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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/13486394?noj=FRM13486394-14DC" width="1" height="1"></div>

candy_toss.swf

This is the info page for
Flash #25017

(Click the ID number above for more basic data on this flash file.)


Text
058550

058550

BILL

BILL

500

500

Oh NO! The lights have gone out at hyperQUAKE and now the kids don't think we're passing out candy this Halloween! Hurry up and run to the top of the building and toss the candy down to the children. Remember, kids without candy get very angry!

Use the target to aim your throws, then click the LEFT mouse button to toss your candy. Each successful toss is marked by a POINT value. Earn even more points by hitting the faster children.

+200

+200

HAPPY

ANGRY

You can keep your happy-meter high and the kids cheerful by chucking your candy into their bags. Candy that hits the ground and kids who leave the screen without candy make the children angry. Don't let your happy-meter run out, or the game is over.

That's it! You're ready to start flingin' candy to the kids. If you need help, there is a HELP button in the upper-right corner. Watch out, as the kids eat more candy, they move much faster. So you'll have to be good to record a HIGH SCORE!

000000

000000

score

Use the target to aim your throws, then click the LEFT mouse button to toss your candy. Each successful toss is marked by a POINT value. Earn even more points by hitting the faster children.

You can keep your happy-meter high and the kids cheerful by chucking your candy into their bags. Candy that hits the ground and kids who leave the screen without candy make the children angry. Don't let your happy-meter run out, or the game is over.

The candy takes time to fall! Try and anticipate where each kid will be by the time the candy reaches the ground. Be careful, faster kids need to be led more than slower ones.

You can run up the score by giving more candy to kids you have already tossed to.  Don't get greedy, even though you are getting more points, your happy-meter only increases on your first throw.  Remember, every kid needs to get candy, or else they get angry!

The more candy you give the children the faster they become. So if you're doing well, expect some hyper little kids. Hope you can keep up!

