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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/49443053?noj=FRM49443053-16DC" width="1" height="1"></div>

BoneBonanzav2TH.swf

This is the info page for
Flash #256963

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.250000" kerning="0">ELÄMÄÄ</font></p>

OUT OF lives!

OUT OF lives!

22

22

<p align="right"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.250000" kerning="0">#colors:</font></p>

<p align="right"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.250000" kerning="0">#coffins:</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.250000" kerning="0">4</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.250000" kerning="0">4</font></p>

<p align="center"><font face="Arial" size="35" color="#ffffff" letterSpacing="0.250000" kerning="0">+</font></p>

<p align="right"><font face="Arial" size="35" color="#ffffff" letterSpacing="0.250000" kerning="0">-</font></p>

<p align="center"><font face="Arial" size="35" color="#ffffff" letterSpacing="0.250000" kerning="0">+</font></p>

<p align="right"><font face="Arial" size="35" color="#ffffff" letterSpacing="0.250000" kerning="0">-</font></p>

<p align="right"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.250000" kerning="0">bonus sec</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.250000" kerning="0">4</font></p>

<p align="center"><font face="Arial" size="35" color="#ffffff" letterSpacing="0.250000" kerning="0">+</font></p>

<p align="right"><font face="Arial" size="35" color="#ffffff" letterSpacing="0.250000" kerning="0">-</font></p>

<p align="right"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.250000" kerning="0">spawn sec</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.250000" kerning="0">4</font></p>

<p align="center"><font face="Arial" size="35" color="#ffffff" letterSpacing="0.250000" kerning="0">+</font></p>

<p align="right"><font face="Arial" size="35" color="#ffffff" letterSpacing="0.250000" kerning="0">-</font></p>

<p align="center"><font face="Arial" size="32" color="#ffffff" letterSpacing="0.000000" kerning="1">1750</font></p>

Total SCore

time to exit 7

x

15

ARriba !

1750

Bonus

<p align="center"><font face="Arial" size="32" color="#ffffff" letterSpacing="0.000000" kerning="1">1750</font></p>

Total SCore

time to exit 7

15

ARriba !

1750

Bonus

<p align="center"><font face="Arial" size="32" color="#ffffff" letterSpacing="0.000000" kerning="1">1750</font></p>

Total SCore

time to exit 7

15

ARriba !

1750

Bonus

1750

Total SCore

time to exit 7

15

ARriba !

<p align="center"><font face="Arial" size="32" color="#ffffff" letterSpacing="0.000000" kerning="1">1750</font></p>

Total SCore

time to exit 7

15

AY Caramba!

Register to continue playing and complete the game!

1750

Bonus

<p align="center"><font face="Arial" size="32" color="#ffffff" letterSpacing="0.000000" kerning="1">1750</font></p>

Total SCore

time to exit 7

15

AY Caramba!

Register to continue playing and complete the game!

1750

Bonus

1750

<p align="center"><font face="Arial" size="32" color="#35ff51" letterSpacing="0.000000" kerning="1">Total SCore </font></p>

time to exit 7

15

AY Caramba!

<p align="center"><font face="Arial" size="34" color="#ffffff" letterSpacing="3.000000" kerning="0">11</font></p>

<p align="center"><font face="Arial" size="34" color="#cc5555" letterSpacing="3.000000" kerning="0">-10</font></p>

<p align="center"><font face="Arial" size="34" color="#ffffff" letterSpacing="3.000000" kerning="0">8</font></p>

<p align="center"><font face="Arial" size="34" color="#ffffff" letterSpacing="3.000000" kerning="0">8</font></p>

<p align="center"><font face="Arial" size="34" color="#ffffff" letterSpacing="3.000000" kerning="0">0</font></p>

<p align="center"><font face="Arial" size="34" color="#ffffff" letterSpacing="3.000000" kerning="0">8</font></p>

<p align="center"><font face="Arial" size="34" color="#ffffff" letterSpacing="3.000000" kerning="0">8</font></p>

<p align="center"><font face="Arial" size="34" color="#ffffff" letterSpacing="3.000000" kerning="0">9</font></p>

<p align="center"><font face="Arial" size="34" color="#00ffcc" letterSpacing="3.000000" kerning="0">9</font></p>

<p align="center"><font face="Arial" size="34" color="#ffcc00" letterSpacing="3.000000" kerning="0">9</font></p>

<p align="center"><font face="Arial" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">BONUS !</font></p>

<p align="center"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1">BONUS !</font></p>

<p align="center"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">BONUS !</font></p>

AY !

AY!

AY !

<p align="left"><font face="Arial" size="38" color="#e7c954" letterSpacing="0.250000" kerning="0">5</font></p><p align="left"></p>

<p align="center"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.250000" kerning="0">ELÄMÄÄ</font></p>

<p align="left"><font face="Arial" size="34" color="#e7c954" letterSpacing="3.000000" kerning="0">5986</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.250000" kerning="0">PUNCTUACION</font></p>

<p align="center"><font face="Arial" size="34" color="#e7c954" letterSpacing="3.000000" kerning="0">2:58</font></p>

<p align="center"><font face="Arial" size="34" color="#ff3300" letterSpacing="3.000000" kerning="0">2:58</font></p>

<p align="left"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.250000" kerning="0">TIEMPO</font></p>

game starts in 10 seconds

<p align="left"><font face="Arial" size="41" color="#000000" letterSpacing="0.000000" kerning="1">welcome to boneyard bonanza!</font></p>

Here is how it works

Try to build complete skeletons

<p align="left"><font face="Arial" size="35" color="#000000" letterSpacing="0.000000" kerning="1">Place new bonepart in one of the coffins before time runs out</font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.250000" kerning="0">Klicka för att lägga till ett ben</font></p>

Try to build onecolored skeletons to enter bonusmode!

<p align="left"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="Arial" size="20" color="#e5ff1e" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="center"><font face="Arial" size="15" color="#000000" letterSpacing="0.250000" kerning="0">Bonus </font></p><p align="center"><font face="Arial" size="15" color="#000000" letterSpacing="0.250000" kerning="0">Mode</font></p>

keep adding same colored bonepart to increase bonus points

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.250000" kerning="0">Click &nbsp;box to add bone</font></p><p align="center"></p>

<p align="left"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="1">00</font></p>

00

<p align="left"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="1">00</font></p>

00

<p align="left"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="1">01</font></p>

01

01

01

watch out! Add bone before skeleton dissapears or  lose your bonus

<p align="left"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="1">01</font></p>

01

<p align="left"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="1">01</font></p>

01

<p align="left"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="1">02</font></p>

02

02

02

Add different colour to exit bonusmode and recieve bonus points

<p align="left"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="1">02</font></p>

02

<p align="left"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="1">02</font></p>

02

START

START

Arriba! Lets play!

ActionScript [AS1/AS2]

