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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/41414149?noj=FRM41414149-15DC" width="1" height="1"></div>

Angel Cakes.swf

This is the info page for
Flash #25299

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Century Gothic" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>What to unlock</b></font></p>

<p align="center"><font face="Century Gothic" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>for 99 tokens?</b></font></p>

No

Yes

Done :)

Well you
can't afford it
Hahahaha!

Background

Music

Quality

Quality

I used to be a
tooth fairy, but the
management thought
I'd make a better
barman! Bah!

The super charge
in the fridge is
expensive, but it's
worth it!

The panels on the
front of the bar offer
a quick topup if
you need it!

It's funny the kinds of
people that come
through this bar...
what's yor poison?

Tip - It's a good idea
to clear the ground
about every 5-10
seconds.

Tip - careful of the
pyramids with
eyes - they's
nasty!

Tip - don't forget
to use the Faith
Filter (s) - it's good
in a tight spot!!!

F

U

N

Y

L

I

S

H

PLAY!!!

OK>>>

You are the Angel of Death.
God has lost his cakes!
Kill all in your path and pick up these...
...for these are his cakes!

Good luck!

STUDIOS

Instructions/Readme

Settings

Play More Games

High Scores

Pimp Ma Angel

Play God

Play Insanity

Play Survival

Play Level

<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">unlock</font></p>

Keys

Click Here for up to 21 KEYS, full players guide, tips,
tricks, or to download this game for your website...
(You can even check for Part 2!!!!)

Angelcakes is copyright 2007 Armegalo.com and Funnylishus.com

Scoreboard
music is Cows
by GothOpera

Moohahahaha!

Nice
Moosic :)

Don't have
a cow man

If game is slow
try quality settings,
close other windows
or use different
browser

Commandments

Keyboard 1

Keyboard 2

Mouse

Move
Fire
Shield

Arrows
A
S

WASD
K
L

Mouse
Left Button
S

Music toggle - M
Set Quality - Q
Pause - P
Background Settings - B

Someone stole Gods cakes!
"What has this got to do with me?" you say...
Well, as the Angel of Death you've been in Gods
bad books for over a week now ever since he
caught you torturing puppies.
So as your punishment, you gotta go
find the cakes and get them back!

Mostly - Armegalo
Main playtester & extra ideas - DJ Nutzdog
Music
All other music by

Cows by GothOpera

DJ Nutzdog

Armegalo

and

Our thanks and respect go out to
the following organisations...

Newgrounds.com

FreeWorldGroup.com

Adobe.com

Corel.com

Perry, Darek, Natalia, Chloe, Chris, Hannah,
Krusty, Knarf, Tom, Malcom, Patricia, Mo,
Darren, Marley and anyone who playtested!
Special thanks to Nigel the Ninja Toilet without
whom, the streets of Totnes City would not be
safe... hold on... have I got that right?
Oh yeah, thanks also to Pico for his cameo role
as one of the Angel bodies!

The Human Speech competition was won by...
Riley
Cole
Briano
Morgan
Thanks to everyone who entered :))

Although I was toying with the idea, I've
decided that this isn't meant to be Wrath III, just
a spin-off. I might get around to doing Wrath III
one day, but not right now!
Enjoy ;)
~Armegalo~
btw, if Angelcakes runs too slowly in Firefox, switch to
Internet Explorer...

Quality

Controls - Keyboard 1

Settings

Halo

<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

/

Unlock

Full

<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

Eyes

<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

Features

<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

Head

<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

Body

<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

Wings

<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

Pimp Ma Angel

Would you like to customise
your Angel first?

No thanks, I'd like to...

Play Easy

Play Medium

Play Hard

Yes Please

Go back to the menu

Greater
Wrath
Key "2"

Lance
Of Pain
Key "3"

Brimstone
Attack
Key "4"

Wave of
Vengance
Key "5"

Rightous
Spree
Key "6"

Heathen
Annihilator
Key "7"

Ultra Powerup
All Weapons 1-8
Shield Max
Speed Max

Maximum
Health
Upgraded

Movement
Upgraded

Guardian
Helper
Upgrade

Faith Filter
Charge
Key "s"

Faith Filter
Upgrade &
Charge
Key "s"

Greater
Holy Heal

+1 Key

Lesser
Holy Heal

NICELY PAUSED

LEVEL
CONTROL

constant level
controller

slowcontroller

Prepare
Yourself!

BY YOUR
COMMAND...

Controls

Arrows to move
A to fire
S for shield
(when charged)

WASD to move
K to fire
L for shield
(when charged)

Mouse to move
Left Button to fire
S for shield
(when charged)

ships

Frank made
me do it!

Up yours
Matey!

Wot U
Lookin at?

Wots it all
about?

Armegalo
Roxorz

Armegalo
Rules

HELP!!!

Don't hurt
me!

I like
PUDDING!

Blibbleblob

What did I
do wrong?

Bob's my
uncle!

Come on
PUNK!

Where are our
Cow Masters?

Deliver us
to weebl

We already went
through this twice!

Give money to
rich@armegalo.com

I was an angel
once ya know

Newgrounds

FreeWorldGroup
yay!

Quick
Keys

<p align="center"><font face="Century Gothic" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>88</b></font></p>

<p align="center"><font face="Century Gothic" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>88</b></font></p>

Menu

SCORE

Wrath Angelcakes

F

U

N

Y

L

I

S

H

Created at

.com

Frame Rate :

fr

keys

Difficulty - Medium

Difficulty - Medium

Keys :

Weapons 1-7  Arrows=Move
A=Fire   S=Shield

Weapons 1-7  WASD=Move
K=Fire   L=Shield

Weapons 1-7  Mouse=Move
Left Button=Fire   S=Shield

Q=Quality  B=Background
P=Pause M=Music

LEVEL COMPLETE

GAME OVER

Play Again

Submit my Score!

OK

THE SPACE BAR

Click here for players guide,
hints, tips and up to 21 KEYS

+1 Key

Well, thanks for that
AOD, at least I've got
a snack for later...
Make sure you pick up
your bonus keys!

Name:

Name Here

[submit]

Score:

999,999,999

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10

999,999,999
999,999,999
999,999,999
999,999,999
999,999,999
999,999,999
999,999,999
999,999,999
999,999,999
999,999,999

Status Text Here

9999-99-99
0000-00-00
1111-11-11
2222-22-22
3333-33-33
4444-44-44
5555-55-55
6666-66-66
7777-77-77
8888-88-88

High Scores

<p align="center"><font face="Century Gothic" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">Game Type</font></p>

(Click to view others scoreboards)

Scoreboard music by
GothOpera

ActionScript [AS1/AS2]

