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Monster Joust Madness.swf

This is the info page for
Flash #25042

(Click the ID number above for more basic data on this flash file.)


Text
MonsterJoust Madness

Loading!

BattleOn.com

SFX

BattleOn.com

Exclusive!

Start!

Start!

The Story

Credits

More GAMES!

... an Official Battleon.com Mini Game!

... an Official Battleon.com Mini Game!

How to Play!

Click your MOUSE to swing your sword!
Get Gold for big hits!
Get even more Gold for knockouts (KO)!
Use your gold to buy better weapons and mounts!

100

100

0

0

0

0

0

Gold:

KO!

KO!

The Hero

Monster Name

0

Gold:

ROUND 2

ROUND 2

Hero vs Monster

Go!

Monster name defeated!

Monster name defeated!

Your Gold:

Buy

Continue

<p align="left"><font face="Arial" size="14" color="#000000"><b>Salamander</b></font></p><p align="left"><font face="Arial" size="14" color="#000000">These rare mounts are tamed and sold by the rare item hunter, Valencia.</font></p><p align="left"><font face="Arial" size="14" color="#000000">150 Hitpoints</font></p><p align="left"><font face="Arial" size="14" color="#000000">+5% chance to KO!</font></p><p align="left"><font face="Arial" size="14" color="#000000">Only 150 gold</font></p>

Aria's Shop

<p align="left"><font face="Arial" size="16" color="#000000"><b>50000</b></font></p>

<p align="left"><font face="Arial" size="16" color="#ffff00"><b>50000</b></font></p>

More Games!

Try Again!

Ouch... that has to hurt! But a true hero does not let a single
loss hold'em back! hop back on that horse... erm,monster... and
try again!

Ouch... that has to hurt! But a true hero does not let a single
loss hold'em back! hop back on that horse... erm,monster... and
try again!

All monsters Defeated!

More Games!

All monsters Defeated!

<p align="left"><font face="_sans" size="14" color="#000000">WOOOHOOO! You are the champion! &nbsp;The <sbr />best of the best! You have earned the title of <sbr />&quot;<b>The greatest monster jouster of all time</b>&quot;! </font></p><p align="left"></p><p align="left"><font face="_sans" size="12" color="#990000">For more flash games, including AdventureQuest and <sbr />DragonFable, &nbsp;click on the More Games button <sbr />below!</font></p>

Title Screen

Sound Options

Sound

Music

Volume

100

Adjust the sound settings using the panel
to the right. Monster Joust Madness
features the 8-bit version of "Intensify" by
JDfight.

Done

Credits

Artix von Krieger - Project Lead
Zhoom -  Programming
Cysero -  Graphics & Animation
Oishii - Graphics
J6 - Graphics
JDfight (Warlic) - Music & SoundFX
The AQ and DF Team - Testing
Created with Macromedia Flash
Additional SoundFX by Tommy Tallarico Studios.
Click on More Games to play our other
creations or to get a copy of this game for
your website!

Back

More Games!

More Games!

The Story

More Games!

More Games!

To enter a Monster Joust you must be
one of the following:
A.) Crazy
B.) Insane
C.) Crazy and Insane
D.) or... an unstoppable hero of Justice
and Goodness who just returned from
defeating an unstoppable army of the
dead in Undead Assault and was then
sent by the King to duel all of the most vile
Villians in the AdventureQuest world in a
highly publicized Jousting tournament.
*coughs* Good luck hero!

Back

FREE WEB RPG

<p align="left"><font face="_sans" size="14" color="#000000"><b>RPG Games!</b></font></p><p align="left"><font face="_sans" size="12" color="#993300">All of the characters and monsters in this <sbr />game are from the AdventureQuest RPG. <sbr />Join us and get powerful weapons, spells, <sbr />enchanted armor and pets! More <sbr />minigames like this one are also available <sbr />on our website.</font></p>

Back

Go there!

More Games

ActionScript [AS1/AS2]

