STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #25097 |
You have finished the last level. Congratulations. Was it hard? I hope so. |
I guess this is goodbye. Want to continue playing? Sure! Here's some credits though. |
developed by: Armor Games Inc. art and animation by: Luka M. programming by: Luka M. and Brad Borne level design by: Luka M. music: Drops of Life by Gillenium, =[O]= Mindless [Club Mix] by 0con thanks to: the Armor Games crew (James, John, Dan) for feedback and ideas; my girl Petra for a level idea or two; same for my buddy TwoDimensionalArray; Brad Borne a.k.a. "the guy who makes games" for some of the game ideas and I guess that's it. Still playing? There's a final - almost impossible obstacle further down the level. Go on if you dare or quit now. |
Thanks for playing! |
the mind bender... |
...loading |
developed by |
** |
// |
the mind bender |
start |
have more fun |
<p align="left"></p> |
copyright armor games inc. 2007 |
continue |
credits |
credits |
credits: developed by: armor games inc. |
<p align="left"><font face="Arial" size="32" color="#000000" letterSpacing="0.000000" kerning="1">save</font></p> |
<p align="left"><font face="Arial" size="32" color="#000000" letterSpacing="0.000000" kerning="1">load</font></p> |
ActionScript [AS1/AS2]
Frame 1function itemHandler0(obj, item) { _root._quality = "AUTOHIGH"; if (mainMenu == false) { Mouse.hide(); } } function itemHandler1(obj, item) { _root._quality = "HIGH"; if (mainMenu == false) { Mouse.hide(); } } function itemHandler2(obj, item) { _root._quality = "MEDIUM"; Mouse.hide(); if (mainMenu == false) { Mouse.hide(); } } function itemHandler3(obj, item) { _root._quality = "LOW"; Mouse.hide(); if (mainMenu == false) { Mouse.hide(); } } function itemHandler4(obj, item) { } function itemHandler5(obj, item) { gamePaused = !gamePaused; } function itemHandler6(obj, item) { _root.gotoMenu(); } function itemHandler11(obj, item) { getURL ("http://www.armorgames.com", "_this"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Play more games!", itemHandler11)); myMenu.customItems.push(new ContextMenuItem("Auto-Quality", itemHandler0)); myMenu.customItems.push(new ContextMenuItem("High", itemHandler1)); myMenu.customItems.push(new ContextMenuItem("Medium", itemHandler2)); myMenu.customItems.push(new ContextMenuItem("Low", itemHandler3)); myMenu.customItems.push(new ContextMenuItem("Mute", itemHandler9)); myMenu.customItems[11].enabled = true; myMenu.customItems[0].enabled = true; myMenu.customItems[1].enabled = true; myMenu.customItems[2].enabled = true; myMenu.customItems[1].separatorBefore = true; _root.menu = myMenu;Frame 2function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("b181d493", this, 10301, true);Frame 3stop(); gameMusic.stop(); mainMenu = true; btnCredits._visible = 0; Mouse.show(); mouseCircle._visible = false; var benderLocal = SharedObject.getLocal("benderSaveData"); if (benderLocal.data.levelProgress == undefined) { savedLevel = 1; } else { savedLevel = benderLocal.data.levelProgress; } gameMusic = new Sound(); gameMusic.attachSound("gameMusic"); electric = new Sound(); electric.attachSound("electric"); land = new Sound(); land.attachSound("land"); newLevel = new Sound(); newLevel.attachSound("newLevel"); Jump0 = new Sound(); Jump0.attachSound("Jump0"); Jump1 = new Sound(); Jump1.attachSound("Jump1"); Jump2 = new Sound(); Jump2.attachSound("Jump2"); menuSlide = new Sound(); menuSlide.attachSound("menuSlide"); mcBleepSound = new Sound(); mcBleepSound.attachSound("Bleep"); mcMenuLoop = new Sound(createEmptyMovieClip(mcMenuLoop, 1000)); mcMenuLoop.attachSound("menuLoop"); errorMusic = new Sound(); errorMusic.attachSound("errorMusic"); mcMenuLoop.start(0, 999); mcMenuLoop.setVolume(50); c = 0; string1 = "welcome. <br><br>use up, left, right or w, a, d keys to control yourself in the telekinesis enviroment. use the r button to reset the part of the course you're in, and finally press m to mute the surrounding sounds of the enviroment. <br><br>control your telekinesis powers using the mouse.<br><br>see you at the end of the course."; onEnterFrame = function () { string2 = string1.substr(0, c); infoBox = string2; c = c + 0.7; }; mcCredits._alpha = 0; btnStart.onEnterFrame = function () { if (this.hitTest(_xmouse, _ymouse)) { this.nextFrame(); } else { this.prevFrame(); } }; btnStart.onRelease = function () { play(); thisLevel = 1; mcMenuLoop.stop(); }; btnContinue.onEnterFrame = function () { if (this.hitTest(_xmouse, _ymouse)) { this.nextFrame(); } else { this.prevFrame(); } }; btnContinue.onRelease = function () { play(); thisLevel = savedLevel; mcMenuLoop.stop(); }; btnHaveMoreFun.onEnterFrame = function () { if (this.hitTest(_xmouse, _ymouse)) { this.nextFrame(); } else { this.prevFrame(); } }; btnHaveMoreFun.onRelease = function () { getURL ("http://www.armorgames.com", "_blank"); }; btnCredits.onEnterFrame = function () { if (this.hitTest(_xmouse, _ymouse)) { mcCredits._alpha = mcCredits._alpha + 10; if (mcCredits._alpha > 100) { mcCredits._alpha = 100; } this.nextFrame(); } else { mcCredits._alpha = 0; this.prevFrame(); } };Frame 4Level1Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 97, 5, 98, 5, 99, 5, 119, 5, 192, 5, 193, 5, 194, 5, 195, 3, 213, 5, 215, 5, 288, 5, 289, 5, 290, 5, 291, 5, 300, 5, 301, 5, 302, 5, 303, 5, 304, 5, 305, 5, 306, 5, 307, 5, 308, 5, 309, 5, 310, 5, 311, 5, 384, 5, 385, 5, 386, 5, 387, 5, 392, 5, 393, 5, 398, 5, 399, 5, 400, 5, 401, 5, 402, 5, 403, 5, 404, 5, 405, 5, 406, 5, 407, 5, 480, 5, 481, 5, 482, 5, 483, 5, 484, 5, 485, 5, 503, 5, 576, 5, 577, 5, 578, 5, 579, 5, 580, 5, 581, 5, 599, 5, 672, 5, 673, 5, 674, 5, 675, 5, 676, 5, 677, 5, 678, 5, 679, 5, 680, 5, 681, 5, 682, 5, 683, 5, 695, 5, 768, 5, 769, 5, 770, 5, 771, 5, 772, 5, 773, 5, 774, 5, 775, 5, 776, 5, 777, 5, 778, 5, 779, 5, 784, 5, 791, 5, 864, 5, 887, 5, 960, 5, 980, 5, 981, 5, 982, 5, 983, 5, 1056, 5, 1072, 5, 1073, 5, 1074, 5, 1075, 5, 1076, 5, 1077, 5, 1078, 5, 1079, 5, 1152, 5, 1164, 5, 1172, 5, 1173, 5, 1174, 5, 1175, 5, 1248, 5, 1255, 5, 1260, 5, 1268, 5, 1269, 5, 1270, 5, 1271, 5, 1344, 1, 1345, 5, 1348, 5, 1351, 5, 1356, 5, 1357, 5, 1364, 5, 1365, 5, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level2Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 119, 5, 192, 5, 215, 5, 288, 5, 311, 5, 384, 5, 407, 5, 480, 5, 503, 5, 576, 5, 599, 5, 672, 5, 695, 5, 768, 5, 791, 5, 864, 5, 887, 5, 960, 3, 982, 5, 983, 5, 1056, 5, 1078, 5, 1079, 5, 1152, 6, 1166, 5, 1174, 5, 1175, 5, 1248, 5, 1262, 5, 1270, 5, 1271, 5, 1344, 1, 1345, 5, 1358, 5, 1359, 5, 1360, 5, 1361, 5, 1362, 5, 1363, 5, 1364, 5, 1365, 5, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level3Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 119, 5, 192, 5, 215, 5, 288, 5, 311, 5, 384, 5, 407, 5, 480, 5, 503, 5, 576, 5, 599, 5, 672, 5, 695, 5, 768, 5, 791, 5, 864, 5, 887, 5, 960, 5, 983, 5, 1056, 5, 1079, 5, 1152, 1, 1153, 5, 1159, 5, 1167, 5, 1175, 5, 1248, 5, 1255, 5, 1263, 5, 1271, 5, 1344, 5, 1351, 6, 1355, 5, 1359, 3, 1364, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level4Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 119, 5, 192, 5, 215, 5, 288, 5, 311, 5, 384, 5, 407, 5, 480, 5, 503, 5, 576, 5, 599, 5, 672, 5, 695, 5, 768, 5, 791, 5, 864, 5, 887, 5, 960, 5, 972, 5, 983, 5, 1056, 5, 1068, 5, 1079, 5, 1152, 5, 1164, 5, 1175, 5, 1248, 5, 1260, 5, 1271, 5, 1344, 1, 1345, 6, 1348, 6, 1349, 6, 1350, 6, 1351, 5, 1356, 3, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level5Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 119, 5, 192, 5, 215, 5, 288, 5, 311, 5, 384, 5, 407, 5, 480, 5, 503, 5, 576, 5, 599, 5, 672, 5, 695, 5, 768, 5, 791, 5, 864, 5, 887, 5, 960, 5, 967, 5, 976, 6, 977, 5, 983, 5, 1056, 5, 1062, 5, 1063, 5, 1072, 5, 1073, 5, 1079, 5, 1152, 6, 1156, 5, 1157, 5, 1158, 5, 1159, 5, 1168, 5, 1169, 5, 1170, 5, 1175, 5, 1248, 5, 1252, 5, 1253, 5, 1254, 5, 1255, 5, 1264, 5, 1265, 5, 1266, 5, 1267, 5, 1271, 5, 1344, 1, 1345, 5, 1347, 5, 1348, 5, 1349, 5, 1350, 5, 1351, 9, 1352, 9, 1353, 9, 1354, 9, 1355, 9, 1356, 9, 1357, 9, 1358, 9, 1359, 5, 1360, 5, 1361, 5, 1362, 5, 1363, 5, 1364, 3, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level6Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 24, 5, 25, 5, 26, 5, 27, 5, 28, 5, 29, 5, 30, 5, 31, 5, 96, 5, 127, 5, 192, 5, 223, 5, 288, 5, 319, 5, 384, 5, 415, 5, 480, 5, 511, 5, 576, 5, 607, 5, 672, 5, 703, 5, 768, 5, 799, 13, 800, 5, 864, 5, 895, 5, 960, 3, 990, 5, 991, 5, 1056, 5, 1086, 5, 1087, 5, 1152, 5, 1182, 5, 1183, 5, 1248, 5, 1278, 5, 1279, 5, 1344, 1, 1345, 6, 1347, 5, 1349, 9, 1350, 9, 1351, 9, 1352, 9, 1353, 9, 1354, 9, 1355, 9, 1356, 9, 1357, 9, 1358, 9, 1359, 9, 1360, 9, 1361, 9, 1362, 9, 1363, 9, 1364, 9, 1365, 9, 1366, 9, 1367, 9, 1368, 5, 1369, 6, 1371, 5, 1374, 5, 1375, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463, 5, 1464, 5, 1465, 5, 1466, 5, 1467, 5, 1468, 5, 1469, 5, 1470, 5, 1471]; Level7Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 119, 5, 192, 5, 215, 5, 288, 5, 311, 5, 384, 3, 385, 5, 407, 5, 480, 5, 481, 5, 482, 5, 483, 5, 484, 5, 503, 5, 576, 5, 599, 13, 600, 5, 672, 5, 690, 5, 691, 5, 695, 5, 768, 5, 773, 5, 786, 5, 791, 5, 864, 5, 882, 5, 887, 5, 960, 5, 971, 5, 978, 5, 982, 5, 983, 5, 1056, 5, 1074, 5, 1075, 5, 1079, 5, 1152, 5, 1175, 5, 1248, 5, 1271, 5, 1344, 1, 1345, 6, 1356, 5, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level8Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 109, 5, 119, 5, 192, 5, 205, 5, 215, 5, 288, 5, 301, 5, 311, 5, 384, 5, 397, 5, 407, 5, 480, 5, 493, 5, 503, 5, 576, 5, 589, 5, 599, 5, 672, 5, 685, 5, 695, 5, 768, 5, 781, 5, 791, 5, 864, 1, 865, 5, 877, 6, 880, 5, 887, 5, 960, 5, 961, 5, 965, 5, 969, 5, 976, 5, 983, 5, 1056, 5, 1057, 5, 