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229494
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2575 · P5149

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/41414149?noj=FRM41414149-15DC" width="1" height="1"></div>

Magnet Face.swf

This is the info page for
Flash #25272

(Click the ID number above for more basic data on this flash file.)


Text
<p align="right"><font face="Shag-Lounge" size="60" color="#000000" letterSpacing="-0.300000" kerning="0">98%</font></p>

100%

<p align="center"><font face="Eurostile LT Std Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="1">xxx/200</font></p><p align="center"><font face="Eurostile LT Std Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Earth Cheese</font></p><p align="center"><font face="Eurostile LT Std Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="1">Stolen!</font></p>

ALERT!

ALL EARTH
CHEESE
STOLEN!

LEVEL

CAN YOU
ALL 200

1/3

COLLECT
CHEESE?

EL 1

2/3

3/3

LEV

CAN YOU
ALL 120

Level 1
Level 2
Level 3

<p align="left"><font face="Eurostile LT Std Bold" size="18" color="#0099ff" letterSpacing="0.000000" kerning="1">24/200</font></p>

<p align="left"><font face="Eurostile LT Std Bold" size="18" color="#0099ff" letterSpacing="0.000000" kerning="1">28/200</font></p>

<p align="left"><font face="Eurostile LT Std Bold" size="18" color="#0099ff" letterSpacing="0.000000" kerning="1">35/200</font></p>

CHEESE COLLECTED:

You've unlocked an alien
message! Return to
Cartoon Network Invaded
to check it out.

Your magnetic personality
saved the day!

PERFECT GAME!
You found all the cheese!

YOU WIN!

<p align="left"><font face="Eurostile LT Std Bold" size="18" color="#0099ff" letterSpacing="0.000000" kerning="1">24/200</font></p>

<p align="left"><font face="Eurostile LT Std Bold" size="18" color="#0099ff" letterSpacing="0.000000" kerning="1">28/200</font></p>

<p align="left"><font face="Eurostile LT Std Bold" size="18" color="#0099ff" letterSpacing="0.000000" kerning="1">35/200</font></p>

<p align="left"><font face="Eurostile LT Std Bold" size="10" color="#3366cc" letterSpacing="0.000000" kerning="1"><i>478</i></font></p>

INSTRUCTIONS

ActionScript [AS1/AS2]