Frame 1
_root.gameData = "<gamedata seed=\"204057540\" mode=\"short2\">\t<text id=\"livesleft\">Lives</text> <text id=\"instructions_starts_in\">Game starts in {0} seconds</text> <text id=\"time_bonus\">Time Bonus</text> <text id=\"timeleft\">Time left</text> <text id=\"score\">Score</text> <text id=\"gameover_sad_header\">AY AY AY!</text> <text id=\"gameover_happy_header\">ARriba!</text> <text id=\"gameover_total_score\">Total Score</text> <text id=\"gameover_time_to_exit\">Time to exit {0}</text> <text id=\"instructions_text1\">Welcome to Boneyard Bonanza. Try to build complete skeletons. Single coloured ones gives more points.</text> <text id=\"instructions_text2\">Click coffin to add bones...</text> <text id=\"instructions_text3\">But not same bone twice!</text> <text id=\"instructions_text4\">Complete in same color to get to the bonus mode.</text> <text id=\"instructions_text5\">Send bone in same color to increase bonus score</text> <text id=\"instructions_text6\">To achieve bonus throw in a bone in another colour.</text> <text id=\"instructions_text7\">To achieve bonus throw in a bone in another colour.</text>\t<text id=\"open_game_over\">Register to continue playing and complete the game!</text></gamedata>"; _root.gamemode = 2; var game = (new com.midasplayer.game.boneyardbonanza.Game()); _root.gamemode = 2; var game = (new com.midasplayer.game.boneyardbonanza.Game()); stop();
Symbol 22 MovieClip [zzzzzzzz] Frame 1
#initclip 44 Object.registerClass("zzzzzzzz", IF3_2304340382); #endinitclip
Symbol 811 MovieClip [skeleton_part] Frame 1
#initclip 45 Object.registerClass("skeleton_part", com.midasplayer.game.boneyardbonanza.SkeletonPart); #endinitclip
Symbol 863 MovieClip [gui] Frame 1
#initclip 43 Object.registerClass("gui", com.midasplayer.game.boneyardbonanza.GUI); #endinitclip
Symbol 1045 MovieClip [coffin] Frame 1
#initclip 46 Object.registerClass("coffin", com.midasplayer.game.boneyardbonanza.Coffin); #endinitclip
Symbol 1207 MovieClip [instructions] Frame 1
_root.gameData = "<gamedata seed=\"204057540\" mode=\"short2\">\t<text id=\"livesleft\">Liv</text> <text id=\"time_bonus\">Time Bonus</text> <text id=\"timeleft\">Tid kvar</text> <text id=\"score\">Po\u00E4ng</text> <text id=\"gameover_sad_header\">AY Caramba!</text> <text id=\"gameover_happy_header\">ARriba!</text> <text id=\"gameover_total_score\">Total Score</text> <text id=\"gameover_time_to_exit\">Time to exit {0}</text> <text id=\"instructions_text1\">Welcome to Boneyard Bonanza. Try to build complete skeletons. Single coloured ones gives more points.</text> <text id=\"instructions_text2\">Click coffin to add bones...</text> <text id=\"instructions_text3\">But not same bone twice!</text> <text id=\"instructions_text4\">Complete in same color to get to the bonus mode.</text> <text id=\"instructions_text5\">Send bone in same color to increase bonus score</text> <text id=\"instructions_text6\">To achieve bonus throw in a bone in another colour.</text> <text id=\"instructions_text7\">To achieve bonus throw in a bone in another colour.</text>\t<text id=\"open_game_over\">Register to continue playing and complete the game!</text></gamedata>"; _root.gamemode = 2; var game = (new com.midasplayer.game.boneyardbonanza.Game());
Symbol 1208 MovieClip [__Packages.IF3_2304340382] Frame 0
class IF3_2304340382 { function IF3_2304340382 () { } }
Symbol 1209 MovieClip [__Packages.com.midasplayer.util.GameBase] Frame 0
class com.midasplayer.util.GameBase { static var playDataEntryId_, playData_, gameData, game_, checkGameDataIntervalId_; function GameBase () { gameMode_ = GAME_MODE_MONEY; playDataEntryId_ = 0; playData_ = ""; } function startGame() { } static function setGameMode(gameMode) { gameMode_ = gameMode; } static function getGameMode() { return(gameMode_); } static function setGameType(gameType) { gameType_ = gameType; } static function getGameType() { return(gameType_); } static function getGameData() { return(gameData); } static function reportGameStart() { com.midasplayer.util.Log.debug("gameStart"); } static function reportGameEnd(score) { com.midasplayer.util.Log.debug("gameEnd " + String(score)); playData_ = (("<result><![CDATA[" + score) + "]]></result>\n") + playData_; } static function reportGameQuit() { com.midasplayer.util.Log.debug("gameQuit"); } function reportGameOver(score) { com.midasplayer.util.Log.debug("gameOver " + String(score)); } static function reportPlayData(pCode, pData, pScore) { if (gameMode_ != GAME_MODE_MONEY) { return(undefined); } var Register_1_ = undefined; Register_1_ = String(pCode); if ((pData != null) && (pData.length > 0)) { Register_1_ = Register_1_ + ("," + pData); } if (((pScore != undefined) && (pScore != null)) && (pScore.length > 0)) { Register_1_ = Register_1_ + ("=" + pScore); } com.midasplayer.util.Log.debug("playData " + Register_1_); playDataEntryId_++; playData_ = playData_ + (("<entry id=\"" + playDataEntryId_) + "\""); playData_ = playData_ + " time=\"2007-08-27 12:13:45\">"; playData_ = playData_ + (("<![CDATA[" + Register_1_) + "]]></entry>\n"); } static function getPlayData() { trace("get Play Data"); var Register_1_ = newline; Register_1_ = Register_1_ + "<midas>\n"; Register_1_ = Register_1_ + "<client action=\"gameover\" slotId=\"57990\" playId=\"0\" request=\"3\" magic=\"443172449\">\n"; Register_1_ = Register_1_ + (("<gameover time=\"2007-08-27 12:14:01\" lastplaydataid=\"" + playDataEntryId_) + "\" elapsed=\"18000\" sync=\"0\" cheat=\"0\">\n"); Register_1_ = Register_1_ + playData_; Register_1_ = Register_1_ + "</gameover>\n"; Register_1_ = Register_1_ + "</client>\n"; Register_1_ = Register_1_ + "</midas>"; return(Register_1_); } static function runsLocal() { return(_root._URL.substr(0, 5).toLowerCase() == "file:"); } function init(game) { trace("init"); game_ = game; checkGameDataIntervalId_ = setInterval(this, "checkGameData", 200); } function checkGameData() { if (!hasGameData_) { if (((_root.gameData != null) && (_root.gameData != undefined)) && (_root.gameData != "")) { trace("Poiner"); hasGameData_ = true; parseGameData(_root.gameData); clearInterval(checkGameDataIntervalId_); game_.startGame(); } } } function parseGameData(myData) { gameData = new com.midasplayer.util.Map(); var Register_2_ = new XML(); Register_2_.ignoreWhite = true; Register_2_.parseXML(myData); var Register_3_ = Register_2_.firstChild; if (Register_3_.nodeName == "gamedata") { trace("Pointer2"); parseChild(Register_3_, ""); } } function parseGameFileData() { var Register_5_ = _root.gameFileData; var Register_3_ = new XML(); Register_3_.ignoreWhite = true; Register_3_.parseXML(Register_5_); var Register_4_ = Register_3_.firstChild; if (Register_4_.nodeName == "gamedata") { parseChild(Register_4_, ""); } } function parseChild(child, parentName) { if (child == null) { return(undefined); } var Register_3_ = parentName; if (child.nodeName == "gamedata") { Register_3_ = ""; } else if (parentName.length > 0) { Register_3_ = (parentName + ".") + child.nodeName; } else { Register_3_ = child.nodeName; } if (child.nodeName == "text") { com.midasplayer.util.I18n.addTranslation(String(child.attributes.id), String(child.firstChild)); } for (var Register_6_ in child.attributes) { var Register_5_ = undefined; var Register_2_ = child.attributes[Register_6_]; if (Register_6_ == "id") { Register_3_ = Register_3_ + ("." + Register_2_); } else if (Register_3_.length > 0) { gameData.put((Register_3_ + ".") + Register_6_, Register_2_); } else { gameData.put(Register_6_, Register_2_); } } if (!child.firstChild.hasChildNodes()) { gameData.put(Register_3_, child.firstChild); } else { parseChild(child.firstChild, Register_3_); } if (child.nextSibling != null) { parseChild(child.nextSibling, parentName); } } static var GAME_MODE_DEBUG = 0; static var GAME_MODE_PRACTICE = 1; static var GAME_MODE_MONEY = 2; static var GAME_TYPE_SINGLE = 0; static var GAME_TYPE_MULTI = 1; static var gameMode_ = GAME_MODE_DEBUG; static var gameType_ = GAME_TYPE_SINGLE; static var hasGameData_ = false; }
Symbol 1210 MovieClip [__Packages.com.midasplayer.util.ArrayList] Frame 0
class com.midasplayer.util.ArrayList { var value; function ArrayList () { value = new Array(); } function insert(obj, pos) { var Register_3_ = value.length; if (pos == undefined) { value.push(obj); return(Register_3_); } if (pos > Register_3_) { pos = Register_3_; } var Register_2_ = (Register_3_ - 1); while (Register_2_ > (pos - 1)) { value[Register_2_ + 1] = value[Register_2_]; Register_2_--; } value[pos] = obj; return(pos); } function get(pos) { return(value[pos]); } function indexOf(obj) { var Register_2_ = 0; while (Register_2_ < value.length) { if (obj == value[Register_2_]) { return(Register_2_); } Register_2_++; } return(-1); } function remove(obj) { return(removeByIndex(indexOf(obj))); } function removeByIndex(pos) { var Register_5_ = undefined; var Register_3_ = value.length; if ((pos < Register_3_) && (pos >= 0)) { Register_5_ = value[pos]; delete value[pos]; var Register_2_ = pos; while (Register_2_ < (Register_3_ - 1)) { value[Register_2_] = value[Register_2_ + 1]; Register_2_++; } value.length = Register_3_ - 1; } return(Register_5_); } function size() { return(value.length); } function clear() { value = new Array(); } function toArray() { return(value); } function foreach(fn) { var Register_2_ = 0; var Register_3_ = value.length; while (Register_2_ < Register_3_) { if (fn(Register_2_, value[Register_2_]) == false) { return(undefined); } Register_2_++; } } function sortOn(field) { value.sortOn(field); } function sort() { value.sort(); } function subList(from, to) { if (!to) { to = value.length; } var Register_3_ = (new com.midasplayer.util.ArrayList()); var Register_2_ = from; while (Register_2_ < to) { Register_3_.insert(get(Register_2_)); Register_2_++; } return(Register_3_); } }
Symbol 1211 MovieClip [__Packages.com.midasplayer.util.Log] Frame 0
class com.midasplayer.util.Log { function Log () { } static function setLevel(level) { level_ = level; } static function debug(msg) { if (level_ <= LEVEL_DEBUG) { log_.insert(new com.midasplayer.util.LogEntry(LEVEL_DEBUG, msg)); } } static function warning(msg) { if (level_ <= LEVEL_WARNING) { log_.insert(new com.midasplayer.util.LogEntry(LEVEL_WARNING, msg)); } } static function error(msg) { if (level_ <= LEVEL_ERROR) { log_.insert(new com.midasplayer.util.LogEntry(LEVEL_ERROR, msg)); } } static function getLog() { if (log_.size() != logStringLastUpdatedSize_) { logString_ = ""; var Register_1_ = 0; while (Register_1_ < log_.size()) { var Register_2_ = com.midasplayer.util.LogEntry(log_.get(Register_1_)); if (Register_1_ > 0) { logString_ = logString_ + newline; } logString_ = logString_ + LEVEL_STRINGS[Register_2_.getLevel()]; logString_ = logString_ + ": "; logString_ = logString_ + Register_2_.getMessage(); logStringLastUpdatedSize_ = log_.size(); Register_1_++; } } return(logString_); } static var LEVEL_ALL = -1; static var LEVEL_NONE = 1000; static var LEVEL_DEBUG = 0; static var LEVEL_WARNING = 1; static var LEVEL_ERROR = 2; static var LEVEL_STRINGS = ["DEBUG", "WARNING", "ERROR"]; static var level_ = LEVEL_ALL; static var log_ = new com.midasplayer.util.ArrayList(); static var logString_ = ""; static var logStringLastUpdatedSize_ = 0; }
Symbol 1212 MovieClip [__Packages.com.midasplayer.util.LogEntry] Frame 0
class com.midasplayer.util.LogEntry { var level_, message_; function LogEntry (level, msg) { level_ = level; message_ = msg; } function getLevel() { return(level_); } function getMessage() { return(message_); } }
Symbol 1213 MovieClip [__Packages.com.midasplayer.util.Map] Frame 0
class com.midasplayer.util.Map { var map, lastSize; function Map (init) { map = new Object(); for (var Register_3_ in init) { map["@" + Register_3_] = init[Register_3_]; } lastSize = -1; } function put(key, value) { map["@" + key] = value; lastSize = -1; } function get(key) { return(map["@" + key]); } function remove(key) { var Register_2_ = map["@" + key]; delete map["@" + key]; lastSize = -1; return(Register_2_); } function count() { if (lastSize < 0) { lastSize = 0; for (var Register_2_ in map) { lastSize++; } } return(lastSize); } function size() { return(count()); } function clear() { map = {}; lastSize = 0; } function dump() { var Register_2_ = ""; for (var Register_3_ in map) { Register_2_ = Register_2_ + "x"; Register_2_ = Register_2_ + (((Register_3_ + "=>") + map[Register_3_]) + newline); } trace(Register_2_); } function toArray() { var Register_2_ = []; for (var Register_3_ in map) { Register_2_[Register_2_.length] = map[Register_3_]; } return(Register_2_); } function keySet() { var Register_2_ = []; for (var Register_3_ in map) { Register_2_[Register_2_.length] = Register_3_.substring(1); } return(Register_2_); } function foreach(fn) { do { if ((in map) == null) { break; } var Register_3_ = (in map); } while (fn(Register_3_.substring(1), map[Register_3_]) != false); do { } while ("foreach" != null); lastSize = -1; } }
Symbol 1214 MovieClip [__Packages.com.midasplayer.util.I18n] Frame 0
class com.midasplayer.util.I18n { function I18n () { } static function addTranslation(name, val) { val = val.split("&apos;").join("'"); val = val.split("&amp;").join("&"); val = val.split("\r\n").join(newline); translations_.put(name, val); } static function format(name, replace0, replace1, replace2) { var Register_3_ = translations_.get(name); if (Register_3_ == undefined) { return(("{" + name) + "}"); } var Register_1_ = Register_3_.toString(); if (replace0 != undefined) { var Register_2_ = Register_1_.split("{0}"); Register_1_ = Register_2_.join(replace0); if (replace1 != undefined) { Register_2_ = Register_1_.split("{1}"); Register_1_ = Register_2_.join(replace1); if (replace2 != undefined) { Register_2_ = Register_1_.split("{2}"); Register_1_ = Register_2_.join(replace2); } } } return(Register_1_); } static var translations_ = new com.midasplayer.util.Map(); }
Symbol 1215 MovieClip [__Packages.com.midasplayer.timing.Timeable] Frame 0
interface com.midasplayer.timing.Timeable { }
Symbol 1216 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.Game] Frame 0
#initclip if (!_global.com) { _global.com = new Object(); } if (!_global.com.midasplayer) { _global.com.midasplayer = new Object(); } if (!_global.com.midasplayer.game) { _global.com.midasplayer.game = new Object(); } if (!_global.com.midasplayer.game.boneyardbonanza) { _global.com.midasplayer.game.boneyardbonanza = new Object(); } if (!_global.com.midasplayer.game.boneyardbonanza.Game) { var _local1 = function () { super(); trace("game"); Stage.scaleMode = "noScale"; Stage.showMenu = false; _root._quality = "high"; _root._focusrect = false; com.midasplayer.util.GameBase.setGameMode(_root.gamemode); this.init(this); trace("game_mode:" + _root.gamemode); }; _global.com.midasplayer.game.boneyardbonanza.Game = _local1; //_global.com.midasplayer.game.boneyardbonanza.Game extends com.midasplayer.util.GameBase var _local2 = _local1.prototype; //_global.com.midasplayer.game.boneyardbonanza.Game implements _global.com.midasplayer.timing.Timeable _local2.startGame = function () { trace("startgame"); this.seed_ = int(Math.random() * 10000000000) + 1; trace("seed" + this.seed_); this.baseLayer_ = _root; this.sceneLayer_ = this.baseLayer_.createEmptyMovieClip("scenelayer", this.baseLayer_.getNextHighestDepth()); this.overlayLayer_ = this.baseLayer_.createEmptyMovieClip("overlaylayer", this.baseLayer_.getNextHighestDepth()); this.sceneLayer_.attachMovie("bg", "bg", this.sceneLayer_.getNextHighestDepth()); this.scene_ = new com.midasplayer.game.boneyardbonanza.Scene(this, this.sceneLayer_); this.gui_ = com.midasplayer.game.boneyardbonanza.GUI; this.overlayLayer_.attachMovie("gui", "gui", this.overlayLayer_.getNextHighestDepth()); this.timer_ = new com.midasplayer.timing.Timer(this, com.midasplayer.game.boneyardbonanza.Game.TPS); var _local3 = _root.createEmptyMovieClip("gametimer", _root.getNextHighestDepth()); _local3.onEnterFrame = mx.utils.Delegate.create(this.timer_, this.timer_.advanceTime2); this.showIntro(); }; _local2.showIntro = function () { var _local2 = new com.midasplayer.game.boneyardbonanza.anim.IntroAnim(this, this.scene_, this.sceneLayer_); this.introAnimId_ = com.midasplayer.util.AnimPlayer.addAnim(_local2); }; _local2.introEnd = function () { this.start(); }; _local2.tick = function (tick) { com.midasplayer.util.AnimPlayer.tick(tick); if ((this.scene_ != undefined) && (!this.gameEnded_)) { this.scene_.tick(tick); } }; _local2.render = function (tick, alpha) { com.midasplayer.util.TimeVerifier.checkTime(); com.midasplayer.util.AnimPlayer.render(tick, alpha); if ((this.scene_ != undefined) && (!this.gameEnded_)) { this.scene_.render(tick, alpha); } }; _local2.start = function () { trace("start"); com.midasplayer.util.GameBase.reportGameStart(); com.midasplayer.util.GameBase.reportPlayData(19, (("" + com.midasplayer.game.boneyardbonanza.Game.VERSION) + " ") + this.seed_, "0"); com.midasplayer.fx.SoundManager.play("VariableNamed_boneyard_loopk2", 35, true); this.gui_.removeMovieClip(); this.scene_.start(); }; _local2.getSeed = function () { return(this.seed_); }; _local2.getScene = function () { return(this.scene_); }; _local2.getSceneLayer = function () { return(this.sceneLayer_); }; _local2.getOverlayLayer = function () { return(this.overlayLayer_); }; _local2.endGamePressed = function () { this.endGame(); }; _local2.endGame = function (score) { trace("Here We Go Again!!! Yooooooo XXX Fucked I' am Just Good." + score); this.THScore = score; if (this.gameEnded_) { return(undefined); } this.gameEnded_ = true; com.midasplayer.util.GameBase.reportGameEnd(score); com.midasplayer.fx.SoundManager.stopAll(); com.midasplayer.fx.SoundManager.play("VariableNamed_boneyard_outrok2", 50); if (this.scene_.getNumSkeletonsCompleted() >= 10) { var _local3 = new com.midasplayer.game.boneyardbonanza.anim.GameOverHappyAnim(this, this.scene_, this.sceneLayer_); this.introAnimId_ = com.midasplayer.util.AnimPlayer.addAnim(_local3); return(undefined); } var _local3 = new com.midasplayer.game.boneyardbonanza.anim.GameOverSadAnim(this, this.scene_, this.sceneLayer_); this.introAnimId_ = com.midasplayer.util.AnimPlayer.addAnim(_local3); }; _local2.quitGame = function () { trace("quitGame+" + this.THScore); sendscore = new LoadVars(); sendscore.gscore = this.THScore; sendscore.gname = "BoneBonanzav2TH"; sendscore.send("index.php?act=Arcade&do=newscore", "_self", "POST"); }; _local2.quitGame2 = function () { com.midasplayer.fx.SoundManager.stopAll(); com.midasplayer.util.GameBase.reportGameQuit(); }; _local1.TPS = 25; _local1.VERSION = "1"; _local1.DEBUG_MODE = true; (ASSetPropFlags(_global.com.midasplayer.game.boneyardbonanza.Game.prototype, null, 1));// not popped } #endinitclip
Symbol 1217 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.Scene] Frame 0