1061, 5, 1065, 5, 1072, 5, 1079, 5, 1152, 5, 1153, 5, 1157, 5, 1161, 5, 1168, 5, 1175, 5, 1248, 5, 1249, 6, 1251, 5, 1253, 5, 1257, 5, 1264, 6, 1268, 3, 1270, 5, 1271, 5, 1344, 5, 1345, 9, 1346, 9, 1347, 9, 1348, 5, 1349, 9, 1350, 9, 1351, 9, 1352, 5, 1353, 9, 1354, 9, 1355, 9, 1356, 9, 1357, 9, 1358, 9, 1359, 5, 1360, 9, 1361, 9, 1362, 5, 1363, 5, 1364, 5, 1365, 5, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level9Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 24, 5, 25, 5, 26, 5, 27, 5, 28, 5, 29, 5, 30, 5, 31, 5, 32, 5, 33, 5, 34, 5, 35, 5, 36, 5, 37, 5, 38, 5, 39, 5, 40, 5, 41, 5, 42, 5, 43, 5, 96, 5, 139, 5, 192, 5, 235, 5, 288, 5, 331, 5, 384, 5, 427, 5, 480, 5, 485, 5, 486, 5, 487, 5, 488, 5, 489, 5, 490, 5, 491, 5, 492, 5, 493, 5, 494, 5, 495, 5, 496, 5, 497, 5, 498, 5, 499, 5, 500, 5, 501, 5, 502, 5, 503, 5, 504, 5, 523, 5, 576, 4, 581, 4, 600, 5, 619, 5, 672, 4, 677, 4, 696, 5, 715, 5, 768, 4, 773, 4, 792, 5, 811, 5, 864, 4, 869, 4, 888, 5, 907, 13, 908, 5, 960, 4, 965, 4, 984, 3, 1002, 5, 1003, 5, 1056, 4, 1061, 5, 1068, 4, 1080, 5, 1098, 5, 1099, 5, 1152, 4, 1157, 5, 1164, 4, 1176, 5, 1194, 5, 1195, 5, 1248, 1, 1249, 6, 1251, 4, 1253, 5, 1260, 6, 1267, 4, 1272, 5, 1290, 5, 1291, 5, 1344, 5, 1345, 5, 1346, 5, 1347, 5, 1348, 5, 1349, 9, 1350, 9, 1351, 9, 1352, 9, 1353, 9, 1354, 9, 1355, 5, 1356, 9, 1357, 9, 1358, 9, 1359, 9, 1360, 9, 1361, 9, 1362, 9, 1363, 9, 1364, 9, 1365, 9, 1366, 9, 1367, 5, 1368, 5, 1369, 5, 1370, 5, 1371, 9, 1372, 9, 1373, 9, 1374, 9, 1375, 9, 1376, 9, 1377, 9, 1378, 9, 1379, 9, 1380, 5, 1381, 5, 1382, 5, 1383, 5, 1384, 5, 1385, 5, 1386, 5, 1387, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463, 5, 1464, 5, 1465, 5, 1466, 5, 1467, 5, 1468, 5, 1469, 5, 1470, 5, 1471, 5, 1472, 5, 1473, 5, 1474, 5, 1475, 5, 1476, 5, 1477, 5, 1478, 5, 1479, 5, 1480, 5, 1481, 5, 1482, 5, 1483]; Level10Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 108, 5, 112, 5, 119, 5, 192, 5, 215, 5, 288, 1, 289, 5, 302, 6, 303, 5, 306, 5, 311, 5, 384, 5, 385, 5, 386, 5, 396, 5, 397, 5, 398, 5, 399, 5, 400, 5, 401, 5, 402, 5, 407, 5, 480, 4, 495, 5, 503, 5, 576, 4, 591, 5, 599, 5, 672, 4, 687, 5, 695, 5, 768, 5, 780, 5, 781, 5, 782, 5, 783, 5, 784, 5, 785, 5, 786, 5, 791, 5, 864, 5, 878, 5, 887, 13, 888, 5, 960, 5, 966, 5, 974, 5, 983, 5, 1056, 5, 1062, 5, 1070, 3, 1071, 5, 1079, 5, 1152, 5, 1158, 5, 1166, 5, 1167, 5, 1175, 5, 1248, 5, 1254, 5, 1263, 5, 1271, 5, 1344, 9, 1345, 9, 1346, 9, 1347, 9, 1348, 9, 1349, 5, 1350, 9, 1351, 9, 1352, 9, 1353, 9, 1354, 9, 1355, 9, 1356, 9, 1357, 9, 1358, 5, 1359, 9, 1360, 9, 1361, 9, 1362, 9, 1363, 9, 1364, 9, 1365, 9, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level11Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 24, 5, 25, 5, 26, 5, 27, 5, 28, 5, 29, 5, 30, 5, 31, 5, 32, 5, 33, 5, 34, 5, 35, 5, 36, 5, 96, 5, 97, 5, 131, 5, 132, 5, 192, 5, 228, 5, 288, 1, 298, 5, 324, 5, 384, 5, 420, 5, 480, 5, 511, 5, 516, 5, 576, 9, 599, 9, 600, 3, 601, 9, 602, 9, 603, 9, 604, 5, 607, 5, 612, 13, 613, 5, 672, 5, 673, 5, 674, 5, 675, 5, 676, 5, 677, 5, 678, 5, 679, 5, 680, 5, 681, 5, 682, 5, 683, 5, 684, 5, 685, 5, 686, 5, 695, 5, 696, 5, 697, 5, 698, 5, 699, 5, 700, 5, 708, 5, 768, 5, 791, 5, 802, 5, 804, 5, 864, 6, 868, 5, 887, 6, 895, 5, 900, 5, 960, 9, 961, 9, 962, 9, 963, 9, 964, 9, 965, 9, 966, 9, 967, 9, 968, 9, 969, 9, 970, 9, 971, 9, 972, 9, 973, 9, 974, 9, 975, 5, 983, 5, 991, 5, 996, 5, 1056, 5, 1057, 5, 1058, 5, 1059, 5, 1060, 5, 1061, 5, 1062, 5, 1063, 5, 1064, 5, 1065, 5, 1066, 5, 1067, 5, 1068, 5, 1069, 5, 1070, 5, 1071, 5, 1079, 5, 1092, 5, 1167, 9, 1168, 5, 1175, 5, 1188, 5, 1263, 5, 1264, 5, 1271, 5, 1283, 5, 1284, 5, 1360, 9, 1361, 5, 1367, 5, 1379, 5, 1380, 5, 1456, 5, 1457, 4, 1458, 4, 1459, 4, 1460, 4, 1461, 4, 1462, 4, 1463, 4, 1464, 4, 1465, 4, 1466, 4, 1467, 4, 1468, 4, 1469, 4, 1470, 4, 1471, 4, 1472, 5, 1473, 5, 1474, 5, 1475, 5, 1476, 5, 1553, 9, 1554, 5, 1571, 5, 1572, 5, 1649, 5, 1650, 5, 1667, 5, 1668, 5, 1746, 9, 1747, 5, 1763, 5, 1764, 5, 1842, 5, 1843, 5, 1859, 5, 1860, 5, 1939, 9, 1940, 6, 1943, 6, 1944, 6, 1945, 6, 1946, 6, 1947, 6, 1948, 6, 1949, 5, 1955, 5, 1956, 5, 2035, 5, 2036, 9, 2037, 9, 2038, 9, 2039, 9, 2040, 9, 2041, 9, 2042, 9, 2043, 9, 2044, 9, 2045, 9, 2046, 9, 2047, 9, 2048, 9, 2049, 9, 2050, 5, 2051, 5, 2052, 5, 2131, 5, 2132, 5, 2133, 5, 2134, 5, 2135, 5, 2136, 5, 2137, 5, 2138, 5, 2139, 5, 2140, 5, 2141, 5, 2142, 5, 2143, 5, 2144, 5, 2145, 5, 2146, 5, 2147, 5, 2148, 13, 2238]; Level12Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 24, 5, 25, 5, 26, 5, 27, 5, 28, 5, 29, 5, 30, 5, 31, 5, 32, 5, 33, 5, 34, 5, 35, 5, 36, 5, 96, 5, 97, 5, 98, 5, 99, 5, 100, 5, 101, 5, 113, 5, 114, 5, 115, 5, 116, 5, 117, 5, 118, 5, 119, 5, 131, 5, 132, 5, 192, 5, 193, 5, 194, 5, 195, 5, 196, 5, 197, 5, 209, 5, 210, 5, 211, 5, 212, 5, 213, 5, 214, 5, 215, 5, 227, 5, 228, 5, 288, 5, 289, 5, 290, 5, 291, 5, 292, 5, 293, 5, 305, 5, 306, 5, 307, 5, 308, 5, 309, 5, 310, 5, 311, 6, 321, 3, 322, 5, 323, 5, 324, 5, 384, 5, 385, 5, 386, 5, 387, 5, 388, 5, 389, 1, 395, 5, 401, 5, 402, 5, 403, 5, 404, 5, 405, 5, 406, 5, 407, 5, 417, 5, 418, 5, 419, 5, 420, 5, 480, 5, 481, 5, 482, 5, 483, 5, 484, 5, 485, 9, 486, 9, 487, 9, 488, 9, 489, 9, 490, 6, 491, 9, 492, 9, 493, 9, 494, 9, 495, 9, 496, 5, 497, 5, 498, 5, 499, 5, 500, 5, 501, 5, 502, 5, 503, 5, 515, 5, 516, 5, 576, 5, 577, 5, 578, 5, 579, 5, 580, 5, 581, 5, 582, 5, 583, 5, 584, 5, 585, 5, 586, 4, 587, 5, 588, 5, 589, 5, 590, 5, 591, 5, 592, 5, 593, 5, 594, 5, 595, 5, 596, 5, 597, 5, 598, 5, 599, 5, 611, 5, 612, 13, 613, 5, 672, 5, 673, 5, 674, 5, 675, 5, 676, 5, 677, 5, 678, 5, 688, 5, 689, 5, 690, 5, 691, 5, 692, 5, 693, 5, 694, 5, 695, 5, 699, 5, 707, 5, 708, 5, 768, 5, 769, 5, 770, 5, 771, 5, 772, 5, 773, 5, 774, 5, 784, 5, 785, 5, 786, 5, 787, 5, 788, 5, 789, 5, 790, 5, 791, 5, 803, 5, 804, 5, 864, 5, 865, 5, 866, 5, 884, 5, 885, 5, 886, 5, 887, 5, 899, 5, 900, 5, 960, 5, 961, 5, 962, 6, 966, 6, 967, 6, 968, 6, 969, 6, 970, 6, 971, 6, 972, 6, 973, 6, 974, 6, 975, 6, 976, 5, 980, 5, 981, 5, 982, 5, 983, 5, 984, 5, 995, 5, 996, 5, 1056, 5, 1057, 5, 1058, 5, 1061, 4, 1062, 4, 1063, 4, 1064, 4, 1065, 4, 1066, 4, 1067, 4, 1068, 4, 1069, 4, 1070, 4, 1071, 4, 1072, 5, 1073, 5, 1076, 5, 1077, 5, 1078, 5, 1079, 5, 1091, 5, 1092, 5, 1152, 5, 1153, 5, 1154, 5, 1157, 5, 1169, 5, 1172, 5, 1173, 5, 1174, 5, 1175, 5, 1178, 5, 1187, 5, 1188, 5, 1248, 5, 1249, 5, 1250, 5, 1253, 5, 1265, 5, 1268, 5, 1269, 5, 1270, 5, 1271, 6, 1277, 5, 1283, 5, 1284, 5, 1344, 5, 1345, 5, 1346, 5, 1349, 5, 1361, 5, 1364, 5, 1365, 5, 1366, 5, 1367, 5, 1372, 5, 1373, 5, 1374, 5, 1379, 5, 1380, 5, 1440, 5, 1441, 5, 1442, 5, 1445, 5, 1457, 5, 1460, 5, 1461, 5, 1462, 5, 1463, 5, 1475, 5, 1476, 5, 1536, 5, 1537, 5, 1538, 5, 1541, 5, 1553, 5, 1556, 5, 1557, 5, 1558, 5, 1559, 5, 1568, 5, 1571, 5, 1572, 5, 1632, 5, 1633, 5, 1634, 5, 1637, 5, 1649, 5, 1652, 5, 1653, 5, 1654, 5, 1655, 5, 1667, 5, 1668, 5, 1728, 5, 1729, 5, 1730, 5, 1733, 5, 1745, 5, 1748, 5, 1749, 5, 1750, 5, 1751, 5, 1763, 5, 1764, 5, 1824, 5, 1825, 5, 1826, 5, 1829, 5, 1841, 5, 1844, 5, 1845, 5, 1846, 5, 1847, 5, 1858, 5, 1859, 5, 1860, 5, 1920, 5, 1921, 5, 1922, 4, 1940, 5, 1955, 5, 1956, 5, 2016, 5, 2017, 5, 2018, 4, 2036, 5, 2051, 5, 2052, 5, 2112, 5, 2113, 5, 2114, 5, 2115, 5, 2116, 5, 2117, 9, 2118, 9, 2119, 9, 2120, 9, 2121, 9, 2122, 9, 2123, 9, 2124, 9, 2125, 9, 2126, 9, 2127, 9, 2128, 5, 2129, 5, 2130, 5, 2131, 5, 2132, 5, 2133, 5, 2134, 5, 2135, 5, 2136, 5, 2137, 5, 2138, 5, 2139, 5, 2140, 5, 2141, 5, 2142, 5, 2143, 5, 2144, 5, 2145, 5, 2146, 5, 2147, 5, 2148, 5, 2208, 5, 2209, 5, 2210, 5, 2211, 5, 2212, 5, 2213, 5, 2214, 5, 2215, 5, 2216, 5, 2217, 5, 2218, 5, 2219, 5, 2220, 5, 2221, 5, 2222, 5, 2223, 5, 2224, 5, 2225, 5, 2226, 5, 2227, 5, 2228, 5, 2229, 5, 2230, 5, 2231, 5, 2232, 5, 2233, 5, 2234, 5, 2235, 5, 2236, 5, 2237, 5, 2238, 5, 2239, 5, 2240, 5, 2241, 5, 2242, 5, 2243, 5, 2244, 13, 2315]; Level13Array = [5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 103, 5, 111, 5, 199, 1, 201, 5, 207, 5, 295, 5, 303, 5, 391, 5, 392, 5, 393, 5, 394, 5, 395, 5, 399, 5, 487, 5, 495, 5, 583, 5, 591, 5, 679, 5, 683, 5, 684, 5, 685, 5, 686, 5, 687, 5, 775, 5, 783, 5, 871, 5, 879, 5, 967, 5, 968, 5, 969, 5, 970, 5, 971, 5, 975, 5, 1063, 5, 1071, 5, 1159, 5, 1167, 5, 1255, 5, 1259, 5, 1260, 5, 1261, 5, 1262, 5, 1263, 5, 1351, 3, 1353, 5, 1359, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455]; Level14Array = [5, 0, 5, 1, 5, 22, 5, 23, 5, 96, 1, 107, 5, 119, 5, 192, 9, 193, 9, 214, 5, 215, 5, 288, 5, 289, 5, 310, 5, 311, 5, 384, 5, 407, 5, 480, 9, 481, 9, 502, 5, 503, 5, 576, 5, 577, 5, 598, 5, 599, 5, 672, 5, 695, 5, 768, 9, 769, 9, 790, 5, 791, 5, 864, 5, 865, 5, 886, 5, 887, 5, 960, 5, 983, 5, 1056, 9, 1057, 9, 1078, 5, 1079, 5, 1152, 5, 1153, 5, 1174, 5, 1175, 5, 1248, 5, 1271, 5, 1344, 9, 1345, 9, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1462, 5, 1463, 5, 1536, 5, 1559, 5, 1632, 9, 1633, 9, 1654, 5, 1655, 5, 1728, 5, 1729, 5, 1750, 5, 1751, 5, 1824, 5, 1847, 5, 1920, 9, 1921, 9, 1942, 5, 1943, 5, 2016, 5, 2017, 5, 2038, 5, 2039, 5, 2112, 5, 2135, 5, 2208, 9, 2209, 9, 2230, 5, 2231, 5, 2304, 5, 2305, 5, 2326, 5, 2327, 5, 2400, 5, 2423, 5, 2496, 9, 2497, 9, 2518, 5, 2519, 5, 2592, 5, 2593, 5, 2614, 5, 2615, 5, 2688, 5, 2711, 5, 2784, 9, 2785, 9, 2806, 5, 2807, 5, 2880, 5, 2881, 5, 2902, 5, 2903, 5, 2976, 5, 2999, 5, 3072, 9, 3073, 9, 3094, 5, 3095, 5, 3168, 5, 3169, 5, 3190, 5, 3191, 5, 3264, 5, 3287, 5, 3360, 9, 3361, 9, 3382, 5, 3383, 5, 3456, 5, 3457, 5, 3478, 5, 3479, 5, 3552, 5, 3575, 5, 3648, 9, 3649, 9, 3670, 5, 3671, 5, 3744, 5, 3745, 5, 3766, 5, 3767, 5, 3840, 5, 3863, 5, 3936, 9, 3937, 9, 3958, 5, 3959, 5, 4032, 5, 4033, 5, 4054, 5, 4055, 5, 4128, 5, 4151, 5, 4224, 9, 4225, 9, 