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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Jam XM.swf

This is the info page for
Flash #25507

(Click the ID number above for more basic data on this flash file.)


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Developed by

FREE download

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JAM XM WEB

This is intergalactic racing
tournament. Take part in it and
blow your oponents!

JAM XM FULL

Enjoy enhanced gameplay
Try FULL version for FREE!
- fullscreen gameplay
- tons of levels and planets
- unique cars and tuning

Developed by

Music

Sound

/

No nearby targets

Pickup bonus

$

game paused

press space to continue

Defend your
Planet

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NOW

Try Clash'N Slash - extremely addictive shooter

FREE download - check it out now!

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JAM XM FULL version

Are you strong enough to stand more challenge?
Download your FREE trial of full version and find out!
- Enhanced graphics and special effects
- 90 thrilling tracks
- 5 different planets
- 3 unique cars
- 126 custom upgrades
- Fullscreen gameplay
- And many more!

You have completed web version of the game
BUT... Adventure is not over yet!

Replay the web version on higher
difficulty to get higer score

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TRY FULL VERSION

FULL version features 5 different planets with
different terrain, routes, and
obstacles.

FULL version features number of great cars

FULL allows to play two players at the same
computer! (split-screen mode)

FULL version features 9 different weapons with
7 custom upgrades each

In FULL version you can tune and upgrade your car
with more than 120 custom upgrades

CONTROLS

Use arrow keys, WASD keys or press and hold left mouse button to
drive your car.

- Use shift key to spill oil and drop mines

- Use Ctrl key to shoot plasma charges and rockets

Don't finish last or your game will be over! Good luck!

ActionScript [AS1/AS2]