Frame 3
function loadGame() { if (_loaded) { if (_preloader._currentframe < 30) { return(undefined); } clearInterval(loadInt); gotoAndPlay (100); return(undefined); } var _local2 = (getBytesLoaded() / getBytesTotal()) * 100; var _local1 = _framesloaded; if (_local1 >= 100) { _loaded = true; _preloader.gotoAndPlay(2); return(undefined); } if (_local1 > 1) { _preloader.done_txt.text = _local1 + "%"; _loaded = false; } } var _loaded = false; loadInt = setInterval(loadGame, 50); stop();
Frame 105
stop();
Symbol 10 MovieClip Frame 12
gotoAndPlay (1);
Symbol 22 MovieClip Frame 30
gotoAndPlay (1);
Symbol 25 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 40
stop();
Symbol 46 MovieClip [Flag_checkpoint] Frame 10
stop();
Symbol 50 MovieClip [token_Cheese] Frame 26
stop();
Symbol 67 MovieClip [hitspark02] Frame 9
stop();
Symbol 67 MovieClip [hitspark02] Frame 34
stop();
Symbol 78 MovieClip [hitspark01] Frame 6
stop();
Symbol 507 MovieClip [motionLines] Frame 10
stop();
Symbol 509 MovieClip [scrn_Black] Frame 10
stop();
Symbol 593 MovieClip [plat_door_Back] Frame 10
stop();
Symbol 593 MovieClip [plat_door_Back] Frame 20
stop();
Symbol 593 MovieClip [plat_door_Back] Frame 30
stop();
Symbol 640 MovieClip [plat_switch] Frame 19
gotoAndPlay (10);
Symbol 740 MovieClip [End_Door] Frame 14
stop();
Symbol 740 MovieClip [End_Door] Frame 28
stop();
Symbol 740 MovieClip [End_Door] Frame 42
stop();
Symbol 761 MovieClip [item_Gun] Frame 25
gotoAndPlay (10);
Symbol 761 MovieClip [item_Gun] Frame 40
gotoAndPlay (26);
Symbol 786 MovieClip [item_Box] Frame 20
gotoAndPlay (2);
Symbol 786 MovieClip [item_Box] Frame 51
gotoAndPlay (30);
Symbol 804 MovieClip [spike_grndBall] Frame 54
gotoAndPlay (10);
Symbol 804 MovieClip [spike_grndBall] Frame 80
gotoAndPlay (55);
Symbol 828 MovieClip [signs] Frame 46
gotoAndPlay ("rail/flip");
Symbol 828 MovieClip [signs] Frame 87
gotoAndPlay ("tow/throw");
Symbol 828 MovieClip [signs] Frame 128
gotoAndPlay ("gun throw");
Symbol 904 MovieClip [scrn_TitlecardAlt] Frame 73
gotoAndPlay ("swing");
Symbol 1078 MovieClip [LoadingLevelScreen] Frame 16
stop();
Symbol 1078 MovieClip [LoadingLevelScreen] Frame 32
stop();
Symbol 1078 MovieClip [LoadingLevelScreen] Frame 48
stop();
Symbol 1093 Button
on (release) { gotoAndPlay (1); billypuppet.gotoAndPlay("idle"); }
Symbol 1099 Button
on (release) { play(); billypuppet.gotoAndPlay("runwcheese"); }
Symbol 1108 MovieClip Frame 2
stop();
Symbol 1112 MovieClip [scrn_Win] Frame 40
gotoAndPlay (1);
Symbol 1120 MovieClip [scrn_WinAlt] Frame 40
gotoAndPlay (1);
Symbol 1429 MovieClip Frame 129
gotoAndPlay (1);
Symbol 1429 MovieClip Frame 153
gotoAndPlay ("runwcheese");
Symbol 1429 MovieClip Frame 213
_parent.bgscroll.stop();
Symbol 1429 MovieClip Frame 305
gotoAndPlay ("magnetjump"); _parent.bgscroll.play();
Symbol 1429 MovieClip Frame 306
_parent.bgscroll.play();
Symbol 1429 MovieClip Frame 332
_parent.bgscroll.stop();
Symbol 1429 MovieClip Frame 366
_parent.bgscroll.play();
Symbol 1429 MovieClip Frame 422
_parent.bgscroll.play();
Symbol 1429 MovieClip Frame 438
_parent.bgscroll.stop();
Symbol 1429 MovieClip Frame 472
_parent.bgscroll.play();
Symbol 1429 MovieClip Frame 528
_parent.bgscroll.play();
Symbol 1429 MovieClip Frame 544
_parent.bgscroll.stop();
Symbol 1429 MovieClip Frame 578
_parent.bgscroll.play();
Symbol 1429 MovieClip Frame 634
_parent.bgscroll.play();
Symbol 1429 MovieClip Frame 650
_parent.bgscroll.stop();
Symbol 1429 MovieClip Frame 684
_parent.bgscroll.play();
Symbol 1429 MovieClip Frame 740
_parent.bgscroll.play();
Symbol 1429 MovieClip Frame 756
_parent.bgscroll.stop();
Symbol 1429 MovieClip Frame 790
_parent.bgscroll.play();
Symbol 1429 MovieClip Frame 846
_parent.bgscroll.play();
Symbol 1429 MovieClip Frame 862
_parent.bgscroll.stop();
Symbol 1429 MovieClip Frame 896
_parent.bgscroll.play();
Symbol 1429 MovieClip Frame 952
_parent.bgscroll.play();
Symbol 1429 MovieClip Frame 968
_parent.bgscroll.stop();
Symbol 1429 MovieClip Frame 1002
_parent.bgscroll.play();
Symbol 1429 MovieClip Frame 1057
gotoAndPlay ("runsigns");
Symbol 1434 Button
on (release) { play(); billypuppet.gotoAndPlay("runwcheese"); }
Symbol 1451 Button
on (release) { gotoAndPlay (1); billypuppet.gotoAndPlay("idle"); }
Symbol 1452 Button
on (release) { play(); billypuppet.gotoAndPlay("magnetjump"); }
Symbol 1455 Button
on (release) { gotoAndPlay ("fwd1"); billypuppet.gotoAndPlay("runwcheese"); bgscroll.play(); }
Symbol 1456 Button
on (release) { play(); billypuppet.gotoAndPlay("runsigns"); }
Symbol 1459 Button
on (release) { play(); }
Symbol 1461 Button
on (release) { gotoAndPlay ("fwd2"); billypuppet.gotoAndPlay("magnetjump"); bgscroll.play(); }
Symbol 1462 MovieClip [scrn_Instructions] Frame 14
stop();
Symbol 1462 MovieClip [scrn_Instructions] Frame 31
stop();
Symbol 1462 MovieClip [scrn_Instructions] Frame 49
stop();
Symbol 1462 MovieClip [scrn_Instructions] Frame 67
stop();
Symbol 1463 Button
on (release) { gotoAndPlay (1); billypuppet.gotoAndPlay("idle"); }
Symbol 1464 Button
on (release) { gotoAndPlay ("fwd1"); billypuppet.gotoAndPlay("runwcheese"); bgscroll.play(); }
Symbol 1465 Button
on (release) { gotoAndPlay ("fwd2"); billypuppet.gotoAndPlay("magnetjump"); bgscroll.play(); }
Symbol 1466 MovieClip [scrn_InstructionsAlt] Frame 14
stop();
Symbol 1466 MovieClip [scrn_InstructionsAlt] Frame 31
stop();
Symbol 1466 MovieClip [scrn_InstructionsAlt] Frame 49
stop();
Symbol 1466 MovieClip [scrn_InstructionsAlt] Frame 67
stop();
Symbol 1467 MovieClip [scrn_Titlecard] Frame 73
gotoAndPlay ("swing");
Symbol 1666 MovieClip [__Packages.Base.GameEntry] Frame 0
class Base.GameEntry extends MovieClip { static var app; var _timeMgr, _uiMgr, _padMgr, _gameData, _background, _sndMgr, _gameMgr, _parent, onEnterFrame, _profiler; function GameEntry () { super(); _timeMgr = new Base.Time(); _uiMgr = new UI.UIManager(this); _padMgr = new Pad.PadManager(); _gameData = new Game.GameData(this); _background = new Game.Background(this); _sndMgr = new Base.SoundModule(); _gameMgr = new Game.GameManager(_parent); onEnterFrame = Update; } function getDT() { return(_timeMgr.getElapsedTime()); } function getParent() { return(_parent); } function getTimeManager() { return(_timeMgr); } function getGameManager() { return(_gameMgr); } function getPadManager() { return(_padMgr); } function getGameData() { return(_gameData); } function getUIManager() { return(_uiMgr); } function getBackground() { return(_background); } function getProfiler() { return(_profiler); } function Update() { _timeMgr.markTimeThisTick(); _padMgr.Update(this); _uiMgr.Update(); _gameMgr.Update(this); _background.moveBack(this); return(undefined); } function toString() { return("GameEntry()"); } static function main(mc) { app = new Base.GameEntry(); } }
Symbol 1667 MovieClip [__Packages.Base.Time] Frame 0
class Base.Time { var _currentTime, _timeLastTick, _gameSpeed, _startTime, _averageTime, _currentPlaceInAvgArray; function Time () { _currentTime = 0; _timeLastTick = 0.001; _gameSpeed = INITIAL_GAME_SPEED; _startTime = (getTimer() * INITIAL_GAME_SPEED) / 1000; _averageTime = new Array(0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666); _currentPlaceInAvgArray = 0; _currentTime = getTimer(); } function getElapsedTime() { return(_timeLastTick); } function getCurTime() { return(_currentTime); } function getGameSpeed() { return(_gameSpeed); } function getAverageTime() { var _local3 = 0; var _local2 = 0; while (_local2 < 10) { _local3 = _local3 + _averageTime[_local2]; _local2++; } _local3 = _local3 / 10; return(_local3); } function getFramerate() { return(Math.floor(1 / getAverageTime())); } function markTimeThisTick() { var _local2 = ((getTimer() * _gameSpeed) / 1000) - _startTime; _timeLastTick = _local2 - _currentTime; _currentTime = _local2; _averageTime[_currentPlaceInAvgArray++] = _timeLastTick; if (_currentPlaceInAvgArray >= 10) { _currentPlaceInAvgArray = 0; } if (_timeLastTick <= 0) { _timeLastTick = 0.001; } } function setGameSpeed(speed) { _gameSpeed = speed; if (_gameSpeed < MIN_GAME_SPEED) { _gameSpeed = MIN_GAME_SPEED; } else if (_gameSpeed > MAX_GAME_SPEED) { _gameSpeed = MIN_GAME_SPEED; } } static var INITIAL_GAME_SPEED = 1; static var MIN_GAME_SPEED = 0.001; static var MAX_GAME_SPEED = 100; }
Symbol 1668 MovieClip [__Packages.UI.UIManager] Frame 0
class UI.UIManager { var _gameContext, _uiReturnVal, _screen, _children, _cursor, _nonBufferCursor, _cursorOn, _scoreBoard; function UIManager (gameContext) { _gameContext = gameContext; } function Update() { _uiReturnVal = -1; updateCursor(); updateScoreboard(); var _local3 = 0; while (_local3 < _screen.getNumChildren()) { var _local2 = _screen.getChildName(_local3); if (_screen.isChildAnimating(_local2)) { _screen.animateChild(_local2); } if (!_screen.getChildSelectable(_local2)) { } else { var _local8 = _children[_local3][5]; var _local5 = _children[_local3][6]; var _local9 = _children[_local3][7]; var _local10 = _children[_local3][8]; switch (_screen.getChildSelectable(_local2)) { case 1 : if (_screen.isBufferMouseOverChild(_local2) || (((_screen.getClipName() == "PauseInstructions") || (_screen.getClipName() == "Skill")) && (_screen.isMouseOverChild(_local2)))) { if ((!_screen.isChildAnimating(_local2)) && (_screen.getChildCurrentAnimFrame(_local2) <= _local8)) { cursorOn(); _screen.startAnimatingChild(_local2, _local8, _local5, _local9, _local10); } if (_screen.getChildSelectOnKeyDown(_local2) && (_gameContext.getPadManager().getMouseJustPressed())) { cursorOff(); _uiReturnVal = _screen.getChildReturnVal(_local2); } else if ((!_screen.getChildSelectOnKeyDown(_local2)) && (_gameContext.getPadManager().getMouseReleased())) { cursorOff(); _uiReturnVal = _screen.getChildReturnVal(_local2); } } else if ((!_screen.isChildAnimating(_local2)) && (_screen.getChildCurrentAnimFrame(_local2) == _local5)) { _local8 = _children[_local3][6]; _local5 = _children[_local3][5]; cursorOff(); _screen.startAnimatingChild(_local2, _local8, _local5, _local9, _local10); } break; case 2 : var _local11 = _screen.getChildMouseIsOver(); if (_local11 != null) { cursorOn(); if (_screen.isMouseOverChild(_local2)) { if (_screen.getChildSelectOnKeyDown(_local2) && (_gameContext.getPadManager().getMouseJustPressed())) { _screen.moveChildToFrame(_local2, _local5); setUIReturnVal(_screen.getChildReturnVal(_local2)); var _local4 = 0; while (_children[_local3][11][_local4] != undefined) { var _local6 = _screen.getChildName(_children[_local3][11][_local4]); var _local7 = _children[_local4][5]; _screen.moveChildToFrame(_local6, _local7); _local4++; } } else if ((!_screen.getChildSelectOnKeyDown(_local2)) && (_gameContext.getPadManager().getMouseReleased())) { _screen.moveChildToFrame(_local2, _local5); setUIReturnVal(_screen.getChildReturnVal(_local2)); var _local4 = 0; while (_children[_local3][11][_local4] != undefined) { var _local6 = _screen.getChildName(_children[_local3][11][_local4]); var _local7 = _children[_local4][5]; _screen.moveChildToFrame(_local6, _local7); _local4++; } } } } else { cursorOff(); } } } _local3++; } } function moveScreenToFrame(num) { _screen.moveToFrame(num); } function setUIReturnVal(val) { _uiReturnVal = val; } function getUIReturnVal() { return(_uiReturnVal); } function getScreen() { return(_screen); } function showScreen(screen, initFrame, defaultSetting) { if (_screen != undefined) { removeScreen(); } _screen = new Base.SpriteEntity(_gameContext, screen.id, screen.idx, screen.spriteName, screen.clipName, screen.depth, screen.xPos, screen.yPos, screen.regPt, screen.w, screen.h); _children = screen.children; var _local2 = 0; var _local8 = 0; if (initFrame != undefined) { _local8 = initFrame; } _screen.moveToFrame(_local8); while (_children[_local2][0] != undefined) { _screen.addChild(screen.children[_local2][0], screen.children[_local2][1], screen.children[_local2][2], screen.children[_local2][3], screen.children[_local2][4], screen.children[_local2][9], screen.children[_local2][10]); _local2++; } var _local4 = 0; while (defaultSetting[_local4] != undefined) { var _local5 = _children[defaultSetting[_local4]][0]; var _local6 = _children[defaultSetting[_local4]][6]; _screen.moveChildToFrame(_local5, _local6); _local4++; } } function removeScreen() { _screen.removeSprite(); delete _screen; } function setCursor(sprite) { _cursor = new Base.SpriteEntity(_gameContext, sprite.id, sprite.idx, sprite.spriteName, sprite.clipName, sprite.depth, sprite.xPos, sprite.yPos, sprite.regPt, sprite.w, sprite.h); _nonBufferCursor = new Base.SpriteEntity(_gameContext, sprite.id, sprite.idx, sprite.spriteName, sprite.clipName + 1, sprite.depth + 1, sprite.xPos, sprite.yPos, sprite.regPt, sprite.w, sprite.h); _cursor.setVisibility(false); _cursorOn = false; _nonBufferCursor.setVisibility(false); } function cursorOn() { if (_cursorOn == true) { return(undefined); } _cursorOn = true; updateCursor(); _cursor.setVisibility(true); _nonBufferCursor.setVisibility(true); Mouse.hide(); } function cursorOff() { if (_cursorOn == false) { return(undefined); } _cursorOn = false; _cursor.setVisibility(false); _nonBufferCursor.setVisibility(false); Mouse.show(); } function updateCursor() { if (_cursorOn) { if (_screen.getClipName() == "PauseInstructions") { _nonBufferCursor.setPositionX(_gameContext.getPadManager().getMousePosX()); _nonBufferCursor.setPositionY(_gameContext.getPadManager().getMousePosY()); } else { _cursor.setPositionX(_gameContext.getGameData().getBufferMouseX()); _cursor.setPositionY(_gameContext.getGameData().getBufferMouseY()); } } } function setNonBufferCursorPosition() { _nonBufferCursor.setPositionX(_gameContext.getPadManager().getMousePosX()); _nonBufferCursor.setPositionY(_gameContext.getPadManager().getMousePosY()); } function getCursor() { return(_cursor); } function addScoreboard(sprite) { } function updateScoreboard() { if (_scoreBoard == undefined) { return(undefined); } } }
Symbol 1669 MovieClip [__Packages.Base.SpriteEntity] Frame 0
class Base.SpriteEntity { var _entityType, _id, _spName, _clName, _gameContext, _mc, _clipWidth, _clipHeight, _centerPoint, _startFrame, _endFrame, _framerate, _loopAnim, _animate, _animateTimer, _lastFrame, _c, _flipped, _mouseIsOver, _mouseRollOn, _mouseRollOff, _children, _moveSpeed, _destPosX, _destPosY, _startingPositionX, _startingPositionY, _faceDir; function SpriteEntity (gameContext, eType, id, spName, clName, depth, posX, posY, centerPoint, wth, hgt) { _entityType = eType; _id = id; _spName = spName; _clName = clName; _gameContext = gameContext; if ((((((((((((spName == "framerateDisplay") || (spName == "scrn_interface")) || (clName == "PauseInstructions")) || (clName == "cursorClip1")) || (spName == "scrn_Titlecard")) || (spName == "scrn_TitlecardAlt")) || (clName == "trans")) || (clName == "blackscreen")) || (clName == "motionLines")) || (clName == "deathtube")) || (spName == "scrn_Instructions")) || (spName == "scrn_InstructionsAlt")) { _mc = gameContext.getParent().attachMovie(spName, clName, depth); } else { _mc = gameContext.getGameData().getBuffer().attachMovie(spName, clName, depth); } _mc._visible = true; _mc._x = posX; _mc._y = posY; _clipWidth = ((wth > 0) ? (wth) : (_mc._width)); _clipHeight = ((hgt > 0) ? (hgt) : (_mc._height)); _centerPoint = centerPoint; _startFrame = 0; _endFrame = 0; _framerate = 30; _loopAnim = false; _animate = false; _animateTimer = 0; _lastFrame = 0; _c = 1; _flipped = false; _mc.gotoAndStop(_c); _mouseIsOver = false; _mouseRollOn = false; _mouseRollOff = false; _children = []; } function setMoveSpeed(speed) { _moveSpeed = speed; } function setDestPosX(pos) { _destPosX = pos; } function setDestPosY(pos) { _destPosY = pos; } function setStartingPositionToPosition() { _startingPositionX = getPositionX(); _startingPositionY = getPositionY(); } function getMoveSpeed() { return(_moveSpeed); } function getDestPosX() { return(_destPosX); } function getDestPosY() { return(_destPosY); } function getStartingPositionX() { return(_startingPositionX); } function getStartingPositionY() { return(_startingPositionY); } function isAtDestination() { return((((_mc._x == _destPosX) && (_mc._y == _destPosY)) ? true : false)); } function addChild(childName, upperLeftX, upperLeftY, w, h, isSelectable, returnVal) { _children.push(childName); _mc[childName]._animiateChild = false; _mc[childName]._lastChildFrame = 0; _mc[childName]._startChildFrame = 1; _mc[childName]._endChildFrame = 1; _mc[childName]._childFramerate = 60; _mc[childName]._childAnimateTimer = 0; _mc[childName]._looping = false; _mc[childName]._isSelectable = isSelectable & 127; _mc[childName]._selectOnKeyDown = isSelectable >> 7; _mc[childName]._returnVal = returnVal; _mc[childName]._currentChildFrame = 0; _mc[childName]._upperLeftX = upperLeftX; _mc[childName]._upperLeftY = upperLeftY; _mc[childName]._w = w; _mc[childName]._h = h; _mc[childName].gotoAndStop(_mc[childName]._startChildFrame); } function getMovieClip() { return(_mc); } function getType() { return(_entityType); } function setZDepth(depth) { _mc.swapDepths(depth); } function getZDepth() { return(_mc.getDepth()); } function moveToFrame(frame) { _mc.gotoAndStop(frame); _lastFrame = frame; } function getCurrentFrame() { return(_mc._currentframe); } function setPosition(x, y) { _mc._x = x; _mc._y = y; } function setPositionX(x) { _mc._x = x; } function setPositionY(y) { _mc._y = y; } function setPositionXY(x, y) { setPositionX(x); setPositionY(y); } function setVisibility(vis) { _mc._visible = vis; } function getVisibility(Void) { return(_mc._visible); } function setRotation(angle) { _mc._rotation = angle; } function setFaceDir(num) { _faceDir = num; } function getFaceDir() { return(_faceDir); } function setFlipped() { _flipped = (_flipped ? false : true); _mc._xscale = _mc._xscale * -1; } function isFlipped() { return(_flipped); } function playFlipped() { if (_flipped) { return(undefined); } _flipped = true; _mc._xscale = _mc._xscale * -1; } function playUnflipped() { if (_flipped) { _mc._xscale = _mc._xscale * -1; } _flipped = false; } function changeSprite(spName, clName) { var _local4 = _mc.getDepth(); var _local3 = _mc._x; var _local2 = _mc._y; _mc.removeMovieClip(); _spName = spName; _clName = clName; _mc = _gameContext.getParent().attachMovie(spName, clName, _local4); _mc._visible = true; _mc._x = _local3; _mc._y = _local2; } function startAnimating(startFrame, endFrame, framerate, loopAnim) { _c = startFrame; _startFrame = startFrame; _endFrame = endFrame; _framerate = 1 / framerate; _loopAnim = loopAnim; _animate = true; _animateTimer = _framerate; moveToFrame(startFrame); } function getStartFrame() { return(_startFrame); } function animateSprite() { _animateTimer = _animateTimer - _gameContext.getDT(); if (_animateTimer <= 0) { _animateTimer = _framerate; if (_startFrame <= _endFrame) { _c++; if (_c > _endFrame) { if (_loopAnim) { _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return(1); } } } else { _c--; if (_c < _endFrame) { if (_loopAnim) { _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return(1); } } } moveToFrame(_c); } return(0); } function isAnimating() { return(_animate); } function doneAnimating() { _animate = false; } function startAnimatingChild(child, startFrame, endFrame, framerate, looping) { _mc[child]._startChildFrame = startFrame; _mc[child]._endChildFrame = endFrame; _mc[child]._childFramerate = framerate; _mc[child]._childAnimateTimer = 0; _mc[child]._looping = looping; _mc[child]._currentChildFrame = startFrame; _mc[child]._animateChild = true; _mc[child]._childAnimateTimer = 1 / _mc[child]._childFramerate; _mc[child].gotoAndStop(_mc[child]._startFrame); } function animateChild(child) { if (!_mc[child]._animateChild) { return(undefined); } _mc[child]._childAnimateTimer = _mc[child]._childAnimateTimer - _gameContext.getDT(); if (_mc[child]._childAnimateTimer <= 0) { _mc[child]._childAnimateTimer = 1 / _mc[child]._childFramerate; if (_mc[child]._startChildFrame < _mc[child]._endChildFrame) { _mc[child]._currentChildFrame++; if (_mc[child]._currentChildFrame > _mc[child]._endChildFrame) { if (_mc[child]._looping) { _mc[child]._currentChildFrame = _mc[child]._startChildFrame; } else { childDoneAnimating(child); _mc[child]._currentChildFrame = _mc[child]._endChildFrame; } } } else { _mc[child]._currentChildFrame--; if (_mc[child]._currentChildFrame < _mc[child]._endChildFrame) { if (_mc[child]._looping) { _mc[child]._currentChildFrame = _mc[child]._startChildFrame; } else { childDoneAnimating(child); _mc[child]._currentChildFrame = _mc[child]._endChildFrame; } } } _mc[child].gotoAndStop(_mc[child]._currentChildFrame); } } function isMouseOverChild(child) { if (_mc[child]._visible == false) { return(false); } var _local4 = (_mc._x + _mc[child]._x) + _mc[child]._upperLeftX; var _local6 = _local4 + _mc[child]._w; var _local3 = (_mc._y + _mc[child]._y) + _mc[child]._upperLeftY; var _local5 = _local3 + _mc[child]._h; if ((((_gameContext.getPadManager().getMousePosX() < _local4) || (_gameContext.getPadManager().getMousePosX() > _local6)) || (_gameContext.getPadManager().getMousePosY() < _local3)) || (_gameContext.getPadManager().getMousePosY() > _local5)) { return(false); } return(true); } function isBufferMouseOverChild(child) { if (_mc[child]._visible == false) { return(false); } var _local4 = (_mc._x + _mc[child]._x) + _mc[child]._upperLeftX; var _local6 = _local4 + _mc[child]._w; var _local3 = (_mc._y + _mc[child]._y) + _mc[child]._upperLeftY; var _local5 = _local3 + _mc[child]._h; if ((((_gameContext.getGameData().getBufferMouseX() < _local4) || (_gameContext.getGameData().getBufferMouseX() > _local6)) || (_gameContext.getGameData().getBufferMouseY() < _local3)) || (_gameContext.getGameData().getBufferMouseY() > _local5)) { return(false); } return(true); } function handCursor(child, use) { _mc[child].useHandCursor = use; } function getNumChildren() { return(_children.length); } function getChildName(idx) { return(_children[idx]); } function getChild(child) { return(_mc[child]); } function getChildMouseIsOver() { var _local3 = _children.length; var _local2 = 0; while (_local2 < _local3) { if (isMouseOverChild(_children[_local2])) { return(_children[_local2]); } _local2++; } return(null); } function getChildCurrentAnimFrame(child) { return(_mc[child]._currentChildFrame); } function getChildStartFrame(child) { return(_mc[child]._startChildFrame); } function getChildEndFrame(child) { return(_mc[child]._endChildFrame); } function getChildFramerate(child) { return(_mc[child]._childFramerate); } function getChildLooping(child) { return(_mc[child]._looping); } function getChildSelectable(child) { return(_mc[child]._isSelectable); } function getChildSelectOnKeyDown(child) { return(_mc[child]._selectOnKeyDown); } function getChildReturnVal(child) { return(_mc[child]._returnVal); } function childDoneAnimating(child) { _mc[child]._animateChild = false; } function isChildAnimating(child) { return(_mc[child]._animateChild); } function moveChildToFrame(child, frame) { _mc[child].gotoAndStop(frame); } function getID() { return(_id); } function getGameContext() { return(_gameContext); } function getPositionX() { return(_mc._x); } function getPositionY() { return(_mc._y); } function getArea() { return(_clipWidth * _clipHeight); } function getWidth() { return(_clipWidth); } function getHeight() { return(_clipHeight); } function getClipName() { return(_clName); } function isVisible() { return(_mc._visible); } function scaleSprite(scale) { _mc._xscale = _mc._xscale * scale; _mc._yscale = _mc._yscale * scale; } function removeSprite() { _mc.removeMovieClip(); } function isMouseRollOn() { return(_mouseRollOn); } function isMouseRollOff() { return(_mouseRollOff); } function isMouseOver() { var _local6 = false; if (_mouseIsOver) { _mouseRollOn = false; _local6 = true; } else { _mouseRollOn = true; } _mouseRollOff = false; _mouseIsOver = false; if (_mc._visible == false) { return(false); } var _local4 = _mc._x - (_clipWidth / 2); var _local5 = _mc._x + (_clipWidth / 2); var _local2 = _mc._y - _clipHeight; var _local3 = _mc._y; if (_centerPoint == 1) { _local2 = _mc._y - (_clipHeight / 2); _local3 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 2) { _local4 = _mc._x; _local5 = _mc._x + _clipWidth; _local2 = _mc._y; _local3 = _mc._y + _clipHeight; } if (_centerPoint == 3) { _local4 = _mc.x - _clipWidth; _local5 = _mc.x; _local2 = _mc._y - (_clipHeight / 2); _local3 = _mc._y + (_clipHeight / 2); } if (_centerPoint == 4) { _local4 = _mc._x + 10; _local5 = _mc._x + 40; _local2 = _mc._y - 35; _local3 = _mc._y + 35; } if ((((_gameContext.getPadManager().getMousePosX() < _local4) || (_gameContext.getPadManager().getMousePosX() > _local5)) || (_gameContext.getPadManager().getMousePosY() < _local2)) || (_gameContext.getPadManager().getMousePosY() > _local3)) { if (_local6) { _mouseRollOff = true; } return(false); } _mouseIsOver = true; return(true); } }
Symbol 1670 MovieClip [__Packages.Pad.PadManager] Frame 0
class Pad.PadManager { var _padData, _lastKeyPressed, _lastKeyReleaseTime, _keyTargeting, _mouseData, _keyTarget; function PadManager () { _padData = new Array(); _lastKeyPressed = 0; _lastKeyReleaseTime = 0; _keyTargeting = false; _mouseData = new Object(); _mouseData.mouseJustPressed = false; _mouseData.mouseStillPressed = false; _mouseData.mouseReleased = false; _mouseData.mouseTimePressed = 0; _mouseData.mousePressedPosX = 0; _mouseData.mousePressedPosY = 0; _mouseData.mousePosX = 0; _mouseData.mousePosY = 0; Init(); } function getPadData() { return(_padData); } function getPadDataLength() { return(_padData.length); } function getKeyJustPressed(id) { return(_padData[id].keyPressed); } function getKeyStillPressed(id) { return(_padData[id].keyStillPressed); } function getCtrlDown() { if (Key.isDown(17)) { return(true); } return(false); } function getShiftDown() { if (Key.isDown(16)) { return(true); } return(false); } function getCurrentKeyAction() { var _local2 = 0; while (_local2 < _padData.length) { if (_padData[_local2].keyPressed) { return(_padData[_local2].keyAction); } _local2++; } return(""); } function getCurrentKeyActionHeld() { var _local2 = 0; while (_local2 < _padData.length) { if (_padData[_local2].keyStillPressed) { return(_padData[_local2].keyAction); } _local2++; } return(""); } function getCurrentKeyActionUp() { var _local2 = 0; while (_local2 < _padData.length) { if (_padData[_local2].keyReleased) { return(_padData[_local2].keyAction); } _local2++; } return(""); } function getTimeKeyActionHeld() { var _local2 = 0; while (_local2 < _padData.length) { if (_padData[_local2].keyStillPressed) { return(_padData[_local2].timePressed); } _local2++; } return(0); } function getKeyActionHeld(sAction) { var _local2 = 0; while (_local2 < _padData.length) { if ((_padData[_local2].keyAction == sAction) && (_padData[_local2].keyStillPressed)) { return(true); } _local2++; } return(false); } function getKeyDoubleTapped(sAction) { var _local2 = 0; while (_local2 < _padData.length) { if ((_padData[_local2].keyAction == sAction) && (_padData[_local2].doubleTapped)) { return(true); } _local2++; } return(false); } function getMouseJustPressed() { return(_mouseData.mouseJustPressed); } function getMouseStillPressed() { return(_mouseData.mouseStillPressed); } function getMouseReleased() { return(_mouseData.mouseReleased); } function getMouseTimePressed() { return(_mouseData.mouseTimePressed); } function getMousePressedPosX() { return(_mouseData.mousePressedPosX); } function getMousePressedPosY() { return(_mouseData.mousePressedPosY); } function getMousePosX() { return(_mouseData.mousePosX); } function getMousePosY() { return(_mouseData.mousePosY); } function Init() { mouseListener.onMouseDown = function () { _global.handleMousePress = true; return(undefined); }; mouseListener.onMouseUp = function () { _global.handleMouseRelease = true; return(undefined); }; mouseListener.onMouseMove = null; Mouse.addListener(mouseListener); return(undefined); } function setKeyControls(oControls) { var _local2 = 0; while (_local2 < oControls.length) { _padData.push({keyID:oControls[_local2].keyID, keyAction:oControls[_local2].keyAction, keyPressed:false, keyReleased:false, keyStillPressed:false, timePressed:0, doubleTapped:false}); _local2++; } } function setKeyTarget(oTarget) { _keyTargeting = true; _keyTarget = oTarget; } function getKeyTarget(oTarget) { return(_keyTarget); } function removeKeyTarget() { _keyTargeting = false; _keyTarget = null; } function Update(gameContext) { if (_mouseData.mouseReleased) { _mouseData.mouseReleased = false; } if (_global.handleMouseRelease) { _global.handleMouseRelease = false; _mouseData.mouseJustPressed = false; _mouseData.mouseStillPressed = false; _mouseData.mouseReleased = true; } else { if (_mouseData.mouseJustPressed) { _mouseData.mouseJustPressed = false; _mouseData.mouseReleased = false; _mouseData.mouseStillPressed = true; } if (_mouseData.mouseStillPressed) { _mouseData.mouseTimePressed = _mouseData.mouseTimePressed + gameContext.getDT(); } } if (_global.handleMousePress) { _global.handleMousePress = false; _mouseData.mouseJustPressed = true; _mouseData.mousePressedPosX = _root._xmouse; _mouseData.mousePressedPosY = _root._ymouse; _mouseData.mouseReleased = false; _mouseData.mouseStillPressed = false; _mouseData.mouseTimePressed = 0; } _mouseData.mousePosX = _root._xmouse; _mouseData.mousePosY = _root._ymouse; var _local6 = Key.getCode(); var _local4 = 0; while (_local4 < _padData.length) { if (Key.isDown(_padData[_local4].keyID)) { if ((!_padData[_local4].keyPressed) && (!_padData[_local4].keyStillPressed)) { if (_padData[_local4].keyID == _lastKeyPressed) { if ((gameContext.getTimeManager().getCurTime() - _lastKeyReleaseTime) < 0.18) { _padData[_local4].doubleTapped = true; } } _padData[_local4].keyPressed = true; _padData[_local4].keyStillPressed = false; _padData[_local4].keyReleased = false; _padData[_local4].timePressed = 0; if (_keyTargeting) { _keyTarget.parseKeyAction(_padData[_local4].keyAction, "KEYDOWN", false); } } else if (_padData[_local4].keyPressed || (_padData[_local4].keyStillPressed)) { _padData[_local4].keyPressed = false; _padData[_local4].keyStillPressed = true; _padData[_local4].keyReleased = false; _padData[_local4].timePressed = _padData[_local4].timePressed + gameContext.getDT(); if (_keyTargeting) { _keyTarget.parseKeyAction(_padData[_local4].keyAction, "KEYHELD", false); } } } else if (_padData[_local4].keyStillPressed || (_padData[_local4].keyPressed)) { _padData[_local4].keyPressed = false; _padData[_local4].keyStillPressed = false; _padData[_local4].keyReleased = true; _padData[_local4].doubleTapped = false; _lastKeyPressed = _padData[_local4].keyID; _lastKeyReleaseTime = gameContext.getTimeManager().getCurTime(); if (_keyTargeting) { _keyTarget.parseKeyAction(_padData[_local4].keyAction, "KEYUP", false); } } _local4++; } return(undefined); } function toString(Void) { return("PadManager()"); } var mouseListener = new Object(); }
Symbol 1671 MovieClip [__Packages.Base.SoundModule] Frame 0
class Base.SoundModule { var _mc, _hash, _num, _active_sounds, _fade_interval, _music_mute, _defaultVol, _musicOff, _curr_music, _fade_interval2; function SoundModule (mc) { _mc = mc; _hash = {}; _num = 0; _active_sounds = []; _fade_interval = null; _music_mute = _global.MUSIC_MUTE; _defaultVol = 150; _musicOff = false; } function SoundAvailable() { return(_active_sounds.length < 16); } function LoadSound(sound_name) { _num++; var _local3 = "mySound" + _num; _mc.createEmptyMovieClip(_local3, _num); var _local2 = new Sound(_mc[_local3]); _local2.parent = this; _local2.lastStart = 0; _local2.onSoundComplete = function () { this.parent.DeactivateSound(sound_name); }; _hash[sound_name] = _local2; return(_local2); } function createSoundInstance(sound_instance, ownerID) { var snd_Name = ((sound_instance + "_") + ownerID); _num++; var _local3 = "mySound" + _num; _mc.createEmptyMovieClip(_local3, _num); var _local2 = new Sound(_mc[_local3]); _local2.parent = this; _local2.lastStart = 0; _local2.onSoundComplete = function () { this.parent.DeactivateSound(snd_Name); }; _hash[snd_Name] = _local2; _local2.attachSound(sound_instance); return(snd_Name); } function SetMusicMute(oBool) { _music_mute = oBool; if (_music_mute == true) { StopMusic(); } else { PlayMusic(_curr_music); } } function GetMusicMute() { return(_music_mute); } function StopMusic() { var _local2 = _active_sounds.length; while (_local2--) { if (_active_sounds[_local2].indexOf("music") != -1) { StopSound(_active_sounds[_local2]); break; } } _curr_music = "none"; } function StopAllSounds() { var _local2 = _active_sounds.length; while (_local2--) { if (_active_sounds[_local2].indexOf("music") == -1) { StopSound(_active_sounds[_local2]); } } } function isPlayingPrefix(str) { var _local2 = _active_sounds.length; while (_local2--) { if (_active_sounds[_local2].indexOf(str) != -1) { return(true); } } return(false); } function AdjustMusicVolume(vol) { if (_curr_music == "none") { return(undefined); } var _local2 = "music_" + _curr_music; _hash[_local2].setVolume(vol); } function GetCurMusic(Void) { return(_curr_music); } function getMusicOff() { return(_musicOff); } function setMusicOff(toSet) { _musicOff = toSet; } function PlayMusic(str, useCurrentVolume) { if (_musicOff) { return(undefined); } if (str == _curr_music) { return(undefined); } if (str == "none") { FadeSound("music_" + _curr_music, MUSIC_VOL, 0, 0.8); _curr_music = str; } else { CrossFade("music_" + _curr_music, "music_" + str, 0.5, useCurrentVolume); _curr_music = str; } } function DeactivateSound(snd) { var _local2 = _active_sounds.length; while (_local2--) { if (snd == _active_sounds[_local2]) { _active_sounds.splice(_local2, 1); break; } } } function DeactivateAllSounds() { _active_sounds = []; } function StopSound(snd) { var _local2 = _hash[snd]; _local2.stop(); DeactivateSound(snd); } function soundIsPlaying(snd) { for (var _local2 in _active_sounds) { if (_active_sounds[_local2] == snd) { return(true); } } return(false); } function PlaySound(snd, vol, pan, offset, loop, force) { if (snd == undefined) { return(undefined); } if ((snd.indexOf("music") != -1) && (_music_mute == true)) { return(undefined); } for (var _local3 in _active_sounds) { if (_active_sounds[_local3] == snd) { } } if (_active_sounds.length < MAX_SOUNDS) { var _local4 = _hash[snd]; if (vol == null) { _local4.setVolume(_defaultVol); } else { _local4.setVolume(vol); } if (pan != null) { _local4.setPan(pan); } if (offset == null) { offset = 0; } if (loop == null) { loop = 0; } _local4.start(offset, loop); _active_sounds.push(snd); } } function AdjustSoundVolume(snd, vol) { _hash[snd].setVolume(vol); } function CrossFade(snd1, snd2, dur, useCurrentVolume) { var _local2 = MUSIC_VOL; if (useCurrentVolume != undefined) { _local2 = _hash[snd1].getVolume(); } FadeSound(snd1, _local2, 0, dur); PlaySound(snd2, 0, 0, 0, 9999); FadeSound2(snd2, 0, _local2, dur); } function FadeSound(snd, startVol, endVol, duration) { if (_fade_interval != null) { clearInterval(_fade_interval); } _hash[snd].setVolume(startVol); var _local2 = 1; if (endVol < startVol) { _local2 = -1; } var _local5 = (duration / Math.abs(endVol - startVol)) * 1000; _fade_interval = setInterval(this, "Fade_Sound_Update", _local5, [snd, endVol, _local2]); } function FadeSound2(snd, startVol, endVol, duration) { if (_fade_interval2 != null) { clearInterval(_fade_interval2); } _hash[snd].setVolume(startVol); var _local2 = 1; if (endVol < startVol) { _local2 = -1; } var _local5 = (duration / Math.abs(endVol - startVol)) * 1000; _fade_interval2 = setInterval(this, "Fade_Sound_Update2", _local5, [snd, endVol, _local2]); } function Fade_Sound_Update(sndAr) { var _local3 = sndAr[0]; var _local5 = sndAr[1]; var _local4 = sndAr[2]; var _local2 = _hash[_local3].getVolume() + _local4; if (((_local4 > 0) && (_local2 <= _local5)) || ((_local4 < 0) && (_local2 >= _local5))) { _hash[_local3].setVolume(_local2); if (_local2 <= 0) { StopSound(_local3); } } else { clearInterval(_fade_interval); } } function Fade_Sound_Update2(sndAr) { var _local3 = sndAr[0]; var _local5 = sndAr[1]; var _local4 = sndAr[2]; var _local2 = _hash[_local3].getVolume() + _local4; if (((_local4 > 0) && (_local2 <= _local5)) || ((_local4 < 0) && (_local2 >= _local5))) { _hash[_local3].setVolume(_local2); if (_local2 <= 0) { StopSound(_local3); } } else { clearInterval(_fade_interval2); } } function getSound(snd) { return(_hash[snd]); } function toString() { return("SoundModule()"); } function unload() { for (var _local3 in _hash) { delete _hash[_local3]; } var _local2 = 0; while (_local2 < _num) { _mc["mySound" + _num].removeMovieClip(); _local2++; } delete _hash; } static var MAX_SOUNDS = 16; var MUSIC_VOL = 60; }
Symbol 1672 MovieClip [__Packages.Game.GameData] Frame 0
class Game.GameData { var _gameContext, _lookingUp, _lookingDown, _lookingOffsetY, _musicOff, _savedGameData, _editLock, _heroEditSpawn, _isLevelLoaded, _gameObjects, _colGameObjects, _updGameObjects, _metalGameObjs, _checkpoints, _enemies, _tokensCollectedMin, _tokensCollectedMaj, _currLevel, _maxLevel, _currPathLevel, oX, oY, oXmin, oYmin, oXmax, oYmax, aHeroX, aHeroY, _heroSpawnPosX, _heroSpawnPosY, _heroSpawnLastPosX, _heroSpawnLastPosY, vWorldX, vWorldY, _camCenterX, _camCenterY, _showGrid, forceRedraw, _spawnTimerActive, _spawnCounter, _health, _soundMC, _soundModule, _tracker, _exitDoorMC, _GameMode, _BUFFER, _graphics, _isLevelComplete, gHero, oldax, olday, _previousWorldX, _previousWorldY, _masterPlats, _slavePlats, a, _railGameObjs, _blocksAbsorbed, _cameraShakeY, _cameraShakeX, oV, _sameAreaLastFrame, ar, _shakeIntensity, _shakeTime, _hud, _lives; function GameData (gameContext) { _gameContext = gameContext; _gameContext.getPadManager().setKeyControls(_controls); CreateBuffer(); _lookingUp = false; _lookingDown = false; _lookingOffsetY = 0; _musicOff = 0; _global.MUSIC_MUTE = false; _global.MUSIC_VOL = 100; Init(); } function setCurrentLevelData(num) { _savedGameData[0].currentLevel = num; } function getCurrentLevelData() { return(_savedGameData[0].currentLevel); } function Init() { _editLock = false; _heroEditSpawn = false; _isLevelLoaded = false; setGamePaused(0); setLevelLoaded(false); setLevelComplete(false); _gameObjects = []; _colGameObjects = []; _updGameObjects = []; _metalGameObjs = []; _checkpoints = []; _enemies = []; _tokensCollectedMin = []; _tokensCollectedMaj = []; _currLevel = 1; _maxLevel = 0; _currPathLevel = 0; oX = []; oY = []; oXmin = []; oYmin = []; oXmax = []; oYmax = []; SCREEN_W = 600; SCREEN_H = 400; aHeroX = 0; aHeroY = 0; _heroSpawnPosX = 200; _heroSpawnPosY = 3800; _heroSpawnLastPosX = 60; _heroSpawnLastPosY = 3850; vWorldX = 0; vWorldY = 0; _camCenterX = 0; _camCenterY = 0; _showGrid = false; forceRedraw = false; _spawnTimerActive = false; _spawnCounter = 0; _health = 1; _soundMC = _gameContext.getParent().createEmptyMovieClip("sound_mc", 12000); _soundModule = new Base.SoundModule(_soundMC); _global.MUSIC_MUTE = false; var _local3 = 0; while (_local3 < _soundList.length) { var _local4 = _soundModule.LoadSound(_soundList[_local3]); _local4.attachSound(_soundList[_local3]); _local3++; } loadTracker(); } function reset() { resetHealth(); setCurrentLevel(1); _gameObjects = []; _colGameObjects = []; _updGameObjects = []; _metalGameObjs = []; _checkpoints = []; _enemies = []; _tokensCollectedMin = []; } function loadTracker() { _tracker = new Game.GameTrack_AS2(10000); } function getDataObject(sObject) { return(this[sObject]); } function getSoundModule() { return(_soundModule); } function getScreen(idx) { return(_screens[idx]); } function getPlatformColor(nplatType) { return(_platformColors[nplatType]); } function addEnemyOnScreen(enemy) { _enemies.push(enemy); } function removeEnemyOnScreen(enemy) { var _local2 = _enemies.length; while (_local2--) { if (_enemies[_local2]._idx == enemy._idx) { _enemies.splice(_local2, 1); return(undefined); } } } function isEnemyOnScreen() { var _local2 = ((_enemies.length > 0) ? true : false); return(_local2); } function setExitDoor(mc) { _exitDoorMC = mc; } function setCheckpoint(checkpoint) { if (checkpoint == getCurrentCheckpoint()) { return(undefined); } _checkpoints.push(checkpoint); if (_checkpoints.length > 1) { _checkpoints[0].resetCheckpoint(); _checkpoints.splice(0, 1); } } function getCurrentCheckpoint() { return(_checkpoints[0]); } function addTokenCollected(token) { _tokensCollectedMin.push(token); } function addTokensToBank(numTokens) { _tokensCollectedMaj[_currLevel] = numTokens; } function getTokenTotal() { return((_tokensCollectedMaj[1] + _tokensCollectedMaj[2]) + _tokensCollectedMaj[3]); } function updateCheeseCollected() { addTokensToBank(_tokensCollectedMin.length); } function setGamePaused(nToggle) { GAME_PAUSED = nToggle; } function getGamePaused() { return(GAME_PAUSED); } function setGameMode(nMode) { _GameMode = nMode; } function getGameMode() { return(_GameMode); } function getIsEditLocked() { return(_editLock); } function CreateBuffer() { _BUFFER = _gameContext.getParent().createEmptyMovieClip("_buffer1", 30); _BUFFER._x = 0; _BUFFER._y = -3600; _graphics = new Base.Graphics(_BUFFER); } function DeleteBuffer() { } function getBuffer() { return(_BUFFER); } function UpdateBuffer() { ClearBuffer(); } function ClearBuffer() { _graphics.Clear(); } function cacheBuffer(bToggle) { _BUFFER.cacheAsBitmap = bToggle; } function getGraphics() { return(_graphics); } function RedrawBuffer() { _graphics.Clear(); if (_showGrid) { drawGrid(); } var _local3 = 0; while (_local3 < getNumGameObjects()) { var _local2 = getGameObject(_local3); if (_local2.getOnScreen() && (_local2.getActive())) { _local2.RenderEntity(); } _local3++; } } function toggleForceRedraw(bToggle) { forceRedraw = bToggle; } function getCurrentLevel() { return(_currLevel); } function setCurrentLevel(nLevelNum) { _currLevel = nLevelNum; } function setNextLevel() { _currLevel++; } function setPrevLevel() { _currLevel--; } function getMaxLevel() { return(_maxLevel); } function setMaxLevel(level) { _maxLevel = level; } function getLevelLoaded() { return(_isLevelLoaded); } function setLevelLoaded(bToggle) { _isLevelLoaded = bToggle; } function getLevelComplete() { return(_isLevelComplete); } function setLevelComplete(bToggle) { _isLevelComplete = bToggle; } function getCurrentLevelMap() { return(SavedLevelMaps[_currLevel]); } function SaveCurrentLevelMap() { SavedLevelMaps.splice(_currLevel, 1, getCurrentLevelMap()); return(true); } function DeleteLevelMap() { var _local2 = 0; while (_local2 < _gameObjects.length) { var _local3 = getGameObject(_local2); _local3.deleteSprites(); _local2++; } _gameObjects = []; oX = []; oY = []; oXmin = []; oYmin = []; oXmax = []; oYmax = []; _tokensCollectedMin = []; _checkpoints = []; gHero.deleteSprites(); delete gHero; _gameContext.getBackground().removeAllBackgrounds(); } function GenerateLevel() { _BUFFER._x = XMAX - SCREEN_W; _BUFFER._y = -3600; oldax = null; olday = null; vWorldX = (_previousWorldX = _BUFFER._x); vWorldY = (_previousWorldY = _BUFFER._y); CreateGameObjects(); RegisterObjectsToUpdate(); RegisterObjectsToAreas(); gHero = CreateHero(); if (getGameMode() == GAME_PLAY) { checkWallBottoms(); layerItems(); layerDoorFronts(); layerDecoration(); _gameContext.getBackground().addBackground("wallbackground_bottom", 2, true, 0); _gameContext.getBackground().addBackground("tile_wall", 2, true, 400); _gameContext.getBackground().addBackground("tile_wall", 2, true, 800); _gameContext.getBackground().addBackground("tile_wall", 2, true, 1200); _gameContext.getBackground().addBackground("tile_wall", 2, true, 1600); _gameContext.getBackground().addBackground("tile_wall", 2, true, 2000); _gameContext.getBackground().addBackground("tile_wall", 2, true, 2400); _gameContext.getBackground().addBackground("tile_wall", 2, true, 2800); _gameContext.getBackground().addBackground("tile_wall", 2, true, 3200); _gameContext.getBackground().addBackground("tile_wall", 2, true, 3600); } setLevelLoaded(true); } function CreateGameObjects() { var _local5; switch (_currLevel) { case 1 : _local5 = Game.MapData_1.getMapData(); break; case 2 : _local5 = Game.MapData_2.getMapData(); break; case 3 : _local5 = Game.MapData_3.getMapData(); } var _local4 = doInitialSort(_local5); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; createObject(_local3[0], _local3[1]); _local2++; } linkSlavesToMasters(); seperateMetalObjects(); seperateRails(); installRailEnds(); _gameObjects.sortOn("_idx", Array.NUMERIC); } function layerDoorFronts() { var _local3 = []; var _local2 = _gameObjects.length; while (_local2--) { if (((_gameObjects[_local2]._type == DOOR1) || (_gameObjects[_local2]._type == DOOR2)) || (_gameObjects[_local2]._type == DOOR3)) { _local3.push(_gameObjects[_local2]); } } var _local4 = _local3.length; while (_local4--) { _local3[_local4].layerDoorFront(); } } function layerDecoration() { var _local2 = _gameObjects.length; while (_local2--) { if (_gameObjects[_local2]._type == FENCE) { _gameObjects[_local2].layerFence(); } } } function layerItems() { var _local3 = []; var _local2 = _gameObjects.length; while (_local2--) { if ((_gameObjects[_local2]._type == ITEM_GUN) || (_gameObjects[_local2]._type == GSPIKE)) { _local3.push(_gameObjects[_local2]); } } var _local4 = _local3.length; while (_local4--) { _local3[_local4].layerItem(); } } function doInitialSort(data) { var _local3 = 0; var _local5 = new Array(); _masterPlats = []; _slavePlats = []; var _local6 = 0; while (_local6 < data.length) { if (data[_local6][0] == RAIL) { var _local7 = data[_local6]; _local5.push([_local3, _local7]); _local3++; } _local6++; } var _local4 = new Array(); _local6 = 0; while (_local6 < data.length) { if (data[_local6][0] == PLATFORM) { var _local7 = data[_local6]; if ((((_local7[1] == SWITCH1) || (_local7[1] == SWITCH2)) || (_local7[1] == SWITCH3)) || (_local7[1] == SWITCH4)) { _masterPlats.push(_local3); } if (((((((_local7[1] == DOOR1) || (_local7[1] == DOOR2)) || (_local7[1] == DOOR3)) || (_local7[1] == MOVEABLE5)) || (_local7[1] == MOVEABLE6)) || (_local7[1] == MOVEABLE7)) || (_local7[1] == MOVEABLE8)) { _slavePlats.push(_local3); } _local4.push({oid:_local3, objClass:_local7[0], type:_local7[1], x:_local7[2], y:_local7[3], xw:_local7[4], yw:_local7[5]}); _local3++; } _local6++; } assignNumbers(_local4); ySort(_local4); checkPlats(_local4); _local6 = 0; while (_local6 < _local4.length) { var _local7 = _local4[_local6]; _local5.push([_local4[_local6].oid, [_local4[_local6].objClass, _local4[_local6].type, _local4[_local6].x, _local4[_local6].y, _local4[_local6].xw, _local4[_local6].yw]]); _local6++; } _local6 = 0; while (_local6 < data.length) { if (data[_local6][0] == DECORATION) { var _local7 = data[_local6]; _local5.push([_local3, _local7]); _local3++; } _local6++; } _local6 = 0; while (_local6 < data.length) { if (data[_local6][0] == SIGN) { var _local7 = data[_local6]; _local5.push([_local3, _local7]); _local3++; } _local6++; } _local6 = 0; while (_local6 < data.length) { if (data[_local6][0] == ITEM) { var _local7 = data[_local6]; _local5.push([_local3, _local7]); _local3++; } _local6++; } _local6 = 0; while (_local6 < data.length) { if (data[_local6][0] == SPIKE) { var _local7 = data[_local6]; _local5.push([_local3, _local7]); _local3++; } _local6++; } _local6 = 0; while (_local6 < data.length) { if (data[_local6][0] == ENEMY) { var _local7 = data[_local6]; _local5.push([_local3, _local7]); _local3++; } _local6++; } var _local15 = 0; _local6 = 0; while (_local6 < data.length) { if (data[_local6][0] == TOKEN) { var _local7 = data[_local6]; _local5.push([_local3, _local7]); _local3++; _local15++; } _local6++; } return(_local5); } function sortPlatforms(a, b) { var _local9 = a.x; var _local15 = a.y; var _local4 = _local9 - (a.xw / 2); var _local13 = _local9 + (a.xw / 2); var _local8 = b.x; var _local14 = b.y; var _local3 = _local8 - (b.xw / 2); var _local12 = _local8 + (b.xw / 2); var _local6 = a.y - (a.yw / 2); var _local5 = b.y - (b.yw / 2); var _local11 = a.y + (a.yw / 2); var _local10 = b.y + (b.yw / 2); var _local7 = Math.abs(_local6 - _local5); if ((_local6 > _local5) && (_local7 > 5)) { if (_local4 > _local3) { if (((a.type == CLOUD) && (b.type == BLOCK_L)) && (_local11 <= _local10)) { return(1); } if ((b.type == BLOCK_L) && (a.type == BLOCK_L)) { return(1); } } if ((a.type == BLOCK_L) && (b.type == CLOUD)) { if (_local4 >= _local3) { return(1); } } return(-1); } if ((_local6 < _local5) && (_local7 > 5)) { if (_local3 > _local4) { if (((b.type == CLOUD) && (a.type == BLOCK_L)) || ((b.type == BLOCK_L) && (a.type == BLOCK_L))) { return(-1); } } return(1); } if ((b.type == BLOCK_L) && (a.type == BLOCK_L)) { if (_local4 > _local3) { return(1); } return(-1); } if (_local3 > _local4) { if ((b.type == CLOUD) && (a.type == BLOCK_L)) { return(-1); } return(1); } if ((a.type == CLOUD) && (b.type == BLOCK_L)) { return(1); } return(-1); } function assignNumbers(p) { var _local8 = p.length - 1; var _local9 = new Object(); var _local1 = _local8; while (_local1 >= 0) { var _local5 = p[_local1].x; var _local7 = p[_local1].y; var _local4 = _local5 - (p[_local1].xw / 2); var _local6 = 9000 - (p[_local1].y - (p[_local1].yw / 2)); var _local3 = 0; if ((((((p[_local1].type != BLOCK_L) && (p[_local1].type != CLOUD)) && (p[_local1].type != WALL)) && (p[_local1].type != DOOR1)) && (p[_local1].type != DOOR2)) && (p[_local1].type != DOOR3)) { _local3 = 1000000 /* 0x0F4240 */; } p[_local1].num = ((_local6 * 4000) + _local4) + _local3; if (p[_local1].type == GROUND) { p[_local1].num = _local4; } if (p[_local1].type == EXITDOOR) { p[_local1].num = 9005; } _local1--; } } function ySort(p) { var _local19 = p.length - 1; var _local10 = new Object(); var _local3 = _local19; while (_local3 > 0) { var _local2 = _local3 - 1; while (_local2 >= 0) { var _local5 = p[_local3].x; var _local17 = p[_local3].y; var _local18 = _local5 - (p[_local3].xw / 2); var _local7 = _local5 + (p[_local3].xw / 2); var _local4 = p[_local2].x; var _local15 = p[_local2].y; var _local8 = _local4 - (p[_local2].xw / 2); var _local11 = _local4 + (p[_local2].xw / 2); var _local9 = p[_local3].y - (p[_local3].yw / 2); var _local16 = p[_local2].y - (p[_local2].yw / 2); var _local12 = p[_local3].y + (p[_local3].yw / 2); var _local6 = p[_local2].y + (p[_local2].yw / 2); var _local13 = Math.abs(_local6 - _local9); var _local14 = Math.abs(_local7 - _local8); if (p[_local3].num < p[_local2].num) { _local10 = p[_local2]; p.splice(_local3 + 1, 0, _local10); p.splice(_local2, 1); _local3++; break; } _local2--; } _local3--; } } function checkPlats(p) { var _local19 = p.length - 1; var _local6 = new Object(); var _local3 = _local19; while (_local3 > 0) { var _local2 = _local3 - 1; while (_local2 >= 0) { var _local11 = p[_local3].x; var _local17 = p[_local3].y; var _local18 = _local11 - (p[_local3].xw / 2); var _local12 = _local11 + (p[_local3].xw / 2); var _local10 = p[_local2].x; var _local16 = p[_local2].y; var _local13 = _local10 - (p[_local2].xw / 2); var _local14 = _local10 + (p[_local2].xw / 2); var _local5 = p[_local3].y - (p[_local3].yw / 2); var _local4 = p[_local2].y - (p[_local2].yw / 2); var _local9 = p[_local3].y + (p[_local3].yw / 2); var _local8 = p[_local2].y + (p[_local2].yw / 2); var _local15 = Math.abs(_local8 - _local5); var _local7 = Math.abs(_local12 - _local13); if (((p[_local3].type == BLOCK_L) || (p[_local3].type == WALL)) && (p[_local2].type == CLOUD)) { if (((_local7 < 50) && (_local5 < _local4)) && (_local9 > _local4)) { _local6 = p[_local2]; p.splice(_local3 + 1, 0, _local6); p.splice(_local2, 1); _local3++; break; } } if ((p[_local3].type == CLOUD) && (p[_local2].type == BLOCK_L)) { if (((_local7 < 50) && (_local4 < _local5)) && (_local8 > _local5)) { _local6 = p[_local2]; p.splice(_local3 + 1, 0, _local6); p.splice(_local2, 1); _local3++; break; } } if ((p[_local3].type == BLOCK_L) && (p[_local2].type == BLOCK_L)) { if (((_local7 < 50) && (_local4 > _local5)) && (_local4 < _local9)) { _local6 = p[_local2]; p.splice(_local3 + 1, 0, _local6); p.splice(_local2, 1); _local3++; break; } } _local2--; } _local3--; } } function checkData(p) { var _local18 = p.length - 1; var _local19 = new Object(); var _local3 = _local18; while (_local3 > 0) { var _local2 = _local3 - 1; while (_local2 >= 0) { var _local6 = p[_local3].x; var _local16 = p[_local3].y; var _local17 = _local6 - (p[_local3].xw / 2); var _local8 = _local6 + (p[_local3].xw / 2); var _local4 = p[_local2].x; var _local14 = p[_local2].y; var _local9 = _local4 - (p[_local2].xw / 2); var _local11 = _local4 + (p[_local2].xw / 2); var _local10 = p[_local3].y - (p[_local3].yw / 2); var _local15 = p[_local2].y - (p[_local2].yw / 2); var _local12 = p[_local3].y + (p[_local3].yw / 2); var _local7 = p[_local2].y + (p[_local2].yw / 2); var _local13 = Math.abs(_local7 - _local10); var _local5 = Math.abs(_local8 - _local9); if (((p[_local3].type == BLOCK_L) || (p[_local3].type == CLOUD)) && ((p[_local2].type == BLOCK_L) || (p[_local2].type == CLOUD))) { if ((_local5 > 10) && (_local5 < 20)) { } } _local2--; } _local3--; } } function linkSlavesToMasters() { var _local11 = _gameObjects.length; var _local10 = _masterPlats.length; var _local12 = _slavePlats.length; var _local6 = new Array(); if (_local10 != _local12) { } var _local5 = 0; while (_local5 < _local11) { if (_gameObjects[_local5]._class == PLATFORM) { var _local8 = _gameObjects[_local5]; _local6.push(_local8); } _local5++; } var _local9 = _local6.length; var _local4 = 0; while (_local4 < _local10) { var _local7 = _masterPlats[_local4]; var _local2 = 0; while (_local2 < _local9) { var _local3 = _local6[_local2]; if (_local3._idx == _local7) { _local3.setSlavePlatform(getPlatToControl(_local4, _local6)); } _local2++; } _local4++; } } function getPlatToControl(slaveID, plats) { var _local5 = plats.length; var _local4 = _slavePlats[slaveID]; var _local2 = 0; while (_local2 < _local5) { var _local3 = plats[_local2]; if (_local3._idx == _local4) { return(_local3); } _local2++; } return(null); } function createObject(id, gObj) { var _local2; var _local4 = gObj[0]; switch (_local4) { case PLATFORM : _local2 = Game.Platform; break; case ITEM : _local2 = Game.Item; break; case SPIKE : _local2 = Game.Spike; break; case TOKEN : _local2 = Game.Token; break; case RAIL : _local2 = Game.Rail; break; case ENEMY : _local2 = Game.Enemy; break; case SIGN : _local2 = Game.Sign; break; case DECORATION : _local2 = Game.Decoration; break; } addGameObject(new _local2[undefined](_gameContext, id, gObj[1], gObj[2], gObj[3], gObj[4], gObj[5])); } function addGameObject(oGameObject) { _gameObjects.push(oGameObject); } function deleteGameObject(oGameObject) { var _local2 = 0; while (_local2 < getNumGameObjects()) { if (oGameObject.getID() == _gameObjects[_local2].getID()) { _gameObjects[_local2].getShape().toggleDataBox("off"); oX.splice(_local2, 1); oY.splice(_local2, 1); oXmin.splice(_local2, 1); oYmin.splice(_local2, 1); oXmax.splice(_local2, 1); oYmax.splice(_local2, 1); _gameObjects.splice(_local2, 1); break; } _local2++; } toggleForceRedraw(true); } function getNumGameObjects() { return(_gameObjects.length); } function getGameObject(nPos) { return(_gameObjects[nPos]); } function getNumColGameObjects() { return(_colGameObjects.length); } function getColArray() { return(_colGameObjects); } function getNumUpdateGameObjects() { return(_updGameObjects.length); } function getUpdateArray() { return(_updGameObjects); } function RegisterObjectsToUpdate() { _updGameObjects = []; var _local2 = 0; while (_local2 < getNumGameObjects()) { var _local3 = getGameObject(_local2); if (_local3.getReqUpdate()) { _updGameObjects.push(_local3); } _local2++; } return(undefined); } function updateGameObjects() { var _local2 = getNumUpdateGameObjects(); while (_local2--) { _updGameObjects[_local2].Update(); } } function ClearGameObjects() { var _local4 = getNumGameObjects(); var _local2 = 0; while (_local2 < _local4) { var _local3 = _gameObjects[_local2]; _local3.getShape().toggleDataBox("off"); _local2++; } _gameObjects = []; oX = []; oY = []; oXmin = []; oYmin = []; oXmax = []; oYmax = []; _graphics.Clear(); return(true); } function UpdateObjCoords(obj) { if (getGameMode() == GAME_PLAY) { var _local5 = obj._idx; var _local7 = screenPadY; if ((obj._class == ITEM) || (obj._class == TOKEN)) { _local7 = 10; } var _local6 = 0; if (obj._type == BLOCK_L) { _local6 = 17; } var _local4 = obj.getShape(); oX[_local5] = _local4.getCurrentPosition()._vx; oY[_local5] = _local4.getCurrentPosition()._vy; oXmin[_local5] = _local4.getMinX() - screenPadX; oYmin[_local5] = _local4.getMinY() - _local7; oXmax[_local5] = _local4.getMaxX() + screenPadX; oYmax[_local5] = _local4.getMaxY() + _local6; ReRegisterObjectToArea(_local5); return(undefined); } var _local2 = 0; while (_local2 < getNumGameObjects()) { if (obj.getID() == _gameObjects[_local2].getID()) { var _local5 = _local2; break; } _local2++; } RegisterObjectsToAreas(); } function ReRegisterObjectToArea(objID) { var _local4 = objID; var _local9 = Math.max; var _local8 = _local9(int(oXmin[_local4] / SCREEN_W), 0); var _local6 = _local9(int(oYmin[_local4] / SCREEN_H), 0); var _local7 = _local9(int(oXmax[_local4] / SCREEN_W), 0); var _local5 = _local9(int(oYmax[_local4] / SCREEN_H), 0); var _local3 = _local8; while (_local3 <= _local7) { var _local2 = _local6; while (_local2 <= _local5) { if (a[_local3][_local2][_local4] == true) { } else { a[_local3][_local2][_local4] = true; toggleForceRedraw(true); } _local2++; } _local3++; } } function RegisterObjectsToAreas() { if (!((SCREEN_W > 0) && (SCREEN_H > 0))) { return(undefined); } a = []; var _local8 = Math.max; var _local13 = getNumGameObjects(); var _local3 = 0; while (_local3 < _local13) { var _local10 = screenPadY; if ((_gameObjects[_local3]._class == ITEM) || (_gameObjects[_local3]._class == TOKEN)) { _local10 = 10; } var _local9 = 0; if (_gameObjects[_local3]._type == BLOCK_L) { _local9 = 17; } var _local5 = _gameObjects[_local3].getShape(); oX[_local3] = _local5.getCurrentPosition()._vx; oY[_local3] = _local5.getCurrentPosition()._vy; oXmin[_local3] = _local5.getMinX() - screenPadX; oYmin[_local3] = _local5.getMinY() - _local10; oXmax[_local3] = _local5.getMaxX() + screenPadX; oYmax[_local3] = _local5.getMaxY() + _local9; var _local12 = _local8(int(oXmin[_local3] / SCREEN_W), 0); var _local7 = _local8(int(oYmin[_local3] / SCREEN_H), 0); var _local11 = _local8(int(oXmax[_local3] / SCREEN_W), 0); var _local6 = _local8(int(oYmax[_local3] / SCREEN_H), 0); var _local2 = _local12; while (_local2 <= _local11) { var _local4 = _local7; while (_local4 <= _local6) { if (a[_local2] == undefined) { a[_local2] = []; } if (a[_local2][_local4] == undefined) { a[_local2][_local4] = []; } a[_local2][_local4][_local3] = true; _local4++; } _local2++; } _local3++; } } function isPointOnScreen(x, y) { var _local2 = getCurrentWorldBounds(); var _local4 = _local2[0]; var _local6 = _local2[1]; var _local3 = _local2[2]; var _local5 = _local2[3]; if ((((x >= _local4) && (x <= _local6)) && (y >= _local3)) && (y <= _local5)) { return(true); } return(false); } function seperateRails() { _railGameObjs = []; var _local2 = _gameObjects.length; while (_local2--) { if (_gameObjects[_local2]._class == RAIL) { _railGameObjs.push(_gameObjects[_local2]); } } } function seperateMetalObjects() { _metalGameObjs = []; var _local2 = _gameObjects.length; while (_local2--) { if (_gameObjects[_local2]._isMetal) { _metalGameObjs.push(_gameObjects[_local2]); } } } function checkGroundEdges() { var _local4 = _gameObjects.length; var _local3 = []; while (_local4--) { if (_gameObjects[_local4].getType() == 13) { _local3.push(_gameObjects[_local4]); } } _local4 = 0; while (_local4 < _local3.length) { var _local2 = 0; while (_local2 < _local3.length) { if (_local4 == _local2) { } else { var _local6 = _local3[_local4].getShape().getMaxX(); var _local5 = _local3[_local2].getShape().getMinX(); if (((_local6 - _local5) < 10) && ((_local6 - _local5) > -10)) { _local3[_local4].fixRightEdge(); _local3[_local2].fixLeftEdge(); } } _local2++; } _local4++; } } function installRailEnds() { var _local16 = []; var _local6 = 0; while (_local6 < _railGameObjs.length) { var _local4 = _railGameObjs[_local6].getShape().getCollisionPoints(); var _local15 = new flash.geom.Point(_local4[0].x, _local4[0].y); var _local13 = new flash.geom.Point(_local4[_local4.length - 1].x, _local4[_local4.length - 1].y); var _local9 = []; var _local17 = 0; var _local3 = 0; while (_local3 < _railGameObjs.length) { if (_local6 == _local3) { } else { var _local2 = _railGameObjs[_local3].getShape().getCollisionPoints(); var _local7 = new flash.geom.Point(_local2[0].x, _local2[0].y); var _local5 = new flash.geom.Point(_local2[_local2.length - 1].x, _local2[_local2.length - 1].y); var _local14 = Math.floor(Math.abs(_local7.x - _local13.x)); var _local11 = Math.floor(Math.abs(_local15.x - _local5.x)); var _local12 = Math.floor(Math.abs(_local7.y - _local13.y)); var _local10 = Math.floor(Math.abs(_local15.y - _local5.y)); if (((_local14 <= 20) || (_local11 <= 20)) && ((_local12 <= 20) || (_local10 <= 20))) { _local9.push(_railGameObjs[_local3]); } } _local3++; } if (_local9.length < 2) { _local16.push([_railGameObjs[_local6], _local9[0]]); } _local6++; } var _local8 = 0; while (_local8 < _local16.length) { _local16[_local8][0].addRailEnd(_local16[_local8][1]); _local8++; } } function checkWallBottoms() { var _local2 = _gameObjects.length; var _local7 = []; var _local8 = []; var _local6 = []; var _local5 = []; while (_local2--) { if (_gameObjects[_local2].getType() == WALL) { _local7.push(_gameObjects[_local2]); } if (((_gameObjects[_local2].getType() == BLOCK_L) || (_gameObjects[_local2].getType() == CLOUD)) || (_gameObjects[_local2].getType() == GROUND)) { _local8.push(_gameObjects[_local2]); } if (_gameObjects[_local2].getType() == BLOCK_L) { _local6.push(_gameObjects[_local2]); } if (_gameObjects[_local2].getType() == CLOUD) { _local5.push(_gameObjects[_local2]); } } _local2 = 0; while (_local2 < _local7.length) { var _local9 = _local7[_local2].getShape().getMaxY(); var _local3 = 0; while (_local3 < _local8.length) { var _local4 = _local8[_local3].getShape().getMinY(); if (Math.abs(_local9 - _local4) < 5) { _local7[_local2].swapBottomWallTile(); } _local3++; } _local2++; } _local2 = 0; while (_local2 < _local6.length) { var _local10 = _local6[_local2].getShape().getMaxY(); var _local3 = 0; while (_local3 < _local5.length) { var _local4 = _local5[_local3].getShape().getMinY(); if (Math.abs(_local10 - _local4) < 5) { _local6[_local2].swapBottomBlockTile(); break; } _local3++; } _local2++; } } function getObjectsBelow(obj) { var _local10 = obj.getID(); var _local4 = new Array(); var _local12 = obj.getShape().getCurrentPosition(); var _local7 = Math.abs(int(_local12._vx / SCREEN_W)); var _local11 = Math.abs(int(_local12._vy / SCREEN_H)); var _local9 = a[_local7].length; var _local5 = _local11; while (_local5 < _local9) { var _local6 = a[_local7][_local5].length; var _local2 = 0; while (_local2 < _local6) { if (a[_local7][_local5][_local2] == true) { _local4.push(_local2); } _local2++; } _local5++; } _local4.sort(16); var _local8 = new Array(); var _local3 = 0; while (_local3 < _local4.length) { if ((_local4[_local3] != _local4[_local3 + 1]) && (_local4[_local3] != _local10)) { _local8.push(_local4[_local3]); } _local3++; } return(_local8); } function getDistanceFromCurrentArea(obj) { var _local10 = obj.getID(); var _local12 = new Array(); var _local2 = obj.getShape().getCurrentPosition(); var _local5 = Math.abs(int(_local2._vx / SCREEN_W)); var _local4 = Math.abs(int(_local2._vy / SCREEN_H)); var _local8 = Math.abs(int(vWorldX / SCREEN_W)); var _local7 = Math.abs(int(vWorldY / SCREEN_H)); var _local9 = Math.abs(_local5 - _local8); var _local6 = Math.abs(_local4 - _local7); var _local3 = Math.max(_local9, _local6); return(_local3); } function setSpawnTimerActive(bToggle) { _spawnTimerActive = bToggle; } function getSpawnTimerActive() { return(_spawnTimerActive); } function resetSpawnTimer() { _spawnCounter = 0; } function updateSpawnTimer() { _spawnCounter++; } function getSpawnTimer() { return(_spawnCounter); } function reSpawnBlocks() { for (var _local2 in _blocksAbsorbed) { _blocksAbsorbed[_local2].ReSpawn(); } _blocksAbsorbed = []; return(undefined); } function respawnEnemies() { var _local2 = _gameObjects.length; while (_local2--) { if (_gameObjects[_local2]._class == ENEMY) { if (_gameObjects[_local2]._isDismissed) { _gameObjects[_local2].ReSpawn(); } } } } function CreateHero() { var _local4 = _heroSpawnPosX; var _local2 = _heroSpawnPosY; var _local3 = new Game.Hero(_local4, _local2, _gameContext); return(_local3); } function getHero() { return(gHero); } function setHeroEditSpawn(bToggle) { _heroEditSpawn = bToggle; } function getHeroEditSpawn() { return(_heroEditSpawn); } function setHeroSpawnPosX(nXpos) { _heroSpawnLastPosX = nXpos; } function setHeroSpawnPosY(nYpos) { _heroSpawnLastPosY = nYpos; } function getHeroSpawnPosX() { return(_heroSpawnLastPosX); } function getHeroSpawnPosY() { return(_heroSpawnLastPosY); } function getAmILookingUpOrDown() { return(_lookingOffsetY != 0); } function getIsLookingUp() { return(_lookingOffsetY > 0); } function getIsLookingDown() { return(_lookingOffsetY < 0); } function setIsLookingUp() { _lookingUp = true; } function setIsLookingDown() { _lookingDown = true; } function canILookDown() { aHeroY = gHero.getShape().getCurrentPosition()._vy; if (aHeroY > 3750) { return(false); } return(true); } function lookUp() { var _local2 = 26; aHeroY = gHero.getShape().getCurrentPosition()._vy; var _local3 = getCurrentWorldBounds(); var _local4 = _local3[3]; if (_lookingUp) { if ((_lookingOffsetY < _local2) && ((aHeroY + 50) < _local4)) { _lookingOffsetY = _lookingOffsetY + _lookSpeed; } } else { _lookingOffsetY = _lookingOffsetY - _lookReturnSpeed; if (_lookingOffsetY < 0) { _lookingOffsetY = 0; } } _lookingUp = false; } function setLookDownLimit() { _lookDownLimit = -50; if (gHero.getShape().getCurrentPosition()._vy > 3650) { _lookDownLimit = -50; } var _local2 = -(3600 + vWorldY); if (_local2 > _lookDownLimit) { _lookDownLimit = _local2; } } function lookDown() { if (_lookingDown) { if (_lookingOffsetY > _lookDownLimit) { _lookingOffsetY = _lookingOffsetY - _lookSpeed; } } else { _lookingOffsetY = _lookingOffsetY + _lookReturnSpeed; if (_lookingOffsetY > 0) { _lookingOffsetY = 0; } } _lookingDown = false; } function getCurrentMapArea() { return("a"); } function getBufferMouseX() { return(Math.floor(_BUFFER._xmouse)); } function getBufferMouseY() { return(Math.floor(_BUFFER._ymouse)); } function getCurrentXCenter() { return(_camCenterX); } function getCurrentYCenter() { return(_camCenterY); } function getCurrentWorldBounds() { var _local2 = [_camCenterX - (SCREEN_W / 2), _camCenterX + (SCREEN_W / 2), _camCenterY - (SCREEN_H / 2), _camCenterY + (SCREEN_H / 2)]; return(_local2); } function getWorldX() { return(vWorldX); } function previousWorldX() { return(_previousWorldX); } function getWorldY() { return(vWorldY); } function previousWorldY() { return(_previousWorldY); } function UpdateCamera() { aHeroX = gHero.getShape().getCurrentPosition()._vx; aHeroY = gHero.getShape().getCurrentPosition()._vy; if (_lookingUp || (_lookingOffsetY > 0)) { lookUp(); } if (_lookingDown || (_lookingOffsetY < 0)) { lookDown(); } handleCameraShake(); _camCenterX = vWorldX + (SCREEN_W / 2); _camCenterY = -(_BUFFER._y - (SCREEN_H / 2)); _previousWorldX = vWorldX; _previousWorldY = vWorldY; var _local4; var _local5; var _local8; var _local9; if (gHero._isStuckToRail) { _local4 = _camCenterX; _local5 = _camCenterY; _local8 = 0.25; _local9 = 0.25; } else { _local4 = _camCenterX + (125 * (gHero._isFacing * -1)); _local5 = _camCenterY + 60; _local8 = 0.1; _local9 = 0.25; } var _local11 = aHeroX - _local4; var _local10 = aHeroY - _local5; if (_local4 != aHeroX) { var _local12 = _local11 * _local8; var _local7 = vWorldX + _local12; if (_local7 >= (XMAX - SCREEN_W)) { vWorldX = XMAX - SCREEN_W; } else if (_local7 <= XMIN) { vWorldX = XMIN; } else { vWorldX = _local7; } } if (_local5 != aHeroY) { var _local12 = _local10 * _local9; var _local6 = vWorldY - _local12; if (_local6 >= 0) { vWorldY = 0; } else if (_local6 <= -3600) { vWorldY = -3600; } else { vWorldY = _local6; } } vWorldY = vWorldY + (_lookingOffsetY + _cameraShakeY); vWorldX = vWorldX + _cameraShakeX; var _local3 = vWorldX - _previousWorldX; var _local2 = vWorldY - _previousWorldY; _gameContext.getBackground().setAmountToMove(0, _local3, -_local2); _gameContext.getBackground().setAmountToMove(1, _local3, -_local2); _gameContext.getBackground().setAmountToMove(2, _local3, -_local2); _gameContext.getBackground().setAmountToMove(3, _local3, -_local2); _gameContext.getBackground().setAmountToMove(4, _local3, -_local2); _gameContext.getBackground().setAmountToMove(5, _local3, -_local2); _gameContext.getBackground().setAmountToMove(6, _local3, -_local2); _gameContext.getBackground().setAmountToMove(7, _local3, -_local2); _gameContext.getBackground().setAmountToMove(8, _local3, -_local2); _gameContext.getBackground().setAmountToMove(9, _local3, -_local2); drawScreen(); _BUFFER._x = -int(vWorldX); _BUFFER._y = int(vWorldY); } function drawScreen() { var _local3 = Math.abs(int(vWorldX / SCREEN_W)); var _local2 = Math.abs(int(vWorldY / SCREEN_H)); if (((_local3 == oldax) && (_local2 == olday)) && (!forceRedraw)) { var _local7 = getNumGameObjects(); var _local9 = 0; while (_local9 < _local7) { if (!oV[_local9]) { _gameObjects[_local9].setOnScreen(false); } _local9++; } _sameAreaLastFrame = true; } else { _sameAreaLastFrame = false; toggleForceRedraw(false); oldax = _local3; olday = _local2; ar = []; for (var _local9 in a[_local3][_local2]) { ar[_local9] = true; } for (var _local9 in a[_local3 + 1][_local2]) { ar[_local9] = true; } for (var _local9 in a[_local3][_local2 + 1]) { ar[_local9] = true; } for (var _local9 in a[_local3 + 1][_local2 + 1]) { ar[_local9] = true; } } var _local10 = getCurrentWorldBounds(); var _local5 = _local10[0]; var _local8 = _local10[1]; var _local4 = _local10[2]; var _local6 = _local10[3]; oV = []; _colGameObjects = []; for (var _local9 in ar) { if (oXmax[_local9] > _local5) { if (oXmin[_local9] < _local8) { if (oYmax[_local9] > _local4) { if (oYmin[_local9] < _local6) { oV[_local9] = true; _colGameObjects.push(_gameObjects[_local9]); _gameObjects[_local9].setOnScreen(true); } } } } } } function shakeCamera(intensity) { _shakeIntensity = intensity; if (intensity == 1) { _shakeTime = 0.1; } if (intensity == 2) { _shakeTime = 0.1; } } function handleCameraShake() { if (_cameraShakeY == 0) { return(undefined); } if (_shakeTime > 0) { _shakeTime = _shakeTime - _gameContext.getDT(); if (_shakeIntensity == 1) { _cameraShakeY = (-(Math.random() * 15)) + 30; } else { _cameraShakeY = (-(Math.random() * 3)) + 6; } } else { _cameraShakeY = 0; _cameraShakeX = 0; } } function showHUD() { _hud = new Base.SpriteEntity(_gameContext, 7, 300, "scrn_interface", "interface", 20000, 0, 0, 2, -1, -1); _hud.addChild("btn_instructions", 0, 0, 22, 22, 1, 1); _hud.addChild("btn_music", 0, 0, 22, 22, 1, 2); _hud.moveChildToFrame("btn_music", _musicOff * 20); _hud.moveChildToFrame("health_bar", 1); _hud.getChild("tokens").text = "0"; } function removeHUD() { _hud.removeSprite(); delete _hud; } function updateHUD() { _hud.moveChildToFrame("health_bar", _health); _hud.getChild("tokens").text = _tokensCollectedMin.length; _hud.getChild("hX").text = "HeroX:" + aHeroX; _hud.getChild("hY").text = "HeroY:" + aHeroY; _hud.getChild("Ln").text = getCurrentLevel(); _hud.getChild("FR").text = _gameContext.getTimeManager().getFramerate(); var _local2 = false; if (_hud.isMouseOverChild("btn_music")) { _hud.moveChildToFrame("btn_music", 10 + (_musicOff * 20)); if (_gameContext.getPadManager().getMouseJustPressed()) { _musicOff = _musicOff ^ 1; if (_musicOff == 1) { _soundModule.StopMusic(); _soundModule.setMusicOff(true); } else { _soundModule.setMusicOff(false); getSoundModule().PlayMusic("puzzle"); } } } else { _hud.moveChildToFrame("btn_music", 1 + (_musicOff * 20)); } if (_hud.isMouseOverChild("btn_instructions")) { _hud.moveChildToFrame("btn_instructions", 10); if (_gameContext.getPadManager().getMouseJustPressed()) { return(1); } } else { _hud.moveChildToFrame("btn_instructions", 1); } if (_local2 == true) { _gameContext.getUIManager().cursorOn(); _gameContext.getUIManager().setNonBufferCursorPosition(); } else { _gameContext.getUIManager().cursorOff(); } } function getMusicOff() { return(_musicOff); } function setHealth(amount) { _health = amount; } function adjustHealth(amount) { _health = _health + amount; } function getHealth() { return(_health); } function resetHealth() { _health = 1; } function setLives(amount) { _lives = amount; } function adjustLives(amount) { _lives = _lives + amount; } function getLives() { return(_lives); } function CheckForSavedGame() { var _local2 = SharedObject.getLocal(_localSavedGameRepository); if (_local2.data.savedGameData != undefined) { return(true); } return(false); } function LoadSavedGameToGame() { var _local2 = SharedObject.getLocal(_localSavedGameRepository); _savedGameData = _local2.data.savedGameData; _lives = _savedGameData.lives; _health = _savedGameData.health; return(_savedGameData); } function SaveGameDataToShared() { var _local2 = SharedObject.getLocal(_localSavedGameRepository); _savedGameData.lives = _lives; _savedGameData.health = _health; _local2.data.savedGameData = _savedGameData; _local2.flush(); return(true); } function toggleGrid(bToggle) { _showGrid = bToggle; } function getGridVisible(Void) { return(_showGrid); } function drawGrid() { var _local3 = 50; var _local12 = getCurrentWorldBounds(); var _local5 = _local12[0]; var _local7 = _local12[1]; var _local4 = _local12[2]; var _local6 = _local12[3]; var _local11 = _local5; var _local9 = _local7; var _local2 = 0; while (_local2 < YMAX) { if ((_local2 % SCREEN_H) == 0) { _graphics.SetStyle(2, 153, 100); } else { _graphics.SetStyle(0, 13421772, 80); } if ((_local2 > _local4) && (_local2 < _local6)) { _graphics.DrawLine_S(_local11, _local2, _local9, _local2); } _local2 = _local2 + _local3; } var _local10 = _local4; var _local8 = _local6; _local2 = 0; while (_local2 < XMAX) { if ((_local2 % SCREEN_W) == 0) { _graphics.SetStyle(2, 153, 100); } else { _graphics.SetStyle(0, 13421772, 80); } if ((_local2 > _local5) && (_local2 < _local7)) { _graphics.DrawLine_S(_local2, _local10, _local2, _local8); } _local2 = _local2 + _local3; } } function isRollover(x, y, w, h) { var _local3 = _gameContext.getPadManager().getMousePosX(); var _local2 = _gameContext.getPadManager().getMousePosY(); if (_local3 < x) { return(false); } if (_local3 > (x + w)) { return(false); } if (_local2 < y) { return(false); } if (_local2 > (y + h)) { return(false); } return(true); } function toString() { return("GameData()"); } var _invaded = false; var _controls = [{keyAction:"LookUp", keyID:38}, {keyAction:"LookDown", keyID:40}, {keyAction:"MoveLeft", keyID:37}, {keyAction:"MoveRight", keyID:39}, {keyAction:"Magnetize", keyID:90}, {keyAction:"Jump", keyID:32}, {keyAction:"ResetHealth", keyID:72}, {keyAction:"LevelSkip", keyID:76}]; static var GAME_PAUSED = 0; static var GAME_PLAY = 1; static var GAME_EDIT = 2; var _screens = [{id:6, idx:1, spriteName:"scrn_Titlecard", clipName:"titlecard", depth:50000, xPos:0, yPos:0, regPt:2, w:-1, h:-1, numChild:1, children:[["btn_start", 0, 0, 239, 82, 1, 2, 60, false, 129, 1]]}, {id:6, idx:1, spriteName:"scrn_Instructions", clipName:"instructions", depth:50000, xPos:0, yPos:0, regPt:2, w:-1, h:-1, numChild:1, children:[["btn_playnow", 0, 0, 260, 60, 1, 2, 60, false, 129, 1]]}, {id:6, idx:1, spriteName:"scrn_interface", clipName:"interface", depth:20000, xPos:0, yPos:0, regPt:2, w:-1, h:-1, numChild:2, children:[["btn_instructions", 0, 0, 22, 22, 1, 2, 60, false, 129, 1], ["btn_music", 0, 0, 22, 22, 1, 2, 60, false, 129, 2]]}, {id:6, idx:1, spriteName:"LoadingLevelScreen", clipName:"trans", depth:60000, xPos:0, yPos:0, regPt:2, w:-1, h:-1, numChild:0, children:[]}, {id:6, idx:1, spriteName:"scrn_Win", clipName:"trans", depth:60000, xPos:0, yPos:0, regPt:2, w:-1, h:-1, numChild:2, children:[["btn_hub", 0, 0, 167, 60, 1, 2, 60, false, 129, 2], ["btn_play", 0, 0, 249, 60, 1, 2, 60, false, 129, 3]]}, {id:6, idx:1, spriteName:"scrn_TitlecardAlt", clipName:"titlecard", depth:50000, xPos:0, yPos:0, regPt:2, w:-1, h:-1, numChild:1, children:[["btn_start", 0, 0, 239, 82, 1, 2, 60, false, 129, 1]]}, {id:6, idx:1, spriteName:"scrn_InstructionsAlt", clipName:"instructions", depth:50000, xPos:0, yPos:0, regPt:2, w:-1, h:-1, numChild:1, children:[["btn_playnow", 0, 0, 260, 60, 1, 2, 60, false, 129, 1]]}, {id:6, idx:1, spriteName:"scrn_WinAlt", clipName:"trans", depth:60000, xPos:0, yPos:0, regPt:2, w:-1, h:-1, numChild:2, children:[["btn_play", 0, 0, 249, 60, 1, 2, 60, false, 129, 3]]}]; var _localDataRepository = "CNI_MagnetFace_Maps"; var SavedLevelMaps = []; var InitLevelMaps = []; var _localSavedGameRepository = "CNI_MagnetFace_GameData"; static var PLATFORM = 1; static var ITEM = 2; static var TOKEN = 3; static var SPIKE = 4; static var RAIL = 5; static var ENEMY = 6; static var SIGN = 7; static var DECORATION = 8; static var EMPTY = 0; static var GROUND = 1; static var CLOUD = 2; static var MOVEABLE1 = 3; static var MOVEABLE2 = 4; static var MOVEABLE3 = 5; static var MOVEABLE4 = 6; static var MOVEABLE5 = 7; static var MOVEABLE6 = 8; static var MOVEABLE7 = 9; static var MOVEABLE8 = 10; static var BLOCK_S = 11; static var BLOCK_M = 12; static var BLOCK_L = 13; static var WALL = 14; static var DOOR1 = 15; static var DOOR2 = 16; static var DOOR3 = 17; static var SWITCH1 = 18; static var SWITCH2 = 19; static var SWITCH3 = 20; static var SWITCH4 = 21; static var EXITDOOR = 22; static var CHECKPOINT = 23; static var ITEM_GUN = 24; static var ITEM_BOX = 25; static var GSPIKE = 26; static var ASPIKE = 27; static var TOKEN_MAJ = 28; static var TOKEN_MIN = 29; static var ENEMY1 = 30; static var ENEMY2 = 31; static var RAIL_HOR_lr = 32; static var RAIL_HOR_rl = 33; static var RAIL_VER_up = 34; static var RAIL_VER_dn = 35; static var RAIL_QTR1_ccl = 36; static var RAIL_QTR1_cl = 37; static var RAIL_QTR2_ccl = 38; static var RAIL_QTR2_cl = 39; static var RAIL_QTR3_ccl = 40; static var RAIL_QTR3_cl = 41; static var RAIL_QTR4_ccl = 42; static var RAIL_QTR4_cl = 43; static var RAIL_SNK1_lr = 44; static var RAIL_SNK1_rl = 45; static var RAIL_SNK2_lr = 46; static var RAIL_SNK2_rl = 47; static var RAIL_SNK3_lr = 48; static var RAIL_SNK3_rl = 49; static var RAIL_SNK4_lr = 50; static var RAIL_SNK4_rl = 51; static var SIGN_1 = 52; static var SIGN_2 = 53; static var SIGN_3 = 54; static var SIGN_4 = 55; static var SIGN_5 = 56; static var SIGN_6 = 57; static var GUN_CEIL_SM = 58; static var GUN_FLOR_SM = 59; static var GUN_FLOR_LG = 60; static var WINDOW_SM = 61; static var WINDOW_MD = 62; static var WINDOW_LG = 63; static var COMP_PARTS = 64; static var FENCE = 65; static var SIGN_7 = 66; static var SIGN_8 = 67; static var SIGN_9 = 68; static var SIGN_10 = 69; static var LAST_ITEM = 70; static var vSIDE = 0; static var vALL = 1; static var vTOP = 2; static var vNONE = 3; static var SPIKE_DAMAGE = 20; static var ENEMY1_DAMAGE = 20; var _heroPhysics = {_acceleration:2, _speed:2, _speedMin:0.2, _speedMax:10, _friction:0.7, _gravity:2.4, _bounce:0.8, _jumpStrength:30, _fallMax:24, _wallBounce:4}; static var SCREEN_W = 400; static var SCREEN_H = 600; static var XMIN = 0; static var XMAX = 9000; static var YMIN = 0; static var YMAX = 4000; var moveBuffer = 20; var camScrollZoneX = 20; var camScrollZoneY = 20; var _platformColors = [[0, 13421772], [3355392, 3355392], [6710784, 6710784], [6723993, 6723993], [13369344, 13369344], [13369344, 13369344], [10053120, 10053120], [10053120, 10053120], [10053120, 10053120], [13421772, 13421772], [13421772, 13421772], [16737792, 16737792], [16763904, 16763904], [39168, 39168]]; var _soundList = ["hero_run_loop", "hero_land", "hero_jump", "hero_hit_by_block", "hero_checkpoint", "hero_pickup_cheese", "object_block_push_loop", "her_vacuum_blow", "her_vacuum_suck", "hero_look_up", "hero_look_down", "hero_gun_stick_face", "magnet_ring_up1", "magnet_ring_cycle1", "magnet_ring_cycle2", "magnet_ring_cycle3", "magnet_rail_loop", "magnet_ring_down1", "magnet_hero_stick", "object_gun_impact", "object_gun_land", "object_block_land", "switch_activate", "switch_deactivate", "magnet_object_magnetized", "magnet_object_tow_loop", "enemy_hit_by_gun", "enemy_death", "obstacle_blades_loop", "enemy_hover_loop", "music_title", "music_puzzle", "music_battle", "cn_magnetface_levelcomplete", "music_gamecomplete", "btnPress"]; var screenPadX = 25; var screenPadY = 42; var _lookSpeed = 14; var _lookReturnSpeed = 20; var _lookDownLimit = -50; }
Symbol 1673 MovieClip [__Packages.Base.Graphics] Frame 0
class Base.Graphics { var _buffer, _thickness, _rgb, _alpha; function Graphics (buffer) { _buffer = buffer; _thickness = 0; _rgb = 0; _alpha = 100; } function Clear() { _buffer.clear(); _buffer.lineStyle(_thickness, _rgb, _alpha); } function SetStyle(thick, rgb, alpha) { _buffer.lineStyle(thick, rgb, alpha); } function StartFill(x, y, rgb, alpha) { _buffer.moveTo(x, y); _buffer.beginFill(rgb, alpha); } function EndFill() { _buffer.endFill(); } function StopFill() { _buffer.endFill(); } function DrawLine(va, vb) { _buffer.moveTo(va.x, va.y); _buffer.lineTo(vb.x, vb.y); } function DrawLine_S(x0, y0, x1, y1) { _buffer.moveTo(x0, y0); _buffer.lineTo(x1, y1); } function DrawLinestrip(vList) { _buffer.moveTo(vList[0].x, vList[0].y); var _local2 = 0; while (_local2 < vList.length) { _buffer.lineTo(vList[_local2].x, vList[_local2].y); _local2++; } } function DrawTri(va, vb, vc) { _buffer.moveTo(va.x, va.y); _buffer.lineTo(vb.x, vb.y); _buffer.lineTo(vc.x, vc.y); _buffer.lineTo(va.x, va.y); } function DrawTri_S(vax, vay, vbx, vby, vcx, vcy) { _buffer.moveTo(vax, vay); _buffer.lineTo(vbx, vby); _buffer.lineTo(vcx, vcy); _buffer.lineTo(vax, vay); } function DrawQuad(a, b, c, d) { _buffer.moveTo(a._vx, a._vy); _buffer.lineTo(b._vx, b._vy); _buffer.lineTo(c._vx, c._vy); _buffer.lineTo(d._vx, d._vy); _buffer.lineTo(a._vx, a._vy); } function DrawQuad_S(ax, ay, bx, by, cx, cy, dx, dy) { _buffer.moveTo(ax, ay); _buffer.lineTo(bx, by); _buffer.lineTo(cx, cy); _buffer.lineTo(dx, dy); _buffer.lineTo(ax, ay); } function DrawPlus(v) { _buffer.moveTo(v._vx - 4, v._vy); _buffer.lineTo(v._vx + 4, v._vy); _buffer.moveTo(v._vx, v._vy - 4); _buffer.lineTo(v._vx, v._vy + 4); } function DrawPlus_S(vx, vy) { _buffer.moveTo(vx - 4, vy); _buffer.lineTo(vx + 4, vy); _buffer.moveTo(vx, vy - 4); _buffer.lineTo(vx, vy + 4); } function DrawPlusR(v, r) { _buffer.moveTo(v._vx - r, v._vy); _buffer.lineTo(v._vx + r, v._vy); _buffer.moveTo(v._vx, v._vy - r); _buffer.lineTo(v._vx, v._vy + r); } function DrawCross(v) { _buffer.moveTo(v._vx - 1, v._vy - 1); _buffer.lineTo(v._vx + 1, v._vy + 1); _buffer.moveTo(v._vx + 1, v._vy - 1); _buffer.lineTo(v._vx - 1, v._vy + 1); } function DrawCross_S(vx, vy) { _buffer.moveTo(vx - 1, vy - 1); _buffer.lineTo(vx + 1, vy + 1); _buffer.moveTo(vx + 1, vy - 1); _buffer.lineTo(vx - 1, vy + 1); } function DrawCrossR(v, r) { _buffer.moveTo(v._vx - r, v._vy - r); _buffer.lineTo(v._vx + r, v._vy + r); _buffer.moveTo(v._vx + r, v._vy - r); _buffer.lineTo(v._vx - r, v._vy + r); } function DrawCircle(v, r) { var _local4 = v._vx; var _local3 = v._vy; _buffer.moveTo(_local4 + r, _local3); _buffer.curveTo(r + _local4, (0.4142 * r) + _local3, (0.7071 * r) + _local4, (0.7071 * r) + _local3); _buffer.curveTo((0.4142 * r) + _local4, r + _local3, _local4, r + _local3); _buffer.curveTo((-0.4142 * r) + _local4, r + _local3, (-0.7071 * r) + _local4, (0.7071 * r) + _local3); _buffer.curveTo((-r) + _local4, (0.4142 * r) + _local3, (-r) + _local4, _local3); _buffer.curveTo((-r) + _local4, (-0.4142 * r) + _local3, (-0.7071 * r) + _local4, (-0.7071 * r) + _local3); _buffer.curveTo((-0.4142 * r) + _local4, (-r) + _local3, _local4, (-r) + _local3); _buffer.curveTo((0.4142 * r) + _local4, (-r) + _local3, (0.7071 * r) + _local4, (-0.7071 * r) + _local3); _buffer.curveTo(r + _local4, (-0.4142 * r) + _local3, r + _local4, _local3); } function DrawCircle_S(x, y, r) { _buffer.moveTo(x + r, y); _buffer.curveTo(r + x, (0.4142 * r) + y, (0.7071 * r) + x, (0.7071 * r) + y); _buffer.curveTo((0.4142 * r) + x, r + y, x, r + y); _buffer.curveTo((-0.4142 * r) + x, r + y, (-0.7071 * r) + x, (0.7071 * r) + y); _buffer.curveTo((-r) + x, (0.4142 * r) + y, (-r) + x, y); _buffer.curveTo((-r) + x, (-0.4142 * r) + y, (-0.7071 * r) + x, (-0.7071 * r) + y); _buffer.curveTo((-0.4142 * r) + x, (-r) + y, x, (-r) + y); _buffer.curveTo((0.4142 * r) + x, (-r) + y, (0.7071 * r) + x, (-0.7071 * r) + y); _buffer.curveTo(r + x, (-0.4142 * r) + y, r + x, y); } function DrawArc(p0, p1, c) { _buffer.moveTo(p0.x, p0.y); _buffer.curveTo(c.x, c.y, p1.x, p1.y); } function DrawArc_S(x0, y0, x1, y1, xc, yc) { _buffer.moveTo(x0, y0); _buffer.curveTo(xc, yc, x1, y1); } function DrawAABB(p, xw, yw) { var _local8 = new Base.VectorCoord(p._vx + xw, p._vy + yw); var _local7 = new Base.VectorCoord(p._vx - xw, p._vy + yw); var _local6 = new Base.VectorCoord(p._vx - xw, p._vy - yw); var _local5 = new Base.VectorCoord(p._vx + xw, p._vy - yw); DrawQuad(_local8, _local7, _local6, _local5); } function DrawAABB_S(minx, maxx, miny, maxy) { var _local5 = new Base.VectorCoord(maxx, maxy); var _local4 = new Base.VectorCoord(minx, maxy); var _local3 = new Base.VectorCoord(minx, miny); var _local2 = new Base.VectorCoord(maxx, miny); DrawQuad(_local5, _local4, _local3, _local2); } function drawLine(oData, numPoints) { var _local2 = 0; while (_local2 <= (numPoints - 1)) { _buffer.moveTo(oData["x" + _local2], oData["y" + _local2]); var _local5 = (oData["x" + _local2] + oData["cx" + _local2]) / 2; var _local4 = (oData["y" + _local2] + oData["cy" + _local2]) / 2; _buffer.curveTo(_local5, _local4, oData["x" + (_local2 + 1)], oData["y" + (_local2 + 1)]); _local2++; } } function DrawSnake1(ptA, ptB) { var _local8 = ptA.x + 135; var _local6 = ptA.y; var _local10 = ptA.x + 178; var _local9 = ptA.y + 128; var _local4 = ptA.x + 225; var _local3 = ptA.y + 272; var _local7 = _local4 + 40; var _local5 = _local3 + 110; _buffer.moveTo(ptA.x, ptA.y); _buffer.curveTo(_local8, _local6, _local10, _local9); _buffer.lineTo(_local4, _local3); _buffer.curveTo(_local7, _local5, ptB.x, ptB.y); } function DrawSnake2(ptA, ptB) { var _local8 = ptA.x; var _local6 = ptA.y - 135; var _local10 = ptA.x + 128; var _local9 = ptA.y - 178; var _local4 = ptA.x + 272; var _local3 = ptA.y - 225; var _local7 = _local4 + 110; var _local5 = _local3 - 40; _buffer.moveTo(ptA.x, ptA.y); _buffer.curveTo(_local8, _local6, _local10, _local9); _buffer.lineTo(_local4, _local3); _buffer.curveTo(_local7, _local5, ptB.x, ptB.y); } function DrawSnake3(ptA, ptB) { var _local8 = ptA.x; var _local6 = ptA.y + 135; var _local10 = ptA.x + 128; var _local9 = ptA.y + 178; var _local4 = ptA.x + 272; var _local3 = ptA.y + 225; var _local7 = _local4 + 110; var _local5 = _local3 + 40; _buffer.moveTo(ptA.x, ptA.y); _buffer.curveTo(_local8, _local6, _local10, _local9); _buffer.lineTo(_local4, _local3); _buffer.curveTo(_local7, _local5, ptB.x, ptB.y); } function DrawSnake4(ptA, ptB) { var _local8 = ptA.x + 135; var _local6 = ptA.y; var _local10 = ptA.x + 178; var _local9 = ptA.y - 128; var _local4 = ptA.x + 225; var _local3 = ptA.y - 272; var _local7 = _local4 + 40; var _local5 = _local3 - 110; _buffer.moveTo(ptA.x, ptA.y); _buffer.curveTo(_local8, _local6, _local10, _local9); _buffer.lineTo(_local4, _local3); _buffer.curveTo(_local7, _local5, ptB.x, ptB.y); } function DrawConcaveCCWArc_S(cx, cy, px, py) { var _local8 = px; var _local7 = py; var _local12 = _local8 - cx; var _local11 = _local7 - cy; var _local6 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); var _local17 = _local11; var _local16 = -_local12; var _local3 = (_local8 + _local17) - cx; var _local2 = (_local7 + _local16) - cy; var _local14 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); _local3 = _local3 / _local14; _local2 = _local2 / _local14; _local3 = _local3 * _local6; _local2 = _local2 * _local6; _local3 = _local3 + cx; _local2 = _local2 + cy; var _local5 = ((_local8 + _local3) * 0.5) - cx; var _local4 = ((_local7 + _local2) * 0.5) - cy; var _local13 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); var _local15 = _local6 - _local13; _local5 = _local5 / _local13; _local4 = _local4 / _local13; _local5 = _local5 * (_local6 + _local15); _local4 = _local4 * (_local6 + _local15); _local5 = _local5 + cx; _local4 = _local4 + cy; _buffer.moveTo(_local8, _local7); _buffer.curveTo(_local5, _local4, _local3, _local2); _local8 = _local3; _local7 = _local2; _local12 = _local8 - cx; _local11 = _local7 - cy; _local6 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); _local17 = _local11; _local16 = -_local12; _local3 = (_local8 + _local17) - cx; _local2 = (_local7 + _local16) - cy; _local14 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); _local3 = _local3 / _local14; _local2 = _local2 / _local14; _local3 = _local3 * _local6; _local2 = _local2 * _local6; _local3 = _local3 + cx; _local2 = _local2 + cy; _local5 = ((_local8 + _local3) * 0.5) - cx; _local4 = ((_local7 + _local2) * 0.5) - cy; _local13 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); _local15 = _local6 - _local13; _local5 = _local5 / _local13; _local4 = _local4 / _local13; _local5 = _local5 * (_local6 + _local15); _local4 = _local4 * (_local6 + _local15); _local5 = _local5 + cx; _local4 = _local4 + cy; _buffer.curveTo(_local5, _local4, _local3, _local2); } function toString(Void) { return("ShapeRender()"); } }
