STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229494
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2575 · P5149

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/51608105?noj=FRM51608105-15DC" width="1" height="1"></div>

Undead Cleansing.swf

This is the info page for
Flash #25164

(Click the ID number above for more basic data on this flash file.)


Text
Game Over

Kwok Productions

<p align="center"><font face="Rockwell" size="17" color="#6699ff" letterSpacing="0.000000" kerning="1">More games at</font></p>

Undead Cleansing

Start

Controls

0 - Unarmed
1 - Pistol
2- Deagle
3 - Shotgun
4 - SMG
5 - Assault Rifle
6 - Pulse Rifle
R - Reload
F - Full auto

Credits

Concept, code, drawing by
Sunny Kwok

Story

<p align="center"></p>

$1000

$50

$25

Go

$2000

$50

<p align="center"><font face="Verdana" size="16" color="#990000" letterSpacing="0.000000" kerning="1">$2000</font></p>

<p align="center"><font face="Verdana" size="16" color="#990000" letterSpacing="0.000000" kerning="1">$50</font></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

Deagle
Clips

Shotgun
Clips

<p align="center"></p>

Smg
Clips

<p align="center"></p>

Pistol
Clips

AR
Clips

<p align="center"></p>

$6000

$100

Guass
Clips

<p align="center"></p>

$20000

$100

<p align="center"></p>

HP

$200 for 20HP

HP

<p align="center"><font face="Verdana" size="8" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"><font face="Verdana" size="16" color="#ffcc00" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"><font face="Verdana" size="36" color="#ffcc00" letterSpacing="0.000000" kerning="1">$</font></p>

<p align="center"><font face="Verdana" size="14" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>

Clip

<p align="center"><font face="Verdana" size="27" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"><font face="Verdana" size="14" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"><font face="Verdana" size="14" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"><font face="Verdana" size="14" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"><font face="Verdana" size="14" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"><font face="Verdana" size="14" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>

Q

Hit 1 to switch to pistol

As you lay fatigued over the many
strewn corpses, you witness the sun
dawn on the horizon. You realize that
you've stopped the mighty forces of
the undead, but only temporarily. The
undead will never sleep and the next
time it rears its ugly end, you will be
there to welcome it.
Congradulations on a job well done!

Back to Start

The undead have risen and you
are the only one capable of
stopping them. You have
ventured into the woods to
confront the undead's spawning
grounds and set up a camp. The
many cries of the undead can be
heard approaching, and you
ready yourself to confront them.
Your success will ensure
humanity's survival. Good luck!

ActionScript [AS1/AS2]