Frame 1
copyright = "Copyright (c) 2005 by Yaroslav Yanovsky"; var plLoaded = false; var plLoadState = (int((this.getBytesLoaded() / this.getBytesTotal()) * 100) + "%"); fscommand ("showmenu", false); fscommand ("allowscale", false); fscommand ("wmode", "opaque");
Frame 2
if (this.getBytesLoaded() < this.getBytesTotal()) { gotoAndPlay ("load"); }
Frame 3
function adjustScore(value) { _root.score = _root.score + value; if (_root.score < 0) { _root.score = 0; } } function togglePause() { if (paused) { message.gotoAndPlay("unpaused"); } else { message.gotoAndPlay("paused"); } togglePauseSilent(); } function togglePauseSilent() { paused = !paused; } function getEncodedValue(v, key) { var _local1 = (v ^ key).toString(); var _local4 = new Array(); _local4.push(key); var _local2 = new Array(); i = 0; while (i < _local1.length) { _local2.push(_local1.charCodeAt(i) ^ key); i++; } _local4.push(_local2.length ^ key); _local4 = _local4.concat(_local2); return(_local4.join(",")); } function getScoreEncoded() { var _local5 = random(16777215); var _local4 = random(16777215); while (_local4 == _local5) { _local4 = random(16777215); } var _local3 = random(16777215); while ((_local3 == _local5) || (_local3 == _local4)) { _local3 = random(16777215); } var _local2 = random(16777215); while (((_local2 == _local5) || (_local2 == _local4)) || (_local2 == _local3)) { _local2 = random(16777215); } var _local6 = _root.numberofLevel + (_root.numberofLevels * _root.numberofGame); return(new Array(getEncodedValue(_root.score, _local5), getEncodedValue(_local6, _local4), getEncodedValue(_root.score, _local3), getEncodedValue(_local6, _local2))); } function updateMouse() { var _local3 = _root._xmouse; var _local2 = _root._ymouse; var _local4 = (((_local3 > 0) && (_local3 < 480)) && (_local2 > 0)) && (_local2 < 360); if (_local4 != mouseInRect) { if ((mouseInRect = _local4)) { Mouse.hide(); cursor._visible = true; } else { Mouse.show(); cursor._visible = false; } } cursor._x = _local3; cursor._y = _local2; } function updateTitle() { updateMouse(); } function hideOffscreenStuff() { ufo.gotoAndPlay("dead"); ufo2.gotoAndPlay("dead"); terran.gotoAndPlay("dead"); terran3.gotoAndPlay("dead"); mine.gotoAndPlay("dead"); mine2.gotoAndPlay("dead"); caskorange.gotoAndPlay("dead"); caskred.gotoAndPlay("dead"); caskyellow.gotoAndPlay("dead"); caskblue.gotoAndPlay("dead"); caskgreen.gotoAndPlay("dead"); box.gotoAndPlay("dead"); bullet1.gotoAndPlay("dead"); bullet2.gotoAndPlay("dead"); bullet3.gotoAndPlay("dead"); bullet4.gotoAndPlay("dead"); plasma.gotoAndPlay("dead"); aimsrc.gotoAndPlay("dead"); shiphpsrc.gotoAndPlay("dead"); shipxpsrc.gotoAndPlay("dead"); planethpsrc.gotoAndPlay("dead"); weaponsrc.gotoAndPlay("dead"); playersrc.gotoAndPlay("dead"); } function upgradeNumberToName(num) { switch (num) { case 1 : return("armor"); case 2 : return("bulletspeed"); case 3 : return("clipsize"); case 4 : return("experience"); case 5 : return("explosion"); case 6 : return("reload"); case 7 : return("repair"); case 8 : return("shipspeed"); case 9 : return("shotspeed"); } } function buildingNumberToName(num) { switch (Number(num)) { case 1 : return("airport"); case 2 : return("starport"); case 3 : return("support1"); case 4 : return("support2"); case 5 : return("support3"); case 6 : return("ship"); case 7 : return("squadron"); case 8 : return("powerplant"); case 9 : return("mine"); } } function playSound(snd) { if (_root.soundEnabled) { _root.sound.gotoAndPlay(snd); } } function playMusic(snd) { if (_root.musicEnabled) { stopAllSounds(); _root.sound.gotoAndPlay(snd); } } var rootURL = "http://www.enkord.com/"; var downloadPromotedURL = "http://www.enkord.com/pages.php?s0=clashnslash"; if (moreGamesURL == undefined) { moreGamesURL = rootURL; } if (downloadURL == undefined) { downloadURL = rootURL + "product.php?action=download&product=jamxm&from=webversion"; } if (orderURL == undefined) { orderURL = rootURL + "product.php?action=order&product=jamxm&from=webversion"; } if (hiscoreURL == undefined) { hiscoreURL = rootURL + "games/jamxm/web/hiscore.php"; } var _r; var paused = false; var curscreen = "none"; var curweapon = 0; aimsrc.duplicateMovieClip("cursor", 15000); var mouseState = false; var prevMouseState = false; var gameInit = true; var score = 0; var difficulty = 0; var musicEnabled = true; var soundEnabled = true; var NofPause = 5; var numberofGame = 0; var placeMin = 3; var mouseInRect = ((((x > 0) && (x < 480)) && (y > 0)) && (y < 360)); if (mouseInRect) { Mouse.hide(); } hideOffscreenStuff(); cursor.gotoAndPlay("arrow");
Frame 4
playMusic("menumusic");
Frame 5
_quality = "high"; updateTitle(); _root.bg.gotoAndStop("space1"); play();
Frame 6
updateTitle(); gotoAndPlay ("titlerepeat");
Frame 7
function raceStarted(bool) { rpaused._visible = false; begining.nrace = "race " + numberofLevel; var _local1 = 1; while (_local1 <= numberofGame) { begining.nrace = begining.nrace + "*"; _local1++; } begining._visible = bool; } function finishRace(Place) { hero.money = hero.money + prize[Place]; qMoney = hero.money; _quality = "HIGH"; var i = 0; while (i <= 3) { gst = eval ("game_st" + i); gst.removeMovieClip(); i++; } if (Place <= placeMin) { if (numberofLevel >= numberofLevels) { completed(); } else { numberofLevel++; gotoAndPlay ("upgrade"); } } else { gameOver(); } } function completed() { if (placeMin > 1) { placeMin--; } gotoAndPlay ("complete"); } function gameOver() { gotoAndPlay ("gameover"); } shop = new Object(); shop.plazma = [0, 2000, 2000, 5000, 5000, 5000, 5000, 5000]; shop.rocket = [0, 6000, 6000, 6000, 6000, 6000, 6000, 6000]; shop.oil = [0, 3500, 3500, 3500, 3500, 3500, 3500, 3500]; shop.mine = [0, 5000, 5000, 5000, 5000, 5000, 5000, 5000]; shop.armor = [0, 0, 6000, 8000, 10000]; shop.bumper = [0, 7000, 10000, 12000]; shop.motor = [0, 9000, 20000, 32000]; shop.spoiler = [0, 2000, 9000, 6000]; shop.handling = [0, 2000, 6000, 8000]; shop.wheels = [0, 5000, 8000]; armorNumberPlus = 3; discriptions = new Object(); names = new Object(); names1 = "Plasma Rifle I"; names2 = "Plasma Rifle II"; names3 = "Plasma Rifle III"; names4 = "Plasma Rifle IV"; names5 = "Plasma Rifle V"; names6 = "Plasma Rifle VI"; names7 = "Plasma Rifle VII"; names.plazma = [0, names1, names2, names3, names4, names5, names6, names7]; discription1 = "Shoots plasma charges at very high speed but causes very little damage. Allows to shoot 1 charge"; discription2 = "A little bit improved plasma rifle that allows you to shoot 2 charges"; discription3 = "Same as basic plasma rifle but allows you to shoot 3 charges instead of 1"; discription4 = "Slightly improved version of plasma rifle shoots 4 charges at high speed but causes little damage"; discription5 = "Moderately improved plasma rifle allows eliminating your enemies with 5 hot plasma charges"; discription6 = "This plasma rifle was heavily modified to hold more charges. It allows you to shoot 6 times"; discription7 = "The ultimate plasma rifle allows to spit with plasma everywhere! 7 charges! Take It"; discriptions.plazma = [0, discription1, discription2, discription3, discription4, discription5, discription6, discription7]; names1 = "Light Rocket I"; names2 = "Light Rocket II"; names3 = "Light Rocket III"; names4 = "Light Rocket IV"; names5 = "Light Rocket V"; names6 = "Light Rocket VI"; names7 = "Light Rocket VII"; names.rocket = [0, names1, names2, names3, names4, names5, names6, names7]; discription1 = "Shoots light rockets"; discription2 = "Improved rocket system with two rockets"; discription3 = "Improved rocket system with three rockets instead of one"; discription4 = "Improved rocket system with four rockets"; discription5 = "Significantly improved rocket system with five rockets"; discription6 = "Heavily upgraded rocket system with six rockets"; discription7 = "Light rocket system with maximum upgrades and seven deadly rockets"; discriptions.rocket = [0, discription1, discription2, discription3, discription4, discription5, discription6, discription7]; names1 = "Oil Viper I"; names2 = "Oil Viper II"; names3 = "Oil Viper III"; names4 = "Oil Viper IV"; names5 = "Oil Viper V"; names6 = "Oil Viper VI"; names7 = "Oil Viper VII"; names.oil = [0, names1, names2, names3, names4, names5, names6, names7]; discription1 = "This system spills some oil on the ground behind you so opponents will slip and lose control over their cars"; discription2 = "Slightly improved version that will allow you to spill twice as much oil as the original"; discription3 = "Another upgrade will increase the amount of oil up to three times more than basic device delivers"; discription4 = "Moderately improved version of Oil Viper system has four oil charges"; discription5 = "Oil Viper increases its effectiveness five fold"; discription6 = "This is greatly improved Oil Viper system that will allow to spill up to six times more oil than basic model"; discription7 = "Oil Viper system with maximum upgrades and ability to hold seven oil charges"; discriptions.oil = [0, discription1, discription2, discription3, discription4, discription5, discription6, discription7]; names1 = "Spike Mine I"; names2 = "Spike Mine II"; names3 = "Spike Mine III"; names4 = "Spike Mine IV"; names5 = "Spike Mine V"; names6 = "Spike Mine VI"; names7 = "Spike Mine VII"; names.mine = [0, names1, names2, names3, names4, names5, names6, names7]; discription1 = "A big red mine that will explode deadly if someone accidentally collides with it"; discription2 = "Improved version allows you to plant two mines instead of one"; discription3 = "Even better version that allows you to plant three mines instead of one"; discription4 = "This upgrade for spike mines allows you to plant four mines"; discription5 = "More upgrades, more mines! This time you will have five mines. This is a thing you've been asking for, isn't it?"; discription6 = "Six mines instead of one. Each upgrade gives you one additional mine"; discription7 = "Ultimately upgraded spike mine system allows you to plant|as much as seven mines"; discriptions.mine = [0, discription1, discription2, discription3, discription4, discription5, discription6, discription7]; names1 = "Protector"; names2 = "Defender"; names3 = "TurtleShell"; names4 = "Thorn Barrier"; names.armor = [0, names1, names2, names3, names4]; discription1 = "This is very basic armor that adds minor protection to your car"; discription2 = "Improved version of Protector armor that provides twice as much defence"; discription3 = "High quality armor pack with very good protection capabilities. Use it and see your car survive much longer"; discription4 = "This is the best armor you will ever have. Made from the strongest material this armor basically eats damage"; discriptions.armor = [0, discription1, discription2, discription3, discription4]; names1 = "Vanguard Mark I"; names2 = "Tiger"; names3 = "Wall Crusher"; names.bumper = [0, names1, names2, names3]; discription1 = "Basic bumper. It provides no special protection against collisions"; discription2 = "Improved bumper model. It gives some protection against collisions and gives more impressive look to your car"; discription3 = "Are you qoing to crush some walls? With this bumper you can easily do so. It is made of solid titanium bars"; discriptions.bumper = [0, discription1, discription2, discription3]; names1 = "Buzzer SD"; names2 = "Battle Hammer"; names3 = "SuperCharger"; names.motor = [0, names1, names2, names3]; discription1 = "The very basic engine. It has low acceleration and low top speed"; discription2 = "Improved engine with higher acceleration and top speed parameters"; discription3 = "Wow! This engine will make you car roar like thunder and fly like lightning"; discriptions.motor = [0, discription1, discription2, discription3]; names1 = "Spoiler"; names2 = "Airjaw"; names3 = "Bat Wing"; names.spoiler = [0, names1, names2, names3]; discription1 = "This is first level of Spoiler"; discription2 = "Basic spoiler. It has mainly aesthetic purpose"; discription3 = "This spoiler is freaking cool! Even batman will burst with envy when you install it on your car"; discriptions.spoiler = [0, discription1, discription2, discription3]; names1 = "Safe drive"; names2 = "Hydrorider"; names3 = "Hydro Smoothpack"; names.handling = [0, names1, names2, names3]; discription1 = "Simpliest handling system. Designed for safe and easy driving"; discription2 = "Handling system for semi-racing vehicles"; discription3 = "Advanced handling system for racing cars. An item for professionals"; discriptions.handling = [0, discription1, discription2, discription3]; names1 = "Road Slaves"; names2 = "Power Racers"; names.wheels = [0, names1, names2]; discription1 = "The simpliest tires. Best suited for van, not for racing car"; discription2 = "The best racing solution you will ever find. Take them and watch your car drive very smooth"; discriptions.wheels = [0, discription1, discription2]; prize = [0, 5000, 3000, 2000, 0]; numberofLevels = 9; level = new Array(); level[1] = new Object(); Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,5,3,3,3,3,3,3,7,0,0;"; Line4 = "0,0,1,0,0,0,0,0,0,1,0,0;"; Line5 = "0,0,1,0,0,0,0,0,0,1,0,0;"; Line6 = "0,0,1,0,0,0,0,0,0,1,0,0;"; Line7 = "0,0,1,0,0,0,0,0,0,1,0,0;"; Line8 = "0,0,1,0,0,0,s,s,s,1,0,0;"; Line9 = "0,0,1,0,0,0,s,0,0,1,0,0;"; Line10 = "0,0,6,3,3,3,3,3,3,8,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[1].Grounds = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,3,3,3,3,3,3,3,2,0,0;"; Line4 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line5 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line6 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line7 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line8 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line9 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line10 = "0,0,1,4,4,4,4,4,4,4,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0"; level[1].Directions = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,3,S,1,1,1,1,1,1,0,0;"; Line4 = "0,0,1,0,0,0,0,0,0,4,0,0;"; Line5 = "0,0,3,0,0,0,0,0,0,4,0,0;"; Line6 = "0,0,3,0,0,0,0,0,0,4,0,0;"; Line7 = "0,0,3,0,0,0,0,0,0,4,0,0;"; Line8 = "0,0,3,0,0,0,0,0,h,4,0,0;"; Line9 = "0,0,3,0,0,0,0,0,0,4,0,0;"; Line10 = "0,0,2,2,2,2,2,2,2,4,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[1].Fitches = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,28,1,2,3,4,5,6,7,0,0;"; Line4 = "0,0,27,0,0,0,0,0,0,8,0,0;"; Line5 = "0,0,26,0,0,0,0,0,0,9,0,0;"; Line6 = "0,0,25,0,0,0,0,0,0,10,0,0;"; Line7 = "0,0,24,0,0,0,0,0,0,11,0,0;"; Line8 = "0,0,23,0,0,0,12,12,12,12,0,0;"; Line9 = "0,0,22,0,0,0,12,0,0,13,0,0;"; Line10 = "0,0,21,20,19,18,17,16,15,14,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[1].GroundsNumbers = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; level[1].locks = ["rocket", "mine", "motor", "bumper", "spoiler", "handling", "wheels"]; level[1].Cars = new Array(); var i = 0; while (i <= 3) { level[1].Cars[i] = new Object(); level[1].Cars[i].weaponNumber = 1; level[1].Cars[i].weaponDefenseNumber = 1; level[1].Cars[i].weaponDefenseUpgrade = 1; level[1].Cars[i].weaponAttackUpgrade = 1; level[1].Cars[i].bumperNumber = 1; level[1].Cars[i].spoilerNumber = 1; level[1].Cars[i].wheelsNumber = 1; level[1].Cars[i].armorNumber = 1; level[1].Cars[i].motorNumber = 1; level[1].Cars[i].handlingNumber = 1; level[1].Cars[i].money = 0; level[1].Cars[i].speedFactor = 0.75; level[1].Cars[i].weaponDefenseLevel = 0; level[1].Cars[i].weaponAttackLevel = 0; level[1].Cars[i].cornerFactor = 0; i++; } Max = new Object(); Max = Level[1].Cars[1]; Bob = new Object(); Bob = Level[1].Cars[2]; Jack = new Object(); Jack = Level[1].Cars[3]; level[1].numberofOils0 = 0; level[1].numberofMoney = 8; level[1].numberofBMoney = 0; level[1].numberofKits = 1; level[1].numberofBKits = 0; level[1].numberofMines0 = 2; level[1].maxRoadNumber = 28; level[1].maxLapsNumber = 2; level[1].numberofXField = 12; level[1].numberofYField = 12; level[2] = new Object(); Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,5,3,3,3,3,15,15,7,0,0;"; Line4 = "0,0,1,0,0,0,0,0,0,1,0,0;"; Line5 = "0,0,14,0,0,0,0,0,0,1,0,0;"; Line6 = "0,0,14,0,0,0,0,0,0,1,0,0;"; Line7 = "0,0,1,0,0,0,5,3,3,8,0,0;"; Line8 = "0,0,1,0,0,0,1,0,0,0,0,0;"; Line9 = "0,0,1,0,0,0,1,0,0,0,0,0;"; Line10 = "0,0,6,15,15,3,8,0,0,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[2].Grounds = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,3,3,3,3,3,3,3,2,0,0;"; Line4 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line5 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line6 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line7 = "0,0,1,0,0,0,4,4,4,4,0,0;"; Line8 = "0,0,1,0,0,0,2,0,0,0,0,0;"; Line9 = "0,0,1,0,0,0,2,0,0,0,0,0;"; Line10 = "0,0,1,4,4,4,4,0,0,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[2].Directions = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,3,3,S,3,3,3,3,2,0,0;"; Line4 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line5 = "0,0,f,0,0,0,0,0,0,f,0,0;"; Line6 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line7 = "0,0,1,0,0,0,4,4,4,4,0,0;"; Line8 = "0,0,f,0,0,0,2,0,0,0,0,0;"; Line9 = "0,0,1,0,0,0,2,0,0,0,0,0;"; Line10 = "0,0,1,4,e,4,4,0,0,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[2].Fitches = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,27,28,1,2,3,4,5,6,0,0;"; Line4 = "0,0,26,0,0,0,0,0,0,7,0,0;"; Line5 = "0,0,25,0,0,0,0,0,0,8,0,0;"; Line6 = "0,0,24,0,0,0,0,0,0,9,0,0;"; Line7 = "0,0,23,0,0,0,13,12,11,10,0,0;"; Line8 = "0,0,22,0,0,0,14,0,0,0,0,0;"; Line9 = "0,0,21,0,0,0,15,0,0,0,0,0;"; Line10 = "0,0,20,19,18,17,16,0,0,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[2].GroundsNumbers = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; level[2].locks = ["rocket", "mine", "motor", "bumper", "spoiler", "handling", "wheels"]; level[2].Cars = new Array(); Max = new Object(); Max.weaponNumber = 1; Max.weaponDefenseNumber = 1; Max.weaponDefenseUpgrade = 2; Max.weaponAttackUpgrade = 1; Max.bumperNumber = 1; Max.spoilerNumber = 1; Max.wheelsNumber = 1; Max.armorNumber = 2; Max.motorNumber = 1; Max.handlingNumber = 1; Max.speedFactor = 0.75; Max.weaponDefenseLevel = 1; Max.weaponAttackLevel = 0; Max.cornerFactor = 0; Bob = new Object(); Bob.weaponNumber = 1; Bob.weaponDefenseNumber = 1; Bob.weaponDefenseUpgrade = 1; Bob.weaponAttackUpgrade = 2; Bob.bumperNumber = 1; Bob.spoilerNumber = 1; Bob.wheelsNumber = 1; Bob.armorNumber = 1; Bob.motorNumber = 2; Bob.handlingNumber = 1; Bob.speedFactor = 0.75; Bob.weaponDefenseLevel = 0; Bob.weaponAttackLevel = 1; Bob.cornerFactor = 0; Jack = new Object(); Jack.weaponNumber = 1; Jack.weaponDefenseNumber = 1; Jack.weaponDefenseUpgrade = 1; Jack.weaponAttackUpgrade = 1; Jack.bumperNumber = 1; Jack.spoilerNumber = 1; Jack.wheelsNumber = 1; Jack.armorNumber = 1; Jack.motorNumber = 1; Jack.handlingNumber = 1; Jack.speedFactor = 0.8; Jack.weaponDefenseLevel = 0; Jack.weaponAttackLevel = 0; Jack.cornerFactor = 1; level[2].Cars[1] = Max; level[2].Cars[2] = Bob; level[2].Cars[3] = Jack; level[2].numberofOils0 = 5; level[2].numberofMoney = 4; level[2].numberofBMoney = 1; level[2].numberofKits = 5; level[2].numberofBKits = 1; level[2].numberofMines0 = 0; level[2].maxRoadNumber = 28; level[2].maxLapsNumber = 3; level[2].numberofXField = 12; level[2].numberofYField = 12; level[3] = new Object(); Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,0,0,0,0,5,3,3,7,0,0;"; Line4 = "0,0,0,0,0,0,1,0,0,1,0,0;"; Line5 = "0,0,0,0,0,0,1,0,0,1,0,0;"; Line6 = "0,0,5,3,3,3,13,3,3,8,0,0;"; Line7 = "0,0,1,0,0,0,1,0,0,0,0,0;"; Line8 = "0,0,1,0,0,0,1,0,0,0,0,0;"; Line9 = "0,0,1,0,0,0,1,0,0,0,0,0;"; Line10 = "0,0,6,3,3,3,8,0,0,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[3].Grounds = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,0,0,0,0,2,4,4,4,0,0;"; Line4 = "0,0,0,0,0,0,2,0,0,1,0,0;"; Line5 = "0,0,0,0,0,0,2,0,0,1,0,0;"; Line6 = "0,0,3,3,3,3,3,3,3,1,0,0;"; Line7 = "0,0,1,0,0,0,2,0,0,0,0,0;"; Line8 = "0,0,1,0,0,0,2,0,0,0,0,0;"; Line9 = "0,0,1,0,0,0,2,0,0,0,0,0;"; Line10 = "0,0,1,4,4,4,4,0,0,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[3].Directions = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,G,0,0,0;"; Line3 = "0,0,0,0,0,0,2,4,4,4,0,0;"; Line4 = "0,0,0,0,0,0,2,0,E,1,0,0;"; Line5 = "0,0,0,G,G,0,f,0,0,1,H,0;"; Line6 = "0,0,1,3,S,3,AB,3,3,1,H,0;"; Line7 = "0,F,1,0,0,0,2,0,0,0,0,0;"; Line8 = "0,F,1,H,0,0,2,0,0,0,0,0;"; Line9 = "0,0,1,H,0,0,2,H,0,0,0,0;"; Line10 = "0,0,1,4,4,4,4,0,0,0,0,0;"; Line11 = "0,0,0,0,0,E,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[3].Fitches = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,0,0,0,0,12,11,10,9,0,0;"; Line4 = "0,0,0,0,0,0,13,0,0,8,0,0;"; Line5 = "0,0,0,0,0,0,14,0,0,7,0,0;"; Line6 = "0,0,26,27,1,2,3,4,5,6,0,0;"; Line7 = "0,0,25,0,0,0,15,0,0,0,0,0;"; Line8 = "0,0,24,0,0,0,16,0,0,0,0,0;"; Line9 = "0,0,23,0,0,0,17,0,0,0,0,0;"; Line10 = "0,0,22,21,20,19,18,0,0,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[3].GroundsNumbers = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; level[3].locks = ["rocket", "mine", "motor", "bumper", "handling", "wheels"]; level[3].Cars = new Array(); Max = new Object(); Max.weaponNumber = 1; Max.weaponDefenseNumber = 1; Max.weaponDefenseUpgrade = 2; Max.weaponAttackUpgrade = 1; Max.bumperNumber = 1; Max.spoilerNumber = 1; Max.wheelsNumber = 1; Max.armorNumber = 2; Max.motorNumber = 1; Max.handlingNumber = 1; Max.speedFactor = 0.75; Max.weaponDefenseLevel = 1; Max.weaponAttackLevel = 1; Max.cornerFactor = 0; Bob = new Object(); Bob.weaponNumber = 1; Bob.weaponDefenseNumber = 2; Bob.weaponDefenseUpgrade = 1; Bob.weaponAttackUpgrade = 2; Bob.bumperNumber = 1; Bob.spoilerNumber = 2; Bob.wheelsNumber = 1; Bob.armorNumber = 1; Bob.motorNumber = 1; Bob.handlingNumber = 1; Bob.speedFactor = 0.75; Bob.weaponDefenseLevel = 1; Bob.weaponAttackLevel = 1; Bob.cornerFactor = 0; Jack = new Object(); Jack.weaponNumber = 1; Jack.weaponDefenseNumber = 1; Jack.weaponDefenseUpgrade = 1; Jack.weaponAttackUpgrade = 1; Jack.bumperNumber = 1; Jack.spoilerNumber = 1; Jack.wheelsNumber = 1; Jack.armorNumber = 1; Jack.motorNumber = 1; Jack.handlingNumber = 1; Jack.speedFactor = 0.8; Jack.weaponDefenseLevel = 1; Jack.weaponAttackLevel = 1; Jack.cornerFactor = 1; level[3].Cars[1] = Max; level[3].Cars[2] = Bob; level[3].Cars[3] = Jack; level[3].numberofOils0 = 5; level[3].numberofMoney = 4; level[3].numberofBMoney = 1; level[3].numberofKits = 5; level[3].numberofBKits = 1; level[3].numberofMines0 = 0; level[3].maxRoadNumber = 27; level[3].maxLapsNumber = 4; level[3].numberofXField = 12; level[3].numberofYField = 12; level[4] = new Object(); Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,0,0,0,5,3,3,3,7,0,0;"; Line4 = "0,0,0,0,0,1,0,0,0,1,0,0;"; Line5 = "0,0,5,3,3,8,0,0,0,1,0,0;"; Line6 = "0,0,1,0,0,0,0,0,0,1,0,0;"; Line7 = "0,0,1,0,0,0,0,0,0,1,0,0;"; Line8 = "0,0,6,3,3,7,s,s,s,1,0,0;"; Line9 = "0,0,0,0,0,1,0,0,0,1,0,0;"; Line10 = "0,0,0,0,0,6,3,3,3,8,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[4].Grounds = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,0,0,0,3,3,3,3,2,0,0;"; Line4 = "0,0,0,0,0,1,0,0,0,2,0,0;"; Line5 = "0,0,3,3,3,1,0,0,0,2,0,0;"; Line6 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line7 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line8 = "0,0,1,4,4,4,0,0,0,2,0,0;"; Line9 = "0,0,0,0,0,1,0,0,0,2,0,0;"; Line10 = "0,0,0,0,0,1,4,4,4,4,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[4].Directions = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,0,0,0,5,e,3,3,7,0,0;"; Line4 = "0,0,0,0,0,1,0,0,0,1,0,0;"; Line5 = "0,0,5,S,3,8,0,0,0,1,0,0;"; Line6 = "0,0,f,0,0,0,0,0,0,C,0,0;"; Line7 = "0,0,1,0,0,0,0,0,0,1,0,0;"; Line8 = "0,0,6,3,i,7,l,0,n,1,0,0;"; Line9 = "0,0,0,0,0,1,0,0,0,1,0,0;"; Line10 = "0,0,0,0,0,6,3,3,3,8,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[4].Fitches = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,0,0,0,5,6,7,8,9,0,0;"; Line4 = "0,0,0,0,0,4,0,0,0,10,0,0;"; Line5 = "0,0,28,1,2,3,0,0,0,11,0,0;"; Line6 = "0,0,27,0,0,0,0,0,0,12,0,0;"; Line7 = "0,0,26,0,0,0,0,0,0,13,0,0;"; Line8 = "0,0,25,24,23,22,14,14,14,14,0,0;"; Line9 = "0,0,0,0,0,21,0,0,0,15,0,0;"; Line10 = "0,0,0,0,0,20,19,18,17,16,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[4].GroundsNumbers = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; level[4].locks = ["mine", "motor", "bumper", "handling", "wheels"]; level[4].Cars = new Array(); Max = new Object(); Max.weaponNumber = 1; Max.weaponDefenseNumber = 1; Max.weaponDefenseUpgrade = 3; Max.weaponAttackUpgrade = 2; Max.bumperNumber = 1; Max.spoilerNumber = 1; Max.wheelsNumber = 1; Max.armorNumber = 2; Max.motorNumber = 1; Max.handlingNumber = 1; Max.speedFactor = 0.75; Max.weaponDefenseLevel = 1; Max.weaponAttackLevel = 1; Max.cornerFactor = 0; Bob = new Object(); Bob.weaponNumber = 1; Bob.weaponDefenseNumber = 2; Bob.weaponDefenseUpgrade = 1; Bob.weaponAttackUpgrade = 2; Bob.bumperNumber = 1; Bob.spoilerNumber = 2; Bob.wheelsNumber = 1; Bob.armorNumber = 1; Bob.motorNumber = 1; Bob.handlingNumber = 1; Bob.speedFactor = 0.75; Bob.weaponDefenseLevel = 1; Bob.weaponAttackLevel = 1; Bob.cornerFactor = 1; Jack = new Object(); Jack.weaponNumber = 1; Jack.weaponDefenseNumber = 1; Jack.weaponDefenseUpgrade = 1; Jack.weaponAttackUpgrade = 1; Jack.bumperNumber = 1; Jack.spoilerNumber = 1; Jack.wheelsNumber = 1; Jack.armorNumber = 1; Jack.motorNumber = 1; Jack.handlingNumber = 2; Jack.speedFactor = 0.8; Jack.weaponDefenseLevel = 1; Jack.weaponAttackLevel = 1; Jack.cornerFactor = 1; level[4].Cars[1] = Max; level[4].Cars[2] = Bob; level[4].Cars[3] = Jack; level[4].numberofOils0 = 0; level[4].numberofMoney = 4; level[4].numberofBMoney = 1; level[4].numberofKits = 5; level[4].numberofBKits = 1; level[4].numberofMines0 = 10; level[4].maxRoadNumber = 28; level[4].maxLapsNumber = 4; level[4].numberofXField = 12; level[4].numberofYField = 12; level[5] = new Object(); Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,5,3,3,11,3,3,3,7,0,0;"; Line4 = "0,0,1,0,0,1,0,0,0,1,0,0;"; Line5 = "0,0,1,0,0,1,s,s,0,1,0,0;"; Line6 = "0,0,1,0,0,1,0,s,0,1,0,0;"; Line7 = "0,0,1,0,0,1,0,s,0,1,0,0;"; Line8 = "0,0,9,3,3,8,0,s,s,1,0,0;"; Line9 = "0,0,1,0,0,0,0,0,0,1,0,0;"; Line10 = "0,0,6,3,3,3,3,3,3,8,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[5].Grounds = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,5,3,3,3,3,3,3,2,0,0;"; Line4 = "0,0,1,0,0,1,0,0,0,2,0,0;"; Line5 = "0,0,1,0,0,1,s,s,0,2,0,0;"; Line6 = "0,0,1,0,0,1,0,s,0,2,0,0;"; Line7 = "0,0,1,0,0,1,0,s,0,2,0,0;"; Line8 = "0,0,1,3,3,1,0,s,s,2,0,0;"; Line9 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line10 = "0,0,1,4,4,4,4,4,4,4,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[5].Directions = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,0,0,0,Ab,0,0,0,0,0,0;"; Line4 = "0,I,J,K,I,J,K,0,0,0,0,0;"; Line5 = "0,0,0,0,0,h,l,O,0,e,0,0;"; Line6 = "0,0,0,0,0,0,0,P,0,0,0,0;"; Line7 = "0,I,J,K,I,J,K,O,0,0,0,0;"; Line8 = "0,0,0,0,0,0,0,0,h,0,0,0;"; Line9 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line10 = "0,0,d,0,0,g,0,g,S,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[5].Fitches = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,14,15,16,17,18,19,20,21,0,0;"; Line4 = "0,0,13,0,0,9,0,0,0,22,0,0;"; Line5 = "0,0,12,0,0,9,9,9,0,23,0,0;"; Line6 = "0,0,11,0,0,9,0,9,0,24,0,0;"; Line7 = "0,0,10,0,0,9,0,9,0,25,0,0;"; Line8 = "0,0,9,9,9,9,0,9,9,26,0,0;"; Line9 = "0,0,8,0,0,0,0,0,0,27,0,0;"; Line10 = "0,0,7,6,5,4,3,2,1,28,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[5].GroundsNumbers = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; level[5].locks = ["mine", "motor", "handling", "wheels"]; level[5].Cars = new Array(); Max = new Object(); Max.weaponNumber = 1; Max.weaponDefenseNumber = 1; Max.weaponDefenseUpgrade = 3; Max.weaponAttackUpgrade = 2; Max.bumperNumber = 2; Max.spoilerNumber = 1; Max.wheelsNumber = 1; Max.armorNumber = 2; Max.motorNumber = 1; Max.handlingNumber = 1; Max.speedFactor = 0.75; Max.weaponDefenseLevel = 1; Max.weaponAttackLevel = 1; Max.cornerFactor = 0; Bob = new Object(); Bob.weaponNumber = 1; Bob.weaponDefenseNumber = 2; Bob.weaponDefenseUpgrade = 1; Bob.weaponAttackUpgrade = 2; Bob.bumperNumber = 1; Bob.spoilerNumber = 2; Bob.wheelsNumber = 1; Bob.armorNumber = 1; Bob.motorNumber = 1; Bob.handlingNumber = 1; Bob.speedFactor = 0.8; Bob.weaponDefenseLevel = 1; Bob.weaponAttackLevel = 1; Bob.cornerFactor = 0; Jack = new Object(); Jack.weaponNumber = 1; Jack.weaponDefenseNumber = 1; Jack.weaponDefenseUpgrade = 1; Jack.weaponAttackUpgrade = 1; Jack.bumperNumber = 1; Jack.spoilerNumber = 1; Jack.wheelsNumber = 1; Jack.armorNumber = 1; Jack.motorNumber = 1; Jack.handlingNumber = 2; Jack.speedFactor = 0.8; Jack.weaponDefenseLevel = 1; Jack.weaponAttackLevel = 1; Jack.cornerFactor = 2; level[5].Cars[1] = Max; level[5].Cars[2] = Bob; level[5].Cars[3] = Jack; level[5].numberofOils0 = 0; level[5].numberofMoney = 4; level[5].numberofBMoney = 1; level[5].numberofKits = 5; level[5].numberofBKits = 1; level[5].numberofMines0 = 10; level[5].maxRoadNumber = 28; level[5].maxLapsNumber = 4; level[5].numberofXField = 12; level[5].numberofYField = 12; level[6] = new Object(); Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,5,3,3,3,3,3,3,7,0,0;"; Line4 = "0,0,21,0,0,0,0,0,0,1,0,0;"; Line5 = "0,0,20,0,5,16,17,18,3,8,0,0;"; Line6 = "0,0,20,0,1,0,0,0,s,0,0,0;"; Line7 = "0,0,20,0,1,s,s,s,s,0,0,0;"; Line8 = "0,0,20,0,1,0,s,0,0,0,0,0;"; Line9 = "0,0,19,0,1,s,s,0,0,0,0,0;"; Line10 = "0,0,6,3,8,0,0,0,0,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[6].Grounds = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,3,3,3,3,3,3,3,2,0,0;"; Line4 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line5 = "0,0,1,0,2,4,4,4,4,4,0,0;"; Line6 = "0,0,1,0,2,0,0,0,2,0,0,0;"; Line7 = "0,0,1,0,2,4,2,4,2,0,0,0;"; Line8 = "0,0,1,0,2,0,2,0,0,0,0,0;"; Line9 = "0,0,1,0,2,4,4,0,0,0,0,0;"; Line10 = "0,0,1,4,4,0,0,0,0,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[6].Directions = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,0,0,0,S,0,e,0,0,0,0;"; Line4 = "0,0,f,0,0,0,0,0,0,0,0,0;"; Line5 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line6 = "0,0,0,0,0,0,0,0,i,0,0,0;"; Line7 = "0,0,0,0,0,l,0,0,0,0,0,0;"; Line8 = "0,0,0,0,0,0,e,0,0,0,0,0;"; Line9 = "0,0,f,0,0,l,0,0,0,0,0,0;"; Line10 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[6].Fitches = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,26,27,28,1,2,3,4,5,0,0;"; Line4 = "0,0,25,0,0,0,0,0,0,6,0,0;"; Line5 = "0,0,24,0,12,11,10,9,8,7,0,0;"; Line6 = "0,0,23,0,13,0,0,0,8,0,0,0;"; Line7 = "0,0,22,0,14,8,8,8,8,0,0,0;"; Line8 = "0,0,21,0,15,0,8,0,0,0,0,0;"; Line9 = "0,0,20,0,16,8,8,0,0,0,0,0;"; Line10 = "0,0,19,18,17,0,0,0,0,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[6].GroundsNumbers = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; level[6].locks = ["motor", "handling", "wheels"]; level[6].Cars = new Array(); Max = new Object(); Max.weaponNumber = 1; Max.weaponDefenseNumber = 1; Max.weaponDefenseUpgrade = 3; Max.weaponAttackUpgrade = 2; Max.bumperNumber = 2; Max.spoilerNumber = 1; Max.wheelsNumber = 1; Max.armorNumber = 2; Max.motorNumber = 1; Max.handlingNumber = 1; Max.speedFactor = 0.75; Max.weaponDefenseLevel = 1; Max.weaponAttackLevel = 1; Max.cornerFactor = 1; Bob = new Object(); Bob.weaponNumber = 2; Bob.weaponDefenseNumber = 2; Bob.weaponDefenseUpgrade = 1; Bob.weaponAttackUpgrade = 2; Bob.bumperNumber = 1; Bob.spoilerNumber = 2; Bob.wheelsNumber = 1; Bob.armorNumber = 1; Bob.motorNumber = 1; Bob.handlingNumber = 1; Bob.speedFactor = 0.8; Bob.weaponDefenseLevel = 1; Bob.weaponAttackLevel = 2; Bob.cornerFactor = 1; Jack = new Object(); Jack.weaponNumber = 1; Jack.weaponDefenseNumber = 1; Jack.weaponDefenseUpgrade = 1; Jack.weaponAttackUpgrade = 1; Jack.bumperNumber = 1; Jack.spoilerNumber = 2; Jack.wheelsNumber = 1; Jack.armorNumber = 1; Jack.motorNumber = 1; Jack.handlingNumber = 2; Jack.speedFactor = 0.8; Jack.weaponDefenseLevel = 1; Jack.weaponAttackLevel = 1; Jack.cornerFactor = 2; level[6].Cars[1] = Max; level[6].Cars[2] = Bob; level[6].Cars[3] = Jack; level[6].numberofOils0 = 0; level[6].numberofMoney = 4; level[6].numberofBMoney = 1; level[6].numberofKits = 5; level[6].numberofBKits = 1; level[6].numberofMines0 = 10; level[6].maxRoadNumber = 28; level[6].maxLapsNumber = 3; level[6].numberofXField = 12; level[6].numberofYField = 12; level[7] = new Object(); Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,0,5,3,3,3,3,7,0,0,0;"; Line4 = "0,0,5,8,0,0,0,0,6,7,0,0;"; Line5 = "0,0,1,0,0,0,0,0,0,1,0,0;"; Line6 = "0,0,1,0,0,0,0,0,0,1,0,0;"; Line7 = "0,0,1,0,0,0,0,0,0,1,0,0;"; Line8 = "0,0,1,0,0,0,0,0,0,1,0,0;"; Line9 = "0,0,6,7,0,0,0,0,5,8,0,0;"; Line10 = "0,0,0,6,3,3,3,3,8,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[7].Grounds = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,0,3,3,3,3,3,2,0,0,0;"; Line4 = "0,0,3,1,0,0,0,0,3,2,0,0;"; Line5 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line6 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line7 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line8 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line9 = "0,0,1,4,0,0,0,0,2,4,0,0;"; Line10 = "0,0,0,1,4,4,4,4,4,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[7].Directions = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,0,a,0,S,0,0,b,0,0,0;"; Line4 = "0,0,a,0,0,0,0,0,0,b,0,0;"; Line5 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line6 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line7 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line8 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line9 = "0,0,d,0,0,0,0,0,0,c,0,0;"; Line10 = "0,0,0,d,0,0,0,0,c,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[7].Fitches = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,0,27,28,1,2,3,4,0,0,0;"; Line4 = "0,0,25,26,0,0,0,0,5,6,0,0;"; Line5 = "0,0,24,0,0,0,0,0,0,7,0,0;"; Line6 = "0,0,23,0,0,0,0,0,0,8,0,0;"; Line7 = "0,0,22,0,0,0,0,0,0,9,0,0;"; Line8 = "0,0,21,0,0,0,0,0,0,10,0,0;"; Line9 = "0,0,20,19,0,0,0,0,12,11,0,0;"; Line10 = "0,0,0,18,17,16,15,14,13,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[7].GroundsNumbers = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; level[7].locks = ["motor", "handling"]; level[7].Cars = new Array(); Max = new Object(); Max.weaponNumber = 1; Max.weaponDefenseNumber = 1; Max.weaponDefenseUpgrade = 3; Max.weaponAttackUpgrade = 2; Max.bumperNumber = 2; Max.spoilerNumber = 1; Max.wheelsNumber = 1; Max.armorNumber = 2; Max.motorNumber = 1; Max.handlingNumber = 2; Max.speedFactor = 0.75; Max.weaponDefenseLevel = 1; Max.weaponAttackLevel = 1; Max.cornerFactor = 1; Bob = new Object(); Bob.weaponNumber = 2; Bob.weaponDefenseNumber = 2; Bob.weaponDefenseUpgrade = 1; Bob.weaponAttackUpgrade = 2; Bob.bumperNumber = 1; Bob.spoilerNumber = 2; Bob.wheelsNumber = 1; Bob.armorNumber = 1; Bob.motorNumber = 1; Bob.handlingNumber = 2; Bob.speedFactor = 0.8; Bob.weaponDefenseLevel = 1; Bob.weaponAttackLevel = 2; Bob.cornerFactor = 1; Jack = new Object(); Jack.weaponNumber = 1; Jack.weaponDefenseNumber = 1; Jack.weaponDefenseUpgrade = 1; Jack.weaponAttackUpgrade = 1; Jack.bumperNumber = 1; Jack.spoilerNumber = 2; Jack.wheelsNumber = 1; Jack.armorNumber = 2; Jack.motorNumber = 1; Jack.handlingNumber = 2; Jack.speedFactor = 0.8; Jack.weaponDefenseLevel = 1; Jack.weaponAttackLevel = 1; Jack.cornerFactor = 2; level[7].Cars[1] = Max; level[7].Cars[2] = Bob; level[7].Cars[3] = Jack; level[7].numberofOils0 = 8; level[7].numberofBOils0 = 2; level[7].numberofMoney = 4; level[7].numberofBMoney = 1; level[7].numberofKits = 5; level[7].numberofBKits = 1; level[7].numberofMines0 = 10; level[7].maxRoadNumber = 28; level[7].maxLapsNumber = 4; level[7].numberofXField = 12; level[7].numberofYField = 12; level[8] = new Object(); Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,5,3,3,3,7,0,0,0,0,0;"; Line4 = "0,0,1,0,0,0,1,0,0,0,0,0;"; Line5 = "0,0,1,0,0,0,1,0,0,0,0,0;"; Line6 = "0,0,1,0,0,0,6,3,3,7,0,0;"; Line7 = "0,0,1,0,0,0,s,0,0,2,0,0;"; Line8 = "0,0,1,0,0,0,s,s,s,2,0,0;"; Line9 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line10 = "0,0,6,3,3,3,3,3,3,8,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[8].Grounds = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,3,3,3,3,2,0,0,0,0,0;"; Line4 = "0,0,1,0,0,0,2,0,0,0,0,0;"; Line5 = "0,0,1,0,0,0,2,0,0,0,0,0;"; Line6 = "0,0,1,0,0,0,3,3,3,2,0,0;"; Line7 = "0,0,1,0,0,0,2,0,0,2,0,0;"; Line8 = "0,0,1,0,0,0,3,3,3,2,0,0;"; Line9 = "0,0,1,0,0,0,0,0,0,2,0,0;"; Line10 = "0,0,1,4,4,4,4,4,4,4,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[8].Directions = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,a,0,0,0,h,0,0,0,0,0;"; Line4 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line5 = "0,0,C,0,0,0,0,0,0,0,0,0;"; Line6 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line7 = "0,0,g,0,0,0,g,0,0,0,0,0;"; Line8 = "0,0,0,0,0,0,0,0,h,0,0,0;"; Line9 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line10 = "0,0,B,0,0,0,S,0,0,0,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[8].Fitches = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,12,13,14,15,16,0,0,0,0,0;"; Line4 = "0,0,11,0,0,0,17,0,0,0,0,0;"; Line5 = "0,0,10,0,0,0,18,0,0,0,0,0;"; Line6 = "0,0,9,0,0,0,19,20,21,22,0,0;"; Line7 = "0,0,8,0,0,0,19,0,0,23,0,0;"; Line8 = "0,0,7,0,0,0,19,19,19,24,0,0;"; Line9 = "0,0,6,0,0,0,0,0,0,25,0,0;"; Line10 = "0,0,5,4,3,2,1,28,27,26,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[8].GroundsNumbers = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; level[8].locks = ["motor"]; level[8].Cars = new Array(); Max = new Object(); Max.weaponNumber = 2; Max.weaponDefenseNumber = 1; Max.weaponDefenseUpgrade = 3; Max.weaponAttackUpgrade = 2; Max.bumperNumber = 2; Max.spoilerNumber = 1; Max.wheelsNumber = 1; Max.armorNumber = 2; Max.motorNumber = 1; Max.handlingNumber = 2; Max.speedFactor = 0.8; Max.weaponDefenseLevel = 1; Max.weaponAttackLevel = 1; Max.cornerFactor = 1; Bob = new Object(); Bob.weaponNumber = 2; Bob.weaponDefenseNumber = 2; Bob.weaponDefenseUpgrade = 1; Bob.weaponAttackUpgrade = 2; Bob.bumperNumber = 2; Bob.spoilerNumber = 2; Bob.wheelsNumber = 1; Bob.armorNumber = 1; Bob.motorNumber = 1; Bob.handlingNumber = 2; Bob.speedFactor = 0.85; Bob.weaponDefenseLevel = 1; Bob.weaponAttackLevel = 2; Bob.cornerFactor = 1; Jack = new Object(); Jack.weaponNumber = 1; Jack.weaponDefenseNumber = 1; Jack.weaponDefenseUpgrade = 1; Jack.weaponAttackUpgrade = 1; Jack.bumperNumber = 1; Jack.spoilerNumber = 2; Jack.wheelsNumber = 1; Jack.armorNumber = 2; Jack.motorNumber = 1; Jack.handlingNumber = 2; Jack.speedFactor = 0.9; Jack.weaponDefenseLevel = 1; Jack.weaponAttackLevel = 1; Jack.cornerFactor = 2; level[8].Cars[1] = Max; level[8].Cars[2] = Bob; level[8].Cars[3] = Jack; level[8].numberofOils0 = 8; level[8].numberofBOils0 = 0; level[8].numberofMoney = 4; level[8].numberofBMoney = 1; level[8].numberofKits = 5; level[8].numberofBKits = 1; level[8].numberofMines0 = 30; level[8].maxRoadNumber = 28; level[8].maxLapsNumber = 4; level[8].numberofXField = 12; level[8].numberofYField = 12; level[9] = new Object(); Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,5,3,3,3,3,3,3,7,0,0;"; Line4 = "0,0,1,0,0,0,0,s,0,2,0,0;"; Line5 = "0,0,1,0,5,3,3,3,3,8,0,0;"; Line6 = "0,0,1,0,1,0,0,0,0,0,0,0;"; Line7 = "0,0,1,0,1,0,0,0,0,0,0,0;"; Line8 = "0,0,1,0,6,3,3,3,3,7,0,0;"; Line9 = "0,0,1,0,0,0,0,s,0,2,0,0;"; Line10 = "0,0,6,3,3,3,3,3,3,8,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[9].Grounds = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,3,3,3,3,3,3,3,2,0,0;"; Line4 = "0,0,1,0,0,0,0,2,0,2,0,0;"; Line5 = "0,0,1,0,2,4,4,4,4,4,0,0;"; Line6 = "0,0,1,0,2,0,0,0,0,0,0,0;"; Line7 = "0,0,1,0,2,0,0,0,0,0,0,0;"; Line8 = "0,0,1,0,3,3,3,3,3,2,0,0;"; Line9 = "0,0,1,0,0,0,0,2,0,2,0,0;"; Line10 = "0,0,1,4,4,4,4,4,4,4,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[9].Directions = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,0,0,0,S,0,0,0,0,0,0;"; Line4 = "0,0,0,0,0,0,0,p,0,0,0,0;"; Line5 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line6 = "0,0,0,0,h,0,0,0,0,0,0,0;"; Line7 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line8 = "0,0,A,0,0,0,0,0,0,0,0,0;"; Line9 = "0,0,0,0,0,0,0,p,0,0,0,0;"; Line10 = "0,0,0,h,0,0,0,0,0,D,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[9].Fitches = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; Line1 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line2 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line3 = "0,0,36,37,38,1,2,3,4,5,0,0;"; Line4 = "0,0,35,0,0,0,0,3,0,6,0,0;"; Line5 = "0,0,34,0,12,11,10,9,8,7,0,0;"; Line6 = "0,0,33,0,13,0,0,0,0,0,0,0;"; Line7 = "0,0,32,0,14,0,0,0,0,0,0,0;"; Line8 = "0,0,31,0,15,16,17,18,19,20,0,0;"; Line9 = "0,0,30,0,0,0,0,18,0,21,0,0;"; Line10 = "0,0,29,28,27,26,25,24,23,22,0,0;"; Line11 = "0,0,0,0,0,0,0,0,0,0,0,0;"; Line12 = "0,0,0,0,0,0,0,0,0,0,0,0;"; level[9].GroundsNumbers = ((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12; level[9].locks = []; level[9].Cars = new Array(); Max = new Object(); Max.weaponNumber = 2; Max.weaponDefenseNumber = 1; Max.weaponDefenseUpgrade = 3; Max.weaponAttackUpgrade = 3; Max.bumperNumber = 3; Max.spoilerNumber = 1; Max.wheelsNumber = 1; Max.armorNumber = 2; Max.motorNumber = 1; Max.handlingNumber = 2; Max.speedFactor = 0.8; Max.weaponDefenseLevel = 1; Max.weaponAttackLevel = 1; Max.cornerFactor = 2; Bob = new Object(); Bob.weaponNumber = 2; Bob.weaponDefenseNumber = 2; Bob.weaponDefenseUpgrade = 1; Bob.weaponAttackUpgrade = 2; Bob.bumperNumber = 2; Bob.spoilerNumber = 2; Bob.wheelsNumber = 1; Bob.armorNumber = 1; Bob.motorNumber = 2; Bob.handlingNumber = 2; Bob.speedFactor = 0.85; Bob.weaponDefenseLevel = 1; Bob.weaponAttackLevel = 2; Bob.cornerFactor = 2; Jack = new Object(); Jack.weaponNumber = 1; Jack.weaponDefenseNumber = 1; Jack.weaponDefenseUpgrade = 1; Jack.weaponAttackUpgrade = 3; Jack.bumperNumber = 1; Jack.spoilerNumber = 2; Jack.wheelsNumber = 1; Jack.armorNumber = 2; Jack.motorNumber = 1; Jack.handlingNumber = 2; Jack.speedFactor = 0.9; Jack.weaponDefenseLevel = 1; Jack.weaponAttackLevel = 3; Jack.cornerFactor = 2; level[9].Cars[1] = Max; level[9].Cars[2] = Bob; level[9].Cars[3] = Jack; level[9].numberofOils0 = 8; level[9].numberofBOils0 = 0; level[9].numberofMoney = 4; level[9].numberofBMoney = 1; level[9].numberofKits = 5; level[9].numberofBKits = 1; level[9].numberofMines0 = 10; level[9].maxRoadNumber = 38; level[9].maxLapsNumber = 4; level[9].numberofXField = 12; level[9].numberofYField = 12; numberofCars = 4; numberofLevel = 1; hero.money = 0; qMoney = 0; Cars = new Array(); var i = 1; while (i <= numberofCars) { Cars[i] = new Object(); for (name in level[1].Cars[i]) { Cars[i][name] = level[1].Cars[i][name]; } i++; } renewHero = function () { trace("!!"); hero = new Object(); for (name in level[1].Cars[0]) { hero[name] = level[1].Cars[0][name]; } }; if (hero == undefined) { renewHero(); } else { Cars[0] = new Object(); Cars[0] = hero; } numofPause = 1; rpaused._visible = false; updateGameStatistics = function () { gst = game_st0; gst.maxlap = level[numberofLevel].maxLapsNumber; gst.current._width = (gst.full._width * main.Cars[0].damage) / 100; gst.curlap = main.CarsVar[0].lapsCompleted + 1; if (gst.curlap < 1) { gst.curlap = 1; } gst = game_st1; gst.n = hero.weaponAttackUpgrade - main.CarsVar[0].shootNumbers; gst = game_st3; gst.n = hero.weaponDefenseUpgrade - main.CarsVar[0].defenseNumbers; }; updateOver = function () { over._x = main._x; over._y = main._y; };
Frame 8
_quality = "LOW"; cursor.gotoAndPlay("arrow"); Cars = level[numberofLevel].Cars; Cars[0] = hero; Xst = 0; Yst = 0; putGameSt = function (i, k) { var l = (i + k); attachMovie(("game_st" + i) + k, "game_st" + i, this.getNextHighestDepth()); gst = eval ("game_st" + i); gst._x = Xst; gst._y = Yst; Xst = Xst + gst._width; }; this.createEmptyMovieClip("over", 1); over._x = 240; over._y = 170; if (!main.begins) { main.begin(); putGameSt(0, 0); gst.full._width = gst.full._width * (0.333333333333333 + ((2 * (hero.armorNumber - 1)) / (3 * armorNumberPlus))); putGameSt(1, hero.weaponNumber); putGameSt(2, hero.weaponDefenseNumber); putGameSt(3, 0); }
Frame 9
updateMouse(); updateOver(); updateGameStatistics();
Frame 10
gotoAndPlay ("game");
Frame 11
plazma.enabled = false; wheels.enabled = false; handling.enabled = false; spoiler.enabled = false; armor.enabled = false; bumper.enabled = false; rocket.enabled = false; oil.enabled = false; mine.enabled = false; motor.enabled = false;
Instance of Symbol 2014 MovieClip "plazma" in Frame 11
on (rollOver) { _root.cursor.gotoAndPlay("hand"); light._visible = true; _root.playSound("select"); _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.top.discription = ""; _root.top.prise = ""; _root.top.nm = ""; } on (press) { if (_parent.qMoney >= prise) { _root.playSound("click"); _parent.changeMoney(prise); _parent.plazmaplus(); this.play(); } else { _root.playSound("clipempty"); } } on (release) { _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; }
Instance of Symbol 2032 MovieClip "rocket" in Frame 11
on (rollOver) { _root.cursor.gotoAndPlay("hand"); light._visible = true; _root.playSound("select"); _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.top.discription = ""; _root.top.prise = ""; _root.top.nm = ""; } on (press) { if (_parent.qMoney >= prise) { _root.playSound("click"); _parent.changeMoney(prise); _parent.rocketplus(); this.play(); } else { _root.playSound("clipempty"); } } on (release) { _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; }
Instance of Symbol 2047 MovieClip "oil" in Frame 11
on (rollOver) { _root.cursor.gotoAndPlay("hand"); light._visible = true; _root.playSound("select"); _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.top.discription = ""; _root.top.prise = ""; _root.top.nm = ""; } on (press) { if (_parent.qMoney >= prise) { _root.playSound("click"); _parent.changeMoney(prise); _parent.oilplus(); this.play(); } else { _root.playSound("clipempty"); } } on (release) { _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; }
Instance of Symbol 2062 MovieClip "mine" in Frame 11
on (rollOver) { _root.cursor.gotoAndPlay("hand"); light._visible = true; _root.playSound("select"); _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.top.discription = ""; _root.top.prise = ""; _root.top.nm = ""; } on (press) { if (_parent.qMoney >= prise) { _root.playSound("click"); _parent.changeMoney(prise); _parent.mineplus(); this.play(); } else { _root.playSound("clipempty"); } } on (release) { _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; }
Instance of Symbol 2069 MovieClip "armor" in Frame 11
on (rollOver) { _root.cursor.gotoAndPlay("hand"); light._visible = true; _root.playSound("select"); _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.top.discription = ""; _root.top.prise = ""; _root.top.nm = ""; } on (press) { if (_parent.qMoney >= prise) { _root.playSound("click"); _parent.changeMoney(prise); _parent.armorplus(); this.play(); } else { _root.playSound("clipempty"); } } on (release) { _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; }
Instance of Symbol 2074 MovieClip "bumper" in Frame 11
on (rollOver) { _root.cursor.gotoAndPlay("hand"); light._visible = true; _root.playSound("select"); _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.top.discription = ""; _root.top.prise = ""; _root.top.nm = ""; } on (press) { if (_parent.qMoney >= prise) { _root.playSound("click"); _parent.changeMoney(prise); _parent.bumperplus(); this.play(); } else { _root.playSound("clipempty"); } } on (release) { _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; } on (releaseOutside) { _root.top.discription = ""; _root.top.prise = ""; }
Instance of Symbol 2079 MovieClip "motor" in Frame 11
on (rollOver) { _root.cursor.gotoAndPlay("hand"); light._visible = true; _root.playSound("select"); _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.top.discription = ""; _root.top.prise = ""; _root.top.nm = ""; } on (press) { if (_parent.qMoney >= prise) { _root.playSound("click"); _parent.changeMoney(prise); _parent.motorplus(); this.play(); } else { _root.playSound("clipempty"); } } on (release) { _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; }
Instance of Symbol 2084 MovieClip "spoiler" in Frame 11
on (rollOver) { _root.cursor.gotoAndPlay("hand"); light._visible = true; _root.playSound("select"); _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.top.discription = ""; _root.top.prise = ""; _root.top.nm = ""; } on (press) { if (_parent.qMoney >= prise) { _root.playSound("click"); _parent.changeMoney(prise); _parent.spoilerplus(); this.play(); } else { _root.playSound("clipempty"); } } on (release) { _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; }
Instance of Symbol 2089 MovieClip "handling" in Frame 11
on (rollOver) { _root.cursor.gotoAndPlay("hand"); light._visible = true; _root.playSound("select"); _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.top.discription = ""; _root.top.prise = ""; _root.top.nm = ""; } on (press) { if (_parent.qMoney >= prise) { _root.playSound("click"); _parent.changeMoney(prise); _parent.handlingplus(); this.play(); } else { _root.playSound("clipempty"); } } on (release) { _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; }
Instance of Symbol 2092 MovieClip "wheels" in Frame 11
on (rollOver) { _root.cursor.gotoAndPlay("hand"); light._visible = true; _root.playSound("select"); _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); light._visible = false; _root.top.discription = ""; _root.top.prise = ""; _root.top.nm = ""; } on (press) { if (_parent.qMoney >= prise) { _root.playSound("click"); _parent.changeMoney(prise); _parent.wheelsplus(); this.play(); } else { _root.playSound("clipempty"); } } on (release) { _root.top.discription = discription; _root.top.prise = prise; _root.top.nm = nm; }
Instance of Symbol 1691 MovieClip "car" in Frame 11
onClipEvent (keyDown) { if (Key.getCode() == 114) { _parent.qMoney = 100000 /* 0x0186A0 */; } }
Instance of Symbol 2108 MovieClip "exit" in Frame 11
on (rollOver) { _root.cursor.gotoAndPlay("hand"); gotoAndPlay ("flash"); _root.playSound("select"); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); } on (press) { _root.playSound("click"); _parent.finish(); }
Frame 12
function changeMoney(q) { qMoney = qMoney - q; } function plazmaplus() { if (hero.weaponNumber == 1) { hero.weaponAttackUpgrade++; updatePlazma(); } else { hero.weaponNumber = 1; hero.weaponAttackUpgrade = 1; updateRocket(); updatePlazma(); } } function rocketplus() { if (hero.weaponNumber == 2) { hero.weaponAttackUpgrade++; updateRocket(); } else { hero.weaponNumber = 2; hero.weaponAttackUpgrade = 1; updateRocket(); updatePlazma(); } } function oilplus() { if (hero.weaponDefenseNumber == 1) { hero.weaponDefenseUpgrade++; updateOil(); } else { hero.weaponDefenseNumber = 1; hero.weaponDefenseUpgrade = 1; } updateOil(); updateMine(); } function mineplus() { if (hero.weaponDefenseNumber == 2) { hero.weaponDefenseUpgrade++; updateMine(); } else { hero.weaponDefenseNumber = 2; hero.weaponDefenseUpgrade = 2; } updateOil(); updateMine(); } function armorplus() { hero.armorNumber++; updateArmor(); } function handlingplus() { hero.handlingNumber++; updateHandling(); } function bumperplus() { hero.bumperNumber++; updateBumper(); } function motorplus() { hero.motorNumber++; updateMotor(); } function spoilerplus() { hero.spoilerNumber++; updateSpoiler(); } function wheelsplus() { hero.wheelsNumber++; updateWheels(); } function finish() { hero.money = qMoney; Cars[0] = hero; cursor.gotoAndPlay("arrow"); gotoAndPlay("levelpause" + numofPause); if (numofPause == NofPause) { numofPause = 0; } numofPause++; } function updateTop() { money = qMoney; } putLocks = function () { if (level[numberofLevel].locks != undefined) { var k = 0; while (k <= (level[numberofLevel].locks.length - 1)) { var iconMC = eval (level[numberofLevel].locks[k]); iconMC.locksUp(); iconMC.enabled = false; k++; } } }; updatePlazma = function () { if (hero.weaponNumber == 1) { plazma.gotoAndStop(hero.weaponAttackUpgrade + 1); plazma.prise = shop.plazma[hero.weaponAttackUpgrade + 1]; plazma.discription = discriptions.plazma[hero.weaponAttackUpgrade + 1]; plazma.nm = names.plazma[hero.weaponAttackUpgrade + 1]; plazma.current._visible = true; rocket.current._visible = false; } else { plazma.prise = shop.plazma[1]; plazma.discription = discriptions.plazma[1]; plazma.nm = names.plazma[1]; plazma.gotoAndStop(1); } }; updateRocket = function () { if (hero.weaponNumber == 2) { rocket.gotoAndStop(hero.weaponAttackUpgrade + 1); rocket.prise = shop.rocket[hero.weaponAttackUpgrade + 1]; rocket.discription = discriptions.rocket[hero.weaponAttackUpgrade + 1]; rocket.nm = names.rocket[hero.weaponAttackUpgrade + 1]; plazma.current._visible = false; rocket.current._visible = true; } else { rocket.prise = shop.rocket[1]; rocket.discription = discriptions.rocket[1]; rocket.nm = names.rocket[1]; if (rocket.enabled) { rocket.gotoAndStop(1); } } }; updateOil = function () { if (hero.weaponDefenseNumber == 1) { oil.gotoAndStop(hero.weaponDefenseUpgrade + 1); oil.prise = shop.oil[hero.weaponDefenseUpgrade + 1]; oil.discription = discriptions.oil[hero.weaponDefenseUpgrade + 1]; oil.nm = names.oil[hero.weaponDefenseUpgrade + 1]; oil.current._visible = true; mine.current._visible = false; } else { oil.prise = shop.oil[1]; oil.discription = discriptions.oil[1]; oil.nm = names.oil[1]; oil.gotoAndStop(1); } }; updateMine = function () { if (hero.weaponDefenseNumber == 2) { mine.gotoAndStop(hero.weaponDefenseUpgrade + 1); mine.prise = shop.mine[hero.weaponDefenseUpgrade + 1]; mine.discription = discriptions.mine[hero.weaponDefenseUpgrade + 1]; mine.nm = names.mine[hero.weaponDefenseUpgrade + 1]; oil.current._visible = false; mine.current._visible = true; } else { mine.prise = shop.mine[1]; mine.discription = discriptions.mine[1]; mine.nm = names.mine[1]; if (mine.enabled) { mine.gotoAndStop(1); } } }; updateArmor = function () { armor.gotoAndStop(hero.armorNumber + 1); armor.prise = shop.armor[hero.armorNumber + 1]; armor.discription = discriptions.armor[hero.armorNumber + 1]; armor.nm = names.armor[hero.armorNumber + 1]; }; updateBumper = function () { bumper.gotoAndStop(hero.bumperNumber + 1); bumper.prise = shop.bumper[hero.bumperNumber + 1]; bumper.discription = discriptions.bumper[hero.bumperNumber + 1]; bumper.nm = names.bumper[hero.bumperNumber + 1]; }; updateMotor = function () { motor.gotoAndStop(hero.motorNumber + 1); motor.prise = shop.motor[hero.motorNumber + 1]; motor.discription = discriptions.motor[hero.motorNumber + 1]; motor.nm = names.motor[hero.motorNumber + 1]; motor.light._visible = false; }; updateSpoiler = function () { spoiler.gotoAndStop(hero.spoilerNumber + 1); spoiler.prise = shop.spoiler[hero.spoilerNumber + 1]; spoiler.discription = discriptions.spoiler[hero.spoilerNumber + 1]; spoiler.nm = names.spoiler[hero.spoilerNumber + 1]; }; updateHandling = function () { handling.gotoAndStop(hero.handlingNumber + 1); handling.prise = shop.handling[hero.handlingNumber + 1]; handling.discription = discriptions.handling[hero.handlingNumber + 1]; handling.nm = names.handling[hero.handlingNumber + 1]; }; updateWheels = function () { wheels.gotoAndStop(hero.wheelsNumber + 1); wheels.prise = shop.wheels[hero.wheelsNumber + 1]; wheels.discription = discriptions.wheels[hero.wheelsNumber + 1]; wheels.nm = names.wheels[hero.wheelsNumber + 1]; }; plazma.enabled = true; wheels.enabled = true; handling.enabled = true; spoiler.enabled = true; armor.enabled = true; bumper.enabled = true; rocket.enabled = true; oil.enabled = true; mine.enabled = true; motor.enabled = true; plazma.light._visible = false; wheels.light._visible = false; handling.light._visible = false; spoiler.light._visible = false; armor.light._visible = false; bumper.light._visible = false; rocket.light._visible = false; oil.light._visible = false; mine.light._visible = false; motor.light._visible = false; plazma.lock._visible = false; wheels.lock._visible = false; handling.lock._visible = false; spoiler.lock._visible = false; armor.lock._visible = false; bumper.lock._visible = false; rocket.lock._visible = false; oil.lock._visible = false; mine.lock._visible = false; motor.lock._visible = false; updateRocket(); updatePlazma(); updateOil(); updateMine(); updateArmor(); updateHandling(); updateBumper(); updateMotor(); updateSpoiler(); updateWheels(); if (!numberofGame) { putLocks(); } top.discription = "";
Frame 13
updateMouse(); car.setImage(0, hero.wheelsNumber, hero.weaponNumber, hero.bumperNumber, hero.spoilerNumber); updateTop(); car.play();
Frame 14
gotoAndPlay ("shop");
Frame 15
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); score = qMoney; play();
Frame 16
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay ("complete");
Frame 17
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space2"); score = qMoney; play();
Frame 18
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay ("gameover");
Frame 19
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 20
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay ("levelpause0");
Frame 21
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 22
gotoAndPlay ("levelpause3");
Frame 23
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 24
gotoAndPlay ("levelpause2");
Frame 25
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 26
gotoAndPlay ("levelpause4");
Frame 27
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 28
gotoAndPlay ("levelpause1");
Frame 29
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 30
gotoAndPlay ("levelpause5");
Frame 31
_quality = "high"; updateMouse(); play();
Frame 32
gotoAndPlay ("instr");
Symbol 26 MovieClip Frame 1
var reload = 60; var reloadupgraded = 30; var respawn = 120; stop();
Symbol 26 MovieClip Frame 2
stop();
Symbol 26 MovieClip Frame 3
stop();
Symbol 26 MovieClip Frame 4
play();
Symbol 26 MovieClip Frame 5
gotoAndStop ("arrow");
Symbol 26 MovieClip Frame 6
play();
Symbol 26 MovieClip Frame 7
gotoAndStop ("arrow");
Symbol 26 MovieClip Frame 8
play();
Symbol 26 MovieClip Frame 9
gotoAndStop ("arrow");
Symbol 26 MovieClip Frame 10
play();
Symbol 26 MovieClip Frame 11
gotoAndStop ("arrow");
Symbol 26 MovieClip Frame 12
play();
Symbol 26 MovieClip Frame 13
gotoAndStop ("arrow");
Symbol 26 MovieClip Frame 14
stop();
Symbol 29 Button
on (rollOver) { button2.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); getURL (_root.downloadURL, "_blank"); }
Symbol 33 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 2
play();
Symbol 34 Button
on (rollOver) { button.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { cursor.gotoAndPlay("arrow"); _root.playSound("click"); _root.counter = 0; _root.gotoAndPlay("instr"); }
Symbol 36 MovieClip Frame 1
stop();
Symbol 36 MovieClip Frame 2
play();
Symbol 47 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 2
play();
Symbol 48 Button
on (rollOver) { cursor.gotoAndPlay("hand"); greatgames.gotoAndPlay("zoom"); _root.playSound("select"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); getURL (_root.moreGamesURL, "_blank"); }
Symbol 51 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 2
stop();
Symbol 53 Button
on (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.musicEnabled = !_root.musicEnabled)) { playMusic("menumusic"); signmusic.gotoAndPlay("on"); } else { stopAllSounds(); signmusic.gotoAndPlay("off"); } }
Symbol 59 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 2
stop();
Symbol 60 Button
on (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.soundEnabled = !_root.soundEnabled)) { signsound.gotoAndPlay("on"); } else { signsound.gotoAndPlay("off"); } }
Symbol 68 MovieClip [kit] Frame 1
q = 20; onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 101 MovieClip [mine] Frame 1
stop(); q = -20; onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 101 MovieClip [mine] Frame 18
stop(); this.removeMovieClip();
Symbol 104 MovieClip [money] Frame 1
q = 500; onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 107 MovieClip [nuke] Frame 1
q = -80; onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 150 MovieClip [oil] Frame 1
stop(); onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 153 MovieClip [shield] Frame 1
onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 156 MovieClip [slowdown] Frame 1
onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 189 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 2
stop();
Symbol 189 MovieClip Frame 3
stop();
Symbol 189 MovieClip Frame 4
stop();
Symbol 189 MovieClip Frame 5
stop();
Symbol 189 MovieClip Frame 6
stop();
Symbol 189 MovieClip Frame 7
stop();
Symbol 189 MovieClip Frame 8
stop();
Symbol 189 MovieClip Frame 9
stop();
Symbol 189 MovieClip Frame 10
stop();
Symbol 189 MovieClip Frame 11
stop();
Symbol 189 MovieClip Frame 12
stop();
Symbol 189 MovieClip Frame 13
stop();
Symbol 189 MovieClip Frame 14
stop();
Symbol 189 MovieClip Frame 15
stop();
Symbol 189 MovieClip Frame 16
stop();
Symbol 190 MovieClip [bullet2] Frame 1
speed = 20; power0 = -25; level = 1; power = power0 * 2; i = 0; lifetime = 2000; R0 = 40; nofviews = 16; thisObj = this; _visible = false; stop();
Symbol 190 MovieClip [bullet2] Frame 2
