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This is the info page for Flash #25060 |
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Taipan 3000 |
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ShareWare Version |
This game is open for use as shareware, but may not be modified in any way. You can play for 30 minutes without the save option. Full Version available at: |
<p align="left"><font face="Verdana" size="12" color="#ffff00"><a href="http://www.psychogoldfish.com"><b>Psycho Goldfish Creative Media</b></a></font></p> |
EASY GAME |
(5 gun drones, no debt) |
DIFFICULT GAME |
(400 cash, 5000 debt) |
Start |
Start |
Start |
Start |
You may host this game, un-modified, on any site. It will automatically be activated as an unlicensed shareware version. Modification/hacks to this game are considered a violation of the shareware license, and abusers are subject to US copyright laws. |
© copyright 2001-2004, Josh Tuttle, DBA Psycho Goldfish Creative Media |
Presented By: |
PSYCHO GOLDFISH |
CREATIVE MEDIA |
Presented By: |
sdfdsfsdfsdf |
Ship Data |
r123 |
2132 |
213 |
12 |
12 |
12 |
Guns: |
Armor: |
Cargo Space: |
Space Used: |
Damage: |
Power: |
123 |
Value: |
OVERLOAD |
$ |
Savings |
$ |
Gun Drones |
wqer |
Dual Cannon: |
qwer |
Single Cannon: |
weqr |
Tri-Cannon: |
qwer |
Quad-Cannon: |
Payment Due in 30 days |
Debt |
Cash |
Current Rates: |
Trionuim: $ |
Weapons: $ |
Alloys: $ |
Food: $ |
Rare Goods: $ |
Common Goods: $ |
What would you like to do? |
Buy/sell goods Buy/sell gun drones Trade your ship Visit the local tavern Visit Dar Ghul the money lender Visit the bank Transfer cargo to/from your hold Visit Balharg |
Visit Mieng Kahn Ship Out |
Attack Meing Kahn <<CANNOT SHIP OUT>> |
SAVE GAME |
Buy/sell goods Buy/sell gun drones Trade your ship Visit the local tavern Ship Out |
dasd |
Qty: |
BUY SELL |
gsdfg asdfsdfa |
In Stock |
Buy/Sell Goods |
Trionium Alloys Rare Goods Weapons Food Common Goods |
RETURN TO MAIN MENU |
Single Cannon Dual Cannon Tri-Cannon Quad Cannon |
Qty: |
BUY |
$3000.00 $5000.00 $7500.00 $10000.00 |
gsdfg asdfsdfa |
Buy Gun Drones |
SELL |
Trade your ship |
Use the arrows to scroll through the various trading ships available |
11 |
11111 |
111 |
1111 |
1111 |
Guns: |
Cargo Space: |
Value $ |
Gun Power: |
1111 |
Armor: |
Trade for this ship |
Select Paint Color: |
Greetings Taipan, have you come to pay your debts, or do you require more money? |
.00 |
500 |
$ |
Amount: |
Pay |
Borrow |
Complete |
New Terra National Bank |
500 |
Withdraw |
Deposit |
On Ship |
In Hold |
Transfer Goods |
dasd |
To Ship |
gsdfg asdfsdfa |
To Hold |
Avalon 12 |
New Terra |
El Libre |
Rakken |
Herros |
Der'Kuhl |
Cerribus |
Tel Tua'tan |
Oridia |
Ship Out |
Select Destination: |
"Taipan, Mieng Kahn sends word that he has business with you in New Terra. I suggest you see him immediately" |
Pay him |
Not Today |
Looks like you saw some action, Taipan. I can fix your ship up like new for $" add repaircost add ".00. I can also do partial repairs if you can't afford that much. |
Do Repairs |
500 |
"I don't know where you found that hunk of junk. I thought it would never fly again" |
NEXT >> |
"It was nothing short of a miracle, but I got her running like new. It should get you started. Cargo space is small, but if you can find some good rates you'll be able to trade it in, in no time." |
"Kinda reminds me of how your dad got started. Well, enough about that... you got work to do. If you hit the tavern, Ricky might have some trading info for you. I'll have her ready for launch by the time you get back." |
DONE |
"What's up T? I can't believe you got Balharg to fix that hunk of scrap you bought." |
"You know that used to belong to some pirate that Mieng Kahn busted outside of Rakken?" |
"He shot it down with half the royal fleet after the dude ambushed a C Class from around here." |
"Anyway... I guess you are about ready to hit the trade routes huh?" |
"First thing you need is some capitol. Dar Ghul will lend you some money or if you have any gun drones you could try hunting down smaller pirates and collect some salvage money." |
"I know they are paying big bucks for rare goods on Oridia right now. I have a firend there.... might be a good place to hit first. Stop by any time you are in town, I'll keep an ear out for good trades." |
"Taipan, it's been ages! I'm told you've taken up your father's trading business. I think he would be pleased to know his legacy was being fulfilled." |
"I asked you here to offer you my personal protection." |
"Your father, rest his soul, took to the routes without it. He was a brave man, and strong. I thought he could take care of himself, and respectfully stayed out of his way." |
"We never did catch the bastard who killed him. After the incident, I took the entire Royal Fleet across the system to avenge him." |
"All we know for sure is it was a large fleet of Pirates who attacked him." |
"They only wanted his cargo... a load of Trionium, I blelieve. Your father never backed down from a fight. Perhaps this time he should have...." |
"I feel it is my duty to ensure that the same fate does not befall you, Taipan. I am even willing to offer you a lower rate than anyone else on New Terra, if you will only accept my offer. What do you say?" |
"You must be Taipan. Ricky told me you might stop here for some trades, and asked me to keep an ear open for you. Unfortunately I don't have much to tell you right now, but I can point you to someone who might." |
"Wygar Darkstrum runs the main club on Cerribus. He's kind of well known in the underground as an information trader." |
"Sorry bud. I don't deal with Traders... not enough money in it if you know what I mean." |
"Wait... you are Yueskan's kid aren't you?" |
"Your pops did me a favor once...so I'll give you one bit of advice for free. Go to El Libre. Your old man used to spend a lot of down time there." |
"You might remember his buddy Noahha. He may not be much help with your trade business, but if he knows anything he's one guy you can trust." |
"Taipan? By the gods, I didn't recognize you... you've grown so much! Blast, I should have known, you've become the spitting image of your father." |
"Come lad, have a drink on me and we can catch up on old times." |
"Little Jaenna really missed you when you stopped coming around. She took it hard when she found out about your dad, her being an orphan and all." |
"But the girl did me proud, yes she did. Took everything I taught her, and now she runs the finest establishment Rakken has ever seen." |
"She still seems sad though, even with all her success. Why I bet if she saw you again, that would pick her back up." |
"Save the pickup lines buddy, I've heard em all before. Now why don't you....." |
"no.....is it possible?.....Taipan?" |
"My god, it IS you! What are you doing out here?" |
"Nevermind... I can tell by the uniform... you look just like Yueskan did back when he would come to El Libre. I don't suppose you brought me any of those little candies he used to bring me? |
"Your dad was like an uncle to me...you guys and Noahha are the only family I ever had..." |
"After the Kahns stopped looking for the pirates that killed Yueskan, I started looking into the matter myself." |
"I found a scrapper that worked on a salvage crew around here. Ten years ago they found the ship's log computer, mostly intact." |
"Some info-trader from Cerribus bought it, but I haven't had any luck tracking him down. The guy is only known to a few pirate groups, and they don't talk much when it comes to things of that nature." |
"If I could get my hands on the log chip, I know we could find out who killed Yueskan and let Meing Kahn send him to hell." |
"15 years is a long time ago, but I do remember buying a log chip from some old scrapper. Figured it could give me some info on the pirates who blew up the ship, and I could sell it to Chai Kahn." |
"Thing was scorched too bad for my equipment though, so I sold it to a smuggler." |
"Couldn't tell you want they wanted it for, all I know is I lost $10000 on the whole deal." |
"Of course, if you were willing to compensate me the $10000...I'd gladly tell you who I sold it to" |
"Suit yourself kid. Offer still stands though." |
"I said $10000. Come back when you can afford it" |
"I sold it to the best smuggler in the system. She's been running weapons for as long as I can remember. She runs the Der'Kuhl tavern, but it's just a front for her operation." |
"She's Meing Kahns cousin if you can believe that. If he knew what she really did he'd probably blow up the whole planet. Her name is Shein Liang. She's as dangerous as she is beautiful. Keep your guard up." |
"I wondered when you would come around asking about your father's log chip." |
"I made an invesment in you years ago when I bought this. I never could get the data from it, but I always had my suspicions about who killed Yueskan." |
"You probably didn't know this, but your father was one of my best smugglers. He helped me get weapons out to indpependant traders and groups. We all worked together to keep my cousin's power in check." |
"After Meing became captain of the royal fleet, he used it to enforce his will on anyone working the trade routes. He does nothing to stop the pirate guilds, he merely deters them from attacking those who fatten his purse." |
"If the information on this chip holds what I think it does, we may be able to sway the Royal Family to appoint a new captain. A captain that will finally bring your father's killer to justice." |
"Perhaps your friend on Rakken can retrieve the data on this chip... I wish you luck Taipan." |
"I can't believe you tracked down the chip. I have an old cpu from the same type of ship your father piloted. All we need is someone who knows how to fix older transport equipment and we will finally have our answers." |
"Well, the cpu is in good order, but the chip is fried. I think I can save the data cells, but we'll need a new chip to put them in. I can get one, but since they are so old, and rare it's going to cost us $50,000. If you can get the money, I can save the data." |
"it's up to you, Taipan" |
"Maybe we can afford it after some big trade deals." |
"Go pick up Jaenna. I can have this working when you get back." |
"The moment of truth is at hand. Let's get going" |
"I got everything fixed, but it looks like your dad had everything encrypted. From what I know, smugglers in this system use a special key to keep the Royal Fleet from discovering them." |
If what you've told me about your old man's past dealings, there is a good chance your smuggler friend on Der'Kuhl has the decryption key. |
"We should all go to Der'Kuhl, it's our only hope as far as I can see" |
"How could you betray your own blood? You will die before your disgrace is known." |
"How DARE you speak to me of betrayal, Chai!" |
"farewell cous...UNGH!......" |
"Farewell to you too...." |
"It would appear I owe you all my life." |
"Yes, I do have the encryption key you need." |
"Now we shall witness the contents of this chip" |
LOADING SHIP'S LOG... |
TRANSMITTING... |
"So at last you show your true colors." |
"As do you... You really thought you could build a rebellion against ME?" |
"You underestimate me Yueskan. Long before I was appointed Captain of the Royal fleet, I was the supreme ruler of the Der'Kul Pirates Guild." |
"Every pirate that operates in this system does so under MY rule. I am unchalleneged by other guilds, and the Royals truly believe I have made this system safer." |
"Now, you WILL tell me who you are working for, or you WILL be destoryed." |
"I'll see you in hell Kahn!!!" |
TRANSMISSION INTERRUPTED... |
"He died protecting all of us..." |
"I long suspected my cousin's tyranny... now my worst fears are realized." |
"Taipan... Kahn will kill us when he finds out we know the truth. We must keep this information secret until we are strong enough to beat him." |
"Your friend speaks true. However, I have a plan." |
"We have limited time before Chai is missed. Our only hope lies with the Royals." |
"Yes... surely they will reward you for this information. And without the fleet at his command Mieng Kahn will be momentarily weakened." |
"We should have enough time to get back to New Terra before Kahn comes after us. The Royal Fleet should be more than a match for his pirates" |
"Mieng has enough spies to hear of the situation before he is attacked. If I know my cousin he will leave his men to fight while he flees the system." |
"There must be a way to stop him. If he escapes, he'll only return with more ships. The Royals may be able to stop his Pirates, but they will be far too weak to stop another attack." |
"I only know one guy greedier than Kahn. If we show this to Dar Guhl, I bet he'd know how much it's worth." |
We could sell it to him. Let HIM take it to the royals. We can use HIS money to load up on guns. The moment Kahn tries to run, Taipan can take him out" |
"YES! The pirates will be sent to stop the Royals, it will be just you and him. My cousin is a skilled warrior, but it has been decades since he was pushed into a one-on-one fight!" |
"Everything depends on you, Taipan." |
"You know what your old man would do..." |
"Your plan seems solid young Taipan. I will give you the money you seek in exchange for total claim to any reward the Royals pay for this information." |
"You have 2 hours to prepare." |
Back to Game |
This version of Taipan 3000 Special Edition is shareware. The save feature is only available in the full version. You can play the full version at |
<p align="left"><font face="Verdana" size="12" color="#ffff00"><a href="http://www.psychogoldfish.com"><b>Psycho Goldfish Creative Media</b></a></font></p> |
<< Open Game Slot >> |
<< Open Game Slot >> |
Slot 1: |
Slot 2: |
Slot 3: |
Slot 4: |
Select a slot to save your game |
Error: Your PC does not allow flash to use Shared Objects. Right click anywhere on this game and select settings. Click the folder icon and set the size to 100 kb or higher. |
Try Again Back to Game |
GAME SAVED! |
Target Aquired |
TARGET HIT |
TARGET MISSED |
The enemy is attacking!!! |
Where would you like to move the selected unit? |
(click selected sector if you do not wish to move) |
(Range: 10 sectors) |
Choose a target to fire on. |
This unit can not fly that far. Please try again. |
(Range: 10 sectors) |
This sector is already occupied. Please try again. |
(Range: 10 sectors) |
FIRING ON TARGET!!! |
Dump Cargo |
Escape |
cargoship c class |
VICTORY! |
Salvage Value: |
asdasdasfsdfa |
$ |
tgdsgsfdgsfdgsdfg |
"So, you have betrayed me like your father before you." |
"You will pay for this... And when I reclaim my armies, your friends will all be made to suffer." |
"Give my regards to your father..." |
Taipan 3000: Special Edition Based on Taipan for the Apple II by Art Canfil |
Written and Programmed by Josh Tuttle/Psycho Goldfish |
Music Written and Composed by Pete Kapelyan www.sess.net |
In-game art and animation: Josh Tuttle www.psychogoldfish.com |
Loading screen and ending animations Jose Ortiz www.mindchamber.com |
Special Thanks to Shok: Additional Audio |
