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Fire Fighter.swf

This is the info page for
Flash #25023

(Click the ID number above for more basic data on this flash file.)


Text
1111

1111

1111

1111

LADDAR

Trace

EXIT

MENY

laddar highscore...

FIREFIGHTER

free edition

spela

spela

spela

alternativ

instruktioner

alternativ

grafik:
musik & ljud:

Endast Ljud

Endast Ljud

Endast Ljud

Av

Av

Av

Låg

Låg

Låg

Mellan

Mellan

Mellan

Hög

Hög

Hög

tillbaka

Högerpilen flyttar brandmännen åt höger.

Vänsterpilen flyttar brandmännen åt Vänster.

Håll nerpilen inne för att ladda upp båren så att gubbarna
flyger högre om du släpper knappen i träffögonblicket.

Ett skepp avlossar en ny kryssningsmissil
under en övning...

Ett mindre konstruktionsfel
i styrningen gör dock..

...att missilen letar
upp första bästa...

...gula hyreshus som ligger vid en park.
Väl där detonerar den på 3:e våningen...

En kille på 13 år har hittat ett
intressant recept på internet...

Han bestämmer sig för att testa
det i skolans fantastiga labsal...

Han hade dock inte räknat med att en hel våning skulle
blåsas ut och att byggnaden skolan låg i skulle fatta eld...

BOOM

Några pojkar leker
pang-pang i parken.

En av dom har rensat
farfars vapenskåp.

Han var nog inte medveten om
att det som fanns i skåpet...

...var skarpladdad ammunition
ifrån andra världskriget.

Inte bra att ett
sjukhus låg i närheten...

Munkarna är i
sitt klostertorn...

Lyckligt ovetande om...

...att en smådjävul är på utsidan...

...och har åsikter om
temperaturen i tornet.

II

spelet är över!

bonus:

OK!

OK!

OK!

Uppdaterar Highscore...

Det gick inte att uppdatera highscorelistan.
Kolla så att din Internetanslutning fungerar
som den ska och försök igen.

Skicka
poäng!

total poäng: 0-

förlorade människor: 0-

räddade människor: 0-

sista bana: 0-

speltid (effektiv): 0 sek-

träffsäkerhet: 0%-

resultat:

du förlorade din energi...

total poäng: 1200

förlorade människor: 14

räddade människor: 15

sista bana: 15

speltid (effektiv): 257 sek

träffsäkerhet: 14%

du har klarat träningsversionen av firefigher galant! bra jobbat!

är du redo för mer spänning och vill vinna fina priser? spela
tävlingsversionen av firefighter med fler banor och fler uppdrag!
när du spelar tävlingsversionen är du med och tävlar om riktiga
vinster, titta på vår vinst-sida för mer information om vad du
kan vinna. registrera dig nu och börja spela!

välkommen in i tävlingen på gameahead.com!

ActionScript [AS1/AS2]