if (alpha > 360) { alpha = alpha - 360; } if (alpha < 0) { alpha = alpha + 360; } viewN = Math.round((alpha * nofviews) / 360) + 1; if (viewN < 0) { viewN = nofviews + viewN; } if (viewN > nofviews) { viewN = 0; } bullet.gotoAndStop(viewN); if (_parent.Cars.length) { carsLength = _parent.Cars.length; } else { carsLength = 0; } _x = (_x + (50 * Math.sin(((alpha * Math.PI) / 180) + (Math.PI/2)))); _y = (_y - (50 * Math.cos(((alpha * Math.PI) / 180) + (Math.PI/2)))); _visible = true;
Symbol 190 MovieClip [bullet2] Frame 3
stop(); X = _x + (speed * Math.sin(((alpha * Math.PI) / 180) + (Math.PI/2))); Y = _y - (speed * Math.cos(((alpha * Math.PI) / 180) + (Math.PI/2))); changeflag = false; _x = X; _y = Y; if ((((_x > _parent.leftBorder) && (_x < _parent.rightBorder)) && (_y > _parent.upBorder)) && (_y < _parent.downBorder)) { play(); } else { removeMovieClip(thisObj); } var k = 0; while (k <= carsLength) { if (k != numberofCar) { enemy = _parent.Cars[k]; R12 = Math.sqrt(((enemy._x - _x) * (enemy._x - _x)) + ((enemy._y - _y) * (enemy._y - _y))); if (R12 < R0) { if (((((_x + _parent._x) < _parent.windowRightBorder) && ((_x + _parent._x) > _parent.windowLeftBorder)) && ((_y + _parent._y) > _parent.windowUpBorder)) && ((_y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("rocketdamage"); } enemy.changeDamage(power, "Fire"); if (enemy.damage > 0) { _parent.explosion(_x, _y); } removeMovieClip(thisObj); } } k++; }
Symbol 190 MovieClip [bullet2] Frame 4
i++; X = _x + (speed * Math.sin(((alpha * Math.PI) / 180) + (Math.PI/2))); Y = _y - (speed * Math.cos(((alpha * Math.PI) / 180) + (Math.PI/2))); changeflag = false; _x = X; _y = Y; if ((((_x > _parent.leftBorder) && (_x < _parent.rightBorder)) && (_y > _parent.upBorder)) && (_y < _parent.downBorder)) { gotoAndPlay (3); } else { removeMovieClip(thisObj); } var k = 0; while (k <= carsLength) { if (k != numberofCar) { enemy = _parent.Cars[k]; R12 = Math.sqrt(((enemy._x - _x) * (enemy._x - _x)) + ((enemy._y - _y) * (enemy._y - _y))); if (R12 < R0) { if (((((_x + _parent._x) < _parent.windowRightBorder) && ((_x + _parent._x) > _parent.windowLeftBorder)) && ((_y + _parent._y) > _parent.windowUpBorder)) && ((_y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("rocketdamage"); } enemy.changeDamage(power, "Fire"); if (enemy.damage > 0) { _parent.explosion(_x, _y); } removeMovieClip(thisObj); } } k++; }
Symbol 193 MovieClip [speedup] Frame 1
onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 196 MovieClip [spread] Frame 1
onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 199 MovieClip [thorns] Frame 1
onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 205 MovieClip [frozen] Frame 1
onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 208 MovieClip [gboost] Frame 1
onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 211 MovieClip [bkit] Frame 1
q = 40; onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 214 MovieClip [bmoney] Frame 1
q = 1000; onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 245 MovieClip [bum] Frame 20
stop();
Symbol 289 MovieClip [box] Frame 1
stop(); q = -0.1; onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 289 MovieClip [box] Frame 25
stop(); removeMovieClip(this);
Symbol 292 MovieClip [wheels3] Frame 1
q = -0.1; onEnterFrame = function () { X = _x; Y = _y; delete onEnterFrame; };
Symbol 325 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 2
stop();
Symbol 325 MovieClip Frame 3
stop();
Symbol 325 MovieClip Frame 4
stop();
Symbol 325 MovieClip Frame 5
stop();
Symbol 325 MovieClip Frame 6
stop();
Symbol 325 MovieClip Frame 7
stop();
Symbol 325 MovieClip Frame 8
stop();
Symbol 325 MovieClip Frame 9
stop();
Symbol 325 MovieClip Frame 10
stop();
Symbol 325 MovieClip Frame 11
stop();
Symbol 325 MovieClip Frame 12
stop();
Symbol 325 MovieClip Frame 13
stop();
Symbol 325 MovieClip Frame 14
stop();
Symbol 325 MovieClip Frame 15
stop();
Symbol 325 MovieClip Frame 16
stop();
Symbol 326 MovieClip [bulletspread] Frame 1
speed = 20; power0 = -20; level = 1; power = power0 * 2; i = 0; lifetime = 5; R0 = 40; nofviews = 16; nam = this._name; nam0 = "bulletspread00"; k = nam.substr(nam0.length, nam.length - nam0.length); alpha = ((k - 1) * 360) / nofviews; bullet.gotoAndStop(k); thisObj = this;
Symbol 326 MovieClip [bulletspread] Frame 2
X = _x + ((5 * speed) * Math.sin(((alpha * Math.PI) / 180) + (Math.PI/2))); Y = _y - ((5 * speed) * Math.cos(((alpha * Math.PI) / 180) + (Math.PI/2)));
Symbol 326 MovieClip [bulletspread] Frame 3
_x = X; _y = Y; if (_parent.Cars.length) { carsLength = _parent.Cars.length; } else { carsLength = 0; }
Symbol 326 MovieClip [bulletspread] Frame 4
X = _x + (speed * Math.sin(((alpha * Math.PI) / 180) + (Math.PI/2))); Y = _y - (speed * Math.cos(((alpha * Math.PI) / 180) + (Math.PI/2))); _x = X; _y = Y;
Symbol 326 MovieClip [bulletspread] Frame 5
i++; if (i == 1) { _visible = true; } if ((((_x > _parent.leftBorder) && (_x < _parent.rightBorder)) && (_y > _parent.upBorder)) && (_y < _parent.downBorder)) { gotoAndPlay (4); } else { stop(); removeMovieClip(thisObj); } var k = 0; while (k <= carsLength) { if (k != numberofCar) { enemy = _parent.Cars[k]; R12 = Math.sqrt(((enemy._x - _x) * (enemy._x - _x)) + ((enemy._y - _y) * (enemy._y - _y))); if (R12 < R0) { if (((((_x + _parent._x) < _parent.windowRightBorder) && ((_x + _parent._x) > _parent.windowLeftBorder)) && ((_y + _parent._y) > _parent.windowUpBorder)) && ((_y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("rocketdamage"); } enemy.changeDamage(power, "Fire"); removeMovieClip(thisObj); } } k++; }
Symbol 1691 MovieClip Frame 1
stop(); Images = [c0, c1, c2, c3, w1, w2, g1, g2, b1, b2, b3, s2, s3]; ilength = Images.length; setImage = function (nc, nw, ng, nb, ns) { var i = 0; while (i <= (ilength - 1)) { Images[i]._visible = false; i++; } w = eval ("w" + nw); w._visible = true; g = eval ("g" + ng); g._visible = true; b = eval ("b" + nb); b._visible = true; s = eval ("s" + ns); s._visible = true; c = eval ("c" + nc); c._visible = true; myNg = ng; myNs = ns; myNb = nb; myNw = nw; myNc = nc; }; setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 2
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 3
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 4
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 5
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 6
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 7
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 8
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 9
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 10
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 11
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 12
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 13
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 14
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 15
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 16
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 17
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 18
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 19
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 20
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 21
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 22
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 23
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 24
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 25
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 26
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 27
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 28
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 29
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 30
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 31
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1691 MovieClip Frame 32
stop(); setImage(myNc, myNw, myNg, myNb, myNs);
Symbol 1692 MovieClip [enemy1] Frame 1
function seekforNextGround() { if (_parent.GroundsNumbers[i][j] && (_parent.GroundsNumbers[i][j] >= nextGround)) { nextGround = _parent.GroundsNumbers[i][j] + 1; } if (nextGround > (_parent.Way.length - 1)) { nextGround = 1; } } function chooseDirection() { var _local5; var _local4; var _local8; var _local9; var _local7 = new Object(); var _local2 = new Array(); var _local3 = 1; while (_local3 <= 4) { _local2[_local3] = new Object(); _local3++; } _local2[1].dir = "up"; _local2[1].Num = _parent.GroundsNumbers[newi][newj - 1]; if (_parent.Grounds[newi][newj - 1] == "s") { _local2[1].Num = 0; } _local2[2].dir = "down"; _local2[2].Num = _parent.GroundsNumbers[newi][newj + 1]; if (_parent.Grounds[newi][newj + 1] == "s") { _local2[2].Num = 0; } _local2[3].dir = "left"; _local2[3].Num = _parent.GroundsNumbers[newi - 1][newj]; if (_parent.Grounds[newi - 1][newj] == "s") { _local2[3].Num = 0; } _local2[4].dir = "right"; _local2[4].Num = _parent.GroundsNumbers[newi + 1][newj]; if (_parent.Grounds[newi + 1][newj] == "s") { _local2[4].Num = 0; } var _local6 = 1; while (_local6 <= 4) { _local5 = _local2[_local6].Num; _local4 = _local6; _local3 = _local6; while (_local3 <= 4) { if (_local2[_local3].Num > _local5) { _local4 = _local3; _local5 = _local2[_local3].Num; } _local3++; } _local7 = _local2[_local4]; _local2[_local4] = _local2[_local6]; _local2[_local6] = _local7; _local6++; } _local6 = 1; while (_local6 <= 4) { if (_local2[_local6].Num == _parent.GroundsNumbers[i][j]) { _local8 = _local6; } _local6++; } _local9 = _local8 - 1; if (_local9 == 2) { _local9 = 1; } kx = 0; ky = 0; if ((_local2[_local9].dir == "up") && (_local2[_local8].dir == "left")) { kx = -1; ky = -2; trace("ul"); } if ((_local2[_local9].dir == "up") && (_local2[_local8].dir == "right")) { kx = 1; ky = -2; trace("ur"); } if ((_local2[_local9].dir == "down") && (_local2[_local8].dir == "left")) { kx = -1; ky = 2; trace("dl"); } if ((_local2[_local9].dir == "down") && (_local2[_local8].dir == "right")) { kx = 1; ky = 2; trace("dr"); } if ((_local2[_local9].dir == "left") && (_local2[_local8].dir == "up")) { kx = -2; ky = -1; trace("lu"); } if ((_local2[_local9].dir == "left") && (_local2[_local8].dir == "down")) { kx = -2; ky = 1; trace("ld"); } if ((_local2[_local9].dir == "right") && (_local2[_local8].dir == "up")) { kx = 2; ky = -1; trace("ru"); } if ((_local2[_local9].dir == "right") && (_local2[_local8].dir == "down")) { kx = 2; ky = 1; trace("rd"); } _local6 = 1; while (_local6 <= 4) { delete _local2[1]; _local2.splice(1, 1); _local6++; } } function motion(dir) { switch (dir) { case "left" : mydr = speed0 / dr; afactor = 1; alpha = alpha - ((speed0 / dr) * signofSpeed); break; case "right" : mydr = speed0 / dr; alpha = (alpha + ((speed0 / dr) * signofSpeed)) + wPlus; afactor = -1; break; case "up" : if ((speed0 <= speedmax) && (movable)) { speed0 = speed0 + a; } break; case "down" : if (speed0 < (-speedmax)) { break; } speed0 = speed0 - a; } } function backXY() { _x = X0; _y = Y0; speed = 0; alpha = alpha0; } function changeDamage(q, kindOfStr) { armor = 1; if (q == undefined) { q = 0; } switch (kindOfStr) { case "Strike" : armor = armorStrike; break; case "Fire" : armor = armorFire; } if ((!underShield) or (q > 0)) { damage = damage + (q / armor); } if ((damage <= 0) && (movable)) { die(); } if (damage > 100) { damage = 100; } if (damage < smokeDamageLevel) { timeSmoke = 200 + (damage * 10); if (intervalSmoke) { clearInterval(intervalSmoke); } var _local2 = setInterval(toSmoke, timeSmoke); intervalSmoke = _local2; } if (intervalSmoke && (damage >= smokeDamageLevel)) { clearInterval(intervalSmoke); intervalSmoke = 0; } } function explosion() { bum.gotoAndPlay(1); } function die() { clearInt(); if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("explosion"); } _parent.remove(thisObj, "enemy1"); } function dieFinal() { clearInt(); onEnterFrame = function () { removeMovieClip(thisObj); delete onEnterFrame; }; } function shoot() { if ((_parent.CarsVar[numberofCar].shootNumbers < maxshootNumbers) && (movable)) { _parent.CarsVar[numberofCar].shootNumbers++; _parent.shootNumbers++; _parent.attachMovie(bulletsName, "bullet" + _parent.shootNumbers, _parent.getNextHighestDepth()); mybullet = eval ("_parent.bullet" + _parent.shootNumbers); mybullet._x = X; mybullet._y = Y; onEnterFrame = function () { mybullet.numberofCar = numberofCar; mybullet.alpha = alpha; delete onEnterFrame; }; } } function defense() { if (_parent.CarsVar[numberofCar].weaponDefenseNumber == 1) { trysetOil(); } else { trysetMine(); } } function setOil() { var _local3; var _local2; if (_parent.CarsVar[numberofCar].defenseNumbers < maxDefenseNumbers) { _parent.CarsVar[numberofCar].defenseNumbers++; _local3 = X - (R01 * Math.sin(((alpha * Math.PI) / 180) + (Math.PI/2))); _local2 = Y + (R01 * Math.cos(((alpha * Math.PI) / 180) + (Math.PI/2))); if (movable) { _parent.setOil(_local3, _local2); } } } function setMine() { var _local3; var _local2; if (_parent.CarsVar[numberofCar].defenseNumbers < maxDefenseNumbers) { _parent.CarsVar[numberofCar].defenseNumbers++; _local3 = X - (R01 * Math.sin(((alpha * Math.PI) / 180) + (Math.PI/2))); _local2 = Y + (R01 * Math.cos(((alpha * Math.PI) / 180) + (Math.PI/2))); if (movable) { _parent.setMine(_local3, _local2); } } } function newPlace() { clearInterval(intervalPlace); intervalPlace = 0; if (movable) { placeIt(); } } Accelaration = [0, 0.6, 0.8, 1]; Rotation = [0, 4, 3, 2]; Drifting = [0, 0.0365, 0.036, 0.0357, 0.0353]; armorStrikes = [0, 1, 2, 3]; armorFires = [0, 1, 2, 3, 4]; SpeedMax0 = [0, 10, 12, 14, 16]; WAttacks = [0, 0.0002, 0.0004, 0.0006, 0.0008]; WDefenses = [0, 0.0001, 0.0002, 0.0004, 0.0008]; cornerKs = [0, 0.4, 0.6, 0.8, 1]; dSMax = 2; KSmax = _root.numberofGame; hitPower = -0.5; Power0 = -0.2; ft = 0.2; mydr = 0; bum.stop(); cross = false; thisObj = this; afactor = 0; SpeedDDown = 0.03; SpeedDmin = 1; kt = 1; nofviews = 32; alpha = 0; alpha0 = 0; viewN = 1; R01 = 30; R0 = R01 * R01; timeenabled = true; timetouching = 1; dalpha = 10; bulletsName = "bullet1"; da = 1; dx = 30; dy = 30; speedBootsPlus = 10; OilW = 10; restartTime = 24; ilock = 0; ilockkMax = 60; timeSpeedUp = 2000; timeShields = 4000; timeFroze = 2000; timeThorns = 12000; timeHeadler = 50; timeSmoke = 1000; smokeDamageLevel = 30; timeDust = 350; SpeedDDust = 1; speedFromWheels = 15; KfromP = 0.037; dBadGroundAccel = 0.3; speedFroze = 1; PowerThorns = -100; formateCar = function () { wheelsNumber = _parent.CarsVar[numberofCar].wheelsNumber; spoilerNumber = _parent.CarsVar[numberofCar].spoilerNumber; armorNumber = _parent.CarsVar[numberofCar].armorNumber; bumperNumber = _parent.CarsVar[numberofCar].bumperNumber; motorNumber = _parent.CarsVar[numberofCar].motorNumber; weaponNumber = _parent.CarsVar[numberofCar].weaponNumber; weaponDefenseNumber = _parent.CarsVar[numberofCar].weaponDefenseNumber; handlingNumber = _parent.CarsVar[numberofCar].handlingNumber; maxshootNumbers = _parent.CarsVar[numberofCar].weaponAttackUpgrade; maxDefenseNumbers = _parent.CarsVar[numberofCar].weaponDefenseUpgrade; attackLevel = _parent.CarsVar[numberofCar].weaponAttackLevel; defenseLevel = _parent.CarsVar[numberofCar].weaponDefenseLevel; cornerFactor = _parent.CarsVar[numberofCar].cornerFactor; WDefense = WDefenses[defenseLevel]; WAttack = WAttacks[attackLevel]; speedmax0 = (SpeedMax0[motorNumber] * _parent.CarsVar[numberofCar].speedFactor) + (dSMax * KSmax); K0 = Drifting[(spoilerNumber + wheelsNumber) - 1]; cornerK = cornerKs[cornerFactor]; K = K0; dr = Rotation[handlingNumber]; a0 = Accelaration[motorNumber]; a = a0; armorStrike = armorStrikes[bumperNumber]; armorFire = armorFires[armorNumber]; damage = 100; Power = Power0; boostEnabled = false; X = _x; Y = _y; signofSpeed = 1; underShield = false; motionUp = true; motionRight = false; motionLeft = false; toRestart = false; wPlus = 0; speed = 0; speedX = 0; speedY = 0; speed0 = 0; SpeedDX = 0; SpeedDY = 0; speedmax = speedmax0; a = a0; K = K0; followi = i; followj = j; maxDefenseNumbers = 3; OilRot = false; car.setImage(numberofCar, wheelsNumber, weaponNumber, bumperNumber, spoilerNumber); bulletsName = "bullet" + _parent.CarsVar[numberofCar].weaponNumber; switch (_parent.Directions[i][j]) { case 1 : alpha = 270; break; case 2 : alpha = 90; break; case 3 : alpha = 0; break; case 4 : alpha = 180; } setDirection(); seekforNextGround(); newi = _parent.Way[nextGround][0]; newj = _parent.Way[nextGround][1]; chooseDirection(); }; Start = function () { gotoAndPlay (2); bonus = _parent.bonusonCar[numberofCar]; movable = true; }; restart = function () { placeIt(); if (_parent.CarsVar[numberofCar].movable) { formateCar(); Start(); } else { formateCar(); finish(); } }; placeIt = function () { _x = (_parent.leftBorder + (((i + Math.random()) - 0.5) * _parent.Xelement)); _y = (_parent.upBorder + (((j + Math.random()) - 0.5) * _parent.Yelement)); }; finishFroze = function () { clearInterval(intervalFroze); intervalFroze = 0; a = a0; speedmax = speedmax0; bonus.gotoAndStop("Empty"); }; frozeIt = function () { bonus.gotoAndStop("Froze"); speedmax = speedFroze; speed0 = speedFroze; SpeedD = 0; SpeedDX = 0; SpeedDY = 0; if (!intervalFroze) { var _local1 = setInterval(finishFroze, timeFroze); intervalFroze = _local1; } }; setBonus = function (bname) { bonus.gotoAndStop(bname); }; clearInt = function () { if (intervalFroze) { clearInterval(intervalFroze); } if (intervalSpeedUp) { clearInterval(intervalSpeedUp); } if (intervalSlowDown) { clearInterval(intervalSlowDown); } if (intervalShields) { clearInterval(intervalShields); } if (intervalThorns) { clearInterval(intervalThorns); } if (intervalDust) { clearInterval(intervalDust); } if (intervalSmoke) { clearInterval(intervalSmoke); } if (intervalPlace) { clearInterval(intervalPlace); } }; tryShoot = function () { var _local5; var _local3; var _local4; var _local2 = 0; while (_local2 <= (_parent.Cars.length - 1)) { _local4 = _parent.Cars[_local2]._x; _local3 = _parent.Cars[_local2]._y; balpha = -Math.atan((_local4 - X) / (_local3 - Y)); if ((_local3 - Y) >= 0) { balpha = balpha + (Math.PI/2); } else { balpha = balpha - (Math.PI/2); } if (balpha < 0) { balpha = balpha + (Math.PI*2); } balpha = (balpha * 180) / Math.PI; if (Math.abs(balpha - alpha) < dalpha) { _local5 = Math.random() * Math.random(); if (_local5 < WAttack) { shoot(); } } _local2++; } }; trysetOil = function () { var _local5; var _local3; var _local4; var _local2 = 0; while (_local2 <= (_parent.Cars.length - 1)) { _local4 = _parent.Cars[_local2]._x; _local3 = _parent.Cars[_local2]._y; balpha = -Math.atan((_local4 - _x) / (_local3 - _y)); if ((_local3 - _y) >= 0) { balpha = balpha + (Math.PI/2); } else { balpha = balpha - (Math.PI/2); } if (balpha < 0) { balpha = balpha + (Math.PI*2); } balpha = ((balpha * 180) / Math.PI) - 180; if (Math.abs(balpha - alpha) < dalpha) { _local5 = Math.random() * Math.random(); if (_local5 < WDefense) { setOil(); } } _local2++; } }; trysetMine = function () { var _local5; var _local3; var _local4; var _local2 = 0; while (_local2 <= (_parent.Cars.length - 1)) { _local4 = _parent.Cars[_local2].X; _local3 = _parent.Cars[_local2].Y; balpha = -Math.atan((_local4 - X) / (_local3 - Y)); if ((_local3 - Y) >= 0) { balpha = balpha + (Math.PI/2); } else { balpha = balpha - (Math.PI/2); } if (balpha < 0) { balpha = balpha + (Math.PI*2); } balpha = ((balpha * 180) / Math.PI) - 180; if (Math.abs(balpha - alpha) < dalpha) { _local5 = Math.random() * Math.random(); if (_local5 < WDefense) { setMine(); } } _local2++; } }; toSmoke = function () { if (!_parent.paused) { _parent.SmokeNumber++; _parent.attachMovie("smoke", "smoke" + _parent.SmokeNumber, _parent.getNextHighestDepth()); item = eval ("_parent.smoke" + _parent.SmokeNumber); item._x = X; item._y = Y; } }; setDirection = function () { if (alpha > 360) { alpha = alpha - 360; } if (alpha < -360) { alpha = alpha + 360; } viewN = Math.round((alpha * nofviews) / 360) + 1; if (viewN < 0) { viewN = nofviews + viewN; } if (viewN > nofviews) { viewN = 0; } car.gotoAndStop(viewN); }; finishlap = function () { _parent.CarsVar[numberofCar].lapsCompleted++; _parent.CarsVar[numberofCar].shootNumbers = 0; _parent.CarsVar[numberofCar].defenseNumbers = 0; if (_parent.CarsVar[numberofCar].lapsCompleted == _parent.maxLapsNumber) { finish(); _parent.carsFinished++; } }; finish = function () { a = 0; _parent.CarsVar[numberofCar].movable = false; movable = false; }; stop();
Symbol 1692 MovieClip [enemy1] Frame 2
alpha0 = alpha; if (motionUp) { motion("up"); } if (motionDown) { motion("down"); } if (motionRight) { motion("right"); } if (motionLeft) { motion("left"); } if (OilRot) { motion("right"); } if (Math.abs(speed0) > ft) { speed0 = (speed0 * (Math.abs(speed0) - ft)) / Math.abs(speed0); } else { speed0 = 0; } carIsTouched = false; if (speed0 > 0) { signofSpeed = 1; } else { signofSpeed = -1; } if ((motionRight or motionLeft) or SpeedD) { SpeedDX = SpeedDX - (((speed0 * afactor) * K) * Math.sin((alpha * Math.PI) / 180)); SpeedDY = SpeedDY + (((speed0 * afactor) * K) * Math.cos((alpha * Math.PI) / 180)); } else { SpeedD = 0; SpeedDX = 0; SpeedDY = 0; } speedX = (speed0 * Math.cos((alpha * Math.PI) / 180)) + SpeedDX; speedY = (speed0 * Math.sin((alpha * Math.PI) / 180)) + SpeedDY; speed = Math.sqrt((speedX * speedX) + (speedY * speedY)); SpeedD = Math.sqrt((SpeedDX * SpeedDX) + (SpeedDY * SpeedDY)); SpeedD0 = SpeedD; if (SpeedD > (SpeedDDown * speed0)) { SpeedD = Math.sqrt((SpeedDX * SpeedDX) + (SpeedDY * SpeedDY)) - ((SpeedDDown * speed0) * signofSpeed); if (SpeedD0 > 0) { kt = SpeedD / SpeedD0; } else { kt = 0; } SpeedDX = SpeedDX * kt; SpeedDY = SpeedDY * kt; } else { SpeedD = 0; kt = 1; } X = _x + speedX; Y = _y + speedY; if ((_parent.Grounds[i][j] == 14) or (_parent.Grounds[i][j] == 15)) { Y = Y + ((Math.random() - 0.5) * speed0); a = dBadGroundAccel; } else if (a == dBadGroundAccel) { a = a0; } if ((_parent.Grounds[i][j] == 17) or (_parent.Grounds[i][j] == 20)) { K = KfromP; } else if (K == KfromP) { K = K0; } X0 = _x; Y0 = _y; if (_parent.testOnMotion(X, Y)) { _x = X; _y = Y; } else { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("collision"); } changeDamage(hitPower, "Strike"); if (Math.abs(speed0) > (40 * ft)) { speed0 = (speed0 * (Math.abs(speed0) - (2 * ft))) / Math.abs(speed0); } X = _x + speedX; Y = _y; if (_parent.testOnMotion(X, Y)) { _x = X; _y = Y; } else { X = _x; Y = _y + speedY; if (_parent.testOnMotion(X, Y)) { _x = X; _y = Y; } } } toDust = function () { if (!_parent.paused) { if (((((_x + _parent._x) < _parent.windowRightBorder) && ((_x + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("friction"); } clearInterval(intervalDust); intervalDust = 0; _parent.DustNumber++; _parent.attachMovie("dust", "dust" + _parent.DustNumber, _parent.getNextHighestDepth()); item = eval ("_parent.dust" + _parent.DustNumber); item._x = X; item._y = Y; } }; if (((SpeedD > SpeedDDust) && (!intervalDust)) && (motionRight or motionLeft)) { var myIntervalDust = setInterval(toDust, timeDust); intervalDust = myIntervalDust; } if ((intervalDust && (SpeedD < SpeedDDust)) or ((!motionRight) and (!motionLeft))) { } if (carIsTouched) { backXY(); } i = Math.floor(((X + (_parent.Xelement / 2)) - _parent.leftBorder) / _parent.Xelement); j = Math.floor(((Y + (_parent.Yelement / 2)) - _parent.upBorder) / _parent.Yelement); if ((i != followi) or (j != followj)) { if (_parent.GroundsNumbers[i][j] != _parent.GroundsNumbers[followi][followj]) { seekforNextGround(); newi = _parent.Way[nextGround][0]; newj = _parent.Way[nextGround][1]; chooseDirection(); } else { newi = _parent.Way[nextGround][0]; newj = _parent.Way[nextGround][1]; } followi = i; followj = j; } if ((_parent.GroundsNumbers[i][j] >= (_parent.CarsVar[numberofCar].lastFieldNumber + 1)) && (_parent.GroundsNumbers[i][j] <= (_parent.CarsVar[numberofCar].lastFieldNumber + 2))) { _parent.CarsVar[numberofCar].lastFieldNumber = _parent.GroundsNumbers[i][j]; if (_parent.maxRoadNumber == _parent.CarsVar[numberofCar].lastFieldNumber) { _parent.CarsVar[numberofCar].lastFieldNumber = 0; } if ((_parent.CarsVar[numberofCar].lastFieldNumber == 2) && (_parent.GroundsNumbers[i][j] == 2)) { if (_parent.CarsVar[numberofCar].notfirstlap) { finishlap(); } else { _parent.CarsVar[numberofCar].notfirstlap = true; } } } toPoint = function () { if (nextGround > (_parent.Way.length - 1)) { nextGround = 1; } var _local3; var _local2; switch (Math.abs(kx)) { case 0 : _local3 = (numberofCar - 2) * 30; break; case 1 : _local3 = ((((kx / Math.abs(kx)) * cornerK) * 1) / 2) * _parent.Xelement; break; case 2 : _local3 = ((kx / Math.abs(kx)) * _parent.Xelement) / 2; } purposeX = ((newi - 0.5) * _parent.Xelement) + _local3; switch (Math.abs(ky)) { case 0 : _local2 = (numberofCar - 2) * 30; break; case 1 : _local2 = ((((ky / Math.abs(ky)) * cornerK) * 1) / 2) * _parent.Yelement; break; case 2 : _local2 = ((ky / Math.abs(ky)) * _parent.Yelement) / 2; } purposeY = ((newj - 0.5) * _parent.Yelement) + _local2; alpha1 = -Math.atan((purposeX - _x) / (purposeY - _y)); if ((purposeY - _y) >= 0) { alpha1 = alpha1 + (Math.PI/2); } else { alpha1 = alpha1 - (Math.PI/2); } if (alpha1 < 0) { alpha1 = alpha1 + (Math.PI*2); } alpha1 = (alpha1 * 180) / Math.PI; }; toPoint(); if ((((alpha1 < alpha) && (Math.abs((-alpha) + alpha1) <= 180)) or ((alpha1 > alpha) && (Math.abs((-alpha) + alpha1) > 180))) && (Math.abs((-alpha) + alpha1) > da)) { motionLeft = true; motionRight = false; } if ((((alpha1 > alpha) && (Math.abs((-alpha) + alpha1) <= 180)) or ((alpha1 < alpha) && (Math.abs((-alpha) + alpha1) > 180))) && (Math.abs((-alpha) + alpha1) > da)) { motionLeft = false; motionRight = true; } freemotion = true; if (((Math.abs((-alpha) + alpha1) < da) or (Math.abs(((-alpha) + alpha1) - 360) < da)) && (freemotion)) { alpha = alpha1; motionLeft = false; motionRight = false; } tryShoot(); defense(); if (carIsTouched) { backXY(); } var k = 0; while (k <= _parent.Cars.length) { if (k != numberofCar) { enemy = _parent.Cars[k]; R12 = ((enemy._x - X) * (enemy._x - X)) + ((enemy._y - Y) * (enemy._y - Y)); if ((R12 < R0) && (speed > enemy.speed)) { backXY(); if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("collision"); } timeenabled = false; lastTouched = k; enemy.SpeedDX = enemy.SpeedDX + (speedX / 3); enemy.SpeedDY = enemy.SpeedDY + (speedY / 3); enemy.SpeedD = Math.sqrt((enemy.SpeedDX * enemy.SpeedDX) + (enemy.SpeedDY * enemy.SpeedDY)); enemy.backXY(); enemy.carIsTouched = true; var ePower = enemy.Power; enemy.changeDamage(Power, "Strike"); speed0 = speed0 / 2; SpeedDX = SpeedDX / 2; SpeedDY = SpeedDY / 2; SpeedD = SpeedD / 2; changeDamage(ePower, "Strike"); _x = X0; _y = Y0; } } k++; } var k = 0; while (k <= _parent.Boxes.length) { item = _parent.Boxes[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (item._currentframe == 1)) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("wood"); } item.play(); if (speed0 != 0) { speed0 = speed0 - (((speedmax / 3) * Math.abs(speed0)) / speed0); } SpeedDX = (2 * SpeedDX) / 3; SpeedDY = (2 * SpeedDY) / 3; SpeedD = (2 * SpeedD) / 3; changeDamage(item.q, "Strike"); } k++; } var k = 1; while (k <= (_parent.Wheels.length - 1)) { item = _parent.Wheels[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if (R12 <= R0) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("tires"); } if ((_parent.Directions[i][j] == 1) or (_parent.Directions[i][j] == 2)) { if (item.X < X) { SpeedDX = speed0; } else { SpeedDX = -speed0; } changeDamage(item.q, "Strike"); } if ((_parent.Directions[i][j] == 3) or (_parent.Directions[i][j] == 4)) { if (item.Y < Y) { SpeedDY = speed0; } else { SpeedDY = -speed0; } } SpeedD = Math.sqrt((SpeedDY * SpeedDY) + (SpeedDX * SpeedDX)); } k++; } finishOilW = function () { motionRight = false; clearInterval(intervalOil); intervalOil = 0; wPlus = 0; }; var k = 0; while (k <= _parent.Oils.length) { item = _parent.Oils[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (item._currentframe == 1)) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("slip"); } item.play(); motionRight = true; wPlus = OilW; var intervalOil = setInterval(finishOilW, 200); } k++; } if ((((_parent.Fitches[i][j] == "A") or (_parent.Fitches[i][j] == "B")) or (_parent.Fitches[i][j] == "C")) or (_parent.Fitches[i][j] == "D")) { switch (_parent.Directions[i][j]) { case 1 : if (((X - ((i - 0.5) * _parent.Xelement)) < (_parent.Xelement / 6)) && ((X - ((i - 0.5) * _parent.Xelement)) > ((-_parent.Xelement) / 6))) { if ((((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) && (!boosted)) { boosted = true; _root.playSound("boost"); } SpeedDY = -speedmax; } break; case 2 : if (((X - ((i - 0.5) * _parent.Xelement)) < (_parent.Xelement / 6)) && ((X - ((i - 0.5) * _parent.Xelement)) > ((-_parent.Xelement) / 6))) { if ((((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) && (!boosted)) { boosted = true; _root.playSound("boost"); } SpeedDY = speedmax; } break; case 3 : if (((Y - ((j - 0.5) * _parent.Yelement)) < (_parent.Yelement / 6)) && ((Y - ((j - 0.5) * _parent.Yelement)) > ((-_parent.Yelement) / 6))) { if ((((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) && (!boosted)) { boosted = true; _root.playSound("boost"); } SpeedDX = speedmax; } break; case 4 : if (!(((Y - ((j - 0.5) * _parent.Yelement)) < (_parent.Yelement / 6)) && ((Y - ((j - 0.5) * _parent.Yelement)) > ((-_parent.Yelement) / 6)))) { break; } if ((((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) && (!boosted)) { boosted = true; _root.playSound("boost"); } SpeedDX = -speedmax; } SpeedD = Math.sqrt((SpeedDY * SpeedDY) + (SpeedDX * SpeedDX)); } if ((Math.abs(SpeedD) < Math.abs(speedmax / 2)) && (boosted)) { boosted = false; } var k = 0; while (k <= _parent.Moneys.length) { item = _parent.Moneys[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (item._currentframe == 1)) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("bonus"); } changeMoney(item.q); removeMovieClip(item); } k++; } var k = 0; while (k <= _parent.Kits.length) { item = _parent.Kits[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (item._currentframe == 1)) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("bonus"); } changeDamage(item.q); removeMovieClip(item); } k++; } var k = 0; while (k <= _parent.Mines.length) { item = _parent.Mines[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (item._currentframe == 1)) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("explosion"); } item.play(); changeDamage(item.q, "Fire"); } k++; } var k = 1; while (k <= (_parent.Spreads.length - 1)) { item = _parent.Spreads[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (item._currentframe == 1)) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("bonus"); } _parent.takeSpread(item.X, item.Y); item.removeMovieClip(); _parent.Spreads.splice(k, 1); } k++; } var k = 1; while (k <= (_parent.Frozens.length - 1)) { item = _parent.Frozens[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (!isNaN(R12))) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("bonus"); } appling = _parent.takeFrozen(numberofCar, item.X, item.Y); item.removeMovieClip(); _parent.Frozens.splice(k, 1); if (appling) { bonus.gotoAndStop("FrozeApply"); } else { bonus.gotoAndStop("FrozeCancel"); } } k++; } var k = 1; while (k <= (_parent.Nukes.length - 1)) { item = _parent.Nukes[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (!isNaN(R12))) { if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent.Y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("bonus"); } if (_parent.takeNuke(numberofCar, item.X, item.Y, item.q)) { bonus.gotoAndStop("NukeApply"); } else { bonus.gotoAndStop("NukeCancel"); } item.removeMovieClip(); _parent.Nukes.splice(k, 1); } k++; } finishSpeedUp = function () { clearInterval(intervalSpeedUp); intervalSpeedUp = 0; speedmax = speedmax0; speed0 = speed0 / 2; a = a0; bonus.gotoAndStop("Empty"); }; var k = 0; while (k <= _parent.SpeedUps.length) { item = _parent.SpeedUps[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if (((R12 <= R0) && (item._currentframe == 1)) && (!intervalSpeedUp)) { removeMovieClip(item); speedmax = 2 * speedmax0; speed0 = 2 * speed0; bonus.gotoAndStop("SpeedUp"); if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("bonus"); } var intervalSpeedUp = setInterval(finishSpeedUp, timeSpeedUp); } k++; } finishSlowDowns = function () { clearInterval(intervalSlowDown); speedmax = speedmax0; intervalSlowDown = 0; a = a0; bonus.gotoAndStop("Empty"); }; var k = 0; while (k <= _parent.SlowDowns.length) { item = _parent.SlowDowns[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if (((R12 <= R0) && (item._currentframe == 1)) && (!intervalSlowDown)) { removeMovieClip(item); if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("bonus"); } speedmax = speedmax0 / 2; speed0 = speed0 / 2; bonus.gotoAndStop("SlowDown"); var intervalSlowDown = setInterval(finishSlowDowns, timeSpeedUp); } k++; } finishShields = function () { clearInterval(intervalShields); intervalShields = 0; underShield = false; bonus.gotoAndStop("Empty"); }; var k = 1; while (k <= (_parent.Shields.length - 1)) { item = _parent.Shields[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (!intervalShields)) { item.removeMovieClip(); _parent.Shields.splice(k, 1); underShield = true; if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("bonus"); } bonus.gotoAndStop("Shield"); var intervalShields = setInterval(finishShields, timeShields); } k++; } finishThorns = function () { clearInterval(intervalThorns); intervalThorns = 0; Power = Power0; bonus.gotoAndStop("Empty"); }; var k = 1; while (k <= (_parent.Thorns.length - 1)) { item = _parent.Thorns[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (!intervalThorns)) { item.removeMovieClip(); _parent.Thorns.splice(k, 1); Power = PowerThorns; if (((((X + _parent._x) < _parent.windowRightBorder) && ((X + _parent._x) > _parent.windowLeftBorder)) && ((Y + _parent._y) > _parent.windowUpBorder)) && ((Y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("bonus"); } bonus.gotoAndStop("Thorns"); var intervalThorns = setInterval(finishThorns, timeThorns); } k++; } if (Math.abs(speed) < (2 * ft)) { ilock++; if ((ilock == ilockkMax) && (movable)) { placeIt(); } } else { ilock = 0; } i = Math.floor(((_x + (_parent.Xelement / 2)) - _parent.leftBorder) / _parent.Xelement); j = Math.floor(((_y + (_parent.Yelement / 2)) - _parent.upBorder) / _parent.Yelement); setDirection(); bonus._x = _x - 21; bonus._y = _y - 48;
