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Spider Skipping.swf

This is the info page for
Flash #25065

(Click the ID number above for more basic data on this flash file.)


Text
v1...2

LITTI.COM

EINTRAGEN+EXIT!

X

HAUPTMENU

SPIEL STARTEN

1

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="16" COLOR="#FFFFFF"><B>Sprungweite:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="16" COLOR="#FFFFFF"><B>letzter Sprung:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="16" COLOR="#FFFFFF"><B>pers. Rekord:</B></FONT></P>

=

3

2

1

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="16" COLOR="#FFFFFF"><B>Abschnitt</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="16" COLOR="#FFFFFF"><B>Sprung</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="16" COLOR="#FFFFFF"><B>Rekord</B></FONT></P>

Weite

Name

LADE HIGHSCORES

HIGHSCORES

OPTIONEN

ANLEITUNG

©

SPIDER
SKIPPING

GRAFIK:

DETAILS:

HOCH

MITTEL

NIEDRIG

OPTIONEN

WEITE:

NAME:

ENTER!

DU HAST DICH GERADE
NOCH EINGETRAGEN!

X WEITER

Ziel des Spiels ist es, so weit wie möglich mit unserer lieben kleinen
Spinne zu springen. Hierzu stehen ihr insgesamt drei Fäden zur Ver-
fügung, die sie nutzen kann, um im freien Fall wieder Halt zu finden
und eine Fortsetzung ihres Sprunges zu wagen. Sind diese Fäden
aufgebraucht und unsere Spinne erreicht den Boden, wird die finale
Weite gemesssen. Vergiss nicht letztere in die Highscore-Liste einzu-
tragen.

ANLEITUNG TEIL I

ANLEITUNG TEIL II

Der Absprung: Mit den Pfeiltasten kannst du den Abschusswinkel des
Fadens festlegen. Prinzipiell gilt: Je kleiner der Winkel, desto kürzer
ist der Weg des Fadens zur Decke; je größer der Winkel, desto weiter
wird der Sprung, jedoch steigt hierbei die Gefahr, dass der Faden die
Decke nicht mehr rechtzeitig erreicht.
Beim Absprung steht die Spinne jedoch noch auf dem Podest; der
Schuss, den du mit der Leertaste auslöst, kann ruhig daneben gehen.

ANLEITUNG TEIL III

Am seidenen Faden: Während die Spinne am Faden hängt, ist sie in
absoluter Sicherheit, kein Kontakt mit der Decke oder dem Podest
kann sie von ihm trennen. Mit den Pfeiltasten kannst du nun die Länge
des Fadens ändern. Je länger der Faden, desto mehr Geschwindigkeit
kann die Spinne aufbauen und desto weiter geht der folgende Sprung.
Wichtig für letzteres ist auch der Winkel der Spinne beim Lösen des
Fadens, was erneut mit der Leertaste geschieht.

ANLEITUNG TEIL IV

Im freien Fall: Wenn sich die Spinne in der Luft befindet, ist dies der
gefährlichste Moment des Spiels. Hier gilt es, noch möglichst viele
Meter zurückzulegen, bevor der rettende Abschuss eines Fadens per
Leertaste erfolgt. Warte jedoch nicht zu lange, denn sonst wird der
Sprung unserer armen Spinne vorzeitig beendet sein...
Viel Spaß und weite Sprünge!

ActionScript [AS1/AS2]

