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Urbanslug.swf

This is the info page for
Flash #25866

(Click the ID number above for more basic data on this flash file.)


Text
clean build v1.07c
- shield guy bug fixed 6/4/04
- controls help menu added to main 8/4/04
- downloadable version available 8/4/04
- contacts ending game bug fixed 11/4/04

.com

presents

creds

decoy

controls

not bought!










These gages measure the quality of your guns

The pistol has a
quick reload time,
fast walk speed
but poor rate of
fire

The rifle has a
nice rof ,  a long
reload time and a
slow walk speed.

Uber gun kills
anything in its
radius tanks,
shields, mortars
name it.

ammo in your backpack

armor saving
throws %

chances for contacts
to spawn

increases your
walking speed

Get money by completing missions

select your mission

mission 1

mission 2

mission 3

mission 4

















$

back
5$

ammo:

mission:

money:

scorethingny

your name

0%

total kills

most

less

kill/game

Whom you killed and how often

deaths

board/death

Who killed you & how often

kills

boards

missions

cash

Most...in one game

other stats

Shot fired

Enemy shot fired

Hit percentage

Total successful missions

Mission success rate

POW rescued

Total boards

Total cash earned

Average cash per missions

Biggest enemy spawn

Total contacts reached

Planes stolen

Prez escorted

Package retrieved

Generals captured

Total games played

reset

Shots blocked by armor

code: urbanprophet
love: vero
sprites: urban(msx,1,3,5), tommy lee(ms1),
Ruby(ms5).
tracks: Deftones, Elemental masters, Metal Slug
backgrounds and artwork: Metalslug1,2,3,x
sounds: medal of honor(ea), Far cry(ubi), rogue
spear(ubi), spec ops(anyone remember that one? :)
ripcord), close combat (m$), resident evil(capcom)
soft used: flash mx, photoshop7, acidpro and
soundforge
Play testers:
Leads: Olitzen
the other ludo
others:
Mark
Beat
ThomakSaber
Lenelie
Zonker
Andrew
tonton killer (aka Louis)
thanks for playing my 'underware' folks

ActionScript [AS1/AS2]

