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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43689596?noj=FRM43689596-22DC" width="1" height="1"></div>

Run Saddam.swf

This is the info page for
Flash #25800

(Click the ID number above for more basic data on this flash file.)


Text
Cublo Games

TM

smart, funny & fresh for the young minds

http://games.cublo.com

run saddam run!

SADDAM

LEVEL

99

TIME

x

00

score

0

00:00

max

0

0

SHIFT: jump

<

>

arrow keys

Hey! ITS NOT TOO LATE TO DESTROY THE WORLD!!!

where are YOUR weapons of mass destruction?

Collect the hidden nukes

avoid the active nukes

Touch the ally flags to power up

STAY AWAY FROM THE cowboys

hurry up! I wont wait too long

CLICK HERE TO BEGIN

RUN saddam!

THANKS FOR giving me your nukes!!! you fool!!!

I GUESS I DONT NEED THIS MASK ANYMORE hahaha!

Let me put those nukes some place safe!!!

Oh No! The USA has foiled my plans again!

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 41 MovieClip in Frame 1
on (press) { getURL ("http://games.cublo.com", "_blank"); }
Frame 2
function setvel() { if ((level / 3) < 3.5) { advel = level / 3; } else { advel = 3.5; } return(((3 - (n / 2)) + random(3)) + advel); } function setface() { return(random(level + 1) + 1); } function resetflaged() { canguro = 0; saddam._alpha = 100; flaged = null; } function setflag() { flag._x = random(480) + 10; flag._y = random(204) + 137; flag.gotoAndPlay(1); flag.swapDepths(flag._y - 10); flagmodel = random(flag.models._totalframes) + 1; flag.models.gotoAndStop(flagmodel); } function newlevel() { milliseconds = 0; seconds = 20 + (level * 5); showtime = seconds + ":00"; cry = (flaged = (winner = (canguro = false))); saddam._yscale = (saddam._xscale = 100); maxnukes = 10; panning = 1; nukesfound = 0; startingx = random(480) + 10; fondo._x = 500 - startingx; saddam._x = (jfloor._x = (reja._x = startingx)); saddam._y = (jfloor._y = reja._y); fondo.binladen.gotoAndStop(1); saddamface = "back"; saddam.gotoAndStop(saddamface); saddam.anim.stop(); saddam._alpha = 100; setflag(); n = 1; while (n <= maxnukes) { toplace = true; while (toplace) { toplace = false; eval ("nuke" + n)._x = random(480) + 10; eval ("nuke" + n)._y = random(204) + 137; p = 1; while (p < n) { if (eval ("nuke" + n).hitTest(eval ("nuke" + p))) { toplace = true; } p++; } } eval ("nuke" + n).swapDepths(eval ("nuke" + n)._y); eval ("nuke" + n).gotoAndStop(1); n++; } d = 1; while (d <= 2) { n = 1; while (n <= 6) { temp = eval (dir[d] + n); temp.gotoAndStop(1); if ((level > 1) and (n <= level)) { temp.gotoAndStop(2); temp._x = random(600); temp.swapDepths(temp._y); temp.tface = setface(); tankvel[dir[d] + n] = setvel(); f = 1; while (f <= 3) { temp[f].gotoAndStop(temp.tface); f++; } } n++; } d++; } saddam.onEnterFrame = function () { if (panning == 1) { if (level == 1) { showmsg("tip: dont mess with the active nukes"); } else { rand = random(8); if (rand == 0) { showmsg("today is a good day to suffer..."); } else if (rand == 1) { showmsg("surrender or be surrendered"); } else if (rand == 2) { showmsg("i would like to hear you scream..."); } else if (rand == 3) { showmsg("did I show you my real gun?"); } else if (rand == 4) { showmsg("I take your best shoot"); } else if (rand == 5) { showmsg("lets kick some butt!"); } else if (rand == 6) { showmsg("lets do this!"); } else if (rand == 7) { showmsg("is that all you got?"); } } panning = 2; ypan = 130; _y = (_y + ypan); transmission._y = transmission._y - ypan; } else if (panning <= 69) { panning++; _y = (_y + Math.floor((-_y) / 20)); transmission._y = transmission._y + Math.ceil((-transmission._y) / 20); } else if (panning == 70) { panning = 71; _y = 0; transmission._y = 0; keyb = true; } else { walking = false; if (keyb) { if (Key.isDown(38)) { yvel = yvel - 0.95; walking = true; saddamface = "back"; } if (Key.isDown(40)) { yvel = yvel + 0.95; walking = true; saddamface = "front"; } if (Key.isDown(37)) { xvel = xvel - 0.95; walking = true; saddamface = "left"; } if (Key.isDown(39)) { xvel = xvel + 0.95; walking = true; saddamface = "right"; } } if ((((((Key.isDown(16) or Key.isDown(32)) or (!keyb)) or winner) or (flaged == "smoke")) or forcejump) and (!jumping)) { forcejump = false; jumping = true; jumpto = 6 + canguro; jface = "j" + saddamface; if (flaged != "ghost") { xvel = xvel * 2; } if (flaged != "smoke") { playsound("bong", 100); } } if (jumping) { walking = false; if (flaged != "ghost") { xvel = xvel * 1.2; } else { xvel = xvel * 0.9; } saddamface = jface; jvel = jvel - jumpto; jumpto = jumpto - 1; jvel = jvel * 0.7; if (((saddam._y + jvel) > jfloor._y) and (!cry)) { jumping = false; saddam._y = jfloor._y; jvel = 0; saddamface = saddamface.substr(1); if (nukedcounter > 0) { nukedcounter = 0; keyb = true; } } else if (winner) { saddamface = "jfront"; } else if (flaged == "smoke") { xvel = xvel * 1.05; yvel = yvel * 1.2; n = 1; while (n <= 12) { if (eval ("h" + n)._currentframe == 1) { eval ("h" + n).play(); eval ("h" + n)._y = saddam._y - 8; eval ("h" + n).swapDepths(_y); eval ("h" + n)._x = saddam._x + xvel; break; } n++; } } } xvel = xvel * 0.7; if (flaged == "ghost") { xvel = xvel * 0.9; yvel = yvel * 0.9; } jfloor._x = (saddam._x = saddam._x + xvel); if (saddam._x > 600) { saddam._x = (jfloor._x = 600); } else if (saddam._x < 0) { saddam._x = (jfloor._x = 0); } yvel = yvel * 0.7; saddam._y = saddam._y + (yvel + jvel); if (jumping and (flaged != "ghost")) { jfloor._y = jfloor._y + (yvel * 1.4); } else { jfloor._y = jfloor._y + yvel; } if (!winner) { if (jfloor._y > 395) { saddam._y = (jfloor._y = 395); saddamface = "jfront"; if (!jumping) { forcejump = true; } } else if (jfloor._y < 124) { saddam._y = (jfloor._y = 124); saddamface = "jback"; if (!jumping) { forcejump = true; } } } saddam.swapDepths(jfloor._y + 4); if (walking) { saddam.anim.play(); } else { saddam.anim.gotoAndStop(1); } n = 1; while (n <= maxnukes) { if (jfloor.hitTest(eval ("nuke" + n).hidden)) { if (n < 8) { jumping = true; jumpto = 4; eval ("nuke" + n).gotoAndPlay("picked"); saddamface = "jfront"; saddam.gotoAndStop("jfront"); nukedcounter = 1; keyb = false; showmsg("hidden nuke recovered succesfully"); score = score + Math.round((7 * level) / 2); transmission.scorebox.gotoAndPlay(2); } else if (!jumping) { eval ("nuke" + n).gotoAndPlay("explode"); jumpto = 10; flaged = "smoke"; jumping = true; keyb = false; break; } } n++; } if (jfloor.hitTest(fondo.binladen.hug) and (!winner)) { showmsg("we are going to destroy the world!!!"); winner = true; keyb = (canguro = false); saddam._alpha = 100; saddam._y = (jfloor._y = fondo._y + 20); spot._x = (saddam._x = (jfloor._x = fondo._x)); xvel = 0; spot._y = jfloor._y - 25; spot.play(); saddamface = "front"; } if ((jfloor.hitTest(_root.flag.hit) and (!jumping)) and (flaged == null)) { resetflaged(); score = score + Math.round(((flagmodel * 10) * level) / 2); transmission.scorebox.gotoAndPlay(2); flag.gotoAndPlay("used"); saddam.stars.play(); flagmsg._y = Math.round(flag._y + 10); flagmsg._x = Math.round(flag._x); flagmsg.swapDepths(flagmsg._y); flagmsg.play(); if (flagmodel == 2) { saddam._alpha = 30; flaged = "ghost"; showmsg("you are invisible now"); } else if (flagmodel == 1) { canguro = 3; showmsg("you learned to jump pretty high"); flaged = "canguro"; } else if (flagmodel == 3) { seconds = seconds + 5; showmsg("more free time to waste!"); flaged = "time"; } else if (flagmodel == 4) { flaged = "extra"; lifes++; transmission.lifebox.gotoAndPlay(2); showmsg("you got an extra life"); } jumpto = 4; jumping = true; } } n = 1; while (n <= 6) { eval ("l" + n)._x = eval ("l" + n)._x + tankvel["l" + n]; if (eval ("l" + n)._x > 600) { eval ("l" + n)._x = eval ("l" + n)._x - 600; } eval ("r" + n)._x = eval ("r" + n)._x - tankvel["r" + n]; if (eval ("r" + n)._x < 600) { eval ("r" + n)._x = eval ("r" + n)._x + 600; } if ((((!cry) and (flaged != "ghost")) and (!winner)) and (!cry)) { crushed = false; if (eval ("r" + n).hitarea.hitTest(_root.jfloor)) { h = 1; while (h <= 3) { if (eval ("r" + n)[h].hitTest(_root.saddam.shoes)) { jumpto = 10; jumping = true; cry = true; keyb = false; break; } h++; } } if (eval ("l" + n).hitarea.hitTest(_root.jfloor)) { h = 1; while (h <= 3) { if (eval ("l" + n)[h].hitTest(_root.saddam.shoes)) { jumpto = 10; jumping = true; cry = true; keyb = false; break; } h++; } } } n++; } if (keyb) { if (((seconds <= 0) and (milliseconds == 0)) or (milliseconds == "time out!")) { milliseconds = "time out!"; showmsg(milliseconds); showtime = "00:00"; xvel = (yvel = 0); spot._x = (saddam._x = jfloor._x); spot._y = jfloor._y - 25; spot.play(); } else { if (milliseconds < 1) { milliseconds = 29; seconds--; playsound("tic", 100); if (seconds < 10) { showmsg("hurry up!"); playsound("alarm", 100); } } if (milliseconds < 10) { showmilliseconds = "0" + milliseconds; } else { showmilliseconds = milliseconds; } if (seconds < 10) { showseconds = "0" + seconds; } else { showseconds = seconds; } showtime = (showseconds + ":") + showmilliseconds; } milliseconds--; } if (cry) { saddam.swapDepths(600); saddamface = "cry"; if (saddam._y > 1900) { if (lifes > 0) { lifes--; xvel = (yvel = 0); saddam._y = (jfloor._y = reja._y + 2); saddam._x = (jfloor._x = reja._x); resetflaged(); saddamface = "jfront"; jumpto = 7; jumping = true; keyb = true; saddam.swapDepths(saddam._y); forcejump = (cry = false); playsound("spawn", 100); } else { transmission.play(); } } } saddam.gotoAndStop(saddamface); }; } function nuked() { nukesfound++; if (nukesfound >= (maxnukes - 3)) { fondo.binladen.play(); showmsg("nukes collected - bin laden is waiting!"); } } function showmsg(msg) { transmission.msgbox.gotoAndPlay(2); transmission.msgbox.msg = msg; } function playsound(which, vol) { snd.attachSound(which); snd.setVolume(vol); snd.start(); } stop(); level = 0; saddamface = "back"; tankvel = new Array(); dir = new Array(); dir[1] = "l"; dir[2] = "r"; snd = new Sound(saddam);
Instance of Symbol 295 MovieClip "transmission" in Frame 2
onClipEvent (load) { revelated = true; gotoAndPlay (3); }
Symbol 36 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 1
_root.stop();
Instance of Symbol 39 MovieClip "bar" in Symbol 41 MovieClip Frame 136
onClipEvent (load) { this.onEnterFrame = function () { var _local1 = _root; porcentaje = (_local1.getBytesLoaded() * 100) / _local1.getBytesTotal(); gotoAndStop(Math.ceil(_currentframe + ((porcentaje - _currentframe) / 5))); c = 0; if ((_currentframe == 100) and (_local1.getBytesLoaded() == _local1.getBytesTotal())) { _parent.play(); } }; }
Symbol 41 MovieClip Frame 167
stop();
Symbol 41 MovieClip Frame 181
