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River Raid.swf

This is the info page for
Flash #25868

(Click the ID number above for more basic data on this flash file.)


Text
Lives

0

F
U
E
L

0

0

0

Fuel

Score

Bridge

?

New
Game

More
Games

Options

Pause

Demo

RiverRaid

Absolutist.com

PAUSED

Click to play

You were killed!

Begin
new game ?

YES

NO

Begin DEMO ?

Destroy all the bridges on your way.
Controls:
To move left/right - use arrow key left/right
To move up/down - up/down arrows
Fire - Space bar
Pause - P
Score:
Helicopter - 100            Ship - 200
Baloon - 300                 Plane - 400
Bad helicopter - 500    Tank - 600
Bridge - 1000

Help

OK

Select difficulty level (in next level or new game):

Options

Easy

Normal

Hard

Play sounds

NEW BRIDGE !

GAME OVER !

Congratulations!

You completed
the game

DEMO

Click to play

ActionScript [AS1/AS2]

Frame 1
function GenLevel(num) { level = new Array(0); level[0] = 16; level[3] = 16; level[4] = 16; level[7] = 16; level[8] = 16; level[11] = 16; i = 0; while (i < 4) { var zon = eval ("zone" + levels[(num * levelRecordSize) + i]); level = level.concat(zon); i++; } level[412] = 16; level[415] = 16; } function GenActors(levelNum) { RandomSeed(levels[(levelNum * levelRecordSize) + 9]); levelActors = new Array(); if (!isNewGameSuspend) { levelActors.push(new TActorDesc(160, 0, A_BRIDGE, 1)); } actorsIndex = 0; var i = 0; while (i < levels[(levelNum * levelRecordSize) + 16]) { if (true) { var y = (MyRandom(levelSize - 8) + 3); var x; if (level[(y * 4) + 1] == 0) { x = MyRandom(((375 - (level[(y * 4) + 0] * 10)) - (level[(y * 4) + 3] * 10)) - 15) + (level[(y * 4) + 0] * 10); } else { x = ((MyRandom(2) == 1) ? (MyRandom(((187.5 - (level[(y * 4) + 0] * 10)) - (level[(y * 4) + 1] * 10)) - 15) + (level[(y * 4) + 0] * 10)) : ((MyRandom(((187.5 - (level[(y * 4) + 2] * 10)) - (level[(y * 4) + 3] * 10)) - 15) + (level[(y * 4) + 2] * 10)) + 187.5)); } if (IsGround(x, y + 3) || (IsGround(x + 15, y + 3))) { // unexpected jump } if (IsGround(x, y + 2) || (IsGround(x + 15, y + 2))) { // unexpected jump } if (IsGround(x, y + 1) || (IsGround(x + 15, y + 1))) { // unexpected jump } levelActors.push(new TActorDesc(x, y * 25, A_FUEL, 1)); } i++; } RandomSeed(levels[(levelNum * levelRecordSize) + 8]); var ai = 0; while (ai < 5) { var i = 0; while (i < LodIt(levels[((levelNum * levelRecordSize) + 10) + ai])) { if (true) { var y = (MyRandom(levelSize - 6) + 5); if (CheckActor(y * 25) == 1) { // unexpected jump } var x; if (level[(y * 4) + 1] == 0) { var x = (MyRandom(((375 - (level[(y * 4) + 0] * 10)) - (level[(y * 4) + 3] * 10)) - actorWidth[ai]) + (level[(y * 4) + 0] * 10)); } else { var x = ((MyRandom(2) == 1) ? (MyRandom(((187.5 - (level[(y * 4) + 0] * 10)) - (level[(y * 4) + 1] * 10)) - actorWidth[ai]) + (level[(y * 4) + 0] * 10)) : ((MyRandom(((187.5 - (level[(y * 4) + 2] * 10)) - (level[(y * 4) + 3] * 10)) - actorWidth[ai]) + (level[(y * 4) + 2] * 10)) + 187.5)); } levelActors.push(new TActorDesc(x, y * 25, ai, MyRandom(2) - 1)); } i++; } ai++; } var rx = MyRandom(350); if (!isNewGameSuspend) { levelActors.push(new TActorDesc(rx, 25, A_TANK, ((rx < 0) ? -1 : 1))); } levelActors.sort(ActorDescComp); } function CheckActor(y) { var i = 0; while (i < levelActors.length) { if (levelActors[i].actorType != A_FUEL) { if (y == levelActors[i].y) { return(1); } } i++; } return(0); } function CheckStatic(y) { var i = 0; while (i < levelStatics.length) { if (y == levelStatics[i].y) { return(1); } i++; } return(0); } function IsGround(x, y) { if (x < (level[(y * 4) + 0] * 10)) { return(1); } if ((375 - (level[(y * 4) + 3] * 10)) < x) { return(1); } if (((187.5 - (level[(y * 4) + 1] * 10)) < x) && (x < (187.5 + (level[(y * 4) + 2] * 10)))) { return(1); } return(0); } function GenStatics(levelNum) { var num = levels[(levelNum * levelRecordSize) + 4]; var sed = levels[(levelNum * levelRecordSize) + 7]; RandomSeed(sed); var iw = eval ("itemWidth_" + levels[(levelNum * levelRecordSize) + 6]); staticsIndex = 0; levelStatics = new Array(); levelStatics.push(new TActorDesc(0, 0, AS_BRIDGE, 1)); var i = 0; while (i < num) { if (true) { var y = (MyRandom(levelSize - 3) + 2); if (CheckStatic(y * 25) == 1) { // unexpected jump } } var j = 0; while (j < levelStatics.length) { if (levelStatics[j].y == (y * 25)) { var y = (MyRandom(levelSize - 3) + 2); j = 0; } j++; } var ai = (MyRandom(3) + AS_ITEM1); var x; var sp = (((level[(y * 4) + 1] + level[(y * 4) + 2]) * 10) - iw[ai]); if ((10 < sp) && (MyRandom(2) == 1)) { x = ((187.5 - (level[(y * 4) + 1] * 10)) + MyRandom((sp / 2) - 4)) + 5; } else if (MyRandom(2) == 1) { x = (((level[(y * 4) + 0] * 10) - 5) - MyRandom(level[(y * 4) + 0] * 4)) - iw[ai]; } else { x = ((375 - (level[(y * 4) + 3] * 10)) + 5) + MyRandom(level[(y * 4) + 3] * 4); } levelStatics.push(new TActorDesc(x, y * 25, ai, MyRandom(2) - 1)); i++; } var i = 0; while (i < levels[(levelNum * levelRecordSize) + 15]) { if (true) { var y = (MyRandom(levelSize - 3) + 2); if (CheckStatic(y * 25) == 1) { // unexpected jump } } if ((MyRandom(2) == 1) && ((iw[AS_TANK] + 10) < (level[(y * 4) + 0] * 10))) { levelStatics.push(new TActorDesc((((level[(y * 4) + 0] * 10) - iw[AS_TANK]) - 10) - MyRandom(((level[(y * 4) + 0] * 10) - iw[AS_TANK]) - 10), y * 25, AS_TANK, 1)); } else if ((iw[AS_TANK] + 10) < (level[(y * 4) + 3] * 10)) { levelStatics.push(new TActorDesc(((375 - (level[(y * 4) + 3] * 10)) + 10) + MyRandom(((level[(y * 4) + 3] * 10) - 10) - iw[AS_TANK]), y * 25, AS_TANK, -1)); } i++; } levelStatics.sort(ActorDescComp); } function LodIt(num) { if ((lod == 1) || (isDemo)) { return(num); } if (lod == 2) { return(num + (num / 2)); } var ret = (num - (num / 2)); if (ret >= 0) { return(ret); } return(0); } function TActorDesc(inx, iny, intype, indir) { this.x = inx; this.y = iny; this.actorType = intype; this.dir = indir; } function ActorDescComp(a, b) { if (a.y < b.y) { return(-1); } if (b.y < a.y) { return(1); } return(0); } function MakeStaticActor(x, y, actorDesc) { static.attachMovie(levels[(levelNum * levelRecordSize) + 5] + staticActorNames[actorDesc.actorType], "a" + actorLevelStat, actorLevelStat); var added = eval ("static/a" + actorLevelStat); actorLevelStat--; if (actorLevelStat == 100) { actorLevelStat = 600; } added._x = x; added._y = y - added._height; if (actorDesc.dir == -1) { added._x = added._x + added._width; added._xscale = -100; } if (actorDesc.actorType == AS_BRIDGE) { staticBridge = added; } if (actorDesc.actorType == AS_TANK) { var ay = Math.round(actorDesc.y / 25); if (ay == 1) { added.bridge = true; _root.bridgeTank = added; } if (x >= 0) { added.coast = ((375 - (level[(ay * 4) + 3] * 10)) - 187.5) + 10; added.other = ((level[(ay * 4) + 0] * 10) - 187.5) - 10; added.hold = false; } else { added.coast = ((level[(ay * 4) + 0] * 10) - 187.5) - 10; added.other = ((375 - (level[(ay * 4) + 3] * 10)) - 187.5) + 10; added.hold = false; } } return(added); } function MakeActor(x, y, actorDesc) { if (actorDesc.actorType == A_FUEL) { obj.attachMovie("e" + actorNames[actorDesc.actorType], "a" + fuelLevel, fuelLevel); var added = eval ("obj/a" + fuelLevel); fuelLevel--; if (fuelLevel == 50) { fuelLevel = 99; } added._x = x; added._y = y - added._height; added.actorType = actorDesc.actorType; return(undefined); } if ((actorDesc.actorType == A_TANK) && (actorDesc.y == 25)) { obj.attachMovie("e" + actorNames[actorDesc.actorType], "a700", 700); var added = obj/a700; } else { obj.attachMovie("e" + actorNames[actorDesc.actorType], "a" + actorLevel, actorLevel); var added = eval ("obj/a" + actorLevel); } actorLevel--; if (actorLevel == 100) { actorLevel = 600; } added._x = x; added._y = y - added._height; added.actorType = actorDesc.actorType; if (actorDesc.dir == -1) { added._x = added._x + added._width; added._xscale = -100; } if (actorDesc.actorType == A_BULLET) { _root.isBullet = true; } if ((((actorDesc.actorType == A_HELICOPTER) || (actorDesc.actorType == A_BALOON)) || (actorDesc.actorType == A_SHIP)) || (actorDesc.actorType == A_BADHELICOPTER)) { var ay = Math.round(actorDesc.y / 25); if ((level[(ay * 4) + 1] == 0) && (level[(ay * 4) + 2] == 0)) { added.left = (level[(ay * 4) + 0] * 10) - 187.5; added.right = (375 - (level[(ay * 4) + 3] * 10)) - 187.5; } else if (x >= 0) { added.left = ((level[(ay * 4) + 2] * 10) + 187.5) - 187.5; added.right = (375 - (level[(ay * 4) + 3] * 10)) - 187.5; } else { added.left = (level[(ay * 4) + 0] * 10) - 187.5; added.right = (187.5 - (level[(ay * 4) + 1] * 10)) - 187.5; } added.speed = MyRandom(4); } if (actorDesc.actorType == A_BADHELICOPTER) { added.bul = false; } if (actorDesc.actorType == A_BRIDGE) { _root.bridge = true; } if (actorDesc.actorType == A_TANK) { var ay = Math.round(actorDesc.y / 25); if (ay == 1) { if (_root.bridge) { added.bridge = true; } _root.bridgeTank = added; _root.isLevelIncomplete = true; } if (x >= 0) { added.coast = ((375 - (level[(ay * 4) + 3] * 10)) - 187.5) + 10; added.other = ((level[(ay * 4) + 0] * 10) - 187.5) - 10; added.hold = false; } else { added.coast = ((level[(ay * 4) + 0] * 10) - 187.5) - 10; added.other = ((375 - (level[(ay * 4) + 3] * 10)) - 187.5) + 10; added.hold = false; } } return(added); } function CollideLevelMix(actor, coords) { for (var r in game) { var row = eval ("game/" + r); if (actor.hitTest(row)) { for (var c in row) { var ch = eval ((("game/" + r) + "/") + c); var i = 0; while (i < (coords.length / 2)) { if (actor.hitTest(ch) && (ch.hitTest(coords[i * 2], coords[(i * 2) + 1], true))) { return(true); } i++; } } } } } function CollideLevelBbox(actor) { for (var r in game) { var row = eval ("game/" + r); if (actor.hitTest(row)) { for (var c in row) { var ch = eval ((("game/" + r) + "/") + c); if (actor.hitTest(ch)) { return(true); } } } } } function CollideLevelPoint(actor, x, y) { for (var r in game) { var row = eval ("game/" + r); if (actor.hitTest(row)) { for (var c in row) { var ch = eval ((("game/" + r) + "/") + c); if (actor.hitTest(ch) && (ch.hitTest(x, y, true))) { return(true); } } } } } function Explode(actor) { score = score + scores[actor.actorType]; bar.score = score; if (score >= nextLifeBonus) { nextLifeBonus = nextLifeBonus + newLifeScore; lives++; bar.lives = String(lives); if (_root.isSound) { _root.sndNewLife.start(); } } MakeActor(actor._x + (((actor._width / 2) * actor._xscale) / 100), actor._y + (((actor._height / 2) * actor._yscale) / 100), explosionDesc); if (actor.actorType == A_BADHELICOPTER) { actor.bul.removeMovieClip(); } if (actor.actorType == A_BRIDGE) { if (((_root.bridgeTank._x + ((_root.bridgeTank._width * _root.bridgeTank._xscale) / 100)) >= actor._x) && ((actor._x + ((actor._width * actor._xscale) / 100)) >= _root.bridgeTank._x)) { Explode(_root.bridgeTank); } else if (_root.bridgeTank._x < 0) { _root.bridgeTank.coast = -37.5; _root.bridgeTank.other = 37.5; if (_root.bridgeTank._xscale < 0) { _root.bridgeTank._xscale = 100; _root.bridgeTank._x = _root.bridgeTank._x - _root.bridgeTank._width; } } else { _root.bridgeTank.other = -37.5; _root.bridgeTank.coast = 37.5; if (0 < _root.bridgeTank._xscale) { _root.bridgeTank._xscale = -100; _root.bridgeTank._x = _root.bridgeTank._x + _root.bridgeTank._width; } } _root.bridge = false; _root.bridgeTank.bridge = false; _root.bridgeTank.wasBridge = true; _root.isLevelIncomplete = false; if (_root.currentLevel == _root.levelsNum) { _root.victory._visible = true; _root.isSuspend = true; } if (_root.isSound) { _root.sndBridgeExpl.start(); } } else if (_root.isSound) { _root.sndExpl.start(); } actor.removeMovieClip(); } function Rand() { nextRand = ((nextRand * 1103515245) % 4294967295) + 12345; return((Math.floor(nextRand / 65536) % 32768) / 32767); } function MyRandom(top) { return(Math.floor(Rand() * top)); } function RandomSeed(seed) { nextRand = seed; } function StaticAi(me) { if (!isSuspend) { me._y = me._y + currentMovementSpeed; if (187.5 < me._y) { me.removeMovieClip(); return(undefined); } } } function PlayerAi(me) { me._x = me._x + me.speed; if (me._x >= (375 - (me._width / 2))) { me._x = 375 - (me._width / 2); } if ((0 + (me._width / 2)) >= me._x) { me._x = 0 + (me._width / 2); } if ((CollideLevelPoint(me, me._x, me._y) || (CollideLevelPoint(me, me._x + 15, me._y + 4.5))) || (CollideLevelPoint(me, me._x - 15, me._y + 4.5))) { KillPlayer(); } for (var r in obj) { var o = eval ("obj/" + r); if (me.hitTest(o)) { if (o.hitTest(me._x, me._y - 17, true)) { PlayerCollideActor(o); } else if (o.hitTest(me._x + 15, me._y + 4.5, true)) { PlayerCollideActor(o); } else if (o.hitTest(me._x - 15, me._y + 4.5, true)) { PlayerCollideActor(o); } else if (o.hitTest(me._x, me._y + 17, true)) { PlayerCollideActor(o); } else if (o.hitTest(me._x, me._y, true)) { PlayerCollideActor(o); } } } } function PlayerCollideActor(o) { if (o.actorType == A_FUEL) { bar.fuel._xscale = bar.fuel._xscale + fuelIncrease; if (100 < bar.fuel._xscale) { bar.fuel._xscale = 100; } } if (((o.actorType >= 0) && (6 >= o.actorType)) || (o.actorType == A_BADEXPLOSION)) { Explode(o); KillPlayer(); } } function KillPlayer() { if (_root.isSound) { _root.sndPlayerDeath.start(); } MakeActor(player._x - 187.5, player._y - 187.5, explosionDesc); lives--; isPlayerDead = true; player._visible = false; playerCounter = 0; killed._visible = true; bar.lives = String(lives); if (0 >= lives) { gameover._visible = true; isSuspend = true; } } function BulletAi(me) { if (!isSuspend) { me._y = me._y - bulletSpeed; if (me._y < (-187.5 - me._height)) { isBullet = false; me.removeMovieClip(); return(undefined); } if (CollideLevelPoint(me, 187.5 + me._x, 187.5 + me._y)) { if (_root.isSound) { _root.sndTerrExpl.start(); } MakeActor(me._x, me._y, explosionDesc); isBullet = false; me.removeMovieClip(); return(undefined); } for (var r in obj) { var o = eval ("obj/" + r); if (me == o) { continue; } if (me.hitTest(o) && (7 >= o.actorType)) { if (o == A_EXPLOSION) { continue; } Explode(o); isBullet = false; me.removeMovieClip(); return(undefined); } } } } function ExplosionAi(me) { if (!isSuspend) { me._y = me._y + currentMovementSpeed; if (187.5 < me._y) { me.removeMovieClip(); return(undefined); } } } function ShipAi(me) { if (!isSuspend) { me._y = me._y + currentMovementSpeed; if (187.5 < me._y) { me.removeMovieClip(); return(undefined); } if (0 < me._xscale) { me._x = me._x + me.speed; if (((me.right - me._width) < me._x) || (MyRandom(shipDirChangeChance) == 1)) { me._xscale = -100; me._x = me._x + me._width; } } else { me._x = me._x - me.speed; if ((me._x < (me.left + me._width)) || (MyRandom(shipDirChangeChance) == 1)) { me._xscale = 100; me._x = me._x - me._width; } } if (MyRandom(shipSpeedChangeChance) == 1) { me.speed = MyRandom(shipMaxSpeed); } } } function HelicopterAi(me) { if (!isSuspend) { me._y = me._y + currentMovementSpeed; if (187.5 < me._y) { me.removeMovieClip(); return(undefined); } if (0 < me._xscale) { me._x = me._x + me.speed; if (((me.right - me._width) < me._x) || (MyRandom(heliDirChangeChance) == 1)) { me._xscale = -100; me._x = me._x + me._width; } } else { me._x = me._x - me.speed; if ((me._x < (me.left + me._width)) || (MyRandom(heliDirChangeChance) == 1)) { me._xscale = 100; me._x = me._x - me._width; } } if (MyRandom(heliSpeedChangeChance) == 1) { me.speed = MyRandom(heliMaxSpeed) + 1; } } } function BaloonAi(me) { if (!isSuspend) { me._y = me._y + currentMovementSpeed; if (187.5 < me._y) { me.removeMovieClip(); return(undefined); } if (0 < me._xscale) { me._x = me._x + me.speed; if (((me.right - me._width) < me._x) || (MyRandom(baloonDirChangeChance) == 1)) { me._xscale = -100; me._x = me._x + me._width; } } else { me._x = me._x - me.speed; if ((me._x < (me.left + me._width)) || (MyRandom(baloonDirChangeChance) == 1)) { me._xscale = 100; me._x = me._x - me._width; } } if (MyRandom(baloonSpeedChangeChance) == 1) { me.speed = MyRandom(baloonMaxSpeed); } } } function BadHelicopterAi(me) { if (!isSuspend) { me._y = me._y + currentMovementSpeed; if (187.5 < me._y) { me.removeMovieClip(); return(undefined); } if (0 < me._xscale) { me._x = me._x + me.speed; if (((me.right - me._width) < me._x) || (MyRandom(dirChangeChance) == 1)) { me._xscale = -100; me._x = me._x + me._width; } } else { me._x = me._x - me.speed; if ((me._x < (me.left + me._width)) || (MyRandom(dirChangeChance) == 1)) { me._xscale = 100; me._x = me._x - me._width; } } if (MyRandom(speedChangeChance) == 1) { me.speed = MyRandom(4); } if (!me.bul) { if (_root.isSound) { _root.sndHeliShoot.start(); } me.bul = MakeActor(me._x + ((me._xscale / 100) * me._width), (me._y + 15) - currentMovementSpeed, badBulletDesc); me.bul.speed = (me._xscale / 100) * badBulletSpeed; } else { me.bul._x = me.bul._x + me.bul.speed; if ((me.right < me.bul._x) || (me.bul._x < me.left)) { me.bul.RemoveMovieClip(); me.bul = 0; } else if ((!isPlayerDead) && (me.bul.hitTest(player))) { KillPlayer(); me.bul.RemoveMovieClip(); me.bul = false; } } } } function PlaneAi(me) { if (!isSuspend) { if (0 < me._xscale) { me._x = me._x + _root.planeSpeed; if (187.5 < me._x) { me._x = -187.5 - me._width; } } else { me._x = me._x - _root.planeSpeed; if (me._x < -187.5) { me._x = 187.5 + me._width; } } me._y = me._y + currentMovementSpeed; if (187.5 < me._y) { me.removeMovieClip(); return(undefined); } } } function TankAi(me) { if (!isSuspend) { me.counter++; me._y = me._y + currentMovementSpeed; if (187.5 < me._y) { me.removeMovieClip(); return(undefined); } if (me.bridge) { if (0 < me._xscale) { me._x = me._x + tankSpeed; if (me._x >= 150) { me._x = me._x + me._width; me._xscale = -100; } } else { me._x = me._x - tankSpeed; if (me._x < -150) { me._x = me._x - me._width; me._xscale = 100; } } } else if (!me.hold) { if (0 < me._xscale) { me._x = me._x + tankSpeed; if (me._x >= (me.coast - me._width)) { me._x = me.coast - me._width; me.hold = true; } } else { me._x = me._x - tankSpeed; if (me._x < (me.coast + me._width)) { me._x = me.coast + me._width; me.hold = true; } } } else if (!me.bul) { if (me.wasBridge) { if (me.counter >= tankPause) { if (_root.isSound) { _root.sndTankShoot.start(); } me.bul = MakeActor(me._x + ((me._xscale / 100) * me._width), (me._y + 5) - currentMovementSpeed, badBulletDesc); me.bul.speed = (me._xscale / 100) * badBulletSpeed; me.bul.targ = me.coast + (((me.other - me.coast) * random(100)) / 100); } } else { if (_root.isSound) { _root.sndTankShoot.start(); } me.bul = MakeActor(me._x + ((me._xscale / 100) * me._width), (me._y + 5) - currentMovementSpeed, badBulletDesc); me.bul.speed = (me._xscale / 