Frame 2
if (_root._framesloaded < 3) { gotoAndPlay (1); }
Instance of Symbol 36 MovieClip "loadermc" in Frame 3
onClipEvent (enterFrame) { gotoAndStop(Math.round((_root.getBytesLoaded() * 100) / _root.getBytesTotal()) / 3); }
Frame 4
if (_framesloaded < _totalframes) { gotoAndPlay (3); }
Frame 5
fscommand ("trapallkeys", "true"); fscommand ("showmenu", "false");
Frame 405
_root.stats = SharedObject.getLocal("urbanslugstats"); _root.stats.data.game++; removeMovieClip(_root.objective); removeMovieClip(_root.contactz); once = 0; stop();
Frame 406
removeMovieClip(_root.objective); while (_root.aicpt > 0) { _root.aicpt--; removeMovieClip(_root["ai" + _root.aicpt]); } money = _root.player1.money + "$"; if (_root.player1.riflemax > 0) { riflekitmc.rep = "Your rifle has a mag capacity of " + _root.player1.riflemax; } x = ((_root.player1.riflemax - 10) / 2) + 1; if (x < 1) { x = 1; } tellTarget (_root.riflekitmc.gagemc) { gotoAndStop(_root.x); }; pistolkitmc.rep = "Your pistol has a mag capacity of " + _root.player1.pistolmax; x = ((_root.player1.pistolmax - 3) / 2) + 1; if (x < 1) { x = 1; } tellTarget (_root.pistolkitmc.gagemc) { gotoAndStop(_root.x); }; if (_root.player1.shot > 0) { shotkitmc.rep = ("One ubergun round takes" + (11 - _root.player1.shot)) + " bullets"; tellTarget (_root.shotkitmc.gagemc) { gotoAndStop(_root.player1.shot + 1); }; } else { tellTarget (_root.shotkitmc.gagemc) { gotoAndStop (1); }; } ammo = "ammo: " + _root.player1.ammo; ammocost = 5; while (random(7) < 5) { ammocost++; } armor = ("armor: " + player1.armor) + "%"; armorcost = 25 + random(40); contact = ("contacts: " + player1.contact) + "%"; contactcost = random(100) + 1; stop();
Instance of Symbol 454 MovieClip in Frame 406
onClipEvent (keyDown) { _root.keystroke = Key.getCode(); if (Key.getCode() == 112) { tellTarget (this) { gotoAndPlay (2); }; } }
Frame 407
function mistell(blah) { if (blah == 1) { return("Recovery"); } if (blah == 2) { return("Assault"); } if (blah == 3) { return("Recon"); } if (blah == 4) { return("POW"); } if (blah == 5) { return("Capture"); } if (blah == 6) { return("Protection"); } if (blah == 7) { return("Steal"); } } mis1type = random(7) + 1; mis1variant = random(100) + 1; mis1cash = 0; if (mis1type == 1) { mis1variant = 100; mis1cash = 50 + random(500); mis1desc = "Recover a special package stolen by the enemy."; } else if (mis1type == 2) { mis1variant = Math.round((mis1variant / 2) + 1); mis1cash = Math.round((random(20) + 5) * mis1variant) + (10 * mis1variant); mis1desc = ("Assault the enemy and kill " + mis1variant) + " hostiles."; } else if (mis1type == 3) { mis1variant = Math.round((mis1variant / 5) + 1); mis1desc = ("Go " + mis1variant) + " boards behind enemy territory."; mis1cash = Math.round((random(20) + 1) * mis1variant) + (10 * mis1variant); } else if (mis1type == 4) { mis1variant = Math.round((mis1variant / 10) + 1); mis1cash = Math.round(random(50) * mis1variant) + (50 * mis1variant); mis1desc = ("Free " + mis1variant) + " prisoners hold by the enemy."; } else if (mis1type == 5) { mis1variant = Math.round(random(20)) + 1; mis1cash = Math.round((random(20) + 5) * mis1variant) + (50 * mis1variant); mis1desc = ("Kill his " + mis1variant) + " bodyguards and capture the general."; } else if (mis1type == 6) { mis1variant = Math.round(random(25)) + 1; mis1cash = Math.round(((_root.player1.kill / 5) + 50) + (mis1variant * 10)); mis1desc = ("Escort the prez thru " + mis1variant) + " boards."; } else if (mis1type == 7) { mis1cash = 1000; mis1desc = "Steal the prototype deep into enemy's territory"; } mis2type = random(7) + 1; mis2variant = random(100) + 1; mis2cash = 0; if (mis2type == 1) { mis2variant = 100; mis2cash = 50 + random(500); mis2desc = "Recover a special package stolen by the enemy."; } else if (mis2type == 2) { mis2variant = Math.round((mis2variant / 2) + 1); mis2cash = Math.round((random(20) + 5) * mis2variant) + (10 * mis2variant); mis2desc = ("Assault the enemy and kill " + mis2variant) + " hostiles."; } else if (mis2type == 3) { mis2variant = Math.round((mis2variant / 5) + 1); mis2desc = ("Go " + mis2variant) + " boards behind enemy territory."; mis2cash = Math.round((random(20) + 1) * mis2variant) + (10 * mis2variant); } else if (mis2type == 4) { mis2variant = Math.round((mis2variant / 10) + 1); mis2cash = Math.round(random(50) * mis2variant) + (50 * mis2variant); mis2desc = ("Free " + mis2variant) + " prisoners hold by the enemy."; } else if (mis2type == 5) { mis2variant = Math.round(random(20)) + 1; mis2cash = Math.round((random(20) + 5) * mis2variant) + (50 * mis2variant); mis2desc = ("Kill his " + mis2variant) + " bodyguards and capture the general."; } else if (mis2type == 6) { mis2variant = Math.round(random(25)) + 1; mis2cash = Math.round(((_root.player1.kill / 5) + 50) + (mis2variant * 10)); mis2desc = ("Escort the prez thru " + mis2variant) + " boards."; } else if (mis2type == 7) { mis2cash = 1000; mis2desc = "Steal the prototype deep into enemy's territory"; } mis3type = random(7) + 1; mis3variant = random(100) + 1; mis3cash = 0; if (mis3type == 1) { mis3variant = 100; mis3cash = 50 + random(500); mis3desc = "Recover a special package stolen by the enemy."; } else if (mis3type == 2) { mis3variant = Math.round((mis3variant / 2) + 1); mis3cash = Math.round((random(20) + 5) * mis3variant) + (10 * mis3variant); mis3desc = ("Assault the enemy and kill " + mis3variant) + " hostiles."; } else if (mis3type == 3) { mis3variant = Math.round((mis3variant / 5) + 1); mis3desc = ("Go " + mis3variant) + " boards behind enemy territory."; mis3cash = Math.round((random(20) + 1) * mis3variant) + (10 * mis3variant); } else if (mis3type == 4) { mis3variant = Math.round((mis3variant / 10) + 1); mis3cash = Math.round(random(50) * mis3variant) + (50 * mis3variant); mis3desc = ("Free " + mis3variant) + " prisoners hold by the enemy."; } else if (mis3type == 5) { mis3variant = Math.round(random(20)) + 1; mis3cash = Math.round((random(20) + 5) * mis3variant) + (50 * mis3variant); mis3desc = ("Kill his " + mis3variant) + " bodyguards and capture the general."; } else if (mis3type == 6) { mis3variant = Math.round(random(25)) + 1; mis3cash = Math.round(((_root.player1.kill / 5) + 50) + (mis3variant * 10)); mis3desc = ("Escort the prez thru " + mis3variant) + " boards."; } else if (mis3type == 7) { mis3cash = 1000; mis3desc = "Steal the prototype deep into enemy's territory"; } mis4type = random(7) + 1; mis4variant = random(100) + 1; mis4cash = 0; if (mis4type == 1) { mis4variant = 100; mis4cash = 50 + random(500); mis4desc = "Recover a special package stolen by the enemy."; } else if (mis4type == 2) { mis4variant = Math.round((mis4variant / 2) + 1); mis4cash = Math.round((random(20) + 5) * mis4variant) + (10 * mis4variant); mis4desc = ("Assault the enemy and kill " + mis4variant) + " hostiles."; } else if (mis4type == 3) { mis4variant = Math.round((mis4variant / 5) + 1); mis4desc = ("Go " + mis4variant) + " boards behind enemy territory."; mis4cash = Math.round((random(20) + 1) * mis4variant) + (10 * mis4variant); } else if (mis4type == 4) { mis4variant = Math.round((mis4variant / 10) + 1); mis4cash = Math.round(random(50) * mis4variant) + (50 * mis4variant); mis4desc = ("Free " + mis4variant) + " prisoners hold by the enemy."; } else if (mis4type == 5) { mis4variant = Math.round(random(20)) + 1; mis4cash = Math.round((random(20) + 5) * mis4variant) + (50 * mis4variant); mis4desc = ("Kill his " + mis4variant) + " bodyguards and capture the general."; } else if (mis4type == 6) { mis4variant = Math.round(random(25)) + 1; mis4cash = Math.round(((_root.player1.kill / 5) + 50) + (mis4variant * 10)); mis4desc = ("Escort the prez thru " + mis4variant) + " boards."; } else if (mis4type == 7) { mis4cash = Math.round(Math.round((_root.player1.kill / 5) + 1) * 500); mis4desc = "Steal the prototype deep into enemy's territory"; } miss1type = mistell(mis1type); miss2type = mistell(mis2type); miss3type = mistell(mis3type); miss4type = mistell(mis4type); tellTarget (_root.mis1iconmc) { gotoAndStop(_root.mis1type); }; tellTarget (_root.mis2iconmc) { gotoAndStop(_root.mis2type); }; tellTarget (_root.mis3iconmc) { gotoAndStop(_root.mis3type); }; tellTarget (_root.mis4iconmc) { gotoAndStop(_root.mis4type); }; stop();
Frame 408
function spawnai(killz) { if (killz < 5) { return(1); } if (killz <= 25) { return(Math.round(random(killz / 5) + 1)); } if (killz > 25) { return((random(5) + 1) + random(Math.round((killz - 25) / 10) + 1)); } } function fire(blargh) { _root.stats.data.enemyshot++; if (_root.player1.cover < 1) { if (random(100) > _root.player1.armor) { _root.player1.death = 1; tellTarget (_root.player1mc) { gotoAndStop (11); }; trace(blargh); if (blargh == 1) { _root.stats.data.sniperdeath++; } else if (blargh == 2) { _root.stats.data.shielddeath++; } else if (blargh == 3) { _root.stats.data.rebeldeath++; } else if (blargh == 4) { _root.stats.data.agentdeath++; } else if (blargh == 5) { _root.stats.data.comandodeath++; } else if (blargh == 6) { _root.stats.data.fanadeath++; } else if (blargh == 7) { _root.stats.data.gatlingdeath++; } else if (blargh == 8) { _root.stats.data.soldierdeath++; } else if (blargh == 9) { _root.stats.data.tankdeath++; } else if (blargh == 10) { _root.stats.data.officerdeath++; } removeMovieClip(_root.objective); while (_root.aicpt > 0) { _root.aicpt--; removeMovieClip(_root["ai" + _root.aicpt]); } } else { _root.stats.data.armor++; tellTarget (_root.player1mc.armormc) { gotoAndPlay (2); }; } } else { x = random(7) + 1; doodeedool = new Sound(); if (x == 1) { doodeedool.attachSound("whiz1"); } else if (x == 2) { doodeedool.attachSound("whiz2"); } else if (x == 3) { doodeedool.attachSound("whiz3"); } else if (x == 4) { doodeedool.attachSound("whiz4"); } else if (x == 5) { doodeedool.attachSound("whiz5"); } else if (x == 6) { doodeedool.attachSound("whiz6"); } else if (x == 7) { doodeedool.attachSound("whiz7"); } doodeedool.start(); } } function death() { _root.player1.kill++; if (_root.player1.mission == 2) { _root.player1.progress++; _root.progress = Math.round((_root.player1.progress * 100) / _root.player1.variant) + "%"; if (_root.player1.progress == _root.player1.variant) { removeMovieClip(_root.objective); while (_root.aicpt > 0) { _root.aicpt--; removeMovieClip(_root["ai" + _root.aicpt]); } tellTarget (_root) { gotoAndPlay ("yay"); }; } } } function staticliner(woot) { if (woot == 1) { return(265); } if (woot == 2) { return(230); } if (woot == 3) { return(240); } if (woot == 4) { return(260); } if (woot == 5) { return(340); } if ((woot > 5) && (woot < 10)) { return(314); } if (woot == 10) { return(195); } if (woot == 11) { return(234); } if (woot == 12) { return(334); } if (woot == 13) { return(366); } if (woot == 14) { return(310); } if (woot == 15) { return(340); } if (woot == 16) { return(351); } if (woot == 17) { return(320); } if (woot == 18) { return(280); } if (woot == 19) { return(280); } if (woot == 20) { return(310); } if (woot == 21) { return(355); } if (woot == 22) { return(320); } if (woot == 23) { return(330); } if (woot == 24) { return(275); } if (woot == 25) { return(320); } if (woot == 26) { return(340); } if (woot == 27) { return(320); } if (woot == 28) { return(290); } if (woot == 29) { return(315); } if (woot == 29) { return(315); } if (woot == 30) { return(345); } if (woot == 31) { return(320); } if (woot == 32) { return(300); } if (woot == 33) { return(326); } if (woot == 34) { return(313); } if (woot == 35) { return(340); } if (woot == 36) { return(304); } if (woot == 37) { return(270); } if (woot == 38) { return(310); } if (woot == 39) { return(320); } if (woot == 40) { return(318); } if (woot == 41) { return(340); } return(300); } _root.stats.data.statmissiontotal++; tellTarget (_root.player1mc) { gotoAndStop (8); }; temoin = ""; _root.bg = random(41) + 1; tellTarget (_root.bgmc) { gotoAndStop(_root.bg); }; _root.staticline = _root.staticliner(_root.bg); tellTarget (_root.player1mc) { gotoAndStop (1); }; tellTarget (_root.grunt) { stop(); }; tellTarget (_root.agent) { stop(); }; tellTarget (_root.sniper) { stop(); }; tellTarget (_root.shield) { stop(); }; aicpt = 0; h = _root.spawnai(_root.player1.kill) - _root.player1.counterintel; if (h > _root.stats.data.spawn) { _root.stats.data.spawn = h; } while (h > 0) { y = random(10) + 1; if (y == 1) { duplicateMovieClip (_root.agent, "ai" + aicpt, aicpt); } else if (y == 2) { duplicateMovieClip (_root.grunt, "ai" + aicpt, aicpt); tellTarget ("ai" + aicpt) { gotoAndPlay ("cover"); }; } else if (y == 3) { duplicateMovieClip (_root.shield, "ai" + aicpt, aicpt); tellTarget ("ai" + aicpt) { gotoAndPlay ("cover"); }; } else if (y == 4) { duplicateMovieClip (_root.sniper, "ai" + aicpt, aicpt); tellTarget ("ai" + aicpt) { gotoAndPlay ("cover"); }; } else if (y == 5) { duplicateMovieClip (_root.comando, "ai" + aicpt, aicpt); tellTarget ("ai" + aicpt) { gotoAndPlay ("cover"); }; } else if (y == 6) { duplicateMovieClip (_root.alah, "ai" + _root.aicpt, _root.aicpt); } else if (y == 7) { duplicateMovieClip (_root.gatling, "ai" + _root.aicpt, _root.aicpt); } else if (y == 8) { duplicateMovieClip (_root.tank, "ai" + _root.aicpt, _root.aicpt); } else if (y == 9) { duplicateMovieClip (_root.militia, "ai" + aicpt, aicpt); tellTarget ("ai" + aicpt) { gotoAndPlay ("cover"); }; } else if (y == 10) { duplicateMovieClip (_root.officer, "ai" + aicpt, aicpt); tellTarget ("ai" + aicpt) { gotoAndPlay ("cover"); }; } setProperty("ai" + aicpt, _y , _root.staticline); setProperty("ai" + aicpt, _x , 525 - random(50)); aicpt++; h--; } _root.player1mc._y = _root.staticline + random(10); _root.player1.weapon = 1; _root.player1.pistol = _root.player1.pistolmax; _root.player1.rifle = _root.player1.riflemax; tellTarget (_root.weaponselectmc) { gotoAndStop (1); }; tellTarget (_root.magmc) { gotoAndStop(_root.player1.pistolmax + 1); }; _root.playerammo = _root.player1.ammo; if (_root.player1.mission == 1) { _root.progress = "retrieve"; _root.player1.intel = 5; } else if (_root.player1.mission == 4) { _root.progress = "0%"; _root.player1.intel = 25; } else if (_root.player1.mission == 5) { _root.player1.intel = 30; _root.progress = "find"; } else if (_root.player1.mission == 7) { _root.player1.intel = 1; _root.progress = "steal"; } else { _root.progress = "0%"; } _root.explocpt = 2000; _root.cash = _root.player1.money + "$"; if (_root.player1.mission == 6) { duplicateMovieClip (_root.prez, "objective", 999); setProperty(_root.objective, _x , random(350)); setProperty(_root.objective, _y , _root.staticline + random(10)); } stop();
Instance of Symbol 562 MovieClip "crate" in Frame 408
onClipEvent (enterFrame) { if (this._name == "objective") { if (this._x <= _root.player1mc._x) { _root.stats.data.retrieve++; while (_root.aicpt > 0) { _root.aicpt--; removeMovieClip(_root["ai" + _root.aicpt]); } trace("woot"); tellTarget (_root) { gotoAndPlay ("yay"); }; removeMovieClip(this); } } }
Instance of Symbol 1173 MovieClip "priz" in Frame 408
onClipEvent (enterFrame) { if (this._name == "objective") { if ((this._x <= _root.player1mc._x) && (this.once < 1)) { trace("wooterlandalisious"); this.once = 1; _root.stats.data.priz++; tellTarget (this) { gotoAndPlay ("saved"); }; doodeedoo = new Sound(); doodeedoo.attachSound("bleep16"); doodeedoo.start(); _root.player1.progress++; _root.progress = Math.round((_root.player1.progress * 100) / _root.player1.variant) + "%"; if (_root.player1.progress >= _root.player1.variant) { tellTarget (_root) { gotoAndPlay ("yay"); }; while (_root.aicpt > 0) { _root.aicpt--; removeMovieClip(_root["ai" + _root.aicpt]); } removeMovieClip(this); } } } }
Instance of Symbol 1259 MovieClip "jet" in Frame 408
onClipEvent (enterFrame) { if (this._name != "jet") { if (this.hitTest(_root.player1mc._x, _root.player1mc._y, true) == true) { this.woot = 1; this.steal++; } } }
Instance of Symbol 1353 MovieClip "alah" in Frame 408
onClipEvent (enterFrame) { if (this._name != "alah") { if (this.death < 1) { if (this._x < _root.player1mc._x) { if (_root.player1.death < 1) { _root.stats.data.fanadeath++; _root.player1.death = 1; tellTarget (_root.player1mc) { gotoAndStop (11); }; } } } } } onClipEvent (load) { if (this._name != "alah") { doodeedoo = new Sound(); doodeedoo.attachSound("alargh"); doodeedoo.start(); } }
Instance of Symbol 1398 MovieClip "prez" in Frame 408
onClipEvent (enterFrame) { if (this._name != "prez") { if (this.death < 1) { this.dying = 0; _root.xi = 0; while (_root.xi < _root.aicpt) { if (this._x > _root["ai" + _root.xi]._x) { this.dying++; } _root.xi++; } if (this.dying > 0) { this.death = 1; this.gotoAndPlay("death"); } } } }
Instance of Symbol 1689 MovieClip "tank" in Frame 408
onClipEvent (load) { this.cover = 2; if (this._name != "tank") { doodeedooz = new Sound(this); doodeedooz.attachSound("tankengine"); doodeedooz.start(random(20) / 10, 999); } }
Instance of Symbol 1888 MovieClip "contactmc" in Frame 408
onClipEvent (enterFrame) { if (this._name == "contactz") { if ((this._x <= _root.player1mc._x) && (this.once < 1)) { _root.stats.data.contact++; trace("wooterlandalisious"); this.once = 1; tellTarget (this) { gotoAndPlay ("contacted"); }; doodeedoo = new Sound(); doodeedoo.attachSound("bleep16"); doodeedoo.start(); } } }
Instance of Symbol 2452 MovieClip "player1mc" in Frame 408
