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Taipan 3000 SE.swf

This is the info page for
Flash #25060

(Click the ID number above for more basic data on this flash file.)


Text
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Taipan 3000

Checking for saved game data

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ShareWare Version

This game is open for use as
shareware, but may not be modified
in any way. You can play for 30
minutes without the save option.
Full Version available at:

<p align="left"><font face="Verdana" size="12" color="#ffff00"><a href="http://www.psychogoldfish.com"><b>Psycho Goldfish Creative Media</b></a></font></p>

EASY GAME

(5 gun drones, no debt)

DIFFICULT GAME

(400 cash, 5000 debt)

Start

Start

Start

Start

You may host this game, un-modified, on any site.
It will automatically be activated as an unlicensed
shareware version.
Modification/hacks to this game are considered a violation
of the shareware license, and abusers are subject to US
copyright laws.

© copyright 2001-2004, Josh Tuttle, DBA Psycho Goldfish Creative Media

Presented By:

PSYCHO
GOLDFISH

CREATIVE MEDIA

Presented By:

sdfdsfsdfsdf

Ship Data

r123

2132

213

12

12

12

Guns:

Armor:

Cargo Space:

Space Used:

Damage:

Power:

123

Value:

OVERLOAD

$

Savings

$

Gun Drones

wqer

Dual Cannon:

qwer

Single Cannon:

weqr

Tri-Cannon:

qwer

Quad-Cannon:

Payment Due in 30 days

Debt

Cash

Current Rates:

Trionuim: $

Weapons: $

Alloys: $

Food: $

Rare Goods: $

Common Goods: $

What would you like to do?

Buy/sell goods
Buy/sell gun drones
Trade your ship
Visit the local tavern
Visit Dar Ghul the money lender
Visit the bank
Transfer cargo to/from your hold
Visit Balharg

Visit Mieng Kahn
Ship Out

Attack Meing Kahn
<<CANNOT SHIP OUT>>

SAVE GAME

Buy/sell goods
Buy/sell gun drones
Trade your ship
Visit the local tavern
Ship Out

dasd

Qty:

BUY         SELL

gsdfg
asdfsdfa

In Stock

Buy/Sell Goods

Trionium
Alloys
Rare Goods
Weapons
Food
Common Goods

RETURN TO MAIN MENU

Single Cannon
Dual Cannon
Tri-Cannon
Quad Cannon

Qty:

BUY

$3000.00
$5000.00
$7500.00
$10000.00

gsdfg
asdfsdfa

Buy Gun Drones

SELL

Trade your ship

Use the arrows to scroll through
the various trading ships available

11

11111

111

1111

1111

Guns:

Cargo Space:

Value   $

Gun Power:

1111

Armor:

Trade for this ship

Select Paint Color:

Greetings Taipan, have you come to pay your debts, or do you require more money?

.00

500

$

Amount:

Pay

Borrow

Complete

New Terra National Bank

500

Withdraw

Deposit

On Ship

In Hold

Transfer Goods

dasd

To Ship

gsdfg
asdfsdfa

To Hold

Avalon 12

New Terra

El Libre

Rakken

Herros

Der'Kuhl

Cerribus

Tel Tua'tan

Oridia

Ship Out

Select Destination:

"Taipan, Mieng Kahn sends word that he has
business with you in New Terra.
I suggest you see him immediately"

Pay him

Not Today

Looks like you saw some action, Taipan. I can fix your ship up like new for $" add repaircost add ".00. I can also do partial repairs if you can't afford that much.

Do Repairs

500

"I don't know where you found that hunk of
junk. I thought it would never fly again"

NEXT >>

"It was nothing short of a miracle, but I got her
running like new. It should get  you started.
Cargo space is small, but if you can find some good
rates you'll be able to trade it in, in no time."

"Kinda reminds me of how your dad got started.
Well, enough about that... you got work to do.
If you hit the tavern, Ricky might have some
trading info for you. I'll have her ready for
launch by the time you get back."

DONE

"What's up T?  I can't believe you got Balharg to fix
that hunk of scrap you bought."

"You know that used to belong to some pirate that
Mieng Kahn busted outside of Rakken?"

"He shot it down with half the royal fleet after the
dude ambushed a C Class from around here."

"Anyway... I guess you are about ready
to hit the trade routes huh?"

"First thing you need is some capitol.
Dar Ghul will lend you some money
or if you have any gun drones you could
try hunting down smaller pirates and
collect some salvage money."

"I know they are paying big bucks for rare goods
on Oridia right now. I have a firend there....
might be a good place to hit first.
Stop by any time you are in town, I'll
keep an ear out for good trades."

"Taipan, it's been ages!
I'm told you've taken up your father's trading
business. I think he would be pleased to know his
legacy was being fulfilled."

"I asked you here to offer you
my personal protection."

"Your father, rest his soul, took
to the routes without it.
He was a brave man, and strong.
I thought he could take care of  himself, and
respectfully stayed out of his way."

"We never did catch the bastard who killed him.
After the incident, I took the entire  Royal Fleet
across the system to avenge him."

"All we know for sure is it was a large fleet of
Pirates who attacked him."

"They only wanted his cargo... a load of
Trionium, I blelieve.
Your father never backed down from a fight.
Perhaps this time he should have...."

"I feel it is my duty to ensure that the same fate
does not befall you, Taipan.
I am even willing to offer you a lower rate than
anyone else on New Terra, if you will only accept
my offer. What do you say?"

"You must be Taipan.  Ricky told me you might
stop here for some trades, and asked me
to keep an ear open for you.
Unfortunately I don't have much to tell you
right now, but I can point you
to someone who might."

"Wygar Darkstrum runs the main club on Cerribus.
He's kind of well known in the underground
as an information trader."

"Sorry bud. I don't deal with Traders... not enough
money in it if you know what I mean."

"Wait... you are Yueskan's kid aren't you?"

"Your pops did me a favor once...so I'll give you
one bit of advice for free. Go to El Libre. Your old
man used to spend a lot of down time there."

"You might remember his buddy Noahha.
He may not be much help with your
trade business, but if he knows anything
he's one guy you can trust."

"Taipan?  By the gods, I didn't recognize you...
you've grown so much!
Blast, I  should have known, you've become
the spitting image of your father."

"Come lad, have a drink on me and we can
catch up on old times."

"Little Jaenna really missed  you when you stopped
coming around.
She took it hard when she found out about your
dad, her being an orphan and all."

"But the girl did me proud, yes she did.
Took everything I taught her, and now she runs
the finest establishment Rakken has ever seen."

"She still seems sad though,
even with all her success.
Why I bet if she saw  you again,
that would pick her back up."

"Save the pickup lines buddy, I've heard em all
before. Now why don't you....."

"no.....is it possible?.....Taipan?"

"My god, it IS you!
What are you doing out here?"

"Nevermind... I can tell by the uniform...
you look just like Yueskan did back when he
would  come to El Libre.
I don't suppose you brought me any of those little
candies he used to bring me?

"Your dad was like an uncle to me...you guys and
Noahha are the only family I ever had..."

"After the Kahns stopped looking for the
pirates that killed Yueskan, I started
looking into the matter myself."

"I found a scrapper that worked on a salvage crew
around here.  Ten years ago they found the
ship's log computer, mostly intact."

"Some info-trader from Cerribus bought it, but I
haven't had any luck tracking him down.
The guy is only known to a few pirate groups,
and they don't talk much when it comes to
things of that nature."

"If I could get my hands on the log chip,
I know we could find out who killed Yueskan
and let Meing Kahn send him to hell."

"15 years is a long time ago, but I do remember
buying a log chip from some old scrapper.
Figured it could give me some info on the
pirates who blew up the ship, and I could
sell it to Chai Kahn."

"Thing was scorched too bad for my equipment
though, so I sold it to a smuggler."

"Couldn't tell you want they wanted it for, all I
know is I lost $10000 on the whole deal."

"Of course, if you were willing to compensate me
the $10000...I'd gladly tell you who I sold it to"

"Suit yourself kid. Offer still stands though."

"I said $10000. Come back when you can afford it"

"I sold it to the best smuggler in the system.
She's been running weapons for as long
as I can remember.
She runs the Der'Kuhl tavern, but it's just a
front for her operation."

"She's Meing Kahns cousin if you can believe that.
If he knew what she really did he'd probably blow
up the whole planet.
Her name is Shein Liang. She's as dangerous as
she is beautiful.  Keep your guard up."

"I wondered when you would come around
asking about your father's log chip."

"I made an invesment in you years ago when
I bought this.  I never could get the data from it,
but I always had my suspicions about who
killed Yueskan."

"You probably didn't know this, but your father
was one of my best smugglers.
He helped me get weapons out to indpependant
traders and groups. We all worked together
to keep my cousin's power in check."

"After Meing became captain of the royal fleet,
he used it to enforce his will on anyone
working the trade routes.
He does nothing to stop the pirate guilds, he
merely deters them from attacking those
who fatten his purse."

"If the information on this chip holds what I think it
does, we may be able to sway the Royal Family to
appoint a new captain. A captain that will finally
bring your father's killer to justice."

"Perhaps your friend on Rakken can retrieve the
data on this chip... I wish you luck Taipan."

"I can't believe you tracked down the chip.
I have an old cpu from the same type of ship
your father piloted.
All we need is someone who knows how to fix
older transport equipment and we will
finally have our answers."

"Well, the cpu is in good order, but the chip is fried.
I think I can save the data cells, but we'll  need a
new chip to put them in.
I can get one, but since they are so old, and rare
it's going to cost us $50,000. If you can get
the money, I can save the data."

"it's up to you, Taipan"

"Maybe we can afford it after
some big trade deals."

"Go pick up Jaenna. I can have this
working when you get back."

"The moment of truth is at hand. Let's get going"

"I got everything fixed, but it looks like your dad had
everything encrypted. From what I know, smugglers
in this system use a special key to keep the Royal
Fleet from discovering them."

If what you've told me about your old man's past
dealings, there is a good chance your smuggler
friend on Der'Kuhl has the decryption key.

"We should all go to Der'Kuhl, it's our only
hope as far as I can see"

"How could you betray your own blood?
You will die before your disgrace is known."

"How DARE you speak to me of betrayal, Chai!"

"farewell cous...UNGH!......"

"Farewell to you too...."

"It would appear I owe you all my life."

"Yes, I do have the encryption key you need."

"Now we shall witness the contents of this chip"

LOADING SHIP'S LOG...

TRANSMITTING...

"So at last you show your true colors."

"As do you... You really thought you could
build a rebellion against ME?"

"You underestimate me Yueskan.
Long before I was appointed Captain of the
Royal fleet, I was the supreme ruler of
the Der'Kul Pirates Guild."

"Every pirate that operates in
this system does so under MY rule.
I am unchalleneged by other guilds,
and the Royals truly believe I have
made this system safer."

"Now, you WILL tell me who you are working for,
or you WILL be destoryed."

"I'll see you in hell Kahn!!!"

TRANSMISSION INTERRUPTED...

"He died protecting all of us..."

"I long suspected my cousin's tyranny...
now my worst fears are realized."

"Taipan... Kahn will kill us when he finds out
we know the truth.  We must keep this
information secret until we are
strong enough to beat him."

"Your friend speaks true. However, I have a plan."

"We have limited time before Chai is missed.
Our only hope lies with the Royals."

"Yes... surely they will reward you for
this information. And without the fleet
at his command Mieng Kahn will
be momentarily weakened."

"We should have enough time to get back to
New Terra before Kahn comes after us.
The Royal Fleet should be more than
a match for his pirates"

"Mieng has enough spies to hear of the
situation before he is attacked.
If I know my cousin he will leave his
men to fight while he flees the system."

"There must be a way to stop him.
If he escapes, he'll only return with more ships.
The Royals  may be able to stop his Pirates, but
they will be far too weak to stop another attack."

"I only know one guy greedier than Kahn.
If we show this to Dar Guhl, I bet he'd know
how much it's worth."

We could sell it to him. Let HIM take it to the royals.
We can use HIS money to load up on guns. The
moment Kahn tries to run, Taipan can take him out"

"YES! The pirates will be sent to stop the Royals,
it will be just you and him.
My cousin is  a skilled warrior, but it has
been decades since he was pushed into a
one-on-one fight!"

"Everything depends on you, Taipan."

"You know what your old man would do..."

"Your plan seems solid young Taipan.
I will give you the money you seek in exchange
for  total claim to any reward the Royals
pay for this information."

"You have 2 hours to prepare."

