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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/39611662?noj=FRM39611662-19DC" width="1" height="1"></div>

Nicht Anfassen.swf

This is the info page for
Flash #25493

(Click the ID number above for more basic data on this flash file.)


Text
B

Gamefun 4 all

oard23.de

100

%

100

100

Start

Nicht Anfassen

Anleitung: Bewegt die Maus einfach immer im
weißen feld. Solltet ihr das weiße Feld verlassen verliert
ihr ein Leben. Ihr fangt mit drei Leben an.
Ihr solltet auch darauf achten, dass ihr nicht von den
Hindernissen getroffen werdet.

Leben:

3

Ziel

3

3

3

1
UP

3

3

3

3

Nochmal

Herzlichen Glückwunsch!
Du hast alle Level bestanden!

Leider verloren!
Versuchs noch einmal!

ActionScript [AS1/AS2]

Frame 1
if (_framesloaded >= _totalframes) { gotoAndPlay (3); } else { geladen = this.getBytesLoaded(); gesamt = this.getBytesTotal(); prozent = Math.round((geladen / gesamt) * 100); ladebalken._xscale = prozent; }
Frame 2
gotoAndPlay (1);
Frame 4
stop(); btn_start1._visible = false; level.enabled = false; level.onRollOver = function () { btn_nochmal._visible = false; btn_start._visible = true; level.enabled = false; }; btn_start.onRelease = function () { btn_start1._visible = true; btn_start._visible = false; level.enabled = true; }; btn_start1.onRelease = function () { gotoAndPlay (5); };
Frame 5
stop(); leben = 3; btn_ziel._visible = false; level.enabled = false; level.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; level.enabled = false; if (leben == 0) { gotoAndStop (14); } }; btn_start.onRelease = function () { btn_ziel._visible = true; btn_start._visible = false; level.enabled = true; }; btn_ziel.onRelease = function () { gotoAndStop (6); };
Frame 6
stop(); btn_ziel._visible = false; level.enabled = false; level.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; level.enabled = false; if (leben == 0) { gotoAndStop (14); } }; btn_start.onRelease = function () { btn_ziel._visible = true; btn_start._visible = false; level.enabled = true; }; btn_ziel.onRelease = function () { gotoAndStop (7); };
Frame 7
stop(); btn_ziel._visible = false; level.enabled = false; door.enabled = false; key.enabled = false; level.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door._visible = true; door.enabled = false; key._visible = true; level.enabled = false; key.enabled = false; if (leben == 0) { gotoAndStop (14); } }; key.onRollOver = function () { door._visible = false; key._visible = false; }; door.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door._visible = true; door.enabled = false; key._visible = true; level.enabled = false; key.enabled = false; if (leben == 0) { gotoAndStop (14); } }; btn_start.onRelease = function () { btn_ziel._visible = true; btn_start._visible = false; level.enabled = true; door.enabled = true; key.enabled = true; }; btn_ziel.onRelease = function () { gotoAndStop (8); };
Frame 8
stop(); btn_ziel._visible = false; level.enabled = false; up.enabled = false; rad.enabled = false; level.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; level.enabled = false; rad.enabled = false; up.enabled = false; if (leben == 0) { gotoAndStop (14); } }; rad.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; level.enabled = false; up.enabled = false; rad.enabled = false; if (leben == 0) { gotoAndStop (14); } }; up.onRollOver = function () { leben++; up._visible = false; }; btn_start.onRelease = function () { btn_ziel._visible = true; btn_start._visible = false; level.enabled = true; rad.enabled = true; up.enabled = true; }; btn_ziel.onRelease = function () { gotoAndStop (9); };
Frame 9
stop(); btn_ziel._visible = false; level.enabled = false; rad.enabled = false; rad1.enabled = false; level.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; rad.enabled = false; rad1.enabled = false; level.enabled = false; if (leben == 0) { gotoAndStop (14); } }; rad.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; rad.enabled = false; rad1.enabled = false; level.enabled = false; if (leben == 0) { gotoAndStop (14); } }; rad1.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; rad.enabled = false; rad1.enabled = false; level.enabled = false; if (leben == 0) { gotoAndStop (14); } }; btn_start.onRelease = function () { btn_ziel._visible = true; btn_start._visible = false; level.enabled = true; rad.enabled = true; rad1.enabled = true; }; btn_ziel.onRelease = function () { gotoAndStop (10); };
