Frame 1
ifFrameLoaded (506) {
gotoAndPlay (3);
}
Frame 2
gotoAndPlay (1);
Frame 55
gotoAndPlay (56);
Frame 303
gotoAndPlay (304);
Frame 352
stop();
Frame 390
stop();
Frame 444
stop();
Frame 494
gotoAndPlay (495);
Frame 495
nb1 = random("15") + "1";
nb2 = random("15") + "1";
while (nb2 == nb1) {
nb2 = random("15") + "1";
}
nb3 = random("15") + "1";
while ((nb3 == nb1) or (nb3 == nb2)) {
nb3 = random("15") + "1";
}
nb4 = random("15") + "1";
while (((nb4 == nb1) or (nb4 == nb2)) or (nb4 == nb3)) {
nb4 = random("15") + "1";
}
nb5 = random("15") + "1";
while ((((nb5 == nb1) or (nb5 == nb2)) or (nb5 == nb3)) or (nb5 == nb4)) {
nb5 = random("15") + "1";
}
ni1 = random("15") + "16";
ni2 = random("15") + "16";
while (ni2 == ni1) {
ni2 = random("15") + "16";
}
ni3 = random("15") + "16";
while ((ni3 == ni1) or (ni3 == ni2)) {
ni3 = random("15") + "16";
}
ni4 = random("15") + "16";
while (((ni4 == ni1) or (ni4 == ni2)) or (ni4 == ni3)) {
ni4 = random("15") + "16";
}
ni5 = random("15") + "16";
while ((((ni5 == ni1) or (ni5 == ni2)) or (ni5 == ni3)) or (ni5 == ni4)) {
ni5 = random("15") + "16";
}
nn1 = random("15") + "31";
nn2 = random("15") + "31";
while (nn2 == nn1) {
nn2 = random("15") + "31";
}
nn4 = random("15") + "31";
while (((nn4 == nn1) or (nn4 == nn2)) or (nn4 == nn3)) {
nn4 = random("15") + "31";
}
nn5 = random("15") + "31";
while ((((nn5 == nn1) or (nn5 == nn2)) or (nn5 == nn3)) or (nn5 == nn4)) {
nn5 = random("15") + "31";
}
ng1 = random("15") + "46";
ng2 = random("15") + "46";
while (ng2 == ng1) {
ng2 = random("15") + "46";
}
ng3 = random("15") + "46";
while ((ng3 == ng1) or (ng3 == ng2)) {
ng3 = random("15") + "46";
}
ng4 = random("15") + "46";
while (((ng4 == ng1) or (ng4 == ng2)) or (ng4 == ng3)) {
ng4 = random("15") + "46";
}
ng5 = random("15") + "46";
while ((((ng5 == ng1) or (ng5 == ng2)) or (ng5 == ng3)) or (ng5 == ng4)) {
ng5 = random("15") + "46";
}
no1 = random("15") + "61";
no2 = random("15") + "61";
while (no2 == no1) {
no2 = random("15") + "61";
}
no3 = random("15") + "61";
while ((no3 == no1) or (no3 == no2)) {
no3 = random("15") + "61";
}
no4 = random("15") + "61";
while (((no4 == no1) or (no4 == no2)) or (no4 == no3)) {
no4 = random("15") + "61";
}
no5 = random("15") + "61";
while ((((no5 == no1) or (no5 == no2)) or (no5 == no3)) or (no5 == no4)) {
no5 = random("15") + "61";
}
time = "0";
time_check = "0";
first_call = "1";
call_count = "0";
cn3 = "1";
can3 = "1";
music_play = "1";
tellTarget ("/Music") {
gotoAndPlay (2);
};
nab1 = random("15") + "1";
nab2 = random("15") + "1";
while (nab2 == nab1) {
nab2 = random("15") + "1";
}
nab3 = random("15") + "1";
while ((nab3 == nab1) or (nab3 == nab2)) {
nab3 = random("15") + "1";
}
nab4 = random("15") + "1";
while (((nab4 == nab1) or (nab4 == nab2)) or (nab4 == nab3)) {
nab4 = random("15") + "1";
}
nab5 = random("15") + "1";
while ((((nab5 == nab1) or (nab5 == nab2)) or (nab5 == nab3)) or (nab5 == nab4)) {
nab5 = random("15") + "1";
}
nai1 = random("15") + "16";
nai2 = random("15") + "16";
while (nai2 == nai1) {
nai2 = random("15") + "16";
}
nai3 = random("15") + "16";
while ((nai3 == nai1) or (nai3 == nai2)) {
nai3 = random("15") + "16";
}
nai4 = random("15") + "16";
while (((nai4 == nai1) or (nai4 == nai2)) or (nai4 == nai3)) {
nai4 = random("15") + "16";
}
nai5 = random("15") + "16";
while ((((nai5 == nai1) or (nai5 == nai2)) or (nai5 == nai3)) or (nai5 == nai4)) {
nai5 = random("15") + "16";
}
nan1 = random("15") + "31";
nan2 = random("15") + "31";
while (nan2 == nan1) {
nan2 = random("15") + "31";
}
nan4 = random("15") + "31";
while (((nan4 == nan1) or (nan4 == nan2)) or (nan4 == nan3)) {
nan4 = random("15") + "31";
}
nan5 = random("15") + "31";
while ((((nan5 == nan1) or (nan5 == nan2)) or (nan5 == nan3)) or (nan5 == nan4)) {
nan5 = random("15") + "31";
}
nag1 = random("15") + "46";
nag2 = random("15") + "46";
while (nag2 == nag1) {
nag2 = random("15") + "46";
}
nag3 = random("15") + "46";
while ((nag3 == nag1) or (nag3 == nag2)) {
nag3 = random("15") + "46";
}
nag4 = random("15") + "46";
while (((nag4 == nag1) or (nag4 == nag2)) or (nag4 == nag3)) {
nag4 = random("15") + "46";
}
nag5 = random("15") + "46";
while ((((nag5 == nag1) or (nag5 == nag2)) or (nag5 == nag3)) or (nag5 == nag4)) {
nag5 = random("15") + "46";
}
nao1 = random("15") + "61";
nao2 = random("15") + "61";
while (nao2 == nao1) {
nao2 = random("15") + "61";
}
nao3 = random("15") + "61";
while ((nao3 == nao1) or (nao3 == nao2)) {
nao3 = random("15") + "61";
}
nao4 = random("15") + "61";
while (((nao4 == nao1) or (nao4 == nao2)) or (nao4 == nao3)) {
nao4 = random("15") + "61";
}
nao5 = random("15") + "61";
while ((((nao5 == nao1) or (nao5 == nao2)) or (nao5 == nao3)) or (nao5 == nao4)) {
nao5 = random("15") + "61";
}
Frame 496
lb1 = "";
lb2 = "";
lb3 = "";
lb4 = "";
lb5 = "";
lb6 = "";
lb7 = "";
lb8 = "";
lb9 = "";
lb10 = "";
lb11 = "";
lb12 = "";
lb13 = "";
lb14 = "";
lb15 = "";
li16 = "";
li17 = "";
li18 = "";
li19 = "";
