Symbol 14 Button
on (release) {
name = "al-Razi's Noxious Aroma ";
full = "A large cloud whose smell makes people sick; agility and fighting skill decline.";
rec = "(3)Brimstone, (2)Choleric Base, (1)Sanguine Base, (1)Melancholic Base";
risk = "25Q LowRisk Magic 080";
}
Symbol 16 Button
on (release) {
name = "Galen's Essence o'Grace";
full = "A healing potion that restores endurance and strength.";
rec = "(1)Zincblende, (2)Gum, (3)Phlegmatic Base, (3)Sanguine Base";
risk = "25Q LowRisk Magic 081";
}
Symbol 18 Button
on (release) {
name = "Solomon's Eyeburn";
full = "A vial of blinding powder; skills of the person hit are greatly reduced";
rec = " (1)Aqua Regia, (2)Brimstone, (2)Choleric Base";
risk = "25Q Medium Risk Magic 084";
}
Symbol 20 Button
on (release) {
name = "Michael S' Essence o'Grace";
full = "A healing potion that restores endurance and strength.";
rec = "(1)Zincblende, (2)Camomile, (2)Phlegmatic Base, (3)Sanguine Base";
risk = "35Q LowRisk Magic 090";
}
Symbol 22 Button
on (release) {
name = "Sina's New-wind ";
full = " A healing potion that restores lost endurance.";
rec = "(2)East Black Bean, (1)Mondragora, (1)Choleric Base, (1)Sanguine Base";
risk = " 25Q LowRisk Magic 090";
}
Symbol 24 Button
on (release) {
name = "Gerard C's Noxious Aroma";
full = "A large cloud whose smell makes people sick; agility and fighting skill decline.";
rec = "(4)Brimstone, (1)Choleric Base, (1)Sanguine Base, (1)Melancholic Base";
risk = "35Q LowRisk Magic 091";
}
Symbol 26 Button
on (release) {
name = "African Sunburst";
full = "A blinding explosion of light; it stuns anyone standing near.";
rec = "(1)Manganes, (1)Zincblende, (1)Aqua Regia, (1)Zinken, (2)Choleric Base";
risk = "25Q HighRisk Magic 091";
}
Symbol 28 Button
on (release) {
name = "Galen's Eyeburn";
full = "A vial of blinding powder; skills of the person hit are greatly reduced.";
rec = "(1)Solanaceae, (2)Brimstone, (3)Choleric Base";
risk = "35Q Medium Risk Magic 094";
}
Symbol 30 Button
on (release) {
name = "Petrus Bs' Noxious Aroma";
full = "A large cloud whose smell makes people sick; agility and fighting skill decline.";
rec = "(5)Brimstone, (3)Choleric Base, (1)Sanguine Base";
risk = "45Q LowRisk Magic 096";
}
Symbol 32 Button
on (release) {
name = "Oriental Black Cloud";
full = "A dense cloud of black smoke; conceals, upping stealth and lowering perception.";
rec = "(1)Zincblende, (2)Pitchblende, (1)Brimstone, (1)Choleric Base, (1)Melancolic Base";
risk = "25Q LowRisk Magic 098";
}
Symbol 34 Button
on (release) {
name = "Avicenna's Essence o'Grace";
full = "A healing potion that restores endurance and strength.";
rec = "(1)Zincblende, (1)Gum, (1)Camomile, (1)Phlegmatic Base, (1)Sanguine Base";
risk = "45Q LowRisk Magic 098";
}
Symbol 36 Button
on (release) {
name = "Michael Scot's New-wind";
full = "A healing potion that restores lost endurance.";
rec = "(2)Solanaceae, (1)Mondragora, (1)Camomile, (1)Choleric Base, (2)Sanguine Base";
risk = "35Q LowRisk Magic 099";
}
Symbol 38 Button
on (release) {
name = "Raimundus Ls' Sunburst ";
full = "A blinding explosion of light; it stuns anyone standing near.";
rec = "(1)Manganes, (1)White Cinnabar, (1)Aqua Regia, (1)Zinken, (2)Brimstone";
risk = "35Q HighRisk Magic 099";
}
Symbol 40 Button
on (release) {
name = "Hayyan's Quickmove";
full = "A draught that can increase agility above the normal maximum.";
