Frame 1
stop();
Instance of Symbol 383 MovieClip in Frame 1
onClipEvent (enterFrame) {
this._x = _root._xmouse;
this._y = _root._ymouse;
Mouse.hide();
}
Frame 2
stop();
killsdisplay = 0;
lvl = 1;
kills = 0;
killstotal = 0;
killneed = 5;
counter = 100;
sndst = 0;
sndloop = 0;
wpn = 1;
reload = 4;
dmg = 1;
acc = 3;
firing = 0;
reloadamt = 2;
ammo = 20;
ammomax = 20;
reloading = false;
health = 600;
shots = 0;
hits = 0;
score = 100;
scoreacc = 100;
motor = 0.2;
lose = false;
Loop1 = new Sound(bob);
Loop1.attachSound("alpha");
Loop1.start(0, 9999);
Loop1.setVolume(80);
Instance of Symbol 413 MovieClip "instructions" in Frame 2
onClipEvent (load) {
this._visible = false;
}
Frame 3
Loop1.stop();
Instance of Symbol 431 MovieClip "cannon" in Frame 3
onClipEvent (enterFrame) {
if (_root.health > 0) {
this.gotoAndStop(_root.wpn);
if (_root.shoot == false) {
this.pointAt(this._parent.cursor3._x, this._parent.cursor3._y);
} else if (_root.shoot == true) {
this.pointAt(this._parent.cursor3._x + (random(_root.acc) - random(_root.acc)), this._parent.cursor3._y + (random(_root.acc) - random(_root.acc)));
}
}
}
Frame 4
cursor3.onEnterFrame = function () {
this.destx = _xmouse;
var _local3 = this.destx - this._x;
this._x = this._x + (_local3 * 0.2);
this.desty = _ymouse;
var _local2 = this.desty - this._y;
this._y = this._y + (_local2 * 0.2);
};
cursor.onEnterFrame = function () {
Mouse.hide();
this.destx = _xmouse;
var _local3 = this.destx - this._x;
this._x = this._x + (_local3 * 0.8);
this.desty = _ymouse;
var _local2 = this.desty - this._y;
this._y = this._y + (_local2 * 0.8);
};
cursor2.onEnterFrame = function () {
this.destx = _xmouse;
var _local3 = this.destx - this._x;
this._x = this._x + (_local3 * 0.4);
this.desty = _ymouse;
var _local2 = this.desty - this._y;
this._y = this._y + (_local2 * 0.4);
};
_root.cursor.swapDepths(100);
_root.cursor2.swapDepths(99);
_root.cursor3.swapDepths(98);
stop();
_root.createEmptyMovieClip("bullets", 92);
bCount = 0;
_root.createEmptyMovieClip("effects", 90);
effectCount = 0;
_root.createEmptyMovieClip("enemy", 91);
enemyCount = 0;
_root.createEmptyMovieClip("bangeffects", 93);
effect2Count = 0;
_root.gameover.swapDepths(97);
_root.win.swapDepths(96);
_root.shop.swapDepths(94);
_root.hud.swapDepths(95);
cannon.onMouseDown = function () {
shoot = true;
};
cannon.onMouseUp = function () {
shoot = false;
};
cannonEnterFrame = function () {
if (_root.firing < _root.reload) {
_root.firing++;
frame++;
frame = frame % 2;
} else if (shoot == true) {
if (_root.firing >= _root.reload) {
if (_root.ammo > 0) {
_root.shots++;
dofires();
_root.firing = 0;
_root.ammo--;
if (_root.wpn == 4) {
_root.shots++;
_root.shots++;
_root.shots++;
_root.shots++;
_root.shots++;
}
}
if (_root.ammo <= 0) {
Sound15.start(0, 0);
}
}
}
var _local4 = (_root.cursor3._x + (random(_root.acc) - random(_root.acc))) - this._x;
var _local3 = (_root.cursor3._y + (random(_root.acc) - random(_root.acc))) - this._y;
this.ang = Math.atan2(_local3, _local4);
if (_root.health <= 0) {
delete this.onEnterFrame;
}
};
createEnemy = function (type, hp, sp, rg) {
var _local2 = "enemy" + enemyCount;
enemy.attachMovie(type, _local2, enemyCount);
enemy[_local2]._x = random(300);
enemy[_local2]._y = -50;
enemy[_local2].spd = sp;
enemy[_local2].dy = Math.random() * 2;
enemy[_local2].hits = hp;
enemy[_local2].ran = 600 - rg;
enemy[_local2].onEnterFrame = function () {
this._y = this._y + (this.dy + this.spd);
if (this._y >= this.ran) {
if (this.hits > 0) {
this.dy = 0;
this.spd = this.spd * 0.7;
this.gotoAndStop("attack");
}
}
if (this.hits <= 0) {
this.dy = 0;
this.gotoAndStop("die");
}
};
enemyCount++;
enemyCount = enemyCount % 100;
};
createEnemyDropped = function (type, hp, sp, rg, x, y) {
var _local2 = "enemy" + enemyCount;
enemy.attachMovie(type, _local2, enemyCount);
enemy[_local2]._x = x;
enemy[_local2]._y = y;
enemy[_local2].spd = sp;
enemy[_local2].dy = Math.random() * 2;
enemy[_local2].hits = hp;
enemy[_local2].ran = 600 - rg;
enemy[_local2].onEnterFrame = function () {
this._y = this._y + (this.dy + this.spd);
if (this._y >= this.ran) {
if (this.hits > 0) {
this.dy = 0;
this.spd = this.spd * 0.7;
this.gotoAndStop("attack");
}
}
if (this.hits <= 0) {
this.dy = 0;
this.gotoAndStop("die");
}
};
enemyCount++;
enemyCount = enemyCount % 100;
};
MovieClip.prototype.pointAt = function (x, y) {
var _local2 = x - this._x;
var _local3 = y - this._y;
var _local5 = Math.sqrt((_local2 * _local2) + (_local3 * _local3));
var _local4;
if (_local3 < 0) {
