Frame 1
stop();
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Frame 3
set_1 = new Array("abaci", "aback", "abaft", "abase", "abash", "abate", "abbey", "abbot", "abeam", "abhor", "abide", "abode", "abort", "about", "above", "abuse", "abuzz", "abyss", "acorn", "acrid", "actor", "acute", "adage", "adapt", "adder", "addle", "adept", "adieu", "adios", "adman", "admit", "admix", "adobe", "adopt", "adore", "adorn", "adult", "aegis", "aerie", "affix", "afire", "afoot", "afoul", "after", "again", "agape", "agate", "agent", "agile", "aging", "aglow", "agony", "agree", "ahead", "aisle", "alack", "alarm", "album", "alder", "alert", "algae", "algal", "alias", "alibi", "alien", "align", "alike", "alive", "alkyd", "allay", "alley", "allot", "allow", "alloy", "aloft", "aloha", "alone", "along", "aloof", "aloud", "alpha", "altar", "alter", "amass", "amaze", "amber", "amble", "ameba", "amend", "amide", "amigo", "amiss", "amity", "among", "amour", "ample", "amply", "amuck", "amuse", "anent", "angel", "anger", "angle", "angry", "angst", "anion", "anise", "ankle", "annex", "annoy", "annul", "anode", "antic", "antsy", "anvil", "aorta", "apace", "apart", "aphid", "apish", "apple", "apply", "apron", "aptly", "arbor", "ardor", "arena", "argon", "argot", "argue", "arise", "armed", "armor", "aroma", "arose", "arras", "array", "arrow", "arson", "artsy", "ascot", "ashen", "ashes", "aside", "askew", "aspen", "aspic", "assay", "asset", "aster", "astir", "atilt", "atlas", "atoll", "atone", "atria", "attar", "attic", "audio", "audit", "auger", "aught", "augur", "aunty", "aural", "avail", "avert", "avian", "avoid", "await", "awake", "award", "aware", "awash", "awful", "awoke", "axial", "axiom", "azure", "bacon", "badge", "badly", "bagel", "baggy", "baize", "baker", "baler", "balky", "balls", "balmy", "balsa", "banal", "bandy", "bangs", "banjo", "banns", "barge", "baron", "basal", "bases", "basic");
set_2 = new Array("basil", "basin", "basis", "basso", "baste", "batch", "bated", "bathe", "baths", "batik", "baton", "batty", "bawdy", "bayou", "beach", "beady", "beard", "beast", "beaux", "bebop", "bedim", "beech", "beefy", "beery", "befit", "befog", "began", "begat", "beget", "begin", "begot", "begun", "beige", "being", "belay", "belch", "belie", "belle", "belly", "below", "bench", "bends", "beret", "berry", "berth", "beryl", "beset", "besom", "besot", "betel", "bevel", "bezel", "bible", "bicep", "biddy", "bidet", "bight", "bigot", "biker", "bilge", "bimbo", "binge", "bingo", "biped", "birch", "birth", "bison", "bitch", "biter", "bitty", "black", "blade", "blahs", "blame", "bland", "blank", "blare", "blast", "blaze", "bleak", "blear", "bleat", "bleed", "bleep", "blend", "bless", "blimp", "blind", "blink", "bliss", "blitz", "bloat", "block", "blond", "blood", "bloom", "blown", "blues", "bluff", "blunt", "blurb", "blurt", "blush", "board", "boast", "bobby", "bogey", "boggy", "bogie", "bogus", "bolus", "bonds", "boner", "bongo", "bonny", "bonus", "barns", "books", "boost", "booth", "booty", "booze", "boozy", "borax", "bored", "borer", "borne", "boron", "bosom", "bossy", "botch", "bough", "bound", "bowel", "bower", "bowls", "boxer", "brace", "bract", "braid", "brain", "brake", "brand", "brash", "brass", "brave", "bravo", "brawl", "brawn", "braze", "bread", "break", "bream", "breed", "briar", "bribe", "brick", "bride", "brief", "brier", "brine", "bring", "brink", "briny", "brisk", "broad", "broil", "broke", "brood", "brook", "broom", "broth", "brown", "bruin", "bruit", "brunt", "brush", "brute", "buddy", "budge", "buggy", "bugle", "build", "built", "bulge", "bulgy", "bulky", "bully", "bumpy", "bunch", "bunko", "bunny", "burgh", "burly", "burnt", "burro", "bursa", "burst", "bushy", "busty", "butch");
set_3 = new Array("buyer", "bylaw", "byway", "cabal", "cabby", "cabin", "cable", "cache", "cacti", "caddy", "cadet", "cadge", "cagey", "calve", "camel", "cameo", "campy", "canal", "candy", "canoe", "canon", "caped", "caper", "capon", "carat", "cards", "caret", "cargo", "carol", "carry", "carve", "catch", "cater", "catty", "cause", "cease", "cedar", "cello", "chafe", "chaff", "chain", "chair", "chalk", "champ", "chant", "chaos", "chaps", "charm", "chart", "chase", "chasm", "cheap", "cheat", "check", "cheek", "cheer", "chess", "chest", "chewy", "chick", "chief", "child", "chili", "chill", "chime", "chimp", "china", "chirp", "chive", "choir", "choke", "chomp", "chops", "chord", "chore", "chose", "chuck", "chump", "chunk", "churn", "cider", "cigar", "civic", "civil", "claim", "clamp", "clang", "clank", "clash", "clasp", "class", "clean", "clear", "cleat", "cleft", "clerk", "click", "cliff", "climb", "clime", "cling", "clink", "cloak", "clock", "clone", "close", "cloth", "cloud", "clove", "clown", "clubs", "clung", "clunk", "coach", "coast", "cobra", "cocky", "cocoa", "coded", "coder", "codex", "colon", "color", "combo", "comer", "comet", "comfy", "comic", "comma", "condo", "coral", "cords", "corer", "costs", "couch", "cough", "could", "count", "coupe", "court", "cover", "covet", "covey", "crack", "craft", "cramp", "crane", "crank", "crape", "craps", "crash", "crate", "crave", "crawl", "craze", "crazy", "creak", "cream", "creed", "creek", "creep", "crest", "crick", "cried", "crier", "cries", "crime", "crisp", "croak", "crock", "crook", "cross", "crowd", "crown", "crude", "cruel", "crumb", "cruse", "crush", "crust", "crypt", "cubic", "cubit", "cuffs", "cumin", "cupid", "curer", "curia", "curie", "curio", "curly", "curry", "curse", "curve", "curvy", "cushy", "cutie", "cutup", "cycle", "cynic", "daily");
set_4 = new Array("dairy", "daisy", "dance", "dandy", "darts", "dater", "daunt", "dazed", "dealt", "death", "debit", "debug", "debut", "decaf", "decay", "decor", "decoy", "defer", "deity", "delay", "delta", "demon", "denim", "dense", "depot", "depth", "derby", "deuce", "devil", "diary", "digit", "dimly", "diner", "dingo", "dirty", "disco", "ditch", "ditsy", "ditto", "dizzy", "dodge", "doggy", "dogma", "doing", "dolly", "donor", "donut", "dopey", "dorky", "doubt", "dough", "douse", "dozen", "draft", "drain", "drama", "drank", "drape", "drawn", "dread", "dream", "dress", "dried", "drier", "drift", "drill", "drink", "drive", "drone", "drool", "droop", "drops", "drove", "drown", "drunk", "drupe", "dryer", "dunce", "dusty", "duvet", "dwarf", "dweeb", "dwell", "dwelt", "dying", "eager", "eagle", "early", "earth", "easel", "eaten", "eater", "eaves", "ebony", "edged", "eerie", "egret", "eight", "eject", "elate", "elbow", "elder", "elect", "elite", "elope", "elude", "elves", "email", "embed", "ember", "empty", "enact", "endow", "enema", "enemy", "enjoy", "ensue", "enter", "entry", "epoxy", "equal", "equip", "erase", "erect", "erode", "error", "erupt", "essay", "ether", "ethic", "ethyl", "evade", "event", "every", "evict", "evoke", "exact", "exalt", "excel", "exert", "exile", "exist", "expel", "extra", "exult", "fable", "facet", "faint", "fairy", "faith", "falls", "false", "fancy", "fatal", "fault", "favor", "feast", "felon", "femur", "fence", "ferry", "fetch", "fetus", "fever", "fiber", "field", "fiend", "fifth", "fifty", "fight", "filet", "filth", "final", "first", "firth", "fishy", "fixed", "flair", "flake", "flaky", "flame", "flank", "flare", "flash", "flask", "fleet", "flesh", "flick", "flies", "fling", "flint", "flirt", "float", "flock", "flood", "floor", "floss", "flour", "fluff", "fluid", "fluke");
