STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62693149?noj=FRM62693149-22DC" width="1" height="1"></div>

Alchemy.swf

This is the info page for
Flash #25977

(Click the ID number above for more basic data on this flash file.)


Text
<P ALIGN="CENTER"><FONT FACE="Verdana" SIZE="10" COLOR="#66CCFF"><A HREF="mailto:smiffy_@hotmail.com"><B>smiffy_@hotmail.com</B></A></FONT></P><P ALIGN="CENTER"><FONT FACE="Verdana" SIZE="10" COLOR="#66CCFF"><A HREF="http://www.shellsuit.pwp.blueyonder.co.uk" target = "_blank"><B>http://www.shellsuit.pwp.blueyonder.co.uk</B></A></FONT></P>

Play

-Alchemy-

Quit

No

Yes

Your Score:
Start a
new
game...?

Page 2 of 2

Previous Page

Close Help

This can be placed next to any runes of
any colour, or have any rune of any
colour placed next to it...
This destroys a single rune while
leaving the tile below gold...
This is the same as above but with a
blast radius of 3 tiles...

Page 1 of 2

Back to Game

Back to Menu

Next Page

Your task is to place the magical runes on
the board to turn it into gold. Turn the
whole board to gold and you'll advance to
the next level...
...however, runes can be only be placed on
the board next to other runes of the same
colour or the same shape (or both).

Help

Welcome
to
Alchemy...

Start Game

Next Level...

Level Completion Bonus:
Time Taken:
Runes Placed:
Runes Left on Board:
Runes Penalty:
New Score:

functions

Level:

Score:

Difficulty:

New Game

Discard Rune

3

2

1

ActionScript [AS1/AS2]