_local4 = (Math.PI*2) - Math.acos(_local2 / _local5);
} else {
_local4 = Math.acos(_local2 / _local5);
}
this._rotation = (_local4 * 180) / Math.PI;
};
dofires = function () {
if (_root.wpn == 1) {
Sound2.start(0, 0);
Sound2.setVolume(60);
fireBullet(cannon, 0, 1);
} else if (_root.wpn == 2) {
Sound7.start(0, 0);
Sound7.setVolume(60);
fireBullet(cannon, random(5) - random(5), frame);
} else if (_root.wpn == 3) {
Sound6.start(0, 0);
Sound6.setVolume(90);
fireBullet(cannon, 0);
} else if (_root.wpn == 4) {
Sound14.start(0, 0);
Sound14.setVolume(60);
fireBullet(cannon, random(10) - random(10), 1);
fireBullet(cannon, random(10) - random(10), 1);
fireBullet(cannon, random(10) - random(10), 1);
fireBullet(cannon, random(10) - random(10), 1);
fireBullet(cannon, random(10) - random(10), 1);
fireBullet(cannon, random(10) - random(10), 1);
} else if (_root.wpn == 5) {
Sound9.start(0, 0);
Sound9.setVolume(160);
fireBullet(cannon, 0, 1);
} else if (_root.wpn == 6) {
Sound12.start(0, 0);
Sound12.setVolume(60);
fireBullet(cannon, random(3) - random(3), frame);
} else if (_root.wpn == 7) {
Sound13.start(0, 0);
Sound13.setVolume(60);
Sound14.start(0, 0);
Sound14.setVolume(60);
fireGrenade(cannon, random(2) - random(2), frame);
} else if (_root.wpn == 8) {
Sound7.start(0, 0);
Sound7.setVolume(60);
fireBullet(cannon, random(6) - random(6), frame);
} else if (_root.wpn == 9) {
Sound8.start(0, 0);
Sound8.setVolume(60);
fireMissile(cannon, random(2) - random(2), frame);
} else if (_root.wpn == 10) {
Sound16.start(0, 0);
Sound16.setVolume(60);
flames(cannon, random(6) - random(6), frame);
} else if (_root.wpn == 11) {
Sound17.start(0, 0);
Sound17.setVolume(260);
railgun(cannon);
} else if (_root.wpn == 12) {
Sound18.start(0, 0);
Sound18.setVolume(60);
fireRadiation(cannon, random(2) - random(2), frame);
}
Effect(cannon);
};
fireBullet = function (who, dis, frame) {
var _local5 = "bullet" + bCount;
bullets.attachMovie("bullet" + _root.wpn, _local5, bCount);
bullets[_local5].dis = dis;
bullets[_local5]._currentframe = frame;
bullets[_local5]._x = who._x + (Math.cos(who.ang) * 50);
bullets[_local5]._y = who._y + (Math.sin(who.ang) * 50);
bullets[_local5]._rotation = who._rotation;
bullets[_local5].dx = Math.cos(who.ang) * 34;
bullets[_local5].dy = Math.sin(who.ang) * 34;
bullets[_local5].onEnterFrame = function () {
this._x = this._x + (this.dx + this.dis);
this._y = this._y + this.dy;
var _local3 = 0;
while (_local3 < 100) {
var _local4 = "enemy" + _local3;
if (this.hitTest(enemy[_local4]) && (enemy[_local4]._currentframe < 3)) {
enemy[_local4].hits = enemy[_local4].hits - _root.dmg;
_root.hits++;
BangEffect([("bang" + _root.wpn) + "hit"], this._x, this._y, this._rotation);
this.removeMovieClip();
}
_local3++;
}
if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) {
this.removeMovieClip();
}
};
bCount++;
};
railgun = function (who) {
var _local5 = "bullet" + bCount;
bullets.attachMovie("bullet" + _root.wpn, _local5, bCount);
bullets[_local5]._x = who._x + (Math.cos(who.ang) * 50);
bullets[_local5]._y = who._y + (Math.sin(who.ang) * 50);
bullets[_local5]._rotation = who._rotation;
bullets[_local5].onEnterFrame = function () {
this._rotation = who._rotation;
this._x = who._x + (Math.cos(who.ang) * 50);
this._y = who._y + (Math.sin(who.ang) * 50);
var _local3 = 0;
while (_local3 < 100) {
var _local4 = "enemy" + _local3;
if (this.hitTest(enemy[_local4]) && (enemy[_local4]._currentframe < 3)) {
enemy[_local4].hits = enemy[_local4].hits - _root.dmg;
BangEffect([("bang" + _root.wpn) + "hit"], this._x, this._y, this._rotation);
}
_local3++;
}
if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) {
this.removeMovieClip();
}
};
bCount++;
};
flames = function (who, dis, frame) {
var _local5 = "bullet" + bCount;
bullets.attachMovie("bullet" + _root.wpn, _local5, bCount);
bullets[_local5].dis = dis;
bullets[_local5]._currentframe = frame;
bullets[_local5]._x = who._x + (Math.cos(who.ang) * 50);
bullets[_local5]._y = who._y + (Math.sin(who.ang) * 50);
bullets[_local5]._rotation = who._rotation;
bullets[_local5].dx = Math.cos(who.ang) * 15;
bullets[_local5].dy = Math.sin(who.ang) * 15;
bullets[_local5].onEnterFrame = function () {
this._x = this._x + (this.dx + this.dis);
this._y = this._y + this.dy;
var _local3 = 0;
while (_local3 < 100) {
var _local4 = "enemy" + _local3;
if (this.hitTest(enemy[_local4]) && (enemy[_local4]._currentframe < 3)) {
enemy[_local4].hits = enemy[_local4].hits - _root.dmg;
_root.hits++;
BangEffect([("bang" + _root.wpn) + "hit"], this._x, this._y, this._rotation);
