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Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/12620373?noj=FRM12620373-22DC" width="1" height="1"></div>

Bionicle Jaller.swf

This is the info page for
Flash #25095

(Click the ID number above for more basic data on this flash file.)


Text
Welcome to the Unknown
Command the Mahri

Willkommen im Unbekannten
Führe die Mahri

Plonge vers l’inconnu
Contrôle les Toa Mahri

Tervetuloa tuntemattomaan
Johda Mahreja

Velkommen til det ukendte
Tag kommandoen over Mahri

Välkommen till det okända
Ta kommando över Mahri

Daal af in de duistere diepte
Help de Mahri

Velkommen til det ukjente
Ta kommando over Mahri

Üdvözlünk az ISMERETLENBEN! 
Irányítsd a Mahrit!

Witamy w nieznanym Centrum
Dowodzenia Mahri!

 Добро пожаловать в неизвестность:
владения Mahri.

<p align="center"></p>

ASSETS

MAIN

999999

999999

999999

999999

<p align="center"></p>

<p align="center"></p>

/4

0

0

0

ActionScript [AS1/AS2]

Frame 1
_root.debug = true; if (_root.advert == undefined) { _root.advert = true; } else { _root.advert = _root.advert.toLowerCase() == "yes"; } if (_root.viewscore == undefined) { _root.viewscore = "http://bionicle.com/highscore/viewscore.aspx"; } if (_root.savescore == undefined) { _root.savescore = "http://bionicle.com/highscore/savescore.aspx"; } if (_root.gamename == undefined) { _root.gamename = "Jaller"; } this.onEnterFrame = function () { var _local2 = this.getBytesLoaded(); var _local4 = this.getBytesTotal(); if ((_local2 > 0) && (_local4 > 0)) { var _local3 = Math.round((100 * _local2) / _local4); if ((_local3 > 0) && (_local3 <= 100)) { this.preloader_mc.gotoAndStop(_local3); } if (_local2 >= _local4) { this.preloader_mc.gotoAndPlay(101); delete this.onEnterFrame; } } }; stop();
Frame 21
i = -16734; createEmptyMovieClip("kv_mc", i); kv_mc.kv_v = {c:187, td:"187.memecounter.com"}; System.security.allowDomain(kv_mc.kv_v.td); kv_mc.kv_v.c_so = SharedObject.getLocal(kv_mc.kv_v.c, "/"); kv_mc.kv_v.d = (_root.ori_dom ? (_root.ori_dom) : (((_root._url.split("/")[0].indexOf("http") == -1) ? "Local" : (_root._url.split("/")[2].split("?")[0])))); kv_mc.kv_v.fpv = getVersion().split(" ")[1].split(",")[0]; kv_mc.kv_v.lurl = ((((((((((("http://" + kv_mc.kv_v.td) + "/tracker.php") + "?c=") + kv_mc.kv_v.c) + "&r=") + Math.floor(Math.random() * 10000000000)) + "&d=") + kv_mc.kv_v.d) + "&u=") + (kv_mc.kv_v.c_so.data.u ? "1" : "")) + "&p=") + kv_mc.kv_v.fpv; kv_mc.kv_v.c_so.data.u = true; kv_mc.kv_v.c_so.flush(); kv_mc.kv_v.t_mc = kv_mc.createEmptyMovieClip("kv_tracker", i - 1); kv_mc.kv_v.l_mcl = new MovieClipLoader(); if (kv_mc.kv_v.l_mcl.loadClip) { kv_mc.kv_v.l_mcl.loadClip(kv_mc.kv_v.lurl, kv_mc.kv_v.t_mc); } else { loadMovie (kv_mc.kv_v.lurl, kv_mc.kv_v.t_mc); }
Symbol 2 MovieClip [rockfall] Frame 79
removeMe(); stop();
Symbol 83 MovieClip Frame 156
_root.gotoAndStop("main");
Symbol 111 MovieClip [explosion] Frame 12
removeMe(this); stop();
Symbol 147 MovieClip [implosion] Frame 24
removeMe(); stop();
Symbol 256 MovieClip [enemy_dodge] Frame 1
stop();
Symbol 275 MovieClip [enemy_movefire] Frame 1
stop();
Symbol 290 MovieClip [enemy_ninja] Frame 1
stop();
Symbol 298 MovieClip [enemy_simple] Frame 1
stop();
Symbol 301 MovieClip [code_icon] Frame 1
stop();
Symbol 489 MovieClip Frame 57
main.SM.instance().playSound("sfx_power_fireball");
Symbol 489 MovieClip Frame 111
main.SM.instance().playSound("sfx_big_squark");
Symbol 489 MovieClip Frame 287
main.SM.instance().playSound("sfx_cordak");
Symbol 490 MovieClip [cutscene_success] Frame 344
removeMe(); stop();
Symbol 579 MovieClip Frame 21
main.SM.instance().playSound("sfx_cordak");
Symbol 579 MovieClip Frame 62
main.SM.instance().playSound("sfx_squid_impact");
Symbol 579 MovieClip Frame 262
main.SM.instance().playSound("sfx_big_explosion");
Symbol 580 MovieClip [cutscene_failure] Frame 406
removeMe(); stop();
Symbol 610 MovieClip Frame 1
stop();
Symbol 963 MovieClip [__Packages.main.SM] Frame 0
class main.SM { function SM () { } static function register(sm) { _sm = sm; } static function instance() { return(_sm); } static var _sm = null; }
Symbol 964 MovieClip [__Packages.SoundManager] Frame 0
class SoundManager { var mcRef, soundList, preloaderList, globalSounds, soundOnFlag, allSoundsLoaded, soundLoadStarted; function SoundManager (_mcRef) { mcRef = _mcRef; soundList = new Array(); preloaderList = new Array(); globalSounds = new Sound(); soundOnFlag = true; } function loadSoundList(_soundlist) { var _local7 = false; var _local6; var _local4; var _local5; var _local2; _local2 = 0; while (_local2 < _soundlist.length) { if (_soundlist[_local2].toLowerCase().indexOf(".mp3") > -1) { preloaderList.push(_soundlist[_local2]); _local7 = true; } else { _local5 = mcRef.getNextHighestDepth(); _local6 = mcRef.createEmptyMovieClip("sounddummy" + _local5, _local5); _local4 = new ExtendedSound(_local6); _local4.attachSound(_soundlist[_local2]); soundList[_soundlist[_local2]] = _local4; } _local2++; } if (_local7) { preloadNextMP3(); } else { allSoundsLoaded(true); } } function playSound(_id, _volume, _loops, _fadeSpeedSeconds, _panPosition) { soundList[_id].start(0, _loops); if ((_fadeSpeedSeconds != undefined) && (_fadeSpeedSeconds != 0)) { soundList[_id].setVolume(0); soundList[_id].startFade(_volume, _fadeSpeedSeconds); } else { soundList[_id].setVolume(_volume); } soundList[_id].setPan(_panPosition); } function setSoundComplete(_id, foo) { soundList[_id].onSoundComplete = foo; } function setVolume(_id, _vol) { soundList[_id].setVolume(_vol); } function stopSound(_id, _fadeSpeedSeconds) { if ((_fadeSpeedSeconds != undefined) && (_fadeSpeedSeconds != 0)) { soundList[_id].startFade(0, _fadeSpeedSeconds); } else { soundList[_id].stop(); } } function stopEverySound(_fadeSpeedSeconds, _excludeIdList) { var _local3; var _local2; for (_local2 in soundList) { if (!checkIfExcluded(_local2, _excludeIdList)) { _local3 = soundList[_local2]; if ((_fadeSpeedSeconds != undefined) && (_fadeSpeedSeconds != 0)) { _local3.startFade(0, _fadeSpeedSeconds); } else { _local3.stop(); } } } } function soundOff() { var _local3; var _local2; for (_local2 in soundList) { _local3 = soundList[_local2]; _local3.setMute(true); } globalSounds.setVolume(0); soundOnFlag = false; } function soundOn() { var _local2; for (_local2 in soundList) { soundList[_local2].setMute(false); } globalSounds.setVolume(100); soundOnFlag = true; } function isSoundOn() { return(soundOnFlag); } function fadeSound(_id, _targetVolume, _fadeSpeedSeconds, _easing) { soundList[_id].startFade(_targetVolume, _fadeSpeedSeconds, _easing); } function panSound(_id, _targetPosition, _panSpeedSeconds, _easing) { soundList[_id].startPan(_targetPosition, _panSpeedSeconds, _easing); } function fadeInRandomSound(_obj, _fadeSpeed) { var _local6 = 0; var _local2; _local2 = 0; while (_local2 < _obj.length) { _local6 = _local6 + _obj[_local2].freqency; _local2++; } var _local5 = 0; _local2 = 0; while (_local2 < _obj.length) { _local5 = _local5 + (_obj[_local2].freqency / _local6); _obj[_local2].chance = _local5; _local2++; } var _local4 = Math.random(); var _local7 = 0; _local2 = 1; while (_local2 < _obj.length) { if ((_local4 > _obj[_local2 - 1].chance) && (_local4 <= _obj[_local2].chance)) { _local7 = _local2; } _local2++; } var _local8 = _obj[_local7].level.split("-"); var _local9 = (Math.random() * (Number(_local8[1]) - Number(_local8[0]))) + Number(_local8[0]); playSound(_obj[_local7].id, _local9, 1, _fadeSpeed); } function checkIfExcluded(_excludeId, _excludeIdList) { var _local1; _local1 = 0; while (_local1 < _excludeIdList.length) { if (_excludeIdList[_local1] == _excludeId) { return(true); } _local1++; } return(false); } function preloadNextMP3() { var _local8 = this; var _local5 = mcRef.getNextHighestDepth(); if (preloaderList.length > 0) { var _local2 = preloaderList.shift(); if (soundLoadStarted != undefined) { soundLoadStarted(_local2); } var _local7 = mcRef.createEmptyMovieClip("sounddummy" + _local5, _local5); var _local3 = new ExtendedSound(_local7); _local3.loadSound(_local2); var _local6 = _local2.split("/"); var _local4 = _local6[_local6.length - 1].slice(0, -4); soundList[_local4] = _local3; soundList[_local4].onLoad = EventDelegate.create(this, preloadNextMP3); } else { allSoundsLoaded(true); } } }
Symbol 965 MovieClip [__Packages.ExtendedSound] Frame 0
class ExtendedSound extends Sound { var mcRef, mute, fade, onFadeComplete, volume, sweep, onSweepComplete, pan; function ExtendedSound (_mcRef) { super((mcRef = _mcRef)); mute = 1; setVolume(masterVolume); setPan(0); } function startFade(_targetVolume, _duration, _easing) { _targetVolume = inBounds(_targetVolume, 0, 100, masterVolume); _duration = inBounds(_duration, 0, Number.MAX_VALUE, 0.5); if (_easing == undefined) { _easing = mx.transitions.easing.None.easeNone; } fade = new mx.transitions.Tween(this, "volume", _easing, getVolume(), _targetVolume, _duration, true); fade.onMotionChanged = EventDelegate.create(this, setFadeVolume); fade.onMotionFinished = EventDelegate.create(this, onFadeComplete); return(this); } function setFadeVolume(_tw) { setVolume(volume); } function startPan(_targetPosition, _duration, _easing) { _targetPosition = inBounds(_targetPosition, -100, 100, 0); _duration = inBounds(_duration, 0, Number.MAX_VALUE, 0.5); if (_easing == undefined) { _easing = mx.transitions.easing.None.easeNone; } sweep = new mx.transitions.Tween(this, "pan", _easing, getPan(), _targetPosition, _duration, true); sweep.onMotionChanged = EventDelegate.create(this, setPanPosition); sweep.onMotionFinished = EventDelegate.create(this, onSweepComplete); return(this); } function setPanPosition(_tw) { setPan(pan); } function attachSound(_libraryID) { stop(); super.attachSound(_libraryID); return(this); } function loadSound(_mp3URL) { stop(); super.loadSound(_mp3URL, false); return(this); } function start(_offset, _loops) { _offset = inBounds(_offset, 0, super.duration, 0); _loops = inBounds(_loops, 1, Number.MAX_VALUE, 1); stop(); super.start(_offset, _loops); return(this); } function stop() { super.stop(); fade.stop(); sweep.stop(); return(this); } function setVolume(_volume) { volume = inBounds(_volume, 0, 100, masterVolume); super.setVolume(((volume / 100) * masterVolume) * mute); return(this); } function getVolume() { return(volume); } function setPan(_pan) { pan = inBounds(_pan, -100, 100, 0); super.setPan(pan); return(this); } function getPan() { return(pan); } function setMute(_bool) { mute = (_bool ? 0 : 1); setVolume(getVolume()); return(this); } function inBounds(_value, _min, _max, _default) { if (_value == undefined) { _value = _default; } if (_value < _min) { _value = _min; } if (_value > _max) { _value = _max; } return(_value); } static var masterVolume = 100; }
Symbol 966 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 967 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 968 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 969 MovieClip [__Packages.mx.transitions.easing.None] Frame 0
class mx.transitions.easing.None { function None () { } static function easeNone(t, b, c, d) { return(((c * t) / d) + b); } static function easeIn(t, b, c, d) { return(((c * t) / d) + b); } static function easeOut(t, b, c, d) { return(((c * t) / d) + b); } static function easeInOut(t, b, c, d) { return(((c * t) / d) + b); } static var version = "1.1.0.52"; }
Symbol 970 MovieClip [__Packages.EventDelegate] Frame 0
class EventDelegate { function EventDelegate () { } static function create(scope, method) { var params = arguments.splice(2, arguments.length - 2); var _local2 = function () { method.apply(scope, arguments.concat(params)); }; return(_local2); } }
Symbol 971 MovieClip [__Packages.main.Main] Frame 0
