STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #25494 |
Nouvelle Partie |
Votre score est de : |
Niveau de difficulté: |
1 |
2 |
3 |
Niveau actuel: |
D.M ~Planet |
A Propos |
_ Ce jeu est Freeware. Vous pouvez l'utiliser autant de temps que vous voulez et le distribuer librement. _ Si des Webmasters veulent le mettre sur leur site, il n'y a aucun problème ! En contrepartie, un lien vers D.M ~ Planet devra apparaître. http://www.multimania.com/dmplanet E-mail: dmplanet@multimania.com |
D.M ~Planet |
SON |
enlever/remettre les sons: |
But du jeu |
MEMOGAME But du jeu: MEMOGAME est un jeu de memoire, vous devez reproduire les sequences de couleurs que l ordinateur vous joue. Appuyer sur le bouton Nouvelle Partie pour commencer !!! Vous comprendrez tres vite. Vous pouvez changer le niveau de difficulte si le premier niveau est trop facile pour vous. Essayez meme d enlever le son, et vous verrez que gagner ne sera pas si facile !!!! Amusez vous bien ! |
Voir la solution: |
Félicitations vous avez gagné !!!! |
ActionScript [AS1/AS2]
Frame 1tabjeuordi = new Array(); tabjoueur = new Array(); score = 0; perdu = false; niveau = "1"; texteniveau = "niveau facile, vous devez arriver à un score de 10."; avecson = true; souris = false; function nouvellepartie() { if (niveau == "1") { scorefinal = 10; } if (niveau == "2") { scorefinal = 20; } if (niveau == "3") { scorefinal = 30; } case = 0; jeuordi(); } function jeuordi() { bienjoue = false; macase = 0; hasard = random(4); if (hasard == 0) { couleur = "rouge"; } if (hasard == 1) { couleur = "bleu"; } if (hasard == 2) { couleur = "jaune"; } if (hasard == 3) { couleur = "vert"; } tabjeuordi[case] = couleur; place = 0; afficherjeuordi(); } function afficherjeuordi() { if (case < place) { case++; allera = 2; indicateur = "A vous de jouer !!"; } else { indicateur = "Regarder bien car c'est l'ordi qui joue !"; if ((niveau == "2") and (score == (scorefinal / 2))) { vite = 200; } if ((niveau == "3") and (score == (scorefinal / 3))) { vite = 200; } if (place == 0) { if (tabjeuordi[place] == "rouge") { gotoAndPlay(20 + vite); } if (tabjeuordi[place] == "bleu") { gotoAndPlay(40 + vite); } if (tabjeuordi[place] == "jaune") { gotoAndPlay(60 + vite); } if (tabjeuordi[place] == "vert") { gotoAndPlay(80 + vite); } } else { if (tabjeuordi[place] == "rouge") { allera = 20 + vite; } if (tabjeuordi[place] == "bleu") { allera = 40 + vite; } if (tabjeuordi[place] == "jaune") { allera = 60 + vite; } if (tabjeuordi[place] == "vert") { allera = 80 + vite; } } } } function touche(laquelle) { tabjoueur[macase] = laquelle; if (tabjoueur[macase] == tabjeuordi[macase]) { indicateur = "Bien, joué !!!!!"; macase++; gotoAndPlay (100); } else { indicateur = "GAME OVER"; perdu = true; gotoAndPlay (4); } } function solution() { if (case < place) { indicateur = "GAME OVER"; allera = 4; } else { indicateur = "c'était pourtant facile :-))) !"; if (place == 0) { if (tabjeuordi[place] == "rouge") { gotoAndPlay(20 + vite); } if (tabjeuordi[place] == "bleu") { gotoAndPlay(40 + vite); } if (tabjeuordi[place] == "jaune") { gotoAndPlay(60 + vite); } if (tabjeuordi[place] == "vert") { gotoAndPlay(80 + vite); } } else { if (tabjeuordi[place] == "rouge") { allera = 20 + vite; } if (tabjeuordi[place] == "bleu") { allera = 40 + vite; } if (tabjeuordi[place] == "jaune") { allera = 60 + vite; } if (tabjeuordi[place] == "vert") { allera = 80 + vite; } } } } vite = 0; stop();Frame 2stop();Frame 4stop();Frame 5stop();Frame 25place++; if (perdu == false) { afficherjeuordi(); } else { solution(); }Frame 30gotoAndPlay(allera);Frame 45place++; if (perdu == false) { afficherjeuordi(); } else { solution(); }Frame 50gotoAndPlay(allera);Frame 65place++; if (perdu == false) { afficherjeuordi(); } else { solution(); }Frame 70gotoAndPlay(allera);Frame 85place++; if (perdu == false) { afficherjeuordi(); } else { solution(); }Frame 90gotoAndPlay(allera);Frame 100if (case < (macase + 1)) { bienjoue = true; score = score + 1; } if (score == scorefinal) { gotoAndPlay (5); }Frame 110if (bienjoue) { jeuordi(); }Frame 160cestfini = "Vous n'êtes pas allé assez vite, vous êtes le maillon faible. Au revoir !!!"; perdu = true; indicateur = "GAME OVER"; gotoAndPlay (4);Frame 223place++; if (perdu == false) { afficherjeuordi(); } else { solution(); }Frame 226gotoAndPlay(allera);Frame 243place++; if (perdu == false) { afficherjeuordi(); } else { solution(); }Frame 246gotoAndPlay(allera);Frame 263place++; if (perdu == false) { afficherjeuordi(); } else { solution(); }Frame 266gotoAndPlay(allera);Frame 283place++; if (perdu == false) { afficherjeuordi(); } else { solution(); }Frame 286gotoAndPlay(allera);Symbol 10 Buttonon (release) { score = 0; perdu = false; souris = true; vite = 0; cestfini = "Vous avez PERDU !!!!"; nouvellepartie(); }Symbol 19 Buttonon (release) { niveau = "1"; texteniveau = "niveau facile, vous devez arriver à un score de 10."; }Symbol 22 Buttonon (release) { niveau = "2"; texteniveau = "niveau moyen, vous devez arriver à un score de 20."; }Symbol 25 Buttonon (release) { niveau = "3"; texteniveau = "niveau difficile, vous devez arriver à un score de 30."; }Symbol 42 Buttonon (release) { if (avecson == true) { avecson = false; monson = new Sound(); monson.setVolume(0); monson1 = new Sound(sonrouge); monson1.setVolume(0); monson2 = new Sound(sonjaune); monson2.setVolume(0); monson3 = new Sound(sonbleu); monson3.setVolume(0); monson4 = new Sound(sonvert); monson4.setVolume(0); } else { avecson = true; monson = new Sound(); monson.setVolume(100); monson1.setVolume(100); monson2.setVolume(100); monson3.setVolume(100); monson4.setVolume(100); } }Symbol 51 MovieClip Frame 1stop();Symbol 52 Buttonon (release) { touche("rouge"); }Symbol 54 MovieClip Frame 1stop();Symbol 55 Buttonon (release) { touche("bleu"); }Symbol 57 MovieClip Frame 1stop();Symbol 59 Buttonon (release) { touche("jaune"); }Symbol 61 MovieClip Frame 1stop();Symbol 62 Buttonon (release) { touche("vert"); }Symbol 68 Buttonon (release) { place = 0; solution(); }
Library Items
Symbol 1 Graphic | Used by:59 Timeline | ||
Symbol 2 Graphic | Used by:52 Timeline | ||
Symbol 3 Graphic | Used by:55 Timeline | ||
Symbol 4 Graphic | Used by:59 Timeline | ||
Symbol 5 Graphic | Used by:62 Timeline | ||
Symbol 6 Graphic | Used by:Timeline | ||
Symbol 7 Graphic | Used by:10 | ||
Symbol 8 Font | Used by:9 11 12 13 15 20 23 26 27 28 29 30 32 33 35 38 43 44 69 71 | ||
Symbol 9 Text | Uses:8 | Used by:10 | |
Symbol 10 Button | Uses:7 9 | Used by:Timeline | |
