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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/39611662?noj=FRM39611662-19DC" width="1" height="1"></div>

Bosozoku Fighters.swf

This is the info page for
Flash #25482

(Click the ID number above for more basic data on this flash file.)


Text
Natsuki

Natsuki

Kitaro

Kitaro

Nur in Vollversion verfügbar!

Nur in Vollversion verfügbar!

Nur in Vollversion verfügbar!

Nur in Vollversion verfügbar!

Gaho

Gaho

extrali
fe

extralife!

extralife!

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="10" COLOR="#333333">ENDE</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="10" COLOR="#FFFFFF">ENDE</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="19" COLOR="#000000">LEVEL5</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="19" COLOR="#000000">LEVEL2</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="19" COLOR="#000000">LEVEL3</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="19" COLOR="#000000">LEVEL4</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="19" COLOR="#FFFFFF">LEVEL5</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="19" COLOR="#FFFFFF">LEVEL2</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="19" COLOR="#FFFFFF">LEVEL3</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="19" COLOR="#FFFFFF">LEVEL4</FONT></P>

level 1
DOWNTOWN

Machen Sie sich auf die Suche in den Hinterhöfen der

level 2
CITY HIGHWAY

Ihre Jagd führt Sie auf die Straßen des

level 3
The Mansion

Willkommen im Anwesen von Boss Kunimura!

level 4
The CLINIC

Der Boss war nicht zu finden. Suchen Sie Hinweise auf seinen Aufenthaltsort bei seinem Schönheitschirurg!

level 5
yakuza Headquarters

Volltreffer! In diesem Wolkenkratzer hat er sich versteckt!

Sie haben es geschafft!

GET
READY!

GAME
OVER!

ENDe DER DEMOVERSION

,

zweimal kurz
hintereinander

Sprinten

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF">cam y limit</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF">cam <SBR/>x <SBR/>limit</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">Extra Items</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">R-Type Elements</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">Smartbomb</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">Cannon1</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">Cannon2</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">Cannon1Shot</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">Cannon2Shot</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">Missiles</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">Missilesmoke</FONT></P>

<P ALIGN="RIGHT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">Cursor</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">Lindwurm Elements</FONT></P>

<P ALIGN="RIGHT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">carry object</FONT></P>

<P ALIGN="RIGHT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">Water</FONT></P>

<P ALIGN="RIGHT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">Playershot</FONT></P>

<P ALIGN="RIGHT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">normshot</FONT></P>

<P ALIGN="RIGHT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">arrow</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="33" COLOR="#000000">LIFE</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="30" COLOR="#FFFFFF">100</FONT></P>

ENERGY

ENERGY

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="33" COLOR="#000000">MISSILES</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="33" COLOR="#000000">CANNON</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="33" COLOR="#000000">POWER <SBR/>UP</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="33" COLOR="#000000">SMART</FONT></P><P ALIGN="CENTER"><FONT FACE="_sans" SIZE="33" COLOR="#000000">BOMBS</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="33" COLOR="#000000">SHIELD</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">Extra Items</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">energy</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">life</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">score</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">power</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">shield</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">bombs</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">cannons</FONT></P>

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="20" COLOR="#000000">missiles</FONT></P>

BACKUP

WEAPON

WEAPON

LIFE

LIFE

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF">STRIDER</FONT></P><P ALIGN="CENTER"><FONT FACE="_sans" SIZE="12" COLOR="#FFFFFF">SETTINGS</FONT></P>

5

5

Zurück zum Hauptmenü

Spiel verlassen

Weiterspielen

Zurück zum Hauptmenü

Spiel verlassen

Weiterspielen

Zurück zum Hauptmenü

Spiel verlassen

Weiterspielen

Zurück zum Hauptmenü

Spiel verlassen

Weiterspielen

Spiel beenden und zum
Hauptmenü zurückkehren?

JA

NEIN

Spiel beenden und zum
Hauptmenü zurückkehren?

JA

NEIN

Spiel beenden und zum
Hauptmenü zurückkehren?

JA

NEIN

Spiel verlassen?

JA

NEIN

Spiel verlassen?

JA

NEIN

Spiel verlassen?

JA

NEIN

OK

OK

<Fehlermeldung>

esc

(c) 2004 The Design Assembly GmbH

Ihr System scheint für dieses Spiel zu langsam oder ausgelastet zu sein.

Mindestanforderung:
Pentium Prozessor mit 800 MHz
oder vergleichbar.

Beenden Sie evt. laufende Programme, um die Systemlast zu reduzieren.

Hinweis

Ihr System scheint für dieses Spiel zu langsam oder ausgelastet zu sein.

Mindestanforderung:
Pentium Prozessor mit 800 MHz
oder vergleichbar.

Beenden Sie evt. laufende Programme, um die Systemlast zu reduzieren.

Hinweis

Your system appears to be too slow for this application.

Minimum requirements:
Pentium processor with 800 MHz
or better.

Close other programs to reduce your system's workload.

Information

Your system appears to be too slow for this application.

Minimum requirements:
Pentium processor with 800 MHz
or better.

Close other programs to reduce your system's workload.

Information

Start

Beenden

Anleitung

Credits

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="10" COLOR="#000000">(C) 2003 The Design Assembly GmbH</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="10" COLOR="#FFFFFF">(C) 2003 The Design Assembly GmbH</FONT></P>

Start

Beenden

Anleitung

Credits

Start

Beenden

Anleitung

Credits

Start

Beenden

Anleitung

Credits

Start

Beenden

Anleitung

Credits

Strg
Ctrl

+

Strg
Ctrl

Strg
Ctrl

Strg
Ctrl

Strg
Ctrl

lange gedrückt halten

zweimal kurz
hintereinander

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="6" COLOR="#000000">Dash Attack</FONT></P>

während
Sprint

mehrfach

Springen

Ducken

Gehen

Schlagkombo

<P ALIGN="LEFT"><FONT FACE="_sans" SIZE="6" COLOR="#000000">Full Force Attack</FONT></P>

Sprinten

Die Tochter des chinesischen Botschafters wurde von dem mächtigen Yakuza Boss Kunimura entführt. Die Forderungen lauten:
10 Milliarden Yen - und keine Polizei !!! Nun ruhen alle Hoffnungen auf drei verrückten Bosozoku, japanische Krawallmacher, die er niemals mit den Behörden in Verbindung bringen würde... Wählen Sie zwischen der niedlichen Natsuki, dem coolen Kitaro und dem wuchtigen Gaho, um sich in die japanische Unterwelt einzuschleusen. Finden Sie mit schlagkräftigen Argumenten heraus, wo Kunimura sich versteckt hält, legen Sie Ihm das Handwerk und Sie erhalten selbst Straffreiheit für ihre eigenen Delikte!
Steuern Sie Ihren Kämpfer mit den Pfeiltasten und der Strg(Ctrl)-Taste.
Pausieren Sie das Spiel mit der Leertaste.




Die Tochter des chinesischen Botschafters wurde von dem mächtigen Yakuza Boss Kunimura entführt. Die Forderungen lauten:
10 Milliarden Yen - und keine Polizei !!! Nun ruhen alle Hoffnungen auf drei verrückten Bosozoku, japanische Krawallmacher, die er niemals mit den Behörden in Verbindung bringen würde... Wählen Sie zwischen der niedlichen Natsuki, dem coolen Kitaro und dem wuchtigen Gaho, um sich in die japanische Unterwelt einzuschleusen. Finden Sie mit schlagkräftigen Argumenten heraus, wo Kunimura sich versteckt hält, legen Sie Ihm das Handwerk und Sie erhalten selbst Straffreiheit für ihre eigenen Delikte!
Steuern Sie Ihren Kämpfer mit den Pfeiltasten und der Strg(Ctrl)-Taste.
Pausieren Sie das Spiel mit der Leertaste.




OK

OK

OK

OK

OK

Thomas Wagner

Michael Heyse
Matthias Dahl

Moritz Horvath

Tomomi Uchimura-Staiger
Christoph Kulle

Programmierung C++

Musik

Idee & Konzept / Grafik / Animation / Flashprogrammierung

Weitere Zeichnungen und Grafiken

Programmierung C++

Pause

987654321

987654321

987654321

3

3

3

3

987654321

Start

Quit

Instructions

Credits

The Chinese ambassador's daughter has been abducted by the powerful Yakuza clan boss Kunimura! The kidnappers' demands: 10 billion yen - and no police!!! Only three heroes can save the day: three members of the infamous Bosozoku, Japanese street brawlers, whom Kunimura would never suspect of working with the authorities...
Choose between graceful Natsuki, cool-headed Kitaro and mighty Gaho to infiltrate the Japanese world of crime. Use skill and power to find the Godfather's hideout and put a stop to his game, and you'll be redeemed from your own crimes!

Use CTRL and the arrow keys to control your fighter. SPACE pauses the game.


Back

Idea/Graphics/Flashprogramming

Music

Programming C++

Please wait...

Your personal highscore:

Upload score

Load Highscores

Reload scores

lower 100

higher 100

View my position

Back to main menu

Quit game

Continue playing

Restart level

Quit game and return
to main menu?

YES

NO

Really quit game?

Your system appears to be too slow for this application.

Minimum requirements:
Pentium processor with 800 MHz
or better.

Close other programs to reduce your system's workload.

Information

LOAD ONLINE SAVEGAME

SAVE PROGRESS ONLINE

Concept - Graphics - Flashprogramming

Music

Programming C++

Programming C++

Click and drag to
slide movable mirrors

Additional drawings and graphics

press and hold

press twice
and hold

while
running

repeatedly

Jump

Crouch

Walk

Hitcombo

Run

You made it!

Not only that Boss Kunimura was a woman - her powers were much greater than we all had expected.
We owe it to your strength and courage that the chinese ambassador's daughter is free at last and we were able to prevent a diplomatic incident!
You did a great service to our country.

Welcome to Kunimura's residence!

Start your quest in the backyards of the

Your trace leads to the roads of the

The Boss was not at home. Look for some clues at his
cosmetic surgeon!

Strike! This skyscraper must be his hideout!

End of Demoversion

Available in full version only!

ActionScript [AS1/AS2]

