STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #25029 |
100% |
ActionScript [AS1/AS2]
Frame 1stop(); var menu_stuff = new ContextMenu(); menu_stuff.hideBuiltInItems(); this.menu = menu_stuff; var my_mc = new MovieClipLoader(); var preload = new Object(); preload.onLoadProgress = function (targetMC, lBytes, tBytes) { _root.loader = Math.round((lBytes / tBytes) * 100) + "%"; }; my_mc.addListener(preload); my_mc.loadClip("http://s3assets.nextnewnetworks.com/methminute39/ultra_game.swf", "_root.game_loader"); _root.loader = "0%";Instance of Symbol 12 MovieClip "white" in Frame 1onClipEvent (enterFrame) { if (_root.loader == "100%") { _root.white.gotoAndPlay(2); } }Symbol 12 MovieClip Frame 1stop();Symbol 12 MovieClip Frame 2stop();
Library Items
Symbol 1 Sound [ultra_start] | ||
Symbol 2 Sound [game_sound] | ||
Symbol 3 Sound [electric] | ||
Symbol 4 Sound [ding] | ||
Symbol 5 Sound [bats] | ||
Symbol 6 Sound [whoosh] | ||
Symbol 7 Sound [zap] | ||
Symbol 8 Graphic | Used by:Timeline | |
Symbol 9 Font | Used by:10 | |
Symbol 10 EditableText | Uses:9 | Used by:Timeline |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:11 | Used by:Timeline |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip | Uses:13 | Used by:Timeline |
Symbol 15 Graphic | Used by:Timeline |
Instance Names
"loader" | Frame 1 | Symbol 10 EditableText |
"white" | Frame 1 | Symbol 12 MovieClip |
"game_loader" | Frame 1 | Symbol 14 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "ultra_start" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "game_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "electric" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "ding" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "bats" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "whoosh" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "zap" |
Dynamic Text Variables
loader | Symbol 10 EditableText | "100%" |
|