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Stranded.swf

This is the info page for
Flash #25268

(Click the ID number above for more basic data on this flash file.)


Text
PLAY!

PLAY!

100%  Complete!

secret agent bob
as
marine

n

e

j

s

a

y

t

i

k

r

g

programming
by
two_dimensional_array

u

l

b

o

m

d

skip

<p align="right"><font face="Meta Language" size="24" color="#ffffff" letterSpacing="0.000000" kerning="0">skip</font></p>

stranded

how to play

Derelict is a top down shooter, so don't
worry about taking notes on this.  Use
W, S, A, and D to move (you can change
these buttons in the Pause menu, by hitting
the P button).  Aim and shoot with your mouse.
You have infinite ammo, but you only have a few
bullets in each cartridge.  To reload, either shoot
out all of your bullets, or hit the R key to
discard your remaining bullets and whip out a
fresh set.
Some enemies will drop powerups.  All of these are
guns, except for two: A first aid kit, which will
magically heal one fifth of your health, and the
time stop powerup, which will hold all the enemies
on the screen in place, leaving you free to put
forth the smackdown.
Go get 'em, Tiger.

PLAY

more games

back

story

arcade

RAIL

sound export

Marine! ... marine! ... marine!!!

Cough!! ... Cough! ...

Are you ok?

I, I'm alright, I'm alright...

Watch out, I'm picking up signals of
alien life forms all around you!

Ahh, and I thought I was gonna get
lucky tonight.

Please be careful...

PAUSED

press p to continue

press p to continue

Main Menu

Mouse

L. Click

rl

rl

rl

rl

rl

walk left

walk right

walk up

walk down

reload

aim

shoot

the key P is reserved for pausing.

<p align="left"><font face="Arial" size="12" color="#000000" letterSpacing="0.000000" kerning="0">sound</font></p>

<p align="center"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="0">hurt sounds</font></p>

<p align="center"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="0">hurt sounds</font></p>

<p align="center"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="0">hurt sounds</font></p>

<p align="center"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="0">hurt sounds</font></p>

<p align="center"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="0">hurt sounds</font></p>

<p align="center"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="0">hurt sounds</font></p>

So...what now?

I'm...not sure.

Oh great! I damn hope I won't be
stranded on this planet forever!

Hmmmmm...oh wait! I know! I'll just
teleport you back to the ship!

Waaait, what?

What?! Why the hell haven't you
thought of this before?!

Becaaaause...logical thinking is for
PANSIES.

Hahahahahahahahahahaha!
Ooooooh Jenn...
Hahaha! Aaaaahhh...

quality:   HIGH   MEDIUM   LOW

atmosperic lighting:   ON   OFF

music:   ON   OFF

l

e

v

STRANDED
presented by
flashportal
produced by
c404
marine as:
secret agent bob
jenn as:
tigerkitty
programming by:
two_dimensional_array
art and animation by:
luksy
concept by:
two_dimensional_array
luksy
storyline by:
two_dimensional_array
luksy
music:
flashkit.com
michael giacchino
thanks to:
secret agent bob
tigerkitty
crazy jay
two_dimensional_array's mind
luksy's hands

ActionScript [AS1/AS2]