Thank you for playing |
THE END |
GAME OVER |
<p align="center"><font face="Verdana" size="12" color="#ffff00"><a href="http://www.psychogoldfish.com"><b>Psycho Goldfish Creative Media</b></a></font></p> |
The 30 minute play time has expired in this shareware version please try the full version at |
ActionScript [AS1/AS2]
Frame 1fscommand ("allowscale", "false"); gameid = "TaipanSE"; stop(); red = 0; green = 0; blue = 0;Instance of Symbol 22 MovieClip in Frame 1onClipEvent (load) { illegal_page_url = "http://www.mindchamber.com/legal.html"; your_website_url = "http://www.mindchamber.com"; enable_protection = 1; acceptable_domain = new Array(); acceptable_domain.push({url:"www.mindchamber.com", icon:"mindchamber"}); acceptable_domain.push({url:"mindchamber.com", icon:"mindchamber"}); acceptable_domain.push({url:"www.psychogoldfish.com", icon:"psychogoldfish"}); acceptable_domain.push({url:"media1.psychogoldfish.com", icon:"psychogoldfish"}); acceptable_domain.push({url:"testing.psychogoldfish.com", icon:"psychogoldfish"}); acceptable_domain.push({url:"uploads.ungrounded.net", icon:"newgrounds"}); acceptable_domain.push({url:"newgrounds.com", icon:"newgrounds"}); acceptable_domain.push({url:"www.newgrounds.com", icon:"newgrounds"}); acceptable_domain.push({url:"2darcade.com", icon:"sess"}); acceptable_domain.push({url:"www.2darcade.com", icon:"sess"}); acceptable_domain.push({url:"www.sess.net", icon:"sess"}); acceptable_domain.push({url:"sess.net", icon:"sess"}); acceptable_domain.push({url:"www.txmafia.com", icon:"txmafia"}); acceptable_domain.push({url:"txmafia.com", icon:"txmafia"}); domain = _root._url.split("/"); domain = domain[2]; _root.gooddomain = 0; i = 0; while (i < acceptable_domain.length) { domain2 = acceptable_domain[i].url; if (domain == domain2) { _root.gooddomain = 1; _root.sicon = acceptable_domain[i].icon; } i++; } } onClipEvent (enterFrame) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); bar._xscale = PercentLoaded; if (PercentLoaded < 100) { gotoAndStop (1); } else { gotoAndStop (2); } }Frame 2startscheme = 1; if (_root.gooddomain < 1) { ddate = new Date(); stime = ddate.getTime(); } stop();Instance of Symbol 87 MovieClip in Frame 2onClipEvent (load) { if (_parent.sicon.length < 1) { gotoAndStop ("blank"); } else { gotoAndStop(_parent.sicon); } }Frame 3if (startscheme == 1) { debt = 0; cash = 0; gun1s = 5; gun2s = 0; gun3s = 0; gun4s = 0; } else { debt = 5000; cash = 400; gun1s = 0; gun2s = 0; gun3s = 0; gun4s = 0; } day = 30000101 /* 0x1C9C3E5 */; protected = 30; damage = 0; tspeed = 1; trionium = 0; alloys = 0; weapons = 0; food = 0; rare = 0; common = 0; trionium_s = 0; alloys_s = 0; weapons_s = 0; food_s = 0; rare_s = 0; common_s = 0; savings = 0; holdspace = 600; ship = 1; colony = 1; trionium_minrate = 4000; alloys_minrate = 100; weapons_minrate = 30; food_minrate = 15; rare_minrate = 200; common_minrate = 5; trionium_maxrate = 6000; alloys_maxrate = 300; weapons_maxrate = 125; food_maxrate = 40; rare_maxrate = 500; common_maxrate = 30; trionium_rate1 = 5000; alloys_rate1 = 150; weapons_rate1 = 50; food_rate1 = 25; rare_rate1 = 300; common_rate1 = 10; trionium_rate2 = 5000; alloys_rate2 = 150; weapons_rate2 = 50; food_rate2 = 25; rare_rate2 = 300; common_rate2 = 10; trionium_rate3 = 5000; alloys_rate3 = 250; weapons_rate3 = 75; food_rate3 = 30; rare_rate3 = 300; common_rate3 = 10; trionium_rate4 = 4900; alloys_rate4 = 150; weapons_rate4 = 50; food_rate4 = 25; rare_rate4 = 300; common_rate4 = 10; trionium_rate5 = 5000; alloys_rate5 = 150; weapons_rate5 = 50; food_rate5 = 25; rare_rate5 = 300; common_rate5 = 10; trionium_rate6 = 5100; alloys_rate6 = 150; weapons_rate6 = 50; food_rate6 = 25; rare_rate6 = 300; common_rate6 = 10; trionium_rate7 = 5300; alloys_rate7 = 150; weapons_rate7 = 50; food_rate7 = 25; rare_rate7 = 300; common_rate7 = 10; trionium_rate8 = 5500; alloys_rate8 = 210; weapons_rate8 = 35; food_rate8 = 35; rare_rate8 = 400; common_rate8 = 5; trionium_rate9 = 5500; alloys_rate9 = 200; weapons_rate9 = 40; food_rate9 = 40; rare_rate9 = 350; common_rate9 = 5; if (_root.company == "show me the money") { _root.cash = 1000000 /* 0x0F4240 */; } else if (_root.company == "pimp my ride") { _root.ship = 9; _root.gun1s = 0; _root.gun2s = 0; _root.gun3s = 0; _root.gun4s = 25; }Frame 4ship1 = "Transport: A Class"; ship1guns = 1; ship1power = 1; ship1armor = 40; ship1value = 15000; ship1cargospace = 60; ship2 = "Transport: B Class"; ship2guns = 1; ship2power = 1; ship2armor = 50; ship2value = 22000; ship2cargospace = 75; ship3 = "Transport: C Class"; ship3guns = 1; ship3power = 1; ship3armor = 75; ship3value = 30000; ship3cargospace = 90; ship4 = "Cargoship: A Class"; ship4guns = 1; ship4power = 2; ship4armor = 100; ship4value = 35000; ship4cargospace = 75; ship5 = "Cargoship: B Class"; ship5guns = 1; ship5power = 2; ship5armor = 120; ship5value = 38000; ship5cargospace = 90; ship6 = "Cargoship: C Class"; ship6guns = 2; ship6power = 3; ship6armor = 120; ship6value = 42000; ship6cargospace = 120; ship7 = "Cargoship: D Class"; ship7guns = 2; ship7power = 3; ship7armor = 140; ship7value = 50000; ship7cargospace = 150; ship8 = "Frieghter: A Class"; ship8guns = 4; ship8power = 5; ship8armor = 250; ship8value = 80000 /* 0x013880 */; ship8cargospace = 200; ship9 = "Frieghter: B Class"; ship9guns = 5; ship9power = 5; ship9armor = 300; ship9value = 100000 /* 0x0186A0 */; ship9cargospace = 300; ship10power = 2; ship10armor = 8; ship10guns = 1; ship11power = 2; ship11armor = 8; ship11guns = 2; ship12power = 2; ship12armor = 8; ship12guns = 3; ship13power = 2; ship13armor = 8; ship13guns = 4; colony1 = "New Terra"; colony2 = "Avalon 12"; colony3 = "El Libre"; colony4 = "Rakken"; colony5 = "Herros"; colony6 = "Cerribus"; colony7 = "Der'kuhl"; colony8 = "Oridia"; colony9 = "Tel Tua'tan"; gun1s_rate = 3000; gun2s_rate = 5000; gun3s_rate = 7500; gun4s_rate = 10000;Frame 5stopAllSounds(); _root.fire = "off"; rumors = "Trade hasn't really changed much"; effect1 = "trionium"; effect2 = "weapons"; effect3 = "alloys"; effect4 = "food"; effect5 = "rare"; effect6 = "common"; j = 1; while (j <= 6) { Set("base_" + eval ("effect" + j), 0); j++; } i = 1; while (i <= 9) { j = 1; while (j <= 6) { titem = eval ("effect" + j); Set("base_" + titem, eval ("base_" + titem) + eval ((titem + "_rate") + i)); j++; } i++; } j = 1; while (j <= 6) { titem = eval ("effect" + j); Set("avg_" + titem, int(eval ("base_" + titem) / 9)); j++; } rcity1 = random(9) + 1; rcity2 = rcity1; while (rcity2 == rcity1) { rcity2 = random(9) + 1; } ritem = eval ("effect" + (random(6) + 1)); lowcol = eval ("colony" + rcity1); highcol = eval ("colony" + rcity2); rrum = random(4); if (rrum == 1) { rumors = (("I heard that " + ritem) + " prices dropped in ") + lowcol; } else if (rrum == 2) { rumors = ((("Did you hear that " + highcol) + " raised ") + ritem) + " prices?"; } else if (rrum == 3) { rumors = (((("I was told that " + highcol) + " slowed ") + ritem) + " trade with ") + lowcol; } else { rumors = (((("Rumor has it that " + lowcol) + " started shipping more ") + ritem) + " to ") + highcol; } rshift = (random(10) + 1) / 100; mod1 = 1 - rshift; mod2 = 1 + (rshift * 2); Set((ritem + "_rate") + rcity1, int(eval ((ritem + "_rate") + rcity1) * mod1)); Set((ritem + "_rate") + rcity2, int(eval ((ritem + "_rate") + rcity2) * mod2)); if (eval ((ritem + "_rate") + rcity1) < eval (ritem + "_minrate")) { Set((ritem + "_rate") + rcity1, eval (ritem + "_minrate")); } if (eval ((ritem + "_rate") + rcity2) > eval (ritem + "_maxrate")) { Set((ritem + "_rate") + rcity2, eval (ritem + "_maxrate")); } citymsg = "Welcome to " add eval ("colony" add colony); udate = "Universal Date: " add (day / 10000); trioniumrate = eval ("trionium_rate" add colony) add ".00"; alloysrate = eval ("alloys_rate" add colony) add ".00"; weaponsrate = eval ("weapons_rate" add colony) add ".00"; foodrate = eval ("food_rate" add colony) add ".00"; rarerate = eval ("rare_rate" add colony) add ".00"; commonrate = eval ("common_rate" add colony) add ".00"; stop();Frame 6colony = dest; stop();Frame 7if (attacker == "") { gotoAndPlay ("travel"); } warning = "We are under attack from " add attacker; _root.fire = "off"; stop();Frame 8prevFrame();Frame 9gotoAndPlay (4);Frame 10attacker = "Mieng Kahn"; enemy = 9; x = _root.enemy; eship = eval ("_root.ship" add x); eshipguns = eval (("_root.ship" add x) add "guns"); eshippower = eval (("_root.ship" add x) add "power"); eshiparmor = eval (("_root.ship" add x) add "armor"); enemydrones = 30; eshipvalue = int(eval (("_root.ship" add x) add "value") * ((random(40) + 40) / 100)); stopAllSounds(); stop();Frame 11gotoAndPlay (4);Frame 12stopAllSounds(); stop();Frame 14stopAllSounds(); stop();Frame 15getURL ("http://www.psychogoldfish.com/taipansave.php?shareware=1", "_blank"); stop();Symbol 20 Buttonon (release) { _parent.nextFrame(); }Symbol 34 Buttonon (release) { tellTarget ("node") { gotoAndStop (1); }; startscheme = 1; }Symbol 35 Buttonon (release) { tellTarget ("node") { gotoAndStop (2); }; startscheme = 2; }Symbol 48 Buttonon (release) { _parent.gameid = id; _parent.play(); }Symbol 54 MovieClip Frame 1if (_root.sicon.length < 1) { gotoAndStop (10); } mySO = SharedObject.getLocal("taipan_gamelist1"); mySO.data.opened = 1; if (mySO.data.games == undefined) { mySO.data.games = new Array(); } success = mySO.flush(); if (success == "pending") { stop(); mySO.onStatus = function (result) { if (result.code == "SharedObject.Flush.Success") { writeSuccess = true; play(); } else { writeSuccess = false; play(); } }; } else { writeSuccess = success; play(); }Symbol 54 MovieClip Frame 2if ((writeSuccess == false) or (mySO.data.opened != 1)) { gotoAndStop ("nowrite"); } else if (mySO.data.games.length < 1) { gotoAndStop ("empty"); } else { gotoAndStop ("list"); }Symbol 54 MovieClip Frame 5i = 0; while (i < 4) { list = list + (mySO.data.games[i] + newline); this["l" + i].id = i; if (mySO.data.games[i].length < 1) { this["l" + i].gotoAndStop(2); } else { this["l" + i].gotoAndStop(1); } i++; }Symbol 54 MovieClip Frame 6_root.company = mySO.data["game" + gameid].company; _root.scene = mySO.data["game" + gameid].scene; _root.debtdue = mySO.data["game" + gameid].debtdue; _root.red = mySO.data["game" + gameid].red; _root.green = mySO.data["game" + gameid].green; _root.blue = mySO.data["game" + gameid].blue; _root.firstvisit = mySO.data["game" + gameid].firstvisit; _root.colony = mySO.data["game" + gameid].colony; _root.ship = mySO.data["game" + gameid].ship; _root.savings = mySO.data["game" + gameid].savings; _root.debt = mySO.data["game" + gameid].debt; _root.cash = mySO.data["game" + gameid].cash; _root.gun1s = mySO.data["game" + gameid].gun1s; _root.gun2s = mySO.data["game" + gameid].gun2s; _root.gun3s = mySO.data["game" + gameid].gun3s; _root.gun4s = mySO.data["game" + gameid].gun4s; _root.day = mySO.data["game" + gameid].day; _root.protected = mySO.data["game" + gameid].protected; _root.damage = mySO.data["game" + gameid].damage; _root.tspeed = mySO.data["game" + gameid].tspeed; _root.trionium = mySO.data["game" + gameid].trionium; _root.alloys = mySO.data["game" + gameid].alloys; _root.weapons = mySO.data["game" + gameid].weapons; _root.food = mySO.data["game" + gameid].food; _root.rare = mySO.data["game" + gameid].rare; _root.common = mySO.data["game" + gameid].common; _root.trionium_s = mySO.data["game" + gameid].trionium_s; _root.alloys_s = mySO.data["game" + gameid].alloys_s; _root.weapons_s = mySO.data["game" + gameid].weapons_s; _root.food_s = mySO.data["game" + gameid].food_s; _root.rare_s = mySO.data["game" + gameid].rare_s; _root.common_s = mySO.data["game" + gameid].common_s; p = 1; while (p <= 9) { Set("_root.trionium_rate" + p, eval ((("mySO.data.game" + gameid) + ".trionium") + p)); Set("_root.alloys_rate" + p, eval ((("mySO.data.game" + gameid) + ".alloys") + p)); Set("_root.weapons_rate" + p, eval ((("mySO.data.game" + gameid) + ".weapons") + p)); Set("_root.food_rate" + p, eval ((("mySO.data.game" + gameid) + ".food") + p)); Set("_root.rare_rate" + p, eval ((("mySO.data.game" + gameid) + ".rare") + p)); Set("_root.common_rate" + p, eval ((("mySO.data.game" + gameid) + ".common") + p)); p++; } _parent.gotoAndPlay("ipass");Symbol 61 MovieClip Frame 1stop();Symbol 61 MovieClip Frame 2stop();Symbol 67 Buttonon (release) { play(); }Symbol 92 Buttonon (release) { getURL ("http://www.psychogoldfish.com", "_blank"); }Symbol 93 Buttonon (release) { getURL ("http://www.mindchamber.com", "_blank"); }Symbol 94 Buttonon (release) { getURL ("http://www.sess.net", "_blank"); }Symbol 122 MovieClip Frame 1stop();Symbol 124 MovieClip Frame 1ship = eval ("_root.ship" add _root.ship); shipguns = eval (("_root.ship" add _root.ship) add "guns"); shippower = eval (("_root.ship" add _root.ship) add "power"); shiparmor = eval (("_root.ship" add _root.ship) add "armor"); shipcargospace = eval (("_root.ship" add _root.ship) add "cargospace"); shipcargo = (((((((((_root.gun1s + _root.gun2s) + _root.gun3s) + _root.gun4s) * 10) + _root.trionium) + _root.alloys) + _root.weapons) + _root.food) + _root.rare) + _root.common; cargo = ((((_root.trionium + _root.alloys) + _root.weapons) + _root.food) + _root.rare) + _root.common; _root.cargos = cargo; if (shipcargo > shipcargospace) { overload = "true"; tellTarget ("over") { gotoAndStop (2); }; } else { tellTarget ("over") { gotoAndStop (1); }; overload = ""; } shipdamage = 100 - int(((shiparmor - _root.damage) / shiparmor) * 100); if (shipdamage > 0) { shipvalue = int(eval (("_root.ship" add _root.ship) add "value") - int(eval (("_root.ship" add _root.ship) add "value") * (shipdamage / 100))); } else { shipvalue = int(eval (("_root.ship" add _root.ship) add "value")); } _root.shipvalue = shipvalue; shipvalue = shipvalue + ".00"; damage = int(shipdamage); if (damage < 33) { _root.tspeed = 1; } else if (damage < 66) { _root.tspeed = 2; } else { _root.tspeed = 4; } if (damage >= 100) { tellTarget ("_root") { text = "You died in combat without avenging your father..."; gotoAndPlay ("gameover"); }; } if ((((_root.cash < 1) and (shipcargo < 1)) and (_root.savings < 1)) and (_root.ship < 2)) { tellTarget ("_root") { text = "You have lost all your assets, your company is bankrupt... you will never have your revenge..."; gotoAndPlay ("gameover"); }; } shipdamage = shipdamage add "%";Symbol 124 MovieClip Frame 2gotoAndPlay (1);Symbol 129 MovieClip Frame 1savings = _root.savings add ".00";Symbol 129 MovieClip Frame 2gotoAndPlay (1);Symbol 140 MovieClip Frame 1gun1s = _root.gun1s; gun2s = _root.gun2s; gun3s = _root.gun3s; gun4s = _root.gun4s;Symbol 140 MovieClip Frame 2gotoAndPlay (1);Symbol 146 MovieClip Frame 1debt = _root.debt add ".00"; if (_root.debt > 0) { if (_root.debtdue > 0) { paydue = ("Payment due in " + _root.debtdue) + " days."; } else if (_root.debtdue < 0) { paydue = "Payment is past due!"; } else { paydue = "Payment due today!"; } blu.gotoandStop(1); } else { paydue = ""; blu.gotoandStop(2); }Symbol 146 MovieClip Frame 2gotoAndPlay (1);Symbol 149 MovieClip Frame 1cash = _root.cash add ".00";Symbol 149 MovieClip Frame 