Frame 1
function doSomething() { getURL ("http://www.funnylishus.com/index.php?custom=angelcakes&subcust=start", _blank); } function doSomething2() { getURL ("http://www.funnylishus.com", _blank); } MENU.customItems.push(Functioned2); MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("Angelcakes Players Guide", doSomething); Functioned2 = new ContextMenuItem("Visit Funnylishus.com", doSomething2); MENU.customItems.push(Functioned); MENU.customItems.push(Functioned2); _root.menu = MENU; stop(); MochiAd.showPreloaderAd({id:"3412aef60ad18637", res:"640x460"}); funnyrange = 1; Key.removeListener(_root.keyListener);
Frame 3
shep1 = new Sound(); shep1.attachSound("shep1.wav"); shep2 = new Sound(); shep2.attachSound("shep2.wav"); shep3 = new Sound(); shep3.attachSound("shep3.wav"); shep4 = new Sound(); shep4.attachSound("shep4.wav"); cows = new Sound(); cows.attachSound("cows.wav"); cow1 = new Sound(); cow1.attachSound("cow1.wav"); cow2 = new Sound(); cow2.attachSound("cow2.wav"); cow3 = new Sound(); cow3.attachSound("cow3.wav"); cow4 = new Sound(); cow4.attachSound("cow4.wav"); evilpig = new Sound(); evilpig.attachSound("evilpig.wav"); bitznpieces = new Sound(); bitznpieces.attachSound("bitznpieces"); crunchyboss = new Sound(); crunchyboss.attachSound("crunchyboss"); bs1 = new Sound(); bs1.attachSound("bs1.wav"); bs2 = new Sound(); bs2.attachSound("bs2.wav"); bs3 = new Sound(); bs3.attachSound("bs3.wav"); bs4 = new Sound(); bs4.attachSound("bs4.wav"); bs5 = new Sound(); bs5.attachSound("bs5.wav"); burnow3 = new Sound(); burnow3.attachSound("burnow3.wav"); burnow4 = new Sound(); burnow4.attachSound("burnow4.wav"); supaman = new Sound(); supaman.attachSound("supaman.wav"); supaman2 = new Sound(); supaman2.attachSound("supaman2.wav"); wormsh1 = new Sound(); wormsh1.attachSound("wormsh1.wav"); wormsh2 = new Sound(); wormsh2.attachSound("wormsh2.wav"); wormsh3 = new Sound(); wormsh3.attachSound("wormsh3.wav"); el1 = new Sound(); el1.attachSound("el1.wav"); el2 = new Sound(); el2.attachSound("el2.wav"); el3 = new Sound(); el3.attachSound("el3.wav"); el4 = new Sound(); el4.attachSound("el4.wav"); p1 = new Sound(); p1.attachSound("p1.wav"); p2 = new Sound(); p2.attachSound("p2.wav"); p3 = new Sound(); p3.attachSound("p3.wav"); p4 = new Sound(); p4.attachSound("p4.wav"); p5 = new Sound(); p5.attachSound("p5.wav"); v4 = new Sound(); v4.attachSound("v4.wav"); wep7 = new Sound(); wep7.attachSound("wep7.wav"); weapon2 = new Sound(); weapon2.attachSound("weapon 2.wav"); weapon3 = new Sound(); weapon3.attachSound("weapon 3.wav"); weapon32 = new Sound(); weapon32.attachSound("weapon 32.wav"); weapon33 = new Sound(); weapon33.attachSound("weapon 33.wav"); weapon4 = new Sound(); weapon4.attachSound("weapon 4.wav"); weapon5 = new Sound(); weapon5.attachSound("weapon 5.wav"); weapon6 = new Sound(); weapon6.attachSound("weapon 6.wav"); shieldhit = new Sound(); shieldhit.attachSound("shieldhit.wav"); explosion1 = new Sound(); explosion1.attachSound("explosion1.wav"); explosion2 = new Sound(); explosion2.attachSound("explosion2.wav"); explosion3 = new Sound(); explosion3.attachSound("explosion3.wav"); weapon7 = new Sound(); weapon7.attachSound("weapon 7.wav"); alienweapon3 = new Sound(); alienweapon3.attachSound("alien weapon 3.wav"); click = new Sound(); click.attachSound("click.wav"); bad_buy = new Sound(); bad_buy.attachSound("no.wav"); pickup = new Sound(); pickup.attachSound("supsuperpckup.wav"); missile = new Sound(); missile.attachSound("missile.wav"); enemy_weapon_hit = new Sound(); enemy_weapon_hit.attachSound("enemy weapon hit.wav"); enemy_weapon_hit = new Sound(); enemy_weapon_hit.attachSound("enemy weapon hit.wav"); ac1 = new Sound(); ac1.attachSound("ac1"); ac2 = new Sound(); ac2.attachSound("ac2"); ac3 = new Sound(); ac3.attachSound("ac3"); ac4 = new Sound(); ac4.attachSound("ac4"); ac5 = new Sound(); ac5.attachSound("ac5"); ac6 = new Sound(); ac6.attachSound("ac6"); ac7 = new Sound(); ac7.attachSound("ac7"); ac8 = new Sound(); ac8.attachSound("ac8"); ac9 = new Sound(); ac9.attachSound("ac9"); ac10 = new Sound(); ac10.attachSound("ac10"); ac11 = new Sound(); ac11.attachSound("ac11"); ac12 = new Sound(); ac12.attachSound("ac12"); ac13 = new Sound(); ac13.attachSound("ac13"); ac14 = new Sound(); ac14.attachSound("ac14"); ac15 = new Sound(); ac15.attachSound("ac15"); ac16 = new Sound(); ac16.attachSound("ac16"); bigexplo = new Sound(); bigexplo.attachSound("ourexplo.wav"); SeCure.doit(); maxhalos = graphics.halo._totalframes; maxeyes = graphics.eyes._totalframes; maxfeatures = graphics.features._totalframes; maxheads = graphics.head._totalframes; maxbodys = graphics._totalframes; maxwings = graphics.wings._totalframes; gametypes = new Array("level_easy", "level_medium", "level_hard", "survival_easy", "survival_medium", "survival_hard", "insanity_easy", "insanity_medium", "insanity_hard"); maxgametypes = 9; gametypepos = 0; var ScoreInput = function (mc, name, callback) { this.mc = mc; this.callback = callback; mc.addEventListener("unload", this); this.setup(name); }; ScoreInput.prototype.setup = function (name) { var _local2 = this.mc.name_tf; _local2.text = name; var self = this; _local2.onSetFocus = function () { Key.addListener(self); }; _local2.onKillFocus = function () { Key.removeListener(self); }; this.mc.btn_submit.onRelease = function () { self.submit(); }; Selection.setFocus(_local2); }; ScoreInput.prototype.onKeyDown = function () { if (Key.getCode() === 13) { this.submit(); } }; ScoreInput.prototype.submit = function () { Key.removeListener(this); this.callback(this.mc.name_tf.text); }; ScoreInput.prototype.unload = function (evt) { Key.removeListener(this); }; var TextScoreTable = function (mc, max_scores) { this.mc = mc; this.max_scores = max_scores || 10; this.reset(""); }; TextScoreTable.prototype.reset = function (statusText) { this.mc.ranks_text = ""; this.mc.names_text = ""; this.mc.scores_text = ""; this.mc.dates_text = ""; this.mc.status_text = statusText; }; TextScoreTable.prototype.gotScores = function (scores, playerIndex) { this.reset(""); if (playerIndex === undefined) { playerIndex = -1; } var _local8 = Math.min(this.max_scores, scores.length); if (_local8 == 0) { this.mc.status_text = "No high scores yet!"; } var _local2 = 0; while (_local2 < _local8) { var _local4 = scores[_local2]; var _local3 = (_local2 + 1) + "."; if (_local2 === playerIndex) { _local3 = "*" + _local3; } var _local5 = _local4[0]; var _local7 = commafy(_local4[1]); var _local6 = msecToDateString(_local4[2]); this.mc.ranks_text = this.mc.ranks_text + (_local3 + newline); this.mc.names_text = this.mc.names_text + (_local5 + newline); this.mc.scores_text = this.mc.scores_text + (_local7 + newline); this.mc.dates_text = this.mc.dates_text + (_local6 + newline); _local2++; } }; var commafy = function (n) { var _local1 = parseInt(n, 10) + ""; var _local2 = []; while (_local1.length > 3) { _local2.unshift(_local1.slice(_local1.length - 3, _local1.length)); _local1 = _local1.slice(0, _local1.length - 3); } _local2.unshift(_local1); return(_local2.join(",")); }; var msecToDateString = function (msec) { var _local1 = new Date(msec); return([_local1.getFullYear(), 1 + _local1.getMonth(), _local1.getDate()].join("-")); };
Frame 99
stop();
Frame 119
stopAllSounds();
Frame 232
if (_root.sting_finished != 1) { prevFrame(); play(); }
Frame 233
function set_music(selector) { if (_root.report_music == 1) { _root.report_music = 0; _root.music_report.removeMovieClip(); _root.attachMovie("music_report", "music_report", _root.getNextHighestDepth()); _root.music_report._x = 320; _root.music_report._y = 250; } _root.current_music_selection = selector; if (_root.current_music != "Music - Off") { _root.music_controller.tobequeueup = _root.current_music_selection; _root.music_controller.queueup = _root.current_music_selection; } else { _root.music_controller.tobequeueup = -2; _root.music_controller.queueup = -2; } } function set_quality() { _root.quality_report.removeMovieClip(); _root.attachMovie("quality_report", "quality_report", _root.getNextHighestDepth()); _root.quality_report._x = 320; _root.quality_report._y = 230; if (_root.memory.data.quality_pos == 1) { _quality = "HIGH"; } if (_root.memory.data.quality_pos == 2) { _quality = "MEDIUM"; } if (_root.memory.data.quality_pos == 3) { _quality = "LOW"; } if (_root.memory.data.quality_pos == 4) { _quality = "LOW"; } } function set_background() { _root.background_report.removeMovieClip(); _root.attachMovie("background_report", "background_report", _root.getNextHighestDepth()); _root.background_report._x = 320; _root.background_report._y = 270; if (_root.memory.data.bgsettings_pos == 1) { _root.bg.bgcontainer.frontbg._visible = true; _root.bg.bgcontainer.backbg._visible = true; _root.fg._visible = true; _root.bg.bgcontainer.backbg.play(); } else if (_root.memory.data.bgsettings_pos == 2) { _root.bg.bgcontainer.frontbg._visible = false; _root.fg._visible = false; _root.bg.bgcontainer.backbg._visible = true; _root.bg.bgcontainer.backbg.play(); } else if (_root.memory.data.bgsettings_pos == 3) { _root.bg.bgcontainer.frontbg._visible = false; _root.fg._visible = false; _root.bg.bgcontainer.backbg._visible = true; _root.bg.bgcontainer.backbg.stop(); } else if (_root.memory.data.bgsettings_pos == 4) { _root.bg.bgcontainer.frontbg._visible = false; _root.bg.bgcontainer.backbg._visible = false; _root.fg._visible = false; } } function boss_come_report(string) { _root.attachMovie("boss_report", "boss_report", _root.getNextHighestDepth()); _root.boss_report.string = string; _root.boss_report._x = 320; _root.boss_report._y = 270; } Key.removeListener(_root.keyListener); _root.funnyrange = 1; _root.section = 0; _root.alien_anim = 10; _root.shield_weapon_useage = 0.3; _root.shield_weapon_damage = 3; _quality = "HIGH"; set_music(_root.section);
Frame 235
_root.playmode = "menu";
Frame 238
prevFrame(); play();
Frame 239
stop();
Frame 240
if (_root.controls == "keyboard") { _root.control_phrase = "Controls - Keyboard 1"; } else if (_root.controls == "keyboard2") { _root.control_phrase = "Controls - Keyboard 2"; } else { _root.control_phrase = "Controls - Mouse"; } Key.removeListener(keyListener);
Frame 241
ship.graphics.halo.gotoAndStop(_root.memory.data.current_halo); current_halo = _root.memory.data.current_halo; ship.graphics.eyes.gotoAndStop(_root.memory.data.current_eyes); current_eyes = _root.memory.data.current_eyes; ship.graphics.features.gotoAndStop(_root.memory.data.current_features); current_features = _root.memory.data.current_features; ship.graphics.head.gotoAndStop(_root.memory.data.current_head); current_head = _root.memory.data.current_head; ship.graphics.gotoAndStop(_root.memory.data.current_body); current_body = _root.memory.data.current_body; ship.graphics.wings.gotoAndStop(_root.memory.data.current_wings); current_wings = _root.memory.data.current_wings;
Frame 243
set_music(-2);
Frame 245
if (((_root.sting_finished == 0) or (_root.music_controller.deck2.getVolume() > 0)) or (_root.music_controller.deck1.getVolume() > 0)) { prevFrame(); play(); } else { _root.music_controller.deck1.stop(); _root.music_controller.deck2.stop(); if (targ == "game") { gotoAndPlay (247); } else { gotoAndPlay (1079); } }
Frame 248
_quality = "MEDIUM"; _root.total_rocks = 0; _root.max_x = 640; _root.max_y = 410; _root.level = 0; _root.level_counter = 0; _root.left = 0; _root.right = 0; _root.up = 0; _root.down = 0; _root.space = 0; _root.fire = 0; _root.special_fire = 0; _root.score = 0; _root.cash = 0; _root.ship_type = 1; _root.pure_level_path_percentage = 70; _root.section = 0; _root.level = 1; _root.level_counter = 0; _root.boss_initiated = 0; _root.land_ship = 0; _root.space = 0; _root.left = 0; _root.right = 0; _root.up = 0; _root.down = 0; if ((_root.playmode == "level") or (_root.playmode == "god")) { _root.section = 1; } else { _root.section = random(2) + 1; } _root.max_sections = 3; _root.section_backdrop = new Array(); _root.section_backdrop[1] = 1; _root.section_backdrop[2] = 2; _root.section_backdrop[3] = 3; music_controller.music = 0; music_controller.fadeing = 5; starttime = getTimer(); set_quality(); set_background(); _root.report_music = 1; set_music(_root.section); _root.clear_screen = 0; _root.nuking = 0;
Frame 250
if (ship.shield <= 0) { gotoAndPlay ("ded"); } thistime = getTimer(); difference = thistime - starttime; starttime = thistime; difference = 1000 / difference; d8 = d7; d7 = d6; d6 = d5; d5 = d4; d4 = d3; d3 = d2; d2 = d1; d1 = difference; framerate = int((((((((d1 + d2) + d3) + d4) + d5) + d6) + d7) + d8) / 8);
Frame 251
prevFrame(); play();
Frame 253
_root.land_ship = 1;
Frame 300
stop();
Frame 398
gotoAndPlay (1058);
Frame 399
_root.music_controller.queueup = -2;
Frame 527
if ((_root.chingwar == 1) or (_root.playmode == "god")) { prevFrame(); play(); }
Frame 528
stop();
Frame 529
prevFrame(); play();
Frame 530
_root.set_music(-2);
Frame 537
_root.set_music(-2);
Frame 578
gotoAndPlay (688);
Frame 579
if (_root.ship.shield <= 0) { gotoAndPlay ("ded"); } _root.set_music(6);
Frame 594
if (playmode == "god") { pimpmenu._visible = false; }
Frame 595
_root.section = _root.section + 1; if (_root.section > _root.max_sections) { section = 1; }
Frame 633
_quality = "MEDIUM"; _root.bg.bgcontainer.frontbg._visible = false; _root.bg.bgcontainer.backbg._visible = false; _root.fg._visible = false; pimpmenu.play(); stop();
Frame 634
prevFrame();
Frame 635
if (_root.playmode != "god") { _root.density = _root.density - 2; }
Frame 636
Key.removeListener(_root.keyListener); setting_controls_root.oldbg = -9000; set_quality(); set_background(); set_music(); _root.lighton = 0; _root.boss_initiated = 0; _root.boss_up = 0; _root.type_cowboss = 0; _root.type_boss = 0; _root.type_worm = 0;
Frame 653
_root.level_counter = 0; _root.finish_section = 0; _root.chilling = 0; setting_controls_root.oldbg = -9000; if ((_root.playmode == "god") and (_root.godpanel._currentframe != 9)) { _root.godpanel.play(); } _root.set_music(_root.section); gotoAndPlay ("midgame");
Frame 654
_root.music_controller.tobequeueup = -2; _root.music_controller.queueup = -2;
Frame 687
if (_root.sting_finished == 1) { gotoAndPlay (233); } else { prevFrame(); play(); }
Frame 688
ship.shield = 10; _root.set_music(7);
Frame 746
stop();
Frame 1007
_root.set_music(-2);
Frame 1057
if (targ == "menu") { gotoAndPlay (233); } else { gotoAndPlay (1078); }
Frame 1078
stop(); gametype = _root.gametypes[gametypepos]; score_commafy = commafy(score); score_input._visible = true; score_table._visible = false; var table = new TextScoreTable(score_table); var mc = this; var callback = function (name) { var _local2 = "3412aef60ad18637_" + _root.gametypes[gametypepos]; mc.score_input._visible = false; mc.score_table._visible = true; MochiAd.sendHighScore({id:_local2, name:name, score:mc.score}, table, "gotScores"); }; var input = new ScoreInput(score_input, "Your Name", callback); _root.set_music(4); _quality = "HIGH";
Frame 1079
gametype = gametypes[gametypepos]; var table = new TextScoreTable(score_table); var boardid = ("3412aef60ad18637_" + _root.gametypes[gametypepos]); table.reset("Fetching high scores..."); var hasNetwork = MochiAd.fetchHighScores({id:boardid}, table, "gotScores"); if (!hasNetwork) { table.reset("Local sandbox does not allow network, try playing online."); } _root.set_music(4); _quality = "HIGH";
Frame 1080
stop();
Frame 1081
_root.music_controller.queueup = -2; play();
Frame 1097
if ((_root.music_controller.deck2.getVolume() > 0) or (_root.music_controller.deck1.getVolume() > 0)) { prevFrame(); play(); } else { _root.music_controller.deck1.stop(); _root.music_controller.deck2.stop(); gotoAndPlay (233); }
Frame 1098
gametype = _root.gametypes[gametypepos];
Frame 1101
prevFrame(); play();
Symbol 6 MovieClip [zzzanim] Frame 40
this.removeMovieClip();
Symbol 10 MovieClip [mb_spot] Frame 1
this._x = this._x + basic_xs; yish = Math.sin((this._x + 210) / 330) * curve; this._y = spot_height + yish; if (this._x < -200) { this.removeMovieClip(); }
Symbol 10 MovieClip [mb_spot] Frame 2
prevFrame(); play();
Symbol 15 MovieClip [Symbol 275] Frame 1
this._x = _root.twinklex; this._y = _root.twinkley; scale = random(80) + 20; this._xscale = scale; this._yscale = scale; gotoAndPlay(random(5) + 1);
Symbol 15 MovieClip [Symbol 275] Frame 12
this.removeMovieClip();
Symbol 24 Button
on (release, keyPress "n") { if (exception == 1) { _root.bar.fridge.gotoAndPlay(7); } this.removeMovieClip(); }
Symbol 27 Button
on (release, keyPress "y") { if (_root.memory.data.unlock_tokens >= unlock_cost) { _root.memory.data.unlock_tokens = _root.memory.data.unlock_tokens - unlock_cost; _root.memory.flush(); gotoAndPlay ("ok"); } else { if (exception == 1) { _root.fridge.gotoAndPlay(7); } gotoAndPlay ("skinflint"); } }
Symbol 30 MovieClip [Unlock menu] Frame 1
cost_string = ("for " + unlock_cost) + " keys?"; stop();
Symbol 30 MovieClip [Unlock menu] Frame 2
if (unlock_item == 1) { _root.fridge.health.gotoAndStop(2); _root.ship.shield = _root.ship.shield + 100; if (_root.ship.shield > _root.ship.max_shield) { _root.ship.shield = _root.ship.max_shield; } _root.shield_weapon_charge = _root.shield_weapon_charge + 100; if (_root.shield_weapon_charge > _root.shield_weapon_charge_max) { _root.shield_weapon_charge = _root.shield_weapon_charge_max; } } if (unlock_item == 2) { unlock_no = 0; n = _root.maxhalos; while (n > 1) { if (_root.memory.data["halolocked" + n] == 1) { unlock_no = n; } n--; } _root.memory.data["halolocked" + unlock_no] = 0; _root.memory.data.current_halo = unlock_no; _root.current_halo = _root.memory.data.current_halo; _root.memory.data.flush(); _root.ship.graphics.halo.gotoAndStop(_root.memory.data.current_halo); _root.freehalos = _root.freehalos + 1; } if (unlock_item == 3) { unlock_no = 0; n = _root.maxeyes; while (n > 1) { if (_root.memory.data["eyeslocked" + n] == 1) { unlock_no = n; } n--; } _root.memory.data["eyeslocked" + unlock_no] = 0; _root.memory.data.current_eyes = unlock_no; _root.current_eyes = _root.memory.data.current_eyes; _root.memory.data.flush(); _root.ship.graphics.eyes.gotoAndStop(_root.memory.data.current_eyes); _root.freeeyes = _root.freeeyes + 1; } if (unlock_item == 4) { unlock_no = 0; n = _root.maxfeatures; while (n > 1) { if (_root.memory.data["featureslocked" + n] == 1) { unlock_no = n; } n--; } _root.memory.data["featureslocked" + unlock_no] = 0; _root.memory.data.current_features = unlock_no; _root.current_features = _root.memory.data.current_features; _root.memory.data.flush(); _root.ship.graphics.features.gotoAndStop(_root.memory.data.current_features); _root.freefeatures = _root.freefeatures + 1; } if (unlock_item == 5) { unlock_no = 0; n = _root.maxheads; while (n > 1) { if (_root.memory.data["headlocked" + n] == 1) { unlock_no = n; } n--; } _root.memory.data["headlocked" + unlock_no] = 0; _root.memory.data.current_head = unlock_no; _root.current_head = _root.memory.data.current_head; _root.memory.data.flush(); _root.ship.graphics.head.gotoAndStop(_root.memory.data.current_head); _root.freeheads = _root.freeheads + 1; } if (unlock_item == 6) { unlock_no = 0; n = _root.maxbodys; while (n > 1) { if (_root.memory.data["bodylocked" + n] == 1) { unlock_no = n; } n--; } _root.memory.data["bodylocked" + unlock_no] = 0; _root.memory.data.current_body = unlock_no; _root.current_body = _root.memory.data.current_body; _root.memory.data.flush(); _root.ship.graphics.gotoAndStop(_root.memory.data.current_body); _root.ship.graphics.halo.gotoAndStop(_root.memory.data.current_halo); _root.ship.graphics.eyes.gotoAndStop(_root.memory.data.current_eyes); _root.ship.graphics.features.gotoAndStop(_root.memory.data.current_features); _root.ship.graphics.head.gotoAndStop(_root.memory.data.current_head); _root.ship.graphics.wings.gotoAndStop(_root.memory.data.current_wings); _root.current_body = _root.memory.data.current_body; _root.freebodys = _root.freebodys + 1; } if (unlock_item == 7) { unlock_no = 0; n = _root.maxwings; while (n > 1) { if (_root.memory.data["wingslocked" + n] == 1) { unlock_no = n; } n--; } _root.memory.data["wingslocked" + unlock_no] = 0; _root.memory.data.current_wings = unlock_no; _root.current_wings = _root.memory.data.current_wings; _root.memory.data.flush(); _root.ship.graphics.wings.gotoAndStop(_root.memory.data.current_wings); _root.freewings = _root.freewings + 1; } if (unlock_item == 8) { _root.memory.data.survivallocked = 0; _root.memory.data.flush(); } if (unlock_item == 9) { _root.memory.data.insanitylocked = 0; _root.memory.data.flush(); } if (unlock_item == 10) { _root.memory.data.godlocked = 0; _root.memory.data.flush(); } if (unlock_item == 11) { } if (unlock_item == 12) { _root.memory.data.levellocked = 0; _root.memory.data.flush(); } if (unlock_item == 13) { _root.shield_weapon_charge = _root.shield_weapon_charge + 10; if (_root.shield_weapon_charge > _root.shield_weapon_charge_max) { _root.shield_weapon_charge = _root.shield_weapon_charge_max; } } if (unlock_item == 14) { _root.shield_weapon_charge = _root.shield_weapon_charge + 25; if (_root.shield_weapon_charge > _root.shield_weapon_charge_max) { _root.shield_weapon_charge = _root.shield_weapon_charge_max; } } if (unlock_item == 15) { _root.ship.shield = _root.ship.shield + 10; if (_root.ship.shield > _root.ship.max_shield) { _root.ship.shield = _root.ship.max_shield; } } if (unlock_item == 16) { _root.ship.shield = _root.ship.shield + 25; if (_root.ship.shield > _root.ship.max_shield) { _root.ship.shield = _root.ship.max_shield; } } if (exception == 1) { _root.bar.fridge.gotoAndPlay(10); }
Symbol 30 MovieClip [Unlock menu] Frame 49
this.removeMovieClip();
Symbol 30 MovieClip [Unlock menu] Frame 50
if (exception == 1) { _root.bar.fridge.gotoAndPlay(10); }
Symbol 30 MovieClip [Unlock menu] Frame 100
this.removeMovieClip();
Symbol 34 MovieClip [background_report] Frame 25
this.removeMovieClip();
Symbol 37 MovieClip [music_report] Frame 25
this.removeMovieClip();
Symbol 41 MovieClip [boss_report] Frame 91
this.removeMovieClip();
Symbol 44 MovieClip [quality_report] Frame 25
this.removeMovieClip();
Symbol 53 MovieClip Frame 1
gotoAndStop(random(_totalframes) + 1);
Symbol 54 MovieClip [goodangelspeech] Frame 2
if (random(150) != 1) { prevFrame(); play(); }
Symbol 54 MovieClip [goodangelspeech] Frame 147
this.removeMovieClip();
Symbol 84 MovieClip Frame 1
oax = new Array(); oay = new Array(); n = 1; while (n < 12) { oax[n] = this["a" + n]._x; oay[n] = this["a" + n]._y; n++; }
Symbol 84 MovieClip Frame 2
n = 1; while (n < 12) { this["a" + n]._x = (oax[n] + random((_root.funnyrange * 2) + 1)) - _root.funnyrange; this["a" + n]._y = (oay[n] + random((_root.funnyrange * 2) + 1)) - _root.funnyrange; n++; }
Symbol 84 MovieClip Frame 3
prevFrame(); play();
Symbol 86 Button
on (release) { getURL ("http://www.funnylishus.com", "_blank"); } on (rollOver) { _root.funnyrange = 10; } on (rollOut) { _root.funnyrange = 2; }
Symbol 98 Button
on (release) { _root.play(); }
Symbol 99 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; _root.PercentLoaded = PercentLoaded; if (PercentLoaded != 100) { gob.gotoAndStop(int(PercentLoaded)); } else { _root.gotoAndStop(2); gotoAndStop (3); }
Symbol 99 MovieClip Frame 2
prevFrame(); play();
Symbol 103 MovieClip Frame 2
rotspeed = griffin.peter.PercentLoaded; if (rotspeed != 100) { rotspeed = rotspeed * rotspeed; rotspeed = rotspeed / 100; this._rotation = this._rotation + rotspeed; griffin.bobjee._rotation = -(rotspeed / 10); griffin.bobjee2._rotation = -(rotspeed / 5); } else { this.rotation = 0; }
Symbol 103 MovieClip Frame 3
prevFrame(); play();
Symbol 1792 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function showPreloaderAd(options) { var _local29 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812}; options = _parseOptions(options, _local29); var _local15 = options.clip; var _local25 = 11000; var _local28 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { return(undefined); } _local15.stop(); var mc = _local15._mochiad; mc.onUnload = function () { this._parent.play(); }; var _local16 = _getRes(options); var _local5 = _local16[0]; var _local14 = _local16[1]; mc._x = _local5 * 0.5; mc._y = _local14 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local5 * -0.5; chk._y = _local14 * -0.5; var _local8 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local8._x = 10; _local8._y = _local14 - 20; var _local24 = options.color; delete options.color; var _local21 = options.background; delete options.background; var _local26 = options.outline; delete options.outline; var _local6 = _local8.createEmptyMovieClip("_outline", 1); _local6.beginFill(_local21); _local6.moveTo(0, 0); _local6.lineTo(_local5 - 20, 0); _local6.lineTo(_local5 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); _local6.endFill(); var _local4 = _local8.createEmptyMovieClip("_inside", 2); _local4.beginFill(_local24); _local4.moveTo(0, 0); _local4.lineTo(_local5 - 20, 0); _local4.lineTo(_local5 - 20, 10); _local4.lineTo(0, 10); _local4.lineTo(0, 0); _local4.endFill(); _local4._xscale = 0; var _local7 = _local8.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local26, 100); _local7.moveTo(0, 0); _local7.lineTo(_local5 - 20, 0); _local7.lineTo(_local5 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local25; chk.ad_timeout = _local28; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local15 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd"}; options = _parseOptions(options, _local15); var _local6 = options.clip; var _local12 = 11000; var _local14 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { return(undefined); } _local6.stop(); var mc = _local6._mochiad; mc.onUnload = function () { this._parent.play(); }; var _local7 = _getRes(options); var _local16 = _local7[0]; var _local13 = _local7[1]; mc._x = _local16 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local12; chk.ad_timeout = _local14; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local25 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local25); options.swfv = options.clip.getSWFVersion() || 6; options.mav = "1.4"; var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local24 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local24); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb) { cb = parseInt(cb); var _local4 = this._callbacks[cb]; if (!_local4) { return(undefined); } delete this._callbacks[cb]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = "1.4"; var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 1793 MovieClip [__Packages.SeCure] Frame 0
class SeCure { function SeCure () { } static function doit(options) { var _local2 = new Array(); var _local5 = 0; var _local4 = ""; _local2.push("http://www.armegalo.com"); _local2.push("http://armegalo.com"); _local2.push("http://www.funnylishus.com"); _local2.push("http://funnylishus.com"); _local2.push("file:///C|/MAIN/Flash/Angelcakes/"); _local2.push("file:///C:/MAIN/Flash/Angelcakes/"); _local2.push("C:\\AIN\\lash\\ngelcakes"); _local2.push("file://C:\\AIN\\lash\\ngelcakes"); var _local3 = true; _root.memory = SharedObject.getLocal("angelcakes46"); if (_root.memory.data.written != true) { _root.memory.data.written = true; _root.memory.data.hadbonuskeys = false; _root.memory.data.hadbonuskeys2 = false; _root.memory.data.hadbonuskeys3 = false; _root.memory.data.levellocked = 0; _root.memory.data.levelcost = 1; _root.memory.data.survivallocked = 1; _root.memory.data.survivalcost = 1; _root.memory.data.insanitylocked = 1; _root.memory.data.insanitycost = 5; _root.memory.data.godlocked = 1; _root.memory.data.godcost = 30; _root.memory.data.unlock_tokens = 3; _root.memory.data.current_halo = 1; _root.memory.data.current_eyes = 1; _root.memory.data.current_features = 1; _root.memory.data.current_head = 1; _root.memory.data.current_body = 1; _root.memory.data.current_wings = 1; _root.memory.data.halolocked6 = 1; _root.memory.data.halolocked7 = 1; _root.memory.data.halolocked8 = 1; _root.memory.data.halolocked9 = 1; _root.memory.data.halolocked10 = 1; _root.memory.data.halolocked11 = 1; _root.memory.data.halolocked12 = 1; _root.memory.data.halolocked13 = 1; _root.memory.data.halolocked14 = 1; _root.memory.data.halolocked15 = 1; _root.memory.data.halolocked16 = 1; _root.memory.data.halolocked17 = 1; _root.memory.data.eyeslocked9 = 1; _root.memory.data.eyeslocked10 = 1; _root.memory.data.eyeslocked11 = 1; _root.memory.data.eyeslocked12 = 1; _root.memory.data.eyeslocked13 = 1; _root.memory.data.eyeslocked14 = 1; _root.memory.data.eyeslocked15 = 1; _root.memory.data.eyeslocked16 = 1; _root.memory.data.eyeslocked17 = 0; _root.memory.data.wingslocked3 = 1; _root.memory.data.wingslocked4 = 1; _root.memory.data.featureslocked9 = 1; _root.memory.data.featureslocked10 = 1; _root.memory.data.featureslocked11 = 1; _root.memory.data.featureslocked14 = 1; _root.memory.data.featureslocked15 = 1; _root.memory.data.featureslocked16 = 1; _root.memory.data.headlocked7 = 1; _root.memory.data.headlocked8 = 1; _root.memory.data.headlocked9 = 1; _root.memory.data.headlocked10 = 1; _root.memory.data.headlocked11 = 1; _root.memory.data.headlocked12 = 1; _root.memory.data.headlocked13 = 1; _root.memory.data.bodylocked5 = 1; _root.memory.data.bodylocked6 = 1; _root.memory.data.bodylocked7 = 1; _root.memory.data.music_pos = 2; _root.memory.data.quality_pos = 3; _root.memory.data.bgsettings_pos = 1; _root.memory.data.difficulty_pos = 2; _root.memory.data.controls = "keyboard"; _root.memory.data.glitterball = "on"; _root.memory.flush(); } _root.difficultys = new Array(); _root.max_difficultys = 3; _root.difficultys[1] = "Difficulty - Easy"; _root.difficultys[2] = "Difficulty - Medium"; _root.difficultys[3] = "Difficulty - Hard"; _root.current_difficulty = _root.difficultys[_root.memory.data.difficulty_pos]; _root.musics = new Array(); _root.max_musics = 3; _root.musics[1] = "Music - Off"; _root.musics[2] = "Music - Heavy"; _root.musics[3] = "Music - Lite"; _root.current_music = _root.musics[_root.memory.data.music_pos]; _root.qualitys = new Array(); _root.max_qualitys = 4; _root.qualitys[1] = "Quality - High"; _root.qualitys[2] = "Quality - Medium"; _root.qualitys[3] = "Quality - Low"; _root.qualitys[4] = "Quality - Uber Low"; _root.current_quality = _root.qualitys[_root.memory.data.quality_pos]; _root.bgsettings = new Array(); _root.max_bgsettings = 3; _root.bgsettings[1] = "Background - Parallax"; _root.bgsettings[2] = "Background - Single"; _root.bgsettings[3] = "Background - Static"; _root.bgsettings[4] = "Background - None"; _root.current_bgsettings = _root.bgsettings[_root.memory.data.bgsettings_pos]; _root.music_playing = 0; _root.music_mode = "menu"; _root.oldmusic_mode = "menu"; _root.controls = _root.memory.data.controls; if (_local3 == true) { _root.permission = true; } else { _root.permission = false; _root.memory.data.levellocked = 1; _root.memory.data.levelcost = 9999999 /* 0x98967F */; _root.memory.data.survivallocked = 1; _root.memory.data.survivalcost = 9999999 /* 0x98967F */; _root.memory.data.insanitylocked = 1; _root.memory.data.insanitycost = 9999999 /* 0x98967F */; _root.memory.data.godlocked = 1; _root.memory.data.godcost = 9999999 /* 0x98967F */; _root.memory.data.unlock_tokens = 0; } } }
Symbol 190 MovieClip Frame 1
stop();
Symbol 197 MovieClip Frame 1
this._rotation = random(360);
Symbol 197 MovieClip Frame 3
if (random(200) != 1) { prevFrame(); play(); }
Symbol 227 MovieClip Frame 1
_parent._parent.floatx = -4; _parent._parent.floaty = -6; _parent._parent.floatxs = 0; _parent._parent.floatys = 2; _parent._parent.floataccel = 0.3;
Symbol 227 MovieClip Frame 2
_parent._parent.floatx = -5; _parent._parent.floaty = -5; _parent._parent.floatxs = 2.5; _parent._parent.floatys = 0; _parent._parent.floataccel = 0.5;
Symbol 227 MovieClip Frame 3
_parent._parent.floatx = 2; _parent._parent.floaty = -10; _parent._parent.floatxs = 0; _parent._parent.floatys = 0; _parent._parent.floataccel = 0.8;
Symbol 227 MovieClip Frame 4
_parent._parent.floatx = -5; _parent._parent.floaty = -5; _parent._parent.floatxs = 3; _parent._parent.floatys = 0; _parent._parent.floataccel = 0.3;
Symbol 227 MovieClip Frame 5
_parent._parent.floatx = 0; _parent._parent.floaty = 0; _parent._parent.floatxs = 0; _parent._parent.floatys = 0; _parent._parent.floataccel = 0;
Symbol 264 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 1
_root.detect_type = 1; stop(); _root.halo_available = true; _root.eyes_available = true; _root.features_available = true; _root.head_available = true; _root.body_available = true; _root.wings_available = true;
Symbol 319 MovieClip Frame 2
_root.detect_type = 1; stop(); _root.halo_available = true; _root.eyes_available = true; _root.features_available = true; _root.head_available = true; _root.body_available = true; _root.wings_available = true;
Symbol 319 MovieClip Frame 3
_root.detect_type = 1; stop(); _root.halo_available = true; _root.eyes_available = true; _root.features_available = true; _root.head_available = true; _root.body_available = true; _root.wings_available = true;
Symbol 319 MovieClip Frame 4
_root.detect_type = 1; stop(); _root.halo_available = true; _root.eyes_available = true; _root.features_available = true; _root.head_available = true; _root.body_available = true; _root.wings_available = true;
Symbol 319 MovieClip Frame 5
_root.detect_type = 8; stop(); _root.halo_available = true; _root.eyes_available = true; _root.features_available = true; _root.head_available = true; _root.body_available = true; _root.wings_available = true;
Symbol 319 MovieClip Frame 6
_root.detect_type = 7; _parent.floatx = -3; _parent.floaty = -3; _parent.floatxs = 1.5; _parent.floatys = 0; _parent.floataccel = 0.3; stop(); _root.halo_available = true; _root.eyes_available = true; _root.features_available = true; _root.head_available = false; _root.body_available = true; _root.wings_available = false;
Symbol 319 MovieClip Frame 7
_root.detect_type = 10; _root.halo_available = false; _root.eyes_available = false; _root.features_available = false; _root.head_available = false; _root.body_available = true; _root.wings_available = true;
