STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/13751074?noj=FRM13751074-22DC" width="1" height="1"></div>

The Blackout.swf

This is the info page for
Flash #25148

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>

Blackout

START

START

The space pirates are ready to
overtake the planet Earth.

To ensure a lack of resistance, they've
emptied the world's power supply, and
it's up to you to get enough energy to
power the United States' self-defense
systems.

NEXT

ABSORBING ENEMIES

To absorb an enemies power, and put it into
your power supply, put your cursor over
the enemy and press A.
Absorbing a red enemy will increase your
energy, and absorbing a blue one will set
your energy to zero!

= good

= bad

CONVERTING ENEMIES

You can convert blue enemies into red ones
by pressing the left mouse button with your
cursor over them. Be careful, this ability
comes at a cost of energy!
As you level up, it takes more clicks to
convert blues to reds. Upgrading your
converter can help with this.

RELEASING ENERGY

To put the energy you've collected into the
Earth's power supply, hold the S button
down.
Once you release a certain amount of energy,
you'll level up.

LEVELING UP & UPGRADES

When you release a certain amount of energy
into the earth's power, you will level up,
giving you the opportunity to buy upgrades
with money you earn from battle.

Increases the power of your conversion ability.

Increases your health and power storage capacity.

Increases the amount of money you earn from
enemies.

Increases health regeneration rate.

START

BOSS

The boss of the enemies will want
to stop you from getting your last
bit of energy.
You can't attack him during the
boss stage, and you will have to
dodge his weapon because it deals
some heavy damage.

<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100%</b></font></p>

<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100%</b></font></p>

<p align="left"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL 1</b></font></p>

<p align="right"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0%</b></font></p>

<p align="left"><font face="Arial" size="17" color="#333333" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

TIP!
When you're releasing energy into the core (that's S for all you tutorial
skimmers), try to save at least 25% of your energy so that you can convert
incoming blue space-pirates.

TIP!
Don't rush the level, and try to finish with full health! Killing many enemies
and sustaining high health is rewarded!  You get a bonus for the amount of
enemies you've killed as well as for the amount of health you have.

TIP!
If you see that you accidentally absorbed a blue space-pirate, press S
quickly so you don't lose all of your energy for nothing. You still have time
before the space-pirate reaches your gun.

TIP!
If you have no energy to convert blue space-pirates and there are no red
space-pirates around, absorb the blue ones anyways. They don't hurt your
health, and they're still added to your enemy bonus at the end.

TIP!
When you reach the boss level, you might want to find a steady supply of
energy before trying to take him down. This is important, because you may
run out of energy before you're able to defeat him!

STORE

Health/Energy + 2
Points: 30

Regeneration Rate
Points: 50

Converter Power + 1
Points: 70

Earnings + 1
Points: 100

RESULTS

Enemy Bonus:

Health Bonus:

Total Bonus:

2 x 10 = 20

30

100

Points
:

10

25%

50%

75%

100%

NEXT LEVEL

NEXT LEVEL

GAME OVER

MAIN MENU

MAIN MENU

Congratulations!

You have successfully powered enough
of the world to thwart off forthcoming
waves of space-pirates!
Your mission is a success!