Back to Game

This version of Taipan 3000 Special Edition
is shareware. The save feature is only available
in the full version.
You can play the full version at

<p align="left"><font face="Verdana" size="12" color="#ffff00"><a href="http://www.psychogoldfish.com"><b>Psycho Goldfish Creative Media</b></a></font></p>

<< Open Game Slot >>

<< Open Game Slot >>

Slot 1:

Slot 2:

Slot 3:

Slot 4:

Select a slot to save your game

Error:  Your PC does not allow flash to use Shared Objects.
Right click anywhere on this game and select settings.
Click the folder icon and set the size to 100 kb or higher.

Try Again
Back to Game

GAME SAVED!

Target Aquired

TARGET HIT

TARGET MISSED

The enemy is attacking!!!

Where would you like to move
the selected unit?

(click selected sector if you do not wish to move)

(Range: 10 sectors)

Choose a target to fire on.

This unit can not fly that far.
Please try again.

(Range: 10 sectors)

This sector is already occupied.
Please try again.

(Range: 10 sectors)

FIRING ON TARGET!!!

Dump Cargo

Escape

cargoship c class

VICTORY!

Salvage Value:

asdasdasfsdfa

$

tgdsgsfdgsfdgsdfg

"So, you have betrayed me like your
father before you."

"You will pay for this... And when I reclaim my
armies, your friends will all be made to suffer."

"Give my regards to your father..."

Taipan 3000: Special Edition
Based on Taipan for the Apple II by Art Canfil

Written and Programmed by
Josh Tuttle/Psycho Goldfish

Music Written and Composed by
Pete Kapelyan
www.sess.net

In-game art and animation:
Josh Tuttle
www.psychogoldfish.com

Loading screen and ending animations
Jose Ortiz
www.mindchamber.com

Special Thanks to
Shok: Additional Audio

Thank you for playing

THE END

GAME OVER

<p align="center"><font face="Verdana" size="12" color="#ffff00"><a href="http://www.psychogoldfish.com"><b>Psycho Goldfish Creative Media</b></a></font></p>

The 30 minute play time has expired in this shareware version
please try the full version at

ActionScript [AS1/AS2]