Frame 1
_root.bitShockwave = true; var gameUrl = "http://www.battleon.com/default.asp?cf6fb1d7c94f1d365873142eb88ef44f4"; var downloadUrl = "http://www.battleon.com/downloads/default.asp?cf6fb1d7c94f1d365873142eb88ef44f4"; var arrMons = new Array({intHead:2, intMount:1, intMaxHP:50, intDmgMin:3, intDmgMax:5, intChanceKnock:25, intChanceHit:35, intGold:10, intBonusGold:78, strName:"Sir Chandrestroy"}, {intHead:5, intMount:2, intMaxHP:75, intDmgMin:4, intDmgMax:10, intChanceKnock:25, intChanceHit:60, intGold:20, intBonusGold:89, strName:"Jack-O-Slayer"}, {intHead:4, intMount:1, intMaxHP:100, intDmgMin:5, intDmgMax:15, intChanceKnock:25, intChanceHit:65, intGold:30, intBonusGold:94, strName:"Drakonnan"}, {intHead:10, intMount:2, intMaxHP:150, intDmgMin:6, intDmgMax:20, intChanceKnock:25, intChanceHit:70, intGold:40, intBonusGold:96, strName:"Death Knight"}, {intHead:7, intMount:3, intMaxHP:200, intDmgMin:7, intDmgMax:25, intChanceKnock:25, intChanceHit:75, intGold:50, intBonusGold:98, strName:"Xan"}, {intHead:6, intMount:4, intMaxHP:250, intDmgMin:8, intDmgMax:30, intChanceKnock:25, intChanceHit:80, intGold:60, intBonusGold:99, strName:"Count Sarkat"}, {intHead:8, intMount:3, intMaxHP:300, intDmgMin:9, intDmgMax:35, intChanceKnock:25, intChanceHit:90, intGold:70, intBonusGold:99, strName:"Wolfwing"}, {intHead:2, intMount:5, intMaxHP:350, intDmgMin:10, intDmgMax:40, intChanceKnock:25, intChanceHit:100, intGold:80, intBonusGold:100, strName:"Sir Prize"}, {intHead:9, intMount:4, intMaxHP:400, intDmgMin:11, intDmgMax:45, intChanceKnock:25, intChanceHit:100, intGold:90, intBonusGold:110, strName:"Akriloth"}, {intHead:3, intMount:5, intMaxHP:500, intDmgMin:25, intDmgMax:50, intChanceKnock:25, intChanceHit:100, intGold:100, intBonusGold:120, strName:"Carnax"}); MovieClip.prototype.startMovin = function () { var _local1 = this; var _local2 = _root; trace(_local1.m + " startMovin"); _local1.m.gotoAndPlay("Run"); _local1.onMove = true; _local1.bitStop = false; _local1.onEnterFrame = function () { var _local1 = this; var _local2 = _root; var _local3 = _local1._x + ((_local2.game.intSpeed + _local1.ptrObj.intSpeed) * _local1.intDir); if ((_local1.intDir == 1) && ((_local3 + 40) > _local2.game.intScreenSize)) { _local1.intDir = -1; if (_local1._xscale > 0) { _local1._xscale = _local1._xscale * -1; } _local1.bitStop = true; } else if ((_local1.intDir == -1) && ((_local3 - 40) < 0)) { _local1.intDir = 1; if (_local1._xscale < 0) { _local1._xscale = _local1._xscale * -1; } _local1.bitStop = true; } else { _local1._x = _local3; if ((((_local1.type == "monster") && (_local1.canAttack)) && (_local1.intDir != _local2.mcGame.mcPlayer.intDir)) && (_local1.mcSensor.hitTest(_local2.mcGame.mcPlayer.mcSensor))) { _local1.m.c.gotoAndPlay("Attack"); _local1.canAttack = false; } } if (_local1.bitStop) { _local1.m.gotoAndPlay("Idle"); delete _local1.onEnterFrame; _local1.onMove = false; if ((_local2.mcGame.mcPlayer.onMove == false) && (_local2.mcGame.mcMonster.onMove == false)) { _local2.mcGame.mcIntermission.gotoAndPlay(2); } if (_local1.type == "player") { _local2.func.removeMouseListener(); } } }; }; MovieClip.prototype.stopMovin = function () { var _local1 = this; trace(_local1 + "stopMovin"); _local1.m.gotoAndPlay("Idle"); delete _local1.onEnterFrame; }; MovieClip.prototype.stopAndFall = function () { var _local1 = this; trace(_local1 + "stopMovin"); _local1.m.bitOverRide = true; _local1.m.c.gotoAndPlay("Fall"); _local1.m.gotoAndPlay("Fall"); delete _local1.onEnterFrame; }; MovieClip.prototype.getHit = function () { var _local1 = _root; var _local2 = this; clearInterval(_local2.intervalID); var _local3 = _local1.func.roll(_local2.ptrOpp.intDmgMin, _local2.ptrOpp.intDmgMax); trace("getHit" + _local3); _local2.m.c.bitOverrideFrame = true; _local2.canAttack = false; _local2.ptrObj.intHP = _local2.ptrObj.intHP - _local3; trace(_local2.ptrObj.intHP); var bitKnocked = false; if (_local2.ptrObj.intHP <= 0) { bitKnocked = true; _local2.ptrObj.intHP = 0; _local1.sound.playSound("knock"); _local2.stopAndFall(); if (_local2.type == "player") { _local1.game.bitGameOver = true; } else { _local1.game.bitNextLevel = true; } clearInterval(_local1.func.roundCompleteID); _local1.func.roundCompleteID = setInterval(_local1.func, "roundComplete", 2000); } else if (_local1.func.roll(0, 100) <= _local2.ptrOpp.intChanceKnock) { bitKnocked = true; _local1.sound.playSound("knock"); _local2.stopAndFall(); } else { _local1.sound.playSound("hit"); _local2.m.c.gotoAndPlay("Hit"); } if (_local2.type == "monster") { _local1.game.intGold = _local1.game.intGold + arrMons[_local1.game.intLevel - 1].intGold; if (bitKnocked) { _local1.game.intGold = _local1.game.intGold + arrMons[_local1.game.intLevel - 1].intBonusGold; _local1.func.showKOBubble(); } else { _local1.func.showHitBubble(_local3); } } _local1.func.removeMouseListener(); _local2.updateHPBar(); }; MovieClip.prototype.updateHPBar = function () { var _local1 = this; _root.mcGame.intGold = _root.game.intGold; _local1.mcHPBar.txtHP.text = _local1.ptrObj.intHP; _local1.mcHPBar.txtHP2.text = _local1.ptrObj.intHP; _local1.mcHPBar.base._xscale = (100 * _local1.ptrObj.intHP) / _local1.ptrObj.intMaxHP; }; _root.func = new Object(); _root.func.roundComplete = function () { var _local1 = _root; clearInterval(this.roundCompleteID); if (_local1.game.bitGameOver && (!