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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/41414149?noj=FRM41414149-15DC" width="1" height="1"></div>

Mission To Mars.swf

This is the info page for
Flash #25267

(Click the ID number above for more basic data on this flash file.)


Text
Mission to Mars

Mission to Mars

<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="11" COLOR="#980101">napisDol</FONT></P>

0

0

collect
fuel

arrow keys
to move

0

0

collect
energy

collect
key

place
energy here

use key
here

0

0

press
down arrow
to toggle switch

white laser
resets
the energy

red laser
resets
the key

99999

123456

Your name

ActionScript [AS1/AS2]

Frame 1
Button.prototype.tabEnabled = false; MovieClip.prototype.tabEnabled = false; Stage.scaleMode = "noScale"; Stage.showMenu = false; fscommand ("trapallkeys", true); fscommand ("showmenu", "false");
Frame 5
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("ad514fd4", this, 10301, true); __com_mochibot__("89c9fa2f", this, 10301, true);
Frame 12
function EncrpytString(strVal) { var strKey = "aHfEjcDebChGiAfIjDbEjacD"; var nLenKey = strKey.length; var strZero = "0"; var strOut = ""; var nTot = strVal.length; var nCntKey = 0; var strOut = ""; var nCodeVal; var nCodeKey; var nTemp; var nChecksum = 0; nCnt = 0; while (nCnt < nTot) { nCodeVal = strVal.charCodeAt(nCnt); if (nCodeVal >= 128) { nCodeVal = "X"; } nCodeKey = strKey.charCodeAt(nCntKey); nCntKey = nCntKey + 1; if (nCntKey >= nLenKey) { nCntKey = 0; } nTemp = (nCodeVal % 16) + nCodeKey; strOut = strOut + String.fromCharCode(nTemp); nChecksum = nChecksum + nTemp; nCodeKey = strKey.charCodeAt(nCntKey); nCntKey = nCntKey + 1; if (nCntKey >= nLenKey) { nCntKey = 0; } nTemp = Math.floor(nCodeVal / 16) + nCodeKey; strOut = strOut + String.fromCharCode(nTemp); nChecksum = nChecksum + nTemp; nCnt++; } nChecksum = nChecksum % 256; nCodeKey = strKey.charCodeAt(nCntKey); nCntKey = nCntKey + 1; if (nCntKey >= nLenKey) { nCntKey = 0; } nTemp = (nChecksum % 16) + nCodeKey; strOut = strOut + String.fromCharCode(nTemp); nCodeKey = strKey.charCodeAt(nCntKey); nCntKey = nCntKey + 1; if (nCntKey >= nLenKey) { nCntKey = 0; } nTemp = Math.floor(nChecksum / 16) + nCodeKey; strOut = strOut + String.fromCharCode(nTemp); return(strOut); } function GetUrlParam(strUrl, strParam) { var strUrlLC = strUrl.toLowerCase(); var nPos = strUrlLC.indexOf(strParam); var nParamLen = strParam.length; if (nPos > 0) { var nNumChars; var nPosEnd = strUrlLC.indexOf("&", nPos + nParamLen); if (nPosEnd > 0) { nNumChars = nPosEnd - nPos; } else { nNumChars = strUrl.length - nPos; } return(strUrl.substr(nPos + nParamLen, nNumChars)); } return(""); } function GetBaseUrl(strUrl) { var strUrlLC = strUrl.toLowerCase(); var nNumChars = strUrlLC.length; var nPos = strUrlLC.indexOf("?", 0); if (nPos > 0) { nNumChars = nPos; } var strVal = "download"; if (strUrlLC.substr(0, 4) == "http") { strVal = strUrl.substr(7, nNumChars - 7); } return(strVal); } stop(); score = 0; level = -1; _global.root = this; _global.playSound = function (co) { soundFX.gotoAndPlay(co); }; playSound("intro"); commentLink = "http://www.pastelgames.com/index.php?dzial=comments&co=game&id=48"; gameID = "missiontomars"; napisDol = ("created by <u><a href='http://www.pastelstories.com' target='_blank'>Mateusz Skutnik</a></u> | \u00A9 2007 | <u><a href='http://www.pastelgames.com' target='_blank'>www.PastelGames.com</a></u> | <u><a href='" + commentLink) + "' target='_blank'>comment this game</a></u>";
Frame 50
playSound("morfer");
Frame 55