class com.midasplayer.game.boneyardbonanza.Scene { var game_, layer_, tick_, score_, bonus_, numSkeletonsCompleted_, timeWarningPlayed_, cuePlayed_, lifeOverClip_, numParts_, numCoffins_, numColors_, maxTime_, numLives_, spawnTime_, bonusTime_, random_, guiLayer_, coffinsLayer_, spawnLayer_, skeletonLayer_, scorePopLayer_, gui_, coffins_, spawnArea_, started_, clickedCoffin_, endGamePressed_, endGameTick_; function Scene (game, layer) { game_ = game; layer_ = layer; tick_ = 0; score_ = 0; bonus_ = 0; numSkeletonsCompleted_ = 0; timeWarningPlayed_ = false; cuePlayed_ = false; lifeOverClip_ = undefined; numParts_ = 6; numCoffins_ = 6; numColors_ = 3; maxTime_ = 180; if (com.midasplayer.util.GameBase.gameData.get("mode") == "short") { maxTime_ = 60; } numLives_ = 5; spawnTime_ = 5; bonusTime_ = 15; } function init() { random_ = new com.midasplayer.util.Random(game_.getSeed()); guiLayer_ = layer_.createEmptyMovieClip("guilayer", layer_.getNextHighestDepth()); coffinsLayer_ = layer_.createEmptyMovieClip("coffinsLayer", layer_.getNextHighestDepth()); spawnLayer_ = layer_.createEmptyMovieClip("spawnLayer", layer_.getNextHighestDepth()); skeletonLayer_ = layer_.createEmptyMovieClip("skeletonLayer", layer_.getNextHighestDepth()); scorePopLayer_ = layer_.createEmptyMovieClip("scorepopLayer", layer_.getNextHighestDepth()); initGUI(); initCoffins(); initSpawnArea(); } function random(n) { return(random_.nextInt(n)); } function initGUI() { gui_ = com.midasplayer.game.boneyardbonanza.GUI(guiLayer_.attachMovie("gui", "gui", guiLayer_.getNextHighestDepth())); gui_.init(this); } function initCoffins() { coffins_ = new com.midasplayer.util.ArrayList(); var Register_2_ = 0; while (Register_2_ < 6) { var Register_4_ = coffinsLayer_.getNextHighestDepth(); var Register_3_ = com.midasplayer.game.boneyardbonanza.Coffin(coffinsLayer_.attachMovie("coffin", "coffin" + Register_2_, Register_4_)); Register_3_.init(this, game_, Register_2_); Register_3_._visible = false; coffins_.insert(Register_3_); Register_2_++; } } function initSpawnArea() { spawnArea_ = new com.midasplayer.game.boneyardbonanza.SpawnArea(this, game_.getSeed(), spawnLayer_, skeletonLayer_); } function getCoffins() { return(coffins_); } function getScorePopLayer() { return(scorePopLayer_); } function addSpawnTime() { spawnTime_++; } function subSpawnTime() { if (spawnTime_ > 1) { spawnTime_--; } } function addBonusTime() { bonusTime_++; } function subBonusTime() { if (bonusTime_ > 2) { bonusTime_--; } } function addCoffin() { if (numCoffins_ < 6) { numCoffins_++; } } function subCoffin() { if (numCoffins_ > 1) { var Register_2_ = com.midasplayer.game.boneyardbonanza.Coffin(coffins_.get(numCoffins_ - 1)); Register_2_.removeSkeletonNormal(); Register_2_.empty(); numCoffins_--; } } function addColor() { if (numColors_ < 6) { numColors_++; } } function subColor() { if (numColors_ > 1) { numColors_--; } } function start() { init(); started_ = true; } function getNumCoffins() { return(numCoffins_); } function getNumColors() { return(numColors_); } function getNumParts() { return(numParts_); } function skeletonCompleted() { numSkeletonsCompleted_++; } function getNumSkeletonsCompleted() { return(numSkeletonsCompleted_); } function isPlaceable(part) { var Register_2_ = 0; while (Register_2_ < numCoffins_) { var Register_3_ = com.midasplayer.game.boneyardbonanza.Coffin(coffins_.get(Register_2_)); if (Register_3_.isBonus()) { return(true); } if (!Register_3_.hasPart(part)) { return(true); } Register_2_++; } return(false); } function getTimeLeft() { var Register_2_ = (maxTime_ - Math.floor(tick_ / com.midasplayer.game.boneyardbonanza.Game.TPS)); if (Register_2_ < 0) { Register_2_ = 0; } return(Register_2_); } function getScore() { return(score_); } function addScore(score) { score_ = score_ + score; if (score_ < 0) { score_ = 0; } } function addBonus(bonus) { bonus_ = bonus_ + bonus; } function getBonus() { return(bonus_); } function getNumLives() { return(numLives_); } function getSpawnTime() { return(com.midasplayer.game.boneyardbonanza.Game.TPS * spawnTime_); } function getBonusTime() { return(com.midasplayer.game.boneyardbonanza.Game.TPS * bonusTime_); } function removeLife() { numLives_--; if (numLives_ < 0) { numLives_ = 0; } com.midasplayer.fx.SoundManager.play("VariableNamed_loose_lifek2", 100); if (numLives_ == 0) { com.midasplayer.fx.SoundManager.play("VariableNamed_no_more_lifek1", 50); } gui_.removeLife(); } function coffinClicked(coffin) { clickedCoffin_ = com.midasplayer.game.boneyardbonanza.Coffin(coffins_.get(coffin)); } function isEndGamePressed() { return(endGamePressed_); } function endGamePressed() { if (!endGamePressed_) { com.midasplayer.util.GameBase.reportPlayData(33, "" + tick_, "0"); endGamePressed_ = true; } } function endGame() { com.midasplayer.util.GameBase.reportPlayData(17, "" + tick_, "0"); game_.endGame(score_); } function enterBonusMode() { var Register_4_ = 0; var Register_2_ = 0; while (Register_2_ < numCoffins_) { var Register_3_ = com.midasplayer.game.boneyardbonanza.Coffin(coffins_.get(Register_2_)); if (Register_3_.isBonus()) { Register_4_++; } Register_2_++; } if ((!cuePlayed_) && (Register_4_ == 1)) { com.midasplayer.fx.SoundManager.stop("VariableNamed_boneyard_loopk2"); com.midasplayer.fx.SoundManager.play("VariableNamed_bonus_cuek2", 40, false, mx.utils.Delegate.create(this, playBonusSound)); return(undefined); } if (cuePlayed_ && (Register_4_ == 1)) { com.midasplayer.fx.SoundManager.play("VariableNamed_boneyard_bonusloopk3", 40, true); return(undefined); } if (cuePlayed_ && (Register_4_ == 2)) { com.midasplayer.fx.SoundManager.stop("VariableNamed_boneyard_bonusloopk3"); com.midasplayer.fx.SoundManager.play("VariableNamed_boneyard_bonusloop_raise1k2", 40, true); return(undefined); } if (cuePlayed_ && (Register_4_ == 3)) { com.midasplayer.fx.SoundManager.stop("VariableNamed_boneyard_bonusloop_raise1k2"); com.midasplayer.fx.SoundManager.play("VariableNamed_boneyard_bonusloop_raise2k2", 40, true); } } function playBonusSound() { cuePlayed_ = true; com.midasplayer.fx.SoundManager.play("VariableNamed_maraccas_loopk1", 40, true); enterBonusMode(); } function leaveBonusMode(success) { var Register_4_ = 0; var Register_2_ = 0; while (Register_2_ < numCoffins_) { var Register_3_ = com.midasplayer.game.boneyardbonanza.Coffin(coffins_.get(Register_2_)); if (Register_3_.isBonus()) { Register_4_++; } Register_2_++; } if (success) { com.midasplayer.fx.SoundManager.play("VariableNamed_arribak2", 60); } else if (Register_4_ == 0) { com.midasplayer.fx.SoundManager.play("VariableNamed_ayayayk2", 60); } else { com.midasplayer.fx.SoundManager.play("VariableNamed_ayayayk3", 60); } if (Register_4_ == 0) { com.midasplayer.fx.SoundManager.stop("VariableNamed_bonus_cuek2"); com.midasplayer.fx.SoundManager.stop("VariableNamed_boneyard_bonusloopk3"); com.midasplayer.fx.SoundManager.stop("VariableNamed_maraccas_loopk1"); com.midasplayer.fx.SoundManager.play("VariableNamed_boneyard_loopk2", 35, true); cuePlayed_ = false; return(undefined); } if (Register_4_ == 1) { com.midasplayer.fx.SoundManager.stop("VariableNamed_boneyard_bonusloop_raise1k2"); com.midasplayer.fx.SoundManager.play("VariableNamed_boneyard_bonusloopk3", 40, true); return(undefined); } if (Register_4_ == 2) { com.midasplayer.fx.SoundManager.stop("VariableNamed_boneyard_bonusloop_raise2k2"); com.midasplayer.fx.SoundManager.play("VariableNamed_boneyard_bonusloop_raise1k2", 40, true); } } function tick(tick) { if (!started_) { return(undefined); } if (((numLives_ == 0) || (getTimeLeft() == 0)) || (endGamePressed_)) { if (numLives_ == 0) { if (lifeOverClip_ == undefined) { lifeOverClip_ = scorePopLayer_.attachMovie("gameover_life", "gameover_life", scorePopLayer_.getNextHighestDepth()); lifeOverClip_.clip.txt.text = com.midasplayer.util.I18n.format("out_of_lives"); lifeOverClip_.clip.txt2.text = com.midasplayer.util.I18n.format("out_of_lives"); lifeOverClip_._x = 165; lifeOverClip_._y = 150; } } var Register_2_ = 0; while (Register_2_ < 6) { var Register_3_ = com.midasplayer.game.boneyardbonanza.Coffin(coffins_.get(Register_2_)); if (Register_3_.isBonus()) { Register_3_.collectBonus(); } Register_3_.noMouseOver(); Register_2_++; } if (com.midasplayer.util.AnimPlayer.getNumAnims() == 0) { if (endGameTick_ == undefined) { endGameTick_ = tick; } var Register_4_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, endGameTick_, 10); if (Register_4_ == 1) { endGame(); } } return(undefined); } if ((getTimeLeft() == 5) && (!timeWarningPlayed_)) { com.midasplayer.fx.SoundManager.play("VariableNamed_time_warningk2", 40); timeWarningPlayed_ = true; } if (spawnArea_.isEmpty()) { spawnArea_.spawn(getSpawnTime()); } spawnArea_.increaseTime(); spawnArea_.displayTime(); if (clickedCoffin_ != undefined) { com.midasplayer.util.GameBase.reportPlayData(21, (("" + tick_) + " ") + clickedCoffin_.getNum(), "0"); if ((!spawnArea_.isEmpty()) && (!spawnArea_.isTimesUp())) { if ((!clickedCoffin_.isBonus()) && (clickedCoffin_.hasPart(spawnArea_.getPart()))) { clickedCoffin_.wrongClick(spawnArea_.getPart()); } else { clickedCoffin_.addPart(spawnArea_.getPart()); spawnArea_.removePart(); } } clickedCoffin_ = undefined; } var Register_2_ = 0; while (Register_2_ < 6) { var Register_3_ = com.midasplayer.game.boneyardbonanza.Coffin(coffins_.get(Register_2_)); Register_3_.tick(); Register_2_++; } tick_++; } function render(tick, alpha) { if (!started_) { return(undefined); } var Register_2_ = 0; while (Register_2_ < 6) { var Register_3_ = com.midasplayer.game.boneyardbonanza.Coffin(coffins_.get(Register_2_)); if (Register_2_ < numCoffins_) { Register_3_._visible = true; } else { Register_3_._visible = false; } Register_2_++; } gui_.render(tick, alpha); } }
Symbol 1218 MovieClip [__Packages.com.midasplayer.util.Random] Frame 0
class com.midasplayer.util.Random { var mta, mti, lastSeed; function Random (aSeed) { mta = new Array(N); mti = N + 1; if (aSeed != undefined) { init_genrand(aSeed); } } function set seed(s) { init_genrand(s); //return(seed); } function get seed() { return(lastSeed); } function nextInt(n) { return((genrand_int32() & 2147483647) % n); } function nextFloat() { return(next(24) / 16777216); } function next(bits) { if (bits < 32) { return(genrand_int32() & ((1 << bits) - 1)); } return(genrand_int32()); } function init_genrand(s) { var Register_5_ = getTimer(); lastSeed = s; mta[0] = s; var Register_2_ = s; var Register_3_ = (new com.midasplayer.util.Integer64()); mti = 1; while (mti < N) { Register_3_.init32((Register_2_ >>> 30) ^ Register_2_); Register_3_.mulu32(1812433253); Register_2_ = (mta[mti] = Register_3_.lsb + mti); mti++; } var Register_6_ = getTimer(); } function genrand_int32() { var Register_3_ = 0; if (mti >= N) { if (mti == (N + 1)) { init_genrand(5489); } var Register_4_ = getTimer(); var Register_2_ = 0; Register_2_ = 0; while (Register_2_ < (N - M)) { Register_3_ = (mta[Register_2_] & UPPER_MASK) | (mta[Register_2_ + 1] & LOWER_MASK); mta[Register_2_] = (mta[Register_2_ + M] ^ (Register_3_ >>> 1)) ^ mag01[Register_3_ & 1]; Register_2_++; } Register_2_ = Register_2_; while (Register_2_ < (N - 1)) { Register_3_ = (mta[Register_2_] & UPPER_MASK) | (mta[Register_2_ + 1] & LOWER_MASK); mta[Register_2_] = (mta[Register_2_ + (M - N)] ^ (Register_3_ >>> 1)) ^ mag01[Register_3_ & 1]; Register_2_++; } Register_3_ = (mta[N - 1] & UPPER_MASK) | (mta[0] & LOWER_MASK); mta[N - 1] = (mta[M - 1] ^ (Register_3_ >>> 1)) ^ mag01[Register_3_ & 1]; mti = 0; var Register_5_ = getTimer(); } Register_3_ = mta[mti++]; Register_3_ = Register_3_ ^ (Register_3_ >>> 11); Register_3_ = Register_3_ ^ ((Register_3_ << 7) & 2636928640); Register_3_ = Register_3_ ^ ((Register_3_ << 15) & 4022730752); Register_3_ = Register_3_ ^ (Register_3_ >>> 18); return(Register_3_); } static var N = 624; static var M = 397; static var MATRIX_A = 2567483615; static var UPPER_MASK = 2147483648; static var LOWER_MASK = 2147483647; static var mag01 = [0, 2567483615]; }
Symbol 1219 MovieClip [__Packages.com.midasplayer.util.Integer64] Frame 0
class com.midasplayer.util.Integer64 { var r, p, s; function Integer64 (lowInt) { r = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]; p = [0, 0, 0, 0, 0]; s = [0, 0, 0]; if (lowInt != undefined) { merge(lowInt); } } function init(v) { var Register_2_ = 0; while (Register_2_ < p.length) { p[Register_2_] = v.p[Register_2_]; Register_2_++; } } function init32(n) { p[0] = n & 32767; n = n >>> 15; p[1] = n & 32767; n = n >>> 15; p[2] = n & 3; p[3] = 0; p[4] = 0; } function get lsb() { return((p[0] | (p[1] << SH)) | ((p[2] & 3) << 30)); } function get msb() { return((((p[2] >> 2) | ((p[3] << SH) >> 2)) | ((p[4] << (SH * 2)) >> 2)) & 2147483647); } function binaryShiftLeft(step) { var Register_2_ = 0; while (Register_2_ < step) { shl(); Register_2_++; } } function binaryShiftRight(step) { var Register_4_ = ((step / SH) >> 0); var Register_5_ = (step - (Register_4_ * SH)); var Register_2_ = (p.length - 1); while (Register_2_ > 0) { var Register_3_ = 0; while (Register_3_ < Register_4_) { p[Register_3_] = p[Register_3_ + 1]; Register_3_++; } p[Register_2_--] = 0; } if (Register_5_ > 0) { var Register_3_ = 0; while (Register_3_ < Register_5_) { shr(); Register_3_++; } } } function binaryNot(o) { p[0] = p[0] ^ o.p[0]; p[1] = p[1] ^ o.p[1]; p[2] = p[2] ^ o.p[2]; p[3] = p[3] ^ o.p[3]; p[4] = p[4] ^ o.p[4]; } function add64(o) { var Register_4_ = 0; var Register_3_ = 1; var Register_2_ = 0; Register_3_ = Register_3_; while ((Register_3_ < p.length) && (o.p[Register_2_] != 0)) { Register_3_++; } Register_2_ = 0; while (Register_2_ < Register_3_) { p[Register_2_] = ((Register_4_ = Register_4_ + (p[Register_2_] + o.p[Register_2_]))) & MASK; Register_4_ = Register_4_ >> SH; Register_2_++; } } function add32(num) { var Register_2_ = 0; var Register_5_ = (num & MASK); num = num >> SH; var Register_6_ = (num & MASK); num = num >> SH; var Register_4_ = (num & 3); p[0] = ((Register_2_ = Register_2_ + (p[0] + Register_5_))) & MASK; Register_2_ = Register_2_ >> SH; p[1] = ((Register_2_ = Register_2_ + (p[1] + Register_6_))) & MASK; Register_2_ = Register_2_ >> SH; p[2] = ((Register_2_ = Register_2_ + (p[2] + Register_4_))) & MASK; } function mulu32(num) { var Register_3_ = 0; s[0] = num & MASK; num = num >>> 15; s[1] = num & MASK; num = num >>> 15; s[2] = num & 3; var Register_2_ = 0; while (Register_2_ < 3) { var Register_4_ = s[Register_2_]; r[Register_2_][0] = ((Register_3_ = Register_4_ * p[0])) & MASK; Register_3_ = Register_3_ >> SH; r[Register_2_][1] = ((Register_3_ = Register_3_ + (Register_4_ * p[1]))) & MASK; Register_3_ = Register_3_ >> SH; r[Register_2_][2] = ((Register_3_ = Register_3_ + (Register_4_ * p[2]))) & 3; Register_2_++; } Register_3_ = r[0][0]; p[0] = Register_3_ & MASK; Register_3_ = Register_3_ >> SH; Register_3_ = Register_3_ + (r[0][1] + r[1][0]); p[1] = Register_3_ & MASK; Register_3_ = Register_3_ >> SH; Register_3_ = Register_3_ + ((r[0][2] + r[1][1]) + r[2][0]); p[2] = Register_3_ & 3; p[3] = 0; p[4] = 0; } function mul64(o) { var Register_2_ = 0; var Register_3_ = 0; while (Register_3_ < 5) { var Register_4_ = o.p[Register_3_]; r[Register_3_][0] = ((Register_2_ = Register_4_ * p[0])) & MASK; Register_2_ = Register_2_ >> SH; r[Register_3_][1] = ((Register_2_ = Register_2_ + (Register_4_ * p[1]))) & MASK; Register_2_ = Register_2_ >> SH; r[Register_3_][2] = ((Register_2_ = Register_2_ + (Register_4_ * p[2]))) & MASK; Register_2_ = Register_2_ >> SH; r[Register_3_][3] = ((Register_2_ = Register_2_ + (Register_4_ * p[3]))) & MASK; Register_2_ = Register_2_ >> SH; r[Register_3_][4] = ((Register_2_ = Register_2_ + (Register_4_ * p[4]))) & MASK; Register_3_++; } Register_2_ = r[0][0]; p[0] = Register_2_ & MASK; Register_2_ = Register_2_ >> SH; Register_2_ = Register_2_ + (r[0][1] + r[1][0]); p[1] = Register_2_ & MASK; Register_2_ = Register_2_ >> SH; Register_2_ = Register_2_ + ((r[0][2] + r[1][1]) + r[2][0]); p[2] = Register_2_ & MASK; Register_2_ = Register_2_ >> SH; Register_2_ = Register_2_ + (((r[0][3] + r[1][2]) + r[2][1]) + r[3][0]); p[3] = Register_2_ & MASK; Register_2_ = Register_2_ >> SH; Register_2_ = Register_2_ + ((((r[0][4] + r[1][3]) + r[2][2]) + r[3][1]) + r[4][0]); p[4] = Register_2_ & 7; } function mul32(value) { mul64(new com.midasplayer.util.Integer64(value)); } function toString() { return(((((("Integer64[value=0x" + com.midasplayer.util.Numbers.dec2hex(msb)) + ":") + com.midasplayer.util.Numbers.dec2hex(lsb)) + ":(") + p) + ")]"); } function merge(a) { var Register_2_ = 0; while (Register_2_ < 3) { p[Register_2_] = p[Register_2_] + (a & 32767); a = a >>> 15; Register_2_++; } return(a); } function shl() { var Register_5_ = 0; var Register_4_ = 0; var Register_2_ = 0; var Register_3_ = p.length; while (Register_2_ < Register_3_) { Register_5_ = (p[Register_2_] & 16384) >> 14; p[Register_2_] = p[Register_2_] << 1; p[Register_2_] = (p[Register_2_] | Register_4_) & 32767; Register_2_++; Register_4_ = Register_5_; } } function shr() { var Register_4_ = 0; var Register_3_ = 0; var Register_2_ = (p.length - 1); while (Register_2_ >= 0) { Register_4_ = (p[Register_2_] & 1) << 14; p[Register_2_] = p[Register_2_] >> 1; p[Register_2_] = (p[Register_2_] | Register_3_) & 32767; Register_2_--; Register_3_ = Register_4_; } } static var MASK = 32767; static var SH = 15; }
Symbol 1220 MovieClip [__Packages.com.midasplayer.util.Numbers] Frame 0
class com.midasplayer.util.Numbers { function Numbers () { } static function dec2hex(iValue, padding) { var Register_1_ = ""; while (iValue != 0) { Register_1_ = "0123456789abcdef".charAt(iValue & 15) + Register_1_; iValue = iValue >>> 4; } if (padding) { if (Register_1_.length == 0) { Register_1_ = "00"; } if (Register_1_.length < 2) { Register_1_ = "0" + Register_1_; } } else if (Register_1_.length == 0) { Register_1_ = "0"; } return(Register_1_); } static function itoa(value, numZeroPadding) { var Register_2_ = ("" + value); if (numZeroPadding) { var Register_1_ = (numZeroPadding - 1); while (Register_1_ > 0) { if (value < Math.pow(10, Register_1_)) { Register_2_ = "0" + Register_2_; } Register_1_--; } } return(Register_2_); } static function asTime(millis, alwaysHours, alwaysMinutes) { if (alwaysHours) { alwaysMinutes = true; } if (millis < 0) { millis = 0; } millis = Math.floor((millis = millis / 1000)); var Register_3_ = Math.floor(millis / 3600); var Register_4_ = (Math.floor(millis / 60) % 60); var Register_5_ = (millis % 60); var Register_1_ = ""; if (alwaysHours || (Register_3_ > 0)) { Register_1_ = Register_1_ + itoa(Register_3_, 2); } if (alwaysHours || (Register_1_.length > 0)) { Register_1_ = Register_1_ + ":"; } var Register_6_ = Register_1_.length; if ((alwaysMinutes || (Register_4_ > 0)) || (Register_3_ > 0)) { Register_1_ = Register_1_ + itoa(Register_4_, 2); } if (alwaysMinutes || (Register_1_.length != Register_6_)) { Register_1_ = Register_1_ + ":"; } return(Register_1_ + itoa(Register_5_, 2)); } }
Symbol 1221 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.GUI] Frame 0