Frame 1
Logged = false; tested = 0; var Menyn:ContextMenu = new ContextMenu(); Menyn.hideBuiltInItems(); Menyn.builtInItems.quality = true; this.menu = Menyn;
Frame 24
TestSpeed = getTimer();
Frame 34
TestSpeed = getTimer() - TestSpeed;
Frame 35
Frame 65
if (_framesloaded >= _totalframes) { } else { gotoAndPlay ("loop"); }
Frame 66
_root.Time.text = ("10 frames = " + TestSpeed) + " ms"; stop();
Frame 76
gotoAndPlay (77);
Frame 77
_root.ML = 4; music = new Sound(_root.MV); music.attachSound("music2"); music4 = new Sound(_root.MV); music4.attachSound("Musik4"); _root.music.setVolume(60); Ambiens01 = new Sound(_root.MV); Ambiens01.attachSound("Ambiens01"); music2 = new Sound(_root.MV); music2.attachSound("music3"); Ambulansklick = new Sound(_root.SV); Ambulansklick.attachSound("Ambulansklick"); bonuss = new Sound(_root.SV); bonuss.attachSound("bonus"); Set("b\u00E5ren01", new Sound(_root.SV)); b\u00E5ren01.attachSound("b\u00E5ren01"); Set("b\u00E5ren02", new Sound(_root.SV)); b\u00E5ren02.attachSound("b\u00E5ren02"); explosion02 = new Sound(_root.SV); explosion02.attachSound("explosion02"); Heart = new Sound(_root.SV); Heart.attachSound("Heart"); fire = new Sound(_root.SV); fire.attachSound("fire"); musklick = new Sound(_root.SV); musklick.attachSound("musklick"); Myntljud01 = new Sound(_root.SV); Myntljud01.attachSound("Myntljud01"); skrik01 = new Sound(_root.SV); skrik01.attachSound("skrik01"); skrik02 = new Sound(_root.SV); skrik02.attachSound("skrik02"); skrik03 = new Sound(_root.SV); skrik03.attachSound("skrik03"); skrik04 = new Sound(_root.SV); skrik04.attachSound("skrik04"); skrik05 = new Sound(_root.SV); skrik05.attachSound("skrik05"); skrik06 = new Sound(_root.SV); skrik06.attachSound("skrik06"); skrik07 = new Sound(_root.SV); skrik07.attachSound("skrik07"); skrik08 = new Sound(_root.SV); skrik08.attachSound("skrik08"); skrik09 = new Sound(_root.SV); skrik09.attachSound("skrik09"); skrik010 = new Sound(_root.SV); skrik010.attachSound("skrik010"); skrik011 = new Sound(_root.SV); skrik011.attachSound("skrik011"); skrik012 = new Sound(_root.SV); skrik012.attachSound("skrik012"); splats01 = new Sound(_root.SV); splats01.attachSound("splats01"); splats02 = new Sound(_root.SV); splats02.attachSound("splats02"); splats03 = new Sound(_root.SV); splats03.attachSound("splats03"); splats04 = new Sound(_root.SV); splats04.attachSound("splats04"); splats05 = new Sound(_root.SV); splats05.attachSound("splats05");
Frame 78
stop();
Frame 79
Frame 80
System.useCodepage = true; if (_root.ML == 4) { music.start(0, 999); _root.ML = 1; _root.music.setVolume(60); } stop();
Frame 85
PlayGame = new LoadVars(); PlayGame.game_id = 2; PlayGame.score = 0; PlayGame.gametime = 0; PlayGame.level = 0; PlayGame.serial = random(10000); PlayGame.type = "start"; PlayGame.sendAndLoad("http://www.gameahead.com/com_gamelog.php", PlayGame, "POST"); PlayGame.onLoad = function (success3) { if (success3) { gotoAndPlay ("OK"); } else { gotoAndPlay ("OK"); } }; stop();
Frame 86
raddade = 0; forlorade = 0; sekplay = 0; TBo = 1; ThisLevel = 0; FireManEnergy = 100; Highscore = 0; ScoreCountdown = 10; FallMan1Weight = 2; FallMan1Highscore = 200; FallMan1HighscoreNow = 0; FallMan2Weight = 2; FallMan2Highscore = 200; FallMan2HighscoreNow = 0; FallMan3Weight = 2; FallMan3Highscore = 200; FallMan3HighscoreNow = 0; FallMan4Weight = 2; FallMan4Highscore = 200; FallMan4HighscoreNow = 0; FallMan5Weight = 2; FallMan5Highscore = 200; FallMan5HighscoreNow = 0; FallMan6Weight = 2; FallMan6Highscore = 200; FallMan6HighscoreNow = 0; Gravity = 0.38; FallObjects = 6; FiremanMoveX = 0; FiremanSpeed = 6.5; FiremanFriction = 0.7; FiremanMaxSpeed = 26; FiremanStrength = 3.5; FiremanLessJump = 10; Levelgame = new Array();
Frame 87
if (ML == 1) { music.stop(); music2.start(0, 999); } ThisLevel = ThisLevel + 1; this.BFClip.gotoAndStop(ThisLevel); PauseTime = 0; stop();
Frame 89
_root.thisleveltimer = getTimer(); if (ML == 1) { music2.stop(); Ambiens01.start(0, 999); Ambiens01.setVolume(50); } else if (ML == 2) { _root.Ljud._x = _root.Musik._x; _root.Ljud._y = _root.Musik._y; } else if (ML == 0) { _root.Inget._x = _root.Musik._x; _root.Inget._y = _root.Musik._y; } FallManSc1 = 0; FallManSc2 = 0; FallManSc3 = 0; FallManSc4 = 0; FallManSc5 = 0; FallManSc6 = 0; timestoshake = 0; _root.attachMovie("Countman", "CountMan", 3000); _root.CountMan._x = 390; _root.CountMan._y = 10; _root.attachMovie("Fadein", "fade", 100); _root.attachMovie("Fireman", "Fireman", 103); _root.FireMan._xscale = 62; _root.FireMan._yscale = 62; _root.Fireman._y = 387; _root.Fireman._x = 174; _root.attachMovie("Ambulans", "Ambulans", 101); _root.Ambulans._y = 342; _root.Ambulans._x = 500; _root.attachMovie("Block", "Block", 102); _root.Block._y = 390; _root.Block._x = 400; _root.fade._x = 0; _root.fade._ = 0; pgame = 0; pluspower = 0; MaxBo = 30; PortalMan = new Array(); PortalMan = [0, 0, 0, 0, 0, 0, 0]; if (TBo == 2) { _root.ingameBonus.gotoAndPlay("B"); } else if (TBo == 3) { _root.ingameBonus.gotoAndPlay("O"); } else if (TBo == 4) { _root.ingameBonus.gotoAndPlay("N"); } else if (TBo == 5) { _root.ingameBonus.gotoAndPlay("U"); } FW = 0; NumberFall = 0; CountSaved = 0; CountLost = 0; CountToSave = 10; CountHighscore = Highscore; SavedInARow = 0; NumberOnStage = 0; NumberToFall = 0; SlumpPeople = 0; ChancePeople = 0; ArrayCount = 0; if (ThisLevel == 1) { STG = 21; Levelgame = ["Start", "Bana 1", "1", "5", "300", "30", "0", "NoPlus", "Start", "", "2", "11", "80", "40", "1", "NoPlus", "Start", "", "3", "5", "120", "30", "2", "NoPlus", "Finishlevel"]; } if (ThisLevel == 2) { STG = 30; Levelgame = ["Start", "Bana 2", "2", "5", "90", "40", "1", "NoPlus", "Start", "", "3", "15", "100", "30", "2", "NoPlus", "Start", "", "4", "10", "110", "20", "3", "NoPlus", "Finishlevel"]; } if (ThisLevel == 3) { STG = 30; Levelgame = ["Start", "Bana 3", "3", "5", "90", "90", "2", "NoPlus", "Start", "", "4", "5", "80", "80", "3", "NoPlus", "Start", "", "4", "10", "90", "70", "3", "NoPlus", "Start", "", "4", "10", "150", "20", "4", "shake", "Finishlevel"]; } if (ThisLevel == 4) { STG = 35; Levelgame = ["Start", "Bana 4", "3", "10", "150", "40", "2", "NoPlus", "Start", "", "2", "5", "140", "50", "3", "NoPlus", "Start", "", "4", "10", "120", "30", "4", "NoPlus", "Start", "", "5", "10", "250", "5", "4", "shake", "Finishlevel"]; } if (ThisLevel == 1) { _root.BG.gotoAndStop(ThisLevel); _root.EldHus.gotoAndStop(ThisLevel); _root.attachMovie("gubbe1", "FallMan1", 220); _root.attachMovie("gubbe2", "FallMan2", 221); _root.attachMovie("gubbe3", "FallMan3", 222); _root.attachMovie("gubbe4", "FallMan4", 223); _root.attachMovie("gubbe1", "FallMan5", 224); _root.attachMovie("gubbe2", "FallMan6", 225); FN1 = 1; FN2 = 2; FN3 = 3; FN4 = 4; FN5 = 1; FN6 = 2; } if (ThisLevel == 2) { _root.BG.gotoAndStop(ThisLevel); _root.EldHus.gotoAndStop(ThisLevel); _root.attachMovie("gubbe3", "FallMan1", 220); _root.attachMovie("gubbe2", "FallMan2", 221); _root.attachMovie("gubbe4", "FallMan3", 222); _root.attachMovie("gubbe10", "FallMan4", 223); _root.attachMovie("gubbe10", "FallMan5", 224); _root.attachMovie("gubbe1", "FallMan6", 225); FN1 = 3; FN2 = 2; FN3 = 4; FN4 = 10; FN5 = 10; FN6 = 1; } if (ThisLevel == 3) { _root.BG.gotoAndStop(ThisLevel); _root.EldHus.gotoAndStop(ThisLevel); _root.attachMovie("gubbe10", "FallMan1", 220); _root.attachMovie("gubbe11", "FallMan2", 221); _root.attachMovie("gubbe11", "FallMan3", 222); _root.attachMovie("gubbe12", "FallMan4", 223); _root.attachMovie("gubbe12", "FallMan5", 224); _root.attachMovie("gubbe1", "FallMan6", 225); FN1 = 10; FN2 = 11; FN3 = 11; FN4 = 12; FN5 = 12; FN6 = 1; } if (ThisLevel == 4) { _root.BG.gotoAndStop(ThisLevel); _root.EldHus.gotoAndStop(ThisLevel); _root.attachMovie("gubbe8", "FallMan1", 220); _root.attachMovie("gubbe8", "FallMan2", 221); _root.attachMovie("gubbe8", "FallMan3", 222); _root.attachMovie("gubbe10", "FallMan4", 223); _root.attachMovie("gubbe3", "FallMan5", 224); _root.attachMovie("gubbe1", "FallMan6", 225); FN1 = 8; FN2 = 8; FN3 = 8; FN4 = 10; FN5 = 3; FN6 = 1; } FallJ = 1; while (FallJ <= FallObjects) { _root["FallMan" + FallJ]._yscale = 55; _root["FallMan" + FallJ]._xscale = 55; _root["FallMan" + FallJ]._x = -80; _root["FramesToJump" + FallJ] = 0; FallJ++; } _root.HighscoreInterface.OutHighscore.text = Highscore; _root.energy.Energybarl._width = 2 * FireManEnergy; _root.energy.Energybarl._x = 0; _root.energy.ECol._x = -2 * FireManEnergy; AmbulansSpeed = 2; AmbulansMove = 0; AmbulansMinX = _root.Block._x + 10; AmbulansMaxX = 580; AmbulansCenter = _root.Block._x + 20;
Frame 90
PauseTime = 0; _root.CountMan.StillToJump.text = STG; pauseListener = new Object(); pauseListener.onKeyUp = function () { var _local1 = _root; if (Key.getCode() == 80) { if (_local1.pgame == 0) { _local1.pgame = 1; music.setVolume(0); _local1.musklick.start(0, 1); var _local2 = 1; while (_local2 <= 6) { _local1["Fallman" + _local2].stop(); _local2++; } var _local3 = 0; while (_local1["eld" + _local3]) { _local1["eld" + _local3].stop(); _local1["eld2" + _local3].stop(); _local3++; } beginpause = getTimer(); _local1.gotoAndStop("paused"); } else { _local1.pgame = 0; music.setVolume(50); var _local2 = 1; while (_local2 <= 6) { _local1["Fallman" + _local2].play(); _local2++; } var _local3 = 0; while (_local1["eld" + _local3]) { _local1["eld" + _local3].play(); _local1["eld2" + _local3].play(); _local3++; } PauseTime = (PauseTime + getTimer()) - beginpause; _local1.gotoAndStop("LoopGame"); } } }; Key.addListener(pauseListener); QualityListener = new Object(); QualityListener.onKeyUp = function () { if (Key.getCode() == 81) { if (_quality == "HIGH") { _quality = "LOW"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else { _quality = "MEDIUM"; } } }; Key.addListener(QualityListener);
Frame 99
function scream() { var _local1 = _root; FallJ = 1; while (FallJ <= FallObjects) { if (_local1["FallMan" + FallJ]._x > -50) { if (_local1["FallMan" + FallJ]._x < (_local1.Block._x - 80)) { if (_local1["FallMan" + FallJ]._y > 220) { if (_local1[("FallMan" + FallJ) + "MoveY"] > 1) { if (_local1["FallManSc" + FallJ] == 0) { var _local2 = _local1.Fireman._width; if ((_local1["FallMan" + FallJ]._x >= (_local1.Fireman._x + (_local2 * 1.5))) || (_local1["FallMan" + FallJ]._x <= (_local1.Fireman._x - (_local2 * 1.5)))) { _local1["skrik0" + _local1["FN" + FallJ]].start(0, 1); _local1["FallManSc" + FallJ] = 1; } else if (_local1["FallMan" + FallJ]._y > 300) { if ((_local1["FallMan" + FallJ]._x >= (_local1.Fireman._x + (_local2 / 2))) || (_local1["FallMan" + FallJ]._x <= (_local1.Fireman._x - (_local2 / 2)))) { _local1["skrik0" + _local1["FN" + FallJ]].start(0, 1); _local1["FallManSc" + FallJ] = 1; } } } } } } } FallJ++; } } function shakehouse() { var _local1 = _root; if (timestoshake == 0) { _local1.EldHus._x = _local1.EldHus._x - 1; timestoshake = 7; _local1.explosion02.start(0, 1); } if (timestoshake == 6) { _local1.EldHus._x = _local1.EldHus._x + 1; } if (timestoshake == 5) { _local1.EldHus._x = _local1.EldHus._x - 1; } if (timestoshake == 4) { _local1.EldHus._x = _local1.EldHus._x + 1; } if (timestoshake == 3) { _local1.EldHus._x = _local1.EldHus._x - 1; } if (timestoshake == 2) { _local1.EldHus._x = _local1.EldHus._x + 1; } if (timestoshake == 1) { _local1.EldHus._x = _local1.EldHus._x - 1; } timestoshake = timestoshake - 1; if (timestoshake == 0) { _local1.EldHus._x = _local1.EldHus._x + 1; } } function MakeBurn() { var _local2 = _root; if (!