Symbol 1674 MovieClip [__Packages.Base.VectorCoord] Frame 0
class Base.VectorCoord { var _vx, _vy; function VectorCoord (x, y) { _vx = x; _vy = y; } function clone() { var _local2 = new Base.VectorCoord(_vx, _vy); return(_local2); } function plus(v2) { var _local2 = new Base.VectorCoord(_vx + v2.x, _vy + v2.y); return(_local2); } function minus(v2) { var _local2 = new Base.VectorCoord(_vx - v2.x, _vy - v2.y); return(_local2); } function normR() { var _local2 = new Base.VectorCoord(_vy * -1, _vx); return(_local2); } function dir() { var _local2 = clone(); _local2.normalize(); return(_local2); } function proj(v2) { var _local3 = v2.dot(v2); var _local2; if (_local3 == 0) { _local2 = clone(); } else { _local2 = v2.clone(); _local2.mult(dot(v2) / _local3); } return(_local2); } function projLen(v2) { var _local2 = v2.dot(v2); if (_local2 == 0) { return(0); } return(Math.abs(dot(v2) / _local2)); } function dot(v2) { return((_vx * v2.x) + (_vy * v2.y)); } function cross(v2) { return((_vx * v2.y) - (_vy * v2.x)); } function len() { return(Math.sqrt((_vx * _vx) + (_vy * _vy))); } function copy(v2) { _vx = v2.x; _vy = v2.y; } function mult(s) { _vx = _vx * s; _vy = _vy * s; } function normalize() { var _local2 = len(); if (_local2 != 0) { _vx = _vx / _local2; _vy = _vy / _local2; } } function pluseq(v2) { _vx = _vx + v2.x; _vy = _vy + v2.y; } function minuseq(v2) { _vx = _vx - v2.x; _vy = _vy - v2.y; } function ToString() { return(((("(" + _vx) + ",") + _vy) + ")"); } }
Symbol 1675 MovieClip [__Packages.Game.GameTrack_AS2] Frame 0
class Game.GameTrack_AS2 { var trkConnection; function GameTrack_AS2 (level) { trkConnection = new LocalConnection(); loadMovieNum ("tracker.swf", level); } function sendEventReplay() { trackNewEvent("replay"); } function sendEventWin() { trackNewEvent("win"); } function sendEventLose() { trackNewEvent("lose"); } function sendEventCustom(event) { trackNewEvent("cust_" + event); } function trackNewEvent(eventName) { trkConnection.send("trkConnection", "sendTracking", eventName); } }
Symbol 1676 MovieClip [__Packages.Base.Entity] Frame 0
class Base.Entity { var _gameContext, _currentAIState, _nextAIState, _id, _type, _cpuControlled, _networkControlled, _moveSpeed, _destPosX, _destPosY, _startingPositionX, _startingPositionY, _followingAIState; function Entity (gameContext, entType, id, cpuControlled, networkControlled, state) { _gameContext = gameContext; _currentAIState = null; _nextAIState = new state[undefined](this); _id = id; _type = entType; } function getID() { return(_id); } function getType(Void) { return(_type); } function isCPUControlled() { return(_cpuControlled); } function isNetworkControlled() { return(_networkControlled); } function setMoveSpeed(speed) { _moveSpeed = speed; } function setDestPosX(pos) { _destPosX = pos; } function setDestPosY(pos) { _destPosY = pos; } function setStartingPositionToPosition() { _startingPositionX = 0; _startingPositionY = 0; } function getMoveSpeed() { return(_moveSpeed); } function getDestPosX() { return(_destPosX); } function getDestPosY() { return(_destPosY); } function getStartingPositionX() { return(_startingPositionX); } function getStartingPositionY() { return(_startingPositionY); } function isAtDestination() { return(true); } function setNextState(state) { _nextAIState = new state[undefined](this); } function setFollowingState(state) { _followingAIState = state; } function getFollowingState() { return(_followingAIState); } function getCurrentState() { return(_currentAIState); } function Update() { if (_currentAIState != _nextAIState) { _currentAIState = _nextAIState; _currentAIState.Entry(_gameContext); } else if (_currentAIState == _nextAIState) { _currentAIState.PadInput(_gameContext); _currentAIState.Update(_gameContext); if (_currentAIState != _nextAIState) { _currentAIState.Exit(_gameContext); delete _currentAIState; if (!_nextAIState) { return(1); } } } return(0); } function toString(Void) { return("Entity()"); } }
Symbol 1677 MovieClip [__Packages.Base.State] Frame 0
class Base.State { function State () { } function CPUDecision(gameContext) { return(undefined); } function NetworkDecision(gameContext) { return(undefined); } function PadInput(gameContext) { return(undefined); } function Entry(gameContext) { return(undefined); } function Update(gameContext) { return(undefined); } function Exit(gameContext) { return(undefined); } }
Symbol 1678 MovieClip [__Packages.Base.AIState] Frame 0
class Base.AIState extends Base.State { function AIState () { super(); } function CPUDecision(gameContext) { return(undefined); } function NetworkDecision(gameContext) { return(undefined); } function PadInput(gameContext) { return(undefined); } function Entry(gameContext) { return(undefined); } function Update(gameContext) { return(undefined); } function Exit(gameContext) { return(undefined); } }
Symbol 1679 MovieClip [__Packages.Game.Hero] Frame 0
class Game.Hero extends Base.Entity { var _gameContext, _gameData, _type, _gameMode, _onFloor, _onPlatform, _isMoving, _isFacing, _yPosChange, _endLevel, _isOnSpikes, _isPushing, _isKnockDown, _canGetKnockedDown, _hasJumped, _hasPopped, _hasJustSpawned, _isMagnetActive, _isMagnetStuck, _isMagnetLocked, _isMagnetChanging, _magnetSize, _magnetCounter, _magnetTime, _isAttractedToRail, _isStuckToRail, _railToFollow, _railAccel, _shouldStartFlipped, _curPlatAttract, _isAttractedToPlat, _isStuckToPlat, _fx, _fy, _damageTimerActive, _damageCounter, _damageTime, _lineColor, _fillColor, _playMode, _editSelected, _isLocationEdit, _sHead, _sBody, _sMagnet, _spriteHero, _spriteHitSpark, _spriteHitSpark2, _spriteMagnetRadius, spriteColorLeft, colorBright, colorNorm, _bright, _timer, _numReturns, _curPlatform, _attRail, _preRail, _curRail, _nxtRail, _curStuckItem, getCurrentState, setNextState; function Hero (x, y, gameContext) { super(gameContext, 0, 1, false, false, Game.AIStates.Hero_Spawn); _gameContext = gameContext; _gameData = _gameContext.getGameData(); _type = 0; Init(x, y); } function Init(x, y) { _gameMode = _gameData.getGameMode(); _onFloor = false; _onPlatform = false; _isMoving = 0; _isFacing = 1; _yPosChange = 15; _endLevel = false; _isOnSpikes = false; _isPushing = false; _isKnockDown = false; _canGetKnockedDown = true; _hasJumped = false; _hasPopped = false; _hasJustSpawned = false; _isMagnetActive = false; _isMagnetStuck = false; _isMagnetLocked = false; _isMagnetChanging = false; _magnetSize = 0; _magnetCounter = 0; _magnetTime = 32; _isAttractedToRail = false; _isStuckToRail = false; _railToFollow = null; _railAccel = 0.02; _shouldStartFlipped = 1; _curPlatAttract = null; _isAttractedToPlat = false; _isStuckToPlat = false; _fx = 0; _fy = 0; _damageTimerActive = false; _damageCounter = 0; _damageTime = 50; if (_gameMode == Game.GameData.GAME_EDIT) { var _local5 = _gameData.getPlatformColor(0); _lineColor = _local5[0]; _fillColor = _local5[1]; } _playMode = true; _editSelected = false; _isLocationEdit = false; var _local2 = new Base.VectorCoord(x, y); _sHead = new Base.ShapeEntity(_gameContext, _local2, 24, 12, 12, this, Base.ShapeEntity.TID_CIRCLE, _gameData.getGraphics(), true); _sBody = new Base.ShapeEntity(_gameContext, _local2, 23, 46, 46, this, Base.ShapeEntity.TID_AABB, _gameData.getGraphics(), true); _sMagnet = new Base.ShapeEntity(_gameContext, _local2, 14, 7, 7, this, Base.ShapeEntity.TID_CIRCLE, _gameData.getGraphics(), true); _spriteHero = new Base.SpriteEntity(_gameContext, 1, 1, "_hero", "_hero", _gameData.getBuffer().getNextHighestDepth(), x, y + 32, 1, -1, -1); _spriteHitSpark = new Base.SpriteEntity(_gameContext, 1, 1, "hitspark01", "_hitspark01", _gameData.getBuffer().getNextHighestDepth(), x, y, 1, -1, -1); _spriteHitSpark.setVisibility(false); _spriteHitSpark2 = new Base.SpriteEntity(_gameContext, 1, 1, "hitspark02", "_hitspark02", _gameData.getBuffer().getNextHighestDepth(), x, y, 1, -1, -1); _spriteHitSpark2.setVisibility(false); _spriteMagnetRadius = new Base.SpriteEntity(_gameContext, 1, 1, "magnetField", "_magnetField", _gameData.getBuffer().getNextHighestDepth(), x, y, 1, -1, -1); _spriteMagnetRadius.setVisibility(false); spriteColorLeft = new Color(_spriteHero.getMovieClip()); colorBright = {rb:"125", gb:"125", bb:"125"}; colorNorm = {rb:"0", gb:"0", bb:"0"}; _bright = false; _timer = 0.0666666666666667; } function getType() { return(_type); } function toggleBright() { if (_bright) { spriteColorLeft.setTransform(colorBright); _bright = false; } else { spriteColorLeft.setTransform(colorNorm); _bright = true; } } function toggleBrightOff() { spriteColorLeft.setTransform(colorNorm); _bright = false; } function RenderEntity() { _sHead.updateMinMaxVectors(); _sBody.updateMinMaxVectors(); _sMagnet.updateMinMaxVectors(); if (_isMagnetChanging) { magnetAnimateChange(); } else { _spriteMagnetRadius.animateSprite(); } if (((_isMagnetActive && (!_isMagnetStuck)) && (!_isMagnetLocked)) && (_isMoving == 0)) { if (isMagnetTimeUp()) { magnetAddSize(); } } _spriteHero.setPosition(_sHead.getCurrentPosition()._vx, _sHead.getCurrentPosition()._vy); _spriteMagnetRadius.setPosition(_sHead.getCurrentPosition()._vx, _sHead.getCurrentPosition()._vy); if ((!getLocationEdit()) && (getPlayMode())) { animateSprite(); } else { setHeadPosition(); setMagnetPosition(); } if (_damageTimerActive) { _timer = _timer - _gameContext.getDT(); if (_timer > 0.0015) { _numReturns++; return(undefined); } _numReturns = 0; _timer = 0.0333333333333333; toggleBright(); } else if (!_bright) { toggleBrightOff(); } } function setOnFloor(bToggle) { _onFloor = bToggle; } function getOnFloor() { return(_onFloor); } function setOnPlatform(bToggle) { _onPlatform = bToggle; } function getOnPlatform() { return(_onPlatform); } function getCurrentPlatform() { return(_curPlatform); } function resetCurrentPlatform() { _curPlatform = null; } function getLocationEdit() { return(_isLocationEdit); } function setLocationEdit(bToggle) { _isLocationEdit = bToggle; return(undefined); } function toggleSelected(bToggle) { _editSelected = bToggle; return(undefined); } function getIsSelected() { return(_editSelected); } function resetHeroPosition(x, y) { _sBody.setNewPosition(x, y); _spriteHero.setPosition(x, y); } function deleteSprites(Void) { _spriteHero.removeSprite(); _spriteHitSpark.removeSprite(); _spriteHitSpark2.removeSprite(); _spriteMagnetRadius.removeSprite(); delete _spriteHero; delete _spriteHitSpark; delete _spriteHitSpark2; delete _spriteMagnetRadius; return(undefined); } function getHeroSprite() { (_spriteHero);// not popped } function getBody() { return(_sBody); } function getHead() { return(_sHead); } function getMagnet() { return(_sMagnet); } function getShape() { return(_sBody); } function setHeadPosition() { _sHead.setNewPosition(_sBody._curPos._vx, _sBody._curPos._vy - 40); } function setBodyPosition() { _sBody.setNewPosition(_sHead._curPos._vx, _sHead._curPos._vy + 40); } function setMagnetPosition() { _sMagnet.setNewPosition(_sHead._curPos._vx, _sHead._curPos._vy); } function getPhysics() { return(_physics); } function setIsFacing(nDir) { _isFacing = nDir; switch (nDir) { case Left : _spriteHero.playFlipped(); break; case Right : _spriteHero.playUnflipped(); } } function getIsFacing() { return(_isFacing); } function setRotation(rotation) { _spriteHero.setRotation(rotation); } function setIsMoving(nToggle) { _isMoving = nToggle; } function getIsMoving() { return(_isMoving); } function initRailAttract(rail, ptX, ptY, t) { _attRail = new Object(); _attRail = {Rail:rail, x:ptX, y:ptY, t:t}; _isAttractedToRail = true; } function initRailRide() { _isAttractedToRail = false; _isStuckToRail = true; _preRail = _attRail.Rail; _curRail = _attRail.Rail; magnetStuck(_curRail); _shouldStartFlipped = ((_curRail._signx < 0) ? -1 : 1); var _local2 = ((_attRail.t > 0) ? (_attRail.t - 1) : 0); _curRail.initFollow(_local2); _gameData.getSoundModule().StopSound("magnet_ring_cycle1"); _gameData.getSoundModule().StopSound("magnet_ring_cycle2"); _gameData.getSoundModule().StopSound("magnet_ring_cycle3"); if (!_gameContext.getGameData().getSoundModule().soundIsPlaying("magnet_rail_loop")) { _gameContext.getGameData().getSoundModule().PlaySound("magnet_rail_loop", 100, 0, 0, 2000); } delete _nxtRail; delete _attRail; } function switchRails() { _preRail = _curRail; _curRail = _nxtRail; _curRail.initFollow(-1); delete _nxtRail; } function popOffRail() { _gameData.getSoundModule().StopSound("magnet_rail_loop"); startAnimating(ANMIMATIONS.RailOff.start, ANMIMATIONS.RailOff.end, 32, ANMIMATIONS.RailOff.loop); _isMagnetStuck = false; _isMagnetLocked = false; setRotation(0); _fx = 15 * _curRail._signx; _fy = 1; resetRailData(); } function resetRailData() { _isAttractedToRail = false; _isStuckToRail = false; delete _attRail; delete _curRail; delete _nxtRail; } function magnetStart() { if (!_spriteMagnetRadius.getVisibility()) { _spriteMagnetRadius.setVisibility(true); } _magnetCounter = 0; _isMagnetActive = true; _isMagnetLocked = false; _isMagnetStuck = false; _isAttractedToRail = false; _isStuckToRail = false; _isAttractedToPlat = false; _isStuckToPlat = false; _curPlatAttract = null; magnetSetSize(1); startAnimating(ANMIMATIONS.MagnetPower1.start, ANMIMATIONS.MagnetPower1.end, 32, ANMIMATIONS.MagnetPower1.loop); if (!_gameContext.getGameData().getSoundModule().soundIsPlaying("magnet_ring_up1")) { _gameContext.getGameData().getSoundModule().PlaySound("magnet_ring_up1", 100, 0, 0, 0); } } function magnetStop() { if (_spriteMagnetRadius.getVisibility()) { _spriteMagnetRadius.setVisibility(false); } startAnimating(ANMIMATIONS.Idle.start, ANMIMATIONS.Idle.end, 32, ANMIMATIONS.Idle.loop); _gameContext.getGameData().getSoundModule().PlaySound("magnet_ring_down1", 100, 0, 0, 0); magnetSetSize(0); _isMagnetLocked = false; _isMagnetActive = false; _isMagnetStuck = false; _isAttractedToRail = false; _isStuckToRail = false; _isAttractedToPlat = false; _isStuckToPlat = false; _curPlatAttract = null; } function magnetStuck(obj) { magnetSetSize(4); _isMagnetChanging = true; _isMagnetStuck = true; _curStuckItem = obj; } function setHeroMagnetAnimation() { switch (_magnetSize) { case 1 : startAnimating(ANMIMATIONS.MagnetPower1.start, ANMIMATIONS.MagnetPower1.end, 32, ANMIMATIONS.MagnetPower1.loop); break; case 2 : startAnimating(ANMIMATIONS.MagnetPower2.start, ANMIMATIONS.MagnetPower2.end, 32, ANMIMATIONS.MagnetPower2.loop); break; case 3 : startAnimating(ANMIMATIONS.MagnetPower3.start, ANMIMATIONS.MagnetPower3.end, 32, ANMIMATIONS.MagnetPower3.loop); break; case 4 : startAnimating(ANMIMATIONS.MagnetPower1.start, ANMIMATIONS.MagnetPower1.end, 32, ANMIMATIONS.MagnetPower1.loop); } } function magnetAddSize() { if (_magnetSize == 3) { return(undefined); } _magnetSize++; _sMagnet.setNewRadius(_magnetSizexw[_magnetSize]); _sMagnet.updateMinMaxVectors(); switch (_magnetSize) { case 1 : startAnimating(ANMIMATIONS.MagnetPower1.start, ANMIMATIONS.MagnetPower1.end, 32, ANMIMATIONS.MagnetPower1.loop); _spriteMagnetRadius.startAnimating(1, 8, 32, false); if (!_gameContext.getGameData().getSoundModule().soundIsPlaying("magnet_ring_cycle1")) { _gameContext.getGameData().getSoundModule().PlaySound("magnet_ring_cycle1", 100, 0, 0, 2000); } break; case 2 : startAnimating(ANMIMATIONS.MagnetPower2.start, ANMIMATIONS.MagnetPower2.end, 32, ANMIMATIONS.MagnetPower2.loop); _spriteMagnetRadius.startAnimating(17, 24, 32, false); if (!_gameContext.getGameData().getSoundModule().soundIsPlaying("magnet_ring_cycle2")) { _gameContext.getGameData().getSoundModule().PlaySound("magnet_ring_cycle2", 100, 0, 0, 2000); } _gameData.getSoundModule().StopSound("magnet_ring_cycle1"); break; case 3 : startAnimating(ANMIMATIONS.MagnetPower3.start, ANMIMATIONS.MagnetPower3.end, 32, ANMIMATIONS.MagnetPower3.loop); _spriteMagnetRadius.startAnimating(33, 40, 32, false); if (!_gameContext.getGameData().getSoundModule().soundIsPlaying("magnet_ring_cycle3")) { _gameContext.getGameData().getSoundModule().PlaySound("magnet_ring_cycle3", 100, 0, 0, 2000); } _gameData.getSoundModule().StopSound("magnet_ring_cycle2"); } _isMagnetChanging = true; } function magnetSetSize(newSize) { if (((newSize <= 4) && (_magnetSize != newSize)) && (_isMagnetActive)) { _magnetSize = newSize; _sMagnet.setNewRadius(_magnetSizexw[_magnetSize]); _sMagnet.updateMinMaxVectors(); switch (_magnetSize) { case 0 : _gameData.getSoundModule().StopSound("magnet_rail_loop"); _gameData.getSoundModule().StopSound("magnet_ring_up1"); _gameData.getSoundModule().StopSound("magnet_ring_cycle1"); _gameData.getSoundModule().StopSound("magnet_ring_cycle2"); _gameData.getSoundModule().StopSound("magnet_ring_cycle3"); return(undefined); case 1 : _spriteMagnetRadius.startAnimating(1, 8, 32, false); if (!_gameContext.getGameData().getSoundModule().soundIsPlaying("magnet_ring_cycle1")) { _gameContext.getGameData().getSoundModule().PlaySound("magnet_ring_cycle1", 100, 0, 0, 2000); } break; case 2 : _spriteMagnetRadius.startAnimating(17, 24, 32, false); if (!_gameContext.getGameData().getSoundModule().soundIsPlaying("magnet_ring_cycle2")) { _gameContext.getGameData().getSoundModule().PlaySound("magnet_ring_cycle2", 100, 0, 0, 2000); } _gameData.getSoundModule().StopSound("magnet_ring_cycle1"); break; case 3 : _spriteMagnetRadius.startAnimating(33, 40, 32, false); if (!_gameContext.getGameData().getSoundModule().soundIsPlaying("magnet_ring_cycle2")) { _gameContext.getGameData().getSoundModule().PlaySound("magnet_ring_cycle2", 100, 0, 0, 2000); } _gameData.getSoundModule().StopSound("magnet_ring_cycle2"); break; case 4 : _spriteMagnetRadius.startAnimating(49, 56, 32, false); } _isMagnetChanging = true; } } function magnetAnimateChange() { var _local2 = _spriteMagnetRadius.animateSprite(); if (_local2 == 1) { switch (_magnetSize) { case 1 : _spriteMagnetRadius.startAnimating(9, 16, 32, true); break; case 2 : _spriteMagnetRadius.startAnimating(25, 32, 32, true); break; case 3 : _spriteMagnetRadius.startAnimating(41, 48, 32, true); break; case 4 : _spriteMagnetRadius.startAnimating(49, 56, 32, true); } _isMagnetChanging = false; return(1); } } function isMagnetTimeUp() { _magnetCounter++; if (_magnetCounter >= _magnetTime) { _magnetCounter = 0; return(true); } return(false); } function handleCollision(px, py, dx, dy, obj, tile) { var _local3 = obj._curPos; var _local14 = obj._oldPos; var _local12 = _local3._vx - _local14._vx; var _local13 = _local3._vy - _local14._vy; var _local15 = (_local12 * dx) + (_local13 * dy); var _local21 = _local15 * dx; var _local19 = _local15 * dy; var _local6 = _local12 - _local21; var _local9 = _local13 - _local19; var _local16 = typeof(tile); if (_local16 != "string") { var _local5 = tile.getOwner().getType(); if (_local5 >= Game.GameData.RAIL_HOR_lr) { if ((obj == _sMagnet) && (_isStuckToRail)) { if (((tile != _curRail) && (tile != _preRail)) && ((_nxtRail == undefined) || (tile != _nxtRail))) { _nxtRail = tile; } } if ((((obj == _sMagnet) && (!_isAttractedToRail)) && (!_isStuckToRail)) && (!_isMagnetLocked)) { if (_gameContext.getGameData().isPointOnScreen(dx, dy)) { _isMagnetLocked = true; initRailAttract(tile, dx, dy, px); } } return(undefined); } if ((_local5 == Game.GameData.ENEMY1) || (_local5 == Game.GameData.ENEMY2)) { if ((tile == tile.getOwner()._shape) && (!_damageTimerActive)) { var _local17 = (((_local3._vx - tile.getOwner()._hitShape._curPos._vx) < 0) ? -1 : 1); tile.getOwner().heroIsPresent(_local17); } if (tile == tile.getOwner()._hitShape) { if (_isMagnetActive) { magnetStop(); return(undefined); } if (!_damageTimerActive) { if (((((!_isPushing) && (_isMoving != 0)) && (!_hasJumped)) && (_isFacing != dx)) && (dy == 0)) { _isPushing = true; _local3._vx = _local3._vx + (px + _local6); if (_gameContext.getGameData().getSoundModule().soundIsPlaying("hero_run_loop")) { _gameData.getSoundModule().StopSound("hero_run_loop"); } startAnimating(ANMIMATIONS.Push.start, ANMIMATIONS.Push.end, 32, ANMIMATIONS.Push.loop); } else if (_isPushing && (_isFacing != dx)) { tile.getOwner().setIsPushed(true); tile.getOwner()._fx = _fx; _local3._vx = _local3._vx + (px + _local6); } } } if (((tile == tile.getOwner()._attackShape) && (tile.getOwner()._isAttacking)) && (!_damageTimerActive)) { if (_isMagnetActive) { magnetStop(); } _isPushing = false; _local3._vx = _local3._vx + (px + _local6); doHitDamage(tile.getOwner()._curDirection, Game.GameData.ENEMY1_DAMAGE); return(undefined); } } else if (_local5 == Game.GameData.GSPIKE) { if (getCurrentState() == Game.AIStates.Hero_Die) { return(undefined); } if (((_isMagnetActive && (!_isMagnetLocked)) && (tile.getOwner()._isStuckToMagnet == false)) && (tile.getOwner()._isAttractedToMagnet == false)) { _isMagnetLocked = true; _gameContext.getGameData().getSoundModule().PlaySound("magnet_object_magnetized", 100, 0, 0, 0); tile.getOwner().moveToMagnet(); } else if ((!_isMagnetActive) || (((tile.getOwner()._isStuckToMagnet == false) && (_isMagnetLocked && (tile.getOwner()._isAttractedToMagnet == false))) && (obj == _sBody))) { if (_damageTimerActive) { return(undefined); } if (_isMagnetActive) { magnetStop(); } _local3._vx = _local3._vx + (px + _local6); doHitDamage(dx, Game.GameData.SPIKE_DAMAGE); } } else if (_local5 == Game.GameData.ASPIKE) { if (!_damageTimerActive) { if (_isStuckToRail) { doSpikeRailDamage(Game.GameData.SPIKE_DAMAGE); } else { _local3._vx = _local3._vx + (px + _local6); _local3._vy = _local3._vy + (py + _local9); if (_isMagnetActive) { magnetStop(); } doHitDamage(dx, Game.GameData.SPIKE_DAMAGE); } } } else { if (_local5 == Game.GameData.CHECKPOINT) { tile.getOwner().raiseFlag(); _gameData.setCheckpoint(tile.getOwner()); return(undefined); } if (_local5 == Game.GameData.EXITDOOR) { _endLevel = true; return(undefined); } if ((_local5 > Game.GameData.EMPTY) && (_local5 <= Game.GameData.DOOR3)) { if (tile.getOwner().getIsCloud()) { if (_isMagnetActive && (tile.getOwner()._isMetal)) { if (((obj == _sHead) && _isAttractedToPlat) && (!_isStuckToPlat)) { _isStuckToPlat = true; magnetStuck(tile); return(undefined); } if ((((obj == _sMagnet) && (!_isAttractedToPlat)) && (!_isStuckToPlat)) && (!_isMagnetLocked)) { _curPlatAttract = tile; _isAttractedToPlat = true; _isMagnetLocked = true; } } var _local20 = obj.getMaxY(); var _local18 = tile.getMinY(); if ((py <= 0) && (_local20 <= (_local18 + 5))) { _fy = 0; _local3._vy = _local3._vy + (py + _local9); getCurrentState()._accelY = 0; if (!getOnPlatform()) { setOnPlatform(true); } if (tile.getOwner()._isMoving) { _local3._vx = _local3._vx + (tile.getOwner()._moveSpeed * tile.getOwner()._curDirection); } return(undefined); } // unexpected jump } if (dy == -1) { if ((((_local5 == Game.GameData.BLOCK_L) || (_local5 == Game.GameData.DOOR1)) || (_local5 == Game.GameData.DOOR2)) || (_local5 == Game.GameData.DOOR3)) { _fx = 0; _local3._vx = _local3._vx + (px + _local6); getCurrentState()._accelX = 0; return(undefined); } if (!getOnPlatform()) { setOnPlatform(true); } _fy = 0; _local3._vy = _local3._vy + (py + _local9); getCurrentState()._accelY = 0; return(undefined); } if (dy == 1) { _fy = 0; _local3._vy = _local3._vy + (py + _local9); getCurrentState()._accelY = 0; return(undefined); } if (_local5 == Game.GameData.GROUND) { return(undefined); } if (_isMoving != 0) { _fx = 0; _local3._vx = _local3._vx + (px + _local6); getCurrentState()._accelX = 0; return(undefined); } if (((_local12 < 0) && (px < 0)) || ((_local12 > 0) && (px > 0))) { if (_isPushing) { return(undefined); } _local3._vx = _local3._vx + (_local12 * -1); } else { _local3._vx = _local3._vx + (px + _local6); } _fx = 0; _local3._vx = _local3._vx + (px + _local6); getCurrentState()._accelX = 0; return(undefined); } if (_local5 == Game.GameData.ITEM_BOX) { if (_isMagnetActive) { if (tile.getOwner()._isStuckToMagnet && (!_isMagnetStuck)) { magnetStuck(tile); return(undefined); } if (((tile.getOwner()._isAttractedToMagnet == false) && (tile.getOwner()._isStuckToMagnet == false)) && (!_isMagnetLocked)) { _isMagnetLocked = true; _gameContext.getGameData().getSoundModule().PlaySound("magnet_object_magnetized", 100, 0, 0, 0); tile.getOwner().moveToMagnet(); return(undefined); } if (tile.getOwner()._isAttractedToMagnet == false) { if ((dy == -1) && (obj == _sBody)) { _fy = 0; _local3._vy = _local3._vy + (py + _local9); if (!getOnPlatform()) { setOnPlatform(true); } return(undefined); } if ((dx != 0) && (dy == 0)) { _local3._vx = _local3._vx + (px + _local6); return(undefined); } } } else { if (dy == -1) { _fy = 0; _local3._vy = _local3._vy + (py + _local9); if (!getOnPlatform()) { setOnPlatform(true); } return(undefined); } if (((dx != 0) && (dy == 0)) && (_fy >= 0)) { if (_isMagnetActive) { return(undefined); } if ((((!_isPushing) && (_isMoving != None)) && (_isMoving != Jump)) && (_isFacing != dx)) { _isPushing = true; if (!_gameContext.getGameData().getSoundModule().soundIsPlaying("object_block_push_loop")) { _gameContext.getGameData().getSoundModule().PlaySound("object_block_push_loop", 0, 0, 0, 2000); } if (_gameContext.getGameData().getSoundModule().soundIsPlaying("hero_run_loop")) { _gameData.getSoundModule().StopSound("hero_run_loop"); } startAnimating(ANMIMATIONS.Push.start, ANMIMATIONS.Push.end, 32, ANMIMATIONS.Push.loop); _local3._vx = _local3._vx + (px + _local6); return(undefined); } if (_isPushing && (_isFacing != dx)) { if (_gameContext.getGameData().getSoundModule().soundIsPlaying("hero_run_loop")) { _gameData.getSoundModule().StopSound("hero_run_loop"); } tile.getOwner().setCollisionActive(true); _local3._vx = _local3._vx + (px + _local6); tile.getOwner()._fx = _fx; return(undefined); } if (_fx != 0) { _local3._vx = _local3._vx + (px + _local6); } tile.getOwner().setCollisionActive(true); tile.getOwner()._fx = 5 * (dx * -1); return(undefined); } } } else if (_local5 == Game.GameData.ITEM_GUN) { if (tile.getOwner()._isStuckToMagnet && (!_isMagnetStuck)) { magnetStuck(tile); return(undefined); } if (((_isMagnetActive && (!_isMagnetLocked)) && (tile.getOwner()._isStuckToMagnet == false)) && (tile.getOwner()._isAttractedToMagnet == false)) { _isMagnetLocked = true; _gameContext.getGameData().getSoundModule().PlaySound("magnet_object_magnetized", 100, 0, 0, 0); tile.getOwner().moveToMagnet(); } } else if (_local5 == Game.GameData.TOKEN_MIN) { if (_gameMode == Game.GameData.GAME_PLAY) { if (tile.getOwner().getActive()) { tile.getOwner().doCollected(); } } } } } else if (tile == "WorldBottom") { } else if (tile == "WorldLeft") { _local3._vx = _local3._vx + (px + _local6); } else if (tile == "WorldRight") { _local3._vx = _local3._vx + (px + _local6); } else { if (dy == 0) { _fx = 0; } if (dx == 0) { _fy = 0; } if (dy == -1) { _fy = 0; } _local3._vx = _local3._vx + (px + _local6); _local3._vy = _local3._vy + (py + _local9); } } function doHitDamage(sx, damage) { if (!_damageTimerActive) { resetDamageCounter(); setDamageTimerActive(true); doHitBounce(sx); playHitSpark(2, sx); _gameData.adjustHealth(damage); setNextState(Game.AIStates.Hero_Hit); } } function doSpikeRailDamage(damage) { if (!_damageTimerActive) { resetDamageCounter(); setDamageTimerActive(true); _gameData.adjustHealth(damage); if (_gameContext.getGameData().getHealth() >= 100) { magnetStop(); _isMoving = None; setRotation(0); setNextState(Game.AIStates.Hero_Die); return(undefined); } } } function doKnockDownByItem(p, vel) { var _local5 = 40; var _local2 = ((vel < 0) ? -1 : 1); if (_isFacing == _local2) { startAnimating(ANMIMATIONS.HitFromBack.start, ANMIMATIONS.HitFromBack.end, 32, ANMIMATIONS.HitFromBack.loop); } else { startAnimating(ANMIMATIONS.HitFromFront.start, ANMIMATIONS.HitFromFront.end, 32, ANMIMATIONS.HitFromFront.loop); } _gameContext.getGameData().getSoundModule().PlaySound("hero_hit_by_block", 100, 0, 0, 0); var _local4 = _local5 * _local2; var _local3 = 0; _fx = _local4; _fy = _local3; playHitSpark(2, _local2); setNextState(Game.AIStates.Hero_KnockDown); } function doSpikeDamage(p, vel) { var _local5 = 20; var _local2 = ((vel < 0) ? -1 : 1); var _local4 = _local5 * _local2; var _local3 = 0; _fx = _local4; _fy = _local3; if (!_damageTimerActive) { resetDamageCounter(); setDamageTimerActive(true); playHitSpark(1, _local2); _gameData.adjustHealth(Game.GameData.SPIKE_DAMAGE); setNextState(Game.AIStates.Hero_Hit); } } function doHitBounce(sx) { var _local2 = 15; if (getOnPlatform()) { setOnPlatform(false); } var _local4 = _local2 * sx; var _local3 = -_local2; _fx = _local4; _fy = _local3; return(undefined); } function doBoxBounce(p, dx, dy, px, py, tanX, tanY) { var _local2 = 10; if (getOnPlatform()) { setOnPlatform(false); } var _local4 = (-_isFacing) * _local2; var _local3 = -_local2; p._vx = p._vx + ((px + _local4) + tanX); p._vy = p._vy + ((py + _local3) + tanY); _fx = _local2 * (-_isFacing); _fy = -_local2; setNextState(Game.AIStates.Hero_Walk); return(undefined); } function doTopBounce(p, dx, dy, px, py, tanX, tanY) { if (getOnPlatform()) { setOnPlatform(false); } var _local3 = (-_isFacing) * getPhysics()._wallBounce; var _local2 = -getPhysics()._wallBounce; p._vx = p._vx + ((px + _local3) + tanX); p._vy = p._vy + ((py + _local2) + tanY); _fx = getPhysics()._wallBounce * (-_isFacing); _fy = 0; startAnimating(ANMIMATIONS.Idle.start, ANMIMATIONS.Idle.end, 32, ANMIMATIONS.Idle.loop); setNextState(Game.AIStates.Hero_Walk); return(undefined); } function startAnimating(startFrame, endFrame, frameRate, looping) { _spriteHero.startAnimating(startFrame, endFrame, frameRate, looping); } function isLookingUpOrDown() { if (((_spriteHero.getCurrentFrame() >= ANMIMATIONS.LookUp.start) && (_spriteHero.getCurrentFrame() <= ANMIMATIONS.LookUp.End)) || ((_spriteHero.getCurrentFrame() >= ANMIMATIONS.LookDown.start) && (_spriteHero.getCurrentFrame() <= ANMIMATIONS.LookDown.End))) { return(true); } return(false); } function isRunning() { if ((_spriteHero.getCurrentFrame() >= ANMIMATIONS.Run.start) && (_spriteHero.getCurrentFrame() <= ANMIMATIONS.Run.End)) { return(true); } return(false); } function animateSprite() { return(_spriteHero.animateSprite()); } function playHitSpark(hitNum, sx) { var _local5 = _spriteHero.getPositionX(); var _local4 = _spriteHero.getPositionY() + 20; var _local2 = ((hitNum < 2) ? (_spriteHitSpark) : (_spriteHitSpark2)); var _local3 = ((hitNum < 3) ? 1 : 15); switch (_isFacing) { case Left : if (_isFacing == sx) { _local2.playFlipped(); } else { _local2.playUnflipped(); } break; case Right : if (_isFacing == sx) { _local2.playUnflipped(); } else { _local2.playFlipped(); } } _local2.setPosition(_local5, _local4); _local2.setVisibility(true); _local2.getMovieClip().gotoAndPlay(_local3); } function setDamageTimerActive(bToggle) { _damageTimerActive = bToggle; } function getdamageTimerActive() { return(_damageTimerActive); } function isDamageTimeUp() { _damageCounter++; if (_damageCounter >= _damageTime) { _damageCounter = 0; _damageTimerActive = false; toggleBrightOff(); return(true); } return(false); } function resetDamageCounter() { _damageCounter = 0; } function setPlayMode(bToggle) { _playMode = bToggle; } function getPlayMode() { return(_playMode); } function toString(Void) { return("Hero()"); } var Left = -1; var None = 0; var Right = 1; var Jump = 2; var _magnetSizexw = [0, 100, 250, 400, 100]; var _physics = {_acceleration:2, _speed:2, _speedMin:0.2, _speedMax:10, _friction:0.7, _gravity:2.4, _bounce:0.8, _jumpStrength:30, _fallMax:20, _wallBounce:4}; static var ANMIMATIONS = {Idle:{start:0, end:129, loop:true}, Idle2:{start:0, end:30, loop:true}, RailAttract:{start:130, end:130, loop:true}, RailStick:{start:140, end:143, loop:false}, RailPull:{start:150, end:165, loop:false}, RailRideHeadUp:{start:170, end:175, loop:true}, RailRideHeadDwn:{start:180, end:185, loop:true}, RailFlipStart:{start:190, end:194, loop:false}, RailFlipFinish:{start:195, end:196, loop:false}, RailOff:{start:210, end:227, loop:false}, HitSmall:{start:486, end:491, loop:false}, HitFromBack:{start:240, end:259, loop:false}, HitFromFront:{start:266, end:285, loop:false}, MagnetPower1:{start:296, end:296, loop:false}, MagnetPower2:{start:306, end:312, loop:false}, MagnetPower3:{start:326, end:336, loop:false}, JumpUp:{start:346, end:350, loop:false}, JumpAir:{start:350, end:350, loop:true}, JumpAirDown:{start:366, end:366, loop:true}, JumpLand:{start:367, end:367, loop:false}, Run:{start:376, end:387, loop:true}, LookDown:{start:406, end:439, loop:true}, LookUp:{start:446, end:479, loop:false}, Push:{start:506, end:529, loop:true}, Death:{start:532, end:548, loop:false}, RespawnStart:{start:550, end:556, loop:false}, RespawnEnd:{start:557, end:588, loop:false}, HitDie:{start:494, end:499, loop:false}}; }
Symbol 1680 MovieClip [__Packages.Base.ShapeEntity] Frame 0
class Base.ShapeEntity { var _gameContext, _owner, _OTYPE, _CTYPE, _showdataBox, _sx, _sy, _signx, _signy, _collision, _render, _tf, _curPos, _oldPos, _rad, _xw, _yw, _minx, _maxx, _miny, _maxy, _fmt, _mouseRollOn, _mouseRollOff, _mouseIsOver; function ShapeEntity (gameContext, pos, rad, xw, yw, oOwner, oType, renderEngine, showdatabox) { _gameContext = gameContext; _owner = oOwner; _OTYPE = oType; _CTYPE = oType; initSize(rad, xw, yw); initPosition(pos); _showdataBox = showdatabox; _sx = 0; _sy = 0; _signx = 0; _signy = 0; SetShapeFlags(); _collision = new Base.ShapeCollision(); _render = renderEngine; _tf = "vtf_" + _owner.getID(); } function getOwner() { return(_owner); } function getCurrentPosition() { return(_curPos); } function getOldPosition() { return(_oldPos); } function initPosition(oPos) { _curPos = oPos.clone(); _oldPos = oPos.clone(); updateMinMaxVectors(); } function getCurrentPositionX() { return(_curPos._vx); } function setNewPosition(nXpos, nYpos) { _curPos._vx = nXpos; _curPos._vy = nYpos; updateMinMaxVectors(); } function initSize(rad, xw, yw) { _rad = Math.abs(rad); _xw = Math.abs(xw / 2); _yw = Math.abs(yw / 2); } function setNewSize(sAxis, nVar) { switch (sAxis) { case "x" : _xw = _xw + nVar; break; case "y" : _yw = _yw + nVar; } } function setNewRadius(nRad) { _rad = Math.abs(nRad); _xw = Math.abs(nRad * 2); _yw = Math.abs(nRad * 2); } function updateMinMaxVectors() { if (_OTYPE == TID_CIRCLE) { _minx = _curPos._vx - _rad; _maxx = _curPos._vx + _rad; _miny = _curPos._vy - _rad; _maxy = _curPos._vy + _rad; } else { _minx = _curPos._vx - _xw; _maxx = _curPos._vx + _xw; _miny = _curPos._vy - _yw; _maxy = _curPos._vy + _yw; } } function getMinX() { return(_minx); } function getMinY() { return(_miny); } function getMaxX() { return(_maxx); } function getMaxY() { return(_maxy); } function adjustXScale(nVar) { _maxx = _maxx + nVar; _xw = _xw + (nVar / 2); _curPos._vx = _curPos._vx + (nVar / 2); } function adjustYScale(nVar) { _miny = _miny - nVar; _yw = _yw + (nVar / 2); _curPos._vy = _curPos._vy - (nVar / 2); } function getXW() { return(_xw * 2); } function getYW() { return(_yw * 2); } function toggleDataBox(sToggle) { if (_showdataBox) { switch (sToggle) { case "on" : _fmt = new TextFormat(); _fmt.font = "Verdana10"; _fmt.size = 8; _fmt.color = 0; this[_tf] = _gameContext.getGameData().getBuffer().createTextField("Vtxt", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _minx + 2.5, _miny + 5, _yw, 12); this[_tf].border = true; this[_tf].backgroundColor = 16777215 /* 0xFFFFFF */; this[_tf].background = true; this[_tf].autoSize = true; this[_tf].selectable = false; this[_tf].antiAliasType = "advanced"; this[_tf].embedFonts = true; this[_tf].gridFitType = "pixel"; this[_tf].sharpness = -400; this[_tf].text = (((((_owner.getName() + newline) + "x:") + Math.round(_minx)) + newline) + "y:") + Math.round(_maxy); this[_tf].setTextFormat(_fmt); break; case "off" : if (this[_tf] == undefined) { break; } this[_tf].removeTextField(); } } } function updateDataBoxPosition(Void) { if (_showdataBox) { this[_tf]._x = _minx + 2.5; this[_tf]._y = _miny + 5; this[_tf].text = (((((_owner.getName() + newline) + "x:") + Math.floor(_minx)) + newline) + "y:") + Math.floor(_maxy); this[_tf].setNewTextFormat(_fmt); } } function DrawScaler(sAxis) { var _local3 = 5; var _local2 = 2.5; switch (sAxis) { case "x" : _render.StartFill(_maxx - _local3, _curPos._vy, 0, 100); _render.DrawAABB_S(_maxx - _local3, _maxx, _curPos._vy + _local2, _curPos._vy - _local2); break; case "y" : _render.StartFill(_curPos._vx - _local2, _miny, 0, 100); _render.DrawAABB_S(_curPos._vx - _local2, _curPos._vx + _local2, _miny, _miny + _local3); } _render.EndFill(); } function Draw() { _render.SetStyle(0, _owner._lineColor, 100); _render.StartFill(_curPos._vx, _curPos._vy, _owner._fillColor, 100); if (_OTYPE == TID_AABB) { _render.DrawAABB(_curPos, _xw, _yw); _render.DrawPlus_S(_curPos._vx, _curPos._vy); } else if (_OTYPE == TID_CIRCLE) { _render.DrawCircle(_curPos, _rad); _render.DrawPlus_S(_curPos._vx, _curPos._vy); } else if (_OTYPE == TID_CONVEXpn) { _render.DrawConcaveCCWArc_S(_curPos._vx - _rad, _curPos._vy + _rad, _curPos._vx + _rad, _curPos._vy + _rad); _render.DrawPlus_S(_curPos._vx - _rad, _curPos._vy + _rad); } else if (_OTYPE == TID_CONVEXnn) { _render.DrawConcaveCCWArc_S(_curPos._vx + _rad, _curPos._vy + _rad, _curPos._vx + _rad, _curPos._vy - _rad); _render.DrawPlus_S(_curPos._vx + _rad, _curPos._vy + _rad); } else if (_OTYPE == TID_CONVEXnp) { _render.DrawConcaveCCWArc_S(_curPos._vx + _rad, _curPos._vy - _rad, _curPos._vx - _rad, _curPos._vy - _rad); _render.DrawPlus_S(_curPos._vx + _rad, _curPos._vy - _rad); } else if (_OTYPE == TID_CONVEXpp) { _render.DrawConcaveCCWArc_S(_curPos._vx - _rad, _curPos._vy - _rad, _curPos._vx - _rad, _curPos._vy + _rad); _render.DrawPlus_S(_curPos._vx - _rad, _curPos._vy - _rad); } _render.EndFill(); } function drawBoundingBox() { _render.SetStyle(0, 0, 100); _render.StartFill(_curPos._vx, _curPos._vy, 16777215, 0); if (_OTYPE == TID_AABB) { _render.DrawAABB(_curPos, _xw, _yw); _render.DrawPlus_S(_curPos._vx, _curPos._vy); } else if (_OTYPE == TID_CIRCLE) { _render.DrawCircle(_curPos, _rad); _render.DrawPlus_S(_curPos._vx, _curPos._vy); } _render.EndFill(); } function isMouseRollOn() { return(_mouseRollOn); } function isMouseRollOff() { return(_mouseRollOff); } function isMouseOver() { var _local2 = false; if (_mouseIsOver) { _mouseRollOn = false; _local2 = true; } else { _mouseRollOn = true; } _mouseRollOff = false; _mouseIsOver = false; if ((((_gameContext.getGameData().getBufferMouseX() < _minx) || (_gameContext.getGameData().getBufferMouseX() > _maxx)) || (_gameContext.getGameData().getBufferMouseY() < _miny)) || (_gameContext.getGameData().getBufferMouseY() > _maxy)) { if (_local2) { _mouseRollOff = true; } return(false); } _mouseIsOver = true; return(true); } function isMouseOverXscaler() { var _local3 = 5; var _local2 = 2.5; if ((((_gameContext.getGameData().getBufferMouseX() < (_maxx - _local3)) || (_gameContext.getGameData().getBufferMouseX() > _maxx)) || (_gameContext.getGameData().getBufferMouseY() > (_curPos._vy + _local2))) || (_gameContext.getGameData().getBufferMouseY() < (_curPos._vy - _local2))) { return(false); } return(true); } function isMouseOverYscaler() { var _local3 = 5; var _local2 = 2.5; if ((((_gameContext.getGameData().getBufferMouseX() < (_curPos._vx - _local2)) || (_gameContext.getGameData().getBufferMouseX() > (_curPos._vx + _local2))) || (_gameContext.getGameData().getBufferMouseY() > (_miny + _local3))) || (_gameContext.getGameData().getBufferMouseY() < _miny)) { return(false); } return(true); } function CollideVsWorldBounds() { if (_OTYPE == TID_AABB) { _collision.CollideAABBVsWorldBounds(this); } else if (_OTYPE == TID_CIRCLE) { _collision.CollideCircleVsWorldBounds(this); } } function CollideVsTile(oTile) { if (_OTYPE == TID_AABB) { _collision.CollideAABBVsTile(this, oTile); } else if (_OTYPE == TID_CIRCLE) { _collision.CollideCircleVsTile(this, oTile); } } function CollideVsLine(oLine) { _collision.CollideCircleVsLine(this, oLine); } function SetShapeFlags() { if (-1 < _OTYPE) { if (_OTYPE < CTYPE_CIRCLE) { _CTYPE = CTYPE_AABB; _signx = 0; _signy = 0; _sx = 0; _sy = 0; } else if (_OTYPE < CTYPE_45DEG) { _CTYPE = CTYPE_CIRCLE; _signx = 0; _signy = 0; _sx = 0; _sy = 0; } else if (_OTYPE < CTYPE_CONCAVE) { _CTYPE = CTYPE_45DEG; if (_OTYPE == TID_45DEGpn) { _signx = 1; _signy = -1; _sx = _signx / Math.SQRT2; _sy = _signy / Math.SQRT2; } else if (_OTYPE == TID_45DEGnn) { _signx = -1; _signy = -1; _sx = _signx / Math.SQRT2; _sy = _signy / Math.SQRT2; } else if (_OTYPE == TID_45DEGnp) { _signx = -1; _signy = 1; _sx = _signx / Math.SQRT2; _sy = _signy / Math.SQRT2; } else if (_OTYPE == TID_45DEGpp) { _signx = 1; _signy = 1; _sx = _signx / Math.SQRT2; _sy = _signy / Math.SQRT2; } else { return(false); } } else if (_OTYPE < CTYPE_CONVEX) { _CTYPE = CTYPE_CONCAVE; if (_OTYPE == TID_CONCAVEpn) { _signx = 1; _signy = -1; _sx = 0; _sy = 0; } else if (_OTYPE == TID_CONCAVEnn) { _signx = -1; _signy = -1; _sx = 0; _sy = 0; } else if (_OTYPE == TID_CONCAVEnp) { _signx = -1; _signy = 1; _sx = 0; _sy = 0; } else if (_OTYPE == TID_CONCAVEpp) { _signx = 1; _signy = 1; _sx = 0; _sy = 0; } else { return(false); } } else if (_OTYPE < CTYPE_22DEGs) { _CTYPE = CTYPE_CONVEX; if (_OTYPE == TID_CONVEXpn) { _signx = 1; _signy = -1; _sx = 0; _sy = 0; } else if (_OTYPE == TID_CONVEXnn) { _signx = -1; _signy = -1; _sx = 0; _sy = 0; } else if (_OTYPE == TID_CONVEXnp) { _signx = -1; _signy = 1; _sx = 0; _sy = 0; } else if (_OTYPE == TID_CONVEXpp) { _signx = 1; _signy = 1; _sx = 0; _sy = 0; } else { return(false); } } else if (_OTYPE < CTYPE_22DEGb) { _CTYPE = CTYPE_22DEGs; if (_OTYPE == TID_22DEGpnS) { _signx = 1; _signy = -1; var _local2 = 2.23606797749979; _sx = (_signx * 1) / _local2; _sy = (_signy * 2) / _local2; } else if (_OTYPE == TID_22DEGnnS) { _signx = -1; _signy = -1; var _local2 = 2.23606797749979; _sx = (_signx * 1) / _local2; _sy = (_signy * 2) / _local2; } else if (_OTYPE == TID_22DEGnpS) { _signx = -1; _signy = 1; var _local2 = 2.23606797749979; _sx = (_signx * 1) / _local2; _sy = (_signy * 2) / _local2; } else if (_OTYPE == TID_22DEGppS) { _signx = 1; _signy = 1; var _local2 = 2.23606797749979; _sx = (_signx * 1) / _local2; _sy = (_signy * 2) / _local2; } else { return(false); } } else if (_OTYPE < CTYPE_67DEGs) { _CTYPE = CTYPE_22DEGb; if (_OTYPE == TID_22DEGpnB) { _signx = 1; _signy = -1; var _local2 = 2.23606797749979; _sx = (_signx * 1) / _local2; _sy = (_signy * 2) / _local2; } else if (_OTYPE == TID_22DEGnnB) { _signx = -1; _signy = -1; var _local2 = 2.23606797749979; _sx = (_signx * 1) / _local2; _sy = (_signy * 2) / _local2; } else if (_OTYPE == TID_22DEGnpB) { _signx = -1; _signy = 1; var _local2 = 2.23606797749979; _sx = (_signx * 1) / _local2; _sy = (_signy * 2) / _local2; } else if (_OTYPE == TID_22DEGppB) { _signx = 1; _signy = 1; var _local2 = 2.23606797749979; _sx = (_signx * 1) / _local2; _sy = (_signy * 2) / _local2; } else { return(false); } } else if (_OTYPE < CTYPE_67DEGb) { _CTYPE = CTYPE_67DEGs; if (_OTYPE == TID_67DEGpnS) { _signx = 1; _signy = -1; var _local2 = 2.23606797749979; _sx = (_signx * 2) / _local2; _sy = (_signy * 1) / _local2; } else if (_OTYPE == TID_67DEGnnS) { _signx = -1; _signy = -1; var _local2 = 2.23606797749979; _sx = (_signx * 2) / _local2; _sy = (_signy * 1) / _local2; } else if (_OTYPE == TID_67DEGnpS) { _signx = -1; _signy = 1; var _local2 = 2.23606797749979; _sx = (_signx * 2) / _local2; _sy = (_signy * 1) / _local2; } else if (_OTYPE == TID_67DEGppS) { _signx = 1; _signy = 1; var _local2 = 2.23606797749979; _sx = (_signx * 2) / _local2; _sy = (_signy * 1) / _local2; } else { return(false); } } else { _CTYPE = CTYPE_67DEGb; if (_OTYPE == TID_67DEGpnB) { _signx = 1; _signy = -1; var _local2 = 2.23606797749979; _sx = (_signx * 2) / _local2; _sy = (_signy * 1) / _local2; } else if (_OTYPE == TID_67DEGnnB) { _signx = -1; _signy = -1; var _local2 = 2.23606797749979; _sx = (_signx * 2) / _local2; _sy = (_signy * 1) / _local2; } else if (_OTYPE == TID_67DEGnpB) { _signx = -1; _signy = 1; var _local2 = 2.23606797749979; _sx = (_signx * 2) / _local2; _sy = (_signy * 1) / _local2; } else if (_OTYPE == TID_67DEGppB) { _signx = 1; _signy = 1; var _local2 = 2.23606797749979; _sx = (_signx * 2) / _local2; _sy = (_signy * 1) / _local2; } else { return(false); } } } else { _signx = 0; _signy = 0; _sx = 0; _sy = 0; return(false); } } function toString() { if (_OTYPE == TID_AABB) { return(("AABB(" + _owner.getID()) + ")"); } if (_OTYPE == TID_CIRCLE) { return(("CIRCLE(" + _owner.getID()) + ")"); } } function Circlefoo() { var _local3 = 100; var _local2 = 280; var _local5 = 10; var _local6 = 10; var _local4 = TID_CONVEXpn; var _local1 = false; _local3 = 80; _local2 = 280; _local5 = 10; _local6 = 10; _local4 = TID_CONVEXnn; _local1 = false; _local3 = 80; _local2 = 300; _local5 = 10; _local6 = 10; _local4 = TID_CONVEXnp; _local1 = false; _local3 = 100; _local2 = 300; _local5 = 10; _local6 = 10; _local4 = TID_CONVEXpp; _local1 = false; } static var CTYPE_AABB = 0; static var CTYPE_CIRCLE = 1; static var CTYPE_45DEG = 2; static var CTYPE_CONCAVE = 6; static var CTYPE_CONVEX = 10; static var CTYPE_22DEGs = 14; static var CTYPE_22DEGb = 18; static var CTYPE_67DEGs = 22; static var CTYPE_67DEGb = 26; static var TID_AABB = 0; static var TID_CIRCLE = 1; static var TID_45DEGpn = 2; static var TID_45DEGnn = 3; static var TID_45DEGnp = 4; static var TID_45DEGpp = 5; static var TID_CONCAVEpn = 6; static var TID_CONCAVEnn = 7; static var TID_CONCAVEnp = 8; static var TID_CONCAVEpp = 9; static var TID_CONVEXpn = 10; static var TID_CONVEXnn = 11; static var TID_CONVEXnp = 12; static var TID_CONVEXpp = 13; static var TID_22DEGpnS = 14; static var TID_22DEGnnS = 15; static var TID_22DEGnpS = 16; static var TID_22DEGppS = 17; static var TID_22DEGpnB = 18; static var TID_22DEGnnB = 19; static var TID_22DEGnpB = 20; static var TID_22DEGppB = 21; static var TID_67DEGpnS = 22; static var TID_67DEGnnS = 23; static var TID_67DEGnpS = 24; static var TID_67DEGppS = 25; static var TID_67DEGpnB = 26; static var TID_67DEGnnB = 27; static var TID_67DEGnpB = 28; static var TID_67DEGppB = 29; }
Symbol 1681 MovieClip [__Packages.Base.ShapeCollision] Frame 0
class Base.ShapeCollision { var Proj_AABBTile, Proj_CircleTile, XMIN, XMAX, YMIN, YMAX; function ShapeCollision () { Proj_AABBTile = new Object(); Proj_AABBTile[Base.ShapeEntity.CTYPE_AABB] = mx.utils.Delegate.create(this, ProjAABB_AABB); Proj_AABBTile[Base.ShapeEntity.CTYPE_CIRCLE] = mx.utils.Delegate.create(this, ProjAABB_CIRCLE); Proj_AABBTile[Base.ShapeEntity.CTYPE_45DEG] = mx.utils.Delegate.create(this, ProjAABB_45Deg); Proj_AABBTile[Base.ShapeEntity.CTYPE_CONCAVE] = mx.utils.Delegate.create(this, ProjAABB_Concave); Proj_AABBTile[Base.ShapeEntity.CTYPE_CONVEX] = mx.utils.Delegate.create(this, ProjAABB_Convex); Proj_AABBTile[Base.ShapeEntity.CTYPE_22DEGs] = mx.utils.Delegate.create(this, ProjAABB_22DegS); Proj_AABBTile[Base.ShapeEntity.CTYPE_22DEGb] = mx.utils.Delegate.create(this, ProjAABB_22DegB); Proj_AABBTile[Base.ShapeEntity.CTYPE_67DEGs] = mx.utils.Delegate.create(this, ProjAABB_67DegS); Proj_AABBTile[Base.ShapeEntity.CTYPE_67DEGb] = mx.utils.Delegate.create(this, ProjAABB_67DegB); Proj_CircleTile = new Object(); Proj_CircleTile[Base.ShapeEntity.CTYPE_AABB] = mx.utils.Delegate.create(this, ProjCircle_AABB); Proj_CircleTile[Base.ShapeEntity.CTYPE_CIRCLE] = mx.utils.Delegate.create(this, ProjCircle_Circle); Proj_CircleTile[Base.ShapeEntity.CTYPE_45DEG] = mx.utils.Delegate.create(this, ProjCircle_45Deg); Proj_CircleTile[Base.ShapeEntity.CTYPE_CONCAVE] = mx.utils.Delegate.create(this, ProjCircle_Concave); Proj_CircleTile[Base.ShapeEntity.CTYPE_CONVEX] = mx.utils.Delegate.create(this, ProjCircle_Convex); Proj_CircleTile[Base.ShapeEntity.CTYPE_22DEGs] = mx.utils.Delegate.create(this, ProjCircle_22DegS); Proj_CircleTile[Base.ShapeEntity.CTYPE_22DEGb] = mx.utils.Delegate.create(this, ProjCircle_22DegB); Proj_CircleTile[Base.ShapeEntity.CTYPE_67DEGs] = mx.utils.Delegate.create(this, ProjCircle_67DegS); Proj_CircleTile[Base.ShapeEntity.CTYPE_67DEGb] = mx.utils.Delegate.create(this, ProjCircle_67DegB); XMIN = Game.GameData.XMIN; XMAX = Game.GameData.XMAX; YMIN = Game.GameData.YMIN; YMAX = Game.GameData.YMAX; } function CollideAABBVsTile(obj, oTile) { var _local4 = oTile; var _local15 = obj._curPos._vx; var _local13 = obj._curPos._vy; var _local9 = obj._xw; var _local8 = obj._yw; var _local11 = _local4._curPos._vx; var _local10 = _local4._curPos._vy; var _local14 = _local4._xw; var _local12 = _local4._yw; var _local7 = _local15 - _local11; var _local3 = (_local14 + _local9) - Math.abs(_local7); if (0 < _local3) { var _local6 = _local13 - _local10; var _local2 = (_local12 + _local8) - Math.abs(_local6); if (0 < _local2) { if (_local3 < _local2) { if (_local7 < 0) { _local3 = _local3 * -1; _local2 = 0; } else { _local2 = 0; } } else if (_local6 < 0) { _local3 = 0; _local2 = _local2 * -1; } else { _local3 = 0; } var _local16 = ResolveAABBvsTile(_local3, _local2, obj, _local4); } } } function ResolveAABBvsTile(x, y, obj, tile) { if (-1 < tile._OTYPE) { return(Proj_AABBTile[tile._CTYPE](x, y, obj, tile)); } return(false); } function CollideCircleVsTile(obj, oTile) { var _local2 = oTile; var _local16 = obj._curPos._vx; var _local15 = obj._curPos._vy; var _local18 = obj._xw; var _local17 = obj._yw; var _local10 = obj._rad; var _local14 = _local2._curPos._vx; var _local13 = _local2._curPos._vy; var _local7 = _local2._xw; var _local6 = _local2._yw; var _local5 = _local16 - _local14; var _local12 = (_local7 + _local10) - Math.abs(_local5); if (0 < _local12) { var _local4 = _local15 - _local13; var _local11 = (_local6 + _local10) - Math.abs(_local4); if (0 < _local11) { var _local8 = 0; var _local9 = 0; if (_local5 < (-_local7)) { _local8 = -1; } else if (_local7 < _local5) { _local8 = 1; } if (_local4 < (-_local6)) { _local9 = -1; } else if (_local6 < _local4) { _local9 = 1; } var _local19 = ResolveCircleTile(_local12, _local11, _local8, _local9, _local2, obj); } } } function ResolveCircleTile(x, y, oH, oV, tile, obj) { if (-1 < tile._OTYPE) { return(Proj_CircleTile[tile._CTYPE](x, y, oH, oV, obj, tile)); } return(false); } function CollideCircleVsLine(obj, oLine) { var _local13 = Math.round(obj._curPos._vx); var _local12 = Math.round(obj._curPos._vy); var _local11 = obj._rad; var _local10 = oLine.getCollisionPoints(); var _local3 = []; var _local17 = _local10.length; var _local4 = 0; while (_local4 < _local17) { var _local22 = _local10[_local4].x; var _local21 = _local10[_local4].y; var _local6 = Math.round(Math.abs(_local13 - _local22)); var _local5 = Math.round(Math.abs(_local12 - _local21)); var _local7 = Math.atan2(_local6, _local5); var _local9 = Math.round(Math.abs(_local11 * Math.sin(_local7))); var _local8 = Math.round(Math.abs(_local11 * Math.cos(_local7))); if ((_local6 <= _local9) && (_local5 <= _local8)) { _local3.push({t:_local4, x:_local22, y:_local21}); } _local4++; } if (_local3.length > 0) { var _local2 = 0; while (_local2 < _local3.length) { var _local22 = Math.round(_local13 - _local3[_local2].x); var _local21 = Math.round(_local12 - _local3[_local2].y); _local3[_local2].pd = (_local22 * _local22) + (_local21 * _local21); _local3[_local2].t = _local3[_local2].t; _local2++; } _local3.sortOn("pd"); var _local20 = _local3[0].x; var _local19 = _local3[0].y; var _local22 = _local3[0].t; var _local21 = _local3[0].pd; ReportCollisionVsWorld(_local22, _local21, _local20, _local19, obj, oLine); } } function CollideAABBVsWorldBounds(obj) { var _local5 = obj._curPos; var _local6 = obj._xw; var _local7 = obj._yw; var _local3 = XMIN - (_local5._vx - _local6); if (0 < _local3) { ReportCollisionVsWorld(_local3, 0, 1, 0, obj, "WorldLeft"); } else { _local3 = (_local5._vx + _local6) - XMAX; if (0 < _local3) { ReportCollisionVsWorld(-_local3, 0, -1, 0, obj, "WorldRight"); } } var _local2 = YMIN - (_local5._vy - _local7); if (0 < _local2) { ReportCollisionVsWorld(0, _local2, 0, 1, obj, "WorldTop"); } else { _local2 = (_local5._vy + _local7) - YMAX; if (0 < _local2) { ReportCollisionVsWorld(0, -_local2, 0, -1, obj, "WorldBottom"); } } } function CollideCircleVsWorldBounds(obj) { var _local5 = obj._curPos; var _local4 = obj._rad; var _local3 = XMIN - (_local5._vx - _local4); if (0 < _local3) { ReportCollisionVsWorld(_local3, 0, 1, 0, obj, "WorldLeft"); } else { _local3 = (_local5._vx + _local4) - XMAX; if (0 < _local3) { ReportCollisionVsWorld(-_local3, 0, -1, 0, obj, "WorldRight"); } } var _local2 = YMIN - (_local5._vy - _local4); if (0 < _local2) { ReportCollisionVsWorld(0, _local2, 0, 1, obj, "WorldTop"); } else { _local2 = (_local5._vy + _local4) - YMAX; if (0 < _local2) { ReportCollisionVsWorld(0, -_local2, 0, -1, obj, "WorldBottom"); } } } function ReportCollisionVsWorld(px, py, dx, dy, obj, tile) { obj.getOwner().handleCollision(px, py, dx, dy, obj, tile); } function ProjAABB_AABB(x, y, obj, tile) { var _local2 = Math.sqrt((x * x) + (y * y)); ReportCollisionVsWorld(x, y, x / _local2, y / _local2, obj, tile); return(COL_AXIS); } function ProjAABB_CIRCLE(x, y, obj, tile) { var _local2 = Math.sqrt((x * x) + (y * y)); ReportCollisionVsWorld(x, y, x / _local2, y / _local2, obj, tile); return(COL_AXIS); } function ProjAABB_Concave(x, y, obj, tile) { var _local13 = tile._signx; var _local12 = tile._signy; var _local4 = (tile._curPos._vx + (_local13 * tile._xw)) - (obj._curPos._vx - (_local13 * obj._xw)); var _local3 = (tile._curPos._vy + (_local12 * tile._yw)) - (obj._curPos._vy - (_local12 * obj._yw)); var _local9 = tile._xw * 2; var _local14 = Math.sqrt((_local9 * _local9) + 0); var _local7 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local5 = _local7 - _local14; if (0 < _local5) { var _local8 = Math.sqrt((x * x) + (y * y)); if (_local8 < _local5) { ReportCollisionVsWorld(x, y, x / _local8, y / _local8, obj, tile); return(COL_AXIS); } _local4 = _local4 / _local7; _local3 = _local3 / _local7; ReportCollisionVsWorld(_local4 * _local5, _local3 * _local5, _local4, _local3, obj, tile); return(COL_OTHER); } return(COL_NONE); } function ProjAABB_Convex(x, y, obj, tile) { var _local9 = tile._signx; var _local8 = tile._signy; var _local4 = (obj._curPos._vx - (_local9 * obj._xw)) - (tile._curPos._vx - (_local9 * tile._xw)); var _local3 = (obj._curPos._vy - (_local8 * obj._yw)) - (tile._curPos._vy - (_local8 * tile._yw)); var _local6 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local10 = tile._xw * 2; var _local14 = Math.sqrt((_local10 * _local10) + 0); var _local7 = _local14 - _local6; if (((_local9 * _local4) < 0) || ((_local8 * _local3) < 0)) { var _local11 = Math.sqrt((x * x) + (y * y)); ReportCollisionVsWorld(x, y, x / _local11, y / _local11, obj, tile); return(COL_AXIS); } if (0 < _local7) { _local4 = _local4 / _local6; _local3 = _local3 / _local6; ReportCollisionVsWorld(_local4 * _local7, _local3 * _local7, _local4, _local3, obj, tile); return(COL_OTHER); } return(COL_NONE); } function ProjAABB_45Deg(x, y, obj, tile) { var _local14 = tile._signx; var _local13 = tile._signy; var _local11 = (obj._curPos._vx - (_local14 * obj.xw)) - tile._curPos._vx; var _local10 = (obj._curPos._vy - (_local13 * obj.yw)) - tile._curPos._vy; var _local4 = tile._sx; var _local3 = tile._sy; var _local7 = (_local11 * _local4) + (_local10 * _local3); if (_local7 < 0) { _local4 = _local4 * (-_local7); _local3 = _local3 * (-_local7); var _local12 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local6 = Math.sqrt((x * x) + (y * y)); if (_local6 < _local12) { ReportCollisionVsWorld(x, y, x / _local6, y / _local6, obj, tile); return(COL_AXIS); } ReportCollisionVsWorld(_local4, _local3, tile._sx, tile._sy, obj, tile); return(COL_OTHER); } return(COL_NONE); } function ProjAABB_22DegS(x, y, obj, tile) { var _local14 = tile._signx; var _local9 = tile._signy; var _local15 = obj._curPos._vy - (_local9 * obj.yw); var _local4 = tile._curPos._vy - _local15; if (0 < (_local4 * _local9)) { var _local17 = (obj._curPos._vx - (_local14 * obj.xw)) - (tile._curPos._vx + (_local14 * tile._xw)); var _local16 = (obj._curPos._vy - (_local9 * obj.yw)) - (tile._curPos._vy - (_local9 * tile._yw)); var _local6 = tile._sx; var _local5 = tile._sy; var _local10 = (_local17 * _local6) + (_local16 * _local5); if (_local10 < 0) { _local6 = _local6 * (-_local10); _local5 = _local5 * (-_local10); var _local11 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); var _local8 = Math.sqrt((x * x) + (y * y)); var _local7 = Math.abs(_local4); if (_local8 < _local11) { if (_local7 < _local8) { ReportCollisionVsWorld(0, _local4, 0, _local4 / _local7, obj, tile); return(COL_OTHER); } ReportCollisionVsWorld(x, y, x / _local8, y / _local8, obj, tile); return(COL_AXIS); } if (_local7 < _local11) { ReportCollisionVsWorld(0, _local4, 0, _local4 / _local7, obj, tile); return(COL_OTHER); } ReportCollisionVsWorld(_local6, _local5, tile._sx, tile._sy, obj, tile); return(COL_OTHER); } } return(COL_NONE); } function ProjAABB_22DegB(x, y, obj, tile) { var _local11 = tile._signx; var _local10 = tile._signy; var _local13 = (obj._curPos._vx - (_local11 * obj.xw)) - (tile._curPos._vx - (_local11 * tile._xw)); var _local12 = (obj._curPos._vy - (_local10 * obj.yw)) - (tile._curPos._vy + (_local10 * tile._yw)); var _local4 = tile._sx; var _local3 = tile._sy; var _local7 = (_local13 * _local4) + (_local12 * _local3); if (_local7 < 0) { _local4 = _local4 * (-_local7); _local3 = _local3 * (-_local7); var _local14 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local6 = Math.sqrt((x * x) + (y * y)); if (_local6 < _local14) { ReportCollisionVsWorld(x, y, x / _local6, y / _local6, obj, tile); return(COL_AXIS); } ReportCollisionVsWorld(_local4, _local3, tile._sx, tile._sy, obj, tile); return(COL_OTHER); } return(COL_NONE); } function ProjAABB_67DegS(x, y, obj, tile) { var _local9 = tile._signx; var _local14 = tile._signy; var _local15 = obj._curPos._vx - (_local9 * obj.xw); var _local4 = tile._curPos._vx - _local15; if (0 < (_local4 * _local9)) { var _local17 = (obj._curPos._vx - (_local9 * obj.xw)) - (tile._curPos._vx - (_local9 * tile._xw)); var _local16 = (obj._curPos._vy - (_local14 * obj.yw)) - (tile._curPos._vy + (_local14 * tile._yw)); var _local6 = tile._sx; var _local5 = tile._sy; var _local10 = (_local17 * _local6) + (_local16 * _local5); if (_local10 < 0) { _local6 = _local6 * (-_local10); _local5 = _local5 * (-_local10); var _local11 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); var _local8 = Math.sqrt((x * x) + (y * y)); var _local7 = Math.abs(_local4); if (_local8 < _local11) { if (_local7 < _local8) { obj.ReportCollisionVsWorld(_local4, 0, _local4 / _local7, 0, obj, tile); return(COL_OTHER); } obj.ReportCollisionVsWorld(x, y, x / _local8, y / _local8, obj, tile); return(COL_AXIS); } if (_local7 < _local11) { ReportCollisionVsWorld(_local4, 0, _local4 / _local7, 0, obj, tile); return(COL_OTHER); } ReportCollisionVsWorld(_local6, _local5, tile._sx, tile._sy, obj, tile); return(COL_OTHER); } } return(COL_NONE); } function ProjAABB_67DegB(x, y, obj, tile) { var _local11 = tile._signx; var _local10 = tile._signy; var _local13 = (obj._curPos._vx - (_local11 * obj.xw)) - (tile._curPos._vx + (_local11 * tile._xw)); var _local12 = (obj._curPos._vy - (_local10 * obj.yw)) - (tile._curPos._vy - (_local10 * tile._yw)); var _local4 = tile._sx; var _local3 = tile._sy; var _local7 = (_local13 * _local4) + (_local12 * _local3); if (_local7 < 0) { _local4 = _local4 * (-_local7); _local3 = _local3 * (-_local7); var _local14 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local6 = Math.sqrt((x * x) + (y * y)); if (_local6 < _local14) { ReportCollisionVsWorld(x, y, x / _local6, y / _local6, obj, tile); return(COL_AXIS); } ReportCollisionVsWorld(_local4, _local3, tile._sx, tile._sy, obj, tile); return(COL_OTHER); } return(COL_NONE); } function ProjCircle_AABB(x, y, oH, oV, obj, tile) { if (oH == 0) { if (oV == 0) { if (x < y) { var _local5 = obj._curPos._vx - tile._curPos._vx; if (_local5 < 0) { ReportCollisionVsWorld(-x, 0, -1, 0, obj, tile); return(COL_AXIS); } ReportCollisionVsWorld(x, 0, 1, 0, obj, tile); return(COL_AXIS); } var _local4 = obj._curPos._vy - tile._curPos._vy; if (_local4 < 0) { ReportCollisionVsWorld(0, -y, 0, -1, obj, tile); return(COL_AXIS); } ReportCollisionVsWorld(0, y, 0, 1, obj, tile); return(COL_AXIS); } ReportCollisionVsWorld(0, y * oV, 0, oV, obj, tile); return(COL_AXIS); } if (oV == 0) { var _local14 = x * oH; ReportCollisionVsWorld(_local14, 0, oH, 0, obj, tile); } else { var _local13 = tile._curPos._vx + (oH * tile._xw); var _local12 = tile._curPos._vy + (oV * tile._yw); var _local5 = obj._curPos._vx - _local13; var _local4 = obj._curPos._vy - _local12; var _local6 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); var _local8 = obj._rad - _local6; if (0 < _local8) { if (_local6 == 0) { _local5 = oH / Math.SQRT2; _local4 = oV / Math.SQRT2; } else { _local5 = _local5 / _local6; _local4 = _local4 / _local6; } ReportCollisionVsWorld(_local5 * _local8, _local4 * _local8, _local5, _local4, obj, tile); return(COL_OTHER); } } return(COL_NONE); } function ProjCircle_Circle(x, y, oH, oV, obj, tile) { ReportCollisionVsWorld(x, y, oH, oV, obj, tile); } function ProjCircle_45Deg(x, y, oH, oV, obj, tile) { var _local13 = tile._signx; var _local12 = tile._signy; if (oH == 0) { if (oV == 0) { var _local16 = tile._sx; var _local15 = tile._sy; var _local4 = (obj._curPos._vx - (_local16 * obj._rad)) - tile._curPos._vx; var _local3 = (obj._curPos._vy - (_local15 * obj._rad)) - tile._curPos._vy; var _local21 = (_local4 * _local16) + (_local3 * _local15); if (_local21 < 0) { _local16 = _local16 * (-_local21); _local15 = _local15 * (-_local21); var _local9; if (x < y) { _local9 = x; y = 0; if ((obj._curPos._vx - tile._curPos._vx) < 0) { x = x * -1; } } else { _local9 = y; x = 0; if ((obj._curPos._vy - tile._curPos._vy) < 0) { y = y * -1; } } var _local22 = Math.sqrt((_local16 * _local16) + (_local15 * _local15)); if (_local9 < _local22) { obj.ReportCollisionVsWorld(x, y, x / _local9, y / _local9); return(COL_AXIS); } obj.ReportCollisionVsWorld(_local16, _local15, tile._sx, tile._sy); return(COL_OTHER); } } else { if ((_local12 * oV) < 0) { obj.ReportCollisionVsWorld(0, y * oV, 0, oV); return(COL_AXIS); } var _local16 = tile._sx; var _local15 = tile._sy; var _local4 = obj._curPos._vx - (tile._curPos._vx - (_local13 * tile._xw)); var _local3 = obj._curPos._vy - (tile._curPos._vy + (oV * tile._yw)); var _local18 = (_local4 * (-_local15)) + (_local3 * _local16); if (0 < ((_local18 * _local13) * _local12)) { var _local14 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local17 = obj._rad - _local14; if (0 < _local17) { _local4 = _local4 / _local14; _local3 = _local3 / _local14; obj.ReportCollisionVsWorld(_local4 * _local17, _local3 * _local17, _local4, _local3); return(COL_OTHER); } } else { var _local21 = (_local4 * _local16) + (_local3 * _local15); var _local17 = obj._rad - Math.abs(_local21); if (0 < _local17) { obj.ReportCollisionVsWorld(_local16 * _local17, _local15 * _local17, _local16, _local15); return(COL_OTHER); } } } } else if (oV == 0) { if ((_local13 * oH) < 0) { obj.ReportCollisionVsWorld(x * oH, 0, oH, 0); return(COL_AXIS); } var _local16 = tile._sx; var _local15 = tile._sy; var _local4 = obj._curPos._vx - (tile._curPos._vx + (oH * tile._xw)); var _local3 = obj._curPos._vy - (tile._curPos._vy - (_local12 * tile._yw)); var _local18 = (_local4 * (-_local15)) + (_local3 * _local16); if (((_local18 * _local13) * _local12) < 0) { var _local14 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local17 = obj._rad - _local14; if (0 < _local17) { _local4 = _local4 / _local14; _local3 = _local3 / _local14; obj.ReportCollisionVsWorld(_local4 * _local17, _local3 * _local17, _local4, _local3); return(COL_OTHER); } } else { var _local21 = (_local4 * _local16) + (_local3 * _local15); var _local17 = obj._rad - Math.abs(_local21); if (0 < _local17) { obj.ReportCollisionVsWorld(_local16 * _local17, _local15 * _local17, _local16, _local15); return(COL_OTHER); } } } else { if (0 < ((_local13 * oH) + (_local12 * oV))) { return(COL_NONE); } var _local20 = tile._curPos._vx + (oH * tile._xw); var _local19 = tile._curPos._vy + (oV * tile._yw); var _local7 = obj._curPos._vx - _local20; var _local6 = obj._curPos._vy - _local19; var _local14 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); var _local17 = obj._rad - _local14; if (0 < _local17) { if (_local14 == 0) { _local7 = oH / Math.SQRT2; _local6 = oV / Math.SQRT2; } else { _local7 = _local7 / _local14; _local6 = _local6 / _local14; } obj.ReportCollisionVsWorld(_local7 * _local17, _local6 * _local17, _local7, _local6); return(COL_OTHER); } } return(COL_NONE); } function ProjCircle_Concave(x, y, oH, oV, obj, tile) { var _local14 = tile._signx; var _local13 = tile._signy; if (oH == 0) { if (oV == 0) { var _local8 = (tile._curPos._vx + (_local14 * tile._xw)) - obj._curPos._vx; var _local7 = (tile._curPos._vy + (_local13 * tile._yw)) - obj._curPos._vy; var _local16 = tile._xw * 2; var _local19 = Math.sqrt((_local16 * _local16) + 0); var _local11 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local15 = (_local11 + obj._rad) - _local19; var _local12; if (0 < _local15) { if (x < y) { _local12 = x; y = 0; if ((obj._curPos._vx - tile._curPos._vx) < 0) { x = x * -1; } } else { _local12 = y; x = 0; if ((obj._curPos._vy - tile._curPos._vy) < 0) { y = y * -1; } } if (_local12 < _local15) { obj.ReportCollisionVsWorld(x, y, x / _local12, y / _local12); return(COL_AXIS); } _local8 = _local8 / _local11; _local7 = _local7 / _local11; obj.ReportCollisionVsWorld(_local8 * _local15, _local7 * _local15, _local8, _local7); return(COL_OTHER); } return(COL_NONE); } if ((_local13 * oV) < 0) { obj.ReportCollisionVsWorld(0, y * oV, 0, oV); return(COL_AXIS); } var _local18 = tile._curPos._vx - (_local14 * tile._xw); var _local17 = tile._curPos._vy + (oV * tile._yw); var _local6 = obj._curPos._vx - _local18; var _local5 = obj._curPos._vy - _local17; var _local11 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); var _local15 = obj._rad - _local11; if (0 < _local15) { if (_local11 == 0) { _local6 = 0; _local5 = oV; } else { _local6 = _local6 / _local11; _local5 = _local5 / _local11; } obj.ReportCollisionVsWorld(_local6 * _local15, _local5 * _local15, _local6, _local5); return(COL_OTHER); } } else if (oV == 0) { if ((_local14 * oH) < 0) { obj.ReportCollisionVsWorld(x * oH, 0, oH, 0); return(COL_AXIS); } var _local18 = tile._curPos._vx + (oH * tile._xw); var _local17 = tile._curPos._vy - (_local13 * tile._yw); var _local6 = obj._curPos._vx - _local18; var _local5 = obj._curPos._vy - _local17; var _local11 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); var _local15 = obj._rad - _local11; if (0 < _local15) { if (_local11 == 0) { _local6 = oH; _local5 = 0; } else { _local6 = _local6 / _local11; _local5 = _local5 / _local11; } obj.ReportCollisionVsWorld(_local6 * _local15, _local5 * _local15, _local6, _local5); return(COL_OTHER); } } else { if (0 < ((_local14 * oH) + (_local13 * oV))) { return(COL_NONE); } var _local18 = tile._curPos._vx + (oH * tile._xw); var _local17 = tile._curPos._vy + (oV * tile._yw); var _local6 = obj._curPos._vx - _local18; var _local5 = obj._curPos._vy - _local17; var _local11 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); var _local15 = obj._rad - _local11; if (0 < _local15) { if (_local11 == 0) { _local6 = oH / Math.SQRT2; _local5 = oV / Math.SQRT2; } else { _local6 = _local6 / _local11; _local5 = _local5 / _local11; } obj.ReportCollisionVsWorld(_local6 * _local15, _local5 * _local15, _local6, _local5); return(COL_OTHER); } } return(COL_NONE); } function ProjCircle_Convex(x, y, oH, oV, obj, tile) { var _local7 = tile._signx; var _local6 = tile._signy; if (oH == 0) { if (oV == 0) { var _local9 = obj._curPos._vx - (tile._curPos._vx - (_local7 * tile._xw)); var _local8 = obj._curPos._vy - (tile._curPos._vy - (_local6 * tile._yw)); var _local16 = tile._xw * 2; var _local19 = Math.sqrt((_local16 * _local16) + 0); var _local13 = Math.sqrt((_local9 * _local9) + (_local8 * _local8)); var _local15 = (_local19 + obj._rad) - _local13; if (0 < _local15) { var _local14; if (x < y) { _local14 = x; y = 0; if ((obj._curPos._vx - tile._curPos._vx) < 0) { x = x * -1; } } else { _local14 = y; x = 0; if ((obj._curPos._vy - tile._curPos._vy) < 0) { y = y * -1; } } if (_local14 < _local15) { obj.ReportCollisionVsWorld(x, y, x / _local14, y / _local14); return(COL_AXIS); } _local9 = _local9 / _local13; _local8 = _local8 / _local13; obj.ReportCollisionVsWorld(_local9 * _local15, _local8 * _local15, _local9, _local8); return(COL_OTHER); } } else { if ((_local6 * oV) < 0) { obj.ReportCollisionVsWorld(0, y * oV, 0, oV); return(COL_AXIS); } var _local9 = obj._curPos._vx - (tile._curPos._vx - (_local7 * tile._xw)); var _local8 = obj._curPos._vy - (tile._curPos._vy - (_local6 * tile._yw)); var _local16 = tile._xw * 2; var _local19 = Math.sqrt((_local16 * _local16) + 0); var _local13 = Math.sqrt((_local9 * _local9) + (_local8 * _local8)); var _local15 = (_local19 + obj._rad) - _local13; if (0 < _local15) { _local9 = _local9 / _local13; _local8 = _local8 / _local13; obj.ReportCollisionVsWorld(_local9 * _local15, _local8 * _local15, _local9, _local8); return(COL_OTHER); } } } else if (oV == 0) { if ((_local7 * oH) < 0) { obj.ReportCollisionVsWorld(x * oH, 0, oH, 0); return(COL_AXIS); } var _local9 = obj._curPos._vx - (tile._curPos._vx - (_local7 * tile._xw)); var _local8 = obj._curPos._vy - (tile._curPos._vy - (_local6 * tile._yw)); var _local16 = tile._xw * 2; var _local19 = Math.sqrt((_local16 * _local16) + 0); var _local13 = Math.sqrt((_local9 * _local9) + (_local8 * _local8)); var _local15 = (_local19 + obj._rad) - _local13; if (0 < _local15) { _local9 = _local9 / _local13; _local8 = _local8 / _local13; obj.ReportCollisionVsWorld(_local9 * _local15, _local8 * _local15, _local9, _local8); return(COL_OTHER); } } else if (0 < ((_local7 * oH) + (_local6 * oV))) { var _local9 = obj._curPos._vx - (tile._curPos._vx - (_local7 * tile._xw)); var _local8 = obj._curPos._vy - (tile._curPos._vy - (_local6 * tile._yw)); var _local16 = tile._xw * 2; var _local19 = Math.sqrt((_local16 * _local16) + 0); var _local13 = Math.sqrt((_local9 * _local9) + (_local8 * _local8)); var _local15 = (_local19 + obj._rad) - _local13; if (0 < _local15) { _local9 = _local9 / _local13; _local8 = _local8 / _local13; obj.ReportCollisionVsWorld(_local9 * _local15, _local8 * _local15, _local9, _local8); return(COL_OTHER); } } else { var _local18 = tile._curPos._vx + (oH * tile._xw); var _local17 = tile._curPos._vy + (oV * tile._yw); var _local4 = obj._curPos._vx - _local18; var _local3 = obj._curPos._vy - _local17; var _local13 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local15 = obj._rad - _local13; if (0 < _local15) { if (_local13 == 0) { _local4 = oH / Math.SQRT2; _local3 = oV / Math.SQRT2; } else { _local4 = _local4 / _local13; _local3 = _local3 / _local13; } obj.ReportCollisionVsWorld(_local4 * _local15, _local3 * _local15, _local4, _local3); return(COL_OTHER); } } return(COL_NONE); } function ProjCircle_22DegS(x, y, oH, oV, obj, tile) { var _local12 = tile._signx; var _local11 = tile._signy; if (0 < (_local11 * oV)) { return(COL_NONE); } if (oH == 0) { if (oV == 0) { var _local15 = tile._sx; var _local14 = tile._sy; var _local17 = obj._rad; var _local4 = obj._curPos._vx - (tile._curPos._vx - (_local12 * tile._xw)); var _local3 = obj._curPos._vy - tile._curPos._vy; var _local19 = (_local4 * (-_local14)) + (_local3 * _local15); if (0 < ((_local19 * _local12) * _local11)) { var _local13 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local18 = _local17 - _local13; if (0 < _local18) { _local4 = _local4 / _local13; _local3 = _local3 / _local13; obj.ReportCollisionVsWorld(_local4 * _local18, _local3 * _local18, _local4, _local3); return(COL_OTHER); } } else { _local4 = _local4 - (_local17 * _local15); _local3 = _local3 - (_local17 * _local14); var _local22 = (_local4 * _local15) + (_local3 * _local14); if (_local22 < 0) { _local15 = _local15 * (-_local22); _local14 = _local14 * (-_local22); var _local23 = Math.sqrt((_local15 * _local15) + (_local14 * _local14)); var _local16; if (x < y) { _local16 = x; y = 0; if ((obj._curPos._vx - tile._curPos._vx) < 0) { x = x * -1; } } else { _local16 = y; x = 0; if ((obj._curPos._vy - tile._curPos._vy) < 0) { y = y * -1; } } if (_local16 < _local23) { obj.ReportCollisionVsWorld(x, y, x / _local16, y / _local16); return(COL_AXIS); } obj.ReportCollisionVsWorld(_local15, _local14, tile._sx, tile._sy); return(COL_OTHER); } } // unexpected jump } obj.ReportCollisionVsWorld(0, y * oV, 0, oV); return(COL_AXIS); } if (oV == 0) { if ((_local12 * oH) < 0) { var _local21 = tile._curPos._vx - (_local12 * tile._xw); var _local20 = tile._curPos._vy; var _local6 = obj._curPos._vx - _local21; var _local5 = obj._curPos._vy - _local20; if ((_local5 * _local11) < 0) { obj.ReportCollisionVsWorld(x * oH, 0, oH, 0); return(COL_AXIS); } var _local13 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); var _local18 = obj._rad - _local13; if (0 < _local18) { if (_local13 == 0) { _local6 = oH / Math.SQRT2; _local5 = oV / Math.SQRT2; } else { _local6 = _local6 / _local13; _local5 = _local5 / _local13; } obj.ReportCollisionVsWorld(_local6 * _local18, _local5 * _local18, _local6, _local5); return(COL_OTHER); } } else { var _local15 = tile._sx; var _local14 = tile._sy; var _local4 = obj._curPos._vx - (tile._curPos._vx + (oH * tile._xw)); var _local3 = obj._curPos._vy - (tile._curPos._vy - (_local11 * tile._yw)); var _local19 = (_local4 * (-_local14)) + (_local3 * _local15); if (((_local19 * _local12) * _local11) < 0) { var _local13 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local18 = obj._rad - _local13; if (0 < _local18) { _local4 = _local4 / _local13; _local3 = _local3 / _local13; obj.ReportCollisionVsWorld(_local4 * _local18, _local3 * _local18, _local4, _local3); return(COL_OTHER); } } else { var _local22 = (_local4 * _local15) + (_local3 * _local14); var _local18 = obj._rad - Math.abs(_local22); if (0 < _local18) { obj.ReportCollisionVsWorld(_local15 * _local18, _local14 * _local18, _local15, _local14); return(COL_OTHER); } } } } else { var _local21 = tile._curPos._vx + (oH * tile._xw); var _local20 = tile._curPos._vy + (oV * tile._yw); var _local6 = obj._curPos._vx - _local21; var _local5 = obj._curPos._vy - _local20; var _local13 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); var _local18 = obj._rad - _local13; if (0 < _local18) { if (_local13 == 0) { _local6 = oH / Math.SQRT2; _local5 = oV / Math.SQRT2; } else { _local6 = _local6 / _local13; _local5 = _local5 / _local13; } obj.ReportCollisionVsWorld(_local6 * _local18, _local5 * _local18, _local6, _local5); return(COL_OTHER); } } return(COL_NONE); } function ProjCircle_22DegB(x, y, oH, oV, obj, tile) { var _local4 = tile._signx; var _local3 = tile._signy; if (oH == 0) { if (oV == 0) { var _local14 = tile._sx; var _local13 = tile._sy; var _local17 = obj._rad; var _local23 = (obj._curPos._vx - (_local14 * _local17)) - (tile._curPos._vx - (_local4 * tile._xw)); var _local22 = (obj._curPos._vy - (_local13 * _local17)) - (tile._curPos._vy + (_local3 * tile._yw)); var _local16 = (_local23 * _local14) + (_local22 * _local13); if (_local16 < 0) { _local14 = _local14 * (-_local16); _local13 = _local13 * (-_local16); var _local24 = Math.sqrt((_local14 * _local14) + (_local13 * _local13)); var _local12; if (x < y) { _local12 = x; y = 0; if ((obj._curPos._vx - tile._curPos._vx) < 0) { x = x * -1; } } else { _local12 = y; x = 0; if ((obj._curPos._vy - tile._curPos._vy) < 0) { y = y * -1; } } if (_local12 < _local24) { obj.ReportCollisionVsWorld(x, y, x / _local12, y / _local12); return(COL_AXIS); } obj.ReportCollisionVsWorld(_local14, _local13, tile._sx, tile._sy); return(COL_OTHER); } } else { if ((_local3 * oV) < 0) { obj.ReportCollisionVsWorld(0, y * oV, 0, oV); return(COL_AXIS); } var _local14 = tile._sx; var _local13 = tile._sy; var _local23 = obj._curPos._vx - (tile._curPos._vx - (_local4 * tile._xw)); var _local22 = obj._curPos._vy - (tile._curPos._vy + (_local3 * tile._yw)); var _local19 = (_local23 * (-_local13)) + (_local22 * _local14); if (0 < ((_local19 * _local4) * _local3)) { var _local11 = Math.sqrt((_local23 * _local23) + (_local22 * _local22)); var _local15 = obj._rad - _local11; if (0 < _local15) { _local23 = _local23 / _local11; _local22 = _local22 / _local11; obj.ReportCollisionVsWorld(_local23 * _local15, _local22 * _local15, _local23, _local22); return(COL_OTHER); } } else { var _local16 = (_local23 * _local14) + (_local22 * _local13); var _local15 = obj._rad - Math.abs(_local16); if (0 < _local15) { obj.ReportCollisionVsWorld(_local14 * _local15, _local13 * _local15, _local14, _local13); return(COL_OTHER); } } } } else if (oV == 0) { if ((_local4 * oH) < 0) { obj.ReportCollisionVsWorld(x * oH, 0, oH, 0); return(COL_AXIS); } var _local23 = obj._curPos._vx - (tile._curPos._vx + (_local4 * tile._xw)); var _local22 = obj._curPos._vy - tile._curPos._vy; if ((_local22 * _local3) < 0) { obj.ReportCollisionVsWorld(x * oH, 0, oH, 0); return(COL_AXIS); } var _local14 = tile._sx; var _local13 = tile._sy; var _local19 = (_local23 * (-_local13)) + (_local22 * _local14); if (((_local19 * _local4) * _local3) < 0) { var _local11 = Math.sqrt((_local23 * _local23) + (_local22 * _local22)); var _local15 = obj._rad - _local11; if (0 < _local15) { _local23 = _local23 / _local11; _local22 = _local22 / _local11; obj.ReportCollisionVsWorld(_local23 * _local15, _local22 * _local15, _local23, _local22); return(COL_OTHER); } } else { var _local16 = (_local23 * _local14) + (_local22 * _local13); var _local15 = obj._rad - Math.abs(_local16); if (0 < _local15) { obj.ReportCollisionVsWorld(_local14 * _local15, _local13 * _local15, tile._sx, tile._sy); return(COL_OTHER); } } } else { if (0 < ((_local4 * oH) + (_local3 * oV))) { var _local18 = 2.23606797749979; var _local14 = (_local4 * 1) / _local18; var _local13 = (_local3 * 2) / _local18; var _local17 = obj._rad; var _local23 = (obj._curPos._vx - (_local14 * _local17)) - (tile._curPos._vx - (_local4 * tile._xw)); var _local22 = (obj._curPos._vy - (_local13 * _local17)) - (tile._curPos._vy + (_local3 * tile._yw)); var _local16 = (_local23 * _local14) + (_local22 * _local13); if (_local16 < 0) { obj.ReportCollisionVsWorld((-_local14) * _local16, (-_local13) * _local16, tile._sx, tile._sy); return(COL_OTHER); } return(COL_NONE); } var _local21 = tile._curPos._vx + (oH * tile._xw); var _local20 = tile._curPos._vy + (oV * tile._yw); var _local7 = obj._curPos._vx - _local21; var _local6 = obj._curPos._vy - _local20; var _local11 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); var _local15 = obj._rad - _local11; if (0 < _local15) { if (_local11 == 0) { _local7 = oH / Math.SQRT2; _local6 = oV / Math.SQRT2; } else { _local7 = _local7 / _local11; _local6 = _local6 / _local11; } obj.ReportCollisionVsWorld(_local7 * _local15, _local6 * _local15, _local7, _local6); return(COL_OTHER); } } return(COL_NONE); } function ProjCircle_67DegS(x, y, oH, oV, obj, tile) { var _local12 = tile._signx; var _local11 = tile._signy; if (0 < (_local12 * oH)) { return(COL_NONE); } if (oH == 0) { if (oV == 0) { var _local17 = tile._sx; var _local15 = tile._sy; var _local16 = obj._rad; var _local4 = obj._curPos._vx - tile._curPos._vx; var _local3 = obj._curPos._vy - (tile._curPos._vy - (_local11 * tile._yw)); var _local19 = (_local4 * (-_local15)) + (_local3 * _local17); if (((_local19 * _local12) * _local11) < 0) { var _local13 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local18 = _local16 - _local13; if (0 < _local18) { _local4 = _local4 / _local13; _local3 = _local3 / _local13; obj.ReportCollisionVsWorld(_local4 * _local18, _local3 * _local18, _local4, _local3); return(COL_OTHER); } } else { _local4 = _local4 - (_local16 * _local17); _local3 = _local3 - (_local16 * _local15); var _local22 = (_local4 * _local17) + (_local3 * _local15); if (_local22 < 0) { _local17 = _local17 * (-_local22); _local15 = _local15 * (-_local22); var _local23 = Math.sqrt((_local17 * _local17) + (_local15 * _local15)); var _local14; if (x < y) { _local14 = x; y = 0; if ((obj._curPos._vx - tile._curPos._vx) < 0) { x = x * -1; } } else { _local14 = y; x = 0; if ((obj._curPos._vy - tile._curPos._vy) < 0) { y = y * -1; } } if (_local14 < _local23) { obj.ReportCollisionVsWorld(x, y, x / _local14, y / _local14); return(COL_AXIS); } obj.ReportCollisionVsWorld(_local17, _local15, tile._sx, tile._sy); return(COL_OTHER); } } } else if ((_local11 * oV) < 0) { var _local21 = tile._curPos._vx; var _local20 = tile._curPos._vy - (_local11 * tile._yw); var _local7 = obj._curPos._vx - _local21; var _local6 = obj._curPos._vy - _local20; if ((_local7 * _local12) < 0) { obj.ReportCollisionVsWorld(0, y * oV, 0, oV); return(COL_AXIS); } var _local13 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); var _local18 = obj._rad - _local13; if (0 < _local18) { if (_local13 == 0) { _local7 = oH / Math.SQRT2; _local6 = oV / Math.SQRT2; } else { _local7 = _local7 / _local13; _local6 = _local6 / _local13; } obj.ReportCollisionVsWorld(_local7 * _local18, _local6 * _local18, _local7, _local6); return(COL_OTHER); } } else { var _local17 = tile._sx; var _local15 = tile._sy; var _local4 = obj._curPos._vx - (tile._curPos._vx - (_local12 * tile._xw)); var _local3 = obj._curPos._vy - (tile._curPos._vy + (oV * tile._yw)); var _local19 = (_local4 * (-_local15)) + (_local3 * _local17); if (0 < ((_local19 * _local12) * _local11)) { var _local13 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); var _local18 = obj._rad - _local13; if (0 < _local18) { _local4 = _local4 / _local13; _local3 = _local3 / _local13; obj.ReportCollisionVsWorld(_local4 * _local18, _local3 * _local18, _local4, _local3); return(COL_OTHER); } } else { var _local22 = (_local4 * _local17) + (_local3 * _local15); var _local18 = obj._rad - Math.abs(_local22); if (0 < _local18) { obj.ReportCollisionVsWorld(_local17 * _local18, _local15 * _local18, tile._sx, tile._sy); return(COL_OTHER); } } } } else { if (oV == 0) { obj.ReportCollisionVsWorld(x * oH, 0, oH, 0); return(COL_AXIS); } var _local21 = tile._curPos._vx + (oH * tile._xw); var _local20 = tile._curPos._vy + (oV * tile._yw); var _local7 = obj._curPos._vx - _local21; var _local6 = obj._curPos._vy - _local20; var _local13 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); var _local18 = obj._rad - _local13; if (0 < _local18) { if (_local13 == 0) { _local7 = oH / Math.SQRT2; _local6 = oV / Math.SQRT2; } else { _local7 = _local7 / _local13; _local6 = _local6 / _local13; } obj.ReportCollisionVsWorld(_local7 * _local18, _local6 * _local18, _local7, _local6); return(COL_OTHER); } } return(COL_NONE); } function ProjCircle_67DegB(x, y, oH, oV, obj, tile) { var _local4 = tile._signx; var _local3 = tile._signy; if (oH == 0) { if (oV == 0) { var _local14 = tile._sx; var _local13 = tile._sy; var _local17 = obj._rad; var _local23 = (obj._curPos._vx - (_local14 * _local17)) - (tile._curPos._vx + (_local4 * tile._xw)); var _local22 = (obj._curPos._vy - (_local13 * _local17)) - (tile._curPos._vy - (_local3 * tile._yw)); var _local16 = (_local23 * _local14) + (_local22 * _local13); if (_local16 < 0) { _local14 = _local14 * (-_local16); _local13 = _local13 * (-_local16); var _local24 = Math.sqrt((_local14 * _local14) + (_local13 * _local13)); var _local12; if (x < y) { _local12 = x; y = 0; if ((obj._curPos._vx - tile._curPos._vx) < 0) { x = x * -1; } } else { _local12 = y; x = 0; if ((obj._curPos._vy - tile._curPos._vy) < 0) { y = y * -1; } } if (_local12 < _local24) { obj.ReportCollisionVsWorld(x, y, x / _local12, y / _local12); return(COL_AXIS); } obj.ReportCollisionVsWorld(_local14, _local13, tile._sx, tile._sy); return(COL_OTHER); } } else { if ((_local3 * oV) < 0) { obj.ReportCollisionVsWorld(0, y * oV, 0, oV); return(COL_AXIS); } var _local23 = obj._curPos._vx - tile._curPos._vx; var _local22 = obj._curPos._vy - (tile._curPos._vy + (_local3 * tile._yw)); if ((_local23 * _local4) < 0) { obj.ReportCollisionVsWorld(0, y * oV, 0, oV); return(COL_AXIS); } var _local14 = tile._sx; var _local13 = tile._sy; var _local19 = (_local23 * (-_local13)) + (_local22 * _local14); if (0 < ((_local19 * _local4) * _local3)) { var _local11 = Math.sqrt((_local23 * _local23) + (_local22 * _local22)); var _local15 = obj._rad - _local11; if (0 < _local15) { _local23 = _local23 / _local11; _local22 = _local22 / _local11; obj.ReportCollisionVsWorld(_local23 * _local15, _local22 * _local15, _local23, _local22); return(COL_OTHER); } } else { var _local16 = (_local23 * _local14) + (_local22 * _local13); var _local15 = obj._rad - Math.abs(_local16); if (0 < _local15) { obj.ReportCollisionVsWorld(_local14 * _local15, _local13 * _local15, _local14, _local13); return(COL_OTHER); } } } } else if (oV == 0) { if ((_local4 * oH) < 0) { obj.ReportCollisionVsWorld(x * oH, 0, oH, 0); return(COL_AXIS); } var _local18 = 2.23606797749979; var _local14 = (_local4 * 2) / _local18; var _local13 = (_local3 * 1) / _local18; var _local23 = obj._curPos._vx - (tile._curPos._vx + (_local4 * tile._xw)); var _local22 = obj._curPos._vy - (tile._curPos._vy - (_local3 * tile._yw)); var _local19 = (_local23 * (-_local13)) + (_local22 * _local14); if (((_local19 * _local4) * _local3) < 0) { var _local11 = Math.sqrt((_local23 * _local23) + (_local22 * _local22)); var _local15 = obj._rad - _local11; if (0 < _local15) { _local23 = _local23 / _local11; _local22 = _local22 / _local11; obj.ReportCollisionVsWorld(_local23 * _local15, _local22 * _local15, _local23, _local22); return(COL_OTHER); } } else { var _local16 = (_local23 * _local14) + (_local22 * _local13); var _local15 = obj._rad - Math.abs(_local16); if (0 < _local15) { obj.ReportCollisionVsWorld(_local14 * _local15, _local13 * _local15, tile._sx, tile._sy); return(COL_OTHER); } } } else { if (0 < ((_local4 * oH) + (_local3 * oV))) { var _local14 = tile._sx; var _local13 = tile._sy; var _local17 = obj._rad; var _local23 = (obj._curPos._vx - (_local14 * _local17)) - (tile._curPos._vx + (_local4 * tile._xw)); var _local22 = (obj._curPos._vy - (_local13 * _local17)) - (tile._curPos._vy - (_local3 * tile._yw)); var _local16 = (_local23 * _local14) + (_local22 * _local13); if (_local16 < 0) { obj.ReportCollisionVsWorld((-_local14) * _local16, (-_local13) * _local16, tile._sx, tile._sy); return(COL_OTHER); } return(COL_NONE); } var _local21 = tile._curPos._vx + (oH * tile._xw); var _local20 = tile._curPos._vy + (oV * tile._yw); var _local7 = obj._curPos._vx - _local21; var _local6 = obj._curPos._vy - _local20; var _local11 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); var _local15 = obj._rad - _local11; if (0 < _local15) { if (_local11 == 0) { _local7 = oH / Math.SQRT2; _local6 = oV / Math.SQRT2; } else { _local7 = _local7 / _local11; _local6 = _local6 / _local11; } obj.ReportCollisionVsWorld(_local7 * _local15, _local6 * _local15, _local7, _local6); return(COL_OTHER); } } return(COL_NONE); } static var COL_NONE = 0; static var COL_AXIS = 1; static var COL_OTHER = 2; }
