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Battle Bingo.swf

This is the info page for
Flash #25110

(Click the ID number above for more basic data on this flash file.)


Text
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A Rune Studios Production
www.relmer.f2s.com

R

Rune Studios

Rune Studios

B a t t l e  B i n g o

Credits

Credits

Play

Play

Select your
option

Executive Producer

Green

Programming

Graphics Design

Sound Manager

Credits

Go Back

Go Back

Full Card

Full Card

X

X

Regular

Regular

Get a Bingo five across, down,
or on diagonal

Draw an "X" on your card
by getting both diagonals

Fill in every spot on your
card

Select Game
Type

B

I

N

G

O

B

I

N

G

O

Bingo!

Bingo!

Quit

Quit

Verifying Bingo...

You do not have Bingo

Continue

Continue

Congrats!
You have a Bingo!

Sorry!
You Have Lost

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (506) { gotoAndPlay (3); }
Frame 2
gotoAndPlay (1);
Frame 55
gotoAndPlay (56);
Frame 303
gotoAndPlay (304);
Frame 352
stop();
Frame 390
stop();
Frame 444
stop();
Frame 494
gotoAndPlay (495);
Frame 495
nb1 = random("15") + "1"; nb2 = random("15") + "1"; while (nb2 == nb1) { nb2 = random("15") + "1"; } nb3 = random("15") + "1"; while ((nb3 == nb1) or (nb3 == nb2)) { nb3 = random("15") + "1"; } nb4 = random("15") + "1"; while (((nb4 == nb1) or (nb4 == nb2)) or (nb4 == nb3)) { nb4 = random("15") + "1"; } nb5 = random("15") + "1"; while ((((nb5 == nb1) or (nb5 == nb2)) or (nb5 == nb3)) or (nb5 == nb4)) { nb5 = random("15") + "1"; } ni1 = random("15") + "16"; ni2 = random("15") + "16"; while (ni2 == ni1) { ni2 = random("15") + "16"; } ni3 = random("15") + "16"; while ((ni3 == ni1) or (ni3 == ni2)) { ni3 = random("15") + "16"; } ni4 = random("15") + "16"; while (((ni4 == ni1) or (ni4 == ni2)) or (ni4 == ni3)) { ni4 = random("15") + "16"; } ni5 = random("15") + "16"; while ((((ni5 == ni1) or (ni5 == ni2)) or (ni5 == ni3)) or (ni5 == ni4)) { ni5 = random("15") + "16"; } nn1 = random("15") + "31"; nn2 = random("15") + "31"; while (nn2 == nn1) { nn2 = random("15") + "31"; } nn4 = random("15") + "31"; while (((nn4 == nn1) or (nn4 == nn2)) or (nn4 == nn3)) { nn4 = random("15") + "31"; } nn5 = random("15") + "31"; while ((((nn5 == nn1) or (nn5 == nn2)) or (nn5 == nn3)) or (nn5 == nn4)) { nn5 = random("15") + "31"; } ng1 = random("15") + "46"; ng2 = random("15") + "46"; while (ng2 == ng1) { ng2 = random("15") + "46"; } ng3 = random("15") + "46"; while ((ng3 == ng1) or (ng3 == ng2)) { ng3 = random("15") + "46"; } ng4 = random("15") + "46"; while (((ng4 == ng1) or (ng4 == ng2)) or (ng4 == ng3)) { ng4 = random("15") + "46"; } ng5 = random("15") + "46"; while ((((ng5 == ng1) or (ng5 == ng2)) or (ng5 == ng3)) or (ng5 == ng4)) { ng5 = random("15") + "46"; } no1 = random("15") + "61"; no2 = random("15") + "61"; while (no2 == no1) { no2 = random("15") + "61"; } no3 = random("15") + "61"; while ((no3 == no1) or (no3 == no2)) { no3 = random("15") + "61"; } no4 = random("15") + "61"; while (((no4 == no1) or (no4 == no2)) or (no4 == no3)) { no4 = random("15") + "61"; } no5 = random("15") + "61"; while ((((no5 == no1) or (no5 == no2)) or (no5 == no3)) or (no5 == no4)) { no5 = random("15") + "61"; } time = "0"; time_check = "0"; first_call = "1"; call_count = "0"; cn3 = "1"; can3 = "1"; music_play = "1"; tellTarget ("/Music") { gotoAndPlay (2); }; nab1 = random("15") + "1"; nab2 = random("15") + "1"; while (nab2 == nab1) { nab2 = random("15") + "1"; } nab3 = random("15") + "1"; while ((nab3 == nab1) or (nab3 == nab2)) { nab3 = random("15") + "1"; } nab4 = random("15") + "1"; while (((nab4 == nab1) or (nab4 == nab2)) or (nab4 == nab3)) { nab4 = random("15") + "1"; } nab5 = random("15") + "1"; while ((((nab5 == nab1) or (nab5 == nab2)) or (nab5 == nab3)) or (nab5 == nab4)) { nab5 = random("15") + "1"; } nai1 = random("15") + "16"; nai2 = random("15") + "16"; while (nai2 == nai1) { nai2 = random("15") + "16"; } nai3 = random("15") + "16"; while ((nai3 == nai1) or (nai3 == nai2)) { nai3 = random("15") + "16"; } nai4 = random("15") + "16"; while (((nai4 == nai1) or (nai4 == nai2)) or (nai4 == nai3)) { nai4 = random("15") + "16"; } nai5 = random("15") + "16"; while ((((nai5 == nai1) or (nai5 == nai2)) or (nai5 == nai3)) or (nai5 == nai4)) { nai5 = random("15") + "16"; } nan1 = random("15") + "31"; nan2 = random("15") + "31"; while (nan2 == nan1) { nan2 = random("15") + "31"; } nan4 = random("15") + "31"; while (((nan4 == nan1) or (nan4 == nan2)) or (nan4 == nan3)) { nan4 = random("15") + "31"; } nan5 = random("15") + "31"; while ((((nan5 == nan1) or (nan5 == nan2)) or (nan5 == nan3)) or (nan5 == nan4)) { nan5 = random("15") + "31"; } nag1 = random("15") + "46"; nag2 = random("15") + "46"; while (nag2 == nag1) { nag2 = random("15") + "46"; } nag3 = random("15") + "46"; while ((nag3 == nag1) or (nag3 == nag2)) { nag3 = random("15") + "46"; } nag4 = random("15") + "46"; while (((nag4 == nag1) or (nag4 == nag2)) or (nag4 == nag3)) { nag4 = random("15") + "46"; } nag5 = random("15") + "46"; while ((((nag5 == nag1) or (nag5 == nag2)) or (nag5 == nag3)) or (nag5 == nag4)) { nag5 = random("15") + "46"; } nao1 = random("15") + "61"; nao2 = random("15") + "61"; while (nao2 == nao1) { nao2 = random("15") + "61"; } nao3 = random("15") + "61"; while ((nao3 == nao1) or (nao3 == nao2)) { nao3 = random("15") + "61"; } nao4 = random("15") + "61"; while (((nao4 == nao1) or (nao4 == nao2)) or (nao4 == nao3)) { nao4 = random("15") + "61"; } nao5 = random("15") + "61"; while ((((nao5 == nao1) or (nao5 == nao2)) or (nao5 == nao3)) or (nao5 == nao4)) { nao5 = random("15") + "61"; }
