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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/25067357?noj=FRM25067357-7DC" width="1" height="1"></div>

galaxydefender.swf

This is the info page for
Flash #256540

(Click the ID number above for more basic data on this flash file.)


Text
loading

100%

+20% armor

<p align="left"><font face="Arial" size="12" color="#ff0000" letterSpacing="0.000000" kerning="0">arial eng normal <b>bold</b></font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">RUSSIAN</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p><p align="left"></p>

NEW GAME

NEW GAME

how to Play

how to play

more games

more games

FULL SCREEN

menu

menu

play

play

<p align="left"></p><p align="left"></p>

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash

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Text Bar

Power

life

Pause

Pause

resume

resume

ok

ok

LALALA

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Sample test</b></font></p><p align="left"></p>

100

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Sample test</b></font></p><p align="left"></p>

100

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function () { getURL ("http://www.santabanta.com/games.asp", "_blank"); };
Frame 4
stop();
Frame 6
_global.language_pre = "en"; _root.nextFrame();
Frame 7
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.29578; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local9 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); var _local8 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local9, playerS.withoutBase, _local8, playerS.maxShield, playerS.maxArmor, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.gui.tf_rocket.text = _root.bg.player.cannons[0].gunZ[1].amount; _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); bg.oEF3 = createStars; _root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local5 = _global.currLevel.level[i].timeOffset.charAt(0); var _local4 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local4 = parseInt(_local4); if (_local5 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local4}); } if (_local5 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local4}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("???????????? ?????? " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("?? ??????"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("?? ???????"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local3 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local3.length) { _local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local3; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local3 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local3.length) { _local3[i] = trim(_local3[i]); i++; } _global.envS.comboLinkagez = _local3; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local3 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local3.length) { _local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local3; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; initCreateStars(); _root.bg.oEF2(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; tf4.text = _global.gameScore; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local3 = -1; do { _local3++; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local2 = str.length; do { _local2--; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local3, _local2 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false); _local2++; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1++; } return(_local3); }; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2++; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { _local5 = xml.childNodes.join(""); } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"10\" />"; str = str + "<var name=\"bottom\" value=\"10\" />"; str = str + "<var name=\"left\" value=\"70\" />"; str = str + "<var name=\"right\" value=\"70\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-250\" />"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-20\" />"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" />"; str = str + "<var name=\"bottom\" value=\"-100\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bigTileOffset\">"; str = str + "<var name=\"top\" value=\"-1000\" />"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-100\" />"; str = str + "<var name=\"right\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\" />"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />"; str = str + "</object> "; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" ><br /><b><u>How to Play:</u></b><br /> - At the controls of a heavy space destroyer, you are fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many enemy units as possible along the way. <br /> - Pick up the bonuses \u0096 they will assist you in your mission. <br /><br /><br /><b><u>Controls:</u></b><br /> - Control the heavy space destroyer using the mouse. <br /> - Press P/ESC to pause the game. <br /> - Fire - click the left mouse button. <br /><br /></var>"; str = str + "<var name=\"completeString1\" ><b>Enemies Destroyed :</b></var>"; str = str + "<var name=\"completeString2\" ><b>Enemies Survived :</b></var>"; str = str + "<var name=\"final_completeString1\" ><b>Enemies Destroyed Total :</b></var>"; str = str + "<var name=\"final_completeString2\" ><b>Enemies Survived Total :</b></var>"; str = str + "<var name=\"playerDiedTitle\" >Mission Failed</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" > <b>Return to the game?</b> </var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"3\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"3\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"3\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.1\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.9\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"markerDebug\" value=\"0\" />"; str = str + "<var name=\"bodyDebug\" value=\"0\" />"; str = str + "<var name=\"wayDebug\" value=\"0\" />"; str = str + "<var name=\"lazerInterval\" value=\"15\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"60\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-200\" />"; str = str + "<var name=\"newBigObjectYOffset\" value=\"-450\" />"; str = str + "<var name=\"splashTests\" value=\"20\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"50\" />"; str = str + "<var name=\"defaultRotation\" value=\"180\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50\" />"; str = str + "<var name=\"UAADistance\" value=\"70\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor_\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + "<var name=\"defaultScore\" value=\"0\" />"; str = str + "<var name=\"comboFactorz\" value=\"1\" />"; str = str + "<var name=\"comboLinkagez\" value=\"2xxx\" />"; str = str + "<var name=\"comboDeltaz\" value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"starsS\">"; str = str + "<object name=\"star1\">"; str = str + "<var name=\"linkage\" value=\"star1\" />"; str = str + "<var name=\"random\" value=\"0.1\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"startCount\" value=\"20\" />"; str = str + "</object>"; str = str + "<object name=\"star2\">"; str = str + "<var name=\"linkage\" value=\"star2\" />"; str = str + "<var name=\"random\" value=\"0.05\" />"; str = str + "<var name=\"speed\" value=\"4\" />"; str = str + "<var name=\"startCount\" value=\"20\" />"; str = str + "</object>"; str = str + "<object name=\"star3\">"; str = str + "<var name=\"linkage\" value=\"star3\" />"; str = str + "<var name=\"random\" value=\"0.05\" />"; str = str + "<var name=\"speed\" value=\"2\" />"; str = str + "<var name=\"startCount\" value=\"20\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" />"; str = str + "<var name=\"startXSpeed\" value=\"5\" />"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />"; str = str + "<var name=\"fallTime\" value=\"25\" />"; str = str + "<var name=\"endOfFallSize\" value=\"40\" />"; str = str + "<var name=\"maxSpeed\" value=\"-15\" />"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"10\" />"; str = str + "<var name=\"XspeedFactor\" value=\"4\" />"; str = str + "<var name=\"YspeedFactor\" value=\"4\" />"; str = str + "<var name=\"rotationFactor\" value=\"1\" />"; str = str + "<var name=\"base\" value=\"player_base\" />"; str = str + "<var name=\"gun\" value=\"player_gun_2\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"200\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"tempUp\" value=\"0.1\" />"; str = str + "<var name=\"tempDown\" value=\"1.1\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"99\" />"; str = str + "<var name=\"grade1\" value=\"55\" />"; str = str + "<var name=\"grade2\" value=\"95\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot3,shoot5\" />"; str = str + "<var name=\"pointsAngles\" value=\"-0,0\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"13\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"7\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"13\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"9\" />"; str = str + "<var name=\"splashDamage\" value=\"20\" />"; str = str + "<var name=\"damageRadius\" value=\"150\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "<var name=\"pointsScale\" value=\"1.5\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"40\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "<var name=\"pointsScale\" value=\"2\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"16\" />"; str = str + "<var name=\"splashDamage\" value=\"80\" />"; str = str + "<var name=\"damageRadius\" value=\"300\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "<var name=\"pointsScale\" value=\"3\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsAngles\" value=\"-3, 3\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot3, shoot5\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsAngles\" value=\"-6, 0, 6\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot2, shoot4, shoot6\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsAngles\" value=\"-9, -3, 3, 9\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1, shoot3, shoot5, shoot7\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot2,shoot4,shoot6\" />"; str = str + "<var name=\"pointsAngles\" value=\"-5, 0, 5\" />"; str = str + "<var name=\"bulletFlyDistance\" value=\"250\" />"; str = str + "<var name=\"pointsScale\" value=\"1, 1.5, 1\" />"; str = str + "<var name=\"passageAbility\" value=\"2\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"shotsTime\" value=\"7\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1,shoot2,shoot4,shoot6,shoot7\" />"; str = str + "<var name=\"pointsAngles\" value=\"-15, -5, 0, 5, 15\" />"; str = str + "<var name=\"bulletFlyDistance\" value=\"190\" />"; str = str + "<var name=\"pointsScale\" value=\"1, 1.5, 2, 1.5, 1\" />"; str = str + "<var name=\"passageAbility\" value=\"3\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30\" />"; str = str + "<var name=\"bulletDamage\" value=\"40\" />"; str = str + "<var name=\"shotsTime\" value=\"8\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1,shoot2,shoot3,shoot4,shoot5,shoot6,shoot7\" />"; str = str + "<var name=\"pointsAngles\" value=\"-45, -30, -15, 0, 15, 30, 45\" />"; str = str + "<var name=\"bulletFlyDistance\" value=\"133\" />"; str = str + "<var name=\"pointsScale\" value=\"1, 1.5, 2, 2.5, 2, 1.5, 1\" />"; str = str + "<var name=\"passageAbility\" value=\"4\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon4\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot2, shoot6\" />"; str = str + "<var name=\"pointsAngles\" value=\"-50, 50\" />"; str = str + "<var name=\"passageAbility\" value=\"10\" />"; str = str + "<var name=\"pointsScale\" value=\"1.25,1.25\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon4\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1, shoot3, shoot5, shoot7\" />"; str = str + "<var name=\"pointsAngles\" value=\"-70, -30, 30, 70\" />"; str = str + "<var name=\"passageAbility\" value=\"10\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon4\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"4\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1, shoot2, shoot3, shoot5, shoot6, shoot7\" />"; str = str + "<var name=\"pointsAngles\" value=\"-100, -60, -20, 20, 60, 100\" />"; str = str + "<var name=\"pointsScale\" value=\"0.75,0.75,0.75,0.75,0.75,0.75\" />"; str = str + "<var name=\"passageAbility\" value=\"10\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"weapon4\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot1, shoot2, shoot3, shoot5, shoot6, shoot7\" />"; str = str + "<var name=\"pointsAngles\" value=\"-100, -60, -20, 20, 60, 100\" /> "; str = str + "<var name=\"pointsScale\" value=\"0.5,0.5,0.5,0.5,0.5,0.5\" />"; str = str + "<var name=\"passageAbility\" value=\"10\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"lazer\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"40\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"lazer\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"40\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"lazer\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"80\" />"; str = str + "<var name=\"shotsTime\" value=\"9\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "<var name=\"pointsScale\" value=\"2\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"lazer\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"160\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "<var name=\"pointsScale\" value=\"3\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"kamikadze\">"; str = str + "<var name=\"base\" value=\"kamikadze\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"20000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object>"; str = str + "<object name=\"kamikadze_s\">"; str = str + "<var name=\"base\" value=\"kamikadze_s\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"20000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "</object>"; str = str + "<object name=\"kamikadze_m\">"; str = str + "<var name=\"base\" value=\"kamikadze_m\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"20000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_1l\">"; str = str + "<var name=\"base\" value=\"interceptor_11\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"lazer, lazerBlink1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-13, -23\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0, w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20, 100\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30, 30\" />"; str = str + "<var name=\"clip\" value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_1ls\">"; str = str + "<var name=\"base\" value=\"interceptor_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"20000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object>"; str = str + "<object name=\"armored_1\">"; str = str + "<var name=\"base\" value=\"armored_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1, weapon1, weapon3, weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-50, -50, -50, -50\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w-2, w+2, w-5, w+5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7, 7, 6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120, 120\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_1\">"; str = str + "<var name=\"base\" value=\"interceptor_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 5, 5\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_11\">"; str = str + "<var name=\"base\" value=\"interceptor_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"70, 30000, 30000\" />"; str = str + "<var name=\"clip\" value=\"1, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_12\">"; str = str + "<var name=\"base\" value=\"interceptor_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"70, 30000, 30000\" />"; str = str + "<var name=\"clip\" value=\"1, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_2\">"; str = str + "<var name=\"base\" value=\"interceptor_2\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1, lazer, lazer\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"5, 17, 17\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t+6, t-6\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"50, 20, 20\" />"; str = str + "<var name=\"reloadingTime\" value=\"72, 60, 60\" />"; str = str + "<var name=\"clip\" value=\"1, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 12, 12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_2m\">"; str = str + "<var name=\"base\" value=\"interceptor_2\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1, lazer, lazer\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"35, 47, 47\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t+6, t-6\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"50, 20, 20\" />"; str = str + "<var name=\"reloadingTime\" value=\"72, 60, 60\" />"; str = str + "<var name=\"clip\" value=\"1, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 12, 12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_2kar\">"; str = str + "<var name=\"base\" value=\"interceptor_2\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />"; str = str + "<var name=\"clip\" value=\"1, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_22\">"; str = str + "<var name=\"base\" value=\"interceptor_3\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1, weapon4, weapon4\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, -10, -10\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t+30, t-30\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 20, 20\" />"; str = str + "<var name=\"reloadingTime\" value=\"90, 90, 90\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 12, 12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object> "; str = str + "<object name=\"interceptor_3k\">"; str = str + "<var name=\"base\" value=\"interceptor_3\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"320\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1, weapon4, weapon4\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t+60, t-60\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "<var name=\"bulletDir\" value=\"s, s, s\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50, 50, 50\" />"; str = str + "<var name=\"bulletFactor\" value=\"7, 7, 7\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_4\">"; str = str + "<var name=\"base\" value=\"interceptor_4\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"400\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1, weapon3, weapon1, weapon1, weapon3, weapon1, weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"8, 0, 5, 10, 0, 5, 10\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h, h-110, h-60, h-30, h+110, h+60, h+30\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30, 30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60, 60, 60, 60, 60\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 3, 3, 3, 3, 3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d, d, d, d, d, d\" />"; str = str + "<var name=\"autoAimDistance\" value=\"60, 60, 60, 60, 60, 60, 60\" />"; str = str + "<var name=\"bulletFactor\" value=\"13, 13, 13, 13, 13, 13, 13\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer_1\">"; str = str + "<var name=\"base\" value=\"rocketer_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"weapon3, weapon3, weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"65, 65, 65\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"20, 20000, 20000\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"8, 8, 8\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer_2\">"; str = str + "<var name=\"base\" value=\"rocketer_2\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"110\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1, weapon1, weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-20, 5, 5\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"55, 55000, 55000\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"8, 8, 8\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer_22\">"; str = str + "<var name=\"base\" value=\"rocketer_2\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"weapon3, weapon3, weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-20, 5, 5\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, h+0, h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 55000, 55000\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"8, 8, 8\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer_4\">"; str = str + "<var name=\"base\" value=\"rocketer_4\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"400\" />"; str = str + "<var name=\"bulletType\" value=\"lazerBlink1, lazer, weapon3, lazer, weapon3, lazerBlink1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"10, 20, -40, 20, -40, 10\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h+5, h-0, h-5, h-0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100, 7, 7, 7, 7, 100\" />"; str = str + "<var name=\"bulletDamage\" value=\"0, 30, 30, 30, 30, 0\" />"; str = str + "<var name=\"reloadingTime\" value=\"140, 140, 120, 140, 120, 140\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 3, 1, 3, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"80\" />"; str = str + "</object>"; str = str + "<object name=\"miniboss\">"; str = str + "<var name=\"base\" value=\"miniboss\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"3500\" />"; str = str + "<var name=\"bulletType\" value=\"lazer, weapon3, weapon3, weapon4, weapon4, weapon4, weapon4, weapon4, weapon4, lazerBlink1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, -40, -40, 50, 50, 50, 50, 50, 50, -10\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, h+5, h-5, h+5, h+65, h+35, h-35, h-65, h-5, h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6, 7, 7, 9, 9, 9, 9, 9, 9, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30, 20, 20, 20, 20, 20, 20, 0\" />"; str = str + "<var name=\"reloadingTime\" value=\"140, 110, 110, 100, 100, 100, 100, 100, 100, 140\" />"; str = str + "<var name=\"clip\" value=\"1, 4, 4, 3, 3, 3, 3, 3, 3, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 10, 10, 20, 20, 20, 20, 20, 20, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"carier\">"; str = str + "<var name=\"base\" value=\"carier\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"1500\" />"; str = str + "<var name=\"bulletType\" value=\"lazer2, weapon4, weapon4, weapon4, weapon4\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"35, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h-150, h+5, h-5, h-10, h+10\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6, 7, 7, 7, 7\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"140000, 70000, 70000, 70000, 70000\" />"; str = str + "<var name=\"clip\" value=\"1, 4, 4, 4, 4\" />"; str = str + "<var name=\"shotsTime\" value=\"22, 22, 22, 22, 22\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower_1\">"; str = str + "<var name=\"base\" value=\"tower_1\" />"; str = str + "<var name=\"gun\" value=\"turret_gun\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "</object>"; str = str + "<object name=\"tower_1r\">"; str = str + "<var name=\"base\" value=\"tower_1r\" />"; str = str + "<var name=\"gun\" value=\"turret_gun\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "</object>"; str = str + "<object name=\"tower_2\">"; str = str + "<var name=\"base\" value=\"tower_2\" />"; str = str + "<var name=\"gun\" value=\"turret_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "</object>"; str = str + "<object name=\"tower_2r\">"; str = str + "<var name=\"base\" value=\"tower_2r\" />"; str = str + "<var name=\"gun\" value=\"turret_gun\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "</object>"; str = str + "<object name=\"tower_3\">"; str = str + "<var name=\"base\" value=\"tower_3\" />"; str = str + "<var name=\"gun\" value=\"turret_gun, turret_gun, turret_gun\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0, weapon0, weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "</object>"; str = str + "<object name=\"tower_3r\">"; str = str + "<var name=\"base\" value=\"tower_3r\" />"; str = str + "<var name=\"gun\" value=\"turret_gun, turret_gun, turret_gun\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0, weapon0, weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "</object> "; str = str + "<object name=\"spaceport\">"; str = str + "<var name=\"base\" value=\"spaceport\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"400\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"spaceport_up\">"; str = str + "<var name=\"base\" value=\"spaceport_up\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"400\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"spaceport_up_t\">"; str = str + "<var name=\"base\" value=\"spaceport_up\" />"; str = str + "<var name=\"gun\" value=\"turret_gun\" />"; str = str + "<var name=\"armor\" value=\"400\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"45\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"spaceport_right\">"; str = str + "<var name=\"base\" value=\"spaceport_right\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"400\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"spaceport_right_up\">"; str = str + "<var name=\"base\" value=\"spaceport_right_up\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"400\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"spaceport_right_up_t\">"; str = str + "<var name=\"base\" value=\"spaceport_right_up\" />"; str = str + "<var name=\"gun\" value=\"turret_gun\" />"; str = str + "<var name=\"armor\" value=\"400\" />"; str = str + "<var name=\"bulletType\" value=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"45\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"mine\">"; str = str + "<var name=\"base\" value=\"mine\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mine_1\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mine_2\">"; str = str + "<var name=\"base\" value=\"mine_1\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mine_3\">"; str = str + "<var name=\"base\" value=\"mine_3\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object> "; str = str + "<object name=\"mine_5\">"; str = str + "<var name=\"base\" value=\"mine_3\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"14, 14, 14, 14, 14, 14, 14, 14\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"9, 9, 9, 9, 9, 9, 9, 9\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"20\" />"; str = str + "</object> "; str = str + "<object name=\"mine_yellow\">"; str = str + "<var name=\"base\" value=\"mine_yellow\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mine_yellow_2\">"; str = str + "<var name=\"base\" value=\"mine_yellow_1\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mine_yellow_3\">"; str = str + "<var name=\"base\" value=\"mine_yellow_3\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object> "; str = str + "<object name=\"mine_yellow_4\">"; str = str + "<var name=\"base\" value=\"mine_yellow_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"20\" />"; str = str + "</object> "; str = str + "<object name=\"mine_yellow_5\">"; str = str + "<var name=\"base\" value=\"mine_yellow_3\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"9, 9, 9, 9, 9, 9, 9, 9\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"20\" />"; str = str + "</object> "; str = str + "<object name=\"mine_orange\">"; str = str + "<var name=\"base\" value=\"mine_orange\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mine_orange_2\">"; str = str + "<var name=\"base\" value=\"mine_orange_1\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mine_orange_3\">"; str = str + "<var name=\"base\" value=\"mine_orange_3\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object> "; str = str + "<object name=\"mine_orange_4\">"; str = str + "<var name=\"base\" value=\"mine_orange_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"20\" />"; str = str + "</object> "; str = str + "<object name=\"mine_orange_5\">"; str = str + "<var name=\"base\" value=\"mine_orange_3\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"9, 9, 9, 9, 9, 9, 9, 9\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"20\" />"; str = str + "</object> "; str = str + "<object name=\"boss_1\">"; str = str + "<var name=\"base\" value=\"boss_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"6000\" />"; str = str + "<var name=\"bulletType\" value=\"lazer2, lazer2, lazer2, weapon4, weapon4, weapon4, weapon4, weapon4, weapon4, weapon4, weapon4, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, lazerBlink2, lazerBlink2, lazerBlink2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 81, 82, 83, 84, 85, 86, 87, 88, 95, 95, 95, 95, 95, 95, 95, 95, -10, -10, -10\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h-0, h+0, h+45, h+90, h+135, h+180, h-135, h-90, h-45, h+23, h+68, h+113, h+158, h+203, h-112, h-67, h-22, h+0, h+0, h-0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"1, 1, 1, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"50, 50, 50, 20, 20, 20, 20, 20, 20, 20, 20, 30, 30, 30, 30, 30, 30, 30, 30, 0, 0, 0\" />"; str = str + "<var name=\"reloadingTime\" value=\"175, 175, 175, 155, 155, 155, 155, 155, 155, 155, 155, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 10, 10, 10, 10, 10, 10, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_2\">"; str = str + "<var name=\"base\" value=\"boss_2\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, turret_gun, gun_1, turret_gun, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1 \" />"; str = str + "<var name=\"armor\" value=\"5500\" />"; str = str + "<var name=\"bulletType\" value=\"lazer2, weapon3, lazer, weapon3, lazer, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, lazerBlink1, lazerBlink1, lazerBlink2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 20, 0, 20, 0, -30, -30, -30, -30, -30, -30, -10, -10, -10\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h-20, h-0, h+20, h-20, h-12, h-4, h+4, h+12, h+20, h+0, h+0, h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 10, 100, 100, 100\" />"; str = str + "<var name=\"bulletDamage\" value=\"50, 30, 30, 30, 30, 20, 20, 20, 20, 20, 20, 0, 0, 0\" />"; str = str + "<var name=\"reloadingTime\" value=\"69, 120, 69, 120, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69\" />"; str = str + "<var name=\"clip\" value=\"1, 3, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 8, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_2_r\">"; str = str + "<var name=\"base\" value=\"boss_2_r\" />"; str = str + "<var name=\"gun\" value=\"turret_gun, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"1000\" />"; str = str + "<var name=\"bulletType\" value=\"lazer, weapon3, lazerBlink1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 95, -10\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h-40, h+0, h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 100\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30, 0\" />"; str = str + "<var name=\"reloadingTime\" value=\"69, 120, 69\" />"; str = str + "<var name=\"clip\" value=\"1, 3, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 8, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_2_l\">"; str = str + "<var name=\"base\" value=\"boss_2_l\" />"; str = str + "<var name=\"gun\" value=\"turret_gun, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"1000\" />"; str = str + "<var name=\"bulletType\" value=\"lazer, weapon3, lazerBlink1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 95, -10\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+40, h+0, h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 100\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30, 0\" />"; str = str + "<var name=\"reloadingTime\" value=\"69, 120, 69\" />"; str = str + "<var name=\"clip\" value=\"1, 3, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 8, 1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_3\">"; str = str + "<var name=\"base\" value=\"boss_3\" />"; str = str + "<var name=\"gun\" value=\"turret_gun, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"3000\" />"; str = str + "<var name=\"bulletType\" value=\"lazer2, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, weapon3, weapon3, weapon3, weapon3, weapon3, weapon3, weapon3, weapon3, weapon1, lazerBlink2, anim_1, anim_2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"350, 140, 140, 140, 140, 140, 140, 170, 171, 172, 173, 174, 175, 176, 177, 140, 340, 340, 130\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w-0, h-24, h-16, h-8, h+8, h+16, h+24, h+0, h+45, h+90, h+135, h+180, h-135, h-90, h-45, h-0, w-0, w-0, w-0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 11, 12, 12, 11, 10, 11, 11, 11, 10, 10, 10, 10, 10, 13, 100, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"50, 30, 30, 30, 30, 30, 30, 20, 20, 20, 20, 20, 20, 20, 20, 30, 0, 0, 0\" />"; str = str + "<var name=\"reloadingTime\" value=\"280, 280, 280, 280, 280, 280, 280, 62, 62, 62, 62, 62, 62, 62, 62, 280, 280, 280, 280\" />"; str = str + "<var name=\"clip\" value=\"4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 4, 4\" />"; str = str + "<var name=\"shotsTime\" value=\"140, 140, 140, 140, 140, 140, 140, 8, 8, 8, 8, 8, 8, 8, 8, 140, 140, 140, 140\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"boss_3_1l\">"; str = str + "<var name=\"base\" value=\"boss_3_1l\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"1500\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "</object> "; str = str + "<object name=\"boss_3_1r\">"; str = str + "<var name=\"base\" value=\"boss_3_1r\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"1500\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"30\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "</object> "; str = str + "<object name=\"boss_3_2l\">"; str = str + "<var name=\"base\" value=\"boss_3_2l\" />"; str = str + "<var name=\"gun\" value=\"gun_1, turret_gun\" />"; str = str + "<var name=\"armor\" value=\"1500\" />"; str = str + "<var name=\"bulletType\" value=\"lazerBlink2, lazer2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"340, 350\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+2, w+2\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"0, 50\" />"; str = str + "<var name=\"reloadingTime\" value=\"280, 280\" />"; str = str + "<var name=\"clip\" value=\"4, 4\" />"; str = str + "<var name=\"shotsTime\" value=\"140, 140\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"boss_3_2r\">"; str = str + "<var name=\"base\" value=\"boss_3_2r\" />"; str = str + "<var name=\"gun\" value=\"gun_1, turret_gun\" />"; str = str + "<var name=\"armor\" value=\"1500\" />"; str = str + "<var name=\"bulletType\" value=\"lazerBlink2, lazer2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"340, 350\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+2, w+2\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"0, 50\" />"; str = str + "<var name=\"reloadingTime\" value=\"280, 280\" />"; str = str + "<var name=\"clip\" value=\"4, 4\" />"; str = str + "<var name=\"shotsTime\" value=\"140, 140\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"nforser1\">"; str = str + "<var name=\"base\" value=\"nforser1\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot,playerShoot2 , playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 3\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, w+0, w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"1, 1, 1\" />"; str = str + "<var name=\"reloadingTime\" value=\"55000, 30, 30\" />"; str = str + "<var name=\"clip\" value=\"1, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"8, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object>"; str = str + "<object name=\"nforser2\">"; str = str + "<var name=\"base\" value=\"nforser2\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot, emptyShoot, emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100, 100, 100\" />"; str = str + "<var name=\"bulletDamage\" value=\"1, 1, 1\" />"; str = str + "<var name=\"reloadingTime\" value=\"55000, 55000, 55000\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"8, 8, 8\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "</object>"; str = str + "<object name=\"support_dmg\">"; str = str + "<var name=\"base\" value=\"support_dmg\" />"; str = str + "<var name=\"gun\" value=\"empty_gun\" />"; str = str + "<var name=\"armor\" value=\"180\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"100\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object> "; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"truck3Lin\">"; str = str + "<var name=\"mainObj\" value=\"truck1\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"120\" />"; str = str + "<var name=\"yratio\" value=\"350\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"335\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"700\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"47\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"truck2Lin\">"; str = str + "<var name=\"mainObj\" value=\"carier\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"truck1Lin\">"; str = str + "<var name=\"mainObj\" value=\"carier\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"7\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"400\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"100\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-6\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"support_dmg\">"; str = str + "<var name=\"mainObj\" value=\"support_dmg\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"10\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-100\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"600\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mine_hit\">"; str = str + "<var name=\"mainObj\" value=\"mine_1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mine\">"; str = str + "<var name=\"mainObj\" value=\"mine\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"mine_3\">"; str = str + "<var name=\"mainObj\" value=\"mine_3\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"310\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"12\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"mine_orange\">"; str = str + "<var name=\"mainObj\" value=\"mine_orange\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"mine_orange_3\">"; str = str + "<var name=\"mainObj\" value=\"mine_orange_3\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"310\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"15\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"mine_yellow\">"; str = str + "<var name=\"mainObj\" value=\"mine_yellow\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"mine_yellow_3\">"; str = str + "<var name=\"mainObj\" value=\"mine_yellow_3\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"310\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"10\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"kamikadze\">"; str = str + "<var name=\"mainObj\" value=\"kamikadze\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"310\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"70\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-15\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"kamikadze_s\">"; str = str + "<var name=\"mainObj\" value=\"kamikadze\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"310\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"7\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_1l\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_1l\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"310\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"12\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_1ls\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_1ls\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"12\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"800\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"nforser1_s\">"; str = str + "<var name=\"mainObj\" value=\"nforser1\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"310\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"7\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"emitted\">"; str = str + "<var name=\"mainObj\" value=\"kamikadze\" />"; str = str + "<var name=\"way\" value=\"povorot_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"12\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"600\" />"; str = str + "<var name=\"endFrame\" value=\"900\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"30\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"emitted_f\">"; str = str + "<var name=\"mainObj\" value=\"kamikadze\" />"; str = str + "<var name=\"way\" value=\"povorot_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"12\" />"; str = str + "<var name=\"rotate\" value=\"-90\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"600\" />"; str = str + "<var name=\"endFrame\" value=\"900\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"30\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"emitted_m\">"; str = str + "<var name=\"mainObj\" value=\"kamikadze_m\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"14\" />"; str = str + "<var name=\"rotate\" value=\"35\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"emitted_mf\">"; str = str + "<var name=\"mainObj\" value=\"kamikadze_m\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"15\" />"; str = str + "<var name=\"rotate\" value=\"145\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_1\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_1\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"300\" />"; str = str + "<var name=\"yratio\" value=\"200\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"150\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"400\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"150\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-4\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_1f\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_1\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"300\" />"; str = str + "<var name=\"yratio\" value=\"200\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"-150\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"400\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"150\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-4\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_1k\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_1\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"250\" />"; str = str + "<var name=\"yratio\" value=\"300\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"-0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"130\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"-1\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_1kf\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_1\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"250\" />"; str = str + "<var name=\"yratio\" value=\"300\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"130\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_11\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_11\" />"; str = str + "<var name=\"way\" value=\"heli_way\" />"; str = str + "<var name=\"xratio\" value=\"70\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"250\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"100\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-10\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_11f\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_11\" />"; str = str + "<var name=\"way\" value=\"heli_way\" />"; str = str + "<var name=\"xratio\" value=\"70\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"250\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"100\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-10\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_12\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_12\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"250\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"300\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"110\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"-8\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_12f\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_12\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"300\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"300\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"110\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"8\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_13\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_11\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"250\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"70\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"200\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"900\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"40\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"4\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_14\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_11\" />"; str = str + "<var name=\"way\" value=\"tang_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"130\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"200\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"50\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-10\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_2\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"300\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"70\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_2k\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"250\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"330\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"110\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"-8\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_2kf\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"300\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"330\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"110\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"8\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_2m\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_2m\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"400\" />"; str = str + "<var name=\"yratio\" value=\"200\" />"; str = str + "<var name=\"mratio\" value=\"7\" />"; str = str + "<var name=\"rotate\" value=\"30\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-40\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"470\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"30\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_2mf\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_2m\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"400\" />"; str = str + "<var name=\"yratio\" value=\"200\" />"; str = str + "<var name=\"mratio\" value=\"7\" />"; str = str + "<var name=\"rotate\" value=\"-30\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"-40\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"470\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"30\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_3k\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_3k\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"300\" />"; str = str + "<var name=\"yratio\" value=\"300\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"110\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_3kf\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_3k\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"300\" />"; str = str + "<var name=\"yratio\" value=\"300\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"-110\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"interceptor_4\">"; str = str + "<var name=\"mainObj\" value=\"interceptor_4\" />"; str = str + "<var name=\"way\" value=\"heli_way\" />"; str = str + "<var name=\"xratio\" value=\"10\" />"; str = str + "<var name=\"yratio\" value=\"20\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"200\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer_1\">"; str = str + "<var name=\"mainObj\" value=\"rocketer_1\" />"; str = str + "<var name=\"way\" value=\"povorot_way\" />"; str = str + "<var name=\"xratio\" value=\"150\" />"; str = str + "<var name=\"yratio\" value=\"170\" />"; str = str + "<var name=\"mratio\" value=\"16\" />"; str = str + "<var name=\"rotate\" value=\"-140\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"550\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"80\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"6\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer_1f\">"; str = str + "<var name=\"mainObj\" value=\"rocketer_1\" />"; str = str + "<var name=\"way\" value=\"povorot_way\" />"; str = str + "<var name=\"xratio\" value=\"150\" />"; str = str + "<var name=\"yratio\" value=\"170\" />"; str = str + "<var name=\"mratio\" value=\"16\" />"; str = str + "<var name=\"rotate\" value=\"140\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"550\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"80\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"-6\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer_2\">"; str = str + "<var name=\"mainObj\" value=\"rocketer_2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"-150\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"200\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"60\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"2\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-1\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer_2f\">"; str = str + "<var name=\"mainObj\" value=\"rocketer_2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"-30\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"350\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"200\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"-2\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-1\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocketer_4\">"; str = str + "<var name=\"mainObj\" value=\"rocketer_4\" />"; str = str + "<var name=\"way\" value=\"heli_way\" />"; str = str + "<var name=\"xratio\" value=\"60\" />"; str = str + "<var name=\"yratio\" value=\"30\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"200\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"miniboss\">"; str = str + "<var name=\"mainObj\" value=\"miniboss\" />"; str = str + "<var name=\"way\" value=\"heli_way\" />"; str = str + "<var name=\"xratio\" value=\"30\" />"; str = str + "<var name=\"yratio\" value=\"70\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"240\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_2\">"; str = str + "<var name=\"mainObj\" value=\"boss_2\" />"; str = str + "<var name=\"way\" value=\"heli_way\" />"; str = str + "<var name=\"xratio\" value=\"50\" />"; str = str + "<var name=\"yratio\" value=\"20\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"220\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"110\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_3\">"; str = str + "<var name=\"mainObj\" value=\"boss_3\" />"; str = str + "<var name=\"way\" value=\"boss_3_way\" />"; str = str + "<var name=\"xratio\" value=\"60\" />"; str = str + "<var name=\"yratio\" value=\"70\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"220\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"105\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"carier\">"; str = str + "<var name=\"mainObj\" value=\"carier\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"350\" />"; str = str + "<var name=\"yratio\" value=\"200\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"450\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"700\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"130\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"turret_gun\">"; str = str + "<var name=\"mainObj\" value=\"tower_1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"spaceport\">"; str = str + "<var name=\"mainObj\" value=\"spaceport\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"spaceport_up\">"; str = str + "<var name=\"mainObj\" value=\"spaceport_up\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"spaceport_right\">"; str = str + "<var name=\"mainObj\" value=\"spaceport_right\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"spaceport_right_up\">"; str = str + "<var name=\"mainObj\" value=\"spaceport_right_up\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"exploder1\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"20\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"exploder2\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint_n\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"2\" />"; str = str + "<var name=\"damageRadius\" value=\"80\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"base_start1\">"; str = str + "<var name=\"linkage\" value=\"base_start1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base_start1_right\">"; str = str + "<var name=\"linkage\" value=\"base_start1_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base_start2\">"; str = str + "<var name=\"linkage\" value=\"base_start2\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base_start2_right\">"; str = str + "<var name=\"linkage\" value=\"base_start2_right\" > </var>"; str = str + "<var name=\"armor\" value=\"100\" /> "; str = str + "<var name=\"splashDamage\" value=\"100\" /> "; str = str + "<var name=\"damageRadius\" value=\"250\" /> "; str = str + "<var name=\"splashDelay\" value=\"6\" /> "; str = str + "<var name=\"top\" value=\"0\" /> "; str = str + "<var name=\"ignoreHit\" value=\"1\" /> "; str = str + "<var name=\"ignoreSplash\" value=\"1\" /> "; str = str + "<var name=\"ignoreDirect\" value=\"1\" /> "; str = str + "<var name=\"immortal\" value=\"1\" /> "; str = str + "</object>"; str = str + "<object name=\"base_end1\">"; str = str + "<var name=\"linkage\" value=\"base_end1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base_end1_right\">"; str = str + "<var name=\"linkage\" value=\"base_end1_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base_end2\">"; str = str + "<var name=\"linkage\" value=\"base_end2\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base_end2_right\">"; str = str + "<var name=\"linkage\" value=\"base_end2_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base01\">"; str = str + "<var name=\"linkage\" value=\"base01\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base01_right\">"; str = str + "<var name=\"linkage\" value=\"base01_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base03\">"; str = str + "<var name=\"linkage\" value=\"base03\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base03_right\">"; str = str + "<var name=\"linkage\" value=\"base03_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base02a\">"; str = str + "<var name=\"linkage\" value=\"base02a\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base02a_right\">"; str = str + "<var name=\"linkage\" value=\"base02a_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base04\">"; str = str + "<var name=\"linkage\" value=\"base04\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base04_right\">"; str = str + "<var name=\"linkage\" value=\"base04_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base02\">"; str = str + "<var name=\"linkage\" value=\"base02\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base02_right\">"; str = str + "<var name=\"linkage\" value=\"base02_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base01a\">"; str = str + "<var name=\"linkage\" value=\"base01a\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base01a_right\">"; str = str + "<var name=\"linkage\" value=\"base01a_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base03a\">"; str = str + "<var name=\"linkage\" value=\"base03a\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base03a_right\">"; str = str + "<var name=\"linkage\" value=\"base03a_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base04a\">"; str = str + "<var name=\"linkage\" value=\"base04a\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"base04a_right\">"; str = str + "<var name=\"linkage\" value=\"base04a_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"detail01\">"; str = str + "<var name=\"linkage\" value=\"detail01\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"detail01_right\">"; str = str + "<var name=\"linkage\" value=\"detail01_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"support01\">"; str = str + "<var name=\"linkage\" value=\"support01\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"support02\">"; str = str + "<var name=\"linkage\" value=\"support02\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"support02_right\">"; str = str + "<var name=\"linkage\" value=\"support02_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"support03\">"; str = str + "<var name=\"linkage\" value=\"support03\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"support03_right\">"; str = str + "<var name=\"linkage\" value=\"support03_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"support04\">"; str = str + "<var name=\"linkage\" value=\"support04\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"support04_right\">"; str = str + "<var name=\"linkage\" value=\"support04_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"luna01\">"; str = str + "<var name=\"linkage\" value=\"luna_02\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"luna02\">"; str = str + "<var name=\"linkage\" value=\"luna_01\" />"; str = str + "<var name=\"armor\" value=\"190\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"luna03\">"; str = str + "<var name=\"linkage\" value=\"luna_03\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"explo\">"; str = str + "<var name=\"linkage\" value=\"explo\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"barrel\">"; str = str + "<var name=\"linkage\" value=\"barrel\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >Galaxy Defender\n"; str = str + "Galaxy Defender is the modern version of Chandrayaan-1 which is India`s first mission to the Moon launched by India`s national space agency"; str = str + "the Indian Space Research Organisation (ISRO). The unmanned lunar exploration mission includes a lunar orbiter and an impactor.\n\n"; str = str + "Frontier fort.\n"; str = str + "India launched the spacecraft by a modified version of the PSLV C11 on 22 October 2008.</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"10\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />"; str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> "; str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />"; str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" /> "; str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" />"; str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> "; str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />"; str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"100\" UAARotationFactor=\"13.0\" /> "; str = str + "<object name=\"kamikadze_m1\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"750\" movedWayOffset=\"25\" />"; str = str + "<object name=\"kamikadze_m2\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"26\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"765\" movedWayOffset=\"26\" />"; str = str + "<object name=\"kamikadze_m3\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"27\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"780\" movedWayOffset=\"27\" />"; str = str + "<object name=\"kamikadze_m4\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"28\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"795\" movedWayOffset=\"28\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base02a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base04_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_end2_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" reloadingTime=\"60000, 60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"250\" movedWayXSpeed=\"-3\" movedWayOffset=\"58\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"50\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"250\" movedWayXSpeed=\"-3\" movedWayOffset=\"54\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"150\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"250\" movedWayXSpeed=\"-3\" movedWayOffset=\"50\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60000, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60000, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"55\" cannonTimeOffset=\"5, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"52\" cannonTimeOffset=\"0, 0, 0\" startFrame=\"50\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"49\" cannonTimeOffset=\"-5, 0, 0\" startFrame=\"100\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"46\" cannonTimeOffset=\"-10, 0, 0\" startFrame=\"150\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"43\" cannonTimeOffset=\"-15, 0, 0\" startFrame=\"200\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"40\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"90\" endFrame=\"430\" />"; str = str + "<object yoffset=\"4.65\" xoffset=\"310\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />"; str = str + "<object yoffset=\"4.65\" xoffset=\"240\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"345\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"205\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />"; str = str + "<object yoffset=\"4.75\" xoffset=\"380\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />"; str = str + "<object yoffset=\"4.75\" xoffset=\"170\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"90\" endFrame=\"430\" />"; str = str + "<object yoffset=\"5.05\" xoffset=\"300\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />"; str = str + "<object yoffset=\"5.05\" xoffset=\"250\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"325\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"225\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />"; str = str + "<object yoffset=\"5.15\" xoffset=\"350\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />"; str = str + "<object yoffset=\"5.15\" xoffset=\"200\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"375\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"175\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"90\" endFrame=\"430\" />"; str = str + "<object yoffset=\"5.45\" xoffset=\"310\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />"; str = str + "<object yoffset=\"5.45\" xoffset=\"240\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"345\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"205\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />"; str = str + "<object yoffset=\"5.55\" xoffset=\"380\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />"; str = str + "<object yoffset=\"5.55\" xoffset=\"170\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"415\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"135\" tank=\"kamikadze\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"175\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"375\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"6.3\" tank=\"rocketer_4\" movedWayOffset=\"90\" bossBar=\"1\" armor=\"500\" loot=\"miniHealth, weapon2\" lootXoffset=\"0, 50\" lootYoffset=\"50, 0\" autoloot=\"0, 0\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"70\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"68\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"50\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"66\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"100\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"64\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"150\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"62\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"200\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"60\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"10.0\" tank=\"carier\" bossBar=\"1\" armor=\"800\" EC=\"kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf , kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf\" ECCount=\"3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3\" ECTime=\"700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700\" ECXOffset=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" ECYOffset=\"-30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30\" ECTimeOffset=\"440, 455, 470, 485, 500, 515, 530, 545, 560, 575, 590, 605, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225, 240, 255\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" >MISSION\n"; str = str + "The mission is a major boost to India`s space program, as India competes with Asian nations China and Japan in exploring the Moon. The vehicle was successfully inserted into lunar orbit on 8 November 2008.On November 14, 2008, the Moon Impact Probe separated from the Moon-orbiting Chandrayaan at 20:06 and impacted the lunar south pole in a controlled manner, making India the fourth country to place its flag on the Moon.</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"10\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />"; str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> "; str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />"; str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> "; str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />"; str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> "; str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />"; str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"50\" UAARotationFactor=\"10.5\" /> "; str = str + "<object name=\"interceptor_3\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" /> "; str = str + "<object name=\"interceptor_33\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" /> "; str = str + "<object name=\"interceptor_3f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" />"; str = str + "<object name=\"interceptor_33f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" />"; str = str + "<object name=\"rocketer_2\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"rocketer_22\" reloadingTime=\"30, 60000, 60000\" /> "; str = str + "<object name=\"rocketer_22\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"rocketer_22\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" /> "; str = str + "<object name=\"rocketer_2f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"rocketer_22\" reloadingTime=\"30, 60000, 60000\" />"; str = str + "<object name=\"rocketer_22f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"rocketer_22\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" />"; str = str + "<object name=\"interceptor_1\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"80\" /> "; str = str + "<object name=\"interceptor_11\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"100\" /> "; str = str + "<object name=\"interceptor_111\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"120\" /> "; str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"80\" />"; str = str + "<object name=\"interceptor_11f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"100\" />"; str = str + "<object name=\"interceptor_111f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"120\" />"; str = str + "<object name=\"interceptor_1fd\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"100\" />"; str = str + "<object name=\"interceptor_11fd\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"150\" />"; str = str + "<object name=\"interceptor_111fd\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"200\" />"; str = str + "<object name=\"interceptor_1v\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" rotate=\"70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"80\" /> "; str = str + "<object name=\"interceptor_11v\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" rotate=\"70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"100\" /> "; str = str + "<object name=\"interceptor_111v\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" rotate=\"70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"120\" /> "; str = str + "<object name=\"interceptor_1fv\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" rotate=\"-70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"80\" />"; str = str + "<object name=\"interceptor_11fv\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" rotate=\"-70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"100\" />"; str = str + "<object name=\"interceptor_111fv\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" rotate=\"-70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"120\" />"; str = str + "<object name=\"carier\" tank=\"miniboss\" bigObject=\"1\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" xoffset=\"420\" object=\"luna02\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"310\" object=\"luna03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"luna01\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"320\" tank=\"turret_gun\" mainObj=\"tower_1r\" reloadingTime=\"60000\" loot=\"weapon2\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" gun=\"radar\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"120\" tank=\"turret_gun\" reloadingTime=\"60000\" loot=\"miniHealth\" lootXoffset=\"20\" lootYoffset=\"0\" autoloot=\"0\" gun=\"radar\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" loot=\"lazer, lazer, miniHealth\" lootXoffset=\"0, 30, -30\" lootYoffset=\"-30, 30, 0\" autoloot=\"0 ,0 ,0\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" tank=\"spaceport_up\" mainObj=\"spaceport_up_t\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"4.7\" armor=\"300\" xoffset=\"400\" tank=\"truck1Lin\" EC=\" interceptor_111fd, interceptor_11fd, interceptor_1fd\" ECCount=\"2, 2, 2\" ECTime=\"50, 50, 50\" ECXOffset=\"0, 0, 0\" ECYOffset=\"40, -0, -40\" ECTimeOffset=\"20, 15, 10\" loot=\"lazer, miniHealth, miniHealth\" lootXoffset=\"0, 30, -30\" lootYoffset=\"-30, 30, 0\" autoloot=\"0 ,0 ,0\" bossBar=\"1\" />"; str = str + "<object yoffset=\"6.2\" armor=\"360\" xoffset=\"150\" tank=\"truck1Lin\" EC=\" rocketer_2, rocketer_22 \" ECCount=\"2, 2\" ECTime=\"40, 40\" ECXOffset=\"0, -30 \" ECYOffset=\"0, -40\" ECTimeOffset=\"10, 5\" loot=\"lazer, miniHealth, miniHealth\" lootXoffset=\"0, 30, -30\" lootYoffset=\"-30, 30, 0\" autoloot=\"0 ,0 ,0\" bossBar=\"1\" />"; str = str + "<object yoffset=\"7.0\" armor=\"420\" xoffset=\"400\" tank=\"truck1Lin\" EC=\" interceptor_3f, interceptor_33f\" ECCount=\"2, 2\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-0, -40\" ECTimeOffset=\"10, 5\" bossBar=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"100\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"100\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"100\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"90\" endFrame=\"450\" />"; str = str + "<object yoffset=\"9.15\" xoffset=\"300\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"420\" />"; str = str + "<object yoffset=\"9.15\" xoffset=\"250\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"420\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"325\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"390\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"225\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"390\" />"; str = str + "<object yoffset=\"9.25\" xoffset=\"350\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"360\" />"; str = str + "<object yoffset=\"9.25\" xoffset=\"200\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"360\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"375\" tank=\"kamikadze\" endFrame=\"330\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"175\" tank=\"kamikadze\" endFrame=\"330\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"90\" endFrame=\"400\" />"; str = str + "<object yoffset=\"9.45\" xoffset=\"310\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"370\" />"; str = str + "<object yoffset=\"9.45\" xoffset=\"240\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"370\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"345\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"340\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"205\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"340\" />"; str = str + "<object yoffset=\"9.55\" xoffset=\"380\" tank=\"kamikadze\" movedWayOffset=\"75\" />"; str = str + "<object yoffset=\"9.55\" xoffset=\"170\" tank=\"kamikadze\" movedWayOffset=\"75\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"415\" tank=\"kamikadze\" endFrame=\"280\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"135\" tank=\"kamikadze\" endFrame=\"280\" />"; str = str + "<object yoffset=\"10.0\" tank=\"miniboss\" bossBar=\"1\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" >Galaxy Defender\n"; str = str + "The MIP impacted near the crater Shackleton, at the lunar south pole, at 20:31 on 14 November 2008 releasing subsurface debris that could be analysed for presence of water ice.The estimated cost for the project is Rs. 386 crore (US$ 80 million).