rec = "(1)East Black Bean, (1)Solanaceae, (1)Camomile, (1)Phlegmatic Base, (1)Sanguine Base";
risk = "25Q LowRisk Magic 101";
}
Symbol 42 Button
on (release) {
name = "Nicolas Flammel's Eyeburn";
full = "A vial of blinding powder; skills of the person hit are greatly reduced.";
rec = "(1)Antimoni, (2)Brimstone, (2)Choleric Base, (1)Melancholic Base ";
risk = "45Q Medium Risk Magic 103";
}
Symbol 44 Button
on (release) {
name = "Rufinus of G's Black Cloud";
full = "A dense cloud of black smoke; conceals, upping stealth and lowering perception.";
rec = "(2)Zincblende, (2)Pitchblende, (2)Choleric Base, (1)Melancolic Base";
risk = "35Q LowRisk Magic 105";
}
Symbol 46 Button
on (release) {
name = "Arfa Ras' Truesight";
full = "A potion to be drunk; it increases the user's perception";
rec = "(1)Solanaceae, (3)Mondragora, (1)Phlegmatic Base, (1)Sanguine Base ";
risk = "25Q LowRisk Magic 105";
}
Symbol 48 Button
on (release) {
name = "John Rupesc.'s New-wind";
full = "A healing potion that restores lost endurance.";
rec = "(2)East Black Bean, (1)Solanaceae, (1)Camomile, (1)Choleric Base";
risk = "45Q LowRisk Magic 107";
}
Symbol 50 Button
on (release) {
name = "John Dausten's Quickmove";
full = "A draught that can increase agility above the normal maximum.";
rec = "(1)East Black Bean, (1)Mondragora, (1)Phlegmatic Base, (2)Sanguine Base";
risk = "35Q LowRisk Magic 108";
}
Symbol 52 Button
on (release) {
name = "Sina's Stone-tar";
full = "A pool of sticky sludge; it slows anyone who crosses it.";
rec = "(1)Aqua Regia, (1)Gum, (1)Brimstone, (3)Phlegmatic Base, (1)Melancolic Base ";
risk = "25Q Medium Risk Magic 109";
}
Symbol 54 Button
on (release) {
name = "Jabir's Ironarm";
full = "A potion that can increase strength above the normal maximum.";
rec = "(2)East Black Bean, (1)Manganes, (1)Alum, (3)Sanguine Base";
risk = " 25Q LowRisk Magic 110";
}
Symbol 56 Button
on (release) {
name = "Brother Elias' Sunburst";
full = "A blinding explosion of light; it stuns anyone standing near.";
rec = "(1)Manganes, (1)Aqua Regia, (1)Zinken, (2)Brimstone";
risk = "45Q HighRisk Magic 110";
}
Symbol 58 Button
on (release) {
name = "Michael Scot's Black Cloud ";
full = "A dense cloud of black smoke; conceals, upping stealth and lowering perception.";
rec = "(1)Pitchblende, (1)Naptha, (1)Choleric Base";
risk = "45Q LowRisk Magic 112";
}
Symbol 60 Button
on (release) {
name = "Rufinus of G's Truesight";
full = "A potion to be drunk; it increases the user's perception.";
rec = "(1)Alum, (2)Mondragora, (1)Camomile, (1)Phlegmatic Base, (2)Sanguine Base";
risk = "35Q LowRisk Magic 113";
}
Symbol 62 Button
on (release) {
name = "al-Razi's Fleadust";
full = "A cloud of itching powder; reduces skills in proportion to the targets armor.";
rec = "(1)Antimoni, (1)Orpiment, (1)Nikel, (1)Choleric Base, (2) Sanguine Base";
risk = "25Q LowRiisk Magic 114";
}
Symbol 64 Button
on (release) {
name = "Rob de Ketene's Ironarm";
full = "A potion that can increase strength above the normal maximum.";
rec = "(2)East Black Bean, (1)Zinken, (1)Alum, (2)Sanguine Base, (1)Choleric Base";
risk = "35Q LowRisk Magic 115";
}
Symbol 66 Button
on (release) {
name = "Richard A's Quickmove";
full = "A draught that can increase agility above the normal maximum.";
rec = "(1)East Black Bean, (1)Mondragora, (1)Camomile, (1)Phlegmatic Base";