Frame 10
stop(); btn_ziel._visible = false; level.enabled = false; door2._visible = false; door.enabled = false; door1.enabled = false; key.enabled = false; balken2.enabled = false; balken1.enabled = false; level.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door._visible = true; door1._visible = true; door.enabled = false; door1.enabled = false; door2._visible = false; balken2.enabled = false; balken1.enabled = false; key._visible = true; level.enabled = false; key.enabled = false; if (leben == 0) { gotoAndStop (14); } }; balken1.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door._visible = true; door1._visible = true; door.enabled = false; door1.enabled = false; door2._visible = false; balken2.enabled = false; balken1.enabled = false; key._visible = true; level.enabled = false; key.enabled = false; if (leben == 0) { gotoAndStop (14); } }; balken2.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door._visible = true; door1._visible = true; door.enabled = false; balken2.enabled = false; balken1.enabled = false; door1.enabled = false; door2._visible = false; key._visible = true; level.enabled = false; key.enabled = false; if (leben == 0) { gotoAndStop (14); } }; door.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door._visible = true; door1._visible = true; door.enabled = false; door1.enabled = false; door2._visible = false; key._visible = true; level.enabled = false; key.enabled = false; balken2.enabled = false; balken1.enabled = false; if (leben == 0) { gotoAndStop (14); } }; door1.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door._visible = true; door1._visible = true; door.enabled = false; door1.enabled = false; door2._visible = false; key._visible = true; level.enabled = false; key.enabled = false; balken2.enabled = false; balken1.enabled = false; if (leben == 0) { gotoAndStop (14); } }; door2.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door._visible = true; door1._visible = true; door.enabled = false; door1.enabled = false; door2._visible = false; key._visible = true; level.enabled = false; key.enabled = false; balken2.enabled = false; balken1.enabled = false; if (leben == 0) { gotoAndStop (14); } }; key.onRollOver = function () { door._visible = false; door1._visible = false; door2._visible = true; key._visible = false; }; btn_start.onRelease = function () { btn_ziel._visible = true; btn_start._visible = false; level.enabled = true; door.enabled = true; door1.enabled = true; key.enabled = true; balken2.enabled = true; balken1.enabled = true; }; btn_ziel.onRelease = function () { gotoAndStop (11); };
Frame 11
stop(); btn_ziel._visible = false; level.enabled = false; up.enabled = false; door.enabled = false; key.enabled = false; level.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door._visible = true; door.enabled = false; key._visible = true; level.enabled = false; up.enabled = false; key.enabled = false; if (leben == 0) { gotoAndStop (14); } }; door.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door._visible = true; door.enabled = false; key._visible = true; level.enabled = false; up.enabled = false; key.enabled = false; if (leben == 0) { gotoAndStop (14); } }; key.onRollOver = function () { door._visible = false; key._visible = false; }; up.onRollOver = function () { leben++; up._visible = false; }; btn_start.onRelease = function () { btn_ziel._visible = true; btn_start._visible = false; level.enabled = true; up.enabled = true; door.enabled = true; key.enabled = true; }; btn_ziel.onRelease = function () { gotoAndStop (12); };
Frame 12
