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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Clash'N Slash v2.swf

This is the info page for
Flash #25528

(Click the ID number above for more basic data on this flash file.)


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Developed by

CANNON

SHRAPNEL

ROCKET

SHOCK

PICK SHIP WEAPON:

click on this flashing
arrow when it is displayed
to pick new weapons and
upgrades for your ship

Upgrade
armor

Increase
bullet speed

Increase
clip size

More score
from enemies

Damages
enemies
when destroyed

Weapons
reload faster

Ship repairs
itself from time
to time

Ship will
fly faster

Weapons
shoot faster

PICK SHIP UPGRADE:

AIRPORT:
ship respawn
time down

STARPORT:
ship respawn
time down

SUPPORT:
planet defense,
recovery up

RESEARCH:
planet upgrades
faster

RECOVERY:
slowly repairs
planet

CRUISER:
planet
defense up

NAVY SQUAD:
planet
defense up

POWERPLANT:
planet self
repair up

MINE:
planet repair up,
defense up a little

BUILD STRUCTURE:

ALREADY BUILT:

NONE

click on this flashing
arrow when it is displayed
to build new structures
on your planet

FREE download

Play NOW

Clash'N Slash WEB

This is an UFO invasion
Use your mouse to control space
ship and defend your planet

Clash'N Slash FULL

Enjoy enhanced gameplay
Try FULL version for FREE!
- fullscreen gameplay
- tons of levels and weapons
- planet and ship upgrades

Developed by

v2

LEVEL 1

LEVEL
COMPLETE

GAME
PAUSED

GAME
UNPAUSED

0123456789

Clash'N Slash FULL version

Are you strong enough to stand against alien invaders?
Download your FREE trial of full version and find out!
- Enhanced graphics and special effects
- 60 thrilling levels + 13 bonus levels
- 19 awesome weapons
- Over 50 enemy types
- 17 unique power-ups
- Planet and ship upgrades
- Fullscreen gameplay
- And many more!

You have completed web version of the game
BUT... Adventure is not over yet!

Replay the web version on higher
difficulty to get higer score

Your score:

0123456789

Your name here

Submit

Get FULL version

Play again

CONGRATULATIONS!

0123456789

Your name here

Are you strong enough to stand against alien invaders?
Download your free trial of full version and find out!
- Enhanced graphics and FX
- 60 + 13 thrilling levels
- 19 awesome weapons
- Over 50 enemy types
- 17 unique power-ups
- Planet and ship upgrades
- Fullscreen gameplay
- And many more!

Continue

TRY FULL VERSION

Bonuses available in Clash'N Slash WEB version:

Bonuses available in Clash'N Slash FULL version:

...and many more!

Enemies available in Clash'N Slash WEB version:

FULL version also features:

...plus asteroids, comets, bosses,
and many more, total of more
than 50 enemy types

Try to defeat challenging bosses in FULL  version:

FULL version features almost 20 different weapons
that can be switched during battle

In FULL version you can upgrade your ship and
build structures on your planet

ActionScript [AS1/AS2]

