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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Scorched.swf

This is the info page for
Flash #25511

(Click the ID number above for more basic data on this flash file.)


Text
PLAYER 1's Turn

PLAYER 1's Turn

player1nam

$500

player2nam

$500

SHIELD

$50

FREE

$100

$500

$300

STORAGE

Player wins the round

Player wins the round

Round 1

Round 1

2 PLAYER GAME

2 PLAYER GAME

INSTRUCTIONS

INSTRUCTIONS

OPTIONS

OPTIONS

Player 1

Player 2

Player 1

Player 2

Choose and name your guys...

Choose and name your guys...

CLICK TO START

CLICK TO START

INTROCLIP

SCORCHMARKS

WIND

00

Main menu

winner

wins

loser

You need more practice!

game
over

OPTIONS

landscape

?

RANDOM

back

back

The game is 2 player only
Take turns in firing missles at each other until you
reduce your oppenents health completely
You get $1000 to spend
CONTROLS
up arrow - increase power
down arrow - decrease power
left arrow - rotate left
right arrow - rotate right
space - fire missle

INSTRUCTIONS

ActionScript [AS1/AS2]

Frame 1
total = getBytesTotal();
Frame 4
loaded = getBytesLoaded(); percent = 100 * (loaded / total); this.loaderhold.loader._yscale = percent;
Frame 5
if (percent < 99) { gotoAndPlay (4); } backg = 1; landtype = 0;
Frame 35
introsound = new Sound(); introsound.attachSound("introtune"); introsound.start(0, 100); choosesound = new Sound(); choosesound.attachSound("chooseplayers"); action = undefined;
Frame 72
stop();
Frame 73
function startgame() { gotoAndPlay (116); } player1names = new Array("Bill", "Tony", "Terry", "Vaughan", "Scott", "Rick"); player2names = new Array("Warren", "Andrew", "John", "Bardia", "Nathan", "Brad"); player1head = random(22) + 1; player2head = random(22) + 1; player1name = player1names[random(player1names.length)]; player2name = player2names[random(player2names.length)]; this.player1h.gotoAndStop(player1head); this.player2h.gotoAndStop(player2head); introsound.stop(); choosesound.start(0, 100);
Frame 115
stop();
Instance of Symbol 249 MovieClip in Frame 115
onClipEvent (enterFrame) { if (Key.isDown(32)) { _root.startgame(); } }
Frame 116
attachMovie("fadegamein", "fadegamein", 1000); function jetpacing() { var _local1 = this; lastbx = bx; lastby = by; bombtrailcount++; if (by < 0) { _local1.misslefollow._x = bx; } else { _local1.misslefollow._x = -10; } if (xmove > 0) { rightv = xmove; } else { leftv = Math.abs(xmove); } upv = temppower * Math.sin(radian); adjustx = 45 * Math.cos(radian); adjusty = 8 + (45 * Math.sin(radian)); temppower = temppower - gravity; upv = temppower * Math.sin(radian); if (rightv > 0) { rightv = rightv + windamount; if (rightv < 0) { leftv = Math.abs(rightv); rightv = 0; } } if (leftv > 0) { leftv = leftv - windamount; if (leftv < 0) { rightv = Math.abs(leftv); leftv = 0; } } bx = bx + rightv; bx = bx - leftv; by = by + upv; if (bx > 780) { bx = 779; leftv = rightv; rightv = 0; } if (bx < 20) { bx = 21; rightv = leftv; leftv = 0; } if (by > 560) { by = 560; hity = 560; lastbx = undefined; action = "player stops jetpacing"; } hitarraynumlow = Math.floor(bx / landdetail); hitarraynumhigh = Math.ceil(bx / landdetail); l1y = landarray[hitarraynumlow]; l2y = landarray[hitarraynumhigh]; l2x = hitarraynumhigh * landdetail; l1x = hitarraynumlow * landdetail; bombm = (by - oby) / (bx - obx); bombb = by - (bombm * bx); landm = (l1y - l2y) / (l1x - l2x); landb = l1y - (landm * l1x); hitx = (bombb - landb) / (landm - bombm); hity = (bombm * hitx) + bombb; x = hitx; y = hity; r = bx; s = obx; t = by; u = oby; hitline = -10; if ((((hitx < Infinity) && (hitx > (-Infinity))) && (hity < Infinity)) && (hity > (-Infinity))) { if ((((hitx >= bx) && (hitx <= obx)) || (((hitx >= obx) && (hitx <= bx)) && ((hity >= by) && (hity <= oby)))) || ((hity >= oby) && (hity <= by))) { hitline = 1; } if ((((hitx >= l1x) && (hitx <= l2x)) || (((hitx >= l2x) && (hitx <= l1x)) && ((hity >= l1y) && (hity <= l2y)))) || ((hity >= l2y) && (hity <= l1y))) { hitline++; } if (hitline > 1) { action = "player stops jetpacing"; } } hitarraynum = Math.floor(bx / landdetail); hitloc = landarray[hitarraynum]; if (by >= hitloc) { hitx = hitarraynum * landdetail; hity = hitloc - 40; action = "player stops jetpacing"; } _local1.jetpac._x = bx; _local1.jetpac._y = by; if (bx < lastbx) { jetpac._xscale = -100; jetd = -100; } if (bx > lastbx) { jetpac._xscale = 100; jetd = 100; } a = (bx - lastbx) / (by - lastby); b = -((Math.asin(a) * 180) / Math.PI); if (b < -30) { b = -30; } if (b > 30) { b = 30; } jetpac._rotation = b; bombtrailcount++; if (bombtrailcount > 5) { bombtrailcount = 0; landscape.attachMovie("jetpactrail", "b" + bombt, bombt); bombt++; if (bombt > 500) { bombt = 400; } } } function startplayerjetpac() { var _local1 = this; leftv = 0; rightv = 0; temppower = power / 2.5; radian = (rottemp * Math.PI) / 180; xmove = temppower * Math.cos(radian); upv = temppower * Math.sin(radian); if (xmove > 0) { rightv = xmove; } else { leftv = Math.abs(xmove); } attachMovie("playertype2flyer", "jetpac", 200); adjustx = 45 * Math.cos(radian); adjusty = 8 + (45 * Math.sin(radian)); if (turn == "player1") { bx = p1x + adjustx; by = p1y + adjusty; removeMovieClip("player1"); _local1.jetpac.head.gotoAndStop(player1head); } else { bx = p2x + adjustx; by = p2y + adjusty; removeMovieClip("player2"); _local1.jetpac.head.gotoAndStop(player2head); } _local1.jetpac._x = bx; _local1.jetpac._y = by; action = "wait for jetpacing player"; } function jetpactrailClass() { } jetpactrailClass.prototype = new MovieClip(); jetpactrailClass.prototype.onLoad = function () { var _local1 = this; _local1.life = 30; _local1.alf = 30; _local1.alfstep = _local1.alf / _local1.life; _local1._x = bx; _local1._y = by; }; jetpactrailClass.prototype.onEnterFrame = function () { var _local1 = this; _local1.alf = _local1.alf - _local1.alfstep; _local1._alpha = _local1.alf; _local1._rotation = _local1._rotation + 20; if (_local1.alf <= 0) { removeMovieClip(_local1); } }; Object.registerClass("jetpactrail", jetpactrailClass); function bombtrailClass() { } bombtrailClass.prototype = new MovieClip(); bombtrailClass.prototype.onLoad = function () { var _local1 = this; _local1.life = 30; _local1.alf = 90; _local1.alfstep = _local1.alf / _local1.life; _local1._x = bx; _local1._y = by; }; bombtrailClass.prototype.onEnterFrame = function () { var _local1 = this; _local1.alf = _local1.alf - _local1.alfstep; _local1._alpha = _local1.alf; if (_local1.alf <= 0) { removeMovieClip(_local1); } }; Object.registerClass("bombtrail", bombtrailClass); function definesounds() { gunsound = new Sound(); gunsound.attachSound("gun"); clicksound = new Sound(); clicksound.attachSound("click"); morepowersound = new Sound(); morepowersound.attachSound("morepower"); lesspowersound = new Sound(); lesspowersound.attachSound("lesspower"); windsound = new