STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #25977 |
<P ALIGN="CENTER"><FONT FACE="Verdana" SIZE="10" COLOR="#66CCFF"><A HREF="mailto:smiffy_@hotmail.com"><B>smiffy_@hotmail.com</B></A></FONT></P><P ALIGN="CENTER"><FONT FACE="Verdana" SIZE="10" COLOR="#66CCFF"><A HREF="http://www.shellsuit.pwp.blueyonder.co.uk" target = "_blank"><B>http://www.shellsuit.pwp.blueyonder.co.uk</B></A></FONT></P> |
Play |
-Alchemy- |
Quit |
No |
Yes |
Your Score: Start a new game...? |
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Close Help |
This can be placed next to any runes of any colour, or have any rune of any colour placed next to it... This destroys a single rune while leaving the tile below gold... This is the same as above but with a blast radius of 3 tiles... |
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Your task is to place the magical runes on the board to turn it into gold. Turn the whole board to gold and you'll advance to the next level... ...however, runes can be only be placed on the board next to other runes of the same colour or the same shape (or both). |
Help |
Welcome to Alchemy... |
Start Game |
Next Level... |
Level Completion Bonus: Time Taken: Runes Placed: Runes Left on Board: Runes Penalty: New Score: |
functions |
Level: |
Score: |
Difficulty: |
New Game |
Discard Rune |
3 |
2 |
1 |
ActionScript [AS1/AS2]
Frame 1playButton._visible = false; stop();Instance of Symbol 20 MovieClip in Frame 1onClipEvent (load) { loadBar._xscale = 0; } onClipEvent (enterFrame) { loadBar._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; loadString = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%"; if (_root.getBytesLoaded() == _root.getBytesTotal()) { _root.playButton._visible = true; } }Frame 2function validate(X, Y, rN, rC) { var aX = (X - 1); var aY = (Y - 1); var nN = Math.floor(bArr[aX][aY - 1] / 100); var nC = (bArr[aX][aY - 1] - (nN * 100)); var sN = Math.floor(bArr[aX][aY + 1] / 100); var sC = (bArr[aX][aY + 1] - (sN * 100)); var wN = Math.floor(bArr[aX - 1][aY] / 100); var wC = (bArr[aX - 1][aY] - (wN * 100)); var eN = Math.floor(bArr[aX + 1][aY] / 100); var eC = (bArr[aX + 1][aY] - (eN * 100)); tileValue = Math.tileVal(aX, aY); if (((((((((nN == rN) || (nC == rC)) || (nN == 0)) || (nN == 11)) && ((((sN == rN) || (sC == rC)) || (sN == 0)) || (sN == 11))) && ((((wN == rN) || (wC == rC)) || (wN == 0)) || (wN == 11))) && ((((eN == rN) || (eC == rC)) || (eN == 0)) || (eN == 11))) || (rN == 11)) && ((((nN + sN) + eN) + wN) > 0)) { return(true); } return(false); } function checkForLines() { lineVert = 0; lineHori = 0; var i = 0; while (i < 9) { var temp = Number.MAX_VALUE; var j = 0; while (j < 8) { temp = Math.min(temp, bArr[i][j]); j++; } if (temp > 0) { lineVert = i + 1; break; } i++; } var j = 0; while (j < 8) { var temp = Number.MAX_VALUE; var i = 0; while (i < 9) { temp = Math.min(temp, bArr[i][j]); i++; } if (temp > 0) { lineHori = j + 1; break; } j++; } removeRunes(lineVert + 1, lineHori + 1); } function boardIsFull() { var temp = true; numRunesLeft = 0; i = 0; while (i < 9) { j = 0; while (j < 8) { if (gArr[i][j] < 100) { temp = false; } if (bArr[i][j] > 0) { numRunesLeft++; } j++; } i++; } return(temp); } function removeRunes(X, Y) { if (X > 1) { board.attachMovie("clearVert", "clearVert", 998); board.clearVert._x = (X * 32) - 48; displayPoints(Math.colVal(X - 2) * 10); j = 0; while (j < 8) { board[(("r_x" + (X - 1)) + "y") + (j + 1)].removeMovieClip(); bArr[X - 2][j] = 0; j++; } } if (Y > 1) { board.attachMovie("clearHori", "clearHori", 997); board.clearHori._y = (Y * 32) - 48; displayPoints(Math.rowVal(Y - 2) * 10); i = 0; while (i < 9) { board[(("r_x" + (i + 1)) + "y") + (Y - 1)].removeMovieClip(); bArr[i][Y - 2] = 0; i++; } } } function displayPoints(num) { var temp = pointsLayer; num = num * (level * difficulty); pointsLayer++; board.attachMovie("scoreDisp", "sD" + temp, temp); board["sD" + temp].points = num; board["sD" + temp]._x = board._xmouse; board["sD" + temp]._y = board._ymouse; score = score + num; } function createNewRune() { if (Math.randPerc(magicRuneChance * (fRunes + 1)) && (numRunesPlaced > 10)) { runeNum = Math.floor(Math.random() * (difMagic - 0.001)) + 11; runeCol = runeNum; } else { runeNum = Math.floor(Math.random() * (difRunes - 0.001)) + 1; runeCol = Math.floor(Math.random() * (difColors - 0.001)) + 1; } board.attachMovie("rune" + runeNum, "newRune", 999); board.newCol = new Color(board.newRune.back); board.newCol.setRGB(colorArr[runeCol - 1]); board.attachMovie("cLite", "cLite", 998); board.cursorCol = new Color(board.cLite); board.cursorCol.setRGB(colorArr[runeCol - 1]); attachRuneMouse(); board.newRune._xscale = 10; board.newRune._yscale = 10; enlargeRune = true; } function attachRuneMouse() { if (messageBoard._visible == false) { Mouse.hide(); board.newRune._x = board._xmouse; board.newRune._y = board._ymouse; board.cLite._x = board._xmouse; board.cLite._y = board._ymouse; } else { Mouse.show(); board.newRune._x = 160; board.newRune._y = 160; board.cLite._x = 160; board.cLite._y = 160; } } function placeRune(X, Y, rN, rC, disp) { removeFromFurnace(); board.attachMovie("rune" + rN, (("r_x" + X) + "y") + Y, (200 + (X * 10)) + Y); board[(("r_x" + X) + "y") + Y]._x = (X * 32) - 15; board[(("r_x" + X) + "y") + Y]._y = (Y * 32) - 15; board[(("c_x" + X) + "y") + Y] = new Color(board[(("r_x" + X) + "y") + Y].back); board[(("c_x" + X) + "y") + Y].setRGB(colorArr[rC - 1]); board[(("gold_x" + x) + "y") + y]._visible = true; bArr[X - 1][Y - 1] = (rN * 100) + rC; gArr[X - 1][Y - 1] = ((gArr[X - 1][Y - 1] > 0) ? (gArr[X - 1][Y - 1] + 1) : (gArr[X - 1][Y - 1] + 100)); numRunesPlaced++; if (disp) { displayPoints(tileValue); } if (boardIsFull()) { displayEndLevel(); } } function hideGoldTiles() { j = 1; while (j < 9) { i = 1; while (i < 10) { board[(("gold_x" + i) + "y") + j]._visible = false; board[(("r_x" + i) + "y") + j].removeMovieClip(); bArr[i - 1][j - 1] = 0; gArr[i - 1][j - 1] = 0; i++; } j++; } } function addToFurnace(rN, rC) { if (fRunes < 3) { fRunes++; furnace.attachMovie("rune" + rN, "furn_" + fRunes, fRunes); furnace["furn_" + fRunes]._x = Math.cos(((theta + (120 * fRunes)) / 180) * Math.PI) * 24; furnace["furn_" + fRunes]._y = Math.sin(((theta + (120 * fRunes)) / 180) * Math.PI) * 24; furnace["fCol_" + fRunes] = new Color(furnace["furn_" + fRunes].back); furnace["fCol_" + fRunes].setRGB(colorArr[rC - 1]); } else { collectRuneSquares(); functions.fadeAway = true; } } function removeFromFurnace() { if (fRunes > 0) { furnace["furn_" + fRunes].removeMovieClip(); fRunes--; } } function removeAllFurnace() { i = 1; while (i <= 3) { furnace["furn_" + i].removeMovieClip(); fRunes = 0; i++; } } function collectRuneSquares() { var count = 0; functions.rArr = new Array(); j = 1; while (j <= 8) { i = 1; while (i <= 9) { if (gArr[i - 1][j - 1] > 0) { functions.rArr[count] = i; functions.rArr[count + 1] = j; count = count + 2; } i++; } j++; } } function plantBomb(X, Y, radius) { if (radius == 3) { i = -1; while (i <= 1) { j = -1; while (j <= 1) { board[(("r_x" + (X + i)) + "y") + (Y + j)].removeMovieClip(); bArr[(X - 1) + i][(Y - 1) + j] = 0; j++; } i++; } } else { board[(("r_x" + X) + "y") + Y].removeMovieClip(); bArr[X - 1][Y - 1] = 0; } } function startNewGame() { hideGoldTiles(); removeAllFurnace(); _root.board._alpha = 100; startLevTime = getTimer(); numRunesPlaced = 0; placeRune(5, 4, 11, 11, false); createNewRune(); score = 0; level = 1; difRunes = Math.min((difficulty + 5) + Math.floor(level / 2), 10); difColors = Math.min((Math.floor(difficulty / 3) + 5) + Math.floor(level / 3), 7); } function displayEndLevel() { endLevTime = getTimer(); Mouse.show(); messageBoard._visible = true; messageBoard.endLevel._visible = true; messageBoard.endLevel.setValues(); } function moveToNextLevel() { level++; if ((level / 3) == Math.floor(level / 3)) { difColors++; } else { difRunes++; } difColors = Math.min(difColors, 7); difRunes = Math.min(difRunes, 10); hideGoldTiles(); removeAllFurnace(); _root.board._alpha = 100; startLevTime = getTimer(); numRunesPlaced = 0; placeRune(5, 4, 11, 11, false); createNewRune(); messageBoard._visible = false; messageBoard.endLevel._visible = false; } function discardRune() { addToFurnace(runeNum, runeCol); createNewRune(); } myListener = new Object(); bArr = new Array(9); gArr = new Array(9); i = 0; while (i < 9) { bArr[i] = new Array(0, 0, 0, 0, 0, 0, 0, 0); gArr[i] = new Array(0, 0, 0, 0, 0, 0, 0, 0); i++; } colorArr = new Array("0xFF0000", "0x00FF00", "0x0066FF", "0xFF00FF", "0xFFFF00", "0x33CCFF", "0xFF9900", "", "", "", "0x000000", "0xFFFF99", "0xFF0066"); enlargeRune = false; addPoints = 0; score = 0; level = 1; difficulty = 1; difRunes = 6; difColors = 5; difMagic = 3; magicRuneChance = 7; fRunes = 0; theta = 180; pointsLayer = 1000; fadeAway = false; numRunesPlaced = 0; numRunesLeft = 0; Math.randPerc = function (val) { var temp = (Math.random() * 100); if (temp < val) { return(true); } return(false); }; Math.tileVal = function (aX, aY) { var multiplier = ((gArr[aX][aY] < 100) ? 5 : 1); var n = (((((bArr[aX - 1][aY] > 0) ? 1 : 0) + ((bArr[aX + 1][aY] > 0) ? 1 : 0)) + ((bArr[aX][aY - 1] > 0) ? 1 : 0)) + ((bArr[aX][aY + 1] > 0) ? 1 : 0)); var value = ((((n + 1) * n) / 2) * multiplier); return(value); }; Math.colVal = function (col) { var temp = 0; j = 0; while (j < 8) { temp = temp + Math.max(0, 101 - gArr[col][j]); j++; } return(temp); }; Math.rowVal = function (row) { var temp = 0; i = 0; while (i < 9) { temp = temp + Math.max(0, 101 - gArr[i][row]); i++; } return(temp); }; Math.mod = function (a, b) { return(a - (b * Math.floor(a / b))); }; myListener.onMouseMove = function () { lastX = gloX; lastY = gloY; gloX = Math.floor(board._xmouse / 32) + 1; gloY = Math.floor(board._ymouse / 32) + 1; newSqr = (((lastX != gloX) || (lastY != gloY)) ? true : false); onBoard = (((((gloX > 0) && (gloX < 10)) && (gloY > 0)) && (gloY < 9)) ? true : false); attachRuneMouse(); if ((newSqr && (onBoard)) && (!messageBoard._visible)) { if (runeNum < 12) { empty = ((bArr[gloX - 1][gloY - 1] == 0) ? true : false); valid = validate(gloX, gloY, runeNum, runeCol); if (valid && (empty)) { board.cLite._xscale = 150; board.cLite._yscale = 150; board.cLite._alpha = 100; board.fMark._visible = true; board.fMark._x = (gloX * 32) - 16; board.fMark._y = (gloY * 32) - 16; } else { board.cLite._xscale = 100; board.cLite._yscale = 100; board.cLite._alpha = 66; board.fMark._visible = false; } board.fMark._xscale = 100; board.fMark._yscale = 100; } else { with (board.fMark) { _visible = true; _x = (_root.gloX * 32) - 16; _y = (_root.gloY * 32) - 16; if (_root.runeNum == 12) { _xscale = 100; _yscale = 100; } if (_root.runeNum == 13) { _xscale = 300; _yscale = 300; if (_root.gloX == 1) { _xscale = 200; _x = _x + 16; } if (_root.gloX == 9) { _xscale = 200; _x = _x - 16; } if (_root.gloY == 1) { _yscale = 200; _y = _y + 16; } if (_root.gloY == 8) { _yscale = 200; _y = _y - 16; } } } } } if (!onBoard) { board.cLite._xscale = 100; board.cLite._yscale = 100; board.cLite._alpha = 66; board.fMark._visible = false; } }; myListener.onMouseDown = function () { x = Math.floor(board._xmouse / 32) + 1; y = Math.floor(board._ymouse / 32) + 1; if (runeNum < 12) { if (((empty && (onBoard)) && (valid)) && (!messageBoard._visible)) { board.fMark._visible = false; placeRune(gloX, gloY, runeNum, runeCol, true); board[(("gold_x" + x) + "y") + y]._visible = true; createNewRune(); checkForLines(); } } else if (onBoard && (!messageBoard._visible)) { board.fMark._visible = false; with (board.newRune) { explo._visible = true; main._visible = false; explo.play(); } plantBomb(gloX, gloY, ((runeNum == 12) ? 1 : 3)); } }; Mouse.addlistener(myListener); stop();Instance of Symbol 129 MovieClip "messageBoard" in Frame 2onClipEvent (load) { endLevel._visible = false; helpPg1._visible = false; helpPg2._visible = false; newGame._visible = false; fromMenu = false; }Instance of Symbol 134 MovieClip "functions" in Frame 2onClipEvent (load) { theta = 180; fadeAway = false; fadeVal = 3; fI = 0; } onClipEvent (enterFrame) { if (_root.enlargeRune) { _root.board.newRune._xscale = _root.board.newRune._xscale + 6; _root.board.newRune._yscale = _root.board.newRune._yscale + 6; } if (_root.board.newRune._xscale >= 100) { _root.enlargeRune = false; } i = 1; while (i <= 3) { _root.furnace["furn_" + i]._x = Math.cos(((_root.theta + (120 * i)) / 180) * Math.PI) * 24; _root.furnace["furn_" + i]._y = Math.sin(((_root.theta + (120 * i)) / 180) * Math.PI) * 24; i++; } _root.theta = _root.theta - 2; if (_root.theta == 0) { _root.theta = 360; } if (fadeAway) { i = -8; while (i < 1) { _root.board[(("r_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._xscale = _root.board[(("r_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._xscale - 7; _root.board[(("r_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._yscale = _root.board[(("r_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._yscale - 7; _root.board[(("r_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._alpha = _root.board[(("r_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._alpha - 7; _root.board[(("gold_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._alpha = _root.board[(("gold_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._alpha - 7; i = i + 2; } fadeVal--; if (fadeVal == 0) { _root.board[(("r_x" + rArr[fI - 8]) + "y") + rArr[fI - 7]].removeMovieClip(); _root.board[(("gold_x" + rArr[fI - 8]) + "y") + rArr[fI - 7]]._visible = false; _root.board[(("gold_x" + rArr[fI - 8]) + "y") + rArr[fI - 7]]._alpha = 100; fI = fI + 2; fadeVal = 3; } if (fI == (rArr.length + 8)) { fadeAway = false; fI = 0; fadeVal = 3; with (_root.messageBoard) { newGame._visible = true; newGame.buttonNo._visible = false; newGame.buttonQuit._visible = true; _visible = true; } } } }Symbol 4 MovieClip [scoreDisp] Frame 75removeMovieClip(this);Symbol 15 Buttonon (release) { _root.play(); }Symbol 23 MovieClip [clearHori] Frame 40removeMovieClip(this);Symbol 24 MovieClip [clearVert] Frame 40removeMovieClip(this);Symbol 28 MovieClip Frame 1_visible = false; stop();Symbol 28 MovieClip Frame 16_root.createNewRune(); stop();Symbol 33 MovieClip Frame 1_visible = false; stop();Symbol 33 MovieClip Frame 16_root.createNewRune(); stop();Symbol 81 Buttonon (release) { fscommand ("closeWindow"); }Symbol 84 Buttonon (release) { with (_root.messageBoard) { newGame._visible = false; _visible = false; } }Symbol 86 Buttonon (release) { with (_root.messageBoard) { newGame._visible = false; _visible = false; } _root.startNewGame(); }Symbol 88 MovieClip Frame 1function setValues() { var levBonus = (_root.level * (_root.difficulty * 1000)); var runePenalty = (_root.numRunesLeft * (16 - (_root.difficulty * 4))); string1 = "You completed Level " + _root.level; string2 = "+" + levBonus; var milliSecs = (_root.endLevTime - _root.startLevTime); var mins = Math.floor(milliSecs / 60000); var secs = Math.mod(Math.floor(milliSecs / 1000), 60); var secs = ((secs < 10) ? ("0" + secs) : (secs)); var splitSecs = Math.floor(((milliSecs / 1000) - ((mins * 60) + secs)) * 100); var splitSecs = ((splitSecs < 10) ? ("0" + splitSecs) : (splitSecs)); string3 = (((mins + ":") + secs) + ".") + splitSecs; string4 = _root.numRunesPlaced; string5 = _root.numRunesLeft; string6 = "-" + runePenalty; string7 = (_root.score + levBonus) - runePenalty; _root.score = _root.score + (levBonus - runePenalty); _root.startLevTime = getTimer(); } stop();Symbol 91 Buttonon (release) { with (_root.messageBoard) { helpPg2._visible = false; helpPg1._visible = true; } }Symbol 93 Buttonon (release) { with (_root.messageBoard) { helpPg2._visible = false; if (fromMenu) { firstScreen._visible = true; } else { _visible = false; } } }Symbol 95 MovieClip Frame 1function setValues() { var levBonus = (_root.level * (_root.difficulty * 1000)); var runePenalty = (_root.numRunesLeft * (16 - (_root.difficulty * 4))); string1 = "You completed Level " + _root.level; string2 = "+" + levBonus; var milliSecs = (_root.endLevTime - _root.startLevTime); var mins = Math.floor(milliSecs / 60000); var secs = Math.mod(Math.floor(milliSecs / 1000), 60); var secs = ((secs < 10) ? ("0" + secs) : (secs)); var splitSecs = Math.floor(((milliSecs / 1000) - ((mins * 