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South ParkHippie Drill.swf

This is the info page for
Flash #25899

(Click the ID number above for more basic data on this flash file.)


Text
SYSTEM LOADING...

SKIP >>

SOUTH PARK STUDIOS
AND
COMEDY CENTRAL
PRESENT

SOUTH PARK STUDIOS
AND
COMEDY CENTRAL
PRESENT

SOUTH PARK:
HIPPIE DRILL

SOUTH PARK:
HIPPIE DRILL

CLICK TO BEGIN

CLICK TO BEGIN

Music created by 'Rayza'

TO WIN:
GET TO THE STAGE IN THE
MIDDLE OF THE CROWD!
BUT BEWARE: YOU CAN RUN
OVER HIPPIES ALONG THE WAY,
BUT HIT TOO MANY AND THE
DRILL WILL OVERHEAT!
THE HEAT SENSORS TELL YOU
HOW HOT THE DRILL IS.  THE
HIGHER THE RED, THE HOTTER
THE DRILL!
THE DISPLAY ON THE RIGHT
SIDE SHOWS THE AREA AHEAD,
FROM OVERHEAD.
THE DRILL CAN BE MOVED WITH
THE LEFT AND RIGHT ARROW
KEYS, OR BY MOVING YOUR
MOUSE LEFT AND RIGHT.

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

SCORE

STAGE

01

DRILL
OVERHEATING!!!

DRILL
OVERHEATING!!!

STAGE COMPLETE!

GAME OVER

GAME OVER

YOUR TOTAL SCORE:

0

PLAY AGAIN?

LEVELS COMPLETED:

0

ActionScript [AS1/AS2]