Symbol 11 EditableText | Uses:8 | Used by:Timeline | |
Symbol 12 EditableText | Uses:8 | Used by:Timeline | |
Symbol 13 Text | Uses:8 | Used by:Timeline | |
Symbol 14 Graphic | Used by:19 22 25 | ||
Symbol 15 Text | Uses:8 | Used by:19 | |
Symbol 16 Graphic | Used by:19 22 25 | ||
Symbol 17 Graphic | Used by:19 | ||
Symbol 18 Graphic | Used by:19 22 25 | ||
Symbol 19 Button | Uses:14 15 16 17 18 | Used by:Timeline | |
Symbol 20 Text | Uses:8 | Used by:22 | |
Symbol 21 Graphic | Used by:22 | ||
Symbol 22 Button | Uses:14 20 16 21 18 | Used by:Timeline | |
Symbol 23 Text | Uses:8 | Used by:25 | |
Symbol 24 Graphic | Used by:25 | ||
Symbol 25 Button | Uses:14 23 16 24 18 | Used by:Timeline | |
Symbol 26 Text | Uses:8 | Used by:Timeline | |
Symbol 27 EditableText | Uses:8 | Used by:Timeline | |
Symbol 28 EditableText | Uses:8 | Used by:Timeline | |
Symbol 29 EditableText | Uses:8 | Used by:Timeline | |
Symbol 30 Text | Uses:8 | Used by:36 | |
Symbol 31 Graphic | Used by:36 | ||
Symbol 32 Text | Uses:8 | Used by:36 | |
Symbol 33 Text | Uses:8 | Used by:36 | |
Symbol 34 Graphic | Used by:36 | ||
Symbol 35 Text | Uses:8 | Used by:36 | |
Symbol 36 Button | Uses:30 31 32 33 34 35 | Used by:Timeline | |
Symbol 37 Graphic | Used by:42 | ||
Symbol 38 Text | Uses:8 | Used by:42 | |
Symbol 39 Graphic | Used by:42 | ||
Symbol 40 Graphic | Used by:42 | ||
Symbol 41 Graphic | Used by:42 | ||
Symbol 42 Button | Uses:37 38 39 40 41 | Used by:Timeline | |
Symbol 43 Text | Uses:8 | Used by:Timeline | |
Symbol 44 Text | Uses:8 | Used by:49 | |
Symbol 45 Graphic | Used by:49 | ||
Symbol 46 Font | Used by:47 | ||
Symbol 47 Text | Uses:46 | Used by:49 | |
Symbol 48 Graphic | Used by:49 | ||
Symbol 49 Button | Uses:44 45 47 48 | Used by:Timeline | |
Symbol 50 Sound | Used by:51 Timeline | ||
Symbol 51 MovieClip | Uses:50 | Used by:52 | |
Symbol 52 Button | Uses:2 51 | Used by:Timeline | |
Symbol 53 Sound | Used by:54 Timeline | ||
Symbol 54 MovieClip | Uses:53 | Used by:55 | |
Symbol 55 Button | Uses:3 54 | Used by:Timeline | |
Symbol 56 Sound | Used by:57 Timeline | ||
Symbol 57 MovieClip | Uses:56 | Used by:59 | |
Symbol 58 Graphic | Used by:59 | ||
Symbol 59 Button | Uses:1 4 57 58 | Used by:Timeline | |
Symbol 60 Sound | Used by:61 Timeline | ||
Symbol 61 MovieClip | Uses:60 | Used by:62 | |
Symbol 62 Button | Uses:5 61 | Used by:Timeline | |
Symbol 63 Graphic | Used by:68 | ||
Symbol 64 Font | Used by:65 73 | ||
Symbol 65 Text | Uses:64 | Used by:68 | |
Symbol 66 Graphic | Used by:68 | ||
Symbol 67 Graphic | Used by:68 | ||
Symbol 68 Button | Uses:63 65 66 67 | Used by:Timeline | |
Symbol 69 EditableText | Uses:8 | Used by:Timeline | |
Symbol 70 Sound | Used by:Timeline | ||
Symbol 71 Text | Uses:8 | Used by:Timeline | |
Symbol 72 Sound | Used by:Timeline | ||
Symbol 73 EditableText | Uses:64 | Used by:Timeline |
Dynamic Text Variables
score | Symbol 11 EditableText | "" |
TextField4 | Symbol 12 EditableText | "Votre score est de :" |
niveau | Symbol 27 EditableText | "" |
texteniveau | Symbol 28 EditableText | "" |
indicateur | Symbol 29 EditableText | "" |
cestfini | Symbol 69 EditableText | "" |
resultat | Symbol 73 EditableText | "" |
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