Frame 1
stop(); attachMovie("Crosshair", "Crosshair", 1); Stage.showMenu = false;
Instance of Symbol 230 MovieClip in Frame 1
onClipEvent (load) { _root.stop(); }
Frame 2
stop(); EnemyLimit = 0; zc = 100; bc = 1; var PBulletArray = new Array(10); var DBulletArray = new Array(10); var SBulletArray = new Array(10); var SmgBulletArray = new Array(10); var ARBulletArray = new Array(10); var GuassBulletArray = new Array(10); var ZombieArray = new Array(10); var CrowArray = new Array(10); var FatZombieArray = new Array(10); var WraithArray = new Array(10); var DemonArray = new Array(10); Health = 100; PAmmo = 12; DAmmo = 7; SAmmo = 8; SmgAmmo = 30; ARAmmo = 30; GuassAmmo = 5; PClip = 8; DClip = 0; SClip = 0; SmgClip = 0; ARClip = 0; GuassClip = 0; PistolRate = 100; DeagleRate = 100; SRate = 100; SmgRate = 100; ARRate = 100; DeagleItem = "No"; ShotgunItem = "No"; SmgItem = "No"; ARItem = "No"; GuassItem = "No"; Type = "Nothing"; Score = 0; ZombieRate = 0; CrowRate = 0; FatZombieRate = 0; WraithRate = 0; DemonRate = 0; ZombieLimit = 100000 /* 0x0186A0 */; CrowLimit = 100000 /* 0x0186A0 */; FatZombieLimit = 100000 /* 0x0186A0 */; WraithLimit = 100000 /* 0x0186A0 */; DemonLimit = 100000 /* 0x0186A0 */; CurrentStage = 1; CurrentStager = "Stage " + CurrentStage; CurrentTime = 0; TimeRequired = 60; TimeCount = TimeRequired - CurrentTime; var Beep = new Sound(); Beep.attachSound("Beep"); var Buy = new Sound(); Buy.attachSound("Buy"); var Thunder = new Sound(); Thunder.attachSound("Thunder"); var Forest = new Sound(); Forest.attachSound("Forest"); var PFire = new Sound(); PFire.attachSound("PFire"); var DFire = new Sound(); DFire.attachSound("DFire"); var SFire = new Sound(); SFire.attachSound("SFire"); var Reload = new Sound(); Reload.attachSound("Reload"); var SmgFire = new Sound(); SmgFire.attachSound("SmgFire"); var ARFire = new Sound(); ARFire.attachSound("ARFire"); var GuassFire = new Sound(); GuassFire.attachSound("GuassFire"); var GuassReload = new Sound(); GuassReload.attachSound("GuassReload"); var Shot = new Sound(); Shot.attachSound("Shot"); var SReload = new Sound(); SReload.attachSound("SReload"); var Switch = new Sound(); Switch.attachSound("Switch"); var BloodSplat = new Sound(); BloodSplat.attachSound("BloodSplat"); var ZombieAttack = new Sound(); ZombieAttack.attachSound("ZombieAttack"); var ZombieDeath = new Sound(); ZombieDeath.attachSound("ZombieDeath"); var FatZombieAttack = new Sound(); FatZombieAttack.attachSound("FatZombieAttack"); var FatZombieDeath = new Sound(); FatZombieDeath.attachSound("FatZombieDeath"); var WraithAttack = new Sound(); WraithAttack.attachSound("WraithAttack"); var WraithDeath = new Sound(); WraithDeath.attachSound("WraithDeath"); var DemonAttack = new Sound(); DemonAttack.attachSound("DemonAttack"); var DemonDeath = new Sound(); DemonDeath.attachSound("DemonDeath"); var Caw = new Sound(); Caw.attachSound("Caw"); _global.Look = function () { Mouse.hide(); _root.Crosshair._x = _root._xmouse; _root.Crosshair._y = _root._ymouse; }; _global.HP = function () { _root.Healthbar._xscale = _root.Health; }; _global.KeyPad = function () { if (Key.isDown(48)) { _root.Player.gotoAndStop("Nothing"); } if (Key.isDown(49)) { _root.Player.gotoAndStop("Pistol"); SwitchRate = 0; } if (Key.isDown(50) && (_root.DeagleItem == "Yes")) { _root.Player.gotoAndStop("Deagle"); SwitchRate = 0; } if (Key.isDown(51) && (_root.ShotgunItem == "Yes")) { _root.Player.gotoAndStop("Shotgun"); SwitchRate = 0; } if (Key.isDown(52) && (_root.SmgItem == "Yes")) { _root.Player.gotoAndStop("Smg"); SwitchRate = 0; } if ((((Key.isDown(70) && (_root.Type == "Smg")) && (_root.SmgAmmo >= 1)) && (SmgRate >= 100)) && (SwitchRate >= 100)) { _root.SmgAmmo = _root.SmgAmmo - 1; SmgFire.start(); _root.Crosshair.play(); _root.Player.Smg.play(); bc++; duplicateMovieClip ("SmgBullet", "Smg" + bc, bc); SmgBulletArray[bc] = _root["Smg" + bc]; SmgRate = 0; } if ((((Key.isDown(70) && (_root.Type == "AR")) && (_root.ARAmmo >= 1)) && (ARRate >= 100)) && (SwitchRate >= 100)) { _root.ARAmmo = _root.ARAmmo - 1; ARFire.start(); _root.Crosshair.play(); _root.Player.AR.play(); bc++; duplicateMovieClip ("ARBullet", "AR" + bc, bc); ARBulletArray[bc] = _root["AR" + bc]; ARRate = 0; } if (Key.isDown(53) && (_root.ARItem == "Yes")) { _root.Player.gotoAndStop("AR"); SwitchRate = 0; } if (Key.isDown(54) && (_root.GuassItem == "Yes")) { _root.Player.gotoAndStop("Guass"); SwitchRate = 0; } if (Key.isDown(82) && (_root.Type == "Pistol")) { Reload.start(); _root.Player.Pistol.gotoAndPlay(6); } if (Key.isDown(82) && (_root.Type == "Deagle")) { Reload.start(); _root.Player.Deagle.gotoAndPlay(9); } if (Key.isDown(82) && (_root.Type == "Shotgun")) { _root.Player.Shotgun.gotoAndPlay(12); } if (Key.isDown(82) && (_root.Type == "Smg")) { Reload.start(); _root.Player.Smg.gotoAndPlay(7); } if (Key.isDown(82) && (_root.Type == "AR")) { Reload.start(); _root.Player.AR.gotoAndPlay(10); } if (Key.isDown(82) && (_root.Type == "Guass")) { GuassReload.start(); _root.Player.Guass.gotoAndPlay(8); } _global.Weapon = function () { if (bc > 50) { bc = 1; } _root.onMouseDown = function () { if ((((_root.Type == "Pistol") && (_root.PAmmo >= 1)) && (PistolRate >= 100)) && (SwitchRate >= 100)) { _root.PAmmo = _root.PAmmo - 1; PFire.start(); _root.Crosshair.play(); _root.Player.Pistol.play(); bc++; duplicateMovieClip ("PistolBullet", "P" + bc, bc); PBulletArray[bc] = _root["P" + bc]; PistolRate = 0; } if ((((_root.Type == "Deagle") && (_root.DAmmo >= 1)) && (DeagleRate >= 100)) && (SwitchRate >= 100)) { _root.DAmmo = _root.DAmmo - 1; DFire.start(); _root.Crosshair.play(); _root.Player.Pistol.play(); bc++; duplicateMovieClip ("DeagleBullet", "D" + bc, bc); DBulletArray[bc] = _root["D" + bc]; DeagleRate = 0; } if ((((_root.Type == "Shotgun") && (_root.SAmmo >= 1)) && (SRate >= 100)) && (SwitchRate >= 100)) { _root.SAmmo = _root.SAmmo - 1; SFire.start(); _root.Crosshair.play(); _root.Player.Shotgun.play(); bc++; duplicateMovieClip ("ShotgunBullet", "S" + bc, bc); SBulletArray[bc] = _root["S" + bc]; bc++; duplicateMovieClip ("ShotgunBullet", "S" + bc, bc); SBulletArray[bc] = _root["S" + bc]; bc++; duplicateMovieClip ("ShotgunBullet", "S" + bc, bc); SBulletArray[bc] = _root["S" + bc]; bc++; duplicateMovieClip ("ShotgunBullet", "S" + bc, bc); SBulletArray[bc] = _root["S" + bc]; bc++; duplicateMovieClip ("ShotgunBullet", "S" + bc, bc); SBulletArray[bc] = _root["S" + bc]; SRate = 0; } if ((((_root.Type == "Smg") && (_root.SmgAmmo >= 1)) && (SmgRate >= 100)) && (SwitchRate >= 100)) { _root.SmgAmmo = _root.SmgAmmo - 1; SmgFire.start(); _root.Crosshair.play(); _root.Player.Smg.play(); bc++; duplicateMovieClip ("SmgBullet", "Smg" + bc, bc); SmgBulletArray[bc] = _root["Smg" + bc]; SmgRate = 0; } if ((((_root.Type == "AR") && (_root.ARAmmo >= 1)) && (ARRate >= 100)) && (SwitchRate >= 100)) { _root.ARAmmo = _root.ARAmmo - 1; ARFire.start(); _root.Crosshair.play(); _root.Player.AR.play(); bc++; duplicateMovieClip ("ARBullet", "AR" + bc, bc); ARBulletArray[bc] = _root["AR" + bc]; ARRate = 0; } if ((((_root.Type == "Guass") && (_root.GuassAmmo >= 1)) && (GuassRate >= 100)) && (SwitchRate >= 100)) { _root.GuassAmmo = _root.GuassAmmo - 1; GuassFire.start(); _root.Crosshair.play(); _root.Player.Guass.play(); bc++; duplicateMovieClip ("GuassBullet", "Guass" + bc, 600); GuassBulletArray[bc] = _root["Guass" + bc]; GuassRate = 0; } }; }; _global.Rates = function () { if (PistolRate <= 100) { PistolRate = PistolRate + 15; } if (DeagleRate <= 100) { DeagleRate = DeagleRate + 5; } if (SRate <= 100) { SRate = SRate + 4; } if (SmgRate <= 100) { SmgRate = SmgRate + 40; } if (ARRate <= 100) { ARRate = ARRate + 20; } if (GuassRate <= 100) { GuassRate = GuassRate + 2; } if (SwitchRate <= 100) { SwitchRate = SwitchRate + 5; } }; _global.Depther = function () { _root.Crosshair.swapDepths(_root.getNextHighestDepth()); }; _global.VisibleBars = function () { if (_root.Type == "Nothing") { _root.Stats.Pistol._visible = false; _root.Stats.Deagle._visible = false; _root.Stats.Shotgun._visible = false; _root.Stats.Smg._visible = false; _root.Stats.AR._visible = false; _root.Stats.Guass._visible = false; _root.Stats.PistolAmmoBar._visible = false; _root.Stats.DeagleAmmoBar._visible = false; _root.Stats.SAmmoBar._visible = false; _root.Stats.SmgAmmoBar._visible = false; _root.Stats.ARAmmoBar._visible = false; _root.Stats.GuassAmmoBar._visible = false; } if (_root.Type == "Pistol") { _root.Stats.Pistol._visible = true; _root.Stats.Deagle._visible = false; _root.Stats.Shotgun._visible = false; _root.Stats.Smg._visible = false; _root.Stats.AR._visible = false; _root.Stats.Guass._visible = false; _root.Stats.PistolAmmoBar._visible = true; _root.Stats.DeagleAmmoBar._visible = false; _root.Stats.SAmmoBar._visible = false; _root.Stats.SmgAmmoBar._visible = false; _root.Stats.ARAmmoBar._visible = false; _root.Stats.GuassAmmoBar._visible = false; } if (_root.Type == "Deagle") { _root.Stats.Pistol._visible = false; _root.Stats.Deagle._visible = true; _root.Stats.Shotgun._visible = false; _root.Stats.Smg._visible = false; _root.Stats.AR._visible = false; _root.Stats.Guass._visible = false; _root.Stats.PistolAmmoBar._visible = false; _root.Stats.DeagleAmmoBar._visible = true; _root.Stats.SAmmoBar._visible = false; _root.Stats.SmgAmmoBar._visible = false; _root.Stats.ARAmmoBar._visible = false; _root.Stats.GuassAmmoBar._visible = false; } if (_root.Type == "Shotgun") { _root.Stats.Pistol._visible = false; _root.Stats.Deagle._visible = false; _root.Stats.Shotgun._visible = true; _root.Stats.Smg._visible = false; _root.Stats.AR._visible = false; _root.Stats.Guass._visible = false; _root.Stats.PistolAmmoBar._visible = false; _root.Stats.DeagleAmmoBar._visible = false; _root.Stats.SAmmoBar._visible = true; _root.Stats.SmgAmmoBar._visible = false; _root.Stats.ARAmmoBar._visible = false; _root.Stats.GuassAmmoBar._visible = false; } if (_root.Type == "Smg") { _root.Stats.Pistol._visible = false; _root.Stats.Deagle._visible = false; _root.Stats.Shotgun._visible = false; _root.Stats.Smg._visible = true; _root.Stats.AR._visible = false; _root.Stats.Guass._visible = false; _root.Stats.PistolAmmoBar._visible = false; _root.Stats.DeagleAmmoBar._visible = false; _root.Stats.SAmmoBar._visible = false; _root.Stats.SmgAmmoBar._visible = true; _root.Stats.ARAmmoBar._visible = false; _root.Stats.GuassAmmoBar._visible = false; } if (_root.Type == "AR") { _root.Stats.Pistol._visible = false; _root.Stats.Deagle._visible = false; _root.Stats.Shotgun._visible = false; _root.Stats.Smg._visible = false; _root.Stats.AR._visible = true; _root.Stats.Guass._visible = false; _root.Stats.PistolAmmoBar._visible = false; _root.Stats.DeagleAmmoBar._visible = false; _root.Stats.SAmmoBar._visible = false; _root.Stats.SmgAmmoBar._visible = false; _root.Stats.ARAmmoBar._visible = true; _root.Stats.GuassAmmoBar._visible = false; } if (_root.Type == "Guass") { _root.Stats.Pistol._visible = false; _root.Stats.Deagle._visible = false; _root.Stats.Shotgun._visible = false; _root.Stats.Smg._visible = false; _root.Stats.AR._visible = false; _root.Stats.Guass._visible = true; _root.Stats.PistolAmmoBar._visible = false; _root.Stats.DeagleAmmoBar._visible = false; _root.Stats.SAmmoBar._visible = false; _root.Stats.SmgAmmoBar._visible = false; _root.Stats.ARAmmoBar._visible = false; _root.Stats.GuassAmmoBar._visible = true; } }; _global.SpawnZombies = function () { if (EnemyLimit < 16) { if (zc > 130) { zc = 100; } if (_root.ZombieRate >= _root.ZombieLimit) { zc++; EnemyLimit++; duplicateMovieClip ("Zombie", "Z" + zc, zc); ZombieArray[zc] = _root["Z" + zc]; ZombieRate = 0; } if (_root.CrowRate >= _root.CrowLimit) { zc++; EnemyLimit++; duplicateMovieClip ("Crow", "C" + zc, zc); CrowArray[zc] = _root["C" + zc]; CrowRate = 0; } if (_root.FatZombieRate >= _root.FatZombieLimit) { zc++; EnemyLimit++; duplicateMovieClip ("FatZombie", "FatZombie" + zc, zc); FatZombieArray[zc] = _root["FatZombie" + zc]; FatZombieRate = 0; } if (_root.WraithRate >= _root.WraithLimit) { zc++; EnemyLimit++; duplicateMovieClip ("Wraith", "Wraith" + zc, zc); WraithArray[zc] = _root["Wraith" + zc]; WraithRate = 0; } if (_root.DemonRate >= _root.DemonLimit) { zc++; EnemyLimit++; duplicateMovieClip ("Demon", "Demon" + zc, zc); DemonArray[zc] = _root["Demon" + zc]; DemonRate = 0; } if ((_root.ZombieLimit != 100000) && (_root.ZombieRate <= _root.ZombieLimit)) { ZombieRate++; } if ((_root.CrowLimit != 100000) && (_root.CrowRate <= _root.CrowLimit)) { CrowRate++; } if ((_root.FatZombieLimit != 100000) && (_root.FatZombieRate <= _root.FatZombieLimit)) { FatZombieRate++; } if ((_root.WraithLimit != 100000) && (_root.WraithRate <= _root.WraithLimit)) { WraithRate++; } if ((_root.DemonLimit != 100000) && (_root.DemonRate <= _root.DemonLimit)) { DemonRate++; } } }; _global.StageComplete = function () { if (_root.CurrentTime >= _root.TimeRequired) { gotoAndStop (4); _root.CurrentTime = 0; _root.Healthbar._visible = "false"; _root.Player._visible = "false"; _root.CurrentStage++; } else { _root.TimeCount = _root.TimeRequired - _root.CurrentTime; } }; _global.GameOver = function () { if (_root.Health < 0) { clearInterval(TimeInterval); _root.Health = 0; stopAllSounds(); var _local2 = 0; while (_local2 < _root.ZombieArray.length) { _root.ZombieArray[_local2].unloadMovie(); _local2++; } _local2 = 0; while (_local2 < _root.CrowArray.length) { _root.CrowArray[_local2].unloadMovie(); _local2++; } _local2 = 0; while (_local2 < _root.FatZombieArray.length) { _root.FatZombieArray[_local2].unloadMovie(); _local2++; } _local2 = 0; while (_local2 < _root.WraithArray.length) { _root.WraithArray[_local2].unloadMovie(); _local2++; } _local2 = 0; while (_local2 < _root.DemonArray.length) { _root.DemonArray[_local2].unloadMovie(); _local2++; } _root.Stats._visible = false; gotoAndStop (5); } }; };