Frame 1
Set("/:unit", 50); Set("/:vis", 1); Set("/:pte", "");
Symbol 18 Button
on (release) { Set("/:character", "kitaro"); gotoAndPlay (68); } on (rollOver) { gotoAndPlay (50); }
Symbol 19 Button
on (release) { Set("/:character", "gaho"); gotoAndPlay (68); } on (rollOver) { gotoAndPlay (59); }
Symbol 20 Button
on (release) { Set("/:character", "natsuki"); gotoAndPlay (68); } on (rollOver) { gotoAndPlay (41); } on (keyPress "<Right>") { gotoAndPlay (59); shownext = "gaho"; } on (keyPress "<Left>") { gotoAndPlay (50); shownext = "kitaro"; } on (keyPress "<Enter>") { Set("/:character", "natsuki"); gotoAndPlay (68); }
Symbol 22 Button
on (release) { Set("/:character", "kitaro"); gotoAndPlay (68); } on (rollOver) { play(); }
Symbol 23 Button
on (release) { Set("/:character", "gaho"); gotoAndPlay (68); } on (rollOver) { play(); }
Symbol 24 Button
on (release, keyPress "<Enter>") { Set("/:character", "natsuki"); gotoAndPlay (68); } on (rollOut, dragOut, releaseOutside) { play(); } on (keyPress "<Right>") { play(); shownext = "gaho"; } on (keyPress "<Left>") { play(); shownext = "kitaro"; }
Symbol 29 Button
on (rollOut, dragOut, releaseOutside) { play(); } on (keyPress "<Right>") { play(); shownext = "natsuki"; } on (keyPress "<Left>") { play(); shownext = "gaho"; }
Symbol 30 Button
on (release) { Set("/:character", "natsuki"); gotoAndPlay (68); } on (rollOver) { play(); }
Symbol 39 Button
on (rollOut, dragOut, releaseOutside) { play(); } on (keyPress "<Right>") { play(); shownext = "kitaro"; } on (keyPress "<Left>") { play(); shownext = "natsuki"; }
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 2
play();
Symbol 42 MovieClip Frame 3
play();
Symbol 42 MovieClip Frame 4
play();
Symbol 42 MovieClip Frame 29
stop();
Symbol 42 MovieClip Frame 36
stop(); shownext = "none";
Symbol 42 MovieClip Frame 45
Set("/:character", "natsuki"); stop();
Symbol 42 MovieClip Frame 49
if (shownext ne "none") { gotoAndPlay(shownext); shownext = "none"; } else { gotoAndStop (36); }
Symbol 42 MovieClip Frame 54
Set("/:character", "kitaro"); stop();
Symbol 42 MovieClip Frame 58
if (shownext ne "none") { gotoAndPlay(shownext); shownext = "none"; } else { gotoAndStop (36); }
Symbol 42 MovieClip Frame 63
Set("/:character", "gaho"); stop();
Symbol 42 MovieClip Frame 67
if (shownext ne "none") { gotoAndPlay(shownext); shownext = "none"; } else { gotoAndStop (36); }
Symbol 42 MovieClip Frame 80
_quality = "LOW"; Set("../:gogame", 1); stop();
Symbol 44 MovieClip Frame 1
Set("/:keynumber", Key.getCode()); if (Key.isDown(37)) { Set("/:left", 1); } else { Set("/:left", 0); } if (Key.isDown(38)) { Set("/:up", 1); } else { Set("/:up", 0); } if (Key.isDown(39)) { Set("/:right", 1); } else { Set("/:right", 0); } if (Key.isDown(40)) { Set("/:down", 1); } else { Set("/:down", 0); } if (Key.isDown(17)) { Set("/:strg", 1); } else { Set("/:strg", 0); } if (Key.isDown(16)) { Set("/:shift", 1); } else { Set("/:shift", 0); } if (Key.isDown(32)) { Set("/:space", 1); } else { Set("/:space", 0); } if (Key.isDown(27)) { Set("/:esc", 1); } else { Set("/:esc", 0); } if (Key.isDown(13)) { Set("/:return", 1); } else { Set("/:return", 0); }
Symbol 44 MovieClip Frame 2
call(1);
Symbol 49 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 4
if (wait < 6) { wait = wait + 1; gotoAndPlay (2); } else { wait = 0; gotoAndStop (1); }
Symbol 52 MovieClip Frame 1
if (/:pause != 1) { if (0 < /:combomulti1) { Set("/:combomulti1", /:combomulti1 - 0.04); } else { Set("/:combomulti1", 0); } Set("/:combomulti", int(_root.combomulti1)); oldscore = score; score = int(/:pte / 20000) * 20000; if (oldscore < score) { Set("/:lifes", /:lifes + 1); } if ((/:lifes - oldlifes) == 1) { life.gotoAndPlay(2); } oldlifes = /:lifes; }
Symbol 52 MovieClip Frame 2
call(1);
Symbol 56 Button
on (release) { Set("/:level", 5); gotoAndPlay (10); }
Symbol 58 Button
on (release) { Set("/:level", 5); gotoAndStop("level" + /:level); }
Symbol 59 Button
on (release) { Set("/:level", 2); gotoAndPlay (10); }
Symbol 60 Button
on (release) { Set("/:level", 1); gotoAndPlay (10); }
Symbol 61 Button
on (release) { Set("/:level", 4); gotoAndPlay (10); }
Symbol 62 Button
on (release) { Set("/:level", 3); gotoAndPlay (10); }
Symbol 82 MovieClip Frame 1
gotoAndStop(/:level + 1); stop();
Symbol 100 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 36
gotoAndPlay (37);
Symbol 100 MovieClip Frame 51
gotoAndPlay (37);
Symbol 107 MovieClip Frame 26
stop();
Symbol 108 MovieClip Frame 41
gotoAndPlay (1);
Symbol 113 MovieClip Frame 1
_name = "controller"; _visible = 0; stop();
Symbol 113 MovieClip Frame 2
if (_parent.death != 1) { _parent.play(); } gotoAndStop (1);
Symbol 116 MovieClip Frame 1
if (ini != 1) { track = Number(_parent._name); _visible = 0; axis = _parent.axis; elevator = _parent.elevator; damage = _parent.damage; myx = int(_parent._x); myy = int(_parent._y); urx = myx; ury = myy; maxx = myx + track; maxy = myy + track; right = 1; down = 1; _parent._parent.nmecount = _parent._parent.nmecount + 1; mynumber = _parent._parent.nmecount; _name = "controller"; setProperty("_parent", _name , "nme" + mynumber); ini = 1; } if (/:pause != 1) { if (axis eq "h") { if (right == 1) { stepx = _parent.speed; } else { stepx = -_parent.speed; } myx = myx + stepx; if (maxx < myx) { right = 0; } if (myx < urx) { right = 1; } if (elevator == 1) { if (((myx - /:unit) < _parent._parent.player.myx) and (_parent._parent.player.myx < (myx + (/:unit * 2)))) { if (((_parent._parent.player.myy < myy) and ((myy - (/:unit * 1.5)) < _parent._parent.player.myy)) and (/:up != 1)) { _parent._parent.force_stepx = stepx; _parent._parent.forcey = myy - /:unit; } } } } else { if (down == 1) { stepy = 2; } else { stepy = -2; } myy = myy + stepy; if (maxy < myy) { down = 0; } if (myy < ury) { down = 1; } if (elevator == 1) { if (((myx - /:unit) < _parent._parent.player.myx) and (_parent._parent.player.myx < (myx + (/:unit * 2)))) { if (((_parent._parent.player.myy < myy) and ((myy - (/:unit * 1.5)) < _parent._parent.player.myy)) and (/:up != 1)) { _parent._parent.forcey = myy - 40; } } } } setProperty("_parent", _x , myx); setProperty("_parent", _y , myy); if (damage == 1) { if (_parent.hitTest(_parent._parent.player.myx + _parent._parent.camerax, _parent._parent.player.myy + _parent._parent.cameray, true) eq "true") { _parent._parent.player.hit = 1; } } }
Symbol 116 MovieClip Frame 2
call(1);
Symbol 117 MovieClip Frame 1
axis = "v"; speed = 3; elevator = 0; damage = 1;
Symbol 140 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 1
power.gotoAndStop(/:shotpower); stop();
Symbol 144 MovieClip Frame 2
play();
Symbol 144 MovieClip Frame 3
play();
Symbol 144 MovieClip Frame 4
play();
Symbol 144 MovieClip Frame 5
_parent._parent.scount = _parent._parent.scount - 1; Set(("_parent._parent.s" + _parent.id) + "active", 0); removeMovieClip("_parent"); stop();
Symbol 145 MovieClip Frame 1
if ((/:pause != 1) and (_name ne "ur_shot")) { myx = myx + stepx; myy = myy + stepy; _x = myx; _y = myy; thisx = int((myx + (/:unit * 0.5)) / /:unit) * /:unit; thisy = int(myy / /:unit) * /:unit; field = eval ((("_parent.f" + thisx) + "and") + thisy); if (((_parent.pixels.hitTest(myx + _parent.camerax, myy + _parent.cameray, true) eq "true") or (1 < field)) or (off == 1)) { anim.gotoAndPlay(2); stop(); } plxdist = _parent.player.screencenter_x - myx; if (/:wakeup_x_limit < (plxdist * plxdist)) { anim.gotoAndStop(anim._totalframes); stop(); } }
Symbol 145 MovieClip Frame 2
call(1);
Symbol 150 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 2
play();
Symbol 150 MovieClip Frame 3
play();
Symbol 150 MovieClip Frame 4
play();
Symbol 150 MovieClip Frame 5
removeMovieClip("_parent"); stop();
Symbol 151 MovieClip Frame 1
if (ini != 1) { name_id = _name.substr(0, 2); if (name_id eq "ur") { stop(); } else { goforit = 1; } ini = 1; } if ((/:pause != 1) and (goforit == 1)) { if (ballistic == 1) { stepy = stepy + mygrav; } if (aerodynamic == 1) { radian1 = Math.atan2(stepx, stepy); angle1 = (radian1 / (Math.PI/180)) + 90; _rotation = (-angle1); } myx = myx + stepx; myy = myy + stepy; thisx = int((myx + (/:unit * 0.5)) / /:unit) * /:unit; thisy = int(myy / /:unit) * /:unit; _x = myx; _y = myy; count = count + 1; if (_parent.player.hitTest(myx + _parent.camerax, myy + _parent.cameray, true) eq "true") { _parent.player.hit = 1; off = 1; } field = eval ((("_parent.f" + thisx) + "and") + thisy); if (((_parent.pixels.hitTest(myx + _parent.camerax, myy + _parent.cameray, true) eq "true") or (1 < field)) or (off == 1)) { anim.gotoAndPlay(2); stop(); } plxdist = _parent.player.screencenter_x - myx; if (100000 < (plxdist * plxdist)) { removeMovieClip(""); stop(); } if (/:bigbomb == 1) { if (_parent.bigbomb.hitTest(myx + _parent.camerax, myy + _parent.cameray, true) eq "true") { removeMovieClip(""); stop(); } } }
Symbol 151 MovieClip Frame 2
call(1);
Symbol 154 MovieClip Frame 2
Set("/:cam_y_limit", _y - /:screenheight); stop();
Symbol 158 MovieClip Frame 10
stop(); removeMovieClip("../../");
Symbol 159 MovieClip Frame 1
stop();
Symbol 160 MovieClip Frame 1
if (/:pause != 1) { if (ini != 1) { active = 1; name_id = _name.substr(0, 2); maxrocks = 5; if (name_id eq "ur") { stop(); } else { _parent.rockcount = _parent.rockcount + 1; if (maxrocks >= _parent.rockcount) { _parent.nmecount = _parent.nmecount + 1; mynumber = _parent.nmecount; } goforit = 1; if (shot != 1) { myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; thisx = myx; thisy = myy; } else { myy = myy - /:unit; } thisx = int((myx + (/:unit * 0.5)) / /:unit) * /:unit; thisy = int((myy + (/:unit * 0.5)) / /:unit) * /:unit; _name = ((("carry" + thisx) + "and") + thisy); pushspeed = 2; pushtime = int(/:unit / pushspeed); } plxdist = _parent.player.screencenter_x - myx; plydist = _parent.player.screencenter_y - myy; pldist = (plxdist * plxdist) + (plydist * plydist); if (((/:wakeup_x_limit < (plxdist * plxdist)) or (/:wakeup_y_limit < (plydist * plydist))) and (name_id ne "es")) { stop(); } ini = 1; } anim = "normal"; if (goforit == 1) { if (shot != 1) { Set((("_parent.f" + thisx) + "and") + thisy, 0); } thisx = int((myx + (/:unit * 0.5)) / /:unit) * /:unit; thisy = int(myy / /:unit) * /:unit; if (standing != 1) { stepy = stepy + /:grav; if (/:maxyspeed < stepy) { stepy = /:maxyspeed; } myy = myy + stepy; } else if (carried != 1) { myy = thisy; } if (carried != 1) { if (push ne oldpush) { field_right = eval ((("_parent.f" + (thisx + /:unit)) + "and") + thisy); field_left = eval ((("_parent.f" + (thisx - /:unit)) + "and") + thisy); if ((push eq "right") and (field_right < 1)) { Set((("_parent.f" + (thisx + /:unit)) + "and") + thisy, 5); pushwait = pushtime; } if ((push eq "left") and (field_left < 1)) { Set((("_parent.f" + (thisx - /:unit)) + "and") + thisy, 5); pushwait = pushtime; } myx = thisx; } if (standing != 1) { _parent.hitmaker = 1; _parent.hitmaker_x = myx; _parent.hitmaker_y = myy; } if (0 < pushwait) { pushwait = pushwait - 1; if (push eq "right") { anim = "rollright"; if (Number(field_right) < 1) { myx = myx + pushspeed; } } if (push eq "left") { anim = "rollleft"; if (Number(field_left) < 1) { myx = myx - pushspeed; } } } else { push = ""; if (shot == 1) { myx = myx + stepx; } else { myx = thisx; } } } _x = myx; _y = myy; oldpush = push; field = eval ((("_parent.f" + thisx) + "and") + (thisy + /:unit)); standing = 0; if (0 < field) { carried = 0; standing = 1; if ((shot == 1) and (maxrocks < _parent.rockcount)) { _parent.rockcount = _parent.rockcount - 1; anim = "break"; death = 1; shot = 0; stop(); } else { Set((("_parent.f" + thisx) + "and") + thisy, 5); } shot = 0; if (carried != 1) { myy = thisy; _y = myy; stepy = 0; _name = ((("carry" + thisx) + "and") + thisy); } anims.gotoAndStop(anim); } if (0 < mynumber) { plxdist = _parent.player.screencenter_x - myx; plydist = _parent.player.screencenter_y - myy; pldist = (plxdist * plxdist) + (plydist * plydist); if ((/:wakeup_x_limit < (plxdist * plxdist)) or (/:wakeup_y_limit < (plydist * plydist))) { controller.myx = myx; controller.myy = myy; _name = ("nme" + mynumber); _parent.rockcount = _parent.rockcount - 1; active = 0; _visible = 0; stop(); } else { if (active != 1) { _parent.rockcount = _parent.rockcount + 1; } active = 1; _visible = 1; } } } }
Symbol 160 MovieClip Frame 2
call(1);
Symbol 164 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 2
play();
Symbol 164 MovieClip Frame 3
play();
Symbol 164 MovieClip Frame 4
play();
Symbol 164 MovieClip Frame 5
removeMovieClip("_parent"); stop();
Symbol 165 MovieClip Frame 1
if (ini != 1) { name_id = _name.substr(0, 2); if (name_id eq "ur") { stop(); } else { goforit = 1; } ini = 1; } if ((/:pause != 1) and (goforit == 1)) { if (ballistic == 1) { stepy = stepy + mygrav; } if (aerodynamic == 1) { radian1 = Math.atan2(stepx, stepy); angle1 = (radian1 / (Math.PI/180)) + 90; _rotation = (-angle1); } myx = myx + stepx; myy = myy + stepy; thisx = int((myx + (/:unit * 0.5)) / /:unit) * /:unit; thisy = int(myy / /:unit) * /:unit; _x = myx; _y = myy; count = count + 1; if ((../player:anim ne "fight_standing_fastleft") and (../player:anim ne "fight_standing_fastright")) { if (_parent.player.hitTest(myx + _parent.camerax, myy + _parent.cameray, true) eq "true") { _parent.player.hit = 1; off = 1; } } field = eval ((("_parent.f" + thisx) + "and") + thisy); if (((_parent.pixels.hitTest(myx + _parent.camerax, myy + _parent.cameray, true) eq "true") or (1 < field)) or (off == 1)) { anim.gotoAndPlay(2); stop(); } plxdist = _parent.player.screencenter_x - myx; if (100000 < (plxdist * plxdist)) { removeMovieClip(""); stop(); } if (/:bigbomb == 1) { if (_parent.bigbomb.hitTest(myx + _parent.camerax, myy + _parent.cameray, true) eq "true") { removeMovieClip(""); stop(); } } }
Symbol 165 MovieClip Frame 2
call(1);
Symbol 167 MovieClip Frame 1
if (_parent.hitmaker == 1) { _visible = 0; _x = _parent.hitmaker_x; _y = _parent.hitmaker_y; } else { _x = 0; _y = -10000; } _parent.hitmaker = 0;
Symbol 167 MovieClip Frame 2
call(1);
Symbol 170 MovieClip Frame 2
Set("/:cam_x_limit", _x - /:screenwidth); stop();
Symbol 175 MovieClip Frame 1
name_id = _name.substr(0, 2); if (name_id eq "ur") { stop(); } else if (_yscale < 10) { gotoAndPlay (31); }
Symbol 175 MovieClip Frame 2
if (random(20) < 10) { gotoAndPlay (16); }
Symbol 175 MovieClip Frame 15
removeMovieClip(""); stop();
Symbol 175 MovieClip Frame 30
removeMovieClip(""); stop();
Symbol 175 MovieClip Frame 45
removeMovieClip(""); stop();
Symbol 178 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 2
play();
Symbol 178 MovieClip Frame 3
play();
Symbol 178 MovieClip Frame 4
play();
Symbol 178 MovieClip Frame 5
setProperty("_parent", _x , -100000); stop();
Symbol 179 MovieClip Frame 1
if ((/:pause != 1) and (/:missilelaunch == 1)) { myx = myx + stepx; myy = myy + stepy; _x = myx; _y = myy; thisx = int((myx + (/:unit * 0.5)) / /:unit) * /:unit; thisy = int(myy / /:unit) * /:unit; if (aim ne "") { aimx = eval (("_parent." + aim) + ".controller.myx"); aimy = eval (("_parent." + aim) + ".controller.myy"); if (myx < aimx) { stepx = stepx + (accel_x * 0.5); } else { stepx = stepx - accel_x; } } else { aimy = _parent.player.myy; stepx = stepx + accel_x; } stepy = stepy * 0.9; if (myy < aimy) { stepy = stepy + accel_y; } else { stepy = stepy - accel_y; } radian1 = Math.atan2(stepx, stepy); oldangle = angle1; angle1 = (radian1 / (Math.PI/180)) + 90; _rotation = (-angle1); if (0 < smokewait) { smokewait = smokewait - 1; } else { _parent.layercount = _parent.layercount + 1; duplicateMovieClip ("_parent.smoke", "smoke" + _parent.layercount, _parent.layercount); setProperty("_parent.smoke" + _parent.layercount, _x , myx); setProperty("_parent.smoke" + _parent.layercount, _y , myy); setProperty("_parent.smoke" + _parent.layercount, _rotation , -oldangle); smokedist = (stepx * stepx) + (stepy * stepy); smoke_length = Math.sqrt(smokedist); setProperty("_parent.smoke" + _parent.layercount, _xscale , smoke_length); } field = eval ((("_parent.f" + thisx) + "and") + thisy); anim.gotoAndStop(1); if (((_parent.pixels.hitTest(myx + _parent.camerax, myy + _parent.cameray, true) eq "true") or (1 < field)) or (off == 1)) { off = 0; myx = -100000; aim = ""; anim.gotoAndPlay(2); stop(); } plxdist = _parent.player.myx - myx; if (/:wakeup_x_limit < (plxdist * plxdist)) { off = 0; myx = -100000; aim = ""; anim.gotoAndStop(anim._totalframes); stop(); } } else { stop(); }
Symbol 179 MovieClip Frame 2
call(1);
Symbol 181 MovieClip Frame 15
removeMovieClip(""); stop();
Symbol 183 MovieClip Frame 1
stop();
Symbol 187 MovieClip Frame 1
stop();
Symbol 187 MovieClip Frame 10
gotoAndStop (1);
Symbol 189 MovieClip Frame 1
if (/:pause != 1) { _parent.play(); } else { _parent.stop(); }
Symbol 189 MovieClip Frame 2
call(1);
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 30
gotoAndStop (1); Set("/:bigbomb", 0);
Symbol 208 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + myx) + "and") + (myy + (count * /:unit)), 2); count = count + 1; } while (count < 20); _visible = /:vis; stop();
Symbol 210 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + (myx + (count * /:unit))) + "and") + myy, 1); count = count + 1; } while (count < 3); _visible = /:vis; stop();
Symbol 218 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; _name = ((("obj" + myx) + "and") + myy); Set((("_parent.f" + myx) + "and") + myy, 2); stop();
Symbol 218 MovieClip Frame 12
Set((("_parent.f" + myx) + "and") + myy, 0); _name = "none"; play();
Symbol 218 MovieClip Frame 13
thisx = myx; thisy = int((myy + (/:unit * 1.5)) / /:unit) * /:unit; stepy = stepy + /:grav; if (/:maxyspeed < stepy) { stepy = /:maxyspeed; } myy = myy + stepy; _x = myx; _y = myy; field = eval ((("_parent.f" + thisx) + "and") + thisy); if (0 < field) { _y = (thisy - /:unit); gotoAndPlay(_currentframe + 2); }
Symbol 218 MovieClip Frame 14
gotoAndPlay(_currentframe - 1);
Symbol 218 MovieClip Frame 20
stop();
Symbol 220 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; if (0 < myx) { _parent._parent.bonuscount = _parent._parent.bonuscount + 1; mynumber = _parent._parent.bonuscount; if (eval ("_parent._parent.bonustaken" + mynumber) == 1) { gotoAndStop(_totalframes); } _x = myx; _y = myy; _name = ((("bonus" + myx) + "and") + myy); } stop();
Symbol 220 MovieClip Frame 2
_name = "none"; Set("_parent._parent.bonustaken" + mynumber, 1); Set("/:lifes", /:lifes + 1); play();
Symbol 220 MovieClip Frame 19
_visible = 0; _name = ""; stop();
Symbol 222 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; if (0 < myx) { _parent._parent.bonuscount = _parent._parent.bonuscount + 1; mynumber = _parent._parent.bonuscount; if (eval ("_parent._parent.bonustaken" + mynumber) == 1) { gotoAndStop(_totalframes); } _x = myx; _y = myy; _name = ((("bonus" + myx) + "and") + myy); } stop();
Symbol 222 MovieClip Frame 2
_name = "none"; Set("_parent._parent.bonustaken" + mynumber, 1); Set("/:pte", int(int(/:pte) + 100)); play();
Symbol 222 MovieClip Frame 19
_visible = 0; _name = ""; stop();
Symbol 229 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; if (0 < myx) { _parent._parent.bonuscount = _parent._parent.bonuscount + 1; mynumber = _parent._parent.bonuscount; if (eval ("_parent._parent.bonustaken" + mynumber) == 1) { gotoAndStop(_totalframes); } _x = myx; _y = myy; _name = ((("bonus" + myx) + "and") + myy); } stop();
Symbol 229 MovieClip Frame 2
_name = "none"; Set("_parent._parent.bonustaken" + mynumber, 1); Set("/:energy", /:preset_energy); play();
Symbol 229 MovieClip Frame 19
_visible = 0; _name = ""; stop();
Symbol 231 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; if (0 < myx) { _parent._parent.bonuscount = _parent._parent.bonuscount + 1; mynumber = _parent._parent.bonuscount; if (eval ("_parent._parent.bonustaken" + mynumber) == 1) { gotoAndStop(_totalframes); } _x = myx; _y = myy; _name = ((("bonus" + myx) + "and") + myy); } stop();
Symbol 231 MovieClip Frame 2
_name = "none"; Set("_parent._parent.bonustaken" + mynumber, 1); if (/:missiles < 6) { Set("/:missiles", /:missiles + 2); } play();
Symbol 231 MovieClip Frame 19
_visible = 0; _name = ""; stop();
Symbol 233 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; if (0 < myx) { _parent._parent.bonuscount = _parent._parent.bonuscount + 1; mynumber = _parent._parent.bonuscount; if (eval ("_parent._parent.bonustaken" + mynumber) == 1) { gotoAndStop(_totalframes); } _x = myx; _y = myy; _name = ((("bonus" + myx) + "and") + myy); } stop();
Symbol 233 MovieClip Frame 2
_name = "none"; Set("_parent._parent.bonustaken" + mynumber, 1); if (/:cannons < 2) { Set("/:cannons", /:cannons + 1); } play();
Symbol 233 MovieClip Frame 19
_visible = 0; _name = ""; stop();
Symbol 235 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; if (0 < myx) { _parent._parent.bonuscount = _parent._parent.bonuscount + 1; mynumber = _parent._parent.bonuscount; if (eval ("_parent._parent.bonustaken" + mynumber) == 1) { gotoAndStop(_totalframes); } _x = myx; _y = myy; _name = ((("bonus" + myx) + "and") + myy); } stop();
Symbol 235 MovieClip Frame 2
_name = "none"; Set("_parent._parent.bonustaken" + mynumber, 1); if (/:shotpower < 6) { Set("/:shotpower", /:shotpower + 1); } play();
Symbol 235 MovieClip Frame 19
_visible = 0; _name = ""; stop();
