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Horizon of War.swf

This is the info page for
Flash #25394

(Click the ID number above for more basic data on this flash file.)


Text
HORIZON OF WAR

<p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>Parts</b></font></p>

<p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>Bullets</b></font></p>

<p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>Enemies</b></font></p>

<p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>Player</b></font></p>

<p align="left"><font face="_sans" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>Effects</b></font></p>

Game Paused
Press 'P' to continue

Anonamous

Please enter your name below

World champion:

100

30fps

99,999

Kills: 99,999

Global rank: 100,000,000

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function preload() { if ((getBytesLoaded() / getBytesTotal()) == 1) { preloader_mc.gotoAndStop(100); clearInterval(preloaderInterval); } else { preloader_mc.gotoAndStop(Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100)); } } System.security.allowDomain("rustyarcade.com"); __com_mochibot__("62a949f2", this, 10301, true); stop(); _global.username = "Anonamous"; var dissolveBmp = (new flash.display.BitmapData(Stage.width, Stage.height, true)); var intervalId; var totalDissolved; var totalPixels = (Stage.width * Stage.height); _global.startTrans = function () { var _local4 = new flash.display.BitmapData(Stage.width, Stage.height); _local4.draw(_root); var screeny = _root.createEmptyMovieClip("screenEffect", _root.getNextHighestDepth()); screeny.attachBitmap(_local4, 1); var _local3 = _root.attachMovie("titleEffect", "titleEffect", _root.getNextHighestDepth(), {_x:Stage.width, _y:0}); _local3._xscale = (_local3._yscale = 1000); _local3.onEnterFrame = function () { this._x = this._x - 75; if (this._x < (Stage.width - (this._width / 2))) { screeny.swapDepths(_root.getNextHighestDepth()); screeny.removeMovieClip(); } if (this._x < (Stage.width - this._width)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }; }; _global.startDissolve = function () { dissolveBmp.draw(_root); dissolveBmp.copyChannel(dissolveBmp, dissolveBmp.rectangle, new flash.geom.Point(0, 0), 2, 1); dissolveBmp.copyChannel(dissolveBmp, dissolveBmp.rectangle, new flash.geom.Point(0, 0), 2, 4); attachBitmap(dissolveBmp, getNextHighestDepth()); var _local2 = Math.floor(Math.random() * 10); totalDissolved = 0; dissolve(_local2); }; _global.dissolve = function (randomNum) { var _local2 = dissolveBmp.pixelDissolve(dissolveBmp, dissolveBmp.rectangle, new flash.geom.Point(0, 0), randomNum, 1250); clearInterval(intervalId); if (totalDissolved < totalPixels) { intervalId = setInterval(_global.dissolve, 10, _local2); } totalDissolved = totalDissolved + 1250; }; var preloaderInterval = setInterval(preload, 100); preloader_mc.onRelease = function () { if (this._currentframe == 100) { _global.startTrans(); gotoAndStop ("Intro"); } else { getURL ("http://www.rustyarcade.com/index.php?ref=how", "_blank"); } }; crossHair.onEnterFrame = function () { if (!_global.pauser) { this._x = _xmouse; this._y = _ymouse; Mouse.hide(); } else { Mouse.show(); } }; var optionMenu = new ContextMenu(function () { _global.pauseGame(); }); optionMenu.hideBuiltInItems(); optionMenu.builtInItems.quality = true; var item1 = new ContextMenuItem("Play More Games", function () { getURL ("http://www.rustyarcade.com/index.php?ref=how", "_blank"); }); optionMenu.customItems.push(item1); _global.soundOn = false; var item2 = new ContextMenuItem("Turn Sound Off", function () { if (_root.optionMenu.customItems[1].caption == "Turn Sound Off") { _root.optionMenu.customItems[1].caption = "Turn Sound On"; _global.soundOn = true; } else { _root.optionMenu.customItems[1].caption = "Turn Sound Off"; _global.soundOn = false; } }, true); optionMenu.customItems.push(item2); _global.musicOn = true; var item3 = new ContextMenuItem("Turn Music Off", function () { if (_root.optionMenu.customItems[2].caption == "Turn Music Off") { _root.optionMenu.customItems[2].caption = "Turn Music On"; _global.musicOn = false; stopAllSounds(); } else { _root.optionMenu.customItems[2].caption = "Turn Music Off"; _global.musicOn = true; var _local3 = new Sound(_root); _local3.attachSound("gameLoop"); _local3.start(0, 10000); } }, true); optionMenu.customItems.push(item3); var noMenu = new ContextMenu(); noMenu.hideBuiltInItems(); _root.menu = noMenu;
Frame 19
stop(); onEnterFrame = function () { if (_root.titleEffect == undefined) { var _local3 = _root.attachMovie("intro", "intro", _root.getNextHighestDepth()); _local3._x = 125; _local3._y = 25; onEnterFrame = function () { if (_root.intro.done) { _root.intro.swapDepths(_root.getNextHighestDepth()); _root.intro.removeMovieClip(); _global.startTrans(); _root.gotoAndStop("MainMenu"); onEnterFrame = null; } }; } }; stopAllSounds();
Frame 29
stop(); playMoreGames_btn.onRelease = function () { getURL ("http://www.rustyarcade.com/index.php?ref=how", "_blank"); }; start_btn.onRelease = function () { _global.startTrans(); gotoAndStop ("Game"); }; var loader = new LoadVars(); loader.gid = 1; loader.sendAndLoad("http://rustyarcade.com/permalinks/horizonOfWar/getChamp.php", loader, "POST"); loader.onLoad = function (success) { if (success) { champ.text = "World champion: " + this.champ; } else { champ.text = ""; } }; champ.text = ""; _root.menu = optionMenu; stopAllSounds(); if (_global.musicOn) { var bgm = new Sound(_root); bgm.attachSound("menuLoop"); bgm.start(0, 10000); } var ra_loader = new MovieClipLoader(); ra_loader.loadClip("http://rustyarcade.com/permalinks/horizonOfWar/banner.swf?random=" + Math.random(), ra_unreal_banner); var ra_loader_listener = new Object(); ra_loader_listener.onLoadComplete = function () { var _local1 = new LoadVars(); _local1.url = _url; _local1.sendAndLoad("http://rustyarcade.com/permalinks/horizonOfWar/bannertrack.php", _local1, "post"); _local1.onLoad = function () { ra_unreal_banner._x = 0; ra_unreal_banner._y = Stage.height - ra_unreal_banner._height; }; }; ra_loader.addListener(ra_loader_listener);
Frame 39
