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Alpha Turret.swf

This is the info page for
Flash #25098

(Click the ID number above for more basic data on this flash file.)


Text
m

mu

muc

much

g

ga

gam

game

games

com

a world of games in your hands

much

games

com

much

games

com

a world of games in your hands

Q

Q

More Games

More Games

A Flash Game By Cdodo

A Flash Game By Cdodo

Start Game

Start Game

Version. 1.04

How To Play

How To Play

View Highscores

View Highscores

ALPHA
TURRET

Use your mouse to aim the cannon.
Click to shoot. Press Shift to Change
Weapons. Press SPACE to Reload or
press the reload button.

Instructions

HP:

888 of 888

Kills:

888%

Accuracy:

888

Level:

Total Kills:

8888

88888

888

RELOAD

RELOAD

WEAPONS

Machine Gun

Machine Gun

Laser Cannon

Laser Cannon

Shotgun

Shotgun

Battle Cannon

Battle Cannon

Required Kills 0

Required Kills 10

Required Kills 18

Required Kills 25

Plasma Cannon

Plasma Cannon

Chain Gun

Chain Gun

Grenade Launcher

Grenade Launcher

Auto Cannon

Auto Cannon

Required Kills 28

Required Kills 35

Required Kills 45

Toaster

Toaster

Missile Launcher

Missile Launcher

Required Kills 55

Required Kills 70

ARC Cannon

ARC Cannon

Required Kills 125

Radiation Cannon

Radiation Cannon

Required Kills 185

YOUR SCORE:

8888888

REPLAY

REPLAY

-Name Here-

Credits:
Debug: Mirza
Sounds: Flashkit.com

More Games at

SUBMIT

SUBMIT

Everything: Cdodo

Everything: Cdodo

Visit Cdodo's NG page

Visit Cdodo's NG page

8888888

-Name Here-

Need more kills

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 383 MovieClip in Frame 1
onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; Mouse.hide(); }
Frame 2
stop(); killsdisplay = 0; lvl = 1; kills = 0; killstotal = 0; killneed = 5; counter = 100; sndst = 0; sndloop = 0; wpn = 1; reload = 4; dmg = 1; acc = 3; firing = 0; reloadamt = 2; ammo = 20; ammomax = 20; reloading = false; health = 600; shots = 0; hits = 0; score = 100; scoreacc = 100; motor = 0.2; lose = false; Loop1 = new Sound(bob); Loop1.attachSound("alpha"); Loop1.start(0, 9999); Loop1.setVolume(80);
Instance of Symbol 413 MovieClip "instructions" in Frame 2
onClipEvent (load) { this._visible = false; }
Frame 3
Loop1.stop();
Instance of Symbol 431 MovieClip "cannon" in Frame 3
onClipEvent (enterFrame) { if (_root.health > 0) { this.gotoAndStop(_root.wpn); if (_root.shoot == false) { this.pointAt(this._parent.cursor3._x, this._parent.cursor3._y); } else if (_root.shoot == true) { this.pointAt(this._parent.cursor3._x + (random(_root.acc) - random(_root.acc)), this._parent.cursor3._y + (random(_root.acc) - random(_root.acc))); } } }
Frame 4
cursor3.onEnterFrame = function () { this.destx = _xmouse; var _local3 = this.destx - this._x; this._x = this._x + (_local3 * 0.2); this.desty = _ymouse; var _local2 = this.desty - this._y; this._y = this._y + (_local2 * 0.2); }; cursor.onEnterFrame = function () { Mouse.hide(); this.destx = _xmouse; var _local3 = this.destx - this._x; this._x = this._x + (_local3 * 0.8); this.desty = _ymouse; var _local2 = this.desty - this._y; this._y = this._y + (_local2 * 0.8); }; cursor2.onEnterFrame = function () { this.destx = _xmouse; var _local3 = this.destx - this._x; this._x = this._x + (_local3 * 0.4); this.desty = _ymouse; var _local2 = this.desty - this._y; this._y = this._y + (_local2 * 0.4); }; _root.cursor.swapDepths(100); _root.cursor2.swapDepths(99); _root.cursor3.swapDepths(98); stop(); _root.createEmptyMovieClip("bullets", 92); bCount = 0; _root.createEmptyMovieClip("effects", 90); effectCount = 0; _root.createEmptyMovieClip("enemy", 91); enemyCount = 0; _root.createEmptyMovieClip("bangeffects", 93); effect2Count = 0; _root.gameover.swapDepths(97); _root.win.swapDepths(96); _root.shop.swapDepths(94); _root.hud.swapDepths(95); cannon.onMouseDown = function () { shoot = true; }; cannon.onMouseUp = function () { shoot = false; }; cannonEnterFrame = function () { if (_root.firing < _root.reload) { _root.firing++; frame++; frame = frame % 2; } else if (shoot == true) { if (_root.firing >= _root.reload) { if (_root.ammo > 0) { _root.shots++; dofires(); _root.firing = 0; _root.ammo--; if (_root.wpn == 4) { _root.shots++; _root.shots++; _root.shots++; _root.shots++; _root.shots++; } } if (_root.ammo <= 0) { Sound15.start(0, 0); } } } var _local4 = (_root.cursor3._x + (random(_root.acc) - random(_root.acc))) - this._x; var _local3 = (_root.cursor3._y + (random(_root.acc) - random(_root.acc))) - this._y; this.ang = Math.atan2(_local3, _local4); if (_root.health <= 0) { delete this.onEnterFrame; } }; createEnemy = function (type, hp, sp, rg) { var _local2 = "enemy" + enemyCount; enemy.attachMovie(type, _local2, enemyCount); enemy[_local2]._x = random(300); enemy[_local2]._y = -50; enemy[_local2].spd = sp; enemy[_local2].dy = Math.random() * 2; enemy[_local2].hits = hp; enemy[_local2].ran = 600 - rg; enemy[_local2].onEnterFrame = function () { this._y = this._y + (this.dy + this.spd); if (this._y >= this.ran) { if (this.hits > 0) { this.dy = 0; this.spd = this.spd * 0.7; this.gotoAndStop("attack"); } } if (this.hits <= 0) { this.dy = 0; this.gotoAndStop("die"); } }; enemyCount++; enemyCount = enemyCount % 100; }; createEnemyDropped = function (type, hp, sp, rg, x, y) { var _local2 = "enemy" + enemyCount; enemy.attachMovie(type, _local2, enemyCount); enemy[_local2]._x = x; enemy[_local2]._y = y; enemy[_local2].spd = sp; enemy[_local2].dy = Math.random() * 2; enemy[_local2].hits = hp; enemy[_local2].ran = 600 - rg; enemy[_local2].onEnterFrame = function () { this._y = this._y + (this.dy + this.spd); if (this._y >= this.ran) { if (this.hits > 0) { this.dy = 0; this.spd = this.spd * 0.7; this.gotoAndStop("attack"); } } if (this.hits <= 0) { this.dy = 0; this.gotoAndStop("die"); } }; enemyCount++; enemyCount = enemyCount % 100; }; MovieClip.prototype.pointAt = function (x, y) { var _local2 = x - this._x; var _local3 = y - this._y; var _local5 = Math.sqrt((_local2 * _local2) + (_local3 * _local3)); var _local4; if (_local3 < 0) { _local4 = (Math.PI*2) - Math.acos(_local2 / _local5); } else { _local4 = Math.acos(_local2 / _local5); } this._rotation = (_local4 * 180) / Math.PI; }; dofires = function () { if (_root.wpn == 1) { Sound2.start(0, 0); Sound2.setVolume(60); fireBullet(cannon, 0, 1); } else if (_root.wpn == 2) { Sound7.start(0, 0); Sound7.setVolume(60); fireBullet(cannon, random(5) - random(5), frame); } else if (_root.wpn == 3) { Sound6.start(0, 0); Sound6.setVolume(90); fireBullet(cannon, 0); } else if (_root.wpn == 4) { Sound14.start(0, 0); Sound14.setVolume(60); fireBullet(cannon, random(10) - random(10), 1); fireBullet(cannon, random(10) - random(10), 1); fireBullet(cannon, random(10) - random(10), 1); fireBullet(cannon, random(10) - random(10), 1); fireBullet(cannon, random(10) - random(10), 1); fireBullet(cannon, random(10) - random(10), 1); } else if (_root.wpn == 5) { Sound9.start(0, 0); Sound9.setVolume(160); fireBullet(cannon, 0, 1); } else if (_root.wpn == 6) { Sound12.start(0, 0); Sound12.setVolume(60); fireBullet(cannon, random(3) - random(3), frame); } else if (_root.wpn == 7) { Sound13.start(0, 0); Sound13.setVolume(60); Sound14.start(0, 0); Sound14.setVolume(60); fireGrenade(cannon, random(2) - random(2), frame); } else if (_root.wpn == 8) { Sound7.start(0, 0); Sound7.setVolume(60); fireBullet(cannon, random(6) - random(6), frame); } else if (_root.wpn == 9) { Sound8.start(0, 0); Sound8.setVolume(60); fireMissile(cannon, random(2) - random(2), frame); } else if (_root.wpn == 10) { Sound16.start(0, 0); Sound16.setVolume(60); flames(cannon, random(6) - random(6), frame); } else if (_root.wpn == 11) { Sound17.start(0, 0); Sound17.setVolume(260); railgun(cannon); } else if (_root.wpn == 12) { Sound18.start(0, 0); Sound18.setVolume(60); fireRadiation(cannon, random(2) - random(2), frame); } Effect(cannon); }; fireBullet = function (who, dis, frame) { var _local5 = "bullet" + bCount; bullets.attachMovie("bullet" + _root.wpn, _local5, bCount); bullets[_local5].dis = dis; bullets[_local5]._currentframe = frame; bullets[_local5]._x = who._x + (Math.cos(who.ang) * 50); bullets[_local5]._y = who._y + (Math.sin(who.ang) * 50); bullets[_local5]._rotation = who._rotation; bullets[_local5].dx = Math.cos(who.ang) * 34; bullets[_local5].dy = Math.sin(who.ang) * 34; bullets[_local5].onEnterFrame = function () { this._x = this._x + (this.dx + this.dis); this._y = this._y + this.dy; var _local3 = 0; while (_local3 < 100) { var _local4 = "enemy" + _local3; if (this.hitTest(enemy[_local4]) && (enemy[_local4]._currentframe < 3)) { enemy[_local4].hits = enemy[_local4].hits - _root.dmg; _root.hits++; BangEffect([("bang" + _root.wpn) + "hit"], this._x, this._y, this._rotation); this.removeMovieClip(); } _local3++; } if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) { this.removeMovieClip(); } }; bCount++; }; railgun = function (who) { var _local5 = "bullet" + bCount; bullets.attachMovie("bullet" + _root.wpn, _local5, bCount); bullets[_local5]._x = who._x + (Math.cos(who.ang) * 50); bullets[_local5]._y = who._y + (Math.sin(who.ang) * 50); bullets[_local5]._rotation = who._rotation; bullets[_local5].onEnterFrame = function () { this._rotation = who._rotation; this._x = who._x + (Math.cos(who.ang) * 50); this._y = who._y + (Math.sin(who.ang) * 50); var _local3 = 0; while (_local3 < 100) { var _local4 = "enemy" + _local3; if (this.hitTest(enemy[_local4]) && (enemy[_local4]._currentframe < 3)) { enemy[_local4].hits = enemy[_local4].hits - _root.dmg; BangEffect([("bang" + _root.wpn) + "hit"], this._x, this._y, this._rotation); } _local3++; } if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) { this.removeMovieClip(); } }; bCount++; }; flames = function (who, dis, frame) { var _local5 = "bullet" + bCount; bullets.attachMovie("bullet" + _root.wpn, _local5, bCount); bullets[_local5].dis = dis; bullets[_local5]._currentframe = frame; bullets[_local5]._x = who._x + (Math.cos(who.ang) * 50); bullets[_local5]._y = who._y + (Math.sin(who.ang) * 50); bullets[_local5]._rotation = who._rotation; bullets[_local5].dx = Math.cos(who.ang) * 15; bullets[_local5].dy = Math.sin(who.ang) * 15; bullets[_local5].onEnterFrame = function () { this._x = this._x + (this.dx + this.dis); this._y = this._y + this.dy; var _local3 = 0; while (_local3 < 100) { var _local4 = "enemy" + _local3; if (this.hitTest(enemy[_local4]) && (enemy[_local4]._currentframe < 3)) { enemy[_local4].hits = enemy[_local4].hits - _root.dmg; _root.hits++; BangEffect([("bang" + _root.wpn) + "hit"], this._x, this._y, this._rotation); this.removeMovieClip(); } _local3++; } if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) { this.removeMovieClip(); } }; bCount++; }; fireGrenade = function (who, dis, frame) { var _local5 = "bullet" + bCount; bullets.attachMovie("bullet" + _root.wpn, _local5, bCount); bullets[_local5].dis = dis; bullets[_local5]._currentframe = frame; bullets[_local5]._x = who._x + (Math.cos(who.ang) * 50); bullets[_local5]._y = who._y + (Math.sin(who.ang) * 50); bullets[_local5]._rotation = random(360); bullets[_local5].dx = Math.cos(who.ang) * 26; bullets[_local5].dy = Math.sin(who.ang) * 26; bullets[_local5].onEnterFrame = function () { this._x = this._x + (this.dx + this.dis); this._y = this._y + this.dy; this._rotation = this._rotation + random(60); var _local3 = 0; while (_local3 < 100) { var _local4 = "enemy" + _local3; if (this.hitTest(enemy[_local4]) && (enemy[_local4]._currentframe < 3)) { enemy[_local4].hits = enemy[_local4].hits - _root.dmg; _root.hits++; Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360)); Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360)); Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360)); Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360)); Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360)); Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360)); Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360)); Frag("frag1", this._x, this._y, random(15) - random(15), random(15) - random(15), random(360)); BangEffect([("bang" + _root.wpn) + "hit"], this._x, this._y, this._rotation); Sound5.start(0, 0); Sound2.start(0, 0); this.removeMovieClip(); } _local3++; } if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) { this.removeMovieClip(); } }; bCount++; }; fireMissile = function (who, dis, frame) { var _local5 = "bullet" + bCount; bullets.attachMovie("bullet" + _root.wpn, _local5, bCount); bullets[_local5].dis = dis; bullets[_local5]._currentframe = frame; bullets[_local5]._x = who._x + (Math.cos(who.ang) * 50); bullets[_local5]._y = who._y + (Math.sin(who.ang) * 50); bullets[_local5]._rotation = who._rotation; bullets[_local5].dx = Math.cos(who.ang) * 26; bullets[_local5].dy = Math.sin(who.ang) * 26; bullets[_local5].onEnterFrame = function () { this._x = this._x + (this.dx + this.dis); this._y = this._y + this.dy; var _local3 = 0; while (_local3 < 100) { var _local4 = "enemy" + _local3; if (this.hitTest(enemy[_local4]) && (enemy[_local4]._currentframe < 3)) { enemy[_local4].hits = enemy[_local4].hits - _root.dmg; _root.hits++; Frag("frag2", this._x, this._y, 3, 3, 45); Frag("frag2", this._x, this._y, -3, -3, 225); Frag("frag2", this._x, this._y, 3, -3, 315); Frag("frag2", this._x, this._y, -3, 3, 135); Frag("frag2", this._x, this._y, 4.5, 0, 0); Frag("frag2", this._x, this._y, -4.5, 0, 180); Frag("frag2", this._x, this._y, 0, 4.5, 90); Frag("frag2", this._x, this._y, 0, -4.5, 270); BangEffect([("bang" + _root.wpn) + "hit"], this._x, this._y, this._rotation); Sound5.start(0, 0); this.removeMovieClip(); } _local3++; } if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) { this.removeMovieClip(); } }; bCount++; }; fireRadiation = function (who, dis, frame) { var _local5 = "bullet" + bCount; bullets.attachMovie("bullet" + _root.wpn, _local5, bCount); bullets[_local5].dis = dis; bullets[_local5]._currentframe = frame; bullets[_local5]._x = who._x + (Math.cos(who.ang) * 50); bullets[_local5]._y = who._y + (Math.sin(who.ang) * 50); bullets[_local5]._rotation = who._rotation; bullets[_local5].dx = Math.cos(who.ang) * 26; bullets[_local5].dy = Math.sin(who.ang) * 26; bullets[_local5].onEnterFrame = function () { this._x = this._x + (this.dx + this.dis); this._y = this._y + this.dy; var _local3 = 0; while (_local3 < 100) { var _local4 = "enemy" + _local3; if (this.hitTest(enemy[_local4]) && (enemy[_local4]._currentframe < 3)) { enemy[_local4].hits = enemy[_local4].hits - _root.dmg; _root.hits++; Residue("radiation", this._x, this._y, this._rotation); BangEffect([("bang" + _root.wpn) + "hit"], this._x, this._y, this._rotation); Sound18.start(0, 0); this.removeMovieClip(); } _local3++; } if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) { this.removeMovieClip(); } }; bCount++; }; Frag = function (type, x, y, dx, dy, r) { var _local5 = "bullet" + bCount; bullets.attachMovie(type, _local5, bCount); bullets[_local5].dis = dis; bullets[_local5]._x = x; bullets[_local5]._y = y; bullets[_local5]._rotation = r; bullets[_local5].dx = dx; bullets[_local5].dy = dy; bullets[_local5].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; var _local3 = 0; while (_local3 < 100) { var _local4 = "enemy" + _local3; if (this.hitTest(enemy[_local4]) && (enemy[_local4]._currentframe < 3)) { enemy[_local4].hits = enemy[_local4].hits - _root.dmg; this.removeMovieClip(); } _local3++; } if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) { this.removeMovieClip(); } }; bCount++; }; Residue = function (type, x, y, r) { var _local4 = "bullet" + bCount; bullets.attachMovie(type, _local4, bCount); bullets[_local4]._x = x; bullets[_local4]._y = y; bullets[_local4]._rotation = r; bullets[_local4].onEnterFrame = function () { var _local2 = 0; while (_local2 < 100) { var _local3 = "enemy" + _local2; if (this.hitTest(enemy[_local3]) && (enemy[_local3]._currentframe < 3)) { enemy[_local3].hits = enemy[_local3].hits - 0.5; } _local2++; } if (((this._x < -100) || (this._x > 650)) || (this._y < -100)) { this.removeMovieClip(); } }; bCount++; }; Effect = function (who) { var _local2 = "bang" + bCount; bullets.attachMovie(("bang" + _root.wpn) + "eff", _local2, bCount); bullets[_local2]._x = ((who._x + random(2)) - 1) + (Math.cos(who.ang) * 25); bullets[_local2]._y = who._y + (Math.sin(who.ang) * 25); bullets[_local2]._rotation = who._rotation; bCount++; }; DeathEffect = function (type, x, y) { var _local1 = "eff" + effectCount; effects.attachMovie(type, _local1, effectCount); effects[_local1]._x = x; effects[_local1]._y = y; effectCount++; effectCount = effectCount % 80; }; BangEffect = function (type, x, y, r) { var _local1 = "bangeff" + effect2Count; bangeffects.attachMovie(type, _local1, effect2Count); bangeffects[_local1]._x = x; bangeffects[_local1]._y = y; bangeffects[_local1]._rotation = r; effect2Count++; effectCount = effectCount % 80; }; cannon.onEnterFrame = cannonEnterFrame; Sound1 = new Sound(cannon); Sound1.attachSound("Blaster"); Sound2 = new Sound(cannon); Sound2.attachSound("Cannon"); Sound3 = new Sound(cannon); Sound3.attachSound("Explode1"); Sound4 = new Sound(cannon); Sound4.attachSound("Explode2"); Sound5 = new Sound(cannon); Sound5.attachSound("Explode3"); Sound6 = new Sound(cannon); Sound6.attachSound("Laser"); Sound7 = new Sound(cannon); Sound7.attachSound("Machinegun"); Sound8 = new Sound(cannon); Sound8.attachSound("Missile"); Sound9 = new Sound(cannon); Sound9.attachSound("Plasma"); Sound10 = new Sound(cannon); Sound10.attachSound("Death"); Sound11 = new Sound(cannon); Sound11.attachSound("Rifle1"); Sound12 = new Sound(cannon); Sound12.attachSound("Rifle2"); Sound13 = new Sound(cannon); Sound13.attachSound("Rifle3"); Sound14 = new Sound(cannon); Sound14.attachSound("Shotgun"); Sound15 = new Sound(cannon); Sound15.attachSound("Reload"); Sound16 = new Sound(cannon); Sound16.attachSound("Flame"); Sound17 = new Sound(cannon); Sound17.attachSound("Railgun"); Sound18 = new Sound(cannon); Sound18.attachSound("Flyby");
Instance of Symbol 452 MovieClip "reloadbar" in Frame 4
onClipEvent (enterFrame) { rld = (_root.firing / _root.reload) * 100; this._xscale = rld; }
Instance of Symbol 480 MovieClip "btn_reload" in Frame 4
onClipEvent (enterFrame) { if (Key.isDown(32)) { if (_root.health > 0) { _root.reloading = true; } } if (_root.reloading == true) { if (_root.ammo < (_root.ammomax - _root.reloadamt)) { _root.firing = -1; _root.reloadbar._visible = false; _root.ammo = _root.ammo + _root.reloadamt; } else if (_root.ammo >= (_root.ammomax - _root.reloadamt)) { _root.reloading = false; _root.reloadbar._visible = true; _root.ammo = _root.ammomax; } } }
Instance of Symbol 480 MovieClip in Frame 4
