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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/42142831?noj=FRM42142831-14DC" width="1" height="1"></div>

3D Shooter.swf

This is the info page for
Flash #25879

(Click the ID number above for more basic data on this flash file.)


Text
Beginner

Advanced

Expert

3D Shooter

Absolutist.com

<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="14" COLOR="#CCCCCC"><B>presents</B></FONT></P>

Game Over !

Your Score

0

OK

<P ALIGN="LEFT"><FONT FACE="Timeg New Roman" SIZE="22" COLOR="#FFFF00"><B>1</B></FONT></P>

<P ALIGN="CENTER"><FONT FACE="Timeg New Roman" SIZE="22" COLOR="#FFFF00"><B>2</B></FONT></P>

<P ALIGN="CENTER"><FONT FACE="Timeg New Roman" SIZE="22" COLOR="#FFFF00"><B>3</B></FONT></P>

<P ALIGN="CENTER"><FONT FACE="Timeg New Roman" SIZE="22" COLOR="#FFFF00"><B>4</B></FONT></P>

<P ALIGN="CENTER"><FONT FACE="Timeg New Roman" SIZE="22" COLOR="#FFFF00"><B>5</B></FONT></P>

<P ALIGN="CENTER"><FONT FACE="Timeg New Roman" SIZE="22" COLOR="#FFFF00"><B>6</B></FONT></P>

<P ALIGN="CENTER"><FONT FACE="Timeg New Roman" SIZE="22" COLOR="#FFFF00"><B>7</B></FONT></P>

<P ALIGN="CENTER"><FONT FACE="Timeg New Roman" SIZE="22" COLOR="#FFFF00"><B>8</B></FONT></P>

<P ALIGN="CENTER"><FONT FACE="Timeg New Roman" SIZE="22" COLOR="#FFFF00"><B>9</B></FONT></P>

<P ALIGN="CENTER"><FONT FACE="Timeg New Roman" SIZE="22" COLOR="#FFFF00"><B>0</B></FONT></P>

OK

Cancel

Quit the game?

<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="14" COLOR="#FFFF00"><B><I>press SPACE to pause the game</I></B></FONT></P>

<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="17" COLOR="#FFFFFF"><B>press SPACE to pause the game</B></FONT></P>

Reload

More
Games

ActionScript [AS1/AS2]

