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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2571 · P5142

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game-1256955926.swf

This is the info page for
Flash #256914

(Click the ID number above for more basic data on this flash file.)


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ActionScript [AS1/AS2]

Frame 1
function Sprites() { var _local3 = this; function initZArray(ary) { var _local2 = ary; var _local1 = 0; while (_local1 < zRange) { _local2[_local1] = zRange - _local1; _local1++; } } createEmptyMovieClip("sprite_root", 0); var spriteCounter = 0; var zRange = 500; var rootZArray = new Array(zRange); initZArray(rootZArray); var groupList = new Object(); _local3.getNumFree = function () { return(zArray.length); }; _local3.create = function (props) { var _local1 = props; var _local3 = this; var sprite_ref = ("sprite" + spriteCounter); var _local2; var thisZ; if ((typeof(_local1.group) == "string") && (groupList[_local1.group])) { thisZ = (_local1.z ? (_local1.z) : (groupList[_local1.group].ZArray.pop() + zRange)); groupList[_local1.group].createEmptyMovieClip(sprite_ref, thisZ); _local2 = groupList[_local1.group][sprite_ref]; _local2.memberOf = _local1.group; } else { thisZ = (_local1.z ? (_local1.z) : (rootZArray.pop() + zRange)); sprite_root.createEmptyMovieClip(sprite_ref, thisZ); _local2 = sprite_root[sprite_ref]; _local2.memberOf = null; } if (typeof(_local1.member) == "string") { _local2.attachMovie(_local1.member, "member_mc", thisZ); } _local2._x = ((typeof(_local1.x) == "number") ? (_local1.x) : (Stage.width / 2)); _local2._y = ((typeof(_local1.y) == "number") ? (_local1.y) : (Stage.height / 2)); if (typeof(_local1.width) == "number") { _local2._width = _local1.width; } if (typeof(_local1.height) == "number") { _local2._height = _local1.height; } if (typeof(_local1.xscale) == "number") { _local2._xscale = _local1.xscale; } if (typeof(_local1.yscale) == "number") { _local2._yscale = _local1.yscale; } _local2._visible = ((typeof(_local1.visible) == "boolean") ? (_local1.visible) : true); _local2._alpha = ((typeof(_local1.alpha) == "number") ? (_local1.alpha) : 100); _local2.zIndex = thisZ; _local2.spriteIndex = spriteCounter; _local2.toBack = function () { var _local2 = this; var _local1 = _local2.zIndex % zRange; _local2.swapDepths(_local1); _local2.member_mc.swapDepths(_local1); _local2.zIndex = _local1; }; _local2.toFront = function () { var _local2 = this; var _local1 = (_local2.zIndex % zRange) + (zRange * 2); _local2.swapDepths(_local1); _local2.member_mc.swapDepths(_local1); _local2.zIndex = _local1; }; spriteCounter++; return(_local2); }; _local3.swapZIndex = function (a, b) { var _local1 = b; var _local2 = a; if (typeof(_local1) == "movieclip") { _local2.swapDepths(_local1); var _local3 = _local2.zIndex; _local2.zIndex = _local1.zIndex; _local1.zIndex = _local3; } else { _local2.swapDepths(parseInt(_local1)); _local2.zIndex = _local1; } }; _local3.createGroup = function (props) { var _local2 = props; if (typeof(_local2.group) == "string") { var _local1 = _local2.group; _local2.group = null; if (groupList[_local1]) { wr("Alert! generating an already existing group: ", _local1); } else { groupList[_local1] = this.create(_local2); groupList[_local1].groupName = _local1; groupList[_local1].zArray = new Array(zRange); initZArray(groupList[_local1].zArray); } } return(groupList[_local1]); }; _local3.removeGroup = function (nameOrSprite) { var _local1 = nameOrSprite; if (typeof(_local1) == "string") { gName = _local1; } else { gName = _local1.groupName; } if (groupList[gName]) { sprites.remove(groupList[gName]); groupList[gName] = null; } }; _local3.setMember = function (sprite, member) { sprite.attachMovie(member, "member_mc", sprite.getDepth()); }; _local3.getMembers = function (sprite) { var _local1 = new Array(); if (groupList[sprite.groupName]) { _local1 = sprite.memberClips; } return(_local1); }; _local3.createText = function (props) { var _local1 = props; var txtSprite = this.create({x:_local1.x, y:_local1.y}); txtSprite.createTextField("member_mc", txtSprite.zIndex, 0, 0, 1, 1); var _local2 = txtSprite.member_mc; _local2.autosize = ((typeof(_local1.align) == "string") ? (_local1.align) : "left"); _local2.multiline = false; _local2.wordWrap = false; _local2.border = false; _local2.selectable = false; _local2.type = "dynamic"; _local2.embedFonts = true; var _local3 = new TextFormat(); _local3.color = ((typeof(_local1.color) == "string") ? (_local1.color) : "0xffffff"); _local3.size = _local1.size || 9; _local3.font = ((typeof(_local1.font) == "string") ? (_local1.font) : "Arial"); _local3.align = ((typeof(_local1.align) == "string") ? (_local1.align) : "left"); _local3.bold = ((typeof(_local1.bold) == "boolean") ? (_local1.bold) : false); _local2.setNewTextFormat(_local3); _local2.text = ((typeof(_local1.text) == "string") ? (_local1.text) : ""); return(txtSprite); }; _local3.remove = function (sprite) { var _local1 = sprite; if (!_local1.zIndex) { } else { var _local2 = _local1.zIndex % zRange; if ((_local1.memberOf != null) && (groupList[_local1.memberOf])) { groupList[_local1.memberOf].ZArray.push(_local2); } else { rootZArray.push(_local2); } _local1.removeMovieClip(); return(_local2); } return(undefined); }; } function Events() { var _local3 = this; var listeners = new Array(); var stopCount = 0; _local3.runIt = function (object) { var _local2 = object; if (typeof(_local2.run) == "function") { var _local1 = 0; while (_local1 < listeners.length) { if (listeners[_local1] == _local2) { return; } _local1++; } listeners.push(_local2); } else { wr("tried to run bad object!"); wrObj(_local2); } }; _local3.stopIt = function (object) { var _local2 = object; var _local1 = 0; while (_local1 < listeners.length) { if (listeners[_local1] == _local2) { stopCount++; listeners[_local1].eventOrphan = true; return; } _local1++; } }; onEnterFrame = function () { var _local2 = listeners; var _local1 = 0; while (_local1 < _local2.length) { if (!_local2[_local1].eventOrphan) { _local2[_local1].run(); } _local1++; } if (stopCount > 0) { _local1 = 0; while (_local1 < listeners.length) { if (listeners[_local1].eventOrphan) { listeners[_local1].eventOrphan = false; listeners.splice(_local1, 1); _local1--; stopCount--; } _local1++; } } }; _local3.putEventList = function () { wr("Running Object list:"); var _local1 = 0; while (_local1 < listeners.length) { wr(listeners[_local1]); _local1++; } }; _local3.checkEventList = function () { var _local2 = listeners; var _local1 = 0; while (_local1 < _local2.length) { if (typeof(_local2[_local1]) != "object") { wr("invalid object in event: ", _local1); } _local1++; } }; } function SoundFx() { this.playSounds = true; var _local3 = ["kick_1.wav", "kick_2.wav", "kick_3.wav", "kick_4.wav", "kick_5.wav", "kick_6.wav", "click", "morph", "switch", "bomb", "intro_sound", "nomoremoves_sound", "gameover_sound", "loop_sound"]; createEmptyMovieClip("sound_fx", -1); var soundCount = 0; var backgroundLoopStarted = false; var sounds = new Object(); var globalSound = new Sound(); globalSound.setVolume(65); var _local1 = 0; while (_local1 < _local3.length) { var _local2 = new Sound(sound_fx.createEmptyMovieClip("sound_" + (_local1 + 1), (-_local1) - 2)); _local2.attachSound(_local3[_local1]); if (_local3[_local1].indexOf("loop") > -1) { _local2.onSoundComplete = function () { this.start(); }; } else if (_local3[_local1].indexOf("intro") > -1) { _local2.onSoundComplete = function () { this.playing = false; soundFx.playBackgroundLoop(); }; } else { _local2.onSoundComplete = function () { this.playing = false; }; } if (_local3[_local1].indexOf("kick_") == 0) { _local2.setVolume(65); } if (_local3[_local1].indexOf("loop") == 0) { _local2.setVolume(65); } if (_local3[_local1].indexOf("intro") == 0) { _local2.setVolume(65); } sounds[_local3[_local1]] = _local2; sounds[_local3[_local1]].playing = false; _local1++; } this.playBackgroundLoop = function () { this.play("loop_sound"); backgroundLoopStarted = true; }; this.play = function (sound, nostop) { var _local1 = sound; if (sounds[_local1].playing) { if (nostop) { return; } this.stop(_local1); } if (this.playSounds) { sounds[_local1].playing = true; sounds[_local1].start(); } }; this.stop = function (sound) { sounds[sound].stop(); sounds[sound].playing = false; }; this.toggleOnOff = function () { var _local1 = this; if (_local1.playSounds) { _local1.stop("intro_sound"); _local1.stop("loop_sound"); _local1.playSounds = false; } else { _local1.playSounds = true; _local1.play("loop_sound"); } }; } function wr() { var _local2 = arguments; var _local3 = "> "; var _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + _local2[_local1]; _local1++; if (_local2.length != _local1) { _local3 = _local3 + " "; } } trace(_local3); } function wrObj(obj, rec) { var _local1 = obj; var _local3 = rec; function wrObjDump(obj, rec, currprop) { var _local1 = obj; var _local2 = currprop; var _local3 = rec; _local2 = ((typeof(_local2) == "string") ? (_local2 + ".") : ""); for (prop in _local1) { trace(((_local2 + prop) + ": ") + _local1[prop]); if (_local3) { if (typeof(_local1[prop]) == "object") { wrObjDump(_local1[prop], _local3, _local2 + prop); } } } } trace("--- Obj dump: ---------"); wrObjDump(_local1, _local3); trace("-----------------------"); } function fill(width, p) { var _local2 = ""; var _local3 = ((typeof(p) != "string") ? " " : (p)); var _local1 = 0; while (_local1 < width) { _local2 = _local2 + _local3; _local1++; } return(_local2); } function setBrightness(clip, bright) { if (typeof(clip) == "movieclip") { var col = new Color(clip); var trans = col.getTransform(); with (trans) { ra = (ga = (ba = 100 - Math.abs(bright))); rb = (gb = (bb = ((bright > 0) ? (bright * 2.56) : 0))); } col.setTransform(trans); } } function Random() { var _local1 = this; var seed = 0; var seed2 = 0; _local1.range = function (start, stop) { var _local2 = stop - start; var _local1 = Math.random() * (_local2 + 1); _local1 = Math.floor(start + _local1); return(Math.min(_local1, stop)); }; _local1.setSeed = function (s) { wr("setSeed:", s); seed = s & 65535; seed2 = seed; }; _local1.rangeFromSeed = function (start, stop) { var _local2 = stop - start; var _local1 = this.floatFromSeed() * (_local2 + 1); _local1 = Math.floor(start + _local1); return(Math.min(_local1, stop)); }; _local1.rangeFromSeed2 = function (start, stop) { var _local2 = stop - start; var _local1 = this.floatFromSeed2() * (_local2 + 1); _local1 = Math.floor(start + _local1); return(Math.min(_local1, stop)); }; _local1.floatFromSeed = function () { seed = ((seed * 732573) + 3545443) & 65535; temp = seed / 65536; return(temp); }; _local1.floatFromSeed2 = function () { seed2 = ((seed2 * 732573) + 3545443) & 65535; temp = seed2 / 65536; return(temp); }; } function Slide(props) { var _local1 = this; var _local2 = props; _local1.mysprite = _local2.sprite; _local1.orig_x = _local1.mysprite._x; _local1.orig_y = _local1.mysprite._y; _local1.curr_x = _local1.orig_x; _local1.curr_y = _local1.orig_y; _local1.target_x = ((typeof(_local2.x) == "number") ? (_local2.x) : (_local1.orig_x)); _local1.target_y = ((typeof(_local2.y) == "number") ? (_local2.y) : (_local1.orig_y)); _local1.move_x = _local1.orig_x != _local1.target_x; _local1.move_y = _local1.orig_y != _local1.target_y; _local1.callback = _local2.callback; _local1.delay = _local2.delay || 0; _local1.v = 0; _local1.nFrames = _local2.nFrames || 10; _local1.run = function () { var _local1 = this; if (_local1.delay > 0) { _local1.delay--; } else { _local1.v = Math.min(_local1.v + (Math.Pi / (_local1.nFrames * 2)), (Math.PI/2)); if (_local1.move_x) { _local1.curr_x = _local1.orig_x + ((Math.sin(_local1.v + 4.71238898038469) + 1) * (_local1.target_x - _local1.orig_x)); _local1.mysprite._x = _local1.curr_x; } if (_local1.move_y) { _local1.curr_y = _local1.orig_y + ((Math.sin(_local1.v + 4.71238898038469) + 1) * (_local1.target_y - _local1.orig_y)); _local1.mysprite._y = _local1.curr_y; } if (_local1.v >= (Math.PI/2)) { events.stopIt(_local1); if (_local1.callback) { _local1.callback(); } } } }; events.runIt(_local1); } function Fade(props) { var _local1 = this; var _local2 = props; _local1.mysprite = _local2.sprite; _local1.mode = ((typeof(_local2.mode) == "string") ? (_local2.mode) : "in"); _local1.nFrames = _local2.frames || 10; _local1.counter = _local1.nFrames; _local1.alphastep = 100 / _local1.nFrames; if (_local1.mode == "in") { _local1.alphastep = -_local1.alphastep; _local1.curralpha = 0; } else { _local1.curralpha = 100; } _local1.callback = _local2.callback; _local1.run = function () { var _local1 = this; _local1.counter--; _local1.curralpha = _local1.curralpha - _local1.alphastep; _local1.mysprite._alpha = _local1.curralpha; if (_local1.counter == 0) { if (_local1.mode == "pulse") { _local1.counter = _local1.nFrames; _local1.alphastep = -_local1.alphastep; } else { events.stopIt(_local1); if (_local1.callback) { _local1.callback(); } } } }; events.runIt(_local1); } function Delay(what, frames) { var _local1 = this; _local1.what = what; _local1.counter = 0; _local1.nFrames = frames; _local1.run = function () { var _local1 = this; _local1.counter++; if (_local1.counter > _local1.nFrames) { events.stopIt(_local1); _local1.what(); } }; events.runIt(_local1); } function Animate(props) { var _local1 = this; var _local2 = props; _local1.running = false; _local1.mysprite = _local2.sprite; _local1.callback = _local2.callback; _local1.delay = _local2.delay || 0; _local1.frameRate = _local2.frameRate || 0; _local1.frameCounter = _local1.frameRate; _local1.animation = _local2.animation; _local1.animpos = 0; _local1.loop = ((typeof(_local2.loop) == "boolean") ? (_local2.loop) : false); _local1.start = function () { var _local1 = this; if (_local1.running) { } else { _local1.running = true; events.runIt(_local1); } }; _local1.run = function () { var _local1 = this; if (_local1.delay > 0) { _local1.delay--; } else if (_local1.animpos > _local1.animation.length) { if (_local1.loop) { _local1.animpos = 0; // unexpected jump } _local1.running = false; events.stopIt(_local1); if (_local1.callback) { _local1.callback(); } } else if (_local1.frameCounter > 0) { _local1.frameCounter--; } else { sprites.setMember(_local1.mysprite, _local1.animation[_local1.animpos]); _local1.animpos++; _local1.frameCounter = _local1.frameRate; } }; _local1.kill = function () { events.stopIt(this); }; } function Gui() { var _local1 = this; function isString(str) { return(typeof(str) == "string"); } var sound_button = snd_btn; var end_game_button = end_game_btn; var finalTexts = {}; var finalSprite; _local1.infoSprite = null; var topIndicators = []; var T_time_left = time_text; var T_points = points_text; var TH_time_left = time_tag_text; var TH_points = points_tag_text; var p_automat = new scoreAutomat(T_points); events.runIt(p_automat); var sprite = sprites.createGroup({group:"topGroup", member:"top_blocks", x:144.5, y:-5.7, width:461, height:33.4}); sprite.toFront(); var _local2 = 0; while (_local2 < GAME_ARRAY_WIDTH) { topIndicators.push(sprites.create({group:"topGroup", member:"top_indicator", x:BLOCK_WIDTH * _local2, y:18, width:BLOCK_WIDTH, height:16.6, visible:false})); topIndicators[_local2].toFront(); _local2++; } _local1.setupGui = function (props) { var _local1 = props; var _local2 = this; TH_time_left.text = (isString(_local1.time) ? (_local1.time) : "TIME"); TH_points.text = (isString(_local1.points) ? (_local1.points) : "POINTS"); end_game_button.label.text = (isString(_local1.end_game) ? (_local1.end_game) : "END GAME"); var tmp_info_head = (isString(_local1.instruction_head) ? (_local1.instruction_head) : ""); var tmp_info1 = (isString(_local1.instruction1) ? (_local1.instruction1) : ""); var tmp_info2 = (isString(_local1.instruction2) ? (_local1.instruction2) : ""); var tmp_info3 = (isString(_local1.instruction3) ? (_local1.instruction3) : ""); var tmp_start_game = (isString(_local1.start_game) ? (_local1.start_game) : "START GAME"); var tmp_start_in = (isString(_local1.start_in) ? (_local1.start_in) : "START IN"); _local2.infoSprite = sprites.create({member:"instructions", x:146, y:35, visible:false}); var header_txt = _local2.infoSprite.member_mc.header_txt; header_txt.text = tmp_info_head; var t1 = _local2.infoSprite.member_mc.p1_txt; t1.autoSize = "center"; t1.text = (((tmp_info1 + "\n\n") + tmp_info2) + "\n\n") + tmp_info3; var _local3 = _local2.infoSprite.member_mc.start_btn; _local3.label_txt.autoSize = "center"; _local3.label_txt.text = tmp_start_game; _local3.useHandCursor = false; _local3.onRelease = function () { game.gui.removeInfo(); }; _local2.infoSprite.countdownSprite = _local2.infoSprite.member_mc.countdown; _local2.infoSprite.countdownSprite.sec = 10; _local2.infoSprite.countdownSprite.start_in = tmp_start_in; _local2.infoSprite.countdownSprite.frameCounter = 25; _local2.infoSprite.countdownSprite.setText = function () { var _local1 = this; _local1.txt.text = (_local1.start_in + " ") + _local1.sec; }; _local2.infoSprite.countdownSprite.run = function () { var _local1 = this; if (_local1.frameCounter == 0) { if (_local1.sec == 0) { events.stopIt(_local1); game.gui.removeInfo(); } else { _local1.frameCounter = 25; _local1.sec--; _local1.setText(); } } else { _local1.frameCounter--; } }; _local2.infoSprite.countdownSprite.setText(); var tmp_game_over = (isString(_local1.game_over) ? (_local1.game_over) : "BONUS"); var tmp_bonus = (isString(_local1.bonus) ? (_local1.bonus) : "BONUS"); var final_score = (isString(_local1.final_score) ? (_local1.final_score) : "SCORE"); _local2.setUpFinal(tmp_game_over, tmp_bonus, final_score); }; _local1.showInfo = function () { this.infoSprite._visible = true; events.runIt(this.infoSprite.countdownSprite); }; _local1.removeInfo = function () { var _local1 = this; if (_local1.tmpIsCalled) { delete _local1.tmpIsCalled; } else { _local1.tmpIsCalled = true; var _local2 = function () { sprites.remove(game.gui.infoSprite); delete game.gui.infoSprite; var _local1 = function () { game.onStartGame(); }; new Delay(_local1, 1); }; new Slide({sprite:_local1.infoSprite, y:_local1.infoSprite._y + 50}); new Fade({sprite:_local1.infoSprite, mode:"out", callback:_local2}); } }; _local1.setUpFinal = function (gameover, bonus, finalscore) { finalTexts.gameover = gameover; finalTexts.bonus = bonus; finalTexts.finalscore = finalscore; }; _local1.showIndicator = function (index) { topIndicators[index]._visible = true; }; _local1.hideIndicators = function () { var _local1 = 0; while (_local1 < topIndicators.length) { topIndicators[_local1]._visible = false; _local1++; } }; end_game_button._visible = false; end_game_button.btn.useHandCursor = false; end_game_button.btn.onRelease = function () { this.onRelease = null; game.setGameOver("user"); }; sound_button.btn.useHandCursor = false; sound_button.btn.onRelease = function () { game.toggleSound(); }; _local1.toggleSound = function () { if (sound_button._currentFrame == 1) { sound_button.nextFrame(); } else { sound_button.prevFrame(); } }; _local1.gameIsOver = function (props) { sound_button.onRelease = null; finalSprite = sprites.create({member:"final", x:146, y:35, visible:false}); finalSprite.member_mc.gameover_txt.text = finalTexts.gameover; var str1 = (((("1. " + finalTexts.bonus) + " (") + new String(props.bonus)) + ")"); var _local3 = ((("2. " + finalTexts.finalscore) + " (") + new String(props.score)) + ")"; var _local2 = finalSprite.member_mc.final_txt1; var _local1 = finalSprite.member_mc.final_txt2; _local2.autoSize = "center"; _local1.autoSize = "center"; _local2.text = str1; _local1.text = _local3; finalSprite._visible = true; }; _local1.setTime = function (time) { T_time_left.text = time; }; _local1.addPoints = function (points) { p_automat.addScore(points); }; _local1.showEndGameButton = function () { end_game_button._visible = true; }; } function scoreAutomat(txt_field) { function updateScore() { var _local1 = dest_p - curr_p; var _local2 = _local1 * speed; if (Math.abs(_local1) <= 2) { curr_p = dest_p; } else { curr_p = curr_p + _local2; } txt_field.text = Math.round(curr_p); if (dest_p == curr_p) { calcReady(); } } function calcReady() { running = false; } var running = false; var speed = 0.2; var curr_p = 0; var dest_p = 0; var txt_field = txt_field; this.addScore = function (howMuch) { running = true; if ((dest_p + howMuch) < 0) { dest_p = 0; } else { dest_p = dest_p + howMuch; } }; this.run = function () { if (running) { updateScore(); } }; } function blockDropper() { var dropList = new Array(); var speedList = [2, 7, 10, 18, 18, 19]; var speedList = [10, 16, 19]; var min_y = BLOCK_DROP_START_Y; this.start = function () { events.runIt(this); }; this.dropBlock = function (props) { var _local2 = props; var _local1 = new Object(); _local1.sprite = _local2.sprite; _local1.orig_y = _local1.sprite._y; _local1.curr_y = _local1.orig_y; _local1.sprite.droptarget_y = ((typeof(_local2.y) == "number") ? (_local2.y) : (_local1.orig_y)); _local1.move_y = _local1.orig_y != _local1.sprite.droptarget_y; _local1.callback = _local2.callback; _local1.speedListPos = 0; _local1.speed = 0; _local1.sprite._y = Math.max(_local1.orig_y, min_y); _local1.sprite._visible = true; dropList.push(_local1); }; this.run = function () { var _local2; var _local3; var playSound = false; var _local1 = 0; while (_local1 < dropList.length) { _local2 = dropList[_local1].sprite; _local3 = typeof(_local2.gridX) != "number"; if ((dropList[_local1].curr_y == _local2.droptarget_y) || (_local3)) { playSound = true; if (!