100) * badBulletSpeed; me.bul.targ = me.coast + (((me.other - me.coast) * random(100)) / 100); } } else { me.bul._x = me.bul._x + me.bul.speed; if (((0 < me._xscale) && (me.bul._x >= me.bul.targ)) || ((me._xscale < 0) && (me.bul._x < me.bul.targ))) { me.counter = 0; MakeActor(me.bul._x, me.bul._y, badExplosionDesc); me.bul.RemoveMovieClip(); me.bul = false; } else if ((!isPlayerDead) && (me.bul.hitTest(player))) { KillPlayer(); me.bul.RemoveMovieClip(); me.bul = false; } } } } function MoreGames() { _root.AbsLink(); } function Publish(name, score) { } function AbsLink() { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + (("/?r=" + GetPrefix()) + "rvr"); getURL (sd, "blank"); } function SendResult() { var stSend = ((((((((_root.score + "\t") + 0) + "\t") + stName) + "\t") + "rvr") + "\t") + "web"); getURL ("http://absolutist.com/cgi-bin/gameres.pl?g=rvr&e=" + _root.Crypto(stSend), "blank"); _root.gotoAndPlay(4); } function LinkPC() { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + (("/boa/?r=" + GetPrefix()) + "rvr"); getURL (sd, "blank"); } function GetPrefix() { return(_root._url.charAt(_root._url.length - 3)); } function DemoInit() { demoIndex = 0; } function DemoProc() { while (demoSeq[demoIndex] == frame) { DemoKey(demoSeq[demoIndex + 1]); demoIndex = demoIndex + 2; } if (demoIndex >= demoSeq.length) { demoIndex = 0; frame = 0; } } function DemoKey(Code) { if (Code == 39) { if (!player.speed) { player.speed = _root.playerSpeed; player.gotoAndPlay(2); } } if (Code == 37) { if (!player.speed) { player.speed = -_root.playerSpeed; player.gotoAndPlay(3); } } if (Code == 38) { _root.currentMovementSpeed = _root.fastMovementSpeed; } if (Code == 40) { _root.currentMovementSpeed = _root.slowMovementSpeed; } if ((Code == 32) && (!_root.isBullet)) { if (_root.isSound) { _root.sndPlayerShoot.start(); } _root.MakeActor(player._x - 187.5, player._y - 187.5, _root.bulletDesc); } if ((Code == 139) || (Code == 137)) { player.speed = 0; player.gotoAndPlay("normal"); } if (Code == 138) { _root.currentMovementSpeed = _root.normalMovementSpeed; } if (Code == 140) { _root.currentMovementSpeed = _root.normalMovementSpeed; } } function Init(isDem) { isSuspend = false; isDemo = isDem; demInit = false; DemoInit(); keyQueue = new Array(); lives = 3; score = 0; bar.lives = String(lives); bulletDesc = new TActorDesc(0, 0, A_BULLET, 1); badBulletDesc = new TActorDesc(0, 0, A_BADBULLET, 1); tankBulletDesc = new TActorDesc(0, 0, A_TANKBULLET, 1); explosionDesc = new TActorDesc(0, 0, A_EXPLOSION, 1); badExplosionDesc = new TActorDesc(0, 0, A_BADEXPLOSION, 1); sndClick = new Sound(); sndClick.attachSound("snClick"); sndBridgeExpl = new Sound(); sndBridgeExpl.attachSound("snBridgeExpl"); sndExpl = new Sound(); sndExpl.attachSound("snExpl"); sndHeliShoot = new Sound(); sndHeliShoot.attachSound("snHeliShoot"); sndPlayerDeath = new Sound(); sndPlayerDeath.attachSound("snPlayerDeath"); sndPlayerShoot = new Sound(); sndPlayerShoot.attachSound("snPlayerShoot"); sndTankShoot = new Sound(); sndTankShoot.attachSound("snTankShoot"); sndTerrExpl = new Sound(); sndTerrExpl.attachSound("snTerrExpl"); sndNewLife = new Sound(); sndNewLife.attachSound("snNewLife"); nextLifeBonus = newLifeScore; NewGame(0); } function NewGame(startLevelNum) { newgam._visible = false; pause._visible = false; help._visible = false; options._visible = false; newlevel._visible = false; gameover._visible = false; victory._visible = false; demos._visible = isDemo; newdem._visible = false; isLevelIncomplete = false; isPauseLock = false; isPlayerDead = false; player._visible = true; playerCounter = 0; player._x = playerStartX; player._y = playerStartY; isBullet = false; isNewGameSuspend = true; killed._visible = false; if (!isDemo) { pause._visible = true; _root.isSuspend = true; _root.pause._visible = true; } bar.fuel.gotoAndPlay(1); bar.fuel._xscale = 100; bar.score = score; currentMovementSpeed = 0; player.speed = 0; player.gotoAndPlay("normal"); for (var r in obj) { var o = eval ("obj/" + r); o.removeMovieClip(); } for (var r in static) { var o = eval ("static/" + r); o.removeMovieClip(); } actorLevel = 600; actorLevelStat = 600; fuelLevel = 99; LinoInit(startLevelNum); rowsNum = Math.ceil(375 / rowHeight) + 1; rows = new Array(rowsNum); var y = (rowsNum - 1); while (y >= 0) { game.attachMovie("erow", "row" + y, y); rows[y] = eval ("game/row" + y); rows[y]._x = -187.5; rows[y]._y = -187.5 + ((y - 1) * rowHeight); Linotype(rows[y]); y--; } currentMovementSpeed = normalMovementSpeed; frame = 0; RandomSeed(0); } function LinoInit(num) { tileset = levels[(num * levelRecordSize) + 5]; itemTileset = levels[(num * levelRecordSize) + 6]; prevLevel = 0; prevRow = 0; currentRow = 1; currentLevel = num; bar.bridge = currentLevel; GenLevel(num); GenStatics(num); GenActors(num); } function Linotype(row) { for (cl in row) { eval ((("game/" + row._name) + "/") + cl).removeMovieClip(); } var curX = level[(currentRow * 4) + 0]; var prevX = level[(prevRow * 4) + 0]; var deltaX = (curX - prevX); var shiftX = ((curX >= prevX) ? (prevX) : (curX)); if (shiftX != 0) { row.attachMovie(tileset + 0, "t0", 0); row.t0._x = 0; row.t0._y = 0; row.t0._xscale = shiftX * 1000; } if (deltaX != 0) { row.attachMovie(tileset + Math.abs(deltaX), "t1", 1); row.t1._x = shiftX * 10; row.t1._y = ((0 < deltaX) ? 0 : (rowHeight)); row.t1._yscale = ((0 < deltaX) ? 100 : -100); } var curX = level[(currentRow * 4) + 3]; var prevX = level[(prevRow * 4) + 3]; var deltaX = (curX - prevX); var shiftX = ((curX >= prevX) ? (prevX) : (curX)); if (shiftX != 0) { row.attachMovie(tileset + 0, "t2", 2); row.t2._x = 375; row.t2._y = 0; row.t2._xscale = shiftX * -1000; } if (deltaX != 0) { row.attachMovie(tileset + Math.abs(deltaX), "t3", 3); row.t3._x = 375 - (shiftX * 10); row.t3._y = ((0 < deltaX) ? 0 : (rowHeight)); row.t3._yscale = ((0 < deltaX) ? 100 : -100); row.t3._xscale = -100; } var curX = level[(currentRow * 4) + 2]; var prevX = level[(prevRow * 4) + 2]; var deltaX = (curX - prevX); var shiftX = ((curX >= prevX) ? (prevX) : (curX)); if (shiftX != 0) { row.attachMovie(tileset + 0, "t4", 4); row.t4._x = 187.5; row.t4._y = 0; row.t4._xscale = shiftX * 1000; } if (deltaX != 0) { row.attachMovie(tileset + Math.abs(deltaX), "t5", 5); row.t5._x = (shiftX * 10) + 187.5; row.t5._y = ((0 < deltaX) ? 0 : (rowHeight)); row.t5._yscale = ((0 < deltaX) ? 100 : -100); } var curX = level[(currentRow * 4) + 1]; var prevX = level[(prevRow * 4) + 1]; var deltaX = (curX - prevX); var shiftX = ((curX >= prevX) ? (prevX) : (curX)); if (shiftX != 0) { row.attachMovie(tileset + 0, "t6", 6); row.t6._x = 187.5; row.t6._y = 0; row.t6._xscale = shiftX * -1000; } if (deltaX != 0) { row.attachMovie(tileset + Math.abs(deltaX), "t7", 7); row.t7._x = 187.5 - (shiftX * 10); row.t7._y = ((0 < deltaX) ? 0 : (rowHeight)); row.t7._yscale = ((0 < deltaX) ? 100 : -100); row.t7._xscale = -100; } while ((Math.round(levelStatics[staticsIndex].y / 25) == prevRow) && (staticsIndex < levelStatics.length)) { MakeStaticActor(-187.5 + levelStatics[staticsIndex].x, ((row._y + 25) - currentMovementSpeed) - (levelStatics[staticsIndex].y % 25), levelStatics[staticsIndex]); staticsIndex++; } while ((Math.round(levelActors[actorsIndex].y / 25) == prevRow) && (actorsIndex < levelActors.length)) { MakeActor(-187.5 + levelActors[actorsIndex].x, ((row._y + 25) - currentMovementSpeed) - (levelActors[actorsIndex].y % 25), levelActors[actorsIndex]); actorsIndex++; } prevRow = currentRow; currentRow++; if (currentRow == (levelSize - 1)) { newlevel._visible = true; } if (currentRow >= levelSize) { currentRow = 1; prevLevel = currentLevel; currentLevel++; if (isDemo) { demInit = true; return(undefined); } if (levelsNum < currentLevel) { currentLevel = 0; } bar.bridge = currentLevel; GenLevel(currentLevel); GenStatics(currentLevel); GenActors(currentLevel); newlevel._visible = false; prevRow = 0; } } function OnFrame() { if (isSuspend) { return(undefined); } if (demInit == true) { Init(true); return(undefined); } frame++; if (isDemo) { DemoProc(); } else { KeyProc(); } var i = 0; while (i < rowsNum) { rows[i]._y = rows[i]._y + currentMovementSpeed; if (187.5 < rows[i]._y) { rows[i]._y = rows[i]._y - (rowHeight * rowsNum); Linotype(rows[i]); } i++; } if (player._visible) { PlayerAi(player); } else if (isPlayerDead) { playerCounter++; if (playerCounter >= deathPause) { if (_root.isLevelIncomplete) { NewGame(currentLevel - 1); } else { NewGame(currentLevel); } } } bar.fuel._xscale = bar.fuel._xscale - fuelDecrease; if (fuelBlinkLevel < bar.fuel._xscale) { bar.fuel.gotoAndPlay(1); } if (fuelBlinkLevel >= bar.fuel._xscale) { bar.fuel.gotoAndPlay(2); } if (bar.fuel._xscale < 0) { bar.fuel._xscale = 0; } if ((bar.fuel._xscale == 0) && (!isPlayerDead)) { KillPlayer(); } } function KeyProc() { i = 0; while (i < keyQueue.length) { HandleKey(keyQueue[i]); i++; } keyQueue.splice(0); } function HandleKey(Code) { if (Code == _root.keyDownRight) { if (!player.speed) { player.speed = _root.playerSpeed; player.gotoAndPlay(2); } } if (Code == _root.keyDownLeft) { if (!player.speed) { player.speed = -_root.playerSpeed; player.gotoAndPlay(3); } } if (Code == _root.keyDownUp) { _root.currentMovementSpeed = _root.fastMovementSpeed; } if (Code == _root.keyDownDown) { _root.currentMovementSpeed = _root.slowMovementSpeed; } if ((Code == _root.keyDownFire) && (!