_local2["eld" + MaxPortal]) { var _local1 = 0; while (_local2["eld" + _local1]) { _local1++; } _local2.attachMovie("eld", ["eld" + _local1], 440 + _local1); _local2["eld" + _local1]._x = _local2.EldHus["Portal" + _local1]._x - 2; _local2["eld" + _local1]._y = _local2.EldHus["Portal" + _local1]._y - 5; _local2.attachMovie("eld2", ["eld2" + _local1], 420 + _local1); _local2["eld2" + _local1]._x = _local2.EldHus["Portal" + _local1]._x - 10; _local2["eld2" + _local1]._y = _local2.EldHus["Portal" + _local1]._y - 25; Ambiens01.setVolume(50 + (_local1 * 6)); fire.start(0, 1); } } function MakeFall() { var _local1 = _root; FallJ = 1; while (FallJ <= FallObjects) { if (_local1["FallMan" + FallJ]._x > -50) { if (_local1[("FallMan" + FallJ) + "FramesBeforeFall"] != 0) { if (_local1[("FallMan" + FallJ) + "FramesBeforeFall"] == 1) { _local1["skrik0" + _local1["FN" + FallJ]].start(0, 1); i = 0; while (i <= 10) { if (PortalMan[i] == FallJ) { PortalMan[i] = 0; i = 11; } i++; } } if (_local1[("FallMan" + FallJ) + "FramesBeforeFall"] != -99) { _local1[("FallMan" + FallJ) + "FramesBeforeFall"] = _local1[("FallMan" + FallJ) + "FramesBeforeFall"] - 1; _local1[("FallMan" + FallJ) + "HighscoreNow"] = _local1[("FallMan" + FallJ) + "Highscore"]; } _local1["FallMan" + FallJ].gotoAndPlay("armvev"); } else { if (_local1["FramesToJump" + FallJ] >= 0) { _local1["FramesToJump" + FallJ] = _local1["FramesToJump" + FallJ] - 1; if (_local1["FramesToJump" + FallJ] < 0) { _local1["UpPower" + FallJ] = 0; _local1[("FallMan" + FallJ) + "MoveY"] = _local1[("FallMan" + FallJ) + "MoveY"] + pluspower; pluspower = 0; } } if (_local1["UpPower" + FallJ] == 0) { _local1[("FallMan" + FallJ) + "MoveY"] = (_local1[("FallMan" + FallJ) + "MoveY"] + _local1["UpPower" + FallJ]) + Gravity; } else { _local1[("FallMan" + FallJ) + "MoveY"] = _local1[("FallMan" + FallJ) + "MoveY"] + _local1["UpPower" + FallJ]; } _local1["FallMan" + FallJ]._rotation = _local1["FallMan" + FallJ]._rotation + _local1[("FallMan" + FallJ) + "Rotation"]; _local1["FallMan" + FallJ]._y = _local1["FallMan" + FallJ]._y + _local1[("FallMan" + FallJ) + "MoveY"]; _local1["FallMan" + FallJ]._x = _local1["FallMan" + FallJ]._x + _local1[("FallMan" + FallJ) + "MoveX"]; } } FallJ++; } } function ADetect() { var _local1 = _root; FallJ = 1; while (FallJ <= FallObjects) { if (_local1["FallMan" + FallJ]._x > -50) { if (_local1["FallMan" + FallJ].hitTest(_local1.Ambulans) == true) { _local1.Ambulans.gotoAndPlay("pickup"); CountSaved = CountSaved + 1; NumberOnStage = NumberOnStage - 1; Highscore = Highscore + _local1[("FallMan" + FallJ) + "HighscoreNow"]; SavedInARow = SavedInARow + 1; raddade = raddade + 1; if (SavedInARow > 4) { if (SavedInARow == 5) { info = "5 r\u00E4ddade i rad! +500"; PutInfoBoxOnScreen(); Highscore = Highscore + 500; _local1.HighscoreInterface.gotoAndPlay("update"); _local1.HighscoreInterface.tempscore = _local1.HighscoreInterface.tempscore + 500; } else if (SavedInARow == 10) { info = "10 r\u00E4ddade i rad! +1000"; PutInfoBoxOnScreen(); Highscore = Highscore + 1000; _local1.HighscoreInterface.gotoAndPlay("update"); _local1.HighscoreInterface.tempscore = _local1.HighscoreInterface.tempscore + 1000; } else if (SavedInARow == 15) { info = "15 r\u00E4ddade i rad! +2000"; PutInfoBoxOnScreen(); Highscore = Highscore + 2000; _local1.HighscoreInterface.gotoAndPlay("update"); _local1.HighscoreInterface.tempscore = _local1.HighscoreInterface.tempscore + 2000; } else if (SavedInARow == 20) { info = "20 r\u00E4ddade i rad! +3000"; PutInfoBoxOnScreen(); Highscore = Highscore + 3000; _local1.HighscoreInterface.gotoAndPlay("update"); _local1.HighscoreInterface.tempscore = _local1.HighscoreInterface.tempscore + 3000; } else if (SavedInARow == 25) { info = "25 r\u00E4ddade i rad! +4000"; PutInfoBoxOnScreen(); Highscore = Highscore + 4000; _local1.HighscoreInterface.gotoAndPlay("update"); _local1.HighscoreInterface.tempscore = _local1.HighscoreInterface.tempscore + 4000; } else if (SavedInARow == 30) { info = "30 r\u00E4ddade i rad! +5000"; PutInfoBoxOnScreen(); Highscore = Highscore + 5000; _local1.HighscoreInterface.gotoAndPlay("update"); _local1.HighscoreInterface.tempscore = _local1.HighscoreInterface.tempscore + 5000; } else if (SavedInARow > 30) { info = SavedInARow + " r\u00E4ddade i rad! +1000"; PutInfoBoxOnScreen(); Highscore = Highscore + 1000; _local1.HighscoreInterface.gotoAndPlay("update"); _local1.HighscoreInterface.tempscore = _local1.HighscoreInterface.tempscore + 1000; } } PrintScore = _local1[("FallMan" + FallJ) + "HighscoreNow"]; PrintX = _local1["FallMan" + FallJ]._x; PrintY = _local1["FallMan" + FallJ]._y; PutGreenBoxOnScreen(); var _local3 = 12 / (10 + ThisLevel); if (random(100) < (18 * _local3)) { HeartJ = 1; while (HeartJ <= 2) { if (_local1["Heart" + HeartJ]._x < 0) { _local1["Heart" + HeartJ].gotoAndPlay("start"); _local1["Heart" + HeartJ]._x = _local1.ambulans._x; _local1["Heart" + HeartJ]._y = _local1.ambulans._y; HeartJ = 4; } HeartJ++; } } else if (random(100) < (60 * _local3)) { var _local2 = random(3) + 1; if (_local1["Coin" + _local2]._x < -30) { _local1["Coin" + _local2].gotoAndPlay("start"); _local1["Coin" + _local2]._x = _local1.ambulans._x; _local1["Coin" + _local2]._y = _local1.ambulans._y; } else { CJ = 1; while (CJ <= 3) { if (_local1["Coin" + CJ]._x < 0) { _local1["Coin" + CJ].gotoAndPlay("start"); _local1["Coin" + CJ]._x = _local1.ambulans._x; _local1["Coin" + CJ]._y = _local1.ambulans._y; CJ = 4; } CJ++; } } } else if (random(100) < (25 * _local3)) { if (!_local1.Bonus) { if (TBo <= 5) { _local1.attachMovie(["B" + TBo], "Bonus", 44 + TBo); Bonus._x = _local1.ambulans._x + 10; Bonus._y = _local1.ambulans._y - 2; } } } _local1["FallMan" + FallJ]._x = -80; _local1["FallMan" + FallJ].gotoAndStop(1); } } FallJ++; } } function FallDetect() { var _local1 = _root; FallJ = 1; while (FallJ <= FallObjects) { if (_local1["FallMan" + FallJ]._x > -50) { if ((_local1["FallMan" + FallJ]._y > 410) || (_local1["FallMan" + FallJ]._x < 0)) { forlorade = forlorade + 1; SavedInARow = 0; FireManEnergy = FireManEnergy - 10; _local1.energy.Energybarl._width = 2 * FireManEnergy; _local1.energy.Energybarl._x = 0; _local1.energy.ECol._x = -2 * FireManEnergy; _local1.energy.gotoAndPlay("FillDown"); CountLost = CountLost + 1; NumberOnStage = NumberOnStage - 1; if ((Highscore - _local1[("FallMan" + FallJ) + "HighscoreNow"]) < 0) { PrintScore = Highscore * -1; Highscore = 0; } else { PrintScore = (-1 * _local1[("FallMan" + FallJ) + "HighscoreNow"]) + (ThisLevel * 2); Highscore = Highscore - _local1[("FallMan" + FallJ) + "HighscoreNow"]; } PrintX = _local1["FallMan" + FallJ]._x; PrintY = _local1["FallMan" + FallJ]._y; PutRedBoxOnScreen(); if (random(2) == 1) { _local1.attachMovie("angel", ["Dead" + FallJ], 70 + FallJ); } else { _local1.attachMovie("devil", ["Dead" + FallJ], 70 + FallJ); } _local1["Dead" + FallJ]._x = _local1["FallMan" + FallJ]._x; _local1["Dead" + FallJ]._y = _local1["FallMan" + FallJ]._y - 25; _local1["FallMan" + FallJ]._x = -80; _local1["FallMan" + FallJ].gotoAndStop(1); } } FallJ++; } } function JumpDetect() { var _local1 = _root; FallJ = 1; while (FallJ <= FallObjects) { if (_local1["FallMan" + FallJ]._x > -50) { if (_local1["FramesToJump" + FallJ] == -1) { if (_local1[("FallMan" + FallJ) + "MoveY"] > 4.5) { var _local2 = _local1.Fireman._height; var _local3 = _local1.Fireman._width; if ((_local1["FallMan" + FallJ]._y >= (_local1.Fireman._y - ((1 * _local2) / 4))) && (_local1["FallMan" + FallJ]._y <= (_local1.Fireman._y + ((3 * _local2) / 4)))) { if ((_local1["FallMan" + FallJ]._x <= (_local1.Fireman._x + (_local3 / 2.8))) && (_local1["FallMan" + FallJ]._x >= (_local1.Fireman._x - (_local3 / 2.8)))) { _local1["FallManSc" + FallJ] = 0; _local1[("FallMan" + FallJ) + "Rotation"] = random(20) - 10; _local1["FallMan" + FallJ].gotoAndPlay("sitfall"); _local1.FireMan.gotoAndPlay("hit"); _local1["FramesToJump" + FallJ] = 4; if (FiremanLessJump < _local1[("FallMan" + FallJ) + "MoveY"]) { _local1["UpPower" + FallJ] = (((_local1[("FallMan" + FallJ) + "MoveY"] * -2) * 0.9) - (FiremanStrength - _local1[("FallMan" + FallJ) + "Weight"])) / _local1["FramesToJump" + FallJ]; } else { _local1["UpPower" + FallJ] = (_local1[("FallMan" + FallJ) + "MoveY"] * -2) / _local1["FramesToJump" + FallJ]; } if (Math.abs(_local1["FallMan" + FallJ]._x - _local1.Fireman._x) > 15) { _local1[("FallMan" + FallJ) + "MoveX"] = _local1[("FallMan" + FallJ) + "MoveX"] + ((_local1["FallMan" + FallJ]._x - _local1.Fireman._x) / 12); _local1[("FallMan" + FallJ) + "Rotation"] = (_local1[("FallMan" + FallJ) + "Rotation"] / 2) + ((_local1["FallMan" + FallJ]._x - _local1.Fireman._x) / 2); _local1["b\u00E5ren02"].start(0, 1); } else { _local1["b\u00E5ren01"].start(0, 1); } } } } } } FallJ++; } } function HeartDetect() { var _local1 = _root; if (_local1.Bonus) { if (_local1.Bonus.Hearttaken == 0) { if (_local1.FireMan.hitTest(_local1.Bonus)) { var _local2; while (_local1["Makebigger" + _local2]) { _local2++; } _local1.attachmovie(["Makebigger" + _local2], "Makebigger", 2000 + _local2); Highscore = Highscore + 100; PrintScore = 100; PrintX = _local1.Bonus._x; PrintY = _local1.Bonus._y; PutGreenBoxOnScreen(); _local1.Bonus.hearttaken = 1; } } } HeartJ = 1; while (HeartJ <= 3) { if (_local1["Coin" + HeartJ]._x > 0) { if (_local1["Coin" + HeartJ]._y > 350) { if (_local1["Coin" + HeartJ].Hearttaken == 0) { if (_local1.FireMan.hitTest(_local1["Coin" + HeartJ])) { Myntljud01.start(0, 1); if (HeartJ == 1) { var _local3 = 100; } else if (HeartJ == 2) { var _local3 = 200; } else { var _local3 = 500; } Highscore = Highscore + _local3; PrintScore = _local3; PrintX = _local1["Coin" + HeartJ]._x; PrintY = _local1["Coin" + HeartJ]._y; PutGreenBoxOnScreen(); while (_local1["Makebigger" + _local2]) { _local2++; } _local1.attachmovie(["Makebigger" + _local2], "Makebigger", 2000 + _local2); _local1["Coin" + HeartJ].Hearttaken = 1; _local1["Coin" + HeartJ].gotoAndStop(1); _local1["Coin" + HeartJ]._x = -100; } } } } HeartJ++; } HeartJ = 1; while (HeartJ <= 2) { if (_local1["Heart" + HeartJ]._x > 0) { if (_local1["Heart" + HeartJ]._y > 350) { if (_local1["Heart" + HeartJ].Hearttaken == 0) { if (_local1.FireMan.hitTest(_local1["Heart" + HeartJ])) { FireManEnergy = FireManEnergy + 20; if (FireManEnergy >= 100) { FireManEnergy = 100; } _local1.energy.Energybarl._width = 2 * FireManEnergy; _local1.energy.Energybarl._x = 0; _local1.energy.ECol._x = -2 * FireManEnergy; _local1.energy.gotoAndPlay("FillUp"); _local1["Heart" + HeartJ].gotoAndPlay("taken"); } } } } HeartJ++; } } function BonusDetect() { var _local2 = _root; var _local1 = 1; while (_local1 <= 8) { if (_local2["Bo" + _local1]) { if (_local2.FireMan.hitTest(_local2["Bo" + _local1])) { Myntljud01.start(0, 1); var _local3; while (_local2["Makebigger" + _local3]) { _local3++; } _local2.attachmovie(["Makebigger" + _local3], "Makebigger", 2000 + _local3); var vinst = _local2["Bo" + _local1].Reward; Highscore = Highscore + vinst; PrintScore = vinst; PrintX = _local2["Bo" + _local1]._x; PrintY = _local2["Bo" + _local1]._y; PutGreenBoxOnScreen(); _local2["Bo" + _local1].removeMovieClip(); } } _local1++; } } function MoveA() { var _local1 = _root; ClosestMan = 400; FallJ = 1; while (FallJ <= FallObjects) { if ((_local1["FallMan" + FallJ]._x <= AmbulansMaxX) && (_local1["FallMan" + FallJ]._x > (AmbulansMinX - 20))) { if ((_local1.Ambulans._y - _local1["FallMan" + FallJ]._y) < ClosestMan) { ClosestMan = _local1.Ambulans._y - _local1["FallMan" + FallJ]._y; if (_local1["FallMan" + FallJ]._x < _local1.Ambulans._x) { AmbulansMove = -AmbulansSpeed; } else { AmbulansMove = AmbulansSpeed; } } } else if (ClosestMan == 400) { if ((_local1.Ambulans._x < (AmbulansCenter - AmbulansSpeed)) || (_local1.Ambulans._x > (AmbulansCenter + AmbulansSpeed))) { if (AmbulansCenter < _local1.Ambulans._x) { AmbulansMove = -AmbulansSpeed; } else { AmbulansMove = AmbulansSpeed; } } } FallJ++; } if (AmbulansMove != 0) { if ((_local1.Ambulans._x + AmbulansMove) > AmbulansMinX) { _local1.Ambulans._x = _local1.Ambulans._x + AmbulansMove; } AmbulansMove = 0; } } function LowScore() { var _local1 = _root; FallJ = 1; while (FallJ <= FallObjects) { if (_local1[("FallMan" + FallJ) + "HighscoreNow"] > 5) { _local1[("FallMan" + FallJ) + "HighscoreNow"] = _local1[("FallMan" + FallJ) + "HighscoreNow"] - 1; if (_local1[("FallMan" + FallJ) + "HighscoreNow"] > 50) { _local1[("FallMan" + FallJ) + "HighscoreNow"] = _local1[("FallMan" + FallJ) + "HighscoreNow"] - 1; if (_local1[("FallMan" + FallJ) + "HighscoreNow"] > 100) { _local1[("FallMan" + FallJ) + "HighscoreNow"] = _local1[("FallMan" + FallJ) + "HighscoreNow"] - 1; } } } FallJ++; } } function ReleaseNewFallMan() { var _local1 = _root; if (NumberOnStage <= MaxNumberOnStage) { if (0 < NumberToFall) { LastM++; if (LastM > 2) { if ((random(1000) < ChancePeople) || (LastM > 15)) { var _local2 = MaxPortal + 1; ThePortal = random(_local2); Gubbeslump = random(6) + 1; if (PortalMan[ThePortal] == 0) { FallJ = Gubbeslump; while (FallJ <= FallObjects) { if (_local1["FallMan" + FallJ]._x < -50) { STG = STG - 1; _local1.CountMan.StillToJump.text = STG; _local1["FallManSc" + FallJ] = 0; LastM = 0; PortalMan[ThePortal] = FallJ; NumberOnStage = NumberOnStage + 1; NumberToFall = NumberToFall - 1; _local1["FallMan" + FallJ]._x = _local1.EldHus["Portal" + ThePortal]._x + 6; _local1["FallMan" + FallJ]._y = _local1.EldHus["Portal" + ThePortal]._y - 27; _local1["UpPower" + FallJ] = 0; _local1[("FallMan" + FallJ) + "MoveX"] = 1.5 + (random(20) / 8); _local1[("FallMan" + FallJ) + "MoveY"] = -4; _local1["FallMan" + FallJ]._rotation = 0; _local1[("FallMan" + FallJ) + "Rotation"] = random(4) + 1; _local1[("FallMan" + FallJ) + "FramesBeforeFall"] = FBF; _local1["FallMan" + FallJ].gotoAndPlay("Begin"); FallJ = FallObjects + 1; } FallJ++; } } } } } } } function releaseNewBonus() { var _local1 = _root; if (MaxBo != 0) { BoJ = 1; while (BoJ <= 8) { if (!