Symbol 1692 MovieClip [enemy1] Frame 3
gotoAndPlay (2);
Symbol 1692 MovieClip [enemy1] Frame 4
stop();
Symbol 1693 MovieClip [hero] Frame 1
function placeIt() { _x = (_parent.leftBorder + (((i + Math.random()) - 0.5) * _parent.Xelement)); _y = (_parent.upBorder + (((j + Math.random()) - 0.5) * _parent.Yelement)); gotoAndPlay (2); } function motion(dir) { switch (dir) { case "left" : mydr = speed / dr; alpha = (alpha - ((speed0 / dr) * signofSpeed)) - wPlus; break; case "right" : mydr = speed / dr; alpha = (alpha + ((speed0 / dr) * signofSpeed)) + wPlus; break; case "up" : if (speed0 <= speedmax) { speed0 = speed0 + a; } break; case "down" : if (speed0 < (-speedmax)) { break; } speed0 = speed0 - a; } } function motionbyMouse() { var _local2; pX = _parent._xmouse; pY = _parent._ymouse; _local2 = Math.atan((pY - _y) / (pX - _x)); if ((pX - _x) >= 0) { } else { _local2 = _local2 + Math.PI; } _local2 = (_local2 * 180) / Math.PI; if (_local2 < 0) { _local2 = _local2 + 360; } if ((((_local2 - alpha) > 0) && ((_local2 - alpha) < 180)) or (((alpha - _local2) > 0) && ((alpha - _local2) > 180))) { carvars.motionRight = true; carvars.motionLeft = false; carvars.afactor = -1; } if ((((_local2 - alpha) > 0) && ((_local2 - alpha) > 180)) or (((alpha - _local2) > 0) && ((alpha - _local2) < 180))) { carvars.motionLeft = true; carvars.motionRight = false; carvars.afactor = 1; } if (Math.abs(_local2 - alpha) < mydr) { alpha = _local2; carvars.motionLeft = false; carvars.motionRight = false; carvars.afactor = 0; } carvars.motionUp = true; } function backXY() { _x = X0; _y = Y0; alpha = alpha0; } function shoot() { if (carvars.shootNumbers >= maxshootNumbers) { _root.playSound("clipempty"); } if ((carvars.shootNumbers < maxshootNumbers) && (started)) { carvars.shootNumbers++; _parent.shootNumbers++; _parent.attachMovie(bulletsName, "bullet" + _parent.shootNumbers, _parent.getNextHighestDepth()); mybullet = eval ("_parent.bullet" + _parent.shootNumbers); mybullet._x = _x; mybullet._y = _y; switch (weaponNumber) { case 1 : _root.playSound("plasmashot"); break; case 2 : _root.playSound("rocketshot"); } onEnterFrame = function () { mybullet.numberofCar = numberofCar; mybullet.alpha = alpha; mybullet.play(); delete onEnterFrame; }; } } function defense() { if (carvars.weaponDefenseNumber == 1) { setOil(); } else { setMine(); } } function setOil() { var _local4; var _local3; if (carvars.defenseNumbers < maxDefenseNumbers) { _root.playSound("spill"); carvars.defenseNumbers++; _local4 = _x - (R01 * Math.sin(((alpha * Math.PI) / 180) + (Math.PI/2))); _local3 = _y + (R01 * Math.cos(((alpha * Math.PI) / 180) + (Math.PI/2))); _parent.setOil(_local4, _local3); } else { _root.playSound("clipempty"); } } function setMine() { var _local4; var _local3; if (carvars.defenseNumbers < maxDefenseNumbers) { _root.playSound("plant"); carvars.defenseNumbers++; _local4 = _x - (R01 * Math.sin(((alpha * Math.PI) / 180) + (Math.PI/2))); _local3 = _y + (R01 * Math.cos(((alpha * Math.PI) / 180) + (Math.PI/2))); _parent.setMine(_local4, _local3); } else { _root.playSound("clipempty"); } } function changeMoney(q) { carvars.money = carvars.money + q; } function changeDamage(q, kindOfStr) { armor = 1; if (q == undefined) { q = 0; } switch (kindOfStr) { case "Strike" : armor = armorStrike; break; case "Fire" : armor = armorFire; } if ((!underShield) or (q > 0)) { damage = damage + (q / armor); } if ((damage <= 0) && (started)) { die(); started = false; } if (damage > 100) { damage = 100; } if ((damage < smokeDamageLevel) && ((((150 + (damage * 10)) - timeSmoke) > 10) or (!intervalSmoke))) { timeSmoke = 150 + (damage * 10); if (intervalSmoke) { clearInterval(intervalSmoke); } var _local2 = setInterval(toSmoke, timeSmoke); intervalSmoke = _local2; } if (intervalSmoke && (damage >= smokeDamageLevel)) { clearInterval(intervalSmoke); intervalSmoke = 0; } } function explosion() { bum.gotoAndPlay(1); } function die() { clearInt(); _root.playSound("explosion"); carvars.otherway = otherway; _parent.remove(thisObj, "hero"); stop(); } function dieFinal() { clearInt(); onEnterFrame = function () { removeMovieClip(thisObj); delete onEnterFrame; }; } Accelaration = [0, 0.6, 0.8, 1]; Rotation = [0, 2.6, 2.2, 1.8]; Drifting = [0, 0.073, 0.068, 0.06, 0.05]; armorStrikes = [0, 1, 2, 3]; armorFires = [0, 1, 1.5, 2, 3]; SpeedMax0 = [0, 10, 12, 14, 16]; dSMax = 2; KSmax = _root.numberofGame; hitPower = -0.1; Power0 = -0.2; ft = 0.2; OilW = 10; mydr = 0; SpeedDDown = 0.05; SpeedDmin = 1; lasti = 0; lastj = 0; bum.stop(); kt = 1; nofviews = 32; alpha = 0; alpha0 = 0; viewN = 1; R01 = 30; R0 = R01 * R01; timeenabled = true; timetouching = 1; restartTime = 500; timeSpeedUp = 4000; timeShields = 4000; timeFroze = 2000; timeThorns = 12000; smokeDamageLevel = 30; timeDust = 250; SpeedDDust = 0.9; speedFromWheels = 15; speedFroze = 1; PowerThorns = -100; dBadGroundAccel = 0.25; KfromP = 0.11; formateCar = function () { carvars = _parent.CarsVar[numberofCar]; wheelsNumber = carvars.wheelsNumber; spoilerNumber = carvars.spoilerNumber; armorNumber = carvars.armorNumber; bumperNumber = carvars.bumperNumber; motorNumber = carvars.motorNumber; weaponNumber = carvars.weaponNumber; weaponDefenseNumber = carvars.weaponDefenseNumber; handlingNumber = carvars.handlingNumber; maxshootNumbers = carvars.weaponAttackUpgrade; maxDefenseNumbers = carvars.weaponDefenseUpgrade; speedmax0 = SpeedMax0[motorNumber]; speedmax = speedmax0; K0 = Drifting[(spoilerNumber + wheelsNumber) - 1]; K = K0; dr = Rotation[handlingNumber]; a0 = Accelaration[motorNumber]; a = a0; armorStrike = armorStrikes[bumperNumber]; armorFire = armorFires[armorNumber]; damage = 100; Power = Power0; boostEnabled = false; wPlus = 0; speed = 0; speedX = 0; speedY = 0; speed0 = 0; SpeedDX = 0; SpeedDY = 0; X = _x; Y = _y; signofSpeed = 1; car.setImage(numberofCar, wheelsNumber, weaponNumber, bumperNumber, spoilerNumber); bulletsName = "bullet" + weaponNumber; underShield = false; otherway = carvars.otherway; switch (_parent.Directions[i][j]) { case 1 : alpha = 270; break; case 2 : alpha = 90; break; case 3 : alpha = 0; break; case 4 : alpha = 180; } setDirection(); }; Start = function () { started = true; bonus = _parent.bonusonCar[numberofCar]; if (_parent.CarsVar[numberofCar].movable) { gotoAndPlay (2); } else { stop(); } }; restart = function () { placeIt(); formateCar(); Start(); }; finishFroze = function () { clearInterval(intervalFroze); intervalFroze = 0; a = a0; speedmax = speedmax0; bonus.gotoAndStop("Empty"); }; frozeIt = function () { bonus.gotoAndStop("Froze"); speedmax = speedFroze; speed0 = 0; SpeedD = 0; SpeedDX = 0; SpeedDY = 0; if (!intervalFroze) { var _local1 = setInterval(finishFroze, timeFroze); intervalFroze = _local1; } }; toSmoke = function () { if (!_parent.paused) { _parent.SmokeNumber++; _parent.attachMovie("smoke", "smoke" + _parent.SmokeNumber, _parent.getNextHighestDepth()); item = eval ("_parent.smoke" + _parent.SmokeNumber); item._x = X; item._y = Y; } }; setDirection = function () { if (alpha > 360) { alpha = alpha - 360; } if (alpha < 0) { alpha = alpha + 360; } viewN = Math.round((alpha * nofviews) / 360) + 1; if (viewN < 0) { viewN = nofviews + viewN; } if (viewN > nofviews) { viewN = 0; } car.gotoAndStop(viewN); }; finishlap = function () { carvars.lapsCompleted++; _root.playSound("lap"); if (carvars.lapsCompleted == _parent.maxLapsNumber) { clearInt(); carvars.movable = false; gotoAndStop (1); _parent.finish(); } else { _parent.bonusPlus(); } carvars.shootNumbers = 0; carvars.defenseNumbers = 0; }; clearInt = function () { delete onEnterFrame; if (intervalFroze) { clearInterval(intervalFroze); } if (intervalSpeedUp) { clearInterval(intervalSpeedUp); } if (intervalSlowDown) { clearInterval(intervalSlowDown); } if (intervalShields) { clearInterval(intervalShields); } if (intervalThorns) { clearInterval(intervalThorns); } if (intervalSmoke) { clearInterval(intervalSmoke); } if (intervalDust) { clearInterval(intervalDust); } }; thisObj = this; stop();
Symbol 1693 MovieClip [hero] Frame 2
alpha0 = alpha; if (carvars.rulebyMouse) { motionbyMouse(); } if (carvars.motionUp) { motion("up"); } if (carvars.motionDown) { motion("down"); } if (carvars.motionRight) { motion("right"); } if (carvars.motionLeft) { motion("left"); } carIsTouched = false; if (Math.abs(speed0) > ft) { speed0 = (speed0 * (Math.abs(speed0) - ft)) / Math.abs(speed0); } else { speed0 = 0; } if (speed0 > 0) { signofSpeed = 1; } else { signofSpeed = -1; } if ((carvars.motionRight or carvars.motionLeft) or SpeedDX) { SpeedDX = SpeedDX - (((speed0 * carvars.afactor) * K) * Math.sin((alpha * Math.PI) / 180)); } else { SpeedDX = 0; } if ((carvars.motionRight or carvars.motionLeft) or SpeedDY) { SpeedDY = SpeedDY + (((speed0 * carvars.afactor) * K) * Math.cos((alpha * Math.PI) / 180)); } else { SpeedDY = 0; } speedX = (speed0 * Math.cos((alpha * Math.PI) / 180)) + SpeedDX; speedY = (speed0 * Math.sin((alpha * Math.PI) / 180)) + SpeedDY; speed = Math.sqrt((speedX * speedX) + (speedY * speedY)); SpeedD = Math.sqrt((SpeedDX * SpeedDX) + (SpeedDY * SpeedDY)); SpeedD0 = SpeedD; if (SpeedD > (SpeedDDown * speed0)) { SpeedD = Math.sqrt((SpeedDX * SpeedDX) + (SpeedDY * SpeedDY)) - ((SpeedDDown * speed0) * signofSpeed); if (SpeedD0 > 0) { kt = SpeedD / SpeedD0; } else { kt = 0; } SpeedDX = SpeedDX * kt; SpeedDY = SpeedDY * kt; } else { SpeedDX = 0; SpeedDY = 0; kt = 1; } SpeedD = Math.sqrt((SpeedDY * SpeedDY) + (SpeedDX * SpeedDX)); X0 = _x; Y0 = _y; X = _x + speedX; Y = _y + speedY; Z = 0; if ((_parent.Grounds[i][j] == 14) or (_parent.Grounds[i][j] == 15)) { Z = (((Math.random() - 0.5) * speed0) * 2) / 3; a = dBadGroundAccel; } else if (a == dBadGroundAccel) { a = a0; } if ((_parent.Grounds[i][j] == 17) or (_parent.Grounds[i][j] == 20)) { K = KfromP; } else if (K == KfromP) { K = K0; } YF = Y + Z; if (_parent.testOnMotion(X, YF)) { _x = X; _y = YF; } else { _root.playSound("collision"); changeDamage(hitPower, "Strike"); if (Math.abs(speed0) > (40 * ft)) { speed0 = (speed0 * (Math.abs(speed0) - (2 * ft))) / Math.abs(speed0); } X = _x + speedX; Y = _y; if (_parent.testOnMotion(X, Y)) { _x = X; _y = Y; } else { X = _x; Y = _y + speedY; if (_parent.testOnMotion(X, Y)) { _x = X; _y = Y; } } } i = Math.floor(((X + (_parent.Xelement / 2)) - _parent.leftBorder) / _parent.Xelement); j = Math.floor(((Y + (_parent.Yelement / 2)) - _parent.upBorder) / _parent.Yelement); var k = 0; while (k <= _parent.Cars.length) { if (k != numberofCar) { enemy = _parent.Cars[k]; R12 = ((enemy._x - X) * (enemy._x - X)) + ((enemy._y - Y) * (enemy._y - Y)); if ((R12 < R0) && (speed >= enemy.speed)) { backXY(); _root.playSound("collision"); enemy.SpeedDX = enemy.SpeedDX + (speedX / 3); enemy.SpeedDY = enemy.SpeedDY + (speedY / 3); enemy.SpeedD = Math.sqrt((enemy.SpeedDX * enemy.SpeedDX) + (enemy.SpeedDY * enemy.SpeedDY)); enemy.backXY(); enemy.carIsTouched = true; var ePower = enemy.Power; enemy.changeDamage(Power, "Strike"); speed0 = speed0 / 2; SpeedDX = SpeedDX / 2; SpeedDY = SpeedDY / 2; SpeedD = SpeedD / 2; changeDamage(ePower, "Strike"); _x = X0; _y = Y0; } } k++; } var k = 0; while (k <= _parent.Boxes.length) { item = _parent.Boxes[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (item._currentframe == 1)) { _root.playSound("wood"); item.play(); if (speed0 != 0) { speed0 = speed0 - (((speedmax / 3) * Math.abs(speed0)) / speed0); } SpeedDX = (2 * SpeedDX) / 3; SpeedDY = (2 * SpeedDY) / 3; SpeedD = (2 * SpeedD) / 3; changeDamage(item.q, "Strike"); } k++; } var k = 1; while (k <= (_parent.Wheels.length - 1)) { item = _parent.Wheels[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if (R12 <= R0) { _root.playSound("tires"); if ((_parent.Directions[i][j] == 1) or (_parent.Directions[i][j] == 2)) { if (item.X < X) { SpeedDX = speed0; } else { SpeedDX = -speed0; } changeDamage(item.q, "Strike"); } if ((_parent.Directions[i][j] == 3) or (_parent.Directions[i][j] == 4)) { if (item.Y < Y) { SpeedDY = speed0; } else { SpeedDY = -speed0; } } SpeedD = Math.sqrt((SpeedDY * SpeedDY) + (SpeedDX * SpeedDX)); } k++; } finishOilW = function () { if (intervalOil) { carvars.motionRight = false; } clearInterval(intervalOil); intervalOil = 0; wPlus = 0; }; var k = 0; while (k <= _parent.Oils.length) { item = _parent.Oils[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (item._currentframe == 1)) { _root.playSound("slip"); item.play(); carvars.motionRight = true; wPlus = OilW; var intervalOil = setInterval(finishOilW, 200); } k++; } if ((((_parent.Fitches[i][j] == "A") or (_parent.Fitches[i][j] == "B")) or (_parent.Fitches[i][j] == "C")) or (_parent.Fitches[i][j] == "D")) { switch (_parent.Directions[i][j]) { case 1 : if (((X - ((i - 0.5) * _parent.Xelement)) < (_parent.Xelement / 6)) && ((X - ((i - 0.5) * _parent.Xelement)) > ((-_parent.Xelement) / 6))) { if (!boosted) { boosted = true; _root.playSound("boost"); } SpeedDY = -speedmax; } break; case 2 : if (((X - ((i - 0.5) * _parent.Xelement)) < (_parent.Xelement / 6)) && ((X - ((i - 0.5) * _parent.Xelement)) > ((-_parent.Xelement) / 6))) { if (!boosted) { boosted = true; _root.playSound("boost"); } SpeedDY = speedmax; } break; case 3 : if (((Y - ((j - 0.5) * _parent.Yelement)) < (_parent.Yelement / 6)) && ((Y - ((j - 0.5) * _parent.Yelement)) > ((-_parent.Yelement) / 6))) { if (!boosted) { boosted = true; _root.playSound("boost"); } SpeedDX = speedmax; } break; case 4 : if (!(((Y - ((j - 0.5) * _parent.Yelement)) < (_parent.Yelement / 6)) && ((Y - ((j - 0.5) * _parent.Yelement)) > ((-_parent.Yelement) / 6)))) { break; } if (!boosted) { boosted = true; _root.playSound("boost"); } SpeedDX = -speedmax; } SpeedD = Math.sqrt((SpeedDY * SpeedDY) + (SpeedDX * SpeedDX)); } if ((Math.abs(SpeedD) < Math.abs(speedmax / 2)) && (boosted)) { boosted = false; } var k = 0; while (k <= _parent.Moneys.length) { item = _parent.Moneys[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (item._currentframe == 1)) { _root.playSound("bonus"); changeMoney(item.q); bonus.gotoAndStop("takeMoney"); bonus.setQ(item.q); removeMovieClip(item); } k++; } var k = 0; while (k <= _parent.Kits.length) { item = _parent.Kits[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (item._currentframe == 1)) { _root.playSound("bonus"); changeDamage(item.q); removeMovieClip(item); } k++; } var k = 0; while (k <= _parent.Mines.length) { item = _parent.Mines[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (item._currentframe == 1)) { _root.playSound("explosion"); item.play(); changeDamage(item.q, "Fire"); } k++; } var k = 1; while (k <= (_parent.Spreads.length - 1)) { item = _parent.Spreads[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (item._currentframe == 1)) { _root.playSound("bonus"); _parent.takeSpread(item.X, item.Y); item.removeMovieClip(); _parent.Spreads.splice(k, 1); } k++; } var k = 1; while (k <= (_parent.Frozens.length - 1)) { item = _parent.Frozens[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (item._currentframe == 1)) { _root.playSound("bonus"); appling = _parent.takeFrozen(numberofCar, item.X, item.Y); item.removeMovieClip(); _parent.Frozens.splice(k, 1); if (appling) { bonus.gotoAndStop("FrozeApply"); } else { bonus.gotoAndStop("FrozeCancel"); } } k++; } var k = 1; while (k <= (_parent.Nukes.length - 1)) { item = _parent.Nukes[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (item._currentframe == 1)) { _root.playSound("bonus"); if (_parent.takeNuke(numberofCar, item.X, item.Y, item.q)) { bonus.gotoAndStop("NukeApply"); } else { bonus.gotoAndStop("NukeCancel"); } item.removeMovieClip(); _parent.Nukes.splice(k, 1); } k++; } finishSpeedUp = function () { clearInterval(intervalSpeedUp); intervalSpeedUp = 0; speedmax = speedmax0; speed0 = speed0 / 2; a = a0; bonus.gotoAndStop("Empty"); }; var k = 0; while (k <= _parent.SpeedUps.length) { item = _parent.SpeedUps[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if (((R12 <= R0) && (item._currentframe == 1)) && (!intervalSpeedUp)) { removeMovieClip(item); speedmax = 2 * speedmax0; speed0 = 2 * speed0; bonus.gotoAndStop("SpeedUp"); _root.playSound("bonus"); var intervalSpeedUp = setInterval(finishSpeedUp, timeSpeedUp); } k++; } finishSlowDowns = function () { clearInterval(intervalSlowDown); speedmax = speedmax0; intervalSlowDown = 0; a = a0; bonus.gotoAndStop("Empty"); }; var k = 0; while (k <= _parent.SlowDowns.length) { item = _parent.SlowDowns[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if (((R12 <= R0) && (item._currentframe == 1)) && (!intervalSlowDown)) { removeMovieClip(item); _root.playSound("bonus"); speedmax = speedmax0 / 2; speed0 = speed0 / 2; bonus.gotoAndStop("SlowDown"); var intervalSlowDown = setInterval(finishSlowDowns, timeSpeedUp); } k++; } finishShields = function () { clearInterval(intervalShields); intervalShields = 0; underShield = false; bonus.gotoAndStop("Empty"); }; var k = 1; while (k <= (_parent.Shields.length - 1)) { item = _parent.Shields[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (!intervalShields)) { item.removeMovieClip(); _parent.Shields.splice(k, 1); underShield = true; _root.playSound("bonus"); bonus.gotoAndStop("Shield"); var intervalShields = setInterval(finishShields, timeShields); } k++; } finishThorns = function () { clearInterval(intervalThorns); intervalThorns = 0; Power = Power0; bonus.gotoAndStop("Empty"); }; var k = 1; while (k <= (_parent.Thorns.length - 1)) { item = _parent.Thorns[k]; R12 = ((item.X - X) * (item.X - X)) + ((item.Y - Y) * (item.Y - Y)); if ((R12 <= R0) && (!intervalThorns)) { item.removeMovieClip(); _parent.Thorns.splice(k, 1); Power = PowerThorns; _root.playSound("bonus"); bonus.gotoAndStop("Thorns"); var intervalThorns = setInterval(finishThorns, timeThorns); } k++; } setDirection(); toDust = function () { if (!_parent.paused) { _root.playSound("friction"); _parent.DustNumber++; _parent.attachMovie("dust", "dust" + _parent.DustNumber, _parent.getNextHighestDepth()); item = eval ("_parent.dust" + _parent.DustNumber); item._x = X; item._y = Y; } }; if (((SpeedD > SpeedDDust) && (!intervalDust)) && (carvars.motionRight or carvars.motionLeft)) { var myIntervalDust = setInterval(toDust, timeDust); intervalDust = myIntervalDust; } if ((intervalDust && (SpeedD < SpeedDDust)) or ((!carvars.motionRight) and (!carvars.motionLeft))) { clearInterval(intervalDust); intervalDust = 0; } if (carIsTouched) { backXY(); } i = Math.floor(((_x + (_parent.Xelement / 2)) - _parent.leftBorder) / _parent.Xelement); j = Math.floor(((_y + (_parent.Yelement / 2)) - _parent.upBorder) / _parent.Yelement); nextroud = false; if ((_parent.GroundsNumbers[i][j] >= (carvars.lastFieldNumber + 1)) && (_parent.GroundsNumbers[i][j] <= (carvars.lastFieldNumber + 2))) { nextroud = true; } if (((_parent.GroundsNumbers[i][j] + _parent.maxRoadNumber) >= (carvars.lastFieldNumber + 1)) && ((_parent.GroundsNumbers[i][j] + _parent.maxRoadNumber) <= (carvars.lastFieldNumber + 2))) { nextroud = true; } if ((((lasti != i) or (lastj != j)) && (_parent.GroundsNumbers[i][j] == _parent.GroundsNumbers[lasti][lastj])) or (_parent.Grounds[i][j] == "s")) { otherway = true; carvars.lastFieldNumber = _parent.GroundsNumbers[lasti][lastj]; } if (otherway && (_parent.GroundsNumbers[i][j] > carvars.lastFieldNumber)) { nextroud = true; otherway = false; } if (otherway && (_parent.GroundsNumbers[i][j] < carvars.lastFieldNumber)) { otherway = false; } if (nextroud) { carvars.lastFieldNumber = _parent.GroundsNumbers[i][j]; if (_parent.maxRoadNumber == carvars.lastFieldNumber) { carvars.lastFieldNumber = 0; } if ((carvars.lastFieldNumber == 2) && (_parent.GroundsNumbers[i][j] == 2)) { if (carvars.notfirstlap) { finishlap(); } else { carvars.notfirstlap = true; } } } lasti = i; lastj = j; bonus._x = _x - 21; bonus._y = _y - 48;
Symbol 1693 MovieClip [hero] Frame 3
gotoAndPlay (2);
Symbol 1693 MovieClip [hero] Frame 4
stop();
Symbol 1754 MovieClip [dust] Frame 32
stop(); removeMovieClip(this);
Symbol 1787 MovieClip [smoke] Frame 18
stop(); removeMovieClip(this);
Symbol 1822 MovieClip [light3] Frame 1
stop();
Symbol 1822 MovieClip [light3] Frame 2
stop(); _root.playSound("greenbeam");
Symbol 1827 MovieClip [light1] Frame 1
stop();
Symbol 1827 MovieClip [light1] Frame 2
stop(); _root.playSound("redbeam");
Symbol 1832 MovieClip [light2] Frame 1
stop();
Symbol 1832 MovieClip [light2] Frame 2
stop(); _root.playSound("redbeam");
Symbol 1846 MovieClip Frame 3
gotoAndPlay (1);
Symbol 1846 MovieClip Frame 9
stop(); _parent.removeMovieClip();
Symbol 1847 MovieClip [bullet1] Frame 1
speed = 30; power0 = -10; level = 1; power = power0 * 2; i = 0; R0 = 40; thisObj = this; if (_parent.Cars.length) { carsLength = _parent.Cars.length; } else { carsLength = 0; } _visible = false; stop();
Symbol 1847 MovieClip [bullet1] Frame 2
_x = (_x + (50 * Math.sin(((alpha * Math.PI) / 180) + (Math.PI/2)))); _y = (_y - (50 * Math.cos(((alpha * Math.PI) / 180) + (Math.PI/2)))); _visible = true;
Symbol 1847 MovieClip [bullet1] Frame 3
stop(); X = _x + (speed * Math.sin(((alpha * Math.PI) / 180) + (Math.PI/2))); Y = _y - (speed * Math.cos(((alpha * Math.PI) / 180) + (Math.PI/2))); changeflag = false; _x = X; _y = Y; i++; if ((((_x > _parent.leftBorder) && (_x < _parent.rightBorder)) && (_y > _parent.upBorder)) && (_y < _parent.downBorder)) { play(); } else { removeMovieClip(thisObj); } var k = 0; while (k <= carsLength) { if (k != numberofCar) { enemy = _parent.Cars[k]; R12 = Math.sqrt(((enemy._x - _x) * (enemy._x - _x)) + ((enemy._y - _y) * (enemy._y - _y))); if (R12 < R0) { if (((((_x + _parent._x) < _parent.windowRightBorder) && ((_x + _parent._x) > _parent.windowLeftBorder)) && ((_y + _parent._y) > _parent.windowUpBorder)) && ((_y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("plasmadamage"); } enemy.changeDamage(power, "Fire"); star.stop(); onEnterFrame = function () { star.gotoAndPlay("del"); delete onEnterFrame; }; stop(); } } k++; }
Symbol 1847 MovieClip [bullet1] Frame 4
i++; X = _x + (speed * Math.sin(((alpha * Math.PI) / 180) + (Math.PI/2))); Y = _y - (speed * Math.cos(((alpha * Math.PI) / 180) + (Math.PI/2))); changeflag = false; _x = X; _y = Y; if ((((_x > _parent.leftBorder) && (_x < _parent.rightBorder)) && (_y > _parent.upBorder)) && (_y < _parent.downBorder)) { gotoAndPlay (3); } else { removeMovieClip(thisObj); } var k = 0; while (k <= carsLength) { if (k != numberofCar) { enemy = _parent.Cars[k]; R12 = Math.sqrt(((enemy._x - _x) * (enemy._x - _x)) + ((enemy._y - _y) * (enemy._y - _y))); if (R12 < R0) { if (((((_x + _parent._x) < _parent.windowRightBorder) && ((_x + _parent._x) > _parent.windowLeftBorder)) && ((_y + _parent._y) > _parent.windowUpBorder)) && ((_y + _parent._y) < _parent.windowDownBorder)) { _root.playSound("plasmadamage"); } enemy.changeDamage(power, "Fire"); star.stop(); onEnterFrame = function () { star.gotoAndPlay("del"); delete onEnterFrame; }; } } k++; }
Symbol 1873 MovieClip [bonusonCar] Frame 1
stop(); setQ = function (valueQ) { Q = valueQ; };
Symbol 1873 MovieClip [bonusonCar] Frame 2
stop();
Symbol 1873 MovieClip [bonusonCar] Frame 3
stop();
Symbol 1873 MovieClip [bonusonCar] Frame 4
stop();
Symbol 1873 MovieClip [bonusonCar] Frame 5
stop();
Symbol 1873 MovieClip [bonusonCar] Frame 6
stop(); timer = _parent.timeHeadler; i = 0; onEnterFrame = function () { i++; if (i == timer) { delete onEnterFrame; gotoAndStop ("Empty"); } };
Symbol 1873 MovieClip [bonusonCar] Frame 7
stop(); timer = _parent.timeHeadler; i = 0; onEnterFrame = function () { i++; if (i == timer) { delete onEnterFrame; gotoAndStop ("Empty"); } };
Symbol 1873 MovieClip [bonusonCar] Frame 8
stop(); timer = _parent.timeHeadler; i = 0; onEnterFrame = function () { i++; if (i == timer) { delete onEnterFrame; gotoAndStop ("Empty"); } };
Symbol 1873 MovieClip [bonusonCar] Frame 9
stop(); timer = _parent.timeHeadler; i = 0; onEnterFrame = function () { i++; if (i == timer) { delete onEnterFrame; gotoAndStop ("Empty"); } };
Symbol 1873 MovieClip [bonusonCar] Frame 10
stop();
Symbol 1873 MovieClip [bonusonCar] Frame 11
stop(); timer = _parent.timeHeadler; i = 0; onEnterFrame = function () { i++; q = Q; if (i == timer) { delete onEnterFrame; gotoAndStop ("Empty"); } };
Symbol 1903 MovieClip Frame 1
stop();
Symbol 1903 MovieClip Frame 3
play();
Symbol 1903 MovieClip Frame 4
stop();
Symbol 1903 MovieClip Frame 5
play();
Symbol 1903 MovieClip Frame 6
stop();
Symbol 1903 MovieClip Frame 7
play();
Symbol 1903 MovieClip Frame 8
stop();
Symbol 1903 MovieClip Frame 9
play();
Symbol 1903 MovieClip Frame 10
stop();
Symbol 1903 MovieClip Frame 11
play();
Symbol 1903 MovieClip Frame 12
stop();
Symbol 1903 MovieClip Frame 13
play();
Symbol 1903 MovieClip Frame 14
stop();
Symbol 1903 MovieClip Frame 15
play();
Symbol 1903 MovieClip Frame 16
stop();
Symbol 1903 MovieClip Frame 17
play();
Symbol 1903 MovieClip Frame 18
stop();
Symbol 1903 MovieClip Frame 19
play();
Symbol 1903 MovieClip Frame 20
stop();
Symbol 1903 MovieClip Frame 21
play();
Symbol 1903 MovieClip Frame 22
stop();
Symbol 1903 MovieClip Frame 23
play();
Symbol 1903 MovieClip Frame 24
stop();
Symbol 1903 MovieClip Frame 25
play();
Symbol 1903 MovieClip Frame 26
stop();
Symbol 1903 MovieClip Frame 27
play();
Symbol 1903 MovieClip Frame 28
stop();
Symbol 1903 MovieClip Frame 29
play();
Symbol 1903 MovieClip Frame 30
stop();
Symbol 1903 MovieClip Frame 31
play();
Symbol 1903 MovieClip Frame 32
stop();
Symbol 1903 MovieClip Frame 33
play();
Symbol 1903 MovieClip Frame 34
stop();
Symbol 1903 MovieClip Frame 35
play();
Symbol 1903 MovieClip Frame 36
stop();
Symbol 1903 MovieClip Frame 37
play();
Symbol 1903 MovieClip Frame 38
stop();
Symbol 1903 MovieClip Frame 39
play();
Symbol 1903 MovieClip Frame 40
stop();
Symbol 1903 MovieClip Frame 41
play();
Symbol 1903 MovieClip Frame 42
stop();
Symbol 1905 MovieClip Frame 1
distanceX = 240; distanceY = 180;
Symbol 1905 MovieClip Frame 2
del = (_parent.myCar.X + _parent._x) - _parent.windowLeftBorder; if (del < distanceX) { _parent._x = (_parent._x + distanceX) - del; } del = ((-_parent.myCar.X) - _parent._x) + _parent.windowRightBorder; if (del < distanceX) { _parent._x = (_parent._x - distanceX) + del; } del = (_parent.myCar.Y + _parent._y) - _parent.windowUpBorder; if (del < distanceY) { _parent._y = (_parent._y + distanceY) - del; } del = ((-_parent.myCar.Y) - _parent._y) + _parent.windowDownBorder; if (del < distanceY) { _parent._y = (_parent._y - distanceY) + del; }
Symbol 1905 MovieClip Frame 3
gotoAndPlay (2);
Symbol 1906 MovieClip Frame 1