this.removeMovieClip();
}
_local3++;
}
if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) {
this.removeMovieClip();
}
};
bCount++;
};
fireGrenade = function (who, dis, frame) {
var _local5 = "bullet" + bCount;
bullets.attachMovie("bullet" + _root.wpn, _local5, bCount);
bullets[_local5].dis = dis;
bullets[_local5]._currentframe = frame;
bullets[_local5]._x = who._x + (Math.cos(who.ang) * 50);
bullets[_local5]._y = who._y + (Math.sin(who.ang) * 50);
bullets[_local5]._rotation = random(360);
bullets[_local5].dx = Math.cos(who.ang) * 26;
bullets[_local5].dy = Math.sin(who.ang) * 26;
bullets[_local5].onEnterFrame = function () {
this._x = this._x + (this.dx + this.dis);
this._y = this._y + this.dy;
this._rotation = this._rotation + random(60);
var _local3 = 0;
while (_local3 < 100) {
var _local4 = "enemy" + _local3;
if (this.hitTest(enemy[_local4]) && (enemy[_local4]._currentframe < 3)) {
enemy[_local4].hits = enemy[_local4].hits - _root.dmg;
_root.hits++;
Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360));
Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360));
Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360));
Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360));
Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360));
Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360));
Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360));
Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360));
BangEffect([("bang" + _root.wpn) + "hit"], this._x, this._y, this._rotation);
Sound5.start(0, 0);
Sound2.start(0, 0);
this.removeMovieClip();
}
_local3++;
}
if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) {
this.removeMovieClip();
}
};
bCount++;
};
fireMissile = function (who, dis, frame) {
var _local5 = "bullet" + bCount;
bullets.attachMovie("bullet" + _root.wpn, _local5, bCount);
bullets[_local5].dis = dis;
bullets[_local5]._currentframe = frame;
bullets[_local5]._x = who._x + (Math.cos(who.ang) * 50);
bullets[_local5]._y = who._y + (Math.sin(who.ang) * 50);
bullets[_local5]._rotation = who._rotation;
bullets[_local5].dx = Math.cos(who.ang) * 26;
bullets[_local5].dy = Math.sin(who.ang) * 26;
bullets[_local5].onEnterFrame = function () {
this._x = this._x + (this.dx + this.dis);
this._y = this._y + this.dy;
var _local3 = 0;
while (_local3 < 100) {
var _local4 = "enemy" + _local3;
if (this.hitTest(enemy[_local4]) && (enemy[_local4]._currentframe < 3)) {
enemy[_local4].hits = enemy[_local4].hits - _root.dmg;
_root.hits++;
Frag("frag2", this._x, this._y, 3, 3, 45);
Frag("frag2", this._x, this._y, -3, -3, 225);
Frag("frag2", this._x, this._y, 3, -3, 315);
Frag("frag2", this._x, this._y, -3, 3, 135);
Frag("frag2", this._x, this._y, 4.5, 0, 0);
Frag("frag2", this._x, this._y, -4.5, 0, 180);
Frag("frag2", this._x, this._y, 0, 4.5, 90);
Frag("frag2", this._x, this._y, 0, -4.5, 270);
BangEffect([("bang" + _root.wpn) + "hit"], this._x, this._y, this._rotation);
Sound5.start(0, 0);
this.removeMovieClip();
}
_local3++;
}
if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) {
this.removeMovieClip();
}
};
bCount++;
};
fireRadiation = function (who, dis, frame) {
var _local5 = "bullet" + bCount;
bullets.attachMovie("bullet" + _root.wpn, _local5, bCount);
bullets[_local5].dis = dis;
bullets[_local5]._currentframe = frame;
bullets[_local5]._x = who._x + (Math.cos(who.ang) * 50);
bullets[_local5]._y = who._y + (Math.sin(who.ang) * 50);
bullets[_local5]._rotation = who._rotation;
bullets[_local5].dx = Math.cos(who.ang) * 26;
bullets[_local5].dy = Math.sin(who.ang) * 26;
bullets[_local5].onEnterFrame = function () {
this._x = this._x + (this.dx + this.dis);
this._y = this._y + this.dy;
var _local3 = 0;
while (_local3 < 100) {
var _local4 = "enemy" + _local3;
if (this.hitTest(enemy[_local4]) && (enemy[_local4]._currentframe < 3)) {
enemy[_local4].hits = enemy[_local4].hits - _root.dmg;
_root.hits++;
Residue("radiation", this._x, this._y, this._rotation);
BangEffect([("bang" + _root.wpn) + "hit"], this._x, this._y, this._rotation);
Sound18.start(0, 0);
this.removeMovieClip();
}
_local3++;
}
if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) {
this.removeMovieClip();
}
};
bCount++;
};
Frag = function (type, x, y, dx, dy, r) {
var _local5 = "bullet" + bCount;
bullets.attachMovie(type, _local5, bCount);
bullets[_local5].dis = dis;
bullets[_local5]._x = x;
bullets[_local5]._y = y;
bullets[_local5]._rotation = r;
bullets[_local5].dx = dx;
bullets[_local5].dy = dy;
bullets[_local5].onEnterFrame = function () {
this._x = this._x + this.dx;