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Symbol 158 MovieClip Frame 2
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Instance of Symbol 155 MovieClip "knopf" in Symbol 158 MovieClip Frame 3
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stop();
Instance of Symbol 160 MovieClip in Symbol 170 MovieClip Frame 6
onClipEvent (enterFrame) { if (!Key.isDown(13)) { nichtgedrueckt = 1; } else if (Key.isDown(13) && (nichtgedrueckt == 1)) { _root.auswertung.gotoAndStop(7); nichtgedrueckt = 0; } }
Symbol 170 MovieClip Frame 7
stop();
Instance of Symbol 160 MovieClip in Symbol 170 MovieClip Frame 7
onClipEvent (enterFrame) { if (!Key.isDown(13)) { nichtgedrueckt = 1; } else if (Key.isDown(13) && (nichtgedrueckt == 1)) { _root.auswertung.gotoAndStop(8); nichtgedrueckt = 0; } }
Symbol 170 MovieClip Frame 8
stop();
Instance of Symbol 160 MovieClip in Symbol 170 MovieClip Frame 8
onClipEvent (enterFrame) { if (!Key.isDown(13)) { nichtgedrueckt = 1; } else if (Key.isDown(13) && (nichtgedrueckt == 1)) { _root.auswertung.gotoAndStop(9); nichtgedrueckt = 0; } }
Symbol 170 MovieClip Frame 9
stop();
Instance of Symbol 160 MovieClip in Symbol 170 MovieClip Frame 9
onClipEvent (enterFrame) { if (!Key.isDown(13)) { nichtgedrueckt = 1; } else if (Key.isDown(13) && (nichtgedrueckt == 1)) { _root.auswertung.gotoAndStop(3); nichtgedrueckt = 0; } }
Instance of Symbol 180 MovieClip "regenbogen" in Symbol 188 MovieClip Frame 1
onClipEvent (load) { sonne = _parent.sonne; posxalt = this._x; posyalt = this._y; this._y = posyalt + ((sonne._y - posyalt) / 5); } onClipEvent (enterFrame) { this._x = posxalt + ((sonne._x - posxalt) / 5); }
Instance of Symbol 182 MovieClip in Symbol 188 MovieClip Frame 1
onClipEvent (load) { bogen = _parent.regenbogen; sonne = _parent.sonne; this._y = bogen._y + (2 * ((sonne._y - bogen._y) / 3)); } onClipEvent (enterFrame) { this._x = bogen._x + (2 * ((sonne._x - bogen._x) / 3)); }
Instance of Symbol 184 MovieClip in Symbol 188 MovieClip Frame 1
onClipEvent (load) { bogen = _parent.regenbogen; sonne = _parent.sonne; this._y = bogen._y + ((sonne._y - bogen._y) / 3); } onClipEvent (enterFrame) { this._x = bogen._x + ((sonne._x - bogen._x) / 3); }
Symbol 203 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 6
stop();
Symbol 203 MovieClip Frame 15
gotoAndPlay (7);
Instance of Symbol 207 MovieClip "seil" in Symbol 209 MovieClip Frame 1
onClipEvent (load) { spieler = _root.welt.spieler.spieler.spieler; seil2 = _root.welt.spieler.spieler.seil2; seil2._visible = (schwingen = (fallen = 0)); _root.welt.spieler.spieler.flagge1._visible = 0; _root.welt.spieler.spieler.flagge2._visible = 0; i = 300; rotation = 45; _root.anzeigen.anzeige.winkel._rotation = rotation; getroffen = (zurueck = (z = (l = (j = (t = (pos = (fall = (berechnet = (gelandet = (absc = (abscneu = 0))))))))))); _root.rekord = (_root.weitealt = (_root.weite = (_root.rekordabstand = (_root.weitealtabstand = (_root.abs2 = (_root.abs3 = 0)))))); rechts = (space = 1); Set("schüsse", 3); _root.anzeigen["schüsse"] = schüsse; Number.prototype.roundTo = function (decPlaces) { var multiplier = Math.pow(10, decPlaces); return(Math.round(this * multiplier) / multiplier); }; } onClipEvent (enterFrame) { if (gelandet == 0) { if (spieler._y < 120) { if (neuewerte == 0) { _root.rekordanzeige = 0; } _root.rekord = rekord; _root.absre2 = absre2; _root.absre3 = absre3; _root.absre4 = absre4; neuewerte = 1; if (!Key.isDown(13)) { space = 0; } if ((j == 2) or (fall == 1)) { if (fallen == 0) { schwingen = 0; spieler.beine.gotoAndPlay("fallen"); fallen = 1; } if ((Key.isDown(13) && (space == 0)) && (t == 0)) { getroffen = (zurueck = (space = (z = (l = (j = 0))))); this._visible = (t = (this._yscale = 1)); i = 300; } if (berechnet == 0) { abstandbreite = Math.abs(Math.abs(xneu) - Math.abs(xalt)) * 0.6; abstandhoehe = Math.abs(Math.abs(yneu) - Math.abs(yalt)) * 0.9; berechnet = 1; } if ((abstandhoehe >= 0.5) && (z == 0)) { abstandhoehe = abstandhoehe * 0.9; } else if ((abstandhoehe < 0.5) && (z == 0)) { abstandhoehe = abstandhoehe * -1.001; z++; } else if (-20 < (Math.abs(abstandhoehe) * -1.4)) { abstandhoehe = Math.abs(abstandhoehe) * -1.4; } else { abstandhoehe = -20; } if (((seil2._rotation >= -180) && (-90 >= seil2._rotation)) && (rechts == 0)) { yalt = spieler._y; spieler._x = spieler._x - abstandbreite; yneu = (spieler._y = spieler._y - abstandhoehe); } else if (((seil2._rotation >= -180) && (-90 >= seil2._rotation)) && (rechts == 1)) { abstandhoehe = Math.abs(Math.abs(yneu) - Math.abs(yalt)) * 1.2; yalt = spieler._y; spieler._x = spieler._x + abstandbreite; yneu = (spieler._y = spieler._y + abstandhoehe); } else if (((seil2._rotation < 180) && (seil2._rotation >= 90)) && (rechts == 1)) { yalt = spieler._y; spieler._x = spieler._x + abstandbreite; yneu = (spieler._y = spieler._y - abstandhoehe); } else if (((seil2._rotation < 180) && (seil2._rotation >= 90)) && (rechts == 0)) { abstandhoehe = Math.abs(Math.abs(yneu) - Math.abs(yalt)) * 1.2; yalt = spieler._y; spieler._x = spieler._x - abstandbreite; yneu = (spieler._y = spieler._y + abstandhoehe); } seil2._x = (this._x = spieler._x); seil2._y = (this._y = spieler._y); if (spieler.hitTest(_root.decke)) { while (spieler.hitTest(_root.decke)) { spieler._y = spieler._y + 0.5; this._y = this._y + 0.5; } abstandhoehe = -1; } else if (spieler.hitTest(_root.welt.podium)) { if ((spieler._x < 21) && (spieler._y < 20)) { spieler.beine.gotoAndPlay("stehen"); while (spieler.hitTest(_root.welt.podium)) { spieler._y = spieler._y - 0.5; this._y = this._y - 0.5; fall = (j = 0); this._yscale = (this._visible = 1); i = 300; if (schüsse == 0) { gelandet = 1; _root.abs2 = (_root.abs3 = (_root.abs4 = 0)); } } } else { while (spieler.hitTest(_root.welt.podium)) { spieler._x = spieler._x + 0.5; } abstandhoehe = -1; abstandbreite = -0.5; } } else if (spieler.hitTest(_root.welt.seite)) { while (spieler.hitTest(_root.welt.seite)) { spieler._x = spieler._x + 0.5; } abstandbreite = -0.5; } } if (((getroffen == 1) && (j == 1)) && (spieler.hitTest(_root.welt.podium) == true)) { if (Key.isDown(38)) { seil2._yscale = seil2._yscale - 30; } spieler._x = seil2._x + (((seil2._yscale / 100) * 13) * Math.sin((seil2._rotation * Math.PI) / 180)); spieler._y = seil2._y - (((seil2._yscale / 100) * 13) * Math.cos((seil2._rotation * Math.PI) / 180)); } if (((getroffen == 1) && (j == 1)) && (spieler.hitTest(_root.welt.podium) == false)) { if (schwingen == 0) { fallen = 0; spieler.beine.gotoAndPlay("schwingen"); schwingen = 