Instance of Symbol 236 MovieClip in Frame 2
onClipEvent (load) { this._alpha = 0; _root.Start._alpha = 0; _root.Controls._alpha = 0; _root.Credits._alpha = 0; _root.Story._alpha = 0; } onClipEvent (enterFrame) { this._alpha = this._alpha + 1; if (this._alpha >= 100) { _root.Start._alpha = _root.Start._alpha + 1; _root.Controls._alpha = _root.Controls._alpha + 1; _root.Credits._alpha = _root.Credits._alpha + 1; _root.Story._alpha = _root.Story._alpha + 1; } }
Frame 3
CurrentStager = "Stage " + CurrentStage; stop();
Frame 4
var i = 0; while (i < _root.ZombieArray.length) { _root.ZombieArray[i].unloadMovie(); i++; } var i = 0; while (i < _root.CrowArray.length) { _root.CrowArray[i].unloadMovie(); i++; } var i = 0; while (i < _root.FatZombieArray.length) { _root.FatZombieArray[i].unloadMovie(); i++; } var i = 0; while (i < _root.WraithArray.length) { _root.WraithArray[i].unloadMovie(); i++; } var i = 0; while (i < _root.DemonArray.length) { _root.DemonArray[i].unloadMovie(); i++; } clearInterval(TimeInterval); stopAllSounds(); onEnterFrame = function () { _root.Stats._visible = false; Look(); };
Frame 5
clearInterval(TimeInterval); var i = 0; while (i < _root.ZombieArray.length) { _root.ZombieArray[i].unloadMovie(); i++; } var i = 0; while (i < _root.CrowArray.length) { _root.CrowArray[i].unloadMovie(); i++; } var i = 0; while (i < _root.FatZombieArray.length) { _root.FatZombieArray[i].unloadMovie(); i++; } var i = 0; while (i < _root.WraithArray.length) { _root.WraithArray[i].unloadMovie(); i++; } var i = 0; while (i < _root.DemonArray.length) { _root.DemonArray[i].unloadMovie(); i++; } _root.Stats._visible = false;
Frame 6
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100; _root.CrowLimit = 100000 /* 0x0186A0 */; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 100000 /* 0x0186A0 */; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { _root.Stats.swapDepths(_root.getNextHighestDepth()); Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Instance of Symbol 449 MovieClip "Advice" in Frame 6
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { this._alpha = this._alpha + 1; if (this._alpha >= 200) { this.unloadMovie(); } }
Instance of Symbol 105 MovieClip [Player] "Player" in Frame 6
onClipEvent (mouseMove) { Xd = _root._xmouse - _x; Yd = _root._ymouse - _y; radAngle = Math.atan2(Yd, Xd); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); updateAfterEvent(); }
Instance of Symbol 452 MovieClip "PistolBullet" in Frame 6
onClipEvent (load) { spd = 30; _x = _root.Player._x; _y = _root.Player._y; _rotation = _root.Player._rotation; }
Instance of Symbol 454 MovieClip "DeagleBullet" in Frame 6
onClipEvent (load) { spd = 30; _x = _root.Player._x; _y = _root.Player._y; _rotation = _root.Player._rotation; }
Instance of Symbol 456 MovieClip "ShotgunBullet" in Frame 6
onClipEvent (load) { spd = 20; _x = _root.Player._x; _y = _root.Player._y; Deviation = random(5); Randomer = random(2); if (Randomer == 1) { Deviation = -Deviation; } else { Deviation = Deviation; } _rotation = (_root.Player._rotation + Deviation); }
Instance of Symbol 457 MovieClip "SmgBullet" in Frame 6
onClipEvent (load) { spd = 30; _x = _root.Player._x; _y = _root.Player._y; Deviation = random(4); Randomer = random(2); if (Randomer == 1) { Deviation = -Deviation; } else { Deviation = Deviation; } _rotation = (_root.Player._rotation + Deviation); }
Instance of Symbol 459 MovieClip "ARBullet" in Frame 6
onClipEvent (load) { spd = 30; _x = _root.Player._x; _y = _root.Player._y; Deviation = random(4); Randomer = random(2); if (Randomer == 1) { Deviation = -Deviation; } else { Deviation = Deviation; } _rotation = (_root.Player._rotation + Deviation); }
Instance of Symbol 461 MovieClip "GuassBullet" in Frame 6
onClipEvent (load) { spd = 30; _x = _root.Player._x; _y = _root.Player._y; _rotation = _root.Player._rotation; }
Instance of Symbol 486 MovieClip "Zombie" in Frame 6
onClipEvent (load) { i = 1; spd = 0.5; rate = 100; Health = 100; XY = random(2); Xside = random(2); Yside = random(2); if (XY == 1) { if (Xside == 1) { this._x = 750; this._y = random(600); } if (Xside == 0) { this._x = -50; this._y = random(600); } } if (XY == 0) { if (Yside == 1) { this._y = -50; this._x = random(700); } if (Yside == 0) { this._y = 650; this._x = random(700); } } }
Instance of Symbol 504 MovieClip "Crow" in Frame 6
onClipEvent (load) { i = 1; spd = 5; rate = 100; Health = 100; XY = random(2); Xside = random(2); Yside = random(2); if (XY == 1) { if (Xside == 1) { this._x = 750; this._y = random(600); } if (Xside == 0) { this._x = -50; this._y = random(600); } } if (XY == 0) { if (Yside == 1) { this._y = -50; this._x = random(700); } if (Yside == 0) { this._y = 650; this._x = random(700); } } }
Instance of Symbol 530 MovieClip "FatZombie" in Frame 6
onClipEvent (load) { i = 1; spd = 0.5; rate = 100; Health = 100; XY = random(2); Xside = random(2); Yside = random(2); if (XY == 1) { if (Xside == 1) { this._x = 750; this._y = random(600); } if (Xside == 0) { this._x = -50; this._y = random(600); } } if (XY == 0) { if (Yside == 1) { this._y = -50; this._x = random(700); } if (Yside == 0) { this._y = 650; this._x = random(700); } } }
Instance of Symbol 549 MovieClip "Wraith" in Frame 6
onClipEvent (load) { i = 1; spd = 1; rate = 100; Health = 100; XY = random(2); Xside = random(2); Yside = random(2); if (XY == 1) { if (Xside == 1) { this._x = 750; this._y = random(600); } if (Xside == 0) { this._x = -50; this._y = random(600); } } if (XY == 0) { if (Yside == 1) { this._y = -50; this._x = random(700); } if (Yside == 0) { this._y = 650; this._x = random(700); } } }
Instance of Symbol 567 MovieClip "Demon" in Frame 6
onClipEvent (load) { i = 1; spd = 0.5; rate = 100; Health = 100; XY = random(2); Xside = random(2); Yside = random(2); if (XY == 1) { if (Xside == 1) { this._x = 750; this._y = random(600); } if (Xside == 0) { this._x = -50; this._y = random(600); } } if (XY == 0) { if (Yside == 1) { this._y = -50; this._x = random(700); } if (Yside == 0) { this._y = 650; this._x = random(700); } } }
Frame 7
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100; _root.CrowLimit = 100000 /* 0x0186A0 */; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 100000 /* 0x0186A0 */; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 8
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100; _root.CrowLimit = 200; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 100000 /* 0x0186A0 */; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 9
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100; _root.CrowLimit = 100; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 100000 /* 0x0186A0 */; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 10
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100; _root.CrowLimit = 100000 /* 0x0186A0 */; _root.FatZombieLimit = 400; _root.WraithLimit = 100000 /* 0x0186A0 */; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 11
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100; _root.CrowLimit = 100000 /* 0x0186A0 */; _root.FatZombieLimit = 200; _root.WraithLimit = 100000 /* 0x0186A0 */; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 12
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100000 /* 0x0186A0 */; _root.CrowLimit = 200; _root.FatZombieLimit = 200; _root.WraithLimit = 100000 /* 0x0186A0 */; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 13
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100000 /* 0x0186A0 */; _root.CrowLimit = 100000 /* 0x0186A0 */; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 200; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 14
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100000 /* 0x0186A0 */; _root.CrowLimit = 200; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 200; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 15
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 400; _root.CrowLimit = 100000 /* 0x0186A0 */; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 100; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 16
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100000 /* 0x0186A0 */; _root.CrowLimit = 100000 /* 0x0186A0 */; _root.FatZombieLimit = 800; _root.WraithLimit = 100; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 17
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100000 /* 0x0186A0 */; _root.CrowLimit = 200; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 100; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 18
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 400; _root.CrowLimit = 600; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 100; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 19
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100000 /* 0x0186A0 */; _root.CrowLimit = 100000 /* 0x0186A0 */; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 100000 /* 0x0186A0 */; _root.DemonLimit = 200; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 20
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100000 /* 0x0186A0 */; _root.CrowLimit = 200; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 100000 /* 0x0186A0 */; _root.DemonLimit = 200; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 21
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100000 /* 0x0186A0 */; _root.CrowLimit = 100000 /* 0x0186A0 */; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 200; _root.DemonLimit = 200; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 22
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100000 /* 0x0186A0 */; _root.CrowLimit = 100; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 100; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 23
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100; _root.CrowLimit = 50; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 100000 /* 0x0186A0 */; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 24
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100000 /* 0x0186A0 */; _root.CrowLimit = 100; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 200; _root.DemonLimit = 100000 /* 0x0186A0 */; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Frame 25
function AddTime() { _root.CurrentTime = _root.CurrentTime + 1; } stop(); _root.TimeRequired = 60; _root.EnemyLimit = 0; _root.ZombieLimit = 100000 /* 0x0186A0 */; _root.CrowLimit = 100000 /* 0x0186A0 */; _root.FatZombieLimit = 100000 /* 0x0186A0 */; _root.WraithLimit = 100; _root.DemonLimit = 200; TimeInterval = setInterval(AddTime, 1000); _root.Stats._visible = true; _root.onEnterFrame = function () { Look(); Hp(); KeyPad(); Rates(); Weapon(); VisibleBars(); Depther(); SpawnZombies(); StageComplete(); GameOver(); };
