Frame 1
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function () {
getURL ("http://www.santabanta.com/games.asp", "_blank");
};
Frame 4
stop();
Frame 6
_global.language_pre = "en";
_root.nextFrame();
Frame 7
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.29578;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, 400);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local9 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
var _local8 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local9, playerS.withoutBase, _local8, playerS.maxShield, playerS.maxArmor, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale);
i++;
}
_root.gui.tf_rocket.text = _root.bg.player.cannons[0].gunZ[1].amount;
_root.bg.player.viewWeapons();
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
bg.oEF3 = createStars;
_root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local5 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local4 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local4 = parseInt(_local4);
if (_local5 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local4});
}
if (_local5 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local4});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("???????????? ?????? " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_root.bossBar._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("?? ??????");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("?? ???????");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
if (typeof(_global.envS.comboFactorz) == "string") {
var _local3 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local3;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local3 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = trim(_local3[i]);
i++;
}
_global.envS.comboLinkagez = _local3;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local3 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local3;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore) || (_global.levelNum == 1)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = 0;
_root.mainSegment = -10;
initCreateStars();
_root.bg.oEF2();
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
title_mc.title.text = ttz.gameCompleteTitle;
tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>";
tf1.text = _global.fullRezults.killed;
tf2.text = _global.fullRezults.survived;
tf3.text = _global.fullRezults.items;
tf4.text = _global.gameScore;
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str) {
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if (_global.envS.debug == 1) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local3 = -1;
do {
_local3++;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local2 = str.length;
do {
_local2--;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local3, _local2 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayBool = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false);
_local2++;
}
return(_local3);
};
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.isArrChild = function (arr, name, item) {
var _local3 = false;
var _local1 = 0;
while (_local1 < arr.length) {
if (arr[_local1][name] == item) {
_local3 = arr[_local1];
break;
}
_local1++;
}
return(_local3);
};
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local3 = new XML(str);
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local2 = 0;
while (_local2 < _local3.firstChild.childNodes.length) {
foo = _local3.firstChild.childNodes[_local2];
parseXMLtoVars(foo, _global);
_local2++;
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
_local5 = xml.childNodes.join("");
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"10\" />";
str = str + "<var name=\"bottom\" value=\"10\" />";
str = str + "<var name=\"left\" value=\"70\" />";
str = str + "<var name=\"right\" value=\"70\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-250\" />";
str = str + "<var name=\"bottom\" value=\"-150\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-20\" />";
str = str + "<var name=\"bottom\" value=\"-20\" />";
str = str + "<var name=\"left\" value=\"-10\" />";
str = str + "<var name=\"right\" value=\"-10\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-500\" />";
str = str + "<var name=\"bottom\" value=\"-100\" />";
str = str + "<var name=\"left\" value=\"-300\" />";
str = str + "<var name=\"right\" value=\"-300\" />";
str = str + "</object>";
str = str + "<object name=\"bigTileOffset\">";
str = str + "<var name=\"top\" value=\"-1000\" />";
str = str + "<var name=\"bottom\" value=\"-1000\" />";
str = str + "<var name=\"left\" value=\"-100\" />";
str = str + "<var name=\"right\" value=\"-100\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\" />";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />";
str = str + "</object> ";
str = str + "<object name=\"textZ_en\">";
str = str + "<var name=\"intro\" ><br /><b><u>How to Play:</u></b><br /> - At the controls of a heavy space destroyer, you are fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many enemy units as possible along the way. <br /> - Pick up the bonuses \u0096 they will assist you in your mission. <br /><br /><br /><b><u>Controls:</u></b><br /> - Control the heavy space destroyer using the mouse. <br /> - Press P/ESC to pause the game. <br /> - Fire - click the left mouse button. <br /><br /></var>";
str = str + "<var name=\"completeString1\" ><b>Enemies Destroyed :</b></var>";
str = str + "<var name=\"completeString2\" ><b>Enemies Survived :</b></var>";
str = str + "<var name=\"final_completeString1\" ><b>Enemies Destroyed Total :</b></var>";
str = str + "<var name=\"final_completeString2\" ><b>Enemies Survived Total :</b></var>";
str = str + "<var name=\"playerDiedTitle\" >Mission Failed</var>";
str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Congratulations!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" > <b>Return to the game?</b> </var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\" value=\"3\" />";
str = str + "<var name=\"screenFastSpeed\" value=\"3\" />";
str = str + "<var name=\"screenSlowSpeed\" value=\"3\" />";
str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.1\" />";
str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.9\" />";
str = str + "<var name=\"debug\" value=\"0\" />";
str = str + "<var name=\"lazerDebug\" value=\"0\" />";
str = str + "<var name=\"soundDebug\" value=\"0\" />";
str = str + "<var name=\"markerDebug\" value=\"0\" />";
str = str + "<var name=\"bodyDebug\" value=\"0\" />";
str = str + "<var name=\"wayDebug\" value=\"0\" />";
str = str + "<var name=\"lazerInterval\" value=\"15\" />";
str = str + "<var name=\"multipleFireAngle\" value=\"60\" />";
str = str + "<var name=\"newObjectYOffset\" value=\"-200\" />";
str = str + "<var name=\"newBigObjectYOffset\" value=\"-450\" />";
str = str + "<var name=\"splashTests\" value=\"20\" />";
str = str + "<var name=\"levelCompleteDelay\" value=\"50\" />";
str = str + "<var name=\"defaultRotation\" value=\"180\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"autoAimDistance\" value=\"50\" />";
str = str + "<var name=\"UAADistance\" value=\"70\" />";
str = str + "<var name=\"SolarX\" value=\"275\" />";
str = str + "<var name=\"SolarXFactor_\" value=\"0.85\" />";
str = str + "<var name=\"SolarY\" value=\"400\" />";
str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />";
str = str + "<var name=\"defaultScore\" value=\"0\" />";
str = str + "<var name=\"comboFactorz\" value=\"1\" />";
str = str + "<var name=\"comboLinkagez\" value=\"2xxx\" />";
str = str + "<var name=\"comboDeltaz\" value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"starsS\">";
str = str + "<object name=\"star1\">";
str = str + "<var name=\"linkage\" value=\"star1\" />";
str = str + "<var name=\"random\" value=\"0.1\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"startCount\" value=\"20\" />";
str = str + "</object>";
str = str + "<object name=\"star2\">";
str = str + "<var name=\"linkage\" value=\"star2\" />";
str = str + "<var name=\"random\" value=\"0.05\" />";
str = str + "<var name=\"speed\" value=\"4\" />";
str = str + "<var name=\"startCount\" value=\"20\" />";
str = str + "</object>";
str = str + "<object name=\"star3\">";
str = str + "<var name=\"linkage\" value=\"star3\" />";
str = str + "<var name=\"random\" value=\"0.05\" />";
str = str + "<var name=\"speed\" value=\"2\" />";
str = str + "<var name=\"startCount\" value=\"20\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"torpedoeSettings\">";
str = str + "<var name=\"startYSpeed\" value=\"-3\" />";
str = str + "<var name=\"startXSpeed\" value=\"5\" />";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />";
str = str + "<var name=\"fallTime\" value=\"25\" />";
str = str + "<var name=\"endOfFallSize\" value=\"40\" />";
str = str + "<var name=\"maxSpeed\" value=\"-15\" />";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"playerSettings\">";
str = str + "<object name=\"plane1\">";
str = str + "<var name=\"speed\" value=\"10\" />";
str = str + "<var name=\"XspeedFactor\" value=\"4\" />";
str = str + "<var name=\"YspeedFactor\" value=\"4\" />";
str = str + "<var name=\"rotationFactor\" value=\"1\" />";
str = str + "<var name=\"base\" value=\"player_base\" />";
str = str + "<var name=\"gun\" value=\"player_gun_2\" />";
str = str + "<var name=\"maxArmor\" value=\"100\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"200\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"tempUp\" value=\"0.1\" />";
str = str + "<var name=\"tempDown\" value=\"1.1\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"99\" />";
str = str + "<var name=\"grade1\" value=\"55\" />";
str = str + "<var name=\"grade2\" value=\"95\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"5\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot3,shoot5\" />";
str = str + "<var name=\"pointsAngles\" value=\"-0,0\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"13\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"shotsTime\" value=\"7\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"100\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"13\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"shotsTime\" value=\"9\" />";
str = str + "<var name=\"splashDamage\" value=\"20\" />";
str = str + "<var name=\"damageRadius\" value=\"150\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "<var name=\"pointsScale\" value=\"1.5\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"splashDamage\" value=\"40\" />";
str = str + "<var name=\"damageRadius\" value=\"200\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "<var name=\"pointsScale\" value=\"2\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"shotsTime\" value=\"16\" />";
str = str + "<var name=\"splashDamage\" value=\"80\" />";
str = str + "<var name=\"damageRadius\" value=\"300\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "<var name=\"pointsScale\" value=\"3\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsAngles\" value=\"-3, 3\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot3, shoot5\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsAngles\" value=\"-6, 0, 6\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot2, shoot4, shoot6\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsAngles\" value=\"-9, -3, 3, 9\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot1, shoot3, shoot5, shoot7\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot2,shoot4,shoot6\" />";
str = str + "<var name=\"pointsAngles\" value=\"-5, 0, 5\" />";
str = str + "<var name=\"bulletFlyDistance\" value=\"250\" />";
str = str + "<var name=\"pointsScale\" value=\"1, 1.5, 1\" />";
str = str + "<var name=\"passageAbility\" value=\"2\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"shotsTime\" value=\"7\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot1,shoot2,shoot4,shoot6,shoot7\" />";
str = str + "<var name=\"pointsAngles\" value=\"-15, -5, 0, 5, 15\" />";
str = str + "<var name=\"bulletFlyDistance\" value=\"190\" />";
str = str + "<var name=\"pointsScale\" value=\"1, 1.5, 2, 1.5, 1\" />";
str = str + "<var name=\"passageAbility\" value=\"3\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"40\" />";
str = str + "<var name=\"shotsTime\" value=\"8\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot1,shoot2,shoot3,shoot4,shoot5,shoot6,shoot7\" />";
str = str + "<var name=\"pointsAngles\" value=\"-45, -30, -15, 0, 15, 30, 45\" />";
str = str + "<var name=\"bulletFlyDistance\" value=\"133\" />";
str = str + "<var name=\"pointsScale\" value=\"1, 1.5, 2, 2.5, 2, 1.5, 1\" />";
str = str + "<var name=\"passageAbility\" value=\"4\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon4\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot2, shoot6\" />";
str = str + "<var name=\"pointsAngles\" value=\"-50, 50\" />";
str = str + "<var name=\"passageAbility\" value=\"10\" />";
str = str + "<var name=\"pointsScale\" value=\"1.25,1.25\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon4\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot1, shoot3, shoot5, shoot7\" />";
str = str + "<var name=\"pointsAngles\" value=\"-70, -30, 30, 70\" />";
str = str + "<var name=\"passageAbility\" value=\"10\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon4\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"4\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot1, shoot2, shoot3, shoot5, shoot6, shoot7\" />";
str = str + "<var name=\"pointsAngles\" value=\"-100, -60, -20, 20, 60, 100\" />";
str = str + "<var name=\"pointsScale\" value=\"0.75,0.75,0.75,0.75,0.75,0.75\" />";
str = str + "<var name=\"passageAbility\" value=\"10\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon4\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"5\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot1, shoot2, shoot3, shoot5, shoot6, shoot7\" />";
str = str + "<var name=\"pointsAngles\" value=\"-100, -60, -20, 20, 60, 100\" /> ";
str = str + "<var name=\"pointsScale\" value=\"0.5,0.5,0.5,0.5,0.5,0.5\" />";
str = str + "<var name=\"passageAbility\" value=\"10\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"lazer\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"40\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"lazer\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"40\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"lazer\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"80\" />";
str = str + "<var name=\"shotsTime\" value=\"9\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "<var name=\"pointsScale\" value=\"2\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"lazer\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"160\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "<var name=\"pointsScale\" value=\"3\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"kamikadze\">";
str = str + "<var name=\"base\" value=\"kamikadze\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"20000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object>";
str = str + "<object name=\"kamikadze_s\">";
str = str + "<var name=\"base\" value=\"kamikadze_s\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"20000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"kamikadze_m\">";
str = str + "<var name=\"base\" value=\"kamikadze_m\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"20000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1l\">";
str = str + "<var name=\"base\" value=\"interceptor_11\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"lazer, lazerBlink1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-13, -23\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+0, w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20, 100\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"30, 30\" />";
str = str + "<var name=\"clip\" value=\"1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1ls\">";
str = str + "<var name=\"base\" value=\"interceptor_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"20000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object>";
str = str + "<object name=\"armored_1\">";
str = str + "<var name=\"base\" value=\"armored_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, weapon1, weapon3, weapon3\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-50, -50, -50, -50\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w-2, w+2, w-5, w+5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7, 7, 6, 6\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 20, 20, 20\" />";
str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120, 120\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1\">";
str = str + "<var name=\"base\" value=\"interceptor_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 5, 5\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_11\">";
str = str + "<var name=\"base\" value=\"interceptor_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"70, 30000, 30000\" />";
str = str + "<var name=\"clip\" value=\"1, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_12\">";
str = str + "<var name=\"base\" value=\"interceptor_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"70, 30000, 30000\" />";
str = str + "<var name=\"clip\" value=\"1, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2\">";
str = str + "<var name=\"base\" value=\"interceptor_2\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, lazer, lazer\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"5, 17, 17\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+6, t-6\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"50, 20, 20\" />";
str = str + "<var name=\"reloadingTime\" value=\"72, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 12, 12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2m\">";
str = str + "<var name=\"base\" value=\"interceptor_2\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, lazer, lazer\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"35, 47, 47\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+6, t-6\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"50, 20, 20\" />";
str = str + "<var name=\"reloadingTime\" value=\"72, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 12, 12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2kar\">";
str = str + "<var name=\"base\" value=\"interceptor_2\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_22\">";
str = str + "<var name=\"base\" value=\"interceptor_3\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, weapon4, weapon4\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, -10, -10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+30, t-30\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 20, 20\" />";
str = str + "<var name=\"reloadingTime\" value=\"90, 90, 90\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"3, 12, 12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object> ";
str = str + "<object name=\"interceptor_3k\">";
str = str + "<var name=\"base\" value=\"interceptor_3\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"320\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, weapon4, weapon4\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+60, t-60\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "<var name=\"bulletDir\" value=\"s, s, s\" />";
str = str + "<var name=\"autoAimDistance\" value=\"50, 50, 50\" />";
str = str + "<var name=\"bulletFactor\" value=\"7, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_4\">";
str = str + "<var name=\"base\" value=\"interceptor_4\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, weapon3, weapon1, weapon1, weapon3, weapon1, weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"8, 0, 5, 10, 0, 5, 10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h, h-110, h-60, h-30, h+110, h+60, h+30\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30, 30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60, 60, 60, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"3, 3, 3, 3, 3, 3, 3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"80\" />";
str = str + "<var name=\"bulletDir\" value=\"d, d, d, d, d, d, d\" />";
str = str + "<var name=\"autoAimDistance\" value=\"60, 60, 60, 60, 60, 60, 60\" />";
str = str + "<var name=\"bulletFactor\" value=\"13, 13, 13, 13, 13, 13, 13\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_1\">";
str = str + "<var name=\"base\" value=\"rocketer_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"bulletType\" value=\"weapon3, weapon3, weapon3\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"65, 65, 65\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6, 6, 6\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"20, 20000, 20000\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"8, 8, 8\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_2\">";
str = str + "<var name=\"base\" value=\"rocketer_2\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"110\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, weapon1, weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-20, 5, 5\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"55, 55000, 55000\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"8, 8, 8\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_22\">";
str = str + "<var name=\"base\" value=\"rocketer_2\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"weapon3, weapon3, weapon3\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-20, 5, 5\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, h+0, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 55000, 55000\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"8, 8, 8\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_4\">";
str = str + "<var name=\"base\" value=\"rocketer_4\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"lazerBlink1, lazer, weapon3, lazer, weapon3, lazerBlink1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"10, 20, -40, 20, -40, 10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h+5, h-0, h-5, h-0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100, 7, 7, 7, 7, 100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0, 30, 30, 30, 30, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"140, 140, 120, 140, 120, 140\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 3, 1, 3, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"80\" />";
str = str + "</object>";
str = str + "<object name=\"miniboss\">";
str = str + "<var name=\"base\" value=\"miniboss\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"3500\" />";
str = str + "<var name=\"bulletType\" value=\"lazer, weapon3, weapon3, weapon4, weapon4, weapon4, weapon4, weapon4, weapon4, lazerBlink1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, -40, -40, 50, 50, 50, 50, 50, 50, -10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, h+5, h-5, h+5, h+65, h+35, h-35, h-65, h-5, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6, 7, 7, 9, 9, 9, 9, 9, 9, 6\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30, 20, 20, 20, 20, 20, 20, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"140, 110, 110, 100, 100, 100, 100, 100, 100, 140\" />";
str = str + "<var name=\"clip\" value=\"1, 4, 4, 3, 3, 3, 3, 3, 3, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 10, 10, 20, 20, 20, 20, 20, 20, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"carier\">";
str = str + "<var name=\"base\" value=\"carier\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"1500\" />";
str = str + "<var name=\"bulletType\" value=\"lazer2, weapon4, weapon4, weapon4, weapon4\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"35, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h-150, h+5, h-5, h-10, h+10\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6, 7, 7, 7, 7\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"140000, 70000, 70000, 70000, 70000\" />";
