STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #25148 |
<p align="center"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p> |
Blackout |
START |
START |
The space pirates are ready to overtake the planet Earth. |
To ensure a lack of resistance, they've emptied the world's power supply, and it's up to you to get enough energy to power the United States' self-defense systems. |
NEXT |
ABSORBING ENEMIES |
To absorb an enemies power, and put it into your power supply, put your cursor over the enemy and press A. Absorbing a red enemy will increase your energy, and absorbing a blue one will set your energy to zero! |
= good |
= bad |
CONVERTING ENEMIES |
You can convert blue enemies into red ones by pressing the left mouse button with your cursor over them. Be careful, this ability comes at a cost of energy! As you level up, it takes more clicks to convert blues to reds. Upgrading your converter can help with this. |
RELEASING ENERGY |
To put the energy you've collected into the Earth's power supply, hold the S button down. Once you release a certain amount of energy, you'll level up. |
LEVELING UP & UPGRADES |
When you release a certain amount of energy into the earth's power, you will level up, giving you the opportunity to buy upgrades with money you earn from battle. |
Increases the power of your conversion ability. |
Increases your health and power storage capacity. |
Increases the amount of money you earn from enemies. |
Increases health regeneration rate. |
START |
BOSS |
The boss of the enemies will want to stop you from getting your last bit of energy. You can't attack him during the boss stage, and you will have to dodge his weapon because it deals some heavy damage. |
<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100%</b></font></p> |
<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100%</b></font></p> |
<p align="left"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL 1</b></font></p> |
<p align="right"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0%</b></font></p> |
<p align="left"><font face="Arial" size="17" color="#333333" letterSpacing="0.000000" kerning="1"><b>0</b></font></p> |
TIP! When you're releasing energy into the core (that's S for all you tutorial skimmers), try to save at least 25% of your energy so that you can convert incoming blue space-pirates. |
TIP! Don't rush the level, and try to finish with full health! Killing many enemies and sustaining high health is rewarded! You get a bonus for the amount of enemies you've killed as well as for the amount of health you have. |
TIP! If you see that you accidentally absorbed a blue space-pirate, press S quickly so you don't lose all of your energy for nothing. You still have time before the space-pirate reaches your gun. |
TIP! If you have no energy to convert blue space-pirates and there are no red space-pirates around, absorb the blue ones anyways. They don't hurt your health, and they're still added to your enemy bonus at the end. |
TIP! When you reach the boss level, you might want to find a steady supply of energy before trying to take him down. This is important, because you may run out of energy before you're able to defeat him! |
STORE |
Health/Energy + 2 Points: 30 |
Regeneration Rate Points: 50 |
Converter Power + 1 Points: 70 |
Earnings + 1 Points: 100 |
RESULTS |
Enemy Bonus: |
Health Bonus: |
Total Bonus: |
2 x 10 = 20 |
30 |
100 |
Points : |
10 |
25% |
50% |