this._y = this._y + this.dy;
var _local3 = 0;
while (_local3 < 100) {
var _local4 = "enemy" + _local3;
if (this.hitTest(enemy[_local4]) && (enemy[_local4]._currentframe < 3)) {
enemy[_local4].hits = enemy[_local4].hits - _root.dmg;
this.removeMovieClip();
}
_local3++;
}
if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) {
this.removeMovieClip();
}
};
bCount++;
};
Residue = function (type, x, y, r) {
var _local4 = "bullet" + bCount;
bullets.attachMovie(type, _local4, bCount);
bullets[_local4]._x = x;
bullets[_local4]._y = y;
bullets[_local4]._rotation = r;
bullets[_local4].onEnterFrame = function () {
var _local2 = 0;
while (_local2 < 100) {
var _local3 = "enemy" + _local2;
if (this.hitTest(enemy[_local3]) && (enemy[_local3]._currentframe < 3)) {
enemy[_local3].hits = enemy[_local3].hits - 0.5;
}
_local2++;
}
if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) {
this.removeMovieClip();
}
};
bCount++;
};
Effect = function (who) {
var _local2 = "bang" + bCount;
bullets.attachMovie(("bang" + _root.wpn) + "eff", _local2, bCount);
bullets[_local2]._x = ((who._x + random(2)) - 1) + (Math.cos(who.ang) * 25);
bullets[_local2]._y = who._y + (Math.sin(who.ang) * 25);
bullets[_local2]._rotation = who._rotation;
bCount++;
};
DeathEffect = function (type, x, y) {
var _local1 = "eff" + effectCount;
effects.attachMovie(type, _local1, effectCount);
effects[_local1]._x = x;
effects[_local1]._y = y;
effectCount++;
effectCount = effectCount % 80;
};
BangEffect = function (type, x, y, r) {
var _local1 = "bangeff" + effect2Count;
bangeffects.attachMovie(type, _local1, effect2Count);
bangeffects[_local1]._x = x;
bangeffects[_local1]._y = y;
bangeffects[_local1]._rotation = r;
effect2Count++;
effectCount = effectCount % 80;
};
cannon.onEnterFrame = cannonEnterFrame;
Sound1 = new Sound(cannon);
Sound1.attachSound("Blaster");
Sound2 = new Sound(cannon);
Sound2.attachSound("Cannon");
Sound3 = new Sound(cannon);
Sound3.attachSound("Explode1");
Sound4 = new Sound(cannon);
Sound4.attachSound("Explode2");
Sound5 = new Sound(cannon);
Sound5.attachSound("Explode3");
Sound6 = new Sound(cannon);
Sound6.attachSound("Laser");
Sound7 = new Sound(cannon);
Sound7.attachSound("Machinegun");
Sound8 = new Sound(cannon);
Sound8.attachSound("Missile");
Sound9 = new Sound(cannon);
Sound9.attachSound("Plasma");
Sound10 = new Sound(cannon);
Sound10.attachSound("Death");
Sound11 = new Sound(cannon);
Sound11.attachSound("Rifle1");
Sound12 = new Sound(cannon);
Sound12.attachSound("Rifle2");
Sound13 = new Sound(cannon);
Sound13.attachSound("Rifle3");
Sound14 = new Sound(cannon);
Sound14.attachSound("Shotgun");
Sound15 = new Sound(cannon);
Sound15.attachSound("Reload");
Sound16 = new Sound(cannon);
Sound16.attachSound("Flame");
Sound17 = new Sound(cannon);
Sound17.attachSound("Railgun");
Sound18 = new Sound(cannon);
Sound18.attachSound("Flyby");
Instance of Symbol 452 MovieClip "reloadbar" in Frame 4
onClipEvent (enterFrame) {
rld = (_root.firing / _root.reload) * 100;
this._xscale = rld;
}
Instance of Symbol 480 MovieClip "btn_reload" in Frame 4
onClipEvent (enterFrame) {
if (Key.isDown(32)) {
if (_root.health > 0) {
_root.reloading = true;
}
}
if (_root.reloading == true) {
if (_root.ammo < (_root.ammomax - _root.reloadamt)) {
_root.firing = -1;
_root.reloadbar._visible = false;
_root.ammo = _root.ammo + _root.reloadamt;
} else if (_root.ammo >= (_root.ammomax - _root.reloadamt)) {
_root.reloading = false;
_root.reloadbar._visible = true;
_root.ammo = _root.ammomax;
}
}
}
Instance of Symbol 480 MovieClip in Frame 4
onClipEvent (enterFrame) {
_root.counter++;
_root.counter = _root.counter % 100;
if (_root.counter == 50) {
if (_root.lvl == 1) {
_root.createEnemy("infantry1", 1, 1, 150);
_root.createEnemy("infantry1", 1, 1, 150);
} else if (_root.lvl == 2) {
_root.createEnemy("infantry1", 1, 1, 150);
_root.createEnemy("infantry2", 1, 0.5, 200);
} else if (_root.lvl == 3) {
_root.createEnemy("infantry1", 1, 1, 150);
_root.createEnemy("infantry2", 1, 0.5, 200);
_root.createEnemy("infantry3", 3, 0.1, 170);
} else if (_root.lvl == 4) {
_root.createEnemy("infantry2", 1, 0.5, 200);
_root.createEnemy("infantry2", 1, 0.5, 200);
_root.createEnemy("infantry3", 3, 0.1, 170);
} else if (_root.lvl == 5) {
_root.createEnemy("infantry2", 1, 0.5, 200);
_root.createEnemy("infantry2", 1, 0.5, 200);
_root.createEnemy("infantry3", 3, 0.1, 170);
_root.createEnemy("infantry3", 3, 0.1, 170);
} else if (_root.lvl == 6) {
_root.createEnemy("infantry2", 1, 0.5, 200);
_root.createEnemy("infantry2", 1, 0.5, 200);
