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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/21908090?noj=FRM21908090-22DC" width="1" height="1"></div>

Hellbound.swf

This is the info page for
Flash #25770

(Click the ID number above for more basic data on this flash file.)


Text
PAUSED

PAUSED

SUBMIT

SUBMIT

SUBMIT

SUBMIT

SUBMIT

SUBMIT

SUBMIT

SUBMIT

YOUR SCORE

YOUR SCORE

0

0

YOUR NAME

YOUR NAME

|

DISCARD

DISCARD

DISCARD

DISCARD

DISCARD

DISCARD

DISCARD

DISCARD

Loading

Loading

Loading

Loading

Loading

Loading

Loading

Loading

Loading

Loading

1
2
3
4
5
6
7
8
9
10

BACK

BACK

BACK

BACK

BACK

BACK

BACK

BACK

TOP DEMONS

TOP DEMONS

0

0

Level :

Score :

0

Time :

0

Lives :

Skip Training

Skip Training

+00000

ABOUT

ABOUT

ABOUT

ABOUT

ABOUT

ABOUT

ABOUT

ABOUT

GAME

GAME

GAME

GAME

GAME

GAME

GAME

GAME

HIGHSCORES

HIGHSCORES

HIGHSCORES

HIGHSCORES

HIGHSCORES

HIGHSCORES

HIGHSCORES

HIGHSCORES

INSTRUCTIONS

INSTRUCTIONS

INSTRUCTIONS

INSTRUCTIONS

INSTRUCTIONS

INSTRUCTIONS

INSTRUCTIONS

INSTRUCTIONS

TRAINING

TRAINING

TRAINING

TRAINING

TRAINING

TRAINING

TRAINING

TRAINING

HELLBOUND

HELLBOUND

S

HELLBOUND

HELLBOUND

Move : Left, Right  -- Jump : Up -- Pause game : 'P'
In training mode you cannot lose lives. You cannot gain
points either. Once you reach level 4, training mode is over
and the game will start for real. Select "Game" in the main
menu if you do not wish to train.

Avoid getting crushed between a platform and the ceiling,
and don't fall down. Enemy demons can be killed by
jumping on top of them. If you hit them from the side,
you'll lose a life. If you kill an enemy, you'll gain points. If
you jump from enemy to enemy, the points you'll gain will
increase. Hold the jump button if you bounce off an enemy
to jump higher.

HELLBOUND

HELLBOUND

You are in the role of Devlin, a little devil without wings
and the only devil able to walk. Scorned by the other devils,
Devlin is being poked around almost daily.
One day, Devlin determined he won't take the pickings of
his brethren anymore, and decided he would go on a
journey to find his own wings.

Hellbound is coded by Eric Ettes
Hellbound music is tracked by Eric Ettes
http://www.ophyr.nl

DEATH

DEATH

CONGRATS

CONGRATS

NEXT

NEXT

NEXT

NEXT

NEXT

NEXT

NEXT

NEXT

CONGRATS

CONGRATS

ActionScript [AS1/AS2]