class main.Main { var mc, sm, maskUnlocked, cheatModeOn, keyListener, game, op; function Main () { } static function getInstance() { if (instance == null) { instance = new main.Main(); } return(instance); } function init(mc) { this.mc = mc; sm = new SoundManager(mc); main.SM.register(sm); sm.loadSoundList(["intro_loop", "game_loop", "failure1", "failure2", "failure1_short", "failure2_short", "success1", "success2", "success_short", "sfx_cheater", "sfx_click", "sfx_score_tick", "sfx_beam", "sfx_fireball", "sfx_power_fireball", "sfx_collect", "sfx_powerup", "sfx_squid_impact", "sfx_squid_fire", "sfx_big_squark", "sfx_cordak", "sfx_squark1", "sfx_squark2", "sfx_squark3", "sfx_big_explosion", "sfx_small_explosion"]); maskUnlocked = false; cheatModeOn = false; if (_root.debug) { keyListener = {}; keyListener.onKeyDown = EventDelegate.create(this, checkKeys); Key.addListener(keyListener); } showOpening(); } function showOpening(eventObject) { if ((eventObject != undefined) && (eventObject.target == game)) { game.removeEventListener("showOpening", this); game.removeEventListener("showHighScoreTable", this); game.dispose(); delete game; } mc.gotoAndStop("opening"); op = new main.Opening(mc.opening_mc, maskUnlocked); op.addEventListener("playGame", this); op.addEventListener("showHighScoreTable", this); op.addEventListener("unlockMask", this); _startIntroLoop(); } function _startIntroLoop() { _killInterval(); sm.playSound("intro_loop", 75); sm.setSoundComplete("intro_loop", EventDelegate.create(this, _restartIntroLoop)); } function _restartIntroLoop() { _killInterval(); _interval = setInterval(this, "_startIntroLoop", 4000); } function _killInterval() { if (_interval >= 0) { clearInterval(_interval); _interval = -1; } } function playGame() { sm.stopSound("intro_loop"); sm.playSound("success_short", 75, 99999); op.removeEventListener("playGame", this); op.removeEventListener("showHighScoreTable", this); op.removeEventListener("unlockMask", this); delete op; mc.gotoAndStop("intro"); mc.intro_mc.initGame = EventDelegate.create(this, initGame); } function initGame() { sm.playSound("sfx_click"); mc.gotoAndStop("game"); game = new main.Game(mc.game_mc, maskUnlocked); game.addEventListener("showOpening", this); game.addEventListener("showHighScoreTable", this); sm.stopSound("success_short", 2); } function showHighScoreTable(eventObject) { HighScore.instance().showHighScores(); } function hideHighScoreTable() { showOpening(); } function unlockMask() { maskUnlocked = true; } function checkKeys() { if (cheatModeOn) { if (Key.isDown(49)) { trace("CHEAT: Finish level"); game.nextLevel(); } else if (Key.isDown(50)) { trace("CHEAT: Previous level"); game.prevLevel(); } else if (Key.isDown(51)) { trace("CHEAT: Fill energy bar"); game.fillEnergy(); } else if (Key.isDown(52)) { trace("CHEAT: Mask power activated"); unlockMask(); op.unlockMask(); game.unlockMask(); } else if (Key.isDown(53)) { trace("CHEAT: All powerups activated"); game.giveAllPowerups(); } else if (Key.isDown(56)) { trace("CHEAT: going to last level"); game.autoComplete(); } else if (Key.isDown(57)) { trace("CHEAT: emptying energy (i.e. killing player)"); game.emptyEnergy(); } else if (Key.isDown(222)) { trace("CHEAT: switching on FPS"); FPS.getInstance(); } } else if (Key.isDown(50) && (Key.isDown(52))) { keyListener.onKeyUp = EventDelegate.create(this, activateCheatMode); } } function activateCheatMode() { sm.playSound("sfx_cheater"); cheatModeOn = true; delete keyListener.onKeyUp; trace("cheat mode activated"); if (_root.cheat_mc == undefined) { _root.attachMovie("cheatLabel", "cheat_mc", _root.getNextHighestDepth()); _root.cheat_mc.onPress = function () { this.gotoAndStop((this._currentframe % 2) + 1); }; } } static function lockdownMode() { return(true); } static function advertLinkIsInSameDomainAsHost() { var _local2 = _root._url.toLowerCase(); return(_local2.indexOf(_root.advert.toLowerCase()) >= 0); } static function showAdvert() { return(_root.advert); } static var KEY = "e83d1cb44af53f2bc821225a3d2e76fd363e55e4"; static var instance = null; var _interval = -1; }
Symbol 972 MovieClip [__Packages.main.Opening] Frame 0
class main.Opening { var _clip; function Opening (clip, maskUnlocked) { _clip = clip; _maskUnlocked = maskUnlocked; _enteredCode = []; var _local2 = 0; while (_local2 < CORRECT_CODE.length) { _enteredCode[_local2] = "A"; _local2++; } _clip.setupPlayAndHighScoreButtons = EventDelegate.create(this, _setupPlayAndHighScoreButtons); _clip.setupAll = EventDelegate.create(this, _setupAll); _clip.nextAction = EventDelegate.create(this, _nextAction); Key.addListener(this); mx.events.EventDispatcher.initialize(this); } function _setupAll() { _setupPlayAndHighScoreButtons(true); var _local2 = 0; while (_local2 < CORRECT_CODE.length) { var _local3 = _clip.code_mc[("bar" + String(_local2 + 1)) + "_mc"]; var _local5 = _local3.up_mc; var _local4 = _local3.down_mc; _local5.onRelease = EventDelegate.create(this, _onUpClicked, _local2); _local4.onRelease = EventDelegate.create(this, _onDownClicked, _local2); _setBarIcon(_local2, _enteredCode[_local2]); _local2++; } if (_maskUnlocked) { unlockMask(); } } function _nextAction() { switch (_na) { case NEXT_ACTION_PLAY_GAME : dispatchEvent({type:"playGame", target:this}); break; case NEXT_ACTION_HIGH_SCORE : dispatchEvent({type:"showHighScoreTable", target:this}); break; } } function unlockMask() { _maskUnlocked = true; _clip.code_mc.gotoAndStop("light"); var _local2 = 0; while (_local2 < CORRECT_CODE.length) { var _local3 = _clip.code_mc[("bar" + String(_local2 + 1)) + "_mc"]; var _local5 = _local3.up_mc; var _local6 = _local3.icon_mc; var _local4 = _local3.down_mc; _local5.enabled = (_local5._visible = false); _local4.enabled = (_local4._visible = false); _setBarIcon(_local2, CORRECT_CODE.charAt(_local2)); _local2++; } dispatchEvent({type:"unlockMask", target:this}); } function onKeyDown() { if (Key.isDown(32)) { _onPlayClicked(); } } function _onPlayClicked() { Key.removeListener(this); main.SM.instance().playSound("sfx_click"); _setupPlayAndHighScoreButtons(false); _na = NEXT_ACTION_PLAY_GAME; _clip.play(); } function _onHighScoresClicked() { dispatchEvent({type:"showHighScoreTable", target:this}); } function _setupPlayAndHighScoreButtons(state) { if (state) { _clip.play_btn.enabled = true; _clip.highScores_btn.enabled = true; _clip.play_btn.onRelease = EventDelegate.create(this, _onPlayClicked); _clip.highScores_btn.onRelease = EventDelegate.create(this, _onHighScoresClicked); } else { _clip.play_btn.enabled = false; _clip.highScores_btn.enabled = false; delete _clip.play_btn.onRelease; delete _clip.highScores_btn.onRelease; } if (main.Main.lockdownMode()) { _clip.highScores_btn._visible = false; } } function _setBarIcon(index, symbol) { var _local2 = null; if ((index >= 0) && (index < CORRECT_CODE.length)) { _local2 = _clip.code_mc[("bar" + String(index + 1)) + "_mc"].icon_mc; _local2.text_txt.text = symbol; } } function _onUpClicked(index) { if (_enteredCode[index] != "A") { _enteredCode[index] = String.fromCharCode(_enteredCode[index].charCodeAt(0) - 1); } else { _enteredCode[index] = "Z"; } _setBarIcon(index, _enteredCode[index]); _checkNewCode(); } function _onDownClicked(index) { if (_enteredCode[index] != "Z") { _enteredCode[index] = String.fromCharCode(_enteredCode[index].charCodeAt(0) + 1); } else { _enteredCode[index] = "A"; } _setBarIcon(index, _enteredCode[index]); _checkNewCode(); } function _checkNewCode() { var _local3 = true; var _local2 = 0; while (_local2 < CORRECT_CODE.length) { if (_enteredCode[_local2] != CORRECT_CODE.charAt(_local2)) { _local3 = false; } _local2++; } if (_local3) { unlockMask(); } } function dispatchEvent(eventObject) { } function addEventListener(event, listener) { } function removeEventListener(event, listener) { } static var NUMBER_OF_SYMBOLS = 8; static var CORRECT_CODE = "JON"; static var NEXT_ACTION_PLAY_GAME = 0; static var NEXT_ACTION_HIGH_SCORE = 1; var _enteredCode = null; var _na = -1; var _maskUnlocked = false; }
Symbol 973 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 974 MovieClip [__Packages.main.Game] Frame 0
class main.Game { function Game (mc, maskUnlocked) { if (_instance == null) { _instance = this; _clip = mc; _maskUnlocked = maskUnlocked; mx.events.EventDispatcher.initialize(this); _clip.doFirstAction = EventDelegate.create(this, _doFirstAction); } else { trace("Game::Game: class is supposed to be a singleton - an instance already exists!"); } } static function instance() { return(_instance); } function _doFirstAction() { main.EnemyFactory.instance().addEventListener(main.EnemyFactory.EVENT_ENEMY_SPAWNED, this); _setMaskPowerState(); _openPanel(PANEL_FRAME_INSTRUCTIONS); _clip.wall_mc._visible = false; } function _openPanel(f) { _clip.panel_mc.openPanel = EventDelegate.create(this, _goToPanelFrame, f); _clip.panel_mc.gotoAndPlay("in"); } function _closePanel(f) { _clip.panel_mc.closePanel = f; _clip.panel_mc.gotoAndPlay("out"); } function _goToPanelFrame(f) { _clip.panel_mc.gotoAndStop(f); switch (f) { case PANEL_FRAME_INSTRUCTIONS : Key.addListener(this); _clip.panel_mc.play_btn.onRelease = (_foo = EventDelegate.create(this, _onPanelInstructionsPlayClicked)); break; case PANEL_FRAME_NEXT_LEVEL : _scoreLevel(); _clip.panel_mc.play_btn.enabled = (_clip.panel_mc.play_btn._visible = false); break; case PANEL_FRAME_SUCCESS : _showCorrectCode(); _scoreLevel(); _clip.panel_mc.play_btn.enabled = (_clip.panel_mc.play_btn._visible = false); _clip.panel_mc.goToAdvert_btn.enabled = (_clip.panel_mc.goToAdvert_btn._visible = false); _clip.panel_mc.highScore_btn.enabled = (_clip.panel_mc.highScore_btn._visible = false); break; case PANEL_FRAME_ADVERT : Key.addListener(this); _clip.panel_mc.play_btn.onRelease = (_foo = EventDelegate.create(this, _onPanelAdvertPlayClicked)); _clip.panel_mc.advert_mc.link_btn.link_txt.text = "www.BIONICLE.com"; _clip.panel_mc.advert_mc.link_btn.onRelease = EventDelegate.create(this, _onPanelAdvertLinkClicked); var _local2 = function () { this.link_txt.text = "www.BIONICLE.com"; }; _clip.panel_mc.advert_mc.link_btn.onRollOver = _local2; _clip.panel_mc.advert_mc.link_btn.onRollOut = _local2; _clip.panel_mc.advert_mc.link_btn.onReleaseOutside = _local2; break; } } function _cleanLevel() { main.EnemyFactory.instance().switchOff(); main.SM.instance().fadeSound("game_loop", 0, 1); _clip.container_mc._visible = false; _jaller.y = _clip.bounds_mc._height / 2; _jaller.draw(); _cordakSpawned = false; if (_beam != null) { removeBeam(); } if (_mgun != null) { removeMachineGun(); } _f0 = -1; _m0 = -1; _jaller.resetTimer(); _cc.resetTimer(); var _local3 = main.EnemyBase.first; while (_local3 != null) { _local3.dispose(); _local3 = _local3.next; } main.EnemyBase.first = null; var _local2 = main.Shot.first; while (_local2 != null) { _local2.dispose(); _local2 = _local2.next; } main.Shot.first = null; Mouse.removeListener(this); Mouse.show(); _crosshair.__set__visible(false); } function _onPanelInstructionsPlayClicked() { main.SM.instance().playSound("sfx_click"); Key.removeListener(this); _clip.panel_mc.play_btn.enabled = false; _closePanel(EventDelegate.create(this, _startGame)); } function _startGame() { main.ScoreManager.instance().resetGame(); _failed = false; _succeeded = false; _level = 0; _crosshair = new main.Crosshair(_clip.containerLight_mc, _clip.bounds_mc, _clip.containerLight_mc.getNextHighestDepth()); _crosshair.__set__visible(false); _jaller = new main.Jaller(_clip.container_mc, _clip.bounds_mc, main.Depths.JALLER, 25, _clip.bounds_mc._height / 2); _cc = new main.CrabCollector(_clip.container_mc, _clip.bounds_mc, main.Depths.CRAB_COLLECTOR, _jaller); _refreshPowerupIndicators(); _hud = new main.Hud(_clip.hud_mc); _updateHud(); _startLevel(); } function _startLevel() { _hud.setScore(main.ScoreManager.instance().__get__score()); main.EnemyFactory.instance().switchOn(); _level_t0 = getTimer(); Mouse.addListener(this); Mouse.hide(); _crosshair.__set__visible(true); _clip.container_mc._visible = true; main.SM.instance().playSound("game_loop", 50, 99999); startWork(); } function onEnemySpawned(eventObject) { eventObject.enemy.addEventListener(main.EnemyBase.EVENT_FIRE_SHOT, this); main.EnemyBase.addToList(eventObject.enemy); } function onFireShot(eventObject) { var _local3 = new main.Shot(_clip.container_mc, _clip.bounds_mc, "shot", getNextDepth(main.Depths.SHOTS), eventObject.x, eventObject.y, 0, eventObject.damage, eventObject.target); main.SM.instance().playSound("sfx_squid_fire"); _local3.vx = eventObject.vx; _local3.vy = eventObject.vy; _local3.setVelocityVector(); main.Shot.addToList(_local3); } function onKeyDown() { if (Key.getCode() == 32) { _foo(); } } function onMouseDown() { var _local2 = getTimer(); if (_mgun != null) { _mgun.beginFiring(); } else if (((!_jaller.__get__stunned()) && ((_local2 - _lastShot_t0) > _jaller.__get__recharge())) && (_beam == null)) { _m0 = getTimer(); } } function onMouseUp() { if (_mgun != null) { _mgun.stopFiring(); return(undefined); } if (_m0 == -1) { return(undefined); } var _local4 = getTimer(); var _local3 = 0; if ((_local4 - _m0) > POWER_CHARGE_OFFSET) { _local3 = ((_local4 - _m0) - POWER_CHARGE_OFFSET) / MAX_CHARGE_TIME; _local3 = Math.min(1, _local3); main.ScoreManager.instance().registerHit(); main.SM.instance().playSound("sfx_power_fireball"); } else { main.ScoreManager.instance().registerMiss(); main.SM.instance().playSound("sfx_fireball"); } _m0 = -1; var _local2 = new main.Shot(_clip.container_mc, _clip.bounds_mc, "fireball", getNextDepth(main.Depths.SHOTS), _jaller.x, _jaller.y, _local3, _jaller.__get__damage(), _jaller); _local2.setScale(_jaller._damage); _local2.increaseScale(100 * _local3); if ((_theta > 0) && (_theta > MAX_ANGLE)) { _theta = MAX_ANGLE; } else if ((_theta < 0) && (_theta < (-MAX_ANGLE))) { _theta = -MAX_ANGLE; } _local2.vx = _jaller.__get__shotSpeed() * Math.cos(_theta); _local2.vy = _jaller.