li20 = "";
li21 = "";
li22 = "";
li23 = "";
li24 = "";
li25 = "";
li26 = "";
li27 = "";
li28 = "";
li29 = "";
li30 = "";
ln31 = "";
ln32 = "";
ln33 = "";
ln34 = "";
ln35 = "";
ln36 = "";
ln37 = "";
ln38 = "";
ln39 = "";
ln40 = "";
ln41 = "";
ln42 = "";
ln43 = "";
ln44 = "";
ln45 = "";
lg46 = "";
lg47 = "";
lg48 = "";
lg49 = "";
lg50 = "";
lg51 = "";
lg52 = "";
lg53 = "";
lg54 = "";
lg55 = "";
lg56 = "";
lg57 = "";
lg58 = "";
lg59 = "";
lg60 = "";
lo61 = "";
lo62 = "";
lo63 = "";
lo64 = "";
lo65 = "";
lo66 = "";
lo67 = "";
lo68 = "";
lo69 = "";
lo70 = "";
lo71 = "";
lo72 = "";
lo73 = "";
lo74 = "";
lo75 = "";
cb1 = "0";
cb2 = "0";
cb3 = "0";
cb4 = "0";
cb5 = "0";
ci1 = "0";
ci2 = "0";
ci3 = "0";
ci4 = "0";
ci5 = "0";
cn1 = "0";
cn2 = "0";
cn4 = "0";
cn5 = "0";
cg1 = "0";
cg2 = "0";
cg3 = "0";
cg4 = "0";
cg5 = "0";
co1 = "0";
co2 = "0";
co3 = "0";
co4 = "0";
co5 = "0";
cab1 = "0";
cab2 = "0";
cab3 = "0";
cab4 = "0";
cab5 = "0";
cai1 = "0";
cai2 = "0";
cai3 = "0";
cai4 = "0";
cai5 = "0";
can1 = "0";
can2 = "0";
can4 = "0";
can5 = "0";
cag1 = "0";
cag2 = "0";
cag3 = "0";
cag4 = "0";
cag5 = "0";
cao1 = "0";
cao2 = "0";
cao3 = "0";
cao4 = "0";
cao5 = "0";
Frame 498
if (game_type == "1") {
if (((((cab1 == "1") and (cab2 == "1")) and (cab3 == "1")) and (cab4 == "1")) and (cab5 == "1")) {
gotoAndPlay (504);
} else if (((((cai1 == "1") and (cai2 == "1")) and (cai3 == "1")) and (cai4 == "1")) and (cai5 == "1")) {
gotoAndPlay (504);
} else if (((((can1 == "1") and (can2 == "1")) and (can3 == "1")) and (can4 == "1")) and (can5 == "1")) {
gotoAndPlay (504);
} else if (((((cag1 == "1") and (cag2 == "1")) and (cag3 == "1")) and (cag4 == "1")) and (cag5 == "1")) {
gotoAndPlay (504);
} else if (((((cao1 == "1") and (cao2 == "1")) and (cao3 == "1")) and (cao4 == "1")) and (cao5 == "1")) {
gotoAndPlay (504);
} else if (((((cab1 == "1") and (cai1 == "1")) and (can1 == "1")) and (cag1 == "1")) and (cao1 == "1")) {
gotoAndPlay (504);
} else if (((((cab2 == "1") and (cai2 == "1")) and (can2 == "1")) and (cag2 == "1")) and (cao2 == "1")) {
gotoAndPlay (504);
} else if (((((cab3 == "1") and (cai3 == "1")) and (can3 == "1")) and (cag3 == "1")) and (cao3 == "1")) {
gotoAndPlay (504);
} else if (((((cab4 == "1") and (cai4 == "1")) and (can4 == "1")) and (cag4 == "1")) and (cao4 == "1")) {
gotoAndPlay (504);
} else if (((((cab5 == "1") and (cai5 == "1")) and (can5 == "1")) and (cag5 == "1")) and (cao5 == "1")) {
gotoAndPlay (504);
} else if (((((cab1 == "1") and (cai2 == "1")) and (can3 == "1")) and (cag4 == "1")) and (cao5 == "1")) {
gotoAndPlay (504);
} else if (((((cab5 == "1") and (cai4 == "1")) and (can3 == "1")) and (cag2 == "1")) and (cao1 == "1")) {
gotoAndPlay (504);
}
} else if (game_type == "2") {
if ((((((((((cab1 == "1") and (cai2 == "1")) and (can3 == "1")) and (cag4 == "1")) and (cao5 == "1")) and (cab5 == "1")) and (cai4 == "1")) and (can3 == "1")) and (cag2 == "1")) and (cao1 == "1")) {
gotoAndPlay (504);
}
} else if (game_type == "3") {
if (((((((((((((((((((((((((cab1 == "1") and (cab2 == "1")) and (cab3 == "1")) and (cab4 == "1")) and (cab5 == "1")) and (cai1 == "1")) and (cai2 == "1")) and (cai3 == "1")) and (cai4 == "1")) and (cai5 == "1")) and (can1 == "1")) and (can2 == "1")) and (can3 == "1")) and (can4 == "1")) and (can5 == "1")) and (cag1 == "1")) and (cag2 == "1")) and (cag3 == "1")) and (cag4 == "1")) and (cag5 == "1")) and (cao1 == "1")) and (cao2 == "1")) and (cao3 == "1")) and (cao4 == "1")) and (cao5 == "1")) {
gotoAndPlay (504);
}
}
Frame 499
if (first_call == "1") {
first_call = "0";
time = "238";
}
time = time + "2";
if (time == "240") {
call_count = call_count + "1";
if ("100" >= call_count) {
time = "0";
current_number = random("75") + "1";
while (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((current_number == lb1) or (current_number == lb2)) or (current_number == lb3)) or (current_number == lb4)) or (current_number == lb5)) or (current_number == lb6)) or (current_number == lb7)) or (current_number == lb8)) or (current_number == lb9)) or (current_number == lb10)) or (current_number == lb11)) or (current_number == lb12)) or (current_number == lb13)) or (current_number == lb14)) or (current_number == lb15)) or (current_number == li16)) or (current_number == li17)) or (current_number == li18)) or (current_number == li19)) or (current_number == li20)) or (current_number == li21)) or (current_number == li22)) or (current_number == li23)) or (current_number == li24)) or (current_number == li25)) or (current_number == li26)) or (current_number == li27)) or (current_number == li28)) or (current_number == li29)) or (current_number == li30)) or (current_number == ln31)) or (current_number == ln32)) or (current_number == ln33)) or (current_number == ln34)) or (current_number == ln35)) or (current_number == ln36)) or (current_number == ln37)) or (current_number == ln38)) or (current_number == ln39)) or (current_number == ln40)) or (current_number == ln41)) or (current_number == ln42)) or (current_number == ln43)) or (current_number == ln44)) or (current_number == ln45)) or (current_number == lg46)) or (current_number == lg47)) or (current_number == lg48)) or (current_number == lg49)) or (current_number == lg50)) or (current_number == lg51)) or (current_number == lg52)) or (current_number == lg53)) or (current_number == lg54)) or (current_number == lg55)) or (current_number == lg56)) or (current_number == lg57)) or (current_number == lg58)) or (current_number == lg59)) or (current_number == lg60)) or (current_number == lo61)) or (current_number == lo62)) or (current_number == lo63)) or (current_number == lo64)) or (current_number == lo65)) or (current_number == lo66)) or (current_number == lo67)) or (current_number == lo68)) or (current_number == lo69)) or (current_number == lo70)) or (current_number == lo71)) or (current_number == lo72)) or (current_number == lo73)) or (current_number == lo74)) or (current_number == lo75)) {
current_number = random("75") + "1";
}
if (current_number < "16") {
current_letter = "B";
} else if (current_number < "31") {
current_letter = "I";
} else if (current_number < "46") {
current_letter = "N";
} else if (current_number < "61") {
current_letter = "G";
} else if (current_number < "76") {
current_letter = "O";
}
if (current_number == "1") {
lb1 = "1";
} else if (current_number == "2") {
lb2 = "2";
} else if (current_number == "3") {
lb3 = "3";
} else if (current_number == "4") {
lb4 = "4";
} else if (current_number == "5") {
lb5 = "5";
} else if (current_number == "6") {
lb6 = "6";
} else if (current_number == "7") {
lb7 = "7";
} else if (current_number == "8") {
lb8 = "8";
} else if (current_number == "9") {
lb9 = "9";
} else if (current_number == "10") {
lb10 = "10";
} else if (current_number == "11") {
lb11 = "11";
} else if (current_number == "12") {
lb12 = "12";
} else if (current_number == "13") {
lb13 = "13";
} else if (current_number == "14") {
lb14 = "14";
} else if (current_number == "15") {
lb15 = "15";
} else if (current_number == "16") {
li16 = "16";
} else if (current_number == "17") {
li17 = "17";
} else if (current_number == "18") {
li18 = "18";
} else if (current_number == "19") {
li19 = "19";
} else if (current_number == "20") {
li20 = "20";
} else if (current_number == "21") {
li21 = "21";
} else if (current_number == "22") {
li22 = "22";
} else if (current_number == "23") {
li23 = "23";
} else if (current_number == "24") {
li24 = "24";
} else if (current_number == "25") {
li25 = "25";
} else if (current_number == "26") {
li26 = "26";
} else if (current_number == "27") {
li27 = "27";
} else if (current_number == "28") {
li28 = "28";
} else if (current_number == "29") {
li29 = "29";
} else if (current_number == "30") {
li30 = "30";
} else if (current_number == "31") {
ln31 = "31";
} else if (current_number == "32") {
ln32 = "32";
} else if (current_number == "33") {
ln33 = "33";
} else if (current_number == "34") {
ln34 = "34";
} else if (current_number == "35") {
ln35 = "35";
} else if (current_number == "36") {
ln36 = "36";
} else if (current_number == "37") {
ln37 = "37";
} else if (current_number == "38") {
ln38 = "38";
} else if (current_number == "39") {
ln39 = "39";
} else if (current_number == "40") {
ln40 = "40";
} else if (current_number == "41") {
ln41 = "41";
} else if (current_number == "42") {
ln42 = "42";
} else if (current_number == "43") {
ln43 = "43";
} else if (current_number == "44") {
ln44 = "44";
} else if (current_number == "45") {
ln45 = "45";
} else if (current_number == "46") {
lg46 = "46";
} else if (current_number == "47") {
lg47 = "47";
} else if (current_number == "48") {
lg48 = "48";
} else if (current_number == "49") {
lg49 = "49";
} else if (current_number == "50") {
lg50 = "50";
} else if (current_number == "51") {
lg51 = "51";
} else if (current_number == "52") {
lg52 = "52";
} else if (current_number == "53") {
lg53 = "53";
} else if (current_number == "54") {
lg54 = "54";
} else if (current_number == "55") {
lg55 = "55";
} else if (current_number == "56") {
lg56 = "56";
} else if (current_number == "57") {
lg57 = "57";
} else if (current_number == "58") {
lg58 = "58";
} else if (current_number == "59") {
lg59 = "59";
} else if (current_number == "60") {
lg60 = "60";
} else if (current_number == "61") {
lo61 = "61";
} else if (current_number == "62") {
lo62 = "62";
} else if (current_number == "63") {
lo63 = "63";
} else if (current_number == "64") {
lo64 = "64";
} else if (current_number == "65") {
lo65 = "65";
} else if (current_number == "66") {
lo66 = "66";
} else if (current_number == "67") {
lo67 = "67";
} else if (current_number == "68") {
lo68 = "68";
} else if (current_number == "69") {
lo69 = "69";
} else if (current_number == "70") {
lo70 = "70";
} else if (current_number == "71") {
lo71 = "71";
} else if (current_number == "72") {
lo72 = "72";
} else if (current_number == "73") {
lo73 = "73";