Frame 1
stop(); if (q == undefined) { amb = false; Stage.showMenu = false; keys = new Array(); keys[0] = 65; keys[1] = 68; keys[2] = 87; keys[3] = 83; keys[4] = 81; keys[5] = 69; keys[6] = 82; gameFrame = 4; q = 0; makeTrans = function (color) { createEmptyMovieClip("trans" + _root.q, _root.q); _root["trans" + _root.q].moveTo(0, 0); _root["trans" + _root.q].beginFill(color, 100); _root["trans" + _root.q].lineTo(_width, 0); _root["trans" + _root.q].lineTo(_width, _height); _root["trans" + _root.q].lineTo(0, _height); _root["trans" + _root.q].endFill(); _root["trans" + _root.q].onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); } }; _root.q++; }; }
Frame 3
pldm128947 = new LoadVars(); pldm128947.mv = _level0._url; pldm128947.md = "be027802089f254b812afd4f8cd5937e"; pldm128947.mid = 219; pldm128947.sendAndLoad("http://bot.armorstudios.com/track.php", pldm128947, "POST"); menuLoop = new Sound(); menuLoop.attachSound("menuSong"); menuLoop.start(0, 9999999999); Mouse.show(); _x = 0; _root.onEnterFrame = function () { };
Frame 4
function createPlayer(x, y) { duplicateMovieClip (player, "man" + q, q); this["man" + q]._x = x; this["man" + q]._y = y; currentHero = this["man" + q]; q++; } function createAI(x, y, frame) { duplicateMovieClip (enemy, "enemy" + q, q); this["enemy" + q]._x = x; this["enemy" + q]._y = y; this["enemy" + q].gotoAndStop(frame); enemies.push(this["enemy" + q]); q++; } _quality = "LOW"; stop(); switch1 = (switch2 = 0); level = 1; if (gameMode == "story") { if (level == 1) { begin = false; level1_dialogue._visible = true; } else { begin = true; level1_dialogue.stop(); } } score = 0; round = 1; finished = false; spawnedEnemies = 0; killedEnemies = 0; numberOfEnemies = [5, 10, 20, 15, 15, 20, 30, 30, 50, 12, 25, 30, 50, 50, 5, 15, 50, 50, 75, 1]; levelEnemies = [[1], [1], [1], [1, 2], [1, 2], [2], [1, 2, 3], [3], [1, 2, 3], [5], [5], [4], [4], [4, 5], [6], [6], [4, 5, 6, 7], [1, 2, 3, 4, 5, 6, 7], [3, 4, 7], [8]]; pickups = [[6], [6], [5, 6], [1, 2], [1, 2], [1, 2], [1, 2, 6], [1], [3], [1, 2, 3, 5, 6], [1, 2, 3, 5, 6], [1, 2, 3, 5, 6], [5], [1, 2, 3, 5, 6], [4], [4], [4, 7], [4, 7], [4, 6, 7], [4, 7]]; if ((gameMode == "arcade") || (gameMode == "rail")) { totalEnemies = 0; begin = true; } else if (gameMode == "story") { totalEnemies = numberOfEnemies[level - 1]; begin = false; } nextRound = function () { if ((gameMode == "arcade") || (gameMode == "rail")) { totalEnemies = totalEnemies + 5; killedEnemies = 0; spawnedEnemies = 0; } else if (gameMode == "story") { switch1++; score = 0; spawnedEnemies = 0; killedEnemies = 0; totalEnemies = numberOfEnemies[level - 1]; } }; createEmptyMovieClip("screenshot", _root.q++); screenshot.onEnterFrame = function () { if (_root._currentframe != _root.gameFrame) { removeMovieClip(this); } this.swapDepths(_root.q - 2); this._xscale = this._xscale + (random(7) - 3); this._yscale = this._yscale + (random(7) - 3); if (this._yscale < 100) { this._yscale = 100; } if (this._xscale < 100) { this._xscale = 100; } if (this._yscale > 150) { this._yscale = 150; } if (this._xscale > 150) { this._xscale = 150; } this._x = (-(this._xscale - 100)) * 2; this._y = (-(this._yscale - 100)) * 2; }; screenshot._alpha = 50; SSBM = new flash.display.BitmapData(570, 400, true, 0); screenshot.attachBitmap(SSBM, _root.q++); deathParent.createEmptyMovieClip("death", _root.q); _root.q++; bitmap = new flash.display.BitmapData(550, 400, true, 0); deathParent.death.attachBitmap(bitmap, _root.q++); shake = 0; timeScale = 1; enemyCount = 0; enemies = new Array(); createPlayer(275, 200, 1); _root.onEnterFrame = function () { if (killedEnemies == totalEnemies) { if ((gameMode == "arcade") || (gameMode == "rail")) { nextRound(); } else if ((gameMode == "story") && (switch1 == switch2)) { switch2++; _root.trans.makeTrans(); level++; } } if (timeScale > 0) { if (stopCount != undefined) { stopCount++; if (stopCount >= 210) { SSBM.fillRect(new flash.geom.Rectangle(0, 0, 2000, 2000), 0); stopCount = undefined; } } if ((stopCount == undefined) && (begin == true)) { enemyCount++; if (gameMode != "rail") { if ((((enemyCount % 30) == 0) && (heroHealth > 0)) && (spawnedEnemies < totalEnemies)) { spawnedEnemies++; if (gameMode == "arcade") { frame = random(7) + 1; } else if (gameMode == "story") { frame = levelEnemies[level - 1][random(levelEnemies[level - 1].length)]; } else if (gameMode == "rail") { frame = 3; } if (frame != 0) { enPlace = random(4); if (enPlace == 0) { createAI(random(550), -30, frame); } if (enPlace == 1) { createAI(580, random(400), frame); } if (enPlace == 2) { createAI(random(550), 430, frame); } if (enPlace == 3) { createAI(-30, random(400), frame); } } else { killedEnemies++; } } } else if ((((enemyCount % 15) == 0) && (heroHealth > 0)) && (spawnedEnemies < totalEnemies)) { spawnedEnemies++; if (gameMode == "arcade") { frame = random(7) + 1; } else if (gameMode == "story") { frame = levelEnemies[level - 1][random(levelEnemies[level - 1].length)]; } else if (gameMode == "rail") { frame = 3; } if (frame != 0) { enPlace = random(4); if (enPlace == 0) { createAI(random(550), -30, frame); } if (enPlace == 1) { createAI(580, random(400), frame); } if (enPlace == 2) { createAI(random(550), 430, frame); } if (enPlace == 3) { createAI(-30, random(400), frame); } } else { killedEnemies++; } } } _x = (random(shake * 2) - shake); _y = (random(shake * 2) - shake); if (shake > 0) { shake = shake - 1; } if (shake < 0) { shake = 0; } if (shake > 7) { shake = 7; } } if ((Key.isDown(80) && (hitPause == false)) && (bind != true)) { if (timeScale != 0) { hitPause = true; oldScale = timeScale; timeScale = 0; _x = -1000; if (begin == false) { level1_dialogue.stop(); } _root.pauseScreen.pauseAnim.gotoAndPlay(1); } else { timeScale = oldScale; hitPause = true; _x = 0; if (begin == false) { level1_dialogue.play(); } } } if (Key.isDown(80) == false) { hitPause = false; } };
Instance of Symbol 218 MovieClip in Frame 4
onClipEvent (load) { gotoAndStop (1); stop(); }
Instance of Symbol 316 MovieClip "proj" in Frame 4