Symbol 1682 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 1683 MovieClip [__Packages.Base.LineEntity] Frame 0
class Base.LineEntity { var _gameContext, _owner, _LTYPE, _ptData, _colPoints, _numPoints, _nextPoint, _pointNum, _t, _isLastPoint, _numLngSteps, _numMedSteps, _numShtSteps, _thickness, _halfThick, _showdataBox, _tf, _render, _curPos, _oldPos, _rad, _xw, _yw, _upLeftPt, _lwLeftPt, _upRightPt, _lwRightPt, _minx, _maxx, _miny, _maxy, _fmt, _LCLASS, _signx, _signy, _mouseRollOn, _mouseRollOff, _mouseIsOver; function LineEntity (gameContext, pos, rad, xw, yw, oOwner, oType, renderEngine, showdatabox) { _gameContext = gameContext; _owner = oOwner; _LTYPE = oType; _ptData = new Object(); _colPoints = []; _numPoints = 0; _nextPoint = new flash.geom.Point(); _pointNum = 0; _t = 0; _isLastPoint = false; _numLngSteps = 20; _numMedSteps = 15; _numShtSteps = 10; _thickness = 14; _halfThick = 7; initSize(rad, xw, yw); initPosition(pos); initLine(); _showdataBox = showdatabox; _tf = "vtf_" + _owner.getID(); _render = renderEngine; } function getOwner() { return(_owner); } function getCurrentPosition() { return(_curPos); } function getOldPosition() { return(_oldPos); } function initPosition(oPos) { _curPos = oPos.clone(); _oldPos = oPos.clone(); updateMinMaxVectors(); } function getCurrentPositionX() { return(_curPos._vx); } function setNewPosition(nXpos, nYpos) { _curPos._vx = nXpos; _curPos._vy = nYpos; updateMinMaxVectors(); } function initSize(rad, xw, yw) { _rad = Math.abs(rad); _xw = Math.abs(xw); _yw = Math.abs(yw); } function setNewSize(sAxis, nVar) { switch (sAxis) { case "x" : _xw = _xw + nVar; break; case "y" : _yw = _yw + nVar; } } function updateMinMaxVectors() { _upLeftPt = new flash.geom.Point(_curPos._vx - (_xw / 2), _curPos._vy - (_yw / 2)); _lwLeftPt = new flash.geom.Point(_curPos._vx - (_xw / 2), _curPos._vy + (_yw / 2)); _upRightPt = new flash.geom.Point(_curPos._vx + (_xw / 2), _curPos._vy - (_yw / 2)); _lwRightPt = new flash.geom.Point(_curPos._vx + (_xw / 2), _curPos._vy + (_yw / 2)); _minx = _upLeftPt.x; _maxx = _upRightPt.x; _miny = _upLeftPt.y; _maxy = _lwLeftPt.y; } function getMinX() { return(_minx); } function getMinY() { return(_miny); } function getMaxX() { return(_maxx); } function getMaxY() { return(_maxy); } function getXW() { return(_xw); } function getYW() { return(_yw); } function toggleDataBox(sToggle) { if (_showdataBox) { switch (sToggle) { case "on" : _fmt = new TextFormat(); _fmt.font = "Verdana10"; _fmt.size = 8; _fmt.color = 0; this[_tf] = _gameContext.getGameData().getBuffer().createTextField("Vtxt", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _curPos._vx, _curPos._vy, _yw, 12); this[_tf].border = true; this[_tf].backgroundColor = 16777215 /* 0xFFFFFF */; this[_tf].background = true; this[_tf].autoSize = true; this[_tf].selectable = false; this[_tf].antiAliasType = "advanced"; this[_tf].embedFonts = true; this[_tf].gridFitType = "pixel"; this[_tf].sharpness = -400; this[_tf].text = (((((_owner.getName() + newline) + "x:") + _curPos._vx) + newline) + "y:") + _curPos._vy; this[_tf].setTextFormat(_fmt); break; case "off" : if (this[_tf] == undefined) { break; } this[_tf].removeTextField(); } } } function updateDataBoxPosition() { if (_showdataBox) { this[_tf]._x = _curPos._vx; this[_tf]._y = _curPos._vy; this[_tf].text = (((((_owner.getName() + newline) + "x:") + Math.floor(_curPos._vx)) + newline) + "y:") + Math.floor(_curPos._vy); this[_tf].setNewTextFormat(_fmt); } } function Draw() { switch (_LTYPE) { case LID_HOR_Pos : var _local11 = new flash.geom.Point(_upLeftPt.x, _upLeftPt.y + _halfThick); var _local5 = new flash.geom.Point(_lwRightPt.x, _lwRightPt.y - _halfThick); var _local10 = new flash.geom.Point(_upLeftPt.x + (_xw / 2), _upLeftPt.y + _halfThick); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawLine(_local11, _local5); setCollisionPoints(_local11, _local10, _local5); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local5.x, _local5.y); break; case LID_HOR_Neg : _local11 = new flash.geom.Point(_upLeftPt.x, _upLeftPt.y + _halfThick); _local5 = new flash.geom.Point(_lwRightPt.x, _lwRightPt.y - _halfThick); _local10 = new flash.geom.Point(_upLeftPt.x + (_xw / 2), _upLeftPt.y + _halfThick); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawLine(_local5, _local11); setCollisionPoints(_local5, _local10, _local11); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local11.x, _local11.y); break; case LID_VER_Pos : _local11 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y); _local5 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y); _local10 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y + (_yw / 2)); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawLine(_local11, _local5); setCollisionPoints(_local11, _local10, _local5); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local5.x, _local5.y); break; case LID_VER_Neg : _local11 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y); _local5 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y); _local10 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y + (_yw / 2)); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawLine(_local11, _local5); setCollisionPoints(_local5, _local10, _local11); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local11.x, _local11.y); break; case LID_QTR1_Pos : _local11 = new flash.geom.Point(_upLeftPt.x, _upLeftPt.y + _halfThick); _local5 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y); _local10 = new flash.geom.Point(_upRightPt.x - _halfThick, _upRightPt.y + _halfThick); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local11, _local5, _local10); setCollisionPoints(_local11, _local10, _local5); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local5.x, _local5.y); break; case LID_QTR1_Neg : _local11 = new flash.geom.Point(_upLeftPt.x, _upLeftPt.y + _halfThick); _local5 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y); _local10 = new flash.geom.Point(_upRightPt.x - _halfThick, _upRightPt.y + _halfThick); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local11, _local5, _local10); setCollisionPoints(_local5, _local10, _local11); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local11.x, _local11.y); break; case LID_QTR2_Pos : _local11 = new flash.geom.Point(_upRightPt.x - _halfThick, _upRightPt.y); _local5 = new flash.geom.Point(_lwLeftPt.x, _lwLeftPt.y - _halfThick); _local10 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y - _halfThick); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local5, _local11, _local10); setCollisionPoints(_local5, _local10, _local11); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local11.x, _local11.y); break; case LID_QTR2_Neg : _local11 = new flash.geom.Point(_upRightPt.x - _halfThick, _upRightPt.y); _local5 = new flash.geom.Point(_lwLeftPt.x, _lwLeftPt.y - _halfThick); _local10 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y - _halfThick); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local11, _local5, _local10); setCollisionPoints(_local11, _local10, _local5); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local5.x, _local5.y); break; case LID_QTR3_Pos : _local11 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y); _local5 = new flash.geom.Point(_lwRightPt.x, _lwRightPt.y - _halfThick); _local10 = new flash.geom.Point(_upLeftPt.x + _halfThick, _lwRightPt.y - _halfThick); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local11, _local5, _local10); setCollisionPoints(_local11, _local10, _local5); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local11.x, _local11.y); break; case LID_QTR3_Neg : _local11 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y); _local5 = new flash.geom.Point(_lwRightPt.x, _lwRightPt.y - _halfThick); _local10 = new flash.geom.Point(_upLeftPt.x + _halfThick, _lwRightPt.y - _halfThick); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local11, _local5, _local10); setCollisionPoints(_local5, _local10, _local11); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local5.x, _local5.y); break; case LID_QTR4_Pos : _local11 = new flash.geom.Point(_upRightPt.x, _upRightPt.y + _halfThick); _local5 = new flash.geom.Point(_lwLeftPt.x + _halfThick, _lwLeftPt.y); _local10 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y + _halfThick); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local11, _local5, _local10); setCollisionPoints(_local5, _local10, _local11); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local11.x, _local11.y); break; case LID_QTR4_Neg : _local11 = new flash.geom.Point(_upRightPt.x, _upRightPt.y + _halfThick); _local5 = new flash.geom.Point(_lwLeftPt.x + _halfThick, _lwLeftPt.y); _local10 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y + _halfThick); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local11, _local5, _local10); setCollisionPoints(_local11, _local10, _local5); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local5.x, _local5.y); break; case LID_SNK1_Pos : var _local2 = new flash.geom.Point(_upLeftPt.x, _upLeftPt.y + _halfThick); var _local9 = new flash.geom.Point(_local2.x + 135, _local2.y); var _local4 = new flash.geom.Point(_local2.x + 178, _local2.y + 128); var _local8 = new flash.geom.Point(_curPos._vx, _curPos._vy); var _local3 = new flash.geom.Point(_local2.x + 225, _local2.y + 272); var _local7 = new flash.geom.Point(_local3.x + 40, _local3.y + 110); var _local6 = new flash.geom.Point(_lwRightPt.x, _lwRightPt.y - _halfThick); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local2, _local4, _local9); _render.DrawArc(_local4, _local3, _local8); _render.DrawArc(_local3, _local6, _local7); setCollisionPoints(_local2, _local9, _local4); addCollisionPoints(_local4, _local8, _local3, _numShtSteps); addCollisionPoints(_local3, _local7, _local6, _numLngSteps); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local6.x, _local6.y); break; case LID_SNK1_Neg : _local2 = new flash.geom.Point(_upLeftPt.x, _upLeftPt.y + _halfThick); _local9 = new flash.geom.Point(_local2.x + 135, _local2.y); _local4 = new flash.geom.Point(_local2.x + 178, _local2.y + 128); _local8 = new flash.geom.Point(_curPos._vx, _curPos._vy); _local3 = new flash.geom.Point(_local2.x + 225, _local2.y + 272); _local7 = new flash.geom.Point(_local3.x + 40, _local3.y + 110); _local6 = new flash.geom.Point(_lwRightPt.x, _lwRightPt.y - _halfThick); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local6, _local3, _local7); _render.DrawArc(_local3, _local4, _local8); _render.DrawArc(_local4, _local2, _local9); setCollisionPoints(_local6, _local7, _local3); addCollisionPoints(_local3, _local8, _local4, _numShtSteps); addCollisionPoints(_local4, _local9, _local2, _numLngSteps); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local2.x, _local2.y); break; case LID_SNK2_Pos : _local2 = new flash.geom.Point(_lwLeftPt.x + _halfThick, _lwLeftPt.y); _local9 = new flash.geom.Point(_local2.x, _local2.y - 135); _local4 = new flash.geom.Point(_local2.x + 128, _local2.y - 178); _local8 = new flash.geom.Point(_curPos._vx, _curPos._vy); _local3 = new flash.geom.Point(_local2.x + 272, _local2.y - 225); _local7 = new flash.geom.Point(_local3.x + 110, _local3.y - 40); _local6 = new flash.geom.Point(_upRightPt.x - _halfThick, _upRightPt.y); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local2, _local4, _local9); _render.DrawArc(_local4, _local3, _local8); _render.DrawArc(_local3, _local6, _local7); setCollisionPoints(_local2, _local9, _local4); addCollisionPoints(_local4, _local8, _local3, _numShtSteps); addCollisionPoints(_local3, _local7, _local6, _numLngSteps); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local6.x, _local6.y); break; case LID_SNK2_Neg : _local2 = new flash.geom.Point(_lwLeftPt.x + _halfThick, _lwLeftPt.y); _local9 = new flash.geom.Point(_local2.x, _local2.y - 135); _local4 = new flash.geom.Point(_local2.x + 128, _local2.y - 178); _local8 = new flash.geom.Point(_curPos._vx, _curPos._vy); _local3 = new flash.geom.Point(_local2.x + 272, _local2.y - 225); _local7 = new flash.geom.Point(_local3.x + 110, _local3.y - 40); _local6 = new flash.geom.Point(_upRightPt.x - _halfThick, _upRightPt.y); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local6, _local3, _local7); _render.DrawArc(_local3, _local4, _local8); _render.DrawArc(_local4, _local2, _local9); setCollisionPoints(_local6, _local7, _local3); addCollisionPoints(_local3, _local8, _local4, _numShtSteps); addCollisionPoints(_local4, _local9, _local2, _numLngSteps); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local2.x, _local2.y); break; case LID_SNK3_Pos : _local2 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y); _local9 = new flash.geom.Point(_local2.x, _local2.y + 135); _local4 = new flash.geom.Point(_local2.x + 128, _local2.y + 178); _local8 = new flash.geom.Point(_curPos._vx, _curPos._vy); _local3 = new flash.geom.Point(_local2.x + 272, _local2.y + 225); _local7 = new flash.geom.Point(_local3.x + 110, _local3.y + 40); _local6 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local2, _local4, _local9); _render.DrawArc(_local4, _local3, _local8); _render.DrawArc(_local3, _local6, _local7); setCollisionPoints(_local2, _local9, _local4); addCollisionPoints(_local4, _local8, _local3, _numShtSteps); addCollisionPoints(_local3, _local7, _local6, _numLngSteps); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local6.x, _local6.y); break; case LID_SNK3_Neg : _local2 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y); _local9 = new flash.geom.Point(_local2.x, _local2.y + 135); _local4 = new flash.geom.Point(_local2.x + 128, _local2.y + 178); _local8 = new flash.geom.Point(_curPos._vx, _curPos._vy); _local3 = new flash.geom.Point(_local2.x + 272, _local2.y + 225); _local7 = new flash.geom.Point(_local3.x + 110, _local3.y + 40); _local6 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local6, _local3, _local7); _render.DrawArc(_local3, _local4, _local8); _render.DrawArc(_local4, _local2, _local9); setCollisionPoints(_local6, _local7, _local3); addCollisionPoints(_local3, _local8, _local4, _numShtSteps); addCollisionPoints(_local4, _local9, _local2, _numLngSteps); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local2.x, _local2.y); break; case LID_SNK4_Pos : _local2 = new flash.geom.Point(_lwLeftPt.x, _lwLeftPt.y - _halfThick); _local9 = new flash.geom.Point(_local2.x + 135, _local2.y); _local4 = new flash.geom.Point(_local2.x + 178, _local2.y - 128); _local8 = new flash.geom.Point(_curPos._vx, _curPos._vy); _local3 = new flash.geom.Point(_local2.x + 225, _local2.y - 272); _local7 = new flash.geom.Point(_local3.x + 40, _local3.y - 110); _local6 = new flash.geom.Point(_upRightPt.x, _upRightPt.y + _halfThick); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local2, _local4, _local9); _render.DrawArc(_local4, _local3, _local8); _render.DrawArc(_local3, _local6, _local7); setCollisionPoints(_local2, _local9, _local4); addCollisionPoints(_local4, _local8, _local3, _numShtSteps); addCollisionPoints(_local3, _local7, _local6, _numLngSteps); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local6.x, _local6.y); break; case LID_SNK4_Neg : _local2 = new flash.geom.Point(_lwLeftPt.x, _lwLeftPt.y - _halfThick); _local9 = new flash.geom.Point(_local2.x + 135, _local2.y); _local4 = new flash.geom.Point(_local2.x + 178, _local2.y - 128); _local8 = new flash.geom.Point(_curPos._vx, _curPos._vy); _local3 = new flash.geom.Point(_local2.x + 225, _local2.y - 272); _local7 = new flash.geom.Point(_local3.x + 40, _local3.y - 110); _local6 = new flash.geom.Point(_upRightPt.x, _upRightPt.y + _halfThick); _render.SetStyle(_thickness, _owner._lineColor, 100); _render.DrawArc(_local6, _local3, _local7); _render.DrawArc(_local3, _local4, _local8); _render.DrawArc(_local4, _local2, _local9); setCollisionPoints(_local6, _local7, _local3); addCollisionPoints(_local3, _local8, _local4, _numShtSteps); addCollisionPoints(_local4, _local9, _local2, _numLngSteps); _render.SetStyle(2, 16711680, 100); _render.DrawPlus_S(_local2.x, _local2.y); } } function getCollisionPoints() { return(_colPoints); } function setCollisionPoints(p1, ctp, p2) { _colPoints = []; var _local2 = 0; while (_local2 <= 1) { var _local3 = 1 - _local2; var _local4 = _local3 * _local3; var _local6 = _local2 * _local2; var _local5 = (2 * _local2) * _local3; var _local11 = ((_local4 * p1.x) + (_local5 * ctp.x)) + (_local6 * p2.x); var _local10 = ((_local4 * p1.y) + (_local5 * ctp.y)) + (_local6 * p2.y); _colPoints.push({x:_local11, y:_local10}); _local2 = _local2 + (1 / _numLngSteps); } _local2 = 0; while (_local2 <= _colPoints.length) { _render.SetStyle(1, 16711680, 100); _render.DrawPlus_S(_colPoints[_local2].x, _colPoints[_local2].y); _local2++; } } function addCollisionPoints(p1, ctp, p2, steps) { var _local2 = 0; var _local4 = []; while (_local2 < 0.99) { var _local3 = 1 - _local2; var _local5 = _local3 * _local3; var _local7 = _local2 * _local2; var _local6 = (2 * _local2) * _local3; var _local12 = ((_local5 * p1.x) + (_local6 * ctp.x)) + (_local7 * p2.x); var _local11 = ((_local5 * p1.y) + (_local6 * ctp.y)) + (_local7 * p2.y); _colPoints.push({x:_local12, y:_local11}); _local4.push({x:_local12, y:_local11}); _local2 = _local2 + (1 / steps); } _local2 = 0; while (_local2 <= _local4.length) { _render.SetStyle(1, 16711680, 100); _render.DrawPlus_S(_local4[_local2].x, _local4[_local2].y); _local2++; } } function setPointData(points, ctrlPts) { _numPoints = points.length; var _local3 = 0; while (_local3 < _numPoints) { _ptData["x" + _local3] = points[_local3].x; _ptData["y" + _local3] = points[_local3].y; _local3++; } var _local2 = 0; while (_local2 < ctrlPts.length) { _ptData["cx" + _local2] = ctrlPts[_local2].x; _ptData["cy" + _local2] = ctrlPts[_local2].y; _local2++; } } function followLine(speed) { _t = _t + speed; _pointNum = (_pointNum + (_t >= 1)) * (_pointNum < (_numPoints - 1)); _t = _t % 1; if (_pointNum < (_numPoints - 1)) { var _local2 = 0; while (_local2 <= (_numPoints - 1)) { if (_pointNum == _local2) { var _local4 = _ptData["cx" + _local2]; var _local3 = _ptData["cy" + _local2]; var _local6 = _ptData["x" + _local2]; var _local5 = _ptData["y" + _local2]; var _local8 = _ptData["x" + (_local2 + 1)]; var _local7 = _ptData["y" + (_local2 + 1)]; } _local2++; } _nextPoint.x = setBezierPos(_local6, _local8, _local4, _t); _nextPoint.y = setBezierPos(_local5, _local7, _local3, _t); } else { _nextPoint.x = -1; _nextPoint.y = -1; } return(_nextPoint); } function followPoints() { _t = _t + 1; if (_t < _colPoints.length) { _nextPoint.x = _colPoints[_t].x; _nextPoint.y = _colPoints[_t].y; _isLastPoint = ((_t == (_colPoints.length - 1)) ? true : false); } else { _t = 0; _nextPoint.x = -1; _nextPoint.y = -1; } return(_nextPoint); } function initFollow(t) { _t = t; _isLastPoint = false; } function setBezierPos(p1, p2, pc, tx) { return((((p1 * (1 - tx)) * (1 - tx)) + (((2 * pc) * (1 - tx)) * tx)) + ((p2 * tx) * tx)); } function drawBoundingBox() { _render.SetStyle(0, 0, 100); _render.DrawAABB(_curPos, _xw, _yw); _render.DrawPlus_S(_curPos._vx, _curPos._vy); } function initLine() { if (-1 < _LTYPE) { if (_LTYPE < LTYPE_VER) { _LCLASS = LTYPE_HOR; if (_LTYPE == LID_HOR_Pos) { _signx = 1; _signy = 0; var _local11 = new flash.geom.Point(_upLeftPt.x, _upLeftPt.y + _halfThick); var _local10 = new flash.geom.Point(_lwRightPt.x, _lwRightPt.y - _halfThick); var _local9 = new flash.geom.Point(_upLeftPt.x + (_xw / 2), _upLeftPt.y + _halfThick); setCollisionPoints(_local11, _local9, _local10); setPointData([_local11, _local10], [_local9]); } else if (_LTYPE == LID_HOR_Neg) { _signx = -1; _signy = 0; var _local11 = new flash.geom.Point(_upLeftPt.x, _upLeftPt.y + _halfThick); var _local10 = new flash.geom.Point(_lwRightPt.x, _lwRightPt.y - _halfThick); var _local9 = new flash.geom.Point(_upLeftPt.x + (_xw / 2), _upLeftPt.y + _halfThick); setCollisionPoints(_local10, _local9, _local11); setPointData([_local10, _local11], [_local9]); } } else if (_LTYPE < LTYPE_QTR) { _LCLASS = LTYPE_VER; if (_LTYPE == LID_VER_Pos) { _signx = 0; _signy = 1; var _local11 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y); var _local10 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y); var _local9 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y + (_yw / 2)); setCollisionPoints(_local11, _local9, _local10); setPointData([_local11, _local10], [_local9]); } else if (_LTYPE == LID_VER_Neg) { _signx = 0; _signy = -1; var _local11 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y); var _local10 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y); var _local9 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y + (_yw / 2)); setCollisionPoints(_local10, _local9, _local11); setPointData([_local10, _local11], [_local9]); } } else if (_LTYPE < LTYPE_SNK) { _LCLASS = LTYPE_QTR; if (_LTYPE == LID_QTR1_Pos) { _signx = 1; _signy = 1; var _local11 = new flash.geom.Point(_upLeftPt.x, _upLeftPt.y + _halfThick); var _local10 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y); var _local9 = new flash.geom.Point(_upRightPt.x - _halfThick, _upRightPt.y + _halfThick); setCollisionPoints(_local11, _local9, _local10); setPointData([_local11, _local10], [_local9]); } else if (_LTYPE == LID_QTR1_Neg) { _signx = -1; _signy = -1; var _local11 = new flash.geom.Point(_upLeftPt.x, _upLeftPt.y + _halfThick); var _local10 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y); var _local9 = new flash.geom.Point(_upRightPt.x - _halfThick, _upRightPt.y + _halfThick); setCollisionPoints(_local10, _local9, _local11); setPointData([_local10, _local11], [_local9]); } else if (_LTYPE == LID_QTR2_Pos) { _signx = 1; _signy = -1; var _local11 = new flash.geom.Point(_upRightPt.x - _halfThick, _upRightPt.y); var _local10 = new flash.geom.Point(_lwLeftPt.x, _lwLeftPt.y - _halfThick); var _local9 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y - _halfThick); setCollisionPoints(_local10, _local9, _local11); setPointData([_local10, _local11], [_local9]); } else if (_LTYPE == LID_QTR2_Neg) { _signx = -1; _signy = 1; var _local11 = new flash.geom.Point(_upRightPt.x - _halfThick, _upRightPt.y); var _local10 = new flash.geom.Point(_lwLeftPt.x, _lwLeftPt.y - _halfThick); var _local9 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y - _halfThick); setCollisionPoints(_local11, _local9, _local10); setPointData([_local11, _local10], [_local9]); } else if (_LTYPE == LID_QTR3_Pos) { _signx = 1; _signy = 1; var _local11 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y); var _local10 = new flash.geom.Point(_lwRightPt.x, _lwRightPt.y - _halfThick); var _local9 = new flash.geom.Point(_upLeftPt.x + _halfThick, _lwRightPt.y - _halfThick); setCollisionPoints(_local11, _local9, _local10); setPointData([_local11, _local10], [_local9]); } else if (_LTYPE == LID_QTR3_Neg) { _signx = -1; _signy = -1; var _local11 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y); var _local10 = new flash.geom.Point(_lwRightPt.x, _lwRightPt.y - _halfThick); var _local9 = new flash.geom.Point(_upLeftPt.x + _halfThick, _lwRightPt.y - _halfThick); setCollisionPoints(_local10, _local9, _local11); setPointData([_local10, _local11], [_local9]); } else if (_LTYPE == LID_QTR4_Pos) { _signx = 1; _signy = -1; var _local11 = new flash.geom.Point(_upRightPt.x, _upRightPt.y + _halfThick); var _local10 = new flash.geom.Point(_lwLeftPt.x + _halfThick, _lwLeftPt.y); var _local9 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y + _halfThick); setCollisionPoints(_local10, _local9, _local11); setPointData([_local10, _local11], [_local9]); } else if (_LTYPE == LID_QTR4_Neg) { _signx = -1; _signy = 1; var _local11 = new flash.geom.Point(_upRightPt.x, _upRightPt.y + _halfThick); var _local10 = new flash.geom.Point(_lwLeftPt.x + _halfThick, _lwLeftPt.y); var _local9 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y + _halfThick); setCollisionPoints(_local11, _local9, _local10); setPointData([_local11, _local10], [_local9]); } else { return(false); } } else { _LCLASS = LTYPE_SNK; if (_LTYPE == LID_SNK1_Pos) { _signx = 1; _signy = 1; var _local2 = new flash.geom.Point(_upLeftPt.x, _upLeftPt.y + _halfThick); var _local8 = new flash.geom.Point(_local2.x + 135, _local2.y); var _local4 = new flash.geom.Point(_local2.x + 178, _local2.y + 128); var _local7 = new flash.geom.Point(_curPos._vx, _curPos._vy); var _local3 = new flash.geom.Point(_local2.x + 225, _local2.y + 272); var _local6 = new flash.geom.Point(_local3.x + 40, _local3.y + 110); var _local5 = new flash.geom.Point(_lwRightPt.x, _lwRightPt.y - _halfThick); setCollisionPoints(_local2, _local8, _local4); addCollisionPoints(_local4, _local7, _local3, _numShtSteps); addCollisionPoints(_local3, _local6, _local5, _numLngSteps); setPointData([_local2, _local4, _local3, _local5], [_local8, _local7, _local6]); } else if (_LTYPE == LID_SNK1_Neg) { _signx = -1; _signy = -1; var _local2 = new flash.geom.Point(_upLeftPt.x, _upLeftPt.y + _halfThick); var _local8 = new flash.geom.Point(_local2.x + 135, _local2.y); var _local4 = new flash.geom.Point(_local2.x + 178, _local2.y + 128); var _local7 = new flash.geom.Point(_curPos._vx, _curPos._vy); var _local3 = new flash.geom.Point(_local2.x + 225, _local2.y + 272); var _local6 = new flash.geom.Point(_local3.x + 40, _local3.y + 110); var _local5 = new flash.geom.Point(_lwRightPt.x, _lwRightPt.y - _halfThick); setCollisionPoints(_local5, _local6, _local3); addCollisionPoints(_local3, _local7, _local4, _numShtSteps); addCollisionPoints(_local4, _local8, _local2, _numLngSteps); setPointData([_local5, _local3, _local4, _local2], [_local6, _local7, _local8]); } else if (_LTYPE == LID_SNK2_Pos) { _signx = 1; _signy = -1; var _local2 = new flash.geom.Point(_lwLeftPt.x + _halfThick, _lwLeftPt.y); var _local8 = new flash.geom.Point(_local2.x, _local2.y - 135); var _local4 = new flash.geom.Point(_local2.x + 128, _local2.y - 178); var _local7 = new flash.geom.Point(_curPos._vx, _curPos._vy); var _local3 = new flash.geom.Point(_local2.x + 272, _local2.y - 225); var _local6 = new flash.geom.Point(_local3.x + 110, _local3.y - 40); var _local5 = new flash.geom.Point(_upRightPt.x - _halfThick, _upRightPt.y); setCollisionPoints(_local2, _local8, _local4); addCollisionPoints(_local4, _local7, _local3, _numShtSteps); addCollisionPoints(_local3, _local6, _local5, _numLngSteps); setPointData([_local2, _local4, _local3, _local5], [_local8, _local7, _local6]); } else if (_LTYPE == LID_SNK2_Neg) { _signx = -1; _signy = 1; var _local2 = new flash.geom.Point(_lwLeftPt.x + _halfThick, _lwLeftPt.y); var _local8 = new flash.geom.Point(_local2.x, _local2.y - 135); var _local4 = new flash.geom.Point(_local2.x + 128, _local2.y - 178); var _local7 = new flash.geom.Point(_curPos._vx, _curPos._vy); var _local3 = new flash.geom.Point(_local2.x + 272, _local2.y - 225); var _local6 = new flash.geom.Point(_local3.x + 110, _local3.y - 40); var _local5 = new flash.geom.Point(_upRightPt.x - _halfThick, _upRightPt.y); setCollisionPoints(_local5, _local6, _local3); addCollisionPoints(_local3, _local7, _local4, _numShtSteps); addCollisionPoints(_local4, _local8, _local2, _numLngSteps); setPointData([_local5, _local3, _local4, _local2], [_local6, _local7, _local8]); } else if (_LTYPE == LID_SNK3_Pos) { _signx = 1; _signy = 1; var _local2 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y); var _local8 = new flash.geom.Point(_local2.x, _local2.y + 135); var _local4 = new flash.geom.Point(_local2.x + 128, _local2.y + 178); var _local7 = new flash.geom.Point(_curPos._vx, _curPos._vy); var _local3 = new flash.geom.Point(_local2.x + 272, _local2.y + 225); var _local6 = new flash.geom.Point(_local3.x + 110, _local3.y + 40); var _local5 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y); setCollisionPoints(_local2, _local8, _local4); addCollisionPoints(_local4, _local7, _local3, _numShtSteps); addCollisionPoints(_local3, _local6, _local5, _numLngSteps); setPointData([_local2, _local4, _local3, _local5], [_local8, _local7, _local6]); } else if (_LTYPE == LID_SNK3_Neg) { _signx = -1; _signy = -1; var _local2 = new flash.geom.Point(_upLeftPt.x + _halfThick, _upLeftPt.y); var _local8 = new flash.geom.Point(_local2.x, _local2.y + 135); var _local4 = new flash.geom.Point(_local2.x + 128, _local2.y + 178); var _local7 = new flash.geom.Point(_curPos._vx, _curPos._vy); var _local3 = new flash.geom.Point(_local2.x + 272, _local2.y + 225); var _local6 = new flash.geom.Point(_local3.x + 110, _local3.y + 40); var _local5 = new flash.geom.Point(_lwRightPt.x - _halfThick, _lwRightPt.y); setCollisionPoints(_local5, _local6, _local3); addCollisionPoints(_local3, _local7, _local4, _numShtSteps); addCollisionPoints(_local4, _local8, _local2, _numLngSteps); setPointData([_local5, _local3, _local4, _local2], [_local6, _local7, _local8]); } else if (_LTYPE == LID_SNK4_Pos) { _signx = 1; _signy = -1; var _local2 = new flash.geom.Point(_lwLeftPt.x, _lwLeftPt.y - _halfThick); var _local8 = new flash.geom.Point(_local2.x + 135, _local2.y); var _local4 = new flash.geom.Point(_local2.x + 178, _local2.y - 128); var _local7 = new flash.geom.Point(_curPos._vx, _curPos._vy); var _local3 = new flash.geom.Point(_local2.x + 225, _local2.y - 272); var _local6 = new flash.geom.Point(_local3.x + 40, _local3.y - 110); var _local5 = new flash.geom.Point(_upRightPt.x, _upRightPt.y + _halfThick); setCollisionPoints(_local2, _local8, _local4); addCollisionPoints(_local4, _local7, _local3, _numShtSteps); addCollisionPoints(_local3, _local6, _local5, _numLngSteps); setPointData([_local2, _local4, _local3, _local5], [_local8, _local7, _local6]); } else if (_LTYPE == LID_SNK4_Neg) { _signx = -1; _signy = 1; var _local2 = new flash.geom.Point(_lwLeftPt.x, _lwLeftPt.y - _halfThick); var _local8 = new flash.geom.Point(_local2.x + 135, _local2.y); var _local4 = new flash.geom.Point(_local2.x + 178, _local2.y - 128); var _local7 = new flash.geom.Point(_curPos._vx, _curPos._vy); var _local3 = new flash.geom.Point(_local2.x + 220, _local2.y - 272); var _local6 = new flash.geom.Point(_local3.x + 40, _local3.y - 110); var _local5 = new flash.geom.Point(_upRightPt.x, _upRightPt.y + _halfThick); setCollisionPoints(_local5, _local6, _local3); addCollisionPoints(_local3, _local7, _local4, _numShtSteps); addCollisionPoints(_local4, _local8, _local2, _numLngSteps); setPointData([_local5, _local3, _local4, _local2], [_local6, _local7, _local8]); } else { return(false); } } } else { _signx = 0; _signy = 0; return(false); } } function isMouseRollOn() { return(_mouseRollOn); } function isMouseRollOff() { return(_mouseRollOff); } function isMouseOver() { var _local2 = false; if (_mouseIsOver) { _mouseRollOn = false; _local2 = true; } else { _mouseRollOn = true; } _mouseRollOff = false; _mouseIsOver = false; if ((((_gameContext.getGameData().getBufferMouseX() < _minx) || (_gameContext.getGameData().getBufferMouseX() > _maxx)) || (_gameContext.getGameData().getBufferMouseY() < _miny)) || (_gameContext.getGameData().getBufferMouseY() > _maxy)) { if (_local2) { _mouseRollOff = true; } return(false); } _mouseIsOver = true; return(true); } function isMouseOverXscaler() { var _local3 = 5; var _local2 = 2.5; if ((((_gameContext.getGameData().getBufferMouseX() < (_maxx - _local3)) || (_gameContext.getGameData().getBufferMouseX() > _maxx)) || (_gameContext.getGameData().getBufferMouseY() > (_curPos._vy + _local2))) || (_gameContext.getGameData().getBufferMouseY() < (_curPos._vy - _local2))) { return(false); } return(true); } function isMouseOverYscaler() { var _local3 = 5; var _local2 = 2.5; if ((((_gameContext.getGameData().getBufferMouseX() < (_curPos._vx - _local2)) || (_gameContext.getGameData().getBufferMouseX() > (_curPos._vx + _local2))) || (_gameContext.getGameData().getBufferMouseY() > (_miny + _local3))) || (_gameContext.getGameData().getBufferMouseY() < _miny)) { return(false); } return(true); } function toString() { return("Rail()"); } static var LTYPE_HOR = 0; static var LTYPE_VER = 2; static var LTYPE_QTR = 4; static var LTYPE_SNK = 12; static var LID_HOR_Pos = 0; static var LID_HOR_Neg = 1; static var LID_VER_Pos = 2; static var LID_VER_Neg = 3; static var LID_QTR1_Pos = 4; static var LID_QTR1_Neg = 5; static var LID_QTR2_Pos = 6; static var LID_QTR2_Neg = 7; static var LID_QTR3_Pos = 8; static var LID_QTR3_Neg = 9; static var LID_QTR4_Pos = 10; static var LID_QTR4_Neg = 11; static var LID_SNK1_Pos = 12; static var LID_SNK1_Neg = 13; static var LID_SNK2_Pos = 14; static var LID_SNK2_Neg = 15; static var LID_SNK3_Pos = 16; static var LID_SNK3_Neg = 17; static var LID_SNK4_Pos = 18; static var LID_SNK4_Neg = 19; }
Symbol 1684 MovieClip [__Packages.Game.AIStates.Hero_Spawn] Frame 0
class Game.AIStates.Hero_Spawn extends Base.AIState { var _entity, _gameContext, spawnX, spawnY, fx, fy, _accel, _spriteDeathTube, _doorResetFrame, _stage, _counter, _delay; function Hero_Spawn (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _entity._hasJustSpawned = true; spawnX = _gameContext.getGameData()._heroSpawnPosX; spawnY = _gameContext.getGameData()._heroSpawnPosY; fx = 0; fy = 0; _accel = 0; _entity._sBody._curPos._vx = 8600; _spriteDeathTube = new Base.SpriteEntity(_gameContext, 1, 1, "deathtube", "deathtube", 3000, 200, 0, 1, -1, -1); _spriteDeathTube.startAnimating(1, 30, 32, false); _doorResetFrame = _gameContext.getGameData()._exitDoorMC._currentframe; _gameContext.getGameData()._exitDoorMC.gotoAndStop(14); _entity.RenderEntity(); _stage = 1; return(undefined); } function PadInput() { return(undefined); } function Update() { switch (_stage) { case 1 : var _local11 = _spriteDeathTube.animateSprite(); if (_local11 == 1) { _stage++; } break; case 2 : _gameContext.getGameData()._exitDoorMC.gotoAndStop(_gameContext.getGameData()._exitDoorMC._currentframe - 1); _local11 = _gameContext.getGameData()._exitDoorMC._currentframe; if (_local11 == 1) { _stage++; } break; case 3 : if (_accel < 60) { _accel = _accel + 5; } var _local13 = _entity._sBody._curPos._vx - spawnX; var _local12 = _entity._sBody._curPos._vy - spawnY; var _local9 = (-Math.atan2(_local13, _local12)) / (Math.PI/180); fx = _accel * Math.sin(_local9 * (Math.PI/180)); fy = _accel * Math.cos(_local9 * (Math.PI/180)); var _local8 = _entity._sBody._curPos._vx + fx; var _local7 = _entity._sBody._curPos._vy - fy; if ((((_local8 <= (spawnX + 35)) && (_local8 >= (spawnX - 35))) && (_local7 <= (spawnY + 35))) && (_local7 >= (spawnY - 35))) { _entity._sBody._curPos._vx = spawnX; _entity._sBody._curPos._vy = spawnY; _entity.setHeadPosition(); _entity.setMagnetPosition(); _accel = 0; _counter = 0; _delay = 45; _gameContext.getGameData().getSoundModule().PlaySound("her_vacuum_blow", 100, 0, 0, 0); _stage++; return(undefined); } _entity._sBody.setNewPosition(_local8, _local7); break; case 4 : _counter++; if (_counter >= _delay) { _entity.startAnimating(Game.Hero.ANMIMATIONS.RespawnStart.start, Game.Hero.ANMIMATIONS.RespawnStart.end, 32, Game.Hero.ANMIMATIONS.RespawnStart.loop); _entity._spriteHero.setVisibility(true); _entity.setOnPlatform(false); _stage++; } break; case 5 : _entity._fy = 12; var _local6; var _local10; _local6 = _entity.getBody()._curPos; _local10 = _entity.getBody()._oldPos; _local10._vx = _local6._vx; _local10._vy = _local6._vy; _local6._vx = _local6._vx + _entity._fx; _local6._vy = _local6._vy + _entity._fy; var _local5 = _gameContext.getGameData().getColArray(); var _local4 = _gameContext.getGameData().getNumColGameObjects(); var _local3 = 0; while (_local3 < _local4) { var _local2 = _local5[_local3]; if ((_local2.getActive() && (!_local2.getIsMultiVector())) && (_local2._class != Game.GameData.RAIL)) { _entity.getBody().CollideVsTile(_local2.getHitShape()); } _local3++; } _entity.setHeadPosition(); _entity.setMagnetPosition(); if (_entity.getOnPlatform()) { _entity.startAnimating(Game.Hero.ANMIMATIONS.RespawnEnd.start, Game.Hero.ANMIMATIONS.RespawnEnd.end, 32, Game.Hero.ANMIMATIONS.RespawnEnd.loop); _stage++; } _entity.RenderEntity(); break; case 6 : _local11 = _entity.animateSprite(); if (_local11 == 1) { _spriteDeathTube.startAnimating(36, 50, 32, false); _stage++; } _entity.RenderEntity(); break; case 7 : _local11 = _spriteDeathTube.animateSprite(); if (_local11 != 1) { break; } _spriteDeathTube.removeSprite(); delete _spriteDeathTube; _gameContext.getGameData()._exitDoorMC.gotoAndStop(_doorResetFrame); _entity.setNextState(Game.AIStates.Hero_Walk); } return(undefined); } function Exit() { return(undefined); } function toString() { return("Hero_Spawn()"); } }
Symbol 1685 MovieClip [__Packages.Game.AIStates.Hero_Walk] Frame 0
class Game.AIStates.Hero_Walk extends Base.AIState { var _entity, _timer, _gameContext, _gameData, _hasMovedHor, _hasMovedVer, _idleTrigger; function Hero_Walk (entity) { super(); _entity = entity; _timer = 0.0333333333333333; } function Entry(gameContext) { _gameContext = gameContext; _gameData = _gameContext.getGameData(); _hasMovedHor = true; _hasMovedVer = true; _idleTrigger = false; _entity._isPushing = false; _entity.resetRailData(); return(undefined); } function PadInput() { if (_entity._endLevel) { _entity._isMoving = _entity.None; return(undefined); } if (((!_entity.getIsMoving()) && (_entity._fy == 0)) && (_entity._isMagnetActive == false)) { if (_gameContext.getPadManager().getCurrentKeyAction() == "LookDown") { _gameData.setLookDownLimit(); if (_gameData.canILookDown()) { _gameContext.getGameData().getSoundModule().PlaySound("hero_look_down", 100, 0, 0, 0); } } if (_gameContext.getPadManager().getCurrentKeyAction() == "LookUp") { _gameContext.getGameData().getSoundModule().PlaySound("hero_look_up", 100, 0, 0, 0); } if (_gameContext.getPadManager().getCurrentKeyActionHeld() == "LookUp") { _entity.startAnimating(Game.Hero.ANMIMATIONS.LookUp.start, Game.Hero.ANMIMATIONS.LookUp.end, 32, Game.Hero.ANMIMATIONS.LookUp.loop); _gameData.setIsLookingUp(); return(undefined); } if (_gameContext.getPadManager().getCurrentKeyActionHeld() == "LookDown") { if (_gameData.canILookDown()) { _entity.startAnimating(Game.Hero.ANMIMATIONS.LookDown.start, Game.Hero.ANMIMATIONS.LookDown.end, 32, Game.Hero.ANMIMATIONS.LookDown.loop); _gameData.setIsLookingDown(); return(undefined); } } if (!_gameData.getAmILookingUpOrDown()) { if (_entity.isLookingUpOrDown()) { _entity.startAnimating(Game.Hero.ANMIMATIONS.Idle.start, Game.Hero.ANMIMATIONS.Idle.end, 32, Game.Hero.ANMIMATIONS.Idle.loop); return(undefined); } } else { return(undefined); } } if (_gameContext.getPadManager().getKeyActionHeld("Magnetize")) { } else if (_entity._isMagnetActive) { _entity.magnetStop(); } if (_gameContext.getPadManager().getCurrentKeyAction() == "Magnetize") { if (_entity._isPushing == false) { _entity.magnetStart(); } } if ((_gameContext.getPadManager().getCurrentKeyActionHeld() == "Jump") && (_gameContext.getPadManager().getTimeKeyActionHeld() < 0.1)) { } if (_gameContext.getPadManager().getCurrentKeyAction() == "Jump") { if (_entity._isPushing == false) { _entity._fy = -_entity.getPhysics()._jumpStrength; _entity.setNextState(Game.AIStates.Hero_Jump); return(undefined); } } if (_gameContext.getPadManager().getKeyActionHeld("MoveLeft")) { _entity._isMoving = _entity.Left; _entity.setIsFacing(_entity.Left); _hasMovedHor = true; if ((!_entity.isRunning()) && (!_entity._isPushing)) { _entity.startAnimating(Game.Hero.ANMIMATIONS.Run.start, Game.Hero.ANMIMATIONS.Run.end, 32, Game.Hero.ANMIMATIONS.Run.loop); } if (!_gameContext.getGameData().getSoundModule().soundIsPlaying("hero_run_loop")) { _gameContext.getGameData().getSoundModule().PlaySound("hero_run_loop", 100, 0, 0, 2000); } } else if (_gameContext.getPadManager().getKeyActionHeld("MoveRight")) { _entity._isMoving = _entity.Right; _entity.setIsFacing(_entity.Right); _hasMovedHor = true; if ((!_entity.isRunning()) && (!_entity._isPushing)) { _entity.startAnimating(Game.Hero.ANMIMATIONS.Run.start, Game.Hero.ANMIMATIONS.Run.end, 32, Game.Hero.ANMIMATIONS.Run.loop); } if (!_gameContext.getGameData().getSoundModule().soundIsPlaying("hero_run_loop")) { _gameContext.getGameData().getSoundModule().PlaySound("hero_run_loop", 100, 0, 0, 2000); } } else { _entity._isMoving = _entity.None; _entity._isPushing = false; } if (_gameContext.getPadManager().getCurrentKeyAction() == "MoveRight") { _entity._isMoving = _entity.Right; _entity.setIsFacing(_entity.Right); _entity._isPushing = false; _hasMovedHor = true; _entity.startAnimating(Game.Hero.ANMIMATIONS.Run.start, Game.Hero.ANMIMATIONS.Run.end, 32, Game.Hero.ANMIMATIONS.Run.loop); if (!_gameContext.getGameData().getSoundModule().soundIsPlaying("hero_run_loop")) { _gameContext.getGameData().getSoundModule().PlaySound("hero_run_loop", 100, 0, 0, 2000); } } if (_gameContext.getPadManager().getCurrentKeyAction() == "MoveLeft") { _entity._isMoving = _entity.Left; _entity.setIsFacing(_entity.Left); _entity._isPushing = false; _hasMovedHor = true; _entity.startAnimating(Game.Hero.ANMIMATIONS.Run.start, Game.Hero.ANMIMATIONS.Run.end, 32, Game.Hero.ANMIMATIONS.Run.loop); if (!_gameContext.getGameData().getSoundModule().soundIsPlaying("hero_run_loop")) { _gameContext.getGameData().getSoundModule().PlaySound("hero_run_loop", 100, 0, 0, 2000); } } } function Update() { if (_entity.getLocationEdit()) { _entity.RenderEntity(); return(undefined); } _entity._canGetKnockedDown = true; var _local14 = _entity.getPhysics()._speedMax; if (_entity._isMoving == _entity.Left) { if (_entity._fx > (-_local14)) { _entity._fx = _entity._fx - _entity.getPhysics()._acceleration; } } else if (_entity._isMoving == _entity.Right) { if (_entity._fx < _local14) { _entity._fx = _entity._fx + _entity.getPhysics()._acceleration; } } else { _entity._fx = _entity._fx * _entity.getPhysics()._friction; if ((_entity._fx > (-_entity.getPhysics()._acceleration)) && (_entity._fx < _entity.getPhysics()._acceleration)) { _entity._fx = 0; if (_hasMovedHor) { _hasMovedHor = false; _entity._hasPopped = false; _entity._isPushing = false; _gameData.getSoundModule().StopSound("hero_run_loop"); if (_entity._isMagnetActive && (!_entity._isMagnetStuck)) { _entity.setHeroMagnetAnimation(); } else if (_entity._hasPopped == false) { var _local16 = Math.random() * 100; if (_local16 < 15) { _entity.startAnimating(Game.Hero.ANMIMATIONS.Idle.start, Game.Hero.ANMIMATIONS.Idle.end, 32, Game.Hero.ANMIMATIONS.Idle.loop); } else { _entity.startAnimating(Game.Hero.ANMIMATIONS.Idle2.start, Game.Hero.ANMIMATIONS.Idle2.end, 32, Game.Hero.ANMIMATIONS.Idle2.loop); } } } } } if (_entity._fy < _entity.getPhysics()._fallMax) { _entity._fy = _entity._fy + _entity.getPhysics()._gravity; } var _local13; var _local15; _local13 = _entity.getBody()._curPos; _local15 = _entity.getBody()._oldPos; _local15._vx = _local13._vx; _local15._vy = _local13._vy; _local13._vx = _local13._vx + _entity._fx; _local13._vy = _local13._vy + _entity._fy; var _local11 = _gameData.getColArray(); var _local10 = _gameData.getNumColGameObjects(); var _local5 = 0; while (_local5 < _local10) { var _local3 = _local11[_local5]; if ((_local3.getActive() && (!_local3.getIsMultiVector())) && (_local3._class != Game.GameData.RAIL)) { _entity.getBody().CollideVsTile(_local3.getHitShape()); } else if (_local3.getActive() && (_local3.getIsMultiVector())) { var _local6 = _local3.getVectorArray(); var _local8 = _local6.length; var _local2 = 0; while (_local2 < _local8) { _entity.getBody().CollideVsTile(_local6[_local2]); _local2++; } } _local5++; } _entity.setHeadPosition(); _entity.setMagnetPosition(); if (_entity._isMagnetActive) { var _local12 = _gameData._metalGameObjs.length; _local5 = 0; while (_local5 < _local12) { var _local3 = _gameData._metalGameObjs[_local5]; if (_local3.getActive() && (_local3.getOnScreen())) { _entity.getMagnet().CollideVsTile(_local3.getHitShape()); } if (_entity._isAttractedToPlat) { _entity.setNextState(Game.AIStates.Hero_AttractToPlatform); } _local5++; } var _local9 = _gameData._railGameObjs.length; var _local7 = 0; while (_local7 < _local9) { var _local4 = _gameData._railGameObjs[_local7]; if (_local4.getActive() && (_local4.getOnScreen())) { if (_entity._isAttractedToRail) { _entity.setNextState(Game.AIStates.Hero_AttractToRail); } else if (!_entity._isMagnetStuck) { _entity.getMagnet().CollideVsLine(_local4.getShape()); } } _local7++; } } _entity.getBody().CollideVsWorldBounds(); if (_entity._fy > 0) { _hasMovedVer = true; if (_gameContext.getGameData().getSoundModule().soundIsPlaying("hero_run_loop")) { _gameData.getSoundModule().StopSound("hero_run_loop"); } if (_entity._hasPopped == false) { _entity.startAnimating(Game.Hero.ANMIMATIONS.JumpAirDown.start, Game.Hero.ANMIMATIONS.JumpAirDown.end, 32, Game.Hero.ANMIMATIONS.JumpAirDown.loop); } if (_entity.getOnPlatform()) { _entity.setOnPlatform(false); } } else if (_hasMovedVer) { if (_entity._hasJustSpawned) { _entity._hasJustSpawned = false; } else if (_entity._hasJumped) { _entity._hasJumped = false; } else { _gameContext.getGameData().getSoundModule().PlaySound("hero_land", 100, 0, 0, 0); } if (_entity.getIsMoving() == _entity.None) { _entity._hasPopped = false; _entity._fx = 0; _hasMovedHor = false; _gameData.getSoundModule().StopSound("hero_run_loop"); if (_entity._isMagnetActive && (!_entity._isMagnetStuck)) { _entity.setHeroMagnetAnimation(); } else { var _local16 = Math.random() * 100; if (_local16 < 15) { _entity.startAnimating(Game.Hero.ANMIMATIONS.Idle.start, Game.Hero.ANMIMATIONS.Idle.end, 32, Game.Hero.ANMIMATIONS.Idle.loop); } else { _entity.startAnimating(Game.Hero.ANMIMATIONS.Idle2.start, Game.Hero.ANMIMATIONS.Idle2.end, 32, Game.Hero.ANMIMATIONS.Idle2.loop); } } } else { _entity.startAnimating(Game.Hero.ANMIMATIONS.Run.start, Game.Hero.ANMIMATIONS.Run.end, 32, Game.Hero.ANMIMATIONS.Run.loop); } _hasMovedVer = false; _entity._isPushing = false; } if (_entity.getdamageTimerActive()) { _entity.isDamageTimeUp(); } _entity.RenderEntity(); return(undefined); } function Exit() { _gameData.getSoundModule().StopSound("hero_run_loop"); return(undefined); } function toString() { return("Hero_Walk()"); } }
Symbol 1686 MovieClip [__Packages.Game.AIStates.Hero_Jump] Frame 0
class Game.AIStates.Hero_Jump extends Base.AIState { var _entity, _gameContext, _jumpTimer, _hasLanded, _falling; function Hero_Jump (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _entity._isPushing = false; _entity._hasJumped = true; _entity.setOnPlatform(false); _entity._isMoving = _entity.Jump; _entity.startAnimating(Game.Hero.ANMIMATIONS.JumpUp.start, Game.Hero.ANMIMATIONS.JumpUp.end, 32, Game.Hero.ANMIMATIONS.JumpUp.loop); _gameContext.getGameData().getSoundModule().PlaySound("hero_jump", 100, 0, 0, 0); _jumpTimer = 0; _hasLanded = false; _falling = false; return(undefined); } function PadInput(gameContext) { if (_gameContext.getPadManager().getKeyActionHeld("Magnetize")) { } else if (_entity._isMagnetActive) { _entity.magnetStop(); } if (_gameContext.getPadManager().getCurrentKeyAction() == "Magnetize") { if (_entity._isPushing == false) { _entity.magnetStart(); } } if (gameContext.getPadManager().getCurrentKeyAction() == "Jump") { _jumpTimer = 0.1; } if (gameContext.getPadManager().getKeyActionHeld("MoveLeft")) { _entity._isMoving = _entity.Left; } else if (gameContext.getPadManager().getKeyActionHeld("MoveRight")) { _entity._isMoving = _entity.Right; } if (gameContext.getPadManager().getCurrentKeyAction() == "MoveRight") { _entity._fx = 0; _entity._isMoving = _entity.Right; _entity.setIsFacing(_entity.Right); } if (gameContext.getPadManager().getCurrentKeyAction() == "MoveLeft") { _entity._fx = 0; _entity._isMoving = _entity.Left; _entity.setIsFacing(_entity.Left); } } function Update(gameContext) { if (_hasLanded) { _entity.setNextState(Game.AIStates.Hero_Walk); } if (_jumpTimer >= 0) { _jumpTimer = _jumpTimer - gameContext.getDT(); } if (_entity._isMoving == _entity.Left) { if (_entity._fx > (-_entity.getPhysics()._speedMax)) { _entity._fx = _entity._fx - _entity.getPhysics()._acceleration; } } else if (_entity._isMoving == _entity.Right) { if (_entity._fx < _entity.getPhysics()._speedMax) { _entity._fx = _entity._fx + _entity.getPhysics()._acceleration; } } else { _entity._fx = _entity._fx * _entity.getPhysics()._friction; if ((_entity._fx > (-_entity.getPhysics()._acceleration)) && (_entity._fx < _entity.getPhysics()._acceleration)) { _entity._fx = 0; } } if (_entity.getOnPlatform()) { if (_jumpTimer > 0) { _gameContext.getGameData().getSoundModule().PlaySound("hero_land", 100, 0, 0, 0); _entity._fy = -_entity.getPhysics()._jumpStrength; Entry(gameContext); return(undefined); } if (!_hasLanded) { _gameContext.getGameData().getSoundModule().PlaySound("hero_land", 100, 0, 0, 0); } _entity.startAnimating(Game.Hero.ANMIMATIONS.JumpLand.start, Game.Hero.ANMIMATIONS.JumpLand.end, 32, Game.Hero.ANMIMATIONS.JumpLand.loop); _hasLanded = true; } if (_entity._fy < _entity.getPhysics()._fallMax) { _entity._fy = _entity._fy + _entity.getPhysics()._gravity; } if ((_entity._fy > 0) && (!_falling)) { _falling = true; _entity.startAnimating(Game.Hero.ANMIMATIONS.JumpAirDown.start, Game.Hero.ANMIMATIONS.JumpAirDown.end, 32, Game.Hero.ANMIMATIONS.JumpAirDown.loop); } var _local12 = _entity.getBody()._curPos; var _local13 = _entity.getBody()._oldPos; _local13._vx = _local12._vx; _local13._vy = _local12._vy; _local12._vx = _local12._vx + _entity._fx; _local12._vy = _local12._vy + _entity._fy; _entity.setHeadPosition(); _entity.setMagnetPosition(); var _local10 = gameContext.getGameData().getColArray(); var _local5 = 0; while (_local5 < gameContext.getGameData().getNumColGameObjects()) { var _local3 = _local10[_local5]; if (_local3.getActive() && (!_local3.getIsMultiVector())) { _entity.getBody().CollideVsTile(_local3.getHitShape()); } else if (_local3.getActive() && (_local3.getIsMultiVector())) { var _local7 = _local3.getVectorArray(); var _local2 = 0; while (_local2 < _local3.getNumVectors()) { _entity.getBody().CollideVsTile(_local7[_local2]); _local2++; } } _local5++; } if (_entity._isMagnetActive) { var _local9 = gameContext.getGameData()._railGameObjs.length; var _local6 = 0; while (_local6 < _local9) { var _local4 = gameContext.getGameData()._railGameObjs[_local6]; if (_local4.getActive() && (_local4.getOnScreen())) { if (_entity._isAttractedToRail) { _entity.setNextState(Game.AIStates.Hero_AttractToRail); } else if (!_entity._isMagnetStuck) { _entity.getMagnet().CollideVsLine(_local4.getShape()); } } _local6++; } var _local11 = gameContext.getGameData()._metalGameObjs.length; _local5 = 0; while (_local5 < _local11) { var _local3 = gameContext.getGameData()._metalGameObjs[_local5]; if (_local3.getActive() && (_local3.getOnScreen())) { _entity.getMagnet().CollideVsTile(_local3.getHitShape()); } if (_entity._isAttractedToPlat) { _entity.setNextState(Game.AIStates.Hero_AttractToPlatform); } _local5++; } } _entity.getBody().CollideVsWorldBounds(); if (_entity.getdamageTimerActive()) { _entity.isDamageTimeUp(); } _entity.RenderEntity(); return(undefined); } function Exit(gameContext) { return(undefined); } function toString(Void) { return("Hero_Jump()"); } }
Symbol 1687 MovieClip [__Packages.Game.AIStates.Hero_AttractToRail] Frame 0
class Game.AIStates.Hero_AttractToRail extends Base.AIState { var _entity, _gameContext, _gameData, _accel, _accelX, _accelY, _accelMax; function Hero_AttractToRail (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _gameData = _gameContext.getGameData(); _accel = 5; _accelX = 0; _accelY = 0; _accelMax = 25; _entity.setOnPlatform(false); _entity.startAnimating(Game.Hero.ANMIMATIONS.RailAttract.start, Game.Hero.ANMIMATIONS.RailAttract.end, 32, Game.Hero.ANMIMATIONS.RailAttract.loop); return(undefined); } function PadInput() { if ((!_entity.getLocationEdit()) && (_entity.getPlayMode())) { if (_gameContext.getPadManager().getKeyActionHeld("Magnetize")) { } else if (_entity._isMagnetActive) { _entity.magnetStop(); } if ((_gameContext.getPadManager().getCurrentKeyAction() == "Magnetize") && (!_entity.getdamageTimerActive())) { _entity.magnetStart(); } if ((_gameContext.getPadManager().getCurrentKeyActionHeld() == "Jump") && (_gameContext.getPadManager().getTimeKeyActionHeld() < 0.1)) { } if (_gameContext.getPadManager().getCurrentKeyAction() == "Jump") { } } } function Update() { if (_entity._isMagnetActive && (!_entity._isMagnetStuck)) { var _local8; var _local16; _local8 = _entity.getHead()._curPos; _local16 = _entity.getHead()._oldPos; _local16._vx = _local8._vx; _local16._vy = _local8._vy; var _local18 = Math.round(_local8._vx - _entity._attRail.x); var _local17 = Math.round(_local8._vy - _entity._attRail.y); var _local9 = -Math.atan2(_local18, _local17); if (_accelX < _accelMax) { _accelX = _accelX + _accel; } if (_accelY < _accelMax) { _accelY = _accelY + _accel; } var _local10 = _accelMax / 2; if ((((_local8._vx >= (_entity._attRail.x - _local10)) && (_local8._vx <= (_entity._attRail.x + _local10))) && (_local8._vy <= (_entity._attRail.y + _local10))) && (_local8._vy >= (_entity._attRail.y - _local10))) { _local8._vx = _entity._attRail.x; _local8._vy = _entity._attRail.y; _entity.initRailRide(); } else if ((_local8._vx >= (_entity._attRail.x - _local10)) && (_local8._vx <= (_entity._attRail.x + _local10))) { if (_accelX > _accel) { _local8._vx = _entity._attRail.x; } var _local13 = (-_accelY) * Math.cos(_local9); if (Math.abs(_local13) >= Math.abs(_entity._fy)) { _entity._fy = _local13; } else { var _local15 = Math.floor(Math.abs(_entity._fy / Math.cos(_local9))); _accelY = _local15; _entity._fy = (-_accelY) * Math.cos(_local9); } _local8._vy = _local8._vy + _entity._fy; } else if ((_local8._vy <= (_entity._attRail.y + _local10)) && (_local8._vy >= (_entity._attRail.y - _local10))) { var _local14 = _accelX * Math.sin(_local9); if (Math.abs(_local14) >= Math.abs(_entity._fx)) { _entity._fx = _local14; } else { var _local15 = Math.floor(Math.abs(_entity._fx / Math.sin(_local9))); _accelX = _local15; _entity._fx = _accelX * Math.sin(_local9); } _local8._vx = _local8._vx + _entity._fx; if (_accelX > _accel) { _local8._vy = _entity._attRail.y; } } else { var _local14 = _accelX * Math.sin(_local9); if (Math.abs(_local14) >= Math.abs(_entity._fx)) { _entity._fx = _local14; } var _local13 = (-_accelY) * Math.cos(_local9); if (Math.abs(_local13) >= Math.abs(_entity._fy)) { _entity._fy = _local13; } _local8._vx = _local8._vx + _entity._fx; _local8._vy = _local8._vy + _entity._fy; } _entity.setMagnetPosition(); _entity.setBodyPosition(); var _local12 = _gameData.getColArray(); var _local5 = 0; while (_local5 < _gameData.getNumColGameObjects()) { var _local2 = _local12[_local5]; if ((_local2.getActive() && (!_local2.getIsMultiVector())) && (_local2._class != Game.GameData.RAIL)) { _entity.getBody().CollideVsTile(_local2.getHitShape()); } else if (_local2.getActive() && (_local2.getIsMultiVector())) { var _local7 = _local2.getVectorArray(); var _local3 = 0; while (_local3 < _local2.getNumVectors()) { _entity.getBody().CollideVsTile(_local7[_local3]); _local3++; } } _local5++; } _entity.setHeadPosition(); _entity.setMagnetPosition(); var _local11 = _gameData._railGameObjs.length; var _local6 = 0; while (_local6 < _local11) { var _local4 = _gameData._railGameObjs[_local6]; if (_local4.getActive() && (_local4.getOnScreen())) { _entity.getMagnet().CollideVsLine(_local4.getShape()); _entity.getHead().CollideVsLine(_local4.getShape()); } _local6++; } _entity.getBody().CollideVsWorldBounds(); if (_entity.getdamageTimerActive()) { _entity.isDamageTimeUp(); } _entity.RenderEntity(); return(undefined); } if (_entity._isStuckToRail) { _entity.setNextState(Game.AIStates.Hero_RideOnRail); } else { _entity.setNextState(Game.AIStates.Hero_Walk); } return(undefined); } function Exit() { return(undefined); } function toString() { return("Hero_AttractToRail()"); } }
Symbol 1688 MovieClip [__Packages.Game.AIStates.Hero_RideOnRail] Frame 0
class Game.AIStates.Hero_RideOnRail extends Base.AIState { var _entity, _gameContext, _gameData, _newRotation, _startFlip, _flipped, _isPlayingRideAnim, _thisRail; function Hero_RideOnRail (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _gameData = _gameContext.getGameData(); _entity._fx = 0; _entity._fy = 0; _newRotation = 0; _startFlip = false; _flipped = _entity._shouldStartFlipped; _isPlayingRideAnim = false; _thisRail = _entity._curRail; _entity.startAnimating(Game.Hero.ANMIMATIONS.RailRideHeadUp.start, Game.Hero.ANMIMATIONS.RailRideHeadUp.end, 32, Game.Hero.ANMIMATIONS.RailRideHeadUp.loop); return(undefined); } function PadInput() { if (_gameContext.getPadManager().getKeyActionHeld("Magnetize")) { } else if (_entity._isMagnetActive) { _entity.magnetStop(); } if ((_gameContext.getPadManager().getCurrentKeyAction() == "Magnetize") && (!_entity.getdamageTimerActive())) { _entity.magnetStart(); } if ((_gameContext.getPadManager().getCurrentKeyActionHeld() == "Jump") && (_gameContext.getPadManager().getTimeKeyActionHeld() < 0.1)) { } if (_gameContext.getPadManager().getCurrentKeyAction() == "Jump") { _startFlip = true; _entity.startAnimating(Game.Hero.ANMIMATIONS.RailFlipStart.start, Game.Hero.ANMIMATIONS.RailFlipStart.end, 32, Game.Hero.ANMIMATIONS.RailFlipStart.loop); } } function Update() { if (_entity._isMagnetActive) { if (_startFlip) { var _local14 = _entity.animateSprite(); if (_local14 == 1) { _flipped = _flipped * -1; _startFlip = false; _entity.startAnimating(Game.Hero.ANMIMATIONS.RailRideHeadUp.start, Game.Hero.ANMIMATIONS.RailRideHeadUp.end, 32, Game.Hero.ANMIMATIONS.RailRideHeadUp.loop); } } var _local8 = _gameData._railGameObjs.length; var _local6 = 0; while (_local6 < _local8) { var _local4 = _gameData._railGameObjs[_local6]; if (_local4.getActive() && (_local4.getOnScreen())) { _entity.getMagnet().CollideVsLine(_local4.getShape()); } _local6++; } var _local18 = _entity._sMagnet.getCurrentPosition()._vx; var _local16 = _entity._sMagnet.getCurrentPosition()._vy; var _local10 = _entity._curRail.followPoints(); if (_thisRail._isLastPoint) { if (_entity._nxtRail == undefined) { _entity.magnetStop(); } else { _entity.switchRails(); } } if ((_local10.x >= 0) && (_local10.y >= 0)) { _entity._sMagnet.getCurrentPosition()._vx = _local10.x; _entity._sMagnet.getCurrentPosition()._vy = _local10.y; var _local13 = _entity._sMagnet.getCurrentPosition()._vx - _local18; var _local12 = _entity._sMagnet.getCurrentPosition()._vy - _local16; _newRotation = (Math.atan2(_local12, _local13) * 180) / Math.PI; if (_thisRail._signx != 0) { if (_thisRail._signx < 0) { if (_flipped > 0) { _entity.setIsFacing(-_thisRail._signx); } else { _newRotation = _newRotation + 180; _entity.setIsFacing(_thisRail._signx); } } else if (_flipped > 0) { _entity.setIsFacing(_thisRail._signx); } else { _newRotation = _newRotation + 180; _entity.setIsFacing(-_thisRail._signx); } } else { if (_flipped < 0) { _newRotation = _newRotation + 180; } if (_local12 < 0) { _entity.setIsFacing(_thisRail._signy * (-_flipped)); } else { _entity.setIsFacing(_thisRail._signy * _flipped); } } _entity.setRotation(_newRotation); var _local11 = ((_newRotation + 90) * Math.PI) / 180; var _local17 = 40 * Math.cos(_local11); var _local15 = 40 * Math.sin(_local11); _entity._sHead.setNewPosition(_entity._sMagnet.getCurrentPosition()._vx, _entity._sMagnet.getCurrentPosition()._vy); _entity._sBody.setNewPosition(_entity._sHead._curPos._vx + _local17, _entity._sHead._curPos._vy + _local15); if (!_isPlayingRideAnim) { _entity.startAnimating(Game.Hero.ANMIMATIONS.RailRideHeadUp.start, Game.Hero.ANMIMATIONS.RailRideHeadUp.end, 32, Game.Hero.ANMIMATIONS.RailRideHeadUp.loop); _isPlayingRideAnim = true; } } _thisRail = ((_thisRail != _entity._curRail) ? (_entity._curRail) : (_thisRail)); var _local9 = _gameData.getColArray(); var _local5 = 0; while (_local5 < _gameData.getNumColGameObjects()) { var _local2 = _local9[_local5]; if ((_local2.getActive() && (!_local2.getIsMultiVector())) && (_local2._class != Game.GameData.RAIL)) { _entity.getBody().CollideVsTile(_local2.getHitShape()); } else if (_local2.getActive() && (_local2.getIsMultiVector())) { var _local7 = _local2.getVectorArray(); var _local3 = 0; while (_local3 < _local2.getNumVectors()) { _entity.getBody().CollideVsTile(_local7[_local3]); _local3++; } } _local5++; } _entity.getBody().CollideVsWorldBounds(); if (_entity.getdamageTimerActive()) { _entity.isDamageTimeUp(); } _entity.RenderEntity(); return(undefined); } _entity._hasPopped = true; _entity.popOffRail(); _entity.setNextState(Game.AIStates.Hero_Walk); return(undefined); } function Exit() { return(undefined); } function toString() { return("Hero_RideOnRail()"); } }
Symbol 1689 MovieClip [__Packages.Game.AIStates.Hero_AttractToPlatform] Frame 0
class Game.AIStates.Hero_AttractToPlatform extends Base.AIState { var _entity, _gameContext, _gameData; function Hero_AttractToPlatform (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _gameData = _gameContext.getGameData(); _entity.setOnPlatform(false); _entity.startAnimating(Game.Hero.ANMIMATIONS.RailAttract.start, Game.Hero.ANMIMATIONS.RailAttract.end, 32, Game.Hero.ANMIMATIONS.RailAttract.loop); return(undefined); } function PadInput() { if ((!_entity.getLocationEdit()) && (_entity.getPlayMode())) { if (_gameContext.getPadManager().getKeyActionHeld("Magnetize")) { } else if (_entity._isMagnetActive) { _entity.magnetStop(); } if ((_gameContext.getPadManager().getCurrentKeyAction() == "Magnetize") && (!_entity.getdamageTimerActive())) { _entity.magnetStart(); } if ((_gameContext.getPadManager().getCurrentKeyActionHeld() == "Jump") && (_gameContext.getPadManager().getTimeKeyActionHeld() < 0.1)) { } if (_gameContext.getPadManager().getCurrentKeyAction() == "Jump") { } } } function Update() { if (_entity._isMagnetActive && (!_entity._isMagnetStuck)) { var _local6; var _local9; _local6 = _entity.getHead()._curPos; _local9 = _entity.getHead()._oldPos; _local9._vx = _local6._vx; _local9._vy = _local6._vy; var _local8 = 5; var _local12 = Math.round(_entity._curPlatAttract._curPos._vx - _local6._vx); var _local11 = Math.round(_entity._curPlatAttract._curPos._vy - _local6._vy); var _local10 = Math.atan2(_local12, _local11); _entity._fx = _entity._fx + Math.round(_local8 * Math.sin(_local10)); _entity._fy = _entity._fy + Math.round(_local8 * Math.cos(_local10)); _local6._vx = _local6._vx + _entity._fx; _local6._vy = _local6._vy + _entity._fy; _entity.setMagnetPosition(); _entity.setBodyPosition(); var _local7 = _gameData.getColArray(); var _local4 = 0; while (_local4 < _gameData.getNumColGameObjects()) { var _local2 = _local7[_local4]; if ((_local2.getActive() && (!_local2.getIsMultiVector())) && (_local2._class != Game.GameData.RAIL)) { _entity.getBody().CollideVsTile(_local2.getHitShape()); } else if (_local2.getActive() && (_local2.getIsMultiVector())) { var _local5 = _local2.getVectorArray(); var _local3 = 0; while (_local3 < _local2.getNumVectors()) { _entity.getBody().CollideVsTile(_local5[_local3]); _local3++; } } _local4++; } _entity.getHead().CollideVsTile(_entity._curPlatAttract); _entity.getBody().CollideVsWorldBounds(); if (_entity.getdamageTimerActive()) { _entity.isDamageTimeUp(); } _entity.RenderEntity(); return(undefined); } if (_entity._isStuckToPlat) { _entity.setNextState(Game.AIStates.Hero_StickToPlatform); } else { _entity.setNextState(Game.AIStates.Hero_Walk); } return(undefined); } function Exit() { return(undefined); } function toString() { return("Hero_AttractToPlatform()"); } }
Symbol 1690 MovieClip [__Packages.Game.AIStates.Hero_StickToPlatform] Frame 0
class Game.AIStates.Hero_StickToPlatform extends Base.AIState { var _entity, _gameContext, _gameData; function Hero_StickToPlatform (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _gameData = _gameContext.getGameData(); _entity._fx = 0; _entity._fy = 0; _entity.startAnimating(Game.Hero.ANMIMATIONS.RailRideHeadUp.start, Game.Hero.ANMIMATIONS.RailRideHeadUp.end, 32, Game.Hero.ANMIMATIONS.RailRideHeadUp.loop); return(undefined); } function PadInput() { if (_gameContext.getPadManager().getKeyActionHeld("Magnetize")) { } else if (_entity._isMagnetActive) { _entity.magnetStop(); } if ((_gameContext.getPadManager().getCurrentKeyAction() == "Magnetize") && (!_entity.getdamageTimerActive())) { _entity.magnetStart(); } if ((_gameContext.getPadManager().getCurrentKeyActionHeld() == "Jump") && (_gameContext.getPadManager().getTimeKeyActionHeld() < 0.1)) { } if (_gameContext.getPadManager().getCurrentKeyAction() == "Jump") { } } function Update() { if (_entity._isMagnetActive) { var _local7; _local7 = _entity.getHead()._curPos; _local7._vx = _entity._curPlatAttract._curPos._vx; _local7._vy = _entity._curPlatAttract._curPos._vy; _entity.setMagnetPosition(); _entity.setBodyPosition(); var _local6 = _gameData.getColArray(); var _local4 = 0; while (_local4 < _gameData.getNumColGameObjects()) { var _local2 = _local6[_local4]; if ((_local2.getActive() && (!_local2.getIsMultiVector())) && (_local2._class != Game.GameData.RAIL)) { _entity.getBody().CollideVsTile(_local2.getHitShape()); } else if (_local2.getActive() && (_local2.getIsMultiVector())) { var _local5 = _local2.getVectorArray(); var _local3 = 0; while (_local3 < _local2.getNumVectors()) { _entity.getBody().CollideVsTile(_local5[_local3]); _local3++; } } _local4++; } _entity.getBody().CollideVsWorldBounds(); if (_entity.getdamageTimerActive()) { _entity.isDamageTimeUp(); } _entity.RenderEntity(); return(undefined); } _entity._hasPopped = true; _entity.setNextState(Game.AIStates.Hero_Walk); return(undefined); } function Exit() { return(undefined); } function toString() { return("Hero_StickToPlatform()"); } }
Symbol 1691 MovieClip [__Packages.Game.AIStates.Hero_Die] Frame 0
class Game.AIStates.Hero_Die extends Base.AIState { var _entity, _gameContext, _spriteMotionLines, _spriteBlackScreen, _spriteDeathTube, fx, fy, _accel, _stage, target, spawnX, spawnY, _counter, _delay; function Hero_Die (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _spriteMotionLines = new Base.SpriteEntity(_gameContext, 1, 1, "motionLines", "motionLines", 3000, 0, 0, 1, -1, -1); _spriteBlackScreen = new Base.SpriteEntity(_gameContext, 1, 1, "scrn_Black", "blackscreen", 3010, 300, 200, 1, -1, -1); _spriteDeathTube = new Base.SpriteEntity(_gameContext, 1, 1, "deathtube", "deathtube", 3020, 200, 0, 1, -1, -1); fx = 0; fy = 0; _accel = 0; _entity._hasJustSpawned = true; _entity.startAnimating(Game.Hero.ANMIMATIONS.HitDie.start, Game.Hero.ANMIMATIONS.HitDie.end, 32, Game.Hero.ANMIMATIONS.HitDie.loop); _entity.playHitSpark(3, _entity.getIsFacing() * -1); _spriteMotionLines.startAnimating(1, 10, 32, false); _stage = 1; return(undefined); } function PadInput() { return(undefined); } function Update() { switch (_stage) { case 1 : _spriteMotionLines.animateSprite(); var _local14 = _entity.animateSprite(); if (_local14 == 1) { _spriteBlackScreen.startAnimating(1, 10, 32, false); _stage++; } break; case 2 : _entity.animateSprite(); _spriteBlackScreen.animateSprite(); _local14 = _spriteMotionLines.animateSprite(); if (_local14 == 1) { _stage++; } break; case 3 : _spriteBlackScreen.animateSprite(); _spriteDeathTube.startAnimating(1, 30, 32, false); _stage++; break; case 4 : _entity.animateSprite(); _spriteBlackScreen.animateSprite(); _local14 = _spriteDeathTube.animateSprite(); if (_local14 == 1) { _entity.startAnimating(Game.Hero.ANMIMATIONS.Death.start, Game.Hero.ANMIMATIONS.Death.end, 32, Game.Hero.ANMIMATIONS.Death.loop); _stage++; } break; case 5 : _local14 = _entity.animateSprite(); if (_local14 == 1) { target = new flash.geom.Point(170, 120); _gameContext.getGameData().getBuffer().globalToLocal(target); _gameContext.getGameData().getSoundModule().PlaySound("her_vacuum_suck", 100, 0, 0, 0); _stage++; } break; case 6 : _entity.animateSprite(); if (_accel < 14) { _accel = _accel + 2; } var _local16 = _entity._spriteHero.getPositionX() - target.x; var _local15 = _entity._spriteHero.getPositionY() - target.y; var _local12 = (-Math.atan2(_local16, _local15)) / (Math.PI/180); var _local9 = _accel * Math.sin(_local12 * (Math.PI/180)); var _local8 = _accel * Math.cos(_local12 * (Math.PI/180)); var _local11 = _entity._spriteHero.getPositionX() + _local9; var _local10 = _entity._spriteHero.getPositionY() - _local8; if (_local10 <= (target.y + 50)) { _entity._spriteHero.setVisibility(false); _entity.setIsFacing(1); _accel = 0; _stage++; } _entity._spriteHero.setPosition(_local11, _local10); break; case 7 : var _local6 = _gameContext.getGameData().getCurrentCheckpoint(); if (_local6 == undefined) { spawnX = _gameContext.getGameData()._heroSpawnPosX; spawnY = _gameContext.getGameData()._heroSpawnPosY; } else { spawnX = _local6.getHitShape()._curPos._vx; spawnY = _local6.getHitShape()._curPos._vy - 100; } _stage++; break; case 8 : if (_accel < 50) { _accel = _accel + 5; } _local16 = _entity._sBody._curPos._vx - spawnX; _local15 = _entity._sBody._curPos._vy - spawnY; _local12 = (-Math.atan2(_local16, _local15)) / (Math.PI/180); _local9 = _accel * Math.sin(_local12 * (Math.PI/180)); _local8 = _accel * Math.cos(_local12 * (Math.PI/180)); _local11 = _entity._sBody._curPos._vx + _local9; _local10 = _entity._sBody._curPos._vy - _local8; if ((((_local11 <= (spawnX + 60)) && (_local11 >= (spawnX - 60))) && (_local10 <= (spawnY + 60))) && (_local10 >= (spawnY - 60))) { _entity._sBody._curPos._vx = spawnX; _entity._sBody._curPos._vy = spawnY; _entity.setHeadPosition(); _entity.setMagnetPosition(); _accel = 0; _counter = 0; _delay = 45; _gameContext.getGameData().getSoundModule().PlaySound("her_vacuum_blow", 100, 0, 0, 0); _stage++; return(undefined); } _entity._sBody.setNewPosition(_local11, _local10); break; case 9 : _counter++; if (_counter >= _delay) { _entity.startAnimating(Game.Hero.ANMIMATIONS.RespawnStart.start, Game.Hero.ANMIMATIONS.RespawnStart.end, 32, Game.Hero.ANMIMATIONS.RespawnStart.loop); _entity._spriteHero.setVisibility(true); _entity.setOnPlatform(false); _gameContext.getGameData().getSoundModule().PlaySound("her_vacuum_blow", 100, 0, 0, 0); _gameContext.getGameData().resetHealth(); _stage++; } break; case 10 : _entity._fy = 12; _entity._fx = 0; var _local7; var _local13; _local7 = _entity.getBody()._curPos; _local13 = _entity.getBody()._oldPos; _local13._vx = _local7._vx; _local13._vy = _local7._vy; _local7._vx = _local7._vx + _entity._fx; _local7._vy = _local7._vy + _entity._fy; var _local5 = _gameContext.getGameData().getColArray(); var _local4 = _gameContext.getGameData().getNumColGameObjects(); var _local3 = 0; while (_local3 < _local4) { var _local2 = _local5[_local3]; if (_local2.getActive() && (_local2._class == Game.GameData.PLATFORM)) { _entity.getBody().CollideVsTile(_local2.getHitShape()); } _local3++; } _entity.setHeadPosition(); _entity.setMagnetPosition(); if (_entity.getOnPlatform()) { _entity.startAnimating(Game.Hero.ANMIMATIONS.RespawnEnd.start, Game.Hero.ANMIMATIONS.RespawnEnd.end, 32, Game.Hero.ANMIMATIONS.RespawnEnd.loop); _stage++; } _entity.RenderEntity(); break; case 11 : _local14 = _entity.animateSprite(); if (_local14 == 1) { _spriteDeathTube.startAnimating(36, 50, 32, false); _stage++; } _entity.RenderEntity(); break; case 12 : _local14 = _spriteDeathTube.animateSprite(); if (_local14 != 1) { break; } _gameContext.getGameData().respawnEnemies(); _gameContext.getGameData().toggleForceRedraw(true); _spriteDeathTube.removeSprite(); delete _spriteDeathTube; _spriteMotionLines.removeSprite(); delete _spriteMotionLines; _spriteBlackScreen.removeSprite(); delete _spriteBlackScreen; _entity.setNextState(Game.AIStates.Hero_Walk); } _entity.isDamageTimeUp(); return(undefined); } function Exit() { return(undefined); } function toString() { return("Hero_Die()"); } }
Symbol 1692 MovieClip [__Packages.Game.Platform] Frame 0
