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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2571 · P5142

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/20928226?noj=FRM20928226-19DC" width="1" height="1"></div>

CatCornerAS3v2DR.swf

This is the info page for
Flash #256926

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Text
<p align="right"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="0">levelLabel</font></p>

1

<p align="right"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="0">timeLabel</font></p>

1:45

<p align="right"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="0">scoreLabel</font></p>

0

<p align="right"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="0">shuffleLabel</font></p>

exitBtnTf

<p align="right"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1">soundBtnTf</font></p>

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0">coolCatInstructionTf </font></p>

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0">herringInstructionTf</font></p>

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0">clockInstructionTf</font></p>

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0">rainbowCatInstructionTf</font></p><p align="left"></p>

<p align="right"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">instructionTf</font></p>

instructionsLabel

<p align="right"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="0">countDownTf1</font></p>

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0">shuffleInstructionTf</font></p>

00

<p align="left"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="1">countDownTf2</font></p>

<p align="right"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0">clockToStartTf</font></p>

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0">TO PLAY THE FULL GAME REGISTER NOW!</font></p>

<p align="right"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="0">countDownTf1</font></p>

00

countDownTf2

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0">YOU MADE IT TO LEVEL</font></p>

8

<p align="center"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="0">outroScoreLabel</font></p>

284698

<p align="right"></p>

<p align="right"></p>

Register to play full version.

8888

0

<p align="center"><font face="Gigi" size="36" color="#c9bda5" letterSpacing="0.000000" kerning="1">nextLevelTf</font></p>

ActionScript [AS3]