75% |
100% |
NEXT LEVEL |
NEXT LEVEL |
GAME OVER |
MAIN MENU |
MAIN MENU |
Congratulations! |
You have successfully powered enough of the world to thwart off forthcoming waves of space-pirates! Your mission is a success! |
ActionScript [AS1/AS2]
Frame 1fscommand ("showmenu", false);Frame 2stop();Frame 3function Start() { X = Player._x; Y = Player._y; Speed = 10; Power = 0; Capacity = 30; Health = 30; APressed = false; CashIncrease = 1; Crosshair.swapDepths(1001); Energy = 0; Needed = 30; Cash = 0; Regeneration = 0.05; Converter = 1; Enemy = 0; Enemies = []; EnemyTime = 0; Delay = 1000; Level = 1; Killed = 0; LineDelay = 0; Pause = false; Music = new Sound(); Music.attachSound("Music"); Music.setVolume(25); Music.start(0, 50); } function Run() { Aim(); if (!Pause) { DisplayPower(); Grab(); Release(); ECreate(); EMove(); EraseLine(); if (Level == 4) { MoveBoss(); } } ShowMeter(); } function Click() { if (!Pause) { Shoot(); } } function Aim() { Crosshair._x = _xmouse; Crosshair._y = _ymouse; Crosshair._rotation = Crosshair._rotation + 10; Mouse.hide(); if (!Pause) { Difference = _ymouse - Player._y; Player._y = Player._y + (Difference / 4); } } function ECreate() { if (getTimer() > EnemyTime) { if (Math.random() > 0.5) { New = attachMovie("Enemy", "Enemy" + Enemy, Enemy); New._x = 600; New._y = int(Math.random() * 300) + 20; if (Math.random() > 0.6) { New.gotoAndStop(2); } NewSpeed = int(Math.random() * 2) + 3; Enemies.push({Clip:New, Grabbed:false, X:0, Y:0, Speed:NewSpeed + Level, Health:Level}); Enemy++; EnemyTime = getTimer() + Delay; } } } function EMove() { E = 0; while (E < Enemies.length) { Current = Enemies[E].Clip; CurrentPercent = Enemies[E].Health / Level; CurrentSpeed = Enemies[E].Speed; CurrentGrabbed = Enemies[E].Grabbed; if (!CurrentGrabbed) { if (Current.hitTest(Player)) { Player.Head.play(); if (Power > 0) { Power = Power - 0.5; } else { Health = Health - 0.5; if (Health <= 0) { LoseLife(); } } } Current._x = Current._x - CurrentSpeed; if (Current._x < -100) { Current.removeMovieClip(); Enemies[E].splice(E, 1); } } else { xDifference = Player._x - Current._x; yDifference = Player._y - Current._y; Difference = Math.sqrt((xDifference * xDifference) + (yDifference * yDifference)); if (Difference < 5) { if (Current._currentframe == 1) { Power = Power + 5; AddCash(CashIncrease); if (Power > Capacity) { Power = Capacity; } } else { Power = 0; } Current.removeMovieClip(); Enemies[E].splice(E, 1); } else { Current._x = Current._x + (xDifference / 4); Current._y = Player._y; Current._xscale = Current._xscale + ((-Current._xscale) / 10); Current._yscale = Current._yscale + ((-Current._yscale) / 10); Current._rotation = Current._rotation + 20; } } E++; } } function Grab() { if (Key.isDown(65)) { if (!APressed) { APressed = true; E = 0; while (E < Enemies.length) { Current = Enemies[E].Clip; if (Current.hitTest(_xmouse, _ymouse, true)) { if (Current._x > Player._x) { Enemies[E].Grabbed = true; Killed++; AbsorbSound = new Sound(); AbsorbSound.attachSound("Pull"); AbsorbSound.start(); Player.Brightness.play(); break; } } E++; } } } else { APressed = false; } } function DisplayPower() { if (Power > 0) { Power = Power - 0.05; if (Health < Capacity) { Health = Health + 0.05; } else { Health = Capacity; } } else if (Health > 0) { Health = Health - Regeneration; } Percent = int((Power / Capacity) * 100); if (Percent < 0) { Percent = 0; } Difference = Percent - PowerMeter._currentframe; Difference = Difference / 4; Frame = PowerMeter._currentframe; PowerMeter.Text = Percent + "%"; PowerMeter.gotoAndStop(int(PowerMeter._currentframe + Difference)); Percent = int((Health / Capacity) * 100); Difference = Percent - Meter.Bar._currentframe; Difference = Difference / 4; Frame = Meter.Bar._currentframe; Meter.Text = Percent + "%"; Meter.Bar.gotoAndStop(int(Meter.Bar._currentframe + Difference)); } function Shoot() { E = 0; while (E < Enemies.length) { Current = Enemies[E].Clip; if (Current.hitTest(_xmouse, _ymouse, true)) { if (Power > 0) { ShotSound = new Sound(); ShotSound.attachSound("Absorb"); ShotSound.start(); Shot = createEmptyMovieClip("Shot", 300000); Shot.lineStyle(3, 16711680, 100); Shot.moveTo(Player._x, Player._y); Shot.lineTo(Current._x - (Current._width / 3), _ymouse); Enemies[E].Health = Enemies[E].Health - Converter; if (Enemies[E].Health <= 0) { if (Current._currentframe == 2) { AddCash(1); Current.gotoAndStop(1); } } LineDelay = getTimer() + 50; Power = Power - 1; } } E++; } } function EraseLine() { if (getTimer() > LineDelay) { Shot.removeMovieClip(); } } function Release() { CashText = Cash; if (Key.isDown(83)) { if (Power > 0) { if (Energy < Needed) { Power--; Energy++; } else { Energy = Needed; } } else { Power = 0; } } } function ShowMeter() { Percent = int((Energy / Needed) * 100); Difference = Percent - Completion._currentframe; Difference = Difference / 4; Frame = Completion._currentframe; Completion.Percentage = Percent + "%"; Completion.gotoAndStop(Percent); if (Percent == 100) { if (Level == 4) { GameOver(); } else { LevelComplete.gotoAndStop(2); Percent = 0; Pause = true; E = 0; while (E < Enemies.length) { Enemies[E].Clip.removeMovieClip(); Enemies.splice(E, 1); E++; } } } if (Pause) { if (!LevelComplete._alpha) { EnemyBonus = Killed * 2; HealthBonus = Math.round(Health); TotalBonus = EnemyBonus + HealthBonus; Cash = Cash + TotalBonus; LevelComplete.Results.EnemyBonus = (Killed + " x 2 = ") + EnemyBonus; LevelComplete.Results.HealthBonus = HealthBonus; LevelComplete.Results.TotalBonus = TotalBonus; LevelComplete.Results.Map.gotoAndStop(Level); LevelComplete.Tips.gotoAndStop(Level); } LevelComplete.Results.Points = Cash; if (LevelComplete._alpha < 100) { LevelComplete._alpha = LevelComplete._alpha + 10; } else { LevelComplete.Next._visible = true; } } } function AddCash(Amount) { Cash = Cash + Amount; NewScore = attachMovie("AddScore", "AddScore" + Cash, Cash * 1000); NewScore._x = 218; NewScore._y = 26; NewScore.Plus.Earned = Amount; } function MoveBoss() { if (Boss._currentframe == 1) { Difference = Player._y - Boss._y; if ((Difference < 10) && (Difference > -10)) { Boss.play(); } Difference = Difference / 8; Boss._y = Boss._y + Difference; } } function LoseLife() { if (Lives._currentframe == 80) { Lives.play(); } else { Lives.play(); Health = Capacity; } } function GameOver(Status) { Mouse.show(); for (All in _root) { _root[All].removeMovieClip(); } stopAllSounds(); if (Status == "Lose") { gotoAndStop ("Lose"); } else { gotoAndStop ("Win"); } } stop();Instance of Symbol 172 MovieClip in Frame 3onClipEvent (load) { _root.Start(); } onClipEvent (mouseDown) { _root.Click(); } onClipEvent (enterFrame) { _root.Run(); }Instance of Symbol 241 MovieClip "LevelComplete" in Frame 3onClipEvent (load) { _alpha = 0; }Symbol 9 MovieClip [AddScore] Frame 30this.removeMovieClip();Symbol 17 MovieClip [Enemy] Frame 1stop();Symbol 17 MovieClip [Enemy] Frame 2stop();Symbol 62 Buttonon (release) { getURL ("http://www.newgrounds.com", "_blank"); }Symbol 64 MovieClip Frame 40stop();Symbol 90 Buttonon (release) { _root.play(); }Symbol 91 MovieClip Frame 1function onEnterFrame() { if (!loaded) { var _local3 = _root.getBytesLoaded() / _root.getBytesTotal(); if (_local3 >= 1) { play(); bar._x = initX; loaded = true; } else { bar._x = initX + ((_local3 - 1) * bar._width); } } var _local4 = getTimer() - time; timeAccum = timeAccum + _local4; while (timeAccum >= FRAME_TIME) { var _local2 = 0; while (_local2 < timeClips.length) { if (timeClips[_local2]._currentframe < timeClips[_local2]._totalframes) { timeClips[_local2].nextFrame(); } else { timeClips[_local2].gotoAndStop(1); } _local2++; } if (loaded && (_currentframe < _totalframes)) { nextFrame(); } timeAccum = timeAccum - FRAME_TIME; } time = time + _local4; } stop(); _root.stop(); var initX = bar._x; var time = getTimer(); var FRAME_TIME = 33.3333333333333; var timeAccum = 0; var loaded = false; timeClips = [bargfx, tank.mc0, tank.mc1, tank.mc2, tank.mc3, tank.mc4, tank.mc4.mc0, tank.mc4.mc1, tank.mc4.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc0.mc2, tank.mc4.mc0.mc0.mc0.mc3, tank.mc4.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc2, tank.mc5.mc0]; var i = 0; while (i < timeClips.length) { timeClips[i].stop(); i++; }Symbol 91 MovieClip Frame 51Symbol 98 Buttonon (release) { nextFrame(); }Symbol 104 MovieClip Frame 1stop();Symbol 110 Buttonon (release) { nextFrame(); }Symbol 137 Buttonon (release) { _root.nextFrame(); }Symbol 144 MovieClip Frame 1stop();Symbol 147 MovieClip Frame 1stop();Symbol 157 MovieClip Frame 1stop();Symbol 166 MovieClip Frame 1stop();Symbol 166 MovieClip Frame 30if (_root.Player.hitTest(_root.Boss.Laser)) { _root.Player.Head.play(); if (_root.Power > 0) { _root.Power = _root.Power - 20; if (_root.Power < 0) { _root.Power = 0; } } else if (_root.Energy > 0) { _root.Energy = _root.Energy - 10; if (_root.Energy < 0) { _root.Energy = 0; } } else { _root.Health = _root.Health - 5; if (_root.Health < 0) { _root.Health = 0; _root.LoseLife(); } } }Symbol 170 MovieClip Frame 1stop();Symbol 170 MovieClip Frame 40stop();Symbol 170 MovieClip Frame 80stop();Symbol 170 MovieClip Frame 120_root.GameOver("Lose");Symbol 175 MovieClip Frame 1stop();Symbol 184 MovieClip Frame 1stop();Symbol 189 MovieClip Frame 1stop();Symbol 198 MovieClip Frame 1stop();Symbol 210 Buttonon (release) { if (_root.Cash >= 30) { _root.Cash = _root.Cash - 30; _root.Capacity = _root.Capacity + 2; } }Symbol 211 Buttonon (release) { if (_root.Cash >= 50) { _root.Cash = _root.Cash - 50; _root.Regeneration = _root.Regeneration + 0.05; } }Symbol 212 Buttonon (release) { if (_root.Cash >= 70) { _root.Cash = _root.Cash - 70; _root.Converter++; } }Symbol 213 Buttonon (release) { if (_root.Cash >= 100) { _root.Cash = _root.Cash - 100; _root.CashIncrease = _root.CashIncrease + 1; } }Symbol 234 MovieClip Frame 1stop();Symbol 240 Buttonon (release) { _root.LevelComplete.gotoAndStop(1); _root.LevelComplete._alpha = 0; _root.Energy = 0; _root.Needed = _root.Needed * 2; _root.Power = 0; _root.Pause = false; _root.Delay = _root.Delay - 75; _root.Killed = 0; _root.Level++; _root.Completion.Level = "LEVEL " + _root.Level; _root.Completion.gotoAndStop(1); }Symbol 241 MovieClip Frame 1stop();Symbol 241 MovieClip Frame 2Map.gotoAndStop(_root.Level); stop();Symbol 248 Buttonon (release) { gotoAndStop (1); }