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", false);
Frame 2
stop();
Frame 3
function Start() { X = Player._x; Y = Player._y; Speed = 10; Power = 0; Capacity = 30; Health = 30; APressed = false; CashIncrease = 1; Crosshair.swapDepths(1001); Energy = 0; Needed = 30; Cash = 0; Regeneration = 0.05; Converter = 1; Enemy = 0; Enemies = []; EnemyTime = 0; Delay = 1000; Level = 1; Killed = 0; LineDelay = 0; Pause = false; Music = new Sound(); Music.attachSound("Music"); Music.setVolume(25); Music.start(0, 50); } function Run() { Aim(); if (!Pause) { DisplayPower(); Grab(); Release(); ECreate(); EMove(); EraseLine(); if (Level == 4) { MoveBoss(); } } ShowMeter(); } function Click() { if (!Pause) { Shoot(); } } function Aim() { Crosshair._x = _xmouse; Crosshair._y = _ymouse; Crosshair._rotation = Crosshair._rotation + 10; Mouse.hide(); if (!Pause) { Difference = _ymouse - Player._y; Player._y = Player._y + (Difference / 4); } } function ECreate() { if (getTimer() > EnemyTime) { if (Math.random() > 0.5) { New = attachMovie("Enemy", "Enemy" + Enemy, Enemy); New._x = 600; New._y = int(Math.random() * 300) + 20; if (Math.random() > 0.6) { New.gotoAndStop(2); } NewSpeed = int(Math.random() * 2) + 3; Enemies.push({Clip:New, Grabbed:false, X:0, Y:0, Speed:NewSpeed + Level, Health:Level}); Enemy++; EnemyTime = getTimer() + Delay; } } } function EMove() { E = 0; while (E < Enemies.length) { Current = Enemies[E].Clip; CurrentPercent = Enemies[E].Health / Level; CurrentSpeed = Enemies[E].Speed; CurrentGrabbed = Enemies[E].Grabbed; if (!CurrentGrabbed) { if (Current.hitTest(Player)) { Player.Head.play(); if (Power > 0) { Power = Power - 0.5; } else { Health = Health - 0.5; if (Health <= 0) { LoseLife(); } } } Current._x = Current._x - CurrentSpeed; if (Current._x < -100) { Current.removeMovieClip(); Enemies[E].splice(E, 1); } } else { xDifference = Player._x - Current._x; yDifference = Player._y - Current._y; Difference = Math.sqrt((xDifference * xDifference) + (yDifference * yDifference)); if (Difference < 5) { if (Current._currentframe == 1) { Power = Power + 5; AddCash(CashIncrease); if (Power > Capacity) { Power = Capacity; } } else { Power = 0; } Current.removeMovieClip(); Enemies[E].splice(E, 1); } else { Current._x = Current._x + (xDifference / 4); Current._y = Player._y; Current._xscale = Current._xscale + ((-Current._xscale) / 10); Current._yscale = Current._yscale + ((-Current._yscale) / 10); Current._rotation = Current._rotation + 20; } } E++; } } function Grab() { if (Key.isDown(65)) { if (!APressed) { APressed = true; E = 0; while (E < Enemies.length) { Current = Enemies[E].Clip; if (Current.hitTest(_xmouse, _ymouse, true)) { if (Current._x > Player._x) { Enemies[E].Grabbed = true; Killed++; AbsorbSound = new Sound(); AbsorbSound.attachSound("Pull"); AbsorbSound.start(); Player.Brightness.play(); break; } } E++; } } } else { APressed = false; } } function DisplayPower() { if (Power > 0) { Power = Power - 0.05; if (Health < Capacity) { Health = Health + 0.05; } else { Health = Capacity; } } else if (Health > 0) { Health = Health - Regeneration; } Percent = int((Power / Capacity) * 100); if (Percent < 0) { Percent = 0; } Difference = Percent - PowerMeter._currentframe; Difference = Difference / 4; Frame = PowerMeter._currentframe; PowerMeter.Text = Percent + "%"; PowerMeter.gotoAndStop(int(PowerMeter._currentframe + Difference)); Percent = int((Health / Capacity) * 100); Difference = Percent - Meter.Bar._currentframe; Difference = Difference / 4; Frame = Meter.Bar._currentframe; Meter.Text = Percent + "%"; Meter.Bar.gotoAndStop(int(Meter.Bar._currentframe + Difference)); } function Shoot() { E = 0; while (E < Enemies.length) { Current = Enemies[E].Clip; if (Current.hitTest(_xmouse, _ymouse, true)) { if (Power > 0) { ShotSound = new Sound(); ShotSound.attachSound("Absorb"); ShotSound.start(); Shot = createEmptyMovieClip("Shot", 300000); Shot.lineStyle(3, 16711680, 100); Shot.moveTo(Player._x, Player._y); Shot.lineTo(Current._x - (Current._width / 3), _ymouse); Enemies[E].Health = Enemies[E].Health - Converter; if (Enemies[E].Health <= 0) { if (Current._currentframe == 2) { AddCash(1); Current.gotoAndStop(1); } } LineDelay = getTimer() + 50; Power = Power - 1; } } E++; } } function EraseLine() { if (getTimer() > LineDelay) { Shot.removeMovieClip(); } } function Release() { CashText = Cash; if (Key.isDown(83)) { if (Power > 0) { if (Energy < Needed) { Power--; Energy++; } else { Energy = Needed; } } else { Power = 0; } } } function ShowMeter() { Percent = int((Energy / Needed) * 100); Difference = Percent - Completion._currentframe; Difference = Difference / 4; Frame = Completion._currentframe; Completion.Percentage = Percent + "%"; Completion.gotoAndStop(Percent); if (Percent == 100) { if (Level == 4) { GameOver(); } else { LevelComplete.gotoAndStop(2); Percent = 0; Pause = true; E = 0; while (E < Enemies.length) { Enemies[E].Clip.removeMovieClip(); Enemies.splice(E, 1); E++; } } } if (Pause) { if (!LevelComplete._alpha) { EnemyBonus = Killed * 2; HealthBonus = Math.round(Health); TotalBonus = EnemyBonus + HealthBonus; Cash = Cash + TotalBonus; LevelComplete.Results.EnemyBonus = (Killed + " x 2 = ") + EnemyBonus; LevelComplete.Results.HealthBonus = HealthBonus; LevelComplete.Results.TotalBonus = TotalBonus; LevelComplete.Results.Map.gotoAndStop(Level); LevelComplete.Tips.gotoAndStop(Level); } LevelComplete.Results.Points = Cash; if (LevelComplete._alpha < 100) { LevelComplete._alpha = LevelComplete._alpha + 10; } else { LevelComplete.Next._visible = true; } } } function AddCash(Amount) { Cash = Cash + Amount; NewScore = attachMovie("AddScore", "AddScore" + Cash, Cash * 1000); NewScore._x = 218; NewScore._y = 26; NewScore.Plus.Earned = Amount; } function MoveBoss() { if (Boss._currentframe == 1) { Difference = Player._y - Boss._y; if ((Difference < 10) && (Difference > -10)) { Boss.play(); } Difference = Difference / 8; Boss._y = Boss._y + Difference; } } function LoseLife() { if (Lives._currentframe == 80) { Lives.play(); } else { Lives.play(); Health = Capacity; } } function GameOver(Status) { Mouse.show(); for (All in _root) { _root[All].removeMovieClip(); } stopAllSounds(); if (Status == "Lose") { gotoAndStop ("Lose"); } else { gotoAndStop ("Win"); } } stop();
Instance of Symbol 172 MovieClip in Frame 3
onClipEvent (load) { _root.Start(); } onClipEvent (mouseDown) { _root.Click(); } onClipEvent (enterFrame) { _root.Run(); }
Instance of Symbol 241 MovieClip "LevelComplete" in Frame 3
onClipEvent (load) { _alpha = 0; }
Symbol 9 MovieClip [AddScore] Frame 30
this.removeMovieClip();
Symbol 17 MovieClip [Enemy] Frame 1
stop();
Symbol 17 MovieClip [Enemy] Frame 2
stop();