Frame 1
fscommand ("allowscale", "false"); gameid = "TaipanSE"; stop(); red = 0; green = 0; blue = 0;
Instance of Symbol 22 MovieClip in Frame 1
onClipEvent (load) { illegal_page_url = "http://www.mindchamber.com/legal.html"; your_website_url = "http://www.mindchamber.com"; enable_protection = 1; acceptable_domain = new Array(); acceptable_domain.push({url:"www.mindchamber.com", icon:"mindchamber"}); acceptable_domain.push({url:"mindchamber.com", icon:"mindchamber"}); acceptable_domain.push({url:"www.psychogoldfish.com", icon:"psychogoldfish"}); acceptable_domain.push({url:"media1.psychogoldfish.com", icon:"psychogoldfish"}); acceptable_domain.push({url:"testing.psychogoldfish.com", icon:"psychogoldfish"}); acceptable_domain.push({url:"uploads.ungrounded.net", icon:"newgrounds"}); acceptable_domain.push({url:"newgrounds.com", icon:"newgrounds"}); acceptable_domain.push({url:"www.newgrounds.com", icon:"newgrounds"}); acceptable_domain.push({url:"2darcade.com", icon:"sess"}); acceptable_domain.push({url:"www.2darcade.com", icon:"sess"}); acceptable_domain.push({url:"www.sess.net", icon:"sess"}); acceptable_domain.push({url:"sess.net", icon:"sess"}); acceptable_domain.push({url:"www.txmafia.com", icon:"txmafia"}); acceptable_domain.push({url:"txmafia.com", icon:"txmafia"}); domain = _root._url.split("/"); domain = domain[2]; _root.gooddomain = 0; i = 0; while (i < acceptable_domain.length) { domain2 = acceptable_domain[i].url; if (domain == domain2) { _root.gooddomain = 1; _root.sicon = acceptable_domain[i].icon; } i++; } } onClipEvent (enterFrame) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); bar._xscale = PercentLoaded; if (PercentLoaded < 100) { gotoAndStop (1); } else { gotoAndStop (2); } }
Frame 2
startscheme = 1; if (_root.gooddomain < 1) { ddate = new Date(); stime = ddate.getTime(); } stop();
Instance of Symbol 87 MovieClip in Frame 2
onClipEvent (load) { if (_parent.sicon.length < 1) { gotoAndStop ("blank"); } else { gotoAndStop(_parent.sicon); } }
Frame 3
if (startscheme == 1) { debt = 0; cash = 0; gun1s = 5; gun2s = 0; gun3s = 0; gun4s = 0; } else { debt = 5000; cash = 400; gun1s = 0; gun2s = 0; gun3s = 0; gun4s = 0; } day = 30000101 /* 0x1C9C3E5 */; protected = 30; damage = 0; tspeed = 1; trionium = 0; alloys = 0; weapons = 0; food = 0; rare = 0; common = 0; trionium_s = 0; alloys_s = 0; weapons_s = 0; food_s = 0; rare_s = 0; common_s = 0; savings = 0; holdspace = 600; ship = 1; colony = 1; trionium_minrate = 4000; alloys_minrate = 100; weapons_minrate = 30; food_minrate = 15; rare_minrate = 200; common_minrate = 5; trionium_maxrate = 6000; alloys_maxrate = 300; weapons_maxrate = 125; food_maxrate = 40; rare_maxrate = 500; common_maxrate = 30; trionium_rate1 = 5000; alloys_rate1 = 150; weapons_rate1 = 50; food_rate1 = 25; rare_rate1 = 300; common_rate1 = 10; trionium_rate2 = 5000; alloys_rate2 = 150; weapons_rate2 = 50; food_rate2 = 25; rare_rate2 = 300; common_rate2 = 10; trionium_rate3 = 5000; alloys_rate3 = 250; weapons_rate3 = 75; food_rate3 = 30; rare_rate3 = 300; common_rate3 = 10; trionium_rate4 = 4900; alloys_rate4 = 150; weapons_rate4 = 50; food_rate4 = 25; rare_rate4 = 300; common_rate4 = 10; trionium_rate5 = 5000; alloys_rate5 = 150; weapons_rate5 = 50; food_rate5 = 25; rare_rate5 = 300; common_rate5 = 10; trionium_rate6 = 5100; alloys_rate6 = 150; weapons_rate6 = 50; food_rate6 = 25; rare_rate6 = 300; common_rate6 = 10; trionium_rate7 = 5300; alloys_rate7 = 150; weapons_rate7 = 50; food_rate7 = 25; rare_rate7 = 300; common_rate7 = 10; trionium_rate8 = 5500; alloys_rate8 = 210; weapons_rate8 = 35; food_rate8 = 35; rare_rate8 = 400; common_rate8 = 5; trionium_rate9 = 5500; alloys_rate9 = 200; weapons_rate9 = 40; food_rate9 = 40; rare_rate9 = 350; common_rate9 = 5; if (_root.company == "show me the money") { _root.cash = 1000000 /* 0x0F4240 */; } else if (_root.company == "pimp my ride") { _root.ship = 9; _root.gun1s = 0; _root.gun2s = 0; _root.gun3s = 0; _root.gun4s = 25; }
Frame 4
ship1 = "Transport: A Class"; ship1guns = 1; ship1power = 1; ship1armor = 40; ship1value = 15000; ship1cargospace = 60; ship2 = "Transport: B Class"; ship2guns = 1; ship2power = 1; ship2armor = 50; ship2value = 22000; ship2cargospace = 75; ship3 = "Transport: C Class"; ship3guns = 1; ship3power = 1; ship3armor = 75; ship3value = 30000; ship3cargospace = 90; ship4 = "Cargoship: A Class"; ship4guns = 1; ship4power = 2; ship4armor = 100; ship4value = 35000; ship4cargospace = 75; ship5 = "Cargoship: B Class"; ship5guns = 1; ship5power = 2; ship5armor = 120; ship5value = 38000; ship5cargospace = 90; ship6 = "Cargoship: C Class"; ship6guns = 2; ship6power = 3; ship6armor = 120; ship6value = 42000; ship6cargospace = 120; ship7 = "Cargoship: D Class"; ship7guns = 2; ship7power = 3; ship7armor = 140; ship7value = 50000; ship7cargospace = 150; ship8 = "Frieghter: A Class"; ship8guns = 4; ship8power = 5; ship8armor = 250; ship8value = 80000 /* 0x013880 */; ship8cargospace = 200; ship9 = "Frieghter: B Class"; ship9guns = 5; ship9power = 5; ship9armor = 300; ship9value = 100000 /* 0x0186A0 */; ship9cargospace = 300; ship10power = 2; ship10armor = 8; ship10guns = 1; ship11power = 2; ship11armor = 8; ship11guns = 2; ship12power = 2; ship12armor = 8; ship12guns = 3; ship13power = 2; ship13armor = 8; ship13guns = 4; colony1 = "New Terra"; colony2 = "Avalon 12"; colony3 = "El Libre"; colony4 = "Rakken"; colony5 = "Herros"; colony6 = "Cerribus"; colony7 = "Der'kuhl"; colony8 = "Oridia"; colony9 = "Tel Tua'tan"; gun1s_rate = 3000; gun2s_rate = 5000; gun3s_rate = 7500; gun4s_rate = 10000;
Frame 5
stopAllSounds(); _root.fire = "off"; rumors = "Trade hasn't really changed much"; effect1 = "trionium"; effect2 = "weapons"; effect3 = "alloys"; effect4 = "food"; effect5 = "rare"; effect6 = "common"; j = 1; while (j <= 6) { Set("base_" + eval ("effect" + j), 0); j++; } i = 1; while (i <= 9) { j = 1; while (j <= 6) { titem = eval ("effect" + j); Set("base_" + titem, eval ("base_" + titem) + eval ((titem + "_rate") + i)); j++; } i++; } j = 1; while (j <= 6) { titem = eval ("effect" + j); Set("avg_" + titem, int(eval ("base_" + titem) / 9)); j++; } rcity1 = random(9) + 1; rcity2 = rcity1; while (rcity2 == rcity1) { rcity2 = random(9) + 1; } ritem = eval ("effect" + (random(6) + 1)); lowcol = eval ("colony" + rcity1); highcol = eval ("colony" + rcity2); rrum = random(4); if (rrum == 1) { rumors = (("I heard that " + ritem) + " prices dropped in ") + lowcol; } else if (rrum == 2) { rumors = ((("Did you hear that " + highcol) + " raised ") + ritem) + " prices?"; } else if (rrum == 3) { rumors = (((("I was told that " + highcol) + " slowed ") + ritem) + " trade with ") + lowcol; } else { rumors = (((("Rumor has it that " + lowcol) + " started shipping more ") + ritem) + " to ") + highcol; } rshift = (random(10) + 1) / 100; mod1 = 1 - rshift; mod2 = 1 + (rshift * 2); Set((ritem + "_rate") + rcity1, int(eval ((ritem + "_rate") + rcity1) * mod1)); Set((ritem + "_rate") + rcity2, int(eval ((ritem + "_rate") + rcity2) * mod2)); if (eval ((ritem + "_rate") + rcity1) < eval (ritem + "_minrate")) { Set((ritem + "_rate") + rcity1, eval (ritem + "_minrate")); } if (eval ((ritem + "_rate") + rcity2) > eval (ritem + "_maxrate")) { Set((ritem + "_rate") + rcity2, eval (ritem + "_maxrate")); } citymsg = "Welcome to " add eval ("colony" add colony); udate = "Universal Date: " add (day / 10000); trioniumrate = eval ("trionium_rate" add colony) add ".00"; alloysrate = eval ("alloys_rate" add colony) add ".00"; weaponsrate = eval ("weapons_rate" add colony) add ".00"; foodrate = eval ("food_rate" add colony) add ".00"; rarerate = eval ("rare_rate" add colony) add ".00"; commonrate = eval ("common_rate" add colony) add ".00"; stop();
Frame 6
colony = dest; stop();
Frame 7
if (attacker == "") { gotoAndPlay ("travel"); } warning = "We are under attack from " add attacker; _root.fire = "off"; stop();
Frame 8
prevFrame();
Frame 9
gotoAndPlay (4);
Frame 10
attacker = "Mieng Kahn"; enemy = 9; x = _root.enemy; eship = eval ("_root.ship" add x); eshipguns = eval (("_root.ship" add x) add "guns"); eshippower = eval (("_root.ship" add x) add "power"); eshiparmor = eval (("_root.ship" add x) add "armor"); enemydrones = 30; eshipvalue = int(eval (("_root.ship" add x) add "value") * ((random(40) + 40) / 100)); stopAllSounds(); stop();
Frame 11
gotoAndPlay (4);
Frame 12
stopAllSounds(); stop();
Frame 14
stopAllSounds(); stop();
Frame 15
getURL ("http://www.psychogoldfish.com/taipansave.php?shareware=1", "_blank"); stop();
Symbol 20 Button
on (release) { _parent.nextFrame(); }
Symbol 34 Button
on (release) { tellTarget ("node") { gotoAndStop (1); }; startscheme = 1; }
Symbol 35 Button
on (release) { tellTarget ("node") { gotoAndStop (2); }; startscheme = 2; }
Symbol 48 Button
on (release) { _parent.gameid = id; _parent.play(); }
Symbol 54 MovieClip Frame 1
if (_root.sicon.length < 1) { gotoAndStop (10); } mySO = SharedObject.getLocal("taipan_gamelist1"); mySO.data.opened = 1; if (mySO.data.games == undefined) { mySO.data.games = new Array(); } success = mySO.flush(); if (success == "pending") { stop(); mySO.onStatus = function (result) { if (result.code == "SharedObject.Flush.Success") { writeSuccess = true; play(); } else { writeSuccess = false; play(); } }; } else { writeSuccess = success; play(); }
Symbol 54 MovieClip Frame 2
if ((writeSuccess == false) or (mySO.data.opened != 1)) { gotoAndStop ("nowrite"); } else if (mySO.data.games.length < 1) { gotoAndStop ("empty"); } else { gotoAndStop ("list"); }
Symbol 54 MovieClip Frame 5
i = 0; while (i < 4) { list = list + (mySO.data.games[i] + newline); this["l" + i].id = i; if (mySO.data.games[i].length < 1) { this["l" + i].gotoAndStop(2); } else { this["l" + i].gotoAndStop(1); } i++; }
Symbol 54 MovieClip Frame 6
_root.company = mySO.data["game" + gameid].company; _root.scene = mySO.data["game" + gameid].scene; _root.debtdue = mySO.data["game" + gameid].debtdue; _root.red = mySO.data["game" + gameid].red; _root.green = mySO.data["game" + gameid].green; _root.blue = mySO.data["game" + gameid].blue; _root.firstvisit = mySO.data["game" + gameid].firstvisit; _root.colony = mySO.data["game" + gameid].colony; _root.ship = mySO.data["game" + gameid].ship; _root.savings = mySO.data["game" + gameid].savings; _root.debt = mySO.data["game" + gameid].debt; _root.cash = mySO.data["game" + gameid].cash; _root.gun1s = mySO.data["game" + gameid].gun1s; _root.gun2s = mySO.data["game" + gameid].gun2s; _root.gun3s = mySO.data["game" + gameid].gun3s; _root.gun4s = mySO.data["game" + gameid].gun4s; _root.day = mySO.data["game" + gameid].day; _root.protected = mySO.data["game" + gameid].protected; _root.damage = mySO.data["game" + gameid].damage; _root.tspeed = mySO.data["game" + gameid].tspeed; _root.trionium = mySO.data["game" + gameid].trionium; _root.alloys = mySO.data["game" + gameid].alloys; _root.weapons = mySO.data["game" + gameid].weapons; _root.food = mySO.data["game" + gameid].food; _root.rare = mySO.data["game" + gameid].rare; _root.common = mySO.data["game" + gameid].common; _root.trionium_s = mySO.data["game" + gameid].trionium_s; _root.alloys_s = mySO.data["game" + gameid].alloys_s; _root.weapons_s = mySO.data["game" + gameid].weapons_s; _root.food_s = mySO.data["game" + gameid].food_s; _root.rare_s = mySO.data["game" + gameid].rare_s; _root.common_s = mySO.data["game" + gameid].common_s; p = 1; while (p <= 9) { Set("_root.trionium_rate" + p, eval ((("mySO.data.game" + gameid) + ".trionium") + p)); Set("_root.alloys_rate" + p, eval ((("mySO.data.game" + gameid) + ".alloys") + p)); Set("_root.weapons_rate" + p, eval ((("mySO.data.game" + gameid) + ".weapons") + p)); Set("_root.food_rate" + p, eval ((("mySO.data.game" + gameid) + ".food") + p)); Set("_root.rare_rate" + p, eval ((("mySO.data.game" + gameid) + ".rare") + p)); Set("_root.common_rate" + p, eval ((("mySO.data.game" + gameid) + ".common") + p)); p++; } _parent.gotoAndPlay("ipass");
Symbol 61 MovieClip Frame 1
stop();
Symbol 61 MovieClip Frame 2
stop();
Symbol 67 Button
on (release) { play(); }
Symbol 92 Button
on (release) { getURL ("http://www.psychogoldfish.com", "_blank"); }
Symbol 93 Button
on (release) { getURL ("http://www.mindchamber.com", "_blank"); }
Symbol 94 Button
on (release) { getURL ("http://www.sess.net", "_blank"); }
Symbol 122 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 1
ship = eval ("_root.ship" add _root.ship); shipguns = eval (("_root.ship" add _root.ship) add "guns"); shippower = eval (("_root.ship" add _root.ship) add "power"); shiparmor = eval (("_root.ship" add _root.ship) add "armor"); shipcargospace = eval (("_root.ship" add _root.ship) add "cargospace"); shipcargo = (((((((((_root.gun1s + _root.gun2s) + _root.gun3s) + _root.gun4s) * 10) + _root.trionium) + _root.alloys) + _root.weapons) + _root.food) + _root.rare) + _root.common; cargo = ((((_root.trionium + _root.alloys) + _root.weapons) + _root.food) + _root.rare) + _root.common; _root.cargos = cargo; if (shipcargo > shipcargospace) { overload = "true"; tellTarget ("over") { gotoAndStop (2); }; } else { tellTarget ("over") { gotoAndStop (1); }; overload = ""; } shipdamage = 100 - int(((shiparmor - _root.damage) / shiparmor) * 100); if (shipdamage > 0) { shipvalue = int(eval (("_root.ship" add _root.ship) add "value") - int(eval (("_root.ship" add _root.ship) add "value") * (shipdamage / 100))); } else { shipvalue = int(eval (("_root.ship" add _root.ship) add "value")); } _root.shipvalue = shipvalue; shipvalue = shipvalue + ".00"; damage = int(shipdamage); if (damage < 33) { _root.tspeed = 1; } else if (damage < 66) { _root.tspeed = 2; } else { _root.tspeed = 4; } if (damage >= 100) { tellTarget ("_root") { text = "You died in combat without avenging your father..."; gotoAndPlay ("gameover"); }; } if ((((_root.cash < 1) and (shipcargo < 1)) and (_root.savings < 1)) and (_root.ship < 2)) { tellTarget ("_root") { text = "You have lost all your assets, your company is bankrupt... you will never have your revenge..."; gotoAndPlay ("gameover"); }; } shipdamage = shipdamage add "%";
Symbol 124 MovieClip Frame 2
gotoAndPlay (1);
Symbol 129 MovieClip Frame 1
savings = _root.savings add ".00";
Symbol 129 MovieClip Frame 2
gotoAndPlay (1);
Symbol 140 MovieClip Frame 1
gun1s = _root.gun1s; gun2s = _root.gun2s; gun3s = _root.gun3s; gun4s = _root.gun4s;
Symbol 140 MovieClip Frame 2
gotoAndPlay (1);
Symbol 146 MovieClip Frame 1
debt = _root.debt add ".00"; if (_root.debt > 0) { if (_root.debtdue > 0) { paydue = ("Payment due in " + _root.debtdue) + " days."; } else if (_root.debtdue < 0) { paydue = "Payment is past due!"; } else { paydue = "Payment due today!"; } blu.gotoandStop(1); } else { paydue = ""; blu.gotoandStop(2); }
Symbol 146 MovieClip Frame 2
gotoAndPlay (1);
Symbol 149 MovieClip Frame 1
cash = _root.cash add ".00";
Symbol 149 MovieClip Frame 2