1; } xalt = spieler._x; yalt = spieler._y; rotationalt = seil2._rotation; if (seil2._rotation == 180) { seil2._rotation = -180; } if (((seil2._rotation >= -180) && (-90 >= seil2._rotation)) && (rechts == 0)) { drehung = Math.abs(seil2._rotation + 90) / 8; if (0.3 >= drehung) { rechts = 1; } else { seil2._rotation = seil2._rotation + drehung; } } else if (((seil2._rotation >= -180) && (-90 >= seil2._rotation)) && (rechts == 1)) { drehung = Math.abs(seil2._rotation + 90) / 8; seil2._rotation = seil2._rotation - drehung; } else if (((seil2._rotation < 180) && (seil2._rotation >= 90)) && (rechts == 1)) { drehung = Math.abs(seil2._rotation - 90) / 8; if (0.3 >= drehung) { rechts = 0; } else { seil2._rotation = seil2._rotation - drehung; } } else if (((seil2._rotation < 180) && (seil2._rotation >= 90)) && (rechts == 0)) { drehung = Math.abs(seil2._rotation - 90) / 8; seil2._rotation = seil2._rotation + drehung; } if (Key.isDown(38) && ((seil2._yscale - 30) >= 220)) { seil2._yscale = seil2._yscale - 30; } else if (Key.isDown(40) && ((seil2._yscale + 30) < 1330)) { seil2._yscale = seil2._yscale + 30; } if (Key.isDown(13) && (space == 0)) { seil2._visible = 0; j = 2; getroffen = (berechnet = (z = 0)); space = (fall = 1); } spieler._x = (xneu = seil2._x + (((seil2._yscale / 100) * 13) * Math.sin((seil2._rotation * Math.PI) / 180))); spieler._y = (yneu = seil2._y - (((seil2._yscale / 100) * 13) * Math.cos((seil2._rotation * Math.PI) / 180))); if (spieler.hitTest(_root.decke)) { if (rechts == 1) { rechts = 0; seil2._rotation = rotationalt; } else { rechts = 1; seil2._rotation = rotationalt; } } else if (spieler.hitTest(_root.welt.seite)) { while (spieler.hitTest(_root.welt.seite)) { seil2._yscale = seil2._yscale - 5; spieler._x = (xneu = seil2._x + (((seil2._yscale / 100) * 13) * Math.sin((seil2._rotation * Math.PI) / 180))); spieler._y = (yneu = seil2._y - (((seil2._yscale / 100) * 13) * Math.cos((seil2._rotation * Math.PI) / 180))); } } else if (spieler.hitTest(_root.welt.podium)) { if (rechts == 1) { while (spieler.hitTest(_root.welt.podium)) { seil2._rotation = seil2._rotation + 1; spieler._x = (xneu = seil2._x + (((seil2._yscale / 100) * 13) * Math.sin((seil2._rotation * Math.PI) / 180))); spieler._y = (yneu = seil2._y - (((seil2._yscale / 100) * 13) * Math.cos((seil2._rotation * Math.PI) / 180))); } rechts = 0; } else { while (spieler.hitTest(_root.welt.podium)) { seil2._rotation = seil2._rotation - 1; spieler._x = (xneu = seil2._x + (((seil2._yscale / 100) * 13) * Math.sin((seil2._rotation * Math.PI) / 180))); spieler._y = (yneu = seil2._y - (((seil2._yscale / 100) * 13) * Math.cos((seil2._rotation * Math.PI) / 180))); } rechts = 1; } } spieler._x = (xneu = seil2._x + (((seil2._yscale / 100) * 13) * Math.sin((seil2._rotation * Math.PI) / 180))); spieler._y = (yneu = seil2._y - (((seil2._yscale / 100) * 13) * Math.cos((seil2._rotation * Math.PI) / 180))); berechnet = 0; } if ((Key.isDown(38) && ((rotation - 5) >= 0)) && (getroffen == 0)) { rotation = rotation - 5; _root.anzeigen.anzeige.winkel._rotation = rotation; } else if ((Key.isDown(40) && (90 >= (rotation + 5))) && (getroffen == 0)) { rotation = rotation + 5; _root.anzeigen.anzeige.winkel._rotation = rotation; } if (Key.isDown(13) && (space == 