Frame 496
lb1 = ""; lb2 = ""; lb3 = ""; lb4 = ""; lb5 = ""; lb6 = ""; lb7 = ""; lb8 = ""; lb9 = ""; lb10 = ""; lb11 = ""; lb12 = ""; lb13 = ""; lb14 = ""; lb15 = ""; li16 = ""; li17 = ""; li18 = ""; li19 = ""; li20 = ""; li21 = ""; li22 = ""; li23 = ""; li24 = ""; li25 = ""; li26 = ""; li27 = ""; li28 = ""; li29 = ""; li30 = ""; ln31 = ""; ln32 = ""; ln33 = ""; ln34 = ""; ln35 = ""; ln36 = ""; ln37 = ""; ln38 = ""; ln39 = ""; ln40 = ""; ln41 = ""; ln42 = ""; ln43 = ""; ln44 = ""; ln45 = ""; lg46 = ""; lg47 = ""; lg48 = ""; lg49 = ""; lg50 = ""; lg51 = ""; lg52 = ""; lg53 = ""; lg54 = ""; lg55 = ""; lg56 = ""; lg57 = ""; lg58 = ""; lg59 = ""; lg60 = ""; lo61 = ""; lo62 = ""; lo63 = ""; lo64 = ""; lo65 = ""; lo66 = ""; lo67 = ""; lo68 = ""; lo69 = ""; lo70 = ""; lo71 = ""; lo72 = ""; lo73 = ""; lo74 = ""; lo75 = ""; cb1 = "0"; cb2 = "0"; cb3 = "0"; cb4 = "0"; cb5 = "0"; ci1 = "0"; ci2 = "0"; ci3 = "0"; ci4 = "0"; ci5 = "0"; cn1 = "0"; cn2 = "0"; cn4 = "0"; cn5 = "0"; cg1 = "0"; cg2 = "0"; cg3 = "0"; cg4 = "0"; cg5 = "0"; co1 = "0"; co2 = "0"; co3 = "0"; co4 = "0"; co5 = "0"; cab1 = "0"; cab2 = "0"; cab3 = "0"; cab4 = "0"; cab5 = "0"; cai1 = "0"; cai2 = "0"; cai3 = "0"; cai4 = "0"; cai5 = "0"; can1 = "0"; can2 = "0"; can4 = "0"; can5 = "0"; cag1 = "0"; cag2 = "0"; cag3 = "0"; cag4 = "0"; cag5 = "0"; cao1 = "0"; cao2 = "0"; cao3 = "0"; cao4 = "0"; cao5 = "0";
Frame 498
if (game_type == "1") { if (((((cab1 == "1") and (cab2 == "1")) and (cab3 == "1")) and (cab4 == "1")) and (cab5 == "1")) { gotoAndPlay (504); } else if (((((cai1 == "1") and (cai2 == "1")) and (cai3 == "1")) and (cai4 == "1")) and (cai5 == "1")) { gotoAndPlay (504); } else if (((((can1 == "1") and (can2 == "1")) and (can3 == "1")) and (can4 == "1")) and (can5 == "1")) { gotoAndPlay (504); } else if (((((cag1 == "1") and (cag2 == "1")) and (cag3 == "1")) and (cag4 == "1")) and (cag5 == "1")) { gotoAndPlay (504); } else if (((((cao1 == "1") and (cao2 == "1")) and (cao3 == "1")) and (cao4 == "1")) and (cao5 == "1")) { gotoAndPlay (504); } else if (((((cab1 == "1") and (cai1 == "1")) and (can1 == "1")) and (cag1 == "1")) and (cao1 == "1")) { gotoAndPlay (504); } else if (((((cab2 == "1") and (cai2 == "1")) and (can2 == "1")) and (cag2 == "1")) and (cao2 == "1")) { gotoAndPlay (504); } else if (((((cab3 == "1") and (cai3 == "1")) and (can3 == "1")) and (cag3 == "1")) and (cao3 == "1")) { gotoAndPlay (504); } else if (((((cab4 == "1") and (cai4 == "1")) and (can4 == "1")) and (cag4 == "1")) and (cao4 == "1")) { gotoAndPlay (504); } else if (((((cab5 == "1") and (cai5 == "1")) and (can5 == "1")) and (cag5 == "1")) and (cao5 == "1")) { gotoAndPlay (504); } else if (((((cab1 == "1") and (cai2 == "1")) and (can3 == "1")) and (cag4 == "1")) and (cao5 == "1")) { gotoAndPlay (504); } else if (((((cab5 == "1") and (cai4 == "1")) and (can3 == "1")) and (cag2 == "1")) and (cao1 == "1")) { gotoAndPlay (504); } } else if (game_type == "2") { if ((((((((((cab1 == "1") and (cai2 == "1")) and (can3 == "1")) and (cag4 == "1")) and (cao5 == "1")) and (cab5 == "1")) and (cai4 == "1")) and (can3 == "1")) and (cag2 == "1")) and (cao1 == "1")) { gotoAndPlay (504); } } else if (game_type == "3") { if (((((((((((((((((((((((((cab1 == "1") and (cab2 == "1")) and (cab3 == "1")) and (cab4 == "1")) and (cab5 == "1")) and (cai1 == "1")) and (cai2 == "1")) and (cai3 == "1")) and (cai4 == "1")) and (cai5 == "1")) and (can1 == "1")) and (can2 == "1")) and (can3 == "1")) and (can4 == "1")) and (can5 == "1")) and (cag1 == "1")) and (cag2 == "1")) and (cag3 == "1")) and (cag4 == "1")) and (cag5 == "1")) and (cao1 == "1")) and (cao2 == "1")) and (cao3 == "1")) and (cao4 == "1")) and (cao5 == "1")) { gotoAndPlay (504); } }
Frame 499