Name.onSetFocus = function () { Name.text = ""; };
Symbol 8 MovieClip Frame 1
this.onEnterFrame = function () { if (_parent.getBytesLoaded() != _parent.getBytesTotal()) { _parent.stop(); } else { _parent.gotoAndStop("logos"); } percent = Math.round((_parent.getBytesLoaded() / _parent.getBytesTotal()) * 100); maska._yscale = percent; };
Symbol 15 Button
on (press) { getURL ("http://www.arcadetown.com", "_blank"); }
Symbol 32 MovieClip Frame 148
_parent.gotoAndStop("menu");
Symbol 45 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (Math.abs(_parent._parent.pozioma) >= 1) { play(); } else { gotoAndStop (1); } };
Symbol 49 MovieClip Frame 10
_parent._parent.grawitacja = 0; _parent._parent.pozioma = 0; _parent._parent.gramy = true; _parent.gotoAndStop(1);
Symbol 50 MovieClip Frame 20
root.gotoAndStop(root._currentframe + 2);
Symbol 51 MovieClip Frame 1
stop();
Symbol 70 Button
on (press) { gotoAndStop (18); }
Symbol 74 Button
on (release) { getURL (commentLink, "_blank"); }
Symbol 78 Button
on (release) { getURL ((((("http://www.arcadetown.com/partner/download.asp?gameid=" + gameID) + "&aid=") + GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); }
Symbol 82 Button
on (release) { getURL ((((("http://www.arcadetown.com/index.asp?gameid=" + gameID) + "&aid=") + GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); }
Symbol 86 Button
on (release) { getURL ("http://www.arcadetown.com/free_content/index.asp", "_blank"); }
Symbol 90 Button
on (press) { getURL ((((("http://www.arcadetown.com/index.asp?gameid=" + gameID) + "&aid=") + GetUrlParam(_url, "aid=")) + "&refer=") + root.GetBaseUrl(_url), "_blank"); }
Symbol 106 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 6
stop();
Symbol 106 MovieClip Frame 15
stop();
Symbol 106 MovieClip Frame 28
stop();
Symbol 106 MovieClip Frame 40
stop();
Symbol 106 MovieClip Frame 51
stop();
Symbol 106 MovieClip Frame 61
stop();
Symbol 106 MovieClip Frame 71
stop();
Symbol 106 MovieClip Frame 79
stop();
Symbol 106 MovieClip Frame 89
stop();
Symbol 106 MovieClip Frame 99
stop();
Symbol 106 MovieClip Frame 108
stop();
Symbol 106 MovieClip Frame 116
stop();
Symbol 106 MovieClip Frame 123
stop();
Symbol 112 Button
on (press) { if (musicNapis == "music: on") { stopAllSounds(); player.gotoAndStop(1); musicNapis = "music: off"; } else if (musicNapis == "music: off") { musicNapis = "music: on"; player.play(); } }
Symbol 115 MovieClip Frame 2
stop();
Symbol 116 MovieClip Frame 1
musicNapis = "music: on";
Symbol 131 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 21
stop();
Symbol 146 MovieClip Frame 1
onEnterFrame = function () { kropki._rotation = kropki._rotation + 10; };
Symbol 152 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Instance of Symbol 148 MovieClip "drzwi" in Symbol 152 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); }
Symbol 177 MovieClip Frame 1
stop();
Symbol 177 MovieClip Frame 15
stop(); _parent.energia._visible = false; _parent.drzwi.swiatlo._visible = true; onEnterFrame = function () { energia._rotation = energia._rotation + 5; };
Instance of Symbol 173 MovieClip in Symbol 177 MovieClip Frame 15
onClipEvent (load) { gotoAndPlay (3); }
Symbol 184 MovieClip Frame 1
onEnterFrame = function () { kropki._rotation = kropki._rotation + 10; };
Symbol 185 MovieClip Frame 21
stop();
Symbol 186 MovieClip Frame 1
stop(); swiatlo._visible = false;
Symbol 186 MovieClip Frame 2
stop();
Symbol 200 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Symbol 206 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 13
stop();
Symbol 212 MovieClip Frame 1