_local1["Bo" + BoJ]) { if (MaxBo == 30) { info = "Bonus!!!"; PutInfoBoxOnScreen(); } thePortal = random(4); _local1.attachMovie(["Bo" + (random(3) + 1)], ["Bo" + BoJ], 50 + Boj); _local1["Bo" + BoJ]._x = _local1.EldHus["Portal" + thePortal]._x; _local1["Bo" + BoJ]._y = _local1.EldHus["Portal" + thePortal]._y; BoJ = 10; MaxBo--; } BoJ++; } } else { MaxBo = 30; TBo = 1; info = "R\u00E4dda m\u00E4nniskorna!"; PutInfoBoxOnScreen(); _local1.ingameBonus.gotoAndStop(1); } } function PutInfoBoxOnScreen() { var _local2 = _root; var _local1 = 1; while (_local2["IBox" + _local1]) { _local1++; } _local2.attachMovie(["IB"], ["IBox" + _local1], 110 + _local1); _local2["IBox" + _local1].InfoBox.text = info; _local2["IBox" + _local1]._x = 275; _local2["IBox" + _local1]._y = 130 + (30 * _local1); } function PutGreenBoxOnScreen() { var _local2 = _root; var _local1 = 1; while (_local2["BoxG" + _local1]) { _local1++; } _local2.attachMovie("ScoreG", ["BoxG" + _local1], 1310 + _local1); _local2["BoxG" + _local1].ScoreBox.text = PrintScore; _local2["BoxG" + _local1]._x = PrintX; _local2["BoxG" + _local1]._y = PrintY; if (_local2["BoxG" + _local1]._x < 25) { _local2["BoxG" + _local1]._x = 25; } if (_local2["BoxG" + _local1]._x > 525) { _local2["BoxG" + _local1]._x = 500; } } function PutRedBoxOnScreen() { var _local2 = _root; var _local1 = 1; while (_local2["BoxR" + _local1]) { _local1++; } _local2.attachMovie("ScoreR", ["BoxR" + _local1], 1210 + _local1); _local2["BoxR" + _local1].ScoreBox.text = PrintScore; _local2["BoxR" + _local1]._x = PrintX; _local2["BoxR" + _local1]._y = PrintY; if (_local2["BoxR" + _local1]._x < 25) { _local2["BoxR" + _local1]._x = 25; } if (_local2["BoxR" + _local1]._x > 525) { _local2["BoxR" + _local1]._x = 500; } } function LevelDetect() { var _local1 = _root; if (FireManenergy <= 0) { BoJ = 1; while (BoJ <= 8) { if (_local1["Bo" + BoJ]) { _local1["Bo" + BoJ].removeMovieClip(); } BoJ++; } var _local2 = 0; BoJ = 1; while (BoJ <= 8) { if (_local1["IBox" + _local2]) { _local1["IBox" + _local2].removeMovieClip(); } BoJ++; } if (_local1.Bonus) { _local1.Bonus.removeMovieClip(); } gotoAndPlay ("FinishedLevel"); } else if ((NumbertoFall + NumberOnStage) == 0) { if (Levelgame[ArrayCount] == "Start") { ArrayCount = ArrayCount + 1; info = Levelgame[ArrayCount]; PutInfoBoxOnScreen(); ArrayCount = ArrayCount + 1; MaxNumberOnStage = Levelgame[ArrayCount] - 1; ArrayCount = ArrayCount + 1; NumberToFall = Levelgame[ArrayCount]; ArrayCount = ArrayCount + 1; ChancePeople = Levelgame[ArrayCount]; ArrayCount = ArrayCount + 1; FBF = Levelgame[ArrayCount]; ArrayCount = ArrayCount + 1; MaxPortal = int(Levelgame[ArrayCount]); ArrayCount = ArrayCount + 1; plus = Levelgame[ArrayCount]; ArrayCount = ArrayCount + 1; } else { ChancePeople = 0; slutabana = 1; BoJ = 1; while (BoJ <= 8) { if (_local1["Bo" + BoJ]) { slutabana = 0; } BoJ++; } var _local2 = 0; _local2 = 1; while (_local2 <= 3) { if (_local1["IBox" + _local2]) { slutabana = 0; } _local2++; } BoxJ = 1; while (BoxJ <= 6) { if (_local1["BoxG" + BoxJ]._x > 0) { slutabana = 0; } BoxJ++; } RBoxJ = 1; while (RBoxJ <= 6) { if (_local1["BoxR" + RBoxJ]._x > 0) { slutabana = 0; } RBoxJ++; } HeartJ = 1; while (HeartJ <= 2) { if (_local1["Heart" + HeartJ]._x > 0) { slutabana = 0; } HeartJ++; } HeartJ = 1; while (HeartJ <= 3) { if (_local1["Coin" + HeartJ]._x > 0) { slutabana = 0; } HeartJ++; } if (_local1.Bonus) { slutabana = 0; } if (slutabana == 1) { gotoAndPlay ("FinishedLevel"); } } } } function MoveFi() { var _local1 = _root; var FX = _local1.Fireman._x; var FWi = _local1.Fireman._width; var KeyRight = 39; var KeyDown = 40; if (Key.isDown(KeyDown)) { if (_local1.FireMan.Studsmatta._y < 5) { _local1.FireMan.Studsmatta._y = _local1.FireMan.Studsmatta._y + 1; _local1.FireMan.FL._x = _local1.FireMan.FL._x + 1; _local1.FireMan.FL.FLHA._rotation = _local1.FireMan.FL.FLHA._rotation + 2; _local1.FireMan.FR.FLHA._rotation = _local1.FireMan.FR.FLHA._rotation + 2; _local1.FireMan.FL.FLVA._rotation = _local1.FireMan.FL.FLVA._rotation + 2; _local1.FireMan.FR.FLVA._rotation = _local1.FireMan.FR.FLVA._rotation + 2; _local1.FireMan.FR._x = _local1.FireMan.FR._x - 1; laddad = laddad + 1; } Down = 1; } else if (Down == 1) { FallJ = 1; while (FallJ <= FallObjects) { if (_local1["FallMan" + FallJ]._x > -50) { var _local2 = _local1.Fireman._height; var _local3 = _local1.Fireman._width; if ((_local1["FallMan" + FallJ]._y >= (_local1.Fireman._y - ((1 * _local2) / 3))) && (_local1["FallMan" + FallJ]._y <= (_local1.Fireman._y + _local2))) { if ((_local1["FallMan" + FallJ]._x <= (_local1.Fireman._x + (_local3 / 2.8))) && (_local1["FallMan" + FallJ]._x >= (_local1.Fireman._x - (_local3 / 2.8)))) { pluspower = _local1.FireMan.Studsmatta._y * -0.7; } } } FallJ++; } Down = 0; _local1.FireMan.Studsmatta._y = 0; _local1.FireMan.FL._x = _local1.FireMan.FL._x - (1 * laddad); _local1.FireMan.FL.FLHA._rotation = _local1.FireMan.FL.FLHA._rotation - (2 * laddad); _local1.FireMan.FR.FLHA._rotation = _local1.FireMan.FR.FLHA._rotation - (2 * laddad); _local1.FireMan.FL.FLVA._rotation = _local1.FireMan.FL.FLVA._rotation - (2 * laddad); _local1.FireMan.FR.FLVA._rotation = _local1.FireMan.FR.FLVA._rotation - (2 * laddad); _local1.FireMan.FR._x = _local1.FireMan.FR._x + (1 * laddad); laddad = 0; } if (Key.isDown(KeyRight)) { FiremanMoveX = FiremanMoveX + FiremanSpeed; if (FireManMoveX > FiremanMaxSpeed) { FireManMoveX = FiremanMaxSpeed; } } else { var KeyLeft = 37; if (Key.isDown(KeyLeft)) { FiremanMoveX = FiremanMoveX - FiremanSpeed; if (FireManMoveX < (-FiremanMaxSpeed)) { FireManMoveX = -FiremanMaxSpeed; } } } if ((FiremanMoveX > -2) && (FireManMoveX < 2)) { if (FW == 1) { _local1.Fireman.FL.gotoAndPlay("stand"); _local1.Fireman.FR.gotoAndPlay("stand"); } FiremanMoveX = 0; } else if (FW == 0) { _local1.Fireman.FL.gotoAndPlay("walk"); _local1.Fireman.FR.gotoAndPlay("walk"); } FiremanMoveX = FiremanMoveX * FiremanFriction; if (((FX + (FWi / 2)) + FiremanMoveX) >= _local1.Block._x) { if (FiremanMoveX > 0) { FiremanMoveX = 0; FX = (_local1.Block._x + 4) - (FWi / 2); } } else if ((FX - (FWi / 2)) <= _local1.EldHus.HS._x) { if (FiremanMoveX < 0) { FiremanMoveX = 0; } } _local1.Fireman._x = FX + FiremanMoveX; }
Instance of Symbol 905 MovieClip "Actions" in Frame 99
on (release) { var i = 0; while (i < 10) { i++; } i = 0; while (i < 10) { i++; } } onClipEvent (load) { var actiontime = new Array(); var Frametime = new Array(); var GC = 0; var timestogo = 0; } onClipEvent (enterFrame) { Frametime[GC] = Frametime[GC] + (getTimer() - GTimer); var Gtimer = getTimer(); var ActionTimer = getTimer(); GC++; if (GC >= 10) { GC = 0; timestogo++; } if (_root.Tbo == 6) { if (_root.NumberOnStage == 0) { _root.MoveFi(); if (((((GC == 1) || (GC == 3)) || (GC == 5)) || (GC == 7)) || (GC == 9)) { _root.HeartDetect(); _root.BonusDetect(); } if ((GC == 1) || (GC == 5)) { _root.FallDetect(); } if (GC == 1) { _root.releaseNewBonus(); } } else { _root.MakeFall(); _root.MoveFi(); _root.JumpDetect(); _root.MoveA(); _root.FallDetect(); if (((((GC == 1) || (GC == 3)) || (GC == 5)) || (GC == 7)) || (GC == 9)) { _root.HeartDetect(); _root.BonusDetect(); } if ((((GC == 2) || (GC == 4)) || (GC == 6)) || (GC == 8)) { _root.ADetect(); } if (GC == 0) { _root.LowScore(); _root.LevelDetect(); } } } else { _root.MakeFall(); _root.MoveFi(); _root.JumpDetect(); _root.MoveA(); _root.FallDetect(); if (((((GC == 1) || (GC == 3)) || (GC == 5)) || (GC == 7)) || (GC == 9)) { _root.HeartDetect(); _root.BonusDetect(); } if ((((GC == 2) || (GC == 4)) || (GC == 6)) || (GC == 8)) { _root.ADetect(); } if ((GC == 1) || (GC == 5)) { if (timestogo == 5) { var i = 0; while (i < 10) { actiontime[i] = 0; Frametime[i] = 0; i++; } } _root.scream(); } if (GC == 0) { _root.LevelDetect(); _root.LowScore(); } if (GC == 7) { _root.ReleaseNewFallMan(); } if (GC == 2) { _root.MakeBurn(); } } if (_root.plus == "shake") { if ((((GC == 2) || (GC == 4)) || (GC == 6)) || (GC == 8)) { if (_root.timestoshake != 0) { _root.shakehouse(); } else if (random(100) < 5) { _root.shakehouse(); } } } actiontime[GC] = actiontime[GC] + (getTimer() - ActionTimer); }
Frame 100
gotoAndPlay ("LoopGame");
Frame 101
Frame 102
FallJ = 1; while (FallJ <= FallObjects) { _root["FallMan" + FallJ].removeMovieClip(); FallJ++; } _root.CountMan.removeMovieClip(); this.sekunder.text = int(((getTimer() - _root.thisleveltimer) - PauseTime) / 1000) + " s"; sekplay = sekplay + int(((getTimer() - _root.thisleveltimer) - PauseTime) / 1000); Key.removeListener(pauseListener); Key.removeListener(QualityListener); if (FireManEnergy > 0) { stop(); } else { gotoAndPlay ("GameOver"); }
Frame 104
Key.removeListener(pauseListener); Key.removeListener(QualityListener); _root.attachMovie("Fadein", "fade", 22100); _root.TotalBonus.text = "Po\u00E4ng: " + Highscore; var BurnJ = 0; while (_root["eld" + BurnJ]) { _root["eld" + BurnJ].removeMovieClip(); _root["eld2" + BurnJ].removeMovieClip(); BurnJ++; } var j = 0; while (_root["splat" + j]) { _root["splat" + j].removeMovieClip(); j++; } _root.CountMan.removeMovieClip(); _root.FireMan.removeMovieClip(); _root.Block.removeMovieClip(); _root.Ambulans.removeMovieClip(); sekplay = (sekplay + int((getTimer() - _root.thisleveltimer) / 1000)) - (PauseTime / 1000); play();
Frame 105
PlayGame = new LoadVars(); PlayGame.game_id = 2; PlayGame.score = Highscore; PlayGame.gametime = int(sekplay); PlayGame.level = ThisLevel; PlayGame.serial = random(10000); PlayGame.type = "end"; PlayGame.sendAndLoad("http://www.gameahead.com/com_gamelog.php", PlayGame, "POST"); PlayGame.onLoad = function (success4) { if (success4) { gotoAndPlay ("ScoreOK"); } else { gotoAndPlay ("ScoreOK"); } }; stop();
Frame 107
_root.RA.text = "r\u00E4ddade m\u00E4nniskor: " + raddade; _root.FO.text = "f\u00F6rlorade m\u00E4nniskor: " + forlorade; _root.TotalBonus.text = "po\u00E4ng: " + Highscore; _root.speltid.text = ("speltid (effektiv): " + int(sekplay)) + " sekunder"; _root.sbana.text = "sista bana: " + ThisLevel; procent = raddade / (forlorade + raddade); _root.traff.text = ("tr\u00E4ffs\u00E4kerhet: " + int(procent * 100)) + "%";
Frame 135
Frame 136
stop();
Frame 137
if (_root.ML == 1) { music.start(0, 999); _root.music.setVolume(60); } _root.attachMovie("Fadein", "fade", 22100); _root.TotalBonus.text = "Po\u00E4ng: " + Highscore; var BurnJ = 0; while (_root["eld" + BurnJ]) { _root["eld" + BurnJ].removeMovieClip(); _root["eld2" + BurnJ].removeMovieClip(); BurnJ++; } var j = 0; while (_root["splat" + j]) { _root["splat" + j].removeMovieClip(); j++; } _root.CountMan.removeMovieClip(); _root.FireMan.removeMovieClip(); _root.Block.removeMovieClip(); _root.Ambulans.removeMovieClip(); _root.RA.text = "r\u00E4ddade m\u00E4nniskor: " + raddade; _root.FO.text = "f\u00F6rlorade m\u00E4nniskor: " + forlorade; _root.TotalBonus.text = "po\u00E4ng: " + Highscore; _root.speltid.text = ("speltid (effektiv): " + int(sekplay)) + " sekunder"; _root.sbana.text = "sista bana: " + ThisLevel; procent = raddade / (forlorade + raddade); _root.traff.text = ("tr\u00E4ffs\u00E4kerhet: " + int(procent * 100)) + "%";
Frame 138
PlayGame = new LoadVars(); PlayGame.game_id = 2; PlayGame.score = Highscore; PlayGame.gametime = int(sekplay); PlayGame.level = ThisLevel; PlayGame.serial = random(10000); PlayGame.type = "end"; PlayGame.sendAndLoad("http://www.gameahead.com/com_gamelog.php", PlayGame, "POST"); PlayGame.onLoad = function (success2) { if (success2) { gotoAndPlay ("Congood"); } else { gotoAndPlay ("Congood"); } }; stop();
Frame 139
stop();
Symbol 6 MovieClip [ScoreR] Frame 2
_root.HighscoreInterface.gotoAndPlay("update"); _root.HighscoreInterface.tempscore = _root.HighscoreInterface.tempscore + int(this.ScoreBox.text);
Symbol 6 MovieClip [ScoreR] Frame 25
this.removeMovieClip();
Symbol 9 MovieClip [ScoreG] Frame 2
_root.HighscoreInterface.gotoAndPlay("update"); _root.HighscoreInterface.tempscore = _root.HighscoreInterface.tempscore + int(this.ScoreBox.text);
Symbol 9 MovieClip [ScoreG] Frame 25
this.removeMovieClip();
Symbol 25 MovieClip [Makebigger] Frame 1
this._rotation = 0; _root.FireMan._xscale = _root.FireMan._xscale + 10; _root.FireMan._yscale = _root.FireMan._yscale + 10;
Symbol 25 MovieClip [Makebigger] Frame 2
_root.FireMan._xscale = _root.FireMan._xscale - 4; _root.FireMan._yscale = _root.FireMan._yscale - 4;
Symbol 25 MovieClip [Makebigger] Frame 3
_root.FireMan._xscale = _root.FireMan._xscale - 3; _root.FireMan._yscale = _root.FireMan._yscale - 3;
Symbol 25 MovieClip [Makebigger] Frame 4
_root.FireMan._xscale = _root.FireMan._xscale - 3; _root.FireMan._yscale = _root.FireMan._yscale - 3; this._x = -100;
Symbol 25 MovieClip [Makebigger] Frame 5
this.removeMovieClip();
Symbol 50 MovieClip [Bo3] Frame 1
play(); Heart1x = (random(45) / 10) + 0.4; Heart1y = (-1 * (random(180) / 10)) - 2; slumprotation = -random(20); Reward = 100;
Symbol 50 MovieClip [Bo3] Frame 3
if (_root.pgame == 0) { if (this._y >= 400) { if (Heart1y > 0) { Heart1y = (-1 * Heart1y) * 0.9; } } Heart1y = Heart1y + (_root.Gravity * 1.2); this._y = this._y + Heart1y; this._x = this._x + Heart1x; this._rotation = this._rotation + slumprotation; } if (this._x > 560) { this.removeMovieClip(); } else { gotoAndPlay ("loop"); }
Symbol 56 MovieClip Frame 1
stop();
Symbol 59 MovieClip [Loading] Frame 1
my = -10; grav = 0.9; this.loadtext.text = int(100 * (_root.getBytesLoaded() / _root.getBytesTotal())) + "%";
Symbol 59 MovieClip [Loading] Frame 2
my = (my + grav) * 0.95; this.boll._y = this.boll._y + my; if (this.boll._y >= 24) { if (my > 0) { this.loadtext.text = int(100 * (_root.getBytesLoaded() / _root.getBytesTotal())) + "%"; this.boll.gotoAndPlay("studs"); my = my * -1; if (my > -4) { my = -10; } } }
Symbol 59 MovieClip [Loading] Frame 3
gotoAndPlay ("loop");
Symbol 70 Button
on (release) { play(); }
Symbol 72 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 2
stop();
Symbol 109 MovieClip Frame 10
gotoAndPlay ("start");
Symbol 117 MovieClip [gubbe1] Frame 1
stop();
Symbol 117 MovieClip [gubbe1] Frame 2
_root.FallMan1.body01.gotoAndPlay("close");
Symbol 117 MovieClip [gubbe1] Frame 44
gotoAndPlay ("armvev");
Symbol 117 MovieClip [gubbe1] Frame 60
gotoAndPlay ("loop");
Symbol 128 MovieClip [gubbe2] Frame 1
stop();
Symbol 128 MovieClip [gubbe2] Frame 44
gotoAndPlay ("armvev");
Symbol 128 MovieClip [gubbe2] Frame 55
gotoAndPlay ("Begin");
Symbol 139 MovieClip [gubbe3] Frame 1
stop();
Symbol 139 MovieClip [gubbe3] Frame 44
gotoAndPlay ("armvev");
Symbol 139 MovieClip [gubbe3] Frame 45
stop();
Symbol 150 MovieClip [gubbe4] Frame 1
stop();
Symbol 150 MovieClip [gubbe4] Frame 44
gotoAndPlay ("armvev");
Symbol 150 MovieClip [gubbe4] Frame 45
stop();
Symbol 161 MovieClip [gubbe5] Frame 44
gotoAndPlay ("armvev");
Symbol 161 MovieClip [gubbe5] Frame 45
stop();
Symbol 171 MovieClip [gubbe6] Frame 44
gotoAndPlay ("armvev");
Symbol 171 MovieClip [gubbe6] Frame 45
stop();
Symbol 181 MovieClip [gubbe7] Frame 44
gotoAndPlay ("armvev");
Symbol 181 MovieClip [gubbe7] Frame 45
stop();