set_5 = new Array("games", "gamma", "gauge", "gawky", "gazer", "gecko", "geeky", "geese", "genie", "genre", "genus", "ghost", "ghoul", "giant", "giddy", "gimpy", "girly", "girth", "gismo", "given", "giver", "gizmo", "gland", "glare", "glass", "glaze", "glide", "glint", "glitz", "gloat", "globe", "gloom", "glory", "gloss", "glove", "gnarl", "gnome", "gofer", "going", "goner", "goods", "goody", "gooey", "goofy", "gouge", "gourd", "grace", "grade", "grain", "grand", "grant", "grape", "graph", "grasp", "grass", "grate", "grave", "gravy", "graze", "great", "greed", "green", "greet", "grief", "grill", "grimy", "grind", "grits", "groan", "groom", "grope", "gross", "group", "grove", "growl", "grown", "gruel", "grunt", "guard", "guess", "guest", "guide", "guild", "guile", "guilt", "guise", "gully", "guppy", "gusty", "gypsy", "flung", "flunk", "flush", "flute", "flyby", "focal", "focus", "folly", "force", "forge", "forth", "forty", "forum", "found", "frail", "frame", "frank", "fraud", "freak", "fresh", "friar", "fried", "fries", "frisk", "front", "frost", "froth", "frown", "froze", "fruit", "fudge", "fumes", "funds", "fungi", "funny", "furry", "fussy", "habit", "haiku", "hairy", "halve", "hands", "handy", "hanky", "happy", "hardy", "harsh", "hasty", "hatch", "hated", "hater", "haunt", "haven", "havoc", "hazel", "heads", "heard", "heart", "heave", "heavy", "hedge", "heels", "hefty", "heist", "helix", "hello", "hence", "hiker", "hinge", "hippo", "hippy", "hitch", "hives", "hobby", "hoist", "holly", "honey", "honor", "hooky", "hoops", "horde", "horse", "hotel", "hound", "hours", "house", "howdy", "human", "humor", "humus", "hunch", "hurry", "husky", "hyena", "hyper", "icing", "ideal", "idiom", "idiot", "igloo", "image", "imbed", "imply", "index", "inept", "inert", "infer", "ingot", "inlay", "inner", "input");
set_6 = new Array("jacks", "jaded", "jawed", "jazzy", "jeans", "jelly", "jewel", "jiffy", "joint", "joker", "jolly", "joust", "judge", "juice", "juicy", "jumbo", "junky", "juror", "intro", "irate", "irons", "irony", "issue", "itchy", "ivory", "kabob", "kappa", "karat", "karma", "kayak", "kebob", "khaki", "kinky", "kitty", "klutz", "knack", "knead", "kneel", "knife", "knock", "known", "koala", "kudos", "label", "labor", "laden", "lapse", "larch", "large", "larva", "laser", "lasso", "latch", "later", "latex", "latte", "laugh", "layer", "leach", "leafy", "leaky", "leapt", "learn", "lease", "leash", "least", "leave", "ledge", "leech", "leery", "lefty", "legal", "legit", "lemon", "levee", "level", "lever", "libel", "licit", "light", "liken", "likes", "lilac", "limbo", "limit", "lined", "linen", "liner", "lines", "lingo", "links", "lipid", "lists", "liter", "liven", "liver", "lives", "livid", "llama", "loads", "loath", "lobby", "local", "locks", "lodge", "lofty", "logic", "loins", "loner", "looks", "loony", "loose", "loser", "lotto", "lotus", "lousy", "lover", "lower", "loyal", "lucid", "lucky", "lumpy", "lunar", "lunch", "lunge", "lurch", "lying", "lymph", "lynch", "lyric", "oasis", "obese", "occur", "ocean", "oddly", "offal", "offer", "often", "oiled", "olden", "oldie", "olive", "omega", "onion", "onset", "opera", "opium", "optic", "orbit", "order", "organ", "other", "otter", "ounce", "outer", "outgo", "ovary", "overt", "owner", "oxide", "ozone", "xenon", "xylem", "yacht", "yahoo", "yearn", "years", "yeast", "yield", "yikes", "yodel", "young", "youth", "zebra", "zesty", "zilch", "zoned", "udder", "ulcer", "ultra", "uncle", "uncut", "under", "unify", "union", "unite", "unity", "until", "unwed", "unzip", "upper", "upset", "urban", "urine", "usage", "usher", "usual", "utter", "macaw", "macho", "macro");
set_7 = new Array("madam", "madly", "mafia", "magic", "maize", "major", "maker", "mambo", "mango", "mania", "manic", "manly", "maple", "march", "marry", "marsh", "match", "maybe", "mayor", "means", "meant", "meaty", "medal", "media", "medic", "melee", "melon", "mercy", "merge", "merit", "merry", "messy", "metal", "meter", "midst", "might", "mimic", "mince", "miner", "minor", "minus", "misty", "mixed", "mixer", "mocha", "model", "modem", "mogul", "moist", "molar", "moldy", "money", "month", "moody", "moose", "moral", "moron", "morph", "motel", "motif", "motor", "motto", "mound", "mount", "mourn", "mouse", "mouth", "movie", "moxie", "mucus", "muddy", "mummy", "munch", "mural", "murky", "music", "musty", "muted", "nacho", "naive", "naked", "nanny", "nasal", "nasty", "naval", "needs", "needy", "nerdy", "nerve", "never", "newly", "niche", "niece", "nifty", "night", "ninja", "ninth", "nippy", "noble", "noise", "noisy", "nomad", "noose", "north", "nosey", "notch", "noted", "notes", "novel", "nudge", "nurse", "nutty", "nylon", "nymph", "pacer", "paddy", "padre", "pagan", "pager", "pains", "paint", "panda", "panel", "panic", "pants", "paper", "parch", "parse", "party", "pasta", "paste", "pasty", "patch", "patio", "pause", "payee", "peace", "peach", "pearl", "pecan", "pedal", "peeve", "penal", "penny", "peppy", "perch", "peril", "perky", "pesky", "petal", "petty", "phase", "phone", "phony", "photo", "piano", "picky", "piece", "piggy", "pigmy", "piles", "pilot", "pinch", "pinky", "pinup", "piper", "pipes", "pitch", "pivot", "pixel", "pizza", "place", "plaid", "plain", "plane", "plank", "plant", "plate", "platy", "plaza", "plead", "pleat", "plebe", "pluck", "plumb", "plume", "plump", "plumy", "plush", "poach", "point", "poise", "poker", "polar", "polio", "polka", "polls", "porch", "porky", "posse", "pouch");
set_8 = new Array("quack", "quaff", "quail", "quake", "quaky", "qualm", "quark", "quart", "quash", "quasi", "queen", "queer", "quell", "query", "quest", "queue", "quick", "quiet", "quill", "quilt", "quire", "quirk", "quirt", "quite", "quits", "quoin", "quota", "quote", "pound", "power", "prank", "press", "price", "prick", "pride", "prime", "print", "prior", "prism", "prize", "probe", "promo", "prone", "proof", "proud", "prove", "prowl", "proxy", "prude", "prune", "psalm", "psych", "pubic", "puffy", "pulse", "punch", "pupil", "puppy", "puree", "purge", "purse", "pushy", "pygmy", "pylon", "rabbi", "rabid", "racer", "races", "radar", "radii", "radio", "radon", "rains", "rainy", "raise", "rajah", "rally", "ramie", "ranch", "randy", "range", "rangy", "ranks", "rapid", "raspy", "rater", "ratio", "ratty", "ravel", "raven", "rayon", "razor", "reach", "react", "ready", "realm", "reams", "rearm", "rebel", "rebus", "rebut", "recap", "recto", "recur", "redid", "reedy", "reeve", "refer", "refit", "regal", "rehab", "reign", "reins", "relax", "relay", "relic", "remap", "remit", "remix", "renal", "renew", "repay", "repel", "reply", "reran", "rerun", "reset", "resin", "retch", "retie", "retro", "retry", "reuse", "revel", "revue", "rheum", "rhino", "rhyme", "ricer", "rider", "ridge", "rifle", "right", "rigid", "rigor", "rinse", "ripen", "risen", "riser", "risky", "ritzy", "rival", "river", "rivet", "roach", "roads", "roast", "robin", "robot", "rocky", "rodeo", "roger", "rogue", "roman", "rondo", "rooms", "roomy", "roost", "roots", "roper", "ropes", "rosin", "rotor", "rouge", "rough", "round", "rouse", "roust", "route", "rover", "rowdy", "rowel", "rower", "royal", "ruble", "ruddy", "rugby", "ruins", "ruled", "ruler", "rumba", "rummy", "rumor", "runic", "runny", "runty", "rupee", "rural", "rusty", "rutty", "saber");