Sound(); windsound.attachSound("windwave"); windsoundplaying = 0; shieldsound = new Sound(); shieldsound.attachSound("shieldwave"); shieldfadesound = new Sound(); shieldfadesound.attachSound("shieldfade"); } function drawlandscape() { _root.grass1._x = grass1x * 10; _root.grass1._y = landarray[grass1x]; _root.grass2._x = grass2x * 10; _root.grass2._y = landarray[grass2x]; _root.grass3._x = grass3x * 10; _root.grass3._y = landarray[grass3x]; _root.grass1.gotoAndStop(landt); _root.grass2.gotoAndStop(landt); _root.grass3.gotoAndStop(landt); _root.landscape.createEmptyMovieClip("earth", 1); with (_root.landscape.earth) { beginFill(landcolour, 100); lineStyle(3, strokecol, 100); moveTo(-10, 610); b = 0; steps = 400 / landdetail; d = landarray.length; i = 0; while (i < d) { c = landarray[i]; lineTo(b, c); b = b + landdetail; i = i + 1; } lineTo(810, 610); endFill(); } _root.landscapemask.createEmptyMovieClip("earth", 1); with (_root.landscapemask.earth) { beginFill(0, 100); moveTo(-5, 601); b = 0; steps = 400 / landdetail; d = landarray.length; i = 0; while (i < d) { c = landarray[i]; lineTo(b, c); b = b + landdetail; i = i + 1; } lineTo(801, 601); endFill(); } } _root.frameaction = function () { var _local1 = this; switch (action) { case "player stops jetpacing" : jetpac.play(); if (jetd == 100) { p1rot = -random(90); } else { p1rot = random(90) + 180; } if (turn == "player1") { attachMovie("playertype2", "player1", 10); p1x = hitx; p1y = hity; if (jetd == 100) { p1rot = -random(90); } else { p1rot = random(90) + 180; } } else { attachMovie("playertype2", "player2", 11); p2x = hitx; p2y = hity; p2rot = 90; if (jetd == 100) { p2rot = -random(90); } else { p2rot = random(90) + 180; } } player2.gunturretindicator._visible = false; player1.gunturretindicator._visible = false; rotateplayers(); action = "end turn"; return; case "jetpacing player" : startplayerjetpac(); return; case "wait for jetpacing player" : jetpacing(); return; case "announce round" : gamemessage2 = "Round " + round; attachMovie("tellplayeralt", "tellplayeralt", 21); tellplayeralt._y = 300; tellplayeralt._x = 400; wait = 0; action = "wait for round announce message"; return; case "wait for round announce message" : wait++; if (wait > 60) { tellplayeralt.play(); a = random(2) + 1; if (a == 1) { turn = "player1"; action = "tell player ones move"; } else { turn = "player2"; action = "tell player twos move"; } rotateplayers(); } return; case "test for game over" : if (player1score >= 2) { gotoAndStop (122); winner = player1name; loser = player2name; } else if (player2score >= 2) { gotoAndStop (122); winner = player2name; loser = player1name; } else { action = "Start new round"; } return; case "Start new round" : startnewround(); action = "announce round"; return; case "test for win" : wait = 0; if (player1health <= 0) { roundwinnername = player2name; action = "tell player they have won"; player2score++; round++; return; } if (player2health <= 0) { roundwinnername = player1name; action = "tell player they have won"; player1score++; round++; } else { if (turn == "player1") { turn = "player2"; action = "tell player twos move"; } else { turn = "player1"; action = "tell player ones move"; } return; gamemessage = roundwinnername + " wins this round!"; attachMovie("tellplayerwin", "tellplayer", 20); tellplayer._y = 300; tellplayer._x = 400; action = "wait for round won message"; return; wait++; if (wait > 60) { tellplayer.play(); turn = "player1"; action = "test for game over"; } return; wait++; if (wait > 60) { tellplayer.play(); if (turn == "player1") { action = "player ones move"; } else { action = "player twos move"; } } return; _local1.player1healthind.playeronesmoney.gotoAndstop(1); _local1.player2healthind.playertwosmoney.gotoAndstop(2); attachMovie("weaponselector", "weaponselector", 16); weaponselector._x = 400; weaponpress(player1bombtype); windchange(); player1.gunturretindicator._visible = true; player2.gunturretindicator._visible = false; player1.marker.gotoAndPlay(2); player2.marker.gotoAndStop(1); wait = 0; gamemessage = player1name + "'s turn"; attachMovie("tellplayer", "tellplayer", 20); tellplayer._y = 300; tellplayer._x = 400; action = "wait for message"; return; _local1.player1healthind.playeronesmoney.gotoAndstop(2); _local1.player2healthind.playertwosmoney.gotoAndstop(1); attachMovie("weaponselector", "weaponselector", 16); weaponselector._x = 400; weaponpress(player2bombtype); windchange(); player2.gunturretindicator._visible = true; player1.gunturretindicator._visible = false; missleselector._y = 7.7; player2.marker.gotoAndPlay(2); player1.marker.gotoAndStop(1); wait = 0; gamemessage = player2name + "'s turn"; attachMovie("tellplayer", "tellplayer", 20); tellplayer._y = 300; tellplayer._x = 400; action = "wait for message"; return; keytest(); return; keytest(); return; movebomb(); return; explodebomb(); return; animateExplosion(); return; action = "test for win"; } case "tell player they have won" : gamemessage = roundwinnername + " wins this round!"; attachMovie("tellplayerwin", "tellplayer", 20); tellplayer._y = 300; tellplayer._x = 400; action = "wait for round won message"; return; case "wait for round won message" : wait++; if (wait > 60) { tellplayer.play(); turn = "player1"; action = "test for game over"; } return; case "wait for message" : wait++; if (wait > 60) { tellplayer.play(); if (turn == "player1") { action = "player ones move"; } else { action = "player twos move"; } } return; case "tell player ones move" : _local1.player1healthind.playeronesmoney.gotoAndstop(1); _local1.player2healthind.playertwosmoney.gotoAndstop(2); attachMovie("weaponselector", "weaponselector", 16); weaponselector._x = 400; weaponpress(player1bombtype); windchange(); player1.gunturretindicator._visible = true; player2.gunturretindicator._visible = false; player1.marker.gotoAndPlay(2); player2.marker.gotoAndStop(1); wait = 0; gamemessage = player1name + "'s turn"; attachMovie("tellplayer", "tellplayer", 20); tellplayer._y = 300; tellplayer._x = 400; action = "wait for message"; return; case "tell player twos move" : _local1.player1healthind.playeronesmoney.gotoAndstop(2); _local1.player2healthind.playertwosmoney.gotoAndstop(1); attachMovie("weaponselector", "weaponselector", 16); weaponselector._x = 400; weaponpress(player2bombtype); windchange(); player2.gunturretindicator._visible = true; player1.gunturretindicator._visible = false; missleselector._y = 7.7; player2.marker.gotoAndPlay(2); player1.marker.gotoAndStop(1); wait = 0; gamemessage = player2name + "'s turn"; attachMovie("tellplayer", "tellplayer", 20); tellplayer._y = 300; tellplayer._x = 400; action = "wait for message"; return; case "player ones move" : keytest(); return; case "player twos move" : keytest(); return; case "movebomb" : movebomb(); return; case "explode bomb" : explodebomb(); return; case "animate