class com.midasplayer.game.boneyardbonanza.GUI extends MovieClip { var hens_, branch1, branch2, quitbtn, soundbtn, logo, scene_, textFormat1_; function GUI () { super(); hens_ = new com.midasplayer.util.ArrayList(); hens_.insert(branch1.hen0); hens_.insert(branch1.hen1); hens_.insert(branch1.hen2); hens_.insert(branch1.hen3); hens_.insert(branch1.hen4); var Register_3_ = 0; while (Register_3_ < 5) { hens_.get(Register_3_).anim.gotoAndStop(1); Register_3_++; } branch2.timeleft.gotoAndStop(1); quitbtn.gotoAndStop(1); soundbtn.gotoAndStop(1); if (!com.midasplayer.fx.SoundManager.isSoundEnabled()) { soundbtn.gotoAndStop(10); } soundbtn.onRollOver = mx.utils.Delegate.create(this, soundOver); soundbtn.onRollOut = mx.utils.Delegate.create(this, soundOut); soundbtn.onPress = mx.utils.Delegate.create(this, soundPressed); quitbtn.onRollOver = mx.utils.Delegate.create(this, quitOver); quitbtn.onRollOut = mx.utils.Delegate.create(this, quitOut); quitbtn.onPress = mx.utils.Delegate.create(this, quitPressed); branch1._visible = false; branch2._visible = false; quitbtn._visible = false; logo._visible = false; } function init(scene) { scene_ = scene; textFormat1_ = new TextFormat(); textFormat1_.letterSpacing = 3; branch1.txt_numlives.text = com.midasplayer.util.I18n.format("livesleft"); branch2.txt_score.text = com.midasplayer.util.I18n.format("score"); branch2.txt_timeleft.text = com.midasplayer.util.I18n.format("timeleft"); displayScore(); displayTime(); branch2.score.setTextFormat(textFormat1_); branch2.timeleft.time.setTextFormat(textFormat1_); branch1._visible = true; branch2._visible = true; quitbtn._visible = true; logo._visible = true; } function quitOver() { if (scene_.isEndGamePressed()) { quitbtn.gotoAndStop(10); return(undefined); } quitbtn.gotoAndStop(9); } function quitOut() { if (scene_.isEndGamePressed()) { quitbtn.gotoAndStop(15); return(undefined); } quitbtn.gotoAndStop(1); } function quitPressed() { scene_.endGamePressed(); quitbtn.gotoAndStop(15); } function soundOver() { if (com.midasplayer.fx.SoundManager.isSoundEnabled()) { soundbtn.gotoAndStop(9); return(undefined); } soundbtn.gotoAndStop(10); } function soundOut() { if (com.midasplayer.fx.SoundManager.isSoundEnabled()) { soundbtn.gotoAndStop(1); return(undefined); } soundbtn.gotoAndStop(15); } function soundPressed() { if (com.midasplayer.fx.SoundManager.isSoundEnabled()) { com.midasplayer.fx.SoundManager.enableSounds(false); soundbtn.gotoAndStop(10); return(undefined); } com.midasplayer.fx.SoundManager.enableSounds(true); soundbtn.gotoAndStop(1); } function displayScore() { if (branch2.score.text != scene_.getScore()) { branch2.score.text = scene_.getScore(); } } function displayTime() { var Register_3_ = scene_.getTimeLeft(); if (Register_3_ <= 15) { branch2.timeleft.gotoAndStop(2); } var Register_4_ = Math.floor(Register_3_ / 60); var Register_2_ = (Register_3_ % 60); if (Register_2_ <= 9) { Register_2_ = "0" + Register_2_; } if (((Register_4_ + ":") + Register_2_) != branch2.timeleft.time.text) { branch2.timeleft.time.text = (Register_4_ + ":") + Register_2_; branch2.timeleft.time.setTextFormat(textFormat1_); } } function displayNumLives() { var Register_2_ = scene_.getNumLives(); if (branch1.numlives.text != Register_2_) { branch1.numlives.text = Register_2_; } } function removeLife() { var Register_2_ = MovieClip(hens_.removeByIndex(0)); if (Register_2_ != undefined) { var Register_3_ = (new com.midasplayer.game.boneyardbonanza.anim.RemoveHenAnim(Register_2_)); var Register_4_ = com.midasplayer.util.AnimPlayer.addAnim(Register_3_); } } function tick() { } function render(tick, alpha) { displayScore(); displayTime(); displayNumLives(); } }
Symbol 1222 MovieClip [__Packages.com.midasplayer.fx.SoundManager] Frame 0
class com.midasplayer.fx.SoundManager { function SoundManager () { } static function isSoundEnabled() { return(soundEnabled); } static function enableSounds(enabled) { soundEnabled = enabled; if (!enabled) { muteAll(); return(undefined); } restoreMuteAll(); } static function stopAll() { sounds.foreach(function (name, soundEntry) { soundEntry.sound.stop(); soundEntry.playStatus = false; }); } static function muteAll() { sounds.foreach(function (name, soundEntry) { soundEntry.sound.setVolume(0); }); } static function restoreMuteAll() { sounds.foreach(function (name, soundEntry) { soundEntry.sound.setVolume(soundEntry.realVol); }); } static function stop(resource) { var Register_1_ = sounds.get(resource); if (Register_1_ != undefined) { Register_1_.sound.stop(); Register_1_.playStatus = false; } } static function getCalibratedVolume(flashVolume) { flashVolume = Math.min(100, flashVolume); flashVolume = Math.max(0, flashVolume); return(Math.ceil(Math.pow(flashVolume / 100, 1.46) * 100)); } static function setVolume(resource, percent) { var Register_1_ = sounds.get(resource); if (Register_1_ == undefined) { var Register_3_ = new Array(); Register_3_.push(resource); initialize(Register_3_); } Register_1_ = sounds.get(resource); if (Register_1_ != undefined) { var Register_2_ = percent; Register_1_.sound.setVolume(Register_2_); Register_1_.sound.volume = Register_2_; } } static function getVolume(resource) { var Register_1_ = sounds.get(resource); if (Register_1_ != undefined) { return(Register_1_.sound.getVolume()); } return(100); } static function isPlaying(resource) { var Register_1_ = sounds.get(resource); return((Register_1_ != undefined) && (Register_1_.playStatus == true)); } static function initialize(list) { for (var Register_9_ in list) { var resource = list[Register_9_]; var Register_3_ = _root.getNextHighestDepth(); var Register_2_ = new Sound(_root.createEmptyMovieClip("sm_sndhold_" + Register_3_, Register_3_)); Register_2_.attachSound(resource); Register_2_.onSoundComplete = function () { var Register_1_ = com.midasplayer.fx.SoundManager.sounds.get(resource); Register_1_.playStatus = false; }; sounds.put(resource, {realVol:100, sound:Register_2_, playStatus:false}); } } static function play(resource, volume, isLoop, fn, ll, lr, rr, rl) { if (volume == undefined) { volume = getVolume(resource); } if (isLoop == undefined) { isLoop = false; } if (ll == undefined) { ll = 100; lr = 0; rr = 100; rl = 0; } var Register_2_ = sounds.get(resource); if (Register_2_ != undefined) { Register_2_.sound.setVolume((soundEnabled ? (volume) : 0)); Register_2_.realVol = volume; Register_2_.playStatus = true; Register_2_.onPlayedFn = fn; var Register_4_ = new Object(); Register_4_.ll = ll; Register_4_.lr = lr; Register_4_.rr = rr; Register_4_.rl = rl; Register_2_.sound.setTransform(Register_4_); Register_2_.sound.start(0, (isLoop ? 32767 : 1)); return(undefined); } var Register_8_ = _root.getNextHighestDepth(); var Register_3_ = new Sound(_root.createEmptyMovieClip("sm_sndhold_" + Register_8_, Register_8_)); Register_3_.attachSound(resource); Register_3_.onSoundComplete = function () { var Register_1_ = com.midasplayer.fx.SoundManager.sounds.get(resource); Register_1_.playStatus = false; com.midasplayer.fx.SoundManager.onPlayed_(resource); }; Register_3_.setVolume((soundEnabled ? (volume) : 0)); var Register_4_ = new Object(); Register_4_.ll = ll; Register_4_.lr = lr; Register_4_.rr = rr; Register_4_.rl = rl; Register_3_.setTransform(Register_4_); Register_3_.start(0, (isLoop ? 32767 : 1)); sounds.put(resource, {realVol:volume, onPlayedFn:fn, sound:Register_3_, playStatus:true}); } static function onPlayed_(name) { var Register_1_ = sounds.get(name); if ((Register_1_ != undefined) && (Register_1_.onPlayedFn != undefined)) { Register_1_.onPlayedFn(); } } static var sounds = new com.midasplayer.util.Map(); static var soundEnabled = true; }
Symbol 1223 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var Register_2_ = function () { var Register_2_ = arguments.callee.target; var Register_3_ = arguments.callee.func; return(Register_3_.apply(Register_2_, arguments)); }; Register_2_.target = obj; Register_2_.func = func; return(Register_2_); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 1224 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.RemoveHenAnim] Frame 0
class com.midasplayer.game.boneyardbonanza.anim.RemoveHenAnim { var hen_, time_, y, oy, sy, dy, ay; function RemoveHenAnim (hen) { hen_ = hen; time_ = 10; y = hen_._y; oy = y; sy = y; dy = 0; ay = hen_.anim._y; } function tick(tick) { var Register_2_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, 0, time_); var Register_4_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, time_ - 5, 5); hen_.anim.gotoAndStop(Math.floor(Register_2_ * 10) + 1); oy = y; y = sy + (com.midasplayer.util.AnimPlayer.easeInOutQuad(Register_2_, 0, 1, 1) * dy); return(Register_2_ == 1); } function end() { hen_._alpha = 0; hen_.removeMovieClip(); } function render(alpha) { hen_._y = oy + ((y - oy) * alpha); hen_.anim._y = ay + (sy - hen_._y); } }
Symbol 1225 MovieClip [__Packages.com.midasplayer.util.AnimPlayer] Frame 0
class com.midasplayer.util.AnimPlayer { static var clip_; function AnimPlayer () { } static function staticInitializer(Void) { clip_ = _root.createEmptyMovieClip("timer", _root.getNextHighestDepth()); clip_.onEnterFrame = function () { com.midasplayer.util.AnimPlayer.onEnterFrame(); }; return(true); } static function addAnim(a) { id_++; anims_.insert(a); a.animId = id_; return(id_); } static function getNumAnims() { return(anims_.size()); } static function endAnim(id) { var Register_3_ = anims_.size(); var Register_1_ = (Register_3_ - 1); while (Register_1_ >= 0) { var Register_2_ = anims_.get(Register_1_); if (Register_2_.animId == id) { anims_.removeByIndex(Register_1_); return(undefined); } Register_1_--; } } static function tick(tick) { var Register_4_ = anims_.size(); var Register_2_ = (Register_4_ - 1); while (Register_2_ >= 0) { var Register_1_ = anims_.get(Register_2_); if (Register_1_.startTick == undefined) { Register_1_.startTick = tick; } if (Register_1_.lastTick != true) { Register_1_.lastTick = Register_1_.tick(tick - Register_1_.startTick); if (Register_1_.lastTick) { Register_1_.end(); Register_1_.lastRender = true; } } Register_2_--; } } static function render(tick, alpha) { var Register_3_ = anims_.size(); var Register_1_ = (Register_3_ - 1); while (Register_1_ >= 0) { var Register_2_ = anims_.get(Register_1_); Register_2_.render(alpha); if (Register_2_.lastRender) { anims_.removeByIndex(Register_1_); } Register_1_--; } } static function play(props) { animId_++; var Register_3_ = props.playlist; var Register_4_ = props.callback; var Register_5_ = props.callback_scope; var Register_1_ = props.tps; if (Register_1_ == undefined) { Register_1_ = 100; } callbacks_.put(animId_, Register_4_); callbackScopes_.put(animId_, Register_5_); animEntries_.put(animId_, new com.midasplayer.util.AnimEntry(Register_3_, animId_)); timers_.put(animId_, new com.midasplayer.timing.Timer(com.midasplayer.util.AnimEntry(animEntries_.get(animId_)), Register_1_)); return(animId_); } static function end(animId) { delete eval (timers_.get(animId)); timers_.remove(animId); delete eval (animEntries_.get(animId)); animEntries_.remove(animId); var Register_2_ = callbacks_.get(animId); callbacks_.remove(animId); var Register_3_ = callbackScopes_.get(animId); callbackScopes_.remove(animId); Register_2_.call(Register_3_); } static function stop(animId) { delete eval (timers_.get(animId)); timers_.remove(animId); delete eval (animEntries_.get(animId)); animEntries_.remove(animId); var Register_2_ = callbacks_.get(animId); callbacks_.remove(animId); var Register_3_ = callbackScopes_.get(animId); callbackScopes_.remove(animId); } static function setTps(animId, tps) { timers_.get(animId).setTps(tps); } static function tickToPercent(tick, startTick, numTicks) { var Register_1_ = ((tick - startTick) / numTicks); Register_1_ = ((Register_1_ < 0) ? 0 : (Register_1_)); if (Register_1_ <= 1) { return(Register_1_); } Register_1_ = 1; return(Register_1_); } static function delay(props) { return(play({playlist:[{obj:com.midasplayer.util.AnimPlayer, func:delayAnim, params:{millis:props.millis}}], callback:props.callback, callback_scope:props.callback_scope, tps:50})); } static function delayAnim(tick, alpha, params) { if ((tick / 50) >= (params.millis / 1000)) { return(true); } return(false); } static function easeInOutQuad(t, b, c, d) { if (((t = t / (d / 2))) < 1) { return((((c / 2) * t) * t) + b); } return((((-c) / 2) * (((--t) * (t - 2)) - 1)) + b); } static function easeInOutBack(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } if (((t = t / (d / 2))) < 1) { return(((((c / 2) * t) * t) * (((((s = s * 1.525)) + 1) * t) - s)) + b); } return(((c / 2) * (((((t = t - 2)) * t) * (((((s = s * 1.525)) + 1) * t) + s)) + 2)) + b); } static function onEnterFrame() { timers_.foreach(function (key, obj) { com.midasplayer.timing.Timer(obj).advanceTime2(); }); } static var animId_ = 0; static var animEntries_ = new com.midasplayer.util.Map(); static var timers_ = new com.midasplayer.util.Map(); static var callbacks_ = new com.midasplayer.util.Map(); static var callbackScopes_ = new com.midasplayer.util.Map(); static var id_ = 0; static var anims_ = new com.midasplayer.util.ArrayList(); static var staticInitialized = staticInitializer(); }
Symbol 1226 MovieClip [__Packages.com.midasplayer.util.AnimEntry] Frame 0
class com.midasplayer.util.AnimEntry implements com.midasplayer.timing.Timeable { var playList_, animId_; function AnimEntry (playList, animId) { playList_ = playList; animId_ = animId; } function tick(tick) { } function render(tick, alpha) { if (baseTick_ == -1) { baseTick_ = tick; } var Register_2_ = play(playList_, tick - baseTick_, alpha); if (Register_2_) { com.midasplayer.util.AnimPlayer.end(animId_); } } function play(playList, tick, alpha) { var Register_C_ = playList.length; var Register_4_ = true; var Register_3_ = 0; while (Register_3_ < Register_C_) { var Register_2_ = playList[Register_3_]; if (Register_2_ == undefined) { } else if (Register_2_.length == undefined) { var Register_9_ = Register_2_.func; var Register_8_ = Register_2_.obj; var Register_A_ = Register_2_.params; var Register_6_ = Register_9_.call(Register_8_, tick, alpha, Register_A_); if (Register_6_) { playList[Register_3_] = undefined; } else { Register_4_ = false; } } else { Register_6_ = play(Register_2_, tick, alpha); if (Register_6_) { playList[Register_3_] = undefined; baseTick_ = baseTick_ + tick; Register_4_ = false; break; } Register_4_ = false; break; } Register_3_++; } return(Register_4_); } var baseTick_ = -1; }
Symbol 1227 MovieClip [__Packages.com.midasplayer.timing.Timer] Frame 0
class com.midasplayer.timing.Timer { var timeable; function Timer (timeable, gameTicksPerSecond) { millisPerGameTick = 1000 / gameTicksPerSecond; this.gameTicksPerSecond = gameTicksPerSecond; this.timeable = timeable; maxTickTime = 500; } function getMillisPerTick() { return(millisPerGameTick); } function getTicksPerSecond() { return(gameTicksPerSecond); } function setMaxTickTime(millis) { maxTickTime = millis; } function advanceTime2() { var Register_3_ = getTimer(); if (startTime < 0) { startTime = Register_3_; unprocessedTime = millisPerGameTick; } time = Register_3_ - startTime; var Register_5_ = (time - lastTime); lastTime = time; unprocessedTime = unprocessedTime + Register_5_; if (unprocessedTime >= millisPerGameTick) { var Register_2_ = (maxTickTime + Register_3_); do { timeable.tick(tick); tick++; if ((tick % gameTicksPerSecond) == 0) { fps = frames; frames = 0; } unprocessedTime = unprocessedTime - millisPerGameTick; } while ((unprocessedTime >= millisPerGameTick) && (getTimer() < Register_2_)); } var Register_4_ = ((unprocessedTime % millisPerGameTick) / millisPerGameTick); com.midasplayer.timing.IFloat.setAlpha(Register_4_); timeable.render(tick, Register_4_); frames++; } function advanceTime() { time = getTimer(); var Register_3_ = (time - lastTime); lastTime = time; unprocessedTime = unprocessedTime + Register_3_; var Register_2_ = 0; while (unprocessedTime > millisPerGameTick) { unprocessedTime = unprocessedTime - millisPerGameTick; timeable.tick(tick); tick++; Register_2_++; if (Register_2_ >= 10) { unprocessedTime = 0; } } var Register_4_ = (unprocessedTime / millisPerGameTick); timeable.render(tick, Register_4_); } var time = 0; var startTime = -1; var lastTime = 0; var unprocessedTime = 0; var gameTicksPerSecond = 0; var tick = 0; var millisPerGameTick = 0; var maxTickTime = -1; var frames = 0; var fps = 0; }
Symbol 1228 MovieClip [__Packages.com.midasplayer.timing.IFloat] Frame 0
class com.midasplayer.timing.IFloat { static var alpha; var ivalue, lastValue; function IFloat (initial) { ivalue = initial; lastValue = initial; alpha = 0; } function setTo(initial) { ivalue = initial; lastValue = initial; } function set(newValue) { lastValue = ivalue; ivalue = newValue; } function get(lalpha) { return(lastValue + ((ivalue - lastValue) * lalpha)); } static function setAlpha(na) { alpha = na; } function get value() { return(lastValue + ((ivalue - lastValue) * alpha)); } function set value(v) { ivalue = v; lastValue = v; //return(value); } }
Symbol 1229 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.Coffin] Frame 0