__get__shotSpeed() * Math.sin(_theta); _local2.setVelocityVector(); main.Shot.addToList(_local2); _jaller._pulse_t0 = -1; _lastShot_t0 = _local4; } function fireMachineGunShot() { main.ScoreManager.instance().registerMiss(); main.SM.instance().playSound("sfx_fireball"); var _local2 = new main.Shot(_clip.container_mc, _clip.bounds_mc, "fireball", getNextDepth(main.Depths.SHOTS), _jaller.x, _jaller.y, 0.1, _jaller.__get__damage() / 4, _jaller); _local2.setScale(_jaller._damage); if ((_theta > 0) && (_theta > MAX_ANGLE)) { _theta = MAX_ANGLE; } else if ((_theta < 0) && (_theta < (-MAX_ANGLE))) { _theta = -MAX_ANGLE; } _local2.vx = _jaller.__get__shotSpeed() * Math.cos(_theta); _local2.vy = _jaller.__get__shotSpeed() * Math.sin(_theta); _local2.setVelocityVector(); main.Shot.addToList(_local2); _lastShot_t0 = getTimer(); } function startWork() { _f0 = getTimer(); _clip.onEnterFrame = EventDelegate.create(this, loop); } function stopWork() { delete _clip.onEnterFrame; } function loop() { step(); draw(); } function step() { var _local9 = getTimer(); if (_beam != null) { _beam.step(); } if (_mgun != null) { _mgun.step(); } var _local4 = main.EnemyBase.first; while (_local4 != null) { _local4.step(); _local4 = _local4.next; } _crosshair.x = _clip.container_mc._xmouse; _crosshair.y = _clip.bounds_mc._height - _clip.container_mc._ymouse; var _local3 = main.Powerup.first; while (_local3 != null) { _local3.step(); _local3 = _local3.next; } if ((!_jaller.__get__stunned()) && (_f0 >= 0)) { var _local6 = _crosshair.x - _jaller.x; var _local5 = _crosshair.y - _jaller.y; if (Math.abs(_local5) > 1) { _theta = Math.atan2(_local5, _local6); var _local11 = _local5 > 0; var _local8 = (_local11 ? 1 : -1); var _local10 = _local6 < 0; _local6 = Math.abs(_local6); _local5 = Math.abs(_local5); var _local7 = Math.abs(_theta); if ((_local7 > MAX_ANGLE) || (_local10)) { _jaller.y = _jaller.y + (((_local8 * _jaller.__get__speed()) * (_local9 - _f0)) / 1000); _jaller.setRotation((((-_local8) * 180) * MAX_ANGLE) / Math.PI); } else if ((_local7 <= MAX_ANGLE) && (!_local10)) { _jaller.setRotation((((-_local8) * 180) * _local7) / Math.PI); } } } var _local2 = main.Shot.first; while (_local2 != null) { _local2.step(); _local2 = _local2.next; } _local2 = main.Shot.first; while (_local2 != null) { if ((_local2.__get__originator() != _jaller) && (_local2.hitTest(_clip.wall_mc))) { _damageWall(_local2.__get__damage()); _local2.implode(); } else { _hitTestEnemies(_local2); } _local2 = _local2.next; } _jaller.step(); _cc.step(); _regenWall(_local9); _f0 = _local9; } function _regenWall(f) { if (_f0 >= 0) { var _local2 = (_jaller.__get__regen() * (f - _f0)) / 1000; _wallHP = _wallHP + _local2; if (_wallHP > FULL_WALL_HP) { _wallHP = FULL_WALL_HP; } _setWallGraphics(); _updateHud(); } } function _setWallGraphics() { var _local2 = 9; var _local3 = (_local2 - Math.ceil((_local2 * _wallHP) / 100)) + 1; _clip.wallGraphics_mc.wall_mc.gotoAndStop(_local3); _clip.wallGraphicsBG_mc.wall_mc.gotoAndStop(_local3); } function _hitTestEnemies(shot) { var _local2 = main.EnemyBase.first; var _local4 = false; while (_local2 != null) { if (((shot.__get__originator() instanceof main.Jaller) && (!_local2.isSwimmingAway())) && (!_local2.isCloaked())) { if (shot.hitTest(_local2.__get__hitarea())) { _local2.takeDamage(shot); _checkEnemyDead(_local2); _checkFireball(shot, _local2); main.Shot.removeFromList(shot); shot.dispose(); _local4 = true; break; } if ((shot.__get__originator() == _jaller) && (_local2.canDodge())) { _local2.dodge(shot); } } _local2 = _local2.next; } return(_local4); } function _checkFireball(shot, enemyHit) { if (shot.__get__fullPower()) { var _local6 = getNextDepth(main.Depths.FIREBALLS); var _local5 = _clip.container_mc.attachMovie("explosion", ("explosion" + String(_local6)) + "_mc", _local6, {_x:enemyHit.x, _y:_clip.bounds_mc._height - enemyHit.y}); _local5.cacheAsBitmap = true; _local5.removeMe = EventDelegate.create(this, _removeExplosion); main.SM.instance().playSound("sfx_small_explosion"); var _local2 = main.EnemyBase.first; while (_local2 != null) { if (_local2 != enemyHit) { if (_enemyDistanceSquared(_local2, enemyHit) < FIREBALL_BLAST_RADIUS_SQUARED) { _local2.takeSpecificDamage(shot.__get__damage() / 2, true); } } _local2 = _local2.next; } _local2 = main.EnemyBase.first; while (_local2 != null) { if (_local2 != enemyHit) { _checkEnemyDead(_local2); } _local2 = _local2.next; } } } function _removeExplosion(clip) { clip.removeMovieClip(); } function _enemyDistanceSquared(e1, e2) { var _local2 = e2.x - e1.x; var _local1 = e2.y - e1.y; return((_local2 * _local2) + (_local1 * _local1)); } function beamDamageEnemy(enemy, damage) { enemy.takeSpecificDamage(damage, false); _checkEnemyDead(enemy); } function _checkEnemyDead(enemy) { if (enemy.isDead() && (!enemy.isSwimmingAway())) { _spawnPowerup(enemy.x, enemy.y); enemy.swimAway(); main.ScoreManager.instance().registerSwimAway(); } } function _spawnPowerup(x, y) { var _local3 = (!_cordakSpawned) && ((getTimer() - _level_t0) > _getSurviveTime()); var _local5 = Math.floor(POWERUP_DROP_PROBABILITY * Math.random()) == 0; if (!(_local3 || (_local5))) { return(undefined); } var _local2 = []; if (_local3) { _local2.push(main.Powerup.CORDAK); _cordakSpawned = true; } else { if (_beam == null) { _local2.push(main.Powerup.BEAM); _local2.push(main.Powerup.BEAM); } if (_mgun == null) { _local2.push(main.Powerup.MGUN); _local2.push(main.Powerup.MGUN); } if (!SPAWN_SPECIALS_ONLY) { if (!_jaller.maxRegen()) { _local2.push(main.Powerup.REGEN); } if (!_jaller.maxSpeed()) { _local2.push(main.Powerup.SPEED); } if (!_jaller.maxDamage()) { _local2.push(main.Powerup.DAMAGE); } } } if (_local2.length > 0) { var _local6 = _local2[Math.floor(_local2.length * Math.random())]; var _local4 = new main.Powerup(_clip.container_mc, _clip.bounds_mc, getNextDepth(main.Depths.POWERUPS), x, y, _local6); main.Powerup.addToList(_local4); _cc.collect(_local4); } } function activatePowerup(powerup) { var _local2 = true; switch (powerup.__get__type()) { case main.Powerup.BEAM : if (_beam == null) { removeMachineGun(); _beam = new main.Beam(_clip.container_mc, _clip.bounds_mc, _jaller); _crosshair.__set__visible(false); } else { _beam.extendTime(); } _local2 = false; break; case main.Powerup.MGUN : if (_mgun == null) { removeBeam(); _mgun = new main.MachineGun(); _m0 = -1; } else { _mgun.extendTime(); } _local2 = false; break; case main.Powerup.SPEED : _jaller.increaseSpeed(); break; case main.Powerup.DAMAGE : _jaller.increaseDamage(); _jaller.increaseRecharge(); break; case main.Powerup.REGEN : _jaller.increaseRegen(); _clip.wallDefense_mc.play(); break; case main.Powerup.CORDAK : main.SM.instance().playSound("sfx_collect"); _local2 = false; break; default : _local2 = false; } if (_local2) { main.SM.instance().playSound("sfx_powerup"); } _refreshPowerupIndicators(); } function _refreshPowerupIndicators() { _clip.damage_txt.text = String(_jaller._damage - 1); _clip.regen_txt.text = String(_jaller._regen - 1); _clip.speed_txt.text = String(_jaller._speed - 1); } function removeBeam() { if (_beam != null) { _beam.dispose(); _beam = null; _crosshair.__set__visible(true); } } function removeMachineGun() { if (_mgun != null) { _mgun.dispose(); _mgun = null; } } function _damageWall(damage) { main.ScoreManager.instance().registerWallHit(); _wallHP = _wallHP - damage; if (_wallHP < 0) { _wallHP = 0; playerDead(); } _setWallGraphics(); _updateHud(); } function draw() { if (_root.debug) { _clip.debug_txt.text = ""; _clip.debug_txt.text = _clip.debug_txt.text + ((((((("lvl=" + String(_level)) + ",spd=") + String(_jaller._speed)) + ",dam=") + String(_jaller._damage)) + ",rch=") + String(_jaller._recharge)); _clip.debug_txt.text = _clip.debug_txt.text + ((((((",rgn=" + String(_jaller._regen)) + ",wal=") + String(Math.round(_wallHP))) + ",rem=") + String(Math.round((_getSurviveTime() - (getTimer() - _level_t0)) / 1000))) + "s"); } if (_beam != null) { _beam.draw(); } var _local5 = main.EnemyBase.first; while (_local5 != null) { _local5.draw(); _local5 = _local5.next; } _crosshair.draw(); _drawPowerBar(); _jaller.draw(); _cc.draw(); _clip.gradient_mc._y = 171 + ((_clip.bounds_mc._height / 2) - _jaller.y); var _local4 = main.Powerup.first; while (_local4 != null) { _local4.draw(); _local4 = _local4.next; } var _local3 = main.Shot.first; while (_local3 != null) { _local3.draw(); _local3 = _local3.next; } } function _drawPowerBar() { var _local5 = 0; var _local4 = 0; var _local3 = 100; if ((_m0 >= 0) && ((getTimer() - _m0) > POWER_CHARGE_OFFSET)) { var _local2 = ((getTimer() - _m0) - POWER_CHARGE_OFFSET) / MAX_CHARGE_TIME; if (_local2 > 1) { _local2 = 1; } _local4 = 14 + (86 * _local2); _local3 = 100 + (250 * _local2); } _jaller.setGlow(_local4, _local3, _local2 == 1); } function removeShot(shot) { main.Shot.removeFromList(shot); main.ScoreManager.instance().registerMiss(); } function removePowerup(powerup) { main.Powerup.removeFromList(powerup); if (powerup.__get__type() == main.Powerup.CORDAK) { nextLevel(); } } function removeEnemy(enemy) { main.EnemyBase.removeFromList(enemy); } function unlockMask() { _maskUnlocked = true; _updateHud(); _setMaskPowerState(); } function _setMaskPowerState() { _clip.blackBox_mc.cacheAsBitmap = !_maskUnlocked; _clip.gradient_mc.cacheAsBitmap = !_maskUnlocked; _clip.blackBox_mc.setMask((_maskUnlocked ? null : (_clip.gradient_mc))); _clip.blackBox_mc._visible = !_maskUnlocked; _clip.gradient_mc._visible = !_maskUnlocked; } function _updateHud() { var _local2 = Math.round((main.Hud.ENERGY_SEGMENTS * _wallHP) / FULL_WALL_HP); _hud.setEnergy(_local2); if (_maskUnlocked) { _hud.setMaskLight(100); } else { _hud.setMaskDark(); } } function getNextDepth(startDepth) { var _local2 = startDepth; while (_clip.container_mc.getInstanceAtDepth(_local2) != undefined) { _local2++; } return(_local2); } function _getSurviveTime() { return(7500 * (_level + 6)); } function get level() { return(_level); } function get clip() { return(_clip); } function prevLevel() { if ((_level > 0) && (_clip.onEnterFrame != undefined)) { _hud.setCordakIndicator(_level - 2); stopWork(); _cleanLevel(); _level--; _killInterval(); _interval = setInterval(this, "_showEndOfLevelPopup", 500); } } function nextLevel() { if ((_level < NUMBER_OF_LEVELS) && (_clip.onEnterFrame != undefined)) { _hud.setCordakIndicator(_level); stopWork(); _cleanLevel(); _level++; _succeeded = _level >= NUMBER_OF_LEVELS; if (!_succeeded) { _killInterval(); _interval = setInterval(this, "_showEndOfLevelPopup", 500); } else { var _local2 = ((Math.random() < 0.5) ? "success1" : "success2"); main.SM.instance().playSound(_local2); main.SM.instance().setSoundComplete(_local2, EventDelegate.create(this, _startSuccessSoundLoops)); _cutscene = _clip._parent.attachMovie(SYMBOL_CUTSCENE_SUCCESS, "cutscene_mc", _clip._parent.getNextHighestDepth()); _cutscene._x = SCREEN_WIDTH / 2; _cutscene._y = SCREEN_HEIGHT / 2; _cutscene.removeMe = EventDelegate.create(this, _postCutsceneSuccess); } } } function _startSuccessSoundLoops() { main.SM.instance().playSound("success_short", 75, 99999); } function _postCutsceneSuccess() { main.SM.instance().stopEverySound(1); _cutscene.removeMovieClip(); _openPanel(PANEL_FRAME_SUCCESS); } function _postCutsceneFailure() { main.SM.instance().stopEverySound(1); _cutscene.removeMovieClip(); _openPanel(PANEL_FRAME_SUCCESS); } function autoComplete() { _level = NUMBER_OF_LEVELS - 1; nextLevel(); } function fillEnergy() { _wallHP = FULL_WALL_HP; _setWallGraphics(); _updateHud(); } function giveAllPowerups() { trace("TODO! give all powerups"); } function emptyEnergy() { if (_clip.onEnterFrame != undefined) { _damageWall(99999); } } function _showEndOfLevelPopup() { _killInterval(); _openPanel(PANEL_FRAME_NEXT_LEVEL); } function _scoreLevel() { _clip.panel_mc.score_mc.overall_txt.text = String(main.ScoreManager.instance().__get__score()); _clip.panel_mc.score_mc.swim_txt.text = String(main.ScoreManager.instance().__get__swimAwayBonus()); _clip.panel_mc.score_mc.wall_txt.text = String(main.ScoreManager.instance().__get__wallHitBonus()); _clip.panel_mc.score_mc.multi_txt.text = String(main.ScoreManager.instance().__get__accuracyBonus()); _tempScore = main.ScoreManager.instance().score; var _local2 = main.ScoreManager.instance().__get__score(); _local2 = _local2 + main.ScoreManager.instance().swimAwayBonus; _local2 = _local2 + main.ScoreManager.instance().wallHitBonus; _local2 = _local2 + main.ScoreManager.instance().accuracyBonus; main.ScoreManager.instance().__set__score(_local2); _killInterval(); _interval = setInterval(this, "_beginTickerSoundAndTransferScores", 1500); } function _beginTickerSoundAndTransferScores() { _killInterval(); main.SM.instance().playSound("sfx_score_tick", 100, 99999); Key.addListener(this); _foo = EventDelegate.create(this, _scoringFinished); _transferScores(); } function _scoringFinished() { Key.removeListener(this); _clip.panel_mc.score_mc.swim_txt.text = "0"; _clip.panel_mc.score_mc.wall_txt.text = "0"; _clip.panel_mc.score_mc.multi_txt.text = "0"; _clip.panel_mc.score_mc.overall_txt.text = String(main.ScoreManager.instance().