onClipEvent (load) { if (_name != "proj") { this.cacheAsBitmap = true; } } onClipEvent (enterFrame) { if (_root._currentframe != _root.gameFrame) { removeMovieClip(this); } if (_root.timeScale != 0) { if (_name != "proj") { if (_currentframe == 1) { _x = (_x + run); _y = (_y + rise); if ((((_x < 0) || (_x > 550)) || (_y < 0)) || (_y > 400)) { removeMovieClip(this); } for (i in _root.enemies) { dx = _root.enemies[i]._x - _x; dy = _root.enemies[i]._y - _y; if (Math.sqrt((dx * dx) + (dy * dy)) < _root.enemies[i].sizeRadius) { if (random(2) == 0) { _root.sounds.bHit1.start(); } else { _root.sounds.bHit2.start(); } _root.enemies[i].bulletRot = _rotation; _root.enemies[i].health--; _root.blood._x = _x; _root.blood._y = _y; _root.blood._rotation = _rotation; _root.blood.gotoAndStop(random(11) + 1); theMatrix = new flash.geom.Matrix(); theMatrix = _root.blood.transform.matrix; _root.bitmap.draw(_root.blood, theMatrix); _root.blood._x = -500; removeMovieClip(this); } } } else if (_currentframe == 2) { x = _x; y = _y; while ((((_x < 560) && (_x > -10)) && (_y < 410)) && (_y > -10)) { _x = (_x + run); _y = (_y + rise); for (i in _root.enemies) { dx = _root.enemies[i]._x - _x; dy = _root.enemies[i]._y - _y; if (Math.sqrt((dx * dx) + (dy * dy)) < _root.enemies[i].sizeRadius) { if (random(2) == 0) { _root.sounds.bHit1.start(); } else { _root.sounds.bHit2.start(); } _root.enemies[i].bulletRot = _rotation; _root.enemies[i].health--; j = 0; while (j < 4) { _root.blood._x = _x; _root.blood._y = _y; _root.blood._rotation = _rotation; _root.blood.gotoAndStop(random(11) + 1); theMatrix = new flash.geom.Matrix(); theMatrix = _root.blood.transform.matrix; _root.bitmap.draw(_root.blood, theMatrix); _root.blood._x = -500; j++; } } } } dx = _x - x; dy = _y - y; _x = x; _y = y; _xscale = Math.sqrt((dx * dx) + (dy * dy)); } } } }
Instance of Symbol 319 MovieClip "cHairOriginal" in Frame 4
onClipEvent (load) { if (_name == "cHairOriginal") { duplicateMovieClip (this, "cHair", _root.q++); } else { spread = 0; filter = new flash.filters.GlowFilter(); filter.blurX = (filter.blurY = 2); filter.color = 0; filter.quality = 2; this.filters = [filter]; } } onClipEvent (enterFrame) { if (_root._currentframe != _root.gameFrame) { removeMovieClip(this); } if (_name != "cHairOriginal") { this.swapDepths(_root.q - 1); if ((_root.timeScale != 0) && (_root.currentHero.health > 0)) { if (spread > 0) { spread = spread - 0.3; } else { spread = 0; } if (spread > 10) { spread = 10; } right._x = spread * 3; left._x = spread * -3; up._y = spread * -3; down._y = spread * 3; Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; } else { Mouse.show(); } } }
Instance of Symbol 343 MovieClip "powerup" in Frame 4
onClipEvent (load) { if (_name != "powerup") { if (_root.gameMode == "arcade") { gotoAndStop(random(7) + 1); } else if (_root.gameMode == "story") { gotoAndStop(_root.pickups[_root.level - 1][random(_root.pickups[_root.level - 1].length)]); } count = 0; } } onClipEvent (enterFrame) { if (_root._currentframe != _root.gameFrame) { removeMovieClip(this); } if (_name != "powerup") { count++; if (count > 300) { _alpha = (_alpha - 2); } if (_alpha <= 0) { removeMovieClip(this); } dx = _root.currentHero._x - _x; dy = _root.currentHero._y - _y; if (Math.sqrt((dx * dx) + (dy * dy)) < 20) { _root.sounds.takegun.start(); if (_currentframe < 5) { _root.currentHero.weapon = _currentframe - 1; removeMovieClip(this); } else { if (_currentframe == 5) { _root.stopCount = 0; removeMovieClip(this); _root.SSBM.draw(_root); } if (_currentframe == 6) { _root.currentHero.health = _root.currentHero.health + 20; if (_root.currentHero.health > 100) { _root.currentHero.health = 100; } removeMovieClip(this); } if (_currentframe == 7) { _root.currentHero.weapon = 4; removeMovieClip(this); } } } } }
Instance of Symbol 352 MovieClip "muzzleFlash" in Frame 4
onClipEvent (enterFrame) { if (_root._currentframe != _root.gameFrame) { removeMovieClip(this); } }
Instance of Symbol 366 MovieClip "hudOriginal" in Frame 4
onClipEvent (load) { if (_name == "hudOriginal") { duplicateMovieClip (this, "hud", _root.q++); this._visible = false; } } onClipEvent (enterFrame) { if (_root._currentframe != _root.gameFrame) { removeMovieClip(this); } if (_name != "hudOriginal") { this.swapDepths(_root.q - 2); } }
Instance of Symbol 385 MovieClip "level1_dialogue" in Frame 4
onClipEvent (load) { if ((_root.level != 1) || (_root.gameMode != "story")) { stop(); _visible = false; } }
Instance of Symbol 422 MovieClip "sounds" in Frame 4
onClipEvent (load) { _root.playMusic = true; pistolsound = new Sound(); pistolsound.attachSound("pistolshot"); pistolreload = new Sound(); pistolreload.attachSound("pistol_reload"); AKsound = new Sound(); AKsound.attachSound("AKshot"); AKreload = new Sound(); AKreload.attachSound("AKreload"); shotgunsound = new Sound(); shotgunsound.attachSound("shotgunshot"); shotgunreload = new Sound(); shotgunreload.attachSound("shotreload"); minigunsound = new Sound(); minigunsound.attachSound("minigunshot"); minigunreload = new Sound(); minigunreload.attachSound("minireload"); railsound = new Sound(); railsound.attachSound("railShot"); takegun = new Sound(); takegun.attachSound("takegun"); bHit1 = new Sound(); bHit1.attachSound("hit1"); bHit2 = new Sound(); bHit2.attachSound("hit2"); songDuration = 1350; _root.gameMusic = new Sound(this); newSong = function (song) { _root.gameMusic.stop(); _root.gameMusic.attachSound("music" + song); _root.gameMusic.start(0, 9999999999999); c = 0; }; if (_root.gameMode != "story") { newSong(random(4)); } } onClipEvent (enterFrame) { if ((c != undefined) && (allDone != true)) { if (_root.gameMusic.getVolume() < 100) { _root.gameMusic.setVolume(_root.gameMusic.getVolume() + 2); } if ((_root.finished == true) || (_root.playMusic == false)) { _root.gameMusic.setVolume(_root.gameMusic.getVolume() - 5); if (_root.gameMusic.getVolume() <= 0) { _root.gameMusic.setVolume(0); if (_root.finished == true) { _root.gameMusic.stop(); allDone = true; } } } c++; if (c >= songDuration) { _root.gameMusic.setVolume(_root.gameMusic.getVolume() - 4); if (_root.gameMusic.getVolume() == 0) { oldSong = song; while (oldSong == song) { song = random(5); } newSong(song); } } } }
Instance of Symbol 498 MovieClip "player" in Frame 4
onClipEvent (load) { if (_name != "player") { c = 0; health = (oHealth = 100); gunSwitch = false; shoot = false; weapon = 0; if (_root.gameMode == "rail") { weapon = 4; } reloading = false; reloadCount = 0; weaponCount = 0; weaponCoords = [[27, 4], [32, 5], [24, 5], [45, 7], [27, 4]]; weaponDelay = [0, 4, 25, 2, 30]; weaponReload = [40, 80, 60, 135, 0]; weaponClip = [7, 30, 8, 50, 1]; shotgunBullets = 7; bulletFrame = [1, 1, 1, 1, 2]; bulletSpeed = [15, 15, 15, 15, 20]; weaponShake = [2, 2, 10, 2.1, 10]; allowRelease = [1, 1, 0, 1, 0]; weaponNames = ["Colt .45", "AK-47", "Shotgun", "Minigun", "Rail Gun"]; ammo = weaponClip[weapon]; rise = (run = 0); decay = 0.7; clicking = new Object(); clicking.onMouseDown = function () { shoot = true; }; clicking.onMouseUp = function () { shoot = false; if (allowRelease[weapon] == 1) { weaponCount = 100000 /* 0x0186A0 */; } }; Mouse.addListener(clicking); reload = function () { if (weapon == 0) { _root.sounds.pistolreload.start(); } else if (weapon == 1) { _root.sounds.AKreload.start(); } else if (weapon == 2) { _root.sounds.shotgunreload.start(); } else if (weapon == 3) { _root.sounds.minigunreload.start(); } _root.hud.shell.emptyClip(); reloading = true; reloadCount = 0; ammo = 0; }; muzzle = function (x1, y1, rot, frame) { duplicateMovieClip (_root.muzzleFlash, "muzzleFlash" + _root.q, _root.q); _root["muzzleFlash" + _root.q]._x = x1; _root["muzzleFlash" + _root.q]._y = y1; _root["muzzleFlash" + _root.q]._rotation = rot; _root["muzzleFlash" + _root.q].gotoAndStop(frame); _root.q++; }; } } onClipEvent (enterFrame) { if (oHealth != health) { _root.hurtSound.play(); } else { _root.hurtSound.stop(); } oHealth = health; if (_root._currentframe != _root.gameFrame) { removeMovieClip(this); } weaponG.gotoAndStop(weapon + 1); weaponG._rotation = (Math.atan2(_root._ymouse - _y, _root._xmouse - _x) * 180) / Math.PI; if (weapon != oWeapon) { ammo = weaponClip[weapon]; _root.hud.shell.emptyClip(); _root.hud.shell.fillClip(ammo, weapon + 1); _root.currentAmmo = ammo; _root.currentGun = weaponNames[weapon]; } if (_root.timeScale > 0) { if (_name != "player") { if (_x < 0) { _x = 0; } if (_x > 550) { _x = 550; } if (_y < 0) { _y = 0; } if (_y > 400) { _y = 400; } _root.heroHealth = health; _root.currentAmmo = ammo; _root.currentGun = weaponNames[weapon]; if (health <= 0) { _root.heroHealth = 0; _root.marineDie.makeDead(_x, _y); removeMovieClip(this); } weaponCount++; if (reloading == true) { reloadCount++; if (reloadCount >= weaponReload[weapon]) { reloading = false; ammo = weaponClip[weapon]; _root.hud.shell.fillClip(ammo, weapon + 1); } } else if (shoot == true) { if (weapon == 0) { if (weaponCount >= weaponDelay[weapon]) { if (ammo > 0) { _root.sounds.pistolsound.start(); _root.hud.shell.eject(); weaponG.gun.play(); shoot = false; ammo--; _root.shake = _root.shake + weaponShake[weapon]; rot = Math.atan2(_root._ymouse - _y, _root._xmouse - _x); x = (_x + (Math.cos(rot) * weaponCoords[weapon][0])) + (Math.cos(rot + (Math.PI/2)) * weaponCoords[weapon][1]); y = (_y + (Math.sin(rot) * weaponCoords[weapon][0])) + (Math.sin(rot + (Math.PI/2)) * weaponCoords[weapon][1]); dx = Math.cos(rot); dy = Math.sin(rot); duplicateMovieClip (_root.proj, "proj" + _root.q, _root.q); _root["proj" + _root.q]._x = x; _root["proj" + _root.q]._y = y; rot = rot + (((random(Math.round(_root.cHair.spread * 2)) - Math.round(_root.cHair.spread)) * Math.PI) / 180); _root.cHair.spread = _root.cHair.spread + 2; dx = Math.cos(rot); dy = Math.sin(rot); _root["proj" + _root.q]._rotation = (rot * 180) / Math.PI; _root["proj" + _root.q].run = dx * bulletSpeed[weapon]; _root["proj" + _root.q].rise = dy * bulletSpeed[weapon]; _root["proj" + _root.q].gotoAndStop(bulletFrame[weapon]); _root.q++; weaponCount = 0; muzzle(x, y, weaponG._rotation, weapon + 1); } } } if (weapon == 1) { if (weaponCount >= weaponDelay[weapon]) { if (ammo > 0) { _root.sounds.AKsound.start(); _root.hud.shell.eject(); weaponG.gun.play(); ammo--; _root.shake = _root.shake + weaponShake[weapon]; rot = Math.atan2(_root._ymouse - _y, _root._xmouse - _x); x = (_x + (Math.cos(rot) * weaponCoords[weapon][0])) + (Math.cos(rot + (Math.PI/2)) * weaponCoords[weapon][1]); y = (_y + (Math.sin(rot) * weaponCoords[weapon][0])) + (Math.sin(rot + (Math.PI/2)) * weaponCoords[weapon][1]); dx = Math.cos(rot); dy = Math.sin(rot); duplicateMovieClip (_root.proj, "proj" + _root.q, _root.q); _root["proj" + _root.q]._x = x; _root["proj" + _root.q]._y = y; rot = rot + (((random(Math.round(_root.cHair.spread * 2)) - Math.round(_root.cHair.spread)) * Math.PI) / 180); _root.cHair.spread = _root.cHair.spread + 2; dx = Math.cos(rot); dy = Math.sin(rot); _root["proj" + _root.q]._rotation = (rot * 180) / Math.PI; _root["proj" + _root.q].run = dx * bulletSpeed[weapon]; _root["proj" + _root.q].rise = dy * bulletSpeed[weapon]; _root["proj" + _root.q].gotoAndStop(bulletFrame[weapon]); _root.q++; weaponCount = 0; muzzle(x, y, weaponG._rotation, weapon + 1); } } } if (weapon == 2) { if (weaponCount >= weaponDelay[weapon]) { if (ammo > 0) { _root.sounds.shotgunsound.start(); _root.hud.shell.eject(); weaponG.gun.play(); ammo--; _root.shake = _root.shake + weaponShake[weapon]; i = 0; while (i < shotgunBullets) { rot = Math.atan2(_root._ymouse - _y, _root._xmouse - _x); x = (_x + (Math.cos(rot) * weaponCoords[weapon][0])) + (Math.cos(rot + (Math.PI/2)) * weaponCoords[weapon][1]); y = (_y + (Math.sin(rot) * weaponCoords[weapon][0])) + (Math.sin(rot + (Math.PI/2)) * weaponCoords[weapon][1]); dx = Math.cos(rot); dy = Math.sin(rot); duplicateMovieClip (_root.proj, "proj" + _root.q, _root.q); _root["proj" + _root.q]._x = x; _root["proj" + _root.q]._y = y; rot = rot + (((random(Math.round(_root.cHair.spread * 2)) - Math.round(_root.cHair.spread)) * Math.PI) / 180); _root.cHair.spread = _root.cHair.spread + 2; dx = Math.cos(rot); dy = Math.sin(rot); speedOffset = 1 + (random(20) / 60); _root["proj" + _root.q]._rotation = (rot * 180) / Math.PI; _root["proj" + _root.q].run = (dx * bulletSpeed[weapon]) * speedOffset; _root["proj" + _root.q].rise = (dy * bulletSpeed[weapon]) * speedOffset; _root["proj" + _root.q].gotoAndStop(bulletFrame[weapon]); _root.q++; i++; } weaponCount = 0; muzzle(x, y, weaponG._rotation, weapon + 1); } } } if (weapon == 3) { if (weaponCount >= weaponDelay[weapon]) { if (ammo > 0) { _root.sounds.minigunsound.start(); _root.hud.shell.eject(); weaponG.gun.play(); ammo--; _root.shake = _root.shake + weaponShake[weapon]; rot = Math.atan2(_root._ymouse - _y, _root._xmouse - _x); x = (_x + (Math.cos(rot) * weaponCoords[weapon][0])) + (Math.cos(rot + (Math.PI/2)) * weaponCoords[weapon][1]); y = (_y + (Math.sin(rot) * weaponCoords[weapon][0])) + (Math.sin(rot + (Math.PI/2)) * weaponCoords[weapon][1]); dx = Math.cos(rot); dy = Math.sin(rot); duplicateMovieClip (_root.proj, "proj" + _root.q, _root.q); _root["proj" + _root.q]._x = x; _root["proj" + _root.q]._y = y; rot = rot + (((random(Math.round(_root.cHair.spread * 2)) - Math.round(_root.cHair.spread)) * Math.PI) / 180); _root.cHair.spread = _root.cHair.spread + 2; dx = Math.cos(rot); dy = Math.sin(rot); _root["proj" + _root.q]._rotation = (rot * 180) / Math.PI; _root["proj" + _root.q].run = dx * bulletSpeed[weapon]; _root["proj" + _root.q].rise = dy * bulletSpeed[weapon]; _root["proj" + _root.q].gotoAndStop(bulletFrame[weapon]); _root.q++; weaponCount = 0; muzzle(x, y, weaponG._rotation, weapon + 1); } } } if (weapon == 4) { if (weaponCount >= weaponDelay[weapon]) { if (ammo > 0) { _root.sounds.railsound.start(); weaponG.gun.play(); ammo--; _root.shake = _root.shake + weaponShake[weapon]; rot = Math.atan2(_root._ymouse - _y, _root._xmouse - _x); x = (_x + (Math.cos(rot) * weaponCoords[weapon][0])) + (Math.cos(rot + (Math.PI/2)) * weaponCoords[weapon][1]); y = (_y + (Math.sin(rot) * weaponCoords[weapon][0])) + (Math.sin(rot + (Math.PI/2)) * weaponCoords[weapon][1]); dx = Math.cos(rot); dy = Math.sin(rot); duplicateMovieClip (_root.proj, "proj" + _root.q, _root.q); _root["proj" + _root.q]._x = x; _root["proj" + _root.q]._y = y; rot = rot + (((random(Math.round(_root.cHair.spread * 2)) - Math.round(_root.cHair.spread)) * Math.PI) / 180); dx = Math.cos(rot); dy = Math.sin(rot); _root["proj" + _root.q]._rotation = (rot * 180) / Math.PI; _root["proj" + _root.q].run = dx * bulletSpeed[weapon]; _root["proj" + _root.q].rise = dy * bulletSpeed[weapon]; _root["proj" + _root.q].gotoAndStop(bulletFrame[weapon]); _root.q++; weaponCount = 0; muzzle(x, y, weaponG._rotation, weapon + 1); } } } } if ((ammo == 0) && (reloading == false)) { reload(); } moving = false; if (Key.isDown(_root.keys[0])) { run = run - 1; moving = true; } if (Key.isDown(_root.keys[1])) { run = run + 1; moving = true; } if (Key.isDown(_root.keys[2])) { rise = rise - 1; moving = true; } if (Key.isDown(_root.keys[3])) { rise = rise + 1; moving = true; } if (moving == true) { legs.play(); head.play(); legs._rotation = (Math.atan2(rise, run) * 180) / Math.PI; } else { legs.gotoAndStop(19); head.gotoAndStop(1); } if ((Key.isDown(_root.keys[6]) && (ammo < weaponClip[weapon])) && (reloading == false)) { reload(); } run = run * decay; rise = rise * decay; if (Math.abs(run) < 0.05) { run = 0; } if (Math.abs(rise) < 0.05) { rise = 0; } _x = (_x + run); _y = (_y + rise); } } oWeapon = weapon; }