Symbol 237 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; if (0 < myx) { _parent._parent.bonuscount = _parent._parent.bonuscount + 1; mynumber = _parent._parent.bonuscount; if (eval ("_parent._parent.bonustaken" + mynumber) == 1) { gotoAndStop(_totalframes); } _x = myx; _y = myy; _name = ((("bonus" + myx) + "and") + myy); } stop();
Symbol 237 MovieClip Frame 2
_name = "none"; Set("_parent._parent.bonustaken" + mynumber, 1); if (/:smartbombs < 5) { Set("/:smartbombs", /:smartbombs + 1); } play();
Symbol 237 MovieClip Frame 19
_visible = 0; _name = ""; stop();
Symbol 239 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; if (0 < myx) { _parent._parent.bonuscount = _parent._parent.bonuscount + 1; mynumber = _parent._parent.bonuscount; if (eval ("_parent._parent.bonustaken" + mynumber) == 1) { gotoAndStop(_totalframes); } _x = myx; _y = myy; _name = ((("bonus" + myx) + "and") + myy); } stop();
Symbol 239 MovieClip Frame 2
_name = "none"; Set("_parent._parent.bonustaken" + mynumber, 1); _parent.player.shield = 100; play();
Symbol 239 MovieClip Frame 19
_visible = 0; _name = ""; stop();
Symbol 249 MovieClip Frame 1
if (ini != 1) { stop(); ini = 1; } if (/:pause != 1) { stepy = stepy + grav; radian1 = Math.atan2(stepx, stepy); angle1 = (radian1 / (Math.PI/180)) + 90; _rotation = (-angle1); myx = myx + stepx; myy = myy + stepy; thisx = int((myx + (/:unit * 0.5)) / /:unit) * /:unit; thisy = int(myy / /:unit) * /:unit; _x = myx; _y = myy; field = eval ((("_parent.f" + thisx) + "and") + thisy); if (((_parent.pixels.hitTest(myx + _parent.camerax, myy + _parent.cameray, true) eq "true") or (1 < field)) or (off == 1)) { _x = -100000; myx = -100000; stop(); } plxdist = _parent.player.screencenter_x - myx; if (100000 < (plxdist * plxdist)) { _x = -100000; myx = -100000; stop(); } }
Symbol 249 MovieClip Frame 2
call(1);
Symbol 251 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + (myx + (count * /:unit))) + "and") + myy, 2); count = count + 1; } while (count < 20); _visible = /:vis; stop();
Symbol 253 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + myx) + "and") + (myy + (count * /:unit)), 2); count = count + 1; } while (count < 3); _visible = /:vis; stop();
Symbol 255 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + (myx + (count * /:unit))) + "and") + myy, 2); count = count + 1; } while (count < 10); _visible = /:vis; stop();
Symbol 257 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + (myx + (count * /:unit))) + "and") + myy, 2); count = count + 1; } while (count < 2); _visible = /:vis; stop();
Symbol 259 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + (myx + (count * /:unit))) + "and") + myy, 2); count = count + 1; } while (count < 5); _visible = /:vis; stop();
Symbol 261 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + myx) + "and") + (myy + (count * /:unit)), 2); count = count + 1; } while (count < 5); _visible = /:vis; stop();
Symbol 263 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + myx) + "and") + (myy + (count * /:unit)), 3); count = count + 1; } while (count < 10); _visible = /:vis; stop();
Symbol 265 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + myx) + "and") + (myy + (count * /:unit)), 2); count = count + 1; } while (count < 2); _visible = /:vis; stop();
Symbol 267 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + myx) + "and") + (myy + (count * /:unit)), 2); count = count + 1; } while (count < 10); _visible = /:vis; stop();
Symbol 269 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + (myx + (count * /:unit))) + "and") + myy, 2); count = count + 1; } while (count < 3); _visible = /:vis; stop();
Symbol 271 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + myx) + "and") + (myy + (count * /:unit)), 3); count = count + 1; } while (count < 2); _visible = /:vis; stop();
Symbol 273 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + myx) + "and") + (myy + (count * /:unit)), 3); count = count + 1; } while (count < 5); _visible = /:vis; stop();
Symbol 275 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + (myx + (count * /:unit))) + "and") + myy, 4); count = count + 1; } while (count < 2); _visible = /:vis; stop();
Symbol 277 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + (myx + (count * /:unit))) + "and") + myy, 4); count = count + 1; } while (count < 5); _visible = /:vis; stop();
Symbol 280 MovieClip Frame 1
if (/:pause != 1) { if (ini != 1) { _alpha = 0; myx = _x; myy = _y; ini = 1; } if (_parent.player.hitTest(this) eq "true") { test = 1; _parent._parent.xbackup = myx; _parent._parent.ybackup = myy; } }
Symbol 282 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; do { Set((("_parent.f" + (myx + (count * /:unit))) + "and") + myy, 1); count = count + 1; } while (count < 2); _visible = /:vis; stop();
Symbol 284 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; _x = myx; _y = myy; Set((("_parent.f" + myx) + "and") + myy, 1); _visible = /:vis; stop();
Symbol 291 MovieClip Frame 1
gotoAndStop(/:character);
Symbol 294 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; if (0 < myx) { _parent._parent.bonuscount = _parent._parent.bonuscount + 1; mynumber = _parent._parent.bonuscount; if (eval ("_parent._parent.bonustaken" + mynumber) == 1) { gotoAndStop(_totalframes); } _x = myx; _y = myy; _name = ((("bonus" + myx) + "and") + myy); } stop();
Symbol 294 MovieClip Frame 2
_name = "none"; Set("_parent._parent.bonustaken" + mynumber, 1); Set("../:powerweapon", 1); Set("/:shotpower", 1.5); play();
Symbol 294 MovieClip Frame 19
_visible = 0; _name = ""; stop();
Symbol 300 MovieClip Frame 1
myx = int((_x + (/:unit * 0.5)) / /:unit) * /:unit; myy = int((_y + (/:unit * 0.5)) / /:unit) * /:unit; if (0 < myx) { _parent._parent.bonuscount = _parent._parent.bonuscount + 1; mynumber = _parent._parent.bonuscount; if (eval ("_parent._parent.bonustaken" + mynumber) == 1) { gotoAndStop(_totalframes); } _x = myx; _y = myy; _name = ((("bonus" + myx) + "and") + myy); } stop();
Symbol 300 MovieClip Frame 2
_name = "none"; Set("_parent._parent.bonustaken" + mynumber, 1); Set("/:lifes", /:lifes + 1); play();
Symbol 300 MovieClip Frame 19
_visible = 0; _name = ""; stop();
Symbol 306 MovieClip Frame 1
if (ini != 1) { ini = 1; myx = getProperty("../yoyo", _x); myy = getProperty("../yoyo", _y); yoffset = 20; } if ((/:pause != 1) and (/:character eq "natsuki")) { if (1 < ../:yoyodelay) { Set("../:yoyodelay", ../:yoyodelay - 0.25); stepy = stepy + 2; } else { Set("../:yoyodelay", 1); } if (../:yoyo_koords != 1) { Set("../:yoyodelay", 10); xaim = xaim + ((xhaim - xaim) * 0.1); yaim = yhaim; } else { xaim = xaim + ((../:yoyo_x - xaim) * delay); yaim = ../:yoyo_y - yoffset; } stepxaim = xaim - myx; stepyaim = stepyaim + (((yaim - myy) - stepyaim) * delay); delay = 1 / ../:yoyodelay; stepx = stepx + ((stepxaim - stepx) * delay); stepyaim2 = stepyaim * delay; stepy = stepy + ((stepyaim2 - stepy) * delay); thisx = int(((myx + stepx) + (/:unit * 0.5)) / /:unit) * /:unit; thisy = int(((myy + stepy) + (/:unit * 0.5)) / /:unit) * /:unit; nextxfield = eval ((("_parent.f" + thisx) + "and") + oldthisy); nextyfield = eval ((("_parent.f" + oldthisx) + "and") + thisy); if (../:yoyodelay != 1) { if ((0 < nextyfield) and (0 < stepy)) { stepy = (-stepy) * 1.2; } } if (_parent.pixels.hitTest(myx + _parent.camerax, (myy + _parent.cameray) + 20, true) eq "true") { stepy = -7; } oldthisx = thisx; oldthisy = thisy; myx = myx + stepx; myy = myy + stepy; setProperty("../yoyo", _x , myx); setProperty("../yoyo", _y , myy + yoffset); if ((../player:dir eq "right") or (../player:dir eq "fastright")) { xhaim = ((getProperty("../player", _x) + getProperty("../player/anims", _x)) + getProperty("../player/anims/figur", _x)) + getProperty("../player/anims/figur/hand", _x); } else { xhaim = ((getProperty("../player", _x) + getProperty("../player/anims", _x)) + getProperty("../player/anims/figur", _x)) - getProperty("../player/anims/figur/hand", _x); } yhaim = ((getProperty("../player", _y) + getProperty("../player/anims", _y)) + getProperty("../player/anims/figur", _y)) + getProperty("../player/anims/figur/hand", _y); xdistance = myx - xhaim; ydistance = (myy + yoffset) - yhaim; if (100 < ((xdistance * xdistance) + (ydistance * ydistance))) { myx = myx + ((xaim - myx) / 10); myy = myy + ((yaim - myy) / 10); } if ((stepx * stepx) < 0.1) { stepx = 0; } if ((stepy * stepy) < 0.1) { stepy = 0; } xrot = stepx * xdistance; yrot = stepy * ydistance; setProperty("../faden", _x , xhaim); setProperty("../faden", _y , yhaim); if (xdistance != 0) { setProperty("../faden", _xscale , xdistance); } if (ydistance != 0) { setProperty("../faden", _yscale , ydistance); } Set("../:yoyo_koords", 0); rot = rot + (xrot + yrot); setProperty("../yoyo/anim", _rotation , rot); setProperty("../yoyo/anim", _xscale , 100); setProperty("../yoyo/anim", _yscale , 100); if (../:powerweapon == 1) { _parent.yoyo.gotoAndStop(2); } else { _parent.yoyo.gotoAndStop(1); } } if (/:character ne "natsuki") { stop(); _x = -10000; _name = "none"; }
Symbol 306 MovieClip Frame 2
call(1);
Symbol 308 MovieClip Frame 1
_x = /:hitx; _y = /:hity; _alpha = 0; _xscale = /:hitxscale; _yscale = /:hityscale; Set("/:hitx", -10000); Set("/:hity", -10000);
Symbol 308 MovieClip Frame 2
call(1);
Symbol 310 MovieClip Frame 1
_x = /:holdx; _alpha = 0; _y = /:holdy; _xscale = /:holdxscale; _yscale = /:holdyscale; Set("/:holdx", -10000); Set("/:holdy", -10000);
Symbol 310 MovieClip Frame 2
call(1);
Symbol 313 MovieClip Frame 1
gotoAndStop(/:character);
Symbol 319 MovieClip Frame 1
if (ini != 1) { _visible = 0; ini = 1; } if ((../../../:dir eq "right") or (../../../:dir eq "fastright")) { Set("../../../../:yoyo_x", ((_x + getProperty("../", _x)) + getProperty("../../", _x)) + getProperty("../../../", _x)); } else { Set("../../../../:yoyo_x", (((-_x) + getProperty("../", _x)) + getProperty("../../", _x)) + getProperty("../../../", _x)); } Set("../../../../:yoyo_y", ((_y + getProperty("../", _y)) + getProperty("../../", _y)) + getProperty("../../../", _y)); Set("../../../../:yoyo_koords", 1);
Symbol 319 MovieClip Frame 2
call(1);
Symbol 321 MovieClip Frame 1
if (ini != 1) { ini = 1; _visible = 0; } if ((../../../:dir eq "right") or (../../../:dir eq "fastright")) { handx = (((_x + getProperty("../", _x)) + getProperty("../../", _x)) + getProperty("../../../", _x)) + ../../../:stepx; } else { handx = ((((-_x) + getProperty("../", _x)) + getProperty("../../", _x)) + getProperty("../../../", _x)) + ../../../:stepx; } handy = (((_y + getProperty("../", _y)) + getProperty("../../", _y)) + getProperty("../../../", _y)) + ../../../:stepy; Set("../../../../:hand_x", handx); Set("../../../../:hand_y", handy);
Symbol 321 MovieClip Frame 2
call(1);
Symbol 322 MovieClip Frame 1
if (/:pause != 1) { tellTarget ("../") { if (_currentframe == _totalframes) { gotoAndStop (1); } else { gotoAndStop(_currentframe + 1); } }; } else { tellTarget ("../") { stop(); }; }
Symbol 322 MovieClip Frame 2
call(1);
Symbol 354 MovieClip Frame 7
if (../../:dir eq "right") { if ((/:up == 1) and (../../:right_field_2 < 1)) { Set("../../:myy", ../../:thisy0 - /:unit); Set("../../:myx", ../../:thisx1 + (/:unit * 0.5)); } } else if ((/:up == 1) and (../../:left_field_2 < 1)) { Set("../../:myy", ../../:thisy0 - /:unit); Set("../../:myx", ../../:thisx1 - (/:unit * 0.5)); }
Symbol 354 MovieClip Frame 8
gotoAndPlay(_currentframe - 1);
Symbol 380 MovieClip Frame 1
if (random(4) == 2) { _parent.nextFrame(); }
Symbol 380 MovieClip Frame 2
call(1);
Symbol 385 MovieClip Frame 1
stop();
Symbol 385 MovieClip Frame 7
gotoAndStop (1);
Symbol 403 MovieClip Frame 5
gotoAndPlay (1);
Symbol 405 MovieClip Frame 9
stop();
Symbol 416 MovieClip Frame 7
stop();
Symbol 468 MovieClip Frame 1
frame = int(random(30) / 10) + 2; gotoAndStop(frame);
Symbol 469 MovieClip Frame 7
stop(); if (../../:death != 1) { Set("../../:shield", /:preset_shield); }
Symbol 482 MovieClip Frame 31
Set("/:lifes", /:lifes - 1); if (/:respawn != 1) { stop(); _parent._parent._parent._parent.gotoAndPlay("death"); }
Symbol 482 MovieClip Frame 35
stop(); _parent._parent.death = 0; _parent._parent.shield = /:preset_shield; _parent._parent.ini_collide = 0; Set("/:energy", /:preset_energy); _parent._parent.play();
Symbol 483 MovieClip Frame 1
stop();
Symbol 484 MovieClip Frame 1
if (/:level == 2) { setProperty("../", _x , getProperty("../", _x) - 22); }
Symbol 484 MovieClip Frame 2
call(1);
Symbol 485 MovieClip Frame 19
Set("/:lifes", /:lifes - 1); if (/:respawn != 1) { stop(); tellTarget ("../../../../") { gotoAndPlay ("death"); }; }
Symbol 485 MovieClip Frame 35
stop(); _parent._parent.death = 0; _parent._parent.ini_collide = 0; Set("/:energy", /:preset_energy); _parent._parent.shield = /:preset_shield; _parent._parent.controller.play();
Symbol 492 MovieClip Frame 1
if (ini != 1) { _visible = 0; ini = 1; } if ((../../../:dir eq "right") or (../../../:dir eq "fastright")) { Set("/:hitx", ((_x + getProperty("../", _x)) + getProperty("../../", _x)) + getProperty("../../../", _x)); } else { Set("/:hitx", (((-_x) + getProperty("../", _x)) + getProperty("../../", _x)) + getProperty("../../../", _x)); } Set("/:hity", ((_y + getProperty("../", _y)) + getProperty("../../", _y)) + getProperty("../../../", _y)); Set("/:hityscale", _yscale); Set("/:hitxscale", _xscale);
Symbol 492 MovieClip Frame 2
call(1);
Symbol 495 MovieClip Frame 6
stop();
Symbol 503 MovieClip Frame 5
stop();
Symbol 510 MovieClip Frame 1
if (ini != 1) { ini = 1; Set("../:movecount", int(../:movecount + 1)); } if ((/:strg == 1) and (oldstrg == 0)) { tellTarget ("../") { gotoAndPlay("move" + movecount); }; } if (((/:up == 1) or ((/:left == 1) and (../../../:dir eq "right"))) or ((/:right == 1) and (../../../:dir eq "left"))) { Set("../../../:fighting", 0); } oldstrg = /:strg;
Symbol 510 MovieClip Frame 2
call(1);
Symbol 519 MovieClip Frame 1
Set("../../../:yoyodelay", 1); Set("../../:fightspeed", 0);
Symbol 519 MovieClip Frame 19
gotoAndPlay (36);
Symbol 519 MovieClip Frame 21
if ((../../:dir eq "right") or (../../:dir eq "fastright")) { Set("../../:fightspeed", 4); } else { Set("../../:fightspeed", -4); }
Symbol 519 MovieClip Frame 25
Set("../../:fightspeed", 0);
Symbol 519 MovieClip Frame 33
Set("../../:fighting", 0);
Symbol 519 MovieClip Frame 34
Set("../../:fighting", 0);
Symbol 519 MovieClip Frame 38
Set("../../:fighting", 0);
Symbol 519 MovieClip Frame 39
Set("../../:fighting", 0);
Symbol 519 MovieClip Frame 40
Set("../../:fighting", 0);
Symbol 519 MovieClip Frame 41
Set("../../:fighting", 0); gotoAndPlay(_currentframe - 1);
Symbol 551 MovieClip Frame 1
Set("../../../:yoyodelay", 0.5); Set("../../:fightspeed", 0);
Symbol 551 MovieClip Frame 2
Set("../../:fightspeed", 0);
Symbol 551 MovieClip Frame 20
gotoAndPlay (60);
Symbol 551 MovieClip Frame 35
Set("../../:fighting", 0);
Symbol 551 MovieClip Frame 36
Set("../../:fighting", 0); stop();
Symbol 551 MovieClip Frame 37
if (../../:dir eq "right") { Set("../../:fightspeed", 8); } else { Set("../../:fightspeed", -8); }
Symbol 551 MovieClip Frame 41
Set("../../:fightspeed", 0);
Symbol 551 MovieClip Frame 51
Set("../../:fighting", 0);
Symbol 551 MovieClip Frame 52
Set("../../:fighting", 0);
Symbol 551 MovieClip Frame 53
Set("../../:fighting", 0);
Symbol 551 MovieClip Frame 63
Set("../../:fighting", 0);
Symbol 551 MovieClip Frame 64
Set("../../:fighting", 0);
Symbol 551 MovieClip Frame 65
Set("../../:fighting", 0); gotoAndPlay(_currentframe - 1);
Symbol 580 MovieClip Frame 21
Set("../../:fightspeed", 0);
Symbol 580 MovieClip Frame 32
Set("../../:fighting", 0); stop();
Symbol 583 MovieClip Frame 1
Set("../../../:yoyodelay", 1);
Symbol 583 MovieClip Frame 12
Set("../../:fighting", 0); stop();
Symbol 594 MovieClip Frame 21
stop();
Symbol 600 MovieClip Frame 1
if (ini != 1) { _visible = 0; ini = 1; } if ((../../../:dir eq "right") or (../../../:dir eq "fastright")) { Set("/:holdx", ((_x + getProperty("../", _x)) + getProperty("../../", _x)) + getProperty("../../../", _x)); } else { Set("/:holdx", (((-_x) + getProperty("../", _x)) + getProperty("../../", _x)) + getProperty("../../../", _x)); } Set("/:holdy", ((_y + getProperty("../", _y)) + getProperty("../../", _y)) + getProperty("../../../", _y)); Set("/:holdyscale", _yscale); Set("/:holdxscale", _xscale);
Symbol 600 MovieClip Frame 2
call(1);
Symbol 613 MovieClip Frame 1
Set("../../../:yoyodelay", 0); if (/:strg != 1) { if (../../:longmove == 1) { gotoAndPlay (11); } }
Symbol 613 MovieClip Frame 2
call(1);
Symbol 613 MovieClip Frame 3
call(1);
Symbol 613 MovieClip Frame 4
call(1);
Symbol 613 MovieClip Frame 5
call(1);
Symbol 613 MovieClip Frame 6
call(1);
Symbol 613 MovieClip Frame 7
gotoAndPlay (1);
Symbol 613 MovieClip Frame 25
if (../../:dir eq "right") { Set("../../:fightspeed", 8); } else { Set("../../:fightspeed", -8); }
Symbol 613 MovieClip Frame 29
Set("../../:fightspeed", 0);
Symbol 613 MovieClip Frame 47
Set("../../:fighting", 0); Set("../../:loadpower", 0); Set("../../:longmove", 0); stop();
Symbol 618 MovieClip Frame 1
Set("../../:fighting", 1); Set("../../:left_press_time", 0); Set("../../:left_no_press_time", 100); Set("../../:right_press_time", 0); Set("../../:right_no_press_time", 100); if ((../../:dir eq "right") or (../../:dir eq "fastright")) { Set("../../:fightspeed", 4); Set("../../:dir", "right"); Set("../../:tempdir", "right"); } else { Set("../../:fightspeed", -4); Set("../../:dir", "left"); Set("../../:tempdir", "left"); }
Symbol 618 MovieClip Frame 12
if ((../../:dir eq "right") or (../../:dir eq "fastright")) { Set("../../:fightspeed", 2); } else { Set("../../:fightspeed", -2); }
Symbol 618 MovieClip Frame 20
Set("../../:fightspeed", 0);
Symbol 618 MovieClip Frame 27
stop(); Set("../../:fighting", 0); Set("../../:plumps", 0);
Symbol 619 MovieClip Frame 1
stop(); Set("../../:yoyodelay", 10);
Symbol 619 MovieClip Frame 11
call(1);
Symbol 619 MovieClip Frame 22
call(1);
Symbol 619 MovieClip Frame 34
call(1);
Symbol 619 MovieClip Frame 47
call(1);
Symbol 619 MovieClip Frame 61
call(1);
Symbol 619 MovieClip Frame 77
call(1);
Symbol 619 MovieClip Frame 87
call(1);
Symbol 619 MovieClip Frame 100
call(1);
Symbol 619 MovieClip Frame 110
call(1);
Symbol 619 MovieClip Frame 121
call(1);
Symbol 619 MovieClip Frame 136
call(1);
Symbol 619 MovieClip Frame 154
call(1);
Symbol 619 MovieClip Frame 169
call(1);
Symbol 619 MovieClip Frame 185
call(1); Set("../:tempdir", "left");
Symbol 619 MovieClip Frame 193
call(1); Set("../:tempdir", "right");
Symbol 619 MovieClip Frame 202
call(1); Set("../:tempdir", "left"); Set("../:forcejumpspeed", -15);
Symbol 619 MovieClip Frame 212
call(1); Set("../:tempdir", "left"); Set("../:forcejumpspeed", 15);
Symbol 619 MovieClip Frame 226
call(1);
Symbol 619 MovieClip Frame 239
call(1);
Symbol 619 MovieClip Frame 253
call(1);
Symbol 619 MovieClip Frame 263
call(1);
Symbol 619 MovieClip Frame 273
call(1);
Symbol 619 MovieClip Frame 286
call(1);
Symbol 619 MovieClip Frame 304
call(1);
Symbol 619 MovieClip Frame 319
call(1);
Symbol 619 MovieClip Frame 335
call(1);
Symbol 619 MovieClip Frame 347
call(1);
Symbol 619 MovieClip Frame 360
call(1);
Symbol 619 MovieClip Frame 367
call(1);
Symbol 619 MovieClip Frame 376
call(1);
Symbol 619 MovieClip Frame 387
call(1);
Symbol 619 MovieClip Frame 399
call(1);
Symbol 619 MovieClip Frame 410
call(1);
Symbol 619 MovieClip Frame 422
call(1);
Symbol 619 MovieClip Frame 434
call(1);
Symbol 619 MovieClip Frame 446
call(1);
Symbol 619 MovieClip Frame 461
call(1);
Symbol 622 MovieClip Frame 1
Set("/:carryobjects", 0); _x = 0; _y = 0; _xscale = 1; _visible = 0; _yscale = 1; _parent.full_playerheight = /:unit * 2; _parent.playerheight = /:unit; _parent.wings = 0; _parent.unarmed = 0; _parent.winglimit = 3; _parent.jumppower = 14; _parent.jumppower_low = 11; _parent.hitjump = 8; _parent.slide = 0; _parent.y_view = 2 * /:unit; _parent.ycampos = 25; _parent.dir = "right"; _parent.kletterspeed = 3; _parent.maxxspeed = 12; _parent.normxspeed = 4; _parent.normjumpspeed = 6; Set("/:maxyspeed", /:unit * 0.3); _parent.crouchxspeed = 3; _parent.accel = 4; _parent.grav = 1; Set("/:grav", 1); _parent.screenwidth = 540; _parent.screenheight = 340; _parent.maxshots = 6; _parent.height_offset = -10; _parent.perhit = 3; _parent.shottime = 2; _parent.shotspeed = 20; _parent.y_spread = 5; Set("/:energy", 3); Set("/:maxenergy", /:energy); _parent.hittime = 25; Set("/:wakeup_x", 540); Set("/:wakeup_y", 400); Set("/:nowayback_x", 0); Set("/:scrollspeed_x", 0); Set("/:flyspeed_x", 0); Set("/:rtype", 0); Set("/:respawn", 0); _parent.shield = 50; _parent.waterlift = 0;
Symbol 623 MovieClip Frame 1