risk = "45Q LowRisk Magic 116";
}
Symbol 68 Button
on (release) {
name = "Jabir's Firewall";
full = "A draught that greatly increases the user's resistance to fire magic.";
rec = "(1)Manganes, (1)Naptha, (3) Nikel, (3)Phlegmatic Base, (3)Sanguine Base";
risk = "25Q Medium Risk Magic 117";
}
Symbol 70 Button
on (release) {
name = "Nicolas F's Fleadust";
full = "A cloud of itching powder; reduces skills in proportion to the targets armor.";
rec = "(2)Antimoni, (1)White Cinnabar, (1)Nikel, (1)Choleric Base, (2)Sanguine Base";
risk = "35Q LowRisk Magic 120";
}
Symbol 72 Button
on (release) {
name = "Hugh's Ironarm";
full = "A potion that can increase strength above the normal maximum.";
rec = "(2)East Black Bean, (1)Nikel, (1)Alum, (1)Sanguine Base";
risk = "45Q LowRisk Magic 120";
}
Symbol 74 Button
on (release) {
name = "Leonard of M's Truesight";
full = "A potion to be drunk; it increases the user's perception.";
rec = "(1)Solanaceae, (1)Mondragora, (2)Camomile, (1)Phlegmatic Base";
risk = "45Q LowRisk Magic 120";
}
Symbol 76 Button
on (release) {
name = "Albertus Ms' Stone-tar";
full = " A pool of sticky sludge; it slows anyone who crosses it.";
rec = "(1)Alum, (1)Brimstone, (3)Phlegmatic Base, (1)Melancolic Base";
risk = "35Q Medium Risk Magic 121";
}
Symbol 78 Button
on (release) {
name = "Maimonides' Firewall";
full = "A draught that greatly increases the user's resistance to fire magic.";
rec = "(1)Orpiment, (1)Naptha, (3)Brimstone, (2)Phlegmatic Base, (2)Sanguine Base";
risk = "35Q Medium Risk Magic 122";
}
Symbol 80 Button
on (release) {
name = "Hayyan's Deadly Blade";
full = "An oil applied to non-impact weapons that increases the damage done.";
rec = "(1)White Cinnabar, (1)Aqua Regia, (2)Mondragora, (3)Sanguine Base, (2)Melancolic Base";
risk = "25Q Medium Risk Magic 124";
}
Symbol 82 Button
on (release) {
name = "John Dausten's Trueflight";
full = " An oil applied to missile weapons that increases accuracy.";
rec = "(1)Antimoni, (2)Solanaceae, (1)Alum, (1)Choleric Base";
risk = "45Q LowRisk Magic 141)";
}
Symbol 84 Button
on (release) {
name = "Roger of H's Deadly Blade";
full = "An oil applied to non-impact weapons that increases the damage done";
rec = "(1)White Cinnabar, (1)Pitchblende, (2)Mondragora, (1)Sanguine Base, (2)Melancolic Base";
risk = "45Q Medium Risk Magic 142";
}
Symbol 86 Button
on (release) {
name = "Albertus M's Greatpower";
full = "An oil applied to weapons that improves their quality.";
rec = "(1)Gum, (2)Nikel, (1)Pitchblende, (1)Choleric Base, (2)Sanguine Base ";
risk = "45Q; HighRisk Magic 142";
}
Symbol 88 Button
on (release) {
name = "Alfred of S's Eater Water";
full = " Oily, acidic liquid that can eat through metal -- even armor;dangerous to make.";
rec = "(2)Antimoni, (5)Aqua Regia, (2) Zinken, (3)Phlegmatic Base";
risk = "35Q Medium Risk Magic 146";
}
Symbol 90 Button
on (release) {
name = "John of R's Strongedge ";
full = " An oil applied to blades and poles that enhances combat effectiveness.";
rec = "(1)Aqua Regia, (1)Gum, (1)Nikel, (2)Zinken, (3)Sanguine Base";
risk = "35Q Medium Risk Magic 148";
}
Symbol 92 Button
on (release) {
name = "ibn Yazid's Hardarmor ";
full = "An oil applied to armor that increases its thickness and quality.";
rec = "(1)Manganes, (1)Aqua Regia, (2)Nikel, (3) Zinken, (4) Sanguine Base";
risk = "25Q HighRisk Magic 151";