Frame 1
copyright = "Copyright (c) 2005 by Yaroslav Yanovsky"; var plLoaded = false; var plLoadState = (int((this.getBytesLoaded() / this.getBytesTotal()) * 100) + "%"); fscommand ("showmenu", false); fscommand ("allowscale", false); fscommand ("wmode", "opaque");
Frame 2
if (this.getBytesLoaded() < this.getBytesTotal()) { gotoAndPlay (1); }
Frame 3
function adjustScore(value) { _root.score = _root.score + value; if (_root.score < 0) { _root.score = 0; } } function togglePause() { if (paused) { message.gotoAndPlay("unpaused"); } else { message.gotoAndPlay("paused"); } togglePauseSilent(); } function togglePauseSilent() { paused = !paused; } function getEncodedValue(v, key) { var ss = (v ^ key).toString(); var a = new Array(); a.push(key); var b = new Array(); i = 0; while (i < ss.length) { b.push(ss.charCodeAt(i) ^ key); i++; } a.push(b.length ^ key); a = a.concat(b); return(a.join(",")); } function getScoreEncoded() { var key1 = random(16777215); var key2 = random(16777215); while (key2 == key1) { key2 = random(16777215); } var key3 = random(16777215); while ((key3 == key1) || (key3 == key2)) { key3 = random(16777215); } var key4 = random(16777215); while (((key4 == key1) || (key4 == key2)) || (key4 == key3)) { key4 = random(16777215); } var lev = (_root.level + (6 * _root.difficulty)); return(new Array(getEncodedValue(_root.score, key1), getEncodedValue(lev, key2), getEncodedValue(_root.score, key3), getEncodedValue(lev, key4))); } function updateMouse() { var x = _root._xmouse; var y = _root._ymouse; var state = ((((x > 0) && (x < 480)) && (y > 0)) && (y < 360)); if (state != mouseInRect) { if ((mouseInRect = state)) { Mouse.hide(); cursor._visible = true; } else { Mouse.show(); cursor._visible = false; } } cursor._x = x; cursor._y = y; } function updateTitle() { updateMouse(); } function hideOffscreenStuff() { ufo.gotoAndPlay("dead"); ufo2.gotoAndPlay("dead"); terran.gotoAndPlay("dead"); terran3.gotoAndPlay("dead"); mine.gotoAndPlay("dead"); mine2.gotoAndPlay("dead"); caskorange.gotoAndPlay("dead"); caskred.gotoAndPlay("dead"); caskyellow.gotoAndPlay("dead"); caskblue.gotoAndPlay("dead"); caskgreen.gotoAndPlay("dead"); box.gotoAndPlay("dead"); bullet1.gotoAndPlay("dead"); bullet2.gotoAndPlay("dead"); bullet3.gotoAndPlay("dead"); bullet4.gotoAndPlay("dead"); plasma.gotoAndPlay("dead"); aimsrc.gotoAndPlay("dead"); shiphpsrc.gotoAndPlay("dead"); shipxpsrc.gotoAndPlay("dead"); planethpsrc.gotoAndPlay("dead"); weaponsrc.gotoAndPlay("dead"); playersrc.gotoAndPlay("dead"); } function upgradeNumberToName(num) { switch (num) { case 1 : return("armor"); case 2 : return("bulletspeed"); case 3 : return("clipsize"); case 4 : return("experience"); case 5 : return("explosion"); case 6 : return("reload"); case 7 : return("repair"); case 8 : return("shipspeed"); case 9 : return("shotspeed"); } } function buildingNumberToName(num) { switch (Number(num)) { case 1 : return("airport"); case 2 : return("starport"); case 3 : return("support1"); case 4 : return("support2"); case 5 : return("support3"); case 6 : return("ship"); case 7 : return("squadron"); case 8 : return("powerplant"); case 9 : return("mine"); } } function playSound(snd) { if (_root.soundEnabled) { _root.sound.gotoAndPlay(snd); } } function playMusic(snd) { if (_root.musicEnabled) { stopAllSounds(); _root.sound.gotoAndPlay(snd); } } var rootURL = "http://www.enkord.com/"; if (moreGamesURL == undefined) { moreGamesURL = rootURL; } if (downloadURL == undefined) { downloadURL = rootURL + "product.php?action=download&product=clashnslash&from=webversion_v2"; } if (orderURL == undefined) { orderURL = rootURL + "product.php?action=order&product=clashnslash&from=webversion_v2"; } if (hiscoreURL == undefined) { hiscoreURL = rootURL + "clashnslashweb/hiscore.php"; } var _r; var paused = false; var curscreen = "none"; var curweapon = 0; aimsrc.duplicateMovieClip("cursor", 15000); var mouseState = false; var prevMouseState = false; var gameInit = true; var score = 0; var difficulty = 0; var musicEnabled = true; var soundEnabled = true; var mouseInRect = ((((x > 0) && (x < 480)) && (y > 0)) && (y < 360)); if (mouseInRect) { Mouse.hide(); } hideOffscreenStuff(); cursor.gotoAndPlay("arrow");
Frame 4
playMusic("menumusic");
Frame 5
_quality = "high"; updateTitle(); _root.bg.gotoAndStop("space1"); play();
Frame 6
updateTitle(); gotoAndPlay (5);
Frame 7
function doInitLevel1() { game.weapon = new WeaponClass(10, 40, bullet1); game.maxspawn = 40; _root.curweapon = 0; game.shipupgrades = true; game.shipupgradeshint = true; game.planetupgrades = false; game.unlockedweapons = 1; _root.bg.gotoAndStop("space1"); } function doSpawnLevel1(count) { if (count < 20) { if (count > 17) { var i = 0; while (i <= 2) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOnscreen(0.2, mine, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.2, ufo, bonus); i++; } } else if (count < 40) { var i = 0; while (i < 2) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 10) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.2, ufo, bonus); i++; } } } function doInitLevel2() { game.weapon = new WeaponClass(25, 12, bullet2); game.maxspawn = 60; _root.curweapon = 1; game.shipupgrades = true; game.planetupgradeshint = true; game.unlockedweapons = 1; _root.bg.gotoAndStop("space1"); } function doSpawnLevel2(count) { if (count < 20) { if (count > 17) { var i = 0; while (i <= (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_NUKE; } game.spawnOnscreen(0.2, mine, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.25, terran, bonus, true); i++; } } else if (count < 40) { if (count > 37) { var i = 0; while (i <= (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.2, mine, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 9) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.2, ufo2, bonus); i++; } } else if (count < 60) { var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll == 8) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.3, ufo2, bonus); i++; } game.spawnOffscreen(0.2, ufo, 0); } } function doInitLevel3() { game.weapon = new WeaponClass(8, 30, bullet3); game.weapon.isShrapnel = true; _root.curweapon = 2; game.maxspawn = 60; game.shipupgrades = true; game.unlockedweapons = 2; _root.bg.gotoAndStop("space1"); } function doSpawnLevel3(count) { if (count < 20) { game.spawnOnscreen(0.2, mine, 0); if (count > 10) { game.spawnOnscreen(0.3, mine2, 0); } } else if (count < 40) { var i = 0; while (i < (((count % 3) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_SPREAD; } else if (roll == 6) { bonus = BONUS_ICE; } game.spawnOffscreen(0.2, ufo, bonus); i++; } } else if (count < 60) { var i = 0; while (i < (((count % 3) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_SPREAD; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 10) { bonus = BONUS_ICE; } game.spawnOffscreen(0.3, ufo2, bonus); i++; } } } function doInitLevel4() { game.weapon = new WeaponClass(8, 30, bullet3); game.weapon.isShrapnel = true; _root.curweapon = 2; game.maxspawn = 60; game.shipupgrades = true; game.unlockedweapons = 3; _root.bg.gotoAndStop("space2"); } function doSpawnLevel4(count) { if (count < 20) { if (count > 15) { var i = 0; while (i <= 3) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_ICE; } game.spawnOnscreen(0.3, mine, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.25, terran, bonus, true); i++; } } else if (count < 40) { var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 10) { bonus = BONUS_ICE; } game.spawnOffscreen(0.3, ufo2, bonus); i++; } } else if (count < 60) { var i = 0; while (i < (((count % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 10) { bonus = BONUS_SLIME; } game.spawnOnscreen(0.3, mine2, bonus); i++; } game.spawnOffscreen(0.3, ufo2, 0); } } function doInitLevel5() { game.weapon = new WeaponClass(6, 40, bullet4); game.weapon.isRocket = true; _root.curweapon = 3; game.maxspawn = 80; game.unlockedweapons = 3; _root.bg.gotoAndStop("space2"); } function doSpawnLevel5(count) { if (count < 20) { if (count < 5) { game.spawnOnscreen(0.3, mine2, 0); } if (count > 17) { var i = 0; while (i <= 2) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_NUKE; } game.spawnOnscreen(0.2, mine, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.25, terran, bonus, true); i++; } } else if (count < 40) { if (count > 37) { var i = 0; while (i <= (((count % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.2, mine, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 9) { bonus = BONUS_ICE; } game.spawnOffscreen(0.3, ufo2, bonus); i++; } } else if (count < 60) { if (count > 55) { var i = 0; while (i <= (((count % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.3, mine2, bonus); i++; } } var i = 0; while (i < (((count % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll == 8) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.35, terran3, bonus, true); i++; } game.spawnOffscreen(0.2, ufo, 0); } else if (count < 80) { if (count > 75) { var i = 0; while (i <= (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_NUKE; } else if (roll == 6) { bonus = BONUS_SLIME; } game.spawnOnscreen(0.3, mine2, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } game.spawnOffscreen(0.3, ufo2, bonus); i++; } game.spawnOffscreen(0.35, terran3, 0, true); } } function doInitLevel6() { game.weapon = new WeaponClass(10, 40, bullet1); _root.curweapon = 0; game.maxspawn = 80; game.unlockedweapons = 3; _root.bg.gotoAndStop("space2"); } function doSpawnLevel6(count) { if (count < 20) { if (count > 17) { var i = 0; while (i <= 2) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_NUKE; } game.spawnOnscreen(0.2, mine, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.25, terran, bonus, true); i++; } } else if (count < 40) { if (count > 37) { var i = 0; while (i <= (((count % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.3, mine2, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 9) { bonus = BONUS_ICE; } game.spawnOffscreen(0.3, ufo2, bonus); i++; } } else if (count < 60) { if (count > 55) { var i = 0; while (i <= (((count % 3) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.3, mine2, bonus); i++; } } var i = 0; while (i < (((count % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll == 8) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.35, terran3, bonus, true); i++; } game.spawnOffscreen(0.2, ufo, 0); } else if (count < 80) { if (count > 75) { var i = 0; while (i <= (((count % 2) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_NUKE; } else if (roll == 6) { bonus = BONUS_SLIME; } game.spawnOnscreen(0.3, mine2, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } game.spawnOffscreen(0.3, ufo2, bonus); i++; } game.spawnOffscreen(0.35, terran3, 0, true); } } var level = 1; score = 0; noshoot = false;
Frame 8