__get__score()); _hud.setScore(main.ScoreManager.instance().__get__score()); main.SM.instance().stopSound("sfx_score_tick"); main.ScoreManager.instance().resetLevel(); _killInterval(); Key.addListener(this); if ((_level < NUMBER_OF_LEVELS) && (!_failed)) { _clip.panel_mc.play_btn.enabled = (_clip.panel_mc.play_btn._visible = true); _clip.panel_mc.play_btn.onRelease = (_foo = EventDelegate.create(this, _onPanelNextLevelPlayClicked)); } else { if (!main.Main.showAdvert()) { _clip.panel_mc.play_btn.enabled = (_clip.panel_mc.play_btn._visible = true); _clip.panel_mc.play_btn.onRelease = (_foo = EventDelegate.create(this, _onPanelSuccessPlayClicked)); } else { _clip.panel_mc.goToAdvert_btn.enabled = (_clip.panel_mc.goToAdvert_btn._visible = true); _clip.panel_mc.goToAdvert_btn.onRelease = (_foo = EventDelegate.create(this, _onPanelSuccessPlayClicked)); } if (!main.Main.lockdownMode()) { _clip.panel_mc.highScore_btn.enabled = (_clip.panel_mc.highScore_btn._visible = true); _clip.panel_mc.highScore_btn.onRelease = EventDelegate.create(this, _onPanelSuccessHighScoreClicked); } } } function _transferScores() { _killInterval(); _interval = setInterval(this, "_transferScores", 10); var _local4 = true; var _local3 = 100; var _local2 = _tempScore; _clip.panel_mc.score_mc.overall_txt.text = String(_local2); _hud.setScore(_local2); var _local5 = parseInt(_clip.panel_mc.score_mc.swim_txt.text); if (_local5 > 0) { _local2 = _local2 + _local3; _clip.panel_mc.score_mc.swim_txt.text = String(_local5 - _local3); _local4 = false; } else { var _local6 = parseInt(_clip.panel_mc.score_mc.wall_txt.text); if (_local6 < 0) { _local2 = _local2 - _local3; _clip.panel_mc.score_mc.wall_txt.text = String(_local6 + _local3); _local4 = false; } else { var _local7 = parseInt(_clip.panel_mc.score_mc.multi_txt.text); if (_local7 > 0) { _local2 = _local2 + _local3; _clip.panel_mc.score_mc.multi_txt.text = String(_local7 - _local3); _local4 = false; } } } _tempScore = _local2; _clip.panel_mc.score_mc.overall_txt.text = String(_local2); _hud.setScore(_local2); if (_local4) { _scoringFinished(); } updateAfterEvent(); } function _killInterval() { if (_interval >= 0) { clearInterval(_interval); _interval = -1; } } function _onPanelNextLevelPlayClicked() { main.SM.instance().playSound("sfx_click"); Key.removeListener(this); if (_level >= NUMBER_OF_LEVELS) { trace((("oops! this isn't supposed to happen! _level=" + _level) + ", yet NUMBER_OF_LEVELS=") + NUMBER_OF_LEVELS); } else { _clip.panel_mc.play_btn.enabled = false; _closePanel(EventDelegate.create(this, _startLevel)); } } function _onPanelSuccessPlayClicked() { main.SM.instance().playSound("sfx_click"); Key.removeListener(this); _clip.panel_mc.play_btn.enabled = false; if (!main.Main.showAdvert()) { _closePanel(EventDelegate.create(this, _showOpening)); } else { _closePanel(EventDelegate.create(this, _showAdvertPopup)); } } function _showAdvertPopup() { _killInterval(); _openPanel(PANEL_FRAME_ADVERT); } function _onPanelAdvertPlayClicked() { main.SM.instance().playSound("sfx_click"); Key.removeListener(this); _clip.panel_mc.play_btn.enabled = false; _closePanel(EventDelegate.create(this, _showOpening)); } function _onPanelAdvertLinkClicked() { getURL ("http://www.BIONICLE.com", "_blank"); _clip.panel_mc.advert_mc.link_btn.link_txt.text = "www.BIONICLE.com"; } function _onPanelSuccessHighScoreClicked() { HighScore.instance().addEventListener(HighScore.EVENT_SCORES_SAVED, this); HighScore.instance().saveHighScore(0, main.Main.KEY); } function onHighScoresSaved(eventObject) { HighScore.instance().removeEventListener(HighScore.EVENT_SCORES_SAVED, this); _dispatchShowHighScoreTable(); } function _dispatchShowHighScoreTable() { dispatchEvent({type:"showHighScoreTable", target:this}); } function _showOpening() { _clip.gotoAndPlay("out"); _clip.doLastAction = EventDelegate.create(this, _dispatchShowOpening); } function _dispatchShowOpening() { dispatchEvent({type:"showOpening", target:this}); } function _showCorrectCode() { _clip.panel_mc.code_mc._visible = _succeeded; if (_succeeded) { var _local5 = main.Opening.CORRECT_CODE; var _local4 = null; var _local3 = null; var _local2 = 0; while (_local2 < _local5.length) { _local3 = _clip.panel_mc.code_mc[("icon" + String(_local2 + 1)) + "_mc"]; _local4 = _clip.panel_mc.code_mc.attachMovie("code_icon", _local3._name, _local3.getDepth(), {_x:_local3._x, _y:_local3._y}); _local4.text_txt.text = _local5.charAt(_local2); _local2++; } } } function playerDead() { _failed = true; stopWork(); _cleanLevel(); var _local2 = ((Math.random() < 0.5) ? "failure1" : "failure2"); main.SM.instance().playSound(_local2); main.SM.instance().setSoundComplete(_local2, EventDelegate.create(this, _startFailureSoundLoops)); _cutscene = _clip._parent.attachMovie(SYMBOL_CUTSCENE_FAILURE, "cutscene_mc", _clip._parent.getNextHighestDepth()); _cutscene._x = SCREEN_WIDTH / 2; _cutscene._y = SCREEN_HEIGHT / 2; _cutscene.removeMe = EventDelegate.create(this, _postCutsceneFailure); } function _startFailureSoundLoops() { main.SM.instance().playSound(((Math.random() < 0.5) ? "failure1_short" : "failure2_short"), 75, 99999); } function dispose() { main.EnemyFactory.instance().removeEventListener(main.EnemyFactory.EVENT_ENEMY_SPAWNED, this); _instance = null; } function dispatchEvent(eventObject) { } function addEventListener(event, listener) { } function removeEventListener(event, listener) { } static var SCREEN_WIDTH = 500; static var SCREEN_HEIGHT = 300; static var PANEL_FRAME_INSTRUCTIONS = "instructions"; static var PANEL_FRAME_NEXT_LEVEL = "next level"; static var PANEL_FRAME_SUCCESS = "success"; static var PANEL_FRAME_ADVERT = "advert"; static var POWERUP_DROP_PROBABILITY = 8; static var SPAWN_SPECIALS_ONLY = false; static var SYMBOL_CUTSCENE_SUCCESS = "cutscene_success"; static var SYMBOL_CUTSCENE_FAILURE = "cutscene_failure"; static var NUMBER_OF_LEVELS = 6; static var FIREBALL_BLAST_RADIUS_SQUARED = 10000; static var _instance = null; static var MAX_CHARGE_TIME = 750; static var FULL_WALL_HP = 100; static var POWER_CHARGE_OFFSET = 100; static var SYMBOL_CROSSHAIR = "crosshair"; static var MAX_ANGLE = 0.261799387799149; var _clip = null; var _crosshair = null; var _jaller = null; var _f0 = -1; var _m0 = -1; var _theta = 0; var _level = 0; var _lastShot_t0 = -1; var _level_t0 = -1; var _cordakSpawned = false; var _interval = -1; var _cutscene = null; var _beam = null; var _mgun = null; var _tempScore = 0; var _cc = null; var _maskUnlocked = false; var _hud = null; var _wallHP = FULL_WALL_HP; var _failed = false; var _succeeded = false; var _foo = null; }
Symbol 975 MovieClip [__Packages.main.IStepable] Frame 0
interface main.IStepable { }
Symbol 976 MovieClip [__Packages.main.IDrawable] Frame 0
interface main.IDrawable { }
Symbol 977 MovieClip [__Packages.main.ContainedObject] Frame 0
class main.ContainedObject implements main.IStepable, main.IDrawable { function ContainedObject (bounds) { v = new Vector(); _bounds = bounds; } function _transformY(y) { return(_bounds._height - y); } function step() { } function draw() { } var x = 0; var y = 0; var vx = 0; var vy = 0; var v = null; var _bounds = null; var _f0 = -1; }
Symbol 978 MovieClip [__Packages.Vector] Frame 0
class Vector { function Vector (x, y) { this.x = ((x == undefined) ? 0 : (x)); this.y = ((y == undefined) ? 0 : (y)); } function clone() { return(new Vector(x, y)); } static function dot(v1, v2) { return((v1.x * v2.x) + (v1.y * v2.y)); } static function multiplyScalar(v, s) { var _local1 = v.clone(); _local1.x = _local1.x * s; _local1.y = _local1.y * s; return(_local1); } static function add(v1, v2) { var _local1 = new Vector(); _local1.x = v1.x + v2.x; _local1.y = v1.y + v2.y; return(_local1); } static function subtract(v1, v2) { var _local1 = new Vector(); _local1.x = v1.x - v2.x; _local1.y = v1.y - v2.y; return(_local1); } static function normalize(v) { var _local1 = v.clone(); var _local2 = _local1.__get__length(); if (_local2 != 0) { _local1.x = _local1.x / _local2; _local1.y = _local1.y / _local2; return(_local1); } return(null); } static function crossProductMagnitude(v1, v2) { return((v1.x * v2.y) - (v1.y * v2.x)); } function get length() { return(Math.sqrt((x * x) + (y * y))); } function toString() { return(((("(" + x) + ",") + y) + ")"); } var x = 0; var y = 0; }
Symbol 979 MovieClip [__Packages.main.Crosshair] Frame 0
class main.Crosshair extends main.ContainedObject { var x, y, _transformY, _f0, __get__visible; function Crosshair (parent, bounds, depth, x, y) { super(bounds); _clip = parent.attachMovie(SYMBOL_CROSSHAIR, "crosshair_mc", depth); this.x = x; this.y = _transformY(y); draw(); } function step() { var _local2 = getTimer(); if (_f0 >= 0) { } _f0 = _local2; } function draw() { _clip._x = x; _clip._y = _transformY(y); } function set visible(state) { _clip._visible = state; //return(__get__visible()); } static var SYMBOL_CROSSHAIR = "crosshair"; var _clip = null; }
Symbol 980 MovieClip [__Packages.main.Jaller] Frame 0
class main.Jaller extends main.ContainedObject { var x, y, _transformY, _f0, _bounds; function Jaller (parent, bounds, depth, x, y) { super(bounds); _clip = parent.attachMovie(SYMBOL_JALLER, "jaller_mc", depth); this.x = x; this.y = _transformY(y); draw(); } function step() { var _local2 = getTimer(); if (_f0 >= 0) { if (_stunned && ((_local2 - _stunned_t0) > STUN_PERIOD)) { _stunned = false; } } _f0 = _local2; } function draw() { if (y < 40) { y = 40; } else if (y > (_bounds._height - 20)) { y = _bounds._height - 20; } _clip._x = x; _clip._y = _transformY(y); } function stun() { if (!_stunned) { _stunned_t0 = getTimer(); _stunned = true; } } function setRotation(angle) { _clip.turret_mc._rotation = angle; var _local3 = 70; var _local2 = (Math.PI * angle) / 180; _clip.flames_mc._x = _local3 * Math.cos(_local2); _clip.flames_mc._y = _local3 * Math.sin(_local2); } function getRotation() { return(_clip.turret_mc._rotation); } function hideArm() { _clip.flames_mc._visible = false; } function showArm() { _clip.flames_mc._visible = true; } function maxDamage() { return(_damage == POWERUP_INCREMENTS); } function increaseDamage() { if (_damage < POWERUP_INCREMENTS) { _damage++; } _clip.flames_mc._xscale = _clip.flames_mc._xscale + 10; _clip.flames_mc._yscale = _clip.flames_mc._yscale + 5; } function get damage() { return(20 + (8 * _damage)); } function maxSpeed() { return(_speed == POWERUP_INCREMENTS); } function increaseSpeed() { if (_speed < POWERUP_INCREMENTS) { _speed++; } } function get speed() { return(20 + (8 * _speed)); } function maxRecharge() { return(_recharge == POWERUP_INCREMENTS); } function increaseRecharge() { if (_recharge < POWERUP_INCREMENTS) { _recharge++; } } function get recharge() { return(350 - (35 * _recharge)); } function maxRegen() { return(_regen == POWERUP_INCREMENTS); } function increaseRegen() { if (_regen < POWERUP_INCREMENTS) { _regen++; } } function get regen() { return(0.25 * (_regen - 1)); } function get shotSpeed() { return(1200); } function get hitarea() { return(_clip); } function resetTimer() { _f0 = -1; } function setGlow(alpha, yscale, isPulsing) { if (!isPulsing) { _clip.turret_mc.glow_mc._alpha = alpha; _clip.turret_mc.glow_mc._yscale = yscale; } else if (isPulsing && (_pulse_t0 == -1)) { _pulse_t0 = getTimer(); _clip.turret_mc.glow_mc._alpha = 100; _clip.turret_mc.glow_mc._yscale = 350; } else if (isPulsing) { var _local2 = getTimer() - _pulse_t0; var _local3 = Math.sin((Math.PI*2) * (_local2 / 1000)); _clip.turret_mc.glow_mc._yscale = 350 + (50 * _local3); } } function get stunned() { return(_stunned); } static var SYMBOL_JALLER = "jaller"; static var STUN_PERIOD = 1000; static var POWERUP_INCREMENTS = 5; var _clip = null; var _stunned = false; var _stunned_t0 = 0; var _speed = 1; var _damage = 1; var _recharge = 1; var _regen = 1; var _pulse_t0 = -1; }
Symbol 981 MovieClip [__Packages.main.Beam] Frame 0
class main.Beam extends main.ContainedObject { var x, y, _f0, _transformY; function Beam (parent, bounds, jaller) { super(bounds); _clip = parent.attachMovie(SYMBOL, "beam_mc", main.Depths.BEAM); _clip.cacheAsBitmap = true; x = jaller.x + H_OFFSET; y = jaller.y - V_OFFSET; _t0 = getTimer(); _jaller = jaller; _jaller.hideArm(); main.SM.instance().playSound("sfx_beam", 100, 99999); draw(); } function step() { var _local3 = getTimer(); y = _jaller.y - V_OFFSET; _clip._rotation = _jaller.getRotation(); if (_f0 >= 0) { if ((_local3 - _t0) > BEAM_TIME) { _jaller.showArm(); main.Game.instance().removeBeam(); } else { var _local2 = main.EnemyBase.first; while (_local2 != null) { if (_local2.fullHitTest(_clip)) { main.Game.instance().beamDamageEnemy(_local2, 4); } _local2 = _local2.next; } } } _f0 = _local3; } function draw() { _clip._x = x; _clip._y = _transformY(y); } function extendTime() { _t0 = getTimer(); } function dispose() { main.SM.instance().stopSound("sfx_beam"); _clip.removeMovieClip(); } static var BEAM_TIME = 7000; static var SYMBOL = "beam"; static var H_OFFSET = 20; static var V_OFFSET = 0; var _clip = null; var _jaller = null; var _t0 = -1; }
