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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52048352?noj=FRM52048352-22DC" width="1" height="1"></div>

Flower Frenzy.swf

This is the info page for
Flash #25894

(Click the ID number above for more basic data on this flash file.)


Text
PRESENTS

LOADING

<P ALIGN="CENTER"><FONT FACE="CosmicTwo" SIZE="12" COLOR="#000000"><A HREF="http://www.ultimatearcade.com" target = "_blank">Game Created by: UltimateArcade.com</A></FONT></P>

v1.4

2500

00

ActionScript [AS1/AS2]

Frame 1
stop(); fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false");
Frame 2
FrameLoad = int((100 / _totalframes) * _framesloaded); tellTarget ("/loader") { gotoAndStop(/:FrameLoad); }; ifFrameLoaded (6) { gotoAndStop (4); }
Frame 3
gotoAndPlay (1);
Frame 4
stop();
Frame 5
timeForLevel = 300000 /* 0x0493E0 */; score = 0; stop(); cell._visible = false; game = {}; game.board = _root.gameBoard; game.board.game = game; game.width = 7; game.height = 7; game.middle = Math.ceil(game.width / 2); game.pixelwidth = 300; game.pixelheight = 300; game.xspacing = game.pixelwidth / game.width; game.yspacing = game.pixelheight / game.height; game.types = 5; game.depth = 100; game.speed = 8; game.selected = []; game.selectItem = function (xm, ym) { var x = Math.ceil(xm / this.xspacing); var y = Math.ceil(ym / this.yspacing); var cellClicked = ((("cell" + x) + "_") + y); var cell = this[cellClicked]; if (!this.locked) { if ((this.selected[0].x == x) && (this.selected[0].y == y)) { this.selected[0].clip.select._visible = false; this.selected = []; return(undefined); } cell.clip.select._visible = true; this.selected.push(cell); if (this.selected.length == 2) { this.locked = true; this.swapPlaces(); } } }; game.doneSlidingBack = function () { this.slid++; if (this.slid == 2) { this.locked = false; } }; game.addNewItems = function () { delete this.matched; this.totalMoving = 0; this.totalDoneMoving = 0; var tempFunction = function () { if (!this.game.pause) { this._x = this._x + this.speed; this.x = (this.me.x - 0.5) * this.game.xspacing; if (Math.abs(this._x - this.x) <= Math.abs(this.speed)) { this._x = this.x; this.game.doneMoving(); this.onEnterFrame = null; } } }; if (this.left.length > 0) { this.left.sortOn("x"); var temp = []; var i = 0; while (i < this.left.length) { var keepGoing = true; var j = 0; while (keepGoing) { if ((this.left[i].y == temp[j][0].y) || (temp[j] == undefined)) { if (temp[j][0] == undefined) { temp[j] = []; } this.totalmoving++; temp[j].push(this.left[i]); var keepGoing = false; } j++; } i++; } var i = 0; while (i < temp.length) { var xshift = 1; var stayHere = true; var rowTotal = temp[i].length; var tempOb = {}; while ((temp[i].length > 0) && (stayHere)) { var ob = temp[i].pop(); var nextHole = temp[i][temp[i].length - xshift]; var beginX = (ob.x - 1); var x = beginX; var y = ob.y; var keepGoing = true; while (keepGoing) { var tempName = ((("cell" + x) + "_") + y); if (this[tempName].name != nextHole.name) { var holename = ob.name; delete this[holename]; this[holename] = {}; newCell = this[holename]; newCell.x = x + xshift; newCell.y = y; newCell.name = holename; newCell.clip = this[tempName].clip; newCell.type = this[tempName].type; newCell.clip.onEnterFrame = tempFunction; newCell.clip.speed = this.speed; newCell.clip.game = this; newCell.clip.me = newCell; newCell.clip.x = (newCell.x - 0.5) * this.xspacing; newCell.clip.y = (newCell.y - 0.5) * this.yspacing; temp[i].unshift(this[tempname]); if (!tempOb[holename].moving) { tempOb[holename].moving = true; } var xshift = 1; var keepGoing = false; } else if (this[tempName].name == nextHole.name) { if (x > 1) { x--; xshift++; var nextHole = temp[i][temp[i].length - xshift]; } else { var numToAdd = rowTotal; var n = 1; while (n <= numToAdd) { var stayHere = false; var keepGoing = false; var type = (random(this.types) + 1); var x = n; var name = ((("cell" + x) + "_") + y); this[name] = {x:x, y:y, name:name, type:type}; this.addNewLeftClip(this[name], numToAdd); this[name].clip.onEnterFrame = tempFunction; this[name].clip.gotoAndStop(type); n++; } } } } } i++; } } if (this.right.length > 0) { this.right.sortOn("x"); var temp = []; var i = 0; while (i < this.right.length) { var keepGoing = true; var j = 0; while (keepGoing) { if ((this.right[i].y == temp[j][0].y) || (temp[j] == undefined)) { if (temp[j][0] == undefined) { temp[j] = []; } temp[j].push(this.right[i]); this.totalmoving++; var keepGoing = false; } j++; } i++; } now = getTimer(); var i = 0; while (i < temp.length) { if ((getTimer() - now) > 2000) { trace("break 1"); break; } var xshift = 1; var stayHere = true; var rowTotal = temp[i].length; var tempOb = {}; while ((temp[i].length > 0) && (stayHere)) { if ((getTimer() - now) > 2000) { trace("break 2"); break; } var ob = temp[i].shift(); var nextHole = temp[i][xshift - 1]; var beginX = (ob.x + 1); var x = beginX; var y = ob.y; var keepGoing = true; while (keepGoing) { if ((getTimer() - now) > 2000) { trace("break 3"); break; } var tempName = ((("cell" + x) + "_") + y); if (this[tempName].name != nextHole.name) { var holename = ob.name; delete this[holename]; this[holename] = {}; newCell = this[holename]; newCell.x = x - xshift; newCell.y = y; newCell.name = holename; newCell.clip = this[tempName].clip; newCell.type = this[tempName].type; newCell.clip.onEnterFrame = tempFunction; newCell.clip.speed = -this.speed; newCell.clip.game = this; newCell.clip.me = newCell; newCell.clip.x = (newCell.x - 0.5) * this.xspacing; newCell.clip.y = (newCell.y - 0.5) * this.yspacing; temp[i].push(this[tempname]); if (!tempOb[holename].moving) { tempOb[holename].moving = true; } var xshift = 1; var keepGoing = false; } else if (this[tempName].name == nextHole.name) { if (x < this.width) { x++; xshift++; var nextHole = temp[i][xshift - 1]; } else { var numToAdd = rowTotal; var n = 1; while (n <= numToAdd) { var stayHere = false; var keepGoing = false; var type = (random(this.types) + 1); var x = ((this.width - n) + 1); var name = ((("cell" + x) + "_") + y); this[name] = {x:x, y:y, name:name, type:type}; this.addNewRightClip(this[name], (rowTotal - n) + 0.5); this[name].clip.onEnterFrame = tempFunction; this[name].clip.gotoAndStop(type); n++; } } } } } i++; } } delete this.right; delete this.left; }; game.doneMoving = function () { this.totalDoneMoving++; if (this.totalDoneMoving == this.totalMoving) { var valid = this.checkForMatches(); if (valid) { this.playSquish(); this.removeItems(); } else { this.selected = []; this.locked = false; this.displayPatch(); } } }; game.displayPatch = function () { var i = 1; while (i <= this.width) { var j = 1; while (j <= this.height) { var name = ((("cell" + i) + "_") + j); var ob = this[name]; ob.clip._x = (ob.x - 0.5) * this.xspacing; ob.clip._y = (ob.y - 0.5) * this.yspacing; ob.clip.onEnterFrame = null; j++; } i++; } }; game.addNewRightClip = function (who, num) { var newDepth = (++this.depth); var clip = ("fruit" + newDepth); this.board.attachMovie("fruit", clip, newDepth); var tempx = ((who.x - 0.5) * this.xspacing); var tempy = ((who.y - 0.5) * this.yspacing); who.clip = this.board[clip]; var a = (this.width + num); var placex = (a * this.xspacing); who.clip.me = who; who.clip.dir = "right"; who.clip.x = tempx; who.clip.y = tempy; who.clip._x = placex; who.clip._y = tempy; who.clip.speed = -this.speed; who.clip.game = this; who.clip.gotoAndStop(who.type); }; game.addNewLeftClip = function (who, num) { var newDepth = (++this.depth); var clip = ("fruit" + newDepth); this.board.attachMovie("fruit", clip, newDepth); var tempx = ((who.x - 0.5) * this.xspacing); var placex = ((((num + 1) - who.x) - 0.5) * this.xspacing); var tempy = ((who.y - 0.5) * this.yspacing); who.clip = this.board[clip]; who.clip.me = who; who.clip.dir = "left"; who.clip.x = tempx; who.clip.y = tempy; who.clip._x = -placex; who.clip._y = tempy; who.clip.speed = this.speed; who.clip.game = this; who.clip.gotoAndStop(who.type); }; game.premove = function () { this.left = []; this.right = []; var i = 0; while (i < this.matched.length) { if (this.matched[i].x <= this.middle) { this.left.push(this.matched[i]); } else { this.right.push(this.matched[i]); } i++; } this.addNewItems(); }; game.removed = function (who) { who.removeMovieClip(); this.removedSoFar++; if (this.removedSoFar == this.itemsToRemove) { this.premove(); } }; game.removeItems = function () { this.itemsToRemove = this.matched.length; this.removedSoFar = 0; var i = 0; while (i < this.matched.length) { this.matched[i].clip.fruit.game = this; this.matched[i].clip.fruit.play(); i++; } }; game.playSquish = function () { _root.squish = new Sound(); _root.squish.attachSound("squish"); _root.squish.setVolume(20); _root.squish.start(); }; game.doneSliding = function () { this.slid++; if (this.slid == 2) { var valid = this.verifySelections(); if (valid) { this.playSquish(); this.removeItems(); } else { this.swapBack(); this.selected = []; } } }; game.swapBack = function () { this.slid = 0; var cell1 = this.selected[0]; var cell2 = this.selected[1]; var tempFunction = function () { this.xmov = (this.homex - this._x) * this.k; this.ymov = (this.homey - this._y) * this.k; this._x = this._x + this.xmov; this._y = this._y + this.ymov; if ((Math.abs(this.xmov) < 1) && (Math.abs(this.ymov) < 1)) { this._x = this.homex; this._y = this.homey; this.game.doneSlidingBack(); this.onEnterFrame = null; } }; cell1.clip.onEnterFrame = tempFunction; cell2.clip.onEnterFrame = tempFunction; }; game.swapPlaces = function () { this.slid = 0; var cell1 = this.selected[0]; var cell2 = this.selected[1]; cell1.clip.select._visible = false; cell2.clip.select._visible = false; cell1.clip.x = cell2.clip._x; cell1.clip.homex = cell1.clip._x; cell2.clip.homex = cell2.clip._x; cell1.clip.homey = cell1.clip._y; cell2.clip.homey = cell2.clip._y; cell1.clip.y = cell2.clip._y; cell1.clip.k = 0.3; cell2.clip.k = 0.3; cell2.clip.x = cell1.clip._x; cell2.clip.y = cell1.clip._y; cell1.clip.go = true; cell2.clip.go = true; cell1.clip.game = this; cell2.clip.game = this; var tempFunction = function () { if (this.go) { this.xmov = (this.x - this._x) * this.k; this.ymov = (this.y - this._y) * this.k; this._x = this._x + this.xmov; this._y = this._y + this.ymov; if ((Math.abs(this.xmov) < 1) && (Math.abs(this.ymov) < 1)) { this._x = this.x; this._y = this.y; this.game.doneSliding(); this.go = false; } } }; cell1.clip.onEnterFrame = tempFunction; cell2.clip.onEnterFrame = tempFunction; }; game.addToMatch = function (which) { var okToInsert = true; var tempCell = which; var n = 0; while (n < this.matched.length) { if ((this.matched[n].x == tempCell.x) && (this.matched[n].y == tempCell.y)) { var okToInsert = false; } n++; } if (okToInsert) { this.matched.push(which); } }; game.checkForMatches = function () { var returnVal = false; this.matched = []; var i = 1; while (i <= this.width) { var j = 1; while (j <= this.height) { var matchFound = false; var cell = this[(("cell" + i) + "_") + j]; var