Frame 1
totalBytes = Math.round(getBytesTotal() / 1024); loadedBytes = Math.round(getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); if (percentDone >= 100) { _root.gotoAndPlay(4); } else { _root.Balk._width = 2 * percentDone; }
Frame 2
gotoAndPlay (1);
Frame 4
function gotoOphyr() { getURL ("http://www.ophyr.nl", "_blank"); } stopAllSounds(); _root.winName = "Devlin"; _root.soundOn = true; _root.musicOn = true; mainmusic = new Sound(); mainmusic.attachSound("main"); if (_root.musicOn) { mainmusic.start(0, 800); } himusic = new Sound(); himusic.attachSound("highscores"); var myContextMenu = new ContextMenu(); myContextMenu.hideBuiltInItems(); var link = new ContextMenuItem("www.ophyr.nl", gotoOphyr); myContextMenu.customItems.push(link); _root.menu = myContextMenu;
Instance of Symbol 83 MovieClip in Frame 4
onClipEvent (enterFrame) { if ((Math.random() * 10) < 0.04) { gotoAndPlay (5); } }
Frame 5
_quality = "HIGH"; stop();
Frame 6
_root._quality = "LOW"; _root.paused = false; stopAllSounds(); stop();
Instance of Symbol 38 MovieClip "area" in Frame 6
onClipEvent (load) { music = new Sound(); music.attachSound("freaky"); if (_root.musicOn) { music.start(0, 800); } jumpSound = new Sound(); jumpSound.attachSound("jump"); jumpSound.setVolume(80); bounceSound = new Sound(); bounceSound.attachSound("bounce"); bounceSound.setVolume(80); dieSound = new Sound(); dieSound.attachSound("die"); dieSound.setVolume(80); shootSound = new Sound(); shootSound.attachSound("shoot"); shootSound.setVolume(80); _root.wingSound = new Sound(); _root.wingSound.attachSound("wings"); enemyappearSound = new Sound(); enemyappearSound.attachSound("enemyappear"); enemyappearSound.setVolume(80); keyListener = new Object(); Key.addListener(keyListener); keyListener.onKeyDown = function () { KeyDown(Key.getCode()); }; keyListener.onKeyUp = function () { KeyUp(Key.getCode()); }; KeyDown = function (keyCode) { switch (keyCode) { case 37 : _root.moveLeft = true; break; case 39 : _root.moveRight = true; break; case 38 : _root.jump = true; break; case 80 : togglePause(); } }; KeyUp = function (keyCode) { switch (keyCode) { case 37 : _root.moveLeft = false; break; case 39 : _root.moveRight = false; break; case 38 : _root.jump = false; } }; createDemon = function () { _root.demondead = false; this.attachMovie("demon", "demon", 40, {_x:0, _y:-100, yspeed:0, yacc:0.3, maxyspeed:-3, jumpspeed:6, state:"falling", walkSpeed:2, groundWalkSpeed:2, airWalkSpeed:2, speed:0, bounce:0, onEnterFrame:demonAliveEnterFrame}); demon.gotoAndStop(8); }; checkHit = function (demon, row) { x = 0; while (x <= 9) { var _local1 = "n" + x; if (demon.hitTest(row[_local1])) { return(true); } x++; } return(false); }; jump = function (demon) { if (demon.state != "falling") { if (_root.soundOn) { jumpSound.start(0, 1); } demon.state = "falling"; demon.yspeed = demon.jumpspeed; } }; demonDeadEnterFrame = function () { if (_root.lives <= 0) { _root.finalScore = _root.score; unInitLevel(); _root.gotoAndStop(9); } else { unloadRows(); unloadEnemies(); initLevel(); setLevel(); createDemon(); _root.gotoAndStop(6); } }; demonDies = function (demon, object) { if (!_root.demondead) { if (_root.soundOn) { dieSound.start(0, 1); } this.demon.gotoAndStop(8); if (_root.level > 3) { _root.lives--; } if (object == undefined) { demon.yspeed = 8; demon.yacc = 0.5; demon.onEnterFrame = demonDeath; } else { _root.demondead = true; var _local3 = 0; while (_local3 < 30) { removeObject(_root.blockRows[_local3]); if (_root.enemies[_local3] != object) { removeObject(_root.enemies[_local3]); } _local3++; } demon.yspeed = 8; demon.yacc = 0.5; demon.onEnterFrame = demonDeath; } } }; demonDeath = function () { if (!_root.paused) { if (this._y < 365) { this.yspeed = this.yspeed - this.yacc; this._y = this._y - this.yspeed; } else { demon.onEnterFrame = demonDeadEnterFrame; } } }; demonAliveEnterFrame = function () { if ((!_root.paused) && (!_root.demondead)) { if (this.state == "walking") { if (this.walkSpeed != this.groundWalkSpeed) { this.walkSpeed = this.groundWalkSpeed; } if (_root.jump) { jump(demon); } if (_root.moveLeft || (_root.moveRight)) { if (_root.moveLeft && (!