0)) { this._rotation = rotation; if ((hitTest(_root.decke) && (j == 0)) && (schüsse != 0)) { schüsse--; absc++; abschnitt = seil2._x / 10; abscneu = (abschnitt = abschnitt.roundTo(1)); _root["abs" + absc] = abscneu - abscalt; abscalt = abscneu; _root.anzeigen["schüsse"] = schüsse; yabstand = Math.abs((this._y - this._height) + 71.8); laenge = ((yabstand / Math.cos((this._rotation * Math.PI) / 180)) / 13) * 100; this._yscale = this._yscale - laenge; seil2._x = this._x + this._width; seil2._y = this._y - this._height; seil2._yscale = this._yscale; seil2._rotation = rotation + 180; this._visible = (t = (fall = (berechnet = 0))); seil2._visible = (getroffen = (j = (space = 1))); } if ((((1300 >= (this._yscale + i)) && (getroffen == 0)) && (zurueck == 0)) && (schüsse != 0)) { this._yscale = this._yscale + i; i = i * 0.77; } else if (1300 < (this._yscale + i)) { zurueck = 1; this._yscale = 1; } } else if ((!Key.isDown(13)) && (getroffen == 0)) { this._yscale = 1; zurueck = 0; i = 300; } if (275 < spieler._x) { zuscrollen = (spieler._x - gescrollt) - 275; gescrollt = gescrollt + zuscrollen; _root.welt._x = _root.welt._x - zuscrollen; _root.boden.boden._x = _root.boden.boden._x - (zuscrollen / 2); _root.boden.sonne._x = _root.boden.sonne._x - (zuscrollen / 4); if (-600 < (_root.netz._x - zuscrollen)) { _root.netz._x = _root.netz._x - zuscrollen; } else { _root.netz._x = _root.netz._x + (589 - zuscrollen); } } else { zuscrollen = 0; _root.welt._x = 275; _root.netz._x = 275; } } else { gelandet = 1; } } else { spieler.beine.gotoAndStop("stehen"); _root.welt.spieler.spieler.flagge1._visible = 0; _root.welt.spieler.spieler.flagge2._visible = 0; weite = spieler._x - (spieler._width / 2); weite = weite / 10; weite = weite.roundTo(1); j = 0; fall = 0; if (weite >= 0) { _root.weite = weite; } else { _root.weite = 0; } _root.abs4 = weite - abscalt; spieler._visible = (this._visible = false); if (!_root.rekord) { _root.rekordanzeige = 1; _root.rekordabstand = (_root.rekord = "/"); _root.welt.spieler.spieler.flagge1._x = weite * 10; rekord = _root.weite; absre2 = _root.abs2; absre3 = _root.abs3; absre4 = _root.abs4; rekord = rekord.roundTo(1); _root.absre2 = "/"; _root.absre3 = "/"; _root.absre4 = "/"; } else if (_root.rekord < _root.weite) { _root.rekordanzeige = 1; rekord = _root.weite; rekord = rekord.roundTo(1); absre2 = _root.abs2; absre3 = _root.abs3; absre4 = _root.abs4; _root.rekordabstand = _root.rekord - _root.weite; _root.rekordabstand = _root.rekordabstand.roundTo(1); _root.welt.spieler.spieler.flagge1._x = weite * 10; } else { _root.rekordabstand = _root.rekord - _root.weite; _root.rekordabstand = _root.rekordabstand.roundTo(1); _root.rekordabstand = ["+" + _root.rekordabstand]; } weitealt = _root.weite; if (!_root.weitealt) { _root.weitealtabstand = (_root.weitealt = "/"); } else { _root.weitealtabstand = _root.weitealt - _root.weite; _root.weitealtabstand = _root.weitealtabstand.roundTo(1); if (0 < _root.weitealtabstand) { _root.weitealtabstand = ["+" + _root.weitealtabstand]; } } if (_root.rekordanzeige == 0) { _root.auswertung.rekordanzeige._visible = 0; } else { _root.auswertung.rekordanzeige._visible = 1; } _root.welt._visible = (_root.anzeigen._visible = 0); _root.auswertung.gotoAndStop(2); } }

