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Blood Car 2000.swf

This is the info page for
Flash #25194

(Click the ID number above for more basic data on this flash file.)


Text
YOU LOSE!!!

GAME PAUSED

-Sound on

-Sound off

-Exit game

-Unpause

<p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The year is the future. &nbsp;</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You have a car and run people over but it&apos;s </b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>OK because they&apos;re like zombies or something. &nbsp;</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Evil zombies. &nbsp;Evil zombies created in a </b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>government-run conspiracy.</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> &nbsp;</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>And only one person can stop them.</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> &nbsp;</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>That person is you... and your car.</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> &nbsp;</b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>In the end there&apos;s a plot twist like where </b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>you were the zombie all along and stuff but </b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>you don&apos;t know that yet. &nbsp;</b></font></p><p align="left"></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Oh yeah your car is called the </b></font></p><p align="left"><font face="PC Senior" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>BLOOD CAR! 2000!</b></font></p>

Loading, please wait...

Loading, please wait...|

<p align="center"><font face="PC Senior" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level complete</b></font></p>

<p align="center"><font face="PC Senior" size="96" color="#a49e8e" letterSpacing="0.000000" kerning="1"><a href="http://www.armorgames.com" target = "_blank">_________</a></font></p>

Alex Austin- Programming
Edmund McMillen- Graphics
Kyle Gabler- Music

INSTRUCTIONS

Controls

Run people down with your car,
keep killing to rack up a big
combo.Try to side swipe and
power slide into people for
more points.

Space

Reverse

Gas

Turn

Hand brake

BLOOD CAR! 2000!

FLASH VIDEO GAME

presents

© Cryptic Sea 2008

<p align="center"><font face="PC Senior" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.armorgames.com">armorgames.com</a></font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Blood Race</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Mayhem!</font></p>

<p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>Kill every single person in </b></font></p><p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>town while going for high </b></font></p><p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>score!</b></font></p>

<p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>Race to the finish through </b></font></p><p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>3 totally radical race </b></font></p><p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>tracks!</b></font></p>

<p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>NOTE: you can pause the game any time</b></font></p><p align="left"><font face="PC Senior" size="7" color="#000000" letterSpacing="0.000000" kerning="1"><b>by pressing Esc.</b></font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Hard</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Medium</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Easy</font></p>

<p align="center"><font face="PC Senior" size="14" color="#000000" letterSpacing="0.000000" kerning="1">BLOOD RACE!</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">1st = 0:40</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">2nd = 0:50</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">3rd = 1:00</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">1st = 0:50</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">2nd = 1:00</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">3rd = 1:10</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">1st = 0:55</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">2nd = 1:05</font></p>

<p align="center"><font face="PC Senior" size="8" color="#000000" letterSpacing="0.000000" kerning="1">3rd = 1:15</font></p>

<p align="center"><font face="PC Senior" size="14" color="#000000" letterSpacing="0.000000" kerning="1">CONGRATULATIONS!</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Restart</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Exit game</font></p>

t

s

1

d

n

2

r

3

<p align="left"><font face="PC Senior" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Final time:</font></p>

<p align="left"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.armorgames.com">-</a><font size="10"><a href="http://www.armorgames.com">Play more games at </a></font></font></p><p align="left"><font face="PC Senior" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.armorgames.com">&nbsp;&nbsp;armorgames.com</a></font></p>

<p align="center"><font face="PC Senior" size="14" color="#000000" letterSpacing="0.000000" kerning="1">CONGRATULATIONS!</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Continue</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Exit game</font></p>

<p align="left"><font face="PC Senior" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level complete</b></font></p>

<p align="left"><font face="PC Senior" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Final score:</font></p>

<p align="center"><font face="PC Senior" size="14" color="#000000" letterSpacing="0.000000" kerning="1">GAME OVER!</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Retry</font></p>

<p align="center"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1">-Exit game</font></p>

<p align="left"><font face="PC Senior" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Final score:</font></p>

<p align="left"><font face="PC Senior" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.armorgames.com">-</a><font size="10"><a href="http://www.armorgames.com">Play more games at </a></font></font></p><p align="left"><font face="PC Senior" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.armorgames.com">&nbsp;&nbsp;armorgames.com</a></font></p>

<p align="left"><font face="PC Senior" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Level:</font></p>

ActionScript [AS3]