Library Items
Symbol 1 Sound [Pull] | ||
Symbol 2 Sound [Music] | ||
Symbol 3 Sound [Convert] | ||
Symbol 4 Sound [Absorb] | ||
Symbol 5 Graphic | Used by:8 | |
Symbol 6 Font | Used by:7 93 95 97 106 107 109 112 113 115 116 117 118 119 120 121 122 132 133 134 135 136 138 146 179 183 187 188 190 193 194 195 196 197 200 216 218 219 220 221 222 223 224 225 227 229 231 233 237 239 243 245 247 250 251 | |
Symbol 7 EditableText | Uses:6 | Used by:8 |
Symbol 8 MovieClip | Uses:5 7 | Used by:9 |
Symbol 9 MovieClip [AddScore] | Uses:8 | |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:10 | Used by:12 |
Symbol 12 MovieClip | Uses:11 | Used by:17 147 |
Symbol 13 Graphic | Used by:17 | |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Graphic | Used by:17 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip [Enemy] | Uses:12 13 14 15 16 | Used by:147 Timeline |
Symbol 18 Graphic | Used by:91 | |
Symbol 19 Graphic | Used by:91 | |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:20 | Used by:91 |
Symbol 22 Graphic | Used by:24 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:22 23 | Used by:91 |
Symbol 25 Graphic | Used by:91 | |
Symbol 26 Graphic | Used by:91 | |
Symbol 27 Graphic | Used by:91 | |
Symbol 28 Graphic | Used by:35 64 | |
Symbol 29 Graphic | Used by:35 64 | |
Symbol 30 Graphic | Used by:35 64 | |
Symbol 31 Graphic | Used by:35 64 | |
Symbol 32 Graphic | Used by:35 64 | |
Symbol 33 Graphic | Used by:35 64 | |
Symbol 34 Graphic | Used by:35 64 | |
Symbol 35 MovieClip | Uses:28 29 30 31 32 33 34 | Used by:91 |
Symbol 36 Graphic | Used by:91 | |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:37 | Used by:91 |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:39 | Used by:91 |
Symbol 41 Graphic | Used by:45 | |
Symbol 42 Graphic | Used by:45 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:45 48 |
Symbol 45 MovieClip | Uses:41 42 44 | Used by:59 |
Symbol 46 Graphic | Used by:48 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:46 47 44 | Used by:59 |
Symbol 49 Graphic | Used by:52 | |
Symbol 50 Graphic | Used by:52 55 | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:49 50 51 | Used by:56 |
Symbol 53 Graphic | Used by:55 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip | Uses:53 50 54 | Used by:56 |
Symbol 56 MovieClip | Uses:52 55 | Used by:59 |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:59 |
Symbol 59 MovieClip | Uses:45 48 56 58 | Used by:91 |
Symbol 60 Graphic | Used by:91 | |
Symbol 61 Graphic | Used by:62 173 | |
Symbol 62 Button | Uses:61 | Used by:91 |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:28 29 30 31 32 33 34 63 | Used by:91 |
Symbol 65 Graphic | Used by:91 | |
Symbol 66 Graphic | Used by:91 | |
Symbol 67 Graphic | Used by:91 | |
Symbol 68 Graphic | Used by:91 | |
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Symbol 70 Graphic | Used by:91 | |
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Symbol 72 Graphic | Used by:91 | |
Symbol 73 Graphic | Used by:91 | |
Symbol 74 Graphic | Used by:91 | |
Symbol 75 Graphic | Used by:91 | |
Symbol 76 Graphic | Used by:91 | |
Symbol 77 ShapeTweening | Used by:91 | |
Symbol 78 Graphic | Used by:91 | |
Symbol 79 ShapeTweening | Used by:91 | |
Symbol 80 ShapeTweening | Used by:91 | |
Symbol 81 Graphic | Used by:91 | |
Symbol 82 Graphic | Used by:90 | |
Symbol 83 Graphic | Used by:90 | |
Symbol 84 Graphic | Used by:90 | |
Symbol 85 Graphic | Used by:90 | |