class Game.Platform extends Base.Entity { var _gameContext, _gameData, _class, _type, _idx, _xw, _yw, _curPosition, _isActive, _isOnScreen, _isCollidable, _isMoveable, _isMoving, _moveSpeed, _initDirection, _curDirection, _isSlave, _isMaster, _isMetal, _reqUpdate, _isON, _doorOpen, _curMapArea, xMove, yMove, _editSelected, _isLocationEdit, _isSizeEditX, _isSizeEditY, _sprites, _unitXW, _unitYW, _minXW, _minYW, _maxNumUnitsY, _maxNumUnitsX, _numUnitsMinY, _numUnitsMinX, _numUnitsX, _numUnitsY, _isCloud, _leftStop, _rightStop, _spawnPos, _shape, _hitShape, setNextState, _lineColor, _fillColor, _multiShape, _shapes, _xScaleable, _yScaleable, _triggerItem, _slavePlatform, _homeFrame, _masterPlatform, _doorOpenFrame; function Platform (gameContext, idx, ntype, xPos, yPos, xWidth, yWidth) { super(gameContext, 0, idx, false, false, null); _gameContext = gameContext; _gameData = _gameContext.getGameData(); _class = Game.GameData.PLATFORM; _type = ntype; _idx = idx; _xw = xWidth; _yw = yWidth; _curPosition = new Base.VectorCoord(xPos, yPos); Init(); } function Init() { _isActive = true; _isOnScreen = false; _isCollidable = true; _isMoveable = false; _isMoving = false; _moveSpeed = 10; _initDirection = 0; _curDirection = 0; _isSlave = false; _isMaster = false; _isMetal = false; _reqUpdate = false; _isON = false; _doorOpen = false; _curMapArea = _gameData.getCurrentMapArea(); xMove = 0; yMove = 0; _editSelected = false; _isLocationEdit = false; _isSizeEditX = false; _isSizeEditY = false; _sprites = []; var _local2; var _local3 = null; switch (_type) { case Game.GameData.CLOUD : _unitXW = 100; _unitYW = 32; _minXW = 100; _minYW = 32; _maxNumUnitsY = 1; _maxNumUnitsX = null; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = true; _local2 = Base.ShapeEntity.TID_AABB; break; case Game.GameData.MOVEABLE1 : _unitXW = 100; _unitYW = 32; _minXW = 130; _minYW = 32; _maxNumUnitsY = 1; _maxNumUnitsX = null; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = true; _local2 = Base.ShapeEntity.TID_AABB; var _local5 = 50; _leftStop = _curPosition._vx - ((_xw / 2) - _local5); _rightStop = _curPosition._vx + ((_xw / 2) - _local5); _spawnPos = new Base.VectorCoord(_leftStop, _curPosition._vy); _initDirection = 1; _isMoveable = true; _reqUpdate = true; _local3 = Game.AIStates.Plat_Move; break; case Game.GameData.MOVEABLE2 : _unitXW = 100; _unitYW = 32; _minXW = 130; _minYW = 32; _maxNumUnitsY = 1; _maxNumUnitsX = null; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = true; _local2 = Base.ShapeEntity.TID_AABB; _local5 = 50; _leftStop = _curPosition._vx - ((_xw / 2) - _local5); _rightStop = _curPosition._vx + ((_xw / 2) - _local5); _spawnPos = new Base.VectorCoord(_rightStop, _curPosition._vy); _initDirection = -1; _isMoveable = true; _reqUpdate = true; _local3 = Game.AIStates.Plat_Move; break; case Game.GameData.MOVEABLE3 : _unitXW = 100; _unitYW = 32; _minXW = 130; _minYW = 32; _maxNumUnitsY = 1; _maxNumUnitsX = null; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = true; _local2 = Base.ShapeEntity.TID_AABB; _local5 = 50; _leftStop = _curPosition._vx - ((_xw / 2) - _local5); _rightStop = _curPosition._vx + ((_xw / 2) - _local5); _spawnPos = new Base.VectorCoord(_leftStop, _curPosition._vy); _initDirection = 1; _isMetal = true; _isMoveable = true; _reqUpdate = true; _local3 = Game.AIStates.Plat_Move; break; case Game.GameData.MOVEABLE4 : _unitXW = 100; _unitYW = 32; _minXW = 130; _minYW = 32; _maxNumUnitsY = 1; _maxNumUnitsX = null; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = true; _local2 = Base.ShapeEntity.TID_AABB; _local5 = 50; _leftStop = _curPosition._vx - ((_xw / 2) - _local5); _rightStop = _curPosition._vx + ((_xw / 2) - _local5); _spawnPos = new Base.VectorCoord(_rightStop, _curPosition._vy); _initDirection = -1; _isMetal = true; _isMoveable = true; _reqUpdate = true; _local3 = Game.AIStates.Plat_Move; break; case Game.GameData.MOVEABLE5 : _unitXW = 100; _unitYW = 32; _minXW = 130; _minYW = 32; _maxNumUnitsY = 1; _maxNumUnitsX = null; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = true; _local2 = Base.ShapeEntity.TID_AABB; _local5 = 50; _leftStop = _curPosition._vx - ((_xw / 2) - _local5); _rightStop = _curPosition._vx + ((_xw / 2) - _local5); _spawnPos = new Base.VectorCoord(_leftStop, _curPosition._vy); _initDirection = 1; _isSlave = true; _isMoveable = true; _reqUpdate = true; _local3 = Game.AIStates.Plat_Idle; break; case Game.GameData.MOVEABLE6 : _unitXW = 100; _unitYW = 32; _minXW = 130; _minYW = 32; _maxNumUnitsY = 1; _maxNumUnitsX = null; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = true; _local2 = Base.ShapeEntity.TID_AABB; _local5 = 50; _leftStop = _curPosition._vx - ((_xw / 2) - _local5); _rightStop = _curPosition._vx + ((_xw / 2) - _local5); _spawnPos = new Base.VectorCoord(_rightStop, _curPosition._vy); _initDirection = -1; _isSlave = true; _isMoveable = true; _reqUpdate = true; _local3 = Game.AIStates.Plat_Idle; break; case Game.GameData.MOVEABLE7 : _unitXW = 100; _unitYW = 32; _minXW = 130; _minYW = 32; _maxNumUnitsY = 1; _maxNumUnitsX = null; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = true; _local2 = Base.ShapeEntity.TID_AABB; _local5 = 50; _leftStop = _curPosition._vx - ((_xw / 2) - _local5); _rightStop = _curPosition._vx + ((_xw / 2) - _local5); _spawnPos = new Base.VectorCoord(_leftStop, _curPosition._vy); _initDirection = 1; _isSlave = true; _isMetal = true; _isMoveable = true; _reqUpdate = true; _local3 = Game.AIStates.Plat_Idle; break; case Game.GameData.MOVEABLE8 : _unitXW = 100; _unitYW = 32; _minXW = 130; _minYW = 32; _maxNumUnitsY = 1; _maxNumUnitsX = null; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = true; _local2 = Base.ShapeEntity.TID_AABB; _local5 = 50; _leftStop = _curPosition._vx - ((_xw / 2) - _local5); _rightStop = _curPosition._vx + ((_xw / 2) - _local5); _spawnPos = new Base.VectorCoord(_rightStop, _curPosition._vy); _initDirection = -1; _isSlave = true; _isMetal = true; _isMoveable = true; _reqUpdate = true; _local3 = Game.AIStates.Plat_Idle; break; case Game.GameData.BLOCK_L : _unitXW = 100; _unitYW = 100; _minXW = 100; _minYW = 100; _maxNumUnitsY = null; _maxNumUnitsX = null; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = false; _local2 = Base.ShapeEntity.TID_AABB; break; case Game.GameData.BLOCK_M : _unitXW = 48; _unitYW = 20; _minXW = 64; _minYW = 52; _maxNumUnitsY = null; _maxNumUnitsX = null; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = false; _local2 = Base.ShapeEntity.TID_AABB; break; case Game.GameData.BLOCK_S : _unitXW = 50; _unitYW = 50; _minXW = 50; _minYW = 50; _xw = _minXW; _yw = _minYW; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = false; _local2 = Base.ShapeEntity.TID_AABB; break; case Game.GameData.WALL : _unitXW = 40; _unitYW = 50; _minXW = 40; _minYW = 50; _xw = _minXW; _maxNumUnitsY = null; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = false; _local2 = Base.ShapeEntity.TID_AABB; break; case Game.GameData.DOOR1 : _unitXW = 40; _unitYW = 130; _minXW = 40; _minYW = 130; _xw = _minXW; _yw = _minYW; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = false; _local2 = Base.ShapeEntity.TID_AABB; _isSlave = true; _reqUpdate = true; _local3 = Game.AIStates.PlatDoor_Close; break; case Game.GameData.DOOR2 : _unitXW = 40; _unitYW = 130; _minXW = 40; _minYW = 130; _xw = _minXW; _yw = _minYW; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = false; _local2 = Base.ShapeEntity.TID_AABB; _isSlave = true; _reqUpdate = true; _local3 = Game.AIStates.PlatDoor_Close; break; case Game.GameData.DOOR3 : _unitXW = 40; _unitYW = 130; _minXW = 40; _minYW = 130; _xw = _minXW; _yw = _minYW; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = false; _local2 = Base.ShapeEntity.TID_AABB; _isSlave = true; _reqUpdate = true; _local3 = Game.AIStates.PlatDoor_Close; break; case Game.GameData.SWITCH1 : _unitXW = 60; _unitYW = 15; _minXW = 60; _minYW = 15; _yw = 125; _curPosition._vy = _curPosition._vy - 62.5; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = true; _local2 = Base.ShapeEntity.TID_AABB; _isMaster = true; _reqUpdate = true; _local3 = Game.AIStates.Plat_Idle; break; case Game.GameData.SWITCH2 : _unitXW = 60; _unitYW = 15; _minXW = 60; _minYW = 15; _yw = 125; _curPosition._vy = _curPosition._vy - 62.5; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = true; _local2 = Base.ShapeEntity.TID_AABB; _isMaster = true; _reqUpdate = true; _local3 = Game.AIStates.Plat_Idle; break; case Game.GameData.SWITCH3 : _unitXW = 60; _unitYW = 15; _minXW = 60; _minYW = 15; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _yw = 125; _curPosition._vy = _curPosition._vy - 62.5; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = true; _local2 = Base.ShapeEntity.TID_AABB; _isMaster = true; _reqUpdate = true; _local3 = Game.AIStates.Plat_Idle; break; case Game.GameData.SWITCH4 : _unitXW = 60; _unitYW = 15; _minXW = 60; _minYW = 15; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _yw = 125; _curPosition._vy = _curPosition._vy - 62.5; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = true; _local2 = Base.ShapeEntity.TID_AABB; _isMaster = true; _reqUpdate = true; _local3 = Game.AIStates.Plat_Idle; break; case Game.GameData.CHECKPOINT : _unitXW = 67; _unitYW = 145; _minXW = 67; _minYW = 145; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = true; _local2 = Base.ShapeEntity.TID_AABB; _local3 = null; break; case Game.GameData.EXITDOOR : _unitXW = _xw; _unitYW = _yw; _minXW = _xw; _minYW = _yw; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = true; _local2 = Base.ShapeEntity.TID_AABB; _local3 = null; break; case Game.GameData.GROUND : _unitXW = 600; _unitYW = 40; _minXW = 600; _minYW = 40; _maxNumUnitsY = 1; _maxNumUnitsX = null; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isCloud = false; _local2 = Base.ShapeEntity.TID_AABB; } if (_gameData.getGameMode() == Game.GameData.GAME_PLAY) { if (_isMoveable) { _shape = new Base.ShapeEntity(_gameContext, _curPosition, _xw / 2, _xw, _yw, this, _local2, _gameData.getGraphics(), true); _hitShape = new Base.ShapeEntity(_gameContext, _spawnPos, _minXW / 2, _minXW, _minYW, this, _local2, _gameData.getGraphics(), true); } else { _shape = new Base.ShapeEntity(_gameContext, _curPosition, _xw / 2, _xw, _yw, this, _local2, _gameData.getGraphics(), true); _hitShape = _shape; } createSprites(); setNextState(_local3); } else if (_gameData.getGameMode() == Game.GameData.GAME_EDIT) { _shape = new Base.ShapeEntity(_gameContext, _curPosition, _xw / 2, _xw, _yw, this, _local2, _gameData.getGraphics(), true); var _local4 = _gameData.getPlatformColor(_type); _lineColor = _local4[0]; _fillColor = _local4[1]; } } function getID() { return(_idx); } function getType() { return(_type); } function getShape() { return(_shape); } function getHitShape() { return(_hitShape); } function getIsMultiVector() { return(_multiShape); } function getVectorArray() { return(_shapes); } function getNumVectors() { return(_shapes.length); } function setActive(bToggle) { _isActive = bToggle; } function getActive() { return(_isActive); } function setCollidable(bToggle) { _isCollidable = bToggle; } function getCollidable() { return(_isCollidable); } function getOnScreen() { return(_isOnScreen); } function setOnScreen(bToggle) { _isOnScreen = bToggle; toggleSprites(_isOnScreen); if ((_type == Game.GameData.EXITDOOR) && (_gameContext.getGameData().getHero()._hasJustSpawned == false)) { switch (_isOnScreen) { case true : openExitDoor(); break; case false : closeExitDoor(); } } } function getReqUpdate() { return(_reqUpdate); } function getIsCloud() { return(_isCloud); } function getScaleableX() { return(_xScaleable); } function getScaleableY() { return(_yScaleable); } function getLocationEdit() { return(_isLocationEdit); } function setLocationEdit(bToggle) { _isLocationEdit = bToggle; } function getSizeEditX() { return(_isSizeEditX); } function setSizeEditX(bToggle) { _isSizeEditX = bToggle; } function getSizeEditY() { return(_isSizeEditY); } function setSizeEditY(bToggle) { _isSizeEditY = bToggle; } function toggleSelected(bToggle) { _editSelected = bToggle; } function getIsSelected() { return(_editSelected); } function getLocation() { return(_curPosition); } function getXWidth() { return(_xw); } function getYWidth() { return(_yw); } function getUnitXW() { return(_unitXW); } function getUnitYW() { return(_unitYW); } function getMinXW() { return(_minXW); } function getMinYW() { return(_minYW); } function getNumUnitsX() { return(_numUnitsX); } function toggleMasterSwitch(bTog, item) { if (_isON == bTog) { return(undefined); } if (bTog == false) { if (_triggerItem == item) { _isON = bTog; _triggerItem = null; _slavePlatform.toggleSlaveSwitch(_isON); _sprites[0].gotoAndStop(_homeFrame); _gameContext.getGameData().getSoundModule().PlaySound("switch_deactivate", 100, 0, 0, 0); } } else { _isON = bTog; _triggerItem = item; _slavePlatform.toggleSlaveSwitch(_isON); _sprites[0].gotoAndPlay(10); _gameContext.getGameData().getSoundModule().PlaySound("switch_activate", 100, 0, 0, 0); } } function isMasterSwitchOn() { return(_isON); } function toggleSlaveSwitch(bTog) { if (_isON == bTog) { return(undefined); } _isON = bTog; } function setSlavePlatform(platToControl) { _masterPlatform = this; _slavePlatform = platToControl; _slavePlatform.setMasterPlatform(this); } function setMasterPlatform(platToObey) { _slavePlatform = this; _masterPlatform = platToObey; } function toggleSprites(bVisible) { var _local2 = 0; while (_local2 < _sprites.length) { _sprites[_local2]._visible = bVisible; _local2++; } return(undefined); } function createSprites() { switch (_type) { case Game.GameData.CLOUD : var _local11 = 44; _numUnitsX = _xw / _unitXW; if (_numUnitsX > 2) { var _local7 = _gameData.getBuffer().attachMovie("plat_cloud_left", _idx + "plat_cloud_left", _gameData.getBuffer().getNextHighestDepth()); _local7._y = getShape().getCurrentPosition()._vy - _local11; _local7._x = getShape().getMinX(); _sprites.push(_local7); var _local5 = getShape().getMinX() + _unitXW; var _local13 = random(7) + 2; var _local8 = _numUnitsX - 2; var _local15 = 0; var _local14 = Boolean((((_local8 > 2) && (Math.random() < 0.5)) && (DECORATE_PLATFORMS)) && (_curMapArea == "a")); var _local4 = 0; while (_local4 < _local8) { _local7 = _gameData.getBuffer().attachMovie("plat_cloud_middle", (_idx + "plat_cloud_middle") + _local4, _gameData.getBuffer().getNextHighestDepth()); _local7._y = getShape().getCurrentPosition()._vy - _local11; _local7._x = _local5 + (_local4 * _unitXW); _sprites.push(_local7); _local4++; } _local7 = _gameData.getBuffer().attachMovie("plat_cloud_right", _idx + "_a_plat3", _gameData.getBuffer().getNextHighestDepth()); _local7._y = getShape().getCurrentPosition()._vy - _local11; _local7._x = getShape().getMaxX() - _unitXW; _sprites.push(_local7); } else if (_numUnitsX > 1) { var _local7 = _gameData.getBuffer().attachMovie("plat_cloud_left", _idx + "plat_cloud_left", _gameData.getBuffer().getNextHighestDepth()); _local7._y = getShape().getCurrentPosition()._vy - _local11; _local7._x = getShape().getMinX(); _sprites.push(_local7); _local7 = _gameData.getBuffer().attachMovie("plat_cloud_right", _idx + "_a_plat3", _gameData.getBuffer().getNextHighestDepth()); _local7._y = getShape().getCurrentPosition()._vy - _local11; _local7._x = getShape().getMaxX() - _unitXW; _sprites.push(_local7); } else { var _local7 = _gameData.getBuffer().attachMovie("plat_cloud_left", _idx + "_a_plat_single", _gameData.getBuffer().getNextHighestDepth()); _local7._y = getShape().getCurrentPosition()._vy - _local11; _local7._x = getShape().getCurrentPosition()._vx; _sprites.push(_local7); } break; case Game.GameData.MOVEABLE1 : createMoveableBackgrounds(); _local11 = 44; var _local7 = _gameData.getBuffer().attachMovie("plat_moving_norm", _idx + "plat_moving_norm", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getHitShape().getCurrentPosition()._vx; _local7._y = getHitShape().getCurrentPosition()._vy - _local11; _sprites.push(_local7); _sprites.reverse(); break; case Game.GameData.MOVEABLE2 : createMoveableBackgrounds(); _local7 = _gameData.getBuffer().attachMovie("plat_moving_norm", _idx + "plat_moving_norm", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getHitShape().getCurrentPosition()._vx; _local7._y = getHitShape().getCurrentPosition()._vy - _local11; _sprites.push(_local7); _sprites.reverse(); break; case Game.GameData.MOVEABLE5 : createMoveableBackgrounds(); _local11 = 44; _local7 = _gameData.getBuffer().attachMovie("plat_moving_norm", _idx + "plat_moving_norm", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getHitShape().getCurrentPosition()._vx; _local7._y = getHitShape().getCurrentPosition()._vy - _local11; _sprites.push(_local7); _sprites.reverse(); break; case Game.GameData.MOVEABLE6 : createMoveableBackgrounds(); _local7 = _gameData.getBuffer().attachMovie("plat_moving_norm", _idx + "plat_moving_norm", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getHitShape().getCurrentPosition()._vx; _local7._y = getHitShape().getCurrentPosition()._vy - _local11; _sprites.push(_local7); _sprites.reverse(); break; case Game.GameData.MOVEABLE3 : createMoveableBackgrounds(); _local11 = 44; _local7 = _gameData.getBuffer().attachMovie("plat_moving_mag", _idx + "plat_moving_mag", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getHitShape().getCurrentPosition()._vx; _local7._y = getHitShape().getCurrentPosition()._vy - _local11; _sprites.push(_local7); _sprites.reverse(); break; case Game.GameData.MOVEABLE4 : createMoveableBackgrounds(); _local7 = _gameData.getBuffer().attachMovie("plat_moving_mag", _idx + "plat_moving_mag", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getHitShape().getCurrentPosition()._vx; _local7._y = getHitShape().getCurrentPosition()._vy - _local11; _sprites.push(_local7); _sprites.reverse(); break; case Game.GameData.MOVEABLE7 : createMoveableBackgrounds(); _local11 = 44; _local7 = _gameData.getBuffer().attachMovie("plat_moving_mag", _idx + "plat_moving_mag", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getHitShape().getCurrentPosition()._vx; _local7._y = getHitShape().getCurrentPosition()._vy - _local11; _sprites.push(_local7); _sprites.reverse(); break; case Game.GameData.MOVEABLE8 : createMoveableBackgrounds(); _local7 = _gameData.getBuffer().attachMovie("plat_moving_mag", _idx + "plat_moving_mag", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getHitShape().getCurrentPosition()._vx; _local7._y = getHitShape().getCurrentPosition()._vy - _local11; _sprites.push(_local7); _sprites.reverse(); break; case Game.GameData.BLOCK_L : _numUnitsX = Math.floor(_xw / _unitXW); _numUnitsY = Math.floor(_yw / _unitYW); var _local5 = getShape().getMinX(); var _local9 = getShape().getMinY(); _local7 = _gameData.getBuffer().attachMovie("plat_blockLG_L", _idx + "plat_blockLG_L", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getMinX(); _local7._y = getShape().getMinY(); _sprites.push(_local7); var _local4 = 0; while (_local4 < (_numUnitsX - 1)) { _local7 = _gameData.getBuffer().attachMovie("plat_blockLG_M", (_idx + "plat_blockLG_M") + _local4, _gameData.getBuffer().getNextHighestDepth()); _local7._x = _local5 + (_local4 * _unitXW); _local7._y = getShape().getMinY(); _sprites.push(_local7); _local4++; } if (_numUnitsY > 1) { _local7 = _gameData.getBuffer().attachMovie("plat_blockLG_Rtop", _idx + "plat_blockLG_Rtop", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getMaxX() - 100; _local7._y = getShape().getMinY(); _sprites.push(_local7); } else { _local7 = _gameData.getBuffer().attachMovie("plat_blockLG_Rsingle", _idx + "plat_blockLG_Rsingle", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getMaxX() - 100; _local7._y = getShape().getMinY(); _sprites.push(_local7); } var _local3 = 0; while (_local3 < _numUnitsY) { _local7 = _gameData.getBuffer().attachMovie("plat_blockLG_L", _idx + "plat_blockLG_L", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getMinX(); _local7._y = _local9 + (_local3 * _unitYW); _sprites.push(_local7); var _local2 = 0; while (_local2 < (_numUnitsX - 1)) { _local7 = _gameData.getBuffer().attachMovie("plat_blockLG_M", (_idx + "plat_blockLG_M") + _local2, _gameData.getBuffer().getNextHighestDepth()); _local7._x = _local5 + (_local2 * _unitXW); _local7._y = _local9 + (_local3 * _unitYW); _sprites.push(_local7); _local2++; } if (_local3 < (_numUnitsY - 1)) { _local7 = _gameData.getBuffer().attachMovie("plat_blockLG_Rmid", _idx + "plat_blockLG_Rmid", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getMaxX() - 100; _local7._y = _local9 + (_local3 * _unitYW); _sprites.push(_local7); } else { _local7 = _gameData.getBuffer().attachMovie("plat_blockLG_Rbot", _idx + "plat_blockLG_Rbot", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getMaxX() - 100; _local7._y = _local9 + (_local3 * _unitYW); _sprites.push(_local7); } _local3++; } break; case Game.GameData.BLOCK_M : break; case Game.GameData.BLOCK_S : _local7 = _gameData.getBuffer().attachMovie("Block_Lip", _idx + "Block_Lip", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getCurrentPosition()._vx; _local7._y = getShape().getCurrentPosition()._vy; _sprites.push(_local7); break; case Game.GameData.WALL : _numUnitsY = _yw / _unitYW; var _local10 = (((_numUnitsY % 1) != 0) ? true : false); _numUnitsY = Math.floor(_yw / _unitYW); if (_numUnitsY > 2) { _local7 = _gameData.getBuffer().attachMovie("plat_wall_bottomDoor", _idx + "_wall_bottomDoor", _gameData.getBuffer().getNextHighestDepth()); _local7._y = getShape().getMaxY(); _local7._x = getShape().getCurrentPosition()._vx - 20; _sprites.push(_local7); _local9 = getShape().getMaxY() - 50; var _local6; _local4 = 0; while (_local4 < (_numUnitsY - 1)) { _local7 = _gameData.getBuffer().attachMovie("plat_wall_middle", (_idx + "_wall_mid") + _local4, _gameData.getBuffer().getNextHighestDepth()); _local6 = _local9 + (_local4 * (-_unitYW)); _local7._y = _local6; _local7._x = getShape().getCurrentPosition()._vx - 20; _sprites.push(_local7); _local4++; } if (_local10) { _local7 = _gameData.getBuffer().attachMovie("plat_wall_middleHalf", _idx + "_wall_midHalf", _gameData.getBuffer().getNextHighestDepth()); _local7._y = _local6 + -50; _local6 = _local6 + -25; _local7._x = getShape().getCurrentPosition()._vx - 20; _sprites.push(_local7); } _local7 = _gameData.getBuffer().attachMovie("plat_wall_top", _idx + "_wall_top", _gameData.getBuffer().getNextHighestDepth()); _local7._y = _local6 - 50; _local7._x = getShape().getCurrentPosition()._vx - 20; _sprites.push(_local7); } else if (_numUnitsY > 1) { _local9 = getShape().getMaxY() - 50; _local7 = _gameData.getBuffer().attachMovie("plat_wall_bottomDoor", _idx + "plat_wall_bottomDoor", _gameData.getBuffer().getNextHighestDepth()); _local7._y = getShape().getMaxY(); _local7._x = getShape().getCurrentPosition()._vx - 20; _sprites.push(_local7); if (_local10) { _local7 = _gameData.getBuffer().attachMovie("plat_wall_middleHalf", _idx + "_wall_midHalf", _gameData.getBuffer().getNextHighestDepth()); _local7._y = _local9; _local9 = _local9 + 25; _local7._x = getShape().getCurrentPosition()._vx - 20; _sprites.push(_local7); } else { _local7 = _gameData.getBuffer().attachMovie("plat_wall_middle", _idx + "_wall_mid", _gameData.getBuffer().getNextHighestDepth()); _local7._y = _local9; _local7._x = getShape().getCurrentPosition()._vx - 20; _sprites.push(_local7); } _local7 = _gameData.getBuffer().attachMovie("plat_wall_top", _idx + "_a_wall_top", _gameData.getBuffer().getNextHighestDepth()); _local7._y = _local9 - 50; _local7._x = getShape().getCurrentPosition()._vx - 20; _sprites.push(_local7); } else { _local7 = _gameData.getBuffer().attachMovie("plat_wall_bottomDoor", _idx + "plat_wall_bottomDoor", _gameData.getBuffer().getNextHighestDepth()); _local7._y = getShape().getMaxY(); _local7._x = getShape().getCurrentPosition()._vx - 20; _sprites.push(_local7); _local7 = _gameData.getBuffer().attachMovie("plat_wall_top", _idx + "_a_wall_top", _gameData.getBuffer().getNextHighestDepth()); _local7._y = getShape().getMaxY() - 50; _local7._x = getShape().getCurrentPosition()._vx - 20; _sprites.push(_local7); } break; case Game.GameData.GROUND : _numUnitsX = _xw / _unitXW; if (_numUnitsX > 2) { _local4 = 0; while (_local4 < _numUnitsX) { _local7 = _gameData.getBuffer().attachMovie("plat_ground", _idx + "plat_ground", _gameData.getBuffer().getNextHighestDepth()); _local7._y = getShape().getCurrentPosition()._vy - 69; _local7._x = _local4 * _unitXW; _sprites.push(_local7); _local4++; } } else { _local7 = _gameData.getBuffer().attachMovie("plat_ground", _idx + "plat_ground", _gameData.getBuffer().getNextHighestDepth()); _local7._y = getShape().getCurrentPosition()._vy - 69; _local7._x = getShape().getCurrentPosition()._vx - (_xw / 2); _sprites.push(_local7); } break; case Game.GameData.DOOR1 : _local7 = _gameData.getBuffer().attachMovie("plat_door_Back", _idx + "plat_door_Back", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getCurrentPosition()._vx - 20; _local7._y = getShape().getCurrentPosition()._vy - ((_yw / 2) + 15); _local7.gotoAndStop(1); _sprites.push(_local7); _local7 = _gameData.getBuffer().attachMovie("plat_door_Front", _idx + "plat_door_Front", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getCurrentPosition()._vx - 20; _local7._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local7); break; case Game.GameData.DOOR2 : _local7 = _gameData.getBuffer().attachMovie("plat_door_Back", _idx + "plat_door_Back", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getCurrentPosition()._vx - 20; _local7._y = getShape().getCurrentPosition()._vy - ((_yw / 2) + 15); _local7.gotoAndStop(11); _sprites.push(_local7); _local7 = _gameData.getBuffer().attachMovie("plat_door_Front", _idx + "plat_door_Front", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getCurrentPosition()._vx - 20; _local7._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local7); break; case Game.GameData.DOOR3 : _local7 = _gameData.getBuffer().attachMovie("plat_door_Back", _idx + "plat_door_Back", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getCurrentPosition()._vx - 20; _local7._y = getShape().getCurrentPosition()._vy - ((_yw / 2) + 15); _local7.gotoAndStop(21); _sprites.push(_local7); _local7 = _gameData.getBuffer().attachMovie("plat_door_Front", _idx + "plat_door_Front", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getCurrentPosition()._vx - 20; _local7._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local7); break; case Game.GameData.SWITCH1 : _local7 = _gameData.getBuffer().attachMovie("plat_switch", _idx + "plat_switch", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getCurrentPosition()._vx; _local7._y = getShape().getCurrentPosition()._vy + 62.5; _homeFrame = 1; _local7.gotoAndStop(_homeFrame); _sprites.push(_local7); break; case Game.GameData.SWITCH2 : _local7 = _gameData.getBuffer().attachMovie("plat_switch", _idx + "plat_switch", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getCurrentPosition()._vx; _local7._y = getShape().getCurrentPosition()._vy + 62.5; _homeFrame = 2; _local7.gotoAndStop(_homeFrame); _sprites.push(_local7); break; case Game.GameData.SWITCH3 : _local7 = _gameData.getBuffer().attachMovie("plat_switch", _idx + "plat_switch", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getCurrentPosition()._vx; _local7._y = getShape().getCurrentPosition()._vy + 62.5; _homeFrame = 3; _local7.gotoAndStop(_homeFrame); _sprites.push(_local7); break; case Game.GameData.SWITCH4 : _local7 = _gameData.getBuffer().attachMovie("plat_switch", _idx + "plat_switch", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getCurrentPosition()._vx; _local7._y = getShape().getCurrentPosition()._vy + 62.5; _homeFrame = 3; _local7.gotoAndStop(_homeFrame); _sprites.push(_local7); break; case Game.GameData.CHECKPOINT : _local7 = _gameData.getBuffer().attachMovie("Flag_checkpoint", _idx + "Flag_checkpoint", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getCurrentPosition()._vx; _local7._y = getShape().getCurrentPosition()._vy + ((_yw / 2) - 10); _local7.gotoAndStop(1); _sprites.push(_local7); break; case Game.GameData.EXITDOOR : _local7 = _gameData.getBuffer().attachMovie("End_Door", _idx + "End_Door", _gameData.getBuffer().getNextHighestDepth()); _local7._x = getShape().getCurrentPosition()._vx; _local7._y = getShape().getCurrentPosition()._vy; var _local12 = _gameData.getCurrentLevel(); switch (_local12) { case 1 : _doorOpenFrame = 1; _local7.gotoAndStop(1); break; case 2 : _doorOpenFrame = 15; _local7.gotoAndStop(15); break; case 3 : _doorOpenFrame = 29; _local7.gotoAndStop(29); } _sprites.push(_local7); _gameData.setExitDoor(_local7); } toggleSprites(false); } function openExitDoor() { if (!_doorOpen) { _sprites[0].gotoAndPlay(_doorOpenFrame); _doorOpen = true; } } function closeExitDoor() { if (_doorOpen) { _sprites[0].gotoAndStop(_doorOpenFrame); _doorOpen = false; } } function raiseFlag() { if (_sprites[0]._currentframe == 1) { _gameContext.getGameData().getSoundModule().PlaySound("hero_checkpoint", 100, 0, 0, 0); _sprites[0].play(); } } function resetCheckpoint() { _sprites[0].gotoAndStop(1); } function layerDoorFront() { _sprites[1].swapDepths(_gameData.getBuffer().getNextHighestDepth()); } function swapBottomWallTile() { var _local2 = _sprites[0]; var _local6 = _local2.getDepth(); var _local5 = _local2._x; var _local4 = _local2._y; _local2.removeMovieClip(); var _local3 = _gameData.getBuffer().attachMovie("plat_wall_bottom", _idx + "_plat_wall_bot", _local6); _local3._x = _local5; _local3._y = _local4; _sprites.splice(0, 1, _local3); } function swapBottomBlockTile() { var _local4 = _sprites[0]; var _local7 = _local4.getDepth(); var _local6 = _local4._x; var _local5 = _local4._y; var _local3; var _local8 = _sprites.length - (_numUnitsX + 1); var _local2 = _local8; while (_local2 < _sprites.length) { _local3 = ""; if (_sprites[_local2]._name.indexOf("plat_blockLG_L") != -1) { _local3 = "plat_blockLG_L_ALT"; } if (_sprites[_local2]._name.indexOf("plat_blockLG_M") != -1) { _local3 = "plat_blockLG_M_ALT"; } if (_sprites[_local2]._name.indexOf("plat_blockLG_Rbot") != -1) { _local3 = "plat_blockLG_Rbot_ALT"; } if (_sprites[_local2]._name.indexOf("plat_blockLG_Rsingle") != -1) { _local3 = "plat_blockLG_Rsingle_ALT"; } if (_local3.length > 0) { _local4 = _sprites[_local2]; _local7 = _local4.getDepth(); _local6 = _local4._x; _local5 = _local4._y; _local4.removeMovieClip(); _sprites[_local2] = _gameData.getBuffer().attachMovie(_local3, _idx + _local3, _local7); _sprites[_local2]._x = _local6; _sprites[_local2]._y = _local5; } _local2++; } } function createMoveableBackgrounds() { _numUnitsX = _xw / _unitXW; var _local3 = _gameData.getBuffer().attachMovie("plat_moving_Rail_noSw_left", _idx + "plat_moving_Rail_noSw_left", _gameData.getBuffer().getNextHighestDepth()); _local3._y = getShape().getCurrentPosition()._vy - 44; _local3._x = getShape().getMinX(); _sprites.push(_local3); var _local5 = getShape().getMinX(); var _local4; var _local2 = 0; while (_local2 < _numUnitsX) { _local3 = _gameData.getBuffer().attachMovie("plat_moving_Rail_mid", (_idx + "plat_moving_Rail_mid") + _local2, _gameData.getBuffer().getNextHighestDepth()); _local4 = _local5 + (_local2 * _unitXW); _local3._y = getShape().getCurrentPosition()._vy - 44; _local3._x = _local4; _sprites.push(_local3); _local2++; } _local3 = _gameData.getBuffer().attachMovie("plat_moving_Rail_noSw_right", _idx + "plat_moving_Rail_noSw_right", _gameData.getBuffer().getNextHighestDepth()); _local3._y = getShape().getCurrentPosition()._vy - 44; _local3._x = _local4 + _unitXW; _sprites.push(_local3); } function fixLeftEdge() { var _local2 = _sprites[0]; var _local5 = _local2.getDepth(); var _local4 = _local2._x; var _local3 = _local2._y; _local2.removeMovieClip(); _sprites[0] = _gameData.getBuffer().attachMovie("plat_ground", _idx + "plat_ground", _local5); _sprites[0]._x = _local4; _sprites[0]._y = _local3; } function fixRightEdge() { var _local2 = _sprites[_sprites.length - 1]; var _local5 = _local2.getDepth(); var _local4 = _local2._x; var _local3 = _local2._y; _local2.removeMovieClip(); _sprites[_sprites.length - 1] = _gameData.getBuffer().attachMovie("plat_ground", _idx + "plat_ground", _local5); _sprites[_sprites.length - 1]._x = _local4; _sprites[_sprites.length - 1]._y = _local3; } function deleteSprites() { var _local2 = 0; while (_local2 < _sprites.length) { _sprites[_local2].removeMovieClip(); _local2++; } return(undefined); } function updateSpritePositions() { _sprites[0]._x = getHitShape().getCurrentPosition()._vx; _sprites[0]._y = getHitShape().getCurrentPosition()._vy - 44; } function RenderEntity() { if (_editSelected) { _lineColor = 0; } else { var _local2 = _gameData.getPlatformColor(_type); _lineColor = _local2[0]; } _shape.Draw(); if (_maxNumUnitsY == null) { _shape.DrawScaler("y"); _yScaleable = true; } if (_maxNumUnitsX == null) { _shape.DrawScaler("x"); _xScaleable = true; } } function getName() { switch (_type) { case Game.GameData.CLOUD : return(("Cloud(" + _idx) + ")"); case Game.GameData.MOVEABLE1 : return(("Mv LR(" + _idx) + ")"); case Game.GameData.MOVEABLE2 : return(("Mv LR(" + _idx) + ")"); case Game.GameData.MOVEABLE3 : return(("MvMag RL(" + _idx) + ")"); case Game.GameData.MOVEABLE4 : return(("MvMag LR(" + _idx) + ")"); case Game.GameData.MOVEABLE5 : return(("MvSw RL(" + _idx) + ")"); case Game.GameData.MOVEABLE6 : return(("MvSw LR(" + _idx) + ")"); case Game.GameData.MOVEABLE7 : return(("MvSwMag LR(" + _idx) + ")"); case Game.GameData.MOVEABLE8 : return(("MvSwMag RL(" + _idx) + ")"); case Game.GameData.BLOCK_L : return(("Block l(" + _idx) + ")"); case Game.GameData.BLOCK_M : return(("Block m(" + _idx) + ")"); case Game.GameData.BLOCK_S : return(("Block s(" + _idx) + ")"); case Game.GameData.WALL : return(("Wall(" + _idx) + ")"); case Game.GameData.DOOR1 : return(("Door1(" + _idx) + ")"); case Game.GameData.DOOR2 : return(("Door2(" + _idx) + ")"); case Game.GameData.DOOR3 : return(("Door3(" + _idx) + ")"); case Game.GameData.SWITCH1 : return(("Swtch1(" + _idx) + ")"); case Game.GameData.SWITCH2 : return(("Swtch2(" + _idx) + ")"); case Game.GameData.SWITCH3 : return(("Swtch3(" + _idx) + ")"); case Game.GameData.SWITCH4 : return(("Swtch4(" + _idx) + ")"); case Game.GameData.GROUND : return(("Grnd(" + _idx) + ")"); } } function toString() { return(("Platform(" + getName()) + ")"); } var DECORATE_PLATFORMS = false; }
Symbol 1693 MovieClip [__Packages.Game.Item] Frame 0
class Game.Item extends Base.Entity { var _gameContext, _idx, _type, _class, _xw, _yw, _curPosition, _spawnPos, _isActive, _isOnScreen, _isCollidable, _reqUpdate, _gameMode, _hitSoundActive, xMove, yMove, _editSelected, _isLocationEdit, _isSizeEditX, _isSizeEditY, _isTowing, _isStuckToMagnet, _isAttractedToMagnet, _knockedOffMagnet, _onFloor, _onPlatform, _isCollideOn, _myCollideObjs, _fx, _fy, _isAbsorbed, _sprites, _unitXW, _unitYW, _minXW, _minYW, _rad, _maxNumUnitsY, _maxNumUnitsX, _numUnitsMinY, _numUnitsMinX, _numUnitsX, _numUnitsY, _spriteOffx, _spriteOffy, _blockSize, _isMetal, _physics, _shape, _lineColor, _fillColor, _multiShape, _shapes, _playMode, _xScaleable, _yScaleable, _spriteShadow, setNextState, getCurrentState; function Item (gameContext, idx, ntype, xPos, yPos, xWidth, yWidth) { super(gameContext, 0, idx, false, false, Game.AIStates.Item_Static); _gameContext = gameContext; _idx = idx; _type = ntype; _class = Game.GameData.ITEM; _xw = xWidth; _yw = yWidth; _curPosition = new Base.VectorCoord(xPos, yPos); _spawnPos = new Base.VectorCoord(xPos, yPos); Init(); } function Init() { _isActive = true; _isOnScreen = false; _isCollidable = true; _reqUpdate = true; _gameMode = _gameContext.getGameData().getGameMode(); _hitSoundActive = false; xMove = 0; yMove = 0; _editSelected = false; _isLocationEdit = false; _isSizeEditX = false; _isSizeEditY = false; _isTowing = false; _isStuckToMagnet = false; _isAttractedToMagnet = false; _knockedOffMagnet = false; _onFloor = false; _onPlatform = true; _isCollideOn = false; _myCollideObjs = []; _fx = 0; _fy = 0; _isAbsorbed = false; _sprites = []; var _local2; switch (_type) { case Game.GameData.ITEM_GUN : _unitXW = 36; _unitYW = 36; _minXW = 36; _minYW = 36; _rad = 16; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _spriteOffx = 0; _spriteOffy = 0; _blockSize = 1; _isMetal = true; _physics = {_acceleration:5, _speed:1, _speedMin:0.2, _speedMax:20, _friction:0.99, _groundFr:0.8, _gravity:2, _bounce:0.8, _jumpStrength:0, _fallMax:8}; _local2 = Base.ShapeEntity.TID_CIRCLE; break; case Game.GameData.ITEM_BOX : _unitXW = 70; _unitYW = 70; _minXW = 74; _minYW = 66; _rad = 37; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _spriteOffx = -5; _spriteOffy = 0; _isMetal = true; _blockSize = 2; _physics = {_acceleration:2, _speed:1, _speedMin:0.2, _speedMax:30, _friction:0.99, _groundFr:0.85, _gravity:3, _bounce:0.8, _jumpStrength:0, _fallMax:12}; _local2 = Base.ShapeEntity.TID_AABB; break; case Game.GameData.GSPIKE : _unitXW = 70; _unitYW = 70; _minXW = 70; _minYW = 70; _rad = 35; _xw = 70; _yw = 70; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _isMetal = true; _blockSize = 3; _physics = {_acceleration:2, _speed:1, _speedMin:0.2, _speedMax:30, _friction:0.99, _groundFr:0.9, _gravity:3, _bounce:0.8, _jumpStrength:0, _fallMax:12}; _local2 = Base.ShapeEntity.TID_CIRCLE; } _shape = new Base.ShapeEntity(_gameContext, _curPosition, _rad, _minXW, _minYW, this, _local2, _gameContext.getGameData().getGraphics(), true); if (_gameMode == Game.GameData.GAME_PLAY) { createSprites(); } else if (_gameMode == Game.GameData.GAME_EDIT) { _lineColor = 0; _fillColor = 13421772 /* 0xCCCCCC */; } } function getID() { return(_idx); } function getType() { return(_type); } function getShape() { return(_shape); } function getHitShape() { return(_shape); } function getIsMultiVector() { return(_multiShape); } function getVectorArray() { return(_shapes); } function getNumVectors() { return(_shapes.length); } function setActive(bToggle) { _isActive = bToggle; } function getActive() { return(_isActive); } function setCollidable(bToggle) { _isCollidable = bToggle; } function getCollidable() { return(_isCollidable); } function getOnScreen() { return(_isOnScreen); } function setOnScreen(bToggle) { _isOnScreen = bToggle; if ((!_isAbsorbed) && (_isOnScreen)) { toggleSprites(true); } else if (!_isOnScreen) { toggleSprites(false); } } function getReqUpdate() { return(_reqUpdate); } function getLocation() { return(_curPosition); } function getXWidth() { return(_xw); } function getYWidth() { return(_yw); } function getUnitXW() { return(_unitXW); } function getUnitYW() { return(_unitYW); } function getMinXW() { return(_minXW); } function getMinYW() { return(_minYW); } function getPlayMode(Void) { return(_playMode); } function setPlayMode(bToggle) { _playMode = bToggle; } function getScaleableX(Void) { return(_xScaleable); } function getScaleableY(Void) { return(_yScaleable); } function getLocationEdit(Void) { return(_isLocationEdit); } function setLocationEdit(bToggle) { _isLocationEdit = bToggle; return(undefined); } function getSizeEditX(Void) { return(_isSizeEditX); } function setSizeEditX(bToggle) { _isSizeEditX = bToggle; return(undefined); } function getSizeEditY(Void) { return(_isSizeEditY); } function setSizeEditY(bToggle) { _isSizeEditY = bToggle; return(undefined); } function toggleSelected(bToggle) { _editSelected = bToggle; return(undefined); } function getIsSelected(Void) { return(_editSelected); } function createSprites() { switch (_type) { case Game.GameData.ITEM_GUN : var _local2 = _gameContext.getGameData().getBuffer().attachMovie("item_Gun", _idx + "item_Gun", _gameContext.getGameData().getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - _spriteOffx; _local2._y = getShape().getCurrentPosition()._vy - _spriteOffy; _local2.gotoAndStop(1); _local2._visible = false; _sprites.push(_local2); break; case Game.GameData.ITEM_BOX : _local2 = _gameContext.getGameData().getBuffer().attachMovie("item_Box", _idx + "item_Box", _gameContext.getGameData().getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - _spriteOffx; _local2._y = getShape().getCurrentPosition()._vy - _spriteOffy; _local2.gotoAndStop(1); _local2._visible = false; _sprites.push(_local2); break; case Game.GameData.GSPIKE : _local2 = _gameContext.getGameData().getBuffer().attachMovie("spike_grndBall", _idx + "spike_grndBall", _gameContext.getGameData().getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx; _local2._y = getShape().getCurrentPosition()._vy; _local2.gotoAndStop(1); _sprites.push(_local2); } } function toggleSprites(bVisible) { var _local2 = 0; while (_local2 < _sprites.length) { _sprites[_local2]._visible = bVisible; _local2++; } return(undefined); } function updateSpritePositions() { switch (_type) { case Game.GameData.GSPIKE : _sprites[0]._x = getShape().getCurrentPosition()._vx; _sprites[0]._y = getShape().getCurrentPosition()._vy; break; default : _sprites[0]._x = getShape().getCurrentPosition()._vx - _spriteOffx; _sprites[0]._y = getShape().getCurrentPosition()._vy - _spriteOffy; } return(undefined); } function layerItem() { _sprites[0].swapDepths(_gameContext.getGameData().getBuffer().getNextHighestDepth()); } function deleteSprites() { var _local2 = 0; while (_local2 < _sprites.length) { _sprites[_local2].removeMovieClip(); _local2++; } _spriteShadow.removeSprite(); return(undefined); } function shadowOn() { _spriteShadow.setPosition(getShape().getCurrentPosition()._vx, 1950); _spriteShadow.setVisibility(true); } function shadowOff() { _spriteShadow.setVisibility(false); } function ReSpawn() { _isActive = true; _shape.setNewPosition(_spawnPos._vx, _spawnPos._vy); _gameContext.getGameData().UpdateObjCoords(this); updateSpritePositions(); toggleSprites(true); setCollisionActive(true); _hitSoundActive = false; return(undefined); } function RenderEntity() { if (!_gameMode) { _shape.Draw(); } else { if (_editSelected) { _lineColor = 0; } else { var _local2 = _gameContext.getGameData().getPlatformColor(_type); _lineColor = _local2[0]; } _shape.Draw(); if (_maxNumUnitsY == null) { _shape.DrawScaler("y"); _yScaleable = true; } if (_maxNumUnitsX == null) { _shape.DrawScaler("x"); _xScaleable = true; } } } function getHitSoundActive() { return(_hitSoundActive); } function setHitSoundActive(bTog) { _hitSoundActive = bTog; } function getPhysics() { return(_physics); } function setOnPlatform(bTog) { _onPlatform = bTog; } function getOnPlatform() { return(_onPlatform); } function setCollisionActive(bToggle) { if ((!_isCollideOn) && (bToggle)) { _myCollideObjs = []; _myCollideObjs = _gameContext.getGameData().getObjectsBelow(this); _isCollideOn = true; } else if (!bToggle) { shadowOff(); _isCollideOn = false; } } function getCollisionActive() { return(_isCollideOn); } function getCollideObjs() { return(_myCollideObjs); } function updateCollideObjs() { _myCollideObjs = []; _myCollideObjs = _gameContext.getGameData().getObjectsBelow(this); return(_myCollideObjs); } function moveToMagnet() { if ((!_isAttractedToMagnet) || (!_isStuckToMagnet)) { _isAttractedToMagnet = true; setNextState(Game.AIStates.Item_AttractToMagnet); } } function handleCollision(px, py, dx, dy, obj, tile) { var _local4 = obj._curPos; var _local18 = obj._oldPos; var _local3 = _local4._vx - _local18._vx; var _local10 = _local4._vy - _local18._vy; var _local19 = (_local3 * dx) + (_local10 * dy); var _local27 = _local19 * dx; var _local25 = _local19 * dy; var _local6 = _local3 - _local27; var _local11 = _local10 - _local25; var _local22 = typeof(tile); if (_local22 != "string") { var _local7 = tile.getOwner().getType(); var _local12 = tile.getOwner()._class; if (_local12 == Game.GameData.ENEMY) { switch (getType()) { case Game.GameData.ITEM_GUN : if (_isStuckToMagnet) { _knockedOffMagnet = true; } if (_isAttractedToMagnet) { _fx = 0; _fy = 0; getCurrentState()._accelX = 0; getCurrentState()._accelY = 0; _local4._vx = _local4._vx + (_local3 * -1); } if (((!_isStuckToMagnet) && (!_isAttractedToMagnet)) && (Math.abs(_local3) > 20)) { _local4._vy = _local4._vy - _local10; _local4._vx = _local4._vx + (_local3 * -1); doGunBounce(_local3); tile.getOwner().takeDamage(_local3, 1); return(undefined); } _local4._vx = _local4._vx + (_local3 * -1); break; case Game.GameData.GSPIKE : tile.getOwner().takeDamage(_local3, 3); break; case Game.GameData.ITEM_BOX : _local4._vx = _local4._vx + (px + _local6); } return(undefined); } if (_local12 == Game.GameData.ITEM) { if ((getType() != Game.GameData.ITEM_GUN) && (_local7 != Game.GameData.ITEM_GUN)) { _local4._vx = _local4._vx + (px + _local6); } return(undefined); } if (_local12 == Game.GameData.PLATFORM) { if (_local7 <= Game.GameData.DOOR3) { if (tile.getOwner().getIsCloud()) { var _local26 = obj.getMaxY(); var _local23 = tile.getMinY(); if ((_fy > 0) && (_local26 <= (_local23 + 5))) { if (!getOnPlatform()) { setOnPlatform(true); if (_isOnScreen) { switch (_type) { case Game.GameData.ITEM_BOX : if (_fy > 10) { _gameContext.getGameData().getSoundModule().PlaySound("object_block_land", 100, 0, 0, 0); } break; case Game.GameData.ITEM_GUN : _gameContext.getGameData().getSoundModule().PlaySound("object_gun_land", 100, 0, 0, 0); break; case Game.GameData.GSPIKE : if (_fy <= 10) { break; } _gameContext.getGameData().getSoundModule().PlaySound("object_block_land", 100, 0, 0, 0); } } } if ((!_isAttractedToMagnet) && (!_isStuckToMagnet)) { _sprites[0].gotoAndStop(1); } getCurrentState()._accelY = 0; _fy = 0; _local4._vy = _local4._vy + (py + _local11); return(undefined); } if ((dx != 0) && (tile.getOwner()._isON == false)) { if (((_local3 < 0) && (px <= 0)) || ((_local3 > 0) && (px >= 0))) { _local4._vx = _local4._vx + (_local3 * -1); } else { _local4._vx = _local4._vx + (px + _local6); } _fx = 0; getCurrentState()._accelX = 0; if (getType() == Game.GameData.ITEM_GUN) { setOnPlatform(false); } } } else { if (tile.getOwner()._type == Game.GameData.BLOCK_S) { if (((_local3 < 0) && (px <= 0)) || ((_local3 > 0) && (px >= 0))) { _local4._vx = _local4._vx + (_local3 * -1); } else { _local4._vx = _local4._vx + (px + _local6); } if (_gameContext.getGameData().getSoundModule().soundIsPlaying("object_block_push_loop")) { _gameContext.getGameData().getSoundModule().StopSound("object_block_push_loop"); } _fx = 0; getCurrentState()._accelX = 0; return(undefined); } if (dy < 0) { if (!getOnPlatform()) { setOnPlatform(true); if (_isOnScreen) { switch (_type) { case Game.GameData.ITEM_BOX : if (_fy > 10) { _gameContext.getGameData().getSoundModule().PlaySound("object_block_land", 100, 0, 0, 0); } break; case Game.GameData.ITEM_GUN : _gameContext.getGameData().getSoundModule().PlaySound("object_gun_land", 100, 0, 0, 0); break; case Game.GameData.GSPIKE : if (_fy <= 10) { break; } _gameContext.getGameData().getSoundModule().PlaySound("object_block_land", 100, 0, 0, 0); } } } if ((!_isAttractedToMagnet) && (!_isStuckToMagnet)) { _sprites[0].gotoAndStop(1); } _fy = 0; _local4._vy = _local4._vy + (py + _local11); getCurrentState()._accelY = 0; if ((_local7 == Game.GameData.BLOCK_L) && (_type == Game.GameData.ITEM_GUN)) { _local4._vy = _local4._vy - 50; setOnPlatform(false); return(undefined); } return(undefined); } if (dx != 0) { if (_local7 == Game.GameData.GROUND) { return(undefined); } if (getOnPlatform()) { setOnPlatform(false); } if (_gameContext.getGameData().getSoundModule().soundIsPlaying("object_block_push_loop")) { _gameContext.getGameData().getSoundModule().StopSound("object_block_push_loop"); } if ((_type == Game.GameData.ITEM_BOX) || (_type == Game.GameData.GSPIKE)) { if (Math.abs(px) < 4) { } } else if (Math.abs(_local3) > 30) { _gameContext.getGameData().getSoundModule().PlaySound("object_gun_impact", 80, 0, 0, 0); } if (((_local3 < 0) && (px < 0)) || ((_local3 > 0) && (px > 0))) { _local4._vx = _local4._vx + (_local3 * -1); } else { _local4._vx = _local4._vx + (px + _local6); } _fx = 0; getCurrentState()._accelX = 0; return(undefined); } } } else if ((_local7 >= Game.GameData.SWITCH1) && (_local7 <= Game.GameData.SWITCH4)) { if ((getType() == Game.GameData.ITEM_BOX) || (getType() == Game.GameData.GSPIKE)) { var _local20 = 22; var _local28 = 8; var _local16 = Math.abs(_local4._vx - tile._curPos._vx); var _local15 = Math.abs(_local4._vy - tile._curPos._vy); if ((_local16 <= _local20) && (_local15 <= 40)) { if (_isTowing) { return(undefined); } if (_local16 <= _local28) { _local4._vx = tile._curPos._vx; } if (tile.getOwner().isMasterSwitchOn()) { return(undefined); } tile.getOwner().toggleMasterSwitch(true, this); } else { if (tile.getOwner().isMasterSwitchOn() == false) { return(undefined); } tile.getOwner().toggleMasterSwitch(false, this); } } return(undefined); } } else if (_local7 == 0) { switch (getType()) { case Game.GameData.ITEM_GUN : if (tile == tile.getOwner()._sHead) { if (_isAttractedToMagnet) { _isStuckToMagnet = true; } } break; case Game.GameData.ITEM_BOX : if (tile.getOwner()._isPushing == false) { if (_isAttractedToMagnet) { if ((tile == tile.getOwner()._sBody) || (tile == tile.getOwner()._sHead)) { _local4._vx = _local4._vx + (px + _local6); _gameContext.getGameData().getHero().magnetStop(); _gameContext.getGameData().getHero().doKnockDownByItem(tile.getOwner()._sBody._curPos, _local3); doBoxBounce(_local3); return(undefined); } if (tile == tile.getOwner()._sMagnet) { var _local14 = tile.getOwner()._isMoving; var _local29 = tile._curPos._vy - 40; var _local24 = tile._curPos._vy + 40; var _local21 = (((_local4._vy > _local29) && (_local4._vy < _local24)) ? true : false); if ((_local14 != 0) && _local21) { if (((_local3 < 0) && (_local14 < 0)) || ((_local3 > 0) && (_local14 > 0))) { _isStuckToMagnet = true; return(undefined); } } return(undefined); } } else if (((tile == tile.getOwner()._sBody) || (tile == tile.getOwner()._sHead)) && (tile.getOwner()._isKnockDown == false)) { _local4._vx = _local4._vx + (px + _local6); if (Math.abs(_local3) > 10) { _gameContext.getGameData().getHero().doKnockDownByItem(tile.getOwner()._sBody._curPos, _local3); doBoxBounce(_local3); } return(undefined); } } break; case Game.GameData.GSPIKE : if (_isAttractedToMagnet) { if (tile == tile.getOwner()._sHead) { _local4._vx = _local4._vx + (px + _local6); _gameContext.getGameData().getHero().magnetStop(); _gameContext.getGameData().getHero().doSpikeDamage(tile.getOwner()._sBody._curPos, _local3); doSpikeBounce(_local3); return(undefined); } if (tile == tile.getOwner()._sMagnet) { var _local14 = tile.getOwner()._isMoving; var _local29 = tile._curPos._vy - 40; var _local24 = tile._curPos._vy + 40; var _local21 = (((_local4._vy > _local29) && (_local4._vy < _local24)) ? true : false); if ((_local14 != 0) && (_local21)) { if (((_local3 < 0) && (_local14 < 0)) || ((_local3 > 0) && (_local14 > 0))) { tile.getOwner().magnetStuck(obj); _isStuckToMagnet = true; return(undefined); } } } } else { if (tile != tile.getOwner()._sHead) { break; } _local4._vx = _local4._vx + (px + _local6); _gameContext.getGameData().getHero().doSpikeDamage(tile.getOwner()._sBody._curPos, _local3); doSpikeBounce(_local3); return(undefined); } } return(undefined); } } else if (tile == "WorldBottom") { ReSpawn(); } else if (tile == "WorldLeft") { _local4._vx = _local4._vx + (px + _local6); } else if (tile == "WorldRight") { _local4._vx = _local4._vx + (px + _local6); } else { if (dy == 0) { _fx = 0; } if (dx == 0) { _fy = 0; } if (dy == -1) { _fy = 0; } _local4._vx = _local4._vx + (px + _local6); _local4._vy = _local4._vy + (py + _local11); } } function doBoxBounce(vel) { var _local6 = Math.abs(vel); var _local3 = ((vel < 0) ? 1 : -1); var _local2 = ((_local6 > (_physics._speedMax * 0.6)) ? 4 : 2); var _local5 = ((_local2 > 2) ? (_local2 * _local3) : (5 * _local3)); var _local4 = ((_local2 > 2) ? ((-_local2) * 10) : -5); if (_local4 < -5) { _sprites[0].gotoAndPlay(30); } if (getOnPlatform()) { setOnPlatform(false); } setCollisionActive(true); _fx = _local5; _fy = _local4; return(undefined); } function doSpikeBounce(vel) { var _local2 = Math.abs(vel); var _local4 = ((vel < 0) ? 1 : -1); var _local3 = ((_local2 > (_physics._speedMax / 2)) ? 10 : (_local2)); var _local6 = _local3 * _local4; var _local5 = (-_local3) * 2; if (getOnPlatform()) { setOnPlatform(false); } setCollisionActive(true); _fx = _local6; _fy = _local5; return(undefined); } function doGunBounce(vel) { var _local3 = ((vel <= 0) ? 1 : -1); var _local2 = 10; var _local5 = _local2 * _local3; var _local4 = (-_local2) * 3; if (getOnPlatform()) { setOnPlatform(false); } setCollisionActive(true); _fx = _local5; _fy = _local4; return(undefined); } function doWallBounce(vel) { var _local6 = Math.abs(vel); var _local2 = ((vel < 0) ? 1 : -1); var _local4 = 1; var _local3 = _local4 * _local2; var _local5 = 0; if (getOnPlatform()) { setOnPlatform(false); } setCollisionActive(true); _fx = _local3; _fy = 1; return(undefined); } function getName() { switch (_type) { case Game.GameData.ITEM_GUN : return(("Gun(" + _idx) + ")"); case Game.GameData.ITEM_BOX : return(("Box(" + _idx) + ")"); case Game.GameData.GSPIKE : return(("Spike(" + _idx) + ")"); } } function toString(Void) { return(("Item(" + getName()) + ")"); } }
Symbol 1694 MovieClip [__Packages.Game.AIStates.Item_Static] Frame 0
class Game.AIStates.Item_Static extends Base.AIState { var _entity, _gameContext, _gameData, _hasItemMovedX; function Item_Static (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _gameData = _gameContext.getGameData(); _hasItemMovedX = false; _entity._isStuckToMagnet = false; _entity._isAttractedToMagnet = false; _entity.setOnPlatform(false); _entity.setCollisionActive(true); return(undefined); } function PadInput() { return(undefined); } function Update() { if (((((_entity._fx == 0) && (_entity._fy == 0)) && (!_entity._isAttractedToMagnet)) && (_entity.getOnPlatform())) && (_entity.getCollisionActive())) { _entity._sprites[0].gotoAndStop(1); _entity.setCollisionActive(false); _gameContext.getGameData().getSoundModule().StopSound("object_block_push_loop"); return(undefined); } if (_entity.getCollisionActive()) { var _local7; if (_entity.getOnPlatform()) { _local7 = _entity.getPhysics()._groundFr; } else { _local7 = _entity.getPhysics()._friction; } _entity._fx = _entity._fx * _local7; if ((_entity._fx > (-_entity.getPhysics()._acceleration)) && (_entity._fx < _entity.getPhysics()._acceleration)) { _gameContext.getGameData().getSoundModule().StopSound("object_block_push_loop"); _entity._fx = 0; } if (_gameContext.getGameData().getSoundModule().soundIsPlaying("object_block_push_loop")) { var _local8 = Math.abs(_entity._fx * 10); _gameContext.getGameData().getSoundModule().AdjustSoundVolume("object_block_push_loop", _local8); } if (_entity._fy <= 40) { _entity._fy = _entity._fy + _entity.getPhysics()._gravity; } var _local5 = _entity.getShape()._curPos; var _local6 = _entity.getShape()._oldPos; _local6._vx = _local5._vx; _local6._vy = _local5._vy; _local5._vx = _local5._vx + _entity._fx; _local5._vy = _local5._vy + _entity._fy; var _local9 = Math.abs(_local5._vx - _local6._vx); var _local4 = _entity.updateCollideObjs(); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _gameContext.getGameData().getGameObject(_local4[_local2]); if (_local3.getCollidable()) { _entity.getShape().CollideVsTile(_local3.getHitShape()); } _local2++; } _entity.getShape().CollideVsWorldBounds(); _entity.getShape().CollideVsTile(_gameData.getHero().getHead()); _entity.getShape().setNewPosition(_local5._vx, _local5._vy); _gameContext.getGameData().UpdateObjCoords(_entity); _entity.updateSpritePositions(); return(undefined); } return(undefined); } function Exit() { return(undefined); } function toString() { return("Item_Static()"); } }
Symbol 1695 MovieClip [__Packages.Game.AIStates.Item_AttractToMagnet] Frame 0
class Game.AIStates.Item_AttractToMagnet extends Base.AIState { var _entity, _gameContext, _gameData, bY, mY, _accel, _accelX, _accelY, _accelMax; function Item_AttractToMagnet (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _gameData = _gameContext.getGameData(); _entity._isStuckToMagnet = false; _entity._isAttractedToMagnet = true; _entity.setOnPlatform(false); _entity.setCollisionActive(true); bY = _entity.getShape()._curPos._vy; mY = _entity.getShape()._curPos._vy - dY; _accel = 10; _accelX = 0; _accelY = 0; _accelMax = 50; _entity._sprites[0].gotoAndPlay(10); if (_gameContext.getGameData().getSoundModule().soundIsPlaying("object_block_push_loop")) { _gameContext.getGameData().getSoundModule().StopSound("object_block_push_loop"); } if (!_gameContext.getGameData().getSoundModule().soundIsPlaying("magnet_object_tow_loop")) { _gameContext.getGameData().getSoundModule().PlaySound("magnet_object_tow_loop", 100, 0, 0, 2000); } return(undefined); } function PadInput() { return(undefined); } function Update() { if ((_gameData.getHero()._isMagnetActive == false) || (_gameData.getHero()._isMagnetStuck)) { if (_entity._isStuckToMagnet) { if (_entity.getType() == Game.GameData.ITEM_GUN) { _gameContext.getGameData().getSoundModule().StopSound("magnet_object_tow_loop"); _entity.setNextState(Game.AIStates.Item_StickToMagnet); } else if (_gameData.getHero()._isMoving != 0) { _entity.setNextState(Game.AIStates.Item_TowFromMagnet); } else { _gameContext.getGameData().getSoundModule().StopSound("magnet_object_tow_loop"); _entity.setNextState(Game.AIStates.Item_Static); } } else { _gameContext.getGameData().getSoundModule().StopSound("magnet_object_tow_loop"); _entity.setNextState(Game.AIStates.Item_Static); } return(undefined); } var _local3 = _entity.getShape()._curPos; var _local11 = _entity.getShape()._oldPos; _local11._vx = _local3._vx; _local11._vy = _local3._vy; var _local13 = _entity.getShape()._curPos._vx - _gameData.getHero().getHead()._curPos._vx; var _local12 = _entity.getShape()._curPos._vy - _gameData.getHero().getHead()._curPos._vy; var _local6 = -Math.atan2(_local13, _local12); if (_accelX < _accelMax) { _accelX = _accelX + _accel; } if (_accelY < _accelMax) { _accelY = _accelY + _accel; } if (_entity._type != Game.GameData.ITEM_GUN) { if ((_local3._vx >= (_gameData.getHero().getHead()._curPos._vx - 20)) && (_local3._vx <= (_gameData.getHero().getHead()._curPos._vx + 20))) { _accelX = 0; _entity._fx = 0; _local3._vx = _gameData.getHero().getHead()._curPos._vx; if (_entity._fy <= 20) { _entity._fy = _entity._fy + _entity.getPhysics()._gravity; } _local3._vy = _local3._vy + _entity._fy; } else { if (_entity._fx < _entity._physics._speedMax) { _entity._fx = _entity._fx + (_entity._physics._acceleration * Math.sin(_local6)); } _local3._vx = _local3._vx + _entity._fx; if (_entity._fy <= 20) { _entity._fy = _entity._fy + _entity.getPhysics()._gravity; } _local3._vy = _local3._vy + _entity._fy; } } else { var _local7 = _accelMax / 2; if ((((_local3._vx >= (_gameData.getHero().getHead()._curPos._vx - _local7)) && (_local3._vx <= (_gameData.getHero().getHead()._curPos._vx + _local7))) && (_local3._vy <= (_gameData.getHero().getHead()._curPos._vy + _local7))) && (_local3._vy >= (_gameData.getHero().getHead()._curPos._vy - _local7))) { _local3._vx = _gameData.getHero().getHead()._curPos._vx; _local3._vy = _gameData.getHero().getHead()._curPos._vy; } else if ((_local3._vx >= (_gameData.getHero().getHead()._curPos._vx - _local7)) && (_local3._vx <= (_gameData.getHero().getHead()._curPos._vx + _local7))) { if (_accelX > _accel) { _local3._vx = _gameData.getHero().getHead()._curPos._vx; } var _local8 = (-_accelY) * Math.cos(_local6); if (Math.abs(_local8) >= Math.abs(_entity._fy)) { _entity._fy = _local8; } else { var _local10 = Math.floor(Math.abs(_entity._fy / Math.cos(_local6))); _accelY = _local10; _entity._fy = (-_accelY) * Math.cos(_local6); } _local3._vy = _local3._vy + _entity._fy; } else if ((_local3._vy <= (_gameData.getHero().getHead()._curPos._vy + _local7)) && (_local3._vy >= (_gameData.getHero().getHead()._curPos._vy - _local7))) { var _local9 = _accelX * Math.sin(_local6); if (Math.abs(_local9) >= Math.abs(_entity._fx)) { _entity._fx = _local9; } else { var _local10 = Math.floor(Math.abs(_entity._fx / Math.sin(_local6))); _accelX = _local10; _entity._fx = _accelX * Math.sin(_local6); } _local3._vx = _local3._vx + _entity._fx; if (_accelX > _accel) { _local3._vy = _gameData.getHero().getHead()._curPos._vy; } } else { var _local9 = _accelX * Math.sin(_local6); if (Math.abs(_local9) >= Math.abs(_entity._fx)) { _entity._fx = _local9; } var _local8 = (-_accelY) * Math.cos(_local6); if (Math.abs(_local8) >= Math.abs(_entity._fy)) { _entity._fy = _local8; } _local3._vx = _local3._vx + _entity._fx; _local3._vy = _local3._vy + _entity._fy; } } var _local5 = _entity.updateCollideObjs(); var _local2 = 0; while (_local2 < _local5.length) { var _local4 = _gameContext.getGameData().getGameObject(_local5[_local2]); if (_local4.getCollidable()) { _entity.getHitShape().CollideVsTile(_local4.getHitShape()); } _local2++; } _entity.getShape().setNewPosition(_local3._vx, _local3._vy); _entity._spriteMagnetRadius.animateSprite(); _entity.getShape().CollideVsTile(_gameData.getHero().getMagnet()); _entity.getShape().CollideVsTile(_gameData.getHero().getHead()); _entity.getShape().CollideVsWorldBounds(); _gameContext.getGameData().UpdateObjCoords(_entity); _entity.updateSpritePositions(); return(undefined); } function Exit() { return(undefined); } function toString() { return("Item_AttractToMagnet()"); } var dY = 5; }
Symbol 1696 MovieClip [__Packages.Game.AIStates.Item_StickToMagnet] Frame 0
class Game.AIStates.Item_StickToMagnet extends Base.AIState { var _entity, _gameContext, _gameData; function Item_StickToMagnet (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _gameData = _gameContext.getGameData(); _gameContext.getGameData().getSoundModule().PlaySound("hero_gun_stick_face", 100, 0, 0, 0); _entity._knockedOffMagnet = false; _entity._isStuckToMagnet = true; _entity._isAttractedToMagnet = false; _entity.setCollisionActive(true); _entity._sprites[0].gotoAndStop(9); return(undefined); } function PadInput() { return(undefined); } function Update() { if (_gameData.getHero()._isMagnetActive) { var _local5 = _entity.getShape()._curPos; var _local6 = _entity.getShape()._oldPos; _local6._vx = _local5._vx; _local6._vy = _local5._vy; switch (_gameData.getHero().getIsFacing()) { case _gameData.getHero().Right : _local5._vx = _gameData.getHero().getHead()._curPos._vx + 10; _entity._sprites[0]._xscale = -100; break; case _gameData.getHero().Left : _local5._vx = _gameData.getHero().getHead()._curPos._vx - 10; _entity._sprites[0]._xscale = 100; } _local5._vy = _gameData.getHero().getHead()._curPos._vy; var _local4 = _entity.updateCollideObjs(); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _gameContext.getGameData().getGameObject(_local4[_local2]); if (_local3.getCollidable()) { _entity.getShape().CollideVsTile(_local3.getHitShape()); } _local2++; } _entity.getShape().CollideVsWorldBounds(); _entity.getShape().setNewPosition(_local5._vx, _local5._vy); _entity._spriteMagnetRadius.setPosition(_local5._vx, _local5._vy); _entity._spriteMagnetRadius.animateSprite(); _gameContext.getGameData().UpdateObjCoords(_entity); _entity.updateSpritePositions(); } else { if (!_entity._knockedOffMagnet) { switch (_gameData.getHero().getIsFacing()) { case _gameData.getHero().Right : _entity._fx = 35; _entity._fy = -8; break; case _gameData.getHero().Left : _entity._fx = -35; _entity._fy = -8; } } _entity._sprites[0].gotoAndPlay(26); _entity.setNextState(Game.AIStates.Item_Static); } return(undefined); } function Exit() { return(undefined); } function toString() { return("Item_StickToMagnet()"); } }
Symbol 1697 MovieClip [__Packages.Game.AIStates.Item_TowFromMagnet] Frame 0
class Game.AIStates.Item_TowFromMagnet extends Base.AIState { var _entity, _gameContext, _gameData, _towDirection, _velX, _hasHeroJumped, _waitToLetGo, _letGo, _padCount, _counter; function Item_TowFromMagnet (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _gameData = _gameContext.getGameData(); _towDirection = _gameData.getHero()._isFacing; _velX = 0; _entity._isStuckToMagnet = true; _entity._isTowing = true; _entity._isAttractedToMagnet = false; _entity.setCollisionActive(true); _hasHeroJumped = 0; _waitToLetGo = false; _letGo = false; _padCount = 4; _counter = 0; return(undefined); } function PadInput() { return(undefined); } function Update() { if ((!_waitToLetGo) && ((((_gameData.getHero()._isMagnetActive == false) || (_gameData.getHero()._isFacing != _towDirection)) || (_gameData.getHero()._fx == 0)) || (!_entity._isOnScreen))) { _waitToLetGo = true; } if (_waitToLetGo) { if (_gameData.getHero()._hasJumped && (_entity._isOnScreen)) { addVelocity(); _letGo = true; } if (_counter >= _padCount) { _letGo = true; } else { _counter++; } if (_letGo) { _entity._isStuckToMagnet = false; if (_gameData.getHero()._isMagnetActive && (_entity._isOnScreen)) { _entity._isTowing = false; _entity._isAttractedToMagnet = true; _gameData.getHero()._isMagnetStuck = false; _entity.setNextState(Game.AIStates.Item_AttractToMagnet); } else { _entity._isTowing = false; _entity.setNextState(Game.AIStates.Item_Static); } } return(undefined); } var _local4 = _entity.getShape()._curPos; var _local7 = _entity.getShape()._oldPos; _local7._vx = _local4._vx; var _local6; switch (_gameData.getHero()._isMoving) { case _gameData.getHero().Right : _local6 = _gameData.getHero().getMagnet()._minx - _entity.getShape()._xw; _local4._vx = ((_local4._vx > _local6) ? (_local4._vx) : (_local4._vx + _entity._fx)); _entity._fx = ((_local4._vx > _local6) ? (_gameData.getHero()._fx) : (_gameData.getHero()._fx * 1.5)); break; case _gameData.getHero().Left : _local6 = _gameData.getHero().getMagnet()._maxx + _entity.getShape()._xw; _local4._vx = ((_local4._vx < _local6) ? (_local4._vx) : (_local4._vx + _entity._fx)); _entity._fx = ((_local4._vx < _local6) ? (_gameData.getHero()._fx) : (_gameData.getHero()._fx * 1.5)); } var _local5 = _entity.updateCollideObjs(); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _gameContext.getGameData().getGameObject(_local5[_local2]); if (_local3.getCollidable()) { _entity.getHitShape().CollideVsTile(_local3.getHitShape()); } _local2++; } _entity.getShape().CollideVsWorldBounds(); _entity.getShape().setNewPosition(_local4._vx, _local4._vy); _entity._spriteMagnetRadius.setPosition(_local4._vx, _local4._vy); _entity._spriteMagnetRadius.animateSprite(); _gameContext.getGameData().UpdateObjCoords(_entity); _entity.updateSpritePositions(); _velX = Math.abs(_local4._vx - _local7._vx); return(undefined); } function addVelocity() { switch (_towDirection) { case _gameData.getHero().Right : _entity._fx = 65; break; case _gameData.getHero().Left : _entity._fx = -65; } } function Exit() { _gameContext.getGameData().getSoundModule().StopSound("magnet_object_tow_loop"); return(undefined); } function toString() { return("Item_TowFromMagnet()"); } }
Symbol 1698 MovieClip [__Packages.Game.AIStates.Plat_Move] Frame 0
class Game.AIStates.Plat_Move extends Base.AIState { var _entity, _gameContext, _moveDir, _pauseCounter, _stage, _randomPauseTime; function Plat_Move (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _moveDir = eRight; if (_entity._initDirection < 0) { _moveDir = eLeft; } _entity._isMoving = true; _entity._curDirection = _moveDir; _pauseCounter = 0; _stage = 1; return(undefined); } function PadInput() { return(undefined); } function Update() { if (!_entity._isOnScreen) { return(undefined); } switch (_stage) { case 1 : var _local2 = _entity.getHitShape().getCurrentPosition(); if ((_moveDir == eRight) && (_entity.getHitShape().getCurrentPosition()._vx < _entity._rightStop)) { _entity.getHitShape().setNewPosition((_local2._vx = _local2._vx + _entity._moveSpeed), _local2._vy); _entity.updateSpritePositions(); _gameContext.getGameData().UpdateObjCoords(_entity); _entity._isMoving = true; } else if ((_moveDir == eLeft) && (_entity.getHitShape().getCurrentPosition()._vx > _entity._leftStop)) { _entity.getHitShape().setNewPosition((_local2._vx = _local2._vx - _entity._moveSpeed), _local2._vy); _entity.updateSpritePositions(); _gameContext.getGameData().UpdateObjCoords(_entity); _entity._isMoving = true; } else { _entity._isMoving = false; _randomPauseTime = 60; _entity._curDirection = 0; _moveDir = _moveDir * -1; _stage = 2; } break; case 2 : if (_pauseCounter < _randomPauseTime) { _pauseCounter++; } else { _pauseCounter = 0; _entity._curDirection = _moveDir; _stage = 1; } } return(undefined); } function Exit() { _entity._isMoving = false; return(undefined); } function toString() { return("Plat_Move()"); } var eRight = 1; var eLeft = -1; var eNone = 0; var _pauseTime = 90; }
Symbol 1699 MovieClip [__Packages.Game.AIStates.Plat_Idle] Frame 0
class Game.AIStates.Plat_Idle extends Base.AIState { var _entity, _gameContext; function Plat_Idle (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; return(undefined); } function PadInput() { return(undefined); } function Update() { return(undefined); } function Exit() { return(undefined); } function toString() { return("Plat_Idle()"); } }
Symbol 1700 MovieClip [__Packages.Game.AIStates.PlatDoor_Close] Frame 0
class Game.AIStates.PlatDoor_Close extends Base.AIState { var _entity, _gameContext, _fr, doorCloseFrame, state; function PlatDoor_Close (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _entity._isCloud = false; _entity._isActive = true; _fr = _entity._sprites[0]._currentframe; switch (_entity._type) { case Game.GameData.DOOR1 : doorCloseFrame = 1; break; case Game.GameData.DOOR2 : doorCloseFrame = 11; break; case Game.GameData.DOOR3 : doorCloseFrame = 21; } state = 1; return(undefined); } function PadInput() { return(undefined); } function Update() { if (_entity._isON) { _entity.setNextState(Game.AIStates.PlatDoor_Open); } switch (state) { case 1 : state = ((_fr == doorCloseFrame) ? 3 : 2); break; case 2 : _fr--; _entity._sprites[0].gotoAndStop(_fr); if (_fr == doorCloseFrame) { state++; } break; case 3 : } return(undefined); } function Exit() { return(undefined); } function toString() { return("PlatDoor_Close()"); } }
Symbol 1701 MovieClip [__Packages.Game.AIStates.PlatDoor_Open] Frame 0
class Game.AIStates.PlatDoor_Open extends Base.AIState { var _entity, _gameContext, doorOpenFrame, state; function PlatDoor_Open (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; switch (_entity._type) { case Game.GameData.DOOR1 : doorOpenFrame = 2; break; case Game.GameData.DOOR2 : doorOpenFrame = 12; break; case Game.GameData.DOOR3 : doorOpenFrame = 22; } _entity._isCloud = true; _entity._isActive = false; state = 1; return(undefined); } function PadInput() { return(undefined); } function Update() { if (!_entity._isON) { _entity.setNextState(Game.AIStates.PlatDoor_Close); } switch (state) { case 1 : _entity._sprites[0].gotoAndPlay(doorOpenFrame); state++; break; case 2 : } return(undefined); } function Exit() { return(undefined); } function toString() { return("PlatDoor_Open()"); } }
Symbol 1702 MovieClip [__Packages.Game.AIStates.Hero_Hit] Frame 0
class Game.AIStates.Hero_Hit extends Base.AIState { var _entity, _gameContext, _heroDie; function Hero_Hit (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _entity._isMoving = _entity.None; _entity.setRotation(0); _gameContext.getGameData().getSoundModule().PlaySound("enemy_hit_by_gun", 100, 0, 0, 0); if (gameContext.getGameData().getHealth() >= 100) { if (gameContext.getGameData().getGameMode() == Game.GameData.GAME_PLAY) { _entity.setNextState(Game.AIStates.Hero_Die); return(undefined); } } else if (_entity._isStuckToRail == false) { _entity.startAnimating(Game.Hero.ANMIMATIONS.HitSmall.start, Game.Hero.ANMIMATIONS.HitSmall.end, 32, Game.Hero.ANMIMATIONS.HitSmall.loop); } return(undefined); } function PadInput() { if ((!_entity.getOnPlatform()) || (_heroDie)) { return(undefined); } if (_gameContext.getPadManager().getKeyActionHeld("Magnetize")) { } else if (_entity._isMagnetActive) { _entity.magnetStop(); } if (_gameContext.getPadManager().getCurrentKeyAction() == "Magnetize") { if (_entity._isPushing == false) { _entity.magnetStart(); } } if (_gameContext.getPadManager().getCurrentKeyAction() == "Jump") { _entity._fy = _entity._fy - _entity.getPhysics()._jumpStrength; _entity.setNextState(Game.AIStates.Hero_Jump); return(undefined); } if (_gameContext.getPadManager().getCurrentKeyAction() == "MoveRight") { _entity._isMoving = _entity.Right; _entity.setIsFacing(_entity.Right); _entity.setNextState(Game.AIStates.Hero_Walk); } if (_gameContext.getPadManager().getCurrentKeyAction() == "MoveLeft") { _entity._isMoving = _entity.Left; _entity.setIsFacing(_entity.Left); _entity.setNextState(Game.AIStates.Hero_Walk); } } function Update() { if (_entity._isMoving == _entity.Left) { if (_entity._fx > (-_entity.getPhysics()._speedMax)) { _entity._fx = _entity._fx - _entity.getPhysics()._acceleration; } } else if (_entity._isMoving == _entity.Right) { if (_entity._fx < _entity.getPhysics()._speedMax) { _entity._fx = _entity._fx + _entity.getPhysics()._acceleration; } } else if (_entity.getOnPlatform()) { _entity._fx = _entity._fx * _entity.getPhysics()._friction; if ((_entity._fx > (-_entity.getPhysics()._acceleration)) && (_entity._fx < _entity.getPhysics()._acceleration)) { _entity._fx = 0; _entity.setNextState(Game.AIStates.Hero_Walk); } } if (_entity._fy < _entity.getPhysics()._fallMax) { _entity._fy = _entity._fy + _entity.getPhysics()._gravity; } var _local5 = _entity.getBody()._curPos; var _local6 = _entity.getBody()._oldPos; _local6._vx = _local5._vx; _local6._vy = _local5._vy; _local5._vx = _local5._vx + _entity._fx; _local5._vy = _local5._vy + _entity._fy; _entity.setHeadPosition(); _entity.setMagnetPosition(); var _local4 = _gameContext.getGameData().getColArray(); var _local2 = 0; while (_local2 < _gameContext.getGameData().getNumColGameObjects()) { var _local3 = _local4[_local2]; if (_local3.getActive()) { _entity.getBody().CollideVsTile(_local3.getHitShape()); } _local2++; } _entity.getBody().CollideVsWorldBounds(); if (_entity.isDamageTimeUp()) { _entity.setNextState(Game.AIStates.Hero_Walk); } _entity.RenderEntity(); return(undefined); } function Exit() { return(undefined); } function toString(Void) { return("Hero_Hit()"); } }
Symbol 1703 MovieClip [__Packages.Game.AIStates.Hero_KnockDown] Frame 0
class Game.AIStates.Hero_KnockDown extends Base.AIState { var _entity; function Hero_KnockDown (entity) { super(); _entity = entity; } function Entry(gameContext) { _entity._isMoving = _entity.None; _entity.setRotation(0); _entity._isKnockDown = true; return(undefined); } function PadInput(gameContext) { } function Update(gameContext) { _entity._fx = _entity._fx * _entity.getPhysics()._friction; if ((_entity._fx > (-_entity.getPhysics()._acceleration)) && (_entity._fx < _entity.getPhysics()._acceleration)) { _entity._fx = 0; } if (_entity._fy < _entity.getPhysics()._fallMax) { _entity._fy = _entity._fy + _entity.getPhysics()._gravity; } var _local6 = _entity.getBody()._curPos; var _local7 = _entity.getBody()._oldPos; _local7._vx = _local6._vx; _local7._vy = _local6._vy; _local6._vx = _local6._vx + _entity._fx; _local6._vy = _local6._vy + _entity._fy; _entity.setHeadPosition(); _entity.setMagnetPosition(); var _local4 = gameContext.getGameData().getColArray(); var _local2 = 0; while (_local2 < gameContext.getGameData().getNumColGameObjects()) { var _local3 = _local4[_local2]; if (_local3.getActive()) { _entity.getBody().CollideVsTile(_local3.getHitShape()); } _local2++; } _entity.getBody().CollideVsWorldBounds(); var _local8 = _entity.animateSprite(); if (_local8) { _entity.setNextState(Game.AIStates.Hero_Walk); } _entity.RenderEntity(); return(undefined); } function Exit(gameContext) { _entity._isKnockDown = false; return(undefined); } function toString(Void) { return("Hero_KnockDown()"); } }
Symbol 1704 MovieClip [__Packages.Game.Enemy] Frame 0
class Game.Enemy extends Base.Entity { var _gameContext, _gameData, _idx, _type, _class, _xw, _yw, _curPosition, _isActive, _isOnScreen, _isCollidable, _reqUpdate, _playExplosion, _hitPoints, _playHit, _isPushed, _isAttacking, _isHit, _multiShape, _shapes, _curDirection, _attackDirection, _isHeroPresent, _damageCounter, _damageTime, _gameMode, xMove, yMove, _editSelected, _isLocationEdit, _isSizeEditX, _isSizeEditY, _isDismissed, _sprites, _soundList, _variant, _killPoints, _isVulnerable, _unitXW, _unitYW, _minXW, _minYW, _rad, _maxNumUnitsY, _maxNumUnitsX, _numUnitsMinY, _numUnitsMinX, _numUnitsX, _numUnitsY, _isPatrolling, _leftStop, _rightStop, _spawnPos, _shape, _hitShape, _attackShape, setNextState, _lineColor, _fillColor, _spriteColor, _spriteEnemy, _colorBright, _colorNorm, _bright, _timer, _playMode, _xScaleable, _yScaleable, _spriteStaticY, _spriteHitSpark, _damageTimerActive, _numReturns, _attackDir, _frameCapture; function Enemy (gameContext, idx, ntype, xPos, yPos, xWidth, yWidth) { super(gameContext, 0, idx, false, false, Game.AIStates.Enemy_Static); _gameContext = gameContext; _gameData = _gameContext.getGameData(); _idx = idx; _type = ntype; _class = Game.GameData.ENEMY; _xw = xWidth; _yw = yWidth; _curPosition = new Base.VectorCoord(xPos, yPos); Init(); } function Init() { _isActive = true; _isOnScreen = false; _isCollidable = true; _reqUpdate = true; _playExplosion = false; _hitPoints = 0; _playHit = false; _isPushed = false; _isAttacking = false; _isHit = false; _multiShape = true; _shapes = new Array(); _curDirection = -1; _attackDirection = 0; _isHeroPresent = 0; _damageCounter = 0; _damageTime = 12; _gameMode = _gameContext.getGameData().getGameMode(); xMove = 0; yMove = 0; _editSelected = false; _isLocationEdit = false; _isSizeEditX = false; _isSizeEditY = false; _isDismissed = false; _sprites = []; _soundList = []; var _local2; var _local3; switch (_type) { case Game.GameData.ENEMY1 : _variant = 1; _killPoints = 3; _isVulnerable = Game.GameData.vALL; _unitXW = 6; _unitYW = 6; _minXW = 90; _minYW = 95; _rad = 45; _maxNumUnitsY = 1; _maxNumUnitsX = null; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _local2 = Base.ShapeEntity.TID_AABB; _local3 = Base.ShapeEntity.TID_CIRCLE; break; case Game.GameData.ENEMY2 : _variant = 2; _killPoints = 3; _isVulnerable = Game.GameData.vALL; _unitXW = 6; _unitYW = 6; _minXW = 90; _minYW = 95; _rad = 45; _maxNumUnitsY = 1; _maxNumUnitsX = null; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _local2 = Base.ShapeEntity.TID_AABB; _local3 = Base.ShapeEntity.TID_CIRCLE; } if (_gameMode == Game.GameData.GAME_PLAY) { if (_xw > 160) { _isPatrolling = true; } else { _isPatrolling = false; } var _local4 = _minXW / 2; _leftStop = _curPosition._vx - ((_xw / 2) - _local4); _rightStop = _curPosition._vx + ((_xw / 2) - _local4); if (_isPatrolling) { _spawnPos = new Base.VectorCoord(_leftStop, _curPosition._vy); } else { _spawnPos = new Base.VectorCoord(_curPosition._vx, _curPosition._vy); } _shape = new Base.ShapeEntity(_gameContext, _curPosition, _xw, _xw, _yw, this, _local2, _gameData.getGraphics(), true); _hitShape = new Base.ShapeEntity(_gameContext, _spawnPos, _rad, _minXW, _minXW, this, _local3, _gameData.getGraphics(), true); _attackShape = new Base.ShapeEntity(_gameContext, _curPosition, 60, 120, 20, this, _local2, _gameData.getGraphics(), true); _shapes.push(_attackShape); _shapes.push(_hitShape); _shapes.push(_shape); createSprites(); if (_isPatrolling) { setNextState(Game.AIStates.Enemy_Patrol); } else { setNextState(Game.AIStates.Enemy_Idle); } } else if (_gameMode == Game.GameData.GAME_EDIT) { _shape = new Base.ShapeEntity(_gameContext, _curPosition, _xw, _xw, _yw, this, _local2, _gameData.getGraphics(), true); _hitShape = _local2; _lineColor = 0; _fillColor = 13421772 /* 0xCCCCCC */; } _spriteColor = new Color(_spriteEnemy.getMovieClip()); _colorBright = {rb:"125", gb:"0", bb:"0"}; _colorNorm = {rb:"0", gb:"0", bb:"0"}; _bright = false; _timer = 0.0666666666666667; } function getID() { return(_idx); } function getType() { return(_type); } function getShape() { return(_shape); } function getHitShape() { return(_hitShape); } function getIsMultiVector() { return(_multiShape); } function getVectorArray() { return(_shapes); } function getNumVectors() { return(_shapes.length); } function setActive(bToggle) { _isActive = bToggle; } function getActive() { return(_isActive); } function setCollidable(bToggle) { _isCollidable = bToggle; } function getCollidable() { return(_isCollidable); } function setVulnerable(nToggle) { _isVulnerable = nToggle; } function getVulnerable() { return(_isVulnerable); } function getOnScreen() { return(_isOnScreen); } function setOnScreen(bToggle) { if (_isOnScreen == bToggle) { return(undefined); } _isOnScreen = bToggle; if (((!_isDismissed) && (_isOnScreen)) && (_isActive)) { toggleSprites(true); _gameContext.getGameData().addEnemyOnScreen(this); } else if ((!_isDismissed) && (!_isOnScreen)) { toggleSprites(false); _gameContext.getGameData().removeEnemyOnScreen(this); } if (((_gameContext.getGameData().getHero()._hasJustSpawned == false) && (_isOnScreen)) && (!_gameContext.getGameData().getSoundModule().soundIsPlaying("enemy_hover_loop"))) { _gameContext.getGameData().getSoundModule().PlaySound("enemy_hover_loop", 0, 0, 0, 2000); } else { if (_gameContext.getGameData().isEnemyOnScreen()) { return(undefined); } _gameContext.getGameData().getSoundModule().StopSound("enemy_hover_loop"); } } function getReqUpdate() { return(_reqUpdate); } function getLocation() { return(_curPosition); } function getXWidth() { return(_xw); } function getYWidth() { return(_yw); } function getUnitXW() { return(_unitXW); } function getUnitYW() { return(_unitYW); } function getMinXW() { return(_minXW); } function getMinYW() { return(_minYW); } function getSpawnPosition() { return(_spawnPos); } function getLeftStop() { return(_leftStop); } function getRightStop() { return(_rightStop); } function getPlayMode() { return(_playMode); } function setPlayMode(bToggle) { _playMode = bToggle; } function getScaleableX() { return(_xScaleable); } function getScaleableY() { return(_yScaleable); } function getLocationEdit() { return(_isLocationEdit); } function setLocationEdit(bToggle) { _isLocationEdit = bToggle; return(undefined); } function getSizeEditX() { return(_isSizeEditX); } function setSizeEditX(bToggle) { _isSizeEditX = bToggle; return(undefined); } function getSizeEditY() { return(_isSizeEditY); } function setSizeEditY(bToggle) { _isSizeEditY = bToggle; return(undefined); } function toggleSelected(bToggle) { _editSelected = bToggle; return(undefined); } function getIsSelected() { return(_editSelected); } function allSfxOff() { var _local2 = 0; while (_local2 < _soundList.length) { _gameContext.getGameData().getSoundModule().StopSound(_soundList[_local2]); _local2++; } } function toggleSprites(bVisible) { _spriteEnemy.setVisibility(bVisible); return(undefined); } function updateSpritePositions() { _spriteEnemy.setPosition(getHitShape().getCurrentPosition()._vx, _spriteStaticY); return(undefined); } function createSprites() { _spriteStaticY = getHitShape().getCurrentPosition()._vy; if (_isPatrolling) { _spriteEnemy = new Base.SpriteEntity(_gameContext, 1, _idx, "alien1", _idx + "alien1", _gameContext.getGameData().getBuffer().getNextHighestDepth(), getHitShape().getCurrentPosition()._vx, _spriteStaticY, 1, -1, -1); } else { _spriteEnemy = new Base.SpriteEntity(_gameContext, 1, _idx, "alien2", _idx + "alien2", _gameContext.getGameData().getBuffer().getNextHighestDepth(), getHitShape().getCurrentPosition()._vx, _spriteStaticY, 1, -1, -1); } _spriteHitSpark = new Base.SpriteEntity(_gameContext, 1, 1, "hitspark01", "_hitspark01", _gameData.getBuffer().getNextHighestDepth(), getHitShape().getCurrentPosition()._vx, _spriteStaticY, 1, -1, -1); _spriteHitSpark.setVisibility(false); } function orientSprite() { switch (_curDirection) { case 1 : _spriteEnemy.playFlipped(); break; case -1 : _spriteEnemy.playUnflipped(); break; default : _spriteEnemy.playUnflipped(); } } function getSprite() { return(_spriteEnemy); } function deleteSprites() { _spriteHitSpark.removeSprite(); delete _spriteHitSpark; _spriteEnemy.removeSprite(); delete _spriteEnemy; return(undefined); } function setIsPushed(bTog) { _isPushed = bTog; } function heroIsPresent(onSide) { _isHeroPresent = onSide; _attackDirection = onSide; } function playHitSpark(dir) { switch (true) { case dir < 0 : var _local3 = _hitShape.getCurrentPosition()._vx + 20; _spriteHitSpark.playUnflipped(); break; case dir > 0 : _local3 = _hitShape.getCurrentPosition()._vx - 20; _spriteHitSpark.playFlipped(); } var _local2 = _hitShape.getCurrentPosition()._vy; _spriteHitSpark.setPosition(_local3, _local2); _spriteHitSpark.setVisibility(true); _spriteHitSpark.getMovieClip().gotoAndPlay(1); } function toggleBright() { if (_bright) { _spriteColor.setTransform(_colorBright); _bright = false; } else { _spriteColor.setTransform(_colorNorm); _bright = true; } } function toggleBrightOff() { _spriteColor.setTransform(_colorNorm); _bright = false; } function playDamamgeBlink() { if (_damageTimerActive) { _timer = _timer - _gameContext.getDT(); if (_timer > 0.0015) { _numReturns++; return(undefined); } _numReturns = 0; _timer = 0.0333333333333333; toggleBright(); } else if (!_bright) { toggleBrightOff(); } } function setDamageTimerActive(bToggle) { _damageTimerActive = bToggle; } function getdamageTimerActive() { return(_damageTimerActive); } function isDamageTimeUp() { playDamamgeBlink(); _damageCounter++; if (_damageCounter >= _damageTime) { _damageCounter = 0; _damageTimerActive = false; toggleBrightOff(); return(true); } return(false); } function resetDamageCounter() { _damageCounter = 0; } function ReSpawn() { _isActive = true; _isDismissed = false; _isCollidable = true; _spriteHitSpark.setVisibility(false); _hitShape.setNewPosition(_spawnPos._vx, _spawnPos._vy); updateSpritePositions(); _gameContext.getGameData().UpdateObjCoords(this); return(undefined); } function takeDamage(nDir, pts) { if (_isHit) { return(undefined); } _hitPoints = _hitPoints + pts; playHitSpark(nDir); if (_hitPoints >= _killPoints) { doDismissed(); setNextState(Game.AIStates.Enemy_Die); } else { _attackDir = nDir; resetDamageCounter(); setDamageTimerActive(true); setNextState(Game.AIStates.Enemy_Hit); } } function getFrameCapture() { var _local2 = _frameCapture; _frameCapture = 1; return(_local2); } function doHitMove(nDir) { var _local2 = getHitShape().getCurrentPosition()._vx + (5 * nDir); _shape.setNewPosition(_local2, getHitShape().getCurrentPosition()._vy); updateSpritePositions(); _gameContext.getGameData().UpdateObjCoords(this); } function doDismissed() { _hitPoints = 0; _isActive = false; _isDismissed = true; _isCollidable = false; _gameContext.getGameData().removeEnemyOnScreen(this); } function restoreEntity() { if (!_isDismissed) { _isActive = true; _playHit = false; _spriteColor.setTransform(_colorNorm); getSprite().moveToFrame(getFrameCapture()); } } function getPlayHit() { return(_playHit); } function getIsDismissed() { return(_isDismissed); } function setPlayExplosion(bToggle) { _playExplosion = bToggle; } function getPlayExplosion() { return(_playExplosion); } function RenderEntity() { if (_editSelected) { _lineColor = 0; } else { var _local2 = _gameContext.getGameData().getPlatformColor(15); _lineColor = _local2[0]; } _shape.Draw(); _hitShape.Draw(); _attackShape.Draw(); if (_maxNumUnitsY == null) { _shape.DrawScaler("y"); _yScaleable = true; } if (_maxNumUnitsX == null) { _shape.DrawScaler("x"); _xScaleable = true; } } function getName() { return("Enemy_" + _variant); } function toString() { return("Enemy()"); } static var ANMIMATIONS = {Idle:{start:0, end:99, loop:true}, Seek:{start:101, end:139, loop:true}, AttackStart:{start:140, end:160, loop:false}, Attack:{start:161, end:166, loop:false}, Hit1:{start:167, end:173, loop:false}, Hit2:{start:174, end:180, loop:false}, Pushed:{start:181, end:186, loop:true}, Die:{start:187, end:206, loop:false}, Arm:{start:100, end:114, loop:false}, Attack2:{start:115, end:117, loop:true}}; }
Symbol 1705 MovieClip [__Packages.Game.AIStates.Enemy_Static] Frame 0
class Game.AIStates.Enemy_Static extends Base.AIState { var _entity, _gameContext; function Enemy_Static (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; return(undefined); } function PadInput() { return(undefined); } function Update() { if (_entity._isOnScreen && (_entity._isActive)) { if (_entity._isPatrolling) { _entity.setNextState(Game.AIStates.Enemy_Patrol); } else { _entity.setNextState(Game.AIStates.Enemy_Idle); } } return(undefined); } function Exit() { return(undefined); } function toString() { return("Enemy_Static()"); } }
Symbol 1706 MovieClip [__Packages.Game.AIStates.Enemy_Patrol] Frame 0
class Game.AIStates.Enemy_Patrol extends Base.AIState { var _entity, _gameContext, _moveDir, _pauseCounter, _stage, _randomPauseTime; function Enemy_Patrol (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _entity._spriteEnemy.startAnimating(Game.Enemy.ANMIMATIONS.Idle.start, Game.Enemy.ANMIMATIONS.Idle.end, 32, Game.Enemy.ANMIMATIONS.Idle.loop); _entity._isMoving = true; _moveDir = _entity._curDirection; _entity.orientSprite(); _pauseCounter = 0; _stage = 1; return(undefined); } function PadInput() { return(undefined); } function Update() { _entity._spriteEnemy.animateSprite(); if (!_entity._isOnScreen) { _entity.setNextState(Game.AIStates.Enemy_Static); } if (_entity._isHeroPresent != 0) { _entity.setNextState(Game.AIStates.Enemy_Attack_Seek); } switch (_stage) { case 1 : var _local2 = _entity.getHitShape().getCurrentPosition(); if ((_moveDir == eRight) && (_entity.getHitShape().getCurrentPosition()._vx < _entity._rightStop)) { _entity._isMoving = true; _entity.getHitShape().setNewPosition((_local2._vx = _local2._vx + 1), _local2._vy); _entity.updateSpritePositions(); _gameContext.getGameData().UpdateObjCoords(_entity); } else if ((_moveDir == eLeft) && (_entity.getHitShape().getCurrentPosition()._vx > _entity._leftStop)) { _entity._isMoving = true; _entity.getHitShape().setNewPosition((_local2._vx = _local2._vx - 1), _local2._vy); _entity.updateSpritePositions(); _gameContext.getGameData().UpdateObjCoords(_entity); } else { _entity._isMoving = false; _randomPauseTime = 30; _moveDir = _moveDir * -1; _stage = 2; } break; case 2 : if (_pauseCounter < _randomPauseTime) { _pauseCounter++; } else { _pauseCounter = 0; _entity._curDirection = _moveDir; _entity.orientSprite(); _stage = 1; } } if (_entity.getdamageTimerActive()) { _entity.isDamageTimeUp(); } return(undefined); } function Exit() { _entity._isPushed = false; return(undefined); } function toString() { return("Enemy_Patrol()"); } var eRight = 1; var eLeft = -1; var eNone = 0; var _pauseTime = 90; }
Symbol 1707 MovieClip [__Packages.Game.AIStates.Enemy_Attack_Seek] Frame 0
class Game.AIStates.Enemy_Attack_Seek extends Base.AIState { var _entity, _gameContext, _moveDir, _pauseCounter, _stage; function Enemy_Attack_Seek (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _entity._spriteEnemy.startAnimating(Game.Enemy.ANMIMATIONS.Arm.start, Game.Enemy.ANMIMATIONS.Arm.end, 32, Game.Enemy.ANMIMATIONS.Arm.loop); _entity._isMoving = true; _moveDir = (_entity._curDirection = _entity._attackDirection); _entity._attackShape.setNewPosition(_entity.getHitShape()._curPos._vx, _entity.getHitShape()._curPos._vy); _entity.orientSprite(); _pauseCounter = 0; _stage = 1; return(undefined); } function PadInput() { return(undefined); } function Update() { switch (_stage) { case 1 : var _local3 = _entity._spriteEnemy.animateSprite(); if (_local3 == 1) { _entity._spriteEnemy.startAnimating(Game.Enemy.ANMIMATIONS.Attack2.start, Game.Enemy.ANMIMATIONS.Attack2.end, 32, Game.Enemy.ANMIMATIONS.Attack2.loop); _entity._isAttacking = true; _stage++; } break; case 2 : _entity.getSprite().animateSprite(); var _local2 = _entity.getHitShape().getCurrentPosition(); if ((_moveDir == eRight) && (_entity.getHitShape().getCurrentPosition()._vx < _entity._rightStop)) { _entity._isMoving = true; _entity.getHitShape().setNewPosition((_local2._vx = _local2._vx + 14), _local2._vy); _entity._attackShape.setNewPosition(_entity.getHitShape()._curPos._vx, _entity.getHitShape()._curPos._vy + 25); _entity.updateSpritePositions(); _gameContext.getGameData().UpdateObjCoords(_entity); } else if ((_moveDir == eLeft) && (_entity.getHitShape().getCurrentPosition()._vx > _entity._leftStop)) { _entity._isMoving = true; _entity.getHitShape().setNewPosition((_local2._vx = _local2._vx - 14), _local2._vy); _entity._attackShape.setNewPosition(_entity.getHitShape()._curPos._vx, _entity.getHitShape()._curPos._vy + 25); _entity.updateSpritePositions(); _gameContext.getGameData().UpdateObjCoords(_entity); } else { _entity._curDirection = _entity._curDirection * -1; _stage++; } break; case 3 : _entity._isAttacking = false; if (_entity._isPatrolling) { _entity.setNextState(Game.AIStates.Enemy_Patrol); } else { _entity.setNextState(Game.AIStates.Enemy_Idle); } } if (_entity.getdamageTimerActive()) { _entity.isDamageTimeUp(); } return(undefined); } function Exit() { _entity._isHeroPresent = 0; return(undefined); } function toString() { return("Enemy_Attack_Seek()"); } var eRight = 1; var eLeft = -1; var eNone = 0; var _pauseTime = 90; }
Symbol 1708 MovieClip [__Packages.Game.AIStates.Enemy_Idle] Frame 0
class Game.AIStates.Enemy_Idle extends Base.AIState { var _entity, _gameContext; function Enemy_Idle (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _entity._spriteEnemy.startAnimating(Game.Enemy.ANMIMATIONS.Idle.start, Game.Enemy.ANMIMATIONS.Idle.end, 32, Game.Enemy.ANMIMATIONS.Idle.loop); _entity.orientSprite(); return(undefined); } function PadInput() { return(undefined); } function Update() { _entity._spriteEnemy.animateSprite(); if (!_entity._isOnScreen) { _entity.setNextState(Game.AIStates.Enemy_Static); } if (_entity._isHeroPresent != 0) { _entity.setNextState(Game.AIStates.Enemy_Attack_Melee); } if (_gameContext.getGameData().getSoundModule().soundIsPlaying("enemy_hover_loop")) { var _local3 = Math.floor(Math.abs(_entity._hitShape._curPos._vx - _gameContext.getGameData().getHero()._sBody._curPos._vx)); var _local2 = Math.abs(((_local3 * 100) / _soundRange) - 100); _gameContext.getGameData().getSoundModule().AdjustSoundVolume("enemy_hover_loop", _local2); } if (_entity.getdamageTimerActive()) { _entity.isDamageTimeUp(); } return(undefined); } function Exit() { return(undefined); } function toString() { return("Enemy_Idle()"); } var _soundRange = 500; }