function deg2rad(fVal) { return((fVal * Math.PI) / 180); } function rad2deg(fVal) { return(fVal * 57.2957795130823); } function getLength(x, y) { return(Math.sqrt((x * x) + (y * y))); } function setLength(x, y, len) { var slen = getLength(x, y); if (slen < 1E-5) { return(undefined); } if (len > 1E-5) { slen = slen / len; x = x / slen; y = y / slen; } else { x = 0; y = 0; } return([x, y]); } function EntityClass(x, y, imc) { imc.duplicateMovieClip("entity" + entityCounter, entityCounter); this.mc = _root["entity" + entityCounter]; entityCounter++; this.mc._x = x; this.mc._y = y; this.velocityX = 0; this.velocityY = 0; this.alive = true; this.status = STATUS_NORMAL; this.laststatus = 0; this.bonus = 0; } function BonusClass(x, y, fx, imc) { super(x, y, imc); this.effect = fx; } function PlayerClass(imc) { this.velocityX = 0; this.velocityY = 0; if (player) { this.mc = player; } else { imc.duplicateMovieClip("player", guiDepth++); this.mc = player; } this.maxhp = 18; this.hp = this.maxhp; this.lastdamage = 0; this.lastrepair = 0; this.damagepause = 40; this.repairpause = 150; this.respawnpause = respawnTime * 2; this.xp = 0; this.xplevel = 0; shipxp.bar._xscale = 0; } function PlanetClass(imc) { this.mc = imc; this.velocityX = 0; this.velocityY = 0; this.maxhp = 200; this.hp = this.maxhp; this.xp = 0; this.xplevel = 0; this.lastexp = 0; this.lastregen = 0; planetxp.bar._xscale = 0; } function WeaponClass(clp, cd, imc) { i = 1; while (i <= 40) { var obj = eval ("bulletcover" + i); if (typeof(obj) == "movieclip") { obj.removeMovieClip(); } i++; } this.maxclip = clp; this.clip = this.maxclip; this.cooldown = cd; this.lastshot = 0; gui.clip.gotoAndPlay(this.clip + 2); this.reloaded = 0; this.mc = imc; this.isShrapnel = false; this.isRocket = false; i = 1; while (i <= 40) { bulletcover.duplicateMovieClip("bulletcover" + i, 8000 + i); var obj = _root["bulletcover" + i]; obj._x = 25 + (i * 12); obj._y = 12; obj._visible = i <= this.maxclip; i++; } } function GameClass() { this.objects = new Array(); this.bullets = new Array(); this.bonuses = new Array(); this.player = new PlayerClass(playersrc); this.player.mc.swapDepths(8000); this.planet = new PlanetClass(planetsrc); this.frames = 0; this.spawnCounter = 0; this.upgrades = new Array(); this.shipupgrades = true; this.shipupgradeshint = false; this.planetupgrades = true; this.planetupgradeshint = false; this.buildings = new Array(); this.unlockedweapons = 3; } var entityCounter = 100; var orbitLength = 80; var reloadTime = aimsrc.reload; var reloadTimeUpgraded = aimsrc.reloadupgraded; var respawnTime = aimsrc.respawn; var guiDepth = 10000; var levelCompleteMessageDisplayed = false; var gameOverState = false; CLEAN_PAUSE = 100; SPAWN_PAUSE = 100; _quality = "low"; _root.playMusic("gamemusic"); weaponsrc.duplicateMovieClip("weapon", guiDepth++); weapon._x = 14; weapon._y = 14; message.currentleveltext = "LEVEL " + level; i = 0; while (i < difficulty) { message.currentleveltext = message.currentleveltext + "*"; i++; } message.gotoAndPlay("level"); cursor.gotoAndStop("aim"); BONUS_EXPLOSION = 1; BONUS_NUKE = 2; BONUS_SPREAD = 3; BONUS_SCORE = 4; BONUS_SLIME = 5; BONUS_ICE = 6; STATUS_NORMAL = 0; STATUS_SLIME = 1; STATUS_ICE = 2; STATUS_PERIOD = 200; var bonusmc = new Array(); bonusmc[BONUS_EXPLOSION] = caskorange; bonusmc[BONUS_NUKE] = caskred; bonusmc[BONUS_SPREAD] = caskyellow; bonusmc[BONUS_SCORE] = box; bonusmc[BONUS_SLIME] = caskgreen; bonusmc[BONUS_ICE] = caskblue; SCORE_PLAYER_HIT_PENALTY = -500; SCORE_PLAYER_DEATH_PENALTY = -5000; SCORE_PLANET_HIT_PENALTY = -1000; SCORE_SHOT_MISS_PENALTY = -50; SCORE_SLIME_CATCH = 200; SCORE_ICE_CATCH = 500; SCORE_EXPLOSION_FACTOR = 8; SCORE_NUKE_FACTOR = 4; SCORE_SLIME_DEATH_FACTOR = 5; SCORE_ICE_DEATH_FACTOR = 10; SCORE_UPGRADE_FACTOR = 1.3; shiphpsrc.duplicateMovieClip("shiphp", guiDepth++); shiphp._x = 60; shiphp._y = 344; shipxpsrc.duplicateMovieClip("shipxp", guiDepth++); shipxp._x = 72; shipxp._y = 330; planethpsrc.duplicateMovieClip("planethp", guiDepth++); planethp._x = 420; planethp._y = 344; shipxpsrc.duplicateMovieClip("planetxp", guiDepth++); planetxp._x = 432; planetxp._y = 330; mouseListener = new Object(); mouseListener.onMouseDown = function () { mouseState = true; }; mouseListener.onMouseUp = function () { mouseState = false; }; Mouse.addListener(mouseListener); EntityClass.prototype.setMovement = function (x, y, vel) { var len = setLength(x - this.mc._x, y - this.mc._y, vel); this.velocityX = len[0]; this.velocityY = len[1]; }; EntityClass.prototype.update = function () { if (this.status != STATUS_NORMAL) { if ((this.laststatus + STATUS_PERIOD) < game.frames) { this.setStatus(STATUS_NORMAL); } if (this.status == STATUS_SLIME) { this.mc._x = this.mc._x + (this.velocityX / 2); this.mc._y = this.mc._y + (this.velocityY / 2); } } else { this.mc._x = this.mc._x + this.velocityX; this.mc._y = this.mc._y + this.velocityY; } }; EntityClass.prototype.die = function () { if (this.alive) { var sc = this.mc.score; if (this.status == STATUS_SLIME) { sc = sc * SCORE_SLIME_DEATH_FACTOR; } else if (this.status == STATUS_SLIME) { sc = sc * SCORE_ICE_DEATH_FACTOR; } if (game.upgrades[4]) { sc = sc * SCORE_UPGRADE_FACTOR; } adjustScore(Math.round(sc)); game.player.addExperience(Math.round(sc)); this.mc.gotoAndPlay("decay"); } else { this.mc.gotoAndPlay("dead"); } this.alive = false; if (this.bonus != 0) { var obj = new BonusClass(this.mc._x, this.mc._y, this.bonus, bonusmc[this.bonus]); game.addBonus(obj); } }; EntityClass.prototype.dieSilent = function () { this.alive = false; this.mc.gotoAndPlay("dead"); }; EntityClass.prototype.setStatus = function (newstatus) { if (newstatus == STATUS_NORMAL) { this.mc.gotoAndPlay("alive"); this.status = newstatus; this.laststatus = game.frames; } else if (this.mc._currentframe == 1) { this.status = newstatus; if (newstatus == STATUS_SLIME) { this.mc.gotoAndPlay("slime"); } else { this.mc.gotoAndPlay("ice"); } this.laststatus = game.frames; } }; BonusClass.prototype = new EntityClass(); BonusClass.prototype.die = function () { super.die(); if (this.effect == BONUS_EXPLOSION) { for (i in game.bonuses) { var obj = game.bonuses[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 60))) && (obj.mc._x < (this.mc._x + 60))) && (obj.mc._y > (this.mc._y - 60))) && (obj.mc._y < (this.mc._y + 60))) { obj.die(); } adjustScore(obj.mc.score * SCORE_EXPLOSION_FACTOR); } for (i in game.objects) { var obj = game.objects[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 70))) && (obj.mc._x < (this.mc._x + 70))) && (obj.mc._y > (this.mc._y - 70))) && (obj.mc._y < (this.mc._y + 70))) { obj.die(); } adjustScore(obj.mc.score * SCORE_EXPLOSION_FACTOR); } } else if (this.effect == BONUS_NUKE) { for (i in game.bonuses) { var obj = game.bonuses[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 90))) && (obj.mc._x < (this.mc._x + 90))) && (obj.mc._y > (this.mc._y - 90))) && (obj.mc._y < (this.mc._y + 90))) { obj.die(); } adjustScore(obj.mc.score * SCORE_NUKE_FACTOR); } for (i in game.objects) { var obj = game.objects[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 100))) && (obj.mc._x < (this.mc._x + 100))) && (obj.mc._y > (this.mc._y - 100))) && (obj.mc._y < (this.mc._y + 100))) { obj.die(); } adjustScore(obj.mc.score * SCORE_NUKE_FACTOR); } } else if (this.effect == BONUS_SPREAD) { obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x - 10, this.mc._y, 7); obj.mc._rotation = 270; game.addBullet(obj); obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x + 10, this.mc._y, 7); obj.mc._rotation = 90; game.addBullet(obj); obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x, this.mc._y - 10, 7); game.addBullet(obj); obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x, this.mc._y + 10, 7); obj.mc._rotation = 180; game.addBullet(obj); obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x - 10, this.mc._y - 10, 7); obj.mc._rotation = -45; game.addBullet(obj); obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x + 10, this.mc._y - 10, 7); obj.mc._rotation = 45; game.addBullet(obj); obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x - 10, this.mc._y + 10, 7); obj.mc._rotation = 225; game.addBullet(obj); obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x + 10, this.mc._y + 10, 7); obj.mc._rotation = 135; game.addBullet(obj); } else if (this.effect == BONUS_SLIME) { for (i in game.objects) { var obj = game.objects[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 90))) && (obj.mc._x < (this.mc._x + 90))) && (obj.mc._y > (this.mc._y - 90))) && (obj.mc._y < (this.mc._y + 90))) { obj.setStatus(STATUS_SLIME); } adjustScore(SCORE_SLIME_CATCH); } } else if (this.effect == BONUS_ICE) { for (i in game.objects) { var obj = game.objects[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 90))) && (obj.mc._x < (this.mc._x + 90))) && (obj.mc._y > (this.mc._y - 90))) && (obj.mc._y < (this.mc._y + 90))) { obj.setStatus(STATUS_ICE); } adjustScore(SCORE_ICE_CATCH); } } }; PlayerClass.prototype = new EntityClass(); PlayerClass.prototype.xptable = [700, 4000, 9000, 18000, 30000, 46000, 70000, 100000, 130000, 170000, 1000000]; PlayerClass.prototype.addExperience = function (xpnum) { if (!game.shipupgrades) { return(undefined); } this.xp = this.xp + xpnum; var prevxp = ((this.xplevel == 0) ? 0 : (this.xptable[this.xplevel - 1])); shipxp.bar._xscale = ((this.xp - prevxp) / (this.xptable[this.xplevel] - prevxp)) * 100; if (shipxp.bar._xscale > 100) { shipxp.bar._xscale = 100; } if ((game.shipupgrades && (this.xp > this.xptable[this.xplevel])) && (shiphp.upgrade._currentframe == 1)) { if (game.shipupgradeshint) { shiphp.upgrade.gotoAndStop("hint"); game.shipupgradeshint = false; togglePauseSilent(); } else { shiphp.upgrade.gotoAndStop("on"); } this.xplevel++; _root.playSound("levelup"); } }; PlayerClass.prototype.update = function () { if (this.hp <= 0) { var resp = this.respawnpause; if (game.buildings[1]) { if (game.buildings[2]) { resp = resp * 0.5; } else { resp = resp * 0.75; } } if ((this.lastdamage + resp) < game.frames) { this.hp = this.maxhp; this.mc.gotoAndPlay("respawn"); shiphp.bar._xscale = 100; } return(undefined); } if (game.upgrades[7] && ((this.lastrepair + this.repairpause) < game.frames)) { this.hp++; if (this.hp > this.maxhp) { this.hp = this.maxhp; } shiphp.bar._xscale = (this.hp / this.maxhp) * 100; this.lastrepair = game.frames; } var x = (_xmouse - this.mc._x); var y = (_ymouse - this.mc._y); var distance = getLength(x, y); var vel; if (distance > 100) { var fvel = ((distance - 100) / 20); if (fvel > 2) { fvel = 2; } if (game.upgrades[8]) { fvel = fvel * 2; } vel = setLength(x, y, fvel); } else { vel = [0, 0]; } this.velocityX = vel[0]; this.velocityY = vel[1]; super.update(); var x = (this.mc._x - planetsrc._x); var y = (this.mc._y - planetsrc._y); var len = setLength(x, y, orbitLength); x = len[0] + planetsrc._x; y = len[1] + planetsrc._y; this.mc._x = x; this.mc._y = y; if (distance > 5) { x = _root._xmouse - x; y = _root._ymouse - y; if (x > 0.01) { var deg = Math.atan(y / x); this.mc._rotation = (deg * 180) / Math.PI; } else if (x < -0.01) { var deg = Math.atan(y / x); this.mc._rotation = 180 + ((deg * 180) / Math.PI); } else if (y > 0) { this.mc._rotation = 90; } else { this.mc._rotation = -90; } } }; PlayerClass.prototype.damage = function () { if ((this.hp <= 0) || ((this.lastdamage + this.damagepause) > game.frames)) { return(undefined); } this.mc.gotoAndPlay("damage"); this.lastdamage = game.frames; if (game.upgrades[1]) { this.hp = this.hp - 2; } else { this.hp = this.hp - 3; } shiphp.bar._xscale = (this.hp / this.maxhp) * 100; if (this.hp <= 0) { this.mc.gotoAndPlay("decay"); if (game.buildings[1]) { if (game.buildings[2]) { cursor.gotoAndPlay("respawn2"); } else { cursor.gotoAndPlay("respawn1"); } } else { cursor.gotoAndPlay("respawn"); } adjustScore(SCORE_PLAYER_DEATH_PENALTY); if (game.upgrades[5]) { for (i in game.bonuses) { var obj = game.bonuses[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 100))) && (obj.mc._x < (this.mc._x + 100))) && (obj.mc._y > (this.mc._y - 100))) && (obj.mc._y < (this.mc._y + 100))) { obj.die(); } adjustScore(obj.mc.score * SCORE_NUKE_FACTOR); } for (i in game.objects) { var obj = game.objects[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 100))) && (obj.mc._x < (this.mc._x + 100))) && (obj.mc._y > (this.mc._y - 100))) && (obj.mc._y < (this.mc._y + 100))) { obj.die(); } adjustScore(obj.mc.score * SCORE_NUKE_FACTOR); } } } else { adjustScore(SCORE_PLAYER_HIT_PENALTY); } }; PlanetClass.prototype = new EntityClass(); PlanetClass.prototype.xptable = [1000, 5000, 10000, 16000, 23000, 31000, 40000, 50000, 61000, 72000, 1000000]; PlanetClass.prototype.update = function () { if ((this.lastexp + 50) < game.frames) { this.lastexp = game.frames; this.addExperience(100); } if ((this.lastregen + 100) < game.frames) { this.lastregen = game.frames; var hpadd = 0; if (game.buildings[3]) { hpadd = hpadd + 1; } if (game.buildings[5]) { hpadd = hpadd + 3; } if (game.buildings[8]) { hpadd = hpadd + 3; } if (game.buildings[9]) { hpadd = hpadd + 2; } this.hp = this.hp + hpadd; if (this.hp > this.maxhp) { this.hp = this.maxhp; } planethp.bar._xscale = (this.hp / this.maxhp) * 100; } }; PlanetClass.prototype.damage = function () { if ((this.hp <= 0) || ((this.lastdamage + this.damagepause) > game.frames)) { return(undefined); } var hpdec = 20; if (game.buildings[3]) { hpdec = hpdec - 2; } if (game.buildings[6]) { hpdec = hpdec - 3; } if (game.buildings[7]) { hpdec = hpdec - 3; } if (game.buildings[9]) { hpdec = hpdec - 1; } this.hp = this.hp - hpdec; planethp.bar._xscale = (this.hp / this.maxhp) * 100; if (this.hp <= 0) { this.mc.gotoAndPlay("decay"); } adjustScore(SCORE_PLANET_HIT_PENALTY); }; PlanetClass.prototype.addExperience = function (xpnum) { if (!game.planetupgrades) { return(undefined); } this.xp = this.xp + xpnum; var prevxp = ((this.xplevel == 0) ? 