Section 1
//Cat1Sax_42 (CatCorner_fla.Cat1Sax_42) package CatCorner_fla { import guipackage.*; import modelpackage.*; import util.*; import flash.media.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.external.*; import flash.system.*; import flash.geom.*; import flash.net.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.ui.*; public dynamic class Cat1Sax_42 extends MovieClip { public var blink:MovieClip; public var face:MovieClip; public function Cat1Sax_42(){ addFrameScript(0, frame1, 10, frame11, 19, frame20, 29, frame30, 39, frame40, 49, frame50); } function frame1(){ stop(); } function frame11(){ stop(); } function frame20(){ stop(); } function frame30(){ stop(); } function frame40(){ stop(); } function frame50(){ stop(); } } }//package CatCorner_fla
Section 2
//Cat2Piano_88 (CatCorner_fla.Cat2Piano_88) package CatCorner_fla { import guipackage.*; import modelpackage.*; import util.*; import flash.media.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.external.*; import flash.system.*; import flash.geom.*; import flash.net.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.ui.*; public dynamic class Cat2Piano_88 extends MovieClip { public var blink:MovieClip; public var face:MovieClip; public function Cat2Piano_88(){ addFrameScript(0, frame1, 10, frame11, 19, frame20, 29, frame30, 39, frame40, 49, frame50); } function frame1(){ stop(); } function frame11(){ stop(); } function frame20(){ stop(); } function frame30(){ stop(); } function frame40(){ stop(); } function frame50(){ stop(); } } }//package CatCorner_fla
Section 3
//Cat3Bass_92 (CatCorner_fla.Cat3Bass_92) package CatCorner_fla { import guipackage.*; import modelpackage.*; import util.*; import flash.media.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.external.*; import flash.system.*; import flash.geom.*; import flash.net.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.ui.*; public dynamic class Cat3Bass_92 extends MovieClip { public var blink:MovieClip; public var face:MovieClip; public function Cat3Bass_92(){ addFrameScript(0, frame1, 10, frame11, 19, frame20, 29, frame30, 39, frame40, 49, frame50); } function frame1(){ stop(); } function frame11(){ stop(); } function frame20(){ stop(); } function frame30(){ stop(); } function frame40(){ stop(); } function frame50(){ stop(); } } }//package CatCorner_fla
Section 4
//Cat4Drums_95 (CatCorner_fla.Cat4Drums_95) package CatCorner_fla { import guipackage.*; import modelpackage.*; import util.*; import flash.media.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.external.*; import flash.system.*; import flash.geom.*; import flash.net.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.ui.*; public dynamic class Cat4Drums_95 extends MovieClip { public var blink:MovieClip; public var face:MovieClip; public function Cat4Drums_95(){ addFrameScript(0, frame1, 9, frame10, 18, frame19, 28, frame29, 38, frame39, 48, frame49); } function frame1(){ stop(); } function frame10(){ stop(); } function frame19(){ stop(); } function frame29(){ stop(); } function frame39(){ stop(); } function frame49(){ stop(); } } }//package CatCorner_fla
Section 5
//Cat5Trumpet_98 (CatCorner_fla.Cat5Trumpet_98) package CatCorner_fla { import guipackage.*; import modelpackage.*; import util.*; import flash.media.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.external.*; import flash.system.*; import flash.geom.*; import flash.net.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.ui.*; public dynamic class Cat5Trumpet_98 extends MovieClip { public var blink:MovieClip; public var face:MovieClip; public function Cat5Trumpet_98(){ addFrameScript(0, frame1, 9, frame10, 18, frame19, 28, frame29, 38, frame39, 48, frame49); } function frame1(){ stop(); } function frame10(){ stop(); } function frame19(){ stop(); } function frame29(){ stop(); } function frame39(){ stop(); } function frame49(){ stop(); } } }//package CatCorner_fla
Section 6
//Cat6Song_101 (CatCorner_fla.Cat6Song_101) package CatCorner_fla { import guipackage.*; import modelpackage.*; import util.*; import flash.media.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.external.*; import flash.system.*; import flash.geom.*; import flash.net.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.ui.*; public dynamic class Cat6Song_101 extends MovieClip { public var blink:MovieClip; public var face:MovieClip; public function Cat6Song_101(){ addFrameScript(9, frame10, 18, frame19, 28, frame29, 38, frame39, 48, frame49); } function frame10(){ stop(); } function frame19(){ stop(); } function frame29(){ stop(); } function frame39(){ stop(); } function frame49(){ stop(); } } }//package CatCorner_fla
Section 7
//CatRainbow_63 (CatCorner_fla.CatRainbow_63) package CatCorner_fla { import guipackage.*; import modelpackage.*; import util.*; import flash.media.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.external.*; import flash.system.*; import flash.geom.*; import flash.net.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.ui.*; public dynamic class CatRainbow_63 extends MovieClip { public var rainbow:MovieClip; public var blink:MovieClip; public function CatRainbow_63(){ addFrameScript(0, frame1, 10, frame11, 19, frame20, 29, frame30, 39, frame40, 49, frame50); } function frame1(){ stop(); } function frame11(){ stop(); } function frame20(){ stop(); } function frame30(){ stop(); } function frame40(){ stop(); } function frame50(){ stop(); } } }//package CatCorner_fla
Section 8
//mc_PianoKeyBlack_18 (CatCorner_fla.mc_PianoKeyBlack_18) package CatCorner_fla { import guipackage.*; import modelpackage.*; import util.*; import flash.media.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.external.*; import flash.system.*; import flash.geom.*; import flash.net.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.ui.*; public dynamic class mc_PianoKeyBlack_18 extends MovieClip { public function mc_PianoKeyBlack_18(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package CatCorner_fla
Section 9
//mc_PianoKeyWhite_15 (CatCorner_fla.mc_PianoKeyWhite_15) package CatCorner_fla { import guipackage.*; import modelpackage.*; import util.*; import flash.media.*; import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.external.*; import flash.system.*; import flash.geom.*; import flash.net.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.ui.*; public dynamic class mc_PianoKeyWhite_15 extends MovieClip { public function mc_PianoKeyWhite_15(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package CatCorner_fla
Section 10
//Block (guipackage.Block) package guipackage { import modelpackage.*; import flash.events.*; import flash.display.*; public class Block extends MovieClip implements Renderable { protected var SHAKE_DECAY:int;// = 22 public var testClip:EyeAnimation; public var shaking:Boolean;// = false protected var grid:Grid; protected var flippedAwayTick:Number; protected var SHAKE_FACTOR:int;// = 4 protected var flippedBackTick:Number; public var blockData:BlockData; protected var endTick:Number; public var prevActive:BlockData; public var flipping:Boolean;// = false protected var switchedBitmap:Boolean;// = false public var nextBlockData:BlockData; public var bitmap:Bitmap; public var renderable:MovieClip; protected var startFlipBackTick:Number; public var orgY:int; protected var startFlipAwayTick:Number; public var orgX:int; public var shakeEnd:int;// = -1 public static const BACKSIDE_SCALE:Number = 0.7; public static var bitmapCopies:Array; public static var blockBitmapData:BlockBitmapData; public function Block(p__1:BlockData, p__2:Grid){ super(); blockData = p__1; grid = p__2; update(); } public function update():void{ var l__3:Number; if (bitmap != null){ removeChild(bitmap); }; var l__1:int = blockData.color; if (blockData.type == BlockData.RAINBOW){ l__1 = (BlockData.COLORS - 1); }; var l__2:int = int(blockData.isFront); bitmap = new Bitmap(BitmapData(Block.blockBitmapData.bitmaps[grid.size][l__1][l__2][blockData.type][blockData.status])); bitmap.x = -(grid.blockHalfWidth); bitmap.y = -(grid.blockHalfWidth); addChildAt(bitmap, 0); if (blockData.status == BlockData.ACTIVE){ if ((((((((prevActive == null)) || (!((blockData.color == prevActive.color))))) || (!((blockData.isFront == prevActive.isFront))))) || (!((blockData.type == prevActive.type))))){ if (renderable != null){ removeChild(renderable); renderable = null; }; l__3 = PlayArea.getScale(grid.size); if (blockData.isFront == false){ l__3 = (l__3 * Block.BACKSIDE_SCALE); }; if (blockData.type == BlockData.TIME){ renderable = new BlockTime(); renderable.clock.body.visible = false; renderable.shadow.visible = false; } else { if (blockData.type == BlockData.GOLD){ renderable = new BlockGold(); renderable.herring1.visible = false; renderable.herring2.visible = false; renderable.shadow.visible = false; } else { if ((((blockData.type == BlockData.NORMAL)) && ((blockData.isFront == true)))){ if (blockData.color == 0){ renderable = new EyeAnimation1(); } else { if (blockData.color == 1){ renderable = new EyeAnimation2(); } else { if (blockData.color == 2){ renderable = new EyeAnimation3(); } else { if (blockData.color == 3){ renderable = new EyeAnimation4(); } else { if (blockData.color == 4){ renderable = new EyeAnimation5(); } else { if (blockData.color == 5){ renderable = new EyeAnimation6(); }; }; }; }; }; }; if ((((grid.size >= 7)) && ((grid.size <= 9)))){ renderable.x = -1; renderable.y = -1; }; if (renderable != null){ }; } else { if ((((blockData.type == BlockData.RAINBOW)) && ((blockData.isFront == true)))){ renderable = new EyeAnimationRainbow(); if ((((grid.size >= 7)) && ((grid.size <= 9)))){ renderable.x = -1; renderable.y = -1; }; }; }; }; }; if (renderable != null){ renderable.scaleX = l__3; renderable.scaleY = l__3; addChildAt(renderable, 1); prevActive = blockData; }; }; }; if (renderable != null){ if (blockData.status == BlockData.ACTIVE){ grid.playArea.gui.startRenderable(Renderable(renderable)); renderable.visible = true; } else { grid.playArea.gui.stopRenderable(Renderable(renderable)); renderable.visible = false; }; }; } public function nextBlock():void{ if (nextBlockData != null){ blockData = nextBlockData; blockData.status = BlockData.NORMAL; update(); }; } public function initialize(p__1:Number, p__2:Number, p__3:Number, p__4:Number, p__5:Number):void{ this.startFlipAwayTick = p__1; this.flippedAwayTick = p__2; this.startFlipBackTick = p__3; this.flippedBackTick = p__4; this.endTick = p__5; flipping = true; switchedBitmap = false; if (((!((renderable == null))) && ((renderable.visible == true)))){ grid.playArea.gui.stopRenderable(Renderable(renderable)); }; } public function render(p__1:int, p__2:Number):int{ var l__3:Number; var l__4:Number; var l__5:Number; var l__6:Number; var l__7:int; var l__8:Number; if (flipping){ l__4 = (p__1 + p__2); if (l__4 >= flippedBackTick){ scaleX = 1; } else { if (l__4 >= startFlipBackTick){ l__5 = (l__4 - startFlipBackTick); l__6 = (flippedBackTick - startFlipBackTick); l__3 = Math.pow((l__5 / l__6), 2); if (l__3 < 0.01){ l__3 = 0.01; }; scaleX = l__3; } else { if (l__4 >= flippedAwayTick){ if (flippedAwayTick == startFlipAwayTick){ l__3 = 0; } else { if (startFlipBackTick > endTick){ l__3 = 0; } else { l__3 = 0.01; }; }; scaleX = l__3; } else { if (l__4 >= startFlipAwayTick){ l__5 = (l__4 - startFlipAwayTick); l__6 = (flippedAwayTick - startFlipAwayTick); l__3 = Math.pow((1 - (l__5 / l__6)), 2); if (l__3 < 0.01){ l__3 = 0.01; }; scaleX = l__3; }; }; }; }; if (((!(switchedBitmap)) && ((l__4 >= flippedAwayTick)))){ nextBlock(); switchedBitmap = true; }; if (l__4 >= endTick){ flipping = false; return (Gui.RENDERABLE_STOP); }; }; if (shaking){ if (shakeEnd == -1){ shakeEnd = (p__1 + SHAKE_DECAY); orgX = x; orgY = y; if (canMiao()){ blockData.status = BlockData.MARKED; update(); }; }; l__7 = (shakeEnd - p__1); l__8 = (l__7 / SHAKE_DECAY); if (l__7 > 0){ x = (orgX + (SHAKE_FACTOR * Math.random())); y = (orgY + (SHAKE_FACTOR * Math.random())); } else { shaking = false; shakeEnd = -1; x = orgX; y = orgY; if (canMiao()){ blockData.status = BlockData.NORMAL; update(); }; return (Gui.RENDERABLE_STOP); }; }; return (Gui.RENDERABLE_CONTINUE); } public function canMiao():Boolean{ return ((((blockData.type == BlockData.BOMB)) || ((((((blockData.type == BlockData.NORMAL)) || ((blockData.type == BlockData.RAINBOW)))) && ((blockData.isFront == true)))))); } } }//package guipackage
Section 11
//BlockBitmapData (guipackage.BlockBitmapData) package guipackage { import modelpackage.*; import flash.display.*; import flash.geom.*; public class BlockBitmapData { public const ACTIVE:int = 2; public const HILIGHT:Number = 1.6; public const MAX_SIZE:int = 10; public const BOMB:int = 1; public const NEUTRAL:int = 2; public const MARKED:int = 1; public const BLANK:int = 0; public const BACKSIDE:int = 5; public const COOL:int = 4; public const MIAO:int = 3; public const NORMAL:int = 0; public const MIN_SIZE:int = 5; protected var halfWidths:Array; protected var size:int; protected var backgrounds:Array; protected var block:MovieClip; protected var takenRainbowBackgrounds:Array; public var bitmaps:Array; protected var paws:Array; protected var clocks:Array; protected var rainbowCats:Array; protected var takenBackgrounds:Array; protected var width:int; protected var scale:Number; protected var halfWidth:int; protected var cats:Array; protected var transparent:Boolean; protected var color:int; protected var scales:Array; protected var rainbowPaws:Array; protected var widths:Array; protected var rainbowBackgrounds:Array; protected var i:int;// = 0 protected var bitmapData:BitmapData; protected var herrings:Array; public function BlockBitmapData(){ super(); scales = new Array((MAX_SIZE + 1)); widths = new Array((MAX_SIZE + 1)); halfWidths = new Array((MAX_SIZE + 1)); size = MIN_SIZE; while (size <= MAX_SIZE) { scale = PlayArea.getScale(size); scales[size] = scale; width = Math.floor((PlayArea.NATURAL_BLOCK_WIDTH * scale)); widths[size] = width; halfWidths[size] = Math.floor((width / 2)); size++; }; makeBackgrounds(); cats = new Array(); color = 0; while (color < BlockData.COLORS) { cats[color] = new Array((MAX_SIZE + 1)); color++; }; } public function makeBackgrounds():void{ backgrounds = new Array(); takenBackgrounds = new Array(); block = new BlockBackground(); transparent = false; color = 0; while (color < BlockData.COLORS) { block.gotoAndStop((color + 1)); backgrounds[color] = new Array((MAX_SIZE + 1)); takenBackgrounds[color] = new Array((MAX_SIZE + 1)); size = MIN_SIZE; while (size <= MAX_SIZE) { newSize(size); block.taken.visible = true; bitmapData = copyToBitmapData(); takenBackgrounds[color][size] = bitmapData; block.taken.visible = false; bitmapData = copyToBitmapData(); backgrounds[color][size] = bitmapData; size++; }; color++; }; } public function makeCat(p__1:int, p__2:int):void{ size = p__1; color = p__2; transparent = true; switch (color){ case 0: block = new BlockCat1(); break; case 1: block = new BlockCat2(); break; case 2: block = new BlockCat3(); break; case 3: block = new BlockCat4(); break; case 4: block = new BlockCat5(); break; case 5: block = new BlockCat6(); break; }; newSize(size); cats[color][size] = new Array(((BACKSIDE + COOL) + 1)); block.head.face.visible = true; block.shadow.visible = true; block.head.gotoAndStop("blank"); block.sunglasses.visible = false; block.hat.visible = false; cats[color][size][BLANK] = copyToBitmapData(); block.head.face.visible = false; block.shadow.visible = false; block.head.visible = false; block.sunglasses.visible = true; block.hat.visible = true; cats[color][size][BOMB] = copyToBitmapData(); block.head.gotoAndStop("neutral"); block.head.visible = true; block.sunglasses.visible = false; block.hat.visible = false; cats[color][size][NEUTRAL] = copyToBitmapData(); block.head.gotoAndStop("miao"); cats[color][size][MIAO] = copyToBitmapData(); block.head.gotoAndStop("cool"); cats[color][size][COOL] = copyToBitmapData(); block.scaleX = (scale * Block.BACKSIDE_SCALE); block.scaleY = (scale * Block.BACKSIDE_SCALE); block.head.face.visible = true; block.head.gotoAndStop("blank"); block.sunglasses.visible = false; block.hat.visible = false; cats[color][size][(BACKSIDE + BLANK)] = copyToBitmapData(); block.head.face.visible = false; block.head.visible = false; block.sunglasses.visible = true; block.hat.visible = true; cats[color][size][(BACKSIDE + BOMB)] = copyToBitmapData(); block.head.gotoAndStop("neutral"); block.head.visible = true; block.sunglasses.visible = false; block.hat.visible = false; cats[color][size][(BACKSIDE + NEUTRAL)] = copyToBitmapData(); block.head.gotoAndStop("miao"); cats[color][size][(BACKSIDE + MIAO)] = copyToBitmapData(); block.head.gotoAndStop("cool"); cats[color][size][(BACKSIDE + COOL)] = copyToBitmapData(); } public function makeMiscParts():void{ paws = new Array(); transparent = true; block = new NormalBackside(); color = 0; while (color < BlockData.COLORS) { block.gotoAndStop((color + 1)); paws[color] = new Array((MAX_SIZE + 1)); size = MIN_SIZE; while (size <= MAX_SIZE) { newSize(size); paws[color][size] = copyToBitmapData(); size++; }; color++; }; rainbowBackgrounds = new Array(); takenRainbowBackgrounds = new Array(); block = new BlockRainbow(); block.head.visible = false; block.shadow.visible = false; transparent = false; color = 0; while (color <= 0) { size = MIN_SIZE; while (size <= MAX_SIZE) { newSize(size); block.taken.visible = true; bitmapData = copyToBitmapData(); takenRainbowBackgrounds[size] = bitmapData; block.taken.visible = false; bitmapData = copyToBitmapData(); rainbowBackgrounds[size] = bitmapData; size++; }; color++; }; rainbowCats = new Array(BlockData.COLORS); block.bg.visible = false; block.head.visible = true; transparent = true; color = (BlockData.COLORS - 1); rainbowCats[color] = new Array((MAX_SIZE + 1)); size = MIN_SIZE; while (size <= MAX_SIZE) { newSize(size); rainbowCats[color][size] = new Array((COOL + 1)); block.shadow.visible = true; block.head.gotoAndStop("blank"); block.head.rainbow.visible = true; rainbowCats[color][size][BLANK] = copyToBitmapData(); block.shadow.visible = false; block.head.rainbow.visible = false; block.head.gotoAndStop("neutral"); rainbowCats[color][size][NEUTRAL] = copyToBitmapData(); block.head.gotoAndStop("miao"); rainbowCats[color][size][MIAO] = copyToBitmapData(); block.head.gotoAndStop("cool"); rainbowCats[color][size][COOL] = copyToBitmapData(); size++; }; rainbowPaws = new Array(BlockData.COLORS); block = new RainbowBackside(); transparent = true; color = (BlockData.COLORS - 1); rainbowPaws[color] = new Array((MAX_SIZE + 1)); size = MIN_SIZE; while (size <= MAX_SIZE) { newSize(size); rainbowPaws[color][size] = copyToBitmapData(); size++; }; } public function makeHerringsAndClocks():void{ herrings = new Array(); transparent = true; block = new BlockGold(); block.glimmRotate1.visible = false; block.glimmRotate2.visible = false; size = MIN_SIZE; while (size <= MAX_SIZE) { newSize(size); herrings[size] = new Array(2); herrings[size][0] = copyToBitmapData(); block.scaleX = (scale * Block.BACKSIDE_SCALE); block.scaleY = (scale * Block.BACKSIDE_SCALE); herrings[size][1] = copyToBitmapData(); size++; }; clocks = new Array(); transparent = true; block = new BlockTime(); size = MIN_SIZE; while (size <= MAX_SIZE) { newSize(size); clocks[size] = new Array(4); block.clock.minute.visible = true; block.clock.hour.visible = true; clocks[size][0] = copyToBitmapData(); block.clock.minute.visible = false; block.clock.hour.visible = false; clocks[size][1] = copyToBitmapData(); block.scaleX = (scale * Block.BACKSIDE_SCALE); block.scaleY = (scale * Block.BACKSIDE_SCALE); block.clock.minute.visible = true; block.clock.hour.visible = true; clocks[size][2] = copyToBitmapData(); block.clock.minute.visible = false; block.clock.hour.visible = false; clocks[size][3] = copyToBitmapData(); size++; }; } public function makeFinalBacksides1():void{ var l__1:int; var l__2:int; var l__3:BitmapData; var l__4:BitmapData; var l__5:BitmapData; var l__6:BitmapData; var l__7:BitmapData; var l__8:BitmapData; var l__9:BitmapData; var l__10:BitmapData; bitmaps = new Array((MAX_SIZE + 1)); size = MIN_SIZE; while (size <= MAX_SIZE) { newSize(size); bitmaps[size] = new Array(); color = 0; while (color < BlockData.COLORS) { bitmaps[size][color] = new Array(); l__1 = 0; bitmaps[size][color][l__1] = new Array(); l__3 = BitmapData(takenBackgrounds[color][size]); l__2 = BlockData.NORMAL; bitmaps[size][color][l__1][l__2] = new Array((ACTIVE + 1)); l__4 = BitmapData(paws[color][size]); bitmaps[size][color][l__1][l__2][NORMAL] = mergeBitmapDatas([l__3, l__4], width); bitmaps[size][color][l__1][l__2][MARKED] = mergeBitmapDatas([l__3, l__4], width); if (color == (BlockData.COLORS - 1)){ l__10 = BitmapData(takenRainbowBackgrounds[size]); l__2 = BlockData.RAINBOW; bitmaps[size][color][l__1][l__2] = new Array((ACTIVE + 1)); l__4 = BitmapData(rainbowPaws[color][size]); bitmaps[size][color][l__1][l__2][NORMAL] = mergeBitmapDatas([l__10, l__4], width); bitmaps[size][color][l__1][l__2][MARKED] = mergeBitmapDatas([l__10, l__4], width); bitmaps[size][color][l__1][l__2][ACTIVE] = mergeBitmapDatas([l__10, l__4], width); }; l__2 = BlockData.BOMB; bitmaps[size][color][l__1][l__2] = new Array((ACTIVE + 1)); l__7 = BitmapData(cats[color][size][(BACKSIDE + BLANK)]); l__8 = BitmapData(cats[color][size][(BACKSIDE + NEUTRAL)]); l__9 = BitmapData(cats[color][size][(BACKSIDE + BOMB)]); bitmaps[size][color][l__1][l__2][NORMAL] = mergeBitmapDatas([l__3, l__7, l__8, l__9], width); l__8 = BitmapData(cats[color][size][(BACKSIDE + MIAO)]); bitmaps[size][color][l__1][l__2][MARKED] = mergeBitmapDatas([l__3, l__7, l__8, l__9], width); l__8 = BitmapData(cats[color][size][(BACKSIDE + COOL)]); bitmaps[size][color][l__1][l__2][ACTIVE] = mergeBitmapDatas([l__3, l__7, l__8, l__9], width); color++; }; size++; }; } public function makeFinalBacksides2():void{ var l__1:int; var l__2:int; var l__3:BitmapData; var l__4:BitmapData; var l__5:BitmapData; var l__6:BitmapData; var l__7:BitmapData; var l__8:BitmapData; var l__9:BitmapData; var l__10:BitmapData; size = MIN_SIZE; while (size <= MAX_SIZE) { newSize(size); color = 0; while (color < BlockData.COLORS) { l__1 = 0; l__3 = BitmapData(takenBackgrounds[color][size]); l__2 = BlockData.GOLD; bitmaps[size][color][l__1][l__2] = new Array(3); l__5 = BitmapData(herrings[size][1]); bitmaps[size][color][l__1][l__2][NORMAL] = mergeBitmapDatas([l__3, l__5], width); bitmaps[size][color][l__1][l__2][MARKED] = mergeBitmapDatas([l__3, l__5], width); bitmaps[size][color][l__1][l__2][ACTIVE] = mergeBitmapDatas([l__3, l__5], width); l__2 = BlockData.TIME; bitmaps[size][color][l__1][l__2] = new Array(4); l__6 = BitmapData(clocks[size][2]); bitmaps[size][color][l__1][l__2][NORMAL] = mergeBitmapDatas([l__3, l__6], width); bitmaps[size][color][l__1][l__2][MARKED] = mergeBitmapDatas([l__3, l__6], width); l__6 = BitmapData(clocks[size][3]); bitmaps[size][color][l__1][l__2][ACTIVE] = mergeBitmapDatas([l__3, l__6], width); color++; }; size++; }; } public function makeFinalFronts1():void{ var l__1:int; var l__2:int; var l__3:BitmapData; var l__4:BitmapData; var l__5:BitmapData; var l__6:BitmapData; var l__7:BitmapData; var l__8:BitmapData; var l__9:BitmapData; var l__10:BitmapData; size = MIN_SIZE; while (size <= MAX_SIZE) { newSize(size); color = 0; while (color < BlockData.COLORS) { l__1 = 1; bitmaps[size][color][l__1] = new Array(); l__3 = BitmapData(backgrounds[color][size]); l__2 = BlockData.NORMAL; bitmaps[size][color][l__1][l__2] = new Array((ACTIVE + 1)); l__7 = BitmapData(cats[color][size][BLANK]); l__8 = BitmapData(cats[color][size][NEUTRAL]); bitmaps[size][color][l__1][l__2][NORMAL] = mergeBitmapDatas([l__3, l__7, l__8], width); l__8 = BitmapData(cats[color][size][MIAO]); bitmaps[size][color][l__1][l__2][MARKED] = mergeBitmapDatas([l__3, l__7, l__8], width); l__8 = BitmapData(cats[color][size][COOL]); bitmaps[size][color][l__1][l__2][ACTIVE] = mergeBitmapDatas([l__3, l__7, l__8], width); if (color == (BlockData.COLORS - 1)){ l__10 = BitmapData(rainbowBackgrounds[size]); l__2 = BlockData.RAINBOW; bitmaps[size][color][l__1][l__2] = new Array((ACTIVE + 1)); l__7 = BitmapData(rainbowCats[color][size][BLANK]); l__8 = BitmapData(rainbowCats[color][size][NEUTRAL]); bitmaps[size][color][l__1][l__2][NORMAL] = mergeBitmapDatas([l__10, l__7, l__8], width); l__8 = BitmapData(rainbowCats[color][size][MIAO]); bitmaps[size][color][l__1][l__2][MARKED] = mergeBitmapDatas([l__10, l__7, l__8], width); l__8 = BitmapData(rainbowCats[color][size][COOL]); bitmaps[size][color][l__1][l__2][ACTIVE] = mergeBitmapDatas([l__10, l__7, l__8], width); }; color++; }; size++; }; } public function makeFinalFronts2():void{ var l__1:int; var l__2:int; var l__3:BitmapData; var l__4:BitmapData; var l__5:BitmapData; var l__6:BitmapData; var l__7:BitmapData; var l__8:BitmapData; var l__9:BitmapData; var l__10:BitmapData; size = MIN_SIZE; while (size <= MAX_SIZE) { newSize(size); color = 0; while (color < BlockData.COLORS) { l__1 = 1; l__3 = BitmapData(backgrounds[color][size]); l__2 = BlockData.BOMB; bitmaps[size][color][l__1][l__2] = new Array((ACTIVE + 1)); l__7 = BitmapData(cats[color][size][BLANK]); l__8 = BitmapData(cats[color][size][NEUTRAL]); l__9 = BitmapData(cats[color][size][BOMB]); bitmaps[size][color][l__1][l__2][NORMAL] = mergeBitmapDatas([l__3, l__7, l__8, l__9], width); l__8 = BitmapData(cats[color][size][MIAO]); bitmaps[size][color][l__1][l__2][MARKED] = mergeBitmapDatas([l__3, l__7, l__8, l__9], width); l__8 = BitmapData(cats[color][size][COOL]); bitmaps[size][color][l__1][l__2][ACTIVE] = mergeBitmapDatas([l__3, l__7, l__8, l__9], width); color++; }; size++; }; } public function makeFinalFronts3():void{ var l__1:int; var l__2:int; var l__3:BitmapData; var l__4:BitmapData; var l__5:BitmapData; var l__6:BitmapData; var l__7:BitmapData; var l__8:BitmapData; var l__9:BitmapData; var l__10:BitmapData; size = MIN_SIZE; while (size <= MAX_SIZE) { newSize(size); color = 0; while (color < BlockData.COLORS) { l__1 = 1; l__3 = BitmapData(backgrounds[color][size]); l__2 = BlockData.GOLD; bitmaps[size][color][l__1][l__2] = new Array(3); l__5 = BitmapData(herrings[size][0]); bitmaps[size][color][l__1][l__2][NORMAL] = mergeBitmapDatas([l__3, l__5], width); bitmaps[size][color][l__1][l__2][MARKED] = mergeBitmapDatas([l__3, l__5], width); bitmaps[size][color][l__1][l__2][ACTIVE] = mergeBitmapDatas([l__3, l__5], width); l__2 = BlockData.TIME; bitmaps[size][color][l__1][l__2] = new Array(3); l__6 = BitmapData(clocks[size][0]); bitmaps[size][color][l__1][l__2][NORMAL] = mergeBitmapDatas([l__3, l__6], width); bitmaps[size][color][l__1][l__2][MARKED] = mergeBitmapDatas([l__3, l__6], width); l__6 = BitmapData(clocks[size][1]); bitmaps[size][color][l__1][l__2][ACTIVE] = mergeBitmapDatas([l__3, l__6], width); color++; }; size++; }; } public function newSize(p__1:int):void{ scale = Number(scales[p__1]); width = int(widths[p__1]); halfWidth = int(halfWidths[p__1]); block.scaleX = scale; block.scaleY = scale; block.x = halfWidth; block.y = halfWidth; } public function copyToBitmapData():BitmapData{ var l__1:Sprite = new Sprite(); l__1.addChild(block); var l__2:Rectangle = new Rectangle(0, 0, width, width); var l__3:BitmapData = new BitmapData(width, width, true, 0); l__3.draw(l__1, null, null, null, l__2, false); return (l__3); } public function mergeBitmapDatas(p__1:Array, p__2:int):BitmapData{ var l__5:BitmapData; var l__4:int; var l__3:BitmapData = new BitmapData(p__2, p__2, false, 0); while (l__4 < p__1.length) { l__5 = BitmapData(p__1[l__4]); l__3.draw(l__5); l__4++; }; return (l__3); } } }//package guipackage
Section 12
//BlockGold (guipackage.BlockGold) package guipackage { import modelpackage.*; import util.*; import flash.media.*; import flash.events.*; import flash.display.*; public class BlockGold extends MovieClip implements Renderable { public const TICKS_PER_ROTATION:int = 80; public var shadow:Sprite; public var glimmRotate1:Sprite; public var glimmRotate2:Sprite; public var herring1:Sprite; public var herring2:Sprite; protected var startTick:int;// = -1 public function BlockGold(){ super(); addFrameScript(0, frame1); } public function render(p__1:int, p__2:Number):int{ if (startTick == -1){ startTick = p__1; }; var l__3:Number = ((((p__1 + p__2) - startTick) * 360) / TICKS_PER_ROTATION); glimmRotate1.rotation = l__3; glimmRotate2.rotation = l__3; return (Gui.RENDERABLE_CONTINUE); } function frame1(){ stop(); } } }//package guipackage
Section 13
//BlockTime (guipackage.BlockTime) package guipackage { import flash.events.*; import flash.display.*; public class BlockTime extends MovieClip implements Renderable { public const TICKS_PER_MINUTE_ROTATION:int = 240; public const TICKS_PER_SECOND_ROTATION:int = 40; public var shadow:Sprite; public var clock:MovieClip; protected var startTick:int;// = -1 public function BlockTime(){ super(); } public function render(p__1:int, p__2:Number):int{ if (startTick == -1){ startTick = p__1; }; var l__3:Number = ((((p__1 + p__2) - startTick) * 360) / TICKS_PER_MINUTE_ROTATION); var l__4:Number = ((((p__1 + p__2) - startTick) * 360) / TICKS_PER_SECOND_ROTATION); clock.minute.rotation = l__3; clock.hour.rotation = l__4; return (Gui.RENDERABLE_CONTINUE); } } }//package guipackage
Section 14
//EyeAnimation (guipackage.EyeAnimation) package guipackage { import flash.events.*; import flash.display.*; import flash.geom.*; public class EyeAnimation extends MovieClip implements Renderable { public var eye1:Sprite; public var eye2:Sprite; public function EyeAnimation(){ super(); } public function render(p__1:int, p__2:Number):int{ eye1.rotation = getMouseDirection(eye1); eye2.rotation = getMouseDirection(eye2); return (Gui.RENDERABLE_CONTINUE); } public function getMouseDirection(p__1:DisplayObject):Number{ var l__3:Point; var l__4:Point; var l__5:Number; var l__6:Number; var l__7:Number; var l__2:Number = 0; if (p__1 != null){ l__3 = localToGlobal(new Point(p__1.x, p__1.y)); l__4 = new Point(stage.mouseX, stage.mouseY); l__5 = (stage.mouseX - l__3.x); l__6 = (stage.mouseY - l__3.y); l__7 = Math.atan2(l__6, l__5); l__2 = ((l__7 * 360) / (2 * Math.PI)); }; return (l__2); } } }//package guipackage
Section 15
//Footsteps (guipackage.Footsteps) package guipackage { import modelpackage.*; import util.*; import flash.media.*; import flash.events.*; import flash.display.*; public class Footsteps extends MovieClip implements Renderable { public var nextLevel:MovieClip; public var frames:int;// = 59 public var endTick:int; public var startTick:int; public static var nextLevelString:String; public function Footsteps(){ super(); addFrameScript(58, frame59); nextLevel.nextLevelTf.text = nextLevelString; } public function render(p__1:int, p__2:Number):int{ var l__3:int = (endTick - startTick); var l__4:Number = ((p__1 - startTick) / l__3); var l__5:int = Math.floor((l__4 * frames)); gotoAndStop(l__5); if (p__1 < endTick){ return (Gui.RENDERABLE_CONTINUE); }; return (Gui.RENDERABLE_REMOVE); } function frame59(){ stop(); } } }//package guipackage
Section 16
//GameBackground (guipackage.GameBackground) package guipackage { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; public class GameBackground extends Sprite implements Renderable { protected const HALF_TIME_TICKS:Number = 26.64; public var g:MovieClip; public var level:TextField; public var gui:Gui; public var scoreLabel:TextField; public var aiss:MovieClip; public var score:TextField; protected var endTick:Number; protected var startTick:Number; public var shuffleBtn:Sprite; public var diss:MovieClip; public var paw:Sprite; public var timeLabel:TextField; public var ciss2:MovieClip; public var diss2:MovieClip; public var c2:MovieClip; public var giss:MovieClip; public var ciss:MovieClip; protected var timeWarnings:int; public var time:TextField; public var levelLabel:TextField; protected var middleTick:Number; public var a:MovieClip; public var b:MovieClip; public var c:MovieClip; public var d:MovieClip; public var f:MovieClip; public var fiss:MovieClip; public var e:MovieClip; public var e2:MovieClip; public var shuffleBtn1:MovieClip; public var shuffleBtn2:MovieClip; public var d2:MovieClip; protected var chordReleaseTimer:Timer; public var shuffleLabel:TextField; public function GameBackground(p__1:Gui){ super(); gui = p__1; var l__2:TextFormat = new TextFormat(); l__2.letterSpacing = 2; levelLabel.defaultTextFormat = l__2; timeLabel.defaultTextFormat = l__2; scoreLabel.defaultTextFormat = l__2; shuffleLabel.defaultTextFormat = l__2; levelLabel.text = p__1.document.getTranslation("level_label"); if (p__1.document.relaxMode){ timeLabel.text = p__1.document.getTranslation("remaining_moves"); } else { timeLabel.text = p__1.document.getTranslation("time_label"); }; scoreLabel.text = p__1.document.getTranslation("score_label"); shuffleLabel.text = p__1.document.getTranslation("shuffle_label"); d = shuffleBtn2; diss = shuffleBtn1; chordReleaseTimer = new Timer(200, 1); paw.mouseEnabled = false; } public function releaseChord(p__1:Event=null):void{ c.gotoAndStop(1); ciss.gotoAndStop(1); d.gotoAndStop(1); diss.gotoAndStop(1); e.gotoAndStop(1); f.gotoAndStop(1); fiss.gotoAndStop(1); g.gotoAndStop(1); giss.gotoAndStop(1); a.gotoAndStop(1); aiss.gotoAndStop(1); b.gotoAndStop(1); c2.gotoAndStop(1); ciss2.gotoAndStop(1); d2.gotoAndStop(1); diss2.gotoAndStop(1); e2.gotoAndStop(1); } public function playChord(p__1:int):void{ switch (p__1){ case 0: d.gotoAndStop(2); g.gotoAndStop(2); c2.gotoAndStop(2); break; case 1: c.gotoAndStop(2); f.gotoAndStop(2); b.gotoAndStop(2); break; case 2: b.gotoAndStop(2); diss.gotoAndStop(2); giss.gotoAndStop(2); break; case 3: e.gotoAndStop(2); a.gotoAndStop(2); d2.gotoAndStop(2); break; case 4: diss.gotoAndStop(2); giss.gotoAndStop(2); ciss2.gotoAndStop(2); break; case 5: f.gotoAndStop(2); b.gotoAndStop(2); diss2.gotoAndStop(2); break; }; chordReleaseTimer.start(); chordReleaseTimer.addEventListener(TimerEvent.TIMER_COMPLETE, releaseChord); } public function timeWarning(p__1:int, p__2:int):void{ timeWarnings = 1; endTick = 0; gui.startRenderable(this); } public function stopTimeWarning():void{ gui.stopRenderable(this); time.textColor = 0; } public function render(p__1:int, p__2:Number):int{ var l__3:Number = (p__1 + p__2); if (l__3 > endTick){ if (timeWarnings == 0){ return (Gui.RENDERABLE_STOP); }; timeWarnings--; startTick = l__3; middleTick = (startTick + HALF_TIME_TICKS); endTick = (middleTick + HALF_TIME_TICKS); gui.soundManager.timeWarning(); }; if (l__3 > middleTick){ time.textColor = 0; } else { time.textColor = 11143700; }; return (Gui.RENDERABLE_CONTINUE); } } }//package guipackage
Section 17
//GameEndScoreAnim (guipackage.GameEndScoreAnim) package guipackage { import modelpackage.*; import util.*; import flash.media.*; import flash.events.*; import flash.display.*; public class GameEndScoreAnim extends MovieClip implements Renderable { protected const FRAMES_PER_TICK:Number = 0.7; public var gui:Gui; public var endTick:int;// = 90 public var startTick:int;// = 0 public var star:MovieClip; public function GameEndScoreAnim(){ super(); addFrameScript(29, frame30); gui = OutroAnimation(parent).gui; gui.startRenderable(this); } public function render(p__1:int, p__2:Number):int{ if (startTick == 0){ startTick = p__1; endTick = (endTick + startTick); star.outroScoreLabel.text = gui.document.getTranslation("outro_score_label"); star.textField.text = ("" + OutroAnimation(parent).scoreInt); }; var l__3:int = (p__1 - startTick); var l__4:int = Math.ceil((l__3 * FRAMES_PER_TICK)); if (l__4 > totalFrames){ l__4 = totalFrames; }; gotoAndStop(l__4); if (p__1 < endTick){ return (Gui.RENDERABLE_CONTINUE); }; gotoAndStop(totalFrames); return (Gui.RENDERABLE_STOP); } function frame30(){ stop(); } } }//package guipackage
Section 18
//Grid (guipackage.Grid) package guipackage { import modelpackage.*; import flash.events.*; import flash.display.*; public class Grid extends Sprite { public var size:int; public var playArea:PlayArea; protected var flippingBlocks:Array; public var blockHalfWidth:Number; protected var blocks:Array; public var colors:int; public var blockWidth:Number; protected var gui:Gui; public function Grid(p__1:Gui, p__2:PlayArea, p__3:Array, p__4:int){ var l__5:int; var l__6:int; var l__7:int; var l__8:BlockData; var l__9:int; var l__10:Block; super(); gui = p__1; playArea = p__2; size = p__3.length; colors = p__4; blockWidth = (p__2.scale * PlayArea.NATURAL_BLOCK_WIDTH); blockHalfWidth = (blockWidth / 2); blocks = new Array(); l__5 = 0; while (l__5 < size) { blocks[l__5] = new Array(); l__6 = p__2.getPos(l__5); l__7 = 0; while (l__7 < size) { l__8 = BlockData(p__3[l__5][l__7]); l__9 = p__2.getPos(l__7); l__10 = new Block(l__8, this); l__10.x = l__9; l__10.y = l__6; addChild(l__10); blocks[l__5][l__7] = l__10; l__7++; }; l__5++; }; } public function destroy():void{ var l__2:int; var l__3:Object; var l__4:Block; var l__1:int; while (l__1 < size) { l__2 = 0; while (l__2 < size) { l__3 = blocks[l__1][l__2]; if (l__3 != null){ l__4 = Block(l__3); gui.stopRenderable(l__4); }; l__2++; }; l__1++; }; } public function levelAnimationPart1(p__1:int, p__2:int, p__3:Array):void{ var l__10:BlockData; var l__11:Block; var l__16:int; var l__17:Object; var l__14:int; var l__15:int; var l__4:Number = ((p__2 - p__1) * 0.33); var l__5:Number = p__1; var l__6:Number = (p__1 + l__4); var l__7:Number = Number.MAX_VALUE; var l__8:Number = Number.MAX_VALUE; var l__9:Number = l__6; var l__12:Array = blocks.slice(); var l__13:int = p__3.length; while (l__14 < l__13) { l__10 = BlockData(p__3[l__14]); l__11 = Block(l__12[l__10.row][l__10.col]); l__12[l__10.row][l__10.col] = null; l__11.initialize(l__5, l__6, l__7, l__8, l__9); gui.startRenderable(l__11); l__14++; }; l__5 = ((p__1 + l__4) + l__4); l__6 = p__2; while (l__15 < size) { l__16 = 0; while (l__16 < size) { l__17 = l__12[l__15][l__16]; if (l__17 != null){ l__11 = Block(l__17); l__11.initialize(l__5, l__6, l__7, l__8, p__2); gui.startRenderable(l__11); }; l__16++; }; l__15++; }; } public function levelAnimationPart3(p__1:int, p__2:int):void{ var l__8:BlockData; var l__9:Block; var l__11:int; var l__12:Object; var l__10:int; var l__3:Number = ((p__2 - p__1) * 0.33); var l__4:Number = p__1; var l__5:Number = p__1; var l__6:Number = (p__1 + l__3); var l__7:Number = p__2; while (l__10 < size) { l__11 = 0; while (l__11 < size) { l__12 = blocks[l__10][l__11]; if (l__12 != null){ l__9 = Block(l__12); l__9.initialize(l__4, l__5, l__6, l__7, p__2); gui.startRenderable(l__9); }; l__11++; }; l__10++; }; } public function flipBlocks(p__1:int, p__2:int, p__3:Array):void{ var l__9:BlockData; var l__10:Block; var l__8:int; var l__4:Number = (p__2 - p__1); var l__5:Number = (p__1 + (l__4 * 0.5)); var l__6:Number = (p__1 + (l__4 * 0.5)); var l__7:int = p__3.length; while (l__8 < l__7) { l__9 = BlockData(p__3[l__8]); l__10 = Block(blocks[l__9.row][l__9.col]); if (l__10.flipping){ gui.stopRenderable(l__10); l__10.nextBlock(); l__10.scaleX = 1; l__10.scaleY = 1; l__10.flipping = false; }; if (l__10.shaking){ gui.stopRenderable(l__10); l__10.x = playArea.getPos(l__9.col); l__10.y = playArea.getPos(l__9.row); l__10.shaking = false; }; l__10.nextBlockData = l__9; l__10.initialize(p__1, l__5, l__6, p__2, p__2); gui.startRenderable(l__10); l__8++; }; } public function shakeBlocks(p__1:Array):void{ var l__4:BlockData; var l__5:Block; var l__3:int; var l__2:int = p__1.length; while (l__3 < l__2) { l__4 = BlockData(p__1[l__3]); l__5 = Block(blocks[l__4.row][l__4.col]); if ((((l__5.flipping == false)) && ((l__5.shaking == false)))){ l__5.shaking = true; gui.startRenderable(l__5); }; l__3++; }; } public function showStatus(p__1:Array):void{ var l__3:int; var l__4:Block; var l__2:int; while (l__2 < size) { l__3 = 0; while (l__3 < size) { l__4 = Block(blocks[l__2][l__3]); l__4.blockData = BlockData(p__1[l__2][l__3]); l__4.update(); l__3++; }; l__2++; }; } public function normalize():void{ var l__2:int; var l__3:Block; var l__1:int; while (l__1 < size) { l__2 = 0; while (l__2 < size) { l__3 = Block(blocks[l__1][l__2]); gui.stopRenderable(l__3); l__3.nextBlock(); l__3.scaleX = 1; l__3.scaleY = 1; l__3.x = playArea.getPos(l__2); l__3.y = playArea.getPos(l__1); l__2++; }; l__1++; }; } } }//package guipackage
Section 19
//Gui (guipackage.Gui) package guipackage { import flash.events.*; import flash.display.*; import flash.text.*; import librarynames.*; public class Gui extends Sprite { public var document:Document; public var guiControl:GuiControl; public var playArea:PlayArea; public var gameBackground:GameBackground; protected var outro:Outro; protected var soundOn:String; var soundManager:SoundManager; public var debugStr:String; protected var soundOff:String; protected var objectsToRender:Array; protected var intro:Intro; protected var gameRunning:Boolean;// = false protected var background:Background; public static const RENDERABLE_CONTINUE:int = 0; public static const RENDERABLE_STOP:int = 1; public static const RENDERABLE_HIDE:int = 2; public static const RENDERABLE_REMOVE:int = 3; public function Gui(p__1:Document, p__2, p__3){ super(); document = p__1; x = (p__2 / 2); y = (p__3 / 2); objectsToRender = new Array(); background = new Background(); addChild(background); soundManager = new SoundManager(this); var l__4:* = soundManager.startIntroSound(); background.exitBtnTf.visible = false; intro = new Intro(this, l__4); intro.y = -90; addChild(intro); startRenderable(intro); background.sndBtn.addEventListener(MouseEvent.CLICK, soundManager.toggleSound); background.sndBtn.addEventListener(MouseEvent.CLICK, toggleSoundBtn); } public function toggleSoundBtn(p__1:Event):void{ if (background.soundBtnTf.text == soundOn){ background.soundBtnTf.text = soundOff; } else { background.soundBtnTf.text = soundOn; }; } protected function initDisplayObjects():void{ } public function setIntroTranslations():void{ var l__1:TextFormat = new TextFormat(); l__1.letterSpacing = 2; intro.clickToStartTf.defaultTextFormat = l__1; intro.clickToStartTf.text = document.getTranslation("click_to_start"); intro.rainbowCatInstructionTf.text = document.getTranslation("rainbow_cat_instruction"); intro.coolCatInstructionTf.text = document.getTranslation("cool_cat_instruction"); intro.herringInstructionTf.text = document.getTranslation("herring_instruction"); intro.countDownTf1.text = document.getTranslation("intro_countdown_first"); intro.countDownTf2.text = document.getTranslation("countdown_last"); intro.instructionsLabel.text = document.getTranslation("instructions_label"); Footsteps.nextLevelString = document.getTranslation("next_level"); if (document.relaxMode){ intro.instructionTf.text = document.getTranslation("intro_instruction_relax"); intro.shuffleInstructionTf.text = document.getTranslation("shuffle_instruction_relax"); intro.clockInstructionTf.text = document.getTranslation("clock_instruction_relax"); } else { intro.instructionTf.text = document.getTranslation("intro_instruction"); intro.shuffleInstructionTf.text = document.getTranslation("shuffle_instruction"); intro.clockInstructionTf.text = document.getTranslation("clock_instruction"); }; soundOn = document.getTranslation("sound_on").toUpperCase(); soundOff = document.getTranslation("sound_off").toUpperCase(); background.exitBtnTf.text = document.getTranslation("exit_button").toUpperCase(); background.soundBtnTf.text = soundOn; } public function startGame():void{ background.exitBtnTf.visible = true; gameBackground = new GameBackground(this); addChild(gameBackground); playArea = new PlayArea(this); playArea.x = -140; playArea.y = -60; addChild(playArea); background.exitBtn.addEventListener(MouseEvent.CLICK, exitClicked); document.startGame(); stage.addEventListener(MouseEvent.MOUSE_MOVE, playArea.mouseMove); stage.addEventListener(MouseEvent.MOUSE_UP, playArea.mouseUp); gameBackground.shuffleBtn.addEventListener(MouseEvent.CLICK, shuffleClick); gameBackground.shuffleBtn.addEventListener(MouseEvent.CLICK, shuffleClick); gameBackground.shuffleBtn.addEventListener(MouseEvent.ROLL_OVER, shuffleRollOver); gameBackground.shuffleBtn.addEventListener(MouseEvent.ROLL_OUT, shuffleRollOut); gameBackground.shuffleLabel.mouseEnabled = false; soundManager.gameStart(); } public function shuffleClick(p__1:MouseEvent):void{ if (gameRunning){ document.addPlayData([App.INPUT_SHUFFLE]); }; } public function shuffleRollOver(p__1:MouseEvent):void{ gameBackground.shuffleBtn1.gotoAndStop(2); gameBackground.shuffleBtn2.gotoAndStop(2); } public function shuffleRollOut(p__1:MouseEvent):void{ gameBackground.shuffleBtn1.gotoAndStop(1); gameBackground.shuffleBtn2.gotoAndStop(1); } public function selectRect(p__1:int, p__2:int, p__3:int, p__4:int):void{ if (gameRunning){ document.addPlayData([App.INPUT_SELECT_RECT, p__1, p__2, p__3, p__4]); }; } public function selectChange(p__1:int, p__2:int, p__3:int, p__4:int):void{ if (gameRunning){ document.addPlayData([App.INPUT_SELECT_CHANGE, p__1, p__2, p__3, p__4]); }; } private function exitClicked(p__1:MouseEvent):void{ background.exitBtn.removeEventListener(MouseEvent.CLICK, exitClicked); document.addPlayData([App.INPUT_EXIT]); } private function test(p__1:MouseEvent):void{ if (gameRunning){ }; } private function toggleSound(p__1:MouseEvent):void{ } public function startRenderable(p__1:Renderable):void{ var l__2:int = objectsToRender.indexOf(p__1, 0); if (l__2 == -1){ objectsToRender.push(p__1); }; } public function stopRenderable(p__1:Renderable):void{ var l__2:int = objectsToRender.indexOf(p__1, 0); if (l__2 != -1){ objectsToRender.splice(l__2, 1); }; } public function render(p__1:int, p__2:Number):void{ var l__4:Renderable; var l__5:int; var l__6:DisplayObjectContainer; guiControl.executeCommands(p__1, p__2); var l__3:int = (objectsToRender.length - 1); while (l__3 >= 0) { l__4 = Renderable(objectsToRender[l__3]); l__5 = l__4.render(p__1, p__2); if (l__5 != Gui.RENDERABLE_CONTINUE){ stopRenderable(l__4); if (l__5 == Gui.RENDERABLE_HIDE){ DisplayObject(l__4).visible = false; } else { if (l__5 == Gui.RENDERABLE_REMOVE){ l__6 = DisplayObject(l__4).parent; l__6.removeChild(DisplayObject(l__4)); }; }; }; l__3--; }; } public function showTimeWarning():void{ } public function showOutro(p__1:int, p__2:Boolean, p__3:int, p__4:int):void{ playArea.visible = false; removeChild(gameBackground); background.exitBtnTf.visible = false; background.soundBtnTf.visible = false; background.exitBtn.visible = false; background.sndBtn.visible = false; outro = new Outro(this, p__1, p__2, p__3, p__4); addChild(outro); startRenderable(outro); soundManager.gameEnd(); } public function setGameRunning(p__1:Boolean):void{ gameRunning = p__1; } public function getGameRunning():Boolean{ return (gameRunning); } public function updateScore(p__1:int):void{ gameBackground.score.text = ("" + p__1); } public function scorePop(p__1:int, p__2:Number, p__3:Number):void{ playArea.scorePop(p__1, p__2, p__3); } public function initGame(p__1:Array, p__2:int):void{ playArea.newLevel(p__1, p__2); } public function updateTime(p__1:int, p__2:int):void{ var l__3:String = String(p__1); if (l__3.length < 1){ l__3 = "0"; }; var l__4:String = ("" + p__2); if (l__4.length < 2){ l__4 = ("0" + l__4); }; gameBackground.time.text = ((l__3 + ":") + l__4); } public function updateLevel(p__1:int):void{ gameBackground.level.text = ("" + (p__1 + 1)); } } }//package guipackage
