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armorgames warlords-heroes-2355.swf

This is the info page for
Flash #264392

(Click the ID number above for more basic data on this flash file.)


Text
You are
Here

Place

Quest Destination:

Place

Quest Destination:

Ben Olding Games

100%

Continue >

Continue >

Warlords:

Heroes

<p align="center"><font face="King James" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0">This version of Warlords: Heroes is not <sbr />authorised for use on this website</font></p><p align="center"></p><p align="center"><font face="King James" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.benoldinggames.co.uk/downloads/warlordsheroes.zip">Click here to download a version of the game <sbr />that you can use on your website</a></font></p><p align="center"></p><p align="center"><font face="King James" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.benoldinggames.co.uk/" target = "_blank">Click here to play Warlords: Heroes on <sbr />BenOldingGames.co.uk</a></font></p><p align="center"></p><p align="center"></p>

version  1.0.4

Survival Mode

Controls/Options

More Games...

Normal Mode

Credits

Gladiator Mode

Episode 2  - The Fugitive Prince

Episode 3  - A Brother's Anger

Episode 1 - A Lost Messenger

Episode 4  - A Common Foe

< Back to Main Menu

Enter Cheat Code:

Start new Episode

Continue Previous Game

Choose character...

Cancel

View High Scores

Locked

Complete Episode 1 to
play with Ellder

Complete Episode 2 to
play with Prince Aldon

Complete Episode 3 to
play with Toldor

Complete Episodes 1, 2
and 3 to unlock Episode 4

Game not Authorised for use on this Domain

Cheat Menu

Horseys

Excaliber

Healthy

Fast Travel

Sudden Death

Kit

Very Hard Mode

Achilles

Dosh

Hard Mode

Bandits

No Cheat

Gladiator Mode is exclusive to:

Using your chosen character, fight against
a series of highly skilled warriors, one at a
time. It is a tough challenge, best suited for
highly skilled players...

< Back to Menu

Go to Kongregate >

A Ben Olding Game. Copyright 2008

Warlords:

Heroes

4

5

W

S

A

D

T

Y

Controls

Standard Controls

Alternative Controls

Jump

Block

Walk Right

Walk Left

Swipe

Kick

Press Space to Continue

press space at any time to view this menu

Options

Blood:

On

Off

On

Off

Quality:

Low

Medium

High

Low

Medium

High

Sound:

Music:

Tips

Having trouble with a boss? Earn some money to
buy extra upgrades by attacking other regions.
Try different routes to avoid difficult regions.
Opening this menu pauses the action

Sounds

Music

Buy Fighting Move

Buy Armour/Items

Hire Henchmen

Buy Extra Life

Strategy Guide (opens in new window)

Exit to Main Menu

Continue to next level >

Buy

< Back to Menu

Purchase Extra Life

Price:     10  gold coins

Purchase Fighting Moves

Thrusting Forward Whirl

500

Buy

Buy

Thrusting Forward Whirl

500

Spearman

500

Hire

Hire

Spearman

500

Greaves

500

Greaves

500

End of Day 1

Lives:

1000000

Gold:

1000000

Use the A and D (or left
and right) keys to walk left
or right.
Walk off the right to finish the
level. Your character will
automatically turn to face
your nearest enemy.

Press T (or 4 on the num
pad) to use your weapon.
You start with just a few
basic moves, but after each
day you can purchase more.
Making your character a
more skillful fighter.

Press Y (or 5 on the num
pad) to kick.
Kicking can be used as a
quick surprise attack to
temporarily stun the enemy,
allowing you to easily  hit
them with a bigger move.

Press the S (or down) key
to block.
Blocking protects you against
most incoming attacks and is
especially useful for
deflecting arrows and other
projectiles.

Press the W (or up) key to
jump. Can be combined
with a direction.
Jumping can be used to
escape trouble and can be
useful for jumping over
arrows.

Good Luck

You can pause, view the
controls or change the
options at any time by
pressing the space bar

Prince Aldon's sword is not
very long, so you will have to
get in close to your enemies
to kill them.
Make sure you buy a forward
moving attack as soon as
possible.

Toldor's sword is long and
powerful, but as it is relatively
slow, it is important to have
good timing and if you
require a quicker attack, use
your kick.

Survival Mode
Kill as many enemies as you
can before you die

Best Score: 76

Cheat: Fast Travel
On the map screen, you can
click straight onto your quest
destination to travel there

Cheat: Horseys
Mounted spearmen are
available to hire as
henchmen

Cheat: Excaliber
Your weapon causes instant
death when it hits an enemy

Cheat: Healthy
You have 5 times the normal
health

Cheat: Sudden Death
All weapons (including
enemy weapons) cause
instant death. Be careful!

Cheat: Kit
You have been given all
armour and magical items

Cheat: Hard Mode
All enemies have maximum
intelligence

Cheat: Very Hard Mode
All enemies have maximum
intelligence and at least 100
health

Cheat: Achilles
Your character is Achilles

Cheat: Dosh
All enemies drop money

Cheat: Bandits
All enemies are bandits

Gladiator Mode
Kill as many elite warrriors as
you can before you die. Your
health will be fully recharged
after each kill.

Best Score: 76
Most Kills: 2

You must kill all remaining enemies before you can
finish the level.

Go >

Player

30

Lives:

Day:

30

Kills:

Gold:

1000000

Main Menu

Region Name

23

Play More Games

Region Name

30

Region Name

30

30

Score:

Boss Defeated

Choose the next region to attack...

Forest of the Damned

Difficulty:

Ruled By:

Orcs of the South

Medium

Reward:

35

As you cross the border, the stench of
death hits you.  You are in the realm of The
Undead.
Armies of skeletal warriors inhabit these
lands. They no longer fear death or pain and
have a burning hatred of all things living...
Press space to continue.

Quietly you enter the lands ruled by the
Orcs of the North.  A race of creatures that
relish combat and despise elves.
You might be able to sneak through
unnoticed, but suspect not...
Press space to continue.

The Men of the West are a proud people
who generally mind their own business and
cause no problems to the other races in the
region.
However, they are very hostile towards
strangers trespassing on their land.
Unfortunately, on this occasion, it seems
you have no choice...
Press space to continue.

The Wood Elves have been allies of the
Night Elves for centuries. Many a time the
elves have had to fight together in order to
survive. But today something seems amiss.
The eyes of these soldiers have darkened
and their skin has paled. You suspect they
have been possessed and anticipate a less
than friendly welcome...
Press space to continue.

As you cross into the realm of the Demons
and gaze upon the hard, dry, dark red
ground you start to think about how you
despise these creatures. Yet in a way, you
also pity them. Being filled with rage all the
time is no way to live.
Better to die here than get captured.
Stories of the Demons' torture chambers
are legendary...
Press space to continue.

You cross the border to hear the sound of
distant war drums. The Orcs of the South
have been preparing for war for years.
During the last great war they were hurt
badly, especially by the Orcs of the North
who betrayed them in their time of need.
Since then they trust nobody and any
outsiders seen in their land are usually
killed on sight....
Press space to continue.

The air grows cold and thin and the ground
is hard and frosted. This is a sign that you
are entering the kingdom of the trolls.
Fighting trolls on their own territory is
notoriously difficult as the icy conditions,
make any form of combat exhausting.
Also there are tales of giant trolls living in
this area. You hope you don't run into one of
those...
Press space to continue.

You enter the kingdom of the Human
Alliance.
Once, many years ago, they were allies to
the Elves. But due to a combination of
greed, pride and arrogance (on their part),
this alliance is no more...
Press space to continue.

You cross the border into your Night Elf
territory. Your fellow countrymen should
let you through without a fuss...
Press space to continue.

You enter Undead territory. Their lifeless,
emotion free faces give you the creeps. You
wonder if they still fear anything. Its
impossible to know...
Press space to continue.

You have to respect the passion for conflict
that the Orcs of the North seem to have in
spades. They show no fear of death. Maybe
dying in battle is considered a good way to
die in their culture.
They have no elegance though, a bunch of
brutish savages...
Press space to continue.

You feel a sense of relief as you cross the
border into your home lands, but as soon as
you meet the first people, you can tell
something isn't right.
There is an emptyness in these people's
eyes. Almost like their souls have been
sucked out of them.
As they gather their weapons and start
advancing, you realise that you may have to
kill your own kind in order to survive...
Press space to continue.

In the past, you have had little to do with the
Wood Elves and therefore have no real
problem with them.
However, it seems you are less than
welcome. They seem positivly angered by
your presence, but you have no idea why...
Press space to continue.

There is a smoky taste to the air, you try not
to breath too deeply as you suspect that it
cannot be good for you.
However, feeling unwell due to the air will
be the least of your problems if you are
captured by the Demons who inhabit these
lands...
Press space to continue.

The Orcs of the South have never forgiven
anyone for the last great war. Despite your
people trying to keep out of their way and
offer help on occasion, they show no
interest in living peacefully.
They certainly won't take kindly to a prince
just strolling through their territory...
Press space to continue.

The sharpness of the air makes it tough to
breathe. No wonder that the trolls who live
here have developed such tough stonelike
skin.
If you survive until the end of the day, it will
be tricky keeping warm during the night...
Press space to continue.

At last, after all these years, a chance for
revenge! How dare these people imprison a
fellow human, especially a prince, without
even informing his family that he is alive.
You don't want to risk being recaptured, but
will enjoy unleashing your fury on anyone
who stands in your way...
Press space to continue.

The Night Elves always give the impression
of such a proud race, but it seems they have
been plotting and conspiring just like any
other race might, and they are not about to
let you interfere with their plans...
Press space to continue.

Many people fear the undead, but you just
think they are pathetic. Too cowardly to
accept their own death they sacrificed all
their free will, just to live for longer.
Better to live a shorter, but better life is
what you think, and you will be shortening
the life of some of these old bony warriors
before too long...
Press space to continue.

The Orcs of the North, how you hate them.
They betrayed their own kind when they
were needed most. So many people died.
They have no honour and need to be taught a
lesson. It looks like you are going to be the
one to teach it...
Press space to continue.

The Men of the West don't seem to bother
any of the other races in the region. But they
are always pestering us Orcs, pretending to
offer help when really they are just trying to
keep an eye on you. You suspect they feel
threatened and don't trust you and your
kind.
If they get in your way then you will give
them a reason to feel threatened...
Press space to continue.

You enter the Kingdom of the Wood Elves.
A particularly weak race of elves who are
always hiding away in trees and shooting
people in the back.
You must try to flush them out of hiding for
a fight in the open where you can do battle
with honour...
Press space to continue.

The Demons are one of the few races in
Beneril that you have any respect for. They
are ruthless in battle and relish the fight.
You disapprove of their torture methods,
but nobody is perfect...
Press space to continue.

You don't understand why your fellow
countrymen have gone soft on you. Scared
of a few elves getting a bit cross...
In the old days nobody would object to you
going after revenge, especially against an
elf.
If you have to kill a few orcs in order to get
revenge then so be it...
Press space to continue.

These icy, stony skinned trolls provide a
decent challenge for you. This will hopefully
be a good battle.
You have heard that there are giant beasts
that live in these lands. You look forward to
finding one and killing it...
Press space to continue.

These arrogant Humans deserve to feel
your blade upon them.
Just because they defeated us in a war in the
distant past they always talk down to us, as
if in some way they are a superior race.
You will demonstrate to them that this is not
the case...
Press space to continue.

The high and mighty Night Elves somehow
think they are superior to all other races.
They are not. They are weak, but no less
ruthless than any other race.
What angers you most is that they will view
you as the villain for hunting an Elf, even
though this Elf butchered your brother...
Press space to continue.

Day 1

Press space to continue.

A Brothers Anger

In the nation of Beneril there
has been nearly a century
without war, but tensions are
rising and the hope of
continued peace dwindles as
people plot and prepare for
conflict.
The Night Elf High Priestess,
while still hoping for peace,
sent a messenger to the Wood
Elves to unify the two elf races
should the need for combat
arise.
After several weeks the
messenger has failed to return
and the High Priestess fears
the worst...
You have been summoned to
the High Court to receive
instructions and must leave
immediately. It is not far but
there have been reports of
orcish bandits in the area.
You may have to defend
yourself...

There is a tense atmosphere as
you enter the High Court and
the people are unusually
subdued.
You approach the High
Priestess who is sitting
silently.
"It has been nearly three
weeks since Latharil, the
messenger left for the eastern
forest" the High Priestess
declares " he should have been
back days ago. I need to find
out what happened to Latharil
and see if our message was
delivered to the Wood Elf
Council. Go there as soon as
you can, travel quickly and
quietly, try to avoid trouble but
do what you must."
You leave straight away and
manage to cover a fair distance
before setting up camp for the
night...

You break your way into the
Wood Elf King's chamber and
find him hiding. Somehow he
has managed to escape being
possessed.
"It was the demons" the King
exclaims "they have poisoned
the minds of my people and
turned them against me! We
must travel north and stop this
evil sorcery! Unless we
succeed the nation will almost
certainly be at war."
You stand guard and wait for
the Wood Elf King to gather
his weapons and belongings...

You, Prince Aldon, have been
imprisoned by the Human
Alliance for so many years that
you have completely lost track
of time. It is an outrage!
Your fellow men would storm
the castle to rescue you if they
didn't think you were dead.
Finally, today, after years of
watching and waiting, there
may be a chance of escape. You
have overheard the prison
staff talking about a royal
wedding and only two guards
have been left to man the
prison. Surely the rest of the
castle will be distracted by the
celebrations.
You have to take this
opportunity. It's now or never!
Once you are clear of the castle
you will return to the West and
tell your story. Then you will
gather enough fighters to get
your revenge...

You were outside enjoying a
nap under a tree when you
heard the news. Your brother
has been killed in Azzitha. He
and a gang of bandits tried to
rob a lone elf, who slaughtered
them all.
Damn those elves, always
acting so high and mighty,
thinking they are better than all
other races, when really they
are just murderers. Sure,
your brother was up to no
good, but he was no killer. You,
however, are.
After bribing a young elf you
find out that your brother's
killer has been sent on a quest
by the High Priestess. She has
been seen recently in the
region of Chan. You intend to
set off there immediately
except some of your fellow
orcs seem to think that you
shouldn't go in case it angers
the elves. You have no time for
politics and you will cut down
anyone who obstructs your
quest for revenge...

You break into the Town Hall
of Chan and find that anyone of
importance has already fled.
Just four guards remain.
You slay the first three guards
easily, but rather than killing
the last one, you disarm him,
throw him to the floor then
proceed to bash his arms and
legs until he can no longer use
them.
After only a few minutes of
torturing, the weak minded elf
tells you that the person you
seek is called Ellder and is on a
quest to meet with the Wood
Elves.
You reward the injured guard
with a quick and relatively
painless death, then set off
towards the Kingdom of the
Wood Elves...

After torturing several very
quiet Wood Elves with little
success, you finally find
someone actually willing to
talk.
"Our people are under a curse,
they are not in their right
minds." he explains, "Our King
and the young Night Elf, have
gone to put a stop to a Demon
sorcerer's wickedness and
free our people. Please don't
interfere with their quest!"
You wonder if this curse could
spread to your people. You do
recall some orcs having the
same vacant look as these
elves. You put the thought out
of your mind, as you can't
afford to get distracted...

You are wandering around the
rocky, dry Demon lands
wondering how you will find
your brother's killer, when you
have a stroke of luck.
Far in the distance you spot a
young man wearing purple. No
Demon would ever wear
purple.
He is entering troll territory.
You turn and start travelling
towards the border as quickly
as you can...

You finally catch up with the
young elf that you have been
chasing for days. He looks
tired and injured from battle,
much like yourself.
You step forward with your
sword raised. The young elf
looks up alarmed. Vengeance
is about to be yours but then
you are knocked to the ground
by an unseen attacker's shield.
As your vision starts to regain
focus, you see that a human
from the west has a sword
pointed at your neck.
"This young elf's quest is more
important than any reasons you
might have to harm him. I
suggest that we help him then
settle our differences once the
quest is complete. Or would
you prefer to be killed where
you lie?"
You consider the man's
proposal...

You cut down the sorcerer,
hopefully banishing the curse
that had been placed on the
Wood Elves.
Looking around you see
evidence that the sorcerer had
been performing a summoning
spell. There are runes, burnt
pieces of parchment and most
worryingly, a trail of giant
footprints leading into troll
territory. You find it hard to
imagine what monstrosity this
sorcerer has summoned.
You head off into troll
territory, following the
footprints. You intend to decide
what to do after you have laid
eyes on whatever it is you are
tracking...

The creature moves faster
than you had hoped, but with
effort you are managing to gain
on it. It appears to be heading
towards the undead territory.
You sit down for a brief rest;
you don't want to be exhausted
if you have to fight this giant
beast.
You are brought out of your
weary thoughts by the sound of
someone rushing towards you.
You look up to see a large orc
with his sword raised and a
look of burning anger in his
eyes.
There is no time to reach for
your weapon...

You fight your way into the
palace and close the door
behind you. You see your
sister, Arlene, sitting in full
armour holding a bloody
sword. Despite not having
seen you for years, she barely
acknowledges your presence.
"I thought you were dead" she
says.  "What has happened
here?" you ask. "The people
have gone mad. I suspect
witchcraft. I heard news of a
Night Elf sneaking off to meet
with the Wood Elves in the
east. That was merely days
before this happened."
You doubt that the Elves would
resort to such underhanded
tactics as to curse a whole
nation. It is doubtful that they
would even have the power
necessary. But this Night Elf
that your sister speaks of
might know more about what is
going on.
You set off towards the Wood
Elf kingdom...

After much discussion, Toldor
is finally convinced that Ellder
is not a cold blooded killer and
was acting in self defence when
his brother was killed. He sits
silently while Prince Aldon and
Ellder discuss the giant
footprints and the large
creature that has created them.
Prince Aldon describes
stories he has been told as a
child about Giant Demons
being summoned from other
plains of existence. In the
stories, the mere presence of a
Giant Demon in a land affects
the way people think, causing
hatred, violence and ultimately
war.
The demon sorcerer only had
the power to summon one of
these creatures, but it's not
unlikely that the creature itself
could summon more if it felt the
need.
Unless this creature is
destroyed before it either
reaches a town or summons
more Giant Demons, then
there is a lot of bloodshed on its
way and a possible end to any
hope of a peaceful way of life in
Beneril.
After hearing this, Toldor
agrees to help Ellder and
Aldon to hunt down the giant
demon before its too late...

The demon breathes it last
breath. Straight away the air
feels lighter and clearer as if
the nation itself is relieved.
The three heroes take a
moment to rest and nurse their
injuries. They reflect upon
their own individual journeys
across the land of Beneril. It
becomes clear to them that
even before the Giant Demon
had been summoned, they had
sensed the presence of evil
creeping into their minds and it
had begun to poison them,
much like the Wood Elves and
other aggressive people along
the way.
There is no such evil present
anymore and it feels like the
start of a new age in Beneril:
An age of peace, friendship and
happiness.

Although, you have killed quite
a few of these elves, it is
evident that you are not the
first to fight your way through
here. There are corpses
everywhere.
An elderly Wood Elf comes
running out of a ruined
building...
"Please! Our king has headed
north to hunt a sorcerer who
has cursed our nation. He has a
Night Elf with him, but there is
a large Orc is pursuing them
and he intends to kill them
both!"
If the curse on the Wood
Elves is the same as the curse
on your people, which seems
likely, then the quest to hunt the
sorcerer that this old Elf
speaks of will benefit your
people also. If this Orc kills the
Elves before you can get to
them, you may never find out
whom this sorcerer is.
Without delay, you begin your
journey north...

You are deep in Demon
territory and night is drawing
in.
You can see a campfire in the
distance. No demon would ever
feel the need to have a campfire
so it must either be the elves, if
they are still alive, or the orc.
It appears to be near the
border of Troll territory. You
debate about travelling
through the night, but if it is the
orc and if he is as big as the old
Wood Elf says, you will need
all your strength.
You decide to rest and set off in
the morning...

You have found the young
Night Elf. He seems to be
alone, either the King has
returned home or has been
killed.
The elf looks tired and worried.
You wonder why, then, looking
at the ground you realise the
cause for the elf's concern.
There are large footprints on
the ground heading south.
You hear some rustling in the
bushes, it seems you are not
the only one spying on this elf.
A large orc bursts out, sword
raised, running towards the
elf.
You will have to act quickly...

Press space to continue.

Episode Complete

A Brothers Anger

Game Over

Without your help, the nation
of Beneril descended into war.
Death and suffering raged
across the land and remained
for many years.

Return to Main Menu

Retry previous Day

Final Score:

123456

Previous Best:

12

Try again

Enter Name...

Submit Score >

123456

Previous Best:

2132131

Kills:

12

The End

Cheats:
The cheat menu has now been unlocked and is available
on the main menu

was brought to you by...

Design and Development
Ben Olding
Graphics by
Ben Olding
Additional Illustration
Is Yuniarto - Provided by Flash Game License
Music
Pierre Gerwig Langer
Testing
Flapper_MK
Alexiastra
thenakeddeveloper
Moo12321
Miyan Bagaoshi
Darth Sirov
SilVer
Daikun
M5000
Didit
EL
Nexam
Teh Werd
Adam Shroeder
R_J_H
Victimized
Patrick Cervania
Daniel Imber
IRevo
amilir
Support and sales assistance

Game produced by
Design,  Development and Graphics
Ben Olding
Additional Illustration
Is Yuniarto
Provided by Flash Game License - Click for more info
Music
Pierre Gerwig Langer

Testing
Flapper_MK, alexiastra, thenakeddeveloper, Moo12321,
Miyan Bagaoshi, Darth Sirov, SilVer, Daikun, M5000,
Didit, EL, Nexam, Teh Werd, Adam Shroeder, R_J_H,
Victimized, Patrick Cervania, Daniel Imber, IRevo, amilir

Support and sales
assistance

Encrypted by

secureSWF

ActionScript [AS1/AS2]