explosion" : animateExplosion(); return; case "end turn" : action = "test for win"; } }; function landdata() { var _local1 = _global; landcolours = new Array(75621, 26112, 8606209, 7864577, 17408); strokecolours = new Array(72762, 20224, 5516801, 4260097, 109825); if (landtype == 0) { landt = random(5) + 1; } else { landt = landtype; } planttype = landt; strokecol = strokecolours[landt - 1]; landcolour = landcolours[landt - 1]; if (landt == 1) { _local1.landarray = new Array(486, 488, 491, 492, 487, 483, 481, 481, 482, 486, 491, 498, 505, 507, 507, 503, 482, 478, 477, 473, 471, 469, 471, 468, 450, 433, 388, 344, 322, 305, 274, 226, 209, 208, 205, 207, 214, 220, 221, 221, 218, 218, 229, 234, 297, 309, 335, 348, 365, 384, 423, 447, 456, 466, 474, 491, 487, 486, 479, 472, 470, 472, 472, 472, 468, 464, 465, 471, 472, 476, 479, 480, 485, 493, 501, 504, 508, 508, 501, 491, 488, 482, 476); } if (landt == 2) { _local1.landarray = new Array(350, 355, 358, 362, 370, 377, 390, 397, 404, 418, 423, 429, 436, 442, 444, 441, 433, 433, 432, 432, 432, 435, 441, 443, 452, 461, 467, 466, 458, 436, 436, 417, 405, 391, 387, 368, 360, 346, 343, 342, 345, 348, 355, 375, 395, 413, 422, 425, 433, 445, 455, 458, 454, 447, 439, 430, 430, 426, 418, 415, 409, 398, 388, 383, 380, 380, 384, 384, 385, 390, 394, 406, 406, 417, 426, 426, 428, 428, 428, 428, 428, 428, 428, 428, 430, 431); } if (landt == 3) { _local1.landarray = new Array(244, 242, 240, 239, 238, 238, 238, 239, 243, 257, 267, 270, 269, 267, 262, 260, 260, 270, 276, 276, 278, 279, 287, 295, 303, 312, 322, 337, 363, 394, 415, 443, 465, 492, 505, 508, 508, 505, 503, 503, 503, 503, 499, 494, 493, 487, 472, 452, 438, 407, 361, 309, 286, 274, 264, 247, 241, 237, 233, 231, 228, 232, 244, 251, 256, 256, 254, 247, 242, 238, 236, 235, 236, 236, 235, 232, 229, 227, 227, 227, 228, 229, 229, 229, 228, 223); } if (landt == 4) { _local1.landarray = new Array(297, 297, 296, 296, 297, 303, 318, 346, 364, 387, 413, 437, 449, 458, 464, 470, 475, 475, 471, 466, 455, 436, 413, 379, 321, 274, 261, 250, 239, 238, 237, 243, 245, 269, 290, 347, 393, 449, 464, 471, 477, 477, 476, 473, 471, 464, 449, 425, 397, 377, 338, 303, 283, 275, 269, 264, 257, 257, 250, 248, 254, 266, 283, 308, 362, 388, 424, 429, 437, 442, 443, 447, 449, 451, 453, 453, 454, 454, 451, 450, 449, 445, 440, 440); } if (landt == 5) { _local1.landarray = new Array(376, 376, 376, 376, 378, 378, 378, 379, 379, 379, 379, 379, 379, 379, 375, 369, 338, 302, 279, 281, 302, 319, 345, 375, 393, 403, 410, 410, 402, 392, 352, 276, 208, 183, 181, 189, 209, 237, 299, 338, 365, 389, 404, 415, 414, 413, 406, 394, 385, 367, 360, 286, 273, 274, 287, 299, 317, 338, 356, 368, 376, 376, 376, 376, 376, 376, 376, 376, 376, 376, 376, 376, 374, 374, 374, 374, 373, 371, 371, 371, 370, 370, 370, 368, 368, 368, 368, 368, 367, 367); } trace("landtype = " + landtype); } function generatelandscape() { a = 200; b = 0; steps = 800 / landdetail; drawlandscape(); } function explodebomb() { scorchlayer++; scorchmarks.temp.attachMovie("scorch", "scorch" + scorchlayer, scorchlayer); with (eval ("this.scorchmarks.temp.scorch" + scorchlayer)) { _x = bx; _y = by; _width = bombsize * 1.3; _height = bombsize * 1.3; } eval ("this.scorchmarks.temp.scorch" + (scorchlayer - 10)).play(); lastbx = undefined; lastby = undefined; obx = 0; oby = 0; area = bombforce / (landdetail / 2); damage = Math.floor(bombsize / 2); i = 1; while (i < area) { b = hitarraynum - i; x = hitx + (damage * Math.sin(i)); hitit = Math.floor(x / landdetail); b = landarray[hitit]; y = hity + (damage * Math.cos(i)); if (b < y) { landarray[hitit] = y; } i = i + 0.1; } explodesteps = 30; explodealpha = 100; action = "animate explosion"; c = 10 + (bombforce / 2); bomb._x = -10; bt = ("bomb" + (explosiontype - 1)) + "explode"; attachMovie(bt, "bombland", 17); bombland._x = bx; bombland._y = by; } scorchlayer = 300; function firebomb() { removeMovieClip("weaponselector"); player2.gunturretindicator._visible = false; player1.gunturretindicator._visible = false; if (explosiontype == 1) { if (turn == "player1") { player1cash = player1cash - weaponcost; } else { player2cash = player2cash - weaponcost; } action = "jetpacing player"; } else if (explosiontype == 5) { if (turn == "player1") { player1cash = player1cash - weaponcost; player1shield = 3; action = "end turn"; } else { player2cash = player2cash - weaponcost; player2shield = 3; action = "end turn"; } shieldsound.start(0, 0); rotateplayers(); } if ((explosiontype > 1) && (explosiontype < 5)) { gunsound.start(); if (turn == "player1") { this.player1.bot.gun.muzzleflash.play(); player1cash = player1cash - weaponcost; } else { this.player2.bot.gun.muzzleflash.play(); player2cash = player2cash - weaponcost; } leftv = 0; rightv = 0; temppower = power / 2.5; radian = (rottemp * Math.PI) / 180; xmove = temppower * Math.cos(radian); if (xmove > 0) { rightv = xmove; } else { leftv = Math.abs(xmove); } upv = temppower * Math.sin(radian); adjustx = 45 * Math.cos(radian); adjusty = 8 + (45 * Math.sin(radian)); if (turn == "player1") { bx = p1x + adjustx; by = p1y + adjusty; } else { bx = p2x + adjustx; by = p2y + adjusty; } if (player1cash < 0) { player1cash = 0; } if (player2cash < 0) { player2cash = 0; } player1cashreport = "$" + player1cash; player2cashreport = "$" + player2cash; action = "movebomb"; } } function rotateplayers() { var _local1 = this; player1._x = p1x; player1._y = p1y; player2._x = p2x; player2._y = p2y; _local1.player1.shield.gotoAndStop(player1shield); _local1.player1healthind._x = p1x; _local1.player1healthind._y = p1y; _local1.player1.bot.head.gotoAndStop(player1head); _local1.player2.bot.head.gotoAndStop(player2head); _local1.player1.gunturretindicator._rotation = p1rot; _local1.player1.gunturretindicator.powermeasure._yscale = 35 + (player1power / 2); _local1.player1.gunturretindicator.powermeasure._xscale = 35 + (player1power / 2); if (p1rot < 0) { botframe = Math.abs(p1rot); _local1.player1.bot._xscale = 100; } else { botframe = Math.abs(p1rot - 180); _local1.player1.bot._xscale = -100; } _local1.player1.bot.gotoAndStop(botframe); _local1.player2.shield.gotoAndStop(player2shield); _local1.player2healthind._x = p2x; _local1.player2healthind._y = p2y; _local1.player2.muzzleflash._rotation = p2rot; _local1.player2.gunturretindicator._rotation = p2rot; _local1.player2.gunturretindicator.powermeasure._yscale = 35 + (player2power / 2); _local1.player2.gunturretindicator.powermeasure._xscale = 35 + (player2power / 2); if (p2rot < 0) { botframe = Math.abs(p2rot); _local1.player2.bot._xscale = 100; } else { botframe = Math.abs(p2rot - 180); _local1.player2.bot._xscale = -100; } _local1.player2.bot.gotoAndStop(botframe); } function keytest() { if (turn == "player1") { rottemp = p1rot; power = player1power; } else { rottemp = p2rot; power = player2power; } if (Key.isDown(37)) { if ((rottemp > 180) || (rottemp < 