onClipEvent (enterFrame) { _root.counter++; _root.counter = _root.counter % 100; if (_root.counter == 50) { if (_root.lvl == 1) { _root.createEnemy("infantry1", 1, 1, 150); _root.createEnemy("infantry1", 1, 1, 150); } else if (_root.lvl == 2) { _root.createEnemy("infantry1", 1, 1, 150); _root.createEnemy("infantry2", 1, 0.5, 200); } else if (_root.lvl == 3) { _root.createEnemy("infantry1", 1, 1, 150); _root.createEnemy("infantry2", 1, 0.5, 200); _root.createEnemy("infantry3", 3, 0.1, 170); } else if (_root.lvl == 4) { _root.createEnemy("infantry2", 1, 0.5, 200); _root.createEnemy("infantry2", 1, 0.5, 200); _root.createEnemy("infantry3", 3, 0.1, 170); } else if (_root.lvl == 5) { _root.createEnemy("infantry2", 1, 0.5, 200); _root.createEnemy("infantry2", 1, 0.5, 200); _root.createEnemy("infantry3", 3, 0.1, 170); _root.createEnemy("infantry3", 3, 0.1, 170); } else if (_root.lvl == 6) { _root.createEnemy("infantry2", 1, 0.5, 200); _root.createEnemy("infantry2", 1, 0.5, 200); _root.createEnemy("infantry3", 3, 0.1, 170); _root.createEnemy("jeephmg", 6, 3, 160); } else if (_root.lvl == 7) { _root.createEnemy("infantry2", 1, 0.5, 200); _root.createEnemy("infantry3", 3, 0.1, 170); _root.createEnemy("infantry3", 3, 0.1, 170); _root.createEnemy("jeephmg", 6, 3, 160); } else if (_root.lvl == 8) { _root.createEnemy("infantry2", 1, 0.5, 200); _root.createEnemy("infantry3", 3, 0.1, 170); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeephmg", 6, 3, 160); } else if (_root.lvl == 9) { _root.createEnemy("infantry3", 3, 0.1, 170); _root.createEnemy("infantry3", 3, 0.1, 170); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeephmg", 6, 3, 160); } else if (_root.lvl == 10) { _root.createEnemy("infantry3", 3, 0.1, 170); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeephmg", 6, 3, 160); } else if (_root.lvl == 11) { _root.createEnemy("infantry3", 3, 0.1, 170); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeepperson", 7, 4, 185); } else if (_root.lvl == 12) { _root.createEnemy("infantry2", 3, 0.1, 170); _root.createEnemy("infantry2", 3, 0.1, 170); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeepperson", 7, 4, 185); _root.createEnemy("jeepperson", 7, 4, 185); } else if (_root.lvl == 13) { _root.createEnemy("infantry3", 3, 0.1, 170); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeepperson", 7, 4, 185); _root.createEnemy("jeepperson", 7, 4, 185); } else if (_root.lvl == 14) { _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeepperson", 7, 4, 185); _root.createEnemy("jeepperson", 7, 4, 185); } else if (_root.lvl == 15) { _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeepperson", 7, 4, 185); _root.createEnemy("jeepperson", 7, 4, 185); _root.createEnemy("jeepperson", 7, 4, 185); } else if (_root.lvl == 16) { _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("jeepperson", 7, 4, 185); } else if (_root.lvl == 17) { _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("jeepperson", 7, 4, 185); } else if (_root.lvl == 18) { _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("jeepperson", 7, 4, 185); _root.createEnemy("jeepperson", 7, 4, 185); } else if (_root.lvl == 18) { _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("jeephmg", 6, 3, 160); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("jeepperson", 7, 4, 185); } else if (_root.lvl == 19) { _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("jeepperson", 7, 4, 185); _root.createEnemy("jeepperson", 7, 4, 185); } else if (_root.lvl == 20) { _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("apc", 18, 1, 185); } else if (_root.lvl == 21) { _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("jeepperson", 7, 4, 185); } else if (_root.lvl == 22) { _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("apc", 18, 1, 185); _root.createEnemy("jeepperson", 7, 4, 185); _root.createEnemy("jeepperson", 7, 4, 185); } else if (_root.lvl == 23) { _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("jeepperson", 7, 4, 185); _root.createEnemy("jeepperson", 7, 4, 185); _root.createEnemy("jeepperson", 7, 4, 185); } else if (_root.lvl == 24) { _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("jeepperson", 7, 4, 185); } else if (_root.lvl == 25) { _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); _root.createEnemy("tank", 30, 1, 240); } } }
Instance of Symbol 480 MovieClip in Frame 4
onClipEvent (enterFrame) { var accuracy = ((_root.hits / _root.shots) * 100); _root.score = Math.round(accuracy) + "%"; _root.scoreacc = Math.round(accuracy); }
Instance of Symbol 581 MovieClip "shop" in Frame 4
onClipEvent (enterFrame) { if (Key.isDown(16)) { if (_root.health > 0) { this._visible = true; } } else if (Key.isDown(16) == false) { this._visible = false; } }
Instance of Symbol 480 MovieClip "btn_reload" in Frame 4
onClipEvent (load) { } onClipEvent (enterFrame) { _root.hud.lvl = _root.lvl; _root.hud.score = _root.score; _root.hud.killstotal = _root.killstotal; if (_root.lvl >= 25) { _root.win.play(); _root.reload.gotoAndStop(2); } if (_root.kills >= _root.killneed) { _root.lvl++; _root.killneed = _root.kills * 1.1; _root.kills = 0; } _root.hud.killsdisplay = (Math.round(_root.kills) + " of ") + Math.round(_root.killneed); _root.totalscore = (_root.hud.killstotal + (_root.lvl * 100)) + (_root.scoreacc * 10); _root.gameover.finalscore = _root.totalscore; }
Instance of Symbol 452 MovieClip "reloadbar" in Frame 4
onClipEvent (enterFrame) { if (_root.health > 0) { hp = (_root.health / 600) * 100; this._xscale = hp; } else { this._xscale = 0; if (_root.lose == false) { _root.lose = true; _root.gameover.play(); } } }
Instance of Symbol 632 MovieClip "cursor" in Frame 4
/* no clip actions */
Instance of Symbol 632 MovieClip "cursor2" in Frame 4
/* no clip actions */
Instance of Symbol 632 MovieClip "cursor3" in Frame 4
/* no clip actions */
Symbol 36 MovieClip [radiation] Frame 151
this.removeMovieClip();
Symbol 44 MovieClip [bullet11] Frame 31
this.removeMovieClip();
Symbol 46 MovieClip [bullet3] Frame 1
stop();
Symbol 48 MovieClip [bullet2] Frame 1
stop();
Symbol 52 MovieClip [bullet4] Frame 1
stop();
Symbol 53 MovieClip [frag2] Frame 14
this.removeMovieClip();
Symbol 55 MovieClip [frag1] Frame 8
this.removeMovieClip();
Symbol 57 MovieClip [bullet7] Frame 1
stop();
Symbol 76 MovieClip [bullet10] Frame 22
this.removeMovieClip();
Symbol 79 MovieClip [bullet9] Frame 5
gotoAndPlay (3);
Symbol 81 MovieClip [bullet8] Frame 1
stop();
Symbol 83 MovieClip [bullet6] Frame 1
stop();
Symbol 84 MovieClip [bullet1] Frame 1
stop();
Symbol 113 MovieClip Frame 8
this._parent.removeMovieClip();
Symbol 115 MovieClip Frame 28
_root.health = _root.health - 1;
Symbol 115 MovieClip Frame 29
_root.health = _root.health - 1;
Symbol 115 MovieClip Frame 30
_root.health = _root.health - 1; gotoAndPlay (28);
Symbol 126 MovieClip Frame 1
_root.DeathEffect("blood", this._parent._x, this._parent._y); _root.kills++; _root.killstotal++;
Symbol 126 MovieClip Frame 18
this._parent.removeMovieClip();
Symbol 138 MovieClip Frame 1
_root.DeathEffect("blood2", this._parent._x, this._parent._y); _root.kills++; _root.killstotal++;
Symbol 138 MovieClip Frame 18
this._parent.removeMovieClip();
Symbol 139 MovieClip [infantry3] Frame 1
stop();
Symbol 139 MovieClip [infantry3] Frame 2
stop();
Symbol 139 MovieClip [infantry3] Frame 3
stop();
Symbol 145 MovieClip [bang12hit] Frame 6
this.removeMovieClip();
Symbol 149 MovieClip [bang12eff] Frame 8
this.removeMovieClip();
Symbol 151 MovieClip Frame 6
this._parent.removeMovieClip();
Symbol 157 MovieClip Frame 5
this._parent.removeMovieClip();
Symbol 158 MovieClip [bang8eff] Frame 4
this.removeMovieClip();
Symbol 163 MovieClip [bang10eff] Frame 7
this.removeMovieClip();
Symbol 164 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 166 MovieClip Frame 11
this._parent.removeMovieClip();
Symbol 176 MovieClip Frame 8
this._parent.removeMovieClip();
Symbol 186 MovieClip Frame 8
this._parent.removeMovieClip();
Symbol 219 MovieClip Frame 12
_root.health = _root.health - 5;
Symbol 220 MovieClip [infantry2] Frame 1
stop();
Symbol 220 MovieClip [infantry2] Frame 2
stop();
Symbol 220 MovieClip [infantry2] Frame 3
stop();
Symbol 223 MovieClip Frame 13
_root.health--;
Symbol 223 MovieClip Frame 17
gotoAndPlay (9);
Symbol 224 MovieClip [Infantry1] Frame 1
stop();
Symbol 224 MovieClip [Infantry1] Frame 2
stop();
Symbol 224 MovieClip [Infantry1] Frame 3
stop();
Symbol 229 MovieClip Frame 1
this._parent.MGturret.gotoAndStop(2);
Symbol 244 MovieClip Frame 1
_root.kills++; _root.killstotal++;
Symbol 244 MovieClip Frame 3
_root.DeathEffect("sml_crater", this._parent._x, this._parent._y);
Symbol 244 MovieClip Frame 28
this._parent.removeMovieClip();
Symbol 245 MovieClip [jeepperson] Frame 1
stop();
Symbol 245 MovieClip [jeepperson] Frame 2
stop(); _root.createEnemyDropped("infantry1", 1, 1, 150, this._x + 10, this._y - 30); _root.createEnemyDropped("infantry1", 1, 1, 150, this._x - 22, this._y - 30); _root.createEnemyDropped("infantry1", 1, 1, 150, this._x + 10, this._y - 20); _root.createEnemyDropped("infantry2", 1, 1, 200, this._x - 22, this._y - 20);
Symbol 245 MovieClip [jeepperson] Frame 3
stop();
Symbol 276 MovieClip Frame 13
_root.health = _root.health - 14;
Symbol 276 MovieClip Frame 28
this.gotoAndPlay(13);
Symbol 291 MovieClip Frame 1
_root.kills++; _root.killstotal++;
Symbol 291 MovieClip Frame 3
_root.DeathEffect("sml_crater", this._parent._x, this._parent._y);
Symbol 291 MovieClip Frame 28
this._parent.removeMovieClip();
Symbol 292 MovieClip [tank] Frame 1
stop();
Symbol 292 MovieClip [tank] Frame 2
stop();
Symbol 292 MovieClip [tank] Frame 3
stop();
Symbol 303 MovieClip Frame 7
stop();
Symbol 304 MovieClip [apc] Frame 1
stop();
Symbol 304 MovieClip [apc] Frame 2
stop(); _root.createEnemyDropped("infantry1", 1, 1, 150, this._x + 15, this._y - 40); _root.createEnemyDropped("infantry1", 1, 1, 150, this._x + 13, this._y - 40); _root.createEnemyDropped("infantry1", 1, 1, 150, this._x - 15, this._y - 40); _root.createEnemyDropped("infantry1", 1, 1, 200, this._x - 13, this._y - 40); _root.createEnemyDropped("infantry2", 1, 1, 150, this._x + 20, this._y - 40); _root.createEnemyDropped("infantry2", 1, 1, 200, this._x - 20, this._y - 40); _root.createEnemyDropped("infantry2", 1, 1, 150, this._x + 18, this._y - 40); _root.createEnemyDropped("infantry2", 1, 1, 200, this._x - 18, this._y - 40);