_root.createEnemy("infantry3", 3, 0.1, 170);
_root.createEnemy("jeephmg", 6, 3, 160);
} else if (_root.lvl == 7) {
_root.createEnemy("infantry2", 1, 0.5, 200);
_root.createEnemy("infantry3", 3, 0.1, 170);
_root.createEnemy("infantry3", 3, 0.1, 170);
_root.createEnemy("jeephmg", 6, 3, 160);
} else if (_root.lvl == 8) {
_root.createEnemy("infantry2", 1, 0.5, 200);
_root.createEnemy("infantry3", 3, 0.1, 170);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeephmg", 6, 3, 160);
} else if (_root.lvl == 9) {
_root.createEnemy("infantry3", 3, 0.1, 170);
_root.createEnemy("infantry3", 3, 0.1, 170);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeephmg", 6, 3, 160);
} else if (_root.lvl == 10) {
_root.createEnemy("infantry3", 3, 0.1, 170);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeephmg", 6, 3, 160);
} else if (_root.lvl == 11) {
_root.createEnemy("infantry3", 3, 0.1, 170);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeepperson", 7, 4, 185);
} else if (_root.lvl == 12) {
_root.createEnemy("infantry2", 3, 0.1, 170);
_root.createEnemy("infantry2", 3, 0.1, 170);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeepperson", 7, 4, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
} else if (_root.lvl == 13) {
_root.createEnemy("infantry3", 3, 0.1, 170);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeepperson", 7, 4, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
} else if (_root.lvl == 14) {
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeepperson", 7, 4, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
} else if (_root.lvl == 15) {
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeepperson", 7, 4, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
} else if (_root.lvl == 16) {
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
} else if (_root.lvl == 17) {
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
} else if (_root.lvl == 18) {
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
} else if (_root.lvl == 18) {
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("jeephmg", 6, 3, 160);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
} else if (_root.lvl == 19) {
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
} else if (_root.lvl == 20) {
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("apc", 18, 1, 185);
} else if (_root.lvl == 21) {
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
} else if (_root.lvl == 22) {
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("apc", 18, 1, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
} else if (_root.lvl == 23) {
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("jeepperson", 7, 4, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
_root.createEnemy("jeepperson", 7, 4, 185);
} else if (_root.lvl == 24) {
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("jeepperson", 7, 4, 185);
} else if (_root.lvl == 25) {
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
_root.createEnemy("tank", 30, 1, 240);
}
}
}
Instance of Symbol 480 MovieClip in Frame 4
onClipEvent (enterFrame) {
var accuracy = ((_root.hits / _root.shots) * 100);
_root.score = Math.round(accuracy) + "%";
_root.scoreacc = Math.round(accuracy);
}
Instance of Symbol 581 MovieClip "shop" in Frame 4
onClipEvent (enterFrame) {
if (Key.isDown(16)) {
if (_root.health > 0) {
this._visible = true;
}
} else if (Key.isDown(16) == false) {
this._visible = false;
}
}
Instance of Symbol 480 MovieClip "btn_reload" in Frame 4
onClipEvent (load) {
}
onClipEvent (enterFrame) {
_root.hud.lvl = _root.lvl;
_root.hud.score = _root.score;
_root.hud.killstotal = _root.killstotal;
if (_root.lvl >= 25) {
_root.win.play();
_root.reload.gotoAndStop(2);
}
if (_root.kills >= _root.killneed) {
_root.lvl++;
_root.killneed = _root.kills * 1.1;
_root.kills = 0;
}
_root.hud.killsdisplay = (Math.round(_root.kills) + " of ") + Math.round(_root.killneed);
_root.totalscore = (_root.hud.killstotal + (_root.lvl * 100)) + (_root.scoreacc * 10);
_root.gameover.finalscore = _root.totalscore;
}
Instance of Symbol 452 MovieClip "reloadbar" in Frame 4
onClipEvent (enterFrame) {
if (_root.health > 0) {
hp = (_root.health / 600) * 100;
this._xscale = hp;
} else {
this._xscale = 0;
if (_root.lose == false) {
_root.lose = true;
_root.gameover.play();
}
}
}
Instance of Symbol 632 MovieClip "cursor" in Frame 4
/* no clip actions */
Instance of Symbol 632 MovieClip "cursor2" in Frame 4
/* no clip actions */
Instance of Symbol 632 MovieClip "cursor3" in Frame 4
/* no clip actions */