1)) { clicksoundcount++; if (clicksoundcount > clicksounddelay) { clicksoundcount = 0; clicksound.start(0, 0); } rottemp--; } if (rottemp < -90) { rottemp = 270; } rotateplayers(); } if (Key.isDown(39)) { if ((rottemp > 179) || (rottemp < 0)) { clicksoundcount++; if (clicksoundcount > clicksounddelay) { clicksoundcount = 0; clicksound.start(0, 0); } rottemp++; } if (rottemp > 270) { rottemp = -90; } rotateplayers(); } if (Key.isDown(38)) { if (power < 100) { morepowersound.start(0, 0); power = power + 1; rotateplayers(); } } if (Key.isDown(40)) { if (power > 10) { power = power - 1; lesspowersound.start(0, 0); rotateplayers(); } } if (Key.isDown(32)) { firebomb(); } if (turn == "player1") { p1rot = rottemp; player1power = power; } else { p2rot = rottemp; player2power = power; } } clicksoundcount = 0; clicksounddelay = 3; function movebomb() { if (lastbx == undefined) { obx = bx; oby = by; } else { obx = lastbx; oby = lastby; } bombtrailcount++; if (bombtrailcount > bombtraildelay) { bombtrailcount = 0; attachMovie("bombtrail", "b" + bombt, bombt); bombt++; if (bombt > 500) { bombt = 400; } } if (by < 0) { this.misslefollow._x = bx; } else { this.misslefollow._x = -10; } temppower = temppower - gravity; upv = temppower * Math.sin(radian); if (rightv > 0) { rightv = rightv + windamount; if (rightv < 0) { leftv = Math.abs(rightv); rightv = 0; } } if (leftv > 0) { leftv = leftv - windamount; if (leftv < 0) { rightv = Math.abs(leftv); leftv = 0; } } bx = bx + rightv; bx = bx - leftv; by = by + upv; if (upv == 0) { upv = upv + 5; } if (bx > 800) { bx = 800; leftv = rightv; rightv = 0; } if (bx < 0) { bx = 0; rightv = leftv; leftv = 0; } if (by > 600) { by = 600; hity = by; lastbx = undefined; action = "explode bomb"; } hitarraynum = Math.floor(bx / landdetail); hitloc = landarray[hitarraynum]; if (by >= hitloc) { hitx = hitarraynum * landdetail; hity = hitloc; action = "explode bomb"; } if (turn == "player2") { a = Math.abs(p1x - bx); b = Math.abs(p1y - by); if ((a < 30) && (b < 30)) { if (player1shield > 1) { player1shield--; if (explosiontype == 4) { player1shield = 1; } shieldfadesound.start(); } else { player1health = player1health - bombforce; } hitx = bx; hity = by; explodesteps = 10; moveblast = bombforce / explodesteps; blaststeps = moveblast; moveblast = moveblast + blaststeps; explodealpha = 100; action = "explode bomb"; } } else { a = Math.abs(p2x - bx); b = Math.abs(p2y - by); if ((a < 30) && (b < 30)) { if (player2shield > 1) { player2shield--; if (explosiontype == 4) { player2shield = 1; } shieldfadesound.start(); } else { player2health = player2health - bombforce; } hitx = bx; hity = by; explodesteps = 10; moveblast = bombforce / explodesteps; blaststeps = moveblast; moveblast = moveblast + blaststeps; explodealpha = 100; action = "explode bomb"; } } bomb._x = bx; bomb._y = by; lastbx = bx; lastby = by; } bombt = 400; bombtraildelay = 2; bombtrailcount = 0; function animateExplosion() { bombland._alpha = explodealpha; explodealpha = explodealpha * 0.91; explodesteps--; if (explodesteps < 1) { removeMovieClip(bombland); this.player1healthind.lifebar._xscale = player1health; this.player2healthind.lifebar2._xscale = player2health; bombland._alpha = 0; drawlandscape(); rotateplayers(); action = "end turn"; } } function windchange() { var _local1 = this; a = random(5); if ((a == 1) || (wind == undefined)) { wind = random(16) - 8; windreport = Math.abs(wind); if (wind == 0) { _local1.windmarker.gotoAndStop(2); windsoundplaying = 0; } else { _local1.windmarker._alpha = 100; _local1.windmarker.gotoAndStop(1); if (windsoundplaying == 0) { } } if (wind > 0) { _local1.windmarker.windarrow._xscale = 100; } else { _local1.windmarker.windarrow._xscale = -100; } } windamount = wind / 50; } function startnewround() { var _local1 = this; grass1x = random(40); grass2x = random(40) + 20; grass3x = random(40) + 40; landdata(); drawlandscape(); _local1.scorchmarks.createEmptyMovieClip("temp", 10); scorchlayer = 300; backdisp = random(2) + 1; _local1.background.gotoAndStop(backdisp); player1health = 100; player2health = 100; player1cash = 1000; player2cash = 1000; player1shield = 1; player2shield = 1; player1power = 10; player2power = 10; player1bombtype = 2; player2bombtype = 2; player1cashreport = "$" + player1cash; player2cashreport = "$" + player2cash; p1rot = -random(90); p2rot = random(90) + 180; p1x = random(200) + 50; a = Math.floor(p1x / landdetail); b = landarray[a]; p1y = b - 39; p2x = random(200) + 550; a = Math.floor(p2x / landdetail); b = landarray[a]; p2y = b - 39; bombcost = 0; _local1.player1healthind.lifebar._xscale = player1health; _local1.player2healthind.lifebar2._xscale = player2health; rotateplayers(); player2.gunturretindicator._visible = false; player1.gunturretindicator._visible = false; } function setup() { round = 1; player1score = 0; player2score = 0; choosesound.stop(); landdata(); definesounds(); wait = 0; landdetail = 10; bombwide = bomb._width; bx = -10; by = 0; gravity = 0.8; upv = 0; leftv = 0; rightv = 10; power = 20; attachMovie("player1healthind", "player1healthind", 14); attachMovie("player2healthind", "player2healthind", 15); attachMovie("playertype2", "player1", 10); attachMovie("playertype2", "player2", 11); action = "Start new round"; } function weaponpress(type) { var _local1 = type; if (turn == "player1") { money = player1cash; } if (turn == "player2") { money = player2cash; } if ((money - 300) < 0) { weaponselector.missleselectgraphic.e._alpha = 80; } else { weaponselector.missleselectgraphic.e._alpha = 0; } if ((money - 50) < 0) { weaponselector.missleselectgraphic.a._alpha = 80; } else { weaponselector.missleselectgraphic.a._alpha = 0; } if ((money - 100) < 0) { trace("c"); weaponselector.missleselectgraphic.c._alpha = 80; } else { weaponselector.missleselectgraphic.c._alpha = 0; } if ((money - 500) < 0) { weaponselector.missleselectgraphic.d._alpha = 80; } else { weaponselector.missleselectgraphic.d._alpha = 0; } if ((money - 300) < 0) { weaponselector.missleselectgraphic.e._alpha = 80; } else { weaponselector.missleselectgraphic.e._alpha = 0; } if ((turn == "player1") && (player1shield > 1)) { weaponselector.missleselectgraphic.e._alpha = 80; } else if ((turn == "player2") && (player2shield > 1)) { weaponselector.missleselectgraphic.e._alpha = 80; } else { weaponselector.missleselectgraphic.e._alpha = 0; } weaponcost = weaponcostarray[_local1 - 1]; if ((turn == "player1") && ((player1cash - weaponcost) < 0)) { _local1 = 2; player1bombtype = _local1; } if ((turn == "player2") && ((player2cash - weaponcost) < 0)) { _local1 = 2; player2bombtype = _local1; } if (_local1 == 5) { if ((turn == "player1") && (player1shield > 1)) { _local1 = 2; player1bombtype = _local1; } if ((turn == "player2") && (player2shield > 1)) { _local1 = 2; player2bombtype = _local1; } } weaponcost = weaponcostarray[_local1 - 1]; bombcost = weaponcostarray[_local1 - 1]; bombforce = weaponbombforce[_local1 - 1]; explosiontype = _local1; bombsize = bombeffectarea[_local1 - 1]; weaponselector.missleselectgraphic.missleindicator._x = weaponindloc[_local1 - 1]; } weaponindloc = new Array(-124, -62, 0, 62, 124); weaponbombforce = new Array(0, 10, 40, 70, 0); weaponcostarray = new Array(50, 0, 100, 500, 300); bombeffectarea = new Array(0, 20, 50, 130, 0);