set_9 = new Array("sable", "sadly", "saggy", "saint", "salad", "sales", "salon", "salsa", "salty", "sands", "sandy", "sappy", "sassy", "satin", "satyr", "sauce", "saucy", "sauna", "saver", "savor", "savvy", "scale", "scalp", "scaly", "scant", "scare", "scarf", "scary", "scene", "scent", "scoff", "scold", "scone", "scoop", "scoot", "scope", "score", "scorn", "scowl", "scram", "scrap", "screw", "scrub", "scuba", "seize", "sense", "serve", "setup", "seven", "sewer", "shack", "shade", "shady", "shaft", "shake", "shaky", "shame", "shank", "shape", "shard", "share", "shark", "sharp", "shave", "shear", "sheep", "sheer", "sheet", "sheik", "shelf", "shell", "shift", "shine", "shiny", "shirt", "shock", "shook", "shoot", "shore", "short", "shout", "shove", "shown", "showy", "shred", "shrew", "shrub", "shrug", "shunt", "sided", "siege", "sight", "sigma", "silky", "silly", "since", "singe", "sinus", "siren", "sixth", "sixty", "sized", "skate", "skeet", "skier", "skies", "skill", "skimp", "skirt", "skull", "skunk", "slack", "slang", "slant", "slash", "slate", "slave", "sleek", "sleep", "sleet", "slept", "slice", "slick", "slide", "slime", "slimy", "sling", "slink", "slope", "sloth", "slump", "slurp", "slush", "smack", "small", "smart", "smash", "smear", "smell", "smelt", "smile", "smirk", "smite", "smith", "smock", "smoke", "smoky", "snack", "snail", "snake", "snarl", "sneak", "sneer", "sniff", "snipe", "snoop", "snoot", "snore", "snort", "snout", "snowy", "snuck", "soapy", "sober", "soggy", "solar", "solid", "solve", "sonar", "sonic", "sorry", "sound", "south", "space", "spade", "spank", "spare", "spark", "spasm", "spawn", "speak", "spear", "speck", "speed", "spell", "spend", "spent", "spice", "spicy", "spike", "spill", "spilt", "spine", "spiny", "spite", "splat", "split", "spoil", "spoke", "spoof", "spook");
set_10 = new Array("table", "taboo", "taffy", "tails", "taint", "taken", "taker", "talks", "tally", "tango", "tangy", "tardy", "taste", "tasty", "taunt", "teach", "teary", "tease", "teens", "teeth", "tempo", "tempt", "tenor", "tense", "tenth", "tepee", "tepid", "terms", "terse", "testy", "thank", "theft", "theme", "thick", "thief", "thigh", "think", "third", "thong", "thorn", "three", "threw", "throb", "throw", "thumb", "thump", "tiara", "tidal", "tiger", "tight", "timer", "timid", "tired", "title", "toast", "today", "token", "tonic", "tooth", "topaz", "topic", "torah", "torch", "torso", "total", "totem", "touch", "tough", "towel", "tower", "toxic", "toxin", "trace", "track", "tract", "trade", "trail", "train", "trait", "tramp", "trash", "tread", "treat", "trend", "trial", "tribe", "trick", "tried", "trite", "troll", "troop", "trout", "truce", "truck", "truly", "trunk", "trust", "truth", "tulip", "tumor", "tuner", "tunic", "turbo", "tutor", "tweak", "twice", "twirl", "twist", "spool", "spoon", "spore", "sport", "spout", "spray", "spree", "spurt", "squat", "squid", "stack", "staff", "stage", "stain", "stair", "stake", "stale", "stalk", "stall", "stamp", "stand", "stare", "stark", "stars", "start", "stash", "state", "stats", "steak", "steal", "steam", "steel", "steep", "steer", "steps", "stern", "stick", "stiff", "still", "stilt", "sting", "stink", "stint", "stock", "stogy", "stole", "stomp", "stone", "stood", "stool", "stoop", "store", "stork", "storm", "story", "stout", "stove", "strap", "straw", "stray", "strip", "strut", "stuck", "study", "stuff", "stump", "stung", "stunt", "style", "suave", "suede", "sugar", "sunny", "super", "surge", "sushi", "swamp", "swarm", "swear", "sweat", "sweep", "sweet", "swell", "swift", "swine", "swing", "swipe", "swirl", "sword", "swore", "sworn", "synch", "syrup");
set_11 = new Array("vague", "valet", "valid", "valor", "value", "valve", "vapid", "vapor", "vault", "vaunt", "vegan", "velar", "veldt", "velum", "venal", "venom", "venue", "verge", "verse", "verso", "verve", "vetch", "vexed", "viand", "vibes", "vicar", "video", "vigil", "vigor", "villa", "vinyl", "viola", "viper", "viral", "vireo", "virus", "visit", "visor", "vista", "vitae", "vital", "vivid", "vixen", "vocal", "vodka", "vogue", "voice", "voila", "voile", "vomit", "voter", "vouch", "vowel", "vulva", "vying", "wacko", "wacky", "wader", "wafer", "wager", "wages", "wagon", "waist", "waive", "waken", "waltz", "wanly", "wares", "warty", "washy", "waste", "watch", "water", "waver", "waxen", "weary", "weave", "wedge", "weeds", "weedy", "weepy", "weigh", "weird", "welsh", "wench", "wetly", "whack", "whale", "wharf", "wheal", "wheat", "wheel", "whelk", "whelm", "whelp", "where", "which", "whiff", "while", "whine", "whiny", "whirl", "whirr", "whisk", "whist", "white", "whole", "whoop", "whore", "whorl", "whose", "whoso", "widen", "widow", "width", "wield", "wilds", "wiles", "wimpy", "wince", "winch", "winds", "windy", "wings", "wiper", "wired", "wispy", "witch", "witty", "wives", "woken", "woman", "women", "woods", "woody", "wooer", "wooly", "woozy", "words", "wordy", "works", "world", "worms", "wormy", "worry", "worse", "worst", "worth", "would", "wound", "woven", "wrack", "wrath", "wreak", "wreck", "wrest", "wring", "wrist", "write", "wrong", "wrote", "wroth", "wrung", "wryly", "swept", "times", "swung", "swoop", "swish", "stunk", "traps", "tipsy", "tacky", "tarot", "jello", "twill", "troth", "songs", "lakes", "hoard", "thing", "their", "those", "yours", "yummy", "tummy", "mommy", "specs", "tikes", "shoes", "pairs", "rocks", "dutch", "goose", "diode", "jules", "snuff", "frogs", "scout", "facts", "canto");
setnum = Number(int(random(11))) + 1;
setword = _root["set_" + setnum][Number(int(random(200)))];
puzzleword = setword.toUpperCase();
i = 1;
while (i < 6) {
if ((substring(puzzleword, i, 1)) eq "A") {
_root["letter" + i] = "A";
}
if ((substring(puzzleword, i, 1)) eq "B") {
_root["letter" + i] = "B";
}
if ((substring(puzzleword, i, 1)) eq "C") {
_root["letter" + i] = "C";
}
if ((substring(puzzleword, i, 1)) eq "D") {
_root["letter" + i] = "D";
}
if ((substring(puzzleword, i, 1)) eq "E") {
_root["letter" + i] = "E";
}
if ((substring(puzzleword, i, 1)) eq "F") {
_root["letter" + i] = "F";
}
if ((substring(puzzleword, i, 1)) eq "G") {
_root["letter" + i] = "G";
}
if ((substring(puzzleword, i, 1)) eq "H") {
_root["letter" + i] = "H";
}
if ((substring(puzzleword, i, 1)) eq "I") {
_root["letter" + i] = "I";
}
if ((substring(puzzleword, i, 1)) eq "J") {
_root["letter" + i] = "J";
}
if ((substring(puzzleword, i, 1)) eq "K") {
_root["letter" + i] = "K";
}
if ((substring(puzzleword, i, 1)) eq "L") {
_root["letter" + i] = "L";
}
if ((substring(puzzleword, i, 1)) eq "M") {
_root["letter" + i] = "M";
}
if ((substring(puzzleword, i, 1)) eq "N") {
_root["letter" + i] = "N";
}
if ((substring(puzzleword, i, 1)) eq "O") {
_root["letter" + i] = "O";
}
if ((substring(puzzleword, i, 1)) eq "P") {
_root["letter" + i] = "P";
}
if ((substring(puzzleword, i, 1)) eq "Q") {
_root["letter" + i] = "Q";
}
if ((substring(puzzleword, i, 1)) eq "R") {
_root["letter" + i] = "R";
}
if ((substring(puzzleword, i, 1)) eq "S") {
_root["letter" + i] = "S";
}
if ((substring(puzzleword, i, 1)) eq "T") {
_root["letter" + i] = "T";
}
if ((substring(puzzleword, i, 1)) eq "U") {
_root["letter" + i] = "U";
}
if ((substring(puzzleword, i, 1)) eq "V") {
_root["letter" + i] = "V";
}
if ((substring(puzzleword, i, 1)) eq "W") {
_root["letter" + i] = "W";