Frame 1
function TBulletIndicator(x, y, Depth, MaxValue, id) { attachMovie("MagBackGrnd", id, Depth); var m = eval (id); this.BackGrnd = m; m._x = x; m._y = y; m._width = m._width * MaxValue; this.mvWidth = m._width; this.Value = 0; this.Bullets = new Array(MaxValue + 1); this.Depth = Depth; } function TIndicator(digitcount, pos_x, pos_y, Depth) { this.DigitCount = digitcount; var x; var y; x = pos_x - ((digitcount * DIGITSIZE) / 2); y = pos_y + (DIGITSIZE / 2); this.Digits = new Array(digitcount); var i = 0; while (i < digitcount) { attachMovie("Digit", ("Dgt" + Depth) + i, Depth + i); this.Digits[i] = eval (("Dgt" + Depth) + i); this.Digits[i]._width = (this.Digits[i]._height = DIGITSIZE); this.Digits[i]._x = x; this.Digits[i]._y = y; this.Digits[i].stop(); x = x + DIGITSIZE; i++; } this.SetValue(0); } function init() { TargetSize = 110; GameDepth = 50; MousePtrDepth = GameDepth + 200; ScrWidth = 520; ScrHeight = 200; Focus = 100; SatrtZ = 50; Mouse.hide(); attachMovie("MousePtr", "Arrow", MousePtrDepth); startDrag ("Arrow", true); G = new TGame(); NewGameMsg(); } function NewGameMsg() { if (NewGameMsg == undefined) { attachMovie("msgNewGame", "NewGameMsg", MousePtrDepth - 10); } } function TGame() { this.prStartPlacements = new Array(new Array(-390, 100), new Array(0, 100), new Array(390, 100), new Array(-270, 400), new Array(270, 400)); this.prEndPlacements = new Array(new Array(-300, 50), new Array(0, 50), new Array(300, 50), new Array(-150, 150), new Array(150, 150)); this.prFreeTrgtPlaces = new Array(this.prStartPlacements.length); this.prFreeEndTrgtPlaces = new Array(this.prEndPlacements.length); this.pbState = "paused"; this.pbSkill = "beginner"; this.prTargets = new Array(); this.prShots = new Array(); this.prevShotCnt = 0; this.prHitPoints = new Array(new Array(6.66, 150), new Array(13.33, 100), new Array(28.28, 50)); this.prDepthLevelPoints = new Array(new Array(400, 200), new Array(200, 100), new Array(150, 50)); this.sndHit = new Sound(); this.sndHit.attachSound("sndHit"); this.sndMiss = new Sound(); this.sndMiss.attachSound("sndMiss"); this.sndNoBullets = new Sound(); this.sndNoBullets.attachSound("sndNoBullets"); this.sndReload = new Sound(); this.sndReload.attachSound("sndReload"); this.sndGameOver = new Sound(); this.sndGameOver.attachSound("sndGameOver"); } fscommand ("showmenu", false); TBulletIndicator.prototype.ClearBullets = function () { var k = this.Bullets.length; var i = 0; while (i < k) { removeMovieClip(eval (this.Bullets.pop())); i++; } }; TBulletIndicator.prototype.SetValue = function (v) { this.ClearBullets(); var i = 1; while (v >= i) { attachMovie("Bullet", "b" + i, this.Depth + i); var b = eval ("b" + i); b._y = this.BackGrnd._y; b._x = (this.BackGrnd._x + ((i - 1) * (b._width + 1))) + (b._width / 2); this.Bullets.push(b._target); i++; } }; DIGITSIZE = 28; TIndicator.prototype.SetValue = function (Value) { var i = (this.DigitCount - 1); while (i >= 0) { this.Digits[i].gotoAndStop((((Value % 10) == 0) ? 10 : (value % 10))); Value = Value / 10; value = int(value); i--; } }; TGame.prototype.NewGame = function () { this.pbScore = 0; this.pbStartTime = getTimer(); this.PausedTime = 0; this.prTargetsDepth = GameDepth + 10; this.prShotsDepth = this.prTargetsDepth + this.prStartPlacements.length; if (this.pbSkill == "beginner") { this.prTargetPause = 75; this.prMaxTargetCount = 1; this.prMaxPlacements = 5; this.prMaxBulletCount = 6; this.pbTimeLimit = 60; } else if (this.pbSkill == "advanced") { this.prTargetPause = 50; this.prMaxTargetCount = 2; this.prMaxPlacements = 5; this.prMaxBulletCount = 5; this.pbTimeLimit = 60; } else if (this.pbSkill == "expert") { this.prTargetPause = 40; this.prMaxTargetCount = 3; this.prMaxPlacements = 5; this.prMaxBulletCount = 5; this.pbTimeLimit = 60; } this.ClearShots(); var i = 0; while (i < this.prFreeTrgtPlaces.length) { this.prFreeTrgtPlaces[i] = true; this.prFreeEndTrgtPlaces[i] = true; i++; } this.prTargetCount = 0; this.pbCurBulletCount = this.prMaxBulletCount; if (this.BI != undefined) { delete this.BI; } this.BI = new TBulletIndicator(50, 264, 10, this.prMaxBulletCount, "bi"); this.BI.SetValue(this.prMaxBulletCount); if (this.SI != undefined) { delete this.SI; } this.SI = new TIndicator(5, 200, 10, 20); this.SI.SetValue(0); if (this.TI != undefined) { delete this.TI; } this.TI = new TIndicator(2, 400, 10, 30); this.TI.SetValue(this.pbTimeLimit); btnReload._x = 50; btnReload._y = 264; btnReload._width = this.BI.mvWidth; btnReload._visible = false; this.pbState = "create_target"; this.prNeedToUpdateScore = true; }; TGame.prototype.TryChangeState = function (state) { if (this.pbState != "paused") { this.pbState = state; } }; TGame.prototype.OnNextFrame = function () { if (this.pbState == "paused") { return(undefined); } if (this.pbState == "idle") { this.UpdateTimer(); this.MoveTargets(); this.Render(); if (this.RandomizeCreating()) { this.pbState = "create_target"; } } else if (this.pbState == "newgame") { this.NewGame(); } else if (this.pbState == "create_target") { this.CreateTarget(); } if (this.prNeedToUpdateScore == true) { this.ShowShots(); this.BI.SetValue(this.pbCurBulletCount); this.SI.SetValue(this.pbScore); this.pbState = "idle"; this.prNeedToUpdateScore = false; } if (Key.isDown(Key.SPACE)) { if (StopGame == undefined) { attachMovie("msgStopGame", "StopGame", MousePtrDepth - 20); StopGame._x = 260; StopGame._y = 195; } this.ToglePause(true); } }; TGame.prototype.RemoveTarget = function (T) { this.prTargetCount--; this.pbState = "idle"; var i = 0; while (i < this.prTargets.length) { if ((this.prTargets[i] != undefined) && (this.prTargets[i] == T._target)) { this.prTargets.splice(i, 1); break; } i++; } this.prFreeTrgtPlaces[T.pos] = true; this.prFreeEndTrgtPlaces[T.endpos] = true; removeMovieClip(T); }; TGame.prototype.OnHit = function (x, y, z, phi) { this.AddScore(x, y, z, phi); this.prShots.push(new Array(x, y)); this.prNeedToUpdateScore = true; this.sndHit.start(); this.Hit = true; }; TGame.prototype.OnShoot = function () { if (0 < this.pbCurBulletCount) { if (this.pbScore >= 50) { this.pbScore = this.pbScore - 50; } this.prNeedToUpdateScore = true; this.pbCurBulletCount--; if (!this.Hit) { this.sndMiss.start(); } this.Hit = false; } else { this.sndNoBullets.start(); } if (this.pbCurBulletCount == 0) { _parent.btnReload._visible = true; } }; TGame.prototype.Reload = function () { this.pbCurBulletCount = this.prMaxBulletCount; this.ClearShots(); this.prNeedToUpdateScore = true; this.sndReload.start(); }; TGame.prototype.CreateTarget = function () { if (this.pbState == "paused") { return(undefined); } this.pbState = "idle"; if (this.prTargetCount >= this.prMaxTargetCount) { return(undefined); } this.prTargetCount++; var p = this.RandomPos(); attachMovie("mvTargetContainer", "t" + p, (this.prTargetsDepth + p) + 1); var t = eval ("t" + p); t.Pause = this.prTargetPause; t.pos = p; t.endpos = ep; t.x = this.prStartPlacements[p][0]; t.y = this.prStartPlacements[p][1]; t.z = this.prDepthLevelPoints[0][0] - SatrtZ; t.dx = (this.prEndPlacements[p][0] - t.x) / this.prTargetPause; t.dy = (this.prEndPlacements[p][1] - t.y) / this.prTargetPause; t.dz = (t.z - Focus) / this.prTargetPause; this.prTargets.push(t._target); this.Render(); this.pbState = "idle"; }; TGame.prototype.RandomizeCreating = function () { if (this.pbState == "paused") { return(false); } if (this.prTargetCount == 0) { return(true); } var lastTarget = eval (this.prTargets[this.prTargets.length - 1]).mvTarget; var p = (((lastTarget._currentframe - 1) * 100) / lastTarget._totalframes); if (lastTarget._currentframe < (lastTarget._totalframes / 2)) { p = p / 2; } if (random(100) < p) { return(true); } return(false); }; TGame.prototype.RandomPos = function () { var pp = random((this.prMaxPlacements - this.prTargetCount) + 1); var p = 0; while ((pp >= 0) && (p < this.prFreeTrgtPlaces.length)) { if (this.prFreeTrgtPlaces[p] == true) { pp--; } p++; } p--; this.prFreeTrgtPlaces[p] = false; return(p); }; TGame.prototype.RandomEndPos = function () { var pp = random((this.prMaxPlacements - this.prTargetCount) + 1); var p = 0; while ((pp >= 0) && (p < this.prFreeEndTrgtPlaces.length)) { if (this.prFreeEndTrgtPlaces[p] == true) { pp--; } p++; } p--; this.prFreeEndTrgtPlaces[p] = false; return(p); }; TGame.prototype.ClearShots = function () { var l = this.prShots.length; var k = 0; while (k < l) { if (eval ("h" + k) != undefined) { removeMovieClip("h" + k); } k++; } var k = 0; while (k < l) { var b = this.prShots.pop(); delete b; k++; } }; TGame.prototype.ClearTargets = function () { k = 1; while (this.prMaxPlacements >= k) { removeMovieClip(eval ("t" + k)); k++; } }; TGame.prototype.ShowShots = function () { var k = 0; while (k < this.prevShotCnt) { if (eval ("h" + k) != undefined) { removeMovieClip("h" + k); } k++; } this.prevShotCnt = this.prShots.length; var k = 0; while (k < this.prShots.length) { attachMovie("Hole", "h" + k, (this.prShotsDepth + k) + 1); var h = eval ("h" + k); h._x = ShotView._x + this.prShots[k][0]; h._y = ShotView._y + this.prShots[k][1]; k++; } }; TGame.prototype.MoveTargets = function () { var i = 0; while (i < this.prTargets.length) { var