function remove(mc, Source) { var bum; var ii; var jj; var x; var y; var carName; var timer; var car; var carNumber; var thisObj; var bonus; thisObj = this; carNumber = mc.numberofCar; ii = mc.i; jj = mc.j; x = mc._x; y = mc._y; carName = mc._name; mc.removeMovieClip(); bonusonCar[carNumber].removeMovieClip(); bum = explosion(x, y); timer = 0; bum.onEnterFrame = function () { if (!paused) { timer++; } if (timer == (restartTime - 2)) { attachMovie(Source, carName, thisObj.getNextHighestDepth()); car = eval (carName); car._x = x; car._y = y; car._visible = false; Cars[carNumber] = car; Cars[carNumber].numberofCar = carNumber; attachMovie("bonusonCar", "bonus" + carNumber, thisObj.getNextHighestDepth()); bonus = eval ("bonus" + carNumber); bonusonCar[carNumber] = bonus; } if (timer == restartTime) { Cars[carNumber].i = ii; Cars[carNumber].j = jj; car._visible = true; car.restart(); delete onEnterFrame; removeMovieClip(bum); } }; } windowLeftBorder = 0; windowRightBorder = 480; windowUpBorder = 0; windowDownBorder = 360; windowWidth = windowRightBorder - windowLeftBorder; windowHeight = windowDownBorder - windowUpBorder; Xelement = 180; Yelement = 180; thisObj = this; Grounds = new Array(); maxGroundsPictures = 12; timeHeadler = 50; translator = function (S) { var _local2 = new Array(); _local2[0] = new Array(); var _local3 = 0; var _local1 = 0; var _local4 = 0; st = ""; do { s0 = S.substr(_local4, 1); if (s0 == ",") { _local2[_local1][_local3] = st; _local1++; if (!_local2[_local1]) { _local2[_local1] = new Array(); } st = ""; } if (s0 == ";") { _local2[_local1][_local3] = st; st = ""; _local1 = 0; _local3++; } if ((s0 != ";") && (s0 != ",")) { st = st + s0; } _local4++; } while (_local4 < S.length); _local2[_local1][_local3] = st; return(_local2); }; begin = function () { begins = true; levelConstruktor = _parent.level[_parent.numberofLevel]; numberofXField = levelConstruktor.numberofXField; numberofYField = levelConstruktor.numberofYField; myWidth = Xelement * numberofXField; myHeight = Yelement * numberofYField; leftBorder = -100; _x = leftBorder; rightBorder = leftBorder + myWidth; upBorder = -100; _y = upBorder; downBorder = upBorder + myHeight; SmokeNumber = 0; DustNumber = 0; Boxes = new Array(); numberofBoxes = 0; Wheels = new Array(); numberofWheels = 0; Boosts = new Array(); numberofBoosts = 0; Arrows = new Array(); numberofArrows = 0; numberofOils0 = levelConstruktor.numberofOils0; numberofOils = 0; Oils = new Array(); numberofMoney = 0; numberofMoney0 = levelConstruktor.numberofMoney; numberofBMoney = 0; numberofBMoney0 = levelConstruktor.numberofBMoney; Moneys = new Array(); numberofKits = 0; numberofKits0 = levelConstruktor.numberofKits; numberofBKits = 0; numberofBKits0 = levelConstruktor.numberofBKits; Kits = new Array(); numberofMines0 = levelConstruktor.numberofMines0; numberofMines = 0; Mines = new Array(); numberofSpeedUp = 0; SpeedUps = new Array(); numberofSlowDown = 0; SlowDowns = new Array(); numberofShields = 0; Shields = new Array(); numberofSpreads = 0; Spreads = new Array(); spreadsBulletNumber = 16; numberofBulletSpread = 0; numberofFrozens = 0; Frozens = new Array(); numberofNukes = 0; Nukes = new Array(); Thorns = new Array(); numberofThorns = 0; numberofBonuses = 7; Fitches = levelConstruktor.Fitches; maxRoadNumber = levelConstruktor.maxRoadNumber; maxLapsNumber = levelConstruktor.maxLapsNumber; numberofGrounds = 0; bordersNumber = 0; numberOfArcs = 0; bumNumber = 0; RAppl = 200; Grounds = translator(levelConstruktor.Grounds); GroundsNumbers = translator(levelConstruktor.GroundsNumbers); Fitches = translator(levelConstruktor.Fitches); Directions = translator(levelConstruktor.Directions); Way = new Array(); Way = [[0, 0]]; var _local3 = 0; while (_local3 <= (numberofXField - 1)) { var _local2 = 0; while (_local2 <= (numberofYField - 1)) { if (!isNaN(Grounds[_local3][_local2])) { Grounds[_local3][_local2] = Number(Grounds[_local3][_local2]); } Directions[_local3][_local2] = Number(Directions[_local3][_local2]); GroundsNumbers[_local3][_local2] = Number(GroundsNumbers[_local3][_local2]); _local2++; } _local3++; } _local3 = 0; while (_local3 <= (numberofXField - 1)) { var _local2 = 0; while (_local2 <= (numberofYField - 1)) { switch (Grounds[_local3][_local2]) { case 0 : setGround1(_local3, _local2, 0); break; case "s" : setGround1(_local3, _local2, "s"); break; case 1 : setRoad(_local3, _local2, "vertical", 1); break; case 2 : setRoad(_local3, _local2, "vertical", 1); break; case 3 : setRoad(_local3, _local2, "horizontal", 1); break; case 4 : setRoad(_local3, _local2, "horizontal", 1); break; case 5 : setCorner(_local3, _local2, "leftup"); break; case 6 : setCorner(_local3, _local2, "leftdown"); break; case 7 : setCorner(_local3, _local2, "rightup"); break; case 8 : setCorner(_local3, _local2, "rightdown"); break; case 9 : setTRoad(_local3, _local2, "left"); break; case 10 : setTRoad(_local3, _local2, "right"); break; case 11 : setTRoad(_local3, _local2, "up"); break; case 12 : setTRoad(_local3, _local2, "down"); break; case 13 : setXRoad(_local3, _local2); break; case 14 : setRoad(_local3, _local2, "vertical", 2); break; case 15 : setRoad(_local3, _local2, "horizontal", 2); break; case 16 : setRoad(_local3, _local2, "horizontal", 3); break; case 17 : setRoad(_local3, _local2, "horizontal", 4); break; case 18 : setRoad(_local3, _local2, "horizontal", 5); break; case 19 : setRoad(_local3, _local2, "vertical", 3); break; case 20 : setRoad(_local3, _local2, "vertical", 4); break; case 21 : setRoad(_local3, _local2, "vertical", 5); } if (Fitches[_local3][_local2]) { switch (Fitches[_local3][_local2]) { case "a" : setaBoxes(_local3, _local2); break; case "b" : setbBoxes(_local3, _local2); break; case "c" : setcBoxes(_local3, _local2); break; case "d" : setdBoxes(_local3, _local2); break; case "e" : seteBoxes(_local3, _local2); break; case "f" : setfBoxes(_local3, _local2); break; case "g" : setgBoxes(_local3, _local2); break; case "h" : sethBoxes(_local3, _local2); break; case "i" : setiBoxes(_local3, _local2); break; case "j" : setjBoxes(_local3, _local2); break; case "k" : setkBoxes(_local3, _local2); break; case "l" : setlBoxes(_local3, _local2); break; case "m" : setmBoxes(_local3, _local2); break; case "n" : setnBoxes(_local3, _local2); break; case "p" : setpBoxes(_local3, _local2); break; case "E" : setWheels(_local3, _local2, Fitches[_local3][_local2]); break; case "F" : setWheels(_local3, _local2, Fitches[_local3][_local2]); break; case "G" : setWheels(_local3, _local2, Fitches[_local3][_local2]); break; case "H" : setWheels(_local3, _local2, Fitches[_local3][_local2]); break; case "A" : setBoost(_local3, _local2); break; case "B" : setBoost(_local3, _local2); break; case "C" : setBoost(_local3, _local2); break; case "D" : setBoost(_local3, _local2); break; case "S" : setChecker(_local3, _local2); break; case "I" : setArcLeft(_local3, _local2); break; case "J" : setArcMiddle(_local3, _local2); break; case "K" : setArcRight(_local3, _local2); break; case "Aa" : setArrow(_local3, _local2, Fitches[_local3][_local2]); break; case "Ab" : setArrow(_local3, _local2, Fitches[_local3][_local2]); break; case "Ac" : setArrow(_local3, _local2, Fitches[_local3][_local2]); break; case "Ad" : setArrow(_local3, _local2, Fitches[_local3][_local2]); break; case "AA" : setArrow(_local3, _local2, Fitches[_local3][_local2]); break; case "AB" : setArrow(_local3, _local2, Fitches[_local3][_local2]); break; case "AC" : setArrow(_local3, _local2, Fitches[_local3][_local2]); break; case "AD" : setArrow(_local3, _local2, Fitches[_local3][_local2]); } } if (GroundsNumbers[_local3][_local2]) { setBorder(_local3, _local2); makeWay(_local3, _local2); } _local2++; } _local3++; } setBonus(); setCars(); setLights(); }; makeWay = function (i, j) { var _local1 = GroundsNumbers[i][j]; var _local2 = true; if (Way[_local1] != undefined) { _local2 = false; } if (GroundsNumbers[i - 1][j] == (_local1 - 1)) { _local2 = true; } if (GroundsNumbers[i + 1][j] == (_local1 - 1)) { _local2 = true; } if (GroundsNumbers[i][j - 1] == (_local1 - 1)) { _local2 = true; } if (GroundsNumbers[i][j + 1] == (_local1 - 1)) { _local2 = true; } if (_local1 == 1) { _local2 = true; } if (_local2) { Way[_local1] = new Array(); Way[_local1][0] = i; Way[_local1][1] = j; } }; setGround1 = function (i, j, st) { numberofGrounds++; var rnd; if (st) { fn = "ground1" + st; } else { rnd = Math.round(Math.random() * maxGroundsPictures); fn = "ground1" + rnd; } bg.attachMovie(fn, "ground" + numberofGrounds, bg.getNextHighestDepth()); myground = eval ("bg.ground" + numberofGrounds); myground._x = leftBorder + (i * Xelement); myground._y = upBorder + (j * Yelement); }; setBonusPlus = function (N) { var _local2; var _local1 = 1; while (_local1 <= N) { _local2 = Math.round(Math.random() * (numberofBonuses - 1)) + 1; switch (_local2) { case 1 : setSpeedUps(); break; case 2 : setSlowDowns(); break; case 3 : setShields(); break; case 4 : setSpreads(); break; case 5 : setFrozens(); break; case 6 : setNukes(); break; case 7 : setThorns(); } _local1++; } }; setBonus = function () { setOils(); setMoney(); setBMoney(); setKit(); setBKit(); setMines(); setBonusPlus(2); }; bonusPlus = function () { setMoney(); setKit(); setBonusPlus(1); }; setRoad = function (i, j, dir, AN) { numberofGrounds++; attached = "road" + AN; bg.attachMovie(attached, "ground" + numberofGrounds, bg.getNextHighestDepth()); myground = eval ("bg.ground" + numberofGrounds); if (!(dir === "horizontal")) { } else { myground._rotation = 90; } myground._x = leftBorder + (i * Xelement); myground._y = upBorder + (j * Yelement); }; setCorner = function (i, j, dir) { numberofGrounds++; bg.attachMovie("corner1", "ground" + numberofGrounds, bg.getNextHighestDepth()); myground = eval ("bg.ground" + numberofGrounds); switch (dir) { case "leftup" : myground._rotation = 0; break; case "leftdown" : myground._rotation = 270; break; case "rightup" : myground._rotation = 90; break; case "rightdown" : myground._rotation = 180; } myground._x = leftBorder + (i * Xelement); myground._y = upBorder + (j * Yelement); }; setTRoad = function (i, j, dir) { numberofGrounds++; bg.attachMovie("troad", "ground" + numberofGrounds, bg.getNextHighestDepth()); myground = eval ("bg.ground" + numberofGrounds); switch (dir) { case "left" : myground._rotation = 270; break; case "right" : myground._rotation = 90; break; case "up" : myground._rotation = 0; break; case "down" : myground._rotation = 180; } myground._x = leftBorder + (i * Xelement); myground._y = upBorder + (j * Yelement); }; setXRoad = function (i, j, dir) { numberofGrounds++; bg.attachMovie("xroad", "ground" + numberofGrounds, bg.getNextHighestDepth()); myground = eval ("bg.ground" + numberofGrounds); myground._x = leftBorder + (i * Xelement); myground._y = upBorder + (j * Yelement); }; setBorder = function (i, j) { function setLineVertical(dir) { var k = 1; while (k <= 6) { bordersNumber++; borders.attachMovie("border", "border" + bordersNumber, borders.getNextHighestDepth()); myborder1 = eval ("borders.border" + bordersNumber); switch (dir) { case "left" : myborder1._x = leftBorder + ((i - 0.5) * Xelement); myborder1._y = (upBorder + ((j - 0.5) * Yelement)) + (((k - 1) * Yelement) / 5); break; case "right" : myborder1._x = leftBorder + ((i + 0.5) * Xelement); myborder1._y = (upBorder + ((j - 0.5) * Yelement)) + (((k - 1) * Yelement) / 5); } k++; } } function setLineHorisontal(dir) { var k = 1; while (k <= 6) { bordersNumber++; borders.attachMovie("border", "border" + bordersNumber, borders.getNextHighestDepth()); myborder1 = eval ("borders.border" + bordersNumber); switch (dir) { case "up" : myborder1._x = (leftBorder + ((i - 0.5) * Xelement)) + (((k - 1) * Xelement) / 5); myborder1._y = upBorder + ((j - 0.5) * Yelement); break; case "down" : myborder1._x = (leftBorder + ((i - 0.5) * Xelement)) + (((k - 1) * Xelement) / 5); myborder1._y = upBorder + ((j + 0.5) * Yelement); } k++; } } if (!GroundsNumbers[i - 1][j]) { setLineVertical("left"); } if (!GroundsNumbers[i + 1][j]) { setLineVertical("right"); } if (!GroundsNumbers[i][j - 1]) { setLineHorisontal("up"); } if (!GroundsNumbers[i][j + 1]) { setLineHorisontal("down"); } }; setBox = function (x, y) { numberofBoxes++; bonuses.attachMovie("box", "box" + numberofBoxes, bonuses.getNextHighestDepth()); mybox = eval ("bonuses.box" + numberofBoxes); Boxes[numberofBoxes] = mybox; mybox._x = x; mybox._y = y; }; setaBoxes = function (i, j) { var _local6; var _local5; var _local4; var _local3; _local6 = leftBorder + (i * Xelement); _local5 = upBorder + (j * Yelement); N = 4; dy = 20; dx = 20; var _local2 = 1; while (_local2 <= N) { var _local1 = 1; while (_local1 <= ((N - _local2) + 1)) { _local3 = (_local5 - (Yelement / 2)) + (dy * _local2); _local4 = (_local6 - (Xelement / 2)) + (dx * _local1); setBox(_local4, _local3); _local1++; } _local2++; } }; setbBoxes = function (i, j) { var _local6; var _local5; var _local4; var _local3; _local6 = leftBorder + (i * Xelement); _local5 = upBorder + (j * Yelement); N = 4; dy = 20; dx = -20; var _local2 = 1; while (_local2 <= N) { var _local1 = 1; while (_local1 <= ((N - _local2) + 1)) { _local3 = (_local5 - (Yelement / 2)) + (dy * _local2); _local4 = (_local6 + (Xelement / 2)) + (dx * _local1); setBox(_local4, _local3); _local1++; } _local2++; } }; setcBoxes = function (i, j) { var _local6; var _local5; var _local4; var _local3; _local6 = leftBorder + (i * Xelement); _local5 = upBorder + (j * Yelement); N = 4; dy = -20; dx = -20; var _local2 = 1; while (_local2 <= N) { var _local1 = 1; while (_local1 <= ((N - _local2) + 1)) { _local3 = (_local5 + (Yelement / 2)) + (dy * _local2); _local4 = (_local6 + (Xelement / 2)) + (dx * _local1); setBox(_local4, _local3); _local1++; } _local2++; } }; setdBoxes = function (i, j) { var _local6; var _local5; var _local4; var _local3; _local6 = leftBorder + (i * Xelement); _local5 = upBorder + (j * Yelement); N = 4; dy = -20; dx = 20; var _local2 = 1; while (_local2 <= N) { var _local1 = 1; while (_local1 <= ((N - _local2) + 1)) { _local3 = (_local5 + (Yelement / 2)) + (dy * _local2); _local4 = (_local6 - (Xelement / 2)) + (dx * _local1); setBox(_local4, _local3); _local1++; } _local2++; } }; seteBoxes = function (i, j) { var _local5; var _local4; var _local2; var _local1; _local5 = leftBorder + ((i - 0.5) * Xelement); _local4 = upBorder + ((j - 0.5) * Yelement); N = 4; dy = (Yelement / 2) - 20; var _local3 = 1; while (_local3 <= N) { _local1 = ((_local4 + (Yelement / 2)) - dy) + ((Math.random() - 0.5) * 20); _local2 = _local5 + (Xelement * Math.random()); setBox(_local2, _local1); _local3++; } _local3 = 1; while (_local3 <= N) { _local1 = ((_local4 + (Yelement / 2)) + dy) + ((Math.random() - 0.5) * 20); _local2 = _local5 + (Xelement * Math.random()); setBox(_local2, _local1); _local3++; } }; setfBoxes = function (i, j) { var _local5; var _local4; var _local2; var _local1; _local5 = leftBorder + ((i - 0.5) * Xelement); _local4 = upBorder + ((j - 0.5) * Yelement); N = 4; dx = (Xelement / 2) - 20; var _local3 = 1; while (_local3 <= N) { _local2 = ((_local5 + (Xelement / 2)) - dx) + ((Math.random() - 0.5) * 20); _local1 = _local4 + (Yelement * Math.random()); setBox(_local2, _local1); _local3++; } _local3 = 1; while (_local3 <= N) { _local2 = ((_local5 + (Xelement / 2)) + dx) + ((Math.random() - 0.5) * 20); _local1 = _local4 + (Yelement * Math.random()); setBox(_local2, _local1); _local3++; } }; sethBoxes = function (i, j) { var _local5; var _local4; var _local3; var _local2; _local5 = leftBorder + ((i - 0.5) * Xelement); _local4 = upBorder + ((j - 0.5) * Yelement); N = 7; dx = (Xelement / 2) - 20; var _local1 = 1; while (_local1 <= N) { _local3 = ((_local5 + (Xelement / 2)) - dx) + ((Math.random() - 0.5) * 20); _local2 = _local4 + ((Yelement * _local1) / N); setBox(_local3, _local2); _local1++; } _local1 = 1; while (_local1 <= N) { _local3 = ((_local5 + (Xelement / 2)) + dx) + ((Math.random() - 0.5) * 20); _local2 = _local4 + ((Yelement * _local1) / N); setBox(_local3, _local2); _local1++; } }; setiBoxes = function (i, j) { var _local5; var _local4; var _local3; var _local2; _local5 = leftBorder + ((i - 0.5) * Xelement); _local4 = upBorder + ((j - 0.5) * Yelement); N = 7; dy = (Xelement / 2) - 20; ddy = (Xelement / 2) - 40; var _local1 = 1; while (_local1 <= N) { _local2 = ((_local4 + (Yelement / 2)) - dy) + ((Math.random() - 0.5) * 20); _local3 = _local5 + ((Xelement * _local1) / N); setBox(_local3, _local2); _local1++; } _local1 = 1; while (_local1 <= N) { _local2 = ((_local4 + (Yelement / 2)) - ddy) + ((Math.random() - 0.5) * 20); _local3 = _local5 + ((Xelement * _local1) / N); setBox(_local3, _local2); _local1++; } }; setjBoxes = function (i, j) { var _local5; var _local4; var _local3; var _local2; _local5 = leftBorder + ((i - 0.5) * Xelement); _local4 = upBorder + ((j - 0.5) * Yelement); N = 7; dy = -20; ddy = 20; var _local1 = 1; while (_local1 <= N) { _local2 = ((_local4 + (Yelement / 2)) + dy) + ((Math.random() - 0.5) * 20); _local3 = _local5 + ((Xelement * _local1) / N); setBox(_local3, _local2); _local1++; } _local1 = 1; while (_local1 <= N) { _local2 = ((_local4 + (Yelement / 2)) + ddy) + ((Math.random() - 0.5) * 20); _local3 = _local5 + ((Xelement * _local1) / N); setBox(_local3, _local2); _local1++; } }; setkBoxes = function (i, j) { var _local5; var _local4; var _local3; var _local2; _local5 = leftBorder + ((i - 0.5) * Xelement); _local4 = upBorder + ((j - 0.5) * Yelement); N = 7; dy = (Xelement / 2) - 20; ddy = (Xelement / 2) - 40; var _local1 = 1; while (_local1 <= N) { _local2 = ((_local4 + (Yelement / 2)) + dy) + ((Math.random() - 0.5) * 20); _local3 = _local5 + ((Xelement * _local1) / N); setBox(_local3, _local2); _local1++; } _local1 = 1; while (_local1 <= N) { _local2 = ((_local4 + (Yelement / 2)) + ddy) + ((Math.random() - 0.5) * 20); _local3 = _local5 + ((Xelement * _local1) / N); setBox(_local3, _local2); _local1++; } }; setlBoxes = function (i, j) { var _local5; var _local4; var _local3; var _local2; _local5 = leftBorder + ((i - 0.5) * Xelement); _local4 = upBorder + ((j - 0.5) * Yelement); N = 7; dx = (Xelement / 2) - 20; ddx = (Xelement / 2) - 40; var _local1 = 1; while (_local1 <= N) { _local3 = ((_local5 + (Xelement / 2)) - dx) + ((Math.random() - 0.5) * 20); _local2 = _local4 + ((Yelement * _local1) / N); setBox(_local3, _local2); _local1++; } _local1 = 1; while (_local1 <= N) { _local3 = ((_local5 + (Xelement / 2)) - ddx) + ((Math.random() - 0.5) * 20); _local2 = _local4 + ((Yelement * _local1) / N); setBox(_local3, _local2); _local1++; } }; setmBoxes = function (i, j) { var _local5; var _local4; var _local3; var _local2; _local5 = leftBorder + ((i - 0.5) * Xelement); _local4 = upBorder + ((j - 0.5) * Yelement); N = 7; dx = -20; ddx = 20; var _local1 = 1; while (_local1 <= N) { _local3 = ((_local5 + (Xelement / 2)) + dx) + ((Math.random() - 0.5) * 20); _local2 = _local4 + ((Yelement * _local1) / N); setBox(_local3, _local2); _local1++; } _local1 = 1; while (_local1 <= N) { _local3 = ((_local5 + (Xelement / 2)) + ddx) + ((Math.random() - 0.5) * 20); _local2 = _local4 + ((Yelement * _local1) / N); setBox(_local3, _local2); _local1++; } }; setnBoxes = function (i, j) { var _local5; var _local4; var _local3; var _local2; _local5 = leftBorder + ((i - 0.5) * Xelement); _local4 = upBorder + ((j - 0.5) * Yelement); N = 7; dx = (Xelement / 2) - 20; ddx = (Xelement / 2) - 40; var _local1 = 1; while (_local1 <= N) { _local3 = ((_local5 + (Xelement / 2)) + dx) + ((Math.random() - 0.5) * 20); _local2 = _local4 + ((Yelement * _local1) / N); setBox(_local3, _local2); _local1++; } _local1 = 1; while (_local1 <= N) { _local3 = ((_local5 + (Xelement / 2)) + ddx) + ((Math.random() - 0.5) * 20); _local2 = _local4 + ((Yelement * _local1) / N); setBox(_local3, _local2); _local1++; } }; setpBoxes = function (i, j) { var _local6; var _local5; var _local4; var _local3; _local6 = leftBorder + ((i - 0.5) * Xelement); _local5 = upBorder + ((j - 0.5) * Yelement); N = 8; dy = 20; dx = 40; var _local2 = 1; while (_local2 <= N) { var _local1 = 1; while (_local1 <= (N / 2)) { _local3 = _local5 + (dy * _local2); _local4 = _local6 + (dx * (_local1 - ((_local2 % 2) / 2))); setBox(_local4, _local3); _local1++; } _local2++; } }; setWheel = function (x, y) { numberofWheels++; bonuses.attachMovie("wheels3", "wheels" + numberofWheels, bonuses.getNextHighestDepth()); mywheels = eval ("bonuses.wheels" + numberofWheels); Wheels[numberofWheels] = mywheels; mywheels._x = x; mywheels._y = y; }; setWheels = function (i, j, dir) { var _local4; var _local7; var _local6; var _local5; var _local9; var _local8; var _local3; var _local2; _local4 = 8; _local5 = 10; _local9 = leftBorder + (i * Xelement); _local8 = upBorder + (j * Yelement); switch (dir) { case "E" : _local3 = 0; _local2 = -1; break; case "F" : _local3 = 1; _local2 = 0; break; case "G" : _local3 = 0; _local2 = 1; break; case "H" : _local3 = -1; _local2 = 0; } var _local1 = 1; while (_local1 <= _local4) { _local7 = (((_local9 + ((Xelement / 2) * _local3)) - ((Xelement / 2) * Math.abs(_local2))) + ((_local5 * (Math.random() - 0.5)) * _local3)) + (((Xelement * _local1) / _local4) * (1 - Math.abs(_local3))); _local6 = (((_local8 + ((Yelement / 2) * _local2)) - ((Yelement / 2) * Math.abs(_local3))) + ((_local5 * (Math.random() - 0.5)) * _local2)) + (((Yelement * _local1) / _local4) * (1 - Math.abs(_local2))); setWheel(_local7, _local6); _local1++; } }; setBoost = function (i, j) { numberofBoosts++; bonuses.attachMovie("gboost", "boost" + numberofBoosts, bonuses.getNextHighestDepth()); myboost = eval ("bonuses.boost" + numberofBoosts); Boosts[numberofBoosts] = myboost; switch (Directions[i][j]) { case 1 : myboost._rotation = -180; break; case 2 : myboost._rotation = 0; break; case 3 : myboost._rotation = -90; break; case 4 : myboost._rotation = 90; } myboost._x = leftBorder + (i * Xelement); myboost._y = upBorder + (j * Yelement); }; setArrow = function (i, j, dir) { setAr = function () { numberofArrows++; bonuses.attachMovie("arrow", "arrow" + numberofArrows, bonuses.getNextHighestDepth()); myarrow = eval ("bonuses.arrow" + numberofArrows); myarrow._x = leftBorder + (i * Xelement); myarrow._y = upBorder + (j * Yelement); Arrows[numberofArrows] = myarrow; }; setAr(); switch (dir) { case "Ad" : myarrow._rotation = 90; return; case "Ab" : myarrow._rotation = -90; return; case "Aa" : myarrow._rotation = 180; return; case "Ac" : myarrow._rotation = 0; return; case "AD" : myarrow._rotation = 90; setAr(); myarrow._rotation = 180; return; case "AA" : myarrow._rotation = -90; setAr(); myarrow._rotation = 180; return; case "AC" : myarrow._rotation = 90; setAr(); myarrow._rotation = 0; return; case "AB" : myarrow._rotation = -90; setAr(); myarrow._rotation = 0; } }; setArcLeft = function (i, j) { numberOfArcs++; trace("!!!"); _parent.over.attachMovie("arc1", "arc" + numberOfArcs, _parent.over.getNextHighestDepth()); myarc = eval ("_parent.over.arc" + numberOfArcs); myarc._x = leftBorder + ((i + 0.5) * Xelement); myarc._y = upBorder + (j * Yelement); }; setArcRight = function (i, j) { numberOfArcs++; _parent.over.attachMovie("arc3", "arc" + numberOfArcs, _parent.over.getNextHighestDepth()); myarc = eval ("_parent.over.arc" + numberOfArcs); myarc._x = leftBorder + ((i - 0.5) * Xelement); myarc._y = upBorder + (j * Yelement); }; setArcMiddle = function (i, j) { numberOfArcs++; _parent.over.attachMovie("arc2", "arc" + numberOfArcs, _parent.over.getNextHighestDepth()); myarc = eval ("_parent.over.arc" + numberOfArcs); myarc._x = leftBorder + (i * Xelement); myarc._y = upBorder + (j * Yelement); }; setChecker = function (i, j) { bonuses.attachMovie("checker", "checker", bonuses.getNextHighestDepth()); mychecker = bonuses.checker; checkFieldNumber = GroundsNumbers[i][j]; switch (Directions[i][j]) { case 1 : mychecker._rotation = 0; mychecker._x = leftBorder + (i * Xelement); mychecker._y = upBorder + ((j + 0.5) * Yelement); return; case 2 : mychecker._rotation = 0; mychecker._x = leftBorder + (i * Xelement); mychecker._y = upBorder + ((j - 0.5) * Yelement); return; case 3 : mychecker._rotation = 90; mychecker._x = leftBorder + ((i + 0.5) * Xelement); mychecker._y = upBorder + (j * Yelement); return; case 4 : mychecker._rotation = 90; mychecker._x = leftBorder + ((i - 0.5) * Xelement); mychecker._y = upBorder + (j * Yelement); } }; setOils = function () { var k = 1; while (k <= numberofOils) { bonuses.attachMovie("oil", "oil" + k, bonuses.getNextHighestDepth()); myoil = eval ("bonuses.oil" + k); Oils[k] = myoil; NofGround = Math.round(Math.random() * (maxRoadNumber - 1)) + 1; myoil._x = leftBorder + (((Way[NofGround][0] + Math.random()) - 0.5) * Xelement); myoil._y = upBorder + (((Way[NofGround][1] + Math.random()) - 0.5) * Yelement); k++; } }; setMoney = function () { numberofMoney++; bonuses.attachMovie("money", "money" + numberofMoney, bonuses.getNextHighestDepth()); myitem = eval ("bonuses.money" + numberofMoney); Moneys[numberofMoney] = myitem; NofGround = Math.round(Math.random() * (maxRoadNumber - 1)) + 1; myitem._x = leftBorder + (((Way[NofGround][0] + Math.random()) - 0.5) * Xelement); myitem._y = upBorder + (((Way[NofGround][1] + Math.random()) - 0.5) * Yelement); }; setMoneys = function () { var _local1 = 1; while (_local1 <= numberofMoney0) { setMoney(); _local1++; } }; setBMoney = function () { numberofMoney++; bonuses.attachMovie("bmoney", "money" + numberofMoney, bonuses.getNextHighestDepth()); myitem = eval ("bonuses.money" + numberofMoney); Moneys[numberofMoney] = myitem; NofGround = Math.round(Math.random() * (maxRoadNumber - 1)) + 1; myitem._x = leftBorder + (((Way[NofGround][0] + Math.random()) - 0.5) * Xelement); myitem._y = upBorder + (((Way[NofGround][1] + Math.random()) - 0.5) * Yelement); }; setBMoneys = function () { var _local1 = 1; while (_local1 <= numberofBMoney0) { setBMoney(); _local1++; } }; setKit = function () { numberofKits++; bonuses.attachMovie("kit", "kit" + numberofKits, bonuses.getNextHighestDepth()); myitem = eval ("bonuses.kit" + numberofKits); Kits[numberofKits] = myitem; NofGround = Math.round(Math.random() * (maxRoadNumber - 1)) + 1; myitem._x = leftBorder + (((Way[NofGround][0] + Math.random()) - 0.5) * Xelement); myitem._y = upBorder + (((Way[NofGround][1] + Math.random()) - 0.5) * Yelement); }; setKits = function () { var _local1 = 1; while (_local1 <= numberofKits0) { setKit(); _local1++; } }; setBKit = function () { numberofKits++; bonuses.attachMovie("bkit", "kit" + numberofKits, bonuses.getNextHighestDepth()); myitem = eval ("bonuses.kit" + numberofKits); Kits[numberofKits] = myitem; NofGround = Math.round(Math.random() * (maxRoadNumber - 1)) + 1; myitem._x = leftBorder + (((Way[NofGround][0] + Math.random()) - 0.5) * Xelement); myitem._y = upBorder + (((Way[NofGround][1] + Math.random()) - 0.5) * Yelement); }; setBKits = function () { var _local1 = 1; while (_local1 <= numberofBKits0) { setBKit(); _local1++; } }; setOil = function (x, y) { numberofOils++; bonuses.attachMovie("oil", "oil" + numberofOils, bonuses.getNextHighestDepth()); myitem = eval ("bonuses.oil" + numberofOils); Oils[numberofOils] = myitem; myitem._x = x; myitem._y = y; }; setOils = function () { var _local1 = 1; while (_local1 <= numberofOils0) { NofGround = Math.round(Math.random() * (maxRoadNumber - 1)) + 1; x = leftBorder + (((Way[NofGround][0] + Math.random()) - 0.5) * Xelement); y = upBorder + (((Way[NofGround][1] + Math.random()) - 0.5) * Yelement); setOil(x, y); _local1++; } }; setMine = function (x, y) { numberofMines++; bonuses.attachMovie("mine", "mine" + numberofMines, bonuses.getNextHighestDepth()); myitem = eval ("bonuses.mine" + numberofMines); Mines[numberofMines] = myitem; myitem._x = x; myitem._y = y; }; setMines = function () { var _local1 = 1; while (_local1 <= numberofMines0) { NofGround = Math.round(Math.random() * (maxRoadNumber - 1)) + 1; x = leftBorder + (((Way[NofGround][0] + Math.random()) - 0.5) * Xelement); y = upBorder + (((Way[NofGround][1] + Math.random()) - 0.5) * Yelement); setMine(x, y); _local1++; } }; setSpeedUps = function () { numberofSpeedUp++; bonuses.attachMovie("speedup", "speedup" + numberofSpeedUp, bonuses.getNextHighestDepth()); myitem = eval ("bonuses.speedup" + numberofSpeedUp); SpeedUps[numberofSpeedUp] = myitem; NofGround = Math.round(Math.random() * (maxRoadNumber - 1)) + 1; myitem._x = leftBorder + (((Way[NofGround][0] + Math.random()) - 0.5) * Xelement); myitem._y = upBorder + (((Way[NofGround][1] + Math.random()) - 0.5) * Yelement); }; setSlowDowns = function () { numberofSlowDown++; bonuses.attachMovie("slowdown", "slowdown" + numberofSlowDown, bonuses.getNextHighestDepth()); myitem = eval ("bonuses.slowdown" + numberofSlowDown); SlowDowns[numberofSlowDown] = myitem; NofGround = Math.round(Math.random() * (maxRoadNumber - 1)) + 1; myitem._x = leftBorder + (((Way[NofGround][0] + Math.random()) - 0.5) * Xelement); myitem._y = upBorder + (((Way[NofGround][1] + Math.random()) - 0.5) * Yelement); }; setShields = function () { numberofShields++; bonuses.attachMovie("shield", "shield" + numberofShields, bonuses.getNextHighestDepth()); myitem = eval ("bonuses.shield" + numberofShields); Shields[numberofShields] = myitem; NofGround = Math.round(Math.random() * (maxRoadNumber - 1)) + 1; myitem._x = leftBorder + (((Way[NofGround][0] + Math.random()) - 0.5) * Xelement); myitem._y = upBorder + (((Way[NofGround][1] + Math.random()) - 0.5) * Yelement); }; setFrozens = function () { numberofFrozens++; bonuses.attachMovie("frozen", "frozen" + numberofFrozens, bonuses.getNextHighestDepth()); myitem = eval ("bonuses.frozen" + numberofFrozens); Frozens[numberofFrozens] = myitem; NofGround = Math.round(Math.random() * (maxRoadNumber - 1)) + 1; myitem._x = leftBorder + (((Way[NofGround][0] + Math.random()) - 0.5) * Xelement); myitem._y = upBorder + (((Way[NofGround][1] + Math.random()) - 0.5) * Yelement); }; takeFrozen = function (carNumber, x, y) { var _local4 = false; var _local1 = 0; while (_local1 <= (Cars.length - 1)) { R12 = Math.sqrt(((Cars[_local1]._x - x) * (Cars[_local1]._x - x)) + ((Cars[_local1]._y - y) * (Cars[_local1]._y - y))); if ((R12 <= RAppl) && (_local1 != carNumber)) { Cars[_local1].frozeIt(); _local4 = true; } _local1++; } if (_local4) { return(true); } return(false); }; setNukes = function () { numberofNukes++; bonuses.attachMovie("nuke", "nuke" + numberofNukes, bonuses.getNextHighestDepth()); myitem = eval ("bonuses.nuke" + numberofNukes); Nukes[numberofNukes] = myitem; NofGround = Math.round(Math.random() * (maxRoadNumber - 1)) + 1; myitem._x = leftBorder + (((Way[NofGround][0] + Math.random()) - 0.5) * Xelement); myitem._y = upBorder + (((Way[NofGround][1] + Math.random()) - 0.5) * Yelement); }; takeNuke = function (carNumber, x, y, q) { var _local5 = false; var _local2 = 0; while (_local2 <= (Cars.length - 1)) { R12 = Math.sqrt(((Cars[_local2]._x - x) * (Cars[_local2]._x - x)) + ((Cars[_local2]._y - y) * (Cars[_local2]._y - y))); if ((R12 <= RAppl) && (_local2 != carNumber)) { Cars[_local2].changeDamage(q, "Fire"); _local5 = true; Cars[_local2].explosion(); } _local2++; } if (_local5 == true) { _root.playSound("explosion"); return(true); } return(false); }; setSpreads = function () { numberofSpreads++; bonuses.attachMovie("spread", "spread" + numberofSpreads, bonuses.getNextHighestDepth()); myitem = eval ("bonuses.spread" + numberofSpreads); Spreads[numberofSpreads] = myitem; NofGround = Math.round(Math.random() * (maxRoadNumber - 1)) + 1; myitem._x = leftBorder + (((Way[NofGround][0] + Math.random()) - 0.5) * Xelement); myitem._y = upBorder + (((Way[NofGround][1] + Math.random()) - 0.5) * Yelement); }; takeSpread = function (x, y, num) { alpha = 0; numberofBulletSpread++; if (numberofBulletSpread == 100) { numberofBulletSpread = 0; } var k = 1; while (k <= spreadsBulletNumber) { if (numberofBulletSpread < 10) { attachMovie("bulletspread", ("bulletspread0" + numberofBulletSpread) + k, this.getNextHighestDepth()); myitem = eval (("bulletspread0" + numberofBulletSpread) + k); } else { attachMovie("bulletspread", ("bulletspread" + numberofBulletSpread) + k, this.getNextHighestDepth()); myitem = eval (("bulletspread" + numberofBulletSpread) + k); } myitem._x = x; myitem._y = y; myitem.gotoAndPlay(1); k++; } }; setThorns = function () { numberofThorns++; bonuses.attachMovie("thorns", "thorns" + numberofThorns, bonuses.getNextHighestDepth()); myitem = eval ("bonuses.thorns" + numberofThorns); Thorns[numberofThorns] = myitem; NofGround = Math.round(Math.random() * (maxRoadNumber - 1)) + 1; myitem._x = leftBorder + (((Way[NofGround][0] + Math.random()) - 0.5) * Xelement); myitem._y = upBorder + (((Way[NofGround][1] + Math.random()) - 0.5) * Yelement); }; setCars = function () { shootNumbers = 0; carsFinished = 0; attachMovie("hero", "myCar", this.getNextHighestDepth()); ii = Way[checkFieldNumber][0]; jj = Way[checkFieldNumber][1]; switch (Directions[ii][jj]) { case 1 : myCar._x = ((ii * Xelement) + leftBorder) - ((3 * Xelement) / 10); myCar._y = ((jj * Yelement) + upBorder) - (Yelement / 5); break; case 2 : myCar._x = ((ii * Xelement) + leftBorder) - ((3 * Xelement) / 10); myCar._y = ((jj * Yelement) + upBorder) + (Yelement / 5); break; case 3 : myCar._x = ((ii * Xelement) + leftBorder) + (Xelement / 5); myCar._y = ((jj * Yelement) + upBorder) - ((3 * Yelement) / 10); break; case 4 : myCar._x = ((ii * Xelement) + leftBorder) - (Xelement / 5); myCar._y = ((jj * Yelement) + upBorder) - ((3 * Yelement) / 10); } Cars = [myCar]; CarsVar = new Array(); enemiesNumber = 3; var i = 1; while (i <= enemiesNumber) { attachMovie("enemy1", "e" + i, this.getNextHighestDepth()); ecar = eval ("e" + i); Cars[i] = ecar; if ((Directions[ii][jj] == 3) or (Directions[ii][jj] == 4)) { Cars[i]._y = myCar._y + (30 * i); Cars[i]._x = myCar._x; } else { Cars[i]._y = myCar._y; Cars[i]._x = myCar._x + (30 * i); } i++; } bonusonCar = new Array(); var bonus; var i = 0; while (i <= enemiesNumber) { attachMovie("bonusonCar", "bonus" + i, this.getNextHighestDepth()); bonus = eval ("bonus" + i); bonusonCar[i] = bonus; i++; } onEnterFrame = function () { var _local2 = 0; while (_local2 <= (Cars.length - 1)) { Cars[_local2].numberofCar = _local2; Cars[_local2].i = ii; Cars[_local2].j = jj; CarsVar[_local2] = _parent.Cars[_local2]; CarsVar[_local2].otherway = false; CarsVar[_local2].notfirstlap = false; CarsVar[_local2].lapsCompleted = 0; CarsVar[_local2].lastFieldNumber = 1; CarsVar[_local2].shootNumbers = 0; CarsVar[_local2].defenseNumbers = 0; Cars[_local2].formateCar(); _local2++; } CarsVar[0].motionUp = false; CarsVar[0].motionDown = false; CarsVar[0].motionLeft = false; CarsVar[0].motionRight = false; CarsVar[0].rulebyMouse = false; CarsVar[0].afactor = 0; delete onEnterFrame; }; }; startCars = function () { var _local1 = 0; while (_local1 <= (Cars.length - 1)) { CarsVar[_local1].movable = true; Cars[_local1].Start(); _local1++; } }; setLights = function () { playLight = function () { if (i == N) { clearInterval(intervalLight); startCars(); _root.raceStarted(false); var i = 1; while (i <= N) { light = eval ("_root.light" + i); light.removeMovieClip(); i++; } } light = eval ("_root.light" + i); light.play(); i++; light = eval ("_root.light" + i); light.play(); }; var N = 3; var timeLight = 1000; var light; var X0 = ((windowLeftBorder + (windowWidth / 2)) - 59); var Y0 = ((windowUpBorder + (windowHeight / 2)) - 10); var i = 1; while (i <= N) { _root.attachMovie("light" + i, "light" + i, _root.getNextHighestDepth()); light = eval ("_root.light" + i); light._x = X0; X0 = X0 + light._width; light._y = Y0 - (light._height / 2); i++; } i = 0; _root.raceStarted(true); var intervalLight = setInterval(playLight, timeLight); }; testOnMotion = function (X, Y) { changeflag = false; i = Math.floor(((X + (Xelement / 2)) - leftBorder) / Xelement); j = Math.floor(((Y + (Yelement / 2)) - upBorder) / Yelement); if (!GroundsNumbers[i][j]) { changeflag = true; } if (changeflag) { return(false); } return(true); }; restartTime = 60; explosion = function (x, y) { var bum; bumNumber++; attachMovie("bum", "bum" + bumNumber, this.getNextHighestDepth()); bum = eval ("bum" + bumNumber); bum._x = x; bum._y = y; bum.play(); return(bum); }; setPause = function () { paused = !paused; if (paused) { _root.rpaused._visible = true; var _local2 = 0; while (_local2 <= (Cars.length - 1)) { Cars[_local2].stop(); Cars[_local2].mybullet.stop(); _local2++; } } else { _root.rpaused._visible = false; var _local2 = 0; while (_local2 <= (Cars.length - 1)) { Cars[_local2].play(); Cars[_local2].mybullet.play(); _local2++; } } }; finish = function () { carsFinished++; begins = false; var _local2 = 0; while (_local2 <= (Cars.length - 1)) { Cars[_local2].dieFinal(); _local2++; } _parent.finishRace(carsFinished); };
Instance of Symbol 1905 MovieClip "cp" in Symbol 1906 MovieClip Frame 1
onClipEvent (mouseDown) { _parent.CarsVar[0].rulebyMouse = true; } onClipEvent (mouseUp) { _parent.CarsVar[0].rulebyMouse = false; _parent.CarsVar[0].motionRight = false; _parent.CarsVar[0].motionLeft = false; _parent.CarsVar[0].motionUp = false; } onClipEvent (keyDown) { if ((Key.getCode() == 38) && (_parent.CarsVar[0].movable)) { _parent.CarsVar[0].motionUp = true; } if ((Key.getCode() == 37) && (_parent.CarsVar[0].movable)) { if (!_parent.CarsVar[0].motionLeft) { _parent.CarsVar[0].afactor = 1; _parent.CarsVar[0].motionLeft = true; } } if ((Key.getCode() == 40) && (_parent.CarsVar[0].movable)) { _parent.CarsVar[0].motionDown = true; } if ((Key.getCode() == 39) && (_parent.CarsVar[0].movable)) { if (!_parent.CarsVar[0].motionRight) { _parent.CarsVar[0].motionRight = true; _parent.CarsVar[0].afactor = -1; } } if ((Key.getCode() == 87) && (_parent.CarsVar[0].movable)) { _parent.CarsVar[0].motionUp = true; } if ((Key.getCode() == 65) && (_parent.CarsVar[0].movable)) { if (!_parent.CarsVar[0].motionLeft) { _parent.CarsVar[0].afactor = 1; _parent.CarsVar[0].motionLeft = true; } } if ((Key.getCode() == 83) && (_parent.CarsVar[0].movable)) { _parent.CarsVar[0].motionDown = true; } if ((Key.getCode() == 68) && (_parent.CarsVar[0].movable)) { if (!_parent.CarsVar[0].motionRight) { _parent.CarsVar[0].motionRight = true; _parent.CarsVar[0].afactor = -1; } } if (((Key.getCode() == 17) && (_parent.CarsVar[0].movable)) && (!_parent.paused)) { _parent.myCar.shoot(); } if (((Key.getCode() == 16) && (_parent.CarsVar[0].movable)) && (!_parent.paused)) { _parent.myCar.defense(); } if (Key.getCode() == 32) { _parent.setPause(); } if (Key.getCode() == 70) { _parent.finish(); } } onClipEvent (keyUp) { if (Key.getCode() == 38) { _parent.CarsVar[0].motionUp = false; } if (Key.getCode() == 37) { _parent.CarsVar[0].motionLeft = false; _parent.CarsVar[0].afactor = 0; } if (Key.getCode() == 40) { _parent.CarsVar[0].motionDown = false; } if (Key.getCode() == 39) { _parent.CarsVar[0].motionRight = false; _parent.CarsVar[0].afactor = 0; } if (Key.getCode() == 87) { _parent.CarsVar[0].motionUp = false; } if (Key.getCode() == 65) { _parent.CarsVar[0].motionLeft = false; _parent.CarsVar[0].afactor = 0; } if (Key.getCode() == 83) { _parent.CarsVar[0].motionDown = false; } if (Key.getCode() == 68) { _parent.CarsVar[0].motionRight = false; _parent.CarsVar[0].afactor = 0; } }
Symbol 1936 MovieClip Frame 14
stop();
Symbol 1937 MovieClip Frame 1
var score = 50; stop();
Symbol 1937 MovieClip Frame 2
stop();
Symbol 1937 MovieClip Frame 3
stop();
Symbol 1937 MovieClip Frame 4
play();
Symbol 1937 MovieClip Frame 18
gotoAndPlay ("dead");
Symbol 1937 MovieClip Frame 19
play();
Symbol 1937 MovieClip Frame 33
gotoAndPlay ("alive");
Symbol 1937 MovieClip Frame 34
stop();
Symbol 1945 MovieClip Frame 1
stop();
Symbol 1945 MovieClip Frame 2
_root.sound.gotoAndPlay("hitbullet"); play();
Symbol 1945 MovieClip Frame 28
stop();
Symbol 1954 MovieClip Frame 1
var score = 150; stop();
Symbol 1954 MovieClip Frame 2
stop();
Symbol 1954 MovieClip Frame 3
stop();
Symbol 1954 MovieClip Frame 4
play();
Symbol 1954 MovieClip Frame 17
gotoAndPlay ("dead");
Symbol 1954 MovieClip Frame 18
play();
Symbol 1954 MovieClip Frame 32
gotoAndPlay ("alive");
Symbol 1954 MovieClip Frame 33
stop();
Symbol 1960 MovieClip Frame 1
var score = 100; stop();
Symbol 1960 MovieClip Frame 2
stop();
Symbol 1960 MovieClip Frame 3
stop();
Symbol 1960 MovieClip Frame 4
play();
Symbol 1960 MovieClip Frame 18
gotoAndPlay ("dead");
Symbol 1960 MovieClip Frame 19
play();
Symbol 1960 MovieClip Frame 33
gotoAndPlay ("alive");
Symbol 1960 MovieClip Frame 34
stop();
Symbol 1971 MovieClip Frame 1
stop();
Symbol 1971 MovieClip Frame 2
_root.sound.gotoAndPlay("shotcannon"); play();
Symbol 1971 MovieClip Frame 4
gotoAndStop ("normal");
Symbol 1971 MovieClip Frame 5
_root.sound.gotoAndPlay("hitbullet"); play();
Symbol 1971 MovieClip Frame 15
gotoAndStop ("normal");
Symbol 1971 MovieClip Frame 16
_root.sound.gotoAndPlay("explosion"); play();
Symbol 1971 MovieClip Frame 30
stop();
Symbol 1971 MovieClip Frame 31
play();
Symbol 1971 MovieClip Frame 50
gotoAndStop ("normal");
Symbol 1972 Button
on (release) { getURL (_root.downloadPromotedURL); }
Symbol 1975 MovieClip Frame 1
stop();
Symbol 1975 MovieClip Frame 2
stop();
Symbol 1978 MovieClip Frame 1
play();
Symbol 1978 MovieClip Frame 14
stop();
Symbol 1981 MovieClip Frame 1
play();
Symbol 1981 MovieClip Frame 46
stop();
Symbol 1982 MovieClip Frame 1
function togglePause() { if (paused) { message.gotoAndPlay("unpaused"); } else { message.gotoAndPlay("paused"); } paused = !paused; } function hideOffscreenStuff() { ufo.gotoAndPlay("dead"); ufo2.gotoAndPlay("dead"); terran.gotoAndPlay("dead"); terran3.gotoAndPlay("dead"); mine.gotoAndPlay("dead"); mine2.gotoAndPlay("dead"); caskorange.gotoAndPlay("dead"); caskred.gotoAndPlay("dead"); caskyellow.gotoAndPlay("dead"); caskblue.gotoAndPlay("dead"); caskgreen.gotoAndPlay("dead"); box.gotoAndPlay("dead"); bullet1.gotoAndPlay("dead"); bullet2.gotoAndPlay("dead"); bullet3.gotoAndPlay("dead"); plasma.gotoAndPlay("dead"); aimsrc.gotoAndPlay("dead"); shiphpsrc.gotoAndPlay("dead"); planethpsrc.gotoAndPlay("dead"); weaponsrc.gotoAndPlay("dead"); playersrc.gotoAndPlay("dead"); } var rootURL = "http://www.enkord.com/"; if (moreGamesURL == undefined) { moreGamesURL = rootURL; } if (downloadURL == undefined) { downloadURL = rootURL + "clashnslash/"; } if (orderURL == undefined) { orderURL = rootURL + "product.php?action=order&product=clashnslash&from=webversion"; } if (hiscoreURL == undefined) { hiscoreURL = rootURL + "clashnslashweb/hiscore.php"; } var _r; var paused = false; aimsrc.duplicateMovieClip("cursor", 15000); var mouseState = false; var prevMouseState = false; var gameInit = true; var mouseInRect = ((((x > 0) && (x < 480)) && (y > 0)) && (y < 360)); if (mouseInRect) { Mouse.hide(); } hideOffscreenStuff();
Symbol 1982 MovieClip Frame 2
play();
Symbol 1982 MovieClip Frame 3
updateTitle();
Symbol 1982 MovieClip Frame 4
function doInitLevel1() { game.weapon = new WeaponClass(25, 12, bullet1); } function doSpawnLevel1(count) { if (count < 20) { game.spawnBanner(0.2, ufo, 0); game.spawnBanner(0.2, ufo, 0); game.spawnBanner(0.25, mine, 0); game.spawnBanner(0.3, mine2, 0); } else if (count < 40) { var _local1 = 0; while (_local1 < (((count % 4) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.2, ufo, bonus); _local1++; } } else if (count < 60) { var _local1 = 0; while (_local1 < (((count % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 10) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.2, ufo, bonus); _local1++; } } } var level = 1; score = 0;
Symbol 1982 MovieClip Frame 5
function deg2rad(fVal) { return((fVal * Math.PI) / 180); } function rad2deg(fVal) { return(fVal * 57.2957795130823); } function getLength(x, y) { return(Math.sqrt((x * x) + (y * y))); } function setLength(x, y, len) { var _local1 = getLength(x, y); if (_local1 < 1E-5) { return(undefined); } if (len > 1E-5) { _local1 = _local1 / len; x = x / _local1; y = y / _local1; } else { x = 0; y = 0; } return([x, y]); } function EntityClass(x, y, imc) { imc.duplicateMovieClip("entity" + entityCounter, entityCounter); this.mc = eval ("entity" + entityCounter); entityCounter++; this.mc._x = x; this.mc._y = y; this.velocityX = 0; this.velocityY = 0; this.alive = true; this.status = STATUS_NORMAL; this.laststatus = 0; this.bonus = 0; } function PlayerClass(imc) { this.velocityX = 0; this.velocityY = 0; if (player) { this.mc = player; } else { imc.duplicateMovieClip("player", guiDepth++); this.mc = player; } this.maxhp = 6; this.hp = this.maxhp; this.lastdamage = 0; this.damagepause = 40; this.respawnpause = respawnTime * 2; } function PlanetClass(imc) { this.mc = imc; this.velocityX = 0; this.velocityY = 0; this.maxhp = 10; this.hp = this.maxhp; } function WeaponClass(clp, cd, imc) { this.maxclip = clp; this.clip = this.maxclip; this.cooldown = cd; this.lastshot = 0; gui.clip.gotoAndPlay(this.clip + 2); this.reloaded = 0; this.mc = imc; this.isShrapnel = false; i = 1; while (i <= this.maxclip) { bulletcover.duplicateMovieClip("bulletcover" + i, 8000 + i); var obj = eval ("bulletcover" + i); obj._x = 25 + (i * 12); obj._y = 12; i++; } } function GameClass() { this.objects = new Array(); this.bullets = new Array(); this.bonuses = new Array(); this.player = new PlayerClass(playersrc); this.player.mc.swapDepths(8000); this.planet = new PlanetClass(planetsrc); this.frames = 0; this.spawnCounter = 0; } var entityCounter = 100; var orbitLength = 80; var reloadTime = aimsrc.reload; var respawnTime = aimsrc.respawn; var guiDepth = 10000; var levelCompleteMessageDisplayed = false; var gameOverState = false; CLEAN_PAUSE = 100; SPAWN_PAUSE = 100; weaponsrc.duplicateMovieClip("weapon", guiDepth++); weapon._x = 14; weapon._y = 14; message.currentleveltext = "LEVEL " + level; message.gotoAndPlay("level"); cursor.gotoAndStop("aim"); BONUS_EXPLOSION = 1; BONUS_NUKE = 2; BONUS_SPREAD = 3; BONUS_SCORE = 4; BONUS_SLIME = 5; BONUS_ICE = 6; STATUS_NORMAL = 0; STATUS_SLIME = 1; STATUS_ICE = 2; STATUS_PERIOD = 200; var bonusmc = new Array(); bonusmc[BONUS_EXPLOSION] = caskorange; bonusmc[BONUS_NUKE] = caskred; bonusmc[BONUS_SPREAD] = caskyellow; bonusmc[BONUS_SCORE] = box; bonusmc[BONUS_SLIME] = caskgreen; bonusmc[BONUS_ICE] = caskblue; SCORE_PLAYER_HIT_PENALTY = -500; SCORE_PLAYER_DEATH_PENALTY = -5000; SCORE_PLANET_HIT_PENALTY = -1000; SCORE_SHOT_MISS_PENALTY = -50; SCORE_SLIME_CATCH = 200; SCORE_ICE_CATCH = 500; SCORE_EXPLOSION_FACTOR = 8; SCORE_NUKE_FACTOR = 4; SCORE_SLIME_DEATH_FACTOR = 5; SCORE_ICE_DEATH_FACTOR = 10; shiphpsrc.duplicateMovieClip("shiphp", guiDepth++); shiphp._x = 60; shiphp._y = 344; planethpsrc.duplicateMovieClip("planethp", guiDepth++); planethp._x = 420; planethp._y = 344; mouseListener = new Object(); mouseListener.onMouseDown = function () { mouseState = true; }; mouseListener.onMouseUp = function () { mouseState = false; }; Mouse.addListener(mouseListener); EntityClass.prototype.setMovement = function (x, y, vel) { var _local2 = setLength(x - this.mc._x, y - this.mc._y, vel); this.velocityX = _local2[0]; this.velocityY = _local2[1]; }; EntityClass.prototype.update = function () { if (this.status != STATUS_NORMAL) { if ((this.laststatus + STATUS_PERIOD) < game.frames) { this.setStatus(STATUS_NORMAL); } if (this.status == STATUS_SLIME) { this.mc._x = this.mc._x + (this.velocityX / 2); this.mc._y = this.mc._y + (this.velocityY / 2); } } else { this.mc._x = this.mc._x + this.velocityX; this.mc._y = this.mc._y + this.velocityY; } }; EntityClass.prototype.die = function () { if (this.alive) { var _local2 = this.mc.score; if (this.status == STATUS_SLIME) { _local2 = _local2 * SCORE_SLIME_DEATH_FACTOR; } else if (this.status == STATUS_SLIME) { _local2 = _local2 * SCORE_ICE_DEATH_FACTOR; } adjustScore(_local2); this.mc.gotoAndPlay("decay"); } else { this.mc.gotoAndPlay("dead"); } this.alive = false; if (this.bonus != 0) { var _local3 = new BonusClass(this.mc._x, this.mc._y, this.bonus, bonusmc[this.bonus]); game.addBonus(_local3); } }; EntityClass.prototype.dieSilent = function () { this.alive = false; this.mc.gotoAndPlay("dead"); }; EntityClass.prototype.setStatus = function (newstatus) { if (newstatus == STATUS_NORMAL) { this.mc.gotoAndPlay("alive"); this.status = newstatus; this.laststatus = game.frames; } else if (this.mc._currentframe == 1) { this.status = newstatus; if (newstatus == STATUS_SLIME) { this.mc.gotoAndPlay("slime"); } else { this.mc.gotoAndPlay("ice"); } this.laststatus = game.frames; } }; PlayerClass.prototype = new EntityClass(); PlayerClass.prototype.update = function () { if (this.hp <= 0) { if ((this.lastdamage + this.respawnpause) < game.frames) { this.hp = this.maxhp; this.mc.gotoAndPlay("respawn"); shiphp.bar._xscale = 100; } return(undefined); } var _local6 = cursor._x - this.mc._x; var _local4 = cursor._y - this.mc._y; var _local8 = getLength(_local6, _local4); var _local5; if (_local8 > 100) { var _local3 = (_local8 - 100) / 20; if (_local3 > 2) { _local3 = 2; } _local5 = setLength(_local6, _local4, _local3); } else { _local5 = [0, 0]; } this.velocityX = _local5[0]; this.velocityY = _local5[1]; super.update(); _local6 = this.mc._x - planetsrc._x; _local4 = this.mc._y - planetsrc._y; var _local7 = setLength(_local6, _local4, orbitLength); _local6 = _local7[0] + planetsrc._x; _local4 = _local7[1] + planetsrc._y; this.mc._x = _local6; this.mc._y = _local4; }; PlayerClass.prototype.damage = function () { if ((this.hp <= 0) || ((this.lastdamage + this.damagepause) > game.frames)) { return(undefined); } this.mc.gotoAndPlay("damage"); this.lastdamage = game.frames; this.hp--; shiphp.bar._xscale = (this.hp / this.maxhp) * 100; if (this.hp <= 0) { this.mc.gotoAndPlay("decay"); cursor.gotoAndPlay("respawn"); adjustScore(SCORE_PLAYER_DEATH_PENALTY); } else { adjustScore(SCORE_PLAYER_HIT_PENALTY); } }; PlanetClass.prototype = new EntityClass(); PlanetClass.prototype.update = function () { }; PlanetClass.prototype.damage = function () { if ((this.hp <= 0) || ((this.lastdamage + this.damagepause) > game.frames)) { return(undefined); } this.hp--; planethp.bar._xscale = (this.hp / this.maxhp) * 100; if (this.hp <= 0) { this.mc.gotoAndPlay("decay"); } adjustScore(SCORE_PLANET_HIT_PENALTY); }; WeaponClass.prototype.shoot = function () { if ((this.lastshot + this.cooldown) > game.frames) { return(false); } if (this.clip > 0) { var bc = eval ("bulletcover" + this.clip); bc._visible = false; this.clip--; if (this.clip <= 0) { this.reload(); } this.lastshot = game.frames; return(true); } return(false); }; WeaponClass.prototype.reload = function () { this.reloaded = game.frames + (reloadTime * 2); cursor.gotoAndPlay("reload"); }; WeaponClass.prototype.update = function () { if ((this.clip <= 0) && (this.reloaded <= game.frames)) { this.clip = this.maxclip; i = 1; while (i <= this.clip) { var bc = eval ("bulletcover" + i); bc._visible = true; i++; } } }; WeaponClass.prototype.remove = function () { i = 1; while (i <= this.clip) { _root["bulletcover" + i].removeMovieClip(); i++; } }; GameClass.prototype.init = function () { eval ("doInitLevel" + level)(); }; GameClass.prototype.addObject = function (obj) { this.objects.push(obj); }; GameClass.prototype.addBullet = function (bul) { this.bullets.push(bul); }; GameClass.prototype.addBonus = function (bon) { this.bonuses.push(bon); }; GameClass.prototype.isGameOver = function () { return((this.objects.length > 0) && (this.planet.mc._currentframe == this.planet.mc._totalframes)); }; GameClass.prototype.cleanUp = function () { for (i in this.objects) { this.objects[i].dieSilent(); } for (i in this.bonuses) { this.bonuses[i].dieSilent(); } for (i in this.bullets) { this.bullets[i].dieSilent(); } planethp.removeMovieClip(); shiphp.removeMovieClip(); weapon.removeMovieClip(); this.weapon.remove(); this.clean(); }; GameClass.prototype.gameOver = function () { this.cleanUp(); cursor.gotoAndPlay("arrow"); gameOverState = true; this.player.mc.removeMovieClip(); }; GameClass.prototype.levelComplete = function () { this.cleanUp(); level++; }; GameClass.prototype.update = function () { updateMouse(); if (paused) { return(undefined); } this.player.update(); this.weapon.update(); this.planet.update(); for (i in this.objects) { var obj = this.objects[i]; obj.update(); if (obj.alive) { if (obj.mc.hit.hitTest(this.player.mc.hit)) { this.player.damage(); } else if (obj.mc.hit.hitTest(this.planet.mc.hit)) { this.planet.damage(); obj.die(); } } } for (i in this.bonuses) { this.bonuses[i].update(); } for (i in this.bullets) { var bul = this.bullets[i]; if (bul.alive) { bul.update(); if (((bul.mc._x + _x) + _parent._x) > 480) { bul.dieSilent(); adjustScore(SCORE_SHOT_MISS_PENALTY); } else if ((game.frames % 5) == 0) { for (j in this.bonuses) { var bon = this.bonuses[j]; if (bon.alive && (bon.mc.hit.hitTest(bul.mc._x, bul.mc._y, false))) { bon.die(); bul.die(); break; } } for (j in this.objects) { var obj = this.objects[j]; if (obj.alive && (obj.mc.hit.hitTest((bul.mc._x + _x) + _parent._x, (bul.mc._y + _y) + _parent._y, false))) { obj.die(); bul.die(); break; } } } } } if (this.isGameOver()) { this.gameOver(); } this.frames++; if ((this.frames % CLEAN_PAUSE) == 0) { this.clean(); } if ((this.frames % SPAWN_PAUSE) == 1) { eval ("doSpawnLevel" + level)(this.spawnCounter++); } }; GameClass.prototype.clean = function () { var _local4 = new Array(); for (i in this.objects) { var _local2 = this.objects[i]; if ((_local2.alive || ((_local2.mc._currentframe != _local2.mc._totalframes) && (_local2.mc._currentframe != 1))) && ((((_local2.mc._x > -50) && (_local2.mc._x < 530)) && (_local2.mc._y > -50)) && (_local2.mc._y < 410))) { _local4.push(_local2); } else { _local2.mc.removeMovieClip(); } } this.objects = _local4; var _local6 = new Array(); for (i in this.bonuses) { var _local3 = this.bonuses[i]; if (_local3.alive || (_local3.mc._currentframe < _local3.mc._totalframes)) { _local6.push(_local3); } else { _local3.mc.removeMovieClip(); } } this.bonuses = _local6; var _local5 = new Array(); for (i in this.bullets) { var _local3 = this.bullets[i]; if (_local3.alive || (_local3.mc._currentframe < _local3.mc._totalframes)) { _local5.push(_local3); } else { _local3.mc.removeMovieClip(); } } this.bullets = _local5; }; GameClass.prototype.shootAt = function (x, y) { if ((this.player.hp <= 0) || (!this.weapon.shoot())) { return(undefined); } this.player.mc.gotoAndPlay("shot"); var _local4 = new EntityClass(this.player.mc._x, this.player.mc._y, this.weapon.mc); _local4.setMovement(x, y, 5); game.addBullet(_local4); if (this.weapon.isShrapnel) { var _local3 = x - this.player.mc._x; var _local2 = y - this.player.mc._y; var _local7 = 0.2; var _local6 = Math.sin(_local7); var _local5 = Math.cos(_local7); var _local8 = (_local3 * _local5) + (_local2 * _local6); _local4 = new EntityClass(this.player.mc._x, this.player.mc._y, this.weapon.mc); _local4.setMovement(_local8 + this.player.mc._x, (((-_local3) * _local6) + (_local2 * _local5)) + this.player.mc._y, 5); _local4.mc._xscale = 80; _local4.mc._yscale = 80; game.addBullet(_local4); _local7 = -0.2; _local6 = Math.sin(_local7); _local5 = Math.cos(_local7); _local8 = (_local3 * _local5) + (_local2 * _local6); _local4 = new EntityClass(this.player.mc._x, this.player.mc._y, this.weapon.mc); _local4.setMovement(_local8 + this.player.mc._x, (((-_local3) * _local6) + (_local2 * _local5)) + this.player.mc._y, 5); _local4.mc._xscale = 80; _local4.mc._yscale = 80; game.addBullet(_local4); } }; GameClass.prototype.spawnBanner = function (vel, mc, bonus, orient) { var _local4 = 50 + (Math.random() * 200); var _local3 = -20 + (Math.random() * 80); var _local2 = new EntityClass(_local4, _local3, mc); _local2.bonus = bonus; _local2.setMovement(planetsrc._x, planetsrc._y, vel); if ((orient != undefined) && (orient)) { _local2.mc._rotation = rad2deg(Math.atan2(180 - _local2.mc._y, 240 - _local2.mc._x)) + 90; } _local2.mc.gotoAndPlay("zoom"); this.addObject(_local2); }; var game = new GameClass(); game.init(); if (gameInit) { gameInit = false; } else { hideOffscreenStuff(); }
Symbol 1982 MovieClip Frame 6
game.update(); cursor._x = 400; cursor._y = game.frames % 300; if (cursor._y > 150) { cursor._y = 300 - cursor._y; } cursor._y = cursor._y - 75; if ((!Key.isDown(32)) && (prevSpace)) { togglePause(); } prevSpace = Key.isDown(32); game.shootAt(cursor._x, cursor._y); prevMouseState = mouseState; var nextlevel = false; if (gameOverState) { game.planet.mc.gotoAndPlay("normal"); gotoAndPlay ("gameover"); } else { if (game.objects.length == 0) { if (levelCompleteMessageDisplayed) { if (message._currentframe == 1) { game.levelComplete(); nextlevel = true; } } else { levelCompleteMessageDisplayed = true; message.gotoAndPlay("complete"); } } if (nextlevel) { game.player.mc.removeMovieClip(); cursor.gotoAndPlay("arrow"); switch (level) { case 2 : gotoAndPlay ("levelpause1"); break; case 3 : gotoAndPlay ("levelpause2"); break; case 4 : gotoAndPlay ("levelpause3"); break; case 5 : gotoAndPlay ("levelpause4"); break; case 6 : gotoAndPlay ("levelpause5"); break; case 7 : gotoAndPlay ("complete"); } } else { play(); } }
Symbol 1982 MovieClip Frame 7
game.update(); if (game.frames > 700) { gotoAndPlay ("ending"); } else { gotoAndPlay ("game"); }
Symbol 1982 MovieClip Frame 8
_quality = "high"; game.gameOver(); play();
Symbol 1982 MovieClip Frame 178
gotoAndPlay ("play");
Symbol 1989 Button
on (rollOver) { _root.playSound("select"); cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); getURL (_root.downloadPromotedURL, "_blank"); }
Symbol 2014 MovieClip Frame 1
stop();
Symbol 2014 MovieClip Frame 2
stop();
Symbol 2014 MovieClip Frame 3
stop();
Symbol 2014 MovieClip Frame 4
stop();
Symbol 2014 MovieClip Frame 5
stop();
Symbol 2014 MovieClip Frame 6
stop();
Symbol 2014 MovieClip Frame 7
stop();
Symbol 2014 MovieClip Frame 8
stop(); this.enabled = false;
Symbol 2032 MovieClip Frame 1
stop(); locksUp = function () { lock._visible = true; };
Symbol 2032 MovieClip Frame 2
stop();
Symbol 2032 MovieClip Frame 3
stop();
Symbol 2032 MovieClip Frame 4
stop();
Symbol 2032 MovieClip Frame 5
stop();
Symbol 2032 MovieClip Frame 6
stop();
Symbol 2032 MovieClip Frame 7
stop();
Symbol 2032 MovieClip Frame 8
stop(); this.enabled = false;
Symbol 2047 MovieClip Frame 1
stop();
Symbol 2047 MovieClip Frame 2
stop();
Symbol 2047 MovieClip Frame 3
stop();
Symbol 2047 MovieClip Frame 4
stop();
Symbol 2047 MovieClip Frame 5
stop();
Symbol 2047 MovieClip Frame 6
stop();
Symbol 2047 MovieClip Frame 7
stop();
Symbol 2047 MovieClip Frame 8
stop(); this.enabled = false;
Symbol 2062 MovieClip Frame 1
stop(); locksUp = function () { lock._visible = true; };
Symbol 2062 MovieClip Frame 2
stop();
Symbol 2062 MovieClip Frame 3
stop();
Symbol 2062 MovieClip Frame 4
stop();
Symbol 2062 MovieClip Frame 5
stop();
Symbol 2062 MovieClip Frame 6
stop();
Symbol 2062 MovieClip Frame 7
stop();
Symbol 2062 MovieClip Frame 8
stop(); this.enabled = false;
Symbol 2069 MovieClip Frame 1
stop(); locksUp = function () { lock._visible = true; };
Symbol 2069 MovieClip Frame 2
stop();
Symbol 2069 MovieClip Frame 3
stop();
Symbol 2069 MovieClip Frame 4
stop();
Symbol 2069 MovieClip Frame 5
stop(); this.enabled = false;
Symbol 2074 MovieClip Frame 1
stop(); locksUp = function () { lock._visible = true; };
Symbol 2074 MovieClip Frame 2
stop();
Symbol 2074 MovieClip Frame 3
stop();
Symbol 2074 MovieClip Frame 4
stop(); this.enabled = false;
Symbol 2079 MovieClip Frame 1
stop(); locksUp = function () { lock._visible = true; };
Symbol 2079 MovieClip Frame 2
stop();
Symbol 2079 MovieClip Frame 3
stop();
Symbol 2079 MovieClip Frame 4
stop(); this.enabled = false;
Symbol 2084 MovieClip Frame 1
stop(); locksUp = function () { lock._visible = true; };
Symbol 2084 MovieClip Frame 2
stop();
Symbol 2084 MovieClip Frame 3
stop();
Symbol 2084 MovieClip Frame 4
stop(); this.enabled = false;
Symbol 2089 MovieClip Frame 1
stop(); locksUp = function () { lock._visible = true; };
Symbol 2089 MovieClip Frame 2
stop();
Symbol 2089 MovieClip Frame 3
stop();
Symbol 2089 MovieClip Frame 4
stop(); this.enabled = false;
Symbol 2092 MovieClip Frame 1
stop(); locksUp = function () { lock._visible = true; };
Symbol 2092 MovieClip Frame 2
stop();
Symbol 2092 MovieClip Frame 3
stop(); this.enabled = false;
Symbol 2102 MovieClip Frame 1
if (discription == "") { price = ""; } else { price = "price"; }
Symbol 2108 MovieClip Frame 1
stop();
Symbol 2108 MovieClip Frame 2
play();
Symbol 2121 Button
on (rollOver) { _root.cursor.gotoAndPlay("hand"); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); } on (release) { _root._r = _root.getScoreEncoded(); var name = _root.playername; var d1; var d2; var d3; var d4; d1 = _root._r[0].toString(); d2 = _root._r[1].toString(); d3 = _root._r[2].toString(); d4 = _root._r[3].toString(); getURL (_root.hiscoreURL, "_blank", "POST"); }
Symbol 2125 Button
on (rollOver) { buttongetfull.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); getURL (_root.orderURL, "_blank"); }
Symbol 2127 MovieClip Frame 1
stop();
Symbol 2127 MovieClip Frame 2
play();
Symbol 2128 Button
on (rollOver) { buttonstartover.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.numberofGame++; _root.playSound("click"); _root.gotoAndPlay("play"); }
Symbol 2130 MovieClip Frame 1
stop();
Symbol 2130 MovieClip Frame 2
play();
Symbol 2137 Button
on (rollOver) { buttonagain.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); _root.numberofGame = 0; _root.renewHero(); _root.gotoAndPlay("play"); }
Symbol 2138 MovieClip Frame 1
stop();
Symbol 2138 MovieClip Frame 2
play();
Symbol 2140 Button
on (rollOver) { button2.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); getURL (downloadURL, "_blank"); }
Symbol 2142 Button
on (rollOver) { buttoncontinue.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); _root.gotoAndPlay("continue"); }
Symbol 2143 MovieClip Frame 1
stop();
Symbol 2143 MovieClip Frame 2
play();
Symbol 2179 Button
on (rollOver) { buttoncontinue.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); _root.gotoAndPlay("play"); }