Frame 1
_quality = "MEDIUM";
Frame 3
loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal(); percent = percent - ((percent - ((loading / total) * 100)) * 0.25); per = int(percent); percentage = per + "%"; loadBar._width = per; if (percent < 100) { prevFrame(); play(); } else { gotoAndPlay ("intro"); }
Frame 4
gotoAndPlay ("intro");
Frame 5
stopAllSounds();
Frame 6
stopAllSounds();
Frame 7
intro_sound = new Sound(this); intro_sound.attachSound("intro_final.wav"); intro_sound.start(0, 9999);
Instance of Symbol 107 MovieClip in Frame 7
on (release) { this._parent.gotoAndPlay("main_menu"); }
Frame 197
_quality = "MEDIUM";
Instance of Symbol 118 MovieClip in Frame 197
onClipEvent (load) { this.scaleAmt = 25; this.hippies = []; this.rows = 20; var i = this.rows; while (i >= 0) { var y = (400 - (400 * Math.sin(((i * Math.PI) / 2) / this.rows))); var scale = Math.cos(((i * Math.PI) / 2) / this.rows); this.hippies[i] = []; if (scale < 0.1) { } else { var x = 0; while (x < 600) { mc = this.attachMovie(("Hippie " + Math.floor(9 * Math.random())) + " Back", "hippie_" + this.getNextHighestDepth(), this.getNextHighestDepth()); mc._x = x; mc._y = y; mc._xscale = 50 * scale; mc._yscale = 50 * scale; mc.gotoAndStop(1); mc.cacheAsBitmap = true; this.hippies[i].push(mc); x = x + (this.scaleAmt * scale); } } i--; } } onClipEvent (enterFrame) { var i = this.rows; while (i >= 0) { var scale = Math.cos(((i * Math.PI) / 2) / this.rows); for (hippie in this.hippies[i]) { var obj = this.hippies[i][hippie]; obj._x = obj._x - ((this.scaleAmt * scale) / 2); if (obj._x < ((-obj._width) / 2)) { obj._x = obj._x + (550 + obj._width); } } i--; } }
Instance of Symbol 125 MovieClip in Frame 197
on (release) { this._parent.intro_sound.stop(); this._parent.intro_sound = undefined; this._parent.levelNumber = 1; this._parent.play(); }
Frame 198
if (intro_sound == undefined) { intro_sound = new Sound(this); intro_sound.attachSound("intro_final.wav"); intro_sound.start(0, 9999); } stop();
Frame 199
levelNumber = 1; score = 0;
Instance of Symbol 125 MovieClip in Frame 205
on (release) { this._parent.gotoAndPlay("tutorial_end"); }
Instance of Symbol 146 MovieClip in Frame 378
onClipEvent (load) { counter = 0; } onClipEvent (enterFrame) { this._visible = ((this.counter++) % 20) >= 10; }
Instance of Symbol 148 MovieClip in Frame 468
onClipEvent (load) { counter = 0; } onClipEvent (enterFrame) { this._visible = ((this.counter++) % 20) >= 10; }
Frame 619
levelNumberText.text = ((levelNumber < 10) ? ("0" + levelNumber) : ("" + levelNumber));
Frame 657
function updateScore() { var _local1 = score; var _local2 = ""; if (score == 0) { dashboard.scoreText.text = "0"; return(undefined); } while (_local1 > 0) { _local2 = (" " + (_local1 % 10)) + _local2; _local1 = int(_local1 / 10); } dashboard.scoreText.text = _local2; } function sign(val) { return(((val < 0) ? -1 : 1)); } function clamp(min, val, max) { if (val > max) { return(max); } if (val < min) { return(min); } return(val); } function ortho_apply(x, left, right, size) { return(((x - left) * size) / (right - left)); } function persp_apply(x, size, size2) { return(ortho_apply(x, size, -size, size2)); } function persp_calc(a, b, c) { return([persp_apply(a - x, (c - z) * Math.tan(persp_fovy / 2), STAGE_WIDTH), persp_apply(b - y, (c - z) * Math.tan(persp_fovy / 2), STAGE_HEIGHT)]); } STAGE_WIDTH = 550; STAGE_HEIGHT = 400; CLIP_FAR = 10; PLAYER_SPEED = 0.25; PLAYERHP_MAX = 20; distance = 100 + (levelNumber * 25); level_sound = new Sound(this); level_sound.attachSound("main_final.wav"); level_sound.start(0, 9999); siren_sound = undefined; updateScore(); bossDeaths = 0; playerHP = PLAYERHP_MAX; object_counter = 0; shotCounter = 0; pointsReceived = 0; control.pointsReceived = 