_local3) { _local2.busy = false; } if (dropList[_local1].callback) { dropList[_local1].callback(); } dropList.splice(_local1, 1); _local1--; } else { dropList[_local1].speed = speedList[dropList[_local1].speedListPos]; dropList[_local1].curr_y = Math.min(dropList[_local1].curr_y + dropList[_local1].speed, _local2.droptarget_y); _local2._y = Math.max(min_y, dropList[_local1].curr_y); dropList[_local1].speedListPos++; if (dropList[_local1].speedListPos == speedList.length) { dropList[_local1].speedListPos = speedList.length - 2; } } _local1++; } }; this.clear = function () { }; } function GameOverAnimation(ary) { this.postScoreDelay = 75; var self = this; var y2 = (GAME_ARRAY_HEIGHT - 1); var _local2 = 0; while (_local2 < GAME_ARRAY_WIDTH) { var _local1 = GAME_ARRAY_HEIGHT - 1; while (_local1 > -1) { var block = ary[_local2][_local1]; if ((block.STATE == BLOCK_STATES.INITIAL) && (block.TYPE != BLOCK_TYPES.BOMB)) { block.OUTER_VALUE = block.INNER_VALUE; } var cb = function () { var _local1 = this._parent; if (block.STATE == BLOCK_STATES.INITIAL) { _local1.outerSprite.removeMovieClip(); } if ((_local1.gridX == (GAME_ARRAY_WIDTH - 1)) && (_local1.gridY == 0)) { events.runIt(self); } }; block.transformSprite = block.attachMovie(block.OUTER_VALUE + BLOCK_SUFFIX.CLEAR_TO, "mc_transformSprite", 2); block.transformSprite.callback = cb; if ((block.STATE != BLOCK_STATES.INITIAL) || (block.TYPE == BLOCK_TYPES.BOMB)) { block.transformSprite._visible = false; } if (block.innerSprite) { block.innerSprite.removeMovieClip(); } _local1--; } _local2++; } this.run = function () { if (y2 > -1) { var _local2 = 0; while (_local2 < GAME_ARRAY_WIDTH) { var _local1 = ary[_local2][y2]; var cb = function () { var _local1 = this._parent; if ((_local1.gridX == (GAME_ARRAY_WIDTH - 1)) && (_local1.gridY == 0)) { new Delay(function () { game.generateMagicBall(); }, self.postScoreDelay); } }; _local1.exitSprite = _local1.attachMovie(_local1.OUTER_VALUE + BLOCK_SUFFIX.EXIT, "mc_exitSprite", 3); _local1.exitSprite.callback = cb; _local1.transformSprite.removeMovieClip(); _local2++; } if (y2 == (GAME_ARRAY_HEIGHT - 1)) { var props = {score:game.score.getScore(), bonus:game.score.getBonus()}; game.gui.gameIsOver(props); } y2--; } else { events.stopIt(this); } }; } function Score() { var _local2 = this; var currentLevel = 1; var comboScores = [0, 0, 50, 100, 150, 250, 500]; var comboScorePerAdditionalBlock = 250; var matchScores = [0, 50, 100, 150, 200, 250, 300, 350, 400]; var bonusMultiplier = 3; var nonScoringMoveScore = -11; var noMoreMovesScore = -500; var bombScore = 200; var matchIndex = 0; var currentScore = 0; var blockCounter = 0; var eventCodes = {}; eventCodes.swap = 78; eventCodes.switch = 78; eventCodes[COMBO_TYPES.COLOR] = 573; eventCodes[COMBO_TYPES.BOMB] = 198; eventCodes.bonus = 4978; eventCodes.inactive = 237; eventCodes["non-scoring move"] = 4824; _local2.getLevel = function () { return(currentLevel); }; _local2.getScore = function () { return(currentScore + this.getBonus()); }; _local2.getBonus = function () { return(blockCounter * bonusMultiplier); }; _local2.evaluateEvent = function (event) { var _local1 = event; var _local3 = this; var _local2 = 0; _local1.code = -1; wr("event:", _local1.action, ", value:", _local1.value, ", matchIndex:", matchIndex, ", moveString:", _local1.moveString); if (_local1.action == COMBO_TYPES.COLOR) { blockCounter = blockCounter + _local1.value; var scoreBase = Math.min(comboScores.length, _local1.value); _local2 = comboScores[scoreBase - 1]; _local2 = _local2 + (Math.Max(0, _local1.value - comboScores.length) * comboScorePerAdditionalBlock); _local2 = _local2 + matchScores[matchIndex]; wr("score: " + _local2); matchIndex++; matchIndex = Math.min(matchIndex, matchScores.length - 1); var snd = (("kick_" + Math.min(matchIndex, 6)) + ".wav"); if (!game.gameOver) { soundFx.play(snd); } } else if (_local1.action == COMBO_TYPES.BOMB) { blockCounter = blockCounter + _local1.value; _local2 = bombScore; wr("SCORE : " + _local2); matchIndex++; matchIndex = Math.min(matchIndex, matchScores.length - 1); if (!game.gameOver) { soundFx.play("bomb"); } } else if (_local1.action == "reset multiplier") { matchIndex = 0; } else if (_local1.action == "non-scoring move") { _local2 = nonScoringMoveScore; } else if (_local1.action == "no more moves") { if (!game.gameOver) { soundFx.play("nomoremoves_sound"); } _local2 = noMoreMovesScore; } else if (_local1.action == "bonus") { _local1.value = blockCounter; } else if (_local1.action == "inactive") { _local2 = -1; } var oldScore = currentScore; currentScore = currentScore + _local2; currentScore = Math.max(0, currentScore); if (!game.gameOver) { game.gui.addPoints(_local2); } _local1.code = eventCodes[_local1.action] || 0; if (_local1.action == "bonus") { _local1.score = _local3.getBonus(); _local3.sendEvent(_local1); } else if ((_local1.action == "swap") || (_local1.action == "switch")) { _local1.score = 0; _local3.sendEvent(_local1); } else if (oldScore != currentScore) { _local1.score = currentScore - oldScore; _local3.sendEvent(_local1); } return(_local2); }; _local2.sendEvent = function (props) { var _local1 = props; if (game.gameOver) { return; } var _local2 = String(_local1.code); if (_local1.code == 573) { _local2 = _local2 + ("," + String(_local1.value)); _local2 = _local2 + (" " + String(_local1.removedValue)); } if (_local1.code == 198) { _local2 = _local2 + ("," + String(_local1.value)); _local2 = _local2 + (" " + String(_local1.removedValue)); } if (_local1.code == 78) { _local2 = _local2 + ("," + String(_local1.moveString)); } if (_local1.code == 4978) { _local2 = _local2 + ("," + String(_local1.value)); } _local2 = _local2 + ("=" + String(_local1.score)); }; } function Logger() { var theLog = new Array(); this.logEvent = function (data) { theLog.push(data); }; this.getLog = function () { return(theLog); }; } function ScorePop(x, y, score, fontsize) { var _local1 = this; var _local3 = {text:score + "", x:x, y:y, bold:true, size:fontsize || 14, align:"center"}; var _local2 = sprites.createText(_local3); _local2.member_mc.background = true; _local2.member_mc.backgroundColor = "0x404040"; _local2.toFront(); _local1.mysprite = _local2; _local1.orig_y = _local1.mysprite._y; _local1.curr_y = _local1.orig_y; _local1.endPos = _local1.orig_y - 37; if (_local1.endPos < 15) { _local1.endPos = 15; } _local1.target_y = _local1.endPos; _local1.move_y = _local1.orig_y != _local1.target_y; _local1.v = 0; _local1.nFrames = 10; _local1.state = 1; _local1.fadecounter = 100; _local1.run = function () { var _local1 = this; if (_local1.state == 1) { _local1.v = Math.min(_local1.v + (Math.Pi / (_local1.nFrames * 2)), (Math.PI/2)); _local1.curr_y = _local1.orig_y + (Math.sin(_local1.v) * (_local1.target_y - _local1.orig_y)); _local1.mysprite._y = _local1.curr_y; if (_local1.v >= (Math.PI/2)) { _local1.state++; } } else if (_local1.state == 2) { _local1.fadecounter = _local1.fadecounter - 9; _local1.mysprite._alpha = _local1.fadecounter; if (_local1.fadecounter < 10) { events.stopIt(_local1); sprites.remove(_local1.mysprite); } } }; events.runIt(_local1); } function SlideSlow(props) { var _local1 = this; var _local2 = props; _local1.mysprite = _local2.sprite; _local1.orig_x = _local1.mysprite._x; _local1.orig_y = _local1.mysprite._y; _local1.curr_x = _local1.orig_x; _local1.curr_y = _local1.orig_y; _local1.target_x = ((typeof(_local2.x) == "number") ? (_local2.x) : (_local1.orig_x)); _local1.target_y = ((typeof(_local2.y) == "number") ? (_local2.y) : (_local1.orig_y)); _local1.move_x = _local1.orig_x != _local1.target_x; _local1.move_y = _local1.orig_y != _local1.target_y; _local1.callback = _local2.callback; if (_local2.slideBack == true) { _local1.slideBack = true; } else { _local1.slideBack = false; } _local1.v = 0; _local1.nFrames = _local2.nFrames || 10; _local1.run = function () { var _local1 = this; var _local2 = (Math.PI/2); if (_local1.slideBack) { _local2 = Math.PI; } _local1.v = Math.min(_local1.v + (Math.PI / (_local1.nFrames * 2)), _local2); if (_local1.move_x) { _local1.curr_x = _local1.orig_x + (Math.sin(_local1.v) * (_local1.target_x - _local1.orig_x)); _local1.mysprite._x = _local1.curr_x; } if (_local1.move_y) { _local1.curr_y = _local1.orig_y + (Math.sin(_local1.v) * (_local1.target_y - _local1.orig_y)); _local1.mysprite._y = _local1.curr_y; } if (_local1.v >= _local2) { events.stopIt(_local1); if (_local1.callback) { _local1.callback(); } } }; events.runIt(_local1); } function Initslide(props) { var _local1 = this; var _local2 = props; _local1.mysprite = _local2.sprite; _local1.orig_x = _local1.mysprite._x; _local1.orig_y = _local1.mysprite._y; _local1.curr_x = _local1.orig_x; _local1.curr_y = _local1.orig_y; _local1.target_x = ((typeof(_local2.x) == "number") ? (_local2.x) : (_local1.orig_x)); _local1.target_y = ((typeof(_local2.y) == "number") ? (_local2.y) : (_local1.orig_y)); _local1.move_x = _local1.orig_x != _local1.target_x; _local1.move_y = _local1.orig_y != _local1.target_y; _local1.callback = _local2.callback; _local1.delay = _local2.delay || 0; _local1.v = 0; _local1.nFrames = _local2.nFrames || 10; _local1.run = function () { var _local1 = this; if (_local1.delay > 0) { _local1.delay--; } else { _local1.v = Math.min(_local1.v + (Math.Pi / (_local1.nFrames * 2)), (Math.PI/2)); if (_local1.move_x) { _local1.curr_x = _local1.orig_x + (Math.sin(_local1.v) * (_local1.target_x - _local1.orig_x)); _local1.mysprite._x = _local1.curr_x; } if (_local1.move_y) { _local1.curr_y = _local1.orig_y + (Math.sin(_local1.v) * (_local1.target_y - _local1.orig_y)); if (_local1.curr_y > 10) { _local1.mysprite._visible = true; } _local1.mysprite._y = _local1.curr_y; } if (_local1.v >= (Math.PI/2)) { events.stopIt(_local1); if (_local1.callback) { _local1.callback(); } } } }; events.runIt(_local1); } function Game() { var _local2 = this; function start() { var _local1 = new XML(); _local1.ignoreWhite = true; _local1.parseXML(gameData); allBlocks.feedSymbols = ((typeof(_local1.firstChild.attributes.symbols) == "string") ? (String(_local1.firstChild.attributes.symbols).split(" ")) : null); allBlocks.levelSymbols = ((typeof(_local1.firstChild.attributes.start) == "string") ? (String(_local1.firstChild.attributes.start).split(" ")) : null); gameDuration = ((typeof(_local1.firstChild.attributes.timelimit) == "string") ? (parseInt(_local1.firstChild.attributes.timelimit) * 1000) : 180000); noMovesText = ((typeof(_local1.nomoves.firstChild.nodeValue) == "string") ? (_local1.nomoves.firstChild.nodeValue) : "No more moves!"); var _local2 = new Object(); _local2.time = _local1.time_left.firstChild.nodeValue; _local2.points = _local1.score.firstChild.nodeValue; _local2.end_game = _local1.end_game.firstChild.nodeValue; _local2.instruction_head = _local1.instruction_header.firstChild.nodeValue; _local2.instruction1 = _local1.instruction_text_1.firstChild.nodeValue; _local2.instruction2 = _local1.instruction_text_2.firstChild.nodeValue; _local2.instruction3 = _local1.instruction_text_3.firstChild.nodeValue; _local2.start_game = _local1.start_game.firstChild.nodeValue; _local2.bonus = _local1.symbol_bonus.firstChild.nodeValue; _local2.final_score = _local1.result.firstChild.nodeValue; _local2.game_over = _local1.game_over.firstChild.nodeValue; _local2.start_in = _local1.start_in.firstChild.nodeValue; game.gui.setupGui(_local2); createFeedArray(); createLevelArray(); fps_status = new Object(); fps_status.lastTime = getTimer(); fps_status.frameCnt = 0; soundFx.play("intro_sound"); game.gui.showInfo(); } function createFeedArray() { allBlocks.feedArray = new Array(); if (allBlocks.feedSymbols != null) { var _local3 = 0; while (_local3 < allBlocks.feedSymbols.length) { var tmp = allBlocks.feedSymbols[_local3]; var strOuterValue = tmp.charAt(0); var _local2 = tmp.charAt(1); var strType = ((_local2 == SPECIALS.RAINBOW) ? (BLOCK_TYPES.RAINBOW) : (((_local2 == SPECIALS.BOMB) ? (BLOCK_TYPES.BOMB) : (BLOCK_TYPES.NORMAL)))); var obj = createBlockObject(strOuterValue, _local2, strType); allBlocks.feedArray.push(obj); _local3++; } } else { var len = 900; var rainbowPercentage = 5; var bombPercentage = 5; var rainbows = Math.round(len * (rainbowPercentage / 100)); var bombs = Math.round(len * (bombPercentage / 100)); var _local3 = 0; while (_local3 < len) { var _local1; if (rainbows > 0) { _local1 = getRandBlockObject(null, BLOCK_TYPES.RAINBOW); rainbows--; } else if (bombs > 0) { _local1 = getRandBlockObject(null, BLOCK_TYPES.BOMB); bombs--; } else { _local1 = getRandBlockObject(null, BLOCK_TYPES.NORMAL); } allBlocks.feedArray.push(_local1); _local3++; } allBlocks.feedArray = allBlocks.feedArray.sort(function (a, b) { return(((Math.floor(Math.random() * 2) == 0) ? 