count = 0; screencenter_x = (screenwidth * 0.5) - _parent.camerax; screencenter_y = (screenwidth * 0.5) - _parent.cameray; do { count = count + 1; wakecount = wakecount + 1; nmexdist = eval (("_parent.nme" + wakecount) + ".controller.myx") - screencenter_x; nmeydist = eval (("_parent.nme" + wakecount) + ".controller.myy") - screencenter_y; if (((nmexdist * nmexdist) < /:wakeup_x_limit) and ((nmeydist * nmeydist) < /:wakeup_y_limit)) { eval (("_parent.nme" + wakecount) + ".controller").play(); Set(("_parent.nme" + wakecount) + ".controller.active", 1); } else if (eval (("_parent.nme" + wakecount) + ".controller.path") != 1) { eval (("_parent.nme" + wakecount) + ".controller").stop(); Set(("_parent.nme" + wakecount) + ".controller.active", 0); } } while (count < 3); count = 0; if (_parent.nmecount < wakecount) { wakecount = 0; } if (/:pause != 1) { if (1 < /:bonusfactor) { Set("/:bonusfactor", /:bonusfactor - 0.01); } if (startwait != 1) { startwait = 1; } else { if (ini_collide != 1) { scrollspeed_x = /:scrollspeed_x; Set("/:wakeup_x_limit", /:wakeup_x * /:wakeup_x); Set("/:leftlimit", 0); Set("/:shotpower", 1); Set("/:preset_energy", /:energy); Set("/:preset_shield", shield); Set("/:wakeup_y_limit", /:wakeup_y * /:wakeup_y); Set("/:wakeuplimit", /:wakeup_x_limit + /:wakeup_y_limit); setProperty(_parent._parent.parallax, _xscale , 100); setProperty(_parent._parent.parallax, _yscale , 100); setProperty(_parent, _xscale , 100); setProperty(_parent, _yscale , 100); _quality = "LOW"; _name = "player"; setProperty(_parent, _name , "level"); if (/:unit < full_playerheight) { supersize = 1; up_space = 1; } hitwait = hittime; xtolerance = 1; ytolerance = 2; groundtolerance = 4; maxlift = 10; _parent.forcey = 0; _parent.force_stepx = 0; if ((0 < _parent._parent.xbackup) or (0 < _parent._parent.ybackup)) { myx = _parent._parent.xbackup; myy = _parent._parent.ybackup; } else { myx = _x; myy = _y; } Set("/:screenwidth", screenwidth); Set("/:screenheight", screenheight); ini_collide = 1; } if (/:pause != 1) { if (/:rtype != 1) { jumpanim = 0; oldthisx = thisx; thisx = int((myx + (/:unit * 0.5)) / /:unit) * /:unit; thisx1 = int((myx + xtolerance) / /:unit) * /:unit; thisx2 = int(((myx - xtolerance) + /:unit) / /:unit) * /:unit; thisy = int(((myy + ytolerance) + (/:unit * 0.5)) / /:unit) * /:unit; thisy2 = int((((myy + ytolerance) - playerheight) + /:unit) / /:unit) * /:unit; if (supersize == 1) { thisy3 = int(((myy + ytolerance) - /:unit) / /:unit) * /:unit; thisy0 = int((myy + ytolerance) / /:unit) * /:unit; field_ontop_1 = eval ((("_parent.f" + thisx1) + "and") + (thisy - /:unit)); field_ontop_2 = eval ((("_parent.f" + thisx2) + "and") + (thisy - /:unit)); field_ontop_3 = eval ((("_parent.f" + thisx1) + "and") + (thisy - (/:unit * 2))); field_ontop_4 = eval ((("_parent.f" + thisx2) + "and") + (thisy - (/:unit * 2))); field_ontop_5 = eval ((("_parent.f" + thisx1) + "and") + (thisy3 - /:unit)); field_ontop_6 = eval ((("_parent.f" + thisx2) + "and") + (thisy3 - /:unit)); left_field_2 = eval ((("_parent.f" + (thisx - /:unit)) + "and") + thisy2); right_field_2 = eval ((("_parent.f" + (thisx + /:unit)) + "and") + thisy2); left_field_3 = eval ((("_parent.f" + (thisx - /:unit)) + "and") + thisy0); right_field_3 = eval ((("_parent.f" + (thisx + /:unit)) + "and") + thisy0); } left_field = eval ((("_parent.f" + (thisx - /:unit)) + "and") + thisy); right_field = eval ((("_parent.f" + (thisx + /:unit)) + "and") + thisy); field_1 = eval ((("_parent.f" + thisx1) + "and") + (thisy + /:unit)); field_2 = eval ((("_parent.f" + thisx2) + "and") + (thisy + /:unit)); field_up_1 = eval ((("_parent.f" + thisx1) + "and") + thisy2); field_up_2 = eval ((("_parent.f" + thisx2) + "and") + thisy2); eval ((("_parent.bonus" + thisx) + "and") + thisy).nextFrame(); eval ((("_parent.bonus" + thisx) + "and") + thisy2).nextFrame(); if (supersize == 1) { up_space = 0; if ((/:down != 1) and ((((field_ontop_1 < 2) and (field_ontop_2 < 2)) and (pixelground != 1)) or ((((((field_ontop_1 < 2) and (field_ontop_2 < 2)) and (field_ontop_3 < 2)) and (field_ontop_4 < 2)) and (field_ontop_5 < 2)) and (field_ontop_6 < 2)))) { up_space = 1; crouch = 0; } if (crouch == 1) { playerheight = full_playerheight * 0.5; } else { playerheight = full_playerheight; } } hanging = 0; if ((((left_field_3 == 3) and ((dir eq "left") or (dir eq "fastleft"))) or ((right_field_3 == 3) and ((dir eq "right") or (dir eq "fastright")))) and (myx == thisx)) { if (death == 1) { hanging = 0; } else { hanging = 1; forcejumpspeed = 0; if (oldhanging != hanging) { fighting = 0; } crouch = 0; stepy = 0; } } winganim = 0; if (/:up == 1) { if (hanging != 1) { if (((((0 < standing) or (elevator == 1)) or (wings == 1)) or (water == 1)) and (up_loose == 1)) { wingflaps = wingflaps - 1; if ((-1 < wingflaps) and (fighting != 1)) { if ((dir ne "fastleft") and (dir ne "fastright")) { stepy = -jumppower; } else { stepy = -jumppower_low; } winganim = 1; jumpanim = 1; } _parent.forcey = 0; _parent.force_stepx = 0; hanging = 0; } } else if (((/:right == 1) and (left_field == 3)) or ((/:left == 1) and (right_field == 3))) { stepy = -jumppower; hanging = 0; } else { stepy = -kletterspeed; } up_loose = 0; } else { up_loose = 1; } if (death == 1) { hanging = 0; } if (/:down == 1) { if (hanging == 1) { stepy = kletterspeed; } else { cam_y_offset = y_view; if ((supersize == 1) and (up_space != 1)) { crouch = 1; } } } else { cam_y_offset = 0; } field_dist_x = (myx - thisx) * (myx - thisx); free = 0; pixelground = 0; if ((_parent.pixels.hitTest(myx + _parent.camerax, (((myy + groundtolerance) + 8) + /:unit) + _parent.cameray, true) eq "true") and (hanging != 1)) { pixelground = 1; standing = 1; if (((up_space != 1) and (crouch != 1)) and (supersize == 1)) { crouch = 1; } count = 0; do { myy = myy - 1; if (_parent.pixels.hitTest(myx + _parent.camerax, ((myy + groundtolerance) + /:unit) + _parent.cameray, true) ne "true") { free = 1; } count = count + 1; } while ((free != 1) and (count < maxlift)); myy = myy + groundtolerance; } else if (((0 < (field_1 + field_2)) and (stepy >= 0)) and ((thisy - (/:unit * 0.3)) < myy)) { standing = 1; myy = thisy; } else { standing = 0; } if (((1 < field_up_1) or (1 < field_up_2)) and (stepy < 0)) { stepy = -stepy; eval ((("_parent.bon" + thisx1) + "and") + thisy2).nextFrame(); eval ((("_parent.bon" + thisx2) + "and") + thisy2).nextFrame(); } if (standing < 1) { if (hanging != 1) { stepy = stepy + grav; } else { wingflaps = winglimit; } } else { wingflaps = winglimit; eval ((("_parent.obj" + thisx1) + "and") + (thisy + /:unit)).nextFrame(); eval ((("_parent.obj" + thisx2) + "and") + (thisy + /:unit)).nextFrame(); if (0 < stepy) { stepy = 0; } } if ((/:left + /:right) < 1) { stepx = stepx + ((/:flyspeed_x - stepx) * (1 - slide)); forcejumpspeed = forcejumpspeed * 0.98; } if (/:left == 1) { stepx = stepx - accel; if (dir eq "fastleft") { } else { left_no_press_time = 0; left_press_time = left_press_time + 1; if (((oldleft != 1) and (left_triggered == 1)) and ((standing == 1) or (elevator == 1))) { dir = "fastleft"; } else { dir = "left"; } } } else { if ((dir eq "fastleft") and ((standing == 1) or (elevator == 1))) { dir = "left"; } if (left_press_time < 4) { left_triggered = 1; } left_press_time = 0; if (left_no_press_time < 4) { left_no_press_time = left_no_press_time + 1; } else { left_triggered = 0; } } if (/:right == 1) { stepx = stepx + accel; if (dir eq "fastright") { } else { right_no_press_time = 0; right_press_time = right_press_time + 1; if (((oldright != 1) and (right_triggered == 1)) and ((standing == 1) or (elevator == 1))) { dir = "fastright"; } else { dir = "right"; } } } else { if ((dir eq "fastright") and ((standing == 1) or (elevator == 1))) { dir = "right"; } if (right_press_time < 4) { right_triggered = 1; } right_press_time = 0; if (right_no_press_time < 4) { right_no_press_time = right_no_press_time + 1; } else { right_triggered = 0; } } if (fighting == 1) { stepx = fightspeed; crouch = fightcrouched; } if (forcejumpspeed != 0) { if (standing == 1) { forcejumpspeed = 0; } stepx = forcejumpspeed; } xblocked = 0; if (field_dist_x < (stepx * stepx)) { if (((((1 < left_field) or (1 < left_field_2)) or (1 < left_field_3)) and (stepx < 0)) or ((((1 < right_field) or (1 < right_field_2)) or (1 < right_field_3)) and (0 < stepx))) { xblocked = 1; stepx = 0; forcejumpspeed = 0; myx = thisx; } } oldwater = water; water = 0; waterwait = waterwait - 1; if ((field_up_1 == -1) or (field_up_2 == -1)) { water = 1; stepy = (stepy * 0.95) - waterlift; } if (((oldwater != water) and (waterwait < 0)) and (10 < (stepy * stepy))) { waterwait = 3; _parent.layercount = _parent.layercount + 1; if ((crouch == 1) or (supersize != 1)) { water_y = thisy; } else { water_y = thisy - /:unit; } duplicateMovieClip ("_parent.ur_spritzer", "spritzer" + _parent.layercount, _parent.layercount); setProperty("_parent.spritzer" + _parent.layercount, _x , myx); setProperty("_parent.spritzer" + _parent.layercount, _y , water_y); setProperty("_parent.spritzer" + _parent.layercount, _yscale , stepy * stepy); } elevator = 0; if (_parent.force_stepx != 0) { wingflaps = winglimit; stepy = 0; standing = 1; } if (/:maxyspeed < stepy) { stepy = /:maxyspeed; } if ((crouch == 1) and (standing == 1)) { if (dir eq "fastright") { dir = "right"; } if (dir eq "fastleft") { dir = "left"; } speedlimit = crouchxspeed; } else if ((dir eq "fastright") or (dir eq "fastleft")) { speedlimit = maxxspeed; } else { speedlimit = normxspeed; if (standing != 1) { speedlimit = normjumpspeed; } } if (/:feuerstoss != 1) { if (fighting == 1) { speedlimit = fightspeed; if (fightspeed < 0) { speedlimit = -fightspeed; } } else if ((forcejumpspeed != 0) and (xblocked != 1)) { if (forcejumpspeed < 0) { speedlimit = -forcejumpspeed; } else { speedlimit = forcejumpspeed; } stepx = forcejumpspeed; } if (speedlimit < stepx) { stepx = speedlimit; } if (stepx < (-speedlimit)) { stepx = -speedlimit; } } if (_parent.forcey != 0) { wingflaps = winglimit; myy = _parent.forcey; stepy = 0; standing = 1; elevator = 1; } else { myy = myy + stepy; } if (elevator == 1) { forcejumpspeed = 0; } myx = (myx + stepx) + _parent.force_stepx; _parent.forcey = 0; _parent.force_stepx = 0; } else { thisx = int(myx / /:unit) * /:unit; thisy = int(myy / /:unit) * /:unit; field = eval ((("_parent.f" + thisx) + "and") + thisy); if ((0 >= shield) and ((_parent.pixels.hitTest(myx + _parent.camerax, myy + _parent.cameray, true) eq "true") or (1 < field))) { death = 1; } eval ((("_parent.bonus" + thisx) + "and") + thisy).nextFrame(); eval ((("_parent.bonus" + (thisx + /:unit)) + "and") + thisy).nextFrame(); if (/:up == 1) { stepy = stepy - accel; } if (/:down == 1) { stepy = stepy + accel; } if (((/:left == 1) and (fighting != 1)) and (forcejumpspeed == 0)) { stepx = stepx - accel; } if (((/:right == 1) and (fighting != 1)) and (forcejumpspeed == 0)) { stepx = stepx + accel; } if ((/:up + /:down) == 0) { stepy = stepy * slide; } if ((/:left + /:right) == 0) { stepx = stepx + ((/:flyspeed_x - stepx) * (1 - slide)); } if (maxxspeed < stepy) { stepy = maxxspeed; } if (stepy < (-maxxspeed)) { stepy = -maxxspeed; } if (maxxspeed < stepx) { stepx = maxxspeed; } if (stepx < (-maxxspeed)) { stepx = -maxxspeed; } myx = myx + stepx; myy = myy + stepy; } _x = myx; _y = myy; if (scrollspeed_x != 0) { xscrollpos = xscrollpos + /:scrollspeed_x; camerax = xscrollpos; } else { camerax = ((-myx) + (0.5 * screenwidth)) + xscrollpos; } cameray = (((-myy) + (0.5 * screenheight)) - cam_y_offset) + ycampos; if (cameray < (-/:cam_y_limit)) { cameray = -/:cam_y_limit; } if (0 < cameray) { cameray = 0; } if (camerax < (-/:cam_x_limit)) { camerax = -/:cam_x_limit; } if (/:leftlimit < camerax) { camerax = /:leftlimit; } camerax2 = camerax2 + ((camerax - camerax2) * 0.1); cameray2 = cameray2 + ((cameray - cameray2) * 0.1); _parent.camerax = int(camerax2); _parent.cameray = int(cameray2); if (/:nowayback_x == 1) { if (cameraxold < _parent.camerax) { _parent.camerax = cameraxold; } if (myx < ((-_parent.camerax) + (/:unit * 0.5))) { myx = (-_parent.camerax) + (/:unit * 0.5); } if ((((-_parent.camerax) + screenwidth) - /:unit) < myx) { myx = ((-_parent.camerax) + screenwidth) - /:unit; } } setProperty(_parent, _x , _parent.camerax); setProperty(_parent, _y , _parent.cameray); if (_parent._parent.parallax.stopscrolling != 1) { setProperty(_parent._parent.parallax, _x , _parent.camerax * 0.5); } setProperty(_parent._parent.parallax, _y , _parent.cameray * 0.5); cameraxold = _parent.camerax; } oldhanging = hanging; oldright = /:right; oldleft = /:left; } } if (/:pause != 1) { if (/:carryobjects == 1) { if (((standing == 1) or (/:down == 1)) and (carry == 1)) { carry = 0; Set(carryname + ".myy", thisy + /:unit); Set(carryname + ".stepy", 0); Set(carryname + ".carried", 0); carryname.play(); } if ((field_1 == 5) or (field_2 == 5)) { if ((/:up == 1) and (upold != 1)) { Set(((("_parent.carry" + thisx) + "and") + (thisy + /:unit)) + ".carried", 1); Set((("_parent.f" + thisx) + "and") + (thisy + /:unit), 0); carryname = (("_parent.carry" + thisx) + "and") + (thisy + /:unit); carry = 1; } } upold = /:up; if (((right_field == 5) and (/:right == 1)) and (carry != 1)) { Set(((("_parent.carry" + (thisx + /:unit)) + "and") + thisy) + ".push", "right"); } if (((left_field == 5) and (/:left == 1)) and (carry != 1)) { Set(((("_parent.carry" + (thisx - /:unit)) + "and") + thisy) + ".push", "left"); } if (carry == 1) { Set(carryname + ".myx", myx); Set(carryname + ".myy", myy + /:unit); } } } if (ballern == 1) { if (unarmed != 1) { if (/:pause != 1) { if (0 < shotwait) { shotwait = shotwait - 1; } if ((/:strg == 1) and (strg_loose == 1)) { fire = 1; strg_loose = 0; } if (/:strg != 1) { strg_loose = 1; } if (fire == 1) { if (0 >= shotwait) { perhitcount = perhitcount + 1; if (perhit >= perhitcount) { spreadcount = 0; do { spreadcount = spreadcount + 1; if (maxshots >= _parent.scount) { _parent.snumber = 0; do { _parent.snumber = _parent.snumber + 1; } while ((eval (("_parent.s" + _parent.snumber) + "active") == 1) and ((maxshots + 1) >= _parent.snumber)); if (maxshots >= _parent.snumber) { Set(("_parent.s" + _parent.snumber) + "active", 1); shotwait = shottime; _parent.scount = _parent.scount + 1; _parent.layercount = _parent.layercount + 1; duplicateMovieClip ("_parent.ur_shot", "s" + _parent.snumber, _parent.layercount); Set(("_parent.s" + _parent.snumber) + ".myx", myx); Set(("_parent.s" + _parent.snumber) + ".myy", (myy + height_offset) + ((crouch * /:unit) * 0.5)); if (spreadcount == 1) { shot_stepy = 0; } else if (spreadcount == 2) { shot_stepy = -4; } else if (spreadcount == 3) { shot_stepy = 4; } if (dir eq "right") { shot_stepx = shotspeed; } else { shot_stepx = -shotspeed; } if (hanging == 1) { shot_stepx = -shot_stepx; } Set(("_parent.s" + _parent.snumber) + ".stepx", shot_stepx); Set(("_parent.s" + _parent.snumber) + ".id", _parent.snumber); Set(("_parent.s" + _parent.snumber) + ".stepy", shot_stepy); } } } while (spreadcount < spreadamount); } else { fire = 0; perhitcount = 0; } } } if (10000 < _parent.layercount) { _parent.layercount = 1; } } } } if ((((/:strg == 1) and (oldstrg != 1)) and (fighting != 1)) and (oldfighting != 1)) { fighting = 1; fightspeed = stepx; fightdir = dir; } if ((/:strg == 1) and (standing == 1)) { loadpower = loadpower + 1; if (10 < loadpower) { fighting = 1; } } else { if (35 < loadpower) { longmove = 1; } loadpower = 0; } if (standing != oldstanding2) { if (anim eq "fight_jump_fastright") { dir = "right"; fighting = 1; plumps = 1; } else if (anim eq "fight_jump_fastleft") { dir = "left"; fighting = 1; plumps = 1; } else if ((fighting == 1) and (standing == 1)) { dir = tempdir; } fighting = 0; fightcrouched = 0; fightspeed = 0; } if (fighting == 1) { fightcrouched = crouch; dir = fightdir; } oldfighting = fighting; oldstrg = /:strg; oldstanding2 = standing; if (gotone == 1) { if ((anim eq "fight_jump_fastleft") or (anim eq "fight_jump_fastright")) { fighting = 0; plumps = 0; forcejumpspeed = 0; fightspeed = 0; stepx = 0; if (dir eq "fastleft") { dir = "left"; } else if (dir eq "fastright") { dir = "right"; } } gotone = 0; } if ((/:pause != 1) and (death != 1)) { if (0 < shield) { damage = 0; hit = 0; shield = shield - 1; if (50 < _alpha) { _alpha = 30; } else { _alpha = 100; } } else { _alpha = 100; if ((((((((((left_field == 4) or (right_field == 4)) or (field_1 == 4)) or (field_2 == 4)) or (field_up_1 == 4)) or (field_up_2 == 4)) or (left_field_3 == 4)) or (right_field_3 == 4)) or (left_field_2 == 4)) or (right_field_2 == 4)) { hit = 1; } if (0 < hitwait) { hitwait = hitwait - 1; hit = 0; } else { damage = 0; if (hit == 1) { if (/:rtype == 1) { Set("/:energy", 0); death = 1; } damage = 1; Set("/:energy", /:energy - 1); hitwait = hittime; } } if (/:energy < 0) { Set("/:energy", 0); death = 1; } } if (field_1 == -6) { _visible = 1; absturz = 1; death = 1; } if ((hit == 1) and (oldhit != 1)) { stepy = -hitjump; } oldhit = hit; } anim = ""; if (hanging == 1) { if (dir eq "fastright") { dir = "right"; } else if (dir eq "fastleft") { dir = "left"; } if ((((dir eq "left") and (left_field_3 == 3)) and (left_field_2 < 1)) or (((dir eq "right") and (right_field_3 == 3)) and (right_field_2 < 1))) { if (/:down != 1) { myy = thisy0; anim = anim + "edge_"; } else { anim = anim + "hanging_down_"; } } else { anim = anim + "hanging_"; if (/:up == 1) { anim = anim + "up_"; } if (/:down == 1) { anim = anim + "down_"; } } } else if (standing == 1) { if ((0 < (/:left + /:right)) or (2 < (stepx * stepx))) { anim = anim + "moving_"; } else if (field_1 != field_2) { if (field_2 < 1) { if (((thisx1 + (/:unit * 0.25)) < myx) and (pixelground != 1)) { if ((thisx1 + (/:unit * 0.5)) < myx) { myx = thisx1 + /:unit; } anim = anim + "balanced_"; dir = "right"; } else { anim = anim + "stopped_"; } } else if (field_1 < 1) { if ((myx < (thisx1 + (/:unit * 0.75))) and (pixelground != 1)) { if (myx < (thisx1 + (/:unit * 0.5))) { myx = thisx1; } anim = anim + "balanced_"; dir = "left"; } else { anim = anim + "stopped_"; } } } else { anim = anim + "stopped_"; } } else { anim = anim + "jump_"; } if ((damage == 1) or (death == 1)) { anim = "hit_"; } if (crouch == 1) { anim = anim + "crouch_"; } if (((fighting == 1) and (hit != 1)) and (death != 1)) { if (crouch == 1) { anim = "fight_crouch_"; } else if (hanging == 1) { anim = "fight_hanging_"; } else if (standing != 1) { anim = "fight_jump_"; } else { anim = "fight_standing_"; } } if (plumps == 1) { anim = "plumps_"; left_press_time = 0; left_no_press_time = 100; right_press_time = 0; right_no_press_time = 100; right_triggered = 0; left_triggered = 0; if ((dir eq "right") or (dir eq "fastright")) { dir = "right"; tempdir = "right"; } else { dir = "left"; tempdir = "left"; } } if ((20 < loadpower) or (longmove == 1)) { anim = "fight_longmove_"; if ((dir eq "right") or (dir eq "fastright")) { dir = "right"; tempdir = "right"; } else { dir = "left"; tempdir = "left"; } } if (jumpanim == 1) { anims.grafik.gotoAndPlay(1); if (winganim == 1) { anims.wing.gotoAndPlay(1); } } if (anim eq "") { anim = "stopped_"; } if (absturz == 1) { anim = "absturz_"; } if (((death == 1) and (standing == 1)) and (absturz != 1)) { anim = "death_"; stop(); } anim = anim + dir; anims.gotoAndStop(anim); hit = 0; if (/:character ne "natsuki") { stop(); _x = -10000; _name = "none"; }
Symbol 623 MovieClip Frame 2
call(1);
Symbol 636 MovieClip Frame 1
stop();
Symbol 639 MovieClip Frame 1