str = str + "<var name=\"clip\" value=\"1, 4, 4, 4, 4\" />";
str = str + "<var name=\"shotsTime\" value=\"22, 22, 22, 22, 22\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tower_1\">";
str = str + "<var name=\"base\" value=\"tower_1\" />";
str = str + "<var name=\"gun\" value=\"turret_gun\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"tower_1r\">";
str = str + "<var name=\"base\" value=\"tower_1r\" />";
str = str + "<var name=\"gun\" value=\"turret_gun\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"tower_2\">";
str = str + "<var name=\"base\" value=\"tower_2\" />";
str = str + "<var name=\"gun\" value=\"turret_gun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"tower_2r\">";
str = str + "<var name=\"base\" value=\"tower_2r\" />";
str = str + "<var name=\"gun\" value=\"turret_gun\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"tower_3\">";
str = str + "<var name=\"base\" value=\"tower_3\" />";
str = str + "<var name=\"gun\" value=\"turret_gun, turret_gun, turret_gun\" />";
str = str + "<var name=\"armor\" value=\"300\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0, weapon0, weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t, t\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"tower_3r\">";
str = str + "<var name=\"base\" value=\"tower_3r\" />";
str = str + "<var name=\"gun\" value=\"turret_gun, turret_gun, turret_gun\" />";
str = str + "<var name=\"armor\" value=\"300\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0, weapon0, weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t, t\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object> ";
str = str + "<object name=\"spaceport\">";
str = str + "<var name=\"base\" value=\"spaceport\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"spaceport_up\">";
str = str + "<var name=\"base\" value=\"spaceport_up\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"spaceport_up_t\">";
str = str + "<var name=\"base\" value=\"spaceport_up\" />";
str = str + "<var name=\"gun\" value=\"turret_gun\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"45\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"spaceport_right\">";
str = str + "<var name=\"base\" value=\"spaceport_right\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"spaceport_right_up\">";
str = str + "<var name=\"base\" value=\"spaceport_right_up\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"spaceport_right_up_t\">";
str = str + "<var name=\"base\" value=\"spaceport_right_up\" />";
str = str + "<var name=\"gun\" value=\"turret_gun\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"45\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"mine\">";
str = str + "<var name=\"base\" value=\"mine\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_1\">";
str = str + "<var name=\"base\" value=\"empty_base\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_2\">";
str = str + "<var name=\"base\" value=\"mine_1\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_3\">";
str = str + "<var name=\"base\" value=\"mine_3\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_5\">";
str = str + "<var name=\"base\" value=\"mine_3\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"14, 14, 14, 14, 14, 14, 14, 14\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"9, 9, 9, 9, 9, 9, 9, 9\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"20\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_yellow\">";
str = str + "<var name=\"base\" value=\"mine_yellow\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_yellow_2\">";
str = str + "<var name=\"base\" value=\"mine_yellow_1\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_yellow_3\">";
str = str + "<var name=\"base\" value=\"mine_yellow_3\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_yellow_4\">";
str = str + "<var name=\"base\" value=\"mine_yellow_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"20\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_yellow_5\">";
str = str + "<var name=\"base\" value=\"mine_yellow_3\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"9, 9, 9, 9, 9, 9, 9, 9\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"20\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_orange\">";
str = str + "<var name=\"base\" value=\"mine_orange\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_orange_2\">";
str = str + "<var name=\"base\" value=\"mine_orange_1\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_orange_3\">";
str = str + "<var name=\"base\" value=\"mine_orange_3\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_orange_4\">";
str = str + "<var name=\"base\" value=\"mine_orange_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"20\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_orange_5\">";
str = str + "<var name=\"base\" value=\"mine_orange_3\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"9, 9, 9, 9, 9, 9, 9, 9\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"20\" />";
str = str + "</object> ";
str = str + "<object name=\"boss_1\">";
str = str + "<var name=\"base\" value=\"boss_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"6000\" />";
str = str + "<var name=\"bulletType\" value=\"lazer2, lazer2, lazer2, weapon4, weapon4, weapon4, weapon4, weapon4, weapon4, weapon4, weapon4, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, lazerBlink2, lazerBlink2, lazerBlink2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 81, 82, 83, 84, 85, 86, 87, 88, 95, 95, 95, 95, 95, 95, 95, 95, -10, -10, -10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h-0, h+0, h+45, h+90, h+135, h+180, h-135, h-90, h-45, h+23, h+68, h+113, h+158, h+203, h-112, h-67, h-22, h+0, h+0, h-0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"1, 1, 1, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"50, 50, 50, 20, 20, 20, 20, 20, 20, 20, 20, 30, 30, 30, 30, 30, 30, 30, 30, 0, 0, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"175, 175, 175, 155, 155, 155, 155, 155, 155, 155, 155, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 10, 10, 10, 10, 10, 10, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_2\">";
str = str + "<var name=\"base\" value=\"boss_2\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, turret_gun, gun_1, turret_gun, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1 \" />";
str = str + "<var name=\"armor\" value=\"5500\" />";
str = str + "<var name=\"bulletType\" value=\"lazer2, weapon3, lazer, weapon3, lazer, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, lazerBlink1, lazerBlink1, lazerBlink2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 20, 0, 20, 0, -30, -30, -30, -30, -30, -30, -10, -10, -10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h-20, h-0, h+20, h-20, h-12, h-4, h+4, h+12, h+20, h+0, h+0, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 10, 100, 100, 100\" />";
str = str + "<var name=\"bulletDamage\" value=\"50, 30, 30, 30, 30, 20, 20, 20, 20, 20, 20, 0, 0, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"69, 120, 69, 120, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69\" />";
str = str + "<var name=\"clip\" value=\"1, 3, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 8, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_2_r\">";
str = str + "<var name=\"base\" value=\"boss_2_r\" />";
str = str + "<var name=\"gun\" value=\"turret_gun, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"1000\" />";
str = str + "<var name=\"bulletType\" value=\"lazer, weapon3, lazerBlink1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 95, -10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h-40, h+0, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 100\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"69, 120, 69\" />";
str = str + "<var name=\"clip\" value=\"1, 3, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 8, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_2_l\">";
str = str + "<var name=\"base\" value=\"boss_2_l\" />";
str = str + "<var name=\"gun\" value=\"turret_gun, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"1000\" />";
str = str + "<var name=\"bulletType\" value=\"lazer, weapon3, lazerBlink1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 95, -10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+40, h+0, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 100\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"69, 120, 69\" />";
str = str + "<var name=\"clip\" value=\"1, 3, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 8, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_3\">";
str = str + "<var name=\"base\" value=\"boss_3\" />";
str = str + "<var name=\"gun\" value=\"turret_gun, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"3000\" />";
str = str + "<var name=\"bulletType\" value=\"lazer2, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, weapon3, weapon3, weapon3, weapon3, weapon3, weapon3, weapon3, weapon3, weapon1, lazerBlink2, anim_1, anim_2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"350, 140, 140, 140, 140, 140, 140, 170, 171, 172, 173, 174, 175, 176, 177, 140, 340, 340, 130\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w-0, h-24, h-16, h-8, h+8, h+16, h+24, h+0, h+45, h+90, h+135, h+180, h-135, h-90, h-45, h-0, w-0, w-0, w-0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 11, 12, 12, 11, 10, 11, 11, 11, 10, 10, 10, 10, 10, 13, 100, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"50, 30, 30, 30, 30, 30, 30, 20, 20, 20, 20, 20, 20, 20, 20, 30, 0, 0, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"280, 280, 280, 280, 280, 280, 280, 62, 62, 62, 62, 62, 62, 62, 62, 280, 280, 280, 280\" />";
str = str + "<var name=\"clip\" value=\"4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 4, 4\" />";
str = str + "<var name=\"shotsTime\" value=\"140, 140, 140, 140, 140, 140, 140, 8, 8, 8, 8, 8, 8, 8, 8, 140, 140, 140, 140\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_3_1l\">";
str = str + "<var name=\"base\" value=\"boss_3_1l\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"1500\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "</object> ";
str = str + "<object name=\"boss_3_1r\">";
str = str + "<var name=\"base\" value=\"boss_3_1r\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"1500\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "</object> ";
str = str + "<object name=\"boss_3_2l\">";
str = str + "<var name=\"base\" value=\"boss_3_2l\" />";
str = str + "<var name=\"gun\" value=\"gun_1, turret_gun\" />";
str = str + "<var name=\"armor\" value=\"1500\" />";
str = str + "<var name=\"bulletType\" value=\"lazerBlink2, lazer2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"340, 350\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+2, w+2\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"0, 50\" />";
str = str + "<var name=\"reloadingTime\" value=\"280, 280\" />";
str = str + "<var name=\"clip\" value=\"4, 4\" />";
str = str + "<var name=\"shotsTime\" value=\"140, 140\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_3_2r\">";
str = str + "<var name=\"base\" value=\"boss_3_2r\" />";
str = str + "<var name=\"gun\" value=\"gun_1, turret_gun\" />";
str = str + "<var name=\"armor\" value=\"1500\" />";
str = str + "<var name=\"bulletType\" value=\"lazerBlink2, lazer2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"340, 350\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+2, w+2\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"0, 50\" />";
str = str + "<var name=\"reloadingTime\" value=\"280, 280\" />";
str = str + "<var name=\"clip\" value=\"4, 4\" />";
str = str + "<var name=\"shotsTime\" value=\"140, 140\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"nforser1\">";
str = str + "<var name=\"base\" value=\"nforser1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot,playerShoot2 , playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 3\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, w+0, w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 15, 15\" />";
str = str + "<var name=\"bulletDamage\" value=\"1, 1, 1\" />";
str = str + "<var name=\"reloadingTime\" value=\"55000, 30, 30\" />";
str = str + "<var name=\"clip\" value=\"1, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"8, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object>";
str = str + "<object name=\"nforser2\">";
str = str + "<var name=\"base\" value=\"nforser2\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot, emptyShoot, emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100, 100, 100\" />";
str = str + "<var name=\"bulletDamage\" value=\"1, 1, 1\" />";
str = str + "<var name=\"reloadingTime\" value=\"55000, 55000, 55000\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"8, 8, 8\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object>";
str = str + "<object name=\"support_dmg\">";
str = str + "<var name=\"base\" value=\"support_dmg\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"180\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object> ";
str = str + "</object>";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"truck3Lin\">";
str = str + "<var name=\"mainObj\" value=\"truck1\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"120\" />";
str = str + "<var name=\"yratio\" value=\"350\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"335\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"700\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"47\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"truck2Lin\">";
str = str + "<var name=\"mainObj\" value=\"carier\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"truck1Lin\">";
str = str + "<var name=\"mainObj\" value=\"carier\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"7\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"400\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"100\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-6\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"support_dmg\">";
str = str + "<var name=\"mainObj\" value=\"support_dmg\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"10\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-100\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"600\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_hit\">";
str = str + "<var name=\"mainObj\" value=\"mine_1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"mine\">";
str = str + "<var name=\"mainObj\" value=\"mine\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"mine_3\">";
str = str + "<var name=\"mainObj\" value=\"mine_3\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"310\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"12\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"mine_orange\">";
str = str + "<var name=\"mainObj\" value=\"mine_orange\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"mine_orange_3\">";
str = str + "<var name=\"mainObj\" value=\"mine_orange_3\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"310\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"15\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"mine_yellow\">";
str = str + "<var name=\"mainObj\" value=\"mine_yellow\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"mine_yellow_3\">";
str = str + "<var name=\"mainObj\" value=\"mine_yellow_3\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"310\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"10\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"kamikadze\">";
str = str + "<var name=\"mainObj\" value=\"kamikadze\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"310\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"70\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-15\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"kamikadze_s\">";
str = str + "<var name=\"mainObj\" value=\"kamikadze\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"310\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"7\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1l\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_1l\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"310\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"12\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1ls\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_1ls\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"12\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"800\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"nforser1_s\">";
str = str + "<var name=\"mainObj\" value=\"nforser1\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"310\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"7\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"emitted\">";
str = str + "<var name=\"mainObj\" value=\"kamikadze\" />";
str = str + "<var name=\"way\" value=\"povorot_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"12\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"600\" />";
str = str + "<var name=\"endFrame\" value=\"900\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"30\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"emitted_f\">";
str = str + "<var name=\"mainObj\" value=\"kamikadze\" />";
str = str + "<var name=\"way\" value=\"povorot_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"12\" />";
str = str + "<var name=\"rotate\" value=\"-90\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"600\" />";
str = str + "<var name=\"endFrame\" value=\"900\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"30\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"emitted_m\">";
str = str + "<var name=\"mainObj\" value=\"kamikadze_m\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"14\" />";
str = str + "<var name=\"rotate\" value=\"35\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"emitted_mf\">";
str = str + "<var name=\"mainObj\" value=\"kamikadze_m\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"15\" />";
str = str + "<var name=\"rotate\" value=\"145\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_1\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"150\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"400\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"150\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-4\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1f\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_1\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"-150\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"400\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"150\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-4\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1k\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_1\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"250\" />";
str = str + "<var name=\"yratio\" value=\"300\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"-0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"130\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"-1\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1kf\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_1\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"250\" />";
str = str + "<var name=\"yratio\" value=\"300\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"130\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_11\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_11\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"70\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"250\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"100\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-10\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_11f\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_11\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"70\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"250\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"100\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-10\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_12\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_12\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"250\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"300\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"110\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"-8\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_12f\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_12\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"300\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"300\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"110\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"8\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_13\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_11\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"250\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"70\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"200\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"900\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"40\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"4\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_14\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_11\" />";
str = str + "<var name=\"way\" value=\"tang_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"130\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"200\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"50\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-10\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"300\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"70\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2k\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"250\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"330\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"110\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"-8\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2kf\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"300\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"330\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"110\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"8\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2m\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_2m\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"400\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"7\" />";
str = str + "<var name=\"rotate\" value=\"30\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-40\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"470\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"30\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2mf\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_2m\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"400\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"7\" />";
str = str + "<var name=\"rotate\" value=\"-30\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"-40\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"470\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"30\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_3k\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_3k\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"300\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"110\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_3kf\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_3k\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"300\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"-110\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_4\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_4\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"10\" />";
str = str + "<var name=\"yratio\" value=\"20\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"200\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_1\">";
