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Yahtzee.swf

This is the info page for
Flash #25638

(Click the ID number above for more basic data on this flash file.)


Text
YAHTZEE!

hold

roll

enter

rules

reset

score

subtotal

3 OF A
KIND

3 OF A
KIND

4 OF A
KIND

4 OF A
KIND

FULL
HOUSE

FULL
HOUSE

SM.

SM.

LG.

LG.

STRAIGHT

CHANCE

CHANCE

YAHTZEE

YAHTZEE

roll value

bonus!

plus 100

plus 35

Game Over!

would you like to
play again?

play

you scored

000

points

1

2

page

3

4

Object of the Game
This game is based on the popular five
dice Milton Bradley game.
The object is to roll the five dice and
choose the hand category the will yield
you the most points. Each of the thirteen,
possible hands can only be used once. The
game is over when all thirteen categories
have been used.
To Play:
Press "Reset" to play a new game.
Press the "Roll" button to roll the dice.
Press "Hold" buttons to hold a die, you
can roll up to 3 times.
At any time, press a "Category" button,
and the display will show the point value
for the current hand.

Play (cont.):
To use a category, press "Enter". You have
to choose a category, even if it isn't worth
any points. You can use each category only
once.
The game is over when all thirteen
categories are used.
Point Values:
Three of a Kind = the sum of all five dice
Four of a Kind = the sum of all five dice
Full House = 25 points
Small Straight (four dice in numerical
order) = 30 points
Large Straight (all five dice in numerical
order) = 40 points
Chance = the sum of all five dice

Point Values (cont.):
Yahtzee (five of a kind) = 50 points & 100
point bonus for every Yahtzee after the
first one
"Ones" through "Sixes" = the sum of that
categories values (i.e. If you roll 4
"threes", and you chose the "Threes"
category, you would get 12 points)
The point values for the "Ones" through
"Sixes" categories are added into the "Sub-
Total" score. When the sub-total exceeds
63, you receive a 35 point bonus.
Keyboard Shortcuts:
N - New Game
Space - Roll Dice
Enter - Enter Score
T - Three of a Kind

Keyboard Shortcuts (cont.):
F - Four of a Kind
H - Full House
S - Small Straight
L - Large Straight
C - Chance
Y - Yahtzee
1 - Ones
2 - Twos
3 - Threes
4 - Fours
5 - Fives
6 - Sixes
Have Fun!

ActionScript [AS1/AS2]