if ((/:pause != 1) and (active == 1)) { if (0 >= protection) { hit = 0; do { scount = scount + 1; shotx = eval (("_parent._parent.s" + scount) + ".myx"); shoty = eval (("_parent._parent.s" + scount) + ".myy"); if (_parent.hitTest(shotx + _parent._parent.camerax, shoty + _parent._parent.cameray, true) eq "true") { hit = 1; hitpoints = hitpoints - /:shotpower; if (turnaround == 1) { if (_parent._parent.player.myx < myx) { dir = -1; } else { dir = 1; } } } } while (scount < _parent._parent.scount); scount = 0; fight_hit = 0; if (../:shapeflag == 1) { if (_parent.hitTest(_root.hitx + _parent._parent.camerax, _root.hity + _parent._parent.cameray, true) eq "true") { fight_hit = 1; } } else if (_parent._parent.hit_fight.hitTest(_parent) eq "true") { fight_hit = 1; } if (fight_hit == 1) { protection = ../:prottime; if (_parent._parent.player.myx < myx) { dir = -1; } else { dir = 1; } hit = 1; hitpoints = hitpoints - /:shotpower; } if (hitpoints < 0) { death = 1; active = 0; mynumber = 0; } } else { protection = protection - 1; } } if (/:pause != 1) { if (ini_collide != 1) { extra = _parent.extra; bonusname = _parent._name; active = 1; _name = "controller"; dir = _parent.dir; standing = 0; path = _parent.path; path_amount = _parent.path_amount; path_frames = _parent.pathcontainer._totalframes; path_time = _parent.path_time; path_wait = path_time; path_rot = _parent.path_rot; jumper = _parent.jumper; jump_power = _parent.jump_power; jump_to_player = _parent.jump_to_player; random_jump_dir = _parent.random_jump_dir; jump_speed = _parent.jump_speed; jump_time = _parent.jump_time; jump_time_offset = _parent.jump_time_offset; hitpoints = _parent.hitpoints; groundtolerance = 4; maxlift = 10; xspeed = _parent.xspeed; headforplayer = _parent.headforplayer; fly = _parent.fly; flyadd = xspeed / 30; ghost = _parent.ghost; myx = _parent._x; myy = _parent._y; ur_x = _parent._x; ur_y = _parent._y; thisx = int((myx + (/:unit * 0.5)) / /:unit) * /:unit; thisy = int((myy + (/:unit * 0.5)) / /:unit) * /:unit; _parent._parent.nmecount = _parent._parent.nmecount + 1; mynumber = _parent._parent.nmecount; setProperty("_parent", _name , "nme" + mynumber); Set(("_parent._parent.nme" + mynumber) + "x", myx); Set(("_parent._parent.nme" + mynumber) + "y", myy); ini_collide = 1; _visible = 0; _x = 0; _y = 0; _xscale = 100; _yscale = 100; stop(); } if (active == 1) { if (path == 1) { if ((remake != 1) and (dupl_count < path_amount)) { if (0 < path_wait) { path_wait = path_wait - 1; } else { path_wait = path_time; dupl_count = dupl_count + 1; if (dupl_count < path_amount) { _parent._parent.layercount = _parent._parent.layercount + 1; duplicateMovieClip ("_parent", "n" + _parent._parent.layercount, _parent._parent.layercount + 20000); Set(("_parent._parent.n" + _parent._parent.layercount) + ".controller.remake", 1); } } } else { _parent.pathcontainer.play(); play(); x_path_offset = _parent.pathcontainer.path_dummy._x; y_path_offset = _parent.pathcontainer.path_dummy._y; myx = ur_x + x_path_offset; myy = ur_y + y_path_offset; setProperty("_parent", _x , myx); setProperty("_parent", _y , myy); if (path_rot == 1) { setProperty("_parent", _rotation , _parent.pathcontainer.path_dummy._rotation); } if (_parent.pathcontainer._currentframe >= path_frames) { path_end = 1; setProperty("_parent", _name , ""); setProperty("_parent", _visible , 0); removeMovieClip("_parent"); stop(); } } } else { dirchange = 0; if (((standing == 1) and (headforplayer == 1)) and (thisy == _parent._parent.player.thisy)) { if ((_parent._parent.player.myx < myx) and (0 < dir)) { dir = -1; } else if ((myx < _parent._parent.player.myx) and (dir < 0)) { dir = 1; } } thisx = int((myx + (/:unit * 0.5)) / /:unit) * /:unit; thisy = int((myy + (/:unit * 0.5)) / /:unit) * /:unit; field = eval ((("_parent._parent.f" + thisx) + "and") + (thisy + /:unit)); field_1 = eval ((("_parent._parent.f" + thisx) + "and") + thisy); standing = 0; if (_parent._parent.pixels.hitTest(myx + _parent._parent.camerax, (((myy + 8) + groundtolerance) + /:unit) + _parent._parent.cameray, true) eq "true") { free = 0; standing = 1; if (fly == 1) { stepy = -1; } else { do { myy = myy - 1; if (_parent._parent.pixels.hitTest(myx + _parent._parent.camerax, ((myy + groundtolerance) + /:unit) + _parent._parent.cameray, true) ne "true") { free = 1; } count = count + 1; } while ((free != 1) and (count < maxlift)); count = 0; myy = myy + groundtolerance; } } if ((((0 < field) and (stepy >= 0)) and ((thisy - (/:unit * 0.3)) < myy)) and (fly != 1)) { standing = 1; myy = thisy; } if ((standing < 1) or (fly == 1)) { if (fly == 1) { if (_parent._parent.player.myx < myx) { stepx = stepx - flyadd; } else { stepx = stepx + flyadd; } if (_parent._parent.player.myy < myy) { stepy = stepy - flyadd; } else { stepy = stepy + flyadd; } if ((xspeed * xspeed) < (stepx * stepx)) { stepx = stepx * 0.8; } if ((xspeed * xspeed) < (stepy * stepy)) { stepy = stepy * 0.8; } } else { walkwait = 0; if ((oldstanding == 1) and (stepy >= 0)) { dir = -dir; dirchange = 1; } if (((stepy + /:grav) < /:maxyspeed) and (oldstanding != 1)) { stepy = stepy + /:grav; } } } else { stepy = 0; jumping = 0; if ((jumper == 1) and (fly != 1)) { if (0 < jumpwait) { jumpwait = jumpwait - 1; } else { jumping = 1; if (random_jump_dir == 1) { if (random(20) < 10) { dir = -dir; } } if (jump_to_player == 1) { if (_parent._parent.player.myx < myx) { dir = -1; } else { dir = 1; } } jumpwait = jump_time + (random(jump_time_offset * 2) - jump_time_offset); stepy = jump_power; stepx = jump_speed * dir; standing = 0; } } } if ((fly == 1) or ((standing != 1) and (oldstanding != 1))) { nextx = int(((myx + stepx) + (/:unit * 0.5)) / /:unit) * /:unit; nexty = int(((myy + stepy) + (/:unit * 0.5)) / /:unit) * /:unit; nextxfield = eval ((("_parent._parent.f" + nextx) + "and") + thisy); nextyfield = eval ((("_parent._parent.f" + thisx) + "and") + nexty); if (1 < nextxfield) { stepx = -stepx; } if (1 < nextyfield) { stepy = -stepy; } } else { if (0 < field1) { stepy = 0; } if ((((1 < field_1) and (stepx != 0)) and (fly != 1)) and (dirchange != 1)) { dir = -dir; } if (((((standing == 1) or (oldstanding == 1)) and (jumping != 1)) and (hit != 1)) and (0 >= protection)) { stepx = xspeed * dir; } } myy = myy + stepy; if (0 < walkwait) { walkwait = walkwait - 1; } if ((fly == 1) or (0 >= walkwait)) { myx = myx + stepx; } if ((hold == 1) and (0 < /:holdx)) { myx = /:holdx; myy = /:holdy; } else { hold = 0; } setProperty(_parent, _x , myx); setProperty(_parent, _y , myy); } } if (((death != 1) and (hit != 1)) and (0 >= protection)) { if (_parent.shapetest != 1) { if (_parent.hitTest(_parent._parent.player.myx + _parent._parent.camerax, _parent._parent.player.myy + _parent._parent.cameray, true) eq "true") { if ((0 < _parent._parent.player.stepy) and (_parent.jumpvulnerable == 1)) { hitpoints = -1; _parent._parent.player.stepy = -10; } else if (_parent.harmless != 1) { _parent._parent.player.hit = 1; } if (turnaround == 1) { if (_parent._parent.player.myx < myx) { dir = -1; } else { dir = 1; } } } } else if (_parent._parent.player.hitTest(myx + _parent._parent.camerax, myy + _parent._parent.cameray, true) eq "true") { if ((0 < _parent._parent.player.stepy) and (_parent.jumpvulnerable == 1)) { hitpoints = -1; _parent._parent.player.stepy = -10; } else if (_parent.harmless != 1) { _parent._parent.player.hit = 1; } } else if (turnaround == 1) { if (_parent._parent.player.myx < myx) { dir = -1; } else { dir = 1; } } } oldstanding = standing; } else if (path == 1) { _parent.pathcontainer.stop(); } if (_parent.noweapon != 1) { if ((/:pause != 1) and (active == 1)) { if (ini_shoot != 1) { forceshotspeed = _parent.forceshotspeed; shot_stepx_ini = _parent.shot_stepx_ini; shot_stepy_ini = _parent.shot_stepy_ini; shottype = _parent.shottype; aerodynamic = _parent.aerodynamic; shottime = _parent.shottime; firebyvision = _parent.firebyvision; freezetime = _parent.freezetime; aimtime = _parent.aimtime; aimwait = aimtime; shotspeed = _parent.shotspeed; ballistic = _parent.ballistic; shotgrav = _parent.shotgrav; ss_hypo = (shotspeed * shotspeed) * 2; turnaround = _parent.turnaround; ini_shoot = 1; shotwait = shottime; } if (0 < shotwait) { shotwait = shotwait - 1; } else { if (((firebyvision != 1) or ((_parent._parent.player.myx < myx) and (stepx < 0))) or ((myx < _parent._parent.player.myx) and (0 < stepx))) { preshooting = 1; } if (preshooting == 1) { if (0 < aimwait) { aimwait = aimwait - 1; walkwait = 100; } else { aimwait = aimtime; if (_parent.randomshots == 1) { shotwait = random(_parent.maxtime - _parent.mintime) + _parent.mintime; } else { shotwait = shottime; } walkwait = freezetime; preshooting = 0; plxdist = _parent._parent.player.myx - myx; plydist = _parent._parent.player.myy - myy; pldist = (plxdist * plxdist) + (plydist * plydist); _parent._parent.layercount = _parent._parent.layercount + 1; duplicateMovieClip ("_parent._parent.ur_" + shottype, "es" + _parent._parent.layercount, _parent._parent.layercount); Set(("_parent._parent.es" + _parent._parent.layercount) + ".myx", myx); Set(("_parent._parent.es" + _parent._parent.layercount) + ".myy", myy); ss_fac = Math.sqrt(ss_hypo) / Math.sqrt(pldist); if (forceshotspeed == 1) { shotstepx = shot_stepx_ini; shotstepy = shot_stepy_ini; } else if (ballistic != 1) { shotstepx = plxdist * ss_fac; shotstepy = plydist * ss_fac; } else { shotstepx = (plxdist * ss_fac) * 1.5; shotstepy = (plydist * ss_fac) * 3; if (-4 < shotstepy) { shotstepy = -4; } } Set(("_parent._parent.es" + _parent._parent.layercount) + ".mygrav", shotgrav); Set(("_parent._parent.es" + _parent._parent.layercount) + ".stepx", shotstepx); Set(("_parent._parent.es" + _parent._parent.layercount) + ".stepy", shotstepy); Set(("_parent._parent.es" + _parent._parent.layercount) + ".aerodynamic", aerodynamic); Set(("_parent._parent.es" + _parent._parent.layercount) + ".ballistic", ballistic); Set(("_parent._parent.es" + _parent._parent.layercount) + ".shot", 1); } } } } } if ((active != 1) and (death != 1)) { activenow = 0; tellTarget ("../") { gotoAndStop ("notactive"); }; } else { if (activenow != 1) { activenow = 1; tellTarget ("../") { gotoAndStop ("left"); }; } if (/:pause != 1) { if (death == 1) { anim = "death"; _parent.gotoAndStop(anim); _parent._parent.pixels.welle.gotoAndStop("off"); _name = ""; setProperty(_parent, _name , ""); stop(); } else { _parent._parent.snakeback.gotoAndStop(_parent._parent.snakeback._currentframe + 1); if (hit == 1) { anim = "hit"; _parent.gotoAndStop(anim); } } _parent.snake.play(); _parent._parent.pixels.welle.play(); do { animsubcount = animsubcount + 1; eval ("_parent.snake.s" + animsubcount).play(); } while (animsubcount < _parent.snake.count); animsubcount = 0; _parent.snake.spit1.play(); _parent.snake.spit2.play(); _parent.snake.spit3.play(); } else { do { animsubcount = animsubcount + 1; eval ("_parent.snake.s" + animsubcount).stop(); } while (animsubcount < _parent.snake.count); _parent.snake.spit1.stop(); _parent.snake.spit2.stop(); _parent.snake.spit3.stop(); animsubcount = 0; _parent._parent.pixels.welle.stop(); _parent.snake.stop(); } } if (/:pause != 1) { bossdist = ((../../player:myx - myx) * (../../player:myx - myx)) + ((../../player:myy - myy) * (../../player:myy - myy)); if (bossdist < 150000) { Set("/:leftlimit", -(myx - 400)); Set("/:mainvolume", 0.5); Set("/:music", "metro"); } }
Symbol 639 MovieClip Frame 2
call(1);
Symbol 646 MovieClip Frame 1
if (ini != 1) { ini = 1; Set("../:count", ../:count + 1); mynumber = ../:count; _name = ("s" + mynumber); frame = int((_x - _y) / 10) + 1; if (frame < 1) { frame = frame + _totalframes; } if (_totalframes < frame) { frame = frame - _totalframes; } gotoAndPlay(frame); }
Symbol 647 MovieClip Frame 1
if (ini != 1) { ini = 1; red = (_x / 8) - 50; green = (_x / 8) - 50; blue = (_x / 8) - 50; myColor = new Color(this); myColorTransform = new Object(); myColorTransform = {rb:red, gb:green, bb:blue}; myColor.setTransform(myColorTransform); gotoAndPlay(int((_x - _y) / 10) + 1); }
Symbol 648 MovieClip Frame 1
if (ini != 1) { ini = 1; red = (_x / 8) - 50; green = (_x / 8) - 50; blue = (_x / 8) - 50; myColor = new Color(this); myColorTransform = new Object(); myColorTransform = {rb:red, gb:green, bb:blue}; myColor.setTransform(myColorTransform); gotoAndPlay(int((_x - _y) / 10) + 1); }
Symbol 649 MovieClip Frame 1
if (ini != 1) { ini = 1; gotoAndPlay(_name); }
Symbol 650 MovieClip Frame 1
if (ini != 1) { ini = 1; gotoAndPlay(_name); }
Symbol 656 MovieClip Frame 1
ran = random(50); if ((30 < ran) or (../:bite == 1)) { tellTarget ("../") { gotoAndStop ("bite"); }; } else if ((10 < ran) or (../:spit == 1)) { tellTarget ("../") { gotoAndStop ("spit"); }; } tellTarget ("../../pixels/welle") { gotoAndPlay (1); };
Symbol 660 MovieClip Frame 1
tellTarget ("../../pixels/welle") { gotoAndPlay (1); };
Symbol 660 MovieClip Frame 6
tellTarget ("../") { gotoAndStop ("left"); };
Symbol 669 MovieClip Frame 17
removeMovieClip(""); removeMovieClip("../"); stop();
Symbol 673 MovieClip Frame 1
tellTarget ("../../pixels/welle") { gotoAndStop ("off"); };
Symbol 673 MovieClip Frame 55
stop(); _parent._parent._parent.xbackup = ""; _parent._parent._parent.ybackup = ""; tellTarget ("../../../") { gotoAndPlay ("nextlevel"); };
Symbol 674 MovieClip Frame 1
tellTarget ("../../pixels/welle") { gotoAndPlay (1); }; if (../:bite == 1) { gotoAndPlay (20); } else { Set("../:bite", 1); }
Symbol 674 MovieClip Frame 26
Set("../:bite", 0);
Symbol 674 MovieClip Frame 40
tellTarget ("../") { gotoAndStop ("left"); };
Symbol 699 MovieClip Frame 12
stop();
Symbol 700 MovieClip Frame 1
tellTarget ("../../pixels/welle") { gotoAndPlay (1); }; if (../:spit == 1) { gotoAndPlay (1); } else { Set("../:spit", 1); }
Symbol 700 MovieClip Frame 25
Set("../:spit", 0);
Symbol 700 MovieClip Frame 40
tellTarget ("../") { gotoAndStop ("left"); };
Symbol 701 MovieClip Frame 1
if (ini != 1) { ini = 1; prottime = 3; shapeflag = 1; shapetest = 0; dir = -1; hitpoints = 20; harmless = 0; noweapon = 1; jumpvulnerable = 0; shottype = "arrow"; forceshotspeed = 0; shot_stepx_ini = -10; shot_stepy_ini = -14; shottime = 80; randomshots = 1; maxtime = 120; mintime = 40; shotspeed = 3; aerodynamic = 1; ballistic = 1; shotgrav = 0.3; freezetime = 10; aimtime = 10; firebyvision = 1; turnaround = 1; xspeed = 0; headforplayer = 0; jumper = 0; jump_power = -12; jump_speed = 4; jump_time = 50; jump_time_offset = 20; jump_to_player = 0; random_jump_dir = 1; fly = 0; ghost = 0; path = 0; path_amount = 7; path_time = 10; path_rot = 1; extra = 0; } stop();
Symbol 713 MovieClip Frame 1
if ((/:pause != 1) and (active == 1)) { if (0 >= protection) { hit = 0; do { scount = scount + 1; shotx = eval (("_parent._parent.s" + scount) + ".myx"); shoty = eval (("_parent._parent.s" + scount) + ".myy"); if (_parent.hitTest(shotx + _parent._parent.camerax, shoty + _parent._parent.cameray, true) eq "true") { hit = 1; hitpoints = hitpoints - /:shotpower; if (turnaround == 1) { if (_parent._parent.player.myx < myx) { dir = -1; } else { dir = 1; } } } } while (scount < _parent._parent.scount); scount = 0; fight_hit = 0; if (../:shapeflag == 1) { if (_parent.hitTest(_root.hitx + _parent._parent.camerax, _root.hity + _parent._parent.cameray, true) eq "true") { fight_hit = 1; Set("/:combomulti1", /:combomulti1 + 1); } if (_parent.hitTest(_root.holdx + _parent._parent.camerax, _root.holdy + _parent._parent.cameray, true) eq "true") { if (../:tooheavy != 1) { hold = 1; } else { fight_hit = 1; Set("/:combomulti1", /:combomulti1 + 1); } } } else { if (_parent._parent.hit_fight.hitTest(_parent) eq "true") { fight_hit = 1; Set("/:combomulti1", /:combomulti1 + 1); } if (_parent._parent.holder.hitTest(_parent) eq "true") { if (../:tooheavy != 1) { hold = 1; } else { fight_hit = 1; Set("/:combomulti1", /:combomulti1 + 1); } } } if (fight_hit == 1) { Set("../../player:gotone", 1); protection = ../:prottime; shotwait = shottime; stepy = -5; if (_parent._parent.player.myx < myx) { stepx = 8; dir = -1; } else { dir = 1; stepx = -8; } hit = 1; hitpoints = hitpoints - /:shotpower; } if (hitpoints < 0) { death = 1; active = 0; mynumber = 0; } } else { protection = protection - 1; } } if ((/:pause != 1) and (active == 1)) { if (/:rtype == 1) { if (/:homingmissiles == 1) { if (/:crosshairs == 1) { targetwait = targetwait - 1; if ((((fulltargeted != 1) and (_parent._parent.crosshairs.hitTest(myx + _parent._parent.camerax, myy + _parent._parent.cameray, true) eq "true")) and (targetwait < 0)) and (_parent._parent.crosshairs.targetcount < /:missiles)) { targetwait = 6; _parent._parent.crosshairs.targetcount = _parent._parent.crosshairs.targetcount + 1; _parent._parent.crosshairs.gotone = 1; tempcount = _parent._parent.crosshairs.targetcount; Set(("_parent._parent.m" + tempcount) + ".aim", _parent._name); mymissilehits = mymissilehits + /:missilehits; if (mymissilehits >= hitpoints) { fulltargeted = 1; } } } else if (/:missilelaunch == 1) { fulltargeted = 0; subcount = 0; do { subcount = subcount + 1; misx = eval (("_parent._parent.m" + subcount) + ".myx"); misy = eval (("_parent._parent.m" + subcount) + ".myy"); if (_parent.hitTest(misx + _parent._parent.camerax, misy + _parent._parent.cameray, true) eq "true") { hit = 1; hitpoints = hitpoints - /:missilehits; Set(("_parent._parent.m" + subcount) + ".off", 1); } } while (subcount < 6); } } if (0 < /:cannons) { if (_parent._parent.cannon2shot.hitTest(myx + _parent._parent.camerax, myy + _parent._parent.cameray, true) eq "true") { hit = 1; hitpoints = hitpoints - /:cannonhits; } } if (/:bigbomb == 1) { if (_parent._parent.bigbomb.hitTest(myx + _parent._parent.camerax, myy + _parent._parent.cameray, true) eq "true") { hit = 1; hitpoints = hitpoints - /:smartbombhits; } } } } if (/:player_arrows == 1) { subcount = 0; do { subcount = subcount + 1; misx = eval (("_parent._parent.playerarrow" + subcount) + ".myx"); misy = eval (("_parent._parent.playerarrow" + subcount) + ".myy"); if (_parent.hitTest(misx + _parent._parent.camerax, misy + _parent._parent.cameray, true) eq "true") { hit = 1; hitpoints = hitpoints - /:arrowhits; Set(("_parent._parent.playerarrow" + subcount) + ".off", 1); } } while (subcount < 4); } if (/:feuerstoss == 1) { if (_parent._parent.feuerstoss.hitTest(myx + _parent._parent.camerax, myy + _parent._parent.cameray, true) eq "true") { hit = 1; hitpoints = hitpoints - /:feuerhits; } } if (/:pause != 1) { if (ini_collide != 1) { extra = _parent.extra; bonusname = _parent._name; active = 1; _name = "controller"; dir = _parent.dir; standing = 0; path = _parent.path; path_amount = _parent.path_amount; path_frames = _parent.pathcontainer._totalframes; path_time = _parent.path_time; path_wait = path_time; path_rot = _parent.path_rot; jumper = _parent.jumper; jump_power = _parent.jump_power; jump_to_player = _parent.jump_to_player; random_jump_dir = _parent.random_jump_dir; jump_speed = _parent.jump_speed; jump_time = _parent.jump_time; jump_time_offset = _parent.jump_time_offset; hitpoints = _parent.hitpoints; groundtolerance = 4; maxlift = 10; xspeed = _parent.xspeed; headforplayer = _parent.headforplayer; fly = _parent.fly; flyadd = xspeed / 30; ghost = _parent.ghost; myx = _parent._x; myy = _parent._y; ur_x = _parent._x; ur_y = _parent._y; thisx = int((myx + (/:unit * 0.5)) / /:unit) * /:unit; thisy = int((myy + (/:unit * 0.5)) / /:unit) * /:unit; _parent._parent.nmecount = _parent._parent.nmecount + 1; mynumber = _parent._parent.nmecount; setProperty("_parent", _name , "nme" + mynumber); Set(("_parent._parent.nme" + mynumber) + "x", myx); Set(("_parent._parent.nme" + mynumber) + "y", myy); ini_collide = 1; _visible = 0; _x = 0; _y = 0; _xscale = 100; _yscale = 100; stop(); } if (0 < zitterwait) { zitterwait = zitterwait - 1; } if (active == 1) { if (path == 1) { if ((remake != 1) and (dupl_count < path_amount)) { if (0 < path_wait) { path_wait = path_wait - 1; } else { path_wait = path_time; dupl_count = dupl_count + 1; if (dupl_count < path_amount) { _parent._parent.layercount = _parent._parent.layercount + 1; duplicateMovieClip ("_parent", "n" + _parent._parent.layercount, _parent._parent.layercount + 20000); Set(("_parent._parent.n" + _parent._parent.layercount) + ".controller.remake", 1); } } } else { _parent.pathcontainer.play(); play(); x_path_offset = _parent.pathcontainer.path_dummy._x; y_path_offset = _parent.pathcontainer.path_dummy._y; myx = ur_x + x_path_offset; myy = ur_y + y_path_offset; setProperty("_parent", _x , myx); setProperty("_parent", _y , myy); if (path_rot == 1) { setProperty("_parent", _rotation , _parent.pathcontainer.path_dummy._rotation); } if (_parent.pathcontainer._currentframe >= path_frames) { path_end = 1; setProperty("_parent", _name , ""); setProperty("_parent", _visible , 0); removeMovieClip("_parent"); stop(); } } } else { dirchange = 0; if ((((standing == 1) and (headforplayer == 1)) and (thisy == _parent._parent.player.thisy)) and (0 >= zitterwait)) { if ((_parent._parent.player.myx < myx) and (0 < dir)) { dir = -1; zitterwait = 10; } else if ((myx < _parent._parent.player.myx) and (dir < 0)) { dir = 1; zitterwait = 10; } } thisx = int((myx + (/:unit * 0.5)) / /:unit) * /:unit; thisy = int((myy + (/:unit * 0.5)) / /:unit) * /:unit; field = eval ((("_parent._parent.f" + thisx) + "and") + (thisy + /:unit)); field_1 = eval ((("_parent._parent.f" + thisx) + "and") + thisy); standing = 0; if (_parent._parent.pixels.hitTest(myx + _parent._parent.camerax, (((myy + 8) + groundtolerance) + /:unit) + _parent._parent.cameray, true) eq "true") { free = 0; standing = 1; if (fly == 1) { stepy = -1; } else { do { myy = myy - 1; if (_parent._parent.pixels.hitTest(myx + _parent._parent.camerax, ((myy + groundtolerance) + /:unit) + _parent._parent.cameray, true) ne "true") { free = 1; } count = count + 1; } while ((free != 1) and (count < maxlift)); count = 0; myy = myy + groundtolerance; } } if ((((0 < field) and (stepy >= 0)) and ((thisy - (/:unit * 0.3)) < myy)) and (fly != 1)) { standing = 1; myy = thisy; } if ((standing < 1) or (fly == 1)) { if (fly == 1) { if (_parent._parent.player.myx < myx) { stepx = stepx - flyadd; } else { stepx = stepx + flyadd; } if (_parent._parent.player.myy < myy) { stepy = stepy - flyadd; } else { stepy = stepy + flyadd; } if ((xspeed * xspeed) < (stepx * stepx)) { stepx = stepx * 0.8; } if ((xspeed * xspeed) < (stepy * stepy)) { stepy = stepy * 0.8; } } else { walkwait = 0; if ((oldstanding == 1) and (stepy >= 0)) { dir = -dir; dirchange = 1; } if (((stepy + /:grav) < /:maxyspeed) and (oldstanding != 1)) { stepy = stepy + /:grav; } } } else { stepy = 0; jumping = 0; if ((jumper == 1) and (fly != 1)) { if (0 < jumpwait) { jumpwait = jumpwait - 1; } else { jumping = 1; if (random_jump_dir == 1) { if (random(20) < 10) { dir = -dir; } } if (jump_to_player == 1) { if (_parent._parent.player.myx < myx) { dir = -1; } else { dir = 1; } } jumpwait = jump_time + (random(jump_time_offset * 2) - jump_time_offset); stepy = jump_power; stepx = jump_speed * dir; standing = 0; } } } nextx = int(((myx + stepx) + (/:unit * 0.5)) / /:unit) * /:unit; nextxfield = eval ((("_parent._parent.f" + nextx) + "and") + thisy); if ((fly == 1) or ((standing != 1) and (oldstanding != 1))) { nexty = int(((myy + stepy) + (/:unit * 0.5)) / /:unit) * /:unit; nextyfield = eval ((("_parent._parent.f" + thisx) + "and") + nexty); if (1 < nextxfield) { dir = -dir; stepx = -stepx; } if (1 < nextyfield) { stepy = -stepy; } } else { if (1 < nextxfield) { dir = -dir; stepx = 0; } if (0 < field_1) { stepy = 0; } if ((((1 < field_1) and (stepx != 0)) and (fly != 1)) and (dirchange != 1)) { dir = -dir; } if (((((standing == 1) or (oldstanding == 1)) and (jumping != 1)) and (hit != 1)) and (0 >= protection)) { stepx = xspeed * dir; } } myy = myy + stepy; if (0 < walkwait) { walkwait = walkwait - 1; } if ((fly == 1) or (0 >= walkwait)) { myx = myx + stepx; } if ((hold == 1) and (0 < /:holdx)) { myx = /:holdx; myy = /:holdy; Set("/:holdx", -100000); } else { hold = 0; } setProperty(_parent, _x , myx); setProperty(_parent, _y , myy); } } if (((death != 1) and (hit != 1)) and (0 >= protection)) { if (_parent.shapetest != 1) { if (_parent.hitTest(_parent._parent.player.myx + _parent._parent.camerax, _parent._parent.player.myy + _parent._parent.cameray, true) eq "true") { if ((0 < _parent._parent.player.stepy) and (_parent.jumpvulnerable == 1)) { hitpoints = -1; _parent._parent.player.stepy = -10; } else if (_parent.harmless != 1) { _parent._parent.player.hit = 1; } if ((turnaround == 1) and (0 >= zitterwait)) { if (_parent._parent.player.myx < myx) { dir = -1; zitterwait = 10; } else { dir = 1; zitterwait = 10; } } } } else if (_parent._parent.player.hitTest(myx + _parent._parent.camerax, myy + _parent._parent.cameray, true) eq "true") { if ((0 < _parent._parent.player.stepy) and (_parent.jumpvulnerable == 1)) { hitpoints = -1; _parent._parent.player.stepy = -10; } else if (_parent.harmless != 1) { _parent._parent.player.hit = 1; } } else if (turnaround == 1) { if (_parent._parent.player.myx < myx) { dir = -1; } else { dir = 1; } } } oldstanding = standing; } else if (path == 1) { _parent.pathcontainer.stop(); } if (_parent.noweapon != 1) { if (((/:pause != 1) and (active == 1)) and (protection < 1)) { if (ini_shoot != 1) { forceshotspeed = _parent.forceshotspeed; shot_stepx_ini = _parent.shot_stepx_ini; shot_stepy_ini = _parent.shot_stepy_ini; shottype = _parent.shottype; aerodynamic = _parent.aerodynamic; shottime = _parent.shottime; firebyvision = _parent.firebyvision; freezetime = _parent.freezetime; aimtime = _parent.aimtime; aimwait = aimtime; shotspeed = _parent.shotspeed; ballistic = _parent.ballistic; shotgrav = _parent.shotgrav; ss_hypo = (shotspeed * shotspeed) * 2; turnaround = _parent.turnaround; ini_shoot = 1; shotwait = shottime; } if (0 < shotwait) { shotwait = shotwait - 1; } else { if (((firebyvision != 1) or ((_parent._parent.player.myx < myx) and (stepx < 0))) or ((myx < _parent._parent.player.myx) and (0 < stepx))) { preshooting = 1; } if (preshooting == 1) { if (0 < aimwait) { aimwait = aimwait - 1; walkwait = 100; } else { aimwait = aimtime; if (_parent.randomshots == 1) { shotwait = random(_parent.maxtime - _parent.mintime) + _parent.mintime; } else { shotwait = shottime; } walkwait = freezetime; preshooting = 0; plxdist = _parent._parent.player.myx - myx; plydist = _parent._parent.player.myy - myy; pldist = (plxdist * plxdist) + (plydist * plydist); _parent._parent.layercount = _parent._parent.layercount + 1; duplicateMovieClip ("_parent._parent.ur_" + shottype, "es" + _parent._parent.layercount, _parent._parent.layercount); if (dir < 0) { shotoffsetx = -../:shotoffsetx; } else { shotoffsetx = ../:shotoffsetx; } Set(("_parent._parent.es" + _parent._parent.layercount) + ".myx", myx + shotoffsetx); Set(("_parent._parent.es" + _parent._parent.layercount) + ".myy", myy + ../:shotoffsety); ss_fac = Math.sqrt(ss_hypo) / Math.sqrt(pldist); if (forceshotspeed == 1) { shotstepx = shot_stepx_ini; shotstepy = shot_stepy_ini; } else if (ballistic != 1) { shotstepx = plxdist * ss_fac; shotstepy = plydist * ss_fac; } else { shotstepx = (plxdist * ss_fac) * 1.5; shotstepy = (plydist * ss_fac) * 3; if (-4 < shotstepy) { shotstepy = -4; } } Set(("_parent._parent.es" + _parent._parent.layercount) + ".mygrav", shotgrav); Set(("_parent._parent.es" + _parent._parent.layercount) + ".stepx", shotstepx); Set(("_parent._parent.es" + _parent._parent.layercount) + ".stepy", shotstepy); Set(("_parent._parent.es" + _parent._parent.layercount) + ".aerodynamic", aerodynamic); Set(("_parent._parent.es" + _parent._parent.layercount) + ".ballistic", ballistic); Set(("_parent._parent.es" + _parent._parent.layercount) + ".shot", 1); } } } } } if (/:pause != 1) { anim = ""; if (0 < walkwait) { anim = anim + "shoot"; } if (jumping == 1) { anim = anim + "jump"; } if (0 < dir) { anim = anim + "right"; } else { anim = anim + "left"; } if (hit == 1) { anim = anim + "hit"; } if (hold == 1) { if (0 < dir) { anim = "holdright"; } else { anim = "holdleft"; } } if (death == 1) { anim = "death"; if (extra == 1) { _parent._parent.layercount = _parent._parent.layercount + 1; duplicateMovieClip ("_parent._parent.b_" + bonusname, "b" + _parent._parent.layercount, _parent._parent.layercount + 40000); setProperty("_parent._parent.b" + _parent._parent.layercount, _x , myx); setProperty("_parent._parent.b" + _parent._parent.layercount, _y , myy); } _parent.gotoAndStop(anim); _name = ""; setProperty(_parent, _name , ""); stop(); } else { _parent.gotoAndStop(anim); } }
Symbol 713 MovieClip Frame 2
call(1);
Symbol 725 MovieClip Frame 13
stop();
Symbol 734 MovieClip Frame 1
frame = int(random(40) / 10) + 2; gotoAndStop(frame);
Symbol 735 MovieClip Frame 5
stop();
Symbol 740 MovieClip Frame 1
combo = /:combomulti; if (combo < 2) { _visible = 0; }
Symbol 740 MovieClip Frame 9
stop();
Symbol 744 MovieClip Frame 3
wait = wait + 1; _x = (_x + 2); if (wait < 10) { gotoAndPlay (1); } else { stop(); }
Symbol 745 MovieClip Frame 1
myscore = 20; if (ini != 1) { ini = 1; prottime = 12; shapeflag = 0; shapetest = 0; dir = -1; hitpoints = 3; harmless = 0; noweapon = 0; jumpvulnerable = 0; shottype = "none"; forceshotspeed = 0; shot_stepx_ini = -10; shot_stepy_ini = -14; shottime = 80; randomshots = 1; maxtime = 60; mintime = 40; shotspeed = 3; aerodynamic = 1; ballistic = 1; shotgrav = 0.3; freezetime = 10; aimtime = 10; firebyvision = 1; turnaround = 1; xspeed = 2; headforplayer = 1; jumper = 0; jump_power = -12; jump_speed = 4; jump_time = 50; jump_time_offset = 20; jump_to_player = 0; random_jump_dir = 1; fly = 0; ghost = 0; path = 0; path_amount = 7; path_time = 10; path_rot = 1; extra = 0; } stop();
Symbol 745 MovieClip Frame 38
myscore = 20; Set("/:pte", (/:pte + myscore) + (myscore * /:combomulti));
Symbol 745 MovieClip Frame 44
Set("/:pte", (/:pte + myscore) + (myscore * /:combomulti));
Symbol 745 MovieClip Frame 94
Set("/:pte", (/:pte + myscore) + (myscore * /:combomulti));
Symbol 759 MovieClip Frame 6
gotoAndPlay (1);
Symbol 762 MovieClip Frame 20
stop();
Instance of Symbol 749 MovieClip in Symbol 762 MovieClip Frame 20
onClipEvent (load) { stop(); }
Symbol 768 MovieClip Frame 1
frame = int(random(20) / 10) + 2; gotoAndStop(frame);
Symbol 769 MovieClip Frame 5
stop();
Symbol 773 MovieClip Frame 3
wait = wait + 1; _x = (_x + 2); if (wait < 10) { gotoAndPlay (1); } else { stop(); }
Symbol 774 MovieClip Frame 1
if (ini != 1) { ini = 1; prottime = 12; shapeflag = 0; shapetest = 0; dir = -1; hitpoints = 4; harmless = 0; noweapon = 0; shotoffsetx = 40; jumpvulnerable = 0; shottype = "normshot"; forceshotspeed = 0; shot_stepx_ini = -10; shot_stepy_ini = -14; shottime = 80; randomshots = 1; maxtime = 60; mintime = 40; shotspeed = 4; aerodynamic = 1; ballistic = 1; shotgrav = 0.3; freezetime = 10; aimtime = 10; firebyvision = 1; turnaround = 1; xspeed = 2; headforplayer = 1; jumper = 0; jump_power = -12; jump_speed = 4; jump_time = 50; jump_time_offset = 20; jump_to_player = 0; random_jump_dir = 1; fly = 0; ghost = 0; path = 0; path_amount = 7; path_time = 10; path_rot = 1; extra = 0; } stop();
Symbol 774 MovieClip Frame 38
myscore = 30; Set("/:pte", (/:pte + myscore) + (myscore * /:combomulti));
Symbol 774 MovieClip Frame 44
myscore = 30; Set("/:pte", (/:pte + myscore) + (myscore * /:combomulti));
Symbol 774 MovieClip Frame 90
myscore = 30; Set("/:pte", (/:pte + myscore) + (myscore * /:combomulti)); Set("/:pte", /:pte + 150);
Symbol 795 MovieClip Frame 10
stop();
Symbol 800 MovieClip Frame 5
stop();
Symbol 804 MovieClip Frame 3
wait = wait + 1; _x = (_x + 2); if (wait < 10) { gotoAndPlay (1); } else { stop(); }
Symbol 805 MovieClip Frame 1
if (ini != 1) { ini = 1; prottime = 10; shapeflag = 0; shapetest = 0; dir = -1; hitpoints = 4; harmless = 0; noweapon = 1; jumpvulnerable = 0; shottype = "none"; forceshotspeed = 0; shot_stepx_ini = -10; shot_stepy_ini = -14; shottime = 80; randomshots = 1; maxtime = 60; mintime = 40; shotspeed = 3; aerodynamic = 1; ballistic = 1; shotgrav = 0.3; freezetime = 10; aimtime = 10; firebyvision = 1; turnaround = 1; xspeed = 3; headforplayer = 1; jumper = 1; jump_power = -6; jump_speed = 10; jump_time = 25; jump_time_offset = 10; jump_to_player = 1; random_jump_dir = 0; fly = 0; ghost = 0; path = 0; path_amount = 7; path_time = 10; path_rot = 1; extra = 0; } stop();
Symbol 805 MovieClip Frame 38
myscore = 35; Set("/:pte", (/:pte + myscore) + (myscore * /:combomulti));
Symbol 805 MovieClip Frame 44
myscore = 35; Set("/:pte", (/:pte + myscore) + (myscore * /:combomulti));
Symbol 805 MovieClip Frame 93
myscore = 35; Set("/:pte", (/:pte + myscore) + (myscore * /:combomulti)); Set("/:pte", /:pte + 100);
Symbol 808 MovieClip Frame 1
axis = "v"; speed = 3; elevator = 1; damage = 0;
Symbol 809 MovieClip Frame 1
axis = "h"; speed = 3; elevator = 1; damage = 0;
Symbol 817 MovieClip Frame 1
if ((../../:weak != 1) and (/:pause != 1)) { _rotation = (_rotation + 110); _xscale = 100; _yscale = 100; }
Symbol 817 MovieClip Frame 2
call(1);
Symbol 819 MovieClip Frame 1
if (../:weak == 1) { stop(); }
Symbol 822 MovieClip Frame 1
stop();
Symbol 833 MovieClip Frame 1
if ((../../../:crashedsound != 1) and (../../../:shake == 1)) { Set("../../../:crashedsound", 1); gotoAndStop (2); } else { stop(); }
Symbol 834 MovieClip Frame 1
stop();
Symbol 835 MovieClip Frame 1
if (../:shake != 1) { stop(); }
Symbol 835 MovieClip Frame 12
_parent.fight_hit = 0; _parent.gotoAndStop(1);
Symbol 837 MovieClip Frame 1
if (ini != 1) { ini = 1; rot = random(30); stepx = getProperty("../", _x) * 0.1; stepy = -4 - random(11); setProperty("../", _xscale , random(40) + 40); setProperty("../", _yscale , random(40) + 40); } stepy = stepy + 1; setProperty("../", _x , getProperty("../", _x) + stepx); setProperty("../", _y , getProperty("../", _y) + stepy); setProperty("../", _rotation , getProperty("../", _rotation) + rot); if (15 < stepy) { stop(); setProperty("../../", _visible , 0); tellTarget ("../../") { gotoAndStop (3); }; }
Symbol 837 MovieClip Frame 2
call(1);
Symbol 839 MovieClip Frame 1
stop();
Symbol 839 MovieClip Frame 2
stop();
Symbol 839 MovieClip Frame 3
stop();
Symbol 841 MovieClip Frame 1
if ((/:pause != 1) and (active == 1)) { hit = 0; _parent.fight_hit = 0; if ((_parent._parent.player.myx < ((myx + (_parent._width * 0.5)) + 30)) and (((myx - (_parent._width * 0.5)) - 30) < _parent._parent.player.myx)) { if (_parent._parent.hit_fight.hitTest(_parent) eq "true") { _parent.fight_hit = 1; damage = damage + 1; } if (_parent.hitTest(_parent._parent.player.myx + _parent._parent.camerax, (_parent._parent.player.myy + 55) + _parent._parent.cameray, true) eq "true") { touchplayer = 1; } else { touchplayer = 0; } if (((touchplayer != oldtouchplayer) and (_parent._parent.player.stepy != 0)) and ((oldtouchplayer == 0) or (oldtouchplayer == 1))) { _parent.fight_hit = 1; } oldtouchplayer = touchplayer; if (_parent._parent.holder.hitTest(_parent) eq "true") { _parent.fight_hit = 1; damage = damage + 1; } } } if (/:pause != 1) { if (ini_collide != 1) { if (_parent._name eq "weak") { weak = 1; Set("../:weak", 1); } active = 1; _name = "controller"; myx = _parent._x; myy = _parent._y; ur_x = _parent._x; ur_y = _parent._y; thisx = int((myx + (/:unit * 0.5)) / /:unit) * /:unit; thisy = int((myy + (/:unit * 0.5)) / /:unit) * /:unit; _parent._parent.nmecount = _parent._parent.nmecount + 1; mynumber = _parent._parent.nmecount; setProperty("_parent", _name , "nme" + mynumber); Set(("_parent._parent.nme" + mynumber) + "x", myx); Set(("_parent._parent.nme" + mynumber) + "y", myy); ini_collide = 1; _visible = 0; _x = 0; _y = 0; _xscale = 100; _yscale = 100; stop(); } } if (/:pause != 1) { if ((_parent.fight_hit == 1) and (_parent.fight_hit != oldfighthit)) { _parent.gotoAndStop("hit"); if ((3 < damage) and (weak == 1)) { if (3 >= olddamage) { _parent.glas.gotoAndStop(2); } _parent.car.side.gotoAndStop(2); _parent.car.back.gotoAndStop(2); } } else if ((3 < damage) and (weak == 1)) { if (3 >= olddamage) { _parent.glas.gotoAndStop(2); } _parent.car.side.gotoAndStop(2); _parent.car.back.gotoAndStop(2); } olddamage = damage; oldfighthit = _parent.fight_hit; }
Symbol 841 MovieClip Frame 2
call(1);
Symbol 842 MovieClip Frame 1
stop(); shake = 0; fight_hit = 0;
Symbol 842 MovieClip Frame 4
shake = 1; car.gotoAndPlay(2);
Symbol 846 MovieClip Frame 20
stop();
Symbol 847 MovieClip Frame 1
Set("/:letsroll", 0); gogame = 0; Set("/:bonusfactor", 30); xbackup = ""; ybackup = ""; Set("/:lifes", 3); Set("/:level", 0); Set("/:bigbomb", 0); Set("/:feuerstoss", 0); call("clearlevel"); _quality = "HIGH"; stop();
Symbol 847 MovieClip Frame 3
Set("/:bonusfactor", 30); Set("/:pte", 0); Set("/:letsroll", 0); xbackup = ""; ybackup = ""; Set("/:lifes", 3); Set("/:level", 0); Set("/:bigbomb", 0); Set("/:feuerstoss", 0); call("clearlevel"); _quality = "HIGH"; gotoAndPlay (10);
Symbol 847 MovieClip Frame 10
if (/:pause != 1) { Set("/:letsroll", 0); if (wait < 1) { figuren.gotoAndPlay("goforit"); wait = wait + 1; } if (gogame == 1) { wait = 0; Set("/:pte", 0); gotoAndPlay (22); } Set("/:bonusfactor", 30); _quality = "low"; call("clearlevel"); oldreturn = /:return; Set("/:bigbomb", 0); Set("/:feuerstoss", 0); } else { figuren.gotoAndStop("goforit"); wait = 0; }
Symbol 847 MovieClip Frame 11
gotoAndPlay(_currentframe - 1);
Symbol 847 MovieClip Frame 20
gotoAndStop("level" + /:level);
Symbol 847 MovieClip Frame 22
if (/:pause != 1) { Set("/:mainvolume", 0.3); Set("/:changetime", 20); Set("/:music", "choosefighters"); Set("/:letsroll", 1); Set("/:bonusfactor", 30); Set("/:shotpower", 1); xbackup = 0; ybackup = 0; _quality = "HIGH"; wait = wait + 1; call("clearlevel"); if (0 < /:level) { wait = 0; gotoAndPlay (47); } else if ((100 < wait) or ((oldreturn != 1) and (/:return == 1))) { wait = 0; Set("/:level", /:level + 1); if (1 < /:level) { gotoAndPlay (47); } else { gotoAndStop("level" + /:level); _quality = "LOW"; } } oldreturn = /:return; Set("/:bigbomb", 0); Set("/:feuerstoss", 0); }
Symbol 847 MovieClip Frame 23
gotoAndPlay(_currentframe - 1);
Symbol 847 MovieClip Frame 31
_quality = "HIGH"; if (0 >= /:lifes) { gotoAndPlay (38); } else if (/:pause != 1) { wait = wait + 1; if ((100 < wait) or ((oldreturn != 1) and (/:return == 1))) { Set("/:shotpower", 1); wait = 0; bonuscount = 0; gotoAndStop("level" + /:level); _quality = "LOW"; } oldreturn = /:return; Set("/:bigbomb", 0); Set("/:feuerstoss", 0); }
Symbol 847 MovieClip Frame 32
gotoAndPlay(_currentframe - 1);
Symbol 847 MovieClip Frame 38
_quality = "HIGH"; if (/:pause != 1) { wait = wait + 1; if ((100 < wait) or ((oldreturn != 1) and (/:return == 1))) { wait = 0; call("clearlevel"); Set("/:lifes", 0); Set("/:level", 0); tellTarget ("figuren") { gotoAndPlay (2); }; tellTarget ("/cover/hauptmenu") { Set("/:next", "mainmenu"); Set("/:lastmenu", "mainmenu"); Set("/:lastmenu_sub", "mainmenu"); gotoAndPlay(/:next); }; gotoAndStop (1); } oldreturn = /:return; Set("/:bigbomb", 0); Set("/:feuerstoss", 0); }
Symbol 847 MovieClip Frame 39
gotoAndPlay(_currentframe - 1);
Symbol 847 MovieClip Frame 47
_quality = "HIGH"; if (/:pause != 1) { wait = wait + 1; if ((100 < wait) or ((oldreturn != 1) and (/:return == 1))) { wait = 0; call("clearlevel"); Set("/:lifes", 0); Set("/:level", 0); tellTarget ("figuren") { gotoAndPlay (2); }; tellTarget ("/cover/hauptmenu") { Set("/:next", "mainmenu"); Set("/:lastmenu", "mainmenu"); Set("/:lastmenu_sub", "mainmenu"); gotoAndPlay(/:next); }; gotoAndStop (1); } oldreturn = /:return; Set("/:bigbomb", 0); Set("/:feuerstoss", 0); }
Symbol 847 MovieClip Frame 48
gotoAndPlay(_currentframe - 1);
Symbol 847 MovieClip Frame 62
count = 0; do { count = count + 1; Set("bonustaken" + count, ""); } while (count < bonuscount); count = 0; bonuscount = 0;
Symbol 847 MovieClip Frame 71
stop(); Set("/:vis", 0); Set("/:mainvolume", 0.3); Set("/:changetime", 20); Set("/:music", "copsonfire");
Symbol 853 MovieClip Frame 1
percentage = (_root.energy / _root.maxenergy) * 100; if (percentage < 1) { percentage = 1; _visible = 0; } else { _visible = 1; } _xscale = percentage;
Symbol 853 MovieClip Frame 2
call(1);
Symbol 855 MovieClip Frame 1
percentage = _root.combomulti1 * 10; if (percentage < 1) { percentage = 1; _visible = 0; } else { _visible = 1; } if (100 < percentage) { percentage = 100; } _xscale = percentage;
Symbol 855 MovieClip Frame 2
call(1);
Symbol 858 MovieClip Frame 1
if (0 < /:energy) { gotoAndPlay (3); }
Symbol 858 MovieClip Frame 2
gotoAndPlay (1);
Symbol 858 MovieClip Frame 17
stop();
Symbol 862 MovieClip Frame 1
stop();
Symbol 862 MovieClip Frame 37
gotoAndPlay (2);
Symbol 862 MovieClip Frame 72
gotoAndPlay (38);
Symbol 863 MovieClip Frame 1
if (ini != 1) { myColor = new Color(this); myColorTransform = new Object(); brightness = -random(40); myColorTransform = {rb:brightness, gb:brightness, bb:brightness}; myColor.setTransform(myColorTransform); ini = 1; myx = _x; myy = _y; xs = _xscale; ys = _yscale; scalespeedaim = 1.8; rotaccel = (random(80) / 5) - 8; accel = 0.3; latency = 0.04; if (0 < myx) { dir = "backwards"; } else { dir = "normal"; } } if (go == 1) { anim.play(); stepxaim = (-myx) * latency; stepyaim = (-myy) * latency; if (stepx < stepxaim) { stepx = stepx + accel; } else { stepx = stepx - accel; } if (stepy < stepyaim) { stepy = stepy + accel; } else { stepy = stepy - accel; } myx = myx + stepx; myy = myy + stepy; rotstep = rotstep + ((rotaccel - rotstep) * 0.1); rot = rot + rotstep; if (scalespeed < scalespeedaim) { scalespeed = scalespeed + 0.2; } if (1 < xs) { xs = xs - scalespeed; } else { stop(); _visible = 0; _x = -10000; } if (1 < ys) { ys = ys - scalespeed; } else { stop(); _visible = 0; } _rotation = rot; _x = myx; _y = myy; _xscale = xs; _yscale = ys; brightness = brightness - 2; myColorTransform = {rb:brightness, gb:brightness, bb:brightness}; myColor.setTransform(myColorTransform); } else if (_parent.kreis.hitTest(myx + _parent._x, myy + _parent._y, true) eq true) { go = 1; anim.gotoAndPlay(dir); }
Symbol 863 MovieClip Frame 2
gotoAndPlay (1);
Symbol 865 MovieClip Frame 1
if (_xscale < 100) { _xscale = (_xscale + 2); _yscale = (_yscale + 2); } else { _visible = 0; stop(); _parent.play(); }
Symbol 865 MovieClip Frame 2
call(1);
Symbol 866 MovieClip Frame 1
stop();
Symbol 866 MovieClip Frame 55
Set("/:bricksgone", 1); _parent._parent.play(); stop();
Symbol 867 MovieClip Frame 2
stop();
Symbol 872 Button
on (release) { _root.dalib.CBGReg.CBG_loadURL("http://www.coffee-break-games.com"); if (/:pause != 1) { Set("/:pause", 1); } }
Symbol 873 Button
on (rollOver) { tellTarget ("../menu/menu") { gotoAndStop (3); }; gotoAndStop (1); }
Symbol 874 MovieClip Frame 1
stop();
Symbol 874 MovieClip Frame 2
stop();
Symbol 874 MovieClip Frame 3
_root.dalib.CBGReg.CBG_loadURL("http://www.coffee-break-games.com"); if (/:pause != 1) { Set("/:pause", 1); } tellTarget ("../menu/menu") { gotoAndStop (5); }; gotoAndStop (1);
Symbol 882 Button
on (rollOver) { gotoAndStop (3); } on (release) { tellTarget ("../") { gotoAndPlay(Number(menu * 2) + 1); }; }
Symbol 883 Button
on (rollOver) { gotoAndStop (4); } on (release) { tellTarget ("../") { gotoAndPlay(Number(menu * 2) + 1); }; }
Symbol 884 Button
on (rollOver) { gotoAndStop (5); } on (release) { tellTarget ("../") { gotoAndPlay(Number(menu * 2) + 1); }; }
Symbol 894 MovieClip Frame 1
gotoAndStop (5);
Symbol 894 MovieClip Frame 2
tellTarget ("../../logo") { gotoAndStop (2); }; Set("../:menu", 4);
Symbol 894 MovieClip Frame 3
Set("../:menu", 1); tellTarget ("../../logo") { gotoAndStop (1); };
Symbol 894 MovieClip Frame 4
Set("../:menu", 2);
Symbol 894 MovieClip Frame 5
Set("../:menu", 3); tellTarget ("../../logo") { gotoAndStop (1); };
Symbol 894 MovieClip Frame 6
gotoAndStop (2);
Symbol 898 Button
on (rollOver) { gotoAndStop (2); } on (release) { Set("/:pause", 0); Set("/:theme", "mainmenu"); tellTarget ("/alles") { gotoAndStop (1); }; _root.cover.hauptmenu.gotoAndPlay(1); tellTarget ("../../") { gotoAndStop (1); }; }
Symbol 899 Button
on (rollOver) { gotoAndStop (3); } on (release) { tellTarget ("../") { gotoAndPlay (1); }; }
Symbol 906 MovieClip Frame 1
gotoAndStop (3);
Symbol 906 MovieClip Frame 2
Set("../:menu", 1);
Symbol 906 MovieClip Frame 3
Set("../:menu", 2);
Symbol 906 MovieClip Frame 4
gotoAndStop (2);
Symbol 910 Button
on (rollOver) { gotoAndStop (2); } on (release) { fscommand ("quit"); }
Symbol 911 Button
on (rollOver) { gotoAndStop (3); } on (release) { if (Number(/:spielstart) == 1) { tellTarget ("../") { gotoAndPlay (1); }; } else { tellTarget ("../") { gotoAndPlay (3); }; } }
Symbol 918 MovieClip Frame 1
gotoAndStop (3);
Symbol 918 MovieClip Frame 2
Set("../:menu", 1);
Symbol 918 MovieClip Frame 3
Set("../:menu", 2);
Symbol 918 MovieClip Frame 4
gotoAndStop (2);
Symbol 919 MovieClip Frame 1
if ((Number(/:up) == 1) and (Number(upold) != 1)) { tellTarget ("menu") { gotoAndStop(_currentframe - 1); }; } if ((Number(/:down) == 1) and (Number(downold) != 1)) { tellTarget ("menu") { gotoAndStop(Number(_currentframe) + 1); }; } if ((/:return == 1) and (returnold != 1)) { if (Number(menu) != 4) { if (Number(menu) == 3.5) { tellTarget ("/alles") { gotoAndStop ("levelselection"); }; gotoAndPlay (7); } else { gotoAndPlay(Number(menu * 2) + 1); } } else { tellTarget ("../logo") { gotoAndPlay (3); }; } } upold = /:up; downold = /:down; returnold = /:return;