Frame 1
playButton._visible = false; stop();
Instance of Symbol 20 MovieClip in Frame 1
onClipEvent (load) { loadBar._xscale = 0; } onClipEvent (enterFrame) { loadBar._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; loadString = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%"; if (_root.getBytesLoaded() == _root.getBytesTotal()) { _root.playButton._visible = true; } }
Frame 2
function validate(X, Y, rN, rC) { var aX = (X - 1); var aY = (Y - 1); var nN = Math.floor(bArr[aX][aY - 1] / 100); var nC = (bArr[aX][aY - 1] - (nN * 100)); var sN = Math.floor(bArr[aX][aY + 1] / 100); var sC = (bArr[aX][aY + 1] - (sN * 100)); var wN = Math.floor(bArr[aX - 1][aY] / 100); var wC = (bArr[aX - 1][aY] - (wN * 100)); var eN = Math.floor(bArr[aX + 1][aY] / 100); var eC = (bArr[aX + 1][aY] - (eN * 100)); tileValue = Math.tileVal(aX, aY); if (((((((((nN == rN) || (nC == rC)) || (nN == 0)) || (nN == 11)) && ((((sN == rN) || (sC == rC)) || (sN == 0)) || (sN == 11))) && ((((wN == rN) || (wC == rC)) || (wN == 0)) || (wN == 11))) && ((((eN == rN) || (eC == rC)) || (eN == 0)) || (eN == 11))) || (rN == 11)) && ((((nN + sN) + eN) + wN) > 0)) { return(true); } return(false); } function checkForLines() { lineVert = 0; lineHori = 0; var i = 0; while (i < 9) { var temp = Number.MAX_VALUE; var j = 0; while (j < 8) { temp = Math.min(temp, bArr[i][j]); j++; } if (temp > 0) { lineVert = i + 1; break; } i++; } var j = 0; while (j < 8) { var temp = Number.MAX_VALUE; var i = 0; while (i < 9) { temp = Math.min(temp, bArr[i][j]); i++; } if (temp > 0) { lineHori = j + 1; break; } j++; } removeRunes(lineVert + 1, lineHori + 1); } function boardIsFull() { var temp = true; numRunesLeft = 0; i = 0; while (i < 9) { j = 0; while (j < 8) { if (gArr[i][j] < 100) { temp = false; } if (bArr[i][j] > 0) { numRunesLeft++; } j++; } i++; } return(temp); } function removeRunes(X, Y) { if (X > 1) { board.attachMovie("clearVert", "clearVert", 998); board.clearVert._x = (X * 32) - 48; displayPoints(Math.colVal(X - 2) * 10); j = 0; while (j < 8) { board[(("r_x" + (X - 1)) + "y") + (j + 1)].removeMovieClip(); bArr[X - 2][j] = 0; j++; } } if (Y > 1) { board.attachMovie("clearHori", "clearHori", 997); board.clearHori._y = (Y * 32) - 48; displayPoints(Math.rowVal(Y - 2) * 10); i = 0; while (i < 9) { board[(("r_x" + (i + 1)) + "y") + (Y - 1)].removeMovieClip(); bArr[i][Y - 2] = 0; i++; } } } function displayPoints(num) { var temp = pointsLayer; num = num * (level * difficulty); pointsLayer++; board.attachMovie("scoreDisp", "sD" + temp, temp); board["sD" + temp].points = num; board["sD" + temp]._x = board._xmouse; board["sD" + temp]._y = board._ymouse; score = score + num; } function createNewRune() { if (Math.randPerc(magicRuneChance * (fRunes + 1)) && (numRunesPlaced > 10)) { runeNum = Math.floor(Math.random() * (difMagic - 0.001)) + 11; runeCol = runeNum; } else { runeNum = Math.floor(Math.random() * (difRunes - 0.001)) + 1; runeCol = Math.floor(Math.random() * (difColors - 0.001)) + 1; } board.attachMovie("rune" + runeNum, "newRune", 999); board.newCol = new Color(board.newRune.back); board.newCol.setRGB(colorArr[runeCol - 1]); board.attachMovie("cLite", "cLite", 998); board.cursorCol = new Color(board.cLite); board.cursorCol.setRGB(colorArr[runeCol - 1]); attachRuneMouse(); board.newRune._xscale = 10; board.newRune._yscale = 10; enlargeRune = true; } function attachRuneMouse() { if (messageBoard._visible == false) { Mouse.hide(); board.newRune._x = board._xmouse; board.newRune._y = board._ymouse; board.cLite._x = board._xmouse; board.cLite._y = board._ymouse; } else { Mouse.show(); board.newRune._x = 160; board.newRune._y = 160; board.cLite._x = 160; board.cLite._y = 160; } } function placeRune(X, Y, rN, rC, disp) { removeFromFurnace(); board.attachMovie("rune" + rN, (("r_x" + X) + "y") + Y, (200 + (X * 10)) + Y); board[(("r_x" + X) + "y") + Y]._x = (X * 32) - 15; board[(("r_x" + X) + "y") + Y]._y = (Y * 32) - 15; board[(("c_x" + X) + "y") + Y] = new Color(board[(("r_x" + X) + "y") + Y].back); board[(("c_x" + X) + "y") + Y].setRGB(colorArr[rC - 1]); board[(("gold_x" + x) + "y") + y]._visible = true; bArr[X - 1][Y - 1] = (rN * 100) + rC; gArr[X - 1][Y - 1] = ((gArr[X - 1][Y - 1] > 0) ? (gArr[X - 1][Y - 1] + 1) : (gArr[X - 1][Y - 1] + 100)); numRunesPlaced++; if (disp) { displayPoints(tileValue); } if (boardIsFull()) { displayEndLevel(); } } function hideGoldTiles() { j = 1; while (j < 9) { i = 1; while (i < 10) { board[(("gold_x" + i) + "y") + j]._visible = false; board[(("r_x" + i) + "y") + j].removeMovieClip(); bArr[i - 1][j - 1] = 0; gArr[i - 1][j - 1] = 0; i++; } j++; } } function addToFurnace(rN, rC) { if (fRunes < 3) { fRunes++; furnace.attachMovie("rune" + rN, "furn_" + fRunes, fRunes); furnace["furn_" + fRunes]._x = Math.cos(((theta + (120 * fRunes)) / 180) * Math.PI) * 24; furnace["furn_" + fRunes]._y = Math.sin(((theta + (120 * fRunes)) / 180) * Math.PI) * 24; furnace["fCol_" + fRunes] = new Color(furnace["furn_" + fRunes].back); furnace["fCol_" + fRunes].setRGB(colorArr[rC - 1]); } else { collectRuneSquares(); functions.fadeAway = true; } } function removeFromFurnace() { if (fRunes > 0) { furnace["furn_" + fRunes].removeMovieClip(); fRunes--; } } function removeAllFurnace() { i = 1; while (i <= 3) { furnace["furn_" + i].removeMovieClip(); fRunes = 0; i++; } } function collectRuneSquares() { var count = 0; functions.rArr = new Array(); j = 1; while (j <= 8) { i = 1; while (i <= 9) { if (gArr[i - 1][j - 1] > 0) { functions.rArr[count] = i; functions.rArr[count + 1] = j; count = count + 2; } i++; } j++; } } function plantBomb(X, Y, radius) { if (radius == 3) { i = -1; while (i <= 1) { j = -1; while (j <= 1) { board[(("r_x" + (X + i)) + "y") + (Y + j)].removeMovieClip(); bArr[(X - 1) + i][(Y - 1) + j] = 0; j++; } i++; } } else { board[(("r_x" + X) + "y") + Y].removeMovieClip(); bArr[X - 1][Y - 1] = 0; } } function startNewGame() { hideGoldTiles(); removeAllFurnace(); _root.board._alpha = 100; startLevTime = getTimer(); numRunesPlaced = 0; placeRune(5, 4, 11, 11, false); createNewRune(); score = 0; level = 1; difRunes = Math.min((difficulty + 5) + Math.floor(level / 2), 10); difColors = Math.min((Math.floor(difficulty / 3) + 5) + Math.floor(level / 3), 7); } function displayEndLevel() { endLevTime = getTimer(); Mouse.show(); messageBoard._visible = true; messageBoard.endLevel._visible = true; messageBoard.endLevel.setValues(); } function moveToNextLevel() { level++; if ((level / 3) == Math.floor(level / 3)) { difColors++; } else { difRunes++; } difColors = Math.min(difColors, 7); difRunes = Math.min(difRunes, 10); hideGoldTiles(); removeAllFurnace(); _root.board._alpha = 100; startLevTime = getTimer(); numRunesPlaced = 0; placeRune(5, 4, 11, 11, false); createNewRune(); messageBoard._visible = false; messageBoard.endLevel._visible = false; } function discardRune() { addToFurnace(runeNum, runeCol); createNewRune(); } myListener = new Object(); bArr = new Array(9); gArr = new Array(9); i = 0; while (i < 9) { bArr[i] = new Array(0, 0, 0, 0, 0, 0, 0, 0); gArr[i] = new Array(0, 0, 0, 0, 0, 0, 0, 0); i++; } colorArr = new Array("0xFF0000", "0x00FF00", "0x0066FF", "0xFF00FF", "0xFFFF00", "0x33CCFF", "0xFF9900", "", "", "", "0x000000", "0xFFFF99", "0xFF0066"); enlargeRune = false; addPoints = 0; score = 0; level = 1; difficulty = 1; difRunes = 6; difColors = 5; difMagic = 3; magicRuneChance = 7; fRunes = 0; theta = 180; pointsLayer = 1000; fadeAway = false; numRunesPlaced = 0; numRunesLeft = 0; Math.randPerc = function (val) { var temp = (Math.random() * 100); if (temp < val) { return(true); } return(false); }; Math.tileVal = function (aX, aY) { var multiplier = ((gArr[aX][aY] < 100) ? 5 : 1); var n = (((((bArr[aX - 1][aY] > 0) ? 1 : 0) + ((bArr[aX + 1][aY] > 0) ? 1 : 0)) + ((bArr[aX][aY - 1] > 0) ? 1 : 0)) + ((bArr[aX][aY + 1] > 0) ? 1 : 0)); var value = ((((n + 1) * n) / 2) * multiplier); return(value); }; Math.colVal = function (col) { var temp = 0; j = 0; while (j < 8) { temp = temp + Math.max(0, 101 - gArr[col][j]); j++; } return(temp); }; Math.rowVal = function (row) { var temp = 0; i = 0; while (i < 9) { temp = temp + Math.max(0, 101 - gArr[i][row]); i++; } return(temp); }; Math.mod = function (a, b) { return(a - (b * Math.floor(a / b))); }; myListener.onMouseMove = function () { lastX = gloX; lastY = gloY; gloX = Math.floor(board._xmouse / 32) + 1; gloY = Math.floor(board._ymouse / 32) + 1; newSqr = (((lastX != gloX) || (lastY != gloY)) ? true : false); onBoard = (((((gloX > 0) && (gloX < 10)) && (gloY > 0)) && (gloY < 9)) ? true : false); attachRuneMouse(); if ((newSqr && (onBoard)) && (!messageBoard._visible)) { if (runeNum < 12) { empty = ((bArr[gloX - 1][gloY - 1] == 0) ? true : false); valid = validate(gloX, gloY, runeNum, runeCol); if (valid && (empty)) { board.cLite._xscale = 150; board.cLite._yscale = 150; board.cLite._alpha = 100; board.fMark._visible = true; board.fMark._x = (gloX * 32) - 16; board.fMark._y = (gloY * 32) - 16; } else { board.cLite._xscale = 100; board.cLite._yscale = 100; board.cLite._alpha = 66; board.fMark._visible = false; } board.fMark._xscale = 100; board.fMark._yscale = 100; } else { with (board.fMark) { _visible = true; _x = (_root.gloX * 32) - 16; _y = (_root.gloY * 32) - 16; if (_root.runeNum == 12) { _xscale = 100; _yscale = 100; } if (_root.runeNum == 13) { _xscale = 300; _yscale = 300; if (_root.gloX == 1) { _xscale = 200; _x = _x + 16; } if (_root.gloX == 9) { _xscale = 200; _x = _x - 16; } if (_root.gloY == 1) { _yscale = 200; _y = _y + 16; } if (_root.gloY == 8) { _yscale = 200; _y = _y - 16; } } } } } if (!onBoard) { board.cLite._xscale = 100; board.cLite._yscale = 100; board.cLite._alpha = 66; board.fMark._visible = false; } }; myListener.onMouseDown = function () { x = Math.floor(board._xmouse / 32) + 1; y = Math.floor(board._ymouse / 32) + 1; if (runeNum < 12) { if (((empty && (onBoard)) && (valid)) && (!messageBoard._visible)) { board.fMark._visible = false; placeRune(gloX, gloY, runeNum, runeCol, true); board[(("gold_x" + x) + "y") + y]._visible = true; createNewRune(); checkForLines(); } } else if (onBoard && (!messageBoard._visible)) { board.fMark._visible = false; with (board.newRune) { explo._visible = true; main._visible = false; explo.play(); } plantBomb(gloX, gloY, ((runeNum == 12) ? 1 : 3)); } }; Mouse.addlistener(myListener); stop();
Instance of Symbol 129 MovieClip "messageBoard" in Frame 2
onClipEvent (load) { endLevel._visible = false; helpPg1._visible = false; helpPg2._visible = false; newGame._visible = false; fromMenu = false; }
Instance of Symbol 134 MovieClip "functions" in Frame 2
onClipEvent (load) { theta = 180; fadeAway = false; fadeVal = 3; fI = 0; } onClipEvent (enterFrame) { if (_root.enlargeRune) { _root.board.newRune._xscale = _root.board.newRune._xscale + 6; _root.board.newRune._yscale = _root.board.newRune._yscale + 6; } if (_root.board.newRune._xscale >= 100) { _root.enlargeRune = false; } i = 1; while (i <= 3) { _root.furnace["furn_" + i]._x = Math.cos(((_root.theta + (120 * i)) / 180) * Math.PI) * 24; _root.furnace["furn_" + i]._y = Math.sin(((_root.theta + (120 * i)) / 180) * Math.PI) * 24; i++; } _root.theta = _root.theta - 2; if (_root.theta == 0) { _root.theta = 360; } if (fadeAway) { i = -8; while (i < 1) { _root.board[(("r_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._xscale = _root.board[(("r_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._xscale - 7; _root.board[(("r_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._yscale = _root.board[(("r_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._yscale - 7; _root.board[(("r_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._alpha = _root.board[(("r_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._alpha - 7; _root.board[(("gold_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._alpha = _root.board[(("gold_x" + rArr[fI + i]) + "y") + rArr[(fI + i) + 1]]._alpha - 7; i = i + 2; } fadeVal--; if (fadeVal == 0) { _root.board[(("r_x" + rArr[fI - 8]) + "y") + rArr[fI - 7]].removeMovieClip(); _root.board[(("gold_x" + rArr[fI - 8]) + "y") + rArr[fI - 7]]._visible = false; _root.board[(("gold_x" + rArr[fI - 8]) + "y") + rArr[fI - 7]]._alpha = 100; fI = fI + 2; fadeVal = 3; } if (fI == (rArr.length + 8)) { fadeAway = false; fI = 0; fadeVal = 3; with (_root.messageBoard) { newGame._visible = true; newGame.buttonNo._visible = false; newGame.buttonQuit._visible = true; _visible = true; } } } }
Symbol 4 MovieClip [scoreDisp] Frame 75
removeMovieClip(this);
Symbol 15 Button
on (release) { _root.play(); }
Symbol 23 MovieClip [clearHori] Frame 40
removeMovieClip(this);
Symbol 24 MovieClip [clearVert] Frame 40
removeMovieClip(this);
Symbol 28 MovieClip Frame 1
_visible = false; stop();
Symbol 28 MovieClip Frame 16
_root.createNewRune(); stop();
Symbol 33 MovieClip Frame 1
_visible = false; stop();
Symbol 33 MovieClip Frame 16