_local1.game.bitNextLevel)) { gotoAndPlay ("GameOver"); } else if (_local1.game.bitNextLevel) { _local1.sound.playSound("goodmagic"); if (_local1.game.intLevel == 10) { gotoAndPlay ("Win"); } else { gotoAndPlay ("Shop"); } } }; _root.func.startMovin = function () { var _local1 = _root; if ((!_local1.game.bitGameOver) && (!_local1.game.bitNextLevel)) { _local1.mcGame.mcPlayer.startMovin(); _local1.mcGame.mcMonster.startMovin(); _local1.func.addMouseListener(); } }; _root.func.roll = function (intMin, intMax) { return(Number(Math.round(Math.random() * (intMax - intMin)) + intMin)); }; _root.func.newGame = function () { var _local1 = _root; _local1.game = new Object(); _local1.game.bitGameOver = false; _local1.game.bitNextLevel = false; _local1.game.intWeapon = 1; _local1.game.intMount = 1; _local1.game.intLevel = 1; _local1.game.intGold = 0; _local1.game.intSpeed = 10; _local1.game.intScreenSize = 550; _local1.game.player = new Object(); _local1.game.player.intSpeed = 0; _local1.game.player.intHP = (_local1.game.player.intMaxHP = 100); _local1.game.player.intDmgMin = 5; _local1.game.player.intDmgMax = 7; _local1.game.player.intChanceKnock = 25; _local1.game.player.intChanceHit = 100; _local1.game.monster = new Object(); _local1.game.monster.intSpeed = 0; _local1.func.loadMonster(_local1.game.intLevel - 1); gotoAndPlay ("Game"); }; _root.func.nextLevel = function () { var _local1 = _root; _local1.game.bitNextLevel = false; _local1.game.bitGameOver = false; _local1.game.intLevel++; _local1.game.player.intHP = _local1.game.player.intMaxHP; _local1.func.loadMonster(_local1.game.intLevel - 1); gotoAndPlay ("Game"); }; _root.func.loadMonster = function (i) { var _local1 = _root; var _local2 = i; _local1.game.monster.intMaxHP = arrMons[_local2].intMaxHP; _local1.game.monster.intDmgMin = arrMons[_local2].intDmgMin; _local1.game.monster.intDmgMax = arrMons[_local2].intDmgMax; _local1.game.monster.intChanceKnock = arrMons[_local2].intChanceKnock; _local1.game.monster.intChanceHit = arrMons[_local2].intChanceHit; _local1.game.monster.intHP = _local1.game.monster.intMaxHP; _local1.game.monster.intHead = arrMons[_local2].intHead; _local1.game.monster.intMount = arrMons[_local2].intMount; _local1.game.monster.strName = arrMons[_local2].strName; }; _root.func.addMouseListener = function () { var _local1 = _root; _local1.game.myMouseListener = new Object(); Mouse.addListener(_local1.game.myMouseListener); _local1.game.myMouseListener.onMouseDown = function () { var _local1 = _root; if (_local1.mcGame.mcPlayer.canAttack) { _local1.mcGame.mcPlayer.m.c.gotoAndPlay("Attack"); _local1.mcGame.mcPlayer.canAttack = false; } }; }; _root.func.removeMouseListener = function () { Mouse.removeListener(_root.game.myMouseListener); }; _root.func.showHitBubble = function (intHitHP) { _root.mcGame.mcHitBubble.play(); _root.mcGame.mcHitBubble.mcHitYellow.txtValue = intHitHP; }; _root.func.showKOBubble = function () { _root.mcGame.mcKOBubble.play(); };
Instance of Symbol 126 MovieClip in Frame 1
//component parameters onClipEvent (initialize) { strTitle = "MonsterJoust Madness"; strSubTitle = "Extreme Creature Mount Action!"; strFrame = "Title"; }
Frame 6
stop();
Frame 15
stop();
Frame 21
strWinMsg = _root.game.monster.strName + " defeated!"; stop();
Frame 22
stop();
Frame 30
stop();
Frame 40
stop(); _root.sound.playSound("supergood");
Frame 48
stop();
Frame 55
stop();
Frame 64
stop();
Frame 72
stop();
Symbol 33 MovieClip Frame 1
if (_parent._parent._parent.type == "player") { gotoAndStop(_root.game.intWeapon); } stop();
Symbol 33 MovieClip Frame 2
stop();
Symbol 33 MovieClip Frame 3
stop();
Symbol 33 MovieClip Frame 4
stop();
Symbol 33 MovieClip Frame 5
stop();
Symbol 89 MovieClip Frame 1
if (_parent._parent._parent.type == "monster") { gotoAndStop(_root.arrMons[_root.game.intLevel - 1].intHead); } stop();
Symbol 89 MovieClip Frame 2
stop();
Symbol 89 MovieClip Frame 3
stop();
Symbol 89 MovieClip Frame 4
stop();
Symbol 89 MovieClip Frame 5
stop();
Symbol 89 MovieClip Frame 6
stop();
Symbol 89 MovieClip Frame 7
stop();
Symbol 89 MovieClip Frame 8
stop();
Symbol 89 MovieClip Frame 9
stop();
Symbol 89 MovieClip Frame 10
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 11
_parent._parent.attack();
Instance of Symbol 102 MovieClip "mcHiter" in Symbol 114 MovieClip Frame 11
onClipEvent (load) { this._visible = false; }
Symbol 114 MovieClip Frame 13
_parent._parent.canAttack = true; if (bitOverrideFrame != true) { gotoAndStop ("Idle"); }
Symbol 114 MovieClip Frame 14