function spawnEnemy(level) { var _local4 = random(level); switch (_local4) { case 0 : var _local2 = 0; while (_local2 < 6) { var _local3 = _root.attachMovie("troop1", "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:770 + (_local2 * 4), _y:380}); _local3.speed = 1; _local3.hp = 1; _local3.damage = 1; _local3.rrate = 40; _local3.bulletType = "bullet"; _local3.bulSpeed = 10; _local3.bulGrav = 0.1; _local3.troop = true; _local2++; } break; case 1 : _root.attachMovie("tank1", "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:770, _y:380}); break; case 2 : var _local3 = _root.attachMovie("tank2", "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:770, _y:380}); _local3.speed = 0.6; _local3.hp = 7; _local3.damage = 4; _local3.rrate = 140; _local3.bulletType = "bullet2"; _local3.bulSpeed = 10; _local3.bulGrav = 0.1; _local3.troop = false; break; case 3 : _local3 = _root.attachMovie("tank3", "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:770, _y:380}); _local3.speed = 3; _local3.hp = 3; _local3.damage = 2; _local3.rrate = 100; _local3.bulletType = "bullet3"; _local3.bulSpeed = 10; _local3.bulGrav = 0.1; _local3.troop = false; break; case 4 : _local3 = _root.attachMovie("tank4", "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:770, _y:380}); _local3.speed = 0.9; _local3.hp = 2; _local3.damage = 2; _local3.rrate = 50; _local3.bulletType = "bullet3"; _local3.bulSpeed = 10; _local3.bulGrav = 0.1; _local3.troop = true; break; case 5 : _local3 = _root.attachMovie("tank5", "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:770, _y:380}); _local3.speed = 0.7; _local3.hp = 3; _local3.damage = 2; _local3.rrate = 140; _local3.bulletType = "bullet2"; _local3.bulSpeed = 10; _local3.bulGrav = 0.1; _local3.troop = true; break; case 6 : _local3 = _root.attachMovie("tank6", "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:770, _y:380}); _local3.speed = 2; _local3.hp = 4; _local3.damage = 3; _local3.rrate = 60; _local3.bulletType = "bullet3"; _local3.bulSpeed = 10; _local3.bulGrav = 0.1; _local3.troop = false; break; case 7 : _local3 = _root.attachMovie("tank7", "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:770, _y:380}); _local3.speed = 4; _local3.hp = 2; _local3.damage = 0.25; _local3.rrate = 10; _local3.bulletType = "bullet"; _local3.bulSpeed = 10; _local3.bulGrav = 0.1; _local3.troop = true; break; case 8 : _local3 = _root.attachMovie("tank8", "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:770, _y:380}); _local3.speed = 1; _local3.hp = 2; _local3.damage = 0.25; _local3.rrate = 5; _local3.bulletType = "bullet"; _local3.bulSpeed = 10; _local3.bulGrav = 0.1; _local3.troop = true; break; case 9 : _local3 = _root.attachMovie("tank9", "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:770, _y:380}); _local3.speed = 3; _local3.hp = 2; _local3.damage = 0.3; _local3.rrate = 10; _local3.bulletType = "bullet"; _local3.bulSpeed = 10; _local3.bulGrav = 0.1; _local3.troop = true; break; case 10 : _local3 = _root.attachMovie("tank11", "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:770, _y:380}); _local3.speed = 0.5; _local3.hp = 13; _local3.damage = 7; _local3.rrate = 90; _local3.bulletType = "bullet2"; _local3.bulSpeed = 10; _local3.bulGrav = 0.1; _local3.troop = false; } } function spawnItem() { var _local8 = _root.attachMovie("pickup", "pickup" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:100 + random(Stage.width - 200), _y:-50}); _local8.itemNum = random(6) + 1; _local8.gotoAndStop(_local8.itemNum); switch (_local8.itemNum) { case 1 : _local8.ammo = 5; break; case 2 : _local8.ammo = 50; break; case 3 : _local8.ammo = 3; break; case 4 : _local8.ammo = 15; break; case 5 : _local8.ammo = 100; break; case 6 : } _local8.onEnterFrame = function () { if (!_global.pauser) { this._y++; var _local7 = new Array(); _global.grid_get(this, _local7); var _local6 = 0; while (_local6 < _local7.length) { var _local4 = 0; while (_local4 < _root[_local7[_local6]].length) { var _local5 = _root[_local7[_local6]][_local4]; if (this.hitTest(_local5._x, _local5._y, true)) { if (this.itemNum == 6) { _global.hp = _global.hp + 20; } else { _global.setWeapon(this.itemNum, this.ammo); } this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } _local4++; } _local6++; } if (this._y > (Stage.height + 50)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } } }; } stop(); _global.pauser = false; _global.hp = 200; _global.ammo = 0; _global.population = 99999 /* 0x01869F */; var mc = turret; var heatBar = bar1; var terrainDamage = (new flash.display.BitmapData(Stage.width, Stage.height, true, 16777215)); var container = this.createEmptyMovieClip("terrainDamageContainer", this.getNextHighestDepth()).attachBitmap(terrainDamage, this.getNextHighestDepth()); var fx = new Array(0, 25, 50, 50, 75, 75, 100, 100, 100, 125, 150, 150, 175, 175, 200, 225, 225, 250, 250, 275, 300, 325, 350, 375, 400, 400, 425, 450, 450, 475, 475, 500, 500, 525, 550, 575, 575, 600, 600, 625, 650, 650, 675); var fy = new Array(125, 125, 125, 150, 150, 175, 175, 200, 225, 225, 250, 250, 250, 275, 275, 275, 300, 300, 325, 325, 325, 325, 325, 325, 325, 300, 300, 300, 275, 275, 250, 250, 275, 275, 275, 275, 300, 300, 325, 325, 325, 350, 350); var floorTiles = new Array(); var i = 0; while (i < fx.length) { floorTiles.push((("grid" + fx[i]) + "x") + fy[i]); i++; } delete fx; delete fy; var fpsarr = new Array(30, 30, 30); var dt = getTimer(); var avefps = 30; var time = 300; var time2 = 300; var enemyUp = 0; var enemyNum = 1; var spawnTime = 300; onEnterFrame = function () { buildingDamage.gotoAndStop(21 - Math.ceil(_global.hp / 10)); population_mc.populationDisplay.text = ""; var _local9 = _global.population.toString(); var _local7 = _local9.length; while (_local7 > 0) { if ((_local7 - 3) > 0) { population_mc.populationDisplay.text = ("," + _local9.slice(_local7 - 3, _local7)) + population_mc.populationDisplay.text; } else { population_mc.populationDisplay.text = _local9.slice(0, _local7) + population_mc.populationDisplay.text; } _local7 = _local7 - 3; } if (!_global.pauser) { time--; if (time <= 0) { enemyUp++; if (enemyUp == 3) { enemyUp = 0; if (enemyNum < 11) { enemyNum++; } } spawnEnemy(enemyNum); if (spawnTime >= 100) { spawnTime = spawnTime - 60; } else { spawnTime = 60; } time = random(50) + spawnTime; } time2--; if (time2 <= 0) { spawnItem(); time2 = random(300) + (320 + spawnTime); } var _local11 = (1 / (getTimer() - dt)) * 1000; dt = getTimer(); fpsarr.push(_local11); avefps = Math.round(((fpsarr[0] + fpsarr[1]) + fpsarr[2]) / 3); fpsarr.splice(0, 1); fpsDisplay.text = avefps + "fps"; for (var _local10 in floorTiles) { _local7 = 0; while (_local7 < this[floorTiles[_local10]].length) { var _local4 = this[floorTiles[_local10]][_local7]; if (ground.hitTest(_local4._x, _local4._y, true)) { _local4.gotoAndStop(2); _local4.terrainDamage._rotation = _local4._rotation; var _local6 = new flash.geom.Matrix(); _local6.translate(_local4._x, _local4._y); terrainDamage.draw(_local4, _local6); _local4.myEffect2(_local4); _local4.swapDepths(this.getNextHighestDepth()); _local4.removeMovieClip(); } _local7++; } } heatBar.pointer._rotation = ((mc.heat / 100) * 180) - 90; heatBar.statusText.gotoAndStop(Math.ceil((heatBar.pointer._rotation + 90) / 60)); if (heatBar.statusText._currentframe == 3) { heatBar._x = 622.1 + random(5); heatBar._y = -random(5); } else { heatBar._x = 622.1; heatBar._y = 0; } heatBar.statusText.ammo.text = ammo; if (_global.hp <= 0) { _global.gameOver(); } var _local8 = new Array(); _global.grid_get(damageZone, _local8); _local7 = 0; while (_local7 < _local8.length) { var _local5 = 0; while (_local5 < _root[_local8[_local7]].length) { var _local4 = _root[_local8[_local7]][_local5]; if (_local4.ai) { if (damageZone.hitTest(_local4._x, _local4._y, true)) { _global.hp = _global.hp - _local4.damage; _local4.swapDepths(_root.getNextHighestDepth()); _local4.removeMovieClip(); } } _local5++; } _local7++; } _local7 = 0; while (_local7 < Stage.width) { var _local5 = 0; while (_local5 < Stage.height) { this[(("grid" + _local7) + "x") + _local5] = []; _local5 = _local5 + 25; } _local7 = _local7 + 25; } } }; onKeyDown = function () { if (Key.isDown(80)) { _global.pauseGame(); } }; Key.addListener(this); _global.grid_insert = function (it) { minx = Math.floor((it._x - it._width) / 25) * 25; miny = Math.floor((it._y - it._height) / 25) * 25; maxx = Math.floor(it._x / 25) * 25; maxy = Math.floor(it._y / 25) * 25; var _local3 = minx; while (_local3 <= maxx) { var _local2 = miny; while (_local2 <= maxy) { _root[(("grid" + _local3) + "x") + _local2].push(it); _local2 = _local2 + 25; } _local3 = _local3 + 25; } }; _global.grid_get = function (it, spaces) { minx = Math.floor((it._x - it._width) / 25) * 25; miny = Math.floor((it._y - it._height) / 25) * 25; maxx = Math.floor(it._x / 25) * 25; maxy = Math.floor(it._y / 25) * 25; var _local2 = minx; while (_local2 <= maxx) { var _local1 = miny; while (_local1 <= maxy) { spaces.push((("grid" + _local2) + "x") + _local1); _local1 = _local1 + 25; } _local2 = _local2 + 25; } }; _global.setWeapon = function (num, ammo) { if (mc.gunRef == num) { _global.ammo = _global.ammo + ammo; } else { mc.gunRef = num; switch (num) { case 0 : bar1.gotoAndStop(1); mc.bulSpeed = 15; mc.bulGrav = 0.08; mc.damage = 0.8; mc.thermal = 0.25; mc.rrate = 8; mc.bulletType = "bullet"; _global.bulletEffect = _global.defaultEffect; _global.collisionEffect = null; break; case 1 : bar1.gotoAndStop(2); mc.bulSpeed = 20; mc.bulGrav = 0.1; mc.thermal = 0; mc.damage = 10; mc.rrate = 60; mc.bulletType = "bullet2"; _global.bulletEffect = _global.rocketEffect; _global.collisionEffect = _global.explodeEffect; break; case 2 : bar1.gotoAndStop(3); mc.bulSpeed = 15; mc.bulGrav = 0.08; mc.damage = 1; mc.thermal = 0; mc.rrate = 2; mc.bulletType = "bullet"; _global.bulletEffect = _global.defaultEffect; _global.collisionEffect = null; break; case 3 : bar1.gotoAndStop(4); mc.bulSpeed = 10; mc.bulGrav = 1; mc.damage = 5; mc.thermal = 0; mc.rrate = 40; mc.bulletType = "bullet4"; _global.bulletEffect = _global.smokeEffect; _global.collisionEffect = _global.explode2Effect; break; case 4 : bar1.gotoAndStop(5); mc.bulSpeed = 25; mc.bulGrav = 0; mc.damage = 10; mc.thermal = 0; mc.rrate = 20; mc.bulletType = "bullet6"; _global.bulletEffect = _global.trailEffect; _global.collisionEffect = null; break; case 5 : bar1.gotoAndStop(6); mc.bulSpeed = 7; mc.bulGrav = 0.1; mc.damage = 1.5; mc.thermal = 0; mc.rrate = 0; mc.bulletType = "bullet5"; _global.bulletEffect = null; _global.collisionEffect = null; } _global.ammo = ammo; } }; _global.bulletEffect = null; _global.collisionEffect = null; _global.defaultEffect = function (mc) { var _local3 = attachMovie("smoke", "smoke" + getNextHighestDepth(), getNextHighestDepth(), {_x:mc._x, _y:mc._y}); _local3._rotation = mc._rotation; _local3.onEnterFrame = function () { if (!_global.pauser) { this._yscale = (this._xscale = this._xscale + 10); if (this._alpha <= 0) { this.swapDepths(this._parent.getNextHighestDepth()); this.removeMovieClip(); } this._alpha = this._alpha - 10; } }; }; _global.rocketEffect = function (mc) { var _local4 = attachMovie("smoke2", "smoke" + getNextHighestDepth(), getNextHighestDepth(), {_x:mc._x + (Math.cos((mc._rotation * Math.PI) / 180) * 20), _y:mc._y + (Math.sin((mc._rotation * Math.PI) / 180) * 20)}); _local4._rotation = mc._rotation; _local4.onEnterFrame = function () { if (!_global.pauser) { this._yscale = (this._xscale = this._xscale + 10); if (this._alpha <= 0) { this.swapDepths(this._parent.getNextHighestDepth()); this.removeMovieClip(); } this._alpha = this._alpha - 7; } }; _local4 = attachMovie("smoke3", "smoke" + getNextHighestDepth(), getNextHighestDepth(), {_x:mc._x, _y:mc._y}); _local4._rotation = mc._rotation; _local4.onEnterFrame = function () { if (!_global.pauser) { this._yscale = this._yscale - 3; if (this._alpha <= 0) { this.swapDepths(this._parent.getNextHighestDepth()); this.removeMovieClip(); } this._alpha = this._alpha - 3; } }; }; _global.smokeEffect = function (mc) { var _local3 = attachMovie("smoke4", "smoke" + getNextHighestDepth(), getNextHighestDepth(), {_x:mc._x, _y:mc._y}); _local3._rotation = mc._rotation; _local3.onEnterFrame = function () { if (!_global.pauser) { this._yscale = (this._xscale = this._xscale + 10); if (this._alpha <= 0) { this.swapDepths(this._parent.getNextHighestDepth()); this.removeMovieClip(); } this._alpha = this._alpha - 30; } }; }; _global.fireEffect = function (mc) { var _local3 = attachMovie("smoke6", "smoke" + getNextHighestDepth(), getNextHighestDepth(), {_x:mc._x, _y:mc._y}); _local3._rotation = mc._rotation; _local3.onEnterFrame = function () { if (!_global.pauser) { this._yscale = (this._xscale = this._xscale + 20); if (this._alpha <= 0) { this.swapDepths(this._parent.getNextHighestDepth()); this.removeMovieClip(); } this._alpha = this._alpha - 50; } }; }; _global.trailEffect = function (mc) { var _local3 = attachMovie("smoke7", "smoke" + getNextHighestDepth(), getNextHighestDepth(), {_x:mc._x, _y:mc._y}); _local3._rotation = mc._rotation; _local3.onEnterFrame = function () { if (!_global.pauser) { if (this._alpha <= 0) { this.swapDepths(this._parent.getNextHighestDepth()); this.removeMovieClip(); } this._alpha--; } }; }; _global.bloodEffect = function (mc) { var _local3 = attachMovie("smoke5", "smoke" + getNextHighestDepth(), getNextHighestDepth(), {_x:mc._x, _y:mc._y}); _local3._rotation = 80; _local3.xspeed = Math.cos((_local3._rotation * Math.PI) / 180) * (random(5) + 5); _local3.yspeed = Math.sin((_local3._rotation * Math.PI) / 180) * (random(5) + 5); _local3.onEnterFrame = function () { this._rotation = this._rotation + this.xspeed; if (!_global.pauser) { this._x = this._x - this.xspeed; this._y = this._y - this.yspeed; this.yspeed--; if (this._alpha <= 0) { this.swapDepths(this._parent.getNextHighestDepth()); this.removeMovieClip(); } this._alpha = this._alpha - 7; } }; }; _global.explosiveEffect = function (mc) { var _local4 = 0; while (_local4 < 35) { var _local3 = attachMovie("smoke6", "smoke" + getNextHighestDepth(), getNextHighestDepth(), {_x:mc._x, _y:mc._y}); _local3._rotation = random(360); _local3.xspeed = Math.cos((_local3._rotation * Math.PI) / 180) * (random(5) + 5); _local3.yspeed = Math.sin((_local3._rotation * Math.PI) / 180) * (random(5) + 5); _local3.onEnterFrame = function () { this._xscale = (this._ysclae = this._ysclae - 5); if (!_global.pauser) { this._x = this._x - this.xspeed; this._y = this._y - this.yspeed; this.yspeed--; if (this._alpha <= 0) { this.swapDepths(this._parent.getNextHighestDepth()); this.removeMovieClip(); } this._alpha = this._alpha - 5; } }; _local4++; } }; _global.explodeEffect = function (mc) { if (!_global.soundOn) { var _local4 = new Sound(_root); var _local6 = random(2) + 1; _local4.attachSound("explosion" + _local6); _local4.start(0, 0); } _global.explosiveEffect(mc); var _local3 = _root.attachMovie("explosiveHitter", "explosiveHitter" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:mc._x, _y:mc._y}); for (d in _root) { if (d.slice(0, 5) == "enemy") { if (_root[d].hitTest(_local3)) { _root[d].hp = _root[d].hp - 2; } } } _local3.removeMovieClip(); }; _global.explode2Effect = function (mc) { if (!