STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #25800 |
Cublo Games |
TM |
smart, funny & fresh for the young minds |
http://games.cublo.com |
run saddam run! |
SADDAM |
LEVEL |
99 |
TIME |
x |
00 |
score |
0 |
00:00 |
max |
0 |
0 |
SHIFT: jump |
< |
> |
arrow keys |
Hey! ITS NOT TOO LATE TO DESTROY THE WORLD!!! |
where are YOUR weapons of mass destruction? |
Collect the hidden nukes |
avoid the active nukes |
Touch the ally flags to power up |
STAY AWAY FROM THE cowboys |
hurry up! I wont wait too long |
CLICK HERE TO BEGIN |
RUN saddam! |
THANKS FOR giving me your nukes!!! you fool!!! |
I GUESS I DONT NEED THIS MASK ANYMORE hahaha! |
Let me put those nukes some place safe!!! |
Oh No! The USA has foiled my plans again! |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 41 MovieClip in Frame 1on (press) { getURL ("http://games.cublo.com", "_blank"); }Frame 2function setvel() { if ((level / 3) < 3.5) { advel = level / 3; } else { advel = 3.5; } return(((3 - (n / 2)) + random(3)) + advel); } function setface() { return(random(level + 1) + 1); } function resetflaged() { canguro = 0; saddam._alpha = 100; flaged = null; } function setflag() { flag._x = random(480) + 10; flag._y = random(204) + 137; flag.gotoAndPlay(1); flag.swapDepths(flag._y - 10); flagmodel = random(flag.models._totalframes) + 1; flag.models.gotoAndStop(flagmodel); } function newlevel() { milliseconds = 0; seconds = 20 + (level * 5); showtime = seconds + ":00"; cry = (flaged = (winner = (canguro = false))); saddam._yscale = (saddam._xscale = 100); maxnukes = 10; panning = 1; nukesfound = 0; startingx = random(480) + 10; fondo._x = 500 - startingx; saddam._x = (jfloor._x = (reja._x = startingx)); saddam._y = (jfloor._y = reja._y); fondo.binladen.gotoAndStop(1); saddamface = "back"; saddam.gotoAndStop(saddamface); saddam.anim.stop(); saddam._alpha = 100; setflag(); n = 1; while (n <= maxnukes) { toplace = true; while (toplace) { toplace = false; eval ("nuke" + n)._x = random(480) + 10; eval ("nuke" + n)._y = random(204) + 137; p = 1; while (p < n) { if (eval ("nuke" + n).hitTest(eval ("nuke" + p))) { toplace = true; } p++; } } eval ("nuke" + n).swapDepths(eval ("nuke" + n)._y); eval ("nuke" + n).gotoAndStop(1); n++; } d = 1; while (d <= 2) { n = 1; while (n <= 6) { temp = eval (dir[d] + n); temp.gotoAndStop(1); if ((level > 1) and (n <= level)) { temp.gotoAndStop(2); temp._x = random(600); temp.swapDepths(temp._y); temp.tface = setface(); tankvel[dir[d] + n] = setvel(); f = 1; while (f <= 3) { temp[f].gotoAndStop(temp.tface); f++; } } n++; } d++; } saddam.onEnterFrame = function () { if (panning == 1) { if (level == 1) { showmsg("tip: dont mess with the active nukes"); } else { rand = random(8); if (rand == 0) { showmsg("today is a good day to suffer..."); } else if (rand == 1) { showmsg("surrender or be surrendered"); } else if (rand == 2) { showmsg("i would like to hear you scream..."); } else if (rand == 3) { showmsg("did I show you my real gun?"); } else if (rand == 4) { showmsg("I take your best shoot"); } else if (rand == 5) { showmsg("lets kick some butt!"); } else if (rand == 6) { showmsg("lets do this!"); } else if (rand == 7) { showmsg("is that all you got?"); } } panning = 2; ypan = 130; _y = (_y + ypan); transmission._y = transmission._y - ypan; } else if (panning <= 69) { panning++; _y = (_y + Math.floor((-_y) / 20)); transmission._y = transmission._y + Math.ceil((-transmission._y) / 20); } else if (panning == 70) { panning = 71; _y = 0; transmission._y = 0; keyb = true; } else { walking = false; if (keyb) { if (Key.isDown(38)) { yvel = yvel - 0.95; walking = true; saddamface = "back"; } if (Key.isDown(40)) { yvel = yvel + 0.95; walking = true; saddamface = "front"; } if (Key.isDown(37)) { xvel = xvel - 0.95; walking = true; saddamface = "left"; } if (Key.isDown(39)) { xvel = xvel + 0.95; walking = true; saddamface = "right"; } } if ((((((Key.isDown(16) or Key.isDown(32)) or (!keyb)) or winner) or (flaged == "smoke")) or forcejump) and (!jumping)) { forcejump = false; jumping = true; jumpto = 6 + canguro; jface = "j" + saddamface; if (flaged != "ghost") { xvel = xvel * 2; } if (flaged != "smoke") { playsound("bong", 100); } } if (jumping) { walking = false; if (flaged != "ghost") { xvel = xvel * 1.2; } else { xvel = xvel * 0.9; } saddamface = jface; jvel = jvel - jumpto; jumpto = jumpto - 1; jvel = jvel * 0.7; if (((saddam._y + jvel) > jfloor._y) and (!cry)) { jumping = false; saddam._y = jfloor._y; jvel = 0; saddamface = saddamface.substr(1); if (nukedcounter > 0) { nukedcounter = 0; keyb = true; } } else if (winner) { saddamface = "jfront"; } else if (flaged == "smoke") { xvel = xvel * 1.05; yvel = yvel * 1.2; n = 1; while (n <= 12) { if (eval ("h" + n)._currentframe == 1) { eval ("h" + n).play(); eval ("h" + n)._y = saddam._y - 8; eval ("h" + n).swapDepths(_y); eval ("h" + n)._x = saddam._x + xvel; break; } n++; } } } xvel = xvel * 0.7; if (flaged == "ghost") { xvel = xvel * 0.9; yvel = yvel * 0.9; } jfloor._x = (saddam._x = saddam._x + xvel); if (saddam._x > 600) { saddam._x = (jfloor._x = 600); } else if (saddam._x < 0) { saddam._x = (jfloor._x = 0); } yvel = yvel * 0.7; saddam._y = saddam._y + (yvel + jvel); if (jumping and (flaged != "ghost")) { jfloor._y = jfloor._y + (yvel * 1.4); } else { jfloor._y = jfloor._y + yvel; } if (!winner) { if (jfloor._y > 395) { saddam._y = (jfloor._y = 395); saddamface = "jfront"; if (!jumping) { forcejump = true; } } else if (jfloor._y < 124) { saddam._y = (jfloor._y = 124); saddamface = "jback"; if (!jumping) { forcejump = true; } } } saddam.swapDepths(jfloor._y + 4); if (walking) { saddam.anim.play(); } else { saddam.anim.gotoAndStop(1); } n = 1; while (n <= maxnukes) { if (jfloor.hitTest(eval ("nuke" + n).hidden)) { if (n < 8) { jumping = true; jumpto = 4; eval ("nuke" + n).gotoAndPlay("picked"); saddamface = "jfront"; saddam.gotoAndStop("jfront"); nukedcounter = 1; keyb = false; showmsg("hidden nuke recovered succesfully"); score = score + Math.round((7 * level) / 2); transmission.scorebox.gotoAndPlay(2); } else if (!jumping) { eval ("nuke" + n).gotoAndPlay("explode"); jumpto = 10; flaged = "smoke"; jumping = true; keyb = false; break; } } n++; } if (jfloor.hitTest(fondo.binladen.hug) and (!winner)) { showmsg("we are going to destroy the world!!!"); winner = true; keyb = (canguro = false); saddam._alpha = 100; saddam._y = (jfloor._y = fondo._y + 20); spot._x = (saddam._x = (jfloor._x = fondo._x)); xvel = 0; spot._y = jfloor._y - 25; spot.play(); saddamface = "front"; } if ((jfloor.hitTest(_root.flag.hit) and (!jumping)) and (flaged == null)) { resetflaged(); score = score + Math.round(((flagmodel * 10) * level) / 2); transmission.scorebox.gotoAndPlay(2); flag.gotoAndPlay("used"); saddam.stars.play(); flagmsg._y = Math.round(flag._y + 10); flagmsg._x = Math.round(flag._x); flagmsg.swapDepths(flagmsg._y); flagmsg.play(); if (flagmodel == 2) { saddam._alpha = 30; flaged = "ghost"; showmsg("you are invisible now"); } else if (flagmodel == 1) { canguro = 3; showmsg("you learned to jump pretty high"); flaged = "canguro"; } else if (flagmodel == 3) { seconds = seconds + 5; showmsg("more free time to waste!"); flaged = "time"; } else if (flagmodel == 4) { flaged = "extra"; lifes++; transmission.lifebox.gotoAndPlay(2); showmsg("you got an extra life"); } jumpto = 4; jumping = true; } } n = 1; while (n <= 6) { eval ("l" + n)._x = eval ("l" + n)._x + tankvel["l" + n]; if (eval ("l" + n)._x > 600) { eval ("l" + n)._x = eval ("l" + n)._x - 600; } eval ("r" + n)._x = eval ("r" + n)._x - tankvel["r" + n]; if (eval ("r" + n)._x < 600) { eval ("r" + n)._x = eval ("r" + n)._x + 600; } if ((((!cry) and (flaged != "ghost")) and (!winner)) and (!cry)) { crushed = false; if (eval ("r" + n).hitarea.hitTest(_root.jfloor)) { h = 1; while (h <= 3) { if (eval ("r" + n)[h].hitTest(_root.saddam.shoes)) { jumpto = 10; jumping = true; cry = true; keyb = false; break; } h++; } } if (eval ("l" + n).hitarea.hitTest(_root.jfloor)) { h = 1; while (h <= 3) { if (eval ("l" + n)[h].hitTest(_root.saddam.shoes)) { jumpto = 10; jumping = true; cry = true; keyb = false; break; } h++; } } } n++; } if (keyb) { if (((seconds <= 0) and (milliseconds == 0)) or (milliseconds == "time out!")) { milliseconds = "time out!"; showmsg(milliseconds); showtime = "00:00"; xvel = (yvel = 0); spot._x = (saddam._x = jfloor._x); spot._y = jfloor._y - 25; spot.play(); } else { if (milliseconds < 1) { milliseconds = 29; seconds--; playsound("tic", 100); if (seconds < 10) { showmsg("hurry up!"); playsound("alarm", 100); } } if (milliseconds < 10) { showmilliseconds = "0" + milliseconds; } else { showmilliseconds = milliseconds; } if (seconds < 10) { showseconds = "0" + seconds; } else { showseconds = seconds; } showtime = (showseconds + ":") + showmilliseconds; } milliseconds--; } if (cry) { saddam.swapDepths(600); saddamface = "cry"; if (saddam._y > 1900) { if (lifes > 0) { lifes--; xvel = (yvel = 0); saddam._y = (jfloor._y = reja._y + 2); saddam._x = (jfloor._x = reja._x); resetflaged(); saddamface = "jfront"; jumpto = 7; jumping = true; keyb = true; saddam.swapDepths(saddam._y); forcejump = (cry = false); playsound("spawn", 100); } else { transmission.play(); } } } saddam.gotoAndStop(saddamface); }; } function nuked() { nukesfound++; if (nukesfound >= (maxnukes - 3)) { fondo.binladen.play(); showmsg("nukes collected - bin laden is waiting!"); } } function showmsg(msg) { transmission.msgbox.gotoAndPlay(2); transmission.msgbox.msg = msg; } function playsound(which, vol) { snd.attachSound(which); snd.setVolume(vol); snd.start(); } stop(); level = 0; saddamface = "back"; tankvel = new Array(); dir = new Array(); dir[1] = "l"; dir[2] = "r"; snd = new Sound(saddam);Instance of Symbol 295 MovieClip "transmission" in Frame 2onClipEvent (load) { revelated = true; gotoAndPlay (3); }Symbol 36 MovieClip Frame 1stop();Symbol 41 MovieClip Frame 1_root.stop();Instance of Symbol 39 MovieClip "bar" in Symbol 41 MovieClip Frame 136onClipEvent (load) { this.onEnterFrame = function () { var _local1 = _root; porcentaje = (_local1.getBytesLoaded() * 100) / _local1.getBytesTotal(); gotoAndStop(Math.ceil(_currentframe + ((porcentaje - _currentframe) / 5))); c = 0; if ((_currentframe == 100) and (_local1.getBytesLoaded() == _local1.getBytesTotal())) { _parent.play(); } }; }Symbol 41 MovieClip Frame 167stop();Symbol 41 MovieClip Frame 181_root.play(); stop();Symbol 70 MovieClip Frame 1stop();Symbol 70 MovieClip Frame 78stop();Symbol 90 MovieClip Frame 1gotoAndStop(_parent.tface); stop();Symbol 91 MovieClip Frame 1stop();Symbol 105 MovieClip Frame 1gotoAndStop(random(_totalframes) + 2);Symbol 106 MovieClip Frame 1stop();Symbol 152 MovieClip Frame 10stop();Symbol 152 MovieClip Frame 62stop();Symbol 164 MovieClip Frame 1stop();Symbol 164 MovieClip Frame 2this.swapDepths(500);Symbol 164 MovieClip Frame 33stop(); _root.nuked();Symbol 164 MovieClip Frame 34this.swapDepths(500);Symbol 164 MovieClip Frame 43stop(); _root.transmission.play();Symbol 166 MovieClip Frame 1this.swapDepths(900);Symbol 175 MovieClip Frame 1_parent.gotoAndStop(_root.flagmodel);Symbol 182 MovieClip Frame 1_parent.gotoAndStop(_root.flagmodel);Symbol 189 MovieClip Frame 1_parent.gotoAndStop(_root.flagmodel);Symbol 192 MovieClip Frame 61stop();Symbol 193 MovieClip Frame 1stop(); gotoAndStop(_root.flagmodel);Symbol 197 MovieClip Frame 62stop(); counter = 0; models.onEnterFrame = function () { counter++; if (counter > 300) { play(); } }; _root.resetflaged();Symbol 197 MovieClip Frame 63delete models.onEnterFrame;Symbol 197 MovieClip Frame 303stop(); _root.setflag();Symbol 199 MovieClip Frame 1stop();Symbol 202 MovieClip Frame 1stop();Symbol 202 MovieClip Frame 2this.swapDepths(500);Symbol 202 MovieClip Frame 33stop(); _root.nuked();Symbol 202 MovieClip Frame 34this.swapDepths(500);Symbol 202 MovieClip Frame 44stop(); _root.transmission.play();Symbol 208 MovieClip Frame 1stop();Symbol 215 MovieClip Frame 1stop();Symbol 218 MovieClip Frame 1stop();Symbol 220 MovieClip Frame 1stop();Symbol 237 Buttonon (press, keyPress "<Space>") { gotoAndPlay ("out"); }Symbol 294 Buttonon (press, keyPress "<Space>") { gotoAndPlay ("outrevealed"); }Symbol 295 MovieClip Frame 1this.swapDepths(999);Symbol 295 MovieClip Frame 3b.useHandCursor = false; delete _root.saddam.onEnterFrame; _root.saddam.onEnterFrame = null; if (_root.winner) { _root.level++; gotoAndPlay ("newgame"); } else if (_root.lifes > 1) { _root.lifes--; gotoAndPlay ("newgame"); } else if (revelated == false) { revelated = true; _root.lifes = 0; gotoAndPlay ("revelation"); } else { revelated = false; _root.lifes = 3; if (_root.maxlev < _root.level) { _root.maxlev = _root.level; } _root.level = 1; if (_root.max < _root.score) { _root.max = _root.score; } _root.score = 0; } _root.winner = false; _root.showtime = "60:00";Symbol 295 MovieClip Frame 4_root.playsound("noise", 40);Symbol 295 MovieClip Frame 129stop();Symbol 295 MovieClip Frame 146_root.newlevel(); _root.playsound("noise", 40);Symbol 295 MovieClip Frame 174stop();Symbol 295 MovieClip Frame 175gotoAndPlay (1);Symbol 295 MovieClip Frame 658gotoAndPlay (3);Symbol 299 MovieClip Frame 1this.swapDepths(998); stop();Symbol 299 MovieClip Frame 2this.onEnterFrame = function () { var _local1 = _root; if (_local1.seconds > 0) { _local1.seconds--; _local1.score = _local1.score + Math.round((10 * _local1.level) / 2); _local1.transmission.scorebox.gotoAndPlay(2); _local1.transmission.timebox.gotoAndPlay(2); if (_local1.seconds < 10) { _local1.showseconds = "0" + _local1.seconds; } else { _local1.showseconds = _local1.seconds; } _local1.showtime = (_local1.showseconds + ":") + _local1.showmilliseconds; } else { _local1.showtime = "00:00"; _local1.score = _local1.score + Math.round(_local1.level / 2); delete this.onEnterFrame; } }; _root.keyb = false; _root.saddamface = "jfront";Symbol 299 MovieClip Frame 108_root.transmission.play();
Library Items
Symbol 1 Sound [tic] | ||
Symbol 2 Sound [spawn] | ||
Symbol 3 Sound [noise] | ||
Symbol 4 Sound [bong] | ||
Symbol 5 Sound [alarm] | ||
Symbol 6 Sound [flag] | Used by:106 | |
Symbol 7 Graphic | Used by:41 69 70 164 202 208 295 299 | |
Symbol 8 Graphic | Used by:41 | |
Symbol 9 Sound | Used by:41 | |
Symbol 10 Bitmap | Used by:11 16 17 18 19 20 21 22 23 | |
Symbol 11 Graphic | Uses:10 | Used by:41 |
Symbol 12 Graphic | Used by:39 41 | |
Symbol 13 Graphic | Used by:41 | |
Symbol 14 Bitmap | Used by:15 | |
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Symbol 19 Graphic | Uses:10 | Used by:41 |
Symbol 20 Graphic | Uses:10 | Used by:41 |
Symbol 21 Graphic | Uses:10 | Used by:41 |
Symbol 22 Graphic | Uses:10 | Used by:41 |
Symbol 23 Graphic | Uses:10 | Used by:41 |
Symbol 24 Bitmap | Used by:25 | |
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Symbol 29 Graphic | Uses:28 | Used by:36 |
Symbol 30 Font | Used by:32 | |
Symbol 31 Font | Used by:32 33 | |
Symbol 32 Text | Uses:30 31 | Used by:36 |
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Symbol 34 Font | Used by:35 40 | |
Symbol 35 Text | Uses:34 | Used by:36 |
Symbol 36 MovieClip | Uses:29 32 33 35 | Used by:41 |
Symbol 37 ShapeTweening | Used by:39 | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:37 38 12 | Used by:41 |
Symbol 40 Text | Uses:34 | Used by:41 |
Symbol 41 MovieClip | Uses:7 8 9 11 12 13 15 16 17 18 19 20 21 22 23 25 27 36 39 40 | Used by:Timeline |
Symbol 42 Bitmap | Used by:48 | |
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Symbol 47 Bitmap | Used by:48 49 165 | |
Symbol 48 Graphic | Uses:42 43 44 45 46 47 | Used by:71 |
Symbol 49 Graphic | Uses:47 | Used by:70 |
Symbol 50 Sound | Used by:70 | |
Symbol 51 Bitmap | Used by:52 53 282 286 287 | |
Symbol 52 Graphic | Uses:51 | Used by:68 70 295 |
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Symbol 58 Graphic | Uses:57 | Used by:68 70 295 |
Symbol 59 Graphic | Uses:57 | Used by:68 70 295 |
Symbol 60 Sound | Used by:70 | |
Symbol 61 Bitmap | Used by:62 63 66 67 | |
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Symbol 71 MovieClip | Uses:48 70 | Used by:Timeline |
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Symbol 90 MovieClip | Uses:75 78 80 82 85 86 84 87 89 | Used by:91 |
Symbol 91 MovieClip | Uses:73 90 | Used by:Timeline |
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Symbol 152 MovieClip | Uses:100 102 106 113 124 135 146 147 148 141 150 123 151 | Used by:Timeline |