Frame 1
stop(); score = "0"; subtotal = "0"; rollvalue = "0"; hand = "none"; yahtzeebonus = "0"; subtotalbonus = "0"; subtotalvalue = "0"; joker = "0"; entered = "0"; i = "1"; while ("5" >= i) { Set("held" add i, "0"); tellTarget ("/outline" add i) { gotoAndStop (1); }; tellTarget ("/dice" add i) { gotoAndStop (7); }; i = i + "1"; } tellTarget ("/yahtzee") { gotoAndStop (1); }; yahtzee = "0"; tellTarget ("/chance") { gotoAndStop (1); }; chance = "0"; tellTarget ("/lgstraight") { gotoAndStop (1); }; lgstraight = "0"; tellTarget ("/smstraight") { gotoAndStop (1); }; smstraight = "0"; tellTarget ("/fullhouse") { gotoAndStop (1); }; fullhouse = "0"; tellTarget ("/fourkind") { gotoAndStop (1); }; fourkind = "0"; tellTarget ("/threekind") { gotoAndStop (1); }; threekind = "0"; tellTarget ("/sixes") { gotoAndStop (1); }; sixes = "0"; tellTarget ("/fives") { gotoAndStop (1); }; fives = "0"; tellTarget ("/fours") { gotoAndStop (1); }; fours = "0"; tellTarget ("/threes") { gotoAndStop (1); }; threes = "0"; tellTarget ("/twos") { gotoAndStop (1); }; twos = "0"; tellTarget ("/ones") { gotoAndStop (1); }; ones = "0"; tellTarget ("/subtotalbonus") { gotoAndStop (1); }; tellTarget ("/yahtzeebonus") { gotoAndStop (1); }
Frame 2
stop();
Frame 3
stop(); roll = "";
Frame 27
stop();
Frame 51
gotoAndStop (1);
Frame 52
tellTarget ("/markers") { gotoAndPlay(/:hand); }; i = "1"; while ("6" >= i) { Set("m" add i, "0"); i = i + "1"; } i = "1"; while ("5" >= i) { if (eval ("dice" add i) == "1") { m1 = m1 + "1"; } i = i + "1"; } i = "1"; while ("5" >= i) { if (eval ("dice" add i) == "2") { m2 = m2 + "1"; } i = i + "1"; } i = "1"; while ("5" >= i) { if (eval ("dice" add i) == "3") { m3 = m3 + "1"; } i = i + "1"; } i = "1"; while ("5" >= i) { if (eval ("dice" add i) == "4") { m4 = m4 + "1"; } i = i + "1"; } i = "1"; while ("5" >= i) { if (eval ("dice" add i) == "5") { m5 = m5 + "1"; } i = i + "1"; } i = "1"; while ("5" >= i) { if (eval ("dice" add i) == "6") { m6 = m6 + "1"; } i = i + "1"; }
Frame 53
if (joker == "0") { call("Match Values"); i = "1"; temp = "0"; while (("6" >= i) and (temp == "0")) { if (eval ("m" add i) == "5") { temp = "1"; tellTarget ("/markers") { gotoAndPlay ("yahtzee"); }; if (yahtzee == "0") { rollvalue = "50"; hand = "yahtzee"; } else if (yahtzee == "1") { yahtzeebonus = "1"; tellTarget ("/yahtzeebonus") { gotoAndPlay (2); }; } } i = i + "1"; } }
Frame 54
i = "1"; temp = "0"; while (("6" >= i) and (temp == "0")) { if (eval ("m" add i) >= a) { temp = "1"; rollvalue = (((dice1 + dice2) + dice3) + dice4) + dice5; } i = i + "1"; }
Frame 55
if (((((((((((((ones == "1") and (twos == "1")) and (threes == "1")) and (fours == "1")) and (fives == "1")) and (sixes == "1")) and (threekind == "1")) and (fourkind == "1")) and (fullhouse == "1")) and (smstraight == "1")) and (lgstraight == "1")) and (chance == "1")) and (yahtzee == "1")) { gameover = "1"; } else { gameover = "0"; }
Frame 56
stop();
Frame 57
stop();
Frame 58
stop();
Frame 59
stop();
Symbol 6 MovieClip Frame 1
stop();
Symbol 6 MovieClip Frame 2
stop();
Symbol 14 MovieClip Frame 1
stop();
Symbol 14 MovieClip Frame 11
gotoAndPlay (2);
Symbol 14 MovieClip Frame 21
gotoAndPlay (12);
Symbol 14 MovieClip Frame 31
gotoAndPlay (22);
Symbol 14 MovieClip Frame 41
gotoAndPlay (32);
Symbol 14 MovieClip Frame 51
gotoAndPlay (42);
Symbol 14 MovieClip Frame 61
gotoAndPlay (52);
Symbol 14 MovieClip Frame 71
gotoAndPlay (62);
Symbol 14 MovieClip Frame 81
gotoAndPlay (72);
Symbol 14 MovieClip Frame 91
gotoAndPlay (82);
Symbol 14 MovieClip Frame 101
gotoAndPlay (92);
Symbol 14 MovieClip Frame 111
gotoAndPlay (102);