_root.createNewRune(); stop();
Symbol 81 Button
on (release) { fscommand ("closeWindow"); }
Symbol 84 Button
on (release) { with (_root.messageBoard) { newGame._visible = false; _visible = false; } }
Symbol 86 Button
on (release) { with (_root.messageBoard) { newGame._visible = false; _visible = false; } _root.startNewGame(); }
Symbol 88 MovieClip Frame 1
function setValues() { var levBonus = (_root.level * (_root.difficulty * 1000)); var runePenalty = (_root.numRunesLeft * (16 - (_root.difficulty * 4))); string1 = "You completed Level " + _root.level; string2 = "+" + levBonus; var milliSecs = (_root.endLevTime - _root.startLevTime); var mins = Math.floor(milliSecs / 60000); var secs = Math.mod(Math.floor(milliSecs / 1000), 60); var secs = ((secs < 10) ? ("0" + secs) : (secs)); var splitSecs = Math.floor(((milliSecs / 1000) - ((mins * 60) + secs)) * 100); var splitSecs = ((splitSecs < 10) ? ("0" + splitSecs) : (splitSecs)); string3 = (((mins + ":") + secs) + ".") + splitSecs; string4 = _root.numRunesPlaced; string5 = _root.numRunesLeft; string6 = "-" + runePenalty; string7 = (_root.score + levBonus) - runePenalty; _root.score = _root.score + (levBonus - runePenalty); _root.startLevTime = getTimer(); } stop();
Symbol 91 Button
on (release) { with (_root.messageBoard) { helpPg2._visible = false; helpPg1._visible = true; } }
Symbol 93 Button
on (release) { with (_root.messageBoard) { helpPg2._visible = false; if (fromMenu) { firstScreen._visible = true; } else { _visible = false; } } }
Symbol 95 MovieClip Frame 1
function setValues() { var levBonus = (_root.level * (_root.difficulty * 1000)); var runePenalty = (_root.numRunesLeft * (16 - (_root.difficulty * 4))); string1 = "You completed Level " + _root.level; string2 = "+" + levBonus; var milliSecs = (_root.endLevTime - _root.startLevTime); var mins = Math.floor(milliSecs / 60000); var secs = Math.mod(Math.floor(milliSecs / 1000), 60); var secs = ((secs < 10) ? ("0" + secs) : (secs)); var splitSecs = Math.floor(((milliSecs / 1000) - ((mins * 60) + secs)) * 100); var splitSecs = ((splitSecs < 10) ? ("0" + splitSecs) : (splitSecs)); string3 = (((mins + ":") + secs) + ".") + splitSecs; string4 = _root.numRunesPlaced; string5 = _root.numRunesLeft; string6 = "-" + runePenalty; string7 = (_root.score + levBonus) - runePenalty; _root.score = _root.score + (levBonus - runePenalty); _root.startLevTime = getTimer(); } stop();
Symbol 99 Button
on (release) { with (_root.messageBoard) { helpPg1._visible = false; _visible = false; } }
Symbol 101 Button
on (release) { with (_root.messageBoard) { helpPg1._visible = false; firstScreen._visible = true; } }
Symbol 103 Button
on (release) { with (_root.messageBoard) { helpPg1._visible = false; helpPg2._visible = true; } }
Symbol 110 Button
on (release) { with (_root.messageBoard) { firstScreen._visible = false; helpPg1._visible = true; helpPg1.backMenu._visible = true; helpPg1.backGame._visible = false; fromMenu = true; } }
Symbol 113 Button
on (release) { with (_root.messageBoard) { _visible = false; firstScreen._visible = false; } _root.startNewGame(); }
Symbol 115 MovieClip Frame 1
function setValues() { var levBonus = (_root.level * (_root.difficulty * 1000)); var runePenalty = (_root.numRunesLeft * (16 - (_root.difficulty * 4))); string1 = "You completed Level " + _root.level; string2 = "+" + levBonus; var milliSecs = (_root.endLevTime - _root.startLevTime); var mins = Math.floor(milliSecs / 60000); var secs = Math.mod(Math.floor(milliSecs / 1000), 60); var secs = ((secs < 10) ? ("0" + secs) : (secs)); var splitSecs = Math.floor(((milliSecs / 1000) - ((mins * 60) + secs)) * 100); var splitSecs = ((splitSecs < 10) ? ("0" + splitSecs) : (splitSecs)); string3 = (((mins + ":") + secs) + ".") + splitSecs; string4 = _root.numRunesPlaced; string5 = _root.numRunesLeft; string6 = "-" + runePenalty; string7 = (_root.score + levBonus) - runePenalty; _root.score = _root.score + (levBonus - runePenalty); _root.startLevTime = getTimer(); } stop();
Symbol 117 Button
on (release) { with (_root.messageBoard) { _visible = false; endLevel._visible = false; } _root.moveToNextLevel(); }
Symbol 126 MovieClip Frame 1
function setValues() { var levBonus = (_root.level * (_root.difficulty * 1000)); var runePenalty = (_root.numRunesLeft * (16 - (_root.difficulty * 4))); string1 = "You completed Level " + _root.level; string2 = "+" + levBonus; var milliSecs = (_root.endLevTime - _root.startLevTime); var mins = Math.floor(milliSecs / 60000); var secs = Math.mod(Math.floor(milliSecs / 1000), 60); var secs = ((secs < 10) ? ("0" + secs) : (secs)); var splitSecs = Math.floor(((milliSecs / 1000) - ((mins * 60) + secs)) * 100); var splitSecs = ((splitSecs < 10) ? ("0" + splitSecs) : (splitSecs)); string3 = (((mins + ":") + secs) + ".") + splitSecs; string4 = _root.numRunesPlaced; string5 = _root.numRunesLeft; string6 = "-" + runePenalty; string7 = (_root.score + levBonus) - runePenalty; _root.score = _root.score + (levBonus - runePenalty); _root.startLevTime = getTimer(); } stop();
Symbol 131 Button
on (release) { if (_root.messageBoard._visible == false) { _root.discardRune(); } }
Symbol 287 Button
on (release) { if (_root.messageBoard._visible == false) { with (_root.messageBoard) { helpPg1._visible = true; helpPg1.backGame._visible = true; helpPg1.backMenu._visible = false; _visible = true; fromMenu = false; } } }
Symbol 290 Button
on (release) { if (_root.messageBoard._visible == false) { with (_root.messageBoard) { newGame._visible = true; newGame.buttonNo._visible = true; newGame.buttonQuit._visible = false; _visible = true; } } }
Symbol 292 Button
on (release) { if (_root.messageBoard._visible == false) { _root.discardRune(); } }
Symbol 294 Button
on (release) { if (_root.messageBoard._visible == false) { with (_root.messageBoard) { newGame._visible = true; newGame.buttonNo._visible = true; newGame.buttonQuit._visible = false; _visible = true; } _root.difficulty = 3; } }
Symbol 296 Button
on (release) { if (_root.messageBoard._visible == false) { with (_root.messageBoard) { newGame._visible = true; newGame.buttonNo._visible = true; newGame.buttonQuit._visible = false; _visible = true; } _root.difficulty = 2; } }
Symbol 298 Button
on (release) { if (_root.messageBoard._visible == false) { with (_root.messageBoard) { newGame._visible = true; newGame.buttonNo._visible = true; newGame.buttonQuit._visible = false; _visible = true; } _root.difficulty = 1; } }