_root.isBullet)) { if (_root.isSound) { _root.sndPlayerShoot.start(); } _root.MakeActor(player._x - 187.5, player._y - 187.5, _root.bulletDesc); } if ((Code == _root.keyUpLeft) || (Code == _root.keyUpRight)) { player.speed = 0; player.gotoAndPlay("normal"); } if (Code == _root.keyUpUp) { _root.currentMovementSpeed = _root.normalMovementSpeed; } if (Code == _root.keyUpDown) { _root.currentMovementSpeed = _root.normalMovementSpeed; } } magicNum = 136.5; playerStartX = 187.5; playerStartY = 300; normalMovementSpeed = 3; fastMovementSpeed = 5; slowMovementSpeed = 1; fuelDecrease = 0.2; fuelIncrease = 2; bulletSpeed = 4; badBulletSpeed = 5; playerSpeed = 4; tankSpeed = 2; tankPause = 15; planeSpeed = 6; rowHeight = 25; itemsNum = 3; shipMaxSpeed = 3; shipSpeedChangeChance = 10; shipDirChangeChance = 60; heliMaxSpeed = 4; heliSpeedChangeChance = 8; heliDirChangeChance = 50; baloonMaxSpeed = 2; baloonSpeedChangeChance = 5; baloonDirChangeChance = 40; deathPause = 24; fuelBlinkLevel = 30; newLifeScore = 10000; A_HELICOPTER = 0; A_SHIP = 1; A_BALOON = 2; A_PLANE = 3; A_BADHELICOPTER = 4; A_TANK = 5; A_BRIDGE = 6; A_FUEL = 7; A_EXPLOSION = 8; A_BULLET = 9; A_BADBULLET = 10; A_BADEXPLOSION = 11; AS_BRIDGE = 0; AS_TANK = 1; AS_ITEM1 = 2; AS_ITEM2 = 3; AS_ITEM3 = 4; scores = new Array(100, 200, 300, 400, 500, 600, 1000); actorNames = new Array("helicopter", "ship", "baloon", "plane", "badhelicopter", "tank", "bridge", "fuel", "explosion", "bullet", "badbullet", "badexplosion"); staticActorNames = new Array("bridge", "tank", "item1", "item2", "item3"); itemWidth_s = new Array(0, 22.7, 46.4, 38, 77.5); actorWidth = new Array(43.8, 46.1, 22.5, 33.8, 43.8, 22.7); keyDownLeft = 37; keyDownRight = 39; keyDownUp = 38; keyDownDown = 40; keyDownFire = 32; keyUpLeft = 137; keyUpRight = 139; keyUpUp = 138; keyUpDown = 140; keyUpFire = 132; zone1 = new Array(6, 0, 0, 6, 5, 0, 0, 5, 4, 0, 0, 4, 4, 0, 0, 4, 5, 0, 0, 5, 7, 0, 0, 7, 7, 0, 0, 7, 5, 0, 0, 5, 5, 0, 0, 5, 5, 0, 0, 5, 6, 0, 0, 6, 5, 0, 0, 5, 4, 0, 0, 4, 4, 0, 0, 4, 4, 0, 0, 5, 5, 0, 0, 5, 5, 0, 0, 6, 7, 0, 0, 7, 8, 0, 0, 8, 8, 0, 0, 8, 7, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 7, 5, 0, 0, 5, 5, 0, 0, 5); zone2 = new Array(10, 0, 0, 10, 11, 0, 0, 11, 9, 0, 0, 9, 9, 0, 0, 9, 7, 0, 0, 7, 6, 0, 0, 6, 5, 0, 0, 5, 4, 0, 0, 4, 4, 0, 0, 4, 5, 0, 0, 5, 7, 0, 0, 7, 8, 0, 0, 8, 8, 0, 0, 8, 8, 0, 0, 8, 6, 0, 0, 6, 3, 1, 2, 3, 2, 2, 3, 2, 2, 1, 1, 2, 3, 0, 0, 3, 5, 0, 0, 5, 8, 0, 0, 8, 10, 0, 0, 10, 10, 0, 0, 10, 9, 0, 0, 9, 9, 0, 0, 9); zone3 = new Array(7, 0, 0, 7, 5, 0, 0, 5, 4, 0, 0, 4, 4, 0, 0, 4, 5, 2, 2, 5, 5, 2, 2, 5, 5, 2, 2, 5, 5, 1, 1, 5, 5, 1, 1, 5, 6, 0, 0, 6, 7, 0, 0, 7, 9, 0, 0, 9, 10, 0, 0, 10, 10, 0, 0, 10, 9, 0, 0, 9, 7, 0, 0, 7, 6, 0, 0, 6, 6, 0, 0, 6, 7, 0, 0, 7, 9, 0, 0, 9, 10, 0, 0, 10, 10, 0, 0, 10, 9, 0, 0, 9, 9, 0, 0, 9, 7, 0, 0, 7); zone4 = new Array(6, 0, 0, 7, 6, 0, 0, 4, 5, 0, 0, 3, 5, 0, 0, 4, 6, 0, 0, 5, 7, 0, 0, 8, 7, 0, 0, 9, 7, 0, 0, 9, 5, 0, 0, 7, 4, 3, 2, 6, 4, 3, 2, 5, 4, 2, 3, 4, 5, 2, 1, 6, 5, 1, 1, 7, 5, 0, 0, 7, 3, 0, 0, 8, 2, 0, 0, 9, 2, 0, 0, 9, 2, 0, 0, 8, 2, 0, 0, 7, 3, 0, 0, 6, 4, 0, 0, 5, 7, 0, 0, 6, 8, 0, 0, 9, 9, 0, 0, 10); zone5 = new Array(8, 0, 0, 8, 6, 0, 0, 6, 4, 0, 0, 3, 3, 0, 0, 4, 6, 0, 0, 5, 7, 0, 0, 6, 7, 0, 0, 7, 7, 0, 0, 7, 6, 0, 0, 6, 4, 0, 0, 4, 4, 0, 0, 4, 5, 0, 0, 5, 4, 0, 0, 4, 2, 1, 1, 2, 1, 1, 1, 1, 2, 2, 1, 2, 2, 2, 1, 2, 3, 2, 1, 3, 3, 1, 1, 3, 2, 0, 0, 2, 2, 0, 0, 2, 3, 0, 0, 3, 4, 0, 0, 4, 5, 0, 0, 5, 6, 0, 0, 6); zone6 = new Array(10, 0, 0, 10, 7, 0, 0, 7, 7, 0, 0, 7, 6, 0, 0, 2, 3, 0, 0, 3, 3, 0, 0, 4, 4, 1, 2, 3, 6, 0, 0, 3, 6, 0, 0, 3, 5, 0, 0, 5, 6, 0, 0, 6, 6, 0, 0, 6, 7, 0, 0, 7, 9, 0, 0, 9, 8, 0, 0, 8, 6, 0, 0, 6, 5, 0, 0, 5, 5, 0, 0, 5, 6, 0, 0, 6, 6, 0, 0, 6, 9, 0, 0, 8, 9, 0, 0, 9, 8, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 7); zone7 = new Array(10, 0, 0, 10, 10, 0, 0, 10, 9, 0, 0, 9, 7, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 7, 6, 0, 0, 6, 5, 0, 0, 5, 4, 0, 0, 4, 5, 0, 0, 5, 5, 0, 0, 5, 6, 0, 0, 6, 9, 0, 0, 9, 9, 0, 0, 9, 8, 0, 0, 8, 8, 0, 0, 8, 7, 0, 0, 7, 6, 0, 0, 6, 5, 0, 0, 5, 4, 2, 1, 4, 4, 0, 0, 4, 5, 0, 0, 5, 6, 0, 0, 6, 6, 0, 0, 6, 6, 0, 0, 6); zone8 = new Array(7, 0, 0, 7, 6, 0, 0, 6, 5, 0, 0, 5, 4, 0, 0, 4, 3, 0, 0, 3, 3, 0, 0, 3, 4, 0, 0, 4, 5, 0, 0, 5, 9, 0, 0, 9, 12, 0, 0, 12, 12, 0, 0, 12, 12, 0, 0, 12, 12, 0, 0, 12, 13, 0, 0, 13, 13, 0, 0, 13, 12, 0, 0, 12, 12, 0, 0, 12, 9, 0, 0, 9, 7, 0, 0, 7, 6, 0, 0, 6, 5, 0, 0, 5, 5, 0, 0, 5, 4, 0, 0, 4, 4, 0, 0, 4, 4, 0, 0, 4); zone9 = new Array(9, 0, 0, 9, 10, 0, 0, 10, 8, 0, 0, 8, 5, 0, 0, 5, 5, 0, 0, 5, 8, 0, 0, 8, 9, 0, 0, 9, 8, 0, 0, 8, 8, 0, 0, 11, 8, 0, 0, 13, 11, 0, 0, 13, 12, 0, 0, 12, 12, 0, 0, 14, 8, 0, 0, 14, 7, 0, 0, 12, 9, 0, 0, 9, 8, 0, 0, 8, 10, 0, 0, 10, 8, 0, 0, 8, 7, 0, 0, 7, 8, 0, 0, 8, 10, 0, 0, 10, 10, 0, 0, 10, 11, 0, 0, 11, 11, 0, 0, 11); zone10 = new Array(9, 0, 0, 9, 7, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 7, 6, 0, 0, 6, 6, 0, 0, 6, 7, 0, 0, 7, 8, 0, 0, 8, 10, 0, 0, 10, 10, 0, 0, 10, 10, 0, 0, 10, 9, 0, 0, 9, 8, 0, 0, 8, 8, 0, 0, 8, 9, 0, 0, 9, 8, 0, 0, 8, 8, 0, 0, 8, 7, 0, 0, 7, 8, 0, 0, 8, 10, 0, 0, 10, 12, 0, 0, 12, 12, 0, 0, 12, 12, 0, 0, 12, 12, 0, 0, 12, 12, 0, 0, 12); zone11 = new Array(7, 0, 0, 10, 4, 0, 0, 12, 3, 0, 0, 13, 3, 0, 0, 12, 3, 0, 0, 11, 2, 0, 0, 11, 3, 0, 0, 8, 5, 0, 0, 7, 5, 0, 0, 6, 6, 0, 0, 5, 8, 0, 0, 5, 8, 0, 0, 4, 9, 0, 0, 4, 9, 0, 0, 5, 9, 0, 0, 7, 8, 0, 0, 9, 8, 0, 0, 9, 8, 0, 0, 9, 8, 0, 0, 8, 8, 0, 0, 7, 6, 0, 0, 7, 6, 0, 0, 6, 5, 0, 0, 6, 4, 0, 0, 7, 4, 0, 0, 10); zone12 = new Array(9, 0, 0, 9, 8, 0, 0, 6, 7, 0, 0, 5, 7, 0, 0, 4, 6, 0, 0, 4, 7, 0, 0, 5, 7, 0, 0, 5, 7, 0, 0, 5, 6, 0, 0, 6, 4, 0, 0, 7, 4, 0, 0, 9, 2, 0, 0, 11, 2, 0, 0, 11, 2, 0, 0, 11, 1, 0, 0, 12, 2, 0, 0, 12, 2, 0, 0, 12, 2, 0, 0, 13, 2, 0, 0, 11, 3, 0, 0, 10, 3, 0, 0, 9, 3, 0, 0, 6, 4, 0, 0, 6, 5, 0, 0, 8, 6, 0, 0, 8); zone13 = new Array(6, 0, 0, 10, 6, 0, 0, 7, 7, 0, 0, 6, 7, 0, 0, 6, 8, 0, 0, 6, 7, 0, 0, 7, 4, 0, 0, 7, 4, 0, 0, 8, 2, 0, 0, 10, 2, 0, 0, 11, 1, 0, 0, 13, 1, 0, 0, 13, 1, 0, 0, 13, 1, 0, 0, 13, 2, 0, 0, 12, 4, 0, 0, 11, 6, 0, 0, 10, 10, 0, 0, 8, 11, 0, 0, 8, 11, 0, 0, 8, 12, 0, 0, 7, 13, 0, 0, 7, 13, 0, 0, 7, 13, 0, 0, 7, 13, 0, 0, 6); zone14 = new Array(7, 0, 0, 7, 7, 0, 0, 6, 6, 0, 0, 6, 6, 0, 0, 7, 3, 0, 0, 8, 1, 0, 0, 12, 1, 0, 0, 13, 1, 0, 0, 12, 2, 0, 0, 11, 3, 0, 0, 10, 6, 0, 0, 8, 7, 0, 0, 7, 8, 0, 0, 7, 5, 0, 0, 10, 5, 0, 0, 10, 6, 0, 0, 8, 7, 0, 0, 8, 7, 0, 0, 8, 8, 0, 0, 9, 8, 0, 0, 9, 9, 0, 0, 8, 10, 0, 0, 6, 11, 0, 0, 5, 10, 0, 0, 6, 9, 0, 0, 6); zone15 = new Array(7, 0, 0, 14, 8, 0, 0, 11, 9, 0, 0, 10, 10, 0, 0, 9, 11, 0, 0, 9, 11, 0, 0, 10, 11, 0, 0, 11, 12, 0, 0, 11, 12, 0, 0, 10, 12, 0, 0, 10, 13, 0, 0, 9, 12, 0, 0, 9, 6, 0, 0, 7, 4, 0, 0, 7, 4, 2, 2, 6, 6, 4, 2, 6, 6, 4, 1, 7, 6, 2, 1, 8, 4, 3, 1, 8, 4, 0, 0, 10, 4, 0, 0, 11, 5, 0, 0, 11, 7, 0, 0, 11, 6, 0, 0, 10, 7, 0, 0, 9); zone16 = new Array(6, 0, 0, 11, 6, 0, 0, 10, 5, 0, 0, 7, 4, 0, 0, 6, 3, 4, 1, 6, 4, 4, 1, 6, 3, 4, 2, 5, 4, 2, 1, 5, 4, 1, 1, 5, 6, 0, 0, 7, 7, 0, 0, 8, 6, 0, 0, 7, 6, 0, 0, 5, 8, 0, 0, 3, 8, 1, 2, 3, 9, 1, 4, 2, 9, 2, 4, 3, 9, 1, 2, 3, 8, 0, 2, 4, 7, 0, 0, 4, 8, 0, 0, 2, 9, 0, 0, 3, 11, 0, 0, 6, 12, 0, 0, 7, 13, 0, 0, 7); zone17 = new Array(10, 0, 0, 13, 13, 0, 0, 10, 14, 0, 0, 9, 15, 0, 0, 7, 15, 0, 0, 6, 15, 0, 0, 6, 11, 0, 0, 7, 11, 0, 0, 9, 11, 0, 0, 11, 11, 0, 0, 12, 10, 0, 0, 12, 12, 0, 0, 12, 12, 0, 0, 12, 11, 0, 0, 11, 11, 0, 0, 11, 9, 0, 0, 12, 4, 0, 0, 15, 3, 0, 0, 16, 3, 0, 0, 16, 3, 0, 0, 15, 4, 0, 0, 15, 5, 0, 0, 16, 5, 0, 0, 15, 6, 0, 0, 14, 8, 0, 0, 12); zone18 = new Array(10, 0, 0, 10, 11, 0, 0, 8, 11, 0, 0, 7, 9, 0, 0, 6, 8, 1, 2, 4, 6, 1, 4, 3, 6, 3, 4, 3, 5, 4, 6, 3, 6, 4, 6, 3, 5, 5, 6, 3, 5, 5, 6, 2, 5, 6, 7, 1, 6, 5, 7, 1, 6, 4, 7, 1, 6, 3, 5, 2, 6, 3, 4, 3, 7, 2, 2, 6, 8, 2, 1, 8, 10, 0, 0, 9, 11, 0, 0, 10, 12, 0, 0, 12, 13, 0, 0, 13, 13, 0, 0, 13, 13, 0, 0, 12, 13, 0, 0, 12); zone19 = new Array(9, 0, 0, 8, 9, 0, 0, 7, 10, 0, 0, 7, 9, 0, 0, 7, 10, 0, 0, 6, 10, 0, 0, 4, 10, 0, 0, 3, 10, 3, 1, 2, 8, 3, 1, 3, 7, 4, 2, 3, 6, 4, 3, 2, 4, 5, 4, 1, 3, 6, 5, 1, 3, 4, 4, 2, 5, 0, 0, 2, 9, 0, 0, 3, 11, 0, 0, 7, 13, 0, 0, 9, 13, 0, 0, 9, 14, 0, 0, 7, 15, 0, 0, 7, 16, 0, 0, 6, 16, 0, 0, 6, 15, 0, 0, 7, 13, 0, 0, 9); zone20 = new Array(6, 0, 0, 7, 5, 0, 0, 5, 4, 0, 0, 4, 4, 0, 0, 4, 4, 0, 0, 3, 4, 4, 3, 3, 5, 7, 5, 2, 5, 7, 7, 2, 6, 7, 7, 2, 5, 8, 6, 2, 6, 7, 6, 2, 6, 7, 6, 3, 6, 6, 5, 4, 6, 6, 4, 5, 6, 5, 3, 5, 7, 3, 2, 6, 7, 3, 2, 6, 7, 2, 1, 6, 8, 1, 1, 6, 9, 0, 0, 7, 11, 0, 0, 7, 11, 0, 0, 8, 12, 0, 0, 10, 13, 0, 0, 11, 13, 0, 0, 11); zone21 = new Array(10, 0, 0, 6, 9, 0, 0, 6, 7, 0, 0, 7, 4, 0, 0, 8, 2, 0, 0, 10, 1, 0, 0, 11, 1, 0, 0, 13, 1, 0, 0, 14, 1, 0, 0, 14, 1, 0, 0, 13, 1, 0, 0, 11, 2, 5, 0, 11, 1, 4, 1, 11, 1, 2, 1, 11, 2, 2, 0, 12, 2, 0, 0, 12, 2, 0, 0, 11, 1, 0, 0, 11, 2, 0, 0, 12, 3, 0, 0, 10, 3, 0, 0, 10, 3, 0, 0, 10, 4, 0, 0, 9, 7, 0, 0, 8, 9, 0, 0, 3); zone22 = new Array(2, 0, 0, 11, 4, 0, 0, 9, 5, 0, 0, 6, 5, 0, 0, 5, 6, 0, 0, 5, 8, 0, 0, 4, 10, 0, 0, 3, 12, 0, 0, 2, 13, 0, 0, 2, 13, 0, 0, 1, 15, 0, 0, 1, 17, 0, 0, 1, 16, 0, 0, 1, 15, 0, 0, 1, 16, 0, 0, 1, 14, 0, 0, 2, 13, 0, 0, 3, 8, 