onClipEvent (enterFrame) { if (this._x > 500) { _root.stats.data.board++; _root.temoin = ""; _root.player1.board++; doodeedoo = new Sound(); doodeedoo.attachSound("bleep18"); doodeedoo.start(); if (_root.player1.mission == 3) { _root.player1.progress++; _root.progress = Math.round((_root.player1.progress * 100) / _root.player1.variant) + "%"; if (_root.player1.progress == _root.player1.variant) { tellTarget (_root) { gotoAndPlay ("yay"); }; } } else if (_root.player1.mission == 6) { _root.player1.progress++; _root.progress = Math.round((_root.player1.progress * 100) / _root.player1.variant) + "%"; if (_root.player1.progress == _root.player1.variant) { tellTarget (_root) { gotoAndPlay ("yay"); }; } } else if (_root.player1.mission == 7) { _root.player1.intel++; } this._x = 30; removeMovieClip(_root.objective); removeMovieClip(_root.contactz); while (_root.aicpt > 0) { _root.aicpt--; _root["ai" + _root.aicpt].doodeedooz.stop(); removeMovieClip(_root["ai" + _root.aicpt]); } _root.bg = random(40) + 1; tellTarget (_root.bgmc) { gotoAndStop(_root.bg); }; _root.staticline = _root.staticliner(_root.bg); this._y = _root.staticline + random(10); if (_root.player1.mission == 1) { if (random(100) <= _root.player1.intel) { duplicateMovieClip (_root.crate, "objective", 999); setProperty(_root.objective, _x , random(400) + 100); setProperty(_root.objective, _y , _root.staticline + random(10)); } } else if (_root.player1.mission == 4) { if (random(100) <= _root.player1.intel) { duplicateMovieClip (_root.priz, "objective", 999); setProperty(_root.objective, _x , random(400) + 100); setProperty(_root.objective, _y , _root.staticline + random(10)); } } else if (_root.player1.mission == 5) { if (random(100) <= _root.player1.intel) { duplicateMovieClip (_root.boss, "objective", 999); setProperty(_root.objective, _x , random(200) + 300); setProperty(_root.objective, _y , _root.staticline + random(10)); _root.objective.troops = _root.player1.variant; } } else if (_root.player1.mission == 6) { duplicateMovieClip (_root.prez, "objective", 999); setProperty(_root.objective, _x , random(350)); setProperty(_root.objective, _y , _root.staticline + random(10)); } else if (_root.player1.mission == 7) { if (random(100) < _root.player1.intel) { duplicateMovieClip (_root.jet, "objective", 999); setProperty(_root.objective, _x , random(350)); setProperty(_root.objective, _y , _root.staticline + random(10)); } } if (random(100) < _root.player1.contact) { duplicateMovieClip (_root.contactmc, "contactz", 4000); setProperty(_root.contactz, _x , random(350)); setProperty(_root.contactz, _y , _root.staticline + random(10)); } _root.aicpt = 0; h = _root.spawnai(_root.player1.kill) - _root.player1.counterintel; if (h < 1) { h = 1; } if (h > _root.stats.data.spawn) { _root.stats.data.spawn = h; } while (h > 0) { y = random(10) + 1; if (y == 1) { duplicateMovieClip (_root.agent, "ai" + _root.aicpt, _root.aicpt); } else if (y == 2) { duplicateMovieClip (_root.grunt, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } else if (y == 3) { duplicateMovieClip (_root.shield, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } else if (y == 4) { duplicateMovieClip (_root.sniper, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } else if (y == 5) { duplicateMovieClip (_root.comando, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } else if (y == 6) { duplicateMovieClip (_root.alah, "ai" + _root.aicpt, _root.aicpt); } else if (y == 7) { duplicateMovieClip (_root.gatling, "ai" + _root.aicpt, _root.aicpt); } else if (y == 8) { duplicateMovieClip (_root.tank, "ai" + _root.aicpt, _root.aicpt); } else if (y == 9) { duplicateMovieClip (_root.militia, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } else if (y == 10) { duplicateMovieClip (_root.officer, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } setProperty(_root["ai" + _root.aicpt], _y , _root.staticline + random(10)); setProperty(_root["ai" + _root.aicpt], _x , 525 - random(20)); _root.aicpt++; h--; } } } onClipEvent (keyDown) { if (_root.player1.death < 1) { _root.keystroke = Key.getCode(); if (Key.getCode() == 112) { tellTarget (_root.helpmc) { gotoAndPlay (2); }; } if (Key.getCode() == 39) { _root.player1.cover = 0; if (_root.player1.weapon == 1) { this.gotoAndStop(12); } else { this.gotoAndStop(10); } } if (Key.getCode() == 37) { _root.player1.cover = 0; if (_root.player1.weapon == 1) { this.gotoAndStop(13); } else { this.gotoAndStop(14); } } if (Key.getCode() == 40) { _root.player1.cover = 1; this.gotoAndStop(8); } if (Key.getCode() == 17) { if (_root.player1.weapon == 1) { _root.player1.cover = 0; this.gotoAndStop(4); } else if (_root.player1.weapon == 2) { _root.player1.cover = 0; this.gotoAndStop(3); } else if (_root.player1.weapon == 3) { _root.player1.cover = 0; this.gotoAndStop(9); } } if (Key.getCode() == 220) { if (_root.player1.weapon == 1) { if (_root.player1.riflemax > 0) { _root.player1.weapon++; doodeedoo = new Sound(); doodeedoo.attachSound("bleep14"); doodeedoo.start(); tellTarget (_root.weaponselectmc) { gotoAndStop(_root.player1.weapon); }; tellTarget (_root.magmc) { gotoAndStop(_root.player1.rifle + 1); }; } else { doodeedoo = new Sound(); doodeedoo.attachSound("bleep13"); doodeedoo.start(); } } else if (_root.player1.weapon == 2) { if (_root.player1.shot > 0) { _root.player1.weapon++; doodeedoo = new Sound(); doodeedoo.attachSound("bleep14"); doodeedoo.start(); tellTarget (_root.weaponselectmc) { gotoAndStop(_root.player1.weapon); }; tellTarget (_root.magmc) { gotoAndStop(_root.player1.rifle + 1); }; } else { _root.player1.weapon = 1; doodeedoo = new Sound(); doodeedoo.attachSound("bleep14"); doodeedoo.start(); tellTarget (_root.weaponselectmc) { gotoAndStop(_root.player1.weapon); }; tellTarget (_root.magmc) { gotoAndStop(_root.player1.pistol + 1); }; } } else { _root.player1.weapon = 1; doodeedoo = new Sound(); doodeedoo.attachSound("bleep14"); doodeedoo.start(); tellTarget (_root.weaponselectmc) { gotoAndStop(_root.player1.weapon); }; tellTarget (_root.magmc) { gotoAndStop(_root.player1.pistol + 1); }; } } if (Key.getCode() == 221) { _root.player1.cover = 0; if (_root.player1.weapon == 1) { this.gotoAndStop(6); } else { this.gotoAndStop(5); } } } } onClipEvent (keyUp) { if (_root.player1.death < 1) { if (Key.getCode() == 17) { if (_root.player1.weapon != 1) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } if ((Key.getCode() == 39) || (Key.getCode() == 37)) { _root.player1.cover = 0; if (_root.player1.weapon != 1) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } } }
Frame 409
_root.stats.data.yay++; if (_root.player1.mission == 6) { _root.stats.data.prezi++; } removeMovieClip(_root.objective); removeMovieClip(_root.contactz); while (_root.aicpt > 0) { _root.aicpt--; removeMovieClip(_root["ai" + _root.aicpt]); } while (_root.explocpt > 2000) { _root.explocpt--; removeMovieClip(_root["exploze" + _root.explocpt]); } gotoAndPlay (410);
Frame 445
_root.stats.data.totalcash = _root.stats.data.totalcash + _root.player1.missioncash; _root.reward = _root.player1.missioncash + "$";
Frame 489
_root.player1.money = _root.player1.money + _root.player1.missioncash; _root.player1.missiontotal++; if (_root.player1.money > _root.stats.data.cashrecord) { _root.stats.data.cashrecord = _root.player1.money; } gotoAndPlay (406);
Frame 490
removeMovieClip(_root.objective); removeMovieClip(_root.contactz); while (_root.aicpt > 0) { _root.aicpt--; removeMovieClip(_root["ai" + _root.aicpt]); } totalkill = 0; totalboard = 0; totalmission = 0; totalscore = 0; scoretable.filename = "scorezz/demo.sco"; scoretable.scoresize = 10; scoretable.action = "INSERT"; scoretable.viewtype = "FLASH"; scoretable.winname = ""; scoretable.winscore = 0; scoretable.loadVariables("http://www.urbanprophet.com/scorezz.php", "GET"); stop();
Frame 491
_root.killtotal = (((((((_root.stats.data.tank + _root.stats.data.sniper) + _root.stats.data.agent) + _root.stats.data.fana) + _root.stats.data.comando) + _root.stats.data.gatling) + _root.stats.data.soldier) + _root.stats.data.rebel) + _root.stats.data.shield; killgame = Math.round(_root.killtotal / _root.stats.data.game); _root.tankkillmc.temoin = _root.stats.data.tank; tellTarget (_root.tankkillmc) { gotoAndStop(Math.round((_root.stats.data.tank * 100) / _root.killtotal) + 1); }; _root.sniperkillmc.temoin = _root.stats.data.sniper; tellTarget (_root.sniperkillmc) { gotoAndStop(Math.round((_root.stats.data.sniper * 100) / _root.killtotal) + 1); }; _root.agentkillmc.temoin = _root.stats.data.agent; tellTarget (_root.agentkillmc) { gotoAndStop(Math.round((_root.stats.data.agent * 100) / _root.killtotal) + 1); }; _root.fanakillmc.temoin = _root.stats.data.fana; tellTarget (_root.fanakillmc) { gotoAndStop(Math.round((_root.stats.data.fana * 100) / _root.killtotal) + 1); }; _root.comandokillmc.temoin = _root.stats.data.comando; tellTarget (_root.comandokillmc) { gotoAndStop(Math.round((_root.stats.data.comando * 100) / _root.killtotal) + 1); }; _root.gatlingkillmc.temoin = _root.stats.data.gatling; tellTarget (_root.gatlingkillmc) { gotoAndStop(Math.round((_root.stats.data.gatling * 100) / _root.killtotal) + 1); }; _root.soldierkillmc.temoin = _root.stats.data.soldier; tellTarget (_root.soldierkillmc) { gotoAndStop(Math.round((_root.stats.data.soldier * 100) / _root.killtotal) + 1); }; _root.rebelkillmc.temoin = _root.stats.data.rebel; tellTarget (_root.rebelkillmc) { gotoAndStop(Math.round((_root.stats.data.rebel * 100) / _root.killtotal) + 1); }; _root.shieldkillmc.temoin = _root.stats.data.shield; tellTarget (_root.shieldkillmc) { gotoAndStop(Math.round((_root.stats.data.shield * 100) / _root.killtotal) + 1); }; _root.officerkillmc.temoin = _root.stats.data.officer; tellTarget (_root.officerkillmc) { gotoAndStop(Math.round((_root.stats.data.officer * 100) / _root.killtotal) + 1); }; Math.round(killtotal / _root.stats.data.game); killcount = 0; killtype = "none"; if (_root.stats.data.tank > killcount) { killcount = _root.stats.data.tank; killtype = "tank"; } if (_root.stats.data.sniper > killcount) { killcount = _root.stats.data.sniper; killtype = "sniper"; } if (_root.stats.data.agent > killcount) { killcount = _root.stats.data.agent; killtype = "agent"; } if (_root.stats.data.fana > killcount) { killcount = _root.stats.data.fana; killtype = "fanatic"; } if (_root.stats.data.comando > killcount) { killcount = _root.stats.data.comando; killtype = "comando"; } if (_root.stats.data.gatling > killcount) { killcount = _root.stats.data.gatling; killtype = "gatling"; } if (_root.stats.data.soldier > killcount) { killcount = _root.stats.data.soldier; killtype = "soldier"; } if (_root.stats.data.rebel > killcount) { killcount = _root.stats.data.rebel; killtype = "rebel"; } if (_root.stats.data.shield > killcount) { killcount = _root.stats.data.shield; killtype = "shield"; } if (_root.stats.data.officer > killcount) { killcount = _root.stats.data.officer; killtype = "shield"; } killcount = _root.stats.data.tank; killless = "tank"; if (_root.stats.data.sniper < killcount) { killcount = _root.stats.data.sniper; killless = "sniper"; } if (_root.stats.data.agent < killcount) { killcount = _root.stats.data.agent; killless = "agent"; } if (_root.stats.data.fana < killcount) { killcount = _root.stats.data.fana; killless = "fanatic"; } if (_root.stats.data.comando < killcount) { killcount = _root.stats.data.comando; killless = "comando"; } if (_root.stats.data.gatling < killcount) { killcount = _root.stats.data.gatling; killless = "gatling"; } if (_root.stats.data.soldier < killcount) { killcount = _root.stats.data.soldier; killless = "soldier"; } if (_root.stats.data.rebel < killcount) { killcount = _root.stats.data.rebel; killless = "rebel"; } if (_root.stats.data.officer < killcount) { killcount = _root.stats.data.officer; killless = "officer"; } if (_root.stats.data.shield < killcount) { killless = "shield"; } stop();
Frame 492
_root.deathtotal = (((((((_root.stats.data.tankdeath + _root.stats.data.sniperdeath) + _root.stats.data.agentdeath) + _root.stats.data.fanadeath) + _root.stats.data.comandodeath) + _root.stats.data.gatlingdeath) + _root.stats.data.soldierdeath) + _root.stats.data.rebeldeath) + _root.stats.data.shielddeath; if (deathtotal == _root.stats.data.game) { trace("good"); } else { trace("wrong"); } boardgame = Math.round(_root.stats.data.board / _root.deathtotal); _root.tankkillmc2.temoin = _root.stats.data.tankdeath; tellTarget (_root.tankkillmc2) { gotoAndStop(Math.round((_root.stats.data.tankdeath * 100) / _root.deathtotal) + 1); }; _root.sniperkillmc2.temoin = _root.stats.data.sniperdeath; tellTarget (_root.sniperkillmc2) { gotoAndStop(Math.round((_root.stats.data.sniperdeath * 100) / _root.deathtotal) + 1); }; _root.agentkillmc2.temoin = _root.stats.data.agentdeath; tellTarget (_root.agentkillmc2) { gotoAndStop(Math.round((_root.stats.data.agentdeath * 100) / _root.deathtotal) + 1); }; _root.fanakillmc2.temoin = _root.stats.data.fanadeath; tellTarget (_root.fanakillmc2) { gotoAndStop(Math.round((_root.stats.data.fanadeath * 100) / _root.deathtotal) + 1); }; _root.comandokillmc2.temoin = _root.stats.data.comandodeath; tellTarget (_root.comandokillmc2) { gotoAndStop(Math.round((_root.stats.data.comandodeath * 100) / _root.deathtotal) + 1); }; _root.gatlingkillmc2.temoin = _root.stats.data.gatlingdeath; tellTarget (_root.gatlingkillmc2) { gotoAndStop(Math.round((_root.stats.data.gatlingdeath * 100) / _root.deathtotal) + 1); }; _root.soldierkillmc2.temoin = _root.stats.data.soldierdeath; tellTarget (_root.soldierkillmc2) { gotoAndStop(Math.round((_root.stats.data.soldierdeath * 100) / _root.deathtotal) + 1); }; _root.rebelkillmc2.temoin = _root.stats.data.rebeldeath; tellTarget (_root.rebelkillmc2) { gotoAndStop(Math.round((_root.stats.data.rebeldeath * 100) / _root.deathtotal) + 1); }; _root.shieldkillmc2.temoin = _root.stats.data.shielddeath; tellTarget (_root.shieldkillmc2) { gotoAndStop(Math.round((_root.stats.data.shielddeath * 100) / _root.deathtotal) + 1); }; _root.officerkillmc2.temoin = _root.stats.data.officerdeath; tellTarget (_root.officerkillmc2) { gotoAndStop(Math.round((_root.stats.data.officerdeath * 100) / _root.deathtotal) + 1); }; killcount = 0; deathmost = "none"; if (_root.stats.data.tankdeath > killcount) { killcount = _root.stats.data.tankdeath; deathmost = "tank"; } if (_root.stats.data.sniperdeath > killcount) { killcount = _root.stats.data.sniperdeath; deathmost = "sniper"; } if (_root.stats.data.agentdeath > killcount) { killcount = _root.stats.data.agentdeath; deathmost = "agent"; } if (_root.stats.data.fanadeath > killcount) { killcount = _root.stats.data.fanadeath; deathmost = "fanatic"; } if (_root.stats.data.comandodeath > killcount) { killcount = _root.stats.data.comandodeath; deathmost = "comando"; } if (_root.stats.data.gatlingdeath > killcount) { killcount = _root.stats.data.gatlingdeath; deathmost = "gatling"; } if (_root.stats.data.soldierdeath > killcount) { killcount = _root.stats.data.soldierdeath; deathmost = "soldier"; } if (_root.stats.data.rebeldeath > killcount) { killcount = _root.stats.data.rebeldeath; deathmost = "rebel"; } if (_root.stats.data.shielddeath > killcount) { killcount = _root.stats.data.shielddeath; deathmost = "shield"; } if (_root.stats.data.officerdeath > killcount) { killcount = _root.stats.data.officerdeath; deathmost = "officer"; } killcount = _root.stats.data.tankdeath; deathless = "tank"; if (_root.stats.data.sniperdeath < killcount) { killcount = _root.stats.data.sniperdeath; deathless = "sniper"; } if (_root.stats.data.agentdeath < killcount) { killcount = _root.stats.data.agentdeath; deathless = "agent"; } if (_root.stats.data.fanadeath < killcount) { killcount = _root.stats.data.fanadeath; deathless = "fanatic"; } if (_root.stats.data.comandodeath < killcount) { killcount = _root.stats.data.comandodeath; deathless = "comando"; } if (_root.stats.data.gatlingdeath < killcount) { killcount = _root.stats.data.gatlingdeath; deathless = "gatling"; } if (_root.stats.data.soldierdeath < killcount) { killcount = _root.stats.data.soldierdeath; deathless = "soldier"; } if (_root.stats.data.rebeldeath < killcount) { killcount = _root.stats.data.rebeldeath; deathless = "rebel"; } if (_root.stats.data.officerdeath < killcount) { killcount = _root.stats.data.officerdeath; deathless = "officer"; } if (_root.stats.data.shielddeath < killcount) { deathless = "shield"; } stop();
Frame 493
killrecord = _root.stats.data.killrecord; boardrecord = _root.stats.data.boardrecord; missionrecord = _root.stats.data.missionrecord; cashrecord = _root.stats.data.cashrecord; if (killrecord <= 0) { killrecord = "--"; } if (missionrecord <= 0) { missionrecord = "--"; } if (boardrecord <= 0) { boardrecord = "--"; } if (cashrecord <= 0) { cashrecord = "--"; } else { cashrecord = cashrecord + "$"; } shot = _root.stats.data.shot; hitrate = Math.round((_root.killtotal * 100) / _root.stats.data.shot); enemyshot = _root.stats.data.enemyshot; yay = _root.stats.data.yay; board = _root.stats.data.board; armorblock = _root.stats.data.armor; if (yay > _root.stats.data.statmissiontotal) { yayrate = Math.round((yay * 100) / _root.stats.data.game); } else { yayrate = Math.round((yay * 100) / _root.stats.data.statmissiontotal); } contact = _root.stats.data.contact; totalcash = _root.stats.data.totalcash; cashrate = Math.round(totalcash / yay); spawn = _root.stats.data.spawn; plane = _root.stats.data.plane; prizi = _root.stats.data.prizi; prezi = _root.stats.data.prezi; retrieve = _root.stats.data.retrieve; general = _root.stats.data.general; game = _root.stats.data.game; if (shot <= 0) { shot = "--"; } if (hitrate <= 0) { hitrate = "--"; } if (enemyshot <= 0) { enemyshot = "--"; } if (yay <= 0) { yay = "--"; } if (board <= 0) { board = "--"; } if (yayrate <= 0) { yayrate = "--"; } if (contact <= 0) { contact = "--"; } if (totalcash <= 0) { totalcash = "--"; } if (cashrate <= 0) { cashrate = "--"; } if (spawn <= 0) { spawn = "--"; } if (plane <= 0) { plane = "--"; } if (prizi <= 0) { prizi = "--"; } if (prezi <= 0) { prezi = "--"; } if (retrieve <= 0) { retrieve = "--"; } if (general <= 0) { general = "--"; } if (game <= 0) { game = "--"; } if (armorblock <= 0) { armorblock = "--"; } hitrate = hitrate + "%"; yayrate = yayrate + "%"; totalcash = totalcash + "$"; cashrate = cashrate + "$"; stop();
Frame 494
stop();