Library Items

Symbol 1 FontUsed by:2 3 5 10 16 21 79 82 83 85 87 89 90 92 94 97 98 100 102 104 109 111 112 116 118 119 120 121 122 123 124 125 133 283 284 285 286 288 289 291 293 295 297
Symbol 2 EditableTextUses:1Used by:4
Symbol 3 EditableTextUses:1Used by:4
Symbol 4 MovieClip [scoreDisp]Uses:2 3
Symbol 5 EditableTextUses:1Used by:Timeline
Symbol 6 ShapeTweeningUsed by:9
Symbol 7 ShapeTweeningUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:6 7 8Used by:15
Symbol 10 TextUses:1Used by:15
Symbol 11 ShapeTweeningUsed by:14 15
Symbol 12 ShapeTweeningUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:11 12 13Used by:15
Symbol 15 ButtonUses:9 10 14 11Used by:Timeline
Symbol 16 EditableTextUses:1Used by:20
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:16 18 19Used by:Timeline
Symbol 21 TextUses:1Used by:Timeline
Symbol 22 GraphicUsed by:23 24
Symbol 23 MovieClip [clearHori]Uses:22Used by:Timeline
Symbol 24 MovieClip [clearVert]Uses:22Used by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [cLite]Uses:25Used by:Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:31
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:31 95
Symbol 31 MovieClip [rune13]Uses:28 30Used by:Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:36
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:36 95
Symbol 36 MovieClip [rune12]Uses:33 35Used by:Timeline
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [rune11]Uses:37Used by:95  Timeline
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClip [rune10]Uses:39 41Used by:Timeline
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:46
Symbol 46 MovieClip [rune9]Uses:43 45Used by:Timeline
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:50
Symbol 50 MovieClip [rune8]Uses:47 49Used by:Timeline
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:54
Symbol 54 MovieClip [rune7]Uses:51 53Used by:Timeline
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:58
Symbol 58 MovieClip [rune6]Uses:55 57Used by:Timeline
Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:62
Symbol 62 MovieClip [rune5]Uses:59 61Used by:Timeline
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:66
Symbol 66 MovieClip [rune4]Uses:63 65Used by:Timeline
Symbol 67 GraphicUsed by:70
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClip [rune3]Uses:67 69Used by:Timeline
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:74
Symbol 74 MovieClip [rune2]Uses:71 73Used by:Timeline
Symbol 75 GraphicUsed by:78
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:78
Symbol 78 MovieClip [rune1]Uses:75 77Used by:Timeline
Symbol 79 TextUses:1Used by:81
Symbol 80 GraphicUsed by:81 84 86 91 93 99 101 103 110 113 117 287 290 292 294 296 298
Symbol 81 ButtonUses:79 80Used by:88
Symbol 82 EditableTextUses:1Used by:88
Symbol 83 TextUses:1Used by:84
Symbol 84 ButtonUses:83 80Used by:88
Symbol 85 TextUses:1Used by:86
Symbol 86 ButtonUses:85 80Used by:88
Symbol 87 TextUses:1Used by:88
Symbol 88 MovieClipUses:81 82 84 86 87Used by:129
Symbol 89 TextUses:1Used by:95
Symbol 90 TextUses:1Used by:91
Symbol 91 ButtonUses:90 80Used by:95
Symbol 92 TextUses:1Used by:93
Symbol 93 ButtonUses:92 80Used by:95
Symbol 94 TextUses:1Used by:95
Symbol 95 MovieClipUses:89 30 35 38 91 93 94Used by:129
Symbol 96 GraphicUsed by:106
Symbol 97 TextUses:1Used by:106
Symbol 98 TextUses:1Used by:99
Symbol 99 ButtonUses:98 80Used by:106
Symbol 100 TextUses:1Used by:101
Symbol 101 ButtonUses:100 80Used by:106
Symbol 102 TextUses:1Used by:103
Symbol 103 ButtonUses:102 80Used by:106
Symbol 104 TextUses:1Used by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:96 97 99 101 103 104 105Used by:129
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:115
Symbol 109 TextUses:1Used by:110 287
Symbol 110 ButtonUses:109 80Used by:115
Symbol 111 TextUses:1Used by:115
Symbol 112 TextUses:1Used by:113
Symbol 113 ButtonUses:112 80Used by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:108 110 111 113 114Used by:129
Symbol 116 TextUses:1Used by:117
Symbol 117 ButtonUses:116 80Used by:126
Symbol 118 EditableTextUses:1Used by:126
Symbol 119 EditableTextUses:1Used by:126
Symbol 120 EditableTextUses:1Used by:126
Symbol 121 EditableTextUses:1Used by:126
Symbol 122 EditableTextUses:1Used by:126
Symbol 123 EditableTextUses:1Used by:126
Symbol 124 EditableTextUses:1Used by:126
Symbol 125 TextUses:1Used by:126
Symbol 126 MovieClipUses:117 118 119 120 121 122 123 124 125Used by:129
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129
Symbol 129 MovieClipUses:88 95 106 115 126 128Used by:Timeline
Symbol 130 GraphicUsed by:131
Symbol 131 ButtonUses:130Used by:Timeline
Symbol 132 MovieClipUsed by:Timeline
Symbol 133 TextUses:1Used by:134
Symbol 134 MovieClipUses:133Used by:Timeline
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:282
Symbol 137 BitmapUsed by:138 140 142 144 146 148 150 152 154 156 158 160 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196 198 200 202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 262 264 266 268 270 272 274 276 278 280
Symbol 138 GraphicUses:137Used by:139
Symbol 139 MovieClipUses:138Used by:282
Symbol 140 GraphicUses:137Used by:141
Symbol 141 MovieClipUses:140Used by:282
Symbol 142 GraphicUses:137Used by:143
Symbol 143 MovieClipUses:142Used by:282
Symbol 144 GraphicUses:137Used by:145
Symbol 145 MovieClipUses:144Used by:282
Symbol 146 GraphicUses:137Used by:147
Symbol 147 MovieClipUses:146Used by:282
Symbol 148 GraphicUses:137Used by:149
Symbol 149 MovieClipUses:148Used by:282
Symbol 150 GraphicUses:137Used by:151
Symbol 151 MovieClipUses:150Used by:282
Symbol 152 GraphicUses:137Used by:153
Symbol 153 MovieClipUses:152Used by:282
Symbol 154 GraphicUses:137Used by:155
Symbol 155 MovieClipUses:154Used by:282