0, 0, 5, 5, 0, 0, 4, 4, 0, 0, 6, 2, 0, 0, 9, 2, 0, 0, 11, 3, 0, 0, 12, 6, 0, 0, 13, 6, 0, 0, 13); zone23 = new Array(11, 0, 0, 13, 10, 0, 0, 12, 9, 0, 0, 10, 7, 0, 0, 7, 5, 1, 1, 5, 3, 3, 2, 4, 2, 5, 4, 4, 2, 7, 5, 4, 1, 9, 5, 4, 1, 10, 5, 4, 1, 10, 6, 4, 1, 10, 6, 3, 1, 10, 5, 3, 2, 10, 5, 3, 2, 9, 5, 3, 2, 8, 5, 3, 3, 7, 5, 3, 3, 4, 4, 4, 4, 2, 2, 4, 6, 1, 1, 5, 7, 0, 0, 7, 8, 0, 0, 8, 9, 0, 0, 11, 10, 0, 0, 12, 11, 0, 0, 14); zone24 = new Array(6, 0, 0, 6, 5, 0, 0, 5, 6, 0, 0, 6, 6, 0, 0, 6, 6, 0, 0, 6, 8, 0, 0, 8, 12, 0, 0, 12, 13, 0, 0, 13, 8, 0, 0, 8, 4, 0, 0, 4, 3, 3, 3, 3, 3, 4, 4, 3, 3, 4, 4, 3, 4, 3, 3, 4, 5, 2, 2, 5, 6, 0, 0, 6, 10, 0, 0, 10, 12, 0, 0, 12, 11, 0, 0, 11, 9, 0, 0, 9, 8, 0, 0, 8, 8, 0, 0, 8, 8, 0, 0, 8, 8, 0, 0, 8, 9, 0, 0, 9); zone25 = new Array(11, 0, 0, 11, 13, 0, 0, 13, 13, 0, 0, 13, 13, 0, 0, 13, 13, 0, 0, 13, 11, 0, 0, 11, 10, 1, 1, 10, 9, 2, 2, 9, 9, 2, 2, 9, 10, 1, 1, 10, 11, 0, 0, 11, 11, 1, 1, 11, 10, 2, 2, 10, 11, 1, 1, 11, 11, 1, 1, 11, 11, 1, 1, 11, 11, 0, 0, 11, 9, 0, 0, 9, 9, 1, 1, 9, 9, 1, 1, 9, 10, 1, 1, 10, 10, 0, 0, 10, 11, 0, 0, 11, 12, 0, 0, 12, 12, 0, 0, 12); zone26 = new Array(10, 0, 0, 10, 9, 0, 0, 9, 6, 0, 0, 6, 6, 0, 0, 6, 5, 0, 0, 5, 5, 0, 0, 5, 5, 0, 0, 5, 6, 0, 0, 6, 7, 0, 0, 7, 8, 0, 0, 8, 9, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 9, 7, 0, 0, 7, 7, 0, 0, 7, 5, 0, 0, 5, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 3, 0, 0, 3, 4, 0, 0, 4, 5, 0, 0, 5, 7, 0, 0, 7, 8, 0, 0, 8); zone27 = new Array(8, 0, 0, 8, 5, 0, 0, 7, 3, 0, 0, 5, 2, 0, 0, 4, 1, 3, 2, 4, 1, 4, 3, 4, 1, 4, 2, 4, 1, 3, 1, 4, 1, 2, 2, 5, 2, 0, 0, 7, 4, 0, 0, 8, 5, 0, 0, 8, 6, 0, 0, 8, 7, 0, 0, 7, 7, 2, 1, 5, 6, 1, 3, 4, 7, 0, 0, 4, 9, 0, 0, 4, 9, 0, 0, 6, 9, 0, 0, 11, 8, 0, 0, 12, 7, 0, 0, 11, 8, 0, 0, 11, 8, 0, 0, 10, 10, 0, 0, 9); zone28 = new Array(13, 0, 0, 4, 13, 0, 0, 4, 13, 0, 0, 4, 13, 0, 0, 4, 12, 0, 0, 4, 14, 0, 0, 4, 15, 0, 0, 3, 14, 0, 0, 3, 12, 0, 0, 5, 12, 0, 0, 6, 11, 0, 0, 6, 10, 0, 0, 7, 10, 0, 0, 6, 10, 0, 0, 7, 10, 0, 0, 8, 10, 0, 0, 9, 8, 0, 0, 9, 7, 0, 0, 10, 8, 0, 0, 10, 7, 0, 0, 10, 7, 0, 0, 10, 7, 0, 0, 10, 7, 0, 0, 10, 6, 0, 0, 11, 7, 0, 0, 11); zone29 = new Array(5, 0, 0, 14, 4, 0, 0, 14, 4, 0, 0, 16, 5, 0, 0, 16, 7, 0, 0, 16, 7, 0, 0, 16, 8, 0, 0, 15, 8, 0, 0, 14, 8, 0, 0, 14, 9, 0, 0, 14, 9, 0, 0, 14, 10, 0, 0, 14, 11, 0, 0, 12, 12, 0, 0, 11, 13, 0, 0, 11, 14, 0, 0, 9, 14, 0, 0, 9, 14, 0, 0, 8, 14, 0, 0, 8, 14, 0, 0, 8, 14, 0, 0, 8, 13, 0, 0, 8, 12, 0, 0, 10, 13, 0, 0, 10, 13, 0, 0, 10); zone30 = new Array(12, 0, 0, 13, 12, 0, 0, 14, 14, 0, 0, 14, 14, 0, 0, 15, 13, 0, 0, 14, 13, 0, 0, 14, 13, 0, 0, 14, 11, 0, 0, 11, 8, 0, 0, 9, 4, 0, 0, 3, 3, 4, 2, 2, 3, 6, 4, 2, 2, 6, 5, 1, 1, 6, 5, 1, 1, 6, 5, 1, 2, 4, 3, 2, 3, 3, 2, 5, 4, 1, 2, 6, 5, 0, 0, 9, 8, 0, 0, 10, 9, 0, 0, 12, 11, 0, 0, 12, 13, 0, 0, 14, 15, 0, 0, 14, 15, 0, 0, 14); zone31 = new Array(8, 0, 0, 11, 7, 0, 0, 12, 5, 0, 0, 14, 4, 0, 0, 15, 3, 0, 0, 15, 2, 0, 0, 15, 2, 0, 0, 13, 3, 0, 0, 9, 5, 0, 0, 6, 10, 0, 0, 5, 12, 0, 0, 4, 13, 0, 0, 4, 13, 0, 0, 3, 12, 0, 0, 3, 9, 0, 0, 4, 6, 0, 0, 6, 5, 0, 0, 10, 4, 0, 0, 13, 4, 0, 0, 14, 5, 0, 0, 13, 6, 0, 0, 11, 8, 0, 0, 9, 11, 0, 0, 7, 13, 0, 0, 6, 14, 0, 0, 6); zone32 = new Array(9, 0, 0, 8, 9, 0, 0, 8, 11, 0, 0, 7, 12, 0, 0, 6, 12, 0, 0, 5, 13, 0, 0, 5, 13, 0, 0, 5, 12, 0, 0, 5, 11, 0, 0, 5, 7, 0, 0, 6, 4, 0, 0, 8, 3, 0, 0, 11, 3, 0, 0, 13, 2, 0, 0, 13, 2, 0, 0, 14, 3, 0, 0, 13, 4, 0, 0, 10, 6, 0, 0, 8, 9, 0, 0, 6, 10, 0, 0, 6, 12, 0, 0, 5, 13, 0, 0, 6, 13, 0, 0, 8, 13, 0, 0, 10, 13, 0, 0, 10); zone33 = new Array(3, 0, 0, 3, 2, 0, 0, 3, 2, 0, 0, 2, 2, 0, 0, 1, 2, 1, 2, 1, 3, 1, 2, 2, 3, 3, 1, 4, 4, 3, 1, 5, 4, 4, 1, 5, 3, 4, 2, 3, 3, 5, 3, 2, 2, 3, 5, 2, 2, 2, 5, 2, 2, 0, 0, 3, 3, 0, 0, 4, 4, 0, 0, 4, 3, 0, 0, 2, 4, 1, 2, 1, 4, 2, 2, 2, 2, 1, 1, 2, 2, 0, 0, 2, 3, 0, 0, 3, 5, 0, 0, 3, 6, 0, 0, 5, 6, 0, 0, 5); zone34 = new Array(9, 0, 0, 10, 8, 0, 0, 9, 9, 0, 0, 9, 8, 0, 0, 8, 8, 0, 0, 8, 8, 1, 1, 8, 8, 1, 1, 8, 8, 1, 0, 8, 8, 1, 0, 6, 8, 2, 1, 5, 7, 2, 0, 5, 7, 2, 0, 4, 7, 2, 1, 4, 7, 0, 0, 4, 6, 2, 1, 5, 6, 2, 3, 5, 6, 3, 3, 6, 6, 3, 3, 7, 6, 4, 3, 7, 6, 3, 3, 7, 7, 2, 1, 6, 9, 0, 0, 6, 9, 0, 0, 5, 9, 0, 0, 5, 9, 0, 0, 7); zone35 = new Array(5, 0, 0, 6, 4, 0, 0, 4, 4, 0, 0, 2, 4, 0, 0, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 1, 3, 4, 5, 0, 0, 6, 9, 0, 0, 7, 10, 0, 0, 8, 11, 0, 0, 9, 12, 0, 0, 9, 12, 0, 0, 9, 12, 0, 0, 9, 13, 0, 0, 12, 14, 0, 0, 12, 15, 0, 0, 12, 15, 0, 0, 14, 15, 0, 0, 14, 15, 0, 0, 13, 15, 0, 0, 12, 13, 0, 0, 12, 12, 0, 0, 14, 13, 0, 0, 14, 14, 0, 0, 12); zone36 = new Array(4, 0, 0, 4, 3, 0, 0, 4, 3, 0, 0, 5, 4, 0, 0, 7, 5, 0, 0, 8, 5, 0, 0, 8, 7, 0, 0, 9, 9, 0, 0, 10, 10, 0, 0, 11, 12, 0, 0, 12, 13, 0, 0, 13, 13, 0, 0, 15, 14, 0, 0, 15, 15, 0, 0, 14, 14, 0, 0, 12, 14, 0, 0, 11, 12, 0, 0, 10, 10, 0, 0, 9, 8, 0, 0, 8, 7, 0, 0, 8, 7, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 7, 8, 0, 0, 7, 9, 0, 0, 7); zone37 = new Array(2, 0, 0, 12, 3, 0, 0, 11, 3, 0, 0, 10, 5, 0, 0, 9, 6, 0, 0, 7, 7, 0, 0, 6, 10, 0, 0, 5, 10, 0, 0, 4, 11, 0, 0, 4, 12, 0, 0, 5, 9, 0, 0, 9, 9, 0, 0, 10, 9, 0, 0, 9, 10, 0, 0, 9, 12, 0, 0, 12, 12, 0, 0, 12, 11, 0, 0, 11, 10, 0, 0, 10, 9, 0, 0, 9, 7, 0, 0, 7, 7, 0, 0, 7, 6, 0, 0, 6, 6, 0, 0, 6, 7, 0, 0, 7, 8, 0, 0, 8); zone38 = new Array(6, 0, 0, 6, 6, 0, 0, 6, 7, 0, 0, 7, 7, 0, 0, 7, 8, 0, 0, 8, 9, 0, 0, 9, 10, 0, 0, 10, 10, 0, 0, 10, 10, 0, 0, 10, 11, 0, 0, 11, 11, 0, 0, 11, 11, 0, 0, 11, 11, 0, 0, 11, 11, 0, 0, 11, 11, 0, 0, 11, 11, 0, 0, 11, 10, 0, 0, 10, 8, 0, 0, 8, 5, 0, 0, 5, 4, 0, 0, 4, 4, 0, 0, 4, 5, 0, 0, 5, 8, 0, 0, 8, 10, 0, 0, 10, 11, 0, 0, 11); zone39 = new Array(4, 0, 0, 4, 3, 0, 0, 3, 2, 0, 0, 2, 2, 0, 0, 2, 3, 2, 2, 3, 3, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 4, 4, 5, 6, 2, 2, 6, 7, 1, 1, 7, 7, 0, 0, 7, 7, 0, 0, 7, 5, 0, 0, 5, 4, 0, 0, 4, 4, 3, 3, 4, 3, 5, 5, 3, 3, 5, 5, 3, 3, 4, 4, 3, 5, 3, 3, 5, 5, 0, 0, 5, 6, 0, 0, 6, 9, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 9); zone40 = new Array(5, 0, 0, 5, 4, 0, 0, 4, 4, 0, 0, 4, 5, 0, 0, 5, 5, 0, 0, 5, 5, 0, 0, 5, 6, 0, 0, 6, 6, 0, 0, 6, 9, 0, 0, 9, 11, 0, 0, 11, 11, 0, 0, 11, 11, 0, 0, 11, 10, 0, 0, 10, 8, 0, 0, 8, 8, 0, 0, 8, 9, 0, 0, 9, 10, 0, 0, 10, 10, 0, 0, 10, 9, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 9, 8, 0, 0, 8, 8, 0, 0, 8, 8, 0, 0, 8); zone41 = new Array(10, 0, 0, 9, 9, 0, 0, 6, 10, 0, 0, 5, 10, 0, 0, 5, 10, 0, 0, 5, 10, 0, 0, 6, 10, 0, 0, 8, 11, 0, 0, 10, 12, 0, 0, 12, 14, 0, 0, 12, 15, 0, 0, 10, 14, 0, 0, 8, 12, 0, 0, 6, 8, 0, 0, 5, 3, 1, 1, 4, 1, 3, 1, 3, 3, 0, 0, 4, 3, 0, 0, 11, 4, 0, 0, 12, 5, 0, 0, 10, 5, 0, 0, 8, 4, 0, 0, 7, 4, 0, 0, 9, 5, 0, 0, 13, 6, 0, 0, 13); zone42 = new Array(9, 0, 0, 10, 8, 0, 0, 9, 9, 0, 0, 10, 9, 0, 0, 9, 10, 0, 0, 11, 10, 0, 0, 11, 11, 0, 0, 12, 12, 0, 0, 12, 12, 0, 0, 12, 13, 0, 0, 13, 13, 0, 0, 13, 13, 0, 0, 13, 13, 0, 0, 12, 13, 0, 0, 11, 12, 0, 0, 11, 12, 0, 0, 9, 11, 0, 0, 8, 9, 1, 1, 6, 7, 1, 2, 5, 7, 1, 2, 6, 6, 0, 0, 4, 8, 0, 0, 5, 9, 0, 0, 5, 10, 0, 0, 7, 10, 0, 0, 9); zone43 = new Array(9, 0, 0, 12, 9, 0, 0, 12, 9, 0, 0, 11, 11, 0, 0, 10, 11, 0, 0, 11, 11, 0, 0, 10, 11, 0, 0, 10, 12, 0, 0, 8, 13, 0, 0, 8, 14, 0, 0, 7, 14, 0, 0, 8, 13, 0, 0, 8, 13, 0, 0, 9, 14, 0, 0, 8, 15, 0, 0, 8, 15, 0, 0, 7, 14, 0, 0, 7, 13, 0, 0, 8, 11, 0, 0, 8, 10, 0, 0, 9, 10, 0, 0, 10, 10, 0, 0, 10, 10, 0, 0, 10, 11, 0, 0, 9, 12, 0, 0, 9); zone44 = new Array(11, 0, 0, 9, 11, 0, 0, 10, 10, 0, 0, 10, 10, 0, 0, 12, 12, 0, 0, 12, 11, 0, 0, 12, 8, 0, 0, 13, 7, 0, 0, 13, 7, 0, 0, 13, 6, 0, 0, 12, 7, 0, 0, 12, 7, 0, 0, 9, 7, 0, 0, 8, 8, 0, 0, 9, 9, 0, 0, 11, 9, 0, 0, 12, 9, 0, 0, 12, 10, 0, 0, 14, 9, 0, 0, 14, 10, 0, 0, 13, 10, 0, 0, 12, 12, 0, 0, 11, 12, 0, 0, 11, 13, 0, 0, 10, 13, 0, 0, 10); zone45 = new Array(8, 0, 0, 7, 9, 0, 0, 10, 9, 0, 0, 12, 10, 0, 0, 13, 11, 0, 0, 14, 11, 0, 0, 14, 11, 0, 0, 13, 9, 0, 0, 11, 4, 0, 0, 8, 2, 0, 0, 5, 2, 0, 0, 4, 3, 2, 3, 3, 4, 2, 4, 3, 4, 1, 3, 2, 2, 1, 3, 2, 2, 3, 4, 3, 3, 2, 3, 4, 6, 0, 0, 4, 8, 0, 0, 6, 10, 0, 0, 6, 11, 0, 0, 8, 11, 0, 0, 10, 12, 0, 0, 10, 13, 0, 0, 12, 13, 0, 0, 12); zone46 = new Array(8, 0, 0, 10, 7, 0, 0, 10, 4, 0, 0, 11, 3, 0, 0, 13, 3, 0, 0, 14, 3, 0, 0, 15, 4, 0, 0, 15, 5, 0, 0, 14, 7, 0, 0, 14, 8, 0, 0, 13, 9, 0, 0, 11, 9, 0, 0, 10, 10, 0, 0, 9, 9, 1, 1, 8, 7, 1, 1, 8, 6, 2, 1, 8, 7, 0, 0, 8, 10, 0, 0, 8, 10, 0, 0, 8, 11, 0, 0, 9, 12, 0, 0, 9, 13, 0, 0, 9, 13, 0, 0, 9, 13, 0, 0, 10, 13, 0, 0, 10); zone47 = new Array(5, 0, 0, 4, 5, 0, 0, 4, 4, 0, 0, 5, 3, 0, 0, 4, 3, 0, 0, 5, 2, 0, 0, 4, 2, 2, 3, 3, 1, 2, 3, 3, 1, 3, 4, 2, 2, 2, 6, 2, 3, 2, 5, 3, 4, 1, 3, 4, 3, 1, 1, 4, 4, 0, 0, 5, 4, 0, 0, 4, 3, 0, 0, 4, 3, 0, 0, 3, 3, 2, 1, 2, 4, 2, 2, 2, 5, 1, 2, 1, 6, 0, 1, 1, 6, 0, 0, 2, 6, 0, 0, 2, 7, 0, 0, 3, 7, 0, 0, 4); zone48 = new Array(7, 0, 0, 6, 6, 0, 0, 5, 4, 0, 0, 2, 5, 0, 1, 8, 2, 6, 1, 6, 1, 7, 2, 6, 1, 5, 3, 5, 3, 3, 5, 4, 6, 0, 6, 3, 4, 4, 5, 4, 6, 4, 4, 4, 7, 3, 5, 3, 7, 3, 5, 3, 7, 1, 2, 3, 10, 1, 2, 5, 4, 0, 1, 6, 3, 0, 2, 10, 4, 0, 0, 7, 4, 1, 0, 7, 4, 0, 0, 6, 5, 0, 1, 6, 4, 0, 0, 5, 6, 0, 0, 5, 6, 0, 0, 6, 7, 0, 0, 7); zone49 = new Array(7, 0, 0, 12, 6, 0, 0, 12, 6, 0, 0, 11, 7, 0, 0, 9, 8, 0, 0, 7, 9, 0, 0, 6, 11, 0, 0, 5, 12, 0, 0, 5, 12, 0, 0, 5, 11, 0, 0, 4, 12, 0, 0, 4, 13, 0, 0, 3, 13, 0, 0, 3, 14, 0, 0, 3, 14, 0, 0, 4, 13, 0, 0, 4, 13, 0, 