}
if ((substring(puzzleword, i, 1)) eq "X") {
_root["letter" + i] = "X";
}
if ((substring(puzzleword, i, 1)) eq "Y") {
_root["letter" + i] = "Y";
}
if ((substring(puzzleword, i, 1)) eq "Z") {
_root["letter" + i] = "Z";
}
i++;
}
bingo._visible = false;
bingowin._visible = false;
playeranswer = "";
clue1_1.gotoAndPlay("correct");
displayanswer._visible = false;
letter1_1 = letter1;
round = "ROUND 1";
score = 0;
roundscore = 0;
roundnum = 1;
credits = 0;
turn = 0;
points = 0;
i = 1;
while (i < 6) {
_root["ans" + i]._visible = false;
i++;
}
stop();
Frame 4
stopbingo = "no";
i = 1;
while (i < 6) {
_root["row" + i] = "no";
_root["column" + i] = "no";
i++;
}
diagonal1 = "no";
diagonal2 = "no";
bingo._visible = true;
bingowin._visible = true;
i = 1;
while (i < 26) {
_root["pick" + i] = "no";
i++;
}
stop();
Frame 5
setnum = Number(int(random(11))) + 1;
setword = _root["set_" + setnum][Number(int(random(200)))];
puzzleword = setword.toUpperCase();
i = 1;
while (i < 6) {
if ((substring(puzzleword, i, 1)) eq "A") {
_root["letter" + i] = "A";
}
if ((substring(puzzleword, i, 1)) eq "B") {
_root["letter" + i] = "B";
}
if ((substring(puzzleword, i, 1)) eq "C") {
_root["letter" + i] = "C";
}
if ((substring(puzzleword, i, 1)) eq "D") {
_root["letter" + i] = "D";
}
if ((substring(puzzleword, i, 1)) eq "E") {
_root["letter" + i] = "E";
}
if ((substring(puzzleword, i, 1)) eq "F") {
_root["letter" + i] = "F";
}
if ((substring(puzzleword, i, 1)) eq "G") {
_root["letter" + i] = "G";
}
if ((substring(puzzleword, i, 1)) eq "H") {
_root["letter" + i] = "H";
}
if ((substring(puzzleword, i, 1)) eq "I") {
_root["letter" + i] = "I";
}
if ((substring(puzzleword, i, 1)) eq "J") {
_root["letter" + i] = "J";
}
if ((substring(puzzleword, i, 1)) eq "K") {
_root["letter" + i] = "K";
}
if ((substring(puzzleword, i, 1)) eq "L") {
_root["letter" + i] = "L";
}
if ((substring(puzzleword, i, 1)) eq "M") {
_root["letter" + i] = "M";
}
if ((substring(puzzleword, i, 1)) eq "N") {
_root["letter" + i] = "N";
}
if ((substring(puzzleword, i, 1)) eq "O") {
_root["letter" + i] = "O";
}
if ((substring(puzzleword, i, 1)) eq "P") {
_root["letter" + i] = "P";
}
if ((substring(puzzleword, i, 1)) eq "Q") {
_root["letter" + i] = "Q";
}
if ((substring(puzzleword, i, 1)) eq "R") {
_root["letter" + i] = "R";
}
if ((substring(puzzleword, i, 1)) eq "S") {
_root["letter" + i] = "S";
}
if ((substring(puzzleword, i, 1)) eq "T") {
_root["letter" + i] = "T";
}
if ((substring(puzzleword, i, 1)) eq "U") {
_root["letter" + i] = "U";
}
if ((substring(puzzleword, i, 1)) eq "V") {
_root["letter" + i] = "V";
}
if ((substring(puzzleword, i, 1)) eq "W") {
_root["letter" + i] = "W";
}
if ((substring(puzzleword, i, 1)) eq "X") {
_root["letter" + i] = "X";
}
if ((substring(puzzleword, i, 1)) eq "Y") {
_root["letter" + i] = "Y";
}
if ((substring(puzzleword, i, 1)) eq "Z") {
_root["letter" + i] = "Z";
}
i++;
}
bingo._visible = false;
bingowin._visible = false;
playeranswer = "";
clue1_1.gotoAndPlay("correct");
displayanswer._visible = false;
letter1_1 = letter1;
round = "ROUND 2";
roundscore = 0;
roundnum = 2;
credits = 0;
turn = 0;
points = 0;
i = 1;
while (i < 6) {
_root["ans" + i]._visible = false;
i++;
}
stop();
Frame 6
stopbingo = "no";
bingo._visible = true;
bingowin._visible = true;
bingo.gotoAndPlay(1);
stop();
Frame 7
setnum = Number(int(random(11))) + 1;
setword = _root["set_" + setnum][Number(int(random(200)))];
puzzleword = setword.toUpperCase();
i = 1;
while (i < 6) {
if ((substring(puzzleword, i, 1)) eq "A") {
_root["letter" + i] = "A";
}
if ((substring(puzzleword, i, 1)) eq "B") {
_root["letter" + i] = "B";
}
if ((substring(puzzleword, i, 1)) eq "C") {
_root["letter" + i] = "C";
}
if ((substring(puzzleword, i, 1)) eq "D") {
_root["letter" + i] = "D";
}
if ((substring(puzzleword, i, 1)) eq "E") {
_root["letter" + i] = "E";
}
if ((substring(puzzleword, i, 1)) eq "F") {
_root["letter" + i] = "F";
}
if ((substring(puzzleword, i, 1)) eq "G") {
_root["letter" + i] = "G";
}
if ((substring(puzzleword, i, 1)) eq "H") {
_root["letter" + i] = "H";
}
if ((substring(puzzleword, i, 1)) eq "I") {
_root["letter" + i] = "I";
}
if ((substring(puzzleword, i, 1)) eq "J") {
_root["letter" + i] = "J";
}
if ((substring(puzzleword, i, 1)) eq "K") {
_root["letter" + i] = "K";
}
if ((substring(puzzleword, i, 1)) eq "L") {
_root["letter" + i] = "L";
}
if ((substring(puzzleword, i, 1)) eq "M") {
_root["letter" + i] = "M";
}
if ((substring(puzzleword, i, 1)) eq "N") {
_root["letter" + i] = "N";
}
if ((substring(puzzleword, i, 1)) eq "O") {
_root["letter" + i] = "O";
}
if ((substring(puzzleword, i, 1)) eq "P") {
_root["letter" + i] = "P";
}
if ((substring(puzzleword, i, 1)) eq "Q") {
_root["letter" + i] = "Q";
}
if ((substring(puzzleword, i, 1)) eq "R") {
_root["letter" + i] = "R";
}
if ((substring(puzzleword, i, 1)) eq "S") {
_root["letter" + i] = "S";
}
if ((substring(puzzleword, i, 1)) eq "T") {
_root["letter" + i] = "T";
}
if ((substring(puzzleword, i, 1)) eq "U") {
_root["letter" + i] = "U";
}
if ((substring(puzzleword, i, 1)) eq "V") {
_root["letter" + i] = "V";
}
if ((substring(puzzleword, i, 1)) eq "W") {
_root["letter" + i] = "W";
}
if ((substring(puzzleword, i, 1)) eq "X") {
_root["letter" + i] = "X";
}
if ((substring(puzzleword, i, 1)) eq "Y") {
_root["letter" + i] = "Y";
}
if ((substring(puzzleword, i, 1)) eq "Z") {
_root["letter" + i] = "Z";
}
i++;
}
bingo._visible = false;
bingowin._visible = false;
playeranswer = "";
clue1_1.gotoAndPlay("correct");
displayanswer._visible = false;
letter1_1 = letter1;
round = "ROUND 3";
roundscore = 0;
roundnum = 3;
credits = 0;
turn = 0;
points = 0;
i = 1;
while (i < 6) {
_root["ans" + i]._visible = false;
i++;
}
stop();
Frame 8
stopbingo = "no";
bingo._visible = true;
bingowin._visible = true;
bingo.gotoAndPlay(1);
stop();
Frame 9
setnum = Number(int(random(11))) + 1;
setword = _root["set_" + setnum][Number(int(random(200)))];
puzzleword = setword.toUpperCase();
i = 1;
while (i < 6) {
if ((substring(puzzleword, i, 1)) eq "A") {
_root["letter" + i] = "A";
}
if ((substring(puzzleword, i, 1)) eq "B") {
_root["letter" + i] = "B";
}
if ((substring(puzzleword, i, 1)) eq "C") {
_root["letter" + i] = "C";
}
if ((substring(puzzleword, i, 1)) eq "D") {
_root["letter" + i] = "D";
}
if ((substring(puzzleword, i, 1)) eq "E") {
_root["letter" + i] = "E";
}
if ((substring(puzzleword, i, 1)) eq "F") {
_root["letter" + i] = "F";
}
if ((substring(puzzleword, i, 1)) eq "G") {
_root["letter" + i] = "G";
}
if ((substring(puzzleword, i, 1)) eq "H") {
_root["letter" + i] = "H";
}
if ((substring(puzzleword, i, 1)) eq "I") {
_root["letter" + i] = "I";
}
if ((substring(puzzleword, i, 1)) eq "J") {
_root["letter" + i] = "J";
}
if ((substring(puzzleword, i, 1)) eq "K") {
_root["letter" + i] = "K";
}
if ((substring(puzzleword, i, 1)) eq "L") {
_root["letter" + i] = "L";
}
if ((substring(puzzleword, i, 1)) eq "M") {
_root["letter" + i] = "M";
}
if ((substring(puzzleword, i, 1)) eq "N") {
_root["letter" + i] = "N";
}
if ((substring(puzzleword, i, 1)) eq "O") {
_root["letter" + i] = "O";
}
if ((substring(puzzleword, i, 1)) eq "P") {
_root["letter" + i] = "P";
}
if ((substring(puzzleword, i, 1)) eq "Q") {
_root["letter" + i] = "Q";
}
if ((substring(puzzleword, i, 1)) eq "R") {
_root["letter" + i] = "R";
}
if ((substring(puzzleword, i, 1)) eq "S") {
_root["letter" + i] = "S";
}