60) + secs)) * 100); var splitSecs = ((splitSecs < 10) ? ("0" + splitSecs) : (splitSecs)); string3 = (((mins + ":") + secs) + ".") + splitSecs; string4 = _root.numRunesPlaced; string5 = _root.numRunesLeft; string6 = "-" + runePenalty; string7 = (_root.score + levBonus) - runePenalty; _root.score = _root.score + (levBonus - runePenalty); _root.startLevTime = getTimer(); } stop();Symbol 99 Buttonon (release) { with (_root.messageBoard) { helpPg1._visible = false; _visible = false; } }Symbol 101 Buttonon (release) { with (_root.messageBoard) { helpPg1._visible = false; firstScreen._visible = true; } }Symbol 103 Buttonon (release) { with (_root.messageBoard) { helpPg1._visible = false; helpPg2._visible = true; } }Symbol 110 Buttonon (release) { with (_root.messageBoard) { firstScreen._visible = false; helpPg1._visible = true; helpPg1.backMenu._visible = true; helpPg1.backGame._visible = false; fromMenu = true; } }Symbol 113 Buttonon (release) { with (_root.messageBoard) { _visible = false; firstScreen._visible = false; } _root.startNewGame(); }Symbol 115 MovieClip Frame 1function setValues() { var levBonus = (_root.level * (_root.difficulty * 1000)); var runePenalty = (_root.numRunesLeft * (16 - (_root.difficulty * 4))); string1 = "You completed Level " + _root.level; string2 = "+" + levBonus; var milliSecs = (_root.endLevTime - _root.startLevTime); var mins = Math.floor(milliSecs / 60000); var secs = Math.mod(Math.floor(milliSecs / 1000), 60); var secs = ((secs < 10) ? ("0" + secs) : (secs)); var splitSecs = Math.floor(((milliSecs / 1000) - ((mins * 60) + secs)) * 100); var splitSecs = ((splitSecs < 10) ? ("0" + splitSecs) : (splitSecs)); string3 = (((mins + ":") + secs) + ".") + splitSecs; string4 = _root.numRunesPlaced; string5 = _root.numRunesLeft; string6 = "-" + runePenalty; string7 = (_root.score + levBonus) - runePenalty; _root.score = _root.score + (levBonus - runePenalty); _root.startLevTime = getTimer(); } stop();Symbol 117 Buttonon (release) { with (_root.messageBoard) { _visible = false; endLevel._visible = false; } _root.moveToNextLevel(); }Symbol 126 MovieClip Frame 1function setValues() { var levBonus = (_root.level * (_root.difficulty * 1000)); var runePenalty = (_root.numRunesLeft * (16 - (_root.difficulty * 4))); string1 = "You completed Level " + _root.level; string2 = "+" + levBonus; var milliSecs = (_root.endLevTime - _root.startLevTime); var mins = Math.floor(milliSecs / 60000); var secs = Math.mod(Math.floor(milliSecs / 1000), 60); var secs = ((secs < 10) ? ("0" + secs) : (secs)); var splitSecs = Math.floor(((milliSecs / 1000) - ((mins * 60) + secs)) * 100); var splitSecs = ((splitSecs < 10) ? ("0" + splitSecs) : (splitSecs)); string3 = (((mins + ":") + secs) + ".") + splitSecs; string4 = _root.numRunesPlaced; string5 = _root.numRunesLeft; string6 = "-" + runePenalty; string7 = (_root.score + levBonus) - runePenalty; _root.score = _root.score + (levBonus - runePenalty); _root.startLevTime = getTimer(); } stop();Symbol 131 Buttonon (release) { if (_root.messageBoard._visible == false) { _root.discardRune(); } }Symbol 287 Buttonon (release) { if (_root.messageBoard._visible == false) { with (_root.messageBoard) { helpPg1._visible = true; helpPg1.backGame._visible = true; helpPg1.backMenu._visible = false; _visible = true; fromMenu = false; } } }Symbol 290 Buttonon (release) { if (_root.messageBoard._visible == false) { with (_root.messageBoard) { newGame._visible = true; newGame.buttonNo._visible = true; newGame.buttonQuit._visible = false; _visible = true; } } }Symbol 292 Buttonon (release) { if (_root.messageBoard._visible == false) { _root.discardRune(); } }Symbol 294 Buttonon (release) { if (_root.messageBoard._visible == false) { with (_root.messageBoard) { newGame._visible = true; newGame.buttonNo._visible = true; newGame.buttonQuit._visible = false; _visible = true; } _root.difficulty = 3; } }Symbol 296 Buttonon (release) { if (_root.messageBoard._visible == false) { with (_root.messageBoard) { newGame._visible = true; newGame.buttonNo._visible = true; newGame.buttonQuit._visible = false; _visible = true; } _root.difficulty = 2; } }Symbol 298 Buttonon (release) { if (_root.messageBoard._visible == false) { with (_root.messageBoard) { newGame._visible = true; newGame.buttonNo._visible = true; newGame.buttonQuit._visible = false; _visible = true; } _root.difficulty = 1; } }
Library Items
Symbol 1 Font | Used by:2 3 5 10 16 21 79 82 83 85 87 89 90 92 94 97 98 100 102 104 109 111 112 116 118 119 120 121 122 123 124 125 133 283 284 285 286 288 289 291 293 295 297 | |
Symbol 2 EditableText | Uses:1 | Used by:4 |
Symbol 3 EditableText | Uses:1 | Used by:4 |
Symbol 4 MovieClip [scoreDisp] | Uses:2 3 | |
Symbol 5 EditableText | Uses:1 | Used by:Timeline |
Symbol 6 ShapeTweening | Used by:9 | |
Symbol 7 ShapeTweening | Used by:9 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:6 7 8 | Used by:15 |
Symbol 10 Text | Uses:1 | Used by:15 |
Symbol 11 ShapeTweening | Used by:14 15 | |
Symbol 12 ShapeTweening | Used by:14 | |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip | Uses:11 12 13 | Used by:15 |
Symbol 15 Button | Uses:9 10 14 11 | Used by:Timeline |
Symbol 16 EditableText | Uses:1 | Used by:20 |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip | Uses:17 | Used by:20 |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip | Uses:16 18 19 | Used by:Timeline |
Symbol 21 Text | Uses:1 | Used by:Timeline |