Symbol 62 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 64 MovieClip Frame 40
stop();
Symbol 90 Button
on (release) { _root.play(); }
Symbol 91 MovieClip Frame 1
function onEnterFrame() { if (!loaded) { var _local3 = _root.getBytesLoaded() / _root.getBytesTotal(); if (_local3 >= 1) { play(); bar._x = initX; loaded = true; } else { bar._x = initX + ((_local3 - 1) * bar._width); } } var _local4 = getTimer() - time; timeAccum = timeAccum + _local4; while (timeAccum >= FRAME_TIME) { var _local2 = 0; while (_local2 < timeClips.length) { if (timeClips[_local2]._currentframe < timeClips[_local2]._totalframes) { timeClips[_local2].nextFrame(); } else { timeClips[_local2].gotoAndStop(1); } _local2++; } if (loaded && (_currentframe < _totalframes)) { nextFrame(); } timeAccum = timeAccum - FRAME_TIME; } time = time + _local4; } stop(); _root.stop(); var initX = bar._x; var time = getTimer(); var FRAME_TIME = 33.3333333333333; var timeAccum = 0; var loaded = false; timeClips = [bargfx, tank.mc0, tank.mc1, tank.mc2, tank.mc3, tank.mc4, tank.mc4.mc0, tank.mc4.mc1, tank.mc4.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc0.mc2, tank.mc4.mc0.mc0.mc0.mc3, tank.mc4.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc2, tank.mc5.mc0]; var i = 0; while (i < timeClips.length) { timeClips[i].stop(); i++; }
Symbol 91 MovieClip Frame 51
Symbol 98 Button
on (release) { nextFrame(); }
Symbol 104 MovieClip Frame 1
stop();
Symbol 110 Button
on (release) { nextFrame(); }
Symbol 137 Button
on (release) { _root.nextFrame(); }
Symbol 144 MovieClip Frame 1
stop();
Symbol 147 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 30
if (_root.Player.hitTest(_root.Boss.Laser)) { _root.Player.Head.play(); if (_root.Power > 0) { _root.Power = _root.Power - 20; if (_root.Power < 0) { _root.Power = 0; } } else if (_root.Energy > 0) { _root.Energy = _root.Energy - 10; if (_root.Energy < 0) { _root.Energy = 0; } } else { _root.Health = _root.Health - 5; if (_root.Health < 0) { _root.Health = 0; _root.LoseLife(); } } }
Symbol 170 MovieClip Frame 1
stop();
Symbol 170 MovieClip Frame 40
stop();
Symbol 170 MovieClip Frame 80
stop();
Symbol 170 MovieClip Frame 120
_root.GameOver("Lose");
Symbol 175 MovieClip Frame 1
stop();
Symbol 184 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 1
stop();
Symbol 210 Button
on (release) { if (_root.Cash >= 30) { _root.Cash = _root.Cash - 30; _root.Capacity = _root.Capacity + 2; } }
Symbol 211 Button
on (release) { if (_root.Cash >= 50) { _root.Cash = _root.Cash - 50; _root.Regeneration = _root.Regeneration + 0.05; } }
Symbol 212 Button
on (release) { if (_root.Cash >= 70) { _root.Cash = _root.Cash - 70; _root.Converter++; } }
Symbol 213 Button
on (release) { if (_root.Cash >= 100) { _root.Cash = _root.Cash - 100; _root.CashIncrease = _root.CashIncrease + 1; } }
Symbol 234 MovieClip Frame 1
stop();
Symbol 240 Button
on (release) { _root.LevelComplete.gotoAndStop(1); _root.LevelComplete._alpha = 0; _root.Energy = 0; _root.Needed = _root.Needed * 2; _root.Power = 0; _root.Pause = false; _root.Delay = _root.Delay - 75; _root.Killed = 0; _root.Level++; _root.Completion.Level = "LEVEL " + _root.Level; _root.Completion.gotoAndStop(1); }
Symbol 241 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 2
Map.gotoAndStop(_root.Level); stop();
Symbol 248 Button
on (release) { gotoAndStop (1); }