Symbol 323 Button
on (release) { stopAllSounds(); gotoAndPlay ("sting"); }
Symbol 339 MovieClip Frame 1
xs = -(random(5) + 2); xx = random(640); _y = random(460); _x = 640; scale = random(100) + 50; _xscale = scale; _yscale = scale;
Symbol 339 MovieClip Frame 2
_x = (_x + ((xx - _x) / 2));
Symbol 339 MovieClip Frame 3
if ((_x < (xx - 4)) or (_x > (xx + 4))) { prevFrame(); play(); } else { nextFrame(); play(); }
Symbol 339 MovieClip Frame 4
_x = (_x + xs); if (_x < (-this._width)) { _x = 640; xs = -(random(5) + 2); _y = random(460); }
Symbol 339 MovieClip Frame 5
prevFrame(); play();
Symbol 364 MovieClip Frame 1
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 2
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 3
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 4
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 5
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 6
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 7
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 8
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 9
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 10
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 11
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 12
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 13
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 14
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 15
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 16
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 17
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 18
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 19
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 20
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 21
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 22
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 23
gotoAndPlay(random(20) + 1);
Symbol 364 MovieClip Frame 24
gotoAndPlay(random(20) + 1);
Symbol 368 MovieClip Frame 1
x = this._x; y = this._y;
Symbol 368 MovieClip Frame 2
this._x = (x + random(10)) - 5; this._y = (y + random(10)) - 5; if (_parent.mose == 1) { this._xscale = random(5) + 97.5; this._yscale = random(5) + 97.5; } else { this._xscale = random(20) + 90; this._yscale = random(20) + 90; } a = random(4); if (a == 0) { gotoAndPlay (4); } else if (a == 1) { gotoAndPlay (6); } else if (a == 2) { gotoAndPlay (8); }
Symbol 368 MovieClip Frame 3
this._xscale = this._xscale - (this._xscale / 100); this._yscale = this._yscale - (this._yscale / 100); if (random(_parent.qwik) == 1) { gotoAndPlay (2); }
Symbol 368 MovieClip Frame 4
prevFrame(); play();
Symbol 368 MovieClip Frame 5
this._xscale = this._xscale - (this._xscale / 100); this._yscale = this._yscale + (this._yscale / 100); if (random(_parent.qwik) == 1) { gotoAndPlay (2); }
Symbol 368 MovieClip Frame 6
prevFrame(); play();
Symbol 368 MovieClip Frame 7
this._xscale = this._xscale + (this._xscale / 100); this._yscale = this._yscale + (this._yscale / 100); if (random(_parent.qwik) == 1) { gotoAndPlay (2); }
Symbol 368 MovieClip Frame 8
prevFrame(); play();
Symbol 368 MovieClip Frame 9
this._xscale = this._xscale + (this._xscale / 100); this._yscale = this._yscale - (this._yscale / 100); if (random(_parent.qwik) == 1) { gotoAndPlay (2); }
Symbol 368 MovieClip Frame 10
prevFrame(); play();
Symbol 373 MovieClip Frame 35
stop();
Symbol 376 Button
on (release) { getURL ("http://www.armegalo.com", "_blank"); }
Symbol 377 MovieClip Frame 2
if (random(5) == 1) { mose = 0; qwik = 2; } else { mose = 1; qwik = 10; }
Symbol 377 MovieClip Frame 3
prevFrame(); play();
Symbol 412 MovieClip Frame 1
oax = new Array(); oay = new Array(); n = 1; while (n < 12) { oax[n] = this["a" + n]._x; oay[n] = this["a" + n]._y; n++; } fr = _root.funnyrange * 100;
Symbol 412 MovieClip Frame 2
n = 1; while (n < 12) { if ((random(_root.funnyness) == 1) or (trig == n)) { this["a" + n]._x = oax[n] + ((random((fr * 2) + 1) - fr) / 100); this["a" + n]._y = oay[n] + ((random((fr * 2) + 1) - fr) / 100); if (random(4) == 1) { trig = n - 1; } if (random(4) == 1) { trig = n + 1; } } else { this["a" + n]._x = oax[n] + ((oax[n] - this["a" + n]._x) / 2); this["a" + n]._y = oay[n] + ((oay[n] - this["a" + n]._y) / 2); } n++; }
Symbol 412 MovieClip Frame 3
prevFrame(); play();
Symbol 417 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 1
gotoAndStop(random(_totalframes) + 1);
Symbol 426 MovieClip Frame 10
stop();
Symbol 428 MovieClip Frame 1
_root.funnyrange = 2; _root.funnyness = 2; _root.sting_finished = 0; _quality = "MEDIUM";
Symbol 428 MovieClip Frame 41
stop(); _root.sting_finished = 1;
Symbol 429 MovieClip Frame 1
musics = new Array("chill", "manic2loop", "manic2loop", "manic2loop", "cows", "crunchyboss", "party", "bless"); musics2 = new Array("chill", "bitznpieces", "bitznpieces", "bitznpieces", "cows", "boss", "party", "bless"); using = "none"; fadespeed1 = 0; fadespeed2 = 0; if (tobequeueup > -1) { queueup = tobequeueup; } else { queueup = -1; }
Symbol 429 MovieClip Frame 2
if (queueup != -1) { if (queueup == -2) { if (deck1.getVolume() > 0) { fadespeed1 = -5; } if (deck2.getVolume() > 0) { fadespeed2 = -5; } } else if ((using == "none") or (using == "deck2")) { if (using != "none") { fadespeed2 = -5; } deck1.stop(); using = "deck1"; deck1 = new Sound(d1); if (_root.current_music == "Music - Heavy") { deck1.attachSound(musics[queueup]); } else { deck1.attachSound(musics2[queueup]); } deck1.start(0, 99999999999); deck1.setVolume(0); fadespeed1 = 5; } else if (using == "deck1") { deck2.stop(); using = "deck2"; deck2 = new Sound(d2); if (_root.current_music == "Music - Heavy") { deck2.attachSound(musics[queueup]); } else { deck2.attachSound(musics2[queueup]); } deck2.start(0, 99999999999); deck2.setVolume(0); fadespeed2 = 5; fadespeed1 = -5; } queueup = -1; } if (fadespeed1 != 0) { if (fadespeed1 < -99) { deck1.stop(); _root.deck1stopped = 1; fadespeed1 = 0; } vol = deck1.getVolume(); vol = vol + fadespeed1; if (vol > 99) { vol = 100; fadespeed1 = 0; } if (vol < 0) { vol = 0; fadespeed1 = 0; deck1.stop(); _root.deck1stopped = 1; } deck1.setVolume(vol); } if (fadespeed2 != 0) { if (fadespeed2 < -99) { deck2.stop(); _root.deck2stopped = 1; fadespeed2 = 0; } vol = deck2.getVolume(); vol = vol + fadespeed2; if (vol > 99) { vol = 100; fadespeed2 = 0; } if (vol < 0) { vol = 0; fadespeed2 = 0; deck2.stop(); _root.deck2stopped = 1; } deck2.setVolume(vol); }
Symbol 429 MovieClip Frame 3
prevFrame(); play();
Symbol 434 MovieClip Frame 1
Key.removeListener(_root.keyListener); _root.phrasepos = 0; _root.phrase = "armegalorocks"; _root.keyListener = new Object(); _root.keyListener.onKeyDown = function () { letter = _root.phrase.substr(_root.phrasepos, 1); compareme = ord(letter); typed = Key.getAscii(); if (typed == compareme) { _root.phrasepos = _root.phrasepos + 1; if (_root.phrasepos >= _root.phrase.length) { if (_root.memory.data.hadbonuskeys2 != true) { _root.memory.data.hadbonuskeys2 = true; _root.memory.data.unlock_tokens = _root.memory.data.unlock_tokens + 7; _root.memory.flush(); } } } else { _root.phrasepos = 0; } }; Key.addListener(_root.keyListener);
Symbol 440 Button
on (release) { _root.unlocker.removeMovieClip(); gotoAndStop ("instructions"); }
Symbol 443 Button
on (release) { _root.unlocker.removeMovieClip(); gotoAndStop ("settings"); }
Symbol 447 Button
on (release) { _root.unlocker.removeMovieClip(); getURL ("http://www.funnylishus.com", "_blank"); }
Symbol 450 Button
on (release) { _root.unlocker.removeMovieClip(); targ = "high"; gotoAndPlay ("leaving"); music_controller.queueup = -2; }
Symbol 453 Button
on (release) { _root.unlocker.removeMovieClip(); gotoAndStop ("dressup"); _root.comefrom = "mainmenu"; }
Symbol 456 Button
on (release) { if (_root.memory.data.godlocked != 1) { _root.playmode = "god"; _root.current_difficulty = "Difficulty - Hard"; _root.unlocker.removeMovieClip(); targ = "game"; gotoAndPlay ("leaving"); } else { _root.unlocker.removeMovieClip(); _root.attachMovie("Unlock menu", "unlocker", _root.getNextHighestDepth()); _root.unlocker.unlock_name = "Unlock GOD mode"; _root.unlocker.unlock_cost = _root.memory.data.godcost; _root.unlocker.unlock_item = 10; _root.unlocker._x = 320; _root.unlocker._y = 230; } }
Symbol 459 Button
on (release) { if (_root.memory.data.insanitylocked != 1) { _root.playmode = "insanity"; _root.unlocker.removeMovieClip(); targ = "game"; gotoAndStop ("leavingmenu"); } else { _root.unlocker.removeMovieClip(); _root.attachMovie("Unlock menu", "unlocker", _root.getNextHighestDepth()); _root.unlocker.unlock_name = "Unlock Insanity"; _root.unlocker.unlock_cost = _root.memory.data.insanitycost; _root.unlocker.unlock_item = 9; _root.unlocker._x = 320; _root.unlocker._y = 230; } }
Symbol 462 Button
on (release) { if (_root.memory.data.survivallocked != 1) { _root.playmode = "survival"; _root.unlocker.removeMovieClip(); targ = "game"; gotoAndStop ("leavingmenu"); } else { _root.unlocker.removeMovieClip(); _root.attachMovie("Unlock menu", "unlocker", _root.getNextHighestDepth()); _root.unlocker.unlock_name = "Unlock Survival"; _root.unlocker.unlock_cost = _root.memory.data.survivalcost; _root.unlocker.unlock_item = 8; _root.unlocker._x = 320; _root.unlocker._y = 230; } }
Symbol 465 Button
on (release) { if (_root.memory.data.levellocked != 1) { _root.playmode = "level"; _root.unlocker.removeMovieClip(); targ = "game"; gotoAndStop ("leavingmenu"); } else { _root.unlocker.removeMovieClip(); _root.attachMovie("Unlock menu", "unlocker", _root.getNextHighestDepth()); _root.unlocker.unlock_name = "Unlock Level"; _root.unlocker.unlock_cost = _root.memory.data.levelcost; _root.unlocker.unlock_item = 12; _root.unlocker._x = 320; _root.unlocker._y = 230; } }
Symbol 470 MovieClip Frame 1
if (_root.memory.data.levellocked == 0) { this._visible = false; } else { this._visible = true; }
Symbol 470 MovieClip Frame 2
prevFrame(); play();
Symbol 471 MovieClip Frame 1
if (_root.memory.data.survivallocked == 0) { this._visible = false; } else { this._visible = true; }
Symbol 471 MovieClip Frame 2
prevFrame(); play();
Symbol 472 MovieClip Frame 1
if (_root.memory.data.insanitylocked == 0) { this._visible = false; } else { this._visible = true; }
Symbol 472 MovieClip Frame 2
prevFrame(); play();
Symbol 473 MovieClip Frame 1
if (_root.memory.data.godlocked == 0) { this._visible = false; } else { this._visible = true; }
Symbol 473 MovieClip Frame 2
prevFrame(); play();
Symbol 476 MovieClip Frame 1
_root.unlock_tokens = _root.memory.data.unlock_tokens;
Symbol 476 MovieClip Frame 2
prevFrame(); play();
Symbol 491 MovieClip Frame 1
oax = new Array(); oay = new Array(); n = 1; while (n < 12) { oax[n] = this["a" + n]._x; oay[n] = this["a" + n]._y; n++; }
Symbol 491 MovieClip Frame 2
n = 1; while (n < 12) { this["a" + n]._x = (oax[n] + random((_root.funnyrange * 2) + 1)) - _root.funnyrange; this["a" + n]._y = (oay[n] + random((_root.funnyrange * 2) + 1)) - _root.funnyrange; n++; }
Symbol 491 MovieClip Frame 3
prevFrame(); play();
Symbol 495 Button
on (release) { getURL ("http://www.funnylishus.com", "_blank"); } on (rollOver) { _root.funnyrange = 3; } on (rollOut) { _root.funnyrange = 1; }
Symbol 499 Button
on (release) { getURL ("http://www.funnylishus.com/index.php?custom=angelcakes&subcust=start", "_blank"); }
Symbol 509 MovieClip Frame 1
gotoAndStop(random(_totalframes) + 1);
Symbol 510 MovieClip Frame 1
stop();
Symbol 510 MovieClip Frame 67
_parent.mespeek = 0;
Symbol 516 MovieClip Frame 2
a = _parent._parent._parent._parent._parent.xs; _rotation = (-(a * 3)); prevFrame(); play();
Symbol 521 MovieClip Frame 1
stop();
Symbol 527 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 1
if (_root.memory.data.quality_pos == 4) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 529 MovieClip Frame 1
stop();
Symbol 542 MovieClip Frame 1
this._rotation = random(360); this._xscale = random(40) + 160; this._yscale = random(40) + 160;
Symbol 542 MovieClip Frame 14
stop();
Symbol 543 MovieClip Frame 1
_parent.gotoAndPlay(1); stop();
Symbol 545 Button
on (release) { bubble.gotoAndStop(1); flum.gotoAndPlay(2); }
Symbol 546 MovieClip Frame 1
xs = 0; ys = 0; _x = random(560); _y = random(380); xt = _x - 1; yt = _y + 1; mespeek = 0;
Symbol 546 MovieClip Frame 2
count = count + 1; ship_speed = (random(100) / 100) + 1; if ((random(50) == 1) and (mespeek == 0)) { if (_root._currentframe != 10) { a = random(3); if (a == 0) { xt = random(590); yt = random(153); } else if (a == 1) { xt = random(50) + 500; yt = random(265) + 136; } else if (a == 2) { xt = random(132); yt = random(162) + 262; } } else { a = random(2); if (a == 0) { xt = random(198); yt = random(400); } else if (a == 1) { xt = random(150) + 440; yt = random(400); } } } if ((((_x > (xt - 4)) and (_x < (xt + 4))) and (_y > (yt - 4))) and (_y < (yt + 4))) { if (_x > xt) { xs = xs - (ship_speed / 3); } else { xs = xs + (ship_speed / 3); } if (_y > yt) { ys = ys - (ship_speed / 3); } else { ys = ys + (ship_speed / 3); } xs = xs * 0.8; ys = ys * 0.8; } else { if (_x > xt) { xs = xs - ship_speed; } else { xs = xs + ship_speed; } if (_y > yt) { ys = ys - ship_speed; } else { ys = ys + ship_speed; } } xs = xs * 0.89; ys = ys * 0.89; _x = (_x + xs); _y = (_y + ys); if (xs < -9) { flum.dude.qual.cow.gotoAndStop(1); } else if ((xs > -9) and (xs < -4.5)) { flum.dude.qual.cow.gotoAndStop(2); } else if ((xs > -4.5) and (xs < 4.5)) { flum.dude.qual.cow.gotoAndStop(3); if (((((random(50) == 1) and (_x < 400)) and (xt < 400)) and (_y > 100)) and (yt > 100)) { mespeek = 1; bubble.play(); } } else if ((xs > 4.5) and (xs < 9)) { flum.dude.qual.cow.gotoAndStop(4); } else if (xs > 9) { flum.dude.qual.cow.gotoAndStop(5); } flum.dude._rotation = xs;
Symbol 546 MovieClip Frame 3
prevFrame(); play();
Symbol 561 MovieClip Frame 1
Key.removeListener(_root.keyListener); _root.phrasepos = 0; _root.phrase = "djnutzdog"; _root.keyListener = new Object(); _root.keyListener.onKeyDown = function () { letter = _root.phrase.substr(_root.phrasepos, 1); compareme = ord(letter); typed = Key.getAscii(); if (typed == compareme) { _root.phrasepos = _root.phrasepos + 1; if (_root.phrasepos >= _root.phrase.length) { if (_root.memory.data.hadbonuskeys != true) { trace("bonus"); _root.memory.data.hadbonuskeys = true; _root.memory.data.unlock_tokens = _root.memory.data.unlock_tokens + 21; _root.memory.flush(); } } } else { _root.phrasepos = 0; } }; Key.addListener(_root.keyListener);
Symbol 567 Button
on (release) { getURL ("http://www.myspace.com/gothopera", "_blank"); }
Symbol 570 Button
on (release) { getURL ("http://www.myspace.com/djnutzdog", "_blank"); }
Symbol 573 Button
on (release) { getURL ("http://www.myspace.com/armegalo", "_blank"); }
Symbol 581 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 584 Button
on (release) { getURL ("http://www.freeworldgroup.com", "_blank"); }
Symbol 587 Button
on (release) { getURL ("http://www.adobe.com", "_blank"); }
Symbol 590 Button
on (release) { getURL ("http://www.corel.com", "_blank"); }
Symbol 598 MovieClip Frame 1
stop();
Symbol 601 Button
on (release) { if (com._currentframe == com._totalframes) { gotoAndStop ("mainmenu"); } else { com.nextFrame(); } Key.removeListener(_root.keyListener); }
Symbol 602 Button
on (release) { if (com._currentframe == 1) { gotoAndStop ("mainmenu"); } else { com.prevFrame(); } Key.removeListener(_root.keyListener); }
Symbol 603 MovieClip Frame 1
Key.removeListener(_root.keyListener); _root.phrasepos = 0; _root.phrase = "ultracheat"; _root.keyListener = new Object(); _root.keyListener.onKeyDown = function () { letter = _root.phrase.substr(_root.phrasepos, 1); compareme = ord(letter); typed = Key.getAscii(); if (typed == compareme) { _root.phrasepos = _root.phrasepos + 1; if (_root.phrasepos >= _root.phrase.length) { _root.memory.data.unlock_tokens = _root.memory.data.unlock_tokens + 1000; _root.memory.flush(); if (_root.chingwar != 1) { _root.chingwar = 1; _root.boss_come_report("ULTRACHEAT ACTIVE!!!"); } else { _root.chingwar = 0; _root.boss_come_report("ULTRACHEAT DEACTIVEATED!!!"); } } } else { _root.phrasepos = 0; } }; Key.addListener(_root.keyListener);
Symbol 604 Button
on (release) { gotoAndStop ("mainmenu"); }
Symbol 609 Button
on (release, keyPress "q") { _root.memory.data.quality_pos = _root.memory.data.quality_pos + 1; if (_root.memory.data.quality_pos > _root.max_qualitys) { _root.memory.data.quality_pos = 1; } _root.current_quality = _root.qualitys[_root.memory.data.quality_pos]; _root.memory.flush(); _root.set_quality(); }
Symbol 611 Button
on (release, keyPress "m") { _root.report_music = 1; _root.memory.data.music_pos = _root.memory.data.music_pos + 1; if (_root.memory.data.music_pos > _root.max_musics) { _root.memory.data.music_pos = 1; } _root.current_music = _root.musics[_root.memory.data.music_pos]; if (_root.current_music != "Music - Off") { if (_root.boss_up != 1) { _root.set_music(_root.section); } else { _root.set_music(5); } } else { _root.set_music(-2); } _root.memory.flush(); }
Symbol 613 Button
on (release, keyPress "b") { _root.memory.data.bgsettings_pos = _root.memory.data.bgsettings_pos + 1; if (_root.memory.data.bgsettings_pos > _root.max_bgsettings) { _root.memory.data.bgsettings_pos = 1; } _root.current_bgsettings = _root.bgsettings[_root.memory.data.bgsettings_pos]; _root.memory.flush(); _root.set_background(); }
Symbol 617 Button
on (release) { if (_root.controls == "keyboard") { _root.memory.data.controls = "keyboard2"; _root.memory.flush(); _root.controls = _root.memory.data.controls; _root.control_phrase = "Controls - Keyboard 2"; } else if (_root.controls == "keyboard2") { _root.memory.data.controls = "mouse"; _root.memory.flush(); _root.controls = _root.memory.data.controls; _root.control_phrase = "Controls - Mouse"; } else { _root.memory.data.controls = "keyboard"; _root.memory.flush(); _root.controls = _root.memory.data.controls; _root.control_phrase = "Controls - Keyboard 1"; } }
Symbol 620 MovieClip Frame 1
graphics.halo.gotoAndStop(_root.memory.data.current_halo); current_halo = _root.memory.data.current_halo; graphics.eyes.gotoAndStop(_root.memory.data.current_eyes); current_eyes = _root.memory.data.current_eyes; graphics.features.gotoAndStop(_root.memory.data.current_features); current_features = _root.memory.data.current_features; graphics.head.gotoAndStop(_root.memory.data.current_head); current_head = _root.memory.data.current_head; graphics.gotoAndStop(_root.memory.data.current_body); current_body = _root.memory.data.current_body; graphics.wings.gotoAndStop(_root.memory.data.current_wings); current_wings = _root.memory.data.current_wings;
Symbol 620 MovieClip Frame 2
if ((((((_root.memory.data.current_halo != 1) or (_root.memory.data.current_eyes != 1)) or (_root.memory.data.current_features != 1)) or (_root.memory.data.current_head != 1)) or (_root.memory.data.current_body != 1)) or (_root.memory.data.current_wings != 1)) { prevFrame(); play(); }
Symbol 621 Button
on (release) { if (_root.comefrom == "mainmenu") { _root.unlocker.removeMovieClip(); gotoAndStop ("mainmenu"); } else { _root.unlocker.removeMovieClip(); gotoAndStop ("leavingmenu"); } }
Symbol 625 Button
on (release) { do { _root.memory.data.current_halo = _root.memory.data.current_halo + 1; if (_root.memory.data.current_halo > _root.maxhalos) { _root.memory.data.current_halo = 1; } } while (_root.memory.data["halolocked" + _root.memory.data.current_halo] == 1); _root.memory.flush(); _root.ship.graphics.halo.gotoAndStop(_root.memory.data.current_halo); _root.current_halo = _root.memory.data.current_halo; }
Symbol 626 Button
on (release) { do { _root.memory.data.current_halo = _root.memory.data.current_halo - 1; if (_root.memory.data.current_halo < 1) { _root.memory.data.current_halo = _root.maxhalos; } } while (_root.memory.data["halolocked" + _root.memory.data.current_halo] == 1); _root.memory.flush(); _root.ship.graphics.halo.gotoAndStop(_root.memory.data.current_halo); _root.current_halo = _root.memory.data.current_halo; }
Symbol 632 Button
on (release) { if (_root.freehalos < _root.maxhalos) { _root.unlocker.removeMovieClip(); _root.attachMovie("Unlock menu", "unlocker", _root.getNextHighestDepth()); _root.unlocker.unlock_name = "Unlock Next Halo"; _root.unlocker.unlock_cost = 1; _root.unlocker.unlock_item = 2; _root.unlocker._x = 320; _root.unlocker._y = 230; } }
Symbol 635 MovieClip Frame 1
if (_root.freehalos >= _root.maxhalos) { gotoAndStop (3); }
Symbol 635 MovieClip Frame 2
prevFrame(); play();
Symbol 639 MovieClip Frame 2
if (_root.halo_available == true) { prevFrame(); play(); }
Symbol 639 MovieClip Frame 4
if (_root.halo_available == false) { prevFrame(); play(); }
Symbol 641 Button
on (release) { do { _root.memory.data.current_eyes = _root.memory.data.current_eyes + 1; if (_root.memory.data.current_eyes > _root.maxeyes) { _root.memory.data.current_eyes = 1; } } while (_root.memory.data["eyeslocked" + _root.memory.data.current_eyes] == 1); _root.memory.flush(); _root.ship.graphics.eyes.gotoAndStop(_root.memory.data.current_eyes); _root.current_eyes = _root.memory.data.current_eyes; }
Symbol 642 Button
on (release) { do { _root.memory.data.current_eyes = _root.memory.data.current_eyes - 1; if (_root.memory.data.current_eyes < 1) { _root.memory.data.current_eyes = _root.maxeyes; } } while (_root.memory.data["eyeslocked" + _root.memory.data.current_eyes] == 1); _root.memory.flush(); _root.ship.graphics.eyes.gotoAndStop(_root.memory.data.current_eyes); _root.current_eyes = _root.memory.data.current_eyes; }
Symbol 645 Button
on (release) { if (_root.freeeyes < _root.maxeyes) { _root.unlocker.removeMovieClip(); _root.attachMovie("Unlock menu", "unlocker", _root.getNextHighestDepth()); _root.unlocker.unlock_name = "Unlock Next Eyes"; _root.unlocker.unlock_cost = 1; _root.unlocker.unlock_item = 3; _root.unlocker._x = 320; _root.unlocker._y = 230; } }
Symbol 646 MovieClip Frame 1
if (_root.freeeyes >= _root.maxeyes) { gotoAndStop (3); }
Symbol 646 MovieClip Frame 2
prevFrame(); play();
Symbol 650 MovieClip Frame 2
if (_root.eyes_available == true) { prevFrame(); play(); }
Symbol 650 MovieClip Frame 4
if (_root.eyes_available == false) { prevFrame(); play(); }
Symbol 652 Button
on (release) { do { _root.memory.data.current_features = _root.memory.data.current_features + 1; if (_root.memory.data.current_features > _root.maxfeatures) { _root.memory.data.current_features = 1; } } while (_root.memory.data["featureslocked" + _root.memory.data.current_features] == 1); _root.memory.flush(); _root.ship.graphics.features.gotoAndStop(_root.memory.data.current_features); _root.current_features = _root.memory.data.current_features; }
Symbol 653 Button
on (release) { do { _root.memory.data.current_features = _root.memory.data.current_features - 1; if (_root.memory.data.current_features < 1) { _root.memory.data.current_features = _root.maxfeatures; } } while (_root.memory.data["featureslocked" + _root.memory.data.current_features] == 1); _root.memory.flush(); _root.ship.graphics.features.gotoAndStop(_root.memory.data.current_features); _root.current_features = _root.memory.data.current_features; }
Symbol 656 Button
on (release) { if (_root.freefeatures < _root.maxfeatures) { _root.unlocker.removeMovieClip(); _root.attachMovie("Unlock menu", "unlocker", _root.getNextHighestDepth()); _root.unlocker.unlock_name = "Unlock Next Features"; _root.unlocker.unlock_cost = 1; _root.unlocker.unlock_item = 4; _root.unlocker._x = 320; _root.unlocker._y = 230; } }
Symbol 657 MovieClip Frame 1
if (_root.freefeatures >= _root.maxfeatures) { gotoAndStop (3); }
Symbol 657 MovieClip Frame 2
prevFrame(); play();
Symbol 661 MovieClip Frame 2
if (_root.features_available == true) { prevFrame(); play(); }
Symbol 661 MovieClip Frame 4
if (_root.features_available == false) { prevFrame(); play(); }
Symbol 663 Button
on (release) { do { _root.memory.data.current_head = _root.memory.data.current_head + 1; if (_root.memory.data.current_head > _root.maxheads) { _root.memory.data.current_head = 1; } } while (_root.memory.data["headlocked" + _root.memory.data.current_head] == 1); _root.memory.flush(); _root.ship.graphics.head.gotoAndStop(_root.memory.data.current_head); _root.current_head = _root.memory.data.current_head; }
Symbol 664 Button
on (release) { do { _root.memory.data.current_head = _root.memory.data.current_head - 1; if (_root.memory.data.current_head < 1) { _root.memory.data.current_head = _root.maxheads; } } while (_root.memory.data["headlocked" + _root.memory.data.current_head] == 1); _root.memory.flush(); _root.ship.graphics.head.gotoAndStop(_root.memory.data.current_head); _root.current_head = _root.memory.data.current_head; }
Symbol 667 Button
on (release) { if (_root.freeheads < _root.maxheads) { _root.unlocker.removeMovieClip(); _root.attachMovie("Unlock menu", "unlocker", _root.getNextHighestDepth()); _root.unlocker.unlock_name = "Unlock Next Head"; _root.unlocker.unlock_cost = 1; _root.unlocker.unlock_item = 5; _root.unlocker._x = 320; _root.unlocker._y = 230; } }
Symbol 668 MovieClip Frame 1
if (_root.freeheads >= _root.maxheads) { gotoAndStop (3); }
Symbol 668 MovieClip Frame 2
prevFrame(); play();
Symbol 672 MovieClip Frame 2
if (_root.head_available == true) { prevFrame(); play(); }
Symbol 672 MovieClip Frame 4
if (_root.head_available == false) { prevFrame(); play(); }
Symbol 674 Button
on (release) { do { _root.memory.data.current_body = _root.memory.data.current_body + 1; if (_root.memory.data.current_body > _root.maxbodys) { _root.memory.data.current_body = 1; } } while (_root.memory.data["bodylocked" + _root.memory.data.current_body] == 1); _root.ship.graphics.gotoAndStop(_root.memory.data.current_body); _root.ship.graphics.halo.gotoAndStop(_root.memory.data.current_halo); _root.ship.graphics.eyes.gotoAndStop(_root.memory.data.current_eyes); _root.ship.graphics.features.gotoAndStop(_root.memory.data.current_features); _root.ship.graphics.head.gotoAndStop(_root.memory.data.current_head); _root.ship.graphics.wings.gotoAndStop(_root.memory.data.current_wings); _root.current_body = _root.memory.data.current_body; _root.memory.flush(); }
Symbol 675 Button
on (release) { do { _root.memory.data.current_body = _root.memory.data.current_body - 1; if (_root.memory.data.current_body < 1) { _root.memory.data.current_body = _root.maxbodys; } } while (_root.memory.data["bodylocked" + _root.memory.data.current_body] == 1); _root.ship.graphics.gotoAndStop(_root.memory.data.current_body); _root.ship.graphics.halo.gotoAndStop(_root.memory.data.current_halo); _root.ship.graphics.eyes.gotoAndStop(_root.memory.data.current_eyes); _root.ship.graphics.features.gotoAndStop(_root.memory.data.current_features); _root.ship.graphics.head.gotoAndStop(_root.memory.data.current_head); _root.ship.graphics.wings.gotoAndStop(_root.memory.data.current_wings); _root.current_body = _root.memory.data.current_body; _root.current_halo = _root.memory.data.current_halo; _root.memory.flush(); }
Symbol 678 Button
on (release) { if (_root.freebodys < _root.maxbodys) { _root.unlocker.removeMovieClip(); _root.attachMovie("Unlock menu", "unlocker", _root.getNextHighestDepth()); _root.unlocker.unlock_name = "Unlock Next Body"; _root.unlocker.unlock_cost = 1; _root.unlocker.unlock_item = 6; _root.unlocker._x = 320; _root.unlocker._y = 230; } }
Symbol 679 MovieClip Frame 1
if (_root.freebodys >= _root.maxbodys) { gotoAndStop (3); }
Symbol 679 MovieClip Frame 2
prevFrame(); play();
Symbol 683 MovieClip Frame 2
if (_root.body_available == true) { prevFrame(); play(); }
Symbol 683 MovieClip Frame 4
if (_root.body_available == false) { prevFrame(); play(); }
Symbol 685 Button
on (release) { do { _root.memory.data.current_wings = _root.memory.data.current_wings + 1; if (_root.memory.data.current_wings > _root.maxwings) { _root.memory.data.current_wings = 1; } } while (_root.memory.data["wingslocked" + _root.memory.data.current_wings] == 1); _root.memory.flush(); _root.ship.graphics.wings.gotoAndStop(_root.memory.data.current_wings); _root.current_wings = _root.memory.data.current_wings; }
Symbol 686 Button
on (release) { do { _root.memory.data.current_wings = _root.memory.data.current_wings - 1; if (_root.memory.data.current_wings < 1) { _root.memory.data.current_wings = _root.maxwings; } } while (_root.memory.data["wingslocked" + _root.memory.data.current_wings] == 1); _root.memory.flush(); _root.ship.graphics.wings.gotoAndStop(_root.memory.data.current_wings); _root.current_wings = _root.memory.data.current_wings; }
Symbol 689 Button
on (release) { if (_root.freewings < _root.maxwings) { _root.unlocker.removeMovieClip(); _root.attachMovie("Unlock menu", "unlocker", _root.getNextHighestDepth()); _root.unlocker.unlock_name = "Unlock Next Wings"; _root.unlocker.unlock_cost = 1; _root.unlocker.unlock_item = 7; _root.unlocker._x = 320; _root.unlocker._y = 230; } }
Symbol 690 MovieClip Frame 1
if (_root.freewings >= _root.maxwings) { gotoAndStop (3); }
Symbol 690 MovieClip Frame 2
prevFrame(); play();
Symbol 694 MovieClip Frame 2
if (_root.wings_available == true) { prevFrame(); play(); }
Symbol 694 MovieClip Frame 4
if (_root.wings_available == false) { prevFrame(); play(); }
Symbol 695 MovieClip Frame 1
Key.removeListener(_root.keyListener); _root.phrasepos = 0; _root.phrase = "funnylishus"; _root.phrasepos2 = 0; _root.phrase2 = "superpimp"; _root.keyListener = new Object(); _root.keyListener.onKeyDown = function () { letter = _root.phrase.substr(_root.phrasepos, 1); compareme = ord(letter); typed = Key.getAscii(); if (typed == compareme) { _root.phrasepos = _root.phrasepos + 1; if (_root.phrasepos >= _root.phrase.length) { if (_root.memory.data.hadbonuskeys3 != true) { _root.memory.data.hadbonuskeys3 = true; _root.memory.data.unlock_tokens = _root.memory.data.unlock_tokens + 7; _root.memory.flush(); } } } else { _root.phrasepos = 0; } letter = _root.phrase2.substr(_root.phrasepos2, 1); compareme = ord(letter); if (typed == compareme) { _root.phrasepos2 = _root.phrasepos2 + 1; if (_root.phrasepos2 >= _root.phrase2.length) { _root.memory.data.unlock_tokens = _root.memory.data.unlock_tokens + 30; _root.memory.flush(); } } else { _root.phrasepos2 = 0; } }; Key.addListener(_root.keyListener);
Symbol 696 MovieClip Frame 1
_root.current_halo = _root.memory.data.current_halo; _root.current_eyes = _root.memory.data.current_eyes; _root.current_features = _root.memory.data.current_features; _root.current_head = _root.memory.data.current_head; _root.current_body = _root.memory.data.current_body; _root.current_wings = _root.memory.data.current_wings; _root.freehalos = _root.maxhalos; n = 1; while (n <= _root.maxhalos) { if (_root.memory.data["halolocked" + n] == 1) { _root.freehalos = _root.freehalos - 1; } n++; } _root.freeeyes = _root.maxeyes; n = 1; while (n <= _root.maxeyes) { if (_root.memory.data["eyeslocked" + n] == 1) { _root.freeeyes = _root.freeeyes - 1; } n++; } _root.freefeatures = _root.maxfeatures; n = 1; while (n <= _root.maxfeatures) { if (_root.memory.data["featureslocked" + n] == 1) { _root.freefeatures = _root.freefeatures - 1; } n++; } _root.freeheads = _root.maxheads; n = 1; while (n <= _root.maxheads) { if (_root.memory.data["headlocked" + n] == 1) { _root.freeheads = _root.freeheads - 1; } n++; } _root.freebodys = _root.maxbodys; n = 1; while (n <= _root.maxbodys) { if (_root.memory.data["bodylocked" + n] == 1) { _root.freebodys = _root.freebodys - 1; } n++; } _root.freewings = _root.maxwings; n = 1; while (n <= _root.maxwings) { if (_root.memory.data["wingslocked" + n] == 1) { _root.freewings = _root.freewings - 1; } n++; }
Symbol 704 Button
on (release) { _root.current_difficulty = "Difficulty - Easy"; _root.targ = "game"; _root.music_controller.queueup = -2; _root.gotoAndPlay("Leaving"); }
Symbol 707 Button
on (release) { _root.current_difficulty = "Difficulty - Medium"; _targ = "game"; music_controller.queueup = -2; gotoAndPlay ("Leaving"); }
Symbol 710 Button
on (release) { _root.current_difficulty = "Difficulty - Hard"; targ = "game"; music_controller.queueup = -2; gotoAndPlay ("Leaving"); }
Symbol 713 Button
on (release) { _root.unlocker.removeMovieClip(); gotoAndStop ("dressup"); _root.comefrom = "leavingmenu"; }
Symbol 716 Button
on (release) { gotoAndStop ("mainmenu"); }
Symbol 722 MovieClip Frame 1
_parent.gotoAndStop(_root.section_backdrop[_root.section]);
Symbol 746 MovieClip Frame 1
stop();
Symbol 746 MovieClip Frame 2
if (random(2) == 1) { _root.supaman.start(); } else { _root.supaman2.start(); }
Symbol 746 MovieClip Frame 8
gotoAndStop (1);
Symbol 746 MovieClip Frame 11
gotoAndStop (1);
Symbol 746 MovieClip Frame 29
_parent.hit_points = _parent.ohp; _parent._x = _parent.ox; _parent.gotoAndPlay(2); gotoAndStop (1);
Symbol 746 MovieClip Frame 30
stop();
Symbol 747 MovieClip Frame 1
ox = _x; hit_points = 10; ohp = hit_points; score_worth = 500;
Symbol 747 MovieClip Frame 3
if ((_root.saucer_fodder > 1) and (_root.clear_screen < 1)) { } else { prevFrame(); play(); }
Symbol 747 MovieClip Frame 4
_x = (_x + _root.level_scroll_speed); if (_x < -10) { gotoAndPlay (2); _x = (ox + random(_root.callboxlikely)); } if (hit_points > 0.99) { hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (this.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (this.hitTest(_root.ship.detect)) { wep_strength = 2; if (_root.shield_weapon > 0) { hit = hit + _root.shield_weapon_damage; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.alien_hit + hit_points; } } if (this.hitTest(_root.trailer.guardian)) { hit = hit + _root.trailer_damage[_root.trailer_type]; } if (hit > 0) { hit_points = hit_points - (hit / 5); box.gotoAndPlay(9); } if ((hit_points < 1) or (_root.nuking == 1)) { _root.score = _root.score + score_worth; box.gotoAndPlay(12); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } else if (_root.clear_screen != 0) { gotoAndPlay (2); _x = (ox + random(_root.callboxlikely)); } }
Symbol 747 MovieClip Frame 5
prevFrame(); play();
Symbol 829 MovieClip Frame 1
gotoAndPlay(random(_totalframes) + 2);