} else if (current_number == "74") {
lo74 = "74";
} else if (current_number == "75") {
lo75 = "75";
}
if (nab1 == current_number) {
tellTarget ("/ba11") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cab1 = "1";
} else if (nab2 == current_number) {
tellTarget ("/ba12") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cab2 = "1";
} else if (nab3 == current_number) {
tellTarget ("/ba13") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cab3 = "1";
} else if (nab4 == current_number) {
tellTarget ("/ba14") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cab4 = "1";
} else if (nab5 == current_number) {
tellTarget ("/ba15") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cab5 = "1";
} else if (nai1 == current_number) {
tellTarget ("/ia11") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cai1 = "1";
} else if (nai2 == current_number) {
tellTarget ("/ia12") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cai2 = "1";
} else if (nai3 == current_number) {
tellTarget ("/ia13") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cai3 = "1";
} else if (nai4 == current_number) {
tellTarget ("/ia14") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cai4 = "1";
} else if (nai5 == current_number) {
tellTarget ("/ia15") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cai5 = "1";
} else if (nan1 == current_number) {
tellTarget ("/na11") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
can1 = "1";
} else if (nan2 == current_number) {
tellTarget ("/na12") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
can2 = "1";
} else if (nan4 == current_number) {
tellTarget ("/na14") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
can4 = "1";
} else if (nan5 == current_number) {
tellTarget ("/na15") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
can5 = "1";
} else if (nag1 == current_number) {
tellTarget ("/ga11") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cag1 = "1";
} else if (nag2 == current_number) {
tellTarget ("/ga12") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cag2 = "1";
} else if (nag3 == current_number) {
tellTarget ("/ga13") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cag3 = "1";
} else if (nag4 == current_number) {
tellTarget ("/ga14") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cag4 = "1";
} else if (nag5 == current_number) {
tellTarget ("/ga15") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cag5 = "1";
} else if (nao1 == current_number) {
tellTarget ("/oa11") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cao1 = "1";
} else if (nao2 == current_number) {
tellTarget ("/oa12") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cao2 = "1";
} else if (nao3 == current_number) {
tellTarget ("/oa13") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cao3 = "1";
} else if (nao4 == current_number) {
tellTarget ("/oa14") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cao4 = "1";
} else if (nao5 == current_number) {
tellTarget ("/oa15") {
gotoAndStop (2);
};
tellTarget ("/Sound") {
gotoAndPlay (2);
};
cao5 = "1";
}
}
}
gotoAndPlay (498);
Frame 501
time_check = time_check + "2";
if (time_check == "96") {
time_check = "0";
if (game_type == "1") {
if (((((cb1 == "1") and (cb2 == "1")) and (cb3 == "1")) and (cb4 == "1")) and (cb5 == "1")) {
gotoAndStop (503);
} else if (((((ci1 == "1") and (ci2 == "1")) and (ci3 == "1")) and (ci4 == "1")) and (ci5 == "1")) {
gotoAndStop (503);
} else if (((((cn1 == "1") and (cn2 == "1")) and (cn3 == "1")) and (cn4 == "1")) and (cn5 == "1")) {
gotoAndStop (503);
} else if (((((cg1 == "1") and (cg2 == "1")) and (cg3 == "1")) and (cg4 == "1")) and (cg5 == "1")) {
gotoAndStop (503);
} else if (((((co1 == "1") and (co2 == "1")) and (co3 == "1")) and (co4 == "1")) and (co5 == "1")) {
gotoAndStop (503);
} else if (((((cb1 == "1") and (ci1 == "1")) and (cn1 == "1")) and (cg1 == "1")) and (co1 == "1")) {
gotoAndStop (503);
} else if (((((cb2 == "1") and (ci2 == "1")) and (cn2 == "1")) and (cg2 == "1")) and (co2 == "1")) {
gotoAndStop (503);
} else if (((((cb3 == "1") and (ci3 == "1")) and (cn3 == "1")) and (cg3 == "1")) and (co3 == "1")) {
gotoAndStop (503);
} else if (((((cb4 == "1") and (ci4 == "1")) and (cn4 == "1")) and (cg4 == "1")) and (co4 == "1")) {
gotoAndStop (503);
} else if (((((cb5 == "1") and (ci5 == "1")) and (cn5 == "1")) and (cg5 == "1")) and (co5 == "1")) {
gotoAndStop (503);
} else if (((((cb1 == "1") and (ci2 == "1")) and (cn3 == "1")) and (cg4 == "1")) and (co5 == "1")) {
gotoAndStop (503);
} else if (((((cb5 == "1") and (ci4 == "1")) and (cn3 == "1")) and (cg2 == "1")) and (co1 == "1")) {
gotoAndStop (503);
} else {
gotoAndStop (502);
}
} else if (game_type == "2") {
if ((((((((((cb1 == "1") and (ci2 == "1")) and (cn3 == "1")) and (cg4 == "1")) and (co5 == "1")) and (cb5 == "1")) and (ci4 == "1")) and (cn3 == "1")) and (cg2 == "1")) and (co1 == "1")) {
gotoAndStop (503);
} else {
gotoAndStop (502);
}
} else if (game_type == "3") {