Symbol 86 Graphic | Used by:90 | |
Symbol 87 Graphic | Used by:89 | |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip | Uses:87 88 | Used by:90 |
Symbol 90 Button | Uses:82 83 84 85 86 89 | Used by:91 |
Symbol 91 MovieClip | Uses:18 19 21 24 25 26 27 35 36 38 40 59 60 62 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 90 | Used by:Timeline |
Symbol 92 Graphic | Used by:147 | |
Symbol 93 Text | Uses:6 | Used by:147 |
Symbol 94 Graphic | Used by:98 | |
Symbol 95 Text | Uses:6 | Used by:98 |
Symbol 96 Graphic | Used by:98 | |
Symbol 97 Text | Uses:6 | Used by:98 |
Symbol 98 Button | Uses:94 95 96 97 | Used by:147 |
Symbol 99 Graphic | Used by:104 | |
Symbol 100 Graphic | Used by:102 | |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:100 101 | Used by:104 |
Symbol 103 Graphic | Used by:104 | |
Symbol 104 MovieClip | Uses:99 102 103 | Used by:147 159 |
Symbol 105 Graphic | Used by:147 | |
Symbol 106 Text | Uses:6 | Used by:147 |
Symbol 107 Text | Uses:6 | Used by:147 |
Symbol 108 Graphic | Used by:110 137 | |
Symbol 109 Text | Uses:6 | Used by:110 |
Symbol 110 Button | Uses:108 109 | Used by:147 |
Symbol 111 Graphic | Used by:147 | |
Symbol 112 Text | Uses:6 | Used by:147 |
Symbol 113 Text | Uses:6 | Used by:147 |
Symbol 114 Graphic | Used by:147 | |
Symbol 115 Text | Uses:6 | Used by:147 |
Symbol 116 Text | Uses:6 | Used by:147 |
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Symbol 118 Text | Uses:6 | Used by:147 |
Symbol 119 Text | Uses:6 | Used by:147 |
Symbol 120 Text | Uses:6 | Used by:147 |
Symbol 121 Text | Uses:6 | Used by:147 |
Symbol 122 Text | Uses:6 | Used by:147 |
Symbol 123 Graphic | Used by:147 | |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:147 214 |
Symbol 126 Graphic | Used by:127 202 | |
Symbol 127 MovieClip | Uses:126 | Used by:147 |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:147 214 |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:147 214 |
Symbol 132 Text | Uses:6 | Used by:147 |
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Symbol 134 Text | Uses:6 | Used by:147 |
Symbol 135 Text | Uses:6 | Used by:147 |
Symbol 136 Text | Uses:6 | Used by:137 |
Symbol 137 Button | Uses:108 136 | Used by:147 |
Symbol 138 Text | Uses:6 | Used by:147 |
Symbol 139 Graphic | Used by:147 | |
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Symbol 141 MovieClip | Uses:140 | Used by:142 |
Symbol 142 MovieClip | Uses:141 | Used by:147 166 |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 MovieClip | Uses:143 | Used by:145 |
Symbol 145 MovieClip | Uses:144 | Used by:147 166 |
Symbol 146 Text | Uses:6 | Used by:147 |
Symbol 147 MovieClip | Uses:92 93 98 104 105 17 106 107 110 111 112 113 114 12 115 116 117 118 119 120 121 122 123 125 127 129 131 132 133 134 135 137 138 139 142 145 146 | Used by:Timeline |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:148 | Used by:150 |
Symbol 150 MovieClip | Uses:149 | Used by:Timeline |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:Timeline |
Symbol 153 Graphic | Used by:159 | |
Symbol 154 Graphic | Used by:159 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:155 | Used by:157 |
Symbol 157 MovieClip | Uses:156 | Used by:159 |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 MovieClip | Uses:153 104 154 157 158 | Used by:Timeline |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:160 | Used by:Timeline |