2gotoAndPlay (1);Symbol 167 Buttonon (release) { if (((_root.yourship.overload != "true") or (_root.company == "soccer mom")) and (_root.scene < 16)) { gotoAndStop ("travel"); } }Symbol 168 Buttonon (release) { gotoAndPlay ("goods"); }Symbol 169 Buttonon (release) { gotoAndPlay ("ships"); }Symbol 170 Buttonon (release) { gotoAndPlay ("tavern"); }Symbol 171 Buttonon (release) { gotoAndPlay ("loans"); }Symbol 172 Buttonon (release) { gotoAndPlay ("bank"); }Symbol 173 Buttonon (release) { gotoAndPlay ("hold"); }Symbol 174 Buttonon (release) { gotoAndStop ("repair"); }Symbol 175 Buttonon (release) { if (_root.scene > 15) { _parent.gotoAndStop("final"); } else if (_root.protected < 1) { gotoAndStop ("mieng"); } else { gotoAndStop ("mieng2"); } }Symbol 176 Buttonon (release) { gotoAndPlay ("guns"); }Symbol 180 MovieClip Frame 1if (_root.scene < 16) { stop(); } else { gotoAndStop (2); }Symbol 181 Buttonon (release) { gotoAndPlay ("save"); }Symbol 183 Buttonon (release) { if ((_root.yourship.overload != "true") or (_root.company == "soccer mom")) { gotoAndStop ("travel"); } }Symbol 186 Buttonon (release) { item = "Common Goods"; itemx = "common"; error = "Common goods are usually inexpensive entertainment items."; }Symbol 187 Buttonon (release) { item = "Trionium"; itemx = "trionium"; error = "Trionium is a highly valuable crystal used as an energy source."; }Symbol 188 Buttonon (release) { item = "Food"; itemx = "food"; error = "All colonies require food items to be impotred for all of the various alien races."; }Symbol 189 Buttonon (release) { item = "Weapons"; itemx = "weapons"; error = "Weapons crates contain various guns and military equipment"; }Symbol 190 Buttonon (release) { item = "Rare Goods"; itemx = "rare"; error = "Rare goods include artwork, fine foods and beverages, popular among high society."; }Symbol 191 Buttonon (release) { item = "Alloys"; itemx = "alloys"; error = "Alloys are solid blocks of metal which are melted down for construction."; }Symbol 196 Buttonon (release) { qty = int(qty); error = ""; if (item != "") { if (qty > 0) { if ((qty * eval ((("_root." add itemx) add "_rate") add _root.colony)) > _root.cash) { error = "You don't have enough money for this purchase."; } else { Set("_root." add itemx, eval ("_root." add itemx) + qty); _root.cash = _root.cash - (qty * eval ((("_root." add itemx) add "_rate") add _root.colony)); error = (("Purchased " add qty) add " ") add item; qty = ""; } } else { error = "You must specify a qantity."; qty = ""; } } else { error = "You must first select an item from the list above"; qty = ""; } }Symbol 197 Buttonon (release) { qty = int(qty); error = ""; if (item != "") { if (qty > 0) { if (qty > eval ("_root." add itemx)) { error = "You do not have that much " add item; } else { Set("_root." add itemx, eval ("_root." add itemx) - qty); _root.cash = _root.cash + (qty * eval ((("_root." add itemx) add "_rate") add _root.colony)); error = (("Sold " add qty) add " ") add item; qty = ""; } } else { error = "You must specify a qantity."; qty = ""; } } else { error = "You must first select an item from the list above"; qty = ""; } }Symbol 207 MovieClip Frame 1trioniumstk = _root.trionium; alloysstk = _root.alloys; rarestk = _root.rare; weaponsstk = _root.weapons; foodstk = _root.food; commonstk = _root.common;Symbol 207 MovieClip Frame 2gotoAndPlay (1);Symbol 216 MovieClip Frame 6stop();Symbol 217 Buttonon (release) { gotoAndStop(go2); }Symbol 218 Buttonon (release) { item = "Single Cannon"; itemx = "gun1s"; }Symbol 219 Buttonon (release) { item = "Tri-Cannon"; itemx = "gun3s"; }Symbol 220 Buttonon (release) { item = "Quad Cannon"; itemx = "gun4s"; }Symbol 221 Buttonon (release) { item = "Dual Cannon"; itemx = "gun2s"; }Symbol 227 Buttonon (release) { qty = int(qty); error = ""; if (item != "") { if (qty > 0) { if ((qty * eval (("_root." add itemx) add "_rate")) > _root.cash) { error = "You don't have enough money for this purchase."; } else if ((_root.yourship.shipcargospace - _root.yourship.shipcargo) < (qty * 10)) { error = "You don't have enough room on your ship."; } else { Set("_root." add itemx, eval ("_root." add itemx) + qty); _root.cash = _root.cash - (qty * eval (("_root." add itemx) add "_rate")); error = (("Purchased " add qty) add " ") add item; qty = ""; } } else { error = "You must specify a qantity."; qty = ""; } } else { error = "You must first select an item from the list above"; qty = ""; } }Symbol 233 Buttonon (release) { qty = int(qty); error = ""; if (item != "") { if (qty > 0) { if (qty > eval ("_root." add itemx)) { error = "You don't have that many guns"; } else { Set("_root." add itemx, eval ("_root." add itemx) - qty); _root.cash = _root.cash + (qty * int(eval (("_root." add itemx) add "_rate") * 0.8)); error = (("Sold " add qty) add " ") add item; qty = ""; } } else { error = "You must specify a qantity."; qty = ""; } } else { error = "You must first select an item from the list above"; qty = ""; } }Symbol 238 Buttonon (release) { _root.red = -50; _root.green = 0; _root.blue = -50; }Symbol 239 Buttonon (release) { _root.red = 0; _root.green = 0; _root.blue = -66; }Symbol 240 Buttonon (release) { _root.red = -250; _root.green = 0; _root.blue = -250; }Symbol 241 Buttonon (release) { _root.red = -250; _root.green = 0; _root.blue = 0; }Symbol 242 Buttonon (release) { _root.red = -177; _root.green = -38; _root.blue = 0; }Symbol 243 Buttonon (release) { _root.red = -250; _root.green = -150; _root.blue = 0; }Symbol 244 Buttonon (release) { _root.red = -51; _root.green = -250; _root.blue = 0; }Symbol 245 Buttonon (release) { _root.red = 0; _root.green = -250; _root.blue = 0; }Symbol 246 Buttonon (release) { _root.red = 0; _root.green = -250; _root.blue = -250; }Symbol 247 Buttonon (release) { _root.red = 0; _root.green = -33; _root.blue = -203; }Symbol 248 Buttonon (release) { _root.red = -50; _root.green = 0; _root.blue = 0; }Symbol 249 Buttonon (release) { _root.red = -36; _root.green = -10; _root.blue = 0; }Symbol 250 Buttonon (release) { _root.red = -80; _root.green = -30; _root.blue = 0; }Symbol 251 Buttonon (release) { _root.red = -15; _root.green = -66; _root.blue = 0; }Symbol 252 Buttonon (release) { _root.red = 0; _root.green = -50; _root.blue = 0; }Symbol 253 Buttonon (release) { _root.red = 0; _root.green = -60; _root.blue = -60; }Symbol 254 Buttonon (release) { _root.red = 0; _root.green = -10; _root.blue = -50; }Symbol 255 Buttonon (release) { _root.red = 0; _root.green = 0; _root.blue = -250; }Symbol 256 Buttonon (release) { _root.red = 0; _root.green = 0; _root.blue = 0; }Symbol 272 Buttonon (release) { x = x + 1; if (x > 9) { x = 1; } }Symbol 273 Buttonon (release) { x = x - 1; if (x < 1) { x = 9; } }Symbol 276 Buttonon (release) { if ((int(_root.yourship.shipvalue) + _root.cash) < int(shipvalue)) { error = "You need more money for this trade."; } else { _root.cash = (int(_root.yourship.shipvalue) + _root.cash) - int(shipvalue); _root.ship = x; _root.damage = 0; error = "You now have a new ship."; } }Symbol 280 MovieClip Frame 1if (_root.fire == "off") { gotoAndStop (9); }Symbol 280 MovieClip Frame 8gotoAndPlay (2);Symbol 311 MovieClip Frame 1play(); if (x) { ship = (("(" add x) add ") ") add eval ("_root.ship" add x); shipguns = eval (("_root.ship" add x) add "guns"); shippower = eval (("_root.ship" add x) add "power"); shiparmor = eval (("_root.ship" add x) add "armor"); shipcargospace = eval (("_root.ship" add x) add "cargospace"); shipvalue = eval (("_root.ship" add x) add "value") add ".00"; tellTarget ("pics") { gotoAndPlay(../:x); }; } else { x = 1; } myColor = new Color(pics.shell); myColorTransform = new Object(); myColorTransform = {rb:int(_root.red), gb:int(_root.green), bb:int(_root.blue)}; myColor.setTransform(myColorTransform);Symbol 311 MovieClip Frame 2gotoAndPlay (1);Symbol 314 MovieClip Frame 1myColor = new Color(paint); myColorTransform = new Object(); myColorTransform = {rb:int(_root.red), gb:int(_root.green), bb:int(_root.blue)}; myColor.setTransform(myColorTransform);Symbol 314 MovieClip Frame 2gotoAndPlay (1);Symbol 327 MovieClip Frame 1gotoAndStop(_root.colony);Symbol 334 Buttonon (release) { action = "Pay"; }Symbol 335 Buttonon (release) { action = "Borrow"; }Symbol 336 Buttonon (release) { if (_root.noloans == "true") { Set("../:greeting", "I am not interested in doing business with the likes of you...leave here at once."); } else { amount = int(amount); if (action == "Borrow") { if (amount > myvalue) { Set("../:greeting", "I'm sorry Taipan, but given your current cash situation I am unable to lend you the amount you ask."); } else { if (_root.debt < 1) { _root.debtdue = 30; } _root.cash = _root.cash + amount; _root.debt = _root.debt + amount; amount = ""; Set("../:greeting", "Very well, I will lend you the money, but I suggest you not let your debt grow too large, or I will take your ship. I will be charging you a 0.3% daily interest rate, and I require a 10% payment every 30 days."); } } else if (action == "Pay") { if (amount > _root.debt) { Set("../:greeting", "That's more than you owe me Taipan... I am the moneylender around here."); } else { if (amount < int(_root.debt / 10)) { Set("../:greeting", "That is not the 10% you owe me, I will accept no less."); } else { _root.cash = _root.cash - amount; _root.debt = _root.debt - amount; Set("../:greeting", "Thank you Taipan, it's a pleasure doing business with you."); _root.debtdue = _root.debtdue + 30; } amount = ""; } } } }Symbol 348 MovieClip Frame 1amount = int(amount); myvalue = int((_root.cash + _root.shipvalue) - _root.debt); out = ((action add " $") add amount) add ".00?"; if ((action != "Borrow") and (action != "Pay")) { action = "Borrow"; } else if (action == "Borrow") { btab.gotoAndStop(1); ptab.gotoAndStop(2); } else { btab.gotoAndStop(2); ptab.gotoAndStop(1); }Symbol 348 MovieClip Frame 2gotoAndPlay (1);Symbol 351 Buttonon (release) { action = "Withdraw"; }Symbol 352 Buttonon (release) { action = "Deposit"; }Symbol 353 Buttonon (release) { amount = int(amount); if (amount > 0) { if (action == "Withdraw") { if (amount > _root.savings) { msg = "Insufficient Funds."; } else { _root.cash = _root.cash + amount; _root.savings = _root.savings - amount; amount = ""; msg = "Thank you, your withdrawal is complete."; } } else if (action == "Deposit") { if (amount > _root.cash) { msg = "You do not have that much cash."; } else { _root.cash = _root.cash - amount; _root.savings = _root.savings + amount; amount = ""; msg = "Thank you for your deposit. Have a great day!"; } } } }Symbol 359 MovieClip Frame 1amount = int(amount); out = ((action add " $") add amount) add ".00?"; if ((action != "Deposit") and (action != "Withdraw")) { action = "Deposit"; } else if (action == "Deposit") { dtab.gotoAndStop(1); wtab.gotoAndStop(2); } else { dtab.gotoAndStop(2); wtab.gotoAndStop(1); }Symbol 359 MovieClip Frame 2gotoAndPlay (1);Symbol 361 Buttonon (release) { qty = int(qty); if (qty > eval (("_root." add itemx) add "_s")) { error = "You don't have that much in your hold."; } else if (qty > _root.yourship.shipcargospace) { error = "Insufficient space on your ship"; } else { error = "Goods transfered."; Set("_root." add itemx, eval ("_root." add itemx) + qty); Set(("_root." add itemx) add "_s", eval (("_root." add itemx) add "_s") - qty); _root.holdspace = _root.holdspace - qty; qty = ""; } }Symbol 362 Buttonon (release) { qty = int(qty); if (qty > eval ("_root." add itemx)) { error = "You don't have that much on your ship"; } else if (qty > _root.holdspace) { error = "Insufficient space in your hold"; } else { error = "Goods transfered."; Set("_root." add itemx, eval ("_root." add itemx) - qty); Set(("_root." add itemx) add "_s", eval (("_root." add itemx) add "_s") + qty); _root.holdspace = _root.holdspace + qty; qty = ""; } }Symbol 370 MovieClip Frame 1trioniumstk = _root.trionium; alloysstk = _root.alloys; rarestk = _root.rare; weaponsstk = _root.weapons; foodstk = _root.food; commonstk = _root.common;Symbol 370 MovieClip Frame 2gotoAndPlay (1);Symbol 378 MovieClip Frame 1trioniumstk = _root.trionium_s; alloysstk = _root.alloys_s; rarestk = _root.rare_s; weaponsstk = _root.weapons_s; foodstk = _root.food_s; commonstk = _root.common_s;Symbol 378 MovieClip Frame 2gotoAndPlay (1);Symbol 399 MovieClip Frame 1gotoAndPlay((_parent.dest * 30) - 15);Symbol 399 MovieClip Frame 29stop();Symbol 399 MovieClip Frame 44gotoAndPlay((_parent.dest * 30) - 15);Symbol 399 MovieClip Frame 59stop();Symbol 399 MovieClip Frame 74gotoAndPlay((_parent.dest * 30) - 15);Symbol 399 MovieClip Frame 89stop();Symbol 399 MovieClip Frame 104gotoAndPlay((_parent.dest * 30) - 15);Symbol 399 MovieClip Frame 119stop();Symbol 399 MovieClip Frame 134gotoAndPlay((_parent.dest * 30) - 15);Symbol 399 MovieClip Frame 149stop();Symbol 399 MovieClip Frame 164gotoAndPlay((_parent.dest * 30) - 15);Symbol 399 MovieClip Frame 179stop();Symbol 399 MovieClip Frame 194gotoAndPlay((_parent.dest * 30) - 15);Symbol 399 MovieClip Frame 209stop();Symbol 399 MovieClip Frame 224gotoAndPlay((_parent.dest * 30) - 15);Symbol 399 MovieClip Frame 239stop();Symbol 399 MovieClip Frame 254gotoAndPlay((_parent.dest * 30) - 15);Symbol 399 MovieClip Frame 269stop();Symbol 399 MovieClip Frame 284gotoAndPlay((_parent.dest * 30) - 15);Symbol 399 MovieClip Frame 299stop();Symbol 405 MovieClip Frame 1stop();Symbol 410 Buttonon (release) { dest = 6; }Symbol 411 Buttonon (release) { dest = 8; }Symbol 412 Buttonon (release) { dest = 9; }Symbol 413 Buttonon (release) { dest = 5; }Symbol 414 Buttonon (release) { dest = 7; }Symbol 415 Buttonon (release) { dest = 4; }Symbol 416 Buttonon (release) { dest = 3; }Symbol 417 Buttonon (release) { dest = 2; }Symbol 418 Buttonon (release) { dest = 1; }Symbol 429 Buttonon (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }Symbol 431 MovieClip Frame 1bx = eval (("col" add _root.colony) add "._x"); by = eval (("col" add _root.colony) add "._y"); tellTarget ("col" add _root.colony) { gotoAndStop (2); }; if ((dest < 10) and (dest > 0)) { cx = eval (("col" add dest) add "._x"); cy = eval (("col" add dest) add "._y"); days = int(int(Math.sqrt(((bx - cx) * (bx - cx)) + ((by - cy) * (by - cy))) / 17.5) * _root.tspeed); } else { dest = _root.colony; } if (dest == _root.colony) { destination = eval ("_root.colony" add dest); } else { destination = ((((eval ("_root.colony" add _root.colony) add " to ") add eval ("_root.colony" add dest)) add ": ") add days) add " days"; } if (olddest < 1) { chart.gotoAndPlay(1); } if (chart._currentframe != ((dest * 30) - 1)) { chart.play(); } olddest = dest;Symbol 431 MovieClip Frame 2gotoAndPlay (1);Symbol 437 Buttonon (release) { if (_root.cash < ../:payoff) { Set("../:greeting", "You don't even have the money... Why don't you go trade some more and come see me again."); } else { _root.cash = _root.cash - ../:payoff; Set("../:greeting", "You are now under protection from the royal fleet for 30 days. Good journey to you."); _root.protected = random(10) + 20; _root.payoff = int(_root.payoff * 1.33); } nextFrame(); }Symbol 439 Buttonon (release) { Set("../:greeting", "That's a shame, but the