_global.soundOn) { var _local6 = new Sound(_root); var _local7 = random(2) + 1; _local6.attachSound("explosion" + _local7); _local6.start(0, 0); } var _local3 = 0; while (_local3 < 3) { _global.explosiveEffect(mc); _local3++; } var _local4 = _root.attachMovie("explosiveHitter2", "explosiveHitter" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:mc._x, _y:mc._y}); for (d in _root) { if (d.slice(0, 5) == "enemy") { if (_root[d].hitTest(_local4)) { _root[d].hp = _root[d].hp - 2; } } } _local4.removeMovieClip(); }; _global.pauseGame = function () { if (!_global.pauser) { sky.stop(); _global.pauser = true; var _local4 = new flash.display.BitmapData(Stage.width, Stage.height); _local4.draw(_root); _local4.copyChannel(_local4, _local4.rectangle, new flash.geom.Point(0, 0), 2, 1); _local4.copyChannel(_local4, _local4.rectangle, new flash.geom.Point(0, 0), 2, 4); var _local5 = createEmptyMovieClip("pauseContainer", getNextHighestDepth()); _local5.attachBitmap(_local4, 1); _local5.attachMovie("pauseCopy", "pauseCopy", 2); _local5._alpha = 1; _local5.onEnterFrame = function () { if (this._alpha <= 0) { this.swapDepths(this._parent.getNextHighestDepth()); this.removeMovieClip(); } if (_global.pauser) { if (this._alpha < 100) { this._alpha = this._alpha + 7; } } else { this._alpha = this._alpha - 7; } }; } else { sky.play(); _global.pauser = false; } }; _global.gameOver = function () { _global.pauser = true; _global.startDissolve(); play(); }; stopAllSounds(); if (_global.musicOn) { var bgm = new Sound(_root); bgm.attachSound("gameLoop"); bgm.start(0, 10000); } _global.setWeapon(0, 0);
Frame 49
stop(); onEnterFrame = null; onMouseDown = null; Key.removeListener(this); for (var d in _root) { if ((((d != "crossHair") && (d != "bestPlayer")) && (d != "restart_btn")) && (d != "playMoreGames_btn")) { _root[d].swapDepths(_root.getNextHighestDepth()); _root[d].removeMovieClip(); } } kills.text = ""; _global.population = 99999 - _global.population; var popText = _global.population.toString(); var i = popText.length; while (i > 0) { if ((i - 3) > 0) { kills.text = ("," + popText.slice(i - 3, i)) + kills.text; } else { kills.text = popText.slice(0, i) + kills.text; } i = i - 3; } kills.text = "Kills: " + kills.text; position.text = "Sending score..."; var loader = new LoadVars(); loader.username = _global.username; loader.score = _global.population; loader.gid = 1; loader.sendAndLoad("http://rustyarcade.com/permalinks/horizonOfWar/submitScore.php", loader, "POST"); loader.onLoad = function (success) { if (success) { position.text = "Calculating your global rank..."; this.score = _global.population; this.gid = 1; this.sendAndLoad("http://rustyarcade.com/permalinks/horizonOfWar/getPosition.php", this, "POST"); this.onLoad = function (success) { if (success) { position.text = "Global rank: " + this.place; } else { position.text = "Failed"; } }; } else { position.text = "Failed"; } }; _global.pauser = false; restart_btn.onRelease = function () { _global.startTrans(); gotoAndStop ("Game"); }; playMoreGames_btn.onRelease = function () { getURL ("http://www.rustyarcade.com/index.php?ref=how", "_blank"); };
Symbol 2 MovieClip [deadbullet6] Frame 1
stop();
Symbol 10 MovieClip Frame 1
stop();
Symbol 389 MovieClip [__Packages.enemy] Frame 0
class enemy extends MovieClip { var myPlace, _x, _y, _width, _rotation, angle, rotation, main, hitTest, troop, swapDepths, _parent, removeMovieClip, myEffect; function enemy () { super(); } function onLoad() { myPlace = 120 + random(60); } function onEnterFrame() { if (!_global.pauser) { if (speed > 0) { _x = _x - speed; while (_root.ground.hitTest(_x, _y, true)) { _y--; } while (!_root.ground.hitTest(_x, _y + 1, true)) { if (!_root.ground.hitTest(_x, _y + 10, true)) { break; } _y++; } var _local11 = _x - (_width / 2); var _local9 = _y; var _local10 = _x + (_width / 2); var _local8 = _y; while (_root.ground.hitTest(_local11, _local9, true)) { _local9--; } while (!_root.ground.hitTest(_local11, _local9 + 1, true)) { if (!_root.ground.hitTest(_local11, _local9 + 10, true)) { break; } _local9++; } while (_root.ground.hitTest(_local10, _local8, true)) { _local8--; } while (!_root.ground.hitTest(_local10, _local8 + 1, true)) { if (!_root.ground.hitTest(_local10, _local8 + 10, true)) { break; } _local8++; } var _local13 = Math.atan2(_local9 - _local8, _local11 - _local10); _rotation = 180 + ((_local13 * 180) / Math.PI); if (_x < myPlace) { angle = Math.atan2(_root.damageZone._y - _y, _root.damageZone._x - _x); rotation = (angle * 180) / Math.PI; main.turret._rotation = (rotation + 180) - _rotation; var _local12 = new Object({x:main.turret.shootSpot._x, y:main.turret.shootSpot._y}); main.turret.localToGlobal(_local12); angle = Math.atan2(_root.damageZone._y - _local12.y, _root.damageZone._x - _local12.x); speed = 0; } } else { if (recoil > rrate) { recoil = 0; fire(); } recoil++; } var _local7 = new Array(); _global.grid_get(this, _local7); var _local6 = 0; while (_local6 < _local7.length) { var _local5 = 0; while (_local5 < _root[_local7[_local6]].length) { var _local4 = _root[_local7[_local6]][_local5]; if (!_local4.ai) { if (hitTest(_local4._x, _local4._y, true)) { hp = hp - _local4.damage; if (!troop) { losePart("_part4"); if (random(2) == 1) { losePart("_part4"); } } _local4.myEffect2(_local4); _local4.swapDepths(_root.getNextHighestDepth()); _local4.removeMovieClip(); } } _local5++; } _local6++; } if (hp <= 0) { if (troop) { kill(); } else { explode(); } swapDepths(_parent.getNextHighestDepth()); (removeMovieClip());// not popped } } } function fire() { var _local5 = _parent.getNextHighestDepth(); var _local3 = _parent.attachMovie(bulletType, "bul" + _local5, _local5); var _local4 = new Object({x:main.turret.shootSpot._x, y:main.turret.shootSpot._y}); main.turret.localToGlobal(_local4); _local3._x = _local4.x; _local3._y = _local4.y; _local3._rotation = rotation + 180; _local3.xspeed = Math.cos(angle) * bulSpeed; _local3.yspeed = Math.sin(angle) * bulSpeed; _local3.grav = bulGrav; _local3.damage = damage; _local3.myEffect = myEffect; _local3.ai = true; _local3.onEnterFrame = function () { if (!_global.pauser) { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this.yspeed = this.yspeed + this.grav; _global.grid_insert(this); if (this._y > Stage.height) { this.swapDepths(this._parent.getNextHighestDepth()); this.removeMovieClip(); } this.myEffect(this); } }; } function losePart(part) { var _local3 = _parent.attachMovie(part, "part" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x, _y:_y}); if (!troop) { _local3.xvel = random(11) - 5; _local3.yvel = random(6) - 15; _local3.myEffect = _global.smokeEffect; } else { _local3.xvel = random(6) - 4; _local3.yvel = random(6) - 10; } _local3.onEnterFrame = function () { if (!_global.pauser) { this._rotation = this._rotation + this.xvel; this._x = this._x + this.xvel; this._y = this._y + this.yvel; this.yvel++; if (this._y > (Stage.height + 100)) { this.swapDepths(this._parent.getNextHighestDepth()); this.removeMovieClip(); } if (this.yvel < 0) { this.myEffect(this); } } }; } function explode() { if (!_global.soundOn) { var _local4 = new Sound(_root); var _local5 = random(2) + 1; _local4.attachSound("explosion" + _local5); _local4.start(0, 0); } _global.explosiveEffect(this); losePart("_part1"); losePart("_part2"); losePart("_part2"); losePart("_part3"); losePart("_part4"); losePart("_part4"); losePart("_part4"); losePart("_part5"); losePart("_part5"); _global.population--; } function kill() { if (!_global.soundOn) { var _local5 = new Sound(_root); _local5.attachSound("splat"); _local5.start(0, 0); } losePart("_part6"); losePart("_part7"); losePart("_part8"); losePart("_part9"); losePart("_part9"); losePart("_part10"); losePart("_part10"); var _local4 = 0; while (_local4 < 20) { _global.bloodEffect(this); _local4++; } _global.population--; } var recoil = 1000; var speed = 1.5; var hp = 4; var damage = 2; var rrate = 60; var bulletType = "bullet"; var bulSpeed = 10; var bulGrav = 0.1; }