Symbol 1709 MovieClip [__Packages.Game.AIStates.Enemy_Attack_Melee] Frame 0
class Game.AIStates.Enemy_Attack_Melee extends Base.AIState { var _entity, _gameContext, _pauseCounter, _stage; function Enemy_Attack_Melee (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _entity._spriteEnemy.startAnimating(Game.Enemy.ANMIMATIONS.AttackStart.start, Game.Enemy.ANMIMATIONS.AttackStart.end, 32, Game.Enemy.ANMIMATIONS.AttackStart.loop); _entity._curDirection = _entity._attackDirection; _entity.orientSprite(); _pauseCounter = 0; _stage = 1; return(undefined); } function PadInput() { return(undefined); } function Update() { switch (_stage) { case 1 : var _local2 = _entity._spriteEnemy.animateSprite(); if (_local2 == 1) { _entity._isAttacking = true; _entity._attackShape.setNewPosition(_entity.getHitShape()._curPos._vx + (_entity._attackShape._xw * _entity._curDirection), _entity.getHitShape()._curPos._vy + 25); _entity._spriteEnemy.startAnimating(Game.Enemy.ANMIMATIONS.Attack.start, Game.Enemy.ANMIMATIONS.Attack.end, 32, Game.Enemy.ANMIMATIONS.Attack.loop); _stage++; } break; case 2 : _local2 = _entity._spriteEnemy.animateSprite(); if (_local2 == 1) { _stage++; } break; case 3 : _entity._isAttacking = false; if (_entity._isPatrolling) { _entity.setNextState(Game.AIStates.Enemy_Patrol); } else { _entity.setNextState(Game.AIStates.Enemy_Idle); } } if (_entity.getdamageTimerActive()) { _entity.isDamageTimeUp(); } return(undefined); } function Exit() { _entity._isHeroPresent = 0; return(undefined); } function toString() { return("Enemy_Attack_Melee()"); } var eRight = 1; var eLeft = -1; var eNone = 0; var _pauseTime = 90; }
Symbol 1710 MovieClip [__Packages.Game.AIStates.Enemy_Die] Frame 0
class Game.AIStates.Enemy_Die extends Base.AIState { var _entity, _gameContext, _pauseCounter, _stage; function Enemy_Die (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _entity._spriteEnemy.startAnimating(Game.Enemy.ANMIMATIONS.Die.start, Game.Enemy.ANMIMATIONS.Die.end, 32, Game.Enemy.ANMIMATIONS.Die.loop); if (!_gameContext.getGameData().isEnemyOnScreen()) { _gameContext.getGameData().getSoundModule().StopSound("enemy_hover_loop"); } _gameContext.getGameData().getSoundModule().PlaySound("enemy_death", 100, 0, 0, 0); _pauseCounter = 0; _stage = 1; return(undefined); } function PadInput() { return(undefined); } function Update() { switch (_stage) { case 1 : var _local2 = _entity._spriteEnemy.animateSprite(); if (_local2 == 1) { _stage++; } break; case 2 : _entity.toggleSprites(false); _entity.setNextState(Game.AIStates.Enemy_Static); } return(undefined); } function Exit() { return(undefined); } function toString() { return("Enemy_Die()"); } var eRight = 1; var eLeft = -1; var eNone = 0; var _pauseTime = 90; }
Symbol 1711 MovieClip [__Packages.Game.AIStates.Enemy_Hit] Frame 0
class Game.AIStates.Enemy_Hit extends Base.AIState { var _entity, _gameContext, _pauseCounter, _stage; function Enemy_Hit (entity) { super(); _entity = entity; } function Entry(gameContext) { _gameContext = gameContext; _entity._isHit = true; _entity._spriteEnemy.startAnimating(Game.Enemy.ANMIMATIONS.Hit1.start, Game.Enemy.ANMIMATIONS.Hit1.end, 32, Game.Enemy.ANMIMATIONS.Hit1.loop); _gameContext.getGameData().getSoundModule().PlaySound("enemy_hit_by_gun", 100, 0, 0, 0); _pauseCounter = 0; _stage = 1; return(undefined); } function PadInput() { return(undefined); } function Update() { switch (_stage) { case 1 : var _local2 = _entity._spriteEnemy.animateSprite(); if (_local2 == 1) { _stage++; } break; case 2 : if (_entity._isPatrolling) { _entity.setNextState(Game.AIStates.Enemy_Patrol); } else { _entity.setNextState(Game.AIStates.Enemy_Idle); } _stage = 0; } if (_entity.getdamageTimerActive()) { _entity.isDamageTimeUp(); } return(undefined); } function Exit() { _entity._isActive = true; _entity._isHit = false; return(undefined); } function toString() { return("Enemy_Hit()"); } var eRight = 1; var eLeft = -1; var eNone = 0; var _pauseTime = 90; }
Symbol 1712 MovieClip [__Packages.Game.Token] Frame 0
class Game.Token extends Base.Entity { var _gameContext, _idx, _type, _class, _xw, _yw, _curPosition, _spritePos, _spawnPos, _isActive, _isOnScreen, _isCollidable, _collectionDone, _reqUpdate, _isCollected, _gameMode, xMove, yMove, _editSelected, _isLocationEdit, _isSizeEditX, _isSizeEditY, _sprites, _unitXW, _unitYW, _minXW, _minYW, _rad, _maxNumUnitsY, _maxNumUnitsX, _numUnitsMinY, _numUnitsMinX, _numUnitsX, _numUnitsY, _shape, _lineColor, _fillColor, _sprite, _multiVector, _vectors, _playMode, _xScaleable, _yScaleable; function Token (gameContext, idx, ntype, xPos, yPos, xWidth, yWidth) { super(); _gameContext = gameContext; _idx = idx; _type = ntype; _class = Game.GameData.TOKEN; _xw = xWidth; _yw = yWidth; _curPosition = new Base.VectorCoord(xPos, yPos); _spritePos = new Base.VectorCoord(xPos, yPos); _spawnPos = new Base.VectorCoord(xPos, yPos); Init(); } function Init() { _isActive = true; _isOnScreen = false; _isCollidable = true; _collectionDone = false; _reqUpdate = false; _isCollected = false; _gameMode = _gameContext.getGameData().getGameMode(); xMove = 0; yMove = 0; _editSelected = false; _isLocationEdit = false; _isSizeEditX = false; _isSizeEditY = false; _sprites = []; var _local2; switch (_type) { case Game.GameData.TOKEN_MAJ : _unitXW = 40; _unitYW = 30; _minXW = 40; _minYW = 30; _rad = 20; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _local2 = Base.ShapeEntity.TID_AABB; break; case Game.GameData.TOKEN_MIN : _unitXW = 70; _unitYW = 70; _minXW = 70; _minYW = 70; _xw = 70; _yw = 70; _rad = 35; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _local2 = Base.ShapeEntity.TID_CIRCLE; } _shape = new Base.ShapeEntity(_gameContext, _curPosition, _rad, _unitXW, _unitYW, this, _local2, _gameContext.getGameData().getGraphics(), true); if (_gameMode == Game.GameData.GAME_PLAY) { createSprites(); } else if (_gameMode == Game.GameData.GAME_EDIT) { _lineColor = 0; _fillColor = 15910144 /* 0xF2C500 */; } } function Update() { if (_isCollected && (!_collectionDone)) { var _local2 = _sprite.animateSprite(); if (_local2 == 1) { _collectionDone = true; toggleSprites(false); } } RenderEntity(); } function getID() { return(_idx); } function getType() { return(_type); } function getShape() { return(_shape); } function getHitShape() { return(_shape); } function getIsMultiVector() { return(_multiVector); } function getVectorArray() { return(_vectors); } function getNumVectors() { return(_vectors.length); } function setActive(bToggle) { _isActive = bToggle; } function getActive(Void) { return(_isActive); } function setCollidable(bToggle) { _isCollidable = bToggle; } function getCollidable(Void) { return(_isCollidable); } function getOnScreen(Void) { return(_isOnScreen); } function setOnScreen(bToggle) { _isOnScreen = bToggle; if (_isOnScreen && (!_isCollected)) { toggleSprites(true); } else if (!_isOnScreen) { toggleSprites(false); } } function getReqUpdate() { return(_reqUpdate); } function getLocation() { return(_curPosition); } function getXWidth() { return(_xw); } function getYWidth() { return(_yw); } function getUnitXW() { return(_unitXW); } function getUnitYW() { return(_unitYW); } function getMinXW() { return(_minXW); } function getMinYW() { return(_minYW); } function getPlayMode(Void) { return(_playMode); } function setPlayMode(bToggle) { _playMode = bToggle; } function getScaleableX(Void) { return(_xScaleable); } function getScaleableY(Void) { return(_yScaleable); } function getLocationEdit(Void) { return(_isLocationEdit); } function setLocationEdit(bToggle) { _isLocationEdit = bToggle; return(undefined); } function getSizeEditX(Void) { return(_isSizeEditX); } function setSizeEditX(bToggle) { _isSizeEditX = bToggle; return(undefined); } function getSizeEditY(Void) { return(_isSizeEditY); } function setSizeEditY(bToggle) { _isSizeEditY = bToggle; return(undefined); } function toggleSelected(bToggle) { _editSelected = bToggle; return(undefined); } function getIsSelected(Void) { return(_editSelected); } function toggleSprites(bVisible) { _sprite.setVisibility(bVisible); return(undefined); } function createSprites() { switch (_type) { case Game.GameData.TOKEN_MAJ : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "token_Cheese", _idx + "token_Cheese", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); _sprite.setPosition(getShape().getCurrentPosition()._vx, getShape().getCurrentPosition()._vy); break; case Game.GameData.TOKEN_MIN : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "token_Cheese", _idx + "token_Cheese", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); } toggleSprites(false); } function deleteSprites(Void) { _sprite.removeSprite(); return(undefined); } function RenderEntity(Void) { if (!_gameMode) { _shape.Draw(); } else { if (_editSelected) { _lineColor = 0; } else { var _local2 = _gameContext.getGameData().getPlatformColor(_type); _lineColor = _local2[0]; } _shape.Draw(); if (_maxNumUnitsY == null) { _shape.DrawScaler("y"); _yScaleable = true; } if (_maxNumUnitsX == null) { _shape.DrawScaler("x"); _xScaleable = true; } } } function doCollected() { _sprite.getMovieClip().gotoAndPlay(10); _gameContext.getGameData().getSoundModule().PlaySound("hero_pickup_cheese", 100, 0, 0, 0); _isCollected = true; _collectionDone = false; _isActive = false; _gameContext.getGameData().addTokenCollected(this); } function ReSpawn(Void) { _isActive = true; _isCollected = false; _collectionDone = false; _shape.setNewPosition(_spritePos._vx, _spritePos._vy); _gameContext.getGameData().UpdateObjCoords(this); toggleSprites(true); return(undefined); } function getName(Void) { switch (_type) { case Game.GameData.TOKEN_MAJ : return("TokenMaj"); case Game.GameData.TOKEN_MIN : return("Token"); } } function toString(Void) { return("Token()"); } }
Symbol 1713 MovieClip [__Packages.Game.MapData_1] Frame 0
class Game.MapData_1 { function MapData_1 () { } static function getMapData() { return(levelMaps); } static var levelMaps = [[5, 35, 8885, 3273, 14, 300], [5, 33, 2339, 3573, 300, 14], [5, 32, 2494, 316, 300, 14], [5, 43, 2244, 409, 200, 200], [5, 34, 2151, 659, 14, 300], [5, 38, 2058, 909, 200, 200], [5, 50, 1758, 1195, 400, 400], [5, 32, 1408, 1388, 300, 14], [5, 43, 1158, 1481, 200, 200], [5, 41, 1158, 1681, 200, 200], [5, 33, 1408, 1774, 300, 14], [5, 33, 1708, 1774, 300, 14], [5, 33, 2008, 1774, 300, 14], [5, 33, 2308, 1774, 300, 14], [5, 36, 2558, 1867, 200, 200], [5, 49, 2844, 2167, 400, 400], [5, 32, 2694, 2560, 300, 14], [5, 32, 2394, 2560, 300, 14], [5, 38, 2944, 2467, 200, 200], [5, 32, 4850, 1536, 300, 14], [5, 32, 4550, 1536, 300, 14], [5, 32, 4250, 1536, 300, 14], [5, 35, 420, 2712, 14, 300], [5, 35, 420, 2412, 14, 300], [5, 47, 613, 1762, 400, 400], [5, 35, 420, 2112, 14, 300], [5, 32, 763, 3055, 300, 14], [5, 40, 513, 2962, 200, 200], [5, 33, 8044, 450, 300, 14], [5, 33, 8344, 450, 300, 14], [5, 36, 8594, 543, 200, 200], [5, 46, 8494, 1443, 400, 400], [5, 49, 8494, 1843, 400, 400], [5, 34, 8687, 793, 14, 300], [5, 34, 8687, 1093, 14, 300], [5, 32, 8344, 2536, 300, 14], [5, 34, 8687, 2193, 14, 300], [5, 38, 8594, 2443, 200, 200], [5, 33, 5706, 1996, 300, 14], [5, 33, 6006, 1996, 300, 14], [5, 33, 6306, 1996, 300, 14], [5, 33, 6606, 1996, 300, 14], [5, 33, 6906, 1996, 300, 14], [5, 33, 7206, 1996, 300, 14], [5, 32, 7506, 2682, 300, 14], [5, 33, 7506, 1996, 300, 14], [5, 36, 7756, 2089, 200, 200], [5, 34, 7849, 2339, 14, 300], [5, 38, 7756, 2589, 200, 200], [5, 33, 8242, 3616, 300, 14], [5, 33, 8542, 3616, 300, 14], [5, 39, 8792, 3523, 200, 200], [5, 37, 8792, 3023, 200, 200], [5, 32, 8542, 2930, 300, 14], [5, 32, 7244, 3326, 300, 14], [5, 32, 6944, 3326, 300, 14], [5, 33, 2039, 3573, 300, 14], [5, 33, 2639, 3573, 300, 14], [5, 33, 2939, 3573, 300, 14], [5, 33, 3239, 3573, 300, 14], [5, 33, 3539, 3573, 300, 14], [5, 37, 713, 1462, 200, 200], [5, 32, 463, 1369, 300, 14], [5, 40, 213, 1276, 200, 200], [5, 35, 120, 1026, 14, 300], [5, 35, 120, 726, 14, 300], [5, 42, 213, 476, 200, 200], [5, 33, 463, 383, 300, 14], [5, 32, 6644, 3326, 300, 14], [5, 50, 3900, 1729, 400, 400], [5, 50, 5200, 1343, 400, 400], [5, 50, 5600, 957, 400, 400], [5, 50, 6294, 3519, 400, 400], [5, 32, 5944, 3712, 300, 14], [5, 32, 5950, 764, 300, 14], [5, 32, 3550, 1922, 300, 14], [1, 14, 7536, 691, 40, 150], [1, 14, 6813, 691, 40, 150], [1, 14, 7034, 2224.5, 40, 75], [1, 14, 5586, 3013, 40, 50], [1, 11, 4125, 3935, 50, 50], [3, 29, 3777, 3915, 90, 90], [1, 11, 6388, 567, 50, 50], [1, 11, 5712, 1591, 50, 50], [1, 11, 7915, 3079, 50, 50], [1, 2, 2003, 1409, 200, 32], [1, 11, 1892, 598, 50, 50], [3, 29, 3645, 2829, 90, 90], [3, 29, 6320, 2685, 90, 90], [3, 29, 6600, 3914, 90, 90], [3, 29, 6600, 3804, 90, 90], [3, 29, 5780, 3123, 90, 90], [3, 29, 7253, 750, 90, 90], [3, 29, 7253, 851, 90, 90], [3, 29, 5009, 694, 90, 90], [3, 29, 4831, 694, 90, 90], [3, 29, 4653, 694, 90, 90], [3, 29, 5260, 1709, 90, 90], [3, 29, 5015, 1709, 90, 90], [3, 29, 122, 3527, 90, 90], [3, 29, 2221, 3625, 90, 90], [3, 29, 1948, 3625, 90, 90], [3, 29, 8445, 3430, 90, 90], [3, 29, 8175, 3430, 90, 90], [3, 29, 7905, 3430, 90, 90], [3, 29, 7701, 3574, 90, 90], [3, 29, 7928, 3743, 90, 90], [3, 29, 8892, 3582, 90, 90], [3, 29, 7696, 2899, 90, 90], [3, 29, 7508, 2899, 90, 90], [3, 29, 6121, 2685, 90, 90], [3, 29, 6121, 2565, 90, 90], [3, 29, 6121, 2445, 90, 90], [1, 11, 6445, 2919, 50, 50], [3, 29, 1087, 2259, 90, 90], [2, 24, 1535, 2285, 40, 38], [3, 29, 1057, 2488, 90, 90], [3, 29, 898, 1999, 90, 90], [3, 29, 898, 2093, 90, 90], [3, 29, 851, 2388, 90, 90], [3, 29, 1998, 2488, 90, 90], [3, 29, 1810, 2488, 90, 90], [3, 29, 1621, 2488, 90, 90], [3, 29, 1433, 2488, 90, 90], [3, 29, 1245, 2488, 90, 90], [3, 29, 851, 2488, 90, 90], [3, 29, 680, 2488, 90, 90], [3, 29, 4443, 440, 90, 90], [3, 29, 4443, 547, 90, 90], [1, 2, 1350, 2550, 1500, 32], [2, 26, 7644, 2342, 100, 100], [1, 13, 7594, 2242, 200, 100], [1, 11, 6219, 2367, 50, 50], [1, 2, 3037, 1569, 200, 32], [1, 11, 6924, 2919, 50, 50], [3, 29, 8942, 3270, 90, 90], [1, 2, 8582, 3164, 200, 32], [1, 11, 8265, 3079, 50, 50], [1, 3, 2995, 3260, 1300, 32], [1, 4, 3648, 608, 1200, 32], [1, 14, 1147, 380.5, 40, 225], [1, 2, 3178, 2684, 300, 32], [3, 29, 7071, 3378, 90, 90], [1, 2, 8173, 3493, 900, 32], [1, 14, 7515, 3398, 40, 100], [1, 2, 7136, 3464, 800, 32], [1, 14, 8270, 3161, 40, 50], [1, 14, 8533, 3805, 40, 50], [1, 14, 7328, 3805, 40, 50], [1, 14, 6756, 3872.5, 40, 175], [1, 14, 3621, 3805, 40, 50], [1, 14, 7066, 2664, 40, 300], [3, 29, 2963, 1224, 90, 90], [3, 29, 5692, 2048, 90, 90], [3, 29, 5994, 2048, 90, 90], [3, 29, 6296, 1944, 90, 90], [3, 29, 6598, 1944, 90, 90], [3, 29, 6900, 1944, 90, 90], [3, 29, 7202, 2048, 90, 90], [3, 29, 7504, 2048, 90, 90], [3, 29, 7835, 2024, 90, 90], [3, 29, 7901, 2346, 90, 90], [3, 29, 7833, 2654, 90, 90], [3, 29, 7508, 2734, 90, 90], [3, 29, 8043, 502, 90, 90], [3, 29, 8348, 502, 90, 90], [3, 29, 8593, 548, 90, 90], [3, 29, 8739, 792, 90, 90], [3, 29, 8739, 1102, 90, 90], [3, 29, 8615, 1333, 90, 90], [3, 29, 8330, 1463, 90, 90], [3, 29, 8318, 1814, 90, 90], [3, 29, 8619, 1955, 90, 90], [3, 29, 8739, 2203, 90, 90], [3, 29, 8673, 2500, 90, 90], [3, 29, 8902, 2623, 90, 90], [3, 29, 8348, 2588, 90, 90], [3, 29, 5951, 816, 90, 90], [3, 29, 5677, 885, 90, 90], [3, 29, 5524, 1173, 90, 90], [3, 29, 5260, 1338, 90, 90], [4, 27, 5472, 976, 200, 200], [3, 29, 4961, 1484, 90, 90], [3, 29, 4649, 1484, 90, 90], [3, 29, 4337, 1484, 90, 90], [3, 29, 4009, 1611, 90, 90], [3, 29, 3897, 1873, 90, 90], [3, 29, 8036, 713, 90, 90], [3, 29, 8216, 713, 90, 90], [3, 29, 8396, 713, 90, 90], [3, 29, 4735, 1877, 90, 90], [3, 29, 4109, 2281, 90, 90], [3, 29, 3119, 845, 90, 90], [3, 29, 2281, 1215, 90, 90], [3, 29, 2967, 1808, 90, 90], [3, 29, 3551, 1974, 90, 90], [3, 29, 3983, 2967, 90, 90], [3, 29, 4027, 2577, 90, 90], [3, 29, 3782, 2577, 90, 90], [3, 29, 3536, 2577, 90, 90], [3, 29, 3291, 2577, 90, 90], [3, 29, 8342, 3668, 90, 90], [3, 29, 8642, 3668, 90, 90], [3, 29, 8542, 2983, 90, 90], [3, 29, 8888, 2955, 90, 90], [3, 29, 3933, 3259, 90, 90], [3, 29, 1500, 3068, 90, 90], [3, 29, 1917, 2898, 90, 90], [3, 29, 1500, 2904, 90, 90], [4, 27, 464, 262, 200, 200], [4, 27, 558, 2925, 200, 200], [3, 29, 432, 3029, 90, 90], [3, 29, 368, 2795, 90, 90], [3, 29, 368, 2515, 90, 90], [3, 29, 368, 2235, 90, 90], [3, 29, 371, 1955, 90, 90], [3, 29, 592, 1719, 90, 90], [3, 29, 720, 1475, 90, 90], [4, 27, 814, 1302, 200, 200], [3, 29, 462, 1421, 90, 90], [3, 29, 220, 1284, 90, 90], [3, 29, 173, 1022, 90, 90], [3, 29, 173, 727, 90, 90], [3, 29, 197, 493, 90, 90], [3, 29, 6509, 605, 90, 90], [3, 29, 4666, 315, 90, 90], [3, 29, 4105, 547, 90, 90], [3, 29, 3875, 547, 90, 90], [3, 29, 3645, 547, 90, 90], [3, 29, 3415, 547, 90, 90], [3, 29, 3185, 547, 90, 90], [3, 29, 1578, 578, 90, 90], [3, 29, 931, 481, 90, 90], [3, 29, 794, 481, 90, 90], [3, 29, 657, 481, 90, 90], [3, 29, 931, 578, 90, 90], [3, 29, 794, 578, 90, 90], [3, 29, 657, 578, 90, 90], [3, 29, 461, 435, 90, 90], [3, 29, 2205, 721, 90, 90], [3, 29, 2593, 368, 90, 90], [3, 29, 2239, 411, 90, 90], [3, 29, 2067, 1034, 90, 90], [3, 29, 1813, 1204, 90, 90], [4, 27, 2004, 872, 200, 200], [3, 29, 1523, 1336, 90, 90], [3, 29, 1187, 1355, 90, 90], [3, 29, 1015, 1605, 90, 90], [4, 27, 2914, 2376, 200, 200], [3, 29, 1186, 1812, 90, 90], [3, 29, 1498, 1826, 90, 90], [3, 29, 1802, 1826, 90, 90], [3, 29, 2106, 1826, 90, 90], [3, 29, 2410, 1826, 90, 90], [3, 29, 2702, 1927, 90, 90], [3, 29, 2894, 2131, 90, 90], [3, 29, 3083, 2298, 90, 90], [3, 29, 3005, 2555, 90, 90], [3, 29, 2781, 2612, 90, 90], [3, 29, 2489, 2612, 90, 90], [3, 29, 640, 3107, 90, 90], [3, 29, 862, 3107, 90, 90], [3, 29, 3537, 3189, 90, 90], [3, 29, 3316, 3189, 90, 90], [3, 29, 3095, 3189, 90, 90], [3, 29, 2875, 3189, 90, 90], [3, 29, 2654, 3189, 90, 90], [3, 29, 2433, 3189, 90, 90], [1, 2, 122, 1817, 400, 32], [1, 13, 3178, 2882, 300, 100], [1, 13, 8928, 2750, 300, 100], [1, 2, 8928, 2684, 300, 32], [1, 13, 8347, 2750, 300, 100], [1, 2, 8347, 2684, 300, 32], [1, 13, 2560, 2750, 300, 100], [1, 2, 2560, 2684, 300, 32], [1, 5, 3670, 2516, 900, 32], [1, 2, 4883, 485, 200, 32], [1, 13, 4672, 492, 200, 200], [1, 2, 4672, 376, 200, 32], [2, 24, 2237, 2285, 40, 38], [1, 13, 700, 2154, 200, 300], [1, 2, 700, 1988, 200, 32], [2, 24, 1182, 2285, 40, 38], [1, 13, 2398, 2154, 200, 300], [1, 2, 902, 2156, 200, 32], [1, 2, 1748, 1988, 1500, 32], [1, 2, 5950, 2344, 200, 32], [2, 25, 6771, 2125, 70, 70], [1, 18, 6874, 2384.5, 100, 15], [1, 15, 7034, 2327, 40, 130], [3, 29, 7167, 2242, 90, 90], [3, 29, 7167, 2347, 90, 90], [3, 29, 7281, 2242, 90, 90], [3, 29, 7281, 2347, 90, 90], [3, 29, 7395, 2242, 90, 90], [3, 29, 7395, 2347, 90, 90], [1, 2, 7144, 2176, 1100, 32], [1, 2, 5678, 1282, 300, 32], [1, 2, 7545, 608, 1884, 32], [1, 11, 1716, 375, 50, 50], [1, 2, 1591, 416, 300, 32], [2, 25, 1613, 365, 70, 70], [1, 19, 1328, 615.5, 100, 15], [1, 16, 1147, 558, 40, 130], [1, 14, 5132, 677.5, 40, 125], [1, 14, 3417, 985.5, 40, 225], [1, 2, 1679, 1569, 900, 32], [1, 13, 2282, 1444, 300, 300], [1, 2, 2282, 1278, 300, 32], [1, 2, 3119, 984, 200, 32], [1, 13, 2785, 1554, 300, 200], [1, 2, 2785, 1438, 300, 32], [1, 2, 2592, 457, 300, 32], [1, 13, 1425, 805, 600, 300], [1, 13, 975, 755, 300, 200], [1, 2, 2989, 1114, 898, 32], [1, 2, 2963, 1285, 300, 32], [1, 2, 2533, 1569, 200, 32], [1, 2, 3154, 1709, 300, 32], [1, 2, 2963, 1869, 300, 32], [1, 2, 3154, 2038, 300, 32], [1, 2, 4097, 2344, 300, 32], [1, 2, 4098, 2687, 300, 32], [1, 2, 3628, 2891, 600, 32], [1, 2, 3984, 3028, 300, 32], [1, 14, 7520, 1361, 40, 250], [2, 24, 7188, 1597, 40, 38], [2, 26, 5999, 1566, 100, 100], [1, 20, 7350, 1608.5, 100, 15], [1, 17, 7520, 1551, 40, 130], [3, 29, 7626, 1472, 90, 90], [3, 29, 7746, 1472, 90, 90], [3, 29, 7866, 1472, 90, 90], [3, 29, 7986, 1472, 90, 90], [3, 29, 8106, 1472, 90, 90], [3, 29, 7626, 1571, 90, 90], [3, 29, 7746, 1571, 90, 90], [3, 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7770, 3222, 190, 148], [7, 67, 7262, 1949, 80, 40], [7, 67, 5596, 1949, 80, 40], [7, 69, 475, 2500, 50, 80], [7, 69, 475, 1944, 50, 80], [7, 67, 614, 334, 80, 40], [7, 67, 2404, 1726, 80, 40], [7, 67, 1314, 1726, 80, 40], [7, 67, 7936, 400, 80, 40], [7, 68, 7797, 2333, 50, 80], [7, 66, 7398, 2635, 80, 40], [7, 68, 8247, 1651, 50, 80], [7, 68, 8635, 715, 50, 80], [7, 68, 2099, 615, 50, 80], [7, 66, 2606, 268, 80, 40], [7, 66, 2288, 2512, 80, 40], [7, 66, 1494, 1436, 80, 40], [7, 66, 872, 3008, 80, 40], [7, 66, 8234, 2489, 80, 40], [7, 66, 6060, 717, 80, 40], [7, 68, 5641, 1015, 50, 80], [7, 66, 4945, 1583, 80, 40], [7, 66, 3440, 1875, 80, 40], [7, 67, 8132, 3569, 80, 40], [7, 66, 8435, 2883, 80, 40], [7, 66, 7071, 3279, 80, 40], [7, 67, 1939, 3526, 80, 40], [7, 67, 2797, 3526, 80, 40], [7, 68, 2587, 1985, 50, 80], [7, 69, 8831, 3240, 50, 80], [7, 67, 3649, 3526, 80, 40], [7, 66, 5834, 3665, 80, 40], [7, 53, 6005, 470, 190, 148], [7, 57, 8701, 3871, 190, 148], [1, 23, 2352.5, 537.5, 67, 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355, 166], [8, 63, 4852.5, 2952, 355, 166], [8, 62, 3543, 3353.5, 176, 77], [8, 62, 3353, 3353.5, 176, 77], [8, 62, 3166, 3353.5, 176, 77], [8, 62, 2839, 3353.5, 176, 77], [8, 62, 2649, 3353.5, 176, 77], [8, 62, 2462, 3353.5, 176, 77], [8, 62, 3363, 3087.5, 176, 77], [8, 62, 3171, 3087.5, 176, 77], [8, 62, 2981, 3087.5, 176, 77], [8, 62, 2791, 3087.5, 176, 77], [8, 62, 2605, 3087.5, 176, 77], [8, 62, 1689, 2822.5, 176, 77], [8, 63, 1224.5, 2928, 355, 166], [8, 60, 336.5, 3193.5, 139, 105], [8, 59, 1071, 3200.5, 82, 91], [8, 64, 1460.5, 3438.5, 179, 89], [8, 64, 6626.5, 3434.5, 179, 89], [8, 58, 8643, 3394.5, 106, 93], [8, 62, 8085, 2953.5, 176, 77], [8, 65, 7070.5, 3898.5, 265, 211], [8, 58, 5681, 3646.5, 106, 93], [8, 58, 4589, 3646.5, 106, 93], [1, 22, 8896, 3842, 116, 150]]; }
Symbol 1714 MovieClip [__Packages.Game.MapData_2] Frame 0
class Game.MapData_2 { function MapData_2 () { } static function getMapData() { return(levelMaps); } static var levelMaps = [[5, 32, 8560, 1826, 300, 14], [5, 32, 8260, 1826, 300, 14], [5, 44, 7910, 1633, 400, 400], [5, 32, 7560, 1439, 300, 14], [5, 32, 6276, 1655, 300, 14], [5, 42, 6026, 1362, 200, 200], [5, 40, 6026, 1562, 200, 200], [5, 33, 6276, 1269, 300, 14], [5, 33, 6630, 769, 300, 14], [5, 33, 6930, 769, 300, 14], [5, 45, 7280, 962, 400, 400], [5, 51, 7680, 962, 400, 400], [5, 45, 8080, 962, 400, 400], [5, 35, 8873, 425, 14, 300], [5, 32, 2100, 2089, 300, 14], [5, 32, 8530, 82, 300, 14], [5, 39, 8780, 675, 200, 200], [5, 51, 8480, 962, 400, 400], [5, 37, 8780, 175, 200, 200], [5, 32, 8230, 82, 300, 14], [5, 32, 2800, 1703, 300, 14], [5, 32, 3764, 251, 300, 14], [5, 32, 3464, 251, 300, 14], [5, 32, 3164, 251, 300, 14], [5, 32, 2478, 637, 300, 14], [5, 43, 2914, 344, 200, 200], [5, 40, 2228, 544, 200, 200], [5, 37, 2042, 344, 200, 200], [5, 38, 2728, 544, 200, 200], [5, 32, 1792, 251, 300, 14], [5, 33, 1200, 2657, 300, 14], [5, 38, 1750, 2950, 200, 200], [5, 33, 1500, 2657, 300, 14], [5, 36, 1750, 2750, 200, 200], [5, 32, 1500, 3043, 300, 14], [5, 33, 2726, 2439, 300, 14], [5, 33, 3026, 2439, 300, 14], [5, 51, 3376, 2246, 400, 400], [5, 45, 4370, 2246, 400, 400], [5, 51, 4770, 2246, 400, 400], [5, 45, 5470, 2246, 400, 400], [5, 33, 3720, 2053, 300, 14], [5, 33, 4020, 2053, 300, 14], [5, 33, 5120, 2053, 300, 14], [5, 33, 5820, 2439, 300, 14], [5, 32, 5650, 2799, 300, 14], [5, 32, 5350, 2799, 300, 14], [5, 32, 5050, 2799, 300, 14], [5, 32, 4750, 2799, 300, 14], [5, 32, 4450, 2799, 300, 14], [5, 33, 6478, 2960, 300, 14], [5, 33, 6176, 3732, 300, 14], [5, 37, 6426, 3439, 200, 200], [5, 39, 6426, 3639, 200, 200], [5, 33, 6778, 2960, 300, 14], [5, 40, 6228, 3253, 200, 200], [5, 42, 6228, 3053, 200, 200], [5, 33, 7078, 2960, 300, 14], [5, 33, 7378, 2960, 300, 14], [5, 33, 7678, 2960, 300, 14], [5, 32, 3750, 2413, 300, 14], [5, 44, 4100, 2606, 400, 400], [5, 50, 2450, 1896, 400, 400], [5, 33, 7978, 2960, 300, 14], [1, 2, 1162, 1989, 300, 32], [1, 13, 1250, 2200, 700, 100], [1, 11, 693, 2335, 50, 50], [3, 29, 6365, 3786, 90, 90], [1, 13, 3236, 1838, 200, 100], [1, 2, 3236, 1772, 200, 32], [1, 11, 2645, 1231, 50, 50], [1, 11, 803, 1567, 50, 50], [1, 11, 6486, 3935, 50, 50], [1, 11, 3425, 1043, 50, 50], [1, 2, 100, 1976, 300, 32], [1, 11, 125, 2335, 50, 50], [1, 2, 1900, 1608, 600, 32], [1, 2, 6961, 1173, 300, 32], [1, 11, 8065, 3703, 50, 50], [2, 25, 7997, 3693, 70, 70], [1, 14, 7043, 3553, 40, 350], [4, 27, 8079, 1709, 200, 200], [1, 13, 7374, 1788, 400, 200], [1, 13, 6700, 1401, 200, 100], [4, 27, 8895, 821, 200, 200], [4, 27, 7479, 1041, 200, 200], [4, 27, 7887, 882, 200, 200], [4, 27, 8279, 1041, 200, 200], [4, 27, 3904, 2163, 200, 200], [4, 27, 5144, 2163, 200, 200], [4, 27, 5300, 2692, 200, 200], [4, 27, 2641, 528, 200, 200], [4, 27, 2325, 528, 200, 200], [4, 27, 1960, 2857, 200, 200], [4, 27, 7283, 3070, 200, 200], [1, 13, 6770, 3225, 200, 200], [4, 27, 6401, 3545, 200, 200], [4, 27, 8747, 269, 200, 200], [1, 13, 8223, 377, 300, 100], [1, 13, 8568, 2262, 200, 200], [4, 27, 6255, 3157, 200, 200], [4, 27, 4567, 2331, 200, 200], [4, 27, 4810, 2908, 200, 200], [4, 27, 4555, 2908, 200, 200], [4, 27, 4300, 2908, 200, 200], [1, 13, 5800, 3100, 400, 200], [1, 13, 7368, 2582, 2200, 500], [1, 6, 4593, 3231, 900, 32], [1, 13, 5250, 3568, 700, 300], [1, 13, 3949, 3658, 700, 300], [1, 14, 5980, 2893, 40, 150], [1, 2, 8902, 3506, 300, 32], [1, 2, 8228, 3817, 200, 32], [3, 29, 3445, 3583, 90, 90], [3, 29, 1517, 3306, 90, 90], [3, 29, 1517, 3431, 90, 90], [3, 29, 8888, 3445, 90, 90], [3, 29, 734, 3633, 90, 90], [3, 29, 6693, 3683, 90, 90], [3, 29, 8616, 3589, 90, 90], [3, 29, 2387, 2547, 90, 90], [3, 29, 2387, 2842, 90, 90], [3, 29, 3362, 3743, 90, 90], [3, 29, 76, 2938, 90, 90], [3, 29, 76, 3107, 90, 90], [1, 2, 50, 2999, 200, 32], [1, 2, 50, 3168, 200, 32], [3, 29, 1155, 1928, 90, 90], [3, 29, 5706, 3565, 90, 90], [3, 29, 5878, 3490, 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93], [1, 22, 8896, 3842, 116, 150]]; }
Symbol 1715 MovieClip [__Packages.Game.MapData_3] Frame 0
class Game.MapData_3 { function MapData_3 () { } static function getMapData() { return(levelMaps); } static var levelMaps = [[5, 34, 8831, 520, 14, 300], [5, 33, 8488, 177, 300, 14], [5, 36, 8738, 270, 200, 200], [5, 34, 8831, 820, 14, 300], [5, 38, 8738, 1070, 200, 200], [5, 32, 8488, 1163, 300, 14], [5, 33, 8226, 2517, 300, 14], [5, 32, 8526, 2131, 300, 14], [5, 39, 8776, 2424, 200, 200], [5, 37, 8776, 2224, 200, 200], [5, 33, 8526, 2517, 300, 14], [5, 32, 6982, 525, 300, 14], [5, 32, 6682, 525, 300, 14], [5, 33, 6982, 138, 300, 14], [5, 33, 6682, 138, 300, 14], [5, 40, 6232, 1770, 200, 200], [5, 32, 7082, 1863, 300, 14], [5, 32, 6782, 1863, 300, 14], [5, 32, 6482, 1863, 300, 14], [5, 37, 6046, 1570, 200, 200], [5, 43, 5846, 1570, 200, 200], [5, 38, 5660, 1770, 200, 200], [5, 32, 5410, 1863, 300, 14], [5, 32, 5110, 1863, 300, 14], [5, 32, 4810, 1863, 300, 14], [5, 33, 7802, 1670, 300, 14], [5, 39, 8052, 1577, 200, 200], [5, 37, 8052, 1377, 200, 200], [5, 32, 7802, 1284, 300, 14], [5, 32, 7502, 1284, 300, 14], [5, 32, 7202, 1284, 300, 14], [5, 33, 849, 315, 300, 14], [5, 42, 599, 408, 200, 200], [5, 47, 313, 1008, 400, 400], [5, 35, 506, 658, 14, 300], [5, 33, 2828, 937, 300, 14], [5, 33, 5695, 524, 300, 14], [5, 39, 5945, 431, 200, 200], [5, 42, 6132, 231, 200, 200], [5, 33, 6382, 138, 300, 14], [5, 36, 7232, 231, 200, 200], [5, 38, 7232, 431, 200, 200], [5, 32, 5995, 911, 300, 14], [5, 34, 4261, 1314, 14, 300], [5, 43, 4354, 1064, 200, 200], [5, 38, 4168, 1564, 200, 200], [5, 43, 6432, 618, 200, 200], [5, 38, 6245, 818, 200, 200], [5, 32, 4603, 971, 300, 14], [5, 32, 3917, 1658, 300, 14], [5, 33, 3128, 937, 300, 14], [5, 36, 3378, 1030, 200, 200], [5, 38, 3378, 1230, 200, 200], [5, 32, 3129, 1324, 300, 14], [5, 32, 2829, 1324, 300, 14], [5, 32, 2529, 1324, 300, 14], [5, 32, 2229, 1323, 300, 14], [5, 32, 1928, 1323, 300, 14], [5, 32, 1628, 1323, 300, 14], [5, 32, 1328, 1323, 300, 14], [5, 32, 1028, 1323, 300, 14], [5, 32, 728, 1323, 300, 14], [5, 43, 478, 1415, 200, 200], [5, 41, 478, 1615, 200, 200], [5, 33, 728, 1708, 300, 14], [5, 35, 120, 1658, 14, 300], [5, 35, 120, 1358, 14, 300], [5, 32, 463, 2001, 300, 14], [5, 40, 213, 1908, 200, 200], [5, 32, 3227, 2191, 300, 14], [5, 32, 2927, 2191, 300, 14], [5, 43, 2677, 2284, 200, 200], [5, 40, 3577, 3072, 200, 200], [5, 35, 3484, 2822, 14, 300], [5, 42, 3577, 2572, 200, 200], [5, 32, 3827, 3165, 300, 14], [5, 33, 3827, 2479, 300, 14], [5, 36, 4077, 2572, 200, 200], [5, 34, 4170, 2822, 14, 300], [5, 38, 4077, 3072, 200, 200], [5, 43, 3726, 2730, 200, 200], [5, 41, 3726, 2931, 200, 200], [5, 39, 3927, 2930, 200, 200], [5, 37, 3927, 2730, 200, 200], [5, 32, 372, 2991, 300, 14], [5, 32, 2625, 3736, 300, 14], [5, 41, 2677, 2484, 200, 200], [5, 36, 2876, 2670, 200, 200], [5, 38, 2876, 2870, 200, 200], [5, 43, 2676, 3057, 200, 200], [5, 41, 2676, 3257, 200, 200], [5, 36, 2875, 3443, 200, 200], [5, 38, 2875, 3643, 200, 200], [5, 32, 1572, 2991, 300, 14], [5, 32, 1272, 2991, 300, 14], [5, 34, 1915, 2647, 14, 300], [5, 33, 1272, 2304, 300, 14], [5, 33, 1572, 2304, 300, 14], [5, 36, 1822, 2397, 200, 200], [5, 38, 1822, 2898, 200, 200], [5, 32, 972, 2991, 300, 14], [5, 32, 672, 2991, 300, 14], [3, 29, 8740, 3570, 90, 90], [3, 29, 8740, 3676, 90, 90], [2, 25, 7303, 3925, 70, 70], [2, 24, 7507, 3405, 40, 38], [2, 24, 721, 3347, 40, 38], [1, 2, 1191, 314, 200, 32], [1, 2, 6283, 3308, 200, 32], [1, 2, 6523, 3179, 200, 32], [3, 29, 5215, 3378, 90, 90], [3, 29, 5369, 3378, 90, 90], [3, 29, 8515, 1743, 90, 90], [3, 29, 8279, 1919, 90, 90], [1, 11, 7609, 2098, 50, 50], [1, 14, 7767, 1918, 40, 150], [2, 25, 7418, 2088, 70, 70], [1, 19, 7532, 2115.5, 100, 15], [1, 16, 7767, 2058, 40, 130], [3, 29, 8117, 1665, 90, 90], [3, 29, 7805, 1723, 90, 90], [4, 27, 8268, 1479, 200, 200], [3, 29, 3233, 3378, 90, 90], [1, 2, 3285, 3439, 300, 32], [1, 13, 3235, 2809, 200, 900], [1, 11, 7128, 3935, 50, 50], [3, 29, 8217, 3678, 90, 90], [3, 29, 8079, 3678, 90, 90], [1, 14, 8382, 3530.5, 40, 125], [3, 29, 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3980, 600, 40], [1, 1, 6900, 3980, 600, 40], [1, 1, 6300, 3980, 600, 40], [1, 1, 5700, 3980, 600, 40], [1, 1, 5100, 3980, 600, 40], [1, 1, 4500, 3980, 600, 40], [1, 1, 3900, 3980, 600, 40], [1, 1, 3300, 3980, 600, 40], [1, 1, 2700, 3980, 600, 40], [1, 1, 2100, 3980, 600, 40], [1, 1, 1500, 3980, 600, 40], [1, 1, 900, 3980, 600, 40], [1, 1, 300, 3980, 600, 40], [6, 30, 7238, 3366, 400, 96], [6, 30, 8150, 2983, 600, 96], [6, 30, 7651, 3366, 160, 96], [6, 30, 7833, 3366, 160, 96], [6, 30, 7478, 2983, 600, 96], [6, 30, 8625, 2983, 160, 96], [6, 30, 6919, 2983, 160, 96], [6, 30, 8564, 3366, 600, 96], [6, 30, 5118, 2269, 500, 96], [6, 30, 6803, 2269, 160, 96], [6, 30, 6611, 2269, 160, 96], [6, 30, 5808, 2269, 500, 96], [6, 30, 3257, 1929, 160, 96], [6, 30, 409, 3313, 500, 96], [6, 30, 2215, 1929, 400, 96], [6, 30, 3051, 1929, 160, 96], [6, 30, 4090, 3902, 160, 96], [6, 30, 3894, 3902, 160, 96], [6, 30, 5490, 3902, 500, 96], [6, 30, 4677, 3902, 600, 96], [6, 30, 1334, 3312.5, 750, 93], [7, 56, 8139, 3846, 190, 148], [7, 53, 3021, 3854, 190, 148], [7, 56, 7285.5, 749, 189, 148], [7, 68, 8889, 718, 50, 80], [7, 66, 8383, 1115, 80, 40], [7, 67, 8378, 126, 80, 40], [1, 23, 7518.5, 1731.5, 67, 145], [7, 67, 6662, 190, 80, 40], [7, 68, 4203, 1294, 50, 80], [7, 66, 6519, 1817, 80, 40], [7, 66, 5399, 1817, 80, 40], [7, 67, 8122, 2470, 80, 40], [7, 66, 8419, 2082, 80, 40], [7, 69, 8079, 1487, 50, 80], [7, 68, 7377, 338, 50, 80], [7, 67, 7694, 1622, 80, 40], [7, 66, 7092, 1235, 80, 40], [7, 66, 7183, 1817, 80, 40], [7, 66, 4703, 1817, 80, 40], [7, 67, 5598, 474, 80, 40], [7, 66, 5899, 862, 80, 40], [7, 66, 4677, 923, 80, 40], [7, 69, 177, 1743, 50, 80], [7, 69, 449, 667, 50, 80], [7, 67, 942, 272, 80, 40], [7, 66, 3805, 1610, 80, 40], [7, 67, 2730, 890, 80, 40], [7, 66, 3037, 1275, 80, 40], [7, 66, 561, 1955, 80, 40], [7, 67, 834, 1665, 80, 40], [7, 67, 3830, 3059, 80, 40], [7, 66, 3828, 2600, 80, 40], [7, 67, 3830, 2516, 80, 40], [7, 69, 3527, 2825, 50, 80], [7, 68, 4127, 2822, 50, 80], [7, 66, 3831, 3128, 80, 40], [7, 66, 3335, 2142, 80, 40], [7, 68, 1863, 2650, 50, 80], [7, 67, 1164, 2254, 80, 40], [7, 66, 265, 2942, 80, 40], [7, 68, 2537, 3234, 50, 80], [7, 68, 3007, 3420, 50, 80], [7, 66, 2515, 3689, 80, 40], [1, 23, 5894.5, 3350.5, 67, 145], [7, 57, 8625.5, 3846, 189, 148], [1, 23, 2875.5, 557.5, 67, 145], [1, 23, 3671.5, 1815.5, 67, 145], [1, 23, 907.5, 2389.5, 67, 145], [1, 23, 5765.5, 1046.5, 67, 145], [1, 23, 3581.5, 2254.5, 67, 145], [8, 60, 4670.5, 2714.5, 139, 105], [8, 62, 3178, 1709.5, 176, 77], [8, 62, 3362, 1709.5, 176, 77], [8, 58, 1870, 539.5, 106, 93], [8, 62, 6622, 2825.5, 176, 77], [8, 58, 5072, 2748.5, 106, 93], [8, 58, 5388, 2748.5, 106, 93], [8, 58, 5072, 2983.5, 106, 93], [8, 60, 6372.5, 2618.5, 139, 105], [8, 62, 5874, 2520.5, 176, 77], [8, 62, 5688, 2520.5, 176, 77], [8, 62, 5428, 2521.5, 176, 77], [8, 62, 5244, 2521.5, 176, 77], [8, 63, 7868.5, 407, 355, 166], [8, 60, 7644.5, 1436.5, 139, 105], [8, 59, 6844, 1344.5, 82, 91], [8, 62, 5348, 1104.5, 176, 77], [8, 62, 5348, 1014.5, 176, 77], [8, 62, 5348, 926.5, 176, 77], [8, 64, 4958.5, 1088.5, 179, 89], [8, 64, 4052.5, 535.5, 179, 89], [8, 62, 2720, 727.5, 176, 77], [8, 62, 2904, 727.5, 176, 77], [8, 62, 3088, 727.5, 176, 77], [8, 59, 3280, 750.5, 82, 91], [8, 59, 2326, 296.5, 82, 91], [8, 63, 4356.5, 1821, 355, 166], [8, 58, 7368, 1566.5, 106, 93], [8, 62, 6578, 985.5, 176, 77], [8, 64, 6950.5, 860.5, 179, 89], [8, 64, 6580.5, 356.5, 179, 89], [8, 60, 5330.5, 598.5, 139, 105], [8, 58, 5018, 887.5, 106, 93], [8, 63, 4668.5, 305, 355, 166], [8, 63, 1756.5, 257, 355, 166], [8, 63, 2200.5, 1699, 355, 166], [8, 59, 8000, 2078.5, 82, 91], [8, 60, 7936.5, 2630.5, 139, 105], [8, 64, 6002.5, 2088.5, 179, 89], [8, 64, 5570.5, 2112.5, 179, 89], [8, 64, 5250.5, 2105.5, 179, 89], [8, 58, 4224, 2107.5, 106, 93], [8, 60, 110.5, 2581.5, 139, 105], [8, 58, 702, 2291.5, 106, 93], [8, 62, 1080, 3540.5, 176, 77], [8, 62, 560, 2910.5, 176, 77], [8, 62, 744, 2910.5, 176, 77], [8, 62, 854, 3179.5, 176, 77], [8, 64, 1714.5, 3180.5, 179, 89], [8, 64, 2360.5, 3293.5, 179, 89], [8, 59, 4004, 3376.5, 82, 91], [8, 59, 3708, 3376.5, 82, 91], [8, 58, 8134, 3120.5, 106, 93], [8, 58, 7498, 3120.5, 106, 93], [8, 64, 7188.5, 3172.5, 179, 89], [8, 64, 7784.5, 3198.5, 179, 89], [8, 64, 8534.5, 3183.5, 179, 89], [8, 62, 8552, 3548.5, 176, 77], [8, 62, 8194, 3542.5, 176, 77], [8, 65, 6718.5, 3894.5, 265, 211], [8, 58, 6776, 3120.5, 106, 93], [8, 59, 2414, 3914.5, 82, 91], [8, 65, 1712.5, 3894.5, 265, 211], [8, 62, 1456, 3540.5, 176, 77], [8, 62, 1270, 3540.5, 176, 77], [1, 22, 8896, 3842, 116, 150]]; }
Symbol 1716 MovieClip [__Packages.Game.Spike] Frame 0
class Game.Spike extends Base.Entity { var _gameContext, _idx, _type, _class, _xw, _yw, _curPosition, _isActive, _isOnScreen, _isCollidable, _reqUpdate, _gameMode, _curMapArea, xMove, yMove, _editSelected, _isLocationEdit, _isSizeEditX, _isSizeEditY, _sprites, _unitXW, _unitYW, _minXW, _minYW, _rad, _maxNumUnitsY, _maxNumUnitsX, _numUnitsMinY, _numUnitsMinX, _numUnitsX, _numUnitsY, _shape, _lineColor, _fillColor, _multiShape, _shapes, _playMode, _xScaleable, _yScaleable; function Spike (gameContext, idx, ntype, xPos, yPos, xWidth, yWidth) { super(); _gameContext = gameContext; _idx = idx; _type = ntype; _class = Game.GameData.SPIKE; _xw = xWidth; _yw = yWidth; _curPosition = new Base.VectorCoord(xPos, yPos); Init(); } function Init() { _isActive = true; _isOnScreen = false; _isCollidable = true; _reqUpdate = false; _gameMode = _gameContext.getGameData().getGameMode(); _curMapArea = _gameContext.getGameData().getCurrentMapArea(); xMove = 0; yMove = 0; _editSelected = false; _isLocationEdit = false; _isSizeEditX = false; _isSizeEditY = false; _sprites = []; var _local2; switch (_type) { case Game.GameData.GSPIKE : _unitXW = 100; _unitYW = 100; _minXW = 100; _minYW = 100; _rad = 50; _xw = 100; _yw = 100; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _local2 = Base.ShapeEntity.TID_CIRCLE; break; case Game.GameData.ASPIKE : _unitXW = 180; _unitYW = 180; _minXW = 180; _minYW = 180; _rad = 90; _xw = 180; _yw = 180; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _local2 = Base.ShapeEntity.TID_CIRCLE; } _shape = new Base.ShapeEntity(_gameContext, _curPosition, _rad, _xw, _yw, this, _local2, _gameContext.getGameData().getGraphics(), true); if (_gameMode == Game.GameData.GAME_PLAY) { createSprites(); } else if (_gameMode == Game.GameData.GAME_EDIT) { _lineColor = 0; _fillColor = 5000268 /* 0x4C4C4C */; } } function Update() { } function getID() { return(_idx); } function getType() { return(_type); } function getShape() { return(_shape); } function getHitShape() { return(_shape); } function getIsMultiVector() { return(_multiShape); } function getVectorArray() { return(_shapes); } function getNumVectors() { return(_shapes.length); } function setActive(bToggle) { _isActive = bToggle; } function getActive() { return(_isActive); } function setCollidable(bToggle) { _isCollidable = bToggle; } function getCollidable() { return(_isCollidable); } function getOnScreen() { return(_isOnScreen); } function setOnScreen(bToggle) { if (_isOnScreen == bToggle) { return(undefined); } _isOnScreen = bToggle; toggleSprites(_isOnScreen); if (((_gameContext.getGameData().getHero()._hasJustSpawned == false) && (_isOnScreen)) && (!_gameContext.getGameData().getSoundModule().soundIsPlaying("obstacle_blades_loop"))) { _gameContext.getGameData().getSoundModule().PlaySound("obstacle_blades_loop", 50, 0, 0, 2000); } else { _gameContext.getGameData().getSoundModule().StopSound("obstacle_blades_loop"); } } function getReqUpdate() { return(_reqUpdate); } function getLocation() { return(_curPosition); } function getXWidth() { return(_xw); } function getYWidth() { return(_yw); } function getUnitXW() { return(_unitXW); } function getUnitYW() { return(_unitYW); } function getMinXW() { return(_minXW); } function getMinYW() { return(_minYW); } function getPlayMode() { return(_playMode); } function setPlayMode(bToggle) { _playMode = bToggle; } function getScaleableX() { return(_xScaleable); } function getScaleableY() { return(_yScaleable); } function getLocationEdit() { return(_isLocationEdit); } function setLocationEdit(bToggle) { _isLocationEdit = bToggle; return(undefined); } function getSizeEditX() { return(_isSizeEditX); } function setSizeEditX(bToggle) { _isSizeEditX = bToggle; return(undefined); } function getSizeEditY(Void) { return(_isSizeEditY); } function setSizeEditY(bToggle) { _isSizeEditY = bToggle; return(undefined); } function toggleSelected(bToggle) { _editSelected = bToggle; return(undefined); } function getIsSelected(Void) { return(_editSelected); } function toggleSprites(bVisible) { var _local2 = 0; while (_local2 < _sprites.length) { _sprites[_local2]._visible = bVisible; _local2++; } return(undefined); } function createSprites() { switch (_type) { case Game.GameData.GSPIKE : var _local2 = _gameContext.getGameData().getBuffer().attachMovie("spike_grndBall", _idx + "spike_grndBall", _gameContext.getGameData().getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx; _local2._y = getShape().getCurrentPosition()._vy; _local2.gotoAndStop(1); _local2.cacheAsBitmap = true; _sprites.push(_local2); break; case Game.GameData.ASPIKE : _local2 = _gameContext.getGameData().getBuffer().attachMovie("spike_airClaw", _idx + "spike_airClaw", _gameContext.getGameData().getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx; _local2._y = getShape().getCurrentPosition()._vy; _sprites.push(_local2); } toggleSprites(false); } function deleteSprites() { var _local2 = 0; while (_local2 < _sprites.length) { _sprites[_local2].swapDepths(1048000); _sprites[_local2].removeMovieClip(); _local2++; } return(undefined); } function RenderEntity(Void) { if (!_gameMode) { _shape.Draw(); } else { if (_editSelected) { _lineColor = 0; } else { _lineColor = 13421772 /* 0xCCCCCC */; } if (_maxNumUnitsY == null) { _shape.DrawScaler("y"); _yScaleable = true; } if (_maxNumUnitsX == null) { _shape.DrawScaler("x"); _xScaleable = true; } _shape.Draw(); } } function getName(Void) { return("Spike"); } function toString(Void) { return("Spike()"); } }
Symbol 1717 MovieClip [__Packages.Game.Rail] Frame 0
class Game.Rail extends Base.Entity { var _idx, _type, _class, _gameContext, _gameData, _xw, _yw, _curPosition, _isActive, _isOnScreen, _isCollidable, _reqUpdate, _isCloud, _gameMode, _curMapArea, xMove, yMove, _editSelected, _isLocationEdit, _isSizeEditX, _isSizeEditY, _sprites, _line, _lineColor, _playMode, _xScaleable, _yScaleable; function Rail (gameContext, idx, ntype, xPos, yPos, xWidth, yWidth) { super(); _idx = idx; _type = ntype; _class = Game.GameData.RAIL; _gameContext = gameContext; _gameData = _gameContext.getGameData(); _xw = xWidth; _yw = yWidth; _curPosition = new Base.VectorCoord(xPos, yPos); Init(); } function Init() { _isActive = true; _isOnScreen = true; _isCollidable = true; _reqUpdate = false; _isCloud = true; _gameMode = _gameContext.getGameData().getGameMode(); _curMapArea = _gameContext.getGameData().getCurrentMapArea(); xMove = 0; yMove = 0; _editSelected = false; _isLocationEdit = false; _isSizeEditX = false; _isSizeEditY = false; _sprites = []; var _local2; switch (_type) { case Game.GameData.RAIL_HOR_lr : _local2 = Base.LineEntity.LID_HOR_Pos; break; case Game.GameData.RAIL_HOR_rl : _local2 = Base.LineEntity.LID_HOR_Neg; break; case Game.GameData.RAIL_VER_up : _local2 = Base.LineEntity.LID_VER_Neg; break; case Game.GameData.RAIL_VER_dn : _local2 = Base.LineEntity.LID_VER_Pos; break; case Game.GameData.RAIL_QTR1_ccl : _local2 = Base.LineEntity.LID_QTR1_Neg; break; case Game.GameData.RAIL_QTR1_cl : _local2 = Base.LineEntity.LID_QTR1_Pos; break; case Game.GameData.RAIL_QTR2_ccl : _local2 = Base.LineEntity.LID_QTR2_Pos; break; case Game.GameData.RAIL_QTR2_cl : _local2 = Base.LineEntity.LID_QTR2_Neg; break; case Game.GameData.RAIL_QTR3_ccl : _local2 = Base.LineEntity.LID_QTR3_Pos; break; case Game.GameData.RAIL_QTR3_cl : _local2 = Base.LineEntity.LID_QTR3_Neg; break; case Game.GameData.RAIL_QTR4_ccl : _local2 = Base.LineEntity.LID_QTR4_Neg; break; case Game.GameData.RAIL_QTR4_cl : _local2 = Base.LineEntity.LID_QTR4_Pos; break; case Game.GameData.RAIL_SNK1_lr : _local2 = Base.LineEntity.LID_SNK1_Pos; break; case Game.GameData.RAIL_SNK1_rl : _local2 = Base.LineEntity.LID_SNK1_Neg; break; case Game.GameData.RAIL_SNK2_lr : _local2 = Base.LineEntity.LID_SNK2_Pos; break; case Game.GameData.RAIL_SNK2_rl : _local2 = Base.LineEntity.LID_SNK2_Neg; break; case Game.GameData.RAIL_SNK3_lr : _local2 = Base.LineEntity.LID_SNK3_Pos; break; case Game.GameData.RAIL_SNK3_rl : _local2 = Base.LineEntity.LID_SNK3_Neg; break; case Game.GameData.RAIL_SNK4_lr : _local2 = Base.LineEntity.LID_SNK4_Pos; break; case Game.GameData.RAIL_SNK4_rl : _local2 = Base.LineEntity.LID_SNK4_Neg; } _line = new Base.LineEntity(_gameContext, _curPosition, _xw, _xw, _yw, this, _local2, _gameData.getGraphics(), true); if (_gameMode == Game.GameData.GAME_PLAY) { createSprites(); } else if (_gameMode == Game.GameData.GAME_EDIT) { _lineColor = 0; } } function Update() { } function getID() { return(_idx); } function getType() { return(_type); } function getShape() { return(_line); } function setActive(bTog) { _isActive = bTog; } function getActive() { return(_isActive); } function setCollidable(bTog) { _isCollidable = bTog; } function getCollidable() { return(_isCollidable); } function getOnScreen() { return(_isOnScreen); } function setOnScreen(bTog) { _isOnScreen = bTog; toggleSprites(_isOnScreen); } function getReqUpdate() { return(_reqUpdate); } function getIsCloud() { return(_isCloud); } function getLocation() { return(_curPosition); } function getXWidth() { return(_xw); } function getYWidth() { return(_yw); } function getPlayMode() { return(_playMode); } function setPlayMode(bTog) { _playMode = bTog; } function getScaleableX() { return(_xScaleable); } function getScaleableY() { return(_yScaleable); } function getLocationEdit() { return(_isLocationEdit); } function setLocationEdit(bTog) { _isLocationEdit = bTog; } function getSizeEditX() { return(_isSizeEditX); } function setSizeEditX(bTog) { _isSizeEditX = bTog; } function getSizeEditY() { return(_isSizeEditY); } function setSizeEditY(bTog) { _isSizeEditY = bTog; } function toggleSelected(bTog) { _editSelected = bTog; } function getIsSelected() { return(_editSelected); } function toggleSprites(bVis) { var _local2 = 0; while (_local2 < _sprites.length) { _sprites[_local2]._visible = bVis; _local2++; } return(undefined); } function addRailEnd(neighborRail) { var _local7; var _local6; var _local3; var _local9 = _line.getCollisionPoints()[0].x; var _local8 = _line.getCollisionPoints()[0].y; var _local13 = _line.getCollisionPoints()[_line.getCollisionPoints().length - 1].x; var _local12 = _line.getCollisionPoints()[_line.getCollisionPoints().length - 1].y; var _local17 = neighborRail._line.getCollisionPoints()[0].x; var _local16 = neighborRail._line.getCollisionPoints()[0].y; var _local11 = neighborRail._line.getCollisionPoints()[neighborRail._line.getCollisionPoints().length - 1].x; var _local10 = neighborRail._line.getCollisionPoints()[neighborRail._line.getCollisionPoints().length - 1].y; var _local15 = Math.floor(Math.abs(_local9 - _local11)); var _local14 = Math.floor(Math.abs(_local8 - _local10)); if ((_local15 <= 20) && (_local14 <= 20)) { _local7 = _local13; _local6 = _local12; _local3 = 1; } else { _local7 = _local9; _local6 = _local8; _local3 = -1; } var _local2 = ""; if (_line._signx == 0) { switch (_line._signy) { case 1 : if (_local3 == -1) { _local2 = "rail_end_top_D"; } else { _local2 = "rail_end_bottom_D"; } break; case -1 : if (_local3 == -1) { _local2 = "rail_end_top_U"; } else { _local2 = "rail_end_bottom_U"; } } } if (_line._signy == 0) { switch (_line._signx) { case 1 : if (_local3 == -1) { _local2 = "rail_end_left_R"; } else { _local2 = "rail_end_right_R"; } break; case -1 : if (_local3 == -1) { _local2 = "rail_end_right_L"; } else { _local2 = "rail_end_left_L"; } } } if ((_line._signx == 1) && (_line._signy == 1)) { if (_local3 == -1) { } } var _local5 = _gameData.getBuffer().attachMovie(_local2, _idx + _local2, _gameData.getBuffer().getNextHighestDepth()); _local5._x = _local7; _local5._y = _local6; _sprites.push(_local5); } function createSprites() { switch (_type) { case Game.GameData.RAIL_HOR_lr : var _local2 = _gameData.getBuffer().attachMovie("rail_straight_horRight", _idx + "rail_straight_horRight", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_HOR_rl : _local2 = _gameData.getBuffer().attachMovie("rail_straight_horLeft", _idx + "rail_straight_horLeft", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_VER_up : _local2 = _gameData.getBuffer().attachMovie("rail_straight_vertUp", _idx + "rail_straight_vertUp", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_VER_dn : _local2 = _gameData.getBuffer().attachMovie("rail_straight_vertDown", _idx + "rail_straight_vertDown", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_QTR1_ccl : _local2 = _gameData.getBuffer().attachMovie("rail_elbow_Q1ccl", _idx + "rail_elbow_Q1ccl", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_QTR1_cl : _local2 = _gameData.getBuffer().attachMovie("rail_elbow_Q1cl", _idx + "rail_elbow_Q1cl", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_QTR2_ccl : _local2 = _gameData.getBuffer().attachMovie("rail_elbow_Q2ccl", _idx + "rail_elbow_Q2ccl", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_QTR2_cl : _local2 = _gameData.getBuffer().attachMovie("rail_elbow_Q2cl", _idx + "rail_elbow_Q2cl", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_QTR3_ccl : _local2 = _gameData.getBuffer().attachMovie("rail_elbow_Q3ccl", _idx + "rail_elbow_Q3ccl", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_QTR3_cl : _local2 = _gameData.getBuffer().attachMovie("rail_elbow_Q3cl", _idx + "rail_elbow_Q3cl", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_QTR4_ccl : _local2 = _gameData.getBuffer().attachMovie("rail_elbow_Q4ccl", _idx + "rail_elbow_Q4ccl", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_QTR4_cl : _local2 = _gameData.getBuffer().attachMovie("rail_elbow_Q4cl", _idx + "rail_elbow_Q4cl", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_SNK1_lr : _local2 = _gameData.getBuffer().attachMovie("rail_snake1_LR", _idx + "rail_snake1_LR", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_SNK1_rl : _local2 = _gameData.getBuffer().attachMovie("rail_snake1_RL", _idx + "rail_snake1_RL", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_SNK2_lr : _local2 = _gameData.getBuffer().attachMovie("rail_snake2_LR", _idx + "rail_snake2_LR", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_SNK2_rl : _local2 = _gameData.getBuffer().attachMovie("rail_snake2_RL", _idx + "rail_snake2_RL", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_SNK3_lr : _local2 = _gameData.getBuffer().attachMovie("rail_snake3_LR", _idx + "rail_snake3_LR", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_SNK3_rl : _local2 = _gameData.getBuffer().attachMovie("rail_snake3_RL", _idx + "rail3_snake1_RL", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_SNK4_lr : _local2 = _gameData.getBuffer().attachMovie("rail_snake4_LR", _idx + "rail_snake4_LR", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); break; case Game.GameData.RAIL_SNK4_rl : _local2 = _gameData.getBuffer().attachMovie("rail_snake4_RL", _idx + "rail_snake4_RL", _gameData.getBuffer().getNextHighestDepth()); _local2._x = getShape().getCurrentPosition()._vx - (_xw / 2); _local2._y = getShape().getCurrentPosition()._vy - (_yw / 2); _sprites.push(_local2); } toggleSprites(false); } function deleteSprites() { var _local2 = 0; while (_local2 < _sprites.length) { _sprites[_local2].removeMovieClip(); _local2++; } return(undefined); } function RenderEntity() { if (_editSelected) { _lineColor = 13421772 /* 0xCCCCCC */; } else { _lineColor = 0; } _line.Draw(); } function getName() { switch (_type) { case Game.GameData.RAIL_HOR_lr : return("RAIL_HOR_lr"); case Game.GameData.RAIL_HOR_rl : return("RAIL_HOR_rl"); case Game.GameData.RAIL_VER_up : return("RAIL_VER_NEG"); case Game.GameData.RAIL_VER_dn : return("RAIL_VER_POS"); case Game.GameData.RAIL_QTR1_ccl : return("RAIL_QTR1_ccl"); case Game.GameData.RAIL_QTR1_cl : return("RAIL_QTR1_cl"); case Game.GameData.RAIL_QTR2_ccl : return("RAIL_QTR2_ccl"); case Game.GameData.RAIL_QTR2_cl : return("RAIL_QTR2_cl"); case Game.GameData.RAIL_QTR3_ccl : return("RAIL_QTR3_ccl"); case Game.GameData.RAIL_QTR3_cl : return("RAIL_QTR3_cl"); case Game.GameData.RAIL_QTR4_ccl : return("RAIL_QTR4_ccl"); case Game.GameData.RAIL_QTR4_cl : return("RAIL_QTR4_cl"); case Game.GameData.RAIL_SNK1_lr : return("RAIL_SNK1_lr"); case Game.GameData.RAIL_SNK1_rl : return("RAIL_SNK1_rl"); case Game.GameData.RAIL_SNK2_lr : return("RAIL_SNK2_lr"); case Game.GameData.RAIL_SNK2_rl : return("RAIL_SNK2_rl"); case Game.GameData.RAIL_SNK3_lr : return("RAIL_SNK3_lr"); case Game.GameData.RAIL_SNK3_rl : return("RAIL_SNK3_rl"); case Game.GameData.RAIL_SNK4_lr : return("RAIL_SNK4_lr"); case Game.GameData.RAIL_SNK4_rl : return("RAIL_SNK4_rl"); } } function toString(Void) { return(((("Rail(id: " + _idx) + " type:") + getName()) + ")"); } }
Symbol 1718 MovieClip [__Packages.Game.Sign] Frame 0
class Game.Sign extends Base.Entity { var _gameContext, _idx, _type, _class, _xw, _yw, _curPosition, _isActive, _isOnScreen, _isCollidable, _collectionDone, _reqUpdate, _isCollected, _gameMode, xMove, yMove, _editSelected, _isLocationEdit, _isSizeEditX, _isSizeEditY, _sprites, _unitXW, _unitYW, _minXW, _minYW, _rad, _maxNumUnitsY, _maxNumUnitsX, _numUnitsMinY, _numUnitsMinX, _numUnitsX, _numUnitsY, _shape, _lineColor, _fillColor, _multiVector, _vectors, _sprite, _playMode, _xScaleable, _yScaleable; function Sign (gameContext, idx, ntype, xPos, yPos, xWidth, yWidth) { super(); _gameContext = gameContext; _idx = idx; _type = ntype; _class = Game.GameData.TOKEN; _xw = xWidth; _yw = yWidth; _curPosition = new Base.VectorCoord(xPos, yPos); Init(); } function Init() { _isActive = false; _isOnScreen = false; _isCollidable = false; _collectionDone = false; _reqUpdate = false; _isCollected = false; _gameMode = _gameContext.getGameData().getGameMode(); xMove = 0; yMove = 0; _editSelected = false; _isLocationEdit = false; _isSizeEditX = false; _isSizeEditY = false; _sprites = []; var _local2; _unitXW = _xw; _unitYW = _yw; _minXW = _xw; _minYW = _yw; _rad = _xw / 2; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _local2 = Base.ShapeEntity.TID_AABB; _shape = new Base.ShapeEntity(_gameContext, _curPosition, _rad, _xw, _yw, this, _local2, _gameContext.getGameData().getGraphics(), true); if (_gameMode == Game.GameData.GAME_PLAY) { createSprites(); } else if (_gameMode == Game.GameData.GAME_EDIT) { _lineColor = 0; _fillColor = 15910144 /* 0xF2C500 */; } } function Update() { } function getID() { return(_idx); } function getType() { return(_type); } function getShape() { return(_shape); } function getHitShape() { return(_shape); } function getIsMultiVector() { return(_multiVector); } function getVectorArray() { return(_vectors); } function getNumVectors() { return(_vectors.length); } function setActive(bToggle) { _isActive = bToggle; } function getActive() { return(_isActive); } function setCollidable(bToggle) { _isCollidable = bToggle; } function getCollidable() { return(_isCollidable); } function getOnScreen() { return(_isOnScreen); } function setOnScreen(bToggle) { _isOnScreen = bToggle; if (_isOnScreen && (!_isCollected)) { toggleSprites(true); if (_type == Game.GameData.SIGN_6) { var _local2 = _gameContext.getGameData()._tokensCollectedMin.length; if (_local2 < 200) { _sprite.getMovieClip().msg.text = _local2 + "/200 Cheese Collected"; } else { _sprite.getMovieClip().msg.text = "ALL CHEESE COLLECTED!"; } } } else if (!_isOnScreen) { toggleSprites(false); } } function getReqUpdate() { return(_reqUpdate); } function getLocation() { return(_curPosition); } function getXWidth() { return(_xw); } function getYWidth() { return(_yw); } function getUnitXW() { return(_unitXW); } function getUnitYW() { return(_unitYW); } function getMinXW() { return(_minXW); } function getMinYW() { return(_minYW); } function getPlayMode(Void) { return(_playMode); } function setPlayMode(bToggle) { _playMode = bToggle; } function getScaleableX(Void) { return(_xScaleable); } function getScaleableY(Void) { return(_yScaleable); } function getLocationEdit(Void) { return(_isLocationEdit); } function setLocationEdit(bToggle) { _isLocationEdit = bToggle; return(undefined); } function getSizeEditX(Void) { return(_isSizeEditX); } function setSizeEditX(bToggle) { _isSizeEditX = bToggle; return(undefined); } function getSizeEditY(Void) { return(_isSizeEditY); } function setSizeEditY(bToggle) { _isSizeEditY = bToggle; return(undefined); } function toggleSelected(bToggle) { _editSelected = bToggle; return(undefined); } function getIsSelected() { return(_editSelected); } function toggleSprites(bVisible) { _sprite.setVisibility(bVisible); return(undefined); } function createSprites() { switch (_type) { case Game.GameData.SIGN_1 : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "signs", _idx + "signs", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); _sprite.getMovieClip().gotoAndPlay(88); break; case Game.GameData.SIGN_2 : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "signs", _idx + "signs", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); _sprite.getMovieClip().gotoAndPlay(47); break; case Game.GameData.SIGN_3 : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "signs", _idx + "signs", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); _sprite.getMovieClip().gotoAndPlay(5); break; case Game.GameData.SIGN_4 : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "signs", _idx + "signs", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); _sprite.moveToFrame(4); break; case Game.GameData.SIGN_5 : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "signs", _idx + "signs", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); _sprite.moveToFrame(3); break; case Game.GameData.SIGN_6 : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "signs", _idx + "signs", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); _sprite.moveToFrame(1); break; case Game.GameData.SIGN_7 : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "Sign_RailRight", _idx + "Sign_RailRight", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); _sprite.getMovieClip().play(); break; case Game.GameData.SIGN_8 : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "Sign_RailLeft", _idx + "Sign_RailLeft", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); _sprite.getMovieClip().play(); break; case Game.GameData.SIGN_9 : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "Sign_RailUp", _idx + "Sign_RailUp", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); _sprite.getMovieClip().play(); break; case Game.GameData.SIGN_10 : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "Sign_RailDown", _idx + "Sign_RailDown", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); _sprite.getMovieClip().play(); } toggleSprites(false); } function deleteSprites() { _sprite.removeSprite(); return(undefined); } function RenderEntity(Void) { if (!_gameMode) { _shape.Draw(); } else { if (_editSelected) { _lineColor = 0; } else { var _local2 = _gameContext.getGameData().getPlatformColor(_type); _lineColor = _local2[0]; } _shape.Draw(); if (_maxNumUnitsY == null) { _shape.DrawScaler("y"); _yScaleable = true; } if (_maxNumUnitsX == null) { _shape.DrawScaler("x"); _xScaleable = true; } } } function getName() { return("Sign"); } function toString() { return("Sign()"); } }
Symbol 1719 MovieClip [__Packages.Game.Decoration] Frame 0
class Game.Decoration extends Base.Entity { var _gameContext, _idx, _type, _class, _xw, _yw, _curPosition, _isActive, _isOnScreen, _isCollidable, _collectionDone, _reqUpdate, _isCollected, _gameMode, xMove, yMove, _editSelected, _isLocationEdit, _isSizeEditX, _isSizeEditY, _sprites, _unitXW, _unitYW, _minXW, _minYW, _rad, _maxNumUnitsY, _maxNumUnitsX, _numUnitsMinY, _numUnitsMinX, _numUnitsX, _numUnitsY, _shape, _lineColor, _fillColor, _multiVector, _vectors, _playMode, _xScaleable, _yScaleable, _sprite; function Decoration (gameContext, idx, ntype, xPos, yPos, xWidth, yWidth) { super(); _gameContext = gameContext; _idx = idx; _type = ntype; _class = Game.GameData.TOKEN; _xw = xWidth; _yw = yWidth; _curPosition = new Base.VectorCoord(xPos, yPos); Init(); } function Init() { _isActive = false; _isOnScreen = false; _isCollidable = false; _collectionDone = false; _reqUpdate = false; _isCollected = false; _gameMode = _gameContext.getGameData().getGameMode(); xMove = 0; yMove = 0; _editSelected = false; _isLocationEdit = false; _isSizeEditX = false; _isSizeEditY = false; _sprites = []; var _local2; _unitXW = _xw; _unitYW = _yw; _minXW = _xw; _minYW = _yw; _rad = _xw / 2; _maxNumUnitsY = 1; _maxNumUnitsX = 1; _numUnitsMinY = 1; _numUnitsMinX = 1; _numUnitsX = _xw / _unitXW; _numUnitsY = _yw / _unitYW; _local2 = Base.ShapeEntity.TID_AABB; switch (_type) { case Game.GameData.GUN_FLOR_SM : _curPosition._vy = _curPosition._vy - 10; break; case Game.GameData.GUN_FLOR_LG : _curPosition._vy = _curPosition._vy - 10; } _shape = new Base.ShapeEntity(_gameContext, _curPosition, _rad, _xw, _yw, this, _local2, _gameContext.getGameData().getGraphics(), true); if (_gameMode == Game.GameData.GAME_PLAY) { createSprites(); } else if (_gameMode == Game.GameData.GAME_EDIT) { _lineColor = 0; _fillColor = 15910144 /* 0xF2C500 */; } } function Update() { } function getID() { return(_idx); } function getType() { return(_type); } function getShape() { return(_shape); } function getHitShape() { return(_shape); } function getIsMultiVector() { return(_multiVector); } function getVectorArray() { return(_vectors); } function getNumVectors() { return(_vectors.length); } function setActive(bToggle) { _isActive = bToggle; } function getActive() { return(_isActive); } function setCollidable(bToggle) { _isCollidable = bToggle; } function getCollidable() { return(_isCollidable); } function getOnScreen() { return(_isOnScreen); } function setOnScreen(bToggle) { _isOnScreen = bToggle; if (_isOnScreen && (!_isCollected)) { toggleSprites(true); } else if (!_isOnScreen) { toggleSprites(false); } } function getReqUpdate() { return(_reqUpdate); } function getLocation() { return(_curPosition); } function getXWidth() { return(_xw); } function getYWidth() { return(_yw); } function getUnitXW() { return(_unitXW); } function getUnitYW() { return(_unitYW); } function getMinXW() { return(_minXW); } function getMinYW() { return(_minYW); } function getPlayMode(Void) { return(_playMode); } function setPlayMode(bToggle) { _playMode = bToggle; } function getScaleableX(Void) { return(_xScaleable); } function getScaleableY(Void) { return(_yScaleable); } function getLocationEdit(Void) { return(_isLocationEdit); } function setLocationEdit(bToggle) { _isLocationEdit = bToggle; return(undefined); } function getSizeEditX(Void) { return(_isSizeEditX); } function setSizeEditX(bToggle) { _isSizeEditX = bToggle; return(undefined); } function getSizeEditY(Void) { return(_isSizeEditY); } function setSizeEditY(bToggle) { _isSizeEditY = bToggle; return(undefined); } function toggleSelected(bToggle) { _editSelected = bToggle; return(undefined); } function getIsSelected() { return(_editSelected); } function toggleSprites(bVisible) { _sprite.setVisibility(bVisible); return(undefined); } function layerFence() { _sprite.getMovieClip().swapDepths(_gameContext.getGameData().getBuffer().getNextHighestDepth()); } function createSprites() { switch (_type) { case Game.GameData.GUN_CEIL_SM : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "ceilingGun", _idx + "ceilingGun", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); break; case Game.GameData.GUN_FLOR_SM : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "floorGunSmall", _idx + "floorGunSmall", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); break; case Game.GameData.GUN_FLOR_LG : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "floorGunLarge", _idx + "floorGunLarge", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); break; case Game.GameData.WINDOW_SM : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "windowSmall", _idx + "windowSmall", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); break; case Game.GameData.WINDOW_MD : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "windowMed", _idx + "windowMed", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); break; case Game.GameData.WINDOW_LG : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "windowLarge", _idx + "windowLarge", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); break; case Game.GameData.COMP_PARTS : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "computerParts", _idx + "computerParts", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); break; case Game.GameData.FENCE : _sprite = new Base.SpriteEntity(_gameContext, 1, _idx, "fence", _idx + "fence", _gameContext.getGameData().getBuffer().getNextHighestDepth(), _shape.getCurrentPosition()._vx, _shape.getCurrentPosition()._vy, 1, -1, -1); } toggleSprites(false); } function deleteSprites() { _sprite.removeSprite(); return(undefined); } function RenderEntity(Void) { if (!_gameMode) { _shape.Draw(); } else { if (_editSelected) { _lineColor = 0; } else { var _local2 = _gameContext.getGameData().getPlatformColor(_type); _lineColor = _local2[0]; } _shape.Draw(); if (_maxNumUnitsY == null) { _shape.DrawScaler("y"); _yScaleable = true; } if (_maxNumUnitsX == null) { _shape.DrawScaler("x"); _xScaleable = true; } } } function getName() { return("Sign"); } function toString() { return("Sign()"); } }
Symbol 1720 MovieClip [__Packages.Base.Profile] Frame 0
class Base.Profile { var _gameContext, _profiles; function Profile (gameContext) { _gameContext = gameContext; _profiles = []; } function RegisterProfile(name) { _profiles.push(new Object()); var _local2 = _profiles.length - 1; _profiles[_local2].name = name; _profiles[_local2].startTime = 0; _profiles[_local2].endTime = 0; } function StartProfile(name) { var _local2 = 0; while (_local2 < _profiles.length) { if (_profiles[_local2].name == name) { _profiles[_local2].startTime = getTimer(); _profiles[_local2].endTime = 0; } _local2++; } } function EndProfile(name) { var _local2 = 0; while (_local2 < _profiles.length) { if (_profiles[_local2].name == name) { _profiles[_local2].endTime = getTimer(); } _local2++; } } function ReportProfile() { var _local2 = 0; while (_local2 < _profiles.length) { var _local3 = _profiles[_local2].endTime - _profiles[_local2].startTime; _local2++; } } }
Symbol 1721 MovieClip [__Packages.Game.GameManager] Frame 0
class Game.GameManager { var _currentGameState, _nextGameState, _followingGameState; function GameManager (parentMC) { _currentGameState = null; setNextState(Game.GameStates.G1_TitleCard); } function setNextState(state) { _nextGameState = new state[undefined](); } function setFollowingGameState(state) { _followingGameState = state; } function getFollowingGameState() { return(_followingGameState); } function getCurrentGameState() { return(_currentGameState); } function Update(gameContext) { if (_nextGameState.isTransitioning()) { return(undefined); } if (_currentGameState != _nextGameState) { _currentGameState = _nextGameState; _currentGameState.Entry(gameContext); } else if (_currentGameState == _nextGameState) { _currentGameState.Update(); if (_currentGameState != _nextGameState) { _currentGameState.Exit(); delete _currentGameState; } } } }
Symbol 1722 MovieClip [__Packages.Base.GameState] Frame 0
class Base.GameState extends Base.State { static var _transition, _lastTransitionFrame, _screenFade, _fadeSpeed, _levelToReach, _currentAlphaVal, _isFading; function GameState () { super(); } function CPUDecision(gameContext) { return(undefined); } function NetworkDecision(gameContext) { return(undefined); } function PadInput(gameContext) { return(undefined); } function Entry(gameContext) { return(undefined); } function Update(gameContext) { return(undefined); } function Exit(gameContext) { return(undefined); } function startScreenTransition(gameContext, spriteName, startFrame, endFrame, frameRate, depth) { _transition = new Base.SpriteEntity(gameContext, 5, 100, spriteName, spriteName, depth, 0, 2, -1, -1); _transition.startAnimating(startFrame, endFrame, frameRate, false); } function getTransitionFrame() { if (_transition) { return(_transition.getCurrentFrame()); } return(_lastTransitionFrame); } function isTransitioning() { if (_transition) { if (_transition.isAnimating()) { _transition.animateSprite(); return(true); } _lastTransitionFrame = _transition.getCurrentFrame(); _transition.removeSprite(); delete _transition; } return(false); } function startFadeOut(gameContext, spriteName, clipName, depth, fadeSpeed, level) { _screenFade = new Base.SpriteEntity(gameContext, 5, 100, spriteName, clipName, depth, 0, 0, 2, -1, -1); _fadeSpeed = fadeSpeed; _levelToReach = level; _currentAlphaVal = 0; _isFading = true; _screenFade.getMovieClip()._alpha = _currentAlphaVal; } function handleFadeOut() { if (_isFading) { _currentAlphaVal = _currentAlphaVal + _fadeSpeed; if (_currentAlphaVal >= _levelToReach) { _currentAlphaVal = _levelToReach; _isFading = false; } _screenFade.getMovieClip()._alpha = _currentAlphaVal; } } function continueFadeOut(fadeSpeed, level) { _isFading = true; _levelToReach = level; } function startFadeIn(fadeSpeed) { _isFading = true; _levelToReach = 0; _fadeSpeed = fadeSpeed; } function handleFadeIn() { _currentAlphaVal = _currentAlphaVal - _fadeSpeed; if (_currentAlphaVal <= _levelToReach) { _currentAlphaVal = _levelToReach; _isFading = false; _screenFade.removeSprite(); delete _screenFade; } _screenFade.getMovieClip()._alpha = _currentAlphaVal; } function isFading() { return(_isFading); } function setFadeDepth(depth) { _screenFade.setZDepth(depth); } }
Symbol 1723 MovieClip [__Packages.Game.GameStates.G1_TitleCard] Frame 0
class Game.GameStates.G1_TitleCard extends Base.GameState { var _gameContext, _currentTitleFrame, _step, startScreenTransition; function G1_TitleCard () { super(); } function Entry(gameContext) { _gameContext = gameContext; if (gameContext.getGameData()._invaded) { _gameContext.getUIManager().showScreen(gameContext.getGameData().getScreen(0)); } else { _gameContext.getUIManager().showScreen(gameContext.getGameData().getScreen(5)); } _gameContext.getGameData().getSoundModule().PlayMusic("title"); _currentTitleFrame = 1; _step = new Function(); _step = bringBillyOn; } function Update() { _currentTitleFrame++; if (_currentTitleFrame == 73) { _currentTitleFrame = 41; } _gameContext.getUIManager().getScreen().moveToFrame(_currentTitleFrame); _step(); return(undefined); } function Exit() { startScreenTransition(_gameContext, "trans", 11, 1, 30, 100000); } function bringBillyOn() { if (_currentTitleFrame == 72) { _step = waitForNextScreen; } waitForNextScreen(); } function waitForNextScreen() { if (_gameContext.getGameData().isRollover(435, 303, 150, 88)) { if (_gameContext.getPadManager().getMouseJustPressed()) { _gameContext.getGameData().getSoundModule().PlaySound("btnPress", 100, 0, 0, 0); _gameContext.getGameManager().setNextState(Game.GameStates.G2_Instructions); } } if (_gameContext.getGameData()._invaded) { if (_gameContext.getGameData().isRollover(0, 320, 156, 75)) { _gameContext.getUIManager().getScreen().getMovieClip().backtohub.gotoAndStop(2); if (_gameContext.getPadManager().getMouseJustPressed()) { _gameContext.getGameData().getSoundModule().PlaySound("btnPress", 100, 0, 0, 0); _parent.onGameExit(); } } else { _gameContext.getUIManager().getScreen().getMovieClip().backtohub.gotoAndStop(1); } } } function toString() { return("G1_TitleCard"); } }
Symbol 1724 MovieClip [__Packages.Game.GameStates.G2_Instructions] Frame 0
class Game.GameStates.G2_Instructions extends Base.GameState { var _gameContext, startScreenTransition; function G2_Instructions () { super(); } function Entry(gameContext) { _gameContext = gameContext; startScreenTransition(_gameContext, "trans", 1, 11, 30, 100000); if (_gameContext.getGameData()._invaded) { gameContext.getUIManager().showScreen(gameContext.getGameData().getScreen(1)); } else { gameContext.getUIManager().showScreen(gameContext.getGameData().getScreen(6)); } gameContext.getUIManager().getScreen().getMovieClip().gotoAndPlay(1); } function Update() { if (_gameContext.getGameData()._invaded) { if (_gameContext.getGameData().isRollover(364, 6, 76, 45)) { if (_gameContext.getPadManager().getMouseJustPressed()) { _gameContext.getGameData().getSoundModule().PlaySound("btnPress", 100, 0, 0, 0); _gameContext.getGameManager().setNextState(Game.GameStates.G4_LevelLoad); } } } else if (_gameContext.getGameData().isRollover(517, 6, 76, 45)) { if (_gameContext.getPadManager().getMouseJustPressed()) { _gameContext.getGameData().getSoundModule().PlaySound("btnPress", 100, 0, 0, 0); _gameContext.getGameManager().setNextState(Game.GameStates.G4_LevelLoad); } } if (_gameContext.getGameData()._invaded) { if (_gameContext.getGameData().isRollover(443, 2, 156, 75)) { _gameContext.getUIManager().getScreen().getMovieClip().backtohub.gotoAndStop(2); if (_gameContext.getPadManager().getMouseJustPressed()) { _gameContext.getGameData().getSoundModule().PlaySound("btnPress", 100, 0, 0, 0); _parent.onGameExit(); } } else { _gameContext.getUIManager().getScreen().getMovieClip().backtohub.gotoAndStop(1); } } if (_gameContext.getUIManager().getScreen().getCurrentFrame() == 67) { if (_gameContext.getGameData().isRollover(177, 272, 150, 88)) { if (_gameContext.getPadManager().getMouseJustPressed()) { _gameContext.getGameData().getSoundModule().PlaySound("btnPress", 100, 0, 0, 0); _gameContext.getGameManager().setNextState(Game.GameStates.G4_LevelLoad); } } } return(undefined); } function Exit() { _gameContext.getGameData()._tracker.sendEventCustom("billymandy_Magnetface_Play"); startScreenTransition(_gameContext, "trans", 11, 1, 30, 100000); } function toString() { return("G2_Instructions"); } }
Symbol 1725 MovieClip [__Packages.Game.GameStates.G4_LevelLoad] Frame 0
class Game.GameStates.G4_LevelLoad extends Base.GameState { var _gameContext, _gameData, _stage, startScreenTransition; function G4_LevelLoad () { super(); } function Entry(gameContext) { _gameContext = gameContext; _gameData = _gameContext.getGameData(); _gameData.setLevelLoaded(false); _gameData.setGameMode(Game.GameData.GAME_PLAY); if (_gameData.getCurrentLevel() > 3) { _stage = 8; } else if (_gameData.getCurrentLevel() == 1) { _gameContext.getUIManager().showScreen(gameContext.getGameData().getScreen(3)); _gameContext.getUIManager().getScreen().moveToFrame(2); _stage = 2; } else { _gameContext.getUIManager().showScreen(gameContext.getGameData().getScreen(3)); _gameContext.getUIManager().getScreen().getMovieClip()._alpha = 0; switch (_gameContext.getGameData().getCurrentLevel()) { case 2 : _gameContext.getGameData().getSoundModule().PlaySound("cn_magnetface_levelcomplete", 100, 0, 0, 0); _gameContext.getUIManager().getScreen().moveToFrame(18); break; case 3 : _gameContext.getGameData().getSoundModule().PlaySound("cn_magnetface_levelcomplete", 100, 0, 0, 0); _gameContext.getUIManager().getScreen().moveToFrame(34); } _stage = 1; } } function Update() { switch (_stage) { case 1 : _gameContext.getUIManager().getScreen().getMovieClip()._alpha = _gameContext.getUIManager().getScreen().getMovieClip()._alpha + 5; if (_gameContext.getUIManager().getScreen().getMovieClip()._alpha >= 100) { _gameContext.getGameData().DeleteLevelMap(); _stage++; } break; case 2 : _gameContext.getGameData().GenerateLevel(); _stage++; break; case 3 : if (_gameData.getLevelLoaded()) { _gameContext.getGameData().getHero()._spriteHero.setVisibility(false); _gameContext.getGameData().getHero().Update(); _gameContext.getGameData().UpdateCamera(); _gameContext.getGameData().updateGameObjects(); switch (_gameContext.getGameData().getCurrentLevel()) { case 1 : _gameContext.getUIManager().getScreen().startAnimating(2, 16, 32, false); break; case 2 : _gameContext.getGameData()._tracker.sendEventCustom("billymandy_Magnetface_StartLevel_2"); _gameContext.getUIManager().getScreen().startAnimating(18, 32, 32, false); break; case 3 : _gameContext.getGameData()._tracker.sendEventCustom("billymandy_Magnetface_StartLevel_3"); _gameContext.getUIManager().getScreen().startAnimating(34, 48, 32, false); } _stage++; } break; case 4 : var _local2 = _gameContext.getUIManager().getScreen().animateSprite(); if (_local2 == 1) { _stage++; } break; case 5 : _gameContext.getGameManager().setNextState(Game.GameStates.G6_LevelPlay); _stage = 0; break; case 8 : startScreenTransition(_gameContext, "trans", 11, 1, 30, 100000); _gameContext.getGameManager().setNextState(Game.GameStates.G7_GameWin); _stage = 0; } return(undefined); } function Exit() { _gameContext.getUIManager().removeScreen(); } function toString(Void) { return("G_LevelLoad()"); } }
Symbol 1726 MovieClip [__Packages.Game.GameStates.G6_LevelPlay] Frame 0
class Game.GameStates.G6_LevelPlay extends Base.GameState { var _gameContext, _gameData, hero, _endStage, _count, _counter, _timer, _battleStart, _battleStop, _enemyPresent, _battleMusicPlaying; function G6_LevelPlay () { super(); } function Entry(gameContext) { _gameContext = gameContext; _gameData = _gameContext.getGameData(); hero = _gameData.getHero(); _endStage = 1; _count = 60; _counter = 0; _timer = 0; _battleStart = 1800; _battleStop = 720; _enemyPresent = false; _battleMusicPlaying = false; _gameContext.getGameData().showHUD(); _gameContext.getGameData().getSoundModule().PlayMusic("puzzle"); _root._quality = "MEDIUM"; } function Update() { if ((_gameContext.getPadManager().getCurrentKeyAction() == "LevelSkip") && (_gameContext.getPadManager().getShiftDown())) { hero._endLevel = true; } if ((_gameContext.getPadManager().getCurrentKeyAction() == "ResetHealth") && (_gameContext.getPadManager().getShiftDown())) { _gameContext.getGameData().resetHealth(); } if (hero._endLevel) { _gameData.getSoundModule().StopAllSounds(); _gameData.updateCheeseCollected(); _gameData.setNextLevel(); _gameData.getSoundModule().StopMusic(); _gameContext.getGameManager().setNextState(Game.GameStates.G4_LevelLoad); return(undefined); } hero.Update(); _gameData.updateGameObjects(); _gameData.UpdateCamera(); if (_gameData.updateHUD()) { _gameContext.getGameManager().setNextState(Game.GameStates.G8_GamePaused); } if (hero._hasJustSpawned) { return(undefined); } var _local2 = _gameData._enemies.length; _enemyPresent = ((_local2 > 0) ? true : false); if (_enemyPresent) { if (!_battleMusicPlaying) { _timer = 0; _battleMusicPlaying = true; _battleStop = 240; _gameData.getSoundModule().PlayMusic("battle"); } } else if (_battleMusicPlaying) { _timer++; if (_timer >= _battleStop) { _timer = 0; _battleMusicPlaying = false; _gameData.getSoundModule().PlayMusic("puzzle"); } } else { _timer++; if (_timer >= _battleStart) { _timer = 0; _battleStop = 720; _battleMusicPlaying = true; _gameData.getSoundModule().PlayMusic("none"); } } return(undefined); } function Exit(_gameContext) { _gameData.removeHUD(); _root._quality = "HIGH"; } function toString() { return("G_LevelPlay()"); } }
Symbol 1727 MovieClip [__Packages.Game.GameStates.G8_GamePaused] Frame 0
class Game.GameStates.G8_GamePaused extends Base.GameState { var _gameContext; function G8_GamePaused () { super(); } function Entry(gameContext) { _gameContext = gameContext; if (_gameContext.getGameData()._invaded) { gameContext.getUIManager().showScreen(gameContext.getGameData().getScreen(1)); } else { gameContext.getUIManager().showScreen(gameContext.getGameData().getScreen(6)); } gameContext.getUIManager().getScreen().getMovieClip().gotoAndPlay(1); } function Update() { if (_gameContext.getGameData()._invaded) { if (_gameContext.getGameData().isRollover(364, 6, 76, 45)) { if (_gameContext.getPadManager().getMouseJustPressed()) { _gameContext.getGameData().getSoundModule().PlaySound("btnPress", 100, 0, 0, 0); _gameContext.getGameManager().setNextState(Game.GameStates.G6_LevelPlay); } } } else if (_gameContext.getGameData().isRollover(517, 6, 76, 45)) { if (_gameContext.getPadManager().getMouseJustPressed()) { _gameContext.getGameData().getSoundModule().PlaySound("btnPress", 100, 0, 0, 0); _gameContext.getGameManager().setNextState(Game.GameStates.G6_LevelPlay); } } if (_gameContext.getGameData()._invaded) { if (_gameContext.getGameData().isRollover(443, 2, 156, 75)) { _gameContext.getUIManager().getScreen().getMovieClip().backtohub.gotoAndStop(2); if (_gameContext.getPadManager().getMouseJustPressed()) { _parent.onGameExit(); } } else { _gameContext.getUIManager().getScreen().getMovieClip().backtohub.gotoAndStop(1); } } if (_gameContext.getUIManager().getScreen().getCurrentFrame() == 67) { if (_gameContext.getGameData().isRollover(177, 272, 150, 88)) { if (_gameContext.getPadManager().getMouseJustPressed()) { _gameContext.getGameManager().setNextState(Game.GameStates.G6_LevelPlay); } } } return(undefined); } function Exit() { _gameContext.getUIManager().removeScreen(); } function toString() { return("G2_Instructions"); } }
Symbol 1728 MovieClip [__Packages.Game.GameStates.G7_GameWin] Frame 0
class Game.GameStates.G7_GameWin extends Base.GameState { var _gameContext, startScreenTransition; function G7_GameWin () { super(); } function Entry(gameContext) { _gameContext = gameContext; _parent.onWin(5); startScreenTransition(_gameContext, "trans", 1, 11, 30, 100000); if (_gameContext.getGameData()._invaded) { _gameContext.getUIManager().showScreen(gameContext.getGameData().getScreen(4)); } else { _gameContext.getUIManager().showScreen(gameContext.getGameData().getScreen(7)); } _gameContext.getGameData().getSoundModule().PlaySound("music_gamecomplete", 100, 0, 0, 0); _gameContext.getGameData()._tracker.sendEventCustom("billymandy_Magnetface_Win"); var _local3 = 1; if (((_gameContext.getGameData()._tokensCollectedMaj[1] == 200) && (_gameContext.getGameData()._tokensCollectedMaj[2] == 200)) && (_gameContext.getGameData()._tokensCollectedMaj[3] == 200)) { _local3 = 2; _gameContext.getGameData()._tracker.sendEventCustom("billymandy_Magnetface_Win_Allcheese"); } _gameContext.getUIManager().getScreen().getMovieClip().winMsg.gotoAndStop(_local3); _gameContext.getUIManager().getScreen().getChild("cheese1").text = _gameContext.getGameData()._tokensCollectedMaj[1] + "/200"; _gameContext.getUIManager().getScreen().getChild("cheese2").text = _gameContext.getGameData()._tokensCollectedMaj[2] + "/200"; _gameContext.getUIManager().getScreen().getChild("cheese3").text = _gameContext.getGameData()._tokensCollectedMaj[3] + "/200"; _gameContext.getUIManager().getScreen().getMovieClip().gotoAndPlay(1); _gameContext.getGameData().DeleteLevelMap(); } function Update() { if (_gameContext.getGameData()._invaded) { if (_gameContext.getGameData().isRollover(435, 303, 150, 88)) { if (_gameContext.getPadManager().getMouseJustPressed()) { _gameContext.getGameData()._tracker.sendEventCustom("billymandy_Magnetface_Replay"); _gameContext.getGameData().getSoundModule().PlaySound("btnPress", 100, 0, 0, 0); _gameContext.getGameData().reset(); _gameContext.getGameManager().setNextState(Game.GameStates.G4_LevelLoad); } } } else if (_gameContext.getGameData().isRollover(443, 289, 150, 88)) { if (_gameContext.getPadManager().getMouseJustPressed()) { _gameContext.getGameData()._tracker.sendEventCustom("billymandy_Magnetface_Replay"); _gameContext.getGameData().getSoundModule().PlaySound("btnPress", 100, 0, 0, 0); _gameContext.getGameData().reset(); _gameContext.getGameManager().setNextState(Game.GameStates.G4_LevelLoad); } } if (_gameContext.getGameData()._invaded) { if (_gameContext.getGameData().isRollover(286, 312, 156, 75)) { _gameContext.getUIManager().getScreen().getMovieClip().backtohub.gotoAndStop(2); if (_gameContext.getPadManager().getMouseJustPressed()) { _gameContext.getGameData().getSoundModule().PlaySound("btnPress", 100, 0, 0, 0); _parent.onGameExit(); } } else { _gameContext.getUIManager().getScreen().getMovieClip().backtohub.gotoAndStop(1); } } return(undefined); } function Exit() { } }
Symbol 1729 MovieClip [__Packages.Game.Background] Frame 0
class Game.Background { var _gameContext, _num, _scrollSpeed, _backgroundTimer, fg, _currentDepth, fg_bmp; function Background (gameContext) { _gameContext = gameContext; _num = 196; _scrollSpeed = 0.05; _backgroundTimer = _scrollSpeed; fg = []; _currentDepth = 0; } function addBackground(graphicName, numBackgrounds, loop, offsetY) { fg_bmp = flash.display.BitmapData.loadBitmap(graphicName); var _local3 = new Object(); _local3.amountToMoveX = 0; _local3.amountToMoveY = 0; _local3.bitmapWidth = fg_bmp.width; _local3.numBackgrounds = numBackgrounds; _local3.loop = loop; _local3._screen = []; fg.push(_local3); var _local2 = 0; while (_local2 < numBackgrounds) { var _local4 = (_local3.bitmapWidth * _local2) - 1; _currentDepth++; _local3._screen.push(_gameContext.getParent().createEmptyMovieClip("background" + _currentDepth, _currentDepth)); _local3._screen[_local2].attachBitmap(fg_bmp, 1); _local3._screen[_local2].rect = new flash.geom.Rectangle(0, 0, Stage.width, Stage.height); _local3._screen[_local2].bmp = fg_bmp; if (_local2 == 0) { _local3._screen[_local2].rect.offset(1, (fg_bmp.height + offsetY) - Stage.height); } else { _local3._screen[_local2].rect.offset(-_local4, (fg_bmp.height + offsetY) - Stage.height); } _local3._screen[_local2].scrollRect = _local3._screen[_local2].rect; _local2++; } fg[fg.length - 1].amountToMoveX = 0; fg[fg.length - 1].amountToMoveY = 0; return(fg.length); } function scrollClip(mc, x, y) { var _local2 = 0; while (_local2 < mc.numBackgrounds) { mc._screen[_local2].rect.offset(x, y); _local2++; } if (mc._screen[0].rect.left <= 0) { _local2 = 0; while (_local2 < mc.numBackgrounds) { mc._screen[_local2].rect.x = mc._screen[_local2].rect.x + mc.bitmapWidth; _local2++; } } else if (mc._screen[0].rect.right > (mc.bitmapWidth + Stage.width)) { _local2 = 0; while (_local2 < mc.numBackgrounds) { mc._screen[_local2].rect.x = mc._screen[_local2].rect.x - mc.bitmapWidth; _local2++; } } _local2 = 0; while (_local2 < mc.numBackgrounds) { mc._screen[_local2].scrollRect = mc._screen[_local2].rect; _local2++; } } function moveBack(gameContext) { var _local2 = fg.length; if (_local2 < 1) { return(undefined); } while (_local2--) { if ((fg[_local2].amountToMoveX == 0) && (fg[_local2].amountToMoveY == 0)) { continue; } scrollClip(fg[_local2], fg[_local2].amountToMoveX, fg[_local2].amountToMoveY); fg[_local2].amountToMoveX = 0; fg[_local2].amountToMoveY = 0; } return(undefined); } function setAmountToMove(screenNum, x, y) { fg[screenNum].amountToMoveX = x; fg[screenNum].amountToMoveY = y; } function removeAllBackgrounds() { var _local3 = fg.length; while (_local3--) { var _local2 = fg[_local3]._screen.length; while (_local2--) { fg[_local3]._screen[_local2].removeMovieClip(); } } _currentDepth = 0; } }
Symbol 1665 MovieClip [_GameEntry] Frame 1
#initclip 65 Object.registerClass("_GameEntry", Base.GameEntry); #endinitclip

