Frame 1
if (_framesloaded >= _totalframes) {
gotoAndPlay (3);
} else {
geladen = this.getBytesLoaded();
gesamt = this.getBytesTotal();
prozent = Math.round((geladen / gesamt) * 100);
ladebalken._xscale = prozent;
}
Frame 2
gotoAndPlay (1);
Frame 4
stop();
btn_start1._visible = false;
level.enabled = false;
level.onRollOver = function () {
btn_nochmal._visible = false;
btn_start._visible = true;
level.enabled = false;
};
btn_start.onRelease = function () {
btn_start1._visible = true;
btn_start._visible = false;
level.enabled = true;
};
btn_start1.onRelease = function () {
gotoAndPlay (5);
};
Frame 5
stop();
leben = 3;
btn_ziel._visible = false;
level.enabled = false;
level.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
level.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
btn_start.onRelease = function () {
btn_ziel._visible = true;
btn_start._visible = false;
level.enabled = true;
};
btn_ziel.onRelease = function () {
gotoAndStop (6);
};
Frame 6
stop();
btn_ziel._visible = false;
level.enabled = false;
level.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
level.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
btn_start.onRelease = function () {
btn_ziel._visible = true;
btn_start._visible = false;
level.enabled = true;
};
btn_ziel.onRelease = function () {
gotoAndStop (7);
};
Frame 7
stop();
btn_ziel._visible = false;
level.enabled = false;
door.enabled = false;
key.enabled = false;
level.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door._visible = true;
door.enabled = false;
key._visible = true;
level.enabled = false;
key.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
key.onRollOver = function () {
door._visible = false;
key._visible = false;
};
door.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door._visible = true;
door.enabled = false;
key._visible = true;
level.enabled = false;
key.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
btn_start.onRelease = function () {
btn_ziel._visible = true;
btn_start._visible = false;
level.enabled = true;
door.enabled = true;
key.enabled = true;
};
btn_ziel.onRelease = function () {
gotoAndStop (8);
};
Frame 8
stop();
btn_ziel._visible = false;
level.enabled = false;
up.enabled = false;
rad.enabled = false;
level.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
level.enabled = false;
rad.enabled = false;
up.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
rad.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
level.enabled = false;
up.enabled = false;
rad.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
up.onRollOver = function () {
leben++;
up._visible = false;
};
btn_start.onRelease = function () {
btn_ziel._visible = true;
btn_start._visible = false;
level.enabled = true;
rad.enabled = true;
up.enabled = true;
};
btn_ziel.onRelease = function () {
gotoAndStop (9);
};
Frame 9
stop();
btn_ziel._visible = false;
level.enabled = false;
rad.enabled = false;
rad1.enabled = false;
level.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
rad.enabled = false;
rad1.enabled = false;
level.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
rad.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
rad.enabled = false;
rad1.enabled = false;
level.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
rad1.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
rad.enabled = false;
rad1.enabled = false;
level.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
btn_start.onRelease = function () {
btn_ziel._visible = true;
btn_start._visible = false;
level.enabled = true;
rad.enabled = true;
rad1.enabled = true;
};
btn_ziel.onRelease = function () {
gotoAndStop (10);
};
Frame 10
stop();
btn_ziel._visible = false;
level.enabled = false;
door2._visible = false;
door.enabled = false;
door1.enabled = false;
key.enabled = false;
balken2.enabled = false;
balken1.enabled = false;
level.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door._visible = true;
door1._visible = true;
door.enabled = false;
door1.enabled = false;
door2._visible = false;
balken2.enabled = false;
balken1.enabled = false;
key._visible = true;
level.enabled = false;
key.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
balken1.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door._visible = true;
door1._visible = true;
door.enabled = false;
door1.enabled = false;
door2._visible = false;
balken2.enabled = false;
balken1.enabled = false;
key._visible = true;
level.enabled = false;