Symbol 390 MovieClip [__Packages.player] Frame 0
class player extends MovieClip { var overHeated, _y, _x, _rotation, turret; function player () { super(); } function onEnterFrame() { if (!_global.pauser) { overHeatCheck(); if (!overHeated) { shoot(); } else { heat = heat - 0.25; } } } function onMouseMove() { var _local3 = Math.atan2(_root._ymouse - _y, _root._xmouse - _x) * 57.2957795130823; if (Math.abs(_local3) <= 60) { _rotation = _local3; } } function onMouseDown() { mouseIsDown = true; } function onMouseUp() { mouseIsDown = false; } function shoot() { if (turret._x < 12) { turret._x = turret._x - ((turret._x - 12) * 0.5); } if (recoil <= 0) { if (mouseIsDown) { fire(); turret._x = turret._x - 10; recoil = rrate; } else { recoil = 0; } } else { recoil--; } } function fire() { var _local5 = new Object({x:turret.shootSpot._x, y:turret.shootSpot._y}); turret.localToGlobal(_local5); var _local7 = _root.attachMovie("dead" + bulletType, "deadBul" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:_x, _y:_y}); _local7.yspeed = -6; _local7.onEnterFrame = function () { this._rotation = this._rotation + (random(3) + 2); this._y = this._y + this.yspeed; this.yspeed++; if (this._y > (Stage.height + 50)) { this.swapDepths(_root.getNextHighestDepth()); this.removeMovieClip(); } }; var _local6 = _root.getNextHighestDepth(); var _local4 = _root.attachMovie(bulletType, "bul" + _local6, _local6); _local4._x = _local5.x; _local4._y = _local5.y; _local4._rotation = _rotation; var ang = ((Math.PI/180) * _rotation); _local4.xspeed = Math.cos(ang) * bulSpeed; _local4.yspeed = Math.sin(ang) * bulSpeed; _local4.grav = bulGrav; _local4.damage = damage; _local4.myEffect1 = _global.bulletEffect; _local4.myEffect2 = _global.collisionEffect; _local4.onEnterFrame = function () { if (!_global.pauser) { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this.yspeed = this.yspeed + this.grav; this.ang = Math.atan2(this._y - (this._y + this.yspeed), this._x - (this._x + this.xspeed)); this._rotation = (this.ang * 180) / Math.PI; _global.grid_insert(this); if (this._y > Stage.height) { this.myEffect2(this); this.swapDepths(this._parent.getNextHighestDepth()); this.removeMovieClip(); } this.myEffect1(this); } }; delete ang; if (_global.ammo == 1) { _global.setWeapon(0, 0); } _global.ammo--; } function overHeatCheck() { if (mouseIsDown) { if (heat < 100) { heat = heat + thermal; } else { overHeated = true; } } if ((!mouseIsDown) || (overHeated)) { if (heat > 0) { heat = heat - 0.5; } else { heat = 0; overHeated = false; } } } var recoil = 0; var heat = 0; var mouseIsDown = false; var thermal = 2; var damage = 1; var rrate = 4; var bulletType = "bullet"; var bulSpeed = 10; var bulGrav = 0.3; }
Symbol 20 MovieClip [bullet] Frame 1
if (!_global.soundOn) { var sfx = new Sound(_root); sfx.attachSound("rifle"); sfx.start(0, 0); } stop();
Symbol 25 MovieClip [turret] Frame 1
#initclip 15 Object.registerClass("turret", player); #endinitclip
Symbol 41 MovieClip [tank1] Frame 1
#initclip 3 Object.registerClass("tank1", enemy); #endinitclip stop();
Symbol 53 MovieClip [bullet2] Frame 1
if (!_global.soundOn) { var sfx = new Sound(_root); sfx.attachSound("missile"); sfx.start(0, 0); } stop();
Symbol 79 MovieClip [smoke5] Frame 1
gotoAndStop(random(3) + 1);
Symbol 94 MovieClip [troop1] Frame 1
#initclip 4 Object.registerClass("troop1", enemy); #endinitclip
Symbol 98 MovieClip [deadbullet] Frame 1
stop();
Symbol 99 MovieClip [deadbullet2] Frame 1
stop();
Symbol 116 MovieClip [tank2] Frame 1
#initclip 5 Object.registerClass("tank2", enemy); #endinitclip
Symbol 130 MovieClip [tank3] Frame 1
#initclip 6 Object.registerClass("tank3", enemy); #endinitclip
Symbol 131 MovieClip [bullet3] Frame 1
if (!_global.soundOn) { var sfx = new Sound(_root); sfx.attachSound("missile"); sfx.start(0, 0); } stop();
Symbol 133 MovieClip [bullet4] Frame 1
if (!_global.soundOn) { var sfx = new Sound(_root); sfx.attachSound("mortar"); sfx.start(0, 0); } stop();
Symbol 140 MovieClip Frame 60
stop();
Symbol 144 MovieClip [bullet5] Frame 1
stop();
Symbol 146 MovieClip [deadbullet4] Frame 1
stop();
Symbol 160 MovieClip [intro] Frame 112
stop(); this.done = true;
Symbol 169 MovieClip [tank7] Frame 1
#initclip 7 Object.registerClass("tank7", enemy); #endinitclip
Symbol 175 MovieClip [tank4] Frame 1
#initclip 8 Object.registerClass("tank4", enemy); #endinitclip
Symbol 181 MovieClip [tank5] Frame 1
#initclip 9 Object.registerClass("tank5", enemy); #endinitclip
Symbol 192 MovieClip [tank6] Frame 1
#initclip 10 Object.registerClass("tank6", enemy); #endinitclip
Symbol 197 MovieClip [tank8] Frame 1
#initclip 11 Object.registerClass("tank8", enemy); #endinitclip
Symbol 204 MovieClip [tank9] Frame 1
#initclip 12 Object.registerClass("tank9", enemy); #endinitclip
Symbol 217 MovieClip [tank10] Frame 1
#initclip 13 Object.registerClass("tank10", enemy); #endinitclip
Symbol 223 MovieClip [tank11] Frame 1
#initclip 14 Object.registerClass("tank11", enemy); #endinitclip
Symbol 224 MovieClip [bullet6] Frame 1
if (!_global.soundOn) { var sfx = new Sound(_root); sfx.attachSound("sniperRifle"); sfx.start(0, 0); } stop();
Symbol 256 MovieClip Frame 1
confirm_btn.onRelease = function () { _global.username = usernameInput.text; _visible = false; };
Symbol 361 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 3
if (!_global.soundOn) { var sfx = new Sound(_root); sfx.attachSound("alarm"); sfx.start(0, 0); }
Symbol 374 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 2
if (!_global.soundOn) { var sfx = new Sound(_root); sfx.attachSound("reload"); sfx.start(0, 0); }
Symbol 379 MovieClip Frame 3
if (!_global.soundOn) { var sfx = new Sound(_root); sfx.attachSound("reload"); sfx.start(0, 0); }
Symbol 379 MovieClip Frame 4
if (!_global.soundOn) { var sfx = new Sound(_root); sfx.attachSound("reload"); sfx.start(0, 0); }
Symbol 379 MovieClip Frame 5
if (!_global.soundOn) { var sfx = new Sound(_root); sfx.attachSound("reload"); sfx.start(0, 0); }
Symbol 379 MovieClip Frame 6
if (!_global.soundOn) { var sfx = new Sound(_root); sfx.attachSound("reload"); sfx.start(0, 0); }