4246, 5, 4247, 5, 4320, 5, 4321, 5, 4342, 5, 4343, 5, 4416, 5, 4439, 5, 4512, 9, 4513, 9, 4534, 5, 4535, 5, 4608, 5, 4609, 5, 4630, 5, 4631, 5, 4704, 5, 4727, 5, 4800, 9, 4801, 9, 4822, 5, 4823, 5, 4896, 5, 4897, 5, 4918, 5, 4919, 5, 4992, 5, 5015, 5, 5088, 9, 5089, 9, 5110, 5, 5111, 5, 5184, 5, 5185, 5, 5206, 5, 5207, 5, 5280, 5, 5303, 13, 5304, 5, 5376, 9, 5377, 9, 5398, 5, 5399, 5, 5472, 5, 5473, 5, 5494, 5, 5495, 5, 5568, 5, 5591, 5, 5664, 9, 5665, 9, 5686, 5, 5687, 5, 5760, 5, 5761, 5, 5782, 5, 5783, 5, 5856, 3, 5867, 5, 5879, 5, 5952, 5, 5953, 5, 5954, 5, 5955, 5, 5956, 5, 5957, 5, 5958, 5, 5959, 5, 5960, 5, 5961, 5, 5962, 5, 5963, 5, 5964, 5, 5965, 5, 5966, 5, 5967, 5, 5968, 5, 5969, 5, 5970, 5, 5971, 5, 5972, 5, 5973, 5, 5974, 5, 5975, 13, 6059]; Level15Array = [1, 107, 6, 291, 6, 295, 6, 299, 6, 303, 6, 307, 3, 1067, 5, 1163, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463, 5, 1464, 5, 1465, 5, 1466, 5, 1467, 5, 1468]; Level16Array = [5, 10, 5, 12, 5, 104, 5, 105, 5, 106, 1, 107, 5, 108, 5, 109, 5, 110, 5, 200, 5, 206, 5, 296, 6, 297, 6, 301, 5, 302, 5, 392, 5, 393, 5, 397, 5, 398, 5, 489, 6, 490, 6, 492, 5, 493, 5, 585, 5, 586, 5, 588, 5, 589, 5, 681, 5, 685, 5, 777, 5, 778, 5, 780, 5, 781, 5, 873, 5, 877, 5, 969, 5, 970, 5, 972, 5, 973, 5, 1065, 5, 1069, 5, 1161, 6, 1162, 6, 1164, 5, 1165, 5, 1257, 4, 1258, 4, 1259, 4, 1260, 5, 1261, 5, 1353, 3, 1355, 5, 1357, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453]; Level17Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 119, 5, 192, 3, 193, 5, 215, 5, 288, 5, 289, 5, 290, 5, 291, 5, 301, 5, 311, 5, 384, 5, 407, 5, 480, 5, 503, 5, 576, 5, 584, 5, 599, 5, 672, 5, 693, 5, 695, 5, 768, 9, 785, 5, 787, 5, 789, 5, 791, 5, 864, 5, 880, 5, 881, 5, 885, 5, 887, 5, 960, 5, 976, 5, 981, 5, 983, 5, 1056, 6, 1057, 5, 1072, 5, 1077, 5, 1079, 5, 1152, 6, 1153, 5, 1168, 5, 1173, 5, 1175, 5, 1248, 6, 1249, 9, 1253, 5, 1256, 5, 1259, 5, 1264, 5, 1269, 5, 1271, 5, 1344, 6, 1345, 1, 1346, 9, 1347, 9, 1348, 5, 1349, 9, 1350, 9, 1351, 5, 1352, 9, 1353, 9, 1354, 5, 1355, 9, 1356, 9, 1357, 9, 1358, 9, 1359, 5, 1360, 9, 1361, 9, 1362, 9, 1363, 9, 1364, 5, 1365, 9, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level18Array = [5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5, 10, 5, 11, 5, 12, 5, 13, 5, 14, 5, 15, 5, 16, 5, 17, 5, 18, 5, 19, 5, 20, 5, 21, 5, 22, 5, 23, 5, 96, 5, 119, 5, 192, 5, 215, 5, 288, 5, 308, 5, 311, 5, 384, 3, 386, 5, 407, 5, 480, 5, 481, 5, 482, 5, 483, 5, 484, 5, 485, 5, 486, 5, 487, 5, 488, 5, 489, 5, 490, 9, 497, 5, 503, 5, 576, 4, 583, 5, 585, 5, 586, 5, 593, 5, 598, 5, 599, 5, 672, 4, 679, 5, 681, 5, 682, 5, 689, 5, 695, 5, 768, 5, 770, 5, 771, 5, 772, 5, 773, 5, 774, 5, 775, 5, 777, 5, 778, 5, 783, 5, 785, 5, 791, 5, 864, 5, 869, 5, 870, 5, 871, 5, 873, 5, 874, 5, 881, 5, 884, 5, 887, 5, 960, 5, 965, 5, 966, 5, 967, 5, 969, 5, 970, 5, 982, 5, 983, 5, 1056, 1, 1058, 5, 1061, 5, 1062, 5, 1063, 5, 1065, 5, 1066, 5, 1069, 5, 1079, 5, 1152, 6, 1156, 5, 1157, 5, 1158, 5, 1159, 5, 1161, 5, 1162, 5, 1170, 5, 1175, 5, 1248, 6, 1251, 6, 1252, 5, 1253, 5, 1254, 5, 1255, 4, 1257, 5, 1271, 5, 1344, 6, 1347, 6, 1348, 5, 1349, 5, 1350, 5, 1351, 6, 1352, 4, 1353, 6, 1366, 5, 1367, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463]; Level19Array = [5, 0, 5, 20, 5, 21, 5, 22, 5, 23, 5, 24, 5, 25, 5, 26, 5, 27, 5, 28, 5, 29, 5, 30, 5, 31, 5, 32, 5, 33, 5, 34, 5, 35, 5, 36, 5, 37, 5, 38, 5, 39, 5, 40, 5, 41, 5, 42, 5, 43, 5, 44, 5, 45, 5, 96, 5, 140, 5, 141, 5, 192, 5, 237, 5, 288, 1, 292, 5, 307, 5, 308, 5, 309, 5, 310, 5, 311, 5, 312, 5, 313, 5, 314, 5, 315, 5, 316, 5, 317, 5, 318, 5, 319, 5, 320, 5, 321, 5, 322, 5, 323, 5, 324, 5, 325, 5, 326, 5, 327, 5, 328, 5, 329, 5, 333, 5, 384, 4, 403, 5, 429, 13, 430, 5, 480, 4, 499, 5, 525, 5, 576, 5, 577, 5, 578, 5, 579, 5, 580, 5, 581, 5, 582, 5, 583, 5, 584, 5, 585, 4, 595, 5, 620, 5, 621, 5, 672, 5, 673, 5, 674, 5, 675, 5, 676, 5, 677, 5, 678, 5, 679, 5, 680, 5, 681, 4, 691, 5, 715, 5, 717, 5, 768, 5, 769, 5, 770, 5, 771, 5, 772, 5, 773, 5, 774, 5, 775, 5, 776, 5, 777, 5, 778, 5, 787, 5, 810, 5, 813, 5, 864, 5, 865, 5, 866, 5, 867, 5, 868, 5, 869, 5, 870, 5, 871, 5, 872, 5, 873, 5, 874, 5, 883, 5, 905, 5, 909, 5, 960, 5, 961, 5, 962, 5, 963, 5, 964, 5, 965, 5, 966, 5, 967, 5, 968, 5, 969, 5, 970, 5, 971, 5, 979, 5, 998, 5, 999, 5, 1000, 5, 1005, 5, 1056, 5, 1057, 5, 1058, 5, 1059, 5, 1060, 5, 1061, 5, 1062, 5, 1063, 5, 1064, 5, 1065, 5, 1066, 5, 1067, 6, 1068, 5, 1075, 5, 1101, 5, 1152, 5, 1153, 5, 1154, 5, 1155, 5, 1156, 5, 1157, 5, 1158, 5, 1159, 5, 1160, 5, 1161, 5, 1162, 5, 1163, 5, 1164, 5, 1171, 5, 1197, 5, 1248, 5, 1249, 5, 1250, 5, 1251, 5, 1252, 5, 1253, 5, 1254, 5, 1255, 5, 1256, 5, 1257, 5, 1258, 5, 1259, 5, 1260, 6, 1261, 5, 1267, 3, 1283, 5, 1293, 5, 1344, 5, 1345, 5, 1346, 5, 1347, 5, 1348, 5, 1349, 5, 1350, 5, 1351, 5, 1352, 5, 1353, 5, 1354, 5, 1355, 5, 1356, 5, 1357, 9, 1358, 9, 1359, 9, 1360, 9, 1361, 9, 1362, 5, 1363, 5, 1364, 9, 1365, 9, 1366, 9, 1367, 9, 1368, 9, 1369, 9, 1370, 9, 1371, 9, 1372, 9, 1373, 9, 1374, 9, 1375, 9, 1376, 9, 1377, 9, 1378, 5, 1379, 9, 1380, 9, 1381, 9, 1382, 9, 1383, 9, 1384, 9, 1385, 9, 1386, 9, 1387, 9, 1388, 5, 1389, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463, 5, 1464, 5, 1465, 5, 1466, 5, 1467, 5, 1468, 5, 1469, 5, 1470, 5, 1471, 5, 1472, 5, 1473, 5, 1474, 5, 1475, 5, 1476, 5, 1477, 5, 1478, 5, 1479, 5, 1480, 5, 1481, 5, 1482, 5, 1483, 5, 1484, 5, 1485]; Level20Array = [5, 94, 5, 190, 5, 286, 5, 382, 5, 464, 5, 465, 5, 466, 5, 478, 5, 559, 5, 574, 5, 654, 5, 670, 1, 677, 5, 749, 5, 766, 13, 767, 5, 844, 5, 862, 5, 940, 5, 958, 6, 1035, 5, 1036, 5, 1054, 5, 1131, 5, 1132, 5, 1150, 5, 1227, 5, 1246, 5, 1323, 5, 1342, 5, 1419, 6, 1422, 3, 1433, 5, 1438, 5, 1440, 5, 1441, 5, 1442, 5, 1443, 5, 1444, 5, 1445, 5, 1446, 5, 1447, 5, 1448, 5, 1449, 5, 1450, 5, 1451, 5, 1452, 5, 1453, 5, 1454, 5, 1455, 5, 1456, 5, 1457, 5, 1458, 5, 1459, 5, 1460, 5, 1461, 5, 1462, 5, 1463, 5, 1464, 5, 1465, 5, 1466, 5, 1467, 5, 1468, 5, 1469, 5, 1470, 5, 1471, 5, 1472, 5, 1473, 5, 1474, 5, 1475, 5, 1476, 5, 1477, 5, 1478, 5, 1479, 5, 1480, 5, 1481, 5, 1482, 5, 1483, 5, 1484, 5, 1485, 5, 1486, 5, 1487, 5, 1488, 5, 1489, 5, 1490, 5, 1491, 5, 1492, 5, 1493, 5, 1494, 5, 1495, 5, 1496, 5, 1497, 5, 1498, 5, 1499, 5, 1500, 5, 1501, 5, 1502, 5, 1503, 5, 1504, 5, 1505, 5, 1506, 5, 1507, 5, 1508, 5, 1509, 5, 1510, 5, 1511, 5, 1512, 5, 1513, 5, 1514, 5, 1515, 5, 1516, 5, 1517, 5, 1518, 5, 1519, 5, 1520, 5, 1521, 5, 1522, 5, 1523, 5, 1524, 5, 1525, 5, 1526, 5, 1527, 5, 1528, 5, 1529, 5, 1530, 5, 1531, 5, 1532, 5, 1533, 5, 1534]; Level21Array = [0, 0];Frame 5mainMenu = false; Jump = 87; Duck = 83; Right = 68; Left = 65; createEmptyMovieClip("levelClip", 0); levelBitmap = new flash.display.BitmapData(2880, 1920, true, 0); levelClip.attachBitmap(levelBitmap, 0); minX = 0; maxX = 2880; minY = 0; maxY = 1920; createEmptyMovieClip("GLayer", 1); loadLevelArray = function () { var _local4 = 0; while (_local4 < 5) { if (_root["bounds" + _local4] != undefined) { removeMovieClip(_root["bounds" + _local4]); } _local4++; } if (BLayer != undefined) { BLayer.removeMovieClip(this); } createEmptyMovieClip("BLayer", 2); levelBitmap.fillRect(new flash.geom.Rectangle(0, 0, 2880, 1920), 0); _local4 = 0; while (_local4 < 64) { var _local3 = 0; while (_local3 < 96) { if (getTile(_local3, _local4) > 0) { placeSingleTile(_local3, _local4, getTile(_local3, _local4)); } _local3++; } _local4++; } setBounds(); Paused = false; }; decompressArray = function () { if (compressedLevelArray.length == 1) { compressedLevelArray = defaultCompressedLevelArray; } levelBitmap.fillRect(new flash.geom.Rectangle(0, 0, 2880, 1920), 0); levelArray = new Array(6144); var _local1 = 0; while (_local1 < 6144) { levelArray[_local1] = 0; _local1++; } tileNumber = compressedLevelArray.length; _local1 = 0; while (_local1 < tileNumber) { levelArray[compressedLevelArray[_local1 + 1]] = compressedLevelArray[_local1]; _local1 = _local1 + 2; } }; resetBlocks = function () { var _local1 = 0; while (_local1 <= 20) { if (BLayer["block" + _local1] != undefined) { if (BLayer["block" + _local1].takingUp > 0) { levelArray[BLayer["block" + _local1].takingUp] = BLayer["block" + _local1].tileWas; } BLayer["block" + _local1]._x = BLayer["block" + _local1].starterX; BLayer["block" + _local1]._y = BLayer["block" + _local1].starterY; BLayer["block" + _local1].moveRL = 0; BLayer["block" + _local1].moveUD = 0; levelArray[BLayer["block" + _local1].starterTile] = 6; BLayer["block" + _local1].tileWas = 0; BLayer["block" + _local1].takingUp = BLayer["block" + _local1].starterTile; } _local1++; } }; placeSingleTile = function (n, i, placeTile) { if (placeTile == 0) { if (levelArray[n + (i * 96)] == 13) { var _local5 = 0; while (_local5 < 5) { if (_root["bounds" + _local5].hitTest((n * 30) + 15, (i * 30) + 15, true)) { removeMovieClip(_root["bounds" + _local5]); } _local5++; } } else if (levelArray[n + (i * 96)] == 6) { var _local5 = 0; while (_local5 <= 20) { if (BLayer["block" + _local5].hitTest((n * 30) + 15, (i * 30) + 15, true)) { removeMovieClip(BLayer["block" + _local5]); } _local5++; } } else { levelBitmap.fillRect(new flash.geom.Rectangle(n * 30, i * 30, 30, 30), 0); } } else if (placeTile == 5) { GLayer.attachMovie("grassTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); } else if (placeTile == 6) { if (!BLayer.hitTest((n * 30) + 15, (i * 30) + 15, true)) { placeblock((n * 30) + 15, (i * 30) + 30); } } else if (placeTile == 2) { GLayer.attachMovie("grassPlat" + random(5), "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); } else if (placeTile == 1) { GLayer.attachMovie("startTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); starterX = (n * 30) + 15; starterY = (i * 30) + 30; } else if (placeTile == 3) { GLayer.attachMovie("finishTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); finishX = n; finishY = i; } else if (placeTile == 4) { GLayer.attachMovie("forceTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); } else if (placeTile == 7) { GLayer.attachMovie("acidTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); } else if (placeTile == 9) { GLayer.attachMovie("spikesTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); } else if (placeTile == 10) { GLayer.attachMovie("spikesTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); GLayer.tile.spikesRot._rotation = 90; } else if (placeTile == 11) { GLayer.attachMovie("spikesTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); GLayer.tile.spikesRot._rotation = 180; } else if (placeTile == 12) { GLayer.attachMovie("spikesTile", "tile", n + (i * 96), {_x:n * 30, _y:i * 30}); GLayer.tile.spikesRot._rotation = -90; } else if (placeTile == 13) { placeBounds((n * 30) + 15, (i * 30) + 15); } levelArray[n + (i * 96)] = placeTile; if (placeTile > 0) { levelBitmap.draw(GLayer.tile, GLayer.tile.transform.matrix); GLayer.tile.removeMovieClip(this); } }; getTile = function (n, i) { return(levelArray[n + (i * 96)]); }; placeblock = function (ex, ey) { var _local1 = 0; while (_local1 < 20) { if (BLayer["block" + _local1] == undefined) { BLayer.attachMovie("Block", "block" + _local1, _local1, {_x:ex, _y:ey, moveRL:0, moveUD:0, ID:_local1, RLFunc:RLFunc}); break; } _local1++; } }; placeBounds = function (ex, ey) { var _local2 = 0; while (_local2 < 5) { if (_root["bounds" + _local2] == undefined) { attachMovie("bounds", "bounds" + _local2, _local2 + 2000, {_x:ex, _y:ey, ID:_local2}); break; } _local2++; } }; setBounds = function () { minX = 0; minY = 0; testmaxX = 735; testmaxY = 495; var _local2 = 0; while (_local2 < 5) { if (_root["bounds" + _local2] != undefined) { if (_root["bounds" + _local2]._x > testmaxX) { testmaxX = _root["bounds" + _local2]._x; } if (_root["bounds" + _local2]._y > testmaxY) { testmaxY = _root["bounds" + _local2]._y; } } _local2++; } maxX = testmaxX - 15; maxY = testmaxY - 15; }; ahitblock = function (ex, ey, eRL, eUD) { if (BLayer.hitTest(ex, ey, true)) { var _local1 = 0; while (_local1 < blockMax) { if (BLayer["block" + _local1].hitTest(ex, ey, eRL, eUD)) { BLayer["block" + _local1].moveRL = eRL * 1.5; BLayer["block" + _local1].moveUD = eUD * 1.5; GrapplingHook.gotoAndStop(3); } _local1++; } } }; fieldBlockCheck = function (ex, ey, isChar) { if ((!isChar) && (levelArray[ex + (ey * 96)] == 4)) { return(true); } return(false); }; RLFunc = function (spikeDie) { if (spikeDie == undefined) { spikeDie = true; } if ((this._x + this.moveRL) < (minX + 20)) { this.moveRL = 0; this._x = minX + 20; temp[0] = true; } else if ((this._x + this.moveRL) > (maxX - 20)) { this.moveRL = 0; this._x = maxX - 20; temp[0] = true; } if ((this._y + this.moveUD) < (minY + 35)) { this.moveUD = 0; this._y = minY + 35; temp[1] = true; } else if ((this._y + this.moveUD) > (maxY - 5)) { return("loldead"); } temp = [false, false]; ctXL = Math.round(((this._x + this.moveRL) - 27) / 30); ctXR = Math.round(((this._x + this.moveRL) - 3) / 30); ctYH = Math.round((this._y - 50) / 30); ctYF = Math.round((this._y - 20) / 30); if ((((levelArray[ctXR + (ctYF * 96)] > 4) || (levelArray[ctXR + (ctYH * 96)] > 4)) || (fieldBlockCheck(ctXR, ctYF, spikeDie))) || (fieldBlockCheck(ctXR, ctYH, spikeDie))) { if (((getTile(ctXR, ctYF) == 12) && ((getTile(ctXR, ctYH) < 5) || (getTile(ctXR, ctYH) == 12))) || ((getTile(ctXR, ctYH) == 12) && ((getTile(ctXR, ctYF) < 5) || (getTile(ctXR, ctYF) == 12)))) { return("loldead"); } this._x = (ctXR * 30) - 12; moveRL = 0; temp[0] = true; } if ((((levelArray[ctXL + (ctYF * 96)] > 4) || (levelArray[ctXL + (ctYH * 96)] > 4)) || (fieldBlockCheck(ctXL, ctYF, spikeDie))) || (fieldBlockCheck(ctXL, ctYH, spikeDie))) { if (((getTile(ctXL, ctYF) == 10) && ((getTile(ctXL, ctYH) < 5) || (getTile(ctXL, ctYH) == 10))) || ((getTile(ctXL, ctYH) == 10) && ((getTile(ctXL, ctYF) < 5) || (getTile(ctXL, ctYF) == 10)))) { return("loldead"); } this._x = (ctXL * 30) + 42; moveRL = 0; temp[0] = true; } ctXR = Math.round((this._x - 25) / 30); ctXL = Math.round((this._x - 5) / 30); ctYH = Math.round(((this._y + this.moveUD) - 50) / 30); ctYF = Math.round(((this._y + this.moveUD) - 15) / 30); ctYL = Math.round((this._y - 17) / 30); if ((testGroundLand(getTile(ctXL, ctYF), spikeDie) && ((ctXL + (ctYL * 96)) == (ctXL + ((ctYF - 1) * 96)))) || (testGroundLand(getTile(ctXR, ctYF), spikeDie) && ((ctXR + (ctYL * 96)) == (ctXR + ((ctYF - 1) * 96))))) { if (footSpikeTest() && (spikeDie)) { return("loldead"); } if (((levelArray[ctXL + ((ctYF - 1) * 96)] == 3) || (levelArray[ctXR + ((ctYF - 1) * 96)] == 3)) && (spikeDie)) { return("epicWin"); } this._y = ctYF * 30; temp[1] = true; } if (headColTest(getTile(ctXL, ctYH), spikeDie) || (headColTest(getTile(ctXR, ctYH), spikeDie))) { if (((getTile(ctXL, ctYH) == 11) && ((!headColTest(getTile(ctXR, ctYH), spikeDie)) || (getTile(ctXR, ctYH) == 11))) || ((getTile(ctXR, ctYH) == 11) && ((!headColTest(getTile(ctXL, ctYH), spikeDie)) || (getTile(ctXL, ctYH) == 11)))) { return("loldead"); } this._y = (ctYH * 30) + 65; this.moveUD = 0; temp[1] = true; } return(temp); }; footSpikeTest = function () { if (((getTile(ctXL, ctYF) == 9) && ((!testGroundLand(getTile(ctXR, ctYF))) || (getTile(ctXR, ctYF) == 9))) || ((getTile(ctXR, ctYF) == 9) && ((!testGroundLand(getTile(ctXL, ctYF))) || (getTile(ctXL, ctYF) == 9)))) { return(true); } return(false); }; headColTest = function (testTile, isChar) { if ((testTile > 4) || ((!isChar) && (testTile == 4))) { return(true); } return(false); }; testGroundLand = function (testTile, isChar) { if (((testTile > 4) || (testTile == 2)) || ((!isChar) && (testTile == 4))) { return(true); } return(false); }; RotFixer = function (rot) { RotFix._rotation = rot; return(RotFix._rotation); }; compressArray = function () { levelCompressed = new Array(); var _local2 = 0; while (_local2 < 64) { var _local1 = 0; while (_local1 < 96) { if (getTile(_local1, _local2) > 0) { levelCompressed.push(getTile(_local1, _local2), _local1 + (_local2 * 96)); } _local1++; } _local2++; } benderLocal.data.levelArray = levelCompressed; }; compressedLevelArray = _root[("Level" + thisLevel) + "Array"]; nextLevel = function () { _x = 0; _y = 0; thisLevel++; benderLocal.data.levelProgress = thisLevel; if (thisLevel == 13) { attachMovie("mcError", "Error", _root.getNextHighestDepth()); attachMovie("mcErrorStrobe", "Strobe", _root.getNextHighestDepth()); Strobe._yscale = 2500; gameMusic.stop(); errorMusic.start(0, 999); } else if (thisLevel == 17) { unloadMovie ("Strobe"); errorMusic.stop(); gameMusic.start(0, 999); unloadMovie ("Error"); } else if (thisLevel == 20) { BGColor._visible = false; attachMovie("mcLastLevelBg", "lastLevelBg", -1000); } else if (thisLevel == 21) { unloadMovie ("lastLevelBg"); gotoAndStop ("mainMenu"); } newLevel.start(0, 1); BGColor.randomizeColor(); attachMovie("mcLevelTransfer", "mcLevelTransfer2", 3000); if (_root[("Level" + thisLevel) + "Array"] == undefined) { thisLevel = 1; } compressedLevelArray = _root[("Level" + thisLevel) + "Array"]; decompressArray(); loadLevelArray(); restartChar(); }; attachMovie("placer", "placer", 900, {_alpha:50}); placer.gotoAndStop(2);Frame 6function checkMute() { if (Key.isDown(77) && (mDown == false)) { if (volumeOn) { globalVolume.setVolume(0); } else { globalVolume.setVolume(100); } volumeOn = !volumeOn; mDown = true; } else if (!Key.isDown(77)) { mDown = false; } } gameMusic.start(0, 999); newLevel.start(0, 1); music = true; BGColor._visible = true; mouseCircle._visible = true; bgEffect.randomizeColor(); attachMovie("mcLevelTransfer", "mcLevelTransfer2", 3000); var globalVolume = new Sound(); var volumeOn = true; var mDown = false; LoadLevel = function (LoadIt) { attachMovie("Char", "Char", 1000, {_x:starterX, _y:starterY, moveRL:0, moveUD:0, RLFunc:RLFunc, Anchor:-1, wasAnchored:-1}); attachMovie("mouseCircle", "mouseCircle", 1001); Mouse.hide(); createEmptyMovieClip("RotFix", 210); createEmptyMovieClip("RotFind", 211); xPoint = (-starterX) + 360; yPoint = (-starterY) + 240; if (xPoint < (-(maxX - 720))) { _x = (-(maxX - 720)); } else if (xPoint > (-minX)) { _x = (-minX); } else { _x = xPoint; } if (yPoint < (-(maxY - 480))) { _y = (-(maxY - 480)); } else if (yPoint > (-minY)) { _y = ((-minY) - _y); } else { _y = yPoint; } selectedTile = 5; placer.gotoAndStop(1); clickIt = false; mouseDownFunc = function () { clickIt = true; if (levelArray[(placer._x / 30) + ((placer._y / 30) * 96)] == selectedTile) { placeBlock = 0; } else { placeBlock = selectedTile; } onMouseUp = mouseUpFunc; }; mouseUpFunc = function () { clickIt = false; lastPlaced = -1; if (Char.Anchor > -1) { Char.wasAnchored = Char.Anchor; Char.Anchor = -1; mouseCircle.gotoAndStop(1); removeMovieClip(energyBeam); electric.stop("electric"); } onMouseDown = mouseDownFunc; }; onMouseDown = mouseDownFunc; onEnterFrame = function () { checkMute(); placerSmoke = levelArray[Math.round((_xmouse - 15) / 30) + (Math.round((_ymouse - 15) / 30) * 96)]; if (Key.isDown(82)) { resetBlocks(); restartChar(); loadLevelArray(); } if (Key.isDown(49)) { selectedTile = 1; placer.gotoAndStop("start"); } else if (Key.isDown(50)) { selectedTile = 5; placer.gotoAndStop("grassTile"); } else if (Key.isDown(51)) { selectedTile = 2; placer.gotoAndStop("grassPlat"); shiftOpenX = true; shiftOpenY = false; } if (Key.isDown(52)) { if (!spikeButtonisDown) { placer.gotoAndStop("spikes"); if (selectedTile == 9) { selectedTile = 10; placer.spikeRot._rotation = 90; shiftOpenX = false; shiftOpenY = true; } else if (selectedTile == 10) { selectedTile = 11; placer.spikeRot._rotation = 180; shiftOpenX = true; shiftOpenY = false; } else if (selectedTile == 11) { selectedTile = 12; placer.spikeRot._rotation = -90; shiftOpenX = false; shiftOpenY = true; } else { selectedTile = 9; placer.spikeRot._rotation = 0; shiftOpenX = true; shiftOpenY = false; } spikeButtonisDown = true; } } else { spikeButtonisDown = false; } if (Key.isDown(55)) { selectedTile = 13; placer.gotoAndStop("bounds"); } else if (Key.isDown(54)) { selectedTile = 7; placer.gotoAndStop("acid"); } else if (Key.isDown(53)) { selectedTile = 6; placer.gotoAndStop("block"); } else if (Key.isDown(48)) { selectedTile = 3; placer.gotoAndStop("finish"); } else if (Key.isDown(56)) { selectedTile = 4; placer.gotoAndStop("forceField"); } mouseCircle._x = _xmouse; mouseCircle._y = _ymouse; if (Paused) { if ((Key.isDown(16) || (selectedTile == 2)) || (selectedTile == 4)) { shiftLock = true; } else { shiftLock = false; shiftOpenX = true; shiftOpenY = true; } if (Key.isDown(88) && (optionsMenu == undefined)) { compressArray(); attachMovie("optionsMenu", "optionsMenu", getNextHighestDepth(), {_x:-_x, _y:-_y}); } if ((Key.isDown(39) || (Key.isDown(Right))) || (_xmouse > ((-_x) + 670))) { if ((_x - 10) > -2160) { _x = (_x - 10); } else { _x = -2160; } } if ((Key.isDown(37) || (Key.isDown(Left))) || (_xmouse < ((-_x) + 50))) { if ((_x + 10) < 0) { _x = (_x + 10); } else { _x = 0; } } if ((Key.isDown(38) || (Key.isDown(Jump))) || (_ymouse < ((-_y) + 50))) { if ((_y + 10) < 0) { _y = (_y + 10); } else { _y = 0; } } if ((Key.isDown(40) || (Key.isDown(Duck))) || (_ymouse > ((-_y) + 430))) { if ((_y - 10) > -1440) { _y = (_y - 10); } else { _y = -1440; } } if (clickIt) { placerRL = (Math.round((_xmouse - 15) / 30) * 30) - placer._x; placerUD = (Math.round((_ymouse - 15) / 30) * 30) - placer._y; placerSpeed = Math.sqrt((placerRL * placerRL) + (placerUD * placerUD)); if (placerSpeed > 30) { while (placerSpeed > 30) { if ((shiftLock && (shiftOpenX)) && (shiftOpenY)) { if (placerRL != ((Math.round((_xmouse - 15) / 30) * 30) - placer._x)) { shiftOpenY = false; } else if (placerUD != ((Math.round((_ymouse - 15) / 30) * 30) - placer._y)) { shiftOpenX = false; } } if (shiftOpenX) { placerRL = (Math.round((_xmouse - 15) / 30) * 30) - placer._x; } else { placerRL = 0; } if (shiftOpenY) { placerUD = (Math.round((_ymouse - 15) / 30) * 30) - placer._y; } else { placerUD = 0; } placerSpeed = Math.sqrt((placerRL * placerRL) + (placerUD * placerUD)); placerRL = placerRL * (30 / placerSpeed); placerUD = placerUD * (30 / placerSpeed); placer._x = Math.round((placer._x + placerRL) / 30) * 30; placer._y = Math.round((placer._y + placerUD) / 30) * 30; if ((levelArray[(placer._x / 30) + ((placer._y / 30) * 96)] > 0) && (levelArray[(placer._x / 30) + ((placer._y / 30) * 96)] != placeBlock)) { placeNewBlock(placer._x / 30, placer._y / 30, 0); } lastPlaced = -1; placeNewBlock(placer._x / 30, placer._y / 30, placeBlock); } } else { if ((shiftLock && (shiftOpenX)) && (shiftOpenY)) { if (placer._x != (Math.round((_xmouse - 15) / 30) * 30)) { shiftOpenY = false; } else if (placer._y != (Math.round((_ymouse - 15) / 30) * 30)) { shiftOpenX = false; } } if (shiftOpenX) { placer._x = Math.round((_xmouse - 15) / 30) * 30; } if (shiftOpenY) { placer._y = Math.round((_ymouse - 15) / 30) * 30; } if ((levelArray[(placer._x / 30) + ((placer._y / 30) * 96)] > 0) && (levelArray[(placer._x / 30) + ((placer._y / 30) * 96)] != placeBlock)) { placeNewBlock(placer._x / 30, placer._y / 30, 0); } lastPlaced = -1; placeNewBlock(placer._x / 30, placer._y / 30, placeBlock); } } else { placer._x = Math.round((_xmouse - 15) / 30) * 30; placer._y = Math.round((_ymouse - 15) / 30) * 30; } } else if (optionsMenu == undefined) { if (_root.Paused) { compressArray(); _root.Paused = false; } placer._x = -100; placer._y = -100; if (clickIt) { if (Char.Anchor < 0) { if (Char.wasAnchored > -1) { xDist = _xmouse - BLayer["block" + Char.wasAnchored]._x; yDist = _ymouse - (BLayer["block" + Char.wasAnchored]._y - 15); if (Math.sqrt((xDist * xDist) + (yDist * yDist)) < 200) { Char.Anchor = Char.wasAnchored; } } else { Char.BlockDist = 200; var _local2 = 0; while (_local2 < 20) { if (levelArray[((BLayer["block" + _local2]._x - 15) / 30) + (((BLayer["block" + _local2]._y - 60) / 30) * 96)] != 6) { xDist = _xmouse - BLayer["block" + _local2]._x; yDist = _ymouse - (BLayer["block" + _local2]._y - 15); if (Math.sqrt((xDist * xDist) + (yDist * yDist)) < Char.BlockDist) { Char.BlockDist = Math.sqrt((xDist * xDist) + (yDist * yDist)); Char.Anchor = _local2; } } _local2++; } } if (Char.Anchor > -1) { attachMovie("energyBeam", "energyBeam", getNextHighestDepth(), {_x:_xmouse, _y:_ymouse, _yscale:Char.xDist * 2, _rotation:((-Math.atan2(_xmouse - BLayer["block" + Char.Anchor]._x, _ymouse - (BLayer["block" + Char.Anchor]._y - 15))) / (Math.PI/180)) + 180}); Char.idlerun.Gun.gotoAndStop(2); mouseCircle.gotoAndStop(2); electric.start(0, 999); BLayer["block" + Char.Anchor].snapTo = false; BLayer["block" + Char.Anchor].settled = false; levelArray[BLayer["block" + Char.Anchor].takingUp] = BLayer["block" + Char.Anchor].tileWas; BLayer["block" + Char.Anchor].takingUp = -1; BLayer["block" + Char.Anchor].box.gotoAndStop(2); } } else { xDist = _xmouse - BLayer["block" + Char.Anchor]._x; yDist = _ymouse - (BLayer["block" + Char.Anchor]._y - 15); Char.BlockDist = Math.sqrt((xDist * xDist) + (yDist * yDist)); energyBeam._x = _xmouse; energyBeam._y = _ymouse; energyBeam._yscale = Char.BlockDist * 2; energyBeam._rotation = ((-Math.atan2(energyBeam._x - BLayer["block" + Char.Anchor]._x, energyBeam._y - (BLayer["block" + Char.Anchor]._y - 15))) / (Math.PI/180)) + 180; BLayer["block" + Char.Anchor].moveRL = BLayer["block" + Char.Anchor].moveRL + (xDist / 50); BLayer["block" + Char.Anchor].moveUD = BLayer["block" + Char.Anchor].moveUD + (yDist / 50); BLayer["block" + Char.Anchor].moveRL = BLayer["block" + Char.Anchor].moveRL * 0.95; BLayer["block" + Char.Anchor].moveUD = BLayer["block" + Char.Anchor].moveUD * 0.95; } mouseIsDown = true; } else { mouseIsDown = false; if (GrapplingHook._currentframe < 3) { if (Char._currentframe == 3) { if ((Char.moveUD < 0) && (Key.isDown(Jump) || (Key.isDown(38)))) { Char.moveUD = Char.moveUD - 4; } Char.gotoAndStop(2); } if (Char.Anchor < 0) { trace("DFD"); } } } xPoint = (-((_xmouse + (Char._x * 2)) / 3)) + 360; yPoint = (-((_ymouse + (Char._y * 2)) / 3)) + 240; if (xPoint < (-(maxX - 720))) { _x = (_x + (((-(maxX - 720)) - _x) / 10)); } else if (xPoint > (-minX)) { _x = (_x + (((-minX) - _x) / 10)); } else { _x = (_x + ((xPoint - _x) / 10)); } if (yPoint < (-(maxY - 480))) { _y = (_y + (((-(maxY - 480)) - _y) / 10)); } else if (yPoint > (-minY)) { _y = (_y + (((-minY) - _y) / 10)); } else { _y = (_y + ((yPoint - _y) / 10)); } } }; placeNewBlock = function (placerX, placerY, placeBlock) { if (lastPlaced != (placerX + (placerY * 96))) { if (placeBlock != levelArray[placerX + (placerY * 96)]) { placeSingleTile(placerX, placerY, placeBlock); } lastPlaced = placerX + (placerY * 96); } }; Char.JumpListener = function () { if ((!Key.isDown(Jump)) && (!Key.isDown(38))) { this.SisDown = false; } if ((Key.isDown(Jump) || (Key.isDown(38))) && ((!this.SisDown) || (Char.jumpLand > 0))) { this.SisDown = true; this.moveUD = -8; jumpSound = random(2); if (jumpSound == 0) { _root.Jump0.start(); } if (jumpSound == 1) { _root.Jump1.start(); } if (jumpSound == 2) { _root.Jump2.start(); } return(true); } return(false); }; mRL = function () { if (this.moveRL == 0) { return(0); } return(this.moveRL / Math.abs(this.moveRL)); }; mUD = function () { if (this.moveUD == 0) { return(0); } return(this.moveUD / Math.abs(this.moveUD)); }; }; restartChar = function () { Char.wasAnchored = -1; Char.moveRL = 0; Char.moveUD = 0; Char._x = starterX; Char._y = starterY; Char.gotoAndStop(1); if (Char.Anchor > -1) { BLayer["block" + Char.Anchor].box.gotoAndStop(1); Char.Anchor = -1; } mouseCircle.gotoAndStop(1); removeMovieClip(energyBeam); resetBlocks(); }; decompressArray(); loadLevelArray(); LoadLevel(); stop();Symbol 22 MovieClip Frame 1stop();Symbol 23 MovieClip [mouseCircle] Frame 1stop();Symbol 27 MovieClip [mcAmbient] Frame 1_root.getNextHighestDepth();Symbol 39 MovieClip Frame 1randomFrame = random(4); if (randomFrame == 0) { gotoAndStop (2); } else if (randomFrame == 1) { gotoAndStop (3); } else if (randomFrame == 2) { gotoAndStop (4); } else if (randomFrame == 3) { gotoAndStop (5); }Symbol 41 MovieClip [mcLevelTransfer] Frame 2invertedColor = new Color(_root); myColorTransform = {ra:-100, rb:255, ga:-100, gb:255, ba:-100, bb:255}; invertedColor.setTransform(myColorTransform);Symbol 41 MovieClip [mcLevelTransfer] Frame 4invertedColor = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; invertedColor.setTransform(myColorTransform);Symbol 41 MovieClip [mcLevelTransfer] Frame 5invertedColor = new Color(_root); myColorTransform = {ra:-100, rb:255, ga:-100, gb:255, ba:-100, bb:255}; invertedColor.setTransform(myColorTransform);Symbol 41 MovieClip [mcLevelTransfer] Frame 7invertedColor = new Color(_root); myColorTransform = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0}; invertedColor.setTransform(myColorTransform);Symbol 41 MovieClip [mcLevelTransfer] Frame 20unloadMovie (this);Symbol 42 MovieClip [mcError] Frame 1onEnterFrame = function () { attachMovie("mcErrorMsg", "errorMsg", _root.getNextHighestDepth()); errorMsg._x = random(Stage.width); errorMsg._y = random(Stage.height); errorMsg._rotation = random(100); errorMsg._alpha = random(100); errorMsg._xscale = random(200); errorMsg._yscale = random(200); };Symbol 87 MovieClip Frame 1stop();Symbol 112 MovieClip Frame 1stop();Symbol 163 MovieClip Frame 31stop();Symbol 183 MovieClip Frame 52_root.restartChar();Symbol 184 MovieClip [Char] Frame 1gunRot = (-Math.atan2(_x - _root._xmouse, (_y - _root._ymouse) - 15)) / (Math.PI/180); idlerun.Gun._rotation = 0; if (_root._xmouse > _x) { idlerun.idle._xscale = 100; } else { idlerun.idle._xscale = -100; } if (Anchor < 0) { idlerun.Gun.gotoAndStop(1); if (idlerun.idle._xscale > 0) { gunRot = 90; idlerun.Gun._x = 3; idlerun.Gun._xscale = 100; } else { gunRot = -90; idlerun.Gun._x = -3; idlerun.Gun._xscale = -100; } idlerun.Gun._rotation = gunRot; } else { gunRot = (-Math.atan2(_x - _root._xmouse, (_y - _root._ymouse) - 30)) / (Math.PI/180); idlerun.Gun.gotoAndStop(2); if (idlerun.idle._xscale > 0) { idlerun.Gun._x = 3; idlerun.Gun._xscale = 100; } else { idlerun.Gun._x = -3; idlerun.Gun._xscale = -100; } idlerun.Gun._rotation = gunRot - ((90 * idlerun.Gun._xscale) / Math.abs(idlerun.Gun._xscale)); } onEnterFrame = function () { if (!