class com.midasplayer.game.boneyardbonanza.Coffin extends MovieClip { var over, parts_, isBonus_, scene_, game_, num_, _x, _y, bonusNotFedTime_, bonusNumFeeds_, bonusAnim_; function Coffin () { super(); over._alpha = 0; parts_ = new Array(); isBonus_ = false; } function init(scene, game, num) { scene_ = scene; game_ = game; num_ = num; _x = POS[(num * 2) + 0]; _y = POS[(num * 2) + 1]; } function getNum() { return(num_); } function getScene() { return(scene_); } function getParts() { return(parts_); } function hasPart(part) { return(parts_[part.getPartNum()] != undefined); } function hasPartNum(partNum) { return(parts_[partNum] != undefined); } function isFull() { var Register_2_ = 0; while (Register_2_ < scene_.getNumParts()) { if (parts_[Register_2_] == undefined) { return(false); } Register_2_++; } return(true); } function isSingleColored() { var Register_3_ = -1; var Register_2_ = 0; while (Register_2_ < scene_.getNumParts()) { if (parts_[Register_2_] == undefined) { return(false); } if (Register_3_ == -1) { Register_3_ = parts_[Register_2_].getColor(); } else if (Register_3_ != parts_[Register_2_].getColor()) { return(false); } Register_2_++; } return(true); } function getNumOfColor(color) { var Register_3_ = 0; var Register_2_ = 0; while (Register_2_ < scene_.getNumParts()) { if (parts_[Register_2_] != undefined) { if (parts_[Register_2_].getColor() == color) { Register_3_++; } } Register_2_++; } return(Register_3_); } function getNumOfMaxColor() { var Register_4_ = 0; var Register_2_ = 0; while (Register_2_ < 6) { var Register_3_ = getNumOfColor(Register_2_); Register_4_ = ((Register_3_ > Register_4_) ? (Register_3_) : (Register_4_)); Register_2_++; } return(Register_4_); } function addPart(part) { if ((!isBonus_) && (hasPart(part))) { var Register_4_ = (new com.midasplayer.game.boneyardbonanza.anim.PartToCoffinAnim(part, this, 18, false)); var Register_6_ = com.midasplayer.util.AnimPlayer.addAnim(Register_4_); trace("should not happen!"); return(undefined); } if (isBonus_ && (part.getColor() == parts_[0].getColor())) { com.midasplayer.fx.SoundManager.play("place#" + (random(4) + 1), 25); bonusNotFedTime_ = 0; bonusNumFeeds_++; var Register_4_ = (new com.midasplayer.game.boneyardbonanza.anim.PartToCoffinAnim(part, this, 3, true)); var Register_6_ = com.midasplayer.util.AnimPlayer.addAnim(Register_4_); var Register_3_ = (new com.midasplayer.game.boneyardbonanza.anim.AddedBonusAnim(this, game_.getOverlayLayer(), bonusNumFeeds_)); var Register_5_ = com.midasplayer.util.AnimPlayer.addAnim(Register_3_); return(undefined); } if (isBonus_) { collectBonus(); empty(); parts_[part.getPartNum()] = part; var Register_4_ = (new com.midasplayer.game.boneyardbonanza.anim.PartToCoffinAnim(part, this, 3, true)); var Register_6_ = com.midasplayer.util.AnimPlayer.addAnim(Register_4_); return(undefined); } parts_[part.getPartNum()] = part; var Register_4_ = (new com.midasplayer.game.boneyardbonanza.anim.PartToCoffinAnim(part, this, 3, true)); var Register_6_ = com.midasplayer.util.AnimPlayer.addAnim(Register_4_); scorePlacement(part); if (isFull()) { scene_.skeletonCompleted(); if (isSingleColored() && (!isBonus_)) { isBonus_ = true; scene_.enterBonusMode(); bonusNotFedTime_ = 0; bonusNumFeeds_ = 0; bonusAnim_ = new com.midasplayer.game.boneyardbonanza.anim.CoffinBonusAnim(this, 3, 10); var Register_5_ = com.midasplayer.util.AnimPlayer.addAnim(bonusAnim_); return(undefined); } removeSkeletonNormal(); scoreFinished(); empty(); } } function wrongClick(part) { com.midasplayer.fx.SoundManager.play("VariableNamed_Bone_bonus_bonek2", 40); var Register_3_ = (new com.midasplayer.game.boneyardbonanza.anim.WrongClickAnim(this, game_.getOverlayLayer(), part)); var Register_6_ = com.midasplayer.util.AnimPlayer.addAnim(Register_3_); var Register_2_ = -10; scene_.addScore(Register_2_); var Register_5_ = (_x + 95); var Register_4_ = (_y + 90); new com.midasplayer.game.boneyardbonanza.ScorePop(scene_, com.midasplayer.game.boneyardbonanza.ScorePop.TYPE_NEGATIVE, Register_2_, Register_5_, Register_4_); } function scoreFinished() { com.midasplayer.fx.SoundManager.play("VariableNamed_skeleton_disappeark1", 50); var Register_5_ = (_x + 200); var Register_4_ = (_y + 70); var Register_2_ = 100; var Register_3_ = getNumOfMaxColor(); if (Register_3_ == 4) { Register_2_ = 150; } if (Register_3_ == 5) { Register_2_ = 200; } Register_5_ = _x + 95; Register_4_ = _y + 90; new com.midasplayer.game.boneyardbonanza.ScorePop(scene_, com.midasplayer.game.boneyardbonanza.ScorePop.TYPE_COMPLETE, Register_2_, Register_5_, Register_4_); scene_.addScore(Register_2_); } function scoreFinishedBonus() { scene_.leaveBonusMode(true); var Register_5_ = (_x + 200); var Register_4_ = (_y + 70); var Register_2_ = 400; var Register_6_ = bonusNumFeeds_; var Register_3_ = ((bonusNumFeeds_ * 100) + (((50 * bonusNumFeeds_) * (bonusNumFeeds_ - 1)) / 2)); Register_2_ = Register_2_ + Register_3_; Register_5_ = _x + 95; Register_4_ = _y + 90; new com.midasplayer.game.boneyardbonanza.ScorePop(scene_, com.midasplayer.game.boneyardbonanza.ScorePop.TYPE_BONUS, Register_2_, Register_5_, Register_4_); scene_.addScore(Register_2_); scene_.addBonus(Register_3_); } function scoreFinishedBonusFailed() { scene_.leaveBonusMode(false); var Register_4_ = (_x + 200); var Register_2_ = (_y + 70); var Register_3_ = 400; Register_4_ = _x + 95; Register_2_ = _y + 90; new com.midasplayer.game.boneyardbonanza.ScorePop(scene_, com.midasplayer.game.boneyardbonanza.ScorePop.TYPE_NORMAL, Register_3_, Register_4_, Register_2_); scene_.addScore(Register_3_); } function scorePlacement(part) { com.midasplayer.fx.SoundManager.play("VariableNamed_Bone_negativek2", 50); var Register_6_ = (getPartXPos(part) + (part._width / 2)); var Register_4_ = (getPartYPos(part) + (part._height / 2)); var Register_3_ = getNumOfColor(part.getColor()); var Register_5_ = ((Register_3_ < 6) ? (Register_3_ * 2) : 20); Register_6_ = _x + 95; Register_4_ = _y + 90; new com.midasplayer.game.boneyardbonanza.ScorePop(scene_, com.midasplayer.game.boneyardbonanza.ScorePop.TYPE_NORMAL, Register_5_, Register_6_, Register_4_); scene_.addScore(Register_5_); } function collectBonus() { bonusAnim_.end(); isBonus_ = false; scoreFinishedBonus(); var Register_3_ = (new com.midasplayer.game.boneyardbonanza.anim.RemoveSkeletonAnim(this, 10, 10)); var Register_5_ = com.midasplayer.util.AnimPlayer.addAnim(Register_3_); var Register_2_ = (new com.midasplayer.game.boneyardbonanza.anim.BonusAnim(this, game_.getOverlayLayer())); var Register_4_ = com.midasplayer.util.AnimPlayer.addAnim(Register_2_); } function removeSkeletonNormal() { var Register_2_ = (new com.midasplayer.game.boneyardbonanza.anim.RemoveSkeletonAnim(this, 10, 10)); var Register_3_ = com.midasplayer.util.AnimPlayer.addAnim(Register_2_); } function empty() { var Register_2_ = 0; while (Register_2_ < scene_.getNumParts()) { parts_[Register_2_] = undefined; Register_2_++; } } function getPartXPos(part) { var Register_2_ = PART_POS[(2 * part.getPartNum()) + 0]; Register_2_ = Register_2_ + (26.8 + _x); return(Register_2_); } function getPartYPos(part) { var Register_2_ = PART_POS[(2 * part.getPartNum()) + 1]; Register_2_ = Register_2_ + (21 + _y); return(Register_2_); } function isBonus() { return(isBonus_); } function onRollOver() { over._alpha = 100; } function onDragOver() { over._alpha = 100; } function onRollOut() { over._alpha = 0; } function onDragOut() { over._alpha = 0; } function noMouseOver() { over.removeMovieClip(); } function onPress() { scene_.coffinClicked(num_); } function bonusFailed() { bonusAnim_.end(); isBonus_ = false; scoreFinishedBonusFailed(); var Register_3_ = (new com.midasplayer.game.boneyardbonanza.anim.RemoveSkeletonAnim(this, 10, 10)); var Register_5_ = com.midasplayer.util.AnimPlayer.addAnim(Register_3_); empty(); var Register_2_ = (new com.midasplayer.game.boneyardbonanza.anim.NoBonusAnim(this, game_.getOverlayLayer())); var Register_4_ = com.midasplayer.util.AnimPlayer.addAnim(Register_2_); } function getNotFedTime() { return(bonusNotFedTime_); } function getNumBonusFeeds() { return(bonusNumFeeds_); } function getMaxNotFedTime() { var Register_2_ = scene_.getBonusTime(); Register_2_ = Register_2_ * Math.pow(0.9, bonusNumFeeds_); if (Register_2_ < (com.midasplayer.game.boneyardbonanza.Game.TPS * 2)) { Register_2_ = com.midasplayer.game.boneyardbonanza.Game.TPS * 2; } return(Math.ceil(Register_2_)); } function tick() { if (isBonus_) { bonusNotFedTime_++; if (bonusNotFedTime_ >= getMaxNotFedTime()) { bonusFailed(); } } } static var POS = [76, 105, 494, 105, 76, 340, 494, 340, 284, 379, 284, 28]; static var PART_POS = [0, 33.4, 22.8, 92, 88.5, 33.4, 75.8, 92, 47.1, 0, 43.4, 42]; }
Symbol 1230 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.PartToCoffinAnim] Frame 0
class com.midasplayer.game.boneyardbonanza.anim.PartToCoffinAnim { var part_, coffin_, time_, placeOk_, sx, sy, x, y, ox, oy, dx, dy, bonus_; function PartToCoffinAnim (part, coffin, time, placeOk) { part_ = part; coffin_ = coffin; time_ = time; placeOk_ = placeOk; sx = part_._x; sy = part_._y; x = part_._x; y = part_._y; ox = x; oy = y; dx = coffin_.getPartXPos(part_) - part_._x; dy = coffin_.getPartYPos(part_) - part_._y; bonus_ = coffin_.isBonus(); if (!placeOk_) { dx = 0.7 * dx; dy = 0.7 * dy; } } function tick(tick) { var Register_2_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, 0, time_); Register_2_ = com.midasplayer.util.AnimPlayer.easeInOutQuad(Register_2_, 0, 1, 1); ox = x; oy = y; x = sx + (dx * Register_2_); y = sy + (dy * Register_2_); return(Register_2_ == 1); } function end() { if (!placeOk_) { part_.removeMovieClip(); } if (bonus_) { var Register_2_ = coffin_.getParts(); if (Register_2_[part_.getPartNum()] != part_) { part_.removeMovieClip(); } } ox = x; oy = y; } function render(alpha) { part_._x = ox + ((x - ox) * alpha); part_._y = oy + ((y - oy) * alpha); } }
Symbol 1231 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.AddedBonusAnim] Frame 0
class com.midasplayer.game.boneyardbonanza.anim.AddedBonusAnim { var coffin_, layer_, tick_, clip_; function AddedBonusAnim (coffin, layer, num) { coffin_ = coffin; layer_ = layer; tick_ = 0; clip_ = layer_.attachMovie("bonuscountbig", "bonus", layer_.getNextHighestDepth()); clip_._x = coffin._x + 90; clip_._y = coffin._y + 90; clip_.numbonus.text = "" + num; clip_.numbonus2.text = "" + num; clip_.onPress = mx.utils.Delegate.create(coffin_, coffin_.onPress); } function tick(tick) { var Register_2_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, 0, 6); tick_++; return(Register_2_ == 1); } function end() { clip_.removeMovieClip(); } function render(alpha) { } }
Symbol 1232 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.CoffinBonusAnim] Frame 0
class com.midasplayer.game.boneyardbonanza.anim.CoffinBonusAnim { var coffin_, tick_, ended_, swirl_, skeletonAnim_; function CoffinBonusAnim (coffin) { coffin_ = coffin; tick_ = 0; ended_ = false; swirl_ = coffin_.attachMovie("swirl", "swirl", coffin_.getNextHighestDepth()); swirl_._x = -30; swirl_._y = -28; swirl_.gotoAndStop(1); swirl_.bonuscount.numbonus.text = "0"; swirl_.bonuscount.numbonus2.text = "0"; var Register_3_ = coffin_.getParts(); var Register_2_ = 0; while (Register_2_ < Register_3_.length) { Register_3_[Register_2_]._visible = false; Register_2_++; } skeletonAnim_ = coffin_.attachMovie("skeleton_bonus", "skeleton_bonus", coffin_.getNextHighestDepth()); skeletonAnim_._x = 94; skeletonAnim_._y = 90; skeletonAnim_.gotoAndStop(com.midasplayer.game.boneyardbonanza.SkeletonPart.COLOR_FRAME[Register_3_[0].getColor()]); skeletonAnim_.anim.gotoAndStop(1); } function tick(tick) { tick_++; var Register_3_ = coffin_.getNotFedTime(); var Register_2_ = coffin_.getMaxNotFedTime(); var Register_4_ = ((100 * (Register_2_ - Register_3_)) / Register_2_); skeletonAnim_._xscale = (skeletonAnim_._yscale = Register_4_); return(ended_); } function end() { ended_ = true; swirl_.removeMovieClip(); skeletonAnim_.removeMovieClip(); } function render(alpha) { swirl_.gotoAndStop((tick_ % 28) + 1); swirl_.bonuscount.numbonus.text = "" + coffin_.getNumBonusFeeds(); swirl_.bonuscount.numbonus2.text = "" + coffin_.getNumBonusFeeds(); skeletonAnim_.anim.gotoAndStop((tick_ % 9) + 1); } }
Symbol 1233 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.SkeletonPart] Frame 0
class com.midasplayer.game.boneyardbonanza.SkeletonPart extends MovieClip { var _visible, scene_, part_, color_, gotoAndStop, part; function SkeletonPart () { super(); _visible = false; } function init(scene, part, color) { scene_ = scene; part_ = part; color_ = color; gotoAndStop(PART_FRAME[part_]); this.part.gotoAndStop(COLOR_FRAME[color_]); } function getPartNum() { return(part_); } function getColor() { return(color_); } static var COLOR_FRAME = [2, 3, 5, 6, 1, 4]; static var PART_FRAME = [1, 2, 3, 4, 5, 6]; }
Symbol 1234 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.WrongClickAnim] Frame 0
class com.midasplayer.game.boneyardbonanza.anim.WrongClickAnim { var coffin_, layer_, tick_, clip_; function WrongClickAnim (coffin, layer, part) { coffin_ = coffin; layer_ = layer; tick_ = 0; clip_ = layer.attachMovie("wrongClickAnim", "wrongClickAnim", layer.getNextHighestDepth()); clip_._x = coffin_._x + WRONGPART_POS[part.getPartNum() * 2]; clip_._y = coffin_._y + WRONGPART_POS[(part.getPartNum() * 2) + 1]; clip_.anim.gotoAndStop(1); } function tick(tick) { var Register_2_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, 0, 20); tick_++; return(Register_2_ == 1); } function end() { clip_.removeMovieClip(); } function render(alpha) { clip_.anim.gotoAndStop((tick_ % 9) + 1); } static var WRONGPART_POS = [20, 10, 33, 70, 113, 10, 93, 70, 72, -37, 71, 10]; }
Symbol 1235 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.ScorePop] Frame 0
class com.midasplayer.game.boneyardbonanza.ScorePop { var scene_, type_, clip_; function ScorePop (scene, type, score, x, y) { scene_ = scene; type_ = type; var Register_3_ = scene_.getScorePopLayer(); if (type == TYPE_NORMAL) { var Register_5_ = Register_3_.getNextHighestDepth(); clip_ = Register_3_.attachMovie("scorepop_normal", "scorepop" + Register_5_, Register_5_); clip_._x = x; clip_._y = y; clip_.score.text = score; } if (type == TYPE_NEGATIVE) { var Register_5_ = Register_3_.getNextHighestDepth(); clip_ = Register_3_.attachMovie("scorepop_negative", "scorepop" + Register_5_, Register_5_); clip_._x = x; clip_._y = y; clip_.score.text = score; } if (type == TYPE_COMPLETE) { var Register_5_ = Register_3_.getNextHighestDepth(); clip_ = Register_3_.attachMovie("scorepop_complete", "scorepop" + Register_5_, Register_5_); clip_._x = x; clip_._y = y; clip_.score0.text = score % 10; clip_.score1.text = Math.floor(score / 10) % 10; clip_.score2.text = Math.floor(score / 100) % 10; } if (type == TYPE_BONUS) { var Register_5_ = Register_3_.getNextHighestDepth(); clip_ = Register_3_.attachMovie("scorepop_bonus", "scorepop" + Register_5_, Register_5_); clip_._x = x; clip_._y = y; clip_.score0.text = score % 10; clip_.score1.text = Math.floor(score / 10) % 10; clip_.score2.text = Math.floor(score / 100) % 10; clip_.score3.text = Math.floor(score / 1000) % 10; clip_.score4.text = Math.floor(score / 10000) % 10; if ((Math.floor(score / 10000) % 10) == 0) { clip_.score4.text = ""; if ((Math.floor(score / 1000) % 10) == 0) { clip_.score3.text = ""; } } } var Register_8_ = (new com.midasplayer.game.boneyardbonanza.anim.ScorePopAnim(this)); var Register_9_ = com.midasplayer.util.AnimPlayer.addAnim(Register_8_); } function getType() { return(type_); } function getClip() { return(clip_); } static var TYPE_NORMAL = 1; static var TYPE_COMPLETE = 2; static var TYPE_BONUS = 3; static var TYPE_NEGATIVE = 4; }
Symbol 1236 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.ScorePopAnim] Frame 0
class com.midasplayer.game.boneyardbonanza.anim.ScorePopAnim { var scorePop_, clip_, y, oy, sy, dy, time_; function ScorePopAnim (scorePop) { scorePop_ = scorePop; clip_ = scorePop_.getClip(); y = clip_._y; oy = y; sy = y; dy = -90; time_ = 16; if (scorePop_.getType() == com.midasplayer.game.boneyardbonanza.ScorePop.TYPE_COMPLETE) { dy = -120; time_ = 30; } if (scorePop_.getType() == com.midasplayer.game.boneyardbonanza.ScorePop.TYPE_BONUS) { dy = -120; time_ = 30; } if ((clip_._y + dy) < 20) { dy = 20 - clip_._y; } } function tick(tick) { var Register_2_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, 0, time_); Register_2_ = com.midasplayer.util.AnimPlayer.easeInOutQuad(Register_2_, 0, 1, 1); oy = y; y = sy + (dy * Register_2_); return(Register_2_ == 1); } function end() { clip_.removeMovieClip(); } function render(alpha) { clip_._y = oy + ((y - oy) * alpha); } }
Symbol 1237 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.RemoveSkeletonAnim] Frame 0
class com.midasplayer.game.boneyardbonanza.anim.RemoveSkeletonAnim { var coffin_, startTime_, time_, scene_, parts_; function RemoveSkeletonAnim (coffin, startTime, time) { coffin_ = coffin; startTime_ = startTime; time_ = time; scene_ = coffin_.getScene(); parts_ = new Array(); var Register_3_ = coffin_.getParts(); var Register_2_ = 0; while (Register_2_ < scene_.getNumParts()) { parts_[Register_2_] = Register_3_[Register_2_]; Register_2_++; } } function tick(tick) { var Register_3_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, startTime_, time_); var Register_2_ = 0; while (Register_2_ < scene_.getNumParts()) { parts_[Register_2_]._alpha = (1 - Register_3_) * 100; Register_2_++; } return(Register_3_ == 1); } function end() { var Register_2_ = 0; while (Register_2_ < scene_.getNumParts()) { parts_[Register_2_].removeMovieClip(); Register_2_++; } } function render(alpha) { } }
Symbol 1238 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.BonusAnim] Frame 0
class com.midasplayer.game.boneyardbonanza.anim.BonusAnim { var coffin_, layer_, tick_, clip_; function BonusAnim (coffin, layer) { coffin_ = coffin; layer_ = layer; tick_ = 0; clip_ = layer_.attachMovie("bonus", "bonus", layer_.getNextHighestDepth()); clip_._x = coffin_._x + 5; clip_._y = coffin_._y + 15; clip_.anim.gotoAndStop(1); clip_.anim.spin.gotoAndStop(1); } function tick(tick) { var Register_2_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, 0, 25); tick_++; return(Register_2_ == 1); } function end() { clip_.removeMovieClip(); } function render(alpha) { clip_.anim.gotoAndStop((tick_ % 7) + 1); clip_.anim.spin.gotoAndStop((tick_ % 8) + 1); } }
Symbol 1239 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.NoBonusAnim] Frame 0
class com.midasplayer.game.boneyardbonanza.anim.NoBonusAnim { var coffin_, layer_, tick_, clip_; function NoBonusAnim (coffin, layer) { coffin_ = coffin; layer_ = layer; tick_ = 0; clip_ = layer_.attachMovie("nobonus", "nobonus", layer_.getNextHighestDepth()); clip_._x = coffin_._x - 14; clip_._y = coffin_._y + 15; clip_.anim.gotoAndStop(1); } function tick(tick) { var Register_2_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, 0, 25); tick_++; return(Register_2_ == 1); } function end() { clip_.removeMovieClip(); } function render(alpha) { clip_.anim.gotoAndStop((tick_ % 19) + 1); } }
Symbol 1240 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.SpawnArea] Frame 0
class com.midasplayer.game.boneyardbonanza.SpawnArea { var scene_, layer_, skeletonLayer_, timesUp_, colorRandom_, partRandom_, nextColor_, clip_, part_, time_, maxTime_; function SpawnArea (scene, seed, layer, skeletonLayer) { scene_ = scene; layer_ = layer; skeletonLayer_ = skeletonLayer; timesUp_ = false; colorRandom_ = new com.midasplayer.util.Random(seed); partRandom_ = new com.midasplayer.util.Random(seed); nextColor_ = nextColor(); clip_ = layer_.attachMovie("spawnArea", "spawnArea", layer_.getNextHighestDepth()); clip_._x = POS[0]; clip_._y = POS[1]; clip_.gotoAndStop(1); clip_.timer.gotoAndStop(1); } function getPart() { return(part_); } function isTimesUp() { return(timesUp_); } function removePart() { part_ = undefined; } function isEmpty() { if (part_ == undefined) { return(true); } return(false); } function nextColor() { return(colorRandom_.nextInt(scene_.getNumColors())); } function nextPart() { return(partRandom_.nextInt(scene_.getNumParts())); } function spawn(time) { time_ = 0; maxTime_ = time; var Register_9_ = skeletonLayer_.getNextHighestDepth(); part_ = com.midasplayer.game.boneyardbonanza.SkeletonPart(skeletonLayer_.attachMovie("skeleton_part", "part" + Register_9_, Register_9_)); var Register_6_ = scene_.getCoffins(); var Register_7_ = scene_.getNumCoffins(); var Register_8_ = scene_.getNumParts(); var Register_5_ = new Array(); var Register_4_ = 0; while (Register_4_ < Register_8_) { var Register_2_ = 0; while (Register_2_ < Register_7_) { var Register_3_ = com.midasplayer.game.boneyardbonanza.Coffin(Register_6_.get(Register_2_)); if (!Register_3_.hasPartNum(Register_4_)) { Register_5_.push(Register_4_); } Register_2_++; } Register_4_++; } if (Register_5_.length == 0) { Register_4_ = 0; while (Register_4_ < Register_8_) { Register_5_.push(Register_4_); Register_4_++; } } var Register_B_ = Register_5_[partRandom_.nextInt(Register_5_.length)]; var Register_A_ = nextColor_; part_.init(scene_, Register_B_, Register_A_); part_._x = (POS[0] + (clip_._width / 2)) - (part_._width / 2); part_._y = (POS[1] + (clip_._height / 2)) - (part_._height / 2); timesUp_ = false; nextColor_ = nextColor(); clip_.gotoAndStop(com.midasplayer.game.boneyardbonanza.SkeletonPart.COLOR_FRAME[nextColor_]); var Register_C_ = (new com.midasplayer.game.boneyardbonanza.anim.SpawnAppearAnim(this)); var Register_D_ = com.midasplayer.util.AnimPlayer.addAnim(Register_C_); } function increaseTime() { if (timesUp_) { return(undefined); } time_++; if (time_ >= maxTime_) { time_ = maxTime_; timesUp_ = true; var Register_2_ = (new com.midasplayer.game.boneyardbonanza.anim.SpawnTimesUpAnim(this)); var Register_3_ = com.midasplayer.util.AnimPlayer.addAnim(Register_2_); scene_.removeLife(); } } function displayTime() { var Register_2_ = (time_ / maxTime_); var Register_3_ = (Math.floor(24 * Register_2_) + 1); clip_.gotoAndStop(com.midasplayer.game.boneyardbonanza.SkeletonPart.COLOR_FRAME[nextColor_]); clip_.timer.gotoAndStop(Register_3_); } static var POS = [311, 238]; }