if (((((((((((((((((((((((((cb1 == "1") and (cb2 == "1")) and (cb3 == "1")) and (cb4 == "1")) and (cb5 == "1")) and (ci1 == "1")) and (ci2 == "1")) and (ci3 == "1")) and (ci4 == "1")) and (ci5 == "1")) and (cn1 == "1")) and (cn2 == "1")) and (cn3 == "1")) and (cn4 == "1")) and (cn5 == "1")) and (cg1 == "1")) and (cg2 == "1")) and (cg3 == "1")) and (cg4 == "1")) and (cg5 == "1")) and (co1 == "1")) and (co2 == "1")) and (co3 == "1")) and (co4 == "1")) and (co5 == "1")) {
gotoAndStop (503);
} else {
gotoAndStop (502);
}
}
} else {
gotoAndPlay (500);
}
Frame 502
stop();
Frame 503
stop();
Frame 505
time_check = time_check + "2";
if (time_check == "96") {
time_check = "0";
gotoAndStop (506);
} else {
gotoAndPlay (504);
}
Frame 506
stop();
Symbol 6 MovieClip Frame 22
gotoAndPlay (1);
Symbol 32 Button
on (release) {
gotoAndPlay (350);
}
Symbol 33 Button
on (release) {
gotoAndPlay (353);
}
Symbol 34 Button
on (release) {
gotoAndPlay (391);
}
Symbol 47 Button
on (release) {
gotoAndPlay (304);
}
Symbol 57 Button
on (release) {
game_type = "3";
gotoAndPlay (445);
}
Symbol 58 Button
on (release) {
game_type = "2";
gotoAndPlay (445);
}
Symbol 59 Button
on (release) {
game_type = "1";
gotoAndPlay (445);
}
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 2
stop();
Symbol 111 Button
on (release) {
if (((((((((((((((nb1 == lb1) or (nb1 == lb2)) or (nb1 == lb3)) or (nb1 == lb4)) or (nb1 == lb5)) or (nb1 == lb6)) or (nb1 == lb7)) or (nb1 == lb8)) or (nb1 == lb9)) or (nb1 == lb10)) or (nb1 == lb11)) or (nb1 == lb12)) or (nb1 == lb13)) or (nb1 == lb14)) or (nb1 == lb15)) {
tellTarget ("/b11") {
gotoAndStop (2);
cb1 = "1";
};
}
}
Symbol 112 Button
on (release) {
if (((((((((((((((ni1 == li16) or (ni1 == li17)) or (ni1 == li18)) or (ni1 == li19)) or (ni1 == li20)) or (ni1 == li21)) or (ni1 == li22)) or (ni1 == li23)) or (ni1 == li24)) or (ni1 == li25)) or (ni1 == li26)) or (ni1 == li27)) or (ni1 == li28)) or (ni1 == li29)) or (ni1 == li30)) {
tellTarget ("/i11") {
gotoAndStop (2);
ci1 = "1";
};
}
}
Symbol 113 Button
on (release) {
if (((((((((((((((nn1 == ln31) or (nn1 == ln32)) or (nn1 == ln33)) or (nn1 == ln34)) or (nn1 == ln35)) or (nn1 == ln36)) or (nn1 == ln37)) or (nn1 == ln38)) or (nn1 == ln39)) or (nn1 == ln40)) or (nn1 == ln41)) or (nn1 == ln42)) or (nn1 == ln43)) or (nn1 == ln44)) or (nn1 == ln45)) {
tellTarget ("/n11") {
gotoAndStop (2);
cn1 = "1";
};
}
}
Symbol 114 Button
on (release) {
if (((((((((((((((no1 == lo61) or (no1 == lo62)) or (no1 == lo63)) or (no1 == lo64)) or (no1 == lo65)) or (no1 == lo66)) or (no1 == lo67)) or (no1 == lo68)) or (no1 == lo69)) or (no1 == lo70)) or (no1 == lo71)) or (no1 == lo72)) or (no1 == lo73)) or (no1 == lo74)) or (no1 == lo75)) {
tellTarget ("/o11") {
gotoAndStop (2);
co1 = "1";
};
}
}
Symbol 115 Button
on (release) {
if (((((((((((((((ng1 == lg46) or (ng1 == lg47)) or (ng1 == lg48)) or (ng1 == lg49)) or (ng1 == lg50)) or (ng1 == lg51)) or (ng1 == lg52)) or (ng1 == lg53)) or (ng1 == lg54)) or (ng1 == lg55)) or (ng1 == lg56)) or (ng1 == lg57)) or (ng1 == lg58)) or (ng1 == lg59)) or (ng1 == lg60)) {
tellTarget ("/g11") {
gotoAndStop (2);
cg1 = "1";
};
}
}
Symbol 116 Button
on (release) {
if (((((((((((((((nb2 == lb1) or (nb2 == lb2)) or (nb2 == lb3)) or (nb2 == lb4)) or (nb2 == lb5)) or (nb2 == lb6)) or (nb2 == lb7)) or (nb2 == lb8)) or (nb2 == lb9)) or (nb2 == lb10)) or (nb2 == lb11)) or (nb2 == lb12)) or (nb2 == lb13)) or (nb2 == lb14)) or (nb2 == lb15)) {
tellTarget ("/b12") {
gotoAndStop (2);
cb2 = "1";
};
}
}
Symbol 117 Button
on (release) {
if (((((((((((((((ni2 == li16) or (ni2 == li17)) or (ni2 == li18)) or (ni2 == li19)) or (ni2 == li20)) or (ni2 == li21)) or (ni2 == li22)) or (ni2 == li23)) or (ni2 == li24)) or (ni2 == li25)) or (ni2 == li26)) or (ni2 == li27)) or (ni2 == li28)) or (ni2 == li29)) or (ni2 == li30)) {
tellTarget ("/i12") {
gotoAndStop (2);
ci2 = "1";
};
}
}
Symbol 118 Button
on (release) {
if (((((((((((((((nn2 == ln31) or (nn2 == ln32)) or (nn2 == ln33)) or (nn2 == ln34)) or (nn2 == ln35)) or (nn2 == ln36)) or (nn2 == ln37)) or (nn2 == ln38)) or (nn2 == ln39)) or (nn2 == ln40)) or (nn2 == ln41)) or (nn2 == ln42)) or (nn2 == ln43)) or (nn2 == ln44)) or (nn2 == ln45)) {
tellTarget ("/n12") {
gotoAndStop (2);
cn2 = "1";
};
}
}
Symbol 119 Button
on (release) {
if (((((((((((((((no2 == lo61) or (no2 == lo62)) or (no2 == lo63)) or (no2 == lo64)) or (no2 == lo65)) or (no2 == lo66)) or (no2 == lo67)) or (no2 == lo68)) or (no2 == lo69)) or (no2 == lo70)) or (no2 == lo71)) or (no2 == lo72)) or (no2 == lo73)) or (no2 == lo74)) or (no2 == lo75)) {
tellTarget ("/o12") {
gotoAndStop (2);
co2 = "1";
};
}
}
Symbol 120 Button
on (release) {
if (((((((((((((((ng2 == lg46) or (ng2 == lg47)) or (ng2 == lg48)) or (ng2 == lg49)) or (ng2 == lg50)) or (ng2 == lg51)) or (ng2 == lg52)) or (ng2 == lg53)) or (ng2 == lg54)) or (ng2 == lg55)) or (ng2 == lg56)) or (ng2 == lg57)) or (ng2 == lg58)) or (ng2 == lg59)) or (ng2 == lg60)) {