_root.play(); stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 78
stop();
Symbol 90 MovieClip Frame 1
gotoAndStop(_parent.tface); stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 1
gotoAndStop(random(_totalframes) + 2);
Symbol 106 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 10
stop();
Symbol 152 MovieClip Frame 62
stop();
Symbol 164 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 2
this.swapDepths(500);
Symbol 164 MovieClip Frame 33
stop(); _root.nuked();
Symbol 164 MovieClip Frame 34
this.swapDepths(500);
Symbol 164 MovieClip Frame 43
stop(); _root.transmission.play();
Symbol 166 MovieClip Frame 1
this.swapDepths(900);
Symbol 175 MovieClip Frame 1
_parent.gotoAndStop(_root.flagmodel);
Symbol 182 MovieClip Frame 1
_parent.gotoAndStop(_root.flagmodel);
Symbol 189 MovieClip Frame 1
_parent.gotoAndStop(_root.flagmodel);
Symbol 192 MovieClip Frame 61
stop();
Symbol 193 MovieClip Frame 1
stop(); gotoAndStop(_root.flagmodel);
Symbol 197 MovieClip Frame 62
stop(); counter = 0; models.onEnterFrame = function () { counter++; if (counter > 300) { play(); } }; _root.resetflaged();
Symbol 197 MovieClip Frame 63
delete models.onEnterFrame;
Symbol 197 MovieClip Frame 303
stop(); _root.setflag();
Symbol 199 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 2
this.swapDepths(500);
Symbol 202 MovieClip Frame 33
stop(); _root.nuked();
Symbol 202 MovieClip Frame 34
this.swapDepths(500);
Symbol 202 MovieClip Frame 44
stop(); _root.transmission.play();
Symbol 208 MovieClip Frame 1
stop();
Symbol 215 MovieClip Frame 1
stop();
Symbol 218 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 237 Button
on (press, keyPress "<Space>") { gotoAndPlay ("out"); }
Symbol 294 Button
on (press, keyPress "<Space>") { gotoAndPlay ("outrevealed"); }
Symbol 295 MovieClip Frame 1
this.swapDepths(999);
Symbol 295 MovieClip Frame 3
b.useHandCursor = false; delete _root.saddam.onEnterFrame; _root.saddam.onEnterFrame = null; if (_root.winner) { _root.level++; gotoAndPlay ("newgame"); } else if (_root.lifes > 1) { _root.lifes--; gotoAndPlay ("newgame"); } else if (revelated == false) { revelated = true; _root.lifes = 0; gotoAndPlay ("revelation"); } else { revelated = false; _root.lifes = 3; if (_root.maxlev < _root.level) { _root.maxlev = _root.level; } _root.level = 1; if (_root.max < _root.score) { _root.max = _root.score; } _root.score = 0; } _root.winner = false; _root.showtime = "60:00";
Symbol 295 MovieClip Frame 4
_root.playsound("noise", 40);
Symbol 295 MovieClip Frame 129
stop();
Symbol 295 MovieClip Frame 146
_root.newlevel(); _root.playsound("noise", 40);
Symbol 295 MovieClip Frame 174
stop();
Symbol 295 MovieClip Frame 175
gotoAndPlay (1);
Symbol 295 MovieClip Frame 658
gotoAndPlay (3);
Symbol 299 MovieClip Frame 1
this.swapDepths(998); stop();
Symbol 299 MovieClip Frame 2
this.onEnterFrame = function () { var _local1 = _root; if (_local1.seconds > 0) { _local1.seconds--; _local1.score = _local1.score + Math.round((10 * _local1.level) / 2); _local1.transmission.scorebox.gotoAndPlay(2); _local1.transmission.timebox.gotoAndPlay(2); if (_local1.seconds < 10) { _local1.showseconds = "0" + _local1.seconds; } else { _local1.showseconds = _local1.seconds; } _local1.showtime = (_local1.showseconds + ":") + _local1.showmilliseconds; } else { _local1.showtime = "00:00"; _local1.score = _local1.score + Math.round(_local1.level / 2); delete this.onEnterFrame; } }; _root.keyb = false; _root.saddamface = "jfront";
Symbol 299 MovieClip Frame 108
_root.transmission.play();