str = str + "<var name=\"mainObj\" value=\"rocketer_1\" />";
str = str + "<var name=\"way\" value=\"povorot_way\" />";
str = str + "<var name=\"xratio\" value=\"150\" />";
str = str + "<var name=\"yratio\" value=\"170\" />";
str = str + "<var name=\"mratio\" value=\"16\" />";
str = str + "<var name=\"rotate\" value=\"-140\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"550\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"80\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"6\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_1f\">";
str = str + "<var name=\"mainObj\" value=\"rocketer_1\" />";
str = str + "<var name=\"way\" value=\"povorot_way\" />";
str = str + "<var name=\"xratio\" value=\"150\" />";
str = str + "<var name=\"yratio\" value=\"170\" />";
str = str + "<var name=\"mratio\" value=\"16\" />";
str = str + "<var name=\"rotate\" value=\"140\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"550\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"80\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"-6\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_2\">";
str = str + "<var name=\"mainObj\" value=\"rocketer_2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"-150\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"200\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"60\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"2\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-1\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_2f\">";
str = str + "<var name=\"mainObj\" value=\"rocketer_2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"-30\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"350\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"200\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"-2\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-1\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_4\">";
str = str + "<var name=\"mainObj\" value=\"rocketer_4\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"60\" />";
str = str + "<var name=\"yratio\" value=\"30\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"200\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"miniboss\">";
str = str + "<var name=\"mainObj\" value=\"miniboss\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"30\" />";
str = str + "<var name=\"yratio\" value=\"70\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"240\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_2\">";
str = str + "<var name=\"mainObj\" value=\"boss_2\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"50\" />";
str = str + "<var name=\"yratio\" value=\"20\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"220\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"110\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_3\">";
str = str + "<var name=\"mainObj\" value=\"boss_3\" />";
str = str + "<var name=\"way\" value=\"boss_3_way\" />";
str = str + "<var name=\"xratio\" value=\"60\" />";
str = str + "<var name=\"yratio\" value=\"70\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"220\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"105\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"carier\">";
str = str + "<var name=\"mainObj\" value=\"carier\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"350\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"450\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"700\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"130\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"turret_gun\">";
str = str + "<var name=\"mainObj\" value=\"tower_1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"spaceport\">";
str = str + "<var name=\"mainObj\" value=\"spaceport\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"spaceport_up\">";
str = str + "<var name=\"mainObj\" value=\"spaceport_up\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"spaceport_right\">";
str = str + "<var name=\"mainObj\" value=\"spaceport_right\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"spaceport_right_up\">";
str = str + "<var name=\"mainObj\" value=\"spaceport_right_up\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"exploder1\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"20\" />";
str = str + "<var name=\"splashDelay\" value=\"3\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"exploder2\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint_n\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"2\" />";
str = str + "<var name=\"damageRadius\" value=\"80\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"base_start1\">";
str = str + "<var name=\"linkage\" value=\"base_start1\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base_start1_right\">";
str = str + "<var name=\"linkage\" value=\"base_start1_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base_start2\">";
str = str + "<var name=\"linkage\" value=\"base_start2\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base_start2_right\">";
str = str + "<var name=\"linkage\" value=\"base_start2_right\" > </var>";
str = str + "<var name=\"armor\" value=\"100\" /> ";
str = str + "<var name=\"splashDamage\" value=\"100\" /> ";
str = str + "<var name=\"damageRadius\" value=\"250\" /> ";
str = str + "<var name=\"splashDelay\" value=\"6\" /> ";
str = str + "<var name=\"top\" value=\"0\" /> ";
str = str + "<var name=\"ignoreHit\" value=\"1\" /> ";
str = str + "<var name=\"ignoreSplash\" value=\"1\" /> ";
str = str + "<var name=\"ignoreDirect\" value=\"1\" /> ";
str = str + "<var name=\"immortal\" value=\"1\" /> ";
str = str + "</object>";
str = str + "<object name=\"base_end1\">";
str = str + "<var name=\"linkage\" value=\"base_end1\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base_end1_right\">";
str = str + "<var name=\"linkage\" value=\"base_end1_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base_end2\">";
str = str + "<var name=\"linkage\" value=\"base_end2\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base_end2_right\">";
str = str + "<var name=\"linkage\" value=\"base_end2_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base01\">";
str = str + "<var name=\"linkage\" value=\"base01\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base01_right\">";
str = str + "<var name=\"linkage\" value=\"base01_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base03\">";
str = str + "<var name=\"linkage\" value=\"base03\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base03_right\">";
str = str + "<var name=\"linkage\" value=\"base03_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base02a\">";
str = str + "<var name=\"linkage\" value=\"base02a\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base02a_right\">";
str = str + "<var name=\"linkage\" value=\"base02a_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base04\">";
str = str + "<var name=\"linkage\" value=\"base04\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base04_right\">";
str = str + "<var name=\"linkage\" value=\"base04_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base02\">";
str = str + "<var name=\"linkage\" value=\"base02\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base02_right\">";
str = str + "<var name=\"linkage\" value=\"base02_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base01a\">";
str = str + "<var name=\"linkage\" value=\"base01a\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base01a_right\">";
str = str + "<var name=\"linkage\" value=\"base01a_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base03a\">";
str = str + "<var name=\"linkage\" value=\"base03a\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base03a_right\">";
str = str + "<var name=\"linkage\" value=\"base03a_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base04a\">";
str = str + "<var name=\"linkage\" value=\"base04a\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base04a_right\">";
str = str + "<var name=\"linkage\" value=\"base04a_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"detail01\">";
str = str + "<var name=\"linkage\" value=\"detail01\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"detail01_right\">";
str = str + "<var name=\"linkage\" value=\"detail01_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"support01\">";
str = str + "<var name=\"linkage\" value=\"support01\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"support02\">";
str = str + "<var name=\"linkage\" value=\"support02\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"support02_right\">";
str = str + "<var name=\"linkage\" value=\"support02_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"support03\">";
str = str + "<var name=\"linkage\" value=\"support03\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"support03_right\">";
str = str + "<var name=\"linkage\" value=\"support03_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"support04\">";
str = str + "<var name=\"linkage\" value=\"support04\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"support04_right\">";
str = str + "<var name=\"linkage\" value=\"support04_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"luna01\">";
str = str + "<var name=\"linkage\" value=\"luna_02\" />";
str = str + "<var name=\"armor\" value=\"300\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"luna02\">";
str = str + "<var name=\"linkage\" value=\"luna_01\" />";
str = str + "<var name=\"armor\" value=\"190\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"luna03\">";
str = str + "<var name=\"linkage\" value=\"luna_03\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"explo\">";
str = str + "<var name=\"linkage\" value=\"explo\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"barrel\">";
str = str + "<var name=\"linkage\" value=\"barrel\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"splashDamage\" value=\"50\" />";
str = str + "<var name=\"damageRadius\" value=\"100\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1_en\" >Galaxy Defender\n";
str = str + "Galaxy Defender is the modern version of Chandrayaan-1 which is India`s first mission to the Moon launched by India`s national space agency";
str = str + "the Indian Space Research Organisation (ISRO). The unmanned lunar exploration mission includes a lunar orbiter and an impactor.\n\n";
str = str + "Frontier fort.\n";
str = str + "India launched the spacecraft by a modified version of the PSLV C11 on 22 October 2008.</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"100\" UAARotationFactor=\"13.0\" /> ";
str = str + "<object name=\"kamikadze_m1\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"750\" movedWayOffset=\"25\" />";
str = str + "<object name=\"kamikadze_m2\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"26\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"765\" movedWayOffset=\"26\" />";
str = str + "<object name=\"kamikadze_m3\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"27\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"780\" movedWayOffset=\"27\" />";
str = str + "<object name=\"kamikadze_m4\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"28\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"795\" movedWayOffset=\"28\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" reloadingTime=\"60000, 60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"250\" movedWayXSpeed=\"-3\" movedWayOffset=\"58\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"50\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"250\" movedWayXSpeed=\"-3\" movedWayOffset=\"54\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"150\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"250\" movedWayXSpeed=\"-3\" movedWayOffset=\"50\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60000, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60000, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"55\" cannonTimeOffset=\"5, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"52\" cannonTimeOffset=\"0, 0, 0\" startFrame=\"50\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"49\" cannonTimeOffset=\"-5, 0, 0\" startFrame=\"100\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"46\" cannonTimeOffset=\"-10, 0, 0\" startFrame=\"150\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"43\" cannonTimeOffset=\"-15, 0, 0\" startFrame=\"200\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"40\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"90\" endFrame=\"430\" />";
str = str + "<object yoffset=\"4.65\" xoffset=\"310\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"4.65\" xoffset=\"240\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"345\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"205\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"4.75\" xoffset=\"380\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"4.75\" xoffset=\"170\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"415\" tank=\"kamikadze\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"135\" tank=\"kamikadze\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"90\" endFrame=\"430\" />";
str = str + "<object yoffset=\"5.05\" xoffset=\"300\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"5.05\" xoffset=\"250\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"325\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"225\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"5.15\" xoffset=\"350\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"5.15\" xoffset=\"200\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"375\" tank=\"kamikadze\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"175\" tank=\"kamikadze\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"90\" endFrame=\"430\" />";
str = str + "<object yoffset=\"5.45\" xoffset=\"310\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"5.45\" xoffset=\"240\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"345\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"205\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"5.55\" xoffset=\"380\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"5.55\" xoffset=\"170\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"415\" tank=\"kamikadze\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"135\" tank=\"kamikadze\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"175\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"375\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"6.3\" tank=\"rocketer_4\" movedWayOffset=\"90\" bossBar=\"1\" armor=\"500\" loot=\"miniHealth, weapon2\" lootXoffset=\"0, 50\" lootYoffset=\"50, 0\" autoloot=\"0, 0\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"70\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"68\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"50\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"66\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"100\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"64\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"150\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"62\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"200\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"60\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.0\" tank=\"carier\" bossBar=\"1\" armor=\"800\" EC=\"kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf , kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf\" ECCount=\"3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3\" ECTime=\"700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700\" ECXOffset=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" ECYOffset=\"-30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30\" ECTimeOffset=\"440, 455, 470, 485, 500, 515, 530, 545, 560, 575, 590, 605, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225, 240, 255\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment1_en\" >MISSION\n";
str = str + "The mission is a major boost to India`s space program, as India competes with Asian nations China and Japan in exploring the Moon. The vehicle was successfully inserted into lunar orbit on 8 November 2008.On November 14, 2008, the Moon Impact Probe separated from the Moon-orbiting Chandrayaan at 20:06 and impacted the lunar south pole in a controlled manner, making India the fourth country to place its flag on the Moon.</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"50\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"interceptor_3\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" /> ";
str = str + "<object name=\"interceptor_33\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" /> ";
str = str + "<object name=\"interceptor_3f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" />";
str = str + "<object name=\"interceptor_33f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" />";
str = str + "<object name=\"rocketer_2\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"rocketer_22\" reloadingTime=\"30, 60000, 60000\" /> ";
str = str + "<object name=\"rocketer_22\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"rocketer_22\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" /> ";
str = str + "<object name=\"rocketer_2f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"rocketer_22\" reloadingTime=\"30, 60000, 60000\" />";
str = str + "<object name=\"rocketer_22f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"rocketer_22\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"80\" /> ";
str = str + "<object name=\"interceptor_11\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"100\" /> ";
str = str + "<object name=\"interceptor_111\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"120\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"80\" />";
str = str + "<object name=\"interceptor_11f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"100\" />";
str = str + "<object name=\"interceptor_111f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"120\" />";
str = str + "<object name=\"interceptor_1fd\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"100\" />";
str = str + "<object name=\"interceptor_11fd\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"150\" />";
str = str + "<object name=\"interceptor_111fd\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"200\" />";
str = str + "<object name=\"interceptor_1v\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" rotate=\"70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"80\" /> ";
str = str + "<object name=\"interceptor_11v\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" rotate=\"70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"100\" /> ";
str = str + "<object name=\"interceptor_111v\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" rotate=\"70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"120\" /> ";
str = str + "<object name=\"interceptor_1fv\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" rotate=\"-70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"80\" />";
str = str + "<object name=\"interceptor_11fv\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" rotate=\"-70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"100\" />";
str = str + "<object name=\"interceptor_111fv\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" rotate=\"-70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"120\" />";
str = str + "<object name=\"carier\" tank=\"miniboss\" bigObject=\"1\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.0\" xoffset=\"420\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"310\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"luna01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"320\" tank=\"turret_gun\" mainObj=\"tower_1r\" reloadingTime=\"60000\" loot=\"weapon2\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" gun=\"radar\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"2.25\" xoffset=\"120\" tank=\"turret_gun\" reloadingTime=\"60000\" loot=\"miniHealth\" lootXoffset=\"20\" lootYoffset=\"0\" autoloot=\"0\" gun=\"radar\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"150\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" loot=\"lazer, lazer, miniHealth\" lootXoffset=\"0, 30, -30\" lootYoffset=\"-30, 30, 0\" autoloot=\"0 ,0 ,0\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"150\" tank=\"spaceport_up\" mainObj=\"spaceport_up_t\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.7\" armor=\"300\" xoffset=\"400\" tank=\"truck1Lin\" EC=\" interceptor_111fd, interceptor_11fd, interceptor_1fd\" ECCount=\"2, 2, 2\" ECTime=\"50, 50, 50\" ECXOffset=\"0, 0, 0\" ECYOffset=\"40, -0, -40\" ECTimeOffset=\"20, 15, 10\" loot=\"lazer, miniHealth, miniHealth\" lootXoffset=\"0, 30, -30\" lootYoffset=\"-30, 30, 0\" autoloot=\"0 ,0 ,0\" bossBar=\"1\" />";
str = str + "<object yoffset=\"6.2\" armor=\"360\" xoffset=\"150\" tank=\"truck1Lin\" EC=\" rocketer_2, rocketer_22 \" ECCount=\"2, 2\" ECTime=\"40, 40\" ECXOffset=\"0, -30 \" ECYOffset=\"0, -40\" ECTimeOffset=\"10, 5\" loot=\"lazer, miniHealth, miniHealth\" lootXoffset=\"0, 30, -30\" lootYoffset=\"-30, 30, 0\" autoloot=\"0 ,0 ,0\" bossBar=\"1\" />";
str = str + "<object yoffset=\"7.0\" armor=\"420\" xoffset=\"400\" tank=\"truck1Lin\" EC=\" interceptor_3f, interceptor_33f\" ECCount=\"2, 2\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-0, -40\" ECTimeOffset=\"10, 5\" bossBar=\"1\" />";
str = str + "<object yoffset=\"7.6\" xoffset=\"100\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"100\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"100\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"90\" endFrame=\"450\" />";
str = str + "<object yoffset=\"9.15\" xoffset=\"300\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"420\" />";
str = str + "<object yoffset=\"9.15\" xoffset=\"250\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"420\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"325\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"390\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"225\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"390\" />";
str = str + "<object yoffset=\"9.25\" xoffset=\"350\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"360\" />";
str = str + "<object yoffset=\"9.25\" xoffset=\"200\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"360\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"375\" tank=\"kamikadze\" endFrame=\"330\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"175\" tank=\"kamikadze\" endFrame=\"330\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"90\" endFrame=\"400\" />";
str = str + "<object yoffset=\"9.45\" xoffset=\"310\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"370\" />";
str = str + "<object yoffset=\"9.45\" xoffset=\"240\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"370\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"345\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"340\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"205\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"340\" />";
str = str + "<object yoffset=\"9.55\" xoffset=\"380\" tank=\"kamikadze\" movedWayOffset=\"75\" />";
str = str + "<object yoffset=\"9.55\" xoffset=\"170\" tank=\"kamikadze\" movedWayOffset=\"75\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"415\" tank=\"kamikadze\" endFrame=\"280\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"135\" tank=\"kamikadze\" endFrame=\"280\" />";
str = str + "<object yoffset=\"10.0\" tank=\"miniboss\" bossBar=\"1\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment1_en\" >Galaxy Defender\n";
str = str + "The MIP impacted near the crater Shackleton, at the lunar south pole, at 20:31 on 14 November 2008 releasing subsurface debris that could be analysed for presence of water ice.The estimated cost for the project is Rs. 386 crore (US$ 80 million).</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"50\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />";