gotoAndPlay (1);
Symbol 167 Button
on (release) { if (((_root.yourship.overload != "true") or (_root.company == "soccer mom")) and (_root.scene < 16)) { gotoAndStop ("travel"); } }
Symbol 168 Button
on (release) { gotoAndPlay ("goods"); }
Symbol 169 Button
on (release) { gotoAndPlay ("ships"); }
Symbol 170 Button
on (release) { gotoAndPlay ("tavern"); }
Symbol 171 Button
on (release) { gotoAndPlay ("loans"); }
Symbol 172 Button
on (release) { gotoAndPlay ("bank"); }
Symbol 173 Button
on (release) { gotoAndPlay ("hold"); }
Symbol 174 Button
on (release) { gotoAndStop ("repair"); }
Symbol 175 Button
on (release) { if (_root.scene > 15) { _parent.gotoAndStop("final"); } else if (_root.protected < 1) { gotoAndStop ("mieng"); } else { gotoAndStop ("mieng2"); } }
Symbol 176 Button
on (release) { gotoAndPlay ("guns"); }
Symbol 180 MovieClip Frame 1
if (_root.scene < 16) { stop(); } else { gotoAndStop (2); }
Symbol 181 Button
on (release) { gotoAndPlay ("save"); }
Symbol 183 Button
on (release) { if ((_root.yourship.overload != "true") or (_root.company == "soccer mom")) { gotoAndStop ("travel"); } }
Symbol 186 Button
on (release) { item = "Common Goods"; itemx = "common"; error = "Common goods are usually inexpensive entertainment items."; }
Symbol 187 Button
on (release) { item = "Trionium"; itemx = "trionium"; error = "Trionium is a highly valuable crystal used as an energy source."; }
Symbol 188 Button
on (release) { item = "Food"; itemx = "food"; error = "All colonies require food items to be impotred for all of the various alien races."; }
Symbol 189 Button
on (release) { item = "Weapons"; itemx = "weapons"; error = "Weapons crates contain various guns and military equipment"; }
Symbol 190 Button
on (release) { item = "Rare Goods"; itemx = "rare"; error = "Rare goods include artwork, fine foods and beverages, popular among high society."; }
Symbol 191 Button
on (release) { item = "Alloys"; itemx = "alloys"; error = "Alloys are solid blocks of metal which are melted down for construction."; }
Symbol 196 Button
on (release) { qty = int(qty); error = ""; if (item != "") { if (qty > 0) { if ((qty * eval ((("_root." add itemx) add "_rate") add _root.colony)) > _root.cash) { error = "You don't have enough money for this purchase."; } else { Set("_root." add itemx, eval ("_root." add itemx) + qty); _root.cash = _root.cash - (qty * eval ((("_root." add itemx) add "_rate") add _root.colony)); error = (("Purchased " add qty) add " ") add item; qty = ""; } } else { error = "You must specify a qantity."; qty = ""; } } else { error = "You must first select an item from the list above"; qty = ""; } }
Symbol 197 Button
on (release) { qty = int(qty); error = ""; if (item != "") { if (qty > 0) { if (qty > eval ("_root." add itemx)) { error = "You do not have that much " add item; } else { Set("_root." add itemx, eval ("_root." add itemx) - qty); _root.cash = _root.cash + (qty * eval ((("_root." add itemx) add "_rate") add _root.colony)); error = (("Sold " add qty) add " ") add item; qty = ""; } } else { error = "You must specify a qantity."; qty = ""; } } else { error = "You must first select an item from the list above"; qty = ""; } }
Symbol 207 MovieClip Frame 1
trioniumstk = _root.trionium; alloysstk = _root.alloys; rarestk = _root.rare; weaponsstk = _root.weapons; foodstk = _root.food; commonstk = _root.common;
Symbol 207 MovieClip Frame 2
gotoAndPlay (1);
Symbol 216 MovieClip Frame 6
stop();
Symbol 217 Button
on (release) { gotoAndStop(go2); }
Symbol 218 Button
on (release) { item = "Single Cannon"; itemx = "gun1s"; }
Symbol 219 Button
on (release) { item = "Tri-Cannon"; itemx = "gun3s"; }
Symbol 220 Button
on (release) { item = "Quad Cannon"; itemx = "gun4s"; }
Symbol 221 Button
on (release) { item = "Dual Cannon"; itemx = "gun2s"; }
Symbol 227 Button
on (release) { qty = int(qty); error = ""; if (item != "") { if (qty > 0) { if ((qty * eval (("_root." add itemx) add "_rate")) > _root.cash) { error = "You don't have enough money for this purchase."; } else if ((_root.yourship.shipcargospace - _root.yourship.shipcargo) < (qty * 10)) { error = "You don't have enough room on your ship."; } else { Set("_root." add itemx, eval ("_root." add itemx) + qty); _root.cash = _root.cash - (qty * eval (("_root." add itemx) add "_rate")); error = (("Purchased " add qty) add " ") add item; qty = ""; } } else { error = "You must specify a qantity."; qty = ""; } } else { error = "You must first select an item from the list above"; qty = ""; } }
Symbol 233 Button
on (release) { qty = int(qty); error = ""; if (item != "") { if (qty > 0) { if (qty > eval ("_root." add itemx)) { error = "You don't have that many guns"; } else { Set("_root." add itemx, eval ("_root." add itemx) - qty); _root.cash = _root.cash + (qty * int(eval (("_root." add itemx) add "_rate") * 0.8)); error = (("Sold " add qty) add " ") add item; qty = ""; } } else { error = "You must specify a qantity."; qty = ""; } } else { error = "You must first select an item from the list above"; qty = ""; } }
Symbol 238 Button
on (release) { _root.red = -50; _root.green = 0; _root.blue = -50; }
Symbol 239 Button
on (release) { _root.red = 0; _root.green = 0; _root.blue = -66; }
Symbol 240 Button
on (release) { _root.red = -250; _root.green = 0; _root.blue = -250; }
Symbol 241 Button
on (release) { _root.red = -250; _root.green = 0; _root.blue = 0; }
Symbol 242 Button
on (release) { _root.red = -177; _root.green = -38; _root.blue = 0; }
Symbol 243 Button
on (release) { _root.red = -250; _root.green = -150; _root.blue = 0; }
Symbol 244 Button
on (release) { _root.red = -51; _root.green = -250; _root.blue = 0; }
Symbol 245 Button
on (release) { _root.red = 0; _root.green = -250; _root.blue = 0; }
Symbol 246 Button
on (release) { _root.red = 0; _root.green = -250; _root.blue = -250; }
Symbol 247 Button
on (release) { _root.red = 0; _root.green = -33; _root.blue = -203; }
Symbol 248 Button
on (release) { _root.red = -50; _root.green = 0; _root.blue = 0; }
Symbol 249 Button
on (release) { _root.red = -36; _root.green = -10; _root.blue = 0; }
Symbol 250 Button
on (release) { _root.red = -80; _root.green = -30; _root.blue = 0; }
Symbol 251 Button
on (release) { _root.red = -15; _root.green = -66; _root.blue = 0; }
Symbol 252 Button
on (release) { _root.red = 0; _root.green = -50; _root.blue = 0; }
Symbol 253 Button
on (release) { _root.red = 0; _root.green = -60; _root.blue = -60; }
Symbol 254 Button
on (release) { _root.red = 0; _root.green = -10; _root.blue = -50; }
Symbol 255 Button
on (release) { _root.red = 0; _root.green = 0; _root.blue = -250; }
Symbol 256 Button
on (release) { _root.red = 0; _root.green = 0; _root.blue = 0; }
Symbol 272 Button
on (release) { x = x + 1; if (x > 9) { x = 1; } }
Symbol 273 Button
on (release) { x = x - 1; if (x < 1) { x = 9; } }
Symbol 276 Button
on (release) { if ((int(_root.yourship.shipvalue) + _root.cash) < int(shipvalue)) { error = "You need more money for this trade."; } else { _root.cash = (int(_root.yourship.shipvalue) + _root.cash) - int(shipvalue); _root.ship = x; _root.damage = 0; error = "You now have a new ship."; } }
Symbol 280 MovieClip Frame 1
if (_root.fire == "off") { gotoAndStop (9); }
Symbol 280 MovieClip Frame 8
gotoAndPlay (2);
Symbol 311 MovieClip Frame 1
play(); if (x) { ship = (("(" add x) add ") ") add eval ("_root.ship" add x); shipguns = eval (("_root.ship" add x) add "guns"); shippower = eval (("_root.ship" add x) add "power"); shiparmor = eval (("_root.ship" add x) add "armor"); shipcargospace = eval (("_root.ship" add x) add "cargospace"); shipvalue = eval (("_root.ship" add x) add "value") add ".00"; tellTarget ("pics") { gotoAndPlay(../:x); }; } else { x = 1; } myColor = new Color(pics.shell); myColorTransform = new Object(); myColorTransform = {rb:int(_root.red), gb:int(_root.green), bb:int(_root.blue)}; myColor.setTransform(myColorTransform);
Symbol 311 MovieClip Frame 2
gotoAndPlay (1);
Symbol 314 MovieClip Frame 1
myColor = new Color(paint); myColorTransform = new Object(); myColorTransform = {rb:int(_root.red), gb:int(_root.green), bb:int(_root.blue)}; myColor.setTransform(myColorTransform);
Symbol 314 MovieClip Frame 2
gotoAndPlay (1);
Symbol 327 MovieClip Frame 1
gotoAndStop(_root.colony);
Symbol 334 Button
on (release) { action = "Pay"; }
Symbol 335 Button
on (release) { action = "Borrow"; }
Symbol 336 Button
on (release) { if (_root.noloans == "true") { Set("../:greeting", "I am not interested in doing business with the likes of you...leave here at once."); } else { amount = int(amount); if (action == "Borrow") { if (amount > myvalue) { Set("../:greeting", "I'm sorry Taipan, but given your current cash situation I am unable to lend you the amount you ask."); } else { if (_root.debt < 1) { _root.debtdue = 30; } _root.cash = _root.cash + amount; _root.debt = _root.debt + amount; amount = ""; Set("../:greeting", "Very well, I will lend you the money, but I suggest you not let your debt grow too large, or I will take your ship. I will be charging you a 0.3% daily interest rate, and I require a 10% payment every 30 days."); } } else if (action == "Pay") { if (amount > _root.debt) { Set("../:greeting", "That's more than you owe me Taipan... I am the moneylender around here."); } else { if (amount < int(_root.debt / 10)) { Set("../:greeting", "That is not the 10% you owe me, I will accept no less."); } else { _root.cash = _root.cash - amount; _root.debt = _root.debt - amount; Set("../:greeting", "Thank you Taipan, it's a pleasure doing business with you."); _root.debtdue = _root.debtdue + 30; } amount = ""; } } } }
Symbol 348 MovieClip Frame 1
amount = int(amount); myvalue = int((_root.cash + _root.shipvalue) - _root.debt); out = ((action add " $") add amount) add ".00?"; if ((action != "Borrow") and (action != "Pay")) { action = "Borrow"; } else if (action == "Borrow") { btab.gotoAndStop(1); ptab.gotoAndStop(2); } else { btab.gotoAndStop(2); ptab.gotoAndStop(1); }
Symbol 348 MovieClip Frame 2
gotoAndPlay (1);
Symbol 351 Button
on (release) { action = "Withdraw"; }
Symbol 352 Button
on (release) { action = "Deposit"; }
Symbol 353 Button
on (release) { amount = int(amount); if (amount > 0) { if (action == "Withdraw") { if (amount > _root.savings) { msg = "Insufficient Funds."; } else { _root.cash = _root.cash + amount; _root.savings = _root.savings - amount; amount = ""; msg = "Thank you, your withdrawal is complete."; } } else if (action == "Deposit") { if (amount > _root.cash) { msg = "You do not have that much cash."; } else { _root.cash = _root.cash - amount; _root.savings = _root.savings + amount; amount = ""; msg = "Thank you for your deposit. Have a great day!"; } } } }
Symbol 359 MovieClip Frame 1
amount = int(amount); out = ((action add " $") add amount) add ".00?"; if ((action != "Deposit") and (action != "Withdraw")) { action = "Deposit"; } else if (action == "Deposit") { dtab.gotoAndStop(1); wtab.gotoAndStop(2); } else { dtab.gotoAndStop(2); wtab.gotoAndStop(1); }
Symbol 359 MovieClip Frame 2
gotoAndPlay (1);
Symbol 361 Button
on (release) { qty = int(qty); if (qty > eval (("_root." add itemx) add "_s")) { error = "You don't have that much in your hold."; } else if (qty > _root.yourship.shipcargospace) { error = "Insufficient space on your ship"; } else { error = "Goods transfered."; Set("_root." add itemx, eval ("_root." add itemx) + qty); Set(("_root." add itemx) add "_s", eval (("_root." add itemx) add "_s") - qty); _root.holdspace = _root.holdspace - qty; qty = ""; } }
Symbol 362 Button
on (release) { qty = int(qty); if (qty > eval ("_root." add itemx)) { error = "You don't have that much on your ship"; } else if (qty > _root.holdspace) { error = "Insufficient space in your hold"; } else { error = "Goods transfered."; Set("_root." add itemx, eval ("_root." add itemx) - qty); Set(("_root." add itemx) add "_s", eval (("_root." add itemx) add "_s") + qty); _root.holdspace = _root.holdspace + qty; qty = ""; } }
Symbol 370 MovieClip Frame 1
trioniumstk = _root.trionium; alloysstk = _root.alloys; rarestk = _root.rare; weaponsstk = _root.weapons; foodstk = _root.food; commonstk = _root.common;
Symbol 370 MovieClip Frame 2
gotoAndPlay (1);
Symbol 378 MovieClip Frame 1
trioniumstk = _root.trionium_s; alloysstk = _root.alloys_s; rarestk = _root.rare_s; weaponsstk = _root.weapons_s; foodstk = _root.food_s; commonstk = _root.common_s;
Symbol 378 MovieClip Frame 2
gotoAndPlay (1);
Symbol 399 MovieClip Frame 1
gotoAndPlay((_parent.dest * 30) - 15);
Symbol 399 MovieClip Frame 29
stop();
Symbol 399 MovieClip Frame 44
gotoAndPlay((_parent.dest * 30) - 15);
Symbol 399 MovieClip Frame 59
stop();
Symbol 399 MovieClip Frame 74
gotoAndPlay((_parent.dest * 30) - 15);
Symbol 399 MovieClip Frame 89
stop();
Symbol 399 MovieClip Frame 104
gotoAndPlay((_parent.dest * 30) - 15);
Symbol 399 MovieClip Frame 119
stop();
Symbol 399 MovieClip Frame 134
gotoAndPlay((_parent.dest * 30) - 15);
Symbol 399 MovieClip Frame 149
stop();
Symbol 399 MovieClip Frame 164
gotoAndPlay((_parent.dest * 30) - 15);
Symbol 399 MovieClip Frame 179
stop();
Symbol 399 MovieClip Frame 194
gotoAndPlay((_parent.dest * 30) - 15);
Symbol 399 MovieClip Frame 209
stop();
Symbol 399 MovieClip Frame 224
gotoAndPlay((_parent.dest * 30) - 15);
Symbol 399 MovieClip Frame 239
stop();
Symbol 399 MovieClip Frame 254
gotoAndPlay((_parent.dest * 30) - 15);
Symbol 399 MovieClip Frame 269
stop();
Symbol 399 MovieClip Frame 284
gotoAndPlay((_parent.dest * 30) - 15);
Symbol 399 MovieClip Frame 299
stop();
Symbol 405 MovieClip Frame 1
stop();
Symbol 410 Button
on (release) { dest = 6; }
Symbol 411 Button
on (release) { dest = 8; }
Symbol 412 Button
on (release) { dest = 9; }
Symbol 413 Button
on (release) { dest = 5; }
Symbol 414 Button
on (release) { dest = 7; }
Symbol 415 Button
on (release) { dest = 4; }
Symbol 416 Button
on (release) { dest = 3; }
Symbol 417 Button
on (release) { dest = 2; }
Symbol 418 Button
on (release) { dest = 1; }
Symbol 429 Button
on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 431 MovieClip Frame 1
bx = eval (("col" add _root.colony) add "._x"); by = eval (("col" add _root.colony) add "._y"); tellTarget ("col" add _root.colony) { gotoAndStop (2); }; if ((dest < 10) and (dest > 0)) { cx = eval (("col" add dest) add "._x"); cy = eval (("col" add dest) add "._y"); days = int(int(Math.sqrt(((bx - cx) * (bx - cx)) + ((by - cy) * (by - cy))) / 17.5) * _root.tspeed); } else { dest = _root.colony; } if (dest == _root.colony) { destination = eval ("_root.colony" add dest); } else { destination = ((((eval ("_root.colony" add _root.colony) add " to ") add eval ("_root.colony" add dest)) add ": ") add days) add " days"; } if (olddest < 1) { chart.gotoAndPlay(1); } if (chart._currentframe != ((dest * 30) - 1)) { chart.play(); } olddest = dest;
Symbol 431 MovieClip Frame 2
gotoAndPlay (1);
Symbol 437 Button