Symbol 304 MovieClip [apc] Frame 3
stop();
Symbol 308 MovieClip Frame 1
_root.health = _root.health - 1;
Symbol 308 MovieClip Frame 2
_root.health = _root.health - 1;
Symbol 308 MovieClip Frame 3
_root.health = _root.health - 1;
Symbol 309 MovieClip [jeephmg] Frame 1
stop();
Symbol 309 MovieClip [jeephmg] Frame 2
stop();
Symbol 309 MovieClip [jeephmg] Frame 3
stop();
Symbol 310 MovieClip [bang10hit] Frame 5
this.removeMovieClip();
Symbol 317 MovieClip [bang9hit] Frame 9
this.removeMovieClip();
Symbol 325 MovieClip [bang7hit] Frame 8
this.removeMovieClip();
Symbol 369 Button
on (release) { getURL ("http://www.muchgames.com", "_blank"); }
Symbol 376 MovieClip Frame 130
stop(); _root.play();
Symbol 381 Button
on (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } }
Symbol 390 Button
on (release) { getURL ("http://www.muchgames.com", "_blank"); }
Symbol 396 Button
on (release) { getURL ("http://cdodo.newgrounds.com/", "_blank"); }
Symbol 400 Button
on (release) { _root.play(); }
Symbol 404 Button
on (release) { if (_root.instructions._visible == false) { _root.instructions._visible = true; } else if (_root.instructions._visible == true) { _root.instructions._visible = false; } }
Symbol 408 Button
on (release) { getURL ("http://www.armorbot.com/mytable/?id=1515", "_blank"); }
Symbol 442 MovieClip Frame 1
stop();
Symbol 476 Button
on (release) { if (_root.health > 0) { _root.reloading = true; } }
Symbol 477 MovieClip Frame 1
stop();
Instance of Symbol 452 MovieClip in Symbol 477 MovieClip Frame 1
onClipEvent (enterFrame) { amo = (_root.ammo / _root.ammomax) * 100; this._xscale = amo; }
Instance of Symbol 471 MovieClip in Symbol 477 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.wpn); }
Symbol 498 Button
on (release) { if (_root.killstotal >= 10) { _root.wpn = 2; _root.reload = 1; _root.reloadamt = 0.6; _root.dmg = 0.8; _root.ammo = 0; _root.ammomax = 60; _root.acc = 18; _root.reloading = true; } else { _root.morekills.play(); } } on (keyPress "M") { if (_root.killstotal >= 10) { _root.wpn = 2; _root.reload = 1; _root.reloadamt = 0.6; _root.dmg = 0.8; _root.ammo = 0; _root.ammomax = 60; _root.acc = 18; _root.reloading = true; } else { _root.morekills.play(); } }
Symbol 504 Button
on (release) { if (_root.killstotal >= 25) { _root.wpn = 3; _root.reload = 18; _root.reloadamt = 0.5; _root.dmg = 20; _root.ammo = 0; _root.ammomax = 8; _root.acc = 0; _root.reloading = true; } else { _root.morekills.play(); } } on (keyPress "L") { if (_root.killstotal >= 25) { _root.wpn = 3; _root.reload = 18; _root.reloadamt = 0.5; _root.dmg = 20; _root.ammo = 0; _root.ammomax = 8; _root.acc = 0; _root.reloading = true; } else { _root.morekills.play(); } }
Symbol 510 Button
on (release) { if (_root.killstotal >= 18) { _root.wpn = 4; _root.reload = 9; _root.reloadamt = 1; _root.dmg = 0.8; _root.ammo = 0; _root.ammomax = 6; _root.acc = 30; _root.reloading = true; } else { _root.morekills.play(); } } on (keyPress "S") { if (_root.killstotal >= 18) { _root.wpn = 4; _root.reload = 9; _root.reloadamt = 1; _root.dmg = 0.8; _root.ammo = 0; _root.ammomax = 6; _root.acc = 30; _root.reloading = true; } else { _root.morekills.play(); } }
Symbol 514 Button
on (release) { nextFrame(); }
Symbol 520 Button
on (release) { _root.wpn = 1; _root.reload = 4; _root.reloadamt = 2; _root.dmg = 1; _root.ammo = 0; _root.ammomax = 20; _root.acc = 3; _root.reloading = true; } on (keyPress "B") { _root.wpn = 1; _root.reload = 4; _root.reloadamt = 2; _root.dmg = 1; _root.ammo = 0; _root.ammomax = 20; _root.acc = 3; _root.reloading = true; }
Symbol 525 Button
on (release) { prevFrame(); }
Symbol 531 Button
on (release) { if (_root.killstotal >= 35) { _root.wpn = 5; _root.reload = 6; _root.reloadamt = 1; _root.dmg = 4; _root.ammo = 0; _root.ammomax = 15; _root.acc = 4; _root.reloading = true; } else { _root.morekills.play(); } } on (keyPress "P") { if (_root.killstotal >= 35) { _root.wpn = 5; _root.reload = 6; _root.reloadamt = 1; _root.dmg = 4; _root.ammo = 0; _root.ammomax = 15; _root.acc = 4; _root.reloading = true; } else { _root.morekills.play(); } }
Symbol 537 Button
on (release) { if (_root.killstotal >= 45) { _root.wpn = 8; _root.reload = 0; _root.reloadamt = 2; _root.dmg = 0.5; _root.ammo = 0; _root.ammomax = 400; _root.acc = 6; _root.reloading = true; } else { _root.morekills.play(); } } on (keyPress "C") { if (_root.killstotal >= 45) { _root.wpn = 8; _root.reload = 0; _root.reloadamt = 2; _root.dmg = 0.5; _root.ammo = 0; _root.ammomax = 400; _root.acc = 6; _root.reloading = true; } else { _root.morekills.play(); } }
Symbol 543 Button
on (release) { if (_root.killstotal >= 45) { _root.wpn = 7; _root.reload = 7; _root.reloadamt = 0.5; _root.dmg = 0.8; _root.ammo = 0; _root.ammomax = 5; _root.acc = 9; _root.reloading = true; } else { _root.morekills.play(); } } on (keyPress "G") { if (_root.killstotal >= 45) { _root.wpn = 7; _root.reload = 7; _root.reloadamt = 0.5; _root.dmg = 0.8; _root.ammo = 0; _root.ammomax = 5; _root.acc = 9; _root.reloading = true; } else { _root.morekills.play(); } }
Symbol 549 Button
on (release) { if (_root.killstotal >= 28) { _root.wpn = 6; _root.reload = 3; _root.reloadamt = 3; _root.dmg = 2; _root.ammo = 0; _root.ammomax = 45; _root.acc = 13; _root.reloading = true; } else { _root.morekills.play(); } } on (keyPress "A") { if (_root.killstotal >= 28) { _root.wpn = 6; _root.reload = 3; _root.reloadamt = 3; _root.dmg = 2; _root.ammo = 45; _root.ammomax = 45; _root.acc = 13; _root.reloading = true; } else { _root.morekills.play(); } }
Symbol 558 Button
on (release) { if (_root.killstotal >= 70) { _root.wpn = 10; _root.reload = 0; _root.reloadamt = 1.2; _root.dmg = 1; _root.ammo = 0; _root.ammomax = 60; _root.acc = 3; _root.reloading = true; } else { _root.morekills.play(); } } on (keyPress "T") { if (_root.killstotal >= 70) { _root.wpn = 10; _root.reload = 0; _root.reloadamt = 1.2; _root.dmg = 1; _root.ammo = 0; _root.ammomax = 60; _root.acc = 3; _root.reloading = true; } else { _root.morekills.play(); } }
Symbol 564 Button
on (release) { if (_root.killstotal >= 55) { _root.wpn = 9; _root.reload = 9; _root.reloadamt = 0.2; _root.dmg = 3; _root.ammo = 0; _root.ammomax = 7; _root.acc = 2; _root.reloading = true; } else { _root.morekills.play(); } } on (keyPress "I") { if (_root.killstotal >= 55) { _root.wpn = 9; _root.reload = 9; _root.reloadamt = 0.2; _root.dmg = 3; _root.ammo = 0; _root.ammomax = 7; _root.acc = 2; _root.reloading = true; } else { _root.morekills.play(); } }
Symbol 572 Button
on (release) { if (_root.killstotal >= 125) { _root.wpn = 11; _root.reload = 25; _root.reloadamt = 0.25; _root.dmg = 0.5; _root.ammo = 0; _root.ammomax = 6; _root.acc = 5; _root.reloading = true; } else { _root.morekills.play(); } } on (keyPress "R") { if (_root.killstotal >= 125) { _root.wpn = 11; _root.reload = 25; _root.reloadamt = 0.25; _root.dmg = 0.5; _root.ammo = 0; _root.ammomax = 6; _root.acc = 5; _root.reloading = true; } else { _root.morekills.play(); } }
Symbol 579 Button
on (release) { if (_root.killstotal >= 1) { _root.wpn = 12; _root.reload = 5; _root.reloadamt = 0.5; _root.dmg = 3; _root.ammo = 0; _root.ammomax = 5; _root.acc = 2; _root.reloading = true; } else { _root.morekills.play(); } } on (keyPress "D") { if (_root.killstotal >= 1) { _root.wpn = 12; _root.reload = 5; _root.reloadamt = 0.5; _root.dmg = 3; _root.ammo = 0; _root.ammomax = 5; _root.acc = 2; _root.reloading = true; } else { _root.morekills.play(); } }
Symbol 581 MovieClip Frame 1
stop();
Symbol 581 MovieClip Frame 2
stop();
Symbol 581 MovieClip Frame 3
stop();
Symbol 599 Button
on (release) { _root.bullets.removeMovieClip(); _root.effects.removeMovieClip(); _root.enemy.removeMovieClip(); _root.hud.gotoAndStop(2); _root.shop.gotoAndStop(4); _root.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 605 Button
on (release) { getURL ("http://www.muchgames.com", "_blank"); }
Symbol 610 Button
on (release) { ab20_09 = new LoadVars(); ab20_09.z = _root.gameover.Name; ab20_09.x = _root.gameover.finalscore; ab20_09.c = 1515; ab20_09.v = "MTTIDO"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); _root.bullets.removeMovieClip(); _root.effects.removeMovieClip(); _root.enemy.removeMovieClip(); getURL ("http://www.armorbot.com/mytable/?id=1515", "_blank"); _root.hud.gotoAndStop(2); _root.shop.gotoAndStop(4); _root.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 614 Button
on (release) { getURL ("http://cdodo.newgrounds.com/", "_blank"); }
Symbol 618 Button
on (release) { getURL ("http://cdodo.newgrounds.com/", "_blank"); }
Symbol 619 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 29
_root.gameover.Name = "-Name-";
Symbol 619 MovieClip Frame 30
stop();
Symbol 621 Button
on (release) { _root.health = 0; _root.reload.gotoAndStop(2); }
Symbol 625 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 29
_root.gameover.Name = "-Name-";
Symbol 625 MovieClip Frame 30
stop();
Symbol 627 MovieClip Frame 1
stop();
Instance of Symbol 629 MovieClip "hit" in Symbol 632 MovieClip Frame 1
onClipEvent (enterFrame) { this._parent.x = this._parent._x; this._parent.y = this._parent._y; }