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Symbol 164 MovieClip | Uses:7 155 156 158 154 159 160 161 162 163 | Used by:Timeline |
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Symbol 197 MovieClip | Uses:193 194 196 | Used by:Timeline |
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Symbol 202 MovieClip | Uses:7 200 156 158 154 159 161 163 201 | Used by:Timeline |
Symbol 203 Font | Used by:204 209 210 211 213 214 216 221 223 227 228 229 230 | |
Symbol 204 Text | Uses:203 | Used by:295 |
Symbol 205 Graphic | Used by:295 | |
Symbol 206 Font | Used by:207 217 219 222 | |
Symbol 207 EditableText | Uses:206 | Used by:208 |
Symbol 208 MovieClip | Uses:7 207 | Used by:295 |
Symbol 209 Text | Uses:203 | Used by:295 |
Symbol 210 EditableText | Uses:203 | Used by:295 |
Symbol 211 Text | Uses:203 | Used by:295 |
Symbol 212 Graphic | Uses:107 | Used by:295 |
Symbol 213 Text | Uses:203 | Used by:215 |
Symbol 214 EditableText | Uses:203 | Used by:215 |
Symbol 215 MovieClip | Uses:213 214 | Used by:295 |
Symbol 216 Text | Uses:203 | Used by:295 |
Symbol 217 EditableText | Uses:206 | Used by:218 |
Symbol 218 MovieClip | Uses:217 | Used by:295 |
Symbol 219 EditableText | Uses:206 | Used by:220 |
Symbol 220 MovieClip | Uses:219 | Used by:295 |
Symbol 221 Text | Uses:203 | Used by:295 |
Symbol 222 EditableText | Uses:206 | Used by:295 |
Symbol 223 EditableText | Uses:203 | Used by:295 |
Symbol 224 Bitmap | Used by:225 | |
Symbol 225 Graphic | Uses:224 | Used by:295 |
Symbol 226 Graphic | Used by:295 | |
Symbol 227 Text | Uses:203 | Used by:295 |
Symbol 228 Text | Uses:203 | Used by:295 |
Symbol 229 Text | Uses:203 | Used by:295 |
Symbol 230 Text | Uses:203 | Used by:295 |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:235 |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:235 |
Symbol 235 MovieClip | Uses:232 234 | Used by:295 |
Symbol 236 Graphic | Used by:237 294 | |
Symbol 237 Button | Uses:236 | Used by:295 |
Symbol 238 Sound | Used by:295 299 | |
Symbol 239 Graphic | Used by:295 | |
Symbol 240 Sound | Used by:295 | |
Symbol 241 Graphic | Used by:295 | |
Symbol 242 Sound | Used by:295 | |
Symbol 243 Graphic | Used by:295 | |
Symbol 244 Graphic | Used by:295 | |
Symbol 245 Font | Used by:246 248 251 252 260 261 272 277 278 283 288 290 293 | |
Symbol 246 Text | Uses:245 | Used by:295 |
Symbol 247 Graphic | Used by:295 | |
Symbol 248 Text | Uses:245 | Used by:295 |
Symbol 249 Graphic | Used by:295 | |
Symbol 250 Graphic | Uses:153 | Used by:253 |
Symbol 251 Text | Uses:245 | Used by:253 |
Symbol 252 Text | Uses:245 | Used by:253 |
Symbol 253 MovieClip | Uses:250 251 252 | Used by:295 |
Symbol 254 Graphic | Used by:295 | |
Symbol 255 MovieClip | Uses:168 | Used by:259 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:258 |
Symbol 258 MovieClip | Uses:257 | Used by:259 |
Symbol 259 MovieClip | Uses:255 258 | Used by:295 |
Symbol 260 Text | Uses:245 | Used by:295 |
Symbol 261 Text | Uses:245 | Used by:295 |
Symbol 262 Bitmap | Used by:263 282 285 | |
Symbol 263 Graphic | Uses:262 | Used by:264 |
Symbol 264 MovieClip | Uses:263 | Used by:271 |
Symbol 265 Bitmap | Used by:266 | |
Symbol 266 Graphic | Uses:265 | Used by:267 |