Library Items

Symbol 1 GraphicUsed by:2 98
Symbol 2 MovieClip [deadbullet6]Uses:1Used by:Timeline
Symbol 3 GraphicUsed by:10
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:10
Symbol 6 ShapeTweeningUsed by:10
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:3 5 6 7 8 9Used by:Timeline
Symbol 11 GraphicUsed by:14
Symbol 12 FontUsed by:13
Symbol 13 TextUses:12Used by:14
Symbol 14 MovieClip [titleEffect]Uses:11 13Used by:Timeline
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:Timeline
Symbol 389 MovieClip [__Packages.enemy]
Symbol 390 MovieClip [__Packages.player]
Symbol 17 GraphicUsed by:20 224
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:20 224
Symbol 20 MovieClip [bullet]Uses:17 19Used by:Timeline
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24 39 92 114 121 165 171 178 186 194 200 210
Symbol 24 MovieClipUses:21 23Used by:25
Symbol 25 MovieClip [turret]Uses:24Used by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [smoke]Uses:26Used by:Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 MovieClip [smoke2]Uses:29Used by:Timeline
Symbol 31 GraphicUsed by:41 108 116 130 169 175 181 192 197 204 223
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:40
Symbol 34 GraphicUsed by:35 54
Symbol 35 MovieClipUses:34Used by:40 115
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:40
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38 23Used by:40
Symbol 40 MovieClipUses:33 35 37 39Used by:41
Symbol 41 MovieClip [tank1]Uses:31 40Used by:Timeline
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [temp]Uses:42Used by:Timeline
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [smoke3]Uses:44Used by:Timeline
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:46 47Used by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:48 49Used by:53 131
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:53 133
Symbol 53 MovieClip [bullet2]Uses:50 52Used by:Timeline
Symbol 54 MovieClip [_part1]Uses:34Used by:Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [_part2]Uses:55Used by:Timeline
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [_part3]Uses:57Used by:Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [_part4]Uses:59Used by:Timeline
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [_part5]Uses:61Used by:Timeline
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:65 95
Symbol 65 MovieClip [smoke4]Uses:64Used by:Timeline
Symbol 66 GraphicUsed by:67 117
Symbol 67 MovieClip [_part10]Uses:66Used by:93  Timeline
Symbol 68 GraphicUsed by:69 118
Symbol 69 MovieClip [_part6]Uses:68Used by:93  Timeline
Symbol 70 GraphicUsed by:71 89
Symbol 71 MovieClip [_part7]Uses:70Used by:Timeline
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:Timeline
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [_part9]Uses:74Used by:92  Timeline
Symbol 76 GraphicUsed by:79
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip [smoke5]Uses:76 77 78Used by:Timeline
Symbol 80 FontUsed by:81 82 83 84 85
Symbol 81 EditableTextUses:80Used by:Timeline
Symbol 82 EditableTextUses:80Used by:Timeline
Symbol 83 EditableTextUses:80Used by:Timeline
Symbol 84 EditableTextUses:80Used by:Timeline
Symbol 85 EditableTextUses:80Used by:Timeline
Symbol 86 GraphicUsed by:94
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:92 121 165 168 174 178 194 200
Symbol 89 MovieClipUses:70Used by:92 121 165 168 174 178 194 200
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:92 121 165 168 174 178 194 200
Symbol 92 MovieClipUses:88 89 23 75 91Used by:93
Symbol 93 MovieClipUses:67 69 92Used by:94
Symbol 94 MovieClip [troop1]Uses:86 93Used by:Timeline
Symbol 95 MovieClip [smoke6]Uses:64Used by:Timeline
Symbol 96 GraphicUsed by:97 134
Symbol 97 MovieClip [explosiveHitter]Uses:96Used by:Timeline
Symbol 98 MovieClip [deadbullet]Uses:1Used by:Timeline
Symbol 99 MovieClip [deadbullet2]Used by:Timeline
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:108
Symbol 102 GraphicUsed by:108
Symbol 103 GraphicUsed by:108
Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108 379
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [pickup]Uses:31 101 102 103 104 105 106 107Used by:Timeline
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:115
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:115
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113 23Used by:115
Symbol 115 MovieClipUses:110 35 112 114Used by:116
Symbol 116 MovieClip [tank2]Uses:31 115Used by:Timeline
Symbol 117 MovieClipUses:66Used by:122 165 168 174 178 194 200
Symbol 118 MovieClipUses:68Used by:122 165 168 174 178 194 200
Symbol 119 GraphicUsed by:120 210
Symbol 120 MovieClipUses:119Used by:121
Symbol 121 MovieClipUses:120 88 89 91 23Used by:122
Symbol 122 MovieClipUses:117 118 121Used by:130
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:129
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:129 168 174 180 196 203
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:129
Symbol 129 MovieClipUses:124 126 128Used by:130
Symbol 130 MovieClip [tank3]Uses:31 122 129Used by:Timeline
Symbol 131 MovieClip [bullet3]Uses:50Used by:Timeline
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip [bullet4]Uses:132 52Used by:Timeline
Symbol 134 MovieClip [explosiveHitter2]Uses:96Used by:Timeline
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClip [smoke7]Uses:135Used by:Timeline
Symbol 137 ShapeTweeningUsed by:140
Symbol 138 ShapeTweeningUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:137 138 139Used by:141
Symbol 141 MovieClipUses:140Used by:144
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:144
Symbol 144 MovieClip [bullet5]Uses:141 143Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip [deadbullet4]Uses:145Used by:Timeline
Symbol 147 GraphicUsed by:160
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:160
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:160
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:160
Symbol 154 GraphicUsed by:160
Symbol 155 GraphicUsed by:160
Symbol 156 GraphicUsed by:160
Symbol 157 GraphicUsed by:160
Symbol 158 GraphicUsed by:160
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [intro]Uses:147 149 151 153 154 155 156 157 158 159 SS1Used by:Timeline
Symbol 161 GraphicUsed by:168
Symbol 162 GraphicUsed by:168 210
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:165
Symbol 165 MovieClipUses:88 117 118 89 91 164 23Used by:168
Symbol 166 GraphicUsed by:168
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:126 161 117 162 165 88 118 89 166 91 167Used by:169
Symbol 169 MovieClip [tank7]Uses:31 168Used by:Timeline
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170 23Used by:174
Symbol 172 GraphicUsed by:174 180
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:88 171 172 117 118 89 91 126 173Used by:175
Symbol 175 MovieClip [tank4]Uses:31 174Used by:Timeline
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:178
Symbol 178 MovieClipUses:88 177 117 118 89 91 23Used by:180
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:172 178 179 126Used by:181
Symbol 181 MovieClip [tank5]Uses:31 180Used by:Timeline
Symbol 182 GraphicUsed by:191
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:191
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185 23Used by:191
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:191
