STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62693149?noj=FRM62693149-22DC" width="1" height="1"></div>

Table Hockey Tournament.swf

This is the info page for
Flash #25130

(Click the ID number above for more basic data on this flash file.)


Text
Please copy and paste this movieclip into the first frame of your timeline.

onlinegames

presents

...loading...

start

help

more

created 2004 by www.neodelight.com

table hockey

TOURNAMENT

table hockey

TOURNAMENT

asdf

back

Play table hockey against 8
different computer opponents.
Each computer has his own unique
character, so no enemy is like the
one before...

choose your player

choose your player

choose your opponent

choose your opponent

Game Over

Game Over

!!! VICTORY !!!

!!! VICTORY !!!

choose your opponent

choose your opponent

vs

vs

Computer

Computer

Player

Player

choose your opponent

choose your opponent

choose your opponent

choose your opponent

00

01

02

03

04

05

06

07

08

09

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

51

52

53

54

55

56

57

58

59

60

61

62

63

64

65

66

67

68

69

70

71

72

73

74

75

76

77

78

79

80

81

82

83

84

85

86

87

88

89

90

91

92

93

94

95

96

97

98

99

READY

!GO!

2nd half

extra time

TIME OVER

WINS THE MATCH

RED

BLUE

EXIT

EXIT

?

NO

NO

NO

YES

YES

YES

SOUND

SOUND

SILENCE

SILENCE

Computer

Player

x

x

12

23

40

fps:

reset

ActionScript [AS1/AS2]