key.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
balken2.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door._visible = true;
door1._visible = true;
door.enabled = false;
balken2.enabled = false;
balken1.enabled = false;
door1.enabled = false;
door2._visible = false;
key._visible = true;
level.enabled = false;
key.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
door.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door._visible = true;
door1._visible = true;
door.enabled = false;
door1.enabled = false;
door2._visible = false;
key._visible = true;
level.enabled = false;
key.enabled = false;
balken2.enabled = false;
balken1.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
door1.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door._visible = true;
door1._visible = true;
door.enabled = false;
door1.enabled = false;
door2._visible = false;
key._visible = true;
level.enabled = false;
key.enabled = false;
balken2.enabled = false;
balken1.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
door2.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door._visible = true;
door1._visible = true;
door.enabled = false;
door1.enabled = false;
door2._visible = false;
key._visible = true;
level.enabled = false;
key.enabled = false;
balken2.enabled = false;
balken1.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
key.onRollOver = function () {
door._visible = false;
door1._visible = false;
door2._visible = true;
key._visible = false;
};
btn_start.onRelease = function () {
btn_ziel._visible = true;
btn_start._visible = false;
level.enabled = true;
door.enabled = true;
door1.enabled = true;
key.enabled = true;
balken2.enabled = true;
balken1.enabled = true;
};
btn_ziel.onRelease = function () {
gotoAndStop (11);
};
Frame 11
stop();
btn_ziel._visible = false;
level.enabled = false;
up.enabled = false;
door.enabled = false;
key.enabled = false;
level.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door._visible = true;
door.enabled = false;
key._visible = true;
level.enabled = false;
up.enabled = false;
key.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
door.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door._visible = true;
door.enabled = false;
key._visible = true;
level.enabled = false;
up.enabled = false;
key.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
key.onRollOver = function () {
door._visible = false;
key._visible = false;
};
up.onRollOver = function () {
leben++;
up._visible = false;
};
btn_start.onRelease = function () {
btn_ziel._visible = true;
btn_start._visible = false;
level.enabled = true;
up.enabled = true;
door.enabled = true;
key.enabled = true;
};
btn_ziel.onRelease = function () {
gotoAndStop (12);
};
Frame 12
stop();
btn_ziel._visible = false;
level.enabled = false;
door1.enabled = false;
door2.enabled = false;
door3.enabled = false;
door4.enabled = false;
door5.enabled = false;
key1.enabled = false;
key2.enabled = false;
key3.enabled = false;
key4.enabled = false;
key5.enabled = false;
line.enabled = false;
level.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door1._visible = true;
door2._visible = true;
door3._visible = true;
door4._visible = true;
door5._visible = true;
key1._visible = true;
key2._visible = true;
key3._visible = true;
key4._visible = true;
key5._visible = true;
line.enabled = false;
door1.enabled = false;
door2.enabled = false;
door3.enabled = false;
door4.enabled = false;
door5.enabled = false;
key1.enabled = false;
key2.enabled = false;
key3.enabled = false;
key4.enabled = false;
key5.enabled = false;
level.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
door1.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door1._visible = true;
door2._visible = true;
door3._visible = true;
door4._visible = true;
door5._visible = true;
key1._visible = true;
key2._visible = true;
key3._visible = true;
key4._visible = true;
key5._visible = true;
line.enabled = false;
door1.enabled = false;
door2.enabled = false;
door3.enabled = false;
door4.enabled = false;
door5.enabled = false;
key1.enabled = false;
key2.enabled = false;
key3.enabled = false;
key4.enabled = false;
key5.enabled = false;
level.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
door2.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door1._visible = true;
door2._visible = true;
door3._visible = true;
door4._visible = true;
door5._visible = true;
key1._visible = true;