str = str + "<object name=\"mine_orange_3\" tank=\"mine_orange_3\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_orange_2\" tank=\"mine_orange\" mainObj=\"mine_orange_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_orange_3\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_yellow_22\" tank=\"mine_yellow\" mainObj=\"mine_yellow_4\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" dieImmediatly=\"0\" />";
str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_yellow_4\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</object>";
str = str + "<array name=\"level\"> ";
str = str + "<object yoffset=\"0.9\" xoffset=\"175\" tank=\"turret_gun\" reloadingTime=\"60000\" loot=\"miniHealth\" lootXoffset=\"20\" lootYoffset=\"0\" autoloot=\"0\" gun=\"radar\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"250\" tank=\"turret_gun\" reloadingTime=\"30\" />";
str = str + "<object yoffset=\"2.35\" xoffset=\"200\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"400\" tank=\"turret_gun\" reloadingTime=\"30\" />";
str = str + "<object yoffset=\"3.15\" xoffset=\"300\" tank=\"turret_gun\" reloadingTime=\"30\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"80\" tank=\"turret_gun\" reloadingTime=\"60000\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" mainObj=\"tower_1r\" gun=\"radar\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"200\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"8.2\" tank=\"support_dmg\" armor=\"150\" />";
str = str + "<object yoffset=\"9.3\" tank=\"support_dmg\" armor=\"150\" xoffset=\"400\" />";
str = str + "<object yoffset=\"10.3\" tank=\"support_dmg\" armor=\"150\" />";
str = str + "<object yoffset=\"10.3\" tank=\"support_dmg\" armor=\"150\" xoffset=\"400\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"60000, 20, 20\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" mainObj=\"tower_3r\" gun=\"radar, turret_gun, turret_gun\" cannonAngle=\"h+0, h+90, h+45\" bulletType=\"weapon0, lazer, lazer\" cannonTimeOffset=\"0, 0, -10\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"60000, 20, 20\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" mainObj=\"tower_3\" gun=\"radar, turret_gun, turret_gun\" cannonAngle=\"h+0, h-90, h-45\" bulletType=\"weapon0, lazer, lazer\" cannonTimeOffset=\"0, 0, -10\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"0\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"425\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"100\" object=\"luna01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"550\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"165\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"-50\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"270\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"520\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"200\" object=\"luna01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"450\" object=\"luna01\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"4.9\" xoffset=\"70\" object=\"luna01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"350\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"30\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"520\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.35\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"20\" cannonAngle=\"h-90\" bulletType=\"lazer\" bulletDamage=\"30\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"20\" cannonAngle=\"h+90\" bulletType=\"lazer\" bulletDamage=\"30\" cannonTimeOffset=\"0\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"0\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"550\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.5\" tank=\"support_dmg\" armor=\"150\" />";
str = str + "<object yoffset=\"6.5\" tank=\"support_dmg\" armor=\"150\" xoffset=\"400\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"9.0\" xoffset=\"-0\" object=\"base03_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"base_end1\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"7.65\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"325\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"225\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"55\" cannonTimeOffset=\"5, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"52\" cannonTimeOffset=\"0, 0, 0\" startFrame=\"50\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"49\" cannonTimeOffset=\"-5, 0, 0\" startFrame=\"100\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"46\" cannonTimeOffset=\"-10, 0, 0\" startFrame=\"150\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"43\" cannonTimeOffset=\"-15, 0, 0\" startFrame=\"200\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"40\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"325\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"425\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"235\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"125\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"11.1\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"11.4\" tank=\"support_dmg\" armor=\"150\" xoffset=\"400\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"150\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"150\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"250\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"250\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"350\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"350\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"450\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"450\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"100\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"100\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"200\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"200\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"300\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"300\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"400\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"400\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment1_en\" >Galaxy Defender\n";
str = str + "The remote sensing lunar satellite had a weight of 1,380 kilograms (3,042 lb) at launch and 675 kilograms (1,488 lb) in lunar orbit and carries high resolution remote sensing equipment for visible, near infrared, and soft and hard X-ray frequencies.</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"50\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />";
str = str + "<object name=\"mine_orange_3\" tank=\"mine_orange_3\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_orange_2\" tank=\"mine_orange\" mainObj=\"mine_orange_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_orange_3\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_yellow_22\" tank=\"mine_yellow\" mainObj=\"mine_yellow_4\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" dieImmediatly=\"0\" />";
str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_yellow_4\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</object>";
str = str + "<array name=\"level\"> ";
str = str + "<object yoffset=\"0.4\" xoffset=\"80\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"165\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.05\" xoffset=\"70\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"400\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"425\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"100\" object=\"luna01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"2.75\" xoffset=\"550\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.45\" xoffset=\"200\" tank=\"turret_gun\" reloadingTime=\"30\" armor=\"60\" loot=\"weapon1\" lootXoffset=\"20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"1.95\" xoffset=\"350\" tank=\"turret_gun\" reloadingTime=\"30\" armor=\"60\" mainObj=\"tower_1r\" loot=\"weapon1\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"2.45\" xoffset=\"200\" tank=\"turret_gun\" reloadingTime=\"60000\" gun=\"radar\" cannonAngle=\"h+0\" loot=\"miniHealth\" lootXoffset=\"20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"-0\" object=\"support02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.3\" tank=\"support_dmg\" xoffset=\"400\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"5.0\" xoffset=\"-0\" object=\"base03_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"-0\" object=\"base02_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.05\" tank=\"support_dmg\" xoffset=\"400\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"-0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"-0\" object=\"base01a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.4\" tank=\"support_dmg\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.85\" xoffset=\"80\" object=\"detail01\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"30, 50, 60\" lootYoffset=\"50, 100, 80\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"150\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"150\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"250\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"250\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"450\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"450\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"100\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"100\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"200\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"200\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"300\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"300\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"400\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"400\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"100\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"300\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"300\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"325\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"350\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"375\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"400\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"250\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"225\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"200\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"175\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"150\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"275\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"225\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"325\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"175\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"375\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"200\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"175\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"375\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"150\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"400\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"250\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"300\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.65\" xoffset=\"430\" tank=\"turret_gun\" reloadingTime=\"30\" armor=\"60\" mainObj=\"tower_1r\" loot=\"weapon1\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"5.65\" xoffset=\"120\" tank=\"turret_gun\" reloadingTime=\"30\" armor=\"60\" loot=\"weapon1\" lootXoffset=\"20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.4\" tank=\"rocketer_4\" loot=\"miniHealth, miniHealth, miniHealth\" lootXoffset=\"0, 60, -40\" lootYoffset=\"-20, 0, -60\" autoloot=\"0, 0, 0\" movedWayOffset=\"120\" />";
str = str + "<object yoffset=\"9.9\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.9\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
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str = str + "<object yoffset=\"11.9\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\" />";
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str = str + "<object yoffset=\"11.35\" xoffset=\"0\" object=\"support02_right\" />";
str = str + "<object yoffset=\"11.15\" xoffset=\"-60\" object=\"support02\" />";
str = str + "<object yoffset=\"10.15\" xoffset=\"350\" tank=\"turret_gun\" reloadingTime=\"60000, 20, 20\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" mainObj=\"tower_3r\" gun=\"radar, turret_gun, turret_gun\" cannonAngle=\"h+0, h+90, h+45\" bulletType=\"weapon0, lazer, lazer\" cannonTimeOffset=\"0, 0, -10\" />";
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str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1_en\" >Galaxy Defender\n";
str = str + "Over a two-year period, it is intended to survey the lunar surface to produce a complete map of its chemical characteristics and 3-dimensional topography. The polar regions are of special interest, as they might contain ice. The lunar mission carries five ISRO payloads and six payloads from other international space agencies including NASA, ESA, and the Bulgarian Aerospace Agency, which were carried free of cost.`</var>";
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str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_3\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" /> ";
str = str + "<object name=\"interceptor_33\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" /> ";
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str = str + "<object name=\"interceptor_33f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" />";
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str = str + "<object name=\"emitted_mf\" xoffset=\"375\" tank=\"emitted_mf\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"-20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" startFrame=\"100\" mratio=\"18\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" startFrame=\"100\" mratio=\"18\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"50\" UAARotationFactor=\"13.0\" /> ";
str = str + "<object name=\"interceptor_1l\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"11.0\" /> ";
str = str + "<object name=\"interceptor_1lm\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"11.0\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object name=\"interceptor_1lb\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"11.0\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" /> ";
str = str + "<object name=\"nforser1_s\" tank=\"nforser1_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"mine_orange_3\" tank=\"mine_orange_3\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_orange_2\" tank=\"mine_orange\" mainObj=\"mine_orange_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_orange_3\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_yellow_22\" tank=\"mine_yellow\" mainObj=\"mine_yellow_4\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" dieImmediatly=\"0\" />";
str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_yellow_4\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_orange_4\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
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str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.65\" xoffset=\"80\" object=\"detail01\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"30, 50, 60\" lootYoffset=\"50, 100, 80\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />";
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str = str + "<object yoffset=\"9.8\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"2.8\" xoffset=\"0\" object=\"base03_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"0\" object=\"base02_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"0\" object=\"base01_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"9.8\" xoffset=\"0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"55\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"52\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"50\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"49\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"100\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"46\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"150\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"43\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"200\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"40\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"55\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"52\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"50\" />";
str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"49\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"100\" />";
str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"46\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"150\" />";
str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"43\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"200\" />";
str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"40\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"30\" />";
str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"60\" />";
str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"90\" />";
str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"120\" />";
str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"30\" />";
str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"60\" />";
str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"90\" />";
str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"120\" />";
str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"70\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"68\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"50\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"66\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"100\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"64\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"150\" />";
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str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" />";
str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" />";
str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" />";
str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" />";
str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" />";
str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"3.35\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"70\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-15, 0, 0\" />";
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str = str + "<object yoffset=\"3.35\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"66\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"100\" />";
str = str + "<object yoffset=\"3.35\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"64\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"150\" />";
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str = str + "<object yoffset=\"3.35\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" />";
str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" />";
str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" />";
str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" />";
str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" />";
str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"120\" tank=\"spaceport_up\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.95\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"430\" tank=\"spaceport_right\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"430\" tank=\"spaceport_right_up\" EC=\"emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"10, -25, 10, -25, 10, -25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"6.6\" tank=\"support_dmg\" xoffset=\"425\" startFrame=\"1\" endFrame=\"500\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"430\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"120\" tank=\"spaceport_up\" mainObj=\"spaceport_up_t\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"60\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"5\" xratio=\"200\" rotate=\"20\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"12, 12\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"8.9\" tank=\"support_dmg\" xoffset=\"425\" startFrame=\"100\" endFrame=\"350\" />";
str = str + "<object yoffset=\"9.15\" xoffset=\"0\" object=\"support02_right\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"400\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"325\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"70\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"68\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"50\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"66\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"100\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"64\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"150\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"62\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"200\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.15\" xoffset=\"550\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"5\" xratio=\"200\" rotate=\"160\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"12, 12\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"10.3\" tank=\"support_dmg\" xoffset=\"-75\" startFrame=\"350\" endFrame=\"100\" />";
str = str + "<object yoffset=\"10.4\" tank=\"support_dmg\" xoffset=\"-75\" startFrame=\"350\" endFrame=\"100\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"120\" tank=\"spaceport_up\" mainObj=\"spaceport_up_t\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"-0\" object=\"support02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.5\" xoffset=\"-0\" object=\"support04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"-0\" object=\"base03_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"12.8\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"13.8\" xoffset=\"-0\" object=\"base02_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"14.8\" xoffset=\"-0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"15.8\" xoffset=\"-0\" object=\"base01a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"16.8\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"12.8\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"13.8\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"14.8\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"15.8\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />";
str = str + "<object yoffset=\"16.8\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"0\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"5\" xratio=\"200\" rotate=\"20\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"12, 12\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"12.6\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"12.6\" xoffset=\"120\" tank=\"spaceport_up\" mainObj=\"spaceport_up_t\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"55, 64, 72, 79, 85, 90\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"12.8\" xoffset=\"430\" tank=\"spaceport_right\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"12.8\" xoffset=\"430\" tank=\"spaceport_right_up\" mainObj=\"spaceport_right_up_t\" EC=\"emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"10, -25, 10, -25, 10, -25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.85\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"14.15\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"14.15\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment1_en\" >Objective\n";
str = str + "To design, develop, launch and orbit a spacecraft around the Moon using an Indian-made launch vehicle.Conduct scientific experiments using instruments on-board the spacecraft which will yield the following results:\n";