t = eval (this.prTargets[i]); if (t == undefined) { } else { t.x = t.x + t.dx; t.y = t.y + t.dy; t.z = t.z - t.dz; if (t.z < Focus) { this.RemoveTarget(t); } } i++; } }; TGame.prototype.Render = function () { var trgts = new Array(); var i = 0; while (i < this.prTargets.length) { trgts[i] = this.prTargets[i]; i++; } while (0 < trgts.length) { var maxz = trgts[0]; var maxk = 0; var k = 1; while (k < trgts.length) { if (maxz < trgts[k].z) { maxz = trgts[k].z; maxk = k; } k++; } var T = eval (trgts[maxk]); var k = (Focus / (Focus + T.z)); T._x = (T.x * k) + (ScrWidth / 2); T._y = (T.y * k) + (ScrHeight / 2); T._xscale = k * 100; T._yscale = k * 100; T.Size = k * TargetSize; trgts.splice(maxk, 1); } }; TGame.prototype.AddScore = function (shot_x, shot_y, tz, phi) { var r = Math.sqrt((shot_x * shot_x) + (shot_y * shot_y)); var k = 0; while ((this.prHitPoints[k][0] < r) && (k < this.prHitPoints.length)) { k++; } this.pbScore = this.pbScore + this.prHitPoints[k][1]; k = 0; while ((this.prDepthLevelPoints[k][0] < tz) && (k < this.prDepthLevelPoints.length)) { k++; } this.pbScore = this.pbScore + this.prDepthLevelPoints[k][1]; }; TGame.prototype.UpdateTimer = function () { var curTime = Math.floor(((getTimer() - this.pbStartTime) - this.PausedTime) / 1000); if (this.pbTimeLimit < curTime) { this.GameOver(); } else { this.TI.SetValue(this.pbTimeLimit - curTime); } }; TGame.prototype.GameOver = function () { this.ToglePause(true); this.ClearTargets(); if (GameOver == undefined) { attachMovie("msgGameOver", "GameOver", MousePtrDepth - 10); GameOver._x = 260; GameOver._y = 195; this.sndGameOver.start(); } }; TGame.prototype.ToglePause = function (value) { if (value) { var i = 0; while (i < this.prTargets.length) { eval (this.prTargets[i]).mvTarget.stop(); eval (this.prTargets[i])._visible = false; i++; } this.pbState = "paused"; this.StartPausedTime = getTimer(); } else { var i = 0; while (i < this.prTargets.length) { eval (this.prTargets[i])._visible = true; eval (this.prTargets[i]).mvTarget.play(); i++; } this.pbState = "idle"; this.PausedTime = this.PausedTime + (getTimer() - this.StartPausedTime); } }; if (inited == undefined) { inited = true; init(); }
Instance of Symbol 79 MovieClip in Frame 1
onClipEvent (mouseDown) { if (_parent.G.pbState != "paused") { _parent.G.OnShoot(); } }
Frame 2
G.OnNextFrame(); gotoAndPlay (1);
Symbol 7 MovieClip Frame 15
this.stop();
Symbol 7 MovieClip Frame 30
stop();
Instance of Symbol 7 MovieClip "mvTarget" in Symbol 8 MovieClip [mvTargetContainer] Frame 1
onClipEvent (mouseDown) { if ((0 < _parent._parent.G.pbCurBulletCount) && (_parent._parent.G.pbState != "paused")) { var p = new Object(); var mx = _xmouse; var my = _ymouse; p.x = mx; p.y = my; localToGlobal(p); if (_parent.hitTest(p.x, p.y, true) && (this.hit == undefined)) { this.hit = true; var FrameCount = this._totalframes; var CurFrame = ((this._currentframe >= (FrameCount / 2)) ? (this._currentframe - (FrameCount / 2)) : (this._currentframe)); var phi = (((CurFrame * Math.PI) / FrameCount) / 2); p.x = (mx * _parent._width) / _parent.Size; p.y = my - (mx * Math.sin(phi)); if (this._currentframe == (FrameCount / 2)) { this.gotoAndPlay("Close"); } else if ((FrameCount / 2) < this._currentframe) { this.gotoAndPlay(this._currentframe + 1); } else { this.gotoAndPlay((FrameCount - this._currentframe) + 1); } _parent._parent.G.OnHit(p.x, p.y, _parent.z, phi); _parent._parent.G.RemoveTarget(_parent); } delete p; } }
Symbol 15 Button
on (release) { _parent.G.pbSkill = "beginner"; _parent.G.pbState = "newgame"; removeMovieClip(this); }
Symbol 17 Button
on (release) { _parent.G.pbSkill = "advanced"; _parent.G.pbState = "newgame"; removeMovieClip(this); }
Symbol 19 Button
on (release) { _parent.G.pbSkill = "expert"; _parent.G.pbState = "newgame"; removeMovieClip(this); }
Symbol 25 Button
on (release) { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } getURL (sd, "blank"); }
Symbol 43 Button
on (release) { _parent.NewGameMsg(); removeMovieClip(this); }
Symbol 68 Button
on (release) { removeMovieClip(this); G.GameOver(); }
Symbol 69 Button
on (release) { _parent.G.ToglePause(false); removeMovieClip(this); }
Symbol 82 Button
on (release) { _parent.G.Reload(); this._visible = false; }
Symbol 90 Button
on (rollOver) { this.knop2.gotoAndPlay(2); } on (rollOut) { this.knop2.gotoAndPlay(6); } on (release) { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } getURL (sd, "blank"); if (_root.FPLAYER_VERSION == 6) { this.knop2.gotoAndPlay(6); } }
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 5
stop();