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Symbol 205 MovieClipUses:203 204Used by:208
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:208 209
Symbol 208 MovieClipUses:198 200 205 207Used by:209
Symbol 209 MovieClipUses:208 207Used by:212
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:212
Symbol 212 MovieClipUses:209 211Used by:Timeline

Instance Names

"kreisani"Frame 3Symbol 21 MovieClip
"Decke"Frame 7Symbol 23 MovieClip
"auswertung"Frame 7Symbol 170 MovieClip
"netz"Frame 7Symbol 174 MovieClip
"boden"Frame 7Symbol 188 MovieClip
"himmel"Frame 7Symbol 8 MovieClip
"anzeigen"Frame 8Symbol 196 MovieClip
"welt"Frame 8Symbol 212 MovieClip
"1"Symbol 34 MovieClip Frame 1Symbol 27 MovieClip
"2"Symbol 34 MovieClip Frame 1Symbol 30 MovieClip
"3"Symbol 34 MovieClip Frame 1Symbol 33 MovieClip
"4"Symbol 133 MovieClip Frame 1Symbol 33 MovieClip
"3"Symbol 133 MovieClip Frame 1Symbol 128 MovieClip
"2"Symbol 133 MovieClip Frame 1Symbol 130 MovieClip
"1"Symbol 133 MovieClip Frame 1Symbol 132 MovieClip
"scoretable"Symbol 137 MovieClip Frame 1Symbol 124 MovieClip
"1"Symbol 148 MovieClip Frame 1Symbol 140 MovieClip
"2"Symbol 148 MovieClip Frame 1Symbol 142 MovieClip
"details"Symbol 148 MovieClip Frame 1Symbol 146 MovieClip
"3"Symbol 148 MovieClip Frame 1Symbol 30 MovieClip
"grafik"Symbol 148 MovieClip Frame 1Symbol 146 MovieClip
"checker"Symbol 158 MovieClip Frame 1Symbol 126 MovieClip
"scoretable"Symbol 158 MovieClip Frame 3Symbol 124 MovieClip
"knopf"Symbol 158 MovieClip Frame 3Symbol 155 MovieClip
"rekordanzeige"Symbol 170 MovieClip Frame 2Symbol 39 MovieClip
"steuerung"Symbol 170 MovieClip Frame 3Symbol 75 MovieClip
"hauptmenu"Symbol 170 MovieClip Frame 3Symbol 137 MovieClip
"highscore"Symbol 170 MovieClip Frame 5Symbol 158 MovieClip
"netzmitte"Symbol 174 MovieClip Frame 1Symbol 173 MovieClip
"boden"Symbol 188 MovieClip Frame 1Symbol 177 MovieClip
"regenbogen"Symbol 188 MovieClip Frame 1Symbol 180 MovieClip
"sonne"Symbol 188 MovieClip Frame 1Symbol 187 MovieClip
"winkel"Symbol 194 MovieClip Frame 1Symbol 191 MovieClip
"anzeige"Symbol 196 MovieClip Frame 1Symbol 194 MovieClip
"beine"Symbol 205 MovieClip Frame 1Symbol 203 MovieClip
"flagge1"Symbol 208 MovieClip Frame 1Symbol 198 MovieClip
"flagge2"Symbol 208 MovieClip Frame 1Symbol 200 MovieClip
"spieler"Symbol 208 MovieClip Frame 1Symbol 205 MovieClip
"seil2"Symbol 208 MovieClip Frame 1Symbol 207 MovieClip
"spieler"Symbol 209 MovieClip Frame 1Symbol 208 MovieClip
"seil"Symbol 209 MovieClip Frame 1Symbol 207 MovieClip
"spieler"Symbol 212 MovieClip Frame 1Symbol 209 MovieClip
"seite"Symbol 212 MovieClip Frame 1Symbol 211 MovieClip
"podium"Symbol 212 MovieClip Frame 1Symbol 211 MovieClip