bitOverrideFrame = false;
Symbol 114 MovieClip Frame 34
_parent._parent.canAttack = true; gotoAndStop ("Idle");
Symbol 114 MovieClip Frame 35
bitOverrideFrame = false;
Symbol 114 MovieClip Frame 100
_parent._parent.canAttack = true; _parent._parent.startMovin(); gotoAndStop ("Idle");
Symbol 119 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 91
stop();
Symbol 119 MovieClip Frame 107
gotoAndPlay ("RR");
Symbol 119 MovieClip Frame 108
bitOverRide = false;
Symbol 119 MovieClip Frame 124
if (bitOverRide != true) { gotoAndPlay ("Run"); }
Symbol 126 MovieClip Frame 1
if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _parent.loaded = true; _parent.status = "Ready"; _parent.gotoAndPlay(strFrame); } else { strLoad.text = ("Loading " + String(Math.ceil((_root.getBytesLoaded() * 100) / _root.getBytesTotal()))) + "%"; }
Symbol 126 MovieClip Frame 2
gotoAndPlay (1);
Symbol 146 MovieClip Frame 1
this._visible = false; _root.sound = new Object(); _root.sound.objSoundOptions = new Object(); _root.sound.objSoundOptions.bitSoundOn = true; _root.sound.objSoundOptions.bitMusicOn = true; _root.sound.objSoundOptions.ptrSound = this; _root.sound.playSound = function (strNoiseName, strType, strPath) { if ((strType == "sound") || (strType == undefined)) { if (_root.sound.objSoundOptions.bitSoundOn == true) { bitPlay = true; } else { bitPlay = false; } } else { _root.sound.stage.map.strSoundTrack = strNoiseName; _root.sound.stage.map.strSoundTrackPath = strPath; if (_root.sound.objSoundOptions.bitMusicOn == true) { bitPlay = true; } else { bitPlay = false; } } strNoiseName = strNoiseName.toLowerCase(); if (bitPlay) { if (strPath != null) { trace(((("Playing: _root." + strPath) + ".gotoAndPlay(") + strNoiseName) + ")"); eval ("_root." + strPath).gotoAndPlay(strNoiseName); trace(eval ("_root." + strPath)); } else { strFrameName = "hit"; switch (strNoiseName) { case "hit" : case "earth" : case "wind" : strFrameName = "hit"; break; case "miss" : case "swing" : strFrameName = "miss"; break; case "parry" : case "block" : strFrameName = "block"; break; case "hot" : case "fire" : case "energy" : strFrameName = "hot"; break; case "wet" : case "water" : case "wind" : case "ice" : case "posion" : case "disease" : strFrameName = "wet"; break; case "bad" : strFrameName = "bad"; break; case "good" : strFrameName = "good"; break; case "supergood" : strFrameName = "supergood"; break; case "heal" : case "goodmagic" : case "light" : strFrameName = "goodmagic"; break; case "lose" : strFrameName = "lose"; break; case "badmagic" : case "darkness" : strFrameName = "badmagic"; break; case "click" : strFrameName = "click"; break; case "boomclick" : strFrameName = "boomclick"; break; case "knock" : strFrameName = "knock"; break; case "cheer" : strFrameName = "cheer"; break; case "magic" : strFrameName = "magic"; break; default : strFrameName = "Hit"; } _root.sound.objSoundOptions.ptrSound.gotoAndPlay(strFrameName); } } }; stop();
Symbol 146 MovieClip Frame 7
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 13
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 19
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 24
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 30
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 36
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 46
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 55
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 64
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 74
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 83
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 90
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 97
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 102
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 110
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 126
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 161
gotoAndStop ("Wait");
Symbol 146 MovieClip Frame 197
gotoAndStop ("Wait");
Symbol 184 Button
on (press) { _root.sound.soundFX("click"); _parent.play(); }
Symbol 190 Button
on (press) { _root.sound.playSound("click"); _root.gotoAndPlay("Story"); }
Symbol 192 Button
on (press) { _root.sound.playSound("click"); _root.gotoAndPlay("Credits"); }
Symbol 194 Button
on (press) { _root.sound.playSound("click"); _root.gotoAndPlay("MoreGames"); }
Symbol 202 Button
on (press) { _root.sound.soundFX("click"); _root.func.newGame(); }
Symbol 205 MovieClip Frame 1
if (_root.bitSkipIntro == true) { gotoAndPlay ("TitleScreen"); } else { _root.bitSkipIntro = true; }
Symbol 205 MovieClip Frame 8
_root.sound.playSound("goodmagic");
Symbol 205 MovieClip Frame 52
if (_root.bitShockwave == true) { } else { gotoAndPlay ("Skip"); }
Symbol 205 MovieClip Frame 100
_root.sound.playSound("magic");
Symbol 205 MovieClip Frame 101
stop();
Instance of Symbol 160 MovieClip in Symbol 205 MovieClip Frame 101
onClipEvent (load) { if (_root.bitShockwave == true) { _visible = true; } else { _visible = false; } }