Symbol 192 MovieClip [gubbe8] Frame 44
gotoAndPlay ("armvev");
Symbol 192 MovieClip [gubbe8] Frame 45
stop();
Symbol 203 MovieClip [gubbe9] Frame 44
gotoAndPlay ("armvev");
Symbol 203 MovieClip [gubbe9] Frame 45
stop();
Symbol 213 MovieClip [gubbe10] Frame 44
gotoAndPlay ("armvev");
Symbol 213 MovieClip [gubbe10] Frame 45
stop();
Symbol 223 MovieClip [gubbe11] Frame 44
gotoAndPlay ("armvev");
Symbol 223 MovieClip [gubbe11] Frame 45
stop();
Symbol 233 MovieClip [gubbe12] Frame 44
gotoAndPlay ("armvev");
Symbol 233 MovieClip [gubbe12] Frame 45
stop();
Symbol 245 MovieClip [B1] Frame 1
play(); Heart1x = (-6 - random(12)) / 2; Heart1y = -10 - random(9); Hearttaken = 0;
Symbol 245 MovieClip [B1] Frame 3
if (_root.pgame == 0) { if (this._y >= 400) { if (Heart1y > 0) { Heart1y = (-1 * Heart1y) * 0.9; } } if (this._x <= _root.EldHus.HS._x) { if (Heart1x < 0) { Heart1x = -1 * Heart1x; } } Heart1y = Heart1y + _root.Gravity; this._y = this._y + Heart1y; this._x = this._x + Heart1x; } if (this._x >= 560) { this.removeMovieClip(); } else if (Hearttaken == 0) { gotoAndPlay ("loop"); }
Symbol 245 MovieClip [B1] Frame 4
_root.TBo++; _root.bonuss.start(0, 1); _root.ingameBonus.gotoAndPlay("B"); this.removeMovieClip();
Symbol 270 MovieClip [Bo1] Frame 1
play(); Heart1x = (random(45) / 10) + 0.4; Heart1y = (-1 * (random(180) / 10)) - 2; slumprotation = -random(20); Reward = 500;
Symbol 270 MovieClip [Bo1] Frame 3
if (_root.pgame == 0) { if (this._y >= 400) { if (Heart1y > 0) { Heart1y = (-1 * Heart1y) * 0.9; } } Heart1y = Heart1y + (_root.Gravity * 1.2); this._y = this._y + Heart1y; this._x = this._x + Heart1x; this._rotation = this._rotation + slumprotation; } if (this._x > 560) { this.removeMovieClip(); } else { gotoAndPlay ("loop"); }
Symbol 295 MovieClip [Bo2] Frame 1
play(); Heart1x = (random(45) / 10) + 0.4; Heart1y = (-1 * (random(180) / 10)) - 2; slumprotation = -random(20); Reward = 200;
Symbol 295 MovieClip [Bo2] Frame 3
if (_root.pgame == 0) { if (this._y >= 400) { if (Heart1y > 0) { Heart1y = (-1 * Heart1y) * 0.9; } } Heart1y = Heart1y + (_root.Gravity * 1.2); this._y = this._y + Heart1y; this._x = this._x + Heart1x; this._rotation = this._rotation + slumprotation; } if (this._x > 560) { this.removeMovieClip(); } else { gotoAndPlay ("loop"); }
Symbol 301 MovieClip [B3] Frame 1
play(); Heart1x = (-6 - random(12)) / 2; Heart1y = -10 - random(9); Hearttaken = 0;
Symbol 301 MovieClip [B3] Frame 3
if (_root.pgame == 0) { if (this._y >= 400) { if (Heart1y > 0) { Heart1y = (-1 * Heart1y) * 0.9; } } if (this._x <= _root.EldHus.HS._x) { if (Heart1x < 0) { Heart1x = -1 * Heart1x; } } Heart1y = Heart1y + _root.Gravity; this._y = this._y + Heart1y; this._x = this._x + Heart1x; } if (this._x >= 560) { this.removeMovieClip(); } else if (Hearttaken == 0) { gotoAndPlay ("loop"); }
Symbol 301 MovieClip [B3] Frame 4
_root.TBo++; _root.bonuss.start(0, 1); _root.ingameBonus.gotoAndPlay("N"); this.removeMovieClip();
Symbol 307 MovieClip [B2] Frame 1
play(); Heart1x = (-6 - random(12)) / 2; Heart1y = -10 - random(9); Hearttaken = 0;
Symbol 307 MovieClip [B2] Frame 3
if (_root.pgame == 0) { if (this._y >= 400) { if (Heart1y > 0) { Heart1y = (-1 * Heart1y) * 0.9; } } if (this._x <= _root.EldHus.HS._x) { if (Heart1x < 0) { Heart1x = -1 * Heart1x; } } Heart1y = Heart1y + _root.Gravity; this._y = this._y + Heart1y; this._x = this._x + Heart1x; } if (this._x >= 560) { this.removeMovieClip(); } else if (Hearttaken == 0) { gotoAndPlay ("loop"); }
Symbol 307 MovieClip [B2] Frame 4
_root.TBo++; _root.bonuss.start(0, 1); _root.ingameBonus.gotoAndPlay("O"); this.removeMovieClip();
Symbol 313 MovieClip [B5] Frame 1
play(); Heart1x = (-6 - random(12)) / 2; Heart1y = -10 - random(9); Hearttaken = 0;
Symbol 313 MovieClip [B5] Frame 3
if (_root.pgame == 0) { if (this._y >= 400) { if (Heart1y > 0) { Heart1y = (-1 * Heart1y) * 0.9; } } if (this._x <= _root.EldHus.HS._x) { if (Heart1x < 0) { Heart1x = -1 * Heart1x; } } Heart1y = Heart1y + _root.Gravity; this._y = this._y + Heart1y; this._x = this._x + Heart1x; } if (this._x >= 560) { this.removeMovieClip(); } else if (Hearttaken == 0) { gotoAndPlay ("loop"); }
Symbol 313 MovieClip [B5] Frame 4
_root.TBo++; _root.bonuss.start(0, 1); _root.ingameBonus.gotoAndPlay("S"); this.removeMovieClip();
Symbol 319 MovieClip [B4] Frame 1
play(); Heart1x = (-6 - random(12)) / 2; Heart1y = -10 - random(9); Hearttaken = 0;
Symbol 319 MovieClip [B4] Frame 3
if (_root.pgame == 0) { if (this._y >= 400) { if (Heart1y > 0) { Heart1y = (-1 * Heart1y) * 0.9; } } if (this._x <= _root.EldHus.HS._x) { if (Heart1x < 0) { Heart1x = -1 * Heart1x; } } Heart1y = Heart1y + _root.Gravity; this._y = this._y + Heart1y; this._x = this._x + Heart1x; } if (this._x >= 560) { this.removeMovieClip(); } else if (Hearttaken == 0) { gotoAndPlay ("loop"); }
Symbol 319 MovieClip [B4] Frame 4
_root.TBo++; _root.bonuss.start(0, 1); _root.ingameBonus.gotoAndPlay("U"); this.removeMovieClip();
Symbol 321 MovieClip [IB] Frame 99
this._x = -100; gotoAndStop (1); this.removeMovieClip();
Symbol 354 MovieClip [eld] Frame 48
gotoAndPlay ("loop");
Symbol 385 MovieClip [eld2] Frame 45
gotoAndPlay ("loop");
Symbol 387 MovieClip [Fadein] Frame 9
this.removeMovieClip();
Symbol 393 MovieClip [Ambulans] Frame 2
stop();
Symbol 393 MovieClip [Ambulans] Frame 3
_root.ambulansklick.start(0, 1);
Symbol 393 MovieClip [Ambulans] Frame 6
gotoAndPlay ("start");
Symbol 407 MovieClip Frame 2
_root.FW = 0; stop();
Symbol 407 MovieClip Frame 3
_root.FW = 1;
Symbol 407 MovieClip Frame 31
gotoAndPlay ("walk");
Symbol 409 MovieClip [Fireman] Frame 2
stop();
Symbol 409 MovieClip [Fireman] Frame 6
gotoAndPlay ("start");
Symbol 437 MovieClip [angel] Frame 1
slumpen = random(5) + 1; _root["splats0" + slumpen].start(0, 1); if (this._y > 380) { var j = 0; while (_root["splat" + j]) { j++; } _root.attachMovie(["splat0" + slumpen], ["splat" + j], 0 + j); _root["splat" + j]._x = this._x; _root["splat" + j]._y = this._y + 16; }
Symbol 437 MovieClip [angel] Frame 18
this.removeMovieClip();
Symbol 460 MovieClip [angelmeny] Frame 1
if (this._y > 380) { var j = 0; while (_root.MenyFall["splat" + j]) { j++; } if (j < 500) { slumpen = random(5) + 1; _root.MenyFall.attachMovie(["splat0" + slumpen], ["splat" + j], 0 + j); _root.MenyFall["splat" + j]._x = this._x; _root.MenyFall["splat" + j]._y = this._y + 16; _root["splats0" + slumpen].start(0, 1); } }
Symbol 460 MovieClip [angelmeny] Frame 18
this.removeMovieClip();
Symbol 484 MovieClip [devil] Frame 1
slumpen = random(5) + 1; _root["splats0" + slumpen].start(0, 1); if (this._y > 380) { var j = 0; while (_root["splat" + j]) { j++; } _root.attachMovie(["splat0" + slumpen], ["splat" + j], 0 + j); _root["splat" + j]._x = this._x; _root["splat" + j]._y = this._y + 20; }
Symbol 484 MovieClip [devil] Frame 18
this.removeMovieClip();
Symbol 508 MovieClip [devilmeny] Frame 1
if (this._y > 380) { var j = 0; while (_root.MenyFall["splat" + j]) { j++; } if (j < 500) { slumpen = random(5) + 1; _root.MenyFall.attachMovie(["splat0" + slumpen], ["splat" + j], 0 + j); _root.MenyFall["splat" + j]._x = this._x; _root.MenyFall["splat" + j]._y = this._y + 16; _root["splats0" + slumpen].start(0, 1); } }
Symbol 508 MovieClip [devilmeny] Frame 18
this.removeMovieClip();
Symbol 514 MovieClip [Countman] Frame 2
stop();
Symbol 517 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 84
stop();
Symbol 546 MovieClip Frame 6
stop();
Symbol 609 MovieClip Frame 1
_root.music4.start(0, 1);
Symbol 609 MovieClip Frame 84
Symbol 609 MovieClip Frame 166
_root.music4.stop(); _root.music.start(0, 999); _root.ML = 1;
Symbol 609 MovieClip Frame 210
Symbol 609 MovieClip Frame 346
_root.gotoAndPlay("startup");
Symbol 613 Button
on (release) { _root.music4.stop(); _root.gotoAndPlay("Meny"); }
Symbol 615 MovieClip Frame 1
my = -10; grav = 0.9;
Symbol 615 MovieClip Frame 2
my = (my + grav) * 0.95; this.boll._y = this.boll._y + my; if (this.boll._y >= 0) { if (my > 0) { this.boll.gotoAndPlay("studs"); my = my * -1; if (my > -4) { my = -10; } } }
Symbol 615 MovieClip Frame 3
gotoAndPlay ("Loop");
Symbol 618 MovieClip Frame 1
if (GC == 10) { GC = 0; } GC++; FallJ = 1; while (FallJ <= 3) { if (this["FallMan" + FallJ]) { this[("FallMan" + FallJ) + "MoveY"] = this[("FallMan" + FallJ) + "MoveY"] + 0.38; this["FallMan" + FallJ]._rotation = this["FallMan" + FallJ]._rotation + this[("FallMan" + FallJ) + "Rotation"]; this["FallMan" + FallJ]._y = this["FallMan" + FallJ]._y + this[("FallMan" + FallJ) + "MoveY"]; this["FallMan" + FallJ]._x = this["FallMan" + FallJ]._x + this[("FallMan" + FallJ) + "MoveX"]; } FallJ++; } FallJ = 1; while (FallJ <= 3) { if (this["FallMan" + FallJ]) { this["FallMan" + FallJ].play(); if (this["FallMan" + FallJ]._y > 410) { if (random(2) == 1) { this.attachMovie("angelmeny", ["Dead" + FallJ], 970 + FallJ); } else { this.attachMovie("devilmeny", ["Dead" + FallJ], 970 + FallJ); } this["Dead" + FallJ]._x = this["FallMan" + FallJ]._x; this["Dead" + FallJ]._y = this["FallMan" + FallJ]._y - 25; this["FallMan" + FallJ].removeMovieClip(); } } FallJ++; } if (GC == 5) { FallJ = 1; while (FallJ <= 3) { if (random(100) < 15) { if (!this["FallMan" + FallJ]) { slump = random(12) + 1; this.attachMovie(["gubbe" + slump], ["FallMan" + FallJ], 1220 + FallJ); this["FallMan" + FallJ]._xscale = 50; this["FallMan" + FallJ]._yscale = 50; this["FallMan" + FallJ]._x = random(530) + 10; this["FallMan" + FallJ]._y = -40 + random(20); this[("FallMan" + FallJ) + "MoveX"] = random(2) - 1; this[("FallMan" + FallJ) + "MoveY"] = random(2) * -1; this[("FallMan" + FallJ) + "Rotation"] = random(20) - 10; this["FallMan" + FallJ].gotoAndPlay("armvev"); } } FallJ++; } }
Symbol 618 MovieClip Frame 2
gotoAndPlay ("loop");
Symbol 628 Button
on (release) { _root.musklick.start(0, 1); gotoAndPlay ("startgame"); }
Symbol 630 Button
on (release) { _root.musklick.start(0, 1); gotoAndPlay ("Alternativ"); }
Symbol 632 Button
on (release) { _root.musklick.start(0, 1); gotoAndPlay ("Instruktioner"); }
Symbol 636 Button
on (release) { _root.musklick.start(0, 1); }
Symbol 644 MovieClip Frame 1
stop();
Symbol 648 MovieClip Frame 1
stop();
Symbol 652 MovieClip Frame 1
stop();
Symbol 656 MovieClip Frame 1
stop();
Symbol 660 MovieClip Frame 1
stop();
Symbol 664 MovieClip Frame 1
stop();
Instance of Symbol 644 MovieClip "på" in Symbol 665 MovieClip Frame 1
onClipEvent (load) { if (_root.ML == 1) { gotoAndStop ("Select"); } } on (release) { _root.music.start(0, 999); _root.music.setVolume(60); _root.Ambulansklick.setVolume(100); gotoAndStop ("Select"); _root.ML = 1; this._parent.el.gotoAndStop("Out"); this._parent.av.gotoAndStop("Out"); } on (releaseOutside) { if (_root.ML == 1) { gotoAndStop ("Select"); } else { gotoAndStop ("Out"); } } on (rollOver) { gotoAndStop ("Over"); } on (rollOut) { if (_root.ML == 1) { gotoAndStop ("Select"); } else { gotoAndStop ("Out"); } }
Instance of Symbol 648 MovieClip "el" in Symbol 665 MovieClip Frame 1
onClipEvent (load) { if (_root.ML == 2) { gotoAndStop ("Select"); } } on (release) { _root.music.stop(); _root.music.setVolume(0); _root.Ambulansklick.setVolume(100); gotoAndStop ("Select"); _root.ML = 2; this._parent["p\u00E5"].gotoAndStop("Out"); this._parent.av.gotoAndStop("Out"); } on (releaseOutside) { if (_root.ML == 2) { gotoAndStop ("Select"); } else { gotoAndStop ("Out"); } } on (rollOver) { gotoAndStop ("Over"); } on (rollOut) { if (_root.ML == 2) { gotoAndStop ("Select"); } else { gotoAndStop ("Out"); } }
Instance of Symbol 652 MovieClip "av" in Symbol 665 MovieClip Frame 1
onClipEvent (load) { if (_root.ML == 0) { gotoAndStop ("Select"); } } on (release) { _root.music.stop(); _root.music.setVolume(0); _root.Ambulansklick.setVolume(0); gotoAndStop ("Select"); _root.ML = 0; this._parent.el.gotoAndStop("Out"); this._parent["p\u00E5"].gotoAndStop("Out"); } on (releaseOutside) { if (_root.ML == 0) { gotoAndStop ("Select"); } else { gotoAndStop ("Out"); } } on (rollOver) { gotoAndStop ("Over"); } on (rollOut) { if (_root.ML == 0) { gotoAndStop ("Select"); } else { gotoAndStop ("Out"); } }
Instance of Symbol 656 MovieClip "klåg" in Symbol 665 MovieClip Frame 1
onClipEvent (load) { if (_quality == "LOW") { gotoAndStop ("Select"); } } on (release) { gotoAndStop ("Select"); _quality = "LOW"; this._parent.kmellan.gotoAndStop("Out"); this._parent["kh\u00F6g"].gotoAndStop("Out"); } on (releaseOutside) { if (_quality == "LOW") { gotoAndStop ("Select"); } else { gotoAndStop ("Out"); } } on (rollOver) { gotoAndStop ("Over"); } on (rollOut) { if (_quality == "LOW") { gotoAndStop ("Select"); } else { gotoAndStop ("Out"); } }
Instance of Symbol 660 MovieClip "kmellan" in Symbol 665 MovieClip Frame 1
onClipEvent (load) { if (_quality == "MEDIUM") { gotoAndStop ("Select"); } } on (release) { gotoAndStop ("Select"); _quality = "MEDIUM"; this._parent["kl\u00E5g"].gotoAndStop("Out"); this._parent["kh\u00F6g"].gotoAndStop("Out"); } on (releaseOutside) { if (_quality == "MEDIUM") { gotoAndStop ("Select"); } else { gotoAndStop ("Out"); } } on (rollOver) { gotoAndStop ("Over"); } on (rollOut) { if (_quality == "MEDIUM") { gotoAndStop ("Select"); } else { gotoAndStop ("Out"); } }
Instance of Symbol 664 MovieClip in Symbol 665 MovieClip Frame 1
onClipEvent (load) { if (_quality == "HIGH") { gotoAndStop ("Select"); } } on (release) { gotoAndStop ("Select"); _quality = "HIGH"; this._parent["kl\u00E5g"].gotoAndStop("Out"); this._parent.kmellan.gotoAndStop("Out"); } on (releaseOutside) { if (_quality == "HIGH") { gotoAndStop ("Select"); } else { gotoAndStop ("Out"); } } on (rollOver) { gotoAndStop ("Over"); } on (rollOut) { if (_quality == "HIGH") { gotoAndStop ("Select"); } else { gotoAndStop ("Out"); } }