0; motor_sound = new Sound(this); motor_sound.attachSound("motor_loop.wav"); motor_sound.start(0, 9999); persp_fovy = (Math.PI/4); trace("Resetting position"); player_x = 0; player_y = 1; player_z = 0; angle = 0; buildings = []; buildingSFX = ["bone_br_01.wav", "bone_br_02.wav", "bone_br_03.wav", "bone_br_04.wav", "bone_br_05.wav", "splat_01.wav", "splat_02.wav", "splat_03.wav", "splat_04.wav", "splat_05.wav", "scream_f_01.wav", "scream_f_02.wav", "scream_f_03.wav", "scream_f_04.wav", "scream_m_01.wav", "scream_m_02.wav", "scream_m_03.wav", "scream_m_04.wav"]; (i = 0); (tmpX = 0); (tmpZ = 0); while (i < (500 * (levelNumber + 1))) { if ((Math.random() < 0.25) || (i == 0)) { tmpX = (Math.random() - 0.5) * 7; tmpZ = Math.random() * distance; } else { tmpX = tmpX + (Math.random() - 0.5); tmpZ = tmpZ + (Math.random() - 0.5); } buildings.push(["Hippie " + int(1 + (Math.random() * 9)), tmpX, 0, tmpZ, 0, buildingSFX[int(Math.random() * 18)], Math.random() < (0.05 + (levelNumber / 100))]); i++; } i = 0; while (i < (100 * (levelNumber + 1))) { var names = ["Car 1", "Car 2", "Stand 1", "Stand 2", "Stand 3", "Stand 4", "Tent 1", "Tent 2"]; buildings.push([names[int(Math.random() * names.length)], (((i % 2) == 0) ? 1 : -1) * (2 + (Math.random() * 2)), 0, Math.random() * distance, 1, "", false]); i++; } buildings.sort(function (x, y) { return(x[3] - y[3]); }); objects = []; objects.push(game.sleigh); var i = 1; while (i < CLIP_FAR) { game.attachMovie("Marker Front", ("marker" + i) + "_left", game.getNextHighestDepth()); game.attachMovie("Marker Front", ("marker" + i) + "_right", game.getNextHighestDepth()); i++; } game.sleigh.width = game.sleigh._width; trace(objects); _root.mouseDown = false; game.onPress = function () { _root.mouseDown = true; }; game.onRelease = function () { _root.mouseDown = false; };
Instance of Symbol 169 MovieClip in Frame 657
onClipEvent (load) { this._visible = false; this.counter = 0; } onClipEvent (enterFrame) { this._visible = (this._parent.playerHP < (this._parent.PLAYERHP_MAX / 3)) && ((this.counter % 12) < 6); this.counter++; }
Instance of Symbol 171 MovieClip "redflash" in Frame 657
onClipEvent (load) { this._visible = false; }
Frame 658
keyLeft = Key.isDown(37) || (this._xmouse < lastxmouse); keyRight = Key.isDown(39) || (this._xmouse > lastxmouse); keyUp = Key.isDown(38) || (this._ymouse > lastymouse); keyDown = Key.isDown(40) || (this._ymouse < lastymouse); lastxmouse = this._xmouse; lastymouse = this._ymouse; if (playerHP > 0) { if (keyLeft && (player_x <= 2.5)) { player_x = player_x + 0.1; angle = angle - 0.25; } else if (keyRight && (player_x >= -2.5)) { player_x = player_x - 0.1; angle = angle + 0.25; } else if ((!keyLeft) && (!keyRight)) { if (angle > 0) { angle = angle - 0.25; } if (angle < 0) { angle = angle + 0.25; } } angle = clamp(-1, angle, 1); player_y = 0.3; } game.sleigh.x = player_x; game.sleigh.y = player_y; game.sleigh.z = player_z; x = clamp(-2.125, player_x, 2.125); y = clamp(-0.85, player_y, 0.85); z = player_z - 2; while (true) { var newdata = buildings[0]; if (Math.abs(newdata[3] - z) < CLIP_FAR) { var newobj = game.attachMovie(newdata[0] + " Back", "object" + (object_counter++), game.getNextHighestDepth(), {_visible:false, _alpha:0, _x:1000, _y:1000}); newobj.x = newdata[1]; newobj.y = newdata[2]; newobj.z = newdata[3]; newobj.sfx = newdata[5]; newobj.blip = dashboard.overhead.attachMovie("Blip", "blip " + (object_counter - 1), dashboard.overhead.getNextHighestDepth()); newobj.moveX = newdata[6]; newobj.moveXdiff = 0; newobj.width = newobj._width * 2; newobj._visible = false; newobj.stop(); objects.push(newobj); buildings.splice(0, 1); } else { break; } } objects.sortOn("z"); var currentDepth = 100; for (id in objects) { var