tellTarget ("/g12") {
gotoAndStop (2);
cg2 = "1";
};
}
}
Symbol 121 Button
on (release) {
if (((((((((((((((nb3 == lb1) or (nb3 == lb2)) or (nb3 == lb3)) or (nb3 == lb4)) or (nb3 == lb5)) or (nb3 == lb6)) or (nb3 == lb7)) or (nb3 == lb8)) or (nb3 == lb9)) or (nb3 == lb10)) or (nb3 == lb11)) or (nb3 == lb12)) or (nb3 == lb13)) or (nb3 == lb14)) or (nb3 == lb15)) {
tellTarget ("/b13") {
gotoAndStop (2);
cb3 = "1";
};
}
}
Symbol 122 Button
on (release) {
if (((((((((((((((ni3 == li16) or (ni3 == li17)) or (ni3 == li18)) or (ni3 == li19)) or (ni3 == li20)) or (ni3 == li21)) or (ni3 == li22)) or (ni3 == li23)) or (ni3 == li24)) or (ni3 == li25)) or (ni3 == li26)) or (ni3 == li27)) or (ni3 == li28)) or (ni3 == li29)) or (ni3 == li30)) {
tellTarget ("/i13") {
gotoAndStop (2);
ci3 = "1";
};
}
}
Symbol 123 Button
on (release) {
if (((((((((((((((no3 == lo61) or (no3 == lo62)) or (no3 == lo63)) or (no3 == lo64)) or (no3 == lo65)) or (no3 == lo66)) or (no3 == lo67)) or (no3 == lo68)) or (no3 == lo69)) or (no3 == lo70)) or (no3 == lo71)) or (no3 == lo72)) or (no3 == lo73)) or (no3 == lo74)) or (no3 == lo75)) {
tellTarget ("/o13") {
gotoAndStop (2);
co3 = "1";
};
}
}
Symbol 124 Button
on (release) {
if (((((((((((((((ng3 == lg46) or (ng3 == lg47)) or (ng3 == lg48)) or (ng3 == lg49)) or (ng3 == lg50)) or (ng3 == lg51)) or (ng3 == lg52)) or (ng3 == lg53)) or (ng3 == lg54)) or (ng3 == lg55)) or (ng3 == lg56)) or (ng3 == lg57)) or (ng3 == lg58)) or (ng3 == lg59)) or (ng3 == lg60)) {
tellTarget ("/g13") {
gotoAndStop (2);
cg3 = "1";
};
}
}
Symbol 125 Button
on (release) {
if (((((((((((((((nb4 == lb1) or (nb4 == lb2)) or (nb4 == lb3)) or (nb4 == lb4)) or (nb4 == lb5)) or (nb4 == lb6)) or (nb4 == lb7)) or (nb4 == lb8)) or (nb4 == lb9)) or (nb4 == lb10)) or (nb4 == lb11)) or (nb4 == lb12)) or (nb4 == lb13)) or (nb4 == lb14)) or (nb4 == lb15)) {
tellTarget ("/b14") {
gotoAndStop (2);
cb4 = "1";
};
}
}
Symbol 126 Button
on (release) {
if (((((((((((((((ni4 == li16) or (ni4 == li17)) or (ni4 == li18)) or (ni4 == li19)) or (ni4 == li20)) or (ni4 == li21)) or (ni4 == li22)) or (ni4 == li23)) or (ni4 == li24)) or (ni4 == li25)) or (ni4 == li26)) or (ni4 == li27)) or (ni4 == li28)) or (ni4 == li29)) or (ni4 == li30)) {
tellTarget ("/i14") {
gotoAndStop (2);
ci4 = "1";
};
}
}
Symbol 127 Button
on (release) {
if (((((((((((((((nn4 == ln31) or (nn4 == ln32)) or (nn4 == ln33)) or (nn4 == ln34)) or (nn4 == ln35)) or (nn4 == ln36)) or (nn4 == ln37)) or (nn4 == ln38)) or (nn4 == ln39)) or (nn4 == ln40)) or (nn4 == ln41)) or (nn4 == ln42)) or (nn4 == ln43)) or (nn4 == ln44)) or (nn4 == ln45)) {
tellTarget ("/n14") {
gotoAndStop (2);
cn4 = "1";
};
}
}
Symbol 128 Button
on (release) {
if (((((((((((((((no4 == lo61) or (no4 == lo62)) or (no4 == lo63)) or (no4 == lo64)) or (no4 == lo65)) or (no4 == lo66)) or (no4 == lo67)) or (no4 == lo68)) or (no4 == lo69)) or (no4 == lo70)) or (no4 == lo71)) or (no4 == lo72)) or (no4 == lo73)) or (no4 == lo74)) or (no4 == lo75)) {
tellTarget ("/o14") {
gotoAndStop (2);
co4 = "1";
};
}
}
Symbol 129 Button
on (release) {
if (((((((((((((((ng4 == lg46) or (ng4 == lg47)) or (ng4 == lg48)) or (ng4 == lg49)) or (ng4 == lg50)) or (ng4 == lg51)) or (ng4 == lg52)) or (ng4 == lg53)) or (ng4 == lg54)) or (ng4 == lg55)) or (ng4 == lg56)) or (ng4 == lg57)) or (ng4 == lg58)) or (ng4 == lg59)) or (ng4 == lg60)) {
tellTarget ("/g14") {
gotoAndStop (2);
cg4 = "1";
};
}
}
Symbol 130 Button
on (release) {
if (((((((((((((((nb5 == lb1) or (nb5 == lb2)) or (nb5 == lb3)) or (nb5 == lb4)) or (nb5 == lb5)) or (nb5 == lb6)) or (nb5 == lb7)) or (nb5 == lb8)) or (nb5 == lb9)) or (nb5 == lb10)) or (nb5 == lb11)) or (nb5 == lb12)) or (nb5 == lb13)) or (nb5 == lb14)) or (nb5 == lb15)) {
tellTarget ("/b15") {
gotoAndStop (2);
cb5 = "1";
};
}
}
Symbol 131 Button
on (release) {
if (((((((((((((((ni5 == li16) or (ni5 == li17)) or (ni5 == li18)) or (ni5 == li19)) or (ni5 == li20)) or (ni5 == li21)) or (ni5 == li22)) or (ni5 == li23)) or (ni5 == li24)) or (ni5 == li25)) or (ni5 == li26)) or (ni5 == li27)) or (ni5 == li28)) or (ni5 == li29)) or (ni5 == li30)) {
tellTarget ("/i15") {
gotoAndStop (2);
ci5 = "1";
};
}
}
Symbol 132 Button
on (release) {
if (((((((((((((((nn5 == ln31) or (nn5 == ln32)) or (nn5 == ln33)) or (nn5 == ln34)) or (nn5 == ln35)) or (nn5 == ln36)) or (nn5 == ln37)) or (nn5 == ln38)) or (nn5 == ln39)) or (nn5 == ln40)) or (nn5 == ln41)) or (nn5 == ln42)) or (nn5 == ln43)) or (nn5 == ln44)) or (nn5 == ln45)) {
tellTarget ("/n15") {
gotoAndStop (2);
cn5 = "1";
};
}
}
Symbol 133 Button
on (release) {
if (((((((((((((((no5 == lo61) or (no5 == lo62)) or (no5 == lo63)) or (no5 == lo64)) or (no5 == lo65)) or (no5 == lo66)) or (no5 == lo67)) or (no5 == lo68)) or (no5 == lo69)) or (no5 == lo70)) or (no5 == lo71)) or (no5 == lo72)) or (no5 == lo73)) or (no5 == lo74)) or (no5 == lo75)) {
tellTarget ("/o15") {
gotoAndStop (2);
co5 = "1";
};
}
}
Symbol 134 Button
on (release) {