Symbol 667 Button
on (release) { _root.musklick.start(0, 1); gotoAndPlay ("ABack"); }
Symbol 682 MovieClip Frame 30
gotoAndPlay ("walk");
Symbol 688 MovieClip Frame 1
stop();
Symbol 688 MovieClip Frame 9
gotoAndPlay ("ingenstuds");
Symbol 715 Button
on (release) { _root.musklick.start(0, 1); gotoAndPlay ("IBack"); }
Symbol 716 MovieClip Frame 1
stop(); var i = 1; while (i <= 10) { this.High["HName" + i].text = _root.HVName[i]; this.High["HScore" + i].text = _root.HVScore[i]; i++; }
Symbol 716 MovieClip Frame 9
var i = 1; while (i <= 10) { this.High["HName" + i].text = _root.HVName[i]; this.High["HScore" + i].text = _root.HVScore[i]; i++; }
Symbol 716 MovieClip Frame 10
stop();
Symbol 716 MovieClip Frame 11
var i = 1; while (i <= 10) { this.High["HName" + i].text = _root.HVName[i]; this.High["HScore" + i].text = _root.HVScore[i]; i++; }
Symbol 716 MovieClip Frame 20
gotoAndPlay ("Start"); var i = 1; while (i <= 10) { this.High["HName" + i].text = _root.HVName[i]; this.High["HScore" + i].text = _root.HVScore[i]; i++; }
Symbol 716 MovieClip Frame 30
stop(); var i = 1; while (i <= 10) { this.High["HName" + i].text = _root.HVName[i]; this.High["HScore" + i].text = _root.HVScore[i]; i++; }
Symbol 716 MovieClip Frame 40
gotoAndStop ("Start"); var i = 1; while (i <= 10) { this.High["HName" + i].text = _root.HVName[i]; this.High["HScore" + i].text = _root.HVScore[i]; i++; }
Symbol 716 MovieClip Frame 41
var i = 0; while (i < 10) { this.High["HVName" + i].text = _root.HName[i]; this.High["HVScore" + i].text = _root.HScore[i]; i++; } var i = 1; while (i <= 10) { this.High["HName" + i].text = _root.HVName[i]; this.High["HScore" + i].text = _root.HVScore[i]; i++; }
Symbol 716 MovieClip Frame 50
_root.gotoAndPlay("InitGame");
Symbol 774 MovieClip Frame 1
if (!Clip) { Clip = 0; } if (Clip >= 14) { Clip = 0; } Clip = Clip + 1; this.ManClip.gotoAndStop(Clip);
Symbol 774 MovieClip Frame 80
this.gotoAndPlay("loop");
Symbol 775 MovieClip Frame 50
stop();
Symbol 777 Button
on (release) { gotoAndPlay ("Meny"); }
Symbol 787 Button
on (keyPress "<Enter>") { _root.gotoAndPlay("StartLevel"); } on (release) { _root.gotoAndPlay("StartLevel"); }
Symbol 835 MovieClip Frame 1
stop(); Hearttaken = 0;
Symbol 835 MovieClip Frame 3
play(); Heart1x = (-7 - random(10)) / 2; Heart1y = -10 - random(9); slumprotation = -random(20); Hearttaken = 0;
Symbol 835 MovieClip Frame 5
if (_root.pgame == 0) { if (this._y >= 400) { if (Heart1y > 0) { Heart1y = (-1 * Heart1y) * 0.9; } } if (this._x <= _root.EldHus.HS._x) { if (Heart1x < 0) { Heart1x = -1 * Heart1x; } } Heart1y = Heart1y + _root.Gravity; this._y = this._y + Heart1y; this._x = this._x + Heart1x; this._rotation = this._rotation + slumprotation; } if (this._x >= 560) { this._x = -100; gotoAndStop (1); } else if (hearttaken == 0) { gotoAndPlay ("loop"); }
Symbol 835 MovieClip Frame 6
this._rotation = 0; _root.FireMan._xscale = _root.FireMan._xscale + 10; _root.FireMan._yscale = _root.FireMan._yscale + 10;
Symbol 835 MovieClip Frame 7
_root.FireMan._xscale = _root.FireMan._xscale - 4; _root.FireMan._yscale = _root.FireMan._yscale - 4;
Symbol 835 MovieClip Frame 8
_root.FireMan._xscale = _root.FireMan._xscale - 3; _root.FireMan._yscale = _root.FireMan._yscale - 3;
Symbol 835 MovieClip Frame 9
_root.FireMan._xscale = _root.FireMan._xscale - 3; _root.FireMan._yscale = _root.FireMan._yscale - 3; this._x = -100;
Symbol 836 MovieClip Frame 1
stop(); Hearttaken = 0;
Symbol 836 MovieClip Frame 3
play(); Heart1x = (-7 - random(10)) / 2; Heart1y = -10 - random(9); slumprotation = -random(20); Hearttaken = 0;
Symbol 836 MovieClip Frame 5
if (_root.pgame == 0) { if (this._y >= 400) { if (Heart1y > 0) { Heart1y = (-1 * Heart1y) * 0.9; } } if (this._x <= _root.EldHus.HS._x) { if (Heart1x < 0) { Heart1x = -1 * Heart1x; } } Heart1y = Heart1y + _root.Gravity; this._y = this._y + Heart1y; this._x = this._x + Heart1x; this._rotation = this._rotation + slumprotation; } if (this._x >= 560) { this._x = -100; gotoAndStop (1); } else if (hearttaken == 0) { gotoAndPlay ("loop"); }
Symbol 836 MovieClip Frame 6
this._rotation = 0; _root.FireMan._xscale = _root.FireMan._xscale + 10; _root.FireMan._yscale = _root.FireMan._yscale + 10;
Symbol 836 MovieClip Frame 7
_root.FireMan._xscale = _root.FireMan._xscale - 4; _root.FireMan._yscale = _root.FireMan._yscale - 4;
Symbol 836 MovieClip Frame 8
_root.FireMan._xscale = _root.FireMan._xscale - 3; _root.FireMan._yscale = _root.FireMan._yscale - 3;
Symbol 836 MovieClip Frame 9
_root.FireMan._xscale = _root.FireMan._xscale - 3; _root.FireMan._yscale = _root.FireMan._yscale - 3; this._x = -100;
Symbol 837 MovieClip Frame 1
stop(); Hearttaken = 0;
Symbol 837 MovieClip Frame 3
play(); Heart1x = (-7 - random(10)) / 2; Heart1y = -10 - random(9); slumprotation = -random(20); Hearttaken = 0;
Symbol 837 MovieClip Frame 5
if (_root.pgame == 0) { if (this._y >= 400) { if (Heart1y > 0) { Heart1y = (-1 * Heart1y) * 0.9; } } if (this._x <= _root.EldHus.HS._x) { if (Heart1x < 0) { Heart1x = -1 * Heart1x; } } Heart1y = Heart1y + _root.Gravity; this._y = this._y + Heart1y; this._x = this._x + Heart1x; this._rotation = this._rotation + slumprotation; } if (this._x >= 560) { this._x = -100; gotoAndStop (1); } else if (hearttaken == 0) { gotoAndPlay ("loop"); }
Symbol 837 MovieClip Frame 6
this._rotation = 0; _root.FireMan._xscale = _root.FireMan._xscale + 10; _root.FireMan._yscale = _root.FireMan._yscale + 10;
Symbol 837 MovieClip Frame 7
_root.FireMan._xscale = _root.FireMan._xscale - 4; _root.FireMan._yscale = _root.FireMan._yscale - 4;
Symbol 837 MovieClip Frame 8
_root.FireMan._xscale = _root.FireMan._xscale - 3; _root.FireMan._yscale = _root.FireMan._yscale - 3;
Symbol 837 MovieClip Frame 9
_root.FireMan._xscale = _root.FireMan._xscale - 3; _root.FireMan._yscale = _root.FireMan._yscale - 3; this._x = -100;
Symbol 840 MovieClip Frame 1
stop(); Hearttaken = 0;
Symbol 840 MovieClip Frame 2
play(); Heart1x = (-7 - random(10)) / 2; Heart1y = -10 - random(9); slumprotation = -random(20); Hearttaken = 0;
Symbol 840 MovieClip Frame 4
if (_root.pgame == 0) { if (this._y >= 400) { if (Heart1y > 0) { Heart1y = (-1 * Heart1y) * 0.9; } } if (this._x <= _root.EldHus.HS._x) { if (Heart1x < 0) { Heart1x = -1 * Heart1x; } } Heart1y = Heart1y + _root.Gravity; this._y = this._y + Heart1y; this._x = this._x + Heart1x; this._rotation = this._rotation + slumprotation; } if (this._x >= 560) { this._x = -100; gotoAndStop (1); } else { gotoAndPlay ("loop"); }
Symbol 840 MovieClip Frame 5
this._x = -100; gotoAndPlay (1);
Symbol 840 MovieClip Frame 6
Hearttaken = 1; _root.Heart.start(0, 1); gotoAndPlay ("next");
Symbol 840 MovieClip Frame 7
this._rotation = 0; _root.FireMan._xscale = _root.FireMan._xscale + 10; _root.FireMan._yscale = _root.FireMan._yscale + 10;
Symbol 840 MovieClip Frame 8
_root.FireMan._xscale = _root.FireMan._xscale - 4; _root.FireMan._yscale = _root.FireMan._yscale - 4;
Symbol 840 MovieClip Frame 9
_root.FireMan._xscale = _root.FireMan._xscale - 3; _root.FireMan._yscale = _root.FireMan._yscale - 3;
Symbol 840 MovieClip Frame 10
_root.FireMan._xscale = _root.FireMan._xscale - 3; _root.FireMan._yscale = _root.FireMan._yscale - 3; this._x = -100;
Symbol 846 MovieClip Frame 2
tempscore = int(this.OutHighscore.text); stop();
Symbol 846 MovieClip Frame 3
play(); this.OutHighscore.text = tempscore;
Symbol 846 MovieClip Frame 4
gotoAndStop ("stop");
Symbol 846 MovieClip Frame 5
play(); this.OutHighscore.text = tempscore;
Symbol 846 MovieClip Frame 6
gotoAndStop ("stop");
Symbol 851 MovieClip Frame 2
stop();
Symbol 851 MovieClip Frame 4
gotoAndStop ("start");
Symbol 851 MovieClip Frame 6
gotoAndStop ("start");
Symbol 878 MovieClip Frame 1
stop();
Symbol 878 MovieClip Frame 2
play();
Symbol 878 MovieClip Frame 6
stop();
Symbol 878 MovieClip Frame 7
play();
Symbol 878 MovieClip Frame 11
stop();
Symbol 878 MovieClip Frame 12
play();
Symbol 878 MovieClip Frame 16
stop();
Symbol 878 MovieClip Frame 17
play();
Symbol 878 MovieClip Frame 21
stop();
Symbol 878 MovieClip Frame 26
stop();
Symbol 884 Button
on (release) { _root.Ambiens01.stop(); Ambiens01.setVolume(0); _root.Ljud._x = _root.Musik._x; _root.Ljud._y = _root.Musik._y; _root.Musik._y = -50; ML = 2; }
Symbol 890 Button
on (release) { Ambulansklick.setVolume(0); _root.Inget._x = _root.Ljud._x; _root.Inget._y = _root.Ljud._y; _root.Ljud._y = -50; ML = 0; }
Symbol 896 Button
on (release) { _root.Ambiens01.start(0, 999); Ambiens01.setvolume(50); Ambulansklick.setVolume(100); _root.Musik._x = _root.Inget._x; _root.Musik._y = _root.Inget._y; _root.Inget._y = -50; ML = 1; }
Symbol 902 Button
on (release) { _root.pgame = 1; _root.musklick.start(0, 1); music.setVolume(0); var j = 1; while (j <= 6) { _root["Fallman" + j].stop(); j++; } var BurnJ = 0; while (_root["eld" + BurnJ]) { _root["eld" + BurnJ].stop(); _root["eld2" + BurnJ].stop(); BurnJ++; } beginpause = getTimer(); _root.gotoAndStop("paused"); }
Symbol 906 Button
on (release) { music.setVolume(50); _root.pgame = 0; var j = 1; while (j <= 6) { _root["Fallman" + j].play(); j++; } var BurnJ = 0; while (_root["eld" + BurnJ]) { _root["eld" + BurnJ].play(); _root["eld2" + BurnJ].play(); BurnJ++; } PauseTime = (PauseTime + getTimer()) - beginpause; _root.gotoAndStop("LoopGame"); }
Symbol 909 MovieClip Frame 21
stop();
Symbol 921 Button
on (keyPress "<Enter>") { _root.musklick.start(0, 1); var BurnJ = 0; while (_root["eld" + BurnJ]) { _root["eld" + BurnJ].removeMovieClip(); _root["eld2" + BurnJ].removeMovieClip(); BurnJ++; } var j = 0; while (_root["splat" + j]) { _root["splat" + j].removeMovieClip(); j++; } _root.FireMan.removeMovieClip(); _root.Block.removeMovieClip(); _root.Ambulans.removeMovieClip(); if (_root.ThisLevel == 4) { _root.gotoAndPlay("ConGratulations"); } else { _root.gotoAndPlay("BeforeLevel"); } } on (release) { _root.musklick.start(0, 1); var BurnJ = 0; while (_root["eld" + BurnJ]) { _root["eld" + BurnJ].removeMovieClip(); _root["eld2" + BurnJ].removeMovieClip(); BurnJ++; } var j = 0; while (_root["splat" + j]) { _root["splat" + j].removeMovieClip(); j++; } _root.FireMan.removeMovieClip(); _root.Block.removeMovieClip(); _root.Ambulans.removeMovieClip(); if (_root.ThisLevel == 4) { _root.gotoAndPlay("ConGratulations"); } else { _root.gotoAndPlay("BeforeLevel"); } }
Symbol 922 MovieClip Frame 1
_root.FireMan.stop();
Symbol 922 MovieClip Frame 10
this.statustext.text = ("Du klarade bana " + _root.ThisLevel) + "!!";
Symbol 922 MovieClip Frame 19
this.NumberSaved.text = ((("du r\u00E4ddade " + _root.CountSaved) + " av ") + (_root.CountSaved + _root.CountLost)) + " av de n\u00F6dst\u00E4llda.";
Symbol 922 MovieClip Frame 29
procent = int((_root.CountSaved / (_root.CountSaved + _root.CountLost)) * 100); this.ProcentSaved.text = ("det inneb\u00E4r att du lyckades r\u00E4dda " + procent) + "%.";
Symbol 922 MovieClip Frame 49
bonuslevel = int((_root.ThisLevel * 100) * (_root.CountSaved / (_root.CountSaved + _root.CountLost))); countBonus = 0; this.Levelbonus.text = (((("klarad bana: " + _root.ThisLevel) + " * 100 * ") + procent) + "% = ") + CountBonus;
Symbol 922 MovieClip Frame 53
this.Levelbonus.text = (((("klarad bana: " + _root.ThisLevel) + " * 100 * ") + procent) + "% = ") + CountBonus;
Symbol 922 MovieClip Frame 54
if ((countBonus + 20) < bonuslevel) { countBonus = countBonus + 20; gotoAndPlay ("loop1"); } else { countBonus = int(bonuslevel); this.Levelbonus.text = (((("klarad bana: " + _root.ThisLevel) + " * 100 * ") + procent) + "% = ") + CountBonus; }
Symbol 922 MovieClip Frame 55
bonuslevel = countBonus;
Symbol 922 MovieClip Frame 59
Bonussaved = _root.CountSaved * 25; countBonus = 0; this.Peoplebonus.text = (("antal r\u00E4ddade: " + _root.CountSaved) + " * 25 = ") + countBonus;
Symbol 922 MovieClip Frame 63
this.Peoplebonus.text = (("antal r\u00E4ddade: " + _root.CountSaved) + " * 25 = ") + countBonus;
Symbol 922 MovieClip Frame 64
if (countBonus < Bonussaved) { countBonus = countBonus + 25; gotoAndPlay ("loop2"); } else { countBonus = int(Bonussaved); this.Peoplebonus.text = (("antal r\u00E4ddade: " + _root.CountSaved) + " * 25 = ") + countBonus; }
Symbol 922 MovieClip Frame 65
Bonussaved = countBonus;
Symbol 922 MovieClip Frame 69
bonustotal = Bonussaved + bonuslevel; this.totalbonus.text = "total bonus: " + bonustotal;
Symbol 922 MovieClip Frame 79
_root.Highscore = _root.Highscore + bonustotal; this.Totalpoang.text = "total po\u00E4ng: " + _root.Highscore;
Symbol 922 MovieClip Frame 89
stop();
Symbol 939 MovieClip Frame 40
if (_root.ML != 0) { _root.Skrik02.start(0, 1); }
Symbol 939 MovieClip Frame 51
if (_root.ML == 1) { _root.music2.start(0, 999); }
Symbol 939 MovieClip Frame 216
stop();
Symbol 943 Button
on (release) { gotoAndPlay ("SendP"); }
Symbol 952 Button
on (keyPress "<Enter>") { _root.musklick.start(0, 1); if (_root.ML == 1) { Ambiens01.stop(); music2.stop(); music.start(0, 999); _root.music.setVolume(60); } gotoAndPlay ("Meny"); } on (release) { _root.musklick.start(0, 1); if (_root.ML == 1) { Ambiens01.stop(); music2.stop(); music.start(0, 999); _root.music.setVolume(60); } gotoAndPlay ("Meny"); }
Symbol 960 Button
on (keyPress "<Enter>") { _root.musklick.start(0, 1); gotoAndPlay ("Meny"); } on (release) { _root.musklick.start(0, 1); gotoAndPlay ("Meny"); }