Symbol 205 MovieClip Frame 120
stop(); p.gotoAndPlay("Run");
Symbol 212 MovieClip Frame 1
mcHitYellow.txtValue = ""; stop();
Symbol 215 MovieClip Frame 1
stop();
Symbol 215 MovieClip Frame 91
stop();
Symbol 215 MovieClip Frame 107
gotoAndPlay ("RR");
Symbol 215 MovieClip Frame 108
bitOverRide = false;
Symbol 215 MovieClip Frame 120
if (bitOverRide != true) { gotoAndPlay ("Run"); }
Symbol 232 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 91
stop();
Symbol 232 MovieClip Frame 107
gotoAndPlay ("RR");
Symbol 232 MovieClip Frame 108
bitOverRide = false;
Symbol 232 MovieClip Frame 120
if (bitOverRide != true) { gotoAndPlay ("Run"); }
Symbol 255 MovieClip Frame 1
stop();
Symbol 255 MovieClip Frame 90
stop();
Symbol 255 MovieClip Frame 102
gotoAndPlay ("RR");
Symbol 255 MovieClip Frame 104
bitOverRide = false;
Symbol 255 MovieClip Frame 126
if (bitOverRide != true) { gotoAndPlay ("Run"); }
Symbol 279 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 91
stop();
Symbol 279 MovieClip Frame 104
gotoAndPlay ("RR");
Symbol 279 MovieClip Frame 105
bitOverRide = false;
Symbol 279 MovieClip Frame 127
if (bitOverRide != true) { gotoAndPlay ("Run"); }
Symbol 280 MovieClip Frame 1
stop();
Instance of Symbol 102 MovieClip "mcSensor" in Symbol 280 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 280 MovieClip Frame 2
stop();
Symbol 280 MovieClip Frame 3
stop();
Symbol 280 MovieClip Frame 4
stop();
Symbol 280 MovieClip Frame 5
stop();
Symbol 300 MovieClip Frame 1
stop();
Symbol 300 MovieClip Frame 5
_root.sound.playSound("cheer");
Symbol 309 MovieClip Frame 1
strRound = "Round " + _parent._parent.intLevel; strVs = "Hero vs " + _root.game.monster.strName;
Symbol 314 MovieClip Frame 1
_visible = false;
Symbol 314 MovieClip Frame 2
_visible = true;
Symbol 314 MovieClip Frame 53
_root.sound.playSound("magic"); _root.mcGame.mcPlayer.m.gotoAndPlay("RR"); _root.mcGame.mcMonster.m.gotoAndPlay("RR");
Symbol 314 MovieClip Frame 88
_root.func.startMovin(); _root.sound.playSound("hit"); gotoAndStop (1);
Symbol 315 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 12
_root.func.startMovin(); gotoAndStop (1);
Symbol 316 MovieClip Frame 1
function init() { var _local1 = _root; intLevel = _local1.game.intLevel; mcPlayer.intDir = 1; mcPlayer.ptrObj = _local1.game.player; mcPlayer.ptrOpp = _local1.game.monster; mcPlayer.mcHPBar = mcHPBarp; mcPlayer.updateHPBar(); mcPlayer.gotoAndStop(_local1.game.intMount); mcMonster.intDir = -1; mcMonster.ptrObj = _local1.game.monster; mcMonster.ptrOpp = _local1.game.player; mcMonster.mcHPBar = mcHPBarm; mcMonster.updateHPBar(); mcMonster.gotoAndStop(_local1.game.monster.intMount); mcMonster.m.c.h.gotoAndStop(_local1.game.monster.intHead); headMonster.gotoAndStop(_local1.game.monster.intHead); strMonsterName.text = _local1.game.monster.strName; mcIntro.gotoAndPlay(2); _local1.sound.playSound("lose"); } init(); stop();
Instance of Symbol 280 MovieClip "mcMonster" in Symbol 316 MovieClip Frame 1
onClipEvent (load) { this._xscale = this._xscale * -1; this.type = "monster"; this.canAttack = true; this.attack = function () { var _local1 = _root; if (this.m.c.mcHiter.hitTest(_local1.mcGame.mcPlayer.m.c) && (_local1.func.roll(0, 100) <= this.ptrObj.intChanceHit)) { _local1.mcGame.mcPlayer.intervalID = setInterval(_local1.mcGame.mcPlayer, "getHit", 10); } else { _local1.sound.playSound("miss"); } }; }
Instance of Symbol 280 MovieClip "mcPlayer" in Symbol 316 MovieClip Frame 1
onClipEvent (load) { this.type = "player"; this.canAttack = true; this.attack = function () { var _local1 = _root; if (this.m.c.mcHiter.hitTest(_local1.mcGame.mcMonster.m.c) && (_local1.func.roll(0, 100) <= this.ptrObj.intChanceHit)) { _local1.mcGame.mcMonster.intervalID = setInterval(_local1.mcGame.mcMonster, "getHit", 10); } else { _local1.sound.playSound("miss"); } }; }
Symbol 324 Button
on (press) { _root.sound.playSound("click"); play(); }
Symbol 332 Button
on (press) { _root.sound.soundFX("click"); if (intItem > 0) { if (_root.game.intGold >= intCost) { _root.game.intGold = _root.game.intGold - intCost; _root.mcShop.intGold = _root.game.intGold; if ((intItem >= 1) && (intItem <= 4)) { _root.game.player.intDmgMin = intDmgMin; _root.game.player.intDmgMax = intDmgMax; strShop = "Congratulations on your new weapon! Good luck out there."; _root.game.intWeapon = intItem + 1; } else if ((intItem >= 5) && (intItem <= 8)) { _root.game.player.intMaxHP = intMaxHP; _root.game.player.intChanceKnock = intChanceKnock; strShop = "Congratulations on your new mount! Good luck out there."; _root.game.intMount = intItem - 3; } } else { strShop = "You do not have enough gold to purchase this item!!"; } } }
Symbol 337 Button
on (press) { _root.playSound("click"); _root.func.nextLevel(); }
Symbol 344 Button