Frame 1
version = "040501";
Frame 2
if (_level0.getBytesLoaded() < _level0.getBytesTotal()) { gotoAndPlay (1); title = ("loading " + int(_level0.getBytesTotal() / 1024)) + " kbyte..."; percent = int((_level0.getBytesLoaded() / _level0.getBytesTotal()) * 100) + " %"; }
Frame 4
_global.v2d = new Object(); _global.v2d.math = new Object(); _global.v2d.math.p2pDistance = function (x1, y1, x2, y2) { var tx = (x2 - x1); var ty = (y2 - y1); return(Math.sqrt((tx * tx) + (ty * ty))); }; _global.v2d.math.squareHit = function (x1, y1, x2, y2, s) { return((Math.abs(x1 - x2) <= s) && (Math.abs(y1 - y2) <= s)); }; _global.v2d.math.rectHit = function (x1, y1, x2, y2, sx, sy) { return((Math.abs(x1 - x2) <= sx) && (Math.abs(y1 - y2) <= sy)); }; _global.v2d.math.withinRect = function (x1, y1, x2, y2, x3, y3) { return((_global.v2d.math.numBetween(x1, x3, x2) == true) && (_global.v2d.math.numBetween(y1, y3, y2) == true)); }; _global.v2d.math.r2vertSgnAngle = function (x1, y1, x2, y2) { var rad = Math.asin((x2 - x1) / _global.v2d.math.p2pDistance(x1, y1, x2, y2)); return(((y2 <= y1) ? (rad) : (Math.PI - rad))); }; _global.v2d.math.r2vertCwAngle = function (x1, y1, x2, y2) { var temp = Math.asin((x2 - x1) / _global.v2d.math.p2pDistance(x1, y1, x2, y2)); if (temp < 0) { temp = temp + (Math.PI*2); } return(temp); }; _global.v2d.math.numBetween = function (a, b, c) { if (a == c) { return(b == a); } if (c > a) { return((b > a) && (b < c)); } return((b > c) && (b < a)); }; _global.v2d.math.unify = function (v) { var l = Math.sqrt((v.x * v.x) + (v.y * v.y)); v.x = v.x / l; v.y = v.y / l; return(v); }; CPlayer = function () { this.ball = undefined; }; CPlayer.prototype.move = function () { this.ball.tx = _xmouse; this.ball.ty = _ymouse; var distance = Math.sqrt(Math.pow(this.ball.tx - this.ball.x, 2) + Math.pow(this.ball.ty - this.ball.y, 2)); if (distance > 40) { var dx = (this.ball.tx - this.ball.x); var dy = (this.ball.ty - this.ball.y); dx = dx * (40 / distance); dy = dy * (40 / distance); this.ball.tx = this.ball.x + dx; this.ball.ty = this.ball.y + dy; } }; CBot = function () { this.ball = undefined; this.a = 1.3; this.f = 0.8; this.vx = 0; this.vy = 0; this.attackZoneY1 = _root.table.y0 + (1 * (_root.table.y1 - _root.table.y0)); this.prios = new Array(); this.prios.goaly = 0; this.prios.attack = 0; this.prios.idea = 0; this.prioFade = 0.96; }; CBot.prototype.loadPreset = function (id) { this.ideaP = _root.presets[id].ideaP; this.ideaA = _root.presets[id].ideaA; this.ideaS = _root.presets[id].ideaS; this.attack = _root.presets[id].attack; this.attackA0 = _root.presets[id].attackA0; this.attackA1 = _root.presets[id].attackA1; this.goalyA = _root.presets[id].goalyA; this.goalPause = _root.presets[id].goalPause; this.defense = _root.presets[id].defense; }; CBot.prototype.collision = function (ball) { if (ball.id != 2) { return(undefined); } this.prios.goaly = this.prios.goaly + 1; }; CBot.prototype.goal = function () { if (this.ball.y > _root.table.centerY) { if (this.ball.x > _root.table.centerX) { this.ideaX = _root.table.centerX + 100; } else { this.ideaX = _root.table.centerX - 150; } this.ideaY = _root.table.centerY - 150; this.prios.idea = this.goalPause; } }; CBot.prototype.idea = function (p) { if (Math.random() <= p) { this.ideaX = _root.table.centerX + ((Math.random() - 0.5) * 80); this.ideaY = _root.table.y0 + (Math.random() * (this.attackZoneY1 - _root.table.y0)); this.prios.idea = this.prios.idea + (Math.random() * this.ideaS); } }; CBot.prototype.move = function () { _root.gstep.clear(); var ball = this.ball; var puk = _root.balls[2]; for (var i in this.prios) { _root.debugMeters[i]._height = this.prios[i] * 10; this.prios[i] = this.prios[i] * this.prioFade; } if ((puk.y < _root.table.centerY) && (puk.vy < -3)) { this.prios.goaly = this.prios.goaly + 1; } if (puk.vy > 5) { this.prios.goaly = this.prios.goaly + this.defense; } else { this.prios.attack = this.prios.attack + this.attack; } if (puk.vy > 15) { this.prios.goaly = this.prios.goaly + 1; } this.idea(this.ideaP); var strategy; for (var i in this.prios) { if (this.prios[strategy] < this.prios[i]) { strategy = i; } } var tx; var ty; switch (strategy) { case "idea" : tx = this.ideaX; ty = this.ideaY; this.a = this.ideaA; break; case "goaly" : tx = _root.table.centerX + (0.3 * (puk.x - _root.table.centerX)); var goalyY = (_root.table.y0 + ball.radius); ty = goalyY + (0.3 * (puk.y - goalyY)); this.a = this.goalyA; break; case "attack" : if (puk.y > _root.table.centerY) { var shootX; var shootY; shootX = puk.x - _root.table.centerX; shootY = puk.y - _root.table.y1; shootSum = Math.sqrt((shootX * shootX) + (shootY * shootY)); shootX = shootX * (((puk.radius + ball.radius) - 3) / shootSum); shootY = shootY * (((puk.radius + ball.radius) - 3) / shootSum); tx = puk.x + shootX; ty = puk.y + shootY; if (this.prios.goaly < 5) { ty = ty + 15; } this.a = this.attackA0; } else { tx = puk.x; ty = ((puk.y - puk.radius) - ball.radius) + 3; this.a = this.attackA1; } } var ax = (tx - ball.x); var ay = (ty - ball.y); var asum = Math.sqrt((ax * ax) + (ay * ay)); ax = ax / asum; ay = ay / asum; ax = ax * this.a; ay = ay * this.a; this.vx = (this.vx * this.f) + ax; this.vy = (this.vy * this.f) + ay; ball.tx = ball.x + this.vx; ball.ty = ball.y + this.vy; }; _root.createEmptyMovieClip("g", 100); _root.createEmptyMovieClip("gstep", 101); CBall = function (id, mc, radius, brain) { this.id = id; this.value = id; this.mc = mc; this.x = mc._x; this.y = mc._y; this.radius = radius; if (brain) { this.brain = brain; this.brain.ball = this; } this.mc.engine = this; this.mc.defaultWidth = this.radius * 2; this.mc.defaultHeight = this.radius * 2; this.reset(); }; CBall.prototype.reset = function () { this.vx = 0; this.vy = 0; this.mc._x = this.x; this.mc._y = this.y; this.mc._xscale = 100; this.mc._yscale = 100; this.mc._width = this.mc.defaultWidth; this.mc._height = this.mc.defaultHeight; this.mc._alpha = 100; this.mc._visible = true; this.potted = -1; this.spot = 0; this.mc.style.gotoAndStop(this.value + 1); }; CBall.prototype.move = function () { if (this.id < 2) { this.brain.move(); this.radius = this.radius - 4; if (this.tx < (_root.table.x0 + this.radius)) { this.tx = _root.table.x0 + this.radius; } if (this.tx > (_root.table.x1 - this.radius)) { this.tx = _root.table.x1 - this.radius; } this.radius = this.radius - 2; if (this.ty < (_root.table.y0 + this.radius)) { this.ty = _root.table.y0 + this.radius; } if (this.ty > (_root.table.y1 - this.radius)) { this.ty = _root.table.y1 - this.radius; } this.radius = this.radius + 6; this.tvx = this.tx - this.x; this.tvy = this.ty - this.y; this.vx = this.tvx / _global.dt; this.vy = this.tvy / _global.dt; } else { var vsum = Math.sqrt((this.vx * this.vx) + (this.vy * this.vy)); if (vsum > 30) { this.vx = this.vx * (30 / vsum); this.vy = this.vy * (30 / vsum); } this.tvx = this.vx * _global.dt; this.tvy = this.vy * _global.dt; this.tv = Math.sqrt((this.tvx * this.tvx) + (this.tvy * this.tvy)); this.tx = this.x + this.tvx; this.ty = this.y + this.tvy; } this.col = {pos:1, type:0, pvx:this.vx, pvy:this.vy}; this.tv = Math.sqrt((this.tvx * this.tvx) + (this.tvy * this.tvy)); if (!