}
Symbol 94 Button
on (release) {
name = "Arnald of V's Thunderbolt ";
full = " A sealed vial that, upon impact, explodes with great force .";
rec = "(2)Manganes, (2)Aqua Regia, (4)Choleric Base";
risk = "45Q HighRisk Magic 152";
}
Symbol 96 Button
on (release) {
name = "Gerard of C's Eater Water ";
full = " Oily, acidic liquid that can eat through metal -- even armor; dangerous to make";
rec = "(2)Orpiment, (3)Aqua Regia, (2)Brimstone, (1)Phlegmatic Base";
risk = "45Q Medium Risk Magic 155";
}
Symbol 98 Button
on (release) {
name = "Petrus Bonus' Strongedge";
full = "An oil applied to blades and poles that enhances combat effectiveness.";
rec = "(1)Aqua Regia, (1)Gum, (2)Nikel, (4)Sanguine Base";
risk = "45Q HighRisk Magic 156";
}
Symbol 100 Button
on (release) {
name = "Geber's Arabian Fire ";
full = " A sticky, burning substance that clings to flesh and flows through armor.";
rec = "(1)Manganes, (2)Naptha, (1)Gum, (4)Choleric Base, (1)Sanguine Base";
risk = "25Q HighRisk Magic 160";
}
Symbol 102 Button
on (release) {
name = "Brother Elias' Hardarmor";
full = "An oil applied to armor that increases its thickness and quality.";
rec = "(1)Zincblende, (1)Aqua Regia, (3)Nikel, (2)Zinken, (3)Sanguine Base";
risk = "35Q HighRisk Magic 160";
}
Symbol 104 Button
on (release) {
name = "Zadith's Arabian Fire ";
full = "A sticky, burning substance that clings to flesh and flows through armor.";
rec = "(2)Naptha, (1)Zincblende, (1)Gum, (3)Choleric Base, (1)Sanguine Base";
risk = " 35Q HighRisk Magic 165";
}
Symbol 106 Button
on (release) {
name = "Leonard of M's Hardarmor ";
full = "An oil applied to armor that increases its thickness and quality.";
rec = "(1)Solanaceae, (1)Aqua Regia, (3)Nikel, (2)Zinken, (1)Sanguine Base";
risk = "45Q HighRisk Magic 167";
}
Symbol 108 Button
on (release) {
name = "Hugh's Arabian Fire ";
full = "A sticky, burning substance that clings to flesh and flows through armor .";
rec = "(2)Naptha, (1)Gum, (1)Pitchblende, (3)Choleric Base, (1)Sanguine Base";
risk = "45Q HighRisk Magic 170";
}
Symbol 110 Button
on (release) {
name = "Smargdn. Breath of Death";
full = "A poisonous cloud of deadly vapors which are unaffected by armor.";
rec = "(1)Marsh Vapour, (2)White Cinnabar, (1)Aqua Regia, (4)Choleric Base, (4)Melancolic Base";
risk = "25Q HighRisk Magic 189";
}
Symbol 112 Button
on (release) {
name = "al-Kindi Breath of Death ";
full = "A poisonous cloud of deadly vapors which are unaffected by armor.";
rec = "(1)Marsh Vapour, (2)White Cinnabar, (1)Alum, (3) Choleric Base, (3)Melancolic Base";
risk = "35Q HighRisk Magic 194";
}
Symbol 114 Button
on (release) {
name = "Morienus' Transformation";
full = " A solution that purifies, and sometimes appears to make more gold.";
rec = "(1)Manganes, (1)Orpiment, (1)Aqua Regia, (3)Brimstone, (3)Pure Gold";
risk = "25Q LowRisk Magic 195";
}
Symbol 116 Button
on (release) {
name = "Simon C's Breath of Death";
full = "A poisonous cloud of deadly vapors which are unaffected by armor.";
rec = "(1)Marsh Vapour, (2)White Cinnabar, (1)Camomile, (2)Choleric Base, (2) Melancolic Base";
risk = "45Q HighRisk Magic 199";
}
Symbol 118 Button
on (release) {
name = "Avicenna's Transformation";
full = "A solution that purifies, and sometimes appears to make more gold.";
rec = "(1)Antimoni, (1)Orpiment, (1)Aqua Regia, (2)Brimstone, (2)Pure Gold";