choice is yours, I would never FORCE you to pay... hehehe...."); if (_root.protected < -25) { tellTarget ("_root") { gotoAndStop ("final"); }; } nextFrame(); }Symbol 440 Buttonon (release) { tellTarget ("..") { gotoAndStop (2); }; }Symbol 441 MovieClip Frame 1stop();Symbol 443 Buttonon (release) { gotoAndStop(go2); }Symbol 446 Buttonon (release) { amount = int(amount); if (amount > _root.cash) { Set("../:greeting", "You don't have that much money Taipan."); } else if (amount > ../:repaircost) { Set("../:greeting", ("That's too much money, the repairs are only $" add ../:repaircost) add ".00."); } else { _root.damage = _root.damage - int((_root.damage / ../:repaircost) * amount); _root.cash = _root.cash - amount; amount = 0; tellTarget ("..") { gotoAndPlay (1); }; } }Symbol 447 Buttonon (release) { tellTarget ("..") { gotoAndPlay (1); }; }Symbol 450 Buttonon (release) { _parent.gotoAndStop(_parent.go2); }Symbol 451 MovieClip Frame 1if ((amount < 1) and (ignore != "y")) { amount = ../:repaircost; if (amount > _root.cash) { amount = _root.cash; } ignore = "y"; } out = ("Pay $" add int(amount)) add ".00?"; if (_root.damage < 1) { gotoAndStop (3); }Symbol 451 MovieClip Frame 2gotoAndPlay (1);Symbol 457 Buttonon (release) { nextFrame(); }Symbol 462 Buttonon (release) { _parent.gotoAndPlay(1); }Symbol 478 Buttonon (release) { _parent.gotoAndStop("mieng"); }Symbol 487 Buttonon (release) { _parent.gotoAndPlay(1); }Symbol 511 Buttonon (release) { if (_root.cash < 10000) { gotoAndStop ("cantpay"); } else { _root.cash = _root.cash - 10000; gotoAndStop ("paid"); } }Symbol 512 Buttonon (release) { gotoAndStop ("nopay"); }Symbol 531 Buttonon (release) { if (_root.cash < 50000) { gotoAndStop ("nopay1"); } else { _root.cash = _root.cash - 50000; gotoAndStop ("paid1"); } }Symbol 532 Buttonon (release) { gotoAndStop ("nopay1"); }Symbol 597 MovieClip Frame 41_root.scene = 8;Symbol 597 MovieClip Frame 42_root.scene = 8;Symbol 597 MovieClip Frame 89_root.cash = _root.cash + 100000;Symbol 598 Buttonon (release) { gotoAndStop(go2); }Symbol 603 Buttonon (release) { gameid = 3; gotoAndPlay ("writegame"); }Symbol 607 Buttonon (release) { gameid = 2; gotoAndPlay ("writegame"); }Symbol 608 Buttonon (release) { gameid = 1; gotoAndPlay ("writegame"); }Symbol 609 Buttonon (release) { gameid = 0; gotoAndPlay ("writegame"); }Symbol 620 MovieClip Frame 1fscommand ("showmenu", "false"); if (_root.scene < 1) { _root.scene = 1; gotoAndStop ("comic"); } else if (_root.colony == 1) { go2 = 2; gotoAndStop (2); } else { go2 = 3; if (_root.protected < 1) { gotoAndStop ("mieng2"); } else { gotoAndStop (3); } }Symbol 620 MovieClip Frame 2if (_root.company == "the last one") { _root.scene = 16; } if (_root.gooddomain < 1) { ddate = new Date(); timex = ddate.getTime(); mins = 30 - int(((timex - _root.stime) / 1000) / 60); ptime = mins + " mins left"; if (mins < 1) { _parent.gotoAndStop("share"); } }Symbol 620 MovieClip Frame 3if (_root.gooddomain < 1) { ddate = new Date(); timex = ddate.getTime(); mins = 30 - int(((timex - _root.stime) / 1000) / 60); ptime = mins + " mins left"; if (mins < 1) { _parent.gotoAndStop("share"); } }Symbol 620 MovieClip Frame 4item = ""; qty = ""; error = ""; stop();Symbol 620 MovieClip Frame 5item = ""; qty = ""; error = "Please note that it is illegal for gun drones to be stored within a colony."; stop();Symbol 620 MovieClip Frame 6stop();Instance of Symbol 311 MovieClip in Symbol 620 MovieClip Frame 6onClipEvent (load) { stop(); }Symbol 620 MovieClip Frame 7if ((_root.scene == 2) and (_root.colony == 1)) { gotoAndStop ("comic"); } else if ((_root.scene == 4) and (_root.colony == 8)) { gotoAndStop ("comic"); } else if ((_root.scene == 5) and (_root.colony == 6)) { gotoAndStop ("comic"); } else if ((_root.scene == 6) and (_root.colony == 3)) { gotoAndStop ("comic"); } else if ((_root.scene == 7) and (_root.colony == 4)) { gotoAndStop ("comic"); } else if ((_root.scene == 8) and (_root.colony == 6)) { gotoAndStop ("comic"); } else if ((_root.scene == 9) and (_root.colony == 7)) { gotoAndStop ("comic"); } else if ((_root.scene == 10) and (_root.colony == 4)) { gotoAndStop ("comic"); } else if ((_root.scene == 12) and (_root.colony == 4)) { gotoAndStop ("comic"); } else if ((_root.scene == 14) and (_root.colony == 7)) { gotoAndStop ("comic"); } else { greeting1 = "Hey there"; greeting2 = "Welcome"; greeting3 = "Hello"; greeting4 = "Greetings"; greeting = random(4) + 1; rumor = ((("\"" + eval ("greeting" add greeting)) add " Taipan! ") add _root.rumors) + "\""; stop(); }Symbol 620 MovieClip Frame 8if (_root.noloans == "true") { greeting = "..."; } else if (_root.debtdue > 30) { greeting = "Taipan, I am loosing patience, where is the money you owe me?"; } else if (_root.scene == 15) { gotoAndStop ("comic"); } else if (_root.debt > 0) { mpayment = int(_root.debt / 10); greeting = "Greetings Taipan, have you come to pay your debts, or do you require more money?\r\r"; greeting = greeting + (("Your payment is $" + mpayment) + ".00"); } else { myvalue = int((_root.cash + _root.shipvalue) - _root.debt); greeting = ("Welcome Taipan, what can I do for you? If you wish to take a loan, I can give you up to $" + myvalue) + ".00"; } stop();Symbol 620 MovieClip Frame 9stop();Symbol 620 MovieClip Frame 10item = ""; qty = ""; error = "Available space in hold: " add _root.holdspace; stop();Symbol 620 MovieClip Frame 11stop();Symbol 620 MovieClip Frame 12if ((_root.protected < 1) and (_root.protected >= -25)) { greeting1 = "Taipan, Mieng Kahn sends word that he has business with you in New Terra. I suggest you see him immediately."; } else if (_root.protected < -25) { greeting1 = "Mieng Kahn has lifted your protection, Taipan. I highly suggest you pay him before something bad happens."; } else { greeting1 = "I am sorry Taipan, Mieng Kahn is not here right now. Perhaps you should come back later"; } stop();Symbol 620 MovieClip Frame 13if (_root.firstvisit < 1) { _root.firstvisit = 1; gotoAndStop ("comic"); } payoff = _root.payoff; if (payoff < 450) { payoff = 450; } greeting = ("\"As you know, my fleet protects your trade routes. It would be appreciated if you would donate $" add payoff) add ".00 to feed the men and maintain the ships.\""; stop();Symbol 620 MovieClip Frame 14if ((_root.scene == 11) or (_root.scene == 13)) { gotoAndStop ("comic"); } repaircost = int((eval (("_root.ship" add _root.ship) add "value") - _root.yourship.shipvalue) * 0.9); calc.amount = repaircost; greeting = ("Looks like you saw some action, Taipan. I can fix your ship up like new for $" add repaircost) add ".00. I can also do partial repairs if you can't afford that much."; repairguy = "true"; if (_root.damage < 1) { greeting = "Looks like you've been taking good care of the ship. Come see me if you need repairs."; } stop();Symbol 620 MovieClip Frame 15if (_root.firstvisit == 1) { panel.gotoAndStop("scene3"); _root.firstvisit = 2; } else { panel.gotoAndStop("scene" + _root.scene); _root.scene++; if (_root.scene == 3) { _root.scene++; } }Symbol 620 MovieClip Frame 16if (_root.gooddomain > 0) { mySO = SharedObject.getLocal("taipan_gamelist1"); mySO.data.opened = 1; if (mySO.data.games == undefined) { mySO.data.games = new Array(); } success = mySO.flush(); if (success == "pending") { stop(); mySO.onStatus = function (result) { if (result.code == "SharedObject.Flush.Success") { writeSuccess = true; play(); } else { writeSuccess = false; play(); } }; } else { writeSuccess = success; play(); } } else { stop(); }Symbol 620 MovieClip Frame 17if (writeSuccess == true) { i = 0; while (i < 4) { Set(("game" + i) + ".name", mySO.data.games[i]); if (mySO.data.games[i].length < 1) { this["game" + i].gotoAndStop(1); } else { this["game" + i].gotoAndStop(2); } i++; } stop(); } else { nextFrame(); }Symbol 620 MovieClip Frame 18stop();Symbol 620 MovieClip Frame 19mySO.data.games[gameid] = _root.company; mySO.data["game" + gameid] = new Object(); mySO.data["game" + gameid].company = _root.company; mySO.data["game" + gameid].scene = _root.scene; mySO.data["game" + gameid].debtdue = _root.debtdue; mySO.data["game" + gameid].red = _root.red; mySO.data["game" + gameid].green = _root.green; mySO.data["game" + gameid].blue = _root.blue; mySO.data["game" + gameid].firstvisit = _root.firstvisit; mySO.data["game" + gameid].colony = _root.colony; mySO.data["game" + gameid].ship = _root.ship; mySO.data["game" + gameid].savings = _root.savings; mySO.data["game" + gameid].debt = _root.debt; mySO.data["game" + gameid].cash = _root.cash; mySO.data["game" + gameid].gun1s = _root.gun1s; mySO.data["game" + gameid].gun2s = _root.gun2s; mySO.data["game" + gameid].gun3s = _root.gun3s; mySO.data["game" + gameid].gun4s = _root.gun4s; mySO.data["game" + gameid].day = _root.day; mySO.data["game" + gameid].protected = _root.protected; mySO.data["game" + gameid].damage = _root.damage; mySO.data["game" + gameid].tspeed = _root.tspeed; mySO.data["game" + gameid].trionium = _root.trionium; mySO.data["game" + gameid].alloys = _root.alloys; mySO.data["game" + gameid].weapons = _root.weapons; mySO.data["game" + gameid].food = _root.food; mySO.data["game" + gameid].rare = _root.rare; mySO.data["game" + gameid].common = _root.common; mySO.data["game" + gameid].trionium_s = _root.trionium_s; mySO.data["game" + gameid].alloys_s = _root.alloys_s; mySO.data["game" + gameid].weapons_s = _root.weapons_s; mySO.data["game" + gameid].food_s = _root.food_s; mySO.data["game" + gameid].rare_s = _root.rare_s; mySO.data["game" + gameid].common_s = _root.common_s; p = 1; while (p <= 9) { Set((("mySO.data.game" + gameid) + ".trionium") + p, eval ("_root.trionium_rate" + p)); Set((("mySO.data.game" + gameid) + ".alloys") + p, eval ("_root.alloys_rate" + p)); Set((("mySO.data.game" + gameid) + ".weapons") + p, eval ("_root.weapons_rate" + p)); Set((("mySO.data.game" + gameid) + ".food") + p, eval ("_root.food_rate" + p)); Set((("mySO.data.game" + gameid) + ".rare") + p, eval ("_root.rare_rate" + p)); Set((("mySO.data.game" + gameid) + ".common") + p, eval ("_root.common_rate" + p)); p++; } success = mySO.flush(); getURL ("http://www.psychogoldfish.com/taipansave.php", "_blank"); stop();Symbol 623 MovieClip Frame 2go = random(4); if (go == 2) { gotoAndPlay (5); }Symbol 623 MovieClip Frame 4gotoAndPlay (1);Symbol 627 MovieClip Frame 1stop();Symbol 627 MovieClip Frame 2pics.gotoAndStop(_root.enemy); myColor = new Color(pics.shell); myColorTransform = new Object(); myColorTransform = {rb:int(_root.eer), gb:int(_root.eeg), bb:int(_root.eeb)}; myColor.setTransform(myColorTransform); _root.fire = "on";Symbol 627 MovieClip Frame 91_root.enemydrones = int(random(_root.enemycargospace - 2) + 3); cycles = _root.enemydrones; if (cycles > 4) { cycles = 4; }Symbol 627 MovieClip Frame 109cycles = cycles - 1; if (cycles > 0) { gotoAndPlay ("spitguns"); }Symbol 627 MovieClip Frame 132stopAllSounds(); _root.gotoAndStop("fight");Symbol 629 MovieClip Frame 1ship = eval ("_root.ship" add _root.enemy); _root.enemyguns = eval (("_root.ship" add _root.enemy) add "guns"); _root.enemypower = eval (("_root.ship" add _root.enemy) add "power"); _root.enemyarmor = eval (("_root.ship" add _root.enemy) add "armor"); _root.enemyvalue = eval (("_root.ship" add _root.enemy) add "value"); _root.enemycargospace = int(eval (("_root.ship" add _root.enemy) add "cargospace") / 10);Symbol 629 MovieClip Frame 2gotoAndPlay (1);Symbol 630 MovieClip Frame 1myColor = new Color(pics.shell); myColorTransform = new Object(); myColorTransform = {rb:int(_root.red), gb:int(_root.green), bb:int(_root.blue)}; myColor.setTransform(myColorTransform); _root.fire = "on"; tellTarget ("pics") { gotoAndStop(_root.ship); }; myColor = new Color(pics.shell); myColorTransform = new Object(); myColorTransform = {rb:int(_root.red), gb:int(_root.green), bb:int(_root.blue)}; myColor.setTransform(myColorTransform); _root.fire = "on";Symbol 630 MovieClip Frame 2myColor = new Color(pics.shell); myColorTransform = new Object(); myColorTransform = {rb:int(_root.red), gb:int(_root.green), bb:int(_root.blue)}; myColor.setTransform(myColorTransform); _root.fire = "on"; _root.fire = "off";Symbol 630 MovieClip Frame 55if (attackers != "y") { if (_root.company == "fast and furious") { _root.tspeed = 100; } _root.ttime = _root.ttime - _root.tspeed; _root.protected = int(_root.protected) - 1; _root.day = _root.day + 1; intrate = 1.003; if (_root.debtdue < 0) { intrate = 1.25; } _root.debt = int(_root.debt * intrate); _root.savings = int(_root.savings * 1.001); if (_root.debt > 0) { _root.debtdue = _root.debtdue - 1; } if (_root.ttime < 0) { tellTarget ("_root") { gotoAndPlay ("colony"); }; } else { pirates = random(8) + (7 - _root.ship); if (pirates == 1) { _root.attacker = "Unknown Pirates"; _root.enemy = random(5) + 1; _root.persist = random(5) - 2; } else if ((pirates == 2) and (_root.protected < 1)) { _root.attacker = "Der'Kuhl Pirate Guild"; _root.persist = 3; _root.enemy = random(3) + 5; } else if (((pirates == 3) and (_root.debtdue < 0)) and (_root.debt > 0)) { _root.attacker = "Dar Guhl's Bounty Hunters"; _root.enemy = random(3) + 6; _root.persist = 4; } else { _root.attacker = ""; pirates = 0; } if ((pirates > 0) and (pirates < 4)) { if (_root.protected < -40) { _root.attacker = "Mieng Kahn"; _root.enemy = 9; } attackers = "y"; tellTarget ("attacker") { play(); }; x = _root.enemy; _root.eer = (random(6) + 1) * -25; _root.eeg = (random(6) + 1) * -25; _root.eeb = (random(6) + 1) * -25; eship = eval ("_root.ship" add x); eshipguns = eval (("_root.ship" add x) add "guns"); eshippower = eval (("_root.ship" add x) add "power"); eshiparmor = eval (("_root.ship" add x) add "armor"); eshipdrones = random(int(eval (("_root.ship" add x) add "cargospace")) - 2) + 3; eshipvalue = int(eval (("_root.ship" add x) add "value") * ((random(40) + 40) / 100)); if (_root.attacker == "Mieng Kahn") { eshipdrones = 30; } } } }Symbol 630 MovieClip Frame 56gotoAndPlay (1);Symbol 636 Buttonon (rollOver) { if (occ > 0) { mtr = 102 - int((armr / maxarmr) * 100); _root.fight.life.sname = sname; _root.fight.life.gotoAndStop(mtr); } } on (rollOut) { _root.fight.life.GotoAndStop(1); } on (release) { if (_root.fight.display._currentframe == 1) { _root.fight.outp = eval ("_root.fight.owner" + _root.fight.turn); if (eval ("_root.fight.owner" + _root.fight.turn) == 1) { xx = x - _root.fight.myx; yy = y - _root.fight.myy; if (xx < 0) { xx = xx * -1; } if (yy < 0) { yy = yy * -1; } d1 = yy; d2 = (xx + yy) / 2; if (d1 > d2) { _root.fight.dst = d1; } else { _root.fight.dst = d2; } if (_root.fight.phase == "move") { if (_root.fight.dst > _root.fight.moves) { _root.fight.display2.gotoAndStop(4); } else if ((occ > 0) and (occ != _root.fight.turn)) { _root.fight.display2.gotoAndStop(5); } else { Set(((("_root.fight.x" + _root.fight.myx) + "y") + _root.fight.myy) + "_occupant", 0); Set(((("_root.fight.x" + x) + "y") + y) + "_occupant", _root.fight.turn); Set(("_root.fight.ship" + _root.fight.turn) + "_x", x); Set(("_root.fight.ship" + _root.fight.turn) + "_y", y); _root.fight.moved = _root.fight.dst; _root.fight.phase = "aim"; _root.fight.gotoAndPlay(4); } } else if ((occ > 