HELP

HELP

www.hyperquake.com

www.hyperquake.com

your name

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 10
gotoAndPlay (21);
Frame 123
function spiderMaker() { spider.onEnterFrame = function () { counter++; if (counter == 70) { mySpider = spider.duplicateMovieClip("spider" + n, n); mySpider._x = int(Math.random() * 400) + 50; walkDirection = int(Math.random() * 2); yLevelNum = int(Math.random() * 2); mySpider._xscale = _root.direction[walkDirection]; mySpider._y = _root.yLevel[yLevelNum]; n++; counter = 1; removeMovieClip("spider" + (n - 6)); } }; } stop(); _global.startGame = function () { play(); };
Frame 139
iso_class = function () { this.theta = 0.760963553869528; this.alpha = (Math.PI/4); this.sinTheta = Math.sin(this.theta); this.cosTheta = Math.cos(this.theta); this.sinAlpha = Math.sin(this.alpha); this.cosAlpha = Math.cos(this.alpha); }; iso_class.prototype.mapToScreen = function (vectorObj) { var screenY = vectorObj.y; var screenX = ((vectorObj.x * this.cosAlpha) + (vectorObj.z * this.sinAlpha)); var screenZ = ((vectorObj.z * this.cosAlpha) - (vectorObj.x * this.sinAlpha)); var screenY = ((screenY * this.cosTheta) - (screenZ * this.sinTheta)); return({x:screenX, y:screenY}); }; iso_class.prototype.screenToIso = function (xPos, yPos) { var isoZ = (((xPos / this.cosAlpha) - (yPos / (this.sinAlpha * this.sinTheta))) * (1 / ((this.cosAlpha / this.sinAlpha) + (this.sinAlpha / this.cosAlpha)))); var isoX = ((1 / this.cosAlpha) * (xPos - (isoZ * this.sinAlpha))); return({x:isoX, z:isoZ}); }; vector = function (x, y, z) { this.x = x; this.y = y; this.z = z; this.vectorAdd = function (addVec) { this.x = this.x + addVec.x; this.y = this.y + addVec.y; this.z = this.z + addVec.z; }; this.vectorCopy = function () { return({x:this.x, y:this.y, z:this.z}); }; }; target_class = function () { this.position = new vector(0, 0, 0); this.clip = level_mc.target_mc; this.update = function () { (_global.trackMouse ? ((this.clip._visible = true)) : ((this.clip._visible = false))); var isoPos = _global.isoConv.mapToScreen(this.position); this.clip._x = isoPos.x; this.clip._y = isoPos.y; }; }; player_class = function () { this.clip = level_mc.player_mc; this.position = new vector(0, -90, 0); this.isTossing = false; this.tossFrame = 1; this.rotation = 0; this.rotationFrame = 1; this.throwCandy = function () { if (!this.isTossing) { _global.mouseTarget.positonOnMouseUp = _global.mouseTarget.position.vectorCopy(); this.clip.idleAnimation._visible = false; this.clip.gotoAndStop("toss" + this.tossAngle); this.isTossing = true; } }; this.update = function () { var isoPos = _global.isoConv.mapToScreen(this.position); this.rotA = Math.atan2(_global.mouseTarget.position.x - this.position.x, _global.mouseTarget.position.z - this.position.z); this.rotA = this.rotA * 57.2957795785523; if (this.rotA < 0) { this.rotA = this.rotA + 360; } this.rotation = this.rotA - 45; this.rotationIncr = 6; this.rotationFrame = Math.ceil(this.rotation / this.rotationIncr); this.tossAngle = Math.ceil(this.rotation / 36); this.clip.idleAnimation.gotoAndStop(this.rotationFrame); if (this.isTossing) { this.tossFrame++; switch (this.tossFrame) { case 8 : newCandy(); return; case 13 : this.tossFrame = 1; this.isTossing = false; this.clip.gotoAndStop("idle"); this.clip.idleAnimation._visible = true; } } }; }; candy_class = function (num) { this.name = "candy" + num; this.depth = num * 2; this.clip = level_mc.candy_mc.attachMovie("candy_projectile", this.name, this.depth); this.shadowClip = level_mc.shadowPlane_mc.attachMovie("candy_shadow", "shadow" + this.depth, this.depth); this.hitDistance = 30; this.position = new vector(175, -400, -175); this.distanceToTarget = {x:_global.mouseTarget.positonOnMouseUp.x - this.position.x, z:_global.mouseTarget.positonOnMouseUp.z - this.position.z}; this.velocity = new vector(null, -10, null); this.yEndFrame = Math.floor(((-this.velocity.y) + Math.sqrt((this.velocity.y * this.velocity.y) - ((-2 * _global.gravity) * this.position.y))) / (-1 * _global.gravity)); this.velocity.x = this.distanceToTarget.x / this.yEndFrame; this.velocity.z = this.distanceToTarget.z / this.yEndFrame; this.barType = random(3) + 1; this.clip.gotoAndStop(this.barType); _global.player.clip.candyInHand.gotoAndStop(this.barType); this.update = function () { this.velocity.y = this.velocity.y - _global.gravity; this.position.x = this.position.x + this.velocity.x; this.position.y = this.position.y + this.velocity.y; this.position.z = this.position.z + this.velocity.z; if ((this.position.y > -50) && (this.position.y <= 0)) { for (var n in kidObjects) { var kidPosition = kidObjects[n].position; var xDist = (kidPosition.x - this.position.x); var zDist = (kidPosition.z - this.position.z); var dist = Math.sqrt((xDist * xDist) + (zDist * zDist)); if (dist <= this.hitDistance) { kidObjects[n].hit(this.barType); this.deleteMe(); break; } } } else if (this.position.y > 0) { var missedX = level_mc.attachMovie("candy_missed", "missed" + (this.depth + 1), this.depth + 1); missedX._x = this.clip._x; missedX._y = this.clip._y; _global.gameSound.hitGround.start(); _global.pumpkinMeter.update(-1); this.deleteMe(); } var isoPos = _global.isoConv.mapToScreen(this.position); var shadowPosition = new vector(this.position.x, 0, this.position.z); var shadowIso = _global.isoConv.mapToScreen(shadowPosition); this.clip._x = isoPos.x; this.clip._y = isoPos.y; this.shadowClip._x = shadowIso.x; this.shadowClip._y = shadowIso.y; }; this.deleteMe = function () { removeMovieClip(this.clip); removeMovieClip(this.shadowClip); delete candyObjects[this.name]; }; }; kidTypes = [{name:"ghost", speed:0.5, points:100, pauseFrames:30}, {name:"princess", speed:1.5, points:250, pauseFrames:13}, {name:"batman", speed:2, points:500, pauseFrames:30}, {name:"pirate", speed:2.5, points:750, pauseFrames:0}]; kid_class = function (num, kidList, row) { kidList["kid" + num] = this; var randomKidPercent = random(100); if (randomKidPercent <= 30) { this.kidType = kidTypes[0]; } else if ((randomKidPercent > 30) && (randomKidPercent <= 60)) { this.kidType = kidTypes[1]; } else if ((randomKidPercent > 60) && (randomKidPercent <= 90)) { this.kidType = kidTypes[2]; } else if (randomKidPercent > 90) { this.kidType = kidTypes[3]; } this.rowNum = row; this.name = "kid" + num; this.depth = num * 2; this.clip = level_mc.kids_mc.attachMovie("kid_" + this.kidType.name, this.name, this.depth); this.animation = this.clip.animation; this.hasCaughtCandy = false; this.candyCatchTimeout = 30; this.candyCatchTimeoutFrame = 0; this.hit_color = new Color(this.clip); this.hitColorTransform = {ra:"100", rb:"10", ga:"100", gb:"10", ba:"100", bb:"10", aa:"100", ab:"10"}; this.points = this.kidType.points; this.hitNum = 0; this.stopMoving = false; this.pauseTime = this.kidType.pauseFrames; this.direction = random(2); this.speed = this.kidType.speed + (0.25 * _global.gameLevel); var rowSpacing = 50; if (this.rowNum < 3) { var startZ = (-350 + (this.rowNum * rowSpacing)); if (this.direction == 0) { startX = 375; var velTemp = (-this.speed); this.clip.gotoAndStop(4); } else { startX = -40; var velTemp = this.speed; this.clip.gotoAndStop(2); } this.position = new vector(startX, 0, startZ); this.velocity = new vector(velTemp, 0, 0); } else { var startX = (350 - ((5 - this.rowNum) * rowSpacing)); if (this.direction == 0) { startZ = -375; var velTemp = this.speed; this.clip.gotoAndStop(3); } else { startZ = 40; var velTemp = (-this.speed); this.clip.gotoAndStop(1); } this.position = new vector(startX, 0, startZ); this.velocity = new vector(0, 0, velTemp); } this.setDepth = function () { var xTile = Math.ceil((this.position.x / 500) * 20); var zTile = Math.ceil((Math.abs(this.position.z) / 500) * 20); var tileDepth = (xTile + ((zTile - 1) * 20)); this.clip.swapDepths(tileDepth); }; this.update = function () { if (!this.stopMoving) { this.position.vectorAdd(this.velocity); var isoPos = _global.isoConv.mapToScreen(this.position); this.clip._x = isoPos.x; this.clip._y = isoPos.y; this.setDepth(); if ((Math.abs(this.position.x) > 400) || (Math.abs(this.position.z) > 400)) { if (!this.hasCaughtCandy) { _global.pumpkinMeter.update(-1); } if (!this.hasCaughtCandy) { kidRows[this.rowNum] = false; } removeMovieClip(this.clip); delete kidObjects[this.name]; } } else if ((this.pauseFrame++) == this.pauseTime) { this.stopMoving = false; this.clip._alpha = 30; } }; this.hit = function (barType) { if (this.hasCaughtCandy) { this.hitNum++; if (this.hitNum < 3) { var score = Math.floor(this.points - (this.points * (0.2 * this.hitNum))); setScore(score, this.clip._x, this.clip._y, this.depth); } } else { this.hasCaughtCandy = true; this.stopMoving = true; this.pauseFrame = 0; kidRows[this.rowNum] = false; if (_global.cheatsEnabled) { var explosionClip = level_mc.kids_mc.attachMovie("explosion", "explosion" + this.depth, this.depth + 1); explosionClip._x = this.clip._x; explosionClip._y = this.clip._y; setScore(666, this.clip._x, this.clip._y, this.depth); _global.gameSound.explosion.start(); removeMovieClip(this.clip); delete kidObjects[this.name]; } else { this.animation.gotoAndPlay("hit"); if (this.kidType.name == "princess") { _global.gameSound.girlLaugh.start(); } else { var randomVoice = (random(4) + 1); _global.gameSound["kidvoice_" + randomVoice].start(); } _global.pumpkinMeter.update(1); setScore(this.points, this.clip._x, this.clip._y, this.depth); } } }; }; gameSound_class = function () { this.kidvoice_1 = new Sound(); this.kidvoice_1.attachSound("sound_kidvoice1"); this.kidvoice_2 = new Sound(); this.kidvoice_2.attachSound("sound_kidvoice2"); this.kidvoice_3 = new Sound(); this.kidvoice_3.attachSound("sound_kidvoice3"); this.kidvoice_4 = new Sound(); this.kidvoice_4.attachSound("sound_kidvoice4"); this.girlLaugh = new Sound(); this.girlLaugh.attachSound("girl_laugh"); this.hitGround = new Sound(); this.hitGround.attachSound("sound_hitGround"); this.gotPoints = new Sound(); this.gotPoints.attachSound("sound_points"); this.explosion = new Sound(); this.explosion.attachSound("sound_explosion"); }; function setScore(pointsAdded, x, y, depth) { if (!isNaN(pointsAdded)) { _global.playerScore = _global.playerScore + pointsAdded; var playerScore_string = String(_global.playerScore); var addZeroes = (6 - playerScore_string.length); var i = 0; while (i < addZeroes) { playerScore_string = "0" + playerScore_string; i++; } score_mc.score = playerScore_string; } if (_global.playerScore > ((2000 * _global.gameLevel) + (_global.gameLevel * 1000))) { _global.gameLevel = Math.min(7, _global.gameLevel + 1); } new pointsObj(pointsAdded, x, y, depth); } pumpkinMeter_class = function () { this.clip = meter_mc; this.barWidth = this.clip.bar._width; this.power = 100; this.update = function (direction) { this.power = Math.min(this.power + (direction * 5), 100); this.clip.bar._x = this.power - 100; var pumpkinState = (6 - Math.ceil(this.power / 20)); this.clip.faces.gotoAndStop(pumpkinState); if (this.power < 35) { this.clip.bar.gotoAndPlay("warning"); } else { this.clip.bar.gotoAndStop(1); } if (this.power <= 0) { gameOver(); } }; }; pointsObj = function (points, x, y, depth) { _global.gameSound.gotPoints.start(); this.clip = level_mc.points_mc.attachMovie("points", "points_" + depth, depth); this.clip._x = Math.floor(x); this.clip._y = Math.floor(y - 50); this.clip.pointsText.points = points; }; function drawScene() { (_global.trackMouse ? (Mouse.hide()) : (Mouse.show())); _global.mouseTarget.update(); _global.player.update(); for (var i in candyObjects) { candyObjects[i].update(); } for (var i in kidObjects) { kidObjects[i].update(); } } function gameOver() { _global.gamePaused = true; Mouse.show(); gotoAndPlay (148); } stop(); _global.isoConv = new iso_class(); _global.player = new player_class(); _global.gameSound = new gameSound_class(); _global.mouseTarget = new target_class(); _global.trackMouse = false; _global.gravity = -1.5; _global.pumpkinMeter = new pumpkinMeter_class(); _global.playerScore = 0; _global.gamePaused = false; _global.gameLevel = 1; candyCount = 0; candyObjects = {}; kidObjects = {}; kidRows = [false, false, false, false, false, false]; kidCount = 0; iterations = 0; cheat_array = [null, null, null]; _global.cheatsEnabled = false; this.keyListener = {}; this.keyListener.onKeyUp = function () { cheat_array.shift(); cheat_array.push(String.fromCharCode(Key.getAscii())); if (cheat_array.toString() == "r,o,b") { _global.cheatsEnabled = true; } }; Key.addListener(this.keyListener); this.mouseListener = {}; this.mouseListener.onMouseUp = function () { if (_global.trackMouse) { _global.player.throwCandy(); } }; Mouse.addListener(this.mouseListener); _global.newCandy = function () { if (candyCount >= 500) { candyCount == 0; } candyCount++; candyObjects["candy" + candyCount] = new candy_class(candyCount); }; this.onEnterFrame = function () { if (!_global.gamePaused) { iterations++; if ((iterations % (80 - (_global.gameLevel * 10))) == 0) { var rowAvailable = false; var numOfRows = 6; var randomRow = random(numOfRows); var i = 0; while (i < numOfRows) { var rowToCheck = (randomRow + i); if (rowToCheck > (numOfRows - 1)) { rowToCheck = rowToCheck - (numOfRows - 1); } if (kidRows[rowToCheck] == false) { kidRows[rowToCheck] = true; if (kidCount >= 500) { kidCount == 0; } kidCount++; new kid_class(kidCount, kidObjects, rowToCheck); break; } i++; } } (level_mc.mouseHide_mc.hitTest(_root._xmouse, _root._ymouse, true) ? ((_global.trackMouse = true)) : ((_global.trackMouse = false))); var temp = _global.isoConv.screenToIso(level_mc._xmouse, level_mc._ymouse); _global.mouseTarget.position.x = temp.x; _global.mouseTarget.position.z = temp.z; drawScene(); } };