stop(); btn_ziel._visible = false; level.enabled = false; door1.enabled = false; door2.enabled = false; door3.enabled = false; door4.enabled = false; door5.enabled = false; key1.enabled = false; key2.enabled = false; key3.enabled = false; key4.enabled = false; key5.enabled = false; line.enabled = false; level.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door1._visible = true; door2._visible = true; door3._visible = true; door4._visible = true; door5._visible = true; key1._visible = true; key2._visible = true; key3._visible = true; key4._visible = true; key5._visible = true; line.enabled = false; door1.enabled = false; door2.enabled = false; door3.enabled = false; door4.enabled = false; door5.enabled = false; key1.enabled = false; key2.enabled = false; key3.enabled = false; key4.enabled = false; key5.enabled = false; level.enabled = false; if (leben == 0) { gotoAndStop (14); } }; door1.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door1._visible = true; door2._visible = true; door3._visible = true; door4._visible = true; door5._visible = true; key1._visible = true; key2._visible = true; key3._visible = true; key4._visible = true; key5._visible = true; line.enabled = false; door1.enabled = false; door2.enabled = false; door3.enabled = false; door4.enabled = false; door5.enabled = false; key1.enabled = false; key2.enabled = false; key3.enabled = false; key4.enabled = false; key5.enabled = false; level.enabled = false; if (leben == 0) { gotoAndStop (14); } }; door2.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door1._visible = true; door2._visible = true; door3._visible = true; door4._visible = true; door5._visible = true; key1._visible = true; key2._visible = true; key3._visible = true; key4._visible = true; key5._visible = true; line.enabled = false; door1.enabled = false; door2.enabled = false; door3.enabled = false; door4.enabled = false; door5.enabled = false; key1.enabled = false; key2.enabled = false; key3.enabled = false; key4.enabled = false; key5.enabled = false; level.enabled = false; if (leben == 0) { gotoAndStop (14); } }; door3.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door1._visible = true; door2._visible = true; door3._visible = true; door4._visible = true; door5._visible = true; key1._visible = true; key2._visible = true; key3._visible = true; key4._visible = true; key5._visible = true; line.enabled = false; door1.enabled = false; door2.enabled = false; door3.enabled = false; door4.enabled = false; door5.enabled = false; key1.enabled = false; key2.enabled = false; key3.enabled = false; key4.enabled = false; key5.enabled = false; level.enabled = false; if (leben == 0) { gotoAndStop (14); } }; door4.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door1._visible = true; door2._visible = true; door3._visible = true; door4._visible = true; door5._visible = true; key1._visible = true; key2._visible = true; key3._visible = true; key4._visible = true; key5._visible = true; line.enabled = false; door1.enabled = false; door2.enabled = false; door3.enabled = false; door4.enabled = false; door5.enabled = false; key1.enabled = false; key2.enabled = false; key3.enabled = false; key4.enabled = false; key5.enabled = false; level.enabled = false; if (leben == 0) { gotoAndStop (14); } }; door5.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door1._visible = true; door2._visible = true; door3._visible = true; door4._visible = true; door5._visible = true; key1._visible = true; key2._visible = true; key3._visible = true; key4._visible = true; key5._visible = true; line.enabled = false; door1.enabled = false; door2.enabled = false; door3.enabled = false; door4.enabled = false; door5.enabled = false; key1.enabled = false; key2.enabled = false; key3.enabled = false; key4.enabled = false; key5.enabled = false; level.enabled = false; if (leben == 0) { gotoAndStop (14); } }; line.onRollOver = function () { leben--; btn_ziel._visible = false; btn_start._visible = true; door1._visible = true; door2._visible = true; door3._visible = true; door4._visible = true; door5._visible = true; key1._visible = true; key2._visible = true; key3._visible = true; key4._visible = true; key5._visible = true; line.enabled = false; door1.enabled = false; door2.enabled = false; door3.enabled = false; door4.enabled = false; door5.enabled = false; key1.enabled = false; key2.enabled = false; key3.enabled = false; key4.enabled = false; key5.enabled = false; level.enabled = false; if (leben == 0) { gotoAndStop (14); } }; key1.onRollOver = function () { door1._visible = false; key1._visible = false; }; key2.onRollOver = function () { door2._visible = false; key2._visible = false; }; key3.onRollOver = function () { door3._visible = false; key3._visible = false; }; key4.onRollOver = function () { door4._visible = false; key4._visible = false; }; key5.onRollOver = function () { door5._visible = false; key5._visible = false; }; btn_start.onRelease = function () { btn_ziel._visible = true; btn_start._visible = false; level.enabled = true; up.enabled = true; door1.enabled = true; door2.enabled = true; door3.enabled = true; door4.enabled = true; door5.enabled = true; key1.enabled = true; key2.enabled = true; key3.enabled = true; key4.enabled = true; key5.enabled = true; line.enabled = true; }; btn_ziel.onRelease = function () { gotoAndStop (13); };
Frame 13
stop(); btn_nochmal._visible = false; level.enabled = false; level.onRollOver = function () { btn_nochmal._visible = false; btn_start._visible = true; level.enabled = false; }; btn_start.onRelease = function () { btn_nochmal._visible = true; btn_start._visible = false; level.enabled = true; }; btn_nochmal.onRelease = function () { gotoAndPlay (5); };
Frame 14
stop(); btn_nochmal._visible = false; level.enabled = false; level.onRollOver = function () { btn_nochmal._visible = false; btn_start._visible = true; level.enabled = false; }; btn_start.onRelease = function () { btn_nochmal._visible = true; btn_start._visible = false; level.enabled = true; }; btn_nochmal.onRelease = function () { gotoAndPlay (5); };
Symbol 10 Button
on (release) { getURL ("http://www.board23.de", "_blank"); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:10
Symbol 3 FontUsed by:4 7
Symbol 4 TextUses:3Used by:10
Symbol 5 FontUsed by:6
Symbol 6 TextUses:5Used by:10
Symbol 7 TextUses:3Used by:10
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 ButtonUses:2 4 6 7 8 9Used by:Timeline
Symbol 11 FontUsed by:12 13 16 17 87 88
Symbol 12 EditableTextUses:11Used by:Timeline
Symbol 13 TextUses:11Used by:Timeline
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 EditableTextUses:11Used by:Timeline
Symbol 17 EditableTextUses:11Used by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 GraphicUsed by:24 40 86
Symbol 20 FontUsed by:21 30 36 39 42 46 54 65 68 74 82 85
Symbol 21 TextUses:20Used by:24
Symbol 22 GraphicUsed by:24 40 86
Symbol 23 GraphicUsed by:24 40 86
Symbol 24 ButtonUses:19 21 22 23Used by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:Timeline
Symbol 27 FontUsed by:28
Symbol 28 TextUses:27Used by:Timeline
Symbol 29 GraphicUsed by:Timeline
Symbol 30 TextUses:20Used by:Timeline
Symbol 31 GraphicUsed by:Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:Timeline
Symbol 34 FontUsed by:35
Symbol 35 TextUses:34Used by:Timeline
Symbol 36 EditableTextUses:20Used by:Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:Timeline
Symbol 39 TextUses:20Used by:40
Symbol 40 ButtonUses:19 39 22 23Used by:Timeline
Symbol 41 GraphicUsed by:Timeline
Symbol 42 EditableTextUses:20Used by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:Timeline
Symbol 45 GraphicUsed by:Timeline
Symbol 46 EditableTextUses:20Used by:Timeline
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:Timeline
Symbol 53 GraphicUsed by:Timeline
Symbol 54 EditableTextUses:20Used by:Timeline
Symbol 55 GraphicUsed by:58
Symbol 56 FontUsed by:57
Symbol 57 TextUses:56Used by:58
Symbol 58 MovieClipUses:55 57Used by:Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:Timeline
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:63
Symbol 63 MovieClipUses:62Used by:Timeline
Symbol 64 GraphicUsed by:Timeline
Symbol 65 EditableTextUses:20Used by:Timeline
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 EditableTextUses:20Used by:Timeline
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:Timeline
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:Timeline
Symbol 74 EditableTextUses:20Used by:Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:81
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClipUses:78 80Used by:Timeline
Symbol 82 EditableTextUses:20Used by:Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:Timeline
Symbol 85 TextUses:20Used by:86
Symbol 86 ButtonUses:19 85 22 23Used by:Timeline
Symbol 87 TextUses:11Used by:Timeline
Symbol 88 TextUses:11Used by:Timeline