_root.moveRight)) { if (this._x > -92.5) { this._x = this._x - this.walkSpeed; } else { this._x = -92.5; } if (this._currentframe != 3) { this.gotoAndStop(3); } } else if (_root.moveRight && (!_root.moveLeft)) { if (this._x < 92.5) { this._x = this._x + this.walkSpeed; } else { this._x = 92.5; } if (this._currentframe != 1) { this.gotoAndStop(1); } } } else if (this._currentframe == 1) { this.gotoAndStop(Math.floor(Math.random() * 1) + 4); } else if (this._currentframe == 3) { this.gotoAndStop(Math.floor(Math.random() * 1) + 6); } this._y = this._y - _root.blockScrollSpeed; if ((this._y >= 150) && (_root.beatGame == false)) { demonDies(this, undefined); } if ((this._y >= 150) && (_root.beatGame == true)) { _root.finalScore = _root.score; _root.finalScore = _root.finalScore + (_root.lives * 500); unInitLevel(); trace("Finished"); _root.gotoAndStop(11); } if ((this._y <= -135) && (this.state == "walking")) { demonDies(this, undefined); } } else if (this.state == "falling") { if (this.walkSpeed != this.airWalkSpeed) { this.walkSpeed = this.airWalkSpeed; } if (_root.moveLeft || (_root.moveRight)) { if (_root.moveLeft && (!_root.moveRight)) { if (this._x > -92.5) { this._x = this._x - this.walkSpeed; } else { this._x = -92.5; } if (this._currentframe != 3) { this.gotoAndStop(3); } } else if (_root.moveRight && (!_root.moveLeft)) { if (this._x < 92.5) { this._x = this._x + this.walkSpeed; } else { this._x = 92.5; } if (this._currentframe != 1) { this.gotoAndStop(1); } } } else if (this._currentframe == 1) { this.gotoAndStop(Math.floor(Math.random() * 2) + 4); } else if (this._currentframe == 3) { this.gotoAndStop(Math.floor(Math.random() * 2) + 6); } if ((this.yspeed - this.yacc) > this.maxyspeed) { this.yspeed = this.yspeed - this.yacc; } else { this.yspeed = this.maxyspeed; } this._y = this._y - this.yspeed; if ((this._y >= 150) && (_root.beatGame == false)) { demonDies(this, undefined); } if ((this._y >= 150) && (_root.beatGame == true)) { _root.finalScore = _root.score; _root.finalScore = _root.finalScore + (_root.lives * 500); unInitLevel(); _root.gotoAndStop(11); } if ((this._y <= -135) && (this.state == "walking")) { demonDies(this, undefined); } } if (this.myRow == undefined) { i = 0; while (i <= 29) { var _local3 = _root.blockRows[i]; if ((_local3 != undefined) && (_local3._y > this._y)) { if (this.hitTest(_local3) && (this.yspeed < -2)) { if (checkHit(this, _local3)) { if (this._y <= -150) { demonDies(this, undefined); } this._y = _local3._y - 10; this.state = "walking"; this.bounce = 0; this.yspeed = 0; this.myRow = _local3; break; } } } i++; } } else if (!checkHit(this, this.myRow)) { this.myRow = undefined; this.state = "falling"; } } checkHitEnemy(this); }; checkHitEnemy = function (demon) { var _local5 = 0; var _local3 = 0; while (_local3 <= 29) { var _local4 = _root.enemies[_local3]; if (demon.hitTest(_local4) && (_local4.alive)) { if (demon._y <= _local4._y) { if (demon.state == "falling") { demon.bounce++; if (_root.level > 3) { _local5 = _local4.points * demon.bounce; _root.score = _root.score + _local5; } } else if (_root.level > 3) { _local5 = _local4.points; _root.score = _root.score + _local5; } if (_root.soundOn) { bounceSound.start(0, 1); } spawnWings(_root.enemies[_local3]._x, _root.enemies[_local3]._y, _root.enemies[_local3].isBlack, _local5); _root.enemies[_local3].alive = false; if (_root.jump && (demon.state == "falling")) { demon.yspeed = 9; } else if ((!_root.jump) && (demon.state == "falling")) { demon.yspeed = 6; } break; } demonDies(demon, _local4); } _local3++; } }; createRow = function (iterator, gaps) { var _local3 = "row" + iterator; this.attachMovie("row", _local3, iterator, {i:0, gaps:[gaps], done:false, numGaps:gaps, myArrayIndex:iterator}); _root.blockRows[iterator] = this[_local3]; initRow(this[_local3]); }; initRow = function (row) { while (!row.done) { var nm = ("n" + Math.floor(Math.random() * 10)); if (eval (row[nm])) { row.i++; row[nm].swapDepths(1000); row[nm].removeMovieClip(); if (row.i >= row.numGaps) { row.done = true; } } } i = 0; while (i <= 9) { var prevblock = ("n" + (i - 1)); var nextblock = ("n" + (i + 1)); var blockname = ("n" + i); if (((!eval (row[nextblock])) && (!eval (row[prevblock]))) && ((i > 0) && (i < 9))) { row[blockname].gotoAndStop(4); row[blockname].single.gotoAndStop(Math.floor(Math.random() * 7) + 1); } else if ((((!eval (row[nextblock])) && (eval (row[prevblock]))) && (i != 9)) || ((i == 0) && (!eval (row[nextblock])))) { row[blockname].gotoAndStop(3); row[blockname].edge.gotoAndStop(Math.floor(Math.random() * 5) + 1); } else if (((eval (row[nextblock]) && (!eval (row[prevblock]))) && (i != 0)) || ((i == 9) && (!eval (row[prevblock])))) { row[blockname].gotoAndStop(2); row[blockname].edge.gotoAndStop(Math.floor(Math.random() * 5) + 1); } else { row[blockname].block.gotoAndStop(Math.floor(Math.random() * 5) + 1); } i++; } row._x = 0; row._y = 170; row.onEnterFrame = rowEnterFrame; }; rowEnterFrame = function () { if ((!_root.paused) && (!_root.demondead)) { if (this._y > -170) { this._y = this._y - _root.blockScrollSpeed; } else { _root.blockRow[this.myArrayIndex] = undefined; this.swapDepths(1000); this.removeMovieClip(); } } }; createEnemy = function (layer, type) { var _local3 = "enemy" + layer; var _local4 = false; var _local2 = enemyAliveEnterFrame; var _local5 = 10; if (type == "enemyblack") { _local2 = blackEnemyAliveEnterFrame; _local4 = true; _local5 = 20; } this.attachMovie(type, _local3, layer, {alive:true, yspeed:(Math.random() * 3) + 1, ydec:((Math.random() * 4) / 100) + 0.02, remainTime:Math.floor(Math.random() * 150) + 30, _x:85 - (Math.random() * 170), _y:165, points:_local5, exitDir:"", onEnterFrame:_local2, isBlack:_local4, hasShot:false}); return(this[_local3]); }; killEnemy = function (enemy) { enemy._rotation = enemy._rotation + 180; enemy.gotoAndStop(40); enemy._y = enemy._y - 15; enemy.alive = false; enemy.ydec = 0.5; enemy.yspeed = 7; enemy.onEnterFrame = enemyDeadEnterFrame; }; spawnWings = function (x, y, black, points) { var _local3 = _root.wingsCounter; var _local4 = "wing"; if ((_root.wingsCounter + 2) > 80) { _root.wingsCounter = 50; } else { _root.wingsCounter = _root.wingsCounter + 3; } nm1 = "wing" + _local3; nm2 = "wing" + (_local3 + 1); nm3 = "sc" + (_local3 + 2); if (black) { _local4 = "wingblack"; } this.attachMovie("sc", nm3, _local3 + 2, {pts:"+" + points, _x:x, _y:y, onEnterFrame:scoreEnterFrame}); this.attachMovie(_local4, nm1, _local3, {_x:x + 2, _y:y, _rotation:Math.random() * 360, onEnterFrame:wingEnterFrame, yacc:0.02, yspeed:0, xspeed:0.2}); this.attachMovie(_local4, nm2, _local3 + 1, {_x:x - 2, _y:y, _rotation:Math.random() * 360, onEnterFrame:wingEnterFrame, yacc:0.02, yspeed:0, xspeed:-0.2}); }; scoreEnterFrame = function () { this._y--; }; wingEnterFrame = function () { this.yspeed = this.yspeed + this.yacc; this._y = this._y + this.yspeed; this._x = this._x + this.xspeed; }; enemyDeadEnterFrame = function () { if ((!_root.paused) && (!_root.demondead)) { if (this._y <= (150 + this._height)) { this.yspeed = this.yspeed - this.ydec; this._y = this._y - this.yspeed; } else { this.swapDepths(1000); this.removeMovieClip(); } } }; enemyAliveEnterFrame = function () { if ((!_root.paused) && (!_root.demondead)) { if (this.alive) { if (this.yspeed > 0) { this._y = this._y - this.yspeed; if ((this.yspeed - this.ydec) > 0) { this.yspeed = this.yspeed - this.ydec; } else { this.yspeed = 0; } if (this._y < -150) { this.onEnterFrame = begone; } } else if (this.yspeed == 0) { if (this.exitDir == "") { if ((this._y + 7.5) >= 0) { this.exitDir = "up"; } else { this.exitDir = "down"; } } this.remainTime--; if (this.remainTime == 0) { if (this.exitDir == "up") { this.ydec = -this.ydec; } this.onEnterFrame = begone; } } } else if (!this.alive) { killEnemy(this); } } }; blackEnemyAliveEnterFrame = function () { if ((!_root.paused) && (!