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:191
Symbol 191 MovieClipUses:182 184 186 188 190Used by:192
Symbol 192 MovieClip [tank6]Uses:31 191Used by:Timeline
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:88 117 118 89 91 23 193Used by:196
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:194 195 126Used by:197
Symbol 197 MovieClip [tank8]Uses:31 196Used by:Timeline
Symbol 198 GraphicUsed by:200
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:198 88 117 118 89 23 199 91Used by:203
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:203
Symbol 203 MovieClipUses:200 202 126Used by:204
Symbol 204 MovieClip [tank9]Uses:31 203Used by:Timeline
Symbol 205 GraphicUsed by:217
Symbol 206 GraphicUsed by:208
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:206 207Used by:216
Symbol 209 GraphicUsed by:216
Symbol 210 MovieClipUses:162 23 119Used by:216 222
Symbol 211 GraphicUsed by:216
Symbol 212 GraphicUsed by:214
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:212 213Used by:216
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:208 209 210 211 214 215Used by:217
Symbol 217 MovieClip [tank10]Uses:205 216Used by:Timeline
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:222
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:222
Symbol 222 MovieClipUses:210 219 221Used by:223
Symbol 223 MovieClip [tank11]Uses:31 222Used by:Timeline
Symbol 224 MovieClip [bullet6]Uses:17 19Used by:Timeline
Symbol 225 GraphicUsed by:228
Symbol 226 FontUsed by:227 251 381
Symbol 227 TextUses:226Used by:228
Symbol 228 MovieClip [pauseCopy]Uses:225 227Used by:Timeline
Symbol 229 GraphicUsed by:244
Symbol 230 Sound [gameLoop]Used by:244
Symbol 231 Sound [menuLoop]Used by:244
Symbol 232 Sound [alarm]Used by:244
Symbol 233 SoundUsed by:244
Symbol 234 SoundUsed by:244
Symbol 235 Sound [explosion1]Used by:244
Symbol 236 Sound [explosion2]Used by:244
Symbol 237 SoundUsed by:244
Symbol 238 Sound [missile]Used by:244
Symbol 239 Sound [mortar]Used by:244
Symbol 240 Sound [reload]Used by:244
Symbol 241 Sound [rifle]Used by:244
Symbol 242 Sound [sniperRifle]Used by:244
Symbol 243 Sound [splat]Used by:244
Symbol 244 MovieClipUses:229 230 231 232 233 234 235 236 237 238 239 240 241 242 243Used by:Timeline
Symbol 245 GraphicUsed by:256  Timeline
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:Timeline
Symbol 248 GraphicUsed by:Timeline
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:Timeline
Symbol 251 EditableTextUses:226Used by:256
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:252Used by:256
Symbol 254 FontUsed by:255 258 380
Symbol 255 EditableTextUses:254Used by:256
Symbol 256 MovieClipUses:245 251 253 255Used by:Timeline
Symbol 257 GraphicUsed by:Timeline
Symbol 258 EditableTextUses:254Used by:Timeline
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259Used by:Timeline
Symbol 261 ShapeTweeningUsed by:318
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:318
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:318
Symbol 266 ShapeTweeningUsed by:318
Symbol 267 ShapeTweeningUsed by:318
Symbol 268 GraphicUsed by:318
Symbol 269 GraphicUsed by:318
Symbol 270 GraphicUsed by:318
Symbol 271 GraphicUsed by:318
Symbol 272 GraphicUsed by:318
Symbol 273 GraphicUsed by:318
Symbol 274 GraphicUsed by:318
Symbol 275 GraphicUsed by:318
Symbol 276 GraphicUsed by:318
Symbol 277 GraphicUsed by:318
Symbol 278 GraphicUsed by:318
Symbol 279 GraphicUsed by:318
Symbol 280 GraphicUsed by:318
Symbol 281 GraphicUsed by:318
Symbol 282 GraphicUsed by:318
Symbol 283 GraphicUsed by:318
Symbol 284 GraphicUsed by:318
Symbol 285 GraphicUsed by:318
Symbol 286 GraphicUsed by:318
Symbol 287 ShapeTweeningUsed by:318
Symbol 288 GraphicUsed by:318
Symbol 289 GraphicUsed by:318
Symbol 290 GraphicUsed by:318
Symbol 291 GraphicUsed by:318
Symbol 292 GraphicUsed by:318
Symbol 293 GraphicUsed by:318
Symbol 294 GraphicUsed by:318
Symbol 295 GraphicUsed by:318
Symbol 296 GraphicUsed by:318
Symbol 297 GraphicUsed by:318
Symbol 298 GraphicUsed by:318
Symbol 299 GraphicUsed by:318
Symbol 300 GraphicUsed by:318
Symbol 301 GraphicUsed by:318
Symbol 302 GraphicUsed by:318
Symbol 303 GraphicUsed by:318
Symbol 304 GraphicUsed by:318
Symbol 305 GraphicUsed by:318
Symbol 306 GraphicUsed by:318
Symbol 307 GraphicUsed by:318
Symbol 308 GraphicUsed by:318
Symbol 309 GraphicUsed by:318
Symbol 310 GraphicUsed by:318
Symbol 311 GraphicUsed by:318
Symbol 312 GraphicUsed by:318
Symbol 313 GraphicUsed by:318
Symbol 314 GraphicUsed by:318
Symbol 315 GraphicUsed by:318
Symbol 316 GraphicUsed by:318
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:261 263 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317Used by:Timeline
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:321
Symbol 321 MovieClipUses:320Used by:Timeline
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:322Used by:Timeline
Symbol 324 GraphicUsed by:361
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:325Used by:361
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:327Used by:361
Symbol 329 GraphicUsed by:361
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:330Used by:361
Symbol 332 GraphicUsed by:361
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:361
Symbol 335 GraphicUsed by:361
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:361
Symbol 338 GraphicUsed by:361
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:339Used by:361
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:341Used by:361
Symbol 343 GraphicUsed by:361
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:344Used by:361
Symbol 346 GraphicUsed by:361
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:347Used by:361
Symbol 349 GraphicUsed by:361
Symbol 350 GraphicUsed by:361
Symbol 351 GraphicUsed by:361
Symbol 352 GraphicUsed by:361
Symbol 353 GraphicUsed by:361
Symbol 354 GraphicUsed by:361
Symbol 355 GraphicUsed by:361
Symbol 356 GraphicUsed by:361
Symbol 357 GraphicUsed by:361
Symbol 358 GraphicUsed by:361
Symbol 359 GraphicUsed by:361
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClipUses:324 326 328 329 331 332 334 335 337 338 340 342 343 345 346 348 349 350 351 352 353 354 355 356 357 358 359 360Used by:Timeline
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClipUses:362Used by:Timeline
Symbol 364 GraphicUsed by:379
Symbol 365 GraphicUsed by:368
Symbol 366 GraphicUsed by:368
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:365 366 367Used by:379
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClipUses:369Used by:379
Symbol 371 GraphicUsed by:374
Symbol 372 FontUsed by:373
Symbol 373 EditableTextUses:372Used by:374
Symbol 374 MovieClipUses:371 373Used by:379
Symbol 375 GraphicUsed by:379
Symbol 376 GraphicUsed by:379
Symbol 377 GraphicUsed by:379
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:364 368 370 374 375 376 377 378 106Used by:Timeline
Symbol 380 EditableTextUses:254Used by:Timeline
Symbol 381 EditableTextUses:226Used by:382
Symbol 382 MovieClipUses:381Used by:Timeline
Symbol 383 FontUsed by:384 385
Symbol 384 EditableTextUses:383Used by:Timeline
Symbol 385 EditableTextUses:383Used by:Timeline
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClipUses:386Used by:Timeline
Symbol 388 GraphicUsed by:Timeline
Streaming Sound 1Used by:Symbol 160 MovieClip [intro]