Instance of Symbol 549 MovieClip "Wraith" in Frame 25
onClipEvent (load) { i = 1; spd = 2; rate = 100; Health = 100; XY = random(2); Xside = random(2); Yside = random(2); if (XY == 1) { if (Xside == 1) { this._x = 750; this._y = random(600); } if (Xside == 0) { this._x = -50; this._y = random(600); } } if (XY == 0) { if (Yside == 1) { this._y = -50; this._x = random(700); } if (Yside == 0) { this._y = 650; this._x = random(700); } } }
Instance of Symbol 588 MovieClip in Frame 26
onClipEvent (load) { this._alpha = 0; BackToStart._visible = 0; } onClipEvent (enterFrame) { this._alpha = this._alpha + 1; if (this._alpha >= 100) { BackToStart._visible = true; } }
Instance of Symbol 592 MovieClip in Frame 27
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { this._alpha = this._alpha + 1; }
Symbol 31 MovieClip [Blood] Frame 16
this.unloadMovie();
Symbol 34 MovieClip [Crosshair] Frame 1
stop();
Symbol 44 MovieClip Frame 1
stop();
Symbol 44 MovieClip Frame 5
gotoAndStop (1);
Symbol 44 MovieClip Frame 6
_root.Type = "Reloading";
Symbol 44 MovieClip Frame 67
gotoAndStop (1); if (_root.PClip > 0) { _root.PAmmo = 12; _root.PClip = _root.PClip - 1; } _root.Type = "Pistol";
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 8
gotoAndStop (1);
Symbol 56 MovieClip Frame 9
_root.Type = "Reloading";
Symbol 56 MovieClip Frame 60
gotoAndStop (1); if (_root.DClip > 0) { _root.DAmmo = 7; _root.DClip = _root.DClip - 1; } _root.Type = "Deagle";
Symbol 71 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 11
gotoAndStop (1);
Symbol 71 MovieClip Frame 12
_root.Type = "Reloading"; _root.Shot.start();
Symbol 71 MovieClip Frame 30
_root.Shot.start();
Symbol 71 MovieClip Frame 49
_root.Shot.start();
Symbol 71 MovieClip Frame 63
_root.Shot.start();
Symbol 71 MovieClip Frame 82
_root.Shot.start();
Symbol 71 MovieClip Frame 100
_root.Shot.start();
Symbol 71 MovieClip Frame 116
_root.Shot.start();
Symbol 71 MovieClip Frame 131
_root.Shot.start(); _root.SReload.start();
Symbol 71 MovieClip Frame 143
gotoAndStop (1); if (_root.SClip > 0) { _root.SAmmo = 8; _root.SClip = _root.SClip - 1; } _root.Type = "Shotgun";
Symbol 81 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 6
gotoAndStop (1);
Symbol 81 MovieClip Frame 7
_root.Type = "Reloading";
Symbol 81 MovieClip Frame 60
gotoAndStop (1); if (_root.SmgClip > 0) { _root.SmgAmmo = 30; _root.SmgClip = _root.SmgClip - 1; } _root.Type = "Smg";
Symbol 93 MovieClip Frame 1
stop();
Symbol 93 MovieClip Frame 9
gotoAndStop (1);
Symbol 93 MovieClip Frame 10
_root.Type = "Reloading";
Symbol 93 MovieClip Frame 65
gotoAndStop (1); if (_root.ARClip > 0) { _root.ARAmmo = 30; _root.ARClip = _root.ARClip - 1; } _root.Type = "AR";
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 7
gotoAndStop (1);
Symbol 104 MovieClip Frame 8
_root.Type = "Reloading";
Symbol 104 MovieClip Frame 60
gotoAndStop (1); if ((_root.GuassClip > 0) && (_root.GuassAmmo < 5)) { _root.GuassAmmo = _root.GuassAmmo + 1; _root.GuassClip = _root.GuassClip - 1; } _root.Type = "Guass";
Symbol 105 MovieClip [Player] Frame 1
stop(); _root.Type = "Nothing";
Symbol 105 MovieClip [Player] Frame 2
stop(); _root.Type = "Pistol"; _root.Switch.start();
Symbol 105 MovieClip [Player] Frame 3
stop(); _root.Type = "Deagle"; _root.Switch.start();
Symbol 105 MovieClip [Player] Frame 4
stop(); _root.Type = "Shotgun"; _root.Switch.start();
Symbol 105 MovieClip [Player] Frame 5
stop(); _root.Type = "Smg"; _root.Switch.start();
Symbol 105 MovieClip [Player] Frame 6
stop(); _root.Type = "AR"; _root.Switch.start();
Symbol 105 MovieClip [Player] Frame 7
stop(); _root.Type = "Guass"; _root.Switch.start();
Symbol 109 MovieClip [Gameover] Frame 175
_root.gotoAndStop(2);
Symbol 120 MovieClip Frame 1
var Flash = new Sound(); Flash.attachSound("Flash"); stop();
Symbol 120 MovieClip Frame 70
Flash.start();
Symbol 120 MovieClip Frame 136
Flash.start();
Symbol 120 MovieClip Frame 202
Flash.start();
Symbol 120 MovieClip Frame 380
_root.gotoAndStop(2);
Symbol 146 Button
on (release) { getURL ("http://www.turbogames.com", _blank); }
Symbol 167 Button
on (release) { _parent.play(); }
Instance of Symbol 153 MovieClip in Symbol 168 MovieClip Frame 1
onClipEvent (enterFrame) { bar._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (bar._xscale == 100) { _parent.gotoAndStop(113); } }
Symbol 168 MovieClip Frame 112
gotoAndPlay (1);
Symbol 211 MovieClip Frame 40
stop();
Instance of Symbol 213 MovieClip in Symbol 214 MovieClip Frame 1
onClipEvent (load) { _rotation = -45; speed = 3; } onClipEvent (enterFrame) { _rotation = (_rotation - speed); }
Symbol 224 MovieClip Frame 1
stop();
Instance of Symbol 223 MovieClip in Symbol 224 MovieClip Frame 1
onClipEvent (load) { speed = random(10) + 1; } onClipEvent (enterFrame) { _rotation = (_rotation + speed); _xscale = (random(50) + 50); _yscale = _xscale; _alpha = (random(50) + 50); }
Instance of Symbol 223 MovieClip in Symbol 224 MovieClip Frame 1
onClipEvent (load) { speed = random(10) + 1; } onClipEvent (enterFrame) { _rotation = (_rotation + speed); _xscale = (random(50) + 50); _yscale = _xscale; _alpha = (random(50) + 50); }
Instance of Symbol 223 MovieClip in Symbol 224 MovieClip Frame 1
onClipEvent (load) { speed = random(10) + 1; } onClipEvent (enterFrame) { _rotation = (_rotation + speed); _xscale = (random(50) + 50); _yscale = _xscale; _alpha = (random(50) + 50); }
Instance of Symbol 223 MovieClip in Symbol 224 MovieClip Frame 1
onClipEvent (load) { speed = random(10) + 1; } onClipEvent (enterFrame) { _rotation = (_rotation + speed); _xscale = (random(50) + 50); _yscale = _xscale; _alpha = (random(50) + 50); }
Instance of Symbol 223 MovieClip in Symbol 224 MovieClip Frame 2
onClipEvent (load) { speed = random(10) + 1; } onClipEvent (enterFrame) { _rotation = (_rotation + speed); _xscale = (random(50) + 50); _yscale = _xscale; _alpha = (random(50) + 50); }
Instance of Symbol 223 MovieClip in Symbol 224 MovieClip Frame 2
onClipEvent (load) { speed = random(10) + 1; } onClipEvent (enterFrame) { _rotation = (_rotation + speed); _xscale = (random(50) + 50); _yscale = _xscale; _alpha = (random(50) + 50); }
Instance of Symbol 223 MovieClip in Symbol 224 MovieClip Frame 2
onClipEvent (load) { speed = random(10) + 1; } onClipEvent (enterFrame) { _rotation = (_rotation + speed); _xscale = (random(50) + 50); _yscale = _xscale; _alpha = (random(50) + 50); }
Instance of Symbol 223 MovieClip in Symbol 224 MovieClip Frame 2
onClipEvent (load) { speed = random(10) + 1; } onClipEvent (enterFrame) { _rotation = (_rotation + speed); _xscale = (random(50) + 50); _yscale = _xscale; _alpha = (random(50) + 50); }
Instance of Symbol 223 MovieClip in Symbol 224 MovieClip Frame 2
onClipEvent (load) { speed = random(10) + 1; } onClipEvent (enterFrame) { _rotation = (_rotation + speed); _xscale = (random(50) + 50); _yscale = _xscale; _alpha = (random(50) + 50); }
Instance of Symbol 223 MovieClip in Symbol 224 MovieClip Frame 2
onClipEvent (load) { speed = random(10) + 1; } onClipEvent (enterFrame) { _rotation = (_rotation + speed); _xscale = (random(50) + 50); _yscale = _xscale; _alpha = (random(50) + 50); }
Instance of Symbol 223 MovieClip in Symbol 224 MovieClip Frame 2
onClipEvent (load) { speed = random(10) + 1; } onClipEvent (enterFrame) { _rotation = (_rotation + speed); _xscale = (random(50) + 50); _yscale = _xscale; _alpha = (random(50) + 50); }
Instance of Symbol 224 MovieClip in Symbol 225 MovieClip Frame 1
onClipEvent (load) { _xscale = 10; _yscale = 10; x = 0; y = 0; speed = 1; i = 0; } onClipEvent (enterFrame) { if (_xscale < 120) { _xscale = (_xscale + 1); _yscale = (_yscale + 1); speed = speed + 0.5; } }
Symbol 230 MovieClip Frame 1
stop();
Instance of Symbol 170 MovieClip in Symbol 230 MovieClip Frame 120
onClipEvent (load) { stop(); }
Symbol 230 MovieClip Frame 145
_root.Kwok.play(); stop();
Symbol 234 Button
on (release) { getURL ("http://www.turbogames.com/", "_blank"); }
Symbol 238 Button
on (release) { gotoAndStop (3); } on (rollOver) { Beep.start(); }
Symbol 242 Button
on (rollOver) { Beep.start(); }
Symbol 246 Button
on (rollOver) { Beep.start(); }
Symbol 248 Button
on (release) { gotoAndStop (27); } on (rollOver) { Beep.start(); }
Symbol 252 MovieClip Frame 1
_root.Thunder.start();
Symbol 252 MovieClip Frame 178
if (_root.CurrentStage < 21) { _root.gotoAndStop(_root.CurrentStage + 5); } else { _root.gotoAndStop(26); }
Symbol 259 Button
on (release) { if ((_root.Score >= 1000) && (_root.DeagleItem == "No")) { _root.Score = _root.Score - 1000; _root.DeagleItem = "Yes"; Buy.start(); } }
Symbol 263 Button
on (release) { if (_root.Score >= 50) { _root.Score = _root.Score - 50; _root.DClip = _root.DClip + 1; Buy.start(); } }
Symbol 267 Button
on (release) { if (_root.Score >= 25) { _root.Score = _root.Score - 25; _root.PClip = _root.PClip + 1; Buy.start(); } }
Symbol 270 Button
on (release) { gotoAndStop (3); }
Symbol 274 Button
on (release) { if ((_root.Score >= 2000) && (_root.ShotgunItem == "No")) { _root.Score = _root.Score - 2000; _root.ShotgunItem = "Yes"; Buy.start(); } }
Symbol 277 Button
on (release) { if (_root.Score >= 50) { _root.Score = _root.Score - 50; _root.SClip = _root.SClip + 1; Buy.start(); } }
Symbol 281 Button
on (release) { if ((_root.Score >= 2000) && (_root.SmgItem == "No")) { _root.Score = _root.Score - 2000; _root.SmgItem = "Yes"; Buy.start(); } }
Symbol 285 Button
on (release) { if (_root.Score >= 50) { _root.Score = _root.Score - 50; _root.SmgClip = _root.SmgClip + 1; Buy.start(); } }
Symbol 300 Button
on (release) { if ((_root.Score >= 6000) && (_root.ARItem == "No")) { _root.Score = _root.Score - 6000; _root.ARItem = "Yes"; Buy.start(); } }
Symbol 304 Button
on (release) { if (_root.Score >= 100) { _root.Score = _root.Score - 100; _root.ARClip = _root.ARClip + 1; Buy.start(); } }
Symbol 310 Button
on (release) { if ((_root.Score >= 20000) && (_root.GuassItem == "No")) { _root.Score = _root.Score - 20000; _root.GuassItem = "Yes"; Buy.start(); } }
Symbol 314 Button
on (release) { if (_root.Score >= 100) { _root.Score = _root.Score - 100; _root.GuassClip = _root.GuassClip + 1; Buy.start(); } }
Symbol 321 Button
on (release) { if ((_root.Score >= 200) && (_root.Health < 100)) { _root.Score = _root.Score - 200; _root.Health = _root.Health + 20; Buy.start(); } }
Symbol 446 Button
on (press) { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "HIGH"; } }
Symbol 447 MovieClip Frame 1
onEnterFrame = function () { _root.Stats.swapDepths(_root.getNextHighestDepth()); };
Instance of Symbol 329 MovieClip "Healthbar" in Symbol 447 MovieClip Frame 1
onClipEvent (enterFrame) { this._xscale = _root.Health; }
Instance of Symbol 356 MovieClip "PistolAmmoBar" in Symbol 447 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.PAmmo + 1); }
Instance of Symbol 364 MovieClip "DeagleAmmoBar" in Symbol 447 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.DAmmo + 1); }
Instance of Symbol 373 MovieClip "SAmmoBar" in Symbol 447 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.SAmmo + 1); }
Instance of Symbol 405 MovieClip "SmgAmmoBar" in Symbol 447 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.SmgAmmo + 1); }
Instance of Symbol 437 MovieClip "ARAmmoBar" in Symbol 447 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.ARAmmo + 1); }
Instance of Symbol 444 MovieClip "GuassAmmoBar" in Symbol 447 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.GuassAmmo + 1); }
Symbol 452 MovieClip Frame 1
onEnterFrame = function () { if (_name == "PistolBullet") { _x = -1000; } else if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } if ((((this._x > 700) || (this._x < 0)) || (this._y < 0)) || (this._y > 600)) { this.removeMovieClip(); } };
Symbol 454 MovieClip Frame 1
onEnterFrame = function () { if (_name == "DeagleBullet") { _x = -1000; } else if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } if ((((this._x > 700) || (this._x < 0)) || (this._y < 0)) || (this._y > 600)) { this.removeMovieClip(); } };
Symbol 456 MovieClip Frame 1
onEnterFrame = function () { if (_name == "ShotgunBullet") { _x = -1000; } else if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } if ((((this._x > 700) || (this._x < 0)) || (this._y < 0)) || (this._y > 600)) { this.removeMovieClip(); } };