0) and (owner == 2)) { _root.fight.aim4 = occ; _root.fight.phase = "fire"; _root.fight.gotoAndPlay(4); } } } }Symbol 640 MovieClip Frame 1stop();Symbol 644 MovieClip Frame 1gotoAndStop(../../:owner);Symbol 658 MovieClip Frame 14stop();Symbol 659 MovieClip Frame 1x = int(((int(_x / 2) * 2) + 286) / 16); y = int(((int(_y / 2) * 2) + 144) / 24); Set(((("x" + x) + "y") + y) + "_x", x); Set(((("x" + x) + "y") + y) + "_realx", _x); Set(((("x" + x) + "y") + y) + "_y", y); Set(((("x" + x) + "y") + y) + "_realy", _y); self = (("x" + x) + "y") + y; occ = int(eval (("_root.fight." + self) + "_occupant")); owner = eval ("_root.fight.owner" + occ); armr = eval (("_root.fight.ship" + occ) + "_armor"); maxarmr = eval (("_root.fight.ship" + occ) + "_maxarmor"); ship = eval ("_root.fight.ship" + occ); if (ship < 10) { sname = eval ("_root.ship" + ship); } else { sname = "Gun Drone"; } if (int(eval (("_root.fight." + self) + "_occupant")) > 0) { occupant.gotoAndStop(eval ("_root.fight.ship" + occ)); } else { occupant.gotoAndStop(14); stop(); } if (_root.fight.aim4 == occ) { _root.fight.blast._x = _x; _root.fight.blast._y = _y; _root.fight.blast.gotoAndPlay(2); } if (_root.fight.turn == occ) { turn.gotoAndStop(owner + 1); _root.fight.selx = x; _root.fight.sely = y; } else { turn.gotoAndStop(1); } gotoAndStop(eval ("_root.fight.owner" + occ));Symbol 672 MovieClip Frame 1if (_root.fight.player == 2) { rrrr = _root.red; gggg = _root.green; bbbb = _root.blue; } else { rrrr = _root.eer; gggg = _root.eeg; bbbb = _root.eeb; } myColor = new Color(pics.shell); myColorTransform = new Object(); myColorTransform = {rb:int(rrrr), gb:int(gggg), bb:int(bbbb)}; myColor.setTransform(myColorTransform);Symbol 682 MovieClip Frame 2tg = _root.fight.selected; if (tg > 9) { targets.gotoAndStop(tg - 8); } else { targets.gotoAndStop(1); targets.pics.gotoAndStop(tg); }Symbol 682 MovieClip Frame 32tg = _root.fight.selected; if (tg > 9) { targets.gotoAndStop(tg - 8); } else { targets.gotoAndStop(1); targets.pics.gotoAndStop(tg); }Symbol 682 MovieClip Frame 52if (_root.fight.fire == 1) { gotoAndPlay ("hit"); } else if (_root.fight.fire == 2) { gotoAndPlay ("miss"); } else { stop(); }Symbol 682 MovieClip Frame 62if (_root.fight.kill == "y") { targets.gotoAndStop(6); }Symbol 682 MovieClip Frame 78if (_root.fight.aim4 == _root.fight.pmaster) { _root.damage = _root.damage + _root.fight.dmg; }Symbol 682 MovieClip Frame 91_root.fight.turn++; _root.fight.phase = "move"; _root.fight.gotoAndPlay(4); stop();Symbol 682 MovieClip Frame 132_root.fight.turn++; _root.fight.phase = "move"; _root.fight.gotoAndPlay(4); stop();Symbol 695 MovieClip Frame 2moves1 = 3; moves2 = 3; moves3 = 3; moves4 = 2; moves5 = 2; moves6 = 2; moves7 = 2; moves8 = 1; moves9 = 1; moves10 = 5; moves11 = 5; moves12 = 5; moves13 = 5; range = ("(Range: " + eval ("moves" + eval ("_parent.ship" + _parent.turn))) + " sectors)";Symbol 697 MovieClip Frame 1stop();Symbol 697 MovieClip Frame 55if (_root.fight.fire < 1) { gotoAndStop (1); }Symbol 697 MovieClip Frame 79_x = -9999; stop();Symbol 699 Buttonon (release) { _root.trionium = 0; _root.alloys = 0; _root.weapons = 0; _root.food = 0; _root.rare = 0; _root.common = 0; _root.fight.turn++; _root.warning = "Cargo has been dumped"; _root.fight.gotoAndPlay(4); }Symbol 701 Buttonon (release) { _root.warning = "Attempting Escape"; if (root.persist == 1) { musthave = 10; } if (root.persist == 2) { musthave = 20; } if (root.persist == 3) { musthave = 10000; } if (_root.persist < 1) { _root.fight.gotoAndPlay("escape"); } else if (_root.persist < 4) { if (_root.cargos < musthave) { _root.warning = "Escape attempt failed!"; } else { _root.fight.gotoAndPlay("escape"); } } else { _root.warning = "Escape attempt failed!"; } _root.fight.turn++; _root.fight.gotoAndPlay(4); }Symbol 710 MovieClip Frame 1stop();Symbol 719 MovieClip Frame 2go = random(4); if (go == 2) { gotoAndPlay (5); }Symbol 719 MovieClip Frame 4gotoAndPlay (1);Symbol 721 MovieClip Frame 1startDrag ("life", true); salvage = 0; salvage1 = 15000; salvage2 = 22000; salvage3 = 30000; salvage4 = 35000; salvage5 = 38000; salvage6 = 42000; salvage7 = 50000; salvage8 = 80000 /* 0x013880 */; salvage9 = 100000 /* 0x0186A0 */; salvage10 = 5000; salvage11 = 6000; salvage12 = 7000; salvage13 = 8000; turn = 1; moved = 0; fired = 0; phase = "move"; dx = new Array(); dy = new Array(); dx[0] = 0; dy[0] = 0; dx[1] = 2; dy[1] = 0; dx[2] = 1; dy[2] = -1; dx[3] = 1; dy[3] = 1; dx[4] = 0; dy[4] = -2; dx[5] = 0; dy[5] = 2; dx[6] = -1; dy[6] = -1; dx[7] = -1; dy[7] = 1; dx[8] = 4; dy[8] = 0; dx[9] = 3; dy[9] = -1; dx[10] = 3; dy[10] = 1; dx[11] = 2; dy[11] = -2; dx[12] = 2; dy[12] = 2; dx[13] = -2; dy[13] = -2; dx[14] = -2; dy[14] = 2; dx[15] = 1; dy[15] = -3; dx[16] = 1; dy[16] = 3; dx[17] = -1; dy[17] = -3; dx[18] = -1; dy[18] = 3; dx[19] = -2; dy[19] = 0; dx[20] = 6; dy[20] = 0; dx[21] = 5; dy[21] = -1; dx[22] = 5; dy[22] = 1; dx[23] = 4; dy[23] = -2; dx[24] = 4; dy[24] = 2; dx[25] = 3; dy[25] = -3; dx[26] = 3; dy[26] = 3; dx[27] = -3; dy[27] = -1; dx[28] = -3; dy[28] = 1; dx[29] = -3; dy[29] = -3; dx[30] = -3; dy[30] = 3; dx[31] = -4; dy[31] = 0; punits = (((_root.gun1s + _root.gun2s) + _root.gun3s) + _root.gun4s) + 1; eunits = _root.enemydrones + 1; pau = punits; eau = eunits; units = punits + eunits; eu = new Array(); pu = new Array(); ex = new Array(); px = new Array(); ey = new Array(); py = new Array(); eu[0] = _root.enemy; px[0] = 9; py[0] = 6; ex[0] = 28; ey[0] = 7; pu[0] = _root.ship; g1 = _root.gun1s; g2 = _root.gun2s; g3 = _root.gun3s; g4 = _root.gun4s; i = 1; while (i <= punits) { if (g4 > 0) { pu[i] = 13; g4 = g4 - 1; } else if (g3 > 0) { pu[i] = 12; g3 = g3 - 1; } else if (g2 > 0) { pu[i] = 11; g2 = g2 - 1; } else { pu[i] = 10; } i++; } salbase = eval ("salvage" + _root.enemy); i = 1; while (i <= eunits) { eu[i] = random(4) + 10; salbase = salbase + int(eval ("salvage" + eu[i])); if (_root.attacker == "Mieng Kahn") { _root.persist = 4; _root.eer = 0; _root.eeg = -200; _root.eeb = -180; if (i < 5) { eu[i] = 11; } else if (i < 10) { eu[i] = 12; } else { eu[i] = 13; } } i++; } pm = 0; em = 0; diff = int((punits - eunits) / 2); i = 1; while (i <= (punits + eunits)) { if (diff < 0) { Set("ship" + i, eu[em]); Set("owner" + i, 2); if (em == 0) { emaster = i; } Set(("ship" + i) + "_x", ex[0] - dx[em]); Set(("ship" + i) + "_y", ey[0] - dy[em]); em++; i++; diff++; } else if (diff > 0) { Set("ship" + i, pu[pm]); Set("owner" + i, 1); if (pm == 0) { pmaster = i; } Set(("ship" + i) + "_x", px[0] + dx[pm]); Set(("ship" + i) + "_y", py[0] + dy[pm]); pm++; i++; diff = diff - 1; } else { if (pm < punits) { Set("ship" + i, pu[pm]); Set("owner" + i, 1); if (pm == 0) { pmaster = i; } Set(("ship" + i) + "_x", px[0] + dx[pm]); Set(("ship" + i) + "_y", py[0] + dy[pm]); pm++; i++; } if (em < eunits) { Set("ship" + i, eu[em]); Set("owner" + i, 2); if (em == 0) { emaster = i; } Set(("ship" + i) + "_x", ex[0] - dx[em]); Set(("ship" + i) + "_y", ey[0] - dy[em]); em++; i++; } } } i = 1; while (i <= (punits + eunits)) { Set(("ship" + i) + "_armor", eval (("_root.ship" + eval ("ship" + i)) + "armor")); Set(("ship" + i) + "_maxarmor", eval (("_root.ship" + eval ("ship" + i)) + "armor")); Set(((("x" + eval (("ship" + i) + "_x")) + "y") + eval (("ship" + i) + "_y")) + "_occupant", i); i++; } selected = eval ("ship" + turn); Set(("ship" + pmaster) + "_armor", eval (("ship" + pmaster) + "_armor") - _root.damage);Symbol 721 MovieClip Frame 2fire = 0; if (eunits == 0) { gotoAndPlay (5); } display.gotoAndStop(1); moves1 = 3; moves2 = 3; moves3 = 3; moves4 = 2; moves5 = 2; moves6 = 2; moves7 = 2; moves8 = 1; moves9 = 1; moves10 = 5; moves11 = 5; moves12 = 5; moves13 = 5; elude1 = 4; elude2 = 4; elude3 = 4; elude4 = 3; elude5 = 3; elude6 = 2; elude7 = 2; elude8 = 1; elude9 = 1; elude10 = 5; elude11 = 5; elude12 = 5; elude13 = 5; player = eval ("owner" + turn); if (player == 2) { options.gotoAndStop(3); display2.gotoAndStop(1); if (phase == "move") { aim4 = pmaster; phase = "fire"; if ((pau > (eua + 3)) or (random(8) > 6)) { targetting = 0; attempts = 0; while (targetting == 0) { pick = random(units); if ((eval ("owner" + pick) == 1) and (eval (("ship" + pick) + "_armor") > 0)) { aim4 = pick; targetting = 1; } else if (attempts > 10) { targetting = 1; aim4 = pmaster; } else { attempts++; } } } else { aim4 = pmaster; } myx = eval (("ship" + turn) + "_x"); myy = eval (("ship" + turn) + "_y"); aimx = eval (("ship" + aim4) + "_x"); aimy = eval (("ship" + aim4) + "_y"); xdst = myx - aimx; ydst = myy - aimy; xxmod = 1; yymod = 1; if (xdst < 0) { xdst = xdst * -1; xxmod = -1; } if (ydst < 0) { ydst = ydst * -1; yymod = -1; } d1 = ydst; d2 = (ydst + xdst) / 2; if (d1 > d2) { dst = d1; } else { dst = d2; } mmx = myx; mmy = myy; moves = eval ("moves" + turn); Set(((("x" + eval (("ship" + turn) + "_x")) + "y") + eval (("ship" + turn) + "_y")) + "_occupant", 0); if (turn != emaster) { m = 1; while (m <= moves) { lastx = mmx; lasty = mmy; rdm = random(65); if ((mmx - aimx) < -1) { if (((mmy - aimy) < -2) or (rdm < 3)) { mmx = mmx + 1; mmy = mmy + 1; } else if (((mmy - aimy) > 2) or (rdm < 3)) { mmx = mmx + 1; mmy = mmy - 1; } else { mmx = mmx + 2; } } else if (((mmy - aimy) < -2) or (rdm < 3)) { mmx = mmx - 1; mmy = mmy + 1; } else if (((mmy - aimy) > 2) or (rdm < 3)) { mmx = mmx - 1; mmy = mmy - 1; } else { mmx = mmx - 2; } if ((((mmx < 1) or (mmx > 36)) or (mmy < 1)) or (mmy > 12)) { mmx = lastx; mmy = lasty; m = m - 1; } occ = eval (((("x" + mmx) + "y") + mmy) + "_occupant"); if (eval (((("x" + mmx) + "y") + mmy) + "_occupant") < 1) { Set(("ship" + turn) + "_x", mmx); Set(("ship" + turn) + "_y", mmy); moved = m; } m++; } } Set(((("x" + eval (("ship" + turn) + "_x")) + "y") + eval (("ship" + turn) + "_y")) + "_occupant", turn); gotoAndPlay (4); } else { myx = eval (("ship" + turn) + "_x"); myy = eval (("ship" + turn) + "_y"); aimx = eval (("ship" + aim4) + "_x"); aimy = eval (("ship" + aim4) + "_y"); xdst = myx - aimx; ydst = myy - aimy; xxmod = 1; yymod = 1; if (xdst < 0) { xdst = xdst * -1; xxmod = -1; } if (ydst < 0) { ydst = ydst * -1; yymod = -1; } d1 = ydst; d2 = (ydst + xdst) / 2; if (d1 > d2) { dst = d1; } else { dst = d2; } mod = (moved / 2) + dst; moved = 0; selected = eval ("ship" + aim4); if ((random(20) + 1) >= mod) { dmg = eval (("_root.ship" + eval ("ship" + turn)) + "guns") * eval (("_root.ship" + eval ("ship" + turn)) + "power"); Set(("ship" + aim4) + "_armor", eval (("ship" + aim4) + "_armor") - dmg); if (eval (("ship" + aim4) + "_armor") < 1) { salvage = salvage + int(eval ("salvage" + eval ("ship" + aim4)) / 5); salbase = salbase - int(eval ("salvage" + eval ("ship" + aim4)) * 0.8); occk = eval ("ship" + aim4) - 9; if (occk > 0) { Set(("_root.gun" + occk) + "s", int(eval (("_root.gun" + occk) + "s")) - 1); } kill = "y"; pau = pau - 1; Set(((("x" + eval (("ship" + aim4) + "_x")) + "y") + eval (("ship" + aim4) + "_y")) + "_occupant", 0); } else { kill = "n"; } fire = 1; } else { fire = 2; } phase = "move"; display.gotoAndPlay(1); } } else { options.gotoAndStop(3); moves = eval ("moves" + eval ("ship" + turn)); if (phase == "move") { if (_root.cargos > 0) { options.gotoAndStop(1); } else { options.gotoAndStop(2); } display2.gotoAndStop(2); } else if (phase == "fire") { display2.gotoAndStop(6); myx = eval (("ship" + turn) + "_x"); myy = eval (("ship" + turn) + "_y"); aimx = eval (("ship" + aim4) + "_x"); aimy = eval (("ship" + aim4) + "_y"); xdst = myx - aimx; ydst = myy - aimy; xxmod = 1; yymod = 1; if (xdst < 0) { xdst = xdst * -1; xxmod = -1; } if (ydst < 0) { ydst = ydst * -1; yymod = -1; } d1 = ydst; d2 = (ydst + xdst) / 2; if (d1 > d2) { dst = d1; } else { dst = d2; } mod = (moved / 2) + dst; moved = 0; selected = eval ("ship" + aim4); if (((random(20) + 1) >= mod) or ((int(player) == 1) and (_root.company == "one shot one kill"))) { dmg = eval (("_root.ship" + eval ("ship" + turn)) + "guns") * eval (("_root.ship" + eval ("ship" + turn)) + "power"); Set(("ship" + aim4) + "_armor", eval (("ship" + aim4) + "_armor") - dmg); if ((int(player) == 1) and (_root.company == "one shot one kill")) { Set(("ship" + aim4) + "_armor", 0); } if (eval (("ship" + aim4) + "_armor") < 1) { salvage = salvage + int(eval ("salvage" + eval ("ship" + aim4)) / 5); salbase = salbase - int(eval ("salvage" + eval ("ship" + aim4)) * 0.8); kill = "y"; eau = eau - 1; if (aim4 == emaster) { eunits = 0; } Set(((("x" + eval (("ship" + aim4) + "_x")) + "y") + eval (("ship" + aim4) + "_y")) + "_occupant", 0); } else { kill = "n"; } fire = 1; } else { fire = 2; } phase = "wait"; display.gotoAndPlay(1); display.gotoAndPlay(1); } else { display2.gotoAndStop(3); } myx = eval (("ship" + turn) + "_x"); myy = eval (("ship" + turn) + "_y"); } stop();Symbol 721 MovieClip Frame 3gotoAndPlay (2);Symbol 721 MovieClip Frame 4fire = 0; ok = 0; while (ok == 0) { if (turn > units) { turn = 1; } if (eval (("ship" + turn) + "_armor") > 0) { ok = 1; } else { turn++; } } gotoAndPlay (2);Symbol 721 MovieClip Frame 5_root.cash = int(_root.cash) + int(salbase); salvage = salbase + ".00"; if (_root.attacker == "Mieng Kahn") { tellTarget ("_root") { gotoAndPlay ("youwin"); }; } _root.warning = ""; play();Symbol 721 MovieClip Frame 90stopAllSounds(); tellTarget ("_root") { gotoAndStop ("travel"); };Symbol 721 MovieClip Frame 91tellTarget ("pics") { gotoAndStop(_root.ship); }; myColor = new Color(pics.shell); myColorTransform = new Object(); myColorTransform = {rb:int(_root.red), gb:int(_root.green), bb:int(_root.blue)}; myColor.setTransform(myColorTransform); _root.fire = "on"; stopAllSounds();Symbol 721 MovieClip Frame 178stopAllSounds(); tellTarget ("_root") { gotoAndStop ("travel"); };Symbol 725 Buttonon (release) { nextFrame(); }Symbol 730 MovieClip Frame 2stop();Symbol 730 MovieClip Frame 5stopAllSounds(); _parent.gotoAndStop("fight");Symbol 807 MovieClip Frame 323_parent.nextFrame();Symbol 898 MovieClip Frame 1518stop();Symbol 931 MovieClip Frame 792stop();
Library Items
Symbol 1 Bitmap | Used by:2 621 660 716 | |
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Symbol 3 Graphic | Used by:Timeline | |
Symbol 4 Graphic | Used by:Timeline | |
Symbol 5 Graphic | Used by:Timeline | |
Symbol 6 Graphic | Used by:Timeline | |
Symbol 7 Graphic | Used by:Timeline | |
Symbol 8 Graphic | Used by:Timeline | |
Symbol 9 Graphic | Used by:Timeline | |
Symbol 10 Graphic | Used by:Timeline | |
Symbol 11 Graphic | Used by:Timeline | |
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Symbol 20 Button | Uses:18 19 | Used by:22 |
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Symbol 22 MovieClip | Uses:12 14 15 17 20 21 | Used by:Timeline |
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Symbol 25 Graphic | Uses:24 | Used by:Timeline |
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Symbol 38 Text | Uses:26 | Used by:54 |
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Symbol 58 Text | Uses:26 | Used by:Timeline |
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Symbol 60 Graphic | Used by:61 | |
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Symbol 65 Text | Uses:26 | Used by:67 |