((this.vx == 0) && (this.vy == 0))) { var colPosTemp; for (var i in _root.table.hwalls) { if (this.id != 2) { break; } var wall = _root.table.hwalls[i]; if (((Math.min(this.y, this.ty) - this.radius) <= wall.y0) && ((Math.max(this.y, this.ty) + this.radius) >= wall.y0)) { if (((this.ty * wall.dir) <= ((wall.y0 * wall.dir) + this.radius)) && ((this.y * wall.dir) >= (((wall.y0 * wall.dir) + this.radius) - 1E-6))) { var hitX = (this.x + ((((wall.y0 + (this.radius * wall.dir)) - this.y) / this.tvy) * this.tvx)); if ((hitX >= wall.x0) && (hitX <= wall.x1)) { colPosTemp = 1 - ((this.ty - (wall.y0 + (this.radius * wall.dir))) / this.tvy); if (colPosTemp < this.col.pos) { this.col.type = 1; this.col.pos = colPosTemp; this.col.pvx = (this.tvx * _root.table.flex) / _global.dt; this.col.pvy = (Math.abs(this.tvy * _root.table.flex) * wall.dir) / _global.dt; if (this.id == 2) { _root.snd.playSound("reflect"); } } } } this.pointCollision({x:wall.x0, y:wall.y0}); this.pointCollision({x:wall.x1, y:wall.y1}); } } for (var i in _root.table.vwalls) { if (this.id != 2) { break; } var wall = _root.table.vwalls[i]; if (((Math.min(this.x, this.tx) - this.radius) <= wall.x0) && ((Math.max(this.x, this.tx) + this.radius) >= wall.x0)) { if (((this.tx * wall.dir) <= ((wall.x0 * wall.dir) + this.radius)) && ((this.x * wall.dir) >= (((wall.x0 * wall.dir) + this.radius) - 1E-6))) { var hitY = (this.y + ((((wall.x0 + (this.radius * wall.dir)) - this.x) / this.tvx) * this.tvy)); if ((hitY >= wall.y0) && (hitY <= wall.y1)) { colPosTemp = 1 - ((this.tx - (wall.x0 + (this.radius * wall.dir))) / this.tvx); if (colPosTemp < this.col.pos) { this.col.type = 1; this.col.pos = colPosTemp; this.col.pvy = this.tvy / _global.dt; this.col.pvx = (Math.abs(this.tvx * _root.table.flex) * wall.dir) / _global.dt; if (this.id == 2) { _root.snd.playSound("reflect"); } } } } this.pointCollision({x:wall.x0, y:wall.y0}); this.pointCollision({x:wall.x1, y:wall.y1}); } } if (this.colTypeHistory ne "b2b2b2") { var i = 0; while (i < _root.ballsAmount) { if ((i != this.id) && ((i == 2) || (this.id == 2))) { this.sphereCollision(_root.balls[i]); } i++; } } if (this.col.type == 1) { this.tx = this.x + (this.tvx * this.col.pos); this.ty = this.y + (this.tvy * this.col.pos); } if (this.col.type == 2) { this.colTypeHistory = ("b" + this.col.q.id) + this.colTypeHistory.substr(0, 4); } else { this.colTypeHistory = ("t" + this.col.type) + this.colTypeHistory.substr(0, 4); } if (this.tx < (_root.table.x0 + this.radius)) { this.tx = _root.table.x0 + this.radius; } if (this.tx > (_root.table.x1 - this.radius)) { this.tx = _root.table.x1 - this.radius; } this.x = this.tx; this.y = this.ty; this.vx = this.col.pvx; this.vy = this.col.pvy; if (this.col.type == 2) { this.col.q.vx = this.col.qvx; this.col.q.vy = this.col.qvy; } var f = (1 - (0.09 * (1 - (Math.min(Math.abs(this.vx) + Math.abs(this.vy), 3) * 0.33)))); f = Math.pow(f * _root.table.friction, _global.dt); this.vx = this.vx * f; this.vy = this.vy * f; if (this.y < _root.table.y0) { _root.snd.playSound("goal"); _root.balls[1].brain.goal(); _root.actScore0++; this.setPos(_root.table.centerX, _root.table.centerY); this.reset(); } else if (this.y > _root.table.y1) { _root.snd.playSound("goal"); _root.balls[1].brain.goal(); _root.actScore1++; this.setPos(_root.table.centerX, _root.table.centerY); this.reset(); } this.redraw(); } }; CBall.prototype.sphereCollision = function (ball) { if (ball.potted != -1) { return(undefined); } var a = (ball.x - this.x); var b = (ball.y - this.y); var c = (Math.pow(this.tvx, 2) + Math.pow(this.tvy, 2)); var d = (((((this.tvy * a) - (this.tvx * b)) / c) * this.tv) * -1); var j = Math.sqrt(Math.pow(this.radius + ball.radius, 2) - (d * d)); if (!isNaN(j)) { var p = (((this.tvx * a) + (this.tvy * b)) / c); p = p * (1 - (j / (p * this.tv))); if ((p < 0) && (p > -1E-6)) { p = 0; } if ((p >= 0) && (p < this.col.pos)) { var qax; var qay; var pvx; var pvy; var colvx; var colvy; var pv; var qv; this.col.pos = p; this.col.type = 2; this.tx = this.x + (this.tvx * p); this.ty = this.y + (this.tvy * p); qax = ball.x - this.tx; qay = ball.y - this.ty; pvx = qay * -1; pvy = qax; colvx = this.vx - ball.vx; colvy = this.vy - ball.vy; pv = ((colvx * qay) - (colvy * qax)) / ((pvx * qay) - (pvy * qax)); this.col.q = ball; ball.brain.collision(this); this.brain.collision(ball); qv = (colvy - (pv * qax)) / qay; if (qv eq "NaN") { this.col.qvx = this.vx; this.col.qvy = this.vy; } else { qax = qax * qv; qay = qay * qv; this.col.qvx = ball.vx + qax; this.col.qvy = ball.vy + qay; } pvx = pvx * pv; pvy = pvy * pv; this.col.pvx = pvx; this.col.pvy = pvy; _root.snd.playSound("hit"); } } }; CBall.prototype.pointCollision = function (point) { var a = (point.x - this.x); var b = (point.y - this.y); var c = (Math.pow(this.tvx, 2) + Math.pow(this.tvy, 2)); var d = (((((this.tvy * a) - (this.tvx * b)) / c) * this.tv) * -1); var j = Math.sqrt((this.radius * this.radius) - (d * d)); if (!isNaN(j)) { var p = (((this.tvx * a) + (this.tvy * b)) / c); p = p * (1 - (j / (p * this.tv))); if ((p < 0) && (p > -1E-6)) { p = 0; } if ((p >= 0) && (p < this.col.pos)) { this.col.pos = p; this.col.type = 3; this.tx = this.x + (this.tvx * p); this.ty = this.y + (this.tvy * p); var x1 = (point.x - this.x); var y1 = (point.y - this.y); var n1 = ((((((x1 * x1) + (y1 * y1)) / ((this.tvx * x1) + (this.tvy * y1))) * this.tvy) - y1) / x1); var pvx = (((y1 * n1) * -1) - x1); var pvy = ((x1 * n1) - y1); var pv = (((this.tv * _root.table.flex) / _global.dt) / Math.sqrt((pvx * pvx) + (pvy * pvy))); this.col.pvx = pvx * pv; this.col.pvy = Pvy * pv; } } }; CBall.prototype.redraw = function () { this.mc._x = this.x; this.mc._y = this.y; }; CBall.prototype.setSpeed = function (vx, vy) { this.vx = vx; this.vy = vy; }; CBall.prototype.setPos = function (x, y) { this.x = x; this.y = y; this.redraw(); }; CBall.prototype.toString = function () { return(((((((((((((((((("[CBall mc:" + this.mc) + ", x:") + this.x) + ", y:") + this.y) + ", vx:") + this.vx) + ", vy:") + this.vy) + ", tx:") + this.tx) + ", ty:") + this.ty) + ", tvx:") + this.tvx) + ", tvy:") + this.tvy) + "]"); }; ballsAmount = 3; timePerHalf = 