_root.demondead)) { if (this.alive) { if (this.yspeed > 0) { this._y = this._y - this.yspeed; if ((this.yspeed - this.ydec) > 0) { this.yspeed = this.yspeed - this.ydec; } else { this.yspeed = 0; } } else if (this.yspeed == 0) { if (this.exitDir == "") { this.shootTime = Math.floor(Math.random() * this.remainTime); if ((this._y + 7.5) >= 0) { this.exitDir = "up"; } else { this.exitDir = "down"; } } if (this.remainTime == this.shootTime) { shoot(this); } this.remainTime--; if (this.remainTime == 0) { if (this.exitDir == "up") { this.ydec = -this.ydec; } this.onEnterFrame = begone; } } } else if (!this.alive) { killEnemy(this); } } }; shoot = function (enemy) { if (!enemy.hasShot) { enemy.hasShot = true; var _local7 = enemy._parent; var _local13 = _local7.demon; var _local2 = 0; while (_local2 < 30) { if (_root.tridents[_local2] == undefined) { break; } _local2++; } var _local8 = "trident" + _local2; var _local10 = _local13._x; var _local9 = _local13._y; var _local6 = enemy._x; var _local5 = enemy._y; var _local3; _local3 = 90 - (57.2957795130823 * Math.atan2(_local10 - _local6, _local9 - _local5)); if (((_local3 <= -45) && (_local3 >= -135)) || ((_local3 >= 225) && (_local3 <= 315))) { } else { if (_root.soundOn) { shootSound.start(0, 1); } _root.tridents[_local2] = _local7.attachMovie("trident", _local8, _local2 + 200, {_rotation:_local3, speed:4, onEnterFrame:tridentEnterFrame, _x:_local6, _y:_local5, index:_local2, demon:_local13}); } } }; tridentEnterFrame = function () { if ((!_root.paused) && (!_root.demondead)) { if ((((this._y < -160) || (this._y > 160)) || (this._x > 110)) || (this._x < -110)) { _root.tridents[this.index] = undefined; removeObject(this); } if (this.hitTest(demon)) { removeObject(this); demonDies(demon, undefined); } this._y = this._y + (this.speed * Math.sin(this._rotation * (Math.PI/180))); this._x = this._x + (this.speed * Math.cos(this._rotation * (Math.PI/180))); } }; begone = function () { if ((!_root.paused) && (!_root.demondead)) { this.yspeed = this.yspeed - this.ydec; if ((this._y >= (150 + this._height)) || (this._y <= -150)) { removeObject(this); } else { this.yspeed = this.yspeed - this.ydec; this._y = this._y - this.yspeed; } if (!this.alive) { killEnemy(this); } } }; togglePause = function () { _root.paused = !_root.paused; this.pausedclip._visible = _root.paused; var _local3 = 0; if (_root.paused) { while (_local3 < 30) { _root.enemies[_local3]._alpha = 30; _root.blockRows[_local3]._alpha = 30; _local3++; } this.demon._alpha = 30; } else { while (_local3 < 30) { _root.enemies[_local3]._alpha = 100; _root.blockRows[_local3]._alpha = 100; _local3++; } this.demon._alpha = 100; } }; level10Function = function () { if (_root.level == 10) { this.front.swapDepths(5000); if (this.front._y > 104) { this.front._y = this.front._y - (this.front._height / 1000); } if (this.back._y > 56) { this.back._y = this.back._y - (this.back._height / 1000); } if ((this.back._y <= 56) && (this.front._y <= 104)) { _root.beatGame = true; } } }; gameCycle = function () { if ((!_root.paused) && (!_root.demondead)) { buildRows(); level10Function(); } }; buildRows = function () { if (_root.level < 10) { _root.levelCounter++; _root.timeLeft = Math.round((_root.nextLevel - _root.levelCounter) / 60); if (_root.levelCounter >= _root.nextLevel) { this.levelUp = true; } } if (lifeCycle >= lifeCycleTime) { lifeCycle = 0; demonSpawnTime = Math.floor(Math.random() * lifeCycleTime); if (this.levelUp) { this.levelUp = false; gameLevelUp(); _root.levelCounter = 0; lifeCycle = lifeCycleTime; } else if (_root.randomGaps) { createRow(blockIterator, Math.floor(Math.random() * _root.numGaps) + 1); } else { createRow(blockIterator, _root.numGaps); } if (blockIterator >= 29) { blockIterator = 0; } else { blockIterator++; } } else { lifeCycle++; if ((lifeCycle == demonSpawnTime) && ((Math.random() * 10) <= _root.level)) { if (!_root.beatGame) { if (_root.level >= 6) { if (((Math.random() * 16) - (10 - _root.level)) > 10) { spawnEnemy("enemyblack"); } else { spawnEnemy("enemy"); } } else { spawnEnemy("enemy"); } } } } }; gameLevelUp = function () { if (_root.level < 10) { _root.level++; setLevel(); _root.nextLevel = 600 * _root.level; } }; unloadRows = function () { var _local2 = 0; while (_local2 < 30) { removeObject(_root.blockRows[_local2]); _local2++; } }; unloadEnemies = function () { var _local2 = 0; while (_local2 < 30) { removeObject(_root.enemies[_local2]); _local2++; } }; removeObject = function (object) { object._visible = false; object.swapDepths(1000); object.removeMovieClip(); }; spawnEnemy = function (type) { var created = false; var i = 0; while (i <= 29) { if (!eval (_root.enemies[i])) { _root.enemies[i] = createEnemy(i + 100, type); if (_root.soundOn) { enemyappearSound.start(0, 1); } created = true; break; } i++; } if (!created) { trace("Unable to create enemy"); } }; setGameVars = function (gspeed, blockscroll, gaps, randomgaps) { this.gameSpeed = gspeed; _root.blockScrollSpeed = blockscroll; _root.numGaps = gaps; _root.randomGaps = randomgaps; this.lifeCycle = gameSpeed; this.lifeCycleTime = gameSpeed; this.levelUp = false; }; setLevel = function () { switch (_root.level) { case 1 : setGameVars(120, 0.5, 3, false); break; case 2 : setGameVars(140, 0.5, 4, false); break; case 3 : setGameVars(80, 1, 5, true); break; case 4 : setGameVars(70, 1.5, 5, false); if (_root.HUD.training._visible) { removeObject(_root.HUD.training); } break; case 5 : setGameVars(70, 1.5, 7, true); break; case 6 : setGameVars(60, 1.5, 8, true); break; case 7 : setGameVars(40, 2, 8, true); break; case 8 : setGameVars(50, 2, 8, true); break; case 9 : setGameVars(30, 2, 9, false); break; case 10 : setGameVars(40, 2.5, 10, false); } }; initLevel = function () { this.pausedclip._visible = _root.paused; blockIterator = 0; _root.levelCounter = 0; _root.nextLevel = 600 * _root.level; _root.wingsCounter = 50; _root.moveLeft = false; _root.moveRight = false; _root.jump = false; }; unInitLevel = function () { Key.removeListener(keyListener); keyListener = undefined; music = undefined; jumpSound = undefined; bounceSound = undefined; dieSound = undefined; shootSound = undefined; _root.wingSound = undefined; enemyappearSound = undefined; _root.paused = undefined; removeObject(this.pausedclip); blockIterator = undefined; _root.levelCounter = undefined; _root.nextLevel = undefined; _root.wingsCounter = undefined; _root.moveLeft = undefined; _root.moveRight = undefined; _root.jump = undefined; unloadRows(); unloadEnemies(); this.gameSpeed = undefined; _root.blockScrollSpeed = undefined; _root.numGaps = undefined; _root.randomGaps = undefined; this.lifeCycle = undefined; this.lifeCycleTime = undefined; this.levelUp = undefined; }; initLevel(); setLevel(); createDemon(); } onClipEvent (enterFrame) { gameCycle(); }
Instance of Symbol 209 MovieClip "HUD" in Frame 6
onClipEvent (load) { this.swapdepths(999); }
Frame 9
_root._quality = "HIGH"; stopAllSounds(); deathmusic = new Sound(); deathmusic.attachSound("gameover"); if (_root.musicOn) { deathmusic.start(0, 800); } _root.Table.scoretable.filename = "scores/hellboundscores.sco"; _root.Table.scoretable.scoresize = 10; _root.Table.scoretable.viewtype = "FLASH"; _root.Table.scoretable.loadVariables("http://www.ophyr.nl/scores/scores.php", "GET");
Instance of Symbol 190 MovieClip "Table" in Frame 9
onClipEvent (load) { this._visible = false; }
Frame 10
_root.Table.scoretable.filename = "scores/hellboundscores.sco"; _root.Table.scoretable.scoresize = 10; _root.Table.scoretable.viewtype = "FLASH"; _root.Table.scoretable.loadVariables("http://www.ophyr.nl/scores/scores.php", "GET"); _root.Table.scoretable.filename = "scores/hellboundscores.sco"; _root.Table.scoretable.scoresize = 10; _root.Table.scoretable.action = "INSERT"; _root.Table.scoretable.viewtype = "FLASH"; _root.Table.scoretable.winname = "None"; _root.Table.scoretable.winscore = "0"; _root.Table.scoretable.loadVariables("http://www.ophyr.nl/scores/scores.php", "GET");
Frame 11
stopAllSounds();
Frame 12
music = new Sound(); music.attachSound("freaky"); music.start(0, 800); _quality = "HIGH";
Instance of Symbol 303 MovieClip "Table" in Frame 13
onClipEvent (load) { this._visible = false; }
Symbol 3 MovieClip [wingblack] Frame 50
this.swapDepths(1000); this.removeMovieClip();
Symbol 6 MovieClip [wing] Frame 50
this.swapDepths(1000); this.removeMovieClip();
Symbol 76 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 1
stop();
Instance of Symbol 83 MovieClip in Symbol 86 MovieClip Frame 1
onClipEvent (enterFrame) { if ((Math.random() * 10) < 0.04) { gotoAndPlay (2); } }
Symbol 86 MovieClip Frame 28
stop();
Symbol 107 MovieClip [enemy] Frame 10
if (!_root.paused) { if (_root.soundOn) { _root.wingSound.start(0, 1); } }
Symbol 107 MovieClip [enemy] Frame 30
if (!_root.paused) { if (_root.soundOn) { _root.wingSound.start(0, 1); } }
Symbol 107 MovieClip [enemy] Frame 39
