STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229594
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/42514172?noj=FRM42514172-22DC" width="1" height="1"></div>

miner.swf

This is the info page for
Flash #256979

(Click the ID number above for more basic data on this flash file.)


Text
0

00:00

...

...

ActionScript [AS1/AS2]

Frame 1
function Sprites() { createEmptyMovieClip("sprite_root", 0); var zRange = 500; var zArray = new Array(zRange); var _local2 = 0; while (_local2 < zRange) { zArray[_local2] = zRange - _local2; _local2++; } var groupList = new Object(); this.getNumFree = function () { return(zArray.length); }; this.create = function (props) { var _local4 = zArray.pop() + zRange; var _local5 = "sprite" + _local4; var _local3; if ((typeof(props.group) == "string") && (groupList[props.group])) { groupList[props.group].createEmptyMovieClip(_local5, _local4); _local3 = groupList[props.group][_local5]; } else { sprite_root.createEmptyMovieClip(_local5, _local4); _local3 = sprite_root[_local5]; } if (typeof(props.member) == "string") { _local3.attachMovie(props.member, "member_mc", _local4); } _local3._x = ((typeof(props.x) == "number") ? (props.x) : (Stage.width / 2)); _local3._y = ((typeof(props.y) == "number") ? (props.y) : (Stage.height / 2)); if (typeof(props.width) == "number") { _local3._width = props.width; } if (typeof(props.height) == "number") { _local3._height = props.height; } if (typeof(props.xscale) == "number") { _local3._xscale = props.xscale; } if (typeof(props.yscale) == "number") { _local3._yscale = props.yscale; } _local3._visible = ((typeof(props.visible) == "boolean") ? (props.visible) : true); _local3._alpha = ((typeof(props.alpha) == "number") ? (props.alpha) : 100); _local3.zIndex = _local4; _local3.toBack = function () { var _local3 = this.zIndex; var _local2 = this.zIndex % zRange; this.swapDepths(_local2); this.member_mc.swapDepths(_local2); this.zIndex = _local2; }; _local3.toFront = function () { var _local2 = (this.zIndex % zRange) + (zRange * 2); this.swapDepths(_local2); this.member_mc.swapDepths(_local2); this.zIndex = _local2; }; return(_local3); }; this.createGroup = function (props) { if (typeof(props.group) == "string") { var _local2 = props.group; props.group = null; if (groupList[_local2]) { wr("Alert! generating an already existing group: ", _local2); } else { groupList[_local2] = this.create(props); groupList[_local2].groupName = _local2; } } return(groupList[_local2]); }; this.removeGroup = function (nameOrSprite) { if (typeof(nameOrSprite) == "string") { gName = nameOrSprite; } else { gName = nameOrSprite.groupName; } if (groupList[gName]) { sprites.remove(groupList[gName]); groupList[gName] = null; } }; this.setMember = function (sprite, member) { sprite.attachMovie(member, "member_mc", sprite.getDepth()); }; this.createText = function (props) { var _local5 = this.create({x:props.x, y:props.y}); _local5.createTextField("member_mc", _local5.zIndex, 0, 0, 1, 1); var _local3 = _local5.member_mc; _local3.autosize = ((typeof(props.align) == "string") ? (props.align) : "left"); _local3.multiline = false; _local3.wordWrap = false; _local3.border = false; _local3.selectable = false; _local3.type = "dynamic"; _local3.embedFonts = true; var _local4 = new TextFormat(); _local4.color = ((typeof(props.color) == "string") ? (props.color) : "0xffffff"); _local4.size = props.size || 9; _local4.font = ((typeof(props.font) == "string") ? (props.font) : "Arial"); _local4.align = ((typeof(props.align) == "string") ? (props.align) : "left"); _local4.bold = ((typeof(props.bold) == "boolean") ? (props.bold) : false); _local3.setNewTextFormat(_local4); _local3.text = ((typeof(props.text) == "string") ? (props.text) : ""); return(_local5); }; this.remove = function (sprite) { if (!sprite.zIndex) { return(undefined); } var _local1 = sprite.zIndex % zRange; sprite.removeMovieClip(); zArray.push(_local1); return(_local1); }; } function Events() { var listeners = new Array(); var stopCount = 0; this.runIt = function (object) { if (typeof(object.run) == "function") { var _local1 = 0; while (_local1 < listeners.length) { if (listeners[_local1] == object) { return(undefined); } _local1++; } listeners.push(object); } else { wr("tried to run bad object!"); wrObj(object); } }; this.stopIt = function (object) { var _local1 = 0; while (_local1 < listeners.length) { if (listeners[_local1] == object) { stopCount++; listeners[_local1].eventOrphan = true; return(undefined); } _local1++; } }; onEnterFrame = function () { var _local2 = listeners; var _local1 = 0; while (_local1 < _local2.length) { if (!_local2[_local1].eventOrphan) { _local2[_local1].run(); } _local1++; } if (stopCount > 0) { _local1 = 0; while (_local1 < listeners.length) { if (listeners[_local1].eventOrphan) { listeners[_local1].eventOrphan = false; listeners.splice(_local1, 1); _local1--; stopCount--; } _local1++; } } }; this.putEventList = function () { wr("Running Object list:"); var _local1 = 0; while (_local1 < listeners.length) { wr(listeners[_local1]); _local1++; } }; this.checkEventList = function () { var _local2 = listeners; var _local1 = 0; while (_local1 < _local2.length) { if (typeof(_local2[_local1]) != "object") { wr("invalid object in event: ", _local1); } _local1++; } }; } function SoundFx() { var _local4 = ["errorclick.aif", "ping1.wav", "ping2.wav", "ping3.wav", "ping4.wav", "ping5.wav", "gameover.aif", "levelup.aif", "swapsound.wav", "blockdrop.aif"]; createEmptyMovieClip("sound_fx", -1); var _local5 = 0; var sounds = new Object(); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = new Sound(sound_fx.createEmptyMovieClip("sound_" + (_local2 + 1), (-_local2) - 2)); _local3.attachSound(_local4[_local2]); _local3.onSoundComplete = function () { this.playing = false; }; sounds[_local4[_local2]] = _local3; sounds[_local4[_local2]].playing = false; _local2++; } this.play = function (sound, nostop) { if (sounds[sound].playing) { if (nostop) { return(undefined); } this.stop(sound); } sounds[sound].playing = true; sounds[sound].start(); }; this.stop = function (sound) { sounds[sound].stop(); sounds[sound].playing = false; }; } function wr() { var _local3 = "> "; var _local2 = 0; while (_local2 < arguments.length) { _local3 = _local3 + arguments[_local2]; _local2++; if (arguments.length != _local2) { _local3 = _local3 + " "; } } } function wrObj(obj, rec) { function wrObjDump(obj, rec, currprop) { currprop = ((typeof(currprop) == "string") ? (currprop + ".") : ""); for (prop in obj) { if (rec) { if (typeof(obj[prop]) == "object") { wrObjDump(obj[prop], rec, currprop + prop); } } } } wrObjDump(obj, rec); } function fill(width, p) { var _local2 = ""; var _local3 = ((typeof(p) != "string") ? " " : (p)); var _local1 = 0; while (_local1 < width) { _local2 = _local2 + _local3; _local1++; } return(_local2); } function Random() { var seed = 0; var seed2 = 0; this.range = function (start, stop) { var _local2 = stop - start; var _local1 = Math.random() * (_local2 + 1); _local1 = Math.floor(start + _local1); return(Math.min(_local1, stop)); }; this.setSeed = function (s) { wr("setSeed:", s); seed = s & 65535; seed2 = seed; }; this.rangeFromSeed = function (start, stop) { var _local3 = stop - start; var _local2 = this.floatFromSeed() * (_local3 + 1); _local2 = Math.floor(start + _local2); return(Math.min(_local2, stop)); }; this.rangeFromSeed2 = function (start, stop) { var _local3 = stop - start; var _local2 = this.floatFromSeed2() * (_local3 + 1); _local2 = Math.floor(start + _local2); return(Math.min(_local2, stop)); }; this.floatFromSeed = function () { seed = ((seed * 732573) + 3545443) & 65535; temp = seed / 65536; return(temp); }; this.floatFromSeed2 = function () { seed2 = ((seed2 * 732573) + 3545443) & 65535; temp = seed2 / 65536; return(temp); }; } function Slide(props) { this.mysprite = props.sprite; this.orig_x = this.mysprite._x; this.orig_y = this.mysprite._y; this.curr_x = this.orig_x; this.curr_y = this.orig_y; this.target_x = ((typeof(props.x) == "number") ? (props.x) : (this.orig_x)); this.target_y = ((typeof(props.y) == "number") ? (props.y) : (this.orig_y)); this.move_x = this.orig_x != this.target_x; this.move_y = this.orig_y != this.target_y; this.callback = props.callback; this.delay = props.delay || 0; this.v = 0; this.nFrames = props.nFrames || 10; this.run = function () { if (this.delay > 0) { this.delay--; return(undefined); } this.v = Math.min(this.v + (Math.Pi / (this.nFrames * 2)), (Math.PI/2)); if (this.move_x) { this.curr_x = this.orig_x + ((Math.sin(this.v + 4.71238898038469) + 1) * (this.target_x - this.orig_x)); this.mysprite._x = this.curr_x; } if (this.move_y) { this.curr_y = this.orig_y + ((Math.sin(this.v + 4.71238898038469) + 1) * (this.target_y - this.orig_y)); this.mysprite._y = this.curr_y; } if (this.v >= (Math.PI/2)) { events.stopIt(this); if (this.callback) { this.callback(); } } }; events.runIt(this); } function Fade(props) { this.mysprite = props.sprite; this.mode = ((typeof(props.mode) == "string") ? (props.mode) : "in"); this.nFrames = props.frames || 10; this.counter = this.nFrames; this.alphastep = 100 / this.nFrames; if (this.mode == "in") { this.alphastep = -this.alphastep; this.curralpha = 0; } else { this.curralpha = 100; } this.callback = props.callback; this.run = function () { this.counter--; this.curralpha = this.curralpha - this.alphastep; this.mysprite._alpha = this.curralpha; if (this.counter == 0) { if (this.mode == "pulse") { this.counter = this.nFrames; this.alphastep = -this.alphastep; } else { events.stopIt(this); if (this.callback) { this.callback(); } } } }; events.runIt(this); } function Animate(props) { this.mysprite = props.sprite; this.callback = props.callback; this.delay = props.delay || 0; this.animation = props.animation; this.animpos = 0; this.loop = ((typeof(props.loop) == "boolean") ? (props.loop) : false); this.run = function () { if (this.delay > 0) { this.delay--; return(undefined); } if (this.animpos > this.animation.length) { if (this.loop) { this.animpos = 0; } else { events.stopIt(this); if (this.callback) { this.callback(); } return(undefined); } } sprites.setMember(this.mysprite, this.animation[this.animpos]); this.animpos++; }; this.kill = function () { events.stopIt(this); }; events.runIt(this); } function Delay(what, frames) { this.what = what; this.counter = 0; this.nFrames = frames; this.run = function () { this.counter++; if (this.counter > this.nFrames) { events.stopIt(this); this.what(); } }; events.runIt(this); } function Gui() { function isString(str) { return(typeof(str) == "string"); } var T_time_left = time_text; var _local8 = points_text; var TH_time_left = time_tag_text; var TH_points = points_tag_text; var TH_end_button = end_game_text; var T_info_text = info_text; var T_info_text_drop = info_text_drop; this.alertActive = false; var gameAreaCenterX = 431; var p_automat = new scoreAutomat(_local8); events.runIt(p_automat); this.setTime = function (time) { T_time_left.text = time; }; this.addPoints = function (points) { p_automat.addScore(points); }; this.setInfo = function (info) { T_info_text.text = info; T_info_text_drop.text = info; }; this.alert = function (_header, _body) { if (this.alertActive) { return(undefined); } this.alertActive = true; var _local6 = {member:"popupbox", x:gameAreaCenterX, y:200}; var _local2 = sprites.create(_local6); var _local4 = _local2.member_mc.body_txt._height; _local2.member_mc.body_txt.autosize = "center"; _local2.member_mc.header_txt.text = _header; _local2.member_mc.body_txt.text = _body; var _local3 = _local2.member_mc.body_txt._height; var _local5 = (_local3 - _local4) / 2; _local2.member_mc.body_txt._y = _local2.member_mc.body_txt._y - Math.min(40, _local5); _local2.member_mc.body_txt.autosize = false; if (_local3 > 116) { _local2.member_mc.body_txt._height = 116; } if (_local2.member_mc.body_txt._width > 214) { _local2.member_mc.body_txt._width = 214; } _local2.swapDepths(3333); }; this.setupHeaders = function (props) { TH_time_left.text = (isString(props.time) ? (props.time) : "00:00"); TH_points.text = (isString(props.points) ? (props.points) : "0"); TH_end_button.text = (isString(props.end) ? (props.end) : "END GAME"); var _local3 = (isString(props.instruction) ? (props.instruction) : ""); this.setInfo(_local3); end_game_button._visible = true; }; var _local7 = sprites.create({member:"main_top", x:90, y:10}); _local7.toFront(); end_game_button._visible = false; end_game_button.useHandCursor = false; end_game_button.onRelease = function () { fscommand ("playData", "7718=0"); game.setGameOver(); }; this.gameIsOver = function () { end_game_button._visible = false; }; } function scoreAutomat(txt_field) { function updateScore() { var _local1 = dest_p - curr_p; var _local2 = _local1 * speed; if (Math.abs(_local1) <= 2) { curr_p = dest_p; } else { curr_p = curr_p + _local2; } txt_field.text = Math.round(curr_p); if (dest_p == curr_p) { calcReady(); } } function calcReady() { running = false; } var running = false; var speed = 0.2; var curr_p = 0; var dest_p = 0; var txt_field = txt_field; this.addScore = function (howMuch) { running = true; if ((dest_p + howMuch) < 0) { dest_p = 0; } else { dest_p = dest_p + howMuch; } }; this.run = function () { if (running) { updateScore(); } }; } function blockDropper() { var dropList = new Array(); var speedList = [2, 7, 10, 18, 18, 19]; var min_y = 10; this.start = function () { events.runIt(this); }; this.dropBlock = function (props) { var _local1 = new Object(); _local1.sprite = props.sprite; _local1.orig_y = _local1.sprite._y; _local1.curr_y = _local1.orig_y; _local1.sprite.droptarget_y = ((typeof(props.y) == "number") ? (props.y) : (_local1.orig_y)); _local1.move_y = _local1.orig_y != _local1.sprite.droptarget_y; _local1.callback = props.callback; _local1.speedListPos = 0; _local1.speed = 0; _local1.sprite._y = Math.max(_local1.orig_y, min_y); _local1.sprite._visible = true; dropList.push(_local1); }; this.run = function () { var _local2; var _local3; var _local4 = false; var _local1 = 0; while (_local1 < dropList.length) { _local2 = dropList[_local1].sprite; _local3 = typeof(_local2.gridX) != "number"; if ((dropList[_local1].curr_y == _local2.droptarget_y) || (_local3)) { _local4 = true; if (!