Symbol 22 Graphic | Used by:23 24 | |
Symbol 23 MovieClip [clearHori] | Uses:22 | Used by:Timeline |
Symbol 24 MovieClip [clearVert] | Uses:22 | Used by:Timeline |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip [cLite] | Uses:25 | Used by:Timeline |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:27 | Used by:31 |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:29 | Used by:31 95 |
Symbol 31 MovieClip [rune13] | Uses:28 30 | Used by:Timeline |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:32 | Used by:36 |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:36 95 |
Symbol 36 MovieClip [rune12] | Uses:33 35 | Used by:Timeline |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip [rune11] | Uses:37 | Used by:95 Timeline |
Symbol 39 Graphic | Used by:42 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:40 | Used by:42 |
Symbol 42 MovieClip [rune10] | Uses:39 41 | Used by:Timeline |
Symbol 43 Graphic | Used by:46 | |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:44 | Used by:46 |
Symbol 46 MovieClip [rune9] | Uses:43 45 | Used by:Timeline |
Symbol 47 Graphic | Used by:50 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:48 | Used by:50 |
Symbol 50 MovieClip [rune8] | Uses:47 49 | Used by:Timeline |
Symbol 51 Graphic | Used by:54 | |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 MovieClip | Uses:52 | Used by:54 |
Symbol 54 MovieClip [rune7] | Uses:51 53 | Used by:Timeline |
Symbol 55 Graphic | Used by:58 | |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip | Uses:56 | Used by:58 |
Symbol 58 MovieClip [rune6] | Uses:55 57 | Used by:Timeline |
Symbol 59 Graphic | Used by:62 | |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip | Uses:60 | Used by:62 |
Symbol 62 MovieClip [rune5] | Uses:59 61 | Used by:Timeline |
Symbol 63 Graphic | Used by:66 | |
Symbol 64 Graphic | Used by:65 | |
Symbol 65 MovieClip | Uses:64 | Used by:66 |
Symbol 66 MovieClip [rune4] | Uses:63 65 | Used by:Timeline |
Symbol 67 Graphic | Used by:70 | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:68 | Used by:70 |
Symbol 70 MovieClip [rune3] | Uses:67 69 | Used by:Timeline |
Symbol 71 Graphic | Used by:74 | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:72 | Used by:74 |
Symbol 74 MovieClip [rune2] | Uses:71 73 | Used by:Timeline |
Symbol 75 Graphic | Used by:78 | |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:76 | Used by:78 |
Symbol 78 MovieClip [rune1] | Uses:75 77 | Used by:Timeline |
Symbol 79 Text | Uses:1 | Used by:81 |
Symbol 80 Graphic | Used by:81 84 86 91 93 99 101 103 110 113 117 287 290 292 294 296 298 | |
Symbol 81 Button | Uses:79 80 | Used by:88 |
Symbol 82 EditableText | Uses:1 | Used by:88 |
Symbol 83 Text | Uses:1 | Used by:84 |
Symbol 84 Button | Uses:83 80 | Used by:88 |
Symbol 85 Text | Uses:1 | Used by:86 |
Symbol 86 Button | Uses:85 80 | Used by:88 |
Symbol 87 Text | Uses:1 | Used by:88 |
Symbol 88 MovieClip | Uses:81 82 84 86 87 | Used by:129 |
Symbol 89 Text | Uses:1 | Used by:95 |
Symbol 90 Text | Uses:1 | Used by:91 |
Symbol 91 Button | Uses:90 80 | Used by:95 |
Symbol 92 Text | Uses:1 | Used by:93 |
Symbol 93 Button | Uses:92 80 | Used by:95 |
Symbol 94 Text | Uses:1 | Used by:95 |
Symbol 95 MovieClip | Uses:89 30 35 38 91 93 94 | Used by:129 |
Symbol 96 Graphic | Used by:106 | |
Symbol 97 Text | Uses:1 | Used by:106 |
Symbol 98 Text | Uses:1 | Used by:99 |
Symbol 99 Button | Uses:98 80 | Used by:106 |
Symbol 100 Text | Uses:1 | Used by:101 |
Symbol 101 Button | Uses:100 80 | Used by:106 |
Symbol 102 Text | Uses:1 | Used by:103 |
Symbol 103 Button | Uses:102 80 | Used by:106 |
Symbol 104 Text | Uses:1 | Used by:106 |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:96 97 99 101 103 104 105 | Used by:129 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:115 |
Symbol 109 Text | Uses:1 | Used by:110 287 |
Symbol 110 Button | Uses:109 80 | Used by:115 |
Symbol 111 Text | Uses:1 | Used by:115 |
Symbol 112 Text | Uses:1 | Used by:113 |
Symbol 113 Button | Uses:112 80 | Used by:115 |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:108 110 111 113 114 | Used by:129 |
Symbol 116 Text | Uses:1 | Used by:117 |
Symbol 117 Button | Uses:116 80 | Used by:126 |
Symbol 118 EditableText | Uses:1 | Used by:126 |
Symbol 119 EditableText | Uses:1 | Used by:126 |
Symbol 120 EditableText | Uses:1 | Used by:126 |
Symbol 121 EditableText | Uses:1 | Used by:126 |
Symbol 122 EditableText | Uses:1 | Used by:126 |
Symbol 123 EditableText | Uses:1 | Used by:126 |
Symbol 124 EditableText | Uses:1 | Used by:126 |
Symbol 125 Text | Uses:1 | Used by:126 |
Symbol 126 MovieClip | Uses:117 118 119 120 121 122 123 124 125 | Used by:129 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:129 |
Symbol 129 MovieClip | Uses:88 95 106 115 126 128 | Used by:Timeline |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 Button | Uses:130 | Used by:Timeline |
Symbol 132 MovieClip | Used by:Timeline | |
Symbol 133 Text | Uses:1 | Used by:134 |
Symbol 134 MovieClip | Uses:133 | Used by:Timeline |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:135 | Used by:282 |
Symbol 137 Bitmap | Used by:138 140 142 144 146 148 150 152 154 156 158 160 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196 198 200 202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 262 264 266 268 270 272 274 276 278 280 | |
Symbol 138 Graphic | Uses:137 | Used by:139 |