Frame 208
function serverTimeout() { trace("serverTimeout"); clearInterval(_global.serverWaitInterval); _global.serverPresent = false; createDefaultHighScoreList(); } function createDefaultHighScoreList() { this.defaultHighScore_array = [{score:100000, name:"Nick"}, {score:90000, name:"Matt"}, {score:80000, name:"Rob"}, {score:70000, name:"Chad"}, {score:60000, name:"Ben"}, {score:50000, name:"Andrew"}, {score:40000, name:"Rhonda"}, {score:30000, name:"Brian"}, {score:20000, name:"Sean"}, {score:10000, name:"Michael"}]; _global.highScore_array = this.defaultHighScore_array; this.play(); highScores_mc.play(); } function getScores() { getScores_lv = new LoadVars(); getScores_lv.load(serverPath + "getScores.php"); _global.serverWaitInterval = setInterval(serverTimeout, _global.serverTimeoutSec); getScores_lv.onLoad = function () { if (this.numResults) { clearInterval(_global.serverWaitInterval); var i = 0; while (i < 10) { _global.highScore_array[i] = {name:this["user_" + i], score:this["score_" + i]}; i++; } checkForHighScore(); } }; } function checkForHighScore() { if (_global.highScore_array[9].score < _global.playerScore) { this.play(); input_mc.play(); } else { this.play(); highScores_mc.play(); } } function retreiveHighScores() { _global.serverWaitInterval = setInterval(serverTimeout, _global.serverTimeoutSec); sendScore_lv = new LoadVars(); receiveScores_lv = new LoadVars(); sendScore_lv.user = _global.playerName; sendScore_lv.score = _global.playerScore; sendScore_lv.sendAndLoad(serverPath + "submitScore.php", receiveScores_lv, "GET"); receiveScores_lv.onLoad = function () { clearInterval(_global.serverWaitInterval); if (this.numResults) { var i = 0; while (i < 10) { _global.highScore_array[i] = {name:this["user_" + i], score:this["score_" + i]}; i++; } trace("made high score list"); } else { trace("did not make high scores"); } this.play(); highScores_mc.play(); }; } stop(); for (var c in this) { if (typeof(this[c]) == "movieclip") { removeMovieClip(this[c]); } } _global.highScore_array = new Array(); _global.isHighScore = false; _global.playerInitials = ""; _global.serverTimeoutSec = 5000; _global.serverPresent = true; serverPath = "http://www.hyperquake.com/games/halloween/"; getScores(); _global.playerName = "";
Frame 217
stop();
Frame 227
stopAllSounds(); gotoAndPlay (29);
Symbol 3 MovieClip [candy_missed] Frame 12
stop(); removeMovieClip(this);
Symbol 21 MovieClip Frame 1
this.onEnterFrame = function () { var mousePos = {x:(_root._xmouse - _parent._x) - this._x, y:(_root._ymouse - _parent._y) - this._y}; var mouseAngle = Math.atan2(mousePos.y, mousePos.x); var eyePos = {x:Math.cos(mouseAngle) * 2.5, y:Math.sin(mouseAngle) * 3}; eyeball._x = eyePos.x; eyeball._y = eyePos.y; };
Symbol 23 MovieClip Frame 1
this.onEnterFrame = function () { var mousePos = {x:(_root._xmouse - _parent._x) - this._x, y:(_root._ymouse - _parent._y) - this._y}; var mouseAngle = Math.atan2(mousePos.y, mousePos.x); var eyePos = {x:Math.cos(mouseAngle) * 2.5, y:Math.sin(mouseAngle) * 3}; eyeball._x = eyePos.x; eyeball._y = eyePos.y; };
Symbol 27 MovieClip Frame 1
this.onEnterFrame = function () { var loaded = (_root.getBytesLoaded() / _root.getBytesTotal()); bar._xscale = loaded * 100; if (loaded == 1) { _parent.play(); } };
Symbol 87 MovieClip Frame 21
gotoAndPlay (1);
Symbol 88 MovieClip Frame 1
stop();
Symbol 147 MovieClip Frame 21
gotoAndPlay (1);
Symbol 148 MovieClip Frame 1
stop();
Symbol 149 MovieClip [kid_batman] Frame 1
stop();
Symbol 202 MovieClip Frame 20
gotoAndPlay (1);
Symbol 203 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 1
stop();
Symbol 246 MovieClip [kid_ghost] Frame 1
stop();
Symbol 289 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 1
stop();
Symbol 333 MovieClip [kid_pirate] Frame 1
stop();
Symbol 417 MovieClip [candy_projectile] Frame 1
stop();
Symbol 424 MovieClip [points] Frame 22
stop(); removeMovieClip(this);
Symbol 485 MovieClip Frame 16
gotoAndPlay (1);
Symbol 486 MovieClip Frame 1
stop();
Symbol 547 MovieClip Frame 16
gotoAndPlay (1);
Symbol 548 MovieClip Frame 1
stop();
Symbol 549 MovieClip [kid_princess] Frame 1
stop();
Symbol 578 MovieClip [explosion] Frame 15
removeMovieClip(this);