Symbol 156 GraphicUses:137Used by:157
Symbol 157 MovieClipUses:156Used by:282
Symbol 158 GraphicUses:137Used by:159
Symbol 159 MovieClipUses:158Used by:282
Symbol 160 GraphicUses:137Used by:161
Symbol 161 MovieClipUses:160Used by:282
Symbol 162 GraphicUses:137Used by:163
Symbol 163 MovieClipUses:162Used by:282
Symbol 164 GraphicUses:137Used by:165
Symbol 165 MovieClipUses:164Used by:282
Symbol 166 GraphicUses:137Used by:167
Symbol 167 MovieClipUses:166Used by:282
Symbol 168 GraphicUses:137Used by:169
Symbol 169 MovieClipUses:168Used by:282
Symbol 170 GraphicUses:137Used by:171
Symbol 171 MovieClipUses:170Used by:282
Symbol 172 GraphicUses:137Used by:173
Symbol 173 MovieClipUses:172Used by:282
Symbol 174 GraphicUses:137Used by:175
Symbol 175 MovieClipUses:174Used by:282
Symbol 176 GraphicUses:137Used by:177
Symbol 177 MovieClipUses:176Used by:282
Symbol 178 GraphicUses:137Used by:179
Symbol 179 MovieClipUses:178Used by:282
Symbol 180 GraphicUses:137Used by:181
Symbol 181 MovieClipUses:180Used by:282
Symbol 182 GraphicUses:137Used by:183
Symbol 183 MovieClipUses:182Used by:282
Symbol 184 GraphicUses:137Used by:185
Symbol 185 MovieClipUses:184Used by:282
Symbol 186 GraphicUses:137Used by:187
Symbol 187 MovieClipUses:186Used by:282
Symbol 188 GraphicUses:137Used by:189
Symbol 189 MovieClipUses:188Used by:282
Symbol 190 GraphicUses:137Used by:191
Symbol 191 MovieClipUses:190Used by:282
Symbol 192 GraphicUses:137Used by:193
Symbol 193 MovieClipUses:192Used by:282
Symbol 194 GraphicUses:137Used by:195
Symbol 195 MovieClipUses:194Used by:282
Symbol 196 GraphicUses:137Used by:197
Symbol 197 MovieClipUses:196Used by:282
Symbol 198 GraphicUses:137Used by:199
Symbol 199 MovieClipUses:198Used by:282
Symbol 200 GraphicUses:137Used by:201
Symbol 201 MovieClipUses:200Used by:282
Symbol 202 GraphicUses:137Used by:203
Symbol 203 MovieClipUses:202Used by:282
Symbol 204 GraphicUses:137Used by:205
Symbol 205 MovieClipUses:204Used by:282
Symbol 206 GraphicUses:137Used by:207
Symbol 207 MovieClipUses:206Used by:282
Symbol 208 GraphicUses:137Used by:209
Symbol 209 MovieClipUses:208Used by:282
Symbol 210 GraphicUses:137Used by:211
Symbol 211 MovieClipUses:210Used by:282
Symbol 212 GraphicUses:137Used by:213
Symbol 213 MovieClipUses:212Used by:282
Symbol 214 GraphicUses:137Used by:215
Symbol 215 MovieClipUses:214Used by:282
Symbol 216 GraphicUses:137Used by:217
Symbol 217 MovieClipUses:216Used by:282
Symbol 218 GraphicUses:137Used by:219
Symbol 219 MovieClipUses:218Used by:282
Symbol 220 GraphicUses:137Used by:221
Symbol 221 MovieClipUses:220Used by:282
Symbol 222 GraphicUses:137Used by:223
Symbol 223 MovieClipUses:222Used by:282
Symbol 224 GraphicUses:137Used by:225
Symbol 225 MovieClipUses:224Used by:282
Symbol 226 GraphicUses:137Used by:227
Symbol 227 MovieClipUses:226Used by:282
Symbol 228 GraphicUses:137Used by:229
Symbol 229 MovieClipUses:228Used by:282
Symbol 230 GraphicUses:137Used by:231
Symbol 231 MovieClipUses:230Used by:282
Symbol 232 GraphicUses:137Used by:233
Symbol 233 MovieClipUses:232Used by:282
Symbol 234 GraphicUses:137Used by:235
Symbol 235 MovieClipUses:234Used by:282
Symbol 236 GraphicUses:137Used by:237
Symbol 237 MovieClipUses:236Used by:282
Symbol 238 GraphicUses:137Used by:239
Symbol 239 MovieClipUses:238Used by:282
Symbol 240 GraphicUses:137Used by:241
Symbol 241 MovieClipUses:240Used by:282
Symbol 242 GraphicUses:137Used by:243
Symbol 243 MovieClipUses:242Used by:282
Symbol 244 GraphicUses:137Used by:245
Symbol 245 MovieClipUses:244Used by:282
Symbol 246 GraphicUses:137Used by:247
Symbol 247 MovieClipUses:246Used by:282
Symbol 248 GraphicUses:137Used by:249
Symbol 249 MovieClipUses:248Used by:282
Symbol 250 GraphicUses:137Used by:251
Symbol 251 MovieClipUses:250Used by:282
Symbol 252 GraphicUses:137Used by:253
Symbol 253 MovieClipUses:252Used by:282
Symbol 254 GraphicUses:137Used by:255
Symbol 255 MovieClipUses:254Used by:282
Symbol 256 GraphicUses:137Used by:257
Symbol 257 MovieClipUses:256Used by:282
Symbol 258 GraphicUses:137Used by:259
Symbol 259 MovieClipUses:258Used by:282
Symbol 260 GraphicUses:137Used by:261
Symbol 261 MovieClipUses:260Used by:282
Symbol 262 GraphicUses:137Used by:263
Symbol 263 MovieClipUses:262Used by:282
Symbol 264 GraphicUses:137Used by:265
Symbol 265 MovieClipUses:264Used by:282
Symbol 266 GraphicUses:137Used by:267
Symbol 267 MovieClipUses:266Used by:282
Symbol 268 GraphicUses:137Used by:269
Symbol 269 MovieClipUses:268Used by:282
Symbol 270 GraphicUses:137Used by:271
Symbol 271 MovieClipUses:270Used by:282
Symbol 272 GraphicUses:137Used by:273
Symbol 273 MovieClipUses:272Used by:282
Symbol 274 GraphicUses:137Used by:275
Symbol 275 MovieClipUses:274Used by:282
Symbol 276 GraphicUses:137Used by:277
Symbol 277 MovieClipUses:276Used by:282
Symbol 278 GraphicUses:137Used by:279
Symbol 279 MovieClipUses:278Used by:282
Symbol 280 GraphicUses:137Used by:281
Symbol 281 MovieClipUses:280Used by:282
Symbol 282 MovieClipUses:136 139 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281Used by:Timeline
Symbol 283 TextUses:1Used by:Timeline
Symbol 284 EditableTextUses:1Used by:Timeline
Symbol 285 TextUses:1Used by:Timeline
Symbol 286 EditableTextUses:1Used by:Timeline
Symbol 287 ButtonUses:109 80Used by:Timeline
Symbol 288 TextUses:1Used by:Timeline
Symbol 289 TextUses:1Used by:290
Symbol 290 ButtonUses:289 80Used by:Timeline
Symbol 291 TextUses:1Used by:292
Symbol 292 ButtonUses:291 80Used by:Timeline
Symbol 293 TextUses:1Used by:294
Symbol 294 ButtonUses:293 80Used by:Timeline
Symbol 295 TextUses:1Used by:296
Symbol 296 ButtonUses:295 80Used by:Timeline
Symbol 297 TextUses:1Used by:298
Symbol 298 ButtonUses:297 80Used by:Timeline
Symbol 299 BitmapUsed by:300
Symbol 300 GraphicUses:299Used by:Timeline