rightCell1 = this[(("cell" + (i + 1)) + "_") + j]; var rightCell2 = this[(("cell" + (i + 2)) + "_") + j]; var rightCell3 = this[(("cell" + (i + 3)) + "_") + j]; var rightCell4 = this[(("cell" + (i + 4)) + "_") + j]; var bottomCell1 = this[(("cell" + i) + "_") + (j + 1)]; var bottomCell2 = this[(("cell" + i) + "_") + (j + 2)]; var bottomCell3 = this[(("cell" + i) + "_") + (j + 3)]; var bottomCell4 = this[(("cell" + i) + "_") + (j + 4)]; if ((cell.type == rightCell1.type) && (cell.type == rightCell2.type)) { var matchFound = true; this.addToMatch(cell); this.addToMatch(rightCell1); this.addToMatch(rightCell2); if (cell.type == rightCell3.type) { this.addToMatch(rightCell3); } if ((cell.type == rightCell3.type) && (cell.type == rightCell4.type)) { this.addToMatch(rightCell4); } returnVal = true; } if ((cell.type == bottomCell1.type) && (cell.type == bottomCell2.type)) { var matchFound = true; this.addToMatch(cell); this.addToMatch(bottomCell1); this.addToMatch(bottomCell2); if (cell.type == bottomCell3.type) { this.addToMatch(bottomCell3); } if ((cell.type == bottomCell3.type) && (cell.type == bottomCell4.type)) { this.addToMatch(bottomCell4); } returnVal = true; } j++; } i++; } return(returnVal); }; game.areThereMatches = function () { var valid = false; var b = 0; while (b < 2) { var m = 1; while (m <= this.height) { var n = 1; while (n <= this.width) { if (b == 0) { var tempx1 = n; var tempy1 = m; var tempx2 = (tempx1 + 1); var tempy2 = tempy1; } else { var tempx1 = n; var tempy1 = m; var tempx2 = tempx1; var tempy2 = (tempy1 + 1); } var cell1 = this[(("cell" + tempx1) + "_") + tempy1]; var cell2 = this[(("cell" + tempx2) + "_") + tempy2]; var valid = false; var oldCell1 = cell1; var oldCell2 = cell2; var cell1Name = cell1.name; var cell2Name = cell2.name; if ((cell1.x == cell2.x) && (((cell1.y - 1) == cell2.y) || ((cell1.y + 1) == cell2.y))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } if ((cell1.y == cell2.y) && (((cell1.x - 1) == cell2.x) || ((cell1.x + 1) == cell2.x))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } this[oldCell1.name] = oldCell1; this[oldCell2.name] = oldCell2; if (valid) { break; } n++; } if (valid) { break; } m++; } if (valid) { break; } b++; } trace(valid); if (valid) { trace("x1=" + tempx1); trace("y1=" + tempy1); trace("x2=" + tempx2); trace("y2=" + tempy2); } }; game.verifySelections = function () { var cell1 = this.selected[0]; var cell2 = this.selected[1]; var valid = false; var oldCell1 = cell1; var oldCell2 = cell2; var cell1Name = cell1.name; var cell2Name = cell2.name; if ((cell1.x == cell2.x) && (((cell1.y - 1) == cell2.y) || ((cell1.y + 1) == cell2.y))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } if ((cell1.y == cell2.y) && (((cell1.x - 1) == cell2.x) || ((cell1.x + 1) == cell2.x))) { this[oldCell1.name] = oldCell2; this[oldCell2.name] = oldCell1; var valid = this.checkForMatches(); } if (!valid) { this[oldCell1.name] = oldCell1; this[oldCell2.name] = oldCell2; cell1.clip.select._visible = false; cell2.clip.select._visible = false; } else { var x1 = this[cell1Name].x; var y1 = this[cell1Name].y; var x2 = this[cell2Name].x; var y2 = this[cell2Name].y; this[cell1Name].x = x2; this[cell1Name].y = y2; this[cell2Name].x = x1; this[cell2Name].y = y1; this[cell1Name].name = cell1Name; this[cell2Name].name = cell2Name; } return(valid); }; game.board.onMouseDown = function () { if (this.hitTest(this._parent._xmouse, this._parent._ymouse)) { this.game.selectItem(this._xmouse, this._ymouse); } }; game.addClip = function (who) { var newDepth = (++this.depth); var clip = ("fruit" + newDepth); this.board.attachMovie("fruit", clip, newDepth); who.clip = this.board[clip]; who.clip._x = (who.x - 0.5) * this.xspacing; who.clip._y = (who.y - 0.5) * this.yspacing; who.clip.gotoAndStop(who.type); }; game.generateBoard = function () { var i = 1; while (i <= this.width) { var j = 1; while (j <= this.height) { var name = ((("cell" + i) + "_") + j); var leftCell = ((("cell" + (i - 1)) + "_") + j); var farLeftCell = ((("cell" + (i - 2)) + "_") + j); var topCell = ((("cell" + i) + "_") + (j - 1)); var farTopCell = ((("cell" + i) + "_") + (j - 2)); var keepLooking = true; while (keepLooking) { var keepLooking = false; var type = (random(this.types) + 1); if (((this[leftCell].type == type) && (this[farLeftCell].type == type)) || ((this[topCell].type == type) && (this[farTopCell].type == type))) { var keepLooking = true; } } this[name] = {x:i, y:j, name:name, type:type}; this.addClip(this[name]); j++; } i++; } }; game.generateBoard();
Instance of Symbol 92 MovieClip in Frame 5
onClipEvent (load) { maxTime = _root.timeForLevel; timeStart = getTimer(); } onClipEvent (enterFrame) { timeElapsed = maxTime - (getTimer() - timeStart); timeRealSeconds = Math.floor(timeElapsed / 1000); timeMinutes = Math.floor(timeRealSeconds / 60); trace(timeMinutes); timeSeconds = timeRealSeconds - (timeMinutes * 60); if (timeSeconds < 10) { timeseconds = String("0" + timeseconds); } _root.timer = (timeMinutes + ":") + timeSeconds; _root.timeScore = timeRealSeconds; if ((timeSeconds <= 0) && (timeMinutes <= 0)) { _root.gotoAndStop("gameover"); } if ((timeSeconds == 10) && (timeMinutes <= 0)) { _root.count.gotoAndStop(2); } if ((timeSeconds == 9) && (timeMinutes <= 0)) { _root.count.gotoAndStop(5); } if ((timeSeconds == 8) && (timeMinutes <= 0)) { _root.count.gotoAndStop(10); } if ((timeSeconds == 7) && (timeMinutes <= 0)) { _root.count.gotoAndStop(15); } if ((timeSeconds == 6) && (timeMinutes <= 0)) { _root.count.gotoAndStop(20); } if ((timeSeconds == 5) && (timeMinutes <= 0)) { _root.count.gotoAndStop(25); } if ((timeSeconds == 4) && (timeMinutes <= 0)) { _root.count.gotoAndStop(30); } if ((timeSeconds == 3) && (timeMinutes <= 0)) { _root.count.gotoAndStop(35); } if ((timeSeconds == 2) && (timeMinutes <= 0)) { _root.count.gotoAndStop(40); } if ((timeSeconds == 1) && (timeMinutes <= 0)) { _root.count.gotoAndStop(45); } }
Frame 6
for (var x in this.gameBoard) { if (typeof(this.gameBoard[x]) == "movieclip") { this.gameBoard[x].removeMovieClip(); } } stop();
Symbol 9 MovieClip Frame 79
_root.gotoAndPlay(2);
Symbol 17 MovieClip Frame 1
stop();
Symbol 43 Button
on (release) { play(); }
Symbol 49 Button
on (release) { getURL ("http://www.ultimatearcade.com/downloads/", "_blank"); }
Symbol 52 Button
on (release) { getURL ("http://www.ultimatearcade.com/", "_blank"); }
Symbol 61 MovieClip Frame 1
stop();
Symbol 61 MovieClip Frame 4
_root.score = _root.score + 10; game.removed(this._parent); stop();
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 4
_root.score = _root.score + 10; game.removed(this._parent); stop();
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 4
_root.score = _root.score + 10; game.removed(this._parent); stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 4
_root.score = _root.score + 10; game.removed(this._parent); stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 4
_root.score = _root.score + 10; game.removed(this._parent); stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 4
game.removed(this._parent); stop();
Symbol 83 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 4
game.removed(this._parent); stop();
Symbol 84 MovieClip [fruit] Frame 1
stop(); select._visible = false;
Symbol 97 Button
on (release) { gotoAndStop (5); }