if (((((((((((((((ng5 == lg46) or (ng5 == lg47)) or (ng5 == lg48)) or (ng5 == lg49)) or (ng5 == lg50)) or (ng5 == lg51)) or (ng5 == lg52)) or (ng5 == lg53)) or (ng5 == lg54)) or (ng5 == lg55)) or (ng5 == lg56)) or (ng5 == lg57)) or (ng5 == lg58)) or (ng5 == lg59)) or (ng5 == lg60)) {
tellTarget ("/g15") {
gotoAndStop (2);
cg5 = "1";
};
}
}
Symbol 237 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 2
gotoAndStop (1);
Symbol 241 Button
on (release) {
gotoAndPlay (500);
}
Symbol 242 Button
on (release) {
tellTarget ("/Music") {
gotoAndStop (3);
};
gotoAndPlay (304);
}
Symbol 243 Button
on (release) {
if (((((((((((((((nb1 == lb1) or (nb1 == lb2)) or (nb1 == lb3)) or (nb1 == lb4)) or (nb1 == lb5)) or (nb1 == lb6)) or (nb1 == lb7)) or (nb1 == lb8)) or (nb1 == lb9)) or (nb1 == lb10)) or (nb1 == lb11)) or (nb1 == lb12)) or (nb1 == lb13)) or (nb1 == lb14)) or (nb1 == lb15)) {
tellTarget ("/b11") {
gotoAndStop (2);
};
cb1 = "1";
}
}
Symbol 244 Button
on (release) {
if (((((((((((((((ni1 == li16) or (ni1 == li17)) or (ni1 == li18)) or (ni1 == li19)) or (ni1 == li20)) or (ni1 == li21)) or (ni1 == li22)) or (ni1 == li23)) or (ni1 == li24)) or (ni1 == li25)) or (ni1 == li26)) or (ni1 == li27)) or (ni1 == li28)) or (ni1 == li29)) or (ni1 == li30)) {
tellTarget ("/i11") {
gotoAndStop (2);
};
ci1 = "1";
}
}
Symbol 245 Button
on (release) {
if (((((((((((((((nn1 == ln31) or (nn1 == ln32)) or (nn1 == ln33)) or (nn1 == ln34)) or (nn1 == ln35)) or (nn1 == ln36)) or (nn1 == ln37)) or (nn1 == ln38)) or (nn1 == ln39)) or (nn1 == ln40)) or (nn1 == ln41)) or (nn1 == ln42)) or (nn1 == ln43)) or (nn1 == ln44)) or (nn1 == ln45)) {
tellTarget ("/n11") {
gotoAndStop (2);
};
cn1 = "1";
}
}
Symbol 246 Button
on (release) {
if (((((((((((((((no1 == lo61) or (no1 == lo62)) or (no1 == lo63)) or (no1 == lo64)) or (no1 == lo65)) or (no1 == lo66)) or (no1 == lo67)) or (no1 == lo68)) or (no1 == lo69)) or (no1 == lo70)) or (no1 == lo71)) or (no1 == lo72)) or (no1 == lo73)) or (no1 == lo74)) or (no1 == lo75)) {
tellTarget ("/o11") {
gotoAndStop (2);
};
co1 = "1";
}
}
Symbol 247 Button
on (release) {
if (((((((((((((((ng1 == lg46) or (ng1 == lg47)) or (ng1 == lg48)) or (ng1 == lg49)) or (ng1 == lg50)) or (ng1 == lg51)) or (ng1 == lg52)) or (ng1 == lg53)) or (ng1 == lg54)) or (ng1 == lg55)) or (ng1 == lg56)) or (ng1 == lg57)) or (ng1 == lg58)) or (ng1 == lg59)) or (ng1 == lg60)) {
tellTarget ("/g11") {
gotoAndStop (2);
};
cg1 = "1";
}
}
Symbol 248 Button
on (release) {
if (((((((((((((((nb2 == lb1) or (nb2 == lb2)) or (nb2 == lb3)) or (nb2 == lb4)) or (nb2 == lb5)) or (nb2 == lb6)) or (nb2 == lb7)) or (nb2 == lb8)) or (nb2 == lb9)) or (nb2 == lb10)) or (nb2 == lb11)) or (nb2 == lb12)) or (nb2 == lb13)) or (nb2 == lb14)) or (nb2 == lb15)) {
tellTarget ("/b12") {
gotoAndStop (2);
};
cb2 = "1";
}
}
Symbol 249 Button
on (release) {
if (((((((((((((((ni2 == li16) or (ni2 == li17)) or (ni2 == li18)) or (ni2 == li19)) or (ni2 == li20)) or (ni2 == li21)) or (ni2 == li22)) or (ni2 == li23)) or (ni2 == li24)) or (ni2 == li25)) or (ni2 == li26)) or (ni2 == li27)) or (ni2 == li28)) or (ni2 == li29)) or (ni2 == li30)) {
tellTarget ("/i12") {
gotoAndStop (2);
};
ci2 = "1";
}
}
Symbol 250 Button
on (release) {
if (((((((((((((((nn2 == ln31) or (nn2 == ln32)) or (nn2 == ln33)) or (nn2 == ln34)) or (nn2 == ln35)) or (nn2 == ln36)) or (nn2 == ln37)) or (nn2 == ln38)) or (nn2 == ln39)) or (nn2 == ln40)) or (nn2 == ln41)) or (nn2 == ln42)) or (nn2 == ln43)) or (nn2 == ln44)) or (nn2 == ln45)) {
tellTarget ("/n12") {
gotoAndStop (2);
};
cn2 = "1";
}
}
Symbol 251 Button
on (release) {
if (((((((((((((((no2 == lo61) or (no2 == lo62)) or (no2 == lo63)) or (no2 == lo64)) or (no2 == lo65)) or (no2 == lo66)) or (no2 == lo67)) or (no2 == lo68)) or (no2 == lo69)) or (no2 == lo70)) or (no2 == lo71)) or (no2 == lo72)) or (no2 == lo73)) or (no2 == lo74)) or (no2 == lo75)) {
tellTarget ("/o12") {
gotoAndStop (2);
};
co2 = "1";
}
}
Symbol 252 Button
on (release) {
if (((((((((((((((ng2 == lg46) or (ng2 == lg47)) or (ng2 == lg48)) or (ng2 == lg49)) or (ng2 == lg50)) or (ng2 == lg51)) or (ng2 == lg52)) or (ng2 == lg53)) or (ng2 == lg54)) or (ng2 == lg55)) or (ng2 == lg56)) or (ng2 == lg57)) or (ng2 == lg58)) or (ng2 == lg59)) or (ng2 == lg60)) {
tellTarget ("/g12") {
gotoAndStop (2);
};
cg2 = "1";
}
}
Symbol 253 Button
on (release) {
if (((((((((((((((nb3 == lb1) or (nb3 == lb2)) or (nb3 == lb3)) or (nb3 == lb4)) or (nb3 == lb5)) or (nb3 == lb6)) or (nb3 == lb7)) or (nb3 == lb8)) or (nb3 == lb9)) or (nb3 == lb10)) or (nb3 == lb11)) or (nb3 == lb12)) or (nb3 == lb13)) or (nb3 == lb14)) or (nb3 == lb15)) {
tellTarget ("/b13") {
gotoAndStop (2);
};
cb3 = "1";
}
}
Symbol 254 Button
on (release) {
if (((((((((((((((ni3 == li16) or (ni3 == li17)) or (ni3 == li18)) or (ni3 == li19)) or (ni3 == li20)) or (ni3 == li21)) or (ni3 == li22)) or (ni3 == li23)) or (ni3 == li24)) or (ni3 == li25)) or (ni3 == li26)) or (ni3 == li27)) or (ni3 == li28)) or (ni3 == li29)) or (ni3 == li30)) {