Section 20
//GuiControl (guipackage.GuiControl) package guipackage { import librarynames.*; public class GuiControl { protected const GAME_OVER:int = 2; protected const UPDATE_TIME:int = 1; protected const SHOW_TIME_WARNING:int = 4; protected const FLIP_BLOCKS:int = 7; protected const LEVEL_ANIMATION_PART_1:int = 5; protected const LEVEL_ANIMATION_PART_2:int = 13; protected const LEVEL_ANIMATION_PART_3:int = 15; protected const STOP_TIME_WARNING:int = 16; protected const SET_GAME_RUNNING:int = 0; protected const UPDATE_MOVES:int = 18; protected const INIT_GAME:int = 6; protected const NORMALIZE_GRID:int = 17; protected const SHUFFLE:int = 14; protected const COMBO_SOUND:int = 11; protected const SCORE_POP:int = 9; protected const UPDATE_LEVEL:int = 8; protected const SHOW_STATUS:int = 10; protected const UPDATE_SCORE:int = 3; protected const SHAKE_BLOCKS:int = 12; protected var commands:Array; protected var gui:Gui; public function GuiControl(_arg1:Gui){ super(); this.gui = _arg1; commands = new Array(); } public function shuffle():void{ commands.push([SHUFFLE]); } public function levelAnimationPart1(_arg1:int, _arg2:int, _arg3:Array, _arg4:int, _arg5:int, _arg6:int):void{ commands.push([LEVEL_ANIMATION_PART_1, _arg1, _arg2, _arg3, _arg5, _arg6]); } public function levelAnimationPart3(_arg1:int, _arg2:int, _arg3:Array, _arg4:int):void{ commands.push([LEVEL_ANIMATION_PART_3, _arg1, _arg2, _arg3, _arg4]); } public function comboSound(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int):void{ commands.push([COMBO_SOUND, _arg1, _arg2, _arg3, _arg4, _arg5]); } public function initGame(_arg1:Array, _arg2:int):void{ commands.push([INIT_GAME, _arg1, _arg2]); } public function executeCommands(_arg1:int, _arg2:Number):void{ var _local3:Array; var _local4:int; var _local5:int; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; var _local14:*; var _local15:*; var _local16:*; var _local17:*; var _local18:*; while (commands.length > 0) { _local3 = commands.shift(); _local4 = int(_local3[0]); _local5 = 1; switch (_local4){ case SET_GAME_RUNNING: gui.setGameRunning(Boolean(_local3[1])); break; case UPDATE_TIME: gui.updateTime(int(_local3[1]), int(_local3[2])); break; case UPDATE_SCORE: gui.updateScore(int(_local3[1])); break; case GAME_OVER: gui.showOutro(int(_local3[1]), Boolean(_local3[2]), int(_local3[3]), int(_local3[4])); break; case SHOW_TIME_WARNING: gui.gameBackground.timeWarning(_arg1, _arg2); break; case STOP_TIME_WARNING: gui.gameBackground.stopTimeWarning(); break; case LEVEL_ANIMATION_PART_1: _local6 = _local5; _local5 = (_local5 + 1); _local7 = _local5; _local5 = (_local5 + 1); _local8 = _local5; _local5 = (_local5 + 1); gui.playArea.grid.levelAnimationPart1(int(_local3[_local6]), int(_local3[_local7]), _local3[_local8]); _local9 = _local5; _local5 = (_local5 + 1); _local10 = _local5; _local5 = (_local5 + 1); _local11 = _local5; _local5 = (_local5 + 1); gui.soundManager.level(int(_local3[_local9]), int(_local3[_local10]), int(_local3[_local11])); break; case LEVEL_ANIMATION_PART_2: _local12 = _local5; _local5 = (_local5 + 1); _local13 = _local5; _local5 = (_local5 + 1); gui.playArea.levelAnimationPart2(int(_local3[_local12]), int(_local3[_local13])); break; case LEVEL_ANIMATION_PART_3: gui.playArea.newLevel(_local3[3], int(_local3[4])); _local14 = _local5; _local5 = (_local5 + 1); _local15 = _local5; _local5 = (_local5 + 1); gui.playArea.grid.levelAnimationPart3(int(_local3[_local14]), int(_local3[_local15])); break; case INIT_GAME: gui.initGame(_local3[1], int(_local3[2])); break; case FLIP_BLOCKS: _local16 = _local5; _local5 = (_local5 + 1); _local17 = _local5; _local5 = (_local5 + 1); _local18 = _local5; _local5 = (_local5 + 1); gui.playArea.grid.flipBlocks(int(_local3[_local16]), int(_local3[_local17]), _local3[_local18]); break; case NORMALIZE_GRID: gui.playArea.grid.normalize(); break; case UPDATE_MOVES: gui.gameBackground.time.text = ("" + int(_local3[1])); break; case UPDATE_LEVEL: gui.updateLevel(int(_local3[1])); break; case SCORE_POP: gui.scorePop(int(_local3[1]), Number(_local3[2]), Number(_local3[3])); break; case SHOW_STATUS: gui.playArea.grid.showStatus(_local3[1]); break; case COMBO_SOUND: gui.soundManager.comboSound(int(_local3[1]), int(_local3[2]), int(_local3[3]), int(_local3[4]), int(_local3[5])); break; case SHAKE_BLOCKS: gui.playArea.grid.shakeBlocks(_local3[1]); gui.soundManager.notCombo(); break; case SHUFFLE: gui.soundManager.shuffle(); break; default: throw (new Error(("unknown gui command: " + _local4))); }; }; } public function levelAnimationPart2(_arg1:int, _arg2:int):void{ commands.push([LEVEL_ANIMATION_PART_2, _arg1, _arg2]); } public function setGameRunning(_arg1:Boolean):void{ commands.push([SET_GAME_RUNNING, _arg1]); } public function updateTimeDisplay(_arg1:int, _arg2:int):void{ commands.push([UPDATE_TIME, _arg1, _arg2]); } public function stopTimeWarning():void{ commands.push([STOP_TIME_WARNING]); } public function updateLevel(_arg1:int):void{ commands.push([UPDATE_LEVEL, _arg1]); } public function shakeBlocks(_arg1:Array):void{ commands.push([SHAKE_BLOCKS, _arg1]); } public function updateScore(_arg1:int):void{ commands.push([UPDATE_SCORE, _arg1]); } public function showStatus(_arg1:Array):void{ commands.push([SHOW_STATUS, _arg1]); } public function showTimeWarning():void{ commands.push([SHOW_TIME_WARNING]); } public function flipBlocks(_arg1:int, _arg2:int, _arg3:Array):void{ commands.push([FLIP_BLOCKS, _arg1, _arg2, _arg3]); } public function scorePop(_arg1:int, _arg2:Number, _arg3:Number):void{ commands.push([SCORE_POP, _arg1, _arg2, _arg3]); } public function gameOver(_arg1:int, _arg2:Boolean, _arg3:int, _arg4:int):void{ commands.push([GAME_OVER, _arg1, _arg2, _arg3, _arg4]); } public function normalizeGrid():void{ commands.push([NORMALIZE_GRID]); } public function updateMoves(_arg1:int):void{ commands.push([UPDATE_MOVES, _arg1]); } } }//package guipackage
Section 21
//InstrumentAnim (guipackage.InstrumentAnim) package guipackage { import flash.events.*; import flash.display.*; public class InstrumentAnim extends MovieClip implements Renderable { protected const FRAMES_PER_TICK:Number = 0.6; public var endTick:int;// = 2147483647 public var startTick:int;// = 0 public function InstrumentAnim(){ super(); OutroAnimation(parent).gui.startRenderable(this); } public function render(p__1:int, p__2:Number):int{ if ((((startTick == 0)) || ((p__1 > endTick)))){ startTick = p__1; endTick = (startTick + (totalFrames / FRAMES_PER_TICK)); }; var l__3:int = (p__1 - startTick); var l__4:int = Math.ceil((l__3 * FRAMES_PER_TICK)); if (l__4 > totalFrames){ l__4 = totalFrames; }; gotoAndStop(l__4); return (Gui.RENDERABLE_CONTINUE); } } }//package guipackage
Section 22
//Intro (guipackage.Intro) package guipackage { import modelpackage.*; import flash.events.*; import flash.display.*; import flash.text.*; import librarynames.*; public class Intro extends Sprite implements Renderable { public var time:MovieClip; protected var size:int;// = 5 protected var endTick:int;// = -1 protected var startTick:int;// = -100 public var instructionTf:TextField; protected var startButtonInitializeTick:int;// = 2147483647 protected var countDownTicks:Number; public var shuffleInstructionTf:TextField; protected var lastTimeStr:String; public var clockInstructionTf:TextField; public var startButton:StartButton; public var rainbow:MovieClip; protected var bitmapGenerationPart:int;// = 0 protected var gui:Gui; public var block1:MovieClip; public var herring:MovieClip; public var block3:MovieClip; public var rainbowCatInstructionTf:TextField; public var block2:MovieClip; public var coolCat:MovieClip; public var instructionsLabel:TextField; public var clickToStartTf:TextField; public var coolCatInstructionTf:TextField; protected var countDownSec:int; public var herringInstructionTf:TextField; protected var color:int; public var countDownDigitTf:TextField; public var countDownTf2:TextField; public var countDownTf1:TextField; public function Intro(p__1:Gui, p__2){ super(); gui = p__1; countDownTicks = ((p__2 * App.TICKS_PER_SECOND) / 1000); countDownSec = (countDownTicks / App.TICKS_PER_SECOND); var l__3:TextFormat = new TextFormat(); l__3.letterSpacing = 2; countDownTf1.defaultTextFormat = l__3; countDownTf1.visible = false; countDownDigitTf.visible = false; countDownTf2.visible = false; rainbow.head.gotoAndStop("neutral"); coolCat.head.gotoAndStop("neutral"); block1.stop(); block1.taken.visible = false; block2.stop(); block2.taken.visible = false; block3.stop(); block3.taken.visible = false; mouseEnabled = false; } public function render(p__1:int, p__2:Number):int{ if (startTick == -100){ startTick = p__1; endTick = (startTick + countDownTicks); }; switch (bitmapGenerationPart++){ case 0: Block.blockBitmapData = new BlockBitmapData(); break; case 1: Block.blockBitmapData.makeCat(size++, color); bitmapGenerationPart--; if (size > 10){ color++; if (color < BlockData.COLORS){ size = 5; } else { bitmapGenerationPart++; }; }; break; case 2: Block.blockBitmapData.makeMiscParts(); break; case 3: Block.blockBitmapData.makeHerringsAndClocks(); break; case 4: Block.blockBitmapData.makeFinalBacksides1(); break; case 5: Block.blockBitmapData.makeFinalBacksides2(); break; case 6: Block.blockBitmapData.makeFinalFronts1(); break; case 7: Block.blockBitmapData.makeFinalFronts2(); break; case 8: Block.blockBitmapData.makeFinalFronts3(); break; case 9: startButton = new StartButton(); startButton.x = -467; startButton.y = -428; startButton.width = 1000; startButton.height = 700; startButton.alpha = 0; addChild(startButton); countDownTf1.visible = true; countDownDigitTf.visible = true; countDownTf2.visible = true; break; case 10: startButton.addEventListener(MouseEvent.CLICK, start); break; }; var l__3:int = ((endTick - p__1) / App.TICKS_PER_SECOND); if (l__3 != countDownSec){ countDownSec = l__3; countDownDigitTf.text = ("" + countDownSec); countDownSec = l__3; }; if (p__1 >= endTick){ gui.startGame(); return (Gui.RENDERABLE_REMOVE); }; return (Gui.RENDERABLE_CONTINUE); } protected function start(p__1:MouseEvent):void{ startButton.removeEventListener(MouseEvent.CLICK, start); endTick = 0; } } }//package guipackage
Section 23
//Outro (guipackage.Outro) package guipackage { import flash.events.*; import flash.display.*; import flash.net.*; public class Outro extends Sprite implements Renderable { protected var outroAnimation:OutroAnimation; protected var earliestPossibleEndTick:int;// = 120 protected var countDownSeconds:int;// = -1 protected var initialized:Boolean;// = false protected var endTick:int;// = 960 public var FRAME_RATE:int;// = 25 public var drScore:int;// = 0 protected var gui:Gui; public function Outro(p__1:Gui, p__2:int, p__3:Boolean, p__4:int, p__5:int){ super(); trace(((((("-----" + p__4) + " ") + p__5) + " ") + p__2)); gui = p__1; drScore = p__2; addEventListener(MouseEvent.CLICK, gameQuit); outroAnimation = new OutroAnimation(p__1, p__2, p__3, p__4, p__5); outroAnimation.countTf1.text = p__1.document.getTranslation("outro_countdown_first"); outroAnimation.countDownTf2.text = p__1.document.getTranslation("countdown_last"); addChild(outroAnimation); p__1.startRenderable(outroAnimation); } protected function gameQuit(p__1:MouseEvent):void{ var p__1 = p__1; trace("Outro.gameQuit"); trace(("drScore=" + drScore)); url = "index.php?act=Arcade&do=newscore"; request = new URLRequest(url); variables = new URLVariables(); variables.gname = "CatCornerAS3v2DR"; variables.gscore = drScore; request.data = variables; request.method = URLRequestMethod.POST; navigateToURL(request, "_self"); //unresolved jump var _slot1 = e; trace(_slot1); endTick = earliestPossibleEndTick; removeEventListener(MouseEvent.CLICK, gameQuit); } public function render(p__1:int, p__2:Number):int{ var l__4:int; if (!initialized){ initialized = true; endTick = (endTick + p__1); earliestPossibleEndTick = (earliestPossibleEndTick + p__1); }; var l__3:int = (endTick - p__1); if (l__3 > 0){ l__4 = (((endTick - p__1) / App.TICKS_PER_SECOND) + 1); } else { l__4 = 0; }; if (l__4 != countDownSeconds){ countDownSeconds = l__4; outroAnimation.countDownDigitTf.text = ("" + countDownSeconds); }; if (p__1 >= endTick){ gui.document.gameQuit(); return (Gui.RENDERABLE_STOP); }; return (Gui.RENDERABLE_CONTINUE); } } }//package guipackage
Section 24
//OutroAnimation (guipackage.OutroAnimation) package guipackage { import modelpackage.*; import flash.events.*; import flash.display.*; import flash.text.*; public class OutroAnimation extends MovieClip implements Renderable { protected const FRAMES_PER_TICK:Number = 0.7; public var gui:Gui; public var score:GameEndScoreAnim; public var countDownDigitTf:TextField; public var countDownTf2:TextField; protected var cat3Neutralized:Boolean;// = false protected var level:int; protected var levelBabbleEndFrame:int;// = 30 protected var praciceBubbleSet:Boolean;// = false protected var cat6Neutralized:Boolean;// = false protected var endTick:int; protected var practiceBabbleFrame:int; public var cat1:MovieClip; public var cat2:MovieClip; public var cat3:MovieClip; public var cat4:MovieClip; public var cat6:MovieClip; protected var cat2Neutralized:Boolean;// = false public var cat5:MovieClip; public var practiceBubble:MovieClip; protected var startFrame:int; protected var startTick:int;// = 0 protected var levelBabbleFrame:int; protected var cat1Neutralized:Boolean;// = false protected var shortMode:Boolean; protected var cat1Blinking:Boolean;// = false protected var cat2Blinking:Boolean;// = false protected var cat5Neutralized:Boolean;// = false public var levelBubble:MovieClip; protected var endFrame:int; protected var cat4Neutralized:Boolean;// = false protected var outroBlinkings:Array; public var Drums:MovieClip; public var countTf1:TextField; public var scoreInt:int; public function OutroAnimation(p__1:Gui, p__2:int, p__3:Boolean, p__4:int, p__5:int){ super(); outroBlinkings = new Array(); gui = p__1; scoreInt = p__2; shortMode = p__3; level = (p__4 + 1); var l__6:TextFormat = new TextFormat(); l__6.letterSpacing = 2; countTf1.defaultTextFormat = l__6; switch (p__5){ case 2: gotoAndStop("TwoCatsEnd"); endFrame = currentFrame; gotoAndStop("LevelTwo"); levelBabbleFrame = currentFrame; gotoAndStop("PracticeTwo"); practiceBabbleFrame = currentFrame; gotoAndStop("TwoCats"); startFrame = currentFrame; break; case 3: gotoAndStop("ThreeCatsEnd"); endFrame = currentFrame; gotoAndStop("LevelThree"); levelBabbleFrame = currentFrame; gotoAndStop("PracticeThree"); practiceBabbleFrame = currentFrame; gotoAndStop("ThreeCats"); startFrame = currentFrame; break; case 4: gotoAndStop("FourCatsEnd"); endFrame = currentFrame; gotoAndStop("LevelFour"); levelBabbleFrame = currentFrame; gotoAndStop("FourCats"); startFrame = currentFrame; break; case 5: gotoAndStop("FiveCatsEnd"); endFrame = currentFrame; gotoAndStop("LevelFive"); levelBabbleFrame = currentFrame; gotoAndStop("FiveCats"); startFrame = currentFrame; break; case 6: gotoAndStop("SixCatsEnd"); endFrame = currentFrame; gotoAndStop("LevelSix"); levelBabbleFrame = currentFrame; gotoAndStop("SixCats"); startFrame = currentFrame; break; default: trace("error in OutroAnimation"); }; } public function render(p__1:int, p__2:Number):int{ var l__6:int; var l__7:int; var l__9:OutroBlinking; var l__8:int; if (startTick == 0){ startTick = p__1; levelBabbleEndFrame = (levelBabbleEndFrame + levelBabbleFrame); if (levelBabbleEndFrame > endFrame){ levelBabbleEndFrame = endFrame; }; }; var l__3:int = (p__1 - startTick); var l__4:int = Math.floor((l__3 * FRAMES_PER_TICK)); var l__5:int = (startFrame + l__4); if (l__5 > endFrame){ l__5 = endFrame; }; gotoAndStop(l__5); if (((!(cat1Neutralized)) && (!((cat1 == null))))){ cat1.gotoAndStop("neutral"); if (!shortMode){ outroBlinkings.push(new OutroBlinking(cat1)); cat1Blinking = true; }; cat1Neutralized = true; }; if (((!(cat2Neutralized)) && (!((cat2 == null))))){ cat2.gotoAndStop("neutral"); cat2Neutralized = true; }; if (((!(cat3Neutralized)) && (!((cat3 == null))))){ cat3.gotoAndStop("neutral"); outroBlinkings.push(new OutroBlinking(cat3)); cat3Neutralized = true; }; if (((!(cat4Neutralized)) && (!((cat4 == null))))){ cat4.gotoAndStop("neutral"); outroBlinkings.push(new OutroBlinking(cat4)); cat4Neutralized = true; }; if (((!(cat5Neutralized)) && (!((cat5 == null))))){ cat5.gotoAndStop("neutral"); outroBlinkings.push(new OutroBlinking(cat5)); cat5Neutralized = true; }; if (((!(cat6Neutralized)) && (!((cat6 == null))))){ cat6.gotoAndStop("neutral"); cat6Neutralized = true; }; if (((((!((cat2 == null))) && ((currentFrame > levelBabbleFrame)))) && ((currentFrame < levelBabbleEndFrame)))){ l__6 = (levelBabbleEndFrame - currentFrame); l__7 = ((levelBabbleEndFrame - levelBabbleFrame) / 4); if (l__6 < l__7){ cat2.gotoAndStop("cool"); } else { if (l__6 < (l__7 * 2)){ cat2.gotoAndStop("miao"); } else { if (l__6 < (l__7 * 3)){ cat2.gotoAndStop("cool"); } else { if (l__6 < (l__7 * 2)){ cat2.gotoAndStop("miao"); }; }; }; }; } else { if (((!(cat2Blinking)) && ((currentFrame >= levelBabbleEndFrame)))){ outroBlinkings.push(new OutroBlinking(cat2)); cat2Blinking = true; }; }; if (((((((((shortMode) && (!((cat1 == null))))) && (!((practiceBubble == null))))) && ((currentFrame > practiceBabbleFrame)))) && ((currentFrame < endFrame)))){ l__6 = (endFrame - currentFrame); l__7 = ((endFrame - practiceBabbleFrame) / 4); if (l__6 < l__7){ cat1.gotoAndStop("cool"); } else { if (l__6 < (l__7 * 2)){ cat1.gotoAndStop("miao"); } else { if (l__6 < (l__7 * 3)){ cat1.gotoAndStop("cool"); } else { if (l__6 < (l__7 * 2)){ cat1.gotoAndStop("miao"); }; }; }; }; } else { if (((((!(cat1Blinking)) && (shortMode))) && ((currentFrame == endFrame)))){ outroBlinkings.push(new OutroBlinking(cat1)); cat1Blinking = true; }; }; if (levelBubble != null){ levelBubble.outroLevelLabel.text = gui.document.getTranslation("outro_level_label"); levelBubble.textField.text = ("" + level); }; if (((!(praciceBubbleSet)) && (!((practiceBubble == null))))){ practiceBubble.textField.text = gui.document.getTranslation("outro_open_game_label"); practiceBubble.visible = shortMode; praciceBubbleSet = true; }; while (l__8 < outroBlinkings.length) { l__9 = OutroBlinking(outroBlinkings[l__8]); l__9.render(p__1); l__8++; }; return (Gui.RENDERABLE_CONTINUE); } } }//package guipackage
Section 25
//OutroBlinking (guipackage.OutroBlinking) package guipackage { import flash.display.*; public class OutroBlinking { protected const MIN_TICKS:int = 100; protected const CLOSED_TICKS:int = 25; protected const MAX_TICKS:int = 200; protected var nextChange:int;// = 0 protected var cat:MovieClip; public function OutroBlinking(p__1:MovieClip){ super(); cat = p__1; p__1.gotoAndStop("blinking"); } public function render(p__1:int):void{ if (cat.blink != null){ if (nextChange == 0){ if (cat.blink.visible){ nextChange = (p__1 + CLOSED_TICKS); } else { nextChange = ((p__1 + MIN_TICKS) + ((MAX_TICKS - MIN_TICKS) * Math.random())); }; } else { if (p__1 >= nextChange){ cat.blink.visible = !(cat.blink.visible); nextChange = 0; }; }; }; } } }//package guipackage
Section 26