Instance Names

"playButton"Frame 1Symbol 15 Button
"messageBoard"Frame 2Symbol 129 MovieClip
"furnace"Frame 2Symbol 132 MovieClip
"functions"Frame 2Symbol 134 MovieClip
"board"Frame 2Symbol 282 MovieClip
"loadBar"Symbol 20 MovieClip Frame 1Symbol 18 MovieClip
"explo"Symbol 31 MovieClip [rune13] Frame 1Symbol 28 MovieClip
"main"Symbol 31 MovieClip [rune13] Frame 1Symbol 30 MovieClip
"explo"Symbol 36 MovieClip [rune12] Frame 1Symbol 33 MovieClip
"main"Symbol 36 MovieClip [rune12] Frame 1Symbol 35 MovieClip
"back"Symbol 42 MovieClip [rune10] Frame 1Symbol 41 MovieClip
"back"Symbol 46 MovieClip [rune9] Frame 1Symbol 45 MovieClip
"back"Symbol 50 MovieClip [rune8] Frame 1Symbol 49 MovieClip
"back"Symbol 54 MovieClip [rune7] Frame 1Symbol 53 MovieClip
"back"Symbol 58 MovieClip [rune6] Frame 1Symbol 57 MovieClip
"back"Symbol 62 MovieClip [rune5] Frame 1Symbol 61 MovieClip
"back"Symbol 66 MovieClip [rune4] Frame 1Symbol 65 MovieClip
"back"Symbol 70 MovieClip [rune3] Frame 1Symbol 69 MovieClip
"back"Symbol 74 MovieClip [rune2] Frame 1Symbol 73 MovieClip
"back"Symbol 78 MovieClip [rune1] Frame 1Symbol 77 MovieClip
"buttonQuit"Symbol 88 MovieClip Frame 1Symbol 81 Button
"buttonNo"Symbol 88 MovieClip Frame 1Symbol 84 Button
"backGame"Symbol 106 MovieClip Frame 1Symbol 99 Button
"backMenu"Symbol 106 MovieClip Frame 1Symbol 101 Button
"newGame"Symbol 129 MovieClip Frame 1Symbol 88 MovieClip
"helpPg2"Symbol 129 MovieClip Frame 1Symbol 95 MovieClip
"helpPg1"Symbol 129 MovieClip Frame 1Symbol 106 MovieClip
"firstScreen"Symbol 129 MovieClip Frame 1Symbol 115 MovieClip
"endLevel"Symbol 129 MovieClip Frame 1Symbol 126 MovieClip
"fMark"Symbol 282 MovieClip Frame 1Symbol 136 MovieClip
"gold_x9y8"Symbol 282 MovieClip Frame 1Symbol 139 MovieClip
"gold_x8y8"Symbol 282 MovieClip Frame 1Symbol 141 MovieClip
"gold_x7y8"Symbol 282 MovieClip Frame 1Symbol 143 MovieClip
"gold_x6y8"Symbol 282 MovieClip Frame 1Symbol 145 MovieClip
"gold_x5y8"Symbol 282 MovieClip Frame 1Symbol 147 MovieClip
"gold_x4y8"Symbol 282 MovieClip Frame 1Symbol 149 MovieClip
"gold_x3y8"Symbol 282 MovieClip Frame 1Symbol 151 MovieClip
"gold_x2y8"Symbol 282 MovieClip Frame 1Symbol 153 MovieClip
"gold_x1y8"Symbol 282 MovieClip Frame 1Symbol 155 MovieClip
"gold_x9y7"Symbol 282 MovieClip Frame 1Symbol 157 MovieClip
"gold_x8y7"Symbol 282 MovieClip Frame 1Symbol 159 MovieClip
"gold_x7y7"Symbol 282 MovieClip Frame 1Symbol 161 MovieClip
"gold_x6y7"Symbol 282 MovieClip Frame 1Symbol 163 MovieClip
"gold_x5y7"Symbol 282 MovieClip Frame 1Symbol 165 MovieClip
"gold_x4y7"Symbol 282 MovieClip Frame 1Symbol 167 MovieClip
"gold_x3y7"Symbol 282 MovieClip Frame 1Symbol 169 MovieClip
"gold_x2y7"Symbol 282 MovieClip Frame 1Symbol 171 MovieClip
"gold_x1y7"Symbol 282 MovieClip Frame 1Symbol 173 MovieClip
"gold_x9y6"Symbol 282 MovieClip Frame 1Symbol 175 MovieClip
"gold_x8y6"Symbol 282 MovieClip Frame 1Symbol 177 MovieClip
"gold_x7y6"Symbol 282 MovieClip Frame 1Symbol 179 MovieClip
"gold_x6y6"Symbol 282 MovieClip Frame 1Symbol 181 MovieClip
"gold_x5y6"Symbol 282 MovieClip Frame 1Symbol 183 MovieClip
"gold_x4y6"Symbol 282 MovieClip Frame 1Symbol 185 MovieClip
"gold_x3y6"Symbol 282 MovieClip Frame 1Symbol 187 MovieClip
"gold_x2y6"Symbol 282 MovieClip Frame 1Symbol 189 MovieClip
"gold_x1y6"Symbol 282 MovieClip Frame 1Symbol 191 MovieClip
"gold_x9y5"Symbol 282 MovieClip Frame 1Symbol 193 MovieClip
"gold_x8y5"Symbol 282 MovieClip Frame 1Symbol 195 MovieClip
"gold_x7y5"Symbol 282 MovieClip Frame 1Symbol 197 MovieClip
"gold_x6y5"Symbol 282 MovieClip Frame 1Symbol 199 MovieClip
"gold_x5y5"Symbol 282 MovieClip Frame 1Symbol 201 MovieClip
"gold_x4y5"Symbol 282 MovieClip Frame 1Symbol 203 MovieClip
"gold_x9y4"Symbol 282 MovieClip Frame 1Symbol 205 MovieClip
"gold_x8y4"Symbol 282 MovieClip Frame 1Symbol 207 MovieClip