on (release) { if (_root.cash < ../:payoff) { Set("../:greeting", "You don't even have the money... Why don't you go trade some more and come see me again."); } else { _root.cash = _root.cash - ../:payoff; Set("../:greeting", "You are now under protection from the royal fleet for 30 days. Good journey to you."); _root.protected = random(10) + 20; _root.payoff = int(_root.payoff * 1.33); } nextFrame(); }
Symbol 439 Button
on (release) { Set("../:greeting", "That's a shame, but the choice is yours, I would never FORCE you to pay... hehehe...."); if (_root.protected < -25) { tellTarget ("_root") { gotoAndStop ("final"); }; } nextFrame(); }
Symbol 440 Button
on (release) { tellTarget ("..") { gotoAndStop (2); }; }
Symbol 441 MovieClip Frame 1
stop();
Symbol 443 Button
on (release) { gotoAndStop(go2); }
Symbol 446 Button
on (release) { amount = int(amount); if (amount > _root.cash) { Set("../:greeting", "You don't have that much money Taipan."); } else if (amount > ../:repaircost) { Set("../:greeting", ("That's too much money, the repairs are only $" add ../:repaircost) add ".00."); } else { _root.damage = _root.damage - int((_root.damage / ../:repaircost) * amount); _root.cash = _root.cash - amount; amount = 0; tellTarget ("..") { gotoAndPlay (1); }; } }
Symbol 447 Button
on (release) { tellTarget ("..") { gotoAndPlay (1); }; }
Symbol 450 Button
on (release) { _parent.gotoAndStop(_parent.go2); }
Symbol 451 MovieClip Frame 1
if ((amount < 1) and (ignore != "y")) { amount = ../:repaircost; if (amount > _root.cash) { amount = _root.cash; } ignore = "y"; } out = ("Pay $" add int(amount)) add ".00?"; if (_root.damage < 1) { gotoAndStop (3); }
Symbol 451 MovieClip Frame 2
gotoAndPlay (1);
Symbol 457 Button
on (release) { nextFrame(); }
Symbol 462 Button
on (release) { _parent.gotoAndPlay(1); }
Symbol 478 Button
on (release) { _parent.gotoAndStop("mieng"); }
Symbol 487 Button
on (release) { _parent.gotoAndPlay(1); }
Symbol 511 Button
on (release) { if (_root.cash < 10000) { gotoAndStop ("cantpay"); } else { _root.cash = _root.cash - 10000; gotoAndStop ("paid"); } }
Symbol 512 Button
on (release) { gotoAndStop ("nopay"); }
Symbol 531 Button
on (release) { if (_root.cash < 50000) { gotoAndStop ("nopay1"); } else { _root.cash = _root.cash - 50000; gotoAndStop ("paid1"); } }
Symbol 532 Button
on (release) { gotoAndStop ("nopay1"); }
Symbol 597 MovieClip Frame 41
_root.scene = 8;
Symbol 597 MovieClip Frame 42
_root.scene = 8;
Symbol 597 MovieClip Frame 89
_root.cash = _root.cash + 100000;
Symbol 598 Button
on (release) { gotoAndStop(go2); }
Symbol 603 Button
on (release) { gameid = 3; gotoAndPlay ("writegame"); }
Symbol 607 Button
on (release) { gameid = 2; gotoAndPlay ("writegame"); }
Symbol 608 Button
on (release) { gameid = 1; gotoAndPlay ("writegame"); }
Symbol 609 Button
on (release) { gameid = 0; gotoAndPlay ("writegame"); }
Symbol 620 MovieClip Frame 1
fscommand ("showmenu", "false"); if (_root.scene < 1) { _root.scene = 1; gotoAndStop ("comic"); } else if (_root.colony == 1) { go2 = 2; gotoAndStop (2); } else { go2 = 3; if (_root.protected < 1) { gotoAndStop ("mieng2"); } else { gotoAndStop (3); } }
Symbol 620 MovieClip Frame 2
if (_root.company == "the last one") { _root.scene = 16; } if (_root.gooddomain < 1) { ddate = new Date(); timex = ddate.getTime(); mins = 30 - int(((timex - _root.stime) / 1000) / 60); ptime = mins + " mins left"; if (mins < 1) { _parent.gotoAndStop("share"); } }
Symbol 620 MovieClip Frame 3
if (_root.gooddomain < 1) { ddate = new Date(); timex = ddate.getTime(); mins = 30 - int(((timex - _root.stime) / 1000) / 60); ptime = mins + " mins left"; if (mins < 1) { _parent.gotoAndStop("share"); } }
Symbol 620 MovieClip Frame 4
item = ""; qty = ""; error = ""; stop();
Symbol 620 MovieClip Frame 5
item = ""; qty = ""; error = "Please note that it is illegal for gun drones to be stored within a colony."; stop();
Symbol 620 MovieClip Frame 6
stop();
Instance of Symbol 311 MovieClip in Symbol 620 MovieClip Frame 6
onClipEvent (load) { stop(); }
Symbol 620 MovieClip Frame 7
if ((_root.scene == 2) and (_root.colony == 1)) { gotoAndStop ("comic"); } else if ((_root.scene == 4) and (_root.colony == 8)) { gotoAndStop ("comic"); } else if ((_root.scene == 5) and (_root.colony == 6)) { gotoAndStop ("comic"); } else if ((_root.scene == 6) and (_root.colony == 3)) { gotoAndStop ("comic"); } else if ((_root.scene == 7) and (_root.colony == 4)) { gotoAndStop ("comic"); } else if ((_root.scene == 8) and (_root.colony == 6)) { gotoAndStop ("comic"); } else if ((_root.scene == 9) and (_root.colony == 7)) { gotoAndStop ("comic"); } else if ((_root.scene == 10) and (_root.colony == 4)) { gotoAndStop ("comic"); } else if ((_root.scene == 12) and (_root.colony == 4)) { gotoAndStop ("comic"); } else if ((_root.scene == 14) and (_root.colony == 7)) { gotoAndStop ("comic"); } else { greeting1 = "Hey there"; greeting2 = "Welcome"; greeting3 = "Hello"; greeting4 = "Greetings"; greeting = random(4) + 1; rumor = ((("\"" + eval ("greeting" add greeting)) add " Taipan! ") add _root.rumors) + "\""; stop(); }
Symbol 620 MovieClip Frame 8
if (_root.noloans == "true") { greeting = "..."; } else if (_root.debtdue > 30) { greeting = "Taipan, I am loosing patience, where is the money you owe me?"; } else if (_root.scene == 15) { gotoAndStop ("comic"); } else if (_root.debt > 0) { mpayment = int(_root.debt / 10); greeting = "Greetings Taipan, have you come to pay your debts, or do you require more money?\r\r"; greeting = greeting + (("Your payment is $" + mpayment) + ".00"); } else { myvalue = int((_root.cash + _root.shipvalue) - _root.debt); greeting = ("Welcome Taipan, what can I do for you? If you wish to take a loan, I can give you up to $" + myvalue) + ".00"; } stop();
Symbol 620 MovieClip Frame 9
stop();
Symbol 620 MovieClip Frame 10
item = ""; qty = ""; error = "Available space in hold: " add _root.holdspace; stop();
Symbol 620 MovieClip Frame 11
stop();
Symbol 620 MovieClip Frame 12
if ((_root.protected < 1) and (_root.protected >= -25)) { greeting1 = "Taipan, Mieng Kahn sends word that he has business with you in New Terra. I suggest you see him immediately."; } else if (_root.protected < -25) { greeting1 = "Mieng Kahn has lifted your protection, Taipan. I highly suggest you pay him before something bad happens."; } else { greeting1 = "I am sorry Taipan, Mieng Kahn is not here right now. Perhaps you should come back later"; } stop();
Symbol 620 MovieClip Frame 13
if (_root.firstvisit < 1) { _root.firstvisit = 1; gotoAndStop ("comic"); } payoff = _root.payoff; if (payoff < 450) { payoff = 450; } greeting = ("\"As you know, my fleet protects your trade routes. It would be appreciated if you would donate $" add payoff) add ".00 to feed the men and maintain the ships.\""; stop();
Symbol 620 MovieClip Frame 14
if ((_root.scene == 11) or (_root.scene == 13)) { gotoAndStop ("comic"); } repaircost = int((eval (("_root.ship" add _root.ship) add "value") - _root.yourship.shipvalue) * 0.9); calc.amount = repaircost; greeting = ("Looks like you saw some action, Taipan. I can fix your ship up like new for $" add repaircost) add ".00. I can also do partial repairs if you can't afford that much."; repairguy = "true"; if (_root.damage < 1) { greeting = "Looks like you've been taking good care of the ship. Come see me if you need repairs."; } stop();
Symbol 620 MovieClip Frame 15
if (_root.firstvisit == 1) { panel.gotoAndStop("scene3"); _root.firstvisit = 2; } else { panel.gotoAndStop("scene" + _root.scene); _root.scene++; if (_root.scene == 3) { _root.scene++; } }
Symbol 620 MovieClip Frame 16
if (_root.gooddomain > 0) { mySO = SharedObject.getLocal("taipan_gamelist1"); mySO.data.opened = 1; if (mySO.data.games == undefined) { mySO.data.games = new Array(); } success = mySO.flush(); if (success == "pending") { stop(); mySO.onStatus = function (result) { if (result.code == "SharedObject.Flush.Success") { writeSuccess = true; play(); } else { writeSuccess = false; play(); } }; } else { writeSuccess = success; play(); } } else { stop(); }
Symbol 620 MovieClip Frame 17
if (writeSuccess == true) { i = 0; while (i < 4) { Set(("game" + i) + ".name", mySO.data.games[i]); if (mySO.data.games[i].length < 1) { this["game" + i].gotoAndStop(1); } else { this["game" + i].gotoAndStop(2); } i++; } stop(); } else { nextFrame(); }
Symbol 620 MovieClip Frame 18
stop();
Symbol 620 MovieClip Frame 19
mySO.data.games[gameid] = _root.company; mySO.data["game" + gameid] = new Object(); mySO.data["game" + gameid].company = _root.company; mySO.data["game" + gameid].scene = _root.scene; mySO.data["game" + gameid].debtdue = _root.debtdue; mySO.data["game" + gameid].red = _root.red; mySO.data["game" + gameid].green = _root.green; mySO.data["game" + gameid].blue = _root.blue; mySO.data["game" + gameid].firstvisit = _root.firstvisit; mySO.data["game" + gameid].colony = _root.colony; mySO.data["game" + gameid].ship = _root.ship; mySO.data["game" + gameid].savings = _root.savings; mySO.data["game" + gameid].debt = _root.debt; mySO.data["game" + gameid].cash = _root.cash; mySO.data["game" + gameid].gun1s = _root.gun1s; mySO.data["game" + gameid].gun2s = _root.gun2s; mySO.data["game" + gameid].gun3s = _root.gun3s; mySO.data["game" + gameid].gun4s = _root.gun4s; mySO.data["game" + gameid].day = _root.day; mySO.data["game" + gameid].protected = _root.protected; mySO.data["game" + gameid].damage = _root.damage; mySO.data["game" + gameid].tspeed = _root.tspeed; mySO.data["game" + gameid].trionium = _root.trionium; mySO.data["game" + gameid].alloys = _root.alloys; mySO.data["game" + gameid].weapons = _root.weapons; mySO.data["game" + gameid].food = _root.food; mySO.data["game" + gameid].rare = _root.rare; mySO.data["game" + gameid].common = _root.common; mySO.data["game" + gameid].trionium_s = _root.trionium_s; mySO.data["game" + gameid].alloys_s = _root.alloys_s; mySO.data["game" + gameid].weapons_s = _root.weapons_s; mySO.data["game" + gameid].food_s = _root.food_s; mySO.data["game" + gameid].rare_s = _root.rare_s; mySO.data["game" + gameid].common_s = _root.common_s; p = 1; while (p <= 9) { Set((("mySO.data.game" + gameid) + ".trionium") + p, eval ("_root.trionium_rate" + p)); Set((("mySO.data.game" + gameid) + ".alloys") + p, eval ("_root.alloys_rate" + p)); Set((("mySO.data.game" + gameid) + ".weapons") + p, eval ("_root.weapons_rate" + p)); Set((("mySO.data.game" + gameid) + ".food") + p, eval ("_root.food_rate" + p)); Set((("mySO.data.game" + gameid) + ".rare") + p, eval ("_root.rare_rate" + p)); Set((("mySO.data.game" + gameid) + ".common") + p, eval ("_root.common_rate" + p)); p++; } success = mySO.flush(); getURL ("http://www.psychogoldfish.com/taipansave.php", "_blank"); stop();
Symbol 623 MovieClip Frame 2
go = random(4); if (go == 2) { gotoAndPlay (5); }
Symbol 623 MovieClip Frame 4
gotoAndPlay (1);
Symbol 627 MovieClip Frame 1
stop();
Symbol 627 MovieClip Frame 2
pics.gotoAndStop(_root.enemy); myColor = new Color(pics.shell); myColorTransform = new Object(); myColorTransform = {rb:int(_root.eer), gb:int(_root.eeg), bb:int(_root.eeb)}; myColor.setTransform(myColorTransform); _root.fire = "on";
Symbol 627 MovieClip Frame 91
_root.enemydrones = int(random(_root.enemycargospace - 2) + 3); cycles = _root.enemydrones; if (cycles > 4) { cycles = 4; }
Symbol 627 MovieClip Frame 109
cycles = cycles - 1; if (cycles > 0) { gotoAndPlay ("spitguns"); }
Symbol 627 MovieClip Frame 132
stopAllSounds(); _root.gotoAndStop("fight");
Symbol 629 MovieClip Frame 1
ship = eval ("_root.ship" add _root.enemy); _root.enemyguns = eval (("_root.ship" add _root.enemy) add "guns"); _root.enemypower = eval (("_root.ship" add _root.enemy) add "power"); _root.enemyarmor = eval (("_root.ship" add _root.enemy) add "armor"); _root.enemyvalue = eval (("_root.ship" add _root.enemy) add "value"); _root.enemycargospace = int(eval (("_root.ship" add _root.enemy) add "cargospace") / 10);
Symbol 629 MovieClip Frame 2
gotoAndPlay (1);
Symbol 630 MovieClip Frame 1
myColor = new Color(pics.shell); myColorTransform = new Object(); myColorTransform = {rb:int(_root.red), gb:int(_root.green), bb:int(_root.blue)}; myColor.setTransform(myColorTransform); _root.fire = "on"; tellTarget ("pics") { gotoAndStop(_root.ship); }; myColor = new Color(pics.shell); myColorTransform = new Object(); myColorTransform = {rb:int(_root.red), gb:int(_root.green), bb:int(_root.blue)}; myColor.setTransform(myColorTransform); _root.fire = "on";
Symbol 630 MovieClip Frame 2
myColor = new Color(pics.shell); myColorTransform = new Object(); myColorTransform = {rb:int(_root.red), gb:int(_root.green), bb:int(_root.blue)}; myColor.setTransform(myColorTransform); _root.fire = "on"; _root.fire = "off";
Symbol 630 MovieClip Frame 55
if (attackers != "y") { if (_root.company == "fast and furious") { _root.tspeed = 100; } _root.ttime = _root.ttime - _root.tspeed; _root.protected = int(_root.protected) - 1; _root.day = _root.day + 1; intrate = 1.003; if (_root.debtdue < 0) { intrate = 1.25; } _root.debt = int(_root.debt * intrate); _root.savings = int(_root.savings * 1.001); if (_root.debt > 0) { _root.debtdue = _root.debtdue - 1; } if (_root.ttime < 0) { tellTarget ("_root") { gotoAndPlay ("colony"); }; } else { pirates = random(8) + (7 - _root.ship); if (pirates == 1) { _root.attacker = "Unknown Pirates"; _root.enemy = random(5) + 1; _root.persist = random(5) - 2; } else if ((pirates == 2) and (_root.protected < 1)) { _root.attacker = "Der'Kuhl Pirate Guild"; _root.persist = 3; _root.enemy = random(3) + 5; } else if (((pirates == 3) and (_root.debtdue < 0)) and (_root.debt > 0)) { _root.attacker = "Dar Guhl's Bounty Hunters"; _root.enemy = random(3) + 6; _root.persist = 4; } else { _root.attacker = ""; pirates = 0; } if ((pirates > 0) and (pirates < 4)) { if (_root.protected < -40) { _root.attacker = "Mieng Kahn"; _root.enemy = 9; } attackers = "y"; tellTarget ("attacker") { play(); }; x = _root.enemy; _root.eer = (random(6) + 1) * -25; _root.eeg = (random(6) + 1) * -25; _root.eeb = (random(6) + 1) * -25; eship = eval ("_root.ship" add x); eshipguns = eval (("_root.ship" add x) add "guns"); eshippower = eval (("_root.ship" add x) add "power"); eshiparmor = eval (("_root.ship" add x) add "armor"); eshipdrones = random(int(eval (("_root.ship" add x) add "cargospace")) - 2) + 3; eshipvalue = int(eval (("_root.ship" add x) add "value") * ((random(40) + 40) / 100)); if (_root.attacker == "Mieng Kahn") { eshipdrones = 30; } } } }
Symbol 630 MovieClip Frame 56
gotoAndPlay (1);
Symbol 636 Button