Frame 1
function gotoKong(linknum) { getURL ("http://www.armorgames.com", "_blank"); } function OpenKongregate(linknum) { if (linknum == 3) { getURL (LinktoURL, "_blank"); } else { getURL (LinktoURLmain, "_blank"); } } play(); _root.isArmor = _url.toLowerCase().indexOf("armorgames.com") > -1; Stage.showMenu = false; fscommand ("allowscale", "false"); if (baramount == undefined) { baramount = 0; } loadedamount = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (baramount < loadedamount) { baramount++; } loadedtext = baramount + "%"; _root.cheatcode = ""; _root.YourRace = "elf"; _root.CharacterName = "Ellder"; if ((baramount >= 100) && (isArmor == true)) { loadingtext.gotoAndStop(2); } LinktoURL = "http://www.kongregate.com/games/DJStatika/warlords-heroes/?gamereferral=heroes"; LinktoURLmain = "http://www.kongregate.com/?gamereferral=heroes";
Frame 2
gotoAndPlay (1);
Frame 3
function SubmitKongScores(strName, Score) { if ((_root.cheatcode == "") || (_root.cheatcode == undefined)) { trace((("Submitting " + strName) + ": ") + Score); _root.kongregateStats.submit(strName, Score); } } function resetstats() { _root.level = 1; _root.levelstage = 0; _root.Kills = 0; _root.Lives = 5; _root.money = 0; _root.reward = 25; _root.arrForwardMoves = new Array(); _root.arrStandingMoves = new Array(); _root.arrBackwardMoves = new Array(); _root.arrForwardBashes = new Array(); _root.arrStandingBashes = new Array(); _root.henchman1 = undefined; _root.henchman2 = undefined; _root.henchman3 = undefined; _root.henchman1race = undefined; _root.henchman2race = undefined; _root.henchman3race = undefined; _root.hasHelmet = undefined; _root.hasBracers = undefined; _root.hasGreaves = undefined; _root.hasBootsofHaste = undefined; _root.hasMithrilVest = undefined; _root.hasAmuletofHeight = undefined; _root.levelbrightness = 0; } function resetsaveddata() { SaveSO.data.Save_Episode = (_root.Save_Episode = undefined); SaveSO.data.Save_Location = (_root.Save_Location = undefined); SaveSO.data.Save_Journey = (_root.Save_Journey = undefined); SaveSO.data.Save_Lives = (_root.Save_Lives = undefined); SaveSO.data.Save_Kills = (_root.Save_Kills = undefined); SaveSO.data.Save_Level = (_root.Save_Level = undefined); SaveSO.data.Save_Money = (_root.Save_Money = undefined); SaveSO.data.Save_Henchman1 = (_root.Save_Henchman1 = undefined); SaveSO.data.Save_Henchman2 = (_root.Save_Henchman2 = undefined); SaveSO.data.Save_Henchman3 = (_root.Save_Henchman3 = undefined); SaveSO.data.Save_Henchman1race = (_root.Save_Henchman1race = undefined); SaveSO.data.Save_Henchman2race = (_root.Save_Henchman2race = undefined); SaveSO.data.Save_Henchman3race = (_root.Save_Henchman3race = undefined); SaveSO.data.Save_ForwardMoves = (_root.Save_ForwardMoves = undefined); SaveSO.data.Save_StandingMoves = (_root.Save_StandingMoves = undefined); SaveSO.data.Save_BackwardMoves = (_root.Save_BackwardMoves = undefined); SaveSO.data.Save_ForwardBashes = (_root.Save_ForwardBashes = undefined); SaveSO.data.Save_StandingBashes = (_root.Save_StandingBashes = undefined); SaveSO.data.Save_hasHelmet = (_root.Save_hasHelmet = undefined); SaveSO.data.Save_hasBracers = (_root.Save_hasBracers = undefined); SaveSO.data.Save_hasGreaves = (_root.Save_hasGreaves = undefined); SaveSO.data.Save_hasBootsofHaste = (_root.Save_hasBootsofHaste = undefined); SaveSO.data.Save_hasMithrilVest = (_root.Save_hasMithrilVest = undefined); SaveSO.data.Save_hasAmuletofHeight = (_root.Save_hasAmuletofHeight = undefined); } function SetUpEpisode(epnum) { resetstats(); trace("Setting Up Episode " + epnum); finalepisode = false; if (cheatcode == "kit") { _root.hasHelmet = true; _root.hasBracers = true; _root.hasGreaves = true; _root.hasBootsofHaste = true; _root.hasMithrilVest = true; _root.hasAmuletofHeight = true; } switch (epnum) { case 1 : _root.arrStages = [19, 9, 6]; _root.arrStageStories = [3, 10, 11]; _root.arrStageBosses = [23, 27, -1]; _root.arrHenchmen = [0, 1, 2, 3]; _root.CharacterName = "Ellder"; _root.episode = 1; if (gamemode != 1) { _root.YourRace = "ellder"; } else { _root.YourRace = "elf"; } _root.YourHenchmanRace = "elf"; _root.YourRaceNum = 1; _root.storyname = "A Lost Messenger"; _root.maxplayerhealth = 100; _root.arrMoves = new Array(); _root.arrMoves.push(Array("fswipe1", "Thrusting Forward Whirl", 600, "Powerful, advancing move with a long reach. A long powerful swipe followed by a quicker lighter swipe. Press Attack + Forward to use.", 2)); _root.arrMoves.push(Array("fswipe2", "Inverse Forward Whirl", 300, "A fast double swipe while advancing forward. Press Attack + Forward to use.", 2)); _root.arrMoves.push(Array("swipe1", "Inverse Whirl", 400, "A fast double swipe from a standing still position. Press Attack to use", 1)); _root.arrMoves.push(Array("bash1", "Front Kick", 100, "Standard Kick", 4)); _root.arrMoves.push(Array("swipe2", "Standing Swipe", 100, "", 1)); _root.arrMoves.push(Array("swipe3", "Standing Thrust", 100, "", 1)); _root.arrMoves.push(Array("fswipe3", "Forward Power Whirl", 600, "A big powerful whirling swipe. Excellent for quick decapitations. Press Attack + Forward to use.", 2)); _root.arrMoves.push(Array("bash2", "Knee Stamp", 400, "Low kick aimed at your targets knee, will dislocate their knee stopping them from walking. When they are hit their knee will no longer be dislocated. Press Kick to use.", 4)); _root.arrMoves.push(Array("bswipe1", "Backward Windmill", 350, "Delivers quick fairly short range attacks while retreating. Useful for when the enemy is too close. Press Attack + Back to use.", 3)); _root.arrMoves.push(Array("bswipe2", "Backflip Thrust", 400, "An escaping backward somersault with a powerful long ranged thrust on the end. Useful for when the enemy is too close. Press Attack + Back to use.", 3)); _root.arrMoves.push(Array("fbash1", "Triple Kick", 600, "Three quick kicks delivered while advancing. Useful for quickly hitting the enemy when they are off guard. Press Forward + Kick to use.", 5)); break; case 2 : _root.CharacterName = "Prince Aldon"; _root.episode = 2; _root.YourRace = "aldon"; _root.YourHenchmanRace = "human2"; _root.YourRaceNum = 3; _root.storyname = "The Fugitive Prince"; _root.arrStages = [14, 22, 10, 6]; _root.arrStageStories = [12, 15, 16, 17]; _root.arrStageBosses = [24, -1, -1, 28]; _root.arrHenchmen = [0, 1, 2, 13]; _root.maxplayerhealth = 150; _root.arrMoves = new Array(); _root.arrMoves.push(Array("fswipe1", "Forward Moving High Section Swipe", 450, "Forward moving swipe aimed at the neck. Press Forward + Attack to use.", 2)); _root.arrMoves.push(Array("swipe1", "High Section Stab", 300, "", 1)); _root.arrMoves.push(Array("bash1", "Front Kick", 100, "Standard Kick", 4)); _root.arrMoves.push(Array("swipe2", "Mid Section Stab", 100, "", 1)); _root.arrMoves.push(Array("swipe3", "Downward Chop", 100, "", 1)); _root.arrMoves.push(Array("bash2", "Knee Stamp", 400, "Low kick aimed at your targets knee, will dislocate their knee stopping them from walking. When they are hit their knee will no longer be dislocated. Press Kick to use.", 4)); _root.arrMoves.push(Array("fswipe2", "Shield Bash Stab", 500, "Moves forward and bashes the target with your shield opening them up for an easy stab. Press Forward + Attack to use.", 2)); _root.arrMoves.push(Array("fswipe3", "Forward Low Swipe", 400, "Sword swipe aimed at the ankles. Press Forward + Attack to use.", 2)); _root.arrMoves.push(Array("fswipe4", "Shield Charge", 500, "Moves forward with the shield raised, blocking incoming attacks, followed by a mid section stab. Press Forward + Attack to use.", 2)); _root.arrMoves.push(Array("bswipe1", "Shield Retreat Swipe", 350, "Retreat quicky with your shield raised, wildly swiping at anything too near. Press Backward + Attack to use.", 3)); _root.arrMoves.push(Array("fbash1", "Triple Kick", 600, "Three quick kicks delivered while advancing. Useful for quickly hitting the enemy when they are off guard. Press Forward + Kick to use.", 5)); _root.arrMoves.push(Array("fswipe5", "Jumping thrust", 500, "Jump towards the enemy thrusting your sword. Useful for moving into range quickly. Press Forward + Attack to use.", 2)); break; case 3 : _root.arrStages = [2, 20, 8, 7]; _root.arrStageStories = [6, 7, 8, 9]; _root.arrStageBosses = [25, -1, -1, 26]; _root.arrHenchmen = [0, 1, 2, 11]; _root.CharacterName = "Toldor"; _root.episode = 3; _root.YourRace = "toldor"; _root.YourHenchmanRace = "orc2"; _root.YourRaceNum = 4; _root.storyname = "A Brother's Anger"; _root.maxplayerhealth = 100; _root.arrMoves = new Array(); _root.arrMoves.push(Array("fswipe1", "Forward Moving Swipe", 550, "Mid section sword swipe while walking forward. Press Forward + Attack to use.", 2)); _root.arrMoves.push(Array("swipe1", "Mid Section Swipe", 300, "", 1)); _root.arrMoves.push(Array("bash1", "Front Kick", 100, "Standard Kick", 4)); _root.arrMoves.push(Array("swipe2", "High Section Swipe", 100, "", 1)); _root.arrMoves.push(Array("swipe3", "Downward Chop", 100, "", 1)); _root.arrMoves.push(Array("bash2", "Knee Stamp", 400, "Low kick aimed at your targets knee, will dislocate their knee stopping them from walking. When they are hit their knee will no longer be dislocated. Press Kick to use.", 4)); _root.arrMoves.push(Array("bswipe1", "Retreating Swipe", 300, "Mid section swipe while retreating. Useful when your enemies are too close. Press Back + Attack to use.", 3)); _root.arrMoves.push(Array("fswipe2", "Charging Thrust", 600, "Run forward then attack with a big overhead stab. Press Forward + Attack to use.", 2)); _root.arrMoves.push(Array("fswipe3", "Forward Double Chop", 600, "Spin the sword for 2 quick downward chops. Press Forward + Attack to use.", 2)); _root.arrMoves.push(Array("bswipe2", "Sheath Swipe", 300, "Retreating move. Jab your enemy while sheathing your sword, then quickly draw it again for an unexpected upward swipe. Press Back + Attack to use.", 3)); _root.arrMoves.push(Array("fbash1", "Triple Kick", 600, "Three quick kicks delivered while advancing. Useful for quickly hitting the enemy when they are off guard. Press Forward + Kick to use.", 5)); break; case 4 : SetUpEpisode(_root.selectedCharacter); switch (selectedCharacter) { case 1 : _root.henchman1 = 20; _root.henchman1race = "aldon"; _root.henchman2 = 22; _root.henchman2race = "toldor"; break; case 2 : _root.henchman1 = 21; _root.henchman1race = "elf"; _root.henchman2 = 22; _root.henchman2race = "toldor"; break; case 3 : _root.henchman1 = 20; _root.henchman1race = "aldon"; _root.henchman2 = 21; _root.henchman2race = "elf"; } _root.arrStages = [16]; _root.arrStageStories = [14]; _root.arrStageBosses = [29]; _root.hasHelmet = true; _root.hasBracers = true; _root.hasGreaves = true; finalepisode = true; _root.storyname = "A Common Foe"; trace("Final Episode"); } if (_root.cheatcode == "healthy") { _root.maxplayerhealth = _root.maxplayerhealth * 5; } if (_root.cheatcode == "horseys") { _root.arrHenchmen.push(4); } if (_root.cheatcode == "achilles") { _root.YourRace = "achilles"; _root.CharacterName = "Achilles"; } } function LoadLastDay() { SetUpEpisode(_root.Save_Episode); _root.episode = _root.Save_Episode; _root.intLocation = _root.Save_Location; _root.arrJourney = _root.Save_Journey.slice(0); _root.Lives = _root.Save_Lives; _root.selectedCharacter = _root.Save_Character; _root.level = _root.Save_Level; _root.levelstage = _root.Save_LevelStage; _root.money = _root.Save_Money; _root.Kills = _root.Save_Kills; if (_root.Kills == undefined) { _root.Kills = 0; } _root.henchman1 = _root.Save_Henchman1; _root.henchman2 = _root.Save_Henchman2; _root.henchman3 = _root.Save_Henchman3; _root.henchman1race = _root.Save_Henchman1race; _root.henchman2race = _root.Save_Henchman2race; _root.henchman3race = _root.Save_Henchman3race; _root.arrForwardMoves = _root.Save_ForwardMoves.slice(0); _root.arrStandingMoves = _root.Save_StandingMoves.slice(0); _root.arrBackwardMoves = _root.Save_BackwardMoves.slice(0); _root.arrForwardBashes = _root.Save_ForwardBashes.slice(0); _root.arrStandingBashes = _root.Save_StandingBashes.slice(0); _root.hasHelmet = _root.Save_hasHelmet; _root.hasBracers = _root.Save_hasBracers; _root.hasGreaves = _root.Save_hasGreaves; _root.hasBootsofHaste = _root.Save_hasBootsofHaste; _root.hasMithrilVest = _root.Save_hasMithrilVest; _root.hasAmuletofHeight = _root.Save_hasAmuletofHeight; _root.justloaded = true; } function Brightness(obj, bright) { myColor = new Color(obj); myColorTransform = new Object(); var _local1 = 0; if (bright > 0) { _local1 = 256 * (bright / 100); } myColorTransform.ra = (myColorTransform.ga = (myColorTransform.ba = 100 - Math.abs(bright))); myColorTransform.rb = (myColorTransform.gb = (myColorTransform.bb = _local1)); myColor.setTransform(myColorTransform); } function Tint(obj, r, g, b) { myColor = new Color(obj); myColorTransform = new Object(); myColorTransform.ra = r; myColorTransform.rb = 0; myColorTransform.ga = g; myColorTransform.gb = 0; myColorTransform.ba = b; myColorTransform.bb = 0; myColorTransform.aa = 20; myColorTransform.ab = 0; myColor.setTransform(myColorTransform); } function GetRegionData(strData, intRegion) { arrRegionData = arrRegions[intRegion - 1].split("|"); if (strData == "Name") { return(arrRegionData[0]); } if (strData == "Race") { return(Number(arrRegionData[1])); } if (strData == "Adjacent") { return(arrRegionData[2]); } if (strData == "Difficulty") { return(arrRegionData[3]); } if (strData == "Reward") { return(arrRegionData[4]); } if (strData == "Starting Units") { return(arrRegionData[5]); } if (strData == "Background") { return(Number(arrRegionData[6])); } if (strData == "Brightness") { return(Number(arrRegionData[7])); } } function GetRaceData(strData, intRace) { arrRaceData = arrRacesDataArray[Number(intRace)].split("|"); if (strData == "Name") { return(arrRaceData[0]); } if (strData == "RGB") { return(arrRaceData[1]); } if (strData == "Full Name") { return(arrRaceData[2]); } } function die(obj) { if (obj.dead != true) { obj.dead = true; if (gamemode == 1) { totalenemies--; } } } function combatsound(playsound) { if (option_sound != false) { _root.combatsounds.gotoAndStop(playsound); } } function playmusic(playsound) { if (option_music != false) { stopAllSounds(); _root.music.gotoAndStop(playsound); } } function CreateEnemy(friend, thetype, hench) { IncrementObjectNum(); type = random(arrSoldiers.length); type = arrEnemySoldierChoices[random(arrEnemySoldierChoices.length)]; if ((cheatcode == "bandits") && (friend != true)) { type = 7; } if (thetype != undefined) { type = thetype; } arrSoldierData = arrSoldiers[type].split("|"); enemynum++; game.attachMovie(arrSoldierData[0], "enemy" + enemynum, objectnum); game["enemy" + enemynum].arrowsstabbed = 0; if (friend == true) { friendcount++; game["enemy" + enemynum]._x = (game.Player._x - 300) + (friendcount * 200); game["enemy" + enemynum]._y = game.Player._y; game["enemy" + enemynum].race = YourRace; game["enemy" + enemynum].displayrace = YourHenchmanRace; game["enemy" + enemynum].racenum = YourRaceNum; game["enemy" + enemynum].intelligence = 100; game["enemy" + enemynum].standpos = friendcount; game["enemy" + enemynum].henchman = hench; if (finalepisode == true) { game["enemy" + enemynum].hasHelmet = _root.hasHelmet; game["enemy" + enemynum].hasGreaves = _root.hasGreaves; game["enemy" + enemynum].hasBracers = _root.hasBracers; } game["enemy" + enemynum].health = 100; game["henchman" + hench] = game["enemy" + enemynum]; } else { trace(((("Create Enemy: " + arrSoldierData[0]) + " (") + _root.LevelRace) + ")"); if (Math.random() > 0.3) { if (((game.Player._x + 500) > (levellength + 350)) && (gamemode == 1)) { game["enemy" + enemynum]._x = levellength + 350; } else { game["enemy" + enemynum]._x = game.Player._x + 500; } } else { game["enemy" + enemynum]._x = game.Player._x - 500; } game["enemy" + enemynum]._y = game.Player._y; game["enemy" + enemynum].swapDepths(game.Player); if (gamemode == 3) { gladracenum = random(arrRacesDataArray.length - 1); game["enemy" + enemynum].race = "orc"; game["enemy" + enemynum].displayrace = GetRaceData("Name", gladracenum); game["enemy" + enemynum].racenum = 0; game["enemy" + enemynum].intelligence = 100; game["enemy" + enemynum].health = 100 + (_root.Kills * 20); } else { game["enemy" + enemynum].race = _root.LevelRace; game["enemy" + enemynum].racenum = _root.LevelRaceNum; game["enemy" + enemynum].intelligence = difficulty; game["enemy" + enemynum].health = Number(arrSoldierData[2]); game["enemy" + enemynum].displayrace = game["enemy" + enemynum].race; } if ((cheatcode == "veryhardmode") && (game["enemy" + enemynum].health < 100)) { game["enemy" + enemynum].health = 100; } } game["enemy" + enemynum].reward = Number(arrSoldierData[5]); game["enemy" + enemynum].speed = Number(arrSoldierData[1]) + (Math.random() / 2); game["enemy" + enemynum].range = Number(arrSoldierData[4]); if (gamemode == 3) { game["enemy" + enemynum].type = "Gladiator " + enemynum; } else { game["enemy" + enemynum].type = arrSoldierData[0]; } game["enemy" + enemynum].onEnterFrame = function () { if (this.dead != true) { if ((this._x - this._parent.Player._x) < -600) { this._x = this._parent.Player._x - 500; this.gotoAndPlay(1); } if ((this._x - this._parent.Player._x) > 600) { this._x = this._parent.Player._x + 500; this.gotoAndPlay(1); } } }; game["enemy" + enemynum].onEnterFrame = function () { if (this.dead == true) { if (this.deadtimer == undefined) { this.deadtimer = 0; } this.deadtimer++; if (((this.deadtimer > 20) && (this.boss == true)) && (_root.gamemode != 3)) { _root.Message = "Boss Defeated"; fade.play(); } if ((this.deadtimer > 800) || (_root.gamemode == 3)) { this._alpha--; } if ((Math.abs(this._x - this._parent.Player._x) > 800) || (this._alpha <= 0)) { removeMovieClip(this); } } }; if ((Math.random() > 0.8) && (gamemode == 2)) { do { attackingregion = random(arrRegions.length - 1) + 1; _root.arrEnemySoldierChoices = _root.GetRegionData("Starting Units", attackingregion).split(","); _root.LevelRace = GetRaceData("Name", _root.GetRegionData("Race", attackingregion)); trace("Changed to race: " + _root.LevelRace); } while (_root.LevelRace == YourRace); } } function projectilemovement(obj, speed, damage, afterhit, isarrow) { if (gamemode == 3) { damage = damage / 5; } if (_root.cheatcode == "suddendeath") { damage = 1000; } if (Math.abs(obj._x - obj.Firer.target._x) > 4000) { removeMovieClip(obj); } if (obj._y < 0) { if (obj.spin == true) { if (afterhit == "explode") { obj.gotoAndPlay(3); } else { if (afterhit == "spin") { obj._rotation = obj._rotation + obj.spinspeed; } if (obj.upspeed == undefined) { obj.upspeed = random(10); obj.sidespeed = random(10) - random(10); obj.spinspeed = random(100) - random(100); } obj._y = obj._y - obj.upspeed; obj._x = obj._x + obj.sidespeed; obj.upspeed--; _root.gravity(obj); } } else { if (obj._xscale > 0) { obj.speed = speed; } else { obj.speed = -speed; } obj._x = obj._x + obj.speed; if ((obj.hitTest(obj.Firer.target) && (obj.Firer.target.dead != true)) && ((obj.Firer.target.invunrabilitytimer == undefined) || (obj.Firer.target.invunrabilitytimer <= 0))) { if ((obj.Firer.target.ducking == false) && (!((obj.Firer.target.hasMithrilVest != undefined) && (isarrow == true)))) { obj.Firer.target.health = obj.Firer.target.health - (random(damage) + 1); if (obj.Firer.target.health <= 0) { target = obj.Firer.target; if (target == game.Player) { target.gotoAndPlay("die1"); } else { if (target.race != game.Player.race) { Kills++; } if (gamemode == 2) { difficulty = Kills; } target.gotoAndPlay("die1"); } if (target.henchman != undefined) { _root["henchman" + target.henchman] = undefined; } else if ((target.race != YourRace) && (target.boss != true)) { if ((((Math.random() > 0.5) || (cheatcode == "dosh")) && (gamemode == 1)) && (finalepisode != true)) { dropmoney(random(Math.round(target.reward / 100)), target); } } } obj.Firer.target.gotoAndPlay("MIDDLEhit"); if ((obj.Firer.target.arrowsstabbed < 10) && (isarrow == true)) { obj.Firer.target.arrowsstabbed++; } _root.combatsound("slice3"); if (obj.Firer.target == _root.game.Player) { _root.red.gotoAndPlay(2); } if (afterhit == "explode") { obj.gotoAndPlay(3); } else { removeMovieClip(obj); } } else { obj.spin = true; obj.Firer.target.blocked = true; if (obj.Firer.target.blocksound == "wood") { combatsound("woodblock" + (random(2) + 1)); } else if (obj.Firer.target.blocksound == "sword") { combatsound("swordblock" + (random(1) + 1)); } else { combatsound("block" + (random(2) + 1)); } } } } } else { if (obj.timer == undefined) { obj.timer = 50; } obj.timer--; if (obj.timer < 0) { removeMovieClip(obj); } } } function attack(obj, pos, range, damage, chop) { if (gamemode == 3) { damage = damage / 5; } target = GetClosestTarget(obj); if (((((GetDistance(obj, target) < range) && (obj.hitTest(target))) && (target.dead != true)) && (((obj.facing == "left") && (target._x <= obj._x)) || ((obj.facing == "right") && (target._x >= obj._x)))) && ((target.invunrabilitytimer == undefined) || (target.invunrabilitytimer <= 0))) { if ((target.dead != true) && (target.jumping != true)) { if (target.ducking == true) { if (target.blocksound == "wood") { combatsound("woodblock" + (random(2) + 1)); } else if (target.blocksound == "sword") { combatsound("swordblock" + (random(1) + 1)); } else { combatsound("block" + (random(2) + 1)); } target.blocked = true; } else { thedamage = random(damage); if ((gamemode == 3) && (obj == game.Player)) { _root.score = _root.score + Math.ceil(thedamage); } pdamage = thedamage; if ((pos == "HIGH") && (target.hasHelmet == true)) { thedamage = thedamage - (pdamage * 0.5); } if ((pos != "HIGH") && (target.hasBracers == true)) { thedamage = thedamage - (pdamage * 0.3); } if ((pos != "HIGH") && (target.hasGreaves == true)) { thedamage = thedamage - (pdamage * 0.2); } thedamage = Math.round(thedamage); if (thedamage != pdamage) { trace((("Damage reduced: " + pdamage) + " to ") + thedamage); } if ((_root.cheatcode == "suddendeath") || ((_root.cheatcode == "excaliber") && (obj == game.Player))) { target.health = -1; } else { target.health = target.health - random(damage); } if (target == game.Player) { red.gotoAndPlay(2); } combatsound("slice" + (random(9) + 1)); if (target.health <= 0) { if (target == game.Player) { target.gotoAndPlay("die1"); } else { if (target.race != game.Player.race) { Kills++; if (gamemode == 1) { _root.HPScoreService.postScore(Kills, "Normal Kills"); } if (gamemode == 2) { _root.HPScoreService.postScore(Kills, "Survival Kills"); } if (gamemode == 1) { _root.SubmitKongScores("Normal Mode Kills", Kills); } else if (gamemode == 2) { _root.SubmitKongScores("Survival Mode Kills", Kills); } else if (gamemode == 3) { _root.SubmitKongScores("Gladiator Mode Kills", Kills); _root.SubmitKongScores("Gladiator Mode Score", score); } } if (gamemode == 2) { difficulty = Kills; } if (((chop == "head") && (target.cantdecapitate != true)) && (option_blood != false)) { decapitate(target); } else { target.gotoAndPlay("die1"); } } if (target.henchman != undefined) { _root["henchman" + target.henchman] = undefined; } else if ((target.race != YourRace) && (target.boss != true)) { if ((((Math.random() > 0.5) || (cheatcode == "dosh")) && (gamemode == 1)) && (finalepisode != true)) { dropmoney(random(Math.round(target.reward / 100)), target); } } } else { blood(Math.ceil(damage / 10), target, 60, target.facing); if ((target == game.Player) && (target.spear == true)) { target.gotoAndPlay(pos + "spearhit"); } else { target.gotoAndPlay(pos + "hit"); } } } } } else { combatsound("swipe" + (random(2) + 1)); } } function bash(obj, pos, range, damage) { target = GetClosestTarget(obj); if (((((GetDistance(obj, target) < range) && (obj.hitTest(target))) && (target.dead != true)) && (((obj.facing == "left") && (target._x <= obj._x)) || ((obj.facing == "right") && (target._x >= obj._x)))) && ((target.invunrabilitytimer == undefined) || (target.invunrabilitytimer <= 0))) { if ((target.dead != true) && (target.jumping != true)) { if (target == game.Player) { red.gotoAndPlay(2); } if (obj.facing == "right") { target._x = target._x + (damage + random(damage)); } else { target._x = target._x - (damage + random(damage)); } if (target.health <= 0) { target.gotoAndPlay("die1"); combatsound("bash" + (random(1) + 1)); } else { if (target.ducking == true) { combatsound("block" + (random(2) + 1)); if (!((gamemode == 3) && (damage == 25))) { target.health = target.health - (random(damage) / 10); } if ((gamemode == 3) && (obj == game.Player)) { _root.score = _root.score + 1; } } else { if ((target == game.Player) && (target.spear == true)) { target.gotoAndPlay("spearbashed"); } else { target.gotoAndPlay(pos + "bashed"); } if (!((gamemode == 3) && (damage == 25))) { target.health = target.health - (random(damage) / 5); } if ((gamemode == 3) && (obj == game.Player)) { _root.score = _root.score + 3; } if (pos == "LOW") { combatsound("break"); } else { combatsound("bash" + (random(1) + 1)); } } if (target.health <= 0) { if (target.race != game.Player.race) { Kills++; } if (gamemode == 2) { difficulty = Kills; } target.gotoAndPlay("die1"); if (target.henchman != undefined) { _root["henchman" + target.henchman] = undefined; } } } } } else { combatsound("bashmiss"); } } function IncrementObjectNum() { objectnum++; } function decapitate(obj) { blood(10, obj, 60, obj.facing); obj.decapitated = true; obj.gotoAndPlay("decap1"); IncrementObjectNum(); game.attachMovie("Removed Head", "head" + objectnum, objectnum); game["head" + objectnum].losthead = true; game["head" + objectnum].race = obj.race; game["head" + objectnum].displayrace = obj.displayrace; game["head" + objectnum]._x = obj._x; game["head" + objectnum]._y = obj._y - (obj._height - 20); game["head" + objectnum].swapDepths(game.Player); } function firearrow(obj, type) { combatsound("bowfire"); IncrementObjectNum(); if (type == undefined) { type = "Arrow Fired"; } game.attachMovie(type, "arrow" + objectnum, objectnum); game["arrow" + objectnum].Firer = obj; game["arrow" + objectnum]._x = obj._x; game["arrow" + objectnum]._y = obj._y - 66; game["arrow" + objectnum].swapDepths(game.Player); if (obj.facing == "left") { game["arrow" + objectnum]._xscale = -100; } } function dropspear(obj) { } function GetClosestEnemy(obj) { totest = ""; closestenemy = ""; closestrange = -1; i = 1; while (i <= enemynum) { totest = game["enemy" + i]; if (((totest != undefined) && (totest.race != obj.race)) && (!((totest.friend == true) && (obj == game.Player)))) { dist = GetDistance(obj, totest); if (((dist > 1500) && (totest._x < obj._x)) && (totest != _root.game.Player)) { totest._x = obj._x - 1000; obj.gotoAndPlay(1); trace("Enemy left behind, brought forward."); } if (((((dist < closestrange) || (closestrange < 0)) && (totest.dead != true)) && (dist < 1000)) && (totest.race != obj.race)) { closestrange = dist; obj.distancetoenemy = dist; closestenemy = totest; closestenemytype = totest.type; } } i++; } return(closestenemy); } function GetDistance(obj1, obj2) { return(Math.abs(obj1._x - obj2._x)); } function GetClosestTarget(obj) { totest = ""; var _local3 = ""; var _local2 = -1; var _local4; if (obj.friend == true) { } i = 1; while (i <= enemynum) { totest = game["enemy" + i]; dist = GetDistance(obj, totest); if ((((((dist < _local2) || (_local2 < 0)) && (totest.dead != true)) && (dist < 400)) && (totest.race != obj.race)) && (!((totest.friend == true) && (obj == game.Player)))) { _local2 = dist; obj.distancetoenemy = dist; _local3 = totest; _local4 = totest.type; } i++; } totest = game.Player; dist = GetDistance(obj, totest); if ((((dist < _local2) || (_local2 < 0)) && (totest.dead != true)) && (totest.race != obj.race)) { _local2 = dist; _local3 = totest; _local4 = totest.type; } return(_local3); } function checkshadow(obj) { if (obj.shadowmc._x == undefined) { IncrementObjectNum(); obj.shadowmc = game.attachMovie("Shadow", "shadow" + objectnum, objectnum); obj.shadowmc.swapDepths(obj); obj.shadowmc._y = 0; obj.shadowmc.ownermc = obj; } } function moveman(obj, amount, keymustbedown) { checkshadow(obj); if (obj.hasBootsofHaste != undefined) { amount = amount * 1.2; } CheckKeys(); if (obj != Player) { keymustbedown = false; } if ((((heldSwipe || (heldBash)) || (heldjump)) || (heldForward && (heldBack))) && (keymustbedown == true)) { ready(obj); } else if (((keymustbedown == true) && (heldForward || (heldBack))) || (keymustbedown != true)) { if (obj.facing == "right") { if (GetDistance(obj, game.Player) > 350) { amount = amount * 2; } obj._x = obj._x + (amount * 1.2); if ((obj == game.Player) && (amount > 0)) { amountmoved = amountmoved + Math.abs(amount); } } else { obj._x = obj._x - (amount * 1.2); if ((obj == game.Player) && (amount < 0)) { amountmoved = amountmoved + Math.abs(amount); } } } else { obj.gotoAndPlay(1); } } function CheckKeys() { if (game.Player.facing == "right") { KeyForward = 39; KeyBack = 37; KeyForward2 = 68; KeyBack2 = 65; } else { KeyForward = 37; KeyBack = 39; KeyForward2 = 65; KeyBack2 = 68; } heldForward = Key.isDown(KeyForward) || (Key.isDown(KeyForward2)); heldBack = Key.isDown(KeyBack) || (Key.isDown(KeyBack2)); heldSwipe = Key.isDown(100) || (Key.isDown(84)); heldBash = Key.isDown(101) || (Key.isDown(89)); heldjump = Key.isDown(38) || (Key.isDown(87)); heldduck = Key.isDown(40) || (Key.isDown(83)); } function ready(obj) { if (_root.optionsvisible != true) { checkshadow(obj); obj.ducking = false; obj._y = 0; obj.jumping = false; if (obj.dead == true) { if ((obj.lostlimb == "head") && (option_blood != false)) { obj.gotoAndPlay("decap1"); } else { obj.gotoAndPlay("die1"); } } else if (obj == Player) { nearest = GetClosestEnemy(obj); if (nearest != "") { if (nearest._x < obj._x) { obj._xscale = -100; obj.facing = "left"; } else { obj._xscale = 100; obj.facing = "right"; } } else { obj._xscale = 100; obj.facing = "right"; } CheckKeys(); if ((heldForward && (heldSwipe)) && (arrForwardMoves.length > 0)) { obj.gotoAndPlay(arrMoves[arrForwardMoves[random(arrForwardMoves.length)]][0]); } else if ((heldBack && (heldSwipe)) && (arrBackwardMoves.length > 0)) { obj.gotoAndPlay(arrMoves[arrBackwardMoves[random(arrBackwardMoves.length)]][0]); } else if (heldSwipe) { obj.gotoAndPlay(arrMoves[arrStandingMoves[random(arrStandingMoves.length)]][0]); } else if ((heldForward && (heldBash)) && (arrForwardBashes.length > 0)) { obj.gotoAndPlay(arrMoves[arrForwardBashes[random(arrForwardBashes.length)]][0]); } else if (heldBash) { obj.gotoAndPlay(arrMoves[arrStandingBashes[random(arrStandingBashes.length)]][0]); } else if (heldjump && heldForward) { obj.gotoAndPlay("jump"); obj.sidespeed = 3; } else if (heldjump && heldBack) { obj.gotoAndPlay("jump"); obj.sidespeed = -3; } else if (heldjump) { obj.gotoAndPlay("jump"); obj.sidespeed = 0; } else if (heldForward) { obj.gotoAndPlay("walk"); } else if (heldBack) { obj.gotoAndPlay("walkback"); } else if (heldduck) { obj.gotoAndPlay("duck"); } } else { if (obj.health == undefined) { obj.health = 20; } if (obj.starttimer == undefined) { obj.starttimer = 0; } if (obj.starttimer <= 20) { obj.starttimer++; } if (obj.mounted == true) { obj.starttimer = 50; } target = GetClosestTarget(obj); if (target == "") { if (obj == game.Player) { obj._xscale = 100; obj.facing = "right"; obj.gotoAndPlay("walk"); } else { target = game.Player; if (target._x < obj._x) { obj._xscale = -100; obj.facing = "left"; } else { obj._xscale = 100; obj.facing = "right"; } distance = GetDistance(obj, target); if (distance > (100 * obj.standpos)) { obj.gotoAndPlay("walk"); } } } else { distance = GetDistance(obj, target); if (obj.mounted == true) { obj.intelligence = 100; if (distance > 600) { if (target._x < obj._x) { obj._xscale = -100; obj.facing = "left"; } else { obj._xscale = 100; obj.facing = "right"; } } } else if (target._x < obj._x) { obj._xscale = -100; obj.facing = "left"; } else { obj._xscale = 100; obj.facing = "right"; } obj.target = target; if (((((Math.random() > ((100 - obj.intelligence) / 100)) || (distance > 200)) || (obj.boss == true)) && (target.dead != true)) && (obj.starttimer > 20)) { if (((distance <= (obj.range * 1.5)) && (distance > obj.range)) && (obj.fswipes != undefined)) { obj.gotoAndPlay("fswipe" + (random(obj.fswipes) + 1)); } else if ((distance < (obj.range / 2)) && (obj.bswipes != undefined)) { obj.gotoAndPlay("bswipe" + (random(obj.bswipes) + 1)); } else if (distance <= obj.range) { if ((Math.random() > 0.6) && (distance < 80)) { obj.gotoAndPlay("bash1"); } else { obj.gotoAndPlay("swipe" + (random(obj.swipes) + 1)); } } else { obj.gotoAndPlay("walk"); } } else if (obj.mounted == true) { obj.gotoAndPlay("walk"); } } } } } function jumpmovement(obj, allowswipe) { CheckKeys(); obj.jumping = true; obj._y = obj._y - obj.upspeed; moveman(obj, obj.sidespeed, false); obj.upspeed--; if (heldSwipe && (allowswipe == true)) { if (obj.spear == true) { obj.gotoAndPlay("jumpspearswipe"); } else { obj.gotoAndPlay("jumpswipe"); } } if (obj._y >= 0) { obj._y = 0; if (obj.spear == true) { obj.gotoAndPlay("landspearjump"); } else { obj.gotoAndPlay("landjump"); } } } function dropmoney(amount, obj) { if (amount > 10) { amount = 10; } m = 0; while (m <= amount) { IncrementObjectNum(); game.attachMovie("Money", "money" + objectnum, objectnum); game["money" + objectnum]._x = obj._x; game["money" + objectnum]._y = obj._y - (obj._height - 20); game["money" + objectnum].sidespeed = random(10) - random(10); game["money" + objectnum].upspeed = random(3) - random(3); m++; } } function blood(amount, obj, offset, thedirection) { if ((option_blood != false) && (obj.displayrace != "undead")) { b = 0; while (b <= amount) { IncrementObjectNum(); game.attachMovie("Blood", "blood" + objectnum, objectnum); game["blood" + objectnum]._x = obj._x; game["blood" + objectnum]._y = obj._y - (obj._height - 40); game["blood" + objectnum].swapDepths(game.Player); if (thedirection == "left") { game["blood" + objectnum].sidespeed = random(10); game["blood" + objectnum].upspeed = random(3); } else if (thedirection == "right") { game["blood" + objectnum].sidespeed = -random(10); game["blood" + objectnum].upspeed = random(3); } else if (thedirection == "up") { game["blood" + objectnum].sidespeed = random(3) - random(3); game["blood" + objectnum].upspeed = random(15); } else { game["blood" + objectnum].sidespeed = random(3) - random(3); game["blood" + objectnum].upspeed = random(3) - random(3); } b++; } } } FGLID = 2180; _root.kongregateServices.connect(); stopAllSounds(); score = 0; difficulty = 100; playername = "default"; SaveSO = SharedObject.getLocal("WH_" + playername); if (SaveSO.data.Save_Episode != undefined) { trace("Saved Game Found"); } if (_root.episode1complete != true) { _root.episode1complete = SaveSO.data.episode1complete; } if (_root.episode2complete != true) { _root.episode2complete = SaveSO.data.episode2complete; } if (_root.episode3complete != true) { _root.episode3complete = SaveSO.data.episode3complete; } if (_root.episode4complete != true) { _root.episode4complete = SaveSO.data.episode4complete; } if (_root.episode1complete == true) { _root.SubmitKongScores("Episode 1 Complete", 1); SaveSO.data.episode1complete = true; } if (_root.episode2complete == true) { _root.SubmitKongScores("Episode 2 Complete", 1); SaveSO.data.episode2complete = true; } if (_root.episode3complete == true) { _root.SubmitKongScores("Episode 3 Complete", 1); SaveSO.data.episode3complete = true; } if (_root.episode4complete == true) { _root.SubmitKongScores("Episode 4 Complete", 1); SaveSO.data.episode4complete = true; } if ((((_root.episode1complete == true) && (_root.episode2complete == true)) && (_root.episode3complete == true)) && (_root.episode4complete == true)) { _root.SubmitKongScores("Game Complete", 1); } if ((_root.unlockedall == true) && (_root.episode1complete != true)) { _root.episode1complete = true; } if ((_root.unlockedall == true) && (_root.episode2complete != true)) { _root.episode2complete = true; } if ((_root.unlockedall == true) && (_root.episode3complete != true)) { _root.episode3complete = true; } if ((_root.unlockedall == true) && (_root.episode4complete != true)) { _root.episode4complete = true; } if (Save_Episode == undefined) { Save_Character = SaveSO.data.Save_Character; Save_Episode = SaveSO.data.Save_Episode; Save_Location = SaveSO.data.Save_Location; Save_Journey = SaveSO.data.Save_Journey.slice(0); Save_Lives = SaveSO.data.Save_Lives; Save_Kills = SaveSO.data.Save_Kills; Save_Level = SaveSO.data.Save_Level; Save_LevelStage = SaveSO.data.Save_LevelStage; Save_Money = SaveSO.data.Save_Money; Save_Henchman1 = SaveSO.data.Save_Henchman1; Save_Henchman2 = SaveSO.data.Save_Henchman2; Save_Henchman3 = SaveSO.data.Save_Henchman3; Save_Henchman1race = SaveSO.data.Save_Henchman1race; Save_Henchman2race = SaveSO.data.Save_Henchman2race; Save_Henchman3race = SaveSO.data.Save_Henchman3race; Save_ForwardMoves = SaveSO.data.Save_ForwardMoves.slice(0); Save_StandingMoves = SaveSO.data.Save_StandingMoves.slice(0); Save_BackwardMoves = SaveSO.data.Save_BackwardMoves.slice(0); Save_ForwardBashes = SaveSO.data.Save_ForwardBashes.slice(0); Save_StandingBashes = SaveSO.data.Save_StandingBashes.slice(0); Save_hasHelmet = SaveSO.data.Save_hasHelmet; Save_hasBracers = SaveSO.data.Save_hasBracers; Save_hasGreaves = SaveSO.data.Save_hasGreaves; Save_hasBootsofHaste = SaveSO.data.Save_hasBootsofHaste; Save_hasMithrilVest = SaveSO.data.Save_hasMithrilVest; Save_hasAmuletofHeight = SaveSO.data.Save_hasAmuletofHeight; } if (Save_Episode == 1) { YourRace = "elf"; CharacterName = "Ellder"; } if (Save_Episode == 2) { YourRace = "aldon"; CharacterName = "Prince Aldon"; } if (Save_Episode == 3) { YourRace = "toldor"; CharacterName = "Toldor"; } so = SharedObject.getLocal(("WH_" + playername) + "_options"); option_sound = so.data.sound; option_music = so.data.music; option_blood = so.data.blood; option_quality = so.data.quality; if (option_sound == undefined) { option_music = true; option_sound = true; option_blood = true; option_quality = "MEDIUM"; _quality = "MEDIUM"; } else { trace("Saved Game Options Found"); _quality = option_quality; } fscommand ("showmenu", "false"); arrArmour = new Array(); arrArmour.push(Array("Helmet", 110, "Reduces damage sustained to the head by 50%", "Helmet")); arrArmour.push(Array("Bracers", 75, "Reduces damage sustained to the body by 30%", "Bracers")); arrArmour.push(Array("Greaves", 60, "Reduces damage sustained to the body by 20%", "Greaves")); arrArmour.push(Array("Boots of Haste", 80, "Increases walking speed by 20%", "BootsofHaste")); arrArmour.push(Array("Mithril Vest", 140, "All arrows bounce off causing no harm", "MithrilVest")); arrArmour.push(Array("Amulet of Elevation", 70, "Increases jump height", "AmuletofHeight")); strRegions = ""; strRegions = strRegions + "Isendor|1|2,13|Easy|250|7,15,2|22|0\n"; strRegions = strRegions + "Chan|1|1,13,3|Medium|500|0,1,2,7|23|0\n"; strRegions = strRegions + "Goroth|2|2,13,14,15,5,4|Medium|500|0,1,2,9|16|-20\n"; strRegions = strRegions + "Chogoth|2|3,5|Easy|250|0,15,2,9|17|-20\n"; strRegions = strRegions + "Thareth|2|4,3,15,7,6|Hard|750|0,1,2,9,4|18|-20\n"; strRegions = strRegions + "Chogro|7|5,7,8|Easy|750|0,1,2,8|14|0\n"; strRegions = strRegions + "Trajeck|7|5,6,8,11,16,25,14,15|Medium|500|0,1,2|15|0\n"; strRegions = strRegions + "Othok|8|6,7,11,10,9|Hard|1250|0,1,8,15|11|-30\n"; strRegions = strRegions + "Sath|8|8,10|Hard|1250|0,1,2,4,14|10|-30\n"; strRegions = strRegions + "Thray|8|9,8,11,12|Hard|500|0,1,2,4,3,14|11|-30\n"; strRegions = strRegions + "Vorth|8|8,10,12,18,17,16,7|Hard|1750|0,1,8,4,6,5,14|12|-30\n"; strRegions = strRegions + "Orthshire|0|10,11,18|Hard|750|0,1,2,5,18|2|0\n"; strRegions = strRegions + "Azzitha|1|1,2,3,14,27,21|Hard|750|1,2,3,10|24|0\n"; strRegions = strRegions + "Senshan|6|3,15,7,25,24,26,27,13|Easy|250|0,15,2,5|6|0\n"; strRegions = strRegions + "Battakka|7|3,5,7,14|Hard|750|15,1,2|13|0\n"; strRegions = strRegions + "Forest of the Damned|5|7,11,17,23,24,25|Medium|500|5,1,2|9|-20\n"; strRegions = strRegions + "Farreshire|0|16,11,18,19,20,23|Easy|250|0,15,2,5|1|0\n"; strRegions = strRegions + "Acity|0|12,11,17,19|Medium|500|0,1,2,8,4|3|0\n"; strRegions = strRegions + "Darkwood|3|18,17,20,22|Easy|250|0,15,2|25|0\n"; strRegions = strRegions + "Eastern Forest|3|17,19,22,23|Hard|750|0,1,2,3,5,6|26|0\n"; strRegions = strRegions + "Roon|6|13,27,26,28|Medium|500|0,1,13,4|5|0\n"; strRegions = strRegions + "Woodland|3|23,20,19|Medium|500|0,1,2,5|27|0\n"; strRegions = strRegions + "Arragas|4|28,26,24,16,17,20,22|Easy|250|0,15,11,5|19|-20\n"; strRegions = strRegions + "Dead Plains|5|26,14,25,16,23|Hard|750|0,5,17,6|7|-20\n"; strRegions = strRegions + "Dead Marshes|5|14,7,16,24|Easy|250|5,15,2|8|-20\n"; strRegions = strRegions + "Barrock|4|21,27,14,24,23,28|Medium|500|0,1,11|20|-20\n"; strRegions = strRegions + "Mylen|6|21,13,14,26|Hard|750|0,1,13,6,5|4|0\n"; strRegions = strRegions + "Nartoth|4|21,26,23|Hard|750|0,1,11,8|21|-20\n"; arrRegions = strRegions.split(newline); arrJourney = []; strRaces = ""; strRaces = strRaces + "human|0,102,255|Human Alliance|Armour+1|Spear-1|an age of peace|An alliance of different regions of humans who all serve under one king. Skilled craftsmen enable them to have the toughest armour in the land.\n"; strRaces = strRaces + "elf|102,0,204|Night Elves|Archery+2|Sword-2|an endless night|A mysterious army of elves that hide away during the day and work and train at night. Only such extremes as war will bring these expert archers out in the day.\n"; strRaces = strRaces + "orc|255,0,0|Orcs of the North|Halberd+2|Archery-2|an age of chaos|A particularly strong breed of orcs. These chaotic green warriors crave the excitement of battle.\n"; strRaces = strRaces + "woodelf|0,153,102|Wood Elves|Archery+1|Spear-1|an age of natural beauty|These elves that live in forests and woodland have great respect for nature and will defend it at all costs.\n"; strRaces = strRaces + "orc2|157,106,30|Orcs of the South|Sword+1|Archery-1|oppression and misery|The orcs from the south have been oppressed for a long time, and a deep hatred of all others has developed. They believe now is the time for vengence.\n"; strRaces = strRaces + "undead|255,255,204|The Undead|Halberd+3|Archery-3|a reign of terror|Once resurrected by a great necromancer who has since perished, these warriors will not die through natural causes. Only through the weapons of war.\n"; strRaces = strRaces + "human2|255,204,0|Men of the West|Sword+2|Halberd-2|a mighty empire|A rogue kingdom of men, who no longer server the king. These humans take great pride in their finely crafted swords and their ability to use them.\n"; strRaces = strRaces + "troll|204,51,153|Mountain Trolls|Speed+1|Armour-1|an endless winter|The Mountain Trolls have been driven from their homes and now only live in cold, icey places where others won't. Their giant troll warriors make them an army feared around the land.\n"; strRaces = strRaces + "demon|51,0,0|Demons|Speed+2|Spear+2|a reign of fire|The demons are creatures filled with anger. The only thing that brings them pleasure is the pain of others.\n"; arrRacesDataArray = strRaces.split(newline); arrStoryTold = Array(9); strSoldiers = ""; strSoldiers = strSoldiers + "Spearman|5|40|50|130|250||20|Soldier armed with a spear. Has a fairly weak but long range attack.\n"; strSoldiers = strSoldiers + "Swordsman|3|100|70|100|500||35|Soldier armed with a sword and shield. Quite a tough henchman with a powerful but close range attack.\n"; strSoldiers = strSoldiers + "Archer|2|15|70|300|250||10|Long ranged attack unit. Can be useful as a support unit, finishing off enemies and distracting them when they are attacking you.\n"; strSoldiers = strSoldiers + "Mage|3|10|180|300|600||50|Armed with a powerful magical ranged attack.\n"; strSoldiers = strSoldiers + "Mounted Spearman|6|100|180|200|600||20|Tough unit on horseback.\n"; strSoldiers = strSoldiers + "Halberdier|2|40|60|130|300||40|Strong, long reaching attack but with low armour. Excellent in numbers against mounted units. Vulnerable to ranged attacks.\n"; strSoldiers = strSoldiers + "Mounted Halberdier|8|60|150|200|1100||45|Very fast unit with a long ranged attack. Excellent for driving back the enemy.\n"; strSoldiers = strSoldiers + "Bandit|10|10|60|60|400||10|Very fast, but very weak unit. Useful for charging through gaps in the enemy's defence.\n"; strSoldiers = strSoldiers + "Longswordsman|3|100|130|100|1000||60|Extra tough swordsman with a long reaching sword.\n"; strSoldiers = strSoldiers + "Battle Axeman|3|40|60|100|900|2|60|Very high damage attack, but is slow to use it and has weak armour.\n"; strSoldiers = strSoldiers + "Whirler|5|100|160|160|1600|1|35|Dangerous rapid attacks. Very useful against lone units.\n"; strSoldiers = strSoldiers + "Axe Thrower|3|40|70|300|300|4|20|Long ranged attack unit with a more powerful attack than the archer.\n"; strSoldiers = strSoldiers + "Ranger|2|50|120|300|1300|3|10|Skilled archer. Can fire arrows more rapidly and further than the standard archer.\n"; strSoldiers = strSoldiers + "Javelin Thrower|4|50|130|250|500|6|25|Long ranged attack unit with a more powerful attack than the archer.\n"; strSoldiers = strSoldiers + "Spearmaster|6|100|130|130|1200|8|45|Highly skilled spearman.\n"; strSoldiers = strSoldiers + "Axeman|5|80|100|110|500||45|Attacks while charging forward. Useful for driving back enemy and against long reaching weapons.\n"; strSoldiers = strSoldiers + "Giant Troll|5|220|400|250|3200|7|500|Very tough unit with very dangerous attack. Takes a long time to produce.\n"; strSoldiers = strSoldiers + "Flailer|3|100|180|165|1300|5|100|Tough unit with very dangerous attack.\n"; strSoldiers = strSoldiers + "King's Guard|4|120|180|130|1600|0|90|Heavily armoured elite swordsman\n"; strSoldiers = strSoldiers + "Wood Elf King|5|160|180|130|1600|0|90|Quest Unit\n"; strSoldiers = strSoldiers + "Aldon|5|120|180|100|1600|0|90|Quest Unit\n"; strSoldiers = strSoldiers + "Ellder|5|120|180|130|1600|0|90|Quest Unit\n"; strSoldiers = strSoldiers + "Toldor|5|120|180|130|1600|0|90|Quest Unit\n"; strSoldiers = strSoldiers + "Possessed Royal Guardian|4|400|120|300|1300|3|10|Boss\n"; strSoldiers = strSoldiers + "Elite Halberdier|4|400|70|210|600||35|Boss\n"; strSoldiers = strSoldiers + "High Court Guardian|4|500|70|130|600||35|Boss\n"; strSoldiers = strSoldiers + "Giant Troll|5|1500|400|250|3200|7|500|Boss\n"; strSoldiers = strSoldiers + "Sorcerer|5|500|70|300|600||35|Boss\n"; strSoldiers = strSoldiers + "Swordmaster|4|500|70|130|600||35|Boss\n"; strSoldiers = strSoldiers + "Giant Demon|5|1000|400|170|3200|7|500|Boss\n"; arrGladiators = [10, 14, 17, 18]; if (_root.episode1complete == true) { arrGladiators.push(20); arrGladiators.push(19); arrGladiators.push(23); arrGladiators.push(27); } if (_root.episode2complete == true) { arrGladiators.push(21); arrGladiators.push(24); arrGladiators.push(28); } if (_root.episode3complete == true) { arrGladiators.push(22); arrGladiators.push(25); } arrSoldiers = strSoldiers.split(newline); _root.display_regionname = undefined; _root.display_regionowner = undefined; _root.display_regiondifficulty = undefined; _root.display_regionwealth = undefined; blnGameInProgress = _root.Save_Episode != undefined; if (_root.Save_Episode != undefined) { trace(("Episode " + _root.Save_Episode) + " already in progress"); } stop(); attackingregion = random(arrRegions.length - 1); _root.arrEnemySoldierChoices = _root.GetRegionData("Starting Units", attackingregion).split(","); _root.LevelRace = GetRaceData("Name", _root.GetRegionData("Race", attackingregion)); playmusic("title"); objectnum = 1;
Instance of Symbol 1157 MovieClip in Frame 3
onClipEvent (load) { race = _root.YourRace; displayrace = race; }
Instance of Symbol 1321 MovieClip "keys" in Frame 3
onClipEvent (load) { mainmenu = true; }
Frame 4
if (cheatcode == "achilles") { _root.hasHelmet = true; } if (_root.justloaded == true) { endofdaytext = "End of Day " + (_root.level - 1); SubmitKongScores("Day Reached", _root.level - 1); defaultmenutip = "You have reloaded your game just before day " + _root.level; _root.justloaded = false; } else { SubmitKongScores("Day Reached", _root.level); _root.money = _root.money + _root.reward; endofdaytext = "End of Day " + _root.level; defaultmenutip = ((("You have survived day " + _root.level) + " and collect a reward of ") + _root.reward) + " gold coins."; _root.level++; if (finalepisode != true) { SaveSO.data.Save_Character = (_root.Save_Character = _root.selectedCharacter); SaveSO.data.Save_Episode = (_root.Save_Episode = _root.episode); SaveSO.data.Save_Location = (_root.Save_Location = _root.intLocation); SaveSO.data.Save_Journey = _root.arrJourney.slice(0); _root.Save_Journey = _root.arrJourney.slice(0); SaveSO.data.Save_Lives = (_root.Save_Lives = _root.Lives); SaveSO.data.Save_Level = (_root.Save_Level = _root.level); SaveSO.data.Save_LevelStage = (_root.Save_LevelStage = _root.levelstage); SaveSO.data.Save_Money = (_root.Save_Money = _root.money); SaveSO.data.Save_Kills = (_root.Save_Kills = _root.Kills); SaveSO.data.Save_Henchman1 = (_root.Save_Henchman1 = _root.henchman1); SaveSO.data.Save_Henchman2 = (_root.Save_Henchman2 = _root.henchman2); SaveSO.data.Save_Henchman3 = (_root.Save_Henchman3 = _root.henchman3); SaveSO.data.Save_Henchman1race = (_root.Save_Henchman1race = _root.henchman1race); SaveSO.data.Save_Henchman2race = (_root.Save_Henchman2race = _root.henchman2race); SaveSO.data.Save_Henchman3race = (_root.Save_Henchman3race = _root.henchman3race); SaveSO.data.Save_ForwardMoves = _root.arrForwardMoves.slice(0); SaveSO.data.Save_StandingMoves = _root.arrStandingMoves.slice(0); SaveSO.data.Save_BackwardMoves = _root.arrBackwardMoves.slice(0); SaveSO.data.Save_ForwardBashes = _root.arrForwardBashes.slice(0); SaveSO.data.Save_StandingBashes = _root.arrStandingBashes.slice(0); _root.Save_ForwardMoves = _root.arrForwardMoves.slice(0); _root.Save_StandingMoves = _root.arrStandingMoves.slice(0); _root.Save_BackwardMoves = _root.arrBackwardMoves.slice(0); _root.Save_ForwardBashes = _root.arrForwardBashes.slice(0); _root.Save_StandingBashes = _root.arrStandingBashes.slice(0); SaveSO.data.Save_hasHelmet = (_root.Save_hasHelmet = _root.hasHelmet); SaveSO.data.Save_hasBracers = (_root.Save_hasBracers = _root.hasBracers); SaveSO.data.Save_hasGreaves = (_root.Save_hasGreaves = _root.hasGreaves); SaveSO.data.Save_hasBootsofHaste = (_root.Save_hasBootsofHaste = _root.hasBootsofHaste); SaveSO.data.Save_hasMithrilVest = (_root.Save_hasMithrilVest = _root.hasMithrilVest); SaveSO.data.Save_hasAmuletofHeight = (_root.Save_hasAmuletofHeight = _root.hasAmuletofHeight); trace("Shared Object..."); trace(SaveSO); trace("Shared Object returns: " + SaveSO.flush()); if (SaveSO.flush() == true) { defaultmenutip = defaultmenutip + "\n\nGame Auto Saved."; } else { defaultmenutip = defaultmenutip + "\n\nThere was a problem saving your game. Please right click on the game, choose \"Settings...\" then ensure that your local storage space is set to a high enough level."; } } } menu.menutip = defaultmenutip; _root.closestenemy = ""; SubmitKongScores("Maximum Money", _root.money); playmusic("title");
Instance of Symbol 1157 MovieClip "mainman" in Frame 4
onClipEvent (load) { race = _root.YourRace; displayrace = race; main = true; hasHelmet = _root.hasHelmet; hasGreaves = _root.hasGreaves; hasBracers = _root.hasBracers; hasMithrilVest = _root.hasMithrilVest; hasAmuletofHeight = _root.hasAmuletofHeight; } onClipEvent (enterFrame) { main = true; hasHelmet = _root.hasHelmet; hasGreaves = _root.hasGreaves; hasBracers = _root.hasBracers; hasMithrilVest = _root.hasMithrilVest; hasAmuletofHeight = _root.hasAmuletofHeight; }
Instance of Symbol 1157 MovieClip "hench1sat" in Frame 4
onClipEvent (load) { _visible = (_root.henchman1 != undefined); displayrace = _root.henchman1race; gotoAndPlay ("reset"); }
Instance of Symbol 1157 MovieClip "hench2sat" in Frame 4
onClipEvent (load) { _visible = (_root.henchman2 != undefined); displayrace = _root.henchman2race; gotoAndPlay ("reset"); }
Instance of Symbol 1157 MovieClip "hench3sat" in Frame 4
onClipEvent (load) { _visible = (_root.henchman3 != undefined); displayrace = _root.henchman3race; gotoAndPlay ("reset"); }
Frame 5
if ((NE == 2) && (gamemode > 1)) { loadVariablesNum ("http://gamefilez.mofunzone.com/game_scores/warlords_heroes/mfz2.php", 1); } friendcount = 0; tocreate = totalenemies; enemynum = 0; amountmoved = 0; enemycount = 0; enemycap = 40; trace("Enemy Cap: " + enemycap); _root.AtEnd = false; if (gamemode == 1) { difficulty = ((level - 1) * 2) + (((episode - 1) * 2) * 5); } else { difficulty = 1; } if (((finalepisode == true) || (cheatcode == "hardmode")) || (cheatcode == "veryhardmode")) { difficulty = 100; } regionname = "Location: " + _root.GetRegionData("Name", attackingregion); trace(((("Region: " + regionname) + " (") + attackingregion) + ")"); trace((("Stage: " + _root.levelstage) + ", Difficulty: ") + difficulty); levellength = 2000 * level; if (levellength > 6000) { levellength = 6000; } if (finalepisode == true) { levellength = 16000; } boss = undefined; if (_root.gamemode != 3) { playmusic("game"); } else { playmusic("boss"); } _root.levelboss = undefined; if (_root.arrStages[_root.levelstage] == attackingregion) { _root.levelboss = _root.arrStageBosses[_root.levelstage]; if (_root.levelboss != -1) { trace("Level Boss: " + _root.levelboss); } } else { _root.levelboss = -1; }
Instance of Symbol 1553 MovieClip "game" in Frame 5
onClipEvent (load) { timer = 0; if (_root.henchman1 != undefined) { _root.CreateEnemy(true, _root.henchman1, 1); } if (_root.henchman2 != undefined) { _root.CreateEnemy(true, _root.henchman2, 2); } if (_root.henchman3 != undefined) { _root.CreateEnemy(true, _root.henchman3, 3); } trace("Brightness: " + _root.levelbrightness); _root.Brightness(this, _root.levelbrightness); origy = _y; _root.sand.origy = _root.sand._y; _root.ground.origy = _root.ground._y; } onClipEvent (enterFrame) { _root.gamewidth = 700; _root.gameheight = 500; dragSq = new Object(); dragSq.x = Player._x; dragSq.y = Player._y; this.localToGlobal(dragSq); globalX = dragSq.x; xscrollspeed = (globalX - 350) / 10; if (((((_x - xscrollspeed) > (-(_root.levellength - 350))) && ((_x - xscrollspeed) < 350)) || (_root.levelboss == -2)) || (_root.gamemode != 1)) { _x = (_x - xscrollspeed); _root.sand._x = _root.sand._x - xscrollspeed; _root.signs._x = _root.signs._x - xscrollspeed; _root.ground._x = _root.ground._x - (xscrollspeed / 1.5); _root.foreground._x = _root.foreground._x - (xscrollspeed * 1.5); if (_root.shake > 1) { randshake = random(_root.shake); _y = (origy + randshake); _root.sand._y = _root.sand.origy + randshake; _root.ground._y = _root.ground.origy + randshake; _root.shake = _root.shake / 1.2; } else { _y = origy; _root.sand._y = _root.sand.origy; _root.ground._y = _root.ground.origy; _root.shake = 0; } if (_root.gamemode == 3) { if (_root.enemycount <= 0) { _root.enemycount = 1; if (_root.enemynum > 0) { _root.score = _root.score + Math.ceil(_root.game.Player.health); _root.game.Player.health = _root.maxplayerhealth; } else { trace("Gladiators..."); trace(_root.arrGladiators); } if (startingglad == undefined) { startingglad = random(_root.arrGladiators.length); } startingglad++; if (startingglad >= _root.arrGladiators.length) { startingglad = 0; } gladiator = _root.arrGladiators[startingglad]; trace((((("Gladiator Num: " + startingglad) + " out of (") + (_root.arrGladiators.length - 1)) + ") = ") + gladiator); _root.CreateEnemy(false, gladiator); } } else if (((Math.random() > 0.98) && (_root.amountmoved >= 200)) || (_root.amountmoved > 500)) { _root.amountmoved = 0; if (((_root.levelboss > -1) && (Player._x > (_root.levellength / 2))) && (_root.gamemode == 1)) { trace("Creating boss..."); _root.playmusic("boss"); _root.CreateEnemy(false, _root.levelboss); _root.levelboss = -2; } else if ((((_root.levelboss != -2) && (_root.AtEnd != true)) && (_root.enemycount < 5)) && ((_root.enemynum <= _root.enemycap) || (_root.gamemode == 2))) { _root.CreateEnemy(); } } _root.AtEnd = false; } else if ((((_x - xscrollspeed) < (-(_root.levellength - 350))) && (_root.levelboss != -2)) && (_root.gamemode != 2)) { _root.AtEnd = true; if ((globalX > 700) && (_root.enemycount <= 0)) { _root.intLocation = _root.attackingregion; if (_root.arrStages[_root.levelstage] == _root.intLocation) { _root.mainstory = _root.arrStageStories[_root.levelstage]; _root.levelstage++; } _root.arrJourney.push(_root.intLocation); _root.gotoAndStop("mainstory"); } } if ((_root.gamemode == 1) && (_root.levelboss != -2)) { if (_root.enemycount > 0) { if (Player._x > (_root.levellength + 300)) { Player._x = _root.levellength + 300; trace("Stop going off the right"); } } if (Player._x < -300) { Player._x = -300; trace("Stop going off the left"); } } }