Section 1
//fadein_37 (bloodcar02_fla.fadein_37) package bloodcar02_fla { import flash.display.*; public dynamic class fadein_37 extends MovieClip { public function fadein_37(){ addFrameScript(29, frame30); } function frame30(){ this.stop(); this.visible = false; } } }//package bloodcar02_fla
Section 2
//liltree01_59 (bloodcar02_fla.liltree01_59) package bloodcar02_fla { import flash.display.*; public dynamic class liltree01_59 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 3
//Symbol12_56 (bloodcar02_fla.Symbol12_56) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol12_56 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 4
//Symbol21_64 (bloodcar02_fla.Symbol21_64) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol21_64 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 5
//Symbol22_60 (bloodcar02_fla.Symbol22_60) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol22_60 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 6
//Symbol24_57 (bloodcar02_fla.Symbol24_57) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol24_57 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 7
//Symbol26_53 (bloodcar02_fla.Symbol26_53) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol26_53 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 8
//Symbol3_63 (bloodcar02_fla.Symbol3_63) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol3_63 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 9
//Symbol32_67 (bloodcar02_fla.Symbol32_67) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol32_67 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 10
//Symbol33_46 (bloodcar02_fla.Symbol33_46) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol33_46 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 11
//Symbol35_48 (bloodcar02_fla.Symbol35_48) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol35_48 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 12
//Symbol40_61 (bloodcar02_fla.Symbol40_61) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol40_61 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 13
//Symbol42_49 (bloodcar02_fla.Symbol42_49) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol42_49 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 14
//Symbol44_69 (bloodcar02_fla.Symbol44_69) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol44_69 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 15
//Symbol46_70 (bloodcar02_fla.Symbol46_70) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol46_70 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 16
//Symbol47_71 (bloodcar02_fla.Symbol47_71) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol47_71 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 17
//Symbol52_79 (bloodcar02_fla.Symbol52_79) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol52_79 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 18
//Symbol60_89 (bloodcar02_fla.Symbol60_89) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol60_89 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 19
//Symbol61_86 (bloodcar02_fla.Symbol61_86) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol61_86 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 20
//Symbol61copy_87 (bloodcar02_fla.Symbol61copy_87) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol61copy_87 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 21
//Symbol61copy2_88 (bloodcar02_fla.Symbol61copy2_88) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol61copy2_88 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 22
//Symbol7_52 (bloodcar02_fla.Symbol7_52) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol7_52 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 23
//Symbol7copy_54 (bloodcar02_fla.Symbol7copy_54) package bloodcar02_fla { import flash.display.*; public dynamic class Symbol7copy_54 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 24
//title_32 (bloodcar02_fla.title_32) package bloodcar02_fla { import flash.display.*; public dynamic class title_32 extends MovieClip { public var crypticsealogo:SimpleButton; } }//package bloodcar02_fla
Section 25
//trees01_51 (bloodcar02_fla.trees01_51) package bloodcar02_fla { import flash.display.*; public dynamic class trees01_51 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 26
//trees02_93 (bloodcar02_fla.trees02_93) package bloodcar02_fla { import flash.display.*; public dynamic class trees02_93 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 27
//trees03_94 (bloodcar02_fla.trees03_94) package bloodcar02_fla { import flash.display.*; public dynamic class trees03_94 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 28
//trees04_95 (bloodcar02_fla.trees04_95) package bloodcar02_fla { import flash.display.*; public dynamic class trees04_95 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 29
//trees05_96 (bloodcar02_fla.trees05_96) package bloodcar02_fla { import flash.display.*; public dynamic class trees05_96 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 30
//wall01_105 (bloodcar02_fla.wall01_105) package bloodcar02_fla { import flash.display.*; public dynamic class wall01_105 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 31
//wall02_104 (bloodcar02_fla.wall02_104) package bloodcar02_fla { import flash.display.*; public dynamic class wall02_104 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 32
//wall03_103 (bloodcar02_fla.wall03_103) package bloodcar02_fla { import flash.display.*; public dynamic class wall03_103 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 33
//wall04_106 (bloodcar02_fla.wall04_106) package bloodcar02_fla { import flash.display.*; public dynamic class wall04_106 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 34
//wall05_98 (bloodcar02_fla.wall05_98) package bloodcar02_fla { import flash.display.*; public dynamic class wall05_98 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 35
//wall06_99 (bloodcar02_fla.wall06_99) package bloodcar02_fla { import flash.display.*; public dynamic class wall06_99 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 36
//wall07_97 (bloodcar02_fla.wall07_97) package bloodcar02_fla { import flash.display.*; public dynamic class wall07_97 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 37
//wall08_102 (bloodcar02_fla.wall08_102) package bloodcar02_fla { import flash.display.*; public dynamic class wall08_102 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 38
//wall09_101 (bloodcar02_fla.wall09_101) package bloodcar02_fla { import flash.display.*; public dynamic class wall09_101 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 39
//wall10_100 (bloodcar02_fla.wall10_100) package bloodcar02_fla { import flash.display.*; public dynamic class wall10_100 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 40
//wall11_107 (bloodcar02_fla.wall11_107) package bloodcar02_fla { import flash.display.*; public dynamic class wall11_107 extends MovieClip { public var coll:MovieClip; } }//package bloodcar02_fla
Section 41
//Bbbq01 (Bbbq01) package { import flash.display.*; public dynamic class Bbbq01 extends MovieClip { public var coll:MovieClip; } }//package
Section 42
//Bbbq02 (Bbbq02) package { import flash.display.*; public dynamic class Bbbq02 extends MovieClip { public var coll:MovieClip; } }//package
Section 43
//Bbush01 (Bbush01) package { import flash.display.*; public dynamic class Bbush01 extends MovieClip { public var coll:MovieClip; } }//package
Section 44
//Bbush02 (Bbush02) package { import flash.display.*; public dynamic class Bbush02 extends MovieClip { public var coll:MovieClip; } }//package
Section 45
//Bfence01 (Bfence01) package { import flash.display.*; public dynamic class Bfence01 extends MovieClip { public var coll:MovieClip; } }//package
Section 46
//Bfence02 (Bfence02) package { import flash.display.*; public dynamic class Bfence02 extends MovieClip { public var coll:MovieClip; } }//package
Section 47
//Bfence03 (Bfence03) package { import flash.display.*; public dynamic class Bfence03 extends MovieClip { public var coll:MovieClip; } }//package
Section 48
//Bfence04 (Bfence04) package { import flash.display.*; public dynamic class Bfence04 extends MovieClip { public var coll:MovieClip; } }//package
Section 49
//bloodcar02 (bloodcar02) package { import flash.events.*; import flash.text.*; import flash.media.*; import flash.display.*; import flash.net.*; import flash.geom.*; import flash.filters.*; public class bloodcar02 extends MovieClip { public var restartbutton:SimpleButton; public var myfont:Font; public var porto:Bporto; public var bush02:Bbush02; public var startbutton:Symbol64; public var rand:int; var pausemenuimage; var bgbitmapimage:Bitmap; var gametype:int;// = 0 public var menuleveltext:TextField; var gamemusicchannel:SoundChannel; var enginechannel02:SoundChannel; var enginechannel03:SoundChannel; public var startmediumbutton:SimpleButton; public var creditsbutton:Symbol66; public var menuscoretext:TextField; var playercombodelay:int; var playerscore:int; var enginechannel01:SoundChannel; var numofcars:int; public var mayhembutton:SimpleButton; public var placemovie:MovieClip; var numofobjects:int; public var continuebutton:SimpleButton; var levelcompleteimage; var scoretext; public var titlescreen:MovieClip; var sprite; var viewposition:Array; var gamelevel:int;// = 0 public var warninglabel:TextField; var soundvolume:Number;// = 1 var playerlaptime:int; var hud; var screechchannel:SoundChannel; public var instructionsbutton:Symbol65; var numofkills:int; var playertime:int; public var trash01:Btrash01; public var soundtransform; public var musicchannel:SoundChannel; var object; public var exitgamebutton:SimpleButton; public var racebutton:SimpleButton; var playerlastlap:int; var fadeoutimage; public var wall02:Bwall02; var playercombo:int; public var wall01:Bwall01; var bgbitmapdata:BitmapData; var gameexitdelay:int;// = 0 var playerkilltype:int; var timetext:TextField; public var warningscreendelay:int; var gamemusic; var numoflaps:int; public var starteasybutton:SimpleButton; var gameinitialized:int;// = 0 public var mailbox01:Bmailbox01; public var starthardbutton:SimpleButton; var countdownimage; public var table:Btable; var framecount:int; var gamestartdelay:int;// = 0 public var tombstone01:Btombstone01; public var tombstone02:Btomestone02; public var tombstone03:Btombstone03; public var tombstone04:Btombstone04; public var retrybutton:SimpleButton; var car; public var menutimetext:TextField; public var bigstore:MovieClip; public var bush01:Bbush01; var keyboard; public var loadscreendelay:int; public var bbq01:Bbbq01; public var bbq02:Bbbq02; public var fence03:Bfence03; public var fence04:Bfence04; public var fence01:Bfence01; public var fence02:Bfence02; public function bloodcar02(){ car = new Array(); object = new Array(); sprite = new Array(); keyboard = new Array(); viewposition = [0, 0]; timetext = new TextField(); scoretext = new Array(); gameinitialized = 0; gametype = 0; gamelevel = 0; gamestartdelay = 0; gameexitdelay = 0; soundvolume = 1; super(); addFrameScript(0, frame1, 1, frame2, 124, frame125, 127, frame128, 128, frame129, 129, frame130, 130, frame131, 131, frame132, 132, frame133, 133, frame134, 134, frame135, 135, frame136); } function soundoff(_arg1:MouseEvent){ var _local2:*; soundvolume = 0; _local2 = gamemusicchannel.soundTransform; _local2.volume = 0; gamemusicchannel.soundTransform = _local2; } function frame136(){ this.stop(); menuleveltext.embedFonts = true; menuleveltext.defaultTextFormat = new TextFormat(myfont.fontName, 10, 0, true); menuscoretext.embedFonts = true; menuscoretext.defaultTextFormat = new TextFormat(myfont.fontName, 10, 0, true); menuscoretext.text = ("Final Score:" + playerscore); menuleveltext.text = ("Level:" + gamelevel); retrybutton.addEventListener(MouseEvent.CLICK, menurestartgame); exitgamebutton.addEventListener(MouseEvent.CLICK, exitgame3); } function exitgame(_arg1:MouseEvent){ pausemenuimage.unpausebutton.removeEventListener(MouseEvent.MOUSE_UP, unpausegame); pausemenuimage.soundonbutton.removeEventListener(MouseEvent.CLICK, soundon); pausemenuimage.soundoffbutton.removeEventListener(MouseEvent.CLICK, soundoff); pausemenuimage.exitgamebutton.removeEventListener(MouseEvent.CLICK, exitgame); pausemenuimage.visible = false; addEventListener(Event.ENTER_FRAME, gameloop); shutdowngame(); gotoAndStop("titlemenu"); } function resolvecarcollisionlevel(_arg1:int, _arg2:int, _arg3:Array, _arg4:Array, _arg5:Array){ var _local6:int; var _local7:int; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:Number; var _local12:Number; _local8 = [0, 0]; _local9 = [0, 0]; _local10 = [0, 0]; _local8[0] = (_arg4[0] - _arg3[0]); _local8[1] = (_arg4[1] - _arg3[1]); _local11 = ((_local8[0] * _arg5[0]) + (_local8[1] * _arg5[1])); _local9[0] = (_arg3[0] - car[_arg1].position[0]); _local9[1] = (_arg3[1] - car[_arg1].position[1]); getcarforce(_local8, _arg1, _local9); _local12 = ((_local8[0] * _arg5[0]) + (_local8[1] * _arg5[1])); _local8[0] = ((-(_arg5[0]) * _local12) * 0.25); _local8[1] = ((-(_arg5[1]) * _local12) * 0.25); _local8[0] = (_local8[0] + ((_arg5[0] * _local11) * 0.125)); _local8[1] = (_local8[1] + ((_arg5[1] * _local11) * 0.125)); _local11 = Math.sqrt(((_local8[0] * _local8[0]) + (_local8[1] * _local8[1]))); if (_local11 > object[_arg2].maxforce){ if (object[_arg2].type == 1){ _local6 = 0; while (_local6 < 64) { getcarforce(_local10, _arg1, _local9); _local10[0] = (_local10[0] * 0.75); _local10[1] = (_local10[1] * 0.75); _local10[0] = (_local10[0] + ((Math.random() - 0.5) * 4)); _local10[1] = (_local10[1] + ((Math.random() - 0.5) * 4)); createsprite(0, object[_arg2].position, _local10, 0x800000); _local6++; }; }; if (object[_arg2].type == 3){ _local6 = 0; while (_local6 < 64) { getcarforce(_local10, _arg1, _local9); _local10[0] = (_local10[0] * 0.75); _local10[1] = (_local10[1] * 0.75); _local10[0] = (_local10[0] + ((Math.random() - 0.5) * 4)); _local10[1] = (_local10[1] + ((Math.random() - 0.5) * 4)); createsprite(1, object[_arg2].position, _local10, 5517825); _local6++; }; }; _local8[0] = (_local8[0] / _local11); _local8[1] = (_local8[1] / _local11); _local8[0] = (_local8[0] * object[_arg2].maxforce); _local8[1] = (_local8[1] * object[_arg2].maxforce); if (object[_arg2].type == 1){ playerkilltype = 0; if ((((car[_arg1].wheel[0].blood + car[_arg1].wheel[1].blood) + car[_arg1].wheel[2].blood) + car[_arg1].wheel[3].blood) > 0.25){ playerkilltype = (playerkilltype | 1); }; _local10[0] = (object[_arg2].position[0] - car[_arg1].prevposition[0]); _local10[1] = (object[_arg2].position[1] - car[_arg1].prevposition[1]); _local12 = Math.sqrt(((_local10[0] * _local10[0]) + (_local10[1] * _local10[1]))); _local10[0] = (_local10[0] / _local12); _local10[1] = (_local10[1] / _local12); if (Math.abs(((car[_arg1].orientation[0] * _local10[0]) + (car[_arg1].orientation[1] * _local10[1]))) > 0.5){ playerkilltype = (playerkilltype | 2); }; _local11 = (_local11 + (Math.abs(((car[_arg1].orientation[0] * _local8[0]) + (car[_arg1].orientation[1] * _local8[1]))) * 2)); if (_local11 > 2){ playerkilltype = (playerkilltype | 4); }; _local7 = 10; if ((playerkilltype & 1) == 1){ _local7 = (_local7 * 2); }; if ((playerkilltype & 2) == 2){ _local7 = (_local7 * 2); }; if ((playerkilltype & 4) == 4){ _local7 = (_local7 * 2); }; _local6 = 6; while (_local6 >= 0) { scoretext[(_local6 + 1)].type = scoretext[_local6].type; scoretext[(_local6 + 1)].delay = scoretext[_local6].delay; _local6--; }; scoretext[0].type = playerkilltype; scoretext[0].delay = 120; playercombodelay = 120; playerscore = (playerscore + (_local7 * playercombo)); playercombo++; if (Math.abs(_local8[1]) > Math.abs(_local8[0])){ if (_local8[1] > 0){ object[_arg2].image.gotoAndStop(5); } else { object[_arg2].image.gotoAndStop(7); }; } else { if (_local8[0] > 0){ object[_arg2].image.gotoAndStop(6); } else { object[_arg2].image.gotoAndStop(8); }; }; playsound(0); numofkills++; }; if ((((object[_arg2].type == 2)) || ((object[_arg2].type == 3)))){ object[_arg2].image.gotoAndStop(2); playsound(1); }; this.setChildIndex(object[_arg2].image, 1); object[_arg2].type = 8; object[_arg2].maxforce = 0; }; applycarforce(_local8, _arg1, _local9); } function frame133(){ this.stop(); starteasybutton.addEventListener(MouseEvent.CLICK, starteasyrace); startmediumbutton.addEventListener(MouseEvent.CLICK, startmediumrace); starthardbutton.addEventListener(MouseEvent.CLICK, starthardrace); } public function exitgame2(_arg1:MouseEvent){ gotoAndStop("titlemenu"); } public function gotocrypticsea(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://crypticsea.com"); navigateToURL(_local2); } public function exitgame4(_arg1:MouseEvent){ gotoAndStop("titlemenu"); } public function startrace(_arg1:MouseEvent){ gametype = 0; gotoAndStop("bloodracemenu"); } public function starteasyrace(_arg1:MouseEvent){ musicchannel.stop(); gotoAndStop("raceeasy"); } public function exitgame3(_arg1:MouseEvent){ gotoAndStop("titlemenu"); } function deletesprite(_arg1:int){ drawline(sprite[_arg1].image.x, sprite[_arg1].image.y, (sprite[_arg1].image.x - sprite[_arg1].velocity[0]), (sprite[_arg1].image.y - sprite[_arg1].velocity[1]), sprite[_arg1].color, (4 << 16), (2 << 16)); drawquad((sprite[_arg1].image.x - 1), (sprite[_arg1].image.y - 1), 2, 2, sprite[_arg1].color); if (sprite[_arg1].type == 0){ drawquadcar(0, sprite[_arg1].image.x, sprite[_arg1].image.y, 2, 2, sprite[_arg1].color); }; removeChild(sprite[_arg1].image); delete sprite[_arg1]; sprite.splice(_arg1, 1); } function playsound(_arg1:int){ var _local2:int; var _local3:*; var _local4:*; if (_arg1 == 0){ _local2 = (Math.random() * 8); if (_local2 == 0){ _local3 = new sound_death01().play(); } else { if (_local2 == 1){ _local3 = new sound_death02().play(); } else { if (_local2 == 2){ _local3 = new sound_death03().play(); } else { if (_local2 == 3){ _local3 = new sound_death04().play(); } else { if (_local2 == 4){ _local3 = new sound_death05().play(); } else { if (_local2 == 5){ _local3 = new sound_death06().play(); } else { if (_local2 == 6){ _local3 = new sound_death07().play(); } else { _local3 = new sound_death08().play(); }; }; }; }; }; }; }; _local4 = _local3.soundTransform; _local4.volume = (0.25 * soundvolume); _local3.soundTransform = _local4; _local2 = (Math.random() * 4); if (_local2 == 0){ _local3 = new sound_splat01().play(); } else { if (_local2 == 1){ _local3 = new sound_splat02().play(); } else { if (_local2 == 2){ _local3 = new sound_splat03().play(); } else { _local3 = new sound_splat04().play(); }; }; }; _local4 = _local3.soundTransform; _local4.volume = (0.25 * soundvolume); _local3.soundTransform = _local4; }; if (_arg1 == 1){ _local2 = (Math.random() * 3); if (_local2 == 0){ _local3 = new sound_hit01().play(); } else { if (_local2 == 1){ _local3 = new sound_hit02().play(); } else { _local3 = new sound_hit03().play(); }; }; _local4 = _local3.soundTransform; _local4.volume = (0.25 * soundvolume); _local3.soundTransform = _local4; }; } function lineintersectline(_arg1:Array, _arg2:Array, _arg3:Array, _arg4:Array, _arg5:Array, _arg6:Array):int{ var _local7:Array; var _local8:Array; var _local9:Number; var _local10:Number; var _local11:Number; _local7 = [0, 0]; _local8 = [0, 0]; _arg2[0] = (_arg6[1] - _arg5[1]); _arg2[1] = (_arg5[0] - _arg6[0]); _local7[0] = (_arg3[0] - _arg5[0]); _local7[1] = (_arg3[1] - _arg5[1]); _local8[0] = (_arg4[0] - _arg5[0]); _local8[1] = (_arg4[1] - _arg5[1]); _local9 = ((_local7[0] * _arg2[0]) + (_local7[1] * _arg2[1])); _local10 = ((_local8[0] * _arg2[0]) + (_local8[1] * _arg2[1])); if (_local9 < 0){ return (0); }; if (_local10 > 0){ return (0); }; _local11 = Math.sqrt(((_arg2[0] * _arg2[0]) + (_arg2[1] * _arg2[1]))); _arg2[0] = (_arg2[0] / _local11); _arg2[1] = (_arg2[1] / _local11); _local7[0] = (_arg5[0] - _arg3[0]); _local7[1] = (_arg5[1] - _arg3[1]); _local11 = ((_local7[0] * _arg2[0]) + (_local7[1] * _arg2[1])); _local7[0] = (_arg4[0] - _arg3[0]); _local7[1] = (_arg4[1] - _arg3[1]); _local11 = (_local11 / ((_local7[0] * _arg2[0]) + (_local7[1] * _arg2[1]))); _arg1[0] = (_arg3[0] + (_local7[0] * _local11)); _arg1[1] = (_arg3[1] + (_local7[1] * _local11)); _local7[0] = (_arg1[0] - _arg5[0]); _local7[1] = (_arg1[1] - _arg5[1]); _local8[0] = (_arg6[0] - _arg5[0]); _local8[1] = (_arg6[1] - _arg5[1]); if (((_local7[0] * _local8[0]) + (_local7[1] * _local8[1])) < 0){ return (0); }; _local7[0] = (_arg1[0] - _arg6[0]); _local7[1] = (_arg1[1] - _arg6[1]); _local8[0] = (_arg5[0] - _arg6[0]); _local8[1] = (_arg5[1] - _arg6[1]); if (((_local7[0] * _local8[0]) + (_local7[1] * _local8[1])) < 0){ return (0); }; return (1); } public function startmayhem(_arg1:MouseEvent){ musicchannel.stop(); gametype = 0; gotoAndStop("mayhem"); } function frame1(){ loadscreendelay = 0; this.stop(); addEventListener(Event.ENTER_FRAME, loadingwait); } function frame2(){ warningscreendelay = 0; myfont = new pcsenior(); warninglabel.embedFonts = true; warninglabel.defaultTextFormat = new TextFormat(myfont.fontName, 14, 0xFFFFFF, true); rand = (Math.random() * 8); if (rand == 0){ warninglabel.text = "Running people over in real life may damage your car... and your reputation!"; } else { if (rand == 1){ warninglabel.text = "Some winners may use drugs."; } else { if (rand == 2){ warninglabel.text = "Blood Car! 2000! does not protect against sexually transmitted diseases."; } else { if (rand == 3){ warninglabel.text = "You must be at least 80 years old to play Blood Car! 2000!"; } else { if (rand == 4){ warninglabel.text = "Consult your psychiatrist before playing this or any other violent video game."; } else { if (rand == 5){ warninglabel.text = "Do not read this."; } else { if (rand == 6){ warninglabel.text = "This game is rated M for awesome."; } else { warninglabel.text = "We are not responsible for any creamed pants."; }; }; }; }; }; }; }; addEventListener(Event.ENTER_FRAME, warningwait); } function carcollisionlevel(_arg1:int){ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Array; var _local7:Array; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:Array; var _local12:Array; var _local13:Array; var _local14:Number; var _local15:Array; var _local16:Array; var _local17:Array; var _local18:Number; _local6 = [0, 0]; _local7 = [0, 0]; _local8 = [0, 0]; _local9 = [0, 0]; _local10 = [0, 0]; _local11 = [0, 0, 0, 0, 0, 0, 0, 0]; _local12 = [0, 0]; _local13 = [0, 0]; _local15 = [0, 0]; _local16 = [0, 0]; _local17 = [0, 0]; _local2 = 0; while (_local2 < 4) { if (_local2 == 0){ _local6[0] = -14; _local6[1] = -25; } else { if (_local2 == 1){ _local6[0] = 14; _local6[1] = -25; } else { if (_local2 == 2){ _local6[0] = 14; _local6[1] = 25; } else { _local6[0] = -14; _local6[1] = 25; }; }; }; _local11[((_local2 * 2) + 0)] = ((car[_arg1].position[0] + (car[_arg1].orientation[0] * _local6[0])) + (car[_arg1].orientation[2] * _local6[1])); _local11[((_local2 * 2) + 1)] = ((car[_arg1].position[1] + (car[_arg1].orientation[1] * _local6[0])) + (car[_arg1].orientation[3] * _local6[1])); _local2++; }; _local2 = 0; while (_local2 < numofobjects) { if (object[_local2].type != 8){ if (object[_local2].numoflines > 0){ if (pointinsideobject(_local2, car[_arg1].position, 32)){ _local5 = 0; _local3 = 0; while (_local3 < 4) { _local4 = 0; while (_local4 < object[_local2].numoflines) { _local6[0] = _local11[((_local3 * 2) + 0)]; _local6[1] = _local11[((_local3 * 2) + 1)]; if (object[_local2].type != 1){ _local9[0] = object[_local2].line[_local4].start[0]; _local9[1] = object[_local2].line[_local4].start[1]; _local10[0] = object[_local2].line[_local4].end[0]; _local10[1] = object[_local2].line[_local4].end[1]; } else { _local9[0] = (object[_local2].position[0] + object[_local2].line[_local4].start[0]); _local9[1] = (object[_local2].position[1] + object[_local2].line[_local4].start[1]); _local10[0] = (object[_local2].position[0] + object[_local2].line[_local4].end[0]); _local10[1] = (object[_local2].position[1] + object[_local2].line[_local4].end[1]); }; if (lineintersectline(_local12, _local13, car[_arg1].position, _local6, _local9, _local10)){ resolvecarcollisionlevel(_arg1, _local2, _local6, _local12, _local13); _local5 = 1; }; _local4++; }; _local3++; }; _local3 = 0; while (_local3 < object[_local2].numoflines) { if (object[_local2].type != 1){ _local10[0] = object[_local2].line[_local3].end[0]; _local10[1] = object[_local2].line[_local3].end[1]; } else { _local10[0] = (object[_local2].position[0] + object[_local2].line[_local3].end[0]); _local10[1] = (object[_local2].position[1] + object[_local2].line[_local3].end[1]); }; _local4 = 0; while (_local4 < 4) { _local6[0] = _local11[((_local4 * 2) + 0)]; _local6[1] = _local11[((_local4 * 2) + 1)]; _local7[0] = _local11[((((_local4 + 1) & 3) * 2) + 0)]; _local7[1] = _local11[((((_local4 + 1) & 3) * 2) + 1)]; if (lineintersectline(_local12, _local13, object[_local2].position, _local10, _local6, _local7)){ _local13[0] = -(_local13[0]); _local13[1] = -(_local13[1]); _local8[0] = (_local10[0] - _local12[0]); _local8[1] = (_local10[1] - _local12[1]); _local14 = ((_local8[0] * _local13[0]) + (_local8[1] * _local13[1])); if (_local14 < 12){ resolvecarcollisionlevel(_arg1, _local2, _local12, _local10, _local13); }; }; _local4++; }; _local3++; }; }; }; }; _local2++; }; } function unpausegame(_arg1:MouseEvent){ pausemenuimage.unpausebutton.removeEventListener(MouseEvent.MOUSE_UP, unpausegame); pausemenuimage.soundonbutton.removeEventListener(MouseEvent.CLICK, soundon); pausemenuimage.soundoffbutton.removeEventListener(MouseEvent.CLICK, soundoff); pausemenuimage.exitgamebutton.removeEventListener(MouseEvent.CLICK, exitgame); pausemenuimage.visible = false; addEventListener(Event.ENTER_FRAME, gameloop); if (countdownimage != null){ countdownimage.play(); countdownimage.visible = true; }; } function pausemenu(){ removeEventListener(Event.ENTER_FRAME, gameloop); pausemenuimage.x = (viewposition[0] - (pausemenuimage.width * 0.5)); pausemenuimage.y = (viewposition[1] - (pausemenuimage.height * 0.5)); pausemenuimage.visible = true; pausemenuimage.unpausebutton.addEventListener(MouseEvent.CLICK, unpausegame); pausemenuimage.soundonbutton.addEventListener(MouseEvent.CLICK, soundon); pausemenuimage.soundoffbutton.addEventListener(MouseEvent.CLICK, soundoff); pausemenuimage.exitgamebutton.addEventListener(MouseEvent.CLICK, exitgame); } function pointinsidebuildings(_arg1:Array, _arg2:Number):int{ var _local3:int; _local3 = 0; while (_local3 < numofobjects) { if (object[_local3].type == 0){ if (pointinsideobject(_local3, _arg1, _arg2)){ return (1); }; }; _local3++; }; return (0); } public function gotoinstructions(_arg1:MouseEvent){ gotoAndStop("instructionsmenu"); } function spritesimulation(){ var _local1:int; _local1 = 0; while (_local1 < sprite.length) { sprite[_local1].image.x = (sprite[_local1].image.x + sprite[_local1].velocity[0]); sprite[_local1].image.y = (sprite[_local1].image.y + sprite[_local1].velocity[1]); sprite[_local1].timetolive--; _local1++; }; _local1 = 0; while (_local1 < sprite.length) { if (sprite[_local1].timetolive <= 0){ deletesprite(_local1); } else { _local1++; }; }; } public function restartgame(_arg1:MouseEvent){ if (gametype == 2){ gametype = 0; gotoAndStop("raceeasy"); }; if (gametype == 3){ gametype = 0; gotoAndStop("racemedium"); }; if (gametype == 4){ gametype = 0; gotoAndStop("racehard"); }; } public function starthardrace(_arg1:MouseEvent){ musicchannel.stop(); gotoAndStop("racehard"); } function drawquad(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:uint){ var _local6:int; var _local7:int; _local6 = _arg2; while (_local6 <= (_arg2 + _arg4)) { _local7 = _arg1; while (_local7 <= (_arg1 + _arg3)) { bgbitmapdata.setPixel(_local7, _local6, _arg5); _local7++; }; _local6++; }; } public function loadingwait(_arg1:Event){ if (this.root.loaderInfo.bytesLoaded >= this.root.loaderInfo.bytesTotal){ loadscreendelay++; if (loadscreendelay >= 120){ removeEventListener(Event.ENTER_FRAME, loadingwait); gotoAndStop(2); }; }; } function deleteobject(_arg1:int){ removeChild(object[_arg1].image); delete object[_arg1]; object.splice(_arg1, 1); numofobjects--; } function createsprite(_arg1:int, _arg2:Array, _arg3:Array, _arg4:uint){ var _local5:*; _local5 = new Object(); _local5.type = new int(_arg1); _local5.timetolive = new int(); _local5.timetolive = (7 + (Math.random() * 7)); _local5.image = new Sprite(); _local5.image.graphics.beginFill(_arg4); _local5.image.graphics.drawRect(0, 0, 2, 2); _local5.image.graphics.endFill(); _local5.image.x = _arg2[0]; _local5.image.y = _arg2[1]; _local5.velocity = new Array(_arg3[0], _arg3[1]); _local5.color = new int(_arg4); addChild(_local5.image); sprite.push(_local5); } public function gotostart(_arg1:MouseEvent){ gotoAndStop("startmenu"); } function getcarforce(_arg1:Array, _arg2:int, _arg3:Array){ var _local4:Array; _local4 = [0, 0]; _local4[0] = -(_arg3[1]); _local4[1] = _arg3[0]; _arg1[0] = car[_arg2].prevvelocity[0]; _arg1[1] = car[_arg2].prevvelocity[1]; _arg1[0] = (_arg1[0] + (_local4[0] * car[_arg2].prevangularvelocity)); _arg1[1] = (_arg1[1] + (_local4[1] * car[_arg2].prevangularvelocity)); } public function initgame(_arg1:int){ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Rectangle; var _local7:Point; var _local8:DisplayObject; var _local9:Rectangle; var _local10:*; var _local11:*; var _local12:DisplayObject; var _local13:*; var _local14:Font; var _local15:TextFormat; var _local16:*; _local6 = new Rectangle(); _local7 = new Point(); _local9 = new Rectangle(); _local10 = new Array(); _local11 = new Matrix(); if (gameinitialized){ stage.addEventListener(KeyboardEvent.KEY_DOWN, keydown); stage.addEventListener(KeyboardEvent.KEY_UP, keyup); addEventListener(Event.ENTER_FRAME, gameloop); return; }; _local2 = 0; while (_local2 < 0x0100) { keyboard.push(new uint()); keyboard[_local2] = 0; _local2++; }; _local4 = this.numChildren; numofobjects = 0; _local2 = 0; while (_local2 < _local4) { object.push(new Object()); object[numofobjects].image = this.getChildAt(_local2); object[numofobjects].image.stop(); object[numofobjects].position = new Array(0, 0); object[numofobjects].position[0] = object[numofobjects].image.x; object[numofobjects].position[1] = object[numofobjects].image.y; object[numofobjects].type = new int(); object[numofobjects].type = 0; object[numofobjects].maxforce = new Number(); object[numofobjects].maxforce = 65536; object[numofobjects].timetolive = new int(); object[numofobjects].timetolive = 65536; object[numofobjects].numoflines = new int(); object[numofobjects].numoflines = 0; if ((((object[numofobjects].image is Bbush01)) || ((object[numofobjects].image is Bbush02)))){ object[numofobjects].type = 2; object[numofobjects].maxforce = 1.5; }; if ((((object[numofobjects].image is Bwall01)) || ((object[numofobjects].image is Bwall02)))){ object[numofobjects].type = 2; object[numofobjects].maxforce = 2; }; if ((((((((object[numofobjects].image is Bfence01)) || ((object[numofobjects].image is Bfence02)))) || ((object[numofobjects].image is Bfence03)))) || ((object[numofobjects].image is Bfence04)))){ object[numofobjects].type = 2; object[numofobjects].maxforce = 1; }; if ((((((object[numofobjects].image is Bbbq01)) || ((object[numofobjects].image is Bbbq02)))) || ((object[numofobjects].image is Bmailbox01)))){ object[numofobjects].type = 2; object[numofobjects].maxforce = 1; }; if ((object[numofobjects].image is Bporto)){ object[numofobjects].type = 3; object[numofobjects].maxforce = 1; }; if ((object[numofobjects].image is Btable)){ object[numofobjects].type = 2; object[numofobjects].maxforce = 1; }; if ((((((((object[numofobjects].image is Btombstone01)) || ((object[numofobjects].image is Btomestone02)))) || ((object[numofobjects].image is Btombstone03)))) || ((object[numofobjects].image is Btombstone04)))){ object[numofobjects].type = 2; object[numofobjects].maxforce = 0.5; }; if ((object[numofobjects].image is Btrash01)){ object[numofobjects].type = 2; object[numofobjects].maxforce = 0.5; }; if ((object[numofobjects].image is Bsign01)){ object[numofobjects].type = 2; object[numofobjects].maxforce = 1; }; object[numofobjects].line = new Array(); _local8 = object[numofobjects].image.getChildByName("coll"); if (_local8 != null){ _local6 = _local8.getBounds(stage); object[numofobjects].position[0] = (_local6.x + (_local6.width * 0.5)); object[numofobjects].position[1] = (_local6.y + (_local6.height * 0.5)); object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].start[1] = _local6.y; object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].end[1] = _local6.y; object[numofobjects].numoflines++; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].start[1] = _local6.y; object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].end[1] = (_local6.y + _local6.height); object[numofobjects].numoflines++; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].start[1] = (_local6.y + _local6.height); object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].end[1] = (_local6.y + _local6.height); object[numofobjects].numoflines++; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].start[1] = (_local6.y + _local6.height); object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].end[1] = _local6.y; object[numofobjects].numoflines++; }; object[numofobjects].image.cacheAsBitmap = true; numofobjects++; _local2++; }; if (_arg1 == 2){ _local13 = new maprace1(); } else { if (_arg1 == 3){ _local13 = new maprace2(); } else { if (_arg1 == 4){ _local13 = new maprace3(); } else { _local13 = new mapimage(); }; }; }; _local9 = _local13.getBounds(_local13); bgbitmapdata = new BitmapData(_local13.width, _local13.height, false, 0x404040); _local11.identity(); _local11.translate(-(_local9.x), -(_local9.y)); bgbitmapdata.draw(_local13, _local11); bgbitmapimage = new Bitmap(bgbitmapdata); bgbitmapimage.width = _local13.width; bgbitmapimage.height = _local13.height; bgbitmapimage.cacheAsBitmap = true; addChildAt(bgbitmapimage, 0); _local2 = 0; while (_local2 < 7) { _local10.push(new Object()); _local10[_local2].position = new Array(0x0100, 0x0100); _local10[_local2].size = new Array(265, 0x0100); if (_local2 == 0){ _local10[_local2].position[0] = (bgbitmapimage.width * 0.125); _local10[_local2].position[1] = (bgbitmapimage.height * 0.125); _local10[_local2].size[0] = (bgbitmapimage.width * 0.375); _local10[_local2].size[1] = (bgbitmapimage.height * 0.125); } else { if (_local2 == 1){ _local10[_local2].position[0] = (bgbitmapimage.width * 0.5); _local10[_local2].position[1] = (bgbitmapimage.height * 0.0625); _local10[_local2].size[0] = (bgbitmapimage.width * 0.4375); _local10[_local2].size[1] = (bgbitmapimage.height * 0.4375); } else { if (_local2 == 2){ _local10[_local2].position[0] = (bgbitmapimage.width * 0.125); _local10[_local2].position[1] = (bgbitmapimage.height * 0.25); _local10[_local2].size[0] = (bgbitmapimage.width * 0.4375); _local10[_local2].size[1] = (bgbitmapimage.height * 0.25); } else { if (_local2 == 3){ _local10[_local2].position[0] = (bgbitmapimage.width * 0.125); _local10[_local2].position[1] = (bgbitmapimage.height * 0.5); _local10[_local2].size[0] = (bgbitmapimage.width * 0.4375); _local10[_local2].size[1] = (bgbitmapimage.height * 0.25); } else { if (_local2 == 4){ _local10[_local2].position[0] = (bgbitmapimage.width * 0.125); _local10[_local2].position[1] = (bgbitmapimage.height * 0.75); _local10[_local2].size[0] = (bgbitmapimage.width * 0.125); _local10[_local2].size[1] = (bgbitmapimage.height * 0.125); } else { if (_local2 == 5){ _local10[_local2].position[0] = (bgbitmapimage.width * 0.25); _local10[_local2].position[1] = (bgbitmapimage.height * 0.75); _local10[_local2].size[0] = (bgbitmapimage.width * 0.25); _local10[_local2].size[1] = (bgbitmapimage.height * 0.1875); } else { _local10[_local2].position[0] = (bgbitmapimage.width * 0.5); _local10[_local2].position[1] = (bgbitmapimage.height * 0.625); _local10[_local2].size[0] = (bgbitmapimage.width * 0.4375); _local10[_local2].size[1] = (bgbitmapimage.height * 0.25); }; }; }; }; }; }; _local2++; }; _local2 = 0; while (_local2 < 28) { object.push(new Object()); if (_local2 < 2){ object[numofobjects].image = new human_alex(); if ((_local2 & 1) == 0){ _local5 = 0; } else { _local5 = 4; }; } else { if (_local2 < 4){ object[numofobjects].image = new human_blackguy(); if ((_local2 & 1) == 0){ _local5 = 0; } else { _local5 = 4; }; } else { if (_local2 < 6){ object[numofobjects].image = new human_danielle(); if ((_local2 & 1) == 0){ _local5 = 0; } else { _local5 = 2; }; } else { if (_local2 < 8){ object[numofobjects].image = new human_edmund(); if ((_local2 & 1) == 0){ _local5 = 0; } else { _local5 = 2; }; } else { if (_local2 < 10){ object[numofobjects].image = new human_hippy(); _local5 = 6; } else { if (_local2 < 12){ object[numofobjects].image = new human_hobo(); _local5 = 6; } else { if (_local2 < 14){ object[numofobjects].image = new human_kyle(); if ((_local2 & 1) == 0){ _local5 = 0; } else { _local5 = 3; }; } else { if (_local2 < 16){ object[numofobjects].image = new human_mexican(); if ((_local2 & 1) == 0){ _local5 = 0; } else { _local5 = 3; }; } else { if (_local2 < 18){ object[numofobjects].image = new human_mourner(); _local5 = 5; } else { if (_local2 < 20){ object[numofobjects].image = new human_oldlady(); _local5 = 1; } else { if (_local2 < 22){ object[numofobjects].image = new human_oldman(); _local5 = 1; } else { if (_local2 < 24){ object[numofobjects].image = new human_ranger(); _local5 = 6; } else { if (_local2 < 26){ object[numofobjects].image = new human_skinnydipper(); _local5 = 6; } else { object[numofobjects].image = new human_zombie(); _local5 = 5; }; }; }; }; }; }; }; }; }; }; }; }; }; object[numofobjects].image.stop(); object[numofobjects].position = new Array(0, 0); object[numofobjects].position[0] = (_local10[_local5].position[0] + (Math.random() * _local10[_local5].size[0])); object[numofobjects].position[1] = (_local10[_local5].position[1] + (Math.random() * _local10[_local5].size[1])); while (pointinsidebuildings(object[numofobjects].position, 40)) { object[numofobjects].position[0] = (_local10[_local5].position[0] + (Math.random() * _local10[_local5].size[0])); object[numofobjects].position[1] = (_local10[_local5].position[1] + (Math.random() * _local10[_local5].size[1])); }; object[numofobjects].image.x = object[numofobjects].position[0]; object[numofobjects].image.y = object[numofobjects].position[1]; object[numofobjects].type = new int(); object[numofobjects].type = 1; object[numofobjects].maxforce = new Number(); object[numofobjects].maxforce = 0.5; object[numofobjects].timetolive = new int(); object[numofobjects].timetolive = 65536; object[numofobjects].numoflines = new int(); object[numofobjects].numoflines = 0; object[numofobjects].line = new Array(); _local8 = object[numofobjects].image.getChildByName("coll"); if (_local8 != null){ _local6.x = _local8.x; _local6.y = _local8.y; _local6.width = _local8.width; _local6.height = _local8.height; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].start[1] = _local6.y; object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].end[1] = _local6.y; object[numofobjects].numoflines++; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].start[1] = _local6.y; object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].end[1] = (_local6.y + _local6.height); object[numofobjects].numoflines++; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = (_local6.x + _local6.width); object[numofobjects].line[object[numofobjects].numoflines].start[1] = (_local6.y + _local6.height); object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].end[1] = (_local6.y + _local6.height); object[numofobjects].numoflines++; object[numofobjects].line.push(new Object()); object[numofobjects].line[object[numofobjects].numoflines].start = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].start[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].start[1] = (_local6.y + _local6.height); object[numofobjects].line[object[numofobjects].numoflines].end = new Array(2); object[numofobjects].line[object[numofobjects].numoflines].end[0] = _local6.x; object[numofobjects].line[object[numofobjects].numoflines].end[1] = _local6.y; object[numofobjects].numoflines++; }; object[numofobjects].image.cacheAsBitmap = true; addChildAt(object[numofobjects].image, 1); numofobjects++; _local2++; }; numofcars = 0; _local2 = 0; while (_local2 < 1) { car.push(new Object()); _local12 = new carimage(); car[_local2].bitmapdata = new BitmapData(_local12.width, _local12.height, true, 0); _local11.identity(); _local11.translate((_local12.width * 0.5), (_local12.height * 0.421)); car[_local2].bitmapdata.draw(_local12, _local11); _local12 = new carimageblood(); car[_local2].bitmapdatablood = new BitmapData(_local12.width, _local12.height, true, 0); _local11.identity(); _local11.translate((_local12.width * 0.5), (_local12.height * 0.421)); car[_local2].bitmapdatablood.draw(_local12, _local11); car[_local2].image = new Bitmap(car[_local2].bitmapdata, PixelSnapping.AUTO, false); car[_local2].image.cacheAsBitmap = true; car[_local2].image.blendMode = BlendMode.NORMAL; addChildAt(car[_local2].image, 1); car[_local2].imageposition = new Array(0, 0); car[_local2].imageposition[0] = (-(car[_local2].image.width) * 0.5); car[_local2].imageposition[1] = (-(car[_local2].image.height) * 0.421); car[_local2].imagesize = new Array(0, 0); car[_local2].imagesize[0] = car[_local2].image.width; car[_local2].imagesize[1] = car[_local2].image.height; car[_local2].position = new Array(); car[_local2].position[0] = 284; car[_local2].position[1] = 500; car[_local2].prevposition = new Array(); car[_local2].prevposition[0] = car[_local2].position[0]; car[_local2].prevposition[1] = car[_local2].position[1]; car[_local2].velocity = new Array(0, 0); car[_local2].prevvelocity = new Array(0, 0); car[_local2].orientation = new Array(1, 0, 0, 1); car[_local2].prevorientation = new Array(1, 0, 0, 1); car[_local2].dir = new Number(0); car[_local2].angularvelocity = new Number(0); car[_local2].prevangularvelocity = new Number(0); car[_local2].image.x = ((car[_local2].position[0] + (car[_local2].orientation[0] * car[_local2].imageposition[0])) + (car[_local2].orientation[2] * car[_local2].imageposition[1])); car[_local2].image.y = ((car[_local2].position[1] + (car[_local2].orientation[1] * car[_local2].imageposition[0])) + (car[_local2].orientation[3] * car[_local2].imageposition[1])); car[_local2].image.rotation = (car[_local2].dir * 57.2957795130823); car[_local2].wheel = new Array(); _local3 = 0; while (_local3 < 4) { car[_local2].wheel.push(new Object()); car[_local2].wheel[_local3].position = new Array(2); if (_local3 == 0){ car[_local2].wheel[_local3].position[0] = -10; car[_local2].wheel[_local3].position[1] = -18; } else { if (_local3 == 1){ car[_local2].wheel[_local3].position[0] = 10; car[_local2].wheel[_local3].position[1] = -18; } else { if (_local3 == 2){ car[_local2].wheel[_local3].position[0] = 10; car[_local2].wheel[_local3].position[1] = 18; } else { car[_local2].wheel[_local3].position[0] = -10; car[_local2].wheel[_local3].position[1] = 18; }; }; }; car[_local2].wheel[_local3].spin = new Number(0); car[_local2].wheel[_local3].dir = new Number(0); car[_local2].wheel[_local3].blood = new Number(0); _local3++; }; numofcars++; _local2++; }; framecount = 0; numofkills = 0; numoflaps = 0; playerlaptime = 0; playerlastlap = 0; playerkilltype = 0; playercombo = 1; playercombodelay = 0; if (gametype != _arg1){ playerscore = 0; gamelevel = 1; } else { gamelevel++; }; gametype = _arg1; gamestartdelay = 90; gameexitdelay = 0; if (gametype == 1){ if (gamelevel == 1){ playertime = (240 * 30); } else { if (gamelevel == 2){ playertime = (180 * 30); } else { if (gamelevel == 3){ playertime = (140 * 30); } else { if (gamelevel == 4){ playertime = (120 * 30); } else { if (gamelevel == 5){ playertime = (110 * 30); } else { if (gamelevel == 6){ playertime = (90 * 30); } else { if (gamelevel == 7){ playertime = (80 * 30); } else { if (gamelevel == 8){ playertime = (70 * 30); } else { if (gamelevel == 9){ playertime = (60 * 30); } else { if (gamelevel == 10){ playertime = (50 * 30); } else { if (gamelevel == 11){ playertime = (40 * 30); } else { playertime = (30 * 30); }; }; }; }; }; }; }; }; }; }; }; } else { playertime = 0; }; hud = new hudimage(); addChild(hud); _local14 = new pcsenior(); _local15 = new TextFormat(_local14.fontName, 16, 0xFFFFFF, true); _local15.tabStops = [184, 400, 640]; timetext.embedFonts = true; timetext.defaultTextFormat = _local15; timetext.x = 0; timetext.y = 0; timetext.width = 800; timetext.height = 30; timetext.text = ""; addChild(timetext); _local2 = 0; while (_local2 < 8) { scoretext.push(new Object()); scoretext[_local2].type = new int(0); scoretext[_local2].delay = new int(0); scoretext[_local2].bloodimage = new text_blood(); scoretext[_local2].bloodimage.visible = false; addChild(scoretext[_local2].bloodimage); scoretext[_local2].slideimage = new text_slide(); scoretext[_local2].slideimage.visible = false; addChild(scoretext[_local2].slideimage); scoretext[_local2].explosionimage = new text_explosion(); scoretext[_local2].explosionimage.visible = false; addChild(scoretext[_local2].explosionimage); scoretext[_local2].killimage = new text_kill(); scoretext[_local2].killimage.visible = false; addChild(scoretext[_local2].killimage); _local2++; }; stage.addEventListener(KeyboardEvent.KEY_DOWN, keydown); stage.addEventListener(KeyboardEvent.KEY_UP, keyup); addEventListener(Event.ENTER_FRAME, gameloop); if (viewposition[0] < (car[0].position[0] - 40)){ viewposition[0] = (car[0].position[0] - 40); }; if (viewposition[0] > (car[0].position[0] + 40)){ viewposition[0] = (car[0].position[0] + 40); }; if (viewposition[1] < (car[0].position[1] - 40)){ viewposition[1] = (car[0].position[1] - 40); }; if (viewposition[1] > (car[0].position[1] + 40)){ viewposition[1] = (car[0].position[1] + 40); }; if (viewposition[0] < 400){ viewposition[0] = 400; }; if (viewposition[1] < 300){ viewposition[1] = 300; }; if (viewposition[0] > (bgbitmapimage.width - 400)){ viewposition[0] = (bgbitmapimage.width - 400); }; if (viewposition[1] > (bgbitmapimage.height - 300)){ viewposition[1] = (bgbitmapimage.height - 300); }; pausemenuimage = new menu_pausescreen(); pausemenuimage.x = (viewposition[0] - 400); pausemenuimage.y = (viewposition[1] - 300); pausemenuimage.visible = false; addChild(pausemenuimage); countdownimage = new text_countdown(); countdownimage.x = (viewposition[0] - (countdownimage.width * 0.5)); countdownimage.y = (viewposition[1] - 100); addChild(countdownimage); this.x = (-(viewposition[0]) + 400); this.y = (-(viewposition[1]) + 300); gamemusic = new music_game(); gamemusicchannel = gamemusic.play(0, 4); _local16 = gamemusicchannel.soundTransform; _local16.volume = (0.5 * soundvolume); gamemusicchannel.soundTransform = _local16; enginechannel01 = new sound_engine01().play(0, 65536); _local16 = enginechannel01.soundTransform; _local16.volume = (0 * soundvolume); enginechannel01.soundTransform = _local16; enginechannel02 = new sound_engine02().play(0, 65536); _local16 = enginechannel02.soundTransform; _local16.volume = (0 * soundvolume); enginechannel02.soundTransform = _local16; enginechannel03 = new sound_engine03().play(0, 65536); _local16 = enginechannel03.soundTransform; _local16.volume = (0 * soundvolume); enginechannel03.soundTransform = _local16; screechchannel = new sound_screech().play(0, 65536); _local16 = screechchannel.soundTransform; _local16.volume = (0 * soundvolume); screechchannel.soundTransform = _local16; gameinitialized = 1; } function applycarforce(_arg1:Array, _arg2:int, _arg3:Array){ var _local4:Array; var _local5:Number; _local4 = [0, 0]; _local4[0] = -(_arg3[1]); _local4[1] = _arg3[0]; _local5 = Math.sqrt(((_local4[0] * _local4[0]) + (_local4[1] * _local4[1]))); _local4[0] = (_local4[0] / _local5); _local4[1] = (_local4[1] / _local5); car[_arg2].velocity[0] = (car[_arg2].velocity[0] + _arg1[0]); car[_arg2].velocity[1] = (car[_arg2].velocity[1] + _arg1[1]); car[_arg2].angularvelocity = (car[_arg2].angularvelocity + ((((_arg1[0] * _local4[0]) + (_arg1[1] * _local4[1])) * 0.5) / _local5)); } public function continuegame(_arg1:MouseEvent){ gotoAndStop("mayhem"); } public function warningwait(_arg1:Event){ warningscreendelay++; if (warningscreendelay >= 60){ removeEventListener(Event.ENTER_FRAME, warningwait); gotoAndPlay(3); }; } function drawline(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:uint, _arg6:uint, _arg7:uint){ var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:uint; var _local13:uint; var _local14:uint; var _local15:int; if (_arg3 > _arg1){ _local9 = (_arg3 - _arg1); } else { _local9 = (_arg1 - _arg3); }; if (_arg4 > _arg2){ if ((_arg4 - _arg2) > _local9){ _local9 = (_arg4 - _arg2); }; } else { if ((_arg2 - _arg4) > _local9){ _local9 = (_arg2 - _arg4); }; }; _local12 = (_arg5 >> 16); _local13 = ((_arg5 >> 8) & 0xFF); _local14 = (_arg5 & 0xFF); if (_arg6 > (4 << 16)){ _arg6 = (4 << 16); }; if (_arg7 > (4 << 16)){ _arg7 = (4 << 16); }; _local10 = (((_arg3 - _arg1) << 16) / _local9); _local11 = (((_arg4 - _arg2) << 16) / _local9); _local15 = ((_arg7 - _arg6) / _local9); _arg1 = (_arg1 << 16); _arg2 = (_arg2 << 16); _local8 = 0; while (_local8 < _local9) { setbackgroundpixel((_arg1 >> 16), (_arg2 >> 16), _local12, _local13, _local14, (_arg6 >> 2)); setbackgroundpixel(((_arg1 >> 16) + 1), (_arg2 >> 16), _local12, _local13, _local14, (_arg6 >> 3)); setbackgroundpixel(((_arg1 >> 16) - 1), (_arg2 >> 16), _local12, _local13, _local14, (_arg6 >> 3)); setbackgroundpixel((_arg1 >> 16), ((_arg2 >> 16) + 1), _local12, _local13, _local14, (_arg6 >> 3)); setbackgroundpixel((_arg1 >> 16), ((_arg2 >> 16) - 1), _local12, _local13, _local14, (_arg6 >> 3)); _arg1 = (_arg1 + _local10); _arg2 = (_arg2 + _local11); _arg6 = (_arg6 + _local15); _local8++; }; } public function keyup(_arg1:KeyboardEvent){ keyboard[_arg1.keyCode] = 0; } public function shutdowngame(){ var _local1:int; var _local2:int; enginechannel01.stop(); enginechannel02.stop(); enginechannel03.stop(); screechchannel.stop(); gamemusicchannel.stop(); removeEventListener(Event.ENTER_FRAME, gameloop); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keydown); stage.removeEventListener(KeyboardEvent.KEY_UP, keyup); _local2 = this.numChildren; _local1 = (_local2 - 1); while (_local1 >= 0) { removeChild(this.getChildAt(_local1)); _local1--; }; this.x = 0; this.y = 0; hud = null; fadeoutimage = null; levelcompleteimage = null; countdownimage = null; pausemenuimage = null; bgbitmapdata = null; bgbitmapimage = null; _local1 = (numofobjects - 1); while (_local1 >= 0) { delete object[_local1]; object.pop(); _local1--; }; _local1 = (numofcars - 1); while (_local1 >= 0) { delete car[_local1]; car.pop(); _local1--; }; _local1 = (sprite.length - 1); while (_local1 >= 0) { delete sprite[_local1]; sprite.pop(); _local1--; }; _local1 = 0; while (_local1 < 0x0100) { keyboard.pop(); _local1++; }; _local1 = 0; while (_local1 < 8) { scoretext.pop(); _local1++; }; gameinitialized = 0; } function soundon(_arg1:MouseEvent){ var _local2:*; soundvolume = 1; _local2 = gamemusicchannel.soundTransform; _local2.volume = 0.5; gamemusicchannel.soundTransform = _local2; } function drawquadcar(_arg1:int, _arg2:Number, _arg3:Number, _arg4:int, _arg5:int, _arg6:uint){ var _local7:Number; var _local8:Number; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:uint; var _local14:uint; var _local15:uint; var _local16:Number; var _local17:Number; var _local18:uint; _local18 = (1 << 15); _arg2 = (_arg2 - car[_arg1].position[0]); _arg3 = (_arg3 - car[_arg1].position[1]); _local16 = ((car[_arg1].orientation[0] * _arg2) + (car[_arg1].orientation[1] * _arg3)); _local17 = ((car[_arg1].orientation[2] * _arg2) + (car[_arg1].orientation[3] * _arg3)); _local16 = (_local16 - car[_arg1].imageposition[0]); _local17 = (_local17 - car[_arg1].imageposition[1]); _local7 = _local17; while (_local7 <= (_local17 + _arg5)) { if ((((_local7 >= 0)) && ((_local7 < car[_arg1].imagesize[1])))){ _local8 = _local16; while (_local8 <= (_local16 + _arg4)) { if ((((_local8 >= 0)) && ((_local8 < car[_arg1].imagesize[0])))){ _local9 = car[_arg1].bitmapdatablood.getPixel(_local8, _local7); _local10 = ((_local9 >> 16) & 0xFF); _local11 = ((_local9 >> 8) & 0xFF); _local12 = (_local9 & 0xFF); _local10 = ((_local10 >> 1) + (_local10 >> 2)); _local11 = ((_local11 >> 1) + (_local11 >> 2)); _local12 = ((_local12 >> 1) + (_local12 >> 2)); _arg6 = car[_arg1].bitmapdata.getPixel(_local8, _local7); _local13 = ((_arg6 >> 16) & 0xFF); _local14 = ((_arg6 >> 8) & 0xFF); _local15 = (_arg6 & 0xFF); _local13 = (_local13 + (((_local10 - _local13) * _local18) >> 16)); _local14 = (_local14 + (((_local11 - _local14) * _local18) >> 16)); _local15 = (_local15 + (((_local12 - _local15) * _local18) >> 16)); _arg6 = (((_local13 << 16) + (_local14 << 8)) + _local15); car[_arg1].bitmapdata.setPixel(_local8, _local7, _arg6); }; _local8++; }; }; _local7++; }; } function setbackgroundpixel(_arg1:int, _arg2:int, _arg3:uint, _arg4:uint, _arg5:uint, _arg6:uint){ var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; _local7 = bgbitmapdata.getPixel(_arg1, _arg2); _local8 = ((_local7 >> 16) & 0xFF); _local9 = ((_local7 >> 8) & 0xFF); _local10 = (_local7 & 0xFF); _local8 = (_local8 + (((_arg3 - _local8) * _arg6) >> 16)); _local9 = (_local9 + (((_arg4 - _local9) * _arg6) >> 16)); _local10 = (_local10 + (((_arg5 - _local10) * _arg6) >> 16)); _local7 = (((_local8 << 16) + (_local9 << 8)) + _local10); bgbitmapdata.setPixel(_arg1, _arg2, _local7); } public function keydown(_arg1:KeyboardEvent){ keyboard[_arg1.keyCode] = 1; } function objecttimetolive(){ var _local1:int; _local1 = 0; while (_local1 < numofobjects) { if (object[_local1].timetolive == 0){ deleteobject(_local1); } else { _local1++; }; }; } function frame125(){ this.stop(); startbutton.addEventListener(MouseEvent.CLICK, gotostart); instructionsbutton.addEventListener(MouseEvent.CLICK, gotoinstructions); creditsbutton.addEventListener(MouseEvent.CLICK, gotocredits); titlescreen.crypticsealogo.addEventListener(MouseEvent.CLICK, gotocrypticsea); titlescreen.crypticsealogo.useHandCursor = true; musicchannel = new music_title().play(); soundtransform = musicchannel.soundTransform; soundtransform.volume = (0.5 * soundvolume); musicchannel.soundTransform = soundtransform; } public function startmediumrace(_arg1:MouseEvent){ musicchannel.stop(); gotoAndStop("racemedium"); } function frame128(){ this.stop(); mayhembutton.addEventListener(MouseEvent.CLICK, startmayhem); racebutton.addEventListener(MouseEvent.CLICK, startrace); } function setcarpixel(_arg1:int, _arg2:int, _arg3:int, _arg4:uint, _arg5:uint, _arg6:uint, _arg7:uint){ var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Number; var _local14:Number; _arg2 = (_arg2 - car[_arg1].position[0]); _arg3 = (_arg3 - car[_arg1].position[1]); _local13 = ((car[_arg1].orientation[0] * _arg2) + (car[_arg1].orientation[1] * _arg3)); _local14 = ((car[_arg1].orientation[2] * _arg2) + (car[_arg1].orientation[3] * _arg3)); _local13 = (_local13 - car[_arg1].imageposition[0]); _local14 = (_local14 - car[_arg1].imageposition[1]); if (_local13 < 0){ return; }; if (_local14 < 0){ return; }; if (_local13 >= car[_arg1].imagesize[0]){ return; }; if (_local14 >= car[_arg1].imagesize[1]){ return; }; _local9 = car[_arg1].bitmapdatablood.getPixel(_local13, _local14); _arg4 = ((_local9 >> 16) & 0xFF); _arg5 = ((_local9 >> 8) & 0xFF); _arg6 = (_local9 & 0xFF); _local8 = car[_arg1].bitmapdata.getPixel(_local13, _local14); _local10 = ((_local8 >> 16) & 0xFF); _local11 = ((_local8 >> 8) & 0xFF); _local12 = (_local8 & 0xFF); _local10 = (_local10 + (((_arg4 - _local10) * _arg7) >> 16)); _local11 = (_local11 + (((_arg5 - _local11) * _arg7) >> 16)); _local12 = (_local12 + (((_arg6 - _local12) * _arg7) >> 16)); _local8 = (((_local10 << 16) + (_local11 << 8)) + _local12); car[_arg1].bitmapdata.setPixel(_local13, _local14, _local8); } function frame129(){ initgame(1); } function frame130(){ initgame(2); } public function gameloop(_arg1:Event){ var _local2:int; var _local3:int; var _local4:Array; var _local5:Array; var _local6:Array; var _local7:Array; var _local8:Number; var _local9:Number; var _local10:uint; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:*; var _local15:*; _local4 = [0, 0]; _local5 = [0, 0]; _local6 = [0, 0]; _local7 = [0, 0]; _local13 = 0; if ((((gamestartdelay < 30)) && ((gameexitdelay < 5)))){ _local2 = 0; if (keyboard[38]){ _local3 = 2; while (_local3 < 4) { car[_local2].wheel[_local3].spin = (car[_local2].wheel[_local3].spin + 0.625); if (car[_local2].wheel[_local3].spin > 10){ car[_local2].wheel[_local3].spin = 10; }; _local3++; }; } else { if (keyboard[40]){ _local3 = 2; while (_local3 < 4) { car[_local2].wheel[_local3].spin = (car[_local2].wheel[_local3].spin - 0.625); if (car[_local2].wheel[_local3].spin < -10){ car[_local2].wheel[_local3].spin = -10; }; _local3++; }; } else { _local8 = 0.1; _local3 = 2; while (_local3 < 4) { if (car[_local2].wheel[_local3].spin > _local8){ car[_local2].wheel[_local3].spin = (car[_local2].wheel[_local3].spin - _local8); } else { if (car[_local2].wheel[_local3].spin < -(_local8)){ car[_local2].wheel[_local3].spin = (car[_local2].wheel[_local3].spin + _local8); } else { car[_local2].wheel[_local3].spin = 0; }; }; _local3++; }; }; }; if (keyboard[32]){ _local3 = 2; while (_local3 < 4) { car[_local2].wheel[_local3].spin = (car[_local2].wheel[_local3].spin * 0.5); _local3++; }; }; _local8 = 0.375; if (keyboard[37]){ _local3 = 0; while (_local3 < 2) { car[_local2].wheel[_local3].dir = (car[_local2].wheel[_local3].dir - _local8); if (car[_local2].wheel[_local3].dir < -0.75){ car[_local2].wheel[_local3].dir = -0.75; }; _local3++; }; } else { if (keyboard[39]){ _local3 = 0; while (_local3 < 2) { car[_local2].wheel[_local3].dir = (car[_local2].wheel[_local3].dir + _local8); if (car[_local2].wheel[_local3].dir > 0.75){ car[_local2].wheel[_local3].dir = 0.75; }; _local3++; }; } else { _local3 = 0; while (_local3 < 2) { if (car[_local2].wheel[_local3].dir > _local8){ car[_local2].wheel[_local3].dir = (car[_local2].wheel[_local3].dir - _local8); } else { if (car[_local2].wheel[_local3].dir < -(_local8)){ car[_local2].wheel[_local3].dir = (car[_local2].wheel[_local3].dir + _local8); } else { car[_local2].wheel[_local3].dir = 0; }; }; _local3++; }; }; }; bgbitmapdata.lock(); _local2 = 0; while (_local2 < numofcars) { car[_local2].prevvelocity[0] = car[_local2].velocity[0]; car[_local2].prevvelocity[1] = car[_local2].velocity[1]; car[_local2].prevangularvelocity = car[_local2].angularvelocity; car[_local2].prevorientation[0] = car[_local2].orientation[0]; car[_local2].prevorientation[1] = car[_local2].orientation[1]; car[_local2].prevorientation[2] = car[_local2].orientation[2]; car[_local2].prevorientation[3] = car[_local2].orientation[3]; car[_local2].orientation[0] = Math.cos(car[_local2].dir); car[_local2].orientation[1] = Math.sin(car[_local2].dir); car[_local2].orientation[2] = -(car[_local2].orientation[1]); car[_local2].orientation[3] = car[_local2].orientation[0]; _local3 = 0; while (_local3 < 4) { _local6[0] = ((car[_local2].orientation[0] * car[_local2].wheel[_local3].position[0]) + (car[_local2].orientation[2] * car[_local2].wheel[_local3].position[1])); _local6[1] = ((car[_local2].orientation[1] * car[_local2].wheel[_local3].position[0]) + (car[_local2].orientation[3] * car[_local2].wheel[_local3].position[1])); _local7[0] = ((car[_local2].prevorientation[0] * car[_local2].wheel[_local3].position[0]) + (car[_local2].prevorientation[2] * car[_local2].wheel[_local3].position[1])); _local7[1] = ((car[_local2].prevorientation[1] * car[_local2].wheel[_local3].position[0]) + (car[_local2].prevorientation[3] * car[_local2].wheel[_local3].position[1])); _local5[0] = Math.sin((car[_local2].dir + car[_local2].wheel[_local3].dir)); _local5[1] = -(Math.cos((car[_local2].dir + car[_local2].wheel[_local3].dir))); getcarforce(_local4, _local2, _local6); _local4[0] = ((_local5[0] * car[_local2].wheel[_local3].spin) - _local4[0]); _local4[1] = ((_local5[1] * car[_local2].wheel[_local3].spin) - _local4[1]); _local8 = Math.sqrt(((_local4[0] * _local4[0]) + (_local4[1] * _local4[1]))); _local9 = (0.59 - (car[_local2].wheel[_local3].blood * 0.2)); if (_local3 < 2){ _local9 = (_local9 + 0.06); }; if (bgbitmapdata.getPixel((car[_local2].position[0] + _local6[0]), (car[_local2].position[1] + _local6[1])) == 0x800000){ car[_local2].wheel[_local3].blood = 1; }; if ((((car[_local2].wheel[_local3].blood >= 0.125)) || ((_local8 > _local9)))){ if (((_local8 - _local9) * 0.125) > (car[_local2].wheel[_local3].blood * 2)){ _local11 = ((_local8 - _local9) * 0.125); } else { _local11 = (car[_local2].wheel[_local3].blood * 2); }; if (_local11 > 2){ _local11 = 2; }; _local10 = (car[_local2].wheel[_local3].blood * 128); _local10 = (_local10 << 16); drawline((car[_local2].position[0] + _local6[0]), (car[_local2].position[1] + _local6[1]), (car[_local2].prevposition[0] + _local7[0]), (car[_local2].prevposition[1] + _local7[1]), _local10, (_local11 * 65536), (_local11 * 65536)); }; if (_local8 > _local9){ _local13 = (_local13 + (_local8 - _local9)); _local4[0] = (_local4[0] / _local8); _local4[1] = (_local4[1] / _local8); _local8 = _local9; _local4[0] = (_local4[0] * _local8); _local4[1] = (_local4[1] * _local8); }; _local8 = ((_local4[0] * _local5[0]) + (_local4[1] * _local5[1])); car[_local2].wheel[_local3].spin = (car[_local2].wheel[_local3].spin - (_local8 * 0.625)); _local4[0] = (_local4[0] * 0.25); _local4[1] = (_local4[1] * 0.25); applycarforce(_local4, _local2, _local6); if (car[_local2].wheel[_local3].blood > 0){ if (car[_local2].wheel[_local3].blood > 0.02){ car[_local2].wheel[_local3].blood = (car[_local2].wheel[_local3].blood - 0.02); } else { car[_local2].wheel[_local3].blood = 0; }; }; _local3++; }; car[_local2].prevposition[0] = car[_local2].position[0]; car[_local2].prevposition[1] = car[_local2].position[1]; car[_local2].angularvelocity = (car[_local2].angularvelocity * 0.995); car[_local2].position[0] = (car[_local2].position[0] + car[_local2].velocity[0]); car[_local2].position[1] = (car[_local2].position[1] + car[_local2].velocity[1]); car[_local2].dir = (car[_local2].dir + car[_local2].angularvelocity); if (car[_local2].position[0] < 20){ car[_local2].position[0] = 20; car[_local2].velocity[0] = (Math.abs(car[_local2].velocity[0]) * 0.5); }; if (car[_local2].position[1] < 20){ car[_local2].position[1] = 20; car[_local2].velocity[1] = (Math.abs(car[_local2].velocity[1]) * 0.5); }; if (car[_local2].position[0] > (bgbitmapimage.width - 20)){ car[_local2].position[0] = (bgbitmapimage.width - 20); car[_local2].velocity[0] = (-(Math.abs(car[_local2].velocity[0])) * 0.5); }; if (car[_local2].position[1] > (bgbitmapimage.height - 20)){ car[_local2].position[1] = (bgbitmapimage.height - 20); car[_local2].velocity[1] = (-(Math.abs(car[_local2].velocity[1])) * 0.5); }; carcollisionlevel(_local2); _local2++; }; _local2 = 0; while (_local2 < numofcars) { car[_local2].bitmapdata.lock(); _local2++; }; spritesimulation(); _local2 = 0; while (_local2 < numofcars) { car[_local2].bitmapdata.unlock(); _local2++; }; bgbitmapdata.unlock(); peoplesimulation(); if (viewposition[0] < (car[0].position[0] - 40)){ viewposition[0] = (car[0].position[0] - 40); }; if (viewposition[0] > (car[0].position[0] + 40)){ viewposition[0] = (car[0].position[0] + 40); }; if (viewposition[1] < (car[0].position[1] - 40)){ viewposition[1] = (car[0].position[1] - 40); }; if (viewposition[1] > (car[0].position[1] + 40)){ viewposition[1] = (car[0].position[1] + 40); }; if (viewposition[0] < 400){ viewposition[0] = 400; }; if (viewposition[1] < 300){ viewposition[1] = 300; }; if (viewposition[0] > (bgbitmapimage.width - 400)){ viewposition[0] = (bgbitmapimage.width - 400); }; if (viewposition[1] > (bgbitmapimage.height - 300)){ viewposition[1] = (bgbitmapimage.height - 300); }; _local2 = 0; while (_local2 < numofcars) { car[_local2].image.x = ((car[_local2].position[0] + (car[_local2].orientation[0] * car[_local2].imageposition[0])) + (car[_local2].orientation[2] * car[_local2].imageposition[1])); car[_local2].image.y = ((car[_local2].position[1] + (car[_local2].orientation[1] * car[_local2].imageposition[0])) + (car[_local2].orientation[3] * car[_local2].imageposition[1])); car[_local2].image.rotation = (car[_local2].dir * 57.2957795130823); _local2++; }; this.x = (-(viewposition[0]) + 400); this.y = (-(viewposition[1]) + 300); objecttimetolive(); _local12 = (((_local13 * 0.125) * 0.125) * 0.5); if (_local12 > 0.25){ _local12 = 0.25; }; _local15 = screechchannel.soundTransform; _local15.volume = (_local12 * soundvolume); screechchannel.soundTransform = _local15; _local8 = ((Math.abs((((car[0].wheel[0].spin + car[0].wheel[1].spin) + car[0].wheel[2].spin) + car[0].wheel[3].spin)) * 0.125) * 0.25); _local12 = (0.5 - _local8); if (_local12 < 0.125){ _local12 = 0.125; }; _local12 = (_local12 * 0.5); _local15 = enginechannel01.soundTransform; _local15.volume = (_local12 * soundvolume); enginechannel01.soundTransform = _local15; _local12 = (0.5 - Math.abs((0.5 - _local8))); if (_local12 < 0.125){ _local12 = 0.125; }; _local12 = (_local12 * 0.75); _local15 = enginechannel02.soundTransform; _local15.volume = (_local12 * soundvolume); enginechannel02.soundTransform = _local15; _local12 = (_local8 - 0.5); if (_local12 < 0.125){ _local12 = 0.125; }; if (_local12 > 0.5){ _local12 = 0.5; }; _local12 = (_local12 * 0.75); _local15 = enginechannel03.soundTransform; _local15.volume = (_local12 * soundvolume); enginechannel03.soundTransform = _local15; if ((((gametype >= 2)) && ((gametype <= 4)))){ if (car[0].position[0] < 400){ if (car[0].position[1] < 540){ if (car[0].prevposition[1] >= 540){ playerlastlap = (playertime - playerlaptime); playerlaptime = playertime; numoflaps++; }; }; if (car[0].position[1] >= 540){ if (car[0].prevposition[1] < 540){ numoflaps--; }; }; }; }; if (playercombodelay > 0){ playercombodelay--; if (playercombodelay <= 0){ playerkilltype = 0; playercombo = 1; }; }; framecount++; if (gametype == 1){ playertime--; } else { playertime++; }; } else { _local15 = screechchannel.soundTransform; _local15.volume = 0; screechchannel.soundTransform = _local15; _local15 = enginechannel01.soundTransform; _local15.volume = 0; enginechannel01.soundTransform = _local15; _local15 = enginechannel02.soundTransform; _local15.volume = 0; enginechannel02.soundTransform = _local15; _local15 = enginechannel03.soundTransform; _local15.volume = 0; enginechannel03.soundTransform = _local15; }; hud.x = (viewposition[0] - 400); hud.y = (viewposition[1] - 300); timetext.x = (viewposition[0] - 400); timetext.y = (viewposition[1] - 300); if (gametype == 1){ if (playercombo > 1){ timetext.text = (((((((("Time:" + int((playertime / 30))) + "\tKills:") + numofkills) + "/28") + "\tScore:") + playerscore) + "\tCombo:x") + (playercombo - 1)); } else { timetext.text = (((((("Time:" + int((playertime / 30))) + "\tKills:") + numofkills) + "/28") + "\tScore:") + playerscore); }; } else { if ((((gametype >= 2)) && ((gametype <= 4)))){ timetext.text = (((((((((("Time:" + int((playertime / 30))) + ".") + int(((playertime / 3) % 10))) + "\tLaps:") + numoflaps) + "/3") + "\tLast Lap:") + int((playerlastlap / 30))) + ".") + int(((playerlastlap / 3) % 10))); }; }; _local6[1] = 30; if (gametype == 1){ _local2 = 0; while (_local2 < 8) { if (scoretext[_local2].delay > 0){ scoretext[_local2].delay--; if (scoretext[_local2].delay == 0){ scoretext[_local2].type = 0; }; }; _local6[0] = 0; if ((scoretext[_local2].type & 1) == 1){ scoretext[_local2].bloodimage.x = ((viewposition[0] - 400) + _local6[0]); scoretext[_local2].bloodimage.y = ((viewposition[1] - 300) + _local6[1]); scoretext[_local2].bloodimage.visible = true; scoretext[_local2].bloodimage.alpha = (scoretext[_local2].delay / 60); _local6[0] = (_local6[0] + scoretext[_local2].bloodimage.width); } else { scoretext[_local2].bloodimage.visible = false; }; if ((scoretext[_local2].type & 2) == 2){ scoretext[_local2].slideimage.x = ((viewposition[0] - 400) + _local6[0]); scoretext[_local2].slideimage.y = ((viewposition[1] - 300) + _local6[1]); scoretext[_local2].slideimage.visible = true; scoretext[_local2].slideimage.alpha = (scoretext[_local2].delay / 60); _local6[0] = (_local6[0] + scoretext[_local2].slideimage.width); } else { scoretext[_local2].slideimage.visible = false; }; if ((scoretext[_local2].type & 4) == 4){ scoretext[_local2].explosionimage.x = ((viewposition[0] - 400) + _local6[0]); scoretext[_local2].explosionimage.y = ((viewposition[1] - 300) + _local6[1]); scoretext[_local2].explosionimage.visible = true; scoretext[_local2].explosionimage.alpha = (scoretext[_local2].delay / 60); _local6[0] = (_local6[0] + scoretext[_local2].explosionimage.width); scoretext[_local2].killimage.visible = false; } else { scoretext[_local2].explosionimage.visible = false; if ((((scoretext[_local2].delay > 0)) && (!((scoretext[_local2].type == 3))))){ scoretext[_local2].killimage.x = ((viewposition[0] - 400) + _local6[0]); scoretext[_local2].killimage.y = ((viewposition[1] - 300) + _local6[1]); scoretext[_local2].killimage.visible = true; scoretext[_local2].killimage.alpha = (scoretext[_local2].delay / 60); _local6[0] = (_local6[0] + scoretext[_local2].killimage.width); } else { scoretext[_local2].killimage.visible = false; }; }; _local6[1] = (_local6[1] + 20); _local2++; }; }; if (keyboard[27]){ keyboard[27] = 0; _local15 = screechchannel.soundTransform; _local15.volume = 0; screechchannel.soundTransform = _local15; _local15 = enginechannel01.soundTransform; _local15.volume = 0; enginechannel01.soundTransform = _local15; _local15 = enginechannel02.soundTransform; _local15.volume = 0; enginechannel02.soundTransform = _local15; _local15 = enginechannel03.soundTransform; _local15.volume = 0; enginechannel03.soundTransform = _local15; if (countdownimage != null){ countdownimage.stop(); countdownimage.visible = false; }; pausemenu(); }; if (gamestartdelay > 0){ gamestartdelay--; if (gamestartdelay == 75){ _local14 = new sound_carstart().play(); _local15 = _local14.soundTransform; _local15.volume = (0.5 * soundvolume); _local14.soundTransform = _local15; }; if (gamestartdelay == 0){ removeChild(countdownimage); countdownimage = null; }; }; if (gameexitdelay > 0){ _local15 = gamemusicchannel.soundTransform; _local15.volume = (((100 - gameexitdelay) * soundvolume) / 200); gamemusicchannel.soundTransform = _local15; }; if ((((gametype >= 2)) && ((gametype <= 4)))){ if (numoflaps == 3){ if (gameexitdelay == 0){ levelcompleteimage = new text_levelcomplete(); levelcompleteimage.x = (viewposition[0] - 120); levelcompleteimage.y = (viewposition[1] - 50); addChild(levelcompleteimage); }; if (gameexitdelay == 60){ fadeoutimage = new fadeout(); fadeoutimage.x = (viewposition[0] - 400); fadeoutimage.y = (viewposition[1] - 300); addChild(fadeoutimage); }; gameexitdelay++; if (gameexitdelay >= 100){ shutdowngame(); gotoAndStop("1stplacemenu"); }; }; }; if (gametype == 1){ if (numofkills == 28){ if (gameexitdelay == 0){ levelcompleteimage = new text_levelcomplete(); levelcompleteimage.x = (viewposition[0] - 120); levelcompleteimage.y = (viewposition[1] - 50); addChild(levelcompleteimage); }; if (gameexitdelay == 60){ fadeoutimage = new fadeout(); fadeoutimage.x = (viewposition[0] - 400); fadeoutimage.y = (viewposition[1] - 300); addChild(fadeoutimage); }; gameexitdelay++; if (gameexitdelay >= 100){ shutdowngame(); gotoAndStop("levelcompletemenu"); }; }; if (playertime <= 0){ if (gameexitdelay == 0){ levelcompleteimage = new text_youlose(); levelcompleteimage.x = (viewposition[0] - 120); levelcompleteimage.y = (viewposition[1] - 50); addChild(levelcompleteimage); }; if (gameexitdelay == 60){ fadeoutimage = new fadeout(); fadeoutimage.x = (viewposition[0] - 400); fadeoutimage.y = (viewposition[1] - 300); addChild(fadeoutimage); }; gameexitdelay++; if (gameexitdelay >= 100){ shutdowngame(); gotoAndStop("gameovermenu"); }; }; }; } function frame134(){ this.stop(); menutimetext.embedFonts = true; menutimetext.defaultTextFormat = new TextFormat(myfont.fontName, 10, 0, true); menutimetext.text = ((("Time:" + int((playertime / 30))) + ".") + int(((playertime / 3) % 10))); if (gametype == 2){ if (playertime < (40 * 30)){ placemovie.gotoAndStop(1); } else { if (playertime < (50 * 30)){ placemovie.gotoAndStop(2); } else { if (playertime < (60 * 30)){ placemovie.gotoAndStop(3); } else { placemovie.gotoAndStop(4); }; }; }; } else { if (gametype == 3){ if (playertime < (50 * 30)){ placemovie.gotoAndStop(1); } else { if (playertime < (60 * 30)){ placemovie.gotoAndStop(2); } else { if (playertime < (70 * 30)){ placemovie.gotoAndStop(3); } else { placemovie.gotoAndStop(4); }; }; }; } else { if (gametype == 4){ if (playertime < (55 * 30)){ placemovie.gotoAndStop(1); } else { if (playertime < (65 * 30)){ placemovie.gotoAndStop(2); } else { if (playertime < (75 * 30)){ placemovie.gotoAndStop(3); } else { placemovie.gotoAndStop(4); }; }; }; }; }; }; restartbutton.addEventListener(MouseEvent.CLICK, restartgame); exitgamebutton.addEventListener(MouseEvent.CLICK, exitgame4); } public function menurestartgame(_arg1:MouseEvent){ gametype = 0; gotoAndStop("mayhem"); } function frame135(){ this.stop(); menuleveltext.embedFonts = true; menuleveltext.defaultTextFormat = new TextFormat(myfont.fontName, 10, 0, true); menuscoretext.embedFonts = true; menuscoretext.defaultTextFormat = new TextFormat(myfont.fontName, 10, 0, true); menuleveltext.text = (("Level " + gamelevel) + " Complete"); menuscoretext.text = ("Score:" + playerscore); continuebutton.addEventListener(MouseEvent.CLICK, continuegame); exitgamebutton.addEventListener(MouseEvent.CLICK, exitgame2); } public function gotocredits(_arg1:MouseEvent){ gotoAndStop("creditsmenu"); } function pointinsideobject(_arg1:int, _arg2:Array, _arg3:Number):int{ if (object[_arg1].type != 1){ if (object[_arg1].numoflines == 4){ if ((((_arg2[0] > (object[_arg1].line[0].start[0] - _arg3))) && ((_arg2[0] < (object[_arg1].line[2].start[0] + _arg3))))){ if ((((_arg2[1] > (object[_arg1].line[0].start[1] - _arg3))) && ((_arg2[1] < (object[_arg1].line[2].start[1] + _arg3))))){ return (1); }; }; }; } else { if (object[_arg1].numoflines == 4){ if ((((_arg2[0] > ((object[_arg1].position[0] + object[_arg1].line[0].start[0]) - _arg3))) && ((_arg2[0] < ((object[_arg1].position[0] + object[_arg1].line[2].start[0]) + _arg3))))){ if ((((_arg2[1] > ((object[_arg1].position[1] + object[_arg1].line[0].start[1]) - _arg3))) && ((_arg2[1] < ((object[_arg1].position[1] + object[_arg1].line[2].start[1]) + _arg3))))){ return (1); }; }; }; }; return (0); } function peoplesimulation(){ var _local1:int; var _local2:Array; var _local3:Number; _local2 = [0, 0]; _local1 = 0; while (_local1 < numofobjects) { if (object[_local1].type == 1){ _local2[0] = (object[_local1].position[0] - car[0].position[0]); _local2[1] = (object[_local1].position[1] - car[0].position[1]); if ((((_local2[0] > -200)) && ((_local2[0] < 200)))){ if ((((_local2[1] > -200)) && ((_local2[1] < 200)))){ _local3 = Math.sqrt(((_local2[0] * _local2[0]) + (_local2[1] * _local2[1]))); _local2[0] = (_local2[0] / _local3); _local2[1] = (_local2[1] / _local3); object[_local1].position[0] = (object[_local1].position[0] + _local2[0]); object[_local1].position[1] = (object[_local1].position[1] + _local2[1]); if (Math.abs(_local2[1]) > Math.abs(_local2[0])){ if (_local2[1] > 0){ object[_local1].image.gotoAndStop(1); } else { object[_local1].image.gotoAndStop(3); }; } else { if (_local2[0] < 0){ object[_local1].image.gotoAndStop(2); } else { object[_local1].image.gotoAndStop(4); }; }; if (pointinsidebuildings(object[_local1].position, 40)){ object[_local1].position[0] = (object[_local1].position[0] - _local2[0]); object[_local1].position[1] = (object[_local1].position[1] - _local2[1]); }; if (object[_local1].position[0] < 20){ object[_local1].position[0] = 20; }; if (object[_local1].position[1] < 20){ object[_local1].position[1] = 20; }; if (object[_local1].position[0] > (bgbitmapimage.width - 20)){ object[_local1].position[0] = (bgbitmapimage.width - 20); }; if (object[_local1].position[1] > (bgbitmapimage.height - 20)){ object[_local1].position[1] = (bgbitmapimage.height - 20); }; }; }; object[_local1].image.x = object[_local1].position[0]; object[_local1].image.y = object[_local1].position[1]; }; _local1++; }; } function frame131(){ initgame(3); } function frame132(){ initgame(4); } } }//package
Section 50
//Bmailbox01 (Bmailbox01) package { import flash.display.*; public dynamic class Bmailbox01 extends MovieClip { public var coll:MovieClip; } }//package
Section 51
//Bporto (Bporto) package { import flash.display.*; public dynamic class Bporto extends MovieClip { public var coll:MovieClip; } }//package
Section 52
//Bsign01 (Bsign01) package { import flash.display.*; public dynamic class Bsign01 extends MovieClip { public var coll:MovieClip; } }//package
Section 53
//Btable (Btable) package { import flash.display.*; public dynamic class Btable extends MovieClip { public var coll:MovieClip; } }//package
Section 54
//Btombstone01 (Btombstone01) package { import flash.display.*; public dynamic class Btombstone01 extends MovieClip { public var coll:MovieClip; } }//package
Section 55
//Btombstone03 (Btombstone03) package { import flash.display.*; public dynamic class Btombstone03 extends MovieClip { public var coll:MovieClip; } }//package
Section 56
//Btombstone04 (Btombstone04) package { import flash.display.*; public dynamic class Btombstone04 extends MovieClip { public var coll:MovieClip; } }//package
Section 57
//Btomestone02 (Btomestone02) package { import flash.display.*; public dynamic class Btomestone02 extends MovieClip { public var coll:MovieClip; } }//package
Section 58
//Btrash01 (Btrash01) package { import flash.display.*; public dynamic class Btrash01 extends MovieClip { public var coll:MovieClip; } }//package
Section 59
//Bwall01 (Bwall01) package { import flash.display.*; public dynamic class Bwall01 extends MovieClip { public var coll:MovieClip; } }//package
Section 60
//Bwall02 (Bwall02) package { import flash.display.*; public dynamic class Bwall02 extends MovieClip { public var coll:MovieClip; } }//package
Section 61
//carimage (carimage) package { import flash.display.*; public dynamic class carimage extends MovieClip { } }//package
Section 62
//carimageblood (carimageblood) package { import flash.display.*; public dynamic class carimageblood extends MovieClip { } }//package
Section 63
//fadeout (fadeout) package { import flash.display.*; public dynamic class fadeout extends MovieClip { public function fadeout(){ addFrameScript(29, frame30); } function frame30(){ this.stop(); } } }//package
Section 64
//hudimage (hudimage) package { import flash.display.*; public dynamic class hudimage extends MovieClip { } }//package
Section 65
//human_alex (human_alex) package { import flash.display.*; public dynamic class human_alex extends MovieClip { public var coll:MovieClip; } }//package
Section 66
//human_blackguy (human_blackguy) package { import flash.display.*; public dynamic class human_blackguy extends MovieClip { public var coll:MovieClip; } }//package
Section 67
//human_danielle (human_danielle) package { import flash.display.*; public dynamic class human_danielle extends MovieClip { public var coll:MovieClip; } }//package
Section 68
//human_edmund (human_edmund) package { import flash.display.*; public dynamic class human_edmund extends MovieClip { public var coll:MovieClip; } }//package
Section 69
//human_hippy (human_hippy) package { import flash.display.*; public dynamic class human_hippy extends MovieClip { public var coll:MovieClip; } }//package
Section 70
//human_hobo (human_hobo) package { import flash.display.*; public dynamic class human_hobo extends MovieClip { public var coll:MovieClip; } }//package
Section 71
//human_kyle (human_kyle) package { import flash.display.*; public dynamic class human_kyle extends MovieClip { public var coll:MovieClip; } }//package
Section 72
//human_mexican (human_mexican) package { import flash.display.*; public dynamic class human_mexican extends MovieClip { public var coll:MovieClip; } }//package
Section 73
//human_mourner (human_mourner) package { import flash.display.*; public dynamic class human_mourner extends MovieClip { public var coll:MovieClip; } }//package
Section 74
//human_oldlady (human_oldlady) package { import flash.display.*; public dynamic class human_oldlady extends MovieClip { public var coll:MovieClip; } }//package
Section 75
//human_oldman (human_oldman) package { import flash.display.*; public dynamic class human_oldman extends MovieClip { public var coll:MovieClip; } }//package
Section 76
//human_ranger (human_ranger) package { import flash.display.*; public dynamic class human_ranger extends MovieClip { public var coll:MovieClip; } }//package
Section 77
//human_skinnydipper (human_skinnydipper) package { import flash.display.*; public dynamic class human_skinnydipper extends MovieClip { public var coll:MovieClip; } }//package
Section 78
//human_zombie (human_zombie) package { import flash.display.*; public dynamic class human_zombie extends MovieClip { public var coll:MovieClip; } }//package
Section 79
//mapimage (mapimage) package { import flash.display.*; public dynamic class mapimage extends MovieClip { } }//package
Section 80
//maprace1 (maprace1) package { import flash.display.*; public dynamic class maprace1 extends MovieClip { } }//package
Section 81
//maprace2 (maprace2) package { import flash.display.*; public dynamic class maprace2 extends MovieClip { } }//package
Section 82
//maprace3 (maprace3) package { import flash.display.*; public dynamic class maprace3 extends MovieClip { } }//package
Section 83
//menu_pausescreen (menu_pausescreen) package { import flash.display.*; public dynamic class menu_pausescreen extends MovieClip { public var soundoffbutton:SimpleButton; public var unpausebutton:SimpleButton; public var exitgamebutton:SimpleButton; public var soundonbutton:SimpleButton; } }//package
Section 84
//music_game (music_game) package { import flash.media.*; public dynamic class music_game extends Sound { } }//package
Section 85
//music_title (music_title) package { import flash.media.*; public dynamic class music_title extends Sound { } }//package
Section 86
//p1 (p1) package { import flash.display.*; public dynamic class p1 extends MovieClip { } }//package
Section 87
//p2 (p2) package { import flash.display.*; public dynamic class p2 extends MovieClip { } }//package
Section 88
//pcsenior (pcsenior) package { import flash.text.*; public dynamic class pcsenior extends Font { } }//package
Section 89
//sound_carstart (sound_carstart) package { import flash.media.*; public dynamic class sound_carstart extends Sound { } }//package
Section 90
//sound_death01 (sound_death01) package { import flash.media.*; public dynamic class sound_death01 extends Sound { } }//package
Section 91
//sound_death02 (sound_death02) package { import flash.media.*; public dynamic class sound_death02 extends Sound { } }//package
Section 92
//sound_death03 (sound_death03) package { import flash.media.*; public dynamic class sound_death03 extends Sound { } }//package
Section 93
//sound_death04 (sound_death04) package { import flash.media.*; public dynamic class sound_death04 extends Sound { } }//package
Section 94
//sound_death05 (sound_death05) package { import flash.media.*; public dynamic class sound_death05 extends Sound { } }//package
Section 95
//sound_death06 (sound_death06) package { import flash.media.*; public dynamic class sound_death06 extends Sound { } }//package
Section 96
//sound_death07 (sound_death07) package { import flash.media.*; public dynamic class sound_death07 extends Sound { } }//package
Section 97
//sound_death08 (sound_death08) package { import flash.media.*; public dynamic class sound_death08 extends Sound { } }//package
Section 98
//sound_engine01 (sound_engine01) package { import flash.media.*; public dynamic class sound_engine01 extends Sound { } }//package
Section 99
//sound_engine02 (sound_engine02) package { import flash.media.*; public dynamic class sound_engine02 extends Sound { } }//package
Section 100
//sound_engine03 (sound_engine03) package { import flash.media.*; public dynamic class sound_engine03 extends Sound { } }//package
Section 101
//sound_hit01 (sound_hit01) package { import flash.media.*; public dynamic class sound_hit01 extends Sound { } }//package
Section 102
//sound_hit02 (sound_hit02) package { import flash.media.*; public dynamic class sound_hit02 extends Sound { } }//package
Section 103
//sound_hit03 (sound_hit03) package { import flash.media.*; public dynamic class sound_hit03 extends Sound { } }//package
Section 104
//sound_screech (sound_screech) package { import flash.media.*; public dynamic class sound_screech extends Sound { } }//package
Section 105
//sound_splat01 (sound_splat01) package { import flash.media.*; public dynamic class sound_splat01 extends Sound { } }//package
Section 106
//sound_splat02 (sound_splat02) package { import flash.media.*; public dynamic class sound_splat02 extends Sound { } }//package
Section 107
//sound_splat03 (sound_splat03) package { import flash.media.*; public dynamic class sound_splat03 extends Sound { } }//package
Section 108
//sound_splat04 (sound_splat04) package { import flash.media.*; public dynamic class sound_splat04 extends Sound { } }//package
Section 109
//Symbol37 (Symbol37) package { import flash.display.*; public dynamic class Symbol37 extends MovieClip { public var instructionsbutton:Symbol65; public var startbutton:Symbol64; public var creditsbutton:Symbol66; } }//package
Section 110
//Symbol64 (Symbol64) package { import flash.display.*; public dynamic class Symbol64 extends SimpleButton { } }//package
Section 111
//Symbol65 (Symbol65) package { import flash.display.*; public dynamic class Symbol65 extends SimpleButton { } }//package
Section 112
//Symbol66 (Symbol66) package { import flash.display.*; public dynamic class Symbol66 extends SimpleButton { } }//package
Section 113
//text_blood (text_blood) package { import flash.display.*; public dynamic class text_blood extends MovieClip { } }//package
Section 114
//text_countdown (text_countdown) package { import flash.display.*; public dynamic class text_countdown extends MovieClip { public function text_countdown(){ addFrameScript(59, frame60); } function frame60(){ this.stop(); } } }//package
Section 115
//text_explosion (text_explosion) package { import flash.display.*; public dynamic class text_explosion extends MovieClip { } }//package
Section 116
//text_kill (text_kill) package { import flash.display.*; public dynamic class text_kill extends MovieClip { } }//package
Section 117
//text_levelcomplete (text_levelcomplete) package { import flash.display.*; public dynamic class text_levelcomplete extends MovieClip { public function text_levelcomplete(){ addFrameScript(48, frame49); } function frame49(){ this.stop(); } } }//package
Section 118
//text_slide (text_slide) package { import flash.display.*; public dynamic class text_slide extends MovieClip { } }//package
Section 119
//text_youlose (text_youlose) package { import flash.display.*; public dynamic class text_youlose extends MovieClip { public function text_youlose(){ addFrameScript(48, frame49); } function frame49(){ this.stop(); } } }//package