gotoAndPlay (1);
Symbol 116 MovieClip [enemyblack] Frame 10
if (!_root.paused) { if (_root.soundOn) { _root.wingSound.start(0, 1); } }
Symbol 116 MovieClip [enemyblack] Frame 30
if (!_root.paused) { if (_root.soundOn) { _root.wingSound.start(0, 1); } }
Symbol 116 MovieClip [enemyblack] Frame 39
gotoAndPlay (1);
Symbol 127 Button
on (release) { _root.Table.scoretable.filename = "scores/hellboundscores.sco"; _root.Table.scoretable.scoresize = 10; _root.Table.scoretable.action = "INSERT"; _root.Table.scoretable.viewtype = "FLASH"; _root.Table.scoretable.winname = winName.Name.text; _root.Table.scoretable.winscore = winScore.Score.text; _root.Table.scoretable.loadVariables("http://www.ophyr.nl/scores/scores.php", "GET"); _root.enterHighScore._visible = false; _root.Table._visible = true; stopAllSounds(); himusic = new Sound(); himusic.attachSound("highscores"); if (_root.musicOn) { himusic.start(0, 800); } }
Symbol 149 Button
on (release) { stopAllSounds(); mainmusic = new Sound(); mainmusic.attachSound("main"); if (_root.musicOn) { mainmusic.start(0, 800); } _root.gotoAndStop(5); }
Symbol 186 Button
on (release) { stopAllSounds(); mainmusic = new Sound(); mainmusic.attachSound("main"); if (_root.musicOn) { mainmusic.start(0, 800); } _root.gotoAndStop(5); }
Symbol 208 Button
on (release) { _root.level = 4; training._visible = false; _root.area.unloadRows(); _root.area.unloadEnemies(); _root.area.initLevel(); _root.area.setLevel(); _root.area.createDemon(); _root.gotoAndStop(6); training.swapDepths(1000); training.removeMovieClip(); }
Symbol 213 MovieClip [sc] Frame 75
stop(); this.swapDepths(1000); this.removeMovieClip();
Symbol 265 MovieClip Frame 50
stop();
Symbol 277 Button
on (release) { _root.score = 0; _root.gems = 0; _root.level = 4; _root.timeLeft = 0; _root.lives = 3; _root.moveLeft = false; _root.moveRight = false; _root.jump = false; _root.finalScore = 0; _root.beatGame = false; _root.blockRows = undefined; _root.enemies = undefined; _root.tridents = undefined; _root.blockRows = new Array(30); _root.enemies = new Array(30); _root.tridents = new Array(30); _root.gotoAndStop(6); }
Symbol 278 Button
on (release) { _root.score = 0; _root.gems = 0; _root.level = 9; _root.timeLeft = 0; _root.lives = 3; _root.moveLeft = false; _root.moveRight = false; _root.jump = false; _root.finalScore = 0; _root.beatGame = false; _root.blockRows = undefined; _root.enemies = undefined; _root.tridents = undefined; _root.blockRows = new Array(30); _root.enemies = new Array(30); _root.tridents = new Array(30); _root.level = 1; _root.gotoAndStop(6); }
Symbol 279 Button
on (release) { _root.gotoAndStop(7); }
Symbol 280 Button
on (release) { stopAllSounds(); if (_root.musicOn) { himusic.start(0, 800); } _root.gotoAndStop(10); }
Symbol 281 Button
on (release) { _root.gotoAndStop(8); }
Symbol 285 Button
on (release) { _root.musicOn = !_root.musicOn; mask.sndmask._visible = !mask.sndmask._visible; if (!_root.musicOn) { stopAllSounds(); } else { music = new Sound(); music.attachSound("freaky"); if (_root.musicOn) { music.start(0, 800); } } }
Instance of Symbol 287 MovieClip "mask" in Symbol 288 MovieClip Frame 1
onClipEvent (load) { this.sndmask._visible = !_root.musicOn; }
Symbol 291 Button
on (release) { mask.sndmask._visible = !mask.sndmask._visible; _root.soundOn = !_root.soundOn; }
Instance of Symbol 287 MovieClip "mask" in Symbol 292 MovieClip Frame 1
onClipEvent (load) { this.sndmask._visible = !_root.soundOn; }
Symbol 296 Button
on (release) { _root.gotoAndStop(5); }
Symbol 314 MovieClip Frame 445
_root.gotoAndStop(12);
Symbol 330 Button
on (release) { _root.gotoAndStop(13); }
Symbol 335 Button
on (release) { _root.Table.scoretable.filename = "scores/hellboundscores.sco"; _root.Table.scoretable.scoresize = 10; _root.Table.scoretable.action = "INSERT"; _root.Table.scoretable.viewtype = "FLASH"; _root.Table.scoretable.winname = winName.Name.text; _root.Table.scoretable.winscore = winScore.Score.text; _root.Table.scoretable.loadVariables("http://www.ophyr.nl/scores/scores.php", "GET"); stopAllSounds(); himusic = new Sound(); himusic.attachSound("highscores"); if (_root.musicOn) { himusic.start(0, 800); } _root.gotoAndStop(10); }