Library Items

Symbol 1 Sound [sndReload]
Symbol 2 Sound [sndNoBullets]
Symbol 3 Sound [sndMiss]
Symbol 4 Sound [sndHit]
Symbol 5 Sound [sndGameOver]
Symbol 6 GraphicUsed by:7 80
Symbol 7 MovieClipUses:6Used by:8
Symbol 8 MovieClip [mvTargetContainer]Uses:7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:32 45 73
Symbol 12 FontUsed by:13 16 18 34 44 70 71 72 83 91
Symbol 13 TextUses:12Used by:15
Symbol 14 GraphicUsed by:15 17 19
Symbol 15 ButtonUses:13 14Used by:32
Symbol 16 TextUses:12Used by:17
Symbol 17 ButtonUses:16 14Used by:32
Symbol 18 TextUses:12Used by:19
Symbol 19 ButtonUses:18 14Used by:32
Symbol 20 FontUsed by:21
Symbol 21 TextUses:20Used by:32
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 ButtonUses:22 23 24Used by:29
Symbol 26 GraphicUsed by:29
Symbol 27 FontUsed by:28
Symbol 28 TextUses:27Used by:29
Symbol 29 MovieClipUses:25 26 28Used by:32  Timeline
Symbol 30 FontUsed by:31 37 78
Symbol 31 EditableTextUses:30Used by:32
Symbol 32 MovieClip [msgNewGame]Uses:11 15 17 19 21 29 31
Symbol 33 GraphicUsed by:45
Symbol 34 TextUses:12Used by:45
Symbol 35 FontUsed by:36
Symbol 36 TextUses:35Used by:45
Symbol 37 EditableTextUses:30Used by:45
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:43 68 69 96
Symbol 40 GraphicUsed by:43 68 69
Symbol 41 GraphicUsed by:43 68 69
Symbol 42 GraphicUsed by:43 68 69
Symbol 43 ButtonUses:39 40 41 42Used by:45
Symbol 44 TextUses:12Used by:45
Symbol 45 MovieClip [msgGameOver]Uses:11 33 34 36 37 43 44
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [MousePtr]Uses:46
Symbol 48 GraphicUsed by:60
Symbol 49 FontUsed by:50 51 52 53 54 55 56 57 58 59
Symbol 50 EditableTextUses:49Used by:60
Symbol 51 EditableTextUses:49Used by:60
Symbol 52 EditableTextUses:49Used by:60
Symbol 53 EditableTextUses:49Used by:60
Symbol 54 EditableTextUses:49Used by:60
Symbol 55 EditableTextUses:49Used by:60
Symbol 56 EditableTextUses:49Used by:60
Symbol 57 EditableTextUses:49Used by:60
Symbol 58 EditableTextUses:49Used by:60
Symbol 59 EditableTextUses:49Used by:60
Symbol 60 MovieClip [Digit]Uses:48 50 51 52 53 54 55 56 57 58 59
Symbol 61 Graphic [MagBackGrnd]Used by:62
Symbol 62 MovieClip [MagBackGrnd]Uses:61
Symbol 63 Graphic [Hole]Used by:64
Symbol 64 MovieClip [Hole]Uses:63
Symbol 65 BitmapUsed by:66
Symbol 66 Graphic [Bullet]Uses:65Used by:67
Symbol 67 MovieClip [Bullet]Uses:66
Symbol 68 ButtonUses:39 40 41 42Used by:73
Symbol 69 ButtonUses:39 40 41 42Used by:73
Symbol 70 TextUses:12Used by:73
Symbol 71 TextUses:12Used by:73
Symbol 72 TextUses:12Used by:73
Symbol 73 MovieClip [msgStopGame]Uses:11 68 69 70 71 72
Symbol 74 FontUsed by:75
Symbol 75 EditableTextUses:74Used by:79
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:79
Symbol 78 EditableTextUses:30Used by:79
Symbol 79 MovieClipUses:75 77 78Used by:Timeline
Symbol 80 MovieClipUses:6Used by:Timeline
Symbol 81 GraphicUsed by:82
Symbol 82 ButtonUses:81Used by:87
Symbol 83 TextUses:12Used by:87
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:84 85Used by:87
Symbol 87 MovieClipUses:82 83 86Used by:Timeline
Symbol 88 GraphicUsed by:Timeline
Symbol 89 GraphicUsed by:90
Symbol 90 ButtonUses:89Used by:Timeline
Symbol 91 TextUses:12Used by:92 94
Symbol 92 MovieClipUses:91Used by:101
Symbol 93 GraphicUsed by:101
Symbol 94 MovieClipUses:91Used by:101
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95 39Used by:101
Symbol 97 ShapeTweeningUsed by:101
Symbol 98 GraphicUsed by:101
Symbol 99 ShapeTweeningUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:92 93 94 96 97 98 99 100Used by:Timeline