str = str + "Preparation of a three-dimensional atlas (with high spatial and altitude resolution of 5-10 m) of both the near and far side of the Moon. Chemical and mineralogical mapping of the entire lunar surface at high spatial resolution, mapping particularly the chemical elements Magnesium, Aluminium, Silicon, Calcium, Iron, Titanium, Radon, Uranium, & Thorium.</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />";
str = str + "<object name=\"emitted_mf\" xoffset=\"375\" tank=\"emitted_mf\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"-20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"interceptor_1l\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"interceptor_1lm\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object name=\"interceptor_1lb\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" /> ";
str = str + "<object name=\"kamikadze_m1\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"750\" movedWayOffset=\"25\" />";
str = str + "<object name=\"kamikadze_m2\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"26\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"765\" movedWayOffset=\"26\" />";
str = str + "<object name=\"kamikadze_m3\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"27\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"780\" movedWayOffset=\"27\" />";
str = str + "<object name=\"kamikadze_m4\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"28\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"795\" movedWayOffset=\"28\" />";
str = str + "<object name=\"kamikadze_m1r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"750\" movedWayOffset=\"25\" />";
str = str + "<object name=\"kamikadze_m2r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"26\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"765\" movedWayOffset=\"26\" />";
str = str + "<object name=\"kamikadze_m3r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"27\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"780\" movedWayOffset=\"27\" />";
str = str + "<object name=\"kamikadze_m4r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"28\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"795\" movedWayOffset=\"28\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"7.8\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"7.8\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.65\" tank=\"support_dmg\" xoffset=\"425\" startFrame=\"100\" endFrame=\"350\" />";
str = str + "<object yoffset=\"0.65\" tank=\"support_dmg\" xoffset=\"-75\" startFrame=\"350\" endFrame=\"100\" />";
str = str + "<object yoffset=\"7.75\" tank=\"support_dmg\" xoffset=\"425\" startFrame=\"100\" endFrame=\"350\" />";
str = str + "<object yoffset=\"7.75\" tank=\"support_dmg\" xoffset=\"-75\" startFrame=\"350\" endFrame=\"100\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"275\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.35\" xoffset=\"325\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.45\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.45\" xoffset=\"275\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"2.5\" tank=\"interceptor_2mf\" mainObj=\"interceptor_22\" loot=\"weapon3\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" bossBar=\"1\" />";
str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"30\" />";
str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"60\" />";
str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"90\" />";
str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"120\" />";
str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.0\" tank=\"interceptor_2m\" mainObj=\"interceptor_22\" loot=\"weapon3\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" bossBar=\"1\" />";
str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"30\" />";
str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"60\" />";
str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"90\" />";
str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"120\" />";
str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"70\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"68\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"50\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"66\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"100\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"64\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"150\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"62\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"200\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"60\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"5.3\" tank=\"interceptor_2mf\" mainObj=\"interceptor_22\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" bossBar=\"1\" />";
str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" />";
str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" />";
str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" />";
str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" />";
str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" />";
str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"5.8\" tank=\"interceptor_2m\" mainObj=\"interceptor_22\" loot=\"weapon3\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" bossBar=\"1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"70\" cannonTimeOffset=\"-15, 0, 0\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"68\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"50\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"66\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"100\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"64\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"150\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"62\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"200\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"60\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"325\" tank=\"rocketer_4\" xratio=\"40\" loot=\"miniHealth, miniHealth\" lootXoffset=\"60, -40\" lootYoffset=\"-20, -60\" autoloot=\" 0, 0\" movedWayOffset=\"120\" bossBar=\"1\" />";
str = str + "<object yoffset=\"6.55\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"6.55\" xoffset=\"120\" tank=\"spaceport_up\" mainObj=\"spaceport_up_t\" clip=\"3\" bulletSpeed=\"10\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"0\" object=\"support02_right\" />";
str = str + "<object yoffset=\"7.25\" xoffset=\"275\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" clip=\"3\" bulletSpeed=\"10\" />";
str = str + "<object yoffset=\"8.7\" tank=\"rocketer_1\" />";
str = str + "<object yoffset=\"8.75\" tank=\"rocketer_1\" />";
str = str + "<object yoffset=\"8.8\" tank=\"rocketer_1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"8.85\" tank=\"rocketer_1\" />";
str = str + "<object yoffset=\"8.9\" tank=\"rocketer_1\" />";
str = str + "<object yoffset=\"8.95\" tank=\"rocketer_1\" />";
str = str + "<object yoffset=\"9.0\" tank=\"rocketer_1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.05\" tank=\"rocketer_1\" />";
str = str + "<object yoffset=\"9.1\" tank=\"rocketer_1\" />";
str = str + "<object yoffset=\"9.3\" tank=\"rocketer_1f\" />";
str = str + "<object yoffset=\"9.35\" tank=\"rocketer_1f\" />";
str = str + "<object yoffset=\"9.4\" tank=\"rocketer_1f\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.45\" tank=\"rocketer_1f\" />";
str = str + "<object yoffset=\"9.5\" tank=\"rocketer_1f\" />";
str = str + "<object yoffset=\"9.55\" tank=\"rocketer_1f\" />";
str = str + "<object yoffset=\"9.6\" tank=\"rocketer_1f\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.65\" tank=\"rocketer_1f\" />";
str = str + "<object yoffset=\"9.7\" tank=\"rocketer_1f\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"275\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"90\" endFrame=\"430\" />";
str = str + "<object yoffset=\"10.15\" xoffset=\"300\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"10.15\" xoffset=\"250\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"325\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"225\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"10.25\" xoffset=\"350\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"10.25\" xoffset=\"200\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"375\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"175\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"275\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"90\" endFrame=\"430\" />";
str = str + "<object yoffset=\"10.55\" xoffset=\"310\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"10.55\" xoffset=\"240\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"345\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"205\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"10.65\" xoffset=\"380\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"10.65\" xoffset=\"170\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"415\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"135\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"11.0\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"0, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"150\" endFrame=\"400\" />";
str = str + "<object yoffset=\"11.05\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-10, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"200\" endFrame=\"350\" />";
str = str + "<object yoffset=\"11.1\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-20, 60, 60\" cannonAngle=\"t, t+30, t+30\" />";
str = str + "<object yoffset=\"11.3\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"0, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"400\" endFrame=\"400\" /> ";
str = str + "<object yoffset=\"11.35\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-10, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"350\" endFrame=\"350\" /> ";
str = str + "<object yoffset=\"11.4\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-20, 60, 60\" cannonAngle=\"t, t+30, t+30\" /> ";
str = str + "<object yoffset=\"11.7\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"0, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"150\" endFrame=\"400\" />";
str = str + "<object yoffset=\"11.75\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-10, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"200\" endFrame=\"350\" />";
str = str + "<object yoffset=\"11.8\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-20, 60, 60\" cannonAngle=\"t, t+30, t+30\" />";
str = str + "<object yoffset=\"12.1\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"0, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"400\" endFrame=\"400\" /> ";
str = str + "<object yoffset=\"12.15\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-10, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"350\" endFrame=\"350\" /> ";
str = str + "<object yoffset=\"12.2\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-20, 60, 60\" cannonAngle=\"t, t+30, t+30\" /> ";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_7\">";
str = str + "<var name=\"comment1_en\" >Results\n";
str = str + "The impact of a sub-satellite (Moon Impact Probe \u2014 MIP) on the surface on the Moon as a fore-runner to future soft-landing missions. The Indian manned spacecraft temporary named as Orbital Vehicle intend to be the basis of indigenous Indian human spaceflight program.</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"interceptor_1l\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"interceptor_1lm\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object name=\"interceptor_1lb\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" /> ";
str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />";
str = str + "<object name=\"emitted_mf\" xoffset=\"375\" tank=\"emitted_mf\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"-20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />";
str = str + "<object name=\"mine_orange_3\" tank=\"mine_orange_3\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_orange_2\" tank=\"mine_orange\" mainObj=\"mine_orange_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_orange_3\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_yellow_22\" tank=\"mine_yellow\" mainObj=\"mine_yellow_4\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" dieImmediatly=\"0\" />";
str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_yellow_4\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_orange_4\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.85\" xoffset=\"80\" object=\"detail01\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"30, 50, 60\" lootYoffset=\"50, 100, 80\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"-0\" object=\"support02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"-0\" object=\"support04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"2.0\" xoffset=\"-0\" object=\"base03_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"-0\" object=\"base02_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"-0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"-0\" object=\"base01a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"275\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.05\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"325\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.15\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.35\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.95\" xoffset=\"425\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"120\" tank=\"spaceport_up\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"2.85\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"430\" tank=\"spaceport_right\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"430\" tank=\"spaceport_right_up\" EC=\"emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"10, -25, 10, -25, 10, -25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.2\" tank=\"rocketer_4\" loot=\"miniHealth, miniHealth, miniHealth\" lootXoffset=\"0, 60, -40\" lootYoffset=\"-20, 0, -60\" autoloot=\"0, 0, 0\" movedWayOffset=\"120\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.75\" xoffset=\"325\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.85\" xoffset=\"425\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.95\" xoffset=\"475\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"6.75\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"6.85\" xoffset=\"125\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"6.95\" xoffset=\"75\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"0\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"5\" xratio=\"200\" rotate=\"20\" endFrame=\"-1\" EC=\"mine_yellow_4, mine_41\" ECCount=\"12, 12\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"550\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"5\" xratio=\"200\" rotate=\"160\" endFrame=\"-1\" EC=\"mine_yellow_4, mine_41\" ECCount=\"12, 12\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"-50\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"0\" endFrame=\"-1\" EC=\"mine_orange_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"9.25\" xoffset=\"600\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"180\" endFrame=\"-1\" EC=\"mine_orange_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"175\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"175\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"150\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"150\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"125\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"125\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.55\" xoffset=\"425\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.55\" xoffset=\"425\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.65\" xoffset=\"400\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.65\" xoffset=\"400\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.75\" xoffset=\"375\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.75\" xoffset=\"375\" stank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.4\" tank=\"rocketer_4\" loot=\"weapon3, weapon3, weapon3\" lootXoffset=\"0, 100, -70\" lootYoffset=\"-100, 0, -20\" autoloot=\"0, 0, 0\" movedWayOffset=\"120\" />";
str = str + "<object yoffset=\"10.9\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.9\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"11.6\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"11.6\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"12.9\" xoffset=\"275\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"12.95\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"325\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.05\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.1\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.3\" xoffset=\"275\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.35\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.4\" xoffset=\"325\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.45\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"15.85\" xoffset=\"80\" object=\"detail01\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"30, 50, 60\" lootYoffset=\"50, 100, 80\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"12.0\" xoffset=\"-0\" object=\"base03_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"-0\" object=\"base02_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"-0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"-0\" object=\"base01a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"13.9\" tank=\"rocketer_4\" loot=\"weapon3, weapon3, weapon3\" lootXoffset=\"0, 100, -70\" lootYoffset=\"-50, 0, -80\" autoloot=\"0, 0, 0\" movedWayOffset=\"120\" /> ";
str = str + "<object yoffset=\"15.0\" xoffset=\"400\" tank=\"carier\" mainObj=\"boss_1\" movedWayOffset=\"125\" mratio=\"4\" xratio=\"250\" xratio=\"70\" bossBar=\"1\" /> ";
str = str + "<object yoffset=\"17.5\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"18.5\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"weapon3\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"17.7\" xoffset=\"430\" tank=\"spaceport_right\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"17.7\" xoffset=\"430\" tank=\"spaceport_right_up\" EC=\"emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"10, -25, 10, -25, 10, -25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1_en\" >Galaxy Defender\n";
str = str + "The capsule will be designed to carry three people, and a planned upgraded version will be equipped with a rendezvous and docking capability. In its maiden manned mission, ISRO`s largely autonomous 3-ton capsule will orbit the Earth at 248 miles (400 km) in altitude for up to seven days with a two-person crew on board..</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"2\" splashDamage=\"1000\" damageRadius=\"130\" />";
str = str + "<object name=\"barr_expl_bb\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"2\" splashDamage=\"1500\" damageRadius=\"500\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"50\" UAARotationFactor=\"13.0\" /> ";
str = str + "<object name=\"mine_orange_3\" tank=\"mine_orange_3\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_orange_2\" tank=\"mine_orange\" mainObj=\"mine_orange_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_orange_3\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_yellow_22\" tank=\"mine_yellow\" mainObj=\"mine_yellow_4\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" dieImmediatly=\"0\" />";
str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_yellow_4\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_orange_4\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.7\" xoffset=\"50\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"50\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"200\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"200\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"275\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"275\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"350\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"350\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"500\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"500\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"50\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"50\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"200\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"200\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"275\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"275\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"350\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"350\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"500\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"500\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"50\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"50\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"200\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"200\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"275\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"275\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"350\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"350\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"500\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"500\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" bonus=\"weapon3\" xoffset=\"125\" />";
str = str + "<object yoffset=\"0.75\" bonus=\"weapon3\" xoffset=\"125\" />";
str = str + "<object yoffset=\"0.8\" bonus=\"lazer\" xoffset=\"425\" />";
str = str + "<object yoffset=\"0.75\" bonus=\"lazer\" xoffset=\"425\" />";
str = str + "<object yoffset=\"2.0\" tank=\"rocketer_4\" armor=\"800\" loot=\"weapon3, lazer, miniHealth\" lootXoffset=\"60, -40, 30\" lootYoffset=\"-50, -80, 0\" autoloot=\"0, 0, 0\" movedWayOffset=\"120\" /> ";
str = str + "<object yoffset=\"2.6\" xoffset=\"0\" object=\"support03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"4.5\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"-0\" object=\"base02_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"-0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"3.75\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"4.25\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"275\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"400\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"6.8\" tank=\"miniboss\" bossBar=\"1\" loot=\"weapon3, lazer, miniHealth\" lootXoffset=\"60, -40, 30\" lootYoffset=\"-50, -80, 0\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"8.75\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"9.25\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"250\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"12.1\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"12.1\" xoffset=\"400\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"400\" tank=\"carier\" mainObj=\"boss_1\" movedWayOffset=\"125\" mratio=\"4\" xratio=\"250\" xratio=\"70\" bossBar=\"1\" loot=\"weapon3, lazer, miniHealth\" lootXoffset=\"60, -40, 30\" lootYoffset=\"-50, -80, 0\" autoloot=\"0, 0, 0\" /> ";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"17.5\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"18.5\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"19.6\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"19.5\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"20.5\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"18.6\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"18.75\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"18.9\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" />";
