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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/51608105?noj=FRM51608105-15DC" width="1" height="1"></div>

Graveyard.swf

This is the info page for
Flash #25926

(Click the ID number above for more basic data on this flash file.)


Text
---
T o t a l   K B :

K B   L o a d e d :

%   L o a d e d :

100

L o a d i n g

I n s t r u c t i o n s :
F o r   e a c h   g h o u l   y o u   s h o o t ,   y o u   w i l l   b e   a w a r d e d   1 5   p o i n t s .   T h e r e   a r e   5
l e v e l s   i n   t h i s   g a m e .   E v e r y   3 0   g h o u l s   k i l l e d   w i l l   p r o g r e s s   y o u   t o   t h e   n e x t
l e v e l ,   b u t   b e   c a r e f u l !     E v e r y   t i m e   t h e   l e v e l   p r o g r e s s e s ,   t h e   g h o u l s   g e t
s t r o n g e r .
A s   y o u   p l a y ,   y o u   w i l l   e n c o u n t e r   s o m e   h e l p :
K I L I O S A   -   A n g e l   o f     H e l p .
I f   y o u   c l i c k   o n   t h e   l i g h t   a b o v e   h i s   h e a d
y o u r   l i f e   e x t e n d s   2 5   p o i n t s .
A R I E L   -   H e a v e n l y   L i o n
I f   y o u   c l i c k   o n   h i s   b r e a s t p l a t e ,   y o u ' l l
a b s o r b   7 5 %   o f   g h o u l s '     f i r e .

I n   t h i s   v e r s i o n   i t s   t h e   h i g h e s t   s c o r e   t h a t   w i n s .

s c o r e :