Symbol 267 MovieClip | Uses:266 | Used by:271 |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:270 |
Symbol 270 MovieClip | Uses:269 | Used by:271 |
Symbol 271 MovieClip | Uses:264 267 270 | Used by:295 |
Symbol 272 Text | Uses:245 | Used by:295 |
Symbol 273 Bitmap | Used by:274 | |
Symbol 274 Graphic | Uses:273 | Used by:295 |
Symbol 275 Graphic | Used by:295 | |
Symbol 276 Graphic | Used by:295 | |
Symbol 277 Text | Uses:245 | Used by:295 |
Symbol 278 Text | Uses:245 | Used by:295 |
Symbol 279 Graphic | Used by:295 | |
Symbol 280 Bitmap | Used by:281 | |
Symbol 281 Graphic | Uses:280 | Used by:295 |
Symbol 282 Graphic | Uses:51 262 | Used by:295 |
Symbol 283 Text | Uses:245 | Used by:284 |
Symbol 284 MovieClip | Uses:283 | Used by:295 |
Symbol 285 Graphic | Uses:262 | Used by:295 |
Symbol 286 Graphic | Uses:51 | Used by:295 |
Symbol 287 Graphic | Uses:51 | Used by:295 |
Symbol 288 Text | Uses:245 | Used by:289 |
Symbol 289 MovieClip | Uses:288 | Used by:295 |
Symbol 290 Text | Uses:245 | Used by:291 |
Symbol 291 MovieClip | Uses:290 | Used by:295 |
Symbol 292 Graphic | Used by:295 | |
Symbol 293 Text | Uses:245 | Used by:295 |
Symbol 294 Button | Uses:236 | Used by:295 |
Symbol 295 MovieClip | Uses:7 204 205 208 209 210 211 212 215 216 218 220 221 222 223 225 126 226 227 228 229 230 235 237 238 239 240 241 52 53 242 55 56 68 243 244 246 95 247 248 249 253 254 259 260 261 271 272 274 275 276 277 278 108 110 112 279 154 281 282 284 58 59 62 63 64 65 66 67 285 286 287 289 139 291 292 293 137 141 143 145 294 146 | Used by:Timeline |
Symbol 296 Graphic | Used by:299 | |
Symbol 297 Sound | Used by:299 | |
Symbol 298 Sound | Used by:299 | |
Symbol 299 MovieClip | Uses:296 7 238 297 298 | Used by:Timeline |
Instance Names
"fondo" | Frame 2 | Symbol 71 MovieClip |
"l1" | Frame 2 | Symbol 91 MovieClip |
"l2" | Frame 2 | Symbol 91 MovieClip |
"l3" | Frame 2 | Symbol 91 MovieClip |
"l4" | Frame 2 | Symbol 91 MovieClip |
"l5" | Frame 2 | Symbol 91 MovieClip |
"l6" | Frame 2 | Symbol 91 MovieClip |
"r1" | Frame 2 | Symbol 91 MovieClip |
"r2" | Frame 2 | Symbol 91 MovieClip |
"r3" | Frame 2 | Symbol 91 MovieClip |
"r4" | Frame 2 | Symbol 91 MovieClip |
"r5" | Frame 2 | Symbol 91 MovieClip |
"r6" | Frame 2 | Symbol 91 MovieClip |
"jfloor" | Frame 2 | Symbol 93 MovieClip |
"saddam" | Frame 2 | Symbol 152 MovieClip |
"nuke1" | Frame 2 | Symbol 164 MovieClip |
"nuke2" | Frame 2 | Symbol 164 MovieClip |
"nuke3" | Frame 2 | Symbol 164 MovieClip |
"nuke4" | Frame 2 | Symbol 164 MovieClip |
"nuke5" | Frame 2 | Symbol 164 MovieClip |
"reja" | Frame 2 | Symbol 166 MovieClip |
"flag" | Frame 2 | Symbol 197 MovieClip |
"h1" | Frame 2 | Symbol 199 MovieClip |
"h2" | Frame 2 | Symbol 199 MovieClip |
"h3" | Frame 2 | Symbol 199 MovieClip |
"h4" | Frame 2 | Symbol 199 MovieClip |
"h5" | Frame 2 | Symbol 199 MovieClip |
"h6" | Frame 2 | Symbol 199 MovieClip |
"h7" | Frame 2 | Symbol 199 MovieClip |
"h8" | Frame 2 | Symbol 199 MovieClip |
"h9" | Frame 2 | Symbol 199 MovieClip |
"h10" | Frame 2 | Symbol 199 MovieClip |
"h11" | Frame 2 | Symbol 199 MovieClip |
"h12" | Frame 2 | Symbol 199 MovieClip |
"nuke6" | Frame 2 | Symbol 164 MovieClip |
"nuke7" | Frame 2 | Symbol 164 MovieClip |
"nuke10" | Frame 2 | Symbol 202 MovieClip |