0 : (this.xptable[this.xplevel - 1])); planetxp.bar._xscale = ((this.xp - prevxp) / (this.xptable[this.xplevel] - prevxp)) * 100; if (planetxp.bar._xscale > 100) { planetxp.bar._xscale = 100; } if ((game.planetupgrades && (this.xp > this.xptable[this.xplevel])) && (planethp.upgrade._currentframe == 1)) { if (game.planetupgradeshint) { planethp.upgrade.gotoAndStop("hint"); game.planetupgradeshint = false; togglePauseSilent(); } else { planethp.upgrade.gotoAndStop("on"); } this.xplevel++; _root.playSound("levelup"); } }; WeaponClass.prototype.shoot = function () { var cd = this.cooldown; if (game.upgrades[9]) { cd = cd * 0.75; } if ((this.lastshot + cd) > game.frames) { return(false); } if (this.clip > 0) { _root["bulletcover" + this.clip]._visible = false; this.clip--; if (this.clip <= 0) { this.reload(); } this.lastshot = game.frames; return(true); } return(false); }; WeaponClass.prototype.reload = function () { if (game.upgrades[6]) { this.reloaded = game.frames + (reloadTimeUpgraded * 2); cursor.gotoAndPlay("reloadupgraded"); _root.playSound("reload"); } else { this.reloaded = game.frames + (reloadTime * 2); cursor.gotoAndPlay("reload"); _root.playSound("reload"); } }; WeaponClass.prototype.update = function () { if ((this.clip <= 0) && (this.reloaded <= game.frames)) { this.clip = Math.round(this.maxclip * (game.upgrades[3] ? 1.3 : 1)); i = 1; while (i <= this.clip) { _root["bulletcover" + i]._visible = true; i++; } } }; WeaponClass.prototype.remove = function () { i = 1; while (i <= this.clip) { _root["bulletcover" + i].removeMovieClip(); i++; } }; GameClass.prototype.init = function () { _root["doInitLevel" + level](); }; GameClass.prototype.addObject = function (obj) { this.objects.push(obj); }; GameClass.prototype.addBullet = function (bul) { this.bullets.push(bul); }; GameClass.prototype.addBonus = function (bon) { this.bonuses.push(bon); }; GameClass.prototype.isGameOver = function () { return((this.objects.length > 0) && (this.planet.mc._currentframe == this.planet.mc._totalframes)); }; GameClass.prototype.cleanUp = function () { for (i in this.objects) { this.objects[i].dieSilent(); } for (i in this.bonuses) { this.bonuses[i].dieSilent(); } for (i in this.bullets) { this.bullets[i].dieSilent(); } planethp.removeMovieClip(); shiphp.removeMovieClip(); planetxp.removeMovieClip(); shipxp.removeMovieClip(); _root.weapon.removeMovieClip(); this.weapon.remove(); this.clean(); }; GameClass.prototype.gameOver = function () { this.cleanUp(); cursor.gotoAndPlay("arrow"); gameOverState = true; this.player.mc.removeMovieClip(); }; GameClass.prototype.levelComplete = function () { this.cleanUp(); level++; }; GameClass.prototype.update = function () { updateMouse(); if (_root.paused) { return(undefined); } this.player.update(); this.weapon.update(); this.planet.update(); for (i in this.objects) { var obj = this.objects[i]; obj.update(); if (obj.alive) { if (obj.mc.hit.hitTest(this.player.mc.hit)) { this.player.damage(); } else if (obj.mc.hit.hitTest(this.planet.mc.hit)) { this.planet.damage(); obj.die(); } } } for (i in this.bonuses) { this.bonuses[i].update(); } for (i in this.bullets) { var bul = this.bullets[i]; if (bul.alive) { bul.update(); if ((((bul.mc._x < -20) || (bul.mc._x > 500)) || (bul.mc._y < -20)) || (bul.mc._y > 380)) { bul.dieSilent(); adjustScore(SCORE_SHOT_MISS_PENALTY); } else if ((game.frames % 5) == 0) { for (j in this.bonuses) { var bon = this.bonuses[j]; if (bon.alive && (bon.mc.hit.hitTest(bul.mc._x, bul.mc._y, false))) { bon.die(); bul.die(); break; } } for (j in this.objects) { var obj = this.objects[j]; if (obj.alive && (obj.mc.hit.hitTest(bul.mc._x, bul.mc._y, false))) { obj.die(); bul.die(); break; } } } } } if (this.isGameOver()) { this.gameOver(); } this.frames++; if ((this.frames % CLEAN_PAUSE) == 0) { this.clean(); } if ((this.frames % SPAWN_PAUSE) == 1) { _root["doSpawnLevel" + level](this.spawnCounter++); } }; GameClass.prototype.clean = function () { var obj = new Array(); for (i in this.objects) { var o = this.objects[i]; if ((o.alive || ((o.mc._currentframe != o.mc._totalframes) && (o.mc._currentframe != 1))) && ((((o.mc._x > -50) && (o.mc._x < 530)) && (o.mc._y > -50)) && (o.mc._y < 410))) { obj.push(o); } else { o.mc.removeMovieClip(); } } this.objects = obj; var bon = new Array(); for (i in this.bonuses) { var b = this.bonuses[i]; if (b.alive || (b.mc._currentframe < b.mc._totalframes)) { bon.push(b); } else { b.mc.removeMovieClip(); } } this.bonuses = bon; var bul = new Array(); for (i in this.bullets) { var b = this.bullets[i]; if (b.alive || (b.mc._currentframe < b.mc._totalframes)) { bul.push(b); } else { b.mc.removeMovieClip(); } } this.bullets = bul; }; GameClass.prototype.shootAt = function (x, y) { if ((this.player.hp <= 0) || (!this.weapon.shoot())) { return(undefined); } this.player.mc.gotoAndPlay("shot"); var obj = new EntityClass(this.player.mc._x, this.player.mc._y, this.weapon.mc); var bulletspeed = 5; if (this.upgrades[2]) { bulletspeed = bulletspeed + 2; } obj.setMovement(x, y, bulletspeed); game.addBullet(obj); if (this.weapon.isShrapnel) { var x1 = (x - this.player.mc._x); var y1 = (y - this.player.mc._y); var angle = 0.2; var s = Math.sin(angle); var c = Math.cos(angle); var nx = ((x1 * c) + (y1 * s)); var obj = new EntityClass(this.player.mc._x, this.player.mc._y, this.weapon.mc); obj.setMovement(nx + this.player.mc._x, (((-x1) * s) + (y1 * c)) + this.player.mc._y, bulletspeed); obj.mc._xscale = 80; obj.mc._yscale = 80; game.addBullet(obj); var angle = -0.2; var s = Math.sin(angle); var c = Math.cos(angle); var nx = ((x1 * c) + (y1 * s)); var obj = new EntityClass(this.player.mc._x, this.player.mc._y, this.weapon.mc); obj.setMovement(nx + this.player.mc._x, (((-x1) * s) + (y1 * c)) + this.player.mc._y, bulletspeed); obj.mc._xscale = 80; obj.mc._yscale = 80; game.addBullet(obj); } else if (this.weapon.isRocket) { obj.mc._rotation = rad2deg(Math.atan2(y - this.player.mc._y, x - this.player.mc._x)) + 90; obj.effect = BONUS_EXPLOSION; obj.dieLikeBonus = BonusClass.prototype.die; obj.dieOld = EntityClass.prototype.die; obj.die = function () { this.dieOld(); this.dieLikeBonus(); }; } }; GameClass.prototype.spawnOffscreen = function (vel, mc, bonus, orient) { var x = 0; var y = 0; switch (Math.floor(Math.random() * 4)) { case 0 : x = -20; y = Math.random() * 360; break; case 1 : x = 500; y = Math.random() * 360; break; case 2 : x = Math.random() * 480; y = -20; break; case 3 : x = Math.random() * 480; y = 380; } if ((x < 50) && (y < 50)) { x = Math.random() * 480; y = 380; } var obj = new EntityClass(x, y, mc); obj.bonus = bonus; obj.setMovement(240, 180, vel * (1 + (0.5 * difficulty))); if ((orient != undefined) && (orient)) { obj.mc._rotation = rad2deg(Math.atan2(180 - obj.mc._y, 240 - obj.mc._x)) + 90; } this.addObject(obj); }; GameClass.prototype.spawnOnscreen = function (vel, mc, bonus) { var x = 0; var y = 0; switch (Math.floor(Math.random() * 4)) { case 0 : x = 20 + (Math.random() * 110); y = 20 + (Math.random() * 320); break; case 1 : x = 460 - (Math.random() * 110); y = 20 + (Math.random() * 320); break; case 2 : x = 20 + (Math.random() * 440); y = 20 + (Math.random() * 50); break; case 3 : x = 20 + (Math.random() * 440); y = 340 - (Math.random() * 50); } if ((x < 50) && (y < 50)) { x = Math.random() * 480; y = 380; } var obj = new EntityClass(x, y, mc); obj.bonus = bonus; obj.setMovement(240, 180, vel * (1 + (0.5 * difficulty))); obj.mc.gotoAndPlay("zoom"); this.addObject(obj); }; GameClass.prototype.beginShipScreen = function (w1, w2, w3) { if (!_root.paused) { togglePauseSilent(); } _root.shiphp.showWeaponPanel(w1, w2, w3); _root.cursor.gotoAndPlay("arrow"); }; GameClass.prototype.endShipScreen = function (sel) { _root.curscreen = "none"; togglePauseSilent(); _root.shiphp.hideWeaponPanel(sel); if (sel.charAt(0) == "w") { switch (Number(sel.charAt(6))) { case 1 : game.weapon = new WeaponClass(25, 12, bullet2); break; case 2 : game.weapon = new WeaponClass(8, 30, bullet3); game.weapon.isShrapnel = true; break; case 3 : game.weapon = new WeaponClass(6, 40, bullet4); game.weapon.isRocket = true; } _root.curweapon = Number(sel.charAt(6)); } else { this.upgrades[sel] = true; } }; GameClass.prototype.beginPlanetScreen = function () { if (!_root.paused) { togglePauseSilent(); } _root.planethp.showPanel(); _root.cursor.gotoAndPlay("arrow"); }; GameClass.prototype.endPlanetScreen = function (sel) { _root.curscreen = "none"; togglePauseSilent(); _root.planethp.hidePanel(sel); this.buildings[sel] = true; planetsrc.planet[buildingNumberToName(sel)].gotoAndPlay("on"); }; var game = new GameClass(); game.init(); if (gameInit) { gameInit = false; } else { hideOffscreenStuff(); }
Frame 9
game.update(); if ((!Key.isDown(32)) && (prevSpace)) { if (_root.curscreen == "none") { if ((shiphp.upgrade._currentframe == 1) && (planethp.upgrade._currentframe == 1)) { togglePause(); } else if (shiphp.upgrade._currentframe != 1) { game.beginShipScreen(true, true, false); } else { game.beginPlanetScreen(); } } } prevSpace = Key.isDown(32); if (mouseState && (!paused)) { canshoot = true; if (shiphp.upgrade._currentframe != 1) { var x = _root._xmouse; var y = _root._ymouse; if ((((x > 15) && (x < 55)) && (y > 305)) && (y < 340)) { canshoot = false; } } else if (planethp.upgrade._currentframe != 1) { var x = _root._xmouse; var y = _root._ymouse; if ((((x > 355) && (x < 405)) && (y > 305)) && (y < 340)) { canshoot = false; } } if (canshoot) { game.shootAt(_root._xmouse, _root._ymouse); } } prevMouseState = mouseState; if (!paused) { _quality = "low"; var nextlevel = false; if (gameOverState) { game.planet.mc.gotoAndPlay("normal"); _root.playMusic("menumusic"); gotoAndPlay (13); } else { if ((game.objects.length == 0) && (game.frames > (game.maxspawn * SPAWN_PAUSE))) { if (levelCompleteMessageDisplayed) { if (message._currentframe == 1) { game.levelComplete(); nextlevel = true; } } else { levelCompleteMessageDisplayed = true; message.gotoAndPlay("complete"); } } if (nextlevel) { _root.playMusic("menumusic"); game.player.mc.removeMovieClip(); cursor.gotoAndPlay("arrow"); switch (level) { case 2 : gotoAndPlay (17); break; case 3 : gotoAndPlay (23); break; case 4 : gotoAndPlay (19); break; case 5 : gotoAndPlay (25); break; case 6 : gotoAndPlay (21); break; case 7 : gotoAndPlay (11); } } else { play(); } } }
Frame 10
game.update(); gotoAndPlay (9);
Frame 11
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 12
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay (11);
Frame 13
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space2"); play();
Frame 14
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay (13);
Frame 15
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 16
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay (15);