Symbol 36 MovieClip Frame 1
stop();
Symbol 51 Button
on (release) { getURL ("http://www.urbanprophet.com", "_blank"); }
Symbol 61 Button
on (release) { stopAllSounds(); gotoAndPlay (405); }
Symbol 66 Button
on (release) { gotoAndPlay (494); }
Symbol 67 Button
on (release) { tellTarget ("_root.helpmczzz") { gotoAndPlay (2); }; }
Symbol 69 Button
on (release) { _root.player1 = new object(); _root.player1.weapon = 1; _root.player1.ammo = 100; _root.player1.money = 100; _root.player1.shot = 0; _root.player1.riflemax = 0; _root.player1.rifle = 0; _root.player1.pistolmax = 5; _root.player1.pistol = 8; _root.player1.kill = 0; _root.player1.armor = 0; _root.player1.contact = 0; _root.player1.missiontotal = 0; _root.player1.board = 0; _root.player1.counterintel = 0; gotoAndPlay (406); }
Symbol 126 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 310 Button
on (rollOver) { _root.pistolkitmc.chat = ("cost " + (_root.player1.pistolmax * 3)) + "$ to increase."; } on (rollOut) { _root.pistolkitmc.chat = ""; } on (release) { if (_root.player1.money >= (_root.player1.pistolmax * 3)) { _root.player1.money = _root.player1.money - (_root.player1.pistolmax * 3); _root.money = _root.player1.money; _root.player1.pistolmax = _root.player1.pistolmax + 2; doodeedoo = new Sound(); doodeedoo.attachSound("bleep11"); doodeedoo.start(); _root.pistolkitmc.rep = "Your pistol has a mag capacity of " + _root.player1.pistolmax; _root.pistolkitmc.chat = ("cost " + (_root.player1.pistolmax * 3)) + "$ to increase."; x = ((_root.player1.pistolmax - 3) / 2) + 1; tellTarget (_root.pistolkitmc.gagemc) { gotoAndStop(_root.x); }; } else { doodeedoo = new Sound(); doodeedoo.attachSound("bleep13"); doodeedoo.start(); } }
Symbol 314 Button
on (rollOver) { if (_root.player1.riflemax > 0) { riflekitmc.chat = ("cost " + (_root.player1.riflemax * 6)) + "$ to increase."; } else { riflekitmc.chat = "Buy a rifle, cost 50$"; } } on (rollOut) { riflekitmc.chat = ""; } on (release) { if (_root.player1.riflemax > 0) { if (_root.player1.money >= (_root.player1.riflemax * 6)) { _root.player1.money = _root.player1.money - (_root.player1.riflemax * 6); _root.money = _root.player1.money; _root.player1.riflemax = _root.player1.riflemax + 2; doodeedoo = new Sound(); doodeedoo.attachSound("bleep11"); doodeedoo.start(); _root.riflekitmc.rep = "Your rifle has a mag capacity of " + _root.player1.riflemax; riflekitmc.chat = ("cost " + (_root.player1.riflemax * 6)) + "$ to increase."; x = ((_root.player1.riflemax - 10) / 2) + 1; tellTarget (_root.riflekitmc.gagemc) { gotoAndStop(_root.x); }; } else { doodeedoo = new Sound(); doodeedoo.attachSound("bleep13"); doodeedoo.start(); } } else if (_root.player1.money >= 50) { _root.player1.money = _root.player1.money - 50; _root.money = _root.player1.money; _root.player1.riflemax = 12; doodeedoo = new Sound(); doodeedoo.attachSound("bleep14"); doodeedoo.start(); _root.riflekitmc.rep = "Your rifle has a mag capacity of " + _root.player1.riflemax; riflekitmc.chat = ("cost " + (_root.player1.riflemax * 6)) + "$ to increase."; x = ((_root.player1.riflemax - 10) / 2) + 1; tellTarget (_root.riflekitmc.gagemc) { gotoAndStop(_root.x); }; } else { doodeedoo = new Sound(); doodeedoo.attachSound("bleep13"); doodeedoo.start(); } }
Symbol 315 Button
on (rollOver) { if (_root.player1.shot > 0) { shotkitmc.chat = ("cost " + (_root.player1.shot * 50)) + "$ to increase."; } else { shotkitmc.chat = "Ubergun, cost 50$"; } } on (rollOut) { shotkitmc.chat = ""; } on (release) { if (_root.player1.shot > 0) { if (_root.player1.shot < 10) { if (_root.player1.money >= (_root.player1.shot * 50)) { _root.player1.money = _root.player1.money - (_root.player1.shot * 50); _root.money = _root.player1.money; _root.player1.shot++; doodeedoo = new Sound(); doodeedoo.attachSound("bleep11"); doodeedoo.start(); _root.shotkitmc.rep = ("Ubergun takes " + (11 - _root.player1.shot)) + " bullets"; shotkitmc.chat = ("cost " + (_root.player1.shot * 50)) + "$ to increase."; x = _root.player1.shot + 1; tellTarget (_root.shotkitmc.gagemc) { gotoAndStop(_root.x); }; } else { doodeedoo = new Sound(); doodeedoo.attachSound("bleep13"); doodeedoo.start(); } } else { shotkitmc.chat = "Uber gun is maxed."; } } else if (_root.player1.riflemax > 0) { if (_root.player1.money >= 50) { _root.player1.money = _root.player1.money - 50; _root.money = _root.player1.money; _root.player1.shot = 1; doodeedoo = new Sound(); doodeedoo.attachSound("bleep14"); doodeedoo.start(); _root.shotkitmc.rep = ("Ubergun takes " + (11 - _root.player1.shot)) + " bullets"; shotkitmc.chat = ("cost " + (_root.player1.shot * 50)) + "$ to increase."; x = _root.player1.shot + 1; tellTarget (_root.shotkitmc.gagemc) { gotoAndStop(_root.x); }; } else { doodeedoo = new Sound(); doodeedoo.attachSound("bleep13"); doodeedoo.start(); } } else { shotkitmc.chat = "Get a rifle first ;)"; doodeedoo = new Sound(); doodeedoo.attachSound("bleep13"); doodeedoo.start(); } }
Symbol 407 Button
on (rollOver) { rep = ("Ammo, 30 for " + ammocost) + "$"; } on (release) { if (player1.money >= ammocost) { player1.money = player1.money - ammocost; player1.ammo = player1.ammo + 30; ammo = "ammo: " + player1.ammo; money = player1.money; doodeedoo = new Sound(); doodeedoo.attachSound("ammotake1"); doodeedoo.start(); } else { doodeedoo = new Sound(); doodeedoo.attachSound("bleep13"); doodeedoo.start(); } }
Symbol 408 Button
on (release) { gotoAndPlay (407); }
Symbol 437 Button
on (rollOver) { rep = ("Armor upgrade for " + armorcost) + "$"; } on (release) { if (player1.money >= _root.armorcost) { player1.money = player1.money - _root.armorcost; player1.armor++; armor = ("armor: " + player1.armor) + "%"; money = player1.money; doodeedoo = new Sound(); doodeedoo.attachSound("bleep14"); doodeedoo.start(); } else { doodeedoo = new Sound(); doodeedoo.attachSound("bleep13"); doodeedoo.start(); } }
Symbol 438 Button
on (rollOver) { rep = ("Get contacts for " + contactcost) + "$"; } on (release) { if (player1.money >= contactcost) { player1.money = player1.money - contactcost; contactcost = random(100) + 1; rep = ("Get contacts for " + contactcost) + "$"; player1.contact = player1.contact + 5; contact = ("contacts: " + player1.contact) + "%"; money = player1.money; doodeedoo = new Sound(); doodeedoo.attachSound("bleep10"); doodeedoo.start(); } else { doodeedoo = new Sound(); doodeedoo.attachSound("bleep13"); doodeedoo.start(); } }
Symbol 439 Button
on (rollOver) { rep = "Funky Mush, Increase walk speed, 200$"; } on (release) { if (player1.money >= 200) { player1.money = player1.money - 200; player1.speed++; money = player1.money; doodeedoo = new Sound(); doodeedoo.attachSound("bleep14"); doodeedoo.start(); } else { doodeedoo = new Sound(); doodeedoo.attachSound("bleep13"); doodeedoo.start(); } }
Symbol 454 MovieClip Frame 1
stop();
Symbol 587 MovieClip Frame 1
if (_root.player1.rifle > 0) { _root.player1.rifle--; gunfire = new Sound(); gunfire.attachSound("gun"); gunfire.start(); z = 0; dax = 99999 /* 0x01869F */; shieldx = 99999 /* 0x01869F */; targetai = 99999 /* 0x01869F */; shieldai = 99999 /* 0x01869F */; while (z < _root.aicpt) { if (_root["ai" + z].cover == 2) { shieldx = _root["ai" + z]._x; shieldai = z; } z++; } z = 0; while (z < _root.aicpt) { if (_root["ai" + z]._x < dax) { if (_root["ai" + z].death < 1) { if (_root["ai" + z].cover < 1) { targetai = z; } } } z++; } if (targetai != 99999) { if (_root["ai" + targetai]._x < shieldx) { _root["ai" + targetai].death = 1; tellTarget (_root["ai" + targetai]) { gotoAndPlay ("death"); }; } else { x = random(3) + 1; boing = new Sound(); boing.attachSound("boing" + x); boing.start(); shieldx = this._x; } } else if (shieldx != 99999) { x = random(3) + 1; boing = new Sound(); boing.attachSound("boing" + x); boing.start(); shieldx = this._x; } tellTarget (_root.magmc) { gotoAndStop(_root.player1.rifle + 1); }; } else { gotoAndPlay (10); }
Symbol 587 MovieClip Frame 3
if (_root.player1.rifle > 0) { _root.stats.data.shot++; _root.player1.rifle--; tellTarget (_root.magmc) { gotoAndStop(_root.player1.rifle + 1); }; z = 0; dax = 99999 /* 0x01869F */; shieldx = 99999 /* 0x01869F */; targetai = 99999 /* 0x01869F */; shieldai = 99999 /* 0x01869F */; while (z < _root.aicpt) { if (_root["ai" + z].cover == 2) { shieldx = _root["ai" + z]._x; shieldai = z; } z++; } z = 0; while (z < _root.aicpt) { if (_root["ai" + z]._x < dax) { if (_root["ai" + z].death < 1) { if (_root["ai" + z].cover < 1) { targetai = z; } } } z++; } if (targetai != 99999) { if (_root["ai" + targetai]._x < shieldx) { _root["ai" + targetai].death = 1; tellTarget (_root["ai" + targetai]) { gotoAndPlay ("death"); }; } else { x = random(3) + 1; boing = new Sound(); boing.attachSound("boing" + x); boing.start(); shieldx = this._x; } } else if (shieldx != 99999) { x = random(3) + 1; boing = new Sound(); boing.attachSound("boing" + x); boing.start(); shieldx = this._x; } } else { gotoAndPlay (10); }
Symbol 587 MovieClip Frame 5
if (_root.player1.rifle > 0) { _root.stats.data.shot++; _root.player1.rifle--; tellTarget (_root.magmc) { gotoAndStop(_root.player1.rifle + 1); }; z = 0; dax = 99999 /* 0x01869F */; shieldx = 99999 /* 0x01869F */; targetai = 99999 /* 0x01869F */; shieldai = 99999 /* 0x01869F */; while (z < _root.aicpt) { if (_root["ai" + z].cover == 2) { shieldx = _root["ai" + z]._x; shieldai = z; } z++; } z = 0; while (z < _root.aicpt) { if (_root["ai" + z]._x < dax) { if (_root["ai" + z].death < 1) { if (_root["ai" + z].cover < 1) { targetai = z; } } } z++; } if (targetai != 99999) { if (_root["ai" + targetai]._x < shieldx) { _root["ai" + targetai].death = 1; tellTarget (_root["ai" + targetai]) { gotoAndPlay ("death"); }; } else { x = random(3) + 1; boing = new Sound(); boing.attachSound("boing" + x); boing.start(); shieldx = this._x; } } else if (shieldx != 99999) { x = random(3) + 1; boing = new Sound(); boing.attachSound("boing" + x); boing.start(); shieldx = this._x; } } else { gotoAndPlay (10); }
Symbol 587 MovieClip Frame 7
if (_root.player1.rifle > 0) { _root.stats.data.shot++; _root.player1.rifle--; tellTarget (_root.magmc) { gotoAndStop(_root.player1.rifle + 1); }; z = 0; dax = 99999 /* 0x01869F */; shieldx = 99999 /* 0x01869F */; targetai = 99999 /* 0x01869F */; shieldai = 99999 /* 0x01869F */; while (z < _root.aicpt) { if (_root["ai" + z].cover == 2) { shieldx = _root["ai" + z]._x; shieldai = z; } z++; } z = 0; while (z < _root.aicpt) { if (_root["ai" + z]._x < dax) { if (_root["ai" + z].death < 1) { if (_root["ai" + z].cover < 1) { targetai = z; } } } z++; } if (targetai != 99999) { if (_root["ai" + targetai]._x < shieldx) { _root["ai" + targetai].death = 1; tellTarget (_root["ai" + targetai]) { gotoAndPlay ("death"); }; } else { x = random(3) + 1; boing = new Sound(); boing.attachSound("boing" + x); boing.start(); shieldx = this._x; } } else if (shieldx != 99999) { x = random(3) + 1; boing = new Sound(); boing.attachSound("boing" + x); boing.start(); shieldx = this._x; } } else { gotoAndPlay (10); }
Symbol 587 MovieClip Frame 9
if (Key.getCode() == 17) { gotoAndPlay (1); }
Symbol 612 MovieClip Frame 12
gotoAndPlay (1);
Symbol 718 Button
on (release) { if (player1.money >= 5) { player1.money = player1.money - 5; gotoAndPlay (406); } else { doodeedoo = new Sound(); doodeedoo.attachSound("bleep13"); doodeedoo.start(); } }
Symbol 722 Button
on (release) { player1.mission = mis1type; player1.variant = mis1variant; player1.missioncash = mis1cash; player1.killstart = player1.kill; player1.progress = 0; gotoAndPlay (408); }
Symbol 723 Button
on (release) { player1.mission = mis2type; player1.variant = mis2variant; player1.missioncash = mis2cash; player1.killstart = player1.kill; player1.progress = 0; gotoAndPlay (408); }
Symbol 724 Button
on (release) { player1.mission = mis3type; player1.variant = mis3variant; player1.missioncash = mis3cash; player1.killstart = player1.kill; player1.progress = 0; gotoAndPlay (408); }
Symbol 725 Button
on (release) { player1.mission = mis4type; player1.variant = mis4variant; player1.missioncash = mis4cash; player1.killstart = player1.kill; player1.progress = 0; gotoAndPlay (408); }
Symbol 884 MovieClip Frame 1
if (this.name == "agent") { stop(); } this.cover = 1;
Symbol 884 MovieClip Frame 12
gotoAndPlay (33);
Symbol 884 MovieClip Frame 13
this.cover = 0; if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 14
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 15
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 16
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 17
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 18
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 19
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 20
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 21
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; } x = random(100); if (x < 25) { gotoAndPlay (13); } else { x = random(10) + 1; if (x < 3) { gotoAndPlay (22); } else if (x < 5) { gotoAndPlay (32); } else if (x < 7) { gotoAndPlay (58); } else if (x < 9) { gotoAndPlay (111); } else { gotoAndPlay (76); } }
Symbol 884 MovieClip Frame 22
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 23
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 24
this.cover = 1; if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 5; }
Symbol 884 MovieClip Frame 25
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 26
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 27
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 28
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 29
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 30
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 884 MovieClip Frame 31
this.cover = 0; if (random(100) < 50) { gotoAndPlay (59); } else if (random(100) < 50) { gotoAndPlay (113); } else { gotoAndPlay (32); }
Symbol 884 MovieClip Frame 32
this.cover = 0;
Symbol 884 MovieClip Frame 33
this.cover = 1;
Symbol 884 MovieClip Frame 42
if (random(100) > 95) { gotoAndPlay (43); } else if (random(100) > 90) { gotoAndPlay (58); } else { gotoAndPlay (41); }
Symbol 884 MovieClip Frame 55
_root.firerx = this._x; duplicateMovieClip (_root.explofragmc, "exploze" + _root.explocpt, _root.explocpt); setProperty(_root["exploze" + _root.explocpt], _y , _root.staticline + 50); setProperty(_root["exploze" + _root.explocpt], _x , random(_root.firerx)); tellTarget (_root["exploze" + _root.explocpt]) { gotoAndPlay (2); }; _root.explocpt++;
Symbol 884 MovieClip Frame 57
if (random(100) > 95) { gotoAndPlay (43); } else if (random(100) > 90) { gotoAndPlay (58); } else { gotoAndPlay (41); }
Symbol 884 MovieClip Frame 58
this.cover = 0;
Symbol 884 MovieClip Frame 64
if (random(100) < 90) { gotoAndPlay (63); }
Symbol 884 MovieClip Frame 65
_root.fire(4);
Symbol 884 MovieClip Frame 71
if (random(100) < 50) { gotoAndPlay (65); }
Symbol 884 MovieClip Frame 76
x = random(5) + 1; if (x == 1) { gotoAndPlay (13); } else if (x == 2) { gotoAndPlay (22); } else if (x == 3) { gotoAndPlay (32); } else if (x == 4) { gotoAndPlay (77); } else if (x == 5) { gotoAndPlay (111); }
Symbol 884 MovieClip Frame 77
this.cover = 0;
Symbol 884 MovieClip Frame 101
x = random(5) + 1; if (x == 1) { gotoAndPlay (13); } else if (x == 2) { gotoAndPlay (22); } else if (x == 3) { gotoAndPlay (32); } else if (x == 4) { gotoAndPlay (59); } else if (x == 5) { gotoAndPlay (111); }
Symbol 884 MovieClip Frame 102
_root.stats.data.agent++;
Symbol 884 MovieClip Frame 109
z = random(4) + 1; body = new Sound(); body.attachSound("body" + z); body.start();
Symbol 884 MovieClip Frame 110
_root.death(); stop();
Symbol 884 MovieClip Frame 114
this.cover = 1;
Symbol 884 MovieClip Frame 118
if (random(100) < 95) { gotoAndPlay (117); } else { x = random(5) + 1; if (x == 1) { gotoAndPlay (13); } else if (x == 2) { gotoAndPlay (22); } else if (x == 3) { gotoAndPlay (32); } else if (x == 4) { gotoAndPlay (77); } else if (x == 5) { gotoAndPlay (111); } }
Symbol 884 MovieClip Frame 119
this.cover = 0;
Symbol 884 MovieClip Frame 132
this.cover = 1;
Symbol 978 MovieClip Frame 1
if (this.name == "grunt") { stop(); } if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; } this.cover = 0;
Symbol 978 MovieClip Frame 2
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 978 MovieClip Frame 3
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 978 MovieClip Frame 4
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; } this.death = 0;
Symbol 978 MovieClip Frame 5
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 978 MovieClip Frame 6
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 978 MovieClip Frame 7
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 978 MovieClip Frame 8
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 978 MovieClip Frame 9
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; } x = random(100); if (x < 50) { gotoAndPlay (1); } else if (x > (20 + _root.level)) { gotoAndPlay (10); } else { x = random(10) + 1; if (x < 3) { gotoAndPlay (28); } else if (x < 9) { gotoAndPlay (31); } else { gotoAndPlay (61); } }
Symbol 978 MovieClip Frame 10
this.cover = 0;
Symbol 978 MovieClip Frame 18
this.death = 0;
Symbol 978 MovieClip Frame 27
x = random(10) + 1; if (x < 3) { gotoAndPlay (31); } else if (x < 9) { gotoAndPlay (26); } else { gotoAndPlay (10); }
Symbol 978 MovieClip Frame 28
this.cover = 1;
Symbol 978 MovieClip Frame 29
this.cover = 1;
Symbol 978 MovieClip Frame 30
if (random(100) < 95) { gotoAndPlay (29); } else { x = random(10) + 1; if (x < 4) { gotoAndPlay (10); } else if (x < 8) { gotoAndPlay (31); } else { gotoAndPlay (61); } }
Symbol 978 MovieClip Frame 31
this.cover = 0;
Symbol 978 MovieClip Frame 36
if (random(100) < 95) { gotoAndPlay (35); } this.cover = 0;
Symbol 978 MovieClip Frame 37
_root.fire(3);
Symbol 978 MovieClip Frame 39
_root.fire(3);
Symbol 978 MovieClip Frame 41
