Frame 1
Stage.showMenu = false;
stop();
Frame 2
stop();
Frame 3
Mouse.show();
loadStatus = Math.round((_level0.getBytesLoaded() / _level0.getBytesTotal()) * 100);
loader._xscale = loadStatus;
loader._yscale = loadStatus;
if (loadStatus == 100) {
gotoAndStop (5);
}
Frame 4
gotoAndPlay (3);
Frame 5
stop();
Frame 6
fscommand ("showmenu", "false");
Mouse.hide();
armorIcon._visible = 0;
target = 15;
powerup = 33;
life = 100;
enemyFire = 1;
score = 0;
bodyCount = 0;
shooting = 0;
invinc = 0;
varSoldier1a = 0;
duration = 0;
armor = 0;
levelUp = 1;
level = 1;
gotoAndPlay (10);
Instance of Symbol 280 MovieClip "crosshair" in Frame 6
onClipEvent (mouseDown) {
_root.crosshair.hit.play();
_root.ammo.nextFrame();
}
Frame 7
stop();
Frame 10
if (_root.armor == 1) {
_root.controller.armorOff();
}
Frame 25
gotoAndStop (7);
Frame 26
if (_root.armor == 1) {
_root.controller.armorOff();
}
_root.enemyFire = _root.enemyFire + _root.levelUp;
_root.level = _root.level + 1;
Frame 45
gotoAndStop (7);
Frame 46
if (_root.armor == 1) {
_root.controller.armorOff();
}
_root.enemyFire = _root.enemyFire + _root.levelUp;
_root.level = _root.level + 1;
Frame 65
gotoAndStop (7);
Frame 66
if (_root.armor == 1) {
_root.controller.armorOff();
}
_root.enemyFire = _root.enemyFire + _root.levelUp;
_root.level = _root.level + 1;
Frame 85
gotoAndStop (7);
Frame 86
if (_root.armor == 1) {
_root.controller.armorOff();
}
_root.enemyFire = _root.enemyFire + _root.levelUp;
_root.level = _root.level + 1;
Frame 105
gotoAndStop (7);
Frame 106
stop();
Symbol 1 MovieClip Frame 1
bytesLoaded = _level0.getBytesLoaded();
KbytesLoaded = int(_level0.getBytesLoaded() / 1024) add " KB";
bytesTotal = _level0.getBytesTotal();
KbytesTotal = int(_level0.getBytesTotal() / 1024) add " KB";
percentSetup = (bytesLoaded / bytesTotal) * 100;
percentage = int(percentSetup) add "%";
setProperty("_root.DropIn.LoaderBar", _xscale , percentSetup);
if (bytesLoaded == bytesTotal) {
_root.gotoAndPlay(2);
}
Symbol 1 MovieClip Frame 2
if (bytesLoaded < bytesTotal) {
_root.DropIn.gotoAndPlay(1);
}
Symbol 23 MovieClip Frame 1
if (this.sessionstarted != 1) {
this.arcade = new LoadVars();
this.sessionvars = new LoadVars();
this.arcade.gamename = "graveyard";
this.arcade.sessdo = "sessionstart";
this.arcade.sendAndLoad("arcade.php", sessionvars, "POST");
if (this.sessionvars.sessiontype != 2) {
_root.is_a_challenge = 0;
} else {
_root.is_a_challenge = 1;
}
this.sessionstarted = 1;
}
if (_root.gameover == 1) {
if ((this.askpermission != 1) && (this.sessionvars.connStatus == 1)) {
this.prequestvars = new LoadVars();
this.pranswer = new LoadVars();
this.prequestvars.gametime = this.sessionvars.gametime;
this.prequestvars.fakekey = this.sessionvars.initbar;
_root.score = int(Number(_root.score));
if (_root.score != 0) {
this.prequestvars.score = _root.score;
} else {
this.prequestvars.score = -1;
}
this.prequestvars.id = this.sessionvars.lastid;
this.prequestvars.sessdo = "permrequest";
this.prequestvars.note = (this.prequestvars.id * this.prequestvars.score) * this.prequestvars.fakekey;
this.prequestvars.sendAndLoad("./arcade.php", this.pranswer, "POST");
this.askpermission = 1;
}
if ((this.pranswer.validate == 1) && (this.finalsent != 1)) {
this.burnscore = new LoadVars();
this.burnscore.microone = this.pranswer.microone;
this.burnscore.gametime = this.prequestvars.gametime;
this.burnscore.id = this.prequestvars.id;
if (_root.score == 0) {
this.burnscore.noscore = 1;
}
this.burnscore.sessdo = "burn";
this.burnscore.send("./arcade.php", "_self", "POST");
this.finalsent = 1;
}
}
Symbol 27 Button
on (press) {
stopAllSounds();
nextFrame();
}
Symbol 33 Button
on (press) {
stopAllSounds();
nextFrame();
}
Symbol 39 Button
on (release) {
gotoAndPlay (6);
}
Symbol 61 Button
on (release) {
gotoAndPlay (6);
}
Symbol 79 Button
on (press) {
hitVar = random(2) + 1;
if (hitVar == 1) {
gotoAndPlay (14);
} else {
gotoAndPlay (23);
}
}
Symbol 84 MovieClip Frame 1
play();
Symbol 84 MovieClip Frame 2
_root.life = _root.life - _root.enemyFire;
Symbol 84 MovieClip Frame 4
_root.life = _root.life - _root.enemyFire;
Symbol 84 MovieClip Frame 6
_root.life = _root.life - _root.enemyFire;
Symbol 84 MovieClip Frame 7
gotoAndStop (1);
Symbol 94 Button
on (press) {
hitVar = random(2) + 1;
if (hitVar == 1) {
gotoAndPlay (14);
} else {
gotoAndPlay (23);