Symbol 162 Graphic | Used by:166 | |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:163 | Used by:166 |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:142 162 164 165 145 | Used by:Timeline |
Symbol 167 Graphic | Used by:Timeline | |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 MovieClip | Uses:168 | Used by:170 |
Symbol 170 MovieClip | Uses:169 | Used by:Timeline |
Symbol 171 Graphic | Used by:Timeline | |
Symbol 172 MovieClip | Used by:Timeline | |
Symbol 173 MovieClip | Uses:61 | Used by:175 184 189 |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip | Uses:173 174 | Used by:180 |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 MovieClip | Uses:176 | Used by:180 |
Symbol 178 Graphic | Used by:180 | |
Symbol 179 EditableText | Uses:6 | Used by:180 |
Symbol 180 MovieClip | Uses:175 177 178 179 | Used by:Timeline |
Symbol 181 Graphic | Used by:184 | |
Symbol 182 Graphic | Used by:184 | |
Symbol 183 EditableText | Uses:6 | Used by:184 |
Symbol 184 MovieClip | Uses:173 181 182 183 | Used by:Timeline |
Symbol 185 Graphic | Used by:189 | |
Symbol 186 Graphic | Used by:189 | |
Symbol 187 EditableText | Uses:6 | Used by:189 |
Symbol 188 EditableText | Uses:6 | Used by:189 |
Symbol 189 MovieClip | Uses:185 173 186 187 188 | Used by:Timeline |
Symbol 190 EditableText | Uses:6 | Used by:Timeline |
Symbol 191 Graphic | Used by:Timeline | |
Symbol 192 Graphic | Used by:241 | |
Symbol 193 Text | Uses:6 | Used by:198 |
Symbol 194 Text | Uses:6 | Used by:198 |
Symbol 195 Text | Uses:6 | Used by:198 |
Symbol 196 Text | Uses:6 | Used by:198 |
Symbol 197 Text | Uses:6 | Used by:198 |
Symbol 198 MovieClip | Uses:193 194 195 196 197 | Used by:241 |
Symbol 199 Graphic | Used by:214 | |
Symbol 200 Text | Uses:6 | Used by:214 |
Symbol 201 Graphic | Used by:214 | |
Symbol 202 Button | Uses:126 | Used by:214 |
Symbol 203 Font | Used by:204 205 206 207 | |
Symbol 204 Text | Uses:203 | Used by:214 |
Symbol 205 Text | Uses:203 | Used by:214 |
Symbol 206 Text | Uses:203 | Used by:214 |
Symbol 207 Text | Uses:203 | Used by:214 |
Symbol 208 Graphic | Used by:210 211 212 213 | |
Symbol 209 Graphic | Used by:210 211 212 213 | |
Symbol 210 Button | Uses:208 209 | Used by:214 |
Symbol 211 Button | Uses:208 209 | Used by:214 |
Symbol 212 Button | Uses:208 209 | Used by:214 |
Symbol 213 Button | Uses:208 209 | Used by:214 |
Symbol 214 MovieClip | Uses:199 200 201 202 204 131 205 125 206 129 207 210 211 212 213 | Used by:241 |
Symbol 215 Graphic | Used by:235 | |
Symbol 216 Text | Uses:6 | Used by:235 |
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Symbol 218 Text | Uses:6 | Used by:235 |
Symbol 219 Text | Uses:6 | Used by:235 |
Symbol 220 Text | Uses:6 | Used by:235 |
Symbol 221 EditableText | Uses:6 | Used by:235 |
Symbol 222 EditableText | Uses:6 | Used by:235 |
Symbol 223 EditableText | Uses:6 | Used by:235 |
Symbol 224 Text | Uses:6 | Used by:235 |
Symbol 225 EditableText | Uses:6 | Used by:235 |
Symbol 226 Graphic | Used by:234 | |
Symbol 227 Text | Uses:6 | Used by:234 |
Symbol 228 Graphic | Used by:234 | |
Symbol 229 Text | Uses:6 | Used by:234 |
Symbol 230 Graphic | Used by:234 | |
Symbol 231 Text | Uses:6 | Used by:234 |
Symbol 232 Graphic | Used by:234 | |
Symbol 233 Text | Uses:6 | Used by:234 |
Symbol 234 MovieClip | Uses:226 227 228 229 230 231 232 233 | Used by:235 |
Symbol 235 MovieClip | Uses:215 216 217 218 219 220 221 222 223 224 225 234 | Used by:241 |
Symbol 236 Graphic | Used by:240 | |