45; timeExtension = 15; names = new Array(); names[0] = "Peter"; names[1] = "Juana"; names[2] = "M.Pac"; names[3] = "Nivette"; names[4] = "Wolfram"; names[5] = "Maceba"; names[6] = "Bartoldi"; names[7] = "Lu Bang"; _root.presets = new Array(); _root.presets[0] = {ideaP:0.02, ideaA:2, ideaS:10, attack:0.9, attackA0:2, attackA1:3, goalyA:3, goalPause:50, defense:0.2}; _root.presets[1] = {ideaP:0.03, ideaA:2, ideaS:10, attack:0.5, attackA0:4, attackA1:2, goalyA:3, goalPause:40, defense:0.2}; _root.presets[2] = {ideaP:0.02, ideaA:5, ideaS:10, attack:1.1, attackA0:4, attackA1:6, goalyA:2, goalPause:30, defense:0.2}; _root.presets[3] = {ideaP:0.02, ideaA:5, ideaS:10, attack:0.7, attackA0:2, attackA1:7, goalyA:4, goalPause:30, defense:0.2}; _root.presets[4] = {ideaP:0.005, ideaA:5, ideaS:10, attack:0.8, attackA0:8, attackA1:4, goalyA:4, goalPause:10, defense:0.2}; _root.presets[5] = {ideaP:0.02, ideaA:5, ideaS:10, attack:0.7, attackA0:7, attackA1:7, goalyA:4, goalPause:30, defense:0.2}; _root.presets[6] = {ideaP:0.015, ideaA:3, ideaS:10, attack:0.5, attackA0:5, attackA1:10, goalyA:5, goalPause:20, defense:0.2}; _root.presets[7] = {ideaP:0.01, ideaA:5, ideaS:10, attack:1.2, attackA0:12, attackA1:7, goalyA:6, goalPause:20, defense:0.2}; table = new Object(); table.flex = 0.9; table.friction = 0.978; table.x0 = 110; table.x1 = 450; table.y0 = 10; table.y1 = 440; table.centerX = table.x0 + (0.5 * (table.x1 - table.x0)); table.centerY = table.y0 + (0.5 * (table.y1 - table.y0)); table.cornerHoleSize = 10; table.centerHoleSize = 90; table.height = _height - 40; table.vwalls = new Array(); table.vwalls[0] = {y0:table.y0, y1:table.y1, x0:table.x0, x1:table.x0, dir:1}; table.vwalls[1] = {y0:table.y0, y1:table.y1, x0:table.x1, x1:table.x1, dir:-1}; table.hwalls = new Array(); table.hwalls[0] = {y0:table.y0, y1:table.y0, x0:table.x0, x1:(table.x0 + (0.5 * (table.x1 - table.x0))) - (table.centerHoleSize / 2), dir:1}; table.hwalls[1] = {y0:table.y0, y1:table.y0, x0:(table.x0 + (0.5 * (table.x1 - table.x0))) + (table.centerHoleSize / 2), x1:table.x1, dir:1}; table.hwalls[2] = {y0:table.y1, y1:table.y1, x0:table.x0, x1:(table.x0 + (0.5 * (table.x1 - table.x0))) - (table.centerHoleSize / 2), dir:-1}; table.hwalls[3] = {y0:table.y1, y1:table.y1, x0:(table.x0 + (0.5 * (table.x1 - table.x0))) + (table.centerHoleSize / 2), x1:table.x1, dir:-1}; table.holes = new Array(); ballSize = 28; lvls = new Array(); lvls[0] = new CLevel(new XML("<lvl><b y=\"164.95\" x=\"170\" id=\"0\" /><b y=\"258.95\" x=\"490.95\" id=\"1\" /><b y=\"84\" x=\"492.95\" id=\"2\" /></lvl>")); this.timer = createEmptyMovieClip("timer", 99); this.timer.running = false; timer.init = function (timeTotal) { this.timeTotal = timeTotal * 1000; this.timeStart = getTimer(); _root.timeLeft = this.timeTotal; this.running = false; }; timer.onEnterFrame = function () { _global.dt = (((getTimer() - this.timestamp) / 33) * 0.2) + (_global.dt * 0.8); this.timestamp = getTimer(); if (this.running) { _root.timeLeft = _root.timeLeft - (_global.dt * 33); } this.update(); }; timer.update = function () { _root.bg.time.clock.gotoAndStop(Math.max(Math.floor(_root.timeLeft / 1000) + 2, 1)); if ((_root.timeLeft <= -0.5) && (this.running)) { this.running = false; if (_root.onEnterFrame == stepRoll) { _root.startLevelOver(); } } }; timer.timestamp = getTimer(); initGame = function () { _root.actScore0 = 0; _root.actScore1 = 0; _root.totalScore = 0; _root.actBreak = 0; _root.actHalf = 0; _root.timeLeft = -1; _root.pointer.gotoAndStop("wait"); _root.timer.running = false; initTable(); _root.actLevel = _root.actLvl + 1; loadLevel(); _root.face0.gotoAndStop(_root.playerId0 + 1); _root.face1.gotoAndStop(_root.actLvl + 1); _root.startLevel(); }; initTable = function () { this.balls = new Array(); this.balls[0] = new CBall(0, this.b0, 20, new CPlayer()); this.balls[1] = new CBall(1, this.b1, 20, new CBot()); this.balls[1].brain.loadPreset(_root.actLvl); this.balls[2] = new CBall(2, this.b2, 10); }; loadLevel = function () { _root.balls[0].x = _root.table.x0 + (0.5 * (_root.table.x1 - _root.table.x0)); _root.balls[0].y = _root.table.y0 + (0.8 * (_root.table.y1 - _root.table.y0)); _root.balls[0].reset(); _root.balls[1].x = _root.table.x0 + (0.5 * (_root.table.x1 - _root.table.x0)); _root.balls[1].y = _root.table.y0 + (0.2 * (_root.table.y1 - _root.table.y0)); _root.balls[1].reset(); _root.balls[2].x = _root.table.x0 + (0.5 * (_root.table.x1 - _root.table.x0)); _root.balls[2].y = _root.table.y0 + (0.5 * (_root.table.y1 - _root.table.y0)); _root.balls[2].reset(); }; startLevel = function (phase, time) { this.phase = int(phase); _root.timer.init((time ? (time) : (_root.timePerHalf))); this.onEnterFrame = this.stepLevel; this.nominated = 1; }; stepLevel = function () { if (this.phaseDelay > 0) { this.phaseDelay = this.phaseDelay - _global.dt; return(undefined); } switch (this.phase) { case 0 : _root.osd.gotoAndPlay("startMatch"); _root.phase++; return; case 1 : return; case 2 : _root.timer.running = true; startRoll(); return; default : trace("stepLevel - unknown phase: " + this.phase); } }; startRoll = function () { this.onEnterFrame = this.stepRoll; }; stepRoll = function () { var i = 0; while (i < this.ballsAmount) { this.balls[i].move(); i++; } }; startLevelOver = function () { this.phase = 0; trace("half: " + _root.actHalf); if (_root.actHalf == 0) { this.phase = 10; } else if (_root.actScore0 == _root.actScore1) { this.phase = 20; } this.phaseDelay = 0; this.onEnterFrame = this.stepLevelOver; }; stepLevelOver = function () { if (this.phaseDelay > 0) { this.phaseDelay = this.phaseDelay - _global.dt; return(undefined); } switch (this.phase) { case 0 : _root.osd.gotoAndPlay("endMatch"); this.phaseDelay = 100; this.phase++; return; case 1 : _root.osd.gotoAndPlay("endMatch2"); this.phaseDelay = 20; this.phase++; return; case 2 : _root.actLvl++; _root.actLevel++; if (_root.actScore0 > _root.actScore1) { if (_root.actLvl == 8) { _root.gotoAndStop("victory"); } else { _root.gotoAndStop("chooseCpu"); } } else { _root.gotoAndStop("gameOver"); } this.onEnterFrame = undefined; return; case 10 : _root.osd.gotoAndPlay("startMatch2"); this.phaseDelay = 10; this.phase++; case 11 : _root.actHalf++; _root.loadLevel(); _root.phase++; return; case 12 : return; case 13 : _root.startLevel(2); return; case 20 : _root.osd.gotoAndPlay("startMatch3"); this.phaseDelay = 10; this.phase++; case 21 : _root.loadLevel(); _root.phase++; return; case 22 : return; case 23 : _root.startLevel(2, _root.timeExtension); return; default : trace("unknown phase: " + this.phase); } }; score = function (value) { _root.actBreak = _root.actBreak + value; _root.actScore = _root.actScore + (value * Math.floor(_root.timeLeft / 1000)); _root.totalScore = _root.totalScore + (value * Math.floor(_root.timeLeft / 1000)); trace("act score: " + _root.actScore); }; stop(); _root.actLvl = 0;