Symbol 1241 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.SpawnAppearAnim] Frame 0
class com.midasplayer.game.boneyardbonanza.anim.SpawnAppearAnim { var spawnArea_, time_, part_; function SpawnAppearAnim (spawnArea) { spawnArea_ = spawnArea; time_ = 5; part_ = spawnArea_.getPart(); part_._alpha = 0; part_._visible = true; } function tick(tick) { var Register_2_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, 0, time_); part_._alpha = Register_2_ * 100; return(Register_2_ == 1); } function end() { part_._alpha = 100; } function render(alpha) { } }
Symbol 1242 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.SpawnTimesUpAnim] Frame 0
class com.midasplayer.game.boneyardbonanza.anim.SpawnTimesUpAnim { var spawnArea_, time_, part_, cloud_; function SpawnTimesUpAnim (spawnArea) { spawnArea_ = spawnArea; time_ = 15; part_ = spawnArea_.getPart(); cloud_ = part_.attachMovie("cloud", "cloud", part_.getNextHighestDepth()); cloud_.gotoAndStop(1); cloud_._x = cloud_._x - 25; cloud_._y = cloud_._y - 5; } function tick(tick) { var Register_3_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, 0, 4); var Register_2_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, 0, time_); cloud_.gotoAndStop(Math.floor(Register_2_ * 19) + 1); part_.part._alpha = 100 - (Register_3_ * 100); return(Register_2_ == 1); } function end() { part_.removeMovieClip(); spawnArea_.removePart(); } function render(alpha) { } }
Symbol 1243 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.IntroAnim] Frame 0
class com.midasplayer.game.boneyardbonanza.anim.IntroAnim { var game_, scene_, layer_, instructions_, clickArea_, sx, ox, x, sy, oy, y, ss, os, s, dx, dy, ds, introDriver_, animEndTick_, pressedTick_, control_; function IntroAnim (game, scene, layer) { game_ = game; scene_ = scene; layer_ = layer; instructions_ = layer_.attachMovie("instructions", "instructions", layer_.getNextHighestDepth()); clickArea_ = layer_.attachMovie("bg", "clickarea", layer_.getNextHighestDepth()); clickArea_._alpha = 0; clickArea_._height = 550; sx = (ox = (x = 134)); sy = (oy = (y = 70)); ss = (os = (s = 87)); dx = 73 - x; dy = 563 - y; ds = 58 - s; instructions_._x = 18.1; instructions_._y = 61.4; instructions_.stop(); introDriver_ = new com.midasplayer.util.AnimDriver(instructions_, 25); introDriver_.playOnce(); clickArea_.onPress = function () { this.pressed = true; }; animEndTick_ = -1; pressedTick_ = -1; _root.introtext1 = com.midasplayer.util.I18n.format("instructions_text1"); _root.introtext2 = com.midasplayer.util.I18n.format("instructions_text2"); _root.introtext3 = com.midasplayer.util.I18n.format("instructions_text3"); _root.introtext4 = com.midasplayer.util.I18n.format("instructions_text4"); _root.introtext5 = com.midasplayer.util.I18n.format("instructions_text5"); _root.introtext6 = com.midasplayer.util.I18n.format("instructions_text6"); _root.introtext7 = com.midasplayer.util.I18n.format("instructions_text7"); _root.introtext8 = com.midasplayer.util.I18n.format("instructions_text8"); _root.introtext9 = com.midasplayer.util.I18n.format("instructions_text9"); _root.introtext10 = com.midasplayer.util.I18n.format("instructions_text10"); _root.introtext11 = com.midasplayer.util.I18n.format("instructions_text11"); com.midasplayer.fx.SoundManager.play("VariableNamed_boneyard_introk2", 50, true); } function tick(tick) { var Register_5_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, 0, com.midasplayer.game.boneyardbonanza.Game.TPS * 36); if (instructions_.introtext10 != undefined) { instructions_.introtext10.autoSize = true; var Register_6_ = instructions_.introtext10._height; instructions_.introtext10._y = -43 + ((79.5 - Register_6_) / 2); } if (instructions_.introtext != undefined) { var Register_3_ = instructions_.introtext.getTextFormat(); var Register_2_ = 39; instructions_.introtext.autoSize = true; while ((instructions_.introtext._height > 90) && (Register_2_ > 10)) { Register_3_.size = Register_2_; instructions_.introtext.setTextFormat(Register_3_); Register_2_--; } } instructions_.starts_txt.text = com.midasplayer.util.I18n.format("instructions_starts_in", "" + (36 - Math.floor(Register_5_ * 36))); if (animEndTick_ > 0) { control_.removeMovieClip(); return(true); } if (pressedTick_ > 0) { Register_5_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, pressedTick_, 10); instructions_._alpha = 100 - (Register_5_ * 100); if (Register_5_ == 1) { animEndTick_ = tick; } return(false); } if (clickArea_.pressed) { pressedTick_ = tick; } if (!introDriver_.isRunning()) { animEndTick_ = tick; } return(false); } function end() { ox = x; oy = y; os = s; render(1); clickArea_.removeMovieClip(); instructions_.removeMovieClip(); game_.introEnd(); com.midasplayer.fx.SoundManager.stop("VariableNamed_boneyard_introk2"); } function render(alpha) { control_.txt_coffins.text = scene_.getNumCoffins(); control_.txt_colors.text = scene_.getNumColors(); control_.txt_spawn.text = "" + Math.round(scene_.getSpawnTime() / com.midasplayer.game.boneyardbonanza.Game.TPS); control_.txt_bonus.text = "" + Math.round(scene_.getBonusTime() / com.midasplayer.game.boneyardbonanza.Game.TPS); } }
Symbol 1244 MovieClip [__Packages.com.midasplayer.util.AnimDriver] Frame 0
class com.midasplayer.util.AnimDriver { var m_clip, m_isFrozen, m_ticks, m_direction, m_frameRate, m_frameTime, m_frameCounts, m_toFrames, m_clips, m_stopped, m_once, m_lastTime, m_numTimes, m_fromFrame, m_toFrame; function AnimDriver (clip, frameRate) { m_clip = clip; m_isFrozen = false; m_ticks = 0; m_direction = 1; m_frameRate = frameRate; m_frameTime = (1 / m_frameRate) * 1000; m_frameCounts = {}; m_toFrames = {}; m_clips = new Array(); find(m_clip); m_stopped = true; m_once = false; m_lastTime = getTimer(); } function drive() { if (m_stopped) { m_clip.onEnterFrame = undefined; return(undefined); } for (var Register_9_ in m_clip) { var Register_2_ = m_clip[Register_9_]; if ((Register_2_._totalframes > 0) && (!Register_2_._isDriving)) { Register_2_._isDriving = true; Register_2_.stop(); m_clips.push(Register_2_); m_frameCounts[Register_2_._name] = 0; m_toFrames[Register_2_._name] = Register_2_._totalFrames; } } var Register_A_ = getTimer(); var Register_B_ = (Register_A_ - m_lastTime); m_lastTime = Register_A_; m_ticks = m_ticks + (Register_B_ / m_frameTime); var Register_7_ = int(m_ticks); if (Register_7_ > 0) { if (m_direction > 0) { m_ticks = m_ticks - (m_direction * Register_7_); } else if (m_direction < 0) { m_ticks = m_ticks + (m_direction * Register_7_); } var Register_6_ = 0; var Register_8_ = 0; for (var Register_9_ in m_clips) { var Register_3_ = m_clips[Register_9_]; if (com.midasplayer.util.AnimDriver(Register_3_) != null) { var Register_5_ = com.midasplayer.util.AnimDriver(Register_3_); if (Register_5_.frozen == true) { continue; } } m_frameCounts[Register_3_._name] = m_frameCounts[Register_3_._name] + (m_direction * Register_7_); if (m_once) { if ((m_direction > 0) && (m_frameCounts[Register_3_._name] >= m_toFrames[Register_3_._name])) { m_frameCounts[Register_3_._name] = m_toFrames[Register_3_._name] - 1; Register_3_.frozen = true; Register_6_++; if (Register_3_ != m_clip) { m_frameCounts[Register_3_._name] = 0; Register_3_.gotoAndStop(m_frameCounts[Register_3_._name] + 1); Register_3_.frozen = false; } } if ((m_direction < 0) && (m_frameCounts[Register_3_._name] <= 0)) { m_frameCounts[Register_3_._name] = 0; Register_3_.frozen = true; Register_6_++; } } var Register_4_ = ((m_frameCounts[Register_3_._name] % m_toFrames[Register_3_._name]) + 1); Register_3_.gotoAndStop(Register_4_); Register_8_++; } if (Register_6_ == Register_8_) { m_numTimes--; if (m_numTimes == 0) { m_stopped = true; return(undefined); } for (var Register_9_ in m_clips) { var Register_3_ = m_clips[Register_9_]; m_frameCounts[Register_3_._name] = m_fromFrame; Register_3_.gotoAndStop(m_frameCounts[Register_3_._name] + 1); Register_3_.frozen = false; } } } } function get frozen() { return(m_isFrozen); } function set frozen(b) { m_isFrozen = b; //return(frozen); } function forceCompleted() { m_clip.onEnterFrame = undefined; var Register_7_ = 0; var Register_6_ = 0; for (var Register_5_ in m_clips) { var Register_2_ = m_clips[Register_5_]; if (com.midasplayer.util.AnimDriver(Register_2_) != null) { var Register_4_ = com.midasplayer.util.AnimDriver(Register_2_); if (Register_4_.frozen == true) { continue; } } m_frameCounts[Register_2_._name] = m_frameCounts[Register_2_._name] + (m_direction * 10000); if (m_once) { if ((m_direction > 0) && (m_frameCounts[Register_2_._name] >= m_toFrames[Register_2_._name])) { m_frameCounts[Register_2_._name] = m_toFrames[Register_2_._name] - 1; Register_2_.frozen = true; } if ((m_direction < 0) && (m_frameCounts[Register_2_._name] <= 0)) { m_frameCounts[Register_2_._name] = 0; Register_2_.frozen = true; } var Register_3_ = ((m_frameCounts[Register_2_._name] % m_toFrames[Register_2_._name]) + 1); Register_2_.gotoAndStop(Register_3_); } } } function isRunning() { return(m_clip.onEnterFrame != undefined); } function playOnce(dir, fromFrame, toFrame, numTimes) { m_fromFrame = fromFrame; if (fromFrame == undefined) { fromFrame = 1; } if (dir == undefined) { m_direction = 1; } else { m_direction = dir; } if (numTimes == undefined) { m_numTimes = 1; } else { m_numTimes = numTimes; } m_toFrame = toFrame; m_isFrozen = false; m_ticks = 0; m_stopped = false; m_once = true; m_lastTime = getTimer(); for (var Register_5_ in m_clips) { var Register_2_ = m_clips[Register_5_]; if (com.midasplayer.util.AnimDriver(Register_2_) != null) { var Register_3_ = com.midasplayer.util.AnimDriver(Register_2_); if (Register_3_.frozen == true) { continue; } } m_frameCounts[Register_2_._name] = fromFrame - 1; if (m_toFrame == undefined) { m_toFrames[Register_2_._name] = Register_2_._totalFrames; } else { m_toFrames[Register_2_._name] = m_toFrame; } Register_2_.gotoAndStop(fromFrame); } m_clip.onEnterFrame = mx.utils.Delegate.create(this, drive); } function playStart(startFrom) { if (startFrom == undefined) { startFrom = 0; } m_ticks = 0; m_stopped = false; m_lastTime = getTimer(); for (var Register_5_ in m_clips) { var Register_2_ = m_clips[Register_5_]; if (com.midasplayer.util.AnimDriver(Register_2_) != null) { var Register_3_ = com.midasplayer.util.AnimDriver(Register_2_); if (Register_3_.frozen == true) { continue; } } m_frameCounts[Register_2_._name] = startFrom; Register_2_.gotoAndStop(1); } m_clip.onEnterFrame = mx.utils.Delegate.create(this, drive); } function playStop() { m_stopped = true; m_clip.onEnterFrame = undefined; } function find(clip) { if (clip._totalframes > 1) { if (!clip._isDriving) { clip._isDriving = true; clip.stop(); m_clips.push(clip); m_frameCounts[clip._name] = 0; m_toFrames[clip._name] = clip._totalFrames; } } for (var Register_5_ in clip) { var Register_3_ = clip[Register_5_]; var Register_4_ = find(Register_3_); } } }
Symbol 1245 MovieClip [__Packages.com.midasplayer.util.TimeVerifier] Frame 0
class com.midasplayer.util.TimeVerifier { static var startClientTime, startGetTimer; function TimeVerifier () { } static function checkTime() { var Register_2_ = _root.clientTime; if (Register_2_ == undefined) { Register_2_ = 0; } var Register_4_ = getTimer(); if (!hasStarted) { startClientTime = Register_2_; startGetTimer = Register_4_; hasStarted = true; } var Register_3_ = (Math.abs(Register_2_ - startClientTime) - (Register_4_ - startGetTimer)); _root.debugtxt.txt.text = (("" + _root.clientTime) + " : ") + Register_3_; if (_root.clientTime != undefined) { if (Register_3_ > 8000) { if (!hasWarned) { hasWarned = true; } } } } static var hasStarted = false; static var hasWarned = false; }
Symbol 1246 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.GameOverHappyAnim] Frame 0
class com.midasplayer.game.boneyardbonanza.anim.GameOverHappyAnim { var game_, layer_, scene_, clip_, clickArea_; function GameOverHappyAnim (game, scene, layer) { game_ = game; layer_ = layer; scene_ = scene; clip_ = layer_.attachMovie("gameover_happy", "gameover", layer_.getNextHighestDepth()); clip_.num_skeletons.text = scene_.getNumSkeletonsCompleted(); clip_.score.text = scene_.getScore(); clip_.header_txt.text = com.midasplayer.util.I18n.format("gameover_happy_header"); clip_.total_score_txt.text = com.midasplayer.util.I18n.format("gameover_total_score"); clip_.time_to_exit_txt.text = com.midasplayer.util.I18n.format("gameover_time_to_exit", "10"); clip_.open_game_over_txt.text = ""; clickArea_ = layer_.attachMovie("bg", "clickarea", layer_.getNextHighestDepth()); clickArea_._alpha = 0; } function tick(tick) { var Register_5_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, 0, (com.midasplayer.game.boneyardbonanza.Game.TPS * 2) - 10); var Register_2_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, 0, com.midasplayer.game.boneyardbonanza.Game.TPS * 15); if (tick > 30) { clickArea_.onPress = function () { this.clicked = true; }; } clip_.gotoAndStop(Math.floor(Register_5_ * 34) + 1); if (clickArea_.clicked) { var Register_2_ = 1; } var Register_4_ = (15 - Math.floor(Register_2_ * 15)); clip_.num_skeletons.text = scene_.getNumSkeletonsCompleted(); clip_.score.text = scene_.getScore(); clip_.bonus.text = scene_.getBonus(); clip_.header_txt.text = com.midasplayer.util.I18n.format("gameover_happy_header"); clip_.total_score_txt.text = com.midasplayer.util.I18n.format("gameover_total_score"); clip_.time_to_exit_txt.text = com.midasplayer.util.I18n.format("gameover_time_to_exit", "" + Register_4_); clip_.open_game_over_txt.text = ""; if (com.midasplayer.util.GameBase.gameData.get("mode") == "short") { clip_.open_game_over_txt.text = com.midasplayer.util.I18n.format("open_game_over"); } return(Register_2_ == 1); } function end() { game_.quitGame(); } function render(alpha) { } }
Symbol 1247 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.GameOverSadAnim] Frame 0
class com.midasplayer.game.boneyardbonanza.anim.GameOverSadAnim { var game_, layer_, scene_, clip_, clickArea_; function GameOverSadAnim (game, scene, layer) { game_ = game; layer_ = layer; scene_ = scene; clip_ = layer_.attachMovie("gameover_sad", "gameover", layer_.getNextHighestDepth()); clip_.gotoAndStop(1); clip_.open_game_over_txt.text = ""; clickArea_ = layer_.attachMovie("bg", "clickarea", layer_.getNextHighestDepth()); clickArea_._alpha = 0; clickArea_.onPress = function () { this.clicked = true; }; } function tick(tick) { var Register_5_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, 0, (com.midasplayer.game.boneyardbonanza.Game.TPS * 2) - 10); var Register_2_ = com.midasplayer.util.AnimPlayer.tickToPercent(tick, 0, com.midasplayer.game.boneyardbonanza.Game.TPS * 15); if (tick > 30) { clickArea_.onPress = function () { this.clicked = true; }; } clip_.gotoAndStop(Math.floor(Register_5_ * 34) + 1); if (clickArea_.clicked) { var Register_2_ = 1; } var Register_4_ = (15 - Math.floor(Register_2_ * 15)); clip_.num_skeletons.text = scene_.getNumSkeletonsCompleted(); clip_.score.text = scene_.getScore(); clip_.bonus.text = scene_.getBonus(); clip_.header_txt.text = com.midasplayer.util.I18n.format("gameover_sad_header"); clip_.total_score_txt.text = com.midasplayer.util.I18n.format("gameover_total_score"); clip_.time_to_exit_txt.text = com.midasplayer.util.I18n.format("gameover_time_to_exit", "" + Register_4_); clip_.open_game_over_txt.text = ""; if (com.midasplayer.util.GameBase.gameData.get("mode") == "short") { clip_.open_game_over_txt.text = com.midasplayer.util.I18n.format("open_game_over"); } return(Register_2_ == 1); } function end() { game_.quitGame(); } function render(alpha) { } }
Symbol 1248 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.Replayer] Frame 0
class com.midasplayer.game.boneyardbonanza.Replayer implements com.midasplayer.timing.Timeable { var game_, clip_, entries_, xml, interval_, nextTick_, timer_, data_, dataIndex_, scene_; function Replayer (game) { game_ = game; clip_ = _root.createEmptyMovieClip("replay", _root.getNextHighestDepth()); entries_ = new Array(); xml = new XML(); xml.ignoreWhite = true; xml.onLoad = mx.utils.Delegate.create(this, xmlLoaded); xml.load("xml/playdata.xml"); } function xmlLoaded(success) { if (success) { parse(); doReplay(); } } function parse() { trace("prase"); var Register_3_ = xml.firstChild.firstChild.firstChild.childNodes; trace("R3: " + Register_3_); var Register_2_ = 0; while (Register_2_ < Register_3_.length) { var Register_4_ = new String(Register_3_[Register_2_].nodeName); if (Register_4_ == "entry") { parseEntry(Register_3_[Register_2_]); } trace(Register_2_); Register_2_++; } } function parseEntry(xml) { var Register_2_ = String(xml.firstChild); Register_2_ = Register_2_.substring(0, Register_2_.indexOf("=")); var Register_5_ = Register_2_.split(","); var Register_3_ = Register_5_[1].split(" "); entries_.push({code:Register_5_[0], data:Register_3_}); } function doReplay() { clearInterval(interval_); var Register_2_ = entriesIndex_; trace("doReplay" + Register_2_); if (Register_2_ >= entries_.length) { nextTick_ = -1; timer_ = new com.midasplayer.timing.Timer(this, 25); clip_.timer = timer_; clip_.onEnterFrame = function () { this.timer.advanceTime2(); }; return(undefined); } if (entries_[Register_2_].code == "19") { var Register_5_ = entries_[Register_2_].data[1]; com.midasplayer.util.GameBase.gameData.put("seed", Register_5_); data_ = new Array(); dataIndex_ = 0; game_.start(); scene_ = game_.getScene(); entriesIndex_++; doReplay(); return(undefined); } if (entries_[Register_2_].code == "21") { var Register_3_ = entries_[Register_2_].data[0]; var Register_4_ = entries_[Register_2_].data[1]; data_.push(Register_3_); data_.push(0); data_.push(Register_4_); entriesIndex_++; doReplay(); return(undefined); } if (entries_[Register_2_].code == "33") { var Register_3_ = entries_[Register_2_].data[0]; data_.push(Register_3_); data_.push(1); entriesIndex_++; doReplay(); return(undefined); } if (entries_[Register_2_].code == "17") { var Register_3_ = entries_[Register_2_].data[0]; data_.push(Register_3_); data_.push(1); entriesIndex_++; doReplay(); return(undefined); } } function tick(tick) { if (nextTick_ == -2) { return(undefined); } if (nextTick_ == -1) { if (data_.length > 0) { nextTick_ = data_.shift(); } else { clip_.onEnterFrame = undefined; delete timer_; nextTick_ = -2; return(undefined); } } while (nextTick_ == tick) { var Register_2_ = data_.shift(); if (Register_2_ == 0) { var Register_3_ = data_.shift(); scene_.coffinClicked(Register_3_); } Register_2_ != 1; if (data_.length > 0) { nextTick_ = data_.shift(); } else { nextTick_ = -1; } } game_.tick(tick); } function render(tick, alpha) { game_.render(tick, alpha); } var entriesIndex_ = 0; }
Symbol 1249 MovieClip [__Packages.com.midasplayer.util.Base64Decoder] Frame 0
class com.midasplayer.util.Base64Decoder { var res, p; function Base64Decoder (r) { res = r; p = 0; } function next() { var Register_2_ = BASE_64_CHARS.indexOf(res.charAt(p++)); Register_2_ = Register_2_ + (BASE_64_CHARS.indexOf(res.charAt(p++)) * 64); return(Register_2_); } function nextShort() { return(BASE_64_CHARS.indexOf(res.charAt(p++))); } function hasMore() { return(p < res.length); } static var BASE_64_CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz#!"; }