0

S u b m i t   S c o r e

S u b m i t   S c o r e

S e n d   H i g h   S c o r e

- - High

Scores - -


ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; stop();
Frame 2
stop();
Frame 3
Mouse.show(); loadStatus = Math.round((_level0.getBytesLoaded() / _level0.getBytesTotal()) * 100); loader._xscale = loadStatus; loader._yscale = loadStatus; if (loadStatus == 100) { gotoAndStop (5); }
Frame 4
gotoAndPlay (3);
Frame 5
stop();
Frame 6
fscommand ("showmenu", "false"); Mouse.hide(); armorIcon._visible = 0; target = 15; powerup = 33; life = 100; enemyFire = 1; score = 0; bodyCount = 0; shooting = 0; invinc = 0; varSoldier1a = 0; duration = 0; armor = 0; levelUp = 1; level = 1; gotoAndPlay (10);
Instance of Symbol 280 MovieClip "crosshair" in Frame 6
onClipEvent (mouseDown) { _root.crosshair.hit.play(); _root.ammo.nextFrame(); }
Frame 7
stop();
Frame 10
if (_root.armor == 1) { _root.controller.armorOff(); }
Frame 25
gotoAndStop (7);
Frame 26
if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;
Frame 45
gotoAndStop (7);
Frame 46
if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;
Frame 65
gotoAndStop (7);
Frame 66
if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;
Frame 85
gotoAndStop (7);
Frame 86
if (_root.armor == 1) { _root.controller.armorOff(); } _root.enemyFire = _root.enemyFire + _root.levelUp; _root.level = _root.level + 1;
Frame 105
gotoAndStop (7);
Frame 106
stop();
Symbol 1 MovieClip Frame 1
bytesLoaded = _level0.getBytesLoaded(); KbytesLoaded = int(_level0.getBytesLoaded() / 1024) add " KB"; bytesTotal = _level0.getBytesTotal(); KbytesTotal = int(_level0.getBytesTotal() / 1024) add " KB"; percentSetup = (bytesLoaded / bytesTotal) * 100; percentage = int(percentSetup) add "%"; setProperty("_root.DropIn.LoaderBar", _xscale , percentSetup); if (bytesLoaded == bytesTotal) { _root.gotoAndPlay(2); }
Symbol 1 MovieClip Frame 2
if (bytesLoaded < bytesTotal) { _root.DropIn.gotoAndPlay(1); }
Symbol 23 MovieClip Frame 1
if (this.sessionstarted != 1) { this.arcade = new LoadVars(); this.sessionvars = new LoadVars(); this.arcade.gamename = "graveyard"; this.arcade.sessdo = "sessionstart"; this.arcade.sendAndLoad("arcade.php", sessionvars, "POST"); if (this.sessionvars.sessiontype != 2) { _root.is_a_challenge = 0; } else { _root.is_a_challenge = 1; } this.sessionstarted = 1; } if (_root.gameover == 1) { if ((this.askpermission != 1) && (this.sessionvars.connStatus == 1)) { this.prequestvars = new LoadVars(); this.pranswer = new LoadVars(); this.prequestvars.gametime = this.sessionvars.gametime; this.prequestvars.fakekey = this.sessionvars.initbar; _root.score = int(Number(_root.score)); if (_root.score != 0) { this.prequestvars.score = _root.score; } else { this.prequestvars.score = -1; } this.prequestvars.id = this.sessionvars.lastid; this.prequestvars.sessdo = "permrequest"; this.prequestvars.note = (this.prequestvars.id * this.prequestvars.score) * this.prequestvars.fakekey; this.prequestvars.sendAndLoad("./arcade.php", this.pranswer, "POST"); this.askpermission = 1; } if ((this.pranswer.validate == 1) && (this.finalsent != 1)) { this.burnscore = new LoadVars(); this.burnscore.microone = this.pranswer.microone; this.burnscore.gametime = this.prequestvars.gametime; this.burnscore.id = this.prequestvars.id; if (_root.score == 0) { this.burnscore.noscore = 1; } this.burnscore.sessdo = "burn"; this.burnscore.send("./arcade.php", "_self", "POST"); this.finalsent = 1; } }
Symbol 27 Button
on (press) { stopAllSounds(); nextFrame(); }
Symbol 33 Button
on (press) { stopAllSounds(); nextFrame(); }
Symbol 39 Button
on (release) { gotoAndPlay (6); }
Symbol 61 Button
on (release) { gotoAndPlay (6); }
Symbol 79 Button
on (press) { hitVar = random(2) + 1; if (hitVar == 1) { gotoAndPlay (14); } else { gotoAndPlay (23); } }
Symbol 84 MovieClip Frame 1
play();
Symbol 84 MovieClip Frame 2
_root.life = _root.life - _root.enemyFire;
Symbol 84 MovieClip Frame 4
_root.life = _root.life - _root.enemyFire;
Symbol 84 MovieClip Frame 6
_root.life = _root.life - _root.enemyFire;
Symbol 84 MovieClip Frame 7
gotoAndStop (1);
Symbol 94 Button
on (press) { hitVar = random(2) + 1; if (hitVar == 1) { gotoAndPlay (14); } else { gotoAndPlay (23); } }
Symbol 62 MovieClip Frame 1
gambler = 0; gotoAndPlay (21);
Symbol 62 MovieClip Frame 6
gambler = random(20); if (gambler == 10) { gotoAndPlay (9); }
Symbol 62 MovieClip Frame 7
gotoAndPlay (6);
Symbol 62 MovieClip Frame 13
gotoAndPlay (6);
Symbol 62 MovieClip Frame 14
_root.score = _root.score + (_root.target * 2); _root.bodyCount = _root.bodyCount + 1;
Symbol 62 MovieClip Frame 20
Symbol 62 MovieClip Frame 21
gambler = random(400); if (gambler == 200) { gotoAndPlay (2); }
Symbol 62 MovieClip Frame 22
gotoAndPlay (21);
Symbol 62 MovieClip Frame 23
_root.score = _root.score + (_root.target * 2); _root.bodyCount = _root.bodyCount + 1;
Symbol 62 MovieClip Frame 55
Symbol 62 MovieClip Frame 56
gambler = random(400); if (gambler == 200) { gotoAndPlay (2); }
Symbol 62 MovieClip Frame 57
gotoAndPlay (56);
Symbol 116 Button
on (press) { hitVar = random(2) + 1; if (hitVar == 1) { gotoAndPlay (21); } else { gotoAndPlay (66); } }
Symbol 119 Button
on (press) { hitVar = random(2) + 1; if (hitVar == 1) { gotoAndPlay (21); } else { gotoAndPlay (66); } }
Symbol 107 MovieClip Frame 1
gambler = 0; gotoAndPlay (64);
Symbol 107 MovieClip Frame 6
gambler = random(20); if (gambler == 10) { gotoAndPlay (9); }
Symbol 107 MovieClip Frame 7
gotoAndPlay (6);
Symbol 107 MovieClip Frame 20
gotoAndPlay (6);
Symbol 107 MovieClip Frame 21
_root.score = _root.score + _root.target; _root.bodyCount = _root.bodyCount + 1;
Symbol 107 MovieClip Frame 28
Symbol 107 MovieClip Frame 64
gambler = random(200); if (gambler == 100) { gotoAndPlay (2); }
Symbol 107 MovieClip Frame 65
gotoAndPlay (64);
Symbol 107 MovieClip Frame 66
_root.score = _root.score + _root.target; _root.bodyCount = _root.bodyCount + 1;
Symbol 107 MovieClip Frame 73
Symbol 107 MovieClip Frame 109
gambler = random(200); if (gambler == 100) { gotoAndPlay (2); }
Symbol 107 MovieClip Frame 110
gotoAndPlay (109);
Symbol 144 Button
on (press) { hitVar = random(2) + 1; if (hitVar == 1) { gotoAndPlay (21); } else { gotoAndPlay (66); } }
Symbol 146 Button
on (press) { hitVar = random(2) + 1; if (hitVar == 1) { gotoAndPlay (21); } else { gotoAndPlay (66); } }
Symbol 136 MovieClip Frame 1
gambler = 0; gotoAndPlay (64);
Symbol 136 MovieClip Frame 6
gambler = random(20); if (gambler == 10) { gotoAndPlay (9); }
Symbol 136 MovieClip Frame 7
gotoAndPlay (6);
Symbol 136 MovieClip Frame 20
gotoAndPlay (6);
Symbol 136 MovieClip Frame 21
_root.score = _root.score + _root.target; _root.bodyCount = _root.bodyCount + 1;
Symbol 136 MovieClip Frame 28
Symbol 136 MovieClip Frame 64
gambler = random(200); if (gambler == 100) { gotoAndPlay (2); }
Symbol 136 MovieClip Frame 65
gotoAndPlay (64);
Symbol 136 MovieClip Frame 66
_root.score = _root.score + _root.target; _root.bodyCount = _root.bodyCount + 1;
Symbol 136 MovieClip Frame 73
Symbol 136 MovieClip Frame 109
gambler = random(200); if (gambler == 100) { gotoAndPlay (2); }
Symbol 136 MovieClip Frame 110
gotoAndPlay (109);
Symbol 165 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 168 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 169 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 170 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 171 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 172 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 173 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 174 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 175 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 176 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 177 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 178 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 179 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 180 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 181 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 182 Button