object = objects[id]; if (object.moveX) { if (Math.random() < 0.1) { object.moveXdiff = 0.05 - (Math.random() / 10); } object.x = object.x + object.moveXdiff; } var p1 = persp_calc(object.x, object.y, object.z); var p2 = persp_calc(object.x - (object.width / STAGE_WIDTH), object.y, object.z); object._x = p1[0] - (STAGE_WIDTH / 2); object._y = p1[1] - (STAGE_HEIGHT / 2); object._xscale = ((((sign(object._xscale) * Math.abs(p2[0] - p1[0])) * 100) / object.width) * 2) / 3; object._yscale = ((((sign(object._yscale) * Math.abs(p2[0] - p1[0])) * 100) / object.width) * 2) / 3; object.swapDepths(currentDepth++); object.blip._x = (object.x + x) * 20; object.blip._y = (z - object.z) * 10; if (z >= object.z) { object._visible = false; object._alpha = 0; object.removeMovieClip(); objects.splice(id, 1); } else if (Math.abs(z - object.z) > CLIP_FAR) { object._visible = false; object._alpha = 0; object.removeMovieClip(); objects.splice(id, 1); } else { object._visible = true; if (object != game.sleigh) { object._alpha = 100; } } } var p1 = persp_calc(x, 0, z + CLIP_FAR); var p2 = persp_calc(x, 1, z + CLIP_FAR); game.stage._y = (p1[1] - (STAGE_HEIGHT / 2)) + distance; game.ground._height = STAGE_HEIGHT - p1[1]; game.mountains._y = p1[1] - (STAGE_HEIGHT / 2); game.mountains._height = p1[1] - p2[1]; game.sky._x = x * 25; game.sky._y = p1[1] - (STAGE_HEIGHT / 2); i = 1; while (i < CLIP_FAR) { var p1 = persp_calc(-2.5, 0, Math.floor(z) + i); game[("marker" + i) + "_left"]._x = p1[0] - (STAGE_WIDTH / 2); game[("marker" + i) + "_left"]._y = p1[1] - (STAGE_HEIGHT / 2); var p2 = persp_calc(2.5, 0, Math.floor(z) + i); game[("marker" + i) + "_right"]._x = p2[0] - (STAGE_WIDTH / 2); game[("marker" + i) + "_right"]._y = p2[1] - (STAGE_HEIGHT / 2); i++; } game._rotation = angle * 3; game.sleigh._rotation = angle * 3; control._rotation = angle * 3; playerHP = Math.min(playerHP + 0.15, PLAYERHP_MAX); dashboard.sensor1._yscale = (dashboard.sensor2._yscale = (dashboard.sensor3._yscale = (dashboard.sensor4._yscale = ((PLAYERHP_MAX - playerHP) * 100) / PLAYERHP_MAX))); if (playerHP < (PLAYERHP_MAX / 3)) { if (siren_sound == undefined) { level_sound.stop(); level_sound = undefined; siren_sound = new Sound(this); siren_sound.attachSound("siren_loop_02.wav"); siren_sound.start(0, 9999); } } else if (level_sound == undefined) { siren_sound.stop(); siren_sound = undefined; level_sound = new Sound(this); level_sound.attachSound("main_final.wav"); level_sound.start(0, 9999); }
Frame 659
redflash._visible = false; var test_z = (z + 1); for (id in objects) { var object = objects[id]; if (((object.z - test_z) > 0) && ((object.z - test_z) <= PLAYER_SPEED)) { if (((object.hitbox != undefined) && (game.hitbox.hitTest(object.hitbox))) || ((object.hitbox == undefined) && (game.hitbox.hitTest(object)))) { trace(((("HIT " + object) + " (z = ") + object.z) + ")"); redflash._visible = true; playerHP--; score = score + 100; updateScore(); if (object.sfx != "") { var s = new Sound(this); s.attachSound(object.sfx); s.start(0, 0); } object.gotoAndStop(3); object.onEnterFrame = function () { this._rotation = Math.random() * 360; }; object.y = y; } } object.zPlayerDiff = z - object.z; } if (Math.abs(messages[0][0] - player_z) < PLAYER_SPEED) { control.setText(messages[0][1]); messages.splice(0, 1); } if (playerHP < 0) { motor_sound.stop(); gotoAndPlay ("game_over"); } else if (distance < 0) { motor_sound.stop(); gotoAndPlay ("end_stage"); } else { player_z = player_z + PLAYER_SPEED; distance = distance - PLAYER_SPEED; prevFrame(); play(); }
Frame 660
trace("Should not get here."); stop();
Frame 661
trace("win"); play();
Frame 860
levelNumber++; score = score + 10000; gotoAndPlay ("next_stage");
Frame 861
trace("lose"); play();
Frame 1162