0, 5, 12, 0, 0, 5, 10, 0, 0, 6, 9, 0, 0, 7, 9, 0, 0, 8, 9, 0, 0, 9, 9, 0, 0, 10, 10, 0, 0, 10, 10, 0, 0, 11); zone50 = new Array(6, 0, 0, 10, 6, 0, 0, 6, 5, 0, 0, 5, 5, 0, 1, 2, 6, 1, 4, 3, 7, 2, 4, 2, 8, 1, 3, 3, 9, 0, 1, 6, 9, 0, 0, 10, 10, 0, 0, 10, 10, 0, 0, 11, 9, 0, 0, 12, 8, 1, 1, 11, 8, 2, 1, 9, 8, 3, 1, 10, 7, 1, 0, 9, 6, 0, 0, 11, 3, 0, 0, 13, 2, 0, 0, 16, 2, 0, 0, 17, 2, 0, 0, 16, 3, 0, 0, 13, 5, 0, 0, 11, 9, 0, 0, 10, 10, 0, 0, 11); zone51 = new Array(8, 0, 0, 8, 8, 0, 0, 8, 8, 0, 0, 7, 9, 1, 1, 6, 9, 0, 0, 6, 10, 0, 1, 6, 11, 0, 1, 5, 11, 0, 2, 5, 10, 1, 2, 5, 8, 1, 2, 4, 6, 3, 3, 4, 4, 4, 4, 3, 4, 5, 5, 3, 4, 7, 5, 2, 3, 9, 6, 2, 3, 9, 8, 2, 3, 9, 8, 2, 3, 8, 6, 1, 2, 7, 5, 1, 2, 5, 3, 2, 3, 4, 2, 4, 4, 0, 0, 7, 7, 0, 0, 9, 9, 0, 0, 13, 9, 0, 0, 14); zone52 = new Array(6, 0, 0, 12, 6, 0, 0, 12, 7, 0, 0, 12, 8, 0, 0, 11, 9, 0, 0, 10, 10, 0, 0, 8, 10, 0, 0, 6, 11, 0, 0, 6, 12, 0, 0, 4, 13, 0, 0, 3, 13, 0, 0, 3, 12, 0, 0, 2, 9, 0, 5, 2, 6, 2, 6, 2, 5, 5, 7, 2, 4, 3, 7, 2, 4, 2, 7, 1, 4, 0, 0, 1, 5, 0, 0, 2, 8, 0, 0, 3, 14, 0, 0, 6, 15, 0, 0, 8, 14, 0, 0, 9, 15, 0, 0, 9, 14, 0, 0, 9); zone53 = new Array(13, 0, 0, 11, 13, 0, 0, 11, 11, 0, 0, 9, 7, 0, 0, 6, 5, 1, 5, 3, 2, 5, 6, 1, 1, 9, 8, 1, 1, 10, 9, 1, 1, 10, 9, 1, 1, 11, 9, 1, 1, 9, 10, 1, 1, 9, 10, 1, 1, 8, 9, 1, 2, 9, 10, 1, 2, 9, 10, 1, 2, 9, 10, 1, 2, 8, 9, 1, 3, 7, 9, 1, 4, 7, 8, 2, 5, 6, 7, 3, 6, 2, 6, 4, 9, 0, 0, 7, 12, 0, 0, 12, 14, 0, 0, 13, 14, 0, 0, 13); zone54 = new Array(9, 0, 0, 7, 9, 0, 0, 6, 9, 0, 0, 6, 9, 0, 0, 6, 8, 0, 0, 7, 8, 0, 0, 8, 7, 0, 0, 8, 6, 0, 0, 8, 5, 0, 0, 8, 5, 0, 0, 8, 5, 0, 0, 8, 5, 0, 0, 6, 5, 0, 0, 6, 4, 0, 0, 5, 4, 0, 0, 3, 5, 0, 0, 4, 6, 0, 0, 4, 7, 0, 0, 3, 7, 0, 0, 3, 7, 0, 0, 3, 8, 0, 0, 4, 8, 0, 0, 5, 8, 0, 0, 6, 9, 0, 0, 7, 9, 0, 0, 7); zone55 = new Array(6, 0, 0, 10, 6, 0, 0, 10, 6, 0, 0, 10, 7, 0, 0, 9, 8, 0, 0, 9, 9, 0, 0, 8, 10, 0, 0, 6, 10, 0, 0, 5, 9, 0, 0, 5, 8, 0, 0, 4, 8, 0, 0, 4, 8, 0, 0, 4, 8, 0, 0, 4, 7, 0, 0, 4, 8, 0, 0, 4, 6, 0, 0, 4, 6, 0, 0, 4, 6, 0, 0, 4, 5, 0, 0, 5, 5, 0, 0, 5, 4, 0, 0, 6, 4, 0, 0, 7, 6, 0, 0, 7, 7, 0, 0, 6, 8, 0, 0, 5); zone56 = new Array(7, 0, 0, 7, 8, 0, 0, 8, 6, 0, 0, 6, 5, 0, 0, 5, 5, 0, 0, 5, 5, 1, 1, 5, 6, 2, 2, 6, 5, 2, 2, 5, 5, 1, 1, 5, 6, 0, 0, 6, 7, 0, 0, 7, 10, 0, 0, 10, 13, 0, 0, 13, 13, 0, 0, 13, 12, 0, 0, 12, 8, 0, 0, 8, 7, 0, 0, 7, 5, 0, 0, 5, 5, 0, 0, 5, 5, 0, 0, 5, 5, 0, 0, 5, 6, 0, 0, 6, 7, 0, 0, 7, 9, 0, 0, 9, 9, 0, 0, 9); zone57 = new Array(10, 0, 0, 10, 9, 0, 0, 9, 9, 0, 0, 9, 7, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 7, 7, 0, 0, 7, 6, 0, 0, 6, 7, 0, 0, 7, 8, 0, 0, 8, 8, 0, 0, 8, 6, 0, 0, 6, 6, 0, 0, 6, 5, 0, 0, 5, 7, 0, 0, 7, 7, 0, 0, 7, 6, 0, 0, 6, 6, 0, 0, 6, 6, 0, 0, 6, 7, 0, 0, 7, 7, 0, 0, 7, 8, 0, 0, 8, 9, 0, 0, 9); zone58 = new Array(8, 0, 0, 8, 8, 0, 0, 8, 7, 0, 0, 7, 5, 0, 0, 5, 4, 0, 0, 4, 4, 0, 0, 4, 3, 0, 0, 3, 2, 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 2, 3, 0, 0, 3, 4, 0, 0, 4, 5, 0, 0, 5, 6, 0, 0, 6, 7, 0, 0, 7, 8, 0, 0, 8, 10, 0, 0, 10, 12, 0, 0, 12, 12, 0, 0, 12, 13, 0, 0, 13, 13, 0, 0, 13, 13, 0, 0, 13); zone59 = new Array(5, 0, 0, 5, 5, 0, 0, 5, 7, 0, 0, 7, 10, 0, 0, 10, 11, 0, 0, 11, 10, 0, 0, 10, 9, 0, 0, 9, 7, 0, 0, 7, 6, 0, 0, 6, 6, 0, 0, 6, 8, 0, 0, 8, 9, 0, 0, 9, 12, 0, 0, 12, 12, 0, 0, 12, 10, 0, 0, 10, 8, 0, 0, 8, 8, 0, 0, 8, 8, 0, 0, 8, 8, 0, 0, 8, 8, 0, 0, 8, 8, 0, 0, 8, 8, 0, 0, 8, 10, 0, 0, 10, 10, 0, 0, 10, 11, 0, 0, 11); zone60 = new Array(5, 0, 0, 5, 4, 0, 0, 4, 4, 0, 0, 4, 4, 0, 0, 4, 4, 0, 0, 4, 6, 0, 0, 6, 7, 0, 0, 7, 8, 0, 0, 8, 9, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 9, 10, 0, 0, 10, 11, 0, 0, 11, 11, 0, 0, 11, 12, 0, 0, 12, 12, 0, 0, 12, 12, 0, 0, 12, 12, 0, 0, 12, 9, 0, 0, 9, 7, 0, 0, 7, 8, 0, 0, 8, 7, 0, 0, 7, 6, 0, 0, 6, 6, 0, 0, 6, 5, 0, 0, 5); levelSize = 104; levelsNum = 42; levelRecordSize = 17; levels = new Array(1, 2, 3, 4, 10, "s", "s", 1, 1, 1, 7, 9, 0, 0, 0, 0, 8, 5, 6, 7, 8, 10, "s", "s", 3, 3, 3, 8, 6, 0, 0, 0, 0, 8, 9, 10, 11, 12, 10, "s", "s", 4, 3, 3, 5, 12, 1, 0, 0, 1, 8, 13, 14, 15, 16, 20, "s", "s", 1, 6, 4, 15, 8, 0, 0, 1, 0, 7, 17, 18, 19, 20, 20, "s", "s", 3, 7, 5, 13, 15, 1, 1, 0, 0, 7, 21, 22, 23, 24, 20, "s", "s", 6, 7, 7, 7, 20, 1, 0, 0, 0, 7, 25, 26, 27, 28, 20, "s", "s", 7, 5, 7, 17, 9, 2, 2, 1, 0, 7, 29, 30, 31, 32, 5, "s", "s", 4, 3, 8, 18, 9, 3, 3, 3, 1, 7, 33, 34, 35, 36, 5, "s", "s", 6, 4, 99, 18, 6, 4, 1, 6, 0, 6, 37, 38, 39, 40, 5, "s", "s", 4, 9, 10, 13, 7, 4, 1, 7, 3, 6, 41, 42, 43, 44, 30, "s", "s", 9, 7, 11, 3, 7, 6, 1, 11, 1, 6, 45, 46, 47, 48, 30, "s", "s", 8, 5, 12, 3, 7, 6, 1, 14, 4, 6, 49, 50, 23, 37, 30, "s", "s", 6, 7, 13, 5, 7, 6, 5, 17, 5, 5, 43, 19, 29, 12, 30, "s", "s", 8, 3, 14, 6, 17, 3, 16, 5, 5, 5, 47, 4, 8, 14, 30, "s", "s", 7, 1, 15, 7, 13, 3, 16, 8, 3, 5, 6, 1, 26, 21, 30, "s", "s", 4, 3, 16, 7, 13, 15, 7, 9, 6, 4, 7, 15, 11, 34, 30, "s", "s", 5, 7, 17, 17, 12, 5, 7, 9, 3, 4, 32, 3, 16, 24, 30, "s", "s", 7, 5, 18, 17, 13, 15, 7, 9, 7, 4, 5, 10, 39, 2, 30, "s", "s", 6, 9, 29, 8, 13, 3, 8, 9, 4, 4, 9, 36, 30, 45, 30, "s", "s", 7, 1, 20, 19, 8, 13, 8, 15, 8, 7, 13, 17, 25, 35, 30, "s", "s", 3, 60, 21, 3, 18, 4, 8, 15, 6, 3, 20, 38, 44, 46, 30, "s", "s", 2, 70, 22, 13, 8, 14, 8, 15, 6, 3, 18, 42, 40, 22, 30, "s", "s", 1, 40, 23, 5, 12, 5, 8, 17, 8, 2, 33, 31, 48, 27, 30, "s", "s", 1, 6, 24, 15, 4, 11, 9, 19, 7, 4, 28, 49, 41, 50, 30, "s", "s", 4, 77, 25, 13, 18, 8, 5, 18, 10, 2, 51, 52, 53, 54, 10, "s", "s", 1, 5, 1, 7, 20, 13, 15, 5, 11, 1, 55, 56, 57, 58, 50, "s", "s", 2, 6, 1, 8, 18, 11, 15, 10, 15, 2, 59, 60, 1, 2, 10, "s", "s", 3, 12, 1, 9, 15, 7, 11, 15, 7, 1, 3, 4, 5, 6, 20, "s", "s", 4, 32, 1, 11, 12, 5, 18, 25, 8, 1, 7, 8, 9, 10, 40, "s", "s", 5, 34, 1, 12, 19, 4, 12, 15, 9, 2, 11, 12, 13, 14, 30, "s", "s", 6, 45, 3, 17, 23, 3, 19, 10, 12, 3, 15, 16, 17, 18, 30, "s", "s", 7, 34, 51, 21, 7, 2, 17, 15, 15, 1, 19, 20, 21, 22, 30, "s", "s", 8, 34, 6, 26, 9, 1, 14, 7, 13, 2, 23, 24, 25, 26, 30, "s", "s", 9, 3, 4, 29, 4, 0, 4, 17, 18, 1, 27, 28, 29, 30, 30, "s", "s", 0, 5, 8, 31, 17, 1, 8, 20, 12, 0, 31, 32, 33, 34, 25, "s", "s", 1, 78, 8, 11, 19, 5, 10, 24, 12, 2, 35, 36, 37, 38, 30, "s", "s", 2, 5, 3, 21, 20, 10, 0, 11, 17, 1, 39, 40, 41, 42, 10, "s", "s", 3, 7, 1, 23, 23, 15, 0, 5, 9, 2, 43, 44, 45, 46, 6, "s", "s", 4, 7, 4, 17, 28, 20, 5, 19, 3, 1, 47, 48, 49, 50, 30, "s", "s", 5, 6, 7, 18, 9, 30, 9, 16, 4, 2, 51, 52, 53, 54, 18, "s", "s", 6, 45, 4, 21, 12, 5, 20, 2, 16, 4, 55, 56, 57, 58, 37, "s", "s", 7, 6, 9, 28, 17, 6, 11, 3, 17, 5, 55, 56, 57, 58, 37, "s", "s", 7, 6, 9, 0, 0, 0, 0, 0, 0, 0); RandomSeed(1); demoSeq = new Array(16, 37, 19, 137, 20, 32, 22, 132, 35, 39, 38, 39, 38, 39, 39, 39, 39, 39, 39, 39, 40, 39, 40, 39, 41, 39, 41, 39, 42, 39, 42, 39, 43, 39, 43, 39, 44, 39, 44, 39, 45, 39, 45, 39, 46, 39, 46, 139, 51, 37, 54, 137, 55, 32, 56, 132, 72, 39, 75, 39, 76, 39, 76, 39, 76, 39, 77, 139, 82, 39, 84, 139, 85, 32, 86, 132, 93, 39, 95, 139, 114, 38, 116, 38, 117, 38, 117, 38, 118, 38, 118, 38, 119, 38, 119, 38, 120, 138, 135, 39, 137, 139, 140, 39, 143, 139, 144, 32, 145, 132, 153, 37, 156, 37, 156, 37, 156, 37, 157, 37, 157, 37, 158, 37, 158, 37, 159, 37, 159, 37, 160, 37, 160, 37, 161, 37, 161, 37, 162, 37, 162, 37, 162, 37, 163, 37, 163, 137, 176, 39, 179, 39, 179, 39, 179, 39, 180, 39, 180, 39, 181, 39, 181, 139, 196, 32, 198, 132, 228, 37, 231, 37, 232, 37, 232, 37, 232, 37, 233, 37, 233, 37, 234, 37, 234, 37, 235, 37, 235, 37, 236, 37, 236, 37, 237, 37, 237, 37, 237, 37, 238, 37, 238, 37, 239, 37, 239, 37, 240, 32, 240, 137, 241, 132, 247, 39, 250, 39, 251, 39, 251, 39, 252, 39, 252, 39, 253, 39, 253, 39, 254, 39, 254, 39, 254, 39, 255, 139, 265, 39, 266, 139, 293, 37, 296, 37, 296, 37, 297, 37, 297, 37, 298, 37, 298, 37, 298, 37, 299, 37, 299, 37, 300, 37, 300, 37, 301, 37, 301, 37, 302, 37, 302, 37, 303, 37, 303, 37, 303, 37, 304, 37, 304, 37, 305, 37, 305, 37, 306, 37, 306, 37, 307, 37, 307, 37, 308, 37, 308, 37, 308, 37, 309, 37, 309, 37, 310, 37, 310, 37, 311, 37, 311, 37, 312, 37, 312, 37, 312, 137, 313, 32, 315, 132, 321, 32, 322, 132, 329, 37, 332, 37, 333, 37, 333, 37, 333, 137, 334, 32, 335, 132, 340, 39, 343, 39, 343, 39, 344, 39, 344, 39, 345, 39, 345, 39, 346, 39, 346, 39, 346, 139, 347, 32, 348, 132, 354, 39, 357, 39, 357, 39, 358, 39, 358, 39, 359, 139, 363, 37, 365, 137, 368, 37, 371, 37, 372, 137, 383, 37, 386, 37, 386, 37, 387, 37, 387, 32, 388, 137, 389, 132, 398, 37, 401, 137, 403, 38, 406, 38, 406, 38, 407, 38, 407, 38, 408, 138, 437, 39, 439, 39, 440, 39, 440, 39, 441, 39, 441, 39, 442, 39, 442, 39, 443, 39, 443, 39, 444, 39, 444, 39, 444, 39, 445, 39, 445, 39, 446, 39, 446, 39, 447, 39, 447, 39, 448, 39, 448, 39, 449, 39, 449, 39, 450, 39, 450, 39, 450, 39, 451, 39, 451, 39, 452, 39, 452, 39, 453, 39, 453, 139, 460, 37, 462, 137, 493, 32, 495, 132); lod = 1; isSound = true; if (!isInit) { isInit = true; Init(true); } else { play(); }
Instance of Symbol 85 MovieClip [eplayer] "player" in Frame 1
onClipEvent (keyDown) { if (_root.isDemo) { return(undefined); } if (_root.isPlayerDead) { return(undefined); } if (_root.isNewGameSuspend) { _root.isSuspend = false; _root.isNewGameSuspend = false; _root.pause._visible = false; } _root.keyQueue.push(Key.getCode()); } onClipEvent (keyUp) { if (_root.isDemo) { return(undefined); } if (_root.isPlayerDead) { return(undefined); } _root.keyQueue.push(Key.getCode() + 100); }