Symbol 36 MovieClip [radiation] Frame 151
this.removeMovieClip();
Symbol 44 MovieClip [bullet11] Frame 31
this.removeMovieClip();
Symbol 46 MovieClip [bullet3] Frame 1
stop();
Symbol 48 MovieClip [bullet2] Frame 1
stop();
Symbol 52 MovieClip [bullet4] Frame 1
stop();
Symbol 53 MovieClip [frag2] Frame 14
this.removeMovieClip();
Symbol 55 MovieClip [frag1] Frame 8
this.removeMovieClip();
Symbol 57 MovieClip [bullet7] Frame 1
stop();
Symbol 76 MovieClip [bullet10] Frame 22
this.removeMovieClip();
Symbol 79 MovieClip [bullet9] Frame 5
gotoAndPlay (3);
Symbol 81 MovieClip [bullet8] Frame 1
stop();
Symbol 83 MovieClip [bullet6] Frame 1
stop();
Symbol 84 MovieClip [bullet1] Frame 1
stop();
Symbol 113 MovieClip Frame 8
this._parent.removeMovieClip();
Symbol 115 MovieClip Frame 28
_root.health = _root.health - 1;
Symbol 115 MovieClip Frame 29
_root.health = _root.health - 1;
Symbol 115 MovieClip Frame 30
_root.health = _root.health - 1;
gotoAndPlay (28);
Symbol 126 MovieClip Frame 1
_root.DeathEffect("blood", this._parent._x, this._parent._y);
_root.kills++;
_root.killstotal++;
Symbol 126 MovieClip Frame 18
this._parent.removeMovieClip();
Symbol 138 MovieClip Frame 1
_root.DeathEffect("blood2", this._parent._x, this._parent._y);
_root.kills++;
_root.killstotal++;
Symbol 138 MovieClip Frame 18
this._parent.removeMovieClip();
Symbol 139 MovieClip [infantry3] Frame 1
stop();
Symbol 139 MovieClip [infantry3] Frame 2
stop();
Symbol 139 MovieClip [infantry3] Frame 3
stop();
Symbol 145 MovieClip [bang12hit] Frame 6
this.removeMovieClip();
Symbol 149 MovieClip [bang12eff] Frame 8
this.removeMovieClip();
Symbol 151 MovieClip Frame 6
this._parent.removeMovieClip();
Symbol 157 MovieClip Frame 5
this._parent.removeMovieClip();
Symbol 158 MovieClip [bang8eff] Frame 4
this.removeMovieClip();
Symbol 163 MovieClip [bang10eff] Frame 7
this.removeMovieClip();
Symbol 164 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 166 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 176 MovieClip Frame 8
this._parent.removeMovieClip();
Symbol 186 MovieClip Frame 8
this._parent.removeMovieClip();
Symbol 219 MovieClip Frame 12
_root.health = _root.health - 5;
Symbol 220 MovieClip [infantry2] Frame 1
stop();
Symbol 220 MovieClip [infantry2] Frame 2
stop();
Symbol 220 MovieClip [infantry2] Frame 3
stop();
Symbol 223 MovieClip Frame 13
_root.health--;
Symbol 223 MovieClip Frame 17
gotoAndPlay (9);
Symbol 224 MovieClip [Infantry1] Frame 1
stop();
Symbol 224 MovieClip [Infantry1] Frame 2
stop();
Symbol 224 MovieClip [Infantry1] Frame 3
stop();
Symbol 229 MovieClip Frame 1
this._parent.MGturret.gotoAndStop(2);
Symbol 244 MovieClip Frame 1
_root.kills++;
_root.killstotal++;
Symbol 244 MovieClip Frame 3
_root.DeathEffect("sml_crater", this._parent._x, this._parent._y);
Symbol 244 MovieClip Frame 28
this._parent.removeMovieClip();
Symbol 245 MovieClip [jeepperson] Frame 1
stop();
Symbol 245 MovieClip [jeepperson] Frame 2
stop();
_root.createEnemyDropped("infantry1", 1, 1, 150, this._x + 10, this._y - 30);
_root.createEnemyDropped("infantry1", 1, 1, 150, this._x - 22, this._y - 30);
_root.createEnemyDropped("infantry1", 1, 1, 150, this._x + 10, this._y - 20);
_root.createEnemyDropped("infantry2", 1, 1, 200, this._x - 22, this._y - 20);
Symbol 245 MovieClip [jeepperson] Frame 3
stop();
Symbol 276 MovieClip Frame 13
_root.health = _root.health - 14;
Symbol 276 MovieClip Frame 28
this.gotoAndPlay(13);
Symbol 291 MovieClip Frame 1
_root.kills++;
_root.killstotal++;
Symbol 291 MovieClip Frame 3
_root.DeathEffect("sml_crater", this._parent._x, this._parent._y);
Symbol 291 MovieClip Frame 28
this._parent.removeMovieClip();
Symbol 292 MovieClip [tank] Frame 1
stop();
Symbol 292 MovieClip [tank] Frame 2
stop();
Symbol 292 MovieClip [tank] Frame 3
stop();
Symbol 303 MovieClip Frame 7
stop();
Symbol 304 MovieClip [apc] Frame 1
stop();
Symbol 304 MovieClip [apc] Frame 2
stop();
_root.createEnemyDropped("infantry1", 1, 1, 150, this._x + 15, this._y - 40);
_root.createEnemyDropped("infantry1", 1, 1, 150, this._x + 13, this._y - 40);
_root.createEnemyDropped("infantry1", 1, 1, 150, this._x - 15, this._y - 40);
_root.createEnemyDropped("infantry1", 1, 1, 200, this._x - 13, this._y - 40);
_root.createEnemyDropped("infantry2", 1, 1, 150, this._x + 20, this._y - 40);
_root.createEnemyDropped("infantry2", 1, 1, 200, this._x - 20, this._y - 40);
_root.createEnemyDropped("infantry2", 1, 1, 150, this._x + 18, this._y - 40);
_root.createEnemyDropped("infantry2", 1, 1, 200, this._x - 18, this._y - 40);