Symbol 587 MovieClip Frame 1
stop();
Symbol 609 Button
on (release) { if (_parent.counter < 4) { _parent.tweenMove(_parent.counter + 1); } }
Symbol 612 Button
on (release) { _global.startGame(); }
Symbol 620 Button
on (release) { if (_parent.counter < 4) { _parent.tweenMove(_parent.counter + 1); } }
Symbol 635 Button
on (release) { if (_parent.counter > 1) { _parent.tweenMove(_parent.counter - 1); } }
Symbol 647 MovieClip Frame 1
function tweenMove(newCount) { this.onEnterFrame = function () { if (this.cardNumber < newCount) { this.nextFrame(); } else if (this.cardNumber > newCount) { this.prevFrame(); } else { this.stop(); delete this.onEnterFrame; } }; counter = newCount; } counter = 1;
Symbol 647 MovieClip Frame 9
cardNumber = 1; stop();
Symbol 647 MovieClip Frame 17
cardNumber = 2; stop();
Symbol 647 MovieClip Frame 25
cardNumber = 3; stop();
Symbol 647 MovieClip Frame 33
cardNumber = 4; stop();
Symbol 683 MovieClip Frame 290
stop();
Symbol 684 MovieClip Frame 1
direction = new Array("-100", "100"); yLevel = new Array("253", "33"); this.onEnterFrame = function () { counter++; if (counter == 70) { mySpider = spider.duplicateMovieClip("spider" + n, n); mySpider._x = int(Math.random() * 400) + 50; walkDirection = int(Math.random() * 2); yLevelNum = int(Math.random() * 2); mySpider._xscale = direction[walkDirection]; mySpider._y = yLevel[yLevelNum]; n++; counter = 1; removeMovieClip("spider" + (n - 6)); } };
Instance of Symbol 683 MovieClip "spider" in Symbol 684 MovieClip Frame 1
/* no clip actions */
Symbol 761 MovieClip Frame 1
stop();
Symbol 897 MovieClip Frame 1
stop();
Symbol 902 MovieClip Frame 1
stop();
Symbol 902 MovieClip Frame 19
gotoAndPlay (5);
Symbol 908 MovieClip Frame 1
stop();
Symbol 917 Button
on (release) { _parent.gotoAndStop("close"); }
Symbol 922 Button
on (release) { if (_parent.counter < 5) { _parent.tweenMove(_parent.counter + 1); } }
Symbol 932 Button
on (release) { _parent.play(); }
Symbol 934 MovieClip Frame 1
function tweenMove(newCount) { this.onEnterFrame = function () { if (this.cardNumber < newCount) { this.nextFrame(); } else if (this.cardNumber > newCount) { this.prevFrame(); } else { this.stop(); delete this.onEnterFrame; } }; counter = newCount; } counter = 1; stop();
Symbol 934 MovieClip Frame 9
cardNumber = 1; stop();
Symbol 934 MovieClip Frame 17
cardNumber = 2; stop();
Symbol 934 MovieClip Frame 25
cardNumber = 3; stop();
Symbol 934 MovieClip Frame 33
cardNumber = 4; stop();
Symbol 934 MovieClip Frame 41
cardNumber = 5; stop();
Symbol 934 MovieClip Frame 50
_global.gamePaused = false; gotoAndStop (1);
Symbol 938 Button
on (release) { _global.gamePaused = true; helpCards.play(); }
Symbol 941 Button
on (release) { getURL ("http://www.hyperquake.com", "_blank"); }
Symbol 951 Button
on (release) { _parent.play(); }
Symbol 952 MovieClip Frame 1
stop();
Symbol 952 MovieClip Frame 23
function addHighScore() { var hsObj = attachMovie("highscore_names", "score_" + highScoreNum, 10 + highScoreNum); var score = _global.highScore_array[highScoreNum].score; var scoreString = String(score); var addZeroes = (6 - scoreString.length); var a = 0; while (a < addZeroes) { scoreString = "0" + scoreString; a++; } hsObj.score = scoreString; hsObj.name = highScore_array[highScoreNum].name; hsObj._x = startingPoint.x; hsObj._y = startingPoint.y + (highScoreNum * 37); highScoreNum++; if (highScoreNum == 9) { clearInterval(highScoreInterval); tryAgain._visible = true; } } stop(); highScoreNum = 0; startingPoint = {x:0, y:50}; tryAgain._visible = false; highScoreInterval = setInterval(addHighScore, 250);
Symbol 956 Button
on (release) { verifyText(); }
Symbol 957 MovieClip Frame 1
function verifyText() { var text_string = name.toUpperCase(); var isGoodName = true; if (text_string.indexOf("SHIT") != -1) { isGoodName = false; } if (text_string.indexOf("FUCK") != -1) { isGoodName = false; } if (text_string.indexOf("ASS") != -1) { isGoodName = false; } if (text_string.indexOf("DICK") != -1) { isGoodName = false; } if (text_string.indexOf("COCK") != -1) { isGoodName = false; } if (text_string.indexOf("PENIS") != -1) { isGoodName = false; } if (text_string.indexOf("PUSSY") != -1) { isGoodName = false; } if (!isGoodName) { name = "Nick"; } _global.playerName = name; _parent.play(); } nameInput.onSetFocus = function () { name = ""; };
Symbol 958 MovieClip Frame 1
stop();
Symbol 958 MovieClip Frame 9
stop();
Symbol 958 MovieClip Frame 18
_parent.retreiveHighScores();