Frame 5
_root.snd.playSound("goal");
Frame 6
choosePlayer = function (id) { _root.snd.playSound("click"); _root.playerId0 = id; _root.playerName0 = _root.names[id]; if (_root.version eq "nkcheat") { _root.actLvl = id; } else { _root.actLvl = 0; } gotoAndStop (13); }; hilitePlayer = function (id) { _root.hilite.gotoAndStop(id + 2); _root.display = _root.names[id]; };
Frame 7
play(); this.wait = 150; _root.snd.playSound("gameover");
Frame 9
if ((this.wait--) > 0) { gotoAndPlay (8); } else { gotoAndStop (4); }
Frame 10
play(); this.wait = 150;
Frame 12
if ((this.wait--) > 0) { gotoAndPlay (11); } else { gotoAndStop (4); }
Frame 13
_root.playerName1 = _root.names[_root.actLvl]; face0.gotoAndStop(_root.playerId0 + 1); face1.gotoAndStop(_root.actLvl + 1); display = "Round " + (_root.actLvl + 1); _root.snd.playSound("match"); play(); this.wait = 110;
Frame 15
if ((this.wait--) > 0) { gotoAndPlay (14); }
Frame 16
stop(); initGame();
Symbol 5 MovieClip [ball] Frame 1
stop();
Symbol 7 MovieClip Frame 1
stop();
Symbol 13 Button
on (release) { getURL ("http://www.neodelight.com?ref=hockey&ref_loc=intro&ref_ver=" + _root.version, "_BLANK"); }
Symbol 21 MovieClip Frame 1
trace((_parent._currentframe + "/") + _parent._totalframes);
Symbol 21 MovieClip Frame 2
trace((_parent._currentframe + "/") + _parent._totalframes);
Symbol 27 MovieClip Frame 46
stop();
Symbol 33 MovieClip Frame 80
gotoAndPlay (22);
Symbol 34 MovieClip Frame 1
debug = false; if (!init) { init = true; if (_level0.getBytesLoaded() >= _level0.getBytesTotal()) { progress._visible = false; } } if ((_level0.getBytesLoaded() < _level0.getBytesTotal()) || (debug)) { _parent.stop(); percent = int((_level0.getBytesLoaded() / _level0.getBytesTotal()) * 100) + " %"; } else { _parent.play(); }
Symbol 35 MovieClip Frame 1
startFrame = _parent._currentframe;
Symbol 35 MovieClip Frame 2
vol = (1 - ((_parent._currentFrame - startFrame) / (_parent._totalFrames - startFrame))) * 100; if (vol < 0) { vol = 0; } _parent.snd.setVolume(vol);
Symbol 35 MovieClip Frame 3
gotoAndPlay (2);
Symbol 36 MovieClip Frame 1
snd = new Sound(this); snd.setVolume(100); _parent.stop();
Symbol 36 MovieClip Frame 123
stop(); _parent.play();
Symbol 42 Button
on (release) { _root.snd.playSound("click"); gotoAndStop (6); }
Symbol 44 Button
on (release) { _root.snd.playSound("click"); gotoAndStop (5); }
Symbol 46 Button
on (release) { _root.snd.playSound("click"); getURL ("http://www.neodelight.com?ref=hockey&ref_loc=moregames&ref_ver=" + _root.version, "_BLANK"); }
Symbol 50 Button
on (release) { _root.snd.playSound("click"); getURL ("http://www.neodelight.com?ref=hockey&ref_loc=moregames&ref_ver=" + _root.version, "_BLANK"); }
Symbol 62 MovieClip Frame 1
stop();
Symbol 64 MovieClip Frame 1
stop();
Symbol 66 MovieClip Frame 1
stop();
Symbol 68 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 1
this.active = 1; playSound = function (name) { if (this.active) { this[name].gotoAndPlay(2); } };
Symbol 82 Button
on (release) { _root.snd.playSound("click"); gotoAndStop (4); }
Symbol 97 MovieClip Frame 1
stop();
Symbol 101 Button
on (release) { choosePlayer(0); } on (rollOver) { hilitePlayer(0); }
Symbol 102 Button
on (release) { choosePlayer(1); } on (rollOver) { hilitePlayer(1); }
Symbol 103 Button
on (release) { choosePlayer(2); } on (rollOver) { hilitePlayer(2); }
Symbol 104 Button
on (release) { choosePlayer(3); } on (rollOver) { hilitePlayer(3); }
Symbol 105 Button
on (release) { choosePlayer(7); } on (rollOver) { hilitePlayer(7); }
Symbol 106 Button
on (release) { choosePlayer(6); } on (rollOver) { hilitePlayer(6); }
Symbol 107 Button
on (release) { choosePlayer(5); } on (rollOver) { hilitePlayer(5); }
Symbol 108 Button
on (release) { choosePlayer(4); } on (rollOver) { hilitePlayer(4); }
Symbol 237 MovieClip Frame 1
_parent.gotoAndStop("default");
Symbol 237 MovieClip Frame 2
_parent.gotoAndPlay("hurry");
Symbol 237 MovieClip Frame 3
_parent.gotoAndPlay("hurry");
Symbol 237 MovieClip Frame 4
_parent.gotoAndPlay("hurry");
Symbol 237 MovieClip Frame 5
_parent.gotoAndPlay("hurry");
Symbol 237 MovieClip Frame 6
_parent.gotoAndPlay("hurry");
Symbol 237 MovieClip Frame 7
_parent.gotoAndPlay("hurry");
Symbol 237 MovieClip Frame 8
_parent.gotoAndPlay("hurry");
Symbol 237 MovieClip Frame 9
_parent.gotoAndPlay("hurry");
Symbol 237 MovieClip Frame 10
_parent.gotoAndPlay("hurry");
Symbol 237 MovieClip Frame 11
_parent.gotoAndPlay("hurry");
Symbol 237 MovieClip Frame 12
_parent.gotoAndPlay("hurry");
Symbol 238 MovieClip Frame 1
stop();
Symbol 238 MovieClip Frame 12
gotoAndStop (1);
Symbol 238 MovieClip Frame 16
gotoAndStop (1);
Symbol 239 MovieClip Frame 1
stop();
Symbol 239 MovieClip Frame 2
play();
Symbol 239 MovieClip Frame 9
_root.timer.init(_root.timePerLevel);
Symbol 239 MovieClip Frame 17
_root.phase++;
Symbol 255 MovieClip Frame 1
if (_root.actScore0 > _root.actScore1) { name = _root.playerName0.toUpperCase(); _root.snd.playSound("won"); stop(); } else { _root.snd.playSound("lost"); name = _root.playerName1.toUpperCase(); }
Symbol 255 MovieClip Frame 2
stop();
Symbol 256 MovieClip Frame 1
stop();
Symbol 256 MovieClip Frame 19
_root.snd.playSound("half");
Symbol 256 MovieClip Frame 104
stop(); _root.phase++;
Symbol 256 MovieClip Frame 124
_root.snd.playSound("half");
Symbol 256 MovieClip Frame 209
stop(); _root.phase++;
Symbol 256 MovieClip Frame 228
_root.snd.playSound("half");
Symbol 256 MovieClip Frame 313
stop(); _root.phase++;
Symbol 256 MovieClip Frame 315
stop(); play();
Symbol 256 MovieClip Frame 333
stop();
Symbol 256 MovieClip Frame 343
stop();
Symbol 260 Button
on (release) { _root.snd.playSound("click"); gotoAndStop (2); }
Symbol 266 Button
on (release) { _root.snd.playSound("click"); prevFrame(); }
Symbol 270 Button
on (release) { _root.snd.playSound("click"); _root.onEnterFrame = undefined; _root.gotoAndStop("menu"); }
Symbol 271 MovieClip Frame 1
stop();
Symbol 274 Button
on (release) { _root.snd.active = 0; nextFrame(); }
Symbol 277 Button
on (release) { _root.snd.active = 1; _root.snd.playSound("click"); prevFrame(); }
Symbol 278 MovieClip Frame 1
stop();
Symbol 290 Button
on (release) { this.init(); }
Symbol 291 MovieClip Frame 1
this.init = function () { this.time0 = getTimer(); this.frames = 0; }; init();
Symbol 291 MovieClip Frame 2
stop(); this.onEnterFrame = function () { this.frames++; this.time1 = getTimer(); this.dtime = this.time1 - this.time0; this.display_fps = int((this.frames * 1000) / this.dtime); };