Symbol 304 MovieClip [apc] Frame 3
stop();
Symbol 308 MovieClip Frame 1
_root.health = _root.health - 1;
Symbol 308 MovieClip Frame 2
_root.health = _root.health - 1;
Symbol 308 MovieClip Frame 3
_root.health = _root.health - 1;
Symbol 309 MovieClip [jeephmg] Frame 1
stop();
Symbol 309 MovieClip [jeephmg] Frame 2
stop();
Symbol 309 MovieClip [jeephmg] Frame 3
stop();
Symbol 310 MovieClip [bang10hit] Frame 5
this.removeMovieClip();
Symbol 317 MovieClip [bang9hit] Frame 9
this.removeMovieClip();
Symbol 325 MovieClip [bang7hit] Frame 8
this.removeMovieClip();
Symbol 369 Button
on (release) {
getURL ("http://www.muchgames.com", "_blank");
}
Symbol 376 MovieClip Frame 130
stop();
_root.play();
Symbol 381 Button
on (release) {
if (_quality == "LOW") {
_quality = "MEDIUM";
} else if (_quality == "MEDIUM") {
_quality = "HIGH";
} else if (_quality == "HIGH") {
_quality = "LOW";
}
}
Symbol 390 Button
on (release) {
getURL ("http://www.muchgames.com", "_blank");
}
Symbol 396 Button
on (release) {
getURL ("http://cdodo.newgrounds.com/", "_blank");
}
Symbol 400 Button
on (release) {
_root.play();
}
Symbol 404 Button
on (release) {
if (_root.instructions._visible == false) {
_root.instructions._visible = true;
} else if (_root.instructions._visible == true) {
_root.instructions._visible = false;
}
}
Symbol 408 Button
on (release) {
getURL ("http://www.armorbot.com/mytable/?id=1515", "_blank");
}
Symbol 442 MovieClip Frame 1
stop();
Symbol 476 Button
on (release) {
if (_root.health > 0) {
_root.reloading = true;
}
}
Symbol 477 MovieClip Frame 1
stop();
Instance of Symbol 452 MovieClip in Symbol 477 MovieClip Frame 1
onClipEvent (enterFrame) {
amo = (_root.ammo / _root.ammomax) * 100;
this._xscale = amo;
}
Instance of Symbol 471 MovieClip in Symbol 477 MovieClip Frame 1
onClipEvent (enterFrame) {
this.gotoAndStop(_root.wpn);
}
Symbol 498 Button
on (release) {
if (_root.killstotal >= 10) {
_root.wpn = 2;
_root.reload = 1;
_root.reloadamt = 0.6;
_root.dmg = 0.8;
_root.ammo = 0;
_root.ammomax = 60;
_root.acc = 18;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
on (keyPress "M") {
if (_root.killstotal >= 10) {
_root.wpn = 2;
_root.reload = 1;
_root.reloadamt = 0.6;
_root.dmg = 0.8;
_root.ammo = 0;
_root.ammomax = 60;
_root.acc = 18;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
Symbol 504 Button
on (release) {
if (_root.killstotal >= 25) {
_root.wpn = 3;
_root.reload = 18;
_root.reloadamt = 0.5;
_root.dmg = 20;
_root.ammo = 0;
_root.ammomax = 8;
_root.acc = 0;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
on (keyPress "L") {
if (_root.killstotal >= 25) {
_root.wpn = 3;
_root.reload = 18;
_root.reloadamt = 0.5;
_root.dmg = 20;
_root.ammo = 0;
_root.ammomax = 8;
_root.acc = 0;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
Symbol 510 Button
on (release) {
if (_root.killstotal >= 18) {
_root.wpn = 4;
_root.reload = 9;
_root.reloadamt = 1;
_root.dmg = 0.8;
_root.ammo = 0;
_root.ammomax = 6;
_root.acc = 30;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
on (keyPress "S") {
if (_root.killstotal >= 18) {
_root.wpn = 4;
_root.reload = 9;
_root.reloadamt = 1;
_root.dmg = 0.8;
_root.ammo = 0;
_root.ammomax = 6;
_root.acc = 30;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
Symbol 514 Button
on (release) {
nextFrame();
}
Symbol 520 Button
on (release) {
_root.wpn = 1;
_root.reload = 4;
_root.reloadamt = 2;
_root.dmg = 1;
_root.ammo = 0;
_root.ammomax = 20;
_root.acc = 3;
_root.reloading = true;
}
on (keyPress "B") {
_root.wpn = 1;
_root.reload = 4;
_root.reloadamt = 2;
_root.dmg = 1;
_root.ammo = 0;
_root.ammomax = 20;
_root.acc = 3;
_root.reloading = true;
}
Symbol 525 Button
on (release) {
prevFrame();
}
Symbol 531 Button
on (release) {
if (_root.killstotal >= 35) {
_root.wpn = 5;
_root.reload = 6;
_root.reloadamt = 1;
_root.dmg = 4;
_root.ammo = 0;
_root.ammomax = 15;
_root.acc = 4;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
on (keyPress "P") {
if (_root.killstotal >= 35) {
_root.wpn = 5;
_root.reload = 6;
_root.reloadamt = 1;
_root.dmg = 4;
_root.ammo = 0;
_root.ammomax = 15;
_root.acc = 4;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
Symbol 537 Button
on (release) {
if (_root.killstotal >= 45) {
_root.wpn = 8;
_root.reload = 0;
_root.reloadamt = 2;
_root.dmg = 0.5;
_root.ammo = 0;
_root.ammomax = 400;
_root.acc = 6;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
on (keyPress "C") {
if (_root.killstotal >= 45) {
_root.wpn = 8;
_root.reload = 0;
_root.reloadamt = 2;
_root.dmg = 0.5;
_root.ammo = 0;