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Symbol 75 Text | Uses:74 | Used by:87 Timeline |
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Symbol 92 Button | Uses:32 33 | Used by:Timeline |
Symbol 93 Button | Uses:32 33 | Used by:Timeline |
Symbol 94 Button | Uses:32 33 | Used by:Timeline |
Symbol 95 Sound | Used by:Timeline | |
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Symbol 157 EditableText | Uses:26 | Used by:Timeline |
Symbol 158 EditableText | Uses:26 | Used by:Timeline |
Symbol 159 EditableText | Uses:26 | Used by:Timeline |
Symbol 160 EditableText | Uses:26 | Used by:Timeline |
Symbol 161 EditableText | Uses:26 | Used by:Timeline |
Symbol 162 EditableText | Uses:26 | Used by:Timeline |
Symbol 163 Graphic | Used by:620 | |
Symbol 164 EditableText | Uses:26 | Used by:620 |
Symbol 165 Text | Uses:26 | Used by:620 |
Symbol 166 Graphic | Used by:167 168 169 170 171 172 173 174 175 176 181 183 186 187 188 189 190 191 218 219 220 221 429 598 603 607 608 609 | |
Symbol 167 Button | Uses:166 32 33 | Used by:620 |
Symbol 168 Button | Uses:166 32 33 | Used by:620 |
Symbol 169 Button | Uses:166 32 33 | Used by:620 |
Symbol 170 Button | Uses:166 32 33 | Used by:620 |
Symbol 171 Button | Uses:166 32 33 | Used by:620 |
Symbol 172 Button | Uses:166 32 33 | Used by:620 |
Symbol 173 Button | Uses:166 32 33 | Used by:620 |
Symbol 174 Button | Uses:166 32 33 | Used by:620 |
Symbol 175 Button | Uses:166 32 33 | Used by:620 |
Symbol 176 Button | Uses:166 32 33 | Used by:620 |
Symbol 177 Text | Uses:26 | Used by:620 |
Symbol 178 Text | Uses:26 | Used by:180 |
Symbol 179 Text | Uses:26 | Used by:180 |
Symbol 180 MovieClip | Uses:178 179 | Used by:620 |
Symbol 181 Button | Uses:166 32 33 | Used by:620 |
Symbol 182 Text | Uses:26 | Used by:620 |
Symbol 183 Button | Uses:166 32 33 | Used by:620 |
Symbol 184 Text | Uses:26 | Used by:620 |
Symbol 185 Graphic | Used by:620 | |
Symbol 186 Button | Uses:166 32 33 | Used by:620 |
Symbol 187 Button | Uses:166 32 33 | Used by:620 |
Symbol 188 Button | Uses:166 32 33 | Used by:620 |
Symbol 189 Button | Uses:166 32 33 | Used by:620 |
Symbol 190 Button | Uses:166 32 33 | Used by:620 |
Symbol 191 Button | Uses:166 32 33 | Used by:620 |
Symbol 192 EditableText | Uses:26 | Used by:620 |
Symbol 193 Text | Uses:26 | Used by:620 |
Symbol 194 Graphic | Used by:196 197 227 233 361 362 | |
Symbol 195 Graphic | Used by:196 197 227 233 361 362 | |
Symbol 196 Button | Uses:194 195 | Used by:620 |
Symbol 197 Button | Uses:194 195 | Used by:620 |
Symbol 198 Text | Uses:26 | Used by:620 |
Symbol 199 EditableText | Uses:26 | Used by:620 |
Symbol 200 EditableText | Uses:26 | Used by:207 |
Symbol 201 EditableText | Uses:26 | Used by:207 |
Symbol 202 EditableText | Uses:26 | Used by:207 |
Symbol 203 EditableText | Uses:26 | Used by:207 |
Symbol 204 EditableText | Uses:26 | Used by:207 |
Symbol 205 EditableText | Uses:26 | Used by:207 |
Symbol 206 Text | Uses:26 | Used by:207 |
Symbol 207 MovieClip | Uses:200 201 202 203 204 205 206 | Used by:620 |
Symbol 208 Text | Uses:26 | Used by:620 |
Symbol 209 EditableText | Uses:26 | Used by:620 |
Symbol 210 Text | Uses:26 | Used by:620 |
Symbol 211 Graphic | Used by:217 440 443 450 | |
Symbol 212 Graphic | Used by:217 440 443 450 | |
Symbol 213 Graphic | Used by:216 | |
Symbol 214 Graphic | Used by:216 | |
Symbol 215 Text | Uses:26 | Used by:216 |
Symbol 216 MovieClip | Uses:213 214 215 | Used by:217 440 443 450 |
Symbol 217 Button | Uses:211 212 216 | Used by:620 |
Symbol 218 Button | Uses:166 32 33 | Used by:620 |
Symbol 219 Button | Uses:166 32 33 | Used by:620 |
Symbol 220 Button | Uses:166 32 33 | Used by:620 |
Symbol 221 Button | Uses:166 32 33 | Used by:620 |
Symbol 222 Text | Uses:26 | Used by:620 |
Symbol 223 Graphic | Used by:620 | |
Symbol 224 EditableText | Uses:26 | Used by:620 |
Symbol 225 EditableText | Uses:26 | Used by:620 |
Symbol 226 Text | Uses:26 | Used by:620 |
Symbol 227 Button | Uses:194 195 | Used by:620 |
Symbol 228 Text | Uses:26 | Used by:620 |
Symbol 229 Text | Uses:26 | Used by:620 |
Symbol 230 Graphic | Used by:620 | |
Symbol 231 EditableText | Uses:26 | Used by:620 |
Symbol 232 Text | Uses:26 | Used by:620 |
Symbol 233 Button | Uses:194 195 | Used by:620 |
Symbol 234 Text | Uses:26 | Used by:620 |
Symbol 235 Graphic | Used by:620 | |
Symbol 236 Graphic | Used by:238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 | |
Symbol 237 Graphic | Used by:238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 | |
Symbol 238 Button | Uses:236 237 | Used by:620 |
Symbol 239 Button | Uses:236 237 | Used by:620 |
Symbol 240 Button | Uses:236 237 | Used by:620 |
Symbol 241 Button | Uses:236 237 | Used by:620 |
Symbol 242 Button | Uses:236 237 | Used by:620 |
Symbol 243 Button | Uses:236 237 | Used by:620 |
Symbol 244 Button | Uses:236 237 | Used by:620 |
Symbol 245 Button | Uses:236 237 | Used by:620 |
Symbol 246 Button | Uses:236 237 | Used by:620 |
Symbol 247 Button | Uses:236 237 | Used by:620 |
Symbol 248 Button | Uses:236 237 | Used by:620 |
Symbol 249 Button | Uses:236 237 | Used by:620 |
Symbol 250 Button | Uses:236 237 | Used by:620 |
Symbol 251 Button | Uses:236 237 | Used by:620 |
Symbol 252 Button | Uses:236 237 | Used by:620 |
Symbol 253 Button | Uses:236 237 | Used by:620 |
Symbol 254 Button | Uses:236 237 | Used by:620 |
Symbol 255 Button | Uses:236 237 | Used by:620 |
Symbol 256 Button | Uses:236 237 | Used by:620 |
Symbol 257 Text | Uses:26 | Used by:620 |
Symbol 258 Text | Uses:26 | Used by:620 |
Symbol 259 EditableText | Uses:26 | Used by:311 |
Symbol 260 EditableText | Uses:26 | Used by:311 |
Symbol 261 EditableText | Uses:26 | Used by:311 |
Symbol 262 EditableText | Uses:26 | Used by:311 |
Symbol 263 EditableText | Uses:26 | Used by:311 |
Symbol 264 Text | Uses:26 | Used by:311 |
Symbol 265 Text | Uses:26 | Used by:311 |
Symbol 266 Text | Uses:26 | Used by:311 |
Symbol 267 Text | Uses:26 | Used by:311 |
Symbol 268 EditableText | Uses:26 | Used by:311 |
Symbol 269 Text | Uses:26 | Used by:311 |
Symbol 270 Graphic | Used by:272 273 | |
Symbol 271 Graphic | Used by:272 273 | |
Symbol 272 Button | Uses:270 271 | Used by:311 |
Symbol 273 Button | Uses:270 271 | Used by:311 |
Symbol 274 Graphic | Used by:276 699 701 | |
Symbol 275 Graphic | Used by:276 699 701 | |
Symbol 276 Button | Uses:274 275 | Used by:311 |
Symbol 277 Text | Uses:26 | Used by:311 |
Symbol 278 EditableText | Uses:26 | Used by:311 |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip | Uses:279 | Used by:310 |
Symbol 281 Graphic | Used by:310 | |
Symbol 282 Graphic | Used by:283 | |
Symbol 283 MovieClip | Uses:282 | Used by:310 |
Symbol 284 Graphic | Used by:310 | |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:285 | Used by:310 |
Symbol 287 Graphic | Used by:310 | |
Symbol 288 Graphic | Used by:289 | |
Symbol 289 MovieClip | Uses:288 | Used by:310 |
Symbol 290 Graphic | Used by:310 | |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip | Uses:291 | Used by:310 |
Symbol 293 Graphic | Used by:310 | |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 MovieClip | Uses:294 | Used by:310 |
Symbol 296 Graphic | Used by:310 | |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 MovieClip | Uses:297 | Used by:310 |
Symbol 299 Graphic | Used by:310 | |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 MovieClip | Uses:300 | Used by:310 |
Symbol 302 Graphic | Used by:310 | |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 MovieClip | Uses:303 | Used by:310 |
Symbol 305 Graphic | Used by:310 | |
Symbol 306 Graphic | Used by:310 | |
Symbol 307 Graphic | Used by:308 | |
Symbol 308 MovieClip | Uses:307 | Used by:310 |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 MovieClip | Uses:280 281 283 284 286 287 289 290 292 293 295 296 298 299 301 302 304 305 306 308 309 | Used by:311 627 630 672 721 |
Symbol 311 MovieClip | Uses:259 260 261 262 263 264 265 266 267 268 269 272 273 276 277 278 310 | Used by:620 |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip | Uses:312 | Used by:314 620 |
Symbol 314 MovieClip | Uses:313 | Used by:620 |
Symbol 315 Text | Uses:26 | Used by:620 |
Symbol 316 Graphic | Used by:327 | |
Symbol 317 Graphic | Used by:327 | |
Symbol 318 Graphic | Used by:327 | |
Symbol 319 Graphic | Used by:327 | |
Symbol 320 Graphic | Used by:327 | |
Symbol 321 Graphic | Used by:327 | |
Symbol 322 Graphic | Used by:327 | |
Symbol 323 Graphic | Used by:327 | |
Symbol 324 Graphic | Used by:327 | |
Symbol 325 Graphic | Used by:327 | |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip | Uses:316 317 318 319 320 321 322 323 324 325 326 | Used by:620 |
Symbol 328 Font | Used by:53 329 331 350 434 435 444 454 459 460 464 465 466 467 468 469 471 472 473 474 475 476 477 480 481 483 484 485 486 489 490 492 493 494 496 497 499 500 501 502 503 504 505 507 508 509 510 513 514 515 516 518 519 520 521 523 525 527 529 530 533 534 536 538 539 540 542 544 546 548 550 551 553 555 557 558 561 562 563 564 566 568 570 571 573 575 576 578 580 582 584 586 587 589 591 593 595 596 602 726 728 729 932 | |
Symbol 329 EditableText | Uses:328 | Used by:620 |
Symbol 330 Graphic | Used by:620 | |
Symbol 331 EditableText | Uses:328 | Used by:620 |
Symbol 332 Graphic | Used by:334 335 336 351 352 353 437 439 446 447 511 512 531 532 | |
Symbol 333 Graphic | Used by:334 335 336 351 352 353 437 439 446 447 511 512 531 532 | |
Symbol 334 Button | Uses:332 333 | Used by:348 |
Symbol 335 Button | Uses:332 333 | Used by:348 |
Symbol 336 Button | Uses:332 333 | Used by:348 |
Symbol 337 Graphic | Used by:348 | |
Symbol 338 Text | Uses:26 | Used by:348 359 451 |
Symbol 339 EditableText | Uses:26 | Used by:348 |
Symbol 340 Text | Uses:26 | Used by:348 359 451 |
Symbol 341 Text | Uses:26 | Used by:348 359 451 |
Symbol 342 Text | Uses:26 | Used by:348 |
Symbol 343 Graphic | Used by:345 | |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 MovieClip | Uses:343 344 | Used by:348 359 |
Symbol 346 Text | Uses:26 | Used by:348 |
Symbol 347 Text | Uses:26 | Used by:348 359 |
Symbol 348 MovieClip | Uses:334 335 336 337 338 339 340 341 342 345 346 347 | Used by:620 |
Symbol 349 Text | Uses:26 | Used by:620 |
Symbol 350 EditableText | Uses:328 | Used by:359 |
Symbol 351 Button | Uses:332 333 | Used by:359 |
Symbol 352 Button | Uses:332 333 | Used by:359 |
Symbol 353 Button | Uses:332 333 | Used by:359 |
Symbol 354 Graphic | Used by:359 | |
Symbol 355 EditableText | Uses:26 | Used by:359 |
Symbol 356 Text | Uses:26 | Used by:359 |
Symbol 357 Text | Uses:26 | Used by:359 |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:350 351 352 353 354 338 355 340 341 356 345 357 347 358 | Used by:620 |
Symbol 360 Graphic | Used by:620 | |
Symbol 361 Button | Uses:194 195 | Used by:620 |
Symbol 362 Button | Uses:194 195 | Used by:620 |
Symbol 363 EditableText | Uses:26 | Used by:370 |
Symbol 364 EditableText | Uses:26 | Used by:370 |
Symbol 365 EditableText | Uses:26 | Used by:370 |
Symbol 366 EditableText | Uses:26 | Used by:370 |
Symbol 367 EditableText | Uses:26 | Used by:370 |
Symbol 368 EditableText | Uses:26 | Used by:370 |
Symbol 369 Text | Uses:26 | Used by:370 |
Symbol 370 MovieClip | Uses:363 364 365 366 367 368 369 | Used by:620 |
Symbol 371 EditableText | Uses:26 | Used by:378 |
Symbol 372 EditableText | Uses:26 | Used by:378 |
Symbol 373 EditableText | Uses:26 | Used by:378 |
Symbol 374 EditableText | Uses:26 | Used by:378 |
Symbol 375 EditableText | Uses:26 | Used by:378 |
Symbol 376 EditableText | Uses:26 | Used by:378 |
Symbol 377 Text | Uses:26 | Used by:378 |
Symbol 378 MovieClip | Uses:371 372 373 374 375 376 377 | Used by:620 |
Symbol 379 Text | Uses:26 | Used by:620 |
Symbol 380 EditableText | Uses:26 | Used by:620 |
Symbol 381 Text | Uses:26 | Used by:620 |
Symbol 382 EditableText | Uses:26 | Used by:620 |
Symbol 383 EditableText | Uses:26 | Used by:620 |
Symbol 384 Text | Uses:26 | Used by:620 |
Symbol 385 Graphic | Used by:431 | |
Symbol 386 Graphic | Used by:431 | |
Symbol 387 Graphic | Used by:399 | |
Symbol 388 Bitmap | Used by:398 | |
Symbol 389 Bitmap | Used by:398 | |
Symbol 390 Bitmap | Used by:398 | |
Symbol 391 Bitmap | Used by:398 | |
Symbol 392 Bitmap | Used by:398 | |
Symbol 393 Bitmap | Used by:398 | |
Symbol 394 Bitmap | Used by:398 | |
Symbol 395 Bitmap | Used by:398 | |
Symbol 396 Bitmap | Used by:398 | |
Symbol 397 Bitmap | Used by:398 | |
Symbol 398 Graphic | Uses:388 389 390 391 392 393 394 395 396 397 | Used by:399 |
Symbol 399 MovieClip | Uses:387 398 | Used by:431 |
Symbol 400 Graphic | Used by:431 | |
Symbol 401 Font | Used by:53 402 602 932 | |
Symbol 402 EditableText | Uses:401 | Used by:431 |
Symbol 403 Graphic | Used by:405 | |
Symbol 404 Graphic | Used by:405 | |
Symbol 405 MovieClip | Uses:403 404 | Used by:431 |
Symbol 406 Graphic | Used by:410 411 412 413 414 415 416 417 418 | |
Symbol 407 Graphic | Used by:410 411 412 413 414 415 416 417 418 | |
Symbol 408 Graphic | Used by:410 411 412 413 414 415 416 417 418 | |
Symbol 409 Graphic | Used by:410 411 412 413 414 415 416 417 418 | |
Symbol 410 Button | Uses:406 407 408 409 33 | Used by:431 |
Symbol 411 Button | Uses:406 407 408 409 33 | Used by:431 |
Symbol 412 Button | Uses:406 407 408 409 33 | Used by:431 |
Symbol 413 Button | Uses:406 407 408 409 33 | Used by:431 |
Symbol 414 Button | Uses:406 407 408 409 33 | Used by:431 |
Symbol 415 Button | Uses:406 407 408 409 33 | Used by:431 |
Symbol 416 Button | Uses:406 407 408 409 33 | Used by:431 |
Symbol 417 Button | Uses:406 407 408 409 33 | Used by:431 |
Symbol 418 Button | Uses:406 407 408 409 33 | Used by:431 |
Symbol 419 Font | Used by:420 421 422 423 424 425 426 427 428 | |
Symbol 420 Text | Uses:419 | Used by:431 |
Symbol 421 Text | Uses:419 | Used by:431 |
Symbol 422 Text | Uses:419 | Used by:431 |
Symbol 423 Text | Uses:419 | Used by:431 |
Symbol 424 Text | Uses:419 | Used by:431 |
Symbol 425 Text | Uses:419 | Used by:431 |
Symbol 426 Text | Uses:419 | Used by:431 |
Symbol 427 Text | Uses:419 | Used by:431 |
Symbol 428 Text | Uses:419 | Used by:431 |
Symbol 429 Button | Uses:166 32 33 | Used by:431 |
Symbol 430 Text | Uses:26 | Used by:431 |
Symbol 431 MovieClip | Uses:385 386 399 400 402 405 410 411 412 413 414 415 416 417 418 420 421 422 423 424 425 426 427 428 429 430 | Used by:620 |
Symbol 432 Text | Uses:26 | Used by:620 |
Symbol 433 Graphic | Used by:620 | |
Symbol 434 EditableText | Uses:328 | Used by:620 |
Symbol 435 EditableText | Uses:328 | Used by:620 |
Symbol 436 Text | Uses:26 | Used by:441 597 |
Symbol 437 Button | Uses:332 333 | Used by:441 |
Symbol 438 Text | Uses:26 | Used by:441 451 597 |
Symbol 439 Button | Uses:332 333 | Used by:441 |
Symbol 440 Button | Uses:211 212 216 | Used by:441 |
Symbol 441 MovieClip | Uses:436 437 438 439 440 | Used by:620 |
Symbol 442 Graphic | Used by:620 | |
Symbol 443 Button | Uses:211 212 216 | Used by:620 |
Symbol 444 EditableText | Uses:328 | Used by:620 |
Symbol 445 Text | Uses:26 | Used by:451 |
Symbol 446 Button | Uses:332 333 | Used by:451 |
Symbol 447 Button | Uses:332 333 | Used by:451 |
Symbol 448 Graphic | Used by:451 | |
Symbol 449 EditableText | Uses:26 | Used by:451 |