levelCompletedText.text = "" + (levelNumber - 1); scoreText.text = "" + score; stop();
Instance of Symbol 125 MovieClip in Frame 1162
on (release) { this._parent.gotoAndPlay("main_menu"); }
Symbol 127 Button
on (press) { getURL ("http://www.southparkstudios.com/"); }
Symbol 131 Button
on (press) { getURL ("http://www.rayza.net"); }
Symbol 144 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 1
Instance of Symbol 155 MovieClip "mountains" in Symbol 166 MovieClip Frame 1
onClipEvent (load) { this._visible = ((_root.level == 3) ? false : true); }
Instance of Symbol 161 MovieClip "ground" in Symbol 166 MovieClip Frame 1
onClipEvent (load) { this._visible = ((_root.level == 3) ? false : true); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [Marker Front]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [Blip]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [Car 2 Back]Uses:5Used by:Timeline
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [Tent 2 Back]Uses:7Used by:Timeline
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [Tent 1 Back]Uses:9Used by:Timeline
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [Stand 4 Back]Uses:11Used by:Timeline
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [Stand 3 Back]Uses:13Used by:Timeline
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [Stand 1 Back]Uses:15Used by:Timeline
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [Car 1 Back]Uses:17Used by:Timeline
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [Hippie 9 Back]Uses:19 20 21Used by:Timeline
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [Hippie 8 Back]Uses:23 24Used by:Timeline
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [Hippie 7 Back]Uses:26 27 28Used by:Timeline
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [Hippie 6 Back]Uses:30 31 32Used by:Timeline
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [Hippie 5 Back]Uses:34 35 36Used by:Timeline
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [Hippie 4 Back]Uses:38 39Used by:Timeline
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [Hippie 3 Back]Uses:41 42Used by:Timeline
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [Hippie 2 Back]Uses:44 45Used by:Timeline
Symbol 47 GraphicUsed by:76
Symbol 48 GraphicUsed by:76
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:76
Symbol 51 GraphicUsed by:76
Symbol 52 GraphicUsed by:76
Symbol 53 BitmapUsed by:55
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:53 54Used by:76
Symbol 56 GraphicUsed by:76
Symbol 57 GraphicUsed by:76
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:76
Symbol 60 GraphicUsed by:76
Symbol 61 GraphicUsed by:76
Symbol 62 GraphicUsed by:76
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:76
Symbol 65 GraphicUsed by:76
Symbol 66 GraphicUsed by:76
Symbol 67 BitmapUsed by:69
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:67 68Used by:76
Symbol 70 GraphicUsed by:76
Symbol 71 GraphicUsed by:76
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:76
Symbol 74 GraphicUsed by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip [Hippie 1 Back]Uses:47 48 50 51 52 55 56 57 59 60 61 62 64 65 66 69 70 71 73 74 75Used by:Timeline
Symbol 77 GraphicUsed by:Timeline
Symbol 78 FontUsed by:79 106 109 110 119 120 122 123 149 150 167 168 174 178 179 181 182 183 184 185
Symbol 79 TextUses:78Used by:Timeline
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:Timeline
Symbol 82 Sound [bone_br_01.wav]Used by:Timeline
Symbol 83 Sound [bone_br_02.wav]Used by:Timeline
Symbol 84 Sound [bone_br_03.wav]Used by:Timeline
Symbol 85 Sound [bone_br_04.wav]Used by:Timeline
Symbol 86 Sound [bone_br_05.wav]Used by:Timeline
Symbol 87 Sound [scream_f_01.wav]Used by:Timeline