"gold_x7y4"Symbol 282 MovieClip Frame 1Symbol 209 MovieClip
"gold_x6y4"Symbol 282 MovieClip Frame 1Symbol 211 MovieClip
"gold_x3y5"Symbol 282 MovieClip Frame 1Symbol 213 MovieClip
"gold_x2y5"Symbol 282 MovieClip Frame 1Symbol 215 MovieClip
"gold_x1y5"Symbol 282 MovieClip Frame 1Symbol 217 MovieClip
"gold_x5y4"Symbol 282 MovieClip Frame 1Symbol 219 MovieClip
"gold_x4y4"Symbol 282 MovieClip Frame 1Symbol 221 MovieClip
"gold_x3y4"Symbol 282 MovieClip Frame 1Symbol 223 MovieClip
"gold_x2y4"Symbol 282 MovieClip Frame 1Symbol 225 MovieClip
"gold_x1y4"Symbol 282 MovieClip Frame 1Symbol 227 MovieClip
"gold_x9y3"Symbol 282 MovieClip Frame 1Symbol 229 MovieClip
"gold_x8y3"Symbol 282 MovieClip Frame 1Symbol 231 MovieClip
"gold_x7y3"Symbol 282 MovieClip Frame 1Symbol 233 MovieClip
"gold_x6y3"Symbol 282 MovieClip Frame 1Symbol 235 MovieClip
"gold_x5y3"Symbol 282 MovieClip Frame 1Symbol 237 MovieClip
"gold_x4y3"Symbol 282 MovieClip Frame 1Symbol 239 MovieClip
"gold_x3y3"Symbol 282 MovieClip Frame 1Symbol 241 MovieClip
"gold_x2y3"Symbol 282 MovieClip Frame 1Symbol 243 MovieClip
"gold_x1y3"Symbol 282 MovieClip Frame 1Symbol 245 MovieClip
"gold_x9y2"Symbol 282 MovieClip Frame 1Symbol 247 MovieClip
"gold_x8y2"Symbol 282 MovieClip Frame 1Symbol 249 MovieClip
"gold_x7y2"Symbol 282 MovieClip Frame 1Symbol 251 MovieClip
"gold_x6y2"Symbol 282 MovieClip Frame 1Symbol 253 MovieClip
"gold_x5y2"Symbol 282 MovieClip Frame 1Symbol 255 MovieClip
"gold_x4y2"Symbol 282 MovieClip Frame 1Symbol 257 MovieClip
"gold_x3y2"Symbol 282 MovieClip Frame 1Symbol 259 MovieClip
"gold_x2y2"Symbol 282 MovieClip Frame 1Symbol 261 MovieClip
"gold_x1y2"Symbol 282 MovieClip Frame 1Symbol 263 MovieClip
"gold_x9y1"Symbol 282 MovieClip Frame 1Symbol 265 MovieClip
"gold_x8y1"Symbol 282 MovieClip Frame 1Symbol 267 MovieClip
"gold_x7y1"Symbol 282 MovieClip Frame 1Symbol 269 MovieClip
"gold_x6y1"Symbol 282 MovieClip Frame 1Symbol 271 MovieClip
"gold_x5y1"Symbol 282 MovieClip Frame 1Symbol 273 MovieClip
"gold_x4y1"Symbol 282 MovieClip Frame 1Symbol 275 MovieClip
"gold_x3y1"Symbol 282 MovieClip Frame 1Symbol 277 MovieClip
"gold_x2y1"Symbol 282 MovieClip Frame 1Symbol 279 MovieClip
"gold_x1y1"Symbol 282 MovieClip Frame 1Symbol 281 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 4 as "scoreDisp"
ExportAssets (56)Timeline Frame 2Symbol 23 as "clearHori"
ExportAssets (56)Timeline Frame 2Symbol 24 as "clearVert"
ExportAssets (56)Timeline Frame 2Symbol 26 as "cLite"
ExportAssets (56)Timeline Frame 2Symbol 31 as "rune13"
ExportAssets (56)Timeline Frame 2Symbol 36 as "rune12"
ExportAssets (56)Timeline Frame 2Symbol 38 as "rune11"
ExportAssets (56)Timeline Frame 2Symbol 42 as "rune10"
ExportAssets (56)Timeline Frame 2Symbol 46 as "rune9"
ExportAssets (56)Timeline Frame 2Symbol 50 as "rune8"
ExportAssets (56)Timeline Frame 2Symbol 54 as "rune7"
ExportAssets (56)Timeline Frame 2Symbol 58 as "rune6"
ExportAssets (56)Timeline Frame 2Symbol 62 as "rune5"
ExportAssets (56)Timeline Frame 2Symbol 66 as "rune4"
ExportAssets (56)Timeline Frame 2Symbol 70 as "rune3"
ExportAssets (56)Timeline Frame 2Symbol 74 as "rune2"
ExportAssets (56)Timeline Frame 2Symbol 78 as "rune1"
ExportAssets (56)Timeline Frame 2Symbol 38 as "rune11"

Dynamic Text Variables

pointsSymbol 2 EditableText""
pointsSymbol 3 EditableText""
loadStringSymbol 16 EditableText""
_root.scoreSymbol 82 EditableText""
string1Symbol 118 EditableText""
string7Symbol 119 EditableText""
string6Symbol 120 EditableText""
string5Symbol 121 EditableText""
string4Symbol 122 EditableText""
string3Symbol 123 EditableText""
string2Symbol 124 EditableText""
_root.levelSymbol 284 EditableText""
_root.scoreSymbol 286 EditableText""




http://swfchan.com/6/25977/info.shtml
Created: 23/5 -2019 05:31:44 Last modified: 23/5 -2019 05:31:44 Server time: 22/12 -2024 13:56:09