Symbol 139 MovieClip | Uses:138 | Used by:282 |
Symbol 140 Graphic | Uses:137 | Used by:141 |
Symbol 141 MovieClip | Uses:140 | Used by:282 |
Symbol 142 Graphic | Uses:137 | Used by:143 |
Symbol 143 MovieClip | Uses:142 | Used by:282 |
Symbol 144 Graphic | Uses:137 | Used by:145 |
Symbol 145 MovieClip | Uses:144 | Used by:282 |
Symbol 146 Graphic | Uses:137 | Used by:147 |
Symbol 147 MovieClip | Uses:146 | Used by:282 |
Symbol 148 Graphic | Uses:137 | Used by:149 |
Symbol 149 MovieClip | Uses:148 | Used by:282 |
Symbol 150 Graphic | Uses:137 | Used by:151 |
Symbol 151 MovieClip | Uses:150 | Used by:282 |
Symbol 152 Graphic | Uses:137 | Used by:153 |
Symbol 153 MovieClip | Uses:152 | Used by:282 |
Symbol 154 Graphic | Uses:137 | Used by:155 |
Symbol 155 MovieClip | Uses:154 | Used by:282 |
Symbol 156 Graphic | Uses:137 | Used by:157 |
Symbol 157 MovieClip | Uses:156 | Used by:282 |
Symbol 158 Graphic | Uses:137 | Used by:159 |
Symbol 159 MovieClip | Uses:158 | Used by:282 |
Symbol 160 Graphic | Uses:137 | Used by:161 |
Symbol 161 MovieClip | Uses:160 | Used by:282 |
Symbol 162 Graphic | Uses:137 | Used by:163 |
Symbol 163 MovieClip | Uses:162 | Used by:282 |
Symbol 164 Graphic | Uses:137 | Used by:165 |
Symbol 165 MovieClip | Uses:164 | Used by:282 |
Symbol 166 Graphic | Uses:137 | Used by:167 |
Symbol 167 MovieClip | Uses:166 | Used by:282 |
Symbol 168 Graphic | Uses:137 | Used by:169 |
Symbol 169 MovieClip | Uses:168 | Used by:282 |
Symbol 170 Graphic | Uses:137 | Used by:171 |
Symbol 171 MovieClip | Uses:170 | Used by:282 |
Symbol 172 Graphic | Uses:137 | Used by:173 |
Symbol 173 MovieClip | Uses:172 | Used by:282 |
Symbol 174 Graphic | Uses:137 | Used by:175 |
Symbol 175 MovieClip | Uses:174 | Used by:282 |
Symbol 176 Graphic | Uses:137 | Used by:177 |
Symbol 177 MovieClip | Uses:176 | Used by:282 |
Symbol 178 Graphic | Uses:137 | Used by:179 |
Symbol 179 MovieClip | Uses:178 | Used by:282 |
Symbol 180 Graphic | Uses:137 | Used by:181 |
Symbol 181 MovieClip | Uses:180 | Used by:282 |
Symbol 182 Graphic | Uses:137 | Used by:183 |
Symbol 183 MovieClip | Uses:182 | Used by:282 |
Symbol 184 Graphic | Uses:137 | Used by:185 |
Symbol 185 MovieClip | Uses:184 | Used by:282 |
Symbol 186 Graphic | Uses:137 | Used by:187 |
Symbol 187 MovieClip | Uses:186 | Used by:282 |
Symbol 188 Graphic | Uses:137 | Used by:189 |
Symbol 189 MovieClip | Uses:188 | Used by:282 |
Symbol 190 Graphic | Uses:137 | Used by:191 |
Symbol 191 MovieClip | Uses:190 | Used by:282 |
Symbol 192 Graphic | Uses:137 | Used by:193 |
Symbol 193 MovieClip | Uses:192 | Used by:282 |
Symbol 194 Graphic | Uses:137 | Used by:195 |
Symbol 195 MovieClip | Uses:194 | Used by:282 |
Symbol 196 Graphic | Uses:137 | Used by:197 |
Symbol 197 MovieClip | Uses:196 | Used by:282 |
Symbol 198 Graphic | Uses:137 | Used by:199 |
Symbol 199 MovieClip | Uses:198 | Used by:282 |
Symbol 200 Graphic | Uses:137 | Used by:201 |
Symbol 201 MovieClip | Uses:200 | Used by:282 |
Symbol 202 Graphic | Uses:137 | Used by:203 |
Symbol 203 MovieClip | Uses:202 | Used by:282 |
Symbol 204 Graphic | Uses:137 | Used by:205 |
Symbol 205 MovieClip | Uses:204 | Used by:282 |
Symbol 206 Graphic | Uses:137 | Used by:207 |
Symbol 207 MovieClip | Uses:206 | Used by:282 |
Symbol 208 Graphic | Uses:137 | Used by:209 |
Symbol 209 MovieClip | Uses:208 | Used by:282 |
Symbol 210 Graphic | Uses:137 | Used by:211 |
Symbol 211 MovieClip | Uses:210 | Used by:282 |
Symbol 212 Graphic | Uses:137 | Used by:213 |
Symbol 213 MovieClip | Uses:212 | Used by:282 |
Symbol 214 Graphic | Uses:137 | Used by:215 |
Symbol 215 MovieClip | Uses:214 | Used by:282 |
Symbol 216 Graphic | Uses:137 | Used by:217 |
Symbol 217 MovieClip | Uses:216 | Used by:282 |
Symbol 218 Graphic | Uses:137 | Used by:219 |
Symbol 219 MovieClip | Uses:218 | Used by:282 |
Symbol 220 Graphic | Uses:137 | Used by:221 |
Symbol 221 MovieClip | Uses:220 | Used by:282 |
Symbol 222 Graphic | Uses:137 | Used by:223 |
Symbol 223 MovieClip | Uses:222 | Used by:282 |
Symbol 224 Graphic | Uses:137 | Used by:225 |
Symbol 225 MovieClip | Uses:224 | Used by:282 |
Symbol 226 Graphic | Uses:137 | Used by:227 |
Symbol 227 MovieClip | Uses:226 | Used by:282 |
Symbol 228 Graphic | Uses:137 | Used by:229 |
Symbol 229 MovieClip | Uses:228 | Used by:282 |
Symbol 230 Graphic | Uses:137 | Used by:231 |
Symbol 231 MovieClip | Uses:230 | Used by:282 |
Symbol 232 Graphic | Uses:137 | Used by:233 |
Symbol 233 MovieClip | Uses:232 | Used by:282 |
Symbol 234 Graphic | Uses:137 | Used by:235 |
Symbol 235 MovieClip | Uses:234 | Used by:282 |
Symbol 236 Graphic | Uses:137 | Used by:237 |
Symbol 237 MovieClip | Uses:236 | Used by:282 |
Symbol 238 Graphic | Uses:137 | Used by:239 |
Symbol 239 MovieClip | Uses:238 | Used by:282 |
Symbol 240 Graphic | Uses:137 | Used by:241 |
Symbol 241 MovieClip | Uses:240 | Used by:282 |
Symbol 242 Graphic | Uses:137 | Used by:243 |
Symbol 243 MovieClip | Uses:242 | Used by:282 |
Symbol 244 Graphic | Uses:137 | Used by:245 |
Symbol 245 MovieClip | Uses:244 | Used by:282 |
Symbol 246 Graphic | Uses:137 | Used by:247 |
Symbol 247 MovieClip | Uses:246 | Used by:282 |
Symbol 248 Graphic | Uses:137 | Used by:249 |
Symbol 249 MovieClip | Uses:248 | Used by:282 |
Symbol 250 Graphic | Uses:137 | Used by:251 |
Symbol 251 MovieClip | Uses:250 | Used by:282 |
Symbol 252 Graphic | Uses:137 | Used by:253 |
Symbol 253 MovieClip | Uses:252 | Used by:282 |