Instance Names

"ShotView"Frame 1Symbol 80 MovieClip
"btnReload"Frame 1Symbol 87 MovieClip
"knop2"Frame 1Symbol 101 MovieClip
"mvTarget"Symbol 8 MovieClip [mvTargetContainer] Frame 1Symbol 7 MovieClip
"targetman"Symbol 32 MovieClip [msgNewGame] Frame 1Symbol 11 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$PJ$IUgufVkeWIAcXKbv6pzgD0."
ExportAssets (56)Timeline Frame 1Symbol 1 as "sndReload"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sndNoBullets"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sndMiss"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sndHit"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sndGameOver"
ExportAssets (56)Timeline Frame 1Symbol 8 as "mvTargetContainer"
ExportAssets (56)Timeline Frame 1Symbol 32 as "msgNewGame"
ExportAssets (56)Timeline Frame 1Symbol 45 as "msgGameOver"
ExportAssets (56)Timeline Frame 1Symbol 47 as "MousePtr"
ExportAssets (56)Timeline Frame 1Symbol 60 as "Digit"
ExportAssets (56)Timeline Frame 1Symbol 61 as "MagBackGrnd"
ExportAssets (56)Timeline Frame 1Symbol 61 as "MagBackGrnd"
ExportAssets (56)Timeline Frame 1Symbol 62 as "MagBackGrnd"
ExportAssets (56)Timeline Frame 1Symbol 63 as "Hole"
ExportAssets (56)Timeline Frame 1Symbol 63 as "Hole"
ExportAssets (56)Timeline Frame 1Symbol 64 as "Hole"
ExportAssets (56)Timeline Frame 1Symbol 66 as "Bullet"
ExportAssets (56)Timeline Frame 1Symbol 66 as "Bullet"
ExportAssets (56)Timeline Frame 1Symbol 67 as "Bullet"
ExportAssets (56)Timeline Frame 1Symbol 73 as "msgStopGame"

Labels

"Open"Symbol 7 MovieClip Frame 1
"Stop"Symbol 7 MovieClip Frame 15
"StartClose"Symbol 7 MovieClip Frame 16
"Close"Symbol 7 MovieClip Frame 17

Dynamic Text Variables

_parent.G.pbScoreSymbol 37 EditableText"0"




http://swfchan.com/6/25879/info.shtml
Created: 23/5 -2019 06:57:49 Last modified: 23/5 -2019 06:57:49 Server time: 14/11 -2024 23:07:29