Library Items

Symbol 1 Sound [Pull]
Symbol 2 Sound [Music]
Symbol 3 Sound [Convert]
Symbol 4 Sound [Absorb]
Symbol 5 GraphicUsed by:8
Symbol 6 FontUsed by:7 93 95 97 106 107 109 112 113 115 116 117 118 119 120 121 122 132 133 134 135 136 138 146 179 183 187 188 190 193 194 195 196 197 200 216 218 219 220 221 222 223 224 225 227 229 231 233 237 239 243 245 247 250 251
Symbol 7 EditableTextUses:6Used by:8
Symbol 8 MovieClipUses:5 7Used by:9
Symbol 9 MovieClip [AddScore]Uses:8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:17 147
Symbol 13 GraphicUsed by:17
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [Enemy]Uses:12 13 14 15 16Used by:147  Timeline
Symbol 18 GraphicUsed by:91
Symbol 19 GraphicUsed by:91
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:91
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:22 23Used by:91
Symbol 25 GraphicUsed by:91
Symbol 26 GraphicUsed by:91
Symbol 27 GraphicUsed by:91
Symbol 28 GraphicUsed by:35 64
Symbol 29 GraphicUsed by:35 64
Symbol 30 GraphicUsed by:35 64
Symbol 31 GraphicUsed by:35 64
Symbol 32 GraphicUsed by:35 64
Symbol 33 GraphicUsed by:35 64
Symbol 34 GraphicUsed by:35 64
Symbol 35 MovieClipUses:28 29 30 31 32 33 34Used by:91
Symbol 36 GraphicUsed by:91
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:91
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:91
Symbol 41 GraphicUsed by:45
Symbol 42 GraphicUsed by:45
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:45 48
Symbol 45 MovieClipUses:41 42 44Used by:59
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:46 47 44Used by:59
Symbol 49 GraphicUsed by:52
Symbol 50 GraphicUsed by:52 55
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:49 50 51Used by:56
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:53 50 54Used by:56
Symbol 56 MovieClipUses:52 55Used by:59
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:59
Symbol 59 MovieClipUses:45 48 56 58Used by:91
Symbol 60 GraphicUsed by:91
Symbol 61 GraphicUsed by:62 173
Symbol 62 ButtonUses:61Used by:91
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:28 29 30 31 32 33 34 63Used by:91
Symbol 65 GraphicUsed by:91
Symbol 66 GraphicUsed by:91
Symbol 67 GraphicUsed by:91
Symbol 68 GraphicUsed by:91
Symbol 69 GraphicUsed by:91
Symbol 70 GraphicUsed by:91
Symbol 71 GraphicUsed by:91
Symbol 72 GraphicUsed by:91
Symbol 73 GraphicUsed by:91
Symbol 74 GraphicUsed by:91
Symbol 75 GraphicUsed by:91
Symbol 76 GraphicUsed by:91
Symbol 77 ShapeTweeningUsed by:91
Symbol 78 GraphicUsed by:91
Symbol 79 ShapeTweeningUsed by:91
Symbol 80 ShapeTweeningUsed by:91
Symbol 81 GraphicUsed by:91
Symbol 82 GraphicUsed by:90
Symbol 83 GraphicUsed by:90
Symbol 84 GraphicUsed by:90
Symbol 85 GraphicUsed by:90
Symbol 86 GraphicUsed by:90
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:87 88Used by:90
Symbol 90 ButtonUses:82 83 84 85 86 89Used by:91
Symbol 91 MovieClipUses:18 19 21 24 25 26 27 35 36 38 40 59 60 62 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 90Used by:Timeline
Symbol 92 GraphicUsed by:147
Symbol 93 TextUses:6Used by:147
Symbol 94 GraphicUsed by:98
Symbol 95 TextUses:6Used by:98
Symbol 96 GraphicUsed by:98
Symbol 97 TextUses:6Used by:98
Symbol 98 ButtonUses:94 95 96 97Used by:147
Symbol 99 GraphicUsed by:104
Symbol 100 GraphicUsed by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:100 101Used by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:99 102 103Used by:147 159
Symbol 105 GraphicUsed by:147
Symbol 106 TextUses:6Used by:147
Symbol 107 TextUses:6Used by:147
Symbol 108 GraphicUsed by:110 137
Symbol 109 TextUses:6Used by:110
Symbol 110 ButtonUses:108 109Used by:147
Symbol 111 GraphicUsed by:147
Symbol 112 TextUses:6Used by:147
Symbol 113 TextUses:6Used by:147
Symbol 114 GraphicUsed by:147
Symbol 115 TextUses:6Used by:147
Symbol 116 TextUses:6Used by:147
Symbol 117 TextUses:6Used by:147
Symbol 118 TextUses:6Used by:147
Symbol 119 TextUses:6Used by:147
Symbol 120 TextUses:6Used by:147
Symbol 121 TextUses:6Used by:147
Symbol 122 TextUses:6Used by:147
Symbol 123 GraphicUsed by:147
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:147 214
Symbol 126 GraphicUsed by:127 202
Symbol 127 MovieClipUses:126Used by:147
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:147 214
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:147 214
Symbol 132 TextUses:6Used by:147
Symbol 133 TextUses:6Used by:147
Symbol 134 TextUses:6Used by:147