Symbol 14 MovieClip Frame 121
gotoAndPlay (112);
Symbol 14 MovieClip Frame 131
gotoAndPlay (122);
Symbol 18 Button
on (release, keyPress "<Space>") { dice1 = random("6") + "1"; tellTarget ("/dice1") { gotoAndStop(/:dice1); }; dice2 = random("6") + "1"; tellTarget ("/dice2") { gotoAndStop(/:dice2); }; dice3 = random("6") + "1"; tellTarget ("/dice3") { gotoAndStop(/:dice3); }; dice4 = random("6") + "1"; tellTarget ("/dice4") { gotoAndStop(/:dice4); }; dice5 = random("6") + "1"; tellTarget ("/dice5") { gotoAndStop(/:dice5); }; roll = "1"; nextFrame(); }
Symbol 24 Button
on (release) { gotoAndStop (56); }
Symbol 66 MovieClip Frame 1
stop();
Symbol 66 MovieClip Frame 26
stop();
Symbol 68 MovieClip Frame 1
stop();
Symbol 68 MovieClip Frame 26
stop();
Symbol 69 Button
on (release) { if (held1 == "0") { tellTarget ("/outline1") { gotoAndStop (2); }; held1 = "1"; } else if (held1 == "1") { tellTarget ("/outline1") { gotoAndStop (1); }; held1 = "0"; } }
Symbol 70 Button
on (release) { if (held2 == "0") { tellTarget ("/outline2") { gotoAndStop (2); }; held2 = "1"; } else if (held2 == "1") { tellTarget ("/outline2") { gotoAndStop (1); }; held2 = "0"; } }
Symbol 71 Button
on (release) { if (held3 == "0") { tellTarget ("/outline3") { gotoAndStop (2); }; held3 = "1"; } else if (held3 == "1") { tellTarget ("/outline3") { gotoAndStop (1); }; held3 = "0"; } }
Symbol 72 Button
on (release) { if (held4 == "0") { tellTarget ("/outline4") { gotoAndStop (2); }; held4 = "1"; } else if (held4 == "1") { tellTarget ("/outline4") { gotoAndStop (1); }; held4 = "0"; } }
Symbol 73 Button
on (release) { if (held5 == "0") { tellTarget ("/outline5") { gotoAndStop (2); }; held5 = "1"; } else if (held5 == "1") { tellTarget ("/outline5") { gotoAndStop (1); }; held5 = "0"; } }
Symbol 74 Button
on (release, keyPress "<Space>") { if (roll < "3") { tellTarget ("/markers") { gotoAndStop (1); }; if (held1 == "0") { dice1 = random("6") + "1"; tellTarget ("/dice1") { gotoAndStop(/:dice1); }; } if (held2 == "0") { dice2 = random("6") + "1"; tellTarget ("/dice2") { gotoAndStop(/:dice2); }; } if (held3 == "0") { dice3 = random("6") + "1"; tellTarget ("/dice3") { gotoAndStop(/:dice3); }; } if (held4 == "0") { dice4 = random("6") + "1"; tellTarget ("/dice4") { gotoAndStop(/:dice4); }; } if (held5 == "0") { dice5 = random("6") + "1"; tellTarget ("/dice5") { gotoAndStop(/:dice5); }; } roll = roll + "1"; } call("Check For Yahtzee"); }
Symbol 75 Button
on (release, keyPress "<Enter>") { if (hand ne "none") { tellTarget ("/markers") { gotoAndStop (1); }; subtotal = subtotal + subtotalvalue; if ((subtotal >= "63") and (subtotalbonus == "0")) { tellTarget ("/subtotalbonus") { gotoAndPlay (2); }; subtotalbonus = "1"; rollvalue = rollvalue + "35"; } if (yahtzeebonus == "1") { rollvalue = rollvalue + "100"; yahtzeebonus = "0"; } Set(hand, "1"); tellTarget ("/" add hand) { gotoAndStop (2); }; i = "1"; while ("5" >= i) { Set("held" add i, "0"); tellTarget ("/outline" add i) { gotoAndStop (1); }; tellTarget ("/dice" add i) { gotoAndStop (7); }; i = i + "1"; } score = score + rollvalue; hand = "none"; rollvalue = "0"; subtotalvalue = "0"; call("Is Game Over"); if (gameover == "1") { gotoAndPlay (4); endscore = score; } else { gotoAndStop (3); } } }
Symbol 76 Button
on (release, keyPress "n") { gotoAndStop (1); }
Symbol 79 Button
on (release, keyPress "1") { if (ones <> "1") { hand = "ones"; call("Match Values"); rollvalue = m1 * "1"; subtotalvalue = rollvalue; } }
Symbol 80 Button
on (release, keyPress "2") { if (twos <> "1") { hand = "twos"; call("Match Values"); rollvalue = m2 * "2"; subtotalvalue = rollvalue; } }