Symbol 829 MovieClip Frame 21
gotoAndPlay (2);
Symbol 830 MovieClip Frame 1
_root.maxcakes = 12; stop();
Symbol 851 MovieClip Frame 1
gotoAndStop(_parent._parent.item);
Symbol 851 MovieClip Frame 2
_root.weapon_got_2 = 1; _root.weapon_type = 2;
Symbol 851 MovieClip Frame 3
_root.weapon_got_3 = 1; _root.weapon_type = 3;
Symbol 851 MovieClip Frame 4
_root.weapon_got_4 = 1; _root.weapon_type = 4;
Symbol 851 MovieClip Frame 5
_root.weapon_got_5 = 1; _root.weapon_type = 5;
Symbol 851 MovieClip Frame 6
_root.weapon_got_6 = 1; _root.weapon_type = 6;
Symbol 851 MovieClip Frame 7
_root.weapon_got_7 = 1; _root.weapon_type = 7;
Symbol 851 MovieClip Frame 8
_root.weapon_got_8 = 1; _root.weapon_type = 8;
Symbol 851 MovieClip Frame 9
_root.weapon_got_2 = 1; _root.weapon_got_3 = 1; _root.weapon_got_4 = 1; _root.weapon_got_5 = 1; _root.weapon_got_6 = 1; _root.weapon_got_7 = 1; _root.weapon_got_8 = 1; _root.ship.max_shield = 100; _root.ship.shield = ship.max_shield; _root.ship.accel = 6; _root.ship.friction = 0.85;
Symbol 851 MovieClip Frame 10
_root.ship.max_shield = _root.ship.max_shield + 5;
Symbol 851 MovieClip Frame 11
if (_root.ship.accel == 3) { _root.ship.accel = 3.5; _root.ship.friction = 0.77; } else if (_root.ship.accel == 3.5) { _root.ship.accel = 4; _root.ship.friction = 0.79; } else if (_root.ship.accel == 4) { _root.ship.accel = 4.5; _root.ship.friction = 0.81; } else if (_root.ship.accel == 4.5) { _root.ship.accel = 5; _root.ship.friction = 0.83; } else if (_root.ship.accel == 5) { _root.ship.accel = 5.5; _root.ship.friction = 0.84; } else { _root.ship.accel = 6.01; _root.ship.friction = 0.85; }
Symbol 851 MovieClip Frame 12
_root.trailer_type = _root.trailer_type + 1; if (_root.trailer_type == 1) { _root.trailer.guardian.gotoAndStop(1); } if (_root.trailer_type == 2) { _root.trailer.guardian.gotoAndStop(2); } if (_root.trailer_type == 3) { _root.trailer.guardian.gotoAndStop(3); } if (_root.trailer_type == 4) { _root.trailer.guardian.gotoAndStop(4); }
Symbol 851 MovieClip Frame 13
_root.shield_weapon_charge = _root.shield_weapon_charge + _root.shield_weapon_charge_inc; if (_root.shield_weapon_charge > _root.shield_weapon_charge_max) { _root.shield_weapon_charge = _root.shield_weapon_charge_max; }
Symbol 851 MovieClip Frame 14
_root.shield_weapon_charge_max = _root.shield_weapon_charge_max + 10; _root.shield_weapon_charge = _root.shield_weapon_charge + _root.shield_weapon_charge_inc; if (_root.shield_weapon_charge > _root.shield_weapon_charge_max) { _root.shield_weapon_charge = _root.shield_weapon_charge_max; }
Symbol 851 MovieClip Frame 15
_root.ship.shield = _root.ship.shield + 20; if (_root.ship.shield > _root.ship.max_shield) { _root.ship.shield = _root.ship.max_shield; }
Symbol 851 MovieClip Frame 16
_root.memory.data.unlock_tokens = _root.memory.data.unlock_tokens + 1; _root.memory.flush();
Symbol 852 MovieClip Frame 1
stop();
Symbol 852 MovieClip Frame 46
_parent.gotoAndPlay(1);
Symbol 853 MovieClip Frame 1
x = _root.max_x + 600; y = 0; this._x = x; this._y = y; xs = -1.5; _root.rock_on = 0;
Symbol 853 MovieClip Frame 3
if (_root.upgrade_start == 1) { x = _root.upgrade_start_x; y = _root.upgrade_start_y; _root.upgrade_start = 0; _root.rock_on = 1; upgrade.cake.gotoAndStop(random(_root.maxcakes) + 1); if (random(6) == 1) { if (random(3) == 1) { item = 13; upgrade.cake.gotoAndStop(6); } else if (random(_root.unlock_likely) == 1) { item = 16; upgrade.cake.gotoAndStop(14); } else { item = 15; upgrade.cake.gotoAndStop(13); } } else if (_root.upgrade_queue_pos >= _root.upgrade_queue_max) { item = 13; upgrade.cake.gotoAndStop(6); } else { _root.upgrade_queue_pos = _root.upgrade_queue_pos + 1; if ((_root.upgrade_queue[_root.upgrade_queue_pos] > 1) and (_root.upgrade_queue[_root.upgrade_queue_pos] < 8)) { _root.weapupinterval = _root.weapupinterval + _root.wepupup; _root.weapuptimer = 0; if (_root.weapon_got_2 == 0) { item = 2; upgrade.cake.gotoAndStop(1); } else if (_root.weapon_got_3 == 0) { upgrade.cake.gotoAndStop(2); item = 3; } else if (_root.weapon_got_4 == 0) { upgrade.cake.gotoAndStop(3); item = 4; } else if (_root.weapon_got_5 == 0) { upgrade.cake.gotoAndStop(4); item = 5; } else if (_root.weapon_got_6 == 0) { upgrade.cake.gotoAndStop(5); item = 6; } else if (_root.weapon_got_7 == 0) { upgrade.cake.gotoAndStop(11); item = 7; } else { item = 13; upgrade.cake.gotoAndStop(6); } } else if (_root.upgrade_queue[_root.upgrade_queue_pos] == 10) { if (_root.ship.max_shield < _root.top_shield) { item = 10; upgrade.cake.gotoAndStop(7); } else { item = 13; upgrade.cake.gotoAndStop(6); } } else if (_root.upgrade_queue[_root.upgrade_queue_pos] == 14) { if (_root.shield_weapon_charge_max < _root.shield_weapon_charge_top) { item = 14; upgrade.cake.gotoAndStop(8); } else { item = 13; upgrade.cake.gotoAndStop(6); } } else if (_root.upgrade_queue[_root.upgrade_queue_pos] == 11) { if (_root.ship.accel <= _root.top_accel) { item = 11; upgrade.cake.gotoAndStop(9); } else { item = 13; upgrade.cake.gotoAndStop(6); } } else if (_root.upgrade_queue[_root.upgrade_queue_pos] == 12) { if (_root.trailer_type < _root.max_trailer_types) { item = 12; upgrade.cake.gotoAndStop(10); } else { item = 13; upgrade.cake.gotoAndStop(6); } } else if (_root.upgrade_queue[_root.upgrade_queue_pos] == 16) { item = 16; upgrade.cake.gotoAndStop(14); } if (item == 13) { if (random(2) == 1) { item = 15; upgrade.cake.gotoAndStop(13); } } } } else { prevFrame(); play(); }
Symbol 853 MovieClip Frame 4
if (_root.upgrade_freq <= _root.upgrade_freq_max) { _root.upgrade_freq = _root.upgrade_freq + _root.upgrade_freq_inc; }
Symbol 853 MovieClip Frame 5
x = x + xs; if (x < -40) { gotoAndPlay (1); } if (this.hitTest(_root.ship.detect)) { _root.pickup.start(); upgrade.gotoAndPlay("reportndo"); gotoAndPlay (7); } this._x = x; this._y = y;
Symbol 853 MovieClip Frame 6
prevFrame(); play();
Symbol 853 MovieClip Frame 7
stop();
Symbol 853 MovieClip Frame 9
gotoAndPlay (1);
Symbol 854 MovieClip Frame 1
stop();
Symbol 857 MovieClip Frame 1
x = _root.max_x + 40; y = random(_root.max_y - 80) + 40; graphic.gotoAndStop(powerup_type); this._x = x; this._y = y; powerup_on = 0; xs = -8;
Symbol 857 MovieClip Frame 2
if (powerup_on == 0) { if ((_root.chilling == 0) and (random(_root.powerup_frequency) == 1)) { powerup_on = 1; } } else { x = x + xs; if (x < -40) { gotoAndPlay (44); } if (this.hitTest(_root.ship.detect)) { _root.pickup.start(); _root.ship.shield = _root.ship.shield + 5; if (_root.ship.shield > _root.ship.max_shield) { _root.ship.shield = _root.ship.max_shield; } gotoAndPlay (4); } } this._x = x; this._y = y;
Symbol 857 MovieClip Frame 3
prevFrame(); play();
Symbol 862 MovieClip Frame 2
if ((_root.controls == "keyboard") or (_root.controls == "keyboard2")) { prevFrame(); play(); }
Symbol 862 MovieClip Frame 4
if (_root.controls == "mouse") { prevFrame(); play(); }
Symbol 863 Button
on (release) { if (_root.controls == "mouse") { _root.fire = 0; } } on (press) { if ((_root.controls == "mouse") and (_root.game_paused != 1)) { _root.fire = 1; } }
Symbol 864 MovieClip Frame 1
startDrag (this, true);
Symbol 864 MovieClip Frame 3
prevFrame(); play();
Symbol 873 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 873 MovieClip Frame 11
if (random(5) < 3) { gotoAndPlay (10); } else { _parent.gotoAndPlay(1); gotoAndPlay (2); }
Symbol 874 MovieClip Frame 1
rot = random(360); scal = 100; rotsp = random(10) - 5; setProperty("l1", _xscale , scal); setProperty("l1", _yscale , scal); setProperty("l1", _rotation , rot);
Symbol 874 MovieClip Frame 2
rot = Number(rot) + Number(rotsp); setProperty("l1", _xscale , scal); setProperty("l1", _yscale , scal); setProperty("l1", _rotation , rot);
Symbol 874 MovieClip Frame 3
gotoAndPlay (2);
Symbol 881 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 881 MovieClip Frame 10
if (random(6) < 4) { gotoAndPlay (9); } else { gotoAndPlay (2); _parent.gotoAndPlay(1); }
Symbol 882 MovieClip Frame 1
rot = random(360); scal = 100; rotsp = random(10) - 5; setProperty("l2", _xscale , scal); setProperty("l2", _yscale , scal); setProperty("l2", _rotation , rot);
Symbol 882 MovieClip Frame 2
rot = Number(rot) + Number(rotsp); setProperty("l2", _xscale , scal); setProperty("l2", _yscale , scal); setProperty("l2", _rotation , rot);
Symbol 882 MovieClip Frame 3
gotoAndPlay (2);
Symbol 892 MovieClip Frame 1
gotoAndPlay(random(40));
Symbol 892 MovieClip Frame 40
gotoAndPlay (2);
Symbol 894 MovieClip Frame 1
rot = random(360); scal = Number(random(100)) + 50; rotsp = random(10) - 5; setProperty("sparkie", _xscale , scal); setProperty("sparkie", _yscale , scal); setProperty("sparkie", _rotation , rot);
Symbol 894 MovieClip Frame 2
rot = Number(rot) + Number(rotsp); setProperty("sparkie", _xscale , scal); setProperty("sparkie", _yscale , scal); setProperty("sparkie", _rotation , rot);
Symbol 894 MovieClip Frame 3
gotoAndPlay (2);
Symbol 899 MovieClip Frame 1
_root.current_kill_zone = _root.detect_type; _root.ship.detect.gotoAndStop(_root.current_kill_zone); _root.shield_weapon = 0;
Symbol 899 MovieClip Frame 2
if (_root.shield_weapon == 0) { prevFrame(); play(); }
Symbol 899 MovieClip Frame 3
_root.current_kill_zone = 2;
Symbol 899 MovieClip Frame 4
_root.current_kill_zone = 3;
Symbol 899 MovieClip Frame 5
_root.current_kill_zone = 4;
Symbol 899 MovieClip Frame 6
_root.current_kill_zone = 5; _root.angelkill = 3;
Symbol 899 MovieClip Frame 7
_root.current_kill_zone = 6;
Symbol 899 MovieClip Frame 9
if (_parent.just_bin_shieldin > 11) { prevFrame(); play(); }
Symbol 899 MovieClip Frame 10
_root.current_kill_zone = 5;
Symbol 899 MovieClip Frame 11
_root.current_kill_zone = 4;
Symbol 899 MovieClip Frame 12
_root.current_kill_zone = 3;
Symbol 899 MovieClip Frame 13
_root.current_kill_zone = 2;
Symbol 908 MovieClip Frame 1
stop();
Symbol 912 MovieClip Frame 1
accel2 = 3; friction = 0.85; _root.game_paused = 0; friction2 = 0.1; xx = this._x; yy = this._y; xs = 0; ys = 0; xt = xx; yt = yy; tolerance_radius = 20; graphics.halo.gotoAndStop(_root.memory.data.current_halo); graphics.eyes.gotoAndStop(_root.memory.data.current_eyes); graphics.features.gotoAndStop(_root.memory.data.current_features); graphics.head.gotoAndStop(_root.memory.data.current_head); graphics.gotoAndStop(_root.memory.data.current_body); graphics.wings.gotoAndStop(_root.memory.data.current_wings); meimmune = 0;
Symbol 912 MovieClip Frame 2
if (_root.controls == "mouse") { xt = _root._xmouse; yt = _root._ymouse; if (_root.chilling == 1) { xt = 70; yt = 70; } if (xx < xt) { xs = xs + accel2; } if (xx > xt) { xs = xs - accel2; } if (yy < yt) { ys = ys + accel2; } if (yy > yt) { ys = ys - accel2; } a = xx - xt; b = yy - yt; h = Math.sqrt((a * a) + (b * b)); if (h < tolerance_radius) { xs = xs * friction2; ys = ys * friction2; } else { xs = xs * friction; ys = ys * friction; } shieldkey = 83; } else if (_root.controls == "keyboard") { mestopped = 1; if (Key.isDown(37) == 1) { xs = xs - accel2; mestopped = 0; } if (Key.isDown(39) == 1) { xs = xs + accel2; mestopped = 0; } if (Key.isDown(38) == 1) { ys = ys - accel2; mestopped = 0; } if (Key.isDown(40) == 1) { ys = ys + accel2; mestopped = 0; } if (mestopped == 1) { xs = xs * 0.3; ys = ys * 0.3; } xs = xs * friction; ys = ys * friction; if (Key.isDown(65)) { _root.fire = 1; } else { _root.fire = 0; } shieldkey = 83; } else { mestopped = 1; if (Key.isDown(65) == 1) { xs = xs - accel2; mestopped = 0; } if (Key.isDown(68) == 1) { xs = xs + accel2; mestopped = 0; } if (Key.isDown(87) == 1) { ys = ys - accel2; mestopped = 0; } if (Key.isDown(83) == 1) { ys = ys + accel2; mestopped = 0; } if (mestopped == 1) { xs = xs * 0.3; ys = ys * 0.3; } xs = xs * friction; ys = ys * friction; if (Key.isDown(75)) { _root.fire = 1; } else { _root.fire = 0; } shieldkey = 76; } if (Key.isDown(80) == 1) { _root.fire = 0; gotoAndPlay (7); } xx = xx + xs; yy = yy + ys; if (xx < 40) { xx = 40; xs = -(xs / 2); } if (xx > (_root.max_x - 20)) { xx = _root.max_x - 20; xs = -(xs / 2); } if (yy > (_root.max_y - 20)) { yy = _root.max_y - 20; ys = -(ys / 2); } if (yy < 20) { yy = 20; ys = -(ys / 2); } if (floatx > 0) { floatxs = floatxs - floataccel; } if (floatx < 0) { floatxs = floatxs + floataccel; } if (floaty > 0) { floatys = floatys - floataccel; } if (floaty < 0) { floatys = floatys + floataccel; } floatx = floatx + floatxs; floaty = floaty + floatys; this._x = xx + floatx; this._y = yy + floaty; hit = 0; hit = hit + alien_hit; alien_hit = 0; if (Key.isDown(shieldkey) and (_root.shield_weapon_charge > 0)) { _root.shield_weapon = 1; just_bin_shieldin = 12; _root.shield_weapon_charge = _root.shield_weapon_charge - _root.shield_weapon_charge_dec; } else if (just_bin_shieldin > 0) { just_bin_shieldin = just_bin_shieldin - 1; } else { _root.shield_weapon = 0; } if (hit > 0) { if (hit > _root.maxalienhit) { hit = _root._root.maxalienhit; } if (_root.drunk > 0) { hit = hit / (1 + (_root.drunk / 4000)); } shield = shield - hit; _root.bgoffset = _root.bgoffset + hit; gotoAndPlay (4); } detect.gotoAndStop(_root.current_kill_zone); if (shield <= 0) { _root.shield_weapon = 0; _root.fire = 0; gotoAndPlay (20); } graphics._rotation = (xs + floatxs) + dxs;
Symbol 912 MovieClip Frame 3
prevFrame(); play();
Symbol 912 MovieClip Frame 4
_root.shieldhit.start();
Symbol 912 MovieClip Frame 6
gotoAndPlay (2);
Symbol 912 MovieClip Frame 7
_root.game_paused = 1;
Symbol 912 MovieClip Frame 13
if (floatx > 0) { floatxs = floatxs - floataccel; } if (floatx < 0) { floatxs = floatxs + floataccel; } if (floaty > 0) { floatys = floatys - floataccel; } if (floaty < 0) { floatys = floatys + floataccel; } floatx = floatx + floatxs; floaty = floaty + floatys; this._x = xx + floatx; this._y = yy + floaty; if (Key.isDown(80) == 1) { gotoAndPlay (15); }
Symbol 912 MovieClip Frame 14
prevFrame(); play();
Symbol 912 MovieClip Frame 19
_root.game_paused = 0; gotoAndPlay (2);
Symbol 912 MovieClip Frame 33
stop();
Symbol 929 MovieClip Frame 5
stop();
Symbol 930 MovieClip Frame 2
x = this._x; y = this._y;
Symbol 930 MovieClip Frame 3
this._x = _root.ship._x; this._y = _root.ship._y; if (_root.ship.shield <= 0) { gotoAndPlay (5); } if ((_root.game_paused == 1) or (_root.trailer_type == 0)) { guardian.gotoAndStop(5); } else { guardian.gotoAndStop(_root.trailer_type); }
Symbol 930 MovieClip Frame 4
prevFrame(); play();
Symbol 930 MovieClip Frame 15
stop();
Symbol 935 MovieClip Frame 1
_root.ntimer = getTimer(); _root.frtotal = _root.frtotal + (_root.ntimer - _root.otimer); _root.otimer = _root.ntimer; _root.frcount = _root.frcount + 1; _root.fr = 1000 / (_root.frtotal / _root.frcount); _root.intfr = int(_root.fr); if (_root.clear_screen > 0) { _root.clear_screen = _root.clear_screen + 1; if (_root.clear_screen == 3) { _root.clear_screen = 0; } } if ((_root.bgoffset > 0.01) and (_root.memory.data.bgsettings_pos != 3)) { if (_root.bgoffset > 30) { _root.bgoffset = 30; } blibbleblobx = int((random(_root.bgoffset * 40) - (_root.bgoffset * 20)) / 10); blibblebloby = int(random(_root.bgoffset * 10) / 10); _root.bg.bgcontainer.backbg._y = _root.obacky + blibblebloby; _root.bg.bgcontainer.frontbg._y = _root.ofronty + (blibblebloby * 2); _root.bg.bgcontainer.backbg._x = _root.obackx + blibbleblobx; _root.bg.bgcontainer.frontbg._x = _root.ofrontx + (blibbleblobx * 2); _root.fg._x = _root.ofgx + (blibbleblobx * 4); _root.fg._y = _root.ofgy + (blibblebloby * 4); _root.bgoffset = _root.bgoffset * 0.8; } else { _root.bgoffset = 0; } if (_root.drunk > 0) { _root.drunk = _root.drunk - 1; } if ((_root.chilling != 1) and (_root.game_paused != 1)) { _root.level_counter = _root.level_counter + 1; _root.dens_inccount = _root.dens_inccount + 1; if (_root.dens_inccount > _root.dens_inctime) { _root.density = _root.density + 1; _root.dens_inccount = 0; _root.dens_inctime = _root.dens_inctime + _root.dens_incinc; } _root.weapuptimer = _root.weapuptimer + 1; _root.pathtimer = _root.pathtimer + 1; if (_root.pathtimer > _root.pathupinterval) { _root.pathmax = _root.pathmax + 1; _root.pathtimer = 0; if (_root.pathmax > _root.pathtop) { _root.pathmax = _root.pathtop; } } if ((_root.level_counter % _root.keyinterval) == 0) { _root.upgrade_queue_max = _root.upgrade_queue_max + 1; _root.upgrade_queue[_root.upgrade_queue_max] = 16; } if ((_root.level_counter % _root.oltf_dec_timer) == 0) { if (_root.overall_likely_to_fire > _root.overall_likely_to_fire_min) { _root.overall_likely_to_fire = _root.overall_likely_to_fire - 1; } } if (((_root.finish_section == 1) and (_root.ship.shield > 0)) and (_root.game_complete != 1)) { if (_root.stored_formover >= _root.formations) { _root.gotoAndPlay("waiting_room"); _root.level_counter = 0; _root.chilling = 1; } } if (((_root.level_counter >= _root.section_end) and (_root.playmode == "level")) and (_root.boss_initiated != 1)) { if (_root.section == 1) { _root.type_cowboss = 1; _root.prob_cowboss = 10; _root.boss_initiated = 1; _root.boss_come_report("BOSS IMMINENT - COW MUMMA"); } else if (_root.section == 2) { _root.type_worm = 1; _root.prob_worm = 10; _root.boss_initiated = 1; _root.boss_come_report("BOSS IMMINENT - GREATER ARMORED PHLUNGH"); } else if (_root.section == 3) { _root.type_boss = 1; _root.prob_boss = 10; _root.boss_initiated = 1; _root.boss_come_report("BOSS IMMINENT - SUPER CYBORG PHLUNGHBUBBLA"); } } if ((_root.weapuptimer % _root.weapupinterval) == 0) { _root.upgrade_queue_max = _root.upgrade_queue_max + 1; _root.upgrade_queue[_root.upgrade_queue_max] = 2; } if ((_root.level_counter % _root.shieldcapupinterval) == 0) { _root.upgrade_queue_max = _root.upgrade_queue_max + 1; _root.upgrade_queue[_root.upgrade_queue_max] = 10; } if ((_root.level_counter % _root.shieldweapcapupinterval) == 0) { _root.upgrade_queue_max = _root.upgrade_queue_max + 1; _root.upgrade_queue[_root.upgrade_queue_max] = 14; } if ((_root.level_counter % _root.sentinalupinterval) == 0) { _root.upgrade_queue_max = _root.upgrade_queue_max + 1; _root.upgrade_queue[_root.upgrade_queue_max] = 12; } if ((_root.level_counter % _root.accelupinterval) == 0) { _root.upgrade_queue_max = _root.upgrade_queue_max + 1; _root.upgrade_queue[_root.upgrade_queue_max] = 11; } } _root.stored_formover = _root.formations_over; _root.formations_over = 0; percy = int((_root.ship.shield / _root.top_shield) * 100); if (percy < 1) { percy = 1; } if (percy < 10) { } _root.panel.shield_display.gotoAndStop(percy); percy = int((_root.ship.max_shield / _root.top_shield) * 100); if (percy < 1) { percy = 1; } _root.panel.shield_display2.gotoAndStop(percy); percy = int((_root.shield_weapon_charge / _root.shield_weapon_charge_top) * 100); if (percy < 1) { percy = 1; } _root.panel.shield_weapon_display.gotoAndStop(percy); percy = int((_root.shield_weapon_charge_max / _root.shield_weapon_charge_top) * 100); if (percy < 1) { percy = 1; } _root.panel.shield_weapon_display2.gotoAndStop(percy);
Symbol 935 MovieClip Frame 2
prevFrame(); play();
Symbol 937 MovieClip Frame 1
if (_root.drunk == 0) { _root.howdrunk = "You are perfectly sober"; } else if ((_root.drunk > 0) and (_root.drunk < 1000)) { _root.howdrunk = "You are slightly tipsy"; } else if (_root.drunk < 2000) { _root.howdrunk = "You are a little drunk"; } else if (_root.drunk < 3000) { _root.howdrunk = "You are drunk"; } else if (_root.drunk < 4000) { _root.howdrunk = "You are very drunk"; } else if (_root.drunk > 3999) { _root.howdrunk = "You are too drunk!!!"; } else { _root.howdrunk = "You're wierd"; }
Symbol 940 MovieClip Frame 1
_root.game_complete = 0; _root.frcount = 0; _root.frtotal = 0; _root.fr = 20; _root.otimer = getTimer(); _root.clear_screen = 0; _root.boss_up = 0; _root.cowboss_up = 0; _root.wormboss_up = 0; _root.mainboss_up = 0; _root.callboxon = 0; _root.finish_section = 0; _root.chilling = 0; _root.bgoffset = 0; _root.obacky = _root.bg.bgcontainer.backbg._y; _root.ofronty = _root.bg.bgcontainer.frontbg._y; _root.obackx = _root.bg.bgcontainer.backbg._x; _root.ofrontx = _root.bg.bgcontainer.frontbg._x; _root.ofgx = _root.fg._x; _root.ofgy = _root.fg._y; _root.left = 0; _root.right = 0; _root.up = 0; _root.down = 0; _root.space = 0; _root.fire = 0; _root.saucer_collecting = 0; _root.saucer_fodder = 0; _root.upgrade_queue = new Array(); _root.upgrade_queue_pos = 0; _root.upgrade_queue_max = 0; _root.trailer_damage = new Array(); _root.max_trailer_types = 4; _root.trailer_damage[1] = 1; _root.trailer_damage[2] = 2; _root.trailer_damage[3] = 2.5; _root.trailer_damage[4] = 3; if (_root.playmode == "level") { if (_root.current_difficulty == "Difficulty - Easy") { _root.callboxlikely = 1000; _root.gametypepos = 0; _root.maxalienhit = 18; _root.formations = 3; _root.density = 2; _root.form_inctime = 1300; _root.dens_inctime = 600; _root.dens_incinc = 90; _root.form_incinc = 259; _root.fire_accuracy = 500; _root.alien_weapon_speed = 12; _root.jet_speed = 9; _root.jet_missile_speed = 0.8; _root.max_jet_missile_timer = 30; _root.overall_likely_to_fire = 100; _root.pyramid_percentage_follow = 5; _root.cow_percentage_follow = 5; _root.cowboss_percentage_follow = 30; _root.pathupinterval = 700; _root.unlock_likely = 5; _root.keyinterval = 3000; _root.ship.max_shield = 35; _root.cow_speed = 0.5; _root.cow_friction = 0.83; _root.weapon_got_1 = 1; _root.weapon_got_2 = 1; _root.weapon_got_3 = 0; _root.weapon_got_4 = 0; _root.weapon_got_5 = 0; _root.weapon_got_6 = 0; _root.weapon_got_7 = 0; _root.weapon_got_8 = 0; _root.weapon_type = 2; _root.weapuptimer = -400; _root.weapupinterval = 600; _root.wepupup = 600; _root.saucergomad = 35; _root.saucerfastfriction = 0.8; } else if (_root.current_difficulty == "Difficulty - Medium") { _root.callboxlikely = 700; _root.gametypepos = 1; _root.maxalienhit = 35; _root.formations = 3; _root.density = 3; _root.form_inctime = 1300; _root.dens_inctime = 600; _root.dens_incinc = 80; _root.form_incinc = 219; _root.fire_accuracy = 300; _root.alien_weapon_speed = 11; _root.jet_speed = 11; _root.jet_missile_speed = 0.9; _root.max_jet_missile_timer = 40; _root.overall_likely_to_fire = 85; _root.pyramid_percentage_follow = 10; _root.cow_percentage_follow = 10; _root.cowboss_percentage_follow = 50; _root.pathupinterval = 600; _root.unlock_likely = 4; _root.keyinterval = 2001; _root.ship.max_shield = 30; _root.cow_speed = 0.65; _root.cow_friction = 0.89; _root.weapon_got_1 = 1; _root.weapon_got_2 = 0; _root.weapon_got_3 = 0; _root.weapon_got_4 = 0; _root.weapon_got_5 = 0; _root.weapon_got_6 = 0; _root.weapon_got_7 = 0; _root.weapon_got_8 = 0; _root.weapon_type = 1; _root.weapuptimer = 200; _root.weapupinterval = 500; _root.wepupup = 325; _root.saucergomad = 42; _root.saucerfastfriction = 0.85; } else if (_root.current_difficulty == "Difficulty - Hard") { _root.callboxlikely = 200; _root.gametypepos = 2; _root.maxalienhit = 75; _root.formations = 4; _root.density = 4; _root.form_inctime = 1100; _root.dens_inctime = 500; _root.dens_incinc = 60; _root.form_incinc = 150; _root.fire_accuracy = 200; _root.alien_weapon_speed = 9; _root.jet_speed = 13; _root.jet_missile_speed = 1.1; _root.max_jet_missile_timer = 60; _root.overall_likely_to_fire = 60; _root.pyramid_percentage_follow = 20; _root.cow_percentage_follow = 20; _root.cowboss_percentage_follow = 90; _root.pathupinterval = 400; _root.unlock_likely = 3; _root.keyinterval = 1500; _root.ship.max_shield = 25; _root.cow_speed = 0.8; _root.cow_friction = 0.91; _root.weapon_got_1 = 1; _root.weapon_got_2 = 0; _root.weapon_got_3 = 0; _root.weapon_got_4 = 0; _root.weapon_got_5 = 0; _root.weapon_got_6 = 0; _root.weapon_got_7 = 0; _root.weapon_got_8 = 0; _root.weapon_type = 1; _root.weapuptimer = 200; _root.weapupinterval = 500; _root.wepupup = 350; _root.saucergomad = 55; _root.saucerfastfriction = 0.9; } _root.section_end = 4000; _root.bosscomein = 3000; _root.worm_up = 0; _root.pathtimer = 0; _root.pathmax = 3; _root.pathtop = 17; _root.shieldcapupinterval = 800; _root.shieldweapcapupinterval = 1700; _root.sentinalupinterval = 1500; _root.accelupinterval = 1200; _root.ship_type = 6; _root.top_shield = 70; _root.ship.accel = 3; _root.top_accel = 6; _root.ship.shield = _root.ship.max_shield; _root.ship.friction = 0.75; _root.trailer_type = 0; _root.shield_weapon_charge = 0; _root.shield_weapon_charge_inc = 20; _root.shield_weapon_charge_dec = 1; _root.shield_weapon_charge_max = 40; _root.shield_weapon_charge_top = 100; _root.form_inccount = 0; _root.dens_inccount = 0; _root.break_count = 0; _root.break_maxtime = 20; _root.break_every = 1000; _root.break_from = 10; _root.break_on = 0; _root.level_ground = 400; _root.level_scroll_speed = -2.5; _root.powerup_frequency = 300; _root.rock_frequency = 100; _root.upgrade_freq = 2; _root.upgrade_freq_max = 25; _root.upgrade_freq_inc = 0.25; _root.type_human = 0; _root.type_turret = 0; _root.type_cow = 1; _root.type_sheep = 1; _root.type_jet = 0; _root.type_saucer = 0; _root.type_pyramid = 0; _root.type_worm = 0; _root.type_boss = 0; _root.type_cowboss = 0; _root.prob_human = 150; _root.prob_turret = 200; _root.prob_cow = 70; _root.prob_sheep = 130; _root.prob_helicopter = 200; _root.prob_jet = 200; _root.prob_saucer = 200; _root.prob_worm = 0; _root.prob_pyramid = 600; _root.prob_boss = 700; _root.prob_cowboss = 2; _root.linear_speed = 5; _root.jet_missile_friction = 0.93; _root.overall_likely_to_fire_min = 20; _root.oltf_dec_timer = 1000; _root.pyramid_speed = 0.7; _root.pyramid_change = 200; _root.pyramid_friction = 0.5; _root.pyramid_length = 300; _root.pyramid_start = 3; _root.pyramid_boundry = _root.max_x / 2; _root.cow_change = 50; _root.cow_length = 300; _root.cow_start = 0; _root.cow_boundry = _root.max_x / 2; _root.saucer_start = 0; _root.saucer_length = 450; gotoAndPlay ("level"); } else if (_root.playmode == "survival") { if (_root.current_difficulty == "Difficulty - Easy") { _root.callboxlikely = 1000; _root.gametypepos = 3; _root.maxalienhit = 25; _root.formations = 3; _root.density = 2; _root.form_inctime = 1300; _root.dens_inctime = 600; _root.dens_incinc = 90; _root.form_incinc = 229; _root.fire_accuracy = 400; _root.alien_weapon_speed = 13; _root.jet_speed = 9; _root.jet_missile_speed = 0.8; _root.max_jet_missile_timer = 30; _root.overall_likely_to_fire = 100; _root.pyramid_percentage_follow = 5; _root.cow_percentage_follow = 5; _root.cowboss_percentage_follow = 70; _root.pathupinterval = 600; _root.unlock_likely = 5; _root.keyinterval = 3000; _root.ship.max_shield = 35; _root.cow_speed = 0; _root.cow_friction = 0.89; _root.weapon_got_1 = 1; _root.weapon_got_2 = 1; _root.weapon_got_3 = 0; _root.weapon_got_4 = 0; _root.weapon_got_5 = 0; _root.weapon_got_6 = 0; _root.weapon_got_7 = 0; _root.weapon_got_8 = 0; _root.weapon_type = 2; _root.saucergomad = 35; _root.saucerfastfriction = 0.8; } else if (_root.current_difficulty == "Difficulty - Medium") { _root.callboxlikely = 600; _root.gametypepos = 4; _root.maxalienhit = 35; _root.formations = 3; _root.density = 3; _root.form_inctime = 1300; _root.dens_inctime = 600; _root.dens_incinc = 80; _root.form_incinc = 219; _root.fire_accuracy = 300; _root.alien_weapon_speed = 9; _root.jet_speed = 11; _root.jet_missile_speed = 0.85; _root.max_jet_missile_timer = 40; _root.overall_likely_to_fire = 70; _root.pyramid_percentage_follow = 10; _root.cow_percentage_follow = 10; _root.cowboss_percentage_follow = 80; _root.pathupinterval = 500; _root.unlock_likely = 4; _root.keyinterval = 2001; _root.ship.max_shield = 30; _root.cow_speed = 0.4; _root.cow_friction = 0.89; _root.weapon_got_1 = 1; _root.weapon_got_2 = 0; _root.weapon_got_3 = 0; _root.weapon_got_4 = 0; _root.weapon_got_5 = 0; _root.weapon_got_6 = 0; _root.weapon_got_7 = 0; _root.weapon_got_8 = 0; _root.weapon_type = 1; _root.saucergomad = 42; _root.saucerfastfriction = 0.85; } else if (_root.current_difficulty == "Difficulty - Hard") { _root.callboxlikely = 200; _root.gametypepos = 5; _root.maxalienhit = 60; _root.formations = 4; _root.density = 4; _root.form_inctime = 1100; _root.dens_inctime = 500; _root.dens_incinc = 60; _root.form_incinc = 150; _root.fire_accuracy = 200; _root.alien_weapon_speed = 8; _root.jet_speed = 12; _root.jet_missile_speed = 1; _root.max_jet_missile_timer = 60; _root.overall_likely_to_fire = 50; _root.pyramid_percentage_follow = 20; _root.cow_percentage_follow = 20; _root.cowboss_percentage_follow = 90; _root.pathupinterval = 300; _root.unlock_likely = 3; _root.keyinterval = 1500; _root.ship.max_shield = 25; _root.cow_speed = 0.7; _root.cow_friction = 0.89; _root.weapon_got_1 = 1; _root.weapon_got_2 = 0; _root.weapon_got_3 = 0; _root.weapon_got_4 = 0; _root.weapon_got_5 = 0; _root.weapon_got_6 = 0; _root.weapon_got_7 = 0; _root.weapon_got_8 = 0; _root.weapon_type = 1; _root.saucergomad = 55; _root.saucerfastfriction = 0.9; } _root.section_end = 5000; _root.worm_up = 0; _root.pathtimer = 0; _root.pathmax = 3; _root.pathtop = 17; _root.weapuptimer = 100; _root.weapupinterval = 500; _root.wepupup = 400; _root.shieldcapupinterval = 800; _root.shieldweapcapupinterval = 1700; _root.sentinalupinterval = 1500; _root.accelupinterval = 1200; _root.ship_type = 6; _root.top_shield = 70; _root.ship.accel = 3; _root.top_accel = 6; _root.ship.shield = _root.ship.max_shield; _root.ship.friction = 0.75; _root.trailer_type = 0; _root.shield_weapon_charge = 0; _root.shield_weapon_charge_inc = 20; _root.shield_weapon_charge_dec = 1; _root.shield_weapon_charge_max = 40; _root.shield_weapon_charge_top = 100; _root.form_inccount = 0; _root.dens_inccount = 0; _root.break_count = 0; _root.break_maxtime = 20; _root.break_every = 1000; _root.break_from = 10; _root.break_on = 0; _root.level_ground = 400; _root.level_scroll_speed = -2.5; _root.powerup_frequency = 300; _root.rock_frequency = 100; _root.upgrade_freq = 2; _root.upgrade_freq_max = 25; _root.upgrade_freq_inc = 0.25; _root.type_human = 0; _root.type_turret = 0; _root.type_cow = 1; _root.type_sheep = 1; _root.type_jet = 0; _root.type_saucer = 0; _root.type_pyramid = 0; _root.type_worm = 0; _root.type_boss = 0; _root.type_cowboss = 0; _root.prob_human = 150; _root.prob_turret = 200; _root.prob_cow = 70; _root.prob_sheep = 130; _root.prob_helicopter = 200; _root.prob_jet = 200; _root.prob_saucer = 200; _root.prob_worm = 1200; _root.prob_pyramid = 600; _root.prob_boss = 1600; _root.prob_cowboss = 1000; _root.linear_speed = 5; _root.jet_missile_friction = 0.93; _root.overall_likely_to_fire_min = 20; _root.oltf_dec_timer = 1000; _root.pyramid_speed = 0.7; _root.pyramid_change = 200; _root.pyramid_friction = 0.5; _root.pyramid_length = 300; _root.pyramid_start = 3; _root.pyramid_boundry = _root.max_x / 2; _root.cow_change = 50; _root.cow_length = 300; _root.cow_start = 0; _root.cow_boundry = _root.max_x / 2; _root.saucer_start = 0; _root.saucer_length = 450; gotoAndPlay ("survival"); } else if (_root.playmode == "insanity") { if (_root.current_difficulty == "Difficulty - Easy") { _root.callboxlikely = 200; _root.gametypepos = 6; _root.maxalienhit = 25; _root.formations = 8; _root.density = 8; _root.form_inctime = 1300; _root.dens_inctime = 600; _root.dens_incinc = 90; _root.form_incinc = 229; _root.fire_accuracy = 600; _root.alien_weapon_speed = 16; _root.jet_speed = 10; _root.jet_missile_speed = 0.8; _root.max_jet_missile_timer = 30; _root.overall_likely_to_fire = 100; _root.pyramid_percentage_follow = 2; _root.cow_percentage_follow = 2; _root.cowboss_percentage_follow = 70; _root.pathupinterval = 600; _root.unlock_likely = 3; _root.keyinterval = 1500; } else if (_root.current_difficulty == "Difficulty - Medium") { _root.callboxlikely = 100; _root.gametypepos = 7; _root.maxalienhit = 35; _root.formations = 9; _root.density = 9; _root.form_inctime = 1300; _root.dens_inctime = 600; _root.dens_incinc = 80; _root.form_incinc = 219; _root.fire_accuracy = 500; _root.alien_weapon_speed = 13; _root.jet_speed = 15; _root.jet_missile_speed = 0.9; _root.max_jet_missile_timer = 40; _root.overall_likely_to_fire = 70; _root.pyramid_percentage_follow = 5; _root.cow_percentage_follow = 5; _root.cowboss_percentage_follow = 80; _root.pathupinterval = 500; _root.unlock_likely = 2; _root.keyinterval = 1000; } else if (_root.current_difficulty == "Difficulty - Hard") { _root.callboxlikely = 50; _root.gametypepos = 8; _root.maxalienhit = 60; _root.formations = 11; _root.density = 11; _root.form_inctime = 1100; _root.dens_inctime = 500; _root.dens_incinc = 60; _root.form_incinc = 150; _root.fire_accuracy = 400; _root.alien_weapon_speed = 10; _root.jet_speed = 20; _root.jet_missile_speed = 1.1; _root.max_jet_missile_timer = 60; _root.overall_likely_to_fire = 50; _root.pyramid_percentage_follow = 10; _root.cow_percentage_follow = 10; _root.cowboss_percentage_follow = 90; _root.pathupinterval = 300; _root.unlock_likely = 2; _root.keyinterval = 500; } _root.saucergomad = 50; _root.saucerfastfriction = 0.9; _root.section_end = 6000000000; _root.worm_up = 0; _root.pathtimer = 0; _root.pathmax = 17; _root.pathtop = 17; _root.weapuptimer = 100; _root.weapupinterval = 500; _root.wepupup = 400; _root.shieldcapupinterval = 900; _root.shieldweapcapupinterval = 1700; _root.sentinalupinterval = 1500; _root.accelupinterval = 1200; _root.weapon_got_2 = 1; _root.weapon_got_3 = 1; _root.weapon_got_4 = 1; _root.weapon_got_5 = 1; _root.weapon_got_6 = 1; _root.weapon_got_7 = 0; _root.weapon_type = 6; _root.ship_type = 6; _root.top_shield = 70; _root.ship.accel = 3; _root.top_accel = 6; _root.ship.max_shield = 25; _root.ship.shield = _root.ship.max_shield; _root.ship.friction = 0.75; _root.trailer_type = 4; _root.shield_weapon_charge = 0; _root.shield_weapon_charge_inc = 20; _root.shield_weapon_charge_dec = 1; _root.shield_weapon_charge_max = 40; _root.shield_weapon_charge_top = 150; _root.form_inccount = 0; _root.dens_inccount = 0; _root.break_count = 0; _root.break_maxtime = 2; _root.break_every = 1000; _root.break_from = 10; _root.break_on = 0; _root.level_ground = 400; _root.level_scroll_speed = -2.5; _root.powerup_frequency = 300; _root.rock_frequency = 100; _root.upgrade_freq = 2; _root.upgrade_freq_max = 25; _root.upgrade_freq_inc = 0.25; _root.type_human = 0; _root.type_turret = 0; _root.type_cow = 0; _root.type_sheep = 0; _root.type_jet = 0; _root.type_saucer = 0; _root.type_pyramid = 0; _root.type_worm = 0; _root.type_boss = 0; _root.type_cowboss = 0; _root.prob_human = 15; _root.prob_turret = 20; _root.prob_cow = 7; _root.prob_sheep = 13; _root.prob_helicopter = 20; _root.prob_jet = 20; _root.prob_saucer = 20; _root.prob_worm = 1200; _root.prob_pyramid = 60; _root.prob_boss = 1600; _root.prob_cowboss = 1000; _root.linear_speed = 5; _root.jet_missile_friction = 0.93; _root.overall_likely_to_fire_min = 20; _root.oltf_dec_timer = 1000; _root.pyramid_speed = 0.7; _root.pyramid_change = 200; _root.pyramid_friction = 0.5; _root.pyramid_length = 300; _root.pyramid_start = 3; _root.pyramid_boundry = _root.max_x / 2; _root.cow_speed = 0.8; _root.cow_change = 50; _root.cow_friction = 0.89; _root.cow_length = 300; _root.cow_start = 3; _root.cow_boundry = _root.max_x / 2; _root.saucer_start = 3; _root.saucer_length = 450; _root.top_shield = 120; _root.ship.max_shield = _root.top_shield; _root.ship.shield = _root.ship.max_shield; _root.ship.accel = _root.top_accel; _root.shield_weapon_charge_max = _root.shield_weapon_charge_top; _root.shield_weapon_charge = _root.shield_weapon_charge_top; gotoAndPlay ("insanity"); } else if (_root.playmode == "god") { _root.saucergomad = 50; _root.saucerfastfriction = 0.9; _root.callboxlikely = 200; _root.gametypepos = 0; _root.maxalienhit = 75; _root.formations = 6; _root.density = 6; _root.form_inctime = 200000000000; _root.dens_inctime = 200000000000; _root.dens_incinc = 90000000000; _root.form_incinc = 90000000000; _root.fire_accuracy = 10; _root.alien_weapon_speed = 11; _root.jet_speed = 10; _root.jet_missile_speed = 0.8; _root.max_jet_missile_timer = 50; _root.overall_likely_to_fire = 20; _root.pyramid_percentage_follow = 35; _root.cow_percentage_follow = 35; _root.unlock_likely = 2; _root.keyinterval = 500; _root.section_end = 4000; _root.bosscomein = 3000; _root.pathupinterval = 200; _root.worm_up = 0; _root.pathtimer = 0; _root.pathmax = 3; _root.pathtop = 17; _root.weapuptimer = 100; _root.weapupinterval = 500; _root.wepupup = 400; _root.shieldcapupinterval = 900; _root.shieldweapcapupinterval = 1700; _root.sentinalupinterval = 1500; _root.accelupinterval = 1200; _root.weapon_got_2 = 1; _root.weapon_got_3 = 1; _root.weapon_got_4 = 1; _root.weapon_got_5 = 1; _root.weapon_got_6 = 1; _root.weapon_got_7 = 1; _root.ship_type = 6; _root.weapon_type = 6; _root.top_shield = 70; _root.ship.accel = 3; _root.top_accel = 6; _root.ship.max_shield = 25; _root.ship.shield = _root.ship.max_shield; _root.ship.friction = 0.75; _root.trailer_type = 0; _root.shield_weapon_charge = 0; _root.shield_weapon_charge_inc = 20; _root.shield_weapon_charge_dec = 1; _root.shield_weapon_charge_max = 40; _root.shield_weapon_charge_top = 100; _root.form_inccount = 0; _root.dens_inccount = 0; _root.break_count = 0; _root.break_maxtime = 20; _root.break_every = 1000; _root.break_from = 10; _root.break_on = 0; _root.level_ground = 400; _root.level_scroll_speed = -2.5; _root.powerup_frequency = 300; _root.rock_frequency = 100; _root.upgrade_freq = 2; _root.upgrade_freq_max = 25; _root.upgrade_freq_inc = 0.25; _root.type_human = 1; _root.type_turret = 0; _root.type_cow = 0; _root.type_sheep = 0; _root.type_jet = 0; _root.type_saucer = 0; _root.type_pyramid = 0; _root.type_worm = 0; _root.type_boss = 0; _root.type_cowboss = 0; _root.prob_human = 150; _root.prob_turret = 200; _root.prob_cow = 70; _root.prob_sheep = 130; _root.prob_helicopter = 200; _root.prob_jet = 200; _root.prob_saucer = 200; _root.prob_worm = 1000; _root.prob_pyramid = 400; _root.prob_boss = 1000; _root.prob_cowboss = 1000; _root.linear_speed = 5; _root.jet_missile_friction = 0.93; _root.overall_likely_to_fire_min = 20; _root.oltf_dec_timer = 1000; _root.pyramid_speed = 0.7; _root.pyramid_change = 200; _root.pyramid_friction = 0.5; _root.pyramid_length = 300; _root.pyramid_start = 3; _root.pyramid_boundry = _root.max_x / 2; _root.cow_speed = 0.8; _root.cow_change = 50; _root.cow_friction = 0.89; _root.cow_length = 300; _root.cow_start = 4; _root.cow_boundry = _root.max_x / 2; _root.saucer_start = 4; _root.saucer_length = 300; _root.shield_weapon_charge_top = 2000000000000; _root.top_shield = 2000000000000; _root.ship.max_shield = _root.top_shield; _root.ship.shield = _root.ship.max_shield; _root.ship.accel = _root.top_accel; _root.shield_weapon_charge_max = _root.shield_weapon_charge_top; _root.shield_weapon_charge = _root.shield_weapon_charge_top; gotoAndPlay ("god"); } _root.section_end = 4500; if (_root.chingwar == 1) { _root.weapon_type = 6; _root.trailer_type = 4; _root.weapon_got_1 = 1; _root.weapon_got_2 = 1; _root.weapon_got_3 = 1; _root.weapon_got_4 = 1; _root.weapon_got_5 = 1; _root.weapon_got_6 = 1; _root.weapon_got_7 = 1; _root.top_shield = 70000000000000; _root.shield_weapon_charge_top = 70000000000000; _root.ship.max_shield = _root.top_shield; _root.ship.shield = _root.ship.max_shield; _root.ship.accel = _root.top_accel; _root.shield_weapon_charge_max = _root.shield_weapon_charge_top; _root.shield_weapon_charge = _root.shield_weapon_charge_top; }