_local3) { _local2.busy = false; } if (dropList[_local1].callback) { dropList[_local1].callback(); } dropList.splice(_local1, 1); _local1--; } else { dropList[_local1].speed = speedList[dropList[_local1].speedListPos]; dropList[_local1].curr_y = Math.min(dropList[_local1].curr_y + dropList[_local1].speed, _local2.droptarget_y); _local2._y = Math.max(min_y, dropList[_local1].curr_y); dropList[_local1].speedListPos++; if (dropList[_local1].speedListPos == speedList.length) { dropList[_local1].speedListPos = speedList.length - 2; } } _local1++; } if (_local4) { soundFx.play("blockdrop.aif", true); } }; this.clear = function () { }; } function Score() { var currentLevel = 1; var midasCounter = 0; var midasScore = 0; var gemScores = [0, 0, 50, 100, 150, 250, 500]; var comboScores = [0, 50, 100, 150, 250, 350, 500, 750, 1000]; var comboIndex = 0; var doClearanceBonusEvent = false; var currentScore = 0; var gemCounter = 0; this.getLevel = function () { return(currentLevel); }; this.getScore = function () { return(currentScore); }; var eventCodes = {}; eventCodes["clear gems"] = 1295; eventCodes["clear gems combo"] = 9911; eventCodes["reset multiplier"] = 9841; eventCodes.midas = 8982; eventCodes["level up"] = 1441; eventCodes["error click"] = 9031; eventCodes.inactive = 6955; eventCodes["no more moves"] = 8391; eventCodes["clearance bonus"] = 6761; this.evaluateEvent = function (event) { var _local5 = 0.8 + (0.2 * currentLevel); var _local3 = 0; event.code = -1; if ((event.action == "clear gems") || (event.action == "clear gems combo")) { _local3 = gemScores[event.value - 1]; _local3 = _local3 + comboScores[comboIndex]; gemCounter = gemCounter + event.value; wr(gemCounter); if (Math.floor(gemCounter / 100) != Math.floor((gemCounter - event.value) / 100)) { doClearanceBonusEvent = true; } midasScore = midasScore + _local3; if ((comboindex > 0) && (event.action == "clear gems")) { event.action = event.action + " combo"; } comboIndex++; comboIndex = Math.min(comboIndex, comboScores.length - 1); if (!game.gameOver) { soundFx.play(("ping" + Math.min(comboIndex + 1, 5)) + ".wav"); } } else if (event.action == "clearance bonus") { _local3 = 250 + (Math.floor(gemCounter / 100) * 250); midasScore = midasScore + _local3; } else if (event.action == "reset multiplier") { comboIndex = 0; } else if (event.action == "error click") { _local3 = -10; } else if (event.action == "no more moves") { _local3 = -250; } else if (event.action == "inactive") { _local3 = -10; } var _local4 = currentScore; currentScore = currentScore + _local3; currentScore = Math.max(0, currentScore); if (!game.gameOver) { game.gui.addPoints(_local3); } event.code = eventCodes[event.action] || 0; if (_local4 != currentScore) { event.score = currentScore - _local4; this.sendEvent(event); } if (doClearanceBonusEvent) { doClearanceBonusEvent = false; this.evaluateEvent({action:"clearance bonus"}); wr("clearance!"); } return(_local3); }; this.setMidasGfx = function () { var _local2; if (midasCounter < 7) { _local2 = midasCounter % 2; } else { _local2 = (midasCounter - 6) % 3; } var _local1 = 0; while (_local1 < _local2) { game.gui.addMidas(currentLevel); _local1++; } }; this.sendEvent = function (props) { if (game.gameOver) { return(undefined); } var _local1 = String(props.code); if (props.value) { _local1 = _local1 + ("," + String(props.value)); } _local1 = _local1 + ("=" + String(props.score)); fscommand ("playData", _local1); }; } function Logger() { var theLog = new Array(); this.logEvent = function (data) { theLog.push(data); }; this.getLog = function () { return(theLog); }; } function ScorePop(x, y, score, fontsize) { var _local3 = {text:score + "", x:x, y:y, bold:true, size:fontsize || 12, align:"center"}; var _local2 = sprites.createText(_local3); _local2.member_mc.background = true; _local2.member_mc.backgroundColor = "0x404040"; _local2.member_mc.border = true; _local2.member_mc.borderColor = "0xffffff"; _local2.toFront(); this.mysprite = _local2; this.orig_y = this.mysprite._y; this.curr_y = this.orig_y; this.endPos = this.orig_y - 37; if (this.endPos < 15) { this.endPos = 15; } this.target_y = this.endPos; this.move_y = this.orig_y != this.target_y; this.v = 0; this.nFrames = 10; this.state = 1; this.fadecounter = 100; this.run = function () { if (this.state == 1) { this.v = Math.min(this.v + (Math.Pi / (this.nFrames * 2)), (Math.PI/2)); this.curr_y = this.orig_y + (Math.sin(this.v) * (this.target_y - this.orig_y)); this.mysprite._y = this.curr_y; if (this.v >= (Math.PI/2)) { this.state++; } } else if (this.state == 2) { this.fadecounter = this.fadecounter - 9; this.mysprite._alpha = this.fadecounter; if (this.fadecounter < 10) { events.stopIt(this); sprites.remove(this.mysprite); } } }; events.runIt(this); } function SlideSlow(props) { this.mysprite = props.sprite; this.orig_x = this.mysprite._x; this.orig_y = this.mysprite._y; this.curr_x = this.orig_x; this.curr_y = this.orig_y; this.target_x = ((typeof(props.x) == "number") ? (props.x) : (this.orig_x)); this.target_y = ((typeof(props.y) == "number") ? (props.y) : (this.orig_y)); this.move_x = this.orig_x != this.target_x; this.move_y = this.orig_y != this.target_y; this.callback = props.callback; if (props.slideBack == true) { this.slideBack = true; } else { this.slideBack = false; } this.v = 0; this.nFrames = props.nFrames || 10; this.run = function () { var _local2 = (Math.PI/2); if (this.slideBack) { _local2 = Math.PI; } this.v = Math.min(this.v + (Math.Pi / (this.nFrames * 2)), _local2); if (this.move_x) { this.curr_x = this.orig_x + (Math.sin(this.v) * (this.target_x - this.orig_x)); this.mysprite._x = this.curr_x; } if (this.move_y) { this.curr_y = this.orig_y + (Math.sin(this.v) * (this.target_y - this.orig_y)); this.mysprite._y = this.curr_y; } if (this.v >= _local2) { events.stopIt(this); if (this.callback) { this.callback(); } } }; events.runIt(this); } function Zoom(props) { this.mysprite = props.sprite; this.mode = ((typeof(props.mode) == "string") ? (props.mode) : "in"); this.nFrames = props.frames || 10; this.counter = this.nFrames; this.zoomstep = 100 / this.nFrames; if (this.mode == "in") { this.zoomstep = -this.zoomstep; this.currzoom = 0; } else { this.currzoom = 100; } this.xstep = (this.mysprite._width / 2) / this.nFrames; this.ystep = (this.mysprite._height / 2) / this.nFrames; this.callback = props.callback; this.run = function () { this.counter--; this.currzoom = this.currzoom - this.zoomstep; this.mysprite._xscale = this.currzoom; this.mysprite._yscale = this.currzoom; this.mysprite._x = this.mysprite._x + this.xstep; this.mysprite._y = this.mysprite._y + this.ystep; if (this.counter == 0) { if (this.mode == "pulse") { this.counter = this.nFrames; this.zoomstep = -this.zoomstep; } else { events.stopIt(this); if (this.callback) { this.callback(); } } } }; events.runIt(this); } function Xplode(props) { this.start_x = props.x; this.start_y = props.y; this.multip = ((typeof(props.multip) == "number") ? (props.multip) : 1); this.partcount = ((typeof(props.partcount) == "number") ? (props.partcount) : 3); this.parts = new Array(this.partcount); this.readycount = 0; this.run = function () { var _local3 = 0; while (_local3 < this.partcount) { var _local2 = this.parts[_local3]; if (_local2) { _local2._x = _local2._x + _local2.direction; _local2._y = _local2._y - _local2.speed; _local2.speed = _local2.speed - 1.7; if (_local2._y > _local2.endpos) { sprites.remove(_local2); this.parts[_local3] = null; this.readycount++; } } _local3++; } if (this.readycount >= this.partcount) { events.stopIt(this); } }; this.start = function () { var _local2 = 0; while (_local2 < this.partcount) { this.parts[_local2] = this.generatePart(_local2); _local2++; } }; this.generatePart = function (partno) { var _local4 = ((Math.random() * 8) + 2) * this.multip; var _local3 = ((Math.random() * 4) + 0.5) * this.multip; var _local5 = ((this.start_y + 25) + (Math.random() * 20)) * this.multip; if ((partno % 2) == 0) { _local3 = -_local3; } var _local2 = sprites.create({member:"g_star", x:this.start_x, y:this.start_y}); _local2.toFront(); _local2.speed = _local4; _local2.direction = _local3; _local2.endpos = _local5; return(_local2); }; this.start(); events.runIt(this); } function Hilite(g) { this.running = false; this.start_x = g.gameArrayPos_x + g.blockSize; this.step_x = g.blockSize * 2; this.steps = ((g.gameArrayWidth * 2) + 2) / 2; this.mysprite = sprites.create({member:"glansen", y:g.gameArrayPos_y, visible:false}); this.mysprite._alpha = 80; this.mysprite.toFront(); this.mask = sprites.create({member:"stagemask", x:g.gameArrayPos_x, y:g.gameArrayPos_y}); this.mask.toFront(); this.mysprite.setMask(this.mask); this.run = function () { this.step++; if (this.step == this.steps) { this.stop(); return(undefined); } this.mysprite._x = this.start_x + (this.step_x * this.step); }; this.start = function () { if (this.running) { return(undefined); } this.running = true; this.step = 0; this.mysprite._x = this.start_x; this.mysprite._visible = true; events.runIt(this); }; this.stop = function () { if (!this.running) { return(undefined); } this.running = false; this.mysprite._visible = false; events.stopIt(this); }; } function KrumelurBlink() { this.mysprite = sprites.create({member:"krumelur_x", visible:false}); this.mysprite.toFront(); this.running = false; this.stopflag = false; this.blinklist; this.blinkstep; this.run = function () { if (this.stopflag) { return(this._stop()); } this.blinklist[this.blinkstep]--; if (this.blinklist[this.blinkstep] == 0) { this.mysprite._visible = !this.mysprite._visible; this.blinkstep++; if (this.blinkstep == this.blinklist.length) { this._stop(); } } }; this.blink = function (props) { this.blinklist = [2, 2, 2, 2, 20, 1]; this.blinkstep = 0; sprites.setMember(this.mysprite, props.member); this.mysprite._x = props.x; this.mysprite._y = props.y; this.mysprite._visible = true; if (!this.running) { events.runIt(this); } this.running = true; this.stopflag = false; }; this.stop = function () { this.stopflag = true; }; this._stop = function () { events.stopIt(this); this.mysprite._visible = false; this.running = false; }; } function Fuse() { var anim = [[0, 0], [3, 0], [6, 1], [9, 1], [12, 2], [15, 2], [18, 3], [20, 4], [23, 5], [26, 6], [29, 7], [31, 8], [28, 9], [25, 9], [22, 9], [19, 9], [16, 10], [13, 10], [10, 10], [7, 10], [4, 10], [1, 10], [-2, 10], [-5, 10], [-8, 10], [-11, 10], [-14, 11], [-16, 12], [-18, 14], [-17, 17], [-14, 18], [-11, 19], [-9, 20], [-6, 21], [-3, 21], [0, 21], [3, 22], [6, 22], [9, 22], [12, 22], [15, 21], [18, 21], [21, 21], [24, 20], [27, 20], [30, 19], [33, 19], [35, 18], [38, 17], [41, 16], [44, 14], [46, 13], [49, 11], [51, 9], [53, 8], [56, 6], [59, 5], [62, 5], [65, 4], [68, 4], [71, 3], [73, 3], [76, 3], [79, 3], [82, 3], [85, 3], [88, 4], [91, 4], [94, 5], [97, 7], [99, 8], [99, 11], [99, 14], [101, 17], [103, 18], [106, 19], [109, 19], [112, 20], [115, 20], [118, 20], [121, 20], [123, 21], [125, 23], [127, 25], [128, 28], [129, 31], [130, 34], [131, 37], [132, 39], [132, 42], [132, 45], [131, 48], [131, 51], [131, 54], [130, 57], [130, 60], [129, 63], [129, 66], [130, 69], [130, 72]]; var _local7 = anim.length; var animStep = -1; var start_x = 134; var start_y = 239; var fusesprite = thefuse; var flamesprite = sprites.create({member:"flame", x:-500, y:-500}); this.update = function (_time, _totsec) { var _local2 = (_time / _totsec) / 10; var _local1 = 99 - Math.floor(_local2); if (_local1 == animStep) { } else { animStep = Math.min(_local1, 100); if (animStep <= 0) { if (flamesprite != false) { sprites.remove(flamesprite); flamesprite = false; } return(undefined); } flamesprite._x = start_x + anim[animStep][0]; flamesprite._y = start_y + anim[animStep][1]; fusesprite._alpha = Math.min(100, animStep + 15); } }; this.updateMoves = function (moves, totalMoves) { var _local1 = Math.floor(100 * (moves / totalMoves)); if (_local1 > 99) { _local1 = 99; } flamesprite._x = start_x + anim[_local1][0]; flamesprite._y = start_y + anim[_local1][1]; }; this.kill = function () { if (flamesprite != false) { sprites.remove(flamesprite); flamesprite = false; } }; } function Initslide(props) { this.mysprite = props.sprite; this.orig_x = this.mysprite._x; this.orig_y = this.mysprite._y; this.curr_x = this.orig_x; this.curr_y = this.orig_y; this.target_x = ((typeof(props.x) == "number") ? (props.x) : (this.orig_x)); this.target_y = ((typeof(props.y) == "number") ? (props.y) : (this.orig_y)); this.move_x = this.orig_x != this.target_x; this.move_y = this.orig_y != this.target_y; this.callback = props.callback; this.delay = props.delay || 0; this.v = 0; this.nFrames = props.nFrames || 10; this.run = function () { if (this.delay > 0) { this.delay--; return(undefined); } this.v = Math.min(this.v + (Math.Pi / (this.nFrames * 2)), (Math.PI/2)); if (this.move_x) { this.curr_x = this.orig_x + (Math.sin(this.v) * (this.target_x - this.orig_x)); this.mysprite._x = this.curr_x; } if (this.move_y) { this.curr_y = this.orig_y + (Math.sin(this.v) * (this.target_y - this.orig_y)); if (this.curr_y > 10) { this.mysprite._visible = true; } this.mysprite._y = this.curr_y; } if (this.v >= (Math.PI/2)) { events.stopIt(this); if (this.callback) { this.callback(); } } }; events.runIt(this); } function Game() { function start() { var _local1 = new XML(); _local1.ignoreWhite = true; _local1.parseXML(gameData); random.setSeed(parseInt(_local1.firstChild.attributes.randomseed)); skillLevel = ((typeof(_local1.firstChild.attributes.skilllevel) == "string") ? (parseInt(_local1.firstChild.attributes.skilllevel)) : 1); colours = ((typeof(_local1.firstChild.attributes.colours) == "string") ? (parseInt(_local1.firstChild.attributes.colours)) : 7); if (isNan(colours)) { colours = 7; } else if (colours < 4) { colours = 4; } else if (colours > 7) { colours = 7; } if (_local1.firstChild.attributes.relaxMode == "true") { relaxMode = true; totalMoves = Number(_local1.firstChild.attributes.moves); moves = totalMoves; } else { gameDuration = ((typeof(_local1.firstChild.attributes.timelimit) == "string") ? (parseInt(_local1.firstChild.attributes.timelimit)) : 180); } postScoreDelay = ((typeof(_local1.firstChild.attributes.postdelay) == "string") ? (parseInt(_local1.firstChild.attributes.postdelay) * 25) : 75); finalScoreText = ((typeof(_local1.final.firstChild.nodeValue) == "string") ? (_local1.final.firstChild.nodeValue) : "You Got"); timeUpText = ((typeof(_local1.timeup.firstChild.nodeValue) == "string") ? (_local1.timeup.firstChild.nodeValue) : "TIME UP!"); gameOverText = ((typeof(_local1.gameover.firstChild.nodeValue) == "string") ? (_local1.gameover.firstChild.nodeValue) : "GAME OVER!"); noMovesText = ((typeof(_local1.nomoves.firstChild.nodeValue) == "string") ? (_local1.nomoves.firstChild.nodeValue) : "No more moves!"); robot = 0; if (robot) { clickTimeDefault.hint = 1000; } var _local2 = new Object(); _local2.points = _local1.score.firstChild.nodeValue; if (relaxMode) { _local2.time = _local1.moves.firstChild.nodeValue; } else { _local2.time = _local1.time.firstChild.nodeValue; } _local2.instruction = _local1.instruction.firstChild.nodeValue; _local2.end = _local1.end.firstChild.nodeValue; game.gui.setupHeaders(_local2); self.setUpLevel(); fps_status = new Object(); fps_status.lastTime = new Date().getTime(); fps_status.frameCnt = 0; events.runIt(self); wr("start game.run"); fscommand ("gameStart"); } function selectBlock(theBlock) { selectedBlock = theBlock; sprites.setMember(selectedBlock, game.blockColors[selectedBlock.color] + "1"); } function deSelectBlock() { sprites.setMember(selectedBlock, game.blockColors[selectedBlock.color]); selectedBlock = false; } function swapBlocks(b1, b2) { x1 = b1.gridX; y1 = b1.gridY; x2 = b2.gridX; y2 = b2.gridY; var _local3 = false; game.evaluateEvent({action:"reset multiplier"}); if ((x1 == x2) && (Math.abs(y1 - y2) == 1)) { _local3 = true; } if ((y1 == y2) && (Math.abs(x1 - x2) == 1)) { _local3 = true; } if (!_local3) { return(undefined); } game.krumelur.stop(); gameArray[x1][y1] = b2; gameArray[x2][y2] = b1; b1.gridX = x2; b1.gridY = y2; b2.gridX = x1; b2.gridY = y1; var _local6 = 1 + checkBlockRight(b1.gridX + 1, b1.gridY, b1.color); _local6 = _local6 + checkBlockLeft(b1.gridX - 1, b1.gridY, b1.color); var _local4 = 1 + checkBlockUp(b1.gridX, b1.gridY + 1, b1.color); _local4 = _local4 + checkBlockDown(b1.gridX, b1.gridY - 1, b1.color); var _local7 = 1 + checkBlockRight(b2.gridX + 1, b2.gridY, b2.color); _local7 = _local7 + checkBlockLeft(b2.gridX - 1, b2.gridY, b2.color); var _local5 = 1 + checkBlockUp(b2.gridX, b2.gridY + 1, b2.color); _local5 = _local5 + checkBlockDown(b2.gridX, b2.gridY - 1, b2.color); if ((((_local6 < 3) && (_local4 < 3)) && (_local7 < 3)) && (_local5 < 3)) { gameArray[x1][y1] = b1; gameArray[x2][y2] = b2; b1.gridX = x1; b1.gridY = y1; b2.gridX = x2; b2.gridY = y2; var _local8 = function () { game.sliding = false; game.checkCombos(); }; props = {sprite:b1, slideBack:true, x:game.gameArrayPos_x + (x2 * game.blockSize), y:game.gameArrayPos_y + (((game.gameArrayHeight - y2) - 1) * game.blockSize)}; new SlideSlow(props); var props = {callback:_local8, slideBack:true, sprite:b2, x:game.gameArrayPos_x + (x1 * game.blockSize), y:game.gameArrayPos_y + (((game.gameArrayHeight - y1) - 1) * game.blockSize)}; new SlideSlow(props); game.sliding = true; } else { moves--; setClickTime(); game.blockcheckCountOnClick = (game.blockcheckCount = game.blockcheckCount - (game.blockcheckCount % 2)); game.blockcheckCountOnline = false; var _local8 = function () { game.sliding = false; game.checkCombos(); }; props = {sprite:b1, x:game.gameArrayPos_x + (x2 * game.blockSize), y:game.gameArrayPos_y + (((game.gameArrayHeight - y2) - 1) * game.blockSize)}; new SlideSlow(props); var props = {callback:_local8, sprite:b2, x:game.gameArrayPos_x + (x1 * game.blockSize), y:game.gameArrayPos_y + (((game.gameArrayHeight - y1) - 1) * game.blockSize)}; new SlideSlow(props); game.sliding = true; } soundFx.play("swapsound.wav"); } function checkBlockRight(x, y, color) { var _local1 = x; while (((gameArray[_local1][y].color == color) && (!gameArray[_local1][y].busy)) && (!gameArray[_local1][y].tagged)) { _local1++; } return(_local1 - x); } function checkBlockLeft(x, y, color) { var _local1 = x; while (((gameArray[_local1][y].color == color) && (!gameArray[_local1][y].busy)) && (!gameArray[_local1][y].tagged)) { _local1--; } return(x - _local1); } function checkBlockUp(x, y, color) { var _local1 = y; while (((gameArray[x][_local1].color == color) && (!gameArray[x][_local1].busy)) && (!gameArray[x][_local1].tagged)) { _local1++; } return(_local1 - y); } function checkBlockDown(x, y, color) { var _local1 = y; while (((gameArray[x][_local1].color == color) && (!gameArray[x][_local1].busy)) && (!gameArray[x][_local1].tagged)) { _local1--; } return(y - _local1); } function checkBlock(x, y) { var _local1 = gameArray[x][y].color; return(Math.max(checkBlockRight(x + 1, y, _local1) + checkBlockLeft(x, y, _local1), checkBlockUp(x, y + 1, _local1) + checkBlockDown(x, y, _local1))); } function testSwap(x1, y1, x2, y2) { var _local5 = gameArray[x1][y1]; gameArray[x1][y1] = gameArray[x2][y2]; gameArray[x2][y2] = _local5; var _local6 = Math.max(checkBlock(x1, y1), checkBlock(x2, y2)); gameArray[x2][y2] = gameArray[x1][y1]; gameArray[x1][y1] = _local5; return(_local6); } function checkPossibleMoves() { if (game.droppingBlockCnt > 0) { return(undefined); } if (game.sliding == true) { return(undefined); } var _local1 = Math.floor(game.blockcheckCount / 2); if ((_local1 * 2) == game.blockcheckCount) { game.blockCheckData[_local1] = new Array(); } var _local6 = Math.floor(game.gameArrayWidth / 2) * (game.blockcheckCount % 2); var _local7 = _local6 + Math.floor(game.gameArrayWidth / 2); var _local5 = _local6; while (_local5 < _local7) { if (_local5 < (game.gameArrayWidth - 1)) { if (testSwap(_local5, _local1, _local5 + 1, _local1) >= 3) { game.blockCheckData[_local1].push({x:_local5, vertical:false}); } } if (_local1 < (game.gameArrayHeight - 1)) { if (testSwap(_local5, _local1, _local5, _local1 + 1) >= 3) { game.blockCheckData[_local1].push({x:_local5, vertical:true}); } } _local5++; } game.blockcheckCount = (game.blockcheckCount + 1) % (game.gameArrayHeight * 2); if (game.blockcheckCountOnClick == game.blockcheckCount) { game.blockcheckCountOnline = true; var _local3; var _local2 = 0; while (_local2 < game.gameArrayHeight) { _local3 = _local3 + game.blockCheckData[_local2].length; if (_local3 > 0) { break; } _local2++; } if (_local3 == 0) { game.killLevel(); var _local8 = new ScorePop(431, 250, noMovesText, 12); _local8.target_y = 112; _local8.nFrames = 15; return(undefined); } } } function showHintMove() { if (game.droppingBlockCnt > 0) { return(undefined); } if (game.sliding == true) { return(undefined); } if (!game.blockcheckCountOnline) { return(undefined); } if (tryGameOver) { return(undefined); } var _local7 = random.range(0, game.gameArrayHeight - 1); var _local1; var _local2; var _local5; var _local6; var _local4 = 0; while (_local4 < game.gameArrayHeight) { _local1 = (_local7 + _local4) % game.gameArrayHeight; if (game.blockCheckData[_local1].length > 0) { _local5 = random.rangeFromSeed2(0, game.blockCheckData[_local1].length - 1); _local2 = game.blockCheckData[_local1][_local5].x; _local6 = game.blockCheckData[_local1][_local5].vertical; var _local3; if (_local6) { _local3 = {x:game.gameArrayPos_x + (_local2 * game.blockSize), y:game.gameArrayPos_y + (((game.gameArrayHeight - _local1) - 2) * game.blockSize)}; _local3.member = "krumelur_y"; if (robot) { swapBlocks(gameArray[_local2][_local1], gameArray[_local2][_local1 + 1]); } } else { _local3 = {x:game.gameArrayPos_x + (_local2 * game.blockSize), y:game.gameArrayPos_y + (((game.gameArrayHeight - _local1) - 1) * game.blockSize)}; _local3.member = "krumelur_x"; if (robot) { swapBlocks(gameArray[_local2][_local1], gameArray[_local2 + 1][_local1]); } } game.krumelur.blink(_local3); return(undefined); } _local4++; } } function moveDownBlocks() { var _local2 = 0; while (_local2 < gameArray.length) { var _local3 = 0; var _local6 = 0; while (_local6 < gameArray[_local2].length) { if (gameArray[_local2][_local6]) { if (_local3 < _local6) { var _local1 = gameArray[_local2][_local6]; var _local4 = _local1.gridY - _local3; if (_local1.busy) { _local1.droptarget_y = _local1.droptarget_y + (_local4 * game.blockSize); } else { var _local5 = function () { game.droppingBlockCnt--; if (game.droppingBlockCnt == 0) { game.checkCombos(); } }; var _local7 = {sprite:_local1, y:_local1._y + (_local4 * game.blockSize), callback:_local5}; game.blockDropper.dropBlock(_local7); game.droppingBlockCnt++; _local1.busy = true; } _local1.gridY = _local3; gameArray[_local2][_local3] = _local1; gameArray[_local2][_local6] = false; _local3++; } else { _local3++; } } _local6++; } _local2++; } if (game.droppingBlockCnt == 0) { } } function clearBlockTags() { var _local2 = tagList.length; var _local1 = 0; while (_local1 < _local2) { tagList[_local1].tagged = false; _local1++; } tagList = new Array(); } function selectTaggedBlocks() { var _local2 = tagList.length; var _local1 = 0; while (_local1 < _local2) { sprites.setMember(tagList[_local1], game.blockColors[tagList[_local1].color] + "1"); tagList[_local1].selected = true; _local1++; } } function deselectBlocks() { var _local2 = tagList.length; var _local1 = 0; while (_local1 < _local2) { sprites.setMember(tagList[_local1], game.blockColors[tagList[_local1].color]); tagList[_local1].tagged = false; tagList[_local1].selected = false; _local1++; } tagList = new Array(); } function killBlock(block) { block.busy = true; block.tagged = false; var _local4 = {member:"midas", x:block._x, y:block._y}; if (!_local4.x) { wr("Error! killblock called with block:", block); } new Xplode({x:block._x + (block._width / 2), y:block._y + (block._height / 2)}); x = block.gridX; y = block.gridY; gameArray[x][y] = false; gameArray[x].blockCount--; sprites.remove(block); } function killTaggedBlocks() { var _local3 = tagList.length; var _local5; var _local4; if (_local3 > 0) { var _local1 = 0; while (_local1 < _local3) { var _local2 = tagList[_local1]; killBlock(_local2); _local1++; } } tagList = new Array(); } function setClickTime(secs) { var _local1 = new Date().getTime(); if (secs) { _local1 = _local1 + secs; } for (var _local2 in clickTimeDefault) { clickTime[_local2] = _local1; } } function checkClickTime(prop, no_reset) { if (clickTime[prop] == 0) { return(false); } var _local2 = new Date().getTime(); if ((_local2 - clickTime[prop]) >= clickTimeDefault[prop]) { if (no_reset) { clickTime[prop] = 0; } else { clickTime[prop] = _local2; } return(true); } return(false); } var relaxMode = false; var totalMoves; var moves; var self = this; this.blockSize = 37; this.blockColors = ["blue", "purple", "green", "white", "red", "orange", "midas"]; this.gameArrayPos_x = 282; this.gameArrayPos_y = 68; this.gameArrayWidth = 8; this.gameArrayHeight = 8; this.gameArrayStartHeight = 8; this.frameCnt = 0; this.gameOver = false; var tryGameOver = false; var gameOverreason; this.blockDropper = new blockDropper(); this.blockDropper.start(); gameNotStarted = true; this.blockcheckCount = 0; this.blockcheckCountOnClick = 0; this.blockcheckCountOnline = false; this.blockCheckData = new Array(); this.sliding = false; this.changingLevel = true; var clickTimeDefault = {inactive:3000, hilite:6000, hint:10000}; var clickTime = {}; var skillLevel; var colours; var gameArray; var tagList = new Array(); var finalScoreText; var timeUpText; var gameOverText; var noMovesText; var postScoreDelay; var robot; var scoreObj = new Score(); var log = new Logger(); this.gui = new Gui(); this.hilite = new Hilite(this); this.krumelur = new KrumelurBlink(); this.droppingBlockCnt = 0; this.fuse = new Fuse(); var startTime = new Date().getTime(); var gameDuration; var selectedBlock; var fps_status; this.initialize = function () { var _local2 = new Object(); _local2.run = function () { if (gameData != undefined) { events.stopIt(this); game.callStart(); } }; events.runIt(_local2); }; this.callStart = function () { start(); }; this.setUpLevel = function () { this.blockCheckData = new Array(); setClickTime(2000); if (gameArray) { gameArray = null; } selectedBlock = false; this.droppingBlockCnt = 0; this.sliding = false; var _local15 = 0; gameArray = new Array(); var _local2 = 0; while (_local2 < game.gameArrayWidth) { gameArray.push(new Array()); var _local13 = 0; while (_local13 < game.gameArrayHeight) { gameArray[_local2].push(false); _local13++; } gameArray[_local2].blockCount = 0; _local13 = 0; while (_local13 < game.gameArrayHeight) { var _local4 = true; var _local3; var _local7 = 0; while (_local4) { _local3 = random.rangeFromSeed(0, colours - 1); _local4 = (checkBlockDown(_local2, _local13 - 1, _local3) >= 2) || (checkBlockLeft(_local2 - 1, _local13, _local3) >= 2); _local7++; } this.pushBall(_local2, _local3, _local13); _local13++; } _local2++; } _local2 = 0; while (_local2 < game.gameArrayWidth) { var _local14 = function () { soundFx.play("blockdrop.aif", false); game.droppingBlockCnt--; if (game.droppingBlockCnt == 0) { game.checkCombos(); } }; var _local12 = function () { game.droppingBlockCnt--; if (game.droppingBlockCnt == 0) { game.checkCombos(); } }; var _local13 = 0; while (_local13 < game.gameArrayHeight) { var _local5 = _local13 + _local2; var _local6 = gameArray[_local2][_local13]._y; gameArray[_local2][_local13]._y = 20; ((-_local13) * this.blockSize) / 2; if ((_local13 == 0) && ((_local2 % 2) == 0)) { props = {callback:_local14, sprite:gameArray[_local2][_local13], y:_local6, delay:_local5, nFrames:7}; } else { props = {callback:_local12, sprite:gameArray[_local2][_local13], y:_local6, delay:_local5, nFrames:7}; } new Initslide(props); game.droppingBlockCnt++; _local13++; } _local2++; } game.changingLevel = false; moveDownBlocks(); }; this.killLevel = function () { var _local10 = function () { }; var _local12 = new Delay(_local10, 8); game.changingLevel = true; var _local4 = 0; var _local9 = function () { sprites.remove(this.mysprite); }; var _local3 = 0; var _local2 = 0; while (_local2 < game.gameArrayWidth) { var _local8 = 0; while (_local8 < game.gameArrayHeight) { tmpSprite = gameArray[_local2][_local8]; if (tmpSprite) { tmpSprite.onPress = null; _local3 = _local8 + _local2; new Slide({sprite:tmpSprite, y:tmpSprite._y + 