//PlayArea (guipackage.PlayArea) package guipackage { import flash.events.*; import flash.display.*; public class PlayArea extends Sprite { public var gui:Gui; public var footsteps:Footsteps; public var grid:Grid; public var scale:Number; public var selectionRect:SelectionRect; protected var halfWidth:int; protected var firstCenterPos:int; protected var blocksWide:int; public static const TOTAL_WIDTH:int = 450; public static const NATURAL_SPACE_BETWEEN:int = 5; public static const NATURAL_BLOCK_WIDTH:int = 100; public function PlayArea(p__1:Gui){ super(); gui = p__1; } public function mouseMove(p__1:MouseEvent):void{ if (selectionRect != null){ selectionRect.mouseMove(p__1); }; } public function mouseUp(p__1:MouseEvent):void{ selectionRect.mouseUp(p__1); } public function levelAnimationPart2(p__1:int, p__2:int):void{ footsteps = new Footsteps(); footsteps.startTick = p__1; footsteps.endTick = p__2; addChildAt(footsteps, 2); gui.startRenderable(footsteps); } public function newLevel(p__1:Array, p__2:int):void{ if (grid != null){ grid.destroy(); removeChild(grid); }; this.blocksWide = p__1.length; scale = getScale(blocksWide); halfWidth = Math.floor((getSpan(blocksWide) / 2)); firstCenterPos = (-(halfWidth) + Math.floor(((PlayArea.NATURAL_BLOCK_WIDTH * scale) / 2))); grid = new Grid(gui, this, p__1, p__2); addChildAt(grid, 0); if (selectionRect != null){ removeEventListener(MouseEvent.MOUSE_DOWN, selectionRect.mouseDown); removeEventListener(MouseEvent.ROLL_OUT, selectionRect.rollOut); removeChild(selectionRect); }; switch (grid.size){ case 5: selectionRect = new SelectionRect05(); break; case 6: selectionRect = new SelectionRect06(); break; case 7: selectionRect = new SelectionRect07(); break; case 8: selectionRect = new SelectionRect08(); break; case 9: selectionRect = new SelectionRect09(); break; case 10: selectionRect = new SelectionRect10(); break; }; selectionRect.playArea = this; selectionRect.visible = false; addChildAt(selectionRect, 1); addEventListener(MouseEvent.MOUSE_DOWN, selectionRect.mouseDown); addEventListener(MouseEvent.ROLL_OUT, selectionRect.rollOut); } public function getPos(p__1:Number):int{ return ((firstCenterPos + ((p__1 * (PlayArea.NATURAL_SPACE_BETWEEN + PlayArea.NATURAL_BLOCK_WIDTH)) * scale))); } public function getSpan(p__1:int):int{ return ((((p__1 * PlayArea.NATURAL_BLOCK_WIDTH) + ((p__1 - 1) * PlayArea.NATURAL_SPACE_BETWEEN)) * scale)); } public function getSlotNr(p__1:int):int{ var l__2:int = Math.floor(((p__1 + halfWidth) / ((PlayArea.NATURAL_SPACE_BETWEEN + PlayArea.NATURAL_BLOCK_WIDTH) * scale))); if (l__2 < 0){ l__2 = 0; } else { if (l__2 >= blocksWide){ l__2 = (blocksWide - 1); }; }; return (l__2); } public function getMouseCol():int{ return (getSlotNr(mouseX)); } public function getMouseRow():int{ return (getSlotNr(mouseY)); } public function scorePop(p__1:int, p__2:Number, p__3:Number):void{ var l__4:ScorePop = new ScorePop(p__1); l__4.x = Math.floor(getPos(p__2)); l__4.y = Math.floor(getPos(p__3)); addChild(l__4); gui.startRenderable(l__4); } public static function getScale(p__1:int):Number{ var l__2:Number = ((PlayArea.NATURAL_BLOCK_WIDTH * p__1) + (PlayArea.NATURAL_SPACE_BETWEEN * (p__1 - 1))); return ((PlayArea.TOTAL_WIDTH / l__2)); } } }//package guipackage
Section 27
//Renderable (guipackage.Renderable) package guipackage { public interface Renderable { function render(_arg1:int, _arg2:Number):int; } }//package guipackage
Section 28
//ScorePop (guipackage.ScorePop) package guipackage { import flash.events.*; import flash.display.*; import flash.text.*; public class ScorePop extends Sprite implements Renderable { public const FADE_IN_TICKS:int = 10; public const SPEED:Number = -1; public const START_FADE_OUT_TICK:int = 50; public const TOTAL_TICKS:int = 80; public var textField:TextField; protected var yStart:Number; protected var startTick:Number;// = -1 public function ScorePop(p__1:int){ super(); mouseEnabled = false; textField.mouseEnabled = false; textField.text = ("" + p__1); alpha = 0; cacheAsBitmap = true; } public function render(p__1:int, p__2:Number):int{ var l__5:Number; var l__6:int; var l__7:Number; var l__3:Number = (p__1 + p__2); if (startTick == -1){ startTick = l__3; yStart = y; }; var l__4:Number = (l__3 - startTick); if (l__4 < FADE_IN_TICKS){ l__5 = (l__4 / FADE_IN_TICKS); this.alpha = Math.min(l__5, 1); } else { if (l__4 < START_FADE_OUT_TICK){ if (this.alpha != 1){ this.alpha = 1; }; } else { if (l__4 > START_FADE_OUT_TICK){ l__6 = (TOTAL_TICKS - START_FADE_OUT_TICK); l__7 = (TOTAL_TICKS - l__4); l__5 = (l__7 / l__6); this.alpha = Math.max(l__5, 0); }; }; }; y = Math.floor((yStart + (SPEED * l__4))); if (l__4 > TOTAL_TICKS){ return (Gui.RENDERABLE_REMOVE); }; return (Gui.RENDERABLE_CONTINUE); } } }//package guipackage
Section 29
//SelectionRect (guipackage.SelectionRect) package guipackage { import flash.events.*; import flash.display.*; public class SelectionRect extends Sprite { public var playArea:PlayArea; protected var currentCol:int; protected var currentRow:int; protected var mouseIsDown:Boolean;// = false protected var startRow:int; protected var startCol:int; public function SelectionRect(){ super(); } public function mouseDown(p__1:MouseEvent):void{ mouseIsDown = true; startCol = playArea.getMouseCol(); startRow = playArea.getMouseRow(); currentCol = startCol; currentRow = startRow; visible = true; update(p__1); playArea.gui.selectChange(startCol, startRow, startCol, startRow); } public function mouseMove(p__1:MouseEvent):void{ var l__2:int; var l__3:int; if (mouseIsDown){ l__2 = playArea.getMouseCol(); l__3 = playArea.getMouseRow(); if (((!((l__2 == currentCol))) || (!((l__3 == currentRow))))){ currentCol = l__2; currentRow = l__3; update(p__1); playArea.gui.selectChange(startCol, startRow, currentCol, currentRow); }; }; } public function mouseUp(p__1:MouseEvent):void{ mouseIsDown = false; if (visible){ visible = false; playArea.gui.selectRect(startCol, startRow, currentCol, currentRow); }; } public function rollOut(p__1:MouseEvent):void{ } protected function update(p__1:MouseEvent):void{ var l__2:Number = playArea.scale; var l__3:Number = (PlayArea.NATURAL_BLOCK_WIDTH * l__2); var l__4:Number = (14 * l__2); var l__5:Number = (18 * l__2); var l__6:int = startCol; var l__7:int = currentCol; if (l__7 < l__6){ l__6 = l__7; l__7 = startCol; }; var l__8:int = ((l__7 - l__6) + 1); width = (((l__8 * l__3) + (l__8 - (1 * l__4))) + l__5); x = Math.floor(((playArea.getPos(l__6) + playArea.getPos(l__7)) / 2)); var l__9:int = startRow; var l__10:int = currentRow; if (l__10 < l__9){ l__10 = l__9; l__9 = currentRow; }; var l__11:int = ((l__10 - l__9) + 1); height = (((l__11 * l__3) + (l__11 - (1 * l__4))) + l__5); y = Math.floor(((playArea.getPos(l__9) + playArea.getPos(l__10)) / 2)); p__1.updateAfterEvent(); } } }//package guipackage
Section 30
//SoundManager (guipackage.SoundManager) package guipackage { import util.*; import flash.media.*; import flash.events.*; import flash.display.*; import flash.utils.*; public class SoundManager { public const VOLUME_NOT_COMBO:Number = 0.5; public const VOLUME_OUTRO:Number = 0.6; public const LOOP_DELAY:int = 200; public const VOLUME_TIME_WARNING:Number = 0.5; public const STEREO_INTENSITY:Number = 0.7; public const OUTRO_DELAY:int = 200; public const VOLUME_GAME_OVER:Number = 0.3; public const VOLUME_LEVEL_ANIMATION:Number = 0.9; public const VOLUME_BOMB:Number = 0.5; public const VOLUME_LOOP:Number = 0.4; public const VOLUME_SHUFFLE:Number = 0.5; public const VOLUME_TIME:Number = 0.5; public const VOLUME_COLOR:Number = 0.5; public const VOLUME_GOLD:Number = 0.5; public const VOLUME_INTRO:Number = 0.5; public const VOLUME_NO_CAT:Number = 0.5; private var introSoundChannel:SoundChannel; private var introSound:Sound; protected var chordChannel:SoundChannel; public var outroSoundChannel:SoundChannel; private var outroSoundTransform:SoundTransform; private var outroNext:Boolean;// = false private var introSoundTransform:SoundTransform; public var gui:Gui; private var loopSoundChannel:SoundChannel; private var outroSound:Sound; private var timer:Timer; private var loopSound:Sound; private var soundOn:Boolean;// = true protected var loopPosition:Number;// = 0 private var loopSoundTransform:SoundTransform; public function SoundManager(p__1:Gui){ super(); gui = p__1; } public function toggleSound(p__1:MouseEvent):void{ soundOn = !(soundOn); if (soundOn){ startMusic(); } else { stopMusic(); }; } public function stopMusic():void{ if (loopSoundChannel != null){ loopSoundChannel.soundTransform = new SoundTransform(0); }; if (introSoundChannel != null){ introSoundChannel.soundTransform = new SoundTransform(0); }; if (outroSoundChannel != null){ outroSoundChannel.soundTransform = new SoundTransform(0); }; } public function startMusic():void{ if (soundOn){ if (loopSoundChannel != null){ loopSoundChannel.soundTransform = new SoundTransform(VOLUME_LOOP); }; if (introSoundChannel != null){ introSoundChannel.soundTransform = new SoundTransform(VOLUME_LOOP); }; if (outroSoundChannel != null){ outroSoundChannel.soundTransform = new SoundTransform(VOLUME_LOOP); }; }; } public function startIntroSound(p__1:Event=null):int{ var l__2:Number = VOLUME_INTRO; if (!soundOn){ l__2 = 0; }; introSoundTransform = new SoundTransform(l__2); introSound = new IntroSnd(); introSoundChannel = introSound.play(0, 0, introSoundTransform); return (introSound.length); } public function gameStart(p__1:Event=null):void{ if (introSoundChannel != null){ new SoundFader(introSoundChannel, LOOP_DELAY); }; timer = new Timer(LOOP_DELAY, 1); timer.addEventListener("timerComplete", startLoopSound); timer.start(); } public function startLoopSound(p__1:Event=null):void{ var l__2:Number = VOLUME_LOOP; if (!soundOn){ l__2 = 0; }; loopSoundTransform = new SoundTransform(l__2); loopSound = new LoopSnd2(); loopSoundChannel = loopSound.play(loopPosition, int.MAX_VALUE, loopSoundTransform); } public function gameEnd(p__1:Event=null):void{ if (introSoundChannel != null){ new SoundFader(introSoundChannel, OUTRO_DELAY); }; if (loopSoundChannel != null){ new SoundFader(loopSoundChannel, OUTRO_DELAY); }; timer = new Timer(OUTRO_DELAY, 1); timer.addEventListener("timerComplete", startOutroSound); timer.start(); } public function startOutroSound(p__1:Event=null):void{ var l__2:Number = VOLUME_OUTRO; if (!soundOn){ l__2 = 0; }; outroSoundTransform = new SoundTransform(l__2); outroSound = new OutroSnd(); outroSoundChannel = outroSound.play(0, 0, loopSoundTransform); } public function timeWarning():void{ var l__1:Sound; if (soundOn){ l__1 = new TimeWarningSnd(); playSound(l__1, VOLUME_TIME_WARNING); }; } public function shuffle():void{ if (soundOn){ playSound(new ShuffleSnd(), VOLUME_SHUFFLE); }; } public function levelFadeOut():void{ var l__1:SoundFader; if (soundOn){ loopPosition = loopSoundChannel.position; l__1 = new SoundFader(loopSoundChannel, 600); }; } public function level(p__1:int, p__2:int, p__3:int):void{ var l__4:int; var l__5:VolumeChanger; var l__6:Timer; var l__7:int; var l__8:Timer; if (soundOn){ l__4 = App.ticksToMillisec(p__1); l__5 = new VolumeChanger(loopSoundChannel, 0.1, l__4); l__6 = new Timer(App.ticksToMillisec(Math.floor((p__1 * 0.5))), 1); l__6.addEventListener("timerComplete", playLevelSound); l__6.start(); l__7 = App.ticksToMillisec((p__1 + Math.floor((p__2 / 2)))); l__8 = new Timer(l__7, 1); l__8.addEventListener("timerComplete", fadeBackLoop); l__8.start(); }; } public function playLevelSound(p__1:Event):void{ playSound(new NewLevelSnd(), VOLUME_LEVEL_ANIMATION); } public function fadeBackLoop(p__1:Event):void{ var l__2:VolumeChanger = new VolumeChanger(loopSoundChannel, VOLUME_LOOP, 1500); } public function loopContinue(p__1:Event=null):void{ loopSoundChannel.soundTransform = new SoundTransform(VOLUME_LOOP); } public function comboSound(p__1:int, p__2:int, p__3:int, p__4:int, p__5:int):void{ var l__6:Sound; var l__7:int; var l__8:SoundTransform; var l__9:Sound; if (soundOn){ if (p__2 != 0){ l__7 = Math.floor((Math.random() * 6)); switch (l__7){ case 0: l__6 = new Color0Snd(); break; case 1: l__6 = new Color1Snd(); break; case 2: l__6 = new Color2Snd(); break; case 3: l__6 = new Color3Snd(); break; case 4: l__6 = new Color4Snd(); break; case 5: l__6 = new Color5Snd(); break; default: trace("Error in SoundManager.comboSound"); }; gui.gameBackground.playChord(l__7); l__8 = new SoundTransform(VOLUME_COLOR); l__9 = l__6; chordChannel = l__9.play(0, 0, l__8); if (p__3 > 0){ playSound(new BombSnd(), VOLUME_BOMB); }; if (p__4 > 0){ playSound(new GoldSnd(), VOLUME_GOLD); }; if (p__5 > 0){ playSound(new TimeSnd(), VOLUME_TIME); }; } else { playSound(new NoCatSnd(), VOLUME_NO_CAT); }; }; } public function notCombo():void{ if (soundOn){ playSound(new NotComboSnd(), VOLUME_NOT_COMBO); }; } protected function playSound(p__1:Sound, p__2:Number, p__3:int=0):void{ var l__4:SoundTransform = new SoundTransform(p__2); var l__5:Sound = p__1; var l__6:SoundChannel = l__5.play(0, p__3, l__4); } } }//package guipackage
Section 31
//BlockBackside (librarydisplayobjects.BlockBackside) package librarydisplayobjects { import flash.display.*; public dynamic class BlockBackside extends MovieClip { } }//package librarydisplayobjects
Section 32
//Background (librarynames.Background) package librarynames { import flash.display.*; import flash.text.*; public class Background extends Sprite { public var exitBtnTf:TextField; public var sndBtn:MovieClip; public var exitBtn:MovieClip; public var soundBtnTf:TextField; public function Background(){ super(); } } }//package librarynames
Section 33
//ShortModeSign (librarynames.ShortModeSign) package librarynames { import flash.display.*; import flash.text.*; public class ShortModeSign extends Sprite { public var textField:TextField; public function ShortModeSign(){ super(); } } }//package librarynames
Section 34
//StartButton (librarynames.StartButton) package librarynames { import flash.display.*; import flash.text.*; public class StartButton extends Sprite { public var label:TextField; public function StartButton(){ super(); } } }//package librarynames
Section 35
//BlockData (modelpackage.BlockData) package modelpackage { public class BlockData { public var col:int; public var row:int; public var color:int; public var status:int; public var type:int; public var isFront:Boolean; public static const COLORS:int = 5; public static const NO_COLOR:int = 100; public static const DIFFERENT_COLORS:int = -1; public static const NORMAL:int = 0; public static const RAINBOW:int = 1; public static const BOMB:int = 2; public static const GOLD:int = 3; public static const TIME:int = 4; public static const MARKED:int = 1; public static const ACTIVE:int = 2; public function BlockData(p__1:int, p__2:int, p__3:int){ super(); col = p__1; row = p__2; color = p__3; type = BlockData.NORMAL; isFront = true; status = BlockData.NORMAL; } public function toString():String{ return (((((((((((("block: col " + col) + " row ") + row) + " color ") + color) + " type ") + type) + " isFront ") + isFront) + " status ") + status)); } public function clone():BlockData{ var l__1:BlockData = new BlockData(col, row, color); l__1.type = type; l__1.isFront = isFront; l__1.status = status; return (l__1); } } }//package modelpackage
Section 36
//BlockySquare (modelpackage.BlockySquare) package modelpackage { import util.*; public class BlockySquare { protected const SIZES:Array; protected const COLORS:Array; protected const RAINBOW_CHANCES:Array; protected const BOMB_CHANCES:Array; protected const GOLD_CHANCES:Array; protected const TIME_CHANCES:Array; var size:int; protected var blocks:Array; protected var bombLimit:Number; private var shuffles:int;// = 1 protected var rainbowLimit:Number; protected var model:Model; protected var timeLimit:Number; protected var colors:int; protected var goldLimit:Number; public function BlockySquare(p__1:Model, p__2:int){ var l__5:int; var l__4:int; SIZES = [5, 6, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 10]; COLORS = [2, 2, 2, 3, 2, 3, 4, 3, 4, 5, 4, 5, 5, 5]; RAINBOW_CHANCES = [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2]; BOMB_CHANCES = [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1]; GOLD_CHANCES = [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; TIME_CHANCES = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; super(); model = p__1; var l__3:int = p__2; if (l__3 >= SIZES.length){ l__3 = (SIZES.length - 1); }; size = int(SIZES[l__3]); colors = int(COLORS[l__3]); rainbowLimit = (0.5 - (Number(RAINBOW_CHANCES[l__3]) / 100)); bombLimit = (rainbowLimit - (Number(BOMB_CHANCES[l__3]) / 100)); goldLimit = (bombLimit - (Number(GOLD_CHANCES[l__3]) / 100)); timeLimit = (goldLimit - (Number(TIME_CHANCES[l__3]) / 100)); if (p__1.game.colorsPlayed < colors){ p__1.game.colorsPlayed = colors; }; blocks = new Array(size); while (l__4 < size) { blocks[l__4] = new Array(size); l__5 = 0; while (l__5 < size) { blocks[l__4][l__5] = makeRandomBlock(l__5, l__4); l__5++; }; l__4++; }; } protected function makeRandomBlock(p__1:int, p__2:int):BlockData{ var l__3:BlockData = new BlockData(p__1, p__2, 0); randomizeBlock(l__3); return (l__3); } protected function randomizeBlock(p__1:BlockData):void{ var l__3:int; var l__4:int; var l__2:Number = model.rand.nextDouble(); if (l__2 > 0.5){ l__3 = BlockData.NORMAL; } else { if (l__2 > rainbowLimit){ l__3 = BlockData.RAINBOW; } else { if (l__2 > bombLimit){ l__3 = BlockData.BOMB; } else { if (l__2 > goldLimit){ l__3 = BlockData.GOLD; } else { if (((model.game.clockCounter) && ((--model.game.clockCounter > 0)))){ l__3 = BlockData.TIME; } else { l__3 = BlockData.NORMAL; }; }; }; }; }; if (l__3 != BlockData.RAINBOW){ l__4 = model.rand.nextInt(colors); } else { l__4 = BlockData.NO_COLOR; }; p__1.type = l__3; p__1.color = l__4; } function getBlocks():Array{ var l__3:int; var l__2:int; var l__1:Array = new Array(size); while (l__2 < size) { l__1[l__2] = new Array(size); l__3 = 0; while (l__3 < size) { l__1[l__2][l__3] = BlockData(blocks[l__2][l__3]).clone(); l__3++; }; l__2++; }; return (l__1); } function getColors():int{ return (colors); } function getBlock(p__1:int, p__2:int):BlockData{ return (BlockData(blocks[p__2][p__1])); } function flipBlock(p__1:int, p__2:int):void{ var l__3:BlockData = getBlock(p__1, p__2); randomizeBlock(l__3); l__3.isFront = false; l__3.status = BlockData.NORMAL; } function isFinished():Boolean{ var l__2:int; var l__3:BlockData; var l__1:int; while (l__1 < size) { l__2 = 0; while (l__2 < size) { l__3 = getBlock(l__2, l__1); if (l__3.isFront){ return (false); }; l__2++; }; l__1++; }; return (true); } public function shuffle():Stack{ var l__3:int; var l__4:BlockData; var l__2:int; var l__1:Stack = new Stack(); while (l__2 < size) { l__3 = 0; while (l__3 < size) { l__4 = getBlock(l__3, l__2); randomizeBlock(l__4); l__1.push(l__4); l__3++; }; l__2++; }; shuffles++; return (l__1); } public function percentage(p__1:Number):Number{ return (((p__1 * 100) / ((size * size) * shuffles))); } public function normalizeStatus():void{ var l__2:int; var l__1:int; while (l__1 < size) { l__2 = 0; while (l__2 < size) { BlockData(blocks[l__1][l__2]).status = BlockData.NORMAL; l__2++; }; l__1++; }; } } }//package modelpackage
Section 37
//Game (modelpackage.Game) package modelpackage { import util.*; public class Game { protected var comboIncrement:int;// = 1 protected var blockPoint:int;// = 5 public var blockySquare:BlockySquare; public var clockCounter:int;// = 8 public var level:int;// = -1 protected var timeBonus:int;// = 600 protected var blockIncrement:int;// = 5 public var colorsPlayed:int;// = 2 protected var shuffleCost:int;// = 600 protected var comboPoint:int;// = 5 public var relaxMoves:int;// = 20 public var totalScore:int;// = 0 protected var model:Model; public static var MAX_MOVES:int = 12; public static var LEVEL_MOVES:int = 4; public static var SHUFFLE_PENALTY:int = -2; public static var CLOCK_MOVES:int = 2; public function Game(p__1:Model){ super(); model = p__1; } function nextLevel():Array{ if (model.document.relaxMode){ relaxMoves = (relaxMoves + Game.LEVEL_MOVES); if (relaxMoves > Game.MAX_MOVES){ relaxMoves = Game.MAX_MOVES; }; model.guiControl.updateMoves(relaxMoves); }; level++; blockySquare = new BlockySquare(model, level); return (blockySquare.getBlocks()); } function selectRect(p__1:int, p__2:int, p__3:int, p__4:int):Stack{ var l__9:int; var l__10:int; var l__11:Array; var l__12:Array; var l__13:int; var l__14:int; var l__15:int; var l__16:int; var l__17:int; var l__18:int; var l__7:int; var l__8:int; var l__5:* = true; var l__6:Selection = new Selection(blockySquare, p__1, p__2, p__3, p__4, l__5); while (l__8 < l__6.scoreBlocks) { l__7 = (l__7 + (blockPoint + (l__8 * blockIncrement))); l__8++; }; if (l__6.scoreBlocks > 0){ l__9 = (comboPoint + ((l__6.comboBlocks - 4) * comboIncrement)); l__10 = ((l__7 + l__9) * (l__6.goldBlocks + 1)); model.guiControl.scorePop(l__10, l__6.xCenter, l__6.yCenter); this.totalScore = (this.totalScore + l__10); if (l__6.timeBlocks > 0){ if (model.document.relaxMode){ relaxMoves = (relaxMoves + Game.CLOCK_MOVES); } else { model.addTime((timeBonus * l__6.timeBlocks)); }; }; }; if (l__6.validity == l__6.NOT_COMBO){ l__11 = blockySquare.getBlocks(); l__12 = new Array(); l__13 = p__1; l__14 = p__3; if (l__13 > l__14){ l__13 = l__14; l__14 = p__1; }; l__15 = p__2; l__16 = p__4; if (l__15 > l__16){ l__15 = l__16; l__16 = p__2; }; l__17 = l__15; while (l__17 <= l__16) { l__18 = l__13; while (l__18 <= l__14) { l__12.push(l__11[l__17][l__18]); l__18++; }; l__17++; }; model.guiControl.shakeBlocks(l__12); } else { if (l__6.validity == l__6.COMBO){ model.guiControl.comboSound(l__6.color, l__6.scoreBlocks, l__6.bombs, l__6.goldBlocks, l__6.timeBlocks); }; }; if (((model.document.relaxMode) && ((l__6.flippedBlocks.size() > 0)))){ relaxMoves--; if (relaxMoves > Game.MAX_MOVES){ relaxMoves = Game.MAX_MOVES; }; model.guiControl.updateMoves(relaxMoves); }; return (l__6.flippedBlocks); } function shuffle():Stack{ if (model.document.relaxMode){ relaxMoves = (relaxMoves + Game.SHUFFLE_PENALTY); model.guiControl.updateMoves(relaxMoves); } else { model.addTime(-(shuffleCost)); }; return (blockySquare.shuffle()); } } }//package modelpackage
Section 38