Library Items

Symbol 1 Sound [Ambiens01]
Symbol 2 Sound [fire]Used by:609
Symbol 3 FontUsed by:4 5 7 8 57 58 61 62 63 320 614 619 620 776 940 941 944 945 946 947 948 949 950 951 953 954 955 956 957 958 959
Symbol 4 EditableTextUses:3Used by:6
Symbol 5 EditableTextUses:3Used by:6
Symbol 6 MovieClip [ScoreR]Uses:4 5
Symbol 7 EditableTextUses:3Used by:9
Symbol 8 EditableTextUses:3Used by:9
Symbol 9 MovieClip [ScoreG]Uses:7 8
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClip [Splat05]Uses:11
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClip [Splat04]Uses:14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [Splat03]Uses:17
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClip [Splat02]Uses:20
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClip [Splat01]Uses:23
Symbol 25 MovieClip [Makebigger]
Symbol 26 BitmapUsed by:27 28 29 30 31 32 33 34 35 36
Symbol 27 GraphicUses:26Used by:49
Symbol 28 GraphicUses:26Used by:49
Symbol 29 GraphicUses:26Used by:49
Symbol 30 GraphicUses:26Used by:49
Symbol 31 GraphicUses:26Used by:49
Symbol 32 GraphicUses:26Used by:49
Symbol 33 GraphicUses:26Used by:49
Symbol 34 GraphicUses:26Used by:49
Symbol 35 GraphicUses:26Used by:49
Symbol 36 GraphicUses:26Used by:49
Symbol 37 BitmapUsed by:38 39 40 41 42 43 44 45 46 47 48
Symbol 38 GraphicUses:37Used by:49
Symbol 39 GraphicUses:37Used by:49
Symbol 40 GraphicUses:37Used by:49
Symbol 41 GraphicUses:37Used by:49
Symbol 42 GraphicUses:37Used by:49
Symbol 43 GraphicUses:37Used by:49
Symbol 44 GraphicUses:37Used by:49
Symbol 45 GraphicUses:37Used by:49
Symbol 46 GraphicUses:37Used by:49
Symbol 47 GraphicUses:37Used by:49
Symbol 48 GraphicUses:37Used by:49
Symbol 49 MovieClipUses:27 28 29 30 31 32 33 34 35 36 38 39 40 41 42 43 44 45 46 47 48Used by:50 835
Symbol 50 MovieClip [Bo3]Uses:49Used by:517
Symbol 51 GraphicUsed by:56
Symbol 52 GraphicUsed by:56
Symbol 53 GraphicUsed by:56
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:51 52 53 54 55Used by:59 615
Symbol 57 TextUses:3Used by:59
Symbol 58 EditableTextUses:3Used by:59
Symbol 59 MovieClip [Loading]Uses:56 57 58Used by:Timeline
Symbol 60 GraphicUsed by:815  Timeline
Symbol 61 EditableTextUses:3Used by:Timeline
Symbol 62 EditableTextUses:3Used by:Timeline
Symbol 63 EditableTextUses:3Used by:Timeline
Symbol 64 GraphicUsed by:70 906
Symbol 65 GraphicUsed by:70 906
Symbol 66 GraphicUsed by:70 906
Symbol 67 GraphicUsed by:70 906
Symbol 68 GraphicUsed by:70 906
Symbol 69 GraphicUsed by:70 906
Symbol 70 ButtonUses:64 65 66 67 68 69Used by:Timeline
Symbol 71 MovieClipUsed by:Timeline
Symbol 72 MovieClipUsed by:Timeline
Symbol 73 GraphicUsed by:517
Symbol 74 Sound [Ambulansklick]Used by:517
Symbol 75 Sound [bonus]Used by:517
Symbol 76 Sound [båren01]Used by:517
Symbol 77 Sound [båren02]Used by:517
Symbol 78 Sound [explosion02]Used by:517
Symbol 79 Sound [Heart]Used by:517
Symbol 80 Sound [music2]Used by:517
Symbol 81 Sound [musklick]Used by:517
Symbol 82 Sound [Myntljud01]Used by:517
Symbol 83 Sound [skrik01]Used by:517
Symbol 84 Sound [skrik02]Used by:517 609
Symbol 85 Sound [skrik03]Used by:517
Symbol 86 Sound [skrik04]Used by:517
Symbol 87 Sound [skrik05]Used by:517
Symbol 88 Sound [skrik06]Used by:517
Symbol 89 Sound [skrik07]Used by:517
Symbol 90 Sound [skrik08]Used by:517
Symbol 91 Sound [skrik09]Used by:517
Symbol 92 Sound [skrik010]Used by:517
Symbol 93 Sound [skrik011]Used by:517
Symbol 94 Sound [skrik012]Used by:517
Symbol 95 Sound [splats01]Used by:517
Symbol 96 Sound [splats02]Used by:517
Symbol 97 Sound [splats03]Used by:517
Symbol 98 Sound [splats04]Used by:517
Symbol 99 Sound [splats05]Used by:517
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:117
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:117
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:117
Symbol 106 GraphicUsed by:109
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:106 107 108Used by:117
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:117
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [gubbe1]Uses:101 103 105 109 111 112 113 114 115 116Used by:517
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:128
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:128
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:128
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:128
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClip [gubbe2]Uses:119 121 123 125 127Used by:517
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:139
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:139
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:139
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:139
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:139
Symbol 139 MovieClip [gubbe3]Uses:130 132 134 136 138Used by:517
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:150 161
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:150
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:150
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:150
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:150
Symbol 150 MovieClip [gubbe4]Uses:141 143 145 147 149Used by:517
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:161
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:161
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:161
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:161
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:161
Symbol 161 MovieClip [gubbe5]Uses:152 154 156 158 160 141Used by:517
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:171
Symbol 164 GraphicUsed by:165 166
Symbol 165 MovieClipUses:164Used by:171
Symbol 166 MovieClipUses:164Used by:171
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:171
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:171
Symbol 171 MovieClip [gubbe6]Uses:163 165 166 168 170Used by:517
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:181
Symbol 174 GraphicUsed by:175 176
Symbol 175 MovieClipUses:174Used by:181
Symbol 176 MovieClipUses:174Used by:181
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:181
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:181
Symbol 181 MovieClip [gubbe7]Uses:173 175 176 178 180Used by:517
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:192
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:192
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:192
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:192
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:192
Symbol 192 MovieClip [gubbe8]Uses:183 185 187 189 191Used by:517
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:203
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:203
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:203
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:203
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:203
Symbol 203 MovieClip [gubbe9]Uses:194 196 198 200 202Used by:517
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:204Used by:213
Symbol 206 GraphicUsed by:207 208
Symbol 207 MovieClipUses:206Used by:213
Symbol 208 MovieClipUses:206Used by:213
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:213
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:213
Symbol 213 MovieClip [gubbe10]Uses:205 207 208 210 212Used by:517
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:223
Symbol 216 GraphicUsed by:217 218
Symbol 217 MovieClipUses:216Used by:223
Symbol 218 MovieClipUses:216Used by:223
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:223
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:223
Symbol 223 MovieClip [gubbe11]Uses:215 217 218 220 222Used by:517
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:233
Symbol 226 GraphicUsed by:227 228
Symbol 227 MovieClipUses:226Used by:233
Symbol 228 MovieClipUses:226Used by:233
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:229Used by:233
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:233
Symbol 233 MovieClip [gubbe12]Uses:225 227 228 230 232Used by:517
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:236
Symbol 236 MovieClip [Block]Uses:235Used by:517
Symbol 237 BitmapUsed by:238 858 859 860 861 862 866 870 874
Symbol 238 GraphicUses:237Used by:244 878
Symbol 239 GraphicUsed by:244
Symbol 240 GraphicUsed by:244 300 306 312 318
Symbol 241 GraphicUsed by:244 300 306 312 318
Symbol 242 GraphicUsed by:244 300 306 312 318
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:238 239 240 241 242 243Used by:245 878
Symbol 245 MovieClip [B1]Uses:244Used by:517
Symbol 246 BitmapUsed by:247 248 249 250 251 252 253 254 255 256 268
Symbol 247 GraphicUses:246Used by:269
Symbol 248 GraphicUses:246Used by:269
Symbol 249 GraphicUses:246Used by:269
Symbol 250 GraphicUses:246Used by:269
Symbol 251 GraphicUses:246Used by:269
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Symbol 257 BitmapUsed by:258 259 260 261 262 263 264 265 266 267
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Symbol 261 GraphicUses:257Used by:269
Symbol 262 GraphicUses:257Used by:269
Symbol 263 GraphicUses:257Used by:269
Symbol 264 GraphicUses:257Used by:269
Symbol 265 GraphicUses:257Used by:269
Symbol 266 GraphicUses:257Used by:269
Symbol 267 GraphicUses:257Used by:269
Symbol 268 GraphicUses:246Used by:269
Symbol 269 MovieClipUses:247 248 249 250 251 252 253 254 255 256 258 259 260 261 262 263 264 265 266 267 268Used by:270 837
Symbol 270 MovieClip [Bo1]Uses:269Used by:517
Symbol 271 BitmapUsed by:272 273 274 275 276 277 278 279 280 281
Symbol 272 GraphicUses:271Used by:294
Symbol 273 GraphicUses:271Used by:294
Symbol 274 GraphicUses:271Used by:294
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Symbol 282 BitmapUsed by:283 284 285 286 287 288 289 290 291 292 293
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Symbol 288 GraphicUses:282Used by:294
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Symbol 291 GraphicUses:282Used by:294
Symbol 292 GraphicUses:282Used by:294
Symbol 293 GraphicUses:282Used by:294
Symbol 294 MovieClipUses:272 273 274 275 276 277 278 279 280 281 283 284 285 286 287 288 289 290 291 292 293Used by:295 836
Symbol 295 MovieClip [Bo2]Uses:294Used by:517
Symbol 296 BitmapUsed by:297 866 867 868 869 870 874
Symbol 297 GraphicUses:296Used by:300 878
Symbol 298 GraphicUsed by:300
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:297 298 240 241 242 299Used by:301 878
Symbol 301 MovieClip [B3]Uses:300Used by:517
Symbol 302 BitmapUsed by:303 862 863 864 865 866 870 874
Symbol 303 GraphicUses:302Used by:306 878
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Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:303 304 240 241 242 305Used by:307 878
Symbol 307 MovieClip [B2]Uses:306Used by:517
Symbol 308 BitmapUsed by:309 874 875 876 877
Symbol 309 GraphicUses:308Used by:312 878
Symbol 310 GraphicUsed by:312
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:309 310 240 241 242 311Used by:313 878
Symbol 313 MovieClip [B5]Uses:312Used by:517
Symbol 314 BitmapUsed by:315 870 871 872 873 874
Symbol 315 GraphicUses:314Used by:318 878
Symbol 316 GraphicUsed by:318
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:315 316 240 241 242 317Used by:319 878
Symbol 319 MovieClip [B4]Uses:318Used by:517
Symbol 320 EditableTextUses:3Used by:321
Symbol 321 MovieClip [IB]Uses:320Used by:517
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:354
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Symbol 920 TextUses:512Used by:921 952 960
Symbol 921 ButtonUses:622 623 918 625 919 920Used by:922
Symbol 922 MovieClipUses:910 911 912 913 914 915 916 917 921Used by:Timeline
Symbol 923 FontUsed by:924
Symbol 924 EditableTextUses:923Used by:Timeline
Symbol 925 GraphicUsed by:939
Symbol 926 GraphicUsed by:939
Symbol 927 GraphicUsed by:939
Symbol 928 GraphicUsed by:939
Symbol 929 GraphicUsed by:939
Symbol 930 GraphicUsed by:939
Symbol 931 GraphicUsed by:932
Symbol 932 MovieClipUses:931Used by:939
Symbol 933 GraphicUsed by:939
Symbol 934 GraphicUsed by:939
Symbol 935 GraphicUsed by:939
Symbol 936 GraphicUsed by:939
Symbol 937 GraphicUsed by:938
Symbol 938 MovieClipUses:937Used by:939
Symbol 939 MovieClipUses:925 926 927 928 929 930 932 933 934 935 936 938Used by:Timeline
Symbol 940 EditableTextUses:3Used by:Timeline
Symbol 941 TextUses:3Used by:Timeline
Symbol 942 TextUses:512Used by:943
Symbol 943 ButtonUses:622 625 942Used by:Timeline
Symbol 944 EditableTextUses:3Used by:Timeline
Symbol 945 EditableTextUses:3Used by:Timeline
Symbol 946 EditableTextUses:3Used by:Timeline
Symbol 947 EditableTextUses:3Used by:Timeline
Symbol 948 EditableTextUses:3Used by:Timeline
Symbol 949 EditableTextUses:3Used by:Timeline
Symbol 950 TextUses:3Used by:Timeline
Symbol 951 TextUses:3Used by:Timeline
Symbol 952 ButtonUses:622 623 918 625 919 920Used by:Timeline
Symbol 953 EditableTextUses:3Used by:Timeline
Symbol 954 EditableTextUses:3Used by:Timeline
Symbol 955 EditableTextUses:3Used by:Timeline
Symbol 956 EditableTextUses:3Used by:Timeline
Symbol 957 EditableTextUses:3Used by:Timeline
Symbol 958 EditableTextUses:3Used by:Timeline
Symbol 959 TextUses:3Used by:Timeline
Symbol 960 ButtonUses:622 623 918 625 919 920Used by:Timeline