_root.ammomax = 400;
_root.acc = 6;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
Symbol 543 Button
on (release) {
if (_root.killstotal >= 45) {
_root.wpn = 7;
_root.reload = 7;
_root.reloadamt = 0.5;
_root.dmg = 0.8;
_root.ammo = 0;
_root.ammomax = 5;
_root.acc = 9;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
on (keyPress "G") {
if (_root.killstotal >= 45) {
_root.wpn = 7;
_root.reload = 7;
_root.reloadamt = 0.5;
_root.dmg = 0.8;
_root.ammo = 0;
_root.ammomax = 5;
_root.acc = 9;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
Symbol 549 Button
on (release) {
if (_root.killstotal >= 28) {
_root.wpn = 6;
_root.reload = 3;
_root.reloadamt = 3;
_root.dmg = 2;
_root.ammo = 0;
_root.ammomax = 45;
_root.acc = 13;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
on (keyPress "A") {
if (_root.killstotal >= 28) {
_root.wpn = 6;
_root.reload = 3;
_root.reloadamt = 3;
_root.dmg = 2;
_root.ammo = 45;
_root.ammomax = 45;
_root.acc = 13;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
Symbol 558 Button
on (release) {
if (_root.killstotal >= 70) {
_root.wpn = 10;
_root.reload = 0;
_root.reloadamt = 1.2;
_root.dmg = 1;
_root.ammo = 0;
_root.ammomax = 60;
_root.acc = 3;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
on (keyPress "T") {
if (_root.killstotal >= 70) {
_root.wpn = 10;
_root.reload = 0;
_root.reloadamt = 1.2;
_root.dmg = 1;
_root.ammo = 0;
_root.ammomax = 60;
_root.acc = 3;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
Symbol 564 Button
on (release) {
if (_root.killstotal >= 55) {
_root.wpn = 9;
_root.reload = 9;
_root.reloadamt = 0.2;
_root.dmg = 3;
_root.ammo = 0;
_root.ammomax = 7;
_root.acc = 2;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
on (keyPress "I") {
if (_root.killstotal >= 55) {
_root.wpn = 9;
_root.reload = 9;
_root.reloadamt = 0.2;
_root.dmg = 3;
_root.ammo = 0;
_root.ammomax = 7;
_root.acc = 2;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
Symbol 572 Button
on (release) {
if (_root.killstotal >= 125) {
_root.wpn = 11;
_root.reload = 25;
_root.reloadamt = 0.25;
_root.dmg = 0.5;
_root.ammo = 0;
_root.ammomax = 6;
_root.acc = 5;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
on (keyPress "R") {
if (_root.killstotal >= 125) {
_root.wpn = 11;
_root.reload = 25;
_root.reloadamt = 0.25;
_root.dmg = 0.5;
_root.ammo = 0;
_root.ammomax = 6;
_root.acc = 5;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
Symbol 579 Button
on (release) {
if (_root.killstotal >= 1) {
_root.wpn = 12;
_root.reload = 5;
_root.reloadamt = 0.5;
_root.dmg = 3;
_root.ammo = 0;
_root.ammomax = 5;
_root.acc = 2;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
on (keyPress "D") {
if (_root.killstotal >= 1) {
_root.wpn = 12;
_root.reload = 5;
_root.reloadamt = 0.5;
_root.dmg = 3;
_root.ammo = 0;
_root.ammomax = 5;
_root.acc = 2;
_root.reloading = true;
} else {
_root.morekills.play();
}
}
Symbol 581 MovieClip Frame 1
stop();
Symbol 581 MovieClip Frame 2
stop();
Symbol 581 MovieClip Frame 3
stop();
Symbol 599 Button
on (release) {
_root.bullets.removeMovieClip();
_root.effects.removeMovieClip();
_root.enemy.removeMovieClip();
_root.hud.gotoAndStop(2);
_root.shop.gotoAndStop(4);
_root.gotoAndStop(2);
this.gotoAndStop(1);
}
Symbol 605 Button
on (release) {
getURL ("http://www.muchgames.com", "_blank");
}
Symbol 610 Button
on (release) {
ab20_09 = new LoadVars();
ab20_09.z = _root.gameover.Name;
ab20_09.x = _root.gameover.finalscore;
ab20_09.c = 1515;
ab20_09.v = "MTTIDO";
ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST");
_root.bullets.removeMovieClip();
_root.effects.removeMovieClip();
_root.enemy.removeMovieClip();
getURL ("http://www.armorbot.com/mytable/?id=1515", "_blank");
_root.hud.gotoAndStop(2);
_root.shop.gotoAndStop(4);
_root.gotoAndStop(2);
this.gotoAndStop(1);
}
Symbol 614 Button
on (release) {
getURL ("http://cdodo.newgrounds.com/", "_blank");
}
Symbol 618 Button
on (release) {
getURL ("http://cdodo.newgrounds.com/", "_blank");
}
Symbol 619 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 29
_root.gameover.Name = "-Name-";
Symbol 619 MovieClip Frame 30
stop();
Symbol 621 Button
on (release) {
_root.health = 0;
_root.reload.gotoAndStop(2);
}
Symbol 625 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 29
_root.gameover.Name = "-Name-";
Symbol 625 MovieClip Frame 30
stop();
Symbol 627 MovieClip Frame 1
stop();
Instance of Symbol 629 MovieClip "hit" in Symbol 632 MovieClip Frame 1
onClipEvent (enterFrame) {
this._parent.x = this._parent._x;
this._parent.y = this._parent._y;
}