on (press) { _root.score = _root.score + 20; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 184 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 185 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 186 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 187 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 188 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 189 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 190 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 191 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 192 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 193 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 194 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 195 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 196 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 197 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 198 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 199 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 200 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 201 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 202 Button
on (press) { _root.score = _root.score + 10; _root.life = _root.life + _root.powerup; gotoAndPlay (96); }
Symbol 163 MovieClip Frame 1
gambler = 1;
Symbol 163 MovieClip Frame 2
gambler = random(100); if (gambler == 50) { gotoAndPlay (4); }
Symbol 163 MovieClip Frame 3
gotoAndPlay (2);
Symbol 163 MovieClip Frame 4
_root.medpak._x = random(200) + 150; scale = random(25) + 75; _root.medpak._xscale = scale; _root.medpak._yscale = scale;
Symbol 163 MovieClip Frame 96
Symbol 206 Button
on (press) { _root.score = _root.score + 30; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 207 Button
on (press) { _root.score = _root.score + 30; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 208 Button
on (press) { _root.score = _root.score + 30; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 209 Button
on (press) { _root.score = _root.score + 30; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 210 Button
on (press) { _root.score = _root.score + 30; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 211 Button
on (press) { _root.score = _root.score + 30; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 213 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 214 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 215 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 216 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 217 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 218 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 219 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 220 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 221 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 222 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 223 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 224 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 225 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 226 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 227 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 228 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 229 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 230 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 231 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 232 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 233 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 234 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 235 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 236 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 237 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 238 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 239 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 240 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 241 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 242 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 243 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 244 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 245 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 246 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 247 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 248 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 249 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 250 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 251 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 252 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 253 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 254 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 255 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 256 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 257 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 258 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 259 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 260 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 261 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 262 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 263 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 264 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 265 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 266 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 267 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 268 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 269 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 270 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 271 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 272 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 273 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 274 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 275 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 276 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 277 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 278 Button
on (press) { _root.score = _root.score + 15; _root.enemyfire = _root.enemyfire * 0.25; _root.armor = 1; gotoAndPlay (122); }
Symbol 204 MovieClip Frame 1
gambler = 1;
Symbol 204 MovieClip Frame 2
gambler = random(400); if (gambler == 200) { if (_root.armor != 1) { gotoAndPlay (4); } }
Symbol 204 MovieClip Frame 3
gotoAndPlay (2);
Symbol 204 MovieClip Frame 4
_root.armorpak._x = random(200) + 50; scale = random(25) + 75; _root.armorpak._xscale = scale; _root.armorpak._yscale = scale;
Symbol 204 MovieClip Frame 122
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 2
Symbol 281 MovieClip Frame 3
stop();
Symbol 281 MovieClip Frame 5
stop();
Symbol 281 MovieClip Frame 7
stop();
Symbol 281 MovieClip Frame 9
stop();
Symbol 281 MovieClip Frame 11
stop();
Symbol 281 MovieClip Frame 13
gotoAndStop (1);
Symbol 280 MovieClip Frame 1
hit._rotation = hit._rotation + 20;
Symbol 280 MovieClip Frame 2
gotoAndPlay (1);
Symbol 290 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 9
play();
Symbol 290 MovieClip Frame 12
if (_root.clips != 0) { gotoAndStop (1); }
Symbol 296 MovieClip Frame 1
function armorOff() { _root.duration = 0; _root.armor = 0; _root.armorIcon._visible = 0; _root.enemyfire = _root.enemyfire * 4; } function durationCount() { _root.duration = _root.duration + 1; if (_root.duration == 240) { armorOff(); } } _root.crosshair._x = _root._xmouse; _root.crosshair._y = _root._ymouse; if (_root.life >= 0) { _root.lifebar.statusbar._xscale = _root.life; } if (_root.life >= 100) { if (_root.invinc != 1) { _root.life = 100; } } if (_root.life < 1) { Mouse.show(); _root.crosshair._visible = 0; _root.gotoAndStop("gameOver"); stop(); } _root.varSoldier1a = random(50); if (_root.varSoldier1a == 25) { _root.soldier1a.duplicateMovieClip(soldier1a, i); } if (_root.armor == 1) { _root.armorIcon._visible = 1; durationCount(); } if (_root.bodyCount == 30) { if (_root.level != 2) { _root.gotoAndPlay("level2"); } } else if (_root.bodyCount == 60) { if (_root.level != 3) { _root.gotoAndPlay("level3"); } } else if (_root.bodyCount == 90) { if (_root.level != 4) { _root.gotoAndPlay("level4"); } } else if (_root.bodyCount == 120) { if (_root.level != 5) { _root.gotoAndPlay("level5"); } }
Symbol 296 MovieClip Frame 2
gotoAndPlay (1);
Symbol 305 MovieClip Frame 96
stop();
Symbol 309 Button
on (release) { stopAllSounds(); gotoAndPlay (3); }
Symbol 310 Button
on (release) { _root.gameover = 1; }
Symbol 319 Button
on (release) { _root.gameover = 1; }
Symbol 316 MovieClip Frame 1
if (Number(_root.local) == 1) { _visible = 1; } else { _visible = 0; stop(); }
Symbol 316 MovieClip Frame 2
_root.game = "graveyard"; loadVariablesNum ((("scores.php?action=getscores&game=" + _root.game) + "&zxczxc=") + random(999), 0, "POST");
Symbol 316 MovieClip Frame 26
stop(); if ((Number(_root.hiscore20) < _root.score) and (Number(_root.local) == 1)) { setProperty("hub", _visible , 1); } else { setProperty("hub", _visible , 0); }
Symbol 406 Button
on (release) { _root.gameover = 1; }
Symbol 408 Button
on (release) { _root.gameover = 1; }