Instance of Symbol 1561 MovieClip "go" in Frame 5
onClipEvent (load) { intTimer = 0; _alpha = 0; } onClipEvent (enterFrame) { if (_root.enemynum >= _root.enemycap) { _root.AtEnd == true; } if ((_root.AtEnd == true) && (_alpha < 100)) { _alpha = (_alpha + 2); } if ((_root.AtEnd != true) && (_alpha > 0)) { _alpha = (_alpha - 2); } intTimer++; if (intTimer > 200) { _root.enemycount = 0; i = 0; while (i <= _root.enemynum) { tt = _root.game["enemy" + i]; if (((tt.dead != true) && (tt._x != undefined)) && (tt.henchman == undefined)) { _root.enemycount++; } i++; } if (_root.AtEnd == true) { if (_root.enemycount > 0) { gotoAndStop (1); } else { gotoAndStop (2); } } } }
Instance of Symbol 1605 MovieClip "hud" in Frame 5
onClipEvent (load) { gotoAndStop(_root.gamemode); }
Frame 6
objectnum = 0;
Instance of Symbol 1681 MovieClip "regioninfo" in Frame 6
onClipEvent (load) { _root.display_regionname = undefined; _visible = false; } onClipEvent (enterFrame) { _visible = (_root.display_regionname != undefined); if (_root._xmouse < 350) { _x = 465; } else { _x = 25; } }
Frame 7
if (arrStoryTold[_root.LevelRaceNum] != true) { playmusic("story"); arrStoryTold[_root.LevelRaceNum] = true; } else { trace("Story told already for race: " + _root.LevelRaceNum); _root.gotoAndStop("day"); }
Frame 8
daytext = "Day " + level;
Frame 9
function nextaction(storynum) { trace("Action for story: " + storynum); if (storynum == 1) { _root.mainstory = 2; _root.gotoAndStop("day"); } else if (storynum == 13) { _root.mainstory = 14; _root.gotoAndStop("day"); } else if (((storynum == 11) || (storynum == 9)) || (storynum == 17)) { _root.gotoAndStop("episodecomplete"); } else if (storynum == 14) { _root.gotoAndStop("gamecomplete"); } else if (((storynum == 5) || (storynum == 4)) || (storynum == 13)) { _root.mainstory = undefined; _root.gotoAndStop("day"); } else if (storynum == 3) { if (_root.henchman1 == undefined) { _root.henchman1 = 19; _root.henchman1race = "weking"; } else if (_root.henchman2 == undefined) { _root.henchman2 = 19; _root.henchman2race = "weking"; } else { _root.henchman3 = 19; _root.henchman3race = "weking"; } trace("Added Quest Unit Wood Elf King"); _root.mainstory = undefined; _root.gotoAndStop("nextlevel"); } else { _root.mainstory = undefined; _root.gotoAndStop("nextlevel"); } } _root.SubmitKongScores("Normal Mode Kills", Kills); if (_root.mainstory == undefined) { _root.gotoAndStop("nextlevel"); } else if (_root.mainstory == 14) { _root.SubmitKongScores("Game Complete", 1); playmusic("gameover"); } else { playmusic("mainstory"); }
Frame 10
playmusic("gameover"); switch (episode) { case 1 : SaveSO.data.episode1complete = (_root.episode1complete = true); break; case 2 : SaveSO.data.episode2complete = (_root.episode2complete = true); break; case 3 : SaveSO.data.episode3complete = (_root.episode3complete = true); } SaveSO.flush(); _root.SubmitKongScores(("Episode " + episode) + " Complete", 1); resetsaveddata();
Frame 11
_root.SubmitKongScores("Normal Mode Kills", Kills); playmusic("gameover");
Frame 12
if (_root.survivalhighestscore == undefined) { _root.survivalhighestscore = SaveSO.data.survivalhighestscore; } if (_root.survivalhighestscore == undefined) { displayhighest = "N/A"; } else { displayhighest = _root.survivalhighestscore; } if ((_root.survivalhighestscore == undefined) || (Kills > _root.survivalhighestscore)) { if ((_root.cheatcode + "") == "") { SaveSO.data.survivalhighestscore = (_root.survivalhighestscore = Kills); SaveSO.flush(); } } _root.SubmitKongScores("Survival Mode Kills", Kills); _root.SubmitKongScores(_root.CharacterName + " Survival Kills", Kills); playmusic("gameover");
Frame 13
if (_root.gladiatorhighestscore == undefined) { _root.gladiatorhighestscore = SaveSO.data.gladiatorhighestscore; } if (_root.gladiatorhighestkills == undefined) { _root.gladiatorhighestkills = SaveSO.data.gladiatorhighestkills; } if (_root.gladiatorhighestscore == undefined) { displayhighest = "N/A"; } else { displayhighest = _root.gladiatorhighestscore; } if ((_root.gladiatorhighestscore == undefined) || (score > _root.gladiatorhighestscore)) { if ((_root.cheatcode + "") == "") { SaveSO.data.gladiatorhighestscore = (_root.gladiatorhighestscore = score); SaveSO.flush(); } } if ((_root.gladiatorhighestkills == undefined) || (Kills > _root.gladiatorhighestkills)) { if ((_root.cheatcode + "") == "") { SaveSO.data.gladiatorhighestkills = (_root.gladiatorhighestkills = Kills); SaveSO.flush(); } } _root.SubmitKongScores("Gladiator Mode Kills", Kills); _root.SubmitKongScores("Gladiator Mode Score", score); _root.SubmitKongScores(_root.CharacterName + " Gladiator Kills", Kills); _root.SubmitKongScores(_root.CharacterName + " Gladiator Score", score); playmusic("gameover");
Frame 14
_root.playmusic("boss"); SaveSO.data.episode4complete = (_root.episode4complete = true); SaveSO.flush(); _root.SubmitKongScores("Episode 4 Complete", 1); _root.SubmitKongScores("Episode 4 Complete " + _root.CharacterName, 1); resetsaveddata();
Instance of Symbol 1829 MovieClip in Frame 14
onClipEvent (load) { intTimer = 0; end = true; } onClipEvent (enterFrame) { if (intTimer > 25) { _y = (_y-1); } else { intTimer++; } }
Frame 15
playmusic("story");
Symbol 10 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 197
this._parent.loaded();
Symbol 36 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 48 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 51 MovieClip Frame 1
if (_parent._parent.hasGreaves == true) { stop(); } else { gotoAndStop (2); }
Symbol 62 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 72 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 85 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 88 MovieClip Frame 1
if (_parent._parent.hasBracers == true) { stop(); } else { gotoAndStop (2); }
Symbol 103 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 107 MovieClip Frame 1
if (_parent._parent.arrowsstabbed == undefined) { _parent._parent.arrowsstabbed = 0; } gotoAndStop(_parent._parent.arrowsstabbed + 1); this.onEnterFrame = function () { gotoAndStop(_parent._parent.arrowsstabbed + 1); };
Symbol 109 MovieClip Frame 1
if (_parent._parent.hasMithrilVest == true) { stop(); } else { gotoAndStop (2); }
Symbol 111 MovieClip Frame 1
if (_parent._parent.hasAmuletofHeight == true) { stop(); } else { gotoAndStop (2); }
Symbol 130 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 135 MovieClip Frame 1
if (_parent._parent.hasHelmet != true) { stop(); } else { gotoAndStop(_parent._parent.displayrace); }
Symbol 147 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); } this.onEnterFrame = function () { _visible = (_parent.decapitated != true); };
Symbol 158 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 159 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); } this.onEnterFrame = function () { _visible = (_parent.decapitated != true); };
Symbol 167 MovieClip Frame 1
if ((_root.option_blood != false) && (_parent.displayrace != "undead")) { play(); } else { stop(); }
Symbol 167 MovieClip Frame 48
stop();
Symbol 191 MovieClip [Spearmaster] Frame 1
_root.ready(this); swipes = 3; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Spear", _x); }
Symbol 191 MovieClip [Spearmaster] Frame 2
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 3
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 4
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 5
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 6
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 7
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 8
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 9
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 10
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 11
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 12
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 13
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 14
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 15
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 16
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 17
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 18
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 19
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 20
call("ready");
Symbol 191 MovieClip [Spearmaster] Frame 21
gotoAndPlay (1);
Symbol 191 MovieClip [Spearmaster] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 191 MovieClip [Spearmaster] Frame 79
stop();
Symbol 191 MovieClip [Spearmaster] Frame 80
_root.moveman(this, 5, true);
Symbol 191 MovieClip [Spearmaster] Frame 81
call("walk");
Symbol 191 MovieClip [Spearmaster] Frame 82
call("walk");
Symbol 191 MovieClip [Spearmaster] Frame 83
call("walk");
Symbol 191 MovieClip [Spearmaster] Frame 84
call("walk");
Symbol 191 MovieClip [Spearmaster] Frame 85
call("walk");
Symbol 191 MovieClip [Spearmaster] Frame 86
call("walk");
Symbol 191 MovieClip [Spearmaster] Frame 87
call("walk");
Symbol 191 MovieClip [Spearmaster] Frame 88
call("walk");
Symbol 191 MovieClip [Spearmaster] Frame 89
call("walk");
Symbol 191 MovieClip [Spearmaster] Frame 90
call("walk");
Symbol 191 MovieClip [Spearmaster] Frame 91
gotoAndPlay (1);
Symbol 191 MovieClip [Spearmaster] Frame 92
_root.moveman(this, 5, true);
Symbol 191 MovieClip [Spearmaster] Frame 93
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 94
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 95
call("swipe1"); _root.bash(this, "MIDDLE", 95, 15);
Symbol 191 MovieClip [Spearmaster] Frame 96
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 97
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 98
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 99
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 100
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 101
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 102
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 103
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 104
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 105
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 106
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 107
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 108
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 109
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 110
call("swipe1");
Symbol 191 MovieClip [Spearmaster] Frame 111
_root.attack(this, "MIDDLE", 150, 45);
Symbol 191 MovieClip [Spearmaster] Frame 118
gotoAndPlay (1);
Symbol 191 MovieClip [Spearmaster] Frame 121
_root.moveman(this, -6, true);
Symbol 191 MovieClip [Spearmaster] Frame 122
_root.moveman(this, -6, true);
Symbol 191 MovieClip [Spearmaster] Frame 123
_root.moveman(this, -6, true);
Symbol 191 MovieClip [Spearmaster] Frame 124
_root.moveman(this, -6, true);
Symbol 191 MovieClip [Spearmaster] Frame 125
_root.moveman(this, -6, true);
Symbol 191 MovieClip [Spearmaster] Frame 126
_root.moveman(this, -6, true);
Symbol 191 MovieClip [Spearmaster] Frame 127
_root.moveman(this, -6, true);
Symbol 191 MovieClip [Spearmaster] Frame 128
_root.moveman(this, -6, true);
Symbol 191 MovieClip [Spearmaster] Frame 129
_root.moveman(this, -6, true);
Symbol 191 MovieClip [Spearmaster] Frame 130
_root.attack(this, "HIGH", 160, 40);
Symbol 191 MovieClip [Spearmaster] Frame 141
_root.attack(this, "HIGH", 130, 25);
Symbol 191 MovieClip [Spearmaster] Frame 151
gotoAndPlay (1);
Symbol 191 MovieClip [Spearmaster] Frame 152
_root.moveman(this, 10, false);
Symbol 191 MovieClip [Spearmaster] Frame 153
_root.moveman(this, 3, false);
Symbol 191 MovieClip [Spearmaster] Frame 154
_root.moveman(this, 1, false);
Symbol 191 MovieClip [Spearmaster] Frame 155
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 191 MovieClip [Spearmaster] Frame 164
gotoAndPlay (1);
Symbol 191 MovieClip [Spearmaster] Frame 165
_root.moveman(this, -5, false);
Symbol 191 MovieClip [Spearmaster] Frame 166
_root.moveman(this, -3, false);
Symbol 191 MovieClip [Spearmaster] Frame 170
gotoAndPlay (1);
Symbol 191 MovieClip [Spearmaster] Frame 189
gotoAndPlay (1);
Symbol 191 MovieClip [Spearmaster] Frame 190
_root.moveman(this, -5, false);
Symbol 191 MovieClip [Spearmaster] Frame 191
_root.moveman(this, -5, false);
Symbol 191 MovieClip [Spearmaster] Frame 192
_root.moveman(this, -5, false);
Symbol 191 MovieClip [Spearmaster] Frame 193
_root.moveman(this, -5, false);
Symbol 191 MovieClip [Spearmaster] Frame 194
gotoAndPlay (1);
Symbol 191 MovieClip [Spearmaster] Frame 195
lostlimb = "head"; _root.die(this);
Symbol 191 MovieClip [Spearmaster] Frame 196
_root.blood(random(10), this, 60, "up");
Symbol 191 MovieClip [Spearmaster] Frame 197
call("bleed");
Symbol 191 MovieClip [Spearmaster] Frame 198
call("bleed");
Symbol 191 MovieClip [Spearmaster] Frame 199
call("bleed");
Symbol 191 MovieClip [Spearmaster] Frame 264
stop();
Symbol 191 MovieClip [Spearmaster] Frame 274
stop();
Symbol 195 Button
on (release) { _root.SetRace("right", racenum); _root.attackingregion = attackingregion; _root.attackingregionname = _root.GetRegionData("Name", attackingregion); _root.reward = _root.GetRegionData("Reward", attackingregion); _root.difficulty = _root.GetRegionData("Difficulty", attackingregion); _root.arrrightSoldierChoices = _root.GetRegionData("Starting Units", attackingregion).split(","); plus = 0; if (_root.difficulty == "Easy") { plus = -Math.ceil(_root.levelnum / 2); } if (_root.difficulty == "Medium") { plus = Math.floor(_root.levelnum / 2); } if (_root.difficulty == "Hard") { plus = Math.floor(_root.levelnum * 1.5); } if (_root.difficulty == "V. Hard") { plus = Math.floor(_root.levelnum * 1.6); } plus = plus + (_root.levelnum - 10); if ((_root.difficulty == "V. Hard") && (plus < 25)) { plus = 25; } trace("Upgrades Added: " + plus); i = 0; while (i < Math.abs(plus)) { if (plus > 0) { _root.RandomRightUpgrade(1); } else { _root.RandomRightUpgrade(-1); } i++; } _root.gotoAndStop("Game"); } on (rollOver) { _root.mapinfo.name = _root.GetRegionData("Name", attackingregion); _root.mapinfo.owner = _root.GetRaceData("Full Name", _root.GetRegionData("Race", attackingregion)); difficulty = _root.GetRegionData("Difficulty", attackingregion); if (difficulty == "Easy") { plus = -Math.ceil(_root.levelnum / 2); } if (difficulty == "Medium") { plus = Math.floor(_root.levelnum / 2); } if (difficulty == "Hard") { plus = Math.floor(_root.levelnum * 1.5); } if (difficulty == "V. Hard") { plus = Math.floor(_root.levelnum * 1.6); } plus = plus + (_root.levelnum - 10); if ((difficulty == "V. Hard") && (plus < 25)) { plus = 25; } percentage = Math.round(((plus + 11) / 63) * 100); _root.mapinfo.difficulty = percentage + "%"; _root.mapinfo.reward = _root.GetRegionData("Reward", attackingregion); } on (rollOut) { _root.mapinfo.name = ""; }
Symbol 199 MovieClip [Axe] Frame 1
this.onEnterFrame = function () { _root.projectilemovement(this, 50, 15, "spin"); };
Symbol 208 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 211 MovieClip [MagicBall2] Frame 1
displayrace = Firer.displayrace; if (reachedtop == true) { _y = (_y + 40); _root.projectilemovement(this, 0, 35, "explode"); if (_y > _parent.Player._y) { gotoAndPlay (3); } } else { _y = (_y - 40); if (_y < -1500) { _x = _parent.Player._x; reachedtop = true; } }
Symbol 211 MovieClip [MagicBall2] Frame 2
gotoAndPlay (1);
Symbol 211 MovieClip [MagicBall2] Frame 3
_root.combatsound("magicball");
Symbol 211 MovieClip [MagicBall2] Frame 16
removeMovieClip(this);
Symbol 213 MovieClip [MagicBall1] Frame 1
displayrace = Firer.displayrace; _root.projectilemovement(this, 40, 35, "explode");
Symbol 213 MovieClip [MagicBall1] Frame 2
gotoAndPlay (1);
Symbol 213 MovieClip [MagicBall1] Frame 3
_root.combatsound("magicball");
Symbol 213 MovieClip [MagicBall1] Frame 16
removeMovieClip(this);
Symbol 218 MovieClip [Fire Piece] Frame 15
removeMovieClip(this);
Symbol 231 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 247 MovieClip Frame 1
_visible = _root.option_blood; if (((_parent == _root.game.Player) && (_root.Message != "Game Over")) && (_root.gamemode == 1)) { play(); } else { gotoAndStop (1); }
Symbol 247 MovieClip Frame 49
stop();
Symbol 268 MovieClip [Swordmaster] Frame 1
_root.ready(this); swipes = 3; fswipes = 3; bswipes = 2; bashes = 2; fbashes = 1; speed = 5; xpos = _x; boss = true; intelligence = 100; blocksound = "sword";
Symbol 268 MovieClip [Swordmaster] Frame 2
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 3
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 4
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 5
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 6
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 7
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 8
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 9
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 10
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 11
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 12
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 13
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 14
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 15
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 16
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 17
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 18
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 19
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 20
_root.ready(this);
Symbol 268 MovieClip [Swordmaster] Frame 21
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this);
Symbol 268 MovieClip [Swordmaster] Frame 79
stop();
Symbol 268 MovieClip [Swordmaster] Frame 80
_root.moveman(this, speed, true);
Symbol 268 MovieClip [Swordmaster] Frame 81
call("walk");
Symbol 268 MovieClip [Swordmaster] Frame 82
call("walk");
Symbol 268 MovieClip [Swordmaster] Frame 83
call("walk");
Symbol 268 MovieClip [Swordmaster] Frame 84
call("walk");
Symbol 268 MovieClip [Swordmaster] Frame 85
call("walk");
Symbol 268 MovieClip [Swordmaster] Frame 86
call("walk");
Symbol 268 MovieClip [Swordmaster] Frame 87
call("walk");
Symbol 268 MovieClip [Swordmaster] Frame 88
call("walk");
Symbol 268 MovieClip [Swordmaster] Frame 89
call("walk");
Symbol 268 MovieClip [Swordmaster] Frame 90
call("walk");
Symbol 268 MovieClip [Swordmaster] Frame 91
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 92
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 93
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 94
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 95
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 96
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 97
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 98
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 99
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 100
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 101
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 102
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 103
_root.moveman(this, speed, false); _root.attack(this, "MIDDLE", 140, 80);
Symbol 268 MovieClip [Swordmaster] Frame 104
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 105
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 106
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 107
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 108
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 127
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 128
_root.moveman(this, -5, true);
Symbol 268 MovieClip [Swordmaster] Frame 129
_root.moveman(this, -5, true);
Symbol 268 MovieClip [Swordmaster] Frame 130
_root.moveman(this, -5, true);
Symbol 268 MovieClip [Swordmaster] Frame 131
_root.moveman(this, -5, true);
Symbol 268 MovieClip [Swordmaster] Frame 132
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 133
_root.moveman(this, -5, true);
Symbol 268 MovieClip [Swordmaster] Frame 134
_root.moveman(this, -5, true);
Symbol 268 MovieClip [Swordmaster] Frame 135
_root.moveman(this, -5, true);
Symbol 268 MovieClip [Swordmaster] Frame 136
_root.moveman(this, -5, true);
Symbol 268 MovieClip [Swordmaster] Frame 137
_root.moveman(this, -5, true);
Symbol 268 MovieClip [Swordmaster] Frame 138
_root.moveman(this, -5, true);
Symbol 268 MovieClip [Swordmaster] Frame 139
_root.moveman(this, -5, true);
Symbol 268 MovieClip [Swordmaster] Frame 140
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 141
_root.moveman(this, -5, false);
Symbol 268 MovieClip [Swordmaster] Frame 142
_root.moveman(this, -3, false);
Symbol 268 MovieClip [Swordmaster] Frame 146
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 154
_root.attack(this, "MIDDLE", 140, 70);
Symbol 268 MovieClip [Swordmaster] Frame 159
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 160
_root.moveman(this, -5, true);
Symbol 268 MovieClip [Swordmaster] Frame 161
call("walkback");
Symbol 268 MovieClip [Swordmaster] Frame 162
call("walkback");
Symbol 268 MovieClip [Swordmaster] Frame 163
call("walkback");
Symbol 268 MovieClip [Swordmaster] Frame 164
call("walkback");
Symbol 268 MovieClip [Swordmaster] Frame 165
call("walkback");
Symbol 268 MovieClip [Swordmaster] Frame 166
call("walkback");
Symbol 268 MovieClip [Swordmaster] Frame 167
call("walkback");
Symbol 268 MovieClip [Swordmaster] Frame 168
call("walkback");
Symbol 268 MovieClip [Swordmaster] Frame 169
call("walkback");
Symbol 268 MovieClip [Swordmaster] Frame 170
call("walkback");
Symbol 268 MovieClip [Swordmaster] Frame 171
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 172
_root.moveman(this, 10, false);
Symbol 268 MovieClip [Swordmaster] Frame 173
_root.moveman(this, 3, false);
Symbol 268 MovieClip [Swordmaster] Frame 174
_root.moveman(this, 1, false);
Symbol 268 MovieClip [Swordmaster] Frame 175
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 268 MovieClip [Swordmaster] Frame 184
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 185
ducking = true;
Symbol 268 MovieClip [Swordmaster] Frame 186
if (blocked == true) { gotoAndPlay ("block1"); } else if (Key.isDown(40)) { gotoAndPlay ("duck"); } else { gotoAndPlay (1); }
Symbol 268 MovieClip [Swordmaster] Frame 187
if (hasAmuletofHeight != undefined) { upspeed = 20; } else { upspeed = 15; }
Symbol 268 MovieClip [Swordmaster] Frame 192
_root.jumpmovement(this, true);
Symbol 268 MovieClip [Swordmaster] Frame 193
gotoAndPlay ("midjump");
Symbol 268 MovieClip [Swordmaster] Frame 196
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 206
_root.attack(this, "HIGB", 140, 70, "head");
Symbol 268 MovieClip [Swordmaster] Frame 211
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 218
_root.attack(this, "HIGB", 140, 100, "head");
Symbol 268 MovieClip [Swordmaster] Frame 227
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 228
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 229
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 230
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 231
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 232
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 233
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 234
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 235
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 236
_root.moveman(this, speed, false); _root.attack(this, "HIGH", 90, 40);
Symbol 268 MovieClip [Swordmaster] Frame 237
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 238
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 239
_root.moveman(this, speed, false); _root.attack(this, "HIGH", 130, 60, "head");
Symbol 268 MovieClip [Swordmaster] Frame 240
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 241
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 242
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 243
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 244
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 245
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 246
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 247
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 248
_root.moveman(this, 10, false);
Symbol 268 MovieClip [Swordmaster] Frame 249
_root.moveman(this, 7, false);
Symbol 268 MovieClip [Swordmaster] Frame 250
_root.moveman(this, 3, false);
Symbol 268 MovieClip [Swordmaster] Frame 251
_root.bash(this, "LOW", 70, 25);
Symbol 268 MovieClip [Swordmaster] Frame 261
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 262
_root.moveman(this, 7, false);
Symbol 268 MovieClip [Swordmaster] Frame 263
_root.bash(this, "MIDDLE", 50, 25); _root.moveman(this, 7, false);
Symbol 268 MovieClip [Swordmaster] Frame 264
_root.moveman(this, 7, false);
Symbol 268 MovieClip [Swordmaster] Frame 265
_root.moveman(this, 7, false);
Symbol 268 MovieClip [Swordmaster] Frame 266
_root.moveman(this, 7, false);
Symbol 268 MovieClip [Swordmaster] Frame 267
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 268 MovieClip [Swordmaster] Frame 268
_root.moveman(this, 7, false);
Symbol 268 MovieClip [Swordmaster] Frame 269
_root.moveman(this, 7, false);
Symbol 268 MovieClip [Swordmaster] Frame 270
_root.moveman(this, 7, false);
Symbol 268 MovieClip [Swordmaster] Frame 271
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 268 MovieClip [Swordmaster] Frame 272
_root.moveman(this, 7, false);
Symbol 268 MovieClip [Swordmaster] Frame 273
_root.moveman(this, 7, false);
Symbol 268 MovieClip [Swordmaster] Frame 274
_root.moveman(this, 7, false);
Symbol 268 MovieClip [Swordmaster] Frame 275
_root.moveman(this, 7, false);
Symbol 268 MovieClip [Swordmaster] Frame 278
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 279
_root.jumpmovement(this, false);
Symbol 268 MovieClip [Swordmaster] Frame 280
call("jumpswipe");
Symbol 268 MovieClip [Swordmaster] Frame 281
call("jumpswipe");
Symbol 268 MovieClip [Swordmaster] Frame 282
call("jumpswipe");
Symbol 268 MovieClip [Swordmaster] Frame 283
call("jumpswipe");
Symbol 268 MovieClip [Swordmaster] Frame 284
call("jumpswipe");
Symbol 268 MovieClip [Swordmaster] Frame 285
call("jumpswipe"); _root.attack(this, "MIDDLE", 130, 25);
Symbol 268 MovieClip [Swordmaster] Frame 286
call("jumpswipe");
Symbol 268 MovieClip [Swordmaster] Frame 287
call("jumpswipe");
Symbol 268 MovieClip [Swordmaster] Frame 288
call("jumpswipe");
Symbol 268 MovieClip [Swordmaster] Frame 289
call("jumpswipe");
Symbol 268 MovieClip [Swordmaster] Frame 290
gotoAndPlay ("midjump");
Symbol 268 MovieClip [Swordmaster] Frame 291
if (this == _root.game.Player) { if (_root.Lives > 1) { _root.Lives--; health = 100; invunrabilitytimer = 120; } else { stop(); _root.Message = "Game Over"; _root.fade.play(); } } else { stop(); }
Symbol 268 MovieClip [Swordmaster] Frame 348
dead = false; gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 349
blocked = false;
Symbol 268 MovieClip [Swordmaster] Frame 354
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 355
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 356
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 357
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 358
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 359
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 360
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 361
_root.moveman(this, speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 362
_root.moveman(this, speed + 2, false);
Symbol 268 MovieClip [Swordmaster] Frame 363
_root.moveman(this, speed + 2, false);
Symbol 268 MovieClip [Swordmaster] Frame 364
_root.moveman(this, speed + 2, false);
Symbol 268 MovieClip [Swordmaster] Frame 365
_root.moveman(this, speed + 2, false);
Symbol 268 MovieClip [Swordmaster] Frame 366
_root.moveman(this, speed + 2, false);
Symbol 268 MovieClip [Swordmaster] Frame 367
_root.moveman(this, speed + 2, false);
Symbol 268 MovieClip [Swordmaster] Frame 368
_root.attack(this, "HIGH", 140, 100);
Symbol 268 MovieClip [Swordmaster] Frame 377
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 378
_root.moveman(this, -speed, false); blocking = true;
Symbol 268 MovieClip [Swordmaster] Frame 379
_root.attack(this, "MIDDLE", 80, 30); _root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 380
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 381
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 382
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 383
_root.moveman(this, -speed, false); blocking = false;
Symbol 268 MovieClip [Swordmaster] Frame 384
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 385
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 386
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 387
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 388
_root.attack(this, "MIDDLE", 100, 80);
Symbol 268 MovieClip [Swordmaster] Frame 392
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 393
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 394
_root.attack(this, "MIDDLE", 80, 30); _root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 395
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 396
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 397
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 398
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 399
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 400
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 401
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 402
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 403
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 404
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 405
_root.moveman(this, -speed, false); _root.attack(this, "MIDDLE", 100, 70);
Symbol 268 MovieClip [Swordmaster] Frame 406
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 407
_root.moveman(this, -speed, false);
Symbol 268 MovieClip [Swordmaster] Frame 408
gotoAndPlay (1);
Symbol 268 MovieClip [Swordmaster] Frame 409
lostlimb = "head"; _root.die(this);
Symbol 268 MovieClip [Swordmaster] Frame 410
_root.blood(random(10), this, 60, "up");
Symbol 268 MovieClip [Swordmaster] Frame 411
call("bleed");
Symbol 268 MovieClip [Swordmaster] Frame 412
call("bleed");
Symbol 268 MovieClip [Swordmaster] Frame 413
call("bleed");
Symbol 268 MovieClip [Swordmaster] Frame 478
stop();
Symbol 268 MovieClip [Swordmaster] Frame 488
stop();
Symbol 279 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 301 MovieClip [Whirler] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 301 MovieClip [Whirler] Frame 2
gotoAndPlay (1);
Symbol 301 MovieClip [Whirler] Frame 3
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 301 MovieClip [Whirler] Frame 60
stop();
Symbol 301 MovieClip [Whirler] Frame 61
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 62
call("walk");
Symbol 301 MovieClip [Whirler] Frame 63
call("walk");
Symbol 301 MovieClip [Whirler] Frame 64
call("walk");
Symbol 301 MovieClip [Whirler] Frame 65
call("walk");
Symbol 301 MovieClip [Whirler] Frame 66
call("walk");
Symbol 301 MovieClip [Whirler] Frame 67
call("walk");
Symbol 301 MovieClip [Whirler] Frame 68
call("walk");
Symbol 301 MovieClip [Whirler] Frame 69
call("walk");
Symbol 301 MovieClip [Whirler] Frame 70
call("walk");
Symbol 301 MovieClip [Whirler] Frame 71
call("walk");
Symbol 301 MovieClip [Whirler] Frame 72
gotoAndPlay (1);
Symbol 301 MovieClip [Whirler] Frame 73
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 74
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 75
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 76
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 77
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 78
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 79
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 80
_root.moveman(this, speed, true); _root.attack(this, "HIGH", 160, 25, "head");
Symbol 301 MovieClip [Whirler] Frame 81
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 82
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 83
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 84
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 85
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 160, 25);
Symbol 301 MovieClip [Whirler] Frame 86
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 87
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 88
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 89
gotoAndPlay (1);
Symbol 301 MovieClip [Whirler] Frame 90
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 91
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 92
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 93
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 130, 25);
Symbol 301 MovieClip [Whirler] Frame 94
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 95
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 96
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 130, 25);
Symbol 301 MovieClip [Whirler] Frame 97
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 98
_root.moveman(this, speed, true);
Symbol 301 MovieClip [Whirler] Frame 99
gotoAndPlay (1);
Symbol 301 MovieClip [Whirler] Frame 100
lostlimb = "head"; _root.die(this);
Symbol 301 MovieClip [Whirler] Frame 101
_root.blood(random(10), this, 60, "up");
Symbol 301 MovieClip [Whirler] Frame 102
call("bleed");
Symbol 301 MovieClip [Whirler] Frame 103
call("bleed");
Symbol 301 MovieClip [Whirler] Frame 104
call("bleed");
Symbol 301 MovieClip [Whirler] Frame 169
stop();
Symbol 301 MovieClip [Whirler] Frame 188
gotoAndPlay (1);
Symbol 301 MovieClip [Whirler] Frame 198
stop();
Symbol 301 MovieClip [Whirler] Frame 199
_root.moveman(this, -5, true);
Symbol 301 MovieClip [Whirler] Frame 200
_root.moveman(this, -5, true);
Symbol 301 MovieClip [Whirler] Frame 201
_root.moveman(this, -5, true);
Symbol 301 MovieClip [Whirler] Frame 202
_root.moveman(this, -5, true);
Symbol 301 MovieClip [Whirler] Frame 203
gotoAndPlay (1);
Symbol 301 MovieClip [Whirler] Frame 204
_root.moveman(this, -5, true);
Symbol 301 MovieClip [Whirler] Frame 205
_root.moveman(this, -5, true);
Symbol 301 MovieClip [Whirler] Frame 206
_root.moveman(this, -5, true);
Symbol 301 MovieClip [Whirler] Frame 207
_root.moveman(this, -5, true);
Symbol 301 MovieClip [Whirler] Frame 208
_root.moveman(this, -5, true);
Symbol 301 MovieClip [Whirler] Frame 209
_root.moveman(this, -5, true);
Symbol 301 MovieClip [Whirler] Frame 210
_root.moveman(this, -5, true);
Symbol 301 MovieClip [Whirler] Frame 211
gotoAndPlay (1);
Symbol 301 MovieClip [Whirler] Frame 212
_root.moveman(this, -5, false);
Symbol 301 MovieClip [Whirler] Frame 213
_root.moveman(this, -3, false);
Symbol 301 MovieClip [Whirler] Frame 217
gotoAndPlay (1);
Symbol 303 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 305 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 324 MovieClip [Bandit] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Spear", _x); }
Symbol 324 MovieClip [Bandit] Frame 2
call("ready");
Symbol 324 MovieClip [Bandit] Frame 3
gotoAndPlay (1);
Symbol 324 MovieClip [Bandit] Frame 4
_root.moveman(this, speed, true);
Symbol 324 MovieClip [Bandit] Frame 5
call("walk");
Symbol 324 MovieClip [Bandit] Frame 6
call("walk");
Symbol 324 MovieClip [Bandit] Frame 7
call("walk");
Symbol 324 MovieClip [Bandit] Frame 8
call("walk");
Symbol 324 MovieClip [Bandit] Frame 9
call("walk");
Symbol 324 MovieClip [Bandit] Frame 10
call("walk");
Symbol 324 MovieClip [Bandit] Frame 11
call("walk");
Symbol 324 MovieClip [Bandit] Frame 12
call("walk");
Symbol 324 MovieClip [Bandit] Frame 13
call("walk");
Symbol 324 MovieClip [Bandit] Frame 14
call("walk");
Symbol 324 MovieClip [Bandit] Frame 15
gotoAndPlay (1);
Symbol 324 MovieClip [Bandit] Frame 16
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 324 MovieClip [Bandit] Frame 73
stop();
Symbol 324 MovieClip [Bandit] Frame 82
_root.attack(this, "HIGH", 60, 10);
Symbol 324 MovieClip [Bandit] Frame 90
gotoAndPlay (1);
Symbol 324 MovieClip [Bandit] Frame 99
_root.attack(this, "MIDDLE", 60, 10);
Symbol 324 MovieClip [Bandit] Frame 107
gotoAndPlay (1);
Symbol 324 MovieClip [Bandit] Frame 108
lostlimb = "head"; _root.die(this);
Symbol 324 MovieClip [Bandit] Frame 109
_root.blood(random(10), this, 60, "up");
Symbol 324 MovieClip [Bandit] Frame 110
call("bleed");
Symbol 324 MovieClip [Bandit] Frame 111
call("bleed");
Symbol 324 MovieClip [Bandit] Frame 112
call("bleed");
Symbol 324 MovieClip [Bandit] Frame 177
stop();
Symbol 324 MovieClip [Bandit] Frame 196
gotoAndPlay (1);
Symbol 324 MovieClip [Bandit] Frame 206
stop();
Symbol 324 MovieClip [Bandit] Frame 207
_root.moveman(this, -5, true);
Symbol 324 MovieClip [Bandit] Frame 208
_root.moveman(this, -5, true);
Symbol 324 MovieClip [Bandit] Frame 209
_root.moveman(this, -5, true);
Symbol 324 MovieClip [Bandit] Frame 210
_root.moveman(this, -5, true);
Symbol 324 MovieClip [Bandit] Frame 211
gotoAndPlay (1);
Symbol 324 MovieClip [Bandit] Frame 212
_root.moveman(this, -5, true);
Symbol 324 MovieClip [Bandit] Frame 213
_root.moveman(this, -5, true);
Symbol 324 MovieClip [Bandit] Frame 214
_root.moveman(this, -5, true);
Symbol 324 MovieClip [Bandit] Frame 215
_root.moveman(this, -5, true);
Symbol 324 MovieClip [Bandit] Frame 216
_root.moveman(this, -5, true);
Symbol 324 MovieClip [Bandit] Frame 217
_root.moveman(this, -5, true);
Symbol 324 MovieClip [Bandit] Frame 218
_root.moveman(this, -5, true);
Symbol 324 MovieClip [Bandit] Frame 219
gotoAndPlay (1);
Symbol 324 MovieClip [Bandit] Frame 220
_root.moveman(this, -5, false);
Symbol 324 MovieClip [Bandit] Frame 221
_root.moveman(this, -3, false);
Symbol 324 MovieClip [Bandit] Frame 225
gotoAndPlay (1);
Symbol 335 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 343 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 353 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 1
_root.ready(this); swipes = 1; boss = true; intelligence = 100;
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 2
call("ready");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 3
call("ready");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 4
call("ready");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 5
gotoAndPlay (1);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 6
_root.moveman(this, speed, true);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 7
call("walk");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 8
call("walk");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 9
call("walk");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 10
call("walk");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 11
call("walk");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 12
call("walk");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 13
call("walk");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 14
call("walk");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 15
call("walk");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 16
call("walk");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 17
gotoAndPlay (1);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 18
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 75
stop();
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 76
_root.moveman(this, -2, true);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 77
call("swipe1");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 78
call("swipe1");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 79
call("swipe1");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 80
call("swipe1");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 81
call("swipe1");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 82
call("swipe1");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 83
_root.firearrow(this); call("swipe1");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 93
gotoAndPlay (1);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 94
lostlimb = "head"; _root.die(this);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 95
_root.blood(random(10), this, 60, "up");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 96
call("bleed");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 97
call("bleed");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 98
call("bleed");
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 163
stop();
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 182
gotoAndPlay (1);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 183
stop();
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 192
stop();
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 193
_root.moveman(this, -5, false);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 194
_root.moveman(this, -5, false);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 195
_root.moveman(this, -5, false);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 196
_root.moveman(this, -5, false);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 197
gotoAndPlay (1);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 198
_root.moveman(this, -5, true);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 199
_root.moveman(this, -5, true);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 200
_root.moveman(this, -5, true);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 201
_root.moveman(this, -5, true);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 202
_root.moveman(this, -5, true);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 203
_root.moveman(this, -5, true);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 204
_root.moveman(this, -5, true);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 205
gotoAndPlay (1);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 206
gotoAndPlay (1); _root.moveman(this, -5, false);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 207
_root.moveman(this, -3, false);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 211
gotoAndPlay (1);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 214
_root.attack(this, "MIDDLE", 100, 25);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 216
_root.moveman(this, -8, true);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 217
_root.moveman(this, -8, true);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 218
_root.bash(this, "MIDDLE", 80, 25);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 225
_root.moveman(this, -2, true);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 226
_root.moveman(this, -2, true);
Symbol 376 MovieClip [Possessed Royal Guardian] Frame 227
gotoAndPlay (1);
Symbol 395 MovieClip [Ranger] Frame 1
_root.ready(this); swipes = 1;
Symbol 395 MovieClip [Ranger] Frame 2
call("ready");
Symbol 395 MovieClip [Ranger] Frame 3
call("ready");
Symbol 395 MovieClip [Ranger] Frame 4
call("ready");
Symbol 395 MovieClip [Ranger] Frame 5
gotoAndPlay (1);
Symbol 395 MovieClip [Ranger] Frame 6
_root.moveman(this, speed, true);
Symbol 395 MovieClip [Ranger] Frame 7
call("walk");
Symbol 395 MovieClip [Ranger] Frame 8
call("walk");
Symbol 395 MovieClip [Ranger] Frame 9
call("walk");
Symbol 395 MovieClip [Ranger] Frame 10
call("walk");
Symbol 395 MovieClip [Ranger] Frame 11
call("walk");
Symbol 395 MovieClip [Ranger] Frame 12
call("walk");
Symbol 395 MovieClip [Ranger] Frame 13
call("walk");
Symbol 395 MovieClip [Ranger] Frame 14
call("walk");
Symbol 395 MovieClip [Ranger] Frame 15
call("walk");
Symbol 395 MovieClip [Ranger] Frame 16
call("walk");
Symbol 395 MovieClip [Ranger] Frame 17
gotoAndPlay (1);
Symbol 395 MovieClip [Ranger] Frame 18
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 395 MovieClip [Ranger] Frame 75
stop();
Symbol 395 MovieClip [Ranger] Frame 83
_root.firearrow(this);
Symbol 395 MovieClip [Ranger] Frame 93
gotoAndPlay (1);
Symbol 395 MovieClip [Ranger] Frame 94
lostlimb = "head"; _root.die(this);
Symbol 395 MovieClip [Ranger] Frame 95
_root.blood(random(10), this, 60, "up");
Symbol 395 MovieClip [Ranger] Frame 96
call("bleed");
Symbol 395 MovieClip [Ranger] Frame 97
call("bleed");
Symbol 395 MovieClip [Ranger] Frame 98
call("bleed");
Symbol 395 MovieClip [Ranger] Frame 163
stop();
Symbol 395 MovieClip [Ranger] Frame 182
gotoAndPlay (1);
Symbol 395 MovieClip [Ranger] Frame 192
stop();
Symbol 395 MovieClip [Ranger] Frame 193
_root.moveman(this, -5, true);
Symbol 395 MovieClip [Ranger] Frame 194
_root.moveman(this, -5, true);
Symbol 395 MovieClip [Ranger] Frame 195
_root.moveman(this, -5, true);
Symbol 395 MovieClip [Ranger] Frame 196
_root.moveman(this, -5, true);
Symbol 395 MovieClip [Ranger] Frame 197
gotoAndPlay (1);
Symbol 395 MovieClip [Ranger] Frame 198
_root.moveman(this, -5, true);
Symbol 395 MovieClip [Ranger] Frame 199
_root.moveman(this, -5, true);
Symbol 395 MovieClip [Ranger] Frame 200
_root.moveman(this, -5, true);
Symbol 395 MovieClip [Ranger] Frame 201
_root.moveman(this, -5, true);
Symbol 395 MovieClip [Ranger] Frame 202
_root.moveman(this, -5, true);
Symbol 395 MovieClip [Ranger] Frame 203
_root.moveman(this, -5, true);
Symbol 395 MovieClip [Ranger] Frame 204
_root.moveman(this, -5, true);
Symbol 395 MovieClip [Ranger] Frame 205
gotoAndPlay (1);
Symbol 395 MovieClip [Ranger] Frame 206
_root.moveman(this, -5, false);
Symbol 395 MovieClip [Ranger] Frame 207
_root.moveman(this, -3, false);
Symbol 395 MovieClip [Ranger] Frame 211
gotoAndPlay (1);
Symbol 404 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 411 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 420 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 430 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 438 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 447 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 459 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 470 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 472 MovieClip [Mounted Halberdier] Frame 1
_root.ready(this); swipes = 1; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Halberd", _x); } cantdecapitate = true; mounted = true;
Symbol 472 MovieClip [Mounted Halberdier] Frame 2
call("ready");
Symbol 472 MovieClip [Mounted Halberdier] Frame 3
call("ready");
Symbol 472 MovieClip [Mounted Halberdier] Frame 4
call("ready");
Symbol 472 MovieClip [Mounted Halberdier] Frame 5
gotoAndPlay (1);
Symbol 472 MovieClip [Mounted Halberdier] Frame 6
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 472 MovieClip [Mounted Halberdier] Frame 63
stop();
Symbol 472 MovieClip [Mounted Halberdier] Frame 64
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 65
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 66
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 67
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 68
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 69
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 70
_root.moveman(this, speed, true); _root.attack(this, "MIDDLE", 130, 45);
Symbol 472 MovieClip [Mounted Halberdier] Frame 71
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 72
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 73
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 74
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 75
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 76
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 77
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 78
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 79
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 80
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 81
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 82
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 83
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 84
gotoAndPlay (1);
Symbol 472 MovieClip [Mounted Halberdier] Frame 85
_root.moveman(this, speed, true);
Symbol 472 MovieClip [Mounted Halberdier] Frame 86
call("walk");
Symbol 472 MovieClip [Mounted Halberdier] Frame 87
call("walk");
Symbol 472 MovieClip [Mounted Halberdier] Frame 88
call("walk");
Symbol 472 MovieClip [Mounted Halberdier] Frame 89
call("walk");
Symbol 472 MovieClip [Mounted Halberdier] Frame 90
call("walk");
Symbol 472 MovieClip [Mounted Halberdier] Frame 91
call("walk");
Symbol 472 MovieClip [Mounted Halberdier] Frame 92
call("walk");
Symbol 472 MovieClip [Mounted Halberdier] Frame 93
call("walk");
Symbol 472 MovieClip [Mounted Halberdier] Frame 94
gotoAndPlay (1);
Symbol 472 MovieClip [Mounted Halberdier] Frame 96
gotoAndPlay (1);
Symbol 472 MovieClip [Mounted Halberdier] Frame 97
gotoAndPlay (1);
Symbol 472 MovieClip [Mounted Halberdier] Frame 98
gotoAndPlay (1);
Symbol 472 MovieClip [Mounted Halberdier] Frame 99
gotoAndPlay (1);
Symbol 491 MovieClip [Sorcerer] Frame 1
ducking = false; _root.ready(this); swipes = 3; boss = true; intelligence = 100;
Symbol 491 MovieClip [Sorcerer] Frame 2
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 3
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 4
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 5
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 6
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 7
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 8
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 9
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 10
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 11
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 12
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 13
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 14
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 15
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 16
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 17
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 18
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 19
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 20
call("ready");
Symbol 491 MovieClip [Sorcerer] Frame 21
gotoAndPlay (1);
Symbol 491 MovieClip [Sorcerer] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 491 MovieClip [Sorcerer] Frame 79
stop();
Symbol 491 MovieClip [Sorcerer] Frame 80
_root.moveman(this, 5, true);
Symbol 491 MovieClip [Sorcerer] Frame 81
call("walk");
Symbol 491 MovieClip [Sorcerer] Frame 82
call("walk");
Symbol 491 MovieClip [Sorcerer] Frame 83
call("walk");
Symbol 491 MovieClip [Sorcerer] Frame 84
call("walk");
Symbol 491 MovieClip [Sorcerer] Frame 85
call("walk");
Symbol 491 MovieClip [Sorcerer] Frame 86
call("walk");
Symbol 491 MovieClip [Sorcerer] Frame 87
call("walk");
Symbol 491 MovieClip [Sorcerer] Frame 88
call("walk");
Symbol 491 MovieClip [Sorcerer] Frame 89
call("walk");
Symbol 491 MovieClip [Sorcerer] Frame 90
call("walk");
Symbol 491 MovieClip [Sorcerer] Frame 91
gotoAndPlay (1);
Symbol 491 MovieClip [Sorcerer] Frame 92
_root.moveman(this, -5, true);
Symbol 491 MovieClip [Sorcerer] Frame 93
call("walkback");
Symbol 491 MovieClip [Sorcerer] Frame 94
call("walkback");
Symbol 491 MovieClip [Sorcerer] Frame 95
call("walkback");
Symbol 491 MovieClip [Sorcerer] Frame 96
call("walkback");
Symbol 491 MovieClip [Sorcerer] Frame 97
call("walkback");
Symbol 491 MovieClip [Sorcerer] Frame 98
call("walkback");
Symbol 491 MovieClip [Sorcerer] Frame 99
call("walkback");
Symbol 491 MovieClip [Sorcerer] Frame 100
call("walkback");
Symbol 491 MovieClip [Sorcerer] Frame 101
call("walkback");
Symbol 491 MovieClip [Sorcerer] Frame 102
call("walkback");
Symbol 491 MovieClip [Sorcerer] Frame 103
gotoAndPlay (1);
Symbol 491 MovieClip [Sorcerer] Frame 114
_root.firearrow(this, "MagicBall1");
Symbol 491 MovieClip [Sorcerer] Frame 129
gotoAndPlay (1);
Symbol 491 MovieClip [Sorcerer] Frame 130
lostlimb = "head"; _root.die(this);
Symbol 491 MovieClip [Sorcerer] Frame 131
_root.blood(random(10), this, 60, "up");
Symbol 491 MovieClip [Sorcerer] Frame 132
call("bleed");
Symbol 491 MovieClip [Sorcerer] Frame 133
call("bleed");
Symbol 491 MovieClip [Sorcerer] Frame 134
call("bleed");
Symbol 491 MovieClip [Sorcerer] Frame 199
stop();
Symbol 491 MovieClip [Sorcerer] Frame 218
gotoAndPlay (1);
Symbol 491 MovieClip [Sorcerer] Frame 228
stop();
Symbol 491 MovieClip [Sorcerer] Frame 229
_root.moveman(this, -5, true);
Symbol 491 MovieClip [Sorcerer] Frame 230
_root.moveman(this, -5, true);
Symbol 491 MovieClip [Sorcerer] Frame 231
_root.moveman(this, -5, true);
Symbol 491 MovieClip [Sorcerer] Frame 232
_root.moveman(this, -5, true);
Symbol 491 MovieClip [Sorcerer] Frame 233
gotoAndPlay (1);
Symbol 491 MovieClip [Sorcerer] Frame 234
_root.moveman(this, -5, true);
Symbol 491 MovieClip [Sorcerer] Frame 235
_root.moveman(this, -5, true);
Symbol 491 MovieClip [Sorcerer] Frame 236
_root.moveman(this, -5, true);
Symbol 491 MovieClip [Sorcerer] Frame 237
_root.moveman(this, -5, true);
Symbol 491 MovieClip [Sorcerer] Frame 238
_root.moveman(this, -5, true);
Symbol 491 MovieClip [Sorcerer] Frame 239
_root.moveman(this, -5, true);
Symbol 491 MovieClip [Sorcerer] Frame 240
_root.moveman(this, -5, true);
Symbol 491 MovieClip [Sorcerer] Frame 241
gotoAndPlay (1);
Symbol 491 MovieClip [Sorcerer] Frame 242
_root.moveman(this, -5, false);
Symbol 491 MovieClip [Sorcerer] Frame 243
_root.moveman(this, -3, false);
Symbol 491 MovieClip [Sorcerer] Frame 247
gotoAndPlay (1);
Symbol 491 MovieClip [Sorcerer] Frame 250
ducking = true;
Symbol 491 MovieClip [Sorcerer] Frame 259
_x = ((_parent.Player._x + random(500)) - random(500));
Symbol 491 MovieClip [Sorcerer] Frame 274
gotoAndPlay (1);
Symbol 491 MovieClip [Sorcerer] Frame 280
_root.firearrow(this, "MagicBall2");
Symbol 491 MovieClip [Sorcerer] Frame 286
gotoAndPlay (1);
Symbol 510 MovieClip [Mage] Frame 1
_root.ready(this); swipes = 1;
Symbol 510 MovieClip [Mage] Frame 2
call("ready");
Symbol 510 MovieClip [Mage] Frame 3
call("ready");
Symbol 510 MovieClip [Mage] Frame 4
call("ready");
Symbol 510 MovieClip [Mage] Frame 5
call("ready");
Symbol 510 MovieClip [Mage] Frame 6
call("ready");
Symbol 510 MovieClip [Mage] Frame 7
call("ready");
Symbol 510 MovieClip [Mage] Frame 8
call("ready");
Symbol 510 MovieClip [Mage] Frame 9
call("ready");
Symbol 510 MovieClip [Mage] Frame 10
call("ready");
Symbol 510 MovieClip [Mage] Frame 11
call("ready");
Symbol 510 MovieClip [Mage] Frame 12
call("ready");
Symbol 510 MovieClip [Mage] Frame 13
call("ready");
Symbol 510 MovieClip [Mage] Frame 14
call("ready");
Symbol 510 MovieClip [Mage] Frame 15
call("ready");
Symbol 510 MovieClip [Mage] Frame 16
call("ready");
Symbol 510 MovieClip [Mage] Frame 17
call("ready");
Symbol 510 MovieClip [Mage] Frame 18
call("ready");
Symbol 510 MovieClip [Mage] Frame 19
call("ready");
Symbol 510 MovieClip [Mage] Frame 20
call("ready");
Symbol 510 MovieClip [Mage] Frame 21
gotoAndPlay (1);
Symbol 510 MovieClip [Mage] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 510 MovieClip [Mage] Frame 79
stop();
Symbol 510 MovieClip [Mage] Frame 80
_root.moveman(this, 5, true);
Symbol 510 MovieClip [Mage] Frame 81
call("walk");
Symbol 510 MovieClip [Mage] Frame 82
call("walk");
Symbol 510 MovieClip [Mage] Frame 83
call("walk");
Symbol 510 MovieClip [Mage] Frame 84
call("walk");
Symbol 510 MovieClip [Mage] Frame 85
call("walk");
Symbol 510 MovieClip [Mage] Frame 86
call("walk");
Symbol 510 MovieClip [Mage] Frame 87
call("walk");
Symbol 510 MovieClip [Mage] Frame 88
call("walk");
Symbol 510 MovieClip [Mage] Frame 89
call("walk");
Symbol 510 MovieClip [Mage] Frame 90
call("walk");
Symbol 510 MovieClip [Mage] Frame 91
gotoAndPlay (1);
Symbol 510 MovieClip [Mage] Frame 92
_root.moveman(this, -5, true);
Symbol 510 MovieClip [Mage] Frame 93
call("walkback");
Symbol 510 MovieClip [Mage] Frame 94
call("walkback");
Symbol 510 MovieClip [Mage] Frame 95
call("walkback");
Symbol 510 MovieClip [Mage] Frame 96
call("walkback");
Symbol 510 MovieClip [Mage] Frame 97
call("walkback");
Symbol 510 MovieClip [Mage] Frame 98
call("walkback");
Symbol 510 MovieClip [Mage] Frame 99
call("walkback");
Symbol 510 MovieClip [Mage] Frame 100
call("walkback");
Symbol 510 MovieClip [Mage] Frame 101
call("walkback");
Symbol 510 MovieClip [Mage] Frame 102
call("walkback");
Symbol 510 MovieClip [Mage] Frame 103
gotoAndPlay (1);
Symbol 510 MovieClip [Mage] Frame 128
_root.firearrow(this, "MagicBall1");
Symbol 510 MovieClip [Mage] Frame 143
gotoAndPlay (1);
Symbol 510 MovieClip [Mage] Frame 144
lostlimb = "head"; _root.die(this);
Symbol 510 MovieClip [Mage] Frame 145