Symbol 450 Button | Uses:211 212 216 | Used by:451 |
Symbol 451 MovieClip | Uses:445 446 438 447 448 338 449 340 341 450 | Used by:620 |
Symbol 452 Graphic | Used by:620 | |
Symbol 453 Graphic | Used by:597 | |
Symbol 454 Text | Uses:328 | Used by:597 |
Symbol 455 Text | Uses:26 | Used by:457 478 725 |
Symbol 456 Graphic | Used by:457 462 478 487 725 | |
Symbol 457 Button | Uses:455 456 | Used by:597 |
Symbol 458 Graphic | Used by:597 | |
Symbol 459 Text | Uses:328 | Used by:597 |
Symbol 460 Text | Uses:328 | Used by:597 |
Symbol 461 Text | Uses:26 | Used by:462 487 |
Symbol 462 Button | Uses:461 456 | Used by:597 |
Symbol 463 Graphic | Used by:597 | |
Symbol 464 Text | Uses:328 | Used by:597 |
Symbol 465 Text | Uses:328 | Used by:597 |
Symbol 466 Text | Uses:328 | Used by:597 |
Symbol 467 Text | Uses:328 | Used by:597 |
Symbol 468 Text | Uses:328 | Used by:597 |
Symbol 469 Text | Uses:328 | Used by:597 |
Symbol 470 Graphic | Used by:597 | |
Symbol 471 Text | Uses:328 | Used by:597 |
Symbol 472 Text | Uses:328 | Used by:597 |
Symbol 473 Text | Uses:328 | Used by:597 |
Symbol 474 Text | Uses:328 | Used by:597 |
Symbol 475 Text | Uses:328 | Used by:597 |
Symbol 476 Text | Uses:328 | Used by:597 |
Symbol 477 Text | Uses:328 | Used by:597 |
Symbol 478 Button | Uses:455 456 | Used by:597 |
Symbol 479 Graphic | Used by:597 | |
Symbol 480 Text | Uses:328 | Used by:597 |
Symbol 481 Text | Uses:328 | Used by:597 |
Symbol 482 Graphic | Used by:597 | |
Symbol 483 Text | Uses:328 | Used by:597 |
Symbol 484 Text | Uses:328 | Used by:597 |
Symbol 485 Text | Uses:328 | Used by:597 |
Symbol 486 Text | Uses:328 | Used by:597 |
Symbol 487 Button | Uses:461 456 | Used by:597 |
Symbol 488 Graphic | Used by:597 | |
Symbol 489 Text | Uses:328 | Used by:597 |
Symbol 490 Text | Uses:328 | Used by:597 |
Symbol 491 Graphic | Used by:597 | |
Symbol 492 Text | Uses:328 | Used by:597 |
Symbol 493 Text | Uses:328 | Used by:597 |
Symbol 494 Text | Uses:328 | Used by:597 |
Symbol 495 Graphic | Used by:597 | |
Symbol 496 Text | Uses:328 | Used by:597 |
Symbol 497 Text | Uses:328 | Used by:597 |
Symbol 498 Graphic | Used by:597 | |
Symbol 499 Text | Uses:328 | Used by:597 |
Symbol 500 Text | Uses:328 | Used by:597 |
Symbol 501 Text | Uses:328 | Used by:597 |
Symbol 502 Text | Uses:328 | Used by:597 |
Symbol 503 Text | Uses:328 | Used by:597 |
Symbol 504 Text | Uses:328 | Used by:597 |
Symbol 505 Text | Uses:328 | Used by:597 |
Symbol 506 Graphic | Used by:597 | |
Symbol 507 Text | Uses:328 | Used by:597 |
Symbol 508 Text | Uses:328 | Used by:597 |
Symbol 509 Text | Uses:328 | Used by:597 |
Symbol 510 Text | Uses:328 | Used by:597 |
Symbol 511 Button | Uses:332 333 | Used by:597 |
Symbol 512 Button | Uses:332 333 | Used by:597 |
Symbol 513 Text | Uses:328 | Used by:597 |
Symbol 514 Text | Uses:328 | Used by:597 |
Symbol 515 Text | Uses:328 | Used by:597 |
Symbol 516 Text | Uses:328 | Used by:597 |
Symbol 517 Graphic | Used by:597 | |
Symbol 518 Text | Uses:328 | Used by:597 |
Symbol 519 Text | Uses:328 | Used by:597 |
Symbol 520 Text | Uses:328 | Used by:597 |
Symbol 521 Text | Uses:328 | Used by:597 |
Symbol 522 Graphic | Used by:597 | |
Symbol 523 Text | Uses:328 | Used by:597 |
Symbol 524 Graphic | Used by:597 | |
Symbol 525 Text | Uses:328 | Used by:597 |
Symbol 526 Graphic | Used by:597 | |
Symbol 527 Text | Uses:328 | Used by:597 |
Symbol 528 Graphic | Used by:597 | |
Symbol 529 Text | Uses:328 | Used by:597 |
Symbol 530 Text | Uses:328 | Used by:597 |
Symbol 531 Button | Uses:332 333 | Used by:597 |
Symbol 532 Button | Uses:332 333 | Used by:597 |
Symbol 533 Text | Uses:328 | Used by:597 |
Symbol 534 Text | Uses:328 | Used by:597 |
Symbol 535 Graphic | Used by:597 | |
Symbol 536 Text | Uses:328 | Used by:597 |
Symbol 537 Graphic | Used by:597 | |
Symbol 538 Text | Uses:328 | Used by:597 |
Symbol 539 Text | Uses:328 | Used by:597 |
Symbol 540 Text | Uses:328 | Used by:597 |
Symbol 541 Graphic | Used by:597 | |
Symbol 542 Text | Uses:328 | Used by:597 |
Symbol 543 Graphic | Used by:597 | |
Symbol 544 Text | Uses:328 | Used by:597 |
Symbol 545 Graphic | Used by:597 | |
Symbol 546 Text | Uses:328 | Used by:597 |
Symbol 547 Graphic | Used by:597 | |
Symbol 548 Text | Uses:328 | Used by:597 |
Symbol 549 Graphic | Used by:597 | |
Symbol 550 Text | Uses:328 | Used by:597 |
Symbol 551 Text | Uses:328 | Used by:597 |
Symbol 552 Graphic | Used by:597 | |
Symbol 553 Text | Uses:328 | Used by:597 |
Symbol 554 Graphic | Used by:597 | |
Symbol 555 Text | Uses:328 | Used by:597 |
Symbol 556 Graphic | Used by:597 | |
Symbol 557 Text | Uses:328 | Used by:597 |
Symbol 558 Text | Uses:328 | Used by:597 |
Symbol 559 Graphic | Used by:597 | |
Symbol 560 Graphic | Used by:597 | |
Symbol 561 Text | Uses:328 | Used by:597 |
Symbol 562 Text | Uses:328 | Used by:597 |
Symbol 563 Text | Uses:328 | Used by:597 |
Symbol 564 Text | Uses:328 | Used by:597 |
Symbol 565 Graphic | Used by:597 | |
Symbol 566 Text | Uses:328 | Used by:597 |
Symbol 567 Graphic | Used by:597 | |
Symbol 568 Text | Uses:328 | Used by:597 |
Symbol 569 Graphic | Used by:597 | |
Symbol 570 Text | Uses:328 | Used by:597 |
Symbol 571 Text | Uses:328 | Used by:597 |
Symbol 572 Graphic | Used by:597 | |
Symbol 573 Text | Uses:328 | Used by:597 |
Symbol 574 Graphic | Used by:597 | |
Symbol 575 Text | Uses:328 | Used by:597 |
Symbol 576 Text | Uses:328 | Used by:597 |
Symbol 577 Graphic | Used by:597 | |
Symbol 578 Text | Uses:328 | Used by:597 |
Symbol 579 Graphic | Used by:597 | |
Symbol 580 Text | Uses:328 | Used by:597 |
Symbol 581 Graphic | Used by:597 | |
Symbol 582 Text | Uses:328 | Used by:597 |
Symbol 583 Graphic | Used by:597 | |
Symbol 584 Text | Uses:328 | Used by:597 |
Symbol 585 Graphic | Used by:597 | |
Symbol 586 Text | Uses:328 | Used by:597 |
Symbol 587 Text | Uses:328 | Used by:597 |
Symbol 588 Graphic | Used by:597 | |
Symbol 589 Text | Uses:328 | Used by:597 |
Symbol 590 Graphic | Used by:597 | |
Symbol 591 Text | Uses:328 | Used by:597 |
Symbol 592 Graphic | Used by:597 | |
Symbol 593 Text | Uses:328 | Used by:597 |
Symbol 594 Graphic | Used by:597 | |
Symbol 595 Text | Uses:328 | Used by:597 |
Symbol 596 Text | Uses:328 | Used by:597 |
Symbol 597 MovieClip | Uses:453 454 457 458 459 460 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 436 511 438 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 | Used by:620 |
Symbol 598 Button | Uses:166 32 33 | Used by:620 |
Symbol 599 Text | Uses:26 | Used by:620 |
Symbol 600 Font | Used by:601 | |
Symbol 601 Text | Uses:600 | Used by:620 |
Symbol 602 EditableText | Uses:41 328 401 | Used by:620 |
Symbol 603 Button | Uses:166 32 33 | Used by:620 |
Symbol 604 Text | Uses:41 | Used by:606 |
Symbol 605 EditableText | Uses:41 | Used by:606 |
Symbol 606 MovieClip | Uses:604 605 | Used by:620 |
Symbol 607 Button | Uses:166 32 33 | Used by:620 |
Symbol 608 Button | Uses:166 32 33 | Used by:620 |
Symbol 609 Button | Uses:166 32 33 | Used by:620 |
Symbol 610 Text | Uses:41 | Used by:620 |
Symbol 611 Text | Uses:41 | Used by:620 |
Symbol 612 Text | Uses:41 | Used by:620 |
Symbol 613 Text | Uses:41 | Used by:620 |
Symbol 614 Text | Uses:26 | Used by:620 |
Symbol 615 Text | Uses:26 | Used by:620 |
Symbol 616 Text | Uses:26 | Used by:620 |
Symbol 617 Bitmap | Used by:618 | |
Symbol 618 Graphic | Uses:617 | Used by:620 |
Symbol 619 Text | Uses:26 | Used by:620 |
Symbol 620 MovieClip | Uses:163 164 165 167 168 169 170 171 172 173 174 175 176 177 180 181 182 183 184 185 186 187 188 189 190 191 192 193 196 197 198 199 207 208 209 210 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 311 313 314 315 327 329 330 331 348 349 359 360 361 362 370 378 379 380 381 382 383 384 431 432 433 434 435 441 442 443 444 451 452 597 598 599 601 602 603 606 607 608 609 610 611 612 613 614 615 616 618 619 | Used by:Timeline |
Symbol 621 Graphic | Uses:1 | Used by:630 |
Symbol 622 Graphic | Used by:623 | |
Symbol 623 MovieClip | Uses:622 | Used by:630 |
Symbol 624 Graphic | Used by:625 | |
Symbol 625 MovieClip | Uses:624 | Used by:627 |
Symbol 626 Graphic | Used by:627 | |
Symbol 627 MovieClip | Uses:625 310 626 | Used by:630 |
Symbol 628 Graphic | Used by:629 | |
Symbol 629 MovieClip | Uses:628 103 | Used by:630 |
Symbol 630 MovieClip | Uses:621 623 310 627 629 | Used by:Timeline |
Symbol 631 Sound | Used by:Timeline | |
Symbol 632 Graphic | Used by:721 | |
Symbol 633 Graphic | Used by:721 | |
Symbol 634 Graphic | Used by:636 | |
Symbol 635 Graphic | Used by:636 | |
Symbol 636 Button | Uses:634 635 | Used by:659 |
Symbol 637 Graphic | Used by:659 | |
Symbol 638 Graphic | Used by:639 | |
Symbol 639 MovieClip | Uses:638 | Used by:640 |
Symbol 640 MovieClip | Uses:639 | Used by:659 |
Symbol 641 Graphic | Used by:658 | |
Symbol 642 Graphic | Used by:644 | |
Symbol 643 Graphic | Used by:644 | |
Symbol 644 MovieClip | Uses:642 643 | Used by:658 |
Symbol 645 Graphic | Used by:658 | |
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Symbol 647 Graphic | Used by:658 | |
Symbol 648 Graphic | Used by:658 | |
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Symbol 650 Graphic | Used by:658 | |
Symbol 651 Graphic | Used by:658 | |
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Symbol 655 Graphic | Used by:658 | |
Symbol 656 Graphic | Used by:658 | |
Symbol 657 Graphic | Used by:658 | |
Symbol 658 MovieClip | Uses:641 644 645 646 647 648 649 650 651 652 653 654 655 656 657 | Used by:659 |
Symbol 659 MovieClip | Uses:636 637 640 658 | Used by:721 |
Symbol 660 Graphic | Uses:1 | Used by:682 |
Symbol 661 Graphic | Used by:682 | |
Symbol 662 Graphic | Used by:682 | |
Symbol 663 Graphic | Used by:682 | |
Symbol 664 Graphic | Used by:682 | |
Symbol 665 Graphic | Used by:672 | |
Symbol 666 Graphic | Used by:672 | |
Symbol 667 Graphic | Used by:672 | |
Symbol 668 Graphic | Used by:672 | |
Symbol 669 Graphic | Used by:670 682 | |
Symbol 670 MovieClip | Uses:669 | Used by:672 |
Symbol 671 Sound | Used by:672 719 | |
Symbol 672 MovieClip | Uses:310 665 666 667 668 670 671 | Used by:682 |
Symbol 673 Graphic | Used by:682 | |
Symbol 674 Font | Used by:675 | |
Symbol 675 Text | Uses:674 | Used by:682 |
Symbol 676 Sound | Used by:682 719 | |
Symbol 677 Graphic | Used by:682 | |
Symbol 678 Graphic | Used by:682 | |
Symbol 679 Text | Uses:16 | Used by:682 |
Symbol 680 Sound | Used by:682 | |
Symbol 681 Text | Uses:16 | Used by:682 |
Symbol 682 MovieClip | Uses:660 661 662 663 664 672 673 675 676 677 678 679 669 680 681 | Used by:721 |
Symbol 683 Graphic | Used by:695 | |
Symbol 684 Text | Uses:16 | Used by:695 |
Symbol 685 Graphic | Used by:695 | |
Symbol 686 Text | Uses:16 | Used by:695 |
Symbol 687 Text | Uses:26 | Used by:695 |
Symbol 688 EditableText | Uses:16 | Used by:695 |
Symbol 689 Text | Uses:16 | Used by:695 |
Symbol 690 Text | Uses:16 | Used by:695 |
Symbol 691 EditableText | Uses:16 | Used by:695 |
Symbol 692 Text | Uses:16 | Used by:695 |
Symbol 693 EditableText | Uses:16 | Used by:695 |
Symbol 694 Text | Uses:16 | Used by:695 |
Symbol 695 MovieClip | Uses:683 684 685 686 687 688 689 690 691 692 693 694 | Used by:721 |
Symbol 696 Graphic | Used by:697 | |
Symbol 697 MovieClip | Uses:696 | Used by:721 |
Symbol 698 Graphic | Used by:721 | |
Symbol 699 Button | Uses:274 275 | Used by:703 |
Symbol 700 Text | Uses:26 | Used by:703 |
Symbol 701 Button | Uses:274 275 | Used by:703 |
Symbol 702 Text | Uses:26 | Used by:703 |
Symbol 703 MovieClip | Uses:699 700 701 702 | Used by:721 |
Symbol 704 Graphic | Used by:710 | |
Symbol 705 Graphic | Used by:710 | |
Symbol 706 Graphic | Used by:710 | |
Symbol 707 Graphic | Used by:710 | |
Symbol 708 Font | Used by:709 | |
Symbol 709 EditableText | Uses:708 | Used by:710 |
Symbol 710 MovieClip | Uses:704 705 706 707 709 | Used by:721 |
Symbol 711 EditableText | Uses:16 | Used by:721 |
Symbol 712 Graphic | Used by:721 | |
Symbol 713 Text | Uses:16 | Used by:721 |
Symbol 714 EditableText | Uses:16 | Used by:721 |
Symbol 715 Text | Uses:16 | Used by:721 |
Symbol 716 Graphic | Uses:1 | Used by:721 |
Symbol 717 Graphic | Used by:719 | |
Symbol 718 Graphic | Used by:719 | |
Symbol 719 MovieClip | Uses:717 676 671 718 | Used by:721 |
Symbol 720 Sound | Used by:721 | |
Symbol 721 MovieClip | Uses:632 633 659 682 695 697 698 703 710 711 712 713 714 715 716 719 310 720 | Used by:Timeline |
Symbol 722 EditableText | Uses:26 | Used by:Timeline |
Symbol 723 Sound | Used by:Timeline | |
Symbol 724 Graphic | Used by:Timeline | |
Symbol 725 Button | Uses:455 456 | Used by:730 |
Symbol 726 Text | Uses:328 | Used by:730 |
Symbol 727 Sound | Used by:730 931 | |
Symbol 728 Text | Uses:328 | Used by:730 |
Symbol 729 Text | Uses:328 | Used by:730 |
Symbol 730 MovieClip | Uses:725 726 727 728 729 | Used by:Timeline |
Symbol 731 Bitmap | Used by:732 | |
Symbol 732 Graphic | Uses:731 | Used by:807 |
Symbol 733 Graphic | Used by:807 | |
Symbol 734 Graphic | Used by:807 | |
Symbol 735 Graphic | Used by:807 | |
Symbol 736 Graphic | Used by:807 | |
Symbol 737 Graphic | Used by:807 | |
Symbol 738 Graphic | Used by:807 | |
Symbol 739 Sound | Used by:807 | |
Symbol 740 Graphic | Used by:807 | |
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Symbol 748 Graphic | Used by:807 | |
Symbol 749 Graphic | Used by:807 | |
Symbol 750 Graphic | Used by:807 | |
Symbol 751 Graphic | Used by:807 | |
Symbol 752 Bitmap | Used by:753 | |
Symbol 753 Graphic | Uses:752 | Used by:807 |
Symbol 754 Bitmap | Used by:755 | |
Symbol 755 Graphic | Uses:754 | Used by:807 |
Symbol 756 Graphic | Used by:807 | |
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Symbol 758 Graphic | Used by:807 | |
Symbol 759 Graphic | Used by:807 | |
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Symbol 762 Graphic | Used by:807 | |
Symbol 763 Graphic | Used by:807 | |
Symbol 764 Graphic | Used by:807 | |
Symbol 765 Graphic | Used by:807 | |
Symbol 766 Sound | Used by:807 | |
Symbol 767 Graphic | Used by:807 | |
Symbol 768 Graphic | Used by:807 | |
Symbol 769 Bitmap | Used by:770 786 | |
Symbol 770 Graphic | Uses:769 | Used by:807 |
Symbol 771 Graphic | Used by:807 | |
Symbol 772 Graphic | Used by:807 | |
Symbol 773 Graphic | Used by:807 | |
Symbol 774 Sound | Used by:807 | |
Symbol 775 Bitmap | Used by:776 | |
Symbol 776 Graphic | Uses:775 | Used by:807 |
Symbol 777 Graphic | Used by:807 | |
Symbol 778 Graphic | Used by:807 | |
Symbol 779 Graphic | Used by:807 | |
Symbol 780 Graphic | Used by:807 | |
Symbol 781 Graphic | Used by:807 | |
Symbol 782 Graphic | Used by:807 | |
Symbol 783 Graphic | Used by:807 | |
Symbol 784 Graphic | Used by:807 | |
Symbol 785 Graphic | Used by:807 | |
Symbol 786 Graphic | Uses:769 | Used by:807 |
Symbol 787 Graphic | Used by:807 | |
Symbol 788 Graphic | Used by:807 | |
Symbol 789 Graphic | Used by:807 | |
Symbol 790 Graphic | Used by:807 | |
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Symbol 796 Graphic | Used by:807 | |
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Symbol 798 Graphic | Used by:807 | |
Symbol 799 Graphic | Used by:807 | |
Symbol 800 Sound | Used by:807 | |
Symbol 801 Graphic | Used by:807 | |
Symbol 802 Graphic | Used by:807 | |
Symbol 803 Graphic | Used by:807 | |