if ((substring(puzzleword, i, 1)) eq "T") {
_root["letter" + i] = "T";
}
if ((substring(puzzleword, i, 1)) eq "U") {
_root["letter" + i] = "U";
}
if ((substring(puzzleword, i, 1)) eq "V") {
_root["letter" + i] = "V";
}
if ((substring(puzzleword, i, 1)) eq "W") {
_root["letter" + i] = "W";
}
if ((substring(puzzleword, i, 1)) eq "X") {
_root["letter" + i] = "X";
}
if ((substring(puzzleword, i, 1)) eq "Y") {
_root["letter" + i] = "Y";
}
if ((substring(puzzleword, i, 1)) eq "Z") {
_root["letter" + i] = "Z";
}
i++;
}
bingo._visible = false;
bingowin._visible = false;
playeranswer = "";
clue1_1.gotoAndPlay("correct");
displayanswer._visible = false;
letter1_1 = letter1;
round = "ROUND 4";
roundscore = 0;
roundnum = 4;
credits = 0;
turn = 0;
points = 0;
i = 1;
while (i < 6) {
_root["ans" + i]._visible = false;
i++;
}
stop();
Frame 10
stopbingo = "no";
bingo._visible = true;
bingowin._visible = true;
bingo.gotoAndPlay(1);
stop();
Frame 11
setnum = Number(int(random(11))) + 1;
setword = _root["set_" + setnum][Number(int(random(200)))];
puzzleword = setword.toUpperCase();
i = 1;
while (i < 6) {
if ((substring(puzzleword, i, 1)) eq "A") {
_root["letter" + i] = "A";
}
if ((substring(puzzleword, i, 1)) eq "B") {
_root["letter" + i] = "B";
}
if ((substring(puzzleword, i, 1)) eq "C") {
_root["letter" + i] = "C";
}
if ((substring(puzzleword, i, 1)) eq "D") {
_root["letter" + i] = "D";
}
if ((substring(puzzleword, i, 1)) eq "E") {
_root["letter" + i] = "E";
}
if ((substring(puzzleword, i, 1)) eq "F") {
_root["letter" + i] = "F";
}
if ((substring(puzzleword, i, 1)) eq "G") {
_root["letter" + i] = "G";
}
if ((substring(puzzleword, i, 1)) eq "H") {
_root["letter" + i] = "H";
}
if ((substring(puzzleword, i, 1)) eq "I") {
_root["letter" + i] = "I";
}
if ((substring(puzzleword, i, 1)) eq "J") {
_root["letter" + i] = "J";
}
if ((substring(puzzleword, i, 1)) eq "K") {
_root["letter" + i] = "K";
}
if ((substring(puzzleword, i, 1)) eq "L") {
_root["letter" + i] = "L";
}
if ((substring(puzzleword, i, 1)) eq "M") {
_root["letter" + i] = "M";
}
if ((substring(puzzleword, i, 1)) eq "N") {
_root["letter" + i] = "N";
}
if ((substring(puzzleword, i, 1)) eq "O") {
_root["letter" + i] = "O";
}
if ((substring(puzzleword, i, 1)) eq "P") {
_root["letter" + i] = "P";
}
if ((substring(puzzleword, i, 1)) eq "Q") {
_root["letter" + i] = "Q";
}
if ((substring(puzzleword, i, 1)) eq "R") {
_root["letter" + i] = "R";
}
if ((substring(puzzleword, i, 1)) eq "S") {
_root["letter" + i] = "S";
}
if ((substring(puzzleword, i, 1)) eq "T") {
_root["letter" + i] = "T";
}
if ((substring(puzzleword, i, 1)) eq "U") {
_root["letter" + i] = "U";
}
if ((substring(puzzleword, i, 1)) eq "V") {
_root["letter" + i] = "V";
}
if ((substring(puzzleword, i, 1)) eq "W") {
_root["letter" + i] = "W";
}
if ((substring(puzzleword, i, 1)) eq "X") {
_root["letter" + i] = "X";
}
if ((substring(puzzleword, i, 1)) eq "Y") {
_root["letter" + i] = "Y";
}
if ((substring(puzzleword, i, 1)) eq "Z") {
_root["letter" + i] = "Z";
}
i++;
}
bingo._visible = false;
bingowin._visible = false;
playeranswer = "";
clue1_1.gotoAndPlay("correct");
displayanswer._visible = false;
letter1_1 = letter1;
round = "ROUND 5";
roundscore = 0;
roundnum = 5;
credits = 0;
turn = 0;
points = 0;
i = 1;
while (i < 6) {
_root["ans" + i]._visible = false;
i++;
}
stop();
Frame 12
stopbingo = "no";
bingo._visible = true;
bingowin._visible = true;
bingo.gotoAndPlay(1);
stop();
Frame 35
game_name = "guessfive";
score = _root.score;
getURL ("newscore.php", "_self", "POST");
stop();
Symbol 9 MovieClip Frame 30
stop();
Symbol 27 MovieClip Frame 18
stop();
Symbol 31 MovieClip Frame 20
stop();
Symbol 38 MovieClip Frame 1
isDemo = false;
iDemoCount = 0;
Symbol 38 MovieClip Frame 2
if (isDemo == false) {
iFileLoaded = _root.getBytesLoaded();
iFileSize = _root.getBytesTotal();
}
if (isDemo == false) {
iPercentLoaded = Math.round((iFileLoaded / iFileSize) * 100);
} else {
iPercentLoaded = iDemoCount;
iDemoCount++;
}
pBar._xscale = iPercentLoaded;
sStatus = iPercentLoaded add "%";
Symbol 38 MovieClip Frame 3
if (iPercentLoaded == 100) {
gotoAndPlay(_currentframe + 1);
} else {
gotoAndPlay(_currentframe - 1);
}
Symbol 38 MovieClip Frame 4
stop();
_root.play();
Symbol 54 MovieClip Frame 60
stop();
Symbol 65 MovieClip Frame 40
gotoAndPlay (1);
Symbol 72 Button
on (release) {
gotoAndPlay ("round1");
}
Symbol 76 Button
on (release) {
instruct.gotoAndPlay("enable");
}
Symbol 80 Button
on (release) {
getURL ("http://www.joytube.com");
}
Symbol 86 Button
on (release) {
gotoAndPlay ("disable");
}
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 2
stop();
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 2
stop();
Symbol 103 MovieClip Frame 3
stop();
Symbol 103 MovieClip Frame 5
stop();
Symbol 135 Button
on (release, keyPress "<Enter>") {
playeranswer = playeranswer.toUpperCase();
if ((substring(playeranswer, 5, 1)) eq "") {
lessguess.gotoAndPlay("enable");
} else if ((substring(playeranswer, 1, 1)) ne letter1) {
firstletter.gotoAndPlay("enable");
} else {
turn = turn + 1;
inputanswer._visible = false;
displayanswer._visible = true;
submit._visible = false;
checkwords.gotoAndPlay(["turn" + turn]);
}
}
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 2
i = 2;
while (i < 6) {
_root["letter1_" + i] = substring(_root.playeranswer, i, 1);
i++;
}
if ((substring(_root.playeranswer, 2, 1)) eq _root.letter2) {
_root.clue1_2.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 2, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 2, 1)) eq _root.letter3)) or ((substring(_root.playeranswer, 2, 1)) eq _root.letter4)) or ((substring(_root.playeranswer, 2, 1)) eq _root.letter5)) {
_root.clue1_2.gotoAndPlay("switch");
}
if ((substring(_root.playeranswer, 3, 1)) eq _root.letter3) {
_root.clue1_3.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 3, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 3, 1)) eq _root.letter2)) or ((substring(_root.playeranswer, 3, 1)) eq _root.letter4)) or ((substring(_root.playeranswer, 3, 1)) eq _root.letter5)) {
_root.clue1_3.gotoAndPlay("switch");
}
if ((substring(_root.playeranswer, 4, 1)) eq _root.letter4) {
_root.clue1_4.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 4, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 4, 1)) eq _root.letter2)) or ((substring(_root.playeranswer, 4, 1)) eq _root.letter3)) or ((substring(_root.playeranswer, 4, 1)) eq _root.letter5)) {
_root.clue1_4.gotoAndPlay("switch");
}
if ((substring(_root.playeranswer, 5, 1)) eq _root.letter5) {
_root.clue1_5.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 5, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 5, 1)) eq _root.letter2)) or ((substring(_root.playeranswer, 5, 1)) eq _root.letter3)) or ((substring(_root.playeranswer, 5, 1)) eq _root.letter4)) {
_root.clue1_5.gotoAndPlay("switch");
}
if ((((((substring(_root.playeranswer, 1, 1)) eq _root.letter1) and ((substring(_root.playeranswer, 2, 1)) eq _root.letter2)) and ((substring(_root.playeranswer, 3, 1)) eq _root.letter3)) and ((substring(_root.playeranswer, 4, 1)) eq _root.letter4)) and ((substring(_root.playeranswer, 5, 1)) eq _root.letter5)) {
_root.meter._visible = false;
_root.score = _root.score + Number(_root.points + _root.bonuspoints);
_root.roundscore = _root.roundscore + Number(_root.points + _root.bonuspoints);
_root.correct.gotoAndPlay("enable");