Symbol 135 TextUses:6Used by:147
Symbol 136 TextUses:6Used by:137
Symbol 137 ButtonUses:108 136Used by:147
Symbol 138 TextUses:6Used by:147
Symbol 139 GraphicUsed by:147
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:142
Symbol 142 MovieClipUses:141Used by:147 166
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:145
Symbol 145 MovieClipUses:144Used by:147 166
Symbol 146 TextUses:6Used by:147
Symbol 147 MovieClipUses:92 93 98 104 105 17 106 107 110 111 112 113 114 12 115 116 117 118 119 120 121 122 123 125 127 129 131 132 133 134 135 137 138 139 142 145 146Used by:Timeline
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:150
Symbol 150 MovieClipUses:149Used by:Timeline
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:Timeline
Symbol 153 GraphicUsed by:159
Symbol 154 GraphicUsed by:159
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:157
Symbol 157 MovieClipUses:156Used by:159
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:153 104 154 157 158Used by:Timeline
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:Timeline
Symbol 162 GraphicUsed by:166
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:142 162 164 165 145Used by:Timeline
Symbol 167 GraphicUsed by:Timeline
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:170
Symbol 170 MovieClipUses:169Used by:Timeline
Symbol 171 GraphicUsed by:Timeline
Symbol 172 MovieClipUsed by:Timeline
Symbol 173 MovieClipUses:61Used by:175 184 189
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:173 174Used by:180
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:180
Symbol 178 GraphicUsed by:180
Symbol 179 EditableTextUses:6Used by:180
Symbol 180 MovieClipUses:175 177 178 179Used by:Timeline
Symbol 181 GraphicUsed by:184
Symbol 182 GraphicUsed by:184
Symbol 183 EditableTextUses:6Used by:184
Symbol 184 MovieClipUses:173 181 182 183Used by:Timeline
Symbol 185 GraphicUsed by:189
Symbol 186 GraphicUsed by:189
Symbol 187 EditableTextUses:6Used by:189
Symbol 188 EditableTextUses:6Used by:189
Symbol 189 MovieClipUses:185 173 186 187 188Used by:Timeline
Symbol 190 EditableTextUses:6Used by:Timeline
Symbol 191 GraphicUsed by:Timeline
Symbol 192 GraphicUsed by:241
Symbol 193 TextUses:6Used by:198
Symbol 194 TextUses:6Used by:198
Symbol 195 TextUses:6Used by:198
Symbol 196 TextUses:6Used by:198
Symbol 197 TextUses:6Used by:198
Symbol 198 MovieClipUses:193 194 195 196 197Used by:241
Symbol 199 GraphicUsed by:214
Symbol 200 TextUses:6Used by:214
Symbol 201 GraphicUsed by:214
Symbol 202 ButtonUses:126Used by:214
Symbol 203 FontUsed by:204 205 206 207
Symbol 204 TextUses:203Used by:214
Symbol 205 TextUses:203Used by:214
Symbol 206 TextUses:203Used by:214
Symbol 207 TextUses:203Used by:214
Symbol 208 GraphicUsed by:210 211 212 213
Symbol 209 GraphicUsed by:210 211 212 213
Symbol 210 ButtonUses:208 209Used by:214
Symbol 211 ButtonUses:208 209Used by:214
Symbol 212 ButtonUses:208 209Used by:214
Symbol 213 ButtonUses:208 209Used by:214
Symbol 214 MovieClipUses:199 200 201 202 204 131 205 125 206 129 207 210 211 212 213Used by:241
Symbol 215 GraphicUsed by:235
Symbol 216 TextUses:6Used by:235
Symbol 217 GraphicUsed by:235
Symbol 218 TextUses:6Used by:235
Symbol 219 TextUses:6Used by:235
Symbol 220 TextUses:6Used by:235
Symbol 221 EditableTextUses:6Used by:235
Symbol 222 EditableTextUses:6Used by:235
Symbol 223 EditableTextUses:6Used by:235
Symbol 224 TextUses:6Used by:235
Symbol 225 EditableTextUses:6Used by:235
Symbol 226 GraphicUsed by:234
Symbol 227 TextUses:6Used by:234
Symbol 228 GraphicUsed by:234
Symbol 229 TextUses:6Used by:234
Symbol 230 GraphicUsed by:234
Symbol 231 TextUses:6Used by:234
Symbol 232 GraphicUsed by:234
Symbol 233 TextUses:6Used by:234
Symbol 234 MovieClipUses:226 227 228 229 230 231 232 233Used by:235
Symbol 235 MovieClipUses:215 216 217 218 219 220 221 222 223 224 225 234Used by:241
Symbol 236 GraphicUsed by:240
Symbol 237 TextUses:6Used by:240
Symbol 238 GraphicUsed by:240
Symbol 239 TextUses:6Used by:240
Symbol 240 ButtonUses:236 237 238 239Used by:241
Symbol 241 MovieClipUses:192 198 214 235 240Used by:Timeline
Symbol 242 GraphicUsed by:Timeline
Symbol 243 TextUses:6Used by:Timeline
Symbol 244 GraphicUsed by:248
Symbol 245 TextUses:6Used by:248
Symbol 246 GraphicUsed by:248
Symbol 247 TextUses:6Used by:248
Symbol 248 ButtonUses:244 245 246 247Used by:Timeline
Symbol 249 GraphicUsed by:Timeline
Symbol 250 TextUses:6Used by:Timeline
Symbol 251 TextUses:6Used by:Timeline