Symbol 457 MovieClip Frame 1
onEnterFrame = function () { if (_name == "SmgBullet") { _x = -1000; } else if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } if ((((this._x > 700) || (this._x < 0)) || (this._y < 0)) || (this._y > 600)) { this.removeMovieClip(); } };
Symbol 459 MovieClip Frame 1
onEnterFrame = function () { if (_name == "ARBullet") { _x = -1000; } else if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } if ((((this._x > 700) || (this._x < 0)) || (this._y < 0)) || (this._y > 600)) { this.removeMovieClip(); } };
Symbol 461 MovieClip Frame 1
onEnterFrame = function () { if (_name == "GuassBullet") { _x = -1000; } else if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } if ((((this._x > 700) || (this._x < 0)) || (this._y < 0)) || (this._y > 600)) { this.removeMovieClip(); } };
Symbol 486 MovieClip Frame 1
onEnterFrame = function () { if (_name == "Zombie") { this._x = -1000; } if (this.Health < 1) { delete this.onEnterFrame; this.gotoAndPlay("Death"); _root.Score = _root.Score + 50; _root.ZombieDeath.start(); _root.EnemyLimit--; } var _local3 = 0; while (_local3 < _root.PBulletArray.length) { if (this.hitTest(_root.PBulletArray[_local3])) { this.Health = this.Health - 20; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.PBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.DBulletArray.length) { if (this.hitTest(_root.DBulletArray[_local3])) { this.Health = this.Health - 50; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.DBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.SBulletArray.length) { if (this.hitTest(_root.SBulletArray[_local3])) { this.Health = this.Health - 35; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.SBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.SmgBulletArray.length) { if (this.hitTest(_root.SmgBulletArray[_local3])) { this.Health = this.Health - 20; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.SmgBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.ARBulletArray.length) { if (this.hitTest(_root.ARBulletArray[_local3])) { this.Health = this.Health - 50; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.ARBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.GuassBulletArray.length) { if (this.hitTest(_root.GuassBulletArray[_local3])) { this.Health = this.Health - 100; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _local3++; } _local3++; } if (this.rate < 100) { this.rate = this.rate + 1; } Xdiff = 350 - _x; Ydiff = 300 - _y; radAngle = Math.atan2(Ydiff, Xdiff); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); updateAfterEvent(); if (this.hitTest(_root.Player) && (this.Health > 0)) { if (this.rate >= 100) { this.gotoAndPlay("Attack"); this.rate = 0; } } else if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } };
Symbol 486 MovieClip Frame 75
gotoAndPlay (1);
Symbol 486 MovieClip Frame 76
_root.ZombieAttack.start();
Symbol 486 MovieClip Frame 115
gotoAndPlay ("Attack"); _root.Health = _root.Health - 5; _root.Player.attachMovie("Blood", "Blood1", 1);
Symbol 486 MovieClip Frame 130
this.unloadMovie();
Symbol 504 MovieClip Frame 1
onEnterFrame = function () { if (_name == "Crow") { this._x = -1000; } if (this.Health < 1) { _root.Score = _root.Score + 25; this.gotoAndPlay("Death"); _root.Caw.start(); _root.EnemyLimit--; delete this.onEnterFrame; } var _local3 = 0; while (_local3 < _root.PBulletArray.length) { if (this.hitTest(_root.PBulletArray[_local3])) { this.Health = this.Health - 50; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.PBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.DBulletArray.length) { if (this.hitTest(_root.DBulletArray[_local3])) { this.Health = this.Health - 100; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.DBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.SBulletArray.length) { if (this.hitTest(_root.SBulletArray[_local3])) { this.Health = this.Health - 50; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.SBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.SmgBulletArray.length) { if (this.hitTest(_root.SmgBulletArray[_local3])) { this.Health = this.Health - 50; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.SmgBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.ARBulletArray.length) { if (this.hitTest(_root.ARBulletArray[_local3])) { this.Health = this.Health - 100; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.ARBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.GuassBulletArray.length) { if (this.hitTest(_root.GuassBulletArray[_local3])) { this.Health = this.Health - 100; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _local3++; } _local3++; } if (this.rate < 100) { this.rate = this.rate + 1; } Xdiff = 350 - _x; Ydiff = 300 - _y; radAngle = Math.atan2(Ydiff, Xdiff); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); updateAfterEvent(); if (this.hitTest(_root.Player) && (this.Health > 0)) { if (this.rate >= 100) { this.gotoAndPlay("Attack"); this.rate = 0; } } else if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } };
Symbol 504 MovieClip Frame 33
gotoAndPlay (1);
Symbol 504 MovieClip Frame 70
gotoAndPlay ("Attack"); _root.Health = _root.Health - 5; _root.Player.attachMovie("Blood", "Blood1", 1);
Symbol 504 MovieClip Frame 85
this.unloadMovie();
Symbol 530 MovieClip Frame 1
onEnterFrame = function () { if (_name == "FatZombie") { this._x = -1000; } if (this.Health < 1) { _root.Score = _root.Score + 100; this.gotoAndPlay("Death"); _root.FatZombieDeath.start(); delete this.onEnterFrame; _root.EnemyLimit--; } var _local3 = 0; while (_local3 < _root.PBulletArray.length) { if (this.hitTest(_root.PBulletArray[_local3])) { this.Health = this.Health - 10; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.PBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.DBulletArray.length) { if (this.hitTest(_root.DBulletArray[_local3])) { this.Health = this.Health - 20; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.DBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.SBulletArray.length) { if (this.hitTest(_root.SBulletArray[_local3])) { this.Health = this.Health - 10; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.SBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.SmgBulletArray.length) { if (this.hitTest(_root.SmgBulletArray[_local3])) { this.Health = this.Health - 10; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.SmgBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.ARBulletArray.length) { if (this.hitTest(_root.ARBulletArray[_local3])) { this.Health = this.Health - 10; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.ARBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.GuassBulletArray.length) { if (this.hitTest(_root.GuassBulletArray[_local3])) { this.Health = this.Health - 100; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _local3++; } _local3++; } if (this.rate < 100) { this.rate = this.rate + 1; } Xdiff = 350 - _x; Ydiff = 300 - _y; radAngle = Math.atan2(Ydiff, Xdiff); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); updateAfterEvent(); if (this.hitTest(_root.Player) && (this.Health > 0)) { if (this.rate >= 100) { this.gotoAndPlay("Attack"); this.rate = 0; } } else if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } };
Symbol 530 MovieClip Frame 60
gotoAndPlay (1);
Symbol 530 MovieClip Frame 115
gotoAndPlay ("Attack"); _root.Health = _root.Health - 20; _root.Player.attachMovie("Blood", "Blood1", 1); _root.FatZombieAttack.start();
Symbol 530 MovieClip Frame 141
this.unloadMovie();
Symbol 549 MovieClip Frame 1
onEnterFrame = function () { if (_name == "Wraith") { this._x = -1000; } if (this.Health < 1) { _root.Score = _root.Score + 200; this.gotoAndPlay("Death"); _root.WraithDeath.start(); delete this.onEnterFrame; _root.EnemyLimit--; } var _local3 = 0; while (_local3 < _root.PBulletArray.length) { if (this.hitTest(_root.PBulletArray[_local3])) { this.Health = this.Health - 5; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.PBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.DBulletArray.length) { if (this.hitTest(_root.DBulletArray[_local3])) { this.Health = this.Health - 20; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.DBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.SBulletArray.length) { if (this.hitTest(_root.SBulletArray[_local3])) { this.Health = this.Health - 7; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.SBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.SmgBulletArray.length) { if (this.hitTest(_root.SmgBulletArray[_local3])) { this.Health = this.Health - 5; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.SmgBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.ARBulletArray.length) { if (this.hitTest(_root.ARBulletArray[_local3])) { this.Health = this.Health - 20; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.ARBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.GuassBulletArray.length) { if (this.hitTest(_root.GuassBulletArray[_local3])) { this.Health = this.Health - 100; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _local3++; } _local3++; } if (this.rate < 100) { this.rate = this.rate + 1; } Xdiff = 350 - _x; Ydiff = 300 - _y; radAngle = Math.atan2(Ydiff, Xdiff); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); updateAfterEvent(); if (this.hitTest(_root.Player) && (this.Health > 0)) { if (this.rate >= 100) { this.gotoAndPlay("Attack"); this.rate = 0; } } else if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } };
Symbol 549 MovieClip Frame 35
gotoAndPlay (1);
Symbol 549 MovieClip Frame 75
gotoAndPlay (36); _root.Health = _root.Health - 15; _root.Player.attachMovie("Blood", "Blood1", 1); _root.WraithDeath.start();
Symbol 549 MovieClip Frame 90
this.unloadMovie();
Symbol 567 MovieClip Frame 1
onEnterFrame = function () { if (_name == "Demon") { this._x = -1000; } if (this.Health < 1) { _root.Score = _root.Score + 200; this.gotoAndPlay("Death"); _root.DemonDeath.start(); delete this.onEnterFrame; _root.EnemyLimit--; } var _local3 = 0; while (_local3 < _root.PBulletArray.length) { if (this.hitTest(_root.PBulletArray[_local3])) { this.Health = this.Health - 5; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.PBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.DBulletArray.length) { if (this.hitTest(_root.DBulletArray[_local3])) { this.Health = this.Health - 5; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.DBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.SBulletArray.length) { if (this.hitTest(_root.SBulletArray[_local3])) { this.Health = this.Health - 3; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.SBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.SmgBulletArray.length) { if (this.hitTest(_root.SmgBulletArray[_local3])) { this.Health = this.Health - 1; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.SmgBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.ARBulletArray.length) { if (this.hitTest(_root.ARBulletArray[_local3])) { this.Health = this.Health - 5; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _root.ARBulletArray[_local3].unloadMovie(); _local3++; } _local3++; } _local3 = 0; while (_local3 < _root.GuassBulletArray.length) { if (this.hitTest(_root.GuassBulletArray[_local3])) { this.Health = this.Health - 10; this.attachMovie("Blood", "Blood" + _local3, _local3); _root.BloodSplat.start(); _local3++; } _local3++; } if (this.rate < 100) { this.rate = this.rate + 1; } Xdiff = 350 - _x; Ydiff = 300 - _y; radAngle = Math.atan2(Ydiff, Xdiff); _rotation = int(((radAngle * 360) / (Math.PI*2)) + 90); updateAfterEvent(); if (this.hitTest(_root.Player) && (this.Health > 0)) { if (this.rate >= 100) { this.gotoAndPlay("Attack"); this.rate = 0; } } else if (_rotation > 180) { _y = (_y + (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x - (spd * Math.sin((Math.PI/180) * _rotation))); } else { _y = (_y - (spd * Math.cos((Math.PI/180) * _rotation))); _x = (_x + (spd * Math.sin((Math.PI/180) * _rotation))); } };
Symbol 567 MovieClip Frame 35
gotoAndPlay (1);
Symbol 567 MovieClip Frame 75
gotoAndPlay (36); _root.Health = _root.Health - 30; _root.Player.attachMovie("Blood", "Blood1", 1); _root.DemonAttack.start();
Symbol 567 MovieClip Frame 103
this.unloadMovie();
Symbol 590 Button
on (release) { gotoAndStop (2); } on (rollOver) { Beep.start(); }