Instance Names

"ladebalken"Frame 1Symbol 15 MovieClip
"btn_start"Frame 4Symbol 24 Button
"level"Frame 4Symbol 26 MovieClip
"btn_start1"Frame 4Symbol 24 Button
"leben"Frame 5Symbol 36 EditableText
"level"Frame 5Symbol 38 MovieClip
"btn_start"Frame 5Symbol 24 Button
"btn_ziel"Frame 5Symbol 40 Button
"leben"Frame 6Symbol 42 EditableText
"level"Frame 6Symbol 44 MovieClip
"btn_start"Frame 6Symbol 24 Button
"btn_ziel"Frame 6Symbol 40 Button
"leben"Frame 7Symbol 46 EditableText
"key"Frame 7Symbol 48 MovieClip
"door"Frame 7Symbol 50 MovieClip
"level"Frame 7Symbol 52 MovieClip
"btn_start"Frame 7Symbol 24 Button
"btn_ziel"Frame 7Symbol 40 Button
"leben"Frame 8Symbol 54 EditableText
"up"Frame 8Symbol 58 MovieClip
"level"Frame 8Symbol 60 MovieClip
"rad"Frame 8Symbol 63 MovieClip
"btn_start"Frame 8Symbol 24 Button
"btn_ziel"Frame 8Symbol 40 Button
"leben"Frame 9Symbol 65 EditableText
"level"Frame 9Symbol 67 MovieClip
"rad"Frame 9Symbol 63 MovieClip
"rad1"Frame 9Symbol 63 MovieClip
"btn_start"Frame 9Symbol 24 Button
"btn_ziel"Frame 9Symbol 40 Button
"door2"Frame 10Symbol 50 MovieClip
"door1"Frame 10Symbol 50 MovieClip
"door"Frame 10Symbol 50 MovieClip
"leben"Frame 10Symbol 68 EditableText
"balken1"Frame 10Symbol 71 MovieClip
"balken2"Frame 10Symbol 71 MovieClip
"level"Frame 10Symbol 73 MovieClip
"key"Frame 10Symbol 48 MovieClip
"btn_start"Frame 10Symbol 24 Button
"btn_ziel"Frame 10Symbol 40 Button
"door"Frame 11Symbol 50 MovieClip
"leben"Frame 11Symbol 74 EditableText
"up"Frame 11Symbol 58 MovieClip
"key"Frame 11Symbol 48 MovieClip
"level"Frame 11Symbol 76 MovieClip
"btn_start"Frame 11Symbol 24 Button
"btn_ziel"Frame 11Symbol 40 Button
"line"Frame 12Symbol 81 MovieClip
"door1"Frame 12Symbol 50 MovieClip
"door2"Frame 12Symbol 50 MovieClip
"door5"Frame 12Symbol 50 MovieClip
"leben"Frame 12Symbol 82 EditableText
"up"Frame 12Symbol 58 MovieClip
"key3"Frame 12Symbol 48 MovieClip
"key1"Frame 12Symbol 48 MovieClip
"key2"Frame 12Symbol 48 MovieClip
"key4"Frame 12Symbol 48 MovieClip
"key5"Frame 12Symbol 48 MovieClip
"door4"Frame 12Symbol 50 MovieClip
"door3"Frame 12Symbol 50 MovieClip
"level"Frame 12Symbol 84 MovieClip
"btn_start"Frame 12Symbol 24 Button
"btn_ziel"Frame 12Symbol 40 Button
"btn_start"Frame 13Symbol 24 Button
"btn_nochmal"Frame 13Symbol 86 Button
"level"Frame 13Symbol 26 MovieClip
"btn_start"Frame 14Symbol 24 Button
"btn_nochmal"Frame 14Symbol 86 Button
"level"Frame 14Symbol 26 MovieClip

Dynamic Text Variables

prozentSymbol 12 EditableText"100"
prozentSymbol 16 EditableText"100"
prozentSymbol 17 EditableText"100"
lebenSymbol 36 EditableText"3"
lebenSymbol 42 EditableText"3"
lebenSymbol 46 EditableText"3"
lebenSymbol 54 EditableText"3"
lebenSymbol 65 EditableText"3"
lebenSymbol 68 EditableText"3"
lebenSymbol 74 EditableText"3"
lebenSymbol 82 EditableText"3"




http://swfchan.com/6/25493/info.shtml
Created: 23/5 -2019 16:35:05 Last modified: 23/5 -2019 16:35:05 Server time: 19/05 -2024 05:43:38