Library Items

Symbol 1 Sound [squish]
Symbol 2 GraphicUsed by:3 9
Symbol 3 MovieClipUses:2Used by:Timeline
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:8
Symbol 6 FontUsed by:7
Symbol 7 TextUses:6Used by:8
Symbol 8 MovieClipUses:5 7Used by:9
Symbol 9 MovieClipUses:8 2Used by:Timeline
Symbol 10 FontUsed by:11
Symbol 11 TextUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:Timeline
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:14 15 16Used by:Timeline
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:24
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:24
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClipUses:19 21 23Used by:Timeline
Symbol 25 FontUsed by:26
Symbol 26 EditableTextUses:25 44Used by:27
Symbol 27 MovieClipUses:26Used by:Timeline
Symbol 28 GraphicUsed by:Timeline
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClipUses:30Used by:Timeline
Symbol 32 BitmapUsed by:37 66
Symbol 33 BitmapUsed by:37 58
Symbol 34 BitmapUsed by:37 62
Symbol 35 BitmapUsed by:37 74
Symbol 36 BitmapUsed by:37 70
Symbol 37 GraphicUses:32 33 34 35 36Used by:Timeline
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40 43
Symbol 40 MovieClipUses:39Used by:43
Symbol 41 GraphicUsed by:43
Symbol 42 SoundUsed by:43 97
Symbol 43 ButtonUses:39 40 41 42Used by:Timeline
Symbol 44 FontUsed by:26 45
Symbol 45 TextUses:44Used by:Timeline
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 ButtonUses:46 47 48Used by:Timeline
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 ButtonUses:50 51Used by:Timeline
Symbol 53 GraphicUsed by:Timeline
Symbol 54 ShapeTweeningUsed by:57
Symbol 55 ShapeTweeningUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:54 55 56Used by:84
Symbol 58 GraphicUses:33Used by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:58 59 60Used by:84
Symbol 62 GraphicUses:34Used by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:62 63 64Used by:84
Symbol 66 GraphicUses:32Used by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:66 67 68Used by:84
Symbol 70 GraphicUses:36Used by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:70 71 72Used by:84
Symbol 74 GraphicUses:35Used by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:74 75 76Used by:84
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:78 79Used by:84
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:81 82Used by:84
Symbol 84 MovieClip [fruit]Uses:57 61 65 69 73 77 80 83Used by:Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:Timeline
Symbol 87 GraphicUsed by:Timeline
Symbol 88 FontUsed by:89 90
Symbol 89 EditableTextUses:88Used by:Timeline
Symbol 90 EditableTextUses:88Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:Timeline
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95 97
Symbol 95 MovieClipUses:94Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 ButtonUses:94 95 96 42Used by:Timeline
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:Timeline
Symbol 101 SoundUsed by:Timeline

Instance Names

"loader"Frame 2Symbol 17 MovieClip
"loader"Frame 3Symbol 17 MovieClip
"cell"Frame 5Symbol 84 MovieClip [fruit]
"gameBoard"Frame 5Symbol 86 MovieClip
"select"Symbol 84 MovieClip [fruit] Frame 1Symbol 57 MovieClip
"fruit"Symbol 84 MovieClip [fruit] Frame 1Symbol 61 MovieClip
"fruit"Symbol 84 MovieClip [fruit] Frame 2Symbol 65 MovieClip
"fruit"Symbol 84 MovieClip [fruit] Frame 3Symbol 69 MovieClip
"fruit"Symbol 84 MovieClip [fruit] Frame 4Symbol 73 MovieClip
"fruit"Symbol 84 MovieClip [fruit] Frame 5Symbol 77 MovieClip
"fruit"Symbol 84 MovieClip [fruit] Frame 6Symbol 80 MovieClip
"fruit"Symbol 84 MovieClip [fruit] Frame 7Symbol 83 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "squish"
ExportAssets (56)Timeline Frame 5Symbol 84 as "fruit"
ExportAssets (56)Timeline Frame 6Symbol 84 as "fruit"
Tag 0x0FF (255)Timeline Frame 11 bytes "."

Labels

"start"Frame 4
"game"Frame 5
"gameover"Frame 6

Dynamic Text Variables

scoreSymbol 89 EditableText"2500"
timerSymbol 90 EditableText"00"




http://swfchan.com/6/25894/info.shtml
Created: 23/5 -2019 06:49:15 Last modified: 23/5 -2019 06:49:15 Server time: 22/12 -2024 09:13:36