Frame 17
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 18
updateMouse(); gotoAndPlay (17);
Frame 19
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 20
updateMouse(); gotoAndPlay (19);
Frame 21
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 22
updateMouse(); gotoAndPlay (21);
Frame 23
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 24
updateMouse(); gotoAndPlay (23);
Frame 25
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();
Frame 26
updateMouse(); gotoAndPlay (25);
Symbol 21 MovieClip Frame 1
stop();
Symbol 21 MovieClip Frame 2
stop();
Symbol 43 MovieClip Frame 14
stop();
Symbol 44 MovieClip Frame 1
var score = 50; stop();
Symbol 44 MovieClip Frame 2
stop();
Symbol 44 MovieClip Frame 3
stop();
Symbol 44 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 44 MovieClip Frame 18
stop();
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 2
_root.playSound("hitbullet"); play();
Symbol 52 MovieClip Frame 28
stop();
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 2
_root.playSound("hitplasma"); play();
Symbol 56 MovieClip Frame 28
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 2
_root.playSound("hitbullet"); play();
Symbol 58 MovieClip Frame 28
stop();
Symbol 67 MovieClip Frame 1
var score = 100; stop();
Symbol 67 MovieClip Frame 2
stop();
Symbol 67 MovieClip Frame 3
stop();
Symbol 67 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 67 MovieClip Frame 18
gotoAndPlay (34);
Symbol 67 MovieClip Frame 19
_root.playSound("appear"); play();
Symbol 67 MovieClip Frame 33
gotoAndPlay (1);
Symbol 67 MovieClip Frame 34
stop();
Symbol 73 MovieClip Frame 1
var score = 75; stop();
Symbol 73 MovieClip Frame 2
stop();
Symbol 73 MovieClip Frame 3
stop();
Symbol 73 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 73 MovieClip Frame 18
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
_root.playSound("hitbullet"); play();
Symbol 75 MovieClip Frame 28
stop();
Symbol 81 MovieClip Frame 1
var score = 125; stop();
Symbol 81 MovieClip Frame 2
stop();
Symbol 81 MovieClip Frame 3
stop();
Symbol 81 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 81 MovieClip Frame 18
stop();
Symbol 87 MovieClip Frame 1
var score = 150; stop();
Symbol 87 MovieClip Frame 2
stop();
Symbol 87 MovieClip Frame 3
stop();
Symbol 87 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 87 MovieClip Frame 17
gotoAndPlay (33);
Symbol 87 MovieClip Frame 18
_root.playSound("appear"); play();
Symbol 87 MovieClip Frame 32
gotoAndPlay (1);
Symbol 87 MovieClip Frame 33
stop();
Symbol 93 MovieClip Frame 1
var score = 175; stop();
Symbol 93 MovieClip Frame 2
stop();
Symbol 93 MovieClip Frame 3
stop();
Symbol 93 MovieClip Frame 4
_root.playSound("explosion"); play();
Symbol 93 MovieClip Frame 18
stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 2
stop();
Symbol 165 MovieClip Frame 1
var score = 25; stop();
Symbol 165 MovieClip Frame 2
_root.playSound("explosionbig"); play();
Symbol 165 MovieClip Frame 16
stop();
Symbol 170 MovieClip Frame 1
var score = 50; stop();
Symbol 170 MovieClip Frame 2
_root.playSound("explosionbig"); play();
Symbol 170 MovieClip Frame 16
stop();
Symbol 175 MovieClip Frame 1
var score = 210; stop();
Symbol 175 MovieClip Frame 2
play(); _root.playSound("shotplasma");
Symbol 175 MovieClip Frame 16
stop();
Symbol 245 MovieClip Frame 1
var score = 100; stop();
Symbol 245 MovieClip Frame 2
play(); _root.playSound("bonus");
Symbol 245 MovieClip Frame 25
stop();
Symbol 255 MovieClip Frame 1
var score = 75; stop();
Symbol 255 MovieClip Frame 2
play(); _root.playSound("slime");
Symbol 255 MovieClip Frame 16
stop();
Symbol 265 MovieClip Frame 1
var score = 100; stop();
Symbol 265 MovieClip Frame 2
play(); _root.playSound("ice");
Symbol 265 MovieClip Frame 16
stop();
Symbol 268 MovieClip Frame 1
stop();
Symbol 268 MovieClip Frame 2
_root.playSound("explosionbigshort"); play();
Symbol 268 MovieClip Frame 28
stop();
Symbol 278 MovieClip Frame 1
var reload = 60; var reloadupgraded = 30; var respawn = 120; stop();
Symbol 278 MovieClip Frame 2
stop();
Symbol 278 MovieClip Frame 3
stop();
Symbol 278 MovieClip Frame 4
play();
Symbol 278 MovieClip Frame 63
gotoAndStop (1);
Symbol 278 MovieClip Frame 64
play();
Symbol 278 MovieClip Frame 183
gotoAndStop (1);
Symbol 278 MovieClip Frame 184
play();
Symbol 278 MovieClip Frame 216
gotoAndStop (1);
Symbol 278 MovieClip Frame 217
play();
Symbol 278 MovieClip Frame 306
gotoAndStop (1);
Symbol 278 MovieClip Frame 307
play();
Symbol 278 MovieClip Frame 366
gotoAndStop (1);
Symbol 278 MovieClip Frame 367
stop();
Symbol 289 MovieClip Frame 1
stop();
Symbol 289 MovieClip Frame 2
if (_root.game.weapon.isRocket) { _root.playSound("shotrocket"); } else { _root.playSound("shotcannon"); } play();
Symbol 289 MovieClip Frame 4
gotoAndStop (1);
Symbol 289 MovieClip Frame 5
_root.playSound("hitbullet"); play();
Symbol 289 MovieClip Frame 15
gotoAndStop (1);
Symbol 289 MovieClip Frame 16
_root.playSound("explosion"); play();
Symbol 289 MovieClip Frame 30
stop();
Symbol 289 MovieClip Frame 31
play();
Symbol 289 MovieClip Frame 50
gotoAndStop (1);
Symbol 307 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 2
stop();
Symbol 307 MovieClip Frame 3
stop();
Symbol 307 MovieClip Frame 4
stop();
Symbol 311 MovieClip Frame 1
stop();
Symbol 311 MovieClip Frame 2
stop();
Symbol 311 MovieClip Frame 3
stop();
Symbol 314 Button
on (rollOver) { if (this.enabled) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } } on (rollOut) { if (this.enabled) { _root.cursor.gotoAndPlay("arrow"); } } on (release) { if (this.enabled) { _root.game.endShipScreen(_name); } }
Symbol 319 MovieClip Frame 1
this._quality = "high"; stop();
Symbol 319 MovieClip Frame 2
stop();
Symbol 319 MovieClip Frame 3
stop();
Symbol 319 MovieClip Frame 4
stop();
Symbol 320 MovieClip Frame 1
function setWeapon(w) { this.icon.gotoAndStop(w); this.text.gotoAndStop(w); } function setEnable(e, h) { this.enabled = e && (!h); this.hit._visible = e && (!h); this._alpha = (e ? 100 : 50); this.base.gotoAndStop((h ? "selected" : "normal")); } var enabled = false; this.hit._visible = false; this._alpha = 50;
Symbol 322 MovieClip Frame 2
weapon1.setEnable(_root.game.unlockedweapons > 0, _root.curweapon == 1); weapon2.setEnable(_root.game.unlockedweapons > 1, _root.curweapon == 2); weapon3.setEnable(_root.game.unlockedweapons > 2, _root.curweapon == 3); weapon4.setEnable(false, false); weapon1.setWeapon("cannon"); weapon2.setWeapon("shrapnel"); weapon3.setWeapon("rocket"); weapon4.setWeapon("shock"); stop();
Symbol 323 MovieClip Frame 1
var wasotherupgrade = 1; stop();
Symbol 323 MovieClip Frame 2
if (_root.planethp.upgrade._currentframe != 1) { wasotherupgrade = _root.planethp.upgrade._currentframe; _root.planethp.upgrade.gotoAndPlay("off"); } _parent.upgrade.gotoAndStop("off"); _root.curscreen = "ship"; play();
Symbol 323 MovieClip Frame 16
stop();
Symbol 323 MovieClip Frame 17
panel.weapon1.hit._visible = false; panel.weapon2.hit._visible = false; panel.weapon3.hit._visible = false; panel.weapon4.hit._visible = false; play();
Symbol 323 MovieClip Frame 33
_root.cursor.gotoAndPlay("aim"); if (wasotherupgrade != 1) { _root.planethp.upgrade.gotoAndPlay(wasotherupgrade); wasotherupgrade = 1; } stop();
Symbol 328 Button
on (rollOver) { _root.noshoot = true; _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { _root.noshoot = false; _root.cursor.gotoAndPlay("aim"); } on (release) { _root.noshoot = false; if (_root.planethp.upgrade._currentframe != 3) { if (_root.curscreen == "none") { _root.game.beginShipScreen(true, true, false); } } } on (releaseOutside) { _root.noshoot = false; _root.cursor.gotoAndPlay("aim"); }
Symbol 331 MovieClip Frame 1
stop();
Symbol 331 MovieClip Frame 2
stop();
Symbol 331 MovieClip Frame 3
_quality = "high"; stop();
Symbol 353 MovieClip Frame 1
stop();
Symbol 353 MovieClip Frame 2
stop();
Symbol 353 MovieClip Frame 3
stop();
Symbol 353 MovieClip Frame 4
stop();
Symbol 353 MovieClip Frame 5
stop();
Symbol 353 MovieClip Frame 6
stop();
Symbol 353 MovieClip Frame 7
stop();
Symbol 353 MovieClip Frame 8
stop();
Symbol 353 MovieClip Frame 9
stop();
Symbol 353 MovieClip Frame 10
stop();
Symbol 354 Button
on (rollOver) { if (this.enabled) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } } on (rollOut) { if (this.enabled) { _root.cursor.gotoAndPlay("arrow"); } } on (release) { if (this.enabled) { _root.game.endShipScreen(_root["u" + _name.charAt(7)]); } }
Symbol 364 MovieClip Frame 1
this._quality = "high"; stop();
Symbol 364 MovieClip Frame 2
stop();
Symbol 364 MovieClip Frame 3
stop();
Symbol 364 MovieClip Frame 4
stop();
Symbol 364 MovieClip Frame 5
stop();
Symbol 364 MovieClip Frame 6
stop();
Symbol 364 MovieClip Frame 7
stop();
Symbol 364 MovieClip Frame 8
stop();
Symbol 364 MovieClip Frame 9
stop();
Symbol 365 MovieClip Frame 1
function setUpgrade(w) { this.icon.gotoAndStop(w); this.text.gotoAndStop(w); } function setEnable(e, h) { this.enabled = e && (!h); this.hit._visible = e && (!h); this._alpha = 100; this._visible = (e ? true : false); this.base.gotoAndStop((h ? "selected" : "normal")); } var enabled = false; this.hit._visible = false; this._alpha = 50;
Symbol 367 MovieClip Frame 2
i = 1; while (i <= 4) { var u = this["upgrade" + i]; u.setEnable(_root["u" + i] != 0, false); u.setUpgrade(_root.upgradeNumberToName(_root["u" + i])); i++; } stop();
Symbol 368 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 2
_parent.upgrade.gotoAndStop("off"); play();
Symbol 368 MovieClip Frame 16
stop();
Symbol 368 MovieClip Frame 17
panel.weapon1.hit._visible = false; panel.weapon2.hit._visible = false; panel.weapon3.hit._visible = false; panel.weapon4.hit._visible = false; play();
Symbol 368 MovieClip Frame 33
_root.cursor.gotoAndPlay("aim"); stop();
Symbol 369 MovieClip Frame 1
function showWeaponPanel(w1, w2, w3) { _root.w1 = w1; _root.w2 = w2; _root.w3 = w3; wpn.gotoAndPlay("in"); if (_root.curweapon) { upg.gotoAndPlay("in"); } setUpgrades(4); } function hideWeaponPanel(wsel) { wpn.gotoAndPlay("out"); if ((upg._currentframe != upg._totalframes) && (upg._currentframe != 1)) { upg.gotoAndPlay("out"); } } function setUpgrades(num) { numinstalled = 0; for (i in _root.game.upgrades) { if (_root.game.upgrades[i]) { numinstalled++; } } num = 9 - numinstalled; if (num > 4) { num = 4; } i = 1; while (i <= 4) { _root["u" + i] = 0; i++; } var used = new Array(); i = 1; while (i <= num) { var u; do { u = random(9) + 1; } while (_root.game.upgrades[u] || (used[u])); _root["u" + i] = u; used[u] = true; i++; } } play();
Symbol 369 MovieClip Frame 2
stop();
Symbol 369 MovieClip Frame 3
stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 2
stop();
Symbol 390 MovieClip Frame 3
stop();
Symbol 390 MovieClip Frame 4
stop();
Symbol 390 MovieClip Frame 5
stop();
Symbol 390 MovieClip Frame 6
stop();
Symbol 390 MovieClip Frame 7
stop();
Symbol 390 MovieClip Frame 8
stop();
Symbol 390 MovieClip Frame 9
stop();
Symbol 391 Button
on (rollOver) { if (this.enabled) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); _root.planetsrc.planet[_root.buildingNumberToName(_root["b" + _name.charAt(7)])].gotoAndPlay("on"); } } on (rollOut) { if (this.enabled) { _root.cursor.gotoAndPlay("arrow"); _root.planetsrc.planet[_root.buildingNumberToName(_root["b" + _name.charAt(7)])].gotoAndPlay("off"); } } on (release) { if (this.enabled) { _root.game.endPlanetScreen(_root["b" + _name.charAt(7)]); } }
Symbol 401 MovieClip Frame 1
this._quality = "high"; stop();
Symbol 401 MovieClip Frame 2
stop();
Symbol 401 MovieClip Frame 3
stop();
Symbol 401 MovieClip Frame 4
stop();
Symbol 401 MovieClip Frame 5
stop();
Symbol 401 MovieClip Frame 6
stop();
Symbol 401 MovieClip Frame 7
stop();
Symbol 401 MovieClip Frame 8
stop();
Symbol 401 MovieClip Frame 9
stop();
Symbol 402 MovieClip Frame 1