_root.blood(random(10), this, 60, "up");
Symbol 510 MovieClip [Mage] Frame 146
call("bleed");
Symbol 510 MovieClip [Mage] Frame 147
call("bleed");
Symbol 510 MovieClip [Mage] Frame 148
call("bleed");
Symbol 510 MovieClip [Mage] Frame 213
stop();
Symbol 510 MovieClip [Mage] Frame 232
gotoAndPlay (1);
Symbol 510 MovieClip [Mage] Frame 242
stop();
Symbol 510 MovieClip [Mage] Frame 243
_root.moveman(this, -5, true);
Symbol 510 MovieClip [Mage] Frame 244
_root.moveman(this, -5, true);
Symbol 510 MovieClip [Mage] Frame 245
_root.moveman(this, -5, true);
Symbol 510 MovieClip [Mage] Frame 246
_root.moveman(this, -5, true);
Symbol 510 MovieClip [Mage] Frame 247
gotoAndPlay (1);
Symbol 510 MovieClip [Mage] Frame 248
_root.moveman(this, -5, true);
Symbol 510 MovieClip [Mage] Frame 249
_root.moveman(this, -5, true);
Symbol 510 MovieClip [Mage] Frame 250
_root.moveman(this, -5, true);
Symbol 510 MovieClip [Mage] Frame 251
_root.moveman(this, -5, true);
Symbol 510 MovieClip [Mage] Frame 252
_root.moveman(this, -5, true);
Symbol 510 MovieClip [Mage] Frame 253
_root.moveman(this, -5, true);
Symbol 510 MovieClip [Mage] Frame 254
_root.moveman(this, -5, true);
Symbol 510 MovieClip [Mage] Frame 255
gotoAndPlay (1);
Symbol 510 MovieClip [Mage] Frame 256
_root.moveman(this, -5, false);
Symbol 510 MovieClip [Mage] Frame 257
_root.moveman(this, -3, false);
Symbol 510 MovieClip [Mage] Frame 261
gotoAndPlay (1);
Symbol 530 MovieClip [Longswordsman] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 530 MovieClip [Longswordsman] Frame 2
call("ready");
Symbol 530 MovieClip [Longswordsman] Frame 3
call("ready");
Symbol 530 MovieClip [Longswordsman] Frame 4
call("ready");
Symbol 530 MovieClip [Longswordsman] Frame 5
call("ready");
Symbol 530 MovieClip [Longswordsman] Frame 6
call("ready");
Symbol 530 MovieClip [Longswordsman] Frame 7
call("ready");
Symbol 530 MovieClip [Longswordsman] Frame 8
call("ready");
Symbol 530 MovieClip [Longswordsman] Frame 9
call("ready");
Symbol 530 MovieClip [Longswordsman] Frame 10
gotoAndPlay (1);
Symbol 530 MovieClip [Longswordsman] Frame 11
_root.moveman(this, speed, true);
Symbol 530 MovieClip [Longswordsman] Frame 12
call("walk");
Symbol 530 MovieClip [Longswordsman] Frame 13
call("walk");
Symbol 530 MovieClip [Longswordsman] Frame 14
call("walk");
Symbol 530 MovieClip [Longswordsman] Frame 15
call("walk");
Symbol 530 MovieClip [Longswordsman] Frame 16
call("walk");
Symbol 530 MovieClip [Longswordsman] Frame 17
call("walk");
Symbol 530 MovieClip [Longswordsman] Frame 18
call("walk");
Symbol 530 MovieClip [Longswordsman] Frame 19
call("walk");
Symbol 530 MovieClip [Longswordsman] Frame 20
call("walk");
Symbol 530 MovieClip [Longswordsman] Frame 21
call("walk");
Symbol 530 MovieClip [Longswordsman] Frame 22
gotoAndPlay (1);
Symbol 530 MovieClip [Longswordsman] Frame 23
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 530 MovieClip [Longswordsman] Frame 80
stop();
Symbol 530 MovieClip [Longswordsman] Frame 94
_root.attack(this, "HIGH", 130, 60, "head");
Symbol 530 MovieClip [Longswordsman] Frame 108
gotoAndPlay (1);
Symbol 530 MovieClip [Longswordsman] Frame 120
_root.attack(this, "MIDDLE", 140, 40);
Symbol 530 MovieClip [Longswordsman] Frame 125
gotoAndPlay (1);
Symbol 530 MovieClip [Longswordsman] Frame 126
lostlimb = "head"; _root.die(this);
Symbol 530 MovieClip [Longswordsman] Frame 127
_root.blood(random(10), this, 60, "up");
Symbol 530 MovieClip [Longswordsman] Frame 128
call("bleed");
Symbol 530 MovieClip [Longswordsman] Frame 129
call("bleed");
Symbol 530 MovieClip [Longswordsman] Frame 130
call("bleed");
Symbol 530 MovieClip [Longswordsman] Frame 195
stop();
Symbol 530 MovieClip [Longswordsman] Frame 214
gotoAndPlay (1);
Symbol 530 MovieClip [Longswordsman] Frame 224
stop();
Symbol 530 MovieClip [Longswordsman] Frame 225
_root.moveman(this, -5, true);
Symbol 530 MovieClip [Longswordsman] Frame 226
_root.moveman(this, -5, true);
Symbol 530 MovieClip [Longswordsman] Frame 227
_root.moveman(this, -5, true);
Symbol 530 MovieClip [Longswordsman] Frame 228
_root.moveman(this, -5, true);
Symbol 530 MovieClip [Longswordsman] Frame 229
gotoAndPlay (1);
Symbol 530 MovieClip [Longswordsman] Frame 230
_root.moveman(this, -5, true);
Symbol 530 MovieClip [Longswordsman] Frame 231
_root.moveman(this, -5, true);
Symbol 530 MovieClip [Longswordsman] Frame 232
_root.moveman(this, -5, true);
Symbol 530 MovieClip [Longswordsman] Frame 233
_root.moveman(this, -5, true);
Symbol 530 MovieClip [Longswordsman] Frame 234
_root.moveman(this, -5, true);
Symbol 530 MovieClip [Longswordsman] Frame 235
_root.moveman(this, -5, true);
Symbol 530 MovieClip [Longswordsman] Frame 236
_root.moveman(this, -5, true);
Symbol 530 MovieClip [Longswordsman] Frame 237
gotoAndPlay (1);
Symbol 530 MovieClip [Longswordsman] Frame 238
_root.moveman(this, -5, false);
Symbol 530 MovieClip [Longswordsman] Frame 239
_root.moveman(this, -3, false);
Symbol 530 MovieClip [Longswordsman] Frame 243
gotoAndPlay (1);
Symbol 553 MovieClip [King's Guard] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 553 MovieClip [King's Guard] Frame 2
call("ready");
Symbol 553 MovieClip [King's Guard] Frame 3
call("ready");
Symbol 553 MovieClip [King's Guard] Frame 4
call("ready");
Symbol 553 MovieClip [King's Guard] Frame 5
call("ready");
Symbol 553 MovieClip [King's Guard] Frame 6
call("ready");
Symbol 553 MovieClip [King's Guard] Frame 7
call("ready");
Symbol 553 MovieClip [King's Guard] Frame 8
call("ready");
Symbol 553 MovieClip [King's Guard] Frame 9
call("ready");
Symbol 553 MovieClip [King's Guard] Frame 10
gotoAndPlay (1);
Symbol 553 MovieClip [King's Guard] Frame 11
_root.moveman(this, speed, true);
Symbol 553 MovieClip [King's Guard] Frame 12
call("walk");
Symbol 553 MovieClip [King's Guard] Frame 13
call("walk");
Symbol 553 MovieClip [King's Guard] Frame 14
call("walk");
Symbol 553 MovieClip [King's Guard] Frame 15
call("walk");
Symbol 553 MovieClip [King's Guard] Frame 16
call("walk");
Symbol 553 MovieClip [King's Guard] Frame 17
call("walk");
Symbol 553 MovieClip [King's Guard] Frame 18
call("walk");
Symbol 553 MovieClip [King's Guard] Frame 19
call("walk");
Symbol 553 MovieClip [King's Guard] Frame 20
call("walk");
Symbol 553 MovieClip [King's Guard] Frame 21
call("walk");
Symbol 553 MovieClip [King's Guard] Frame 22
gotoAndPlay (1);
Symbol 553 MovieClip [King's Guard] Frame 23
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 553 MovieClip [King's Guard] Frame 80
stop();
Symbol 553 MovieClip [King's Guard] Frame 91
_root.attack(this, "MIDDLE", 130, 60);
Symbol 553 MovieClip [King's Guard] Frame 103
_root.attack(this, "MIDDLE", 130, 60);
Symbol 553 MovieClip [King's Guard] Frame 110
gotoAndPlay (1);
Symbol 553 MovieClip [King's Guard] Frame 116
_root.attack(this, "MIDDLE", 130, 20);
Symbol 553 MovieClip [King's Guard] Frame 124
_root.attack(this, "MIDDLE", 130, 90);
Symbol 553 MovieClip [King's Guard] Frame 129
gotoAndPlay (1);
Symbol 553 MovieClip [King's Guard] Frame 130
lostlimb = "head"; _root.die(this);
Symbol 553 MovieClip [King's Guard] Frame 131
_root.blood(random(10), this, 60, "up");
Symbol 553 MovieClip [King's Guard] Frame 132
call("bleed");
Symbol 553 MovieClip [King's Guard] Frame 133
call("bleed");
Symbol 553 MovieClip [King's Guard] Frame 134
call("bleed");
Symbol 553 MovieClip [King's Guard] Frame 199
stop();
Symbol 553 MovieClip [King's Guard] Frame 218
gotoAndPlay (1);
Symbol 553 MovieClip [King's Guard] Frame 228
stop();
Symbol 553 MovieClip [King's Guard] Frame 229
_root.moveman(this, -5, true);
Symbol 553 MovieClip [King's Guard] Frame 230
_root.moveman(this, -5, true);
Symbol 553 MovieClip [King's Guard] Frame 231
_root.moveman(this, -5, true);
Symbol 553 MovieClip [King's Guard] Frame 232
_root.moveman(this, -5, true);
Symbol 553 MovieClip [King's Guard] Frame 233
gotoAndPlay (1);
Symbol 553 MovieClip [King's Guard] Frame 234
_root.moveman(this, -5, true);
Symbol 553 MovieClip [King's Guard] Frame 235
_root.moveman(this, -5, true);
Symbol 553 MovieClip [King's Guard] Frame 236
_root.moveman(this, -5, true);
Symbol 553 MovieClip [King's Guard] Frame 237
_root.moveman(this, -5, true);
Symbol 553 MovieClip [King's Guard] Frame 238
_root.moveman(this, -5, true);
Symbol 553 MovieClip [King's Guard] Frame 239
_root.moveman(this, -5, true);
Symbol 553 MovieClip [King's Guard] Frame 240
_root.moveman(this, -5, true);
Symbol 553 MovieClip [King's Guard] Frame 241
gotoAndPlay (1);
Symbol 553 MovieClip [King's Guard] Frame 242
_root.moveman(this, -5, false);
Symbol 553 MovieClip [King's Guard] Frame 243
_root.moveman(this, -3, false);
Symbol 553 MovieClip [King's Guard] Frame 247
gotoAndPlay (1);
Symbol 572 MovieClip [Javelin Thrower] Frame 1
if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Spear", _x); } _root.ready(this); swipes = 1;
Symbol 572 MovieClip [Javelin Thrower] Frame 2
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 3
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 4
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 5
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 6
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 7
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 8
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 9
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 10
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 11
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 12
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 13
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 14
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 15
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 16
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 17
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 18
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 19
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 20
call("ready");
Symbol 572 MovieClip [Javelin Thrower] Frame 21
gotoAndPlay (1);
Symbol 572 MovieClip [Javelin Thrower] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 572 MovieClip [Javelin Thrower] Frame 79
stop();
Symbol 572 MovieClip [Javelin Thrower] Frame 80
_root.moveman(this, 5, true);
Symbol 572 MovieClip [Javelin Thrower] Frame 81
call("walk");
Symbol 572 MovieClip [Javelin Thrower] Frame 82
call("walk");
Symbol 572 MovieClip [Javelin Thrower] Frame 83
call("walk");
Symbol 572 MovieClip [Javelin Thrower] Frame 84
call("walk");
Symbol 572 MovieClip [Javelin Thrower] Frame 85
call("walk");
Symbol 572 MovieClip [Javelin Thrower] Frame 86
call("walk");
Symbol 572 MovieClip [Javelin Thrower] Frame 87
call("walk");
Symbol 572 MovieClip [Javelin Thrower] Frame 88
call("walk");
Symbol 572 MovieClip [Javelin Thrower] Frame 89
call("walk");
Symbol 572 MovieClip [Javelin Thrower] Frame 90
call("walk");
Symbol 572 MovieClip [Javelin Thrower] Frame 91
gotoAndPlay (1);
Symbol 572 MovieClip [Javelin Thrower] Frame 104
_root.firearrow(this, "Javelin");
Symbol 572 MovieClip [Javelin Thrower] Frame 119
gotoAndPlay (1);
Symbol 572 MovieClip [Javelin Thrower] Frame 120
lostlimb = "head"; _root.die(this);
Symbol 572 MovieClip [Javelin Thrower] Frame 121
_root.blood(random(10), this, 60, "up");
Symbol 572 MovieClip [Javelin Thrower] Frame 122
call("bleed");
Symbol 572 MovieClip [Javelin Thrower] Frame 123
call("bleed");
Symbol 572 MovieClip [Javelin Thrower] Frame 124
call("bleed");
Symbol 572 MovieClip [Javelin Thrower] Frame 189
stop();
Symbol 572 MovieClip [Javelin Thrower] Frame 208
gotoAndPlay (1);
Symbol 572 MovieClip [Javelin Thrower] Frame 218
stop();
Symbol 572 MovieClip [Javelin Thrower] Frame 219
_root.moveman(this, -5, true);
Symbol 572 MovieClip [Javelin Thrower] Frame 220
_root.moveman(this, -5, true);
Symbol 572 MovieClip [Javelin Thrower] Frame 221
_root.moveman(this, -5, true);
Symbol 572 MovieClip [Javelin Thrower] Frame 222
_root.moveman(this, -5, true);
Symbol 572 MovieClip [Javelin Thrower] Frame 223
gotoAndPlay (1);
Symbol 572 MovieClip [Javelin Thrower] Frame 224
_root.moveman(this, -5, true);
Symbol 572 MovieClip [Javelin Thrower] Frame 225
_root.moveman(this, -5, true);
Symbol 572 MovieClip [Javelin Thrower] Frame 226
_root.moveman(this, -5, true);
Symbol 572 MovieClip [Javelin Thrower] Frame 227
_root.moveman(this, -5, true);
Symbol 572 MovieClip [Javelin Thrower] Frame 228
_root.moveman(this, -5, true);
Symbol 572 MovieClip [Javelin Thrower] Frame 229
_root.moveman(this, -5, true);
Symbol 572 MovieClip [Javelin Thrower] Frame 230
_root.moveman(this, -5, true);
Symbol 572 MovieClip [Javelin Thrower] Frame 231
gotoAndPlay (1);
Symbol 572 MovieClip [Javelin Thrower] Frame 232
_root.moveman(this, -5, false);
Symbol 572 MovieClip [Javelin Thrower] Frame 233
_root.moveman(this, -3, false);
Symbol 572 MovieClip [Javelin Thrower] Frame 237
gotoAndPlay (1);
Symbol 594 MovieClip [Flailer] Frame 1
_root.ready(this); swipes = 1;
Symbol 594 MovieClip [Flailer] Frame 2
call("ready");
Symbol 594 MovieClip [Flailer] Frame 3
call("ready");
Symbol 594 MovieClip [Flailer] Frame 4
call("ready");
Symbol 594 MovieClip [Flailer] Frame 5
call("ready");
Symbol 594 MovieClip [Flailer] Frame 6
call("ready");
Symbol 594 MovieClip [Flailer] Frame 7
call("ready");
Symbol 594 MovieClip [Flailer] Frame 8
call("ready");
Symbol 594 MovieClip [Flailer] Frame 9
call("ready");
Symbol 594 MovieClip [Flailer] Frame 10
call("ready");
Symbol 594 MovieClip [Flailer] Frame 11
call("ready");
Symbol 594 MovieClip [Flailer] Frame 12
call("ready");
Symbol 594 MovieClip [Flailer] Frame 13
call("ready");
Symbol 594 MovieClip [Flailer] Frame 14
call("ready");
Symbol 594 MovieClip [Flailer] Frame 15
call("ready");
Symbol 594 MovieClip [Flailer] Frame 16
call("ready");
Symbol 594 MovieClip [Flailer] Frame 17
call("ready");
Symbol 594 MovieClip [Flailer] Frame 18
call("ready");
Symbol 594 MovieClip [Flailer] Frame 19
call("ready");
Symbol 594 MovieClip [Flailer] Frame 20
call("ready");
Symbol 594 MovieClip [Flailer] Frame 21
gotoAndPlay (1);
Symbol 594 MovieClip [Flailer] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 594 MovieClip [Flailer] Frame 79
stop();
Symbol 594 MovieClip [Flailer] Frame 80
_root.moveman(this, speed, true);
Symbol 594 MovieClip [Flailer] Frame 81
call("walk");
Symbol 594 MovieClip [Flailer] Frame 82
call("walk");
Symbol 594 MovieClip [Flailer] Frame 83
call("walk");
Symbol 594 MovieClip [Flailer] Frame 84
call("walk");
Symbol 594 MovieClip [Flailer] Frame 85
call("walk");
Symbol 594 MovieClip [Flailer] Frame 86
call("walk");
Symbol 594 MovieClip [Flailer] Frame 87
call("walk");
Symbol 594 MovieClip [Flailer] Frame 88
call("walk");
Symbol 594 MovieClip [Flailer] Frame 89
call("walk");
Symbol 594 MovieClip [Flailer] Frame 90
call("walk");
Symbol 594 MovieClip [Flailer] Frame 91
gotoAndPlay (1);
Symbol 594 MovieClip [Flailer] Frame 92
call("walk");
Symbol 594 MovieClip [Flailer] Frame 93
call("walk");
Symbol 594 MovieClip [Flailer] Frame 94
call("walk");
Symbol 594 MovieClip [Flailer] Frame 95
call("walk");
Symbol 594 MovieClip [Flailer] Frame 96
call("walk");
Symbol 594 MovieClip [Flailer] Frame 97
call("walk");
Symbol 594 MovieClip [Flailer] Frame 98
call("walk");
Symbol 594 MovieClip [Flailer] Frame 99
call("walk");
Symbol 594 MovieClip [Flailer] Frame 100
call("walk");
Symbol 594 MovieClip [Flailer] Frame 101
call("walk"); _root.bash(this, "MIDDLE", 165, 50);
Symbol 594 MovieClip [Flailer] Frame 116
gotoAndPlay (1);
Symbol 594 MovieClip [Flailer] Frame 117
lostlimb = "head"; _root.die(this);
Symbol 594 MovieClip [Flailer] Frame 118
_root.blood(random(10), this, 60, "up");
Symbol 594 MovieClip [Flailer] Frame 119
call("bleed");
Symbol 594 MovieClip [Flailer] Frame 120
call("bleed");
Symbol 594 MovieClip [Flailer] Frame 121
call("bleed");
Symbol 594 MovieClip [Flailer] Frame 186
stop();
Symbol 594 MovieClip [Flailer] Frame 205
gotoAndPlay (1);
Symbol 594 MovieClip [Flailer] Frame 215
stop();
Symbol 594 MovieClip [Flailer] Frame 216
_root.moveman(this, -5, true);
Symbol 594 MovieClip [Flailer] Frame 217
_root.moveman(this, -5, true);
Symbol 594 MovieClip [Flailer] Frame 218
_root.moveman(this, -5, true);
Symbol 594 MovieClip [Flailer] Frame 219
_root.moveman(this, -5, true);
Symbol 594 MovieClip [Flailer] Frame 220
gotoAndPlay (1);
Symbol 594 MovieClip [Flailer] Frame 221
_root.moveman(this, -5, true);
Symbol 594 MovieClip [Flailer] Frame 222
_root.moveman(this, -5, true);
Symbol 594 MovieClip [Flailer] Frame 223
_root.moveman(this, -5, true);
Symbol 594 MovieClip [Flailer] Frame 224
_root.moveman(this, -5, true);
Symbol 594 MovieClip [Flailer] Frame 225
_root.moveman(this, -5, true);
Symbol 594 MovieClip [Flailer] Frame 226
_root.moveman(this, -5, true);
Symbol 594 MovieClip [Flailer] Frame 227
_root.moveman(this, -5, true);
Symbol 594 MovieClip [Flailer] Frame 228
gotoAndPlay (1);
Symbol 594 MovieClip [Flailer] Frame 229
_root.moveman(this, -5, false);
Symbol 594 MovieClip [Flailer] Frame 230
_root.moveman(this, -3, false);
Symbol 594 MovieClip [Flailer] Frame 234
gotoAndPlay (1);
Symbol 596 MovieClip Frame 1
if (_parent.race != undefined) { gotoAndStop(_parent.race); } else { stop(); }
Symbol 616 MovieClip [Battle Axeman] Frame 1
_root.ready(this); swipes = 1; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Big", _x); }
Symbol 616 MovieClip [Battle Axeman] Frame 2
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 3
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 4
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 5
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 6
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 7
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 8
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 9
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 10
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 11
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 12
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 13
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 14
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 15
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 16
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 17
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 18
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 19
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 20
call("ready");
Symbol 616 MovieClip [Battle Axeman] Frame 21
gotoAndPlay (1);
Symbol 616 MovieClip [Battle Axeman] Frame 22
_root.moveman(this, speed, true);
Symbol 616 MovieClip [Battle Axeman] Frame 23
call("walk");
Symbol 616 MovieClip [Battle Axeman] Frame 24
call("walk");
Symbol 616 MovieClip [Battle Axeman] Frame 25
call("walk");
Symbol 616 MovieClip [Battle Axeman] Frame 26
call("walk");
Symbol 616 MovieClip [Battle Axeman] Frame 27
call("walk");
Symbol 616 MovieClip [Battle Axeman] Frame 28
call("walk");
Symbol 616 MovieClip [Battle Axeman] Frame 29
call("walk");
Symbol 616 MovieClip [Battle Axeman] Frame 30
call("walk");
Symbol 616 MovieClip [Battle Axeman] Frame 31
call("walk");
Symbol 616 MovieClip [Battle Axeman] Frame 32
call("walk");
Symbol 616 MovieClip [Battle Axeman] Frame 33
gotoAndPlay (1);
Symbol 616 MovieClip [Battle Axeman] Frame 34
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 616 MovieClip [Battle Axeman] Frame 91
stop();
Symbol 616 MovieClip [Battle Axeman] Frame 105
_root.attack(this, "HIGH", 109, 60, "head");
Symbol 616 MovieClip [Battle Axeman] Frame 119
gotoAndPlay (1);
Symbol 616 MovieClip [Battle Axeman] Frame 120
lostlimb = "head"; _root.die(this);
Symbol 616 MovieClip [Battle Axeman] Frame 121
_root.blood(random(10), this, 60, "up");
Symbol 616 MovieClip [Battle Axeman] Frame 122
call("bleed");
Symbol 616 MovieClip [Battle Axeman] Frame 123
call("bleed");
Symbol 616 MovieClip [Battle Axeman] Frame 124
call("bleed");
Symbol 616 MovieClip [Battle Axeman] Frame 189
stop();
Symbol 616 MovieClip [Battle Axeman] Frame 208
gotoAndPlay (1);
Symbol 616 MovieClip [Battle Axeman] Frame 218
stop();
Symbol 616 MovieClip [Battle Axeman] Frame 219
_root.moveman(this, -5, true);
Symbol 616 MovieClip [Battle Axeman] Frame 220
_root.moveman(this, -5, true);
Symbol 616 MovieClip [Battle Axeman] Frame 221
_root.moveman(this, -5, true);
Symbol 616 MovieClip [Battle Axeman] Frame 222
_root.moveman(this, -5, true);
Symbol 616 MovieClip [Battle Axeman] Frame 223
gotoAndPlay (1);
Symbol 616 MovieClip [Battle Axeman] Frame 224
_root.moveman(this, -5, true);
Symbol 616 MovieClip [Battle Axeman] Frame 225
_root.moveman(this, -5, true);
Symbol 616 MovieClip [Battle Axeman] Frame 226
_root.moveman(this, -5, true);
Symbol 616 MovieClip [Battle Axeman] Frame 227
_root.moveman(this, -5, true);
Symbol 616 MovieClip [Battle Axeman] Frame 228
_root.moveman(this, -5, true);
Symbol 616 MovieClip [Battle Axeman] Frame 229
_root.moveman(this, -5, true);
Symbol 616 MovieClip [Battle Axeman] Frame 230
_root.moveman(this, -5, true);
Symbol 616 MovieClip [Battle Axeman] Frame 231
gotoAndPlay (1);
Symbol 616 MovieClip [Battle Axeman] Frame 232
_root.moveman(this, -5, false);
Symbol 616 MovieClip [Battle Axeman] Frame 233
_root.moveman(this, -3, false);
Symbol 616 MovieClip [Battle Axeman] Frame 237
gotoAndPlay (1);
Symbol 626 MovieClip Frame 1
if (_parent.displayrace != undefined) { gotoAndStop(_parent.displayrace); } else { stop(); }
Symbol 647 MovieClip [Axeman] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Other", _x); }
Symbol 647 MovieClip [Axeman] Frame 2
call("ready");
Symbol 647 MovieClip [Axeman] Frame 3
call("ready");
Symbol 647 MovieClip [Axeman] Frame 4
call("ready");
Symbol 647 MovieClip [Axeman] Frame 5
call("ready");
Symbol 647 MovieClip [Axeman] Frame 6
call("ready");
Symbol 647 MovieClip [Axeman] Frame 7
call("ready");
Symbol 647 MovieClip [Axeman] Frame 8
call("ready");
Symbol 647 MovieClip [Axeman] Frame 9
call("ready");
Symbol 647 MovieClip [Axeman] Frame 10
call("ready");
Symbol 647 MovieClip [Axeman] Frame 11
call("ready");
Symbol 647 MovieClip [Axeman] Frame 12
call("ready");
Symbol 647 MovieClip [Axeman] Frame 13
call("ready");
Symbol 647 MovieClip [Axeman] Frame 14
call("ready");
Symbol 647 MovieClip [Axeman] Frame 15
call("ready");
Symbol 647 MovieClip [Axeman] Frame 16
call("ready");
Symbol 647 MovieClip [Axeman] Frame 17
call("ready");
Symbol 647 MovieClip [Axeman] Frame 18
call("ready");
Symbol 647 MovieClip [Axeman] Frame 19
call("ready");
Symbol 647 MovieClip [Axeman] Frame 20
call("ready");
Symbol 647 MovieClip [Axeman] Frame 21
gotoAndPlay (1);
Symbol 647 MovieClip [Axeman] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 647 MovieClip [Axeman] Frame 79
stop();
Symbol 647 MovieClip [Axeman] Frame 80
_root.moveman(this, speed, true);
Symbol 647 MovieClip [Axeman] Frame 81
call("walk");
Symbol 647 MovieClip [Axeman] Frame 82
call("walk");
Symbol 647 MovieClip [Axeman] Frame 83
call("walk");
Symbol 647 MovieClip [Axeman] Frame 84
call("walk");
Symbol 647 MovieClip [Axeman] Frame 85
call("walk");
Symbol 647 MovieClip [Axeman] Frame 86
call("walk");
Symbol 647 MovieClip [Axeman] Frame 87
call("walk");
Symbol 647 MovieClip [Axeman] Frame 88
call("walk");
Symbol 647 MovieClip [Axeman] Frame 89
call("walk");
Symbol 647 MovieClip [Axeman] Frame 90
call("walk");
Symbol 647 MovieClip [Axeman] Frame 91
gotoAndPlay (1);
Symbol 647 MovieClip [Axeman] Frame 92
call("walk");
Symbol 647 MovieClip [Axeman] Frame 93
call("walk");
Symbol 647 MovieClip [Axeman] Frame 94
call("walk");
Symbol 647 MovieClip [Axeman] Frame 95
call("walk");
Symbol 647 MovieClip [Axeman] Frame 96
call("walk");
Symbol 647 MovieClip [Axeman] Frame 97
call("walk");
Symbol 647 MovieClip [Axeman] Frame 98
call("walk");
Symbol 647 MovieClip [Axeman] Frame 99
call("walk"); _root.attack(this, "HIGH", 70, 35, "head");
Symbol 647 MovieClip [Axeman] Frame 100
call("walk");
Symbol 647 MovieClip [Axeman] Frame 101
call("walk");
Symbol 647 MovieClip [Axeman] Frame 102
call("walk");
Symbol 647 MovieClip [Axeman] Frame 103
call("walk");
Symbol 647 MovieClip [Axeman] Frame 104
call("walk");
Symbol 647 MovieClip [Axeman] Frame 105
call("walk");
Symbol 647 MovieClip [Axeman] Frame 106
gotoAndPlay (1);
Symbol 647 MovieClip [Axeman] Frame 107
call("walk");
Symbol 647 MovieClip [Axeman] Frame 108
call("walk");
Symbol 647 MovieClip [Axeman] Frame 109
call("walk");
Symbol 647 MovieClip [Axeman] Frame 110
call("walk");
Symbol 647 MovieClip [Axeman] Frame 111
call("walk");
Symbol 647 MovieClip [Axeman] Frame 112
call("walk");
Symbol 647 MovieClip [Axeman] Frame 113
call("walk");
Symbol 647 MovieClip [Axeman] Frame 114
call("walk");
Symbol 647 MovieClip [Axeman] Frame 115
call("walk"); _root.attack(this, "MIDDLE", 70, 45);
Symbol 647 MovieClip [Axeman] Frame 116
call("walk");
Symbol 647 MovieClip [Axeman] Frame 117
call("walk");
Symbol 647 MovieClip [Axeman] Frame 118
call("walk");
Symbol 647 MovieClip [Axeman] Frame 119
call("walk");
Symbol 647 MovieClip [Axeman] Frame 120
call("walk");
Symbol 647 MovieClip [Axeman] Frame 121
gotoAndPlay (1);
Symbol 647 MovieClip [Axeman] Frame 122
lostlimb = "head"; _root.die(this);
Symbol 647 MovieClip [Axeman] Frame 123
_root.blood(random(10), this, 60, "up");
Symbol 647 MovieClip [Axeman] Frame 124
call("bleed");
Symbol 647 MovieClip [Axeman] Frame 125
call("bleed");
Symbol 647 MovieClip [Axeman] Frame 126
call("bleed");
Symbol 647 MovieClip [Axeman] Frame 191
stop();
Symbol 647 MovieClip [Axeman] Frame 210
gotoAndPlay (1);
Symbol 647 MovieClip [Axeman] Frame 220
stop();
Symbol 647 MovieClip [Axeman] Frame 221
_root.moveman(this, -5, true);
Symbol 647 MovieClip [Axeman] Frame 222
_root.moveman(this, -5, true);
Symbol 647 MovieClip [Axeman] Frame 223
_root.moveman(this, -5, true);
Symbol 647 MovieClip [Axeman] Frame 224
_root.moveman(this, -5, true);
Symbol 647 MovieClip [Axeman] Frame 225
gotoAndPlay (1);
Symbol 647 MovieClip [Axeman] Frame 226
_root.moveman(this, -5, true);
Symbol 647 MovieClip [Axeman] Frame 227
_root.moveman(this, -5, true);
Symbol 647 MovieClip [Axeman] Frame 228
_root.moveman(this, -5, true);
Symbol 647 MovieClip [Axeman] Frame 229
_root.moveman(this, -5, true);
Symbol 647 MovieClip [Axeman] Frame 230
_root.moveman(this, -5, true);
Symbol 647 MovieClip [Axeman] Frame 231
_root.moveman(this, -5, true);
Symbol 647 MovieClip [Axeman] Frame 232
_root.moveman(this, -5, true);
Symbol 647 MovieClip [Axeman] Frame 233
gotoAndPlay (1);
Symbol 647 MovieClip [Axeman] Frame 234
_root.moveman(this, -5, false);
Symbol 647 MovieClip [Axeman] Frame 235
_root.moveman(this, -3, false);
Symbol 647 MovieClip [Axeman] Frame 239
gotoAndPlay (1);
Symbol 666 MovieClip [Axe Thrower] Frame 1
_root.ready(this); swipes = 1; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Other", _x); }
Symbol 666 MovieClip [Axe Thrower] Frame 2
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 3
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 4
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 5
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 6
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 7
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 8
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 9
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 10
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 11
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 12
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 13
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 14
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 15
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 16
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 17
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 18
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 19
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 20
call("ready");
Symbol 666 MovieClip [Axe Thrower] Frame 21
gotoAndPlay (1);
Symbol 666 MovieClip [Axe Thrower] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 666 MovieClip [Axe Thrower] Frame 79
stop();
Symbol 666 MovieClip [Axe Thrower] Frame 80
_root.moveman(this, 5, true);
Symbol 666 MovieClip [Axe Thrower] Frame 81
call("walk");
Symbol 666 MovieClip [Axe Thrower] Frame 82
call("walk");
Symbol 666 MovieClip [Axe Thrower] Frame 83
call("walk");
Symbol 666 MovieClip [Axe Thrower] Frame 84
call("walk");
Symbol 666 MovieClip [Axe Thrower] Frame 85
call("walk");
Symbol 666 MovieClip [Axe Thrower] Frame 86
call("walk");
Symbol 666 MovieClip [Axe Thrower] Frame 87
call("walk");
Symbol 666 MovieClip [Axe Thrower] Frame 88
call("walk");
Symbol 666 MovieClip [Axe Thrower] Frame 89
call("walk");
Symbol 666 MovieClip [Axe Thrower] Frame 90
call("walk");
Symbol 666 MovieClip [Axe Thrower] Frame 91
gotoAndPlay (1);
Symbol 666 MovieClip [Axe Thrower] Frame 116
_root.firearrow(this, "Axe");
Symbol 666 MovieClip [Axe Thrower] Frame 131
gotoAndPlay (1);
Symbol 666 MovieClip [Axe Thrower] Frame 132
lostlimb = "head"; _root.die(this);
Symbol 666 MovieClip [Axe Thrower] Frame 133
_root.blood(random(10), this, 60, "up");
Symbol 666 MovieClip [Axe Thrower] Frame 134
call("bleed");
Symbol 666 MovieClip [Axe Thrower] Frame 135
call("bleed");
Symbol 666 MovieClip [Axe Thrower] Frame 136
call("bleed");
Symbol 666 MovieClip [Axe Thrower] Frame 201
stop();
Symbol 666 MovieClip [Axe Thrower] Frame 217
gotoAndPlay (1);
Symbol 666 MovieClip [Axe Thrower] Frame 227
stop();
Symbol 666 MovieClip [Axe Thrower] Frame 231
_root.moveman(this, -5, true);
Symbol 666 MovieClip [Axe Thrower] Frame 232
gotoAndPlay (1); _root.moveman(this, -5, true);
Symbol 666 MovieClip [Axe Thrower] Frame 233
_root.moveman(this, -5, true);
Symbol 666 MovieClip [Axe Thrower] Frame 234
_root.moveman(this, -5, true);
Symbol 666 MovieClip [Axe Thrower] Frame 236
_root.moveman(this, -5, true);
Symbol 666 MovieClip [Axe Thrower] Frame 237
_root.moveman(this, -5, true);
Symbol 666 MovieClip [Axe Thrower] Frame 238
_root.moveman(this, -5, true);
Symbol 666 MovieClip [Axe Thrower] Frame 239
_root.moveman(this, -5, true);
Symbol 666 MovieClip [Axe Thrower] Frame 240
gotoAndPlay (1); _root.moveman(this, -5, true);
Symbol 666 MovieClip [Axe Thrower] Frame 241
_root.moveman(this, -5, true);
Symbol 666 MovieClip [Axe Thrower] Frame 242
_root.moveman(this, -5, true);
Symbol 666 MovieClip [Axe Thrower] Frame 244
_root.moveman(this, -5, false);
Symbol 666 MovieClip [Axe Thrower] Frame 245
_root.moveman(this, -3, false);
Symbol 666 MovieClip [Axe Thrower] Frame 246
gotoAndPlay (1);
Symbol 685 MovieClip [Elite Halberdier] Frame 1
_root.ready(this); swipes = 2; boss = true; intelligence = 100;
Symbol 685 MovieClip [Elite Halberdier] Frame 2
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 3
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 4
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 5
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 6
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 7
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 8
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 9
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 10
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 11
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 12
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 13
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 14
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 15
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 16
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 17
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 18
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 19
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 20
call("ready");
Symbol 685 MovieClip [Elite Halberdier] Frame 21
gotoAndPlay (1);
Symbol 685 MovieClip [Elite Halberdier] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 685 MovieClip [Elite Halberdier] Frame 79
stop();
Symbol 685 MovieClip [Elite Halberdier] Frame 80
_root.moveman(this, speed, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 81
call("walk");
Symbol 685 MovieClip [Elite Halberdier] Frame 82
call("walk");
Symbol 685 MovieClip [Elite Halberdier] Frame 83
call("walk");
Symbol 685 MovieClip [Elite Halberdier] Frame 84
call("walk");
Symbol 685 MovieClip [Elite Halberdier] Frame 85
call("walk");
Symbol 685 MovieClip [Elite Halberdier] Frame 86
call("walk");
Symbol 685 MovieClip [Elite Halberdier] Frame 87
call("walk");
Symbol 685 MovieClip [Elite Halberdier] Frame 88
call("walk");
Symbol 685 MovieClip [Elite Halberdier] Frame 89
call("walk");
Symbol 685 MovieClip [Elite Halberdier] Frame 90
call("walk");
Symbol 685 MovieClip [Elite Halberdier] Frame 91
gotoAndPlay (1);
Symbol 685 MovieClip [Elite Halberdier] Frame 92
lostlimb = "head"; _root.die(this);
Symbol 685 MovieClip [Elite Halberdier] Frame 93
_root.blood(random(10), this, 60, "up");
Symbol 685 MovieClip [Elite Halberdier] Frame 94
call("bleed");
Symbol 685 MovieClip [Elite Halberdier] Frame 95
call("bleed");
Symbol 685 MovieClip [Elite Halberdier] Frame 96
call("bleed");
Symbol 685 MovieClip [Elite Halberdier] Frame 161
stop();
Symbol 685 MovieClip [Elite Halberdier] Frame 180
gotoAndPlay (1);
Symbol 685 MovieClip [Elite Halberdier] Frame 190
stop();
Symbol 685 MovieClip [Elite Halberdier] Frame 191
_root.moveman(this, -5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 192
_root.moveman(this, -5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 193
_root.moveman(this, -5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 194
_root.moveman(this, -5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 195
gotoAndPlay (1);
Symbol 685 MovieClip [Elite Halberdier] Frame 196
_root.moveman(this, -5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 197
_root.moveman(this, -5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 198
_root.moveman(this, -5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 199
_root.moveman(this, -5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 200
_root.moveman(this, -5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 201
_root.moveman(this, -5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 202
_root.moveman(this, -5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 203
gotoAndPlay (1);
Symbol 685 MovieClip [Elite Halberdier] Frame 204
_root.moveman(this, -5, false);
Symbol 685 MovieClip [Elite Halberdier] Frame 205
_root.moveman(this, -3, false);
Symbol 685 MovieClip [Elite Halberdier] Frame 209
gotoAndPlay (1);
Symbol 685 MovieClip [Elite Halberdier] Frame 210
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 211
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 212
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 213
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 214
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 215
_root.attack(this, "MIDDLE", 140, 35); _root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 216
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 217
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 218
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 219
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 220
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 221
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 222
_root.attack(this, "HIGH", 140, 35, "head"); _root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 223
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 224
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 225
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 226
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 227
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 228
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 229
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 230
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 231
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 232
_root.moveman(this, 5, true);
Symbol 685 MovieClip [Elite Halberdier] Frame 233
gotoAndPlay (1);
Symbol 685 MovieClip [Elite Halberdier] Frame 238
_root.attack(this, "HIGH", 210, 45);
Symbol 685 MovieClip [Elite Halberdier] Frame 248
gotoAndPlay (1);
Symbol 685 MovieClip [Elite Halberdier] Frame 249
_root.moveman(this, 10, false);
Symbol 685 MovieClip [Elite Halberdier] Frame 250
_root.moveman(this, 3, false);
Symbol 685 MovieClip [Elite Halberdier] Frame 251
_root.moveman(this, 1, false);
Symbol 685 MovieClip [Elite Halberdier] Frame 252
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 685 MovieClip [Elite Halberdier] Frame 260
gotoAndPlay (1);
Symbol 706 MovieClip [Halberdier] Frame 1
_root.ready(this); swipes = 2; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Halberd", _x); }
Symbol 706 MovieClip [Halberdier] Frame 2
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 3
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 4
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 5
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 6
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 7
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 8
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 9
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 10
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 11
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 12
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 13
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 14
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 15
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 16
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 17
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 18
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 19
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 20
call("ready");
Symbol 706 MovieClip [Halberdier] Frame 21
gotoAndPlay (1);
Symbol 706 MovieClip [Halberdier] Frame 22
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 706 MovieClip [Halberdier] Frame 79
stop();
Symbol 706 MovieClip [Halberdier] Frame 80
_root.moveman(this, speed, true);
Symbol 706 MovieClip [Halberdier] Frame 81
call("walk");
Symbol 706 MovieClip [Halberdier] Frame 82
call("walk");
Symbol 706 MovieClip [Halberdier] Frame 83
call("walk");
Symbol 706 MovieClip [Halberdier] Frame 84
call("walk");
Symbol 706 MovieClip [Halberdier] Frame 85
call("walk");
Symbol 706 MovieClip [Halberdier] Frame 86
call("walk");
Symbol 706 MovieClip [Halberdier] Frame 87
call("walk");
Symbol 706 MovieClip [Halberdier] Frame 88
call("walk");
Symbol 706 MovieClip [Halberdier] Frame 89
call("walk");
Symbol 706 MovieClip [Halberdier] Frame 90
call("walk");
Symbol 706 MovieClip [Halberdier] Frame 91
gotoAndPlay (1);
Symbol 706 MovieClip [Halberdier] Frame 99
_root.attack(this, "MIDDLE", 130, 35);
Symbol 706 MovieClip [Halberdier] Frame 113
gotoAndPlay (1);
Symbol 706 MovieClip [Halberdier] Frame 124
_root.attack(this, "HIGH", 130, 40);
Symbol 706 MovieClip [Halberdier] Frame 135
gotoAndPlay (1);
Symbol 706 MovieClip [Halberdier] Frame 136
lostlimb = "head"; _root.die(this);
Symbol 706 MovieClip [Halberdier] Frame 137
_root.blood(random(10), this, 60, "up");
Symbol 706 MovieClip [Halberdier] Frame 138
call("bleed");
Symbol 706 MovieClip [Halberdier] Frame 139
call("bleed");
Symbol 706 MovieClip [Halberdier] Frame 140
call("bleed");
Symbol 706 MovieClip [Halberdier] Frame 205
stop();
Symbol 706 MovieClip [Halberdier] Frame 224
gotoAndPlay (1);
Symbol 706 MovieClip [Halberdier] Frame 234
stop();
Symbol 706 MovieClip [Halberdier] Frame 235
_root.moveman(this, -5, true);
Symbol 706 MovieClip [Halberdier] Frame 236
_root.moveman(this, -5, true);
Symbol 706 MovieClip [Halberdier] Frame 237
_root.moveman(this, -5, true);
Symbol 706 MovieClip [Halberdier] Frame 238
_root.moveman(this, -5, true);
Symbol 706 MovieClip [Halberdier] Frame 239
gotoAndPlay (1);
Symbol 706 MovieClip [Halberdier] Frame 240
_root.moveman(this, -5, true);
Symbol 706 MovieClip [Halberdier] Frame 241
_root.moveman(this, -5, true);
Symbol 706 MovieClip [Halberdier] Frame 242
_root.moveman(this, -5, true);
Symbol 706 MovieClip [Halberdier] Frame 243
_root.moveman(this, -5, true);
Symbol 706 MovieClip [Halberdier] Frame 244
_root.moveman(this, -5, true);
Symbol 706 MovieClip [Halberdier] Frame 245
_root.moveman(this, -5, true);
Symbol 706 MovieClip [Halberdier] Frame 246
_root.moveman(this, -5, true);
Symbol 706 MovieClip [Halberdier] Frame 247
gotoAndPlay (1);
Symbol 706 MovieClip [Halberdier] Frame 248
_root.moveman(this, -5, false);
Symbol 706 MovieClip [Halberdier] Frame 249
_root.moveman(this, -3, false);
Symbol 706 MovieClip [Halberdier] Frame 253
gotoAndPlay (1);
Symbol 721 MovieClip Frame 1
if (_parent.dead != true) { if (random(1000) > 980) { gotoAndPlay("roar" + (random(3) + 1)); } }
Symbol 721 MovieClip Frame 2
gotoAndPlay (1);
Symbol 721 MovieClip Frame 3
_root.combatsound("demon1");
Symbol 721 MovieClip Frame 15
gotoAndPlay (1);
Symbol 721 MovieClip Frame 16
_root.combatsound("demon2");
Symbol 721 MovieClip Frame 28
gotoAndPlay (1);
Symbol 721 MovieClip Frame 29
_root.combatsound("demon3");
Symbol 721 MovieClip Frame 40
gotoAndPlay (1);
Symbol 724 MovieClip [Giant Demon] Frame 1
_root.ready(this); range = 160; swipes = 2; fswipes = 1; bashes = 1; type = "Giant Demon"; speed = 5; cantdecapitate = true; boss = true; intelligence = 100; race = "demon"; displayrace = "demon"; shakeamount = 20;
Symbol 724 MovieClip [Giant Demon] Frame 2
_root.ready(this);
Symbol 724 MovieClip [Giant Demon] Frame 3
gotoAndPlay (1);
Symbol 724 MovieClip [Giant Demon] Frame 4
_root.moveman(this, speed, true);
Symbol 724 MovieClip [Giant Demon] Frame 5
_root.moveman(this, speed, true);
Symbol 724 MovieClip [Giant Demon] Frame 6
_root.moveman(this, speed, true);
Symbol 724 MovieClip [Giant Demon] Frame 7
_root.moveman(this, speed, true);
Symbol 724 MovieClip [Giant Demon] Frame 8
_root.moveman(this, speed, true);
Symbol 724 MovieClip [Giant Demon] Frame 9
_root.moveman(this, speed, true);
Symbol 724 MovieClip [Giant Demon] Frame 10
_root.moveman(this, speed, true); _root.shake = shakeamount;
Symbol 724 MovieClip [Giant Demon] Frame 11
_root.moveman(this, speed, true);
Symbol 724 MovieClip [Giant Demon] Frame 12
_root.moveman(this, speed, true);
Symbol 724 MovieClip [Giant Demon] Frame 13
_root.moveman(this, speed, true);
Symbol 724 MovieClip [Giant Demon] Frame 14
_root.moveman(this, speed, true);
Symbol 724 MovieClip [Giant Demon] Frame 15
_root.shake = shakeamount; gotoAndPlay (1);
Symbol 724 MovieClip [Giant Demon] Frame 27
_root.attack(this, "MIDDLE", 160, 100, "head");
Symbol 724 MovieClip [Giant Demon] Frame 36
gotoAndPlay (1);
Symbol 724 MovieClip [Giant Demon] Frame 46
_root.bash(this, "MIDDLE", 260, 50);
Symbol 724 MovieClip [Giant Demon] Frame 51
gotoAndPlay ("walk");
Symbol 724 MovieClip [Giant Demon] Frame 55
_root.bash(this, "MIDDLE", 125, 50);
Symbol 724 MovieClip [Giant Demon] Frame 65
gotoAndPlay (1);
Symbol 724 MovieClip [Giant Demon] Frame 66
_root.die(this);
Symbol 724 MovieClip [Giant Demon] Frame 69
_root.combatsound("demondie");
Symbol 724 MovieClip [Giant Demon] Frame 101
_root.shake = shakeamount * 5; _root.combatsound("trollhit");
Symbol 724 MovieClip [Giant Demon] Frame 103
stop();
Symbol 724 MovieClip [Giant Demon] Frame 113
_root.bash(this, "MIDDLE", 260, 50);
Symbol 724 MovieClip [Giant Demon] Frame 118
gotoAndPlay (1);
Symbol 769 MovieClip Frame 1
if (_parent.dead != true) { if (random(1000) > 980) { gotoAndPlay("roar" + (random(5) + 1)); } }
Symbol 769 MovieClip Frame 2
gotoAndPlay (1);
Symbol 769 MovieClip Frame 3
_root.combatsound("troll1");
Symbol 769 MovieClip Frame 16
gotoAndPlay (1);
Symbol 769 MovieClip Frame 17
_root.combatsound("troll2");
Symbol 769 MovieClip Frame 28
gotoAndPlay (1);
Symbol 769 MovieClip Frame 29
_root.combatsound("troll3");
Symbol 769 MovieClip Frame 45
gotoAndPlay (1);
Symbol 769 MovieClip Frame 46
_root.combatsound("troll4");
Symbol 769 MovieClip Frame 61
gotoAndPlay (1);
Symbol 769 MovieClip Frame 62
_root.combatsound("troll5");
Symbol 769 MovieClip Frame 105
gotoAndPlay (1);
Symbol 771 MovieClip [Giant Troll] Frame 1
_root.ready(this); range = 250; swipes = 1; bashes = 1; type = "Giant Troll"; speed = 5; cantdecapitate = true; boss = true; intelligence = 100; race = "troll"; displayrace = "troll"; shakeamount = 20;
Symbol 771 MovieClip [Giant Troll] Frame 2
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 3
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 4
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 5
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 6
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 7
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 8
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 9
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 10
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 11
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 12
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 13
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 14
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 15
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 16
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 17
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 18
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 19
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 20
call("ready");
Symbol 771 MovieClip [Giant Troll] Frame 21
gotoAndPlay (1);
Symbol 771 MovieClip [Giant Troll] Frame 22
_root.moveman(this, speed, true);
Symbol 771 MovieClip [Giant Troll] Frame 23
_root.moveman(this, speed, true);
Symbol 771 MovieClip [Giant Troll] Frame 24
_root.moveman(this, speed, true);
Symbol 771 MovieClip [Giant Troll] Frame 25
_root.moveman(this, speed, true);
Symbol 771 MovieClip [Giant Troll] Frame 26
_root.moveman(this, speed, true);
Symbol 771 MovieClip [Giant Troll] Frame 27
_root.moveman(this, speed, true); _root.shake = shakeamount;
Symbol 771 MovieClip [Giant Troll] Frame 32
_root.moveman(this, speed, true);
Symbol 771 MovieClip [Giant Troll] Frame 33
_root.moveman(this, speed, true);
Symbol 771 MovieClip [Giant Troll] Frame 34
_root.moveman(this, speed, true);
Symbol 771 MovieClip [Giant Troll] Frame 35
_root.moveman(this, speed, true);
Symbol 771 MovieClip [Giant Troll] Frame 36
_root.moveman(this, speed, true); _root.shake = shakeamount;
Symbol 771 MovieClip [Giant Troll] Frame 40
gotoAndPlay (1);
Symbol 771 MovieClip [Giant Troll] Frame 73
_root.bash(this, "MIDDLE", 250, 100); _root.combatsound("trollhit"); _root.shake = shakeamount * 2;
Symbol 771 MovieClip [Giant Troll] Frame 89
gotoAndPlay (1);
Symbol 771 MovieClip [Giant Troll] Frame 97
_root.attack(this, "MIDDLE", 50, 100); _root.combatsound("trollhit"); _root.shake = shakeamount * 2;
Symbol 771 MovieClip [Giant Troll] Frame 102
gotoAndPlay (1);
Symbol 771 MovieClip [Giant Troll] Frame 103
_root.die(this);
Symbol 771 MovieClip [Giant Troll] Frame 114
_root.shake = shakeamount * 3; _root.combatsound("trollhit");
Symbol 771 MovieClip [Giant Troll] Frame 117
stop();
Symbol 773 MovieClip [Mounted Spearman] Frame 1
if ((setupsound != true) && (inbattle == true)) { setupsound = true; _root.PlaySound("Equip_Spear", _x); } _root.ready(this); swipes = 1; cantdecapitate = true; mounted = true;
Symbol 773 MovieClip [Mounted Spearman] Frame 2
call("ready");
Symbol 773 MovieClip [Mounted Spearman] Frame 3
call("ready");
Symbol 773 MovieClip [Mounted Spearman] Frame 4
call("ready");
Symbol 773 MovieClip [Mounted Spearman] Frame 5
gotoAndPlay (1);
Symbol 773 MovieClip [Mounted Spearman] Frame 6
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 773 MovieClip [Mounted Spearman] Frame 63
stop();
Symbol 773 MovieClip [Mounted Spearman] Frame 64
_root.moveman(this, speed, true);
Symbol 773 MovieClip [Mounted Spearman] Frame 65
_root.moveman(this, speed, true);
Symbol 773 MovieClip [Mounted Spearman] Frame 66
_root.moveman(this, speed, true);
Symbol 773 MovieClip [Mounted Spearman] Frame 67
_root.moveman(this, speed, true);
Symbol 773 MovieClip [Mounted Spearman] Frame 68
_root.moveman(this, speed, true); _root.attack(this, "HIGH", 130, 25);
Symbol 773 MovieClip [Mounted Spearman] Frame 69
_root.moveman(this, speed, true);
Symbol 773 MovieClip [Mounted Spearman] Frame 70
_root.moveman(this, speed, true);
Symbol 773 MovieClip [Mounted Spearman] Frame 71
_root.moveman(this, speed, true);
Symbol 773 MovieClip [Mounted Spearman] Frame 72
_root.moveman(this, speed, true);
Symbol 773 MovieClip [Mounted Spearman] Frame 73
gotoAndPlay (1);
Symbol 773 MovieClip [Mounted Spearman] Frame 74
_root.moveman(this, speed, true);
Symbol 773 MovieClip [Mounted Spearman] Frame 75
call("walk");
Symbol 773 MovieClip [Mounted Spearman] Frame 76
call("walk");
Symbol 773 MovieClip [Mounted Spearman] Frame 77
call("walk");
Symbol 773 MovieClip [Mounted Spearman] Frame 78
call("walk");
Symbol 773 MovieClip [Mounted Spearman] Frame 79
call("walk");
Symbol 773 MovieClip [Mounted Spearman] Frame 80
call("walk");
Symbol 773 MovieClip [Mounted Spearman] Frame 81
gotoAndPlay (1); call("walk");
Symbol 773 MovieClip [Mounted Spearman] Frame 83
gotoAndPlay (1);
Symbol 773 MovieClip [Mounted Spearman] Frame 84
gotoAndPlay (1);
Symbol 773 MovieClip [Mounted Spearman] Frame 85
gotoAndPlay (1);
Symbol 773 MovieClip [Mounted Spearman] Frame 86
gotoAndPlay (1);
Symbol 842 MovieClip [High Court Guardian] Frame 1
if ((setupsound != true) && (inbattle == true)) { setupsound = true; _root.PlaySound("Equip_Spear", _x); } _root.ready(this); swipes = 1; fswipes = 1; boss = true; intelligence = 100;
Symbol 842 MovieClip [High Court Guardian] Frame 2
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 3
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 4
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 5
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 6
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 7
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 8
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 9
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 10
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 11
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 12
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 13
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 14
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 15
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 16
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 17
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 18
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 19
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 20
call("ready");
Symbol 842 MovieClip [High Court Guardian] Frame 21
gotoAndPlay (1);
Symbol 842 MovieClip [High Court Guardian] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this);
Symbol 842 MovieClip [High Court Guardian] Frame 79
stop();
Symbol 842 MovieClip [High Court Guardian] Frame 84
_root.attack(this, "MIDDLE", 130, 10);
Symbol 842 MovieClip [High Court Guardian] Frame 89
_root.attack(this, "HIGH", 130, 20);
Symbol 842 MovieClip [High Court Guardian] Frame 94
gotoAndPlay (1);
Symbol 842 MovieClip [High Court Guardian] Frame 95
_root.attack(this, "MIDDLE", 130, 10);
Symbol 842 MovieClip [High Court Guardian] Frame 105
gotoAndPlay (1);
Symbol 842 MovieClip [High Court Guardian] Frame 106
_root.moveman(this, speed, true);
Symbol 842 MovieClip [High Court Guardian] Frame 107
call("walk");
Symbol 842 MovieClip [High Court Guardian] Frame 108
call("walk");
Symbol 842 MovieClip [High Court Guardian] Frame 109
call("walk");
Symbol 842 MovieClip [High Court Guardian] Frame 110
call("walk");
Symbol 842 MovieClip [High Court Guardian] Frame 111
call("walk");
Symbol 842 MovieClip [High Court Guardian] Frame 112
call("walk");
Symbol 842 MovieClip [High Court Guardian] Frame 113
call("walk");
Symbol 842 MovieClip [High Court Guardian] Frame 114
call("walk");
Symbol 842 MovieClip [High Court Guardian] Frame 115
call("walk");
Symbol 842 MovieClip [High Court Guardian] Frame 116
call("walk");
Symbol 842 MovieClip [High Court Guardian] Frame 117
gotoAndPlay (1);
Symbol 842 MovieClip [High Court Guardian] Frame 118
_root.moveman(this, 10, false);
Symbol 842 MovieClip [High Court Guardian] Frame 119
_root.moveman(this, 3, false);
Symbol 842 MovieClip [High Court Guardian] Frame 120
_root.moveman(this, 1, false);
Symbol 842 MovieClip [High Court Guardian] Frame 121
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 842 MovieClip [High Court Guardian] Frame 130
gotoAndPlay (1);
Symbol 842 MovieClip [High Court Guardian] Frame 131
_root.moveman(this, -5, false);
Symbol 842 MovieClip [High Court Guardian] Frame 132
_root.moveman(this, -3, false);
Symbol 842 MovieClip [High Court Guardian] Frame 136
gotoAndPlay (1);
Symbol 842 MovieClip [High Court Guardian] Frame 155
gotoAndPlay (1);
Symbol 842 MovieClip [High Court Guardian] Frame 156
_root.moveman(this, -5, false);
Symbol 842 MovieClip [High Court Guardian] Frame 157
_root.moveman(this, -5, false);
Symbol 842 MovieClip [High Court Guardian] Frame 158
_root.moveman(this, -5, false);
Symbol 842 MovieClip [High Court Guardian] Frame 159
_root.moveman(this, -5, false);
Symbol 842 MovieClip [High Court Guardian] Frame 160
gotoAndPlay (1);
Symbol 842 MovieClip [High Court Guardian] Frame 161
_root.die(this); _root.blood(random(5) + 5, this, 60, "up"); _root.dropspear(this);
Symbol 842 MovieClip [High Court Guardian] Frame 184
stop();
Symbol 842 MovieClip [High Court Guardian] Frame 185
lostlimb = "head"; _root.die(this);
Symbol 842 MovieClip [High Court Guardian] Frame 186
_root.blood(random(10), this, 60, "up");
Symbol 842 MovieClip [High Court Guardian] Frame 187
call("bleed");
Symbol 842 MovieClip [High Court Guardian] Frame 188
call("bleed");
Symbol 842 MovieClip [High Court Guardian] Frame 189
call("bleed");
Symbol 842 MovieClip [High Court Guardian] Frame 254
stop();
Symbol 842 MovieClip [High Court Guardian] Frame 255
lostlimb = "leg"; _root.die(this); _root.blood(random(10), this, 60, "up"); _root.dropspear(this);
Symbol 842 MovieClip [High Court Guardian] Frame 256
_root.blood(random(10), this, 60, "up");
Symbol 842 MovieClip [High Court Guardian] Frame 257
_root.blood(random(10), this, 60, "up");
Symbol 842 MovieClip [High Court Guardian] Frame 258
_root.blood(random(5), this, 60, "up");
Symbol 842 MovieClip [High Court Guardian] Frame 313
stop();
Symbol 842 MovieClip [High Court Guardian] Frame 323
stop();
Symbol 842 MovieClip [High Court Guardian] Frame 324
_root.moveman(this, -5, true);
Symbol 842 MovieClip [High Court Guardian] Frame 325
_root.moveman(this, -5, true);
Symbol 842 MovieClip [High Court Guardian] Frame 326
_root.moveman(this, -5, true);
Symbol 842 MovieClip [High Court Guardian] Frame 327
_root.moveman(this, -5, true);
Symbol 842 MovieClip [High Court Guardian] Frame 328
_root.moveman(this, -5, true);
Symbol 842 MovieClip [High Court Guardian] Frame 329
_root.moveman(this, -5, true);
Symbol 842 MovieClip [High Court Guardian] Frame 330
_root.moveman(this, -5, true);
Symbol 842 MovieClip [High Court Guardian] Frame 331
gotoAndPlay (1);
Symbol 842 MovieClip [High Court Guardian] Frame 332
_root.moveman(this, 6, false); ducking = true;
Symbol 842 MovieClip [High Court Guardian] Frame 333
call("fswipe1");
Symbol 842 MovieClip [High Court Guardian] Frame 334
call("fswipe1");
Symbol 842 MovieClip [High Court Guardian] Frame 335
call("fswipe1");
Symbol 842 MovieClip [High Court Guardian] Frame 336
call("fswipe1");
Symbol 842 MovieClip [High Court Guardian] Frame 337
call("fswipe1");
Symbol 842 MovieClip [High Court Guardian] Frame 338
call("fswipe1");
Symbol 842 MovieClip [High Court Guardian] Frame 339
call("fswipe1");
Symbol 842 MovieClip [High Court Guardian] Frame 340
call("fswipe1");
Symbol 842 MovieClip [High Court Guardian] Frame 341
call("fswipe1");
Symbol 842 MovieClip [High Court Guardian] Frame 342
call("fswipe1");
Symbol 842 MovieClip [High Court Guardian] Frame 343
call("fswipe1");
Symbol 842 MovieClip [High Court Guardian] Frame 344
call("fswipe1");
Symbol 842 MovieClip [High Court Guardian] Frame 345
call("fswipe1");
Symbol 842 MovieClip [High Court Guardian] Frame 346
ducking = false; _root.attack(this, "MIDDLE", 165, 40);
Symbol 842 MovieClip [High Court Guardian] Frame 355
gotoAndPlay (1);
Symbol 904 MovieClip [Spearman] Frame 1
if ((setupsound != true) && (inbattle == true)) { setupsound = true; _root.PlaySound("Equip_Spear", _x); } _root.ready(this); swipes = 3;
Symbol 904 MovieClip [Spearman] Frame 2
call("ready");