if (random(100) < 50) { gotoAndPlay (37); } else if (random(100) < 70) { gotoAndPlay (35); } else { gotoAndPlay (41); }
Symbol 978 MovieClip Frame 44
if (random(100) < 55) { gotoAndPlay (26); } else { gotoAndPlay (1); }
Symbol 978 MovieClip Frame 74
this.cover = 1;
Symbol 978 MovieClip Frame 81
if (random(100) < 95) { gotoAndPlay (80); }
Symbol 978 MovieClip Frame 92
_root.firerx = this._x; duplicateMovieClip (_root.explomc, "exploze" + _root.explocpt, _root.explocpt); setProperty(_root["exploze" + _root.explocpt], _y , _root.staticline + 30); setProperty(_root["exploze" + _root.explocpt], _x , random(_root.firerx)); tellTarget (_root["exploze" + _root.explocpt]) { gotoAndPlay (2); }; _root.explocpt++;
Symbol 978 MovieClip Frame 93
if (random(100) < 90) { gotoAndPlay (76); } else { gotoAndPlay (29); }
Symbol 978 MovieClip Frame 94
_root.stats.data.rebel++;
Symbol 978 MovieClip Frame 99
z = random(4) + 1; body = new Sound(); body.attachSound("body" + z); body.start();
Symbol 978 MovieClip Frame 101
_root.death(); stop();
Symbol 1102 MovieClip Frame 1
if (this.name == "sniper") { stop(); } if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; } this.cover = 0;
Symbol 1102 MovieClip Frame 2
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1102 MovieClip Frame 3
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1102 MovieClip Frame 4
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1102 MovieClip Frame 5
this.death = 0; if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1102 MovieClip Frame 6
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1102 MovieClip Frame 7
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1102 MovieClip Frame 8
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1102 MovieClip Frame 9
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1102 MovieClip Frame 10
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; } x = random(100); if (x < 25) { gotoAndPlay (1); } else if (x > (20 + _root.level)) { gotoAndPlay (11); } else { x = random(10) + 1; if (x < 3) { gotoAndPlay (30); } else if (x < 6) { gotoAndPlay (89); } else { gotoAndPlay (60); } }
Symbol 1102 MovieClip Frame 11
this.cover = 0;
Symbol 1102 MovieClip Frame 29
if (random(100) > (5 + _root.level)) { gotoAndPlay (28); } else { x = random(10) + 1; if (x < 2) { gotoAndPlay (1); } else if (x < 4) { gotoAndPlay (60); } else if (x < 6) { gotoAndPlay (89); } else { gotoAndPlay (1); } }
Symbol 1102 MovieClip Frame 30
this.cover = 1;
Symbol 1102 MovieClip Frame 36
if (random(100) > (10 + _root.level)) { if (random(100) < 90) { gotoAndPlay (35); } else { x = random(3); if (x == 0) { gotoAndPlay (1); } else if (x == 1) { gotoAndPlay (60); } else { gotoAndPlay (89); } } } else { gotoAndPlay (37); } this.cover = 1;
Symbol 1102 MovieClip Frame 43
_root.fire(1);
Symbol 1102 MovieClip Frame 59
gotoAndPlay (32);
Symbol 1102 MovieClip Frame 60
this.cover = 1;
Symbol 1102 MovieClip Frame 69
if (random(100) > (5 + _root.level)) { if (random(100) < 90) { gotoAndPlay (68); } else { x = random(3); if (x == 0) { gotoAndPlay (32); } else if (x == 1) { gotoAndPlay (68); } else { gotoAndPlay (89); } } } else { gotoAndPlay (70); } this.cover = 1;
Symbol 1102 MovieClip Frame 71
_root.fire(1);
Symbol 1102 MovieClip Frame 88
gotoAndPlay (66);
Symbol 1102 MovieClip Frame 89
this.cover = 0;
Symbol 1102 MovieClip Frame 94
if (random(100) > (10 + _root.level)) { if (random(100) < 90) { gotoAndPlay (93); } else { x = random(3); if (x == 0) { gotoAndPlay (30); } else if (x == 1) { gotoAndPlay (60); } else { gotoAndPlay (1); } } } else { gotoAndPlay (95); } this.cover = 0;
Symbol 1102 MovieClip Frame 96
_root.fire(1);
Symbol 1102 MovieClip Frame 108
if (random(100) > (50 + _root.level)) { gotoAndPlay (1); } else { gotoAndPlay (89); }
Symbol 1102 MovieClip Frame 111
this.cover = 0;
Symbol 1102 MovieClip Frame 116
_root.stats.data.sniper++;
Symbol 1102 MovieClip Frame 126
z = random(4) + 1; body = new Sound(); body.attachSound("body" + z); body.start();
Symbol 1102 MovieClip Frame 132
_root.death(); stop();
Symbol 1158 MovieClip Frame 1
if (this.name == "shield") { stop(); } if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; } this.cover = 2;
Symbol 1158 MovieClip Frame 2
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1158 MovieClip Frame 3
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1158 MovieClip Frame 4
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1158 MovieClip Frame 5
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1158 MovieClip Frame 6
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1158 MovieClip Frame 7
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1158 MovieClip Frame 8
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1158 MovieClip Frame 9
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1158 MovieClip Frame 10
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1158 MovieClip Frame 11
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1158 MovieClip Frame 12
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; } x = random(100); if (x < 25) { gotoAndPlay (1); } else { x = random(4); if (x < 3) { gotoAndPlay (53); } }
Symbol 1158 MovieClip Frame 13
this.cover = 2;
Symbol 1158 MovieClip Frame 14
this.death = 0;
Symbol 1158 MovieClip Frame 17
this.cover = 0;
Symbol 1158 MovieClip Frame 21
if (random(100) < 50) { gotoAndPlay (13); } else { gotoAndPlay (53); } this.cover = 2;
Symbol 1158 MovieClip Frame 22
this.cover = 2; this.death = 0;
Symbol 1158 MovieClip Frame 23
this.cover = 1;
Symbol 1158 MovieClip Frame 26
this.cover = 0;
Symbol 1158 MovieClip Frame 28
_root.fire(2);
Symbol 1158 MovieClip Frame 33
if (random(100) < 50) { gotoAndPlay (27); }
Symbol 1158 MovieClip Frame 35
this.cover = 1;
Symbol 1158 MovieClip Frame 36
this.cover = 2;
Symbol 1158 MovieClip Frame 37
if (random(100) < 30) { gotoAndPlay (22); } else if (random(100) < 50) { gotoAndPlay (1); } else { gotoAndPlay (13); }
Symbol 1158 MovieClip Frame 53
this.cover = 2;
Symbol 1158 MovieClip Frame 58
this.cover = 2;
Symbol 1158 MovieClip Frame 60
if (random(100) < 90) { gotoAndPlay (55); }
Symbol 1158 MovieClip Frame 62
if (random(100) < 80) { gotoAndPlay (22); } else { gotoAndPlay (13); }
Symbol 1158 MovieClip Frame 63
_root.stats.data.shield++;
Symbol 1158 MovieClip Frame 68
_root.death(); z = random(4) + 1; body = new Sound(); body.attachSound("body" + z); body.start();
Symbol 1158 MovieClip Frame 70
stop();
Symbol 1173 MovieClip Frame 56
gotoAndPlay (1);
Symbol 1173 MovieClip Frame 57
this._x = this._x - 4; gotoAndPlay (58);
Symbol 1173 MovieClip Frame 58
this._x = this._x - 2;
Symbol 1173 MovieClip Frame 59
this._x = this._x - 2;
Symbol 1173 MovieClip Frame 60
this._x = this._x - 2;
Symbol 1173 MovieClip Frame 61
this._x = this._x - 2;
Symbol 1173 MovieClip Frame 62
this._x = this._x - 2;
Symbol 1173 MovieClip Frame 63
this._x = this._x - 2; if (this._x > 0) { gotoAndPlay (57); } else { removeMovieClip(this); }
Symbol 1207 MovieClip Frame 1
this.cover = 0; if (this._name == "comando") { stop(); } if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; } this.cover = 0;
Symbol 1207 MovieClip Frame 2
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1207 MovieClip Frame 3
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1207 MovieClip Frame 4
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; } this.death = 0;
Symbol 1207 MovieClip Frame 5
this.cover = 0; this.death = 0; if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1207 MovieClip Frame 6
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1207 MovieClip Frame 7
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1207 MovieClip Frame 8
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1207 MovieClip Frame 9
if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1207 MovieClip Frame 10
if (random(100) < 80) { gotoAndPlay (11); } else { gotoAndPlay (1); } if ((this._x > player1._x) || (this._x > player2._x)) { this._x = this._x - 2; }
Symbol 1207 MovieClip Frame 11
this.cover == 1;
Symbol 1207 MovieClip Frame 14
this.cover = 1;
Symbol 1207 MovieClip Frame 18
if (random(100) < 95) { gotoAndPlay (14); }
Symbol 1207 MovieClip Frame 19
this.cover = 1;
Symbol 1207 MovieClip Frame 21
if (random(100) < 75) { gotoAndPlay (1); } else { gotoAndPlay (24); } cover = 0;
Symbol 1207 MovieClip Frame 22
this.cover = 0; this.cover = 0;
Symbol 1207 MovieClip Frame 23
if (random(100) < 50) { gotoAndPlay (22); } else if (random(100) < 50) { gotoAndPlay (22); } else { gotoAndPlay (1); } this.cover = 0;
Symbol 1207 MovieClip Frame 24
_root.fire(5); this.cover = 0;
Symbol 1207 MovieClip Frame 27
_root.fire(5);
Symbol 1207 MovieClip Frame 30
_root.fire(5);
Symbol 1207 MovieClip Frame 31
if (random(100) < 90) { gotoAndPlay (24); } else { gotoAndPlay (22); } this.cover = 0;
Symbol 1207 MovieClip Frame 32
_root.stats.data.comando++;
Symbol 1207 MovieClip Frame 39
stop(); _root.death();
Symbol 1252 MovieClip Frame 1
stop();
Symbol 1252 MovieClip Frame 2
gotoAndPlay (3);
Symbol 1252 MovieClip Frame 11
if (this.hitTest(_root.player1mc._x, _root.player1mc._y, true) == true) { if (_root.player1.cover < 1) { _root.stats.data.rebeldeath++; _root.player1.death = 1; tellTarget (_root.player1mc) { gotoAndStop (11); }; } }
Symbol 1256 MovieClip Frame 1
Symbol 1256 MovieClip Frame 720
_root.stats.data.plane++; while (_root.aicpt > 0) { _root.aicpt--; _root["ai" + _root.aicpt].doodeedooz.stop(); removeMovieClip(_root["ai" + _root.aicpt]); } tellTarget ("_root") { gotoAndPlay ("yay"); };
Symbol 1258 MovieClip Frame 2
if (_parent._name == "jet") { stop(); } else if (_parent.woot != 1) { gotoAndPlay (1); }
Symbol 1258 MovieClip Frame 14
if (_parent.woot == 1) { gotoAndPlay (5); if (random(100) < 20) { y = random(9) + 1; if (y == 1) { duplicateMovieClip (_root.agent, "ai" + _root.aicpt, _root.aicpt); } else if (y == 2) { duplicateMovieClip (_root.grunt, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } else if (y == 3) { duplicateMovieClip (_root.shield, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } else if (y == 4) { duplicateMovieClip (_root.sniper, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } else if (y == 5) { duplicateMovieClip (_root.comando, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } else if (y == 6) { duplicateMovieClip (_root.alah, "ai" + _root.aicpt, _root.aicpt); } else if (y == 7) { duplicateMovieClip (_root.gatling, "ai" + _root.aicpt, _root.aicpt); } else if (y == 8) { duplicateMovieClip (_root.tank, "ai" + _root.aicpt, _root.aicpt); } else if (y == 9) { duplicateMovieClip (_root.militia, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } setProperty(_root["ai" + _root.aicpt], _y , _root.staticline + random(10)); setProperty(_root["ai" + _root.aicpt], _x , 525 - random(20)); _root.aicpt++; } } else { gotoAndStop (1); }
Symbol 1302 MovieClip Frame 1
if (this._name == "boss") { stop(); }
Symbol 1302 MovieClip Frame 13
if (random(100) < 50) { gotoAndPlay (1); }
Symbol 1302 MovieClip Frame 18
if (this.troops > 0) { this.troops--; y = random(9) + 1; if (y == 1) { duplicateMovieClip (_root.agent, "ai" + _root.aicpt, _root.aicpt); } else if (y == 2) { duplicateMovieClip (_root.grunt, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } else if (y == 3) { duplicateMovieClip (_root.shield, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } else if (y == 4) { duplicateMovieClip (_root.sniper, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } else if (y == 5) { duplicateMovieClip (_root.comando, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } else if (y == 6) { duplicateMovieClip (_root.alah, "ai" + _root.aicpt, _root.aicpt); } else if (y == 7) { duplicateMovieClip (_root.gatling, "ai" + _root.aicpt, _root.aicpt); } else if (y == 8) { duplicateMovieClip (_root.tank, "ai" + _root.aicpt, _root.aicpt); } else if (y == 9) { duplicateMovieClip (_root.militia, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; } setProperty(_root["ai" + _root.aicpt], _y , _root.staticline + random(10)); setProperty(_root["ai" + _root.aicpt], _x , 525 - random(20)); _root.aicpt++; } else { gotoAndPlay (24); }
Symbol 1302 MovieClip Frame 23
gotoAndPlay (1);
Symbol 1302 MovieClip Frame 24
if (_root.player1mc._x > this._x) { _root.stats.data.general++; while (_root.aicpt > 0) { _root.aicpt--; removeMovieClip(_root["ai" + _root.aicpt]); } tellTarget (_root) { gotoAndPlay (405); }; removeMovieClip(this); }
Symbol 1302 MovieClip Frame 33
gotoAndPlay (24);
Symbol 1353 MovieClip Frame 1
if (this.death > 0) { gotoAndPlay (13); } if (this._name == "alah") { stop(); } this._x = this._x - 4;
Symbol 1353 MovieClip Frame 2
this._x = this._x - 4;
Symbol 1353 MovieClip Frame 3
this._x = this._x - 4;
Symbol 1353 MovieClip Frame 4
this._x = this._x - 4;
Symbol 1353 MovieClip Frame 5
this._x = this._x - 4;
Symbol 1353 MovieClip Frame 6
this._x = this._x - 4;
Symbol 1353 MovieClip Frame 7
this._x = this._x - 4;
Symbol 1353 MovieClip Frame 8
this._x = this._x - 4;
Symbol 1353 MovieClip Frame 9
this._x = this._x - 4;
Symbol 1353 MovieClip Frame 10
this._x = this._x - 4;
Symbol 1353 MovieClip Frame 11
gotoAndPlay (1);
Symbol 1353 MovieClip Frame 13
if (random(100) < 70) { this.death = 0; gotoAndPlay (1); } else { this.death = 1; gotoAndPlay (13); }
Symbol 1353 MovieClip Frame 18
_root.stats.data.fana++;
Symbol 1353 MovieClip Frame 25
_root.death(); stop();
Symbol 1398 MovieClip Frame 1
if (this._name == "prez") { stop(); }
Symbol 1398 MovieClip Frame 19
if (random(100) < 97) { gotoAndPlay (18); } else { gotoAndPlay (20); }
Symbol 1398 MovieClip Frame 46
if (random(100) < 50) { gotoAndPlay (1); }
Symbol 1398 MovieClip Frame 56
if (random(100) < 90) { gotoAndPlay (52); }
Symbol 1398 MovieClip Frame 59
gotoAndPlay (19);
Symbol 1398 MovieClip Frame 85
_root.player1.death = 1; tellTarget (_root.player1mc) { gotoAndStop (11); }; stop();
Symbol 1562 MovieClip Frame 22
stop();
Symbol 1564 MovieClip Frame 1
if (this._name == "gatling") { stop(); }
Symbol 1564 MovieClip Frame 5
this._x = this._x - 1; this.death = 0;
Symbol 1564 MovieClip Frame 6
this._x = this._x - 1;
Symbol 1564 MovieClip Frame 7
this._x = this._x - 1;
Symbol 1564 MovieClip Frame 8
this._x = this._x - 1;
Symbol 1564 MovieClip Frame 9
this._x = this._x - 1;
Symbol 1564 MovieClip Frame 10
this._x = this._x - 1;
Symbol 1564 MovieClip Frame 11
this._x = this._x - 1;
Symbol 1564 MovieClip Frame 12
if (random(100) > 20) { gotoAndPlay (4); } else if (random(100) > 50) { gotoAndPlay (56); } else { gotoAndPlay (13); } this._x = this._x - 1;
Symbol 1564 MovieClip Frame 38
_root.fire(7);
Symbol 1564 MovieClip Frame 41
if (random(100) < 96) { gotoAndPlay (38); }
Symbol 1564 MovieClip Frame 76
if (random(100) < 80) { gotoAndPlay (65); } else if (random(100) > 50) { gotoAndPlay (1); } else { gotoAndPlay (13); }
Symbol 1564 MovieClip Frame 77
_root.death(); _root.stats.data.gatling++; stop();
Symbol 1689 MovieClip Frame 1
if (this._name == "tank") { stop(); } this._x = this._x - 2;
Symbol 1689 MovieClip Frame 2
if (random(100) > 80) { doodeedoo = new Sound(); doodeedoo.attachSound("shift1"); doodeedoo.start(); } this._x = this._x - 2;
Symbol 1689 MovieClip Frame 3
if (random(100) > 80) { doodeedoo = new Sound(); doodeedoo.attachSound("shift2"); doodeedoo.start(); } this._x = this._x - 2;
Symbol 1689 MovieClip Frame 4
this._x = this._x - 2;
Symbol 1689 MovieClip Frame 5
this._x = this._x - 2;
Symbol 1689 MovieClip Frame 6
if (random(100) > 80) { doodeedoo = new Sound(); doodeedoo.attachSound("shift5"); doodeedoo.start(); } this._x = this._x - 2;
Symbol 1689 MovieClip Frame 7
if (random(100) > 80) { doodeedoo = new Sound(); doodeedoo.attachSound("shift3"); doodeedoo.start(); } this._x = this._x - 2;
Symbol 1689 MovieClip Frame 8
if (random(100) > 80) { doodeedoo = new Sound(); doodeedoo.attachSound("shift4"); doodeedoo.start(); } this._x = this._x - 2;
Symbol 1689 MovieClip Frame 9
if (random(100) < 50) { gotoAndPlay (1); }
Symbol 1689 MovieClip Frame 32
if (random(100) < 96) { gotoAndPlay (29); }
Symbol 1689 MovieClip Frame 46
_root.firerx = this._x; duplicateMovieClip (_root.tankexplomc, "exploze" + _root.explocpt, _root.explocpt); setProperty(_root["exploze" + _root.explocpt], _y , _root.staticline + 30); setProperty(_root["exploze" + _root.explocpt], _x , random(_root.firerx) - 50); tellTarget (_root["exploze" + _root.explocpt]) { gotoAndPlay (2); }; _root.explocpt++; if (random(100) < 50) { gotoAndPlay (33); } else if (random(100) < 80) { gotoAndPlay (29); } else { gotoAndPlay (1); }
Symbol 1689 MovieClip Frame 47
this.doodeedooz.stop(); _root.stats.data.tank++;
Symbol 1689 MovieClip Frame 61
_root.death(); this.cover = 0; stop();
Symbol 1888 MovieClip Frame 1
if (this._name == "contactmc") { stop(); }
Symbol 1888 MovieClip Frame 20
gotoAndPlay (1);
Symbol 1888 MovieClip Frame 34
if (random(100) < 50) { gotoAndPlay (26); }
Symbol 1888 MovieClip Frame 61