400, nFrames:15, callback:_local9, delay:_local3}); _local4 = Math.max(_local4, _local3); } _local8++; } _local2++; } var _local11 = function () { if (game.gameOver) { return(undefined); } game.setUpLevel(); }; var _local13 = new Delay(_local11, _local4 + 16); }; this.nextLevel = function () { this.killLevel(); }; this.run = function () { this.frameCnt++; var _local3 = new Date().getTime(); if (tryGameOver) { this.setGameOver2(); } if (this.gameOver) { return(undefined); } if (game.changingLevel == true) { return(undefined); } if (!relaxMode) { if (checkClickTime("inactive")) { game.evaluateEvent({action:"inactive", value:n}); } } if (checkClickTime("hint")) { showHintMove(); } if (checkClickTime("hilite", true)) { this.hilite.start(); } if (gameNotStarted) { startTime = _local3; } if (!relaxMode) { var _local2 = Math.round(gameDuration - ((_local3 - startTime) / 1000)); _local2 = Math.max(0, _local2); _local2 = Math.min(gameDuration, _local2); if (((gameDuration * 1000) - (_local3 - startTime)) <= 0) { game.setGameOver(timeUpText); } var _local5 = String(Math.floor(_local2 / 60) + ":"); var _local4 = _local2 % 60; _local5 = _local5 + ((_local4 < 10) ? ("0" + _local4) : (_local4)); this.gui.setTime(_local5); if (!gameNotStarted) { this.fuse.update(_local3 - startTime, gameDuration); } } else { this.gui.setTime("" + moves); if (moves <= 0) { game.setGameOver(noMovesText); } if (!gameNotStarted) { this.fuse.updateMoves(moves, totalMoves); } } checkPossibleMoves(); }; this.setGameOver = function (reason) { tryGameOver = true; gameOverreason = reason; if (this.gameOver) { return(undefined); } var _local3 = 0; while (_local3 < game.gameArrayWidth) { var _local2 = 0; while (_local2 < game.gameArrayHeight) { tmpSprite = gameArray[_local3][_local2]; if (tmpSprite) { tmpSprite.onPress = none; } _local2++; } _local3++; } this.setGameOver2(); }; this.setGameOver2 = function () { if (this.gameOver) { return(undefined); } if (game.droppingBlockCnt > 0) { return(undefined); } if (game.sliding == true) { return(undefined); } this.gameOver = true; var _local2 = ((typeof(gameOverreason) == "string") ? (gameOverreason) : (gameOverText)); this.gui.alert(_local2, (finalScoreText + ": ") + game.getScore()); this.gui.gameIsOver(); this.fuse.kill(); new Xplode({x:176, y:234, partcount:25, multip:2}); soundFx.play("gameover.aif"); new Delay(function () { game.generateMagicBall(); }, postScoreDelay); }; this.pushBall = function (x, color, insert_y) { if (typeof(insert_y) != "number") { insert_y = game.gameArrayHeight - 1; } var _local5 = gameArray[x].length - 1; while (_local5 > insert_y) { gameArray[x][_local5] = gameArray[x][_local5 - 1]; gameArray[x][_local5].gridY = _local5; gameArray[x][_local5]._y = game.gameArrayPos_y + (((game.gameArrayHeight - _local5) - 1) * game.blockSize); _local5--; } _local5 = insert_y; var _local6 = game.blockColors[color]; var _local7 = {member:_local6, visible:false, x:game.gameArrayPos_x + (x * game.blockSize), y:game.gameArrayPos_y + (((game.gameArrayHeight - _local5) - 1) * game.blockSize)}; var _local2 = sprites.create(_local7); _local2.useHandCursor = false; _local2.gridX = x; _local2.gridY = _local5; _local2.busy = false; _local2.tagged = false; _local2.selected = false; _local2.color = color; if (!tryGameOver) { _local2.onPress = function () { game.clickBlock(this); }; } gameArray[x][_local5] = _local2; gameArray[x].blockCount++; return(true); }; this.getLevel = function () { return(scoreObj.getLevel()); }; this.clickBlock = function (clickedBlock) { if (this.droppingBlockCnt > 0) { return(undefined); } if (this.sliding == true) { return(undefined); } this.hilite.stop(); if (selectedBlock) { swapBlocks(clickedBlock, selectedBlock); deSelectBlock(); return(undefined); } selectBlock(clickedBlock); }; this.checkCombos = function () { gameNotStarted = false; var _local5 = -1; var _local2 = 1; var _local3 = 0; while (_local3 < this.gameArrayWidth) { var _local4 = 0; while (_local4 < (this.gameArrayHeight + 1)) { if (gameArray[_local3][_local4].color == _local5) { _local2++; } else { if (_local2 >= 3) { setClickTime(); var _local6 = game.evaluateEvent({action:"clear gems", value:_local2}); new ScorePop((this.gameArrayPos_x + ((_local3 + 0.5) * this.blockSize)) + 2, (this.gameArrayPos_y + (((this.gameArrayHeight - _local4) + (_local2 / 2)) * this.blockSize)) - 8, _local6); while (_local2 > 0) { if (!gameArray[_local3][_local4 - _local2].tagged) { gameArray[_local3][_local4 - _local2].tagged = true; taglist.push(gameArray[_local3][_local4 - _local2]); _local2--; } } } _local5 = gameArray[_local3][_local4].color; _local2 = 1; } _local4++; } _local2 = 1; _local5 = -1; _local3++; } var _local4 = 0; while (_local4 < this.gameArrayHeight) { _local3 = 0; while (_local3 < (this.gameArrayWidth + 1)) { if (gameArray[_local3][_local4].color == _local5) { _local2++; } else { if (_local2 >= 3) { setClickTime(); var _local6 = game.evaluateEvent({action:"clear gems", value:_local2}); new ScorePop((this.gameArrayPos_x + ((_local3 - (_local2 / 2)) * this.blockSize)) + 2, (this.gameArrayPos_y + (((this.gameArrayHeight - _local4) - 1) * this.blockSize)) + 10, _local6); while (_local2 > 0) { if (!gameArray[_local3 - _local2][_local4].tagged) { gameArray[_local3 - _local2][_local4].tagged = true; taglist.push(gameArray[_local3 - _local2][_local4]); } _local2--; } } _local5 = gameArray[_local3][_local4].color; _local2 = 1; } _local3++; } _local2 = 1; _local5 = -1; _local4++; } _local2 = taglist.length; killTaggedBlocks(); if (_local2 > 0) { game.feedNewBlocks(); } }; this.feedNewBlocks = function () { var _local3; var _local5 = 0; var _local2 = 0; while (_local2 < game.gameArrayWidth) { _local3 = 0; while (gameArray[_local2].blockCount < game.gameArrayHeight) { var _local4 = random.rangeFromSeed(0, colours - 1); this.pushBall(_local2, _local4, game.gameArrayHeight + _local3); _local3++; } _local5 = Math.max(_local3, _local5); _local2++; } if (_local5 > 0) { moveDownBlocks(); } }; this.getScore = function () { return(scoreObj.getScore()); }; this.getLevel = function () { return(scoreObj.getLevel()); }; this.getSkillLevel = function () { return(skillLevel); }; this.getColours = function () { return(colours); }; this.evaluateEvent = function (props) { if (gameOver) { return(undefined); } log.logEvent(props); return(scoreObj.evaluateEvent(props)); }; this.generateMagicBall = function () { var _local3 = new Score(); var _local2 = log.getLog(); var _local1 = 0; while (_local1 < _local2.length) { _local3.evaluateEvent(_local2[_local1]); _local1++; } var _local4 = _local3.getScore(); wr("THIS IS THE FINAL RESULT:"); wr("SCORE:", _local4); wr(".......................... wowowowo"); gameResult = _local4; fscommand ("gameOver", String(_local4)); }; } function startup() { if (_gameStarted) { return(undefined); } _gameStarted = true; game = new Game("MidasMiner"); game.initialize(); } sprites = new Sprites(); events = new Events(); soundFx = new SoundFx(); random = new Random(); var gameResult = undefined; var gameData = undefined; Stage.showMenu = false; Stage.scaleMode = "noScale"; stop(); startup();