Library Items

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Symbol 2 Sound [spawn]
Symbol 3 Sound [noise]
Symbol 4 Sound [bong]
Symbol 5 Sound [alarm]
Symbol 6 Sound [flag]Used by:106
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Symbol 149 BitmapUsed by:150
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Symbol 152 MovieClipUses:100 102 106 113 124 135 146 147 148 141 150 123 151Used by:Timeline
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Symbol 227 TextUses:203Used by:295
Symbol 228 TextUses:203Used by:295
Symbol 229 TextUses:203Used by:295
Symbol 230 TextUses:203Used by:295
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:235
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:235
Symbol 235 MovieClipUses:232 234Used by:295
Symbol 236 GraphicUsed by:237 294
Symbol 237 ButtonUses:236Used by:295
Symbol 238 SoundUsed by:295 299
Symbol 239 GraphicUsed by:295
Symbol 240 SoundUsed by:295
Symbol 241 GraphicUsed by:295
Symbol 242 SoundUsed by:295
Symbol 243 GraphicUsed by:295
Symbol 244 GraphicUsed by:295
Symbol 245 FontUsed by:246 248 251 252 260 261 272 277 278 283 288 290 293
Symbol 246 TextUses:245Used by:295
Symbol 247 GraphicUsed by:295
Symbol 248 TextUses:245Used by:295
Symbol 249 GraphicUsed by:295
Symbol 250 GraphicUses:153Used by:253
Symbol 251 TextUses:245Used by:253
Symbol 252 TextUses:245Used by:253
Symbol 253 MovieClipUses:250 251 252Used by:295
Symbol 254 GraphicUsed by:295
Symbol 255 MovieClipUses:168Used by:259
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:258
Symbol 258 MovieClipUses:257Used by:259
Symbol 259 MovieClipUses:255 258Used by:295
Symbol 260 TextUses:245Used by:295
Symbol 261 TextUses:245Used by:295
Symbol 262 BitmapUsed by:263 282 285
Symbol 263 GraphicUses:262Used by:264
Symbol 264 MovieClipUses:263Used by:271
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:267
Symbol 267 MovieClipUses:266Used by:271
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:270
Symbol 270 MovieClipUses:269Used by:271
Symbol 271 MovieClipUses:264 267 270Used by:295
Symbol 272 TextUses:245Used by:295
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:295
Symbol 275 GraphicUsed by:295
Symbol 276 GraphicUsed by:295
Symbol 277 TextUses:245Used by:295
Symbol 278 TextUses:245Used by:295
Symbol 279 GraphicUsed by:295
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:295
Symbol 282 GraphicUses:51 262Used by:295
Symbol 283 TextUses:245Used by:284
Symbol 284 MovieClipUses:283Used by:295
Symbol 285 GraphicUses:262Used by:295
Symbol 286 GraphicUses:51Used by:295
Symbol 287 GraphicUses:51Used by:295
Symbol 288 TextUses:245Used by:289
Symbol 289 MovieClipUses:288Used by:295
Symbol 290 TextUses:245Used by:291
Symbol 291 MovieClipUses:290Used by:295
Symbol 292 GraphicUsed by:295
Symbol 293 TextUses:245Used by:295
Symbol 294 ButtonUses:236Used by:295
Symbol 295 MovieClipUses:7 204 205 208 209 210 211 212 215 216 218 220 221 222 223 225 126 226 227 228 229 230 235 237 238 239 240 241 52 53 242 55 56 68 243 244 246 95 247 248 249 253 254 259 260 261 271 272 274 275 276 277 278 108 110 112 279 154 281 282 284 58 59 62 63 64 65 66 67 285 286 287 289 139 291 292 293 137 141 143 145 294 146Used by:Timeline
Symbol 296 GraphicUsed by:299
Symbol 297 SoundUsed by:299
Symbol 298 SoundUsed by:299
Symbol 299 MovieClipUses:296 7 238 297 298Used by:Timeline