Library Items

Symbol 1 Sound [Switch]
Symbol 2 Sound [PFire]
Symbol 3 Sound [Thunder]
Symbol 4 Sound [GuassFire]
Symbol 5 Sound [SmgFire]
Symbol 6 Sound [SReload]
Symbol 7 Sound [Shot]
Symbol 8 Sound [SFire]
Symbol 9 Sound [GuassReload]
Symbol 10 Sound [Reload]
Symbol 11 Sound [DFire]
Symbol 12 Sound [Buy]
Symbol 13 Sound [ARFire]
Symbol 14 Sound [DemonDeath]
Symbol 15 Sound [DemonAttack]
Symbol 16 Sound [BloodSplat]
Symbol 17 Sound [ZombieDeath]
Symbol 18 Sound [ZombieAttack]
Symbol 19 Sound [FatZombieDeath]
Symbol 20 Sound [FatZombieAttack]
Symbol 21 Sound [WraithDeath]
Symbol 22 Sound [WraithAttack]
Symbol 23 Sound [Flash]
Symbol 24 Sound [Beep]
Symbol 25 Sound [Caw]
Symbol 26 Sound [Forest]Used by:Timeline
Symbol 27 ShapeTweeningUsed by:31
Symbol 28 ShapeTweeningUsed by:31
Symbol 29 ShapeTweeningUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [Blood]Uses:27 28 29 30
Symbol 32 ShapeTweeningUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [Crosshair]Uses:32 33
Symbol 35 GraphicUsed by:71 81 93 104 105
Symbol 36 GraphicUsed by:44
Symbol 37 GraphicUsed by:44
Symbol 38 GraphicUsed by:44
Symbol 39 GraphicUsed by:44
Symbol 40 GraphicUsed by:44
Symbol 41 ShapeTweeningUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:36 37 38 39 40 41 42 43Used by:105
Symbol 45 GraphicUsed by:56
Symbol 46 GraphicUsed by:56
Symbol 47 GraphicUsed by:56
Symbol 48 GraphicUsed by:56
Symbol 49 GraphicUsed by:56
Symbol 50 GraphicUsed by:56
Symbol 51 GraphicUsed by:56
Symbol 52 GraphicUsed by:56
Symbol 53 ShapeTweeningUsed by:56
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:45 46 47 48 49 50 51 52 53 54 55Used by:105
Symbol 57 GraphicUsed by:71
Symbol 58 GraphicUsed by:71
Symbol 59 GraphicUsed by:71
Symbol 60 GraphicUsed by:71
Symbol 61 GraphicUsed by:71
Symbol 62 GraphicUsed by:71
Symbol 63 GraphicUsed by:71
Symbol 64 GraphicUsed by:71
Symbol 65 GraphicUsed by:71
Symbol 66 GraphicUsed by:71
Symbol 67 ShapeTweeningUsed by:71
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:57 35 58 59 60 61 62 63 64 65 66 67 68 69 70Used by:105
Symbol 72 GraphicUsed by:81
Symbol 73 GraphicUsed by:81
Symbol 74 GraphicUsed by:81
Symbol 75 GraphicUsed by:81
Symbol 76 GraphicUsed by:81
Symbol 77 GraphicUsed by:81
Symbol 78 ShapeTweeningUsed by:81
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:72 35 73 74 75 76 77 78 79 80Used by:105
Symbol 82 GraphicUsed by:93
Symbol 83 GraphicUsed by:93
Symbol 84 GraphicUsed by:93
Symbol 85 GraphicUsed by:93
Symbol 86 GraphicUsed by:93
Symbol 87 GraphicUsed by:93
Symbol 88 GraphicUsed by:93
Symbol 89 GraphicUsed by:93
Symbol 90 GraphicUsed by:93
Symbol 91 ShapeTweeningUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:82 35 83 84 85 86 87 88 89 90 91 92Used by:105
Symbol 94 GraphicUsed by:104
Symbol 95 GraphicUsed by:104
Symbol 96 GraphicUsed by:104
Symbol 97 GraphicUsed by:104
Symbol 98 GraphicUsed by:104
Symbol 99 GraphicUsed by:104
Symbol 100 GraphicUsed by:104
Symbol 101 ShapeTweeningUsed by:104
Symbol 102 GraphicUsed by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:94 35 95 96 97 98 99 100 101 102 103Used by:105
Symbol 105 MovieClip [Player]Uses:35 44 56 71 81 93 104Used by:Timeline
Symbol 106 FontUsed by:107 249
Symbol 107 TextUses:106Used by:108
Symbol 108 MovieClipUses:107Used by:109
Symbol 109 MovieClip [Gameover]Uses:108Used by:Timeline
Symbol 110 GraphicUsed by:120
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:120
Symbol 113 GraphicUsed by:120
Symbol 114 GraphicUsed by:120
Symbol 115 GraphicUsed by:120
Symbol 116 GraphicUsed by:119
Symbol 117 FontUsed by:118
Symbol 118 TextUses:117Used by:119
Symbol 119 MovieClipUses:116 118Used by:120
Symbol 120 MovieClipUses:110 112 113 114 115 119Used by:Timeline
Symbol 121 GraphicUsed by:230
Symbol 122 GraphicUsed by:230
Symbol 123 GraphicUsed by:144
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:144 229
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:144 229
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:144 229
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:144 229
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:144 229
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:144 229
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:144 229
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:144 229
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:144 229
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:144 229
Symbol 144 MovieClipUses:123 125 127 129 131 133 135 137 139 141 143Used by:230
Symbol 145 GraphicUsed by:146
Symbol 146 ButtonUses:145Used by:230
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:168
Symbol 149 GraphicUsed by:153
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:153
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:149 151 152Used by:168
Symbol 154 GraphicUsed by:168
Symbol 155 GraphicUsed by:168
Symbol 156 GraphicUsed by:168
Symbol 157 GraphicUsed by:168
Symbol 158 GraphicUsed by:168
Symbol 159 GraphicUsed by:168
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:168
Symbol 162 GraphicUsed by:167
Symbol 163 GraphicUsed by:167
Symbol 164 GraphicUsed by:167
Symbol 165 GraphicUsed by:167
Symbol 166 GraphicUsed by:167
Symbol 167 ButtonUses:162 163 164 165 166Used by:168
Symbol 168 MovieClipUses:148 153 154 155 156 157 158 159 161 167Used by:230
Symbol 169 GraphicUsed by:170 234
Symbol 170 MovieClipUses:169Used by:230 234
Symbol 171 GraphicUsed by:211
Symbol 172 SoundUsed by:211 229
Symbol 173 GraphicUsed by:211
Symbol 174 GraphicUsed by:211
Symbol 175 GraphicUsed by:211
Symbol 176 GraphicUsed by:211
Symbol 177 GraphicUsed by:211
Symbol 178 GraphicUsed by:211
Symbol 179 GraphicUsed by:211
Symbol 180 GraphicUsed by:211
Symbol 181 GraphicUsed by:211
Symbol 182 GraphicUsed by:211
Symbol 183 GraphicUsed by:211
Symbol 184 GraphicUsed by:211
Symbol 185 GraphicUsed by:211
Symbol 186 GraphicUsed by:211
Symbol 187 GraphicUsed by:211
Symbol 188 GraphicUsed by:211
Symbol 189 GraphicUsed by:211
Symbol 190 GraphicUsed by:211
Symbol 191 GraphicUsed by:211
Symbol 192 GraphicUsed by:211
Symbol 193 GraphicUsed by:211
Symbol 194 GraphicUsed by:211
Symbol 195 GraphicUsed by:211
Symbol 196 GraphicUsed by:211
Symbol 197 GraphicUsed by:211
Symbol 198 GraphicUsed by:211
Symbol 199 GraphicUsed by:211
Symbol 200 GraphicUsed by:211
Symbol 201 GraphicUsed by:211
Symbol 202 GraphicUsed by:211
Symbol 203 GraphicUsed by:211
Symbol 204 GraphicUsed by:211
Symbol 205 GraphicUsed by:211
Symbol 206 GraphicUsed by:211
Symbol 207 GraphicUsed by:211
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210Used by:230
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:214
Symbol 214 MovieClipUses:213Used by:230
Symbol 215 GraphicUsed by:230
Symbol 216 GraphicUsed by:229
Symbol 217 GraphicUsed by:229
Symbol 218 GraphicUsed by:229
Symbol 219 GraphicUsed by:229
Symbol 220 SoundUsed by:229
Symbol 221 SoundUsed by:229
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:224
Symbol 224 MovieClipUses:223Used by:225
Symbol 225 MovieClipUses:224Used by:229
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:229
Symbol 228 SoundUsed by:229
Symbol 229 MovieClipUses:216 125 127 129 131 133 135 137 139 141 143 217 218 219 220 221 172 225 227 228Used by:230
Symbol 230 MovieClipUses:121 122 144 146 168 170 211 214 215 229Used by:Timeline
Symbol 231 GraphicUsed by:Timeline
Symbol 232 FontUsed by:233 235 237 239 241 243 245 247 445 448
Symbol 233 EditableTextUses:232Used by:234
Symbol 234 ButtonUses:170 233 169Used by:Timeline
Symbol 235 TextUses:232Used by:236
Symbol 236 MovieClipUses:235Used by:Timeline
Symbol 237 TextUses:232Used by:238
Symbol 238 ButtonUses:237Used by:Timeline
Symbol 239 TextUses:232Used by:242
Symbol 240 GraphicUsed by:242
Symbol 241 TextUses:232Used by:242
Symbol 242 ButtonUses:239 240 241Used by:Timeline
Symbol 243 TextUses:232Used by:246
Symbol 244 GraphicUsed by:246
Symbol 245 TextUses:232Used by:246
Symbol 246 ButtonUses:243 244 245Used by:Timeline
Symbol 247 TextUses:232Used by:248
Symbol 248 ButtonUses:247Used by:Timeline
Symbol 249 EditableTextUses:106Used by:Timeline
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:252
Symbol 252 MovieClipUses:251Used by:Timeline
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:Timeline
Symbol 255 GraphicUsed by:259
Symbol 256 GraphicUsed by:259
Symbol 257 FontUsed by:258 262 266 269 273 276 280 284 286 287 288 289 290 291 292 293 294 295 296 299 303 305 306 309 313 315 317 320 326 327 330 331 332 333 334 335 365 374 406 438 587 589 591
Symbol 258 TextUses:257Used by:259
Symbol 259 ButtonUses:255 256 258Used by:Timeline
Symbol 260 GraphicUsed by:263
Symbol 261 GraphicUsed by:263
Symbol 262 TextUses:257Used by:263
Symbol 263 ButtonUses:260 261 262Used by:Timeline
Symbol 264 GraphicUsed by:267
Symbol 265 GraphicUsed by:267
Symbol 266 TextUses:257Used by:267
Symbol 267 ButtonUses:264 265 266Used by:Timeline
Symbol 268 GraphicUsed by:270
Symbol 269 TextUses:257Used by:270
Symbol 270 ButtonUses:268 269Used by:Timeline
Symbol 271 GraphicUsed by:274
Symbol 272 GraphicUsed by:274
Symbol 273 TextUses:257Used by:274
Symbol 274 ButtonUses:271 272 273Used by:Timeline
Symbol 275 GraphicUsed by:277 373
Symbol 276 TextUses:257Used by:277
Symbol 277 ButtonUses:275 276Used by:Timeline
Symbol 278 GraphicUsed by:281
Symbol 279 GraphicUsed by:281
Symbol 280 EditableTextUses:257Used by:281
Symbol 281 ButtonUses:278 279 280Used by:Timeline
Symbol 282 GraphicUsed by:285
Symbol 283 GraphicUsed by:285
Symbol 284 EditableTextUses:257Used by:285
Symbol 285 ButtonUses:282 283 284Used by:Timeline
Symbol 286 EditableTextUses:257Used by:Timeline
Symbol 287 EditableTextUses:257Used by:Timeline
Symbol 288 EditableTextUses:257Used by:Timeline
Symbol 289 TextUses:257Used by:Timeline
Symbol 290 TextUses:257Used by:Timeline
Symbol 291 EditableTextUses:257Used by:Timeline
Symbol 292 TextUses:257Used by:Timeline
Symbol 293 EditableTextUses:257Used by:Timeline
Symbol 294 TextUses:257Used by:Timeline
Symbol 295 TextUses:257Used by:Timeline
Symbol 296 EditableTextUses:257Used by:Timeline
Symbol 297 GraphicUsed by:300
Symbol 298 GraphicUsed by:300
Symbol 299 TextUses:257Used by:300
Symbol 300 ButtonUses:297 298 299Used by:Timeline