_root.Paused) { gunRot = (-Math.atan2(_x - _root._xmouse, (_y - _root._ymouse) - 30)) / (Math.PI/180); if (Anchor > -1) { speedz = 4; } else { speedz = 6; } if ((((Key.isDown(_root.Right) || (Key.isDown(39))) && (!Key.isDown(_root.Left))) && (!Key.isDown(37))) && (moveRL < speedz)) { moveRL = moveRL + 2; } if ((((Key.isDown(_root.Left) || (Key.isDown(37))) && (!Key.isDown(_root.Right))) && (!Key.isDown(39))) && (moveRL > (-speedz))) { moveRL = moveRL - 2; } if (Math.abs(moveRL) > speedz) { moveRL = moveRL * 0.9; } temp = RLFunc(); if (temp == "loldead") { gotoAndStop ("die"); delete onEnterFrame; } else if (temp == "epicWin") { _root.nextLevel(); } else { if (temp[0]) { gunRot = (-Math.atan2(_x - _root._xmouse, (_y - _root._ymouse) - 30)) / (Math.PI/180); idlerun.Gun._rotation = gunRot; if (idlerun.Gun._rotation > 0) { idlerun.idle._xscale = (idlerun.Gun._xscale = 100); } else { idlerun.idle._xscale = (idlerun.Gun._xscale = -100); } moveRL = 0; } if (moveRL == 0) { } else { idlerun.run._xscale = (moveRL / Math.abs(moveRL)) * 100; if ((((((!Key.isDown(_root.Right)) && (!Key.isDown(39))) && (moveRL > 0)) || (((!Key.isDown(_root.Left)) && (!Key.isDown(37))) && (moveRL < 0))) || (Key.isDown(37) && (Key.isDown(39)))) || (Key.isDown(_root.Left) && (Key.isDown(_root.Right)))) { moveRL = moveRL - (moveRL / Math.abs(moveRL)); if (Math.abs(moveRL) < 1) { idlerun.gotoAndStop("idle"); idlerun.Gun._rotation = 0; if (idlerun.Gun._rotation > 0) { idlerun.idle._xscale = (idlerun.Gun._xscale = 100); } else { idlerun.idle._xscale = (idlerun.Gun._xscale = -100); } moveRL = 0; if (_root._xmouse > _x) { idlerun.idle._xscale = 100; } else { idlerun.idle._xscale = -100; } } } } if ((!temp[1]) || (JumpListener())) { _y = (_y + 5); gotoAndStop ("jump"); Gun._rotation = 0; if (Gun._rotation > 0) { jump._xscale = (Gun._xscale = 100); } else { jump._xscale = (Gun._xscale = -100); } } else { moveUD = 0; } if ((idlerun.Gun._rotation - gunRot) < -180) { gunRot = gunRot - 360; } if ((gunRot - idlerun.Gun._rotation) < -180) { gunRot = gunRot + 360; } if (Anchor < 0) { if (moveRL == 0) { idlerun.gotoAndStop("idle"); } else { idlerun.gotoAndStop("run"); } idlerun.Gun.gotoAndStop(1); if (_root._xmouse > _x) { idlerun.idle._xscale = 100; } else { idlerun.idle._xscale = -100; } if (idlerun.idle._xscale > 0) { gunRot = 90; idlerun.Gun._x = 3; idlerun.Gun._xscale = 100; } else { gunRot = -90; idlerun.Gun._x = -3; idlerun.Gun._xscale = -100; } idlerun.Gun._rotation = gunRot; } else { if (moveRL == 0) { idlerun.gotoAndStop("idle"); } else { idlerun.gotoAndStop("hold"); } idlerun.Gun.gotoAndStop(2); if (_root._xmouse > _x) { idlerun.idle._xscale = 100; } else { idlerun.idle._xscale = -100; } if (idlerun.idle._xscale > 0) { idlerun.Gun._x = 3; idlerun.Gun._xscale = 100; if (moveRL > 0) { idlerun.idle.play(); } if (moveRL < 0) { if (idlerun.idle._currentframe == 1) { idlerun.idle.gotoAndStop(16); } else { idlerun.idle.prevFrame(); } } } else { idlerun.Gun._x = -3; idlerun.Gun._xscale = -100; if (moveRL < 0) { idlerun.idle.play(); } if (moveRL > 0) { if (idlerun.idle._currentframe == 1) { idlerun.idle.gotoAndStop(16); } else { idlerun.idle.prevFrame(); } } } idlerun.Gun._rotation = gunRot - ((90 * idlerun.Gun._xscale) / Math.abs(idlerun.Gun._xscale)); } _x = (_x + moveRL); _y = (_y + moveUD); idlerun.run.play(); } } else { idlerun.run.stop(); } }; stop();Symbol 184 MovieClip [Char] Frame 2jumpLand = 4; if (_root._xmouse > _x) { jump._xscale = 100; } else { jump._xscale = -100; } jump._xscale = Gun._xscale; onEnterFrame = function () { if (!_root.Paused) { if ((Key.isDown(_root.Right) || (Key.isDown(39))) && (moveRL < 6)) { moveRL = moveRL + 1; } if ((Key.isDown(_root.Left) || (Key.isDown(37))) && (moveRL > -6)) { moveRL = moveRL - 1; } if (Math.abs(moveRL) > 20) { moveRL = moveRL * 0.9; } if (moveUD < 15) { moveUD = moveUD + 0.5; } if (Key.isDown(_root.Jump) || (Key.isDown(38))) { if (jumpLand > 0) { jumpLand--; } } else { jumpLand = 4; } temp = RLFunc(); temp = RLFunc(); if (temp == "loldead") { gotoAndStop ("die"); delete onEnterFrame; } else if (temp == "epicWin") { _root.nextLevel(); } else { if (temp[0]) { moveRL = 0; } if (temp[1] && (moveUD > 0)) { if (Math.abs(moveRL) < 4) { moveRL = 0; } moveUD = 0; _root.land.start(); gotoAndStop (1); } } _x = (_x + moveRL); _y = (_y + moveUD); jump._rotation = jump._rotation + ((-jump._rotation) / 10); if (_root.GrapplingHook._x == undefined) { if (Anchor < 0) { jump.power._alpha = 0; } else { jump.power._alpha = 100; _root.BLayer["Baddie" + Anchor]._x = (30 * Math.cos((Gun._rotation - 90) * (Math.PI/180))) + _x; _root.BLayer["Baddie" + Anchor]._y = ((30 * Math.sin((Gun._rotation - 90) * (Math.PI/180))) + _y) - 12; } } if (_root._xmouse > _x) { jump._xscale = 100; } else { jump._xscale = -100; } jump._xscale = Gun._xscale; mRope(); } };Symbol 208 MovieClip Frame 126this.unloadMovie();Symbol 209 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndPlay ("loaded"); }Symbol 209 MovieClip Frame 2gotoAndPlay (1);Instance of Symbol 208 MovieClip in Symbol 209 MovieClip Frame 5onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://www.armorgames.com", "_blank"); }; }Symbol 209 MovieClip Frame 130_root.play();Symbol 230 MovieClip Frame 1stop();Symbol 240 MovieClip Frame 1randomBgColor = Math.round(Math.random() * 16777215); myColoredObject = new Color(mcBlock); myColoredObject.setRGB(randomBgColor);Symbol 250 Buttonon (press) { delete _root.compressedLevelArray; _root.compressedLevelArray = new Array(); make = tardText.text.split(","); var n = 0; while (n < make.length) { _root.compressedLevelArray[n] = Number(make[n]); n++; } _root.decompressArray(); _root.loadLevelArray(); _root.clickIt = false; _root.restartChar(); _root.optionsMenu.removeMovieClip(this); }Symbol 251 Buttonon (press) { removeMovieClip(this); }Symbol 270 MovieClip Frame 1stop();Symbol 274 MovieClip [bounds] Frame 1starterX = _x; starterY = _y; snapTo = false; settled = false; onEnterFrame = function () { if (!_root.Paused) { if (!settled) { if (snapTo) { if (Math.abs(_x - snapX) > 0.5) { _x = (_x + ((snapX - _x) / 5)); } else if (breakUD) { _x = ((Math.round((_x - 15) / 30) * 30) + 15); _y = ((Math.round((_y - 30) / 30) * 30) + 30); takingUp = ((snapX - 15) / 30) + (((_y - 30) / 30) * 96); ctXL = Math.round(((_root.Char._x + _root.Char.moveRL) - 27) / 30); ctXR = Math.round(((_root.Char._x + _root.Char.moveRL) - 3) / 30); ctYH = Math.round((_root.Char._y - 50) / 30); ctYF = Math.round((_root.Char._y - 20) / 30); settled = true; if ((ctXR + (ctYF * 96)) == takingUp) { settled = false; } if ((ctXL + (ctYF * 96)) == takingUp) { settled = false; } if (settled) { tileWas = _root.levelArray[takingUp]; _root.levelArray[takingUp] = 6; settled = true; box.gotoAndStop(1); _root.Char.wasAnchored = -1; return(false); } } } moveUD = moveUD + 1; omoveRL = moveRL; realMoveRL = moveRL; realMoveUD = moveUD; nowSpeed = Math.sqrt((moveRL * moveRL) + (moveUD * moveUD)); if (Math.abs(nowSpeed) > 0) { moveRL = moveRL / nowSpeed; moveUD = moveUD / nowSpeed; } breakRL = false; breakUD = false; var _local2 = 0; while (_local2 < nowSpeed) { temp = RLFunc(false); if (temp == "loldead") { _x = starterX; _y = starterY; moveRL = 0; moveUD = 0; return(false); } if (!breakRL) { if (temp[0]) { if (Math.abs(realMoveUD) > 0.5) { realMoveUD = realMoveUD - ((realMoveUD / Math.abs(realMoveUD)) * 0.5); } else { realMoveUD = 0; } realMoveRL = (-realMoveRL) / 2; breakRL = true; } _x = (_x + moveRL); } if (!breakUD) { if (temp[1]) { if (Math.abs(realMoveRL) > 0.5) { realMoveRL = realMoveRL - ((realMoveRL / Math.abs(realMoveRL)) * 0.5); } else { realMoveRL = 0; } realMoveUD = (-realMoveUD) / 2; breakUD = true; if ((((realMoveRL == 0) && (Math.abs(realMoveUD) < 1)) && (_root.Char.Anchor != ID)) && (!snapTo)) { snapTo = true; snapX = (Math.round((_x - 15) / 30) * 30) + 15; } } _y = (_y + moveUD); } _local2++; } moveRL = realMoveRL; moveUD = realMoveUD; } } };Symbol 278 MovieClip [Block] Frame 1starterX = _x; starterY = _y; snapTo = false; settled = true; takingUp = (starterTile = ((starterX - 15) / 30) + (((starterY - 30) / 30) * 96)); _root.levelArray[starterTile] = 6; tileWas = 0; onEnterFrame = function () { if (!_root.Paused) { if (!settled) { if (snapTo) { if (Math.abs(_x - snapX) > 0.5) { _x = (_x + ((snapX - _x) / 5)); } else if (breakUD) { _x = ((Math.round((_x - 15) / 30) * 30) + 15); _y = ((Math.round((_y - 30) / 30) * 30) + 30); takingUp = ((snapX - 15) / 30) + (((_y - 30) / 30) * 96); ctXL = Math.round(((_root.Char._x + _root.Char.moveRL) - 27) / 30); ctXR = Math.round(((_root.Char._x + _root.Char.moveRL) - 3) / 30); ctYH = Math.round((_root.Char._y - 50) / 30); ctYF = Math.round((_root.Char._y - 20) / 30); settled = true; if ((ctXR + (ctYF * 96)) == takingUp) { settled = false; } if ((ctXL + (ctYF * 96)) == takingUp) { settled = false; } if (settled) { tileWas = _root.levelArray[takingUp]; _root.levelArray[takingUp] = 6; settled = true; box.gotoAndStop(1); _root.Char.wasAnchored = -1; return(false); } } } moveUD = moveUD + 1; omoveRL = moveRL; realMoveRL = moveRL; realMoveUD = moveUD; nowSpeed = Math.sqrt((moveRL * moveRL) + (moveUD * moveUD)); if (Math.abs(nowSpeed) > 0) { moveRL = moveRL / nowSpeed; moveUD = moveUD / nowSpeed; } breakRL = false; breakUD = false; var _local2 = 0; while (_local2 < nowSpeed) { temp = RLFunc(false); if (temp == "loldead") { _x = starterX; _y = starterY; moveRL = 0; moveUD = 0; return(false); } if (!breakRL) { if (temp[0]) { if (Math.abs(realMoveUD) > 0.5) { realMoveUD = realMoveUD - ((realMoveUD / Math.abs(realMoveUD)) * 0.5); } else { realMoveUD = 0; } realMoveRL = (-realMoveRL) / 2; breakRL = true; } _x = (_x + moveRL); } if (!breakUD) { if (temp[1]) { if (Math.abs(realMoveRL) > 0.5) { realMoveRL = realMoveRL - ((realMoveRL / Math.abs(realMoveRL)) * 0.5); } else { realMoveRL = 0; } realMoveUD = (-realMoveUD) / 2; breakUD = true; if ((((realMoveRL == 0) && (Math.abs(realMoveUD) < 1)) && (_root.Char.Anchor != ID)) && (!snapTo)) { snapTo = true; snapX = (Math.round((_x - 15) / 30) * 30) + 15; } } _y = (_y + moveUD); } _local2++; } moveRL = realMoveRL; moveUD = realMoveUD; } } };Symbol 292 MovieClip Frame 1stop(); randomizeColor = function () { randomBgColor = Math.round(Math.random() * 16777215); myColoredObject = new Color(mcBg); myColoredObject.setRGB(randomBgColor); }; this._alpha = 20;