str = str + "<object yoffset=\"18.1\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"18.25\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"18.4\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"19.2\" xoffset=\"275\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"19.9\" xoffset=\"250\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"19.9\" xoffset=\"300\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"20.9\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"20.9\" xoffset=\"400\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"21.2\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"21.2\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"22.0\" tank=\"boss_2\" bossBar=\"1\" child=\"barr_expl_bb\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"22.0\" tank=\"boss_2\" mainObj=\"boss_2_r\" child=\"barr_expl_b\" childXOffset=\"100\" childYOffset=\"0\" loot=\"miniHealth\" lootXoffset=\"50\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"22.0\" tank=\"boss_2\" mainObj=\"boss_2_l\" child=\"barr_expl_b\" childXOffset=\"-100\" childYOffset=\"0\" loot=\"miniHealth\" lootXoffset=\"-50\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment1_en\" >Galaxy Defender\n";
str = str + "The crew vehicle would launch atop of ISRO`s GSLV Mk II, currently under development. The GSLV Mk II features an indigenously developed cryogenic upper-stage engine.</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"2\" splashDamage=\"1500\" damageRadius=\"320\" />";
str = str + "<object name=\"barr_expl_bb\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"2\" splashDamage=\"1500\" damageRadius=\"500\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"13.0\" /> ";
str = str + "<object name=\"kamikadze_m1\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"750\" movedWayOffset=\"25\" />";
str = str + "<object name=\"kamikadze_m2\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"26\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"765\" movedWayOffset=\"26\" />";
str = str + "<object name=\"kamikadze_m3\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"27\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"780\" movedWayOffset=\"27\" />";
str = str + "<object name=\"kamikadze_m4\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"28\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"795\" movedWayOffset=\"28\" />";
str = str + "<object name=\"kamikadze_m1r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"750\" movedWayOffset=\"25\" />";
str = str + "<object name=\"kamikadze_m2r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"26\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"765\" movedWayOffset=\"26\" />";
str = str + "<object name=\"kamikadze_m3r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"27\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"780\" movedWayOffset=\"27\" />";
str = str + "<object name=\"kamikadze_m4r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"28\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"795\" movedWayOffset=\"28\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.4\" bonus=\"weapon2\" xoffset=\"275\" />";
str = str + "<object yoffset=\"0.5\" bonus=\"weapon2\" xoffset=\"275\" />";
str = str + "<object yoffset=\"0.6\" bonus=\"weapon2\" xoffset=\"275\" />";
str = str + "<object yoffset=\"0.7\" bonus=\"weapon2\" xoffset=\"275\" />";
str = str + "<object yoffset=\"1.5\" tank=\"boss_3\" mainObj=\"boss_3_1l\" loot=\"lazer,lazer,lazer,lazer\" lootXoffset=\"30, 50, 60, 80\" lootYoffset=\"30, 50, -30, -50\" autoloot=\"0, 0, 0, 0\" />";
str = str + "<object yoffset=\"1.5\" tank=\"boss_3\" mainObj=\"boss_3_1r\" loot=\"weapon3,weapon3,weapon3,weapon3\" lootXoffset=\"30, 50, 60, 80\" lootYoffset=\"30, 50, -30, -50\" autoloot=\"0, 0, 0, 0\" />";
str = str + "<object yoffset=\"1.5\" tank=\"boss_3\" mainObj=\"boss_3_2l\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"1.5\" tank=\"boss_3\" mainObj=\"boss_3_2r\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"1.5\" tank=\"boss_3\" bossBar=\"1\" child=\"barr_expl_bb\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
countCombo();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]);
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var weaponPoints = new Array();
var klop = 1;
while (foo["p" + klop] != undefined) {
var wp = new Object();
var wmc = foo["p" + klop];
wp.x = wmc._x;
wp.y = wmc._y;
foo.localToGlobal(wp);
weaponPoints.push({mc:wmc, x:wp.x, y:wp.y});
klop++;
}
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "torpedoe") && (!foo.mode)) {
continue;
}
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (name.armor <= 0) {
if (name.mainLinkage == "boss_3_2l") {
var jj = 0;
while (jj < enemyObjects.length) {
if (enemyObjects[jj].mainLinkage == "boss_3_1l") {
enemyObjects[jj].changeArmor(-1000000);
}
jj++;
}
}
if (name.mainLinkage == "boss_3_2r") {
var jj = 0;
while (jj < enemyObjects.length) {
if (enemyObjects[jj].mainLinkage == "boss_3_1r") {
enemyObjects[jj].changeArmor(-1000000);
}
jj++;
}
}
}
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) {
} else if (foo.alreadyHited(staticObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) {
} else if (foo.alreadyHited(enemyObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = enemyObjects[j];
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (name.armor <= 0) {
if (name.mainLinkage == "boss_3_2l") {
var jj = 0;
while (jj < enemyObjects.length) {
if (enemyObjects[jj].mainLinkage == "boss_3_1l") {
enemyObjects[jj].changeArmor(-1000000);
}
jj++;
}
}
if (name.mainLinkage == "boss_3_2r") {
var jj = 0;
while (jj < enemyObjects.length) {
if (enemyObjects[jj].mainLinkage == "boss_3_1r") {
enemyObjects[jj].changeArmor(-1000000);
}
jj++;
}
}
}
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
j++;
}
}
} else if (foo.object == 0) {
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) {
debug("????? ????????? ???????! ???? " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
flag = false;
}
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
if (foo.alreadyHited(_root.bg.player)) {
continue;
}
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
debug("????? ?????????! ???? " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.addEnemy(_root.bg.player);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < staticObjects.length) {
if (staticObjects[i].ignoreDirect) {
} else {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
if (staticObjects[i].immortal) {
debug("????? ?????????? ? ??????????? ????????!");
_root.bg.player.changeArmor(-10000000);
} else {
debug("????? ?????????? ? ??????! ???? " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
_root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (!enemyObjects[i].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[i].armor <= 0) {
} else {
var j = 0;
while (j < enemyObjects.length) {
if (i == j) {
} else if (!enemyObjects[j].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[j].armor <= 0) {
} else {
name_1 = enemyObjects[i];
name_2 = enemyObjects[j];
if (name_1.hitBody.hitTest(name_2.hitBody)) {
if (name_1.dont_smash_me_ally == false) {
name_1.changeArmor(-10000000);
}
if (name_2.dont_smash_me_ally == false) {
name_2.changeArmor(-10000000);
}
break;
}
}
j++;
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
var damage = name.armor;
if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) {
damage = name.directdamage;
}
_root.bg.player.changeArmor(-damage);
debug("????? ?????????? ? ??????! ???? " + damage);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
if (name.mainLinkage == "boss_3_2l") {
var jj = 0;
while (jj < enemyObjects.length) {
if (enemyObjects[jj].mainLinkage == "boss_3_1l") {
enemyObjects[jj].changeArmor(-1000000);
}
jj++;
}
}
if (name.mainLinkage == "boss_3_2r") {
var jj = 0;
while (jj < enemyObjects.length) {
if (enemyObjects[jj].mainLinkage == "boss_3_1r") {
enemyObjects[jj].changeArmor(-1000000);
}
jj++;
}
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20);
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
stopAllEngines();
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
if (_global.gameOver && (!gameInWin)) {
_global.sound.play("playerDead", undefined, true);
title_mc.title.text = ttz.playerDiedTitle;
_global.levelNum--;
} else {
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
_global.sound.play("levelComplete", undefined, true);
}
tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>";
tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>";
tf1.text = _global.rezults.killed;
tf2.text = _global.rezults.survived;
tf3.text = _global.rezults.items;
tf4.text = _global.levelScore;
tf5.text = _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByTime.length) {
var foo = currLevelByTime[i];
if (foo.t <= _global.levelTime) {
makeGameObject.call(this, foo.obj, 0);
currLevelByTime.splice(i, 1);
i--;
}
i++;
}
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, 0);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (mainSegment != oldMainSegment) {
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = foo.yoffset;
if ((vary > oldMainSegment) && (vary <= mainSegment)) {
makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta);
}
i++;
}
}
}
};
_global.initCreateStars = function () {
for (var _local4 in starsS) {
var _local1 = starsS[_local4];
if (!noSet(_local1.linkage)) {
var _local2 = 0;
while (_local2 < _local1.startCount) {
var _local3 = createStar(_local1.linkage, _local1.speed);
_local3._y = Math.floor(Math.random() * 550);
_local2++;
}
}
}
};
_global.createStars = function () {
_root.bg.starz._y = -_root.bg._y;
for (var _local3 in starsS) {
var _local2 = starsS[_local3];
if (!noSet(_local2.linkage)) {
if (Math.random() < _local2.random) {
createStar(_local2.linkage, _local2.speed);
}
}
}
};
_global.createStar = function (link, sp) {
var _local3 = _root.bg.starz.getNextHighestDepth();
var _local2 = _root.bg.starz.attachMovie(link, "star" + _local3, _local3);
_local2.initStar(sp);
return(_local2);
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local5 = _root.bg.player._x;
var _local6 = _root.bg.player._y + _root.bg._y;
var _local8 = _root.fastZone.hitTest(_local5, _local6, 1);
var _local7 = _root.slowZone.hitTest(_local5, _local6, 1);
var _local3 = _global.envS.screenSpeed;
if (_local8) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local7) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local3, _local4, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar.gotoAndStop(Math.round(_local2));
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local6 = _root.bg.splashez;
var _local7 = _local6.depth++;
var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local5 = {x:point.x, y:point.y};
_local6.globalToLocal(_local5);
_local3.moveTo(_local5.x, _local5.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_global.makeBreef = function (done) {
if (done == true) {
if (this.mode == 1) {
while (this.currText < 3) {
if (this.currText == 1) {
var _local5 = this.breefText1;
var _local4 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local5 = this.breefText2;
var _local4 = _root.wnd.intro2;
}
while (this.step < _local5.length) {
_local4.text = _local4.text + _local5.charAt(++this.step);
}
this.currText++;
this.step = -1;
this.step2 = 0;
}
this.mode = 2;
}
} else if (this.mode == 1) {
if (this.currText == 1) {
var _local5 = this.breefText1;
var _local4 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local5 = this.breefText2;
var _local4 = _root.wnd.intro2;
}
if (_global.noSet(this.step)) {
this.step = -1;
}
if (_global.noSet(this.step2)) {
this.step2 = 0;
}
this.step2++;
if (this.step2 >= this.delay) {
this.step2 = 0;
_local4.text = _local4.text + _local5.charAt(++this.step);
_local4.text = _local4.text + _local5.charAt(++this.step);
if (Math.random() < 0.5) {
_global.sound.play("type");
}
}
if (this.step >= _local5.length) {
if (this.currText == 1) {
this.currText = 2;
this.step = -1;
this.step2 = 0;
} else {
this.mode = 2;
}
}
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_root.gui.adder.gotoAndStop(1);
_root.gui.fireRate.gotoAndStop(1);
_root.gui.double.gotoAndStop(1);
_root.gui.speed.gotoAndStop(1);
_global.levelNum++;
if (!_global.noSet(_global.levels["level_" + levelNum])) {
wnd.levelNum.text = _global.levelNum;
wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]);
wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]);
if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) {
wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre];
}
if (_global.noSet(wnd.breefText1)) {
wnd.breefText1 = "";
}
if (_global.noSet(wnd.breefText2)) {
wnd.breefText2 = "";
}
wnd.currText = 1;
var _local3 = _global.levels["level_" + levelNum].typerDelay;
if (_global.noSet(_local3)) {
_local3 = 0;
}
_root.wnd.delay = _local3;
_root.wnd.intro1.text = "";
_root.wnd.intro2.text = "";
_root.wnd.mode = 1;
_root.wnd.onEnterFrame = makeBreef;
}
if (!_global.noSet(_global.levels["level_" + levelNum].story)) {
_root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth());
}
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local5 = b - 360;
var _local6 = b;
var _local7 = b + 360;
var _local11 = _local5 - a;
var _local12 = _local6 - a;
var _local13 = _local7 - a;
var _local8 = Math.abs(_local11);
var _local9 = Math.abs(_local12);
var _local4 = Math.abs(_local13);
var _local2 = Math.min(_local8, _local9);
_local2 = Math.min(_local2, _local4);
if (_local2 == _local8) {
var _local3 = _local5;
}
if (_local2 == _local9) {
var _local3 = _local6;
}
if (_local2 == _local4) {
var _local3 = _local7;
}
return((_local3 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local3 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local3 = _local3 + _local2;
}
_local1++;
}
return(_local3);
};
_global.setPlayerSettings = function (lev) {
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local13 in foo) {
_local4[_local13] = foo[_local13];
}
var _local10 = movingUnits[_local4.tank];
for (var _local13 in _local10) {
if (_global.noSet(_local4[_local13])) {
_local4[_local13] = _local10[_local13];
}
}
var _local8 = mainUnits[_local4.mainObj];
for (var _local13 in _local8) {
if (_global.noSet(_local4[_local13])) {
_local4[_local13] = _local8[_local13];
}
}
var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var _local11 = _local12.depth++;
var _local7 = _local12.attachMovie("enemy", "e" + _local11, 1000000 - _local11);
_local7.initOffset(_local4.bigObject);
_local7.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local7.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor);
} else {
_local7.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath);
}
} else {
_local7.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
_local7.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local7.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score);
_local7.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local7.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local7.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance);
_local7.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
if (_local4.movedWay == 1) {
_local7.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local7.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local7.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local7.dieImmediatly = true;
}
}
if (!_global.noSet(_local4.soundKills)) {
_local7.soundKills = _local4.soundKills;
}
_local7.inQueue();
return(_local7);
}
if (!_global.noSet(foo.object)) {
var _local5 = new Object();
for (var _local13 in foo) {
_local5[_local13] = foo[_local13];
}
var _local9 = standingUnits[_local5.object];
for (var _local13 in _local9) {
if (_global.noSet(_local5[_local13])) {
_local5[_local13] = _local9[_local13];
}
}
var _local12 = this.env;
if (_local5.top == 1) {
_local12 = this.envTop;
}
if (_local5.top == 2) {
_local12 = this.envTop2;
}
var _local11 = _local12.depth++;
var _local7 = _local12.attachMovie(_local5.linkage, "o" + _local11, 1000000 - _local11);
_local7.initOffset(_local5.bigObject);
_local7.initArmor(_local5.armor);
_local7.initScore(_local5.score);
_local7.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot);
_local7.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset);
_local7.setMotion(0, 0);
_local7.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
_local7.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay);
_local7.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount);
_local7.inQueue();
_local7.link = _local5.linkage;
for (var _local13 in _local5) {
if (_global.noSet(_local7[_local13])) {
_local7[_local13] = _local5[_local13];
}
}
return(_local7);
}
if (!_global.noSet(foo.bonus)) {
var _local11 = this.bnz.getNextHighestDepth();
var _local7 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local11, _local11);
_local7.initOffset(foo.bigObject);
bonusObjects.push(_local7);
_local7._x = foo.xoffset;
_local7._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta;
_local7.bonusType = foo.bonus;
_local7.inQueue();
return(_local7);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "endLevel") {
_global.gameOver = true;
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
nextFrame();
Frame 8
stop();
_global.levelNum = 0;
function toggleFullScreen() {
if (Stage.displayState == "normal") {
trace("Full Screen");
_root.escapeButton._alpha = 100;
_root.autoFire = false;
Stage.displayState = "fullScreen";
} else {
_root.autoFire = false;
_root.escapeButton._alpha = 0;
Stage.displayState = "normal";
trace("Normal");
}
}
Stage.scaleMode = "Scale";
Stage.align = "B";
var resizeListener = new Object();
resizeListener.onResize = function () {
autoFire = false;
};
Stage.addListener(resizeListener);
Frame 9
stop();
intro_text.htmlText = _global.envS["textZ_" + language_pre].intro;
Frame 10
prebreefFunc();
water.w.stop();
water.w2.stop();
Frame 11
stop();
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 1072 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function initOffset(bb) {
if (bb == 1) {
bigObject = true;
}
if (bigObject) {
offsetTop = _global.envS.bigTileOffset.top;
offsetBottom = _global.envS.bigTileOffset.bottom;
offsetLeft = _global.envS.bigTileOffset.left;
offsetRight = _global.envS.bigTileOffset.right;
}
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + 400) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (550 - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 550 - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
myClock++;
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
var bigObject = false;
}
Symbol 1073 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var AADistance, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
AADistance = _global.envS.unitAutoAimDistance;
if (_global.noSet(AADistance)) {
AADistance = 50;
}
}
function setEnemyToEnemyCollisionFlag(enable, dont_smash) {
if (enable != undefined) {
enable_enemy_to_enemy_collision = enable;
}
if (dont_smash != undefined) {
dont_smash_me_ally = dont_smash;
}
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local8 = {x:x, y:y};
_parent.localToGlobal(_local8);
var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local10);
var _local18 = _local10.x - _local8.x;
var _local20 = _local10.y - _local8.y;
var _local17 = Math.atan2(_local20, _local18);
speedXY = parseFloat(b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local17);
speedY = speedXY * Math.sin(_local17);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
if (!_global.noSet(yr)) {
AADistance = yr;
}
if (!_global.noSet(r)) {
AARatio = r;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local13 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local12 = Math.atan2(_local5, _local4);
var _local15 = _local13 * Math.cos(rotate + _local12);
var _local16 = _local13 * Math.sin(rotate + _local12);
} else {
var _local15 = _local4;
var _local16 = _local5;
}
way.x = _local15;
way._x = way.x;
way.y = _local16;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local19 = startFrame;
startFrame = endFrame;
endFrame = _local19;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local5 = way.klop._x;
var _local6 = way.klop._y;
_local5 = _local5 * factor;
if (xratio != 100) {
_local5 = _local5 * (xratio / 100);
}
if (yratio != 100) {
_local6 = _local6 * (yratio / 100);
}
if (rotate != 0) {
var _local8 = Math.sqrt((_local5 * _local5) + (_local6 * _local6));
var _local9 = Math.atan2(_local6, _local5);
_local5 = _local8 * Math.cos(rotate + _local9);
_local6 = _local8 * Math.sin(rotate + _local9);
}
way.x = way.x + (-_local5);
way._x = way.x;
way.y = way.y + (-_local6);
way._y = way.y;
var _local17 = way.klop._x;
var _local18 = way.klop._y;
}
var _local7 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local7 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local7 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local7 = _local7 + (_local7 - endFrame);
}
if (wayCycle == 3) {
_local7 = (startFrame + (_local7 - endFrame)) - 1;
}
}
if ((wayDir < 0) && (_local7 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local7 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local7 = startFrame + (startFrame - _local7);
}
if (wayCycle == 3) {
_local7 = endFrame - (startFrame - _local7);
}
}
if (firstStep != 0) {
_local7 = firstStep;
firstStep = 0;
}
var _local17 = way.klop._x;
var _local18 = way.klop._y;
way.gotoAndStop(_local7);
var _local5 = way.klop._x - _local17;
_local5 = _local5 * factor;
var _local6 = way.klop._y - _local18;
if (xratio != 100) {
_local5 = _local5 * (xratio / 100);
}
if (yratio != 100) {
_local6 = _local6 * (yratio / 100);
}
if (rotate != 0) {
var _local8 = Math.sqrt((_local5 * _local5) + (_local6 * _local6));
var _local9 = Math.atan2(_local6, _local5);
speedX = _local8 * Math.cos(rotate + _local9);
speedY = _local8 * Math.sin(rotate + _local9);
} else {
speedX = _local5;
speedY = _local6;
}
var _local19 = 0;
var _local20 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local19 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local6 = -_root.bg.speedY;
} else {
_local6 = -movedWayYSpeed;
}
speedY = speedY + _local6;
_local20 = -_local6;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local12 = line.getRect(this);
baseRotateCount = Math.atan2(_local12.yMax + _local12.yMin, _local12.xMax + _local12.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
} else if (followPlayer) {
var _local15 = {x:x, y:y};
_parent.localToGlobal(_local15);
var _local16 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local16);
var _local13 = _local16.x - _local15.x;
var _local14 = _local16.y - _local15.y;
var _local21 = Math.sqrt((_local13 * _local13) + (_local14 * _local14));
var _local11 = Math.atan2(_local14, _local13);
if (!_global.noSet(AARatio)) {
var _local10 = Math.atan2(speedY, speedX) * _global.PI2;
_local10 = _local10 + _global.getAngleDelta(_local10, _local11 * _global.PI2, AARatio);
_local11 = _local10 / _global.PI2;
}
var _local22 = AADistance;
if (_local21 > _local22) {
speedX = speedXY * Math.cos(_local11);
speedY = speedXY * Math.sin(_local11);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
followPlayer = false;
}
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local19);
way._x = way.x;
way.y = way.y - (speedY + _local20);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var enable_enemy_to_enemy_collision = false;
var dont_smash_me_ally = false;
}
Symbol 1074 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, loot, autoloot, lootXoffset, lootYoffset, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
loot = new Array();
autoloot = new Array();
lootXoffset = new Array();
lootYoffset = new Array();
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (!_global.noSet(sc)) {
score = sc;
}
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local5 = 0;
while (_local5 < childs.length) {
var _local13 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local5]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local11 = ((!_global.noSet(childDX[_local5])) ? (childDX[_local5]) : 0);