Symbol 237 Text | Uses:6 | Used by:240 |
Symbol 238 Graphic | Used by:240 | |
Symbol 239 Text | Uses:6 | Used by:240 |
Symbol 240 Button | Uses:236 237 238 239 | Used by:241 |
Symbol 241 MovieClip | Uses:192 198 214 235 240 | Used by:Timeline |
Symbol 242 Graphic | Used by:Timeline | |
Symbol 243 Text | Uses:6 | Used by:Timeline |
Symbol 244 Graphic | Used by:248 | |
Symbol 245 Text | Uses:6 | Used by:248 |
Symbol 246 Graphic | Used by:248 | |
Symbol 247 Text | Uses:6 | Used by:248 |
Symbol 248 Button | Uses:244 245 246 247 | Used by:Timeline |
Symbol 249 Graphic | Used by:Timeline | |
Symbol 250 Text | Uses:6 | Used by:Timeline |
Symbol 251 Text | Uses:6 | Used by:Timeline |
Instance Names
"Player" | Frame 3 | Symbol 159 MovieClip |
"Crosshair" | Frame 3 | Symbol 161 MovieClip |
"Boss" | Frame 3 | Symbol 166 MovieClip |
"Lives" | Frame 3 | Symbol 170 MovieClip |
"Meter" | Frame 3 | Symbol 180 MovieClip |
"PowerMeter" | Frame 3 | Symbol 184 MovieClip |
"Completion" | Frame 3 | Symbol 189 MovieClip |
"LevelComplete" | Frame 3 | Symbol 241 MovieClip |
"Plus" | Symbol 9 MovieClip [AddScore] Frame 1 | Symbol 8 MovieClip |
"bar" | Symbol 91 MovieClip Frame 1 | Symbol 21 MovieClip |
"bargfx" | Symbol 91 MovieClip Frame 1 | Symbol 24 MovieClip |
"tank" | Symbol 91 MovieClip Frame 1 | Symbol 38 MovieClip |
"bargfx" | Symbol 91 MovieClip Frame 2 | Symbol 24 MovieClip |
"bargfx" | Symbol 91 MovieClip Frame 20 | Symbol 24 MovieClip |
"Head" | Symbol 159 MovieClip Frame 1 | Symbol 104 MovieClip |
"Brightness" | Symbol 159 MovieClip Frame 1 | Symbol 157 MovieClip |
"Laser" | Symbol 166 MovieClip Frame 1 | Symbol 164 MovieClip |
"Bar" | Symbol 180 MovieClip Frame 1 | Symbol 175 MovieClip |
"Map" | Symbol 235 MovieClip Frame 1 | Symbol 234 MovieClip |
"Tips" | Symbol 241 MovieClip Frame 2 | Symbol 198 MovieClip |
"Results" | Symbol 241 MovieClip Frame 2 | Symbol 235 MovieClip |
"Next" | Symbol 241 MovieClip Frame 2 | Symbol 240 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Pull" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "Music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "Convert" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "Absorb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "AddScore" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "Enemy" |
Labels
"Lose" | Frame 4 |
"Win" | Frame 5 |
"LOAD" | Symbol 91 MovieClip Frame 1 |
"COMPLETE_STOP" | Symbol 91 MovieClip Frame 2 |
Dynamic Text Variables
Earned | Symbol 7 EditableText | "<p align="center"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>" |
Text | Symbol 179 EditableText | "<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100%</b></font></p>" |
Text | Symbol 183 EditableText | "<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100%</b></font></p>" |
Level | Symbol 187 EditableText | "<p align="left"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL 1</b></font></p>" |
Percentage | Symbol 188 EditableText | "<p align="right"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0%</b></font></p>" |
CashText | Symbol 190 EditableText | "<p align="left"><font face="Arial" size="17" color="#333333" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>" |
EnemyBonus | Symbol 221 EditableText | "2 x 10 = 20" |
HealthBonus | Symbol 222 EditableText | "30" |
Points | Symbol 223 EditableText | "100" |
TotalBonus | Symbol 225 EditableText | "10" |
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