1 : -1)); }); } } function createLevelArray() { allBlocks.levelArray = new Array(); if (allBlocks.levelSymbols != null) { var i = 0; while (i < allBlocks.levelSymbols.length) { var tmp = allBlocks.levelSymbols[i]; var strOuterValue = tmp.charAt(0); var strInnerValue = tmp.charAt(1); var strType = BLOCK_TYPES.NORMAL; allBlocks.levelArray.push(createBlockObject(strOuterValue, strInnerValue, strType)); i++; } } else { var len = ((GAME_ARRAY_WIDTH * GAME_ARRAY_HEIGHT) * 10); var i = 0; while (i < len) { var tmpArray = new Array(); var _local1 = new Array(); var x = 0; while (x < GAME_ARRAY_WIDTH) { _local1.push(new Array()); var _local3 = 0; while (_local3 < GAME_ARRAY_HEIGHT) { _local1[x].push(false); _local3++; } _local1[x].blockCount = 0; _local3 = 0; while (_local3 < GAME_ARRAY_HEIGHT) { var _local2 = getRandBlockObject({ary:_local1, x:x, y:_local3}, BLOCK_TYPES.NORMAL); _local1[x][_local3] = _local2; tmpArray.push(_local2); _local3++; } x++; } allBlocks.levelArray = allBlocks.levelArray.concat(tmpArray); i = i + (GAME_ARRAY_WIDTH * GAME_ARRAY_HEIGHT); } } } function getRandBlockObject(comboprops, type) { var _local3 = comboprops; var _local2 = type; var _local1 = BLOCK_COLORS[random.range(0, NUMBER_OF_COLORS - 1)]; if (_local2 == BLOCK_TYPES.NORMAL) { var strInnerValue = BLOCK_COLORS[random.range(0, NUMBER_OF_COLORS - 1)]; while (strInnerValue == _local1) { strInnerValue = BLOCK_COLORS[random.range(0, NUMBER_OF_COLORS - 1)]; } } else if (_local2 == BLOCK_TYPES.RAINBOW) { var strInnerValue = SPECIALS.RAINBOW; } else if (_local2 == BLOCK_TYPES.BOMB) { var strInnerValue = SPECIALS.BOMB; } if (_local3 != null) { var ary = _local3.ary; var x = _local3.x; var y = _local3.y; var vCombo = checkBlockDown(x, y - 1, _local1, ary); var hCombo = checkBlockLeft(x - 1, y, _local1, ary); var comboLength = (1 + Math.max(vCombo.length, hCombo.length)); if (comboLength >= MIN_COMBO_LENGTH) { return(getRandBlockObject(_local3, type)); } } return(createBlockObject(_local1, strInnerValue, _local2)); } function createBlockObject(pOuterValue, pInnerValue, pType) { var _local1 = new Object(); _local1.busy = false; _local1.tagged = false; _local1.STATE = BLOCK_STATES.INITIAL; _local1.TYPE = pType; _local1.OUTER_VALUE = pOuterValue; _local1.INNER_VALUE = pInnerValue; return(_local1); } function attachOuterSprite(block, symbol, zIndex) { var _local1 = block; if (_local1.outerSprite) { _local1.outerSprite.removeMovieClip(); } var _local2 = ((typeof(zIndex) == "number") ? (zIndex) : 1); _local1.outerSprite = _local1.attachMovie(symbol, "outerSprite_mc", _local2); } function attachInnerSprite(block, symbol, zIndex, memberProps) { var _local1 = block; if (_local1.innerSprite) { _local1.innerSprite.removeMovieClip(); } var _local2 = ((typeof(zIndex) == "number") ? (zIndex) : 0); _local1.innerSprite = _local1.attachMovie(symbol, "innerSprite_mc", _local2, memberProps); } function onSwitchClick(clickedBlock) { deSelectBlock(); if (clickedBlock.STATE == BLOCK_STATES.SOLID) { return(false); } game.sliding = true; var _local1 = {action:"switch", moveString:(((((clickedBlock.INNER_VALUE + " ") + clickedBlock.OUTER_VALUE) + " ") + clickedBlock.gridX) + " ") + clickedBlock.gridY}; game.evaluateEvent(_local1); if (clickedBlock.TYPE == BLOCK_TYPES.BOMB) { clickedBlock.STATE = BLOCK_STATES.BOMB; game.evaluateSwitch(clickedBlock); } else { var _local2 = function () { _root.game.evaluateSwitch(clickedBlock); }; soundFx.play("morph"); switchBlock(clickedBlock, _local2); } return(undefined); } function onSwapClick(b1, b2) { deSelectBlock(); setClickTime(); var x1 = b1.gridX; var _local2 = b1.gridY; var _local3 = b2.gridX; var _local1 = b2.gridY; var doSwap = false; if ((x1 == _local3) && (Math.abs(_local2 - _local1) == 1)) { doSwap = true; } if ((_local2 == _local1) && (Math.abs(x1 - _local3) == 1)) { doSwap = true; } if (!doSwap) { } else { gameArray[x1][_local2] = b2; gameArray[_local3][_local1] = b1; b1.gridX = _local3; b1.gridY = _local1; b2.gridX = x1; b2.gridY = _local2; game.sliding = true; var e = {action:"swap", moveString:(((((((((b1.OUTER_VALUE + " ") + b1.gridX) + " ") + b1.gridY) + " ") + b2.OUTER_VALUE) + " ") + b2.gridX) + " ") + b2.gridY}; game.evaluateEvent(e); game.evaluateEvent({action:"reset multiplier"}); var vCombo1 = checkBlock(x1, _local2, true); var hCombo1 = checkBlock(x1, _local2, false); var vCombo2 = checkBlock(_local3, _local1, true); var hCombo2 = checkBlock(_local3, _local1, false); var comboLength = Math.max(Math.max(vCombo1, hCombo1), Math.max(vCombo2, hCombo2)); sprites.swapZIndex(b1, b2); if (comboLength < MIN_COMBO_LENGTH) { gameArray[x1][_local2] = b1; gameArray[_local3][_local1] = b2; b1.gridX = x1; b1.gridY = _local2; b2.gridX = _local3; b2.gridY = _local1; var cb = function () { game.sliding = false; game.onNonScoringMove(); sprites.swapZIndex(b1, b2); }; props = {sprite:b1, slideBack:true, x:GAME_ARRAY_POS_X + (_local3 * BLOCK_WIDTH), y:GAME_ARRAY_POS_Y + (((GAME_ARRAY_HEIGHT - _local1) - 1) * BLOCK_HEIGHT)}; new SlideSlow(props); var props = {callback:cb, slideBack:true, sprite:b2, x:GAME_ARRAY_POS_X + (x1 * BLOCK_WIDTH), y:GAME_ARRAY_POS_Y + (((GAME_ARRAY_HEIGHT - _local2) - 1) * BLOCK_HEIGHT)}; new SlideSlow(props); } else { var cb = function () { game.onSuccessfulClick(); }; props = {sprite:b1, x:GAME_ARRAY_POS_X + (_local3 * BLOCK_WIDTH), y:GAME_ARRAY_POS_Y + (((GAME_ARRAY_HEIGHT - _local1) - 1) * BLOCK_HEIGHT)}; new SlideSlow(props); var props = {callback:cb, sprite:b2, x:GAME_ARRAY_POS_X + (x1 * BLOCK_WIDTH), y:GAME_ARRAY_POS_Y + (((GAME_ARRAY_HEIGHT - _local2) - 1) * BLOCK_HEIGHT)}; new SlideSlow(props); } soundFx.play("switch"); } } function switchBlock(block, callback) { var _local1 = block; var _local2 = _local1.OUTER_VALUE; _local1.OUTER_VALUE = _local1.INNER_VALUE; _local1.INNER_VALUE = _local2; _local1.switchToSprite = _local1.attachMovie(_local1.OUTER_VALUE + BLOCK_SUFFIX.SWITCH_TO, "switchTo_mc", 2); _local1.switchToSprite.callback = callback; _local1.switchToSprite.gotoAndPlay(_local2); } function selectBlock(block) { setBrightness(block, CLICK_BRIGHTNESS); selectedBlock = block; } function deSelectBlock() { setBrightness(selectedBlock, 0); selectedBlock = false; } function registerCombo(x, y, len, dir, comboType) { var _local3 = y; setClickTime(); var c = {type:comboType, blocks:new Array()}; var e = {action:comboType}; var popX = 0; var popY = 0; var removed = 0; if (comboType == COMBO_TYPES.COLOR) { e.value = len; popX = ((dir == "v") ? (GAME_ARRAY_POS_X + ((x + 0.5) * BLOCK_WIDTH)) : (GAME_ARRAY_POS_X + ((x - (len / 2)) * BLOCK_WIDTH))); popY = ((dir == "v") ? ((GAME_ARRAY_POS_Y + (((GAME_ARRAY_HEIGHT - _local3) + (len / 2)) * BLOCK_HEIGHT)) - 8) : ((GAME_ARRAY_POS_Y + (((GAME_ARRAY_HEIGHT - _local3) - 1) * BLOCK_HEIGHT)) + 10)); while (len > 0) { var _local1 = ((dir == "v") ? (gameArray[x][_local3 - len]) : (gameArray[x - len][_local3])); if (!_local1.tagged) { if ((_local1.TYPE == BLOCK_TYPES.BOMB) && (_local1.STATE != BLOCK_STATES.BOMB)) { _local1.STATE = BLOCK_STATES.BOMB; registerCombo(_local1.gridX, _local1.gridY, null, null, COMBO_TYPES.BOMB); } else { _local1.tagged = true; pendingChangingBlocks++; c.blocks.push(_local1); if ((_local1.STATE == BLOCK_STATES.SOLID) || (_local1.STATE == BLOCK_STATES.BOMB)) { removed++; } } } len--; } e.removedValue = removed; } else if (comboType == COMBO_TYPES.BOMB) { var len = 0; var tmpAry = new Array(); tmpAry.push(gameArray[x][_local3]); tmpAry.push(gameArray[x - 1][_local3 + 1]); tmpAry.push(gameArray[x - 1][_local3]); tmpAry.push(gameArray[x - 1][_local3 - 1]); tmpAry.push(gameArray[x][_local3 + 1]); tmpAry.push(gameArray[x][_local3 - 1]); tmpAry.push(gameArray[x + 1][_local3 + 1]); tmpAry.push(gameArray[x + 1][_local3]); tmpAry.push(gameArray[x + 1][_local3 - 1]); var _local2 = 0; while (_local2 < tmpAry.length) { var _local1 = tmpAry[_local2]; if (!_local1) { } else { len++; if (!_local1.tagged) { if ((_local1.TYPE == BLOCK_TYPES.BOMB) && (_local1.STATE != BLOCK_STATES.BOMB)) { _local1.STATE = BLOCK_STATES.BOMB; registerCombo(_local1.gridX, _local1.gridY, null, null, COMBO_TYPES.BOMB); } else { _local1.tagged = true; pendingChangingBlocks++; c.blocks.push(_local1); if ((_local1.STATE == BLOCK_STATES.SOLID) || (_local1.STATE == BLOCK_STATES.BOMB)) { removed++; } } } } _local2++; } e.value = len; e.removedValue = removed; popX = GAME_ARRAY_POS_X + ((x + 0.5) * BLOCK_WIDTH); popY = (GAME_ARRAY_POS_Y + (((GAME_ARRAY_HEIGHT - _local3) - 1) * BLOCK_HEIGHT)) + 10; } removeList.push(c); var tmpScore = game.evaluateEvent(e); new ScorePop(popX, popY, tmpScore); } function checkBlockRight(x, y, strCheckValue, ary) { var _local3 = y; var _local1 = x; var _local2 = ary || (gameArray); while (((((_local2[_local1][_local3] && (strCheckValue == SPECIALS.RAINBOW)) || (_local2[_local1][_local3].OUTER_VALUE == strCheckValue)) || (_local2[_local1][_local3].OUTER_VALUE == SPECIALS.RAINBOW)) && (!_local2[_local1][_local3].busy)) && ((!_local2[_local1][_local3].tagged) || (_local2[_local1][_local3].OUTER_VALUE == SPECIALS.RAINBOW))) { if (strCheckValue == SPECIALS.RAINBOW) { strCheckValue = _local2[_local1][_local3].OUTER_VALUE; } _local1++; } return({length:_local1 - x, checkValue:strCheckValue}); } function checkBlockLeft(x, y, strCheckValue, ary) { var _local3 = y; var _local1 = x; var _local2 = ary || (gameArray); while (((((_local2[_local1][_local3] && (strCheckValue == SPECIALS.RAINBOW)) || (_local2[_local1][_local3].OUTER_VALUE == strCheckValue)) || (_local2[_local1][_local3].OUTER_VALUE == SPECIALS.RAINBOW)) && (!_local2[_local1][_local3].busy)) && ((!_local2[_local1][_local3].tagged) || (_local2[_local1][_local3].OUTER_VALUE == SPECIALS.RAINBOW))) { if (strCheckValue == SPECIALS.RAINBOW) { strCheckValue = _local2[_local1][_local3].OUTER_VALUE; } _local1--; } return({length:x - _local1, checkValue:strCheckValue}); } function checkBlockUp(x, y, strCheckValue, ary) { var _local3 = x; var _local1 = y; var _local2 = ary || (gameArray); while (((((_local2[_local3][_local1] && (strCheckValue == SPECIALS.RAINBOW)) || (_local2[_local3][_local1].OUTER_VALUE == strCheckValue)) || (_local2[_local3][_local1].OUTER_VALUE == SPECIALS.RAINBOW)) && (!_local2[_local3][_local1].busy)) && ((!_local2[_local3][_local1].tagged) || (_local2[_local3][_local1].OUTER_VALUE == SPECIALS.RAINBOW))) { if (strCheckValue == SPECIALS.RAINBOW) { strCheckValue = _local2[_local3][_local1].OUTER_VALUE; } _local1++; } return({length:_local1 - y, checkValue:strCheckValue}); } function checkBlockDown(x, y, strCheckValue, ary) { var _local3 = x; var _local1 = y; var _local2 = ary || (gameArray); while (((((_local2[_local3][_local1] && (strCheckValue == SPECIALS.RAINBOW)) || (_local2[_local3][_local1].OUTER_VALUE == strCheckValue)) || (_local2[_local3][_local1].OUTER_VALUE == SPECIALS.RAINBOW)) && (!_local2[_local3][_local1].busy)) && ((!