var _local12 = ((!_global.noSet(childDY[_local5])) ? (childDY[_local5]) : 0);
_local13.moveTo(_x + _local11, _y + _local12);
}
_local5++;
}
}
var _local5 = 0;
while (_local5 < loot.length) {
var _local9 = autoloot[_local5];
var _local10 = lootXoffset[_local5];
var _local8 = lootYoffset[_local5];
var _local6 = loot[_local5];
if (_local9) {
_global.makeBonusAnimation(_local6, _root.bg.player);
_root.bg.player.applyBonus(_local6);
} else {
var _local7 = _root.bg.bnz.getNextHighestDepth();
var _local4 = _root.bg.bnz.attachMovie("bonus_" + _local6, "b" + _local7, _local7);
_global.bonusObjects.push(_local4);
_local4._x = _x + _local10;
_local4._y = _y + _local8;
_local4.bonusType = _local6;
_local4.inQueue();
_local4._alpha = (_local4._xscale = (_local4._yscale = 2));
_local4.onEnterFrame = _global.getOn;
}
_local5++;
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local14 = soundKills.split(",");
if (_local14.length == 0) {
_local14 = [soundKills];
}
var _local15 = Math.floor(Math.random() * _local14.length);
_global.sound.play(_global.trim(_local14[_local15]), x, flag);
}
}
if (score != 0) {
var _local7 = _root.bg.bnzFX.getNextHighestDepth();
var _local4 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local7, _local7);
_local4.ins.tf.text = score * _global.comboFactor;
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_root.gui.score.text = _global.levelScore;
_local4._alpha = 70;
_local4._x = _x;
_local4._y = _y;
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local12 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local11 = Math.floor(blinkCounter / blinkStep);
if (_local12 != _local11) {
var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local11 % 2) == 1) {
_local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount));
_local10.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local10.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local10.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local10);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
var _local6 = eCTimeOffset[_local5];
if (_global.noSet(_local6)) {
_local6 = 0;
}
if (((myClock + _local6) % eCTime[_local5]) == 0) {
var _local9 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local7 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0);
var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0);
_local9.moveTo(_x + _local7, _y + _local8);
}
}
}
_local5++;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = _global.prepareArrayString(lo);
}
if (!_global.noSet(lox)) {
lootXoffset = _global.prepareArrayNum(lox);
}
if (!_global.noSet(loy)) {
lootYoffset = _global.prepareArrayNum(loy);
}
if (!_global.noSet(al)) {
autoloot = _global.prepareArrayBool(al);
}
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (!_global.noSet(ecyo)) {
eCYOffset = _global.prepareArrayNum(ecyo);
}
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
}
Symbol 1075 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": ????? ??????!");
if (armor <= 0) {
if (!notCount) {
_global.rezults.items++;
}
}
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function oEF() {
super.oEF();
}
}
Symbol 1076 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
if (bossBarFlag) {
_root.bossBar.bar._xscale = 100;
_root.bossBar._visible = true;
_root.bossBar._alpha = 0;
_root.bossBar.onEnterFrame = _global.alphaIn;
}
base = attachMovie(a, "base", 1);
mainLinkage = a;
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
if (_global.envS.bodyDebug != 1) {
body._visible = false;
hitBody._visible = false;
}
var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local8)) {
gunHolder = this;
} else {
gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local5 = _global.prepareArrayString(b);
var _local4 = 0;
while (_local4 < _local5.length) {
cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4});
_local4++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local8 = _parent._parent.shadows;
if (_global.noSet(_local8)) {
_local8 = _parent.shadows;
}
shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca) {
if (!live) {
return(undefined);
}
var _local18 = _global.prepareArrayNum(t);
var _local16 = _global.prepareArrayNum(mt);
var _local6 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local9 = _global.prepareArrayNum(bs);
var _local5 = _global.prepareArrayString(dd);
var _local7 = _global.prepareArrayNum(br);
var _local15 = _global.prepareArrayNum(tl);
var _local21 = _global.prepareArrayNum(am);
var _local11 = _global.prepareArrayNum(fs);
var _local14 = _global.prepareArrayNum(fm);
var _local20 = _global.prepareArrayNum(fd);
var _local8 = _global.prepareArrayNum(bd);
var _local19 = _global.prepareArrayNum(mb);
var _local13 = _global.prepareArrayNum(pa);
var _local10 = _global.prepareArrayNum(pd);
var _local12 = _global.prepareArrayString(ca);
var _local17 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local16[_local3]), _global.trim(_local6[_local3]), _global.trim(_local4[_local3]), _global.trim(_local9[_local3]), _global.trim(_local5[_local3]), _global.trim(_local7[_local3]), _global.trim(_local15[_local3]), _global.trim(_local21[_local3]), _global.trim(_local11[_local3]), _global.trim(_local14[_local3]), _global.trim(_local20[_local3]), _global.trim(_local8[_local3]), _global.trim(_local19[_local3]), _global.trim(_local13[_local3]), _global.trim(_local10[_local3]), pts, pta, ptss, _global.trim(_local12[_local3]), _global.trim(_local17[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca) {
if (!live) {
return(undefined);
}
var _local18 = _global.prepareArrayNum(t);
var _local16 = _global.prepareArrayNum(mt);
var _local6 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local9 = _global.prepareArrayNum(bs);
var _local5 = _global.prepareArrayString(dd);
var _local7 = _global.prepareArrayNum(br);
var _local15 = _global.prepareArrayNum(tl);
var _local21 = _global.prepareArrayNum(am);
var _local11 = _global.prepareArrayNum(fs);
var _local14 = _global.prepareArrayNum(fm);
var _local20 = _global.prepareArrayNum(fd);
var _local8 = _global.prepareArrayNum(bd);
var _local19 = _global.prepareArrayNum(mb);
var _local13 = _global.prepareArrayNum(pa);
var _local10 = _global.prepareArrayNum(pd);
var _local12 = _global.prepareArrayString(ca);
var _local17 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local16[_local3]), _global.trim(_local6[_local3]), _global.trim(_local4[_local3]), _global.trim(_local9[_local3]), _global.trim(_local5[_local3]), _global.trim(_local7[_local3]), _global.trim(_local15[_local3]), _global.trim(_local21[_local3]), _global.trim(_local11[_local3]), _global.trim(_local14[_local3]), _global.trim(_local20[_local3]), _global.trim(_local8[_local3]), _global.trim(_local19[_local3]), _global.trim(_local13[_local3]), _global.trim(_local10[_local3]), pts, pta, ptss, _global.trim(_local12[_local3]), _global.trim(_local17[_local3]));
_local3++;
}
}
function oEF() {
var _local3 = x;
var _local4 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local3 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local3);
var _local4 = {x:x, y:y};
_parent.localToGlobal(_local4);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local6 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local6);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local4);
var _local5 = cannons[_local3].cannonAngleType;
switch (_local5) {
case "t" :
cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
_local3++;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local8 = 1;
var _local7 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local8])) {
var _local6 = _local9["ex" + _local8];
var _local5 = _local10.attachMovie("explode", "fx" + _local7, _local7);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local7++;
_local8++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
if (dieImmediatly) {
deathFromOutside = false;
}
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (bossBarFlag) {
_root.bossBar.step = 0;
_root.bossBar.maxStep = 30;
_root.bossBar._alpha = 100;
_root.bossBar.onEnterFrame = _global.alphaOut;
}
if (gunHolder != this) {
var _local6 = cannons[0]._currentframe;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
}
base.gotoAndPlay("die");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
if (bossBarFlag) {
_root.bossBar.bar._xscale = (100 * armor) / startArmor;
}
}
var mainLinkage = "";
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
}
Symbol 1077 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor = _global.playerS.XspeedFactor;
YspeedFactor = _global.playerS.YspeedFactor;
rotationFactor = _global.playerS.rotationFactor;
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
}
function oEF() {
var _local10 = cannons[0].currentGun;
if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) {
if (cannons[0].changeGun(0)) {
_root.lbar.weaponSelector.gotoAndStop(1);
if (cannons[0].currentGun != _local10) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) {
if (cannons[0].changeGun(1)) {
_root.lbar.weaponSelector.gotoAndStop(2);
if (cannons[0].currentGun != _local10) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if (_global.userControlled) {
speedX = (_parent._xmouse - x) / XspeedFactor;
speedY = (_parent._ymouse - y) / YspeedFactor;
} else {
speedX = speedX + ((-speedX) / (XspeedFactor * 2));
speedY = speedY + ((-speedY) / YspeedFactor);
}
var _local9 = Math.floor(speedX / 3) + 10;
if (_local9 < 1) {
_local9 = 1;
}
if (_local9 > base.vis._totalframes) {
_local9 = base.vis._totalframes;
}
base.vis.gotoAndStop(_local9);
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local11 = recoilAngle / _global.PI2;
var _local12 = _global.playerS.recoil * Math.cos((3.141593 * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local12 * Math.cos(_local11)) / recoilTimer, (_local12 * Math.sin(_local11)) / recoilTimer);
}
super.oEF();
shadow._rotation = (base._rotation = 0);
gunHolder._rotation = 0;
var _local13 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.userControlled) {
if (autoFire) {
if (bang(1)) {
viewWeapons();
recoilAngle = _local13 + 90;
recoilTimer = 0;
_global.rezults.shots++;
}
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local6 = cannons[0].gunZ[_local7];
if (_local6.reload) {
var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadTime);
} else {
var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadMicroTime);
}
if (_local5 > 100) {
var _local5 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local5 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local5 / 2));
}
_local7++;
}
}
function viewWeapons() {
_root.gui.rockets.tf.text = cannons[0].gunZ[1].amount;
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = _global.prepareArrayNum(sd);
var _local7 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = _global.prepareArrayNum(sd);
var _local7 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function showWeapon() {
_root.gui.weaponIndicator.gotoAndStop(weaponNum + 1);
_root.gui.weaponPowerUps.gotoAndStop(weaponPowerup + 1);
_root.gui.weaponIndicator.n = 0;
_root.gui.weaponPowerUps.n = 0;
}
function onMouseDown() {
if (_global.userControlled) {
autoFire = true;
}
}
function onMouseUp() {
if (_global.userControlled) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon();
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
_global.comboNumber = 0;
_global.actualComboNumber = 0;
_global.comboTimer = -100000;
_global.comboFactor = 1;
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
var _local5 = Math.ceil(delta / 2);
if (shield < (-_local5)) {
_local5 = -shield;
}
var _local6 = delta - _local5;
changeShield(_local5);
} else {
var _local5 = 0;
var _local6 = delta;
}
super.changeArmor(_local6);
}
function destroy() {
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type) {
startBlink("takebonus");
switch (type) {
case "speed" :
_global.sound.play("upgrade", x);
baseSpeedX = startBaseSpeedX * 2;
baseSpeedY = startBaseSpeedY * 2;
_root.gui.speed.gotoAndStop(2);
break;
case "miniHealth" :
_global.sound.play("health", x);
changeArmor(startArmor / 5);
showArmor();
break;
case "weapon1" :
_global.sound.play("upgrade", x);
if (weaponNum == 1) {
weaponPowerup++;
if (weaponPowerup > 3) {
weaponPowerup = 3;
} else {
showWeapon();
}
} else {
weaponNum = 1;
weaponPowerup = 0;
showWeapon();
}
cannons[0].changeGun((((weaponNum - 1) * 4) + weaponPowerup) + 1);
break;
case "weapon2" :
_global.sound.play("upgrade", x);
if (weaponNum == 2) {
weaponPowerup++;
if (weaponPowerup > 3) {
weaponPowerup = 3;
} else {
showWeapon();
}
} else {
weaponNum = 2;
weaponPowerup = 0;
showWeapon();
}
cannons[0].changeGun((((weaponNum - 1) * 4) + weaponPowerup) + 1);
break;
case "weapon3" :
_global.sound.play("upgrade", x);
if (weaponNum == 3) {
weaponPowerup++;
if (weaponPowerup > 3) {
weaponPowerup = 3;
} else {
showWeapon();
}
} else {
weaponNum = 3;
weaponPowerup = 0;
showWeapon();
}
cannons[0].changeGun((((weaponNum - 1) * 4) + weaponPowerup) + 1);
break;
case "weapon4" :
_global.sound.play("upgrade", x);
if (weaponNum == 4) {
weaponPowerup++;
if (weaponPowerup > 3) {
weaponPowerup = 3;
} else {
showWeapon();
}
} else {
weaponNum = 4;
weaponPowerup = 0;
showWeapon();
}
cannons[0].changeGun((((weaponNum - 1) * 4) + weaponPowerup) + 1);
break;
case "lazer" :
_global.sound.play("upgrade", x);
if (weaponNum == 5) {
weaponPowerup++;
if (weaponPowerup > 3) {
weaponPowerup = 3;
} else {
showWeapon();
}
} else {
weaponNum = 5;
weaponPowerup = 0;
showWeapon();
}
cannons[0].changeGun((((weaponNum - 1) * 4) + weaponPowerup) + 1);
break;
case "double" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].nuke = true;
cannons[0].gunZ[0].doubleDamage = true;
cannons[0].gunZ[0].bulletType = "playerShoot2";
showWeapon();
_root.gui.double.gotoAndStop(2);
break;
case "rocket1" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 20;
showWeapon();
_root.gui.tf_rocket.text = cannons[0].gunZ[1].amount;
break;
case "fireRate" :
_global.sound.play("upgrade", x);
var _local5 = 0;
while (_local5 < cannons.length) {
var _local4 = 0;
while (_local4 < cannons[_local5].gunZ.length) {
cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2;
cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2;
_local4++;
}
_local5++;
}
_root.gui.fireRate.gotoAndStop(2);
showWeapon();
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
var weaponNum = 0;
var weaponPowerup = 0;
}
Symbol 1078 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del, mb, pa, pd) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = _global.prepareArrayNum(sd);
var _local7 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) {
if (!_global.noSet(dir)) {
directdamage = dir;
}
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function destroy(flag) {
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var directdamage = -100;
}
Symbol 1079 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
passageAbility = 1;
hited = new Array();
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (550 - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local5 = _root.bg.fx;
var _local4 = _local5.getNextHighestDepth();
var _local6 = _local5.attachMovie("explode", "fx" + _local4, _local4);
_local6._x = x;
_local6._y = y;
}
removeFromArray();
super.kill();
}
function alreadyHited(mc) {
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(true);
}
_local2++;
}
return(false);
}
function addEnemy(mc) {
passageAbility--;
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(false);
}
_local2++;
}
hited.push(mc);
return(true);
}
function passageDone() {
if (passageAbility <= 0) {
return(true);
}
return(false);
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local7 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local7, _local7);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps != 0) {
var _local12 = (_global.clock - startClock) + 1;
var _local11 = (3.141593 / (flySteps - 1)) * (_local12 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local11) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local9 = ty - _y;
var _local7 = Math.sqrt((_local8 * _local8) + (_local9 * _local9));
var _local10 = Math.atan2(_local9, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local10, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local7 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
} else if (movedBullet) {
var _local13 = speedY;
speedY = speedY - _root.bg.speedY;
}
passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY));
if (_global.clock != startClock) {
super.oEF();
}
if (movedBullet) {
speedY = _local13;
}
if (!_global.noSet(maxDistance)) {
if (passedDistance >= maxDistance) {
kill();
}
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
var passedDistance = 0;
}
Symbol 1080 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1081 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject
{
var x, _x, y, _y;
function bonus () {
super();
}
function oEF() {
x = Math.round(_x);
y = Math.round(_y);
super.oEF();
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bonusObjects.length) {
if (_global.bonusObjects[_local3] == this) {
_global.bonusObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill() {
removeFromArray();
super.kill();
}
var bonusType = "";
}
Symbol 1082 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
firesAssoc = new Object();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4];
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) {
if (_global.noSet(angle)) {
angle = 0;
}
var _local23 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local21 = fireNum;
if (obj == 1) {
if (!_global.noSet(firePoint)) {
var _local7 = firesAssoc[firePoint];
} else {
var _local7 = fires[_local21 - 1];
}
} else {
var _local7 = fires[_local21 - 1];
}
if (_local7._currentframe == 1) {
_local7.gotoAndPlay(bt);
}
if (gunObj.bulletTopLevel == 0) {
var _local14 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local14 = _root.bg.shotsTop;
}
var _local15 = _local14.getNextHighestDepth();
var _local4 = _local14.attachMovie(bt, "f" + _local15, _local15);
_local4.movedBullet = gunObj.movedBullet;
var _local20 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local20 / _global.PI2;
_local4._rotation = _local20 - 90;
var _local8 = {x:_local7._x, y:_local7._y};
localToGlobal(_local8);
var _local9 = {x:_local8.x, y:_local8.y};
_local4._parent.globalToLocal(_local8);
_local4.moveTo(_local8.x, _local8.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
if (bt == "torpedoe") {
_local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed);
} else {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local12 = _root._xmouse - _local9.x;
var _local13 = _root._ymouse - _local9.y;
var _local16 = Math.sqrt((_local12 * _local12) + (_local13 * _local13));
_local6 = Math.atan2(_local13, _local12);
var _local22 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local22 * angle) / _global.PI2);
_local4.setMotion((_local16 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local16 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local11 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local11);
_local4.setMotion((_local11.x - _local9.x) / (gunObj.flySteps - 1), (_local11.y - _local9.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.maxDistance = pd;
_local4.object = obj;
_local4.type = bt;
_local4.passageAbility = passageAbility;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
return(_local4);
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
_global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon);
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var currentGun = 0;
}
Symbol 1083 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
if (!_global.noSet(mb)) {
movedBullet = ((mb == 1) ? true : false);
}
if (_global.noSet(pa)) {
bulletPassageAbility = 1;
} else {
bulletPassageAbility = pa;
}
if (_global.noSet(pd)) {
pointsDistance = 1000;
} else {
pointsDistance = pd;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
if (_global.noSet(pts)) {
pointsUsed = new Array();
var _local3 = 0;
while (_local3 < myObj.fires.length) {
pointsUsed.push(myObj.fires[_local3]._name);
_local3++;
}
} else {
pointsUsed = _global.prepareArrayString(pts);
}
pointsAngles = _global.prepareArrayNum(pta);
pointsScale = _global.prepareArrayNum(ptss);
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local10 = "s_" + bulletType;
if (_local10 == "s_lazerBlink2") {
_local10 = "s_lazerBlink1";
}
if (((bulletType != "emptyShoot") && (bulletType != "anim_1")) && (bulletType != "anim_2")) {
_global.sound.play(_local10, myObj.parent._x);
}
if (bulletType == "anim_1") {
var _local6 = 0;
while (_local6 < _global.enemyObjects.length) {
var _local4 = _global.enemyObjects[_local6];
if ((_local4.mainLinkage == "boss_3_1l") || (_local4.mainLinkage == "boss_3_1r")) {
_local4.base.aa.imStopped = false;
_local4.base.aa.gotoAndPlay(20);
_local4.base.body.imStopped = false;
_local4.base.body.gotoAndPlay(20);
}
_local6++;
}
}
if (bulletType == "anim_2") {
var _local6 = 0;
while (_local6 < _global.enemyObjects.length) {
var _local4 = _global.enemyObjects[_local6];
if ((((_local4.mainLinkage == "boss_3_1l") || (_local4.mainLinkage == "boss_3_1r")) || (_local4.mainLinkage == "boss_3_2r")) || (_local4.mainLinkage == "boss_3_2l")) {
_local4.base.imStopped = false;
_local4.base.gotoAndPlay(20);
_local4.base.aa.imStopped = false;
_local4.base.aa.gotoAndPlay(20);
_local4.base.body.imStopped = false;
_local4.base.body.gotoAndPlay(20);
}
_local6++;
}
}
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local8 = damage * (doubleDamage ? 1.5 : 1);
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (obj != 1) {
myObj.makeBang(bulletType, bulletSpeed, _local8, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this);
} else {
var _local5 = 0;
while (_local5 < pointsUsed.length) {
var _local7 = myObj.makeBang(bulletType, bulletSpeed, _local8, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local5], pointsUsed[_local5]);
if (!_global.noSet(pointsScale[_local5])) {
_local7._xscale = (_local7._yscale = pointsScale[_local5] * 100);
}
_local5++;
}
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var bulletPassageAbility = 1;
var pointsDistance = 1000;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
var movedBullet = true;
}
Symbol 1084 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject
{
var explodeTimer, changeArmor, kill;
function autoExplode () {
super();
}
function oEF() {
super.oEF();
if (_global.noSet(explodeTimer)) {
return(undefined);
}
explodeTimer--;
if (explodeTimer <= 0) {
_global.checkSplash(this);
changeArmor(-100000);
kill();
}
}
}
Symbol 1085 MovieClip [__Packages.star] Frame 0
class star extends MovieClip
{
var speed, h, _height, _x, _y, removeMovieClip, ticket;
function star () {
super();
}
function initStar(s) {
if (_global.noSet(s)) {
return(undefined);
}
speed = s;
inQueue(80);
h = _height / 2;
_x = Math.floor((Math.random() * 550) + 1);
_y = -h;
}
function kill() {
outQueue();
removeMovieClip();
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (init) {
_y = _y + speed;
if ((_y - h) >= 400) {
kill();
}
}
}
var init = false;
}
Symbol 1086 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local5 = 0;
while (_local5 < arrayLength) {
var _local8 = getNextHighestDepth();
var _local7 = createEmptyMovieClip("mc_" + _local8, _local8);
var _local4 = new Sound(_local7);
_local4.onSoundComplete = scomplete;
var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local6;
col.push(_local6);
_local5++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local12 = false;
var _local7 = -1;
var _local5 = 0;
var _local6 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local7 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local6 = _local3;
}
}
_local3++;
}
if (_local7 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")");
}
_local7 = _local6;
col[_local7].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local7 != -1) {