Instance Names

"fondo"Frame 2Symbol 71 MovieClip
"l1"Frame 2Symbol 91 MovieClip
"l2"Frame 2Symbol 91 MovieClip
"l3"Frame 2Symbol 91 MovieClip
"l4"Frame 2Symbol 91 MovieClip
"l5"Frame 2Symbol 91 MovieClip
"l6"Frame 2Symbol 91 MovieClip
"r1"Frame 2Symbol 91 MovieClip
"r2"Frame 2Symbol 91 MovieClip
"r3"Frame 2Symbol 91 MovieClip
"r4"Frame 2Symbol 91 MovieClip
"r5"Frame 2Symbol 91 MovieClip
"r6"Frame 2Symbol 91 MovieClip
"jfloor"Frame 2Symbol 93 MovieClip
"saddam"Frame 2Symbol 152 MovieClip
"nuke1"Frame 2Symbol 164 MovieClip
"nuke2"Frame 2Symbol 164 MovieClip
"nuke3"Frame 2Symbol 164 MovieClip
"nuke4"Frame 2Symbol 164 MovieClip
"nuke5"Frame 2Symbol 164 MovieClip
"reja"Frame 2Symbol 166 MovieClip
"flag"Frame 2Symbol 197 MovieClip
"h1"Frame 2Symbol 199 MovieClip
"h2"Frame 2Symbol 199 MovieClip
"h3"Frame 2Symbol 199 MovieClip
"h4"Frame 2Symbol 199 MovieClip
"h5"Frame 2Symbol 199 MovieClip
"h6"Frame 2Symbol 199 MovieClip
"h7"Frame 2Symbol 199 MovieClip
"h8"Frame 2Symbol 199 MovieClip
"h9"Frame 2Symbol 199 MovieClip
"h10"Frame 2Symbol 199 MovieClip
"h11"Frame 2Symbol 199 MovieClip
"h12"Frame 2Symbol 199 MovieClip
"nuke6"Frame 2Symbol 164 MovieClip
"nuke7"Frame 2Symbol 164 MovieClip
"nuke10"Frame 2Symbol 202 MovieClip
"nuke9"Frame 2Symbol 202 MovieClip
"nuke8"Frame 2Symbol 202 MovieClip
"transmission"Frame 2Symbol 295 MovieClip
"spot"Frame 2Symbol 299 MovieClip
"bar"Symbol 41 MovieClip Frame 136Symbol 39 MovieClip
"hug"Symbol 70 MovieClip Frame 78Symbol 69 MovieClip
"binladen"Symbol 71 MovieClip Frame 1Symbol 70 MovieClip
"hitarea"Symbol 91 MovieClip Frame 2Symbol 73 MovieClip
"1"Symbol 91 MovieClip Frame 2Symbol 90 MovieClip
"2"Symbol 91 MovieClip Frame 2Symbol 90 MovieClip
"3"Symbol 91 MovieClip Frame 2Symbol 90 MovieClip
"anim"Symbol 152 MovieClip Frame 1Symbol 100 MovieClip
"shoes"Symbol 152 MovieClip Frame 1Symbol 102 MovieClip
"stars"Symbol 152 MovieClip Frame 1Symbol 106 MovieClip
"anim"Symbol 152 MovieClip Frame 10Symbol 113 MovieClip
"anim"Symbol 152 MovieClip Frame 20Symbol 124 MovieClip
"anim"Symbol 152 MovieClip Frame 30Symbol 135 MovieClip
"hidden"Symbol 164 MovieClip Frame 1Symbol 155 MovieClip
"models"Symbol 197 MovieClip Frame 1Symbol 193 MovieClip
"hit"Symbol 197 MovieClip Frame 62Symbol 196 MovieClip
"hidden"Symbol 202 MovieClip Frame 1Symbol 200 MovieClip
"msgbox"Symbol 295 MovieClip Frame 1Symbol 208 MovieClip
"lifebox"Symbol 295 MovieClip Frame 1Symbol 215 MovieClip
"scorebox"Symbol 295 MovieClip Frame 1Symbol 218 MovieClip
"timebox"Symbol 295 MovieClip Frame 1Symbol 220 MovieClip
"b"Symbol 295 MovieClip Frame 3Symbol 237 Button
"b"Symbol 295 MovieClip Frame 477Symbol 294 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "tic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "spawn"
ExportAssets (56)Timeline Frame 1Symbol 3 as "noise"
ExportAssets (56)Timeline Frame 1Symbol 4 as "bong"
ExportAssets (56)Timeline Frame 1Symbol 5 as "alarm"
ExportAssets (56)Timeline Frame 1Symbol 6 as "flag"
ExportAssets (56)Timeline Frame 2Symbol 6 as "flag"