Library Items

Symbol 1 Font [Arial]Used by:18 19 96 97 98 99 100 104 105
Symbol 2 Sound [xplode.aif]
Symbol 3 Sound [swapsound.wav]
Symbol 4 Sound [ping5.wav]
Symbol 5 Sound [ping4.wav]
Symbol 6 Sound [ping3.wav]
Symbol 7 Sound [ping2.wav]
Symbol 8 Sound [ping1.wav]
Symbol 9 Sound [levelup.aif]
Symbol 10 Sound [gameover.aif]
Symbol 11 Sound [errorclick.aif]
Symbol 12 Sound [blockdrop.aif]
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15 93
Symbol 15 MovieClip [end_game]Uses:14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:20
Symbol 18 EditableTextUses:1Used by:20
Symbol 19 EditableTextUses:1Used by:20
Symbol 20 MovieClip [popupbox]Uses:17 18 19
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClip [main_top]Uses:22
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClip [red]Uses:25
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClip [red1]Uses:28
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClip [purple]Uses:31
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClip [purple1]Uses:34
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClip [midas]Uses:37
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClip [midas1]Uses:40
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44
Symbol 44 MovieClip [green]Uses:43
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClip [green1]Uses:46
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClip [blue]Uses:49
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClip [blue1]Uses:52
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:56
Symbol 56 MovieClip [white]Uses:55
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:59
Symbol 59 MovieClip [white1]Uses:58
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClip [krumelur_y]Uses:61
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClip [krumelur_x]Uses:64
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:68
Symbol 68 MovieClip [orange]Uses:67
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:71
Symbol 71 MovieClip [orange1]Uses:70
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
Symbol 74 MovieClip [g_star]Uses:73
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
Symbol 77 MovieClip [glansen]Uses:76
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip [stagemask]Uses:78
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:92
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:92
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:92
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:92
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:92
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClip [flame]Uses:81 83 85 87 89 91
Symbol 93 Button [end_game_button]Uses:14Used by:Timeline
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:Timeline
Symbol 96 EditableTextUses:1Used by:Timeline
Symbol 97 EditableTextUses:1Used by:Timeline
Symbol 98 EditableTextUses:1Used by:Timeline
Symbol 99 EditableTextUses:1Used by:Timeline
Symbol 100 EditableTextUses:1Used by:Timeline
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClipUses:102Used by:Timeline
Symbol 104 EditableTextUses:1Used by:Timeline
Symbol 105 EditableTextUses:1Used by:Timeline

Instance Names

"points_text"Frame 1Symbol 96 EditableText
"time_text"Frame 1Symbol 97 EditableText
"time_tag_text"Frame 1Symbol 98 EditableText
"points_tag_text"Frame 1Symbol 99 EditableText
"end_game_button"Frame 1Symbol 93 Button [end_game_button]
"end_game_text"Frame 1Symbol 100 EditableText
"thefuse"Frame 1Symbol 103 MovieClip
"info_text_drop"Frame 1Symbol 104 EditableText
"info_text"Frame 1Symbol 105 EditableText
"header_txt"Symbol 20 MovieClip [popupbox] Frame 1Symbol 18 EditableText
"body_txt"Symbol 20 MovieClip [popupbox] Frame 1Symbol 19 EditableText

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$Eo$UegFY/bea92zqqa6c9EIn0."
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 2 as "xplode.aif"
ExportAssets (56)Timeline Frame 1Symbol 3 as "swapsound.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "ping5.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "ping4.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "ping3.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "ping2.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "ping1.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "levelup.aif"
ExportAssets (56)Timeline Frame 1Symbol 10 as "gameover.aif"
ExportAssets (56)Timeline Frame 1Symbol 11 as "errorclick.aif"
ExportAssets (56)Timeline Frame 1Symbol 12 as "blockdrop.aif"
ExportAssets (56)Timeline Frame 1Symbol 15 as "end_game"
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 20 as "popupbox"
ExportAssets (56)Timeline Frame 1Symbol 23 as "main_top"
ExportAssets (56)Timeline Frame 1Symbol 26 as "red"
ExportAssets (56)Timeline Frame 1Symbol 29 as "red1"
ExportAssets (56)Timeline Frame 1Symbol 32 as "purple"
ExportAssets (56)Timeline Frame 1Symbol 35 as "purple1"
ExportAssets (56)Timeline Frame 1Symbol 38 as "midas"
ExportAssets (56)Timeline Frame 1Symbol 41 as "midas1"
ExportAssets (56)Timeline Frame 1Symbol 44 as "green"
ExportAssets (56)Timeline Frame 1Symbol 47 as "green1"
ExportAssets (56)Timeline Frame 1Symbol 50 as "blue"
ExportAssets (56)Timeline Frame 1Symbol 53 as "blue1"
ExportAssets (56)Timeline Frame 1Symbol 56 as "white"
ExportAssets (56)Timeline Frame 1Symbol 59 as "white1"
ExportAssets (56)Timeline Frame 1Symbol 62 as "krumelur_y"
ExportAssets (56)Timeline Frame 1Symbol 65 as "krumelur_x"
ExportAssets (56)Timeline Frame 1Symbol 68 as "orange"
ExportAssets (56)Timeline Frame 1Symbol 71 as "orange1"
ExportAssets (56)Timeline Frame 1Symbol 74 as "g_star"
ExportAssets (56)Timeline Frame 1Symbol 77 as "glansen"
ExportAssets (56)Timeline Frame 1Symbol 79 as "stagemask"
ExportAssets (56)Timeline Frame 1Symbol 92 as "flame"
ExportAssets (56)Timeline Frame 1Symbol 93 as "end_game_button"
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 93 as "end_game_button"
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 1Symbol 1 as "Arial"
ExportAssets (56)Timeline Frame 2Symbol 93 as "end_game_button"




http://swfchan.com/52/256979/info.shtml
Created: 1/9 -2024 21:27:18 Last modified: 1/9 -2024 21:27:18 Server time: 22/12 -2024 01:25:57