on (release) { _root.sound.soundFX("click"); intItem = 3; intCost = 2000; intDmgMin = 20; intDmgMax = 40; strShop = "<b>Artix's Battleaxe</b><br>This axe has destroyed more undead than there are undead!<br><font color='#663300'>20-40 Dmg<br></font><b><font color='#FF0000'>2000 Gold</font></b>"; }
Symbol 347 Button
on (release) { _root.sound.soundFX("click"); intItem = 2; intCost = 750; intDmgMin = 10; intDmgMax = 25; strShop = "<b>Werepyre's Bane</b><br>The supernatural owner of this weapon can still be found in the cursed forest of Darkovia...<br><font color='#663300'>10-25 Dmg<br></font><b><font color='#FF0000'>750 Gold</font></b>"; }
Symbol 350 Button
on (release) { _root.sound.soundFX("click"); intItem = 1; intCost = 200; intDmgMin = 7; intDmgMax = 15; strShop = "<b>Runed Sword</b><br>The runes on this sword glow with glow-wy wrath!.<br><font color='#663300'>7-15 Dmg<br></font><b><font color='#FF0000'>200 Gold</font></b>"; }
Symbol 352 Button
on (release) { _root.sound.soundFX("click"); intItem = 8; intCost = 5000; intMaxHP = 500; intChanceKnock = 32; strShop = "<b>Salamander</b><br>This tank was owned by a famous rare item hunter!<br><font color='#663300'>500 Health<br>32% Chance to KO!<br></font><b><font color='#FF0000'>5000 Gold</font></b>"; }
Symbol 354 Button
on (release) { _root.sound.soundFX("click"); intItem = 7; intCost = 2000; intMaxHP = 350; intChanceKnock = 35; strShop = "<b>Dragizzard</b><br>Keep your arms inside the Dragizzard at all times!<br><font color='#663300'>350 Health<br>35% Chance to KO!<br></font><b><font color='#FF0000'>2000 Gold</font></b>"; }
Symbol 356 Button
on (release) { _root.sound.soundFX("click"); intItem = 6; intCost = 800; intMaxHP = 300; intChanceKnock = 30; strShop = "<b>Damiyo</b><br>An enlargement ray was used on this armored puppy.<br><font color='#663300'>300 Health<br>30% Chance to KO!<br></font><b><font color='#FF0000'>800 Gold</font></b>"; }
Symbol 358 Button
on (release) { _root.sound.soundFX("click"); intItem = 5; intCost = 250; intMaxHP = 250; intChanceKnock = 27; strShop = "<b>Flying Eyeball</b><br>Jousting is even more fun when you are fl-eye-ing!<br><font color='#663300'>250 Health<br>27% Chance to KO!<br></font><b><font color='#FF0000'>250 Gold</font></b>"; }
Symbol 362 Button
on (release) { _root.sound.soundFX("click"); intItem = 4; intCost = 5000; intDmgMin = 25; intDmgMax = 50; strShop = "<b>The Draconic Destroyer</b><br>This blade is enchanted by the soul of a vengeful Dragon!<br><font color='#663300'>25-50 Dmg<br></font><b><font color='#FF0000'>5000 Gold</font></b>"; }
Symbol 363 MovieClip Frame 1
var strShop = "Congratulations! You can use your prize money to buy better weapons or mounts."; var intItem = 0; var intCost = 0; var intGold = _root.game.intGold;
Symbol 368 Button
on (press) { _root.sound.playSound("click"); gotoAndPlay ("MoreGames"); }
Symbol 370 Button
on (press) { _root.sound.playSound("click"); gotoAndPlay ("Title"); }
Symbol 379 Button
on (press) { _root.sound.playSound("click"); gotoAndPlay ("Title"); }
Symbol 386 Button
on (release) { gotoAndPlay (2); bitValue = false; perform(); }
Symbol 388 Button
on (release) { gotoAndPlay (2); bitValue = true; perform(); }
Symbol 389 MovieClip Frame 1
stop();
Symbol 389 MovieClip Frame 2
stop();
Symbol 390 Button
on (press) { intVolume = intVolume - 10; if (intVolume <= 0) { intVolume = 0; } fxsound.setVolume(intVolume); _root.sound.playSound("click"); }
Symbol 392 Button
on (press) { intVolume = intVolume + 10; if (intVolume >= 300) { intVolume = 300; } fxsound.setVolume(intVolume); _root.sound.playSound("click"); }
Symbol 394 MovieClip Frame 1
fxsound = new Sound(_root.SoundFX); intVolume = fxsound.getVolume(); stop();
Instance of Symbol 389 MovieClip in Symbol 395 MovieClip Frame 1
onClipEvent (load) { if (_root.objSoundOptions.bitSoundOn == true) { gotoAndStop (1); } else { gotoAndStop (2); } perform = function () { var _local1 = _root; _local1.objSoundOptions.bitSoundOn = bitValue; if (bitValue == false) { trace("Turning Sound Off"); stopAllSounds(); if ((_local1.objSoundOptions.strSoundTrack != null) && (_local1.objSoundOptions.bitMusicOn == true)) { _local1.playSound(_local1.objSoundOptions.strSoundTrack, "music"); } } _local1.playSound("click"); }; }
Instance of Symbol 389 MovieClip in Symbol 395 MovieClip Frame 1
onClipEvent (load) { if (_root.objSoundOptions.bitMusicOn == true) { gotoAndStop (1); } else { gotoAndStop (2); } perform = function () { var _local1 = _root; _local1.objSoundOptions.bitMusicOn = bitValue; if (bitValue == false) { trace("Turning Music Off"); stopAllSounds(); } else { trace("Turning Music On"); if (_local1.objSoundOptions.strSoundTrack != null) { _local1.playSound(_local1.objSoundOptions.strSoundTrack, "music"); } } _local1.playSound("click"); }; }
Symbol 409 Button
on (release) { intItem = 4; intCost = 5000; intDmgMin = 25; intDmgMax = 50; strShop = "<b>The Draconic Destroyer</b><br>25-50 Dmg<br>Only 5000 Gold."; }
Symbol 414 Button
on (press) { _root.sound.playSound("click"); getURL (gameUrl, "_blank"); }