</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"10\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />"; str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> "; str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />"; str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> "; str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />"; str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> "; str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />"; str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"50\" UAARotationFactor=\"10.5\" /> "; str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />"; str = str + "<object name=\"mine_orange_3\" tank=\"mine_orange_3\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_orange_2\" tank=\"mine_orange\" mainObj=\"mine_orange_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_orange_3\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_yellow_22\" tank=\"mine_yellow\" mainObj=\"mine_yellow_4\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" dieImmediatly=\"0\" />"; str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_yellow_4\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "</object>"; str = str + "<array name=\"level\"> "; str = str + "<object yoffset=\"0.9\" xoffset=\"175\" tank=\"turret_gun\" reloadingTime=\"60000\" loot=\"miniHealth\" lootXoffset=\"20\" lootYoffset=\"0\" autoloot=\"0\" gun=\"radar\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"250\" tank=\"turret_gun\" reloadingTime=\"30\" />"; str = str + "<object yoffset=\"2.35\" xoffset=\"200\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"400\" tank=\"turret_gun\" reloadingTime=\"30\" />"; str = str + "<object yoffset=\"3.15\" xoffset=\"300\" tank=\"turret_gun\" reloadingTime=\"30\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"80\" tank=\"turret_gun\" reloadingTime=\"60000\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" mainObj=\"tower_1r\" gun=\"radar\" cannonAngle=\"h+0\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"200\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" />"; str = str + "<object yoffset=\"8.2\" tank=\"support_dmg\" armor=\"150\" />"; str = str + "<object yoffset=\"9.3\" tank=\"support_dmg\" armor=\"150\" xoffset=\"400\" />"; str = str + "<object yoffset=\"10.3\" tank=\"support_dmg\" armor=\"150\" />"; str = str + "<object yoffset=\"10.3\" tank=\"support_dmg\" armor=\"150\" xoffset=\"400\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"60000, 20, 20\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" mainObj=\"tower_3r\" gun=\"radar, turret_gun, turret_gun\" cannonAngle=\"h+0, h+90, h+45\" bulletType=\"weapon0, lazer, lazer\" cannonTimeOffset=\"0, 0, -10\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"60000, 20, 20\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" mainObj=\"tower_3\" gun=\"radar, turret_gun, turret_gun\" cannonAngle=\"h+0, h-90, h-45\" bulletType=\"weapon0, lazer, lazer\" cannonTimeOffset=\"0, 0, -10\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"0\" object=\"luna02\" bigObject=\"1\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"425\" object=\"luna03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"100\" object=\"luna01\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"550\" object=\"luna02\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"165\" object=\"luna03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"-50\" object=\"luna02\" bigObject=\"1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"270\" object=\"luna02\" bigObject=\"1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"520\" object=\"luna03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"200\" object=\"luna01\" bigObject=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"450\" object=\"luna01\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"4.9\" xoffset=\"70\" object=\"luna01\" bigObject=\"1\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"350\" object=\"luna03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"30\" object=\"luna03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"520\" object=\"luna03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"6.35\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"20\" cannonAngle=\"h-90\" bulletType=\"lazer\" bulletDamage=\"30\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"20\" cannonAngle=\"h+90\" bulletType=\"lazer\" bulletDamage=\"30\" cannonTimeOffset=\"0\" mainObj=\"tower_1r\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"0\" object=\"luna03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"550\" object=\"luna03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"6.5\" tank=\"support_dmg\" armor=\"150\" />"; str = str + "<object yoffset=\"6.5\" tank=\"support_dmg\" armor=\"150\" xoffset=\"400\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"9.0\" xoffset=\"-0\" object=\"base03_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"base_end1\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"7.65\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"325\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"225\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"55\" cannonTimeOffset=\"5, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"52\" cannonTimeOffset=\"0, 0, 0\" startFrame=\"50\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"49\" cannonTimeOffset=\"-5, 0, 0\" startFrame=\"100\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"46\" cannonTimeOffset=\"-10, 0, 0\" startFrame=\"150\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"43\" cannonTimeOffset=\"-15, 0, 0\" startFrame=\"200\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"40\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"325\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"425\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"235\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"125\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" />"; str = str + "<object yoffset=\"11.4\" tank=\"support_dmg\" armor=\"150\" xoffset=\"400\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"150\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"150\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"250\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"250\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"350\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"350\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"450\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"450\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.25\" xoffset=\"100\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.25\" xoffset=\"100\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.25\" xoffset=\"200\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.25\" xoffset=\"200\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.25\" xoffset=\"300\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.25\" xoffset=\"300\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.25\" xoffset=\"400\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.25\" xoffset=\"400\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" >Galaxy Defender\n"; str = str + "The remote sensing lunar satellite had a weight of 1,380 kilograms (3,042 lb) at launch and 675 kilograms (1,488 lb) in lunar orbit and carries high resolution remote sensing equipment for visible, near infrared, and soft and hard X-ray frequencies.</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"10\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />"; str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> "; str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />"; str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> "; str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />"; str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> "; str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />"; str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"50\" UAARotationFactor=\"10.5\" /> "; str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />"; str = str + "<object name=\"mine_orange_3\" tank=\"mine_orange_3\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_orange_2\" tank=\"mine_orange\" mainObj=\"mine_orange_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_orange_3\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_yellow_22\" tank=\"mine_yellow\" mainObj=\"mine_yellow_4\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" dieImmediatly=\"0\" />"; str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_yellow_4\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "</object>"; str = str + "<array name=\"level\"> "; str = str + "<object yoffset=\"0.4\" xoffset=\"80\" object=\"luna02\" bigObject=\"1\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"165\" object=\"luna03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"70\" object=\"luna03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" object=\"luna02\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"425\" object=\"luna03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"100\" object=\"luna01\" bigObject=\"1\" />"; str = str + "<object yoffset=\"2.75\" xoffset=\"550\" object=\"luna02\" bigObject=\"1\" />"; str = str + "<object yoffset=\"0.45\" xoffset=\"200\" tank=\"turret_gun\" reloadingTime=\"30\" armor=\"60\" loot=\"weapon1\" lootXoffset=\"20\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"1.95\" xoffset=\"350\" tank=\"turret_gun\" reloadingTime=\"30\" armor=\"60\" mainObj=\"tower_1r\" loot=\"weapon1\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"2.45\" xoffset=\"200\" tank=\"turret_gun\" reloadingTime=\"60000\" gun=\"radar\" cannonAngle=\"h+0\" loot=\"miniHealth\" lootXoffset=\"20\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"-0\" object=\"support02\" bigObject=\"1\" />"; str = str + "<object yoffset=\"5.3\" tank=\"support_dmg\" xoffset=\"400\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"5.0\" xoffset=\"-0\" object=\"base03_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"-0\" object=\"base02_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"8.05\" tank=\"support_dmg\" xoffset=\"400\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"-0\" object=\"base02a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"-0\" object=\"base01a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"7.4\" tank=\"support_dmg\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"8.85\" xoffset=\"80\" object=\"detail01\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"30, 50, 60\" lootYoffset=\"50, 100, 80\" autoloot=\"0, 0, 0\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"150\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"150\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"250\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"250\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"450\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"450\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"100\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"100\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"200\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"200\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"300\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"300\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"400\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"400\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"100\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"300\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"300\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"325\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"350\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"375\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"400\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"250\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"225\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"200\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"175\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"150\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"275\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"225\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"325\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"175\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"375\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"200\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"175\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"375\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"150\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"400\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"250\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"300\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"5.65\" xoffset=\"430\" tank=\"turret_gun\" reloadingTime=\"30\" armor=\"60\" mainObj=\"tower_1r\" loot=\"weapon1\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"5.65\" xoffset=\"120\" tank=\"turret_gun\" reloadingTime=\"30\" armor=\"60\" loot=\"weapon1\" lootXoffset=\"20\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.4\" tank=\"rocketer_4\" loot=\"miniHealth, miniHealth, miniHealth\" lootXoffset=\"0, 60, -40\" lootYoffset=\"-20, 0, -60\" autoloot=\"0, 0, 0\" movedWayOffset=\"120\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"11.5\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />"; str = str + "<object yoffset=\"11.9\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\" />"; str = str + "<object yoffset=\"11.15\" tank=\"support_dmg\" xoffset=\"425\" startFrame=\"100\" endFrame=\"350\" />"; str = str + "<object yoffset=\"10.95\" tank=\"support_dmg\" xoffset=\"-75\" startFrame=\"350\" endFrame=\"100\" />"; str = str + "<object yoffset=\"11.35\" xoffset=\"0\" object=\"support02_right\" />"; str = str + "<object yoffset=\"11.15\" xoffset=\"-60\" object=\"support02\" />"; str = str + "<object yoffset=\"10.15\" xoffset=\"350\" tank=\"turret_gun\" reloadingTime=\"60000, 20, 20\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" mainObj=\"tower_3r\" gun=\"radar, turret_gun, turret_gun\" cannonAngle=\"h+0, h+90, h+45\" bulletType=\"weapon0, lazer, lazer\" cannonTimeOffset=\"0, 0, -10\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"110\" tank=\"turret_gun\" reloadingTime=\"30\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"185\" tank=\"turret_gun\" reloadingTime=\"30\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"375\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"300\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" >Galaxy Defender\n"; str = str + "Over a two-year period, it is intended to survey the lunar surface to produce a complete map of its chemical characteristics and 3-dimensional topography. The polar regions are of special interest, as they might contain ice. The lunar mission carries five ISRO payloads and six payloads from other international space agencies including NASA, ESA, and the Bulgarian Aerospace Agency, which were carried free of cost.`</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"10\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />"; str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> "; str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />"; str = str + "<object name=\"interceptor_3\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" /> "; str = str + "<object name=\"interceptor_33\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" /> "; str = str + "<object name=\"interceptor_3f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" />"; str = str + "<object name=\"interceptor_33f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" />"; str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />"; str = str + "<object name=\"emitted_mf\" xoffset=\"375\" tank=\"emitted_mf\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"-20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />"; str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" startFrame=\"100\" mratio=\"18\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> "; str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" startFrame=\"100\" mratio=\"18\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />"; str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"50\" UAARotationFactor=\"13.0\" /> "; str = str + "<object name=\"interceptor_1l\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"11.0\" /> "; str = str + "<object name=\"interceptor_1lm\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"11.0\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object name=\"interceptor_1lb\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"11.0\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" /> "; str = str + "<object name=\"nforser1_s\" tank=\"nforser1_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" /> "; str = str + "<object name=\"mine_orange_3\" tank=\"mine_orange_3\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_orange_2\" tank=\"mine_orange\" mainObj=\"mine_orange_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_orange_3\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_yellow_22\" tank=\"mine_yellow\" mainObj=\"mine_yellow_4\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" dieImmediatly=\"0\" />"; str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_yellow_4\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_orange_4\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"5.65\" xoffset=\"80\" object=\"detail01\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"30, 50, 60\" lootYoffset=\"50, 100, 80\" autoloot=\"0, 0, 0\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base02a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base04_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_end2_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_start1_right\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"2.8\" xoffset=\"0\" object=\"base03_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"0\" object=\"base03a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"0\" object=\"base04_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"0\" object=\"base02_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"0\" object=\"base02a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"0\" object=\"base01_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"0\" object=\"base03a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"0\" object=\"base02a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"55\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"52\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"50\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"49\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"100\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"46\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"150\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"43\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"200\" />"; str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"40\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"55\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"52\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"50\" />"; str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"49\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"100\" />"; str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"46\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"150\" />"; str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"43\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"200\" />"; str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"40\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"30\" />"; str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"60\" />"; str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"90\" />"; str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"120\" />"; str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"30\" />"; str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"60\" />"; str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"90\" />"; str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"120\" />"; str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"70\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"68\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"50\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"66\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"100\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"64\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"150\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"62\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"200\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"60\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" />"; str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" />"; str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" />"; str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" />"; str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" />"; str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"3.35\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"70\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-15, 0, 0\" />"; str = str + "<object yoffset=\"3.35\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"68\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"50\" />"; str = str + "<object yoffset=\"3.35\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"66\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"100\" />"; str = str + "<object yoffset=\"3.35\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"64\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"150\" />"; str = str + "<object yoffset=\"3.35\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"62\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"200\" />"; str = str + "<object yoffset=\"3.35\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" />"; str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" />"; str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" />"; str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" />"; str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" />"; str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"120\" tank=\"spaceport_up\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"4.95\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"430\" tank=\"spaceport_right\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"430\" tank=\"spaceport_right_up\" EC=\"emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"10, -25, 10, -25, 10, -25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"6.6\" tank=\"support_dmg\" xoffset=\"425\" startFrame=\"1\" endFrame=\"500\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"430\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"120\" tank=\"spaceport_up\" mainObj=\"spaceport_up_t\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"60\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"5\" xratio=\"200\" rotate=\"20\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"12, 12\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />"; str = str + "<object yoffset=\"8.9\" tank=\"support_dmg\" xoffset=\"425\" startFrame=\"100\" endFrame=\"350\" />"; str = str + "<object yoffset=\"9.15\" xoffset=\"0\" object=\"support02_right\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"400\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"325\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"70\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"68\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"50\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"66\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"100\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"64\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"150\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"62\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"200\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"10.15\" xoffset=\"550\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"5\" xratio=\"200\" rotate=\"160\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"12, 12\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />"; str = str + "<object yoffset=\"10.3\" tank=\"support_dmg\" xoffset=\"-75\" startFrame=\"350\" endFrame=\"100\" />"; str = str + "<object yoffset=\"10.4\" tank=\"support_dmg\" xoffset=\"-75\" startFrame=\"350\" endFrame=\"100\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"120\" tank=\"spaceport_up\" mainObj=\"spaceport_up_t\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"-0\" object=\"support02\" bigObject=\"1\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"-0\" object=\"support04_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"-0\" object=\"base03_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"-0\" object=\"base02_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"-0\" object=\"base02a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"-0\" object=\"base01a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"16.8\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />"; str = str + "<object yoffset=\"16.8\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"0\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"5\" xratio=\"200\" rotate=\"20\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"12, 12\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"120\" tank=\"spaceport_up\" mainObj=\"spaceport_up_t\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"55, 64, 72, 79, 85, 90\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"430\" tank=\"spaceport_right\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"430\" tank=\"spaceport_right_up\" mainObj=\"spaceport_right_up_t\" EC=\"emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"10, -25, 10, -25, 10, -25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"13.85\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"14.15\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"14.15\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" >Objective\n"; str = str + "To design, develop, launch and orbit a spacecraft around the Moon using an Indian-made launch vehicle.Conduct scientific experiments using instruments on-board the spacecraft which will yield the following results:\n"; str = str + "Preparation of a three-dimensional atlas (with high spatial and altitude resolution of 5-10 m) of both the near and far side of the Moon. Chemical and mineralogical mapping of the entire lunar surface at high spatial resolution, mapping particularly the chemical elements Magnesium, Aluminium, Silicon, Calcium, Iron, Titanium, Radon, Uranium, & Thorium.</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />"; str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />"; str = str + "<object name=\"emitted_mf\" xoffset=\"375\" tank=\"emitted_mf\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"-20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />"; str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> "; str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />"; str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> "; str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />"; str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> "; str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />"; str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" /> "; str = str + "<object name=\"interceptor_1l\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" /> "; str = str + "<object name=\"interceptor_1lm\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object name=\"interceptor_1lb\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" /> "; str = str + "<object name=\"kamikadze_m1\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"750\" movedWayOffset=\"25\" />"; str = str + "<object name=\"kamikadze_m2\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"26\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"765\" movedWayOffset=\"26\" />"; str = str + "<object name=\"kamikadze_m3\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"27\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"780\" movedWayOffset=\"27\" />"; str = str + "<object name=\"kamikadze_m4\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"28\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"795\" movedWayOffset=\"28\" />"; str = str + "<object name=\"kamikadze_m1r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"750\" movedWayOffset=\"25\" />"; str = str + "<object name=\"kamikadze_m2r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"26\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"765\" movedWayOffset=\"26\" />"; str = str + "<object name=\"kamikadze_m3r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"27\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"780\" movedWayOffset=\"27\" />"; str = str + "<object name=\"kamikadze_m4r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"28\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"795\" movedWayOffset=\"28\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base02a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base04_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_end2_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"7.8\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"7.8\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />"; str = str + "<object yoffset=\"0.65\" tank=\"support_dmg\" xoffset=\"425\" startFrame=\"100\" endFrame=\"350\" />"; str = str + "<object yoffset=\"0.65\" tank=\"support_dmg\" xoffset=\"-75\" startFrame=\"350\" endFrame=\"100\" />"; str = str + "<object yoffset=\"7.75\" tank=\"support_dmg\" xoffset=\"425\" startFrame=\"100\" endFrame=\"350\" />"; str = str + "<object yoffset=\"7.75\" tank=\"support_dmg\" xoffset=\"-75\" startFrame=\"350\" endFrame=\"100\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"275\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"1.35\" xoffset=\"325\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"1.45\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"1.45\" xoffset=\"275\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"2.5\" tank=\"interceptor_2mf\" mainObj=\"interceptor_22\" loot=\"weapon3\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" bossBar=\"1\" />"; str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"30\" />"; str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"60\" />"; str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"90\" />"; str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"120\" />"; str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"4.0\" tank=\"interceptor_2m\" mainObj=\"interceptor_22\" loot=\"weapon3\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" bossBar=\"1\" />"; str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"30\" />"; str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"60\" />"; str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"90\" />"; str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"120\" />"; str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"70\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"68\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"50\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"66\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"100\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"64\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"150\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"62\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"200\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"60\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"5.3\" tank=\"interceptor_2mf\" mainObj=\"interceptor_22\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" bossBar=\"1\" />"; str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" />"; str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" />"; str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" />"; str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" />"; str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" />"; str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"5.8\" tank=\"interceptor_2m\" mainObj=\"interceptor_22\" loot=\"weapon3\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" bossBar=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"70\" cannonTimeOffset=\"-15, 0, 0\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"68\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"50\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"66\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"100\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"64\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"150\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"62\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"200\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"60\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"325\" tank=\"rocketer_4\" xratio=\"40\" loot=\"miniHealth, miniHealth\" lootXoffset=\"60, -40\" lootYoffset=\"-20, -60\" autoloot=\" 0, 0\" movedWayOffset=\"120\" bossBar=\"1\" />"; str = str + "<object yoffset=\"6.55\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"6.55\" xoffset=\"120\" tank=\"spaceport_up\" mainObj=\"spaceport_up_t\" clip=\"3\" bulletSpeed=\"10\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"0\" object=\"support02_right\" />"; str = str + "<object yoffset=\"7.25\" xoffset=\"275\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" clip=\"3\" bulletSpeed=\"10\" />"; str = str + "<object yoffset=\"8.7\" tank=\"rocketer_1\" />"; str = str + "<object yoffset=\"8.75\" tank=\"rocketer_1\" />"; str = str + "<object yoffset=\"8.8\" tank=\"rocketer_1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"8.85\" tank=\"rocketer_1\" />"; str = str + "<object yoffset=\"8.9\" tank=\"rocketer_1\" />"; str = str + "<object yoffset=\"8.95\" tank=\"rocketer_1\" />"; str = str + "<object yoffset=\"9.0\" tank=\"rocketer_1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.05\" tank=\"rocketer_1\" />"; str = str + "<object yoffset=\"9.1\" tank=\"rocketer_1\" />"; str = str + "<object yoffset=\"9.3\" tank=\"rocketer_1f\" />"; str = str + "<object yoffset=\"9.35\" tank=\"rocketer_1f\" />"; str = str + "<object yoffset=\"9.4\" tank=\"rocketer_1f\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.45\" tank=\"rocketer_1f\" />"; str = str + "<object yoffset=\"9.5\" tank=\"rocketer_1f\" />"; str = str + "<object yoffset=\"9.55\" tank=\"rocketer_1f\" />"; str = str + "<object yoffset=\"9.6\" tank=\"rocketer_1f\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"9.65\" tank=\"rocketer_1f\" />"; str = str + "<object yoffset=\"9.7\" tank=\"rocketer_1f\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"275\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"90\" endFrame=\"430\" />"; str = str + "<object yoffset=\"10.15\" xoffset=\"300\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"85\" endFrame=\"400\" />"; str = str + "<object yoffset=\"10.15\" xoffset=\"250\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"85\" endFrame=\"400\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"325\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"80\" endFrame=\"370\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"225\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"80\" endFrame=\"370\" />"; str = str + "<object yoffset=\"10.25\" xoffset=\"350\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"75\" endFrame=\"340\" />"; str = str + "<object yoffset=\"10.25\" xoffset=\"200\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"75\" endFrame=\"340\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"375\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"175\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"275\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"90\" endFrame=\"430\" />"; str = str + "<object yoffset=\"10.55\" xoffset=\"310\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"85\" endFrame=\"400\" />"; str = str + "<object yoffset=\"10.55\" xoffset=\"240\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"85\" endFrame=\"400\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"345\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"80\" endFrame=\"370\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"205\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"80\" endFrame=\"370\" />"; str = str + "<object yoffset=\"10.65\" xoffset=\"380\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"75\" endFrame=\"340\" />"; str = str + "<object yoffset=\"10.65\" xoffset=\"170\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"75\" endFrame=\"340\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"415\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"135\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"11.0\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"0, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"150\" endFrame=\"400\" />"; str = str + "<object yoffset=\"11.05\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-10, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"200\" endFrame=\"350\" />"; str = str + "<object yoffset=\"11.1\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-20, 60, 60\" cannonAngle=\"t, t+30, t+30\" />"; str = str + "<object yoffset=\"11.3\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"0, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"400\" endFrame=\"400\" /> "; str = str + "<object yoffset=\"11.35\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-10, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"350\" endFrame=\"350\" /> "; str = str + "<object yoffset=\"11.4\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-20, 60, 60\" cannonAngle=\"t, t+30, t+30\" /> "; str = str + "<object yoffset=\"11.7\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"0, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"150\" endFrame=\"400\" />"; str = str + "<object yoffset=\"11.75\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-10, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"200\" endFrame=\"350\" />"; str = str + "<object yoffset=\"11.8\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-20, 60, 60\" cannonAngle=\"t, t+30, t+30\" />"; str = str + "<object yoffset=\"12.1\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"0, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"400\" endFrame=\"400\" /> "; str = str + "<object yoffset=\"12.15\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-10, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"350\" endFrame=\"350\" /> "; str = str + "<object yoffset=\"12.2\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-20, 60, 60\" cannonAngle=\"t, t+30, t+30\" /> "; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" >Results\n"; str = str + "The impact of a sub-satellite (Moon Impact Probe \u2014 MIP) on the surface on the Moon as a fore-runner to future soft-landing missions. The Indian manned spacecraft temporary named as Orbital Vehicle intend to be the basis of indigenous Indian human spaceflight program.