Library Items

Symbol 1 Sound [VariableNamed_placek3]
Symbol 2 Sound [VariableNamed_placek4]
Symbol 3 Sound [VariableNamed_loose_lifek2]
Symbol 4 Sound [VariableNamed_maraccas_loopk1]
Symbol 5 Sound [VariableNamed_no_more_lifek1]
Symbol 6 Sound [VariableNamed_skeleton_disappeark1]
Symbol 7 Sound [VariableNamed_time_warningk2]
Symbol 8 Sound [VariableNamed_arribak2]
Symbol 9 Sound [VariableNamed_ayayayk2]
Symbol 10 Sound [VariableNamed_ayayayk3]
Symbol 11 Sound [VariableNamed_Bone_bonus_bonek2]
Symbol 12 Sound [VariableNamed_Bone_negativek2]
Symbol 13 Sound [VariableNamed_boneyard_bonusloopk3]
Symbol 14 Sound [VariableNamed_boneyard_bonusloop_raise1k2]
Symbol 15 Sound [VariableNamed_boneyard_bonusloop_raise2k2]
Symbol 16 Sound [VariableNamed_boneyard_introk2]
Symbol 17 Sound [VariableNamed_boneyard_loopk2]
Symbol 18 Sound [VariableNamed_boneyard_outrok2]
Symbol 19 Sound [VariableNamed_bonus_cuek2]
Symbol 20 Sound [VariableNamed_placek1]
Symbol 21 Sound [VariableNamed_placek2]
Symbol 22 MovieClip [zzzzzzzz]
Symbol 23 FontUsed by:24 27 28 100 101 103 104 105 106 107 108 109 110 113 114 115 116 117 118 119 120 134 135 136 137 138 140 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 161 162 163 164 165 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 364 366 368 369 370 371 372 374 375 376 381 382 383 508 509 510 823 849 854 855 856 857 859 1076 1078 1101 1111 1112 1115 1126 1138 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1161 1162 1163 1164 1165 1166 1167 1168 1169 1172 1173 1174 1175 1176 1201 1202 1206
Symbol 24 EditableTextUses:23Used by:25
Symbol 25 MovieClip [debugtxt]Uses:24
Symbol 26 GraphicUsed by:98
Symbol 27 EditableTextUses:23Used by:98
Symbol 28 EditableTextUses:23Used by:98
Symbol 29 GraphicUsed by:98
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:98
Symbol 32 GraphicUsed by:98
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:98
Symbol 36 BitmapUsed by:40
Symbol 37 BitmapUsed by:40
Symbol 38 BitmapUsed by:40
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:36 37 38 39Used by:98
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClipUses:42Used by:98
Symbol 44 BitmapUsed by:47
Symbol 45 BitmapUsed by:47
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:44 45 46Used by:98
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:59
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:59
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:59
Symbol 54 BitmapUsed by:58
Symbol 55 BitmapUsed by:58
Symbol 56 BitmapUsed by:58
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:54 55 56 57Used by:59
Symbol 59 MovieClipUses:49 51 53 58Used by:98
Symbol 60 BitmapUsed by:69
Symbol 61 BitmapUsed by:69
Symbol 62 BitmapUsed by:69
Symbol 63 BitmapUsed by:69
Symbol 64 BitmapUsed by:69
Symbol 65 BitmapUsed by:69
Symbol 66 BitmapUsed by:69
Symbol 67 BitmapUsed by:69
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:60 61 62 63 64 65 66 67 68Used by:98
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClipUses:71Used by:98
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClipUses:74Used by:98
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClipUses:77Used by:98
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81
Symbol 81 MovieClipUses:80Used by:98
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:84
Symbol 84 MovieClipUses:83Used by:98
Symbol 85 BitmapUsed by:89
Symbol 86 BitmapUsed by:89
Symbol 87 BitmapUsed by:89
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:85 86 87 88Used by:98
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClipUses:91Used by:98
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:98
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 MovieClipUses:26 27 28 29 31 32 35 40 43 47 59 69 72 75 78 81 84 89 92 94 97Used by:99
Symbol 99 MovieClip [gameover_life]Uses:98
Symbol 100 EditableTextUses:23Used by:102
Symbol 101 EditableTextUses:23Used by:102
Symbol 102 MovieClip [bonuscountbig]Uses:100 101
Symbol 103 EditableTextUses:23Used by:121
Symbol 104 EditableTextUses:23Used by:121
Symbol 105 EditableTextUses:23Used by:121
Symbol 106 EditableTextUses:23Used by:121
Symbol 107 EditableTextUses:23Used by:121
Symbol 108 EditableTextUses:23Used by:121
Symbol 109 EditableTextUses:23Used by:121
Symbol 110 EditableTextUses:23Used by:121
Symbol 111 GraphicUsed by:112 397 399 401 403 405 407 409 411 414 416 418 420 422 424 426 428 436 440 453 457 528 532 536 540 559 561 563 565 567 569 571 573 580 584 588 597 601 605
Symbol 112 MovieClipUses:111Used by:121
Symbol 113 EditableTextUses:23Used by:121
Symbol 114 EditableTextUses:23Used by:121
Symbol 115 EditableTextUses:23Used by:121
Symbol 116 EditableTextUses:23Used by:121
Symbol 117 EditableTextUses:23Used by:121
Symbol 118 EditableTextUses:23Used by:121
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Symbol 1233 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.SkeletonPart]
Symbol 1234 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.WrongClickAnim]
Symbol 1235 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.ScorePop]
Symbol 1236 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.ScorePopAnim]
Symbol 1237 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.RemoveSkeletonAnim]
Symbol 1238 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.BonusAnim]
Symbol 1239 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.NoBonusAnim]
Symbol 1240 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.SpawnArea]
Symbol 1241 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.SpawnAppearAnim]
Symbol 1242 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.SpawnTimesUpAnim]
Symbol 1243 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.IntroAnim]
Symbol 1244 MovieClip [__Packages.com.midasplayer.util.AnimDriver]
Symbol 1245 MovieClip [__Packages.com.midasplayer.util.TimeVerifier]
Symbol 1246 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.GameOverHappyAnim]
Symbol 1247 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.anim.GameOverSadAnim]
Symbol 1248 MovieClip [__Packages.com.midasplayer.game.boneyardbonanza.Replayer]
Symbol 1249 MovieClip [__Packages.com.midasplayer.util.Base64Decoder]