Symbol 982 MovieClip [__Packages.main.Depths] Frame 0
class main.Depths { function Depths () { } static var JALLER = 1000; static var ENEMIES = 2000; static var POWERUPS = 6000; static var SHOTS = 7000; static var CRAB_COLLECTOR = 9000; static var BEAM = 9001; static var FIREBALLS = 9002; }
Symbol 983 MovieClip [__Packages.main.EnemyBase] Frame 0
class main.EnemyBase extends main.ContainedObject { var x, y, _bounds, vx, vy, v, _transformY; function EnemyBase (parent, bounds, depth, wallX, symbol) { super(bounds); _wallX = wallX; _clip = parent.attachMovie(symbol, ("enemy" + String(depth)) + "_mc", depth); _clip.hitarea_mc._visible = false; x = bounds._width + 100; y = 10 + Math.floor((_bounds._height - 20) * Math.random()); _velocityCache = new Vector(); mx.events.EventDispatcher.initialize(this); draw(); } function setStats(maxHP, damage, range, reloadTime, shotSpeed, speed) { _maxHP = (_currentHP = maxHP); _damage = damage; _range = range; _reloadTime = reloadTime; _shotSpeed = shotSpeed; _speed = speed; vx = -speed; } function step() { var _local3 = getTimer(); if (_isDodging) { var _local2 = _local3 - _dodge_t0; if (_local2 > (2 * DODGE_TIME)) { vx = _velocityCache.x; vy = _velocityCache.y; _isDodging = false; _dodge_fsm = 0; } else if ((_dodge_fsm == 1) && (_local2 > (DODGE_TIME / 5))) { vx = 0; vy = 0; _dodge_fsm = 2; } else if ((_dodge_fsm == 2) && (_local2 > ((9 * DODGE_TIME) / 5))) { v = Vector.multiplyScalar(v, -1); vx = v.x; vy = v.y; _dodge_fsm = 3; } } } function draw() { _clip._x = x; _clip._y = _transformY(y); } function canDodge() { return(false); } function isCloaked() { return(false); } function dodge(shot) { if ((!_swimmingAway) && (!_isDodging)) { v.x = x - shot.x; v.y = y - shot.y; var _local3 = Vector.crossProductMagnitude(shot.dir, v); if (Math.abs(_local3) < (2 * shot.__get__radius())) { var _local4 = v.__get__length() / shot.v.__get__length(); if (_local4 < (DODGE_TIME / 1000)) { _velocityCache.x = vx; _velocityCache.y = vy; if (_local3 > 0) { v.x = -shot.vy; v.y = shot.vx; } else { v.x = shot.vy; v.y = -shot.vx; } v = Vector.normalize(v); v = Vector.multiplyScalar(v, 425); vx = v.x; vy = v.y; _dodge_fsm = 1; _dodge_t0 = getTimer(); _isDodging = true; } } } } function takeSpecificDamage(damage, doSound) { _doDamage(damage, doSound); } function takeDamage(shot) { _doDamage(shot.__get__damage(), true); if (shot.__get__powered()) { var _local2 = new Vector(shot.vx, shot.vy); _local2 = Vector.normalize(_local2); _local2 = Vector.multiplyScalar(_local2, 5); x = x + _local2.x; y = y + _local2.y; } } function _doDamage(d, doSound) { _currentHP = _currentHP - d; if (_currentHP <= 0) { _currentHP = 0; } else if (doSound) { main.SM.instance().playSound("sfx_squark1", 50); } _clip.energy_mc._xscale = (100 * _currentHP) / _maxHP; } function isDead() { return(_currentHP <= 0); } function isSwimmingAway() { return(_swimmingAway); } function swimAway() { if (!_swimmingAway) { _isDodging = false; _dodge_fsm = 0; _clip.gotoAndStop("swim_away"); _swimToX = (x + 100) + Math.floor(100 * Math.random()); _swimToY = ((y > (_bounds._height / 2)) ? (_bounds._height + 50) : -50); var _local4 = _swimToX - x; var _local3 = _swimToY - y; var _local2 = new Vector(_local4, _local3); _local2 = Vector.normalize(_local2); _local2 = Vector.multiplyScalar(_local2, 300); vx = _local2.x; vy = _local2.y; main.SM.instance().playSound("sfx_squark3", 50); _swimAway_t0 = getTimer(); _swimmingAway = true; } } static function addToList(enemy) { if (first == null) { first = enemy; } else { var _local1 = first; while (_local1.next != null) { _local1 = _local1.next; } _local1.next = enemy; } } static function removeFromList(enemy) { if (first != null) { if (first == enemy) { if (first.next != null) { first = first.next; } else { first = null; } } else { var _local2 = first; var _local1 = first.next; while (_local1 != null) { if (_local1 == enemy) { _local2.next = enemy.next; break; } _local2 = _local1; _local1 = _local1.next; } } } } static function numberOfEnemies() { var _local1 = first; var _local2 = ((_local1 == null) ? 0 : 1); while (_local1.next != null) { _local1 = _local1.next; _local2++; } return(_local2); } function _fire() { _shot_t0 = getTimer(); var _local2 = {}; _local2.type = EVENT_FIRE_SHOT; _local2.target = this; _local2.x = x; _local2.y = y - 20; _local2.vx = -_shotSpeed; _local2.vy = 0; _local2.damage = _damage; dispatchEvent(_local2); } function fullHitTest(clip) { var _local9 = false; var _local2 = _clip.asset_mc; var _local11 = _local2._width / 2; var _local8 = _local2._height / 2; var _local10 = {x:0, y:0}; var _local7 = {x:_local11, y:0}; var _local6 = {x:-_local11, y:0}; var _local5 = {x:0, y:_local8}; var _local3 = {x:0, y:-_local8}; _local2.localToGlobal(_local7); _local2.localToGlobal(_local6); _local2.localToGlobal(_local5); _local2.localToGlobal(_local3); if ((((clip.hitTest(_local10.x, _local10.y, true) || (clip.hitTest(_local7.x, _local7.y, true))) || (clip.hitTest(_local6.x, _local6.y, true))) || (clip.hitTest(_local5.x, _local5.y, true))) || (clip.hitTest(_local3.x, _local3.y, true))) { _local9 = true; } return(_local9); } function get hitarea() { return(_clip.hitarea_mc); } function dispose() { _clip.removeMovieClip(); } function dispatchEvent(eventObject) { } function addEventListener(event, listener) { } function removeEventListener(event, listener) { } static var EVENT_FIRE_SHOT = "onFireShot"; static var DODGE_TIME = 500; var _clip = null; var _wallX = 0; var _maxHP = 0; var _currentHP = 0; var _damage = 0; var _range = 0; var _reloadTime = 0; var _shotSpeed = 0; var _speed = 0; var _shot_t0 = -1; var _dodge_t0 = -1; var _closingToRange = true; var _swimmingAway = false; var _isDodging = false; var _velocityCache = null; var _dodge_fsm = 0; var _swimToX = 0; var _swimToY = 0; var _swimAway_t0 = 0; static var first = null; var next = null; }
Symbol 984 MovieClip [__Packages.main.Shot] Frame 0
class main.Shot extends main.ContainedObject { var x, y, _t0, _f0, vx, vy, _bounds, _transformY, v; function Shot (parent, bounds, symbol, depth, x, y, powerFactor, damage, originator) { super(bounds); var _local3 = ("shot" + String(depth)) + "_mc"; _clip = parent.attachMovie(symbol, _local3, depth, {_alpha:0}); _clip.cacheAsBitmap = true; _clip.hitarea_mc._visible = false; this.x = x; this.y = y; _powerFactor = powerFactor; _damage = damage; _originator = originator; _t0 = getTimer(); draw(); } function setScale(damage) { _clip._xscale = (_clip._yscale = 100 + (25 * (damage - 1))); } function increaseScale(scale) { var _local2 = _clip._xscale; _clip._xscale = (_clip._yscale = _local2 + scale); } function step() { if (_imploding) { return(undefined); } var _local3 = getTimer(); if (_f0 >= 0) { var _local4 = (_local3 - _f0) / 1000; var _local6 = vx * _local4; var _local5 = vy * _local4; x = x + _local6; y = y + _local5; if ((_local3 - _t0) < 250) { _clip._alpha = (100 * (_local3 - _t0)) / 150; } else { _clip._alpha = 100; } } var _local2 = 50; if ((((y < (-_local2)) || (y > (_bounds._height + _local2))) || (x < (-_local2))) || (x > (_bounds._width + _local2))) { _clip.removeMovieClip(); main.Game.instance().removeShot(this); } _f0 = _local3; } function draw() { _clip._x = x; _clip._y = _transformY(y); } static function addToList(shot) { if (first == null) { first = shot; } else { var _local1 = first; while (_local1.next != null) { _local1 = _local1.next; } _local1.next = shot; } } static function removeFromList(shot) { if (first != null) { if (first == shot) { if (first.next != null) { first = first.next; } else { first = null; } } else { var _local2 = first; var _local1 = first.next; while (_local1 != null) { if (_local1 == shot) { _local2.next = shot.next; break; } _local2 = _local1; _local1 = _local1.next; } } } } static function numberOfShots() { var _local1 = first; var _local2 = ((_local1 == null) ? 0 : 1); while (_local1.next != null) { _local1 = _local1.next; _local2++; } return(_local2); } function get radius() { return(_clip._width / 2); } function hitTest(clip) { return((!_imploding) && (_clip.hitarea_mc.hitTest(clip))); } function get damage() { var _local2 = _damage + ((FULL_POWER_MULTIPLIER * _damage) * _powerFactor); return(_local2); } function get originator() { return(_originator); } function get powered() { return(_powerFactor > 0); } function get fullPower() { return(_powerFactor == 1); } function setVelocityVector() { v.x = vx; v.y = vy; dir = Vector.normalize(v); var _local2 = Math.atan2(v.y, v.x); _clip._rotation = (-180 * _local2) / Math.PI; } function implode() { _imploding = true; _clip = _clip._parent.attachMovie("implosion", "implosion_mc", _clip.getDepth()); _clip.cacheAsBitmap = true; main.SM.instance().playSound("sfx_squid_impact"); _clip.removeMe = EventDelegate.create(this, _removeImplosion); } function _removeImplosion() { if (Math.floor(Math.random() * 3) == 0) { _clip = _clip._parent.attachMovie("rockfall", "rockfall_mc", _clip.getDepth()); _clip.cacheAsBitmap = true; _clip.removeMe = EventDelegate.create(this, _removeMe); } else { _removeMe(); } } function _removeMe() { removeFromList(this); dispose(); } function dispose() { _clip.removeMovieClip(); } static var FULL_POWER_MULTIPLIER = 2; var _clip = null; var _powerFactor = 0; var _damage = 0; var _originator = null; var dir = null; static var first = null; var next = null; var _imploding = false; }
Symbol 985 MovieClip [__Packages.main.MachineGun] Frame 0
class main.MachineGun { function MachineGun () { _t0 = getTimer(); } function beginFiring() { if (_interval == -1) { _interval = setInterval(this, "_fireShot", FREQUENCY); } } function stopFiring() { _killInterval(); } function _fireShot() { main.Game.instance().fireMachineGunShot(); } function step() { if ((getTimer() - _t0) > MACHINE_GUN_TIME) { main.Game.instance().removeMachineGun(); } } function extendTime() { _t0 = getTimer(); } function dispose() { _killInterval(); } function _killInterval() { if (_interval >= 0) { clearInterval(_interval); _interval = -1; } } static var FREQUENCY = 130; static var MACHINE_GUN_TIME = 10000; var _interval = -1; var _t0 = -1; }
Symbol 986 MovieClip [__Packages.main.CrabCollector] Frame 0
class main.CrabCollector extends main.ContainedObject { var x, y, _f0, vx, vy, v, _transformY; function CrabCollector (parent, bounds, depth, jaller) { super(bounds); _clip = parent.attachMovie("crab_collector", "ccollector_mc", depth); _jaller = jaller; x = _jaller.x; y = _jaller.y - JALLER_OFFSET; _collecting = []; draw(); } function collect(powerup) { _collecting.push(powerup); } function step() { var _local3 = getTimer(); if (_f0 >= 0) { var _local2 = (_local3 - _f0) / 1000; var _local5 = vx * _local2; var _local4 = vy * _local2; x = x + _local5; y = y + _local4; } switch (_fsm) { case 0 : if (!_checkStartCollect()) { y = _jaller.y - JALLER_OFFSET; } break; case 1 : _checkReachedPowerup(); break; case 2 : _checkReachedDest(); break; } _f0 = _local3; } function _checkStartCollect() { if ((_collecting.length > 0) && ((getTimer() - _rest_t0) > 1000)) { v.x = (_collecting[0].x - x) - 35; v.y = (_collecting[0].y - y) + 25; var _local2 = v.__get__length(); v = Vector.normalize(v); v = Vector.multiplyScalar(v, SPEED_OUTGOING); vx = v.x; vy = v.y; _fsm = 1; _outTime = (1000 * _local2) / SPEED_OUTGOING; if (_outTime > 5000) { _outTime = 5000; } _t0 = getTimer(); return(true); } return(false); } function _checkReachedPowerup() { if ((getTimer() - _t0) > _outTime) { v.x = _jaller.x - x; v.y = (_jaller.y - y) - JALLER_OFFSET; var _local2 = v.__get__length(); v = Vector.normalize(v); v = Vector.multiplyScalar(v, SPEED_INCOMING); vx = v.x; vy = v.y; _fsm = 2; _returnTime = (1000 * _local2) / SPEED_INCOMING; if (_returnTime > 5000) { _returnTime = 5000; } _t0 = getTimer(); } } function _checkReachedDest() { if ((getTimer() - _t0) > _returnTime) { _collecting[0].tweenOut(); main.Game.instance().activatePowerup(_collecting[0]); _collecting.shift(); x = _jaller.x; y = _jaller.y - JALLER_OFFSET; vx = 0; vy = 0; _rest_t0 = getTimer(); _fsm = 0; } else { _collecting[0].x = (x + 35) + (_collecting[0].width / 2); _collecting[0].y = (y - 10) - (_collecting[0].height / 2); } } function draw() { _clip._x = x; _clip._y = _transformY(y); } function resetTimer() { _f0 = -1; } function dispose() { _clip.removeMovieClip(); } static var SPEED_OUTGOING = 150; static var SPEED_INCOMING = 120; static var JALLER_OFFSET = 50; var _clip = null; var _fsm = 0; var _collecting = null; var _jaller = null; var _rest_t0 = 0; var _t0 = 0; var _outTime = 0; var _returnTime = 0; }