if (first_call == "1") { first_call = "0"; time = "238"; } time = time + "2"; if (time == "240") { call_count = call_count + "1"; if ("100" >= call_count) { time = "0"; current_number = random("75") + "1"; while (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((current_number == lb1) or (current_number == lb2)) or (current_number == lb3)) or (current_number == lb4)) or (current_number == lb5)) or (current_number == lb6)) or (current_number == lb7)) or (current_number == lb8)) or (current_number == lb9)) or (current_number == lb10)) or (current_number == lb11)) or (current_number == lb12)) or (current_number == lb13)) or (current_number == lb14)) or (current_number == lb15)) or (current_number == li16)) or (current_number == li17)) or (current_number == li18)) or (current_number == li19)) or (current_number == li20)) or (current_number == li21)) or (current_number == li22)) or (current_number == li23)) or (current_number == li24)) or (current_number == li25)) or (current_number == li26)) or (current_number == li27)) or (current_number == li28)) or (current_number == li29)) or (current_number == li30)) or (current_number == ln31)) or (current_number == ln32)) or (current_number == ln33)) or (current_number == ln34)) or (current_number == ln35)) or (current_number == ln36)) or (current_number == ln37)) or (current_number == ln38)) or (current_number == ln39)) or (current_number == ln40)) or (current_number == ln41)) or (current_number == ln42)) or (current_number == ln43)) or (current_number == ln44)) or (current_number == ln45)) or (current_number == lg46)) or (current_number == lg47)) or (current_number == lg48)) or (current_number == lg49)) or (current_number == lg50)) or (current_number == lg51)) or (current_number == lg52)) or (current_number == lg53)) or (current_number == lg54)) or (current_number == lg55)) or (current_number == lg56)) or (current_number == lg57)) or (current_number == lg58)) or (current_number == lg59)) or (current_number == lg60)) or (current_number == lo61)) or (current_number == lo62)) or (current_number == lo63)) or (current_number == lo64)) or (current_number == lo65)) or (current_number == lo66)) or (current_number == lo67)) or (current_number == lo68)) or (current_number == lo69)) or (current_number == lo70)) or (current_number == lo71)) or (current_number == lo72)) or (current_number == lo73)) or (current_number == lo74)) or (current_number == lo75)) { current_number = random("75") + "1"; } if (current_number < "16") { current_letter = "B"; } else if (current_number < "31") { current_letter = "I"; } else if (current_number < "46") { current_letter = "N"; } else if (current_number < "61") { current_letter = "G"; } else if (current_number < "76") { current_letter = "O"; } if (current_number == "1") { lb1 = "1"; } else if (current_number == "2") { lb2 = "2"; } else if (current_number == "3") { lb3 = "3"; } else if (current_number == "4") { lb4 = "4"; } else if (current_number == "5") { lb5 = "5"; } else if (current_number == "6") { lb6 = "6"; } else if (current_number == "7") { lb7 = "7"; } else if (current_number == "8") { lb8 = "8"; } else if (current_number == "9") { lb9 = "9"; } else if (current_number == "10") { lb10 = "10"; } else if (current_number == "11") { lb11 = "11"; } else if (current_number == "12") { lb12 = "12"; } else if (current_number == "13") { lb13 = "13"; } else if (current_number == "14") { lb14 = "14"; } else if (current_number == "15") { lb15 = "15"; } else if (current_number == "16") { li16 = "16"; } else if (current_number == "17") { li17 = "17"; } else if (current_number == "18") { li18 = "18"; } else if (current_number == "19") { li19 = "19"; } else if (current_number == "20") { li20 = "20"; } else if (current_number == "21") { li21 = "21"; } else if (current_number == "22") { li22 = "22"; } else if (current_number == "23") { li23 = "23"; } else if (current_number == "24") { li24 = "24"; } else if (current_number == "25") { li25 = "25"; } else if (current_number == "26") { li26 = "26"; } else if (current_number == "27") { li27 = "27"; } else if (current_number == "28") { li28 = "28"; } else if (current_number == "29") { li29 = "29"; } else if (current_number == "30") { li30 = "30"; } else if (current_number == "31") { ln31 = "31"; } else if (current_number == "32") { ln32 = "32"; } else if (current_number == "33") { ln33 = "33"; } else if (current_number == "34") { ln34 = "34"; } else if (current_number == "35") { ln35 = "35"; } else if (current_number == "36") { ln36 = "36"; } else if (current_number == "37") { ln37 = "37"; } else if (current_number == "38") { ln38 = "38"; } else if (current_number == "39") { ln39 = "39"; } else if (current_number == "40") { ln40 = "40"; } else if (current_number == "41") { ln41 = "41"; } else if (current_number == "42") { ln42 = "42"; } else if (current_number == "43") { ln43 = "43"; } else if (current_number == "44") { ln44 = "44"; } else if (current_number == "45") { ln45 = "45"; } else if (current_number == "46") { lg46 = "46"; } else if (current_number == "47") { lg47 = "47"; } else if (current_number == "48") { lg48 = "48"; } else if (current_number == "49") { lg49 = "49"; } else if (current_number == "50") { lg50 = "50"; } else if (current_number == "51") { lg51 = "51"; } else if (current_number == "52") { lg52 = "52"; } else if (current_number == "53") { lg53 = "53"; } else