STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #25978 |
To comlete mission you have to get to blinking mark 'This Way'. To do it you probably should kill all the enemies. You have 3 types of weapons - primary gun, pistol and knife. You can drop ([G] key) primary gun or pistol and pick up another gun, just walking over it. Also you can shot through thin walls and barricades when you stand near it. There are some friendly units in all officer missions (and some another too) they'll fight for you. Press [Q] key to order them to go to mouse position, if they'll meet an enemy moving there they'll attack him automatcally. See Controls for another info. |
100% |
100 |
100 |
kickback: |
00 |
100 |
1000 |
Pancor Jackhammer |
Triple Flamethrower |
10 |
10 |
999 |
9999 |
/ |
War. War never changes. |
It just has no ending. |
Endless War |
PLAY! |
PLAY! |
Hostage situation |
Rank: GIGN officer |
Gun: FAMAS Assault rifle |
Some bad guys captured hostages and probably killed them. You have to seek the revenge. |
MEDIUM |
Illegal deal |
Rank: SAS officer |
Gun: FN F2000 Assault rifle |
We got information about some outlaws trying to escape with drugs. You have to arrest them (or kill 'em if they don't want to go to prison). |
Long range |
Rank: Alpha Squad officer |
Gun: AN 94 Assault rifle |
That god damn terrorists are coming from everywhere! We've got to stop 'em! |
HARD |
A trip to countryside |
Rank: Army Special Forces officer |
Gun: GROZA Heavy assault rifle |
Terrorists attacked too suddenly and captured the village! We have to get it back. |
Outbreak |
Rank: UN forces officer |
Gun: FN P-90 SMG |
Some armed and dangerous outlaws rushed into embassy. Eliminate them! |
Hot coffie |
Rank: Police officer |
Gun: Spectre M4 SMG and M79 granade launcher |
Damn! Some mad bikers rushed into our favorite bar, crashed everything and shot some girls. Let's stop 'em! |
Carnage in brothel |
Rank: GSG-9 officer |
Gun: Heckler-Koch CAWS shotgun |
Mad punks killed everybody at that night club. They must be punished! |
Hit the hitman |
Rank: SWAT officer |
Gun: Mikor MGL Mk.4 grenade launcher |
We've located the man, who murdered our minister. Shoot to kill. |
Bunker |
Rank: Intelligence squad officer |
Gun: Pecheneg light machinegun |
You found the base of international terrorists. It's time to show 'em who rules here! |
Surrounded |
Rank: Russian Marine |
Gun: Kord 14.5 mm Heavy machinegun |
That fucking terrorists trying to get to a secret nuclear object without your permit. They must pay! |
PLAY! |
PLAY! |
Bad deal |
Rank: Drug dealer |
Gun: M4/M203 carabine |
Our partners betrayed us! They took our drugs and our money, and police already surrounded us. We've got to escape. |
Trapped in train |
Rank: Gangster |
Gun: Steyr AUG |
We always knew that subway isn't the best way to run, because a train cannot turn left or right. Police blocked us, but we wouldn't surrender. |
Lucky Bastard |
Rank: Syndicate member |
Gun: Fn-FAL Paratrooper |
SWAT and GSG-9 came to arrest us in our own cafe! We must escape. |
EASY |
Crossfire |
Rank: Middle East terrorist |
Gun: Galil assault rifle |
Let's kill that UN troops!!! For what? What matter? |
Way from tomb |
Rank: Saboteur |
Gun: Bison SMG |
Army located your hideout. So, you should to escape as fast as possible. |
Robbery |
Rank: Robber |
Gun: Heckler-Koch UMP SMG |
This is the most stupid bank I've ever seen! It has no money, but guard system is great! Police surrounded us, so we should hurry. |
Night Party |
Rank: Punk |
Gun: USAS 12 auto shotgun |
The party was great, but, because of too loud music and some shots our neighbours called police. |
Freeway |
Rank: Biker |
Gun: MM-1 grenade launcher |
You know how any pursuit begins: at the begining it's just two cops, but soon they'll call for SWAT and army! |
Ruins |
Rank: Terrorist - leader |
Gun: M249 Para light machinegun |
Army blocked us in some kind of old building. So, what should we do? |
Hunter And Hunted |
Rank: Hitman |
Gun: AWM Sniper rifle |
I got to assasinate high ranked SWAT officer. But there are too many of them. Maybe I still can find my target. |