Symbol 987 MovieClip [__Packages.main.Powerup] Frame 0
class main.Powerup extends main.ContainedObject { var x, y, _f0, _transformY; function Powerup (parent, bounds, depth, x, y, type) { super(bounds); _clip = parent.attachMovie(SYMBOL[type], ("powerup" + String(depth)) + "_mc", depth, {_xscale:0, _yscale:0}); this.x = x; this.y = y; _type = type; _t0 = getTimer(); draw(); } static function addToList(powerup) { if (first == null) { first = powerup; } else { var _local1 = first; while (_local1.next != null) { _local1 = _local1.next; } _local1.next = powerup; } } static function removeFromList(powerup) { if (first != null) { if (first == powerup) { if (first.next != null) { first = first.next; } else { first = null; } } else { var _local2 = first; var _local1 = first.next; while (_local1 != null) { if (_local1 == powerup) { _local2.next = powerup.next; break; } _local2 = _local1; _local1 = _local1.next; } } } } static function numberOfPowerups() { var _local1 = first; var _local2 = ((_local1 == null) ? 0 : 1); while (_local1.next != null) { _local1 = _local1.next; _local2++; } return(_local2); } function step() { var _local3 = getTimer(); if (_f0 >= 0) { var _local2 = _local3 - _t0; if (_tweeningIn) { if (_local2 > TWEEN_PERIOD) { _clip._xscale = (_clip._yscale = 100); _tweeningIn = false; } else { _clip._xscale = (_clip._yscale = com.robertpenner.easing.Back.easeOut(_local2, 0, 100, TWEEN_PERIOD)); } } if (_tweeningOut) { if (_local2 > TWEEN_PERIOD) { _clip._xscale = (_clip._yscale = 0); _tweeningOut = false; _clip.removeMovieClip(); main.Game.instance().removePowerup(this); } else { _clip._alpha = com.robertpenner.easing.Quart.easeOut(_local2, 100, -100, TWEEN_PERIOD); _clip._xscale = (_clip._yscale = com.robertpenner.easing.Quart.easeOut(_local2, 100, 200, TWEEN_PERIOD)); } } } _f0 = _local3; } function tweenOut() { if (!_tweeningOut) { _t0 = getTimer(); _tweeningOut = true; } } function draw() { _clip._x = x; _clip._y = _transformY(y); } function get width() { return(40); } function get height() { return(40); } function get type() { return(_type); } function hitTest(clip) { return(_clip.hitTest(clip)); } function dispose() { _clip.removeMovieClip(); } static var TWEEN_PERIOD = 400; static var SYMBOL = ["powerup_beam", "powerup_speed", "powerup_damage", "powerup_recharge", "powerup_regen", "powerup_cordak", "powerup_mgun"]; static var BEAM = 0; static var SPEED = 1; static var DAMAGE = 2; static var RECHARGE = 3; static var REGEN = 4; static var CORDAK = 5; static var MGUN = 6; var _clip = null; var _t0 = -1; var _type = -1; var _tweeningIn = true; var _tweeningOut = false; static var first = null; var next = null; }
Symbol 988 MovieClip [__Packages.com.robertpenner.easing.Back] Frame 0
class com.robertpenner.easing.Back { function Back () { } static function easeIn(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } t = t / d; return((((c * t) * t) * (((s + 1) * t) - s)) + b); } static function easeOut(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } t = (t / d) - 1; return((c * (((t * t) * (((s + 1) * t) + s)) + 1)) + b); } static function easeInOut(t, b, c, d, s) { if (s == undefined) { s = 1.70158; } t = t / (d / 2); if (t < 1) { s = s * 1.525; return(((c / 2) * ((t * t) * (((s + 1) * t) - s))) + b); } t = t - 2; s = s * 1.525; return(((c / 2) * (((t * t) * (((s + 1) * t) + s)) + 2)) + b); } }
Symbol 989 MovieClip [__Packages.com.robertpenner.easing.Quart] Frame 0
class com.robertpenner.easing.Quart { function Quart () { } static function easeIn(t, b, c, d) { t = t / d; return(((((c * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return(((-c) * ((((t * t) * t) * t) - 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return((((((c / 2) * t) * t) * t) * t) + b); } t = t - 2; return((((-c) / 2) * ((((t * t) * t) * t) - 2)) + b); } }
Symbol 990 MovieClip [__Packages.main.Hud] Frame 0
class main.Hud { function Hud (clip) { _score = clip.score_txt; _energy = clip.energy_mc; _mask = clip.mask_mc; _level = clip.level_mc; } function setScore(score) { _score.text = score.toString(); } function setEnergy(energy) { var _local2 = (ENERGY_SEGMENT_FRAMES * (ENERGY_SEGMENTS - energy)) + 1; _energy.gotoAndStop(_local2); } function setMaskLight(charge) { _mask.gotoAndStop("light"); _mask.mask_mc._height = (charge * FULL_MASK_HEIGHT) / 100; _mask.mask_mc._y = 67.5 - _mask.mask_mc._height; } function setMaskDark() { _mask.gotoAndStop("dark"); } function setCordakIndicator(level) { if (level == -1) { _level.gotoAndStop(1); } else { level++; _level.gotoAndPlay("level" + level.toString()); } } static var ENERGY_SEGMENT_FRAMES = 5; static var FULL_MASK_HEIGHT = 43.5; static var ENERGY_SEGMENTS = 12; var _score = null; var _energy = null; var _mask = null; var _level = null; }
Symbol 991 MovieClip [__Packages.main.EnemyFactory] Frame 0
class main.EnemyFactory { function EnemyFactory () { mx.events.EventDispatcher.initialize(this); } static function instance() { if (_instance == null) { _instance = new main.EnemyFactory(); } return(_instance); } function switchOn() { if (!_isOn) { _killInterval(); _interval = setInterval(this, "_create", _getTimeTilNextSpawn()); _isOn = true; } } function _getTimeTilNextSpawn() { var _local2 = 300 * (10 - main.Game.instance().__get__level()); if (_local2 < 0) { _local2 = 0; } var _local1 = _local2 * Math.random(); if (_local1 < 0) { _local1 = 0; } _local1 = Math.round(_local1); return(_local1); } function _getMaxEnemies() { return(3 + Math.floor(main.Game.instance().__get__level() / 2)); } function switchOff() { if (_isOn) { _killInterval(); _isOn = false; } } function _create() { if (main.EnemyBase.numberOfEnemies() < _getMaxEnemies()) { var _local3 = _spawnEnemy(); dispatchEvent({target:this, type:EVENT_ENEMY_SPAWNED, enemy:_local3}); } _killInterval(); _interval = setInterval(this, "_create", _getTimeTilNextSpawn()); } function _spawnEnemy() { var _local6 = -1; var _local5 = SPAWN_PROBABILITY[main.Game.instance().__get__level()]; var _local9 = Math.random(); var _local3 = 0; var _local2 = 0; while (_local2 < _local5.length) { _local3 = _local3 + _local5[_local2]; if (_local9 < _local3) { _local6 = _local2; break; } _local2++; } var _local4 = main.Game.instance().__get__clip(); var _local7 = null; var _local8 = "spawning \""; switch (_local6) { case ENEMY_SIMPLE : _local8 = _local8 + "simple"; _local7 = new main.EnemySimple(_local4.container_mc, _local4.bounds_mc, main.Game.instance().getNextDepth(main.Depths.ENEMIES), _local4.wall_mc._x); break; case ENEMY_MOVE_AND_FIRE : _local8 = _local8 + "move and fire"; _local7 = new main.EnemyMoveFire(_local4.container_mc, _local4.bounds_mc, main.Game.instance().getNextDepth(main.Depths.ENEMIES), _local4.wall_mc._x); break; case ENEMY_DODGE : _local8 = _local8 + "dodge"; _local7 = new main.EnemyDodge(_local4.container_mc, _local4.bounds_mc, main.Game.instance().getNextDepth(main.Depths.ENEMIES), _local4.wall_mc._x); break; case ENEMY_NINJA : _local8 = _local8 + "ninja"; _local7 = new main.EnemyNinja(_local4.container_mc, _local4.bounds_mc, main.Game.instance().getNextDepth(main.Depths.ENEMIES), _local4.wall_mc._x); break; default : trace("$$$ enemy factory could not create an enemy with unknown id " + _local6); _local8 = _local8 + "ERROR!"; } if (_local7 != null) { _setStats(_local7, _local6); } _local8 = _local8 + "\" enemy ..."; return(_local7); } function _setStats(enemy, id) { var _local1 = main.Game.instance().__get__level(); var _local2 = 0; var _local4 = _local1 / 4; var _local6 = (150 * Math.random()) - 100; var _local5 = Math.floor(200 * Math.random()) - (25 * _local1); var _local7 = 750; var _local3 = 13 * _local1; switch (id) { case ENEMY_SIMPLE : _local2 = _local2 + (40 + (5 * _local1)); _local4 = _local4 + 0.4; _local6 = _local6 + 150; _local5 = _local5 + 1000; _local3 = _local3 + (40 + (40 * Math.random())); break; case ENEMY_MOVE_AND_FIRE : _local2 = _local2 + (55 + (5 * _local1)); _local4 = _local4 + 0.7; _local6 = _local6 + 400; _local5 = _local5 + 1200; _local3 = _local3 + (20 + (20 * Math.random())); break; case ENEMY_DODGE : _local2 = _local2 + (40 + (5 * _local1)); _local4 = _local4 + 0.5; _local6 = _local6 + 150; _local5 = _local5 + 800; _local3 = _local3 + (45 + (45 * Math.random())); break; case ENEMY_NINJA : _local2 = _local2 + (60 + (5 * _local1)); _local4 = _local4 + 0.8; _local6 = _local6 + 250; _local5 = _local5 + 3000; _local3 = _local3 + (50 + (50 * Math.random())); break; } enemy.setStats(_local2, _local4, _local6, _local5, _local7, _local3); } function _killInterval() { if (_interval >= 0) { clearInterval(_interval); _interval = -1; } } function dispatchEvent(eventObject) { } function addEventListener(event, listener) { } function removeEventListener(event, listener) { } static var _instance = null; static var EVENT_ENEMY_SPAWNED = "onEnemySpawned"; static var ENEMY_SIMPLE = 0; static var ENEMY_MOVE_AND_FIRE = 1; static var ENEMY_DODGE = 2; static var ENEMY_NINJA = 3; static var SPAWN_PROBABILITY = [[1, 0, 0, 0], [0.8, 0, 0.2, 0], [0.7, 0.3, 0, 0], [0.4, 0.3, 0.3, 0], [0.2, 0.3, 0.3, 0.2], [0.15, 0.2, 0.2, 0.45]]; var _isOn = false; var _interval = -1; }
Symbol 992 MovieClip [__Packages.main.EnemySimple] Frame 0
class main.EnemySimple extends main.EnemyBase { var _f0, vx, vy, _swimmingAway, x, y, _swimToX, _swimToY, _swimAway_t0, _clip, _isDodging, _shot_t0, _reloadTime, _closingToRange, _fire, _range, _wallX; function EnemySimple (parent, bounds, depth, wallX) { super(parent, bounds, depth, wallX, "enemy_simple"); } function step() { var _local5 = getTimer(); var _local7 = (_local5 - _f0) / 1000; var _local4 = vx * _local7; var _local6 = vy * _local7; if (_swimmingAway) { x = x + _local4; y = y + _local6; var _local3 = 5; if (((((x > (_swimToX - _local3)) && (x < (_swimToX + _local3))) && (y > (_swimToY - _local3))) && (y < (_swimToY + _local3))) || ((getTimer() - _swimAway_t0) > 5000)) { _clip.removeMovieClip(); main.Game.instance().removeEnemy(this); } } else if (_isDodging) { x = x + _local4; y = y + _local6; } else { if ((_shot_t0 >= 0) && ((_local5 - _shot_t0) > _reloadTime)) { _shot_t0 = -1; } if (!_closingToRange) { if (_shot_t0 == -1) { _fire(); } } else if ((_f0 >= 0) && (_closingToRange)) { x = x + _local4; if ((x - _wallX) <= _range) { _closingToRange = false; } } } super.step(); _f0 = _local5; } }
Symbol 993 MovieClip [__Packages.main.EnemyMoveFire] Frame 0
class main.EnemyMoveFire extends main.EnemyBase { var _f0, vx, vy, _swimmingAway, x, y, _swimToX, _swimToY, _swimAway_t0, _clip, _isDodging, _shot_t0, _reloadTime, _range, _fire, _closingToRange, _wallX; function EnemyMoveFire (parent, bounds, depth, wallX) { super(parent, bounds, depth, wallX, "enemy_movefire"); } function step() { var _local5 = getTimer(); var _local7 = (_local5 - _f0) / 1000; var _local4 = vx * _local7; var _local6 = vy * _local7; if (_swimmingAway) { x = x + _local4; y = y + _local6; var _local3 = 5; if (((((x > (_swimToX - _local3)) && (x < (_swimToX + _local3))) && (y > (_swimToY - _local3))) && (y < (_swimToY + _local3))) || ((getTimer() - _swimAway_t0) > 5000)) { _clip.removeMovieClip(); main.Game.instance().removeEnemy(this); } } else if (_isDodging) { x = x + _local4; y = y + _local6; } else { if ((_shot_t0 >= 0) && ((_local5 - _shot_t0) > _reloadTime)) { _shot_t0 = -1; } if (x <= _range) { if (_shot_t0 == -1) { _fire(); } } if ((_f0 >= 0) && (_closingToRange)) { if ((x - _wallX) > 100) { x = x + _local4; } else { _closingToRange = false; } } } super.step(); _f0 = _local5; } }
Symbol 994 MovieClip [__Packages.main.EnemyDodge] Frame 0
class main.EnemyDodge extends main.EnemyBase { var _f0, vx, vy, _swimmingAway, x, y, _swimToX, _swimToY, _swimAway_t0, _clip, _isDodging, _shot_t0, _reloadTime, _closingToRange, _fire, _range, _wallX, _dodge_t0; function EnemyDodge (parent, bounds, depth, wallX) { super(parent, bounds, depth, wallX, "enemy_dodge"); } function step() { var _local5 = getTimer(); var _local7 = (_local5 - _f0) / 1000; var _local4 = vx * _local7; var _local6 = vy * _local7; if (_swimmingAway) { x = x + _local4; y = y + _local6; var _local3 = 5; if (((((x > (_swimToX - _local3)) && (x < (_swimToX + _local3))) && (y > (_swimToY - _local3))) && (y < (_swimToY + _local3))) || ((getTimer() - _swimAway_t0) > 5000)) { _clip.removeMovieClip(); main.Game.instance().removeEnemy(this); } } else if (_isDodging) { x = x + _local4; y = y + _local6; } else { if ((_shot_t0 >= 0) && ((_local5 - _shot_t0) > _reloadTime)) { _shot_t0 = -1; } if (!_closingToRange) { if (_shot_t0 == -1) { _fire(); } } else if ((_f0 >= 0) && (_closingToRange)) { x = x + _local4; if ((x - _wallX) <= _range) { _closingToRange = false; } } } super.step(); _f0 = _local5; } function canDodge() { var _local2 = false; if (_dodge_t0 == -1) { _local2 = true; } else { var _local4 = getTimer(); var _local3 = _local4 - _dodge_t0; _local2 = ((!_swimmingAway) && (!_isDodging)) && (_local3 > 2500); } return(_local2); } }