Library Items

Symbol 1 GraphicUsed by:2
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Instance Names

"bat"Frame 123Symbol 686 MovieClip
"background"Frame 132Symbol 689 MovieClip
"level_mc"Frame 132Symbol 898 MovieClip
"meter_mc"Frame 132Symbol 909 MovieClip
"score_mc"Frame 132Symbol 913 MovieClip
"helpCards"Frame 132Symbol 934 MovieClip
"highScores_mc"Frame 208Symbol 952 MovieClip
"input_mc"Frame 208Symbol 958 MovieClip
"eyeball"Symbol 21 MovieClip Frame 1Symbol 20 MovieClip
"eyeball"Symbol 23 MovieClip Frame 1Symbol 20 MovieClip
"eye1"Symbol 24 MovieClip Frame 1Symbol 21 MovieClip
"bar"Symbol 27 MovieClip Frame 1Symbol 15 MovieClip
"animation"Symbol 149 MovieClip [kid_batman] Frame 1Symbol 88 MovieClip
"animation"Symbol 149 MovieClip [kid_batman] Frame 3Symbol 148 MovieClip
"animation"Symbol 246 MovieClip [kid_ghost] Frame 1Symbol 203 MovieClip
"animation"Symbol 246 MovieClip [kid_ghost] Frame 3Symbol 245 MovieClip
"animation"Symbol 289 MovieClip Frame 1Symbol 288 MovieClip
"animation"Symbol 332 MovieClip Frame 1Symbol 331 MovieClip
"animation"Symbol 333 MovieClip [kid_pirate] Frame 1Symbol 289 MovieClip
"animation"Symbol 333 MovieClip [kid_pirate] Frame 3Symbol 332 MovieClip
"pointsText"Symbol 424 MovieClip [points] Frame 1Symbol 423 MovieClip
"animation"Symbol 549 MovieClip [kid_princess] Frame 1Symbol 486 MovieClip
"animation"Symbol 549 MovieClip [kid_princess] Frame 3Symbol 548 MovieClip
"target"Symbol 633 MovieClip Frame 1Symbol 623 MovieClip
"what"Symbol 647 MovieClip Frame 2Symbol 616 MovieClip
"tossing"Symbol 647 MovieClip Frame 10Symbol 633 MovieClip
"tossing"Symbol 647 MovieClip Frame 17Symbol 633 MovieClip
"happy"Symbol 647 MovieClip Frame 18Symbol 643 MovieClip
"happy"Symbol 647 MovieClip Frame 25Symbol 643 MovieClip
"start"Symbol 647 MovieClip Frame 26Symbol 646 MovieClip
"start"Symbol 647 MovieClip Frame 33Symbol 646 MovieClip
"spider"Symbol 684 MovieClip Frame 1Symbol 683 MovieClip
"idleAnimation"Symbol 897 MovieClip Frame 1Symbol 761 MovieClip
"mouseHide_mc"Symbol 898 MovieClip Frame 1Symbol 692 MovieClip
"target_mc"Symbol 898 MovieClip Frame 1Symbol 696 MovieClip
"shadowPlane_mc"Symbol 898 MovieClip Frame 1Symbol 697 MovieClip
"player_mc"Symbol 898 MovieClip Frame 1Symbol 897 MovieClip
"kids_mc"Symbol 898 MovieClip Frame 1Symbol 697 MovieClip
"candy_mc"Symbol 898 MovieClip Frame 1Symbol 697 MovieClip
"points_mc"Symbol 898 MovieClip Frame 1Symbol 697 MovieClip
"bar"Symbol 909 MovieClip Frame 1Symbol 902 MovieClip
"faces"Symbol 909 MovieClip Frame 1Symbol 908 MovieClip
"target"Symbol 918 MovieClip Frame 1Symbol 623 MovieClip
"tossing"Symbol 934 MovieClip Frame 2Symbol 918 MovieClip
"happy"Symbol 934 MovieClip Frame 10Symbol 921 MovieClip
"physics"Symbol 934 MovieClip Frame 18Symbol 925 MovieClip
"physics"Symbol 934 MovieClip Frame 25Symbol 925 MovieClip
"hero"Symbol 934 MovieClip Frame 26Symbol 929 MovieClip
"sugar"Symbol 934 MovieClip Frame 34Symbol 933 MovieClip
"sugar"Symbol 934 MovieClip Frame 41Symbol 933 MovieClip
"sugar"Symbol 934 MovieClip Frame 49Symbol 933 MovieClip
"tryAgain"Symbol 952 MovieClip Frame 23Symbol 951 Button
"nameInput"Symbol 957 MovieClip Frame 1Symbol 954 EditableText
"tossing"Symbol 958 MovieClip Frame 2Symbol 957 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 3 as "candy_missed"
ExportAssets (56)Timeline Frame 1Symbol 10 as "highscore_names"
ExportAssets (56)Timeline Frame 20Symbol 149 as "kid_batman"
ExportAssets (56)Timeline Frame 20Symbol 246 as "kid_ghost"
ExportAssets (56)Timeline Frame 20Symbol 333 as "kid_pirate"
ExportAssets (56)Timeline Frame 20Symbol 417 as "candy_projectile"
ExportAssets (56)Timeline Frame 20Symbol 419 as "candy_shadow"
ExportAssets (56)Timeline Frame 20Symbol 424 as "points"
ExportAssets (56)Timeline Frame 20Symbol 549 as "kid_princess"
ExportAssets (56)Timeline Frame 20Symbol 578 as "explosion"
ExportAssets (56)Timeline Frame 20Symbol 579 as "sound_kidvoice1"
ExportAssets (56)Timeline Frame 20Symbol 580 as "sound_kidvoice2"
ExportAssets (56)Timeline Frame 20Symbol 581 as "sound_kidvoice3"
ExportAssets (56)Timeline Frame 20Symbol 582 as "sound_kidvoice4"
ExportAssets (56)Timeline Frame 20Symbol 583 as "sound_hitground"
ExportAssets (56)Timeline Frame 20Symbol 584 as "sound_points"
ExportAssets (56)Timeline Frame 20Symbol 585 as "girl_laugh"
ExportAssets (56)Timeline Frame 20Symbol 586 as "sound_explosion"