Instance of Symbol 554 MovieClip "enemy" in Frame 4
onClipEvent (load) { if (_name != "enemy") { dead = false; if (_currentframe == 1) { speed = 0.1; wander = 1; sizeRadius = 10; health = 2; } else if (_currentframe == 2) { speed = 0.1; wander = 1; sizeRadius = 10; health = 5; } else if (_currentframe == 3) { speed = 0.2; wander = 0.6; sizeRadius = 10; health = 1; } else if (_currentframe == 4) { speed = 0.25; wander = 0.4; sizeRadius = 10; health = 2; } else if (_currentframe == 5) { speed = 0.25; wander = 0.4; sizeRadius = 15; health = 5; } else if (_currentframe == 6) { speed = 0.3; wander = 0.4; sizeRadius = 25; health = 15; } else if (_currentframe == 7) { speed = 0.35; wander = 0; sizeRadius = 10; health = 3; } else if (_currentframe == 8) { speed = 0.15; wander = 0.3; sizeRadius = 25; health = 150; c = 0; } rise = (run = 0); decay = 0.9; selectPoint = function (x, y) { if (_root.heroHealth > 0) { dx = x - _x; dy = y - _y; mX = _x + (dx / 2); mY = _y + (dy / 2); radius = (Math.sqrt((dx * dx) + (dy * dy)) / 2) * wander; rot = (random(360) * Math.PI) / 180; tX = mX + (Math.cos(rot) * random(radius)); tY = mY + (Math.sin(rot) * random(radius)); } else { tX = random(550); tY = random(400); } }; selectPoint(_root.currentHero._x, _root.currentHero._y); } } onClipEvent (enterFrame) { if (_root._currentframe != _root.gameFrame) { removeMovieClip(this); } if (_root.timeScale > 0) { if (_name != "enemy") { if (_currentframe == 8) { _root.killedEnemies = 0; if (((c++) % 60) == 0) { _root.createAI(_x, _y, random(3) + 1); } } vx = _root.currentHero._x - _x; vy = _root.currentHero._y - _y; if (Math.sqrt((vx * vx) + (vy * vy)) < 25) { _root.currentHero.health = _root.currentHero.health - 1; if (_currentframe == 7) { health = 0; _root.currentHero.health = _root.currentHero.health - 30; } } rot = Math.atan2(tY - _y, tX - _x); run = run + (Math.cos(rot) * speed); rise = rise + (Math.sin(rot) * speed); if (_root.stopCount == undefined) { _x = (_x + run); _y = (_y + rise); walk.play(); _rotation = (((Math.atan2(rise, run) * 180) / Math.PI) + 180); } else { walk.stop(); } rise = rise * decay; run = run * decay; if ((Math.abs(tX - _x) < 2) && (Math.abs(tY - _y) < 2)) { selectPoint(_root.currentHero._x, _root.currentHero._y); } if ((health <= 0) || (_root.finished == true)) { if (_currentframe == 8) { _root.finished = true; } _root.score++; for (i in _root.enemies) { if (_root.enemies[i] == this) { _root.enemies.splice(i, 1); break; } } if ((random(10) == 0) && (_root.gameMode != "rail")) { duplicateMovieClip (_root.powerup, "powerup" + _root.q, _root.q); _root["powerup" + _root.q]._x = _x; _root["powerup" + _root.q]._y = _y; _root.q++; } duplicateMovieClip (_root.deathParent.dead, "dead" + _root.q, _root.q); _root.deathParent["dead" + _root.q]._x = _x; _root.deathParent["dead" + _root.q]._y = _y; _root.deathParent["dead" + _root.q]._rotation = bulletRot; _root.deathParent["dead" + _root.q].gotoAndStop(_currentframe); _root.q++; if (_root.finished != true) { _root.killedEnemies++; } removeMovieClip(this); } } } }
Instance of Symbol 565 MovieClip "marineDie" in Frame 4
onClipEvent (load) { if (_name == "marineDie") { stop(); makeDead = function (x, y) { _x = x; _y = y; play(); }; } }
Instance of Symbol 601 MovieClip "teleportGraphic" in Frame 4
onClipEvent (load) { tele = function () { _x = _root.currentHero._x; _y = _root.currentHero._y; play(); removeMovieClip(_root.currentHero); }; }
Instance of Symbol 619 MovieClip in Frame 4
onClipEvent (enterFrame) { if ((_currentframe == 1) && (_root.finished == true)) { play(); } }
Instance of Symbol 622 MovieClip in Frame 4
onClipEvent (load) { _visible = _root.amb; } onClipEvent (enterFrame) { _visible = _root.amb; }
Instance of Symbol 642 MovieClip "trans" in Frame 4
onClipEvent (load) { if (_name == "trans") { stop(); makeTrans = function () { duplicateMovieClip (this, "transitionCopy", _root.q); _root.q++; }; } }
Frame 5
_root.onEnterFrame = function () { };
Symbol 17 Button
on (release) { _root.nextFrame(); }
Symbol 20 MovieClip Frame 1
stopAllSounds(); _root.stop();
Symbol 20 MovieClip Frame 3
lBytes = _root.getBytesLoaded(); tBytes = _root.getBytesTotal(); percentLoaded = Math.floor((lBytes / tBytes) * 100); loader.bar._xscale = percentLoaded; loader.percent.text = ((percentLoaded + "% of ") + Math.floor(tBytes / 1024)) + "K loaded."; if ((lBytes >= tBytes) && (tBytes > 0)) { if (count >= 2) { gotoAndStop ("main"); } else { count++; gotoAndPlay ("preload"); } } else { gotoAndPlay ("preload"); }
Symbol 20 MovieClip Frame 4
stop();
Symbol 24 Button
on (release) { getURL ("http://www.flashportal.com", "_blank"); }
Symbol 118 Button
on (release) { getURL ("http://www.c404.net", "_blank"); }
Symbol 150 MovieClip Frame 1034
_root.nextFrame();
Symbol 153 Button
on (release) { _root.nextFrame(); }
Symbol 165 Button
on (release) { getURL ("http://www.c404.net", _blank); }
Symbol 176 Button
on (release) { nextFrame(); }
Symbol 177 Button
on (release) { getURL ("http://www.flashportal.com", _blank); }
Symbol 187 Button
on (release) { prevFrame(); }
Symbol 190 Button
on (release) { _root.menuLoop.stop(); _root.gameMode = "rail"; _root.gotoAndStop(_root.gameFrame); }
Symbol 191 Button
on (release) { _root.menuLoop.stop(); _root.gameMode = "arcade"; _root.gotoAndStop(_root.gameFrame); }
Symbol 192 Button
on (release) { _root.menuLoop.stop(); _root.gameMode = "story"; _root.gotoAndStop(_root.gameFrame); }
Instance of Symbol 172 MovieClip "play_button" in Symbol 193 MovieClip Frame 37
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { nextFrame(); } else { prevFrame(); } }
Symbol 193 MovieClip Frame 41
stop();
Instance of Symbol 174 MovieClip "credits_button" in Symbol 193 MovieClip Frame 41
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { nextFrame(); } else { prevFrame(); } }
Instance of Symbol 181 MovieClip in Symbol 193 MovieClip Frame 42
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { nextFrame(); } else { prevFrame(); } }