if (current_number == "54") { lg54 = "54"; } else if (current_number == "55") { lg55 = "55"; } else if (current_number == "56") { lg56 = "56"; } else if (current_number == "57") { lg57 = "57"; } else if (current_number == "58") { lg58 = "58"; } else if (current_number == "59") { lg59 = "59"; } else if (current_number == "60") { lg60 = "60"; } else if (current_number == "61") { lo61 = "61"; } else if (current_number == "62") { lo62 = "62"; } else if (current_number == "63") { lo63 = "63"; } else if (current_number == "64") { lo64 = "64"; } else if (current_number == "65") { lo65 = "65"; } else if (current_number == "66") { lo66 = "66"; } else if (current_number == "67") { lo67 = "67"; } else if (current_number == "68") { lo68 = "68"; } else if (current_number == "69") { lo69 = "69"; } else if (current_number == "70") { lo70 = "70"; } else if (current_number == "71") { lo71 = "71"; } else if (current_number == "72") { lo72 = "72"; } else if (current_number == "73") { lo73 = "73"; } else if (current_number == "74") { lo74 = "74"; } else if (current_number == "75") { lo75 = "75"; } if (nab1 == current_number) { tellTarget ("/ba11") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cab1 = "1"; } else if (nab2 == current_number) { tellTarget ("/ba12") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cab2 = "1"; } else if (nab3 == current_number) { tellTarget ("/ba13") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cab3 = "1"; } else if (nab4 == current_number) { tellTarget ("/ba14") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cab4 = "1"; } else if (nab5 == current_number) { tellTarget ("/ba15") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cab5 = "1"; } else if (nai1 == current_number) { tellTarget ("/ia11") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cai1 = "1"; } else if (nai2 == current_number) { tellTarget ("/ia12") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cai2 = "1"; } else if (nai3 == current_number) { tellTarget ("/ia13") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cai3 = "1"; } else if (nai4 == current_number) { tellTarget ("/ia14") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cai4 = "1"; } else if (nai5 == current_number) { tellTarget ("/ia15") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cai5 = "1"; } else if (nan1 == current_number) { tellTarget ("/na11") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; can1 = "1"; } else if (nan2 == current_number) { tellTarget ("/na12") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; can2 = "1"; } else if (nan4 == current_number) { tellTarget ("/na14") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; can4 = "1"; } else if (nan5 == current_number) { tellTarget ("/na15") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; can5 = "1"; } else if (nag1 == current_number) { tellTarget ("/ga11") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cag1 = "1"; } else if (nag2 == current_number) { tellTarget ("/ga12") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cag2 = "1"; } else if (nag3 == current_number) { tellTarget ("/ga13") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cag3 = "1"; } else if (nag4 == current_number) { tellTarget ("/ga14") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cag4 = "1"; } else if (nag5 == current_number) { tellTarget ("/ga15") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cag5 = "1"; } else if (nao1 == current_number) { tellTarget ("/oa11") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cao1 = "1"; } else if (nao2 == current_number) { tellTarget ("/oa12") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cao2 = "1"; } else if (nao3 == current_number) { tellTarget ("/oa13") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cao3 = "1"; } else if (nao4 == current_number) { tellTarget ("/oa14") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cao4 = "1"; } else if (nao5 == current_number) { tellTarget ("/oa15") { gotoAndStop (2); }; tellTarget ("/Sound") { gotoAndPlay (2); }; cao5 = "1"; } } } gotoAndPlay (498);
Frame 501
time_check = time_check + "2"; if (time_check == "96") { time_check = "0"; if (game_type == "1") { if (((((cb1 == "1") and (cb2 == "1")) and (cb3 == "1")) and (cb4 == "1")) and (cb5 == "1")) { gotoAndStop (503); } else if (((((ci1 == "1") and (ci2 == "1")) and (ci3 == "1")) and (ci4 == "1")) and (ci5 == "1")) { gotoAndStop (503); } else if (((((cn1 == "1") and (cn2 == "1")) and (cn3 == "1")) and (cn4 == "1")) and (cn5 == "1")) { gotoAndStop (503); } else if (((((cg1 == "1") and (cg2 == "1")) and (cg3 == "1")) and (cg4 == "1")) and (cg5 == "1")) { gotoAndStop (503); } else if (((((co1 == "1") and (co2 == "1")) and (co3 == "1")) and (co4 == "1")) and (co5 == "1")) { gotoAndStop (503); } else if (((((cb1 == "1") and (ci1 == "1")) and (cn1 == "1")) and (cg1 == "1")) and (co1 == "1")) { gotoAndStop (503); } else if (((((cb2 == "1") and (ci2 == "1")) and (cn2 == "1")) and (cg2 == "1")) and (co2 == "1")) { gotoAndStop (503); } else if (((((cb3 == "1") and (ci3 == "1")) and (cn3 == "1")) and (cg3 == "1")) and (co3 == "1")) { gotoAndStop (503); } else if (((((cb4 == "1") and (ci4 == "1")) and (cn4 == "1")) and (cg4 == "1")) and (co4 == "1")) { gotoAndStop (503); } else if (((((cb5 == "1") and (ci5 == "1")) and (cn5 == "1")) and (cg5 == "1")) and (co5 == "1")) { gotoAndStop (503); } else if (((((cb1 == "1") and (ci2 == "1")) and (cn3 == "1")) and (cg4 == "1")) and (co5 == "1")) { gotoAndStop (503); } else if (((((cb5 == "1") and (ci4 == "1")) and (cn3 == "1")) and (cg2 == "1")) and (co1 == "1")) { gotoAndStop (503); } else { gotoAndStop (502); } } else if (game_type == "2") { if ((((((((((cb1 == "1") and (ci2 == "1")) and (cn3 == "1")) and (cg4 == "1")) and (co5 == "1")) and (cb5 == "1")) and (ci4 == "1")) and (cn3 == "1")) and (cg2 == "1")) and (co1 == "1")) { gotoAndStop (503); } else { gotoAndStop (502); } } else if (game_type == "3") { if (((((((((((((((((((((((((cb1 == "1") and (cb2 == "1")) and (cb3 == "1")) and (cb4 == "1")) and (cb5 == "1")) and (ci1 == "1")) and (ci2 == "1")) and (ci3 == "1")) and (ci4 == "1")) and (ci5 == "1")) and (cn1 == "1")) and (cn2 == "1")) and (cn3 == "1")) and (cn4 == "1")) and (cn5 == "1")) and (cg1 == "1")) and (cg2 == "1")) and (cg3 == "1")) and (cg4 == "1")) and (cg5 == "1")) and (co1 == "1")) and (co2 == "1")) and (co3 == "1")) and (co4 == "1")) and (co5 == "1")) { gotoAndStop (503); } else { gotoAndStop (502); } } } else { gotoAndPlay (500); }
Frame 502
stop();
Frame 503
stop();
Frame 505
time_check = time_check + "2"; if (time_check == "96") { time_check = "0"; gotoAndStop (506); } else { gotoAndPlay (504); }
Frame 506
stop();
Symbol 6 MovieClip Frame 22
gotoAndPlay (1);
Symbol 32 Button
on (release) { gotoAndPlay (350); }
Symbol 33 Button
on (release) { gotoAndPlay (353); }
Symbol 34 Button
on (release) { gotoAndPlay (391); }
Symbol 47 Button
on (release) { gotoAndPlay (304); }
Symbol 57 Button
on (release) { game_type = "3"; gotoAndPlay (445); }
Symbol 58 Button
on (release) { game_type = "2"; gotoAndPlay (445); }
Symbol 59 Button
on (release) { game_type = "1"; gotoAndPlay (445); }
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 2
stop();
Symbol 111 Button
on (release) { if (((((((((((((((nb1 == lb1) or (nb1 == lb2)) or (nb1 == lb3)) or (nb1 == lb4)) or (nb1 == lb5)) or (nb1 == lb6)) or (nb1 == lb7)) or (nb1 == lb8)) or (nb1 == lb9)) or (nb1 == lb10)) or (nb1 == lb11)) or (nb1 == lb12)) or (nb1 == lb13)) or (nb1 == lb14)) or (nb1 == lb15)) { tellTarget ("/b11") { gotoAndStop (2); cb1 = "1"; }; } }
Symbol 112 Button
on (release) { if (((((((((((((((ni1 == li16) or (ni1 == li17)) or (ni1 == li18)) or (ni1 == li19)) or (ni1 == li20)) or (ni1 == li21)) or (ni1 == li22)) or (ni1 == li23)) or (ni1 == li24)) or (ni1 == li25)) or (ni1 == li26)) or (ni1 == li27)) or (ni1 == li28)) or (ni1 == li29)) or (ni1 == li30)) { tellTarget ("/i11") { gotoAndStop (2); ci1 = "1"; }; } }
Symbol 113 Button
on (release) { if (((((((((((((((nn1 == ln31) or (nn1 == ln32)) or (nn1 == ln33)) or (nn1 == ln34)) or (nn1 == ln35)) or (nn1 == ln36)) or (nn1 == ln37)) or (nn1 == ln38)) or (nn1 == ln39)) or (nn1 == ln40)) or (nn1 == ln41)) or (nn1 == ln42)) or (nn1 == ln43)) or (nn1 == ln44)) or (nn1 == ln45)) { tellTarget ("/n11") { gotoAndStop (2); cn1 = "1"; }; } }
Symbol 114 Button
on (release) { if (((((((((((((((no1 == lo61) or (no1 == lo62)) or (no1 == lo63)) or (no1 == lo64)) or (no1 == lo65)) or (no1 == lo66)) or (no1 == lo67)) or (no1 == lo68)) or (no1 == lo69)) or (no1 == lo70)) or (no1 == lo71)) or (no1 == lo72)) or (no1 == lo73)) or (no1 == lo74)) or (no1 == lo75)) { tellTarget ("/o11") { gotoAndStop (2); co1 = "1"; }; } }
Symbol 115 Button
on (release) { if (((((((((((((((ng1 == lg46) or (ng1 == lg47)) or (ng1 == lg48)) or (ng1 == lg49)) or (ng1 == lg50)) or (ng1 == lg51)) or (ng1 == lg52)) or (ng1 == lg53)) or (ng1 == lg54)) or (ng1 == lg55)) or (ng1 == lg56)) or (ng1 == lg57)) or (ng1 == lg58)) or (ng1 == lg59)) or (ng1 == lg60)) { tellTarget ("/g11") { gotoAndStop (2); cg1 = "1"; }; } }
Symbol 116 Button
on (release) { if (((((((((((((((nb2 == lb1) or (nb2 == lb2)) or (nb2 == lb3)) or (nb2 == lb4)) or (nb2 == lb5)) or (nb2 == lb6)) or (nb2 == lb7)) or (nb2 == lb8)) or (nb2 == lb9)) or (nb2 == lb10)) or (nb2 == lb11)) or (nb2 == lb12)) or (nb2 == lb13)) or (nb2 == lb14)) or (nb2 == lb15)) { tellTarget ("/b12") { gotoAndStop (2); cb2 = "1"; }; } }
Symbol 117 Button
on (release) { if (((((((((((((((ni2 == li16) or (ni2 == li17)) or (ni2 == li18)) or (ni2 == li19)) or (ni2 == li20)) or (ni2 == li21)) or (ni2 == li22)) or (ni2 == li23)) or (ni2 == li24)) or (ni2 == li25)) or (ni2 == li26)) or (ni2 == li27)) or (ni2 == li28)) or (ni2 == li29)) or (ni2 == li30)) { tellTarget ("/i12") { gotoAndStop (2); ci2 = "1"; }; } }