</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />"; str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> "; str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />"; str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> "; str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />"; str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> "; str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />"; str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" /> "; str = str + "<object name=\"interceptor_1l\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" /> "; str = str + "<object name=\"interceptor_1lm\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object name=\"interceptor_1lb\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" /> "; str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />"; str = str + "<object name=\"emitted_mf\" xoffset=\"375\" tank=\"emitted_mf\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"-20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />"; str = str + "<object name=\"mine_orange_3\" tank=\"mine_orange_3\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_orange_2\" tank=\"mine_orange\" mainObj=\"mine_orange_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_orange_3\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_yellow_22\" tank=\"mine_yellow\" mainObj=\"mine_yellow_4\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" dieImmediatly=\"0\" />"; str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_yellow_4\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_orange_4\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"5.85\" xoffset=\"80\" object=\"detail01\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"30, 50, 60\" lootYoffset=\"50, 100, 80\" autoloot=\"0, 0, 0\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"-0\" object=\"support02\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"-0\" object=\"support04_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"2.0\" xoffset=\"-0\" object=\"base03_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"-0\" object=\"base02_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"-0\" object=\"base02a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"-0\" object=\"base01a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"275\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"325\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"1.15\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"1.35\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"1.95\" xoffset=\"425\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"120\" tank=\"spaceport_up\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"2.85\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"430\" tank=\"spaceport_right\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"430\" tank=\"spaceport_right_up\" EC=\"emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"10, -25, 10, -25, 10, -25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"4.2\" tank=\"rocketer_4\" loot=\"miniHealth, miniHealth, miniHealth\" lootXoffset=\"0, 60, -40\" lootYoffset=\"-20, 0, -60\" autoloot=\"0, 0, 0\" movedWayOffset=\"120\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"5.75\" xoffset=\"325\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"5.85\" xoffset=\"425\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"475\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"6.75\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"6.85\" xoffset=\"125\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"6.95\" xoffset=\"75\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"0\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"5\" xratio=\"200\" rotate=\"20\" endFrame=\"-1\" EC=\"mine_yellow_4, mine_41\" ECCount=\"12, 12\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"550\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"5\" xratio=\"200\" rotate=\"160\" endFrame=\"-1\" EC=\"mine_yellow_4, mine_41\" ECCount=\"12, 12\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"-50\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"0\" endFrame=\"-1\" EC=\"mine_orange_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />"; str = str + "<object yoffset=\"9.25\" xoffset=\"600\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"180\" endFrame=\"-1\" EC=\"mine_orange_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"175\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"175\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"150\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"150\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"125\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"125\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"8.55\" xoffset=\"425\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"8.55\" xoffset=\"425\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"8.65\" xoffset=\"400\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"8.65\" xoffset=\"400\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"8.75\" xoffset=\"375\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"8.75\" xoffset=\"375\" stank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"10.4\" tank=\"rocketer_4\" loot=\"weapon3, weapon3, weapon3\" lootXoffset=\"0, 100, -70\" lootYoffset=\"-100, 0, -20\" autoloot=\"0, 0, 0\" movedWayOffset=\"120\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"275\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"12.95\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"325\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"13.05\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"275\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"13.35\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"325\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"13.45\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"15.85\" xoffset=\"80\" object=\"detail01\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"30, 50, 60\" lootYoffset=\"50, 100, 80\" autoloot=\"0, 0, 0\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"12.0\" xoffset=\"-0\" object=\"base03_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"-0\" object=\"base02_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"-0\" object=\"base02a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"-0\" object=\"base01a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"13.9\" tank=\"rocketer_4\" loot=\"weapon3, weapon3, weapon3\" lootXoffset=\"0, 100, -70\" lootYoffset=\"-50, 0, -80\" autoloot=\"0, 0, 0\" movedWayOffset=\"120\" /> "; str = str + "<object yoffset=\"15.0\" xoffset=\"400\" tank=\"carier\" mainObj=\"boss_1\" movedWayOffset=\"125\" mratio=\"4\" xratio=\"250\" xratio=\"70\" bossBar=\"1\" /> "; str = str + "<object yoffset=\"17.5\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"18.5\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"weapon3\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"17.7\" xoffset=\"430\" tank=\"spaceport_right\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"17.7\" xoffset=\"430\" tank=\"spaceport_right_up\" EC=\"emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"10, -25, 10, -25, 10, -25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" >Galaxy Defender\n"; str = str + "The capsule will be designed to carry three people, and a planned upgraded version will be equipped with a rendezvous and docking capability. In its maiden manned mission, ISRO`s largely autonomous 3-ton capsule will orbit the Earth at 248 miles (400 km) in altitude for up to seven days with a two-person crew on board..</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"2\" splashDamage=\"1000\" damageRadius=\"130\" />"; str = str + "<object name=\"barr_expl_bb\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"2\" splashDamage=\"1500\" damageRadius=\"500\" />"; str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> "; str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />"; str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> "; str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />"; str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> "; str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />"; str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"50\" UAARotationFactor=\"13.0\" /> "; str = str + "<object name=\"mine_orange_3\" tank=\"mine_orange_3\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_orange_2\" tank=\"mine_orange\" mainObj=\"mine_orange_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_orange_3\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_yellow_22\" tank=\"mine_yellow\" mainObj=\"mine_yellow_4\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" dieImmediatly=\"0\" />"; str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_yellow_4\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_orange_4\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.7\" xoffset=\"50\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"50\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"200\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"200\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"275\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"275\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"350\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"350\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"500\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"500\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"50\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"50\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"200\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"200\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"275\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"275\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"350\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"350\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"500\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"500\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"50\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"50\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"200\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"200\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"275\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"275\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"350\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"350\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"500\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"500\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"0.8\" bonus=\"weapon3\" xoffset=\"125\" />"; str = str + "<object yoffset=\"0.75\" bonus=\"weapon3\" xoffset=\"125\" />"; str = str + "<object yoffset=\"0.8\" bonus=\"lazer\" xoffset=\"425\" />"; str = str + "<object yoffset=\"0.75\" bonus=\"lazer\" xoffset=\"425\" />"; str = str + "<object yoffset=\"2.0\" tank=\"rocketer_4\" armor=\"800\" loot=\"weapon3, lazer, miniHealth\" lootXoffset=\"60, -40, 30\" lootYoffset=\"-50, -80, 0\" autoloot=\"0, 0, 0\" movedWayOffset=\"120\" /> "; str = str + "<object yoffset=\"2.6\" xoffset=\"0\" object=\"support03\" bigObject=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"4.5\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"-0\" object=\"base02_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"-0\" object=\"base02a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"3.75\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"4.25\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"275\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"400\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"6.8\" tank=\"miniboss\" bossBar=\"1\" loot=\"weapon3, lazer, miniHealth\" lootXoffset=\"60, -40, 30\" lootYoffset=\"-50, -80, 0\" autoloot=\"0, 0, 0\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"8.75\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"9.25\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"250\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"400\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"400\" tank=\"carier\" mainObj=\"boss_1\" movedWayOffset=\"125\" mratio=\"4\" xratio=\"250\" xratio=\"70\" bossBar=\"1\" loot=\"weapon3, lazer, miniHealth\" lootXoffset=\"60, -40, 30\" lootYoffset=\"-50, -80, 0\" autoloot=\"0, 0, 0\" /> "; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />"; str = str + "<object yoffset=\"17.5\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> "; str = str + "<object yoffset=\"18.5\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"19.6\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />"; str = str + "<object yoffset=\"19.5\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"20.5\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />"; str = str + "<object yoffset=\"18.6\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"18.75\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"18.9\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" />"; str = str + "<object yoffset=\"18.1\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"18.25\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"18.4\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" />"; str = str + "<object yoffset=\"19.2\" xoffset=\"275\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />"; str = str + "<object yoffset=\"19.9\" xoffset=\"250\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />"; str = str + "<object yoffset=\"19.9\" xoffset=\"300\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />"; str = str + "<object yoffset=\"20.9\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"20.9\" xoffset=\"400\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"21.2\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"21.2\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"22.0\" tank=\"boss_2\" bossBar=\"1\" child=\"barr_expl_bb\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object yoffset=\"22.0\" tank=\"boss_2\" mainObj=\"boss_2_r\" child=\"barr_expl_b\" childXOffset=\"100\" childYOffset=\"0\" loot=\"miniHealth\" lootXoffset=\"50\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"22.0\" tank=\"boss_2\" mainObj=\"boss_2_l\" child=\"barr_expl_b\" childXOffset=\"-100\" childYOffset=\"0\" loot=\"miniHealth\" lootXoffset=\"-50\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1_en\" >Galaxy Defender\n"; str = str + "The crew vehicle would launch atop of ISRO`s GSLV Mk II, currently under development. The GSLV Mk II features an indigenously developed cryogenic upper-stage engine.</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"2\" splashDamage=\"1500\" damageRadius=\"320\" />"; str = str + "<object name=\"barr_expl_bb\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"2\" splashDamage=\"1500\" damageRadius=\"500\" />"; str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> "; str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />"; str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> "; str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />"; str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> "; str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />"; str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"13.0\" /> "; str = str + "<object name=\"kamikadze_m1\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"750\" movedWayOffset=\"25\" />"; str = str + "<object name=\"kamikadze_m2\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"26\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"765\" movedWayOffset=\"26\" />"; str = str + "<object name=\"kamikadze_m3\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"27\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"780\" movedWayOffset=\"27\" />"; str = str + "<object name=\"kamikadze_m4\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"28\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"795\" movedWayOffset=\"28\" />"; str = str + "<object name=\"kamikadze_m1r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"750\" movedWayOffset=\"25\" />"; str = str + "<object name=\"kamikadze_m2r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"26\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"765\" movedWayOffset=\"26\" />"; str = str + "<object name=\"kamikadze_m3r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"27\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"780\" movedWayOffset=\"27\" />"; str = str + "<object name=\"kamikadze_m4r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"28\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"795\" movedWayOffset=\"28\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.4\" bonus=\"weapon2\" xoffset=\"275\" />"; str = str + "<object yoffset=\"0.5\" bonus=\"weapon2\" xoffset=\"275\" />"; str = str + "<object yoffset=\"0.6\" bonus=\"weapon2\" xoffset=\"275\" />"; str = str + "<object yoffset=\"0.7\" bonus=\"weapon2\" xoffset=\"275\" />"; str = str + "<object yoffset=\"1.5\" tank=\"boss_3\" mainObj=\"boss_3_1l\" loot=\"lazer,lazer,lazer,lazer\" lootXoffset=\"30, 50, 60, 80\" lootYoffset=\"30, 50, -30, -50\" autoloot=\"0, 0, 0, 0\" />"; str = str + "<object yoffset=\"1.5\" tank=\"boss_3\" mainObj=\"boss_3_1r\" loot=\"weapon3,weapon3,weapon3,weapon3\" lootXoffset=\"30, 50, 60, 80\" lootYoffset=\"30, 50, -30, -50\" autoloot=\"0, 0, 0, 0\" />"; str = str + "<object yoffset=\"1.5\" tank=\"boss_3\" mainObj=\"boss_3_2l\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"1.5\" tank=\"boss_3\" mainObj=\"boss_3_2r\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"1.5\" tank=\"boss_3\" bossBar=\"1\" child=\"barr_expl_bb\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); countCombo(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var weaponPoints = new Array(); var klop = 1; while (foo["p" + klop] != undefined) { var wp = new Object(); var wmc = foo["p" + klop]; wp.x = wmc._x; wp.y = wmc._y; foo.localToGlobal(wp); weaponPoints.push({mc:wmc, x:wp.x, y:wp.y}); klop++; } var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (name.armor <= 0) { if (name.mainLinkage == "boss_3_2l") { var jj = 0; while (jj < enemyObjects.length) { if (enemyObjects[jj].mainLinkage == "boss_3_1l") { enemyObjects[jj].changeArmor(-1000000); } jj++; } } if (name.mainLinkage == "boss_3_2r") { var jj = 0; while (jj < enemyObjects.length) { if (enemyObjects[jj].mainLinkage == "boss_3_1r") { enemyObjects[jj].changeArmor(-1000000); } jj++; } } } _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else if (foo.alreadyHited(staticObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); if (foo.passageDone()) { foo.kill(true); i--; } } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else if (foo.alreadyHited(enemyObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = enemyObjects[j]; klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (name.armor <= 0) { if (name.mainLinkage == "boss_3_2l") { var jj = 0; while (jj < enemyObjects.length) { if (enemyObjects[jj].mainLinkage == "boss_3_1l") { enemyObjects[jj].changeArmor(-1000000); } jj++; } } if (name.mainLinkage == "boss_3_2r") { var jj = 0; while (jj < enemyObjects.length) { if (enemyObjects[jj].mainLinkage == "boss_3_1r") { enemyObjects[jj].changeArmor(-1000000); } jj++; } } } if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { if (foo.passageDone()) { foo.kill(true); i--; } } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) { debug("????? ????????? ???????! ???? " + foo.damage); _root.bg.player.changeArmor(-foo.damage); flag = false; } } foo.removeFromArray(); foo.outQueue(); i--; } else { if (foo.alreadyHited(_root.bg.player)) { continue; } var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { debug("????? ?????????! ???? " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.addEnemy(_root.bg.player); if (foo.passageDone()) { foo.kill(true); i--; } } } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("????? ?????????? ? ??????????? ????????!"); _root.bg.player.changeArmor(-10000000); } else { debug("????? ?????????? ? ??????! ???? " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].enable_enemy_to_enemy_collision) { } else if (enemyObjects[i].armor <= 0) { } else { var j = 0; while (j < enemyObjects.length) { if (i == j) { } else if (!enemyObjects[j].enable_enemy_to_enemy_collision) { } else if (enemyObjects[j].armor <= 0) { } else { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } j++; } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) { damage = name.directdamage; } _root.bg.player.changeArmor(-damage); debug("????? ?????????? ? ??????! ???? " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } if (name.mainLinkage == "boss_3_2l") { var jj = 0; while (jj < enemyObjects.length) { if (enemyObjects[jj].mainLinkage == "boss_3_1l") { enemyObjects[jj].changeArmor(-1000000); } jj++; } } if (name.mainLinkage == "boss_3_2r") { var jj = 0; while (jj < enemyObjects.length) { if (enemyObjects[jj].mainLinkage == "boss_3_1r") { enemyObjects[jj].changeArmor(-1000000); } jj++; } } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; if (_global.gameOver && (!gameInWin)) { _global.sound.play("playerDead", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelComplete", undefined, true); } tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = foo.yoffset; if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.initCreateStars = function () { for (var _local4 in starsS) { var _local1 = starsS[_local4]; if (!noSet(_local1.linkage)) { var _local2 = 0; while (_local2 < _local1.startCount) { var _local3 = createStar(_local1.linkage, _local1.speed); _local3._y = Math.floor(Math.random() * 550); _local2++; } } } }; _global.createStars = function () { _root.bg.starz._y = -_root.bg._y; for (var _local3 in starsS) { var _local2 = starsS[_local3]; if (!noSet(_local2.linkage)) { if (Math.random() < _local2.random) { createStar(_local2.linkage, _local2.speed); } } } }; _global.createStar = function (link, sp) { var _local3 = _root.bg.starz.getNextHighestDepth(); var _local2 = _root.bg.starz.attachMovie(link, "star" + _local3, _local3); _local2.initStar(sp); return(_local2); }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local5 = _root.bg.player._x; var _local6 = _root.bg.player._y + _root.bg._y; var _local8 = _root.fastZone.hitTest(_local5, _local6, 1); var _local7 = _root.slowZone.hitTest(_local5, _local6, 1); var _local3 = _global.envS.screenSpeed; if (_local8) { _local3 = _global.envS.screenFastSpeed; } if (_local7) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local3, _local4, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local6 = _root.bg.splashez; var _local7 = _local6.depth++; var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local5 = {x:point.x, y:point.y}; _local6.globalToLocal(_local5); _local3.moveTo(_local5.x, _local5.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local5 = this.breefText1; var _local4 = _root.wnd.intro1; } if (this.currText == 2) { var _local5 = this.breefText2; var _local4 = _root.wnd.intro2; } while (this.step < _local5.length) { _local4.text = _local4.text + _local5.charAt(++this.step); } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local5 = this.breefText1; var _local4 = _root.wnd.intro1; } if (this.currText == 2) { var _local5 = this.breefText2; var _local4 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; _local4.text = _local4.text + _local5.charAt(++this.step); _local4.text = _local4.text + _local5.charAt(++this.step); if (Math.random() < 0.5) { _global.sound.play("type"); } } if (this.step >= _local5.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum++; if (!_global.noSet(_global.levels["level_" + levelNum])) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]); wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]); if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } if (!_global.noSet(_global.levels["level_" + levelNum].story)) { _root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth()); } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local5 = b - 360; var _local6 = b; var _local7 = b + 360; var _local11 = _local5 - a; var _local12 = _local6 - a; var _local13 = _local7 - a; var _local8 = Math.abs(_local11); var _local9 = Math.abs(_local12); var _local4 = Math.abs(_local13); var _local2 = Math.min(_local8, _local9); _local2 = Math.min(_local2, _local4); if (_local2 == _local8) { var _local3 = _local5; } if (_local2 == _local9) { var _local3 = _local6; } if (_local2 == _local4) { var _local3 = _local7; } return((_local3 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local3 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local3 = _local3 + _local2; } _local1++; } return(_local3); }; _global.setPlayerSettings = function (lev) { if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local13 in foo) { _local4[_local13] = foo[_local13]; } var _local10 = movingUnits[_local4.tank]; for (var _local13 in _local10) { if (_global.noSet(_local4[_local13])) { _local4[_local13] = _local10[_local13]; } } var _local8 = mainUnits[_local4.mainObj]; for (var _local13 in _local8) { if (_global.noSet(_local4[_local13])) { _local4[_local13] = _local8[_local13]; } } var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local11 = _local12.depth++; var _local7 = _local12.attachMovie("enemy", "e" + _local11, 1000000 - _local11); _local7.initOffset(_local4.bigObject); _local7.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local7.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local7.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local7.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local7.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local7.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); _local7.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local7.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local7.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local7.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); if (_local4.movedWay == 1) { _local7.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local7.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local7.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local7.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local7.soundKills = _local4.soundKills; } _local7.inQueue(); return(_local7); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local13 in foo) { _local5[_local13] = foo[_local13]; } var _local9 = standingUnits[_local5.object]; for (var _local13 in _local9) { if (_global.noSet(_local5[_local13])) { _local5[_local13] = _local9[_local13]; } } var _local12 = this.env; if (_local5.top == 1) { _local12 = this.envTop; } if (_local5.top == 2) { _local12 = this.envTop2; } var _local11 = _local12.depth++; var _local7 = _local12.attachMovie(_local5.linkage, "o" + _local11, 1000000 - _local11); _local7.initOffset(_local5.bigObject); _local7.initArmor(_local5.armor); _local7.initScore(_local5.score); _local7.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local7.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local7.setMotion(0, 0); _local7.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); _local7.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local7.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local7.inQueue(); _local7.link = _local5.linkage; for (var _local13 in _local5) { if (_global.noSet(_local7[_local13])) { _local7[_local13] = _local5[_local13]; } } return(_local7); } if (!_global.noSet(foo.bonus)) { var _local11 = this.bnz.getNextHighestDepth(); var _local7 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local11, _local11); _local7.initOffset(foo.bigObject); bonusObjects.push(_local7); _local7._x = foo.xoffset; _local7._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta; _local7.bonusType = foo.bonus; _local7.inQueue(); return(_local7); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; }; nextFrame();
Frame 8
stop(); _global.levelNum = 0; function toggleFullScreen() { if (Stage.displayState == "normal") { trace("Full Screen"); _root.escapeButton._alpha = 100; _root.autoFire = false; Stage.displayState = "fullScreen"; } else { _root.autoFire = false; _root.escapeButton._alpha = 0; Stage.displayState = "normal"; trace("Normal"); } } Stage.scaleMode = "Scale"; Stage.align = "B"; var resizeListener = new Object(); resizeListener.onResize = function () { autoFire = false; }; Stage.addListener(resizeListener);
Frame 9
stop(); intro_text.htmlText = _global.envS["textZ_" + language_pre].intro;
Frame 10
prebreefFunc(); water.w.stop(); water.w2.stop();
Frame 11
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 1072 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 1073 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local8 = {x:x, y:y}; _parent.localToGlobal(_local8); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local18 = _local10.x - _local8.x; var _local20 = _local10.y - _local8.y; var _local17 = Math.atan2(_local20, _local18); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local17); speedY = speedXY * Math.sin(_local17); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local13 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local12 = Math.atan2(_local5, _local4); var _local15 = _local13 * Math.cos(rotate + _local12); var _local16 = _local13 * Math.sin(rotate + _local12); } else { var _local15 = _local4; var _local16 = _local5; } way.x = _local15; way._x = way.x; way.y = _local16; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local19 = startFrame; startFrame = endFrame; endFrame = _local19; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local5 = way.klop._x; var _local6 = way.klop._y; _local5 = _local5 * factor; if (xratio != 100) { _local5 = _local5 * (xratio / 100); } if (yratio != 100) { _local6 = _local6 * (yratio / 100); } if (rotate != 0) { var _local8 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); var _local9 = Math.atan2(_local6, _local5); _local5 = _local8 * Math.cos(rotate + _local9); _local6 = _local8 * Math.sin(rotate + _local9); } way.x = way.x + (-_local5); way._x = way.x; way.y = way.y + (-_local6); way._y = way.y; var _local17 = way.klop._x; var _local18 = way.klop._y; } var _local7 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local7 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local7 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local7 = _local7 + (_local7 - endFrame); } if (wayCycle == 3) { _local7 = (startFrame + (_local7 - endFrame)) - 1; } } if ((wayDir < 0) && (_local7 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local7 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local7 = startFrame + (startFrame - _local7); } if (wayCycle == 3) { _local7 = endFrame - (startFrame - _local7); } } if (firstStep != 0) { _local7 = firstStep; firstStep = 0; } var _local17 = way.klop._x; var _local18 = way.klop._y; way.gotoAndStop(_local7); var _local5 = way.klop._x - _local17; _local5 = _local5 * factor; var _local6 = way.klop._y - _local18; if (xratio != 100) { _local5 = _local5 * (xratio / 100); } if (yratio != 100) { _local6 = _local6 * (yratio / 100); } if (rotate != 0) { var _local8 = Math.sqrt((_local5 * _local5) + (_local6 * _local6)); var _local9 = Math.atan2(_local6, _local5); speedX = _local8 * Math.cos(rotate + _local9); speedY = _local8 * Math.sin(rotate + _local9); } else { speedX = _local5; speedY = _local6; } var _local19 = 0; var _local20 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local19 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local6 = -_root.bg.speedY; } else { _local6 = -movedWayYSpeed; } speedY = speedY + _local6; _local20 = -_local6; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local12 = line.getRect(this); baseRotateCount = Math.atan2(_local12.yMax + _local12.yMin, _local12.xMax + _local12.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local15 = {x:x, y:y}; _parent.localToGlobal(_local15); var _local16 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local16); var _local13 = _local16.x - _local15.x; var _local14 = _local16.y - _local15.y; var _local21 = Math.sqrt((_local13 * _local13) + (_local14 * _local14)); var _local11 = Math.atan2(_local14, _local13); if (!_global.noSet(AARatio)) { var _local10 = Math.atan2(speedY, speedX) * _global.PI2; _local10 = _local10 + _global.getAngleDelta(_local10, _local11 * _global.PI2, AARatio); _local11 = _local10 / _global.PI2; } var _local22 = AADistance; if (_local21 > _local22) { speedX = speedXY * Math.cos(_local11); speedY = speedXY * Math.sin(_local11); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local19); way._x = way.x; way.y = way.y - (speedY + _local20); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 1074 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local5 = 0; while (_local5 < childs.length) { var _local13 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local5]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local11 = ((!_global.noSet(childDX[_local5])) ? (childDX[_local5]) : 0); var _local12 = ((!_global.noSet(childDY[_local5])) ? (childDY[_local5]) : 0); _local13.moveTo(_x + _local11, _y + _local12); } _local5++; } } var _local5 = 0; while (_local5 < loot.length) { var _local9 = autoloot[_local5]; var _local10 = lootXoffset[_local5]; var _local8 = lootYoffset[_local5]; var _local6 = loot[_local5]; if (_local9) { _global.makeBonusAnimation(_local6, _root.bg.player); _root.bg.player.applyBonus(_local6); } else { var _local7 = _root.bg.bnz.getNextHighestDepth(); var _local4 = _root.bg.bnz.attachMovie("bonus_" + _local6, "b" + _local7, _local7); _global.bonusObjects.push(_local4); _local4._x = _x + _local10; _local4._y = _y + _local8; _local4.bonusType = _local6; _local4.inQueue(); _local4._alpha = (_local4._xscale = (_local4._yscale = 2)); _local4.onEnterFrame = _global.getOn; } _local5++; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local14 = soundKills.split(","); if (_local14.length == 0) { _local14 = [soundKills]; } var _local15 = Math.floor(Math.random() * _local14.length); _global.sound.play(_global.trim(_local14[_local15]), x, flag); } } if (score != 0) { var _local7 = _root.bg.bnzFX.getNextHighestDepth(); var _local4 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local7, _local7); _local4.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local4._alpha = 70; _local4._x = _x; _local4._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local9 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local7 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local9.moveTo(_x + _local7, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (!_global.noSet(al)) { autoloot = _global.prepareArrayBool(al); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; }
Symbol 1075 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": ????? ??????!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1076 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); if (bossBarFlag) { _root.bossBar.bar._xscale = 100; _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); mainLinkage = a; body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } if (_global.envS.bodyDebug != 1) { body._visible = false; hitBody._visible = false; } var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local8)) { gunHolder = this; } else { gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = _global.prepareArrayString(b); var _local4 = 0; while (_local4 < _local5.length) { cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local8 = _parent._parent.shadows; if (_global.noSet(_local8)) { _local8 = _parent.shadows; } shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca) { if (!live) { return(undefined); } var _local18 = _global.prepareArrayNum(t); var _local16 = _global.prepareArrayNum(mt); var _local6 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local9 = _global.prepareArrayNum(bs); var _local5 = _global.prepareArrayString(dd); var _local7 = _global.prepareArrayNum(br); var _local15 = _global.prepareArrayNum(tl); var _local21 = _global.prepareArrayNum(am); var _local11 = _global.prepareArrayNum(fs); var _local14 = _global.prepareArrayNum(fm); var _local20 = _global.prepareArrayNum(fd); var _local8 = _global.prepareArrayNum(bd); var _local19 = _global.prepareArrayNum(mb); var _local13 = _global.prepareArrayNum(pa); var _local10 = _global.prepareArrayNum(pd); var _local12 = _global.prepareArrayString(ca); var _local17 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local16[_local3]), _global.trim(_local6[_local3]), _global.trim(_local4[_local3]), _global.trim(_local9[_local3]), _global.trim(_local5[_local3]), _global.trim(_local7[_local3]), _global.trim(_local15[_local3]), _global.trim(_local21[_local3]), _global.trim(_local11[_local3]), _global.trim(_local14[_local3]), _global.trim(_local20[_local3]), _global.trim(_local8[_local3]), _global.trim(_local19[_local3]), _global.trim(_local13[_local3]), _global.trim(_local10[_local3]), pts, pta, ptss, _global.trim(_local12[_local3]), _global.trim(_local17[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca) { if (!live) { return(undefined); } var _local18 = _global.prepareArrayNum(t); var _local16 = _global.prepareArrayNum(mt); var _local6 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local9 = _global.prepareArrayNum(bs); var _local5 = _global.prepareArrayString(dd); var _local7 = _global.prepareArrayNum(br); var _local15 = _global.prepareArrayNum(tl); var _local21 = _global.prepareArrayNum(am); var _local11 = _global.prepareArrayNum(fs); var _local14 = _global.prepareArrayNum(fm); var _local20 = _global.prepareArrayNum(fd); var _local8 = _global.prepareArrayNum(bd); var _local19 = _global.prepareArrayNum(mb); var _local13 = _global.prepareArrayNum(pa); var _local10 = _global.prepareArrayNum(pd); var _local12 = _global.prepareArrayString(ca); var _local17 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local16[_local3]), _global.trim(_local6[_local3]), _global.trim(_local4[_local3]), _global.trim(_local9[_local3]), _global.trim(_local5[_local3]), _global.trim(_local7[_local3]), _global.trim(_local15[_local3]), _global.trim(_local21[_local3]), _global.trim(_local11[_local3]), _global.trim(_local14[_local3]), _global.trim(_local20[_local3]), _global.trim(_local8[_local3]), _global.trim(_local19[_local3]), _global.trim(_local13[_local3]), _global.trim(_local10[_local3]), pts, pta, ptss, _global.trim(_local12[_local3]), _global.trim(_local17[_local3])); _local3++; } } function oEF() { var _local3 = x; var _local4 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local3 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local3); var _local4 = {x:x, y:y}; _parent.localToGlobal(_local4); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local6 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; switch (_local5) { case "t" : cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local8 = 1; var _local7 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local8])) { var _local6 = _local9["ex" + _local8]; var _local5 = _local10.attachMovie("explode", "fx" + _local7, _local7); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local7++; _local8++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var mainLinkage = ""; var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; }