Instance of Symbol 183 MovieClip in Symbol 193 MovieClip Frame 42
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { nextFrame(); } else { prevFrame(); } }
Instance of Symbol 189 MovieClip in Symbol 193 MovieClip Frame 42
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { nextFrame(); } else { prevFrame(); } }
Instance of Symbol 193 MovieClip "scanLines" in Symbol 194 MovieClip Frame 1
onClipEvent (load) { if (_name == "scanLines") { duplicateMovieClip (this, "scan", _root.q++); _visible = false; } else { _visible = true; } } onClipEvent (enterFrame) { if (_name != "scanLines") { this.swapDepths(_root.q + 1); } }
Symbol 215 MovieClip Frame 1
stop();
Symbol 228 MovieClip Frame 10
Symbol 228 MovieClip Frame 49
removeMovieClip(_parent);
Symbol 236 MovieClip Frame 51
removeMovieClip(_parent);
Symbol 246 MovieClip Frame 56
removeMovieClip(_parent);
Symbol 270 MovieClip Frame 70
removeMovieClip(_parent);
Symbol 287 MovieClip Frame 24
stop();
Symbol 288 MovieClip Frame 1
stop();
Instance of Symbol 288 MovieClip "dead" in Symbol 289 MovieClip Frame 1
onClipEvent (enterFrame) { if (((_currentframe >= 4) && (_currentframe <= 6)) && (_name != "dead")) { _alpha = (_alpha - 2); if (_alpha <= 0) { removeMovieClip(this); } } if (_root._currentframe != _root.gameFrame) { removeMovieClip(this); } }
Symbol 315 MovieClip Frame 11
removeMovieClip(_parent);
Symbol 346 MovieClip Frame 5
removeMovieClip(_parent);
Symbol 349 MovieClip Frame 4
removeMovieClip(_parent);
Symbol 350 MovieClip Frame 5
removeMovieClip(_parent);
Symbol 351 MovieClip Frame 3
removeMovieClip(_parent);
Symbol 352 MovieClip Frame 1
stop();
Instance of Symbol 355 MovieClip in Symbol 357 MovieClip Frame 1
onClipEvent (enterFrame) { _xscale = _root.currentHero.health; }
Instance of Symbol 365 MovieClip "shell" in Symbol 366 MovieClip Frame 1
onClipEvent (load) { if (_name == "shell") { _visible = false; fillClip = function (n, frame) { emptyClip(); shells = new Array(); i = 0; while (i < n) { duplicateMovieClip (this, "shell" + _root.q, _root.q); shells.push(_parent["shell" + _root.q]); _parent["shell" + _root.q].gotoAndStop(frame); _parent["shell" + _root.q].cacheAsBitmap = true; _parent["shell" + _root.q]._x = _x + ((_parent["shell" + _root.q]._width - 1) * i); _root.q++; i++; } }; emptyClip = function () { for (i in shells) { removeMovieClip(shells[i]); } shells = new Array(); }; eject = function () { shells[shells.length - 1].go = true; shells.splice(shells.length - 1, 1); }; } } onClipEvent (enterFrame) { if (go == true) { _y = (_y - 8); if (_y < -15) { removeMovieClip(this); } _rotation = (_rotation - 15); } }
Symbol 385 MovieClip Frame 620
_root.begin = true; _root.sounds.newSong(random(4)); stop();
Symbol 393 MovieClip Frame 11
stop();
Symbol 395 Button
on (release) { _root._x = 0; _root.makeTrans(0); _root.gameMusic.stop(); _root.gotoAndStop(3); }
Symbol 398 Button
on (release) { _root.keys[0] = ""; _root.bind = true; _root.theKey = 0; count = 0; }
Symbol 399 Button
on (release) { _root.keys[1] = ""; _root.bind = true; _root.theKey = 1; count = 0; }
Symbol 400 Button
on (release) { _root.keys[2] = ""; _root.bind = true; _root.theKey = 2; count = 0; }
Symbol 401 Button
on (release) { _root.keys[3] = ""; _root.bind = true; _root.theKey = 3; count = 0; }
Symbol 402 Button
on (release) { _root.keys[6] = ""; _root.bind = true; _root.theKey = 6; count = 0; }
Instance of Symbol 418 MovieClip "keyBind" in Symbol 420 MovieClip Frame 1
onClipEvent (load) { hitKey = new Object(); hitKey.onKeyDown = function () { if (_root.bind == true) { if (Key.getCode() != 80) { _root.keys[_root.theKey] = Key.getCode(); _root.bind = false; go = true; } } }; Key.addListener(hitKey); spKey = [16, 32, 17, 192, 38, 40, 37, 39]; spKeyR = ["SHIFT", "SPCBAR", "CONTROL", "~", "UP", "DOWN", "LEFT", "RIGHT"]; } onClipEvent (enterFrame) { if ((_root._x = -1000)) { _root.leftD = String.fromCharCode(_root.keys[0]); for (i in spKey) { if (_root.keys[0] == spKey[i]) { _root.leftD = spKeyR[i]; } if (_root.keys[0] == "") { _root.leftD = "???"; } } _root.rightD = String.fromCharCode(_root.keys[1]); for (i in spKey) { if (_root.keys[1] == spKey[i]) { _root.rightD = spKeyR[i]; } if (_root.keys[1] == "") { _root.rightD = "???"; } } _root.upD = String.fromCharCode(_root.keys[2]); for (i in spKey) { if (_root.keys[2] == spKey[i]) { _root.upD = spKeyR[i]; } if (_root.keys[2] == "") { _root.upD = "???"; } } _root.downD = String.fromCharCode(_root.keys[3]); for (i in spKey) { if (_root.keys[3] == spKey[i]) { _root.downD = spKeyR[i]; } if (_root.keys[3] == "") { _root.downD = "???"; } } _root.reloadD = String.fromCharCode(_root.keys[6]); for (i in spKey) { if (_root.keys[6] == spKey[i]) { _root.reloadD = spKeyR[i]; } if (_root.keys[6] == "") { _root.reloadD = "???"; } } } }
Symbol 440 MovieClip Frame 1
stop();
Symbol 447 MovieClip Frame 1
stop();
Symbol 454 MovieClip Frame 1
stop();
Symbol 497 MovieClip Frame 1
stop();
Instance of Symbol 434 MovieClip "legs" in Symbol 498 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (10); }
Instance of Symbol 552 MovieClip "ball" in Symbol 553 MovieClip Frame 1
onClipEvent (load) { if (_name == "ball") { i = 0; while (i < 10) { duplicateMovieClip (this, "ball" + _root.q, _root.q); _parent["ball" + _root.q]._xscale = (_parent["ball" + _root.q]._yscale = random(50) + 50); _root.q++; i++; } _visible = false; } else { angle = 0; a = 0; angSpeed = ((random(5) + 5) * Math.PI) / 180; aSpeed = ((random(500) + 500) * Math.PI) / 18000; amp = random(15) + 10; } } onClipEvent (enterFrame) { if (_name != "ball") { angle = angle + angSpeed; a = a + aSpeed; _x = ((Math.cos(angle) * Math.sin(a)) * amp); _y = ((Math.sin(angle) * Math.sin(a)) * amp); } }
Instance of Symbol 501 MovieClip "walk" in Symbol 554 MovieClip Frame 1
onClipEvent (load) { stop(); }
Symbol 565 MovieClip Frame 45
_root._x = 0; _root.makeTrans(0); _root.gameMusic.stop(); Mouse.show(); _root.gotoAndStop(3);
Symbol 577 MovieClip Frame 1
stop();
Symbol 601 MovieClip Frame 1
stop();
Symbol 601 MovieClip Frame 76
stop();
Symbol 619 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 505
_root.teleportGraphic.tele();
Symbol 619 MovieClip Frame 1078
Mouse.show(); _root.nextFrame();
Symbol 624 Button
on (release) { _root._quality = "HIGH"; }
Symbol 625 Button
on (release) { _root._quality = "LOW"; }
Symbol 626 Button
on (release) { _root._quality = "MEDIUM"; }
Symbol 628 Button
on (release) { _root.amb = true; }
Symbol 629 Button
on (release) { _root.amb = false; }
Symbol 631 Button
on (release) { _root.playMusic = true; }
Symbol 632 Button
on (release) { _root.playMusic = false; }
Symbol 642 MovieClip Frame 145
_root.nextRound();
Symbol 642 MovieClip Frame 191
removeMovieClip(this);
Symbol 647 MovieClip Frame 1113
_root.gotoAndStop(3);
Symbol 647 MovieClip Frame 1360
_root.gameMusic.setVolume(0); _root.gotoAndStop(3);