Library Items

Symbol 1 Sound [Shotgun]
Symbol 2 Sound [Rifle3]
Symbol 3 Sound [Rifle2]
Symbol 4 Sound [Rifle1]
Symbol 5 Sound [Reload]
Symbol 6 Sound [Railgun]
Symbol 7 Sound [Plasma]
Symbol 8 Sound [Missile]
Symbol 9 Sound [Machinegun]
Symbol 10 Sound [Laser]
Symbol 11 Sound [Flame]
Symbol 12 Sound [Explode3]
Symbol 13 Sound [Explode2]
Symbol 14 Sound [Explode1]
Symbol 15 Sound [Death]
Symbol 16 Sound [Cannon]
Symbol 17 Sound [Blaster]
Symbol 18 Sound [alpha]
Symbol 19 Sound [mines]
Symbol 20 Sound [Flyby]Used by:376
Symbol 21 GraphicUsed by:32
Symbol 22 GraphicUsed by:27
Symbol 23 GraphicUsed by:27
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:22 23 24 25 26Used by:32 53
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [plane]Uses:21 27 28 29 30 31
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36 38 145 149 471
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [radiation]Uses:33 34 35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [bullet12]Uses:37 34
Symbol 39 GraphicUsed by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [bullet11]Uses:39 40 41 42 43
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [bullet3]Uses:45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [bullet2]Uses:47
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [bullet5]Uses:49
Symbol 51 GraphicUsed by:52 84
Symbol 52 MovieClip [bullet4]Uses:51
Symbol 53 MovieClip [frag2]Uses:27
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [frag1]Uses:54
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [bullet7]Uses:56
Symbol 58 GraphicUsed by:76
Symbol 59 GraphicUsed by:76 310
Symbol 60 GraphicUsed by:76
Symbol 61 GraphicUsed by:76
Symbol 62 GraphicUsed by:76
Symbol 63 GraphicUsed by:76
Symbol 64 GraphicUsed by:76
Symbol 65 GraphicUsed by:76
Symbol 66 GraphicUsed by:76
Symbol 67 GraphicUsed by:76
Symbol 68 GraphicUsed by:76
Symbol 69 GraphicUsed by:76
Symbol 70 GraphicUsed by:76
Symbol 71 GraphicUsed by:76
Symbol 72 GraphicUsed by:76
Symbol 73 GraphicUsed by:76
Symbol 74 GraphicUsed by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip [bullet10]Uses:58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip [bullet9]Uses:77 78
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip [bullet8]Uses:80
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [bullet6]Uses:82
Symbol 84 MovieClip [bullet1]Uses:51
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:89 138
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:89 138
Symbol 89 MovieClipUses:86 88Used by:139
Symbol 90 GraphicUsed by:115
Symbol 91 GraphicUsed by:115
Symbol 92 GraphicUsed by:115
Symbol 93 GraphicUsed by:115
Symbol 94 GraphicUsed by:115
Symbol 95 GraphicUsed by:115
Symbol 96 GraphicUsed by:115
Symbol 97 GraphicUsed by:115
Symbol 98 GraphicUsed by:115
Symbol 99 GraphicUsed by:115
Symbol 100 GraphicUsed by:115
Symbol 101 GraphicUsed by:115
Symbol 102 GraphicUsed by:115
Symbol 103 GraphicUsed by:115
Symbol 104 GraphicUsed by:115
Symbol 105 GraphicUsed by:115
Symbol 106 GraphicUsed by:113
Symbol 107 GraphicUsed by:113
Symbol 108 GraphicUsed by:113
Symbol 109 GraphicUsed by:113
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:106 107 108 109 110 111 112Used by:114 190 191 192 193 194
Symbol 114 MovieClip [bang1eff]Uses:113Used by:115 219 223 308
Symbol 115 MovieClipUses:90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 114Used by:139
Symbol 116 GraphicUsed by:126
Symbol 117 GraphicUsed by:126
Symbol 118 GraphicUsed by:126
Symbol 119 GraphicUsed by:126
Symbol 120 GraphicUsed by:126
Symbol 121 GraphicUsed by:126
Symbol 122 GraphicUsed by:126
Symbol 123 GraphicUsed by:126
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:116 117 118 119 120 121 122 123 124 125 SS1Used by:138 220 224
Symbol 127 GraphicUsed by:137
Symbol 128 GraphicUsed by:129 225
Symbol 129 MovieClipUses:128Used by:137 163 164 166 176 219 227 229 253 276 294 303
Symbol 130 GraphicUsed by:137
Symbol 131 GraphicUsed by:137
Symbol 132 GraphicUsed by:137
Symbol 133 GraphicUsed by:137
Symbol 134 GraphicUsed by:137
Symbol 135 GraphicUsed by:137
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:127 129 130 131 132 133 134 135 136Used by:138 244
Symbol 138 MovieClipUses:86 88 126 137Used by:139
Symbol 139 MovieClip [infantry3]Uses:89 115 138
Symbol 140 GraphicUsed by:145
Symbol 141 GraphicUsed by:145 149
Symbol 142 GraphicUsed by:145 149
Symbol 143 GraphicUsed by:145 149
Symbol 144 GraphicUsed by:145 149
Symbol 145 MovieClip [bang12hit]Uses:140 34 141 142 143 144
Symbol 146 GraphicUsed by:149
Symbol 147 GraphicUsed by:149
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClip [bang12eff]Uses:146 34 147 148 141 142 143 144
Symbol 150 GraphicUsed by:151 163
Symbol 151 MovieClipUses:150Used by:152 189
Symbol 152 MovieClip [bang3eff]Uses:151
Symbol 153 GraphicUsed by:157
Symbol 154 GraphicUsed by:157
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:153 154 155 156Used by:158 160 162
Symbol 158 MovieClip [bang8eff]Uses:157
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [bang6eff]Uses:157 159
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [bang2eff]Uses:157 161
Symbol 163 MovieClip [bang10eff]Uses:129 150
Symbol 164 MovieClipUses:129Used by:165
Symbol 165 MovieClip [bang9eff]Uses:164
Symbol 166 MovieClipUses:129Used by:167
Symbol 167 MovieClip [bang7eff]Uses:166
Symbol 168 GraphicUsed by:176
Symbol 169 GraphicUsed by:176
Symbol 170 GraphicUsed by:176
Symbol 171 GraphicUsed by:176
Symbol 172 GraphicUsed by:176
Symbol 173 GraphicUsed by:176
Symbol 174 GraphicUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:168 129 169 170 171 172 173 174 175Used by:177
Symbol 177 MovieClip [bang4eff]Uses:176
Symbol 178 GraphicUsed by:186
Symbol 179 GraphicUsed by:186
Symbol 180 GraphicUsed by:186
Symbol 181 GraphicUsed by:186
Symbol 182 GraphicUsed by:186
Symbol 183 GraphicUsed by:186
Symbol 184 GraphicUsed by:186
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:178 179 180 181 182 183 184 185Used by:187 188
Symbol 187 MovieClip [bang5hit]Uses:186
Symbol 188 MovieClip [bang5eff]Uses:186
Symbol 189 MovieClip [bang3hit]Uses:151
Symbol 190 MovieClip [bang4hit]Uses:113
Symbol 191 MovieClip [bang8hit]Uses:113
Symbol 192 MovieClip [bang6hit]Uses:113
Symbol 193 MovieClip [bang2hit]Uses:113
Symbol 194 MovieClip [bang1hit]Uses:113
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClip [sml_crater]Uses:195
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClip [blood2]Uses:197
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClip [blood]Uses:199
Symbol 201 GraphicUsed by:209
Symbol 202 GraphicUsed by:209
Symbol 203 GraphicUsed by:209
Symbol 204 GraphicUsed by:209
Symbol 205 GraphicUsed by:209
Symbol 206 GraphicUsed by:209
Symbol 207 GraphicUsed by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:201 202 203 204 205 206 207 208Used by:220
Symbol 210 GraphicUsed by:219
Symbol 211 GraphicUsed by:219
Symbol 212 GraphicUsed by:219
Symbol 213 GraphicUsed by:219
Symbol 214 GraphicUsed by:219
Symbol 215 GraphicUsed by:219
Symbol 216 GraphicUsed by:219
Symbol 217 GraphicUsed by:219
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:210 211 114 129 212 213 214 215 216 217 218Used by:220
Symbol 220 MovieClip [infantry2]Uses:209 219 126Used by:245
Symbol 221 GraphicUsed by:222 223
Symbol 222 MovieClipUses:221Used by:224
Symbol 223 MovieClipUses:221 114Used by:224
Symbol 224 MovieClip [Infantry1]Uses:222 223 126Used by:245
Symbol 225 MovieClipUses:128Used by:227 253 294
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:129 225 226Used by:245 309
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:129 228Used by:245 309
Symbol 230 GraphicUsed by:244
Symbol 231 GraphicUsed by:244
Symbol 232 GraphicUsed by:244
Symbol 233 GraphicUsed by:244
Symbol 234 GraphicUsed by:244
Symbol 235 GraphicUsed by:244
Symbol 236 GraphicUsed by:244
Symbol 237 GraphicUsed by:244
Symbol 238 GraphicUsed by:244
Symbol 239 GraphicUsed by:244
Symbol 240 GraphicUsed by:244
Symbol 241 GraphicUsed by:244
Symbol 242 GraphicUsed by:244
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:230 137 231 232 233 234 235 236 237 238 239 240 241 242 243 SS2Used by:245 309
Symbol 245 MovieClip [jeepperson]Uses:227 224 220 229 244
Symbol 246 GraphicUsed by:253 276
Symbol 247 GraphicUsed by:253 276 291 294 303
Symbol 248 GraphicUsed by:251
Symbol 249 GraphicUsed by:251
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:248 249 250Used by:253 276 291 294 303
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:246 129 225 247 251 252Used by:292
Symbol 254 GraphicUsed by:276
Symbol 255 GraphicUsed by:276
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:276
Symbol 258 GraphicUsed by:276
Symbol 259 GraphicUsed by:276
Symbol 260 GraphicUsed by:276
Symbol 261 GraphicUsed by:276
Symbol 262 GraphicUsed by:276
Symbol 263 GraphicUsed by:276
Symbol 264 GraphicUsed by:276
Symbol 265 GraphicUsed by:276
Symbol 266 GraphicUsed by:276
Symbol 267 GraphicUsed by:276
Symbol 268 GraphicUsed by:276
Symbol 269 GraphicUsed by:276
Symbol 270 GraphicUsed by:276
Symbol 271 GraphicUsed by:276
Symbol 272 GraphicUsed by:276
Symbol 273 GraphicUsed by:276
Symbol 274 GraphicUsed by:276
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:246 129 247 251 254 255 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275Used by:292
Symbol 277 GraphicUsed by:291
Symbol 278 GraphicUsed by:291
Symbol 279 GraphicUsed by:291
Symbol 280 GraphicUsed by:291
Symbol 281 GraphicUsed by:291
Symbol 282 GraphicUsed by:291
Symbol 283 GraphicUsed by:291
Symbol 284 GraphicUsed by:291
Symbol 285 GraphicUsed by:291
Symbol 286 GraphicUsed by:291
Symbol 287 GraphicUsed by:291
Symbol 288 GraphicUsed by:291 317
Symbol 289 GraphicUsed by:291 317 325
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:247 251 277 278 279 280 281 282 283 284 285 286 287 288 289 290 SS3Used by:292 304
Symbol 292 MovieClip [tank]Uses:253 276 291
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:129 225 247 251 293Used by:304
Symbol 295 GraphicUsed by:303
Symbol 296 GraphicUsed by:303
Symbol 297 GraphicUsed by:303
Symbol 298 GraphicUsed by:303
Symbol 299 GraphicUsed by:303
Symbol 300 GraphicUsed by:303
Symbol 301 GraphicUsed by:303
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:129 247 251 295 296 297 298 299 300 301 302Used by:304
Symbol 304 MovieClip [apc]Uses:294 303 291
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:307
Symbol 307 MovieClipUses:306Used by:308 309
Symbol 308 MovieClipUses:307 114Used by:309
Symbol 309 MovieClip [jeephmg]Uses:227 307 229 308 244
Symbol 310 MovieClip [bang10hit]Uses:59
Symbol 311 GraphicUsed by:317
Symbol 312 GraphicUsed by:317
Symbol 313 GraphicUsed by:317
Symbol 314 GraphicUsed by:317
Symbol 315 GraphicUsed by:317
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClip [bang9hit]Uses:311 312 313 314 315 316 288 289
Symbol 318 GraphicUsed by:325
Symbol 319 GraphicUsed by:325
Symbol 320 GraphicUsed by:325
Symbol 321 GraphicUsed by:325
Symbol 322 GraphicUsed by:325
Symbol 323 GraphicUsed by:325
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClip [bang7hit]Uses:318 319 320 321 322 323 324 289
Symbol 326 GraphicUsed by:Timeline
Symbol 327 GraphicUsed by:376
Symbol 328 ShapeTweeningUsed by:376
Symbol 329 ShapeTweeningUsed by:376
Symbol 330 GraphicUsed by:376
Symbol 331 GraphicUsed by:337
Symbol 332 GraphicUsed by:337
Symbol 333 SoundUsed by:337
Symbol 334 GraphicUsed by:337
Symbol 335 GraphicUsed by:337
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:331 332 333 334 335 336Used by:376
Symbol 338 GraphicUsed by:342
Symbol 339 GraphicUsed by:342
Symbol 340 SoundUsed by:342
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:338 339 340 341Used by:376
Symbol 343 GraphicUsed by:345
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:343 344Used by:376
Symbol 346 GraphicUsed by:376