Instance Names

"txt"Symbol 25 MovieClip [debugtxt] Frame 1Symbol 24 EditableText
"txt2"Symbol 98 MovieClip Frame 1Symbol 27 EditableText
"txt"Symbol 98 MovieClip Frame 1Symbol 28 EditableText
"clip"Symbol 99 MovieClip [gameover_life] Frame 1Symbol 98 MovieClip
"numbonus2"Symbol 102 MovieClip [bonuscountbig] Frame 1Symbol 100 EditableText
"numbonus"Symbol 102 MovieClip [bonuscountbig] Frame 1Symbol 101 EditableText
"txt_score"Symbol 121 MovieClip [control] Frame 1Symbol 103 EditableText
"txt_score"Symbol 121 MovieClip [control] Frame 1Symbol 104 EditableText
"txt_coffins"Symbol 121 MovieClip [control] Frame 1Symbol 105 EditableText
"txt_colors"Symbol 121 MovieClip [control] Frame 1Symbol 106 EditableText
"txt_coffins"Symbol 121 MovieClip [control] Frame 1Symbol 107 EditableText
"txt_coffins"Symbol 121 MovieClip [control] Frame 1Symbol 108 EditableText
"txt_coffins"Symbol 121 MovieClip [control] Frame 1Symbol 109 EditableText
"txt_coffins"Symbol 121 MovieClip [control] Frame 1Symbol 110 EditableText
"coffin_add"Symbol 121 MovieClip [control] Frame 1Symbol 112 MovieClip
"coffin_sub"Symbol 121 MovieClip [control] Frame 1Symbol 112 MovieClip
"color_add"Symbol 121 MovieClip [control] Frame 1Symbol 112 MovieClip
"color_sub"Symbol 121 MovieClip [control] Frame 1Symbol 112 MovieClip
"txt_score"Symbol 121 MovieClip [control] Frame 1Symbol 113 EditableText
"txt_bonus"Symbol 121 MovieClip [control] Frame 1Symbol 114 EditableText
"txt_coffins"Symbol 121 MovieClip [control] Frame 1Symbol 115 EditableText
"txt_coffins"Symbol 121 MovieClip [control] Frame 1Symbol 116 EditableText
"bonus_add"Symbol 121 MovieClip [control] Frame 1Symbol 112 MovieClip
"bonus_sub"Symbol 121 MovieClip [control] Frame 1Symbol 112 MovieClip
"txt_score"Symbol 121 MovieClip [control] Frame 1Symbol 117 EditableText
"txt_spawn"Symbol 121 MovieClip [control] Frame 1Symbol 118 EditableText
"txt_coffins"Symbol 121 MovieClip [control] Frame 1Symbol 119 EditableText
"txt_coffins"Symbol 121 MovieClip [control] Frame 1Symbol 120 EditableText
"spawn_add"Symbol 121 MovieClip [control] Frame 1Symbol 112 MovieClip
"spawn_sub"Symbol 121 MovieClip [control] Frame 1Symbol 112 MovieClip
"score"Symbol 166 MovieClip [gameover_happy] Frame 1Symbol 134 EditableText
"total_score_txt"Symbol 166 MovieClip [gameover_happy] Frame 1Symbol 135 EditableText
"time_to_exit_txt"Symbol 166 MovieClip [gameover_happy] Frame 1Symbol 137 EditableText
"num_skeletons"Symbol 166 MovieClip [gameover_happy] Frame 1Symbol 140 EditableText
"header_txt"Symbol 166 MovieClip [gameover_happy] Frame 1Symbol 143 EditableText
"bonus"Symbol 166 MovieClip [gameover_happy] Frame 1Symbol 144 EditableText
"bonus_txt"Symbol 166 MovieClip [gameover_happy] Frame 1Symbol 145 EditableText
"score"Symbol 166 MovieClip [gameover_happy] Frame 35Symbol 146 EditableText
"total_score_txt"Symbol 166 MovieClip [gameover_happy] Frame 35Symbol 147 EditableText
"time_to_exit_txt"Symbol 166 MovieClip [gameover_happy] Frame 35Symbol 148 EditableText
"num_skeletons"Symbol 166 MovieClip [gameover_happy] Frame 35Symbol 149 EditableText
"header_txt"Symbol 166 MovieClip [gameover_happy] Frame 35Symbol 150 EditableText
"bonus"Symbol 166 MovieClip [gameover_happy] Frame 35Symbol 151 EditableText
"bonus_txt"Symbol 166 MovieClip [gameover_happy] Frame 35Symbol 152 EditableText
"score"Symbol 166 MovieClip [gameover_happy] Frame 36Symbol 153 EditableText
"total_score_txt"Symbol 166 MovieClip [gameover_happy] Frame 36Symbol 154 EditableText
"time_to_exit_txt"Symbol 166 MovieClip [gameover_happy] Frame 36Symbol 155 EditableText
"num_skeletons"Symbol 166 MovieClip [gameover_happy] Frame 36Symbol 156 EditableText
"header_txt"Symbol 166 MovieClip [gameover_happy] Frame 36Symbol 157 EditableText
"bonus"Symbol 166 MovieClip [gameover_happy] Frame 36Symbol 158 EditableText
"bonus_txt"Symbol 166 MovieClip [gameover_happy] Frame 36Symbol 159 EditableText
"score"Symbol 166 MovieClip [gameover_happy] Frame 50Symbol 161 EditableText
"total_score_txt"Symbol 166 MovieClip [gameover_happy] Frame 50Symbol 162 EditableText
"time_to_exit_txt"Symbol 166 MovieClip [gameover_happy] Frame 50Symbol 163 EditableText
"num_skeletons"Symbol 166 MovieClip [gameover_happy] Frame 50Symbol 164 EditableText
"header_txt"Symbol 166 MovieClip [gameover_happy] Frame 50Symbol 165 EditableText
"score"Symbol 193 MovieClip [gameover_sad] Frame 1Symbol 172 EditableText
"total_score_txt"Symbol 193 MovieClip [gameover_sad] Frame 1Symbol 173 EditableText
"time_to_exit_txt"Symbol 193 MovieClip [gameover_sad] Frame 1Symbol 174 EditableText
"num_skeletons"Symbol 193 MovieClip [gameover_sad] Frame 1Symbol 175 EditableText
"header_txt"Symbol 193 MovieClip [gameover_sad] Frame 1Symbol 176 EditableText
"open_game_over_txt"Symbol 193 MovieClip [gameover_sad] Frame 1Symbol 177 EditableText
"bonus"Symbol 193 MovieClip [gameover_sad] Frame 1Symbol 178 EditableText
"bonus_txt"Symbol 193 MovieClip [gameover_sad] Frame 1Symbol 179 EditableText
"score"Symbol 193 MovieClip [gameover_sad] Frame 35Symbol 180 EditableText
"total_score_txt"Symbol 193 MovieClip [gameover_sad] Frame 35Symbol 181 EditableText
"time_to_exit_txt"Symbol 193 MovieClip [gameover_sad] Frame 35Symbol 182 EditableText
"num_skeletons"Symbol 193 MovieClip [gameover_sad] Frame 35Symbol 183 EditableText
"header_txt"Symbol 193 MovieClip [gameover_sad] Frame 35Symbol 184 EditableText
"open_game_over_txt"Symbol 193 MovieClip [gameover_sad] Frame 35Symbol 185 EditableText
"bonus"Symbol 193 MovieClip [gameover_sad] Frame 35Symbol 186 EditableText
"bonus_txt"Symbol 193 MovieClip [gameover_sad] Frame 35Symbol 187 EditableText
"score"Symbol 193 MovieClip [gameover_sad] Frame 50Symbol 188 EditableText
"total_score_txt"Symbol 193 MovieClip [gameover_sad] Frame 50Symbol 189 EditableText
"time_to_exit_txt"Symbol 193 MovieClip [gameover_sad] Frame 50Symbol 190 EditableText
"num_skeletons"Symbol 193 MovieClip [gameover_sad] Frame 50Symbol 191 EditableText
"header_txt"Symbol 193 MovieClip [gameover_sad] Frame 50Symbol 192 EditableText
"anim"Symbol 362 MovieClip [completeAnim] Frame 1Symbol 361 MovieClip
"anim"Symbol 363 MovieClip [wrongClickAnim] Frame 1Symbol 361 MovieClip
"score"Symbol 365 MovieClip [scorepop_normal] Frame 1Symbol 364 EditableText
"score"Symbol 367 MovieClip [scorepop_negative] Frame 1Symbol 366 EditableText
"score2"Symbol 373 MovieClip [scorepop_bonus] Frame 1Symbol 368 EditableText
"score1"Symbol 373 MovieClip [scorepop_bonus] Frame 1Symbol 369 EditableText
"score0"Symbol 373 MovieClip [scorepop_bonus] Frame 1Symbol 370 EditableText
"score3"Symbol 373 MovieClip [scorepop_bonus] Frame 1Symbol 371 EditableText
"score4"Symbol 373 MovieClip [scorepop_bonus] Frame 1Symbol 372 EditableText
"score2"Symbol 377 MovieClip [scorepop_complete] Frame 1Symbol 374 EditableText
"score1"Symbol 377 MovieClip [scorepop_complete] Frame 1Symbol 375 EditableText
"score0"Symbol 377 MovieClip [scorepop_complete] Frame 1Symbol 376 EditableText
"anim"Symbol 505 MovieClip [bonus] Frame 1Symbol 504 MovieClip
"anim"Symbol 643 MovieClip [nobonus] Frame 1Symbol 642 MovieClip
"anim"Symbol 732 MovieClip [skeleton_bonus] Frame 1Symbol 658 MovieClip
"anim"Symbol 732 MovieClip [skeleton_bonus] Frame 2Symbol 674 MovieClip
"anim"Symbol 732 MovieClip [skeleton_bonus] Frame 3Symbol 689 MovieClip
"anim"Symbol 732 MovieClip [skeleton_bonus] Frame 4Symbol 703 MovieClip
"anim"Symbol 732 MovieClip [skeleton_bonus] Frame 5Symbol 717 MovieClip
"anim"Symbol 732 MovieClip [skeleton_bonus] Frame 6Symbol 731 MovieClip
"part"Symbol 811 MovieClip [skeleton_part] Frame 1Symbol 745 MovieClip [skeleton_leftarm]
"part"Symbol 811 MovieClip [skeleton_part] Frame 2Symbol 758 MovieClip [skeleton_leftleg]
"part"Symbol 811 MovieClip [skeleton_part] Frame 3Symbol 771 MovieClip [skeleton_rightarm]
"part"Symbol 811 MovieClip [skeleton_part] Frame 4Symbol 784 MovieClip [skeleton_rightleg]
"part"Symbol 811 MovieClip [skeleton_part] Frame 5Symbol 797 MovieClip [skeleton_skull]
"part"Symbol 811 MovieClip [skeleton_part] Frame 6Symbol 810 MovieClip [skeleton_torso]
"anim"Symbol 848 MovieClip Frame 1Symbol 847 MovieClip
"numlives"Symbol 850 MovieClip Frame 1Symbol 823 EditableText
"hen3"Symbol 850 MovieClip Frame 1Symbol 848 MovieClip
"hen2"Symbol 850 MovieClip Frame 1Symbol 848 MovieClip
"hen1"Symbol 850 MovieClip Frame 1Symbol 848 MovieClip
"hen0"Symbol 850 MovieClip Frame 1Symbol 848 MovieClip
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"timeleft"Symbol 860 MovieClip Frame 1Symbol 858 MovieClip
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"soundbtn"Symbol 863 MovieClip [gui] Frame 1Symbol 816 MovieClip
"quitbtn"Symbol 863 MovieClip [gui] Frame 1Symbol 821 MovieClip
"branch1"Symbol 863 MovieClip [gui] Frame 1Symbol 850 MovieClip
"branch2"Symbol 863 MovieClip [gui] Frame 1Symbol 860 MovieClip
"logo"Symbol 863 MovieClip [gui] Frame 1Symbol 862 MovieClip [logo]
"timer"Symbol 1020 MovieClip [spawnArea] Frame 1Symbol 894 MovieClip
"timer"Symbol 1020 MovieClip [spawnArea] Frame 2Symbol 921 MovieClip
"timer"Symbol 1020 MovieClip [spawnArea] Frame 3Symbol 946 MovieClip
"timer"Symbol 1020 MovieClip [spawnArea] Frame 4Symbol 970 MovieClip
"timer"Symbol 1020 MovieClip [spawnArea] Frame 5Symbol 995 MovieClip
"timer"Symbol 1020 MovieClip [spawnArea] Frame 6Symbol 1019 MovieClip
"over"Symbol 1045 MovieClip [coffin] Frame 1Symbol 1044 MovieClip [coffin_over]
"starts_txt"Symbol 1207 MovieClip [instructions] Frame 34Symbol 1076 EditableText
"introtext"Symbol 1207 MovieClip [instructions] Frame 34Symbol 1078 EditableText
"introtext"Symbol 1207 MovieClip [instructions] Frame 75Symbol 1101 EditableText
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"swirl"Symbol 1207 MovieClip [instructions] Frame 484Symbol 1137 MovieClip [swirl]
"numbonus2"Symbol 1207 MovieClip [instructions] Frame 484Symbol 1138 EditableText
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_root.introtext1Symbol 1078 EditableText"<p align="left"><font face="Arial" size="41" color="#000000" letterSpacing="0.000000" kerning="1">welcome to boneyard bonanza!</font></p>"
_root.introtext2Symbol 1101 EditableText"Here is how it works"
_root.introtext3Symbol 1111 EditableText"Try to build complete skeletons"
_root.introtext4Symbol 1112 EditableText"<p align="left"><font face="Arial" size="35" color="#000000" letterSpacing="0.000000" kerning="1">Place new bonepart in one of the coffins before time runs out</font></p>"
_root.introtext10Symbol 1115 EditableText"<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.250000" kerning="0">Klicka för att lägga till ett ben</font></p>"
_root.introtext5Symbol 1126 EditableText"Try to build onecolored skeletons to enter bonusmode!"
_root.introtext11Symbol 1148 EditableText"<p align="center"><font face="Arial" size="15" color="#000000" letterSpacing="0.250000" kerning="0">Bonus </font></p><p align="center"><font face="Arial" size="15" color="#000000" letterSpacing="0.250000" kerning="0">Mode</font></p>"
_root.introtext6Symbol 1149 EditableText"keep adding same colored bonepart to increase bonus points"
_root.introtext10Symbol 1150 EditableText"<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.250000" kerning="0">Click &nbsp;box to add bone</font></p><p align="center"></p>"
_root.introtext7Symbol 1161 EditableText"watch out! Add bone before skeleton dissapears or  lose your bonus"
_root.introtext8Symbol 1172 EditableText"Add different colour to exit bonusmode and recieve bonus points"
_root.introtext9Symbol 1206 EditableText"Arriba! Lets play!"




http://swfchan.com/52/256963/info.shtml
Created: 1/9 -2024 03:50:04 Last modified: 1/9 -2024 03:50:04 Server time: 16/09 -2024 18:55:37