_local2[_local3][_local1].tagged) || (_local2[_local3][_local1].OUTER_VALUE == SPECIALS.RAINBOW))) { if (strCheckValue == SPECIALS.RAINBOW) { strCheckValue = _local2[_local3][_local1].OUTER_VALUE; } _local1--; } return({length:y - _local1, checkValue:strCheckValue}); } function checkBlock(x, y, bVertical) { var _local3 = gameArray[x][y]; var len = 1; var _local2; var _local1; if (bVertical) { _local2 = checkBlockDown(x, y - 1, _local3.OUTER_VALUE); _local1 = checkBlockUp(x, y + 1, _local3.OUTER_VALUE); } else { _local2 = checkBlockLeft(x - 1, y, _local3.OUTER_VALUE); _local1 = checkBlockRight(x + 1, y, _local3.OUTER_VALUE); } if (_local3.OUTER_VALUE == SPECIALS.RAINBOW) { if (((_local2.checkValue == _local1.checkValue) || (_local2.checkValue == SPECIALS.RAINBOW)) || (_local1.checkValue == SPECIALS.RAINBOW)) { len = len + (_local2.length + _local1.length); } else { len = len + Math.Max(_local2.length, _local1.length); } } else { len = len + (_local2.length + _local1.length); } return(len); } function killTaggedBlocks() { var i = 0; while (i < removeList.length) { var _local3 = removeList[i]; var _local2 = 0; while (_local2 < _local3.blocks.length) { var _local1 = _local3.blocks[_local2]; _local1.busy = true; _local1.tagged = false; if ((_local1.STATE == BLOCK_STATES.SOLID) || (_local1.STATE == BLOCK_STATES.BOMB)) { game.removeBlock(_local1); } else if (_local1.STATE == BLOCK_STATES.INITIAL) { game.createSolidBlock(_local1); } _local2++; } i++; } removeList = new Array(); } function moveDownBlocks() { var _local2 = 0; while (_local2 < gameArray.length) { var _local3 = 0; var y = 0; while (y < gameArray[_local2].length) { if (gameArray[_local2][y]) { if (_local3 < y) { var _local1 = gameArray[_local2][y]; var yDiff = (_local1.gridY - _local3); if (_local1.busy) { _local1.droptarget_y = _local1.droptarget_y + (yDiff * BLOCK_HEIGHT); } else { var cb = function () { this.sprite.pushed = true; game.droppingBlockCnt--; if (game.droppingBlockCnt == 0) { game.gui.hideIndicators(); game.checkCombos(); } }; var props = {sprite:_local1, y:_local1._y + (yDiff * BLOCK_HEIGHT), callback:cb}; game.blockDropper.dropBlock(props); game.droppingBlockCnt++; _local1.busy = true; } _local1.gridY = _local3; gameArray[_local2][_local3] = _local1; gameArray[_local2][y] = false; _local3++; } else { _local3++; } } y++; } _local2++; } } function testSwitch(x, y) { var _local1 = gameArray[x][y]; if (_local1.TYPE == BLOCK_TYPES.BOMB) { return(true); } if (_local1.STATE == BLOCK_STATES.SOLID) { return(false); } var _local2 = _local1.OUTER_VALUE; _local1.OUTER_VALUE = _local1.INNER_VALUE; _local1.INNER_VALUE = _local2; var vCombo = checkBlock(x, y, true); var hCombo = checkBlock(x, y, false); var _local3 = Math.max(vCombo, hCombo); _local1.INNER_VALUE = _local1.OUTER_VALUE; _local1.OUTER_VALUE = _local2; return(_local3 >= MIN_COMBO_LENGTH); } function testSwap(x1, y1, x2, y2) { var _local1 = y1; var _local2 = x1; var _local3 = y2; var tmp = gameArray[_local2][_local1]; gameArray[_local2][_local1] = gameArray[x2][_local3]; gameArray[x2][_local3] = tmp; var vCombo1 = checkBlock(_local2, _local1, true); var hCombo1 = checkBlock(_local2, _local1, false); var vCombo2 = checkBlock(x2, _local3, true); var hCombo2 = checkBlock(x2, _local3, false); var combo = Math.max(Math.max(vCombo1, hCombo1), Math.max(vCombo2, hCombo2)); gameArray[x2][_local3] = gameArray[_local2][_local1]; gameArray[_local2][_local1] = tmp; return(combo >= MIN_COMBO_LENGTH); } function checkPossibleMoves() { if (game.droppingBlockCnt > 0) { } else if (game.sliding == true) { } else if (game.isRemoving == true) { } else { var _local1 = Math.floor(game.blockcheckCount / 2); if ((_local1 * 2) == game.blockcheckCount) { game.blockCheckData[_local1] = new Array(); } var start_x = (Math.floor(GAME_ARRAY_WIDTH / 2) * (game.blockcheckCount % 2)); var end_x = (start_x + Math.floor(GAME_ARRAY_WIDTH / 2)); var x = start_x; while (x < end_x) { if ((x < GAME_ARRAY_WIDTH) && (_local1 < GAME_ARRAY_HEIGHT)) { if (testSwitch(x, _local1)) { game.blockCheckData[_local1].push({x:x}); } } if (x < (GAME_ARRAY_WIDTH - 1)) { if (testSwap(x, _local1, x + 1, _local1)) { game.blockCheckData[_local1].push({x:x, vertical:false}); } } if (_local1 < (GAME_ARRAY_HEIGHT - 1)) { if (testSwap(x, _local1, x, _local1 + 1)) { game.blockCheckData[_local1].push({x:x, vertical:true}); } } x++; } game.blockcheckCount = (game.blockcheckCount + 1) % (GAME_ARRAY_HEIGHT * 2); if (game.blockcheckCountOnClick == game.blockcheckCount) { game.blockcheckCountOnline = true; var _local3; var _local2 = 0; while (_local2 < GAME_ARRAY_HEIGHT) { _local3 = _local3 + game.blockCheckData[_local2].length; if (_local3 > 0) { break; } _local2++; } if (_local3 == 0) { game.evaluateEvent({action:"no more moves"}); game.killLevel(); var poptmp = new ScorePop(380, 250, noMovesText, 12); poptmp.target_y = 112; poptmp.nFrames = 15; } } } } function setClickTime(secs) { var _local1 = new Date().getTime(); if (secs) { _local1 = _local1 + secs; } for (var _local2 in clickTimeDefault) { clickTime[_local2] = _local1; } } function checkClickTime(prop, no_reset) { var _local1 = prop; if (clickTime[_local1] == 0) { return(false); } var _local2 = new Date().getTime(); if ((_local2 - clickTime[_local1]) >= clickTimeDefault[_local1]) { if (no_reset) { clickTime[_local1] = 0; } else { clickTime[_local1] = _local2; } return(true); } return(false); } function needsNewBlocks() { var _local1 = 0; while (_local1 < GAME_ARRAY_WIDTH) { if (gameArray[_local1].blockCount < GAME_ARRAY_HEIGHT) { return(true); } _local1++; } return(false); } var self = _local2; var gameNotStarted = true; var gameOverreason; var tryGameOver = false; var noMovesText; var startedGameOverSound = false; var clientServerTimeDiff = {counter:0, sum:0, counterStart:0}; _local2.frameCnt = 0; _local2.gameOver = false; _local2.sliding = false; _local2.changingLevel = true; _local2.isRemoving = false; _local2.blockcheckCount = 0; _local2.blockcheckCountOnClick = 0; _local2.blockcheckCountOnline = false; _local2.blockCheckData = new Array(); _local2.blockDropper = new blockDropper(); _local2.blockDropper.start(); var clickTimeDefault = {inactive:5000}; var clickTime = {}; var gameArray; var removeList = new Array(); var pendingChangingBlocks = 0; _local2.score = new Score(); var log = new Logger(); _local2.gui = new Gui(); _local2.droppingBlockCnt = 0; var startTime = new Date().getTime(); var gameDuration; var allBlocks = {feedSymbols:[], levelSymbols:[], feedArray:[], levelArray:[]}; var selectedBlock; var blocksParent = sprites.createGroup({group:"blockSprites", x:0, y:0}); var fps_status; _local2.initialize = function () { var _local1 = new Object(); _local1.run = function () { if (gameData != undefined) { events.stopIt(this); game.callStart(); } }; events.runIt(_local1); }; _local2.callStart = function () { start(); }; _local2.onStartGame = function () { this.gui.showEndGameButton(); this.setUpLevel(); events.runIt(self); wr("start game.run"); fscommand ("gameStart"); }; _local2.run = function () { this.frameCnt++; var _local1 = getTimer(); fps_status.frameCnt++; if ((_local1 - fps_status.lastTime) > 1000) { info_text.text = "fps: " + fps_status.frameCnt; fps_status.lastTime = _local1; fps_status.frameCnt = 0; } if (tryGameOver) { this.setGameOver2(); } if (this.gameOver) { } else if (game.changingLevel == true) { clientServerTimeDiff.counter = _local1 - clientServerTimeDiff.counterStart; } else { if (clientServerTimeDiff.counter > 0) { clientServerTimeDiff.sum = clientServerTimeDiff.sum + clientServerTimeDiff.counter; clientServerTimeDiff.counter = 0; } clientServerTimeDiff.counterStart = _local1; if (checkClickTime("inactive")) { game.evaluateEvent({action:"inactive", value:null}); } if (gameNotStarted) { startTime = _local1; } if ((playTime != undefined) && (playTime != 0)) { var elapsed = ((parseInt(playTime) * 1000) - clientServerTimeDiff.sum); startTime = _local1 - elapsed; playTime = undefined; } else { var elapsed = (_local1 - startTime); } var timeLeft = (gameDuration - elapsed); if ((timeLeft <= 5000) && (!startedGameOverSound)) { soundFx.stop("loop_sound"); startedGameOverSound = true; soundFx.play("gameover_sound"); } if (timeLeft <= 0) { game.setGameOver("time"); } var _local2 = Math.round(timeLeft / 1000); _local2 = Math.max(0, _local2); _local2 = Math.min(gameDuration, _local2); var str = String(Math.floor(_local2 / 60) + ":"); var _local3 = _local2 % 60; str = str + ((_local3 < 10) ? ("0" + _local3) : (_local3)); this.gui.setTime(str); checkPossibleMoves(); } }; _local2.getFeedBlockObject = function () { if (allBlocks.feedArray.length == 0) { createFeedArray(); } return(allBlocks.feedArray.shift()); }; _local2.pushBlock = function (x, obj, insert_y, z) { var _local2 = insert_y; var _local3 = obj; if (typeof(_local2) != "number") { _local2 = GAME_ARRAY_HEIGHT - 1; } var y = (gameArray[x].length - 1); while (y > _local2) { gameArray[x][y] = gameArray[x][y - 1]; gameArray[x][y].gridY = y; gameArray[x][y]._y = GAME_ARRAY_POS_Y + (((GAME_ARRAY_HEIGHT - y) - 1) * BLOCK_HEIGHT); y--; } var y = _local2; if (typeof(z) != "string") { var z = (("1" + y) + x); } var props = {group:blocksParent.groupName, visible:false, x:GAME_ARRAY_POS_X + (x * BLOCK_WIDTH), y:GAME_ARRAY_POS_Y + (((GAME_ARRAY_HEIGHT - y) - 1) * BLOCK_HEIGHT), z:z}; var _local1 = sprites.create(props); _local1.useHandCursor = false; _local1.gridX = x; _local1.gridY = y; _local1.busy = false; _local1.pushed = false; _local1.tagged = false; _local1.STATE = _local3.STATE; _local1.TYPE = _local3.TYPE; _local1.INNER_VALUE = _local3.INNER_VALUE; _local1.OUTER_VALUE = _local3.OUTER_VALUE; var innerProps = {_x:INSIDE_OFFSET_X, _y:INSIDE_OFFSET_Y}; var innerZIndex = 0; if (_local3.TYPE == BLOCK_TYPES.BOMB) { innerProps = null; innerZIndex = 1; } attachInnerSprite(_local1, _local3.INNER_VALUE + BLOCK_SUFFIX.INSIDE, innerZIndex, innerProps); var outerSymbol = (_local3.OUTER_VALUE + BLOCK_SUFFIX.FRAME); var outerZIndex = 1; if (_local3.TYPE == BLOCK_TYPES.BOMB) { outerSymbol = _local3.OUTER_VALUE + BLOCK_SUFFIX.SOLID; outerZIndex = 0; } attachOuterSprite(_local1, outerSymbol, outerZIndex); if (!tryGameOver) { _local1.onPress = function () { game.clickBlock(this); }; } gameArray[x][y] = _local1; gameArray[x].blockCount++; return(true); }; _local2.setUpLevel = function () { if (allBlocks.levelArray.length < (GAME_ARRAY_WIDTH * GAME_ARRAY_WIDTH)) { createLevelArray(); } this.blockCheckData = new Array(); setClickTime(2000); if (gameArray) { gameArray = null; } deSelectBlock(); this.droppingBlockCnt = 0; this.sliding = false; this.isRemoving = false; var maxDelay = 0; gameArray = new Array(); var _local1 = 0; while (_local1 < GAME_ARRAY_WIDTH) { gameArray.push(new Array()); var y = 0; while (y < GAME_ARRAY_HEIGHT) { gameArray[_local1].push(false); y++; } gameArray[_local1].blockCount = 0; var y = 0; while (y < GAME_ARRAY_HEIGHT) { var blockObject = allBlocks.levelArray.shift(); this.pushBlock(_local1, blockObject, y); y++; } _local1++; } _local1 = 0; while (_local1 < GAME_ARRAY_WIDTH) { var cb2 = function () { game.droppingBlockCnt--; if (game.droppingBlockCnt == 0) { game.checkCombos(); } }; var cb = function () { game.droppingBlockCnt--; if (game.droppingBlockCnt == 0) { game.checkCombos(); } }; var y = 0; while (y < GAME_ARRAY_HEIGHT) { var _local2 = y + _local1; var _local3 = gameArray[_local1][y]._y; gameArray[_local1][y]._y = BLOCK_DROP_START_Y; if ((y == 0) && ((_local1 % 2) == 0)) { props = {callback:cb2, sprite:gameArray[_local1][y], y:_local3, delay:_local2, nFrames:4}; } else { props = {callback:cb, sprite:gameArray[_local1][y], y:_local3, delay:_local2, nFrames:4}; } new Initslide(props); game.droppingBlockCnt++; y++; } _local1++; } game.changingLevel = false; moveDownBlocks(); }; _local2.killLevel = function () { game.changingLevel = true; var _local3 = 0; var cb = function () { sprites.remove(this.mysprite); }; var _local2 = 0; var _local1 = 0; while (_local1 < GAME_ARRAY_WIDTH) { var y = 0; while (y < GAME_ARRAY_HEIGHT) { tmpSprite = gameArray[_local1][y]; if (tmpSprite) { tmpSprite.onPress = null; _local2 = y + _local1; new Slide({sprite:tmpSprite, y:tmpSprite._y + 400, nFrames:15, callback:cb, delay:_local2}); _local3 = Math.max(_local3, _local2); } y++; } _local1++; } var cb2 = function () { if (game.gameOver) { return(undefined); } game.setUpLevel(); }; var a = new Delay(cb2, _local3 + 16); }; _local2.nextLevel = function () { this.killLevel(); }; _local2.getLevel = function () { return(this.score.getLevel()); }; _local2.clickBlock = function (clickedBlock) { var _local1 = clickedBlock; var _local2 = this; if (_local2.droppingBlockCnt > 0) { } else if (_local2.sliding == true) { } else if (_local2.isRemoving == true) { } else if (selectedBlock) { if (selectedBlock == _local1) { onSwitchClick(_local1); } else { onSwapClick(_local1, selectedBlock); } } else { soundFx.play("click"); selectBlock(_local1); } }; _local2.evaluateSwitch = function (clickedBlock) { setClickTime(); this.evaluateEvent({action:"reset multiplier"}); if (clickedBlock.STATE == BLOCK_STATES.INITIAL) { clickedBlock.innerSprite.removeMovieClip(); var _local2 = clickedBlock.gridX; var _local1 = clickedBlock.gridY; var vCombo = checkBlock(_local2, _local1, true); var hCombo = checkBlock(_local2, _local1, false); var _local3 = Math.max(vCombo, hCombo); if (_local3 < MIN_COMBO_LENGTH) { attachOuterSprite(clickedBlock, clickedBlock.OUTER_VALUE + BLOCK_SUFFIX.FRAME); var cb = function () { attachOuterSprite(clickedBlock, clickedBlock.OUTER_VALUE + BLOCK_SUFFIX.FRAME, 1); attachInnerSprite(clickedBlock, clickedBlock.INNER_VALUE + BLOCK_SUFFIX.INSIDE, 0, {_x:INSIDE_OFFSET_X, _y:INSIDE_OFFSET_Y}); clickedBlock.switchToSprite.removeMovieClip(); game.sliding = false; game.onNonScoringMove(); }; switchBlock(clickedBlock, cb); } else { clickedBlock.outerSprite.removeMovieClip(); this.onSuccessfulClick(); } } else if (clickedBlock.STATE == BLOCK_STATES.BOMB) { this.onSuccessfulClick(); } }; _local2.onSuccessfulClick = function () { var _local1 = this; setClickTime(); _local1.blockcheckCountOnClick = (_local1.blockcheckCount = _local1.blockcheckCount - (_local1.blockcheckCount % 2)); _local1.blockcheckCountOnline = false; _local1.sliding = false; _local1.checkCombos(); }; _local2.createSolidBlock = function (block) { var _local1 = block; _local1.clearToSprite = _local1.attachMovie(_local1.INNER_VALUE + BLOCK_SUFFIX.CLEAR_TO, "mc_clearToSprite", 3); var _local2 = function () { var _local1 = this._parent; attachOuterSprite(_local1, _local1.INNER_VALUE + BLOCK_SUFFIX.SOLID); _local1.clearToSprite.removeMovieClip(); if (_local1.innerSprite) { _local1.innerSprite.removeMovieClip(); } if (_local1.switchToSprite) { _local1.switchToSprite.removeMovieClip(); } _local1.OUTER_VALUE = _local1.INNER_VALUE; _local1.INNER_VALUE = null; _local1.STATE = BLOCK_STATES.SOLID; _local1.busy = false; game.onBlockStateChanged(); }; _local1.clearToSprite.callback = _local2; }; _local2.removeBlock = function (block) { var _local1 = block; var _local3 = this; _local3.gui.showIndicator(_local1.gridX); gameArray[_local1.gridX][_local1.gridY] = false; gameArray[_local1.gridX].blockCount--; if (_local1.STATE == BLOCK_STATES.SOLID) { _local1.exitSprite = _local1.attachMovie(_local1.OUTER_VALUE + BLOCK_SUFFIX.EXIT, "mc_exitSprite", 2); var cb = function () { game.onBlockStateChanged(); sprites.remove(this._parent); }; _local1.exitSprite.callback = cb; _local1.outerSprite.removeMovieClip(); } else if (_local1.STATE == BLOCK_STATES.BOMB) { var cb = function () { game.onBlockStateChanged(); sprites.remove(this); }; var _local2 = sprites.create({member:SPECIALS.BOMB + BLOCK_SUFFIX.EXIT, x:_local1._x - 28, y:_local1._y - 10}); _local2.toFront(); _local2.callback = cb; sprites.remove(_local1); } }; _local2.onBlockStateChanged = function () { var _local1 = this; pendingChangingBlocks--; if (pendingChangingBlocks == 0) { _local1.isRemoving = false; if (needsNewBlocks()) { _local1.feedNewBlocks(); } else { _local1.checkCombos(); } } }; _local2.onNonScoringMove = function () { var tmpScore = game.evaluateEvent({action:"non-scoring move"}); }; _local2.checkCombos = function () { gameNotStarted = false; var _local1 = 0; while (_local1 < GAME_ARRAY_WIDTH) { var _local3 = 0; while (_local3 < GAME_ARRAY_HEIGHT) { if (gameArray[_local1][_local3].STATE == BLOCK_STATES.BOMB) { registerCombo(_local1, _local3, null, null, COMBO_TYPES.BOMB); } _local3++; } _local1++; } var _local2 = -1; var n = 1; _local1 = 0; while (_local1 < GAME_ARRAY_WIDTH) { var _local3 = 0; while (_local3 < (GAME_ARRAY_HEIGHT + 1)) { if (((gameArray[_local1][_local3].OUTER_VALUE == _local2) || (gameArray[_local1][_local3] && (_local2 == SPECIALS.RAINBOW))) || ((gameArray[_local1][_local3].OUTER_VALUE == SPECIALS.RAINBOW) && (_local2 != -1))) { n++; if (_local2 == SPECIALS.RAINBOW) { _local2 = gameArray[_local1][_local3].OUTER_VALUE; } } else { if (n >= MIN_COMBO_LENGTH) { registerCombo(_local1, _local3, n, "v", COMBO_TYPES.COLOR); } var prev = gameArray[_local1][_local3 - 1]; while ((prev.OUTER_VALUE == SPECIALS.RAINBOW) && (_local3 < GAME_ARRAY_HEIGHT)) { _local3--; prev = gameArray[_local1][_local3 - 1]; } _local2 = gameArray[_local1][_local3].OUTER_VALUE; n = 1; } _local3++; } n = 1; _local2 = -1; _local1++; } var _local3 = 0; while (_local3 < GAME_ARRAY_HEIGHT) { _local1 = 0; while (_local1 < (GAME_ARRAY_WIDTH + 1)) { if (((gameArray[_local1][_local3].OUTER_VALUE == _local2) || (gameArray[_local1][_local3] && (_local2 == SPECIALS.RAINBOW))) || ((gameArray[_local1][_local3].OUTER_VALUE == SPECIALS.RAINBOW) && (_local2 != -1))) { n++; if (_local2 == SPECIALS.RAINBOW) { _local2 = gameArray[_local1][_local3].OUTER_VALUE; } } else { if (n >= MIN_COMBO_LENGTH) { registerCombo(_local1, _local3, n, "h", COMBO_TYPES.COLOR); } var prev = gameArray[_local1 - 1][_local3]; while ((prev.OUTER_VALUE == SPECIALS.RAINBOW) && (_local1 < GAME_ARRAY_WIDTH)) { _local1--; prev = gameArray[_local1 - 1][_local3]; } _local2 = gameArray[_local1][_local3].OUTER_VALUE; n = 1; } _local1++; } n = 1; _local2 = -1; _local3++; } if (removeList.length > 0) { this.isRemoving = true; killTaggedBlocks(); } else if (needsNewBlocks()) { game.feedNewBlocks(); } }; _local2.feedNewBlocks = function () { var _local3; var nMax = 0; var _local1 = 0; while (_local1 < GAME_ARRAY_WIDTH) { _local3 = 0; if (gameArray[_local1].blockCount < GAME_ARRAY_HEIGHT) { var _local2 = 0; while (_local2 < GAME_ARRAY_HEIGHT) { if (!gameArray[_local1][_local2]) { _local3++; } else if (_local3 > 0) { sprites.swapZIndex(gameArray[_local1][_local2], ("1" + (_local2 - _local3)) + _local1); } _local2++; } } _local3 = 0; while (gameArray[_local1].blockCount < GAME_ARRAY_HEIGHT) { var obj = this.getFeedBlockObject(); this.pushBlock(_local1, obj, GAME_ARRAY_HEIGHT + _local3, ("1" + gameArray[_local1].blockCount) + _local1); _local3++; } nMax = Math.max(_local3, nMax); _local1++; } if (nMax > 0) { moveDownBlocks(); } }; _local2.setGameOver = function (reason) { tryGameOver = true; if (this.gameOver) { } else { deSelectBlock(); gameOverreason = reason; var _local2 = 0; while (_local2 < GAME_ARRAY_WIDTH) { var _local1 = 0; while (_local1 < GAME_ARRAY_HEIGHT) { tmpSprite = gameArray[_local2][_local1]; if (tmpSprite) { tmpSprite.onPress = none; } _local1++; } _local2++; } this.setGameOver2(); } }; _local2.setGameOver2 = function () { var _local1 = this; if (_local1.gameOver) { } else if (_local1.droppingBlockCnt > 0) { } else if (_local1.sliding == true) { } else if (_local1.isRemoving == true) { } else { game.evaluateEvent({action:"bonus"}); _local1.gameOver = true; new GameOverAnimation(gameArray); } }; _local2.getScore = function () { return(this.score.getScore()); }; _local2.evaluateEvent = function (props) { if (gameOver) { return(undefined); } log.logEvent(props); return(this.score.evaluateEvent(props)); }; _local2.toggleSound = function () { this.gui.toggleSound(); soundFx.toggleOnOff(); }; _local2.generateMagicBall = function () { var _local3 = new Score(); var _local2 = log.getLog(); var _local1 = 0; while (_local1 < _local2.length) { _local3.evaluateEvent(_local2[_local1]); _local1++; } var finalScore = _local3.getScore(); gameResult = finalScore; fscommand ("gameOver", String(finalScore)); }; } function main() { if (_gameStarted) { return(undefined); } _gameStarted = true; game = new Game("SilverScreen"); game.initialize(); } sprites = new Sprites(); events = new Events(); soundFx = new SoundFx(); random = new Random(); var GAME_ARRAY_POS_X = 145; var GAME_ARRAY_POS_Y = 12; var GAME_ARRAY_WIDTH = 9; var GAME_ARRAY_HEIGHT = 9; var BLOCK_WIDTH = 51; var BLOCK_HEIGHT = 40; var NUMBER_OF_COLORS = 6; var INSIDE_OFFSET_X = 8.8; var INSIDE_OFFSET_Y = 21; var BLOCK_DROP_START_Y = -40; var MIN_COMBO_LENGTH = 3; var MOUSE_OVER_BRIGHTNESS = 40; var CLICK_BRIGHTNESS = -20; var BLOCK_STATES = {INITIAL:"initial", SOLID:"solid", BOMB:"bomb"}; var BLOCK_TYPES = {NORMAL:"normal", RAINBOW:"rainbow", BOMB:"bomb"}; var BLOCK_SUFFIX = {FRAME:"_frame", INSIDE:"_inside", SOLID:"_solid", EXIT:"_exit", CLEAR_TO:"_clear2", SWITCH_TO:"_switch2"}; var BLOCK_COLORS = ["T", "G", "P", "B", "R", "Y"]; var SPECIALS = {RAINBOW:"W", BOMB:"I"}; var COMBO_TYPES = {COLOR:"color", BOMB:"bomb", CROSS:"cross"}; var gameResult = undefined; var gameData = undefined; var playTime = undefined; gamedata = "<gamedata timelimit=\"100\"><text id=\"score\">PO\u00C4NG</text><text id=\"time_left\">TID KVAR</text><text id=\"end_game\">AVSLUTA</text><text id=\"instruction_header\">SPELINSTRUKTIONER</text><text id=\"instruction_text_1\">SKAPA RADER ELLER KOLUMNER MED 3 ELLER FLERA KRISTALLER MED SAMMA YTTRE F\u00C4RG F\u00D6R ATT RENSA BORT KRISTALLERNAS SKAL.</text><text id=\"instruction_text_2\">KLICKA EN G\u00C5NG P\u00C5 TV\u00C5 INTILLIGGANDE KUBER F\u00D6R ATT BYTA PLATS DEM. DUBBELKLICKA P\u00C5 EN 2-F\u00C4RGAD KUB F\u00D6R ATT SKIFTA PLATS P\u00C5 DE INRE OCH YTTRE F\u00C4RGERNA.</text><text id=\"instruction_text_3\">REGNB\u00C5GSKRISTALLEN KAN MATCHAS IHOP MED VILKEN F\u00C4RG SOM HELST. EN ELDKUB SPR\u00C4NGER BORT ETT LAGER P\u00C5 ALLA KUBER DEN NUDDAR.</text><text id=\"start_in\">SEKUNDER TILL START</text><text id=\"symbols_cleared\">RENSADE KRISTALLER</text><text id=\"game_over\">SPELET \u00C4R SLUT</text><text id=\"game_score\">PO\u00C4NG</text><text id=\"symbol_bonus\">BONUS</text><text id=\"result\">RESULTAT</text><text id=\"start_game\">STARTA SPELET</text><text id=\"nomoves\">Inga fler drag</text></gamedata>"; Stage.showMenu = false; Stage.scaleMode = "noScale"; stop(); main();
Symbol 20 MovieClip [Y_exit] Frame 7
stop(); if (this.callback) { this.callback(); }
Symbol 73 MovieClip [I_exit] Frame 11
stop(); if (this._parent.callback) { this._parent.callback(); }
Symbol 154 MovieClip [W_switch2] Frame 9
stop(); if (this.callback) { this.callback(); }
Symbol 154 MovieClip [W_switch2] Frame 18
stop(); if (this.callback) { this.callback(); }
Symbol 154 MovieClip [W_switch2] Frame 27
stop(); if (this.callback) { this.callback(); }
Symbol 154 MovieClip [W_switch2] Frame 36
stop(); if (this.callback) { this.callback(); }
Symbol 154 MovieClip [W_switch2] Frame 45
stop(); if (this.callback) { this.callback(); }
Symbol 154 MovieClip [W_switch2] Frame 54
stop(); if (this.callback) { this.callback(); }
Symbol 161 MovieClip [W_exit] Frame 7
stop(); if (this.callback) { this.callback(); }
Symbol 171 MovieClip [W_clear2] Frame 10
stop(); if (this.callback) { this.callback(); }
Symbol 181 MovieClip [R_exit] Frame 7
stop(); if (this.callback) { this.callback(); }
Symbol 187 MovieClip [B_exit] Frame 7
stop(); if (this.callback) { this.callback(); }
Symbol 193 MovieClip [P_exit] Frame 7
stop(); if (this.callback) { this.callback(); }
Symbol 199 MovieClip [G_exit] Frame 7
stop(); if (this.callback) { this.callback(); }
Symbol 205 MovieClip [T_exit] Frame 7
stop(); if (this.callback) { this.callback(); }
Symbol 269 MovieClip [B_switch2] Frame 9
stop(); if (this.callback) { this.callback(); }
Symbol 269 MovieClip [B_switch2] Frame 18