Symbol 254 Graphic | Uses:137 | Used by:255 |
Symbol 255 MovieClip | Uses:254 | Used by:282 |
Symbol 256 Graphic | Uses:137 | Used by:257 |
Symbol 257 MovieClip | Uses:256 | Used by:282 |
Symbol 258 Graphic | Uses:137 | Used by:259 |
Symbol 259 MovieClip | Uses:258 | Used by:282 |
Symbol 260 Graphic | Uses:137 | Used by:261 |
Symbol 261 MovieClip | Uses:260 | Used by:282 |
Symbol 262 Graphic | Uses:137 | Used by:263 |
Symbol 263 MovieClip | Uses:262 | Used by:282 |
Symbol 264 Graphic | Uses:137 | Used by:265 |
Symbol 265 MovieClip | Uses:264 | Used by:282 |
Symbol 266 Graphic | Uses:137 | Used by:267 |
Symbol 267 MovieClip | Uses:266 | Used by:282 |
Symbol 268 Graphic | Uses:137 | Used by:269 |
Symbol 269 MovieClip | Uses:268 | Used by:282 |
Symbol 270 Graphic | Uses:137 | Used by:271 |
Symbol 271 MovieClip | Uses:270 | Used by:282 |
Symbol 272 Graphic | Uses:137 | Used by:273 |
Symbol 273 MovieClip | Uses:272 | Used by:282 |
Symbol 274 Graphic | Uses:137 | Used by:275 |
Symbol 275 MovieClip | Uses:274 | Used by:282 |
Symbol 276 Graphic | Uses:137 | Used by:277 |
Symbol 277 MovieClip | Uses:276 | Used by:282 |
Symbol 278 Graphic | Uses:137 | Used by:279 |
Symbol 279 MovieClip | Uses:278 | Used by:282 |
Symbol 280 Graphic | Uses:137 | Used by:281 |
Symbol 281 MovieClip | Uses:280 | Used by:282 |
Symbol 282 MovieClip | Uses:136 139 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 | Used by:Timeline |
Symbol 283 Text | Uses:1 | Used by:Timeline |
Symbol 284 EditableText | Uses:1 | Used by:Timeline |
Symbol 285 Text | Uses:1 | Used by:Timeline |
Symbol 286 EditableText | Uses:1 | Used by:Timeline |
Symbol 287 Button | Uses:109 80 | Used by:Timeline |
Symbol 288 Text | Uses:1 | Used by:Timeline |
Symbol 289 Text | Uses:1 | Used by:290 |
Symbol 290 Button | Uses:289 80 | Used by:Timeline |
Symbol 291 Text | Uses:1 | Used by:292 |
Symbol 292 Button | Uses:291 80 | Used by:Timeline |
Symbol 293 Text | Uses:1 | Used by:294 |
Symbol 294 Button | Uses:293 80 | Used by:Timeline |
Symbol 295 Text | Uses:1 | Used by:296 |
Symbol 296 Button | Uses:295 80 | Used by:Timeline |
Symbol 297 Text | Uses:1 | Used by:298 |
Symbol 298 Button | Uses:297 80 | Used by:Timeline |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:Timeline |
Instance Names
"playButton" | Frame 1 | Symbol 15 Button |
"messageBoard" | Frame 2 | Symbol 129 MovieClip |
"furnace" | Frame 2 | Symbol 132 MovieClip |
"functions" | Frame 2 | Symbol 134 MovieClip |
"board" | Frame 2 | Symbol 282 MovieClip |
"loadBar" | Symbol 20 MovieClip Frame 1 | Symbol 18 MovieClip |
"explo" | Symbol 31 MovieClip [rune13] Frame 1 | Symbol 28 MovieClip |
"main" | Symbol 31 MovieClip [rune13] Frame 1 | Symbol 30 MovieClip |
"explo" | Symbol 36 MovieClip [rune12] Frame 1 | Symbol 33 MovieClip |
"main" | Symbol 36 MovieClip [rune12] Frame 1 | Symbol 35 MovieClip |
"back" | Symbol 42 MovieClip [rune10] Frame 1 | Symbol 41 MovieClip |
"back" | Symbol 46 MovieClip [rune9] Frame 1 | Symbol 45 MovieClip |
"back" | Symbol 50 MovieClip [rune8] Frame 1 | Symbol 49 MovieClip |
"back" | Symbol 54 MovieClip [rune7] Frame 1 | Symbol 53 MovieClip |
"back" | Symbol 58 MovieClip [rune6] Frame 1 | Symbol 57 MovieClip |
"back" | Symbol 62 MovieClip [rune5] Frame 1 | Symbol 61 MovieClip |
"back" | Symbol 66 MovieClip [rune4] Frame 1 | Symbol 65 MovieClip |
"back" | Symbol 70 MovieClip [rune3] Frame 1 | Symbol 69 MovieClip |
"back" | Symbol 74 MovieClip [rune2] Frame 1 | Symbol 73 MovieClip |
"back" | Symbol 78 MovieClip [rune1] Frame 1 | Symbol 77 MovieClip |
"buttonQuit" | Symbol 88 MovieClip Frame 1 | Symbol 81 Button |
"buttonNo" | Symbol 88 MovieClip Frame 1 | Symbol 84 Button |
"backGame" | Symbol 106 MovieClip Frame 1 | Symbol 99 Button |
"backMenu" | Symbol 106 MovieClip Frame 1 | Symbol 101 Button |
"newGame" | Symbol 129 MovieClip Frame 1 | Symbol 88 MovieClip |
"helpPg2" | Symbol 129 MovieClip Frame 1 | Symbol 95 MovieClip |
"helpPg1" | Symbol 129 MovieClip Frame 1 | Symbol 106 MovieClip |
"firstScreen" | Symbol 129 MovieClip Frame 1 | Symbol 115 MovieClip |
"endLevel" | Symbol 129 MovieClip Frame 1 | Symbol 126 MovieClip |
"fMark" | Symbol 282 MovieClip Frame 1 | Symbol 136 MovieClip |
"gold_x9y8" | Symbol 282 MovieClip Frame 1 | Symbol 139 MovieClip |
"gold_x8y8" | Symbol 282 MovieClip Frame 1 | Symbol 141 MovieClip |
"gold_x7y8" | Symbol 282 MovieClip Frame 1 | Symbol 143 MovieClip |
"gold_x6y8" | Symbol 282 MovieClip Frame 1 | Symbol 145 MovieClip |
"gold_x5y8" | Symbol 282 MovieClip Frame 1 | Symbol 147 MovieClip |
"gold_x4y8" | Symbol 282 MovieClip Frame 1 | Symbol 149 MovieClip |
"gold_x3y8" | Symbol 282 MovieClip Frame 1 | Symbol 151 MovieClip |
"gold_x2y8" | Symbol 282 MovieClip Frame 1 | Symbol 153 MovieClip |
"gold_x1y8" | Symbol 282 MovieClip Frame 1 | Symbol 155 MovieClip |
"gold_x9y7" | Symbol 282 MovieClip Frame 1 | Symbol 157 MovieClip |
"gold_x8y7" | Symbol 282 MovieClip Frame 1 | Symbol 159 MovieClip |
"gold_x7y7" | Symbol 282 MovieClip Frame 1 | Symbol 161 MovieClip |
"gold_x6y7" | Symbol 282 MovieClip Frame 1 | Symbol 163 MovieClip |
"gold_x5y7" | Symbol 282 MovieClip Frame 1 | Symbol 165 MovieClip |
"gold_x4y7" | Symbol 282 MovieClip Frame 1 | Symbol 167 MovieClip |
"gold_x3y7" | Symbol 282 MovieClip Frame 1 | Symbol 169 MovieClip |
"gold_x2y7" | Symbol 282 MovieClip Frame 1 | Symbol 171 MovieClip |
"gold_x1y7" | Symbol 282 MovieClip Frame 1 | Symbol 173 MovieClip |