Frame 120
setup(); generatelandscape();
Instance of Symbol 289 MovieClip in Frame 120
onClipEvent (enterFrame) { _root.frameaction(); }
Frame 121
stop();
Frame 122
removeMovieClip("player1"); removeMovieClip("player2"); removeMovieClip("player1healthind"); removeMovieClip("player2healthind");
Frame 126
stop();
Frame 127
function drawoptionsland() { if (landtype == 0) { this.landselector.gotoAndStop(1); } else { this.landselector.gotoAndStop(2); landt = landtype; landcolours = new Array(75621, 26112, 8606209, 7864577, 17408); landcolour = landcolours[landt - 1]; if (landt == 1) { landarray = new Array(486, 488, 491, 492, 487, 483, 481, 481, 482, 486, 491, 498, 505, 507, 507, 503, 482, 478, 477, 473, 471, 469, 471, 468, 450, 433, 388, 344, 322, 305, 274, 226, 209, 208, 205, 207, 214, 220, 221, 221, 218, 218, 229, 234, 297, 309, 335, 348, 365, 384, 423, 447, 456, 466, 474, 491, 487, 486, 479, 472, 470, 472, 472, 472, 468, 464, 465, 471, 472, 476, 479, 480, 485, 493, 501, 504, 508, 508, 501, 491, 488, 482, 476); } if (landt == 2) { landarray = new Array(350, 355, 358, 362, 370, 377, 390, 397, 404, 418, 423, 429, 436, 442, 444, 441, 433, 433, 432, 432, 432, 435, 441, 443, 452, 461, 467, 466, 458, 436, 436, 417, 405, 391, 387, 368, 360, 346, 343, 342, 345, 348, 355, 375, 395, 413, 422, 425, 433, 445, 455, 458, 454, 447, 439, 430, 430, 426, 418, 415, 409, 398, 388, 383, 380, 380, 384, 384, 385, 390, 394, 406, 406, 417, 426, 426, 428, 428, 428, 428, 428, 428, 428, 428, 430, 431); } if (landt == 3) { landarray = new Array(244, 242, 240, 239, 238, 238, 238, 239, 243, 257, 267, 270, 269, 267, 262, 260, 260, 270, 276, 276, 278, 279, 287, 295, 303, 312, 322, 337, 363, 394, 415, 443, 465, 492, 505, 508, 508, 505, 503, 503, 503, 503, 499, 494, 493, 487, 472, 452, 438, 407, 361, 309, 286, 274, 264, 247, 241, 237, 233, 231, 228, 232, 244, 251, 256, 256, 254, 247, 242, 238, 236, 235, 236, 236, 235, 232, 229, 227, 227, 227, 228, 229, 229, 229, 228, 223); } if (landt == 4) { landarray = new Array(297, 297, 296, 296, 297, 303, 318, 346, 364, 387, 413, 437, 449, 458, 464, 470, 475, 475, 471, 466, 455, 436, 413, 379, 321, 274, 261, 250, 239, 238, 237, 243, 245, 269, 290, 347, 393, 449, 464, 471, 477, 477, 476, 473, 471, 464, 449, 425, 397, 377, 338, 303, 283, 275, 269, 264, 257, 257, 250, 248, 254, 266, 283, 308, 362, 388, 424, 429, 437, 442, 443, 447, 449, 451, 453, 453, 454, 454, 451, 450, 449, 445, 440, 440); } if (landt == 5) { landarray = new Array(376, 376, 376, 376, 378, 378, 378, 379, 379, 379, 379, 379, 379, 379, 375, 369, 338, 302, 279, 281, 302, 319, 345, 375, 393, 403, 410, 410, 402, 392, 352, 276, 208, 183, 181, 189, 209, 237, 299, 338, 365, 389, 404, 415, 414, 413, 406, 394, 385, 367, 360, 286, 273, 274, 287, 299, 317, 338, 356, 368, 376, 376, 376, 376, 376, 376, 376, 376, 376, 376, 376, 376, 374, 374, 374, 374, 373, 371, 371, 371, 370, 370, 370, 368, 368, 368, 368, 368, 367, 367); } this.landselector.holdit.createEmptyMovieClip("earth", 1); landdetail = 10; with (_root.landselector.holdit.earth) { beginFill(landcolour, 100); moveTo(-1, 121); b = 0; d = landarray.length; steps = 1.95121951219512; i = 0; while (i < 83) { c = landarray[i]; lineTo(b, c * 0.2); b = b + steps; i = i + 1; } lineTo(161, 121); endFill(); } } } introsound.stop();
Frame 131
stop();
Frame 132
introsound.stop();
Frame 137
stop();
Symbol 5 MovieClip Frame 24
stop();
Symbol 15 MovieClip [tellplayer] Frame 30
stop();
Symbol 15 MovieClip [tellplayer] Frame 61
removeMovieClip(this);
Symbol 22 MovieClip Frame 2
stop();
Symbol 27 MovieClip Frame 2
stop();
Symbol 36 MovieClip Frame 1
stop();
Symbol 36 MovieClip Frame 53
gotoAndPlay (2);
Symbol 53 MovieClip Frame 1
stop();
Instance of Symbol 53 MovieClip in Symbol 54 MovieClip Frame 1
onClipEvent (load) { blinkc = 0; blinkt = random(40) + 45; } onClipEvent (enterFrame) { blinkc++; if (blinkc > blinkt) { blinkc = 0; blinkt = random(40) + 45; this.play(); } }
Symbol 112 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 136 MovieClip [playertype2flyer] Frame 1
stop();
Symbol 136 MovieClip [playertype2flyer] Frame 16
removeMovieClip(this);
Symbol 154 Button
on (press) { _root.weaponpress(1); }
Symbol 155 Button
on (press) { _root.weaponpress(2); }
Symbol 156 Button
on (press) { _root.weaponpress(3); }
Symbol 157 Button
on (press) { _root.weaponpress(4); }
Symbol 158 Button
on (press) { _root.weaponpress(5); }
Symbol 160 MovieClip [weaponselector] Frame 27
stop();
Symbol 184 MovieClip Frame 1
stop();
Symbol 190 MovieClip [tellplayerwin] Frame 30
stop();
Symbol 190 MovieClip [tellplayerwin] Frame 61
removeMovieClip(this);
Symbol 191 MovieClip [fadegamein] Frame 25
removeMovieClip(this);
Symbol 195 MovieClip [tellplayeralt] Frame 30
stop();
Symbol 195 MovieClip [tellplayeralt] Frame 61
removeMovieClip(this);
Symbol 197 MovieClip [scorch] Frame 36
stop();
Symbol 197 MovieClip [scorch] Frame 50
trace("yo"); removeMovieClip(this);
Symbol 203 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 38
stop();
Symbol 214 Button
on (press) { gotoAndPlay (73); }
Symbol 220 Button
on (press) { gotoAndPlay (132); }
Symbol 225 Button
on (press) { gotoAndPlay (127); }
Symbol 230 Button
on (press) { _root.player1head++; if (_root.player1head > 23) { _root.player1head = 23; } _root.player1h.gotoAndStop(player1head); }
Symbol 231 Button
on (press) { _root.player1head--; if (_root.player1head < 1) { _root.player1head = 1; } _root.player1h.gotoAndStop(player1head); }
Symbol 232 Button
on (press) { _root.player2head++; if (_root.player2head > 23) { _root.player2head = 23; } _root.player2h.gotoAndStop(player2head); }
Symbol 233 Button
on (press) { _root.player2head--; if (_root.player2head < 1) { _root.player2head = 1; } _root.player2h.gotoAndStop(player2head); }
Symbol 240 MovieClip Frame 30
stop();
Symbol 247 Button
on (press) { _root.startgame(); }
Symbol 254 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 38
stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 272 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 1
stop();
Symbol 286 MovieClip Frame 1
stop();
Symbol 292 Button
on (press) { gotoAndPlay (35); }
Symbol 308 MovieClip Frame 1
stop();
Symbol 312 Button
on (press) { gotoAndPlay (35); }
Symbol 313 Button
on (press) { _root.landtype++; if (_root.landtype > 5) { _root.landtype = 5; } _root.drawoptionsland(); }
Symbol 314 Button
on (press) { _root.landtype--; if (_root.landtype < 1) { _root.landtype = 0; } _root.drawoptionsland(); }