Library Items

Symbol 1 Sound [goal]
Symbol 2 Sound [neodelight_music]Used by:36
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5
Symbol 5 MovieClip [ball]Uses:4Used by:8
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:8
Symbol 8 MovieClip [ballSprite]Uses:5 7Used by:Timeline
Symbol 9 FontUsed by:10 11 60 286 287 289
Symbol 10 EditableTextUses:9Used by:Timeline
Symbol 11 EditableTextUses:9Used by:Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 ButtonUses:12Used by:36
Symbol 14 FontUsed by:15
Symbol 15 TextUses:14Used by:36
Symbol 16 BitmapUsed by:18
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:16 17Used by:23
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:22
Symbol 21 MovieClipUsed by:22
Symbol 22 MovieClipUses:20 21Used by:23
Symbol 23 MovieClipUses:18 19 22Used by:36
Symbol 24 FontUsed by:25 26
Symbol 25 TextUses:24Used by:36
Symbol 26 TextUses:24Used by:27
Symbol 27 MovieClipUses:26Used by:36
Symbol 28 FontUsed by:29 31
Symbol 29 EditableTextUses:28Used by:30
Symbol 30 MovieClipUses:29Used by:33
Symbol 31 TextUses:28Used by:32
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 MovieClipUses:30 32Used by:34
Symbol 34 MovieClipUses:33Used by:36
Symbol 35 MovieClipUsed by:36
Symbol 36 MovieClipUses:13 15 23 2 25 27 34 35Used by:Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 GraphicUsed by:42 44 46 82
Symbol 39 FontUsed by:40 43 45 54 56 81 83 84 85 98 99 109 110 111 112 114 115 116 117 119 120 121 122 123 124 125 126 261 262 263 264 267 268 269 279 280 281 282
Symbol 40 TextUses:39Used by:42
Symbol 41 GraphicUsed by:42 44 46 82
Symbol 42 ButtonUses:38 40 41Used by:Timeline
Symbol 43 TextUses:39Used by:44
Symbol 44 ButtonUses:38 43 41Used by:Timeline
Symbol 45 TextUses:39Used by:46
Symbol 46 ButtonUses:38 45 41Used by:Timeline
Symbol 47 FontUsed by:48
Symbol 48 TextUses:47Used by:50
Symbol 49 GraphicUsed by:50
Symbol 50 ButtonUses:48 49Used by:Timeline
Symbol 51 GraphicUsed by:Timeline
Symbol 52 FontUsed by:53 55 257 258 272 273 275 276
Symbol 53 TextUses:52Used by:58
Symbol 54 TextUses:39Used by:58
Symbol 55 TextUses:52Used by:58
Symbol 56 TextUses:39Used by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:53 54 55 56 57Used by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 EditableTextUses:9Used by:Timeline
Symbol 61 SoundUsed by:62
Symbol 62 MovieClipUses:61Used by:80
Symbol 63 SoundUsed by:64
Symbol 64 MovieClipUses:63Used by:80
Symbol 65 SoundUsed by:66
Symbol 66 MovieClipUses:65Used by:80
Symbol 67 SoundUsed by:68
Symbol 68 MovieClipUses:67Used by:80
Symbol 69 SoundUsed by:70
Symbol 70 MovieClipUses:69Used by:80
Symbol 71 SoundUsed by:72
Symbol 72 MovieClipUses:71Used by:80
Symbol 73 MovieClipUsed by:80
Symbol 74 SoundUsed by:75
Symbol 75 MovieClipUses:74Used by:80
Symbol 76 SoundUsed by:77
Symbol 77 MovieClipUses:76Used by:80
Symbol 78 SoundUsed by:79
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClipUses:62 64 66 68 70 72 73 75 77 79Used by:Timeline
Symbol 81 TextUses:39Used by:82
Symbol 82 ButtonUses:38 81 41Used by:Timeline
Symbol 83 TextUses:39Used by:Timeline
Symbol 84 TextUses:39Used by:Timeline
Symbol 85 TextUses:39Used by:Timeline
Symbol 86 GraphicUsed by:118  Timeline
Symbol 87 GraphicUsed by:118  Timeline
Symbol 88 GraphicUsed by:118  Timeline
Symbol 89 GraphicUsed by:118  Timeline
Symbol 90 GraphicUsed by:118  Timeline
Symbol 91 GraphicUsed by:118  Timeline
Symbol 92 GraphicUsed by:118  Timeline
Symbol 93 GraphicUsed by:118  Timeline
Symbol 94 GraphicUsed by:118  Timeline
Symbol 95 GraphicUsed by:118  Timeline
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:Timeline
Symbol 98 EditableTextUses:39Used by:Timeline
Symbol 99 EditableTextUses:39Used by:Timeline
Symbol 100 GraphicUsed by:101 102 103 104 105 106 107 108
Symbol 101 ButtonUses:100Used by:Timeline
Symbol 102 ButtonUses:100Used by:Timeline
Symbol 103 ButtonUses:100Used by:Timeline
Symbol 104 ButtonUses:100Used by:Timeline
Symbol 105 ButtonUses:100Used by:Timeline
Symbol 106 ButtonUses:100Used by:Timeline
Symbol 107 ButtonUses:100Used by:Timeline
Symbol 108 ButtonUses:100Used by:Timeline
Symbol 109 TextUses:39Used by:Timeline
Symbol 110 TextUses:39Used by:Timeline
Symbol 111 TextUses:39Used by:Timeline
Symbol 112 TextUses:39Used by:Timeline
Symbol 113 GraphicUsed by:Timeline
Symbol 114 EditableTextUses:39Used by:Timeline
Symbol 115 EditableTextUses:39Used by:Timeline
Symbol 116 TextUses:39Used by:Timeline
Symbol 117 TextUses:39Used by:Timeline
Symbol 118 MovieClipUses:86 87 88 89 90 91 92 93 94 95Used by:Timeline
Symbol 119 EditableTextUses:39Used by:Timeline
Symbol 120 EditableTextUses:39Used by:Timeline
Symbol 121 EditableTextUses:39Used by:Timeline
Symbol 122 EditableTextUses:39Used by:Timeline
Symbol 123 EditableTextUses:39Used by:Timeline
Symbol 124 EditableTextUses:39Used by:Timeline
Symbol 125 EditableTextUses:39Used by:Timeline
Symbol 126 EditableTextUses:39Used by:Timeline
Symbol 127 GraphicUsed by:Timeline
Symbol 128 GraphicUsed by:239
Symbol 129 GraphicUsed by:239
Symbol 130 GraphicUsed by:239
Symbol 131 GraphicUsed by:239
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:132 133Used by:239
Symbol 135 GraphicUsed by:239
Symbol 136 FontUsed by:137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 283 284
Symbol 137 TextUses:136Used by:237
Symbol 138 TextUses:136Used by:237
Symbol 139 TextUses:136Used by:237
Symbol 140 TextUses:136Used by:237
Symbol 141 TextUses:136Used by:237
Symbol 142 TextUses:136Used by:237
Symbol 143 TextUses:136Used by:237