Library Items

Symbol 1 Font {pcsenior}Used by:409 410 412 417 420 497 499 500 505 506 507 577 578 579 580 581 582 583 584 585 586 587 588 589 594 595 596 601 602 603 608 609 610 615 616 627 628 629 630 631 633 634 635 637
Symbol 2 Sound {sound_splat04}
Symbol 3 Sound {sound_splat03}
Symbol 4 Sound {sound_splat02}
Symbol 5 Sound {sound_splat01}
Symbol 6 Sound {sound_screech}
Symbol 7 Sound {sound_hit03}
Symbol 8 Sound {sound_hit02}
Symbol 9 Sound {sound_hit01}
Symbol 10 Sound {sound_engine03}
Symbol 11 Sound {sound_engine02}
Symbol 12 Sound {sound_engine01}
Symbol 13 Sound {sound_death08}
Symbol 14 Sound {sound_death07}
Symbol 15 Sound {sound_death06}
Symbol 16 Sound {sound_death05}
Symbol 17 Sound {sound_death04}
Symbol 18 Sound {sound_death03}
Symbol 19 Sound {sound_death02}
Symbol 20 Sound {sound_death01}
Symbol 21 Sound {sound_carstart}
Symbol 22 Sound {music_title}
Symbol 23 Sound {music_game}
Symbol 24 FontUsed by:25 78 79 80 81 87 409 420 458 460 461 462 474 478 479 480 481 497 499 500 505 506 507 577 578 579 580 581 582 583 584 585 586 587 588 589 594 595 596 626 627 628 629 630 632 633 634 635 636 637 638
Symbol 25 TextUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:42
Symbol 27 GraphicUsed by:42 75
Symbol 28 GraphicUsed by:42 75
Symbol 29 GraphicUsed by:42 75
Symbol 30 GraphicUsed by:42 75
Symbol 31 GraphicUsed by:42
Symbol 32 GraphicUsed by:42
Symbol 33 GraphicUsed by:42
Symbol 34 GraphicUsed by:42
Symbol 35 GraphicUsed by:42
Symbol 36 GraphicUsed by:42
Symbol 37 GraphicUsed by:42
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42 75
Symbol 42 MovieClip {text_youlose}Uses:26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip {hudimage}Uses:43
Symbol 45 GraphicUsed by:49
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip {text_countdown}Uses:45 46 47 48
Symbol 50 GraphicUsed by:58
Symbol 51 GraphicUsed by:58
Symbol 52 GraphicUsed by:58
Symbol 53 GraphicUsed by:58
Symbol 54 GraphicUsed by:58
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip {p1}Uses:50 51 52 53 54 55 56 57
Symbol 59 GraphicUsed by:64
Symbol 60 GraphicUsed by:64
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip {p2}Uses:59 60 61 62 63
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:75
Symbol 67 GraphicUsed by:75
Symbol 68 GraphicUsed by:75
Symbol 69 GraphicUsed by:75
Symbol 70 GraphicUsed by:75
Symbol 71 GraphicUsed by:75
Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip {text_levelcomplete}Uses:66 27 28 29 30 67 68 69 70 71 72 73 74 41
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:94  Timeline
Symbol 78 TextUses:24Used by:94
Symbol 79 TextUses:24Used by:94
Symbol 80 TextUses:24Used by:94
Symbol 81 TextUses:24Used by:94
Symbol 82 GraphicUsed by:86 625
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86 343 625  Timeline
Symbol 86 ButtonUses:82 83 84 85Used by:94  Timeline
Symbol 87 TextUses:24Used by:94
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:94
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:94  Timeline
Symbol 94 MovieClip {menu_pausescreen}Uses:77 78 79 80 81 86 87 90 93
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:118 130 142 153 162 173 184 196 208 218 228 240 254 264 347 350 353 356 359 362 365 368 371 374 381 384 387 392 395 398 401 404 407 509 511 513 515 517 519 521 523 525 527 529 531 533 535 537 539 541 543 545 547 549 551 553 559 561 563 565 566 567 568 569 570 571 572 573 574 575 576
Symbol 97 GraphicUsed by:118
Symbol 98 GraphicUsed by:118
Symbol 99 GraphicUsed by:118
Symbol 100 GraphicUsed by:118
Symbol 101 GraphicUsed by:118
Symbol 102 GraphicUsed by:118
Symbol 103 GraphicUsed by:104 600
Symbol 104 MovieClipUses:103Used by:118 142 153 173 184 208 228 240
Symbol 105 GraphicUsed by:106 439
Symbol 106 MovieClipUses:105Used by:118 196 208 254
Symbol 107 GraphicUsed by:118
Symbol 108 GraphicUsed by:118
Symbol 109 GraphicUsed by:118
Symbol 110 GraphicUsed by:118
Symbol 111 GraphicUsed by:112 436
Symbol 112 MovieClipUses:111Used by:118 153 173 196 240 254 264
Symbol 113 GraphicUsed by:114 598
Symbol 114 MovieClipUses:113Used by:118 130 142 153 184 196 208 218 228 254
Symbol 115 GraphicUsed by:116 599
Symbol 116 MovieClipUses:115Used by:118 130 142 153 196 240 254
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip {human_kyle}Uses:96 97 98 99 100 101 102 104 106 107 108 109 110 112 114 116 117
Symbol 119 GraphicUsed by:130 142 153 162 173 184 196 208 218 228 240 254 264
Symbol 120 GraphicUsed by:130
Symbol 121 GraphicUsed by:130
Symbol 122 GraphicUsed by:130
Symbol 123 GraphicUsed by:130
Symbol 124 GraphicUsed by:130
Symbol 125 GraphicUsed by:130
Symbol 126 GraphicUsed by:130
Symbol 127 GraphicUsed by:130
Symbol 128 GraphicUsed by:130
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClip {human_zombie}Uses:96 119 120 121 122 123 124 125 116 114 126 127 128 129
Symbol 131 GraphicUsed by:142
Symbol 132 GraphicUsed by:142
Symbol 133 GraphicUsed by:142
Symbol 134 GraphicUsed by:142
Symbol 135 GraphicUsed by:142
Symbol 136 GraphicUsed by:142
Symbol 137 GraphicUsed by:142
Symbol 138 GraphicUsed by:142
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip {human_blackguy}Uses:96 119 131 132 133 134 135 104 136 137 116 114 138 139 140 141
Symbol 143 GraphicUsed by:153
Symbol 144 GraphicUsed by:153
Symbol 145 GraphicUsed by:153
Symbol 146 GraphicUsed by:153
Symbol 147 GraphicUsed by:153
Symbol 148 GraphicUsed by:153
Symbol 149 GraphicUsed by:153
Symbol 150 GraphicUsed by:153
Symbol 151 GraphicUsed by:153
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClip {human_ranger}Uses:96 119 143 144 145 146 147 148 149 116 114 112 150 151 104 152
Symbol 154 GraphicUsed by:162
Symbol 155 GraphicUsed by:162
Symbol 156 GraphicUsed by:162
Symbol 157 GraphicUsed by:162
Symbol 158 GraphicUsed by:162
Symbol 159 GraphicUsed by:162
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip {human_skinnydipper}Uses:96 119 154 155 156 157 158 159 160 161
Symbol 163 GraphicUsed by:173
Symbol 164 GraphicUsed by:173
Symbol 165 GraphicUsed by:173
Symbol 166 GraphicUsed by:173
Symbol 167 GraphicUsed by:173
Symbol 168 GraphicUsed by:173
Symbol 169 GraphicUsed by:173
Symbol 170 GraphicUsed by:173
Symbol 171 GraphicUsed by:173
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClip {human_mexican}Uses:96 119 163 164 165 166 167 104 168 169 170 171 112 172
Symbol 174 GraphicUsed by:184
Symbol 175 GraphicUsed by:184
Symbol 176 GraphicUsed by:184
Symbol 177 GraphicUsed by:184
Symbol 178 GraphicUsed by:184
Symbol 179 GraphicUsed by:184
Symbol 180 GraphicUsed by:184
Symbol 181 GraphicUsed by:184
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Symbol 183 GraphicUsed by:184
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Instance Names

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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"titlemenu"Frame 125
"creditsmenu"Frame 126
"instructionsmenu"Frame 127
"startmenu"Frame 128
"mayhem"Frame 129
"raceeasy"Frame 130
"racemedium"Frame 131
"racehard"Frame 132
"bloodracemenu"Frame 133
"1stplacemenu"Frame 134
"levelcompletemenu"Frame 135
"gameovermenu"Frame 136




http://swfchan.com/6/25194/info.shtml
Created: 23/5 -2019 23:36:51 Last modified: 23/5 -2019 23:36:51 Server time: 10/05 -2024 10:21:22