Labels

"start"Frame 1
"preloader"Frame 3
"fader"Frame 6
"eins"Frame 7
"loop"Frame 8
"ende"Frame 9
"checking"Symbol 158 MovieClip Frame 1
"eingabe"Symbol 158 MovieClip Frame 3
"sperre"Symbol 158 MovieClip Frame 4
"menu"Symbol 170 MovieClip Frame 3
"optionen"Symbol 170 MovieClip Frame 4
"stehen"Symbol 203 MovieClip Frame 1
"schwingen"Symbol 203 MovieClip Frame 2
"fallen"Symbol 203 MovieClip Frame 7

Dynamic Text Variables

loadBytesSymbol 12 EditableText""
loadPercentSymbol 14 EditableText""
_root.weiteSymbol 35 EditableText""
_root.weitealtabstandSymbol 43 EditableText""
_root.weitealtSymbol 44 EditableText""
_root.rekordabstandSymbol 46 EditableText""
_root.rekordSymbol 47 EditableText""
_root.rekordSymbol 49 EditableText""
_root.weiteSymbol 50 EditableText""
_root.absre4Symbol 51 EditableText""
_root.abs4Symbol 52 EditableText""
_root.absre3Symbol 53 EditableText""
_root.abs3Symbol 54 EditableText""
_root.absre2Symbol 55 EditableText""
_root.abs2Symbol 56 EditableText""
rangSymbol 81 EditableText""
SCORE13Symbol 84 EditableText""
NAME13Symbol 85 EditableText""
SCORE6Symbol 86 EditableText""
NAME6Symbol 87 EditableText""
SCORE12Symbol 88 EditableText""
NAME12Symbol 89 EditableText""
SCORE11Symbol 90 EditableText""
NAME11Symbol 91 EditableText""
SCORE10Symbol 92 EditableText""
NAME10Symbol 93 EditableText""
SCORE9Symbol 94 EditableText""
NAME9Symbol 95 EditableText""
SCORE8Symbol 96 EditableText""
NAME8Symbol 97 EditableText""
SCORE7Symbol 98 EditableText""
NAME7Symbol 99 EditableText""
SCORE19Symbol 100 EditableText""
NAME19Symbol 101 EditableText""
SCORE18Symbol 102 EditableText""
NAME18Symbol 103 EditableText""
SCORE17Symbol 104 EditableText""
NAME17Symbol 105 EditableText""
SCORE16Symbol 106 EditableText""
NAME16Symbol 107 EditableText""
SCORE15Symbol 108 EditableText""
NAME15Symbol 109 EditableText""
SCORE14Symbol 110 EditableText""
NAME14Symbol 111 EditableText""
SCORE5Symbol 112 EditableText""
NAME5Symbol 113 EditableText""
SCORE4Symbol 114 EditableText""
NAME4Symbol 115 EditableText""
SCORE3Symbol 116 EditableText""
NAME3Symbol 117 EditableText""
SCORE2Symbol 118 EditableText""
NAME2Symbol 119 EditableText""
SCORE1Symbol 120 EditableText""
NAME1Symbol 121 EditableText""
SCORE0Symbol 122 EditableText""
NAME0Symbol 123 EditableText""
_root.rekordSymbol 152 EditableText""
_root.nameSymbol 153 EditableText""
schüsseSymbol 189 EditableText""




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Created: 24/5 -2019 03:42:42 Last modified: 24/5 -2019 03:42:42 Server time: 14/11 -2024 17:23:01