}
}
Symbol 62 MovieClip Frame 1
gambler = 0;
gotoAndPlay (21);
Symbol 62 MovieClip Frame 6
gambler = random(20);
if (gambler == 10) {
gotoAndPlay (9);
}
Symbol 62 MovieClip Frame 7
gotoAndPlay (6);
Symbol 62 MovieClip Frame 13
gotoAndPlay (6);
Symbol 62 MovieClip Frame 14
_root.score = _root.score + (_root.target * 2);
_root.bodyCount = _root.bodyCount + 1;
Symbol 62 MovieClip Frame 20
Symbol 62 MovieClip Frame 21
gambler = random(400);
if (gambler == 200) {
gotoAndPlay (2);
}
Symbol 62 MovieClip Frame 22
gotoAndPlay (21);
Symbol 62 MovieClip Frame 23
_root.score = _root.score + (_root.target * 2);
_root.bodyCount = _root.bodyCount + 1;
Symbol 62 MovieClip Frame 55
Symbol 62 MovieClip Frame 56
gambler = random(400);
if (gambler == 200) {
gotoAndPlay (2);
}
Symbol 62 MovieClip Frame 57
gotoAndPlay (56);
Symbol 116 Button
on (press) {
hitVar = random(2) + 1;
if (hitVar == 1) {
gotoAndPlay (21);
} else {
gotoAndPlay (66);
}
}
Symbol 119 Button
on (press) {
hitVar = random(2) + 1;
if (hitVar == 1) {
gotoAndPlay (21);
} else {
gotoAndPlay (66);
}
}
Symbol 107 MovieClip Frame 1
gambler = 0;
gotoAndPlay (64);
Symbol 107 MovieClip Frame 6
gambler = random(20);
if (gambler == 10) {
gotoAndPlay (9);
}
Symbol 107 MovieClip Frame 7
gotoAndPlay (6);
Symbol 107 MovieClip Frame 20
gotoAndPlay (6);
Symbol 107 MovieClip Frame 21
_root.score = _root.score + _root.target;
_root.bodyCount = _root.bodyCount + 1;
Symbol 107 MovieClip Frame 28
Symbol 107 MovieClip Frame 64
gambler = random(200);
if (gambler == 100) {
gotoAndPlay (2);
}
Symbol 107 MovieClip Frame 65
gotoAndPlay (64);
Symbol 107 MovieClip Frame 66
_root.score = _root.score + _root.target;
_root.bodyCount = _root.bodyCount + 1;
Symbol 107 MovieClip Frame 73
Symbol 107 MovieClip Frame 109
gambler = random(200);
if (gambler == 100) {
gotoAndPlay (2);
}
Symbol 107 MovieClip Frame 110
gotoAndPlay (109);
Symbol 144 Button
on (press) {
hitVar = random(2) + 1;
if (hitVar == 1) {
gotoAndPlay (21);
} else {
gotoAndPlay (66);
}
}
Symbol 146 Button
on (press) {
hitVar = random(2) + 1;
if (hitVar == 1) {
gotoAndPlay (21);
} else {
gotoAndPlay (66);
}
}
Symbol 136 MovieClip Frame 1
gambler = 0;
gotoAndPlay (64);
Symbol 136 MovieClip Frame 6
gambler = random(20);
if (gambler == 10) {
gotoAndPlay (9);
}
Symbol 136 MovieClip Frame 7
gotoAndPlay (6);
Symbol 136 MovieClip Frame 20
gotoAndPlay (6);
Symbol 136 MovieClip Frame 21
_root.score = _root.score + _root.target;
_root.bodyCount = _root.bodyCount + 1;
Symbol 136 MovieClip Frame 28
Symbol 136 MovieClip Frame 64
gambler = random(200);
if (gambler == 100) {
gotoAndPlay (2);
}
Symbol 136 MovieClip Frame 65
gotoAndPlay (64);
Symbol 136 MovieClip Frame 66
_root.score = _root.score + _root.target;
_root.bodyCount = _root.bodyCount + 1;
Symbol 136 MovieClip Frame 73
Symbol 136 MovieClip Frame 109
gambler = random(200);
if (gambler == 100) {
gotoAndPlay (2);
}
Symbol 136 MovieClip Frame 110
gotoAndPlay (109);
Symbol 165 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 168 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 169 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 170 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 171 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 172 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 173 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 174 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 175 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 176 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 177 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 178 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 179 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 180 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 181 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 182 Button
on (press) {