var _local8 = col[_local7];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1087 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var bg1, bg2, _y;
function bgClass () {
super();
}
function check() {
bg1._y = bg1._y - ((_root.bg.speedY * 3) / 4);
bg2._y = bg2._y - ((_root.bg.speedY * 3) / 4);
if ((bg1._y + _y) > 800) {
bg1._y = bg1._y - 1600;
}
if ((bg2._y + _y) > 800) {
bg2._y = bg2._y - 1600;
}
}
function oEF() {
super.oEF();
}
}
Symbol 17 MovieClip Frame 1
stop();
Instance of Symbol 16 MovieClip in Symbol 17 MovieClip Frame 1
onClipEvent (load) {
total = _root.getBytesTotal();
}
onClipEvent (enterFrame) {
loaded = _root.getBytesLoaded();
percent = int((loaded / total) * 100);
text = percent + "%";
gotoAndStop(percent);
if (loaded == total) {
_root.gotoAndPlay("lang");
}
}
Symbol 23 MovieClip Frame 1
_visible = false;
Symbol 24 MovieClip [luna_01] Frame 1
#initclip 95
Object.registerClass("luna_01", splashedObject);
#endinitclip
stop();
Symbol 24 MovieClip [luna_01] Frame 2
stop();
Instance of Symbol 23 MovieClip "p3" in Symbol 24 MovieClip [luna_01] Frame 2
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 23 MovieClip "p2" in Symbol 24 MovieClip [luna_01] Frame 2
onClipEvent (load) {
delay = 2;
}
Symbol 29 MovieClip [luna_02] Frame 1
#initclip 17
Object.registerClass("luna_02", splashedObject);
#endinitclip
stop();
Symbol 29 MovieClip [luna_02] Frame 2
stop();
Instance of Symbol 23 MovieClip "p3" in Symbol 29 MovieClip [luna_02] Frame 2
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 23 MovieClip "p4" in Symbol 29 MovieClip [luna_02] Frame 2
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 23 MovieClip "p2" in Symbol 29 MovieClip [luna_02] Frame 2
onClipEvent (load) {
delay = 2;
}
Symbol 61 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 61 MovieClip Frame 5
gotoAndStop (1);
Symbol 61 MovieClip Frame 15
gotoAndStop (1);
Symbol 61 MovieClip Frame 19
gotoAndStop (1);
Symbol 61 MovieClip Frame 33
gotoAndStop (1);
Symbol 61 MovieClip Frame 47
gotoAndStop (1);
Symbol 64 MovieClip [detail02] Frame 1
#initclip 18
Object.registerClass("detail02", splashedObject);
#endinitclip
Symbol 65 MovieClip [detail02_right] Frame 1
#initclip 19
Object.registerClass("detail02_right", splashedObject);
#endinitclip
Symbol 85 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 23 MovieClip "ex2" in Symbol 85 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 85 MovieClip [player_base] Frame 2
stop();
makeDie(dd);
Symbol 87 MovieClip [player] Frame 1
#initclip 20
Object.registerClass("player", playerClass);
#endinitclip
Symbol 88 MovieClip [enemy] Frame 1
#initclip 21
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 89 MovieClip [bullet] Frame 1
#initclip 22
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 90 MovieClip [queue] Frame 1
#initclip 23
Object.registerClass("queue", queue);
#endinitclip
Instance of Symbol 86 MovieClip in Symbol 95 MovieClip Frame 1
onClipEvent (load) {
_parent._parent.stop();
pp = (Math.random() * 50) + 50;
step = 0;
}
onClipEvent (enterFrame) {
step++;
if (step >= pp) {
_parent._parent.play();
}
}
Symbol 102 MovieClip [bonus_miniHealth] Frame 1
#initclip 24
Object.registerClass("bonus_miniHealth", bonus);
#endinitclip
Symbol 112 MovieClip Frame 10
stop();
_parent.kill();
Symbol 113 MovieClip [userSplash] Frame 1
#initclip 25
Object.registerClass("userSplash", splashedObject);
#endinitclip
stop();
Symbol 113 MovieClip [userSplash] Frame 16
stop();
Symbol 118 MovieClip [playerShoot2] Frame 1
#initclip 26
Object.registerClass("playerShoot2", bulletClass);
#endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 118 MovieClip [playerShoot2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 118 MovieClip [playerShoot2] Frame 10
stop();
Symbol 119 MovieClip [gun_1] Frame 1
#initclip 27
Object.registerClass("gun_1", cannon);
#endinitclip
Symbol 120 MovieClip [gun_2] Frame 1
#initclip 28
Object.registerClass("gun_2", cannon);
#endinitclip
Symbol 121 MovieClip [gun_3] Frame 1
#initclip 29
Object.registerClass("gun_3", cannon);
#endinitclip
Symbol 125 MovieClip [weapon2] Frame 1
#initclip 30
Object.registerClass("weapon2", bulletClass);
#endinitclip
Symbol 152 MovieClip [boul] Frame 15
stop();
this.removeMovieClip();
Symbol 153 MovieClip [player_gun_3] Frame 1
#initclip 31
Object.registerClass("player_gun_3", cannon);
#endinitclip
Symbol 154 MovieClip [player_gun_1] Frame 1
#initclip 32
Object.registerClass("player_gun_1", cannon);
#endinitclip
Symbol 158 MovieClip [weapon3] Frame 1
#initclip 33
Object.registerClass("weapon3", bulletClass);
#endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 158 MovieClip [weapon3] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 158 MovieClip [weapon3] Frame 15
stop();
Symbol 162 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 172 MovieClip [weapon4] Frame 1
#initclip 34
Object.registerClass("weapon4", bulletClass);
#endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 172 MovieClip [weapon4] Frame 1
onClipEvent (enterFrame) {
}
Symbol 172 MovieClip [weapon4] Frame 15
stop();
Symbol 173 MovieClip [player_gun_2] Frame 1
#initclip 35
Object.registerClass("player_gun_2", cannon);
#endinitclip
Symbol 191 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 191 MovieClip [explode] Frame 7
_global.sound.play("eexplode", sx);
Symbol 191 MovieClip [explode] Frame 22
stop();
this.removeMovieClip();
Symbol 195 MovieClip [autoExplodePoint] Frame 1
#initclip 36
Object.registerClass("autoExplodePoint", autoExplode);
#endinitclip
Symbol 195 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 195 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 198 MovieClip [bonus_weapon1] Frame 1
#initclip 37
Object.registerClass("bonus_weapon1", bonus);
#endinitclip
Symbol 217 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 217 MovieClip Frame 5
gotoAndStop (1);
Symbol 217 MovieClip Frame 15
gotoAndStop (1);
Symbol 217 MovieClip Frame 19
gotoAndStop (1);
Symbol 218 MovieClip [weapon1] Frame 1
#initclip 38
Object.registerClass("weapon1", bulletClass);
#endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 218 MovieClip [weapon1] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 218 MovieClip [weapon1] Frame 20
stop();
Symbol 219 MovieClip [emptyShoot] Frame 1
#initclip 39
Object.registerClass("emptyShoot", bulletClass);
#endinitclip
Instance of Symbol 23 MovieClip "ex2" in Symbol 228 MovieClip [armored_1] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 23 MovieClip "ex2" in Symbol 293 MovieClip [rocketer_4] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 23 MovieClip "ex4" in Symbol 293 MovieClip [rocketer_4] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 23 MovieClip "ex3" in Symbol 293 MovieClip [rocketer_4] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 23 MovieClip "ex2" in Symbol 301 MovieClip [interceptor_4] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 23 MovieClip "ex4" in Symbol 301 MovieClip [interceptor_4] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 23 MovieClip "ex3" in Symbol 301 MovieClip [interceptor_4] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 318 MovieClip [boss_2_r] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 344 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 347 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 352 MovieClip [nforser2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 361 MovieClip [lazer] Frame 1
#initclip 40
Object.registerClass("lazer", bulletClass);
#endinitclip
Symbol 361 MovieClip [lazer] Frame 10
this.kill();
Symbol 367 MovieClip [lazer2] Frame 1
#initclip 41
Object.registerClass("lazer2", bulletClass);
#endinitclip
Symbol 367 MovieClip [lazer2] Frame 16
this.kill();
Symbol 368 MovieClip [autoExplodePoint_n] Frame 1
#initclip 42
Object.registerClass("autoExplodePoint_n", autoExplode);
#endinitclip
Symbol 368 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 368 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 371 MovieClip [kamikadze_s] Frame 1
stop();
Symbol 371 MovieClip [kamikadze_s] Frame 2
stop();
makeDie(dd);
Symbol 374 MovieClip [base_end1] Frame 1
#initclip 43
Object.registerClass("base_end1", splashedObject);
#endinitclip
Symbol 375 MovieClip [base_end1_right] Frame 1
#initclip 44
Object.registerClass("base_end1_right", splashedObject);
#endinitclip
Symbol 378 MovieClip [base_end2] Frame 1
#initclip 45
Object.registerClass("base_end2", splashedObject);
#endinitclip
Symbol 379 MovieClip [base_end2_right] Frame 1
#initclip 46
Object.registerClass("base_end2_right", splashedObject);
#endinitclip
Symbol 381 MovieClip [base_start1] Frame 1
#initclip 47
Object.registerClass("base_start1", splashedObject);
#endinitclip
Symbol 382 MovieClip [base_start1_right] Frame 1
#initclip 48
Object.registerClass("base_start1_right", splashedObject);
#endinitclip
Symbol 384 MovieClip [base_start2] Frame 1
#initclip 49
Object.registerClass("base_start2", splashedObject);
#endinitclip
Symbol 385 MovieClip [base_start2_right] Frame 1
#initclip 50
Object.registerClass("base_start2_right", splashedObject);
#endinitclip
Symbol 387 MovieClip [base01] Frame 1
#initclip 51
Object.registerClass("base01", splashedObject);
#endinitclip
Symbol 388 MovieClip [base01_right] Frame 1
#initclip 52
Object.registerClass("base01_right", splashedObject);
#endinitclip
Symbol 390 MovieClip [base01a] Frame 1
#initclip 53
Object.registerClass("base01a", splashedObject);
#endinitclip
Symbol 391 MovieClip [base01a_right] Frame 1
#initclip 54
Object.registerClass("base01a_right", splashedObject);
#endinitclip
Symbol 393 MovieClip [base02] Frame 1
#initclip 55
Object.registerClass("base02", splashedObject);
#endinitclip
Symbol 394 MovieClip [base02_right] Frame 1
#initclip 56
Object.registerClass("base02_right", splashedObject);
#endinitclip
Symbol 396 MovieClip [base02a] Frame 1
#initclip 57
Object.registerClass("base02a", splashedObject);
#endinitclip
Symbol 397 MovieClip [base02a_right] Frame 1
#initclip 58
Object.registerClass("base02a_right", splashedObject);
#endinitclip
Symbol 399 MovieClip [base03] Frame 1
#initclip 59
Object.registerClass("base03", splashedObject);
#endinitclip
Symbol 400 MovieClip [base03_right] Frame 1
#initclip 60
Object.registerClass("base03_right", splashedObject);
#endinitclip
Symbol 402 MovieClip [base03a] Frame 1
#initclip 61
Object.registerClass("base03a", splashedObject);
#endinitclip
Symbol 403 MovieClip [base03a_right] Frame 1
#initclip 62
Object.registerClass("base03a_right", splashedObject);
#endinitclip
Symbol 405 MovieClip [base04] Frame 1
#initclip 63
Object.registerClass("base04", splashedObject);
#endinitclip
Symbol 406 MovieClip [base04_right] Frame 1
#initclip 64
Object.registerClass("base04_right", splashedObject);
#endinitclip
Symbol 408 MovieClip [base04a] Frame 1
#initclip 65
Object.registerClass("base04a", splashedObject);
#endinitclip
Symbol 409 MovieClip [base04a_right] Frame 1
#initclip 66
Object.registerClass("base04a_right", splashedObject);
#endinitclip
Symbol 415 MovieClip [support02] Frame 1
#initclip 67
Object.registerClass("support02", splashedObject);
#endinitclip
Instance of Symbol 23 MovieClip "ex2" in Symbol 427 MovieClip [tower_3] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 442 MovieClip [kamikadze_m] Frame 23
stop();
Symbol 442 MovieClip [kamikadze_m] Frame 24
stop();
makeDie(dd);
Symbol 452 MovieClip Frame 97
gotoAndPlay (1);
Symbol 454 MovieClip [mine_1] Frame 10
stop();
Symbol 460 MovieClip [bonus_weapon2] Frame 1
#initclip 68
Object.registerClass("bonus_weapon2", bonus);
#endinitclip
Symbol 463 MovieClip [bonus_weapon3] Frame 1
#initclip 69
Object.registerClass("bonus_weapon3", bonus);
#endinitclip
Symbol 468 MovieClip [bonus_weapon4] Frame 1
#initclip 70
Object.registerClass("bonus_weapon4", bonus);
#endinitclip
Symbol 473 MovieClip [bonus_lazer] Frame 1
#initclip 71
Object.registerClass("bonus_lazer", bonus);
#endinitclip
Symbol 476 MovieClip [weapon0] Frame 1
#initclip 72
Object.registerClass("weapon0", bulletClass);
#endinitclip
Symbol 478 MovieClip Frame 97
gotoAndPlay (1);
Symbol 481 MovieClip [mine_orange_1] Frame 10
stop();
Symbol 483 MovieClip Frame 97
gotoAndPlay (1);
Symbol 485 MovieClip [mine_yellow_1] Frame 10
stop();
Symbol 488 MovieClip [star1] Frame 1
#initclip 73
Object.registerClass("star1", star);
#endinitclip
Symbol 490 MovieClip [star2] Frame 1
#initclip 74
Object.registerClass("star2", star);
#endinitclip
Symbol 492 MovieClip [star3] Frame 1
#initclip 75
Object.registerClass("star3", star);
#endinitclip
Symbol 501 MovieClip [detail01_right] Frame 1
#initclip 76
Object.registerClass("detail01_right", splashedObject);
#endinitclip
stop();
Symbol 501 MovieClip [detail01_right] Frame 2
stop();
Instance of Symbol 23 MovieClip "p3" in Symbol 501 MovieClip [detail01_right] Frame 2
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 23 MovieClip "p4" in Symbol 501 MovieClip [detail01_right] Frame 2
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 23 MovieClip "p2" in Symbol 501 MovieClip [detail01_right] Frame 2
onClipEvent (load) {
delay = 2;
}
Symbol 504 MovieClip [support03] Frame 1
#initclip 77
Object.registerClass("support03", splashedObject);
#endinitclip
Instance of Symbol 23 MovieClip "ex2" in Symbol 506 MovieClip [spaceport] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 509 MovieClip [support04] Frame 1
#initclip 78
Object.registerClass("support04", splashedObject);
#endinitclip
Symbol 510 MovieClip [detail01] Frame 1
#initclip 79
Object.registerClass("detail01", splashedObject);
#endinitclip
stop();
Symbol 510 MovieClip [detail01] Frame 2
stop();
Instance of Symbol 23 MovieClip "p3" in Symbol 510 MovieClip [detail01] Frame 2
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 23 MovieClip "p4" in Symbol 510 MovieClip [detail01] Frame 2
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 23 MovieClip "p2" in Symbol 510 MovieClip [detail01] Frame 2
onClipEvent (load) {
delay = 2;
}
Symbol 511 MovieClip [support03_right] Frame 1
#initclip 80
Object.registerClass("support03_right", splashedObject);
#endinitclip
Symbol 514 MovieClip [barrel] Frame 1
#initclip 81
Object.registerClass("barrel", splashedObject);
#endinitclip
stop();
Symbol 514 MovieClip [barrel] Frame 16
stop();
Symbol 521 MovieClip [luna_03] Frame 1
#initclip 82
Object.registerClass("luna_03", splashedObject);
#endinitclip
stop();
Symbol 521 MovieClip [luna_03] Frame 2
stop();
Instance of Symbol 23 MovieClip "p2" in Symbol 521 MovieClip [luna_03] Frame 2
onClipEvent (load) {
delay = 4;
}
Symbol 555 MovieClip [radar] Frame 1
#initclip 83
Object.registerClass("radar", cannon);
#endinitclip
Symbol 558 MovieClip [support01] Frame 1
#initclip 84
Object.registerClass("support01", splashedObject);
#endinitclip
Instance of Symbol 23 MovieClip "ex2" in Symbol 559 MovieClip [support_dmg] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 560 MovieClip [support02_right] Frame 1
#initclip 85
Object.registerClass("support02_right", splashedObject);
#endinitclip
Symbol 561 MovieClip [support04_right] Frame 1
#initclip 86
Object.registerClass("support04_right", splashedObject);
#endinitclip
Instance of Symbol 23 MovieClip "ex2" in Symbol 563 MovieClip [spaceport_right] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 23 MovieClip "ex2" in Symbol 565 MovieClip [tower_3r] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 568 MovieClip [weapon41] Frame 1
#initclip 87
Object.registerClass("weapon41", bulletClass);
#endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 568 MovieClip [weapon41] Frame 1
onClipEvent (enterFrame) {
}
Symbol 568 MovieClip [weapon41] Frame 15
stop();
Symbol 571 MovieClip [weapon42] Frame 1
#initclip 88
Object.registerClass("weapon42", bulletClass);
#endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 571 MovieClip [weapon42] Frame 1
onClipEvent (enterFrame) {
}
Symbol 571 MovieClip [weapon42] Frame 15
stop();
Symbol 574 MovieClip [weapon43] Frame 1
#initclip 89
Object.registerClass("weapon43", bulletClass);
#endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 574 MovieClip [weapon43] Frame 1
onClipEvent (enterFrame) {
}
Symbol 574 MovieClip [weapon43] Frame 15
stop();
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 577 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 577 MovieClip Frame 10
stop();
imStopped = true;
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 589 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 589 MovieClip Frame 10
stop();
imStopped = true;
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 590 MovieClip [boss_3_1r] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 590 MovieClip [boss_3_1r] Frame 10
stop();
imStopped = true;
Symbol 590 MovieClip [boss_3_1r] Frame 31
gotoAndPlay (1);
Symbol 590 MovieClip [boss_3_1r] Frame 32
stop();
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 594 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 594 MovieClip Frame 10
stop();
imStopped = true;
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 599 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 599 MovieClip Frame 10
stop();
imStopped = true;
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 600 MovieClip [boss_3_1l] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 600 MovieClip [boss_3_1l] Frame 10
stop();
imStopped = true;
Symbol 600 MovieClip [boss_3_1l] Frame 31
gotoAndPlay (1);
Symbol 600 MovieClip [boss_3_1l] Frame 32
stop();
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 611 MovieClip [boss_3_2r] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 611 MovieClip [boss_3_2r] Frame 10
stop();
imStopped = true;
Symbol 611 MovieClip [boss_3_2r] Frame 31
gotoAndPlay (1);
Symbol 611 MovieClip [boss_3_2r] Frame 32
stop();
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 617 MovieClip [boss_3_2l] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 617 MovieClip [boss_3_2l] Frame 10
stop();
imStopped = true;
Symbol 617 MovieClip [boss_3_2l] Frame 31
gotoAndPlay (1);
Symbol 617 MovieClip [boss_3_2l] Frame 32
stop();
Symbol 618 MovieClip [boss_3_way] Frame 1
if (fuckingOrhtohonal == undefined) {
fuckingOrhtohonal = true;
this._parent.base.gotoAndStop(10);
this._parent.base.aa.gotoAndStop(10);
} else {
fuckingOrhtohonal = false;
this._parent.rotatedByWay = true;
}
Symbol 621 MovieClip [turret_gun] Frame 1
#initclip 90
Object.registerClass("turret_gun", cannon);
#endinitclip
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 634 MovieClip [boss_1] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 643 MovieClip [boss_2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 23 MovieClip "codeStopper" in Symbol 645 MovieClip [boss_2_l] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 646 MovieClip [lazerBlink1] Frame 1
#initclip 91
Object.registerClass("lazerBlink1", bulletClass);
#endinitclip
Symbol 647 MovieClip [lazerBlink2] Frame 1
#initclip 92
Object.registerClass("lazerBlink2", bulletClass);
#endinitclip
Symbol 649 MovieClip [anim_1] Frame 1
#initclip 93
Object.registerClass("anim_1", bulletClass);
#endinitclip
Symbol 650 MovieClip [anim_2] Frame 1
#initclip 94
Object.registerClass("anim_2", bulletClass);
#endinitclip
Symbol 660 Button
on (press) {
_global.language_pre = "pt";
_root.nextFrame();
}
Symbol 662 Button
on (press) {
_global.language_pre = "ru";
_root.nextFrame();
}
Symbol 667 Button
on (press) {
_global.language_pre = "de";
_root.nextFrame();
}
Symbol 672 Button
on (press) {
_global.language_pre = "fr";
_root.nextFrame();
}
Symbol 677 Button
on (press) {
_global.language_pre = "es";
_root.nextFrame();
}
Symbol 682 Button
on (press) {
_global.language_pre = "en";
_root.nextFrame();
}
Symbol 684 MovieClip [#soundz] Frame 1
#initclip 96
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 689 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 692 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 695 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 698 Button
on (release) {
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 700 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 703 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 707 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 710 Button
on (press) {
_global.sound.play("menu");
openSite();
getURL ("http://www.santabanta.com/games.asp", "_blank");
}
Symbol 748 Button
on (release) {
gotoAndPlay (2);
}
on (release) {
_root.soundstatus = "off";
}
Symbol 751 Button
on (release) {
gotoAndPlay (1);
}
on (release) {
_root.soundstatus = "on";
}
Symbol 752 MovieClip Frame 1
stop();
Symbol 752 MovieClip Frame 2
stop();
Instance of Symbol 756 MovieClip in Symbol 757 MovieClip Frame 1
onClipEvent (load) {
_root.soundstatus = "on";
_root.bgsound = new Sound(_level0);
_root.gamesound = new Sound(_level1);
maxvolume = 100;
minvolume = 0;
}
onClipEvent (enterFrame) {
if (_root.soundstatus == "on") {
step = 5;
}
if (_root.soundstatus == "off") {
step = -5;
}
maxvolume = maxvolume + step;
if (maxvolume > 100) {
maxvolume = 100;
}
if (maxvolume < 0) {
maxvolume = 0;
}
_root.gamesound.setVolume(maxvolume);
_root.bgsound.setVolume(maxvolume);
}
Symbol 759 MovieClip Frame 1
_visible = false;
Symbol 759 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 759 MovieClip Frame 7
gotoAndStop (1);
Symbol 759 MovieClip Frame 12
gotoAndStop (1);
Symbol 763 Button
on (release) {
toggleFullScreen();
}
Symbol 766 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 769 Button
on (release) {
_global.sound.play("menu");
gotoAndStop ("menu");
}
Symbol 771 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 774 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("game");
}
Symbol 777 Button
on (release) {
if (mode == 1) {
_global.sound.play("menu");
this.f = makeBreef;
this.f(true);
delete this.f;
} else if (mode == 2) {
setPlayerSettings();
_global.sound.play("menu");
_root.gotoAndStop("level");
}
}
Symbol 782 MovieClip Frame 1
_x = 0;
_y = 0;
delete _global.selectedPlane;
Symbol 1012 MovieClip [#BGfull] Frame 1
#initclip 97
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 1028 MovieClip Frame 1
stop();
Symbol 1030 MovieClip Frame 1
stop();
Symbol 1036 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 1038 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 1041 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Instance of Symbol 1028 MovieClip "weaponPowerUps" in Symbol 1042 MovieClip Frame 1
onClipEvent (load) {
n = 0;
nn = 8;
str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128};
str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0};
}
onClipEvent (enterFrame) {
n++;
if (n < (nn * 5)) {
if ((n % nn) <= (nn / 2)) {
st = str1;
} else {
st = str2;
}
new Color(this).setTransform(st);
}
}
Instance of Symbol 1030 MovieClip "weaponIndicator" in Symbol 1042 MovieClip Frame 1
onClipEvent (load) {
n = 0;
nn = 8;
str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128};
str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0};
}
onClipEvent (enterFrame) {
n++;
if (n < (nn * 5)) {
if ((n % nn) <= (nn / 2)) {
st = str1;
} else {
st = str2;
}
new Color(this).setTransform(st);
}
}
Symbol 1043 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 1045 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 1047 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 1048 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 1051 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 1052 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 1054 MovieClip Frame 1
_x = 0;
_y = 0;
ttz = _global.envS["textZ_" + language_pre];
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;
Symbol 1056 MovieClip Frame 1
gotoAndStop(/:color);
Symbol 1059 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_root.endGameOutput();
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 1061 MovieClip Frame 1
stop();
Symbol 1066 MovieClip Frame 1
_x = 0;
_y = 0;