function setUpgrade(w) { this.icon.gotoAndStop(w); this.text.gotoAndStop(w); } function setEnable(e, h) { this.enabled = e && (!h); this.hit._visible = e && (!h); this._alpha = 100; this._visible = (e ? true : false); this.base.gotoAndStop((h ? "selected" : "normal")); } var enabled = false; this.hit._visible = false; this._alpha = 50;
Symbol 404 MovieClip Frame 2
i = 1; while (i <= 4) { var u = this["upgrade" + i]; u.setEnable(_root["b" + i] != 0, false); u.setUpgrade(_root.buildingNumberToName(_root["b" + i])); i++; } stop();
Symbol 405 MovieClip Frame 1
var wasotherupgrade = 1; stop();
Symbol 405 MovieClip Frame 2
if (_root.shiphp.upgrade._currentframe != 1) { wasotherupgrade = _root.shiphp.upgrade._currentframe; _root.shiphp.upgrade.gotoAndPlay("off"); } _root.curscreen = "planet"; _parent.upgrade.gotoAndStop("off"); play();
Symbol 405 MovieClip Frame 16
stop();
Symbol 405 MovieClip Frame 17
panel.upgrade1.hit._visible = false; panel.upgrade2.hit._visible = false; panel.upgrade3.hit._visible = false; panel.upgrade4.hit._visible = false; play();
Symbol 405 MovieClip Frame 33
_root.cursor.gotoAndPlay("aim"); if (wasotherupgrade != 1) { _root.shiphp.upgrade.gotoAndPlay(wasotherupgrade); wasotherupgrade = 1; } stop();
Symbol 408 MovieClip Frame 1
function setUpgrade(w) { this.icon.gotoAndStop(w); } function setEnable(e) { this.enabled = e; this._visible = e; } var enabled = false;
Symbol 412 MovieClip Frame 1
function pickItems() { var num = 0; i = 1; while (i <= 6) { this["upgrade" + i].setEnable(false); i++; } for (i in _root.game.buildings) { if (_root.game.buildings[i]) { num++; if (num > 6) { break; } var u = this["upgrade" + num]; u.setUpgrade(_root.buildingNumberToName(i)); u.setEnable(true); } } none._visible = !upgrade1._visible; }
Symbol 412 MovieClip Frame 2
pickItems(); stop();
Symbol 413 MovieClip Frame 1
var wasotherupgrade = 1; stop();
Symbol 413 MovieClip Frame 2
if (_root.shiphp.upgrade._currentframe != 1) { wasotherupgrade = _root.shiphp.upgrade._currentframe; _root.shiphp.upgrade.gotoAndPlay("off"); } _root.curscreen = "planet"; _parent.upgrade.gotoAndStop("off"); play();
Symbol 413 MovieClip Frame 16
stop();
Symbol 413 MovieClip Frame 17
panel.upgrade1.hit._visible = false; panel.upgrade2.hit._visible = false; panel.upgrade3.hit._visible = false; panel.upgrade4.hit._visible = false; play();
Symbol 413 MovieClip Frame 33
_root.curscreen = "none"; _root.cursor.gotoAndPlay("aim"); if (wasotherupgrade != 1) { _root.shiphp.upgrade.gotoAndPlay(wasotherupgrade); wasotherupgrade = 1; } stop();
Symbol 416 Button
on (rollOver) { _root.noshoot = true; _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { _root.noshoot = false; _root.cursor.gotoAndPlay("aim"); } on (release) { _root.noshoot = false; if (_root.shiphp.upgrade._currentframe != 3) { if (_root.curscreen == "none") { _root.game.beginPlanetScreen(); } } } on (releaseOutside) { _root.noshoot = false; _root.cursor.gotoAndPlay("aim"); }
Symbol 419 MovieClip Frame 1
stop();
Symbol 419 MovieClip Frame 2
stop();
Symbol 419 MovieClip Frame 3
_quality = "high"; stop();
Symbol 420 MovieClip Frame 1
function showPanel() { preparePanel(); upg.gotoAndPlay("in"); ins.gotoAndPlay("in"); } function hidePanel(wsel) { wpn.gotoAndPlay("out"); ins.gotoAndPlay("out"); if ((upg._currentframe != upg._totalframes) && (upg._currentframe != 1)) { upg.gotoAndPlay("out"); } } function preparePanel() { var bld = new Array(); i = 1; while (i <= 9) { if (bld[i] == undefined) { bld[i] = _root.game.buildings[i]; } if ((!bld[i]) || (bld[i] == undefined)) { switch (i) { case 1 : bld[2] = true; break; case 3 : bld[4] = true; bld[5] = true; break; case 4 : bld[5] = true; break; case 6 : bld[7] = true; } } i++; } numinstalled = 0; for (i in bld) { if (bld[i]) { numinstalled++; } } num = 9 - numinstalled; if (num > 4) { num = 4; } i = 1; while (i <= 4) { _root["b" + i] = 0; i++; } var used = new Array(); i = 1; while (i <= num) { var b; do { b = random(9) + 1; } while (bld[b] || (used[b])); _root["b" + i] = b; used[b] = true; i++; } } play();
Symbol 420 MovieClip Frame 2
stop();
Symbol 420 MovieClip Frame 3
stop();
Symbol 439 MovieClip Frame 1
stop();
Symbol 439 MovieClip Frame 3
play();
Symbol 439 MovieClip Frame 4
stop();
Symbol 439 MovieClip Frame 5
play();
Symbol 439 MovieClip Frame 6
stop();
Symbol 439 MovieClip Frame 7
play();
Symbol 439 MovieClip Frame 8
stop();
Symbol 439 MovieClip Frame 9
play();
Symbol 439 MovieClip Frame 10
stop();
Symbol 439 MovieClip Frame 11
play();
Symbol 439 MovieClip Frame 12
stop();
Symbol 439 MovieClip Frame 13
play();
Symbol 439 MovieClip Frame 14
stop();
Symbol 439 MovieClip Frame 15
play();
Symbol 439 MovieClip Frame 16
stop();
Symbol 439 MovieClip Frame 17
play();
Symbol 439 MovieClip Frame 18
stop();
Symbol 439 MovieClip Frame 19
play();
Symbol 439 MovieClip Frame 20
stop();
Symbol 439 MovieClip Frame 21
play();
Symbol 439 MovieClip Frame 22
stop();
Symbol 439 MovieClip Frame 23
play();
Symbol 439 MovieClip Frame 24
stop();
Symbol 439 MovieClip Frame 25
play();
Symbol 439 MovieClip Frame 26
stop();
Symbol 439 MovieClip Frame 27
play();
Symbol 439 MovieClip Frame 28
stop();
Symbol 439 MovieClip Frame 29
play();
Symbol 439 MovieClip Frame 30
stop();
Symbol 439 MovieClip Frame 31
play();
Symbol 439 MovieClip Frame 32
stop();
Symbol 439 MovieClip Frame 33
play();
Symbol 439 MovieClip Frame 34
stop();
Symbol 439 MovieClip Frame 35
play();
Symbol 439 MovieClip Frame 38
stop();
Symbol 439 MovieClip Frame 39
play();
Symbol 439 MovieClip Frame 42
stop();
Symbol 442 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 2
stop();
Symbol 445 Button
on (rollOver) { button2.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); getURL (_root.downloadURL, "_blank"); }
Symbol 449 MovieClip Frame 1
stop();
Symbol 449 MovieClip Frame 2
play();
Symbol 450 Button
on (rollOver) { button.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); _root.gotoAndPlay("play"); }
Symbol 452 MovieClip Frame 1
stop();
Symbol 452 MovieClip Frame 2
play();
Symbol 458 Button
on (rollOver) { cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { getURL ("http://www.enkord.com/", "_blank"); }
Symbol 462 MovieClip Frame 1
stop();
Symbol 462 MovieClip Frame 2
play();
Symbol 463 Button
on (rollOver) { cursor.gotoAndPlay("hand"); greatgames.gotoAndPlay("zoom"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { getURL (_root.moreGamesURL, "_blank"); }
Symbol 467 MovieClip Frame 1
stop();
Symbol 467 MovieClip Frame 2
stop();
Symbol 470 MovieClip Frame 1
stop();
Symbol 470 MovieClip Frame 2
stop();
Symbol 471 Button
on (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.musicEnabled = !_root.musicEnabled)) { playMusic("menumusic"); signmusic.gotoAndPlay("on"); } else { stopAllSounds(); signmusic.gotoAndPlay("off"); } }
Symbol 472 Button
on (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.soundEnabled = !_root.soundEnabled)) { signsound.gotoAndPlay("on"); } else { signsound.gotoAndPlay("off"); } }
Symbol 477 MovieClip Frame 1
stop();
Symbol 477 MovieClip Frame 2
stop();
Symbol 480 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 2
stop();
Symbol 483 MovieClip Frame 1
stop();
Symbol 483 MovieClip Frame 2
stop();
Symbol 486 MovieClip Frame 1
stop();
Symbol 486 MovieClip Frame 2
stop();
Symbol 489 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 2
stop();
Symbol 492 MovieClip Frame 1
stop();
Symbol 492 MovieClip Frame 2
stop();
Symbol 495 MovieClip Frame 1
stop();
Symbol 495 MovieClip Frame 2
stop();
Symbol 498 MovieClip Frame 1
stop();
Symbol 498 MovieClip Frame 2
stop();
Symbol 501 MovieClip Frame 1
stop();
Symbol 501 MovieClip Frame 2
stop();
Symbol 503 MovieClip Frame 1
planet.airport.gotoAndPlay("off"); planet.starport.gotoAndPlay("off"); planet.support1.gotoAndPlay("off"); planet.support2.gotoAndPlay("off"); planet.support3.gotoAndPlay("off"); planet.powerplant.gotoAndPlay("off"); planet.mine.gotoAndPlay("off"); planet.ship.gotoAndPlay("off"); planet.squadron.gotoAndPlay("off");
Symbol 503 MovieClip Frame 71
stop();
Symbol 504 MovieClip Frame 1
planet.airport.gotoAndPlay("off"); planet.starport.gotoAndPlay("off"); planet.support1.gotoAndPlay("off"); planet.support2.gotoAndPlay("off"); planet.support3.gotoAndPlay("off"); planet.powerplant.gotoAndPlay("off"); planet.mine.gotoAndPlay("off"); planet.ship.gotoAndPlay("off"); planet.squadron.gotoAndPlay("off"); stop();
Symbol 504 MovieClip Frame 2
play();
Symbol 504 MovieClip Frame 5
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 10
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 14
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 18
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 20
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 24
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 28
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 30
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 34
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 39
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 42
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 47
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 50
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 54
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 58
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 62
_root.sound.gotoAndPlay("explosion");
Symbol 504 MovieClip Frame 66
_root.sound.gotoAndPlay("explosionbig");
Symbol 504 MovieClip Frame 95
stop();
Symbol 512 MovieClip Frame 1
stop();
Symbol 512 MovieClip Frame 2
play();
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gotoAndStop (1);
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play();
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gotoAndStop (1);
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play();
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gotoAndStop (1);
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play();
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gotoAndStop (1);
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play();
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gotoAndStop (1);
Symbol 530 Button
on (rollOver) { _root.cursor.gotoAndPlay("hand"); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); } on (release) { if (_root.level > 6) { _root.level = 6; } _root._r = _root.getScoreEncoded(); var name = _root.playername; var d1; var d2; var d3; var d4; d1 = _root._r[0].toString(); d2 = _root._r[1].toString(); d3 = _root._r[2].toString(); d4 = _root._r[3].toString(); getURL (_root.hiscoreURL, "_blank", "POST"); }
Symbol 532 Button
on (rollOver) { buttongetfull.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); getURL (_root.orderURL, "_blank"); }
Symbol 534 MovieClip Frame 1
stop();
Symbol 534 MovieClip Frame 2
play();
Symbol 535 Button
on (rollOver) { buttonstartover.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); level = 1; difficulty++; _root.gotoAndPlay("level"); }
Symbol 537 MovieClip Frame 1
stop();
Symbol 537 MovieClip Frame 2
play();
Symbol 543 Button
on (rollOver) { button2.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); getURL (downloadURL, "_blank"); }
Symbol 545 Button
on (rollOver) { buttonagain.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); score = 0; difficulty = 0; _root.gotoAndPlay("level"); }
Symbol 546 MovieClip Frame 1
stop();
Symbol 546 MovieClip Frame 2
play();
Symbol 548 Button
on (rollOver) { buttoncontinue.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); _root.gotoAndPlay("level"); }
Symbol 550 MovieClip Frame 1
stop();
Symbol 550 MovieClip Frame 2
play();
Symbol 556 MovieClip Frame 1
stop();
Symbol 559 MovieClip Frame 1
stop();
Symbol 562 MovieClip Frame 1
stop();
Symbol 565 MovieClip Frame 1
stop();
Symbol 568 MovieClip Frame 1
stop();
Symbol 571 MovieClip Frame 1
stop();