Symbol 904 MovieClip [Spearman] Frame 3
call("ready");
Symbol 904 MovieClip [Spearman] Frame 4
call("ready");
Symbol 904 MovieClip [Spearman] Frame 5
call("ready");
Symbol 904 MovieClip [Spearman] Frame 6
call("ready");
Symbol 904 MovieClip [Spearman] Frame 7
call("ready");
Symbol 904 MovieClip [Spearman] Frame 8
call("ready");
Symbol 904 MovieClip [Spearman] Frame 9
call("ready");
Symbol 904 MovieClip [Spearman] Frame 10
call("ready");
Symbol 904 MovieClip [Spearman] Frame 11
call("ready");
Symbol 904 MovieClip [Spearman] Frame 12
call("ready");
Symbol 904 MovieClip [Spearman] Frame 13
call("ready");
Symbol 904 MovieClip [Spearman] Frame 14
call("ready");
Symbol 904 MovieClip [Spearman] Frame 15
call("ready");
Symbol 904 MovieClip [Spearman] Frame 16
call("ready");
Symbol 904 MovieClip [Spearman] Frame 17
call("ready");
Symbol 904 MovieClip [Spearman] Frame 18
call("ready");
Symbol 904 MovieClip [Spearman] Frame 19
call("ready");
Symbol 904 MovieClip [Spearman] Frame 20
call("ready");
Symbol 904 MovieClip [Spearman] Frame 21
gotoAndPlay (1);
Symbol 904 MovieClip [Spearman] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this);
Symbol 904 MovieClip [Spearman] Frame 79
stop();
Symbol 904 MovieClip [Spearman] Frame 84
_root.attack(this, "MIDDLE", 130, 10);
Symbol 904 MovieClip [Spearman] Frame 94
gotoAndPlay (1);
Symbol 904 MovieClip [Spearman] Frame 99
_root.attack(this, "HIGH", 130, 20);
Symbol 904 MovieClip [Spearman] Frame 109
gotoAndPlay (1);
Symbol 904 MovieClip [Spearman] Frame 114
_root.attack(this, "MIDDLE", 130, 10);
Symbol 904 MovieClip [Spearman] Frame 124
gotoAndPlay (1);
Symbol 904 MovieClip [Spearman] Frame 125
_root.moveman(this, speed, true);
Symbol 904 MovieClip [Spearman] Frame 126
call("walk");
Symbol 904 MovieClip [Spearman] Frame 127
call("walk");
Symbol 904 MovieClip [Spearman] Frame 128
call("walk");
Symbol 904 MovieClip [Spearman] Frame 129
call("walk");
Symbol 904 MovieClip [Spearman] Frame 130
call("walk");
Symbol 904 MovieClip [Spearman] Frame 131
call("walk");
Symbol 904 MovieClip [Spearman] Frame 132
call("walk");
Symbol 904 MovieClip [Spearman] Frame 133
call("walk");
Symbol 904 MovieClip [Spearman] Frame 134
call("walk");
Symbol 904 MovieClip [Spearman] Frame 135
call("walk");
Symbol 904 MovieClip [Spearman] Frame 136
gotoAndPlay (1);
Symbol 904 MovieClip [Spearman] Frame 137
_root.moveman(this, 10, false);
Symbol 904 MovieClip [Spearman] Frame 138
_root.moveman(this, 3, false);
Symbol 904 MovieClip [Spearman] Frame 139
_root.moveman(this, 1, false);
Symbol 904 MovieClip [Spearman] Frame 140
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 904 MovieClip [Spearman] Frame 149
gotoAndPlay (1);
Symbol 904 MovieClip [Spearman] Frame 150
_root.moveman(this, -5, false);
Symbol 904 MovieClip [Spearman] Frame 151
_root.moveman(this, -3, false);
Symbol 904 MovieClip [Spearman] Frame 155
gotoAndPlay (1);
Symbol 904 MovieClip [Spearman] Frame 174
gotoAndPlay (1);
Symbol 904 MovieClip [Spearman] Frame 175
_root.moveman(this, -5, false);
Symbol 904 MovieClip [Spearman] Frame 176
_root.moveman(this, -5, false);
Symbol 904 MovieClip [Spearman] Frame 177
_root.moveman(this, -5, false);
Symbol 904 MovieClip [Spearman] Frame 178
_root.moveman(this, -5, false);
Symbol 904 MovieClip [Spearman] Frame 179
gotoAndPlay (1);
Symbol 904 MovieClip [Spearman] Frame 180
_root.die(this); _root.blood(random(5) + 5, this, 60, "up"); _root.dropspear(this);
Symbol 904 MovieClip [Spearman] Frame 203
stop();
Symbol 904 MovieClip [Spearman] Frame 204
lostlimb = "head"; _root.die(this);
Symbol 904 MovieClip [Spearman] Frame 205
_root.blood(random(10), this, 60, "up");
Symbol 904 MovieClip [Spearman] Frame 206
call("bleed");
Symbol 904 MovieClip [Spearman] Frame 207
call("bleed");
Symbol 904 MovieClip [Spearman] Frame 208
call("bleed");
Symbol 904 MovieClip [Spearman] Frame 273
stop();
Symbol 904 MovieClip [Spearman] Frame 274
lostlimb = "leg"; _root.die(this); _root.blood(random(10), this, 60, "up"); _root.dropspear(this);
Symbol 904 MovieClip [Spearman] Frame 275
_root.blood(random(10), this, 60, "up");
Symbol 904 MovieClip [Spearman] Frame 276
_root.blood(random(10), this, 60, "up");
Symbol 904 MovieClip [Spearman] Frame 277
_root.blood(random(5), this, 60, "up");
Symbol 904 MovieClip [Spearman] Frame 332
stop();
Symbol 904 MovieClip [Spearman] Frame 342
stop();
Symbol 904 MovieClip [Spearman] Frame 343
_root.moveman(this, -5, true);
Symbol 904 MovieClip [Spearman] Frame 344
_root.moveman(this, -5, true);
Symbol 904 MovieClip [Spearman] Frame 345
_root.moveman(this, -5, true);
Symbol 904 MovieClip [Spearman] Frame 346
_root.moveman(this, -5, true);
Symbol 904 MovieClip [Spearman] Frame 347
_root.moveman(this, -5, true);
Symbol 904 MovieClip [Spearman] Frame 348
_root.moveman(this, -5, true);
Symbol 904 MovieClip [Spearman] Frame 349
_root.moveman(this, -5, true);
Symbol 904 MovieClip [Spearman] Frame 350
gotoAndPlay (1);
Symbol 924 MovieClip [Archer] Frame 1
_root.ready(this); swipes = 1;
Symbol 924 MovieClip [Archer] Frame 2
call("ready");
Symbol 924 MovieClip [Archer] Frame 3
call("ready");
Symbol 924 MovieClip [Archer] Frame 4
call("ready");
Symbol 924 MovieClip [Archer] Frame 5
gotoAndPlay (1);
Symbol 924 MovieClip [Archer] Frame 6
_root.moveman(this, 5, true);
Symbol 924 MovieClip [Archer] Frame 7
call("walk");
Symbol 924 MovieClip [Archer] Frame 8
call("walk");
Symbol 924 MovieClip [Archer] Frame 9
call("walk");
Symbol 924 MovieClip [Archer] Frame 10
call("walk");
Symbol 924 MovieClip [Archer] Frame 11
call("walk");
Symbol 924 MovieClip [Archer] Frame 12
call("walk");
Symbol 924 MovieClip [Archer] Frame 13
call("walk");
Symbol 924 MovieClip [Archer] Frame 14
call("walk");
Symbol 924 MovieClip [Archer] Frame 15
call("walk");
Symbol 924 MovieClip [Archer] Frame 16
call("walk");
Symbol 924 MovieClip [Archer] Frame 17
gotoAndPlay (1);
Symbol 924 MovieClip [Archer] Frame 18
_root.moveman(this, -5, true);
Symbol 924 MovieClip [Archer] Frame 19
call("walkback");
Symbol 924 MovieClip [Archer] Frame 20
call("walkback");
Symbol 924 MovieClip [Archer] Frame 21
call("walkback");
Symbol 924 MovieClip [Archer] Frame 22
call("walkback");
Symbol 924 MovieClip [Archer] Frame 23
call("walkback");
Symbol 924 MovieClip [Archer] Frame 24
call("walkback");
Symbol 924 MovieClip [Archer] Frame 25
call("walkback");
Symbol 924 MovieClip [Archer] Frame 26
call("walkback");
Symbol 924 MovieClip [Archer] Frame 27
call("walkback");
Symbol 924 MovieClip [Archer] Frame 28
call("walkback");
Symbol 924 MovieClip [Archer] Frame 29
gotoAndPlay (1);
Symbol 924 MovieClip [Archer] Frame 30
_root.moveman(this, 6, false);
Symbol 924 MovieClip [Archer] Frame 31
_root.moveman(this, 3, false);
Symbol 924 MovieClip [Archer] Frame 32
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 924 MovieClip [Archer] Frame 33
_root.moveman(this, 1, false);
Symbol 924 MovieClip [Archer] Frame 42
gotoAndPlay (1);
Symbol 924 MovieClip [Archer] Frame 43
_root.moveman(this, -5, false);
Symbol 924 MovieClip [Archer] Frame 44
_root.moveman(this, -3, false);
Symbol 924 MovieClip [Archer] Frame 48
gotoAndPlay (1);
Symbol 924 MovieClip [Archer] Frame 49
lostlimb = "head"; _root.die(this);
Symbol 924 MovieClip [Archer] Frame 50
_root.blood(random(10), this, 60, "up");
Symbol 924 MovieClip [Archer] Frame 51
call("bleed");
Symbol 924 MovieClip [Archer] Frame 52
call("bleed");
Symbol 924 MovieClip [Archer] Frame 53
call("bleed");
Symbol 924 MovieClip [Archer] Frame 118
stop();
Symbol 924 MovieClip [Archer] Frame 119
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 924 MovieClip [Archer] Frame 176
stop();
Symbol 924 MovieClip [Archer] Frame 195
gotoAndPlay (1);
Symbol 924 MovieClip [Archer] Frame 213
_root.firearrow(this);
Symbol 924 MovieClip [Archer] Frame 228
gotoAndPlay (1);
Symbol 924 MovieClip [Archer] Frame 238
stop();
Symbol 924 MovieClip [Archer] Frame 239
_root.moveman(this, -5, false);
Symbol 924 MovieClip [Archer] Frame 240
_root.moveman(this, -5, false);
Symbol 924 MovieClip [Archer] Frame 241
_root.moveman(this, -5, false);
Symbol 924 MovieClip [Archer] Frame 242
_root.moveman(this, -5, false);
Symbol 924 MovieClip [Archer] Frame 243
gotoAndPlay (1);
Symbol 924 MovieClip [Archer] Frame 244
_root.moveman(this, -5, true);
Symbol 924 MovieClip [Archer] Frame 245
_root.moveman(this, -5, true);
Symbol 924 MovieClip [Archer] Frame 246
_root.moveman(this, -5, true);
Symbol 924 MovieClip [Archer] Frame 247
_root.moveman(this, -5, true);
Symbol 924 MovieClip [Archer] Frame 248
_root.moveman(this, -5, true);
Symbol 924 MovieClip [Archer] Frame 249
_root.moveman(this, -5, true);
Symbol 924 MovieClip [Archer] Frame 250
_root.moveman(this, -5, true);
Symbol 924 MovieClip [Archer] Frame 251
gotoAndPlay (1);
Symbol 978 MovieClip [Wood Elf King] Frame 1
_root.ready(this); range = 100; swipes = 4; if (_root.gamemode != 3) { displayrace = "weking"; friend = true; }
Symbol 978 MovieClip [Wood Elf King] Frame 2
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 3
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 4
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 5
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 6
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 7
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 8
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 9
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 10
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 11
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 12
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 13
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 14
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 15
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 16
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 17
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 18
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 19
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 20
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 21
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 22
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 23
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 24
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 25
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 26
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 27
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 28
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 29
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 30
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 31
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 32
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 33
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 34
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 35
call("ready");
Symbol 978 MovieClip [Wood Elf King] Frame 36
gotoAndPlay (1);
Symbol 978 MovieClip [Wood Elf King] Frame 37
_root.moveman(this, 5, true);
Symbol 978 MovieClip [Wood Elf King] Frame 38
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 39
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 40
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 41
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 42
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 43
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 44
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 45
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 46
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 47
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 48
gotoAndPlay (1);
Symbol 978 MovieClip [Wood Elf King] Frame 49
_root.moveman(this, -5, true);
Symbol 978 MovieClip [Wood Elf King] Frame 50
call("walkback");
Symbol 978 MovieClip [Wood Elf King] Frame 51
call("walkback");
Symbol 978 MovieClip [Wood Elf King] Frame 52
call("walkback");
Symbol 978 MovieClip [Wood Elf King] Frame 53
call("walkback");
Symbol 978 MovieClip [Wood Elf King] Frame 54
call("walkback");
Symbol 978 MovieClip [Wood Elf King] Frame 55
call("walkback");
Symbol 978 MovieClip [Wood Elf King] Frame 56
call("walkback");
Symbol 978 MovieClip [Wood Elf King] Frame 57
call("walkback");
Symbol 978 MovieClip [Wood Elf King] Frame 58
call("walkback");
Symbol 978 MovieClip [Wood Elf King] Frame 59
call("walkback");
Symbol 978 MovieClip [Wood Elf King] Frame 60
gotoAndPlay (1);
Symbol 978 MovieClip [Wood Elf King] Frame 61
_root.moveman(this, 6, false);
Symbol 978 MovieClip [Wood Elf King] Frame 62
_root.moveman(this, 3, false);
Symbol 978 MovieClip [Wood Elf King] Frame 63
_root.moveman(this, 1, false);
Symbol 978 MovieClip [Wood Elf King] Frame 64
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 978 MovieClip [Wood Elf King] Frame 73
gotoAndPlay (1);
Symbol 978 MovieClip [Wood Elf King] Frame 79
call("fswipe1"); _root.attack(this, "HIGH", 115, 55, "head");
Symbol 978 MovieClip [Wood Elf King] Frame 87
gotoAndPlay (1);
Symbol 978 MovieClip [Wood Elf King] Frame 88
_root.moveman(this, -5, false);
Symbol 978 MovieClip [Wood Elf King] Frame 89
_root.moveman(this, -3, false);
Symbol 978 MovieClip [Wood Elf King] Frame 93
gotoAndPlay (1);
Symbol 978 MovieClip [Wood Elf King] Frame 94
lostlimb = "head"; _root.die(this);
Symbol 978 MovieClip [Wood Elf King] Frame 95
_root.blood(random(10), this, 60, "up");
Symbol 978 MovieClip [Wood Elf King] Frame 96
call("bleed");
Symbol 978 MovieClip [Wood Elf King] Frame 97
call("bleed");
Symbol 978 MovieClip [Wood Elf King] Frame 98
call("bleed");
Symbol 978 MovieClip [Wood Elf King] Frame 163
stop();
Symbol 978 MovieClip [Wood Elf King] Frame 164
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 978 MovieClip [Wood Elf King] Frame 221
stop();
Symbol 978 MovieClip [Wood Elf King] Frame 240
gotoAndPlay (1);
Symbol 978 MovieClip [Wood Elf King] Frame 241
lostlimb = "leg"; _root.die(this); _root.blood(random(10), this, 60, "up");
Symbol 978 MovieClip [Wood Elf King] Frame 242
_root.blood(random(10), this, 60, "up");
Symbol 978 MovieClip [Wood Elf King] Frame 243
_root.blood(random(10), this, 60, "up");
Symbol 978 MovieClip [Wood Elf King] Frame 244
_root.blood(random(5), this, 60, "up");
Symbol 978 MovieClip [Wood Elf King] Frame 299
stop();
Symbol 978 MovieClip [Wood Elf King] Frame 309
stop();
Symbol 978 MovieClip [Wood Elf King] Frame 310
_root.moveman(this, -5, true);
Symbol 978 MovieClip [Wood Elf King] Frame 311
_root.moveman(this, -5, true);
Symbol 978 MovieClip [Wood Elf King] Frame 312
_root.moveman(this, -5, true);
Symbol 978 MovieClip [Wood Elf King] Frame 313
_root.moveman(this, -5, true);
Symbol 978 MovieClip [Wood Elf King] Frame 314
gotoAndPlay (1);
Symbol 978 MovieClip [Wood Elf King] Frame 315
_root.moveman(this, -5, true);
Symbol 978 MovieClip [Wood Elf King] Frame 316
_root.moveman(this, -5, true);
Symbol 978 MovieClip [Wood Elf King] Frame 317
_root.moveman(this, -5, true);
Symbol 978 MovieClip [Wood Elf King] Frame 318
_root.moveman(this, -5, true);
Symbol 978 MovieClip [Wood Elf King] Frame 319
_root.moveman(this, -5, true);
Symbol 978 MovieClip [Wood Elf King] Frame 320
_root.moveman(this, -5, true);
Symbol 978 MovieClip [Wood Elf King] Frame 321
_root.moveman(this, -5, true);
Symbol 978 MovieClip [Wood Elf King] Frame 322
gotoAndPlay (1);
Symbol 978 MovieClip [Wood Elf King] Frame 323
_root.die(this); call("bleed");
Symbol 978 MovieClip [Wood Elf King] Frame 324
call("bleed");
Symbol 978 MovieClip [Wood Elf King] Frame 325
call("bleed");
Symbol 978 MovieClip [Wood Elf King] Frame 329
stop();
Symbol 978 MovieClip [Wood Elf King] Frame 332
_root.attack(this, "HIGH", 105, 15);
Symbol 978 MovieClip [Wood Elf King] Frame 336
_root.attack(this, "HIGH", 105, 25);
Symbol 978 MovieClip [Wood Elf King] Frame 339
_root.attack(this, "HIGH", 105, 25);
Symbol 978 MovieClip [Wood Elf King] Frame 343
gotoAndPlay (1);
Symbol 978 MovieClip [Wood Elf King] Frame 344
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 345
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 346
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 347
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 348
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 349
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 350
call("walk"); _root.attack(this, "HIGH", 105, 25);
Symbol 978 MovieClip [Wood Elf King] Frame 351
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 352
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 353
call("walk"); _root.attack(this, "HIGH", 105, 25);
Symbol 978 MovieClip [Wood Elf King] Frame 354
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 355
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 356
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 357
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 358
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 359
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 360
call("walk"); _root.attack(this, "HIGH", 105, 25);
Symbol 978 MovieClip [Wood Elf King] Frame 361
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 362
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 363
call("walk"); _root.attack(this, "HIGH", 105, 25);
Symbol 978 MovieClip [Wood Elf King] Frame 364
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 365
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 366
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 367
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 368
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 369
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 370
call("walk"); _root.attack(this, "HIGH", 105, 25);
Symbol 978 MovieClip [Wood Elf King] Frame 371
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 372
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 373
call("walk"); _root.attack(this, "HIGH", 105, 25);
Symbol 978 MovieClip [Wood Elf King] Frame 374
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 375
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 376
call("walk");
Symbol 978 MovieClip [Wood Elf King] Frame 377
gotoAndPlay (1); call("walk");
Symbol 1026 MovieClip [Swordsman] Frame 1
_root.ready(this); swipes = 4;
Symbol 1026 MovieClip [Swordsman] Frame 2
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 3
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 4
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 5
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 6
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 7
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 8
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 9
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 10
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 11
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 12
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 13
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 14
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 15
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 16
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 17
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 18
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 19
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 20
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 21
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 22
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 23
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 24
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 25
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 26
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 27
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 28
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 29
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 30
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 31
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 32
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 33
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 34
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 35
call("ready");
Symbol 1026 MovieClip [Swordsman] Frame 36
gotoAndPlay (1);
Symbol 1026 MovieClip [Swordsman] Frame 42
_root.attack(this, "HIGH", 100, 25);
Symbol 1026 MovieClip [Swordsman] Frame 49
gotoAndPlay (1);
Symbol 1026 MovieClip [Swordsman] Frame 55
_root.attack(this, "MIDDLE", 100, 25);
Symbol 1026 MovieClip [Swordsman] Frame 62
gotoAndPlay (1);
Symbol 1026 MovieClip [Swordsman] Frame 70
_root.attack(this, "HIGH", 95, 30, "head");
Symbol 1026 MovieClip [Swordsman] Frame 72
gotoAndPlay (1);
Symbol 1026 MovieClip [Swordsman] Frame 73
_root.moveman(this, 5, true);
Symbol 1026 MovieClip [Swordsman] Frame 74
call("walk");
Symbol 1026 MovieClip [Swordsman] Frame 75
call("walk");
Symbol 1026 MovieClip [Swordsman] Frame 76
call("walk");
Symbol 1026 MovieClip [Swordsman] Frame 77
call("walk");
Symbol 1026 MovieClip [Swordsman] Frame 78
call("walk");
Symbol 1026 MovieClip [Swordsman] Frame 79
call("walk");
Symbol 1026 MovieClip [Swordsman] Frame 80
call("walk");
Symbol 1026 MovieClip [Swordsman] Frame 81
call("walk");
Symbol 1026 MovieClip [Swordsman] Frame 82
call("walk");
Symbol 1026 MovieClip [Swordsman] Frame 83
call("walk");
Symbol 1026 MovieClip [Swordsman] Frame 84
gotoAndPlay (1);
Symbol 1026 MovieClip [Swordsman] Frame 85
_root.moveman(this, -5, true);
Symbol 1026 MovieClip [Swordsman] Frame 86
call("walkback");
Symbol 1026 MovieClip [Swordsman] Frame 87
call("walkback");
Symbol 1026 MovieClip [Swordsman] Frame 88
call("walkback");
Symbol 1026 MovieClip [Swordsman] Frame 89
call("walkback");
Symbol 1026 MovieClip [Swordsman] Frame 90
call("walkback");
Symbol 1026 MovieClip [Swordsman] Frame 91
call("walkback");
Symbol 1026 MovieClip [Swordsman] Frame 92
call("walkback");
Symbol 1026 MovieClip [Swordsman] Frame 93
call("walkback");
Symbol 1026 MovieClip [Swordsman] Frame 94
call("walkback");
Symbol 1026 MovieClip [Swordsman] Frame 95
call("walkback");
Symbol 1026 MovieClip [Swordsman] Frame 96
gotoAndPlay (1);
Symbol 1026 MovieClip [Swordsman] Frame 97
_root.moveman(this, 6, false);
Symbol 1026 MovieClip [Swordsman] Frame 98
_root.moveman(this, 3, false);
Symbol 1026 MovieClip [Swordsman] Frame 99
_root.moveman(this, 1, false);
Symbol 1026 MovieClip [Swordsman] Frame 100
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 1026 MovieClip [Swordsman] Frame 109
gotoAndPlay (1);
Symbol 1026 MovieClip [Swordsman] Frame 117
call("fswipe1"); _root.attack(this, "HIGH", 115, 35, "head");
Symbol 1026 MovieClip [Swordsman] Frame 125
gotoAndPlay (1);
Symbol 1026 MovieClip [Swordsman] Frame 127
gotoAndPlay (1);
Symbol 1026 MovieClip [Swordsman] Frame 128
upspeed = 15;
Symbol 1026 MovieClip [Swordsman] Frame 133
_root.jumpmovement(this);
Symbol 1026 MovieClip [Swordsman] Frame 134
gotoAndPlay ("midjump");
Symbol 1026 MovieClip [Swordsman] Frame 137
gotoAndPlay (1);
Symbol 1026 MovieClip [Swordsman] Frame 140
_root.moveman(this, -5, false);
Symbol 1026 MovieClip [Swordsman] Frame 141
_root.moveman(this, -3, false);
Symbol 1026 MovieClip [Swordsman] Frame 145
gotoAndPlay (1);
Symbol 1026 MovieClip [Swordsman] Frame 146
lostlimb = "head"; _root.die(this);
Symbol 1026 MovieClip [Swordsman] Frame 147
_root.blood(random(10), this, 60, "up");
Symbol 1026 MovieClip [Swordsman] Frame 148
call("bleed");
Symbol 1026 MovieClip [Swordsman] Frame 149
call("bleed");
Symbol 1026 MovieClip [Swordsman] Frame 150
call("bleed");
Symbol 1026 MovieClip [Swordsman] Frame 215
stop();
Symbol 1026 MovieClip [Swordsman] Frame 216
_root.die(this); _root.blood(random(5) + 5, this, 60, "up");
Symbol 1026 MovieClip [Swordsman] Frame 273
stop();
Symbol 1026 MovieClip [Swordsman] Frame 292
gotoAndPlay (1);
Symbol 1026 MovieClip [Swordsman] Frame 293
lostlimb = "leg"; _root.die(this); _root.blood(random(10), this, 60, "up");
Symbol 1026 MovieClip [Swordsman] Frame 294
_root.blood(random(10), this, 60, "up");
Symbol 1026 MovieClip [Swordsman] Frame 295
_root.blood(random(10), this, 60, "up");
Symbol 1026 MovieClip [Swordsman] Frame 296
_root.blood(random(5), this, 60, "up");
Symbol 1026 MovieClip [Swordsman] Frame 351
stop();
Symbol 1026 MovieClip [Swordsman] Frame 361
stop();
Symbol 1026 MovieClip [Swordsman] Frame 362
_root.moveman(this, -5, true);
Symbol 1026 MovieClip [Swordsman] Frame 363
_root.moveman(this, -5, true);
Symbol 1026 MovieClip [Swordsman] Frame 364
_root.moveman(this, -5, true);
Symbol 1026 MovieClip [Swordsman] Frame 365
_root.moveman(this, -5, true);
Symbol 1026 MovieClip [Swordsman] Frame 366
gotoAndPlay (1);
Symbol 1026 MovieClip [Swordsman] Frame 367
_root.moveman(this, -5, true);
Symbol 1026 MovieClip [Swordsman] Frame 368
_root.moveman(this, -5, true);
Symbol 1026 MovieClip [Swordsman] Frame 369
_root.moveman(this, -5, true);
Symbol 1026 MovieClip [Swordsman] Frame 370
_root.moveman(this, -5, true);
Symbol 1026 MovieClip [Swordsman] Frame 371
_root.moveman(this, -5, true);
Symbol 1026 MovieClip [Swordsman] Frame 372
_root.moveman(this, -5, true);
Symbol 1026 MovieClip [Swordsman] Frame 373
_root.moveman(this, -5, true);
Symbol 1026 MovieClip [Swordsman] Frame 374
gotoAndPlay (1);
Symbol 1026 MovieClip [Swordsman] Frame 375
_root.die(this); call("bleed");
Symbol 1026 MovieClip [Swordsman] Frame 376
call("bleed");
Symbol 1026 MovieClip [Swordsman] Frame 377
call("bleed");
Symbol 1026 MovieClip [Swordsman] Frame 381
stop();
Symbol 1032 MovieClip [Blood] Frame 1
gotoAndStop(random(5) + 1); intTimer = 50; this.onEnterFrame = function () { if (_y >= _root.groundlevel) { _yscale = 50; _xscale = 150; intTimer--; if (intTimer <= 0) { removeMovieClip(this); } } else { _y = (_y - upspeed); _x = (_x + sidespeed); upspeed--; } };
Symbol 1034 MovieClip [Removed Head] Frame 1
upspeed = 10 + random(10); sidespeed = random(10) - random(10); spin = random(30) + random(30); bounces = 0; this.onEnterFrame = function () { if (Math.abs(_x - _parent.Player._x) > 400) { removeMovieClip(this); } if ((_y >= _root.groundlevel) && (upspeed < 0)) { if (bounces < 2) { upspeed = Math.abs(upspeed) / 2.5; spin = spin / 1.5; bounces++; _root.blood(4, this, 0); } } else { _y = (_y - upspeed); _x = (_x + sidespeed); upspeed--; _rotation = (_rotation + spin); _root.blood(1, this, 0); } };
Symbol 1035 MovieClip [Spear Dropped] Frame 1
this.onEnterFrame = function () { if (Math.abs(_x - _parent.Player._x) > 500) { removeMovieClip(this); } _root.gravity(this); if (_y >= 0) { if (_parent.Player.ducking == true) { if ((Math.abs(_x - _parent.Player._x) < 75) && (_parent.Player.spear != true)) { _parent.Player.spear = true; _parent.Player.gotoAndPlay(1); removeMovieClip(this); } } } else { if (upspeed == undefined) { upspeed = random(10); sidespeed = random(10) - random(10); } _y = (_y - upspeed); _x = (_x + sidespeed); upspeed--; _root.gravity(this); } };
Symbol 1036 MovieClip [Javelin] Frame 1
this.onEnterFrame = function () { _root.projectilemovement(this, 40, 20, ""); }; displayrace = Firer.displayrace;
Symbol 1037 MovieClip [Arrow Fired] Frame 1
this.onEnterFrame = function () { _root.projectilemovement(this, 50, 5, "spin", true); };
Symbol 1044 Button
on (release) { _root.attackingregion = attackingregion; _root.LevelRace = race; _root.LevelRaceNum = racenum; _root.arrEnemySoldierChoices = _root.GetRegionData("Starting Units", attackingregion).split(","); _root.levelbrightness = _root.GetRegionData("Brightness", attackingregion); difficulty = _root.GetRegionData("Difficulty", attackingregion); if (_root.arrStages[_root.levelstage] == attackingregion) { _root.reward = 50; } else { switch (difficulty) { case "Easy" : _root.reward = 25; break; case "Medium" : _root.reward = 30; break; case "Hard" : _root.reward = 35; break; case "V. Hard" : _root.reward = 40; } } _root.gotoAndStop("story"); } on (rollOver) { difficulty = _root.GetRegionData("Difficulty", attackingregion); if (_root.arrStages[_root.levelstage] == attackingregion) { reward = 50; } else { switch (difficulty) { case "Easy" : reward = 25; break; case "Medium" : reward = 30; break; case "Hard" : reward = 35; break; case "V. Hard" : reward = 40; } } _root.display_regionname = _root.GetRegionData("Name", attackingregion); _root.display_regionowner = _root.GetRaceData("Full Name", _root.GetRegionData("Race", attackingregion)); _root.display_regiondifficulty = difficulty; _root.display_regionreward = reward; } on (rollOut, releaseOutside) { _root.regioninfo._visible = false; _root.display_regionname = undefined; _root.display_regionowner = undefined; _root.display_regiondifficulty = undefined; }
Symbol 1052 MovieClip [Money] Frame 1
spin = random(30) - random(30); ry = random(10); this.onEnterFrame = function () { if (((Math.abs(_x - _parent.Player._x) < 30) || (Math.abs(_x - _parent.henchman1._x) < 30)) || (Math.abs(_x - _parent.henchman2._x) < 30)) { _root.money = _root.money + 1; _root.combatsound("coin" + (random(2) + 1)); removeMovieClip(this); } else if (Math.abs(_x - _parent.Player._x) > 500) { removeMovieClip(this); } if (_y >= ((_root.groundlevel + 10) + ry)) { if (onground != true) { _rotation = 0; _root.combatsound("coin" + (random(2) + 1)); onground = true; } } else { _y = (_y - upspeed); _x = (_x + sidespeed); upspeed--; _rotation = (_rotation + spin); } };
Symbol 1054 MovieClip [Shadow] Frame 1
if (ownermc._x == undefined) { removeMovieClip(this); } else { _x = ownermc._x; swidth = ownermc._width; if (ownermc.mounted != true) { swidth = 75; } ownermc.shadowmc._width = swidth; }
Symbol 1054 MovieClip [Shadow] Frame 2
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 1
_root.ready(this); swipes = 3; fswipes = 3; bswipes = 2; bashes = 2; fbashes = 1; speed = 5; xpos = _x; cantdecapitate = true; if ((_root.gamemode != 3) || (this == _root.camerafocus)) { displayrace = "toldor"; if (_root.cheatcode == "achilles") { displayrace = "achilles"; } } blocksound = "sword"; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 1055 MovieClip [Toldor] Frame 2
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 3
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 4
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 5
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 6
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 7
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 8
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 9
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 10
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 11
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 12
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 13
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 14
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 15
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 16
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 17
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 18
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 19
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 20
_root.ready(this);
Symbol 1055 MovieClip [Toldor] Frame 21
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this);
Symbol 1055 MovieClip [Toldor] Frame 79
gotoAndPlay ("respawn");
Symbol 1055 MovieClip [Toldor] Frame 80
_root.moveman(this, speed, true);
Symbol 1055 MovieClip [Toldor] Frame 81
call("walk");
Symbol 1055 MovieClip [Toldor] Frame 82
call("walk");
Symbol 1055 MovieClip [Toldor] Frame 83
call("walk");
Symbol 1055 MovieClip [Toldor] Frame 84
call("walk");
Symbol 1055 MovieClip [Toldor] Frame 85
call("walk");
Symbol 1055 MovieClip [Toldor] Frame 86
call("walk");
Symbol 1055 MovieClip [Toldor] Frame 87
call("walk");
Symbol 1055 MovieClip [Toldor] Frame 88
call("walk");
Symbol 1055 MovieClip [Toldor] Frame 89
call("walk");
Symbol 1055 MovieClip [Toldor] Frame 90
call("walk");
Symbol 1055 MovieClip [Toldor] Frame 91
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 92
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 93
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 94
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 95
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 96
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 97
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 98
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 99
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 100
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 101
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 102
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 103
_root.moveman(this, speed, false); _root.attack(this, "MIDDLE", 140, 80);
Symbol 1055 MovieClip [Toldor] Frame 104
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 105
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 106
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 107
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 108
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 127
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 128
_root.moveman(this, -5, true);
Symbol 1055 MovieClip [Toldor] Frame 129
_root.moveman(this, -5, true);
Symbol 1055 MovieClip [Toldor] Frame 130
_root.moveman(this, -5, true);
Symbol 1055 MovieClip [Toldor] Frame 131
_root.moveman(this, -5, true);
Symbol 1055 MovieClip [Toldor] Frame 132
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 133
_root.moveman(this, -5, true);
Symbol 1055 MovieClip [Toldor] Frame 134
_root.moveman(this, -5, true);
Symbol 1055 MovieClip [Toldor] Frame 135
_root.moveman(this, -5, true);
Symbol 1055 MovieClip [Toldor] Frame 136
_root.moveman(this, -5, true);
Symbol 1055 MovieClip [Toldor] Frame 137
_root.moveman(this, -5, true);
Symbol 1055 MovieClip [Toldor] Frame 138
_root.moveman(this, -5, true);
Symbol 1055 MovieClip [Toldor] Frame 139
_root.moveman(this, -5, true);
Symbol 1055 MovieClip [Toldor] Frame 140
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 141
_root.moveman(this, -5, false);
Symbol 1055 MovieClip [Toldor] Frame 142
_root.moveman(this, -3, false);
Symbol 1055 MovieClip [Toldor] Frame 146
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 154
_root.attack(this, "MIDDLE", 140, 70);
Symbol 1055 MovieClip [Toldor] Frame 159
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 160
_root.moveman(this, -5, true);
Symbol 1055 MovieClip [Toldor] Frame 161
call("walkback");
Symbol 1055 MovieClip [Toldor] Frame 162
call("walkback");
Symbol 1055 MovieClip [Toldor] Frame 163
call("walkback");
Symbol 1055 MovieClip [Toldor] Frame 164
call("walkback");
Symbol 1055 MovieClip [Toldor] Frame 165
call("walkback");
Symbol 1055 MovieClip [Toldor] Frame 166
call("walkback");
Symbol 1055 MovieClip [Toldor] Frame 167
call("walkback");
Symbol 1055 MovieClip [Toldor] Frame 168
call("walkback");
Symbol 1055 MovieClip [Toldor] Frame 169
call("walkback");
Symbol 1055 MovieClip [Toldor] Frame 170
call("walkback");
Symbol 1055 MovieClip [Toldor] Frame 171
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 172
if (distancetoenemy > 50) { _root.moveman(this, 10, false); }
Symbol 1055 MovieClip [Toldor] Frame 173
_root.moveman(this, 3, false);
Symbol 1055 MovieClip [Toldor] Frame 174
_root.moveman(this, 1, false);
Symbol 1055 MovieClip [Toldor] Frame 175
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 1055 MovieClip [Toldor] Frame 184
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 185
ducking = true;
Symbol 1055 MovieClip [Toldor] Frame 186
if (blocked == true) { gotoAndPlay ("block1"); } else if (Key.isDown(40)) { gotoAndPlay ("duck"); } else { gotoAndPlay (1); }
Symbol 1055 MovieClip [Toldor] Frame 187
if (hasAmuletofHeight != undefined) { upspeed = 20; } else { upspeed = 15; }
Symbol 1055 MovieClip [Toldor] Frame 192
_root.jumpmovement(this, true);
Symbol 1055 MovieClip [Toldor] Frame 193
gotoAndPlay ("midjump");
Symbol 1055 MovieClip [Toldor] Frame 196
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 206
_root.attack(this, "HIGH", 140, 70, "head");
Symbol 1055 MovieClip [Toldor] Frame 211
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 218
_root.attack(this, "HIGH", 140, 100, "head");
Symbol 1055 MovieClip [Toldor] Frame 227
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 228
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 229
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 230
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 231
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 232
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 233
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 234
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 235
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 236
_root.moveman(this, speed, false); _root.attack(this, "HIGH", 90, 40);
Symbol 1055 MovieClip [Toldor] Frame 237
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 238
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 239
_root.moveman(this, speed, false); _root.attack(this, "HIGH", 130, 60, "head");
Symbol 1055 MovieClip [Toldor] Frame 240
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 241
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 242
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 243
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 244
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 245
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 246
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 247
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 248
if (distancetoenemy > 50) { _root.moveman(this, 10, false); }
Symbol 1055 MovieClip [Toldor] Frame 249
if (distancetoenemy > 50) { _root.moveman(this, 7, false); }
Symbol 1055 MovieClip [Toldor] Frame 250
_root.moveman(this, 3, false);
Symbol 1055 MovieClip [Toldor] Frame 251
_root.bash(this, "LOW", 70, 25);
Symbol 1055 MovieClip [Toldor] Frame 261
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 262
_root.moveman(this, 7, false);
Symbol 1055 MovieClip [Toldor] Frame 263
_root.bash(this, "MIDDLE", 50, 25); _root.moveman(this, 7, false);
Symbol 1055 MovieClip [Toldor] Frame 264
_root.moveman(this, 7, false);
Symbol 1055 MovieClip [Toldor] Frame 265
_root.moveman(this, 7, false);
Symbol 1055 MovieClip [Toldor] Frame 266
_root.moveman(this, 7, false);
Symbol 1055 MovieClip [Toldor] Frame 267
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 1055 MovieClip [Toldor] Frame 268
_root.moveman(this, 7, false);
Symbol 1055 MovieClip [Toldor] Frame 269
_root.moveman(this, 7, false);
Symbol 1055 MovieClip [Toldor] Frame 270
_root.moveman(this, 7, false);
Symbol 1055 MovieClip [Toldor] Frame 271
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 1055 MovieClip [Toldor] Frame 272
_root.moveman(this, 7, false);
Symbol 1055 MovieClip [Toldor] Frame 273
_root.moveman(this, 7, false);
Symbol 1055 MovieClip [Toldor] Frame 274
_root.moveman(this, 7, false);
Symbol 1055 MovieClip [Toldor] Frame 275
_root.moveman(this, 7, false);
Symbol 1055 MovieClip [Toldor] Frame 278
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 279
_root.jumpmovement(this, false);
Symbol 1055 MovieClip [Toldor] Frame 280
call("jumpswipe");
Symbol 1055 MovieClip [Toldor] Frame 281
call("jumpswipe");
Symbol 1055 MovieClip [Toldor] Frame 282
call("jumpswipe");
Symbol 1055 MovieClip [Toldor] Frame 283
call("jumpswipe");
Symbol 1055 MovieClip [Toldor] Frame 284
call("jumpswipe");
Symbol 1055 MovieClip [Toldor] Frame 285
call("jumpswipe"); _root.attack(this, "MIDDLE", 130, 25);
Symbol 1055 MovieClip [Toldor] Frame 286
call("jumpswipe");
Symbol 1055 MovieClip [Toldor] Frame 287
call("jumpswipe");
Symbol 1055 MovieClip [Toldor] Frame 288
call("jumpswipe");
Symbol 1055 MovieClip [Toldor] Frame 289
call("jumpswipe");
Symbol 1055 MovieClip [Toldor] Frame 290
gotoAndPlay ("midjump");
Symbol 1055 MovieClip [Toldor] Frame 291
if (this == _root.game.Player) { if ((_root.Lives > 1) && (_root.gamemode == 1)) { _root.Lives--; health = _root.maxplayerhealth; arrowsstabbed = 0; invunrabilitytimer = 120; } else { stop(); _root.Message = "Game Over"; _root.fade.play(); } } else { stop(); }
Symbol 1055 MovieClip [Toldor] Frame 348
dead = false; gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 349
blocked = false;
Symbol 1055 MovieClip [Toldor] Frame 354
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 355
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 356
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 357
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 358
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 359
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 360
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 361
_root.moveman(this, speed, false);
Symbol 1055 MovieClip [Toldor] Frame 362
_root.moveman(this, speed + 2, false);
Symbol 1055 MovieClip [Toldor] Frame 363
_root.moveman(this, speed + 2, false);
Symbol 1055 MovieClip [Toldor] Frame 364
_root.moveman(this, speed + 2, false);
Symbol 1055 MovieClip [Toldor] Frame 365
_root.moveman(this, speed + 2, false);
Symbol 1055 MovieClip [Toldor] Frame 366
_root.moveman(this, speed + 2, false);
Symbol 1055 MovieClip [Toldor] Frame 367
_root.moveman(this, speed + 2, false);
Symbol 1055 MovieClip [Toldor] Frame 368
_root.attack(this, "HIGH", 140, 100);
Symbol 1055 MovieClip [Toldor] Frame 377
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 378
_root.moveman(this, -speed, false); blocking = true;
Symbol 1055 MovieClip [Toldor] Frame 379
_root.attack(this, "MIDDLE", 80, 30); _root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 380
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 381
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 382
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 383
_root.moveman(this, -speed, false); blocking = false;
Symbol 1055 MovieClip [Toldor] Frame 384
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 385
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 386
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 387
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 388
_root.attack(this, "MIDDLE", 100, 80);
Symbol 1055 MovieClip [Toldor] Frame 392
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 393
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 394
_root.attack(this, "MIDDLE", 105, 30); _root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 395
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 396
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 397
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 398
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 399
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 400
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 401
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 402
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 403
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 404
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 405
_root.moveman(this, -speed, false); _root.attack(this, "MIDDLE", 120, 70);
Symbol 1055 MovieClip [Toldor] Frame 406
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 407
_root.moveman(this, -speed, false);
Symbol 1055 MovieClip [Toldor] Frame 408
gotoAndPlay (1);
Symbol 1055 MovieClip [Toldor] Frame 418
stop();
Symbol 1076 MovieClip [Aldon] Frame 1
_root.ready(this); if ((_root.gamemode != 3) || (this == _root.camerafocus)) { displayrace = "aldon"; if (_root.cheatcode == "achilles") { displayrace = "achilles"; } } ducking = false; speed = 5; swipes = 3; fswipes = 4; bswipes = 1; cantdecapitate = true;
Symbol 1076 MovieClip [Aldon] Frame 2
_root.ready(this);
Symbol 1076 MovieClip [Aldon] Frame 3
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 4
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 5
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 6
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 7
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 8
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 9
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 10
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 11
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 12
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 13
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 14
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 15
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 16
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 17
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 18
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 19
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 20
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 21
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 22
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 23
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 24
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 25
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 26
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 27
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 28
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 29
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 30
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 31
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 32
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 33
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 34
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 35
call("ready");
Symbol 1076 MovieClip [Aldon] Frame 36
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 42
_root.attack(this, "HIGH", 100, 65);
Symbol 1076 MovieClip [Aldon] Frame 49
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 55
_root.attack(this, "MIDDLE", 100, 65);
Symbol 1076 MovieClip [Aldon] Frame 62
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 70
_root.attack(this, "HIGH", 95, 80, "head");
Symbol 1076 MovieClip [Aldon] Frame 72
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 73
_root.moveman(this, speed, true);
Symbol 1076 MovieClip [Aldon] Frame 74
call("walk");
Symbol 1076 MovieClip [Aldon] Frame 75
call("walk");
Symbol 1076 MovieClip [Aldon] Frame 76
call("walk");
Symbol 1076 MovieClip [Aldon] Frame 77
call("walk");
Symbol 1076 MovieClip [Aldon] Frame 78
call("walk");
Symbol 1076 MovieClip [Aldon] Frame 79
call("walk");
Symbol 1076 MovieClip [Aldon] Frame 80
call("walk");
Symbol 1076 MovieClip [Aldon] Frame 81
call("walk");
Symbol 1076 MovieClip [Aldon] Frame 82
call("walk");
Symbol 1076 MovieClip [Aldon] Frame 83
call("walk");
Symbol 1076 MovieClip [Aldon] Frame 84
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 85
_root.moveman(this, -speed, true);
Symbol 1076 MovieClip [Aldon] Frame 86
call("walkback");
Symbol 1076 MovieClip [Aldon] Frame 87
call("walkback");
Symbol 1076 MovieClip [Aldon] Frame 88
call("walkback");
Symbol 1076 MovieClip [Aldon] Frame 89
call("walkback");
Symbol 1076 MovieClip [Aldon] Frame 90
call("walkback");
Symbol 1076 MovieClip [Aldon] Frame 91
call("walkback");
Symbol 1076 MovieClip [Aldon] Frame 92
call("walkback");
Symbol 1076 MovieClip [Aldon] Frame 93
call("walkback");
Symbol 1076 MovieClip [Aldon] Frame 94
call("walkback");
Symbol 1076 MovieClip [Aldon] Frame 95
call("walkback");
Symbol 1076 MovieClip [Aldon] Frame 96
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 97
if (distancetoenemy > 50) { _root.moveman(this, 10, false); }
Symbol 1076 MovieClip [Aldon] Frame 98
_root.moveman(this, 3, false);
Symbol 1076 MovieClip [Aldon] Frame 99
_root.moveman(this, 1, false);
Symbol 1076 MovieClip [Aldon] Frame 100
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 1076 MovieClip [Aldon] Frame 109
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 110
_root.moveman(this, speed + 1, false);
Symbol 1076 MovieClip [Aldon] Frame 111
call("fswipe1");
Symbol 1076 MovieClip [Aldon] Frame 112
call("fswipe1");
Symbol 1076 MovieClip [Aldon] Frame 113
call("fswipe1");
Symbol 1076 MovieClip [Aldon] Frame 114
call("fswipe1");
Symbol 1076 MovieClip [Aldon] Frame 115
call("fswipe1");
Symbol 1076 MovieClip [Aldon] Frame 116
call("fswipe1");
Symbol 1076 MovieClip [Aldon] Frame 117
_root.attack(this, "HIGH", 115, 65, "head");
Symbol 1076 MovieClip [Aldon] Frame 123
_root.moveman(this, -speed, false);
Symbol 1076 MovieClip [Aldon] Frame 124
_root.moveman(this, -4, false);
Symbol 1076 MovieClip [Aldon] Frame 125
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 126
ducking = true;
Symbol 1076 MovieClip [Aldon] Frame 127
if (Key.isDown(40)) { gotoAndPlay ("duck"); } else { gotoAndPlay (1); }
Symbol 1076 MovieClip [Aldon] Frame 128
upspeed = 15;
Symbol 1076 MovieClip [Aldon] Frame 133
_root.jumpmovement(this, true);
Symbol 1076 MovieClip [Aldon] Frame 134
gotoAndPlay ("midjump");
Symbol 1076 MovieClip [Aldon] Frame 137
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 140
_root.moveman(this, -5, false);
Symbol 1076 MovieClip [Aldon] Frame 141
_root.moveman(this, -3, false);
Symbol 1076 MovieClip [Aldon] Frame 145
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 164
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 165
dead = true; _root.blood(random(5) + 5, this, 60, "up"); if (spear == true) { _root.dropspear(this); spear = false; }
Symbol 1076 MovieClip [Aldon] Frame 222
gotoAndPlay ("respawn");
Symbol 1076 MovieClip [Aldon] Frame 223
_root.jumpmovement(this, false);
Symbol 1076 MovieClip [Aldon] Frame 224
call("jumpswipe");
Symbol 1076 MovieClip [Aldon] Frame 225
call("jumpswipe");
Symbol 1076 MovieClip [Aldon] Frame 226
call("jumpswipe");
Symbol 1076 MovieClip [Aldon] Frame 227
call("jumpswipe");
Symbol 1076 MovieClip [Aldon] Frame 228
call("jumpswipe");
Symbol 1076 MovieClip [Aldon] Frame 229
call("jumpswipe"); _root.attack(this, "MIDDLE", 100, 65);
Symbol 1076 MovieClip [Aldon] Frame 230
call("jumpswipe");
Symbol 1076 MovieClip [Aldon] Frame 231
call("jumpswipe");
Symbol 1076 MovieClip [Aldon] Frame 232
call("jumpswipe");
Symbol 1076 MovieClip [Aldon] Frame 233
call("jumpswipe");
Symbol 1076 MovieClip [Aldon] Frame 234
gotoAndPlay ("midjump");
Symbol 1076 MovieClip [Aldon] Frame 235
_root.moveman(this, speed + 1, false);
Symbol 1076 MovieClip [Aldon] Frame 236
call("fswipe2");
Symbol 1076 MovieClip [Aldon] Frame 237
call("fswipe2");
Symbol 1076 MovieClip [Aldon] Frame 238
call("fswipe2");
Symbol 1076 MovieClip [Aldon] Frame 239
call("fswipe2");
Symbol 1076 MovieClip [Aldon] Frame 240
call("fswipe2");
Symbol 1076 MovieClip [Aldon] Frame 241
call("fswipe2"); _root.bash(this, "MIDDLE", 80, 25);
Symbol 1076 MovieClip [Aldon] Frame 242
call("fswipe2");
Symbol 1076 MovieClip [Aldon] Frame 243
call("fswipe2");
Symbol 1076 MovieClip [Aldon] Frame 244
call("fswipe2");
Symbol 1076 MovieClip [Aldon] Frame 245
call("fswipe2"); _root.attack(this, "HIGH", 100, 55);
Symbol 1076 MovieClip [Aldon] Frame 246
call("fswipe2");
Symbol 1076 MovieClip [Aldon] Frame 247
call("fswipe2");
Symbol 1076 MovieClip [Aldon] Frame 248
call("fswipe2");
Symbol 1076 MovieClip [Aldon] Frame 249
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 250
_root.moveman(this, speed + 1, false);
Symbol 1076 MovieClip [Aldon] Frame 251
call("fswipe1");
Symbol 1076 MovieClip [Aldon] Frame 252
call("fswipe1");
Symbol 1076 MovieClip [Aldon] Frame 253
call("fswipe1");
Symbol 1076 MovieClip [Aldon] Frame 254
call("fswipe1");
Symbol 1076 MovieClip [Aldon] Frame 255
call("fswipe1");
Symbol 1076 MovieClip [Aldon] Frame 256
call("fswipe1");
Symbol 1076 MovieClip [Aldon] Frame 257
_root.attack(this, "LOW", 115, 45, "leg");
Symbol 1076 MovieClip [Aldon] Frame 263
_root.moveman(this, -6, false);
Symbol 1076 MovieClip [Aldon] Frame 264
_root.moveman(this, -4, false);
Symbol 1076 MovieClip [Aldon] Frame 265
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 266
if (distancetoenemy > 50) { _root.moveman(this, 10, false); }
Symbol 1076 MovieClip [Aldon] Frame 267
if (distancetoenemy > 50) { _root.moveman(this, 7, false); }
Symbol 1076 MovieClip [Aldon] Frame 268
_root.moveman(this, 3, false);
Symbol 1076 MovieClip [Aldon] Frame 269
_root.bash(this, "LOW", 70, 25);
Symbol 1076 MovieClip [Aldon] Frame 279
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 280
_root.moveman(this, -5, false);
Symbol 1076 MovieClip [Aldon] Frame 281
_root.moveman(this, -5, false);
Symbol 1076 MovieClip [Aldon] Frame 282
_root.moveman(this, -5, false);
Symbol 1076 MovieClip [Aldon] Frame 283
_root.moveman(this, -5, false);
Symbol 1076 MovieClip [Aldon] Frame 284
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 285
if (this == _root.game.Player) { if ((_root.Lives > 1) && (_root.gamemode == 1)) { _root.Lives--; health = _root.maxplayerhealth; arrowsstabbed = 0; invunrabilitytimer = 120; } else { stop(); _root.Message = "Game Over"; _root.fade.play(); } } else { stop(); }
Symbol 1076 MovieClip [Aldon] Frame 342
invunrabilitytimer = 120; dead = false; gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 343
_root.moveman(this, speed - 2, false); ducking = true;
Symbol 1076 MovieClip [Aldon] Frame 344
call("fswipe4");
Symbol 1076 MovieClip [Aldon] Frame 345
call("fswipe4");
Symbol 1076 MovieClip [Aldon] Frame 346
call("fswipe4");
Symbol 1076 MovieClip [Aldon] Frame 347
call("fswipe4");
Symbol 1076 MovieClip [Aldon] Frame 348
call("fswipe4");
Symbol 1076 MovieClip [Aldon] Frame 349
call("fswipe4");
Symbol 1076 MovieClip [Aldon] Frame 350
call("fswipe4");
Symbol 1076 MovieClip [Aldon] Frame 351
call("fswipe4");
Symbol 1076 MovieClip [Aldon] Frame 352
call("fswipe4");
Symbol 1076 MovieClip [Aldon] Frame 353
call("fswipe4");
Symbol 1076 MovieClip [Aldon] Frame 354
call("fswipe4");
Symbol 1076 MovieClip [Aldon] Frame 355
call("fswipe4");
Symbol 1076 MovieClip [Aldon] Frame 356
call("fswipe4");
Symbol 1076 MovieClip [Aldon] Frame 357
ducking = false; _root.attack(this, "MIDDLE", 100, 65);
Symbol 1076 MovieClip [Aldon] Frame 366
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 367
lostlimb = "head"; _root.die(this);
Symbol 1076 MovieClip [Aldon] Frame 368
_root.blood(random(10), this, 60, "up");
Symbol 1076 MovieClip [Aldon] Frame 369
call("bleed");
Symbol 1076 MovieClip [Aldon] Frame 370
call("bleed");
Symbol 1076 MovieClip [Aldon] Frame 371
call("bleed");
Symbol 1076 MovieClip [Aldon] Frame 436
stop();
Symbol 1076 MovieClip [Aldon] Frame 437
ducking = true; _root.moveman(this, -speed, false);
Symbol 1076 MovieClip [Aldon] Frame 438
call("bswipe1");
Symbol 1076 MovieClip [Aldon] Frame 439
call("bswipe1");
Symbol 1076 MovieClip [Aldon] Frame 440
call("bswipe1");
Symbol 1076 MovieClip [Aldon] Frame 441
call("bswipe1");
Symbol 1076 MovieClip [Aldon] Frame 442
call("bswipe1");
Symbol 1076 MovieClip [Aldon] Frame 443
call("bswipe1");
Symbol 1076 MovieClip [Aldon] Frame 444
call("bswipe1");
Symbol 1076 MovieClip [Aldon] Frame 445
call("bswipe1");
Symbol 1076 MovieClip [Aldon] Frame 446
call("bswipe1");
Symbol 1076 MovieClip [Aldon] Frame 447
call("bswipe1");
Symbol 1076 MovieClip [Aldon] Frame 448
_root.attack(this, "MIDDLE", 80, 40); call("bswipe1");
Symbol 1076 MovieClip [Aldon] Frame 449
call("bswipe1");
Symbol 1076 MovieClip [Aldon] Frame 450
call("bswipe1");
Symbol 1076 MovieClip [Aldon] Frame 451
call("bswipe1");
Symbol 1076 MovieClip [Aldon] Frame 452
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 453
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 454
_root.bash(this, "MIDDLE", 50, 25); _root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 455
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 456
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 457
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 458
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 459
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 460
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 461
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 462
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 463
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 464
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 465
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 466
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 469
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 472
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 473
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 474
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 475
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 476
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 477
_root.moveman(this, 7, false);
Symbol 1076 MovieClip [Aldon] Frame 478
_root.attack(this, "HIGH", 140, 65);