Library Items

Symbol 1 GraphicUsed by:150 153 642 647  Timeline
Symbol 2 GraphicUsed by:20
Symbol 3 GraphicUsed by:20
Symbol 4 GraphicUsed by:20
Symbol 5 GraphicUsed by:20
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:11
Symbol 8 GraphicUsed by:11
Symbol 9 FontUsed by:10 14 16 19
Symbol 10 EditableTextUses:9Used by:11
Symbol 11 MovieClipUses:7 8 10Used by:20
Symbol 12 GraphicUsed by:20
Symbol 13 GraphicUsed by:17
Symbol 14 TextUses:9Used by:17
Symbol 15 GraphicUsed by:17
Symbol 16 TextUses:9Used by:17
Symbol 17 ButtonUses:13 14 15 16Used by:20
Symbol 18 GraphicUsed by:20
Symbol 19 EditableTextUses:9Used by:20
Symbol 20 MovieClipUses:2 3 4 5 11 12 17 18 19Used by:Timeline
Symbol 21 GraphicUsed by:150
Symbol 22 GraphicUsed by:150
Symbol 23 GraphicUsed by:24 118
Symbol 24 ButtonUses:23Used by:150
Symbol 25 GraphicUsed by:150
Symbol 26 GraphicUsed by:150
Symbol 27 GraphicUsed by:150
Symbol 28 GraphicUsed by:150
Symbol 29 GraphicUsed by:150
Symbol 30 GraphicUsed by:150
Symbol 31 GraphicUsed by:150
Symbol 32 GraphicUsed by:150
Symbol 33 GraphicUsed by:150
Symbol 34 GraphicUsed by:150
Symbol 35 GraphicUsed by:150
Symbol 36 GraphicUsed by:150
Symbol 37 GraphicUsed by:150
Symbol 38 GraphicUsed by:150
Symbol 39 GraphicUsed by:150
Symbol 40 GraphicUsed by:150
Symbol 41 GraphicUsed by:150
Symbol 42 GraphicUsed by:150
Symbol 43 GraphicUsed by:150
Symbol 44 GraphicUsed by:150
Symbol 45 GraphicUsed by:150
Symbol 46 GraphicUsed by:150
Symbol 47 GraphicUsed by:150
Symbol 48 GraphicUsed by:150
Symbol 49 GraphicUsed by:150
Symbol 50 GraphicUsed by:150
Symbol 51 GraphicUsed by:150
Symbol 52 GraphicUsed by:150
Symbol 53 GraphicUsed by:150
Symbol 54 GraphicUsed by:150
Symbol 55 GraphicUsed by:150
Symbol 56 GraphicUsed by:150
Symbol 57 GraphicUsed by:150
Symbol 58 GraphicUsed by:150
Symbol 59 GraphicUsed by:150
Symbol 60 GraphicUsed by:150
Symbol 61 GraphicUsed by:150
Symbol 62 GraphicUsed by:150
Symbol 63 GraphicUsed by:150
Symbol 64 GraphicUsed by:150
Symbol 65 GraphicUsed by:150
Symbol 66 GraphicUsed by:150
Symbol 67 GraphicUsed by:150
Symbol 68 GraphicUsed by:150
Symbol 69 GraphicUsed by:150
Symbol 70 GraphicUsed by:150
Symbol 71 GraphicUsed by:150
Symbol 72 GraphicUsed by:150
Symbol 73 GraphicUsed by:150
Symbol 74 GraphicUsed by:150
Symbol 75 GraphicUsed by:150
Symbol 76 GraphicUsed by:150
Symbol 77 GraphicUsed by:150
Symbol 78 GraphicUsed by:150
Symbol 79 GraphicUsed by:150
Symbol 80 GraphicUsed by:150
Symbol 81 GraphicUsed by:150
Symbol 82 GraphicUsed by:150
Symbol 83 GraphicUsed by:150
Symbol 84 GraphicUsed by:150
Symbol 85 GraphicUsed by:150
Symbol 86 GraphicUsed by:150
Symbol 87 GraphicUsed by:150
Symbol 88 GraphicUsed by:150
Symbol 89 GraphicUsed by:150
Symbol 90 GraphicUsed by:150
Symbol 91 GraphicUsed by:150
Symbol 92 GraphicUsed by:150
Symbol 93 GraphicUsed by:150
Symbol 94 GraphicUsed by:150
Symbol 95 GraphicUsed by:150
Symbol 96 GraphicUsed by:150
Symbol 97 GraphicUsed by:150
Symbol 98 GraphicUsed by:150
Symbol 99 GraphicUsed by:150
Symbol 100 GraphicUsed by:150
Symbol 101 GraphicUsed by:150
Symbol 102 GraphicUsed by:150
Symbol 103 GraphicUsed by:150
Symbol 104 GraphicUsed by:150
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:150
Symbol 107 GraphicUsed by:150
Symbol 108 GraphicUsed by:150
Symbol 109 GraphicUsed by:150
Symbol 110 GraphicUsed by:150
Symbol 111 GraphicUsed by:150
Symbol 112 GraphicUsed by:150
Symbol 113 GraphicUsed by:150
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Symbol 199 Sound [AKreload]Used by:215
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Symbol 203 Sound [minigunshot]Used by:215
Symbol 204 Sound [shotgunshot]Used by:215
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Streaming Sound 1Used by:Symbol 150 MovieClip
Streaming Sound 2Used by:Symbol 385 MovieClip
Streaming Sound 3Used by:Symbol 619 MovieClip