"gold_x9y6" | Symbol 282 MovieClip Frame 1 | Symbol 175 MovieClip |
"gold_x8y6" | Symbol 282 MovieClip Frame 1 | Symbol 177 MovieClip |
"gold_x7y6" | Symbol 282 MovieClip Frame 1 | Symbol 179 MovieClip |
"gold_x6y6" | Symbol 282 MovieClip Frame 1 | Symbol 181 MovieClip |
"gold_x5y6" | Symbol 282 MovieClip Frame 1 | Symbol 183 MovieClip |
"gold_x4y6" | Symbol 282 MovieClip Frame 1 | Symbol 185 MovieClip |
"gold_x3y6" | Symbol 282 MovieClip Frame 1 | Symbol 187 MovieClip |
"gold_x2y6" | Symbol 282 MovieClip Frame 1 | Symbol 189 MovieClip |
"gold_x1y6" | Symbol 282 MovieClip Frame 1 | Symbol 191 MovieClip |
"gold_x9y5" | Symbol 282 MovieClip Frame 1 | Symbol 193 MovieClip |
"gold_x8y5" | Symbol 282 MovieClip Frame 1 | Symbol 195 MovieClip |
"gold_x7y5" | Symbol 282 MovieClip Frame 1 | Symbol 197 MovieClip |
"gold_x6y5" | Symbol 282 MovieClip Frame 1 | Symbol 199 MovieClip |
"gold_x5y5" | Symbol 282 MovieClip Frame 1 | Symbol 201 MovieClip |
"gold_x4y5" | Symbol 282 MovieClip Frame 1 | Symbol 203 MovieClip |
"gold_x9y4" | Symbol 282 MovieClip Frame 1 | Symbol 205 MovieClip |
"gold_x8y4" | Symbol 282 MovieClip Frame 1 | Symbol 207 MovieClip |
"gold_x7y4" | Symbol 282 MovieClip Frame 1 | Symbol 209 MovieClip |
"gold_x6y4" | Symbol 282 MovieClip Frame 1 | Symbol 211 MovieClip |
"gold_x3y5" | Symbol 282 MovieClip Frame 1 | Symbol 213 MovieClip |
"gold_x2y5" | Symbol 282 MovieClip Frame 1 | Symbol 215 MovieClip |
"gold_x1y5" | Symbol 282 MovieClip Frame 1 | Symbol 217 MovieClip |
"gold_x5y4" | Symbol 282 MovieClip Frame 1 | Symbol 219 MovieClip |
"gold_x4y4" | Symbol 282 MovieClip Frame 1 | Symbol 221 MovieClip |
"gold_x3y4" | Symbol 282 MovieClip Frame 1 | Symbol 223 MovieClip |
"gold_x2y4" | Symbol 282 MovieClip Frame 1 | Symbol 225 MovieClip |
"gold_x1y4" | Symbol 282 MovieClip Frame 1 | Symbol 227 MovieClip |
"gold_x9y3" | Symbol 282 MovieClip Frame 1 | Symbol 229 MovieClip |
"gold_x8y3" | Symbol 282 MovieClip Frame 1 | Symbol 231 MovieClip |
"gold_x7y3" | Symbol 282 MovieClip Frame 1 | Symbol 233 MovieClip |
"gold_x6y3" | Symbol 282 MovieClip Frame 1 | Symbol 235 MovieClip |
"gold_x5y3" | Symbol 282 MovieClip Frame 1 | Symbol 237 MovieClip |
"gold_x4y3" | Symbol 282 MovieClip Frame 1 | Symbol 239 MovieClip |
"gold_x3y3" | Symbol 282 MovieClip Frame 1 | Symbol 241 MovieClip |
"gold_x2y3" | Symbol 282 MovieClip Frame 1 | Symbol 243 MovieClip |
"gold_x1y3" | Symbol 282 MovieClip Frame 1 | Symbol 245 MovieClip |
"gold_x9y2" | Symbol 282 MovieClip Frame 1 | Symbol 247 MovieClip |
"gold_x8y2" | Symbol 282 MovieClip Frame 1 | Symbol 249 MovieClip |
"gold_x7y2" | Symbol 282 MovieClip Frame 1 | Symbol 251 MovieClip |
"gold_x6y2" | Symbol 282 MovieClip Frame 1 | Symbol 253 MovieClip |
"gold_x5y2" | Symbol 282 MovieClip Frame 1 | Symbol 255 MovieClip |
"gold_x4y2" | Symbol 282 MovieClip Frame 1 | Symbol 257 MovieClip |
"gold_x3y2" | Symbol 282 MovieClip Frame 1 | Symbol 259 MovieClip |
"gold_x2y2" | Symbol 282 MovieClip Frame 1 | Symbol 261 MovieClip |
"gold_x1y2" | Symbol 282 MovieClip Frame 1 | Symbol 263 MovieClip |
"gold_x9y1" | Symbol 282 MovieClip Frame 1 | Symbol 265 MovieClip |
"gold_x8y1" | Symbol 282 MovieClip Frame 1 | Symbol 267 MovieClip |
"gold_x7y1" | Symbol 282 MovieClip Frame 1 | Symbol 269 MovieClip |
"gold_x6y1" | Symbol 282 MovieClip Frame 1 | Symbol 271 MovieClip |
"gold_x5y1" | Symbol 282 MovieClip Frame 1 | Symbol 273 MovieClip |
"gold_x4y1" | Symbol 282 MovieClip Frame 1 | Symbol 275 MovieClip |
"gold_x3y1" | Symbol 282 MovieClip Frame 1 | Symbol 277 MovieClip |
"gold_x2y1" | Symbol 282 MovieClip Frame 1 | Symbol 279 MovieClip |
"gold_x1y1" | Symbol 282 MovieClip Frame 1 | Symbol 281 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "scoreDisp" |
ExportAssets (56) | Timeline Frame 2 | Symbol 23 as "clearHori" |
ExportAssets (56) | Timeline Frame 2 | Symbol 24 as "clearVert" |
ExportAssets (56) | Timeline Frame 2 | Symbol 26 as "cLite" |
ExportAssets (56) | Timeline Frame 2 | Symbol 31 as "rune13" |
ExportAssets (56) | Timeline Frame 2 | Symbol 36 as "rune12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 38 as "rune11" |
ExportAssets (56) | Timeline Frame 2 | Symbol 42 as "rune10" |
ExportAssets (56) | Timeline Frame 2 | Symbol 46 as "rune9" |
ExportAssets (56) | Timeline Frame 2 | Symbol 50 as "rune8" |
ExportAssets (56) | Timeline Frame 2 | Symbol 54 as "rune7" |
ExportAssets (56) | Timeline Frame 2 | Symbol 58 as "rune6" |
ExportAssets (56) | Timeline Frame 2 | Symbol 62 as "rune5" |
ExportAssets (56) | Timeline Frame 2 | Symbol 66 as "rune4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 70 as "rune3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 74 as "rune2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 78 as "rune1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 38 as "rune11" |
Dynamic Text Variables
points | Symbol 2 EditableText | "" |
points | Symbol 3 EditableText | "" |
loadString | Symbol 16 EditableText | "" |
_root.score | Symbol 82 EditableText | "" |
string1 | Symbol 118 EditableText | "" |
string7 | Symbol 119 EditableText | "" |
string6 | Symbol 120 EditableText | "" |
string5 | Symbol 121 EditableText | "" |
string4 | Symbol 122 EditableText | "" |
string3 | Symbol 123 EditableText | "" |
string2 | Symbol 124 EditableText | "" |
_root.level | Symbol 284 EditableText | "" |
_root.score | Symbol 286 EditableText | "" |
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