yi = random(9) + 1; if (yi == 1) { _root.player1.missioncash = Math.round(_root.player1.missioncash * ((_root.player1.contact / 100) + 1)); _root.temoin = ((("Contract renegotiation, Pay bonus of " + _root.player1.contact) + " %. (") + _root.player1.missioncash) + "$)"; } else if (yi == 2) { _root.temoin = "Counter intelligence, less enemies will spawn."; _root.player1.counterintel = _root.player1.counterintel + Math.round(_root.player1.kill * ((_root.player1.contact / 100) + 1)); } else if (yi == 3) { _root.temoin = ("Intel, " + _root.player1.contact) + " % more chances to find your objective."; _root.player1.intel = _root.player1.intel + _root.player1.contact; if (((_root.player1.mission == 2) || (_root.player1.mission == 3)) || (_root.player1.mission == 6)) { _root.player1.progress = _root.player1.progress + ((_root.player1.contact / 100) * _root.player1.variant); _root.progress = Math.round((_root.player1.progress * 100) / _root.player1.variant) + "%"; } } else if (yi == 4) { _root.temoin = "Technological researches, a weapon has been upgraded"; ya = random(3) + 1; if (ya == 1) { _root.player1.pistolmax = _root.player1.pistolmax + 2; } else if (ya == 2) { _root.player1.riflemax = _root.player1.riflemax + 2; } else if (ya == 3) { _root.player1.shot++; if (_root.player1.shot > 10) { _root.player1.shot == 10; } } } else if (yi == 5) { _root.temoin = ("Logistics, " + (_root.player1.contact * 10)) + " bullets have been delivered to you."; _root.player1.ammo = _root.player1.ammo + (_root.player1.contact * 10); _root.playerammo = _root.player1.ammo; } else if (yi == 6) { _root.temoin = "Financial advisor, your current bank account doubled."; _root.player1.money = _root.player1.money * 2; _root.cash = _root.player1.money; } else if (yi == 7) { _root.temoin = "Sponsorized gear, +5% armor level."; _root.player1.armor = _root.player1.armor + 5; } else if (yi == 8) { _root.temoin = "Political influence, your country rewards you for killing evil people + 100$"; _root.player1.money = _root.player1.money + 100; _root.cash = _root.player1.money; } else if (yi == 9) { _root.temoin = "Mush steroids injection, walk speed increased."; _root.player1.speed++; } _root.player1.contact = _root.player1.contact - Math.round(_root.player1.contact / 2); if (_root.player1.progress >= _root.player1.variant) { tellTarget (_root) { gotoAndPlay ("yay"); }; while (_root.aicpt > 0) { _root.aicpt--; removeMovieClip(_root["ai" + _root.aicpt]); } removeMovieClip(_root.objective); removeMovieClip(this); }
Symbol 1888 MovieClip Frame 95
this._x = this._x - 2;
Symbol 1888 MovieClip Frame 96
this._x = this._x - 2;
Symbol 1888 MovieClip Frame 97
this._x = this._x - 2;
Symbol 1888 MovieClip Frame 98
this._x = this._x - 2;
Symbol 1888 MovieClip Frame 99
this._x = this._x - 2;
Symbol 1888 MovieClip Frame 100
this._x = this._x - 2;
Symbol 1888 MovieClip Frame 101
this._x = this._x - 2;
Symbol 1888 MovieClip Frame 102
this._x = this._x - 2;
Symbol 1888 MovieClip Frame 103
this._x = this._x - 2;
Symbol 1888 MovieClip Frame 104
this._x = this._x - 2;
Symbol 1888 MovieClip Frame 105
this._x = this._x - 2;
Symbol 1888 MovieClip Frame 106
this._x = this._x - 2;
Symbol 1888 MovieClip Frame 107
if (this._x > 0) { gotoAndPlay (95); } else { removeMovieClip(this); }
Symbol 1973 MovieClip Frame 1
if (this._name == "militia") { stop(); } this.cover = 0; this.death = 0; this._x = this._x - 2;
Symbol 1973 MovieClip Frame 2
this._x = this._x - 2;
Symbol 1973 MovieClip Frame 3
this._x = this._x - 2;
Symbol 1973 MovieClip Frame 4
this._x = this._x - 2;
Symbol 1973 MovieClip Frame 5
this._x = this._x - 2;
Symbol 1973 MovieClip Frame 6
this._x = this._x - 2;
Symbol 1973 MovieClip Frame 7
this._x = this._x - 2;
Symbol 1973 MovieClip Frame 8
this._x = this._x - 2;
Symbol 1973 MovieClip Frame 9
if (random(100) < 50) { gotoAndPlay (1); } else if (random(100) < 50) { gotoAndPlay (17); } else { gotoAndPlay (53); }
Symbol 1973 MovieClip Frame 10
h = (random(1 + (_root.player1.kill / 5)) + 1) - _root.player1.counterintel; if (h < 1) { h = 1; } while (h > 0) { duplicateMovieClip (_root.militia, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; setProperty(_root["ai" + _root.aicpt], _y , _root.staticline + random(10)); setProperty(_root["ai" + _root.aicpt], _x , 525 - random(20)); _root.aicpt++; h--; }
Symbol 1973 MovieClip Frame 12
this.death = 0; this.cover = 0;
Symbol 1973 MovieClip Frame 16
this.pissed++; if (random(400) < this.pissed) { this.pissed = 0; gotoAndPlay (10); } else if (random(100) < 95) { gotoAndPlay (11); } else { gotoAndPlay (32); }
Symbol 1973 MovieClip Frame 20
this.cover = 1;
Symbol 1973 MovieClip Frame 21
this.death = 0;
Symbol 1973 MovieClip Frame 28
this.pissed++; if (random(300) > this.pissed) { if (random(100) < 50) { gotoAndPlay (25); } else { gotoAndPlay (29); } } else { this.pissed = 0; gotoAndPlay (10); }
Symbol 1973 MovieClip Frame 33
this.cover = 0;
Symbol 1973 MovieClip Frame 34
if (random(true)) { if (random(100) < 50) { gotoAndPlay (1); } else { gotoAndPlay (10); } }
Symbol 1973 MovieClip Frame 37
_root.fire(8); this.cover = 0;
Symbol 1973 MovieClip Frame 52
if (random(100) < 50) { gotoAndPlay (35); } else if (random(100) < 50) { gotoAndPlay (17); }
Symbol 1973 MovieClip Frame 53
this.cover = 0; this.death = 0;
Symbol 1973 MovieClip Frame 69
if (random(100) < 50) { gotoAndPlay (52); } else if (random(100) < 50) { gotoAndPlay (35); } else { gotoAndPlay (1); }
Symbol 1973 MovieClip Frame 70
_root.death(); _root.stats.data.soldier++; stop();
Symbol 1975 MovieClip Frame 1
stop();
Symbol 1975 MovieClip Frame 2
gotoAndPlay (3);
Symbol 1975 MovieClip Frame 11
if (this.hitTest(_root.player1mc._x, _root.player1mc._y, true) == true) { if (_root.player1.cover < 1) { _root.stats.data.tankdeath++; _root.player1.death = 1; tellTarget (_root.player1mc) { gotoAndStop (11); }; } }
Symbol 1977 MovieClip Frame 1
stop();
Symbol 1977 MovieClip Frame 2
gotoAndPlay (3);
Symbol 1977 MovieClip Frame 11
if (this.hitTest(_root.player1mc._x, _root.player1mc._y, true) == true) { if (_root.player1.cover < 1) { _root.stats.data.rebeldeath++; _root.player1.death = 1; tellTarget (_root.player1mc) { gotoAndStop (11); }; } }
Symbol 2036 MovieClip Frame 1
if (this._name == "officer") { stop(); } this._x = this._x - 2; this.cover = 0; this.death = 0;
Symbol 2036 MovieClip Frame 2
this._x = this._x - 2;
Symbol 2036 MovieClip Frame 3
this._x = this._x - 2;
Symbol 2036 MovieClip Frame 4
this._x = this._x - 2;
Symbol 2036 MovieClip Frame 5
this._x = this._x - 2;
Symbol 2036 MovieClip Frame 6
this._x = this._x - 2;
Symbol 2036 MovieClip Frame 7
this._x = this._x - 2;
Symbol 2036 MovieClip Frame 8
if (random(100) < 15) { gotoAndPlay (1); } else if (random(100) < 30) { gotoAndPlay (31); } else if (random(100) < 50) { gotoAndPlay (22); } else { gotoAndPlay (9); }
Symbol 2036 MovieClip Frame 11
this.cover = 1;
Symbol 2036 MovieClip Frame 15
if (random(100) < 95) { gotoAndPlay (14); }
Symbol 2036 MovieClip Frame 21
this.cover = 0; if (random(100) > 90) { gotoAndPlay (1); } else if (random(100) < 50) { gotoAndPlay (31); }
Symbol 2036 MovieClip Frame 22
this.cover = 0; this.death = 0;
Symbol 2036 MovieClip Frame 26
_root.fire(10);
Symbol 2036 MovieClip Frame 30
if (random(100) < 50) { gotoAndPlay (25); } else if (random(100) < 30) { gotoAndPlay (31); } else { gotoAndPlay (9); }
Symbol 2036 MovieClip Frame 31
this.death = 0; this.cover = 0;
Symbol 2036 MovieClip Frame 47
j = 1; while (j > 0) { duplicateMovieClip (_root.militia, "ai" + _root.aicpt, _root.aicpt); tellTarget (_root["ai" + _root.aicpt]) { gotoAndPlay ("cover"); }; setProperty(_root["ai" + _root.aicpt], _y , _root.staticline + random(10)); setProperty(_root["ai" + _root.aicpt], _x , 520); j--; _root.aicpt++; }
Symbol 2036 MovieClip Frame 48
if (random(100) < 50) { gotoAndPlay (9); } else if (random(100) < 30) { gotoAndPlay (31); } else if (random(100) < 50) { gotoAndPlay (22); } else { gotoAndPlay (1); }
Symbol 2036 MovieClip Frame 61
_root.death(); _root.stats.data.officer++; stop();
Symbol 2188 MovieClip Frame 1
stop();
Symbol 2188 MovieClip Frame 4
_parent._x = _parent._x - 20;
Symbol 2239 MovieClip Frame 1
if (_root.player1.pistol > 0) { _root.stats.data.shot++; _root.player1.pistol--; tellTarget (_root.magmc) { gotoAndStop(_root.player1.pistol + 1); }; z = 0; dax = 99999 /* 0x01869F */; shieldx = 99999 /* 0x01869F */; targetai = 99999 /* 0x01869F */; shieldai = 99999 /* 0x01869F */; while (z < _root.aicpt) { if (_root["ai" + z].cover == 2) { shieldx = _root["ai" + z]._x; shieldai = z; } z++; } z = 0; while (z < _root.aicpt) { if (_root["ai" + z]._x < dax) { if (_root["ai" + z].death < 1) { if (_root["ai" + z].cover < 1) { targetai = z; } } } z++; } if (targetai != 99999) { if (_root["ai" + targetai]._x < shieldx) { _root["ai" + targetai].death = 1; tellTarget (_root["ai" + targetai]) { gotoAndPlay ("death"); }; } else { x = random(3) + 1; boing = new Sound(); boing.attachSound("boing" + x); boing.start(); shieldx = this._x; } } else if (shieldx != 99999) { x = random(3) + 1; boing = new Sound(); boing.attachSound("boing" + x); boing.start(); shieldx = this._x; } } else { gotoAndPlay (3); }
Symbol 2284 MovieClip Frame 46
if (_root.player1.ammo >= _root.player1.riflemax) { _root.player1.ammo = _root.player1.ammo - _root.player1.riflemax; _root.player1.rifle = _root.player1.riflemax; tellTarget (_root.magmc) { gotoAndStop(_root.player1.rifle + 1); }; } else { _root.player1.rifle = _root.player1.ammo; _root.player1.ammo = 0; tellTarget (_root.magmc) { gotoAndStop(_root.player1.rifle + 1); }; } _root.playerammo = _root.player1.ammo;
Symbol 2284 MovieClip Frame 57
stop();
Symbol 2297 MovieClip Frame 43
if (_root.player1.ammo >= _root.player1.pistolmax) { _root.player1.ammo = _root.player1.ammo - _root.player1.pistolmax; _root.player1.pistol = _root.player1.pistolmax; tellTarget (_root.magmc) { gotoAndStop(_root.player1.pistol + 1); }; } else { _root.player1.pistol = _root.player1.ammo; _root.player1.ammo = 0; tellTarget (_root.magmc) { gotoAndStop(_root.player1.pistol + 1); }; } _root.playerammo = _root.player1.ammo; stop();
Symbol 2361 MovieClip Frame 1
if (_root.player1.rifle > (11 - _root.player1.shot)) { _root.stats.data.shot++; _root.player1.rifle = _root.player1.rifle - (11 - _root.player1.shot); z = 0; while (z < _root.aicpt) { if (_root["ai" + z]._x <= (_root.player1mc._x + 110)) { if (_root["ai" + z].death != 1) { _root["ai" + z].death = 1; tellTarget (_root["ai" + z]) { gotoAndPlay ("death"); }; } } z++; } tellTarget (_root.magmc) { gotoAndStop(_root.player1.rifle + 1); }; } else { gotoAndPlay (16); }
Symbol 2363 MovieClip Frame 1
_parent._x = _parent._x + (2 + _root.player1.speed);
Symbol 2363 MovieClip Frame 2
_parent._x = _parent._x + (2 + _root.player1.speed);
Symbol 2363 MovieClip Frame 3
_parent._x = _parent._x + (2 + _root.player1.speed);
Symbol 2363 MovieClip Frame 4
_parent._x = _parent._x + (4 + _root.player1.speed);
Symbol 2363 MovieClip Frame 5
_parent._x = _parent._x + (2 + _root.player1.speed);
Symbol 2363 MovieClip Frame 6
_parent._x = _parent._x + (2 + _root.player1.speed);
Symbol 2363 MovieClip Frame 7
_parent._x = _parent._x + (2 + _root.player1.speed);
Symbol 2363 MovieClip Frame 8
_parent._x = _parent._x + (2 + _root.player1.speed);
Symbol 2363 MovieClip Frame 9
_parent._x = _parent._x + (2 + _root.player1.speed);
Symbol 2363 MovieClip Frame 10
_parent._x = _parent._x + (4 + _root.player1.speed);
Symbol 2363 MovieClip Frame 11
_parent._x = _parent._x + 2;
Symbol 2363 MovieClip Frame 12
_parent._x = _parent._x + (2 + _root.player1.speed); gotoAndPlay (1);
Symbol 2425 MovieClip Frame 1
stopAllSounds();
Symbol 2425 MovieClip Frame 30
while (_root.aicpt > 0) { _root.aicpt--; removeMovieClip(_root["ai" + _root.aicpt]); }
Symbol 2425 MovieClip Frame 100
stopAllSounds(); tellTarget (_root) { gotoAndPlay ("nuked"); };
Symbol 2448 MovieClip Frame 1
_parent._x = _parent._x + (3 + _root.player1.speed);
Symbol 2448 MovieClip Frame 2
_parent._x = _parent._x + (3 + _root.player1.speed);
Symbol 2448 MovieClip Frame 3
_parent._x = _parent._x + (3 + _root.player1.speed);
Symbol 2448 MovieClip Frame 4
_parent._x = _parent._x + (3 + _root.player1.speed);
Symbol 2448 MovieClip Frame 5
_parent._x = _parent._x + (3 + _root.player1.speed);
Symbol 2448 MovieClip Frame 6
_parent._x = _parent._x + (3 + _root.player1.speed);
Symbol 2448 MovieClip Frame 7
_parent._x = _parent._x + (3 + _root.player1.speed);
Symbol 2448 MovieClip Frame 8
_parent._x = _parent._x + (3 + _root.player1.speed);
Symbol 2448 MovieClip Frame 9
_parent._x = _parent._x + (3 + _root.player1.speed);
Symbol 2448 MovieClip Frame 10
_parent._x = _parent._x + (3 + _root.player1.speed);
Symbol 2448 MovieClip Frame 11
_parent._x = _parent._x + (2 + _root.player1.speed); gotoAndPlay (1);
Symbol 2449 MovieClip Frame 1
if (_parent._x > 30) { _parent._x = _parent._x - (3 + _root.player1.speed); }
Symbol 2449 MovieClip Frame 2
if (_parent._x > 30) { _parent._x = _parent._x - (3 + _root.player1.speed); }
Symbol 2449 MovieClip Frame 3
if (_parent._x > 30) { _parent._x = _parent._x - (3 + _root.player1.speed); }
Symbol 2449 MovieClip Frame 4
if (_parent._x > 30) { _parent._x = _parent._x - (3 + _root.player1.speed); }
Symbol 2449 MovieClip Frame 5
if (_parent._x > 30) { _parent._x = _parent._x - (3 + _root.player1.speed); }
Symbol 2449 MovieClip Frame 6
if (_parent._x > 30) { _parent._x = _parent._x - (3 + _root.player1.speed); }
Symbol 2449 MovieClip Frame 7
if (_parent._x > 30) { _parent._x = _parent._x - (3 + _root.player1.speed); }
Symbol 2449 MovieClip Frame 8
if (_parent._x > 30) { _parent._x = _parent._x - (3 + _root.player1.speed); }
Symbol 2449 MovieClip Frame 9
if (_parent._x > 30) { _parent._x = _parent._x - (3 + _root.player1.speed); }
Symbol 2449 MovieClip Frame 10
if (_parent._x > 30) { _parent._x = _parent._x - (3 + _root.player1.speed); }
Symbol 2449 MovieClip Frame 11
if (_parent._x > 30) { _parent._x = _parent._x - (3 + _root.player1.speed); } gotoAndPlay (1);
Symbol 2451 MovieClip Frame 1
if (_parent._x > 30) { _parent._x = _parent._x - (2 + _root.player1.speed); }
Symbol 2451 MovieClip Frame 2
if (_parent._x > 30) { _parent._x = _parent._x - (2 + _root.player1.speed); }
Symbol 2451 MovieClip Frame 3
if (_parent._x > 30) { _parent._x = _parent._x - (2 + _root.player1.speed); }
Symbol 2451 MovieClip Frame 4
if (_parent._x > 30) { _parent._x = _parent._x - (2 + _root.player1.speed); }
Symbol 2451 MovieClip Frame 5
if (_parent._x > 30) { _parent._x = _parent._x - (2 + _root.player1.speed); }
Symbol 2451 MovieClip Frame 6
if (_parent._x > 30) { _parent._x = _parent._x - (2 + _root.player1.speed); }
Symbol 2451 MovieClip Frame 7
if (_parent._x > 30) { _parent._x = _parent._x - (2 + _root.player1.speed); }
Symbol 2451 MovieClip Frame 8
if (_parent._x > 30) { _parent._x = _parent._x - (2 + _root.player1.speed); }
Symbol 2451 MovieClip Frame 9
if (_parent._x > 30) { _parent._x = _parent._x - (2 + _root.player1.speed); }
Symbol 2451 MovieClip Frame 10
if (_parent._x > 30) { _parent._x = _parent._x - (2 + _root.player1.speed); }
Symbol 2451 MovieClip Frame 11
if (_parent._x > 30) { _parent._x = _parent._x - (2 + _root.player1.speed); }
Symbol 2451 MovieClip Frame 12
if (_parent._x > 30) { _parent._x = _parent._x - (2 + _root.player1.speed); } gotoAndPlay (1);
Symbol 2456 MovieClip Frame 35
stop();
Symbol 2458 Button
on (release) { stopAllSounds(); }
Symbol 2525 MovieClip Frame 1
if (_root.player1.missiontotal > _root.stats.data.missionrecord) { _root.stats.data.missionrecord = _root.player1.missiontotal; } if (_root.player1.board > _root.stats.data.boardrecord) { _root.stats.data.boardrecord = _root.player1.board; } if (_root.player1.kill > _root.stats.data.killrecord) { _root.stats.data.killrecord = _root.player1.kill; }
Symbol 2525 MovieClip Frame 12
_root.totalkill = _root.player1.kill;
Symbol 2525 MovieClip Frame 24
_root.totalboard = _root.player1.board;
Symbol 2525 MovieClip Frame 37
_root.totalmission = _root.player1.missiontotal;
Symbol 2525 MovieClip Frame 48
if (_root.totalkill > 0) { _root.totalkill--; _root.totalscore++; doodeedoo = new Sound(); doodeedoo.attachSound("bleep15"); doodeedoo.start(); gotoAndPlay (47); }
Symbol 2525 MovieClip Frame 50
if (_root.totalboard) { _root.totalboard--; _root.totalscore = _root.totalscore + 1; doodeedoo = new Sound(); doodeedoo.attachSound("bleep15"); doodeedoo.start(); gotoAndPlay (49); }
Symbol 2525 MovieClip Frame 52
if (_root.totalmission > 0) { _root.totalmission--; _root.totalscore = _root.totalscore + 5; doodeedoo = new Sound(); doodeedoo.attachSound("bleep15"); doodeedoo.start(); gotoAndPlay (51); }
Symbol 2525 MovieClip Frame 55
stop();
Symbol 2527 Button
on (release) { gotoAndPlay (405); }
Symbol 2529 Button
on (release) { wee = new Sound(); wee.attachSound("final"); wee.start(0, 999); gotoAndPlay (491); }
Symbol 2530 Button
on (release) { getURL ("http://pages.infinit.net/kevnews/files/urbanslug_final.zip", "_blank"); }
Symbol 2534 Button
on (release) { if ((_root.once < 1) && (_root.playername != "")) { scoretable.filename = "scorezz/demo.sco"; scoretable.scoresize = 10; scoretable.action = "INSERT"; scoretable.viewtype = "FLASH"; scoretable.winname = _root.playername; scoretable.winscore = _root.totalscore; scoretable.loadVariables("http://www.urbanprophet.com/scorezz.php", "GET"); _root.once = 1; } }
Symbol 2551 Button
on (release) { gotoAndPlay (492); }
Symbol 2552 Button
on (release) { gotoAndPlay (493); }
Symbol 2553 Button
on (release) { stopAllSounds(); gotoAndPlay (405); }
Symbol 2562 Button
on (release) { gotoAndPlay (491); }
Symbol 2605 Button
on (release) { _root.stats.data.shot = 0; _root.stats.data.enemyshot = 0; _root.stats.data.yay = 0; _root.stats.data.board = 0; _root.stats.data.contact = 0; _root.stats.data.totalcash = 0; _root.stats.data.spawn = 0; _root.stats.data.plane = 0; _root.stats.data.priz = 0; _root.stats.data.prez = 0; _root.stats.data.retrieve = 0; _root.stats.data.general = 0; _root.stats.data.game = 0; _root.stats.data.tankdeath = 0; _root.stats.data.sniperdeath = 0; _root.stats.data.agentdeath = 0; _root.stats.data.fanadeath = 0; _root.stats.data.comandodeath = 0; _root.stats.data.gatlingdeath = 0; _root.stats.data.soldierdeath = 0; _root.stats.data.rebeldeath = 0; _root.stats.data.shielddeath = 0; _root.stats.data.tank = 0; _root.stats.data.sniper = 0; _root.stats.data.agent = 0; _root.stats.data.fana = 0; _root.stats.data.comando = 0; _root.stats.data.gatling = 0; _root.stats.data.soldier = 0; _root.stats.data.rebel = 0; _root.stats.data.shield = 0; _root.stats.data.killrecord = 0; _root.stats.data.missionrecord = 0; _root.stats.data.cashrecord = 0; _root.stats.data.boardrecord = 0; _root.stats.data.prizi = 0; _root.stats.data.prezi = 0; _root.stats.data.armor = 0; }