Library Items

Symbol 1 GraphicUsed by:5  Timeline
Symbol 2 GraphicUsed by:5
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5
Symbol 5 MovieClipUses:1 2 4Used by:Timeline
Symbol 6 GraphicUsed by:191  Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:15 190 195 205
Symbol 11 GraphicUsed by:15 195
Symbol 12 FontUsed by:13 14 20 21 25 26 148 149 150 151 152 188 189 193 194 235 236 242 243 284 285 305 317
Symbol 13 EditableTextUses:12Used by:15
Symbol 14 EditableTextUses:12Used by:15
Symbol 15 MovieClip [tellplayer]Uses:10 11 13 14Used by:Timeline
Symbol 16 GraphicUsed by:24 28
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:24 28
Symbol 19 GraphicUsed by:24 28
Symbol 20 EditableTextUses:12Used by:24
Symbol 21 EditableTextUses:12Used by:22
Symbol 22 MovieClipUses:21Used by:24
Symbol 23 GraphicUsed by:24 28
Symbol 24 MovieClip [player1healthind]Uses:16 18 19 20 22 23Used by:Timeline
Symbol 25 EditableTextUses:12Used by:28
Symbol 26 EditableTextUses:12Used by:27
Symbol 27 MovieClipUses:26Used by:28
Symbol 28 MovieClip [player2healthind]Uses:16 18 19 25 27 23Used by:Timeline
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:34
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:30 32 33Used by:129
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:129
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:123 136
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:123 136
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:123 136
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:123 136
Symbol 45 GraphicUsed by:112
Symbol 46 GraphicUsed by:112
Symbol 47 GraphicUsed by:112
Symbol 48 ShapeTweeningUsed by:53
Symbol 49 ShapeTweeningUsed by:53
Symbol 50 ShapeTweeningUsed by:53
Symbol 51 ShapeTweeningUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:48 49 50 51 52Used by:54
Symbol 54 MovieClipUses:53Used by:112
Symbol 55 GraphicUsed by:112
Symbol 56 GraphicUsed by:112
Symbol 57 GraphicUsed by:112
Symbol 58 GraphicUsed by:112
Symbol 59 GraphicUsed by:112
Symbol 60 GraphicUsed by:112
Symbol 61 GraphicUsed by:112
Symbol 62 GraphicUsed by:112
Symbol 63 GraphicUsed by:112
Symbol 64 GraphicUsed by:112
Symbol 65 GraphicUsed by:112
Symbol 66 GraphicUsed by:112
Symbol 67 GraphicUsed by:112
Symbol 68 GraphicUsed by:112
Symbol 69 GraphicUsed by:112
Symbol 70 GraphicUsed by:112
Symbol 71 GraphicUsed by:112
Symbol 72 GraphicUsed by:112
Symbol 73 GraphicUsed by:112
Symbol 74 GraphicUsed by:112
Symbol 75 GraphicUsed by:112
Symbol 76 GraphicUsed by:112
Symbol 77 GraphicUsed by:112
Symbol 78 GraphicUsed by:112
Symbol 79 GraphicUsed by:112
Symbol 80 GraphicUsed by:112
Symbol 81 GraphicUsed by:112
Symbol 82 GraphicUsed by:112
Symbol 83 GraphicUsed by:112 287
Symbol 84 GraphicUsed by:112
Symbol 85 GraphicUsed by:112
Symbol 86 GraphicUsed by:112
Symbol 87 GraphicUsed by:112
Symbol 88 GraphicUsed by:112
Symbol 89 GraphicUsed by:112
Symbol 90 GraphicUsed by:112 230 231 232 233 313 314
Symbol 91 GraphicUsed by:112
Symbol 92 GraphicUsed by:112
Symbol 93 GraphicUsed by:112
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:94 95Used by:112
Symbol 97 GraphicUsed by:112
Symbol 98 GraphicUsed by:112
Symbol 99 GraphicUsed by:112
Symbol 100 GraphicUsed by:112
Symbol 101 GraphicUsed by:112
Symbol 102 GraphicUsed by:112
Symbol 103 GraphicUsed by:112
Symbol 104 GraphicUsed by:112
Symbol 105 GraphicUsed by:112
Symbol 106 GraphicUsed by:112
Symbol 107 GraphicUsed by:112
Symbol 108 GraphicUsed by:112
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:45 46 47 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111Used by:123 136  Timeline
Symbol 113 GraphicUsed by:118
Symbol 114 ShapeTweeningUsed by:118
Symbol 115 ShapeTweeningUsed by:118
Symbol 116 ShapeTweeningUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:113 114 115 116 117Used by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:118 119Used by:123
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:123 136
Symbol 123 MovieClipUses:38 40 42 44 112 120 122Used by:129
Symbol 124 FontUsed by:125 163 248 280
Symbol 125 EditableTextUses:124Used by:128
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:125 126 127Used by:129
Symbol 129 MovieClip [playertype2]Uses:34 36 123 128Used by:Timeline
Symbol 130 GraphicUsed by:135
Symbol 131 GraphicUsed by:135
Symbol 132 GraphicUsed by:135
Symbol 133 GraphicUsed by:135
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:130 131 132 133 134Used by:136
Symbol 136 MovieClip [playertype2flyer]Uses:135 40 38 42 44 122 112Used by:Timeline
Symbol 137 GraphicUsed by:159
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:159
Symbol 140 GraphicUsed by:159
Symbol 141 GraphicUsed by:159
Symbol 142 GraphicUsed by:159
Symbol 143 GraphicUsed by:159
Symbol 144 GraphicUsed by:159
Symbol 145 GraphicUsed by:159
Symbol 146 GraphicUsed by:147  Timeline
Symbol 147 MovieClipUses:146Used by:159
Symbol 148 TextUses:12Used by:159
Symbol 149 TextUses:12Used by:159
Symbol 150 TextUses:12Used by:159
Symbol 151 TextUses:12Used by:159
Symbol 152 TextUses:12Used by:159
Symbol 153 GraphicUsed by:154 155 156 157 158
Symbol 154 ButtonUses:153Used by:159
Symbol 155 ButtonUses:153Used by:159
Symbol 156 ButtonUses:153Used by:159
Symbol 157 ButtonUses:153Used by:159
Symbol 158 ButtonUses:153Used by:159
Symbol 159 MovieClipUses:137 139 140 141 142 143 144 145 147 148 149 150 151 152 154 155 156 157 158Used by:160
Symbol 160 MovieClip [weaponselector]Uses:159Used by:Timeline
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [bombtrail]Uses:161Used by:Timeline
Symbol 163 EditableTextUses:124Used by:184
Symbol 164 GraphicUsed by:166
Symbol 165 SoundUsed by:166 172 184
Symbol 166 MovieClip [bomb1explode]Uses:164 165Used by:184
Symbol 167 ShapeTweeningUsed by:170
Symbol 168 ShapeTweeningUsed by:170
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:167 168 169Used by:172 175
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClip [bomb2explode]Uses:170 171 165Used by:184
Symbol 173 GraphicUsed by:175
Symbol 174 SoundUsed by:175 184
Symbol 175 MovieClip [bomb3explode]Uses:170 173 174Used by:184