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Symbol 2 MovieClipUses:1Used by:7
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Instance Names

"soundFX"Frame 1Symbol 146 MovieClip
"mcGame"Frame 14Symbol 316 MovieClip
"mcShop"Frame 22Symbol 363 MovieClip
"backWing"Symbol 7 MovieClip [FlyingEye] Frame 1Symbol 2 MovieClip
"eyeBall"Symbol 7 MovieClip [FlyingEye] Frame 1Symbol 4 MovieClip
"frontWing"Symbol 7 MovieClip [FlyingEye] Frame 1Symbol 6 MovieClip
"head"Symbol 89 MovieClip Frame 5Symbol 55 MovieClip
"mcSword"Symbol 107 MovieClip Frame 1Symbol 33 MovieClip
"mcSword"Symbol 113 MovieClip Frame 1Symbol 33 MovieClip
"mcSword"Symbol 114 MovieClip Frame 1Symbol 33 MovieClip
"h"Symbol 114 MovieClip Frame 1Symbol 89 MovieClip
"mcHiter"Symbol 114 MovieClip Frame 11Symbol 102 MovieClip
"mcSword"Symbol 114 MovieClip Frame 31Symbol 33 MovieClip
"mcSword"Symbol 114 MovieClip Frame 99Symbol 33 MovieClip
"c"Symbol 119 MovieClip Frame 1Symbol 114 MovieClip
"strLoad"Symbol 126 MovieClip Frame 1Symbol 122 EditableText
"p"Symbol 205 MovieClip Frame 96Symbol 119 MovieClip
"p"Symbol 205 MovieClip Frame 119Symbol 119 MovieClip
"mcHitYellow"Symbol 212 MovieClip Frame 1Symbol 210 MovieClip
"frontWing"Symbol 215 MovieClip Frame 1Symbol 6 MovieClip
"eyeBall"Symbol 215 MovieClip Frame 1Symbol 4 MovieClip
"frontWing"Symbol 215 MovieClip Frame 1Symbol 6 MovieClip
"c"Symbol 215 MovieClip Frame 1Symbol 114 MovieClip
"c"Symbol 232 MovieClip Frame 1Symbol 114 MovieClip
"c"Symbol 255 MovieClip Frame 1Symbol 114 MovieClip
"c"Symbol 279 MovieClip Frame 1Symbol 114 MovieClip
"m"Symbol 280 MovieClip Frame 1Symbol 119 MovieClip
"mcSensor"Symbol 280 MovieClip Frame 1Symbol 102 MovieClip
"m"Symbol 280 MovieClip Frame 2Symbol 215 MovieClip
"m"Symbol 280 MovieClip Frame 3Symbol 232 MovieClip
"m"Symbol 280 MovieClip Frame 4Symbol 255 MovieClip
"m"Symbol 280 MovieClip Frame 5Symbol 279 MovieClip
"base"Symbol 287 MovieClip Frame 1Symbol 282 MovieClip
"txtHP"Symbol 287 MovieClip Frame 1Symbol 285 EditableText
"txtHP2"Symbol 287 MovieClip Frame 1Symbol 286 EditableText
"base"Symbol 291 MovieClip Frame 1Symbol 282 MovieClip
"txtHP"Symbol 291 MovieClip Frame 1Symbol 289 EditableText
"txtHP2"Symbol 291 MovieClip Frame 1Symbol 290 EditableText
"mcHitBubble"Symbol 316 MovieClip Frame 1Symbol 212 MovieClip
"mcMonster"Symbol 316 MovieClip Frame 1Symbol 280 MovieClip
"mcPlayer"Symbol 316 MovieClip Frame 1Symbol 280 MovieClip
"mcHPBarm"Symbol 316 MovieClip Frame 1Symbol 287 MovieClip
"mcHPBarp"Symbol 316 MovieClip Frame 1Symbol 291 MovieClip
"headPlayer"Symbol 316 MovieClip Frame 1Symbol 89 MovieClip
"headMonster"Symbol 316 MovieClip Frame 1Symbol 89 MovieClip
"txtGold"Symbol 316 MovieClip Frame 1Symbol 293 EditableText
"mcKOBubble"Symbol 316 MovieClip Frame 1Symbol 300 MovieClip
"strMonsterName"Symbol 316 MovieClip Frame 1Symbol 302 EditableText
"txtGold2"Symbol 316 MovieClip Frame 1Symbol 303 EditableText
"mcIntro"Symbol 316 MovieClip Frame 1Symbol 314 MovieClip
"mcIntermission"Symbol 316 MovieClip Frame 1Symbol 315 MovieClip
"mcSword"Symbol 317 MovieClip Frame 1Symbol 33 MovieClip
"eyeBall"Symbol 357 MovieClip Frame 1Symbol 4 MovieClip
"mcSword"Symbol 365 MovieClip Frame 1Symbol 33 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 7 as "FlyingEye"