on (rollOver) { if (occ > 0) { mtr = 102 - int((armr / maxarmr) * 100); _root.fight.life.sname = sname; _root.fight.life.gotoAndStop(mtr); } } on (rollOut) { _root.fight.life.GotoAndStop(1); } on (release) { if (_root.fight.display._currentframe == 1) { _root.fight.outp = eval ("_root.fight.owner" + _root.fight.turn); if (eval ("_root.fight.owner" + _root.fight.turn) == 1) { xx = x - _root.fight.myx; yy = y - _root.fight.myy; if (xx < 0) { xx = xx * -1; } if (yy < 0) { yy = yy * -1; } d1 = yy; d2 = (xx + yy) / 2; if (d1 > d2) { _root.fight.dst = d1; } else { _root.fight.dst = d2; } if (_root.fight.phase == "move") { if (_root.fight.dst > _root.fight.moves) { _root.fight.display2.gotoAndStop(4); } else if ((occ > 0) and (occ != _root.fight.turn)) { _root.fight.display2.gotoAndStop(5); } else { Set(((("_root.fight.x" + _root.fight.myx) + "y") + _root.fight.myy) + "_occupant", 0); Set(((("_root.fight.x" + x) + "y") + y) + "_occupant", _root.fight.turn); Set(("_root.fight.ship" + _root.fight.turn) + "_x", x); Set(("_root.fight.ship" + _root.fight.turn) + "_y", y); _root.fight.moved = _root.fight.dst; _root.fight.phase = "aim"; _root.fight.gotoAndPlay(4); } } else if ((occ > 0) and (owner == 2)) { _root.fight.aim4 = occ; _root.fight.phase = "fire"; _root.fight.gotoAndPlay(4); } } } }
Symbol 640 MovieClip Frame 1
stop();
Symbol 644 MovieClip Frame 1
gotoAndStop(../../:owner);
Symbol 658 MovieClip Frame 14
stop();
Symbol 659 MovieClip Frame 1
x = int(((int(_x / 2) * 2) + 286) / 16); y = int(((int(_y / 2) * 2) + 144) / 24); Set(((("x" + x) + "y") + y) + "_x", x); Set(((("x" + x) + "y") + y) + "_realx", _x); Set(((("x" + x) + "y") + y) + "_y", y); Set(((("x" + x) + "y") + y) + "_realy", _y); self = (("x" + x) + "y") + y; occ = int(eval (("_root.fight." + self) + "_occupant")); owner = eval ("_root.fight.owner" + occ); armr = eval (("_root.fight.ship" + occ) + "_armor"); maxarmr = eval (("_root.fight.ship" + occ) + "_maxarmor"); ship = eval ("_root.fight.ship" + occ); if (ship < 10) { sname = eval ("_root.ship" + ship); } else { sname = "Gun Drone"; } if (int(eval (("_root.fight." + self) + "_occupant")) > 0) { occupant.gotoAndStop(eval ("_root.fight.ship" + occ)); } else { occupant.gotoAndStop(14); stop(); } if (_root.fight.aim4 == occ) { _root.fight.blast._x = _x; _root.fight.blast._y = _y; _root.fight.blast.gotoAndPlay(2); } if (_root.fight.turn == occ) { turn.gotoAndStop(owner + 1); _root.fight.selx = x; _root.fight.sely = y; } else { turn.gotoAndStop(1); } gotoAndStop(eval ("_root.fight.owner" + occ));
Symbol 672 MovieClip Frame 1
if (_root.fight.player == 2) { rrrr = _root.red; gggg = _root.green; bbbb = _root.blue; } else { rrrr = _root.eer; gggg = _root.eeg; bbbb = _root.eeb; } myColor = new Color(pics.shell); myColorTransform = new Object(); myColorTransform = {rb:int(rrrr), gb:int(gggg), bb:int(bbbb)}; myColor.setTransform(myColorTransform);
Symbol 682 MovieClip Frame 2
tg = _root.fight.selected; if (tg > 9) { targets.gotoAndStop(tg - 8); } else { targets.gotoAndStop(1); targets.pics.gotoAndStop(tg); }
Symbol 682 MovieClip Frame 32
tg = _root.fight.selected; if (tg > 9) { targets.gotoAndStop(tg - 8); } else { targets.gotoAndStop(1); targets.pics.gotoAndStop(tg); }
Symbol 682 MovieClip Frame 52
if (_root.fight.fire == 1) { gotoAndPlay ("hit"); } else if (_root.fight.fire == 2) { gotoAndPlay ("miss"); } else { stop(); }
Symbol 682 MovieClip Frame 62
if (_root.fight.kill == "y") { targets.gotoAndStop(6); }
Symbol 682 MovieClip Frame 78
if (_root.fight.aim4 == _root.fight.pmaster) { _root.damage = _root.damage + _root.fight.dmg; }
Symbol 682 MovieClip Frame 91
_root.fight.turn++; _root.fight.phase = "move"; _root.fight.gotoAndPlay(4); stop();
Symbol 682 MovieClip Frame 132
_root.fight.turn++; _root.fight.phase = "move"; _root.fight.gotoAndPlay(4); stop();
Symbol 695 MovieClip Frame 2
moves1 = 3; moves2 = 3; moves3 = 3; moves4 = 2; moves5 = 2; moves6 = 2; moves7 = 2; moves8 = 1; moves9 = 1; moves10 = 5; moves11 = 5; moves12 = 5; moves13 = 5; range = ("(Range: " + eval ("moves" + eval ("_parent.ship" + _parent.turn))) + " sectors)";
Symbol 697 MovieClip Frame 1
stop();
Symbol 697 MovieClip Frame 55
if (_root.fight.fire < 1) { gotoAndStop (1); }
Symbol 697 MovieClip Frame 79
_x = -9999; stop();
Symbol 699 Button
on (release) { _root.trionium = 0; _root.alloys = 0; _root.weapons = 0; _root.food = 0; _root.rare = 0; _root.common = 0; _root.fight.turn++; _root.warning = "Cargo has been dumped"; _root.fight.gotoAndPlay(4); }
Symbol 701 Button
on (release) { _root.warning = "Attempting Escape"; if (root.persist == 1) { musthave = 10; } if (root.persist == 2) { musthave = 20; } if (root.persist == 3) { musthave = 10000; } if (_root.persist < 1) { _root.fight.gotoAndPlay("escape"); } else if (_root.persist < 4) { if (_root.cargos < musthave) { _root.warning = "Escape attempt failed!"; } else { _root.fight.gotoAndPlay("escape"); } } else { _root.warning = "Escape attempt failed!"; } _root.fight.turn++; _root.fight.gotoAndPlay(4); }
Symbol 710 MovieClip Frame 1
stop();
Symbol 719 MovieClip Frame 2
go = random(4); if (go == 2) { gotoAndPlay (5); }
Symbol 719 MovieClip Frame 4
gotoAndPlay (1);
Symbol 721 MovieClip Frame 1
startDrag ("life", true); salvage = 0; salvage1 = 15000; salvage2 = 22000; salvage3 = 30000; salvage4 = 35000; salvage5 = 38000; salvage6 = 42000; salvage7 = 50000; salvage8 = 80000 /* 0x013880 */; salvage9 = 100000 /* 0x0186A0 */; salvage10 = 5000; salvage11 = 6000; salvage12 = 7000; salvage13 = 8000; turn = 1; moved = 0; fired = 0; phase = "move"; dx = new Array(); dy = new Array(); dx[0] = 0; dy[0] = 0; dx[1] = 2; dy[1] = 0; dx[2] = 1; dy[2] = -1; dx[3] = 1; dy[3] = 1; dx[4] = 0; dy[4] = -2; dx[5] = 0; dy[5] = 2; dx[6] = -1; dy[6] = -1; dx[7] = -1; dy[7] = 1; dx[8] = 4; dy[8] = 0; dx[9] = 3; dy[9] = -1; dx[10] = 3; dy[10] = 1; dx[11] = 2; dy[11] = -2; dx[12] = 2; dy[12] = 2; dx[13] = -2; dy[13] = -2; dx[14] = -2; dy[14] = 2; dx[15] = 1; dy[15] = -3; dx[16] = 1; dy[16] = 3; dx[17] = -1; dy[17] = -3; dx[18] = -1; dy[18] = 3; dx[19] = -2; dy[19] = 0; dx[20] = 6; dy[20] = 0; dx[21] = 5; dy[21] = -1; dx[22] = 5; dy[22] = 1; dx[23] = 4; dy[23] = -2; dx[24] = 4; dy[24] = 2; dx[25] = 3; dy[25] = -3; dx[26] = 3; dy[26] = 3; dx[27] = -3; dy[27] = -1; dx[28] = -3; dy[28] = 1; dx[29] = -3; dy[29] = -3; dx[30] = -3; dy[30] = 3; dx[31] = -4; dy[31] = 0; punits = (((_root.gun1s + _root.gun2s) + _root.gun3s) + _root.gun4s) + 1; eunits = _root.enemydrones + 1; pau = punits; eau = eunits; units = punits + eunits; eu = new Array(); pu = new Array(); ex = new Array(); px = new Array(); ey = new Array(); py = new Array(); eu[0] = _root.enemy; px[0] = 9; py[0] = 6; ex[0] = 28; ey[0] = 7; pu[0] = _root.ship; g1 = _root.gun1s; g2 = _root.gun2s; g3 = _root.gun3s; g4 = _root.gun4s; i = 1; while (i <= punits) { if (g4 > 0) { pu[i] = 13; g4 = g4 - 1; } else if (g3 > 0) { pu[i] = 12; g3 = g3 - 1; } else if (g2 > 0) { pu[i] = 11; g2 = g2 - 1; } else { pu[i] = 10; } i++; } salbase = eval ("salvage" + _root.enemy); i = 1; while (i <= eunits) { eu[i] = random(4) + 10; salbase = salbase + int(eval ("salvage" + eu[i])); if (_root.attacker == "Mieng Kahn") { _root.persist = 4; _root.eer = 0; _root.eeg = -200; _root.eeb = -180; if (i < 5) { eu[i] = 11; } else if (i < 10) { eu[i] = 12; } else { eu[i] = 13; } } i++; } pm = 0; em = 0; diff = int((punits - eunits) / 2); i = 1; while (i <= (punits + eunits)) { if (diff < 0) { Set("ship" + i, eu[em]); Set("owner" + i, 2); if (em == 0) { emaster = i; } Set(("ship" + i) + "_x", ex[0] - dx[em]); Set(("ship" + i) + "_y", ey[0] - dy[em]); em++; i++; diff++; } else if (diff > 0) { Set("ship" + i, pu[pm]); Set("owner" + i, 1); if (pm == 0) { pmaster = i; } Set(("ship" + i) + "_x", px[0] + dx[pm]); Set(("ship" + i) + "_y", py[0] + dy[pm]); pm++; i++; diff = diff - 1; } else { if (pm < punits) { Set("ship" + i, pu[pm]); Set("owner" + i, 1); if (pm == 0) { pmaster = i; } Set(("ship" + i) + "_x", px[0] + dx[pm]); Set(("ship" + i) + "_y", py[0] + dy[pm]); pm++; i++; } if (em < eunits) { Set("ship" + i, eu[em]); Set("owner" + i, 2); if (em == 0) { emaster = i; } Set(("ship" + i) + "_x", ex[0] - dx[em]); Set(("ship" + i) + "_y", ey[0] - dy[em]); em++; i++; } } } i = 1; while (i <= (punits + eunits)) { Set(("ship" + i) + "_armor", eval (("_root.ship" + eval ("ship" + i)) + "armor")); Set(("ship" + i) + "_maxarmor", eval (("_root.ship" + eval ("ship" + i)) + "armor")); Set(((("x" + eval (("ship" + i) + "_x")) + "y") + eval (("ship" + i) + "_y")) + "_occupant", i); i++; } selected = eval ("ship" + turn); Set(("ship" + pmaster) + "_armor", eval (("ship" + pmaster) + "_armor") - _root.damage);
Symbol 721 MovieClip Frame 2
fire = 0; if (eunits == 0) { gotoAndPlay (5); } display.gotoAndStop(1); moves1 = 3; moves2 = 3; moves3 = 3; moves4 = 2; moves5 = 2; moves6 = 2; moves7 = 2; moves8 = 1; moves9 = 1; moves10 = 5; moves11 = 5; moves12 = 5; moves13 = 5; elude1 = 4; elude2 = 4; elude3 = 4; elude4 = 3; elude5 = 3; elude6 = 2; elude7 = 2; elude8 = 1; elude9 = 1; elude10 = 5; elude11 = 5; elude12 = 5; elude13 = 5; player = eval ("owner" + turn); if (player == 2) { options.gotoAndStop(3); display2.gotoAndStop(1); if (phase == "move") { aim4 = pmaster; phase = "fire"; if ((pau > (eua + 3)) or (random(8) > 6)) { targetting = 0; attempts = 0; while (targetting == 0) { pick = random(units); if ((eval ("owner" + pick) == 1) and (eval (("ship" + pick) + "_armor") > 0)) { aim4 = pick; targetting = 1; } else if (attempts > 10) { targetting = 1; aim4 = pmaster; } else { attempts++; } } } else { aim4 = pmaster; } myx = eval (("ship" + turn) + "_x"); myy = eval (("ship" + turn) + "_y"); aimx = eval (("ship" + aim4) + "_x"); aimy = eval (("ship" + aim4) + "_y"); xdst = myx - aimx; ydst = myy - aimy; xxmod = 1; yymod = 1; if (xdst < 0) { xdst = xdst * -1; xxmod = -1; } if (ydst < 0) { ydst = ydst * -1; yymod = -1; } d1 = ydst; d2 = (ydst + xdst) / 2; if (d1 > d2) { dst = d1; } else { dst = d2; } mmx = myx; mmy = myy; moves = eval ("moves" + turn); Set(((("x" + eval (("ship" + turn) + "_x")) + "y") + eval (("ship" + turn) + "_y")) + "_occupant", 0); if (turn != emaster) { m = 1; while (m <= moves) { lastx = mmx; lasty = mmy; rdm = random(65); if ((mmx - aimx) < -1) { if (((mmy - aimy) < -2) or (rdm < 3)) { mmx = mmx + 1; mmy = mmy + 1; } else if (((mmy - aimy) > 2) or (rdm < 3)) { mmx = mmx + 1; mmy = mmy - 1; } else { mmx = mmx + 2; } } else if (((mmy - aimy) < -2) or (rdm < 3)) { mmx = mmx - 1; mmy = mmy + 1; } else if (((mmy - aimy) > 2) or (rdm < 3)) { mmx = mmx - 1; mmy = mmy - 1; } else { mmx = mmx - 2; } if ((((mmx < 1) or (mmx > 36)) or (mmy < 1)) or (mmy > 12)) { mmx = lastx; mmy = lasty; m = m - 1; } occ = eval (((("x" + mmx) + "y") + mmy) + "_occupant"); if (eval (((("x" + mmx) + "y") + mmy) + "_occupant") < 1) { Set(("ship" + turn) + "_x", mmx); Set(("ship" + turn) + "_y", mmy); moved = m; } m++; } } Set(((("x" + eval (("ship" + turn) + "_x")) + "y") + eval (("ship" + turn) + "_y")) + "_occupant", turn); gotoAndPlay (4); } else { myx = eval (("ship" + turn) + "_x"); myy = eval (("ship" + turn) + "_y"); aimx = eval (("ship" + aim4) + "_x"); aimy = eval (("ship" + aim4) + "_y"); xdst = myx - aimx; ydst = myy - aimy; xxmod = 1; yymod = 1; if (xdst < 0) { xdst = xdst * -1; xxmod = -1; } if (ydst < 0) { ydst = ydst * -1; yymod = -1; } d1 = ydst; d2 = (ydst + xdst) / 2; if (d1 > d2) { dst = d1; } else { dst = d2; } mod = (moved / 2) + dst; moved = 0; selected = eval ("ship" + aim4); if ((random(20) + 1) >= mod) { dmg = eval (("_root.ship" + eval ("ship" + turn)) + "guns") * eval (("_root.ship" + eval ("ship" + turn)) + "power"); Set(("ship" + aim4) + "_armor", eval (("ship" + aim4) + "_armor") - dmg); if (eval (("ship" + aim4) + "_armor") < 1) { salvage = salvage + int(eval ("salvage" + eval ("ship" + aim4)) / 5); salbase = salbase - int(eval ("salvage" + eval ("ship" + aim4)) * 0.8); occk = eval ("ship" + aim4) - 9; if (occk > 0) { Set(("_root.gun" + occk) + "s", int(eval (("_root.gun" + occk) + "s")) - 1); } kill = "y"; pau = pau - 1; Set(((("x" + eval (("ship" + aim4) + "_x")) + "y") + eval (("ship" + aim4) + "_y")) + "_occupant", 0); } else { kill = "n"; } fire = 1; } else { fire = 2; } phase = "move"; display.gotoAndPlay(1); } } else { options.gotoAndStop(3); moves = eval ("moves" + eval ("ship" + turn)); if (phase == "move") { if (_root.cargos > 0) { options.gotoAndStop(1); } else { options.gotoAndStop(2); } display2.gotoAndStop(2); } else if (phase == "fire") { display2.gotoAndStop(6); myx = eval (("ship" + turn) + "_x"); myy = eval (("ship" + turn) + "_y"); aimx = eval (("ship" + aim4) + "_x"); aimy = eval (("ship" + aim4) + "_y"); xdst = myx - aimx; ydst = myy - aimy; xxmod = 1; yymod = 1; if (xdst < 0) { xdst = xdst * -1; xxmod = -1; } if (ydst < 0) { ydst = ydst * -1; yymod = -1; } d1 = ydst; d2 = (ydst + xdst) / 2; if (d1 > d2) { dst = d1; } else { dst = d2; } mod = (moved / 2) + dst; moved = 0; selected = eval ("ship" + aim4); if (((random(20) + 1) >= mod) or ((int(player) == 1) and (_root.company == "one shot one kill"))) { dmg = eval (("_root.ship" + eval ("ship" + turn)) + "guns") * eval (("_root.ship" + eval ("ship" + turn)) + "power"); Set(("ship" + aim4) + "_armor", eval (("ship" + aim4) + "_armor") - dmg); if ((int(player) == 1) and (_root.company == "one shot one kill")) { Set(("ship" + aim4) + "_armor", 0); } if (eval (("ship" + aim4) + "_armor") < 1) { salvage = salvage + int(eval ("salvage" + eval ("ship" + aim4)) / 5); salbase = salbase - int(eval ("salvage" + eval ("ship" + aim4)) * 0.8); kill = "y"; eau = eau - 1; if (aim4 == emaster) { eunits = 0; } Set(((("x" + eval (("ship" + aim4) + "_x")) + "y") + eval (("ship" + aim4) + "_y")) + "_occupant", 0); } else { kill = "n"; } fire = 1; } else { fire = 2; } phase = "wait"; display.gotoAndPlay(1); display.gotoAndPlay(1); } else { display2.gotoAndStop(3); } myx = eval (("ship" + turn) + "_x"); myy = eval (("ship" + turn) + "_y"); } stop();
Symbol 721 MovieClip Frame 3
gotoAndPlay (2);
Symbol 721 MovieClip Frame 4
fire = 0; ok = 0; while (ok == 0) { if (turn > units) { turn = 1; } if (eval (("ship" + turn) + "_armor") > 0) { ok = 1; } else { turn++; } } gotoAndPlay (2);
Symbol 721 MovieClip Frame 5
_root.cash = int(_root.cash) + int(salbase); salvage = salbase + ".00"; if (_root.attacker == "Mieng Kahn") { tellTarget ("_root") { gotoAndPlay ("youwin"); }; } _root.warning = ""; play();
Symbol 721 MovieClip Frame 90
stopAllSounds(); tellTarget ("_root") { gotoAndStop ("travel"); };
Symbol 721 MovieClip Frame 91
tellTarget ("pics") { gotoAndStop(_root.ship); }; myColor = new Color(pics.shell); myColorTransform = new Object(); myColorTransform = {rb:int(_root.red), gb:int(_root.green), bb:int(_root.blue)}; myColor.setTransform(myColorTransform); _root.fire = "on"; stopAllSounds();
Symbol 721 MovieClip Frame 178
stopAllSounds(); tellTarget ("_root") { gotoAndStop ("travel"); };
Symbol 725 Button
on (release) { nextFrame(); }
Symbol 730 MovieClip Frame 2
stop();
Symbol 730 MovieClip Frame 5
stopAllSounds(); _parent.gotoAndStop("fight");
Symbol 807 MovieClip Frame 323
_parent.nextFrame();
Symbol 898 MovieClip Frame 1518
stop();
Symbol 931 MovieClip Frame 792
stop();