Instance Names

"ID"Frame 1Symbol 61 EditableText
"ID"Frame 35Symbol 62 EditableText
"Time"Frame 35Symbol 63 EditableText
"MV"Frame 77Symbol 71 MovieClip
"SV"Frame 77Symbol 72 MovieClip
"soundon"Frame 77Symbol 517 MovieClip
"Cred"Frame 79Symbol 614 EditableText
"MenyFall"Frame 80Symbol 618 MovieClip
"Cred"Frame 85Symbol 776 EditableText
"BFClip"Frame 87Symbol 815 MovieClip
"BG"Frame 89Symbol 823 MovieClip
"EldHus"Frame 89Symbol 834 MovieClip
"Coin1"Frame 89Symbol 835 MovieClip
"Coin2"Frame 89Symbol 836 MovieClip
"Coin3"Frame 89Symbol 837 MovieClip
"Heart1"Frame 89Symbol 840 MovieClip
"Heart2"Frame 89Symbol 840 MovieClip
"HighscoreInterface"Frame 89Symbol 846 MovieClip
"energy"Frame 89Symbol 851 MovieClip
"ingameBonus"Frame 89Symbol 878 MovieClip
"Musik"Frame 89Symbol 884 Button
"Ljud"Frame 89Symbol 890 Button
"Inget"Frame 89Symbol 896 Button
"Actions"Frame 99Symbol 905 MovieClip
"Actions"Frame 101Symbol 905 MovieClip
"Bonus"Frame 102Symbol 922 MovieClip
"sekunder"Frame 102Symbol 924 EditableText
"ScoreOKt"Frame 105Symbol 940 EditableText
"TotalBonus"Frame 107Symbol 944 EditableText
"FO"Frame 107Symbol 945 EditableText
"RA"Frame 107Symbol 946 EditableText
"sbana"Frame 107Symbol 947 EditableText
"speltid"Frame 107Symbol 948 EditableText
"traff"Frame 107Symbol 949 EditableText
"TotalBonus"Frame 137Symbol 953 EditableText
"FO"Frame 137Symbol 954 EditableText
"RA"Frame 137Symbol 955 EditableText
"sbana"Frame 137Symbol 956 EditableText
"speltid"Frame 137Symbol 957 EditableText
"traff"Frame 137Symbol 958 EditableText
"ScoreBox"Symbol 6 MovieClip [ScoreR] Frame 1Symbol 4 EditableText
"ScoreBox"Symbol 6 MovieClip [ScoreR] Frame 25Symbol 5 EditableText
"ScoreBox"Symbol 9 MovieClip [ScoreG] Frame 1Symbol 7 EditableText
"ScoreBox"Symbol 9 MovieClip [ScoreG] Frame 25Symbol 8 EditableText
"boll"Symbol 59 MovieClip [Loading] Frame 1Symbol 56 MovieClip
"loadtext"Symbol 59 MovieClip [Loading] Frame 1Symbol 58 EditableText
"body01"Symbol 117 MovieClip [gubbe1] Frame 2Symbol 109 MovieClip
"InfoBox"Symbol 321 MovieClip [IB] Frame 1Symbol 320 EditableText
"FLVA"Symbol 407 MovieClip Frame 1Symbol 398 MovieClip
"FLHA"Symbol 407 MovieClip Frame 1Symbol 406 MovieClip
"FRHA"Symbol 407 MovieClip Frame 3Symbol 406 MovieClip
"Studsmatta"Symbol 409 MovieClip [Fireman] Frame 1Symbol 396 MovieClip
"FL"Symbol 409 MovieClip [Fireman] Frame 1Symbol 407 MovieClip
"FR"Symbol 409 MovieClip [Fireman] Frame 1Symbol 407 MovieClip
"StillToJump"Symbol 514 MovieClip [Countman] Frame 1Symbol 513 EditableText
"boll"Symbol 615 MovieClip Frame 1Symbol 56 MovieClip
"på"Symbol 665 MovieClip Frame 1Symbol 644 MovieClip
"el"Symbol 665 MovieClip Frame 1Symbol 648 MovieClip
"av"Symbol 665 MovieClip Frame 1Symbol 652 MovieClip
"klåg"Symbol 665 MovieClip Frame 1Symbol 656 MovieClip
"kmellan"Symbol 665 MovieClip Frame 1Symbol 660 MovieClip
"High"Symbol 716 MovieClip Frame 1Symbol 633 MovieClip
"High"Symbol 716 MovieClip Frame 11Symbol 633 MovieClip
"ManClip"Symbol 774 MovieClip Frame 1Symbol 773 MovieClip
"Portal2"Symbol 834 MovieClip Frame 1Symbol 826 MovieClip
"Portal1"Symbol 834 MovieClip Frame 1Symbol 826 MovieClip
"Portal0"Symbol 834 MovieClip Frame 1Symbol 826 MovieClip
"Portal3"Symbol 834 MovieClip Frame 1Symbol 826 MovieClip
"Portal4"Symbol 834 MovieClip Frame 1Symbol 826 MovieClip
"HS"Symbol 834 MovieClip Frame 1Symbol 827 MovieClip
"OutHighscore"Symbol 846 MovieClip Frame 1Symbol 843 EditableText
"Energybarl"Symbol 851 MovieClip Frame 1Symbol 848 MovieClip
"ECol"Symbol 851 MovieClip Frame 1Symbol 850 MovieClip
"statustext"Symbol 922 MovieClip Frame 10Symbol 910 EditableText
"NumberSaved"Symbol 922 MovieClip Frame 19Symbol 911 EditableText
"ProcentSaved"Symbol 922 MovieClip Frame 29Symbol 912 EditableText
"Levelbonus"Symbol 922 MovieClip Frame 49Symbol 914 EditableText
"Peoplebonus"Symbol 922 MovieClip Frame 59Symbol 915 EditableText
"totalbonus"Symbol 922 MovieClip Frame 69Symbol 916 EditableText
"Totalpoang"Symbol 922 MovieClip Frame 79Symbol 917 EditableText

Special Tags

Protect (24)Timeline Frame 10 bytes ""
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ExportAssets (56)Timeline Frame 1Symbol 2 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 6 as "ScoreR"
ExportAssets (56)Timeline Frame 1Symbol 9 as "ScoreG"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Splat05"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Splat04"
ExportAssets (56)Timeline Frame 1Symbol 18 as "Splat03"
ExportAssets (56)Timeline Frame 1Symbol 21 as "Splat02"
ExportAssets (56)Timeline Frame 1Symbol 24 as "Splat01"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Makebigger"
ExportAssets (56)Timeline Frame 1Symbol 50 as "Bo3"
ExportAssets (56)Timeline Frame 1Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 35Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 36Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 37Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 38Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 39Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 40Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 41Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 42Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 43Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 44Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 45Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 46Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 47Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 48Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 49Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 50Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 51Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 52Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 53Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 54Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 55Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 56Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 57Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 58Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 59Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 60Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 61Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 62Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 63Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 64Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 65Symbol 59 as "Loading"
ExportAssets (56)Timeline Frame 77Symbol 74 as "Ambulansklick"
ExportAssets (56)Timeline Frame 77Symbol 75 as "bonus"
ExportAssets (56)Timeline Frame 77Symbol 76 as "båren01"
ExportAssets (56)Timeline Frame 77Symbol 77 as "båren02"
ExportAssets (56)Timeline Frame 77Symbol 78 as "explosion02"
ExportAssets (56)Timeline Frame 77Symbol 79 as "Heart"
ExportAssets (56)Timeline Frame 77Symbol 80 as "music2"
ExportAssets (56)Timeline Frame 77Symbol 81 as "musklick"
ExportAssets (56)Timeline Frame 77Symbol 82 as "Myntljud01"
ExportAssets (56)Timeline Frame 77Symbol 83 as "skrik01"
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ExportAssets (56)Timeline Frame 77Symbol 85 as "skrik03"
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ExportAssets (56)Timeline Frame 77Symbol 92 as "skrik010"
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ExportAssets (56)Timeline Frame 77Symbol 213 as "gubbe10"
ExportAssets (56)Timeline Frame 77Symbol 223 as "gubbe11"
ExportAssets (56)Timeline Frame 77Symbol 233 as "gubbe12"
ExportAssets (56)Timeline Frame 77Symbol 236 as "Block"
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ExportAssets (56)Timeline Frame 77Symbol 270 as "Bo1"
ExportAssets (56)Timeline Frame 77Symbol 295 as "Bo2"
ExportAssets (56)Timeline Frame 77Symbol 50 as "Bo3"
ExportAssets (56)Timeline Frame 77Symbol 301 as "B3"
ExportAssets (56)Timeline Frame 77Symbol 307 as "B2"
ExportAssets (56)Timeline Frame 77Symbol 313 as "B5"
ExportAssets (56)Timeline Frame 77Symbol 319 as "B4"
ExportAssets (56)Timeline Frame 77Symbol 321 as "IB"
ExportAssets (56)Timeline Frame 77Symbol 354 as "eld"
ExportAssets (56)Timeline Frame 77Symbol 385 as "eld2"
ExportAssets (56)Timeline Frame 77Symbol 387 as "Fadein"
ExportAssets (56)Timeline Frame 77Symbol 393 as "Ambulans"
ExportAssets (56)Timeline Frame 77Symbol 409 as "Fireman"
ExportAssets (56)Timeline Frame 77Symbol 437 as "angel"
ExportAssets (56)Timeline Frame 77Symbol 460 as "angelmeny"
ExportAssets (56)Timeline Frame 77Symbol 484 as "devil"
ExportAssets (56)Timeline Frame 77Symbol 508 as "devilmeny"
ExportAssets (56)Timeline Frame 77Symbol 509 as "MusikAv"
ExportAssets (56)Timeline Frame 77Symbol 510 as "MusikPå"
ExportAssets (56)Timeline Frame 77Symbol 514 as "Countman"
ExportAssets (56)Timeline Frame 77Symbol 515 as "music3"
ExportAssets (56)Timeline Frame 77Symbol 516 as "Musik4"
ExportAssets (56)Timeline Frame 78Symbol 387 as "Fadein"
ExportAssets (56)Timeline Frame 78Symbol 387 as "Fadein"
ExportAssets (56)Timeline Frame 78Symbol 387 as "Fadein"
ExportAssets (56)Timeline Frame 78Symbol 387 as "Fadein"
ExportAssets (56)Timeline Frame 78Symbol 387 as "Fadein"
ExportAssets (56)Timeline Frame 78Symbol 387 as "Fadein"
ExportAssets (56)Timeline Frame 78Symbol 387 as "Fadein"
ExportAssets (56)Timeline Frame 78Symbol 387 as "Fadein"
ExportAssets (56)Timeline Frame 78Symbol 387 as "Fadein"
ExportAssets (56)Timeline Frame 78Symbol 2 as "fire"
ExportAssets (56)Timeline Frame 78Symbol 84 as "skrik02"

Labels

"loop"Frame 35
"startup"Frame 78
"Meny"Frame 79
"MenyLaddad"Frame 80
"InitGame"Frame 85
"OK"Frame 86
"BeforeLevel"Frame 87
"StartLevel"Frame 89
"LoopGame"Frame 99
"paused"Frame 101
"FinishedLevel"Frame 102
"GameOver"Frame 104
"SendP"Frame 105
"ScoreError"Frame 106
"ScoreOK"Frame 107
"ConGratulations"Frame 137
"Congood"Frame 139
"start"Symbol 6 MovieClip [ScoreR] Frame 1
"start"Symbol 9 MovieClip [ScoreG] Frame 1
"next"Symbol 25 MovieClip [Makebigger] Frame 1
"start"Symbol 50 MovieClip [Bo3] Frame 1
"loop"Symbol 50 MovieClip [Bo3] Frame 2
"studs"Symbol 56 MovieClip Frame 2
"loop"Symbol 59 MovieClip [Loading] Frame 2
"start"Symbol 109 MovieClip Frame 1
"close"Symbol 109 MovieClip Frame 3
"Stand"Symbol 117 MovieClip [gubbe1] Frame 1
"sitfall"Symbol 117 MovieClip [gubbe1] Frame 2
"sittfallut"Symbol 117 MovieClip [gubbe1] Frame 10
"armvev"Symbol 117 MovieClip [gubbe1] Frame 21
"Begin"Symbol 117 MovieClip [gubbe1] Frame 46
"loop"Symbol 117 MovieClip [gubbe1] Frame 59
"Stand"Symbol 128 MovieClip [gubbe2] Frame 1
"sitfall"Symbol 128 MovieClip [gubbe2] Frame 2
"sittfallut"Symbol 128 MovieClip [gubbe2] Frame 10
"armvev"Symbol 128 MovieClip [gubbe2] Frame 21
"Begin"Symbol 128 MovieClip [gubbe2] Frame 45
"Stand"Symbol 139 MovieClip [gubbe3] Frame 1
"sitfall"Symbol 139 MovieClip [gubbe3] Frame 2
"sittfallut"Symbol 139 MovieClip [gubbe3] Frame 10
"armvev"Symbol 139 MovieClip [gubbe3] Frame 21
"Begin"Symbol 139 MovieClip [gubbe3] Frame 45
"Stand"Symbol 150 MovieClip [gubbe4] Frame 1
"sitfall"Symbol 150 MovieClip [gubbe4] Frame 2
"sittfallut"Symbol 150 MovieClip [gubbe4] Frame 10
"armvev"Symbol 150 MovieClip [gubbe4] Frame 21
"Begin"Symbol 150 MovieClip [gubbe4] Frame 45
"Stand"Symbol 161 MovieClip [gubbe5] Frame 1
"sitfall"Symbol 161 MovieClip [gubbe5] Frame 2
"sittfallut"Symbol 161 MovieClip [gubbe5] Frame 10
"armvev"Symbol 161 MovieClip [gubbe5] Frame 21
"begin"Symbol 161 MovieClip [gubbe5] Frame 45
"Stand"Symbol 171 MovieClip [gubbe6] Frame 1
"sitfall"Symbol 171 MovieClip [gubbe6] Frame 2
"sittfallut"Symbol 171 MovieClip [gubbe6] Frame 10
"armvev"Symbol 171 MovieClip [gubbe6] Frame 21
"Begin"Symbol 171 MovieClip [gubbe6] Frame 45
"Stand"Symbol 181 MovieClip [gubbe7] Frame 1
"sitfall"Symbol 181 MovieClip [gubbe7] Frame 2
"sittfallut"Symbol 181 MovieClip [gubbe7] Frame 10
"armvev"Symbol 181 MovieClip [gubbe7] Frame 21
"Begin"Symbol 181 MovieClip [gubbe7] Frame 45
"Stand"Symbol 192 MovieClip [gubbe8] Frame 1
"sitfall"Symbol 192 MovieClip [gubbe8] Frame 2
"sittfallut"Symbol 192 MovieClip [gubbe8] Frame 10
"armvev"Symbol 192 MovieClip [gubbe8] Frame 21
"Begin"Symbol 192 MovieClip [gubbe8] Frame 45
"Stand"Symbol 203 MovieClip [gubbe9] Frame 1
"sitfall"Symbol 203 MovieClip [gubbe9] Frame 2
"sittfallut"Symbol 203 MovieClip [gubbe9] Frame 10
"armvev"Symbol 203 MovieClip [gubbe9] Frame 21
"Begin"Symbol 203 MovieClip [gubbe9] Frame 45
"Stand"Symbol 213 MovieClip [gubbe10] Frame 1
"sitfall"Symbol 213 MovieClip [gubbe10] Frame 2
"sittfallut"Symbol 213 MovieClip [gubbe10] Frame 10
"armvev"Symbol 213 MovieClip [gubbe10] Frame 21
"Begin"Symbol 213 MovieClip [gubbe10] Frame 45
"Stand"Symbol 223 MovieClip [gubbe11] Frame 1
"sitfall"Symbol 223 MovieClip [gubbe11] Frame 2
"sittfallut"Symbol 223 MovieClip [gubbe11] Frame 10
"armvev"Symbol 223 MovieClip [gubbe11] Frame 21
"Begin"Symbol 223 MovieClip [gubbe11] Frame 45
"Stand"Symbol 233 MovieClip [gubbe12] Frame 1
"sitfall"Symbol 233 MovieClip [gubbe12] Frame 2
"sittfallut"Symbol 233 MovieClip [gubbe12] Frame 10
"armvev"Symbol 233 MovieClip [gubbe12] Frame 21
"Begin"Symbol 233 MovieClip [gubbe12] Frame 45
"loop"Symbol 245 MovieClip [B1] Frame 2
"start"Symbol 270 MovieClip [Bo1] Frame 1
"loop"Symbol 270 MovieClip [Bo1] Frame 2
"start"Symbol 295 MovieClip [Bo2] Frame 1
"loop"Symbol 295 MovieClip [Bo2] Frame 2
"loop"Symbol 301 MovieClip [B3] Frame 2
"loop"Symbol 307 MovieClip [B2] Frame 2
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"begin"Symbol 321 MovieClip [IB] Frame 1
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"Alternativ"Symbol 716 MovieClip Frame 2
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http://swfchan.com/6/25023/info.shtml
Created: 24/5 -2019 05:17:12 Last modified: 24/5 -2019 05:17:12 Server time: 22/12 -2024 12:53:06