_root.score = _root.score + 20;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 184 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 185 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 186 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 187 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 188 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 189 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 190 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 191 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 192 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 193 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 194 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 195 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 196 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 197 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 198 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 199 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 200 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 201 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 202 Button
on (press) {
_root.score = _root.score + 10;
_root.life = _root.life + _root.powerup;
gotoAndPlay (96);
}
Symbol 163 MovieClip Frame 1
gambler = 1;
Symbol 163 MovieClip Frame 2
gambler = random(100);
if (gambler == 50) {
gotoAndPlay (4);
}
Symbol 163 MovieClip Frame 3
gotoAndPlay (2);
Symbol 163 MovieClip Frame 4
_root.medpak._x = random(200) + 150;
scale = random(25) + 75;
_root.medpak._xscale = scale;
_root.medpak._yscale = scale;
Symbol 163 MovieClip Frame 96
Symbol 206 Button
on (press) {
_root.score = _root.score + 30;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 207 Button
on (press) {
_root.score = _root.score + 30;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 208 Button
on (press) {
_root.score = _root.score + 30;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 209 Button
on (press) {
_root.score = _root.score + 30;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 210 Button
on (press) {
_root.score = _root.score + 30;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 211 Button
on (press) {
_root.score = _root.score + 30;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 213 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 214 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 215 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 216 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 217 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 218 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 219 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 220 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 221 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 222 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 223 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 224 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 225 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 226 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 227 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 228 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 229 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 230 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 231 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 232 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 233 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 234 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 235 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 236 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 237 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 238 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 239 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 240 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 241 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 242 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 243 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 244 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 245 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 246 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 247 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 248 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 249 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 250 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 251 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 252 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 253 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 254 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 255 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 256 