Symbol 88 Sound [scream_f_02.wav]Used by:Timeline
Symbol 89 Sound [scream_f_03.wav]Used by:Timeline
Symbol 90 Sound [scream_f_04.wav]Used by:Timeline
Symbol 91 Sound [scream_m_01.wav]Used by:Timeline
Symbol 92 Sound [scream_m_02.wav]Used by:Timeline
Symbol 93 Sound [scream_m_03.wav]Used by:Timeline
Symbol 94 Sound [scream_m_04.wav]Used by:Timeline
Symbol 95 Sound [splat_01.wav]Used by:Timeline
Symbol 96 Sound [splat_02.wav]Used by:Timeline
Symbol 97 Sound [splat_03.wav]Used by:Timeline
Symbol 98 Sound [splat_04.wav]Used by:Timeline
Symbol 99 Sound [splat_05.wav]Used by:Timeline
Symbol 100 Sound [intro_final.wav]Used by:Timeline
Symbol 101 Sound [motor_loop.wav]Used by:Timeline
Symbol 102 Sound [siren_loop_02.wav]Used by:Timeline
Symbol 103 Sound [main_final.wav]Used by:Timeline
Symbol 104 BitmapUsed by:105 111
Symbol 105 GraphicUses:104Used by:Timeline
Symbol 106 TextUses:78Used by:107
Symbol 107 MovieClipUses:106Used by:Timeline
Symbol 108 GraphicUsed by:Timeline
Symbol 109 TextUses:78Used by:Timeline
Symbol 110 TextUses:78Used by:Timeline
Symbol 111 GraphicUses:104Used by:Timeline
Symbol 112 BitmapUsed by:113 114
Symbol 113 GraphicUses:112Used by:Timeline
Symbol 114 GraphicUses:112Used by:Timeline
Symbol 115 ShapeTweeningUsed by:Timeline
Symbol 116 GraphicUsed by:Timeline
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:Timeline
Symbol 119 TextUses:78Used by:121
Symbol 120 TextUses:78Used by:121
Symbol 121 MovieClipUses:119 120Used by:Timeline
Symbol 122 TextUses:78Used by:Timeline
Symbol 123 TextUses:78Used by:Timeline
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:Timeline
Symbol 126 GraphicUsed by:127
Symbol 127 ButtonUses:126Used by:Timeline
Symbol 128 FontUsed by:129
Symbol 129 TextUses:128Used by:131
Symbol 130 GraphicUsed by:131
Symbol 131 ButtonUses:129 130Used by:Timeline
Symbol 132 FontUsed by:133
Symbol 133 TextUses:132Used by:Timeline
Symbol 134 GraphicUsed by:144
Symbol 135 FontUsed by:136 137
Symbol 136 EditableTextUses:135Used by:144
Symbol 137 TextUses:135Used by:144
Symbol 138 GraphicUsed by:144
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:144
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:134 136 137 138 140 142 143Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:145Used by:Timeline
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:Timeline
Symbol 149 TextUses:78Used by:Timeline
Symbol 150 EditableTextUses:78Used by:Timeline
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:166
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:155
Symbol 155 MovieClipUses:154Used by:166
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:166
Symbol 158 GraphicUsed by:161
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:161
Symbol 161 MovieClipUses:158 160Used by:166
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:166
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:166
Symbol 166 MovieClipUses:152 155 157 161 163 165Used by:Timeline
Symbol 167 TextUses:78Used by:169
Symbol 168 TextUses:78Used by:169
Symbol 169 MovieClipUses:167 168Used by:Timeline
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:Timeline
Symbol 172 VideoUsed by:Timeline
Symbol 173 ShapeTweeningUsed by:Timeline
Symbol 174 TextUses:78Used by:Timeline
Symbol 175 VideoUsed by:Timeline
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:Timeline
Symbol 178 TextUses:78Used by:Timeline
Symbol 179 TextUses:78Used by:Timeline
Symbol 180 ShapeTweeningUsed by:Timeline
Symbol 181 TextUses:78Used by:Timeline
Symbol 182 EditableTextUses:78Used by:Timeline
Symbol 183 TextUses:78Used by:Timeline
Symbol 184 TextUses:78Used by:Timeline
Symbol 185 EditableTextUses:78Used by:Timeline
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"levelNumberText"Frame 619Symbol 150 EditableText