tellTarget ("/i13") {
gotoAndStop (2);
};
ci3 = "1";
}
}
Symbol 255 Button
on (release) {
if (((((((((((((((no3 == lo61) or (no3 == lo62)) or (no3 == lo63)) or (no3 == lo64)) or (no3 == lo65)) or (no3 == lo66)) or (no3 == lo67)) or (no3 == lo68)) or (no3 == lo69)) or (no3 == lo70)) or (no3 == lo71)) or (no3 == lo72)) or (no3 == lo73)) or (no3 == lo74)) or (no3 == lo75)) {
tellTarget ("/o13") {
gotoAndStop (2);
};
co3 = "1";
}
}
Symbol 256 Button
on (release) {
if (((((((((((((((ng3 == lg46) or (ng3 == lg47)) or (ng3 == lg48)) or (ng3 == lg49)) or (ng3 == lg50)) or (ng3 == lg51)) or (ng3 == lg52)) or (ng3 == lg53)) or (ng3 == lg54)) or (ng3 == lg55)) or (ng3 == lg56)) or (ng3 == lg57)) or (ng3 == lg58)) or (ng3 == lg59)) or (ng3 == lg60)) {
tellTarget ("/g13") {
gotoAndStop (2);
};
cg3 = "1";
}
}
Symbol 257 Button
on (release) {
if (((((((((((((((nb4 == lb1) or (nb4 == lb2)) or (nb4 == lb3)) or (nb4 == lb4)) or (nb4 == lb5)) or (nb4 == lb6)) or (nb4 == lb7)) or (nb4 == lb8)) or (nb4 == lb9)) or (nb4 == lb10)) or (nb4 == lb11)) or (nb4 == lb12)) or (nb4 == lb13)) or (nb4 == lb14)) or (nb4 == lb15)) {
tellTarget ("/b14") {
gotoAndStop (2);
};
cb4 = "1";
}
}
Symbol 258 Button
on (release) {
if (((((((((((((((ni4 == li16) or (ni4 == li17)) or (ni4 == li18)) or (ni4 == li19)) or (ni4 == li20)) or (ni4 == li21)) or (ni4 == li22)) or (ni4 == li23)) or (ni4 == li24)) or (ni4 == li25)) or (ni4 == li26)) or (ni4 == li27)) or (ni4 == li28)) or (ni4 == li29)) or (ni4 == li30)) {
tellTarget ("/i14") {
gotoAndStop (2);
};
ci4 = "1";
}
}
Symbol 259 Button
on (release) {
if (((((((((((((((nn4 == ln31) or (nn4 == ln32)) or (nn4 == ln33)) or (nn4 == ln34)) or (nn4 == ln35)) or (nn4 == ln36)) or (nn4 == ln37)) or (nn4 == ln38)) or (nn4 == ln39)) or (nn4 == ln40)) or (nn4 == ln41)) or (nn4 == ln42)) or (nn4 == ln43)) or (nn4 == ln44)) or (nn4 == ln45)) {
tellTarget ("/n14") {
gotoAndStop (2);
};
cn4 = "1";
}
}
Symbol 260 Button
on (release) {
if (((((((((((((((no4 == lo61) or (no4 == lo62)) or (no4 == lo63)) or (no4 == lo64)) or (no4 == lo65)) or (no4 == lo66)) or (no4 == lo67)) or (no4 == lo68)) or (no4 == lo69)) or (no4 == lo70)) or (no4 == lo71)) or (no4 == lo72)) or (no4 == lo73)) or (no4 == lo74)) or (no4 == lo75)) {
tellTarget ("/o14") {
gotoAndStop (2);
};
co4 = "1";
}
}
Symbol 261 Button
on (release) {
if (((((((((((((((ng4 == lg46) or (ng4 == lg47)) or (ng4 == lg48)) or (ng4 == lg49)) or (ng4 == lg50)) or (ng4 == lg51)) or (ng4 == lg52)) or (ng4 == lg53)) or (ng4 == lg54)) or (ng4 == lg55)) or (ng4 == lg56)) or (ng4 == lg57)) or (ng4 == lg58)) or (ng4 == lg59)) or (ng4 == lg60)) {
tellTarget ("/g14") {
gotoAndStop (2);
};
cg4 = "1";
}
}
Symbol 262 Button
on (release) {
if (((((((((((((((nb5 == lb1) or (nb5 == lb2)) or (nb5 == lb3)) or (nb5 == lb4)) or (nb5 == lb5)) or (nb5 == lb6)) or (nb5 == lb7)) or (nb5 == lb8)) or (nb5 == lb9)) or (nb5 == lb10)) or (nb5 == lb11)) or (nb5 == lb12)) or (nb5 == lb13)) or (nb5 == lb14)) or (nb5 == lb15)) {
tellTarget ("/b15") {
gotoAndStop (2);
};
cb5 = "1";
}
}
Symbol 263 Button
on (release) {
if (((((((((((((((ni5 == li16) or (ni5 == li17)) or (ni5 == li18)) or (ni5 == li19)) or (ni5 == li20)) or (ni5 == li21)) or (ni5 == li22)) or (ni5 == li23)) or (ni5 == li24)) or (ni5 == li25)) or (ni5 == li26)) or (ni5 == li27)) or (ni5 == li28)) or (ni5 == li29)) or (ni5 == li30)) {
tellTarget ("/i15") {
gotoAndStop (2);
};
ci5 = "1";
}
}
Symbol 264 Button
on (release) {
if (((((((((((((((nn5 == ln31) or (nn5 == ln32)) or (nn5 == ln33)) or (nn5 == ln34)) or (nn5 == ln35)) or (nn5 == ln36)) or (nn5 == ln37)) or (nn5 == ln38)) or (nn5 == ln39)) or (nn5 == ln40)) or (nn5 == ln41)) or (nn5 == ln42)) or (nn5 == ln43)) or (nn5 == ln44)) or (nn5 == ln45)) {
tellTarget ("/n15") {
gotoAndStop (2);
};
cn5 = "1";
}
}
Symbol 265 Button
on (release) {
if (((((((((((((((no5 == lo61) or (no5 == lo62)) or (no5 == lo63)) or (no5 == lo64)) or (no5 == lo65)) or (no5 == lo66)) or (no5 == lo67)) or (no5 == lo68)) or (no5 == lo69)) or (no5 == lo70)) or (no5 == lo71)) or (no5 == lo72)) or (no5 == lo73)) or (no5 == lo74)) or (no5 == lo75)) {
tellTarget ("/o15") {
gotoAndStop (2);
};
co5 = "1";
}
}
Symbol 266 Button
on (release) {
if (((((((((((((((ng5 == lg46) or (ng5 == lg47)) or (ng5 == lg48)) or (ng5 == lg49)) or (ng5 == lg50)) or (ng5 == lg51)) or (ng5 == lg52)) or (ng5 == lg53)) or (ng5 == lg54)) or (ng5 == lg55)) or (ng5 == lg56)) or (ng5 == lg57)) or (ng5 == lg58)) or (ng5 == lg59)) or (ng5 == lg60)) {
tellTarget ("/g15") {
gotoAndStop (2);
};
cg5 = "1";
}
}
Symbol 267 Button
on (release) {
if (music_play == "1") {
music_play = "0";
tellTarget ("/Music") {
gotoAndStop (3);
};
} else if (music_play == "0") {
music_play = "1";
tellTarget ("/Music") {
gotoAndStop (2);
};
}
}
Symbol 268 MovieClip Frame 1
stop();
Symbol 268 MovieClip Frame 3
gotoAndStop (1);
Symbol 274 Button
on (release) {
gotoAndPlay (498);
}