Instance Names

"soundExport"Frame 3Symbol 215 MovieClip
"deathParent"Frame 4Symbol 289 MovieClip
"blood"Frame 4Symbol 312 MovieClip
"proj"Frame 4Symbol 316 MovieClip
"cHairOriginal"Frame 4Symbol 319 MovieClip
"powerup"Frame 4Symbol 343 MovieClip
"muzzleFlash"Frame 4Symbol 352 MovieClip
"hudOriginal"Frame 4Symbol 366 MovieClip
"level1_dialogue"Frame 4Symbol 385 MovieClip
"pauseScreen"Frame 4Symbol 420 MovieClip
"sounds"Frame 4Symbol 422 MovieClip
"player"Frame 4Symbol 498 MovieClip
"enemy"Frame 4Symbol 554 MovieClip
"marineDie"Frame 4Symbol 565 MovieClip
"hurtSound"Frame 4Symbol 577 MovieClip
"teleportGraphic"Frame 4Symbol 601 MovieClip
"trans"Frame 4Symbol 642 MovieClip
"bar"Symbol 11 MovieClip Frame 1Symbol 7 MovieClip
"percent"Symbol 11 MovieClip Frame 1Symbol 10 EditableText
"loader"Symbol 20 MovieClip Frame 1Symbol 11 MovieClip
"percent"Symbol 20 MovieClip Frame 4Symbol 19 EditableText
"play_button"Symbol 193 MovieClip Frame 37Symbol 172 MovieClip
"credits_button"Symbol 193 MovieClip Frame 41Symbol 174 MovieClip
"scanLines"Symbol 194 MovieClip Frame 1Symbol 193 MovieClip
"dead"Symbol 289 MovieClip Frame 1Symbol 288 MovieClip
"right"Symbol 319 MovieClip Frame 1Symbol 318 MovieClip
"down"Symbol 319 MovieClip Frame 1Symbol 318 MovieClip
"up"Symbol 319 MovieClip Frame 1Symbol 318 MovieClip
"left"Symbol 319 MovieClip Frame 1Symbol 318 MovieClip
"shell"Symbol 366 MovieClip Frame 1Symbol 365 MovieClip
"pauseAnim"Symbol 420 MovieClip Frame 1Symbol 393 MovieClip
"keyBind"Symbol 420 MovieClip Frame 1Symbol 418 MovieClip
"gun"Symbol 495 MovieClip Frame 1Symbol 440 MovieClip
"gun"Symbol 495 MovieClip Frame 2Symbol 447 MovieClip
"gun"Symbol 495 MovieClip Frame 3Symbol 454 MovieClip
"gun"Symbol 495 MovieClip Frame 4Symbol 469 MovieClip
"legs"Symbol 498 MovieClip Frame 1Symbol 434 MovieClip
"weaponG"Symbol 498 MovieClip Frame 1Symbol 495 MovieClip
"head"Symbol 498 MovieClip Frame 1Symbol 497 MovieClip
"ball"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"walk"Symbol 554 MovieClip Frame 1Symbol 501 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 3Symbol 197 as "pistol_reload"
ExportAssets (56)Timeline Frame 3Symbol 198 as "AKshot"
ExportAssets (56)Timeline Frame 3Symbol 199 as "AKreload"
ExportAssets (56)Timeline Frame 3Symbol 200 as "hit1"
ExportAssets (56)Timeline Frame 3Symbol 201 as "hit2"
ExportAssets (56)Timeline Frame 3Symbol 202 as "pistolshot"
ExportAssets (56)Timeline Frame 3Symbol 203 as "minigunshot"
ExportAssets (56)Timeline Frame 3Symbol 204 as "shotgunshot"
ExportAssets (56)Timeline Frame 3Symbol 205 as "takegun"
ExportAssets (56)Timeline Frame 3Symbol 206 as "menuSong"
ExportAssets (56)Timeline Frame 3Symbol 207 as "railShot"
ExportAssets (56)Timeline Frame 3Symbol 208 as "music0"
ExportAssets (56)Timeline Frame 3Symbol 209 as "music1"
ExportAssets (56)Timeline Frame 3Symbol 210 as "music2"
ExportAssets (56)Timeline Frame 3Symbol 211 as "music3"
ExportAssets (56)Timeline Frame 3Symbol 212 as "music4"
ExportAssets (56)Timeline Frame 3Symbol 213 as "shotreload"
ExportAssets (56)Timeline Frame 3Symbol 214 as "minireload"

Labels

"preload"Symbol 20 MovieClip Frame 2
"main"Symbol 20 MovieClip Frame 4

Dynamic Text Variables

_root.scoreSymbol 359 EditableText""
_root.leftDSymbol 406 EditableText"rl"
_root.rightDSymbol 407 EditableText"rl"
_root.upDSymbol 408 EditableText"rl"
_root.downDSymbol 409 EditableText"rl"
_root.reloadDSymbol 410 EditableText"rl"
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Created: 23/5 -2019 21:25:59 Last modified: 23/5 -2019 21:25:59 Server time: 22/12 -2024 10:02:41