Symbol 176 Sound [gun]Used by:184
Symbol 177 Sound [click]Used by:184
Symbol 178 Sound [morepower]Used by:184
Symbol 179 Sound [introtune]Used by:184
Symbol 180 Sound [chooseplayers]Used by:184
Symbol 181 Sound [lesspower]Used by:184
Symbol 182 Sound [shieldwave]Used by:184
Symbol 183 Sound [shieldfade]Used by:184
Symbol 184 MovieClipUses:163 166 172 175 176 177 178 179 180 181 182 183 165 174Used by:Timeline
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip [jetpactrail]Uses:185Used by:Timeline
Symbol 187 GraphicUsed by:190
Symbol 188 EditableTextUses:12Used by:190
Symbol 189 EditableTextUses:12Used by:190
Symbol 190 MovieClip [tellplayerwin]Uses:10 187 188 189Used by:Timeline
Symbol 191 MovieClip [fadegamein]Uses:6Used by:Timeline
Symbol 192 GraphicUsed by:195
Symbol 193 EditableTextUses:12Used by:195
Symbol 194 EditableTextUses:12Used by:195
Symbol 195 MovieClip [tellplayeralt]Uses:10 11 192 193 194Used by:Timeline
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip [scorch]Uses:196Used by:Timeline
Symbol 198 GraphicUsed by:Timeline
Symbol 199 GraphicUsed by:203  Timeline
Symbol 200 GraphicUsed by:203  Timeline
Symbol 201 GraphicUsed by:203  Timeline
Symbol 202 GraphicUsed by:203  Timeline
Symbol 203 MovieClipUses:199 200 201 202Used by:Timeline
Symbol 204 GraphicUsed by:Timeline
Symbol 205 MovieClipUses:10Used by:Timeline
Symbol 206 GraphicUsed by:214
Symbol 207 FontUsed by:208 210 216 218 222 223 237 238 244 245 290 293 294 295 296 297 299 300 307 309 310 318
Symbol 208 TextUses:207Used by:214
Symbol 209 GraphicUsed by:212 214
Symbol 210 TextUses:207Used by:212 214
Symbol 211 SoundUsed by:212 219 224 246 311
Symbol 212 MovieClipUses:209 210 211Used by:214
Symbol 213 GraphicUsed by:214 220 225 292 312
Symbol 214 ButtonUses:206 208 212 209 210 213Used by:Timeline
Symbol 215 GraphicUsed by:220
Symbol 216 TextUses:207Used by:220
Symbol 217 GraphicUsed by:219 220
Symbol 218 TextUses:207Used by:219 220
Symbol 219 MovieClipUses:217 218 211Used by:220
Symbol 220 ButtonUses:215 216 219 217 218 213Used by:Timeline
Symbol 221 GraphicUsed by:224 225
Symbol 222 TextUses:207Used by:225
Symbol 223 TextUses:207Used by:224 225
Symbol 224 MovieClipUses:221 223 211Used by:225
Symbol 225 ButtonUses:221 222 224 223 213Used by:Timeline
Symbol 226 GraphicUsed by:Timeline
Symbol 227 GraphicUsed by:230 231 232 233 313 314
Symbol 228 GraphicUsed by:229 230 231 232 233 313 314
Symbol 229 MovieClipUses:228Used by:230 231 232 233 313 314
Symbol 230 ButtonUses:227 229 228 90Used by:Timeline
Symbol 231 ButtonUses:227 229 228 90Used by:Timeline
Symbol 232 ButtonUses:227 229 228 90Used by:Timeline
Symbol 233 ButtonUses:227 229 228 90Used by:Timeline
Symbol 234 GraphicUsed by:Timeline
Symbol 235 EditableTextUses:12Used by:Timeline
Symbol 236 EditableTextUses:12Used by:Timeline
Symbol 237 TextUses:207Used by:Timeline
Symbol 238 TextUses:207Used by:Timeline
Symbol 239 GraphicUsed by:240 247
Symbol 240 MovieClipUses:239Used by:Timeline
Symbol 241 GraphicUsed by:Timeline
Symbol 242 TextUses:12Used by:Timeline
Symbol 243 TextUses:12Used by:Timeline
Symbol 244 TextUses:207Used by:247
Symbol 245 TextUses:207Used by:246 247
Symbol 246 MovieClipUses:245 211Used by:247
Symbol 247 ButtonUses:244 246 245 239Used by:Timeline
Symbol 248 EditableTextUses:124Used by:249
Symbol 249 MovieClipUses:248Used by:Timeline
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:254
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClipUses:251 253Used by:Timeline
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:269 272 275
Symbol 257 GraphicUsed by:269
Symbol 258 GraphicUsed by:269 272 275
Symbol 259 GraphicUsed by:262 271 274
Symbol 260 GraphicUsed by:261 271 274
Symbol 261 MovieClipUses:260Used by:262
Symbol 262 MovieClipUses:259 261Used by:269
Symbol 263 ShapeTweeningUsed by:268
Symbol 264 ShapeTweeningUsed by:268
Symbol 265 ShapeTweeningUsed by:268
Symbol 266 ShapeTweeningUsed by:268
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:263 264 265 266 267Used by:269 272 275
Symbol 269 MovieClipUses:256 257 258 262 268Used by:Timeline
Symbol 270 GraphicUsed by:272
Symbol 271 MovieClipUses:259 260Used by:272
Symbol 272 MovieClipUses:256 270 258 271 268Used by:Timeline
Symbol 273 GraphicUsed by:275
Symbol 274 MovieClipUses:259 260Used by:275
Symbol 275 MovieClipUses:256 273 258 274 268Used by:Timeline
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:276Used by:Timeline
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:Timeline
Symbol 280 EditableTextUses:124Used by:281
Symbol 281 MovieClipUses:280Used by:Timeline
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:286
Symbol 284 TextUses:12Used by:286
Symbol 285 EditableTextUses:12Used by:286
Symbol 286 MovieClipUses:283 284 285Used by:Timeline
Symbol 287 MovieClip [bomb]Uses:83Used by:Timeline
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:288Used by:Timeline
Symbol 290 TextUses:207Used by:291 292
Symbol 291 MovieClipUses:290Used by:292
Symbol 292 ButtonUses:290 291 213Used by:Timeline
Symbol 293 EditableTextUses:207Used by:Timeline
Symbol 294 TextUses:207Used by:Timeline
Symbol 295 EditableTextUses:207Used by:Timeline
Symbol 296 TextUses:207Used by:Timeline
Symbol 297 TextUses:207Used by:Timeline
Symbol 298 GraphicUsed by:Timeline
Symbol 299 TextUses:207Used by:Timeline
Symbol 300 TextUses:207Used by:Timeline
Symbol 301 GraphicUsed by:308
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:302Used by:308
Symbol 304 GraphicUsed by:308
Symbol 305 TextUses:12Used by:306
Symbol 306 MovieClipUses:305Used by:308
Symbol 307 TextUses:207Used by:308
Symbol 308 MovieClipUses:301 303 304 306 307Used by:Timeline
Symbol 309 TextUses:207Used by:312
Symbol 310 TextUses:207Used by:311 312
Symbol 311 MovieClipUses:310 211Used by:312
Symbol 312 ButtonUses:309 311 310 213Used by:Timeline
Symbol 313 ButtonUses:227 229 228 90Used by:Timeline
Symbol 314 ButtonUses:227 229 228 90Used by:Timeline
Symbol 315 GraphicUsed by:Timeline
Symbol 316 GraphicUsed by:Timeline
Symbol 317 TextUses:12Used by:Timeline
Symbol 318 TextUses:207Used by:Timeline