Library Items
Symbol 1 Sound [menuSlide] | ||
Symbol 2 Sound [menuLoop] | ||
Symbol 3 Sound [land] | ||
Symbol 4 Sound [Jump2] | ||
Symbol 5 Sound [Jump1] | ||
Symbol 6 Sound [Jump0] | ||
Symbol 7 Sound [newLevel] | ||
Symbol 8 Sound [electric] | ||
Symbol 9 Graphic | Used by:23 | |
Symbol 10 Graphic | Used by:21 | |
Symbol 11 Graphic | Used by:21 | |
Symbol 12 Graphic | Used by:21 | |
Symbol 13 Graphic | Used by:21 | |
Symbol 14 Graphic | Used by:21 | |
Symbol 15 Graphic | Used by:21 | |
Symbol 16 Graphic | Used by:21 | |
Symbol 17 Graphic | Used by:21 | |
Symbol 18 Graphic | Used by:21 | |
Symbol 19 Graphic | Used by:21 | |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:10 11 12 13 14 15 16 17 18 19 20 | Used by:22 270 |
Symbol 22 MovieClip | Uses:21 | Used by:23 |
Symbol 23 MovieClip [mouseCircle] | Uses:9 22 | |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip [grid] | Uses:24 | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip [mcAmbient] | Uses:26 | |
Symbol 28 ShapeTweening | Used by:41 | |
Symbol 29 Graphic | Used by:39 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:39 |
Symbol 32 Graphic | Used by:36 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:36 |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:32 34 35 | Used by:37 39 92 102 111 163 183 |
Symbol 37 MovieClip | Uses:36 | Used by:39 |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:29 31 37 38 36 | Used by:41 Timeline |
Symbol 40 Graphic | Used by:41 208 | |
Symbol 41 MovieClip [mcLevelTransfer] | Uses:28 39 40 | |
Symbol 42 MovieClip [mcError] | ||
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip [mcErrorMsg] | Uses:43 | |
Symbol 45 ShapeTweening | Used by:48 | |
Symbol 46 Graphic | Used by:48 183 | |
Symbol 47 ShapeTweening | Used by:48 | |
Symbol 48 MovieClip [mcErrorStrobe] | Uses:45 46 47 | |
Symbol 49 Graphic | Used by:55 | |
Symbol 50 Font | Used by:51 52 53 54 188 189 217 219 221 223 225 226 231 236 | |
Symbol 51 Text | Uses:50 | Used by:55 |
Symbol 52 Text | Uses:50 | Used by:55 |
Symbol 53 Text | Uses:50 | Used by:55 |
Symbol 54 Text | Uses:50 | Used by:55 |
Symbol 55 MovieClip [mcLastLevelBg] | Uses:49 51 52 53 54 | |
Symbol 56 Graphic | Used by:58 | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip [bgEffect] | Uses:56 57 | Used by:292 |
Symbol 59 Graphic | Used by:63 | |
Symbol 60 Graphic | Used by:63 | |
Symbol 61 Graphic | Used by:63 | |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:59 60 61 62 | Used by:87 |
Symbol 64 Graphic | Used by:86 | |
Symbol 65 Graphic | Used by:83 | |
Symbol 66 Graphic | Used by:83 | |
Symbol 67 Graphic | Used by:83 | |
Symbol 68 Graphic | Used by:83 | |
Symbol 69 Graphic | Used by:83 | |
Symbol 70 Graphic | Used by:83 | |
Symbol 71 Graphic | Used by:83 | |
Symbol 72 Graphic | Used by:83 | |
Symbol 73 Graphic | Used by:83 | |
Symbol 74 Graphic | Used by:83 155 | |
Symbol 75 Graphic | Used by:83 | |
Symbol 76 Graphic | Used by:83 | |
Symbol 77 Graphic | Used by:83 | |
Symbol 78 Graphic | Used by:83 | |
Symbol 79 Graphic | Used by:83 155 | |
Symbol 80 Graphic | Used by:83 | |
Symbol 81 Graphic | Used by:83 | |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip | Uses:65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 | Used by:86 |
Symbol 84 Graphic | Used by:86 | |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:64 83 84 85 | Used by:87 |
Symbol 87 MovieClip | Uses:63 86 | Used by:112 |
Symbol 88 Graphic | Used by:92 | |
Symbol 89 Graphic | Used by:92 | |
Symbol 90 Graphic | Used by:92 | |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:88 36 89 90 91 | Used by:112 |
Symbol 93 Graphic | Used by:102 | |
Symbol 94 Graphic | Used by:102 | |
Symbol 95 Graphic | Used by:102 | |
Symbol 96 Sound | Used by:102 111 | |
Symbol 97 Graphic | Used by:102 | |
Symbol 98 Graphic | Used by:102 | |
Symbol 99 Graphic | Used by:102 | |
Symbol 100 Graphic | Used by:102 | |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:93 36 94 95 96 97 98 99 100 101 | Used by:112 |
Symbol 103 Graphic | Used by:111 | |
Symbol 104 Graphic | Used by:111 | |
Symbol 105 Graphic | Used by:111 | |
Symbol 106 Graphic | Used by:111 | |
Symbol 107 Graphic | Used by:111 | |
Symbol 108 Graphic | Used by:111 | |
Symbol 109 Graphic | Used by:111 | |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:103 36 96 104 105 106 107 108 109 110 | Used by:112 |
Symbol 112 MovieClip | Uses:87 92 102 111 | Used by:184 |
Symbol 113 Graphic | Used by:163 | |
Symbol 114 Graphic | Used by:155 | |
Symbol 115 Graphic | Used by:155 | |
Symbol 116 Graphic | Used by:155 | |
Symbol 117 Graphic | Used by:155 | |
Symbol 118 Graphic | Used by:155 | |
Symbol 119 Graphic | Used by:155 | |
Symbol 120 Graphic | Used by:155 | |
Symbol 121 Graphic | Used by:155 | |
Symbol 122 Graphic | Used by:155 | |
Symbol 123 Graphic | Used by:155 | |
Symbol 124 Graphic | Used by:155 | |
Symbol 125 Graphic | Used by:155 | |
Symbol 126 Graphic | Used by:155 | |
Symbol 127 Graphic | Used by:155 | |
Symbol 128 Graphic | Used by:155 | |
Symbol 129 Graphic | Used by:155 | |
Symbol 130 Graphic | Used by:155 | |
Symbol 131 Graphic | Used by:155 | |
Symbol 132 Graphic | Used by:155 | |
Symbol 133 Graphic | Used by:155 | |
Symbol 134 Graphic | Used by:155 | |
Symbol 135 Graphic | Used by:155 | |
Symbol 136 Graphic | Used by:155 | |
Symbol 137 Graphic | Used by:155 | |
Symbol 138 Graphic | Used by:155 | |
Symbol 139 Graphic | Used by:155 | |
Symbol 140 Graphic | Used by:155 | |
Symbol 141 Graphic | Used by:155 | |
Symbol 142 Graphic | Used by:155 | |
Symbol 143 Graphic | Used by:155 | |
Symbol 144 Graphic | Used by:155 | |
Symbol 145 Graphic | Used by:155 | |
Symbol 146 Graphic | Used by:155 | |
Symbol 147 Graphic | Used by:155 | |
Symbol 148 Graphic | Used by:155 | |
Symbol 149 Graphic | Used by:155 | |
Symbol 150 Graphic | Used by:155 | |
Symbol 151 Graphic | Used by:155 | |
Symbol 152 Graphic | Used by:155 | |
Symbol 153 Graphic | Used by:155 | |
Symbol 154 Graphic | Used by:155 | |
Symbol 155 MovieClip | Uses:114 115 116 117 118 119 120 121 74 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 79 152 153 154 | Used by:163 |
Symbol 156 Graphic | Used by:163 | |
Symbol 157 Graphic | Used by:163 | |
Symbol 158 Graphic | Used by:163 | |
Symbol 159 Graphic | Used by:163 | |
Symbol 160 Graphic | Used by:163 | |
Symbol 161 Graphic | Used by:163 | |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:113 36 155 156 157 158 159 160 161 162 | Used by:184 |
Symbol 164 Graphic | Used by:183 | |
Symbol 165 Graphic | Used by:183 | |
Symbol 166 Sound | Used by:183 | |
Symbol 167 Graphic | Used by:183 | |
Symbol 168 Graphic | Used by:183 | |
Symbol 169 Graphic | Used by:183 | |
Symbol 170 Graphic | Used by:183 | |
Symbol 171 Graphic | Used by:183 | |
Symbol 172 Graphic | Used by:183 | |
Symbol 173 Graphic | Used by:183 | |
Symbol 174 Graphic | Used by:183 | |
Symbol 175 Graphic | Used by:183 | |
Symbol 176 Graphic | Used by:183 | |
Symbol 177 Graphic | Used by:183 | |
Symbol 178 Sound | Used by:183 | |
Symbol 179 Graphic | Used by:183 | |
Symbol 180 Graphic | Used by:183 | |
Symbol 181 Graphic | Used by:183 | |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:46 164 36 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 | Used by:184 |
Symbol 184 MovieClip [Char] | Uses:112 163 183 | Used by:Timeline |
Symbol 185 Graphic | Used by:209 | |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:209 |
Symbol 188 Text | Uses:50 | Used by:209 |
Symbol 189 Text | Uses:50 | Used by:209 |
Symbol 190 Graphic | Used by:191 | |
Symbol 191 MovieClip | Uses:190 | Used by:208 |
Symbol 192 Sound | Used by:208 | |
Symbol 193 Sound | Used by:208 | |
Symbol 194 Graphic | Used by:208 | |
Symbol 195 Sound | Used by:208 | |
Symbol 196 Sound | Used by:208 | |
Symbol 197 Graphic | Used by:208 | |
Symbol 198 Sound | Used by:208 | |
Symbol 199 Sound | Used by:208 | |
Symbol 200 Graphic | Used by:208 | |
Symbol 201 Graphic | Used by:202 | |
Symbol 202 MovieClip | Uses:201 | Used by:208 |
Symbol 203 Sound | Used by:208 | |
Symbol 204 Font | Used by:205 | |
Symbol 205 Text | Uses:204 | Used by:206 |
Symbol 206 MovieClip | Uses:205 | Used by:208 |
Symbol 207 Sound | Used by:208 | |
Symbol 208 MovieClip | Uses:40 191 192 193 194 195 196 197 198 199 200 202 203 206 207 | Used by:209 |
Symbol 209 MovieClip | Uses:185 187 188 189 208 | Used by:Timeline |