Labels

"Init"Frame 1
"Title"Frame 6
"Game"Frame 14
"Shop"Frame 21
"GameOver"Frame 30
"Win"Frame 40
"Options"Frame 48
"Credits"Frame 55
"Story"Frame 64
"MoreGames"Frame 72
"Idle"Symbol 114 MovieClip Frame 1
"Attack"Symbol 114 MovieClip Frame 8
"Hit"Symbol 114 MovieClip Frame 14
"Fall"Symbol 114 MovieClip Frame 35
"Mount"Symbol 114 MovieClip Frame 73
"Idle"Symbol 119 MovieClip Frame 1
"Fall"Symbol 119 MovieClip Frame 7
"RR"Symbol 119 MovieClip Frame 92
"Run"Symbol 119 MovieClip Frame 108
"Sleep"Symbol 119 MovieClip Frame 126
"Init"Symbol 146 MovieClip Frame 1
"Wait"Symbol 146 MovieClip Frame 6
"hit"Symbol 146 MovieClip Frame 12
"miss"Symbol 146 MovieClip Frame 18
"block"Symbol 146 MovieClip Frame 23
"good"Symbol 146 MovieClip Frame 29
"supergood"Symbol 146 MovieClip Frame 35
"bad"Symbol 146 MovieClip Frame 45
"lose"Symbol 146 MovieClip Frame 54
"badmagic"Symbol 146 MovieClip Frame 63
"goodmagic"Symbol 146 MovieClip Frame 73
"hot"Symbol 146 MovieClip Frame 82
"wet"Symbol 146 MovieClip Frame 89
"click"Symbol 146 MovieClip Frame 96
"boomclick"Symbol 146 MovieClip Frame 101
"knock"Symbol 146 MovieClip Frame 109
"cheer"Symbol 146 MovieClip Frame 125
"magic"Symbol 146 MovieClip Frame 160
"none"Symbol 146 MovieClip Frame 196
"Shockwave"Symbol 205 MovieClip Frame 52
"Skip"Symbol 205 MovieClip Frame 82
"TitleScreen"Symbol 205 MovieClip Frame 101
"Idle"Symbol 215 MovieClip Frame 1
"Fall"Symbol 215 MovieClip Frame 7
"RR"Symbol 215 MovieClip Frame 92
"Run"Symbol 215 MovieClip Frame 108
"Sleep"Symbol 215 MovieClip Frame 121
"Idle"Symbol 232 MovieClip Frame 1
"Fall"Symbol 232 MovieClip Frame 7
"RR"Symbol 232 MovieClip Frame 92
"Run"Symbol 232 MovieClip Frame 108
"Sleep"Symbol 232 MovieClip Frame 128
"Idle"Symbol 255 MovieClip Frame 1
"Fall"Symbol 255 MovieClip Frame 8
"RR"Symbol 255 MovieClip Frame 91
"Run"Symbol 255 MovieClip Frame 104
"Sleep"Symbol 255 MovieClip Frame 127
"Idle"Symbol 279 MovieClip Frame 1
"Fall"Symbol 279 MovieClip Frame 7
"RR"Symbol 279 MovieClip Frame 92
"Run"Symbol 279 MovieClip Frame 105
"Sleep"Symbol 279 MovieClip Frame 128

Dynamic Text Variables

txtValueSymbol 208 EditableText"100"
txtValueSymbol 209 EditableText"100"
intGoldSymbol 293 EditableText"0"
intGoldSymbol 303 EditableText"0"
strRoundSymbol 306 EditableText"ROUND 2"
strRoundSymbol 307 EditableText"ROUND 2"
strVsSymbol 308 EditableText"Hero vs Monster"
strWinMsgSymbol 326 EditableText"Monster name defeated!"
strWinMsgSymbol 327 EditableText"Monster name defeated!"
strShopSymbol 339 EditableText"<p align="left"><font face="Arial" size="14" color="#000000"><b>Salamander</b></font></p><p align="left"><font face="Arial" size="14" color="#000000">These rare mounts are tamed and sold by the rare item hunter, Valencia.</font></p><p align="left"><font face="Arial" size="14" color="#000000">150 Hitpoints</font></p><p align="left"><font face="Arial" size="14" color="#000000">+5% chance to KO!</font></p><p align="left"><font face="Arial" size="14" color="#000000">Only 150 gold</font></p>"
intGoldSymbol 341 EditableText"<p align="left"><font face="Arial" size="16" color="#000000"><b>50000</b></font></p>"
intGoldSymbol 359 EditableText"<p align="left"><font face="Arial" size="16" color="#ffff00"><b>50000</b></font></p>"
intVolumeSymbol 393 EditableText"100"




http://swfchan.com/6/25042/info.shtml
Created: 24/5 -2019 04:54:16 Last modified: 24/5 -2019 04:54:16 Server time: 14/11 -2024 06:33:19