Symbol 940 MovieClip Frame 4
prevFrame(); play();
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if (_root.level_counter > 700) { _root.type_turret = 1; } else { prevFrame(); play(); }
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if (_root.formations > 3) { _root.type_human = 1; } else { prevFrame(); play(); }
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if ((_root.weapon_got_2 == 1) and (_root.level_counter > 2000)) { _root.type_jet = 1; } else { prevFrame(); play(); }
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if (((_root.weapon_got_3 == 1) and (_root.section == 2)) and (_root.level_counter > 1500)) { _root.type_pyramid = 1; _root.cow_start = 2; } else { prevFrame(); play(); }
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if (((_root.weapon_got_4 == 1) and (_root.section == 2)) and (_root.level_counter > 500)) { _root.type_saucer = 1; _root.cow_start = 3; } else { prevFrame(); play(); }
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if (((_root.weapon_got_6 == 1) and (_root.trailer_type > 1)) and (_root.ship.max_shield > 60)) { _root.cow_start = 4; _root.saucer_start = 3; if (_root.current_difficulty == "Difficulty - Easy") { _root.cow_speed = 0.7; _root.cow_friction = 0.87; } } else { prevFrame(); play(); }
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if (_root.section == 3) { if (_root.current_difficulty == "Difficulty - Easy") { _root.cow_percentage_follow = 20; } else if (_root.current_difficulty == "Difficulty - Medium") { _root.cow_percentage_follow = 50; } else { _root.cow_percentage_follow = 80; } } else { prevFrame(); play(); }
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if ((_root.level_counter > _root.bosscomein) and (_root.section > 2)) { _root.type_boss = 1; } else { prevFrame(); play(); }
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prevFrame(); play();
Symbol 940 MovieClip Frame 42
if (_root.level_counter > 700) { _root.type_turret = 1; } else { prevFrame(); play(); }
Symbol 940 MovieClip Frame 44
if (_root.formations > 3) { _root.type_human = 1; } else { prevFrame(); play(); }
Symbol 940 MovieClip Frame 46
if ((_root.weapon_got_2 == 1) and (_root.level_counter > 2000)) { _root.type_jet = 1; } else { prevFrame(); play(); }
Symbol 940 MovieClip Frame 48
if ((_root.weapon_got_3 == 1) and (_root.level_counter > 3000)) { _root.type_pyramid = 1; _root.cow_start = 2; if (_root.trailer_type > 0) { _root.cow_start = 3; } } else { prevFrame(); play(); }
Symbol 940 MovieClip Frame 50
if ((_root.weapon_got_4 == 1) and (_root.level_counter > 4000)) { _root.type_saucer = 1; _root.cow_start = 4; _root.type_cowboss = 1; } else { prevFrame(); play(); }
Symbol 940 MovieClip Frame 52
if ((_root.weapon_got_5 == 1) and (_root.level_counter > 5000)) { _root.type_worm = 1; } else { prevFrame(); play(); }
Symbol 940 MovieClip Frame 54
if ((_root.weapon_got_6 == 1) and (_root.level_counter > 7000)) { _root.type_boss = 1; } else { prevFrame(); play(); }
Symbol 940 MovieClip Frame 56
prevFrame(); play();
Symbol 940 MovieClip Frame 139
_root.type_human = 1; _root.type_turret = 1; _root.type_cow = 1; _root.type_sheep = 1; _root.type_jet = 1; _root.type_saucer = 1; _root.type_pyramid = 1; _root.type_worm = 1; _root.type_boss = 1; _root.type_cowboss = 1; stop();
Symbol 940 MovieClip Frame 204
stop();
Symbol 947 MovieClip Frame 1
if (_root.controls == "keyboard") { stop(); } else if (_root.controls == "mouse") { gotoAndStop (3); } else { gotoAndStop (2); }
Symbol 956 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 956 MovieClip Frame 11
if (Number(random(5)) < 3) { gotoAndPlay (10); } else { tellTarget ("../") { gotoAndPlay (1); }; gotoAndPlay (2); }
Symbol 957 MovieClip Frame 1
rot = random(360); scal = 100; rotsp = random(10) - 5; setProperty("l1", _xscale , scal); setProperty("l1", _yscale , scal); setProperty("l1", _rotation , rot);
Symbol 957 MovieClip Frame 2
rot = Number(rot) + Number(rotsp); setProperty("l1", _xscale , scal); setProperty("l1", _yscale , scal); setProperty("l1", _rotation , rot);
Symbol 957 MovieClip Frame 3
gotoAndPlay (2);
Symbol 958 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 958 MovieClip Frame 10
if (Number(random(6)) < 4) { gotoAndPlay (9); } else { gotoAndPlay (2); tellTarget ("../") { gotoAndPlay (1); }; }
Symbol 959 MovieClip Frame 1
rot = random(360); scal = 100; rotsp = random(10) - 5; setProperty("l2", _xscale , scal); setProperty("l2", _yscale , scal); setProperty("l2", _rotation , rot);
Symbol 959 MovieClip Frame 2
rot = Number(rot) + Number(rotsp); setProperty("l2", _xscale , scal); setProperty("l2", _yscale , scal); setProperty("l2", _rotation , rot);
Symbol 959 MovieClip Frame 3
gotoAndPlay (2);
Symbol 961 MovieClip Frame 10
stop();
Symbol 963 MovieClip Frame 1
stop();
Symbol 963 MovieClip Frame 22
stop();
Symbol 964 MovieClip Frame 1
xs = random(5) - 2; ys = 0; xt = this._x; yt = this._y - (random(9) - 4); accel = 1;
Symbol 964 MovieClip Frame 2
if (this._x > xt) { xs = xs - accel; } if (this._x < xt) { xs = xs + accel; } if (this._y > yt) { ys = ys - accel; } if (this._y < yt) { ys = ys + accel; } this._x = this._x + xs; this._y = this._y + ys; hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (this.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (this.hitTest(_root.ship.detect)) { hit = hit + _root.shield_weapon_damage; } if (this.hitTest(_root.trailer.guardian)) { hit = hit + _root.trailer_damage[_root.trailer_type]; } if (((hit > 0) or (_root.nuking == 1)) or (_root.clear_screen != 0)) { dude.gotoAndPlay(2); _parent.angelsdead = _parent.angelsdead + 1; stop(); }
Symbol 964 MovieClip Frame 3
prevFrame(); play();
Symbol 965 MovieClip Frame 1
if ((((_root.current_difficulty != "Difficulty - Easy") and (_root.current_difficulty != "Difficulty - Medium")) or (_root.playmode != "level")) or (_root.section != 1)) { stop(); }
Symbol 965 MovieClip Frame 2
angelsdead = 0;
Symbol 965 MovieClip Frame 3
if (angelsdead > 1) { gotoAndPlay (5); }
Symbol 965 MovieClip Frame 4
prevFrame(); play();
Symbol 965 MovieClip Frame 17
stop();
Symbol 976 MovieClip Frame 1
_parent._parent.headcolour = random(5) + 1; gotoAndStop(_parent._parent.headcolour);
Symbol 992 MovieClip Frame 1
gotoAndPlay(random(8) + 2);
Symbol 992 MovieClip Frame 9
gotoAndPlay (2);
Symbol 993 MovieClip Frame 1
gotoAndPlay(random(17) + 1);
Symbol 993 MovieClip Frame 20
_parent.gotoAndPlay(1);
Symbol 994 MovieClip Frame 1
this._xscale = random(40) + 20; this._yscale = random(70) + 30; ys = -(0.5 + (random(10) / 10)); xs = (random(30) - 15) / 10; this._x = (random(50) - 25) / 10; this._y = -4; ox = _parent._parent._parent._parent._x;
Symbol 994 MovieClip Frame 2
this._y = this._y + ys; ys = ys * 1.1; this._x = this._x + ((ox - (_parent._parent._parent._parent._x + 2)) / 2); ox = _parent._parent._parent._parent._x;
Symbol 994 MovieClip Frame 3
prevFrame(); play();
Symbol 995 MovieClip Frame 1
stop();
Symbol 995 MovieClip Frame 2
gotoAndPlay(random(90) + 3); _parent._parent._parent.burning = 1;
Symbol 995 MovieClip Frame 114
_parent._parent._parent.burning = 2; _parent._parent._parent.stop();
Symbol 995 MovieClip Frame 115
_parent._parent._parent.walking = 0; _parent.gotoAndPlay(43);
Symbol 1024 MovieClip Frame 1
gotoAndStop(random(this._totalframes) + 1);
Symbol 1025 MovieClip Frame 5
if (random(80) != 1) { gotoAndPlay (1); }
Symbol 1046 MovieClip Frame 9
stop();
Symbol 1052 MovieClip Frame 1
stop();
Symbol 1053 MovieClip Frame 1
_parent._parent.walking = 0;
Symbol 1053 MovieClip Frame 28
_parent._parent.walking = 1; _parent._parent.walking_direction = random(3) - 1;
Symbol 1053 MovieClip Frame 32
if (_parent._parent.burning == 2) { gotoAndPlay (43); } else if ((_parent._parent.walking_direction == 1) or (_parent._parent.walking_direction == -1)) { } else { gotoAndPlay (30); }
Symbol 1053 MovieClip Frame 37
if (_parent._parent.burning == 2) { gotoAndPlay (43); } else if ((_parent._parent.walking_direction == 1) or (_parent._parent.walking_direction == -1)) { gotoAndPlay (30); } else { gotoAndPlay (33); }
Symbol 1053 MovieClip Frame 42
_parent._parent._parent.ships_finished = _parent._parent._parent.ships_finished + 1; _parent._parent.stop(); _root.saucer_fodder = _root.saucer_fodder - 1; stop();
Symbol 1053 MovieClip Frame 43
_parent._parent.walking_direction = 0; _parent._parent.walking = 0;
Symbol 1053 MovieClip Frame 52
_parent._parent._parent.ships_finished = _parent._parent._parent.ships_finished + 1; _root.saucer_fodder = _root.saucer_fodder - 1; stop();
Symbol 1053 MovieClip Frame 57
stop();
Symbol 1084 MovieClip Frame 1
gotoAndPlay(random(9) + 1);
Symbol 1084 MovieClip Frame 11
gotoAndPlay (2);
Symbol 1085 MovieClip Frame 1
stop();
Symbol 1097 MovieClip Frame 1
gotoAndPlay(random(4) + 2);
Symbol 1097 MovieClip Frame 6
gotoAndPlay (2);
Symbol 1098 MovieClip Frame 1
if (_root.memory.data.quality_pos == 4) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 1099 MovieClip Frame 1
stop();
Symbol 1108 MovieClip Frame 1
stop();
Symbol 1113 MovieClip Frame 1
if (_root.memory.data.quality_pos == 4) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 1117 MovieClip Frame 1
stop();
Symbol 1117 MovieClip Frame 10
stop();
Symbol 1118 MovieClip Frame 1
stop();
Symbol 1125 MovieClip Frame 1
stop();
Symbol 1125 MovieClip Frame 3
gotoAndStop (1);
Symbol 1128 MovieClip Frame 1
if (_root.current_difficulty == "Difficulty - Easy") { hp = 170; } else if (_root.current_difficulty == "Difficulty - Medium") { hp = 250; } else { hp = 320; }
Symbol 1128 MovieClip Frame 2
hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (dt.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; me.gotoAndPlay(2); if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (dt.hitTest(_root.trailer.guardian.ball)) { hit = hit + _root.trailer_damage[_root.trailer_type]; me.gotoAndPlay(2); } if (dt.hitTest(_root.ship.detect)) { if (_root.shield_weapon == 1) { hit = hit + _root.shield_weapon_damage; me.gotoAndPlay(2); } else if (hp >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hp; } } hp = hp - hit; if (hp < hit) { me.gotoAndStop(4); _root.wormsh3.start(); _parent._parent.headfuked = 1; _parent._parent._parent._parent.bitzdead = _parent._parent._parent._parent.bitzdead + 1; stop(); }
Symbol 1128 MovieClip Frame 3
prevFrame(); play();
Symbol 1137 MovieClip Frame 19
if (random(10) == 1) { gotoAndPlay (2); }
Symbol 1142 MovieClip Frame 1
stop();
Symbol 1142 MovieClip Frame 3
gotoAndStop (1);
Symbol 1143 MovieClip Frame 1
if (_root.current_difficulty == "Difficulty - Easy") { hp = 70; } else if (_root.current_difficulty == "Difficulty - Medium") { hp = 90; } else { hp = 120; }
Symbol 1143 MovieClip Frame 2
hit = 0; if (_parent._parent._parent._parent.bitzdead == 5) { i = 1; while (i <= _root.armoury.max_bullets) { if (this.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; me.gotoAndPlay(2); if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (this.hitTest(_root.trailer.guardian.ball)) { hit = hit + _root.trailer_damage[_root.trailer_type]; me.gotoAndPlay(2); } } if (this.hitTest(_root.ship.detect)) { if (_root.shield_weapon == 1) { hit = hit + _root.shield_weapon_damage; me.gotoAndPlay(2); } else if (hp >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hp; } } hp = hp - hit; if (hp < hit) { me.gotoAndStop(4); _root.wormsh3.start(); this._name = "fuked"; _parent._parent._parent._parent.bitzdead = _parent._parent._parent._parent.bitzdead + 1; stop(); }
Symbol 1143 MovieClip Frame 3
prevFrame(); play();
Symbol 1154 MovieClip Frame 1
stop();
Symbol 1154 MovieClip Frame 3
gotoAndStop (1);
Symbol 1155 MovieClip Frame 1
if (_root.current_difficulty == "Difficulty - Easy") { hp = 150; } else if (_root.current_difficulty == "Difficulty - Medium") { hp = 200; } else { hp = 250; }
Symbol 1155 MovieClip Frame 2
hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (this.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; me.gotoAndPlay(2); if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (this.hitTest(_root.trailer.guardian.ball)) { hit = hit + _root.trailer_damage[_root.trailer_type]; me.gotoAndPlay(2); } if (this.hitTest(_root.ship.detect)) { if (_root.shield_weapon == 1) { hit = hit + _root.shield_weapon_damage; me.gotoAndPlay(2); } else if (hp >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hp; } } hp = hp - hit; if (hp < hit) { _root.wormsh3.start(); me.gotoAndStop(4); _parent._parent.afuked = 1; _parent._parent._parent._parent.bitzdead = _parent._parent._parent._parent.bitzdead + 1; stop(); }
Symbol 1155 MovieClip Frame 3
prevFrame(); play();
Symbol 1162 MovieClip Frame 1
stop();
Symbol 1162 MovieClip Frame 3
gotoAndStop (1);
Symbol 1163 MovieClip Frame 1
if (_root.current_difficulty == "Difficulty - Easy") { hp = 120; } else if (_root.current_difficulty == "Difficulty - Medium") { hp = 170; } else { hp = 210; }
Symbol 1163 MovieClip Frame 2
hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (this.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; me.gotoAndPlay(2); if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (this.hitTest(_root.trailer.guardian.ball)) { hit = hit + _root.trailer_damage[_root.trailer_type]; me.gotoAndPlay(2); } if (this.hitTest(_root.ship.detect)) { if (_root.shield_weapon == 1) { hit = hit + _root.shield_weapon_damage; me.gotoAndPlay(2); } else if (hp >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hp; } } hp = hp - hit; if (hp < hit) { _root.wormsh3.start(); me.gotoAndStop(4); _parent._parent._parent.bfuked = 1; _parent._parent._parent._parent._parent.bitzdead = _parent._parent._parent._parent._parent.bitzdead + 1; stop(); }
Symbol 1163 MovieClip Frame 3
prevFrame(); play();
Symbol 1170 MovieClip Frame 1
stop();
Symbol 1170 MovieClip Frame 3
gotoAndStop (1);
Symbol 1171 MovieClip Frame 1
if (_root.current_difficulty == "Difficulty - Easy") { hp = 110; } else if (_root.current_difficulty == "Difficulty - Medium") { hp = 160; } else { hp = 190; }
Symbol 1171 MovieClip Frame 2
hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (this.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; me.gotoAndPlay(2); if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (this.hitTest(_root.trailer.guardian.ball)) { hit = hit + _root.trailer_damage[_root.trailer_type]; me.gotoAndPlay(2); } if (this.hitTest(_root.ship.detect)) { if (_root.shield_weapon == 1) { hit = hit + _root.shield_weapon_damage; me.gotoAndPlay(2); } else if (hp >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hp; } } hp = hp - hit; if (hp < hit) { _root.wormsh3.start(); me.gotoAndStop(4); _parent._parent._parent._parent.cfuked = 1; _parent._parent._parent._parent._parent._parent.bitzdead = _parent._parent._parent._parent._parent._parent.bitzdead + 1; stop(); }
Symbol 1171 MovieClip Frame 3
prevFrame(); play();
Symbol 1178 MovieClip Frame 1
stop();
Symbol 1178 MovieClip Frame 3
gotoAndStop (1);
Symbol 1179 MovieClip Frame 1
if (_root.current_difficulty == "Difficulty - Easy") { hp = 80; } else if (_root.current_difficulty == "Difficulty - Medium") { hp = 130; } else { hp = 170; }
Symbol 1179 MovieClip Frame 2
hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (me.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; me.gotoAndPlay(2); if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (me.hitTest(_root.trailer.guardian.ball)) { hit = hit + _root.trailer_damage[_root.trailer_type]; me.gotoAndPlay(2); } if (me.hitTest(_root.ship.detect)) { if (_root.shield_weapon == 1) { hit = hit + _root.shield_weapon_damage; me.gotoAndPlay(2); } else if (hp >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hp; } } hp = hp - hit; if (hp < hit) { _root.wormsh3.start(); me.gotoAndStop(4); _parent._parent._parent._parent.dfuked = 1; _parent._parent._parent._parent._parent._parent.bitzdead = _parent._parent._parent._parent._parent._parent.bitzdead + 1; stop(); }
Symbol 1179 MovieClip Frame 3
prevFrame(); play();
Symbol 1183 MovieClip Frame 1
rotsp = 0; rot = 0; accel = 0.6; centre = 0; friction = 0.99; centre = 0; actual_centre = -20; fukrot = -10; fukrottarget = random(80) - 50;
Symbol 1183 MovieClip Frame 2
centre = _parent._parent.xs + actual_centre; ys = _parent._parent.ys; if (random(7) == 1) { if (random(4) == 1) { fukrottarget = 20 + random(10); edd.i.me.gotoAndPlay(5); if (random(2) == 1) { _root.wormsh1.start(); } else { _root.wormsh2.start(); } _parent._parent.xs = _parent._parent.xs - 20; } else { fukrottarget = -(50 + random(20)); } } if (fukrottarget < 0) { fukrot = fukrot - ((fukrot - fukrottarget) / 10); } else { fukrot = fukrot - ((fukrot - fukrottarget) / 2); } if (rot > centre) { rotsp = rotsp - accel; } if (rot < centre) { rotsp = rotsp + accel; } rotsp = rotsp * friction; rot = rot + rotsp; if (((((headfuked == 1) and (afuked == 1)) and (bfuked == 1)) and (cfuked == 1)) and (dfuked == 1)) { _parent._parent.likely_to_fire = 10; } if (headfuked != 1) { this._rotation = fukrot; } else { this._rotation = rot; } if (afuked != 1) { a._rotation = fukrot; } else { a._rotation = rot; } if (bfuked != 1) { a.b._rotation = fukrot; } else { a.b._rotation = rot; } if (cfuked != 1) { a.b.c._rotation = fukrot; } else { a.b.c._rotation = rot; } if (dfuked != 1) { a.b.c.d._rotation = fukrot; } else { a.b.c.d._rotation = rot; }
Symbol 1183 MovieClip Frame 3
prevFrame(); play();
Symbol 1190 MovieClip Frame 15
stop();
Symbol 1190 MovieClip Frame 23
gotoAndStop (15);
Symbol 1191 MovieClip Frame 1
stop();
Symbol 1205 MovieClip Frame 1
stop();
Symbol 1206 MovieClip Frame 1
if (_root.memory.data.quality_pos == 4) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 1209 MovieClip Frame 1
if (_root.current_difficulty == "Difficulty - Easy") { hp = 50; } else if (_root.current_difficulty == "Difficulty - Medium") { hp = 100; } else if (_root.current_difficulty == "Difficulty - Hard") { hp = 200; }
Symbol 1209 MovieClip Frame 2
if (_parent._parent._parent._parent.bitzdead < 4) { i = 1; while (i <= _root.armoury.max_bullets) { if (detect.hitTest(_root.armoury["bullet" + i])) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } i++; } } else { hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (detect.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; me.blob.gotoAndPlay(2); _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } i++; } if (detect.hitTest(_root.trailer.guardian.ball)) { hit = hit + _root.trailer_damage[_root.trailer_type]; me.blob.gotoAndPlay(2); } if (detect.hitTest(_root.ship.detect)) { if (_root.shield_weapon == 1) { hit = hit + _root.shield_weapon_damage; me.blob.gotoAndPlay(2); } else if (hp >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hp; } } hp = hp - hit; if (hp < 0) { _root.wormsh3.start(); _parent._parent._parent._parent.piece4dead = 1; _parent._parent._parent._parent.bitzdead = _parent._parent._parent._parent.bitzdead + 1; stop(); } }
Symbol 1209 MovieClip Frame 3
prevFrame(); play();
Symbol 1221 MovieClip Frame 1
stop();
Symbol 1221 MovieClip Frame 3
gotoAndStop (1);
Symbol 1222 MovieClip Frame 1
hp = 150;
Symbol 1222 MovieClip Frame 2
hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (me.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; me.gotoAndPlay(2); if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (this.hitTest(_root.trailer.guardian.ball)) { hit = hit + _root.trailer_damage[_root.trailer_type]; me.gotoAndPlay(2); } if (me.hitTest(_root.ship.detect)) { if (_root.shield_weapon == 1) { hit = hit + _root.shield_weapon_damage; me.gotoAndPlay(2); } else if (hp >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hp; } } if (laser.hitTest(_root.ship._x, _root.ship._y, true)) { if (_root.shield_weapon != 1) { _root.ship.alien_hit = _root.ship.alien_hit + 4; } } hp = hp - hit; if (hp < hit) { me.gotoAndStop(4); _root.wormsh3.start(); _parent._parent._parent._parent.piece1dead = 1; _parent._parent._parent._parent.bitzdead = _parent._parent._parent._parent.bitzdead + 1; laser.gotoAndStop(2); stop(); }
Symbol 1222 MovieClip Frame 3
prevFrame(); play();
Symbol 1228 MovieClip Frame 1
stop();
Symbol 1228 MovieClip Frame 3
gotoAndStop (1);
Symbol 1229 MovieClip Frame 1
hp = 100;
Symbol 1229 MovieClip Frame 2
hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (this.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; me.gotoAndPlay(2); if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (this.hitTest(_root.trailer.guardian.ball)) { hit = hit + _root.trailer_damage[_root.trailer_type]; me.gotoAndPlay(2); } if (this.hitTest(_root.ship.detect)) { if (_root.shield_weapon == 1) { hit = hit + _root.shield_weapon_damage; me.gotoAndPlay(2); } else if (hp >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hp; } } hp = hp - hit; if (hp < hit) { me.gotoAndStop(4); _root.wormsh3.start(); _parent._parent._parent._parent.piece2dead = 1; _parent._parent._parent._parent.bitzdead = _parent._parent._parent._parent.bitzdead + 1; stop(); }
Symbol 1229 MovieClip Frame 3
prevFrame(); play();
Symbol 1235 MovieClip Frame 1
stop();
Symbol 1235 MovieClip Frame 3
gotoAndStop (1);
Symbol 1236 MovieClip Frame 1
hp = 150;
Symbol 1236 MovieClip Frame 2
hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (this.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; me.gotoAndPlay(2); if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (this.hitTest(_root.trailer.guardian.ball)) { hit = hit + _root.trailer_damage[_root.trailer_type]; me.gotoAndPlay(2); } if (this.hitTest(_root.ship.detect)) { if (_root.shield_weapon == 1) { hit = hit + _root.shield_weapon_damage; me.gotoAndPlay(2); } else if (hp >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hp; } } hp = hp - hit; if (hp < hit) { me.gotoAndStop(4); _root.wormsh3.start(); _parent._parent._parent._parent.piece3dead = 1; _parent._parent._parent._parent.bitzdead = _parent._parent._parent._parent.bitzdead + 1; stop(); }
Symbol 1236 MovieClip Frame 3
prevFrame(); play();
Symbol 1256 MovieClip Frame 1
rotextra = 0; rotextraaccel = 1; rotextrat = random(50) - 25; rotextraspeed = 0; rotextrafriction = 0.95;
Symbol 1256 MovieClip Frame 2
xd = _parent._parent._parent._parent._x - _root.ship._x; yd = _parent._parent._parent._parent._y - _root.ship._y; radius = Math.sqrt((xd * xd) + (yd * yd)); angle = Math.asin(yd / radius); degree = 57.2957795130823 * angle; if (xd < 0) { degrees = 180 - degree; } else { degrees = degree; } if (_root.ship.shield > 0) { ed._rotation = degrees + rotextra; } else { ed._rotation = rotextra; } if (rotextra < rotextrat) { rotextraspeed = rotextraspeed + rotextraaccel; } if (rotextra > rotextrat) { rotextraspeed = rotextraspeed - rotextraaccel; } rotextraspeed = rotextraspeed * rotextrafriction; rotextra = rotextra + rotextraspeed; if (random(40) == 1) { rotextrat = random(50) - 25; }
Symbol 1256 MovieClip Frame 3
prevFrame(); play();
Symbol 1260 MovieClip Frame 1
stop();
Symbol 1262 MovieClip Frame 1
xs = random(51) - 25; ys = random(41) - 25; grav = 1; maxbits = 4; xbit = new Array(); ybit = new Array(); oriscale = random(50) + 50; n = maxbits; while (n > -1) { xbit[n] = 0; ybit[n] = 0; temp_scale = oriscale - (n * (oriscale / (maxbits * 2))); this["bit" + n]._xscale = temp_scale; this["bit" + n]._yscale = temp_scale; n--; } this._rotation = -_parent._parent._parent._rotation;
Symbol 1262 MovieClip Frame 2
ys = ys + grav; xbit[0] = xbit[0] + xs; ybit[0] = ybit[0] + ys; bit0._x = xbit[0]; bit0._y = ybit[0]; n = maxbits; while (n > 0) { xbit[n] = (xbit[n - 1] + random(5)) - 2; ybit[n] = (ybit[n - 1] + random(5)) - 2; this["bit" + n]._x = xbit[n]; this["bit" + n]._y = ybit[n]; n--; }
Symbol 1262 MovieClip Frame 3
prevFrame(); play();
Symbol 1286 MovieClip Frame 1
this._rotation = random(360); if (random(3) == 1) { nextFrame(); nextFrame(); play(); }
Symbol 1286 MovieClip Frame 2
if (random(3) == 1) { nextFrame(); nextFrame(); play(); }
Symbol 1286 MovieClip Frame 3
if (random(3) == 1) { nextFrame(); nextFrame(); play(); }
Symbol 1286 MovieClip Frame 4
if (random(3) == 1) { nextFrame(); nextFrame(); play(); }
Symbol 1286 MovieClip Frame 5
if (random(3) == 1) { nextFrame(); nextFrame(); play(); }
Symbol 1286 MovieClip Frame 6
if (random(3) == 1) { nextFrame(); nextFrame(); play(); }
Symbol 1286 MovieClip Frame 7
if (random(3) == 1) { nextFrame(); nextFrame(); play(); }
Symbol 1286 MovieClip Frame 22
stop();
Symbol 1288 MovieClip Frame 1
_root.bgoffset = 30;
Symbol 1288 MovieClip Frame 5
_root.bgoffset = 25;
Symbol 1288 MovieClip Frame 10
_root.bgoffset = 20;
Symbol 1288 MovieClip Frame 30
_parent._parent._parent.ships_finished = _parent._parent._parent.ships_finished + 1; stop();
Symbol 1306 MovieClip Frame 1
gotoAndStop(random(_totalframes) + 1);
Symbol 1307 MovieClip Frame 1
xs = random(51) - 25; ys = random(41) - 25; grav = 1; _rotation = random(360); rotsp = random(50) - 25; scale = random(50) + 50; _xscale = scale; _yscale = scale;
Symbol 1307 MovieClip Frame 2
_x = (_x + xs); _y = (_y + ys); ys = ys + grav; _rotation = (_rotation + rotsp); scale = scale - 3; _xscale = scale; _yscale = scale;
Symbol 1307 MovieClip Frame 3
prevFrame(); play();
Symbol 1309 MovieClip Frame 1
xs = random(41) - 20; ys = random(41) - 20; _rotation = random(360); scale = random(100) + 50; _x = (_x + xs); _y = (_y + ys); _xscale = scale; _yscale = scale;
Symbol 1309 MovieClip Frame 2
scale = scale * 0.9; xs = xs * 0.95; ys = ys * 0.95; _x = (_x + xs); _y = (_y + ys); _xscale = scale; _yscale = scale;
Symbol 1309 MovieClip Frame 3
prevFrame(); play();
Symbol 1310 MovieClip Frame 1
this._rotation = random(360);
Symbol 1310 MovieClip Frame 8
_parent._parent._parent._parent._parent.ships_finished = _parent._parent._parent._parent._parent.ships_finished + 1; stop();
Symbol 1311 MovieClip Frame 1
if (_root.memory.data.quality_pos == 4) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 1312 MovieClip Frame 1
ys = _parent._parent.wpy + 10; xs = _parent._parent.wpx; rotsp = random(11) - 10; ys = ys + 0.4; _x = (_x + xs); _y = (_y + ys); _rotation = (_rotation + rotsp);
Symbol 1312 MovieClip Frame 2
ys = ys + 0.4; _x = (_x + xs); _y = (_y + ys); _rotation = (_rotation + rotsp); rotsp = rotsp * 0.95; xs = xs * 0.95; ys = ys * 0.95;
Symbol 1312 MovieClip Frame 3
prevFrame(); play();
Symbol 1320 MovieClip Frame 1
this._rotation = random(360);
Symbol 1321 MovieClip Frame 1
if (((((_root.rock_on != 1) and (random(int(_root.upgrade_freq)) == 1)) and (_parent._parent._x > 100)) and (_parent._parent._y > 50)) and (_parent._parent._y < 410)) { _root.upgrade_start = 1; _root.upgrade_start_x = _parent._parent._x; _root.upgrade_start_y = _parent._parent._y; } if (random(2) == 1) { gotoAndPlay (13); }
Symbol 1321 MovieClip Frame 12
_parent._parent._parent.ships_finished = _parent._parent._parent.ships_finished + 1; stop();
Symbol 1321 MovieClip Frame 19
stop(); _parent._parent._parent.ships_finished = _parent._parent._parent.ships_finished + 1;
Symbol 1325 MovieClip Frame 1
gotoAndStop(random(3)); this._xscale = random(100) + 70; this._yscale = random(50) + 75;
Symbol 1326 MovieClip Frame 1
gotoAndPlay(random(10));
Symbol 1326 MovieClip Frame 30
stop();
Symbol 1327 MovieClip Frame 1
this._x = this._x - 1.6; if (_parent._parent.meflying == 1) { gotoAndStop (3); }
Symbol 1327 MovieClip Frame 2
prevFrame(); play();
Symbol 1331 MovieClip Frame 1
rotsp = random(50) - 25;
Symbol 1331 MovieClip Frame 2
this._rotation = this._rotation + rotsp;
Symbol 1331 MovieClip Frame 3
prevFrame(); play();
Symbol 1334 MovieClip Frame 1
rotsp = random(50) - 25; scale = random(60) + 70; this._xscale = scale; this._yscale = scale;
Symbol 1334 MovieClip Frame 2
this._rotation = this._rotation + rotsp;
Symbol 1334 MovieClip Frame 3
prevFrame(); play();
Symbol 1335 MovieClip Frame 1
this.gotoAndStop(random(8) + 1);
Symbol 1335 MovieClip Frame 6
_parent._xscale = 100; _parent._yscale = 100; _parent.scale = 100;
Symbol 1335 MovieClip Frame 7
_parent._xscale = 100; _parent._yscale = 100; _parent.scale = 100;
Symbol 1335 MovieClip Frame 8
_parent._xscale = 100; _parent._yscale = 100; _parent.scale = 100;
Symbol 1336 MovieClip Frame 1
xs = random(20) - 10; ys = random(20) - 10; gravity = (random(10) / 10) + 0.5; friction = 0.98; scale = random(200) + 200; this._xscale = scale; this._yscale = scale;
Symbol 1336 MovieClip Frame 2
this._x = this._x + xs; this._y = this._y + ys; xs = xs * friction; ys = ys * friction; ys = ys + gravity; scale = scale * 0.95; this._xscale = scale; this._yscale = scale;
Symbol 1336 MovieClip Frame 3
prevFrame(); play();
Symbol 1337 MovieClip Frame 1
xs = random(20) - 10; ys = random(30) - 20; gravity = (random(10) / 10) + 0.5; friction = 0.98;
Symbol 1337 MovieClip Frame 2
this._x = this._x + xs; this._y = this._y + ys; xs = xs * friction; ys = ys * friction; ys = ys + gravity;
Symbol 1337 MovieClip Frame 3
prevFrame(); play();
Symbol 1338 MovieClip Frame 21
stop(); _parent._parent._parent.ships_finished = _parent._parent._parent.ships_finished + 1; if (_parent._parent.meflying != 1) { _root.saucer_fodder = _root.saucer_fodder - 1; }
Symbol 1339 MovieClip Frame 1
gotoAndStop(_parent.ship_type + 1);