Library Items

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Symbol 262 MovieClipUses:261Used by:265  Timeline
Symbol 263 GraphicUsed by:265
Symbol 264 Sound [die]Used by:265  Timeline
Symbol 265 MovieClipUses:263 264 262 85Used by:Timeline
Symbol 266 GraphicUsed by:Timeline
Symbol 267 Sound [freaky]Used by:Timeline
Symbol 268 Sound [highscores]Used by:Timeline
Symbol 269 Sound [enemyappear]Used by:Timeline
Symbol 270 Sound [main]Used by:Timeline
Symbol 271 Sound [wings]Used by:Timeline
Symbol 272 Sound [gameover]Used by:Timeline
Symbol 273 Sound [shoot]Used by:Timeline
Symbol 274 GraphicUsed by:Timeline
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Symbol 333 EditableTextUses:118Used by:Timeline
Symbol 334 EditableTextUses:118Used by:Timeline
Symbol 335 ButtonUses:119 120 121 122 123 124 125 126Used by:336
Symbol 336 MovieClipUses:335 130 134 137 140Used by:Timeline

Instance Names

"Balk"Frame 1Symbol 18 MovieClip
"area"Frame 6Symbol 38 MovieClip
"HUD"Frame 6Symbol 209 MovieClip
"Table"Frame 9Symbol 190 MovieClip
"enterHighScore"Frame 9Symbol 150 MovieClip
"Table"Frame 10Symbol 303 MovieClip
"enterHighScore"Frame 13Symbol 336 MovieClip
"Table"Frame 13Symbol 303 MovieClip
"pausedclip"Symbol 38 MovieClip Frame 1Symbol 25 MovieClip
"back"Symbol 38 MovieClip Frame 1Symbol 34 MovieClip
"front"Symbol 38 MovieClip Frame 1Symbol 37 MovieClip
"block"Symbol 76 MovieClip Frame 1Symbol 49 MovieClip
"edge"Symbol 76 MovieClip Frame 2Symbol 60 MovieClip
"single"Symbol 76 MovieClip Frame 4Symbol 75 MovieClip
"n0"Symbol 77 MovieClip [row] Frame 1Symbol 76 MovieClip
"n1"Symbol 77 MovieClip [row] Frame 1Symbol 76 MovieClip
"n2"Symbol 77 MovieClip [row] Frame 1Symbol 76 MovieClip
"n3"Symbol 77 MovieClip [row] Frame 1Symbol 76 MovieClip
"n4"Symbol 77 MovieClip [row] Frame 1Symbol 76 MovieClip
"n5"Symbol 77 MovieClip [row] Frame 1Symbol 76 MovieClip
"n6"Symbol 77 MovieClip [row] Frame 1Symbol 76 MovieClip
"n7"Symbol 77 MovieClip [row] Frame 1Symbol 76 MovieClip
"n8"Symbol 77 MovieClip [row] Frame 1Symbol 76 MovieClip
"n9"Symbol 77 MovieClip [row] Frame 1Symbol 76 MovieClip
"Score"Symbol 134 MovieClip Frame 1Symbol 133 EditableText
"Name"Symbol 140 MovieClip Frame 1Symbol 139 EditableText
"Score"Symbol 150 MovieClip Frame 1Symbol 130 MovieClip
"winScore"Symbol 150 MovieClip Frame 1Symbol 134 MovieClip
"Name"Symbol 150 MovieClip Frame 1Symbol 137 MovieClip
"winName"Symbol 150 MovieClip Frame 1Symbol 140 MovieClip
"scoretable"Symbol 190 MovieClip Frame 1Symbol 177 MovieClip
"training"Symbol 209 MovieClip Frame 1Symbol 208 Button
"box"Symbol 212 MovieClip Frame 1Symbol 211 EditableText
"textholder"Symbol 213 MovieClip [sc] Frame 1Symbol 212 MovieClip
"textholder"Symbol 213 MovieClip [sc] Frame 58Symbol 212 MovieClip
"textholder"Symbol 213 MovieClip [sc] Frame 64Symbol 212 MovieClip
"textholder"Symbol 213 MovieClip [sc] Frame 69Symbol 212 MovieClip
"textholder"Symbol 213 MovieClip [sc] Frame 73Symbol 212 MovieClip
"sndmask"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"mask"Symbol 288 MovieClip Frame 1Symbol 287 MovieClip
"mask"Symbol 292 MovieClip Frame 1Symbol 287 MovieClip
"scoretable"Symbol 303 MovieClip Frame 1Symbol 177 MovieClip
"Score"Symbol 336 MovieClip Frame 1Symbol 130 MovieClip
"winScore"Symbol 336 MovieClip Frame 1Symbol 134 MovieClip
"Name"Symbol 336 MovieClip Frame 1Symbol 137 MovieClip
"winName"Symbol 336 MovieClip Frame 1Symbol 140 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 3 as "wingblack"
ExportAssets (56)Timeline Frame 1Symbol 6 as "wing"
ExportAssets (56)Timeline Frame 1Symbol 9 as "trident"
ExportAssets (56)Timeline Frame 3Symbol 77 as "row"
ExportAssets (56)Timeline Frame 3Symbol 84 as "jump"
ExportAssets (56)Timeline Frame 3Symbol 85 as "bounce"
ExportAssets (56)Timeline Frame 3Symbol 98 as "demon"
ExportAssets (56)Timeline Frame 3Symbol 107 as "enemy"
ExportAssets (56)Timeline Frame 3Symbol 116 as "enemyblack"
ExportAssets (56)Timeline Frame 3Symbol 9 as "trident"
ExportAssets (56)Timeline Frame 3Symbol 6 as "wing"
ExportAssets (56)Timeline Frame 3Symbol 3 as "wingblack"
ExportAssets (56)Timeline Frame 3Symbol 213 as "sc"
ExportAssets (56)Timeline Frame 3Symbol 264 as "die"
ExportAssets (56)Timeline Frame 3Symbol 85 as "bounce"
ExportAssets (56)Timeline Frame 3Symbol 264 as "die"
ExportAssets (56)Timeline Frame 3Symbol 85 as "bounce"
ExportAssets (56)Timeline Frame 3Symbol 267 as "freaky"
ExportAssets (56)Timeline Frame 3Symbol 268 as "highscores"
ExportAssets (56)Timeline Frame 3Symbol 269 as "enemyappear"
ExportAssets (56)Timeline Frame 3Symbol 270 as "main"
ExportAssets (56)Timeline Frame 3Symbol 84 as "jump"
ExportAssets (56)Timeline Frame 3Symbol 271 as "wings"
ExportAssets (56)Timeline Frame 3Symbol 272 as "gameover"
ExportAssets (56)Timeline Frame 3Symbol 273 as "shoot"
ExportAssets (56)Timeline Frame 11Symbol 85 as "bounce"
ExportAssets (56)Timeline Frame 11Symbol 84 as "jump"
ExportAssets (56)Timeline Frame 11Symbol 84 as "jump"

Dynamic Text Variables

_root.finalScoreSymbol 132 EditableText"0"
_root.finalScoreSymbol 133 EditableText"0"
_root.winNameSymbol 139 EditableText"|"
NAME0Symbol 155 EditableText"Loading"
SCORE0Symbol 157 EditableText""
NAME1Symbol 158 EditableText"Loading"
SCORE1Symbol 159 EditableText""
NAME2Symbol 160 EditableText"Loading"
SCORE2Symbol 161 EditableText""
NAME3Symbol 162 EditableText"Loading"
SCORE3Symbol 163 EditableText""
NAME4Symbol 164 EditableText"Loading"
SCORE4Symbol 165 EditableText""
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Created: 23/5 -2019 08:58:08 Last modified: 23/5 -2019 08:58:08 Server time: 22/12 -2024 19:26:54