//Model (modelpackage.Model) package modelpackage { import guipackage.*; import util.*; public class Model { protected const GAME_OVER:int = 3; protected const SHORT_MODE_END_LEVEL:int = 4; protected const PLAYING:int = 0; protected const LEVEL_ANIMATION_PART_3:int = 3; protected const LEVEL_ANIMATION_PART_2:int = 2; protected const LEVEL_ANIMATION_PART_1:int = 1; protected const LEVEL_ANIMATION_PART_3_TICKS:int = 15; protected const LEVEL_ANIMATION_PART_1_TICKS:int = 30; protected const NOT_STARTED:int = -1; protected const SECONDS:int = 180; protected const FLIP_ANIMATION_TICKS:int = 20; protected const SHUFFLE_TICKS:int = 40; protected const LEVEL_ANIMATION_PART_2_TICKS:int = 40; protected const FLIPPING:int = 4; public var document:Document; public var guiControl:GuiControl; var rand:Random; protected var countDownTicks:int; protected var mode:int;// = -1 protected var shortMode:Boolean;// = false protected var countDownPaused:Boolean;// = true protected var continueTick:int;// = 0 public var remainingMoves:int;// = 20 protected var countDownSeconds:int; public var game:Game; protected var playData:Stack; protected var timeWarningTick:int; protected var timeWarningInterval:int; public function Model(p__1:Document, p__2:GuiControl, p__3:XML){ timeWarningTick = (10 * App.TICKS_PER_SECOND); timeWarningInterval = App.TICKS_PER_SECOND; super(); document = p__1; guiControl = p__2; var l__4:int = p__3.@seed; if (App.DEV_MODE){ l__4 = (Math.random() * 10000); }; rand = new Random(l__4); if (p__3.@mode == "short"){ shortMode = true; }; if (!p__1.relaxMode){ countDownTicks = (SECONDS * App.TICKS_PER_SECOND); }; p__1.log((("[seed " + p__3.@seed) + "]")); p__1.log((("[countDownTicks " + countDownTicks) + "]")); playData = new Stack(); game = new Game(this); } public function tick(p__1:int):void{ if (countDownPaused){ if (p__1 == continueTick){ continueTick = -1; continueGame(p__1); }; }; if (((!(countDownPaused)) && (!(document.relaxMode)))){ countDown(p__1); }; executePlayData(p__1); } public function addPlayData(p__1:Array):void{ playData.push(p__1); } public function getScore():int{ return (game.totalScore); } protected function inputSelectRect(p__1:int, p__2:int, p__3:int, p__4:int, p__5:int):void{ var l__6:Stack; var l__7:int; var l__9:int; var l__8:* = undefined; if ((((mode == PLAYING)) && (!(countDownPaused)))){ document.log(((((((((("selectRect " + p__1) + " ") + p__2) + " ") + p__3) + " ") + p__4) + " ") + p__5)); l__6 = game.selectRect(p__2, p__3, p__4, p__5); if (l__6.size() > 0){ pauseGame(p__1); l__7 = l__6.size(); l__8 = new Array(l__7); l__9 = 0; while (l__9 < l__7) { l__8[l__9] = BlockData(l__6.g(l__9)).clone(); l__9++; }; guiControl.updateScore(game.totalScore); if (game.blockySquare.isFinished()){ mode = LEVEL_ANIMATION_PART_1; game.nextLevel(); continueTick = (p__1 + LEVEL_ANIMATION_PART_1_TICKS); guiControl.levelAnimationPart1(p__1, continueTick, l__8, LEVEL_ANIMATION_PART_1_TICKS, LEVEL_ANIMATION_PART_2_TICKS, LEVEL_ANIMATION_PART_3_TICKS); } else { mode = FLIPPING; continueTick = (p__1 + FLIP_ANIMATION_TICKS); guiControl.flipBlocks(p__1, continueTick, l__8); }; } else { game.blockySquare.normalizeStatus(); guiControl.showStatus(game.blockySquare.getBlocks()); }; }; } protected function inputShuffle(p__1:int):void{ var l__2:Stack; var l__3:int; var l__5:int; var l__4:* = undefined; if (!countDownPaused){ mode = FLIPPING; pauseGame(p__1); continueTick = (p__1 + 40); document.log(("Shuffle " + p__1)); l__2 = game.shuffle(); l__3 = l__2.size(); l__4 = new Array(l__3); l__5 = 0; while (l__5 < l__3) { l__4[l__5] = BlockData(l__2.g(l__5)).clone(); l__5++; }; guiControl.flipBlocks(p__1, continueTick, l__4); guiControl.shuffle(); }; } protected function inputExit(p__1:int):void{ document.log("user chose exit"); gameOver(p__1, App.USER_CHOSE_EXIT); } protected function inputSelectChange(p__1:int, p__2:int, p__3:int, p__4:int, p__5:int):void{ var l__6:Boolean; if ((((mode == PLAYING)) && (!(countDownPaused)))){ game.blockySquare.normalizeStatus(); l__6 = false; new Selection(game.blockySquare, p__2, p__3, p__4, p__5, l__6); }; guiControl.showStatus(game.blockySquare.getBlocks()); } protected function continueGame(p__1:int):void{ var l__2:Array; var l__3:int; document.log(("continueGame " + p__1)); if (mode == NOT_STARTED){ countDownPaused = false; l__2 = game.nextLevel(); l__3 = game.blockySquare.getColors(); guiControl.updateLevel(game.level); guiControl.initGame(l__2, l__3); guiControl.setGameRunning(true); mode = PLAYING; } else { if (mode == LEVEL_ANIMATION_PART_1){ continueTick = (p__1 + LEVEL_ANIMATION_PART_2_TICKS); guiControl.levelAnimationPart2(p__1, continueTick); mode = LEVEL_ANIMATION_PART_2; } else { if (mode == LEVEL_ANIMATION_PART_2){ continueTick = (p__1 + LEVEL_ANIMATION_PART_3_TICKS); guiControl.levelAnimationPart3(p__1, continueTick, game.blockySquare.getBlocks(), game.blockySquare.getColors()); mode = LEVEL_ANIMATION_PART_3; } else { if (mode == LEVEL_ANIMATION_PART_3){ guiControl.updateLevel(game.level); if (((shortMode) && ((game.level == SHORT_MODE_END_LEVEL)))){ document.log("model short game end "); gameOver(p__1, App.SHORT_GAME_END); } else { guiControl.setGameRunning(true); countDownPaused = false; mode = PLAYING; }; } else { if (mode == FLIPPING){ if (((document.relaxMode) && ((game.relaxMoves <= 0)))){ gameOver(p__1, App.RELAX_MOVES_FINISHED); } else { countDownPaused = false; guiControl.setGameRunning(true); mode = PLAYING; }; }; }; }; }; }; } protected function pauseGame(p__1:int):void{ document.log(("pauseGame " + p__1)); guiControl.setGameRunning(false); countDownPaused = true; } protected function countDown(p__1:int):void{ var l__3:int; countDownTicks--; var l__2:int = ((countDownTicks / App.TICKS_PER_SECOND) + 1); if (l__2 != countDownSeconds){ countDownSeconds = l__2; l__3 = (l__2 / 60); l__2 = (l__2 % 60); guiControl.updateTimeDisplay(l__3, l__2); }; if ((((countDownTicks <= timeWarningTick)) && ((countDownTicks > 0)))){ if ((countDownTicks % timeWarningInterval) == 0){ guiControl.showTimeWarning(); }; }; if (countDownTicks <= 0){ document.log(("TimeIsUp " + p__1)); gameOver(p__1, App.TIME_RAN_OUT); }; } protected function executePlayData(p__1:int):void{ var l__2:Array; var l__3:int; var l__4:int; var l__5:String; var l__6:String; var l__7:int; var l__8:int; while (playData.size() > 0) { l__2 = playData.remove(0); l__3 = int(l__2[0]); l__4 = int(l__2[1]); l__5 = String(App.INPUT_STRINGS[l__3]); if (App.isLogicPlayData(l__3)){ l__6 = ((l__5 + " ") + l__4); l__7 = 2; while (l__7 < l__2.length) { l__7 = (l__7 + 1); l__8 = int(l__2[l__7]); l__6 = (l__6 + (" " + l__8)); }; document.log((("[" + l__6) + "]")); }; switch (l__3){ case App.INPUT_SELECT_RECT: inputSelectRect(p__1, int(l__2[2]), int(l__2[3]), int(l__2[4]), int(l__2[5])); break; case App.INPUT_SHUFFLE: inputShuffle(p__1); break; case App.INPUT_EXIT: inputExit(p__1); break; case App.LAST_TICK: break; case App.INPUT_SELECT_CHANGE: inputSelectChange(p__1, int(l__2[2]), int(l__2[3]), int(l__2[4]), int(l__2[5])); break; default: document.log(("**** Error in Model.tick(). Invalid inputType: " + l__3)); }; if (((!((l__4 == p__1))) && (!((l__3 == App.LAST_TICK))))){ document.log(((("**** Warning, bad sync! tickToExecute " + l__4) + " currentTick ") + p__1)); }; }; } protected function gameOver(p__1:int, p__2:int):void{ document.log(("gameover score " + game.totalScore)); if (!countDownPaused){ pauseGame(p__1); }; mode = GAME_OVER; continueTick = -1; guiControl.gameOver(game.totalScore, shortMode, game.level, game.colorsPlayed); document.addPlayData([App.LAST_TICK]); document.gameOver(game.totalScore, p__2); } public function addTime(p__1:int):void{ countDownTicks = (countDownTicks + p__1); } } }//package modelpackage
Section 39
//Selection (modelpackage.Selection) package modelpackage { import util.*; public class Selection { public const NOT_SET:int = -100; public const NOT_COMBO:int = 1; public const COMBO:int = 2; public const SINGLE_BLOCK:int = 0; public var color:int;// = 100 protected var blockySquare:BlockySquare; public var goldBlocks:int;// = 0 public var bombs:int;// = 0 public var firstColor:int;// = -100 public var flippedBlocks:Stack; public var validity:int;// = -1 public var timeBlocks:int;// = 0 public var comboBlocks:int;// = 0 public var yCenter:Number; public var scoreBlocks:int;// = 0 public var xCenter:Number; public var rainbows:int;// = 0 public var makeChange:Boolean; public function Selection(p__1:BlockySquare, p__2:int, p__3:int, p__4:int, p__5:int, p__6:Boolean){ var l__12:int; var l__13:int; var l__14:Boolean; var l__15:int; var l__16:int; super(); blockySquare = p__1; makeChange = p__6; flippedBlocks = new Stack(); checkCorner(p__2, p__3); checkCorner(p__2, p__5); checkCorner(p__4, p__3); checkCorner(p__4, p__5); var l__7:int = p__2; var l__8:int = p__4; if (l__8 < l__7){ l__7 = p__4; l__8 = p__2; }; var l__9:int = p__3; var l__10:int = p__5; if (l__10 < l__9){ l__9 = p__5; l__10 = p__3; }; var l__11:int = p__1.size; if ((((((((((((l__7 >= 0)) && ((l__7 < l__11)))) && ((l__7 < l__8)))) && ((((((l__9 >= 0)) && ((l__9 < l__11)))) && ((l__9 < l__10)))))) && ((((l__8 > 0)) && ((l__8 <= l__11)))))) && ((((l__10 > 0)) && ((l__10 <= l__11)))))){ if (color != BlockData.DIFFERENT_COLORS){ l__12 = ((l__8 - l__7) + 1); l__13 = ((l__10 - l__9) + 1); comboBlocks = (l__12 * l__13); xCenter = (l__7 + (l__12 - (1 / 2))); yCenter = (l__9 + (l__13 - (1 / 2))); l__14 = false; maybeFlipBlock(l__7, l__9, l__14); maybeFlipBlock(l__7, l__10, l__14); maybeFlipBlock(l__8, l__9, l__14); maybeFlipBlock(l__8, l__10, l__14); l__14 = false; l__15 = l__9; while (l__15 < (l__10 + 1)) { l__16 = l__7; while (l__16 < (l__8 + 1)) { maybeFlipBlock(l__16, l__15, l__14); l__16++; }; l__15++; }; if ((((bombs > 0)) && ((scoreBlocks > 0)))){ l__14 = true; l__15 = 0; while (l__15 < l__11) { l__16 = 0; while (l__16 < l__11) { maybeFlipBlock(l__16, l__15, l__14); l__16++; }; l__15++; }; }; validity = COMBO; } else { validity = NOT_COMBO; }; } else { validity = NOT_COMBO; if ((((l__7 == l__8)) && ((l__9 == l__10)))){ validity = SINGLE_BLOCK; }; }; maybeActivateBlock(p__2, p__3); maybeActivateBlock(p__2, p__5); maybeActivateBlock(p__4, p__3); maybeActivateBlock(p__4, p__5); } public function toString():String{ return (((((((((((((((("flipped " + flippedBlocks.size()) + " color ") + color) + " rainbows ") + rainbows) + " bombs ") + bombs) + " gold ") + goldBlocks) + " timeBlocks ") + timeBlocks) + " comboBlocks ") + comboBlocks) + " scoreBlocks ") + scoreBlocks)); } protected function checkCorner(p__1:int, p__2:int):void{ var l__3:BlockData = blockySquare.getBlock(p__1, p__2); if (((!((l__3.color == BlockData.NO_COLOR))) && (!((color == BlockData.DIFFERENT_COLORS))))){ if (color == BlockData.NO_COLOR){ color = l__3.color; } else { if (l__3.color != color){ color = BlockData.DIFFERENT_COLORS; }; }; }; if (l__3.type == BlockData.RAINBOW){ rainbows++; } else { if (l__3.type == BlockData.BOMB){ bombs++; } else { if (l__3.type == BlockData.GOLD){ goldBlocks++; } else { if (l__3.type == BlockData.TIME){ timeBlocks++; }; }; }; }; } protected function maybeActivateBlock(p__1:int, p__2:int):void{ var l__3:BlockData = blockySquare.getBlock(p__1, p__2); if (firstColor == NOT_SET){ firstColor = l__3.color; }; if ((((l__3.type == BlockData.NORMAL)) && (l__3.isFront))){ if ((((firstColor == BlockData.NO_COLOR)) && (!((color == BlockData.DIFFERENT_COLORS))))){ l__3.status = BlockData.ACTIVE; } else { if ((((l__3.color == firstColor)) || ((l__3.color == BlockData.NO_COLOR)))){ l__3.status = BlockData.ACTIVE; }; }; }; if ((((((validity == COMBO)) && (!((l__3.type == BlockData.NORMAL))))) && ((scoreBlocks > 0)))){ l__3.status = BlockData.ACTIVE; }; if ((((l__3.type == BlockData.RAINBOW)) && (l__3.isFront))){ l__3.status = BlockData.ACTIVE; }; } public function mark(p__1:BlockData):void{ if (p__1.status != BlockData.ACTIVE){ p__1.status = BlockData.MARKED; }; } protected function maybeFlipBlock(p__1:int, p__2:int, p__3:Boolean):void{ var l__4:BlockData = blockySquare.getBlock(p__1, p__2); if (flippedBlocks.indexOf(l__4) == -1){ if (((!(p__3)) || ((l__4.color == color)))){ if (l__4.isFront){ scoreBlocks++; }; l__4.status = BlockData.MARKED; if (makeChange){ blockySquare.flipBlock(p__1, p__2); }; flippedBlocks.push(l__4); }; }; } } }//package modelpackage
Section 40
//ReplayControl (replay.ReplayControl) package replay { import flash.events.*; import flash.display.*; import flash.text.*; public class ReplayControl extends Sprite { public var stopTickTf:TextField; public var playBtn:MovieClip; public var speedTf:TextField; public function ReplayControl(){ super(); playBtn.stop(); } } }//package replay
Section 41
//Communicator (util.Communicator) package util { import guipackage.*; import flash.external.*; import flash.system.*; public class Communicator { public function Communicator(){ super(); } public function sendPlayData(p__1:Array):void{ var l__2:String = ((String(p__1[0]) + ",") + String(p__1[1])); var l__3:int = p__1.length; var l__4:* = 2; while (l__4 < l__3) { l__2 = (l__2 + (" " + String(p__1[l__4]))); l__4++; }; l__2 = (l__2 + "=0"); ExternalInterface.call("playData", l__2); } public function sendFsCommand(p__1:String, p__2:String):void{ fscommand(p__1, p__2); } } }//package util
Section 42
//GameTimer (util.GameTimer) package util { import flash.utils.*; public class GameTimer { private var unprocessedTime:Number;// = 0 private var lastTime:Number;// = -1 private var msPerTick:Number; public var passedTime:Number;// = 0 public var alpha:Number;// = 0 public function GameTimer(p__1:Number){ super(); msPerTick = (1000 / p__1); } public function advanceTime():int{ if (lastTime == -1){ lastTime = getTimer(); }; var l__1:int = getTimer(); passedTime = (l__1 - lastTime); lastTime = l__1; unprocessedTime = (unprocessedTime + passedTime); var l__2:int = int((unprocessedTime / msPerTick)); unprocessedTime = (unprocessedTime - (l__2 * msPerTick)); alpha = (unprocessedTime / msPerTick); return (l__2); } } }//package util
Section 43
//Integer64 (util.Integer64) package util { import util.*; import flash.events.*; class Integer64 { private var p:Array; private var r:Array; private var s:Array; function Integer64(p__1){ super(); r = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; p = [0, 0, 0, 0, 0]; s = [0, 0, 0]; if (p__1){ merge(p__1); }; } public function init(p__1:Integer64):void{ var l__2:* = 0; while (l__2 < p.length) { p[l__2] = p__1.p[l__2]; l__2 = (l__2 + 1); }; } public function init32(p__1:Number):void{ p[0] = (p__1 & 32767); p__1 = (p__1 >>> 15); p[1] = (p__1 & 32767); p__1 = (p__1 >>> 15); p[2] = (p__1 & 3); p[3] = 0; p[4] = 0; } public function get lsb():Number{ return (((p[0] | (p[1] << 15)) | ((p[2] & 3) << 30))); } public function get msb():Number{ return (((((p[2] >> 2) | ((p[3] << 15) >> 2)) | ((p[4] << (15 * 2)) >> 2)) & 2147483647)); } public function binaryShiftLeft(p__1:Number):void{ var l__2:* = 0; while (l__2 < p__1) { shl(); l__2 = (l__2 + 1); }; } public function binaryShiftRight(p__1:Number):void{ var l__5:* = undefined; var l__6:* = undefined; var l__2:* = ((p__1 / 15) >> 0); var l__3:* = (p__1 - (l__2 * 15)); var l__4:* = (p.length - 1); while (l__4 > 0) { l__5 = 0; while (l__5 < l__2) { p[l__5] = p[(l__5 + 1)]; l__5 = (l__5 + 1); }; l__4--; p[l__4] = 0; }; if (l__3 > 0){ l__6 = 0; while (l__6 < l__3) { shr(); l__6 = (l__6 + 1); }; }; } public function binaryNot(p__1:Integer64):void{ p[0] = (p[0] ^ p__1.p[0]); p[1] = (p[1] ^ p__1.p[1]); p[2] = (p[2] ^ p__1.p[2]); p[3] = (p[3] ^ p__1.p[3]); p[4] = (p[4] ^ p__1.p[4]); } public function add64(p__1:Integer64):void{ var l__2:* = 0; var l__3:* = 1; var l__4:* = 0; while ((((l__3 < p.length)) && (!((p__1.p[l__4] == 0))))) { l__3 = (l__3 + 1); }; l__4 = 0; while (l__4 < l__3) { l__2 = (l__2 + (p[l__4] + p__1.p[l__4])); p[l__4] = (l__2 & 32767); l__2 = (l__2 >> 15); l__4 = (l__4 + 1); }; } public function add32(p__1:Number):void{ var l__2:* = 0; var l__3:* = (p__1 & 32767); p__1 = (p__1 >> 15); var l__4:* = (p__1 & 32767); p__1 = (p__1 >> 15); var l__5:* = (p__1 & 3); l__2 = (l__2 + (p[0] + l__3)); p[0] = (l__2 & 32767); l__2 = (l__2 >> 15); l__2 = (l__2 + (p[1] + l__4)); p[1] = (l__2 & 32767); l__2 = (l__2 >> 15); l__2 = (l__2 + (p[2] + l__5)); p[2] = (l__2 & 32767); } public function mulu32(p__1:Number):void{ var l__4:* = undefined; var l__2:* = 0; s[0] = (p__1 & 32767); p__1 = (p__1 >>> 15); s[1] = (p__1 & 32767); p__1 = (p__1 >>> 15); s[2] = (p__1 & 3); var l__3:* = 0; while (l__3 < 3) { l__4 = s[l__3]; l__2 = (l__4 * p[0]); r[l__3][0] = (l__2 & 32767); l__2 = (l__2 >> 15); l__2 = (l__2 + (l__4 * p[1])); r[l__3][1] = (l__2 & 32767); l__2 = (l__2 >> 15); l__2 = (l__2 + (l__4 * p[2])); r[l__3][2] = (l__2 & 3); l__3 = (l__3 + 1); }; l__2 = r[0][0]; p[0] = (l__2 & 32767); l__2 = (l__2 >> 15); l__2 = (l__2 + (r[0][1] + r[1][0])); p[1] = (l__2 & 32767); l__2 = (l__2 >> 15); l__2 = (l__2 + ((r[0][2] + r[1][1]) + r[2][0])); p[2] = (l__2 & 3); p[3] = 0; p[4] = 0; } public function mul64(p__1:Integer64):void{ var l__4:* = undefined; var l__2:* = 0; var l__3:* = 0; while (l__3 < 5) { l__4 = p__1.p[l__3]; l__2 = (l__4 * p[0]); r[l__3][0] = (l__2 & 32767); l__2 = (l__2 >> 15); l__2 = (l__2 + (l__4 * p[1])); r[l__3][1] = (l__2 & 32767); l__2 = (l__2 >> 15); l__2 = (l__2 + (l__4 * p[2])); r[l__3][2] = (l__2 & 32767); l__2 = (l__2 >> 15); l__2 = (l__2 + (l__4 * p[3])); r[l__3][3] = (l__2 & 32767); l__2 = (l__2 >> 15); l__2 = (l__2 + (l__4 * p[4])); r[l__3][4] = (l__2 & 32767); l__3 = (l__3 + 1); }; l__2 = r[0][0]; p[0] = (l__2 & 32767); l__2 = (l__2 >> 15); l__2 = (l__2 + (r[0][1] + r[1][0])); p[1] = (l__2 & 32767); l__2 = (l__2 >> 15); l__2 = (l__2 + ((r[0][2] + r[1][1]) + r[2][0])); p[2] = (l__2 & 32767); l__2 = (l__2 >> 15); l__2 = (l__2 + (((r[0][3] + r[1][2]) + r[2][1]) + r[3][0])); p[3] = (l__2 & 32767); l__2 = (l__2 >> 15); l__2 = (l__2 + ((((r[0][4] + r[1][3]) + r[2][2]) + r[3][1]) + r[4][0])); p[4] = (l__2 & 7); } public function mul32(p__1:Number):void{ mul64(new Integer64(p__1)); } private function merge(p__1:Number):Number{ var l__2:* = 0; while (l__2 < 3) { p[l__2] = (p[l__2] + (p__1 & 32767)); p__1 = (p__1 >>> 15); l__2 = (l__2 + 1); }; return (p__1); } private function shl():void{ var l__1:* = 0; var l__2:* = 0; var l__3:* = 0; var l__4:* = p.length; while (l__3 < l__4) { l__1 = ((p[l__3] & 0x4000) >> 14); p[l__3] = (p[l__3] << 1); p[l__3] = ((p[l__3] | l__2) & 32767); l__3 = (l__3 + 1); l__2 = l__1; }; } private function shr():void{ var l__1:* = 0; var l__2:* = 0; var l__3:* = (p.length - 1); while (l__3 >= 0) { l__1 = ((p[l__3] & 1) << 14); p[l__3] = (p[l__3] >> 1); p[l__3] = ((p[l__3] | l__2) & 32767); l__3--; l__2 = l__1; }; } } }//package util
Section 44
//Random (util.Random) package util { import flash.display.*; import flash.utils.*; public class Random { private var mta:Array; private var mti:Number; private var lastSeed:Number; private static var N:Number = 624; private static var M:Number = 397; private static var MATRIX_A:Number = 2567483615; private static var UPPER_MASK:Number = 2147483648; private static var LOWER_MASK:Number = 2147483647; private static var mag01:Array = [0, 2567483615]; public function Random(p__1:Number){ super(); mta = new Array(N); mti = (N + 1); if (p__1){ init_genrand(p__1); }; } public function set seed(p__1:Number){ init_genrand(p__1); } public function get seed():Number{ return (lastSeed); } public function nextInt(p__1:Number){ return (((genrand_int32() & 2147483647) % p__1)); } public function nextFloat(){ return ((next(24) / (1 << 24))); } public function nextDouble(){ return ((next(24) / (1 << 24))); } public function next(p__1:Number){ if (p__1 < 32){ return ((genrand_int32() & ((1 << p__1) - 1))); }; return (genrand_int32()); } private function init_genrand(p__1:Number):void{ p__1 = int(p__1); var l__2:* = getTimer(); lastSeed = p__1; mta[0] = p__1; var l__3:* = p__1; var l__4:* = new Integer64(null); var l__5:Number = N; mti = 1; while (mti < l__5) { l__4.init32(((l__3 >>> 30) ^ l__3)); l__4.mulu32(1812433253); l__3 = (mta[mti] = int((l__4.lsb + mti))); mti++; }; var l__6:* = getTimer(); } private function genrand_int32(){ var l__3:* = undefined; var l__4:* = undefined; var l__5:* = undefined; var l__6:* = undefined; var l__7:* = undefined; var l__8:* = undefined; var l__9:* = undefined; var l__10:* = undefined; var l__11:* = undefined; var l__1:Number = N; var l__2:Number = 0; if (mti >= l__1){ if (mti == (l__1 + 1)){ init_genrand(5489); }; l__3 = M; l__4 = UPPER_MASK; l__5 = LOWER_MASK; l__6 = mag01; l__7 = getTimer(); l__8 = 0; l__9 = (l__1 - l__3); l__10 = (l__3 - l__1); l__8 = 0; while (l__8 < l__9) { l__2 = ((mta[l__8] & l__4) | (mta[(l__8 + 1)] & l__5)); mta[l__8] = ((mta[(l__8 + l__3)] ^ (l__2 >>> 1)) ^ l__6[(l__2 & 1)]); l__8 = (l__8 + 1); }; l__9 = (l__1 - 1); while (l__8 < l__9) { l__2 = ((mta[l__8] & l__4) | (mta[(l__8 + 1)] & l__5)); mta[l__8] = ((mta[(l__8 + l__10)] ^ (l__2 >>> 1)) ^ l__6[(l__2 & 1)]); l__8 = (l__8 + 1); }; l__2 = ((mta[(l__1 - 1)] & l__4) | (mta[0] & l__5)); mta[(l__1 - 1)] = ((mta[(l__3 - 1)] ^ (l__2 >>> 1)) ^ l__6[(l__2 & 1)]); mti = 0; l__11 = getTimer(); }; l__2 = mta[mti++]; l__2 = (l__2 ^ (l__2 >>> 11)); l__2 = (l__2 ^ ((l__2 << 7) & 2636928640)); l__2 = (l__2 ^ ((l__2 << 15) & 4022730752)); l__2 = (l__2 ^ (l__2 >>> 18)); return (l__2); } } }//package util
Section 45
//SoundFader (util.SoundFader) package util { import flash.media.*; import flash.events.*; import flash.utils.*; public class SoundFader { private var miniStep:Number;// = 0.01 private var millisec:int; private var timer:Timer; private var fadeStep:Number;// = 0.03 private var nrOfSteps:int; private var panning:Number; private var listener:Object; private var extraRepeats:int;// = 5 public var soundChannel:SoundChannel; public function SoundFader(p__1:SoundChannel, p__2:int, p__3:Object=null){ super(); soundChannel = p__1; millisec = p__2; listener = p__3; var l__4:Number = p__1.soundTransform.volume; nrOfSteps = (l__4 / fadeStep); panning = p__1.soundTransform.pan; var l__5:int = (p__2 / nrOfSteps); timer = new Timer(l__5, (nrOfSteps + extraRepeats)); timer.addEventListener("timer", fade); timer.addEventListener("timerComplete", destroy); timer.start(); } public function fade(p__1:TimerEvent):void{ var l__2:Number = soundChannel.soundTransform.volume; if (l__2 > fadeStep){ l__2 = (l__2 - fadeStep); } else { l__2 = (l__2 - miniStep); }; if (l__2 < 0){ l__2 = 0; }; soundChannel.soundTransform = new SoundTransform(l__2, panning); } public function destroy(p__1:TimerEvent):void{ soundChannel.stop(); if (listener != null){ listener.soundFaderCompleted(this); }; } } }//package util