Labels

"start"Frame 29
"intro fade"Frame 132
"gameover"Frame 148
"gameOver fade"Frame 208
"wait"Frame 217
"return to intro"Frame 227
"checkBag"Symbol 87 MovieClip Frame 22
"normal"Symbol 88 MovieClip Frame 1
"hit"Symbol 88 MovieClip Frame 10
"checkBag"Symbol 147 MovieClip Frame 22
"normal"Symbol 148 MovieClip Frame 1
"hit"Symbol 148 MovieClip Frame 10
"checkBag"Symbol 202 MovieClip Frame 21
"normal"Symbol 203 MovieClip Frame 1
"hit"Symbol 203 MovieClip Frame 10
"normal"Symbol 245 MovieClip Frame 1
"hit"Symbol 245 MovieClip Frame 10
"normal"Symbol 289 MovieClip Frame 1
"hit"Symbol 289 MovieClip Frame 10
"normal"Symbol 332 MovieClip Frame 1
"hit"Symbol 332 MovieClip Frame 10
"checkBag"Symbol 485 MovieClip Frame 17
"hit"Symbol 486 MovieClip Frame 10
"checkBag"Symbol 547 MovieClip Frame 17
"hit"Symbol 548 MovieClip Frame 10
"what happened"Symbol 647 MovieClip Frame 2
"tossing"Symbol 647 MovieClip Frame 10
"happy"Symbol 647 MovieClip Frame 18
"start"Symbol 647 MovieClip Frame 26
"idle"Symbol 897 MovieClip Frame 1
"toss1"Symbol 897 MovieClip Frame 10
"toss2"Symbol 897 MovieClip Frame 11
"toss3"Symbol 897 MovieClip Frame 12
"toss4"Symbol 897 MovieClip Frame 13
"toss5"Symbol 897 MovieClip Frame 14
"warning"Symbol 902 MovieClip Frame 5
"tossing"Symbol 934 MovieClip Frame 2
"happy"Symbol 934 MovieClip Frame 10
"physics"Symbol 934 MovieClip Frame 18
"hero"Symbol 934 MovieClip Frame 26
"sugar"Symbol 934 MovieClip Frame 34
"close"Symbol 934 MovieClip Frame 50

Dynamic Text Variables

scoreSymbol 5 EditableText"058550"
scoreSymbol 6 EditableText"058550"
nameSymbol 8 EditableText"BILL"
nameSymbol 9 EditableText"BILL"
pointsSymbol 421 EditableText"500"
pointsSymbol 422 EditableText"500"
scoreSymbol 910 EditableText"000000"
scoreSymbol 911 EditableText"000000"
nameSymbol 954 EditableText"your name"




http://swfchan.com/6/25017/info.shtml
Created: 24/5 -2019 05:40:30 Last modified: 24/5 -2019 05:40:30 Server time: 14/11 -2024 06:38:53