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Symbol 898 MovieClipUses:809 810 812 813 814 815 816 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 865 866 868 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897Used by:Timeline
Symbol 899 BitmapUsed by:900
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Instance Names

"node"Frame 2Symbol 61 MovieClip
"yourship"Frame 5Symbol 124 MovieClip
"space"Frame 6Symbol 630 MovieClip
"fight"Frame 7Symbol 721 MovieClip
"yourship"Frame 7Symbol 124 MovieClip
"bar"Symbol 22 MovieClip Frame 1Symbol 14 MovieClip
"l0"Symbol 54 MovieClip Frame 5Symbol 50 MovieClip
"l1"Symbol 54 MovieClip Frame 5Symbol 50 MovieClip
"l2"Symbol 54 MovieClip Frame 5Symbol 50 MovieClip
"l3"Symbol 54 MovieClip Frame 5Symbol 50 MovieClip
"over"Symbol 124 MovieClip Frame 1Symbol 122 MovieClip
"blu"Symbol 146 MovieClip Frame 1Symbol 142 MovieClip
"shell"Symbol 310 MovieClip Frame 1Symbol 283 MovieClip
"shell"Symbol 310 MovieClip Frame 2Symbol 286 MovieClip
"shell"Symbol 310 MovieClip Frame 3Symbol 289 MovieClip
"shell"Symbol 310 MovieClip Frame 4Symbol 292 MovieClip
"shell"Symbol 310 MovieClip Frame 5Symbol 295 MovieClip
"shell"Symbol 310 MovieClip Frame 6Symbol 298 MovieClip
"shell"Symbol 310 MovieClip Frame 7Symbol 301 MovieClip
"shell"Symbol 310 MovieClip Frame 8Symbol 304 MovieClip
"shell"Symbol 310 MovieClip Frame 9Symbol 308 MovieClip
"pics"Symbol 311 MovieClip Frame 1Symbol 310 MovieClip
"paint"Symbol 314 MovieClip Frame 1Symbol 313 MovieClip
"ptab"Symbol 348 MovieClip Frame 1Symbol 345 MovieClip
"btab"Symbol 348 MovieClip Frame 1Symbol 345 MovieClip
"wtab"Symbol 359 MovieClip Frame 1Symbol 345 MovieClip
"dtab"Symbol 359 MovieClip Frame 1Symbol 345 MovieClip
"chart"Symbol 431 MovieClip Frame 1Symbol 399 MovieClip
"col3"Symbol 431 MovieClip Frame 1Symbol 405 MovieClip
"col2"Symbol 431 MovieClip Frame 1Symbol 405 MovieClip
"col1"Symbol 431 MovieClip Frame 1Symbol 405 MovieClip
"col5"Symbol 431 MovieClip Frame 1Symbol 405 MovieClip
"col7"Symbol 431 MovieClip Frame 1Symbol 405 MovieClip
"col4"Symbol 431 MovieClip Frame 1Symbol 405 MovieClip
"col6"Symbol 431 MovieClip Frame 1Symbol 405 MovieClip
"col8"Symbol 431 MovieClip Frame 1Symbol 405 MovieClip
"col9"Symbol 431 MovieClip Frame 1Symbol 405 MovieClip
"panel"Symbol 620 MovieClip Frame 15Symbol 597 MovieClip
"game3"Symbol 620 MovieClip Frame 17Symbol 606 MovieClip
"game2"Symbol 620 MovieClip Frame 17Symbol 606 MovieClip
"game1"Symbol 620 MovieClip Frame 17Symbol 606 MovieClip
"game0"Symbol 620 MovieClip Frame 17Symbol 606 MovieClip
"pics"Symbol 627 MovieClip Frame 2Symbol 310 MovieClip
"pics"Symbol 630 MovieClip Frame 1Symbol 310 MovieClip
"attacker"Symbol 630 MovieClip Frame 1Symbol 627 MovieClip
"yourship"Symbol 630 MovieClip Frame 1Symbol 629 MovieClip
"mark"Symbol 658 MovieClip Frame 1Symbol 644 MovieClip
"turn"Symbol 659 MovieClip Frame 1Symbol 640 MovieClip
"occupant"Symbol 659 MovieClip Frame 1Symbol 658 MovieClip
"pics"Symbol 672 MovieClip Frame 1Symbol 310 MovieClip
"targets"Symbol 682 MovieClip Frame 2Symbol 672 MovieClip
"display"Symbol 721 MovieClip Frame 1Symbol 682 MovieClip
"display2"Symbol 721 MovieClip Frame 1Symbol 695 MovieClip
"blast"Symbol 721 MovieClip Frame 1Symbol 697 MovieClip
"options"Symbol 721 MovieClip Frame 1Symbol 703 MovieClip
"life"Symbol 721 MovieClip Frame 1Symbol 710 MovieClip
"pics"Symbol 721 MovieClip Frame 91Symbol 310 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"ipass"Frame 4
"colony"Frame 5
"travel"Frame 6
"fight"Frame 7
"final"Frame 10
"youwin"Frame 12
"gameover"Frame 14
"nowrite"Symbol 54 MovieClip Frame 3
"empty"Symbol 54 MovieClip Frame 4
"list"Symbol 54 MovieClip Frame 5
"psychogoldfish"Symbol 87 MovieClip Frame 1
"sess"Symbol 87 MovieClip Frame 2
"mindchamber"Symbol 87 MovieClip Frame 3
"txmafia"Symbol 87 MovieClip Frame 4
"newgrounds"Symbol 87 MovieClip Frame 5
"blank"Symbol 87 MovieClip Frame 6
"scene1"Symbol 597 MovieClip Frame 1
"scene2"Symbol 597 MovieClip Frame 4
"scene3"Symbol 597 MovieClip Frame 10
"scene4"Symbol 597 MovieClip Frame 17
"scene5"Symbol 597 MovieClip Frame 19
"scene6"Symbol 597 MovieClip Frame 23
"scene7"Symbol 597 MovieClip Frame 28
"scene8"Symbol 597 MovieClip Frame 37
"nopay"Symbol 597 MovieClip Frame 41
"cantpay"Symbol 597 MovieClip Frame 42
"paid"Symbol 597 MovieClip Frame 43
"scene9"Symbol 597 MovieClip Frame 45
"scene10"Symbol 597 MovieClip Frame 51
"scene11"Symbol 597 MovieClip Frame 52
"nopay1"Symbol 597 MovieClip Frame 54
"paid1"Symbol 597 MovieClip Frame 55
"scene12"Symbol 597 MovieClip Frame 56
"scene13"Symbol 597 MovieClip Frame 57
"scene14"Symbol 597 MovieClip Frame 60
"scene15"Symbol 597 MovieClip Frame 89
"goods"Symbol 620 MovieClip Frame 4
"guns"Symbol 620 MovieClip Frame 5
"ships"Symbol 620 MovieClip Frame 6
"tavern"Symbol 620 MovieClip Frame 7
"loans"Symbol 620 MovieClip Frame 8
"bank"Symbol 620 MovieClip Frame 9
"hold"Symbol 620 MovieClip Frame 10
"travel"Symbol 620 MovieClip Frame 11
"mieng2"Symbol 620 MovieClip Frame 12
"mieng"Symbol 620 MovieClip Frame 13
"repair"Symbol 620 MovieClip Frame 14
"comic"Symbol 620 MovieClip Frame 15
"save"Symbol 620 MovieClip Frame 16
"save2"Symbol 620 MovieClip Frame 17
"save3"Symbol 620 MovieClip Frame 18
"writegame"Symbol 620 MovieClip Frame 19
"spitguns"Symbol 627 MovieClip Frame 94
"hit"Symbol 682 MovieClip Frame 53
"miss"Symbol 682 MovieClip Frame 92
"escape"Symbol 721 MovieClip Frame 91