Symbol 995 MovieClip [__Packages.main.EnemyNinja] Frame 0
class main.EnemyNinja extends main.EnemyBase { var _clip, _f0, vx, vy, _fire, _swimmingAway, x, y, _swimToX, _swimToY, _swimAway_t0, _isDodging, _shot_t0, _reloadTime, _closingToRange, _range, _wallX; function EnemyNinja (parent, bounds, depth, wallX) { super(parent, bounds, depth, wallX, "enemy_ninja"); _clip._alpha = MIN_ALPHA; } function step() { var _local3 = getTimer(); var _local7 = (_local3 - _f0) / 1000; var _local5 = vx * _local7; var _local6 = vy * _local7; if (_stealth_fsm == 1) { if ((_local3 - _stealth_t0) > UNCLOAK_TIME) { _stealth_fsm = 2; _stealth_t0 = getTimer(); _clip._alpha = FULL_ALPHA; } else { _clip._alpha = MIN_ALPHA + (((FULL_ALPHA - MIN_ALPHA) * (_local3 - _stealth_t0)) / UNCLOAK_TIME); } } else if (_stealth_fsm == 2) { if ((_local3 - _stealth_t0) > (VISIBLE_TIME / 2)) { _stealth_fsm = 3; _stealth_t0 = getTimer(); _fire(); } } else if (_stealth_fsm == 3) { if ((_local3 - _stealth_t0) > (VISIBLE_TIME / 2)) { _stealth_fsm = 4; _stealth_t0 = getTimer(); } } else if (_stealth_fsm == 4) { if ((_local3 - _stealth_t0) > UNCLOAK_TIME) { _stealth_fsm = 0; _clip._alpha = MIN_ALPHA; } else { _clip._alpha = FULL_ALPHA - (((FULL_ALPHA - MIN_ALPHA) * (_local3 - _stealth_t0)) / UNCLOAK_TIME); } } if (_swimmingAway) { x = x + _local5; y = y + _local6; var _local4 = 5; if (((((x > (_swimToX - _local4)) && (x < (_swimToX + _local4))) && (y > (_swimToY - _local4))) && (y < (_swimToY + _local4))) || ((getTimer() - _swimAway_t0) > 5000)) { _clip.removeMovieClip(); main.Game.instance().removeEnemy(this); } } else if (_isDodging) { x = x + _local5; y = y + _local6; } else { if ((_shot_t0 >= 0) && ((_local3 - _shot_t0) > _reloadTime)) { _shot_t0 = -1; } if (!_closingToRange) { if ((_stealth_fsm == 0) && (_shot_t0 == -1)) { _stealth_t0 = getTimer(); _stealth_fsm = 1; } } else if ((_f0 >= 0) && (_closingToRange)) { x = x + _local5; if ((x - _wallX) <= _range) { _closingToRange = false; } } } super.step(); _f0 = _local3; } function swimAway() { if (!_swimmingAway) { _stealth_fsm = 5; _clip._alpha = FULL_ALPHA; super.swimAway(); } } function isCloaked() { return(_stealth_fsm == 0); } static var FULL_ALPHA = 100; static var MIN_ALPHA = 15; static var UNCLOAK_TIME = 500; static var VISIBLE_TIME = 750; var _stealth_fsm = 0; var _stealth_t0 = 0; }
Symbol 996 MovieClip [__Packages.main.ScoreManager] Frame 0
class main.ScoreManager { function ScoreManager () { resetGame(); } static function instance() { if (_instance == null) { _instance = new main.ScoreManager(); } return(_instance); } function resetGame() { _score = 0; resetLevel(); } function resetLevel() { _consecutiveHits = 0; _multiplierBonus = 0; _swimAway = 0; _wallHit = 0; } function registerMiss() { _consecutiveHits = 0; } function registerHit() { if (_consecutiveHits < 6) { _consecutiveHits++; } _multiplierBonus = _multiplierBonus + (100 * (_consecutiveHits - 1)); } function registerWallHit() { _wallHit++; } function registerSwimAway() { _swimAway++; } function get swimAwayBonus() { return(300 * _swimAway); } function get wallHitBonus() { return(-100 * _wallHit); } function get accuracyBonus() { return(_multiplierBonus); } function get score() { return(_score); } function set score(s) { _score = s; //return(score); } static var _instance = null; var _consecutiveHits = 0; var _multiplierBonus = 0; var _swimAway = 0; var _wallHit = 0; var _score = 0; }
Symbol 997 MovieClip [__Packages.HighScore] Frame 0
class HighScore { function HighScore () { mx.events.EventDispatcher.initialize(this); } static function instance() { if (_instance == null) { _instance = new HighScore(); } return(_instance); } function saveHighScore(score, key) { trace("HighScore::saveHighScore"); var _local3 = new LoadVars(); _local3.GameName = _root.gamename; _local3.Score = score.toString(); _local3.Hash = de.richinternet.crypto.SHA1.encode(((key + "SaveScore") + _root.gamename) + score.toString()); _lv = new LoadVars(); _lv.onLoad = EventDelegate.create(this, _onLoad); _local3.sendAndLoad(_root.savescore, _lv, "POST"); } function _onLoad(success) { trace("HighScore::_onLoad: success? " + success); _lv = null; dispatchEvent({target:this, type:EVENT_SCORES_SAVED, success:success}); } function showHighScores() { trace("HighScore::showHighScores"); getURL ((_root.viewscore + "?GameName=") + _root.gamename, "_blank"); } function dispatchEvent(eventObject) { } function addEventListener(event, listener) { } function removeEventListener(event, listener) { } static var EVENT_SCORES_SAVED = "onHighScoresSaved"; static var _instance = null; var _lv = null; }
Symbol 998 MovieClip [__Packages.de.richinternet.crypto.SHA1] Frame 0
class de.richinternet.crypto.SHA1 { function SHA1 () { } static function encode(s) { return(hex_sha1(s)); } static function test() { return(sha1_vm_test()); } static function hex_sha1(s) { return(binb2hex(core_sha1(str2binb(s), s.length * CHRSZ))); } static function b64_sha1(s) { return(binb2b64(core_sha1(str2binb(s), s.length * CHRSZ))); } static function str_sha1(s) { return(binb2str(core_sha1(str2binb(s), s.length * CHRSZ))); } static function hex_hmac_sha1(key, data) { return(binb2hex(core_hmac_sha1(key, data))); } static function b64_hmac_sha1(key, data) { return(binb2b64(core_hmac_sha1(key, data))); } static function str_hmac_sha1(key, data) { return(binb2str(core_hmac_sha1(key, data))); } static function get upperCaseHex() { return(HEX_CASE == 1); } static function set upperCaseHex(b) { HEX_CASE = (b ? 1 : 0); //return(upperCaseHex); } static function get b64PadCharacter() { return(B64_PAD); } static function set b64PadCharacter(s) { if ((s == "") || (s == "=")) { B64_PAD = s; } //return(b64PadCharacter); } static function get bitsPerChar() { return(CHRSZ); } static function set bitsPerChar(n) { if ((n == 8) || (n == 16)) { CHRSZ = n; } //return(bitsPerChar); } static function sha1_vm_test() { return(hex_sha1("abc").toLowerCase() == "a9993e364706816aba3e25717850c26c9cd0d89d"); } static function core_sha1(x, len) { x[len >> 5] = x[len >> 5] | (128 << (24 - (len % 32))); x[(((len + 64) >> 9) << 4) + 15] = len; var _local2 = Array(80); var _local6 = 1732584193 /* 0x67452301 */; var _local5 = -271733879; var _local4 = -1732584194; var _local3 = 271733878 /* 0x10325476 */; var _local7 = -1009589776; var _local9 = 0; while (_local9 < x.length) { var _local15 = _local6; var _local14 = _local5; var _local13 = _local4; var _local12 = _local3; var _local11 = _local7; var _local1 = 0; while (_local1 < 80) { if (_local1 < 16) { _local2[_local1] = x[_local9 + _local1]; } else { _local2[_local1] = rol(((_local2[_local1 - 3] ^ _local2[_local1 - 8]) ^ _local2[_local1 - 14]) ^ _local2[_local1 - 16], 1); } var _local8 = safe_add(safe_add(rol(_local6, 5), sha1_ft(_local1, _local5, _local4, _local3)), safe_add(safe_add(_local7, _local2[_local1]), sha1_kt(_local1))); _local7 = _local3; _local3 = _local4; _local4 = rol(_local5, 30); _local5 = _local6; _local6 = _local8; _local1++; } _local6 = safe_add(_local6, _local15); _local5 = safe_add(_local5, _local14); _local4 = safe_add(_local4, _local13); _local3 = safe_add(_local3, _local12); _local7 = safe_add(_local7, _local11); _local9 = _local9 + 16; } return(Array(_local6, _local5, _local4, _local3, _local7)); } static function sha1_ft(t, b, c, d) { if (t < 20) { return((b & c) | ((~b) & d)); } if (t < 40) { return((b ^ c) ^ d); } if (t < 60) { return(((b & c) | (b & d)) | (c & d)); } return((b ^ c) ^ d); } static function sha1_kt(t) { return(((t < 20) ? 1518500249 : (((t < 40) ? 1859775393 : (((t < 60) ? -1894007588 : -899497514)))))); } static function core_hmac_sha1(key, data) { var _local2 = str2binb(key); if (_local2.length > 16) { _local2 = core_sha1(_local2, key.length * CHRSZ); } var _local3 = Array(16); var _local4 = Array(16); var _local1 = 0; while (_local1 < 16) { _local3[_local1] = _local2[_local1] ^ 909522486; _local4[_local1] = _local2[_local1] ^ 1549556828; _local1++; } var _local5 = core_sha1(_local3.concat(str2binb(data)), 512 + (data.length * CHRSZ)); return(core_sha1(_local4.concat(_local5), 672)); } static function safe_add(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } static function rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } static function str2binb(str) { var _local3 = Array(); var _local4 = (1 << CHRSZ) - 1; var _local1 = 0; while (_local1 < (str.length * CHRSZ)) { _local3[_local1 >> 5] = _local3[_local1 >> 5] | ((str.charCodeAt(_local1 / CHRSZ) & _local4) << (24 - (_local1 % 32))); _local1 = _local1 + CHRSZ; } return(_local3); } static function binb2str(bin) { var _local3 = ""; var _local4 = (1 << CHRSZ) - 1; var _local1 = 0; while (_local1 < (bin.length * 32)) { _local3 = _local3 + String.fromCharCode((bin[_local1 >> 5] >>> (24 - (_local1 % 32))) & _local4); _local1 = _local1 + CHRSZ; } return(_local3); } static function binb2hex(binarray) { var _local3 = (HEX_CASE ? "0123456789ABCDEF" : "0123456789abcdef"); var _local4 = ""; var _local1 = 0; while (_local1 < (binarray.length * 4)) { _local4 = _local4 + (_local3.charAt((binarray[_local1 >> 2] >> (((3 - (_local1 % 4)) * 8) + 4)) & 15) + _local3.charAt((binarray[_local1 >> 2] >> ((3 - (_local1 % 4)) * 8)) & 15)); _local1++; } return(_local4); } static function binb2b64(binarray) { var _local6 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var _local4 = ""; var _local2 = 0; while (_local2 < (binarray.length * 4)) { var _local5 = ((((binarray[_local2 >> 2] >> (8 * (3 - (_local2 % 4)))) & 255) << 16) | (((binarray[(_local2 + 1) >> 2] >> (8 * (3 - ((_local2 + 1) % 4)))) & 255) << 8)) | ((binarray[(_local2 + 2) >> 2] >> (8 * (3 - ((_local2 + 2) % 4)))) & 255); var _local1 = 0; while (_local1 < 4) { if (((_local2 * 8) + (_local1 * 6)) > (binarray.length * 32)) { _local4 = _local4 + B64_PAD; } else { _local4 = _local4 + _local6.charAt((_local5 >> (6 * (3 - _local1))) & 63); } _local1++; } _local2 = _local2 + 3; } return(_local4); } static var HEX_CASE = 0; static var B64_PAD = ""; static var CHRSZ = 8; }
Symbol 999 MovieClip [__Packages.FPS] Frame 0
class FPS { var tf, f, t; function FPS () { var _local3; var _local4; _local3 = _root.createEmptyMovieClip("fpsDisplay_mc", _root.getNextHighestDepth()); _local4 = new TextFormat("_sans", 10); _local4.align = "center"; tf = _local3.createTextField("tf", 0, 0, 0, 22, 15); tf._x = Stage.width - tf._width; tf.border = true; tf.background = true; tf.backgroundColor = 16777215 /* 0xFFFFFF */; tf.setNewTextFormat(_local4); f = 0; t = getTimer(); _local3.onEnterFrame = EventDelegate.create(this, count); } static function getInstance() { if (instance == null) { instance = new FPS(); } return(instance); } function count() { if ((getTimer() - t) > 1000) { tf.text = String(f); t = getTimer(); f = 0; } else { f++; } } static var instance = null; }
Symbol 696 MovieClip Frame 1
stop();
Symbol 699 MovieClip Frame 1
gotoAndPlay (46);
Symbol 699 MovieClip Frame 46
setupPlayAndHighScoreButtons(false);
Symbol 699 MovieClip Frame 100
setupAll(); stop();
Symbol 699 MovieClip Frame 126
nextAction(); stop();
Symbol 797 MovieClip Frame 462
main.SM.instance().playSound("sfx_squid_fire");
Symbol 797 MovieClip Frame 501
main.SM.instance().playSound("sfx_squid_impact");
Symbol 797 MovieClip Frame 644
main.SM.instance().playSound("sfx_power_fireball");
Symbol 806 MovieClip Frame 15
stop();
Symbol 806 MovieClip Frame 75
stop();
Symbol 807 MovieClip Frame 1
Key.addListener(this); onKeyDown = function () { if (Key.getCode() == 32) { initGame(); } }; skip_mc.skip_btn.onRelease = function () { initGame(); };
Symbol 807 MovieClip Frame 670
skip_mc.gotoAndPlay("out");
Symbol 807 MovieClip Frame 693
Key.removeListener(this); initGame(); stop();
Symbol 817 MovieClip Frame 1
stop();
Symbol 817 MovieClip Frame 13
stop();
Symbol 817 MovieClip Frame 38
stop();
Symbol 817 MovieClip Frame 61
stop();
Symbol 817 MovieClip Frame 86
stop();
Symbol 817 MovieClip Frame 114
stop();
Symbol 817 MovieClip Frame 140
stop();
Symbol 826 MovieClip Frame 1
stop();
Symbol 854 MovieClip Frame 1
stop();
Symbol 915 MovieClip Frame 1
stop();
Symbol 926 MovieClip Frame 1
stop();
Symbol 926 MovieClip Frame 15
openPanel(); stop();
Symbol 926 MovieClip Frame 16
stop();
Symbol 926 MovieClip Frame 26
stop();
Symbol 926 MovieClip Frame 36
stop();
Symbol 926 MovieClip Frame 46
stop();
Symbol 926 MovieClip Frame 71
stop(); closePanel();
Symbol 947 MovieClip Frame 1
stop();
Symbol 950 MovieClip Frame 1
stop();
Symbol 950 MovieClip Frame 17
gotoAndStop (1);
Symbol 961 MovieClip Frame 45
doFirstAction(); stop();
Symbol 961 MovieClip Frame 99
doLastAction(); stop();
Symbol 962 MovieClip Frame 1
main.Main.getInstance().init(this); stop();