risk = "35Q LowRisk Magic 200";
}
Symbol 120 Button
on (release) {
name = "Niclas of A'sTransformation";
full = "A solution that purifies, and sometimes appears to make more gold.";
rec = "(1)Zincblende, (1)Orpiment, (1)Aqua Regia, (1)Brimstone, (1)Pure Gold";
risk = "45Q Medium Risk Magic 210";
}
Symbol 122 Button
on (release) {
name = "Richard As' Fleadust";
full = "A cloud of itching powder; reduces skills in proportion to the targets armor.";
rec = "(1)Orpiment, (1)White Cinnabar, (1)Nikel, (1)Choleric Base, (1)Sanguine Base";
risk = "45Q LowRisk Magic 127";
}
Symbol 124 Button
on (release) {
name = "Raimundus L's Firewall ";
full = "A draught that greatly increases the user's resistance to fire magic.";
rec = "(1)Orpiment, (1)Naptha, (2)Antimoni, (1)Phlegmatic Base, (1)Sanguine Base";
risk = "45Q Medium Risk Magic 127";
}
Symbol 126 Button
on (release) {
name = "ibn Umail's Trueflight ";
full = "An oil applied to missile weapons that increases accuracy.";
rec = "(1)Antimoni, (2)Solanaceae, (1)Alum, (2)Brimstone, (2)Choleric Base";
risk = "25Q Medium Risk Magic 127";
}
Symbol 128 Button
on (release) {
name = "al-Tamimi's Thunderbolt";
full = "A sealed vial that, upon impact, explodes with great force.";
rec = "(2)Manganes, (1)Orpiment, (1)Aqua Regia, (4)Choleric Base ";
risk = "25Q HighRisk Magic 130";
}
Symbol 130 Button
on (release) {
name = "ibn Rushd's Greatpower ";
full = "An oil applied to weapons that improves their quality.";
rec = "(3)Zinken, (1)Pitchblende, (1)Choleric Base, (3)Sanguine Base";
risk = "25Q HighRisk Magic 131";
}
Symbol 132 Button
on (release) {
name = "Vincent Bs' Deadly Blade";
full = "An oil applied to non-impact weapons that increases the damage.";
rec = "(2)White Cinnabar, (1)Antimoni, (2)Mondragora, (1)Sanguine Base, (1)Melancolic Base ";
risk = "35Q Medium Risk Magic 133";
}
Symbol 134 Button
on (release) {
name = "Rob. de K's Stone-tar";
full = "A pool of sticky sludge; it slows anyone who crosses it.";
rec = "(1)Gum, (2)Brimstone, (3)Phlegmatic Base, (2)Melancolic Base ";
risk = "45Q Medium Risk Magic 133";
}
Symbol 136 Button
on (release) {
name = "al-Bitruji's Trueflight ";
full = " An oil applied to missile weapons that increases accuracy.";
rec = "(1)Antimoni, (2)Solanaceae, (1)Alum, (3)Choleric Base";
risk = " 35Q Medium Risk Magic 135";
}
Symbol 138 Button
on (release) {
name = "Jildaki's Greatpower ";
full = " An oil applied to weapons that improves their quality.";
rec = "(1)Solanaceae, (2)Zinken, (1)Pitchblende, (1)Choleric Base, (4)Sanguine Base ";
risk = "35Q HighRisk Magic 136";
}
Symbol 140 Button
on (release) {
name = "Solomon's Eater Water";
full = "Oily, acidic liquid that can eat through metal -- even armor; dangerous to make.";
rec = "(1)Zincblende, (2)Orpiment, (1)Solanacaea, (3)Aqua Regia, (2)Phlegmatic Base";
risk = "25Q Medium Risk Magic 137";
}
Symbol 142 Button
on (release) {
name = "Maimonides' Thunderbolt";
full = "A sealed vial that, upon impact, explodes with great force .";
rec = "(2)Manganes, (1)Brimstone, (2)Aqua Regia, (4)Choleric Base";
risk = "35Q HighRisk Magic 139";
}
Symbol 144 Button
on (release) {
name = "al-Majriti's Strongedge";
full = "An oil applied to blades and poles that enhances combat effectiveness.";
rec = "(1)Aqua Regia, (1)Gum, (4)Zinken, (2)Sanguine Base";
risk = "25Q LowRisk Magic 140";
}