Symbol 1339 MovieClip Frame 2
_parent.hit_points = 1; _parent.likely_to_fire = 0; _parent.weapon_type = 2; _parent.score_worth = 100 + random(10); _parent.hit_shrink = 0.99; _parent.weapon_push_scale = 0.1; scale = 100 + random(30); this._xscale = scale; this._yscale = scale;
Symbol 1339 MovieClip Frame 3
_parent.hit_points = 30; _parent.likely_to_fire = 20; _parent.weapon_type = 5; _parent.score_worth = 1000 + random(100); _parent.weapon_push_scale = 0.006; scale = 50 + random(30); this._xscale = scale; this._yscale = scale;
Symbol 1339 MovieClip Frame 4
_parent.likely_to_fire = 30; _parent.weapon_type = 4; _parent.score_worth = 500 + random(50); _parent.weapon_push_scale = 3; scale = 40 + random(40); _parent.hit_points = int(scale / 10) + 2; this._xscale = scale; this._yscale = scale;
Symbol 1339 MovieClip Frame 5
_parent.hit_points = 5; _parent.likely_to_fire = 60; _parent.weapon_type = 3; _parent.score_worth = 300 + random(30);
Symbol 1339 MovieClip Frame 6
_parent.hit_points = 5; _parent.likely_to_fire = 100; _parent.weapon_type = 1; _parent.score_worth = 300 + random(30);
Symbol 1339 MovieClip Frame 7
_parent.hit_points = 20; _parent.likely_to_fire = 2; _parent.weapon_type = 2; _parent.score_worth = 600 + random(60); _parent.weapon_push_scale = 3;
Symbol 1339 MovieClip Frame 8
_parent.hit_points = 400; _parent.likely_to_fire = 20; _parent.weapon_type = 8; _parent.score_worth = 5000 + random(1000); _parent.weapon_push_scale = 0.01;
Symbol 1339 MovieClip Frame 9
_parent.hit_points = 5; _parent.likely_to_fire = 20; _parent.weapon_type = 2; _parent.score_worth = 200 + random(20);
Symbol 1339 MovieClip Frame 10
_parent.hit_points = 500; _parent.likely_to_fire = 10; _parent.weapon_type = 4; _parent.weapon_type_secondary = 6; _parent.score_worth = 10000 + random(1000);
Symbol 1339 MovieClip Frame 11
if (_root.current_difficulty == "Difficulty - Easy") { _parent.likely_to_fire = 30; _parent.hit_points = 200; } else if (_root.current_difficulty == "Difficulty - Medium") { _parent.likely_to_fire = 25; _parent.hit_points = 225; } else { _parent.likely_to_fire = 20; _parent.hit_points = 250; } _parent.weapon_type = 9; _parent.score_worth = 3000 + random(1000); _parent.weapon_type_secondary = 8;
Symbol 1339 MovieClip Frame 12
Symbol 1340 MovieClip Frame 1
_parent.ships = _parent.ships + 1; this_is = _parent.ships; count = 0; weapon_push_x = 0; weapon_push_y = 0; weapon_push_scale = 0; hit_shrink = 1;
Symbol 1340 MovieClip Frame 2
shield._width = ship_graphics._width; shield._height = ship_graphics._height; shield._x = ship_graphics._x; shield._y = ship_graphics._y; mynom = this._name; mynom2 = _parent._parent._name; if (hit_points > 0) { if (_parent.formation_type == 1) { gotoAndPlay ("1"); } else if (_parent.formation_type == 2) { gotoAndPlay ("2"); } else if (_parent.formation_type == 3) { justhit = 0; gotoAndPlay ("3"); } else if (_parent.formation_type == 4) { gotoAndPlay ("4"); } else if (_parent.formation_type == 5) { bitzdead = 0; gotoAndPlay ("5"); } else if (_parent.formation_type == 6) { current_friction = 0.9; me_collecting = 0; gotoAndPlay ("6"); } else if (_parent.formation_type == 7) { bitzdead = 0; gotoAndPlay ("7"); } else if (_parent.formation_type == 8) { _root.saucer_fodder = _root.saucer_fodder + 1; burning = 0; gotoAndPlay ("8"); } else if (_parent.formation_type == 9) { gotoAndPlay ("9"); } else if (_parent.formation_type == 10) { fire_count = 0; gotoAndPlay ("10"); } } control.play();
Symbol 1340 MovieClip Frame 3
prevFrame(); play();
Symbol 1340 MovieClip Frame 7
if (random(250) == 1) { smee = random(4) + 1; _root["shep" + smee].start(); } count = count + 1; hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (this.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (this.hitTest(_root.ship.detect)) { wep_strength = 2; if (_root.shield_weapon > 0) { hit = hit + _root.shield_weapon_damage; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.alien_hit + hit_points; } } if (this.hitTest(_root.trailer.guardian)) { hit = hit + _root.trailer_damage[_root.trailer_type]; } if (hit > 0) { hit_points = hit_points - hit; ship_graphics.dude.gotoAndPlay(2); } if ((hit_points < 1) or (_root.nuking == 1)) { _root.score = _root.score + score_worth; ship_graphics.gotoAndStop(50); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } stop(); } else if (_root.clear_screen != 0) { _parent.ships_finished = _parent.ships_finished + 1; ship_graphics.gotoAndStop(53); stop(); } if (likely_to_fire != 0) { if (random(likely_to_fire + _root.overall_likely_to_fire) == 1) { if ((((this._x < _root.max_x) and (this._x > 0)) and (this._y < _root.max_y)) and (this._y > 0)) { _root.alien_weapon_type = weapon_type; _root.alien_fire = 1; _root.alien_ship_x = this._x; _root.alien_ship_y = this._y; } } } marker = (this_is * _parent.spacing) + _parent.offset; this._x = _parent.queue_x[marker]; this._y = _parent.queue_y[marker]; this._rotation = _parent.queue_rot[marker - 4]; if ((this._x == _parent.finish_x) and (this._y == _parent.finish_y)) { _parent.ships_finished = _parent.ships_finished + 1; gotoAndStop (200); }
Symbol 1340 MovieClip Frame 8
prevFrame(); play();
Symbol 1340 MovieClip Frame 9
count = count + 1; hit = 0; if (random(40) == 1) { smee = random(4); if (smee == 0) { _root.el1.start(); } else if (smee == 1) { _root.el2.start(); } else if (smee == 2) { _root.el3.start(); } else if (smee == 3) { _root.el4.start(); } } i = 1; while (i <= _root.armoury.max_bullets) { if (this.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; wpx = _root.armoury["bullet" + i].xs; wpy = _root.armoury["bullet" + i].ys; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (this.hitTest(_root.ship.detect)) { wep_strength = 2; if (_root.shield_weapon > 0) { hit = hit + _root.shield_weapon_damage; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.alien_hit + hit_points; } } if (this.hitTest(_root.trailer.guardian)) { hit = hit + _root.trailer_damage[_root.trailer_type]; } if (hit > 0) { hit_points = hit_points - hit; ship_graphics.dude.gotoAndPlay(2); } if ((hit_points < 1) or (_root.nuking == 1)) { _root.score = _root.score + score_worth; ship_graphics.gotoAndStop(49); smee = random(5); if (smee == 0) { _root.bs1.start(); } else if (smee == 1) { _root.bs2.start(); } else if (smee == 2) { _root.bs3.start(); } else if (smee == 3) { _root.bs4.start(); } else if (smee == 4) { _root.bs5.start(); } stop(); } else if (_root.clear_screen != 0) { _parent.ships_finished = _parent.ships_finished + 1; ship_graphics.gotoAndStop(53); stop(); } if (likely_to_fire != 0) { if (random(likely_to_fire + _root.overall_likely_to_fire) == 1) { _root.alien_weapon_type = weapon_type; _root.alien_fire = 1; _root.alien_ship_x = _x; _root.alien_ship_y = _y; } } _x = (_x + xs); _y = (_y + ys); if (_x < -120) { _parent.ships_finished = _parent.ships_finished + 1; gotoAndStop (200); }
Symbol 1340 MovieClip Frame 10
prevFrame(); play();
Symbol 1340 MovieClip Frame 11
count = count + 1; hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (ship_graphics.detect.hitTest(_root.armoury["bullet" + i])) { xs = xs + (_root.armoury["bullet" + i].xs / 8); ys = ys + (_root.armoury["bullet" + i].ys / 8); dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (ship_graphics.detect.hitTest(_root.ship.detect)) { wep_strength = 2; if (_root.shield_weapon > 0) { hit = hit + _root.shield_weapon_damage; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.alien_hit + hit_points; } } if (ship_graphics.detect.hitTest(_root.trailer.guardian)) { hit = hit + _root.trailer_damage[_root.trailer_type]; } if (hit > 0) { hit_points = hit_points - hit; ship_graphics.dude.gotoAndPlay(2); if (justhit == 0) { smee = random(5); if (smee == 0) { _root.p1.start(); } else if (smee == 1) { _root.p2.start(); } else if (smee == 2) { _root.p3.start(); } else if (smee == 3) { _root.p4.start(); } else if (smee == 4) { _root.p5.start(); } } justhit = justhit + 1; if (justhit > 3) { justhit = 0; } } if ((hit_points < 1) or (_root.nuking == 1)) { smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } _root.score = _root.score + score_worth; ship_graphics.gotoAndStop(50); stop(); } else if (_root.clear_screen != 0) { _parent.ships_finished = _parent.ships_finished + 1; ship_graphics.gotoAndStop(53); stop(); } if (likely_to_fire != 0) { if (((random(likely_to_fire + _root.overall_likely_to_fire) == 1) and (_y > 70)) and (_y < (_root.max_y - 70))) { _root.alien_weapon_type = weapon_type; _root.alien_fire = 1; _root.alien_ship_x = this._x; _root.alien_ship_y = this._y; } } ship_speed = (random(_root.pyramid_speed * 100) / 100) + 1; count = count + 1; if (count > _root.pyramid_length) { xt = -1000; if (_x < -100) { _parent.ships_finished = _parent.ships_finished + 1; gotoAndStop (200); } } if (random(_root.pyramid_change) == 1) { if (random(100) > _root.pyramid_percentage_follow) { xt = (random((_root.max_x - 40) - _root.pyramid_boundry) + 20) + _root.pyramid_boundry; yt = random(_root.max_y - 120) + 60; } else { xt = _root.ship.x; yt = _root.ship.y; } } if (_x > xt) { xs = xs - ship_speed; } else { xs = xs + ship_speed; } if (_y > yt) { ys = ys - ship_speed; } else { ys = ys + ship_speed; } xs = xs * _root.pyramid_friction; ys = ys * _root.pyramid_friction; _x = (_x + xs); _y = (_y + ys);
Symbol 1340 MovieClip Frame 12
prevFrame(); play();
Symbol 1340 MovieClip Frame 13
count = count + 1; hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (this.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (this.hitTest(_root.ship.detect)) { wep_strength = 2; if (_root.shield_weapon > 0) { hit = hit + _root.shield_weapon_damage; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.alien_hit + hit_points; } } if (this.hitTest(_root.trailer.guardian)) { wep_strength = 2; hit = hit + _root.trailer_damage[_root.trailer_type]; } if (hit > 0) { hit_points = hit_points - hit; ship_graphics.dude.gotoAndPlay(2); } if ((hit_points < 1) or (_root.nuking == 1)) { _root.score = _root.score + score_worth; ship_graphics.gotoAndStop(50); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } stop(); } else if (_root.clear_screen != 0) { _parent.ships_finished = _parent.ships_finished + 1; ship_graphics.gotoAndStop(53); stop(); } if (random(likely_to_fire + _root.overall_likely_to_fire) == 1) { ship_graphics.dude.tanky.gotoAndPlay(16); _root.alien_weapon_type = weapon_type; _root.alien_fire = 1; _root.alien_ship_x = _x; _root.alien_ship_y = _y - 20; } _x = (_x + xs); _y = (_y + ys); if (_x < -40) { _parent.ships_finished = _parent.ships_finished + 1; gotoAndStop (200); }
Symbol 1340 MovieClip Frame 14
prevFrame(); play();
Symbol 1340 MovieClip Frame 15
count = count + 1; if (random(5) == 1) { smee = random(4); if (smee == 0) { _root.el1.start(); } else if (smee == 1) { _root.el2.start(); } else if (smee == 2) { _root.el3.start(); } else if (smee == 3) { _root.el4.start(); } } if ((bitzdead == 3) and (_root.nuking != 1)) { _root.type_humano = _root.type_human; _root.type_turreto = _root.type_turret; _root.type_cowo = _root.type_cow; _root.type_sheepo = _root.type_sheep; _root.type_jeto = _root.type_jet; _root.type_saucero = _root.type_saucer; _root.type_pyramido = _root.type_pyramid; _root.type_wormo = _root.type_worm; _root.type_bosso = _root.type_boss; _root.type_cowbosso = _root.type_cowboss; _root.prob_jeto = _root.prob_jet; _root.formationso = _root.formations; _root.densityo = _root.density; _root.boss_up = 0; _root.type_human = 0; _root.type_turret = 0; _root.type_cow = 0; _root.type_sheep = 0; _root.type_jet = 1; _root.type_saucer = 0; _root.type_pyramid = 0; _root.type_worm = 0; _root.type_boss = 0; _root.type_cowboss = 0; _root.prob_jet = 10; if (_root.current_difficulty == "Difficulty - Hard") { _root.density = 10; } else if (_root.current_difficulty == "Difficulty - Medium") { _root.density = 7; } else { _root.density = 4; } bitzdead = 4; } if ((bitzdead == 5) or (_root.nuking == 1)) { blib.stop(); _root.evilpig.start(); _root.score = _root.score + score_worth; ship_graphics.gotoAndStop(48); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } _root.mainboss_up = 0; _root.boss_up = 0; if ((_root.playmode == "level") and (_root.ship.shield > 0)) { _root.clear_screen = 1; _root.finish_section = 1; _root.game_complete = 1; _root.gotoAndPlay("gamecomplete"); } else if (((_root.wormboss_up != 1) and (_root.mainboss_up != 1)) and (_root.cowboss_up != 1)) { _root.set_music(_root.section); } if (_root.nuking != 1) { _root.type_human = _root.type_humano; _root.type_turret = _root.type_turreto; _root.type_cow = _root.type_cowo; _root.type_sheep = _root.type_sheepo; _root.type_jet = _root.type_jeto; _root.type_saucer = _root.type_saucero; _root.type_pyramid = _root.type_pyramido; _root.type_worm = _root.type_wormo; _root.type_boss = _root.type_bosso; _root.type_cowboss = _root.type_cowbosso; _root.prob_jet = _root.prob_jeto; _root.formations = _root.formationso; _root.density = _root.densityo; } stop(); } else if (_root.clear_screen != 0) { blib.stop(); _root.mainboss_up = 0; _root.boss_up = 0; _parent.ships_finished = _parent.ships_finished + 1; ship_graphics.gotoAndStop(53); stop(); } if (random(likely_to_fire) == 1) { _root.fire_accuracy = random(100); if (random(3) == 1) { _root.alien_weapon_type = 7; } else { _root.alien_weapon_type = 6; } _root.alien_fire = 1; _root.alien_ship_x = _x; _root.alien_ship_y = _y; } count = count + 1; if (random(40) == 1) { xt = 350; yt = 240; } if (random(20) == 1) { xt = xt + (random(61) - 30); yt = yt + (random(61) - 30); } if (_x > xt) { xs = xs - ship_speed; } else { xs = xs + ship_speed; } if (_y > yt) { ys = ys - ship_speed; } else { ys = ys + ship_speed; } xs = xs * 0.9; ys = ys * 0.9; distx = xt - _x; if ((distx > -5) and (distx < 5)) { xs = xs * 0.3; } disty = _y - yt; if ((disty > -5) and (disty < 5)) { ys = ys * 0.3; } _x = (_x + xs); _y = (_y + ys);
Symbol 1340 MovieClip Frame 16
hit = 0; prevFrame(); play();
Symbol 1340 MovieClip Frame 17
if (((_root.saucer_collecting != 1) and (_root.saucer_fodder > 0)) and (random(70) == 1)) { _root.saucer_collecting = 1; _root.saucer_collectingform = mynom2; _root.saucer_collectingship = mynom; me_collecting = 1; ship_graphics.dude.saucer.gotoAndPlay(2); } count = count + 1; if (count > _root.saucer_length) { xt = -1000; if (_x < -100) { _parent.ships_finished = _parent.ships_finished + 1; _root.saucer_collecting = 0; me_collecting = 0; gotoAndStop (200); } } hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (this.hitTest(_root.armoury["bullet" + i])) { xs = xs + (_root.armoury["bullet" + i].xs / 6); ys = ys + (_root.armoury["bullet" + i].ys / 6); dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (this.hitTest(_root.ship.detect)) { wep_strength = 2; if (_root.shield_weapon > 0) { hit = hit + _root.shield_weapon_damage; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.alien_hit + hit_points; } } if (this.hitTest(_root.trailer.guardian)) { hit = hit + _root.trailer_damage[_root.trailer_type]; } if (hit > 0) { hit_points = hit_points - hit; ship_graphics.dude.gotoAndPlay(2); } if ((hit_points < 1) or (_root.nuking == 1)) { _root.score = _root.score + score_worth; ship_graphics.gotoAndStop(50); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } stop(); } else if (_root.clear_screen != 0) { _parent.ships_finished = _parent.ships_finished + 1; ship_graphics.gotoAndStop(53); _root.saucer_collecting = 0; me_collecting = 0; stop(); } ship_speed = (random(400) / 100) + 1; if (random(5) == 1) { if (random(100) > _root.saucergomad) { xt = random(_root.max_x - 40) + 20; yt = random(_root.max_y - 40) + 20; current_friction = 0.3; } else { if (random(10) > 6) { xt = _root.ship.x; yt = _root.ship.y; } else { xt = random(_root.max_x - 40) + 20; yt = random(_root.max_y - 40) + 20; } current_friction = _root.saucerfastfriction; } } if (me_collecting == 1) { xt = _root.saucer_target_x; yt = 300; current_friction = 0.85; if ((random(70) == 1) or (_root.saucer_fodder < 1)) { me_collecting = 0; xt = random(_root.max_x - 40) + 20; yt = random(_root.max_y - 40) + 20; current_friction = 0.9; _root.saucer_collecting = 0; ship_graphics.dude.saucer.gotoAndStop(1); } } if (_x > xt) { xs = xs - ship_speed; } else { xs = xs + ship_speed; } if (_y > yt) { ys = ys - ship_speed; } else { ys = ys + ship_speed; } xs = xs * current_friction; ys = ys * current_friction; _x = (_x + xs); _y = (_y + ys);
Symbol 1340 MovieClip Frame 18
prevFrame(); play();
Symbol 1340 MovieClip Frame 19
count = count + 1; if ((bitzdead == 6) or (_root.nuking == 1)) { _root.score = _root.score + score_worth; ship_graphics.gotoAndStop(52); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } _root.wormboss_up = 0; _root.boss_up = 0; if ((_root.playmode == "level") and (_root.ship.shield > 0)) { _root.clear_screen = 1; _root.finish_section = 1; } else if (((_root.wormboss_up != 1) and (_root.mainboss_up != 1)) and (_root.cowboss_up != 1)) { _root.set_music(_root.section); } stop(); } else if (_root.clear_screen != 0) { _root.wormboss_up = 0; _root.boss_up = 0; _parent.ships_finished = _parent.ships_finished + 1; ship_graphics.gotoAndStop(53); stop(); } if (likely_to_fire != 0) { if (random(likely_to_fire) == 1) { _root.alien_weapon_type = weapon_type; _root.alien_fire = 1; _root.alien_ship_x = _x; _root.alien_ship_y = _y; } } ship_speed = 3; count = count + 1; if (random(40) == 1) { xt = random(_root.max_x - 300) + 300; yt = random(_root.max_y - 250) + 40; } if (random(40) == 1) { xt = random(_root.max_x - 300) + 300; } if (random(20) == 1) { yt = random(_root.max_y - 250) + 40; } if (_x > xt) { xs = xs - ship_speed; } else { xs = xs + ship_speed; } if (_y > yt) { ys = ys - ship_speed; } else { ys = ys + ship_speed; } xs = xs * 0.8; ys = ys * 0.8; distx = xt - _x; if ((distx > -5) and (distx < 5)) { xs = xs * 0.7; } disty = _y - yt; if ((disty > -5) and (disty < 5)) { ys = ys * 0.7; } _x = (_x + xs); _y = (_y + ys);
Symbol 1340 MovieClip Frame 20
hit = 0; prevFrame(); play();
Symbol 1340 MovieClip Frame 21
count = count + 1; hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (ship_graphics.dude.detect.hitTest(_root.armoury["bullet" + i])) { dib = _root.armoury["bullet" + i].bulltype; if (((((dib > 2) and (dib < 6)) and (random(5) > 1)) or (random(5) > 1)) and (meflying != 1)) { ship_graphics.dude.fire.play(); burning = 1; } else { zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; if ((zim == 0) and (burning != 1)) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } } i++; } if (ship_graphics.dude.detect.hitTest(_root.ship.detect)) { wep_strength = 2; if (_root.shield_weapon > 0) { hit = hit + _root.shield_weapon_damage; } else { hit = hit + _root.ship.shield; if ((burning != 1) and (burning != 2)) { _root.ship.alien_hit = _root.ship.alien_hit + hit_points; } } } if (ship_graphics.dude.detect.hitTest(_root.trailer.guardian)) { wep_strength = 2; hit = hit + _root.trailer_damage[_root.trailer_type]; } if (hit > 0) { if (burning > 0) { hit_points = 0; } else { hit_points = hit_points - hit; ship_graphics.dude.hurt.gotoAndPlay(2); if (meflying == 1) { ys = 1; } } } if ((hit_points < 1) or (_root.nuking == 1)) { _root.score = _root.score + score_worth; ship_graphics.gotoAndStop(51); smee = random(16) + 1; _root["ac" + smee].start(); stop(); } else if (_root.clear_screen != 0) { _parent.ships_finished = _parent.ships_finished + 1; if (meflying != 1) { _root.saucer_fodder = _root.saucer_fodder - 1; } ship_graphics.gotoAndStop(53); stop(); } if (meflying != 1) { _root.saucer_target_x = _x; if ((_root.saucer_collecting == 1) and this.hitTest(_root.enemies[_root.saucer_collectingform].form[_root.saucer_collectingship].ship_graphics.dude.saucer.sucker)) { ship_graphics.dude.gotoAndPlay(38); stop(); } else { if (walking == 1) { _x = (_x + walking_direction); if ((random(100) == 1) or (walking_direction == 0)) { walking_direction = random(7) - 3; } } if (burning == 1) { if (random(30) == 1) { smee = random(16) + 1; _root["ac" + smee].start(); } if (random(3) == 1) { walking_direction = (random(7) - 3) * 2; } } if ((((ship_graphics.dude.detect.hitTest(_root.callbox) and (_root.callbox.hit_points > 0.99)) and (meflying != 1)) and (burning != 1)) and (burning != 2)) { if (meflying != 1) { _root.saucer_fodder = _root.saucer_fodder - 1; } ship_graphics.dude.gotoAndPlay(53); meflying = 1; ys = -3; hit_points = 10; score_worth = 500; _root.callbox.box.gotoAndPlay("change"); } } } else { xs = xs + ((random(100) / 50) - 1); ys = ys - (random(12) / 10); ys = ys + 0.5; _rotation = (xs * 6); } _x = (_x + xs); _y = (_y + ys); if ((_x < -40) or (_y < -10)) { _parent.ships_finished = _parent.ships_finished + 1; if (meflying != 1) { _root.saucer_fodder = _root.saucer_fodder - 1; } gotoAndStop (200); }
Symbol 1340 MovieClip Frame 22
prevFrame(); play();
Symbol 1340 MovieClip Frame 23
if (random(250) == 1) { smee = random(4) + 1; _root["cow" + smee].start(); } count = count + 1; hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (this.hitTest(_root.armoury["bullet" + i])) { xs = xs + (_root.armoury["bullet" + i].xs / 8); ys = ys + (_root.armoury["bullet" + i].ys / 8); dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (this.hitTest(_root.ship.detect)) { wep_strength = 2; if (_root.shield_weapon > 0) { hit = hit + _root.shield_weapon_damage; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.alien_hit + hit_points; } } if (this.hitTest(_root.trailer.guardian)) { wep_strength = 2; hit = hit + _root.trailer_damage[_root.trailer_type]; } if (hit > 0) { hit_points = hit_points - hit; ship_graphics.dude.gotoAndPlay(2); } if ((hit_points < 1) or (_root.nuking == 1)) { _root.score = _root.score + score_worth; ship_graphics.gotoAndStop(50); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } stop(); } else if (_root.clear_screen != 0) { _parent.ships_finished = _parent.ships_finished + 1; ship_graphics.gotoAndStop(53); stop(); } if (likely_to_fire != 0) { if (random(likely_to_fire + _root.overall_likely_to_fire) == 1) { _root.alien_weapon_type = weapon_type; _root.alien_fire = 1; _root.alien_ship_x = _x; _root.alien_ship_y = _y; } } ship_speed = (random(_root.cow_speed * 100) / 100) + 1; count = count + 1; if (count > _root.cow_length) { xt = -1000; if (_x < -100) { _parent.ships_finished = _parent.ships_finished + 1; gotoAndStop (200); } } if (random(_root.cow_change) == 1) { if (random(100) > _root.cow_percentage_follow) { xt = (random((_root.max_x - 40) - _root.cow_boundry) + 20) + _root.cow_boundry; yt = random(_root.max_y - 120) + 60; } else { xt = _root.ship._x; yt = _root.ship._y; } } if ((((_x > (xt - 4)) and (_x < (xt + 4))) and (_y > (yt - 4))) and (_y < (yt + 4))) { if (_x > xt) { xs = xs - (ship_speed / 3); } else { xs = xs + (ship_speed / 3); } if (_y > yt) { ys = ys - (ship_speed / 3); } else { ys = ys + (ship_speed / 3); } xs = xs * 0.8; ys = ys * 0.8; } else { if (_x > xt) { xs = xs - ship_speed; } else { xs = xs + ship_speed; } if (_y > yt) { ys = ys - ship_speed; } else { ys = ys + ship_speed; } } xs = xs * _root.cow_friction; ys = ys * _root.cow_friction; _x = (_x + xs); _y = (_y + ys); if (xs < -9) { ship_graphics.dude.qual.cow.gotoAndStop(1); } else if ((xs > -9) and (xs < -4.5)) { ship_graphics.dude.qual.cow.gotoAndStop(2); } else if ((xs > -4.5) and (xs < 4.5)) { ship_graphics.dude.qual.cow.gotoAndStop(3); } else if ((xs > 4.5) and (xs < 9)) { ship_graphics.dude.qual.cow.gotoAndStop(4); } else if (xs > 9) { ship_graphics.dude.qual.cow.gotoAndStop(5); } ship_graphics._rotation = xs;
Symbol 1340 MovieClip Frame 24
prevFrame(); play();
Symbol 1340 MovieClip Frame 25
hit = 0; i = 1; while (i <= _root.armoury.max_bullets) { if (ship_graphics.dude.detect.hitTest(_root.armoury["bullet" + i])) { xs = xs + (_root.armoury["bullet" + i].xs / 20); ys = ys + (_root.armoury["bullet" + i].ys / 15); if ((_root.armoury["bullet" + i].ys > 0) and (random(2) == 1)) { yt = _y + (random(100) + 100); ys = ys + 5; if (ys > 10) { ys = 10; } } else if ((_root.armoury["bullet" + i].ys < 0) and (random(2) == 1)) { yt = _y - (random(100) + 100); ys = ys - 5; if (ys < -10) { ys = -10; } } else { if (ys > 0) { yt = _y + (random(100) + 100); ys = ys + 5; if (ys > 10) { ys = 10; } } if (ys < 0) { yt = _y - (random(100) + 100); ys = ys - 5; if (ys < -10) { ys = -10; } } } if (yt > (_root.max_y - 60)) { yt = _root.max_y - 60; } if (yt < 100) { yt = _root.max_y - 60; } dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; wep_strength = _root.armoury.weapon_strength[dib]; hit = hit + wep_strength; if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } } i++; } if (ship_graphics.dude.detect.hitTest(_root.ship.detect)) { wep_strength = 2; if (_root.shield_weapon > 0) { hit = hit + _root.shield_weapon_damage; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.alien_hit + hit_points; } } if (ship_graphics.dude.detect.hitTest(_root.trailer.guardian)) { wep_strength = 2; hit = hit + _root.trailer_damage[_root.trailer_type]; } if (hit > 0) { hit_points = hit_points - hit; ship_graphics.dude.gotoAndPlay(2); } if ((hit_points < 1) or (_root.nuking == 1)) { _root.score = _root.score + score_worth; ship_graphics.gotoAndStop(52); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } _root.cowboss_up = 0; _root.boss_up = 0; if ((_root.playmode == "level") and (_root.ship.shield > 0)) { _root.clear_screen = 1; _root.finish_section = 1; } else if (((_root.wormboss_up != 1) and (_root.mainboss_up != 1)) and (_root.cowboss_up != 1)) { _root.set_music(_root.section); } stop(); } else if (_root.clear_screen != 0) { _root.cowboss_up = 0; _root.boss_up = 0; _parent.ships_finished = _parent.ships_finished + 1; ship_graphics.gotoAndStop(53); stop(); } if (likely_to_fire != 0) { if (random(likely_to_fire) == 1) { _root.alien_weapon_type = weapon_type_secondary; _root.alien_fire = 1; _root.alien_ship_x = _x; _root.alien_ship_y = _y + 45; if (fire_count > 38) { fire_count = 0; } } fire_count = fire_count + 1; if (fire_count > 30) { _root.alien_weapon_type = weapon_type; _root.alien_fire = 1; _root.alien_ship_x = _x; _root.alien_ship_y = _y + 45; if (fire_count > 38) { fire_count = 0; } } } ship_speed = (random(_root.cow_speed * 100) / 100) + 1; if (random(10) == 1) { if (random(100) > _root.cowboss_percentage_follow) { xt = random(580); yt = random(_root.max_y - 120) + 60; } else { xt = _root.ship._x; if (_root.current_difficulty != "Difficulty - Hard") { if (xt < 250) { xt = 250; } } yt = _root.ship._y; } } if (_x > xt) { xs = xs - ship_speed; } else { xs = xs + ship_speed; } if (_y > yt) { ys = ys - ship_speed; } else { ys = ys + ship_speed; } xs = xs * 0.8; ys = ys * 0.8; _x = (_x + xs); _y = (_y + ys); if (_y > (_root.max_y - 60)) { _y = (_root.max_y - 60); } if (_y < 60) { _y = 60; } ship_graphics._rotation = xs;
Symbol 1340 MovieClip Frame 26
prevFrame(); play();
Symbol 1340 MovieClip Frame 200
stop();
Symbol 1341 MovieClip Frame 2
stop();
Symbol 1342 MovieClip Frame 110
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1343 MovieClip Frame 200
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1344 MovieClip Frame 300
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1345 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1346 MovieClip Frame 200
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1347 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1348 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1349 MovieClip Frame 105
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1350 MovieClip Frame 112
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1351 MovieClip Frame 121
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1352 MovieClip Frame 100
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1353 MovieClip Frame 100
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1354 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1355 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1356 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1357 MovieClip Frame 80
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1358 MovieClip Frame 101
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 1359 MovieClip Frame 1
if (_parent.formation_type == 1) { bob = random(_root.pathmax) + 1; } else { bob = 18; } gotoAndStop(bob);
Instance of Symbol 1342 MovieClip "path" in Symbol 1359 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1343 MovieClip "path" in Symbol 1359 MovieClip Frame 2
/* no clip actions */
Instance of Symbol 1344 MovieClip "path" in Symbol 1359 MovieClip Frame 3
/* no clip actions */
Instance of Symbol 1345 MovieClip "path" in Symbol 1359 MovieClip Frame 4
/* no clip actions */
Instance of Symbol 1346 MovieClip "path" in Symbol 1359 MovieClip Frame 5
/* no clip actions */
Instance of Symbol 1347 MovieClip "path" in Symbol 1359 MovieClip Frame 6
/* no clip actions */
Instance of Symbol 1348 MovieClip "path" in Symbol 1359 MovieClip Frame 7
/* no clip actions */
Instance of Symbol 1349 MovieClip "path" in Symbol 1359 MovieClip Frame 8
/* no clip actions */
Instance of Symbol 1350 MovieClip "path" in Symbol 1359 MovieClip Frame 9
/* no clip actions */
Instance of Symbol 1351 MovieClip "path" in Symbol 1359 MovieClip Frame 10
/* no clip actions */
Instance of Symbol 1352 MovieClip "path" in Symbol 1359 MovieClip Frame 11
/* no clip actions */
Instance of Symbol 1353 MovieClip "path" in Symbol 1359 MovieClip Frame 12
/* no clip actions */
Instance of Symbol 1354 MovieClip "path" in Symbol 1359 MovieClip Frame 13
/* no clip actions */
Instance of Symbol 1355 MovieClip "path" in Symbol 1359 MovieClip Frame 14
/* no clip actions */
Instance of Symbol 1356 MovieClip "path" in Symbol 1359 MovieClip Frame 15
/* no clip actions */
Instance of Symbol 1357 MovieClip "path" in Symbol 1359 MovieClip Frame 16
/* no clip actions */
Instance of Symbol 1358 MovieClip "path" in Symbol 1359 MovieClip Frame 17
/* no clip actions */
Symbol 1360 MovieClip Frame 1
ships = 0; if (((_root.boss_up == 1) and (_root.playmode != "god")) and (_root.playmode != "insanity")) { _parent.gotoAndPlay(2); } else { queue_x = new Array(Number); queue_y = new Array(Number); queue_rot = new Array(Number); no_of_ships = random(_root.density) + 2; ships_type = 0; if ((_root.type_human == 1) and (random(_root.prob_human) == 1)) { ships_type = 1; } if ((_root.type_pyramid == 1) and (random(_root.prob_pyramid) == 1)) { ships_type = 2; } if ((_root.type_jet == 1) and (random(_root.prob_jet) == 1)) { ships_type = 3; } if ((_root.type_cow == 1) and (random(_root.prob_cow) == 1)) { ships_type = 4; } if ((_root.type_sheep == 1) and (random(_root.prob_sheep) == 1)) { ships_type = 5; } if ((_root.type_saucer == 1) and (random(_root.prob_saucer) == 1)) { ships_type = 6; } if (((_root.type_worm == 1) and (random(_root.prob_worm) == 1)) and (_root.wormboss_up != 1)) { ships_type = 7; } if ((_root.type_turret == 1) and (random(_root.prob_turret) == 1)) { ships_type = 8; } if (((_root.type_boss == 1) and (random(_root.prob_boss) == 1)) and (_root.mainboss_up != 1)) { ships_type = 9; } if (((_root.type_cowboss == 1) and (random(_root.prob_cowboss) == 1)) and (_root.cowboss_up != 1)) { ships_type = 10; } if (ships_type == 0) { _parent.gotoAndPlay(2); } ships_finished = 0; if (ships_type == 1) { formation_type = 8; } if (ships_type == 2) { formation_type = 3; } if (ships_type == 3) { formation_type = 2; } if (ships_type == 4) { formation_type = 9; } if (ships_type == 5) { formation_type = 1; } if (ships_type == 6) { formation_type = 6; } if (ships_type == 7) { formation_type = 7; } if (ships_type == 8) { formation_type = 4; } if (ships_type == 9) { formation_type = 5; } if (ships_type == 10) { formation_type = 10; } if (formation_type == 8) { spacing = random(30) + 30; x_speed = -(random(_root.linear_speed) + 5); i = 2; while (i <= no_of_ships) { duplicateMovieClip ("ship1", "ship" + i, i); i++; } i = 1; while (i <= no_of_ships) { if (random(2) == 1) { this["ship" + i]._x = random(_root.max_x); } else { this["ship" + i]._x = _root.max_x + random(100); } this["ship" + i]._y = _root.level_ground; this["ship" + i].xs = _root.level_scroll_speed; this["ship" + i].ys = 0; this["ship" + i].ship_type = ships_type; i++; } } if (formation_type == 4) { no_of_ships = int(no_of_ships / 2) + 1; i = 2; while (i <= no_of_ships) { duplicateMovieClip ("ship1", "ship" + i, i); i++; } i = 1; while (i <= no_of_ships) { if (random(2) == 1) { this["ship" + i]._x = random(_root.max_x); } else { this["ship" + i]._x = _root.max_x + random(100); } this["ship" + i]._y = _root.level_ground; this["ship" + i].xs = _root.level_scroll_speed; this["ship" + i].ys = 0; this["ship" + i].ship_type = ships_type; i++; } } else if (formation_type == 1) { if (no_of_ships > 20) { no_of_ships = 20; } spacing = int(12 - (no_of_ships / 2)); if (spacing < 2) { spacing = 2; } i = 2; while (i <= no_of_ships) { duplicateMovieClip ("ship1", "ship" + i, i); i++; } i = 1; while (i <= no_of_ships) { this["ship" + i].ship_type = ships_type; i++; } offset = 6; i = (spacing * no_of_ships) + offset; while (i > 0) { queue_x[i] = paths.path.leader._x; queue_y[i] = paths.path.leader._y; queue_rot[i] = paths.path.leader._rotation; i--; } finish_x = -2000; finish_y = -2000; } else if (formation_type == 2) { if (no_of_ships > 10) { no_of_ships = 10; } spacing = random(100) + 40; x_speed = (-_root.jet_speed) + random(5); i = 2; while (i <= no_of_ships) { duplicateMovieClip ("ship1", "ship" + i, i); i++; } i = 1; while (i <= no_of_ships) { this["ship" + i]._x = (_root.max_x + 40) + (i * spacing); this["ship" + i]._y = random(_root.max_y - 150) + 40; this["ship" + i].xs = x_speed; this["ship" + i].ys = 0; this["ship" + i].ship_type = ships_type; i++; } } else if (formation_type == 3) { no_of_ships = random(2) + 1; i = 2; while (i <= no_of_ships) { duplicateMovieClip ("ship1", "ship" + i, i); i++; } i = 1; while (i <= no_of_ships) { this["ship" + i].ship_type = ships_type; a = random(2); if (a == 0) { this["ship" + i]._x = random(_root.max_x - 150) + 150; this["ship" + i]._y = _root.max_y + 70; } else if (a == 1) { this["ship" + i]._x = random(_root.max_x - 150) + 150; this["ship" + i]._y = -50; } this["ship" + i].xs = 0; this["ship" + i].ys = 0; this["ship" + i].xt = (random((_root.max_x - 40) - _root.pyramid_boundry) + 20) + _root.pyramid_boundry; this["ship" + i].yt = random(_root.max_y - 120) + 60; this["ship" + i].ship_speed = _root.pyramid_speed; i++; } } else if (formation_type == 9) { i = 2; while (i <= no_of_ships) { duplicateMovieClip ("ship1", "ship" + i, i); i++; } i = 1; while (i <= no_of_ships) { this["ship" + i].ship_type = ships_type; cowrange = 200; a = random(_root.cow_start); if (a == 0) { this["ship" + i]._x = (_root.max_x + 40) + random(cowrange); this["ship" + i]._y = random(_root.max_y - 40) + 20; } else if (a == 1) { this["ship" + i]._x = random(_root.max_x - 40) + 20; this["ship" + i]._y = -(40 + random(cowrange)); } else if (a == 2) { this["ship" + i]._x = random(_root.max_x - 40) + 20; this["ship" + i]._y = (_root.max_y + 40) + random(cowrange); } else if (a == 3) { this["ship" + i]._x = -(40 + random(cowrange)); this["ship" + i]._y = random(_root.max_y - 40) + 20; } this["ship" + i].xs = 0; this["ship" + i].ys = 0; this["ship" + i].xt = (random((_root.max_x - 40) - _root.cow_boundry) + 20) + _root.cow_boundry; this["ship" + i].yt = random(_root.max_y - 120) + 60; this["ship" + i].ship_speed = _root.cow_speed; i++; } } else if (formation_type == 6) { i = 2; while (i <= no_of_ships) { duplicateMovieClip ("ship1", "ship" + i, i); i++; } i = 1; while (i <= no_of_ships) { this["ship" + i].ship_type = ships_type; cowrange = 200; a = random(_root.saucer_start); if (a == 0) { this["ship" + i]._x = (_root.max_x + 40) + random(cowrange); this["ship" + i]._y = random(_root.max_y - 40) + 20; } else if (a == 1) { this["ship" + i]._x = random(_root.max_x - 40) + 20; this["ship" + i]._y = -(40 + random(cowrange)); } else if (a == 2) { this["ship" + i]._x = -(40 + random(cowrange)); this["ship" + i]._y = random(_root.max_y - 40) + 20; } else if (a == 3) { this["ship" + i]._x = random(_root.max_x - 40) + 20; sthis["ship" + i]._y = (_root.max_y + 40) + random(cowrange); } this["ship" + i].xs = 0; this["ship" + i].ys = 0; this["ship" + i].xt = (random((_root.max_x - 40) - _root.cow_boundry) + 20) + _root.cow_boundry; this["ship" + i].yt = random(_root.max_y - 120) + 60; this["ship" + i].ship_speed = _root.cow_speed; i++; } } else if (formation_type == 7) { if (_root.ship.shield > 0) { _root.set_music(5); } _root.boss_up = 1; _root.wormboss_up = 1; no_of_ships = 1; i = 1; this["ship" + i].ship_type = ships_type; this["ship" + i]._x = _root.max_x + 150; this["ship" + i]._y = random(_root.max_y - 40) + 20; this["ship" + i].xs = 0; this["ship" + i].ys = 0; this["ship" + i].xt = random(_root.max_x - 400) + 300; this["ship" + i].yt = random(_root.max_y - 200) + 100; this["ship" + i].ship_speed = 2; } else if (formation_type == 5) { if (_root.ship.shield > 0) { _root.set_music(5); } _root.boss_up = 1; _root.mainboss_up = 1; no_of_ships = 1; i = 1; this["ship" + i].ship_type = ships_type; this["ship" + i]._x = _root.max_x + 120; this["ship" + i]._y = 200; this["ship" + i].xs = 0; this["ship" + i].ys = 0; this["ship" + i].xt = 600; this["ship" + i].yt = random(_root.max_y - 200) + 100; this["ship" + i].ship_speed = 1; } else if (formation_type == 10) { if (_root.ship.shield > 0) { _root.set_music(5); } _root.boss_up = 1; _root.cowboss_up = 1; no_of_ships = 1; i = 1; this["ship" + i].ship_type = ships_type; this["ship" + i]._x = _root.max_x + 40; this["ship" + i]._y = random(_root.max_y - 40) + 20; this["ship" + i].xs = 0; this["ship" + i].ys = 0; this["ship" + i].xt = (random((_root.max_x - 40) - _root.cow_boundry) + 20) + _root.cow_boundry; this["ship" + i].yt = random(_root.max_y - 120) + 60; this["ship" + i].ship_speed = _root.cow_speed; } }