gotoAndPlay ("disable");
} else {
_root.meter.gotoAndPlay("play1");
gotoAndPlay ("check");
}
Symbol 136 MovieClip Frame 3
i = 2;
while (i < 6) {
_root["letter2_" + i] = substring(_root.playeranswer, i, 1);
i++;
}
if ((substring(_root.playeranswer, 2, 1)) eq _root.letter2) {
_root.clue2_2.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 2, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 2, 1)) eq _root.letter3)) or ((substring(_root.playeranswer, 2, 1)) eq _root.letter4)) or ((substring(_root.playeranswer, 2, 1)) eq _root.letter5)) {
_root.clue2_2.gotoAndPlay("switch");
}
if ((substring(_root.playeranswer, 3, 1)) eq _root.letter3) {
_root.clue2_3.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 3, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 3, 1)) eq _root.letter2)) or ((substring(_root.playeranswer, 3, 1)) eq _root.letter4)) or ((substring(_root.playeranswer, 3, 1)) eq _root.letter5)) {
_root.clue2_3.gotoAndPlay("switch");
}
if ((substring(_root.playeranswer, 4, 1)) eq _root.letter4) {
_root.clue2_4.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 4, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 4, 1)) eq _root.letter2)) or ((substring(_root.playeranswer, 4, 1)) eq _root.letter3)) or ((substring(_root.playeranswer, 4, 1)) eq _root.letter5)) {
_root.clue2_4.gotoAndPlay("switch");
}
if ((substring(_root.playeranswer, 5, 1)) eq _root.letter5) {
_root.clue2_5.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 5, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 5, 1)) eq _root.letter2)) or ((substring(_root.playeranswer, 5, 1)) eq _root.letter3)) or ((substring(_root.playeranswer, 5, 1)) eq _root.letter4)) {
_root.clue2_5.gotoAndPlay("switch");
}
if ((((((substring(_root.playeranswer, 1, 1)) eq _root.letter1) and ((substring(_root.playeranswer, 2, 1)) eq _root.letter2)) and ((substring(_root.playeranswer, 3, 1)) eq _root.letter3)) and ((substring(_root.playeranswer, 4, 1)) eq _root.letter4)) and ((substring(_root.playeranswer, 5, 1)) eq _root.letter5)) {
_root.meter._visible = false;
_root.score = _root.score + Number(_root.points + _root.bonuspoints);
_root.roundscore = _root.roundscore + Number(_root.points + _root.bonuspoints);
_root.correct.gotoAndPlay("enable");
gotoAndPlay ("disable");
} else {
_root.meter.gotoAndPlay("play2");
gotoAndPlay ("check");
}
Symbol 136 MovieClip Frame 4
i = 2;
while (i < 6) {
_root["letter3_" + i] = substring(_root.playeranswer, i, 1);
i++;
}
if ((substring(_root.playeranswer, 2, 1)) eq _root.letter2) {
_root.clue3_2.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 2, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 2, 1)) eq _root.letter3)) or ((substring(_root.playeranswer, 2, 1)) eq _root.letter4)) or ((substring(_root.playeranswer, 2, 1)) eq _root.letter5)) {
_root.clue3_2.gotoAndPlay("switch");
}
if ((substring(_root.playeranswer, 3, 1)) eq _root.letter3) {
_root.clue3_3.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 3, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 3, 1)) eq _root.letter2)) or ((substring(_root.playeranswer, 3, 1)) eq _root.letter4)) or ((substring(_root.playeranswer, 3, 1)) eq _root.letter5)) {
_root.clue3_3.gotoAndPlay("switch");
}
if ((substring(_root.playeranswer, 4, 1)) eq _root.letter4) {
_root.clue3_4.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 4, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 4, 1)) eq _root.letter2)) or ((substring(_root.playeranswer, 4, 1)) eq _root.letter3)) or ((substring(_root.playeranswer, 4, 1)) eq _root.letter5)) {
_root.clue3_4.gotoAndPlay("switch");
}
if ((substring(_root.playeranswer, 5, 1)) eq _root.letter5) {
_root.clue3_5.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 5, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 5, 1)) eq _root.letter2)) or ((substring(_root.playeranswer, 5, 1)) eq _root.letter3)) or ((substring(_root.playeranswer, 5, 1)) eq _root.letter4)) {
_root.clue3_5.gotoAndPlay("switch");
}
if ((((((substring(_root.playeranswer, 1, 1)) eq _root.letter1) and ((substring(_root.playeranswer, 2, 1)) eq _root.letter2)) and ((substring(_root.playeranswer, 3, 1)) eq _root.letter3)) and ((substring(_root.playeranswer, 4, 1)) eq _root.letter4)) and ((substring(_root.playeranswer, 5, 1)) eq _root.letter5)) {
_root.meter._visible = false;
_root.score = _root.score + Number(_root.points + _root.bonuspoints);
_root.roundscore = _root.roundscore + Number(_root.points + _root.bonuspoints);
_root.correct.gotoAndPlay("enable");
gotoAndPlay ("disable");
} else {
_root.meter.gotoAndPlay("play3");
gotoAndPlay ("check");
}
Symbol 136 MovieClip Frame 5
i = 2;
while (i < 6) {
_root["letter4_" + i] = substring(_root.playeranswer, i, 1);
i++;
}
if ((substring(_root.playeranswer, 2, 1)) eq _root.letter2) {
_root.clue4_2.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 2, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 2, 1)) eq _root.letter3)) or ((substring(_root.playeranswer, 2, 1)) eq _root.letter4)) or ((substring(_root.playeranswer, 2, 1)) eq _root.letter5)) {
_root.clue4_2.gotoAndPlay("switch");
}
if ((substring(_root.playeranswer, 3, 1)) eq _root.letter3) {
_root.clue4_3.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 3, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 3, 1)) eq _root.letter2)) or ((substring(_root.playeranswer, 3, 1)) eq _root.letter4)) or ((substring(_root.playeranswer, 3, 1)) eq _root.letter5)) {
_root.clue4_3.gotoAndPlay("switch");
}
if ((substring(_root.playeranswer, 4, 1)) eq _root.letter4) {
_root.clue4_4.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 4, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 4, 1)) eq _root.letter2)) or ((substring(_root.playeranswer, 4, 1)) eq _root.letter3)) or ((substring(_root.playeranswer, 4, 1)) eq _root.letter5)) {
_root.clue4_4.gotoAndPlay("switch");
}
if ((substring(_root.playeranswer, 5, 1)) eq _root.letter5) {
_root.clue4_5.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 5, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 5, 1)) eq _root.letter2)) or ((substring(_root.playeranswer, 5, 1)) eq _root.letter3)) or ((substring(_root.playeranswer, 5, 1)) eq _root.letter4)) {
_root.clue4_5.gotoAndPlay("switch");
}
if ((((((substring(_root.playeranswer, 1, 1)) eq _root.letter1) and ((substring(_root.playeranswer, 2, 1)) eq _root.letter2)) and ((substring(_root.playeranswer, 3, 1)) eq _root.letter3)) and ((substring(_root.playeranswer, 4, 1)) eq _root.letter4)) and ((substring(_root.playeranswer, 5, 1)) eq _root.letter5)) {
_root.meter._visible = false;
_root.score = _root.score + Number(_root.points + _root.bonuspoints);
_root.roundscore = _root.roundscore + Number(_root.points + _root.bonuspoints);
_root.correct.gotoAndPlay("enable");
gotoAndPlay ("disable");
} else {
_root.meter.gotoAndPlay("play4");
gotoAndPlay ("check");
}
Symbol 136 MovieClip Frame 6
i = 2;
while (i < 6) {
_root["letter5_" + i] = substring(_root.playeranswer, i, 1);
i++;
}
if ((substring(_root.playeranswer, 2, 1)) eq _root.letter2) {
_root.clue5_2.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 2, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 2, 1)) eq _root.letter3)) or ((substring(_root.playeranswer, 2, 1)) eq _root.letter4)) or ((substring(_root.playeranswer, 2, 1)) eq _root.letter5)) {
_root.clue5_2.gotoAndPlay("switch");
}