"nuke9" | Frame 2 | Symbol 202 MovieClip |
"nuke8" | Frame 2 | Symbol 202 MovieClip |
"transmission" | Frame 2 | Symbol 295 MovieClip |
"spot" | Frame 2 | Symbol 299 MovieClip |
"bar" | Symbol 41 MovieClip Frame 136 | Symbol 39 MovieClip |
"hug" | Symbol 70 MovieClip Frame 78 | Symbol 69 MovieClip |
"binladen" | Symbol 71 MovieClip Frame 1 | Symbol 70 MovieClip |
"hitarea" | Symbol 91 MovieClip Frame 2 | Symbol 73 MovieClip |
"1" | Symbol 91 MovieClip Frame 2 | Symbol 90 MovieClip |
"2" | Symbol 91 MovieClip Frame 2 | Symbol 90 MovieClip |
"3" | Symbol 91 MovieClip Frame 2 | Symbol 90 MovieClip |
"anim" | Symbol 152 MovieClip Frame 1 | Symbol 100 MovieClip |
"shoes" | Symbol 152 MovieClip Frame 1 | Symbol 102 MovieClip |
"stars" | Symbol 152 MovieClip Frame 1 | Symbol 106 MovieClip |
"anim" | Symbol 152 MovieClip Frame 10 | Symbol 113 MovieClip |
"anim" | Symbol 152 MovieClip Frame 20 | Symbol 124 MovieClip |
"anim" | Symbol 152 MovieClip Frame 30 | Symbol 135 MovieClip |
"hidden" | Symbol 164 MovieClip Frame 1 | Symbol 155 MovieClip |
"models" | Symbol 197 MovieClip Frame 1 | Symbol 193 MovieClip |
"hit" | Symbol 197 MovieClip Frame 62 | Symbol 196 MovieClip |
"hidden" | Symbol 202 MovieClip Frame 1 | Symbol 200 MovieClip |
"msgbox" | Symbol 295 MovieClip Frame 1 | Symbol 208 MovieClip |
"lifebox" | Symbol 295 MovieClip Frame 1 | Symbol 215 MovieClip |
"scorebox" | Symbol 295 MovieClip Frame 1 | Symbol 218 MovieClip |
"timebox" | Symbol 295 MovieClip Frame 1 | Symbol 220 MovieClip |
"b" | Symbol 295 MovieClip Frame 3 | Symbol 237 Button |
"b" | Symbol 295 MovieClip Frame 477 | Symbol 294 Button |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "tic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "spawn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "noise" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "bong" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "alarm" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "flag" |
ExportAssets (56) | Timeline Frame 2 | Symbol 6 as "flag" |
Labels
"back" | Symbol 152 MovieClip Frame 1 |
"front" | Symbol 152 MovieClip Frame 10 |
"right" | Symbol 152 MovieClip Frame 20 |
"left" | Symbol 152 MovieClip Frame 30 |
"cry" | Symbol 152 MovieClip Frame 40 |
"jfront" | Symbol 152 MovieClip Frame 51 |
"jback" | Symbol 152 MovieClip Frame 62 |
"jright" | Symbol 152 MovieClip Frame 73 |
"jleft" | Symbol 152 MovieClip Frame 83 |
"picked" | Symbol 164 MovieClip Frame 2 |
"explode" | Symbol 164 MovieClip Frame 34 |
"used" | Symbol 197 MovieClip Frame 63 |
"picked" | Symbol 202 MovieClip Frame 2 |
"explode" | Symbol 202 MovieClip Frame 34 |
"intro" | Symbol 295 MovieClip Frame 4 |
"out" | Symbol 295 MovieClip Frame 130 |
"newgame" | Symbol 295 MovieClip Frame 146 |
"revelation" | Symbol 295 MovieClip Frame 176 |
"outrevealed" | Symbol 295 MovieClip Frame 641 |
Dynamic Text Variables
msg | Symbol 207 EditableText | "SADDAM " |
_root.level | Symbol 210 EditableText | "99" |
_root.lifes | Symbol 214 EditableText | "00" |
_root.score | Symbol 217 EditableText | "0" |
_root.showtime | Symbol 219 EditableText | "00:00" |
_root.max | Symbol 222 EditableText | "0" |
_root.maxlev | Symbol 223 EditableText | "0" |
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