Symbol 144 TextUses:136Used by:237
Symbol 145 TextUses:136Used by:237
Symbol 146 TextUses:136Used by:237
Symbol 147 TextUses:136Used by:237
Symbol 148 TextUses:136Used by:237
Symbol 149 TextUses:136Used by:237
Symbol 150 TextUses:136Used by:237
Symbol 151 TextUses:136Used by:237
Symbol 152 TextUses:136Used by:237
Symbol 153 TextUses:136Used by:237
Symbol 154 TextUses:136Used by:237
Symbol 155 TextUses:136Used by:237
Symbol 156 TextUses:136Used by:237
Symbol 157 TextUses:136Used by:237
Symbol 158 TextUses:136Used by:237
Symbol 159 TextUses:136Used by:237
Symbol 160 TextUses:136Used by:237
Symbol 161 TextUses:136Used by:237
Symbol 162 TextUses:136Used by:237
Symbol 163 TextUses:136Used by:237
Symbol 164 TextUses:136Used by:237
Symbol 165 TextUses:136Used by:237
Symbol 166 TextUses:136Used by:237
Symbol 167 TextUses:136Used by:237
Symbol 168 TextUses:136Used by:237
Symbol 169 TextUses:136Used by:237
Symbol 170 TextUses:136Used by:237
Symbol 171 TextUses:136Used by:237
Symbol 172 TextUses:136Used by:237
Symbol 173 TextUses:136Used by:237
Symbol 174 TextUses:136Used by:237
Symbol 175 TextUses:136Used by:237
Symbol 176 TextUses:136Used by:237
Symbol 177 TextUses:136Used by:237
Symbol 178 TextUses:136Used by:237
Symbol 179 TextUses:136Used by:237
Symbol 180 TextUses:136Used by:237
Symbol 181 TextUses:136Used by:237
Symbol 182 TextUses:136Used by:237
Symbol 183 TextUses:136Used by:237
Symbol 184 TextUses:136Used by:237
Symbol 185 TextUses:136Used by:237
Symbol 186 TextUses:136Used by:237
Symbol 187 TextUses:136Used by:237
Symbol 188 TextUses:136Used by:237
Symbol 189 TextUses:136Used by:237
Symbol 190 TextUses:136Used by:237
Symbol 191 TextUses:136Used by:237
Symbol 192 TextUses:136Used by:237
Symbol 193 TextUses:136Used by:237
Symbol 194 TextUses:136Used by:237
Symbol 195 TextUses:136Used by:237
Symbol 196 TextUses:136Used by:237
Symbol 197 TextUses:136Used by:237
Symbol 198 TextUses:136Used by:237
Symbol 199 TextUses:136Used by:237
Symbol 200 TextUses:136Used by:237
Symbol 201 TextUses:136Used by:237
Symbol 202 TextUses:136Used by:237
Symbol 203 TextUses:136Used by:237
Symbol 204 TextUses:136Used by:237
Symbol 205 TextUses:136Used by:237
Symbol 206 TextUses:136Used by:237
Symbol 207 TextUses:136Used by:237
Symbol 208 TextUses:136Used by:237
Symbol 209 TextUses:136Used by:237
Symbol 210 TextUses:136Used by:237
Symbol 211 TextUses:136Used by:237
Symbol 212 TextUses:136Used by:237
Symbol 213 TextUses:136Used by:237
Symbol 214 TextUses:136Used by:237
Symbol 215 TextUses:136Used by:237
Symbol 216 TextUses:136Used by:237
Symbol 217 TextUses:136Used by:237
Symbol 218 TextUses:136Used by:237
Symbol 219 TextUses:136Used by:237
Symbol 220 TextUses:136Used by:237
Symbol 221 TextUses:136Used by:237
Symbol 222 TextUses:136Used by:237
Symbol 223 TextUses:136Used by:237
Symbol 224 TextUses:136Used by:237
Symbol 225 TextUses:136Used by:237
Symbol 226 TextUses:136Used by:237
Symbol 227 TextUses:136Used by:237
Symbol 228 TextUses:136Used by:237
Symbol 229 TextUses:136Used by:237
Symbol 230 TextUses:136Used by:237
Symbol 231 TextUses:136Used by:237
Symbol 232 TextUses:136Used by:237
Symbol 233 TextUses:136Used by:237
Symbol 234 TextUses:136Used by:237
Symbol 235 TextUses:136Used by:237
Symbol 236 TextUses:136Used by:237
Symbol 237 MovieClipUses:137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236Used by:238
Symbol 238 MovieClipUses:237Used by:239
Symbol 239 MovieClipUses:128 129 130 131 134 135 238Used by:Timeline
Symbol 240 GraphicUsed by:Timeline
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:256
Symbol 243 FontUsed by:244 246 248 250 252 253 254
Symbol 244 TextUses:243Used by:245
Symbol 245 MovieClipUses:244Used by:256
Symbol 246 TextUses:243Used by:247
Symbol 247 MovieClipUses:246Used by:256
Symbol 248 TextUses:243Used by:249
Symbol 249 MovieClipUses:248Used by:256
Symbol 250 TextUses:243Used by:251
Symbol 251 MovieClipUses:250Used by:256
Symbol 252 TextUses:243Used by:255
Symbol 253 TextUses:243Used by:255
Symbol 254 TextUses:243Used by:255
Symbol 255 MovieClipUses:252 253 254Used by:256
Symbol 256 MovieClipUses:242 245 247 249 251 255Used by:Timeline
Symbol 257 TextUses:52Used by:260
Symbol 258 TextUses:52Used by:260
Symbol 259 GraphicUsed by:260 274 277
Symbol 260 ButtonUses:257 258 259Used by:271
Symbol 261 TextUses:39Used by:271
Symbol 262 TextUses:39Used by:266
Symbol 263 TextUses:39Used by:266
Symbol 264 TextUses:39Used by:266
Symbol 265 GraphicUsed by:266 270
Symbol 266 ButtonUses:262 263 264 265Used by:271
Symbol 267 TextUses:39Used by:270
Symbol 268 TextUses:39Used by:270
Symbol 269 TextUses:39Used by:270
Symbol 270 ButtonUses:267 268 269 265Used by:271
Symbol 271 MovieClipUses:260 261 266 270Used by:Timeline
Symbol 272 TextUses:52Used by:274
Symbol 273 TextUses:52Used by:274
Symbol 274 ButtonUses:272 273 259Used by:278
Symbol 275 TextUses:52Used by:277
Symbol 276 TextUses:52Used by:277
Symbol 277 ButtonUses:275 276 259Used by:278
Symbol 278 MovieClipUses:274 277Used by:Timeline
Symbol 279 TextUses:39Used by:Timeline
Symbol 280 TextUses:39Used by:Timeline
Symbol 281 EditableTextUses:39Used by:Timeline
Symbol 282 EditableTextUses:39Used by:Timeline
Symbol 283 EditableTextUses:136Used by:Timeline
Symbol 284 EditableTextUses:136Used by:Timeline
Symbol 285 GraphicUsed by:291
Symbol 286 EditableTextUses:9Used by:291
Symbol 287 EditableTextUses:9Used by:291
Symbol 288 GraphicUsed by:290
Symbol 289 EditableTextUses:9Used by:290
Symbol 290 ButtonUses:288 289Used by:291
Symbol 291 MovieClipUses:285 286 287 290Used by:Timeline