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Symbol 543 ButtonUses:421Used by:Timeline
Symbol 544 TextUses:12Used by:Timeline
Symbol 545 ButtonUses:421Used by:Timeline
Symbol 546 MovieClipUses:447 536Used by:Timeline
Symbol 547 GraphicUsed by:Timeline
Symbol 548 ButtonUses:421Used by:Timeline
Symbol 549 TextUses:8Used by:550
Symbol 550 MovieClipUses:447 549Used by:Timeline
Symbol 551 TextUses:524Used by:Timeline
Symbol 552 TextUses:12Used by:Timeline
Symbol 553 TextUses:12Used by:Timeline
Symbol 554 BitmapUsed by:555
Symbol 555 GraphicUses:554Used by:556
Symbol 556 MovieClipUses:23 157 555Used by:Timeline
Symbol 557 BitmapUsed by:558
Symbol 558 GraphicUses:557Used by:559
Symbol 559 MovieClipUses:23 157 558Used by:Timeline
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:562
Symbol 562 MovieClipUses:23 157 561Used by:Timeline
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:565
Symbol 565 MovieClipUses:23 157 564Used by:Timeline
Symbol 566 BitmapUsed by:567
Symbol 567 GraphicUses:566Used by:568
Symbol 568 MovieClipUses:23 157 567Used by:Timeline
Symbol 569 BitmapUsed by:570
Symbol 570 GraphicUses:569Used by:571
Symbol 571 MovieClipUses:23 157 570Used by:Timeline
Symbol 572 TextUses:12Used by:Timeline
Symbol 573 GraphicUsed by:Timeline
Symbol 574 TextUses:12Used by:Timeline
Symbol 575 TextUses:12Used by:Timeline
Symbol 576 GraphicUses:68 88 82 59 76 24Used by:Timeline
Symbol 577 TextUses:12Used by:Timeline
Symbol 578 BitmapUsed by:581
Symbol 579 BitmapUsed by:581
Symbol 580 BitmapUsed by:581
Symbol 581 GraphicUses:578 579 580Used by:Timeline
Symbol 582 TextUses:12Used by:Timeline
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:585
Symbol 585 MovieClipUses:584Used by:Timeline
Symbol 586 BitmapUsed by:587
Symbol 587 GraphicUses:586Used by:588
Symbol 588 MovieClipUses:587Used by:Timeline
Symbol 589 TextUses:12Used by:Timeline
Symbol 590 BitmapUsed by:592
Symbol 591 BitmapUsed by:592
Symbol 592 GraphicUses:590 591Used by:Timeline
Symbol 593 TextUses:12Used by:Timeline
Symbol 594 BitmapUsed by:596
Symbol 595 BitmapUsed by:596
Symbol 596 GraphicUses:594 595Used by:Timeline