Symbol 1077 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local10 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local10) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local10) { _global.sound.play("changeWeapon", x, true); } } } if (_global.userControlled) { speedX = (_parent._xmouse - x) / XspeedFactor; speedY = (_parent._ymouse - y) / YspeedFactor; } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } var _local9 = Math.floor(speedX / 3) + 10; if (_local9 < 1) { _local9 = 1; } if (_local9 > base.vis._totalframes) { _local9 = base.vis._totalframes; } base.vis.gotoAndStop(_local9); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local11 = recoilAngle / _global.PI2; var _local12 = _global.playerS.recoil * Math.cos((3.141593 * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local12 * Math.cos(_local11)) / recoilTimer, (_local12 * Math.sin(_local11)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local13 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (bang(1)) { viewWeapons(); recoilAngle = _local13 + 90; recoilTimer = 0; _global.rezults.shots++; } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local6 = cannons[0].gunZ[_local7]; if (_local6.reload) { var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadTime); } else { var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadMicroTime); } if (_local5 > 100) { var _local5 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local5 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local5 / 2)); } _local7++; } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local5 = _global.prepareArrayNum(sd); var _local7 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local5 = _global.prepareArrayNum(sd); var _local7 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function showWeapon() { _root.gui.weaponIndicator.gotoAndStop(weaponNum + 1); _root.gui.weaponPowerUps.gotoAndStop(weaponPowerup + 1); _root.gui.weaponIndicator.n = 0; _root.gui.weaponPowerUps.n = 0; } function onMouseDown() { if (_global.userControlled) { autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; var _local5 = Math.ceil(delta / 2); if (shield < (-_local5)) { _local5 = -shield; } var _local6 = delta - _local5; changeShield(_local5); } else { var _local5 = 0; var _local6 = delta; } super.changeArmor(_local6); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("upgrade", x); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("health", x); changeArmor(startArmor / 5); showArmor(); break; case "weapon1" : _global.sound.play("upgrade", x); if (weaponNum == 1) { weaponPowerup++; if (weaponPowerup > 3) { weaponPowerup = 3; } else { showWeapon(); } } else { weaponNum = 1; weaponPowerup = 0; showWeapon(); } cannons[0].changeGun((((weaponNum - 1) * 4) + weaponPowerup) + 1); break; case "weapon2" : _global.sound.play("upgrade", x); if (weaponNum == 2) { weaponPowerup++; if (weaponPowerup > 3) { weaponPowerup = 3; } else { showWeapon(); } } else { weaponNum = 2; weaponPowerup = 0; showWeapon(); } cannons[0].changeGun((((weaponNum - 1) * 4) + weaponPowerup) + 1); break; case "weapon3" : _global.sound.play("upgrade", x); if (weaponNum == 3) { weaponPowerup++; if (weaponPowerup > 3) { weaponPowerup = 3; } else { showWeapon(); } } else { weaponNum = 3; weaponPowerup = 0; showWeapon(); } cannons[0].changeGun((((weaponNum - 1) * 4) + weaponPowerup) + 1); break; case "weapon4" : _global.sound.play("upgrade", x); if (weaponNum == 4) { weaponPowerup++; if (weaponPowerup > 3) { weaponPowerup = 3; } else { showWeapon(); } } else { weaponNum = 4; weaponPowerup = 0; showWeapon(); } cannons[0].changeGun((((weaponNum - 1) * 4) + weaponPowerup) + 1); break; case "lazer" : _global.sound.play("upgrade", x); if (weaponNum == 5) { weaponPowerup++; if (weaponPowerup > 3) { weaponPowerup = 3; } else { showWeapon(); } } else { weaponNum = 5; weaponPowerup = 0; showWeapon(); } cannons[0].changeGun((((weaponNum - 1) * 4) + weaponPowerup) + 1); break; case "double" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "playerShoot2"; showWeapon(); _root.gui.double.gotoAndStop(2); break; case "rocket1" : _global.sound.play("upgrade", x); cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 20; showWeapon(); _root.gui.tf_rocket.text = cannons[0].gunZ[1].amount; break; case "fireRate" : _global.sound.play("upgrade", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2; _local4++; } _local5++; } _root.gui.fireRate.gotoAndStop(2); showWeapon(); } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; }
Symbol 1078 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local5 = _global.prepareArrayNum(sd); var _local7 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 1079 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local4 = _local5.getNextHighestDepth(); var _local6 = _local5.attachMovie("explode", "fx" + _local4, _local4); _local6._x = x; _local6._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2++; } return(false); } function addEnemy(mc) { passageAbility--; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2++; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local7 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local7, _local7); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local12 = (_global.clock - startClock) + 1; var _local11 = (3.141593 / (flySteps - 1)) * (_local12 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local11) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local9 = ty - _y; var _local7 = Math.sqrt((_local8 * _local8) + (_local9 * _local9)); var _local10 = Math.atan2(_local9, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local10, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local7 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local13 = speedY; speedY = speedY - _root.bg.speedY; } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local13; } if (!_global.noSet(maxDistance)) { if (passedDistance >= maxDistance) { kill(); } } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 1080 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1081 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject { var x, _x, y, _y; function bonus () { super(); } function oEF() { x = Math.round(_x); y = Math.round(_y); super.oEF(); } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bonusObjects.length) { if (_global.bonusObjects[_local3] == this) { _global.bonusObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } var bonusType = ""; }
Symbol 1082 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { if (_global.noSet(angle)) { angle = 0; } var _local23 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local21 = fireNum; if (obj == 1) { if (!_global.noSet(firePoint)) { var _local7 = firesAssoc[firePoint]; } else { var _local7 = fires[_local21 - 1]; } } else { var _local7 = fires[_local21 - 1]; } if (_local7._currentframe == 1) { _local7.gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local14 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local14 = _root.bg.shotsTop; } var _local15 = _local14.getNextHighestDepth(); var _local4 = _local14.attachMovie(bt, "f" + _local15, _local15); _local4.movedBullet = gunObj.movedBullet; var _local20 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local20 / _global.PI2; _local4._rotation = _local20 - 90; var _local8 = {x:_local7._x, y:_local7._y}; localToGlobal(_local8); var _local9 = {x:_local8.x, y:_local8.y}; _local4._parent.globalToLocal(_local8); _local4.moveTo(_local8.x, _local8.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local9.x; var _local13 = _root._ymouse - _local9.y; var _local16 = Math.sqrt((_local12 * _local12) + (_local13 * _local13)); _local6 = Math.atan2(_local13, _local12); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local16 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local16 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local11 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local11); _local4.setMotion((_local11.x - _local9.x) / (gunObj.flySteps - 1), (_local11.y - _local9.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.maxDistance = pd; _local4.object = obj; _local4.type = bt; _local4.passageAbility = passageAbility; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } return(_local4); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 1083 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3++; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local10 = "s_" + bulletType; if (_local10 == "s_lazerBlink2") { _local10 = "s_lazerBlink1"; } if (((bulletType != "emptyShoot") && (bulletType != "anim_1")) && (bulletType != "anim_2")) { _global.sound.play(_local10, myObj.parent._x); } if (bulletType == "anim_1") { var _local6 = 0; while (_local6 < _global.enemyObjects.length) { var _local4 = _global.enemyObjects[_local6]; if ((_local4.mainLinkage == "boss_3_1l") || (_local4.mainLinkage == "boss_3_1r")) { _local4.base.aa.imStopped = false; _local4.base.aa.gotoAndPlay(20); _local4.base.body.imStopped = false; _local4.base.body.gotoAndPlay(20); } _local6++; } } if (bulletType == "anim_2") { var _local6 = 0; while (_local6 < _global.enemyObjects.length) { var _local4 = _global.enemyObjects[_local6]; if ((((_local4.mainLinkage == "boss_3_1l") || (_local4.mainLinkage == "boss_3_1r")) || (_local4.mainLinkage == "boss_3_2r")) || (_local4.mainLinkage == "boss_3_2l")) { _local4.base.imStopped = false; _local4.base.gotoAndPlay(20); _local4.base.aa.imStopped = false; _local4.base.aa.gotoAndPlay(20); _local4.base.body.imStopped = false; _local4.base.body.gotoAndPlay(20); } _local6++; } } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local8 = damage * (doubleDamage ? 1.5 : 1); if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj != 1) { myObj.makeBang(bulletType, bulletSpeed, _local8, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } else { var _local5 = 0; while (_local5 < pointsUsed.length) { var _local7 = myObj.makeBang(bulletType, bulletSpeed, _local8, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local5], pointsUsed[_local5]); if (!_global.noSet(pointsScale[_local5])) { _local7._xscale = (_local7._yscale = pointsScale[_local5] * 100); } _local5++; } } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1084 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer--; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 1085 MovieClip [__Packages.star] Frame 0
class star extends MovieClip { var speed, h, _height, _x, _y, removeMovieClip, ticket; function star () { super(); } function initStar(s) { if (_global.noSet(s)) { return(undefined); } speed = s; inQueue(80); h = _height / 2; _x = Math.floor((Math.random() * 550) + 1); _y = -h; } function kill() { outQueue(); removeMovieClip(); } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (init) { _y = _y + speed; if ((_y - h) >= 400) { kill(); } } } var init = false; }
Symbol 1086 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local5 = 0; while (_local5 < arrayLength) { var _local8 = getNextHighestDepth(); var _local7 = createEmptyMovieClip("mc_" + _local8, _local8); var _local4 = new Sound(_local7); _local4.onSoundComplete = scomplete; var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local6; col.push(_local6); _local5++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local7 = -1; var _local5 = 0; var _local6 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local7 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local6 = _local3; } } _local3++; } if (_local7 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")"); } _local7 = _local6; col[_local7].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local7 != -1) { var _local8 = col[_local7]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1087 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var bg1, bg2, _y; function bgClass () { super(); } function check() { bg1._y = bg1._y - ((_root.bg.speedY * 3) / 4); bg2._y = bg2._y - ((_root.bg.speedY * 3) / 4); if ((bg1._y + _y) > 800) { bg1._y = bg1._y - 1600; } if ((bg2._y + _y) > 800) { bg2._y = bg2._y - 1600; } } function oEF() { super.oEF(); } }
Symbol 17 MovieClip Frame 1
stop();
Instance of Symbol 16 MovieClip in Symbol 17 MovieClip Frame 1
onClipEvent (load) { total = _root.getBytesTotal(); } onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); percent = int((loaded / total) * 100); text = percent + "%"; gotoAndStop(percent); if (loaded == total) { _root.gotoAndPlay("lang"); } }
Symbol 23 MovieClip Frame 1
_visible = false;
Symbol 24 MovieClip [luna_01] Frame 1
#initclip 95 Object.registerClass("luna_01", splashedObject); #endinitclip stop();
Symbol 24 MovieClip [luna_01] Frame 2
stop();
Instance of Symbol 23 MovieClip "p3" in Symbol 24 MovieClip [luna_01] Frame 2
onClipEvent (load) { delay = 4; }
Instance of Symbol 23 MovieClip "p2" in Symbol 24 MovieClip [luna_01] Frame 2
onClipEvent (load) { delay = 2; }
Symbol 29 MovieClip [luna_02] Frame 1
#initclip 17 Object.registerClass("luna_02", splashedObject); #endinitclip stop();
Symbol 29 MovieClip [luna_02] Frame 2
stop();
Instance of Symbol 23 MovieClip "p3" in Symbol 29 MovieClip [luna_02] Frame 2
onClipEvent (load) { delay = 4; }
Instance of Symbol 23 MovieClip "p4" in Symbol 29 MovieClip [luna_02] Frame 2
onClipEvent (load) { delay = 4; }
Instance of Symbol 23 MovieClip "p2" in Symbol 29 MovieClip [luna_02] Frame 2
onClipEvent (load) { delay = 2; }
Symbol 61 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 61 MovieClip Frame 5
gotoAndStop (1);
Symbol 61 MovieClip Frame 15
gotoAndStop (1);
Symbol 61 MovieClip Frame 19
gotoAndStop (1);
Symbol 61 MovieClip Frame 33
gotoAndStop (1);
Symbol 61 MovieClip Frame 47
gotoAndStop (1);
Symbol 64 MovieClip [detail02] Frame 1
#initclip 18 Object.registerClass("detail02", splashedObject); #endinitclip
Symbol 65 MovieClip [detail02_right] Frame 1
#initclip 19 Object.registerClass("detail02_right", splashedObject); #endinitclip
Symbol 85 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 23 MovieClip "ex2" in Symbol 85 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 85 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Symbol 87 MovieClip [player] Frame 1
#initclip 20 Object.registerClass("player", playerClass); #endinitclip
Symbol 88 MovieClip [enemy] Frame 1
#initclip 21 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 89 MovieClip [bullet] Frame 1
#initclip 22 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 90 MovieClip [queue] Frame 1
#initclip 23 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 86 MovieClip in Symbol 95 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 102 MovieClip [bonus_miniHealth] Frame 1
#initclip 24 Object.registerClass("bonus_miniHealth", bonus); #endinitclip
Symbol 112 MovieClip Frame 10
stop(); _parent.kill();
Symbol 113 MovieClip [userSplash] Frame 1
#initclip 25 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 113 MovieClip [userSplash] Frame 16
stop();
Symbol 118 MovieClip [playerShoot2] Frame 1
#initclip 26 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 118 MovieClip [playerShoot2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 118 MovieClip [playerShoot2] Frame 10
stop();
Symbol 119 MovieClip [gun_1] Frame 1
#initclip 27 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 120 MovieClip [gun_2] Frame 1
#initclip 28 Object.registerClass("gun_2", cannon); #endinitclip
Symbol 121 MovieClip [gun_3] Frame 1
#initclip 29 Object.registerClass("gun_3", cannon); #endinitclip
Symbol 125 MovieClip [weapon2] Frame 1
#initclip 30 Object.registerClass("weapon2", bulletClass); #endinitclip
Symbol 152 MovieClip [boul] Frame 15
stop(); this.removeMovieClip();
Symbol 153 MovieClip [player_gun_3] Frame 1
#initclip 31 Object.registerClass("player_gun_3", cannon); #endinitclip
Symbol 154 MovieClip [player_gun_1] Frame 1
#initclip 32 Object.registerClass("player_gun_1", cannon); #endinitclip
Symbol 158 MovieClip [weapon3] Frame 1
#initclip 33 Object.registerClass("weapon3", bulletClass); #endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 158 MovieClip [weapon3] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 158 MovieClip [weapon3] Frame 15
stop();
Symbol 162 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 172 MovieClip [weapon4] Frame 1
#initclip 34 Object.registerClass("weapon4", bulletClass); #endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 172 MovieClip [weapon4] Frame 1
onClipEvent (enterFrame) { }
Symbol 172 MovieClip [weapon4] Frame 15
stop();
Symbol 173 MovieClip [player_gun_2] Frame 1
#initclip 35 Object.registerClass("player_gun_2", cannon); #endinitclip
Symbol 191 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 191 MovieClip [explode] Frame 7
_global.sound.play("eexplode", sx);
Symbol 191 MovieClip [explode] Frame 22
stop(); this.removeMovieClip();
Symbol 195 MovieClip [autoExplodePoint] Frame 1
#initclip 36 Object.registerClass("autoExplodePoint", autoExplode); #endinitclip
Symbol 195 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 195 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 198 MovieClip [bonus_weapon1] Frame 1
#initclip 37 Object.registerClass("bonus_weapon1", bonus); #endinitclip
Symbol 217 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 217 MovieClip Frame 5
gotoAndStop (1);
Symbol 217 MovieClip Frame 15
gotoAndStop (1);
Symbol 217 MovieClip Frame 19
gotoAndStop (1);
Symbol 218 MovieClip [weapon1] Frame 1
#initclip 38 Object.registerClass("weapon1", bulletClass); #endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 218 MovieClip [weapon1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 218 MovieClip [weapon1] Frame 20
stop();
Symbol 219 MovieClip [emptyShoot] Frame 1
#initclip 39 Object.registerClass("emptyShoot", bulletClass); #endinitclip
Instance of Symbol 23 MovieClip "ex2" in Symbol 228 MovieClip [armored_1] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 23 MovieClip "ex2" in Symbol 293 MovieClip [rocketer_4] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 23 MovieClip "ex4" in Symbol 293 MovieClip [rocketer_4] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 23 MovieClip "ex3" in Symbol 293 MovieClip [rocketer_4] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 23 MovieClip "ex2" in Symbol 301 MovieClip [interceptor_4] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 23 MovieClip "ex4" in Symbol 301 MovieClip [interceptor_4] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 23 MovieClip "ex3" in Symbol 301 MovieClip [interceptor_4] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 318 MovieClip [boss_2_r] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 344 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 347 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 352 MovieClip [nforser2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 361 MovieClip [lazer] Frame 1
#initclip 40 Object.registerClass("lazer", bulletClass); #endinitclip
Symbol 361 MovieClip [lazer] Frame 10
this.kill();
Symbol 367 MovieClip [lazer2] Frame 1
#initclip 41 Object.registerClass("lazer2", bulletClass); #endinitclip
Symbol 367 MovieClip [lazer2] Frame 16
this.kill();
Symbol 368 MovieClip [autoExplodePoint_n] Frame 1
#initclip 42 Object.registerClass("autoExplodePoint_n", autoExplode); #endinitclip
Symbol 368 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 368 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 371 MovieClip [kamikadze_s] Frame 1
stop();
Symbol 371 MovieClip [kamikadze_s] Frame 2
stop(); makeDie(dd);
Symbol 374 MovieClip [base_end1] Frame 1
#initclip 43 Object.registerClass("base_end1", splashedObject); #endinitclip
Symbol 375 MovieClip [base_end1_right] Frame 1
#initclip 44 Object.registerClass("base_end1_right", splashedObject); #endinitclip
Symbol 378 MovieClip [base_end2] Frame 1
#initclip 45 Object.registerClass("base_end2", splashedObject); #endinitclip
Symbol 379 MovieClip [base_end2_right] Frame 1
#initclip 46 Object.registerClass("base_end2_right", splashedObject); #endinitclip
Symbol 381 MovieClip [base_start1] Frame 1
#initclip 47 Object.registerClass("base_start1", splashedObject); #endinitclip
Symbol 382 MovieClip [base_start1_right] Frame 1
#initclip 48 Object.registerClass("base_start1_right", splashedObject); #endinitclip
Symbol 384 MovieClip [base_start2] Frame 1
#initclip 49 Object.registerClass("base_start2", splashedObject); #endinitclip
Symbol 385 MovieClip [base_start2_right] Frame 1
#initclip 50 Object.registerClass("base_start2_right", splashedObject); #endinitclip
Symbol 387 MovieClip [base01] Frame 1
#initclip 51 Object.registerClass("base01", splashedObject); #endinitclip
Symbol 388 MovieClip [base01_right] Frame 1
#initclip 52 Object.registerClass("base01_right", splashedObject); #endinitclip
Symbol 390 MovieClip [base01a] Frame 1
#initclip 53 Object.registerClass("base01a", splashedObject); #endinitclip
Symbol 391 MovieClip [base01a_right] Frame 1
#initclip 54 Object.registerClass("base01a_right", splashedObject); #endinitclip
Symbol 393 MovieClip [base02] Frame 1
#initclip 55 Object.registerClass("base02", splashedObject); #endinitclip
Symbol 394 MovieClip [base02_right] Frame 1
#initclip 56 Object.registerClass("base02_right", splashedObject); #endinitclip
Symbol 396 MovieClip [base02a] Frame 1
#initclip 57 Object.registerClass("base02a", splashedObject); #endinitclip
Symbol 397 MovieClip [base02a_right] Frame 1
#initclip 58 Object.registerClass("base02a_right", splashedObject); #endinitclip
Symbol 399 MovieClip [base03] Frame 1
#initclip 59 Object.registerClass("base03", splashedObject); #endinitclip
Symbol 400 MovieClip [base03_right] Frame 1
#initclip 60 Object.registerClass("base03_right", splashedObject); #endinitclip
Symbol 402 MovieClip [base03a] Frame 1
#initclip 61 Object.registerClass("base03a", splashedObject); #endinitclip
Symbol 403 MovieClip [base03a_right] Frame 1
#initclip 62 Object.registerClass("base03a_right", splashedObject); #endinitclip
Symbol 405 MovieClip [base04] Frame 1
#initclip 63 Object.registerClass("base04", splashedObject); #endinitclip
Symbol 406 MovieClip [base04_right] Frame 1
#initclip 64 Object.registerClass("base04_right", splashedObject); #endinitclip
Symbol 408 MovieClip [base04a] Frame 1
#initclip 65 Object.registerClass("base04a", splashedObject); #endinitclip
Symbol 409 MovieClip [base04a_right] Frame 1
#initclip 66 Object.registerClass("base04a_right", splashedObject); #endinitclip
Symbol 415 MovieClip [support02] Frame 1
#initclip 67 Object.registerClass("support02", splashedObject); #endinitclip
Instance of Symbol 23 MovieClip "ex2" in Symbol 427 MovieClip [tower_3] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 442 MovieClip [kamikadze_m] Frame 23
stop();
Symbol 442 MovieClip [kamikadze_m] Frame 24
stop(); makeDie(dd);
Symbol 452 MovieClip Frame 97
gotoAndPlay (1);
Symbol 454 MovieClip [mine_1] Frame 10
stop();
Symbol 460 MovieClip [bonus_weapon2] Frame 1
#initclip 68 Object.registerClass("bonus_weapon2", bonus); #endinitclip
Symbol 463 MovieClip [bonus_weapon3] Frame 1
#initclip 69 Object.registerClass("bonus_weapon3", bonus); #endinitclip
Symbol 468 MovieClip [bonus_weapon4] Frame 1
#initclip 70 Object.registerClass("bonus_weapon4", bonus); #endinitclip
Symbol 473 MovieClip [bonus_lazer] Frame 1
#initclip 71 Object.registerClass("bonus_lazer", bonus); #endinitclip
Symbol 476 MovieClip [weapon0] Frame 1
#initclip 72 Object.registerClass("weapon0", bulletClass); #endinitclip
Symbol 478 MovieClip Frame 97
gotoAndPlay (1);
Symbol 481 MovieClip [mine_orange_1] Frame 10
stop();
Symbol 483 MovieClip Frame 97
gotoAndPlay (1);
Symbol 485 MovieClip [mine_yellow_1] Frame 10
stop();
Symbol 488 MovieClip [star1] Frame 1
#initclip 73 Object.registerClass("star1", star); #endinitclip
Symbol 490 MovieClip [star2] Frame 1
#initclip 74 Object.registerClass("star2", star); #endinitclip
Symbol 492 MovieClip [star3] Frame 1
#initclip 75 Object.registerClass("star3", star); #endinitclip
Symbol 501 MovieClip [detail01_right] Frame 1
#initclip 76 Object.registerClass("detail01_right", splashedObject); #endinitclip stop();
Symbol 501 MovieClip [detail01_right] Frame 2
stop();
Instance of Symbol 23 MovieClip "p3" in Symbol 501 MovieClip [detail01_right] Frame 2
onClipEvent (load) { delay = 4; }
Instance of Symbol 23 MovieClip "p4" in Symbol 501 MovieClip [detail01_right] Frame 2
onClipEvent (load) { delay = 4; }
Instance of Symbol 23 MovieClip "p2" in Symbol 501 MovieClip [detail01_right] Frame 2
onClipEvent (load) { delay = 2; }
Symbol 504 MovieClip [support03] Frame 1
#initclip 77 Object.registerClass("support03", splashedObject); #endinitclip
Instance of Symbol 23 MovieClip "ex2" in Symbol 506 MovieClip [spaceport] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 509 MovieClip [support04] Frame 1
#initclip 78 Object.registerClass("support04", splashedObject); #endinitclip
Symbol 510 MovieClip [detail01] Frame 1
#initclip 79 Object.registerClass("detail01", splashedObject); #endinitclip stop();
Symbol 510 MovieClip [detail01] Frame 2
stop();
Instance of Symbol 23 MovieClip "p3" in Symbol 510 MovieClip [detail01] Frame 2
onClipEvent (load) { delay = 4; }
Instance of Symbol 23 MovieClip "p4" in Symbol 510 MovieClip [detail01] Frame 2
onClipEvent (load) { delay = 4; }
Instance of Symbol 23 MovieClip "p2" in Symbol 510 MovieClip [detail01] Frame 2
onClipEvent (load) { delay = 2; }
Symbol 511 MovieClip [support03_right] Frame 1
#initclip 80 Object.registerClass("support03_right", splashedObject); #endinitclip
Symbol 514 MovieClip [barrel] Frame 1
#initclip 81 Object.registerClass("barrel", splashedObject); #endinitclip stop();
Symbol 514 MovieClip [barrel] Frame 16
stop();
Symbol 521 MovieClip [luna_03] Frame 1
#initclip 82 Object.registerClass("luna_03", splashedObject); #endinitclip stop();
Symbol 521 MovieClip [luna_03] Frame 2
stop();
Instance of Symbol 23 MovieClip "p2" in Symbol 521 MovieClip [luna_03] Frame 2
onClipEvent (load) { delay = 4; }
Symbol 555 MovieClip [radar] Frame 1
#initclip 83 Object.registerClass("radar", cannon); #endinitclip
Symbol 558 MovieClip [support01] Frame 1
#initclip 84 Object.registerClass("support01", splashedObject); #endinitclip
Instance of Symbol 23 MovieClip "ex2" in Symbol 559 MovieClip [support_dmg] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 560 MovieClip [support02_right] Frame 1
#initclip 85 Object.registerClass("support02_right", splashedObject); #endinitclip
Symbol 561 MovieClip [support04_right] Frame 1
#initclip 86 Object.registerClass("support04_right", splashedObject); #endinitclip
Instance of Symbol 23 MovieClip "ex2" in Symbol 563 MovieClip [spaceport_right] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 23 MovieClip "ex2" in Symbol 565 MovieClip [tower_3r] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 568 MovieClip [weapon41] Frame 1
#initclip 87 Object.registerClass("weapon41", bulletClass); #endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 568 MovieClip [weapon41] Frame 1
onClipEvent (enterFrame) { }
Symbol 568 MovieClip [weapon41] Frame 15
stop();
Symbol 571 MovieClip [weapon42] Frame 1
#initclip 88 Object.registerClass("weapon42", bulletClass); #endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 571 MovieClip [weapon42] Frame 1
onClipEvent (enterFrame) { }
Symbol 571 MovieClip [weapon42] Frame 15
stop();
Symbol 574 MovieClip [weapon43] Frame 1
#initclip 89 Object.registerClass("weapon43", bulletClass); #endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 574 MovieClip [weapon43] Frame 1
onClipEvent (enterFrame) { }
Symbol 574 MovieClip [weapon43] Frame 15
stop();
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 577 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { if (!_parent.imStopped) { _parent.play(); } } else if (!_parent.imStopped) { _parent.stop(); } }
Symbol 577 MovieClip Frame 10
stop(); imStopped = true;
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 589 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { if (!_parent.imStopped) { _parent.play(); } } else if (!_parent.imStopped) { _parent.stop(); } }
Symbol 589 MovieClip Frame 10
stop(); imStopped = true;
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 590 MovieClip [boss_3_1r] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { if (!_parent.imStopped) { _parent.play(); } } else if (!_parent.imStopped) { _parent.stop(); } }
Symbol 590 MovieClip [boss_3_1r] Frame 10
stop(); imStopped = true;
Symbol 590 MovieClip [boss_3_1r] Frame 31
gotoAndPlay (1);
Symbol 590 MovieClip [boss_3_1r] Frame 32
stop();
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 594 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { if (!_parent.imStopped) { _parent.play(); } } else if (!_parent.imStopped) { _parent.stop(); } }
Symbol 594 MovieClip Frame 10
stop(); imStopped = true;
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 599 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { if (!_parent.imStopped) { _parent.play(); } } else if (!_parent.imStopped) { _parent.stop(); } }
Symbol 599 MovieClip Frame 10
stop(); imStopped = true;
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 600 MovieClip [boss_3_1l] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { if (!_parent.imStopped) { _parent.play(); } } else if (!_parent.imStopped) { _parent.stop(); } }
Symbol 600 MovieClip [boss_3_1l] Frame 10
stop(); imStopped = true;
Symbol 600 MovieClip [boss_3_1l] Frame 31
gotoAndPlay (1);
Symbol 600 MovieClip [boss_3_1l] Frame 32
stop();
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 611 MovieClip [boss_3_2r] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { if (!_parent.imStopped) { _parent.play(); } } else if (!_parent.imStopped) { _parent.stop(); } }
Symbol 611 MovieClip [boss_3_2r] Frame 10
stop(); imStopped = true;
Symbol 611 MovieClip [boss_3_2r] Frame 31
gotoAndPlay (1);
Symbol 611 MovieClip [boss_3_2r] Frame 32
stop();
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 617 MovieClip [boss_3_2l] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { if (!_parent.imStopped) { _parent.play(); } } else if (!_parent.imStopped) { _parent.stop(); } }
Symbol 617 MovieClip [boss_3_2l] Frame 10
stop(); imStopped = true;
Symbol 617 MovieClip [boss_3_2l] Frame 31
gotoAndPlay (1);
Symbol 617 MovieClip [boss_3_2l] Frame 32
stop();
Symbol 618 MovieClip [boss_3_way] Frame 1
if (fuckingOrhtohonal == undefined) { fuckingOrhtohonal = true; this._parent.base.gotoAndStop(10); this._parent.base.aa.gotoAndStop(10); } else { fuckingOrhtohonal = false; this._parent.rotatedByWay = true; }
Symbol 621 MovieClip [turret_gun] Frame 1
#initclip 90 Object.registerClass("turret_gun", cannon); #endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 634 MovieClip [boss_1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 643 MovieClip [boss_2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 645 MovieClip [boss_2_l] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 646 MovieClip [lazerBlink1] Frame 1
#initclip 91 Object.registerClass("lazerBlink1", bulletClass); #endinitclip
Symbol 647 MovieClip [lazerBlink2] Frame 1
#initclip 92 Object.registerClass("lazerBlink2", bulletClass); #endinitclip
Symbol 649 MovieClip [anim_1] Frame 1
#initclip 93 Object.registerClass("anim_1", bulletClass); #endinitclip
Symbol 650 MovieClip [anim_2] Frame 1
#initclip 94 Object.registerClass("anim_2", bulletClass); #endinitclip
Symbol 660 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 662 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 667 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 672 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 677 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 682 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 684 MovieClip [#soundz] Frame 1
#initclip 96 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 689 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 692 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 695 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 698 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 700 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 703 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 707 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 710 Button
on (press) { _global.sound.play("menu"); openSite(); getURL ("http://www.santabanta.com/games.asp", "_blank"); }
Symbol 748 Button
on (release) { gotoAndPlay (2); } on (release) { _root.soundstatus = "off"; }
Symbol 751 Button
on (release) { gotoAndPlay (1); } on (release) { _root.soundstatus = "on"; }
Symbol 752 MovieClip Frame 1
stop();
Symbol 752 MovieClip Frame 2
stop();
Instance of Symbol 756 MovieClip in Symbol 757 MovieClip Frame 1
onClipEvent (load) { _root.soundstatus = "on"; _root.bgsound = new Sound(_level0); _root.gamesound = new Sound(_level1); maxvolume = 100; minvolume = 0; } onClipEvent (enterFrame) { if (_root.soundstatus == "on") { step = 5; } if (_root.soundstatus == "off") { step = -5; } maxvolume = maxvolume + step; if (maxvolume > 100) { maxvolume = 100; } if (maxvolume < 0) { maxvolume = 0; } _root.gamesound.setVolume(maxvolume); _root.bgsound.setVolume(maxvolume); }
Symbol 759 MovieClip Frame 1
_visible = false;
Symbol 759 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 759 MovieClip Frame 7
gotoAndStop (1);
Symbol 759 MovieClip Frame 12
gotoAndStop (1);
Symbol 763 Button
on (release) { toggleFullScreen(); }
Symbol 766 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 769 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 771 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 774 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 777 Button
on (release) { if (mode == 1) { _global.sound.play("menu"); this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { setPlayerSettings(); _global.sound.play("menu"); _root.gotoAndStop("level"); } }
Symbol 782 MovieClip Frame 1
_x = 0; _y = 0; delete _global.selectedPlane;
Symbol 1012 MovieClip [#BGfull] Frame 1
#initclip 97 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 1028 MovieClip Frame 1
stop();
Symbol 1030 MovieClip Frame 1
stop();
Symbol 1036 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 1038 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 1041 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Instance of Symbol 1028 MovieClip "weaponPowerUps" in Symbol 1042 MovieClip Frame 1
onClipEvent (load) { n = 0; nn = 8; str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128}; str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}; } onClipEvent (enterFrame) { n++; if (n < (nn * 5)) { if ((n % nn) <= (nn / 2)) { st = str1; } else { st = str2; } new Color(this).setTransform(st); } }
Instance of Symbol 1030 MovieClip "weaponIndicator" in Symbol 1042 MovieClip Frame 1
onClipEvent (load) { n = 0; nn = 8; str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128}; str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}; } onClipEvent (enterFrame) { n++; if (n < (nn * 5)) { if ((n % nn) <= (nn / 2)) { st = str1; } else { st = str2; } new Color(this).setTransform(st); } }
Symbol 1043 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1045 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 1047 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 1048 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 1051 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1052 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1054 MovieClip Frame 1
_x = 0; _y = 0; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 1056 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 1059 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 1061 MovieClip Frame 1
stop();
Symbol 1066 MovieClip Frame 1
_x = 0; _y = 0;