Symbol 1360 MovieClip Frame 2
if (formation_type == 1) { i = (spacing * no_of_ships) + offset; while (i > 1) { j = i - 1; queue_x[i] = queue_x[j]; queue_y[i] = queue_y[j]; queue_rot[i] = queue_rot[j]; i--; } queue_x[1] = paths.path.leader._x; queue_y[1] = paths.path.leader._y; queue_rot[1] = paths.path.leader._rotation; } if (ships_finished >= no_of_ships) { _parent.gotoAndPlay(2); }
Symbol 1360 MovieClip Frame 3
prevFrame(); play();
Symbol 1361 MovieClip Frame 1
_parent.formations = _parent.formations + 1; this_is = _parent.formations;
Symbol 1361 MovieClip Frame 3
_root.formations_over = _root.formations_over + 1; if (((((_root.boss_up != 1) or (_root.playmode == "god")) or (_root.playmode == "insanity")) and (_root.break_on != 1)) and (_root.finish_section != 1)) { gotoAndPlay (5); }
Symbol 1361 MovieClip Frame 4
prevFrame(); play();
Symbol 1361 MovieClip Frame 6
prevFrame(); play();
Symbol 1362 MovieClip Frame 1
formations = 0; i = 2; while (i <= _root.formations) { duplicateMovieClip ("form1", "form" + i, i); i++; } _root.formup = 0; _root.formdown = 0;
Symbol 1362 MovieClip Frame 2
if ((_root.chilling != 1) and (_root.finish_section != 1)) { _root.form_inccount = _root.form_inccount + 1; if (_root.form_inccount > _root.form_inctime) { _root.formations = _root.formations + 1; _root.density = _root.density - 1; i = i + 1; duplicateMovieClip ("form1", "form" + i, i); _root.form_inccount = 0; _root.form_inctime = _root.form_inctime + _root.form_incinc; } } if (_root.formup == 1) { _root.formup = 0; _root.formations = _root.formations + 1; i = i + 1; duplicateMovieClip ("form1", "form" + i, i); } if (_root.formdown == 1) { _root.formdown = 0; _root.formations = _root.formations - 1; i = i - 1; this["form" + i].removeMovieClip(); }
Symbol 1362 MovieClip Frame 3
prevFrame(); play();
Symbol 1372 MovieClip Frame 1
gotoAndPlay(random(4) + 2);
Symbol 1372 MovieClip Frame 6
gotoAndPlay (2);
Symbol 1373 MovieClip Frame 1
if (_root.memory.data.quality_pos == 4) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 1381 MovieClip Frame 1
_parent.weapon_strength = 8; stop();
Symbol 1381 MovieClip Frame 2
_parent.weapon_strength = 2;
Symbol 1381 MovieClip Frame 3
_parent.weapon_strength = 5;
Symbol 1381 MovieClip Frame 4
_parent.weapon_strength = 7;
Symbol 1381 MovieClip Frame 5
_parent.weapon_strength = 11;
Symbol 1381 MovieClip Frame 6
_parent.weapon_strength = 20;
Symbol 1381 MovieClip Frame 7
_parent.weapon_strength = 30;
Symbol 1381 MovieClip Frame 8
_parent.weapon_strength = 15;
Symbol 1381 MovieClip Frame 9
_parent.weapon_strength = 4;
Symbol 1382 MovieClip Frame 1
_parent.bullets = _parent.bullets + 1; this_is = _parent.bullets; jet_missile_timer = 0; missile_end_rot_speed_changer = (random(10) / 10) + 0.5;
Symbol 1382 MovieClip Frame 2
if (_parent.bullet_on[this_is] == 1) { if (_parent.bullet_type[this_is] == 6) { _parent.bullet_xs[this_is] = _parent.bullet_xs[this_is] * 0.9; } if (_parent.bullet_type[this_is] == 2) { _parent.bullet_ys[this_is] = _parent.bullet_ys[this_is] + 1; } if (_parent.bullet_type[this_is] == 9) { xd = (_x - _x) + _parent.bullet_xs[this_is]; yd = (_y - _y) + _parent.bullet_ys[this_is]; radius = Math.sqrt((xd * xd) + (yd * yd)); angle = Math.asin(yd / radius); degree = 57.2957795130823 * angle; if (xd < 0) { degrees = 180 - degree; } else { degrees = degree; } this._rotation = degrees; _parent.bullet_ys[this_is] = _parent.bullet_ys[this_is] + 0.5; } if ((_parent.bullet_type[this_is] == 4) or (_parent.bullet_type[this_is] == 6)) { if (_parent.bullet_type[this_is] == 4) { jet_missile_timer = jet_missile_timer + 1; } else { jet_missile_timer = jet_missile_timer + 0.5; } _parent.bullet_ys[this_is] = _parent.bullet_ys[this_is] + 0.1; if (jet_missile_timer > _root.max_jet_missile_timer) { _parent.bullet_ys[this_is] = _parent.bullet_ys[this_is] + 1; this._rotation = this._rotation + missile_end_rot_speed; missile_end_rot_speed = missile_end_rot_speed * missile_end_rot_speed_changer; } else { target_x = (_root.ship._x + random(30)) - 15; target_y = (_root.ship._y + random(30)) - 15; xd = _x - target_x; yd = _y - target_y; radius = Math.sqrt((xd * xd) + (yd * yd)); angle = Math.asin(yd / radius); degree = 57.2957795130823 * angle; if (xd < 0) { degrees = 180 - degree; } else { degrees = degree; } oldrot = this._rotation; this._rotation = degrees; missile_end_rot_speed = oldrot - this._rotation; if (_parent.bullet_x[this_is] > target_x) { _parent.bullet_xs[this_is] = _parent.bullet_xs[this_is] - _root.jet_missile_speed; } if (_parent.bullet_x[this_is] < target_x) { _parent.bullet_xs[this_is] = _parent.bullet_xs[this_is] + _root.jet_missile_speed; } if (_parent.bullet_y[this_is] > target_y) { _parent.bullet_ys[this_is] = _parent.bullet_ys[this_is] - _root.jet_missile_speed; } if (_parent.bullet_y[this_is] < target_y) { _parent.bullet_ys[this_is] = _parent.bullet_ys[this_is] + _root.jet_missile_speed; } } _parent.bullet_xs[this_is] = _parent.bullet_xs[this_is] * _root.jet_missile_friction; _parent.bullet_ys[this_is] = _parent.bullet_ys[this_is] * _root.jet_missile_friction; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval (_root.armoury["bullet" + i]))) { dib = _root.armoury["bullet" + i].bulltype; zim = _root.armoury.weapon_liveon[dib]; if (zim == 0) { _root.armoury["bullet" + i].ison = 0; _root.armoury["bullet" + i]._x = -1000; _root.armoury["bullet" + i]._y = -1000; } gotoAndPlay (6); } i++; } } _parent.bullet_x[this_is] = _parent.bullet_x[this_is] + _parent.bullet_xs[this_is]; _parent.bullet_y[this_is] = _parent.bullet_y[this_is] + _parent.bullet_ys[this_is]; } if ((_parent.bullet_x[this_is] > (_root.max_x + 20)) or (_parent.bullet_x[this_is] < -20)) { _parent.bullet_on[this_is] = 0; _parent.bullet_x[this_is] = -1000; gotoAndPlay (4); } if ((_parent.bullet_y[this_is] > (_root.max_y + 20)) or (_parent.bullet_y[this_is] < -20)) { _parent.bullet_on[this_is] = 0; _parent.bullet_x[this_is] = -1000; gotoAndPlay (4); } this._x = _parent.bullet_x[this_is]; this._y = _parent.bullet_y[this_is]; bull.gotoAndStop(_parent.bullet_type[this_is]); if (this.hitTest(_root.ship.detect)) { if (_root.shield_weapon != 1) { _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } _root.enemy_weapon_hit.start(); gotoAndPlay (6); } else if (this.hitTest(_root.trailer.guardian) or (_root.nuking == 1)) { _root.enemy_weapon_hit.start(); gotoAndPlay (6); } else if (_root.clear_screen != 0) { _parent.bullet_on[this_is] = 0; _parent.bullet_x[this_is] = -1000; } if ((hit_points < 1) or (_root.nuking == 1)) { _root.score = _root.score + score_worth; ship_graphics.gotoAndStop(50); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } stop(); } else if (_root.clear_screen != 0) { _parent.bullet_on[this_is] = 0; _parent.bullet_x[this_is] = -1000; }
Symbol 1382 MovieClip Frame 3
prevFrame(); play();
Symbol 1382 MovieClip Frame 5
jet_missile_timer = 0; gotoAndPlay (2);
Symbol 1382 MovieClip Frame 17
_parent.bullet_on[this_is] = 0; _parent.bullet_x[this_is] = -1000; gotoAndPlay (2);
Symbol 1383 MovieClip Frame 1
bullet_on = new Array(number); bullet_x = new Array(number); bullet_y = new Array(number); bullet_xs = new Array(number); bullet_ys = new Array(number); bullet_xt = new Array(number); bullet_yt = new Array(number); bullet_type = new Array(number); max_bullets = 9; bullets = 0; i = 1; while (i <= max_bullets) { bullet_on[i] = 0; bullet_x[i] = -1000; bullet_y[i] = -1000; bullet_xs[i] = 0; bullet_ys[i] = 0; bullet_type[i] = 0; i++; }
Symbol 1383 MovieClip Frame 2
a = 0; if (_root.alien_fire == 1) { _root.alien_fire = 0; i = 1; while (i <= max_bullets) { if (a == 0) { if (bullet_on[i] == 0) { a = i; bullet_x[a] = _root.alien_ship_x; bullet_y[a] = _root.alien_ship_y; if ((_root.alien_weapon_type == 4) or (_root.alien_weapon_type == 6)) { _root.alienweapon4.start(); target_x = _root.ship.xx + (random(_root.fire_accuracy) - (_root.fire_accuracy / 2)); target_y = _root.ship.yy + (random(_root.fire_accuracy) - (_root.fire_accuracy / 2)); bullet_xt[a] = target_x; bullet_yt[a] = target_y; bullet_y[a] = bullet_y[a] + 10; if (_root.alien_weapon_type == 4) { xs = -20; ys = 5; } else { xs = random(61) - 30; ys = random(61) - 30; } } else if (_root.alien_weapon_type == 9) { _root.alienweapon3.start(); target_x = _root.ship.xx + (random(_root.fire_accuracy) - (_root.fire_accuracy / 2)); target_y = _root.ship.yy + (random(_root.fire_accuracy) - (_root.fire_accuracy / 2)); aq = _root.alien_ship_x - target_x; bq = _root.alien_ship_y - target_y; hq = Math.sqrt((aq * aq) + (bq * bq)) / 100; xs = (target_x - _root.alien_ship_x) / (_root.alien_weapon_speed * hq); ys = 1; } else if (_root.alien_weapon_type == 2) { target_x = _root.ship.xx + (random(_root.fire_accuracy) - (_root.fire_accuracy / 2)); target_y = _root.ship.yy + (random(_root.fire_accuracy) - (_root.fire_accuracy / 2)); aq = _root.alien_ship_x - target_x; bq = _root.alien_ship_y - target_y; hq = Math.sqrt((aq * aq) + (bq * bq)) / 100; xs = (target_x - _root.alien_ship_x) / (_root.alien_weapon_speed * hq); ys = ((target_y - _root.alien_ship_y) / (_root.alien_weapon_speed * hq)) * 2.5; } else { _root.alienweapon3.start(); target_x = _root.ship.xx + (random(_root.fire_accuracy) - (_root.fire_accuracy / 2)); target_y = _root.ship.yy + (random(_root.fire_accuracy) - (_root.fire_accuracy / 2)); aq = _root.alien_ship_x - target_x; bq = _root.alien_ship_y - target_y; hq = Math.sqrt((aq * aq) + (bq * bq)) / 100; xs = (target_x - _root.alien_ship_x) / (_root.alien_weapon_speed * hq); ys = (target_y - _root.alien_ship_y) / (_root.alien_weapon_speed * hq); } bullet_xs[a] = xs; bullet_ys[a] = ys; bullet_on[a] = 1; bullet_type[a] = _root.alien_weapon_type; if (_root.alien_weapon_type != 5) { gotoAndPlay (4); } } } i++; } }
Symbol 1383 MovieClip Frame 3
prevFrame(); play();
Symbol 1383 MovieClip Frame 7
gotoAndPlay (2);
Symbol 1383 MovieClip Frame 35
gotoAndPlay (2);
Symbol 1391 MovieClip Frame 4
stop();
Symbol 1408 MovieClip Frame 40
stop();
Symbol 1413 MovieClip Frame 4
stop();
Symbol 1423 MovieClip Frame 40
stop();
Symbol 1424 MovieClip Frame 1
stop();
Symbol 1424 MovieClip Frame 21
stop();
Symbol 1425 MovieClip Frame 1
_parent.bullets = _parent.bullets + 1; this_is = _parent.bullets;
Symbol 1425 MovieClip Frame 2
if (ison == 1) { if (bulltype == 7) { xs = xs * 1.18; } _x = (_x + xs); _y = (_y + ys); if (xs < 0) { _xscale = -100; } else { _xscale = 100; } } if ((_x > (_root.max_x + 20)) or (_x < -20)) { ison = 0; _x = -1000; gotoAndPlay (4); } if ((_y > (_root.max_y + 20)) or (_y < -20)) { ison = 0; _x = -1000; gotoAndPlay (4); } bull.gotoAndStop(bulldisp);
Symbol 1425 MovieClip Frame 3
prevFrame(); play();
Symbol 1425 MovieClip Frame 5
gotoAndPlay (2);
Symbol 1426 MovieClip Frame 1
_root.fire = 0; _root.shield_weapon = 0; altcounter = 0; bullets = 0; max_bullets = 9; weapon_strength = new Array(Number); weapon_xs = new Array(Number); weapon_ys = new Array(Number); weapon_altx = new Array(Number); weapon_alty = new Array(Number); weapon_xsrand = new Array(Number); weapon_ysrand = new Array(Number); weapon_repeat = new Array(Number); weapon_liveon = new Array(Number); weapon_strength[1] = 1.5; weapon_xs[1] = 20; weapon_ys[1] = 0; weapon_altx[1] = 0; weapon_alty[1] = 0; weapon_xsrand[1] = 0; weapon_ysrand[1] = 2; weapon_repeat[1] = 17; weapon_liveon[1] = 0; weapon_strength[2] = 3; weapon_xs[2] = 20; weapon_ys[2] = 0; weapon_altx[2] = 0; weapon_alty[2] = 0; weapon_xsrand[2] = 0; weapon_ysrand[2] = 5; weapon_repeat[2] = 17; weapon_liveon[2] = 0; weapon_strength[3] = 1.5; weapon_xs[3] = 60; weapon_ys[3] = 0; weapon_altx[3] = 0; weapon_alty[3] = 0; weapon_xsrand[3] = 0; weapon_ysrand[3] = 0; weapon_repeat[3] = 14; weapon_liveon[3] = 1; weapon_strength[4] = 3.8; weapon_xs[4] = 20; weapon_ys[4] = 2; weapon_altx[4] = 0; weapon_alty[4] = 1; weapon_xsrand[4] = 0; weapon_ysrand[4] = 0; weapon_repeat[4] = 17; weapon_liveon[4] = 0; weapon_strength[5] = 0.6; weapon_xs[5] = 20; weapon_ys[5] = 0; weapon_altx[5] = 1; weapon_alty[5] = 0; weapon_xsrand[5] = 0; weapon_ysrand[5] = 0; weapon_repeat[5] = 17; weapon_liveon[5] = 1; weapon_strength[6] = 0.8; weapon_xs[6] = 17; weapon_ys[6] = 12; weapon_altx[6] = 1; weapon_alty[6] = 1; weapon_xsrand[6] = 2; weapon_ysrand[6] = 2; weapon_repeat[6] = 18; weapon_liveon[6] = 1; weapon_strength[7] = 4; weapon_xs[7] = 2; weapon_ys[7] = 0; weapon_altx[7] = 0; weapon_alty[7] = 0; weapon_xsrand[7] = 0; weapon_ysrand[7] = 0; weapon_repeat[7] = 16; weapon_liveon[7] = 1;
Symbol 1426 MovieClip Frame 2
a = 0; if (((_root.fire == 1) and (_root.ship.shield > 0)) and (_root.chilling != 1)) { a = 0; i = 1; while (i <= max_bullets) { if (a == 0) { if (this["bullet" + i].ison != 1) { a = i; this["bullet" + i]._x = _root.ship._x; this["bullet" + i]._y = _root.ship._y; this["bullet" + a].xs = weapon_xs[_root.weapon_type]; if (weapon_xsrand[_root.weapon_type] > 0) { this["bullet" + a].xs = this["bullet" + a].xs + (random(weapon_xsrand[_root.weapon_type] * 2) - weapon_xsrand[_root.weapon_type]); } this["bullet" + a].ys = weapon_ys[_root.weapon_type]; if (weapon_ysrand[_root.weapon_type] > 0) { this["bullet" + a].ys = this["bullet" + a].ys + (random(weapon_ysrand[_root.weapon_type] * 2) - weapon_ysrand[_root.weapon_type]); } this["bullet" + a].ison = 1; if (_root.weapon_type == 1) { _root.weapon6.start(); } else if (_root.weapon_type == 2) { _root.weapon5.start(); } else if (_root.weapon_type == 3) { _root.weapon4.start(); } else if (_root.weapon_type == 4) { choosey = random(3); if (choosey == 0) { _root.weapon3.start(); } else if (choosey == 1) { _root.weapon32.start(); } else if (choosey == 2) { _root.weapon33.start(); } } else if (_root.weapon_type == 5) { _root.weapon2.start(); } else if (_root.weapon_type == 6) { _root.v4.start(); } else if (_root.weapon_type == 7) { _root.wep7.start(); } this["bullet" + a].bulltype = _root.weapon_type; if (_root.memory.data.quality_pos == 4) { this["bullet" + a].bulldisp = _root.weapon_type + 20; } else { this["bullet" + a].bulldisp = _root.weapon_type; } gotoAndPlay(weapon_repeat[_root.weapon_type]); } } i++; } } if ((weapon_altx[_root.weapon_type] == 1) and (weapon_alty[_root.weapon_type] == 1)) { altcounter = altcounter + 1; if (altcounter > 1) { altcounter = 0; } if (altcounter == 0) { weapon_xs[_root.weapon_type] = -weapon_xs[_root.weapon_type]; } if (altcounter == 1) { weapon_ys[_root.weapon_type] = -weapon_ys[_root.weapon_type]; } } else { if (weapon_altx[_root.weapon_type] == 1) { weapon_xs[_root.weapon_type] = -weapon_xs[_root.weapon_type]; } if (weapon_alty[_root.weapon_type] == 1) { weapon_ys[_root.weapon_type] = -weapon_ys[_root.weapon_type]; } }
Symbol 1426 MovieClip Frame 3
prevFrame(); play();
Symbol 1426 MovieClip Frame 20
gotoAndPlay (2);
Symbol 1428 Button
on (keyPress "1") { if (_root.weapon_got_1 == 1) { _root.weapon_type = 1; _root.shield_weapon = 0; _root.click.start(); if (_root.shield_weapon > 0) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "2") { if (_root.weapon_got_2 == 1) { _root.weapon_type = 2; _root.shield_weapon = 0; _root.click.start(); if (_root.shield_weapon > 0) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "3") { if (_root.weapon_got_3 == 1) { _root.weapon_type = 3; _root.shield_weapon = 0; _root.click.start(); if (_root.shield_weapon > 0) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "4") { if (_root.weapon_got_4 == 1) { _root.weapon_type = 4; _root.shield_weapon = 0; _root.click.start(); if (_root.shield_weapon > 0) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "5") { if (_root.weapon_got_5 == 1) { _root.weapon_type = 5; _root.shield_weapon = 0; _root.click.start(); if (_root.shield_weapon > 0) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "6") { if (_root.weapon_got_6 == 1) { _root.weapon_type = 6; _root.shield_weapon = 0; _root.click.start(); if (_root.shield_weapon > 0) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "7") { if (_root.weapon_got_7 == 1) { _root.weapon_type = 7; _root.shield_weapon = 0; _root.click.start(); if (_root.shield_weapon > 0) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } }
Symbol 1451 Button
on (release) { _parent.play(); }
Symbol 1453 Button
on (press) { pressupd = 1; } on (release, releaseOutside) { pressupd = 0; }
Symbol 1454 Button
on (press) { pressdownd = 1; } on (release, releaseOutside) { pressdownd = 0; }
Symbol 1455 Button
on (press) { pressupf = 1; } on (release, releaseOutside) { pressupf = 0; }
Symbol 1456 Button
on (press) { pressdownf = 1; } on (release, releaseOutside) { pressdownf = 0; }
Symbol 1460 Button
on (release) { _root.type_worm = 1; gotoAndStop (2); }
Symbol 1464 Button
on (release) { _root.type_worm = 0; gotoAndStop (1); }
Symbol 1465 MovieClip Frame 1
if (_root.type_worm == 1) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 1469 Button
on (release) { _root.type_cowboss = 1; gotoAndStop (2); }
Symbol 1470 Button
on (release) { _root.type_cowboss = 0; gotoAndStop (1); }
Symbol 1471 MovieClip Frame 1
if (_root.type_cowboss == 1) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 1475 Button
on (release) { _root.bgoffset = 30; _root.nuking = 1; _root.nuke.play(); }
Symbol 1479 Button
on (release) { _root.type_human = 1; gotoAndStop (2); }
Symbol 1480 Button
on (release) { _root.type_human = 0; gotoAndStop (1); }
Symbol 1481 MovieClip Frame 1
if (_root.type_human == 1) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 1485 Button
on (release) { _root.type_turret = 1; gotoAndStop (2); }
Symbol 1486 Button
on (release) { _root.type_turret = 0; gotoAndStop (1); }
Symbol 1487 MovieClip Frame 1
if (_root.type_turret == 1) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 1491 Button
on (release) { _root.type_cow = 1; gotoAndStop (2); }
Symbol 1492 Button
on (release) { _root.type_cow = 0; gotoAndStop (1); }
Symbol 1493 MovieClip Frame 1
if (_root.type_cow == 1) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 1497 Button
on (release) { _root.type_sheep = 1; gotoAndStop (2); }
Symbol 1498 Button
on (release) { _root.type_sheep = 0; gotoAndStop (1); }
Symbol 1499 MovieClip Frame 1
if (_root.type_sheep == 1) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 1503 Button
on (release) { _root.type_jet = 1; gotoAndStop (2); }
Symbol 1504 Button
on (release) { _root.type_jet = 0; gotoAndStop (1); }
Symbol 1505 MovieClip Frame 1
if (_root.type_jet == 1) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 1509 Button
on (release) { _root.type_saucer = 1; gotoAndStop (2); }
Symbol 1510 Button
on (release) { _root.type_saucer = 0; gotoAndStop (1); }
Symbol 1511 MovieClip Frame 1
if (_root.type_saucer == 1) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 1515 Button
on (release) { _root.type_pyramid = 1; gotoAndStop (2); }
Symbol 1516 Button
on (release) { _root.type_pyramid = 0; gotoAndStop (1); }
Symbol 1517 MovieClip Frame 1
if (_root.type_pyramid == 1) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 1521 Button
on (release) { _root.type_boss = 1; gotoAndStop (2); }
Symbol 1522 Button
on (release) { _root.type_boss = 0; gotoAndStop (1); }
Symbol 1523 MovieClip Frame 1
if (_root.type_boss == 1) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 1527 Button
on (release) { _root.top_shield = 75; _root.ship.max_shield = _root.top_shield; _root.ship.shield = _root.ship.max_shield; _root.shield_weapon_charge_top = 100; _root.shield_weapon_charge_max = _root.shield_weapon_charge_top; _root.shield_weapon_charge = _root.shield_weapon_charge_top; gotoAndStop (2); }
Symbol 1528 Button
on (release) { _root.top_shield = 7000000000; _root.ship.max_shield = _root.top_shield; _root.ship.shield = _root.ship.max_shield; _root.shield_weapon_charge_top = 7000000000; _root.shield_weapon_charge_max = _root.shield_weapon_charge_top; _root.shield_weapon_charge = _root.shield_weapon_charge_top; gotoAndStop (1); }
Symbol 1529 MovieClip Frame 1
stop();
Symbol 1533 Button
on (release) { _root.section = _root.section + 1; if (_root.section > _root.max_sections) { _root.section = 1; } _root.setting_controls_root.oldbg = -9000; }
Symbol 1534 MovieClip Frame 1
pressdownd = 0; pressupd = 0; pressdownf = 0; pressupf = 0;
Symbol 1534 MovieClip Frame 2
fp = _root.formations + 1; dp = _root.density + 1; if (pressupd == 1) { if (_root.density < 98) { _root.density = _root.density + 1; } } if (pressdownd == 1) { if (_root.density > 2) { _root.density = _root.density - 1; } } if (pressupf == 1) { if (_root.formations < 98) { _root.formup = 1; } } if (pressdownf == 1) { if (_root.formations > 1) { _root.formdown = 1; } }
Symbol 1534 MovieClip Frame 3
prevFrame(); play();
Symbol 1537 Button
on (release) { _root.gotoAndPlay("backtomenu"); _root.music_controller.tobequeueup = -2; _root.music_controller.queueup = -2; }
Symbol 1540 Button
on (release) { play(); }
Symbol 1543 MovieClip Frame 1
stop();
Symbol 1543 MovieClip Frame 9
stop();
Symbol 1544 MovieClip Frame 1
if (_root.playmode != "god") { gotoAndStop (18); }
Symbol 1544 MovieClip Frame 9
stop();
Symbol 1544 MovieClip Frame 16
stop();
Symbol 1544 MovieClip Frame 17
if (_root.playmode == "god") { gotoAndPlay (2); }
Symbol 1544 MovieClip Frame 18
stop();
Symbol 1571 MovieClip Frame 1
if (_root.controls == "keyboard") { stop(); } else if (_root.controls == "mouse") { gotoAndStop (3); } else { gotoAndStop (2); }
Symbol 1587 MovieClip Frame 1
_x = random(640); _y = random(460);
Symbol 1589 MovieClip Frame 1
stop();
Symbol 1589 MovieClip Frame 2
_root.nuking = 1;
Symbol 1589 MovieClip Frame 3
_root.nuking = 1;
Symbol 1589 MovieClip Frame 34
_root.nuking = 0;
Symbol 1594 Button
on (release) { _root.gotoAndPlay("backtomenu"); _root.set_music(-2); }
Symbol 1597 Button
on (release) { gotoAndPlay (247); }
Symbol 1598 Button
on (release) { gotoAndPlay ("backtomenu"); _root.set_music(-2); }
Symbol 1601 Button
on (release) { gotoAndPlay (1078); }
Symbol 1615 Button
on (release) { gotoAndPlay (3); }
Symbol 1622 MovieClip Frame 1
stop();
Symbol 1629 MovieClip Frame 2
prevFrame(); play();
Symbol 1629 MovieClip Frame 4
_root.unlocker.removeMovieClip(); _root.attachMovie("Unlock menu", "unlocker", _root.getNextHighestDepth()); _root.unlocker.unlock_name = "Unlock SupaCharge"; _root.unlocker.unlock_cost = 4; _root.unlocker.unlock_item = 1; _root.unlocker._x = 320; _root.unlocker._y = 230; _root.unlocker.exception = 1;
Symbol 1629 MovieClip Frame 6
prevFrame(); play();
Symbol 1629 MovieClip Frame 9
gotoAndPlay (1);
Symbol 1629 MovieClip Frame 17
gotoAndPlay (1);
Symbol 1639 Button
on (release) { nextFrame(); _root.memory.data.glitterball = "off"; _root.memory.flush(); _root.glitterball.g.gotoAndPlay(22); }
Symbol 1640 Button
on (release) { _root.memory.data.glitterball = "on"; _root.memory.flush(); _root.glitterball.g.gotoAndPlay(2); prevFrame(); }
Symbol 1641 MovieClip Frame 1
if (_root.memory.data.glitterball == "off") { gotoAndStop (2); } else { stop(); }
Symbol 1656 MovieClip Frame 1
gotoAndStop(random(13) + 1);
Symbol 1657 MovieClip Frame 1
gotoAndStop(random(_totalframes) + 1);
Symbol 1661 MovieClip Frame 1
gotoAndStop(random(4) + 1);
Symbol 1670 MovieClip Frame 1
gotoAndStop(random(6) + 1);
Symbol 1679 MovieClip Frame 9
if (random(10) != 1) { gotoAndPlay (1); }
Symbol 1680 MovieClip Frame 1
ox = _x; oy = _y;
Symbol 1680 MovieClip Frame 2
if (random(100) == 1) { _x = ((ox + random(11)) - 5); _y = ((oy + random(11)) - 5); }
Symbol 1680 MovieClip Frame 3
prevFrame(); play();
Symbol 1687 Button
on (release) { _root.unlocker.removeMovieClip(); _root.attachMovie("Unlock menu", "unlocker", _root.getNextHighestDepth()); _root.unlocker.unlock_name = "Drink Lesser Heal"; _root.unlocker.unlock_cost = 1; _root.unlocker.unlock_item = 15; _root.unlocker._x = 320; _root.unlocker._y = 230; _root.unlocker.exception = 2; }
Symbol 1690 Button
on (release) { _root.unlocker.removeMovieClip(); _root.attachMovie("Unlock menu", "unlocker", _root.getNextHighestDepth()); _root.unlocker.unlock_name = "Drink Greater Heal"; _root.unlocker.unlock_cost = 2; _root.unlocker.unlock_item = 16; _root.unlocker._x = 320; _root.unlocker._y = 230; _root.unlocker.exception = 2; }
Symbol 1693 Button
on (release) { _root.unlocker.removeMovieClip(); _root.attachMovie("Unlock menu", "unlocker", _root.getNextHighestDepth()); _root.unlocker.unlock_name = "Drink Lesser Faith"; _root.unlocker.unlock_cost = 1; _root.unlocker.unlock_item = 13; _root.unlocker._x = 320; _root.unlocker._y = 230; _root.unlocker.exception = 2; }
Symbol 1696 Button
on (release) { _root.unlocker.removeMovieClip(); _root.attachMovie("Unlock menu", "unlocker", _root.getNextHighestDepth()); _root.unlocker.unlock_name = "Drink Greater Faith"; _root.unlocker.unlock_cost = 2; _root.unlocker.unlock_item = 14; _root.unlocker._x = 320; _root.unlocker._y = 230; _root.unlocker.exception = 2; }
Symbol 1707 MovieClip Frame 1
count = 0; a = 0; sh = new Array(230, 75, 385, -30, 490, -140, 600); c = new Array(0, 100, -100, 150, -150, 200, -200); n = 0; while (n < 30) { a = a + 1; if (a > 6) { a = 0; } count = count + 1; this.attachMovie("mb_spot", "spot" + count, this.getNextHighestDepth()); this["spot" + count].spot_height = sh[a]; this["spot" + count].curve = c[a]; this["spot" + count]._x = 840 - (n * 30); this["spot" + count]._y = 1; this["spot" + count].basic_xs = -10; n++; }
Symbol 1707 MovieClip Frame 2
sh = new Array(230, 75, 385, -30, 490, -140, 600); c = new Array(0, 100, -100, 150, -150, 200, -200); a = a + 1; if (a > 6) { a = 0; } count = count + 1; this.attachMovie("mb_spot", "spot" + count, this.getNextHighestDepth()); this["spot" + count].spot_height = sh[a]; this["spot" + count].curve = c[a]; this["spot" + count]._x = 840; this["spot" + count]._y = 1; this["spot" + count].basic_xs = -10;
Symbol 1707 MovieClip Frame 4
gotoAndPlay (2);
Symbol 1711 MovieClip Frame 1
if (_root.lighton == 1) { gotoAndStop (30); }
Symbol 1711 MovieClip Frame 30
stop();
Symbol 1712 MovieClip Frame 1
if (_root.memory.data.glitterball == "on") { play(); } else { gotoAndStop (51); }
Symbol 1712 MovieClip Frame 21
stop();
Symbol 1712 MovieClip Frame 38
stop();
Symbol 1716 Button
on (release) { _root.unlocker.removeMovieClip(); _root.angelspeek.removeMovieClip(); gotoAndPlay ("nextsection"); }
Symbol 1721 MovieClip Frame 30
_root.lighton = 1; stop();
Symbol 1725 MovieClip Frame 27
stop();
Symbol 1728 Button
on (release) { getURL ("http://www.funnylishus.com/index.php?custom=angelcakes&subcust=start", "_blank"); }
Symbol 1738 MovieClip Frame 1
xs = random(7) - 3; ys = 0; xt = this._x; yt = this._y - (random(13) - 6); accel = 1;
Symbol 1738 MovieClip Frame 2
if (this._x > xt) { xs = xs - accel; } if (this._x < xt) { xs = xs + accel; } if (this._y > yt) { ys = ys - accel; } if (this._y < yt) { ys = ys + accel; } this._x = this._x + xs; this._y = this._y + ys;
Symbol 1738 MovieClip Frame 3
prevFrame(); play();
Symbol 1741 MovieClip Frame 2
if (det.hitTest(_root.ship.detect)) { if (_root.current_difficulty == "Difficulty - Easy") { ug = 7; ugt = "+7 Keys"; } else if (_root.current_difficulty == "Difficulty - Medium") { ug = 14; ugt = "+14 Keys"; } else { ug = 21; ugt = "+21 Keys"; } _root.memory.data.unlock_tokens = _root.memory.data.unlock_tokens + ug; _root.memory.flush(); _root.pickup.start(); gotoAndPlay (4); }
Symbol 1741 MovieClip Frame 3
prevFrame(); play();
Symbol 1741 MovieClip Frame 40
stop();
Symbol 1742 MovieClip Frame 1
gotoAndStop(random(_totalframes) + 1);
Symbol 1745 MovieClip Frame 1
_x = random(640); _y = (random(560) - 100); scale = random(100) + 1; if (random(2) == 1) { scale = random(50) + 1; } ys = scale / 20; xs = (random(11) - 5) / (((-scale) + 100) * 3); _xscale = scale; _yscale = scale; rotsp = (random(100) - 50) / 20; cake.gotoAndStop(scale);
Symbol 1745 MovieClip Frame 2
_y = (_y + ys); _x = (_x + xs); _rotation = (_rotation + rotsp); if (_y > 560) { _x = random(640); _y = -100; scale = random(100) + 1; if (random(2) == 1) { scale = random(50) + 1; } ys = scale / 20; xs = (random(11) - 5) / (((-scale) + 100) * 3); _xscale = scale; _yscale = scale; rotsp = (random(100) - 50) / 20; cake.gotoAndStop(scale); }
Symbol 1745 MovieClip Frame 3
prevFrame(); play();
Symbol 1753 MovieClip Frame 1
xs = 1.5; ys = 0.1; xt = this._x; yt = this._y - 3; accel = 0.5;
Symbol 1753 MovieClip Frame 2
if (this._x > xt) { xs = xs - accel; } if (this._x < xt) { xs = xs + accel; } if (this._y > yt) { ys = ys - accel; } if (this._y < yt) { ys = ys + accel; } this._x = this._x + xs; this._y = this._y + ys;
Symbol 1753 MovieClip Frame 3
prevFrame(); play();
Symbol 1755 Button
on (release) { gotoAndPlay ("goingnow"); targ = "menu"; _root.set_music(-2); }
Symbol 1756 Button
on (release) { gotoAndPlay ("goingnow"); targ = "high"; _root.set_music(-2); }
Symbol 1765 MovieClip Frame 2
if (_root.memory.data.music_pos != 1) { if (random(40) == 1) { a = random(6); gotoAndPlay((a * 2) + 4); } } else { stop(); }
Symbol 1765 MovieClip Frame 3
prevFrame(); play();
Symbol 1765 MovieClip Frame 5
gotoAndPlay (2);
Symbol 1765 MovieClip Frame 7
gotoAndPlay (2);
Symbol 1765 MovieClip Frame 9
gotoAndPlay (2);
Symbol 1765 MovieClip Frame 11
gotoAndPlay (2);
Symbol 1765 MovieClip Frame 13
gotoAndPlay (2);
Symbol 1765 MovieClip Frame 15
gotoAndPlay (2);
Symbol 1781 Button
on (release) { gotoAndPlay (1081); }
Symbol 1786 Button
on (release) { gotoAndStop (1080); gametypepos = gametypepos + 1; if (gametypepos >= maxgametypes) { gametypepos = 0; } gametype = gametypes[gametypepos]; var table = new TextScoreTable(score_table); var boardid = ("3412aef60ad18637_" + _root.gametypes[gametypepos]); table.reset("Fetching high scores..."); var hasNetwork = MochiAd.fetchHighScores({id:boardid}, table, "gotScores"); if (!hasNetwork) { table.reset("Local sandbox does not allow network, try playing online."); } }
Symbol 1789 Button
on (release) { getURL ("http://www.gothopera.co.uk", "_blank"); }
Symbol 1790 Button
on (release) { gotoAndPlay (233); }
Symbol 1791 Button
on (release) { gametypepos = gametypepos + 1; if (gametypepos >= maxgametypes) { gametypepos = 0; } gametype = gametypes[gametypepos]; var table = new TextScoreTable(score_table); var boardid = ("3412aef60ad18637_" + _root.gametypes[gametypepos]); table.reset("Fetching high scores..."); var hasNetwork = MochiAd.fetchHighScores({id:boardid}, table, "gotScores"); if (!hasNetwork) { table.reset("Local sandbox does not allow network, try playing online."); } }