Instance Names

"bg"Frame 3Symbol 21 MovieClip
"ufo"Frame 3Symbol 44 MovieClip
"bullet1"Frame 3Symbol 52 MovieClip
"plasma"Frame 3Symbol 56 MovieClip
"bullet2"Frame 3Symbol 58 MovieClip
"mine"Frame 3Symbol 67 MovieClip
"ufo2"Frame 3Symbol 73 MovieClip
"bullet3"Frame 3Symbol 75 MovieClip
"terran"Frame 3Symbol 81 MovieClip
"mine2"Frame 3Symbol 87 MovieClip
"terran3"Frame 3Symbol 93 MovieClip
"weaponsrc"Frame 3Symbol 96 MovieClip
"caskorange"Frame 3Symbol 165 MovieClip
"caskred"Frame 3Symbol 170 MovieClip
"caskyellow"Frame 3Symbol 175 MovieClip
"box"Frame 3Symbol 245 MovieClip
"caskgreen"Frame 3Symbol 255 MovieClip
"caskblue"Frame 3Symbol 265 MovieClip
"bullet4"Frame 3Symbol 268 MovieClip
"aimsrc"Frame 3Symbol 278 MovieClip
"playersrc"Frame 3Symbol 289 MovieClip
"bulletcover"Frame 3Symbol 292 MovieClip
"shiphpsrc"Frame 3Symbol 369 MovieClip
"planethpsrc"Frame 3Symbol 420 MovieClip
"sound"Frame 3Symbol 439 MovieClip
"shipxpsrc"Frame 3Symbol 442 MovieClip
"button2"Frame 3Symbol 449 MovieClip
"button"Frame 3Symbol 452 MovieClip
"greatgames"Frame 3Symbol 462 MovieClip
"signmusic"Frame 3Symbol 467 MovieClip
"signsound"Frame 3Symbol 470 MovieClip
"planetsrc"Frame 7Symbol 504 MovieClip
"message"Frame 7Symbol 512 MovieClip
"button2"Frame 11Symbol 449 MovieClip
"nameinput"Frame 11Symbol 526 EditableText
"buttongetfull"Frame 11Symbol 534 MovieClip
"buttonstartover"Frame 11Symbol 537 MovieClip
"nameinput"Frame 13Symbol 542 EditableText
"button2"Frame 13Symbol 449 MovieClip
"buttonagain"Frame 13Symbol 546 MovieClip
"buttoncontinue"Frame 15Symbol 550 MovieClip
"hit"Symbol 44 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 67 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 73 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 81 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 87 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 93 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 165 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 170 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 175 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 245 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 255 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 265 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 289 MovieClip Frame 1Symbol 23 MovieClip
"icon"Symbol 320 MovieClip Frame 1Symbol 307 MovieClip
"base"Symbol 320 MovieClip Frame 1Symbol 311 MovieClip
"hit"Symbol 320 MovieClip Frame 1Symbol 314 Button
"text"Symbol 320 MovieClip Frame 1Symbol 319 MovieClip
"weapon1"Symbol 322 MovieClip Frame 1Symbol 320 MovieClip
"weapon2"Symbol 322 MovieClip Frame 1Symbol 320 MovieClip
"weapon3"Symbol 322 MovieClip Frame 1Symbol 320 MovieClip
"weapon4"Symbol 322 MovieClip Frame 1Symbol 320 MovieClip
"panel"Symbol 323 MovieClip Frame 2Symbol 322 MovieClip
"button"Symbol 331 MovieClip Frame 2Symbol 328 Button
"icon"Symbol 365 MovieClip Frame 1Symbol 353 MovieClip
"base"Symbol 365 MovieClip Frame 1Symbol 311 MovieClip
"hit"Symbol 365 MovieClip Frame 1Symbol 354 Button
"text"Symbol 365 MovieClip Frame 1Symbol 364 MovieClip
"upgrade1"Symbol 367 MovieClip Frame 1Symbol 365 MovieClip
"upgrade2"Symbol 367 MovieClip Frame 1Symbol 365 MovieClip
"upgrade3"Symbol 367 MovieClip Frame 1Symbol 365 MovieClip
"upgrade4"Symbol 367 MovieClip Frame 1Symbol 365 MovieClip
"panel"Symbol 368 MovieClip Frame 2Symbol 367 MovieClip
"bar"Symbol 369 MovieClip Frame 1Symbol 294 MovieClip
"wpn"Symbol 369 MovieClip Frame 1Symbol 323 MovieClip
"upgrade"Symbol 369 MovieClip Frame 1Symbol 331 MovieClip
"upg"Symbol 369 MovieClip Frame 1Symbol 368 MovieClip
"icon"Symbol 402 MovieClip Frame 1Symbol 390 MovieClip
"base"Symbol 402 MovieClip Frame 1Symbol 311 MovieClip
"hit"Symbol 402 MovieClip Frame 1Symbol 391 Button
"text"Symbol 402 MovieClip Frame 1Symbol 401 MovieClip
"upgrade1"Symbol 404 MovieClip Frame 1Symbol 402 MovieClip
"upgrade2"Symbol 404 MovieClip Frame 1Symbol 402 MovieClip
"upgrade3"Symbol 404 MovieClip Frame 1Symbol 402 MovieClip
"upgrade4"Symbol 404 MovieClip Frame 1Symbol 402 MovieClip
"panel"Symbol 405 MovieClip Frame 2Symbol 404 MovieClip
"icon"Symbol 408 MovieClip Frame 1Symbol 390 MovieClip
"upgrade1"Symbol 412 MovieClip Frame 1Symbol 408 MovieClip
"upgrade3"Symbol 412 MovieClip Frame 1Symbol 408 MovieClip
"upgrade5"Symbol 412 MovieClip Frame 1Symbol 408 MovieClip
"upgrade2"Symbol 412 MovieClip Frame 1Symbol 408 MovieClip
"upgrade4"Symbol 412 MovieClip Frame 1Symbol 408 MovieClip
"upgrade6"Symbol 412 MovieClip Frame 1Symbol 408 MovieClip
"none"Symbol 412 MovieClip Frame 1Symbol 411 MovieClip
"panel"Symbol 413 MovieClip Frame 2Symbol 412 MovieClip
"button"Symbol 419 MovieClip Frame 2Symbol 416 Button
"bar"Symbol 420 MovieClip Frame 1Symbol 371 MovieClip
"upg"Symbol 420 MovieClip Frame 1Symbol 405 MovieClip
"ins"Symbol 420 MovieClip Frame 1Symbol 413 MovieClip
"upgrade"Symbol 420 MovieClip Frame 1Symbol 419 MovieClip
"bar"Symbol 442 MovieClip Frame 1Symbol 294 MovieClip
"support1"Symbol 502 MovieClip Frame 1Symbol 477 MovieClip
"powerplant"Symbol 502 MovieClip Frame 1Symbol 480 MovieClip
"starport"Symbol 502 MovieClip Frame 1Symbol 483 MovieClip
"airport"Symbol 502 MovieClip Frame 1Symbol 486 MovieClip
"support2"Symbol 502 MovieClip Frame 1Symbol 489 MovieClip
"mine"Symbol 502 MovieClip Frame 1Symbol 492 MovieClip
"support3"Symbol 502 MovieClip Frame 1Symbol 495 MovieClip
"squadron"Symbol 502 MovieClip Frame 1Symbol 498 MovieClip
"ship"Symbol 502 MovieClip Frame 1Symbol 501 MovieClip
"planet"Symbol 503 MovieClip Frame 1Symbol 502 MovieClip
"planet"Symbol 504 MovieClip Frame 1Symbol 502 MovieClip
"hit"Symbol 504 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 556 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 559 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 562 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 565 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 568 MovieClip Frame 1Symbol 23 MovieClip
"hit"Symbol 571 MovieClip Frame 1Symbol 23 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"load"Frame 1
"title"Frame 4
"titlerepeat"Frame 5
"play"Frame 7
"level"Frame 8
"game"Frame 9
"complete"Frame 11
"gameover"Frame 13
"levelpause"Frame 15
"levelpause1"Frame 17
"levelpause3"Frame 19
"levelpause5"Frame 21
"levelpause2"Frame 23
"levelpause4"Frame 25
"space1"Symbol 21 MovieClip Frame 1
"space2"Symbol 21 MovieClip Frame 2
"alive"Symbol 44 MovieClip Frame 1
"slime"Symbol 44 MovieClip Frame 2
"ice"Symbol 44 MovieClip Frame 3
"decay"Symbol 44 MovieClip Frame 4
"dead"Symbol 44 MovieClip Frame 18
"alive"Symbol 52 MovieClip Frame 1
"decay"Symbol 52 MovieClip Frame 2
"dead"Symbol 52 MovieClip Frame 28
"alive"Symbol 56 MovieClip Frame 1
"decay"Symbol 56 MovieClip Frame 2
"dead"Symbol 56 MovieClip Frame 28
"alive"Symbol 58 MovieClip Frame 1
"decay"Symbol 58 MovieClip Frame 2
"dead"Symbol 58 MovieClip Frame 28
"alive"Symbol 67 MovieClip Frame 1
"slime"Symbol 67 MovieClip Frame 2
"ice"Symbol 67 MovieClip Frame 3
"decay"Symbol 67 MovieClip Frame 4
"zoom"Symbol 67 MovieClip Frame 19
"dead"Symbol 67 MovieClip Frame 34
"alive"Symbol 73 MovieClip Frame 1
"slime"Symbol 73 MovieClip Frame 2
"ice"Symbol 73 MovieClip Frame 3
"decay"Symbol 73 MovieClip Frame 4
"dead"Symbol 73 MovieClip Frame 18
"alive"Symbol 75 MovieClip Frame 1
"decay"Symbol 75 MovieClip Frame 2
"dead"Symbol 75 MovieClip Frame 28
"alive"Symbol 81 MovieClip Frame 1
"slime"Symbol 81 MovieClip Frame 2
"ice"Symbol 81 MovieClip Frame 3
"decay"Symbol 81 MovieClip Frame 4
"dead"Symbol 81 MovieClip Frame 18
"alive"Symbol 87 MovieClip Frame 1
"slime"Symbol 87 MovieClip Frame 2
"ice"Symbol 87 MovieClip Frame 3
"decay"Symbol 87 MovieClip Frame 4
"zoom"Symbol 87 MovieClip Frame 18
"dead"Symbol 87 MovieClip Frame 33
"alive"Symbol 93 MovieClip Frame 1
"slime"Symbol 93 MovieClip Frame 2
"ice"Symbol 93 MovieClip Frame 3
"decay"Symbol 93 MovieClip Frame 4
"dead"Symbol 93 MovieClip Frame 18
"dead"Symbol 96 MovieClip Frame 2
"normal"Symbol 165 MovieClip Frame 1
"decay"Symbol 165 MovieClip Frame 2
"dead"Symbol 165 MovieClip Frame 16
"normal"Symbol 170 MovieClip Frame 1
"decay"Symbol 170 MovieClip Frame 2
"dead"Symbol 170 MovieClip Frame 16
"normal"Symbol 175 MovieClip Frame 1
"decay"Symbol 175 MovieClip Frame 2
"dead"Symbol 175 MovieClip Frame 16
"normal"Symbol 245 MovieClip Frame 1
"decay"Symbol 245 MovieClip Frame 2
"dead"Symbol 245 MovieClip Frame 25
"normal"Symbol 255 MovieClip Frame 1
"decay"Symbol 255 MovieClip Frame 2
"dead"Symbol 255 MovieClip Frame 16
"normal"Symbol 265 MovieClip Frame 1
"decay"Symbol 265 MovieClip Frame 2
"dead"Symbol 265 MovieClip Frame 16
"alive"Symbol 268 MovieClip Frame 1
"decay"Symbol 268 MovieClip Frame 2
"dead"Symbol 268 MovieClip Frame 28
"aim"Symbol 278 MovieClip Frame 1
"arrow"Symbol 278 MovieClip Frame 2
"hand"Symbol 278 MovieClip Frame 3
"reload"Symbol 278 MovieClip Frame 4
"respawn"Symbol 278 MovieClip Frame 64
"reloadupgraded"Symbol 278 MovieClip Frame 184
"respawn1"Symbol 278 MovieClip Frame 217
"respawn2"Symbol 278 MovieClip Frame 307
"dead"Symbol 278 MovieClip Frame 367
"normal"Symbol 289 MovieClip Frame 1
"shot"Symbol 289 MovieClip Frame 2
"damage"Symbol 289 MovieClip Frame 5
"decay"Symbol 289 MovieClip Frame 16
"dead"Symbol 289 MovieClip Frame 30
"respawn"Symbol 289 MovieClip Frame 31
"cannon"Symbol 307 MovieClip Frame 1
"shrapnel"Symbol 307 MovieClip Frame 2
"rocket"Symbol 307 MovieClip Frame 3
"shock"Symbol 307 MovieClip Frame 4
"normal"Symbol 311 MovieClip Frame 1
"selected"Symbol 311 MovieClip Frame 2
"disabled"Symbol 311 MovieClip Frame 3
"cannon"Symbol 319 MovieClip Frame 1
"shrapnel"Symbol 319 MovieClip Frame 2
"rocket"Symbol 319 MovieClip Frame 3
"shock"Symbol 319 MovieClip Frame 4
"in"Symbol 323 MovieClip Frame 2
"out"Symbol 323 MovieClip Frame 17
"off"Symbol 331 MovieClip Frame 1
"on"Symbol 331 MovieClip Frame 2
"hint"Symbol 331 MovieClip Frame 3
"armor"Symbol 353 MovieClip Frame 1
"bulletspeed"Symbol 353 MovieClip Frame 2
"clipsize"Symbol 353 MovieClip Frame 3
"damage"Symbol 353 MovieClip Frame 4
"experience"Symbol 353 MovieClip Frame 5
"explosion"Symbol 353 MovieClip Frame 6
"reload"Symbol 353 MovieClip Frame 7
"repair"Symbol 353 MovieClip Frame 8
"shipspeed"Symbol 353 MovieClip Frame 9
"shotspeed"Symbol 353 MovieClip Frame 10
"armor"Symbol 364 MovieClip Frame 1
"bulletspeed"Symbol 364 MovieClip Frame 2
"clipsize"Symbol 364 MovieClip Frame 3
"experience"Symbol 364 MovieClip Frame 4
"explosion"Symbol 364 MovieClip Frame 5
"reload"Symbol 364 MovieClip Frame 6
"repair"Symbol 364 MovieClip Frame 7
"shipspeed"Symbol 364 MovieClip Frame 8
"shotspeed"Symbol 364 MovieClip Frame 9
"in"Symbol 368 MovieClip Frame 2
"out"Symbol 368 MovieClip Frame 17
"dead"Symbol 369 MovieClip Frame 3
"airport"Symbol 390 MovieClip Frame 1
"starport"Symbol 390 MovieClip Frame 2
"support1"Symbol 390 MovieClip Frame 3
"support2"Symbol 390 MovieClip Frame 4
"support3"Symbol 390 MovieClip Frame 5
"ship"Symbol 390 MovieClip Frame 6
"squadron"Symbol 390 MovieClip Frame 7
"powerplant"Symbol 390 MovieClip Frame 8
"mine"Symbol 390 MovieClip Frame 9
"airport"Symbol 401 MovieClip Frame 1
"starport"Symbol 401 MovieClip Frame 2
"support1"Symbol 401 MovieClip Frame 3
"support2"Symbol 401 MovieClip Frame 4
"support3"Symbol 401 MovieClip Frame 5
"ship"Symbol 401 MovieClip Frame 6
"squadron"Symbol 401 MovieClip Frame 7
"powerplant"Symbol 401 MovieClip Frame 8
"mine"Symbol 401 MovieClip Frame 9
"in"Symbol 405 MovieClip Frame 2
"out"Symbol 405 MovieClip Frame 17
"in"Symbol 413 MovieClip Frame 2
"out"Symbol 413 MovieClip Frame 17
"off"Symbol 419 MovieClip Frame 1
"on"Symbol 419 MovieClip Frame 2
"hint"Symbol 419 MovieClip Frame 3
"dead"Symbol 420 MovieClip Frame 3
"appear"Symbol 439 MovieClip Frame 3
"bonus"Symbol 439 MovieClip Frame 5
"explosion"Symbol 439 MovieClip Frame 7
"explosionbig"Symbol 439 MovieClip Frame 9
"hitbullet"Symbol 439 MovieClip Frame 11
"hitplasma"Symbol 439 MovieClip Frame 13
"reload"Symbol 439 MovieClip Frame 15
"shotcannon"Symbol 439 MovieClip Frame 17
"shotplasma"Symbol 439 MovieClip Frame 19
"mouseclick"Symbol 439 MovieClip Frame 21
"mouseover"Symbol 439 MovieClip Frame 23
"slime"Symbol 439 MovieClip Frame 25
"ice"Symbol 439 MovieClip Frame 27
"levelup"Symbol 439 MovieClip Frame 29
"explosionbigshort"Symbol 439 MovieClip Frame 31
"shotrocket"Symbol 439 MovieClip Frame 33
"gamemusic"Symbol 439 MovieClip Frame 35
"menumusic"Symbol 439 MovieClip Frame 39
"dead"Symbol 442 MovieClip Frame 2
"flash"Symbol 449 MovieClip Frame 2
"flash"Symbol 452 MovieClip Frame 2
"normal"Symbol 462 MovieClip Frame 1
"zoom"Symbol 462 MovieClip Frame 2
"on"Symbol 467 MovieClip Frame 1
"off"Symbol 467 MovieClip Frame 2
"on"Symbol 470 MovieClip Frame 1
"off"Symbol 470 MovieClip Frame 2
"on"Symbol 477 MovieClip Frame 1
"off"Symbol 477 MovieClip Frame 2
"on"Symbol 480 MovieClip Frame 1
"off"Symbol 480 MovieClip Frame 2
"on"Symbol 483 MovieClip Frame 1
"off"Symbol 483 MovieClip Frame 2
"on"Symbol 486 MovieClip Frame 1
"off"Symbol 486 MovieClip Frame 2
"on"Symbol 489 MovieClip Frame 1
"off"Symbol 489 MovieClip Frame 2
"on"Symbol 492 MovieClip Frame 1
"off"Symbol 492 MovieClip Frame 2
"on"Symbol 495 MovieClip Frame 1
"off"Symbol 495 MovieClip Frame 2
"on"Symbol 498 MovieClip Frame 1
"off"Symbol 498 MovieClip Frame 2
"on"Symbol 501 MovieClip Frame 1
"off"Symbol 501 MovieClip Frame 2
"squadron"Symbol 502 MovieClip Frame 1
"normal"Symbol 504 MovieClip Frame 1
"decay"Symbol 504 MovieClip Frame 2
"none"Symbol 512 MovieClip Frame 1
"level"Symbol 512 MovieClip Frame 2
"complete"Symbol 512 MovieClip Frame 81
"machinegun"Symbol 512 MovieClip Frame 162
"paused"Symbol 512 MovieClip Frame 312
"unpaused"Symbol 512 MovieClip Frame 371
"flash"Symbol 534 MovieClip Frame 2
"flash"Symbol 537 MovieClip Frame 2
"flash"Symbol 546 MovieClip Frame 2
"flash"Symbol 550 MovieClip Frame 2
"normal"Symbol 556 MovieClip Frame 1
"normal"Symbol 559 MovieClip Frame 1
"normal"Symbol 562 MovieClip Frame 1
"normal"Symbol 565 MovieClip Frame 1
"normal"Symbol 568 MovieClip Frame 1
"normal"Symbol 571 MovieClip Frame 1

Dynamic Text Variables

plLoadStateSymbol 9 EditableText"0%"
currentleveltextSymbol 506 EditableText"LEVEL 1"
scoreSymbol 513 EditableText"0123456789"
scoreSymbol 525 EditableText"0123456789"
playernameSymbol 526 EditableText"Your name here"
scoreSymbol 541 EditableText"0123456789"
playernameSymbol 542 EditableText"Your name here"




http://swfchan.com/6/25528/info.shtml
Created: 23/5 -2019 15:18:52 Last modified: 23/5 -2019 15:18:52 Server time: 23/12 -2024 00:33:25