Library Items

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Instance Names

"aimsrc"Frame 3Symbol 26 MovieClip
"button2"Frame 3Symbol 33 MovieClip
"button"Frame 3Symbol 36 MovieClip
"greatgames"Frame 3Symbol 47 MovieClip
"signmusic"Frame 3Symbol 51 MovieClip
"signsound"Frame 3Symbol 59 MovieClip
"sound"Frame 3Symbol 1903 MovieClip
"signsound"Frame 3Symbol 59 MovieClip
"main"Frame 7Symbol 1906 MovieClip
"over"Frame 7Symbol 1904 MovieClip
"begining"Frame 7Symbol 1909 MovieClip
"rpaused"Frame 7Symbol 1912 MovieClip
"plazma"Frame 11Symbol 2014 MovieClip
"rocket"Frame 11Symbol 2032 MovieClip
"oil"Frame 11Symbol 2047 MovieClip
"mine"Frame 11Symbol 2062 MovieClip
"armor"Frame 11Symbol 2069 MovieClip
"bumper"Frame 11Symbol 2074 MovieClip
"motor"Frame 11Symbol 2079 MovieClip
"spoiler"Frame 11Symbol 2084 MovieClip
"handling"Frame 11Symbol 2089 MovieClip
"wheels"Frame 11Symbol 2092 MovieClip
"car"Frame 11Symbol 1691 MovieClip
"top"Frame 11Symbol 2102 MovieClip
"exit"Frame 11Symbol 2108 MovieClip
"button2"Frame 15Symbol 33 MovieClip
"nameinput"Frame 15Symbol 2117 EditableText
"buttongetfull"Frame 15Symbol 2127 MovieClip
"buttonstartover"Frame 15Symbol 2130 MovieClip
"nameinput"Frame 17Symbol 2134 EditableText
"buttonagain"Frame 17Symbol 2138 MovieClip
"button2"Frame 17Symbol 33 MovieClip
"buttoncontinue"Frame 19Symbol 2143 MovieClip
"bullet"Symbol 190 MovieClip [bullet2] Frame 1Symbol 189 MovieClip
"bullet"Symbol 326 MovieClip [bulletspread] Frame 1Symbol 325 MovieClip
"c2"Symbol 1691 MovieClip Frame 1Symbol 393 MovieClip
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Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 3Symbol 64 as "arrow"
ExportAssets (56)Timeline Frame 3Symbol 68 as "kit"
ExportAssets (56)Timeline Frame 3Symbol 101 as "mine"
ExportAssets (56)Timeline Frame 3Symbol 104 as "money"
ExportAssets (56)Timeline Frame 3Symbol 107 as "nuke"
ExportAssets (56)Timeline Frame 3Symbol 150 as "oil"
ExportAssets (56)Timeline Frame 3Symbol 153 as "shield"
ExportAssets (56)Timeline Frame 3Symbol 156 as "slowdown"
ExportAssets (56)Timeline Frame 3Symbol 190 as "bullet2"
ExportAssets (56)Timeline Frame 3Symbol 193 as "speedup"
ExportAssets (56)Timeline Frame 3Symbol 196 as "spread"
ExportAssets (56)Timeline Frame 3Symbol 199 as "thorns"
ExportAssets (56)Timeline Frame 3Symbol 202 as "checker"
ExportAssets (56)Timeline Frame 3Symbol 205 as "frozen"
ExportAssets (56)Timeline Frame 3Symbol 208 as "gboost"
ExportAssets (56)Timeline Frame 3Symbol 211 as "bkit"
ExportAssets (56)Timeline Frame 3Symbol 214 as "bmoney"
ExportAssets (56)Timeline Frame 3Symbol 245 as "bum"
ExportAssets (56)Timeline Frame 3Symbol 248 as "border"
ExportAssets (56)Timeline Frame 3Symbol 289 as "box"
ExportAssets (56)Timeline Frame 3Symbol 292 as "wheels3"
ExportAssets (56)Timeline Frame 3Symbol 326 as "bulletspread"
ExportAssets (56)Timeline Frame 3Symbol 329 as "ground10"
ExportAssets (56)Timeline Frame 3Symbol 332 as "ground11"
ExportAssets (56)Timeline Frame 3Symbol 335 as "ground12"
ExportAssets (56)Timeline Frame 3Symbol 338 as "ground13"
ExportAssets (56)Timeline Frame 3Symbol 341 as "ground14"
ExportAssets (56)Timeline Frame 3Symbol 344 as "ground15"
ExportAssets (56)Timeline Frame 3Symbol 347 as "ground16"
ExportAssets (56)Timeline Frame 3Symbol 350 as "ground17"
ExportAssets (56)Timeline Frame 3Symbol 353 as "ground18"
ExportAssets (56)Timeline Frame 3Symbol 356 as "ground19"
ExportAssets (56)Timeline Frame 3Symbol 359 as "ground110"
ExportAssets (56)Timeline Frame 3Symbol 362 as "ground111"
ExportAssets (56)Timeline Frame 3Symbol 365 as "ground112"
ExportAssets (56)Timeline Frame 3Symbol 368 as "ground1s"
ExportAssets (56)Timeline Frame 3Symbol 371 as "road1"
ExportAssets (56)Timeline Frame 3Symbol 374 as "road2"
ExportAssets (56)Timeline Frame 3Symbol 377 as "road4"
ExportAssets (56)Timeline Frame 3Symbol 380 as "road3"
ExportAssets (56)Timeline Frame 3Symbol 382 as "road5"
ExportAssets (56)Timeline Frame 3Symbol 385 as "xroad"
ExportAssets (56)Timeline Frame 3Symbol 388 as "corner1"
ExportAssets (56)Timeline Frame 3Symbol 245 as "bum"
ExportAssets (56)Timeline Frame 3Symbol 245 as "bum"
ExportAssets (56)Timeline Frame 3Symbol 245 as "bum"
ExportAssets (56)Timeline Frame 3Symbol 245 as "bum"
ExportAssets (56)Timeline Frame 3Symbol 245 as "bum"
ExportAssets (56)Timeline Frame 3Symbol 1692 as "enemy1"
ExportAssets (56)Timeline Frame 3Symbol 245 as "bum"
ExportAssets (56)Timeline Frame 3Symbol 245 as "bum"
ExportAssets (56)Timeline Frame 3Symbol 245 as "bum"
ExportAssets (56)Timeline Frame 3Symbol 245 as "bum"
ExportAssets (56)Timeline Frame 3Symbol 245 as "bum"
ExportAssets (56)Timeline Frame 3Symbol 1693 as "hero"
ExportAssets (56)Timeline Frame 3Symbol 1754 as "dust"
ExportAssets (56)Timeline Frame 3Symbol 1787 as "smoke"
ExportAssets (56)Timeline Frame 3Symbol 1790 as "troad"
ExportAssets (56)Timeline Frame 3Symbol 1799 as "game_st00"
ExportAssets (56)Timeline Frame 3Symbol 1803 as "game_st30"
ExportAssets (56)Timeline Frame 3Symbol 1807 as "game_st11"
ExportAssets (56)Timeline Frame 3Symbol 1811 as "game_st12"
ExportAssets (56)Timeline Frame 3Symbol 1814 as "game_st21"
ExportAssets (56)Timeline Frame 3Symbol 1817 as "game_st22"
ExportAssets (56)Timeline Frame 3Symbol 1822 as "light3"
ExportAssets (56)Timeline Frame 3Symbol 1827 as "light1"
ExportAssets (56)Timeline Frame 3Symbol 1832 as "light2"
ExportAssets (56)Timeline Frame 3Symbol 1847 as "bullet1"
ExportAssets (56)Timeline Frame 3Symbol 1873 as "bonusonCar"
ExportAssets (56)Timeline Frame 3Symbol 1876 as "arc1"
ExportAssets (56)Timeline Frame 3Symbol 1879 as "arc2"
ExportAssets (56)Timeline Frame 3Symbol 1882 as "arc3"
ExportAssets (56)Timeline Frame 4Symbol 64 as "arrow"
ExportAssets (56)Timeline Frame 5Symbol 64 as "arrow"
ExportAssets (56)Timeline Frame 6Symbol 64 as "arrow"

Labels

"load"Frame 1
"title"Frame 4
"titlerepeat"Frame 5
"play"Frame 7
"continue"Frame 8
"game"Frame 9
"upgrade"Frame 11
"shop"Frame 13
"complete"Frame 15
"gameover"Frame 17
"levelpause0"Frame 19
"levelpause3"Frame 21
"levelpause2"Frame 23
"levelpause4"Frame 25
"levelpause1"Frame 27
"levelpause5"Frame 29
"instr"Frame 31
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"arrow"Symbol 26 MovieClip Frame 2
"hand"Symbol 26 MovieClip Frame 3
"reload"Symbol 26 MovieClip Frame 4
"respawn"Symbol 26 MovieClip Frame 6
"reloadupgraded"Symbol 26 MovieClip Frame 8
"respawn1"Symbol 26 MovieClip Frame 10
"respawn2"Symbol 26 MovieClip Frame 12
"dead"Symbol 26 MovieClip Frame 14
"flash"Symbol 33 MovieClip Frame 2
"flash"Symbol 36 MovieClip Frame 2
"normal"Symbol 47 MovieClip Frame 1
"zoom"Symbol 47 MovieClip Frame 2
"on"Symbol 51 MovieClip Frame 1
"off"Symbol 51 MovieClip Frame 2
"on"Symbol 59 MovieClip Frame 1
"off"Symbol 59 MovieClip Frame 2
"del"Symbol 1846 MovieClip Frame 4
"Empty"Symbol 1873 MovieClip [bonusonCar] Frame 1
"SpeedUp"Symbol 1873 MovieClip [bonusonCar] Frame 2
"SlowDown"Symbol 1873 MovieClip [bonusonCar] Frame 3
"Shield"Symbol 1873 MovieClip [bonusonCar] Frame 4
"Froze"Symbol 1873 MovieClip [bonusonCar] Frame 5
"FrozeApply"Symbol 1873 MovieClip [bonusonCar] Frame 6
"FrozeCancel"Symbol 1873 MovieClip [bonusonCar] Frame 7
"NukeApply"Symbol 1873 MovieClip [bonusonCar] Frame 8
"NukeCancel"Symbol 1873 MovieClip [bonusonCar] Frame 9
"Thorns"Symbol 1873 MovieClip [bonusonCar] Frame 10
"takeMoney"Symbol 1873 MovieClip [bonusonCar] Frame 11
"bonus"Symbol 1903 MovieClip Frame 3
"boost"Symbol 1903 MovieClip Frame 5
"clipempty"Symbol 1903 MovieClip Frame 7
"collision"Symbol 1903 MovieClip Frame 9
"engine"Symbol 1903 MovieClip Frame 11
"explosion"Symbol 1903 MovieClip Frame 13
"friction"Symbol 1903 MovieClip Frame 15
"tires"Symbol 1903 MovieClip Frame 17
"select"Symbol 1903 MovieClip Frame 19
"lap"Symbol 1903 MovieClip Frame 21
"plant"Symbol 1903 MovieClip Frame 23
"plasmadamage"Symbol 1903 MovieClip Frame 25
"plasmashot"Symbol 1903 MovieClip Frame 27
"redbeam"Symbol 1903 MovieClip Frame 29
"greenbeam"Symbol 1903 MovieClip Frame 31
"rocketshot"Symbol 1903 MovieClip Frame 33
"slip"Symbol 1903 MovieClip Frame 35
"click"Symbol 1903 MovieClip Frame 37
"spill"Symbol 1903 MovieClip Frame 39
"wood"Symbol 1903 MovieClip Frame 41
"alive"Symbol 1937 MovieClip Frame 1
"slime"Symbol 1937 MovieClip Frame 2
"ice"Symbol 1937 MovieClip Frame 3
"decay"Symbol 1937 MovieClip Frame 4
"zoom"Symbol 1937 MovieClip Frame 19
"dead"Symbol 1937 MovieClip Frame 34
"alive"Symbol 1945 MovieClip Frame 1
"decay"Symbol 1945 MovieClip Frame 2
"dead"Symbol 1945 MovieClip Frame 28
"alive"Symbol 1954 MovieClip Frame 1
"slime"Symbol 1954 MovieClip Frame 2
"ice"Symbol 1954 MovieClip Frame 3
"decay"Symbol 1954 MovieClip Frame 4
"zoom"Symbol 1954 MovieClip Frame 18
"dead"Symbol 1954 MovieClip Frame 33
"alive"Symbol 1960 MovieClip Frame 1
"slime"Symbol 1960 MovieClip Frame 2
"ice"Symbol 1960 MovieClip Frame 3
"decay"Symbol 1960 MovieClip Frame 4
"zoom"Symbol 1960 MovieClip Frame 19
"dead"Symbol 1960 MovieClip Frame 34
"normal"Symbol 1971 MovieClip Frame 1
"shot"Symbol 1971 MovieClip Frame 2
"damage"Symbol 1971 MovieClip Frame 5
"decay"Symbol 1971 MovieClip Frame 16
"dead"Symbol 1971 MovieClip Frame 30
"respawn"Symbol 1971 MovieClip Frame 31
"normal"Symbol 1975 MovieClip Frame 1
"title"Symbol 1982 MovieClip Frame 2
"play"Symbol 1982 MovieClip Frame 4
"level"Symbol 1982 MovieClip Frame 5
"game"Symbol 1982 MovieClip Frame 6
"ending"Symbol 1982 MovieClip Frame 8
"flash"Symbol 2108 MovieClip Frame 2
"flash"Symbol 2127 MovieClip Frame 2
"flash"Symbol 2130 MovieClip Frame 2
"flash"Symbol 2138 MovieClip Frame 2
"flash"Symbol 2143 MovieClip Frame 2

Dynamic Text Variables

plLoadStateSymbol 9 EditableText"0%"
curlapSymbol 1796 EditableText""
maxlapSymbol 1798 EditableText""
nSymbol 1802 EditableText""
nSymbol 1806 EditableText""
nSymbol 1810 EditableText""
qSymbol 1870 EditableText""
nraceSymbol 1908 EditableText""
discriptionSymbol 2098 EditableText""
nmSymbol 2099 EditableText""
priseSymbol 2100 EditableText""
priceSymbol 2101 EditableText"price:"
moneySymbol 2104 EditableText""
scoreSymbol 2116 EditableText"0123456789"
playernameSymbol 2117 EditableText"Your name here"
scoreSymbol 2133 EditableText"0123456789"
playernameSymbol 2134 EditableText"Your name here"




http://swfchan.com/6/25507/info.shtml
Created: 23/5 -2019 16:28:11 Last modified: 23/5 -2019 16:28:11 Server time: 23/12 -2024 00:18:12