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 1072 MovieClip [__Packages.checkedObject]
Symbol 1073 MovieClip [__Packages.movingObject]
Symbol 1074 MovieClip [__Packages.damagableObject]
Symbol 1075 MovieClip [__Packages.splashedObject]
Symbol 1076 MovieClip [__Packages.tankClass]
Symbol 1077 MovieClip [__Packages.playerClass]
Symbol 1078 MovieClip [__Packages.enemyClass]
Symbol 1079 MovieClip [__Packages.bulletClass]
Symbol 1080 MovieClip [__Packages.queue]
Symbol 1081 MovieClip [__Packages.bonus]
Symbol 1082 MovieClip [__Packages.cannon]
Symbol 1083 MovieClip [__Packages.weapon]
Symbol 1084 MovieClip [__Packages.autoExplode]
Symbol 1085 MovieClip [__Packages.star]
Symbol 1086 MovieClip [__Packages.soundCollector]
Symbol 1087 MovieClip [__Packages.bgClass]
Symbol 2 GraphicUsed by:6
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:6
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:2 4 5Used by:17 715 782 1054 1066  Timeline
Symbol 7 GraphicUsed by:17
Symbol 8 GraphicUsed by:11
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:8 9 10Used by:17 715 782 1054 1066  Timeline
Symbol 12 FontUsed by:13
Symbol 13 TextUses:12Used by:16
Symbol 14 FontUsed by:15
Symbol 15 EditableTextUses:14Used by:16
Symbol 16 MovieClipUses:13 15Used by:17
Symbol 17 MovieClipUses:6 7 11 16Used by:Timeline
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:24
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:24
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24 29 39 62 85 86 118 158 172 195 211 218 228 235 252 259 271 283 293 301 318 326 334 337 344 347 352 368 418 419 427 428 441 454 455 480 481 484 485 501 506 510 514 516 521 559 563 564 565 568 571 574 577 589 590 594 599 600 605 611 617 634 643 645 648
Symbol 24 MovieClip [luna_01]Uses:19 21 23Used by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:29
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 MovieClip [luna_02]Uses:26 28 23Used by:Timeline
Symbol 30 GraphicUsed by:31 66 300 587 588 596 598 603 609 615  Timeline
Symbol 31 MovieClipUses:30Used by:62 211 228 235 252 259 271 283 337 352 371 418 419 427 428 441 442 501 506 510 516 559 563 564 565 648
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:38 426
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37
Symbol 37 MovieClipUses:34 36Used by:38 426
Symbol 38 MovieClipUses:33 37Used by:62 419
Symbol 39 MovieClipUses:23Used by:61 85 164 166 168 217
Symbol 40 GraphicUsed by:61 217
Symbol 41 GraphicUsed by:61 217
Symbol 42 GraphicUsed by:61 217
Symbol 43 ShapeTweeningUsed by:61
Symbol 44 GraphicUsed by:61 217
Symbol 45 ShapeTweeningUsed by:61
Symbol 46 GraphicUsed by:61 217
Symbol 47 GraphicUsed by:61 217
Symbol 48 GraphicUsed by:61 217
Symbol 49 GraphicUsed by:61 217
Symbol 50 GraphicUsed by:61 217
Symbol 51 ShapeTweeningUsed by:61
Symbol 52 GraphicUsed by:61
Symbol 53 ShapeTweeningUsed by:61
Symbol 54 GraphicUsed by:61
Symbol 55 GraphicUsed by:61
Symbol 56 ShapeTweeningUsed by:61
Symbol 57 GraphicUsed by:61
Symbol 58 ShapeTweeningUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60Used by:62 118 119 120 121 125 153 154 158 172 173 211 218 219 228 235 252 259 271 283 293 301 318 326 334 337 352 371 418 419 427 428 441 442 453 454 455 476 479 480 481 484 485 486 506 516 555 559 563 564 565 568 571 574 605 611 617 621 634 643 645 646 647 648 649 650
Symbol 62 MovieClip [tower_2r]Uses:31 38 61 23Used by:Timeline
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [detail02]Uses:63Used by:65  Timeline
Symbol 65 MovieClip [detail02_right]Uses:64Used by:Timeline
Symbol 66 MovieClipUses:30Used by:85
Symbol 67 GraphicUsed by:84
Symbol 68 GraphicUsed by:84
Symbol 69 GraphicUsed by:84
Symbol 70 GraphicUsed by:84
Symbol 71 GraphicUsed by:84
Symbol 72 GraphicUsed by:84
Symbol 73 GraphicUsed by:84
Symbol 74 GraphicUsed by:84
Symbol 75 GraphicUsed by:84
Symbol 76 GraphicUsed by:84
Symbol 77 GraphicUsed by:84
Symbol 78 GraphicUsed by:84
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:84
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83Used by:85
Symbol 85 MovieClip [player_base]Uses:66 39 84 23Used by:Timeline
Symbol 86 MovieClipUses:23Used by:87 88 89 90 92 94 95 115 142 355 412 618 684 1012
Symbol 87 MovieClip [player]Uses:86Used by:1012  Timeline
Symbol 88 MovieClip [enemy]Uses:86Used by:Timeline
Symbol 89 MovieClip [bullet]Uses:86Used by:Timeline
Symbol 90 MovieClip [queue]Uses:86Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [circle_way]Uses:91 86Used by:Timeline
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [line_way]Uses:93 86Used by:Timeline
Symbol 95 MovieClipUses:86Used by:102 198 460 463 468 473
Symbol 96 GraphicUsed by:102
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:102
Symbol 99 ShapeTweeningUsed by:102
Symbol 100 GraphicUsed by:102 198 460 463 468 473
Symbol 101 GraphicUsed by:102 198 460 463 468 473
Symbol 102 MovieClip [bonus_miniHealth]Uses:95 96 98 99 100 101Used by:Timeline
Symbol 103 GraphicUsed by:104 194
Symbol 104 MovieClipUses:103Used by:113
Symbol 105 GraphicUsed by:112 152
Symbol 106 GraphicUsed by:112 152
Symbol 107 ShapeTweeningUsed by:112
Symbol 108 GraphicUsed by:112 152
Symbol 109 ShapeTweeningUsed by:112
Symbol 110 GraphicUsed by:112 152
Symbol 111 GraphicUsed by:112 152
Symbol 112 MovieClipUses:105 106 107 108 109 110 111Used by:113  Timeline
Symbol 113 MovieClip [userSplash]Uses:104 112Used by:Timeline
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip [tang_way]Uses:114 86Used by:Timeline
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 MovieClip [playerShoot2]Uses:117 61 23Used by:Timeline
Symbol 119 MovieClip [gun_1]Uses:61Used by:Timeline
Symbol 120 MovieClip [gun_2]Uses:61Used by:Timeline
Symbol 121 MovieClip [gun_3]Uses:61Used by:Timeline
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip [weapon2]Uses:123 124 61Used by:Timeline
Symbol 126 Sound [s_lazerBlink1]Used by:142
Symbol 127 Sound [upgrade]Used by:142
Symbol 128 Sound [health]Used by:142
Symbol 129 Sound [eexplode]Used by:142
Symbol 130 Sound [s_weapon0]Used by:142
Symbol 131 Sound [menu]Used by:142
Symbol 132 Sound [type]Used by:142
Symbol 133 Sound [bgsound]Used by:142 759
Symbol 134 Sound [playerDead]Used by:142
Symbol 135 Sound [levelComplete]Used by:142
Symbol 136 Sound [s_weapon1]Used by:142
Symbol 137 Sound [s_weapon2]Used by:142
Symbol 138 Sound [s_weapon3]Used by:142
Symbol 139 Sound [s_weapon4]Used by:142
Symbol 140 Sound [s_lazer]Used by:142
Symbol 141 Sound [s_lazer2]Used by:142
Symbol 142 MovieClipUses:86 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141Used by:Timeline
Symbol 143 ShapeTweeningUsed by:152
Symbol 144 ShapeTweeningUsed by:152
Symbol 145 ShapeTweeningUsed by:152
Symbol 146 ShapeTweeningUsed by:152
Symbol 147 GraphicUsed by:152
Symbol 148 ShapeTweeningUsed by:152
Symbol 149 GraphicUsed by:152
Symbol 150 ShapeTweeningUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClip [boul]Uses:105 106 143 144 108 145 146 147 148 110 111 149 150 151Used by:Timeline
Symbol 153 MovieClip [player_gun_3]Uses:61Used by:Timeline
Symbol 154 MovieClip [player_gun_1]Uses:61Used by:Timeline
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:157
Symbol 157 MovieClipUses:156Used by:158
Symbol 158 MovieClip [weapon3]Uses:157 61 23Used by:Timeline
Symbol 159 FontUsed by:160 652 1062 1063 1064 1065
Symbol 160 TextUses:159Used by:161
Symbol 161 MovieClipUses:160Used by:162
Symbol 162 MovieClip [bonus_anim_miniHealth]Uses:161Used by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClip [followLine_way]Uses:163 39Used by:Timeline
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip [lineObocina_way]Uses:165 39Used by:Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClip [povorot_way]Uses:167 39Used by:Timeline
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:171
Symbol 171 MovieClipUses:170Used by:172
Symbol 172 MovieClip [weapon4]Uses:23 171 61Used by:Timeline
Symbol 173 MovieClip [player_gun_2]Uses:61Used by:Timeline
Symbol 174 GraphicUsed by:191
Symbol 175 GraphicUsed by:191
Symbol 176 GraphicUsed by:191
Symbol 177 GraphicUsed by:191
Symbol 178 ShapeTweeningUsed by:191
Symbol 179 GraphicUsed by:191
Symbol 180 GraphicUsed by:191
Symbol 181 GraphicUsed by:191
Symbol 182 GraphicUsed by:191
Symbol 183 ShapeTweeningUsed by:191
Symbol 184 ShapeTweeningUsed by:191
Symbol 185 GraphicUsed by:191
Symbol 186 ShapeTweeningUsed by:191
Symbol 187 GraphicUsed by:191
Symbol 188 GraphicUsed by:191
Symbol 189 GraphicUsed by:191
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClip [explode]Uses:174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190Used by:Timeline
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:195 368 514
Symbol 194 MovieClipUses:103Used by:195 368 514
Symbol 195 MovieClip [autoExplodePoint]Uses:193 23 194Used by:Timeline
Symbol 196 GraphicUsed by:198 1030
Symbol 197 ShapeTweeningUsed by:198
Symbol 198 MovieClip [bonus_weapon1]Uses:95 196 197 100 101Used by:Timeline
Symbol 199 GraphicUsed by:203 209
Symbol 200 GraphicUsed by:203 209
Symbol 201 GraphicUsed by:203 209
Symbol 202 GraphicUsed by:203 209
Symbol 203 MovieClipUses:199 200 201 202Used by:210
Symbol 204 GraphicUsed by:209
Symbol 205 GraphicUsed by:209
Symbol 206 GraphicUsed by:209
Symbol 207 GraphicUsed by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:204 202 205 201 206 200 207 199 208Used by:210
Symbol 210 MovieClipUses:203 209Used by:211
Symbol 211 MovieClip [kamikadze]Uses:31 210 61 23Used by:Timeline
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:214
Symbol 214 MovieClipUses:213Used by:218
Symbol 215 ShapeTweeningUsed by:217
Symbol 216 ShapeTweeningUsed by:217
Symbol 217 MovieClipUses:39 40 41 42 215 44 216 46 47 48 49 50Used by:218
Symbol 218 MovieClip [weapon1]Uses:214 217 61 23Used by:Timeline
Symbol 219 MovieClip [emptyShoot]Uses:61Used by:Timeline
Symbol 220 GraphicUsed by:223
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:223
Symbol 223 MovieClipUses:220 222Used by:226
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:226
Symbol 226 MovieClipUses:223 225Used by:227
Symbol 227 MovieClipUses:226Used by:228
Symbol 228 MovieClip [armored_1]Uses:31 227 61 23Used by:Timeline
Symbol 229 GraphicUsed by:232
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:232
Symbol 232 MovieClipUses:229 231Used by:233
Symbol 233 MovieClipUses:232Used by:234
Symbol 234 MovieClipUses:233Used by:235 648
Symbol 235 MovieClip [interceptor_1]Uses:31 234 61 23Used by:Timeline
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:250
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:250
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:250
Symbol 242 GraphicUsed by:250
Symbol 243 GraphicUsed by:250
Symbol 244 GraphicUsed by:250
Symbol 245 GraphicUsed by:250
Symbol 246 GraphicUsed by:250
Symbol 247 GraphicUsed by:250
Symbol 248 GraphicUsed by:250
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:237 239 241 242 243 244 245 246 247 248 249Used by:251
Symbol 251 MovieClipUses:250Used by:252
Symbol 252 MovieClip [interceptor_2]Uses:31 251 61 23Used by:Timeline
Symbol 253 GraphicUsed by:256
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:256 257
Symbol 256 MovieClipUses:253 255Used by:257
Symbol 257 MovieClipUses:256 255Used by:258
Symbol 258 MovieClipUses:257Used by:259 428
Symbol 259 MovieClip [interceptor_3]Uses:31 258 61 23Used by:Timeline
Symbol 260 GraphicUsed by:269
Symbol 261 GraphicUsed by:269
Symbol 262 GraphicUsed by:269
Symbol 263 GraphicUsed by:269
Symbol 264 GraphicUsed by:269
Symbol 265 GraphicUsed by:269
Symbol 266 GraphicUsed by:269
Symbol 267 GraphicUsed by:269
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:260 261 262 263 264 265 266 267 268Used by:270
Symbol 270 MovieClipUses:269Used by:271
Symbol 271 MovieClip [rocketer_1]Uses:31 270 61 23Used by:Timeline
Symbol 272 GraphicUsed by:281
Symbol 273 GraphicUsed by:281
Symbol 274 GraphicUsed by:281
Symbol 275 GraphicUsed by:281
Symbol 276 GraphicUsed by:281
Symbol 277 GraphicUsed by:281
Symbol 278 GraphicUsed by:281
Symbol 279 GraphicUsed by:281
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:272 273 274 275 276 277 278 279 280Used by:282
Symbol 282 MovieClipUses:281Used by:283
Symbol 283 MovieClip [rocketer_2]Uses:31 282 61 23Used by:Timeline
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:293
Symbol 286 GraphicUsed by:291
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:291
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:291
Symbol 291 MovieClipUses:286 288 290Used by:292
Symbol 292 MovieClipUses:291Used by:293
Symbol 293 MovieClip [rocketer_4]Uses:285 292 61 23Used by:Timeline
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:301
Symbol 296 GraphicUsed by:299
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:299
Symbol 299 MovieClipUses:296 298Used by:300
Symbol 300 MovieClipUses:30 299Used by:301
Symbol 301 MovieClip [interceptor_4]Uses:295 300 61 23Used by:Timeline
Symbol 302 GraphicUsed by:303 644
Symbol 303 MovieClipUses:302Used by:318 645
Symbol 304 GraphicUsed by:317
Symbol 305 GraphicUsed by:310
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:306Used by:310
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClipUses:308Used by:310
Symbol 310 MovieClipUses:305 307 309Used by:317 638 642 644
Symbol 311 GraphicUsed by:316
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:312Used by:316
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:314Used by:316
Symbol 316 MovieClipUses:311 313 315Used by:317 638 642 644
Symbol 317 MovieClipUses:304 310 316Used by:318
Symbol 318 MovieClip [boss_2_r]Uses:303 317 61 23Used by:Timeline
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:326
Symbol 321 GraphicUsed by:324
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:322Used by:324
Symbol 324 MovieClipUses:321 323Used by:325
Symbol 325 MovieClipUses:324Used by:326
Symbol 326 MovieClip [carier]Uses:320 325 61 23Used by:Timeline
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:327Used by:334
Symbol 329 GraphicUsed by:332
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:330Used by:332
Symbol 332 MovieClipUses:329 331Used by:333
Symbol 333 MovieClipUses:332Used by:334
Symbol 334 MovieClip [miniboss]Uses:328 333 61 23Used by:Timeline
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:335Used by:337
Symbol 337 MovieClip [nforser1]Uses:31 336 61 23Used by:Timeline
Symbol 338 GraphicUsed by:343
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:339Used by:343 346
Symbol 341 GraphicUsed by:342 350
Symbol 342 MovieClipUses:341Used by:343 346
Symbol 343 MovieClipUses:338 340 342Used by:344
Symbol 344 MovieClipUses:343 23Used by:348
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClipUses:345 340 342Used by:347
Symbol 347 MovieClipUses:346 23Used by:348
Symbol 348 MovieClipUses:344 347Used by:352
Symbol 349 GraphicUsed by:351
Symbol 350 MovieClipUses:341Used by:351
Symbol 351 MovieClipUses:349 350Used by:352
Symbol 352 MovieClip [nforser2]Uses:31 348 61 23 351Used by:Timeline
Symbol 353 GraphicUsed by:355 618
Symbol 354 GraphicUsed by:355 618
Symbol 355 MovieClip [heli_way]Uses:353 86 354Used by:Timeline
Symbol 356 ShapeTweeningUsed by:361
Symbol 357 GraphicUsed by:361
Symbol 358 ShapeTweeningUsed by:361
Symbol 359 GraphicUsed by:361
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClip [lazer]Uses:356 357 358 359 360Used by:Timeline
Symbol 362 ShapeTweeningUsed by:367
Symbol 363 GraphicUsed by:367
Symbol 364 ShapeTweeningUsed by:367
Symbol 365 GraphicUsed by:367
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClip [lazer2]Uses:362 363 364 365 366Used by:Timeline
Symbol 368 MovieClip [autoExplodePoint_n]Uses:193 23 194Used by:Timeline
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClipUses:369Used by:371 442
Symbol 371 MovieClip [kamikadze_s]Uses:31 370 61Used by:Timeline
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:372Used by:374 375
Symbol 374 MovieClip [base_end1]Uses:373Used by:Timeline
Symbol 375 MovieClip [base_end1_right]Uses:373Used by:Timeline
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClipUses:376Used by:378 379
Symbol 378 MovieClip [base_end2]Uses:377Used by:Timeline
Symbol 379 MovieClip [base_end2_right]Uses:377Used by:Timeline
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClip [base_start1]Uses:380Used by:382  Timeline
Symbol 382 MovieClip [base_start1_right]Uses:381Used by:Timeline
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClip [base_start2]Uses:383Used by:385  Timeline
Symbol 385 MovieClip [base_start2_right]Uses:384Used by:Timeline
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClip [base01]Uses:386Used by:388  Timeline
Symbol 388 MovieClip [base01_right]Uses:387Used by:Timeline
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClip [base01a]Uses:389Used by:391  Timeline
Symbol 391 MovieClip [base01a_right]Uses:390Used by:Timeline
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClip [base02]Uses:392Used by:394  Timeline
Symbol 394 MovieClip [base02_right]Uses:393Used by:Timeline
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClip [base02a]Uses:395Used by:397  Timeline
Symbol 397 MovieClip [base02a_right]Uses:396Used by:Timeline
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClip [base03]Uses:398Used by:400  Timeline
Symbol 400 MovieClip [base03_right]Uses:399Used by:Timeline
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClip [base03a]Uses:401Used by:403  Timeline
Symbol 403 MovieClip [base03a_right]Uses:402Used by:Timeline
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClip [base04]Uses:404Used by:406  Timeline
Symbol 406 MovieClip [base04_right]Uses:405Used by:Timeline
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClip [base04a]Uses:407Used by:409  Timeline
Symbol 409 MovieClip [base04a_right]Uses:408Used by:Timeline
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClipUses:410Used by:412 453 454 455 479 480 481 484 485 486
Symbol 412 MovieClip [empty_base]Uses:411 86Used by:Timeline
Symbol 413 GraphicUsed by:414
Symbol 414 MovieClipUses:413Used by:415 560
Symbol 415 MovieClip [support02]Uses:414Used by:Timeline
Symbol 416 GraphicUsed by:417
Symbol 417 MovieClipUses:416Used by:418 564
Symbol 418 MovieClip [tower_1r]Uses:31 417 61 23Used by:Timeline
Symbol 419 MovieClip [tower_2]Uses:31 38 61 23Used by:Timeline
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClipUses:420Used by:426
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClipUses:422Used by:426
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClipUses:424Used by:426
Symbol 426 MovieClipUses:421 423 425 33 37Used by:427 565
Symbol 427 MovieClip [tower_3]Uses:31 426 61 23Used by:Timeline
Symbol 428 MovieClip [interceptor_3_test]Uses:31 258 61 23Used by:Timeline
Symbol 429 GraphicUsed by:440 515
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClipUses:430Used by:440 505 515 562
Symbol 432 GraphicUsed by:433
Symbol 433 MovieClipUses:432Used by:440 505 515 562
Symbol 434 GraphicUsed by:435
Symbol 435 MovieClipUses:434Used by:440 505 515 562
Symbol 436 GraphicUsed by:437
Symbol 437 MovieClipUses:436Used by:440 505 515 562
Symbol 438 GraphicUsed by:439
Symbol 439 MovieClipUses:438Used by:440 505 515 562
Symbol 440 MovieClipUses:429 431 433 435 437 439Used by:441
Symbol 441 MovieClip [spaceport_up]Uses:31 440 61 23Used by:Timeline
Symbol 442 MovieClip [kamikadze_m]Uses:31 370 61Used by:Timeline
Symbol 443 GraphicUsed by:448
Symbol 444 GraphicUsed by:448
Symbol 445 GraphicUsed by:446
Symbol 446 MovieClipUses:445Used by:448
Symbol 447 GraphicUsed by:448
Symbol 448 MovieClipUses:443 444 446 447Used by:450
Symbol 449 GraphicUsed by:450
Symbol 450 MovieClipUses:448 449Used by:451 477 482
Symbol 451 MovieClipUses:450Used by:452
Symbol 452 MovieClipUses:451Used by:453 454 455
Symbol 453 MovieClip [mine]Uses:411 452 61Used by:Timeline
Symbol 454 MovieClip [mine_1]Uses:411 23 452 61Used by:Timeline
Symbol 455 MovieClip [mine_3]Uses:411 452 61 23Used by:Timeline
Symbol 456 GraphicUsed by:460 1030
Symbol 457 GraphicUsed by:458
Symbol 458 MovieClipUses:457Used by:460 1030
Symbol 459 ShapeTweeningUsed by:460
Symbol 460 MovieClip [bonus_weapon2]Uses:95 456 458 459 100 101Used by:Timeline
Symbol 461 GraphicUsed by:463 1030
Symbol 462 ShapeTweeningUsed by:463
Symbol 463 MovieClip [bonus_weapon3]Uses:95 461 462 100 101Used by:Timeline
Symbol 464 GraphicUsed by:468 1030
Symbol 465 GraphicUsed by:466
Symbol 466 MovieClipUses:465Used by:468 1030
Symbol 467 ShapeTweeningUsed by:468
Symbol 468 MovieClip [bonus_weapon4]Uses:95 464 466 467 100 101Used by:Timeline
Symbol 469 GraphicUsed by:473 1030
Symbol 470 GraphicUsed by:471
Symbol 471 MovieClipUses:470Used by:473 1030
Symbol 472 ShapeTweeningUsed by:473
Symbol 473 MovieClip [bonus_lazer]Uses:95 469 471 472 100 101Used by:Timeline
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClipUses:474Used by:476
Symbol 476 MovieClip [weapon0]Uses:475 61Used by:Timeline
Symbol 477 MovieClipUses:450Used by:478
Symbol 478 MovieClipUses:477Used by:479 480 481
Symbol 479 MovieClip [mine_orange]Uses:411 478 61Used by:Timeline
Symbol 480 MovieClip [mine_orange_3]Uses:411 478 61 23Used by:Timeline
Symbol 481 MovieClip [mine_orange_1]Uses:411 23 478 61Used by:Timeline
Symbol 482 MovieClipUses:450Used by:483
Symbol 483 MovieClipUses:482Used by:484 485 486
Symbol 484 MovieClip [mine_yellow_3]Uses:411 483 61 23Used by:Timeline
Symbol 485 MovieClip [mine_yellow_1]Uses:411 23 483 61Used by:Timeline
Symbol 486 MovieClip [mine_yellow]Uses:411 483 61Used by:Timeline
Symbol 487 GraphicUsed by:488
Symbol 488 MovieClip [star1]Uses:487Used by:Timeline
Symbol 489 GraphicUsed by:490
Symbol 490 MovieClip [star2]Uses:489Used by:Timeline
Symbol 491 GraphicUsed by:492
Symbol 492 MovieClip [star3]Uses:491Used by:Timeline
Symbol 493 GraphicUsed by:494
Symbol 494 MovieClipUses:493Used by:499
Symbol 495 GraphicUsed by:498
Symbol 496 GraphicUsed by:497
Symbol 497 MovieClipUses:496Used by:498
Symbol 498 MovieClipUses:495 497Used by:499
Symbol 499 MovieClipUses:494 498Used by:500 510
Symbol 500 MovieClipUses:499Used by:501
Symbol 501 MovieClip [detail01_right]Uses:31 500 23Used by:Timeline
Symbol 502 GraphicUsed by:503
Symbol 503 MovieClipUses:502Used by:504 511
Symbol 504 MovieClip [support03]Uses:503Used by:Timeline
Symbol 505 MovieClipUses:431 433 435 437 439Used by:506
Symbol 506 MovieClip [spaceport]Uses:31 505 61 23Used by:Timeline
Symbol 507 GraphicUsed by:508
Symbol 508 MovieClipUses:507Used by:509 561
Symbol 509 MovieClip [support04]Uses:508Used by:Timeline
Symbol 510 MovieClip [detail01]Uses:31 499 23Used by:Timeline
Symbol 511 MovieClip [support03_right]Uses:503Used by:Timeline
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:514
Symbol 514 MovieClip [barrel]Uses:193 513 194 23Used by:Timeline
Symbol 515 MovieClipUses:429 431 433 435 437 439Used by:516
Symbol 516 MovieClip [spaceport_right_up]Uses:31 515 61 23Used by:Timeline
Symbol 517 GraphicUsed by:518
Symbol 518 MovieClipUses:517Used by:521
Symbol 519 GraphicUsed by:520
Symbol 520 MovieClipUses:519Used by:521
Symbol 521 MovieClip [luna_03]Uses:518 520 23Used by:Timeline
Symbol 522 GraphicUsed by:523
Symbol 523 MovieClipUses:522Used by:554
Symbol 524 GraphicUsed by:525
Symbol 525 MovieClipUses:524Used by:554
Symbol 526 GraphicUsed by:527
Symbol 527 MovieClipUses:526Used by:554
Symbol 528 GraphicUsed by:529
Symbol 529 MovieClipUses:528Used by:554
Symbol 530 GraphicUsed by:531
Symbol 531 MovieClipUses:530Used by:554
Symbol 532 GraphicUsed by:533
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Symbol 1009 TextUses:789Used by:1011
Symbol 1010 GraphicUsed by:1011
Symbol 1011 MovieClipUses:788 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010Used by:1012
Symbol 1012 MovieClip [#BGfull]Uses:787 86 87 1011Used by:Timeline
Symbol 1013 GraphicUsed by:1014
Symbol 1014 MovieClipUses:1013Used by:Timeline
Symbol 1015 GraphicUsed by:1016
Symbol 1016 MovieClipUses:1015Used by:Timeline
Symbol 1017 GraphicUsed by:1019
Symbol 1018 EditableTextUses:789Used by:1019
Symbol 1019 MovieClipUses:1017 1018Used by:Timeline
Symbol 1020 GraphicUsed by:1042
Symbol 1021 GraphicUsed by:1042
Symbol 1022 TextUses:690Used by:1042
Symbol 1023 TextUses:690Used by:1042
Symbol 1024 GraphicUsed by:1028
Symbol 1025 GraphicUsed by:1028
Symbol 1026 GraphicUsed by:1028
Symbol 1027 GraphicUsed by:1028
Symbol 1028 MovieClipUses:1024 1025 1026 1027Used by:1042
Symbol 1029 GraphicUsed by:1030
Symbol 1030 MovieClipUses:1029 471 196 456 458 461 464 466 469Used by:1042
Symbol 1031 MovieClipUses:747Used by:1033
Symbol 1032 GraphicUsed by:1033
Symbol 1033 MovieClipUses:1031 1032Used by:1042
Symbol 1034 GraphicUsed by:1041
Symbol 1035 TextUses:690Used by:1036
Symbol 1036 MovieClipUses:1035Used by:1040 1041
Symbol 1037 GraphicUsed by:1038
Symbol 1038 MovieClipUses:1037Used by:1041
Symbol 1039 TextUses:690Used by:1040
Symbol 1040 MovieClipUses:1039 1036Used by:1041
Symbol 1041 ButtonUses:1034 1036 1038 1040Used by:1042
Symbol 1042 MovieClipUses:1020 714 1021 1022 1023 1028 1030 1033 1041Used by:Timeline
Symbol 1043 ButtonUses:687 689 771 693 695 773Used by:1054
Symbol 1044 GraphicUsed by:1051
Symbol 1045 MovieClipUses:688Used by:1051
Symbol 1046 TextUses:690Used by:1047
Symbol 1047 MovieClipUses:1046Used by:1050 1051
Symbol 1048 MovieClipUses:694Used by:1051
Symbol 1049 TextUses:690Used by:1050
Symbol 1050 MovieClipUses:1049 1047Used by:1051
Symbol 1051 ButtonUses:1044 1045 1047 693 1048 1050Used by:1054
Symbol 1052 ButtonUses:687 689 766 693 695 768Used by:1054
Symbol 1053 GraphicUsed by:1054
Symbol 1054 MovieClipUses:6 776 686 712 714 11 1043 1051 1052 1053Used by:Timeline
Symbol 1055 TextUses:690Used by:1056
Symbol 1056 MovieClipUses:1055Used by:1058 1059
Symbol 1057 TextUses:690Used by:1058
Symbol 1058 MovieClipUses:1057 1056Used by:1059
Symbol 1059 ButtonUses:687 689 1056 693 695 1058Used by:1066
Symbol 1060 EditableTextUses:779Used by:1061
Symbol 1061 MovieClipUses:1060Used by:1066
Symbol 1062 EditableTextUses:159 651 761Used by:1066
Symbol 1063 EditableTextUses:159Used by:1066
Symbol 1064 EditableTextUses:159 651 761Used by:1066
Symbol 1065 EditableTextUses:159Used by:1066
Symbol 1066 MovieClipUses:6 776 686 712 714 11 1059 1061 1062 1063 1064 1065Used by:Timeline
Symbol 1067 GraphicUsed by:1071
Symbol 1068 GraphicUsed by:1069
Symbol 1069 MovieClipUses:1068Used by:1071
Symbol 1070 GraphicUsed by:1071
Symbol 1071 MovieClipUses:1067 1069 1070Used by:Timeline