Symbol 347 FontUsed by:348 349 350 351 352 353 354 355 357 358 359 362 363 364 366 367 368 375
Symbol 348 TextUses:347Used by:376
Symbol 349 TextUses:347Used by:376
Symbol 350 TextUses:347Used by:376
Symbol 351 TextUses:347Used by:369 376
Symbol 352 TextUses:347Used by:376
Symbol 353 TextUses:347Used by:376
Symbol 354 TextUses:347Used by:376
Symbol 355 TextUses:347Used by:376
Symbol 356 GraphicUsed by:369 376
Symbol 357 TextUses:347Used by:369 376
Symbol 358 TextUses:347Used by:369 376
Symbol 359 TextUses:347Used by:360
Symbol 360 ButtonUses:359Used by:376
Symbol 361 GraphicUsed by:369
Symbol 362 TextUses:347Used by:369
Symbol 363 TextUses:347Used by:369
Symbol 364 TextUses:347Used by:369
Symbol 365 GraphicUsed by:369
Symbol 366 TextUses:347Used by:369
Symbol 367 TextUses:347Used by:369
Symbol 368 TextUses:347Used by:369
Symbol 369 ButtonUses:356 351 357 358 361 362 363 364 365 366 367 368Used by:376
Symbol 370 ShapeTweeningUsed by:376
Symbol 371 GraphicUsed by:376
Symbol 372 GraphicUsed by:376
Symbol 373 GraphicUsed by:374 605
Symbol 374 MovieClipUses:373Used by:376
Symbol 375 TextUses:347Used by:376
Symbol 376 MovieClipUses:327 328 20 329 330 337 342 345 346 348 349 350 351 352 353 354 355 356 357 358 360 369 370 371 372 374 375Used by:Timeline
Symbol 377 FontUsed by:378 379 447 448 449 450 453 454 473 475 478 481 482 483 484 485 486 487 582 583 584 585 586 587 588 596 598 607 609 620
Symbol 378 TextUses:377Used by:381
Symbol 379 TextUses:377Used by:381
Symbol 380 GraphicUsed by:381
Symbol 381 ButtonUses:378 379 380Used by:Timeline
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClipUses:382Used by:Timeline
Symbol 384 GraphicUsed by:385
Symbol 385 MovieClipUses:384Used by:Timeline
Symbol 386 FontUsed by:387 388 393 394 397 398 401 402 403 405 406 409 411 412 432 589 593 594 600 601 602 611 612 615 616 623 624 626
Symbol 387 TextUses:386Used by:390
Symbol 388 TextUses:386Used by:390
Symbol 389 GraphicUsed by:390
Symbol 390 ButtonUses:387 388 389Used by:Timeline
Symbol 391 GraphicUsed by:392
Symbol 392 MovieClipUses:391Used by:Timeline
Symbol 393 TextUses:386Used by:396
Symbol 394 TextUses:386Used by:396
Symbol 395 GraphicUsed by:396
Symbol 396 ButtonUses:393 394 395Used by:Timeline
Symbol 397 TextUses:386Used by:400
Symbol 398 TextUses:386Used by:400
Symbol 399 GraphicUsed by:400 404
Symbol 400 ButtonUses:397 398 399Used by:Timeline
Symbol 401 TextUses:386Used by:Timeline
Symbol 402 TextUses:386Used by:404
Symbol 403 TextUses:386Used by:404
Symbol 404 ButtonUses:402 403 399Used by:Timeline
Symbol 405 TextUses:386Used by:408
Symbol 406 TextUses:386Used by:408
Symbol 407 GraphicUsed by:408
Symbol 408 ButtonUses:405 406 407Used by:619 625  Timeline
Symbol 409 TextUses:386Used by:Timeline
Symbol 410 GraphicUsed by:413
Symbol 411 TextUses:386Used by:413
Symbol 412 TextUses:386Used by:413
Symbol 413 MovieClipUses:410 411 412Used by:Timeline
Symbol 414 GraphicUsed by:Timeline
Symbol 415 GraphicUsed by:Timeline
Symbol 416 GraphicUsed by:431
Symbol 417 GraphicUsed by:431
Symbol 418 GraphicUsed by:431
Symbol 419 GraphicUsed by:431
Symbol 420 GraphicUsed by:431
Symbol 421 GraphicUsed by:431
Symbol 422 GraphicUsed by:431
Symbol 423 GraphicUsed by:431
Symbol 424 GraphicUsed by:426
Symbol 425 GraphicUsed by:426
Symbol 426 MovieClipUses:424 425Used by:431
Symbol 427 GraphicUsed by:431
Symbol 428 GraphicUsed by:431
Symbol 429 GraphicUsed by:431
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClipUses:416 417 418 419 420 421 422 423 426 427 428 429 430Used by:Timeline
Symbol 432 TextUses:386Used by:Timeline
Symbol 433 FontUsed by:434 435 436 437 438 439 440 441
Symbol 434 EditableTextUses:433Used by:442
Symbol 435 TextUses:433Used by:442
Symbol 436 EditableTextUses:433Used by:442
Symbol 437 TextUses:433Used by:442
Symbol 438 EditableTextUses:433Used by:442
Symbol 439 TextUses:433Used by:442
Symbol 440 TextUses:433Used by:442
Symbol 441 EditableTextUses:433Used by:442
Symbol 442 MovieClipUses:434 435 436 437 438 439 440 441Used by:Timeline
Symbol 443 FontUsed by:444 445
Symbol 444 EditableTextUses:443Used by:Timeline
Symbol 445 EditableTextUses:443Used by:Timeline
Symbol 446 GraphicUsed by:Timeline
Symbol 447 EditableTextUses:377Used by:Timeline
Symbol 448 EditableTextUses:377Used by:Timeline
Symbol 449 EditableTextUses:377Used by:Timeline
Symbol 450 EditableTextUses:377Used by:Timeline
Symbol 451 GraphicUsed by:452
Symbol 452 MovieClipUses:451Used by:477  Timeline
Symbol 453 EditableTextUses:377Used by:Timeline
Symbol 454 EditableTextUses:377Used by:Timeline
Symbol 455 GraphicUsed by:471
Symbol 456 GraphicUsed by:471
Symbol 457 GraphicUsed by:471
Symbol 458 GraphicUsed by:461
Symbol 459 GraphicUsed by:461
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClipUses:458 459 460Used by:471
Symbol 462 GraphicUsed by:471
Symbol 463 GraphicUsed by:471
Symbol 464 GraphicUsed by:471
Symbol 465 GraphicUsed by:471
Symbol 466 GraphicUsed by:471
Symbol 467 GraphicUsed by:471
Symbol 468 GraphicUsed by:471
Symbol 469 GraphicUsed by:471
Symbol 470 GraphicUsed by:471
Symbol 471 MovieClipUses:455 456 457 461 462 463 464 465 466 467 468 469 470 34Used by:477
Symbol 472 GraphicUsed by:476
Symbol 473 TextUses:377Used by:476
Symbol 474 GraphicUsed by:476 599 610 621
Symbol 475 TextUses:377Used by:476
Symbol 476 ButtonUses:472 473 474 475Used by:477
Symbol 477 MovieClipUses:452 471 476Used by:Timeline
Symbol 478 EditableTextUses:377Used by:Timeline
Symbol 479 GraphicUsed by:480
Symbol 480 MovieClipUses:479Used by:Timeline
Symbol 481 EditableTextUses:377Used by:Timeline
Symbol 482 EditableTextUses:377Used by:Timeline
Symbol 483 EditableTextUses:377Used by:Timeline
Symbol 484 EditableTextUses:377Used by:Timeline
Symbol 485 EditableTextUses:377Used by:Timeline
Symbol 486 EditableTextUses:377Used by:Timeline
Symbol 487 EditableTextUses:377Used by:Timeline
Symbol 488 GraphicUsed by:581
Symbol 489 FontUsed by:490 492 495 499 501 505 507 515 517 521 522 523 524 526 528 532 534 538 540 544 546 550 551 552 553 555 559 561 565 566 567 569 573 574 576 580
Symbol 490 TextUses:489Used by:581
Symbol 491 GraphicUsed by:498 504 510 520 531 537 543 549 558 564 572 579
Symbol 492 TextUses:489Used by:498
Symbol 493 GraphicUsed by:498
Symbol 494 GraphicUsed by:498 504 510 520 531 537 543 549 558 564 572 579
Symbol 495 TextUses:489Used by:498
Symbol 496 GraphicUsed by:498
Symbol 497 GraphicUsed by:498
Symbol 498 ButtonUses:491 492 493 494 495 496 497Used by:581
Symbol 499 TextUses:489Used by:504
Symbol 500 GraphicUsed by:504
Symbol 501 TextUses:489Used by:504
Symbol 502 GraphicUsed by:504
Symbol 503 GraphicUsed by:504
Symbol 504 ButtonUses:491 499 500 494 501 502 503Used by:581
Symbol 505 TextUses:489Used by:510
Symbol 506 GraphicUsed by:510
Symbol 507 TextUses:489Used by:510
Symbol 508 GraphicUsed by:510
Symbol 509 GraphicUsed by:510
Symbol 510 ButtonUses:491 505 506 494 507 508 509Used by:581
Symbol 511 GraphicUsed by:514 525
Symbol 512 GraphicUsed by:514 525
Symbol 513 GraphicUsed by:514 525
Symbol 514 ButtonUses:511 512 513Used by:581
Symbol 515 TextUses:489Used by:520
Symbol 516 GraphicUsed by:520
Symbol 517 TextUses:489Used by:520
Symbol 518 GraphicUsed by:520
Symbol 519 GraphicUsed by:520
Symbol 520 ButtonUses:491 515 516 494 517 518 519Used by:581
Symbol 521 TextUses:489Used by:581
Symbol 522 TextUses:489Used by:581
Symbol 523 TextUses:489Used by:581
Symbol 524 TextUses:489Used by:581
Symbol 525 ButtonUses:511 512 513Used by:581
Symbol 526 TextUses:489Used by:531
Symbol 527 GraphicUsed by:531
Symbol 528 TextUses:489Used by:531
Symbol 529 GraphicUsed by:531
Symbol 530 GraphicUsed by:531
Symbol 531 ButtonUses:491 526 527 494 528 529 530Used by:581
Symbol 532 TextUses:489Used by:537
Symbol 533 GraphicUsed by:537
Symbol 534 TextUses:489Used by:537
Symbol 535 GraphicUsed by:537
Symbol 536 GraphicUsed by:537
Symbol 537 ButtonUses:491 532 533 494 534 535 536Used by:581
Symbol 538 TextUses:489Used by:543
Symbol 539 GraphicUsed by:543
Symbol 540 TextUses:489Used by:543
Symbol 541 GraphicUsed by:543
Symbol 542 GraphicUsed by:543
Symbol 543 ButtonUses:491 538 539 494 540 541 542Used by:581
Symbol 544 TextUses:489Used by:549
Symbol 545 GraphicUsed by:549
Symbol 546 TextUses:489Used by:549
Symbol 547 GraphicUsed by:549
Symbol 548 GraphicUsed by:549
Symbol 549 ButtonUses:491 544 545 494 546 547 548Used by:581
Symbol 550 TextUses:489Used by:581
Symbol 551 TextUses:489Used by:581
Symbol 552 TextUses:489Used by:581
Symbol 553 TextUses:489Used by:558
Symbol 554 GraphicUsed by:558
Symbol 555 TextUses:489Used by:558
Symbol 556 GraphicUsed by:558
Symbol 557 GraphicUsed by:558
Symbol 558 ButtonUses:491 553 554 494 555 556 557Used by:581
Symbol 559 TextUses:489Used by:564
Symbol 560 GraphicUsed by:564
Symbol 561 TextUses:489Used by:564
Symbol 562 GraphicUsed by:564
Symbol 563 GraphicUsed by:564
Symbol 564 ButtonUses:491 559 560 494 561 562 563Used by:581
Symbol 565 TextUses:489Used by:581
Symbol 566 TextUses:489Used by:581
Symbol 567 TextUses:489Used by:572
Symbol 568 GraphicUsed by:572
Symbol 569 TextUses:489Used by:572
Symbol 570 GraphicUsed by:572
Symbol 571 GraphicUsed by:572
Symbol 572 ButtonUses:491 567 568 494 569 570 571Used by:581
Symbol 573 TextUses:489Used by:581
Symbol 574 TextUses:489Used by:579
Symbol 575 GraphicUsed by:579
Symbol 576 TextUses:489Used by:579
Symbol 577 GraphicUsed by:579
Symbol 578 GraphicUsed by:579
Symbol 579 ButtonUses:491 574 575 494 576 577 578Used by:581
Symbol 580 TextUses:489Used by:581
Symbol 581 MovieClipUses:488 490 498 504 510 514 520 521 522 523 524 525 531 537 543 549 550 551 552 558 564 565 566 572 573 579 580Used by:Timeline
Symbol 582 EditableTextUses:377Used by:Timeline
Symbol 583 EditableTextUses:377Used by:Timeline
Symbol 584 EditableTextUses:377Used by:Timeline
Symbol 585 EditableTextUses:377Used by:Timeline
Symbol 586 EditableTextUses:377Used by:Timeline
Symbol 587 EditableTextUses:377Used by:Timeline
Symbol 588 EditableTextUses:377Used by:Timeline
Symbol 589 EditableTextUses:386Used by:Timeline
Symbol 590 GraphicUsed by:619 625
Symbol 591 GraphicUsed by:619
Symbol 592 GraphicUsed by:619 625
Symbol 593 TextUses:386Used by:619 625
Symbol 594 EditableTextUses:386Used by:619
Symbol 595 GraphicUsed by:599 621
Symbol 596 TextUses:377Used by:599 621
Symbol 597 GraphicUsed by:599 621
Symbol 598 TextUses:377Used by:599 621
Symbol 599 ButtonUses:595 596 597 598 474Used by:619 625
Symbol 600 EditableTextUses:386Used by:619
Symbol 601 TextUses:386Used by:619 625
Symbol 602 TextUses:386Used by:619 625
Symbol 603 BitmapUsed by:604
Symbol 604 GraphicUses:603Used by:605
Symbol 605 ButtonUses:604 373Used by:619 625
Symbol 606 GraphicUsed by:610
Symbol 607 TextUses:377Used by:610
Symbol 608 GraphicUsed by:610
Symbol 609 TextUses:377Used by:610
Symbol 610 ButtonUses:606 607 608 609 474Used by:619 625
Symbol 611 TextUses:386Used by:614
Symbol 612 TextUses:386Used by:614
Symbol 613 GraphicUsed by:614
Symbol 614 ButtonUses:611 612 613Used by:619 625
Symbol 615 TextUses:386Used by:618
Symbol 616 TextUses:386Used by:618
Symbol 617 GraphicUsed by:618
Symbol 618 ButtonUses:615 616 617Used by:619 625
Symbol 619 MovieClipUses:590 591 592 593 594 599 600 601 602 605 610 408 614 618Used by:Timeline
Symbol 620 EditableTextUses:377Used by:Timeline
Symbol 621 ButtonUses:595 596 597 598 474Used by:Timeline
Symbol 622 GraphicUsed by:625
Symbol 623 EditableTextUses:386Used by:625
Symbol 624 EditableTextUses:386Used by:625
Symbol 625 MovieClipUses:590 622 592 593 623 599 602 605 624 610 408 601 614 618Used by:Timeline
Symbol 626 TextUses:386Used by:627
Symbol 627 MovieClipUses:626Used by:Timeline
Symbol 628 GraphicUsed by:629
Symbol 629 MovieClipUses:628Used by:632
Symbol 630 GraphicUsed by:631
Symbol 631 MovieClipUses:630Used by:632
Symbol 632 MovieClipUses:629 631Used by:Timeline
Streaming Sound 1Used by:Symbol 126 MovieClip
Streaming Sound 2Used by:Symbol 244 MovieClip
Streaming Sound 3Used by:Symbol 291 MovieClip