Instance Names

"preloader_mc"Frame 1Symbol 10 MovieClip
"crossHair"Frame 1Symbol 16 MovieClip
"playMoreGames_btn"Frame 29Symbol 247 MovieClip
"start_btn"Frame 29Symbol 250 MovieClip
"champ"Frame 29Symbol 258 EditableText
"ra_unreal_banner"Frame 29Symbol 260 MovieClip
"sky"Frame 39Symbol 318 MovieClip
"ground"Frame 39Symbol 321 MovieClip
"turret"Frame 39Symbol 25 MovieClip [turret]
"buildingDamage"Frame 39Symbol 361 MovieClip
"damageZone"Frame 39Symbol 363 MovieClip
"bar1"Frame 39Symbol 379 MovieClip
"fpsDisplay"Frame 39Symbol 380 EditableText
"population_mc"Frame 39Symbol 382 MovieClip
"kills"Frame 49Symbol 384 EditableText
"position"Frame 49Symbol 385 EditableText
"restart_btn"Frame 49Symbol 387 MovieClip
"playMoreGames_btn"Frame 49Symbol 247 MovieClip
"terrainDamage"Symbol 20 MovieClip [bullet] Frame 2Symbol 19 MovieClip
"shootSpot"Symbol 24 MovieClip Frame 1Symbol 23 MovieClip
"turret"Symbol 25 MovieClip [turret] Frame 1Symbol 24 MovieClip
"shootSpot"Symbol 39 MovieClip Frame 1Symbol 23 MovieClip
"turret"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip
"main"Symbol 41 MovieClip [tank1] Frame 1Symbol 40 MovieClip
"terrainDamage"Symbol 53 MovieClip [bullet2] Frame 2Symbol 52 MovieClip
"shootSpot"Symbol 92 MovieClip Frame 1Symbol 23 MovieClip
"main"Symbol 92 MovieClip Frame 1Symbol 75 MovieClip [_part9]
"turret"Symbol 93 MovieClip Frame 1Symbol 92 MovieClip
"main"Symbol 94 MovieClip [troop1] Frame 1Symbol 93 MovieClip
"shootSpot"Symbol 114 MovieClip Frame 1Symbol 23 MovieClip
"turret"Symbol 115 MovieClip Frame 1Symbol 114 MovieClip
"main"Symbol 116 MovieClip [tank2] Frame 1Symbol 115 MovieClip
"shootSpot"Symbol 121 MovieClip Frame 1Symbol 23 MovieClip
"turret"Symbol 122 MovieClip Frame 1Symbol 121 MovieClip
"main"Symbol 130 MovieClip [tank3] Frame 1Symbol 122 MovieClip
"terrainDamage"Symbol 133 MovieClip [bullet4] Frame 2Symbol 52 MovieClip
"terrainDamage"Symbol 144 MovieClip [bullet5] Frame 2Symbol 143 MovieClip
"shootSpot"Symbol 165 MovieClip Frame 1Symbol 23 MovieClip
"turret"Symbol 168 MovieClip Frame 1Symbol 165 MovieClip
"main"Symbol 169 MovieClip [tank7] Frame 1Symbol 168 MovieClip
"shootSpot"Symbol 171 MovieClip Frame 1Symbol 23 MovieClip
"turret"Symbol 174 MovieClip Frame 1Symbol 171 MovieClip
"main"Symbol 175 MovieClip [tank4] Frame 1Symbol 174 MovieClip
"shootSpot"Symbol 178 MovieClip Frame 1Symbol 23 MovieClip
"turret"Symbol 180 MovieClip Frame 1Symbol 178 MovieClip
"main"Symbol 181 MovieClip [tank5] Frame 1Symbol 180 MovieClip
"shootSpot"Symbol 186 MovieClip Frame 1Symbol 23 MovieClip
"turret"Symbol 191 MovieClip Frame 1Symbol 186 MovieClip
"main"Symbol 192 MovieClip [tank6] Frame 1Symbol 191 MovieClip
"shootSpot"Symbol 194 MovieClip Frame 1Symbol 23 MovieClip
"turret"Symbol 196 MovieClip Frame 1Symbol 194 MovieClip
"main"Symbol 197 MovieClip [tank8] Frame 1Symbol 196 MovieClip
"shootSpot"Symbol 200 MovieClip Frame 1Symbol 23 MovieClip
"turret"Symbol 203 MovieClip Frame 1Symbol 200 MovieClip
"main"Symbol 204 MovieClip [tank9] Frame 1Symbol 203 MovieClip
"shootSpot"Symbol 210 MovieClip Frame 1Symbol 23 MovieClip
"turret"Symbol 216 MovieClip Frame 1Symbol 210 MovieClip
"main"Symbol 217 MovieClip [tank10] Frame 1Symbol 216 MovieClip
"turret"Symbol 222 MovieClip Frame 1Symbol 210 MovieClip
"main"Symbol 223 MovieClip [tank11] Frame 1Symbol 222 MovieClip
"terrainDamage"Symbol 224 MovieClip [bullet6] Frame 2Symbol 19 MovieClip
"usernameInput"Symbol 256 MovieClip Frame 1Symbol 251 EditableText
"confirm_btn"Symbol 256 MovieClip Frame 1Symbol 253 MovieClip
"ammo"Symbol 374 MovieClip Frame 1Symbol 373 EditableText
"statusText"Symbol 379 MovieClip Frame 1Symbol 368 MovieClip
"pointer"Symbol 379 MovieClip Frame 1Symbol 370 MovieClip
"statusText"Symbol 379 MovieClip Frame 2Symbol 374 MovieClip
"populationDisplay"Symbol 382 MovieClip Frame 1Symbol 381 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "deadbullet6"
ExportAssets (56)Timeline Frame 1Symbol 14 as "titleEffect"
ExportAssets (56)Timeline Frame 1Symbol 389 as "__Packages.enemy"
ExportAssets (56)Timeline Frame 1Symbol 390 as "__Packages.player"
ExportAssets (56)Timeline Frame 10Symbol 20 as "bullet"
ExportAssets (56)Timeline Frame 10Symbol 25 as "turret"
ExportAssets (56)Timeline Frame 10Symbol 27 as "smoke"
ExportAssets (56)Timeline Frame 10Symbol 30 as "smoke2"
ExportAssets (56)Timeline Frame 10Symbol 41 as "tank1"
ExportAssets (56)Timeline Frame 10Symbol 43 as "temp"
ExportAssets (56)Timeline Frame 10Symbol 45 as "smoke3"
ExportAssets (56)Timeline Frame 10Symbol 53 as "bullet2"
ExportAssets (56)Timeline Frame 10Symbol 54 as "_part1"
ExportAssets (56)Timeline Frame 10Symbol 56 as "_part2"
ExportAssets (56)Timeline Frame 10Symbol 58 as "_part3"
ExportAssets (56)Timeline Frame 10Symbol 60 as "_part4"
ExportAssets (56)Timeline Frame 10Symbol 62 as "_part5"
ExportAssets (56)Timeline Frame 10Symbol 65 as "smoke4"
ExportAssets (56)Timeline Frame 10Symbol 67 as "_part10"
ExportAssets (56)Timeline Frame 10Symbol 69 as "_part6"
ExportAssets (56)Timeline Frame 10Symbol 71 as "_part7"
ExportAssets (56)Timeline Frame 10Symbol 75 as "_part9"
ExportAssets (56)Timeline Frame 10Symbol 79 as "smoke5"
ExportAssets (56)Timeline Frame 10Symbol 94 as "troop1"
ExportAssets (56)Timeline Frame 10Symbol 95 as "smoke6"
ExportAssets (56)Timeline Frame 10Symbol 97 as "explosiveHitter"
ExportAssets (56)Timeline Frame 10Symbol 98 as "deadbullet"
ExportAssets (56)Timeline Frame 10Symbol 99 as "deadbullet2"
ExportAssets (56)Timeline Frame 10Symbol 108 as "pickup"
ExportAssets (56)Timeline Frame 10Symbol 116 as "tank2"
ExportAssets (56)Timeline Frame 10Symbol 130 as "tank3"
ExportAssets (56)Timeline Frame 10Symbol 131 as "bullet3"
ExportAssets (56)Timeline Frame 10Symbol 133 as "bullet4"
ExportAssets (56)Timeline Frame 10Symbol 134 as "explosiveHitter2"
ExportAssets (56)Timeline Frame 10Symbol 136 as "smoke7"
ExportAssets (56)Timeline Frame 10Symbol 144 as "bullet5"
ExportAssets (56)Timeline Frame 10Symbol 146 as "deadbullet4"
ExportAssets (56)Timeline Frame 10Symbol 160 as "intro"
ExportAssets (56)Timeline Frame 10Symbol 169 as "tank7"
ExportAssets (56)Timeline Frame 10Symbol 175 as "tank4"
ExportAssets (56)Timeline Frame 10Symbol 181 as "tank5"
ExportAssets (56)Timeline Frame 10Symbol 192 as "tank6"
ExportAssets (56)Timeline Frame 10Symbol 197 as "tank8"
ExportAssets (56)Timeline Frame 10Symbol 204 as "tank9"
ExportAssets (56)Timeline Frame 10Symbol 217 as "tank10"
ExportAssets (56)Timeline Frame 10Symbol 223 as "tank11"
ExportAssets (56)Timeline Frame 10Symbol 224 as "bullet6"
ExportAssets (56)Timeline Frame 10Symbol 228 as "pauseCopy"
ExportAssets (56)Timeline Frame 10Symbol 230 as "gameLoop"
ExportAssets (56)Timeline Frame 10Symbol 231 as "menuLoop"
ExportAssets (56)Timeline Frame 10Symbol 232 as "alarm"
ExportAssets (56)Timeline Frame 10Symbol 235 as "explosion1"
ExportAssets (56)Timeline Frame 10Symbol 236 as "explosion2"
ExportAssets (56)Timeline Frame 10Symbol 238 as "missile"
ExportAssets (56)Timeline Frame 10Symbol 239 as "mortar"
ExportAssets (56)Timeline Frame 10Symbol 240 as "reload"
ExportAssets (56)Timeline Frame 10Symbol 241 as "rifle"
ExportAssets (56)Timeline Frame 10Symbol 242 as "sniperRifle"
ExportAssets (56)Timeline Frame 10Symbol 243 as "splat"

Labels

"Preloader"Frame 1
"Load Assets"Frame 10
"Intro"Frame 19
"MainMenu"Frame 29
"Game"Frame 39
"Game Over"Frame 49




http://swfchan.com/6/25394/info.shtml
Created: 23/5 -2019 18:16:41 Last modified: 23/5 -2019 18:16:41 Server time: 22/12 -2024 08:40:11