if ((substring(_root.playeranswer, 3, 1)) eq _root.letter3) {
_root.clue5_3.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 3, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 3, 1)) eq _root.letter2)) or ((substring(_root.playeranswer, 3, 1)) eq _root.letter4)) or ((substring(_root.playeranswer, 3, 1)) eq _root.letter5)) {
_root.clue5_3.gotoAndPlay("switch");
}
if ((substring(_root.playeranswer, 4, 1)) eq _root.letter4) {
_root.clue5_4.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 4, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 4, 1)) eq _root.letter2)) or ((substring(_root.playeranswer, 4, 1)) eq _root.letter3)) or ((substring(_root.playeranswer, 4, 1)) eq _root.letter5)) {
_root.clue5_4.gotoAndPlay("switch");
}
if ((substring(_root.playeranswer, 5, 1)) eq _root.letter5) {
_root.clue5_5.gotoAndPlay("correct");
} else if (((((substring(_root.playeranswer, 5, 1)) eq _root.letter1) or ((substring(_root.playeranswer, 5, 1)) eq _root.letter2)) or ((substring(_root.playeranswer, 5, 1)) eq _root.letter3)) or ((substring(_root.playeranswer, 5, 1)) eq _root.letter4)) {
_root.clue5_5.gotoAndPlay("switch");
}
if ((((((substring(_root.playeranswer, 1, 1)) eq _root.letter1) and ((substring(_root.playeranswer, 2, 1)) eq _root.letter2)) and ((substring(_root.playeranswer, 3, 1)) eq _root.letter3)) and ((substring(_root.playeranswer, 4, 1)) eq _root.letter4)) and ((substring(_root.playeranswer, 5, 1)) eq _root.letter5)) {
_root.meter._visible = false;
_root.score = _root.score + Number(_root.points + _root.bonuspoints);
_root.roundscore = _root.roundscore + Number(_root.points + _root.bonuspoints);
_root.correct.gotoAndPlay("enable");
gotoAndPlay ("disable");
} else {
_root.meter._visible = false;
_root.noguess.gotoAndPlay("enable");
gotoAndPlay ("disable");
}
Symbol 136 MovieClip Frame 7
_root.playeranswer = "";
Symbol 136 MovieClip Frame 17
if (_root.turn == 1) {
_root.letter2_1 = _root.letter1;
_root.clue2_1.gotoAndPlay("correct");
} else if (_root.turn == 2) {
_root.letter3_1 = _root.letter1;
_root.clue3_1.gotoAndPlay("correct");
} else if (_root.turn == 3) {
_root.letter4_1 = _root.letter1;
_root.clue4_1.gotoAndPlay("correct");
} else if (_root.turn == 4) {
_root.letter5_1 = _root.letter1;
_root.clue5_1.gotoAndPlay("correct");
}
_root.inputanswer._visible = true;
_root.displayanswer._visible = false;
_root.submit._visible = true;
Symbol 170 MovieClip Frame 1
_root.points = 1000;
_root.pointvalue = _root.points + " PTS";
_root.credits = 5;
stop();
Symbol 170 MovieClip Frame 10
_root.points = 800;
_root.pointvalue = _root.points + " PTS";
_root.credits = 4;
stop();
Symbol 170 MovieClip Frame 20
_root.points = 600;
_root.pointvalue = _root.points + " PTS";
_root.credits = 3;
stop();
Symbol 170 MovieClip Frame 30
_root.points = 400;
_root.pointvalue = _root.points + " PTS";
_root.credits = 2;
stop();
Symbol 170 MovieClip Frame 40
_root.points = 200;
_root.pointvalue = _root.points + " PTS";
_root.credits = 1;
stop();
Symbol 171 MovieClip Frame 1
_root.bonuspoints = 500;
Symbol 171 MovieClip Frame 2
if (Number(_root.bonuspoints) > 0) {
_root.bonuspoints = _root.bonuspoints - 1;
_root.bonusvalue = _root.bonuspoints + " PTS";
} else {
gotoAndPlay (9);
}
Symbol 171 MovieClip Frame 8
gotoAndPlay (2);
Symbol 171 MovieClip Frame 9
stop();
Symbol 200 MovieClip Frame 1
stop();
Symbol 200 MovieClip Frame 2
stop();
Symbol 202 MovieClip Frame 1
if (_root.pick1 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick1.gotoAndStop("selected");
_root.pick1 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 2
if (_root.pick2 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick2.gotoAndStop("selected");
_root.pick2 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 3
if (_root.pick3 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick3.gotoAndStop("selected");
_root.pick3 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 4
if (_root.pick4 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick4.gotoAndStop("selected");
_root.pick4 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 5
if (_root.pick5 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick5.gotoAndStop("selected");
_root.pick5 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 6
if (_root.pick6 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick6.gotoAndStop("selected");
_root.pick6 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 7
if (_root.pick7 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick7.gotoAndStop("selected");
_root.pick7 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 8
if (_root.pick8 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick8.gotoAndStop("selected");
_root.pick8 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 9
if (_root.pick9 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick9.gotoAndStop("selected");
_root.pick9 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 10
if (_root.pick10 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick10.gotoAndStop("selected");
_root.pick10 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 11
if (_root.pick11 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick11.gotoAndStop("selected");
_root.pick11 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 12
if (_root.pick12 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick12.gotoAndStop("selected");
_root.pick12 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 13
if (_root.pick13 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick13.gotoAndStop("selected");
_root.pick13 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 14
if (_root.pick14 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick14.gotoAndStop("selected");
_root.pick14 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 15
if (_root.pick15 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick15.gotoAndStop("selected");
_root.pick15 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 16
if (_root.pick16 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick16.gotoAndStop("selected");
_root.pick16 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 17
if (_root.pick17 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick17.gotoAndStop("selected");
_root.pick17 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 18
if (_root.pick18 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick18.gotoAndStop("selected");
_root.pick18 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 19
if (_root.pick19 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick19.gotoAndStop("selected");
_root.pick19 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 20
if (_root.pick20 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick20.gotoAndStop("selected");
_root.pick20 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 21
if (_root.pick21 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick21.gotoAndStop("selected");
_root.pick21 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 22
if (_root.pick22 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick22.gotoAndStop("selected");
_root.pick22 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 23
if (_root.pick23 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick23.gotoAndStop("selected");
_root.pick23 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 24