Instance of Symbol 156 MovieClip "pause" in Frame 1
onClipEvent (keyDown) { if (Key.getCode() != 80) { return(undefined); } if (!_root.isSuspend) { _root.isSuspend = true; _root.pause._visible = true; } else if (_root.pause._visible) { if (!_root.isPauseLock) { _root.isSuspend = false; _root.pause._visible = false; _root.keyQueue.splice(0); } } }
Instance of Symbol 198 MovieClip "gameover" in Frame 1
onClipEvent (keyDown) { if (!_visible) { return(undefined); } if (_root.isSound) { _root.sndClick.start(); } _root.Init(); }
Frame 2
OnFrame();
Frame 3
gotoAndPlay (2);
Symbol 43 MovieClip [eplayer] Frame 1
stop();
Symbol 43 MovieClip [eplayer] Frame 2
stop();
Symbol 43 MovieClip [eplayer] Frame 3
stop();
Symbol 45 MovieClip [etankbullet] Frame 1
_root.StaticAi(this);
Symbol 45 MovieClip [etankbullet] Frame 2
gotoAndPlay (1);
Symbol 47 MovieClip [ebadbullet] Frame 1
_root.StaticAi(this);
Symbol 47 MovieClip [ebadbullet] Frame 2
gotoAndPlay (1);
Symbol 48 MovieClip [ebullet] Frame 1
_root.BulletAi(this);
Symbol 48 MovieClip [ebullet] Frame 2
_root.BulletAi(this); gotoAndPlay (1);
Symbol 50 MovieClip [sitem3] Frame 1
_root.StaticAi(this);
Symbol 50 MovieClip [sitem3] Frame 2
gotoAndPlay (1);
Symbol 52 MovieClip [sitem2] Frame 1
_root.StaticAi(this);
Symbol 52 MovieClip [sitem2] Frame 2
gotoAndPlay (1);
Symbol 54 MovieClip [sitem1] Frame 1
_root.StaticAi(this);
Symbol 54 MovieClip [sitem1] Frame 2
gotoAndPlay (1);
Symbol 56 MovieClip [ebridge] Frame 1
_root.StaticAi(this);
Symbol 56 MovieClip [ebridge] Frame 2
gotoAndPlay (1);
Symbol 60 MovieClip [sbridge] Frame 1
_root.StaticAi(this);
Symbol 60 MovieClip [sbridge] Frame 2
gotoAndPlay (1);
Symbol 62 MovieClip [eplane] Frame 1
_root.PlaneAi(this);
Symbol 62 MovieClip [eplane] Frame 2
gotoAndPlay (1);
Symbol 65 MovieClip [ebadhelicopter] Frame 1
_root.BadHelicopterAi(this);
Symbol 65 MovieClip [ebadhelicopter] Frame 2
_root.BadHelicopterAi(this);
Symbol 65 MovieClip [ebadhelicopter] Frame 3
gotoAndPlay (1);
Symbol 68 MovieClip [ehelicopter] Frame 1
_root.HelicopterAi(this);
Symbol 68 MovieClip [ehelicopter] Frame 2
_root.HelicopterAi(this);
Symbol 68 MovieClip [ehelicopter] Frame 3
gotoAndPlay (1);
Symbol 70 MovieClip [eship] Frame 1
_root.ShipAi(this);
Symbol 70 MovieClip [eship] Frame 2
gotoAndPlay (1);
Symbol 72 MovieClip [etank] Frame 1
_root.TankAi(this);
Symbol 72 MovieClip [etank] Frame 2
gotoAndPlay (1);
Symbol 73 MovieClip [stank] Frame 1
_root.TankAi(this);
Symbol 73 MovieClip [stank] Frame 2
gotoAndPlay (1);
Symbol 78 MovieClip [efuel] Frame 1
_root.StaticAi(this);
Symbol 78 MovieClip [efuel] Frame 2
_root.StaticAi(this);
Symbol 78 MovieClip [efuel] Frame 3
_root.StaticAi(this);
Symbol 78 MovieClip [efuel] Frame 4
_root.StaticAi(this);
Symbol 78 MovieClip [efuel] Frame 5
_root.StaticAi(this);
Symbol 78 MovieClip [efuel] Frame 6
_root.StaticAi(this);
Symbol 78 MovieClip [efuel] Frame 7
_root.StaticAi(this);
Symbol 78 MovieClip [efuel] Frame 8
_root.StaticAi(this);
Symbol 78 MovieClip [efuel] Frame 9
gotoAndPlay (1);
Symbol 80 MovieClip [ebaloon] Frame 1
_root.BaloonAi(this);
Symbol 80 MovieClip [ebaloon] Frame 2
gotoAndPlay (1);
Symbol 82 MovieClip [ebadexplosion] Frame 1
_root.ExplosionAi(this);
Symbol 82 MovieClip [ebadexplosion] Frame 2
_root.ExplosionAi(this);
Symbol 82 MovieClip [ebadexplosion] Frame 3
_root.ExplosionAi(this);
Symbol 82 MovieClip [ebadexplosion] Frame 4
_root.ExplosionAi(this);
Symbol 82 MovieClip [ebadexplosion] Frame 5
_root.ExplosionAi(this);
Symbol 82 MovieClip [ebadexplosion] Frame 6
_root.ExplosionAi(this);
Symbol 82 MovieClip [ebadexplosion] Frame 7
_root.ExplosionAi(this);
Symbol 82 MovieClip [ebadexplosion] Frame 8
_root.ExplosionAi(this);
Symbol 82 MovieClip [ebadexplosion] Frame 9
_root.ExplosionAi(this); this.removeMovieClip();
Symbol 84 MovieClip [eexplosion] Frame 1
_root.ExplosionAi(this);
Symbol 84 MovieClip [eexplosion] Frame 2
_root.ExplosionAi(this);
Symbol 84 MovieClip [eexplosion] Frame 3
_root.ExplosionAi(this);
Symbol 84 MovieClip [eexplosion] Frame 4
_root.ExplosionAi(this);
Symbol 84 MovieClip [eexplosion] Frame 5
_root.ExplosionAi(this);
Symbol 84 MovieClip [eexplosion] Frame 6
_root.ExplosionAi(this);
Symbol 84 MovieClip [eexplosion] Frame 7
_root.ExplosionAi(this);
Symbol 84 MovieClip [eexplosion] Frame 8
_root.ExplosionAi(this);
Symbol 84 MovieClip [eexplosion] Frame 9
_root.ExplosionAi(this); this.removeMovieClip();
Symbol 85 MovieClip [eplayer] Frame 1
stop();
Symbol 85 MovieClip [eplayer] Frame 2
stop();
Symbol 85 MovieClip [eplayer] Frame 3
stop();
Symbol 99 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 2
stop();
Symbol 110 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } if (_root.isSuspend && (!_root.pause._visible)) { return(undefined); } if (_root.isPauseLock) { return(undefined); } if (_root.pause._visible) { _root.isPauseLock = true; } _root.isSuspend = true; _root.help._visible = true; }
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 5
stop();
Symbol 124 MovieClip Frame 8
gotoAndStop (1);
Symbol 124 MovieClip Frame 12
gotoAndStop (1);
Symbol 126 Button
on (rollOver) { knop1.gotoAndPlay(2); } on (rollOut) { knop1.gotoAndPlay(6); } on (release) { if (_root.isSound) { _root.sndClick.start(); } if (_root.isSuspend && (!_root.pause._visible)) { return(undefined); } if (_root.isPauseLock) { return(undefined); } if (_root.pause._visible) { _root.isPauseLock = true; } _root.isSuspend = true; _root.newgam._visible = true; }
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 5
stop();
Symbol 133 Button
on (rollOver) { knop2.gotoAndPlay(2); } on (rollOut) { knop2.gotoAndPlay(6); } on (release) { if (_root.isSound) { _root.sndClick.start(); } if (!_root.isSuspend) { _root.pause._visible = true; } _root.isSuspend = true; _root.MoreGames(); }
Symbol 134 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } if (_root.isSuspend && (!_root.pause._visible)) { return(undefined); } if (_root.isPauseLock) { return(undefined); } _root.isSuspend = true; _root.options._visible = true; _root.oldLod = _root.lod; if (_root.pause._visible) { _root.isPauseLock = true; } _root.options.radio.gotoAndStop(_root.lod + 1); }
Symbol 136 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } if (_root.isPlayerDead) { return(undefined); } if (_root.isSuspend) { if (!_root.pause._visible) { return(undefined); } if (!_root.isPauseLock) { _root.isSuspend = false; _root.pause._visible = false; _root.isNewGameSuspend = false; _root.keyQueue.splice(0); return(undefined); } } _root.isSuspend = true; _root.pause._visible = true; }
Symbol 140 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } if (_root.isSuspend && (!_root.pause._visible)) { return(undefined); } if (_root.isPauseLock) { return(undefined); } _root.newdem._visible = true; _root.isSuspend = true; if (_root.pause._visible) { _root.isPauseLock = true; } }
Symbol 150 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } if (!_root.isSuspend) { _root.pause._visible = true; } _root.isSuspend = true; _root.MoreGames(); }
Symbol 153 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } if (_root.isPauseLock) { return(undefined); } _root.isSuspend = false; _root.isNewGameSuspend = false; _root.pause._visible = false; }
Symbol 163 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } _root.Init(false); }
Symbol 165 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } if (!_root.pause._visible) { _root.isSuspend = false; } _root.newgam._visible = false; if (_root.pause._visible) { _root.isPauseLock = false; } }
Symbol 169 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } _root.Init(true); }
Symbol 170 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } if (!_root.pause._visible) { _root.isSuspend = false; } _root.newdem._visible = false; if (_root.pause._visible) { _root.isPauseLock = false; } }
Symbol 174 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } if (!_root.pause._visible) { _root.isSuspend = false; } _root.help._visible = false; if (_root.pause._visible) { _root.isPauseLock = false; } }
Symbol 177 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } if (!_root.pause._visible) { _root.isSuspend = false; } _root.options._visible = false; if (_root.oldLod != _root.lod) { _root.isSuspend = true; _root.newgam._visible = true; } if (_root.pause._visible) { _root.isPauseLock = false; } }
Symbol 185 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } _root.lod = 0; gotoAndStop (1); }
Symbol 186 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } _root.lod = 1; gotoAndStop (2); }
Symbol 187 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } _root.lod = 2; gotoAndStop (3); }
Symbol 188 MovieClip Frame 1
stop();
Symbol 191 Button
on (release) { _root.sndClick.start(); gotoAndStop (2); _root.isSound = false; Set("/:check", "\"off\""); }
Symbol 192 Button
on (release) { _root.sndClick.start(); gotoAndStop (1); _root.isSound = true; Set("/:check", "\"on\""); }
Symbol 193 MovieClip Frame 1
stop();
Symbol 202 Button
on (release) { if (_root.isSound) { _root.soundClick.start(); } _root.Init(); }
Symbol 206 Button
on (release) { if (_root.isSound) { _root.sndClick.start(); } _root.Init(false); }