"game"Frame 657Symbol 166 MovieClip
"dashboard"Frame 657Symbol 144 MovieClip
"redflash"Frame 657Symbol 171 MovieClip
"scoreText"Frame 1162Symbol 182 EditableText
"levelCompletedText"Frame 1162Symbol 185 EditableText
"scoreText"Symbol 144 MovieClip Frame 1Symbol 136 EditableText
"sensor1"Symbol 144 MovieClip Frame 1Symbol 140 MovieClip
"sensor2"Symbol 144 MovieClip Frame 1Symbol 140 MovieClip
"sensor3"Symbol 144 MovieClip Frame 1Symbol 140 MovieClip
"sensor4"Symbol 144 MovieClip Frame 1Symbol 140 MovieClip
"overhead"Symbol 144 MovieClip Frame 1Symbol 142 MovieClip
"sky"Symbol 166 MovieClip Frame 1Symbol 152 MovieClip
"mountains"Symbol 166 MovieClip Frame 1Symbol 155 MovieClip
"stage"Symbol 166 MovieClip Frame 1Symbol 157 MovieClip
"ground"Symbol 166 MovieClip Frame 1Symbol 161 MovieClip
"sleigh"Symbol 166 MovieClip Frame 1Symbol 163 MovieClip
"hitbox"Symbol 166 MovieClip Frame 1Symbol 165 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "Marker Front"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Blip"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Car 2 Back"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Tent 2 Back"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Tent 1 Back"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Stand 4 Back"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Stand 3 Back"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Stand 1 Back"
ExportAssets (56)Timeline Frame 1Symbol 18 as "Car 1 Back"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Hippie 9 Back"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Hippie 8 Back"
ExportAssets (56)Timeline Frame 1Symbol 29 as "Hippie 7 Back"
ExportAssets (56)Timeline Frame 1Symbol 33 as "Hippie 6 Back"
ExportAssets (56)Timeline Frame 1Symbol 37 as "Hippie 5 Back"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Hippie 4 Back"
ExportAssets (56)Timeline Frame 1Symbol 43 as "Hippie 3 Back"
ExportAssets (56)Timeline Frame 1Symbol 46 as "Hippie 2 Back"
ExportAssets (56)Timeline Frame 1Symbol 76 as "Hippie 1 Back"
ExportAssets (56)Timeline Frame 5Symbol 82 as "bone_br_01.wav"
ExportAssets (56)Timeline Frame 5Symbol 83 as "bone_br_02.wav"
ExportAssets (56)Timeline Frame 5Symbol 84 as "bone_br_03.wav"
ExportAssets (56)Timeline Frame 5Symbol 85 as "bone_br_04.wav"
ExportAssets (56)Timeline Frame 5Symbol 86 as "bone_br_05.wav"
ExportAssets (56)Timeline Frame 5Symbol 87 as "scream_f_01.wav"
ExportAssets (56)Timeline Frame 5Symbol 88 as "scream_f_02.wav"
ExportAssets (56)Timeline Frame 5Symbol 89 as "scream_f_03.wav"
ExportAssets (56)Timeline Frame 5Symbol 90 as "scream_f_04.wav"
ExportAssets (56)Timeline Frame 5Symbol 91 as "scream_m_01.wav"
ExportAssets (56)Timeline Frame 5Symbol 92 as "scream_m_02.wav"
ExportAssets (56)Timeline Frame 5Symbol 93 as "scream_m_03.wav"
ExportAssets (56)Timeline Frame 5Symbol 94 as "scream_m_04.wav"
ExportAssets (56)Timeline Frame 5Symbol 95 as "splat_01.wav"
ExportAssets (56)Timeline Frame 5Symbol 96 as "splat_02.wav"
ExportAssets (56)Timeline Frame 5Symbol 97 as "splat_03.wav"
ExportAssets (56)Timeline Frame 5Symbol 98 as "splat_04.wav"
ExportAssets (56)Timeline Frame 5Symbol 99 as "splat_05.wav"
ExportAssets (56)Timeline Frame 5Symbol 100 as "intro_final.wav"
ExportAssets (56)Timeline Frame 5Symbol 101 as "motor_loop.wav"
ExportAssets (56)Timeline Frame 5Symbol 102 as "siren_loop_02.wav"
ExportAssets (56)Timeline Frame 5Symbol 103 as "main_final.wav"

Labels

"intro"Frame 7
"main_menu"Frame 197
"howto"Frame 199
"tutorial_end"Frame 618
"next_stage"Frame 619
"end_stage"Frame 661
"game_over"Frame 861




http://swfchan.com/6/25899/info.shtml
Created: 23/5 -2019 06:46:08 Last modified: 23/5 -2019 06:46:08 Server time: 02/05 -2024 19:32:19