Symbol 210 Graphic | Used by:Timeline | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:211 | Used by:Timeline |
Symbol 213 Graphic | Used by:Timeline | |
Symbol 214 Font | Used by:215 216 | |
Symbol 215 Text | Uses:214 | Used by:Timeline |
Symbol 216 Text | Uses:214 | Used by:Timeline |
Symbol 217 Text | Uses:50 | Used by:Timeline |
Symbol 218 Graphic | Used by:220 222 227 234 | |
Symbol 219 Text | Uses:50 | Used by:220 |
Symbol 220 MovieClip | Uses:218 219 | Used by:Timeline |
Symbol 221 Text | Uses:50 | Used by:222 |
Symbol 222 MovieClip | Uses:218 221 | Used by:Timeline |
Symbol 223 EditableText | Uses:50 | Used by:Timeline |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 Text | Uses:50 | Used by:Timeline |
Symbol 226 Text | Uses:50 | Used by:227 |
Symbol 227 MovieClip | Uses:218 226 | Used by:Timeline |
Symbol 228 Sound [gameMusic] | Used by:230 | |
Symbol 229 Sound [errorMusic] | Used by:230 | |
Symbol 230 MovieClip | Uses:228 229 | Used by:Timeline |
Symbol 231 Text | Uses:50 | Used by:234 |
Symbol 232 Font | Used by:233 | |
Symbol 233 Text | Uses:232 | Used by:234 |
Symbol 234 MovieClip | Uses:218 231 233 | Used by:Timeline |
Symbol 235 Graphic | Used by:237 | |
Symbol 236 Text | Uses:50 | Used by:237 |
Symbol 237 MovieClip | Uses:235 236 | Used by:Timeline |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 MovieClip | Uses:238 | Used by:240 277 |
Symbol 240 MovieClip | Uses:239 | Used by:241 Timeline |
Symbol 241 MovieClip [grassTile] | Uses:240 | Used by:Timeline |
Symbol 242 Graphic | Used by:245 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:243 | Used by:245 |
Symbol 245 MovieClip [forceTile] | Uses:242 244 | Used by:277 Timeline |
Symbol 246 Font | Used by:247 248 | |
Symbol 247 EditableText | Uses:246 | Used by:252 |
Symbol 248 EditableText | Uses:246 | Used by:252 |
Symbol 249 Graphic | Used by:250 251 | |
Symbol 250 Button | Uses:249 | Used by:252 |
Symbol 251 Button | Uses:249 | Used by:252 |
Symbol 252 MovieClip [optionsMenu] | Uses:247 248 250 251 | Used by:Timeline |
Symbol 253 Graphic | Used by:254 | |
Symbol 254 MovieClip [grassPlat0] | Uses:253 | Used by:277 Timeline |
Symbol 255 Graphic | Used by:256 | |
Symbol 256 MovieClip [grassPlat1] | Uses:255 | Used by:Timeline |
Symbol 257 Graphic | Used by:258 | |
Symbol 258 MovieClip [grassPlat2] | Uses:257 | Used by:Timeline |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 MovieClip [grassPlat3] | Uses:259 | Used by:Timeline |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 MovieClip [grassPlat4] | Uses:261 | Used by:Timeline |
Symbol 263 Graphic | Used by:264 | |
Symbol 264 MovieClip [startTile] | Uses:263 | Used by:277 Timeline |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:265 | Used by:277 |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:267 | Used by:270 |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:268 21 269 | Used by:277 278 |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:271 | Used by:277 279 |
Symbol 273 Graphic | Used by:274 | |
Symbol 274 MovieClip [bounds] | Uses:273 | Used by:277 Timeline |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip [finishTile] | Uses:275 | Used by:277 Timeline |
Symbol 277 MovieClip [placer] | Uses:239 254 264 266 270 272 274 245 276 | Used by:Timeline |
Symbol 278 MovieClip [Block] | Uses:270 | Used by:Timeline |
Symbol 279 MovieClip [acidTile] | Uses:272 | Used by:Timeline |
Symbol 280 Graphic | Used by:287 | |
Symbol 281 Graphic | Used by:287 | |
Symbol 282 Graphic | Used by:287 | |
Symbol 283 Graphic | Used by:287 | |
Symbol 284 Graphic | Used by:287 | |
Symbol 285 Graphic | Used by:287 | |
Symbol 286 Graphic | Used by:287 | |
Symbol 287 MovieClip [energyBeam] | Uses:280 281 282 283 284 285 286 | Used by:Timeline |
Symbol 288 Graphic | Used by:289 | |
Symbol 289 MovieClip | Uses:288 | Used by:290 |
Symbol 290 MovieClip | Uses:289 | Used by:291 |
Symbol 291 MovieClip [spikesTile] | Uses:290 | Used by:Timeline |
Symbol 292 MovieClip | Uses:58 | Used by:Timeline |
Instance Names
"btnStart" | Frame 3 | Symbol 220 MovieClip |
"btnHaveMoreFun" | Frame 3 | Symbol 222 MovieClip |
"btnContinue" | Frame 3 | Symbol 227 MovieClip |
"btnCredits" | Frame 3 | Symbol 234 MovieClip |
"mcCredits" | Frame 3 | Symbol 237 MovieClip |
"BGColor" | Frame 6 | Symbol 292 MovieClip |
"bgEffect" | Symbol 41 MovieClip [mcLevelTransfer] Frame 2 | Symbol 39 MovieClip |
"bgEffect" | Symbol 41 MovieClip [mcLevelTransfer] Frame 5 | Symbol 39 MovieClip |
"Gun" | Symbol 112 MovieClip Frame 1 | Symbol 87 MovieClip |
"idle" | Symbol 112 MovieClip Frame 1 | Symbol 92 MovieClip |
"run" | Symbol 112 MovieClip Frame 2 | Symbol 102 MovieClip |
"Gun" | Symbol 112 MovieClip Frame 3 | Symbol 87 MovieClip |
"idle" | Symbol 112 MovieClip Frame 3 | Symbol 111 MovieClip |
"power" | Symbol 163 MovieClip Frame 1 | Symbol 155 MovieClip |
"idlerun" | Symbol 184 MovieClip [Char] Frame 1 | Symbol 112 MovieClip |
"jump" | Symbol 184 MovieClip [Char] Frame 2 | Symbol 163 MovieClip |
"run" | Symbol 184 MovieClip [Char] Frame 3 | Symbol 183 MovieClip |
"bar" | Symbol 209 MovieClip Frame 1 | Symbol 187 MovieClip |
"mcBlock" | Symbol 240 MovieClip Frame 1 | Symbol 239 MovieClip |
"tileBase" | Symbol 241 MovieClip [grassTile] Frame 1 | Symbol 240 MovieClip |
"plzDontSuck" | Symbol 252 MovieClip [optionsMenu] Frame 1 | Symbol 247 EditableText |
"tardText" | Symbol 252 MovieClip [optionsMenu] Frame 1 | Symbol 248 EditableText |
"spikeRot" | Symbol 277 MovieClip [placer] Frame 4 | Symbol 266 MovieClip |
"box" | Symbol 278 MovieClip [Block] Frame 1 | Symbol 270 MovieClip |
"spikesRot" | Symbol 291 MovieClip [spikesTile] Frame 1 | Symbol 290 MovieClip |
"mcBg" | Symbol 292 MovieClip Frame 1 | Symbol 58 MovieClip [bgEffect] |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ScriptLimits (65) | Timeline Frame 1 | MaxRecursionDepth: 256, ScriptTimeout: 2 seconds |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "menuSlide" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "menuLoop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "land" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "Jump2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Jump1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "Jump0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "newLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "electric" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "mouseCircle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "grid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "mcAmbient" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "mcLevelTransfer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "mcError" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "mcErrorMsg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "mcErrorStrobe" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "mcLastLevelBg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "bgEffect" |
ExportAssets (56) | Timeline Frame 1 | Symbol 184 as "Char" |
ExportAssets (56) | Timeline Frame 3 | Symbol 228 as "gameMusic" |
ExportAssets (56) | Timeline Frame 3 | Symbol 229 as "errorMusic" |
ExportAssets (56) | Timeline Frame 4 | Symbol 241 as "grassTile" |
ExportAssets (56) | Timeline Frame 4 | Symbol 245 as "forceTile" |
ExportAssets (56) | Timeline Frame 4 | Symbol 252 as "optionsMenu" |
ExportAssets (56) | Timeline Frame 4 | Symbol 254 as "grassPlat0" |
ExportAssets (56) | Timeline Frame 4 | Symbol 256 as "grassPlat1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 258 as "grassPlat2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 260 as "grassPlat3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 262 as "grassPlat4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 264 as "startTile" |
ExportAssets (56) | Timeline Frame 4 | Symbol 274 as "bounds" |
ExportAssets (56) | Timeline Frame 4 | Symbol 276 as "finishTile" |
ExportAssets (56) | Timeline Frame 4 | Symbol 277 as "placer" |
ExportAssets (56) | Timeline Frame 4 | Symbol 278 as "Block" |
ExportAssets (56) | Timeline Frame 4 | Symbol 279 as "acidTile" |
ExportAssets (56) | Timeline Frame 4 | Symbol 287 as "energyBeam" |
ExportAssets (56) | Timeline Frame 4 | Symbol 291 as "spikesTile" |
Labels
"preloader" | Frame 1 |
"mainMenu" | Frame 3 |
"playGame" | Frame 6 |
"ready" | Symbol 87 MovieClip Frame 1 |
"shot" | Symbol 87 MovieClip Frame 2 |
"idle" | Symbol 112 MovieClip Frame 1 |
"run" | Symbol 112 MovieClip Frame 2 |
"hold" | Symbol 112 MovieClip Frame 3 |
"idle" | Symbol 184 MovieClip [Char] Frame 1 |
"jump" | Symbol 184 MovieClip [Char] Frame 2 |
"die" | Symbol 184 MovieClip [Char] Frame 3 |
"loaded" | Symbol 209 MovieClip Frame 5 |
"blankTile" | Symbol 241 MovieClip [grassTile] Frame 1 |
"blankTile" | Symbol 264 MovieClip [startTile] Frame 1 |
"grassTile" | Symbol 277 MovieClip [placer] Frame 1 |
"grassPlat" | Symbol 277 MovieClip [placer] Frame 2 |
"start" | Symbol 277 MovieClip [placer] Frame 3 |
"spikes" | Symbol 277 MovieClip [placer] Frame 4 |
"block" | Symbol 277 MovieClip [placer] Frame 5 |
"acid" | Symbol 277 MovieClip [placer] Frame 6 |
"bounds" | Symbol 277 MovieClip [placer] Frame 7 |
"forceField" | Symbol 277 MovieClip [placer] Frame 8 |
"finish" | Symbol 277 MovieClip [placer] Frame 21 |
"blankTile" | Symbol 279 MovieClip [acidTile] Frame 1 |
Dynamic Text Variables
infoBox | Symbol 223 EditableText | "<p align="left"></p>" |
_root.levelCompressed | Symbol 247 EditableText | "<p align="left"><font face="Arial" size="32" color="#000000" letterSpacing="0.000000" kerning="1">save</font></p>" |
_root.levelLoader | Symbol 248 EditableText | "<p align="left"><font face="Arial" size="32" color="#000000" letterSpacing="0.000000" kerning="1">load</font></p>" |
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