key2._visible = true;
key3._visible = true;
key4._visible = true;
key5._visible = true;
line.enabled = false;
door1.enabled = false;
door2.enabled = false;
door3.enabled = false;
door4.enabled = false;
door5.enabled = false;
key1.enabled = false;
key2.enabled = false;
key3.enabled = false;
key4.enabled = false;
key5.enabled = false;
level.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
door3.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door1._visible = true;
door2._visible = true;
door3._visible = true;
door4._visible = true;
door5._visible = true;
key1._visible = true;
key2._visible = true;
key3._visible = true;
key4._visible = true;
key5._visible = true;
line.enabled = false;
door1.enabled = false;
door2.enabled = false;
door3.enabled = false;
door4.enabled = false;
door5.enabled = false;
key1.enabled = false;
key2.enabled = false;
key3.enabled = false;
key4.enabled = false;
key5.enabled = false;
level.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
door4.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door1._visible = true;
door2._visible = true;
door3._visible = true;
door4._visible = true;
door5._visible = true;
key1._visible = true;
key2._visible = true;
key3._visible = true;
key4._visible = true;
key5._visible = true;
line.enabled = false;
door1.enabled = false;
door2.enabled = false;
door3.enabled = false;
door4.enabled = false;
door5.enabled = false;
key1.enabled = false;
key2.enabled = false;
key3.enabled = false;
key4.enabled = false;
key5.enabled = false;
level.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
door5.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door1._visible = true;
door2._visible = true;
door3._visible = true;
door4._visible = true;
door5._visible = true;
key1._visible = true;
key2._visible = true;
key3._visible = true;
key4._visible = true;
key5._visible = true;
line.enabled = false;
door1.enabled = false;
door2.enabled = false;
door3.enabled = false;
door4.enabled = false;
door5.enabled = false;
key1.enabled = false;
key2.enabled = false;
key3.enabled = false;
key4.enabled = false;
key5.enabled = false;
level.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
line.onRollOver = function () {
leben--;
btn_ziel._visible = false;
btn_start._visible = true;
door1._visible = true;
door2._visible = true;
door3._visible = true;
door4._visible = true;
door5._visible = true;
key1._visible = true;
key2._visible = true;
key3._visible = true;
key4._visible = true;
key5._visible = true;
line.enabled = false;
door1.enabled = false;
door2.enabled = false;
door3.enabled = false;
door4.enabled = false;
door5.enabled = false;
key1.enabled = false;
key2.enabled = false;
key3.enabled = false;
key4.enabled = false;
key5.enabled = false;
level.enabled = false;
if (leben == 0) {
gotoAndStop (14);
}
};
key1.onRollOver = function () {
door1._visible = false;
key1._visible = false;
};
key2.onRollOver = function () {
door2._visible = false;
key2._visible = false;
};
key3.onRollOver = function () {
door3._visible = false;
key3._visible = false;
};
key4.onRollOver = function () {
door4._visible = false;
key4._visible = false;
};
key5.onRollOver = function () {
door5._visible = false;
key5._visible = false;
};
btn_start.onRelease = function () {
btn_ziel._visible = true;
btn_start._visible = false;
level.enabled = true;
up.enabled = true;
door1.enabled = true;
door2.enabled = true;
door3.enabled = true;
door4.enabled = true;
door5.enabled = true;
key1.enabled = true;
key2.enabled = true;
key3.enabled = true;
key4.enabled = true;
key5.enabled = true;
line.enabled = true;
};
btn_ziel.onRelease = function () {
gotoAndStop (13);
};
Frame 13
stop();
btn_nochmal._visible = false;
level.enabled = false;
level.onRollOver = function () {
btn_nochmal._visible = false;
btn_start._visible = true;
level.enabled = false;
};
btn_start.onRelease = function () {
btn_nochmal._visible = true;
btn_start._visible = false;
level.enabled = true;
};
btn_nochmal.onRelease = function () {
gotoAndPlay (5);
};
Frame 14
stop();
btn_nochmal._visible = false;
level.enabled = false;
level.onRollOver = function () {
btn_nochmal._visible = false;
btn_start._visible = true;
level.enabled = false;
};
btn_start.onRelease = function () {
btn_nochmal._visible = true;
btn_start._visible = false;
level.enabled = true;
};
btn_nochmal.onRelease = function () {
gotoAndPlay (5);
};
Symbol 10 Button
on (release) {
getURL ("http://www.board23.de", "_blank");
}