Instance Names

"Player"Frame 3Symbol 159 MovieClip
"Crosshair"Frame 3Symbol 161 MovieClip
"Boss"Frame 3Symbol 166 MovieClip
"Lives"Frame 3Symbol 170 MovieClip
"Meter"Frame 3Symbol 180 MovieClip
"PowerMeter"Frame 3Symbol 184 MovieClip
"Completion"Frame 3Symbol 189 MovieClip
"LevelComplete"Frame 3Symbol 241 MovieClip
"Plus"Symbol 9 MovieClip [AddScore] Frame 1Symbol 8 MovieClip
"bar"Symbol 91 MovieClip Frame 1Symbol 21 MovieClip
"bargfx"Symbol 91 MovieClip Frame 1Symbol 24 MovieClip
"tank"Symbol 91 MovieClip Frame 1Symbol 38 MovieClip
"bargfx"Symbol 91 MovieClip Frame 2Symbol 24 MovieClip
"bargfx"Symbol 91 MovieClip Frame 20Symbol 24 MovieClip
"Head"Symbol 159 MovieClip Frame 1Symbol 104 MovieClip
"Brightness"Symbol 159 MovieClip Frame 1Symbol 157 MovieClip
"Laser"Symbol 166 MovieClip Frame 1Symbol 164 MovieClip
"Bar"Symbol 180 MovieClip Frame 1Symbol 175 MovieClip
"Map"Symbol 235 MovieClip Frame 1Symbol 234 MovieClip
"Tips"Symbol 241 MovieClip Frame 2Symbol 198 MovieClip
"Results"Symbol 241 MovieClip Frame 2Symbol 235 MovieClip
"Next"Symbol 241 MovieClip Frame 2Symbol 240 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Pull"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Music"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Convert"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Absorb"
ExportAssets (56)Timeline Frame 1Symbol 9 as "AddScore"
ExportAssets (56)Timeline Frame 1Symbol 17 as "Enemy"

Labels

"Lose"Frame 4
"Win"Frame 5
"LOAD"Symbol 91 MovieClip Frame 1
"COMPLETE_STOP"Symbol 91 MovieClip Frame 2

Dynamic Text Variables

EarnedSymbol 7 EditableText"<p align="center"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>"
TextSymbol 179 EditableText"<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100%</b></font></p>"
TextSymbol 183 EditableText"<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100%</b></font></p>"
LevelSymbol 187 EditableText"<p align="left"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LEVEL 1</b></font></p>"
PercentageSymbol 188 EditableText"<p align="right"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0%</b></font></p>"
CashTextSymbol 190 EditableText"<p align="left"><font face="Arial" size="17" color="#333333" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
EnemyBonusSymbol 221 EditableText"2 x 10 = 20"
HealthBonusSymbol 222 EditableText"30"
PointsSymbol 223 EditableText"100"
TotalBonusSymbol 225 EditableText"10"




http://swfchan.com/6/25148/info.shtml
Created: 24/5 -2019 01:32:18 Last modified: 24/5 -2019 01:32:18 Server time: 22/12 -2024 14:50:41