Instance Names

"bob"Frame 2Symbol 392 MovieClip
"instructions"Frame 2Symbol 413 MovieClip
"cannon"Frame 3Symbol 431 MovieClip
"hud"Frame 3Symbol 442 MovieClip
"killstotal"Frame 3Symbol 444 EditableText
"score"Frame 3Symbol 445 EditableText
"lvl"Frame 4Symbol 447 EditableText
"reload"Frame 4Symbol 448 EditableText
"firing"Frame 4Symbol 449 EditableText
"health"Frame 4Symbol 450 EditableText
"reloadbar"Frame 4Symbol 452 MovieClip
"ammo"Frame 4Symbol 453 EditableText
"ammomax"Frame 4Symbol 454 EditableText
"reload"Frame 4Symbol 477 MovieClip
"reloading"Frame 4Symbol 478 EditableText
"btn_reload"Frame 4Symbol 480 MovieClip
"counter"Frame 4Symbol 481 EditableText
"dmg"Frame 4Symbol 482 EditableText
"acc"Frame 4Symbol 483 EditableText
"shots"Frame 4Symbol 484 EditableText
"hits"Frame 4Symbol 485 EditableText
"scoreacc"Frame 4Symbol 486 EditableText
"wpn"Frame 4Symbol 487 EditableText
"shop"Frame 4Symbol 581 MovieClip
"sndst"Frame 4Symbol 582 EditableText
"sndloop"Frame 4Symbol 583 EditableText
"vol"Frame 4Symbol 584 EditableText
"motor"Frame 4Symbol 585 EditableText
"kills"Frame 4Symbol 586 EditableText
"btn_reload"Frame 4Symbol 480 MovieClip
"killneed"Frame 4Symbol 587 EditableText
"reloadamt"Frame 4Symbol 588 EditableText
"reloadbar"Frame 4Symbol 452 MovieClip
"totalscore"Frame 4Symbol 589 EditableText
"gameover"Frame 4Symbol 619 MovieClip
"lose"Frame 4Symbol 620 EditableText
"win"Frame 4Symbol 625 MovieClip
"morekills"Frame 4Symbol 627 MovieClip
"cursor"Frame 4Symbol 632 MovieClip
"cursor2"Frame 4Symbol 632 MovieClip
"cursor3"Frame 4Symbol 632 MovieClip
"turret"Symbol 309 MovieClip [jeephmg] Frame 1Symbol 307 MovieClip
"turret"Symbol 309 MovieClip [jeephmg] Frame 2Symbol 308 MovieClip
"killsdisplay"Symbol 442 MovieClip Frame 1Symbol 434 EditableText
"score"Symbol 442 MovieClip Frame 1Symbol 436 EditableText
"lvl"Symbol 442 MovieClip Frame 1Symbol 438 EditableText
"killstotal"Symbol 442 MovieClip Frame 1Symbol 441 EditableText
"reloadbtn"Symbol 477 MovieClip Frame 1Symbol 476 Button
"finalscore"Symbol 619 MovieClip Frame 30Symbol 594 EditableText
"Name"Symbol 619 MovieClip Frame 30Symbol 600 EditableText
"finalscore"Symbol 625 MovieClip Frame 30Symbol 623 EditableText
"Name"Symbol 625 MovieClip Frame 30Symbol 624 EditableText
"hit"Symbol 632 MovieClip Frame 1Symbol 629 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "Shotgun"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Rifle3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Rifle2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Rifle1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Reload"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Railgun"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Plasma"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Missile"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Machinegun"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Laser"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Flame"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Explode3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Explode2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Explode1"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Death"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Cannon"
ExportAssets (56)Timeline Frame 1Symbol 17 as "Blaster"
ExportAssets (56)Timeline Frame 1Symbol 18 as "alpha"
ExportAssets (56)Timeline Frame 1Symbol 19 as "mines"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Flyby"
ExportAssets (56)Timeline Frame 1Symbol 32 as "plane"
ExportAssets (56)Timeline Frame 1Symbol 36 as "radiation"
ExportAssets (56)Timeline Frame 1Symbol 38 as "bullet12"
ExportAssets (56)Timeline Frame 1Symbol 44 as "bullet11"
ExportAssets (56)Timeline Frame 1Symbol 46 as "bullet3"
ExportAssets (56)Timeline Frame 1Symbol 48 as "bullet2"
ExportAssets (56)Timeline Frame 1Symbol 50 as "bullet5"
ExportAssets (56)Timeline Frame 1Symbol 52 as "bullet4"
ExportAssets (56)Timeline Frame 1Symbol 53 as "frag2"
ExportAssets (56)Timeline Frame 1Symbol 55 as "frag1"
ExportAssets (56)Timeline Frame 1Symbol 57 as "bullet7"
ExportAssets (56)Timeline Frame 1Symbol 76 as "bullet10"
ExportAssets (56)Timeline Frame 1Symbol 79 as "bullet9"
ExportAssets (56)Timeline Frame 1Symbol 81 as "bullet8"
ExportAssets (56)Timeline Frame 1Symbol 83 as "bullet6"
ExportAssets (56)Timeline Frame 1Symbol 84 as "bullet1"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 139 as "infantry3"
ExportAssets (56)Timeline Frame 1Symbol 145 as "bang12hit"
ExportAssets (56)Timeline Frame 1Symbol 149 as "bang12eff"
ExportAssets (56)Timeline Frame 1Symbol 152 as "bang3eff"
ExportAssets (56)Timeline Frame 1Symbol 158 as "bang8eff"
ExportAssets (56)Timeline Frame 1Symbol 160 as "bang6eff"
ExportAssets (56)Timeline Frame 1Symbol 162 as "bang2eff"
ExportAssets (56)Timeline Frame 1Symbol 163 as "bang10eff"
ExportAssets (56)Timeline Frame 1Symbol 165 as "bang9eff"
ExportAssets (56)Timeline Frame 1Symbol 167 as "bang7eff"
ExportAssets (56)Timeline Frame 1Symbol 177 as "bang4eff"
ExportAssets (56)Timeline Frame 1Symbol 187 as "bang5hit"
ExportAssets (56)Timeline Frame 1Symbol 188 as "bang5eff"
ExportAssets (56)Timeline Frame 1Symbol 189 as "bang3hit"
ExportAssets (56)Timeline Frame 1Symbol 190 as "bang4hit"
ExportAssets (56)Timeline Frame 1Symbol 191 as "bang8hit"
ExportAssets (56)Timeline Frame 1Symbol 192 as "bang6hit"
ExportAssets (56)Timeline Frame 1Symbol 193 as "bang2hit"
ExportAssets (56)Timeline Frame 1Symbol 194 as "bang1hit"
ExportAssets (56)Timeline Frame 1Symbol 196 as "sml_crater"
ExportAssets (56)Timeline Frame 1Symbol 198 as "blood2"
ExportAssets (56)Timeline Frame 1Symbol 200 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 220 as "infantry2"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 224 as "Infantry1"
ExportAssets (56)Timeline Frame 1Symbol 224 as "Infantry1"
ExportAssets (56)Timeline Frame 1Symbol 224 as "Infantry1"
ExportAssets (56)Timeline Frame 1Symbol 224 as "Infantry1"
ExportAssets (56)Timeline Frame 1Symbol 220 as "infantry2"
ExportAssets (56)Timeline Frame 1Symbol 245 as "jeepperson"
ExportAssets (56)Timeline Frame 1Symbol 292 as "tank"
ExportAssets (56)Timeline Frame 1Symbol 304 as "apc"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 114 as "bang1eff"
ExportAssets (56)Timeline Frame 1Symbol 309 as "jeephmg"
ExportAssets (56)Timeline Frame 1Symbol 310 as "bang10hit"
ExportAssets (56)Timeline Frame 1Symbol 317 as "bang9hit"
ExportAssets (56)Timeline Frame 1Symbol 325 as "bang7hit"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Flyby"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Flyby"

Labels

"attack"Symbol 139 MovieClip [infantry3] Frame 2
"die"Symbol 139 MovieClip [infantry3] Frame 3
"attack"Symbol 220 MovieClip [infantry2] Frame 2
"die"Symbol 220 MovieClip [infantry2] Frame 3
"attack"Symbol 224 MovieClip [Infantry1] Frame 2
"die"Symbol 224 MovieClip [Infantry1] Frame 3
"attack"Symbol 245 MovieClip [jeepperson] Frame 2
"die"Symbol 245 MovieClip [jeepperson] Frame 3
"attack"Symbol 292 MovieClip [tank] Frame 2
"die"Symbol 292 MovieClip [tank] Frame 3
"attack"Symbol 304 MovieClip [apc] Frame 2
"die"Symbol 304 MovieClip [apc] Frame 3
"attack"Symbol 309 MovieClip [jeephmg] Frame 2
"die"Symbol 309 MovieClip [jeephmg] Frame 3

Dynamic Text Variables

killsdisplaySymbol 434 EditableText"888 of 888"
scoreSymbol 436 EditableText"888%"
lvlSymbol 438 EditableText"888"
killstotalSymbol 441 EditableText"8888"
killstotalSymbol 444 EditableText"88888"
scoreSymbol 445 EditableText"888"
lvlSymbol 447 EditableText""
reloadSymbol 448 EditableText""
firingSymbol 449 EditableText""
healthSymbol 450 EditableText""
ammoSymbol 453 EditableText""
ammomaxSymbol 454 EditableText""
reloadingSymbol 478 EditableText""
counterSymbol 481 EditableText""
dmgSymbol 482 EditableText""
accSymbol 483 EditableText""
shotsSymbol 484 EditableText""
hitsSymbol 485 EditableText""
scoreaccSymbol 486 EditableText""
wpnSymbol 487 EditableText""
sndstSymbol 582 EditableText""
sndloopSymbol 583 EditableText""
volSymbol 584 EditableText""
motorSymbol 585 EditableText""
killsSymbol 586 EditableText""
killneedSymbol 587 EditableText""
reloadamtSymbol 588 EditableText""
totalscoreSymbol 589 EditableText""
finalscoreSymbol 594 EditableText"8888888"
NameSymbol 600 EditableText"-Name Here-"
loseSymbol 620 EditableText""
finalscoreSymbol 623 EditableText"8888888"
NameSymbol 624 EditableText"-Name Here-"




http://swfchan.com/6/25098/info.shtml
Created: 24/5 -2019 02:33:52 Last modified: 24/5 -2019 02:33:52 Server time: 05/05 -2024 18:26:46