Symbol 1076 MovieClip [Aldon] Frame 485
_root.moveman(this, -7, false);
Symbol 1076 MovieClip [Aldon] Frame 486
_root.moveman(this, -7, false);
Symbol 1076 MovieClip [Aldon] Frame 487
gotoAndPlay (1);
Symbol 1076 MovieClip [Aldon] Frame 497
stop();
Symbol 1097 MovieClip [Ellder] Frame 1
_root.ready(this); swipes = 3; fswipes = 3; bswipes = 2; bashes = 2; fbashes = 1; speed = 5; xpos = _x; cantdecapitate = true; if ((_root.gamemode != 3) || (this == _root.camerafocus)) { displayrace = "elf"; if (_root.cheatcode == "achilles") { displayrace = "achilles"; } } blocksound = "wood"; if (setupsound != true) { setupsound = true; _root.PlaySound("Equip_Sword", _x); }
Symbol 1097 MovieClip [Ellder] Frame 2
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 3
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 4
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 5
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 6
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 7
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 8
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 9
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 10
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 11
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 12
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 13
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 14
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 15
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 16
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 17
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 18
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 19
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 20
_root.ready(this);
Symbol 1097 MovieClip [Ellder] Frame 21
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 22
_root.blood(random(5) + 5, this, 60, "up"); _root.die(this); _root.dropspear(this);
Symbol 1097 MovieClip [Ellder] Frame 79
gotoAndPlay ("respawn");
Symbol 1097 MovieClip [Ellder] Frame 80
_root.moveman(this, speed, true);
Symbol 1097 MovieClip [Ellder] Frame 81
call("walk");
Symbol 1097 MovieClip [Ellder] Frame 82
call("walk");
Symbol 1097 MovieClip [Ellder] Frame 83
call("walk");
Symbol 1097 MovieClip [Ellder] Frame 84
call("walk");
Symbol 1097 MovieClip [Ellder] Frame 85
call("walk");
Symbol 1097 MovieClip [Ellder] Frame 86
call("walk");
Symbol 1097 MovieClip [Ellder] Frame 87
call("walk");
Symbol 1097 MovieClip [Ellder] Frame 88
call("walk");
Symbol 1097 MovieClip [Ellder] Frame 89
call("walk");
Symbol 1097 MovieClip [Ellder] Frame 90
call("walk");
Symbol 1097 MovieClip [Ellder] Frame 91
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 92
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 93
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 94
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 95
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 96
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 97
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 98
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 99
_root.moveman(this, speed, false); _root.attack(this, "HIGH", 160, 35, "head");
Symbol 1097 MovieClip [Ellder] Frame 100
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 101
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 102
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 103
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 104
_root.moveman(this, speed, false); _root.attack(this, "HIGH", 160, 10);
Symbol 1097 MovieClip [Ellder] Frame 105
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 106
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 107
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 108
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 109
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 110
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 111
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 112
_root.moveman(this, speed, false); _root.attack(this, "MIDDLE", 130, 15);
Symbol 1097 MovieClip [Ellder] Frame 113
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 114
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 115
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 116
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 117
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 118
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 119
lostlimb = "head"; _root.die(this);
Symbol 1097 MovieClip [Ellder] Frame 120
_root.blood(random(10), this, 60, "up");
Symbol 1097 MovieClip [Ellder] Frame 121
call("bleed");
Symbol 1097 MovieClip [Ellder] Frame 122
call("bleed");
Symbol 1097 MovieClip [Ellder] Frame 123
call("bleed");
Symbol 1097 MovieClip [Ellder] Frame 188
stop();
Symbol 1097 MovieClip [Ellder] Frame 207
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 217
stop();
Symbol 1097 MovieClip [Ellder] Frame 218
_root.moveman(this, -5, true);
Symbol 1097 MovieClip [Ellder] Frame 219
_root.moveman(this, -5, true);
Symbol 1097 MovieClip [Ellder] Frame 220
_root.moveman(this, -5, true);
Symbol 1097 MovieClip [Ellder] Frame 221
_root.moveman(this, -5, true);
Symbol 1097 MovieClip [Ellder] Frame 222
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 223
_root.moveman(this, -5, true);
Symbol 1097 MovieClip [Ellder] Frame 224
_root.moveman(this, -5, true);
Symbol 1097 MovieClip [Ellder] Frame 225
_root.moveman(this, -5, true);
Symbol 1097 MovieClip [Ellder] Frame 226
_root.moveman(this, -5, true);
Symbol 1097 MovieClip [Ellder] Frame 227
_root.moveman(this, -5, true);
Symbol 1097 MovieClip [Ellder] Frame 228
_root.moveman(this, -5, true);
Symbol 1097 MovieClip [Ellder] Frame 229
_root.moveman(this, -5, true);
Symbol 1097 MovieClip [Ellder] Frame 230
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 231
_root.moveman(this, -5, false);
Symbol 1097 MovieClip [Ellder] Frame 232
_root.moveman(this, -3, false);
Symbol 1097 MovieClip [Ellder] Frame 236
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 240
_root.attack(this, "MIDDLE", 130, 15);
Symbol 1097 MovieClip [Ellder] Frame 243
_root.attack(this, "MIDDLE", 130, 15);
Symbol 1097 MovieClip [Ellder] Frame 246
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 247
_root.moveman(this, -5, true);
Symbol 1097 MovieClip [Ellder] Frame 248
call("walkback");
Symbol 1097 MovieClip [Ellder] Frame 249
call("walkback");
Symbol 1097 MovieClip [Ellder] Frame 250
call("walkback");
Symbol 1097 MovieClip [Ellder] Frame 251
call("walkback");
Symbol 1097 MovieClip [Ellder] Frame 252
call("walkback");
Symbol 1097 MovieClip [Ellder] Frame 253
call("walkback");
Symbol 1097 MovieClip [Ellder] Frame 254
call("walkback");
Symbol 1097 MovieClip [Ellder] Frame 255
call("walkback");
Symbol 1097 MovieClip [Ellder] Frame 256
call("walkback");
Symbol 1097 MovieClip [Ellder] Frame 257
call("walkback");
Symbol 1097 MovieClip [Ellder] Frame 258
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 259
if (distancetoenemy > 50) { _root.moveman(this, 10, false); }
Symbol 1097 MovieClip [Ellder] Frame 260
_root.moveman(this, 3, false);
Symbol 1097 MovieClip [Ellder] Frame 261
_root.moveman(this, 1, false);
Symbol 1097 MovieClip [Ellder] Frame 262
_root.moveman(this, 1, false); _root.bash(this, "MIDDLE", 80, 25);
Symbol 1097 MovieClip [Ellder] Frame 271
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 272
ducking = true;
Symbol 1097 MovieClip [Ellder] Frame 273
if (blocked == true) { gotoAndPlay ("block1"); } else if (Key.isDown(40)) { gotoAndPlay ("duck"); } else { gotoAndPlay (1); }
Symbol 1097 MovieClip [Ellder] Frame 274
if (hasAmuletofHeight != undefined) { upspeed = 20; } else { upspeed = 15; }
Symbol 1097 MovieClip [Ellder] Frame 279
_root.jumpmovement(this, true);
Symbol 1097 MovieClip [Ellder] Frame 280
gotoAndPlay ("midjump");
Symbol 1097 MovieClip [Ellder] Frame 283
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 290
_root.attack(this, "HIGH", 120, 30, "head");
Symbol 1097 MovieClip [Ellder] Frame 298
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 305
_root.attack(this, "MIDDLE", 140, 30);
Symbol 1097 MovieClip [Ellder] Frame 309
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 310
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 311
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 312
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 313
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 314
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 315
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 316
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 317
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 318
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 319
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 320
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 321
_root.moveman(this, speed, false); _root.attack(this, "HIGH", 170, 70, "head");
Symbol 1097 MovieClip [Ellder] Frame 322
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 323
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 324
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 325
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 326
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 327
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 328
_root.moveman(this, speed, false);
Symbol 1097 MovieClip [Ellder] Frame 329
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 330
if (distancetoenemy > 50) { _root.moveman(this, 10, false); }
Symbol 1097 MovieClip [Ellder] Frame 331
if (distancetoenemy > 50) { _root.moveman(this, 7, false); }
Symbol 1097 MovieClip [Ellder] Frame 332
_root.moveman(this, 3, false);
Symbol 1097 MovieClip [Ellder] Frame 333
_root.bash(this, "LOW", 70, 25);
Symbol 1097 MovieClip [Ellder] Frame 343
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 344
_root.moveman(this, -speed, false);
Symbol 1097 MovieClip [Ellder] Frame 345
_root.moveman(this, -speed, false);
Symbol 1097 MovieClip [Ellder] Frame 346
_root.moveman(this, -speed, false);
Symbol 1097 MovieClip [Ellder] Frame 347
_root.moveman(this, -speed, false); _root.attack(this, "MIDDLE", 100, 20);
Symbol 1097 MovieClip [Ellder] Frame 348
_root.moveman(this, -speed, false);
Symbol 1097 MovieClip [Ellder] Frame 349
_root.moveman(this, -speed, false);
Symbol 1097 MovieClip [Ellder] Frame 350
_root.moveman(this, -speed, false);
Symbol 1097 MovieClip [Ellder] Frame 351
_root.moveman(this, -speed, false);
Symbol 1097 MovieClip [Ellder] Frame 352
_root.moveman(this, -speed, false);
Symbol 1097 MovieClip [Ellder] Frame 353
_root.moveman(this, -speed, false); _root.attack(this, "HIGH", 100, 20);
Symbol 1097 MovieClip [Ellder] Frame 354
_root.moveman(this, -speed, false);
Symbol 1097 MovieClip [Ellder] Frame 355
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 358
_root.moveman(this, -5, false);
Symbol 1097 MovieClip [Ellder] Frame 359
_root.moveman(this, -5, false);
Symbol 1097 MovieClip [Ellder] Frame 360
_root.moveman(this, -10, false);
Symbol 1097 MovieClip [Ellder] Frame 361
_root.moveman(this, -15, false);
Symbol 1097 MovieClip [Ellder] Frame 362
_root.moveman(this, -15, false);
Symbol 1097 MovieClip [Ellder] Frame 363
_root.moveman(this, -10, false);
Symbol 1097 MovieClip [Ellder] Frame 364
_root.moveman(this, -5, false); _root.attack(this, "HIGH", 90, 20);
Symbol 1097 MovieClip [Ellder] Frame 366
_root.attack(this, "HIGH", 150, 40);
Symbol 1097 MovieClip [Ellder] Frame 371
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 372
_root.moveman(this, 7, false);
Symbol 1097 MovieClip [Ellder] Frame 373
_root.bash(this, "MIDDLE", 50, 25); _root.moveman(this, 7, false);
Symbol 1097 MovieClip [Ellder] Frame 374
_root.moveman(this, 7, false);
Symbol 1097 MovieClip [Ellder] Frame 375
_root.moveman(this, 7, false);
Symbol 1097 MovieClip [Ellder] Frame 376
_root.moveman(this, 7, false);
Symbol 1097 MovieClip [Ellder] Frame 377
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 1097 MovieClip [Ellder] Frame 378
_root.moveman(this, 7, false);
Symbol 1097 MovieClip [Ellder] Frame 379
_root.moveman(this, 7, false);
Symbol 1097 MovieClip [Ellder] Frame 380
_root.moveman(this, 7, false);
Symbol 1097 MovieClip [Ellder] Frame 381
_root.bash(this, "MIDDLE", 65, 25); _root.moveman(this, 7, false);
Symbol 1097 MovieClip [Ellder] Frame 382
_root.moveman(this, 7, false);
Symbol 1097 MovieClip [Ellder] Frame 383
_root.moveman(this, 7, false);
Symbol 1097 MovieClip [Ellder] Frame 384
_root.moveman(this, 7, false);
Symbol 1097 MovieClip [Ellder] Frame 385
_root.moveman(this, 7, false);
Symbol 1097 MovieClip [Ellder] Frame 388
gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 389
_root.jumpmovement(this, false);
Symbol 1097 MovieClip [Ellder] Frame 390
call("jumpswipe");
Symbol 1097 MovieClip [Ellder] Frame 391
call("jumpswipe");
Symbol 1097 MovieClip [Ellder] Frame 392
call("jumpswipe");
Symbol 1097 MovieClip [Ellder] Frame 393
call("jumpswipe");
Symbol 1097 MovieClip [Ellder] Frame 394
call("jumpswipe");
Symbol 1097 MovieClip [Ellder] Frame 395
call("jumpswipe"); _root.attack(this, "MIDDLE", 130, 25);
Symbol 1097 MovieClip [Ellder] Frame 396
call("jumpswipe");
Symbol 1097 MovieClip [Ellder] Frame 397
call("jumpswipe");
Symbol 1097 MovieClip [Ellder] Frame 398
call("jumpswipe");
Symbol 1097 MovieClip [Ellder] Frame 399
call("jumpswipe");
Symbol 1097 MovieClip [Ellder] Frame 400
gotoAndPlay ("midjump");
Symbol 1097 MovieClip [Ellder] Frame 401
if (this == _root.game.Player) { if ((_root.Lives > 1) && (_root.gamemode == 1)) { _root.Lives--; health = _root.maxplayerhealth; arrowsstabbed = 0; invunrabilitytimer = 120; } else { stop(); _root.Message = "Game Over"; _root.fade.play(); } } else { stop(); }
Symbol 1097 MovieClip [Ellder] Frame 458
dead = false; gotoAndPlay (1);
Symbol 1097 MovieClip [Ellder] Frame 459
blocked = false;
Symbol 1097 MovieClip [Ellder] Frame 464
gotoAndPlay (1);
Symbol 1118 MovieClip Frame 120
trace("Logo Done"); stop();
Symbol 1120 Button
on (release) { getURL ("http://www.benoldinggames.co.uk?r=" + _url, "_blank"); }
Symbol 1126 Button
on (release) { _root.gotoAndStop("menu"); } on (keyPress "k") { trace(_url); if (_url.indexOf("file://") > -1) { unlocked = true; trace("Unlocked"); } } on (keyPress "u") { if (unlocked == true) { _root.episode1complete = true; _root.episode2complete = true; _root.episode3complete = true; _root.episode4complete = true; _root.unlockedall = true; _root.overridedomaincheck = true; trace("Episodes now completed"); } }
Symbol 1127 MovieClip Frame 1
if (_root.isArmor != true) { gotoAndStop (3); } else { stop(); }
Symbol 1144 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 1147 MovieClip Frame 1
gotoAndPlay (2);
Symbol 1147 MovieClip Frame 192
stop();
Symbol 1148 MovieClip Frame 1
if (_root.isArmor == true) { gotoAndStop (3); } else { gotoAndStop (2); }
Symbol 1153 MovieClip Frame 1
firenum = 0;
Symbol 1153 MovieClip Frame 2
firenum++; this.attachMovie("Fire Piece", "FirePiece" + firenum, firenum); this["FirePiece" + firenum]._x = random(5) - random(5); this["FirePiece" + firenum]._y = random(5) - random(5); this["FirePiece" + firenum]._xscale = 50 + random(50); if (Math.random() > 0.5) { this["FirePiece" + firenum]._xscale = -this["FirePiece" + firenum]._xscale; } _parent.light._alpha = random(25) + 75;
Symbol 1153 MovieClip Frame 3
gotoAndPlay (2);
Symbol 1157 MovieClip Frame 1
if (main == true) { gotoAndStop(_root.CharacterName); } else if (_name == "hench1sat") { gotoAndStop(_root.henchman1 + 3); } else if (_name == "hench2sat") { gotoAndStop(_root.henchman2 + 3); } else if (_name == "hench3sat") { gotoAndStop(_root.henchman3 + 3); } else { trace(_root.CharacterName + "main"); gotoAndStop(_root.CharacterName + "main"); }
Symbol 1167 Button
on (rollOver) { if (_root.Save_Episode != undefined) { menutip = ("Continue your quest in progress (episode " + _root.Save_Episode) + ") or start a new one."; } else { menutip = "Start a new quest, battling your way across the land."; } } on (rollOut) { menutip = ""; } on (release) { _root.gamemode = 1; if (_root.Save_Episode != undefined) { gotoAndStop ("continue"); } else { gotoAndStop ("episodes"); } }
Symbol 1168 Button
on (rollOver) { menutip = "Get as many kills as you can, and survive as best you can in an endless level of increasingly difficult enemies."; } on (rollOut) { menutip = ""; } on (release) { _root.totalenemies = 100000 /* 0x0186A0 */; _root.difficulty = 1; _root.gamemode = 2; _root.Lives = 1; _root.attackingregion = random(_root.arrRegions.length - 1) + 1; gotoAndStop ("character"); }
Symbol 1169 Button
on (rollOver) { menutip = "View the controls for playing and change the graphics options to improve game performance."; } on (rollOut) { menutip = ""; } on (release) { _root.keys.gotoAndStop(2); }
Symbol 1170 Button
on (rollOver) { menutip = "Play more great games at Armor Games"; } on (rollOut) { menutip = ""; } on (release) { _root.gotoKong(2); }
Symbol 1171 Button
on (rollOver) { menutip = "See who is responsible for this game."; } on (rollOut) { menutip = ""; } on (release) { _root.gotoAndStop("credits"); }
Symbol 1172 Button
on (rollOver) { menutip = "Fight against elite warriors from each race in a series of 1v1 grudge matches. Complete episodes to unlock extra combatants."; } on (rollOut) { menutip = ""; } on (release) { _root.totalenemies = 100000 /* 0x0186A0 */; _root.difficulty = 100; _root.gamemode = 3; _root.Lives = 1; _root.attackingregion = random(_root.arrRegions.length - 1) + 1; gotoAndStop ("character"); }
Symbol 1181 Button
on (rollOver) { menutip = "You control Ellder, a young Night Elf warrior. Inexperienced, but keen to learn, you are sent on a dangerous mission."; if (_root.episode1complete == true) { menutip = menutip + "\n\nCOMPLETED"; } } on (rollOut) { menutip = ""; } on (release) { _root.resetstats(); _root.resetsaveddata(); _root.SetUpEpisode(1); _root.mainstory = 1; _root.intLocation = 13; _root.attackingregion = _root.intLocation; _root.LevelRace = "orc2"; _root.arrEnemySoldierChoices = [7]; _root.arrForwardMoves.push(); _root.arrStandingMoves.push(4, 5); _root.arrStandingBashes.push(3); _root.gotoAndStop("mainstory"); }
Symbol 1182 Button
on (rollOver) { menutip = "You control Prince Aldon, heir to the throne of the men of the west. You have been imprisoned by the Human Alliance and want to return home."; if (_root.episode2complete == true) { menutip = menutip + "\n\nCOMPLETED"; } } on (rollOut) { menutip = ""; } on (release) { _root.resetstats(); _root.resetsaveddata(); _root.SetUpEpisode(2); _root.mainstory = 4; _root.intLocation = 18; _root.arrForwardMoves.push(); _root.arrStandingMoves.push(1, 3, 4); _root.arrStandingBashes.push(2); _root.attackingregion = _root.intLocation; _root.LevelRace = "human"; _root.arrEnemySoldierChoices = [2]; _root.gotoAndStop("mainstory"); }
Symbol 1183 Button
on (rollOver) { menutip = "You control Toldor, an Orc from the south who has recently heard of his brothers death and wants revenge."; if (_root.episode3complete == true) { menutip = menutip + "\n\nCOMPLETED"; } } on (rollOut) { menutip = ""; } on (release) { _root.resetstats(); _root.resetsaveddata(); _root.SetUpEpisode(3); _root.mainstory = 5; _root.intLocation = 26; _root.attackingregion = _root.intLocation; _root.LevelRace = "orc2"; _root.arrEnemySoldierChoices = [1]; _root.arrForwardMoves.push(); _root.arrStandingMoves.push(1, 3, 4); _root.arrStandingBashes.push(2); _root.gotoAndStop("mainstory"); }
Symbol 1184 Button
on (rollOver) { menutip = "Return to the main menu"; } on (rollOut) { menutip = ""; } on (release) { gotoAndStop ("main"); }
Symbol 1185 Button
on (rollOver) { menutip = "Pick your favourite character and embark upon the final part of the story."; if (_root.episode4complete == true) { menutip = menutip + "\n\nCOMPLETED"; } } on (rollOut) { menutip = ""; } on (release) { _root.resetstats(); _root.resetsaveddata(); _root.intLocation = 16; _root.attackingregion = _root.intLocation; _root.SetUpEpisode(4); _root.storyname = "A Common Foe"; _root.LevelRace = "undead"; _root.arrEnemySoldierChoices = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 14, 15, 17, 18]; gotoAndStop (5); }
Symbol 1188 Button
on (rollOver) { _root.cheatcode = thecheatcode.text; trace("Cheat entered: " + _root.cheatcode); menutip = "Return to the main menu"; } on (rollOut) { menutip = ""; } on (release, keyPress "<Enter>") { gotoAndStop (1); }
Symbol 1191 Button
on (rollOver) { menutip = (((("Continue from where you left off, playing episode " + _root.Save_Episode) + ", day: ") + _root.Save_Level) + ", lives: ") + _root.Save_Lives; } on (rollOut) { menutip = ""; } on (release) { _root.LoadLastDay(); _root.gotoAndStop("nextlevel"); }
Symbol 1192 Button
on (rollOver) { menutip = "Start an episode from the beginning."; } on (rollOut) { menutip = ""; } on (release) { gotoAndStop (2); }
Symbol 1200 Button
on (rollOver) { menutip = "Back to main menu"; } on (rollOut) { menutip = ""; } on (release) { menutip = ""; if (_root.gamemode == 1) { gotoAndStop ("episodes"); } else { gotoAndStop ("main"); } }
Symbol 1202 Button
on (release) { if (_root.gamemode == 2) { getURL ("http://www.mofunzone.com/game_scores/warlords_heroes/survival_highscores.shtml", "_blank"); } else { getURL ("http://www.mofunzone.com/game_scores/warlords_heroes/gladiator_highscores.shtml", "_blank"); } }
Symbol 1203 MovieClip Frame 1
if (_root.NE == 2) { gotoAndStop (2); } else { stop(); }
Symbol 1213 MovieClip Frame 1
this.onEnterFrame = function () { if ((_root.gamemode != 1) && (_root[("episode" + character) + "complete"] != true)) { gotoAndStop(character); } else if ((_root.gamemode == 1) && (!(((_root.episode1complete == true) && (_root.episode2complete == true)) && (_root.episode3complete == true)))) { gotoAndStop (4); } else { gotoAndStop (5); } };
Symbol 1216 Button
on (rollOver) { _root.selectedCharacter = 3; if (((_root.gamemode != 1) && (_root[("episode" + _root.selectedCharacter) + "complete"] == true)) || ((((_root.gamemode == 1) && (_root.episode1complete == true)) && (_root.episode2complete == true)) && (_root.episode3complete == true))) { selectedname = "Toldor"; } else { selectedname = "Locked"; } } on (rollOut) { selectedname = ""; } on (release) { if (selectedname != "Locked") { if (_root.gamemode != 1) { _root.SetUpEpisode(3); _root.difficulty = 1; frame = "game"; } else { _root.SetUpEpisode(4); _root.mainstory = 13; frame = "mainstory"; } _root.arrForwardMoves.push(0, 7, 8); _root.arrStandingMoves.push(1, 3, 4); _root.arrBackwardMoves.push(6, 9); _root.arrStandingBashes.push(2, 5); if (_root.gamemode != 3) { _root.arrForwardBashes.push(10); } _root.gotoAndStop(frame); } }
Symbol 1217 Button
on (rollOver) { _root.selectedCharacter = 2; if (((_root.gamemode != 1) && (_root[("episode" + _root.selectedCharacter) + "complete"] == true)) || ((((_root.gamemode == 1) && (_root.episode1complete == true)) && (_root.episode2complete == true)) && (_root.episode3complete == true))) { selectedname = "Prince Aldon"; } else { selectedname = "Locked"; } } on (rollOut) { selectedname = ""; } on (release) { if (selectedname != "Locked") { if (_root.gamemode != 1) { _root.SetUpEpisode(2); _root.difficulty = 1; frame = "game"; } else { _root.SetUpEpisode(4); _root.mainstory = 13; frame = "mainstory"; } _root.arrForwardMoves.push(0, 6, 7, 8, 11); _root.arrStandingMoves.push(1, 3, 4); _root.arrBackwardMoves.push(9); _root.arrStandingBashes.push(2, 5); if (_root.gamemode != 3) { _root.arrForwardBashes.push(10); } _root.gotoAndStop(frame); } }
Symbol 1218 Button
on (rollOver) { _root.selectedCharacter = 1; if (((_root.gamemode != 1) && (_root[("episode" + _root.selectedCharacter) + "complete"] == true)) || ((((_root.gamemode == 1) && (_root.episode1complete == true)) && (_root.episode2complete == true)) && (_root.episode3complete == true))) { selectedname = "Ellder"; } else { selectedname = "Locked"; } } on (rollOut) { selectedname = ""; } on (release) { if (selectedname != "Locked") { if (_root.gamemode != 1) { _root.SetUpEpisode(1); _root.difficulty = 1; frame = "game"; } else { _root.SetUpEpisode(4); _root.mainstory = 13; frame = "mainstory"; } _root.arrForwardMoves.push(0, 1, 6); _root.arrStandingMoves.push(2, 4, 5); _root.arrBackwardMoves.push(8, 9); _root.arrStandingBashes.push(3, 7); if (_root.gamemode != 3) { _root.arrForwardBashes.push(10); } _root.gotoAndStop(frame); } }
Symbol 1221 Button
on (releaseOutside) { _root.overridedomaincheck = true; gotoAndPlay (1); }
Symbol 1223 Button
on (rollOver) { menutip = "Fight against elite warriors from each race in a series of 1v1 grudge matches. Complete episodes to unlock extra combatants."; } on (rollOut) { menutip = ""; } on (release) { if (((_url.toLowerCase().indexOf("kongregate.com") > -1) || (_url.toLowerCase().indexOf("benoldinggames.co.uk") > -1)) || (_root.NE != undefined)) { _root.totalenemies = 100000 /* 0x0186A0 */; _root.difficulty = 100; _root.gamemode = 3; _root.Lives = 1; _root.attackingregion = random(_root.arrRegions.length - 1) + 1; gotoAndStop ("character"); } else { gotoAndStop ("playatkong"); } }
Symbol 1224 Button
on (rollOver) { menutip = "Cheat menu. Activate different cheats to alter game play"; } on (rollOut) { menutip = ""; } on (release) { gotoAndStop ("cheats"); }
Symbol 1238 Button
on (release) { _root.cheatcode = "fasttravel"; gotoAndStop ("main"); } on (rollOver) { menutip = "On the map screen, you can click straight onto your quest destination to travel there"; } on (rollOut) { menutip = ""; }
Symbol 1239 Button
on (release) { _root.cheatcode = "horseys"; gotoAndStop ("main"); } on (rollOver) { menutip = "Mounted spearmen are available to hire as henchmen"; } on (rollOut) { menutip = ""; }
Symbol 1240 Button
on (release) { _root.cheatcode = "excaliber"; gotoAndStop ("main"); } on (rollOver) { menutip = "Your weapon causes instant death when it hits an enemy"; } on (rollOut) { menutip = ""; }
Symbol 1241 Button
on (release) { _root.cheatcode = "healthy"; gotoAndStop ("main"); } on (rollOver) { menutip = "You have 5 times the normal health"; } on (rollOut) { menutip = ""; }
Symbol 1242 Button
on (release) { _root.cheatcode = "suddendeath"; gotoAndStop ("main"); } on (rollOver) { menutip = "All weapons (including enemy weapons) cause instant death. Be careful!"; } on (rollOut) { menutip = ""; }
Symbol 1243 Button
on (release) { _root.cheatcode = "kit"; gotoAndStop ("main"); } on (rollOver) { menutip = "You will be given all armour and magical items"; } on (rollOut) { menutip = ""; }
Symbol 1244 Button
on (release) { _root.cheatcode = "hardmode"; gotoAndStop ("main"); } on (rollOver) { menutip = "All enemies have maximum intelligence"; } on (rollOut) { menutip = ""; }
Symbol 1245 Button
on (release) { _root.cheatcode = "veryhardmode"; gotoAndStop ("main"); } on (rollOver) { menutip = "All enemies have maximum intelligence and at least 100 health"; } on (rollOut) { menutip = ""; }
Symbol 1246 Button
on (release) { _root.cheatcode = "achilles"; gotoAndStop ("main"); } on (rollOver) { menutip = "Your main character is Achilles"; } on (rollOut) { menutip = ""; }
Symbol 1247 Button
on (release) { _root.cheatcode = "dosh"; gotoAndStop ("main"); } on (rollOver) { menutip = "All enemies drop money"; } on (rollOut) { menutip = ""; }
Symbol 1248 Button
on (release) { _root.cheatcode = "bandits"; gotoAndStop ("main"); } on (rollOver) { menutip = "All enemies are bandits"; } on (rollOut) { menutip = ""; }
Symbol 1249 Button
on (release) { _root.cheatcode = ""; gotoAndStop ("main"); } on (rollOver) { menutip = "Play without any cheats"; } on (rollOut) { menutip = ""; }
Symbol 1259 Button
on (release) { _root.gotoKong(3); }
Symbol 1260 Button
on (release) { gotoAndStop ("main"); }
Symbol 1261 MovieClip Frame 1
_root.overridedomaincheck = true; if (((_url.indexOf("benoldinggames.co.uk") > -1) || (_url.indexOf("flashgamelicense.com") > -1)) || (_root.overridedomaincheck == true)) { if (_root.retryep4 == true) { _root.retryep4 = false; _root.resetstats(); _root.resetsaveddata(); _root.intLocation = 16; _root.attackingregion = _root.intLocation; _root.SetUpEpisode(4); _root.LevelRace = "undead"; _root.arrEnemySoldierChoices = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 14, 15, 17, 18]; gotoAndStop ("character"); } else if (_root.retrysurvival == true) { _root.retrysurvival = false; _root.totalenemies = 100000 /* 0x0186A0 */; _root.difficulty = 1; _root.gamemode = 2; _root.Lives = 1; _root.attackingregion = random(_root.arrRegions.length - 1) + 1; gotoAndStop ("character"); } else if (_root.retrygladiator == true) { _root.retrygladiator = false; _root.totalenemies = 100000 /* 0x0186A0 */; _root.difficulty = 100; _root.gamemode = 3; _root.Lives = 1; _root.attackingregion = random(_root.arrRegions.length - 1) + 1; gotoAndStop ("character"); } else if (_root.NE != undefined) { if ((((_root.episode1complete == true) && (_root.episode2complete == true)) && (_root.episode3complete == true)) && (_root.episode4complete == true)) { if (_root.NE == 1) { gotoAndStop ("unlockedNE1"); } else { gotoAndStop ("unlockedNE"); } } else if (_root.NE == 1) { gotoAndStop ("NE1"); } else { gotoAndStop ("NE"); } } else if ((((_root.episode1complete == true) && (_root.episode2complete == true)) && (_root.episode3complete == true)) && (_root.episode4complete == true)) { gotoAndStop ("unlocked"); } else { stop(); } } else { gotoAndStop ("notauthorised"); }
Symbol 1261 MovieClip Frame 3
thecheatcode.text = _root.cheatcode;
Instance of Symbol 1213 MovieClip in Symbol 1261 MovieClip Frame 5
onClipEvent (load) { character = 1; }
Instance of Symbol 1213 MovieClip in Symbol 1261 MovieClip Frame 5
onClipEvent (load) { character = 2; }
Instance of Symbol 1213 MovieClip in Symbol 1261 MovieClip Frame 5
onClipEvent (load) { character = 3; }
Symbol 1263 Button
on (release) { getURL ("http://www.benoldinggames.co.uk/", "_blank"); }
Symbol 1267 Button
on (keyPress "<Space>") { gotoAndStop (2); }
Symbol 1295 Button
on (release, keyPress "<Space>") { _root.controlsseen = true; so = SharedObject.getLocal("Achilles_Options"); so.data.sound = _root.option_sound; so.data.music = _root.option_music; so.data.blood = _root.option_blood; so.data.quality = _root._quality; gotoAndStop (1); }
Symbol 1301 Button
on (release) { gotoAndStop (2); }
Symbol 1302 Button
on (release) { gotoAndStop (3); }
Symbol 1305 MovieClip Frame 1
thavar = eval ("_root." + vari); if (thavar == true) { gotoAndStop (2); } else if (thavar == false) { gotoAndStop (3); } else { stop(); }
Symbol 1305 MovieClip Frame 2
if ((vari == "option_music") && (thavar == false)) { Set("_root." + vari, true); _root.playmusic("game"); } else { Set("_root." + vari, true); } thavar = true;
Symbol 1305 MovieClip Frame 3
Set("_root." + vari, false); thavar = false; if (vari == "option_music") { stopAllSounds(); }
Symbol 1310 Button
on (release) { gotoAndStop ("low"); }
Symbol 1311 Button
on (release) { gotoAndStop ("medium"); }
Symbol 1312 Button
on (release) { gotoAndStop ("high"); }
Symbol 1316 MovieClip Frame 1
gotoAndStop(_root._quality);
Symbol 1316 MovieClip Frame 2
_root._quality = "low";
Symbol 1316 MovieClip Frame 3
_root._quality = "medium";
Symbol 1316 MovieClip Frame 4
_root._quality = "high";
Symbol 1321 MovieClip Frame 1
stop(); _root.so.data.sound = _root.option_sound; _root.so.data.music = _root.option_music; _root.so.data.blood = _root.option_blood; _root.option_quality = _root._quality; _root.so.data.quality = _root.option_quality; _root.optionsvisible = false;
Symbol 1321 MovieClip Frame 2
_root.optionsvisible = true;
Instance of Symbol 1305 MovieClip in Symbol 1321 MovieClip Frame 2
onClipEvent (load) { vari = "option_blood"; }
Instance of Symbol 1305 MovieClip in Symbol 1321 MovieClip Frame 2
onClipEvent (load) { vari = "option_sound"; }
Instance of Symbol 1305 MovieClip in Symbol 1321 MovieClip Frame 2
onClipEvent (load) { vari = "option_music"; }
Symbol 1324 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 1360 MovieClip Frame 1
stop(); this.onEnterFrame = function () { gotoAndStop (1); };
Symbol 1368 MovieClip Frame 1
stop(); this.onEnterFrame = function () { gotoAndStop (1); };
Symbol 1375 Button
on (rollOver) { menutip = "Buy an extra life. You can have a maximum of 5. You currently have: " + _root.Lives; } on (rollOut) { menutip = _root.defaultmenutip; } on (release) { menutip = ""; gotoAndStop (2); }
Symbol 1376 Button
on (rollOver) { menutip = "Buy an extra extra fighting move. Having different fighting moves better allows you to deal with more situations."; } on (rollOut) { menutip = _root.defaultmenutip; } on (release) { menutip = ""; gotoAndStop (3); }
Symbol 1377 Button
on (rollOver) { menutip = "Protect yourself against enemy weapons by buying armour and magical items."; } on (rollOut) { menutip = _root.defaultmenutip; } on (release) { menutip = ""; gotoAndStop (5); }
Symbol 1378 Button
on (rollOver) { if (_root.episode == 1) { menutip = "Hire some henchmen to come along and help you fight the enemy. You can have a maximum of 2 and you have the choice of archers, spearmen, swordsmen or mages."; } else if (_root.episode == 2) { menutip = "Hire some henchmen to come along and help you fight the enemy. You can have a maximum of 2 and you have the choice of archers, spearmen, swordsmen or javelin throwers."; } else if (_root.episode == 3) { menutip = "Hire some henchmen to come along and help you fight the enemy. You can have a maximum of 2 and you have the choice of archers, spearmen, swordsmen or axe throwers."; } } on (rollOut) { menutip = _root.defaultmenutip; } on (release) { menutip = ""; gotoAndStop (4); }
Symbol 1379 Button
on (rollOver) { menutip = "Having Trouble? View a website with general tips and extra information about the game."; } on (rollOut) { menutip = _root.defaultmenutip; } on (release) { getURL ("http://www.benoldinggames.co.uk/benoldinggames.asp?SiteID=11&PageID=361&SectionID=44", "_blank"); }
Symbol 1380 Button
on (rollOver) { menutip = "Exit back to the main menu. You can continue your game at a later stage by clicking on 'Normal Mode', then selecting 'Continue Previous Game'."; } on (rollOut) { menutip = _root.defaultmenutip; } on (release) { _root.gotoAndStop("menu"); }
Symbol 1383 Button
on (rollOver) { menutip = "Continue on your quest..."; if ((_root.Lives <= 1) && (_root.money >= 10)) { menutip = menutip + "\n\nNOTE: You only have 1 life and can afford to buy more."; } } on (rollOut) { menutip = _root.defaultmenutip; } on (release) { _root.gotoAndStop("map"); }
Symbol 1389 Button
on (rollOver) { menutip = "Click here to buy an extra life for 10 gold coins. You can have a maximum of 5. You currently have: " + _root.Lives; } on (rollOut) { menutip = ""; } on (release) { if (_root.money >= 10) { if (_root.Lives < 5) { _root.Lives++; _root.money = _root.money - 10; _root.combatsound("coin1"); if (_root.Lives >= 5) { gotoAndStop (1); } } else { menutip = "You cannot buy more than 5 lives."; } } else { menutip = "You do not have enough money, you need 10 gold coins. You have " + _root.money; } }
Symbol 1390 Button
on (rollOver) { menutip = "Back to end of day menu"; } on (rollOut) { menutip = ""; } on (release) { menutip = ""; gotoAndStop (1); }
Symbol 1397 Button
on (rollOver) { _parent._parent.menutip = description; } on (rollOut) { _parent._parent.menutip = ""; } on (press) { if (_root.money >= price) { _root.money = _root.money - price; _root.combatsound("coin1"); switch (movetype) { case 2 : _root.arrForwardMoves.push(movenum); break; case 1 : _root.arrStandingMoves.push(movenum); break; case 3 : _root.arrBackwardMoves.push(movenum); break; case 5 : _root.arrForwardBashes.push(movenum); break; case 4 : _root.arrStandingBashes.push(movenum); } _parent._parent.gotoAndStop(1); } else { _parent._parent.menutip = (("You do not have enough money, you need " + price) + " gold coins. You have ") + _root.money; } }
Symbol 1400 Button
on (rollOver) { _parent._parent.menutip = description; } on (rollOut) { _parent._parent.menutip = ""; } on (press) { if (_root.money >= price) { _root.money = _root.money - price; switch (movetype) { case 2 : _root.arrForwardMoves.push(movenum); break; case 1 : _root.arrStandingMoves.push(movenum); break; case 3 : _root.arrBackwardMoves.push(movenum); break; case 5 : _root.arrForwardBashes.push(movenum); break; case 4 : _root.arrStandingBashes.push(movenum); } _parent._parent.gotoAndStop(1); } else { _parent._parent.menutip = (("You do not have enough money, you need " + price) + " gold coins. You have ") + _root.money; } }
Symbol 1401 MovieClip Frame 1
this.onEnterFrame = function () { _visible = (movenum != undefined); if (_root.money >= price) { gotoAndStop (2); } else { gotoAndStop (3); } }; stop();
Symbol 1402 MovieClip Frame 1
function movenottaken(num) { testarray = []; testarray = testarray.concat(_root.arrForwardMoves, _root.arrStandingMoves, _root.arrBackwardMoves, _root.arrForwardBashes, _root.arrStandingBashes); bR = true; x = 0; while (x < testarray.length) { if (testarray[x] == num) { bR = false; } x++; } return(bR); } s = 0; i = 0; while (i < _root.arrMoves.length) { if (movenottaken(i) == true) { s++; this["m" + s].description = _root.arrMoves[i][3]; this["m" + s].movename = _root.arrMoves[i][1]; this["m" + s].price = Number(_root.arrMoves[i][2]) / 10; this["m" + s].movetype = _root.arrMoves[i][4]; this["m" + s].movenum = i; } i++; }
Symbol 1408 Button
on (rollOver) { _parent._parent.menutip = description; } on (rollOut) { _parent._parent.menutip = ""; } on (press) { if (_root.money >= price) { if (_root.henchman1 == undefined) { _root.henchman1 = soldiernum; _root.henchman1race = _root.YourHenchmanRace; _root.hench1sat.displayrace = _root.henchman1race; _root.hench1sat._visible = true; _root.hench1sat.gotoAndPlay("reset"); _root.money = _root.money - price; _root.combatsound("coin1"); _parent._parent.gotoAndStop(1); } else if (_root.henchman2 == undefined) { _root.henchman2 = soldiernum; _root.henchman2race = _root.YourHenchmanRace; _root.hench2sat.displayrace = _root.henchman2race; _root.hench2sat._visible = true; _root.hench2sat.gotoAndPlay("reset"); _root.money = _root.money - price; _root.combatsound("coin1"); _parent._parent.gotoAndStop(1); } else { _parent._parent.menutip = "You already have 2 henchmen. You cannot buy more until one of them is killed."; } } else { _parent._parent.menutip = (("You do not have enough money, you need " + price) + " gold coins. You have ") + _root.money; } }
Symbol 1411 Button
on (rollOver) { _parent._parent.menutip = description; } on (rollOut) { _parent._parent.menutip = ""; } on (press) { if (_root.money >= price) { if (_root.henchman1 == undefined) { _root.henchman1 = soldiernum; _root.henchman1race = _root.YourHenchmanRace; _root.money = _root.money - price; _parent._parent.gotoAndStop(1); _root.hench1sat.gotoAndPlay(3); } else if (_root.henchman2 == undefined) { _root.henchman2 = soldiernum; _root.henchman2race = _root.YourHenchmanRace; _root.money = _root.money - price; _parent._parent.gotoAndStop(1); _root.hench2sat.gotoAndPlay(3); } else { _parent._parent.menutip = "You already have 2 henchmen. You cannot buy more until one of them is killed."; } } else { _parent._parent.menutip = (("You do not have enough money, you need " + price) + " gold coins. You have ") + _root.money; } }
Symbol 1412 MovieClip Frame 1
this.onEnterFrame = function () { _visible = (soldiernum != undefined); if (_root.money >= price) { gotoAndStop (2); } else { gotoAndStop (3); } }; stop();
Symbol 1413 MovieClip Frame 1
s = 0; i = 0; while (i < _root.arrHenchmen.length) { s++; arrSD = _root.arrSoldiers[_root.arrHenchmen[i]].split("|"); this["m" + s].description = arrSD[8]; this["m" + s].unitname = arrSD[0]; this["m" + s].price = arrSD[5] / 10; this["m" + s].soldiernum = _root.arrHenchmen[i]; i++; }
Symbol 1416 Button
on (rollOver) { _parent._parent.menutip = description; } on (rollOut) { _parent._parent.menutip = ""; } on (release) { if (_root.money >= price) { _root.money = _root.money - price; _root.combatsound("coin1"); _root["has" + itemname] = true; _root.mainman.gotoAndPlay("reset"); _parent._parent.gotoAndStop(1); } else { _parent._parent.menutip = (("You do not have enough money, you need " + price) + " gold coins. You have ") + _root.money; } }
Symbol 1419 Button
on (rollOver) { _parent._parent.menutip = description; } on (rollOut) { _parent._parent.menutip = ""; } on (release) { if (_root.money >= price) { _root.money = _root.money - price; _root["has" + itemname] = true; _root.mainman.gotoAndPlay(3); _parent._parent.gotoAndStop(1); } else { _parent._parent.menutip = (("You do not have enough money, you need " + price) + " gold coins. You have ") + _root.money; } }
Symbol 1420 MovieClip Frame 1
_visible = (description != undefined); this.onEnterFrame = function () { _visible = (description != undefined); if (_root.money >= price) { gotoAndStop (2); } else { gotoAndStop (3); } }; stop();
Symbol 1421 MovieClip Frame 1
s = 0; i = 0; while (i < _root.arrArmour.length) { if (_root["has" + _root.arrArmour[i][3]] != true) { s++; this["m" + s].description = _root.arrArmour[i][2]; this["m" + s].itemname = _root.arrArmour[i][3]; this["m" + s].displayname = _root.arrArmour[i][0]; this["m" + s].price = _root.arrArmour[i][1]; } i++; }
Symbol 1422 MovieClip Frame 1
menutip = _root.defaultmenutip; stop(); this.onEnterFrame = function () { if (menutip == "") { menutip = _root.defaultmenutip; } if (_alpha < 100) { _alpha = (_alpha + 5); } };
Symbol 1444 MovieClip Frame 1
gotoAndStop(random(8) + 2);
Symbol 1460 MovieClip Frame 1
racenum = _root.GetRegionData("Race", _root.attackingregion); arrRGB = _root.GetRaceData("RGB", racenum).split(","); _root.Tint(this, Number(arrRGB[0]) / 3, Number(arrRGB[1]) / 3, Number(arrRGB[2]) / 3);
Symbol 1483 MovieClip Frame 1
if (_root.attackingregion != undefined) { gotoAndStop(_root.GetRegionData("Background", _root.attackingregion) + 1); } else { gotoAndStop(random(28) + 2); }
Instance of Symbol 1483 MovieClip in Symbol 1484 MovieClip Frame 1
onClipEvent (load) { _x = _parent.mountainx; gotoAndStop(_parent.mountainframe); }
Symbol 1500 MovieClip Frame 1
if (_root.attackingregion != undefined) { gotoAndStop(_root.GetRegionData("Background", _root.attackingregion) + 1); } else { gotoAndStop(random(28) + 2); }
Symbol 1501 MovieClip Frame 1
this.onEnterFrame = function () { if (_x > 0) { _x = (_x - 1400); } if (_x < -1400) { _x = (_x + 1400); } };
Symbol 1510 MovieClip Frame 1
if (_root.attackingregion != undefined) { gotoAndStop(_root.GetRegionData("Background", _root.attackingregion) + 1); } else { gotoAndStop(random(28) + 2); }
Symbol 1511 MovieClip Frame 1
this.onEnterFrame = function () { if (_x > 0) { _x = (_x - 700); } if (_x < -700) { _x = (_x + 700); } };
Symbol 1536 MovieClip Frame 1
survivalhighestscore = _root.SaveSO.data.survivalhighestscore; if (survivalhighestscore == undefined) { bestscore = ""; } else { bestscore = "Best so far: " + survivalhighestscore; }
Symbol 1548 MovieClip Frame 1
gotoAndStop(_root.cheatcode);
Symbol 1551 MovieClip Frame 1
gladiatorhighestscore = _root.SaveSO.data.gladiatorhighestscore; gladiatorhighestkills = _root.SaveSO.data.gladiatorhighestkills; if (gladiatorhighestscore == undefined) { bestscore = ""; } else { bestscore = "Best Score: " + gladiatorhighestscore; if (gladiatorhighestkills != undefined) { bestscore = bestscore + ("\nMost Kills: " + gladiatorhighestkills); } }
Symbol 1552 MovieClip Frame 1
if ((_root.cheatcode != "") && (_root.cheatcode != undefined)) { gotoAndStop ("cheat"); } else if (((_root.finalepisode != true) && (_root.level == 1)) && (_root.gamemode == 1)) { gotoAndStop(_root.episode + 1); } else if (_root.gamemode == 2) { gotoAndStop ("survival"); } else if (_root.gamemode == 3) { gotoAndStop ("gladiator"); } else { stop(); }
Symbol 1553 MovieClip Frame 1
gotoAndStop(_root.episode);
Instance of Symbol 1097 MovieClip [Ellder] "Player" in Symbol 1553 MovieClip Frame 1
onClipEvent (load) { race = _root.YourRace; racenum = _root.YourRaceNum; displayrace = race; _root.Player = this; spear = false; _root.groundlevel = _y; health = _root.maxplayerhealth; invunrabilitytimer = 0; arrowsstabbed = 0; hasHelmet = _root.hasHelmet; hasGreaves = _root.hasGreaves; hasBracers = _root.hasBracers; hasBootsofHaste = _root.hasBootsofHaste; hasMithrilVest = _root.hasMithrilVest; hasAmuletofHeight = _root.hasAmuletofHeight; } onClipEvent (enterFrame) { if (invunrabilitytimer > 0) { invunrabilitytimer--; if (_visible == false) { _visible = true; } else { _visible = false; } } else { _visible = true; } }
Instance of Symbol 1076 MovieClip [Aldon] "Player" in Symbol 1553 MovieClip Frame 2
onClipEvent (load) { race = _root.YourRace; racenum = _root.YourRaceNum; displayrace = race; _root.Player = this; spear = false; _root.groundlevel = _y; health = _root.maxplayerhealth; invunrabilitytimer = 0; arrowsstabbed = 0; hasHelmet = _root.hasHelmet; hasGreaves = _root.hasGreaves; hasBracers = _root.hasBracers; hasBootsofHaste = _root.hasBootsofHaste; hasMithrilVest = _root.hasMithrilVest; hasAmuletofHeight = _root.hasAmuletofHeight; } onClipEvent (enterFrame) { if (invunrabilitytimer > 0) { invunrabilitytimer--; if (_visible == false) { _visible = true; } else { _visible = false; } } else { _visible = true; } }
Instance of Symbol 1055 MovieClip [Toldor] "Player" in Symbol 1553 MovieClip Frame 3
onClipEvent (load) { race = _root.YourRace; displayrace = race; racenum = _root.YourRaceNum; if (_root.cheatcode == "achilles") { displayrace = "achilles"; } _root.Player = this; spear = false; _root.groundlevel = _y; health = _root.maxplayerhealth; invunrabilitytimer = 0; arrowsstabbed = 0; hasHelmet = _root.hasHelmet; hasGreaves = _root.hasGreaves; hasBracers = _root.hasBracers; hasBootsofHaste = _root.hasBootsofHaste; hasMithrilVest = _root.hasMithrilVest; hasAmuletofHeight = _root.hasAmuletofHeight; } onClipEvent (enterFrame) { if (invunrabilitytimer > 0) { invunrabilitytimer--; if (_visible == false) { _visible = true; } else { _visible = false; } } else { _visible = true; } }
Symbol 1554 MovieClip Frame 1
if (_root.attackingregion != undefined) { gotoAndStop(_root.GetRegionData("Background", _root.attackingregion) + 1); } else { gotoAndStop(random(28) + 2); }
Symbol 1555 MovieClip Frame 1
this.onEnterFrame = function () { if (_x > 0) { _x = (_x - 700); } if (_x < -700) { _x = (_x + 700); } };
Symbol 1558 MovieClip Frame 1
stop();
Symbol 1558 MovieClip Frame 11
gotoAndStop (1);
Instance of Symbol 1575 MovieClip "inner" in Symbol 1578 MovieClip Frame 1
onClipEvent (enterFrame) { _xscale = ((_root.game.Player.health / _root.maxplayerhealth) * 100); gotoAndStop(_root.game.Player.race); }
Instance of Symbol 1575 MovieClip in Symbol 1580 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.closestenemy != "") { if ((_root.closestenemy.bossmaxhealth == undefined) || (_root.closestenemy != prev)) { if (_root.closestenemy.bossmaxhealth == undefined) { _root.closestenemy.bossmaxhealth = _root.closestenemy.health; } prev = _root.closestenemy; _parent._visible = true; } _xscale = Math.round((_root.closestenemy.health / _root.closestenemy.bossmaxhealth) * 100); gotoAndStop(_root.closestenemy.race); } else { _parent._visible = false; } }
Instance of Symbol 1575 MovieClip in Symbol 1582 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._name == "h1health") { _xscale = _root.game.henchman1.health; _parent._visible = _root.game.henchman1.health != undefined; gotoAndStop(_root.game.henchman1.displayrace); } else if (_parent._name == "h2health") { _xscale = _root.game.henchman2.health; _parent._visible = _root.game.henchman2.health != undefined; gotoAndStop(_root.game.henchman2.displayrace); } else { _xscale = _root.game.henchman3.health; _parent._visible = _root.game.henchman3.health != undefined; gotoAndStop(_root.game.henchman3.displayrace); } }
Instance of Symbol 1575 MovieClip in Symbol 1585 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop ("levelprog"); if (_root.gamemode == 1) { _width = ((_root.game.Player._x / _root.levellength) * 700); } else { _width = 700; } }
Symbol 1594 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 1598 Button
on (release) { if (_root.NE != undefined) { getURL (_root.strNELink, "_blank"); } else { _root.gotoKong(4); } }
Symbol 1608 MovieClip Frame 1
gotoAndStop(_root.episode + 1);
Symbol 1610 MovieClip Frame 31
stop();
Symbol 1610 MovieClip Frame 130
if (_root.Message == "Game Over") { _root.gotoAndStop("gameover" + _root.gamemode); } else if (_root.Message == "Boss Defeated") { _root.intLocation = _root.attackingregion; if (_root.arrStages[_root.levelstage] == _root.intLocation) { _root.mainstory = _root.arrStageStories[_root.levelstage]; _root.levelstage++; } _root.arrJourney.push(_root.intLocation); _root.gotoAndStop("mainstory"); } else { _root.gotoAndStop("complete"); }
Symbol 1670 MovieClip Frame 1
function GetAngle(obj1, obj2) { x = obj1._x - obj2._x; y = obj1._y - obj2._y; return(ConvertRadiansToDegrees(Math.atan2(y, x)) - 90); } function GetDistance(obj1, obj2) { x = Math.abs(obj2._x - obj1._x); y = Math.abs(obj2._y - obj1._y); return(Math.sqrt((x * x) + (y * y))); } function ConvertRadiansToDegrees(radians) { return(radians * 57.2957795130823); } objnum = 1; if (_root.arrJourney.length > 1) { createEmptyMovieClip("journeyline", objnum); journeyline.lineStyle(5, 16711680, 100); journeyline.moveTo(this["map" + _root.arrJourney[0]]._x, this["map" + _root.arrJourney[0]]._y); j = 1; while (j < _root.arrJourney.length) { journeyline.lineTo(this["map" + _root.arrJourney[j]]._x, this["map" + _root.arrJourney[j]]._y); j++; } } objnum++; newMapItem = this.attachMovie("Map Location", "yah", objnum); newMapItem._x = this["map" + _root.intLocation]._x; newMapItem._y = this["map" + _root.intLocation]._y; newMapItem.gotoAndStop(1); _root.camerafocus = newMapItem; arrAdj = _root.GetRegionData("Adjacent", _root.intLocation).split(","); for (region in arrAdj) { racenum = _root.GetRegionData("Race", arrAdj[region]); if (_root.GetRaceData("Name", racenum) != _root.YourRace) { objnum++; newMapItem = this.attachMovie("Map Location", "mapitem" + objnum, objnum); newMapItem._x = this["map" + arrAdj[region]]._x; newMapItem._y = this["map" + arrAdj[region]]._y; newMapItem.placename = _root.GetRegionData("Name", arrAdj[region]); newMapItem.attackingregion = arrAdj[region]; racenum = _root.GetRegionData("Race", arrAdj[region]); newMapItem.race = _root.GetRaceData("Name", racenum); newMapItem.racenum = racenum; newMapItem.gotoAndStop(2); } } region = _root.arrStages[_root.levelstage]; objnum++; if (_root.cheatcode == "fasttravel") { newMapItem = this.attachMovie("Map Location", "dest", objnum); newMapItem._x = this["map" + region]._x; newMapItem._y = this["map" + region]._y; newMapItem.placename = _root.GetRegionData("Name", region); trace((((("Stage: " + _root.levelstage) + " Quest Destination: ") + region) + " ") + newMapItem.placename); newMapItem.attackingregion = region; racenum = _root.GetRegionData("Race", region); newMapItem.race = _root.GetRaceData("Name", racenum); newMapItem.racenum = racenum; newMapItem.gotoAndStop(2); } objnum++; newMapItem = this.attachMovie("Map Location", "dest", objnum); newMapItem._x = this["map" + region]._x; newMapItem._y = this["map" + region]._y; newMapItem.placename = _root.GetRegionData("Name", region); trace((((("Stage: " + _root.levelstage) + " Quest Destination: ") + region) + " ") + newMapItem.placename); newMapItem.attackingregion = region; racenum = _root.GetRegionData("Race", region); newMapItem.race = _root.GetRaceData("Name", racenum); newMapItem.racenum = racenum; trace("Location X: " + newMapItem._x); if (newMapItem._x < 0) { newMapItem.gotoAndStop(3); } else { newMapItem.gotoAndStop(4); } i = 1; while (i <= 28) { racenum = _root.GetRegionData("Race", i); arrRGB = _root.GetRaceData("RGB", racenum).split(","); _root.Tint(this["map" + i], Number(arrRGB[0]) / 3, Number(arrRGB[1]) / 3, Number(arrRGB[2]) / 3); i++; } if (_root.levelnum > 25) { _root.StopSound("BattleMusic1"); _root.StopSound("BattleMusic2"); _root.PlayMusic("MenuMusic"); _root.gotoAndStop("complete"); } trace("Angle to destination: " + GetAngle(yah, dest)); yah.arrow._rotation = GetAngle(yah, dest);
Symbol 1682 Button
on (release, keyPress "<Space>") { _root.gotoAndStop("day"); }
Symbol 1710 MovieClip Frame 1
gotoAndStop((_root.episode + "_") + _parent.LevelRace);
Symbol 1711 Button
on (release, keyPress "<Space>") { _root.gotoAndStop("game"); }
Symbol 1715 Button
on (release, keyPress "<Space>") { nextaction(_root.mainstory); }
Symbol 1786 MovieClip Frame 1
function scrolltext(obj) { if (((obj._y - speed) + obj._height) > 450) { obj._y = obj._y - speed; } } speed = 1; gotoAndStop("story" + _root.mainstory);
Instance of Symbol 1721 MovieClip in Symbol 1786 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1725 MovieClip in Symbol 1786 MovieClip Frame 3
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1729 MovieClip in Symbol 1786 MovieClip Frame 4
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1733 MovieClip in Symbol 1786 MovieClip Frame 5
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1737 MovieClip in Symbol 1786 MovieClip Frame 6
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1741 MovieClip in Symbol 1786 MovieClip Frame 7
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1745 MovieClip in Symbol 1786 MovieClip Frame 8
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1749 MovieClip in Symbol 1786 MovieClip Frame 9
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1753 MovieClip in Symbol 1786 MovieClip Frame 10
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1757 MovieClip in Symbol 1786 MovieClip Frame 11
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1761 MovieClip in Symbol 1786 MovieClip Frame 12
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1765 MovieClip in Symbol 1786 MovieClip Frame 13
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1769 MovieClip in Symbol 1786 MovieClip Frame 14
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1773 MovieClip in Symbol 1786 MovieClip Frame 15
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1777 MovieClip in Symbol 1786 MovieClip Frame 16
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1781 MovieClip in Symbol 1786 MovieClip Frame 17
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Instance of Symbol 1785 MovieClip in Symbol 1786 MovieClip Frame 18
onClipEvent (enterFrame) { _parent.scrolltext(this); }
Symbol 1789 Button
on (release, keyPress "<Space>") { gotoAndStop ("menu"); }
Symbol 1792 MovieClip Frame 1
_visible = _root.option_blood;
Symbol 1796 Button
on (release) { gotoAndStop ("menu"); }
Symbol 1798 Button
on (release) { if (finalepisode == true) { retryep4 = true; gotoAndStop ("menu"); } else { LoadLastDay(); gotoAndStop ("nextlevel"); } }
Symbol 1804 Button
on (release) { _root.retrysurvival = true; gotoAndStop ("menu"); }
Symbol 1808 Button
on (release, keyPress "<Enter>") { PLAYER_NAME = entername.text; if ((PLAYER_NAME != "") && (PLAYER_NAME != "Enter Name...")) { now = new Date(); EPOCH_TIME = now.getTime(); if (_root.gamemode == 2) { GAME_MODE = "survival"; } if (_root.gamemode == 3) { GAME_MODE = "gladiator"; } strHSURL = (((("http://www.MoFunZone.com/game_scores/warlords_heroes/highscore.php?" + PLAYER_NAME) + "/") + EPOCH_TIME) + "/") + GAME_MODE; getURL (strHSURL, "_blank"); _root.gotoAndStop("menu"); } }
Symbol 1809 MovieClip Frame 1
if (_root.NE == 2) { gotoAndStop (2); } else { stop(); }
Symbol 1809 MovieClip Frame 2
if (_root.gamemode == 2) { GAME_SCORE = _root.Kills; } if (_root.gamemode == 3) { GAME_SCORE = _root.score; } _root.loadVariablesNum("http://gamefilez.mofunzone.com/game_scores/warlords_heroes/mfz.php?" + GAME_SCORE, 1); Selection.setFocus(entername);
Symbol 1815 Button
on (release) { _root.retrygladiator = true; gotoAndStop ("menu"); }
Symbol 1822 Button
on (release) { getURL ("http://www.flashgamelicense.com/game_referral.php?game_id=" + _root.FGLID, "_blank"); }
Symbol 1827 MovieClip Frame 25
stop();
Symbol 1828 Button
on (release) { getURL ("http://www.flashgamelicense.com/art_referral.php?game_id=" + _root.FGLID, "_blank"); }
Symbol 1829 MovieClip Frame 1
if (end == true) { gotoAndStop (2); } else { stop(); }
Symbol 1839 Button
on (release) { getURL ("http://www.kindisoft.com/", "_blank"); }
Symbol 1843 Button
on (release) { _root.gotoAndPlay("menu"); }