Library Items

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Symbol 3 GraphicUsed by:Timeline
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Symbol 23 GraphicUses:4Used by:36
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Symbol 26 GraphicUses:4Used by:36
Symbol 27 GraphicUses:4Used by:36
Symbol 28 GraphicUses:4Used by:36
Symbol 29 GraphicUses:4Used by:36
Symbol 30 GraphicUses:4Used by:36
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Symbol 35 GraphicUses:4Used by:36
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Symbol 86 Sound [boing3]Used by:126
Symbol 87 Sound [boing2]Used by:126
Symbol 88 Sound [boing1]Used by:126
Symbol 89 Sound [final]Used by:126
Symbol 90 Sound [gunz]Used by:126
Symbol 91 Sound [gun]Used by:126 587
Symbol 92 Sound [alarm]Used by:126 1973
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Symbol 94 Sound [shift1]Used by:126
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Symbol 106 Sound [whiz1]Used by:126
Symbol 107 Sound [whiz2]Used by:126
Symbol 108 Sound [whiz3]Used by:126
Symbol 109 Sound [whiz4]Used by:126
Symbol 110 Sound [whiz5]Used by:126
Symbol 111 Sound [whiz6]Used by:126
Symbol 112 Sound [bleep11]Used by:126
Symbol 113 SoundUsed by:126 310 314 315 407 437 438 439 2551 2552 2553 2562
Symbol 114 Sound [bleep13]Used by:126
Symbol 115 Sound [bleep14]Used by:126 2525
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Symbol 120 Sound [body1]Used by:126 2425
Symbol 121 Sound [body2]Used by:126 1562
Symbol 122 Sound [body3]Used by:126
Symbol 123 Sound [body4]Used by:126 1207 2036
Symbol 124 Sound [alargh]Used by:126
Symbol 125 SoundUsed by:126 1302
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Streaming Sound 1Used by:Timeline