Dynamic Text Variables

companySymbol 31 EditableText"Taipan 3000"
listSymbol 42 EditableText""
companySymbol 98 EditableText"sdfdsfsdfsdf"
udateSymbol 100 EditableText""
citymsgSymbol 101 EditableText""
shipSymbol 105 EditableText""
shipgunsSymbol 106 EditableText"r123"
shippowerSymbol 107 EditableText"2132"
shiparmorSymbol 108 EditableText"213"
shipcargospaceSymbol 109 EditableText"12"
shipcargoSymbol 110 EditableText"12"
shipdamageSymbol 111 EditableText"12"
shipvalueSymbol 118 EditableText"123"
shipvalueSymbol 121 EditableText"OVERLOAD"
savingsSymbol 127 EditableText""
gun2sSymbol 132 EditableText"wqer"
gun1sSymbol 134 EditableText"qwer"
gun3sSymbol 136 EditableText"weqr"
gun4sSymbol 138 EditableText"qwer"
paydueSymbol 143 EditableText"Payment Due in 30 days"
debtSymbol 145 EditableText""
cashSymbol 148 EditableText""
trioniumrateSymbol 157 EditableText""
weaponsrateSymbol 158 EditableText""
rarerateSymbol 159 EditableText""
commonrateSymbol 160 EditableText""
alloysrateSymbol 161 EditableText""
foodrateSymbol 162 EditableText""
ptimeSymbol 164 EditableText""
itemSymbol 192 EditableText"dasd"
errorSymbol 199 EditableText"gsdfg asdfsdfa"
trioniumstkSymbol 200 EditableText""
alloysstkSymbol 201 EditableText""
rarestkSymbol 202 EditableText""
weaponsstkSymbol 203 EditableText""
foodstkSymbol 204 EditableText""
commonstkSymbol 205 EditableText""
qtySymbol 209 EditableText""
qtySymbol 224 EditableText""
itemSymbol 225 EditableText""
errorSymbol 231 EditableText"gsdfg asdfsdfa"
shipgunsSymbol 259 EditableText"11"
shippowerSymbol 260 EditableText"11111"
shipvalueSymbol 261 EditableText"111"
shipSymbol 262 EditableText"1111"
shipcargospaceSymbol 263 EditableText"1111"
shiparmorSymbol 268 EditableText"1111"
errorSymbol 278 EditableText""
rumorSymbol 329 EditableText""
greetingSymbol 331 EditableText"Greetings Taipan, have you come to pay your debts, or do you require more money?"
amountSymbol 339 EditableText"500"
msgSymbol 350 EditableText""
amountSymbol 355 EditableText"500"
trioniumstkSymbol 363 EditableText""
alloysstkSymbol 364 EditableText""
rarestkSymbol 365 EditableText""
weaponsstkSymbol 366 EditableText""
foodstkSymbol 367 EditableText""
commonstkSymbol 368 EditableText""
trioniumstkSymbol 371 EditableText""
alloysstkSymbol 372 EditableText""
rarestkSymbol 373 EditableText""
weaponsstkSymbol 374 EditableText""
foodstkSymbol 375 EditableText""
commonstkSymbol 376 EditableText""
itemSymbol 380 EditableText"dasd"
errorSymbol 382 EditableText"gsdfg asdfsdfa"
qtySymbol 383 EditableText""
destinationSymbol 402 EditableText""
greeting1Symbol 434 EditableText""Taipan, Mieng Kahn sends word that he has business with you in New Terra. I suggest you see him immediately""
greetingSymbol 435 EditableText""
greetingSymbol 444 EditableText"Looks like you saw some action, Taipan. I can fix your ship up like new for $" add repaircost add ".00. I can also do partial repairs if you can't afford that much."
amountSymbol 449 EditableText"500"
nameSymbol 605 EditableText"<< Open Game Slot >>"
rangeSymbol 688 EditableText"(Range: 10 sectors)"
rangeSymbol 691 EditableText"(Range: 10 sectors)"
rangeSymbol 693 EditableText"(Range: 10 sectors)"
snameSymbol 709 EditableText"cargoship c class"
salvageSymbol 714 EditableText"asdasdasfsdfa"
warningSymbol 722 EditableText"tgdsgsfdgsfdgsdfg"




http://swfchan.com/6/25060/info.shtml
Created: 24/5 -2019 03:44:53 Last modified: 24/5 -2019 03:44:53 Server time: 05/05 -2024 11:02:23