Library Items

Symbol 1 Sound [bless]
Symbol 2 Sound [weapon 6.wav]Used by:190
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:6
Symbol 6 MovieClip [zzzanim]Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClip [mb_spot]Uses:9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClip [Symbol 275]Uses:14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClipUses:17Used by:30
Symbol 19 FontUsed by:20 21 22 25 28 29 38 46 47 48 49 50 51 52 95 320 342 343 444 454 457 460 463 474 496 504 505 506 507 550 551 552 553 560 564 565 568 571 574 578 579 582 585 588 593 594 597 622 627 628 629 630 633 636 637 640 643 644 647 648 651 654 655 658 659 662 665 666 669 670 673 676 677 680 681 684 687 688 691 692 701 705 708 711 714 910 938 939 943 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1012 1013 1015 1019 1022 1023 1447 1448 1535 1595 1599 1717 1757 1783 1787
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Instance Names

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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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ExportAssets (56)Timeline Frame 2Symbol 149 as "v4.wav"
ExportAssets (56)Timeline Frame 2Symbol 150 as "weapon selecta.wav"
ExportAssets (56)Timeline Frame 2Symbol 151 as "funk2"
ExportAssets (56)Timeline Frame 2Symbol 152 as "funk1"
ExportAssets (56)Timeline Frame 2Symbol 153 as "cows"
ExportAssets (56)Timeline Frame 2Symbol 154 as "chill"
ExportAssets (56)Timeline Frame 2Symbol 155 as "party"
ExportAssets (56)Timeline Frame 2Symbol 156 as "weapon 32.wav"
ExportAssets (56)Timeline Frame 2Symbol 157 as "weapon 33.wav"
ExportAssets (56)Timeline Frame 2Symbol 158 as "p1.wav"
ExportAssets (56)Timeline Frame 2Symbol 159 as "p2.wav"
ExportAssets (56)Timeline Frame 2Symbol 160 as "p3.wav"
ExportAssets (56)Timeline Frame 2Symbol 161 as "p4.wav"
ExportAssets (56)Timeline Frame 2Symbol 162 as "p5.wav"
ExportAssets (56)Timeline Frame 2Symbol 163 as "el1.wav"
ExportAssets (56)Timeline Frame 2Symbol 164 as "el2.wav"
ExportAssets (56)Timeline Frame 2Symbol 165 as "el3.wav"
ExportAssets (56)Timeline Frame 2Symbol 166 as "el4.wav"
ExportAssets (56)Timeline Frame 2Symbol 167 as "bs1.wav"
ExportAssets (56)Timeline Frame 2Symbol 168 as "bs2.wav"
ExportAssets (56)Timeline Frame 2Symbol 169 as "bs3.wav"
ExportAssets (56)Timeline Frame 2Symbol 170 as "bs4.wav"
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ExportAssets (56)Timeline Frame 2Symbol 172 as "wormsh1.wav"
ExportAssets (56)Timeline Frame 2Symbol 173 as "wormsh2.wav"
ExportAssets (56)Timeline Frame 2Symbol 174 as "wormsh3.wav"
ExportAssets (56)Timeline Frame 2Symbol 175 as "supaman.wav"
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ExportAssets (56)Timeline Frame 2Symbol 181 as "manic2loop"
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ExportAssets (56)Timeline Frame 2Symbol 184 as "cow3.wav"
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Labels

"sting"Frame 100
"mainmenu"Frame 235
"instructions"Frame 239
"settings"Frame 240
"dressup"Frame 241
"leavingmenu"Frame 242
"leaving"Frame 243
"midgame"Frame 250
"stationin"Frame 252
"ded"Frame 399
"gamecomplete"Frame 530
"waiting_room"Frame 579
"wr2"Frame 580
"nextsection"Frame 635
"backtomenu"Frame 654
"goingnow"Frame 1007
"ok"Symbol 30 MovieClip [Unlock menu] Frame 2
"skinflint"Symbol 30 MovieClip [Unlock menu] Frame 50
"loaded"Symbol 99 MovieClip Frame 3
"change"Symbol 746 MovieClip Frame 2
"upgrade"Symbol 852 MovieClip Frame 1
"reportndo"Symbol 852 MovieClip Frame 6
"level"Symbol 940 MovieClip Frame 5
"survival"Symbol 940 MovieClip Frame 41
"insanity"Symbol 940 MovieClip Frame 80
"god"Symbol 940 MovieClip Frame 140
"bit1"Symbol 1262 MovieClip Frame 2
"SHEEP"Symbol 1340 MovieClip Frame 7
"1"Symbol 1340 MovieClip Frame 7
"blobber or jet"Symbol 1340 MovieClip Frame 9
"2"Symbol 1340 MovieClip Frame 9
"pyramids"Symbol 1340 MovieClip Frame 11
"3"Symbol 1340 MovieClip Frame 11
"turret"Symbol 1340 MovieClip Frame 13
"4"Symbol 1340 MovieClip Frame 13
"boss1"Symbol 1340 MovieClip Frame 15
"5"Symbol 1340 MovieClip Frame 15
"saucer"Symbol 1340 MovieClip Frame 17
"6"Symbol 1340 MovieClip Frame 17
"worm"Symbol 1340 MovieClip Frame 19
"7"Symbol 1340 MovieClip Frame 19
"Man"Symbol 1340 MovieClip Frame 21
"8"Symbol 1340 MovieClip Frame 21
"cow?"Symbol 1340 MovieClip Frame 23
"9"Symbol 1340 MovieClip Frame 23
"cowboss"Symbol 1340 MovieClip Frame 25
"10"Symbol 1340 MovieClip Frame 25

Dynamic Text Variables

unlock_nameSymbol 20 EditableText"<p align="center"><font face="Century Gothic" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>What to unlock</b></font></p>"
cost_stringSymbol 21 EditableText"<p align="center"><font face="Century Gothic" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>for 99 tokens?</b></font></p>"
_root.current_bgsettingsSymbol 32 EditableText"Background"
_root.current_musicSymbol 35 EditableText"Music"
_parent._parent.stringSymbol 38 EditableText"Quality"
_root.current_qualitySymbol 42 EditableText"Quality"
_root.unlock_tokensSymbol 474 EditableText"<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">unlock</font></p>"
_root.current_qualitySymbol 605 EditableText"Quality"
_root.control_phraseSymbol 615 EditableText"Controls - Keyboard 1"
_root.freehalosSymbol 627 EditableText"<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.maxhalosSymbol 628 EditableText"<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.freehalosSymbol 636 EditableText"<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.maxhalosSymbol 637 EditableText"<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.freeeyesSymbol 643 EditableText"<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.maxeyesSymbol 644 EditableText"<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.freeeyesSymbol 647 EditableText"<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.maxeyesSymbol 648 EditableText"<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.freefeaturesSymbol 654 EditableText"<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.maxfeaturesSymbol 655 EditableText"<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.freefeaturesSymbol 658 EditableText"<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.maxfeaturesSymbol 659 EditableText"<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.freeheadsSymbol 665 EditableText"<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.maxheadsSymbol 666 EditableText"<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
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_root.maxheadsSymbol 670 EditableText"<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.freebodysSymbol 676 EditableText"<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.maxbodysSymbol 677 EditableText"<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.freebodysSymbol 680 EditableText"<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.maxbodysSymbol 681 EditableText"<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.freewingsSymbol 687 EditableText"<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.maxwingsSymbol 688 EditableText"<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.freewingsSymbol 691 EditableText"<p align="right"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
_root.maxwingsSymbol 692 EditableText"<p align="left"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>"
dpSymbol 1447 EditableText"<p align="center"><font face="Century Gothic" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>88</b></font></p>"
fpSymbol 1448 EditableText"<p align="center"><font face="Century Gothic" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>88</b></font></p>"
/:scoreSymbol 1548 EditableText"SCORE"
_root.intfrSymbol 1562 EditableText"fr "
_root.unlock_tokensSymbol 1563 EditableText"keys"
_root.current_difficultySymbol 1564 EditableText"Difficulty - Medium"
_root.current_qualitySymbol 1565 EditableText"Difficulty - Medium"
_parent.ugtSymbol 1739 EditableText"+1 Key"
score_commafySymbol 1774 EditableText"999,999,999"
ranks_textSymbol 1775 EditableText"1. 2. 3. 4. 5. 6. 7. 8. 9. 10."
names_textSymbol 1776 EditableText"Player 1 Player 2 Player 3 Player 4 Player 5 Player 6 Player 7 Player 8 Player 9 Player 10"
scores_textSymbol 1777 EditableText"999,999,999 999,999,999 999,999,999 999,999,999 999,999,999 999,999,999 999,999,999 999,999,999 999,999,999 999,999,999"
status_textSymbol 1778 EditableText"Status Text Here"
dates_textSymbol 1779 EditableText"9999-99-99 0000-00-00 1111-11-11 2222-22-22 3333-33-33 4444-44-44 5555-55-55 6666-66-66 7777-77-77 8888-88-88"
_root.gametypeSymbol 1783 EditableText"<p align="center"><font face="Century Gothic" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">Game Type</font></p>"




http://swfchan.com/6/25299/info.shtml
Created: 23/5 -2019 20:10:52 Last modified: 23/5 -2019 20:10:52 Server time: 15/11 -2024 06:54:42