Symbol 301 GraphicUsed by:304
Symbol 302 GraphicUsed by:304
Symbol 303 TextUses:257Used by:304
Symbol 304 ButtonUses:301 302 303Used by:Timeline
Symbol 305 TextUses:257Used by:Timeline
Symbol 306 EditableTextUses:257Used by:Timeline
Symbol 307 GraphicUsed by:310
Symbol 308 GraphicUsed by:310
Symbol 309 TextUses:257Used by:310
Symbol 310 ButtonUses:307 308 309Used by:Timeline
Symbol 311 GraphicUsed by:314
Symbol 312 GraphicUsed by:314
Symbol 313 TextUses:257Used by:314
Symbol 314 ButtonUses:311 312 313Used by:Timeline
Symbol 315 EditableTextUses:257Used by:Timeline
Symbol 316 GraphicUsed by:Timeline
Symbol 317 TextUses:257Used by:Timeline
Symbol 318 GraphicUsed by:321
Symbol 319 GraphicUsed by:321
Symbol 320 TextUses:257Used by:321
Symbol 321 ButtonUses:318 319 320Used by:Timeline
Symbol 322 BitmapUsed by:324
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:322 323Used by:325
Symbol 325 MovieClipUses:324Used by:Timeline
Symbol 326 TextUses:257Used by:447
Symbol 327 EditableTextUses:257Used by:447
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:328Used by:447
Symbol 330 EditableTextUses:257Used by:447
Symbol 331 EditableTextUses:257Used by:447
Symbol 332 EditableTextUses:257Used by:447
Symbol 333 TextUses:257Used by:447
Symbol 334 EditableTextUses:257Used by:447
Symbol 335 EditableTextUses:257Used by:447
Symbol 336 GraphicUsed by:356
Symbol 337 GraphicUsed by:356
Symbol 338 GraphicUsed by:356
Symbol 339 GraphicUsed by:356
Symbol 340 GraphicUsed by:356
Symbol 341 GraphicUsed by:356
Symbol 342 GraphicUsed by:356
Symbol 343 GraphicUsed by:356
Symbol 344 GraphicUsed by:356
Symbol 345 GraphicUsed by:356
Symbol 346 GraphicUsed by:356
Symbol 347 GraphicUsed by:356
Symbol 348 GraphicUsed by:356
Symbol 349 GraphicUsed by:356
Symbol 350 GraphicUsed by:356
Symbol 351 GraphicUsed by:356
Symbol 352 GraphicUsed by:356
Symbol 353 GraphicUsed by:356
Symbol 354 GraphicUsed by:356
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355Used by:447
Symbol 357 GraphicUsed by:364
Symbol 358 GraphicUsed by:364
Symbol 359 GraphicUsed by:364
Symbol 360 GraphicUsed by:364
Symbol 361 GraphicUsed by:364
Symbol 362 GraphicUsed by:364
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClipUses:357 358 359 360 361 362 363Used by:447
Symbol 365 EditableTextUses:257Used by:447
Symbol 366 GraphicUsed by:373
Symbol 367 GraphicUsed by:373
Symbol 368 GraphicUsed by:373
Symbol 369 GraphicUsed by:373
Symbol 370 GraphicUsed by:373
Symbol 371 GraphicUsed by:373
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:366 367 368 369 370 371 372 275Used by:447
Symbol 374 EditableTextUses:257Used by:447
Symbol 375 GraphicUsed by:405
Symbol 376 GraphicUsed by:405
Symbol 377 GraphicUsed by:405
Symbol 378 GraphicUsed by:405
Symbol 379 GraphicUsed by:405
Symbol 380 GraphicUsed by:405
Symbol 381 GraphicUsed by:405
Symbol 382 GraphicUsed by:405
Symbol 383 GraphicUsed by:405
Symbol 384 GraphicUsed by:405
Symbol 385 GraphicUsed by:405
Symbol 386 GraphicUsed by:405
Symbol 387 GraphicUsed by:405
Symbol 388 GraphicUsed by:405
Symbol 389 GraphicUsed by:405
Symbol 390 GraphicUsed by:405
Symbol 391 GraphicUsed by:405
Symbol 392 GraphicUsed by:405
Symbol 393 GraphicUsed by:405
Symbol 394 GraphicUsed by:405
Symbol 395 GraphicUsed by:405
Symbol 396 GraphicUsed by:405
Symbol 397 GraphicUsed by:405
Symbol 398 GraphicUsed by:405
Symbol 399 GraphicUsed by:405
Symbol 400 GraphicUsed by:405
Symbol 401 GraphicUsed by:405
Symbol 402 GraphicUsed by:405
Symbol 403 GraphicUsed by:405
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClipUses:375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404Used by:447
Symbol 406 EditableTextUses:257Used by:447
Symbol 407 GraphicUsed by:437
Symbol 408 GraphicUsed by:437
Symbol 409 GraphicUsed by:437
Symbol 410 GraphicUsed by:437
Symbol 411 GraphicUsed by:437
Symbol 412 GraphicUsed by:437
Symbol 413 GraphicUsed by:437
Symbol 414 GraphicUsed by:437
Symbol 415 GraphicUsed by:437
Symbol 416 GraphicUsed by:437
Symbol 417 GraphicUsed by:437
Symbol 418 GraphicUsed by:437
Symbol 419 GraphicUsed by:437
Symbol 420 GraphicUsed by:437
Symbol 421 GraphicUsed by:437
Symbol 422 GraphicUsed by:437
Symbol 423 GraphicUsed by:437
Symbol 424 GraphicUsed by:437
Symbol 425 GraphicUsed by:437
Symbol 426 GraphicUsed by:437
Symbol 427 GraphicUsed by:437
Symbol 428 GraphicUsed by:437
Symbol 429 GraphicUsed by:437
Symbol 430 GraphicUsed by:437
Symbol 431 GraphicUsed by:437
Symbol 432 GraphicUsed by:437
Symbol 433 GraphicUsed by:437
Symbol 434 GraphicUsed by:437
Symbol 435 GraphicUsed by:437
Symbol 436 GraphicUsed by:437
Symbol 437 MovieClipUses:407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436Used by:447
Symbol 438 EditableTextUses:257Used by:447
Symbol 439 GraphicUsed by:444
Symbol 440 GraphicUsed by:444
Symbol 441 GraphicUsed by:444
Symbol 442 GraphicUsed by:444
Symbol 443 GraphicUsed by:444
Symbol 444 MovieClipUses:439 440 441 442 443Used by:447
Symbol 445 TextUses:232Used by:446
Symbol 446 ButtonUses:445Used by:447
Symbol 447 MovieClipUses:326 327 329 330 331 332 333 334 335 356 364 365 373 374 405 406 437 438 444 446Used by:Timeline
Symbol 448 TextUses:232Used by:449
Symbol 449 MovieClipUses:448Used by:Timeline
Symbol 450 GraphicUsed by:Timeline
Symbol 451 GraphicUsed by:452
Symbol 452 MovieClipUses:451Used by:Timeline
Symbol 453 GraphicUsed by:454
Symbol 454 MovieClipUses:453Used by:Timeline
Symbol 455 GraphicUsed by:456 457
Symbol 456 MovieClipUses:455Used by:Timeline
Symbol 457 MovieClipUses:455Used by:Timeline
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClipUses:458Used by:Timeline
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClipUses:460Used by:Timeline
Symbol 462 GraphicUsed by:486
Symbol 463 GraphicUsed by:486
Symbol 464 GraphicUsed by:486
Symbol 465 GraphicUsed by:486
Symbol 466 GraphicUsed by:486
Symbol 467 GraphicUsed by:486
Symbol 468 GraphicUsed by:486
Symbol 469 GraphicUsed by:486
Symbol 470 GraphicUsed by:486
Symbol 471 GraphicUsed by:486
Symbol 472 GraphicUsed by:486
Symbol 473 GraphicUsed by:486
Symbol 474 GraphicUsed by:486
Symbol 475 GraphicUsed by:486
Symbol 476 GraphicUsed by:486
Symbol 477 GraphicUsed by:486
Symbol 478 GraphicUsed by:486
Symbol 479 GraphicUsed by:486
Symbol 480 ShapeTweeningUsed by:486
Symbol 481 ShapeTweeningUsed by:486
Symbol 482 GraphicUsed by:486
Symbol 483 ShapeTweeningUsed by:486
Symbol 484 GraphicUsed by:486
Symbol 485 GraphicUsed by:486
Symbol 486 MovieClipUses:462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485Used by:Timeline
Symbol 487 GraphicUsed by:504
Symbol 488 GraphicUsed by:504
Symbol 489 GraphicUsed by:504
Symbol 490 GraphicUsed by:504
Symbol 491 GraphicUsed by:504
Symbol 492 GraphicUsed by:504
Symbol 493 GraphicUsed by:504
Symbol 494 GraphicUsed by:504
Symbol 495 GraphicUsed by:504
Symbol 496 GraphicUsed by:504
Symbol 497 GraphicUsed by:504
Symbol 498 GraphicUsed by:504
Symbol 499 GraphicUsed by:504
Symbol 500 GraphicUsed by:504
Symbol 501 GraphicUsed by:504
Symbol 502 GraphicUsed by:504
Symbol 503 GraphicUsed by:504
Symbol 504 MovieClipUses:487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503Used by:Timeline
Symbol 505 GraphicUsed by:530
Symbol 506 GraphicUsed by:530
Symbol 507 GraphicUsed by:530
Symbol 508 GraphicUsed by:530
Symbol 509 GraphicUsed by:530
Symbol 510 GraphicUsed by:530
Symbol 511 GraphicUsed by:530
Symbol 512 GraphicUsed by:530
Symbol 513 GraphicUsed by:530
Symbol 514 GraphicUsed by:530
Symbol 515 GraphicUsed by:530
Symbol 516 GraphicUsed by:530
Symbol 517 GraphicUsed by:530
Symbol 518 GraphicUsed by:530
Symbol 519 GraphicUsed by:530
Symbol 520 GraphicUsed by:530
Symbol 521 GraphicUsed by:530
Symbol 522 ShapeTweeningUsed by:530
Symbol 523 ShapeTweeningUsed by:530
Symbol 524 ShapeTweeningUsed by:530
Symbol 525 GraphicUsed by:530
Symbol 526 GraphicUsed by:530
Symbol 527 ShapeTweeningUsed by:530
Symbol 528 ShapeTweeningUsed by:530
Symbol 529 GraphicUsed by:530
Symbol 530 MovieClipUses:505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529Used by:Timeline
Symbol 531 GraphicUsed by:549
Symbol 532 GraphicUsed by:549
Symbol 533 GraphicUsed by:549
Symbol 534 GraphicUsed by:549
Symbol 535 GraphicUsed by:549
Symbol 536 GraphicUsed by:549
Symbol 537 GraphicUsed by:549
Symbol 538 GraphicUsed by:549
Symbol 539 GraphicUsed by:549
Symbol 540 GraphicUsed by:549
Symbol 541 GraphicUsed by:549
Symbol 542 GraphicUsed by:549
Symbol 543 GraphicUsed by:549
Symbol 544 GraphicUsed by:549
Symbol 545 ShapeTweeningUsed by:549
Symbol 546 GraphicUsed by:549
Symbol 547 ShapeTweeningUsed by:549
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClipUses:531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548Used by:Timeline
Symbol 550 GraphicUsed by:567
Symbol 551 GraphicUsed by:567
Symbol 552 GraphicUsed by:567
Symbol 553 GraphicUsed by:567
Symbol 554 GraphicUsed by:567
Symbol 555 GraphicUsed by:567
Symbol 556 GraphicUsed by:567
Symbol 557 GraphicUsed by:567
Symbol 558 GraphicUsed by:567
Symbol 559 ShapeTweeningUsed by:567
Symbol 560 GraphicUsed by:567
Symbol 561 ShapeTweeningUsed by:567
Symbol 562 GraphicUsed by:567
Symbol 563 ShapeTweeningUsed by:567
Symbol 564 GraphicUsed by:567
Symbol 565 ShapeTweeningUsed by:567
Symbol 566 GraphicUsed by:567
Symbol 567 MovieClipUses:550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566Used by:Timeline
Symbol 568 GraphicUsed by:Timeline
Symbol 569 GraphicUsed by:Timeline
Symbol 570 GraphicUsed by:Timeline
Symbol 571 GraphicUsed by:Timeline
Symbol 572 GraphicUsed by:Timeline
Symbol 573 GraphicUsed by:Timeline
Symbol 574 GraphicUsed by:Timeline
Symbol 575 GraphicUsed by:Timeline
Symbol 576 GraphicUsed by:Timeline
Symbol 577 GraphicUsed by:Timeline
Symbol 578 GraphicUsed by:Timeline
Symbol 579 GraphicUsed by:Timeline
Symbol 580 GraphicUsed by:Timeline
Symbol 581 GraphicUsed by:Timeline
Symbol 582 GraphicUsed by:Timeline
Symbol 583 GraphicUsed by:Timeline
Symbol 584 GraphicUsed by:Timeline
Symbol 585 GraphicUsed by:Timeline
Symbol 586 GraphicUsed by:Timeline
Symbol 587 TextUses:257Used by:588
Symbol 588 MovieClipUses:587Used by:Timeline
Symbol 589 TextUses:257Used by:590
Symbol 590 ButtonUses:589Used by:Timeline
Symbol 591 TextUses:257Used by:592
Symbol 592 MovieClipUses:591Used by:Timeline