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Symbol 1676 MovieClip [__Packages.Base.Entity]
Symbol 1677 MovieClip [__Packages.Base.State]
Symbol 1678 MovieClip [__Packages.Base.AIState]
Symbol 1679 MovieClip [__Packages.Game.Hero]
Symbol 1680 MovieClip [__Packages.Base.ShapeEntity]
Symbol 1681 MovieClip [__Packages.Base.ShapeCollision]
Symbol 1682 MovieClip [__Packages.mx.utils.Delegate]
Symbol 1683 MovieClip [__Packages.Base.LineEntity]
Symbol 1684 MovieClip [__Packages.Game.AIStates.Hero_Spawn]
Symbol 1685 MovieClip [__Packages.Game.AIStates.Hero_Walk]
Symbol 1686 MovieClip [__Packages.Game.AIStates.Hero_Jump]
Symbol 1687 MovieClip [__Packages.Game.AIStates.Hero_AttractToRail]
Symbol 1688 MovieClip [__Packages.Game.AIStates.Hero_RideOnRail]
Symbol 1689 MovieClip [__Packages.Game.AIStates.Hero_AttractToPlatform]
Symbol 1690 MovieClip [__Packages.Game.AIStates.Hero_StickToPlatform]
Symbol 1691 MovieClip [__Packages.Game.AIStates.Hero_Die]
Symbol 1692 MovieClip [__Packages.Game.Platform]
Symbol 1693 MovieClip [__Packages.Game.Item]
Symbol 1694 MovieClip [__Packages.Game.AIStates.Item_Static]
Symbol 1695 MovieClip [__Packages.Game.AIStates.Item_AttractToMagnet]
Symbol 1696 MovieClip [__Packages.Game.AIStates.Item_StickToMagnet]
Symbol 1697 MovieClip [__Packages.Game.AIStates.Item_TowFromMagnet]
Symbol 1698 MovieClip [__Packages.Game.AIStates.Plat_Move]
Symbol 1699 MovieClip [__Packages.Game.AIStates.Plat_Idle]
Symbol 1700 MovieClip [__Packages.Game.AIStates.PlatDoor_Close]
Symbol 1701 MovieClip [__Packages.Game.AIStates.PlatDoor_Open]
Symbol 1702 MovieClip [__Packages.Game.AIStates.Hero_Hit]
Symbol 1703 MovieClip [__Packages.Game.AIStates.Hero_KnockDown]
Symbol 1704 MovieClip [__Packages.Game.Enemy]
Symbol 1705 MovieClip [__Packages.Game.AIStates.Enemy_Static]
Symbol 1706 MovieClip [__Packages.Game.AIStates.Enemy_Patrol]
Symbol 1707 MovieClip [__Packages.Game.AIStates.Enemy_Attack_Seek]
Symbol 1708 MovieClip [__Packages.Game.AIStates.Enemy_Idle]
Symbol 1709 MovieClip [__Packages.Game.AIStates.Enemy_Attack_Melee]
Symbol 1710 MovieClip [__Packages.Game.AIStates.Enemy_Die]
Symbol 1711 MovieClip [__Packages.Game.AIStates.Enemy_Hit]
Symbol 1712 MovieClip [__Packages.Game.Token]
Symbol 1713 MovieClip [__Packages.Game.MapData_1]
Symbol 1714 MovieClip [__Packages.Game.MapData_2]
Symbol 1715 MovieClip [__Packages.Game.MapData_3]
Symbol 1716 MovieClip [__Packages.Game.Spike]
Symbol 1717 MovieClip [__Packages.Game.Rail]
Symbol 1718 MovieClip [__Packages.Game.Sign]
Symbol 1719 MovieClip [__Packages.Game.Decoration]
Symbol 1720 MovieClip [__Packages.Base.Profile]
Symbol 1721 MovieClip [__Packages.Game.GameManager]
Symbol 1722 MovieClip [__Packages.Base.GameState]
Symbol 1723 MovieClip [__Packages.Game.GameStates.G1_TitleCard]
Symbol 1724 MovieClip [__Packages.Game.GameStates.G2_Instructions]
Symbol 1725 MovieClip [__Packages.Game.GameStates.G4_LevelLoad]
Symbol 1726 MovieClip [__Packages.Game.GameStates.G6_LevelPlay]
Symbol 1727 MovieClip [__Packages.Game.GameStates.G8_GamePaused]
Symbol 1728 MovieClip [__Packages.Game.GameStates.G7_GameWin]
Symbol 1729 MovieClip [__Packages.Game.Background]
Symbol 1663 GraphicUsed by:Timeline
Symbol 1664 GraphicUsed by:1665
Symbol 1665 MovieClip [_GameEntry]Uses:1664Used by:Timeline