Labels

"back"Symbol 152 MovieClip Frame 1
"front"Symbol 152 MovieClip Frame 10
"right"Symbol 152 MovieClip Frame 20
"left"Symbol 152 MovieClip Frame 30
"cry"Symbol 152 MovieClip Frame 40
"jfront"Symbol 152 MovieClip Frame 51
"jback"Symbol 152 MovieClip Frame 62
"jright"Symbol 152 MovieClip Frame 73
"jleft"Symbol 152 MovieClip Frame 83
"picked"Symbol 164 MovieClip Frame 2
"explode"Symbol 164 MovieClip Frame 34
"used"Symbol 197 MovieClip Frame 63
"picked"Symbol 202 MovieClip Frame 2
"explode"Symbol 202 MovieClip Frame 34
"intro"Symbol 295 MovieClip Frame 4
"out"Symbol 295 MovieClip Frame 130
"newgame"Symbol 295 MovieClip Frame 146
"revelation"Symbol 295 MovieClip Frame 176
"outrevealed"Symbol 295 MovieClip Frame 641

Dynamic Text Variables

msgSymbol 207 EditableText"SADDAM "
_root.levelSymbol 210 EditableText"99"
_root.lifesSymbol 214 EditableText"00"
_root.scoreSymbol 217 EditableText"0"
_root.showtimeSymbol 219 EditableText"00:00"
_root.maxSymbol 222 EditableText"0"
_root.maxlevSymbol 223 EditableText"0"




http://swfchan.com/6/25800/info.shtml
Created: 23/5 -2019 08:25:08 Last modified: 23/5 -2019 08:25:08 Server time: 22/12 -2024 20:02:20