Symbol 81 Button
on (release, keyPress "3") { if (threes <> "1") { hand = "threes"; call("Match Values"); rollvalue = m3 * "3"; subtotalvalue = rollvalue; } }
Symbol 82 Button
on (release, keyPress "4") { if (fours <> "1") { hand = "fours"; call("Match Values"); rollvalue = m4 * "4"; subtotalvalue = rollvalue; } }
Symbol 83 Button
on (release, keyPress "5") { if (fives <> "1") { hand = "fives"; call("Match Values"); rollvalue = m5 * "5"; subtotalvalue = rollvalue; } }
Symbol 84 Button
on (release, keyPress "6") { if (sixes <> "1") { hand = "sixes"; call("Match Values"); rollvalue = m6 * "6"; subtotalvalue = rollvalue; } }
Symbol 85 Button
on (release, keyPress "t") { if (threekind <> "1") { hand = "threekind"; rollvalue = "0"; subtotalvalue = "0"; a = "3"; call("Match Values"); call("Of A Kind"); } }
Symbol 86 Button
on (release, keyPress "f") { if (fourkind <> "1") { hand = "fourkind"; rollvalue = "0"; subtotalvalue = "0"; a = "4"; call("Match Values"); call("Of A Kind"); } }
Symbol 87 Button
on (release, keyPress "h") { if (fullhouse <> "1") { hand = "fullhouse"; subtotalvalue = "0"; rollvalue = "0"; call("Match Values"); i = "1"; a = "0"; b = "0"; while (("6" >= i) and ((a == "0") or (b == "0"))) { if (eval ("m" add i) == "3") { a = "1"; } if (eval ("m" add i) == "2") { b = "1"; } i = i + "1"; } if ((a == "1") and (b == "1")) { rollvalue = "25"; } i = "1"; temp = "0"; while (("6" >= i) and (temp == "0")) { if (eval ("m" add i) == "5") { temp = "1"; rollvalue = "25"; } i = i + "1"; } } }
Symbol 88 Button
on (release, keyPress "s") { if (smstraight <> "1") { hand = "smstraight"; subtotalvalue = "0"; rollvalue = "0"; call("Match Values"); if (((m3 >= "1") and (m4 >= "1")) and ((((m1 >= "1") and (m2 >= "1")) or ((m2 >= "1") and (m5 >= "1"))) or ((m5 >= "1") and (m6 >= "1")))) { rollvalue = "30"; } i = "1"; temp = "0"; while (("6" >= i) and (temp == "0")) { if (eval ("m" add i) == "5") { temp = "1"; rollvalue = "30"; } i = i + "1"; } } }
Symbol 89 Button
on (release, keyPress "l") { if (lgstraight <> "1") { hand = "lgstraight"; subtotalvalue = "0"; rollvalue = "0"; call("Match Values"); if (((((m2 >= "1") and (m3 >= "1")) and (m4 >= "1")) and (m5 >= "1")) and ((m1 >= "1") or (m2 >= "1"))) { rollvalue = "40"; } i = "1"; temp = "0"; while (("6" >= i) and (temp == "0")) { if (eval ("m" add i) == "5") { temp = "1"; rollvalue = "40"; } i = i + "1"; } } }
Symbol 90 Button
on (release, keyPress "c") { if (chance <> "1") { rollvalue = (((dice1 + dice2) + dice3) + dice4) + dice5; subtotalvalue = "0"; hand = "chance"; tellTarget ("/markers") { gotoAndPlay ("chance"); }; } }
Symbol 91 Button
on (release, keyPress "y") { hand = "yahtzee"; subtotalvalue = "0"; rollvalue = "0"; tellTarget ("/markers") { gotoAndPlay ("yahtzee"); }; call("Check For Yahtzee"); }
Symbol 94 Button
on (release, keyPress "<Space>") { dice1 = random("6") + "1"; tellTarget ("/dice1") { gotoAndStop(/:dice1); }; dice2 = random("6") + "1"; tellTarget ("/dice2") { gotoAndStop(/:dice2); }; dice3 = random("6") + "1"; tellTarget ("/dice3") { gotoAndStop(/:dice3); }; dice4 = random("6") + "1"; tellTarget ("/dice4") { gotoAndStop(/:dice4); }; dice5 = random("6") + "1"; tellTarget ("/dice5") { gotoAndStop(/:dice5); }; roll = "1"; call("Check For Yahtzee"); gotoAndStop (2); }
Symbol 108 Button
on (release) { gotoAndPlay (28); }
Symbol 114 Button
on (release) { gotoAndStop (56); }
Symbol 117 Button
on (release) { gotoAndStop (57); }
Symbol 119 Button
on (release) { gotoAndStop (1); }
Symbol 122 Button
on (release) { gotoAndStop (58); }
Symbol 125 Button
on (release) { gotoAndStop (59); }