stop(); if (this.callback) { this.callback(); }
Symbol 269 MovieClip [B_switch2] Frame 27
stop(); if (this.callback) { this.callback(); }
Symbol 269 MovieClip [B_switch2] Frame 36
stop(); if (this.callback) { this.callback(); }
Symbol 269 MovieClip [B_switch2] Frame 45
stop(); if (this.callback) { this.callback(); }
Symbol 269 MovieClip [B_switch2] Frame 54
stop(); if (this.callback) { this.callback(); }
Symbol 324 MovieClip [P_switch2] Frame 9
stop(); if (this.callback) { this.callback(); }
Symbol 324 MovieClip [P_switch2] Frame 18
stop(); if (this.callback) { this.callback(); }
Symbol 324 MovieClip [P_switch2] Frame 27
stop(); if (this.callback) { this.callback(); }
Symbol 324 MovieClip [P_switch2] Frame 36
stop(); if (this.callback) { this.callback(); }
Symbol 324 MovieClip [P_switch2] Frame 45
stop(); if (this.callback) { this.callback(); }
Symbol 324 MovieClip [P_switch2] Frame 54
stop(); if (this.callback) { this.callback(); }
Symbol 379 MovieClip [G_switch2] Frame 9
stop(); if (this.callback) { this.callback(); }
Symbol 379 MovieClip [G_switch2] Frame 18
stop(); if (this.callback) { this.callback(); }
Symbol 379 MovieClip [G_switch2] Frame 27
stop(); if (this.callback) { this.callback(); }
Symbol 379 MovieClip [G_switch2] Frame 36
stop(); if (this.callback) { this.callback(); }
Symbol 379 MovieClip [G_switch2] Frame 45
stop(); if (this.callback) { this.callback(); }
Symbol 379 MovieClip [G_switch2] Frame 54
stop(); if (this.callback) { this.callback(); }
Symbol 389 MovieClip [B_clear2] Frame 10
stop(); if (this.callback) { this.callback(); }
Symbol 399 MovieClip [P_clear2] Frame 10
stop(); if (this.callback) { this.callback(); }
Symbol 409 MovieClip [G_clear2] Frame 10
stop(); if (this.callback) { this.callback(); }
Symbol 466 MovieClip [Y_switch2] Frame 9
stop(); if (this.callback) { this.callback(); }
Symbol 466 MovieClip [Y_switch2] Frame 18
stop(); if (this.callback) { this.callback(); }
Symbol 466 MovieClip [Y_switch2] Frame 27
stop(); if (this.callback) { this.callback(); }
Symbol 466 MovieClip [Y_switch2] Frame 36
stop(); if (this.callback) { this.callback(); }
Symbol 466 MovieClip [Y_switch2] Frame 45
stop(); if (this.callback) { this.callback(); }
Symbol 466 MovieClip [Y_switch2] Frame 54
stop(); if (this.callback) { this.callback(); }
Symbol 521 MovieClip [R_switch2] Frame 9
stop(); if (this.callback) { this.callback(); }
Symbol 521 MovieClip [R_switch2] Frame 18
stop(); if (this.callback) { this.callback(); }
Symbol 521 MovieClip [R_switch2] Frame 27
stop(); if (this.callback) { this.callback(); }
Symbol 521 MovieClip [R_switch2] Frame 36
stop(); if (this.callback) { this.callback(); }
Symbol 521 MovieClip [R_switch2] Frame 45
stop(); if (this.callback) { this.callback(); }
Symbol 521 MovieClip [R_switch2] Frame 54
stop(); if (this.callback) { this.callback(); }
Symbol 576 MovieClip [T_switch2] Frame 9
stop(); if (this.callback) { this.callback(); }
Symbol 576 MovieClip [T_switch2] Frame 18
stop(); if (this.callback) { this.callback(); }
Symbol 576 MovieClip [T_switch2] Frame 27
stop(); if (this.callback) { this.callback(); }
Symbol 576 MovieClip [T_switch2] Frame 36
stop(); if (this.callback) { this.callback(); }
Symbol 576 MovieClip [T_switch2] Frame 45
stop(); if (this.callback) { this.callback(); }
Symbol 576 MovieClip [T_switch2] Frame 54
stop(); if (this.callback) { this.callback(); }
Symbol 596 MovieClip [Y_clear2] Frame 10
stop(); if (this.callback) { this.callback(); }
Symbol 606 MovieClip [R_clear2] Frame 10
stop(); if (this.callback) { this.callback(); }
Symbol 616 MovieClip [T_clear2] Frame 10
stop(); if (this.callback) { this.callback(); }
Symbol 658 MovieClip Frame 1
stop();
Symbol 658 MovieClip Frame 2
stop();

Library Items

Symbol 1 Sound [gameover_sound]
Symbol 2 Sound [switch]
Symbol 3 Sound [kick_6.wav]
Symbol 4 Sound [kick_5.wav]
Symbol 5 Sound [kick_4.wav]
Symbol 6 Sound [kick_3.wav]
Symbol 7 Sound [kick_2.wav]
Symbol 8 Sound [kick_1.wav]
Symbol 9 Sound [nomoremoves_sound]
Symbol 10 Sound [morph]
Symbol 11 Sound [click]
Symbol 12 Sound [loop_sound]
Symbol 13 Sound [bomb]
Symbol 14 Sound [intro_sound]
Symbol 15 GraphicUsed by:20
Symbol 16 GraphicUsed by:20
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [Y_exit]Uses:15 16 17 18 19
Symbol 21 MovieClip [Y_W]
Symbol 22 MovieClip [Y_T]
Symbol 23 MovieClip [Y_R]
Symbol 24 MovieClip [Y_P]
Symbol 25 MovieClip [Y_I]
Symbol 26 MovieClip [Y_G]
Symbol 27 MovieClip [Y_B]
Symbol 28 MovieClip [T_Y]
Symbol 29 MovieClip [T_W]
Symbol 30 MovieClip [T_R]
Symbol 31 MovieClip [T_P]
Symbol 32 MovieClip [T_I]
Symbol 33 MovieClip [T_G]
Symbol 34 MovieClip [T_B]
Symbol 35 MovieClip [R_Y]
Symbol 36 MovieClip [R_W]
Symbol 37 MovieClip [R_T]
Symbol 38 MovieClip [R_P]
Symbol 39 MovieClip [R_I]
Symbol 40 MovieClip [R_G]
Symbol 41 MovieClip [R_B]
Symbol 42 MovieClip [P_Y]
Symbol 43 MovieClip [P_W]
Symbol 44 MovieClip [P_T]
Symbol 45 MovieClip [P_R]
Symbol 46 MovieClip [P_I]
Symbol 47 MovieClip [P_G]
Symbol 48 MovieClip [P_B]
Symbol 49 MovieClip [G_Y]
Symbol 50 MovieClip [G_W]
Symbol 51 MovieClip [G_T]
Symbol 52 MovieClip [G_R]
Symbol 53 MovieClip [G_P]
Symbol 54 MovieClip [G_I]
Symbol 55 MovieClip [G_B]
Symbol 56 MovieClip [B_Y]
Symbol 57 MovieClip [B_W]
Symbol 58 MovieClip [B_T]
Symbol 59 MovieClip [B_R]
Symbol 60 MovieClip [B_P]
Symbol 61 MovieClip [B_I]
Symbol 62 MovieClip [B_G]
Symbol 63 MovieClip [Y_solid2]
Symbol 64 MovieClip [W_solid2]
Symbol 65 MovieClip [T_solid2]
Symbol 66 MovieClip [R_solid2]
Symbol 67 MovieClip [P_solid2]
Symbol 68 MovieClip [G_solid2]
Symbol 69 MovieClip [B_solid2]
Symbol 70 GraphicUsed by:73
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:73
Symbol 73 MovieClip [I_exit]Uses:70 72
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [W_frame]Uses:74
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip [Y_frame]Uses:76
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip [R_frame]Uses:78
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip [B_frame]Uses:80
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [P_frame]Uses:82
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip [G_frame]Uses:84
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClip [T_frame]Uses:86
Symbol 88 GraphicUsed by:154
Symbol 89 GraphicUsed by:154
Symbol 90 GraphicUsed by:154
Symbol 91 GraphicUsed by:154
Symbol 92 GraphicUsed by:154
Symbol 93 GraphicUsed by:154
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip [G_inside]Uses:94Used by:154 269 324 466 521 576
Symbol 96 GraphicUsed by:154
Symbol 97 GraphicUsed by:154
Symbol 98 GraphicUsed by:154
Symbol 99 GraphicUsed by:154
Symbol 100 GraphicUsed by:154
Symbol 101 GraphicUsed by:154
Symbol 102 GraphicUsed by:154
Symbol 103 GraphicUsed by:154
Symbol 104 GraphicUsed by:154
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClip [Y_inside]Uses:105Used by:154 269 324 379 521 576
Symbol 107 GraphicUsed by:154
Symbol 108 GraphicUsed by:154
Symbol 109 GraphicUsed by:154
Symbol 110 GraphicUsed by:154
Symbol 111 GraphicUsed by:154
Symbol 112 GraphicUsed by:154
Symbol 113 GraphicUsed by:154
Symbol 114 GraphicUsed by:154
Symbol 115 GraphicUsed by:154
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [P_inside]Uses:116Used by:154 269 379 466 521 576
Symbol 118 GraphicUsed by:154
Symbol 119 GraphicUsed by:154
Symbol 120 GraphicUsed by:154
Symbol 121 GraphicUsed by:154
Symbol 122 GraphicUsed by:154
Symbol 123 GraphicUsed by:154
Symbol 124 GraphicUsed by:154
Symbol 125 GraphicUsed by:154
Symbol 126 GraphicUsed by:154
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [B_inside]Uses:127Used by:154 324 379 466 521 576
Symbol 129 GraphicUsed by:154
Symbol 130 GraphicUsed by:154
Symbol 131 GraphicUsed by:154
Symbol 132 GraphicUsed by:154
Symbol 133 GraphicUsed by:154
Symbol 134 GraphicUsed by:154
Symbol 135 GraphicUsed by:154
Symbol 136 GraphicUsed by:154
Symbol 137 GraphicUsed by:154
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [R_inside]Uses:138Used by:154 269 324 379 466 576
Symbol 140 GraphicUsed by:154
Symbol 141 GraphicUsed by:154
Symbol 142 GraphicUsed by:154
Symbol 143 GraphicUsed by:154
Symbol 144 GraphicUsed by:154
Symbol 145 GraphicUsed by:154
Symbol 146 GraphicUsed by:154
Symbol 147 GraphicUsed by:154
Symbol 148 GraphicUsed by:154
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClip [T_inside]Uses:149Used by:154 269 324 379 466 521
Symbol 151 GraphicUsed by:154
Symbol 152 GraphicUsed by:154
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [W_switch2]Uses:88 89 90 91 92 93 95 96 97 98 99 100 101 102 103 104 106 107 108 109 110 111 112 113 114 115 117 118 119 120 121 122 123 124 125 126 128 129 130 131 132 133 134 135 136 137 139 140 141 142 143 144 145 146 147 148 150 151 152 153
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [W_solid]Uses:155Used by:161
Symbol 157 GraphicUsed by:161
Symbol 158 GraphicUsed by:161
Symbol 159 GraphicUsed by:161
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClip [W_exit]Uses:156 157 158 159 160
Symbol 162 GraphicUsed by:171
Symbol 163 GraphicUsed by:171
Symbol 164 GraphicUsed by:171
Symbol 165 GraphicUsed by:171
Symbol 166 GraphicUsed by:171
Symbol 167 GraphicUsed by:171
Symbol 168 GraphicUsed by:171
Symbol 169 GraphicUsed by:171
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClip [W_clear2]Uses:162 163 164 165 166 167 168 169 170
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClip [I_inside]Uses:173 174
Symbol 176 GraphicUsed by:181
Symbol 177 GraphicUsed by:181
Symbol 178 GraphicUsed by:181
Symbol 179 GraphicUsed by:181
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClip [R_exit]Uses:176 177 178 179 180
Symbol 182 GraphicUsed by:187
Symbol 183 GraphicUsed by:187
Symbol 184 GraphicUsed by:187
Symbol 185 GraphicUsed by:187
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClip [B_exit]Uses:182 183 184 185 186
Symbol 188 GraphicUsed by:193
Symbol 189 GraphicUsed by:193
Symbol 190 GraphicUsed by:193
Symbol 191 GraphicUsed by:193
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip [P_exit]Uses:188 189 190 191 192
Symbol 194 GraphicUsed by:199
Symbol 195 GraphicUsed by:199
Symbol 196 GraphicUsed by:199
Symbol 197 GraphicUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClip [G_exit]Uses:194 195 196 197 198
Symbol 200 GraphicUsed by:205
Symbol 201 GraphicUsed by:205
Symbol 202 GraphicUsed by:205
Symbol 203 GraphicUsed by:205
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClip [T_exit]Uses:200 201 202 203 204
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:212
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:212
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:212
Symbol 212 MovieClip [top_blocks]Uses:207 209 211
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Symbol 411 MovieClip [Y_solid]Uses:410
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Symbol 577 GraphicUsed by:578
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Symbol 579 GraphicUsed by:580
Symbol 580 MovieClip [B_solid]Uses:579
Symbol 581 GraphicUsed by:582
Symbol 582 MovieClip [P_solid]Uses:581
Symbol 583 GraphicUsed by:584
Symbol 584 MovieClip [G_solid]Uses:583
Symbol 585 GraphicUsed by:586
Symbol 586 MovieClip [T_solid]Uses:585
Symbol 587 GraphicUsed by:596
Symbol 588 GraphicUsed by:596
Symbol 589 GraphicUsed by:596
Symbol 590 GraphicUsed by:596
Symbol 591 GraphicUsed by:596
Symbol 592 GraphicUsed by:596
Symbol 593 GraphicUsed by:596
Symbol 594 GraphicUsed by:596
Symbol 595 GraphicUsed by:596
Symbol 596 MovieClip [Y_clear2]Uses:587 588 589 590 591 592 593 594 595