Symbol 118 Button
on (release) { if (((((((((((((((nn2 == ln31) or (nn2 == ln32)) or (nn2 == ln33)) or (nn2 == ln34)) or (nn2 == ln35)) or (nn2 == ln36)) or (nn2 == ln37)) or (nn2 == ln38)) or (nn2 == ln39)) or (nn2 == ln40)) or (nn2 == ln41)) or (nn2 == ln42)) or (nn2 == ln43)) or (nn2 == ln44)) or (nn2 == ln45)) { tellTarget ("/n12") { gotoAndStop (2); cn2 = "1"; }; } }
Symbol 119 Button
on (release) { if (((((((((((((((no2 == lo61) or (no2 == lo62)) or (no2 == lo63)) or (no2 == lo64)) or (no2 == lo65)) or (no2 == lo66)) or (no2 == lo67)) or (no2 == lo68)) or (no2 == lo69)) or (no2 == lo70)) or (no2 == lo71)) or (no2 == lo72)) or (no2 == lo73)) or (no2 == lo74)) or (no2 == lo75)) { tellTarget ("/o12") { gotoAndStop (2); co2 = "1"; }; } }
Symbol 120 Button
on (release) { if (((((((((((((((ng2 == lg46) or (ng2 == lg47)) or (ng2 == lg48)) or (ng2 == lg49)) or (ng2 == lg50)) or (ng2 == lg51)) or (ng2 == lg52)) or (ng2 == lg53)) or (ng2 == lg54)) or (ng2 == lg55)) or (ng2 == lg56)) or (ng2 == lg57)) or (ng2 == lg58)) or (ng2 == lg59)) or (ng2 == lg60)) { tellTarget ("/g12") { gotoAndStop (2); cg2 = "1"; }; } }
Symbol 121 Button
on (release) { if (((((((((((((((nb3 == lb1) or (nb3 == lb2)) or (nb3 == lb3)) or (nb3 == lb4)) or (nb3 == lb5)) or (nb3 == lb6)) or (nb3 == lb7)) or (nb3 == lb8)) or (nb3 == lb9)) or (nb3 == lb10)) or (nb3 == lb11)) or (nb3 == lb12)) or (nb3 == lb13)) or (nb3 == lb14)) or (nb3 == lb15)) { tellTarget ("/b13") { gotoAndStop (2); cb3 = "1"; }; } }
Symbol 122 Button
on (release) { if (((((((((((((((ni3 == li16) or (ni3 == li17)) or (ni3 == li18)) or (ni3 == li19)) or (ni3 == li20)) or (ni3 == li21)) or (ni3 == li22)) or (ni3 == li23)) or (ni3 == li24)) or (ni3 == li25)) or (ni3 == li26)) or (ni3 == li27)) or (ni3 == li28)) or (ni3 == li29)) or (ni3 == li30)) { tellTarget ("/i13") { gotoAndStop (2); ci3 = "1"; }; } }
Symbol 123 Button
on (release) { if (((((((((((((((no3 == lo61) or (no3 == lo62)) or (no3 == lo63)) or (no3 == lo64)) or (no3 == lo65)) or (no3 == lo66)) or (no3 == lo67)) or (no3 == lo68)) or (no3 == lo69)) or (no3 == lo70)) or (no3 == lo71)) or (no3 == lo72)) or (no3 == lo73)) or (no3 == lo74)) or (no3 == lo75)) { tellTarget ("/o13") { gotoAndStop (2); co3 = "1"; }; } }
Symbol 124 Button
on (release) { if (((((((((((((((ng3 == lg46) or (ng3 == lg47)) or (ng3 == lg48)) or (ng3 == lg49)) or (ng3 == lg50)) or (ng3 == lg51)) or (ng3 == lg52)) or (ng3 == lg53)) or (ng3 == lg54)) or (ng3 == lg55)) or (ng3 == lg56)) or (ng3 == lg57)) or (ng3 == lg58)) or (ng3 == lg59)) or (ng3 == lg60)) { tellTarget ("/g13") { gotoAndStop (2); cg3 = "1"; }; } }
Symbol 125 Button
on (release) { if (((((((((((((((nb4 == lb1) or (nb4 == lb2)) or (nb4 == lb3)) or (nb4 == lb4)) or (nb4 == lb5)) or (nb4 == lb6)) or (nb4 == lb7)) or (nb4 == lb8)) or (nb4 == lb9)) or (nb4 == lb10)) or (nb4 == lb11)) or (nb4 == lb12)) or (nb4 == lb13)) or (nb4 == lb14)) or (nb4 == lb15)) { tellTarget ("/b14") { gotoAndStop (2); cb4 = "1"; }; } }
Symbol 126 Button
on (release) { if (((((((((((((((ni4 == li16) or (ni4 == li17)) or (ni4 == li18)) or (ni4 == li19)) or (ni4 == li20)) or (ni4 == li21)) or (ni4 == li22)) or (ni4 == li23)) or (ni4 == li24)) or (ni4 == li25)) or (ni4 == li26)) or (ni4 == li27)) or (ni4 == li28)) or (ni4 == li29)) or (ni4 == li30)) { tellTarget ("/i14") { gotoAndStop (2); ci4 = "1"; }; } }
Symbol 127 Button
on (release) { if (((((((((((((((nn4 == ln31) or (nn4 == ln32)) or (nn4 == ln33)) or (nn4 == ln34)) or (nn4 == ln35)) or (nn4 == ln36)) or (nn4 == ln37)) or (nn4 == ln38)) or (nn4 == ln39)) or (nn4 == ln40)) or (nn4 == ln41)) or (nn4 == ln42)) or (nn4 == ln43)) or (nn4 == ln44)) or (nn4 == ln45)) { tellTarget ("/n14") { gotoAndStop (2); cn4 = "1"; }; } }
Symbol 128 Button
on (release) { if (((((((((((((((no4 == lo61) or (no4 == lo62)) or (no4 == lo63)) or (no4 == lo64)) or (no4 == lo65)) or (no4 == lo66)) or (no4 == lo67)) or (no4 == lo68)) or (no4 == lo69)) or (no4 == lo70)) or (no4 == lo71)) or (no4 == lo72)) or (no4 == lo73)) or (no4 == lo74)) or (no4 == lo75)) { tellTarget ("/o14") { gotoAndStop (2); co4 = "1"; }; } }
Symbol 129 Button
on (release) { if (((((((((((((((ng4 == lg46) or (ng4 == lg47)) or (ng4 == lg48)) or (ng4 == lg49)) or (ng4 == lg50)) or (ng4 == lg51)) or (ng4 == lg52)) or (ng4 == lg53)) or (ng4 == lg54)) or (ng4 == lg55)) or (ng4 == lg56)) or (ng4 == lg57)) or (ng4 == lg58)) or (ng4 == lg59)) or (ng4 == lg60)) { tellTarget ("/g14") { gotoAndStop (2); cg4 = "1"; }; } }
Symbol 130 Button
on (release) { if (((((((((((((((nb5 == lb1) or (nb5 == lb2)) or (nb5 == lb3)) or (nb5 == lb4)) or (nb5 == lb5)) or (nb5 == lb6)) or (nb5 == lb7)) or (nb5 == lb8)) or (nb5 == lb9)) or (nb5 == lb10)) or (nb5 == lb11)) or (nb5 == lb12)) or (nb5 == lb13)) or (nb5 == lb14)) or (nb5 == lb15)) { tellTarget ("/b15") { gotoAndStop (2); cb5 = "1"; }; } }
Symbol 131 Button