Library Items

Symbol 1 Sound [swipe3]Used by:1360
Symbol 2 GraphicUsed by:3 573 1608  Timeline
Symbol 3 MovieClipUses:2Used by:27
Symbol 4 GraphicUsed by:10
Symbol 5 GraphicUsed by:9 10
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:5 7 8Used by:10
Symbol 10 MovieClipUses:4 5 9Used by:26
Symbol 11 ShapeTweeningUsed by:26
Symbol 12 ShapeTweeningUsed by:26
Symbol 13 ShapeTweeningUsed by:26
Symbol 14 GraphicUsed by:26
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:26
Symbol 17 GraphicUsed by:26
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:26
Symbol 20 GraphicUsed by:21
Symbol 21 ButtonUses:20Used by:26
Symbol 22 ShapeTweeningUsed by:26
Symbol 23 GraphicUsed by:24
Symbol 24 ButtonUses:23Used by:26
Symbol 25 GraphicUsed by:26 1671
Symbol 26 MovieClipUses:10 11 12 13 14 16 17 19 21 22 24 25Used by:27
Symbol 27 MovieClip [gamezhero_preloader]Uses:3 26
Symbol 28 GraphicUsed by:36
Symbol 29 GraphicUsed by:36
Symbol 30 GraphicUsed by:36
Symbol 31 GraphicUsed by:36
Symbol 32 GraphicUsed by:36
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:28 29 30 31 32 33 34 35Used by:191 268 301 324 376 395 472 491 510 530 553 572 594 616 647 666 685 706 773 842 904 924 978 1026 1055 1076 1097 1157
Symbol 37 GraphicUsed by:48
Symbol 38 GraphicUsed by:48
Symbol 39 GraphicUsed by:48
Symbol 40 GraphicUsed by:48
Symbol 41 GraphicUsed by:48
Symbol 42 GraphicUsed by:48
Symbol 43 GraphicUsed by:48
Symbol 44 GraphicUsed by:48
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:37 38 39 40 41 42 43 44 45 46 47Used by:191 268 301 324 376 395 472 491 510 530 553 572 594 616 647 666 685 706 773 842 904 924 978 1026 1055 1076 1097 1157
Symbol 49 GraphicUsed by:62
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:62
Symbol 52 GraphicUsed by:62
Symbol 53 GraphicUsed by:62
Symbol 54 GraphicUsed by:62
Symbol 55 GraphicUsed by:62
Symbol 56 GraphicUsed by:62
Symbol 57 GraphicUsed by:62
Symbol 58 GraphicUsed by:62
Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:49 51 52 53 54 55 56 57 58 59 60 61Used by:191 268 301 324 376 395 472 491 510 530 553 572 594 616 647 666 685 706 773 842 904 924 978 1026 1055 1076 1097 1157
Symbol 63 GraphicUsed by:72
Symbol 64 GraphicUsed by:72
Symbol 65 GraphicUsed by:72
Symbol 66 GraphicUsed by:72
Symbol 67 GraphicUsed by:72
Symbol 68 GraphicUsed by:72
Symbol 69 GraphicUsed by:72
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:63 64 65 66 67 68 69 70 71Used by:191 553 572 594 647 773 842 904 978 1026 1076 1157
Symbol 73 GraphicUsed by:85
Symbol 74 GraphicUsed by:85
Symbol 75 GraphicUsed by:85
Symbol 76 GraphicUsed by:85
Symbol 77 GraphicUsed by:85
Symbol 78 GraphicUsed by:85
Symbol 79 GraphicUsed by:85
Symbol 80 GraphicUsed by:85
Symbol 81 GraphicUsed by:85
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:73 74 75 76 77 78 79 80 81 82 83 84Used by:191 268 301 324 376 395 472 491 510 530 553 572 594 616 647 666 685 706 773 842 904 924 978 1026 1055 1076 1097 1157
Symbol 86 GraphicUsed by:103
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:103
Symbol 89 GraphicUsed by:103
Symbol 90 GraphicUsed by:103
Symbol 91 GraphicUsed by:103
Symbol 92 GraphicUsed by:103
Symbol 93 GraphicUsed by:103
Symbol 94 GraphicUsed by:103
Symbol 95 GraphicUsed by:103
Symbol 96 GraphicUsed by:103
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Instance Names