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Instance Names

"DropIn"Frame 1Symbol 1 MovieClip
"loader"Frame 3Symbol 31 MovieClip
"medpak"Frame 6Symbol 163 MovieClip
"armorpak"Frame 6Symbol 204 MovieClip
"crosshair"Frame 6Symbol 280 MovieClip
"ammo"Frame 6Symbol 290 MovieClip
"lifebar"Frame 6Symbol 292 MovieClip
"armorIcon"Frame 6Symbol 295 MovieClip
"controller"Frame 6Symbol 296 MovieClip
"controller"Frame 106Symbol 296 MovieClip
"controller"Frame 108Symbol 296 MovieClip
"LoaderBar"Symbol 1 MovieClip Frame 1Symbol 15 MovieClip
"hit"Symbol 280 MovieClip Frame 1Symbol 281 MovieClip
"statusbar"Symbol 292 MovieClip Frame 1Symbol 293 MovieClip
"hub"Symbol 316 MovieClip Frame 26Symbol 317 MovieClip

Labels

"loop"Frame 3
"ready"Frame 5
"gamePlay"Frame 7
"level1"Frame 10
"level2"Frame 26
"level3"Frame 46
"level4"Frame 66
"level5"Frame 86
"gameOver"Frame 106
"off"Symbol 84 MovieClip Frame 1
"enter"Symbol 62 MovieClip Frame 2
"loop"Symbol 62 MovieClip Frame 6
"fire"Symbol 62 MovieClip Frame 9
"hit"Symbol 62 MovieClip Frame 14
"revive"Symbol 62 MovieClip Frame 21
"hit2"Symbol 62 MovieClip Frame 23
"revive2"Symbol 62 MovieClip Frame 56
"enter"Symbol 107 MovieClip Frame 2
"loop"Symbol 107 MovieClip Frame 6
"fire"Symbol 107 MovieClip Frame 9
"hit"Symbol 107 MovieClip Frame 21
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"loop"Symbol 280 MovieClip Frame 1
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Dynamic Text Variables

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http://swfchan.com/6/25926/info.shtml
Created: 23/5 -2019 06:22:30 Last modified: 23/5 -2019 06:22:30 Server time: 15/11 -2024 02:37:32