on (release) { if (((((((((((((((ni5 == li16) or (ni5 == li17)) or (ni5 == li18)) or (ni5 == li19)) or (ni5 == li20)) or (ni5 == li21)) or (ni5 == li22)) or (ni5 == li23)) or (ni5 == li24)) or (ni5 == li25)) or (ni5 == li26)) or (ni5 == li27)) or (ni5 == li28)) or (ni5 == li29)) or (ni5 == li30)) { tellTarget ("/i15") { gotoAndStop (2); ci5 = "1"; }; } }
Symbol 132 Button
on (release) { if (((((((((((((((nn5 == ln31) or (nn5 == ln32)) or (nn5 == ln33)) or (nn5 == ln34)) or (nn5 == ln35)) or (nn5 == ln36)) or (nn5 == ln37)) or (nn5 == ln38)) or (nn5 == ln39)) or (nn5 == ln40)) or (nn5 == ln41)) or (nn5 == ln42)) or (nn5 == ln43)) or (nn5 == ln44)) or (nn5 == ln45)) { tellTarget ("/n15") { gotoAndStop (2); cn5 = "1"; }; } }
Symbol 133 Button
on (release) { if (((((((((((((((no5 == lo61) or (no5 == lo62)) or (no5 == lo63)) or (no5 == lo64)) or (no5 == lo65)) or (no5 == lo66)) or (no5 == lo67)) or (no5 == lo68)) or (no5 == lo69)) or (no5 == lo70)) or (no5 == lo71)) or (no5 == lo72)) or (no5 == lo73)) or (no5 == lo74)) or (no5 == lo75)) { tellTarget ("/o15") { gotoAndStop (2); co5 = "1"; }; } }
Symbol 134 Button
on (release) { if (((((((((((((((ng5 == lg46) or (ng5 == lg47)) or (ng5 == lg48)) or (ng5 == lg49)) or (ng5 == lg50)) or (ng5 == lg51)) or (ng5 == lg52)) or (ng5 == lg53)) or (ng5 == lg54)) or (ng5 == lg55)) or (ng5 == lg56)) or (ng5 == lg57)) or (ng5 == lg58)) or (ng5 == lg59)) or (ng5 == lg60)) { tellTarget ("/g15") { gotoAndStop (2); cg5 = "1"; }; } }
Symbol 237 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 2
gotoAndStop (1);
Symbol 241 Button
on (release) { gotoAndPlay (500); }
Symbol 242 Button
on (release) { tellTarget ("/Music") { gotoAndStop (3); }; gotoAndPlay (304); }
Symbol 243 Button
on (release) { if (((((((((((((((nb1 == lb1) or (nb1 == lb2)) or (nb1 == lb3)) or (nb1 == lb4)) or (nb1 == lb5)) or (nb1 == lb6)) or (nb1 == lb7)) or (nb1 == lb8)) or (nb1 == lb9)) or (nb1 == lb10)) or (nb1 == lb11)) or (nb1 == lb12)) or (nb1 == lb13)) or (nb1 == lb14)) or (nb1 == lb15)) { tellTarget ("/b11") { gotoAndStop (2); }; cb1 = "1"; } }
Symbol 244 Button
on (release) { if (((((((((((((((ni1 == li16) or (ni1 == li17)) or (ni1 == li18)) or (ni1 == li19)) or (ni1 == li20)) or (ni1 == li21)) or (ni1 == li22)) or (ni1 == li23)) or (ni1 == li24)) or (ni1 == li25)) or (ni1 == li26)) or (ni1 == li27)) or (ni1 == li28)) or (ni1 == li29)) or (ni1 == li30)) { tellTarget ("/i11") { gotoAndStop (2); }; ci1 = "1"; } }
Symbol 245 Button
on (release) { if (((((((((((((((nn1 == ln31) or (nn1 == ln32)) or (nn1 == ln33)) or (nn1 == ln34)) or (nn1 == ln35)) or (nn1 == ln36)) or (nn1 == ln37)) or (nn1 == ln38)) or (nn1 == ln39)) or (nn1 == ln40)) or (nn1 == ln41)) or (nn1 == ln42)) or (nn1 == ln43)) or (nn1 == ln44)) or (nn1 == ln45)) { tellTarget ("/n11") { gotoAndStop (2); }; cn1 = "1"; } }
Symbol 246 Button
on (release) { if (((((((((((((((no1 == lo61) or (no1 == lo62)) or (no1 == lo63)) or (no1 == lo64)) or (no1 == lo65)) or (no1 == lo66)) or (no1 == lo67)) or (no1 == lo68)) or (no1 == lo69)) or (no1 == lo70)) or (no1 == lo71)) or (no1 == lo72)) or (no1 == lo73)) or (no1 == lo74)) or (no1 == lo75)) { tellTarget ("/o11") { gotoAndStop (2); }; co1 = "1"; } }
Symbol 247 Button
on (release) { if (((((((((((((((ng1 == lg46) or (ng1 == lg47)) or (ng1 == lg48)) or (ng1 == lg49)) or (ng1 == lg50)) or (ng1 == lg51)) or (ng1 == lg52)) or (ng1 == lg53)) or (ng1 == lg54)) or (ng1 == lg55)) or (ng1 == lg56)) or (ng1 == lg57)) or (ng1 == lg58)) or (ng1 == lg59)) or (ng1 == lg60)) { tellTarget ("/g11") { gotoAndStop (2); }; cg1 = "1"; } }
Symbol 248 Button
on (release) { if (((((((((((((((nb2 == lb1) or (nb2 == lb2)) or (nb2 == lb3)) or (nb2 == lb4)) or (nb2 == lb5)) or (nb2 == lb6)) or (nb2 == lb7)) or (nb2 == lb8)) or (nb2 == lb9)) or (nb2 == lb10)) or (nb2 == lb11)) or (nb2 == lb12)) or (nb2 == lb13)) or (nb2 == lb14)) or (nb2 == lb15)) { tellTarget ("/b12") { gotoAndStop (2); }; cb2 = "1"; } }
Symbol 249 Button
on (release) { if (((((((((((((((ni2 == li16) or (ni2 == li17)) or (ni2 == li18)) or (ni2 == li19)) or (ni2 == li20)) or (ni2 == li21)) or (ni2 == li22)) or (ni2 == li23)) or (ni2 == li24)) or (ni2 == li25)) or (ni2 == li26)) or (ni2 == li27)) or (ni2 == li28)) or (ni2 == li29)) or (ni2 == li30)) { tellTarget ("/i12") { gotoAndStop (2); }; ci2 = "1"; } }
Symbol 250 Button
on (release) { if (((((((((((((((nn2 == ln31) or (nn2 == ln32)) or (nn2 == ln33)) or (nn2 == ln34)) or (nn2 == ln35)) or (nn2 == ln36)) or (nn2 == ln37)) or (nn2 == ln38)) or (nn2 == ln39)) or (nn2 == ln40)) or (nn2 == ln41)) or (nn2 == ln42)) or (nn2 == ln43)) or (nn2 == ln44)) or (nn2 == ln45)) { tellTarget ("/n12") { gotoAndStop (2); }; cn2 = "1"; } }
Symbol 251 Button
on (release) { if (((((((((((((((no2 == lo61) or (no2 == lo62)) or (no2 == lo63)) or (no2 == lo64)) or (no2 == lo65)) or (no2 == lo66)) or (no2 == lo67)) or (no2 == lo68)) or (no2 == lo69)) or (no2 == lo70)) or (no2 == lo71)) or (no2 == lo72)) or (no2 == lo73)) or (no2 == lo74)) or (no2 == lo75)) { tellTarget ("/o12") { gotoAndStop (2); }; co2 = "1"; } }