Instance Names

"Kwok"Frame 1Symbol 120 MovieClip
"Start"Frame 2Symbol 238 Button
"Controls"Frame 2Symbol 242 Button
"Credits"Frame 2Symbol 246 Button
"Story"Frame 2Symbol 248 Button
"Shop"Frame 4Symbol 254 MovieClip
"Stats"Frame 6Symbol 447 MovieClip
"Advice"Frame 6Symbol 449 MovieClip
"Player"Frame 6Symbol 105 MovieClip [Player]
"PistolBullet"Frame 6Symbol 452 MovieClip
"DeagleBullet"Frame 6Symbol 454 MovieClip
"ShotgunBullet"Frame 6Symbol 456 MovieClip
"SmgBullet"Frame 6Symbol 457 MovieClip
"ARBullet"Frame 6Symbol 459 MovieClip
"GuassBullet"Frame 6Symbol 461 MovieClip
"Zombie"Frame 6Symbol 486 MovieClip
"Crow"Frame 6Symbol 504 MovieClip
"FatZombie"Frame 6Symbol 530 MovieClip
"Wraith"Frame 6Symbol 549 MovieClip
"Demon"Frame 6Symbol 567 MovieClip
"Wraith"Frame 25Symbol 549 MovieClip
"BackToStart"Frame 26Symbol 590 Button
"Pistol"Symbol 105 MovieClip [Player] Frame 2Symbol 44 MovieClip
"Deagle"Symbol 105 MovieClip [Player] Frame 3Symbol 56 MovieClip
"Shotgun"Symbol 105 MovieClip [Player] Frame 4Symbol 71 MovieClip
"Smg"Symbol 105 MovieClip [Player] Frame 5Symbol 81 MovieClip
"AR"Symbol 105 MovieClip [Player] Frame 6Symbol 93 MovieClip
"Guass"Symbol 105 MovieClip [Player] Frame 7Symbol 104 MovieClip
"bar"Symbol 153 MovieClip Frame 1Symbol 151 MovieClip
"Healthbar"Symbol 447 MovieClip Frame 1Symbol 329 MovieClip
"Deagle"Symbol 447 MovieClip Frame 1Symbol 332 EditableText
"Pistol"Symbol 447 MovieClip Frame 1Symbol 335 EditableText
"PistolAmmoBar"Symbol 447 MovieClip Frame 1Symbol 356 MovieClip
"DeagleAmmoBar"Symbol 447 MovieClip Frame 1Symbol 364 MovieClip
"Shotgun"Symbol 447 MovieClip Frame 1Symbol 365 EditableText
"SAmmoBar"Symbol 447 MovieClip Frame 1Symbol 373 MovieClip
"Smg"Symbol 447 MovieClip Frame 1Symbol 374 EditableText
"SmgAmmoBar"Symbol 447 MovieClip Frame 1Symbol 405 MovieClip
"AR"Symbol 447 MovieClip Frame 1Symbol 406 EditableText
"ARAmmoBar"Symbol 447 MovieClip Frame 1Symbol 437 MovieClip
"Guass"Symbol 447 MovieClip Frame 1Symbol 438 EditableText
"GuassAmmoBar"Symbol 447 MovieClip Frame 1Symbol 444 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Switch"
ExportAssets (56)Timeline Frame 1Symbol 2 as "PFire"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Thunder"
ExportAssets (56)Timeline Frame 1Symbol 4 as "GuassFire"
ExportAssets (56)Timeline Frame 1Symbol 5 as "SmgFire"
ExportAssets (56)Timeline Frame 1Symbol 6 as "SReload"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Shot"
ExportAssets (56)Timeline Frame 1Symbol 8 as "SFire"
ExportAssets (56)Timeline Frame 1Symbol 9 as "GuassReload"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Reload"
ExportAssets (56)Timeline Frame 1Symbol 11 as "DFire"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Buy"
ExportAssets (56)Timeline Frame 1Symbol 13 as "ARFire"
ExportAssets (56)Timeline Frame 1Symbol 14 as "DemonDeath"
ExportAssets (56)Timeline Frame 1Symbol 15 as "DemonAttack"
ExportAssets (56)Timeline Frame 1Symbol 16 as "BloodSplat"
ExportAssets (56)Timeline Frame 1Symbol 17 as "ZombieDeath"
ExportAssets (56)Timeline Frame 1Symbol 18 as "ZombieAttack"
ExportAssets (56)Timeline Frame 1Symbol 19 as "FatZombieDeath"
ExportAssets (56)Timeline Frame 1Symbol 20 as "FatZombieAttack"
ExportAssets (56)Timeline Frame 1Symbol 21 as "WraithDeath"
ExportAssets (56)Timeline Frame 1Symbol 22 as "WraithAttack"
ExportAssets (56)Timeline Frame 1Symbol 23 as "Flash"
ExportAssets (56)Timeline Frame 1Symbol 24 as "Beep"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Caw"
ExportAssets (56)Timeline Frame 1Symbol 26 as "Forest"
ExportAssets (56)Timeline Frame 1Symbol 31 as "Blood"
ExportAssets (56)Timeline Frame 1Symbol 34 as "Crosshair"
ExportAssets (56)Timeline Frame 1Symbol 105 as "Player"
ExportAssets (56)Timeline Frame 1Symbol 109 as "Gameover"

Labels

"Nothing"Symbol 105 MovieClip [Player] Frame 1
"Pistol"Symbol 105 MovieClip [Player] Frame 2
"Deagle"Symbol 105 MovieClip [Player] Frame 3
"Shotgun"Symbol 105 MovieClip [Player] Frame 4
"Smg"Symbol 105 MovieClip [Player] Frame 5
"AR"Symbol 105 MovieClip [Player] Frame 6
"Guass"Symbol 105 MovieClip [Player] Frame 7
"Attack"Symbol 486 MovieClip Frame 76
"Death"Symbol 486 MovieClip Frame 116
"Attack"Symbol 504 MovieClip Frame 34
"Death"Symbol 504 MovieClip Frame 71
"Attack"Symbol 530 MovieClip Frame 61
"Death"Symbol 530 MovieClip Frame 116
"Attack"Symbol 549 MovieClip Frame 36
"Death"Symbol 549 MovieClip Frame 76
"Attack"Symbol 567 MovieClip Frame 36
"Death"Symbol 567 MovieClip Frame 76

Dynamic Text Variables

_root.CurrentStagerSymbol 249 EditableText"<p align="center"></p>"
_root.PClipSymbol 286 EditableText"<p align="center"></p>"
_root.DClipSymbol 287 EditableText"<p align="center"></p>"
_root.ScoreSymbol 288 EditableText"<p align="center"></p>"
_root.SClipSymbol 291 EditableText"<p align="center"></p>"
_root.SmgClipSymbol 293 EditableText"<p align="center"></p>"
_root.ARClipSymbol 296 EditableText"<p align="center"></p>"
_root.GuassClipSymbol 306 EditableText"<p align="center"></p>"
_root.HealthSymbol 315 EditableText"<p align="center"></p>"
_root.HealthSymbol 327 EditableText"<p align="center"><font face="Verdana" size="8" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>"
_root.ScoreSymbol 330 EditableText"<p align="center"><font face="Verdana" size="16" color="#ffcc00" letterSpacing="0.000000" kerning="1">0</font></p>"
_root.DClipSymbol 332 EditableText"<p align="center"><font face="Verdana" size="14" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>"
_root.TimeCountSymbol 334 EditableText"<p align="center"><font face="Verdana" size="27" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>"
_root.PClipSymbol 335 EditableText"<p align="center"><font face="Verdana" size="14" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>"
_root.SClipSymbol 365 EditableText"<p align="center"><font face="Verdana" size="14" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>"
_root.SmgClipSymbol 374 EditableText"<p align="center"><font face="Verdana" size="14" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>"
_root.ARClipSymbol 406 EditableText"<p align="center"><font face="Verdana" size="14" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>"
_root.GuassClipSymbol 438 EditableText"<p align="center"><font face="Verdana" size="14" color="#990000" letterSpacing="0.000000" kerning="1">0</font></p>"




http://swfchan.com/6/25164/info.shtml
Created: 24/5 -2019 01:06:19 Last modified: 24/5 -2019 01:06:19 Server time: 15/11 -2024 02:36:53