Symbol 804 Graphic | Used by:807 | |
Symbol 805 Graphic | Used by:807 | |
Symbol 806 Graphic | Used by:807 | |
Symbol 807 MovieClip | Uses:732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 753 755 756 757 758 759 760 761 762 763 764 765 766 767 768 770 771 772 773 774 13 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 | Used by:Timeline |
Symbol 808 Bitmap | Used by:809 810 | |
Symbol 809 Graphic | Uses:808 | Used by:898 |
Symbol 810 Graphic | Uses:808 | Used by:898 |
Symbol 811 Bitmap | Used by:812 | |
Symbol 812 Graphic | Uses:811 | Used by:898 |
Symbol 813 Graphic | Used by:898 931 | |
Symbol 814 Graphic | Used by:898 931 | |
Symbol 815 Sound | Used by:898 | |
Symbol 816 Text | Uses:26 | Used by:898 |
Symbol 817 Bitmap | Used by:818 | |
Symbol 818 Graphic | Uses:817 | Used by:898 |
Symbol 819 Graphic | Used by:898 | |
Symbol 820 Graphic | Used by:898 | |
Symbol 821 Text | Uses:26 | Used by:898 |
Symbol 822 Graphic | Used by:898 | |
Symbol 823 Graphic | Used by:898 | |
Symbol 824 Graphic | Used by:898 | |
Symbol 825 Graphic | Used by:898 | |
Symbol 826 Sound | Used by:898 | |
Symbol 827 Graphic | Used by:898 | |
Symbol 828 Graphic | Used by:898 | |
Symbol 829 Graphic | Used by:898 | |
Symbol 830 Graphic | Used by:898 | |
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Symbol 832 Graphic | Used by:898 | |
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Symbol 836 Graphic | Used by:898 | |
Symbol 837 Graphic | Used by:898 | |
Symbol 838 Graphic | Used by:898 | |
Symbol 839 Sound | Used by:898 | |
Symbol 840 Graphic | Used by:898 | |
Symbol 841 Graphic | Used by:898 | |
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Symbol 843 Graphic | Used by:898 | |
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Symbol 845 Graphic | Used by:898 | |
Symbol 846 Text | Uses:26 | Used by:898 |
Symbol 847 Sound | Used by:898 | |
Symbol 848 Graphic | Used by:898 | |
Symbol 849 Graphic | Used by:898 | |
Symbol 850 Graphic | Used by:898 | |
Symbol 851 Graphic | Used by:898 | |
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Symbol 855 Graphic | Used by:898 | |
Symbol 856 Graphic | Used by:898 | |
Symbol 857 Graphic | Used by:898 | |
Symbol 858 Graphic | Used by:898 | |
Symbol 859 Graphic | Used by:898 | |
Symbol 860 Graphic | Used by:898 | |
Symbol 861 Text | Uses:26 | Used by:898 |
Symbol 862 Graphic | Used by:898 | |
Symbol 863 Text | Uses:26 | Used by:898 |
Symbol 864 Bitmap | Used by:865 | |
Symbol 865 Graphic | Uses:864 | Used by:898 |
Symbol 866 Text | Uses:26 | Used by:898 |
Symbol 867 Bitmap | Used by:868 | |
Symbol 868 Graphic | Uses:867 | Used by:898 |
Symbol 869 Bitmap | Used by:870 | |
Symbol 870 Graphic | Uses:869 | Used by:898 |
Symbol 871 Graphic | Used by:898 | |
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Symbol 873 Graphic | Used by:898 | |
Symbol 874 Graphic | Used by:898 | |
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Symbol 876 Graphic | Used by:898 | |
Symbol 877 Graphic | Used by:898 | |
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Symbol 881 Graphic | Used by:898 | |
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Symbol 887 Graphic | Used by:898 | |
Symbol 888 Graphic | Used by:898 | |
Symbol 889 Graphic | Used by:898 | |
Symbol 890 Graphic | Used by:898 | |
Symbol 891 Graphic | Used by:898 | |
Symbol 892 Graphic | Used by:898 | |
Symbol 893 Graphic | Used by:898 | |
Symbol 894 Graphic | Used by:898 | |
Symbol 895 Graphic | Used by:898 | |
Symbol 896 Text | Uses:26 | Used by:898 |
Symbol 897 Text | Uses:26 | Used by:898 |
Symbol 898 MovieClip | Uses:809 810 812 813 814 815 816 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 865 866 868 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 | Used by:Timeline |
Symbol 899 Bitmap | Used by:900 | |
Symbol 900 Graphic | Uses:899 | Used by:931 |
Symbol 901 Graphic | Used by:931 | |
Symbol 902 Graphic | Used by:907 | |
Symbol 903 Graphic | Used by:907 | |
Symbol 904 Graphic | Used by:907 | |
Symbol 905 Graphic | Used by:907 | |
Symbol 906 Graphic | Used by:907 | |
Symbol 907 MovieClip | Uses:902 903 904 905 906 | Used by:931 |
Symbol 908 Bitmap | Used by:909 | |
Symbol 909 Graphic | Uses:908 | Used by:931 |
Symbol 910 Graphic | Used by:917 | |
Symbol 911 Graphic | Used by:917 | |
Symbol 912 Graphic | Used by:917 | |
Symbol 913 Graphic | Used by:917 | |
Symbol 914 Graphic | Used by:917 | |
Symbol 915 Graphic | Used by:917 | |
Symbol 916 Graphic | Used by:917 | |
Symbol 917 MovieClip | Uses:910 911 912 913 914 915 916 | Used by:931 |
Symbol 918 Bitmap | Used by:919 | |
Symbol 919 Graphic | Uses:918 | Used by:931 |
Symbol 920 Graphic | Used by:931 | |
Symbol 921 Graphic | Used by:931 | |
Symbol 922 Graphic | Used by:931 | |
Symbol 923 Graphic | Used by:931 | |
Symbol 924 Graphic | Used by:931 | |
Symbol 925 Graphic | Used by:931 | |
Symbol 926 Graphic | Used by:931 | |
Symbol 927 Graphic | Used by:931 | |
Symbol 928 Bitmap | Used by:929 | |
Symbol 929 Graphic | Uses:928 | Used by:931 |
Symbol 930 Text | Uses:26 | Used by:931 |
Symbol 931 MovieClip | Uses:900 901 907 909 917 919 920 921 922 923 924 925 926 927 929 813 814 727 930 | Used by:Timeline |
Symbol 932 EditableText | Uses:41 328 401 | Used by:Timeline |
Symbol 933 Text | Uses:41 | Used by:Timeline |
Instance Names
"node" | Frame 2 | Symbol 61 MovieClip |
"yourship" | Frame 5 | Symbol 124 MovieClip |
"space" | Frame 6 | Symbol 630 MovieClip |
"fight" | Frame 7 | Symbol 721 MovieClip |
"yourship" | Frame 7 | Symbol 124 MovieClip |
"bar" | Symbol 22 MovieClip Frame 1 | Symbol 14 MovieClip |
"l0" | Symbol 54 MovieClip Frame 5 | Symbol 50 MovieClip |
"l1" | Symbol 54 MovieClip Frame 5 | Symbol 50 MovieClip |
"l2" | Symbol 54 MovieClip Frame 5 | Symbol 50 MovieClip |
"l3" | Symbol 54 MovieClip Frame 5 | Symbol 50 MovieClip |
"over" | Symbol 124 MovieClip Frame 1 | Symbol 122 MovieClip |
"blu" | Symbol 146 MovieClip Frame 1 | Symbol 142 MovieClip |
"shell" | Symbol 310 MovieClip Frame 1 | Symbol 283 MovieClip |
"shell" | Symbol 310 MovieClip Frame 2 | Symbol 286 MovieClip |
"shell" | Symbol 310 MovieClip Frame 3 | Symbol 289 MovieClip |
"shell" | Symbol 310 MovieClip Frame 4 | Symbol 292 MovieClip |
"shell" | Symbol 310 MovieClip Frame 5 | Symbol 295 MovieClip |
"shell" | Symbol 310 MovieClip Frame 6 | Symbol 298 MovieClip |
"shell" | Symbol 310 MovieClip Frame 7 | Symbol 301 MovieClip |
"shell" | Symbol 310 MovieClip Frame 8 | Symbol 304 MovieClip |
"shell" | Symbol 310 MovieClip Frame 9 | Symbol 308 MovieClip |
"pics" | Symbol 311 MovieClip Frame 1 | Symbol 310 MovieClip |
"paint" | Symbol 314 MovieClip Frame 1 | Symbol 313 MovieClip |
"ptab" | Symbol 348 MovieClip Frame 1 | Symbol 345 MovieClip |
"btab" | Symbol 348 MovieClip Frame 1 | Symbol 345 MovieClip |
"wtab" | Symbol 359 MovieClip Frame 1 | Symbol 345 MovieClip |
"dtab" | Symbol 359 MovieClip Frame 1 | Symbol 345 MovieClip |
"chart" | Symbol 431 MovieClip Frame 1 | Symbol 399 MovieClip |
"col3" | Symbol 431 MovieClip Frame 1 | Symbol 405 MovieClip |
"col2" | Symbol 431 MovieClip Frame 1 | Symbol 405 MovieClip |
"col1" | Symbol 431 MovieClip Frame 1 | Symbol 405 MovieClip |
"col5" | Symbol 431 MovieClip Frame 1 | Symbol 405 MovieClip |
"col7" | Symbol 431 MovieClip Frame 1 | Symbol 405 MovieClip |
"col4" | Symbol 431 MovieClip Frame 1 | Symbol 405 MovieClip |
"col6" | Symbol 431 MovieClip Frame 1 | Symbol 405 MovieClip |
"col8" | Symbol 431 MovieClip Frame 1 | Symbol 405 MovieClip |
"col9" | Symbol 431 MovieClip Frame 1 | Symbol 405 MovieClip |
"panel" | Symbol 620 MovieClip Frame 15 | Symbol 597 MovieClip |
"game3" | Symbol 620 MovieClip Frame 17 | Symbol 606 MovieClip |
"game2" | Symbol 620 MovieClip Frame 17 | Symbol 606 MovieClip |
"game1" | Symbol 620 MovieClip Frame 17 | Symbol 606 MovieClip |
"game0" | Symbol 620 MovieClip Frame 17 | Symbol 606 MovieClip |
"pics" | Symbol 627 MovieClip Frame 2 | Symbol 310 MovieClip |
"pics" | Symbol 630 MovieClip Frame 1 | Symbol 310 MovieClip |
"attacker" | Symbol 630 MovieClip Frame 1 | Symbol 627 MovieClip |
"yourship" | Symbol 630 MovieClip Frame 1 | Symbol 629 MovieClip |
"mark" | Symbol 658 MovieClip Frame 1 | Symbol 644 MovieClip |
"turn" | Symbol 659 MovieClip Frame 1 | Symbol 640 MovieClip |
"occupant" | Symbol 659 MovieClip Frame 1 | Symbol 658 MovieClip |
"pics" | Symbol 672 MovieClip Frame 1 | Symbol 310 MovieClip |
"targets" | Symbol 682 MovieClip Frame 2 | Symbol 672 MovieClip |
"display" | Symbol 721 MovieClip Frame 1 | Symbol 682 MovieClip |
"display2" | Symbol 721 MovieClip Frame 1 | Symbol 695 MovieClip |
"blast" | Symbol 721 MovieClip Frame 1 | Symbol 697 MovieClip |
"options" | Symbol 721 MovieClip Frame 1 | Symbol 703 MovieClip |
"life" | Symbol 721 MovieClip Frame 1 | Symbol 710 MovieClip |
"pics" | Symbol 721 MovieClip Frame 91 | Symbol 310 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"ipass" | Frame 4 |
"colony" | Frame 5 |
"travel" | Frame 6 |
"fight" | Frame 7 |
"final" | Frame 10 |
"youwin" | Frame 12 |
"gameover" | Frame 14 |
"nowrite" | Symbol 54 MovieClip Frame 3 |
"empty" | Symbol 54 MovieClip Frame 4 |
"list" | Symbol 54 MovieClip Frame 5 |
"psychogoldfish" | Symbol 87 MovieClip Frame 1 |
"sess" | Symbol 87 MovieClip Frame 2 |
"mindchamber" | Symbol 87 MovieClip Frame 3 |
"txmafia" | Symbol 87 MovieClip Frame 4 |
"newgrounds" | Symbol 87 MovieClip Frame 5 |
"blank" | Symbol 87 MovieClip Frame 6 |
"scene1" | Symbol 597 MovieClip Frame 1 |
"scene2" | Symbol 597 MovieClip Frame 4 |
"scene3" | Symbol 597 MovieClip Frame 10 |
"scene4" | Symbol 597 MovieClip Frame 17 |
"scene5" | Symbol 597 MovieClip Frame 19 |
"scene6" | Symbol 597 MovieClip Frame 23 |
"scene7" | Symbol 597 MovieClip Frame 28 |
"scene8" | Symbol 597 MovieClip Frame 37 |
"nopay" | Symbol 597 MovieClip Frame 41 |
"cantpay" | Symbol 597 MovieClip Frame 42 |
"paid" | Symbol 597 MovieClip Frame 43 |
"scene9" | Symbol 597 MovieClip Frame 45 |
"scene10" | Symbol 597 MovieClip Frame 51 |
"scene11" | Symbol 597 MovieClip Frame 52 |
"nopay1" | Symbol 597 MovieClip Frame 54 |
"paid1" | Symbol 597 MovieClip Frame 55 |
"scene12" | Symbol 597 MovieClip Frame 56 |
"scene13" | Symbol 597 MovieClip Frame 57 |
"scene14" | Symbol 597 MovieClip Frame 60 |
"scene15" | Symbol 597 MovieClip Frame 89 |
"goods" | Symbol 620 MovieClip Frame 4 |
"guns" | Symbol 620 MovieClip Frame 5 |
"ships" | Symbol 620 MovieClip Frame 6 |
"tavern" | Symbol 620 MovieClip Frame 7 |
"loans" | Symbol 620 MovieClip Frame 8 |
"bank" | Symbol 620 MovieClip Frame 9 |
"hold" | Symbol 620 MovieClip Frame 10 |
"travel" | Symbol 620 MovieClip Frame 11 |
"mieng2" | Symbol 620 MovieClip Frame 12 |
"mieng" | Symbol 620 MovieClip Frame 13 |
"repair" | Symbol 620 MovieClip Frame 14 |
"comic" | Symbol 620 MovieClip Frame 15 |
"save" | Symbol 620 MovieClip Frame 16 |
"save2" | Symbol 620 MovieClip Frame 17 |
"save3" | Symbol 620 MovieClip Frame 18 |
"writegame" | Symbol 620 MovieClip Frame 19 |
"spitguns" | Symbol 627 MovieClip Frame 94 |
"hit" | Symbol 682 MovieClip Frame 53 |
"miss" | Symbol 682 MovieClip Frame 92 |
"escape" | Symbol 721 MovieClip Frame 91 |
Dynamic Text Variables
company | Symbol 31 EditableText | "Taipan 3000" |
list | Symbol 42 EditableText | "" |
company | Symbol 98 EditableText | "sdfdsfsdfsdf" |
udate | Symbol 100 EditableText | "" |
citymsg | Symbol 101 EditableText | "" |
ship | Symbol 105 EditableText | "" |
shipguns | Symbol 106 EditableText | "r123" |
shippower | Symbol 107 EditableText | "2132" |
shiparmor | Symbol 108 EditableText | "213" |
shipcargospace | Symbol 109 EditableText | "12" |
shipcargo | Symbol 110 EditableText | "12" |
shipdamage | Symbol 111 EditableText | "12" |
shipvalue | Symbol 118 EditableText | "123" |
shipvalue | Symbol 121 EditableText | "OVERLOAD" |
savings | Symbol 127 EditableText | "" |
gun2s | Symbol 132 EditableText | "wqer" |
gun1s | Symbol 134 EditableText | "qwer" |
gun3s | Symbol 136 EditableText | "weqr" |
gun4s | Symbol 138 EditableText | "qwer" |
paydue | Symbol 143 EditableText | "Payment Due in 30 days" |
debt | Symbol 145 EditableText | "" |
cash | Symbol 148 EditableText | "" |
trioniumrate | Symbol 157 EditableText | "" |
weaponsrate | Symbol 158 EditableText | "" |
rarerate | Symbol 159 EditableText | "" |
commonrate | Symbol 160 EditableText | "" |
alloysrate | Symbol 161 EditableText | "" |
foodrate | Symbol 162 EditableText | "" |
ptime | Symbol 164 EditableText | "" |
item | Symbol 192 EditableText | "dasd" |
error | Symbol 199 EditableText | "gsdfg asdfsdfa" |
trioniumstk | Symbol 200 EditableText | "" |
alloysstk | Symbol 201 EditableText | "" |
rarestk | Symbol 202 EditableText | "" |
weaponsstk | Symbol 203 EditableText | "" |
foodstk | Symbol 204 EditableText | "" |
commonstk | Symbol 205 EditableText | "" |
qty | Symbol 209 EditableText | "" |
qty | Symbol 224 EditableText | "" |
item | Symbol 225 EditableText | "" |
error | Symbol 231 EditableText | "gsdfg asdfsdfa" |
shipguns | Symbol 259 EditableText | "11" |
shippower | Symbol 260 EditableText | "11111" |
shipvalue | Symbol 261 EditableText | "111" |
ship | Symbol 262 EditableText | "1111" |
shipcargospace | Symbol 263 EditableText | "1111" |
shiparmor | Symbol 268 EditableText | "1111" |
error | Symbol 278 EditableText | "" |
rumor | Symbol 329 EditableText | "" |
greeting | Symbol 331 EditableText | "Greetings Taipan, have you come to pay your debts, or do you require more money?" |
amount | Symbol 339 EditableText | "500" |
msg | Symbol 350 EditableText | "" |
amount | Symbol 355 EditableText | "500" |
trioniumstk | Symbol 363 EditableText | "" |
alloysstk | Symbol 364 EditableText | "" |
rarestk | Symbol 365 EditableText | "" |
weaponsstk | Symbol 366 EditableText | "" |
foodstk | Symbol 367 EditableText | "" |
commonstk | Symbol 368 EditableText | "" |
trioniumstk | Symbol 371 EditableText | "" |
alloysstk | Symbol 372 EditableText | "" |
rarestk | Symbol 373 EditableText | "" |
weaponsstk | Symbol 374 EditableText | "" |
foodstk | Symbol 375 EditableText | "" |
commonstk | Symbol 376 EditableText | "" |
item | Symbol 380 EditableText | "dasd" |
error | Symbol 382 EditableText | "gsdfg asdfsdfa" |
qty | Symbol 383 EditableText | "" |
destination | Symbol 402 EditableText | "" |
greeting1 | Symbol 434 EditableText | ""Taipan, Mieng Kahn sends word that he has business with you in New Terra. I suggest you see him immediately"" |
greeting | Symbol 435 EditableText | "" |
greeting | Symbol 444 EditableText | "Looks like you saw some action, Taipan. I can fix your ship up like new for $" add repaircost add ".00. I can also do partial repairs if you can't afford that much." |
amount | Symbol 449 EditableText | "500" |
name | Symbol 605 EditableText | "<< Open Game Slot >>" |
range | Symbol 688 EditableText | "(Range: 10 sectors)" |
range | Symbol 691 EditableText | "(Range: 10 sectors)" |
range | Symbol 693 EditableText | "(Range: 10 sectors)" |
sname | Symbol 709 EditableText | "cargoship c class" |
salvage | Symbol 714 EditableText | "asdasdasfsdfa" |
warning | Symbol 722 EditableText | "tgdsgsfdgsfdgsdfg" |
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