Symbol 919 MovieClip Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 919 MovieClip Frame 3
if ((Number(/:up) == 1) and (Number(upold) != 1)) { tellTarget ("menu") { gotoAndStop(_currentframe - 1); }; } if ((Number(/:down) == 1) and (Number(downold) != 1)) { tellTarget ("menu") { gotoAndStop(Number(_currentframe) + 1); }; } if ((/:return == 1) and (returnold != 1)) { if (Number(menu) == 1) { Set("/:pause", 0); Set("/:theme", "mainmenu"); tellTarget ("/alles") { gotoAndStop (1); }; tellTarget ("/cover/hauptmenu") { gotoAndPlay (1); }; tellTarget ("../") { gotoAndStop (1); }; } else { gotoAndPlay (1); } } upold = /:up; downold = /:down; returnold = /:return;
Symbol 919 MovieClip Frame 4
gotoAndPlay(_currentframe - 1);
Symbol 919 MovieClip Frame 5
if ((Number(/:up) == 1) and (Number(upold) != 1)) { tellTarget ("menu") { gotoAndStop(_currentframe - 1); }; } if ((Number(/:down) == 1) and (Number(downold) != 1)) { tellTarget ("menu") { gotoAndStop(Number(_currentframe) + 1); }; } if ((/:return == 1) and (returnold != 1)) { if (Number(menu) == 1) { fscommand ("quit"); } else { gotoAndPlay (1); } } upold = /:up; downold = /:down; returnold = /:return;
Symbol 919 MovieClip Frame 6
gotoAndPlay(_currentframe - 1);
Symbol 919 MovieClip Frame 7
Set("/:forcespace", 1); tellTarget ("../") { gotoAndStop (1); };
Symbol 920 MovieClip Frame 1
if ((Number(/:up) == 1) and (Number(upold) != 1)) { tellTarget ("menu") { gotoAndStop(_currentframe - 1); }; } if ((Number(/:down) == 1) and (Number(downold) != 1)) { tellTarget ("menu") { gotoAndStop(Number(_currentframe) + 1); }; } if ((/:return == 1) and (returnold != 1)) { if (Number(menu) == 1) { fscommand ("quit"); } else { gotoAndStop (3); } } upold = /:up; downold = /:down; returnold = /:return; if (Number(/:spielstart) == 1) { Set("/:pause", 0); tellTarget ("../") { gotoAndStop (1); }; }
Symbol 920 MovieClip Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 920 MovieClip Frame 3
Set("/:pause", 0); tellTarget ("/alles/spiel") { play(); }; tellTarget ("/alles/spiel/player/grafik/figur") { play(); }; tellTarget ("/alles/spiel/player/grafik/figur/figur") { play(); }; tellTarget ("/hauptmenu/menu") { gotoAndStop ("start"); }; tellTarget ("../") { gotoAndStop (1); };
Symbol 925 Button
on (release) { Set("/:pause", 0); Set("/:error", 0); tellTarget ("/cover/hauptmenu/menu") { gotoAndStop ("start"); }; tellTarget ("../") { gotoAndStop (1); }; }
Symbol 927 MovieClip Frame 1
code = /:CBG_Function_ErrorCode; name = /:CBG_UserID; error = /:CBG_Function_Message; Set("/:pause", 1);
Symbol 927 MovieClip Frame 2
if ((/:return == 1) and (returnold != 1)) { Set("/:pause", 0); Set("/:error", 0); tellTarget ("/cover/hauptmenu/menu") { gotoAndStop ("start"); }; tellTarget ("../") { gotoAndStop (1); }; } returnold = /:return;
Symbol 927 MovieClip Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 928 MovieClip Frame 1
Set("/:pause", 0); stop(); tellTarget ("../menu/control") { play(); }; tellTarget ("../menuintro") { play(); }; if ((((/:next ne "spiel_speichern") and (/:next ne "neuer_spieler")) and (/:next ne "id_optionen")) and (/:next ne "spieler_anmelden")) { tellTarget ("../menu") { gotoAndStop ("start"); }; } _root.alles.abdeckung.gotoAndPlay("pause_ended"); setProperty("../menu/bigbutton", _x , -10000); if (/:spielstart == 1) { _quality = "LOW"; }
Symbol 928 MovieClip Frame 2
tellTarget ("logo") { gotoAndStop (1); }; tellTarget ("../menu/control") { stop(); }; tellTarget ("../menu") { gotoAndStop(_totalframes); }; tellTarget ("../menuintro") { gotoAndStop (1); }; setProperty("../menu/bigbutton", _x , 0); tellTarget ("/keytest") { play(); }; _root.alles.abdeckung.gotoAndPlay("pause"); _quality = "HIGH";
Symbol 928 MovieClip Frame 25
_quality = "HIGH"; if (Number(/:error) == 1) { gotoAndPlay (44); Set("/:error", 0); } else if (Number(/:speichern) == 1) { Set("/:speichern", 0); gotoAndPlay (1); } else if (Number(/:onlinereg) == 1) { Set("/:onlinereg", 0); gotoAndPlay (1); } else if (Number(/:changeid) == 1) { Set("/:changeid", 0); gotoAndPlay (1); } else if (/:spielstart != 1) { gotoAndPlay (34); }
Symbol 928 MovieClip Frame 33
stop();
Symbol 928 MovieClip Frame 42
stop();
Symbol 928 MovieClip Frame 52
stop();
Symbol 939 MovieClip Frame 20
stop();
Symbol 941 Button
on (rollOver) { touch = 1; } on (rollOut, releaseOutside) { touch = 0; } on (rollOut, release, releaseOutside) { press1 = 0; } on (press) { newpress = 1; press1 = 1; }
Symbol 942 MovieClip Frame 1
Set("/:keynumber", Key.getCode()); if (Key.isDown(37)) { Set("/:left", 1); } else { Set("/:left", 0); } if (Key.isDown(38)) { Set("/:up", 1); } else { Set("/:up", 0); } if (Key.isDown(39)) { Set("/:right", 1); } else { Set("/:right", 0); } if (Key.isDown(40)) { Set("/:down", 1); } else { Set("/:down", 0); } if (Key.isDown(17)) { Set("/:strg", 1); } else { Set("/:strg", 0); } if (Key.isDown(16)) { Set("/:shift", 1); } else { Set("/:shift", 0); } if (Key.isDown(32)) { Set("/:space", 1); } else { Set("/:space", 0); } if (Key.isDown(27)) { Set("/:esc", 1); } else { Set("/:esc", 0); } if (Key.isDown(13)) { Set("/:return", 1); } else { Set("/:return", 0); } if ((/:pause == 1) and (oldpause != 1)) { _parent._parent.pausenmenu.gotoAndPlay(2); } oldpause = /:pause; if (press1 == 1) { if (newpress == 1) { maus.gotoAndStop(1); if (/:pause != 1) { Set("/:pause", 1); } end = 0; newpress = 0; } animwait = 10; } if ((press1 != 1) and (end == 1)) { animwait = 0; } if (0 < animwait) { animwait = animwait - 1; anim = 3; } else if (touch == 1) { if (end == 1) { anim = 3; } else { anim = 2; } } else { anim = 1; } if (touch != 1) { end = 0; } maus.gotoAndStop(anim);
Symbol 942 MovieClip Frame 2
call(1);
Symbol 943 MovieClip Frame 1
stop();
Symbol 948 MovieClip Frame 1
if (Number(/:esc) == 1) { if (Number(/:spielstart) == 1) { Set("/:space", 1); } else { tellTarget ("../") { call("empty"); }; } }
Symbol 948 MovieClip Frame 2
call(1);
Symbol 955 MovieClip Frame 10
stop();
Symbol 957 MovieClip Frame 10
stop();
Symbol 957 MovieClip Frame 11
tellTarget ("logo/logo") { play(); };
Symbol 957 MovieClip Frame 20
stop();
Symbol 960 MovieClip Frame 1
while (Number(count) < 100) { count = Number(count) + 1; duplicateMovieClip ("obj", "obj" add count, count); }
Symbol 961 MovieClip Frame 50
tellTarget ("../") { gotoAndStop(Number(_currentframe) + 1); };
Symbol 971 MovieClip Frame 1
stop();
Symbol 972 MovieClip Frame 7
wait = Number(wait) + 1; if (200 < Number(wait)) { gotoAndPlay(Number(_currentframe) + 2); }
Symbol 972 MovieClip Frame 8
gotoAndPlay(_currentframe - 1);
Symbol 972 MovieClip Frame 14
tellTarget ("../") { gotoAndPlay ("weiter"); };
Symbol 973 MovieClip Frame 1
if (Number(dargestellt) == 1) { gotoAndStop (3); } else { dargestellt = 1; duplicateMovieClip ("falte", "falte1", 999000); setProperty("falte", _x , -10000); duplicateMovieClip ("blatt", "blatt1", 999001); setProperty("blatt", _visible , 0); tellTarget ("blatt") { stop(); }; if (Number(/:blaettern) == 1) { gotoAndPlay (2); } } _highquality = 1;
Symbol 973 MovieClip Frame 3
if (/:debug == 1) { _parent.gotoAndStop("opener"); } else { gotoAndPlay(_currentframe + 1); }
Symbol 973 MovieClip Frame 4
Set("/:stoptime", 0); Set("/:rotatetime", 0);
Symbol 973 MovieClip Frame 29
_highquality = 1; testtime1 = getTimer(); stop();
Symbol 973 MovieClip Frame 30
testtime2 = getTimer(); test = testtime2 - testtime1; if (3500 < Number(test)) { gotoAndStop (31); } else { gotoAndPlay (61); }
Symbol 973 MovieClip Frame 32
Set("/:spielergeladen", 1);
Symbol 973 MovieClip Frame 61
Set("/:rotatetime", 1); logo.gotoAndPlay("mitte");
Symbol 973 MovieClip Frame 92
stop(); _parent.gotoAndStop("opener");
Symbol 975 MovieClip Frame 2
tellTarget ("/alles/figuren") { gotoAndPlay (2); };
Symbol 975 MovieClip Frame 32
Set("/:blaettern", 1); tellTarget ("../") { gotoAndStop(/:theme); };
Symbol 983 Button
on (rollOver) { gotoAndStop (21); } on (release) { gotoAndPlay(/:next); }
Symbol 984 Button
on (rollOver) { gotoAndStop (19); } on (release) { gotoAndPlay(/:next); }
Symbol 985 Button
on (release) { gotoAndStop(/:next); Set("/:level", 1); } on (rollOver) { gotoAndStop (18); }
Symbol 986 Button
on (rollOver) { gotoAndStop (20); } on (release) { gotoAndPlay(/:next); }
Symbol 988 MovieClip Frame 1
secure = Number(secure) + 1; if (Number(/:keyscroll) == 0) { if (Number(/:up) == 1) { if (Number(upold) == 0) { tellTarget ("../") { gotoAndStop(_currentframe - 1); }; } else { upwait = Number(upwait) + 1; } } else { upwait = 0; } if (Number(/:down) == 1) { if (Number(downold) == 0) { tellTarget ("../") { gotoAndStop(Number(_currentframe) + 1); }; } else { downwait = Number(downwait) + 1; } } else { downwait = 0; } if (10 < Number(upwait)) { tellTarget ("../") { gotoAndStop(_currentframe - 1); }; upwait = 0; } if (10 < Number(downwait)) { tellTarget ("../") { gotoAndStop(Number(_currentframe) + 1); }; downwait = 0; } if (((/:return == 1) and (/:returnold != 1)) and (2 < secure)) { tellTarget ("../") { gotoAndPlay(/:next); }; tellTarget ("../anleitung") { if (/:anleitungrichtung eq "back") { gotoAndStop(_currentframe - 1); } if (/:anleitungrichtung eq "forward") { gotoAndStop(Number(_currentframe) + 1); } }; if (Number(../:keypos) == 2) { tellTarget ("../ids/id_" add ../ids:activenumber) { gotoAndStop (2); }; } } if ((/:seltest eq "_level0.hauptmenu.password") and (seltestold ne /:seltest)) { tellTarget ("../") { gotoAndStop ("pass2"); }; } if (Number(../:passabfrage) == 1) { if (../:password eq /:CBG_Pass) { Set("/:passed", 1); Set("../:nickname", /:CBG_Name); Set("/:oldplayer", /:player); Set("/:oldpass", /:CBG_Pass); Set("/:oldname", /:CBG_Name); if (Number(../:newprotection) == 0) { Set("/:CBG_Pass", ""); tellTarget ("/comm") { gotoAndPlay ("ModifyPlayer"); }; } tellTarget ("../") { gotoAndPlay(/:theme); }; } } } if (Number(/:massivescroll) == 1) { Set("/:massivescroll", 0); if ((Number(/:left) == 1) and (Number(leftold) == 0)) { tellTarget ("../") { Set("/:keyscroll", 1); gotoAndStop ("keyscroll"); }; } if ((Number(/:right) == 1) and (Number(rightold) == 0)) { tellTarget ("../") { gotoAndStop ("online2"); }; } Set("/:massivescroll", 0); } Set("/:returnold", /:return); downold = /:down; leftold = /:left; rightold = /:right; upold = /:up; tabold = /:tab; seltestold = /:seltest; ../:highscorescore.scroll = ../:highscore.scroll;
Symbol 988 MovieClip Frame 2
call(1);
Symbol 1005 MovieClip Frame 1
if (Number(dargestellt) == 1) { gotoAndStop (18); } else { dargestellt = 1; if (Number(/:blaettern) == 1) { gotoAndPlay (1); } } Set("/:lastmenu_sub", "mainmenu"); tellTarget ("blatt1") { gotoAndPlay(getProperty("../", _currentframe)); };
Symbol 1005 MovieClip Frame 16
dargestellt = 1; gotoAndStop(Number(_currentframe) + 2);
Symbol 1005 MovieClip Frame 17
gotoAndStop(Number(_currentframe) + 4);
Symbol 1005 MovieClip Frame 18
call("no top"); call("no low"); Set("/:next", "go"); Set("/:level", 1); licht.gotoAndStop(3);
Symbol 1005 MovieClip Frame 19
call("no top"); call("no low"); Set("/:next", "anleitung"); licht.gotoAndStop(4);
Symbol 1005 MovieClip Frame 20
call("no top"); call("no low"); Set("/:next", "credits"); licht.gotoAndStop(5);
Symbol 1005 MovieClip Frame 21
call("no low"); Set("/:next", "empty"); licht.gotoAndStop(6);
Symbol 1005 MovieClip Frame 22
gotoAndStop(_currentframe - 4); call("no top"); call("no low"); Set("/:next", "spiel_laden");
Symbol 1005 MovieClip Frame 25
tellTarget ("../") { gotoAndStop ("spiel"); };
Symbol 1005 MovieClip Frame 28
setProperty("blatt", _visible , 1); duplicateMovieClip ("blatt", "blatt1", 999001); setProperty("blatt", _visible , 0); tellTarget ("blatt") { stop(); };
Symbol 1005 MovieClip Frame 45
Set("/:blaettern", 1); tellTarget ("../") { gotoAndStop(/:next); };
Symbol 1005 MovieClip Frame 46
if (/:CBG_UserID ne "") { gotoAndPlay (28); }
Symbol 1005 MovieClip Frame 47
Set("/:CBG_Function_Status", "ERR"); Set("/:CBG_Function_ErrorCode", 50); tellTarget ("/messager") { gotoAndStop ("errormessage"); }; stop();
Symbol 1005 MovieClip Frame 52
tellTarget ("../topbutton") { gotoAndStop (1); };
Symbol 1005 MovieClip Frame 57
tellTarget ("../pausenmenu/logo") { gotoAndStop (1); };
Symbol 1005 MovieClip Frame 62
Set("/:pause", 1); _parent.pausenmenu.gotoAndPlay(2); stop();
Symbol 1005 MovieClip Frame 67
tellTarget ("/comm") { gotoAndStop ("website"); }; gotoAndPlay (1);
Symbol 1032 Button
on (press) { Set("../:drag", 1); startDrag ("", false, 0, 0, 0, 50); } on (rollOut, release, dragOut, releaseOutside) { Set("../:drag", 0); stopDrag(); }
Symbol 1034 MovieClip Frame 1
y = getProperty("drag", _y); ypos = (((getProperty("../text1", _height) - 200) / 100) * (-y)) * 2; setProperty("../text1", _y , ypos); if ((up == 1) and (0 < getProperty("drag", _y))) { setProperty("drag", _y , getProperty("drag", _y) - 2); } if ((down == 1) and (getProperty("drag", _y) < 100)) { setProperty("drag", _y , getProperty("drag", _y) + 2); }
Symbol 1034 MovieClip Frame 2
call(1);
Symbol 1042 Button
on (rollOver) { gotoAndStop (18); } on (release) { gotoAndPlay(/:next); }
Symbol 1043 MovieClip Frame 1
if (Number(dargestellt) == 1) { gotoAndStop (18); } else { dargestellt = 1; if (Number(/:blaettern) == 1) { gotoAndPlay (1); } } tellTarget ("blatt1") { gotoAndPlay(getProperty("../", _currentframe)); };
Symbol 1043 MovieClip Frame 16
dargestellt = 1; gotoAndStop(Number(_currentframe) + 2);
Symbol 1043 MovieClip Frame 17
gotoAndStop(Number(_currentframe) + 2);
Symbol 1043 MovieClip Frame 18
call("no top"); call("no low"); Set("/:next", "mainmenu"); licht.gotoAndStop(2);
Symbol 1043 MovieClip Frame 19
call("no top"); call("no low"); licht.gotoAndStop(1);
Symbol 1043 MovieClip Frame 20
gotoAndStop(_currentframe - 2);
Symbol 1043 MovieClip Frame 24
if (Number(getProperty("text", _y)) < 0) { setProperty("text", _y , Number(getProperty("text", _y)) + 4); }
Symbol 1043 MovieClip Frame 25
if ((up != 1) and (/:eval("return") == 0)) { gotoAndStop (1); } else { gotoAndPlay (24); }
Symbol 1043 MovieClip Frame 27
if (Number(Number(-getProperty("text", _height)) + 100) < Number(getProperty("text", _y))) { setProperty("text", _y , getProperty("text", _y) - 4); }
Symbol 1043 MovieClip Frame 28
if ((down != 1) and (/:eval("return") == 0)) { gotoAndStop (19); } else { gotoAndPlay (27); }
Symbol 1043 MovieClip Frame 30
setProperty("blatt", _visible , 1); duplicateMovieClip ("blatt", "blatt1", 999001); setProperty("blatt", _visible , 0); tellTarget ("blatt") { stop(); };
Symbol 1043 MovieClip Frame 46
Set("/:blaettern", 1); tellTarget ("../") { gotoAndStop(/:next); };
Symbol 1043 MovieClip Frame 51
tellTarget ("../topbutton") { gotoAndStop (1); };
Symbol 1043 MovieClip Frame 56
tellTarget ("../pausenmenu/logo") { gotoAndStop (1); };
Symbol 1043 MovieClip Frame 61
Set("/:pause", 1); _parent.pausenmenu.gotoAndPlay(2); stop();
Symbol 1043 MovieClip Frame 66
tellTarget ("/comm") { gotoAndStop ("website"); }; gotoAndPlay (1);
Symbol 1050 Button
on (rollOver) { gotoAndStop (19); } on (release) { gotoAndPlay(/:next); }
Symbol 1055 Button
on (rollOver) { gotoAndStop (19); } on (release) { gotoAndPlay(/:next); }
Symbol 1056 MovieClip Frame 1
if (Number(dargestellt) == 1) { gotoAndStop (19); } else { dargestellt = 1; if (Number(/:blaettern) == 1) { gotoAndPlay (1); } } tellTarget ("blatt1") { gotoAndPlay(getProperty("../", _currentframe)); };
Symbol 1056 MovieClip Frame 17
dargestellt = 1; gotoAndStop(Number(_currentframe) + 2);
Symbol 1056 MovieClip Frame 18
gotoAndStop(_currentframe + 2);
Symbol 1056 MovieClip Frame 19
call("no top"); call("no low"); Set("/:next", "mainmenu"); licht.gotoAndStop(2);
Symbol 1056 MovieClip Frame 20
tellTarget ("../pausenmenu/logo") { gotoAndStop (2); }; call("no top"); call("no low"); licht.gotoAndStop(1);
Symbol 1056 MovieClip Frame 21
gotoAndStop(_currentframe - 2); Set("/:next", "down"); call("no top"); call("no low");
Symbol 1056 MovieClip Frame 25
if (Number(getProperty("text", _y)) < 0) { setProperty("text", _y , Number(getProperty("text", _y)) + 4); }
Symbol 1056 MovieClip Frame 26
if ((up != 1) and (/:eval("return") == 0)) { gotoAndStop (1); } else { gotoAndPlay (25); }
Symbol 1056 MovieClip Frame 28
if (Number(Number(-getProperty("text", _height)) + 100) < Number(getProperty("text", _y))) { setProperty("text", _y , getProperty("text", _y) - 4); }
Symbol 1056 MovieClip Frame 29
if ((down != 1) and (/:eval("return") == 0)) { gotoAndStop (21); } else { gotoAndPlay (28); }
Symbol 1056 MovieClip Frame 31
setProperty("blatt", _visible , 1); duplicateMovieClip ("blatt", "blatt1", 999001); setProperty("blatt", _visible , 0); tellTarget ("blatt") { stop(); };
Symbol 1056 MovieClip Frame 46
Set("/:blaettern", 1); tellTarget ("../") { gotoAndStop(/:next); };
Symbol 1056 MovieClip Frame 53
tellTarget ("../topbutton") { gotoAndStop (1); };
Symbol 1056 MovieClip Frame 58
tellTarget ("../pausenmenu/logo") { gotoAndStop (1); };
Symbol 1056 MovieClip Frame 63
Set("/:pause", 1); _parent.pausenmenu.gotoAndPlay(2); stop();
Symbol 1056 MovieClip Frame 68
tellTarget ("/comm") { gotoAndStop ("website"); }; gotoAndPlay (1);
Symbol 1057 MovieClip Frame 1
Set("/:music", "none"); Set("/:mainvolume", 0.3); Set("/:changetime", 20); loadMovie ("tabfix.swf", "tabfix"); tellTarget ("tabfix") { play(); }; Set("/:music", "none"); Set("/:mainvolume", 1); Set("/:changetime", 1);
Symbol 1057 MovieClip Frame 3
Set("/:music", "choosefighters"); Set("/:mainvolume", 0.3); Set("/:changetime", 20);
Symbol 1057 MovieClip Frame 6
if (/:bricksgone == 1) { gotoAndStop (15); } else { menucover.wall.gotoAndStop(2); stop(); }
Symbol 1057 MovieClip Frame 7
if ((/:spielergeladen == 1) or (/:debug == 1)) { gotoAndPlay(_currentframe + 1); } else { stop(); }
Symbol 1057 MovieClip Frame 9
Set("maske:format", "normal"); tellTarget ("tabfix") { play(); }; tellTarget ("/alles") { gotoAndStop (1); }; _quality = "HIGH"; Set("/:spielstart", 0); Set("/:lasttheme", "mainmenu"); Set("/:theme", "mainmenu"); stop();
Symbol 1057 MovieClip Frame 15
Set("/:music", "choosefighters"); Set("/:mainvolume", 0.3); Set("/:changetime", 20); Set("maske:format", "normal"); _quality = "high"; if (getProperty("/alles/figuren", _currentframe) == 1) { tellTarget ("/alles/figuren") { gotoAndPlay (2); }; } tellTarget ("tabfix") { play(); }; tellTarget ("/keytest") { play(); }; Set("/:spielstart", 0); Set("/:lasttheme", "mainmenu"); Set("/:lastmenu", "mainmenu"); if (Number(/:firststart) < 1) { Set("/:firststart", 1); tellTarget ("/comm") { gotoAndStop ("initialize"); }; } stop();
Symbol 1057 MovieClip Frame 25
Set("maske:format", "hoch"); stop(); call("mainmenu"); Set("maske:format", "hoch");
Symbol 1057 MovieClip Frame 53
if (/:pause != 1) { Set("/:pause", 1); tellTarget ("pausenmenu") { gotoAndPlay (2); }; } stop();
Symbol 1057 MovieClip Frame 64
Set("/:spielstart", 1); tellTarget ("tabfix") { stop(); }; tellTarget ("/alles") { gotoAndStop ("start"); }; stop();
Symbol 1060 MovieClip Frame 1
if (/:esc == 1) { Set("/:space", 1); } if (((/:space == 1) and (/:oldspace != 1)) and (spacewait < 0)) { spacewait = 5; if (/:pause == 1) { tellTarget ("/cover/hauptmenu/pausenmenu") { gotoAndStop (1); }; Set("/:pause", 0); } else { tellTarget ("/cover/hauptmenu") { call("empty"); }; Set("/:pause", 1); } } Set("/:oldspace", /:space); spacewait = spacewait - 1;
Symbol 1060 MovieClip Frame 2
call(1);
Symbol 1062 MovieClip Frame 1
stop();
Symbol 1062 MovieClip Frame 3
Set("/:error", 1); Set("/:pause", 1); tellTarget ("/cover/hauptmenu/pausenmenu") { gotoAndPlay (2); }; gotoAndStop (1);
Symbol 1062 MovieClip Frame 5
Set("/:speichern", 1); tellTarget ("/cover/hauptmenu/pausenmenu") { gotoAndPlay (2); }; gotoAndStop (1);
Symbol 1062 MovieClip Frame 7
Set("/:onlinereg", 1); tellTarget ("/cover/hauptmenu/pausenmenu") { gotoAndPlay (2); }; gotoAndStop (1);
Symbol 1062 MovieClip Frame 9
Set("/:changeid", 1); tellTarget ("/cover/hauptmenu/pausenmenu") { gotoAndPlay (2); }; gotoAndStop (1);
Symbol 1075 MovieClip Frame 1
if (/:letsroll == 1) { gotoAndPlay(/:character); }
Symbol 1075 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1075 MovieClip Frame 5
gotoAndPlay (1);
Symbol 1075 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1075 MovieClip Frame 11
gotoAndPlay (1);
Symbol 1077 MovieClip Frame 1
stop();
Symbol 1134 MovieClip Frame 1
_visible = 0;
Symbol 1137 MovieClip Frame 1
if (ini != 1) { Set("/:music", "none"); count = 1; change = 0; Set("/:mainvolume", 0); Set("/:changetime", 10); maxvol = 100; track1 = new Sound(trackclip); track1.attachSound(/:music); track1.start(0, 999); vol_track1 = maxvol; ini = 1; } if (0 >= change) { if (/:music != oldmusic) { prev_music = oldmusic; count = count + 1; duplicateMovieClip ("trackclip", "clip" + count, count); change = /:changetime; volstep = maxvol / _root.changetime; vol_track2 = 0; vol_track1 = maxvol; Set("track" + count, new Sound(eval ("clip" + count))); eval ("track" + count).attachSound(/:music); eval ("track" + count).start(0, 999); } oldmusic = /:music; } if (0 < change) { change = change - 1; if (0 < vol_track1) { vol_track1 = vol_track1 - volstep; } vol_track2 = vol_track2 + volstep; } if (vol_track1 < 2) { eval ("track" + (count - 1)).stop(prev_music); removeMovieClip("clip" + (count - 1)); } else { eval ("track" + (count - 1)).setVolume(vol_track1 * /:mainvolume); } eval ("track" + count).setVolume(vol_track2 * /:mainvolume);
Symbol 1137 MovieClip Frame 2
call(1);