Library Items

Symbol 1 Sound [snTerrExpl]
Symbol 2 Sound [snTankShoot]
Symbol 3 Sound [snPlayerShoot]
Symbol 4 Sound [snPlayerDeath]
Symbol 5 Sound [snNewLife]
Symbol 6 Sound [snHeliShoot]
Symbol 7 Sound [snExpl]
Symbol 8 Sound [snClick]
Symbol 9 Sound [snBridgeExpl]
Symbol 10 FontUsed by:11 102 105
Symbol 11 TextUses:10Used by:16 151
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:16 151
Symbol 14 FontUsed by:15
Symbol 15 EditableTextUses:14Used by:16
Symbol 16 MovieClip [live]Uses:11 13 15
Symbol 17 GraphicUsed by:18 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 38
Symbol 18 MovieClip [s18]Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [s17]Uses:19
Symbol 21 MovieClip [s16]Uses:17
Symbol 22 MovieClip [s15]Uses:17
Symbol 23 MovieClip [s14]Uses:17
Symbol 24 MovieClip [s13]Uses:17
Symbol 25 MovieClip [s12]Uses:17
Symbol 26 MovieClip [s11]Uses:17
Symbol 27 MovieClip [s10]Uses:17
Symbol 28 MovieClip [s9]Uses:17
Symbol 29 MovieClip [s8]Uses:17
Symbol 30 MovieClip [s7]Uses:17
Symbol 31 MovieClip [s6]Uses:17
Symbol 32 MovieClip [s5]Uses:17
Symbol 33 MovieClip [s4]Uses:17
Symbol 34 MovieClip [s3]Uses:17
Symbol 35 MovieClip [s2]Uses:17
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [s0]Uses:36
Symbol 38 MovieClip [s1]Uses:17
Symbol 39 MovieClip [erow]
Symbol 40 GraphicUsed by:43 85
Symbol 41 GraphicUsed by:43 85
Symbol 42 GraphicUsed by:43 85
Symbol 43 MovieClip [eplayer]Uses:40 41 42
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [etankbullet]Uses:44
Symbol 46 GraphicUsed by:47 48 202
Symbol 47 MovieClip [ebadbullet]Uses:46
Symbol 48 MovieClip [ebullet]Uses:46
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [sitem3]Uses:49
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [sitem2]Uses:51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [sitem1]Uses:53
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [ebridge]Uses:55
Symbol 57 GraphicUsed by:60
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [sbridge]Uses:57 58 59
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [eplane]Uses:61
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [ebadhelicopter]Uses:63 64
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [ehelicopter]Uses:66 67
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip [eship]Uses:69
Symbol 71 GraphicUsed by:72 73
Symbol 72 MovieClip [etank]Uses:71
Symbol 73 MovieClip [stank]Uses:71
Symbol 74 GraphicUsed by:78
Symbol 75 FontUsed by:76
Symbol 76 TextUses:75Used by:78
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip [efuel]Uses:74 76 77
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip [ebaloon]Uses:79
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClip [ebadexplosion]Uses:81
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip [eexplosion]Uses:83
Symbol 85 MovieClip [eplayer]Uses:40 41 42Used by:Timeline
Symbol 86 GraphicUsed by:Timeline
Symbol 87 GraphicUsed by:88 153 176 194 206
Symbol 88 MovieClipUses:87Used by:Timeline
Symbol 89 GraphicUsed by:90 91
Symbol 90 MovieClipUses:89Used by:Timeline
Symbol 91 MovieClipUses:89Used by:Timeline
Symbol 92 GraphicUsed by:151
Symbol 93 FontUsed by:94 95 96 138 139 141 157 172 178
Symbol 94 EditableTextUses:93Used by:151
Symbol 95 EditableTextUses:93Used by:151
Symbol 96 EditableTextUses:93Used by:151
Symbol 97 GraphicUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:97 98Used by:151
Symbol 100 FontUsed by:101 127 143 164 166 173 175 179 200
Symbol 101 TextUses:100Used by:151
Symbol 102 TextUses:10Used by:151
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:151
Symbol 105 TextUses:10Used by:151
Symbol 106 GraphicUsed by:107 163 165 169 170 174 177 185 186 187 191 192
Symbol 107 MovieClipUses:106Used by:110 119 134 136 140 163 165 169 170 174 177 185 186 187 191 192 202
Symbol 108 GraphicUsed by:110 134 136 140
Symbol 109 GraphicUsed by:110 134 136 140
Symbol 110 ButtonUses:107 108 109Used by:151
Symbol 111 FontUsed by:112
Symbol 112 TextUses:111Used by:151
Symbol 113 FontUsed by:114 154 155 160 168 195 197 207 208
Symbol 114 TextUses:113Used by:115 117
Symbol 115 MovieClipUses:114Used by:124
Symbol 116 GraphicUsed by:124 132
Symbol 117 MovieClipUses:114Used by:124
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118 107Used by:124 132
Symbol 120 ShapeTweeningUsed by:124
Symbol 121 GraphicUsed by:124 132
Symbol 122 ShapeTweeningUsed by:124
Symbol 123 GraphicUsed by:124 132
Symbol 124 MovieClipUses:115 116 117 119 120 121 122 123Used by:151
Symbol 125 GraphicUsed by:126 133
Symbol 126 ButtonUses:125Used by:151
Symbol 127 TextUses:100Used by:128 129
Symbol 128 MovieClipUses:127Used by:132
Symbol 129 MovieClipUses:127Used by:132
Symbol 130 ShapeTweeningUsed by:132
Symbol 131 ShapeTweeningUsed by:132
Symbol 132 MovieClipUses:128 116 129 119 130 121 131 123Used by:151
Symbol 133 ButtonUses:125Used by:151
Symbol 134 ButtonUses:107 108 109Used by:151
Symbol 135 GraphicUsed by:151
Symbol 136 ButtonUses:107 108 109Used by:151
Symbol 137 GraphicUsed by:151
Symbol 138 TextUses:93Used by:151
Symbol 139 TextUses:93Used by:151
Symbol 140 ButtonUses:107 108 109Used by:151
Symbol 141 TextUses:93Used by:151
Symbol 142 GraphicUsed by:151
Symbol 143 TextUses:100Used by:151
Symbol 144 GraphicUsed by:151
Symbol 145 FontUsed by:146
Symbol 146 TextUses:145Used by:151
Symbol 147 GraphicUsed by:150
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 ButtonUses:147 148 149Used by:151
Symbol 151 MovieClipUses:92 94 95 96 99 101 11 13 102 104 105 110 112 124 126 132 133 134 135 136 137 138 139 140 141 142 143 144 146 150Used by:Timeline
Symbol 152 GraphicUsed by:Timeline
Symbol 153 ButtonUses:87Used by:156
Symbol 154 TextUses:113Used by:156
Symbol 155 TextUses:113Used by:156
Symbol 156 MovieClipUses:153 154 155Used by:Timeline
Symbol 157 TextUses:93Used by:158
Symbol 158 MovieClipUses:157Used by:Timeline
Symbol 159 GraphicUsed by:167 171 196 198 205
Symbol 160 TextUses:113Used by:167
Symbol 161 GraphicUsed by:163 165 169 170 174 177 185 186 187 191 192 202
Symbol 162 GraphicUsed by:163 165 169 170 174 177 185 186 187 191 192
Symbol 163 ButtonUses:107 161 162 106Used by:167 198
Symbol 164 TextUses:100Used by:167 171
Symbol 165 ButtonUses:107 161 162 106Used by:167
Symbol 166 TextUses:100Used by:167 171
Symbol 167 MovieClipUses:159 160 163 164 165 166Used by:Timeline
Symbol 168 TextUses:113Used by:171
Symbol 169 ButtonUses:107 161 162 106Used by:171
Symbol 170 ButtonUses:107 161 162 106Used by:171
Symbol 171 MovieClipUses:159 168 169 164 170 166Used by:Timeline
Symbol 172 TextUses:93Used by:176
Symbol 173 TextUses:100Used by:176
Symbol 174 ButtonUses:107 161 162 106Used by:176
Symbol 175 TextUses:100Used by:176 194 198 205
Symbol 176 MovieClipUses:87 172 173 174 175Used by:Timeline
Symbol 177 ButtonUses:107 161 162 106Used by:194
Symbol 178 TextUses:93Used by:194
Symbol 179 TextUses:100Used by:194
Symbol 180 FontUsed by:181 182 183 189
Symbol 181 TextUses:180Used by:188
Symbol 182 TextUses:180Used by:188
Symbol 183 TextUses:180Used by:188
Symbol 184 GraphicUsed by:188
Symbol 185 ButtonUses:107 161 162 106Used by:188
Symbol 186 ButtonUses:107 161 162 106Used by:188
Symbol 187 ButtonUses:107 161 162 106Used by:188
Symbol 188 MovieClipUses:181 182 183 184 185 186 187Used by:194
Symbol 189 TextUses:180Used by:193
Symbol 190 GraphicUsed by:193
Symbol 191 ButtonUses:107 161 162 106Used by:193
Symbol 192 ButtonUses:107 161 162 106Used by:193
Symbol 193 MovieClipUses:189 190 191 192Used by:194
Symbol 194 MovieClipUses:87 177 175 178 179 188 193Used by:Timeline
Symbol 195 TextUses:113Used by:196
Symbol 196 MovieClipUses:159 195Used by:Timeline
Symbol 197 TextUses:113Used by:198
Symbol 198 MovieClipUses:159 197 163 175Used by:Timeline
Symbol 199 GraphicUsed by:205
Symbol 200 TextUses:100Used by:205
Symbol 201 GraphicUsed by:202
Symbol 202 ButtonUses:107 161 201 46Used by:205
Symbol 203 FontUsed by:204
Symbol 204 TextUses:203Used by:205
Symbol 205 MovieClipUses:199 159 200 202 175 204Used by:Timeline
Symbol 206 ButtonUses:87Used by:209
Symbol 207 TextUses:113Used by:209
Symbol 208 TextUses:113Used by:209
Symbol 209 MovieClipUses:206 207 208Used by:Timeline
Symbol 210 GraphicUsed by:Timeline

Instance Names

"game"Frame 1Symbol 88 MovieClip
"static"Frame 1Symbol 90 MovieClip
"obj"Frame 1Symbol 91 MovieClip
"bar"Frame 1Symbol 151 MovieClip
"player"Frame 1Symbol 85 MovieClip [eplayer]
"pause"Frame 1Symbol 156 MovieClip
"killed"Frame 1Symbol 158 MovieClip
"newgam"Frame 1Symbol 167 MovieClip
"newdem"Frame 1Symbol 171 MovieClip
"help"Frame 1Symbol 176 MovieClip
"options"Frame 1Symbol 194 MovieClip
"newlevel"Frame 1Symbol 196 MovieClip
"gameover"Frame 1Symbol 198 MovieClip
"victory"Frame 1Symbol 205 MovieClip
"demos"Frame 1Symbol 209 MovieClip
"fuel"Symbol 151 MovieClip Frame 1Symbol 99 MovieClip
"knop1"Symbol 151 MovieClip Frame 1Symbol 124 MovieClip
"knop2"Symbol 151 MovieClip Frame 1Symbol 132 MovieClip
"radio"Symbol 194 MovieClip Frame 1Symbol 188 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$HS$.G4HwcSJ45XqWkwqWnYbd.."
ExportAssets (56)Timeline Frame 1Symbol 1 as "snTerrExpl"
ExportAssets (56)Timeline Frame 1Symbol 2 as "snTankShoot"
ExportAssets (56)Timeline Frame 1Symbol 3 as "snPlayerShoot"
ExportAssets (56)Timeline Frame 1Symbol 4 as "snPlayerDeath"
ExportAssets (56)Timeline Frame 1Symbol 5 as "snNewLife"
ExportAssets (56)Timeline Frame 1Symbol 6 as "snHeliShoot"
ExportAssets (56)Timeline Frame 1Symbol 7 as "snExpl"
ExportAssets (56)Timeline Frame 1Symbol 8 as "snClick"
ExportAssets (56)Timeline Frame 1Symbol 9 as "snBridgeExpl"
ExportAssets (56)Timeline Frame 1Symbol 16 as "live"
ExportAssets (56)Timeline Frame 1Symbol 18 as "s18"
ExportAssets (56)Timeline Frame 1Symbol 20 as "s17"
ExportAssets (56)Timeline Frame 1Symbol 21 as "s16"
ExportAssets (56)Timeline Frame 1Symbol 22 as "s15"
ExportAssets (56)Timeline Frame 1Symbol 23 as "s14"
ExportAssets (56)Timeline Frame 1Symbol 24 as "s13"
ExportAssets (56)Timeline Frame 1Symbol 25 as "s12"
ExportAssets (56)Timeline Frame 1Symbol 26 as "s11"
ExportAssets (56)Timeline Frame 1Symbol 27 as "s10"
ExportAssets (56)Timeline Frame 1Symbol 28 as "s9"
ExportAssets (56)Timeline Frame 1Symbol 29 as "s8"
ExportAssets (56)Timeline Frame 1Symbol 30 as "s7"
ExportAssets (56)Timeline Frame 1Symbol 31 as "s6"
ExportAssets (56)Timeline Frame 1Symbol 32 as "s5"
ExportAssets (56)Timeline Frame 1Symbol 33 as "s4"
ExportAssets (56)Timeline Frame 1Symbol 34 as "s3"
ExportAssets (56)Timeline Frame 1Symbol 35 as "s2"
ExportAssets (56)Timeline Frame 1Symbol 37 as "s0"
ExportAssets (56)Timeline Frame 1Symbol 38 as "s1"
ExportAssets (56)Timeline Frame 1Symbol 39 as "erow"
ExportAssets (56)Timeline Frame 1Symbol 43 as "eplayer"
ExportAssets (56)Timeline Frame 1Symbol 45 as "etankbullet"
ExportAssets (56)Timeline Frame 1Symbol 47 as "ebadbullet"
ExportAssets (56)Timeline Frame 1Symbol 48 as "ebullet"
ExportAssets (56)Timeline Frame 1Symbol 50 as "sitem3"
ExportAssets (56)Timeline Frame 1Symbol 52 as "sitem2"
ExportAssets (56)Timeline Frame 1Symbol 54 as "sitem1"
ExportAssets (56)Timeline Frame 1Symbol 56 as "ebridge"
ExportAssets (56)Timeline Frame 1Symbol 60 as "sbridge"
ExportAssets (56)Timeline Frame 1Symbol 62 as "eplane"
ExportAssets (56)Timeline Frame 1Symbol 65 as "ebadhelicopter"
ExportAssets (56)Timeline Frame 1Symbol 68 as "ehelicopter"
ExportAssets (56)Timeline Frame 1Symbol 70 as "eship"
ExportAssets (56)Timeline Frame 1Symbol 72 as "etank"
ExportAssets (56)Timeline Frame 1Symbol 73 as "stank"
ExportAssets (56)Timeline Frame 1Symbol 78 as "efuel"
ExportAssets (56)Timeline Frame 1Symbol 80 as "ebaloon"
ExportAssets (56)Timeline Frame 1Symbol 82 as "ebadexplosion"
ExportAssets (56)Timeline Frame 1Symbol 84 as "eexplosion"
ExportAssets (56)Timeline Frame 1Symbol 85 as "eplayer"
ExportAssets (56)Timeline Frame 1Symbol 85 as "eplayer"
ExportAssets (56)Timeline Frame 2Symbol 85 as "eplayer"
ExportAssets (56)Timeline Frame 3Symbol 85 as "eplayer"

Labels

"normal"Symbol 43 MovieClip [eplayer] Frame 1
"right"Symbol 43 MovieClip [eplayer] Frame 2
"normal"Symbol 85 MovieClip [eplayer] Frame 1
"right"Symbol 85 MovieClip [eplayer] Frame 2

Dynamic Text Variables

lives_numSymbol 15 EditableText"0"
scoreSymbol 94 EditableText"0"
bridgeSymbol 95 EditableText"0"
livesSymbol 96 EditableText"0"




http://swfchan.com/6/25868/info.shtml
Created: 23/5 -2019 07:02:26 Last modified: 23/5 -2019 07:02:26 Server time: 14/11 -2024 22:59:11