Instance Names

"loadermc"Frame 3Symbol 36 MovieClip
"helpmczzz"Frame 405Symbol 128 MovieClip
"pistolkitmc"Frame 406Symbol 286 MovieClip
"riflekitmc"Frame 406Symbol 313 MovieClip
"shotkitmc"Frame 406Symbol 313 MovieClip
"mis1iconmc"Frame 407Symbol 712 MovieClip
"mis2iconmc"Frame 407Symbol 712 MovieClip
"mis3iconmc"Frame 407Symbol 712 MovieClip
"mis4iconmc"Frame 407Symbol 712 MovieClip
"agent"Frame 408Symbol 884 MovieClip
"grunt"Frame 408Symbol 978 MovieClip
"sniper"Frame 408Symbol 1102 MovieClip
"shield"Frame 408Symbol 1158 MovieClip
"crate"Frame 408Symbol 562 MovieClip
"priz"Frame 408Symbol 1173 MovieClip
"comando"Frame 408Symbol 1207 MovieClip
"explomc"Frame 408Symbol 1252 MovieClip
"jet"Frame 408Symbol 1259 MovieClip
"boss"Frame 408Symbol 1302 MovieClip
"alah"Frame 408Symbol 1353 MovieClip
"prez"Frame 408Symbol 1398 MovieClip
"gatling"Frame 408Symbol 1564 MovieClip
"tank"Frame 408Symbol 1689 MovieClip
"contactmc"Frame 408Symbol 1888 MovieClip
"militia"Frame 408Symbol 1973 MovieClip
"tankexplomc"Frame 408Symbol 1975 MovieClip
"explofragmc"Frame 408Symbol 1977 MovieClip
"officer"Frame 408Symbol 2036 MovieClip
"bgmc"Frame 408Symbol 2119 MovieClip
"magmc"Frame 408Symbol 2146 MovieClip
"weaponselectmc"Frame 408Symbol 2150 MovieClip
"player1mc"Frame 408Symbol 2452 MovieClip
"helpmc"Frame 408Symbol 128 MovieClip
"scoretable"Frame 490Symbol 2523 MovieClip
"tankkillmc"Frame 491Symbol 2539 MovieClip
"sniperkillmc"Frame 491Symbol 2539 MovieClip
"agentkillmc"Frame 491Symbol 2539 MovieClip
"fanakillmc"Frame 491Symbol 2539 MovieClip
"comandokillmc"Frame 491Symbol 2539 MovieClip
"gatlingkillmc"Frame 491Symbol 2539 MovieClip
"soldierkillmc"Frame 491Symbol 2539 MovieClip
"rebelkillmc"Frame 491Symbol 2539 MovieClip
"shieldkillmc"Frame 491Symbol 2539 MovieClip
"officerkillmc"Frame 491Symbol 2539 MovieClip
"tankkillmc2"Frame 492Symbol 2539 MovieClip
"sniperkillmc2"Frame 492Symbol 2539 MovieClip
"agentkillmc2"Frame 492Symbol 2539 MovieClip
"fanakillmc2"Frame 492Symbol 2539 MovieClip
"comandokillmc2"Frame 492Symbol 2539 MovieClip
"gatlingkillmc2"Frame 492Symbol 2539 MovieClip
"soldierkillmc2"Frame 492Symbol 2539 MovieClip
"rebelkillmc2"Frame 492Symbol 2539 MovieClip
"shieldkillmc2"Frame 492Symbol 2539 MovieClip
"officerkillmc2"Frame 492Symbol 2539 MovieClip
"gagemc"Symbol 286 MovieClip Frame 1Symbol 283 MovieClip
"gagemc"Symbol 313 MovieClip Frame 1Symbol 283 MovieClip
"stealbarmc"Symbol 1258 MovieClip Frame 5Symbol 1256 MovieClip
"stealingmc"Symbol 1259 MovieClip Frame 1Symbol 1258 MovieClip
"armormc"Symbol 2452 MovieClip Frame 1Symbol 2188 MovieClip
",.,"Symbol 2452 MovieClip Frame 6Symbol 2297 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "whiz7"
ExportAssets (56)Timeline Frame 405Symbol 86 as "boing3"
ExportAssets (56)Timeline Frame 405Symbol 87 as "boing2"
ExportAssets (56)Timeline Frame 405Symbol 88 as "boing1"
ExportAssets (56)Timeline Frame 405Symbol 89 as "final"
ExportAssets (56)Timeline Frame 405Symbol 90 as "gunz"
ExportAssets (56)Timeline Frame 405Symbol 91 as "gun"
ExportAssets (56)Timeline Frame 405Symbol 92 as "alarm"
ExportAssets (56)Timeline Frame 405Symbol 93 as "pistol"
ExportAssets (56)Timeline Frame 405Symbol 94 as "shift1"
ExportAssets (56)Timeline Frame 405Symbol 95 as "shift2"
ExportAssets (56)Timeline Frame 405Symbol 96 as "shift3"
ExportAssets (56)Timeline Frame 405Symbol 97 as "shift4"
ExportAssets (56)Timeline Frame 405Symbol 98 as "shift5"
ExportAssets (56)Timeline Frame 405Symbol 99 as "step1"
ExportAssets (56)Timeline Frame 405Symbol 100 as "step2"
ExportAssets (56)Timeline Frame 405Symbol 101 as "step3"
ExportAssets (56)Timeline Frame 405Symbol 102 as "step4"
ExportAssets (56)Timeline Frame 405Symbol 103 as "step5"
ExportAssets (56)Timeline Frame 405Symbol 104 as "step6"
ExportAssets (56)Timeline Frame 405Symbol 105 as "tankengine"
ExportAssets (56)Timeline Frame 405Symbol 106 as "whiz1"
ExportAssets (56)Timeline Frame 405Symbol 107 as "whiz2"
ExportAssets (56)Timeline Frame 405Symbol 108 as "whiz3"
ExportAssets (56)Timeline Frame 405Symbol 109 as "whiz4"
ExportAssets (56)Timeline Frame 405Symbol 110 as "whiz5"
ExportAssets (56)Timeline Frame 405Symbol 111 as "whiz6"
ExportAssets (56)Timeline Frame 405Symbol 1 as "whiz7"
ExportAssets (56)Timeline Frame 405Symbol 112 as "bleep11"
ExportAssets (56)Timeline Frame 405Symbol 114 as "bleep13"
ExportAssets (56)Timeline Frame 405Symbol 115 as "bleep14"
ExportAssets (56)Timeline Frame 405Symbol 117 as "bleep16"
ExportAssets (56)Timeline Frame 405Symbol 119 as "bleep18"
ExportAssets (56)Timeline Frame 405Symbol 120 as "body1"
ExportAssets (56)Timeline Frame 405Symbol 121 as "body2"
ExportAssets (56)Timeline Frame 405Symbol 122 as "body3"
ExportAssets (56)Timeline Frame 405Symbol 123 as "body4"
ExportAssets (56)Timeline Frame 405Symbol 124 as "alargh"
ExportAssets (56)Timeline Frame 407Symbol 91 as "gun"
ExportAssets (56)Timeline Frame 407Symbol 91 as "gun"
ExportAssets (56)Timeline Frame 407Symbol 91 as "gun"
ExportAssets (56)Timeline Frame 407Symbol 117 as "bleep16"
ExportAssets (56)Timeline Frame 407Symbol 117 as "bleep16"
ExportAssets (56)Timeline Frame 407Symbol 117 as "bleep16"
ExportAssets (56)Timeline Frame 407Symbol 117 as "bleep16"
ExportAssets (56)Timeline Frame 408Symbol 93 as "pistol"
ExportAssets (56)Timeline Frame 408Symbol 123 as "body4"
ExportAssets (56)Timeline Frame 408Symbol 121 as "body2"
ExportAssets (56)Timeline Frame 408Symbol 119 as "bleep18"
ExportAssets (56)Timeline Frame 408Symbol 92 as "alarm"
ExportAssets (56)Timeline Frame 408Symbol 123 as "body4"
ExportAssets (56)Timeline Frame 408Symbol 120 as "body1"
ExportAssets (56)Timeline Frame 490Symbol 115 as "bleep14"
ExportAssets (56)Timeline Frame 490Symbol 115 as "bleep14"
ExportAssets (56)Timeline Frame 490Symbol 115 as "bleep14"
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$hE$nP3U.VoSwpct8VJCqpIV90."
DebugMX1 (63)Timeline Frame 1

Labels

"yay"Frame 409
"nuked"Frame 490
"intro"Symbol 884 MovieClip Frame 1
"move"Symbol 884 MovieClip Frame 13
"roll"Symbol 884 MovieClip Frame 22
"prone"Symbol 884 MovieClip Frame 32
"attack"Symbol 884 MovieClip Frame 59
"idle"Symbol 884 MovieClip Frame 77
"death"Symbol 884 MovieClip Frame 102
"kneel"Symbol 884 MovieClip Frame 111
"close"Symbol 884 MovieClip Frame 119
"airdrop"Symbol 884 MovieClip Frame 133
"run"Symbol 978 MovieClip Frame 1
"idle"Symbol 978 MovieClip Frame 10
"cover"Symbol 978 MovieClip Frame 28
"combat"Symbol 978 MovieClip Frame 31
"close"Symbol 978 MovieClip Frame 45
"mortar"Symbol 978 MovieClip Frame 61
"death"Symbol 978 MovieClip Frame 94
"run"Symbol 1102 MovieClip Frame 1
"idle"Symbol 1102 MovieClip Frame 11
"kneel"Symbol 1102 MovieClip Frame 30
"cover"Symbol 1102 MovieClip Frame 60
"stand"Symbol 1102 MovieClip Frame 89
"close"Symbol 1102 MovieClip Frame 109
"death"Symbol 1102 MovieClip Frame 116
"move"Symbol 1158 MovieClip Frame 1
"idle"Symbol 1158 MovieClip Frame 13
"fire"Symbol 1158 MovieClip Frame 22
"close"Symbol 1158 MovieClip Frame 38
"cover"Symbol 1158 MovieClip Frame 53
"death"Symbol 1158 MovieClip Frame 63
"saved"Symbol 1173 MovieClip Frame 57
"move"Symbol 1207 MovieClip Frame 1
"cover"Symbol 1207 MovieClip Frame 11
"attack"Symbol 1207 MovieClip Frame 22
"death"Symbol 1207 MovieClip Frame 32
"surrender"Symbol 1302 MovieClip Frame 24
"death"Symbol 1353 MovieClip Frame 12
"death"Symbol 1398 MovieClip Frame 60
"move"Symbol 1564 MovieClip Frame 1
"fire"Symbol 1564 MovieClip Frame 13
"idle"Symbol 1564 MovieClip Frame 56
"death"Symbol 1564 MovieClip Frame 77
"death"Symbol 1689 MovieClip Frame 47
"idle"Symbol 1888 MovieClip Frame 1
"contacted"Symbol 1888 MovieClip Frame 21
"move"Symbol 1973 MovieClip Frame 1
"alarm"Symbol 1973 MovieClip Frame 10
"cover"Symbol 1973 MovieClip Frame 17
"attack"Symbol 1973 MovieClip Frame 35
"idle"Symbol 1973 MovieClip Frame 53
"death"Symbol 1973 MovieClip Frame 70
"move"Symbol 2036 MovieClip Frame 1
"cover"Symbol 2036 MovieClip Frame 9
"attack"Symbol 2036 MovieClip Frame 22
"order"Symbol 2036 MovieClip Frame 31
"death"Symbol 2036 MovieClip Frame 49
"idlerifle"Symbol 2452 MovieClip Frame 1
"idlepistol"Symbol 2452 MovieClip Frame 2
"riflefire"Symbol 2452 MovieClip Frame 3
"pistolfire"Symbol 2452 MovieClip Frame 4
"reloadrifle,.,"Symbol 2452 MovieClip Frame 5
".,,,"Symbol 2452 MovieClip Frame 6
"close"Symbol 2452 MovieClip Frame 7
"crouch"Symbol 2452 MovieClip Frame 8
"shotgunfire"Symbol 2452 MovieClip Frame 9
"run"Symbol 2452 MovieClip Frame 10
"death"Symbol 2452 MovieClip Frame 11
"pistolrun"Symbol 2452 MovieClip Frame 12
"pistolback"Symbol 2452 MovieClip Frame 13

Dynamic Text Variables

repSymbol 284 EditableText" "
chatSymbol 285 EditableText" "
moneySymbol 308 EditableText""
repSymbol 311 EditableText" "
chatSymbol 312 EditableText" "
ammoSymbol 329 EditableText""
armorSymbol 330 EditableText""
contactSymbol 404 EditableText""
repSymbol 405 EditableText" "
miss1typeSymbol 460 EditableText""
miss2typeSymbol 461 EditableText""
miss3typeSymbol 462 EditableText""
miss4typeSymbol 463 EditableText""
mis1descSymbol 464 EditableText" "
mis2descSymbol 465 EditableText" "
mis3descSymbol 466 EditableText" "
mis4descSymbol 467 EditableText" "
mis1cashSymbol 714 EditableText""
mis2cashSymbol 715 EditableText""
mis3cashSymbol 716 EditableText""
mis4cashSymbol 717 EditableText""
playerammoSymbol 2152 EditableText""
progressSymbol 2154 EditableText""
cashSymbol 2157 EditableText""
temoinSymbol 2159 EditableText""
rewardSymbol 2492 EditableText""
totalkillSymbol 2495 EditableText""
totalboardSymbol 2496 EditableText""
totalmissionSymbol 2497 EditableText""
totalscoreSymbol 2498 EditableText""
NAME0Symbol 2501 EditableText""
SCORE0Symbol 2502 EditableText""
NAME1Symbol 2503 EditableText""
SCORE1Symbol 2504 EditableText""
NAME2Symbol 2505 EditableText""
SCORE2Symbol 2506 EditableText""
NAME3Symbol 2507 EditableText""
SCORE3Symbol 2508 EditableText""
NAME4Symbol 2509 EditableText""
SCORE4Symbol 2510 EditableText""
NAME5Symbol 2511 EditableText""
SCORE5Symbol 2512 EditableText""
NAME6Symbol 2513 EditableText""
SCORE6Symbol 2514 EditableText""
NAME7Symbol 2515 EditableText""
SCORE7Symbol 2516 EditableText""
NAME8Symbol 2517 EditableText""
SCORE8Symbol 2518 EditableText""
NAME9Symbol 2519 EditableText""
SCORE9Symbol 2520 EditableText""
playernameSymbol 2532 EditableText""
temoinSymbol 2538 EditableText""
killtotalSymbol 2546 EditableText""
killtypeSymbol 2547 EditableText""
killlessSymbol 2548 EditableText""
killgameSymbol 2549 EditableText""
deathtotalSymbol 2557 EditableText""
deathmostSymbol 2558 EditableText""
deathlessSymbol 2559 EditableText""
boardgameSymbol 2560 EditableText""
shotSymbol 2585 EditableText""
hitrateSymbol 2586 EditableText""
enemyshotSymbol 2587 EditableText""
yaySymbol 2588 EditableText""
boardSymbol 2589 EditableText""
yayrateSymbol 2590 EditableText""
contactSymbol 2591 EditableText""
totalcashSymbol 2592 EditableText""
cashrateSymbol 2593 EditableText""
spawnSymbol 2594 EditableText""
priziSymbol 2595 EditableText""
planeSymbol 2596 EditableText""
preziSymbol 2597 EditableText""
retrieveSymbol 2598 EditableText""
generalSymbol 2599 EditableText""
gameSymbol 2600 EditableText""
killrecordSymbol 2601 EditableText""
boardrecordSymbol 2602 EditableText""
missionrecordSymbol 2603 EditableText""
cashrecordSymbol 2604 EditableText""
armorblockSymbol 2609 EditableText""




http://swfchan.com/6/25866/info.shtml
Created: 23/5 -2019 07:03:37 Last modified: 23/5 -2019 07:03:37 Server time: 14/11 -2024 23:09:28