Library Items

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Symbol 2 MovieClip [rockfall]Uses:1
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Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClipUses:9Used by:83
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Symbol 13 GraphicUsed by:83
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Symbol 16 GraphicUsed by:20
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Symbol 18 GraphicUses:17Used by:20
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Symbol 22 GraphicUsed by:32 77
Symbol 23 GraphicUses:17Used by:32 36 77
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Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:32
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:32
Symbol 29 BitmapUsed by:31
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Instance Names

"preloader_mc"Frame 1Symbol 83 MovieClip
"assets_mc"Frame 11Symbol 610 MovieClip
"main_mc"Frame 21Symbol 962 MovieClip
"hitarea_mc"Symbol 120 MovieClip [fireball] Frame 1Symbol 113 MovieClip
"glow_mc"Symbol 180 MovieClip Frame 1Symbol 179 MovieClip
"flames_mc"Symbol 192 MovieClip [jaller] Frame 1Symbol 158 MovieClip
"turret_mc"Symbol 192 MovieClip [jaller] Frame 1Symbol 180 MovieClip
"hitarea_mc"Symbol 196 MovieClip [shot] Frame 1Symbol 194 MovieClip
"hitarea_mc"Symbol 256 MovieClip [enemy_dodge] Frame 1Symbol 231 MovieClip
"asset_mc"Symbol 256 MovieClip [enemy_dodge] Frame 1Symbol 254 MovieClip
"energy_mc"Symbol 256 MovieClip [enemy_dodge] Frame 1Symbol 103 MovieClip [energy_bar]
"hitarea_mc"Symbol 275 MovieClip [enemy_movefire] Frame 1Symbol 231 MovieClip
"asset_mc"Symbol 275 MovieClip [enemy_movefire] Frame 1Symbol 274 MovieClip
"energy_mc"Symbol 275 MovieClip [enemy_movefire] Frame 1Symbol 103 MovieClip [energy_bar]
"hitarea_mc"Symbol 290 MovieClip [enemy_ninja] Frame 1Symbol 231 MovieClip
"asset_mc"Symbol 290 MovieClip [enemy_ninja] Frame 1Symbol 289 MovieClip
"energy_mc"Symbol 290 MovieClip [enemy_ninja] Frame 1Symbol 103 MovieClip [energy_bar]
"hitarea_mc"Symbol 298 MovieClip [enemy_simple] Frame 1Symbol 231 MovieClip
"asset_mc"Symbol 298 MovieClip [enemy_simple] Frame 1Symbol 297 MovieClip
"energy_mc"Symbol 298 MovieClip [enemy_simple] Frame 1Symbol 103 MovieClip [energy_bar]
"text_txt"Symbol 301 MovieClip [code_icon] Frame 1Symbol 300 EditableText
"up_mc"Symbol 692 MovieClip Frame 1Symbol 690 Button
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"icon_mc"Symbol 692 MovieClip Frame 1Symbol 301 MovieClip [code_icon]
"bar2_mc"Symbol 696 MovieClip Frame 1Symbol 692 MovieClip
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"highScores_btn"Symbol 699 MovieClip Frame 46Symbol 652 Button
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"skip_btn"Symbol 806 MovieClip Frame 1Symbol 805 Button
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"multi_txt"Symbol 894 MovieClip Frame 1Symbol 888 EditableText
"icon1_mc"Symbol 908 MovieClip Frame 1Symbol 906 MovieClip
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"icon3_mc"Symbol 908 MovieClip Frame 1Symbol 906 MovieClip
"link_txt"Symbol 915 MovieClip Frame 1Symbol 913 EditableText
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"link_btn"Symbol 917 MovieClip Frame 1Symbol 915 MovieClip
"play_btn"Symbol 926 MovieClip Frame 16Symbol 872 Button
"score_mc"Symbol 926 MovieClip Frame 26Symbol 894 MovieClip
"highScore_btn"Symbol 926 MovieClip Frame 36Symbol 898 Button
"play_btn"Symbol 926 MovieClip Frame 36Symbol 904 Button
"code_mc"Symbol 926 MovieClip Frame 36Symbol 908 MovieClip
"goToAdvert_btn"Symbol 926 MovieClip Frame 36Symbol 909 Button
"advert_mc"Symbol 926 MovieClip Frame 46Symbol 917 MovieClip
"play_btn"Symbol 926 MovieClip Frame 46Symbol 921 Button
"wall_mc"Symbol 948 MovieClip Frame 1Symbol 947 MovieClip
"hud_mc"Symbol 961 MovieClip Frame 27Symbol 857 MovieClip
"panel_mc"Symbol 961 MovieClip Frame 44Symbol 926 MovieClip
"wallGraphicsBG_mc"Symbol 961 MovieClip Frame 45Symbol 948 MovieClip
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"wallDefense_mc"Symbol 961 MovieClip Frame 45Symbol 950 MovieClip
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"blackBox_mc"Symbol 961 MovieClip Frame 45Symbol 953 MovieClip
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"containerLight_mc"Symbol 961 MovieClip Frame 45Symbol 952 MovieClip
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"regen_txt"Symbol 961 MovieClip Frame 45Symbol 960 EditableText
"opening_mc"Symbol 962 MovieClip Frame 2Symbol 699 MovieClip
"intro_mc"Symbol 962 MovieClip Frame 12Symbol 807 MovieClip
"game_mc"Symbol 962 MovieClip Frame 22Symbol 961 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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ExportAssets (56)Timeline Frame 11Symbol 971 as "__Packages.main.Main"
ExportAssets (56)Timeline Frame 11Symbol 972 as "__Packages.main.Opening"
ExportAssets (56)Timeline Frame 11Symbol 973 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 11Symbol 974 as "__Packages.main.Game"
ExportAssets (56)Timeline Frame 11Symbol 975 as "__Packages.main.IStepable"
ExportAssets (56)Timeline Frame 11Symbol 976 as "__Packages.main.IDrawable"
ExportAssets (56)Timeline Frame 11Symbol 977 as "__Packages.main.ContainedObject"
ExportAssets (56)Timeline Frame 11Symbol 978 as "__Packages.Vector"
ExportAssets (56)Timeline Frame 11Symbol 979 as "__Packages.main.Crosshair"
ExportAssets (56)Timeline Frame 11Symbol 980 as "__Packages.main.Jaller"
ExportAssets (56)Timeline Frame 11Symbol 981 as "__Packages.main.Beam"
ExportAssets (56)Timeline Frame 11Symbol 982 as "__Packages.main.Depths"
ExportAssets (56)Timeline Frame 11Symbol 983 as "__Packages.main.EnemyBase"
ExportAssets (56)Timeline Frame 11Symbol 984 as "__Packages.main.Shot"
ExportAssets (56)Timeline Frame 11Symbol 985 as "__Packages.main.MachineGun"
ExportAssets (56)Timeline Frame 11Symbol 986 as "__Packages.main.CrabCollector"
ExportAssets (56)Timeline Frame 11Symbol 987 as "__Packages.main.Powerup"
ExportAssets (56)Timeline Frame 11Symbol 988 as "__Packages.com.robertpenner.easing.Back"
ExportAssets (56)Timeline Frame 11Symbol 989 as "__Packages.com.robertpenner.easing.Quart"
ExportAssets (56)Timeline Frame 11Symbol 990 as "__Packages.main.Hud"
ExportAssets (56)Timeline Frame 11Symbol 991 as "__Packages.main.EnemyFactory"
ExportAssets (56)Timeline Frame 11Symbol 992 as "__Packages.main.EnemySimple"
ExportAssets (56)Timeline Frame 11Symbol 993 as "__Packages.main.EnemyMoveFire"
ExportAssets (56)Timeline Frame 11Symbol 994 as "__Packages.main.EnemyDodge"
ExportAssets (56)Timeline Frame 11Symbol 995 as "__Packages.main.EnemyNinja"
ExportAssets (56)Timeline Frame 11Symbol 996 as "__Packages.main.ScoreManager"
ExportAssets (56)Timeline Frame 11Symbol 997 as "__Packages.HighScore"
ExportAssets (56)Timeline Frame 11Symbol 998 as "__Packages.de.richinternet.crypto.SHA1"
ExportAssets (56)Timeline Frame 11Symbol 999 as "__Packages.FPS"

Labels

"preloader"Frame 1
"assets"Frame 11
"main"Frame 21
"normal"Symbol 256 MovieClip [enemy_dodge] Frame 1
"swim_away"Symbol 256 MovieClip [enemy_dodge] Frame 11
"normal"Symbol 275 MovieClip [enemy_movefire] Frame 1
"swim_away"Symbol 275 MovieClip [enemy_movefire] Frame 11
"normal"Symbol 290 MovieClip [enemy_ninja] Frame 1
"swim_away"Symbol 290 MovieClip [enemy_ninja] Frame 11
"normal"Symbol 298 MovieClip [enemy_simple] Frame 1
"swim_away"Symbol 298 MovieClip [enemy_simple] Frame 11
"s0"Symbol 301 MovieClip [code_icon] Frame 1
"s1"Symbol 301 MovieClip [code_icon] Frame 6
"s2"Symbol 301 MovieClip [code_icon] Frame 11
"s3"Symbol 301 MovieClip [code_icon] Frame 16
"s4"Symbol 301 MovieClip [code_icon] Frame 21
"s5"Symbol 301 MovieClip [code_icon] Frame 26
"s6"Symbol 301 MovieClip [code_icon] Frame 31
"s7"Symbol 301 MovieClip [code_icon] Frame 36
"s8"Symbol 301 MovieClip [code_icon] Frame 41
"dark"Symbol 696 MovieClip Frame 1
"light"Symbol 696 MovieClip Frame 11
"out"Symbol 806 MovieClip Frame 60
"level1"Symbol 817 MovieClip Frame 2
"level2"Symbol 817 MovieClip Frame 27
"level3"Symbol 817 MovieClip Frame 50
"level4"Symbol 817 MovieClip Frame 75
"level5"Symbol 817 MovieClip Frame 103
"level6"Symbol 817 MovieClip Frame 129
"dark"Symbol 826 MovieClip Frame 1
"light"Symbol 826 MovieClip Frame 11
"_up"Symbol 915 MovieClip Frame 1
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"_down"Symbol 915 MovieClip Frame 21
"in"Symbol 926 MovieClip Frame 2
"instructions"Symbol 926 MovieClip Frame 16
"next level"Symbol 926 MovieClip Frame 26
"success"Symbol 926 MovieClip Frame 36
"advert"Symbol 926 MovieClip Frame 46
"out"Symbol 926 MovieClip Frame 56
"in"Symbol 961 MovieClip Frame 1
"main"Symbol 961 MovieClip Frame 45
"out"Symbol 961 MovieClip Frame 56
"opening"Symbol 962 MovieClip Frame 2
"intro"Symbol 962 MovieClip Frame 12
"game"Symbol 962 MovieClip Frame 22




http://swfchan.com/6/25095/info.shtml
Created: 24/5 -2019 02:42:10 Last modified: 24/5 -2019 02:42:10 Server time: 22/12 -2024 18:10:35