Instance Names

"snd"Frame 4Symbol 80 MovieClip
"hilite"Frame 6Symbol 97 MovieClip
"face0"Frame 13Symbol 118 MovieClip
"face1"Frame 13Symbol 118 MovieClip
"bg"Frame 16Symbol 239 MovieClip
"b2"Frame 16Symbol 8 MovieClip [ballSprite]
"b1"Frame 16Symbol 8 MovieClip [ballSprite]
"b0"Frame 16Symbol 8 MovieClip [ballSprite]
"osd"Frame 16Symbol 256 MovieClip
"face0"Frame 16Symbol 118 MovieClip
"face1"Frame 16Symbol 118 MovieClip
"fps"Frame 16Symbol 291 MovieClip
"mc"Symbol 5 MovieClip [ball] Frame 1Symbol 4 MovieClip
"style"Symbol 8 MovieClip [ballSprite] Frame 1Symbol 5 MovieClip [ball]
"marker"Symbol 8 MovieClip [ballSprite] Frame 1Symbol 7 MovieClip
"progress"Symbol 34 MovieClip Frame 1Symbol 33 MovieClip
"goal"Symbol 80 MovieClip Frame 1Symbol 62 MovieClip
"lost"Symbol 80 MovieClip Frame 1Symbol 64 MovieClip
"gameover"Symbol 80 MovieClip Frame 1Symbol 66 MovieClip
"won"Symbol 80 MovieClip Frame 1Symbol 68 MovieClip
"victory"Symbol 80 MovieClip Frame 1Symbol 70 MovieClip
"hit"Symbol 80 MovieClip Frame 1Symbol 72 MovieClip
"reflect"Symbol 80 MovieClip Frame 1Symbol 73 MovieClip
"click"Symbol 80 MovieClip Frame 1Symbol 75 MovieClip
"match"Symbol 80 MovieClip Frame 1Symbol 77 MovieClip
"half"Symbol 80 MovieClip Frame 1Symbol 79 MovieClip
"clock"Symbol 238 MovieClip Frame 1Symbol 237 MovieClip
"time"Symbol 239 MovieClip Frame 1Symbol 238 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "goal"
ExportAssets (56)Timeline Frame 1Symbol 2 as "neodelight_music"
ExportAssets (56)Timeline Frame 1Symbol 5 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 5 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 8 as "ballSprite"
ExportAssets (56)Timeline Frame 3Symbol 2 as "neodelight_music"
ExportAssets (56)Timeline Frame 3Symbol 2 as "neodelight_music"
ExportAssets (56)Timeline Frame 3Symbol 2 as "neodelight_music"
ExportAssets (56)Timeline Frame 16Symbol 8 as "ballSprite"
ExportAssets (56)Timeline Frame 16Symbol 8 as "ballSprite"
ExportAssets (56)Timeline Frame 16Symbol 8 as "ballSprite"
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$/S$OEVeGO8NFPGrMY8TUS1kn/."
DebugMX1 (63)Timeline Frame 1

Labels

"menu"Frame 4
"help"Frame 5
"choosePlayer"Frame 6
"gameOver"Frame 7
"gameOverWait"Frame 8
"victory"Frame 10
"victoryWait"Frame 11
"chooseCpu"Frame 13
"chooseCpuWait"Frame 14
"game"Frame 16
"active"Symbol 7 MovieClip Frame 2
"vanish"Symbol 7 MovieClip Frame 80
"loop"Symbol 33 MovieClip Frame 22
"loop"Symbol 35 MovieClip Frame 2
"default"Symbol 238 MovieClip Frame 1
"hit"Symbol 238 MovieClip Frame 8
"hurry"Symbol 238 MovieClip Frame 14
"level"Symbol 239 MovieClip Frame 2
"startmatch"Symbol 256 MovieClip Frame 2
"startmatch2"Symbol 256 MovieClip Frame 107
"startmatch3"Symbol 256 MovieClip Frame 211
"endMatch"Symbol 256 MovieClip Frame 315
"endMatch2"Symbol 256 MovieClip Frame 334
"really"Symbol 271 MovieClip Frame 2

Dynamic Text Variables

titleSymbol 10 EditableText""
percentSymbol 11 EditableText""
_parent._parent.percentSymbol 29 EditableText""
versionSymbol 60 EditableText"asdf"
_root.displaySymbol 98 EditableText"choose your opponent"
_root.displaySymbol 99 EditableText"choose your opponent"
_root.displaySymbol 114 EditableText"choose your opponent"
_root.displaySymbol 115 EditableText"choose your opponent"
_root.playerName0Symbol 123 EditableText"choose your opponent"
_root.playerName0Symbol 124 EditableText"choose your opponent"
_root.playerName1Symbol 125 EditableText"choose your opponent"
_root.playerName1Symbol 126 EditableText"choose your opponent"
_root.playerName1Symbol 281 EditableText"x"
_root.playerName0Symbol 282 EditableText"x"
_root.actScore0Symbol 283 EditableText"12"
_root.actScore1Symbol 284 EditableText"23"
display_fpsSymbol 286 EditableText"40"




http://swfchan.com/6/25130/info.shtml
Created: 24/5 -2019 01:45:38 Last modified: 24/5 -2019 01:45:38 Server time: 22/12 -2024 13:56:31