Instance Names

"blow"Frame 5Symbol 112 MovieClip
"blow"Frame 5Symbol 152 MovieClip [boul]
"soundz"Frame 7Symbol 684 MovieClip [#soundz]
"soundStarter"Frame 8Symbol 759 MovieClip
"toggleButton"Frame 8Symbol 763 Button
"playBtn"Frame 9Symbol 774 Button
"intro_text"Frame 9Symbol 775 EditableText
"wnd"Frame 10Symbol 782 MovieClip
"bg"Frame 11Symbol 1012 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 1014 MovieClip
"slowZone"Frame 11Symbol 1016 MovieClip
"textBar1"Frame 11Symbol 1019 MovieClip
"textBar2"Frame 11Symbol 1019 MovieClip
"textBar3"Frame 11Symbol 1019 MovieClip
"gui"Frame 11Symbol 1042 MovieClip
"wndPause"Frame 11Symbol 1054 MovieClip
"wndComplete"Frame 11Symbol 1066 MovieClip
"bossBar"Frame 11Symbol 1071 MovieClip
"body"Symbol 24 MovieClip [luna_01] Frame 1Symbol 19 MovieClip
"p3"Symbol 24 MovieClip [luna_01] Frame 2Symbol 23 MovieClip
"p2"Symbol 24 MovieClip [luna_01] Frame 2Symbol 23 MovieClip
"p1"Symbol 24 MovieClip [luna_01] Frame 2Symbol 23 MovieClip
"body"Symbol 29 MovieClip [luna_02] Frame 1Symbol 26 MovieClip
"p3"Symbol 29 MovieClip [luna_02] Frame 2Symbol 23 MovieClip
"p4"Symbol 29 MovieClip [luna_02] Frame 2Symbol 23 MovieClip
"p2"Symbol 29 MovieClip [luna_02] Frame 2Symbol 23 MovieClip
"p1"Symbol 29 MovieClip [luna_02] Frame 2Symbol 23 MovieClip
"body"Symbol 62 MovieClip [tower_2r] Frame 1Symbol 31 MovieClip
"head"Symbol 62 MovieClip [tower_2r] Frame 1Symbol 61 MovieClip
"ex1"Symbol 62 MovieClip [tower_2r] Frame 1Symbol 23 MovieClip
"body"Symbol 85 MovieClip [player_base] Frame 1Symbol 66 MovieClip
"p0"Symbol 85 MovieClip [player_base] Frame 1Symbol 39 MovieClip
"p1"Symbol 85 MovieClip [player_base] Frame 1Symbol 39 MovieClip
"p5"Symbol 85 MovieClip [player_base] Frame 1Symbol 39 MovieClip
"p4"Symbol 85 MovieClip [player_base] Frame 1Symbol 39 MovieClip
"p3"Symbol 85 MovieClip [player_base] Frame 1Symbol 39 MovieClip
"p2"Symbol 85 MovieClip [player_base] Frame 1Symbol 39 MovieClip
"vis"Symbol 85 MovieClip [player_base] Frame 1Symbol 84 MovieClip
"head"Symbol 85 MovieClip [player_base] Frame 1Symbol 39 MovieClip
"ex1"Symbol 85 MovieClip [player_base] Frame 1Symbol 23 MovieClip
"ex2"Symbol 85 MovieClip [player_base] Frame 1Symbol 23 MovieClip
"klop"Symbol 92 MovieClip [circle_way] Frame 1Symbol 86 MovieClip
"klop"Symbol 94 MovieClip [line_way] Frame 1Symbol 86 MovieClip
"spl"Symbol 113 MovieClip [userSplash] Frame 1Symbol 104 MovieClip
"blow"Symbol 113 MovieClip [userSplash] Frame 1Symbol 112 MovieClip
"klop"Symbol 115 MovieClip [tang_way] Frame 1Symbol 86 MovieClip
"p1"Symbol 118 MovieClip [playerShoot2] Frame 1Symbol 61 MovieClip
"p2"Symbol 118 MovieClip [playerShoot2] Frame 1Symbol 61 MovieClip
"codeStopper"Symbol 118 MovieClip [playerShoot2] Frame 1Symbol 23 MovieClip
"shoot1"Symbol 119 MovieClip [gun_1] Frame 1Symbol 61 MovieClip
"shoot1"Symbol 120 MovieClip [gun_2] Frame 1Symbol 61 MovieClip
"shoot2"Symbol 120 MovieClip [gun_2] Frame 1Symbol 61 MovieClip
"shoot1"Symbol 121 MovieClip [gun_3] Frame 1Symbol 61 MovieClip
"shoot2"Symbol 121 MovieClip [gun_3] Frame 1Symbol 61 MovieClip
"shoot3"Symbol 121 MovieClip [gun_3] Frame 1Symbol 61 MovieClip
"p1"Symbol 125 MovieClip [weapon2] Frame 1Symbol 61 MovieClip
"p2"Symbol 125 MovieClip [weapon2] Frame 1Symbol 61 MovieClip
"shoot1"Symbol 153 MovieClip [player_gun_3] Frame 1Symbol 61 MovieClip
"shoot2"Symbol 153 MovieClip [player_gun_3] Frame 1Symbol 61 MovieClip
"shoot3"Symbol 153 MovieClip [player_gun_3] Frame 1Symbol 61 MovieClip
"shoot4"Symbol 153 MovieClip [player_gun_3] Frame 1Symbol 61 MovieClip
"shoot1"Symbol 154 MovieClip [player_gun_1] Frame 1Symbol 61 MovieClip
"shoot2"Symbol 154 MovieClip [player_gun_1] Frame 1Symbol 61 MovieClip
"p1"Symbol 158 MovieClip [weapon3] Frame 1Symbol 61 MovieClip
"p2"Symbol 158 MovieClip [weapon3] Frame 1Symbol 61 MovieClip
"codeStopper"Symbol 158 MovieClip [weapon3] Frame 1Symbol 23 MovieClip
"klop"Symbol 164 MovieClip [followLine_way] Frame 1Symbol 39 MovieClip
"klop"Symbol 166 MovieClip [lineObocina_way] Frame 1Symbol 39 MovieClip
"klop"Symbol 168 MovieClip [povorot_way] Frame 1Symbol 39 MovieClip
"codeStopper"Symbol 172 MovieClip [weapon4] Frame 1Symbol 23 MovieClip
"p1"Symbol 172 MovieClip [weapon4] Frame 1Symbol 61 MovieClip
"p3"Symbol 172 MovieClip [weapon4] Frame 1Symbol 61 MovieClip
"p4"Symbol 172 MovieClip [weapon4] Frame 1Symbol 61 MovieClip
"p2"Symbol 172 MovieClip [weapon4] Frame 1Symbol 61 MovieClip
"p5"Symbol 172 MovieClip [weapon4] Frame 1Symbol 61 MovieClip
"shoot2"Symbol 173 MovieClip [player_gun_2] Frame 1Symbol 61 MovieClip
"shoot3"Symbol 173 MovieClip [player_gun_2] Frame 1Symbol 61 MovieClip
"shoot1"Symbol 173 MovieClip [player_gun_2] Frame 1Symbol 61 MovieClip
"shoot4"Symbol 173 MovieClip [player_gun_2] Frame 1Symbol 61 MovieClip
"shoot5"Symbol 173 MovieClip [player_gun_2] Frame 1Symbol 61 MovieClip
"shoot6"Symbol 173 MovieClip [player_gun_2] Frame 1Symbol 61 MovieClip
"shoot7"Symbol 173 MovieClip [player_gun_2] Frame 1Symbol 61 MovieClip
"body"Symbol 195 MovieClip [autoExplodePoint] Frame 1Symbol 193 MovieClip
"ex1"Symbol 195 MovieClip [autoExplodePoint] Frame 1Symbol 23 MovieClip
"spl"Symbol 195 MovieClip [autoExplodePoint] Frame 1Symbol 194 MovieClip
"body"Symbol 211 MovieClip [kamikadze] Frame 1Symbol 31 MovieClip
"head"Symbol 211 MovieClip [kamikadze] Frame 1Symbol 61 MovieClip
"ex1"Symbol 211 MovieClip [kamikadze] Frame 1Symbol 23 MovieClip
"p1"Symbol 218 MovieClip [weapon1] Frame 1Symbol 217 MovieClip
"p2"Symbol 218 MovieClip [weapon1] Frame 1Symbol 217 MovieClip
"p3"Symbol 218 MovieClip [weapon1] Frame 1Symbol 61 MovieClip
"p4"Symbol 218 MovieClip [weapon1] Frame 1Symbol 61 MovieClip
"p5"Symbol 218 MovieClip [weapon1] Frame 1Symbol 61 MovieClip
"codeStopper"Symbol 218 MovieClip [weapon1] Frame 1Symbol 23 MovieClip
"p1"Symbol 219 MovieClip [emptyShoot] Frame 1Symbol 61 MovieClip
"p2"Symbol 219 MovieClip [emptyShoot] Frame 1Symbol 61 MovieClip
"body"Symbol 228 MovieClip [armored_1] Frame 1Symbol 31 MovieClip
"head"Symbol 228 MovieClip [armored_1] Frame 1Symbol 61 MovieClip
"head2"Symbol 228 MovieClip [armored_1] Frame 1Symbol 61 MovieClip
"head3"Symbol 228 MovieClip [armored_1] Frame 1Symbol 61 MovieClip
"head4"Symbol 228 MovieClip [armored_1] Frame 1Symbol 61 MovieClip
"ex1"Symbol 228 MovieClip [armored_1] Frame 1Symbol 23 MovieClip
"ex2"Symbol 228 MovieClip [armored_1] Frame 1Symbol 23 MovieClip
"body"Symbol 235 MovieClip [interceptor_1] Frame 1Symbol 31 MovieClip
"head"Symbol 235 MovieClip [interceptor_1] Frame 1Symbol 61 MovieClip
"head2"Symbol 235 MovieClip [interceptor_1] Frame 1Symbol 61 MovieClip
"head3"Symbol 235 MovieClip [interceptor_1] Frame 1Symbol 61 MovieClip
"ex1"Symbol 235 MovieClip [interceptor_1] Frame 1Symbol 23 MovieClip
"body"Symbol 252 MovieClip [interceptor_2] Frame 1Symbol 31 MovieClip
"head"Symbol 252 MovieClip [interceptor_2] Frame 1Symbol 61 MovieClip
"head2"Symbol 252 MovieClip [interceptor_2] Frame 1Symbol 61 MovieClip
"head3"Symbol 252 MovieClip [interceptor_2] Frame 1Symbol 61 MovieClip
"ex1"Symbol 252 MovieClip [interceptor_2] Frame 1Symbol 23 MovieClip
"ex2"Symbol 252 MovieClip [interceptor_2] Frame 1Symbol 23 MovieClip
"body"Symbol 259 MovieClip [interceptor_3] Frame 1Symbol 31 MovieClip
"head"Symbol 259 MovieClip [interceptor_3] Frame 1Symbol 61 MovieClip
"head2"Symbol 259 MovieClip [interceptor_3] Frame 1Symbol 61 MovieClip
"head3"Symbol 259 MovieClip [interceptor_3] Frame 1Symbol 61 MovieClip
"ex1"Symbol 259 MovieClip [interceptor_3] Frame 1Symbol 23 MovieClip
"body"Symbol 271 MovieClip [rocketer_1] Frame 1Symbol 31 MovieClip
"head"Symbol 271 MovieClip [rocketer_1] Frame 1Symbol 61 MovieClip
"head2"Symbol 271 MovieClip [rocketer_1] Frame 1Symbol 61 MovieClip
"head3"Symbol 271 MovieClip [rocketer_1] Frame 1Symbol 61 MovieClip
"ex1"Symbol 271 MovieClip [rocketer_1] Frame 1Symbol 23 MovieClip
"ex1"Symbol 271 MovieClip [rocketer_1] Frame 1Symbol 23 MovieClip
"ex2"Symbol 271 MovieClip [rocketer_1] Frame 1Symbol 23 MovieClip
"body"Symbol 283 MovieClip [rocketer_2] Frame 1Symbol 31 MovieClip
"head"Symbol 283 MovieClip [rocketer_2] Frame 1Symbol 61 MovieClip
"head2"Symbol 283 MovieClip [rocketer_2] Frame 1Symbol 61 MovieClip
"head3"Symbol 283 MovieClip [rocketer_2] Frame 1Symbol 61 MovieClip
"ex1"Symbol 283 MovieClip [rocketer_2] Frame 1Symbol 23 MovieClip
"ex2"Symbol 283 MovieClip [rocketer_2] Frame 1Symbol 23 MovieClip
"body"Symbol 293 MovieClip [rocketer_4] Frame 1Symbol 285 MovieClip
"head"Symbol 293 MovieClip [rocketer_4] Frame 1Symbol 61 MovieClip
"head2"Symbol 293 MovieClip [rocketer_4] Frame 1Symbol 61 MovieClip
"head4"Symbol 293 MovieClip [rocketer_4] Frame 1Symbol 61 MovieClip
"head5"Symbol 293 MovieClip [rocketer_4] Frame 1Symbol 61 MovieClip
"head3"Symbol 293 MovieClip [rocketer_4] Frame 1Symbol 61 MovieClip
"head6"Symbol 293 MovieClip [rocketer_4] Frame 1Symbol 61 MovieClip
"ex1"Symbol 293 MovieClip [rocketer_4] Frame 1Symbol 23 MovieClip
"ex2"Symbol 293 MovieClip [rocketer_4] Frame 1Symbol 23 MovieClip
"ex4"Symbol 293 MovieClip [rocketer_4] Frame 1Symbol 23 MovieClip
"ex3"Symbol 293 MovieClip [rocketer_4] Frame 1Symbol 23 MovieClip
"body"Symbol 301 MovieClip [interceptor_4] Frame 1Symbol 295 MovieClip
"head"Symbol 301 MovieClip [interceptor_4] Frame 1Symbol 61 MovieClip
"head2"Symbol 301 MovieClip [interceptor_4] Frame 1Symbol 61 MovieClip
"head3"Symbol 301 MovieClip [interceptor_4] Frame 1Symbol 61 MovieClip
"head4"Symbol 301 MovieClip [interceptor_4] Frame 1Symbol 61 MovieClip
"head5"Symbol 301 MovieClip [interceptor_4] Frame 1Symbol 61 MovieClip
"head6"Symbol 301 MovieClip [interceptor_4] Frame 1Symbol 61 MovieClip
"head7"Symbol 301 MovieClip [interceptor_4] Frame 1Symbol 61 MovieClip
"ex1"Symbol 301 MovieClip [interceptor_4] Frame 1Symbol 23 MovieClip
"ex2"Symbol 301 MovieClip [interceptor_4] Frame 1Symbol 23 MovieClip
"ex4"Symbol 301 MovieClip [interceptor_4] Frame 1Symbol 23 MovieClip
"ex3"Symbol 301 MovieClip [interceptor_4] Frame 1Symbol 23 MovieClip
"body"Symbol 318 MovieClip [boss_2_r] Frame 1Symbol 303 MovieClip
"head2"Symbol 318 MovieClip [boss_2_r] Frame 1Symbol 61 MovieClip
"head"Symbol 318 MovieClip [boss_2_r] Frame 1Symbol 61 MovieClip
"head3"Symbol 318 MovieClip [boss_2_r] Frame 1Symbol 61 MovieClip
"ex1"Symbol 318 MovieClip [boss_2_r] Frame 1Symbol 23 MovieClip
"codeStopper"Symbol 318 MovieClip [boss_2_r] Frame 1Symbol 23 MovieClip
"body"Symbol 326 MovieClip [carier] Frame 1Symbol 320 MovieClip
"head"Symbol 326 MovieClip [carier] Frame 1Symbol 61 MovieClip
"head2"Symbol 326 MovieClip [carier] Frame 1Symbol 61 MovieClip
"head3"Symbol 326 MovieClip [carier] Frame 1Symbol 61 MovieClip
"head4"Symbol 326 MovieClip [carier] Frame 1Symbol 61 MovieClip
"head5"Symbol 326 MovieClip [carier] Frame 1Symbol 61 MovieClip
"ex1"Symbol 326 MovieClip [carier] Frame 1Symbol 23 MovieClip
"ex1"Symbol 326 MovieClip [carier] Frame 1Symbol 23 MovieClip
"ex1"Symbol 326 MovieClip [carier] Frame 1Symbol 23 MovieClip
"body"Symbol 334 MovieClip [miniboss] Frame 1Symbol 328 MovieClip
"head"Symbol 334 MovieClip [miniboss] Frame 1Symbol 61 MovieClip
"head2"Symbol 334 MovieClip [miniboss] Frame 1Symbol 61 MovieClip
"head3"Symbol 334 MovieClip [miniboss] Frame 1Symbol 61 MovieClip
"head4"Symbol 334 MovieClip [miniboss] Frame 1Symbol 61 MovieClip
"head5"Symbol 334 MovieClip [miniboss] Frame 1Symbol 61 MovieClip
"head6"Symbol 334 MovieClip [miniboss] Frame 1Symbol 61 MovieClip
"head7"Symbol 334 MovieClip [miniboss] Frame 1Symbol 61 MovieClip
"head8"Symbol 334 MovieClip [miniboss] Frame 1Symbol 61 MovieClip
"head9"Symbol 334 MovieClip [miniboss] Frame 1Symbol 61 MovieClip
"head10"Symbol 334 MovieClip [miniboss] Frame 1Symbol 61 MovieClip
"ex1"Symbol 334 MovieClip [miniboss] Frame 1Symbol 23 MovieClip
"ex2"Symbol 334 MovieClip [miniboss] Frame 1Symbol 23 MovieClip
"body"Symbol 337 MovieClip [nforser1] Frame 1Symbol 31 MovieClip
"head"Symbol 337 MovieClip [nforser1] Frame 1Symbol 61 MovieClip
"head2"Symbol 337 MovieClip [nforser1] Frame 1Symbol 61 MovieClip
"head3"Symbol 337 MovieClip [nforser1] Frame 1Symbol 61 MovieClip
"ex1"Symbol 337 MovieClip [nforser1] Frame 1Symbol 23 MovieClip
"codeStopper"Symbol 344 MovieClip Frame 1Symbol 23 MovieClip
"codeStopper"Symbol 347 MovieClip Frame 1Symbol 23 MovieClip
"body"Symbol 352 MovieClip [nforser2] Frame 1Symbol 31 MovieClip
"head"Symbol 352 MovieClip [nforser2] Frame 1Symbol 61 MovieClip
"ex1"Symbol 352 MovieClip [nforser2] Frame 1Symbol 23 MovieClip
"codeStopper"Symbol 352 MovieClip [nforser2] Frame 1Symbol 23 MovieClip
"klop"Symbol 355 MovieClip [heli_way] Frame 1Symbol 86 MovieClip
"body"Symbol 368 MovieClip [autoExplodePoint_n] Frame 1Symbol 193 MovieClip
"ex1"Symbol 368 MovieClip [autoExplodePoint_n] Frame 1Symbol 23 MovieClip
"spl"Symbol 368 MovieClip [autoExplodePoint_n] Frame 1Symbol 194 MovieClip
"body"Symbol 371 MovieClip [kamikadze_s] Frame 1Symbol 31 MovieClip
"head"Symbol 371 MovieClip [kamikadze_s] Frame 1Symbol 61 MovieClip
"body"Symbol 412 MovieClip [empty_base] Frame 1Symbol 411 MovieClip
"head"Symbol 412 MovieClip [empty_base] Frame 1Symbol 86 MovieClip
"body"Symbol 418 MovieClip [tower_1r] Frame 1Symbol 31 MovieClip
"head"Symbol 418 MovieClip [tower_1r] Frame 1Symbol 61 MovieClip
"ex1"Symbol 418 MovieClip [tower_1r] Frame 1Symbol 23 MovieClip
"body"Symbol 419 MovieClip [tower_2] Frame 1Symbol 31 MovieClip
"head"Symbol 419 MovieClip [tower_2] Frame 1Symbol 61 MovieClip
"ex1"Symbol 419 MovieClip [tower_2] Frame 1Symbol 23 MovieClip
"body"Symbol 427 MovieClip [tower_3] Frame 1Symbol 31 MovieClip
"head"Symbol 427 MovieClip [tower_3] Frame 1Symbol 61 MovieClip
"head2"Symbol 427 MovieClip [tower_3] Frame 1Symbol 61 MovieClip
"head3"Symbol 427 MovieClip [tower_3] Frame 1Symbol 61 MovieClip