Instance Names

"loaderhold"Frame 1Symbol 5 MovieClip
"player2healthind"Frame 33Symbol 28 MovieClip [player2healthind]
"player1h"Frame 73Symbol 112 MovieClip
"player2h"Frame 76Symbol 112 MovieClip
"background"Frame 116Symbol 254 MovieClip
"grass1"Frame 116Symbol 269 MovieClip
"grass2"Frame 116Symbol 272 MovieClip
"grass3"Frame 116Symbol 275 MovieClip
"misslefollow"Frame 116Symbol 277 MovieClip
"landscape"Frame 116Symbol 279 MovieClip
"landscapemask"Frame 116Symbol 279 MovieClip
"scorchmarks"Frame 116Symbol 281 MovieClip
"windmarker"Frame 116Symbol 286 MovieClip
"bomb"Frame 116Symbol 287 MovieClip [bomb]
"landselector"Frame 127Symbol 308 MovieClip
"loader"Symbol 5 MovieClip Frame 24Symbol 4 MovieClip
"lifebar"Symbol 24 MovieClip [player1healthind] Frame 1Symbol 18 MovieClip
"playeronesmoney"Symbol 24 MovieClip [player1healthind] Frame 1Symbol 22 MovieClip
"lifebar2"Symbol 28 MovieClip [player2healthind] Frame 1Symbol 18 MovieClip
"playertwosmoney"Symbol 28 MovieClip [player2healthind] Frame 1Symbol 27 MovieClip
"powermeasure"Symbol 34 MovieClip Frame 1Symbol 30 MovieClip
"muzzleflash"Symbol 120 MovieClip Frame 1Symbol 118 MovieClip
"head"Symbol 123 MovieClip Frame 1Symbol 112 MovieClip
"gun"Symbol 123 MovieClip Frame 1Symbol 120 MovieClip
"gunturretindicator"Symbol 129 MovieClip [playertype2] Frame 1Symbol 34 MovieClip
"marker"Symbol 129 MovieClip [playertype2] Frame 1Symbol 36 MovieClip
"bot"Symbol 129 MovieClip [playertype2] Frame 1Symbol 123 MovieClip
"shield"Symbol 129 MovieClip [playertype2] Frame 1Symbol 128 MovieClip
"head"Symbol 136 MovieClip [playertype2flyer] Frame 1Symbol 112 MovieClip
"missleindicator"Symbol 159 MovieClip Frame 1Symbol 139 MovieClip
"e"Symbol 159 MovieClip Frame 1Symbol 147 MovieClip
"a"Symbol 159 MovieClip Frame 1Symbol 147 MovieClip
"c"Symbol 159 MovieClip Frame 1Symbol 147 MovieClip
"d"Symbol 159 MovieClip Frame 1Symbol 147 MovieClip
"missleselectgraphic"Symbol 160 MovieClip [weaponselector] Frame 1Symbol 159 MovieClip
"windarrow"Symbol 286 MovieClip Frame 1Symbol 283 MovieClip
"holdit"Symbol 308 MovieClip Frame 2Symbol 303 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 33Symbol 15 as "tellplayer"
ExportAssets (56)Timeline Frame 33Symbol 24 as "player1healthind"
ExportAssets (56)Timeline Frame 33Symbol 28 as "player2healthind"
ExportAssets (56)Timeline Frame 33Symbol 129 as "playertype2"
ExportAssets (56)Timeline Frame 33Symbol 136 as "playertype2flyer"
ExportAssets (56)Timeline Frame 33Symbol 160 as "weaponselector"
ExportAssets (56)Timeline Frame 33Symbol 162 as "bombtrail"
ExportAssets (56)Timeline Frame 33Symbol 166 as "bomb1explode"
ExportAssets (56)Timeline Frame 33Symbol 172 as "bomb2explode"
ExportAssets (56)Timeline Frame 33Symbol 175 as "bomb3explode"
ExportAssets (56)Timeline Frame 33Symbol 176 as "gun"
ExportAssets (56)Timeline Frame 33Symbol 177 as "click"
ExportAssets (56)Timeline Frame 33Symbol 178 as "morepower"
ExportAssets (56)Timeline Frame 33Symbol 179 as "introtune"
ExportAssets (56)Timeline Frame 33Symbol 180 as "chooseplayers"
ExportAssets (56)Timeline Frame 33Symbol 181 as "lesspower"
ExportAssets (56)Timeline Frame 33Symbol 182 as "shieldwave"
ExportAssets (56)Timeline Frame 33Symbol 183 as "shieldfade"
ExportAssets (56)Timeline Frame 33Symbol 186 as "jetpactrail"
ExportAssets (56)Timeline Frame 33Symbol 190 as "tellplayerwin"
ExportAssets (56)Timeline Frame 33Symbol 191 as "fadegamein"
ExportAssets (56)Timeline Frame 33Symbol 195 as "tellplayeralt"
ExportAssets (56)Timeline Frame 33Symbol 197 as "scorch"
ExportAssets (56)Timeline Frame 34Symbol 15 as "tellplayer"
ExportAssets (56)Timeline Frame 34Symbol 24 as "player1healthind"
ExportAssets (56)Timeline Frame 34Symbol 28 as "player2healthind"
ExportAssets (56)Timeline Frame 34Symbol 129 as "playertype2"
ExportAssets (56)Timeline Frame 34Symbol 136 as "playertype2flyer"
ExportAssets (56)Timeline Frame 34Symbol 160 as "weaponselector"
ExportAssets (56)Timeline Frame 34Symbol 162 as "bombtrail"
ExportAssets (56)Timeline Frame 34Symbol 186 as "jetpactrail"
ExportAssets (56)Timeline Frame 34Symbol 190 as "tellplayerwin"
ExportAssets (56)Timeline Frame 34Symbol 191 as "fadegamein"
ExportAssets (56)Timeline Frame 34Symbol 195 as "tellplayeralt"
ExportAssets (56)Timeline Frame 34Symbol 197 as "scorch"
ExportAssets (56)Timeline Frame 116Symbol 287 as "bomb"
ExportAssets (56)Timeline Frame 117Symbol 287 as "bomb"
ExportAssets (56)Timeline Frame 118Symbol 287 as "bomb"
ExportAssets (56)Timeline Frame 119Symbol 287 as "bomb"
ExportAssets (56)Timeline Frame 120Symbol 287 as "bomb"
ExportAssets (56)Timeline Frame 121Symbol 287 as "bomb"

Dynamic Text Variables

_root.gamemessageSymbol 13 EditableText"PLAYER 1's Turn"
_root.gamemessageSymbol 14 EditableText"PLAYER 1's Turn"
_root.player1nameSymbol 20 EditableText"player1nam"
_root.player1cashreportSymbol 21 EditableText"$500"
_root.player2nameSymbol 25 EditableText"player2nam"
_root.player2cashreportSymbol 26 EditableText"$500"
_root.gamemessageSymbol 188 EditableText"Player wins the round"
_root.gamemessageSymbol 189 EditableText"Player wins the round"
_root.gamemessage2Symbol 193 EditableText"Round 1"
_root.gamemessage2Symbol 194 EditableText"Round 1"
_root.player1nameSymbol 235 EditableText"Player 1"
_root.player2nameSymbol 236 EditableText"Player 2"
_root.windreportSymbol 285 EditableText"00"
_root.winnerSymbol 293 EditableText"winner"
_root.loserSymbol 295 EditableText"loser"




http://swfchan.com/6/25511/info.shtml
Created: 23/5 -2019 16:25:24 Last modified: 23/5 -2019 16:25:24 Server time: 23/12 -2024 00:42:27