stop();
Symbol 212 MovieClip Frame 20
stop(); _parent.grunt98.play(); _parent.grunt99.play();
Symbol 212 MovieClip Frame 40
_parent.grunt98.play(); _parent.grunt99.play();
Symbol 217 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Symbol 225 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Symbol 239 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Symbol 243 MovieClip Frame 1
stop();
Symbol 247 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 20
stop(); _parent.energyBlocker.gotoAndStop(2);
Symbol 251 MovieClip Frame 40
_parent.energyBlocker.gotoAndStop(1);
Symbol 254 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 20
stop(); _parent.kluczBlocker.gotoAndStop(2);
Symbol 254 MovieClip Frame 40
_parent.kluczBlocker.gotoAndStop(1);
Symbol 255 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Symbol 261 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Symbol 267 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Symbol 272 MovieClip Frame 1
i = 1; while (i < 8) { var reff = eval ("laserdetect" + i); reff.onEnterFrame = function () { if ((this.hitTest(_parent._parent.hero.tester) && (_parent._parent.energyTaken == true)) && (_parent._parent.energyUsed == false)) { _parent._parent.energyTaken = false; playSound("looseItem"); } }; i++; }
Symbol 277 MovieClip Frame 1
i = 1; while (i < 8) { var reff = eval ("laserdetect" + i); reff.onEnterFrame = function () { if ((this.hitTest(_parent._parent.hero.tester) && (_parent._parent.kluczTaken == true)) && (_parent._parent.kluczUsed == false)) { _parent._parent.kluczTaken = false; playSound("looseItem"); } }; i++; }
Symbol 280 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Symbol 289 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Symbol 294 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Symbol 305 MovieClip Frame 1
stop();
Symbol 305 MovieClip Frame 21
stop();
Symbol 307 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Symbol 310 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Symbol 316 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Symbol 334 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Symbol 342 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Instance of Symbol 148 MovieClip "drzwi" in Symbol 342 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); }
Symbol 346 MovieClip Frame 1
napis = root.score;
Symbol 348 Button
on (press) { root.gotoAndStop("submit"); }
Symbol 350 Button
on (press) { root.gotoAndStop("menu"); }
Symbol 352 MovieClip Frame 1
stop(); reset = function () { root.level++; root.levelOpis = ("level: " + root.level) + "/15"; energyInitX = energia._x; energyInitY = energia._y; kluczInitX = klucz._x; kluczInitY = klucz._y; granicaPrawa = 350; granicaLewa = 200; grawitacja = 0; spada = false; pozioma = 0; horizontal = 0; hamulec = 0.5; krok = 5; silaSkoku = 17; follow = 0.1; energyTaken = false; kluczTaken = false; energyUsed = false; kluczUsed = false; grunt99.gotoAndStop("hidden"); chmurka4._visible = false; gramy = true; _parent.horizon._x = 275 + (random(200) - 100); }; reset(); onEnterFrame = function () { if (gramy == true) { hero._x = hero._x + pozioma; if ((hero._x + this._x) >= granicaPrawa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } else if ((hero._x + this._x) <= granicaLewa) { horyzont._x = horyzont._x + (pozioma / 2); _x = (_x - pozioma); } if (hero._x <= leftBorder._x) { hero._x = hero._x + 10; } if (hero._x >= rightBorder._x) { hero._x = hero._x - 10; } if ((hero.hitTest(zapora) && (hero._x >= zapora._x)) && (pozioma < 0)) { hero._x = hero._x - pozioma; } if ((hero.hitTest(zapora) && (hero._x < zapora._x)) && (pozioma > 0)) { hero._x = hero._x - pozioma; } pozioma = pozioma * hamulec; if (Key.isDown(39) && (horizontal < 6)) { pozioma = pozioma + krok; hero._xscale = -100; chmurka5._visible = false; } if (Key.isDown(37) && (horizontal > -6)) { pozioma = pozioma - krok; hero._xscale = 100; chmurka5._visible = false; } if (Key.isDown(40)) { if (przelacznik.tester.hitTest(hero)) { przelacznik.play(); chmurka6._visible = false; playSound("przelacznik"); } if (przelacznikE.tester.hitTest(hero)) { przelacznikE.play(); playSound("przelacznik"); } if (przelacznikK.tester.hitTest(hero)) { przelacznikK.play(); playSound("przelacznik"); } } if (grawitacja == 1) { hero.gotoAndStop(1); } if (grawitacja >= 1) { hero.gotoAndStop(3); } grawitacja++; if (grawitacja >= 30) { grawitacja = 30; } hero._y = hero._y + grawitacja; Y = 280 - hero._y; Y2 = (200 + hero._y) / 2; _y = (_y + ((Y - _y) * 0.3)); horyzont._y = horyzont._y + ((Y2 - horyzont._y) * 0.3); i = 0; while (i < 100) { var czek = eval ("grunt" + i); czek.onEnterFrame = function () { if ((this.hitTest(hero.tester) && (grawitacja >= 0)) && (hero._y <= this._y)) { grawitacja = -1; hero._y = this._y - 10; hero.gotoAndStop(1); } else if ((this.hitTest(hero.tester) && (grawitacja < 0)) && (hero._y >= this._y)) { grawitacja = 0; hero.gotoAndStop(3); } }; i++; } if (Key.isDown(38) && (hero._currentframe == 1)) { hero._y = hero._y - silaSkoku; grawitacja = -silaSkoku; hero.gotoAndStop(2); chmurka5._visible = false; } energia._rotation = energia._rotation + 5; if ((energyTaken == false) && (energyUsed == false)) { energia._x = energia._x + ((energyInitX - energia._x) * (follow * 2)); energia._y = energia._y + ((energyInitY - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == false)) { energia._x = energia._x + ((hero._x - energia._x) * (follow * 2)); energia._y = energia._y + (((hero._y - 90) - energia._y) * (follow * 2)); } else if ((energyTaken == true) && (energyUsed == true)) { energia._x = energia._x + ((energizer._x - energia._x) * (follow * 2)); energia._y = energia._y + ((energizer._y - energia._y) * (follow * 2)); } if ((kluczTaken == false) && (kluczUsed == false)) { klucz._x = klucz._x + ((kluczInitX - klucz._x) * (follow * 2)); klucz._y = klucz._y + ((kluczInitY - klucz._y) * (follow * 2)); } else if ((kluczTaken == true) && (kluczUsed == false)) { klucz._x = klucz._x + ((hero._x - klucz._x) * follow); klucz._y = klucz._y + (((hero._y - 120) - klucz._y) * follow); } else if ((kluczTaken == true) && (kluczUsed == true)) { klucz._x = klucz._x + ((drzwi._x - klucz._x) * follow); klucz._y = klucz._y + ((drzwi._y - klucz._y) * follow); } if ((((kluczTaken == true) && (kluczUsed == true)) && (Math.abs(klucz._x - drzwi._x) <= 2)) && (klucz._visible == true)) { klucz._visible = false; drzwi.gotoAndStop(2); playSound("klik"); } if ((energia.tester.hitTest(hero) && (energyTaken == false)) && (Math.abs(energia._x - energyInitX) <= 2)) { energyTaken = true; playSound("collectEnergy"); chmurka1._visible = false; } if (klucz.hitTest(hero) && (kluczTaken == false)) { playSound("collectKey"); kluczTaken = true; chmurka2._visible = false; } if ((energizer.tester.hitTest(hero) && (energyTaken == true)) && (energyUsed == false)) { energyUsed = true; energizer.play(); playSound("useEnergy"); chmurka3._visible = false; chmurka4._visible = true; } if ((((drzwi.hitTest(hero) && (kluczTaken == true)) && (drzwi.swiatlo._visible == true)) && (kluczUsed == false)) && (klucz._visible == true)) { kluczUsed = true; chmurka4._visible = false; playSound("useKey"); } if ((energyBlocker.tester.hitTest(hero.tester) && (energyTaken == true)) && (energyUsed == false)) { chmurka7._visible = false; energyTaken = false; playSound("looseItem"); } if ((kluczBlocker.tester.hitTest(hero.tester) && (kluczTaken == true)) && (kluczUsed == false)) { chmurka8._visible = false; kluczTaken = false; playSound("looseItem"); } if (((energizer._x + this._x) >= 600) || ((energizer._x + this._x) <= -50)) { energizer._visible = false; } else { energizer._visible = true; } if (((drzwi._x + this._x) >= 600) || ((drzwi._x + this._x) <= -50)) { drzwi._visible = false; } else { drzwi._visible = true; } if (hero.hitTest(drzwi.przejscie.tester)) { gramy = false; hero._x = drzwi._x; hero._y = drzwi._y + 150; hero.gotoAndStop("exit"); playSound("warp"); } if (hero.tester.hitTest(spring.tester)) { } i = 0; while (i < 40) { var gem = eval ("g" + i); gem.onEnterFrame = function () { if (this.tester.hitTest(hero)) { root.score = root.score + Math.round(this._width); this.gotoAndPlay("collected"); playSound("collectFuel"); } }; i++; } i = 0; while (i < 11) { var jump = eval ("spring" + i); jump.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { grawitacja = (-silaSkoku) * 2; hero.gotoAndStop(2); this.play(); playsound("jump"); } }; i++; } i = 0; while (i < 11) { var boom = eval ("bomb" + i); boom.onEnterFrame = function () { if (this.tester.hitTest(hero.tester)) { if (root.score >= 13) { root.score = root.score - 12; } else { root.score = 0; } gramy = false; this.play(); hero.gotoAndStop("bomb"); playsound("bomb"); grawitacja = 0; pozioma = 0; energyTaken = false; kluczTaken = false; } }; i++; } } };
Symbol 359 Button
on (release) { if ((playerName == "Your name") || (playerName == "")) { reminder.play(); } else { var strOut = ((Name.text + "|") + score); var strOut2 = _root.EncrpytString(strOut); getURL ((("http://www.arcadetown.com/" + gameID) + "/hs.asp?") + strOut2, "_blank"); stopAllSounds(); gotoAndStop (12); } }
Symbol 361 MovieClip Frame 1
stop();
Symbol 361 MovieClip Frame 2
_parent.playerName = "";
Symbol 361 MovieClip Frame 5
_parent.playerName = "Your name";
Symbol 361 MovieClip Frame 8
_parent.playerName = "";
Symbol 361 MovieClip Frame 11
_parent.playerName = "Your name";
Symbol 361 MovieClip Frame 14
_parent.playerName = "";
Symbol 361 MovieClip Frame 17
_parent.playerName = "Your name";
Symbol 367 Button
on (press) { stopAllSounds(); gotoAndStop (12); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:8
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:8
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:3 5 6 7Used by:Timeline
Symbol 9 GraphicUsed by:32
Symbol 10 GraphicUsed by:32
Symbol 11 GraphicUsed by:32
Symbol 12 GraphicUsed by:32
Symbol 13 GraphicUsed by:32 90
Symbol 14 GraphicUsed by:15 112 348 350
Symbol 15 ButtonUses:14Used by:32
Symbol 16 GraphicUsed by:32
Symbol 17 GraphicUsed by:32
Symbol 18 GraphicUsed by:32
Symbol 19 GraphicUsed by:32
Symbol 20 GraphicUsed by:32
Symbol 21 GraphicUsed by:32
Symbol 22 GraphicUsed by:32
Symbol 23 GraphicUsed by:32
Symbol 24 GraphicUsed by:32
Symbol 25 GraphicUsed by:32
Symbol 26 GraphicUsed by:32
Symbol 27 GraphicUsed by:32
Symbol 28 ShapeTweeningUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:9 10 11 12 13 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31Used by:Timeline
Symbol 33 GraphicUsed by:Timeline
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Symbol 300 ShapeTweeningUsed by:305
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Instance Names