Section 46
//Stack (util.Stack) package util { import guipackage.*; public class Stack { protected var array:Array; public function Stack(){ super(); array = new Array(); } public function g(p__1:int){ if ((((p__1 < 0)) || ((p__1 >= array.length)))){ throw (new Error(((("index " + p__1) + " out of range ") + array.length))); }; return (array[p__1]); } public function s(p__1:int, p__2){ var l__3:* = undefined; if ((((p__1 < 0)) || ((p__1 >= array.length)))){ throw (new Error(((("index " + p__1) + " out of range ") + array.length))); }; l__3 = array[p__1]; array[p__1] = p__2; return (l__3); } public function push(p__1){ array.push(p__1); return (p__1); } public function pop(){ return (array.pop()); } public function indexOf(p__1, p__2:int=0):int{ return (array.indexOf(p__1, p__2)); } public function lastIndexOf(p__1, p__2:int=2147483647):int{ return (array.lastIndexOf(p__1, p__2)); } public function add(p__1:int, p__2):void{ if ((((p__1 < 0)) || ((p__1 > array.length)))){ throw (new Error(((("index " + p__1) + " out of range ") + array.length))); }; array.splice(p__1, 0, p__2); } public function remove(p__1:int){ if ((((p__1 < 0)) || ((p__1 >= array.length)))){ throw (new Error(((("index " + p__1) + " out of range ") + (array.length - 1)))); }; return (array.splice(p__1, 1)[0]); } public function size():int{ return (array.length); } public function toString():String{ return (array.toString()); } public function toArray():Array{ return (array); } } }//package util
Section 47
//VolumeChanger (util.VolumeChanger) package util { import flash.media.*; import flash.events.*; import flash.utils.*; public class VolumeChanger { public var soundChannel:SoundChannel; protected var panning:Number; protected var millisec:uint; protected var timer:Timer; protected var volumeStep:Number; protected var endVolume:Number; protected var MIN_DELAY:int;// = 10 protected var MIN_STEP:Number;// = 0.05 protected var listener:Object; protected var startVolume:Number; public function VolumeChanger(p__1:SoundChannel, p__2:Number, p__3:uint, p__4:Object=null){ super(); soundChannel = p__1; endVolume = p__2; millisec = p__3; listener = p__4; startVolume = p__1.soundTransform.volume; panning = p__1.soundTransform.pan; var l__5:Number = (p__2 - startVolume); var l__6:int = Math.abs((l__5 / MIN_STEP)); if (l__6 == 0){ l__6 = 1; }; var l__7:int = (p__3 / l__6); if (l__7 < MIN_DELAY){ l__7 = MIN_DELAY; l__6 = (p__3 / l__7); }; volumeStep = (l__5 / l__6); timer = new Timer(l__7, l__6); timer.addEventListener("timer", changeVolume); timer.addEventListener("timerComplete", finish); timer.start(); } public function changeVolume(p__1:TimerEvent):void{ var l__2:Number = soundChannel.soundTransform.volume; l__2 = (l__2 + volumeStep); soundChannel.soundTransform = new SoundTransform(l__2, panning); } public function finish(p__1:TimerEvent):void{ soundChannel.soundTransform = new SoundTransform(endVolume, panning); if (listener != null){ listener.VolumeChangerCompleted(this); }; } } }//package util
Section 48
//App (App) package { public class App { public static const DEV_MODE:int = 1; public static const MONEY_GAME:int = 1; public static const PRACTICE_GAME:int = 2; public static const GAME_TYPE:int = 1; public static const TIME_RAN_OUT:int = 1; public static const SHORT_GAME_END:int = 2; public static const USER_CHOSE_EXIT:int = 3; public static const RELAX_MOVES_FINISHED:int = 4; public static const INPUT_SHUFFLE:int = 0; public static const INPUT_EXIT:int = 1; public static const INPUT_SELECT_RECT:int = 2; public static const INPUT_SELECT_CHANGE:int = 4; public static const LAST_TICK:int = 3; public static const INPUT_STRINGS:Array = ["shuffle", "exit", "selectRect", "lastTick"]; public static const TICKS_PER_SECOND:int = 60; public static const MOVIE_CLIP_FRAME_RATE:int = 120; public static const MOVIE_CLIP_FRAMES_PER_GAME_TICK:Number = 2; public static const TIME_WARNING_TICKS:int = 600; public static const INTRO_TICKS:int = 900; public static const END_REASON_TICKS:int = 180; public function App(){ super(); trace("static class that should not be instanitated"); } public static function ticksToMillisec(p__1:int):int{ return (Math.floor(((p__1 / App.TICKS_PER_SECOND) * 1000))); } public static function isLogicPlayData(p__1:int):Boolean{ if (p__1 == INPUT_SELECT_CHANGE){ return (false); }; return (true); } } }//package
Section 49
//BassAnim (BassAnim) package { import guipackage.*; public dynamic class BassAnim extends InstrumentAnim { public function BassAnim(){ super(); } } }//package
Section 50
//Block1 (Block1) package { import flash.display.*; public dynamic class Block1 extends Sprite { public function Block1(){ super(); } } }//package
Section 51
//Block2 (Block2) package { import flash.display.*; public dynamic class Block2 extends Sprite { public function Block2(){ super(); } } }//package
Section 52
//Block3 (Block3) package { import flash.display.*; public dynamic class Block3 extends Sprite { public function Block3(){ super(); } } }//package
Section 53
//Block4 (Block4) package { import flash.display.*; public dynamic class Block4 extends Sprite { public function Block4(){ super(); } } }//package
Section 54
//BlockBackground (BlockBackground) package { import flash.display.*; public dynamic class BlockBackground extends MovieClip { public var taken:MovieClip; } }//package
Section 55
//BlockCat1 (BlockCat1) package { import flash.display.*; import CatCorner_fla.*; public dynamic class BlockCat1 extends MovieClip { public var hat:MovieClip; public var head:Cat1Sax_42; public var shadow:MovieClip; public var sunglasses:MovieClip; } }//package
Section 56
//BlockCat2 (BlockCat2) package { import flash.display.*; import CatCorner_fla.*; public dynamic class BlockCat2 extends MovieClip { public var hat:MovieClip; public var head:Cat2Piano_88; public var shadow:MovieClip; public var sunglasses:MovieClip; } }//package
Section 57
//BlockCat3 (BlockCat3) package { import flash.display.*; import CatCorner_fla.*; public dynamic class BlockCat3 extends MovieClip { public var hat:MovieClip; public var head:Cat3Bass_92; public var shadow:MovieClip; public var sunglasses:MovieClip; } }//package
Section 58
//BlockCat4 (BlockCat4) package { import flash.display.*; import CatCorner_fla.*; public dynamic class BlockCat4 extends MovieClip { public var hat:MovieClip; public var head:Cat4Drums_95; public var shadow:MovieClip; public var sunglasses:MovieClip; } }//package
Section 59
//BlockCat5 (BlockCat5) package { import flash.display.*; import CatCorner_fla.*; public dynamic class BlockCat5 extends MovieClip { public var hat:MovieClip; public var head:Cat5Trumpet_98; public var shadow:MovieClip; public var sunglasses:MovieClip; } }//package
Section 60
//BlockCat6 (BlockCat6) package { import flash.display.*; import CatCorner_fla.*; public dynamic class BlockCat6 extends MovieClip { public var hat:MovieClip; public var head:Cat6Song_101; public var shadow:MovieClip; public var sunglasses:MovieClip; } }//package
Section 61
//BlockRainbow (BlockRainbow) package { import flash.display.*; import CatCorner_fla.*; public dynamic class BlockRainbow extends MovieClip { public var head:CatRainbow_63; public var bg:RainbowBackground; public var shadow:MovieClip; public var taken:MovieClip; } }//package
Section 62
//BombBackside1 (BombBackside1) package { import flash.display.*; import CatCorner_fla.*; public dynamic class BombBackside1 extends MovieClip { public var head:Cat1Sax_42; } }//package
Section 63
//BombBackside2 (BombBackside2) package { import flash.display.*; import CatCorner_fla.*; public dynamic class BombBackside2 extends MovieClip { public var head:Cat2Piano_88; } }//package
Section 64
//BombBackside3 (BombBackside3) package { import flash.display.*; import CatCorner_fla.*; public dynamic class BombBackside3 extends MovieClip { public var head:Cat3Bass_92; } }//package
Section 65
//BombBackside4 (BombBackside4) package { import flash.display.*; import CatCorner_fla.*; public dynamic class BombBackside4 extends MovieClip { public var head:Cat4Drums_95; } }//package
Section 66
//BombBackside5 (BombBackside5) package { import flash.display.*; import CatCorner_fla.*; public dynamic class BombBackside5 extends MovieClip { public var head:Cat5Trumpet_98; } }//package
Section 67
//BombBackside6 (BombBackside6) package { import flash.display.*; import CatCorner_fla.*; public dynamic class BombBackside6 extends MovieClip { public var head:Cat6Song_101; } }//package
Section 68
//BombSnd (BombSnd) package { import flash.media.*; public dynamic class BombSnd extends Sound { } }//package
Section 69
//Color0Snd (Color0Snd) package { import flash.media.*; public dynamic class Color0Snd extends Sound { } }//package
Section 70
//Color1Snd (Color1Snd) package { import flash.media.*; public dynamic class Color1Snd extends Sound { } }//package
Section 71
//Color2Snd (Color2Snd) package { import flash.media.*; public dynamic class Color2Snd extends Sound { } }//package
Section 72
//Color3Snd (Color3Snd) package { import flash.media.*; public dynamic class Color3Snd extends Sound { } }//package
Section 73
//Color4Snd (Color4Snd) package { import flash.media.*; public dynamic class Color4Snd extends Sound { } }//package
Section 74
//Color5Snd (Color5Snd) package { import flash.media.*; public dynamic class Color5Snd extends Sound { } }//package
Section 75
//Document (Document) package { import guipackage.*; import modelpackage.*; import util.*; import flash.events.*; import flash.display.*; import flash.text.*; import flash.external.*; import flash.net.*; public class Document extends Sprite { protected var gui:Gui; protected var timer:GameTimer; protected var currentTick:int;// = -1 public var relaxMode:Boolean;// = false protected var communicator:Communicator; protected var guiControl:GuiControl; protected var model:Model; protected var gameRunning:Boolean;// = false protected var gameLog:String;// = "" protected var gameTimer:GameTimer; protected var gameDataXml:XML; public static var debugTf:TextField; public function Document(){ super(); stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; gui = new Gui(this, stage.stageWidth, stage.stageHeight); addChild(gui); guiControl = new GuiControl(gui); gui.guiControl = guiControl; gameTimer = new GameTimer(App.TICKS_PER_SECOND); fakeGameData(); } public function log(_arg1:String):void{ trace((_arg1 + "\n")); } public function getTranslation(_arg1:String):String{ var _arg1 = _arg1; var id:* = _arg1; return (String(gameDataXml.text.(@id == id))); } public function gameDataLoaded():void{ gui.setIntroTranslations(); model = new Model(this, guiControl, gameDataXml); communicator = new Communicator(); addEventListener("enterFrame", advanceTime); } public function gameQuit(_arg1:Event=null):void{ if (App.GAME_TYPE != App.DEV_MODE){ }; trace(gameLog); } protected function advanceTime(_arg1:Event):void{ var _local2:int = gameTimer.advanceTime(); var _local3:* = 0; while (_local3 < _local2) { currentTick++; if (gameRunning){ model.tick(currentTick); }; _local3++; }; gui.render(currentTick, gameTimer.alpha); } protected function fakeGameData():void{ var myLoader:* = null; var xmlLoaded:* = null; var loadError:* = null; gameDataXml = new XML((((((((((((((((((((((((((("<gamedata randomseed=\"10034644\" userType=\"1\">" + "<text id=\"intro_instruction\">Click and drag a rectangle around a numbr of cats and the board. If all corner cats have the same color all cats inside the rectangles are flipped and replaced by paws. Bigger rectangle give a higer score.When all blocks on a board have been flipped, a new bigger board appears. Claer as many boards as possible before the time is out.</text>") + "<text id=\"instructions_label\">Instructions</text>") + "<text id=\"click_to_start\">CLICK TO START!</text>") + "<text id=\"rainbow_cat_instruction\">RAINBOW CAT can be combined with any other color</text>") + "<text id=\"cool_cat_instruction\">If COOL CAT is in a corner, all cats of the same color are flipped</text>") + "<text id=\"shuffle_instruction\">SHUFFLE changes the colour on every square on the board but costs 10sec.</text>") + "<text id=\"herring_instruction\">A HERRING in a corner gives 2x score of the combo. Two in 2 Corners gives 3x score etc.</text>") + "<text id=\"clock_instruction\">If this CLOCK is in one of the corners, you earn extra time.</text>") + "<text id=\"sound_on\">SOUND ON</text>") + "<text id=\"sound_off\">SOUND OFF</text>") + "<text id=\"intro_countdown_first\">GAME STARTS IN</text>") + "<text id=\"countdown_last\">SEC</text>") + "<text id=\"next_level\">3</text>") + "<text id=\"exit_button\">4</text>") + "<text id=\"level_label\">LEVEL</text>") + "<text id=\"time_label\">TIME</text>") + "<text id=\"score_label\">SCORE</text>") + "<text id=\"shuffle_label\">SHUFFLE</text>") + "<text id=\"outro_score_label\">SCORE</text>") + "<text id=\"outro_level_label\">You made it to Level</text>") + "<text id=\"outro_countdown_first\">GAME ENDS IN</text>") + "<text id=\"outro_open_game_label\">abc</text>") + "<sfx state=\"1\" />") + "<music state=\"1\" />") + "<userType id=\"0\">1</userType>") + "</gamedata>")); gameDataLoaded(); } public function startGame():void{ gameRunning = true; if (App.GAME_TYPE != App.DEV_MODE){ }; gameTimer = new GameTimer(App.TICKS_PER_SECOND); currentTick = -1; if (relaxMode){ model.guiControl.updateMoves(model.game.relaxMoves); }; } protected function getGameData():void{ var _local1:Object = ExternalInterface.call("getGameData"); if (((!((_local1 == null))) && (_local1.success))){ gameDataXml = new XML(_local1.message); gameDataLoaded(); } else { log("Error: Could not load game Data!"); }; } public function gameOver(_arg1:int, _arg2:int):void{ gameRunning = false; trace(((("DR:" + _arg1) + " ") + _arg2)); } public function addPlayData(_arg1:Array):void{ var _local2:int = (currentTick + 1); _arg1.splice(1, 0, _local2); model.addPlayData(_arg1); var _local3:int = int(_arg1[0]); if (App.GAME_TYPE == App.MONEY_GAME){ if (App.isLogicPlayData(_local3)){ }; }; } } }//package
Section 76
//DrumsAnim (DrumsAnim) package { import guipackage.*; public dynamic class DrumsAnim extends InstrumentAnim { public function DrumsAnim(){ super(); } } }//package
Section 77
//EyeAnimation1 (EyeAnimation1) package { import guipackage.*; public dynamic class EyeAnimation1 extends EyeAnimation { public function EyeAnimation1(){ super(); } } }//package
Section 78
//EyeAnimation2 (EyeAnimation2) package { import guipackage.*; public dynamic class EyeAnimation2 extends EyeAnimation { public function EyeAnimation2(){ super(); } } }//package
Section 79
//EyeAnimation3 (EyeAnimation3) package { import guipackage.*; public dynamic class EyeAnimation3 extends EyeAnimation { public function EyeAnimation3(){ super(); } } }//package
Section 80
//EyeAnimation4 (EyeAnimation4) package { import guipackage.*; public dynamic class EyeAnimation4 extends EyeAnimation { public function EyeAnimation4(){ super(); } } }//package
Section 81
//EyeAnimation5 (EyeAnimation5) package { import guipackage.*; public dynamic class EyeAnimation5 extends EyeAnimation { public function EyeAnimation5(){ super(); } } }//package
Section 82
//EyeAnimation6 (EyeAnimation6) package { import guipackage.*; public dynamic class EyeAnimation6 extends EyeAnimation { public function EyeAnimation6(){ super(); } } }//package
Section 83
//EyeAnimationRainbow (EyeAnimationRainbow) package { import guipackage.*; public dynamic class EyeAnimationRainbow extends EyeAnimation { public function EyeAnimationRainbow(){ super(); } } }//package
Section 84
//FrameCount (FrameCount) package { import flash.display.*; import flash.text.*; public dynamic class FrameCount extends Sprite { public var textField:TextField; public function FrameCount(){ super(); } } }//package
Section 85
//GoldBackside (GoldBackside) package { import flash.display.*; public dynamic class GoldBackside extends MovieClip { public var glimmRotate1:MovieClip; public var glimmRotate2:MovieClip; } }//package
Section 86
//GoldSnd (GoldSnd) package { import flash.media.*; public dynamic class GoldSnd extends Sound { } }//package
Section 87
//IntroSnd (IntroSnd) package { import flash.media.*; public dynamic class IntroSnd extends Sound { } }//package
Section 88
//InvisibleButton (InvisibleButton) package { import flash.display.*; public dynamic class InvisibleButton extends Sprite { public function InvisibleButton(){ super(); } } }//package
Section 89
//LoopSnd (LoopSnd) package { import flash.media.*; public dynamic class LoopSnd extends Sound { } }//package
Section 90
//LoopSnd2 (LoopSnd2) package { import flash.media.*; public dynamic class LoopSnd2 extends Sound { } }//package
Section 91
//MicrophoneAnim (MicrophoneAnim) package { import guipackage.*; public dynamic class MicrophoneAnim extends InstrumentAnim { public function MicrophoneAnim(){ super(); } } }//package
Section 92
//MultiFileBlock1_1757060451 (MultiFileBlock1_1757060451) package { import guipackage.*; import modelpackage.*; import util.*; import flash.display.*; import librarynames.*; import replay.*; public class MultiFileBlock1_1757060451 extends MovieClip { public function MultiFileBlock1_1757060451(){ var Dummy1:GameTimer; var Dummy2:GuiControl; var Dummy3:Communicator; var Dummy4:Model; var Dummy5:OutroBlinking; var Dummy6:App; var Dummy7:BlockBitmapData; var Dummy8:BlockData; var Dummy9:Stack; var Dummy10:Game; var Dummy11:Random; var Dummy12:SoundManager; var Dummy13:Selection; var Dummy14:BlockySquare; var Dummy15:SoundFader; var Dummy16:VolumeChanger; var Dummy17:Block1; var Dummy18:Block2; var Dummy19:Block3; var Dummy20:Block4; var Dummy21:Document; var Dummy22:FrameCount; var Dummy23:InvisibleButton; var Dummy24:GameBackground; var Dummy25:Intro; var Dummy26:Outro; var Dummy27:ScorePop; var Dummy28:SelectionRect; var Dummy29:Background; var Dummy30:ShortModeSign; var Dummy31:StartButton; var Dummy32:ReplayControl; var Dummy33:Gui; var Dummy34:PlayArea; var Dummy35:Grid; var Dummy36:SelectionRect05; var Dummy37:SelectionRect06; var Dummy38:SelectionRect07; var Dummy39:SelectionRect08; var Dummy40:SelectionRect09; var Dummy41:SelectionRect10; var Dummy42:BlockGold; var Dummy43:BlockTime; var Dummy44:Footsteps; var Dummy45:GameEndScoreAnim; var Dummy46:OutroAnimation; var Dummy47:InstrumentAnim; var Dummy48:EyeAnimation; var Dummy49:Block; var Dummy50:BassAnim; var Dummy51:DrumsAnim; var Dummy52:MicrophoneAnim; var Dummy53:PianoAnim; var Dummy54:SaxAnim; var Dummy55:TrumpetAnim; var Dummy56:EyeAnimation1; var Dummy57:EyeAnimation2; var Dummy58:EyeAnimation3; var Dummy59:EyeAnimation4; var Dummy60:EyeAnimation5; var Dummy61:EyeAnimation6; var Dummy62:EyeAnimationRainbow; super(); } } }//package
Section 93
//NewLevelSnd (NewLevelSnd) package { import flash.media.*; public dynamic class NewLevelSnd extends Sound { } }//package
Section 94
//NoCatSnd (NoCatSnd) package { import flash.media.*; public dynamic class NoCatSnd extends Sound { } }//package
Section 95
//NormalBackside (NormalBackside) package { import flash.display.*; public dynamic class NormalBackside extends MovieClip { } }//package
Section 96
//NotComboSnd (NotComboSnd) package { import flash.media.*; public dynamic class NotComboSnd extends Sound { } }//package
Section 97
//OutroSnd (OutroSnd) package { import flash.media.*; public dynamic class OutroSnd extends Sound { } }//package
Section 98
//PianoAnim (PianoAnim) package { import guipackage.*; public dynamic class PianoAnim extends InstrumentAnim { public function PianoAnim(){ super(); } } }//package
Section 99
//PlayBtn (PlayBtn) package { import flash.display.*; public dynamic class PlayBtn extends MovieClip { } }//package
Section 100
//RainbowBackground (RainbowBackground) package { import flash.display.*; public dynamic class RainbowBackground extends MovieClip { } }//package
Section 101
//RainbowBackside (RainbowBackside) package { import flash.display.*; public dynamic class RainbowBackside extends MovieClip { } }//package
Section 102
//SaxAnim (SaxAnim) package { import guipackage.*; public dynamic class SaxAnim extends InstrumentAnim { public function SaxAnim(){ super(); } } }//package
Section 103
//SelectionRect05 (SelectionRect05) package { import guipackage.*; public dynamic class SelectionRect05 extends SelectionRect { public function SelectionRect05(){ super(); } } }//package
Section 104
//SelectionRect06 (SelectionRect06) package { import guipackage.*; public dynamic class SelectionRect06 extends SelectionRect { public function SelectionRect06(){ super(); } } }//package
Section 105
//SelectionRect07 (SelectionRect07) package { import guipackage.*; public dynamic class SelectionRect07 extends SelectionRect { public function SelectionRect07(){ super(); } } }//package
Section 106
//SelectionRect08 (SelectionRect08) package { import guipackage.*; public dynamic class SelectionRect08 extends SelectionRect { public function SelectionRect08(){ super(); } } }//package
Section 107
//SelectionRect09 (SelectionRect09) package { import guipackage.*; public dynamic class SelectionRect09 extends SelectionRect { public function SelectionRect09(){ super(); } } }//package
Section 108
//SelectionRect10 (SelectionRect10) package { import guipackage.*; public dynamic class SelectionRect10 extends SelectionRect { public function SelectionRect10(){ super(); } } }//package
Section 109
//ShuffleSnd (ShuffleSnd) package { import flash.media.*; public dynamic class ShuffleSnd extends Sound { } }//package
Section 110
//TimeBackside (TimeBackside) package { import flash.display.*; public dynamic class TimeBackside extends MovieClip { } }//package
Section 111
//TimeSnd (TimeSnd) package { import flash.media.*; public dynamic class TimeSnd extends Sound { } }//package
Section 112
//TimeWarningSnd (TimeWarningSnd) package { import flash.media.*; public dynamic class TimeWarningSnd extends Sound { } }//package
Section 113
//TrumpetAnim (TrumpetAnim) package { import guipackage.*; public dynamic class TrumpetAnim extends InstrumentAnim { public function TrumpetAnim(){ super(); } } }//package