if (_root.pick24 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick24.gotoAndStop("selected");
_root.pick24 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 202 MovieClip Frame 25
if (_root.pick25 eq "yes") {
_root.bingo.gotoAndPlay(Number(random(25)) + 1);
} else if (_root.stopbingo eq "right") {
bingopick25.gotoAndStop("selected");
_root.pick25 = "yes";
_root.scorebingo.gotoAndPlay("startscore");
stop();
} else {
bingopick = Number(random(25)) + 1;
tellTarget ("_root.bingo") {
gotoAndPlay(bingopick);
};
}
Symbol 203 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 3
if ((((((_root.row1 eq "no") and (_root.pick1 eq "yes")) and (_root.pick2 eq "yes")) and (_root.pick3 eq "yes")) and (_root.pick4 eq "yes")) and (_root.pick5 eq "yes")) {
_root.score = _root.score + 5000;
_root.roundscore = _root.roundscore + 5000;
_root.row1 = "yes";
_root.bingowin.gotoAndPlay("havebingo");
}
if ((((((_root.row2 eq "no") and (_root.pick6 eq "yes")) and (_root.pick7 eq "yes")) and (_root.pick8 eq "yes")) and (_root.pick9 eq "yes")) and (_root.pick10 eq "yes")) {
_root.score = _root.score + 5000;
_root.roundscore = _root.roundscore + 5000;
_root.row2 = "yes";
_root.bingowin.gotoAndPlay("havebingo");
}
if ((((((_root.row3 eq "no") and (_root.pick11 eq "yes")) and (_root.pick12 eq "yes")) and (_root.pick13 eq "yes")) and (_root.pick14 eq "yes")) and (_root.pick15 eq "yes")) {
_root.score = _root.score + 5000;
_root.roundscore = _root.roundscore + 5000;
_root.row3 = "yes";
_root.bingowin.gotoAndPlay("havebingo");
}
if ((((((_root.row4 eq "no") and (_root.pick16 eq "yes")) and (_root.pick17 eq "yes")) and (_root.pick18 eq "yes")) and (_root.pick19 eq "yes")) and (_root.pick20 eq "yes")) {
_root.score = _root.score + 5000;
_root.roundscore = _root.roundscore + 5000;
_root.row4 = "yes";
_root.bingowin.gotoAndPlay("havebingo");
}
if ((((((_root.row5 eq "no") and (_root.pick21 eq "yes")) and (_root.pick22 eq "yes")) and (_root.pick23 eq "yes")) and (_root.pick24 eq "yes")) and (_root.pick25 eq "yes")) {
_root.score = _root.score + 5000;
_root.roundscore = _root.roundscore + 5000;
_root.row5 = "yes";
_root.bingowin.gotoAndPlay("havebingo");
}
if ((((((_root.column1 eq "no") and (_root.pick1 eq "yes")) and (_root.pick6 eq "yes")) and (_root.pick11 eq "yes")) and (_root.pick16 eq "yes")) and (_root.pick21 eq "yes")) {
_root.score = _root.score + 5000;
_root.roundscore = _root.roundscore + 5000;
_root.column1 = "yes";
_root.bingowin.gotoAndPlay("havebingo");
}
if ((((((_root.column2 eq "no") and (_root.pick2 eq "yes")) and (_root.pick7 eq "yes")) and (_root.pick12 eq "yes")) and (_root.pick17 eq "yes")) and (_root.pick22 eq "yes")) {
_root.score = _root.score + 5000;
_root.roundscore = _root.roundscore + 5000;
_root.column2 = "yes";
_root.bingowin.gotoAndPlay("havebingo");
}
if ((((((_root.column3 eq "no") and (_root.pick3 eq "yes")) and (_root.pick8 eq "yes")) and (_root.pick13 eq "yes")) and (_root.pick18 eq "yes")) and (_root.pick23 eq "yes")) {
_root.score = _root.score + 5000;
_root.roundscore = _root.roundscore + 5000;
_root.column3 = "yes";
_root.bingowin.gotoAndPlay("havebingo");
}
if ((((((_root.column4 eq "no") and (_root.pick4 eq "yes")) and (_root.pick9 eq "yes")) and (_root.pick14 eq "yes")) and (_root.pick19 eq "yes")) and (_root.pick24 eq "yes")) {
_root.score = _root.score + 5000;
_root.roundscore = _root.roundscore + 5000;
_root.column4 = "yes";
_root.bingowin.gotoAndPlay("havebingo");
}
if ((((((_root.column5 eq "no") and (_root.pick5 eq "yes")) and (_root.pick10 eq "yes")) and (_root.pick15 eq "yes")) and (_root.pick20 eq "yes")) and (_root.pick25 eq "yes")) {
_root.score = _root.score + 5000;
_root.roundscore = _root.roundscore + 5000;
_root.column5 = "yes";
_root.bingowin.gotoAndPlay("havebingo");
}
if ((((((_root.diagonal1 eq "no") and (_root.pick1 eq "yes")) and (_root.pick7 eq "yes")) and (_root.pick13 eq "yes")) and (_root.pick19 eq "yes")) and (_root.pick25 eq "yes")) {
_root.score = _root.score + 5000;
_root.roundscore = _root.roundscore + 5000;
_root.diagonal1 = "yes";
_root.bingowin.gotoAndPlay("havebingo");
}
if ((((((_root.diagonal2 eq "no") and (_root.pick5 eq "yes")) and (_root.pick9 eq "yes")) and (_root.pick13 eq "yes")) and (_root.pick17 eq "yes")) and (_root.pick21 eq "yes")) {
_root.score = _root.score + 5000;
_root.roundscore = _root.roundscore + 5000;
_root.diagonal2 = "yes";
_root.bingowin.gotoAndPlay("havebingo");
}
if ((((((((((((_root.row1 eq "yes") and (_root.row2 eq "yes")) and (_root.row3 eq "yes")) and (_root.row4 eq "yes")) and (_root.row5 eq "yes")) and (_root.column1 eq "yes")) and (_root.column2 eq "yes")) and (_root.column3 eq "yes")) and (_root.column4 eq "yes")) and (_root.column5 eq "yes")) and (_root.diagonal1 eq "yes")) and (_root.diagonal2 eq "yes")) {
_root.score = _root.score + 50000;
_root.roundscore = _root.roundscore + 50000;
_root.bingowin.gotoAndPlay("havebingo");
}
Symbol 203 MovieClip Frame 20
if (_root.credits == 0) {
_root.gotoAndPlay(["round" + Number(_root.roundnum + 1)]);
} else {
_root.stopbingo = "no";
_root.bingo.gotoAndPlay(1);
}
Symbol 220 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 1
stop();
Symbol 224 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 10
i = 1;
while (i < 6) {
_root["letter1_" + i] = "";
_root["clue1_" + i].gotoAndPlay("finish");
i++;
}
Symbol 227 MovieClip Frame 12
i = 1;
while (i < 6) {
_root["letter2_" + i] = "";
_root["clue2_" + i].gotoAndPlay("finish");
i++;
}
Symbol 227 MovieClip Frame 14
i = 1;
while (i < 6) {
_root["letter3_" + i] = "";
_root["clue3_" + i].gotoAndPlay("finish");
i++;
}
Symbol 227 MovieClip Frame 16
i = 1;
while (i < 6) {
_root["letter4_" + i] = "";
_root["clue4_" + i].gotoAndPlay("finish");
i++;
}
Symbol 227 MovieClip Frame 18
i = 1;
while (i < 6) {
_root["letter5_" + i] = "";
_root["clue5_" + i].gotoAndPlay("finish");
i++;
}
Symbol 227 MovieClip Frame 20
i = 1;
while (i < 6) {
_root["ans" + i]._visible = true;
i++;
}
Symbol 227 MovieClip Frame 30
_root.gotoAndPlay(["bingo" + _root.roundnum]);
Symbol 229 MovieClip Frame 1
stop();
Symbol 229 MovieClip Frame 2
Symbol 229 MovieClip Frame 10
i = 1;
while (i < 6) {
_root["letter1_" + i] = "";
_root["clue1_" + i].gotoAndPlay("finish");
i++;
}
Symbol 229 MovieClip Frame 12
i = 1;
while (i < 6) {
_root["letter2_" + i] = "";
_root["clue2_" + i].gotoAndPlay("finish");
i++;
}
Symbol 229 MovieClip Frame 14
i = 1;
while (i < 6) {
_root["letter3_" + i] = "";
_root["clue3_" + i].gotoAndPlay("finish");
i++;
}
Symbol 229 MovieClip Frame 16
i = 1;
while (i < 6) {
_root["letter4_" + i] = "";
_root["clue4_" + i].gotoAndPlay("finish");
i++;
}
Symbol 229 MovieClip Frame 18
i = 1;
while (i < 6) {
_root["letter5_" + i] = "";
_root["clue5_" + i].gotoAndPlay("finish");
i++;
}
Symbol 229 MovieClip Frame 20
i = 1;
while (i < 6) {
_root["ans" + i]._visible = true;
i++;
}
_root.playeranswer = (((_root.letter1 + _root.letter2) + _root.letter3) + _root.letter4) + _root.letter5;
Symbol 229 MovieClip Frame 30
credits = 0;
_root.gotoAndPlay(["round" + Number(_root.roundnum + 1)]);
Symbol 230 Button
on (release) {
if (stopbingo eq "no") {
credits--;
stopbingo = "right";
}
}
Symbol 233 MovieClip Frame 1
i = 1;
while (i < 26) {
if (_root["pick" + i] eq "yes") {
this["mini" + i]._visible = true;
} else {
this["mini" + i]._visible = false;
}
i++;
}
Symbol 386 MovieClip Frame 22
stop();
Symbol 388 MovieClip Frame 25
stop();