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 257 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 258 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 259 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 260 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 261 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 262 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 263 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 264 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 265 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 266 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 267 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 268 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 269 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 270 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 271 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 272 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 273 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 274 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 275 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 276 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 277 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 278 Button
on (press) {
_root.score = _root.score + 15;
_root.enemyfire = _root.enemyfire * 0.25;
_root.armor = 1;
gotoAndPlay (122);
}
Symbol 204 MovieClip Frame 1
gambler = 1;
Symbol 204 MovieClip Frame 2
gambler = random(400);
if (gambler == 200) {
if (_root.armor != 1) {
gotoAndPlay (4);
}
}
Symbol 204 MovieClip Frame 3
gotoAndPlay (2);
Symbol 204 MovieClip Frame 4
_root.armorpak._x = random(200) + 50;
scale = random(25) + 75;
_root.armorpak._xscale = scale;
_root.armorpak._yscale = scale;
Symbol 204 MovieClip Frame 122
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 2
Symbol 281 MovieClip Frame 3
stop();
Symbol 281 MovieClip Frame 5
stop();
Symbol 281 MovieClip Frame 7
stop();
Symbol 281 MovieClip Frame 9
stop();
Symbol 281 MovieClip Frame 11
stop();
Symbol 281 MovieClip Frame 13
gotoAndStop (1);
Symbol 280 MovieClip Frame 1
hit._rotation = hit._rotation + 20;
Symbol 280 MovieClip Frame 2
gotoAndPlay (1);
Symbol 290 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 9
play();
Symbol 290 MovieClip Frame 12
if (_root.clips != 0) {
gotoAndStop (1);
}
Symbol 296 MovieClip Frame 1
function armorOff() {
_root.duration = 0;
_root.armor = 0;
_root.armorIcon._visible = 0;
_root.enemyfire = _root.enemyfire * 4;
}
function durationCount() {
_root.duration = _root.duration + 1;
if (_root.duration == 240) {
armorOff();
}
}
_root.crosshair._x = _root._xmouse;
_root.crosshair._y = _root._ymouse;
if (_root.life >= 0) {
_root.lifebar.statusbar._xscale = _root.life;
}
if (_root.life >= 100) {
if (_root.invinc != 1) {
_root.life = 100;
}
}
if (_root.life < 1) {
Mouse.show();
_root.crosshair._visible = 0;
_root.gotoAndStop("gameOver");
stop();
}
_root.varSoldier1a = random(50);
if (_root.varSoldier1a == 25) {
_root.soldier1a.duplicateMovieClip(soldier1a, i);
}
if (_root.armor == 1) {
_root.armorIcon._visible = 1;
durationCount();
}
if (_root.bodyCount == 30) {
if (_root.level != 2) {
_root.gotoAndPlay("level2");
}
} else if (_root.bodyCount == 60) {
if (_root.level != 3) {
_root.gotoAndPlay("level3");
}
} else if (_root.bodyCount == 90) {
if (_root.level != 4) {
_root.gotoAndPlay("level4");
}
} else if (_root.bodyCount == 120) {
if (_root.level != 5) {
_root.gotoAndPlay("level5");
}
}
Symbol 296 MovieClip Frame 2
gotoAndPlay (1);
Symbol 305 MovieClip Frame 96
stop();
Symbol 309 Button
on (release) {
stopAllSounds();
gotoAndPlay (3);
}
Symbol 310 Button
on (release) {
_root.gameover = 1;
}
Symbol 319 Button
on (release) {
_root.gameover = 1;
}
Symbol 316 MovieClip Frame 1
if (Number(_root.local) == 1) {
_visible = 1;
} else {
_visible = 0;
stop();
}
Symbol 316 MovieClip Frame 2
_root.game = "graveyard";
loadVariablesNum ((("scores.php?action=getscores&game=" + _root.game) + "&zxczxc=") + random(999), 0, "POST");
Symbol 316 MovieClip Frame 26
stop();
if ((Number(_root.hiscore20) < _root.score) and (Number(_root.local) == 1)) {
setProperty("hub", _visible , 1);
} else {
setProperty("hub", _visible , 0);
}
Symbol 406 Button
on (release) {
_root.gameover = 1;
}
Symbol 408 Button
on (release) {
_root.gameover = 1;
}