Library Items

Symbol 1 Sound {OutroSnd}
Symbol 2 Sound {IntroSnd}
Symbol 3 Sound {LoopSnd}
Symbol 4 Sound {LoopSnd2}
Symbol 5 Sound {BombSnd}
Symbol 6 Sound {Color2Snd}
Symbol 7 Sound {Color1Snd}
Symbol 8 Sound {Color0Snd}
Symbol 9 Sound {Color3Snd}
Symbol 10 Sound {Color4Snd}
Symbol 11 Sound {Color5Snd}
Symbol 12 Sound {NewLevelSnd}
Symbol 13 Sound {ShuffleSnd}
Symbol 14 Sound {NoCatSnd}
Symbol 15 Sound {NotComboSnd}
Symbol 16 Sound {TimeSnd}
Symbol 17 Sound {GoldSnd}
Symbol 18 Sound {TimeWarningSnd}
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22 94 98 110 136 138 185 187 205 207 213 215 221 223 228 230 231
Symbol 22 MovieClipUses:21Used by:23 25 27 29 31 32 33
Symbol 23 MovieClip {EyeAnimation1}Uses:19 22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip {EyeAnimation2}Uses:24 22
Symbol 26 GraphicUsed by:27 33
Symbol 27 MovieClip {EyeAnimationRainbow}Uses:26 22
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip {EyeAnimation6}Uses:28 22
Symbol 30 GraphicUsed by:31 32
Symbol 31 MovieClip {EyeAnimation5}Uses:30 22
Symbol 32 MovieClip {EyeAnimation4}Uses:30 22
Symbol 33 MovieClip {EyeAnimation3}Uses:26 22
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:60 71 98 108 112 114 138 156 187 207 215 223 230 231
Symbol 36 GraphicUsed by:40
Symbol 37 GraphicUsed by:40
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40 47
Symbol 40 MovieClip {CatCorner_fla.mc_PianoKeyWhite_15}Uses:36 37 39Used by:60 156 231
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:60 156 231
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip {CatCorner_fla.mc_PianoKeyBlack_18}Uses:44 45 46 39Used by:60 156 231
Symbol 48 FontUsed by:49 50 51 52 53 54 55 67 68 140 141 142 143 144 147 148 149 150 151 176 178 179 180 190 191 197 198 253 254 263 296
Symbol 49 EditableTextUses:48 257Used by:60
Symbol 50 EditableTextUses:48Used by:60
Symbol 51 EditableTextUses:48 257Used by:60
Symbol 52 EditableTextUses:48Used by:60
Symbol 53 EditableTextUses:48 257Used by:60
Symbol 54 EditableTextUses:48Used by:60
Symbol 55 EditableTextUses:48 257Used by:60
Symbol 56 GraphicUsed by:57 307
Symbol 57 MovieClipUses:56Used by:60 156
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip {InvisibleButton}Uses:58Used by:60
Symbol 60 MovieClip {guipackage.GameBackground}Uses:35 40 42 47 49 50 51 52 53 54 55 57 59
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:71
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:71
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:71
Symbol 67 EditableTextUses:48Used by:71
Symbol 68 EditableTextUses:48 257Used by:71
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClip {librarynames.Background}Uses:62 64 66 35 67 68 70
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:74 76 78 80 82 84 86 139 267 268 269 270 271 272
Symbol 74 MovieClipUses:73Used by:75 294
Symbol 75 MovieClip {Block1}Uses:74Used by:86 267 294
Symbol 76 MovieClipUses:73Used by:77
Symbol 77 MovieClip {Block2}Uses:76Used by:86 268 294
Symbol 78 MovieClipUses:73Used by:79
Symbol 79 MovieClip {Block3}Uses:78Used by:86 269 294
Symbol 80 MovieClipUses:73Used by:81
Symbol 81 MovieClip {Block4}Uses:80Used by:86 270 294
Symbol 82 MovieClipUses:73Used by:83
Symbol 83 MovieClipUses:82Used by:86 271 294
Symbol 84 MovieClipUses:73Used by:85
Symbol 85 MovieClipUses:84Used by:86 272 294
Symbol 86 MovieClip {BlockBackground}Uses:75 73 77 79 81 83 85Used by:156
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:103
Symbol 89 GraphicUsed by:98
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:98
Symbol 92 GraphicUsed by:98 187 207 215 223 230
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93 21Used by:98
Symbol 95 GraphicUsed by:98
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:98 138 187 207 215 223 230
Symbol 98 MovieClip {CatCorner_fla.Cat1Sax_42}Uses:89 91 92 94 35 95 21 97Used by:103 231 267
Symbol 99 GraphicUsed by:100 265
Symbol 100 MovieClipUses:99Used by:103 234 237 240 243 249
Symbol 101 GraphicUsed by:102 266
Symbol 102 MovieClipUses:101Used by:103 234 237 240 243 249
Symbol 103 MovieClip {BlockCat1}Uses:88 98 100 102Used by:156
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:116
Symbol 106 GraphicUsed by:110
Symbol 107 GraphicUsed by:110
Symbol 108 MovieClipUses:35Used by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:106 21 107 108 109Used by:115
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:35 111Used by:115
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:35 113Used by:115
Symbol 115 MovieClipUses:110 112 114Used by:116
Symbol 116 MovieClip {guipackage.BlockTime}Uses:105 115Used by:156
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:125
Symbol 119 GraphicUsed by:120 290
Symbol 120 MovieClipUses:119Used by:125
Symbol 121 GraphicUsed by:122 291
Symbol 122 MovieClipUses:121Used by:123
Symbol 123 MovieClipUses:122Used by:124
Symbol 124 MovieClipUses:123Used by:125
Symbol 125 MovieClip {guipackage.BlockGold}Uses:118 120 124Used by:156
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClip {RainbowBackground}Uses:127Used by:139
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:139
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:133
Symbol 133 MovieClipUses:132Used by:138
Symbol 134 GraphicUsed by:138
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135 21Used by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClip {CatCorner_fla.CatRainbow_63}Uses:133 134 136 35 137 21 97Used by:139
Symbol 139 MovieClip {BlockRainbow}Uses:128 73 130 138Used by:156
Symbol 140 EditableTextUses:48 257Used by:156
Symbol 141 EditableTextUses:48 257Used by:156
Symbol 142 EditableTextUses:48 257Used by:156
Symbol 143 EditableTextUses:48 257Used by:156
Symbol 144 EditableTextUses:48 257Used by:156
Symbol 145 FontUsed by:146 308
Symbol 146 EditableTextUses:145Used by:156
Symbol 147 EditableTextUses:48 257Used by:156
Symbol 148 EditableTextUses:48 257Used by:156
Symbol 149 EditableTextUses:48Used by:156
Symbol 150 EditableTextUses:48 257Used by:156
Symbol 151 EditableTextUses:48 257Used by:156
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:156
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClip {SelectionRect10}Uses:154Used by:156
Symbol 156 MovieClip {guipackage.Intro}Uses:35 40 42 47 86 103 116 125 139 140 141 142 143 144 146 147 148 57 149 150 151 153 155
Symbol 157 GraphicUsed by:158 298
Symbol 158 MovieClip {guipackage.SelectionRect}Uses:157
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:161
Symbol 161 MovieClip {MicrophoneAnim}Uses:160
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:188 231
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:189 231
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:208 231
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:216 231
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:224 231
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:231
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:177 192
Symbol 176 EditableTextUses:48 257Used by:177
Symbol 177 MovieClipUses:175 176Used by:231
Symbol 178 EditableTextUses:48 257Used by:231
Symbol 179 EditableTextUses:48Used by:231
Symbol 180 EditableTextUses:48Used by:231
Symbol 181 GraphicUsed by:187
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:187
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184 21Used by:187
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClip {CatCorner_fla.Cat2Piano_88}Uses:181 183 92 185 35 186 21 97Used by:231 243 268
Symbol 188 MovieClip {PianoAnim}Uses:163Used by:231
Symbol 189 MovieClip {SaxAnim}Uses:165Used by:231
Symbol 190 EditableTextUses:48 257Used by:192
Symbol 191 EditableTextUses:48Used by:192
Symbol 192 MovieClipUses:175 190 191Used by:231
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:199
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:199
Symbol 197 EditableTextUses:48 257Used by:199
Symbol 198 EditableTextUses:48Used by:199
Symbol 199 MovieClipUses:194 196 197 198Used by:200
Symbol 200 MovieClip {guipackage.GameEndScoreAnim}Uses:199Used by:231
Symbol 201 GraphicUsed by:207
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:207
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:204 21Used by:207
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClip {CatCorner_fla.Cat3Bass_92}Uses:201 203 92 205 35 206 21 97Used by:231 249 269
Symbol 208 MovieClip {BassAnim}Uses:167Used by:231
Symbol 209 GraphicUsed by:215
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:215
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212 21Used by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClip {CatCorner_fla.Cat4Drums_95}Uses:209 211 92 213 35 214 21 97Used by:231 240 270
Symbol 216 MovieClip {DrumsAnim}Uses:169Used by:231
Symbol 217 GraphicUsed by:223
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:223
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220 21Used by:223
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClip {CatCorner_fla.Cat5Trumpet_98}Uses:217 219 92 221 35 222 21 97Used by:231 237 271
Symbol 224 MovieClip {TrumpetAnim}Uses:171Used by:231
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:230
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227 21Used by:230
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClip {CatCorner_fla.Cat6Song_101}Uses:226 92 228 35 229 21 97Used by:231 234 272
Symbol 231 MovieClip {guipackage.OutroAnimation}Uses:163 165 167 169 171 21 173 177 35 40 42 47 178 179 180 98 187 188 189 192 200 207 208 215 216 223 224 230
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:234
Symbol 234 MovieClip {BlockCat6}Uses:233 230 100 102
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:237
Symbol 237 MovieClip {BlockCat5}Uses:236 223 100 102
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:240
Symbol 240 MovieClip {BlockCat4}Uses:239 215 100 102
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:243
Symbol 243 MovieClip {BlockCat2}Uses:242 187 100 102
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:246
Symbol 246 MovieClip {librarydisplayobjects.BlockBackside}Uses:245
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:249
Symbol 249 MovieClip {BlockCat3}Uses:248 207 102 100
Symbol 250 GraphicUsed by:252
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClip {PlayBtn}Uses:250 251Used by:255
Symbol 253 EditableTextUses:48Used by:255
Symbol 254 EditableTextUses:48Used by:255
Symbol 255 MovieClip {replay.ReplayControl}Uses:252 253 254
Symbol 256 GraphicUsed by:259
Symbol 257 FontUsed by:49 51 53 55 68 140 141 142 143 144 147 148 150 151 176 178 190 197 258
Symbol 258 EditableTextUses:257Used by:259
Symbol 259 MovieClip {librarynames.ShortModeSign}Uses:256 258
Symbol 260 MovieClip {guipackage.Outro}
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClip {librarynames.StartButton}Uses:261
Symbol 263 EditableTextUses:48Used by:264
Symbol 264 MovieClip {guipackage.ScorePop}Uses:263
Symbol 265 MovieClipUses:99Used by:267 268 269 270 271 272
Symbol 266 MovieClipUses:101Used by:267 268 269 270 271 272
Symbol 267 MovieClip {BombBackside1}Uses:75 73 98 265 266
Symbol 268 MovieClip {BombBackside2}Uses:77 73 187 265 266
Symbol 269 MovieClip {BombBackside3}Uses:79 73 207 266 265
Symbol 270 MovieClip {BombBackside4}Uses:81 73 215 265 266
Symbol 271 MovieClip {BombBackside5}Uses:83 73 223 265 266
Symbol 272 MovieClip {BombBackside6}Uses:85 73 230 265 266
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:285
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:285
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:285
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:285
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:285
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:285
Symbol 285 MovieClip {NormalBackside}Uses:274 276 278 280 282 284
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:288
Symbol 288 MovieClipUses:287Used by:289
Symbol 289 MovieClip {RainbowBackside}Uses:288
Symbol 290 MovieClipUses:119Used by:294
Symbol 291 MovieClipUses:121Used by:292
Symbol 292 MovieClipUses:291Used by:293
Symbol 293 MovieClipUses:292Used by:294
Symbol 294 MovieClip {GoldBackside}Uses:75 74 290 293 77 79 81 83 85
Symbol 295 MovieClip {TimeBackside}
Symbol 296 EditableTextUses:48Used by:297
Symbol 297 MovieClip {FrameCount}Uses:296
Symbol 298 MovieClip {SelectionRect05}Uses:157
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClip {SelectionRect06}Uses:299
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClip {SelectionRect07}Uses:301
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClip {SelectionRect08}Uses:303
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SWFMetaData (77)Timeline Frame 1953 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."
EnableDebugger2 (64)Timeline Frame 131 bytes "u.$1$Lq$GZIFhrMPDRqqd57A0.Qqs.."

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http://swfchan.com/52/256926/info.shtml
Created: 30/8 -2024 04:31:23 Last modified: 30/8 -2024 04:31:23 Server time: 19/09 -2024 07:24:50