"ex1"Symbol 427 MovieClip [tower_3] Frame 1Symbol 23 MovieClip
"ex2"Symbol 427 MovieClip [tower_3] Frame 1Symbol 23 MovieClip
"body"Symbol 428 MovieClip [interceptor_3_test] Frame 1Symbol 31 MovieClip
"head"Symbol 428 MovieClip [interceptor_3_test] Frame 1Symbol 61 MovieClip
"head2"Symbol 428 MovieClip [interceptor_3_test] Frame 1Symbol 61 MovieClip
"head3"Symbol 428 MovieClip [interceptor_3_test] Frame 1Symbol 61 MovieClip
"ex1"Symbol 428 MovieClip [interceptor_3_test] Frame 1Symbol 23 MovieClip
"body"Symbol 441 MovieClip [spaceport_up] Frame 1Symbol 31 MovieClip
"head"Symbol 441 MovieClip [spaceport_up] Frame 1Symbol 61 MovieClip
"ex1"Symbol 441 MovieClip [spaceport_up] Frame 1Symbol 23 MovieClip
"body"Symbol 442 MovieClip [kamikadze_m] Frame 1Symbol 31 MovieClip
"head"Symbol 442 MovieClip [kamikadze_m] Frame 1Symbol 61 MovieClip
"body"Symbol 453 MovieClip [mine] Frame 1Symbol 411 MovieClip
"head"Symbol 453 MovieClip [mine] Frame 1Symbol 61 MovieClip
"body"Symbol 454 MovieClip [mine_1] Frame 1Symbol 411 MovieClip
"ex1"Symbol 454 MovieClip [mine_1] Frame 1Symbol 23 MovieClip
"head"Symbol 454 MovieClip [mine_1] Frame 1Symbol 61 MovieClip
"body"Symbol 455 MovieClip [mine_3] Frame 1Symbol 411 MovieClip
"head"Symbol 455 MovieClip [mine_3] Frame 1Symbol 61 MovieClip
"ex1"Symbol 455 MovieClip [mine_3] Frame 1Symbol 23 MovieClip
"p1"Symbol 476 MovieClip [weapon0] Frame 1Symbol 61 MovieClip
"p2"Symbol 476 MovieClip [weapon0] Frame 1Symbol 61 MovieClip
"body"Symbol 479 MovieClip [mine_orange] Frame 1Symbol 411 MovieClip
"head"Symbol 479 MovieClip [mine_orange] Frame 1Symbol 61 MovieClip
"body"Symbol 480 MovieClip [mine_orange_3] Frame 1Symbol 411 MovieClip
"head"Symbol 480 MovieClip [mine_orange_3] Frame 1Symbol 61 MovieClip
"ex1"Symbol 480 MovieClip [mine_orange_3] Frame 1Symbol 23 MovieClip
"body"Symbol 481 MovieClip [mine_orange_1] Frame 1Symbol 411 MovieClip
"ex1"Symbol 481 MovieClip [mine_orange_1] Frame 1Symbol 23 MovieClip
"head"Symbol 481 MovieClip [mine_orange_1] Frame 1Symbol 61 MovieClip
"body"Symbol 484 MovieClip [mine_yellow_3] Frame 1Symbol 411 MovieClip
"head"Symbol 484 MovieClip [mine_yellow_3] Frame 1Symbol 61 MovieClip
"ex1"Symbol 484 MovieClip [mine_yellow_3] Frame 1Symbol 23 MovieClip
"body"Symbol 485 MovieClip [mine_yellow_1] Frame 1Symbol 411 MovieClip
"ex1"Symbol 485 MovieClip [mine_yellow_1] Frame 1Symbol 23 MovieClip
"head"Symbol 485 MovieClip [mine_yellow_1] Frame 1Symbol 61 MovieClip
"body"Symbol 486 MovieClip [mine_yellow] Frame 1Symbol 411 MovieClip
"head"Symbol 486 MovieClip [mine_yellow] Frame 1Symbol 61 MovieClip
"body"Symbol 501 MovieClip [detail01_right] Frame 1Symbol 31 MovieClip
"p3"Symbol 501 MovieClip [detail01_right] Frame 2Symbol 23 MovieClip
"p4"Symbol 501 MovieClip [detail01_right] Frame 2Symbol 23 MovieClip
"p2"Symbol 501 MovieClip [detail01_right] Frame 2Symbol 23 MovieClip
"p1"Symbol 501 MovieClip [detail01_right] Frame 2Symbol 23 MovieClip
"body"Symbol 506 MovieClip [spaceport] Frame 1Symbol 31 MovieClip
"head"Symbol 506 MovieClip [spaceport] Frame 1Symbol 61 MovieClip
"ex1"Symbol 506 MovieClip [spaceport] Frame 1Symbol 23 MovieClip
"ex2"Symbol 506 MovieClip [spaceport] Frame 1Symbol 23 MovieClip
"body"Symbol 510 MovieClip [detail01] Frame 1Symbol 31 MovieClip
"p3"Symbol 510 MovieClip [detail01] Frame 2Symbol 23 MovieClip
"p4"Symbol 510 MovieClip [detail01] Frame 2Symbol 23 MovieClip
"p2"Symbol 510 MovieClip [detail01] Frame 2Symbol 23 MovieClip
"p1"Symbol 510 MovieClip [detail01] Frame 2Symbol 23 MovieClip
"body"Symbol 514 MovieClip [barrel] Frame 1Symbol 193 MovieClip
"spl"Symbol 514 MovieClip [barrel] Frame 1Symbol 194 MovieClip
"p1"Symbol 514 MovieClip [barrel] Frame 2Symbol 23 MovieClip
"body"Symbol 516 MovieClip [spaceport_right_up] Frame 1Symbol 31 MovieClip
"head"Symbol 516 MovieClip [spaceport_right_up] Frame 1Symbol 61 MovieClip
"ex1"Symbol 516 MovieClip [spaceport_right_up] Frame 1Symbol 23 MovieClip
"body"Symbol 521 MovieClip [luna_03] Frame 1Symbol 518 MovieClip
"p2"Symbol 521 MovieClip [luna_03] Frame 2Symbol 23 MovieClip
"p1"Symbol 521 MovieClip [luna_03] Frame 2Symbol 23 MovieClip
"shoot1"Symbol 555 MovieClip [radar] Frame 1Symbol 61 MovieClip
"body"Symbol 559 MovieClip [support_dmg] Frame 1Symbol 31 MovieClip
"head"Symbol 559 MovieClip [support_dmg] Frame 1Symbol 61 MovieClip
"ex1"Symbol 559 MovieClip [support_dmg] Frame 1Symbol 23 MovieClip
"ex2"Symbol 559 MovieClip [support_dmg] Frame 1Symbol 23 MovieClip
"body"Symbol 563 MovieClip [spaceport_right] Frame 1Symbol 31 MovieClip
"head"Symbol 563 MovieClip [spaceport_right] Frame 1Symbol 61 MovieClip
"ex1"Symbol 563 MovieClip [spaceport_right] Frame 1Symbol 23 MovieClip
"ex2"Symbol 563 MovieClip [spaceport_right] Frame 1Symbol 23 MovieClip
"body"Symbol 564 MovieClip [tower_1] Frame 1Symbol 31 MovieClip
"head"Symbol 564 MovieClip [tower_1] Frame 1Symbol 61 MovieClip
"ex1"Symbol 564 MovieClip [tower_1] Frame 1Symbol 23 MovieClip
"body"Symbol 565 MovieClip [tower_3r] Frame 1Symbol 31 MovieClip
"head"Symbol 565 MovieClip [tower_3r] Frame 1Symbol 61 MovieClip
"head2"Symbol 565 MovieClip [tower_3r] Frame 1Symbol 61 MovieClip
"head3"Symbol 565 MovieClip [tower_3r] Frame 1Symbol 61 MovieClip
"ex1"Symbol 565 MovieClip [tower_3r] Frame 1Symbol 23 MovieClip
"ex2"Symbol 565 MovieClip [tower_3r] Frame 1Symbol 23 MovieClip
"codeStopper"Symbol 568 MovieClip [weapon41] Frame 1Symbol 23 MovieClip
"p1"Symbol 568 MovieClip [weapon41] Frame 1Symbol 61 MovieClip
"p3"Symbol 568 MovieClip [weapon41] Frame 1Symbol 61 MovieClip
"p4"Symbol 568 MovieClip [weapon41] Frame 1Symbol 61 MovieClip
"p2"Symbol 568 MovieClip [weapon41] Frame 1Symbol 61 MovieClip
"p5"Symbol 568 MovieClip [weapon41] Frame 1Symbol 61 MovieClip
"codeStopper"Symbol 571 MovieClip [weapon42] Frame 1Symbol 23 MovieClip
"p1"Symbol 571 MovieClip [weapon42] Frame 1Symbol 61 MovieClip
"p3"Symbol 571 MovieClip [weapon42] Frame 1Symbol 61 MovieClip
"p4"Symbol 571 MovieClip [weapon42] Frame 1Symbol 61 MovieClip
"p2"Symbol 571 MovieClip [weapon42] Frame 1Symbol 61 MovieClip
"p5"Symbol 571 MovieClip [weapon42] Frame 1Symbol 61 MovieClip
"codeStopper"Symbol 574 MovieClip [weapon43] Frame 1Symbol 23 MovieClip
"p1"Symbol 574 MovieClip [weapon43] Frame 1Symbol 61 MovieClip
"p3"Symbol 574 MovieClip [weapon43] Frame 1Symbol 61 MovieClip
"p4"Symbol 574 MovieClip [weapon43] Frame 1Symbol 61 MovieClip
"p2"Symbol 574 MovieClip [weapon43] Frame 1Symbol 61 MovieClip
"p5"Symbol 574 MovieClip [weapon43] Frame 1Symbol 61 MovieClip
"body"Symbol 577 MovieClip Frame 1Symbol 576 MovieClip
"codeStopper"Symbol 577 MovieClip Frame 1Symbol 23 MovieClip
"codeStopper"Symbol 589 MovieClip Frame 1Symbol 23 MovieClip
"body"Symbol 590 MovieClip [boss_3_1r] Frame 1Symbol 577 MovieClip
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"p2"Symbol 649 MovieClip [anim_1] Frame 1Symbol 61 MovieClip
"p1"Symbol 650 MovieClip [anim_2] Frame 1Symbol 61 MovieClip
"p2"Symbol 650 MovieClip [anim_2] Frame 1Symbol 61 MovieClip
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"levelNum"Symbol 782 MovieClip Frame 1Symbol 781 EditableText
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"tiles"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip
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"envTop"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip
"splashez"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip
"bnz"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip
"enemyMC"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip
"enemyMC2"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip
"shots"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip
"envTop2"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip
"shadows"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip
"fx"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip
"bnzFX"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip
"topEnemyMC"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip
"player"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 87 MovieClip [player]
"topEnemyMC2"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip
"shotsTop"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip
"fxTop"Symbol 1012 MovieClip [#BGfull] Frame 1Symbol 86 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1072 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 1Symbol 1073 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 1Symbol 1074 as "__Packages.damagableObject"
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ExportAssets (56)Timeline Frame 5Symbol 64 as "detail02"
ExportAssets (56)Timeline Frame 5Symbol 65 as "detail02_right"
ExportAssets (56)Timeline Frame 5Symbol 85 as "player_base"
ExportAssets (56)Timeline Frame 5Symbol 87 as "player"
ExportAssets (56)Timeline Frame 5Symbol 88 as "enemy"
ExportAssets (56)Timeline Frame 5Symbol 89 as "bullet"
ExportAssets (56)Timeline Frame 5Symbol 90 as "queue"
ExportAssets (56)Timeline Frame 5Symbol 92 as "circle_way"
ExportAssets (56)Timeline Frame 5Symbol 94 as "line_way"
ExportAssets (56)Timeline Frame 5Symbol 102 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 5Symbol 113 as "userSplash"
ExportAssets (56)Timeline Frame 5Symbol 115 as "tang_way"
ExportAssets (56)Timeline Frame 5Symbol 118 as "playerShoot2"
ExportAssets (56)Timeline Frame 5Symbol 119 as "gun_1"
ExportAssets (56)Timeline Frame 5Symbol 120 as "gun_2"
ExportAssets (56)Timeline Frame 5Symbol 121 as "gun_3"
ExportAssets (56)Timeline Frame 5Symbol 125 as "weapon2"
ExportAssets (56)Timeline Frame 5Symbol 126 as "s_lazerBlink1"
ExportAssets (56)Timeline Frame 5Symbol 127 as "upgrade"
ExportAssets (56)Timeline Frame 5Symbol 128 as "health"
ExportAssets (56)Timeline Frame 5Symbol 129 as "eexplode"
ExportAssets (56)Timeline Frame 5Symbol 130 as "s_weapon0"
ExportAssets (56)Timeline Frame 5Symbol 131 as "menu"
ExportAssets (56)Timeline Frame 5Symbol 132 as "type"
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ExportAssets (56)Timeline Frame 5Symbol 138 as "s_weapon3"
ExportAssets (56)Timeline Frame 5Symbol 139 as "s_weapon4"
ExportAssets (56)Timeline Frame 5Symbol 140 as "s_lazer"
ExportAssets (56)Timeline Frame 5Symbol 141 as "s_lazer2"
ExportAssets (56)Timeline Frame 5Symbol 152 as "boul"
ExportAssets (56)Timeline Frame 5Symbol 153 as "player_gun_3"
ExportAssets (56)Timeline Frame 5Symbol 154 as "player_gun_1"
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ExportAssets (56)Timeline Frame 5Symbol 164 as "followLine_way"
ExportAssets (56)Timeline Frame 5Symbol 166 as "lineObocina_way"
ExportAssets (56)Timeline Frame 5Symbol 168 as "povorot_way"
ExportAssets (56)Timeline Frame 5Symbol 172 as "weapon4"
ExportAssets (56)Timeline Frame 5Symbol 173 as "player_gun_2"
ExportAssets (56)Timeline Frame 5Symbol 191 as "explode"
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ExportAssets (56)Timeline Frame 5Symbol 211 as "kamikadze"
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ExportAssets (56)Timeline Frame 5Symbol 379 as "base_end2_right"
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ExportAssets (56)Timeline Frame 5Symbol 385 as "base_start2_right"
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ExportAssets (56)Timeline Frame 5Symbol 388 as "base01_right"
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ExportAssets (56)Timeline Frame 5Symbol 391 as "base01a_right"
ExportAssets (56)Timeline Frame 5Symbol 393 as "base02"
ExportAssets (56)Timeline Frame 5Symbol 394 as "base02_right"
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ExportAssets (56)Timeline Frame 5Symbol 406 as "base04_right"
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ExportAssets (56)Timeline Frame 5Symbol 492 as "star3"
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ExportAssets (56)Timeline Frame 5Symbol 506 as "spaceport"
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ExportAssets (56)Timeline Frame 5Symbol 568 as "weapon41"
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ExportAssets (56)Timeline Frame 7Symbol 684 as "#soundz"
ExportAssets (56)Timeline Frame 11Symbol 1012 as "#BGfull"

Labels

"lang"Frame 6
"init"Frame 7
"menu"Frame 8
"help"Frame 9
"game"Frame 10
"level"Frame 11
"destroy"Symbol 24 MovieClip [luna_01] Frame 2
"destroy"Symbol 29 MovieClip [luna_02] Frame 2
"shoot"Symbol 61 MovieClip Frame 2
"playerShoot"Symbol 61 MovieClip Frame 2
"rocket"Symbol 61 MovieClip Frame 6
"playerShoot2"Symbol 61 MovieClip Frame 16
"lazerBlink1"Symbol 61 MovieClip Frame 20
"lazerBlink2"Symbol 61 MovieClip Frame 34
"die"Symbol 85 MovieClip [player_base] Frame 2
"destroy"Symbol 113 MovieClip [userSplash] Frame 2
"destroy"Symbol 195 MovieClip [autoExplodePoint] Frame 3
"shoot"Symbol 217 MovieClip Frame 2
"playerShoot"Symbol 217 MovieClip Frame 2
"rocket"Symbol 217 MovieClip Frame 6
"playerShoot2"Symbol 217 MovieClip Frame 16
"destroy"Symbol 368 MovieClip [autoExplodePoint_n] Frame 3
"die"Symbol 371 MovieClip [kamikadze_s] Frame 2
"die"Symbol 442 MovieClip [kamikadze_m] Frame 24
"destroy"Symbol 501 MovieClip [detail01_right] Frame 2
"destroy"Symbol 510 MovieClip [detail01] Frame 2
"destroy"Symbol 514 MovieClip [barrel] Frame 2
"destroy"Symbol 521 MovieClip [luna_03] Frame 2
"destroy"Symbol 590 MovieClip [boss_3_1r] Frame 32
"destroy"Symbol 600 MovieClip [boss_3_1l] Frame 32
"destroy"Symbol 611 MovieClip [boss_3_2r] Frame 32
"destroy"Symbol 617 MovieClip [boss_3_2l] Frame 32
"start"Symbol 759 MovieClip Frame 5
"stop"Symbol 759 MovieClip Frame 10

Dynamic Text Variables

textSymbol 15 EditableText"100%"




http://swfchan.com/52/256540/info.shtml
Created: 8/7 -2024 04:32:23 Last modified: 8/7 -2024 04:32:23 Server time: 07/09 -2024 23:40:49