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Instance Names

"outline1"Frame 1Symbol 6 MovieClip
"outline2"Frame 1Symbol 6 MovieClip
"outline3"Frame 1Symbol 6 MovieClip
"outline4"Frame 1Symbol 6 MovieClip
"outline5"Frame 1Symbol 6 MovieClip
"dice1"Frame 1Symbol 8 MovieClip
"dice2"Frame 1Symbol 8 MovieClip
"dice3"Frame 1Symbol 8 MovieClip
"dice4"Frame 1Symbol 8 MovieClip
"dice5"Frame 1Symbol 8 MovieClip
"markers"Frame 1Symbol 14 MovieClip
"ones"Frame 1Symbol 15 MovieClip
"twos"Frame 1Symbol 15 MovieClip
"threes"Frame 1Symbol 15 MovieClip
"fours"Frame 1Symbol 15 MovieClip
"fives"Frame 1Symbol 15 MovieClip
"sixes"Frame 1Symbol 15 MovieClip
"threekind"Frame 1Symbol 15 MovieClip
"fourkind"Frame 1Symbol 15 MovieClip
"fullhouse"Frame 1Symbol 15 MovieClip
"smstraight"Frame 1Symbol 15 MovieClip
"lgstraight"Frame 1Symbol 15 MovieClip
"chance"Frame 1Symbol 15 MovieClip
"yahtzee"Frame 1Symbol 15 MovieClip
"yahtzeebonus"Frame 1Symbol 66 MovieClip
"subtotalbonus"Frame 1Symbol 68 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"Game Over"Frame 4
"Fade Out"Frame 28
"Match Values"Frame 52
"Check For Yahtzee"Frame 53
"Of A Kind"Frame 54
"Is Game Over"Frame 55
"ones"Symbol 14 MovieClip Frame 2
"twos"Symbol 14 MovieClip Frame 12
"threes"Symbol 14 MovieClip Frame 22
"fours"Symbol 14 MovieClip Frame 32
"fives"Symbol 14 MovieClip Frame 42
"sixes"Symbol 14 MovieClip Frame 52
"threekind"Symbol 14 MovieClip Frame 62
"fourkind"Symbol 14 MovieClip Frame 72
"fullhouse"Symbol 14 MovieClip Frame 82
"smstraight"Symbol 14 MovieClip Frame 92
"lgstraight"Symbol 14 MovieClip Frame 102
"chance"Symbol 14 MovieClip Frame 112
"yahtzee"Symbol 14 MovieClip Frame 122

Dynamic Text Variables

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rollSymbol 98 EditableText""
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rollSymbol 103 EditableText""
endscoreSymbol 110 EditableText"000"




http://swfchan.com/6/25638/info.shtml
Created: 23/5 -2019 12:09:57 Last modified: 23/5 -2019 12:09:57 Server time: 18/05 -2024 03:42:49