Library Items

Symbol 1 Sound [metro]
Symbol 2 Sound [copsonfire]
Symbol 3 Sound [choosefighters]
Symbol 4 GraphicUsed by:42
Symbol 5 BitmapUsed by:6 1073
Symbol 6 GraphicUses:5Used by:7
Symbol 7 MovieClipUses:6Used by:42
Symbol 8 BitmapUsed by:9 1074
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClipUses:9Used by:42
Symbol 11 BitmapUsed by:12 1066
Symbol 12 GraphicUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:42
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClipUses:15Used by:42
Symbol 17 GraphicUsed by:18 19 20 22 23 24 29 30 39 56 58 59 60 61 62 846 858 882 883 884 894 898 899 906 910 911 918 925 941 971 983 984 985 986 1042 1050 1055 1075
Symbol 18 ButtonUses:17Used by:42
Symbol 19 ButtonUses:17Used by:42
Symbol 20 ButtonUses:17Used by:42
Symbol 21 SoundUsed by:42
Symbol 22 ButtonUses:17Used by:42
Symbol 23 ButtonUses:17Used by:42
Symbol 24 ButtonUses:17Used by:42
Symbol 25 FontUsed by:26 27 31 32 33 34 35 36 40 41 46 47 48 50 51 71 73 75 77 79 81 83 84 85 226 227 279 292 293 298 299 737 739 976 977 978 979 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1037 1038 1039 1040 1041 1044 1045 1046 1047 1063 1064 1065 1069 1070 1071 1072 1076
Symbol 26 TextUses:25Used by:42
Symbol 27 TextUses:25Used by:42
Symbol 28 SoundUsed by:42
Symbol 29 ButtonUses:17Used by:42
Symbol 30 ButtonUses:17Used by:42
Symbol 31 TextUses:25Used by:42
Symbol 32 TextUses:25Used by:42
Symbol 33 EditableTextUses:25Used by:37
Symbol 34 EditableTextUses:25Used by:37
Symbol 35 EditableTextUses:25Used by:37
Symbol 36 EditableTextUses:25Used by:37
Symbol 37 MovieClipUses:33 34 35 36Used by:42
Symbol 38 SoundUsed by:42
Symbol 39 ButtonUses:17Used by:42
Symbol 40 TextUses:25Used by:42
Symbol 41 TextUses:25Used by:42
Symbol 42 MovieClipUses:4 7 10 13 16 18 19 20 21 22 23 24 26 27 28 29 30 31 32 37 38 39 40 41Used by:847
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:847
Symbol 45 GraphicUsed by:52 218 220 222 231 233 235 237 239 858 940 1032
Symbol 46 TextUses:25Used by:52
Symbol 47 TextUses:25Used by:49
Symbol 48 TextUses:25Used by:49
Symbol 49 MovieClipUses:47 48Used by:52
Symbol 50 EditableTextUses:25Used by:52
Symbol 51 EditableTextUses:25Used by:52
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Symbol 1139 MovieClipUses:1138Used by:Timeline

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Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "metro"
ExportAssets (56)Timeline Frame 1Symbol 2 as "copsonfire"
ExportAssets (56)Timeline Frame 1Symbol 3 as "choosefighters"

Labels

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Dynamic Text Variables

/:text_onlyfullSymbol 33 EditableText"Nur in Vollversion verfügbar!"
/:text_onlyfullSymbol 34 EditableText"Nur in Vollversion verfügbar!"
/:text_onlyfullSymbol 35 EditableText"Nur in Vollversion verfügbar!"
/:text_onlyfullSymbol 36 EditableText"Nur in Vollversion verfügbar!"
/:combomulti1Symbol 50 EditableText""
/:combomultiSymbol 51 EditableText""
/:text_level1textSymbol 72 EditableText"Machen Sie sich auf die Suche in den Hinterhöfen der "
/:text_level2textSymbol 74 EditableText"Ihre Jagd führt Sie auf die Straßen des "
/:text_level3textSymbol 76 EditableText"Willkommen im Anwesen von Boss Kunimura! "
/:text_level4textSymbol 78 EditableText"Der Boss war nicht zu finden. Suchen Sie Hinweise auf seinen Aufenthaltsort bei seinem Schönheitschirurg! "
/:text_level5textSymbol 80 EditableText"Volltreffer! In diesem Wolkenkratzer hat er sich versteckt! "
/:text_youmadeitSymbol 81 EditableText"Sie haben es geschafft!"
/:text_endofdemoSymbol 85 EditableText"ENDe DER DEMOVERSION"
/:text_i_twiceSymbol 123 EditableText"zweimal kurz hintereinander "
/:text_i_sprintSymbol 124 EditableText"Sprinten"
comboSymbol 737 EditableText"5"
comboSymbol 739 EditableText"5"
/:shield_backSymbol 879 EditableText"Zurück zum Hauptmenü"
/:shield_quitSymbol 880 EditableText"Spiel verlassen"
/:shield_goonSymbol 881 EditableText"Weiterspielen"
/:shield_backSymbol 885 EditableText"Zurück zum Hauptmenü"
/:shield_quitSymbol 886 EditableText"Spiel verlassen"
/:shield_goonSymbol 887 EditableText"Weiterspielen"
/:shield_backSymbol 888 EditableText"Zurück zum Hauptmenü"
/:shield_quitSymbol 889 EditableText"Spiel verlassen"
/:shield_goonSymbol 890 EditableText"Weiterspielen"
/:shield_backSymbol 891 EditableText"Zurück zum Hauptmenü"
/:shield_quitSymbol 892 EditableText"Spiel verlassen"
/:shield_goonSymbol 893 EditableText"Weiterspielen"
/:shield_endSymbol 895 EditableText"Spiel beenden und zum Hauptmenü zurückkehren?"
/:shield_yesSymbol 896 EditableText"JA"
/:shield_noSymbol 897 EditableText"NEIN"
/:shield_endSymbol 900 EditableText"Spiel beenden und zum Hauptmenü zurückkehren?"
/:shield_yesSymbol 901 EditableText"JA"
/:shield_noSymbol 902 EditableText"NEIN"
/:shield_endSymbol 903 EditableText"Spiel beenden und zum Hauptmenü zurückkehren?"
/:shield_yesSymbol 904 EditableText"JA"
/:shield_noSymbol 905 EditableText"NEIN"
/:shield_realquitSymbol 907 EditableText"Spiel verlassen?"
/:shield_yesSymbol 908 EditableText"JA"
/:shield_noSymbol 909 EditableText"NEIN"
/:shield_realquitSymbol 912 EditableText"Spiel verlassen?"
/:shield_yesSymbol 913 EditableText"JA"
/:shield_noSymbol 914 EditableText"NEIN"
/:shield_realquitSymbol 915 EditableText"Spiel verlassen?"
/:shield_yesSymbol 916 EditableText"JA"
/:shield_noSymbol 917 EditableText"NEIN"
errorSymbol 926 EditableText"<Fehlermeldung> "
/:text_tooslow2Symbol 962 EditableText"Ihr System scheint für dieses Spiel zu langsam oder ausgelastet zu sein. Mindestanforderung: Pentium Prozessor mit 800 MHz oder vergleichbar. Beenden Sie evt. laufende Programme, um die Systemlast zu reduzieren."
/:text_tooslow1Symbol 964 EditableText"Hinweis"
/:text_tooslow2Symbol 965 EditableText"Ihr System scheint für dieses Spiel zu langsam oder ausgelastet zu sein. Mindestanforderung: Pentium Prozessor mit 800 MHz oder vergleichbar. Beenden Sie evt. laufende Programme, um die Systemlast zu reduzieren."
/:text_tooslow1Symbol 966 EditableText"Hinweis"
/:text_tooslow2Symbol 967 EditableText"Your system appears to be too slow for this application. Minimum requirements: Pentium processor with 800 MHz or better. Close other programs to reduce your system's workload."
/:text_tooslow1Symbol 968 EditableText"Information"
/:text_tooslow2Symbol 969 EditableText"Your system appears to be too slow for this application. Minimum requirements: Pentium processor with 800 MHz or better. Close other programs to reduce your system's workload."
/:text_tooslow1Symbol 970 EditableText"Information"
/:text_newgameSymbol 976 EditableText"Start"
/:text_quitgameSymbol 977 EditableText"Beenden"
/:text_instructionsSymbol 978 EditableText"Anleitung"
/:text_creditsSymbol 979 EditableText"Credits"
/:text_newgameSymbol 989 EditableText"Start"
/:text_quitgameSymbol 990 EditableText"Beenden"
/:text_instructionsSymbol 991 EditableText"Anleitung"
/:text_creditsSymbol 992 EditableText"Credits"
/:text_newgameSymbol 993 EditableText"Start"
/:text_quitgameSymbol 994 EditableText"Beenden"
/:text_instructionsSymbol 995 EditableText"Anleitung"
/:text_creditsSymbol 996 EditableText"Credits"
/:text_newgameSymbol 997 EditableText"Start"
/:text_quitgameSymbol 998 EditableText"Beenden"
/:text_instructionsSymbol 999 EditableText"Anleitung"
/:text_creditsSymbol 1000 EditableText"Credits"
/:text_newgameSymbol 1001 EditableText"Start"
/:text_quitgameSymbol 1002 EditableText"Beenden"
/:text_instructionsSymbol 1003 EditableText"Anleitung"
/:text_creditsSymbol 1004 EditableText"Credits"
/:text_i_holdlongSymbol 1015 EditableText"lange gedrückt halten "
/:text_i_twiceSymbol 1016 EditableText"zweimal kurz hintereinander "
/:text_i_duringsprintSymbol 1018 EditableText"während Sprint "
/:text_i_repeatedlySymbol 1019 EditableText"mehrfach "
/:text_i_jumpSymbol 1020 EditableText"Springen "
/:text_i_crouchSymbol 1021 EditableText"Ducken "
/:text_i_walkSymbol 1022 EditableText"Gehen "
/:text_i_comboSymbol 1023 EditableText"Schlagkombo"
/:text_i_sprintSymbol 1025 EditableText"Sprinten"
/:text_instructionstextSymbol 1027 EditableText"Die Tochter des chinesischen Botschafters wurde von dem mächtigen Yakuza Boss Kunimura entführt. Die Forderungen lauten: 10 Milliarden Yen - und keine Polizei !!! Nun ruhen alle Hoffnungen auf drei verrückten Bosozoku, japanische Krawallmacher, die er niemals mit den Behörden in Verbindung bringen würde... Wählen Sie zwischen der niedlichen Natsuki, dem coolen Kitaro und dem wuchtigen Gaho, um sich in die japanische Unterwelt einzuschleusen. Finden Sie mit schlagkräftigen Argumenten heraus, wo Kunimura sich versteckt hält, legen Sie Ihm das Handwerk und Sie erhalten selbst Straffreiheit für ihre eigenen Delikte! Steuern Sie Ihren Kämpfer mit den Pfeiltasten und der Strg(Ctrl)-Taste. Pausieren Sie das Spiel mit der Leertaste. "
/:text_instructionstextSymbol 1028 EditableText"Die Tochter des chinesischen Botschafters wurde von dem mächtigen Yakuza Boss Kunimura entführt. Die Forderungen lauten: 10 Milliarden Yen - und keine Polizei !!! Nun ruhen alle Hoffnungen auf drei verrückten Bosozoku, japanische Krawallmacher, die er niemals mit den Behörden in Verbindung bringen würde... Wählen Sie zwischen der niedlichen Natsuki, dem coolen Kitaro und dem wuchtigen Gaho, um sich in die japanische Unterwelt einzuschleusen. Finden Sie mit schlagkräftigen Argumenten heraus, wo Kunimura sich versteckt hält, legen Sie Ihm das Handwerk und Sie erhalten selbst Straffreiheit für ihre eigenen Delikte! Steuern Sie Ihren Kämpfer mit den Pfeiltasten und der Strg(Ctrl)-Taste. Pausieren Sie das Spiel mit der Leertaste. "
/:text_programmingSymbol 1049 EditableText"Programmierung C++"
/:text_musicSymbol 1051 EditableText"Musik"
/:text_idea_flashSymbol 1052 EditableText"Idee & Konzept / Grafik / Animation / Flashprogrammierung"
/:text_addgraphicsSymbol 1053 EditableText"Weitere Zeichnungen und Grafiken"
/:text_programmingSymbol 1054 EditableText"Programmierung C++"
/:pteSymbol 1063 EditableText"987654321"
/:pteSymbol 1064 EditableText"987654321"
/:pteSymbol 1065 EditableText"987654321"
/:lifesSymbol 1069 EditableText"3"
/:lifesSymbol 1070 EditableText"3"
/:lifesSymbol 1071 EditableText"3"
/:lifesSymbol 1072 EditableText"3"
/:pteSymbol 1076 EditableText"987654321"
/:text_newgameSymbol 1079 EditableText"Start"
/:text_quitgameSymbol 1080 EditableText"Quit"
/:text_instructionsSymbol 1081 EditableText"Instructions"
/:text_creditsSymbol 1082 EditableText"Credits"
/:text_instructionstextSymbol 1083 EditableText"The Chinese ambassador's daughter has been abducted by the powerful Yakuza clan boss Kunimura! The kidnappers' demands: 10 billion yen - and no police!!! Only three heroes can save the day: three members of the infamous Bosozoku, Japanese street brawlers, whom Kunimura would never suspect of working with the authorities... Choose between graceful Natsuki, cool-headed Kitaro and mighty Gaho to infiltrate the Japanese world of crime. Use skill and power to find the Godfather's hideout and put a stop to his game, and you'll be redeemed from your own crimes! Use CTRL and the arrow keys to control your fighter. SPACE pauses the game. "
/:text_backSymbol 1084 EditableText"Back"
/:text_idea_flashSymbol 1085 EditableText"Idea/Graphics/Flashprogramming"
/:text_musicSymbol 1086 EditableText"Music"
/:text_programmingSymbol 1087 EditableText"Programming C++"
/:text_pleasewaitSymbol 1088 EditableText"Please wait..."
/:text_yourscoreSymbol 1089 EditableText"Your personal highscore:"
/:text_uploadscoreSymbol 1090 EditableText"Upload score"
/:text_loadscoresSymbol 1091 EditableText"Load Highscores"
/:text_reloadscoresSymbol 1092 EditableText"Reload scores"
/:text_next100Symbol 1093 EditableText"lower 100"
/:text_prev100Symbol 1094 EditableText"higher 100"
/:text_yourplaceSymbol 1095 EditableText"View my position"
/:shield_backSymbol 1096 EditableText"Back to main menu"
/:shield_quitSymbol 1097 EditableText"Quit game"
/:shield_goonSymbol 1098 EditableText"Continue playing"
/:shield_restartSymbol 1099 EditableText"Restart level"
/:shield_endSymbol 1100 EditableText"Quit game and return to main menu?"
/:shield_yesSymbol 1101 EditableText"YES"
/:shield_noSymbol 1102 EditableText"NO"
/:shield_realquitSymbol 1103 EditableText"Really quit game?"
/:text_tooslow2Symbol 1104 EditableText"Your system appears to be too slow for this application. Minimum requirements: Pentium processor with 800 MHz or better. Close other programs to reduce your system's workload."
/:text_tooslow1Symbol 1106 EditableText"Information"
/:igtext_loadonlinegameSymbol 1107 EditableText"LOAD ONLINE SAVEGAME"
/:igtext_saveonlinegameSymbol 1108 EditableText"SAVE PROGRESS ONLINE"
/:text_es_1Symbol 1109 EditableText"Concept - Graphics - Flashprogramming"
/:text_es_2Symbol 1110 EditableText"Music"
/:text_es_3Symbol 1111 EditableText"Programming C++"
/:text_es_4Symbol 1112 EditableText"Programming C++"
/:text_ig_mirrornoteSymbol 1113 EditableText"Click and drag to slide movable mirrors "
/:text_addgraphicsSymbol 1115 EditableText"Additional drawings and graphics"
/:text_i_holdlongSymbol 1116 EditableText"press and hold "
/:text_i_twiceSymbol 1117 EditableText"press twice and hold "
/:text_i_duringsprintSymbol 1118 EditableText"while running "
/:text_i_repeatedlySymbol 1119 EditableText"repeatedly "
/:text_i_jumpSymbol 1120 EditableText"Jump "
/:text_i_crouchSymbol 1121 EditableText"Crouch "
/:text_i_walkSymbol 1122 EditableText"Walk "
/:text_i_comboSymbol 1123 EditableText"Hitcombo"
/:text_i_sprintSymbol 1124 EditableText"Run"
/:text_youmadeitSymbol 1125 EditableText"You made it!"
/:text_endtextSymbol 1126 EditableText"Not only that Boss Kunimura was a woman - her powers were much greater than we all had expected. We owe it to your strength and courage that the chinese ambassador's daughter is free at last and we were able to prevent a diplomatic incident! You did a great service to our country."
/:text_level3textSymbol 1127 EditableText"Welcome to Kunimura's residence!"
/:text_level1textSymbol 1128 EditableText"Start your quest in the backyards of the"
/:text_level2textSymbol 1129 EditableText"Your trace leads to the roads of the"
/:text_level4textSymbol 1130 EditableText"The Boss was not at home. Look for some clues at his cosmetic surgeon!"
/:text_level5textSymbol 1131 EditableText"Strike! This skyscraper must be his hideout!"
/:text_endofdemoSymbol 1132 EditableText"End of Demoversion"
/:text_onlyfullSymbol 1133 EditableText"Available in full version only!"




http://swfchan.com/6/25482/info.shtml
Created: 23/5 -2019 16:52:15 Last modified: 23/5 -2019 16:52:15 Server time: 19/05 -2024 05:44:06