"loadingtext"Frame 1Symbol 1127 MovieClip
"keys"Frame 3Symbol 1321 MovieClip
"combatsounds"Frame 3Symbol 1360 MovieClip
"music"Frame 3Symbol 1368 MovieClip
"mainman"Frame 4Symbol 1157 MovieClip
"hench1sat"Frame 4Symbol 1157 MovieClip
"hench2sat"Frame 4Symbol 1157 MovieClip
"hench3sat"Frame 4Symbol 1157 MovieClip
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"game"Frame 5Symbol 1553 MovieClip
"foreground"Frame 5Symbol 1555 MovieClip
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"go"Frame 5Symbol 1561 MovieClip
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"hud"Frame 5Symbol 1605 MovieClip
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"Player"Symbol 1553 MovieClip Frame 1Symbol 1097 MovieClip [Ellder]
"Player"Symbol 1553 MovieClip Frame 2Symbol 1076 MovieClip [Aldon]
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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ExportAssets (56)Timeline Frame 3Symbol 1339 as "Hit2"
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Labels

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"nextlevel"Frame 4
"game"Frame 5
"map"Frame 6
"story"Frame 7
"day"Frame 8
"mainstory"Frame 9
"episodecomplete"Frame 10
"gameover1"Frame 11
"gameover2"Frame 12
"gameover3"Frame 13
"gamecomplete"Frame 14
"credits"Frame 15
"kong1"Frame 16
"kong2"Frame 17
"kong3"Frame 18
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"kong5"Frame 20
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"orc2"Symbol 36 MovieClip Frame 6
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"demon"Symbol 36 MovieClip Frame 9
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"LOWhit"Symbol 301 MovieClip [Whirler] Frame 204
"HIGHhit"Symbol 301 MovieClip [Whirler] Frame 212
"human"Symbol 303 MovieClip Frame 2
"orc"Symbol 303 MovieClip Frame 3
"ready"Symbol 324 MovieClip [Bandit] Frame 1
"walk"Symbol 324 MovieClip [Bandit] Frame 4
"die1"Symbol 324 MovieClip [Bandit] Frame 16
"swipe1"Symbol 324 MovieClip [Bandit] Frame 74
"swipe2"Symbol 324 MovieClip [Bandit] Frame 91
"decap1"Symbol 324 MovieClip [Bandit] Frame 108
"bleed"Symbol 324 MovieClip [Bandit] Frame 109
"MIDDLEbashed"Symbol 324 MovieClip [Bandit] Frame 178
"LOWbashed"Symbol 324 MovieClip [Bandit] Frame 197
"MIDDLEhit"Symbol 324 MovieClip [Bandit] Frame 207
"LOWhit"Symbol 324 MovieClip [Bandit] Frame 212
"HIGHhit"Symbol 324 MovieClip [Bandit] Frame 220
"human"Symbol 335 MovieClip Frame 2
"orc"Symbol 335 MovieClip Frame 3
"elf"Symbol 335 MovieClip Frame 4
"woodelf"Symbol 335 MovieClip Frame 5
"orc2"Symbol 335 MovieClip Frame 6
"undead"Symbol 335 MovieClip Frame 7
"human2"Symbol 335 MovieClip Frame 8
"demon"Symbol 335 MovieClip Frame 9
"troll"Symbol 335 MovieClip Frame 10
"aldon"Symbol 335 MovieClip Frame 11
"achilles"Symbol 335 MovieClip Frame 12
"weking"Symbol 335 MovieClip Frame 13
"human"Symbol 343 MovieClip Frame 2
"orc"Symbol 343 MovieClip Frame 3
"elf"Symbol 343 MovieClip Frame 4
"woodelf"Symbol 343 MovieClip Frame 5
"orc2"Symbol 343 MovieClip Frame 6
"undead"Symbol 343 MovieClip Frame 7
"human2"Symbol 343 MovieClip Frame 8
"demon"Symbol 343 MovieClip Frame 9
"troll"Symbol 343 MovieClip Frame 10
"human"Symbol 353 MovieClip Frame 2
"orc"Symbol 353 MovieClip Frame 3
"elf"Symbol 353 MovieClip Frame 4
"woodelf"Symbol 353 MovieClip Frame 5
"orc2"Symbol 353 MovieClip Frame 6
"undead"Symbol 353 MovieClip Frame 7
"human2"Symbol 353 MovieClip Frame 8
"demon"Symbol 353 MovieClip Frame 9
"troll"Symbol 353 MovieClip Frame 10
"ready"Symbol 376 MovieClip [Possessed Royal Guardian] Frame 1
"walk"Symbol 376 MovieClip [Possessed Royal Guardian] Frame 6
"die1"Symbol 376 MovieClip [Possessed Royal Guardian] Frame 18
"swipe1"Symbol 376 MovieClip [Possessed Royal Guardian] Frame 76
"decap1"Symbol 376 MovieClip [Possessed Royal Guardian] Frame 94
"bleed"Symbol 376 MovieClip [Possessed Royal Guardian] Frame 95
"MIDDLEbashed"Symbol 376 MovieClip [Possessed Royal Guardian] Frame 164
"LOWbashed"Symbol 376 MovieClip [Possessed Royal Guardian] Frame 183
"MIDDLEhit"Symbol 376 MovieClip [Possessed Royal Guardian] Frame 193
"LOWhit"Symbol 376 MovieClip [Possessed Royal Guardian] Frame 198
"HIGHhit"Symbol 376 MovieClip [Possessed Royal Guardian] Frame 206
"bash1"Symbol 376 MovieClip [Possessed Royal Guardian] Frame 212
"ready"Symbol 395 MovieClip [Ranger] Frame 1
"walk"Symbol 395 MovieClip [Ranger] Frame 6
"die1"Symbol 395 MovieClip [Ranger] Frame 18
"swipe1"Symbol 395 MovieClip [Ranger] Frame 76
"decap1"Symbol 395 MovieClip [Ranger] Frame 94
"bleed"Symbol 395 MovieClip [Ranger] Frame 95
"MIDDLEbashed"Symbol 395 MovieClip [Ranger] Frame 164
"LOWbashed"Symbol 395 MovieClip [Ranger] Frame 183
"MIDDLEhit"Symbol 395 MovieClip [Ranger] Frame 193
"LOWhit"Symbol 395 MovieClip [Ranger] Frame 198
"HIGHhit"Symbol 395 MovieClip [Ranger] Frame 206
"human"Symbol 404 MovieClip Frame 2
"orc"Symbol 404 MovieClip Frame 3
"elf"Symbol 404 MovieClip Frame 4
"woodelf"Symbol 404 MovieClip Frame 5
"orc2"Symbol 404 MovieClip Frame 6
"undead"Symbol 404 MovieClip Frame 7
"human2"Symbol 404 MovieClip Frame 8
"demon"Symbol 404 MovieClip Frame 9
"troll"Symbol 404 MovieClip Frame 10
"orc"Symbol 411 MovieClip Frame 2
"human"Symbol 411 MovieClip Frame 3
"elf"Symbol 411 MovieClip Frame 4
"woodelf"Symbol 411 MovieClip Frame 5
"orc2"Symbol 411 MovieClip Frame 6
"undead"Symbol 411 MovieClip Frame 7
"human2"Symbol 411 MovieClip Frame 8
"demon"Symbol 411 MovieClip Frame 9
"troll"Symbol 411 MovieClip Frame 10
"human"Symbol 420 MovieClip Frame 2
"orc"Symbol 420 MovieClip Frame 3
"elf"Symbol 420 MovieClip Frame 4
"woodelf"Symbol 420 MovieClip Frame 5
"orc2"Symbol 420 MovieClip Frame 6
"undead"Symbol 420 MovieClip Frame 7
"human2"Symbol 420 MovieClip Frame 8
"demon"Symbol 420 MovieClip Frame 9
"troll"Symbol 420 MovieClip Frame 10
"human"Symbol 430 MovieClip Frame 2
"orc"Symbol 430 MovieClip Frame 3
"elf"Symbol 430 MovieClip Frame 4
"woodelf"Symbol 430 MovieClip Frame 5
"orc2"Symbol 430 MovieClip Frame 6
"undead"Symbol 430 MovieClip Frame 7
"human2"Symbol 430 MovieClip Frame 8
"demon"Symbol 430 MovieClip Frame 9
"troll"Symbol 430 MovieClip Frame 10
"human"Symbol 438 MovieClip Frame 2
"orc"Symbol 438 MovieClip Frame 3
"elf"Symbol 438 MovieClip Frame 4
"woodelf"Symbol 438 MovieClip Frame 5
"orc2"Symbol 438 MovieClip Frame 6
"undead"Symbol 438 MovieClip Frame 7
"human2"Symbol 438 MovieClip Frame 8
"demon"Symbol 438 MovieClip Frame 9
"troll"Symbol 438 MovieClip Frame 10
"orc"Symbol 447 MovieClip Frame 2
"human"Symbol 447 MovieClip Frame 3
"elf"Symbol 447 MovieClip Frame 4
"woodelf"Symbol 447 MovieClip Frame 5
"orc2"Symbol 447 MovieClip Frame 6
"undead"Symbol 447 MovieClip Frame 7
"human2"Symbol 447 MovieClip Frame 8
"demon"Symbol 447 MovieClip Frame 9
"troll"Symbol 447 MovieClip Frame 10
"human"Symbol 459 MovieClip Frame 2
"orc"Symbol 459 MovieClip Frame 3
"elf"Symbol 459 MovieClip Frame 4
"woodelf"Symbol 459 MovieClip Frame 5
"orc2"Symbol 459 MovieClip Frame 6
"undead"Symbol 459 MovieClip Frame 7
"human2"Symbol 459 MovieClip Frame 8
"demon"Symbol 459 MovieClip Frame 9
"troll"Symbol 459 MovieClip Frame 10
"human"Symbol 470 MovieClip Frame 2
"orc"Symbol 470 MovieClip Frame 3
"elf"Symbol 470 MovieClip Frame 4
"woodelf"Symbol 470 MovieClip Frame 5
"orc2"Symbol 470 MovieClip Frame 6
"undead"Symbol 470 MovieClip Frame 7
"human2"Symbol 470 MovieClip Frame 8
"demon"Symbol 470 MovieClip Frame 9
"troll"Symbol 470 MovieClip Frame 10
"ready"Symbol 472 MovieClip [Mounted Halberdier] Frame 1
"die1"Symbol 472 MovieClip [Mounted Halberdier] Frame 6
"swipe1"Symbol 472 MovieClip [Mounted Halberdier] Frame 64
"walk"Symbol 472 MovieClip [Mounted Halberdier] Frame 85
"decap1"Symbol 472 MovieClip [Mounted Halberdier] Frame 95
"MIDDLEbashed"Symbol 472 MovieClip [Mounted Halberdier] Frame 96
"LOWbashed"Symbol 472 MovieClip [Mounted Halberdier] Frame 97
"MIDDLEhit"Symbol 472 MovieClip [Mounted Halberdier] Frame 98
"LOWhit"Symbol 472 MovieClip [Mounted Halberdier] Frame 99
"ready"Symbol 491 MovieClip [Sorcerer] Frame 1
"die1"Symbol 491 MovieClip [Sorcerer] Frame 22
"walk"Symbol 491 MovieClip [Sorcerer] Frame 80
"walkback"Symbol 491 MovieClip [Sorcerer] Frame 92
"swipe1"Symbol 491 MovieClip [Sorcerer] Frame 104
"decap1"Symbol 491 MovieClip [Sorcerer] Frame 130
"bleed"Symbol 491 MovieClip [Sorcerer] Frame 131
"MIDDLEbashed"Symbol 491 MovieClip [Sorcerer] Frame 200
"LOWbashed"Symbol 491 MovieClip [Sorcerer] Frame 219
"MIDDLEhit"Symbol 491 MovieClip [Sorcerer] Frame 229
"LOWhit"Symbol 491 MovieClip [Sorcerer] Frame 234
"HIGHhit"Symbol 491 MovieClip [Sorcerer] Frame 242
"swipe2"Symbol 491 MovieClip [Sorcerer] Frame 248
"swipe3"Symbol 491 MovieClip [Sorcerer] Frame 275
"ready"Symbol 510 MovieClip [Mage] Frame 1
"die1"Symbol 510 MovieClip [Mage] Frame 22
"walk"Symbol 510 MovieClip [Mage] Frame 80
"walkback"Symbol 510 MovieClip [Mage] Frame 92
"swipe1"Symbol 510 MovieClip [Mage] Frame 104
"decap1"Symbol 510 MovieClip [Mage] Frame 144
"bleed"Symbol 510 MovieClip [Mage] Frame 145
"MIDDLEbashed"Symbol 510 MovieClip [Mage] Frame 214
"LOWbashed"Symbol 510 MovieClip [Mage] Frame 233
"MIDDLEhit"Symbol 510 MovieClip [Mage] Frame 243
"LOWhit"Symbol 510 MovieClip [Mage] Frame 248
"HIGHhit"Symbol 510 MovieClip [Mage] Frame 256
"ready"Symbol 530 MovieClip [Longswordsman] Frame 1
"walk"Symbol 530 MovieClip [Longswordsman] Frame 11
"die1"Symbol 530 MovieClip [Longswordsman] Frame 23
"swipe1"Symbol 530 MovieClip [Longswordsman] Frame 81
"swipe2"Symbol 530 MovieClip [Longswordsman] Frame 109
"decap1"Symbol 530 MovieClip [Longswordsman] Frame 126
"bleed"Symbol 530 MovieClip [Longswordsman] Frame 127
"MIDDLEbashed"Symbol 530 MovieClip [Longswordsman] Frame 196
"LOWbashed"Symbol 530 MovieClip [Longswordsman] Frame 215
"MIDDLEhit"Symbol 530 MovieClip [Longswordsman] Frame 225
"LOWhit"Symbol 530 MovieClip [Longswordsman] Frame 230
"HIGHhit"Symbol 530 MovieClip [Longswordsman] Frame 238
"ready"Symbol 553 MovieClip [King's Guard] Frame 1
"walk"Symbol 553 MovieClip [King's Guard] Frame 11
"die1"Symbol 553 MovieClip [King's Guard] Frame 23
"swipe1"Symbol 553 MovieClip [King's Guard] Frame 81
"swipe2"Symbol 553 MovieClip [King's Guard] Frame 111
"decap1"Symbol 553 MovieClip [King's Guard] Frame 130
"bleed"Symbol 553 MovieClip [King's Guard] Frame 131
"MIDDLEbashed"Symbol 553 MovieClip [King's Guard] Frame 200
"LOWbashed"Symbol 553 MovieClip [King's Guard] Frame 219
"MIDDLEhit"Symbol 553 MovieClip [King's Guard] Frame 229
"LOWhit"Symbol 553 MovieClip [King's Guard] Frame 234
"HIGHhit"Symbol 553 MovieClip [King's Guard] Frame 242
"ready"Symbol 572 MovieClip [Javelin Thrower] Frame 1
"die1"Symbol 572 MovieClip [Javelin Thrower] Frame 22
"walk"Symbol 572 MovieClip [Javelin Thrower] Frame 80
"swipe1"Symbol 572 MovieClip [Javelin Thrower] Frame 92
"decap1"Symbol 572 MovieClip [Javelin Thrower] Frame 120
"bleed"Symbol 572 MovieClip [Javelin Thrower] Frame 121
"MIDDLEbashed"Symbol 572 MovieClip [Javelin Thrower] Frame 190
"LOWbashed"Symbol 572 MovieClip [Javelin Thrower] Frame 209
"MIDDLEhit"Symbol 572 MovieClip [Javelin Thrower] Frame 219
"LOWhit"Symbol 572 MovieClip [Javelin Thrower] Frame 224
"HIGHhit"Symbol 572 MovieClip [Javelin Thrower] Frame 232
"ready"Symbol 594 MovieClip [Flailer] Frame 1
"die1"Symbol 594 MovieClip [Flailer] Frame 22
"walk"Symbol 594 MovieClip [Flailer] Frame 80
"swipe1"Symbol 594 MovieClip [Flailer] Frame 92
"decap1"Symbol 594 MovieClip [Flailer] Frame 117
"bleed"Symbol 594 MovieClip [Flailer] Frame 118
"MIDDLEbashed"Symbol 594 MovieClip [Flailer] Frame 187
"LOWbashed"Symbol 594 MovieClip [Flailer] Frame 206
"MIDDLEhit"Symbol 594 MovieClip [Flailer] Frame 216
"LOWhit"Symbol 594 MovieClip [Flailer] Frame 221
"HIGHhit"Symbol 594 MovieClip [Flailer] Frame 229
"human"Symbol 596 MovieClip Frame 2
"orc"Symbol 596 MovieClip Frame 3
"elf"Symbol 596 MovieClip Frame 4
"woodelf"Symbol 596 MovieClip Frame 5
"orc2"Symbol 596 MovieClip Frame 6
"ready"Symbol 616 MovieClip [Battle Axeman] Frame 1
"walk"Symbol 616 MovieClip [Battle Axeman] Frame 22
"die1"Symbol 616 MovieClip [Battle Axeman] Frame 34
"swipe1"Symbol 616 MovieClip [Battle Axeman] Frame 92
"decap1"Symbol 616 MovieClip [Battle Axeman] Frame 120
"bleed"Symbol 616 MovieClip [Battle Axeman] Frame 121
"MIDDLEbashed"Symbol 616 MovieClip [Battle Axeman] Frame 190
"LOWbashed"Symbol 616 MovieClip [Battle Axeman] Frame 209
"MIDDLEhit"Symbol 616 MovieClip [Battle Axeman] Frame 219
"LOWhit"Symbol 616 MovieClip [Battle Axeman] Frame 224
"HIGHhit"Symbol 616 MovieClip [Battle Axeman] Frame 232
"human"Symbol 626 MovieClip Frame 2
"orc"Symbol 626 MovieClip Frame 3
"elf"Symbol 626 MovieClip Frame 4
"woodelf"Symbol 626 MovieClip Frame 5
"orc2"Symbol 626 MovieClip Frame 6
"undead"Symbol 626 MovieClip Frame 7
"human2"Symbol 626 MovieClip Frame 8
"demon"Symbol 626 MovieClip Frame 9
"troll"Symbol 626 MovieClip Frame 10
"ready"Symbol 647 MovieClip [Axeman] Frame 1
"die1"Symbol 647 MovieClip [Axeman] Frame 22
"walk"Symbol 647 MovieClip [Axeman] Frame 80
"swipe1"Symbol 647 MovieClip [Axeman] Frame 92
"swipe2"Symbol 647 MovieClip [Axeman] Frame 107
"decap1"Symbol 647 MovieClip [Axeman] Frame 122
"bleed"Symbol 647 MovieClip [Axeman] Frame 123
"MIDDLEbashed"Symbol 647 MovieClip [Axeman] Frame 192
"LOWbashed"Symbol 647 MovieClip [Axeman] Frame 211
"MIDDLEhit"Symbol 647 MovieClip [Axeman] Frame 221
"LOWhit"Symbol 647 MovieClip [Axeman] Frame 226
"HIGHhit"Symbol 647 MovieClip [Axeman] Frame 234
"ready"Symbol 666 MovieClip [Axe Thrower] Frame 1
"die1"Symbol 666 MovieClip [Axe Thrower] Frame 22
"walk"Symbol 666 MovieClip [Axe Thrower] Frame 80
"swipe1"Symbol 666 MovieClip [Axe Thrower] Frame 92
"decap1"Symbol 666 MovieClip [Axe Thrower] Frame 132
"bleed"Symbol 666 MovieClip [Axe Thrower] Frame 133
"MIDDLEbashed"Symbol 666 MovieClip [Axe Thrower] Frame 202
"LOWbashed"Symbol 666 MovieClip [Axe Thrower] Frame 221
"MIDDLEhit"Symbol 666 MovieClip [Axe Thrower] Frame 231
"LOWhit"Symbol 666 MovieClip [Axe Thrower] Frame 236
"HIGHhit"Symbol 666 MovieClip [Axe Thrower] Frame 244
"ready"Symbol 685 MovieClip [Elite Halberdier] Frame 1
"die1"Symbol 685 MovieClip [Elite Halberdier] Frame 22
"walk"Symbol 685 MovieClip [Elite Halberdier] Frame 80
"decap1"Symbol 685 MovieClip [Elite Halberdier] Frame 92
"bleed"Symbol 685 MovieClip [Elite Halberdier] Frame 93
"MIDDLEbashed"Symbol 685 MovieClip [Elite Halberdier] Frame 162
"LOWbashed"Symbol 685 MovieClip [Elite Halberdier] Frame 181
"MIDDLEhit"Symbol 685 MovieClip [Elite Halberdier] Frame 191
"LOWhit"Symbol 685 MovieClip [Elite Halberdier] Frame 196
"HIGHhit"Symbol 685 MovieClip [Elite Halberdier] Frame 204
"swipe1"Symbol 685 MovieClip [Elite Halberdier] Frame 210
"swipe2"Symbol 685 MovieClip [Elite Halberdier] Frame 234
"bash1"Symbol 685 MovieClip [Elite Halberdier] Frame 249
"ready"Symbol 706 MovieClip [Halberdier] Frame 1
"die1"Symbol 706 MovieClip [Halberdier] Frame 22
"walk"Symbol 706 MovieClip [Halberdier] Frame 80
"swipe1"Symbol 706 MovieClip [Halberdier] Frame 92
"swipe2"Symbol 706 MovieClip [Halberdier] Frame 114
"decap1"Symbol 706 MovieClip [Halberdier] Frame 136
"bleed"Symbol 706 MovieClip [Halberdier] Frame 137
"MIDDLEbashed"Symbol 706 MovieClip [Halberdier] Frame 206
"LOWbashed"Symbol 706 MovieClip [Halberdier] Frame 225
"MIDDLEhit"Symbol 706 MovieClip [Halberdier] Frame 235
"LOWhit"Symbol 706 MovieClip [Halberdier] Frame 240
"HIGHhit"Symbol 706 MovieClip [Halberdier] Frame 248
"roar1"Symbol 721 MovieClip Frame 3
"roar2"Symbol 721 MovieClip Frame 16
"roar3"Symbol 721 MovieClip Frame 29
"ready"Symbol 724 MovieClip [Giant Demon] Frame 1
"walk"Symbol 724 MovieClip [Giant Demon] Frame 4
"swipe1"Symbol 724 MovieClip [Giant Demon] Frame 16
"fswipe1"Symbol 724 MovieClip [Giant Demon] Frame 37
"bash1"Symbol 724 MovieClip [Giant Demon] Frame 52
"die1"Symbol 724 MovieClip [Giant Demon] Frame 66
"swipe2"Symbol 724 MovieClip [Giant Demon] Frame 104
"roar1"Symbol 769 MovieClip Frame 3
"roar2"Symbol 769 MovieClip Frame 17
"roar3"Symbol 769 MovieClip Frame 29
"roar4"Symbol 769 MovieClip Frame 46
"roar5"Symbol 769 MovieClip Frame 62
"ready"Symbol 771 MovieClip [Giant Troll] Frame 1
"walk"Symbol 771 MovieClip [Giant Troll] Frame 22
"swipe1"Symbol 771 MovieClip [Giant Troll] Frame 41
"bash1"Symbol 771 MovieClip [Giant Troll] Frame 90
"die1"Symbol 771 MovieClip [Giant Troll] Frame 103
"ready"Symbol 773 MovieClip [Mounted Spearman] Frame 1
"die1"Symbol 773 MovieClip [Mounted Spearman] Frame 6
"swipe1"Symbol 773 MovieClip [Mounted Spearman] Frame 64
"walk"Symbol 773 MovieClip [Mounted Spearman] Frame 74
"decap1"Symbol 773 MovieClip [Mounted Spearman] Frame 82
"MIDDLEbashed"Symbol 773 MovieClip [Mounted Spearman] Frame 83
"LOWbashed"Symbol 773 MovieClip [Mounted Spearman] Frame 84
"MIDDLEhit"Symbol 773 MovieClip [Mounted Spearman] Frame 85
"LOWhit"Symbol 773 MovieClip [Mounted Spearman] Frame 86
"ready"Symbol 842 MovieClip [High Court Guardian] Frame 1
"die1"Symbol 842 MovieClip [High Court Guardian] Frame 22
"swipe1"Symbol 842 MovieClip [High Court Guardian] Frame 80
"walk"Symbol 842 MovieClip [High Court Guardian] Frame 106
"bash1"Symbol 842 MovieClip [High Court Guardian] Frame 118
"HIGHhit"Symbol 842 MovieClip [High Court Guardian] Frame 131
"MIDDLEbashed"Symbol 842 MovieClip [High Court Guardian] Frame 137
"MIDDLEhit"Symbol 842 MovieClip [High Court Guardian] Frame 156
"speareye"Symbol 842 MovieClip [High Court Guardian] Frame 161
"decap1"Symbol 842 MovieClip [High Court Guardian] Frame 185
"bleed"Symbol 842 MovieClip [High Court Guardian] Frame 186
"legchop"Symbol 842 MovieClip [High Court Guardian] Frame 255
"LOWbashed"Symbol 842 MovieClip [High Court Guardian] Frame 314
"LOWhit"Symbol 842 MovieClip [High Court Guardian] Frame 324
"fswipe1"Symbol 842 MovieClip [High Court Guardian] Frame 332
"ready"Symbol 904 MovieClip [Spearman] Frame 1
"die1"Symbol 904 MovieClip [Spearman] Frame 22
"swipe1"Symbol 904 MovieClip [Spearman] Frame 80
"swipe2"Symbol 904 MovieClip [Spearman] Frame 95
"swipe3"Symbol 904 MovieClip [Spearman] Frame 110
"walk"Symbol 904 MovieClip [Spearman] Frame 125
"bash1"Symbol 904 MovieClip [Spearman] Frame 137
"HIGHhit"Symbol 904 MovieClip [Spearman] Frame 150
"MIDDLEbashed"Symbol 904 MovieClip [Spearman] Frame 156
"MIDDLEhit"Symbol 904 MovieClip [Spearman] Frame 175
"speareye"Symbol 904 MovieClip [Spearman] Frame 180
"decap1"Symbol 904 MovieClip [Spearman] Frame 204
"bleed"Symbol 904 MovieClip [Spearman] Frame 205
"legchop"Symbol 904 MovieClip [Spearman] Frame 274
"LOWbashed"Symbol 904 MovieClip [Spearman] Frame 333
"LOWhit"Symbol 904 MovieClip [Spearman] Frame 343
"ready"Symbol 924 MovieClip [Archer] Frame 1
"walk"Symbol 924 MovieClip [Archer] Frame 6
"walkback"Symbol 924 MovieClip [Archer] Frame 18
"bash1"Symbol 924 MovieClip [Archer] Frame 30
"HIGHhit"Symbol 924 MovieClip [Archer] Frame 43
"decap1"Symbol 924 MovieClip [Archer] Frame 49
"bleed"Symbol 924 MovieClip [Archer] Frame 50
"die1"Symbol 924 MovieClip [Archer] Frame 119
"MIDDLEbashed"Symbol 924 MovieClip [Archer] Frame 177
"swipe1"Symbol 924 MovieClip [Archer] Frame 196
"LOWbashed"Symbol 924 MovieClip [Archer] Frame 229
"MIDDLEhit"Symbol 924 MovieClip [Archer] Frame 239
"LOWhit"Symbol 924 MovieClip [Archer] Frame 244
"ready"Symbol 978 MovieClip [Wood Elf King] Frame 1
"walk"Symbol 978 MovieClip [Wood Elf King] Frame 37
"walkback"Symbol 978 MovieClip [Wood Elf King] Frame 49
"bash1"Symbol 978 MovieClip [Wood Elf King] Frame 61
"swipe2"Symbol 978 MovieClip [Wood Elf King] Frame 74
"HIGHhit"Symbol 978 MovieClip [Wood Elf King] Frame 88
"decap1"Symbol 978 MovieClip [Wood Elf King] Frame 94
"bleed"Symbol 978 MovieClip [Wood Elf King] Frame 95
"die1"Symbol 978 MovieClip [Wood Elf King] Frame 164
"MIDDLEbashed"Symbol 978 MovieClip [Wood Elf King] Frame 222
"legchop"Symbol 978 MovieClip [Wood Elf King] Frame 241
"LOWbashed"Symbol 978 MovieClip [Wood Elf King] Frame 300
"MIDDLEhit"Symbol 978 MovieClip [Wood Elf King] Frame 310
"LOWhit"Symbol 978 MovieClip [Wood Elf King] Frame 315
"speareye"Symbol 978 MovieClip [Wood Elf King] Frame 323
"swipe1"Symbol 978 MovieClip [Wood Elf King] Frame 330
"swipe3"Symbol 978 MovieClip [Wood Elf King] Frame 344
"ready"Symbol 1026 MovieClip [Swordsman] Frame 1
"swipe1"Symbol 1026 MovieClip [Swordsman] Frame 37
"swipe2"Symbol 1026 MovieClip [Swordsman] Frame 50
"swipe3"Symbol 1026 MovieClip [Swordsman] Frame 63
"walk"Symbol 1026 MovieClip [Swordsman] Frame 73
"walkback"Symbol 1026 MovieClip [Swordsman] Frame 85
"bash1"Symbol 1026 MovieClip [Swordsman] Frame 97
"swipe4"Symbol 1026 MovieClip [Swordsman] Frame 110
"duck"Symbol 1026 MovieClip [Swordsman] Frame 126
"jump"Symbol 1026 MovieClip [Swordsman] Frame 128
"midjump"Symbol 1026 MovieClip [Swordsman] Frame 133
"landjump"Symbol 1026 MovieClip [Swordsman] Frame 135
"HIGHhit"Symbol 1026 MovieClip [Swordsman] Frame 140
"decap1"Symbol 1026 MovieClip [Swordsman] Frame 146
"bleed"Symbol 1026 MovieClip [Swordsman] Frame 147
"die1"Symbol 1026 MovieClip [Swordsman] Frame 216
"MIDDLEbashed"Symbol 1026 MovieClip [Swordsman] Frame 274
"legchop"Symbol 1026 MovieClip [Swordsman] Frame 293
"LOWbashed"Symbol 1026 MovieClip [Swordsman] Frame 352
"MIDDLEhit"Symbol 1026 MovieClip [Swordsman] Frame 362
"LOWhit"Symbol 1026 MovieClip [Swordsman] Frame 367
"speareye"Symbol 1026 MovieClip [Swordsman] Frame 375
"ready"Symbol 1055 MovieClip [Toldor] Frame 1
"die1"Symbol 1055 MovieClip [Toldor] Frame 22
"walk"Symbol 1055 MovieClip [Toldor] Frame 80
"fswipe1"Symbol 1055 MovieClip [Toldor] Frame 92
"MIDDLEbashed"Symbol 1055 MovieClip [Toldor] Frame 109
"MIDDLEhit"Symbol 1055 MovieClip [Toldor] Frame 128
"LOWhit"Symbol 1055 MovieClip [Toldor] Frame 133
"HIGHhit"Symbol 1055 MovieClip [Toldor] Frame 141
"swipe1"Symbol 1055 MovieClip [Toldor] Frame 147
"walkback"Symbol 1055 MovieClip [Toldor] Frame 160
"bash1"Symbol 1055 MovieClip [Toldor] Frame 172
"duck"Symbol 1055 MovieClip [Toldor] Frame 185
"jump"Symbol 1055 MovieClip [Toldor] Frame 187
"midjump"Symbol 1055 MovieClip [Toldor] Frame 192
"landjump"Symbol 1055 MovieClip [Toldor] Frame 194
"swipe2"Symbol 1055 MovieClip [Toldor] Frame 199
"swipe3"Symbol 1055 MovieClip [Toldor] Frame 212
"fswipe3"Symbol 1055 MovieClip [Toldor] Frame 228
"bash2"Symbol 1055 MovieClip [Toldor] Frame 248
"fbash1"Symbol 1055 MovieClip [Toldor] Frame 262
"jumpswipe"Symbol 1055 MovieClip [Toldor] Frame 279
"midjumpswipe"Symbol 1055 MovieClip [Toldor] Frame 289
"respawn"Symbol 1055 MovieClip [Toldor] Frame 291
"block1"Symbol 1055 MovieClip [Toldor] Frame 349
"fswipe2"Symbol 1055 MovieClip [Toldor] Frame 355
"bswipe1"Symbol 1055 MovieClip [Toldor] Frame 378
"bswipe2"Symbol 1055 MovieClip [Toldor] Frame 393
"LOWbashed"Symbol 1055 MovieClip [Toldor] Frame 409
"ready"Symbol 1076 MovieClip [Aldon] Frame 2
"swipe1"Symbol 1076 MovieClip [Aldon] Frame 37
"swipe2"Symbol 1076 MovieClip [Aldon] Frame 50
"swipe3"Symbol 1076 MovieClip [Aldon] Frame 63
"walk"Symbol 1076 MovieClip [Aldon] Frame 73
"walkback"Symbol 1076 MovieClip [Aldon] Frame 85
"bash1"Symbol 1076 MovieClip [Aldon] Frame 97
"fswipe1"Symbol 1076 MovieClip [Aldon] Frame 110
"duck"Symbol 1076 MovieClip [Aldon] Frame 126
"jump"Symbol 1076 MovieClip [Aldon] Frame 128
"midjump"Symbol 1076 MovieClip [Aldon] Frame 133
"landjump"Symbol 1076 MovieClip [Aldon] Frame 135
"HIGHhit"Symbol 1076 MovieClip [Aldon] Frame 140
"MIDDLEbashed"Symbol 1076 MovieClip [Aldon] Frame 146
"die1"Symbol 1076 MovieClip [Aldon] Frame 165
"jumpswipe"Symbol 1076 MovieClip [Aldon] Frame 223
"midjumpswipe"Symbol 1076 MovieClip [Aldon] Frame 233
"fswipe2"Symbol 1076 MovieClip [Aldon] Frame 235
"fswipe3"Symbol 1076 MovieClip [Aldon] Frame 250
"bash2"Symbol 1076 MovieClip [Aldon] Frame 266
"MIDDLEhit"Symbol 1076 MovieClip [Aldon] Frame 280
"respawn"Symbol 1076 MovieClip [Aldon] Frame 285
"fswipe4"Symbol 1076 MovieClip [Aldon] Frame 343
"decap1"Symbol 1076 MovieClip [Aldon] Frame 367
"bleed"Symbol 1076 MovieClip [Aldon] Frame 368
"bswipe1"Symbol 1076 MovieClip [Aldon] Frame 437
"fbash1"Symbol 1076 MovieClip [Aldon] Frame 453
"fswipe5"Symbol 1076 MovieClip [Aldon] Frame 470
"LOWbashed"Symbol 1076 MovieClip [Aldon] Frame 488
"ready"Symbol 1097 MovieClip [Ellder] Frame 1
"die1"Symbol 1097 MovieClip [Ellder] Frame 22
"walk"Symbol 1097 MovieClip [Ellder] Frame 80
"fswipe1"Symbol 1097 MovieClip [Ellder] Frame 92
"fswipe2"Symbol 1097 MovieClip [Ellder] Frame 109
"decap1"Symbol 1097 MovieClip [Ellder] Frame 119
"bleed"Symbol 1097 MovieClip [Ellder] Frame 120
"MIDDLEbashed"Symbol 1097 MovieClip [Ellder] Frame 189
"LOWbashed"Symbol 1097 MovieClip [Ellder] Frame 208
"MIDDLEhit"Symbol 1097 MovieClip [Ellder] Frame 218
"LOWhit"Symbol 1097 MovieClip [Ellder] Frame 223
"HIGHhit"Symbol 1097 MovieClip [Ellder] Frame 231
"swipe1"Symbol 1097 MovieClip [Ellder] Frame 237
"walkback"Symbol 1097 MovieClip [Ellder] Frame 247
"bash1"Symbol 1097 MovieClip [Ellder] Frame 259
"duck"Symbol 1097 MovieClip [Ellder] Frame 272
"jump"Symbol 1097 MovieClip [Ellder] Frame 274
"midjump"Symbol 1097 MovieClip [Ellder] Frame 279
"landjump"Symbol 1097 MovieClip [Ellder] Frame 281
"swipe2"Symbol 1097 MovieClip [Ellder] Frame 286
"swipe3"Symbol 1097 MovieClip [Ellder] Frame 299
"fswipe3"Symbol 1097 MovieClip [Ellder] Frame 310
"bash2"Symbol 1097 MovieClip [Ellder] Frame 330
"bswipe1"Symbol 1097 MovieClip [Ellder] Frame 344
"bswipe2"Symbol 1097 MovieClip [Ellder] Frame 356
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"cheat"Symbol 1552 MovieClip Frame 6
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"story14"Symbol 1786 MovieClip Frame 15
"story15"Symbol 1786 MovieClip Frame 16
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Dynamic Text Variables

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placenameSymbol 1048 EditableText"Place"
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menutipSymbol 1174 EditableText""
selectednameSymbol 1198 EditableText""
menutipSymbol 1225 EditableText""
menutipSymbol 1250 EditableText""
menutipSymbol 1381 EditableText""
movenameSymbol 1392 EditableText"Thrusting Forward Whirl"
priceSymbol 1393 EditableText"500"
movenameSymbol 1398 EditableText"Thrusting Forward Whirl"
priceSymbol 1399 EditableText"500"
unitnameSymbol 1403 EditableText"Spearman"
priceSymbol 1404 EditableText"500"
unitnameSymbol 1409 EditableText"Spearman"
priceSymbol 1410 EditableText"500"
displaynameSymbol 1414 EditableText"Greaves"
priceSymbol 1415 EditableText"500"
displaynameSymbol 1417 EditableText"Greaves"
priceSymbol 1418 EditableText"500"
endofdaytextSymbol 1423 EditableText"End of Day 1"
LivesSymbol 1425 EditableText"1000000"
moneySymbol 1427 EditableText"1000000"
bestscoreSymbol 1535 EditableText"Best Score: 76"
bestscoreSymbol 1550 EditableText"Best Score: 76 Most Kills: 2"
_root.CharacterNameSymbol 1577 EditableText"Player"
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_root.regionnameSymbol 1595 EditableText"Region Name"
_root.levelSymbol 1596 EditableText"23"
_root.regionnameSymbol 1599 EditableText"Region Name"
_root.KillsSymbol 1600 EditableText"30"
_root.regionnameSymbol 1601 EditableText"Region Name"
_root.KillsSymbol 1602 EditableText"30"
_root.scoreSymbol 1603 EditableText"30"
_root.MessageSymbol 1609 EditableText"Boss Defeated"
_root.display_regionnameSymbol 1674 EditableText"Forest of the Damned"
_root.display_regionownerSymbol 1677 EditableText"Orcs of the South"
_root.display_regiondifficultySymbol 1678 EditableText"Medium"
_root.display_regionrewardSymbol 1680 EditableText"35"
daytextSymbol 1712 EditableText"Day 1"
storynameSymbol 1714 EditableText"A Brothers Anger"
storynameSymbol 1790 EditableText"A Brothers Anger"
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displayhighestSymbol 1802 EditableText"12"
scoreSymbol 1810 EditableText"123456"
displayhighestSymbol 1812 EditableText"2132131"
KillsSymbol 1814 EditableText"12"




https://swfchan.com/53/264392/info.shtml
Created: 17/5 -2026 01:58:18 Last modified: 17/5 -2026 01:58:18 Server time: 17/05 -2026 03:31:40