Instance Names

"_preloader"Frame 1Symbol 25 MovieClip
"mainLoadingBar_mc"Symbol 10 MovieClip Frame 1Symbol 5 MovieClip
"parentLoader_mc"Symbol 25 MovieClip Frame 1Symbol 10 MovieClip
"done_txt"Symbol 25 MovieClip Frame 1Symbol 14 EditableText
"msg"Symbol 828 MovieClip [signs] Frame 1Symbol 808 EditableText
"btn_hub"Symbol 1112 MovieClip [scrn_Win] Frame 1Symbol 1093 Button
"btn_play"Symbol 1112 MovieClip [scrn_Win] Frame 1Symbol 1099 Button
"cheese1"Symbol 1112 MovieClip [scrn_Win] Frame 1Symbol 1101 EditableText
"cheese2"Symbol 1112 MovieClip [scrn_Win] Frame 1Symbol 1102 EditableText
"cheese3"Symbol 1112 MovieClip [scrn_Win] Frame 1Symbol 1103 EditableText
"winMsg"Symbol 1112 MovieClip [scrn_Win] Frame 1Symbol 1108 MovieClip
"btn_play"Symbol 1120 MovieClip [scrn_WinAlt] Frame 1Symbol 1099 Button
"cheese1"Symbol 1120 MovieClip [scrn_WinAlt] Frame 1Symbol 1116 EditableText
"cheese2"Symbol 1120 MovieClip [scrn_WinAlt] Frame 1Symbol 1117 EditableText
"cheese3"Symbol 1120 MovieClip [scrn_WinAlt] Frame 1Symbol 1118 EditableText
"winMsg"Symbol 1120 MovieClip [scrn_WinAlt] Frame 1Symbol 1108 MovieClip
"health_bar"Symbol 1285 MovieClip [scrn_interface] Frame 1Symbol 1267 MovieClip
"tokens"Symbol 1285 MovieClip [scrn_interface] Frame 1Symbol 1269 EditableText
"btn_music"Symbol 1285 MovieClip [scrn_interface] Frame 1Symbol 1281 MovieClip
"btn_instructions"Symbol 1285 MovieClip [scrn_interface] Frame 1Symbol 1284 MovieClip
"billypuppet"Symbol 1462 MovieClip [scrn_Instructions] Frame 1Symbol 1429 MovieClip
"btn_hub"Symbol 1462 MovieClip [scrn_Instructions] Frame 14Symbol 1441 Button
"bgscroll"Symbol 1462 MovieClip [scrn_Instructions] Frame 15Symbol 1442 MovieClip
"billypuppet"Symbol 1466 MovieClip [scrn_InstructionsAlt] Frame 1Symbol 1429 MovieClip
"bgscroll"Symbol 1466 MovieClip [scrn_InstructionsAlt] Frame 15Symbol 1442 MovieClip
"btn_hub"Symbol 1467 MovieClip [scrn_Titlecard] Frame 1Symbol 1441 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 7Symbol 46 as "Flag_checkpoint"
ExportAssets (56)Timeline Frame 7Symbol 50 as "token_Cheese"
ExportAssets (56)Timeline Frame 7Symbol 67 as "hitspark02"
ExportAssets (56)Timeline Frame 7Symbol 78 as "hitspark01"
ExportAssets (56)Timeline Frame 8Symbol 81 as "rail_elbow_Q1ccl"
ExportAssets (56)Timeline Frame 8Symbol 84 as "rail_elbow_Q1cl"
ExportAssets (56)Timeline Frame 8Symbol 87 as "rail_elbow_Q2ccl"
ExportAssets (56)Timeline Frame 8Symbol 90 as "rail_elbow_Q2cl"
ExportAssets (56)Timeline Frame 8Symbol 93 as "rail_elbow_Q3ccl"
ExportAssets (56)Timeline Frame 8Symbol 96 as "rail_elbow_Q3cl"
ExportAssets (56)Timeline Frame 8Symbol 99 as "rail_elbow_Q4ccl"
ExportAssets (56)Timeline Frame 8Symbol 102 as "rail_elbow_Q4cl"
ExportAssets (56)Timeline Frame 9Symbol 105 as "rail_end_top_D"
ExportAssets (56)Timeline Frame 9Symbol 108 as "rail_end_bottom_D"
ExportAssets (56)Timeline Frame 9Symbol 111 as "rail_end_bottom_U"
ExportAssets (56)Timeline Frame 9Symbol 114 as "rail_end_left_R"
ExportAssets (56)Timeline Frame 9Symbol 117 as "rail_straight_horLeft"
ExportAssets (56)Timeline Frame 9Symbol 120 as "rail_straight_horRight"
ExportAssets (56)Timeline Frame 9Symbol 123 as "rail_straight_vertDown"
ExportAssets (56)Timeline Frame 9Symbol 126 as "rail_straight_vertUp"
ExportAssets (56)Timeline Frame 9Symbol 129 as "rail_end_top_U"
ExportAssets (56)Timeline Frame 9Symbol 132 as "rail_end_left_L"
ExportAssets (56)Timeline Frame 9Symbol 135 as "rail_end_right_L"
ExportAssets (56)Timeline Frame 9Symbol 138 as "rail_end_right_R"
ExportAssets (56)Timeline Frame 10Symbol 141 as "rail_snake1_LR"
ExportAssets (56)Timeline Frame 10Symbol 144 as "rail_snake1_RL"
ExportAssets (56)Timeline Frame 10Symbol 147 as "rail_snake2_LR"
ExportAssets (56)Timeline Frame 10Symbol 150 as "rail_snake2_RL"
ExportAssets (56)Timeline Frame 10Symbol 153 as "rail_snake3_RL"
ExportAssets (56)Timeline Frame 10Symbol 156 as "rail_snake3_LR"
ExportAssets (56)Timeline Frame 10Symbol 159 as "rail_snake4_LR"
ExportAssets (56)Timeline Frame 10Symbol 162 as "rail_snake4_RL"
ExportAssets (56)Timeline Frame 11Symbol 164 as "windowSmall"
ExportAssets (56)Timeline Frame 11Symbol 167 as "floorGunSmall"
ExportAssets (56)Timeline Frame 11Symbol 170 as "floorGunLarge"
ExportAssets (56)Timeline Frame 11Symbol 173 as "ceilingGun"
ExportAssets (56)Timeline Frame 11Symbol 176 as "computerParts"
ExportAssets (56)Timeline Frame 11Symbol 179 as "windowMed"
ExportAssets (56)Timeline Frame 11Symbol 182 as "fence"
ExportAssets (56)Timeline Frame 11Symbol 195 as "windowLarge"
ExportAssets (56)Timeline Frame 12Symbol 196 as "wallbackground_bottom"
ExportAssets (56)Timeline Frame 12Symbol 202 as "deathtube"
ExportAssets (56)Timeline Frame 12Symbol 321 as "Sign_RailDown"
ExportAssets (56)Timeline Frame 12Symbol 381 as "Sign_RailLeft"
ExportAssets (56)Timeline Frame 12Symbol 441 as "Sign_RailRight"
ExportAssets (56)Timeline Frame 12Symbol 501 as "Sign_RailUp"
ExportAssets (56)Timeline Frame 13Symbol 502 as "tile_wall"
ExportAssets (56)Timeline Frame 13Symbol 507 as "motionLines"
ExportAssets (56)Timeline Frame 14Symbol 509 as "scrn_Black"
ExportAssets (56)Timeline Frame 15Symbol 512 as "plat_blockLG_Rtop"
ExportAssets (56)Timeline Frame 15Symbol 515 as "plat_blockLG_L"
ExportAssets (56)Timeline Frame 15Symbol 518 as "plat_blockLG_M"
ExportAssets (56)Timeline Frame 15Symbol 521 as "plat_blockLG_Rmid"
ExportAssets (56)Timeline Frame 15Symbol 524 as "plat_blockLG_Rbot"
ExportAssets (56)Timeline Frame 15Symbol 527 as "plat_blockLG_Rsingle"
ExportAssets (56)Timeline Frame 15Symbol 530 as "plat_blockLG_Rbot_ALT"
ExportAssets (56)Timeline Frame 15Symbol 532 as "plat_blockLG_M_ALT"
ExportAssets (56)Timeline Frame 15Symbol 535 as "plat_blockLG_Rsingle_ALT"
ExportAssets (56)Timeline Frame 15Symbol 537 as "plat_blockLG_L_ALT"
ExportAssets (56)Timeline Frame 16Symbol 593 as "plat_door_Back"
ExportAssets (56)Timeline Frame 16Symbol 596 as "plat_wall_middle"
ExportAssets (56)Timeline Frame 16Symbol 599 as "plat_wall_bottom"
ExportAssets (56)Timeline Frame 16Symbol 602 as "plat_door_Front"
ExportAssets (56)Timeline Frame 16Symbol 605 as "plat_wall_bottomDoor"
ExportAssets (56)Timeline Frame 16Symbol 608 as "plat_wall_top"
ExportAssets (56)Timeline Frame 16Symbol 611 as "plat_wall_middleHalf"
ExportAssets (56)Timeline Frame 17Symbol 614 as "plat_moving_Rail_noSw_left"
ExportAssets (56)Timeline Frame 17Symbol 617 as "plat_cloud_left"
ExportAssets (56)Timeline Frame 17Symbol 620 as "plat_cloud_middle"
ExportAssets (56)Timeline Frame 17Symbol 623 as "plat_cloud_right"
ExportAssets (56)Timeline Frame 17Symbol 640 as "plat_switch"
ExportAssets (56)Timeline Frame 17Symbol 655 as "plat_moving_Rail_left"
ExportAssets (56)Timeline Frame 17Symbol 658 as "plat_moving_Rail_mid"
ExportAssets (56)Timeline Frame 17Symbol 673 as "plat_moving_Rail_right"
ExportAssets (56)Timeline Frame 17Symbol 676 as "plat_moving_mag"
ExportAssets (56)Timeline Frame 17Symbol 679 as "plat_moving_Rail_noSw_right"
ExportAssets (56)Timeline Frame 17Symbol 682 as "plat_moving_norm"
ExportAssets (56)Timeline Frame 17Symbol 685 as "plat_blockSM"
ExportAssets (56)Timeline Frame 17Symbol 686 as "Block_Lip"
ExportAssets (56)Timeline Frame 17Symbol 740 as "End_Door"
ExportAssets (56)Timeline Frame 18Symbol 761 as "item_Gun"
ExportAssets (56)Timeline Frame 18Symbol 786 as "item_Box"
ExportAssets (56)Timeline Frame 18Symbol 804 as "spike_grndBall"
ExportAssets (56)Timeline Frame 19Symbol 828 as "signs"
ExportAssets (56)Timeline Frame 20Symbol 836 as "btnPress"
ExportAssets (56)Timeline Frame 20Symbol 904 as "scrn_TitlecardAlt"
ExportAssets (56)Timeline Frame 21Symbol 953 as "magnetField"
ExportAssets (56)Timeline Frame 22Symbol 1055 as "alien1"
ExportAssets (56)Timeline Frame 23Symbol 1078 as "LoadingLevelScreen"
ExportAssets (56)Timeline Frame 24Symbol 1112 as "scrn_Win"
ExportAssets (56)Timeline Frame 25Symbol 1120 as "scrn_WinAlt"
ExportAssets (56)Timeline Frame 26Symbol 1219 as "alien2"
ExportAssets (56)Timeline Frame 30Symbol 1222 as "trans"
ExportAssets (56)Timeline Frame 31Symbol 1223 as "music_title"
ExportAssets (56)Timeline Frame 32Symbol 1224 as "music_puzzle"
ExportAssets (56)Timeline Frame 33Symbol 1225 as "music_battle"
ExportAssets (56)Timeline Frame 34Symbol 1226 as "cn_magnetface_levelcomplete"
ExportAssets (56)Timeline Frame 35Symbol 1227 as "music_gamecomplete"
ExportAssets (56)Timeline Frame 37Symbol 1228 as "hero_look_up"
ExportAssets (56)Timeline Frame 38Symbol 1229 as "hero_look_down"
ExportAssets (56)Timeline Frame 39Symbol 1230 as "hero_gun_stick_face"
ExportAssets (56)Timeline Frame 40Symbol 1231 as "hero_run_loop"
ExportAssets (56)Timeline Frame 41Symbol 1232 as "hero_land"
ExportAssets (56)Timeline Frame 42Symbol 1233 as "hero_jump"
ExportAssets (56)Timeline Frame 43Symbol 1234 as "hero_hit_by_block"
ExportAssets (56)Timeline Frame 44Symbol 1235 as "object_block_push_loop"
ExportAssets (56)Timeline Frame 45Symbol 1236 as "magnet_ring_up1"
ExportAssets (56)Timeline Frame 46Symbol 1237 as "magnet_ring_cycle1"
ExportAssets (56)Timeline Frame 47Symbol 1238 as "magnet_ring_cycle2"
ExportAssets (56)Timeline Frame 48Symbol 1239 as "magnet_ring_cycle3"
ExportAssets (56)Timeline Frame 49Symbol 1240 as "magnet_rail_loop"
ExportAssets (56)Timeline Frame 50Symbol 1241 as "magnet_ring_down1"
ExportAssets (56)Timeline Frame 51Symbol 1242 as "magnet_hero_stick"
ExportAssets (56)Timeline Frame 52Symbol 1243 as "switch_activate"
ExportAssets (56)Timeline Frame 53Symbol 1244 as "switch_deactivate"
ExportAssets (56)Timeline Frame 54Symbol 1245 as "object_gun_land"
ExportAssets (56)Timeline Frame 55Symbol 1246 as "object_block_land"
ExportAssets (56)Timeline Frame 56Symbol 1247 as "hero_checkpoint"
ExportAssets (56)Timeline Frame 57Symbol 1248 as "obstacle_blades_loop"
ExportAssets (56)Timeline Frame 58Symbol 1249 as "enemy_hit_by_gun"
ExportAssets (56)Timeline Frame 59Symbol 1250 as "enemy_death"
ExportAssets (56)Timeline Frame 60Symbol 1251 as "hero_pickup_cheese"
ExportAssets (56)Timeline Frame 61Symbol 1252 as "enemy_hover_loop"
ExportAssets (56)Timeline Frame 62Symbol 1253 as "magnet_object_magnetized"
ExportAssets (56)Timeline Frame 63Symbol 1254 as "magnet_object_tow_loop"
ExportAssets (56)Timeline Frame 64Symbol 1255 as "object_gun_impact"
ExportAssets (56)Timeline Frame 65Symbol 1256 as "her_vacuum_blow"
ExportAssets (56)Timeline Frame 66Symbol 1257 as "her_vacuum_suck"
ExportAssets (56)Timeline Frame 68Symbol 1260 as "plat_ground"
ExportAssets (56)Timeline Frame 73Symbol 1285 as "scrn_interface"
ExportAssets (56)Timeline Frame 75Symbol 1462 as "scrn_Instructions"
ExportAssets (56)Timeline Frame 76Symbol 1466 as "scrn_InstructionsAlt"
ExportAssets (56)Timeline Frame 80Symbol 1467 as "scrn_Titlecard"
ExportAssets (56)Timeline Frame 84Symbol 1601 as "_hero"
ExportAssets (56)Timeline Frame 89Symbol 1662 as "spike_airClaw"
ExportAssets (56)Timeline Frame 99Symbol 1666 as "__Packages.Base.GameEntry"
ExportAssets (56)Timeline Frame 99Symbol 1667 as "__Packages.Base.Time"
ExportAssets (56)Timeline Frame 99Symbol 1668 as "__Packages.UI.UIManager"
ExportAssets (56)Timeline Frame 99Symbol 1669 as "__Packages.Base.SpriteEntity"
ExportAssets (56)Timeline Frame 99Symbol 1670 as "__Packages.Pad.PadManager"
ExportAssets (56)Timeline Frame 99Symbol 1671 as "__Packages.Base.SoundModule"
ExportAssets (56)Timeline Frame 99Symbol 1672 as "__Packages.Game.GameData"
ExportAssets (56)Timeline Frame 99Symbol 1673 as "__Packages.Base.Graphics"
ExportAssets (56)Timeline Frame 99Symbol 1674 as "__Packages.Base.VectorCoord"
ExportAssets (56)Timeline Frame 99Symbol 1675 as "__Packages.Game.GameTrack_AS2"
ExportAssets (56)Timeline Frame 99Symbol 1676 as "__Packages.Base.Entity"
ExportAssets (56)Timeline Frame 99Symbol 1677 as "__Packages.Base.State"
ExportAssets (56)Timeline Frame 99Symbol 1678 as "__Packages.Base.AIState"
ExportAssets (56)Timeline Frame 99Symbol 1679 as "__Packages.Game.Hero"
ExportAssets (56)Timeline Frame 99Symbol 1680 as "__Packages.Base.ShapeEntity"
ExportAssets (56)Timeline Frame 99Symbol 1681 as "__Packages.Base.ShapeCollision"
ExportAssets (56)Timeline Frame 99Symbol 1682 as "__Packages.mx.utils.Delegate"
ExportAssets (56)Timeline Frame 99Symbol 1683 as "__Packages.Base.LineEntity"
ExportAssets (56)Timeline Frame 99Symbol 1684 as "__Packages.Game.AIStates.Hero_Spawn"
ExportAssets (56)Timeline Frame 99Symbol 1685 as "__Packages.Game.AIStates.Hero_Walk"
ExportAssets (56)Timeline Frame 99Symbol 1686 as "__Packages.Game.AIStates.Hero_Jump"
ExportAssets (56)Timeline Frame 99Symbol 1687 as "__Packages.Game.AIStates.Hero_AttractToRail"
ExportAssets (56)Timeline Frame 99Symbol 1688 as "__Packages.Game.AIStates.Hero_RideOnRail"
ExportAssets (56)Timeline Frame 99Symbol 1689 as "__Packages.Game.AIStates.Hero_AttractToPlatform"
ExportAssets (56)Timeline Frame 99Symbol 1690 as "__Packages.Game.AIStates.Hero_StickToPlatform"
ExportAssets (56)Timeline Frame 99Symbol 1691 as "__Packages.Game.AIStates.Hero_Die"
ExportAssets (56)Timeline Frame 99Symbol 1692 as "__Packages.Game.Platform"
ExportAssets (56)Timeline Frame 99Symbol 1693 as "__Packages.Game.Item"
ExportAssets (56)Timeline Frame 99Symbol 1694 as "__Packages.Game.AIStates.Item_Static"
ExportAssets (56)Timeline Frame 99Symbol 1695 as "__Packages.Game.AIStates.Item_AttractToMagnet"
ExportAssets (56)Timeline Frame 99Symbol 1696 as "__Packages.Game.AIStates.Item_StickToMagnet"
ExportAssets (56)Timeline Frame 99Symbol 1697 as "__Packages.Game.AIStates.Item_TowFromMagnet"
ExportAssets (56)Timeline Frame 99Symbol 1698 as "__Packages.Game.AIStates.Plat_Move"
ExportAssets (56)Timeline Frame 99Symbol 1699 as "__Packages.Game.AIStates.Plat_Idle"
ExportAssets (56)Timeline Frame 99Symbol 1700 as "__Packages.Game.AIStates.PlatDoor_Close"
ExportAssets (56)Timeline Frame 99Symbol 1701 as "__Packages.Game.AIStates.PlatDoor_Open"
ExportAssets (56)Timeline Frame 99Symbol 1702 as "__Packages.Game.AIStates.Hero_Hit"
ExportAssets (56)Timeline Frame 99Symbol 1703 as "__Packages.Game.AIStates.Hero_KnockDown"
ExportAssets (56)Timeline Frame 99Symbol 1704 as "__Packages.Game.Enemy"
ExportAssets (56)Timeline Frame 99Symbol 1705 as "__Packages.Game.AIStates.Enemy_Static"
ExportAssets (56)Timeline Frame 99Symbol 1706 as "__Packages.Game.AIStates.Enemy_Patrol"
ExportAssets (56)Timeline Frame 99Symbol 1707 as "__Packages.Game.AIStates.Enemy_Attack_Seek"
ExportAssets (56)Timeline Frame 99Symbol 1708 as "__Packages.Game.AIStates.Enemy_Idle"
ExportAssets (56)Timeline Frame 99Symbol 1709 as "__Packages.Game.AIStates.Enemy_Attack_Melee"
ExportAssets (56)Timeline Frame 99Symbol 1710 as "__Packages.Game.AIStates.Enemy_Die"
ExportAssets (56)Timeline Frame 99Symbol 1711 as "__Packages.Game.AIStates.Enemy_Hit"
ExportAssets (56)Timeline Frame 99Symbol 1712 as "__Packages.Game.Token"
ExportAssets (56)Timeline Frame 99Symbol 1713 as "__Packages.Game.MapData_1"
ExportAssets (56)Timeline Frame 99Symbol 1714 as "__Packages.Game.MapData_2"
ExportAssets (56)Timeline Frame 99Symbol 1715 as "__Packages.Game.MapData_3"
ExportAssets (56)Timeline Frame 99Symbol 1716 as "__Packages.Game.Spike"
ExportAssets (56)Timeline Frame 99Symbol 1717 as "__Packages.Game.Rail"
ExportAssets (56)Timeline Frame 99Symbol 1718 as "__Packages.Game.Sign"
ExportAssets (56)Timeline Frame 99Symbol 1719 as "__Packages.Game.Decoration"
ExportAssets (56)Timeline Frame 99Symbol 1720 as "__Packages.Base.Profile"
ExportAssets (56)Timeline Frame 99Symbol 1721 as "__Packages.Game.GameManager"
ExportAssets (56)Timeline Frame 99Symbol 1722 as "__Packages.Base.GameState"
ExportAssets (56)Timeline Frame 99Symbol 1723 as "__Packages.Game.GameStates.G1_TitleCard"
ExportAssets (56)Timeline Frame 99Symbol 1724 as "__Packages.Game.GameStates.G2_Instructions"
ExportAssets (56)Timeline Frame 99Symbol 1725 as "__Packages.Game.GameStates.G4_LevelLoad"
ExportAssets (56)Timeline Frame 99Symbol 1726 as "__Packages.Game.GameStates.G6_LevelPlay"
ExportAssets (56)Timeline Frame 99Symbol 1727 as "__Packages.Game.GameStates.G8_GamePaused"
ExportAssets (56)Timeline Frame 99Symbol 1728 as "__Packages.Game.GameStates.G7_GameWin"
ExportAssets (56)Timeline Frame 99Symbol 1729 as "__Packages.Game.Background"
ExportAssets (56)Timeline Frame 100Symbol 1665 as "_GameEntry"

Labels

"fullyloaded"Symbol 25 MovieClip Frame 2
"pickup"Symbol 50 MovieClip [token_Cheese] Frame 10
"down"Symbol 202 MovieClip [deathtube] Frame 1
"hold"Symbol 202 MovieClip [deathtube] Frame 30
"up"Symbol 202 MovieClip [deathtube] Frame 36
"cl_pink"Symbol 593 MovieClip [plat_door_Back] Frame 1
"cl_blue"Symbol 593 MovieClip [plat_door_Back] Frame 11
"cl_green"Symbol 593 MovieClip [plat_door_Back] Frame 21
"states"Symbol 640 MovieClip [plat_switch] Frame 1
"active"Symbol 640 MovieClip [plat_switch] Frame 10
"state"Symbol 655 MovieClip [plat_moving_Rail_left] Frame 1
"active"Symbol 655 MovieClip [plat_moving_Rail_left] Frame 10
"state"Symbol 673 MovieClip [plat_moving_Rail_right] Frame 1
"active"Symbol 673 MovieClip [plat_moving_Rail_right] Frame 10
"door01"Symbol 740 MovieClip [End_Door] Frame 1
"door02"Symbol 740 MovieClip [End_Door] Frame 15
"door03"Symbol 740 MovieClip [End_Door] Frame 29
"still"Symbol 761 MovieClip [item_Gun] Frame 1
"hover"Symbol 761 MovieClip [item_Gun] Frame 10
"spin"Symbol 761 MovieClip [item_Gun] Frame 26
"still"Symbol 786 MovieClip [item_Box] Frame 1
"still"Symbol 804 MovieClip [spike_grndBall] Frame 1
"hover"Symbol 804 MovieClip [spike_grndBall] Frame 10
"spin"Symbol 804 MovieClip [spike_grndBall] Frame 55
"rail/flip"Symbol 828 MovieClip [signs] Frame 5
"tow/throw"Symbol 828 MovieClip [signs] Frame 47
"gun throw"Symbol 828 MovieClip [signs] Frame 88
"swing"Symbol 904 MovieClip [scrn_TitlecardAlt] Frame 41
"up1"Symbol 953 MovieClip [magnetField] Frame 1
"cycle1"Symbol 953 MovieClip [magnetField] Frame 9
"up2"Symbol 953 MovieClip [magnetField] Frame 17
"cycle2"Symbol 953 MovieClip [magnetField] Frame 25
"up3"Symbol 953 MovieClip [magnetField] Frame 33
"cycle3"Symbol 953 MovieClip [magnetField] Frame 41
"active"Symbol 953 MovieClip [magnetField] Frame 49
"idle"Symbol 1055 MovieClip [alien1] Frame 1
"arm"Symbol 1055 MovieClip [alien1] Frame 100
"seek"Symbol 1055 MovieClip [alien1] Frame 115
"fire"Symbol 1055 MovieClip [alien1] Frame 118
"hit"Symbol 1055 MovieClip [alien1] Frame 167
"hit2"Symbol 1055 MovieClip [alien1] Frame 174
"push"Symbol 1055 MovieClip [alien1] Frame 181
"death"Symbol 1055 MovieClip [alien1] Frame 187
"stage1"Symbol 1078 MovieClip [LoadingLevelScreen] Frame 2
"stage2"Symbol 1078 MovieClip [LoadingLevelScreen] Frame 18
"stage3"Symbol 1078 MovieClip [LoadingLevelScreen] Frame 34
"idle"Symbol 1219 MovieClip [alien2] Frame 1
"seek"Symbol 1219 MovieClip [alien2] Frame 101
"attack"Symbol 1219 MovieClip [alien2] Frame 140
"hit01"Symbol 1219 MovieClip [alien2] Frame 167
"hit02"Symbol 1219 MovieClip [alien2] Frame 174
"push"Symbol 1219 MovieClip [alien2] Frame 181
"death"Symbol 1219 MovieClip [alien2] Frame 187
"musicOn"Symbol 1281 MovieClip Frame 1
"musicOn_RO"Symbol 1281 MovieClip Frame 10
"musicOff"Symbol 1281 MovieClip Frame 20
"musicOff_RO"Symbol 1281 MovieClip Frame 29
"idle"Symbol 1429 MovieClip Frame 1
"runwcheese"Symbol 1429 MovieClip Frame 130
"magnetjump"Symbol 1429 MovieClip Frame 154
"runsigns"Symbol 1429 MovieClip Frame 306
"fwd1"Symbol 1462 MovieClip [scrn_Instructions] Frame 15
"fwd2"Symbol 1462 MovieClip [scrn_Instructions] Frame 32
"fwd3"Symbol 1462 MovieClip [scrn_Instructions] Frame 50
"fwd1"Symbol 1466 MovieClip [scrn_InstructionsAlt] Frame 15
"fwd2"Symbol 1466 MovieClip [scrn_InstructionsAlt] Frame 32
"fwd3"Symbol 1466 MovieClip [scrn_InstructionsAlt] Frame 50
"swing"Symbol 1467 MovieClip [scrn_Titlecard] Frame 41
"idle"Symbol 1601 MovieClip [_hero] Frame 1
"attract"Symbol 1601 MovieClip [_hero] Frame 130
"Stick"Symbol 1601 MovieClip [_hero] Frame 140
"pull Away"Symbol 1601 MovieClip [_hero] Frame 150
"rail Bottom"Symbol 1601 MovieClip [_hero] Frame 170
"rail Top"Symbol 1601 MovieClip [_hero] Frame 180
"rail Flip Down"Symbol 1601 MovieClip [_hero] Frame 190
"flip point"Symbol 1601 MovieClip [_hero] Frame 194
"rail Off"Symbol 1601 MovieClip [_hero] Frame 210
"hit from back"Symbol 1601 MovieClip [_hero] Frame 240
"hit from front"Symbol 1601 MovieClip [_hero] Frame 266
"power up 01"Symbol 1601 MovieClip [_hero] Frame 296
"power up 02"Symbol 1601 MovieClip [_hero] Frame 306
"power up 03"Symbol 1601 MovieClip [_hero] Frame 326
"jump up"Symbol 1601 MovieClip [_hero] Frame 346
"jump air"Symbol 1601 MovieClip [_hero] Frame 354
"jump land"Symbol 1601 MovieClip [_hero] Frame 366
"run"Symbol 1601 MovieClip [_hero] Frame 376
"look down"Symbol 1601 MovieClip [_hero] Frame 406
"look up"Symbol 1601 MovieClip [_hero] Frame 446
"hit small"Symbol 1601 MovieClip [_hero] Frame 486
"hit die"Symbol 1601 MovieClip [_hero] Frame 494
"push"Symbol 1601 MovieClip [_hero] Frame 506
"death"Symbol 1601 MovieClip [_hero] Frame 532
"regenerate"Symbol 1601 MovieClip [_hero] Frame 550




http://swfchan.com/6/25272/info.shtml
Created: 23/5 -2019 21:23:27 Last modified: 23/5 -2019 21:23:27 Server time: 15/11 -2024 07:12:11