Symbol 252 Button
on (release) { if (((((((((((((((ng2 == lg46) or (ng2 == lg47)) or (ng2 == lg48)) or (ng2 == lg49)) or (ng2 == lg50)) or (ng2 == lg51)) or (ng2 == lg52)) or (ng2 == lg53)) or (ng2 == lg54)) or (ng2 == lg55)) or (ng2 == lg56)) or (ng2 == lg57)) or (ng2 == lg58)) or (ng2 == lg59)) or (ng2 == lg60)) { tellTarget ("/g12") { gotoAndStop (2); }; cg2 = "1"; } }
Symbol 253 Button
on (release) { if (((((((((((((((nb3 == lb1) or (nb3 == lb2)) or (nb3 == lb3)) or (nb3 == lb4)) or (nb3 == lb5)) or (nb3 == lb6)) or (nb3 == lb7)) or (nb3 == lb8)) or (nb3 == lb9)) or (nb3 == lb10)) or (nb3 == lb11)) or (nb3 == lb12)) or (nb3 == lb13)) or (nb3 == lb14)) or (nb3 == lb15)) { tellTarget ("/b13") { gotoAndStop (2); }; cb3 = "1"; } }
Symbol 254 Button
on (release) { if (((((((((((((((ni3 == li16) or (ni3 == li17)) or (ni3 == li18)) or (ni3 == li19)) or (ni3 == li20)) or (ni3 == li21)) or (ni3 == li22)) or (ni3 == li23)) or (ni3 == li24)) or (ni3 == li25)) or (ni3 == li26)) or (ni3 == li27)) or (ni3 == li28)) or (ni3 == li29)) or (ni3 == li30)) { tellTarget ("/i13") { gotoAndStop (2); }; ci3 = "1"; } }
Symbol 255 Button
on (release) { if (((((((((((((((no3 == lo61) or (no3 == lo62)) or (no3 == lo63)) or (no3 == lo64)) or (no3 == lo65)) or (no3 == lo66)) or (no3 == lo67)) or (no3 == lo68)) or (no3 == lo69)) or (no3 == lo70)) or (no3 == lo71)) or (no3 == lo72)) or (no3 == lo73)) or (no3 == lo74)) or (no3 == lo75)) { tellTarget ("/o13") { gotoAndStop (2); }; co3 = "1"; } }
Symbol 256 Button
on (release) { if (((((((((((((((ng3 == lg46) or (ng3 == lg47)) or (ng3 == lg48)) or (ng3 == lg49)) or (ng3 == lg50)) or (ng3 == lg51)) or (ng3 == lg52)) or (ng3 == lg53)) or (ng3 == lg54)) or (ng3 == lg55)) or (ng3 == lg56)) or (ng3 == lg57)) or (ng3 == lg58)) or (ng3 == lg59)) or (ng3 == lg60)) { tellTarget ("/g13") { gotoAndStop (2); }; cg3 = "1"; } }
Symbol 257 Button
on (release) { if (((((((((((((((nb4 == lb1) or (nb4 == lb2)) or (nb4 == lb3)) or (nb4 == lb4)) or (nb4 == lb5)) or (nb4 == lb6)) or (nb4 == lb7)) or (nb4 == lb8)) or (nb4 == lb9)) or (nb4 == lb10)) or (nb4 == lb11)) or (nb4 == lb12)) or (nb4 == lb13)) or (nb4 == lb14)) or (nb4 == lb15)) { tellTarget ("/b14") { gotoAndStop (2); }; cb4 = "1"; } }
Symbol 258 Button
on (release) { if (((((((((((((((ni4 == li16) or (ni4 == li17)) or (ni4 == li18)) or (ni4 == li19)) or (ni4 == li20)) or (ni4 == li21)) or (ni4 == li22)) or (ni4 == li23)) or (ni4 == li24)) or (ni4 == li25)) or (ni4 == li26)) or (ni4 == li27)) or (ni4 == li28)) or (ni4 == li29)) or (ni4 == li30)) { tellTarget ("/i14") { gotoAndStop (2); }; ci4 = "1"; } }
Symbol 259 Button
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Symbol 261 Button
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Symbol 262 Button
on (release) { if (((((((((((((((nb5 == lb1) or (nb5 == lb2)) or (nb5 == lb3)) or (nb5 == lb4)) or (nb5 == lb5)) or (nb5 == lb6)) or (nb5 == lb7)) or (nb5 == lb8)) or (nb5 == lb9)) or (nb5 == lb10)) or (nb5 == lb11)) or (nb5 == lb12)) or (nb5 == lb13)) or (nb5 == lb14)) or (nb5 == lb15)) { tellTarget ("/b15") { gotoAndStop (2); }; cb5 = "1"; } }
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Symbol 265 Button
on (release) { if (((((((((((((((no5 == lo61) or (no5 == lo62)) or (no5 == lo63)) or (no5 == lo64)) or (no5 == lo65)) or (no5 == lo66)) or (no5 == lo67)) or (no5 == lo68)) or (no5 == lo69)) or (no5 == lo70)) or (no5 == lo71)) or (no5 == lo72)) or (no5 == lo73)) or (no5 == lo74)) or (no5 == lo75)) { tellTarget ("/o15") { gotoAndStop (2); }; co5 = "1"; } }
Symbol 266 Button
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Symbol 267 Button
on (release) { if (music_play == "1") { music_play = "0"; tellTarget ("/Music") { gotoAndStop (3); }; } else if (music_play == "0") { music_play = "1"; tellTarget ("/Music") { gotoAndStop (2); }; } }
Symbol 268 MovieClip Frame 1
stop();
Symbol 268 MovieClip Frame 3
gotoAndStop (1);
Symbol 274 Button
on (release) { gotoAndPlay (498); }

Library Items

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Instance Names

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"n11"Frame 495Symbol 79 MovieClip
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"g11"Frame 495Symbol 79 MovieClip
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"b15"Frame 495Symbol 79 MovieClip
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"n15"Frame 495Symbol 79 MovieClip
"o15"Frame 495Symbol 79 MovieClip
"g15"Frame 495Symbol 79 MovieClip
"Music"Frame 495Symbol 237 MovieClip
"Sound"Frame 498Symbol 268 MovieClip

Labels

"End"Frame 506

Dynamic Text Variables

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http://swfchan.com/6/25110/info.shtml
Created: 24/5 -2019 02:13:40 Last modified: 24/5 -2019 02:13:40 Server time: 14/11 -2024 22:48:49