"hero"Frame 12Symbol 51 MovieClip
"soundFX"Frame 12Symbol 106 MovieClip
"gra"Frame 18Symbol 152 MovieClip
"horizon"Frame 20Symbol 154 MovieClip
"gra"Frame 20Symbol 200 MovieClip
"gra"Frame 22Symbol 217 MovieClip
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"gra"Frame 26Symbol 239 MovieClip
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"gra"Frame 32Symbol 267 MovieClip
"gra"Frame 34Symbol 280 MovieClip
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"gra"Frame 40Symbol 307 MovieClip
"gra"Frame 42Symbol 310 MovieClip
"gra"Frame 44Symbol 318 MovieClip
"gra"Frame 46Symbol 334 MovieClip
"gra"Frame 48Symbol 342 MovieClip
"gra"Frame 50Symbol 352 MovieClip
"horizon"Frame 55Symbol 154 MovieClip
"Name"Frame 55Symbol 355 EditableText
"reminder"Frame 55Symbol 361 MovieClip
"tester"Frame 55Symbol 36 MovieClip
"maska"Symbol 8 MovieClip Frame 1Symbol 5 MovieClip
"tester"Symbol 51 MovieClip Frame 1Symbol 36 MovieClip
"player"Symbol 116 MovieClip Frame 1Symbol 115 MovieClip
"tester"Symbol 131 MovieClip Frame 1Symbol 36 MovieClip
"kropki"Symbol 146 MovieClip Frame 1Symbol 145 MovieClip
"tester"Symbol 147 MovieClip Frame 1Symbol 36 MovieClip
"swiatlo"Symbol 148 MovieClip Frame 1Symbol 137 MovieClip
"przejscie"Symbol 148 MovieClip Frame 1Symbol 147 MovieClip
"leftBorder"Symbol 152 MovieClip Frame 1Symbol 121 MovieClip
"rightBorder"Symbol 152 MovieClip Frame 1Symbol 121 MovieClip
"grunt1"Symbol 152 MovieClip Frame 1Symbol 133 MovieClip
"drzwi"Symbol 152 MovieClip Frame 1Symbol 148 MovieClip
"chmurka5"Symbol 152 MovieClip Frame 1Symbol 151 MovieClip
"hero"Symbol 152 MovieClip Frame 1Symbol 51 MovieClip
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"tester"Symbol 177 MovieClip Frame 1Symbol 36 MovieClip
"energia"Symbol 177 MovieClip Frame 15Symbol 176 MovieClip
"kropki"Symbol 184 MovieClip Frame 1Symbol 183 MovieClip
"tester"Symbol 185 MovieClip Frame 21Symbol 36 MovieClip
"swiatlo"Symbol 186 MovieClip Frame 1Symbol 137 MovieClip
"przejscie"Symbol 186 MovieClip Frame 2Symbol 185 MovieClip
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"leftBorder"Symbol 200 MovieClip Frame 1Symbol 163 MovieClip
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"grunt67"Symbol 200 MovieClip Frame 1Symbol 133 MovieClip
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"chmurka4"Symbol 200 MovieClip Frame 1Symbol 199 MovieClip
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"g3"Symbol 200 MovieClip Frame 1Symbol 131 MovieClip
"tester"Symbol 212 MovieClip Frame 1Symbol 36 MovieClip
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"horyzont"Symbol 217 MovieClip Frame 1Symbol 159 MovieClip
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"rightBorder"Symbol 217 MovieClip Frame 1Symbol 165 MovieClip
"grunt98"Symbol 217 MovieClip Frame 1Symbol 206 MovieClip
"grunt99"Symbol 217 MovieClip Frame 1Symbol 206 MovieClip
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"g5"Symbol 217 MovieClip Frame 1Symbol 131 MovieClip
"g8"Symbol 217 MovieClip Frame 1Symbol 131 MovieClip
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"grunt53"Symbol 261 MovieClip Frame 1Symbol 133 MovieClip
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"zapora"Symbol 267 MovieClip Frame 1Symbol 36 MovieClip
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Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"logos"Frame 5
"menu"Frame 12
"gra"Frame 18
"submit"Frame 55
"bomb"Symbol 51 MovieClip Frame 8
"exit"Symbol 51 MovieClip Frame 13
"collectFuel"Symbol 106 MovieClip Frame 5
"collectEnergy"Symbol 106 MovieClip Frame 14
"collectKey"Symbol 106 MovieClip Frame 27
"useEnergy"Symbol 106 MovieClip Frame 39
"useKey"Symbol 106 MovieClip Frame 50
"looseItem"Symbol 106 MovieClip Frame 60
"warp"Symbol 106 MovieClip Frame 70
"przelacznik"Symbol 106 MovieClip Frame 78
"klik"Symbol 106 MovieClip Frame 88
"jump"Symbol 106 MovieClip Frame 98
"bomb"Symbol 106 MovieClip Frame 107
"intro"Symbol 106 MovieClip Frame 115
"morfer"Symbol 106 MovieClip Frame 122
"collected"Symbol 131 MovieClip Frame 2
"hidden"Symbol 206 MovieClip Frame 13
"collected"Symbol 305 MovieClip Frame 2

Dynamic Text Variables

napisDolSymbol 108 EditableText"<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="11" COLOR="#980101">napisDol</FONT></P>"
musicNapisSymbol 110 EditableText"0"
musicNapisSymbol 111 EditableText"0"
levelOpisSymbol 155 EditableText"0"
levelOpisSymbol 156 EditableText"0"
scoreSymbol 201 EditableText"0"
scoreSymbol 202 EditableText"0"
napisSymbol 345 EditableText"99999"
scoreSymbol 353 EditableText"123456"
playerNameSymbol 355 EditableText"Your name"




http://swfchan.com/6/25267/info.shtml
Created: 23/5 -2019 21:26:30 Last modified: 23/5 -2019 21:26:30 Server time: 15/11 -2024 07:12:11