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Symbol 617 GraphicUsed by:618
Symbol 618 MovieClipUses:617Used by:627 633
Symbol 619 FontUsed by:620 625 630 631 632
Symbol 620 EditableTextUses:619Used by:627
Symbol 621 FontUsed by:622 623 645 646 647 648 650 659
Symbol 622 EditableTextUses:621Used by:627
Symbol 623 EditableTextUses:621Used by:624
Symbol 624 MovieClipUses:623Used by:627
Symbol 625 EditableTextUses:619Used by:626
Symbol 626 MovieClipUses:625Used by:627
Symbol 627 MovieClip [instructions]Uses:618 620 622 624 626
Symbol 628 GraphicUsed by:629
Symbol 629 MovieClip [top_indicator]Uses:628
Symbol 630 EditableTextUses:619Used by:633
Symbol 631 EditableTextUses:619Used by:633
Symbol 632 EditableTextUses:619Used by:633
Symbol 633 MovieClip [final]Uses:618 630 631 632Used by:Timeline
Symbol 634 GraphicUsed by:644
Symbol 635 GraphicUsed by:638
Symbol 636 GraphicUsed by:637
Symbol 637 MovieClipUses:636Used by:638
Symbol 638 MovieClipUses:635 637Used by:644
Symbol 639 GraphicUsed by:644
Symbol 640 BitmapUsed by:641
Symbol 641 GraphicUses:640Used by:642
Symbol 642 MovieClipUses:641Used by:644
Symbol 643 GraphicUsed by:644
Symbol 644 MovieClipUses:634 638 639 642 643Used by:Timeline
Symbol 645 EditableTextUses:621Used by:Timeline
Symbol 646 EditableTextUses:621Used by:Timeline
Symbol 647 EditableTextUses:621Used by:Timeline
Symbol 648 EditableTextUses:621Used by:Timeline
Symbol 649 GraphicUsed by:653
Symbol 650 EditableTextUses:621Used by:653
Symbol 651 GraphicUsed by:652
Symbol 652 ButtonUses:651Used by:653
Symbol 653 MovieClipUses:649 650 652Used by:Timeline
Symbol 654 GraphicUsed by:658
Symbol 655 GraphicUsed by:656
Symbol 656 ButtonUses:655Used by:658
Symbol 657 GraphicUsed by:658
Symbol 658 MovieClipUses:654 656 657Used by:Timeline
Symbol 659 EditableTextUses:621Used by:Timeline

Instance Names

"time_tag_text"Frame 1Symbol 645 EditableText
"time_text"Frame 1Symbol 646 EditableText
"points_tag_text"Frame 1Symbol 647 EditableText
"points_text"Frame 1Symbol 648 EditableText
"end_game_btn"Frame 1Symbol 653 MovieClip
"snd_btn"Frame 1Symbol 658 MovieClip
"info_text"Frame 1Symbol 659 EditableText
"v"Symbol 212 MovieClip [top_blocks] Frame 1Symbol 211 MovieClip
"txt"Symbol 624 MovieClip Frame 1Symbol 623 EditableText
"label_txt"Symbol 626 MovieClip Frame 1Symbol 625 EditableText
"header_txt"Symbol 627 MovieClip [instructions] Frame 1Symbol 620 EditableText
"p1_txt"Symbol 627 MovieClip [instructions] Frame 1Symbol 622 EditableText
"countdown"Symbol 627 MovieClip [instructions] Frame 1Symbol 624 MovieClip
"start_btn"Symbol 627 MovieClip [instructions] Frame 1Symbol 626 MovieClip
"gameover_txt"Symbol 633 MovieClip [final] Frame 1Symbol 630 EditableText
"final_txt1"Symbol 633 MovieClip [final] Frame 1Symbol 631 EditableText
"final_txt2"Symbol 633 MovieClip [final] Frame 1Symbol 632 EditableText
"label"Symbol 653 MovieClip Frame 1Symbol 650 EditableText
"btn"Symbol 653 MovieClip Frame 1Symbol 652 Button
"btn"Symbol 658 MovieClip Frame 1Symbol 656 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "gameover_sound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "switch"
ExportAssets (56)Timeline Frame 1Symbol 3 as "kick_6.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "kick_5.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "kick_4.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "kick_3.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "kick_2.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "kick_1.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "nomoremoves_sound"
ExportAssets (56)Timeline Frame 1Symbol 10 as "morph"
ExportAssets (56)Timeline Frame 1Symbol 11 as "click"
ExportAssets (56)Timeline Frame 1Symbol 12 as "loop_sound"
ExportAssets (56)Timeline Frame 1Symbol 13 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 14 as "intro_sound"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Y_exit"
ExportAssets (56)Timeline Frame 1Symbol 21 as "Y_W"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Y_T"
ExportAssets (56)Timeline Frame 1Symbol 23 as "Y_R"
ExportAssets (56)Timeline Frame 1Symbol 24 as "Y_P"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Y_I"
ExportAssets (56)Timeline Frame 1Symbol 26 as "Y_G"
ExportAssets (56)Timeline Frame 1Symbol 27 as "Y_B"
ExportAssets (56)Timeline Frame 1Symbol 28 as "T_Y"
ExportAssets (56)Timeline Frame 1Symbol 29 as "T_W"
ExportAssets (56)Timeline Frame 1Symbol 30 as "T_R"
ExportAssets (56)Timeline Frame 1Symbol 31 as "T_P"
ExportAssets (56)Timeline Frame 1Symbol 32 as "T_I"
ExportAssets (56)Timeline Frame 1Symbol 33 as "T_G"
ExportAssets (56)Timeline Frame 1Symbol 34 as "T_B"
ExportAssets (56)Timeline Frame 1Symbol 35 as "R_Y"
ExportAssets (56)Timeline Frame 1Symbol 36 as "R_W"
ExportAssets (56)Timeline Frame 1Symbol 37 as "R_T"
ExportAssets (56)Timeline Frame 1Symbol 38 as "R_P"
ExportAssets (56)Timeline Frame 1Symbol 39 as "R_I"
ExportAssets (56)Timeline Frame 1Symbol 40 as "R_G"
ExportAssets (56)Timeline Frame 1Symbol 41 as "R_B"
ExportAssets (56)Timeline Frame 1Symbol 42 as "P_Y"
ExportAssets (56)Timeline Frame 1Symbol 43 as "P_W"
ExportAssets (56)Timeline Frame 1Symbol 44 as "P_T"
ExportAssets (56)Timeline Frame 1Symbol 45 as "P_R"
ExportAssets (56)Timeline Frame 1Symbol 46 as "P_I"
ExportAssets (56)Timeline Frame 1Symbol 47 as "P_G"
ExportAssets (56)Timeline Frame 1Symbol 48 as "P_B"
ExportAssets (56)Timeline Frame 1Symbol 49 as "G_Y"
ExportAssets (56)Timeline Frame 1Symbol 50 as "G_W"
ExportAssets (56)Timeline Frame 1Symbol 51 as "G_T"
ExportAssets (56)Timeline Frame 1Symbol 52 as "G_R"
ExportAssets (56)Timeline Frame 1Symbol 53 as "G_P"
ExportAssets (56)Timeline Frame 1Symbol 54 as "G_I"
ExportAssets (56)Timeline Frame 1Symbol 55 as "G_B"
ExportAssets (56)Timeline Frame 1Symbol 56 as "B_Y"
ExportAssets (56)Timeline Frame 1Symbol 57 as "B_W"
ExportAssets (56)Timeline Frame 1Symbol 58 as "B_T"
ExportAssets (56)Timeline Frame 1Symbol 59 as "B_R"
ExportAssets (56)Timeline Frame 1Symbol 60 as "B_P"
ExportAssets (56)Timeline Frame 1Symbol 61 as "B_I"
ExportAssets (56)Timeline Frame 1Symbol 62 as "B_G"
ExportAssets (56)Timeline Frame 1Symbol 63 as "Y_solid2"
ExportAssets (56)Timeline Frame 1Symbol 64 as "W_solid2"
ExportAssets (56)Timeline Frame 1Symbol 65 as "T_solid2"
ExportAssets (56)Timeline Frame 1Symbol 66 as "R_solid2"
ExportAssets (56)Timeline Frame 1Symbol 67 as "P_solid2"
ExportAssets (56)Timeline Frame 1Symbol 68 as "G_solid2"
ExportAssets (56)Timeline Frame 1Symbol 69 as "B_solid2"
ExportAssets (56)Timeline Frame 1Symbol 73 as "I_exit"
ExportAssets (56)Timeline Frame 1Symbol 75 as "W_frame"
ExportAssets (56)Timeline Frame 1Symbol 77 as "Y_frame"
ExportAssets (56)Timeline Frame 1Symbol 79 as "R_frame"
ExportAssets (56)Timeline Frame 1Symbol 81 as "B_frame"
ExportAssets (56)Timeline Frame 1Symbol 83 as "P_frame"
ExportAssets (56)Timeline Frame 1Symbol 85 as "G_frame"
ExportAssets (56)Timeline Frame 1Symbol 87 as "T_frame"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 154 as "W_switch2"
ExportAssets (56)Timeline Frame 1Symbol 156 as "W_solid"
ExportAssets (56)Timeline Frame 1Symbol 161 as "W_exit"
ExportAssets (56)Timeline Frame 1Symbol 156 as "W_solid"
ExportAssets (56)Timeline Frame 1Symbol 171 as "W_clear2"
ExportAssets (56)Timeline Frame 1Symbol 175 as "I_inside"
ExportAssets (56)Timeline Frame 1Symbol 181 as "R_exit"
ExportAssets (56)Timeline Frame 1Symbol 187 as "B_exit"
ExportAssets (56)Timeline Frame 1Symbol 193 as "P_exit"
ExportAssets (56)Timeline Frame 1Symbol 199 as "G_exit"
ExportAssets (56)Timeline Frame 1Symbol 205 as "T_exit"
ExportAssets (56)Timeline Frame 1Symbol 212 as "top_blocks"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 269 as "B_switch2"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 324 as "P_switch2"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 379 as "G_switch2"
ExportAssets (56)Timeline Frame 1Symbol 389 as "B_clear2"
ExportAssets (56)Timeline Frame 1Symbol 399 as "P_clear2"
ExportAssets (56)Timeline Frame 1Symbol 409 as "G_clear2"
ExportAssets (56)Timeline Frame 1Symbol 411 as "Y_solid"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 466 as "Y_switch2"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 521 as "R_switch2"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 265 as "W_inside"
ExportAssets (56)Timeline Frame 1Symbol 576 as "T_switch2"
ExportAssets (56)Timeline Frame 1Symbol 106 as "Y_inside"
ExportAssets (56)Timeline Frame 1Symbol 578 as "R_solid"
ExportAssets (56)Timeline Frame 1Symbol 139 as "R_inside"
ExportAssets (56)Timeline Frame 1Symbol 580 as "B_solid"
ExportAssets (56)Timeline Frame 1Symbol 128 as "B_inside"
ExportAssets (56)Timeline Frame 1Symbol 582 as "P_solid"
ExportAssets (56)Timeline Frame 1Symbol 117 as "P_inside"
ExportAssets (56)Timeline Frame 1Symbol 584 as "G_solid"
ExportAssets (56)Timeline Frame 1Symbol 95 as "G_inside"
ExportAssets (56)Timeline Frame 1Symbol 586 as "T_solid"
ExportAssets (56)Timeline Frame 1Symbol 150 as "T_inside"
ExportAssets (56)Timeline Frame 1Symbol 596 as "Y_clear2"
ExportAssets (56)Timeline Frame 1Symbol 606 as "R_clear2"
ExportAssets (56)Timeline Frame 1Symbol 616 as "T_clear2"
ExportAssets (56)Timeline Frame 1Symbol 627 as "instructions"
ExportAssets (56)Timeline Frame 1Symbol 629 as "top_indicator"
ExportAssets (56)Timeline Frame 1Symbol 633 as "final"
ExportAssets (56)Timeline Frame 1Symbol 633 as "final"
ExportAssets (56)Timeline Frame 2Symbol 633 as "final"

Labels

"green"Symbol 154 MovieClip [W_switch2] Frame 1
"yellow"Symbol 154 MovieClip [W_switch2] Frame 10
"pink"Symbol 154 MovieClip [W_switch2] Frame 19
"purple"Symbol 154 MovieClip [W_switch2] Frame 28
"red"Symbol 154 MovieClip [W_switch2] Frame 37
"cyan"Symbol 154 MovieClip [W_switch2] Frame 46
"G"Symbol 269 MovieClip [B_switch2] Frame 1
"Y"Symbol 269 MovieClip [B_switch2] Frame 10
"P"Symbol 269 MovieClip [B_switch2] Frame 19
"T"Symbol 269 MovieClip [B_switch2] Frame 28
"R"Symbol 269 MovieClip [B_switch2] Frame 37
"W"Symbol 269 MovieClip [B_switch2] Frame 46
"G"Symbol 324 MovieClip [P_switch2] Frame 1
"Y"Symbol 324 MovieClip [P_switch2] Frame 10
"T"Symbol 324 MovieClip [P_switch2] Frame 19
"B"Symbol 324 MovieClip [P_switch2] Frame 28
"R"Symbol 324 MovieClip [P_switch2] Frame 37
"W"Symbol 324 MovieClip [P_switch2] Frame 46
"T"Symbol 379 MovieClip [G_switch2] Frame 1
"Y"Symbol 379 MovieClip [G_switch2] Frame 10
"P"Symbol 379 MovieClip [G_switch2] Frame 19
"B"Symbol 379 MovieClip [G_switch2] Frame 28
"R"Symbol 379 MovieClip [G_switch2] Frame 37
"W"Symbol 379 MovieClip [G_switch2] Frame 46
"G"Symbol 466 MovieClip [Y_switch2] Frame 1
"R"Symbol 466 MovieClip [Y_switch2] Frame 10
"P"Symbol 466 MovieClip [Y_switch2] Frame 19
"B"Symbol 466 MovieClip [Y_switch2] Frame 28
"T"Symbol 466 MovieClip [Y_switch2] Frame 37
"W"Symbol 466 MovieClip [Y_switch2] Frame 46
"G"Symbol 521 MovieClip [R_switch2] Frame 1
"Y"Symbol 521 MovieClip [R_switch2] Frame 10
"P"Symbol 521 MovieClip [R_switch2] Frame 19
"B"Symbol 521 MovieClip [R_switch2] Frame 28
"T"Symbol 521 MovieClip [R_switch2] Frame 37
"W"Symbol 521 MovieClip [R_switch2] Frame 46
"G"Symbol 576 MovieClip [T_switch2] Frame 1
"Y"Symbol 576 MovieClip [T_switch2] Frame 10
"P"Symbol 576 MovieClip [T_switch2] Frame 19
"B"Symbol 576 MovieClip [T_switch2] Frame 28
"R"Symbol 576 MovieClip [T_switch2] Frame 37
"W"Symbol 576 MovieClip [T_switch2] Frame 46
"shine"Symbol 638 MovieClip Frame 1




http://swfchan.com/52/256914/info.shtml
Created: 30/8 -2024 00:46:57 Last modified: 30/8 -2024 00:46:57 Server time: 19/09 -2024 07:19:23