PLAY! |
PLAY! |
Hot Day |
Rank: NCR Ranger |
Gun: Pancor Jackhammer |
Whoooa!!! That raiders got lots of flamethrowers and they're ready to burn me! |
This campaign dedicated to PC game Fallout by Interplay |
Vault Under Assault |
Rank: Enclave trooper |
Gun: Gauss PPK 12 SMG |
We found another one Vault with survivors for our experiments. But there's a 'little' problem: Super Mutans want to capture the Vault too! |
My Enemy's Enemy |
Rank: Chosen One |
Gun: B O Z A R sniper rifle |
Just another one encounter. There're lots of Super Mutants and Enclave troopers, but they'll kill each other if you help them. |
New Californian Republic |
Rank: NCR Sheriff |
Gun: Gauss Rifle |
Super Mutants rushed into our city! We'll punish 'em! |
The last mutant |
Rank: Super Mutant |
Gun: Avenger minigun |
That bastard Chosen One from Vault 13 came to our cathedral and killed everyone! I'm shocked! |
Unexpected attack |
Rank: Raider |
Gun: Flamethrower |
Why all that rangers hate outlaws like me so much? Maybe I shold teach them a lesson. |
PLAY! |
PLAY! |
Gaveyard |
Boss: Fanatic |
Gun: Rusty Fork |
I live again! That zombie want me to be dead forever, but I've got a old fork as my only weapon, and I still have some FRAG grenades! |
This campaign dedicated to PC game Blood by Monolith |
Cathedral |
Boss: Priest |
Gun: Colt Anaconda |
It's time to meet their leaders and seek revenge. |
Demon Hunter |
Boss: Demon |
Gun: Tommygun |
That creature from HELL looks rather dangerous, but I'm dangerous too!!! |
Even Death may die... |
Boss: DEATH |
Gun: Napalm Launcher |
At last! All that beasts shall die, I'll burn 'em to the ground! hehehe..... |
FAQ: Who is Author? -Vitaly Zaborov (zaborov@mail.ru) Where can I get downloadable version? -at your Temporary Internet Files folder! This is Endless War 2 where can I play the first part? -HERE And there are some thing you should know: |
How to throw a hand grenade |
How to command your troops |
What for all the alternate attacks needed |
Guns encyclopedia |
NEXT |
All hand grenades will fly to cursor position also, any hand grenades can bounce when they hit a wall. |
BACK |
Then wait a little... |
TUTORIAL |
enemies were here |
And the way is free! |
The only order you can give to your squad is to go to mouse position. |
If they'll meet enemies, they'll attack them. |
And they'll probably die... |
But you'll win! |
Enemies can't use alt. attacks, but in your hands it's a deadly weapon! |
BEFORE: |
AFTER: |
Army knife This weapon is undroppable, because it's your last hope. Caliber: None Kickback: None Max. kickback: None Fire rate: 3 slashes/sec. Damage: 80 Clip: None Ammo: None Alt. attack: None |
HE grenade This grenade hurts anyone in small area and can hit through walls. Caliber: None Kickback: None Max. kickback: None Fire rate: None Damage: 150 Clip: None Ammo: 6 Alt. attack: None |
FRAG grenade This grenade blows shooting 36 fragments. It can hurt in a large area. Caliber: None Kickback: None Max. kickback: None Fire rate: None Damage: 250 per each fragment Clip: None Ammo: 3 Alt. attack: None |
Beretta 93R Standart CT pistol. It can shoot bursts and might become usable at long range. Caliber: 9 mm Kickback: 10 Max. kickback: 12 Fire rate: 4.3 shots/sec Damage: 45 Clip: 20 Ammo: 40 Alt. attack: Burst x3 |
Stechkin APS Standart Russian Army pistol. It can shoot in full-auto mode as alt. attack. Caliber: 9 mm Kickback: 7 Max. kickback: 20 Fire rate: 5 shots/sec Damage: 35 Clip: 15 Ammo: 30 Alt. attack: Full-auto 10 shots/sec |
Glock 18 Good Austrian pistol. You'd better shoot bursts in close range. Caliber: 9 mm Kickback: 10 Max. kickback: 22 Fire rate: 5 shots/sec Damage: 40 Clip: 18 Ammo: 36 Alt. attack: Burst x3 |
Micro UZI Beware, it needs only 1 second to make clip empty. Caliber: 9 mm Kickback: 6 Max. kickback: 30 Fire rate: 20 shots/sec Damage: 25 Clip: 20 Ammo: 60 Alt. attack: Burst x5 |
M-79 grenade launcher Police ussually uses this grenade launcher as secondary weapon. Caliber: 40 mm HE Kickback: 10 Max. kickback: 25 Fire rate: none Damage: 150 Clip: 1 Ammo: 9 Alt. attack: none |
M4/M203 Carabine Good rapidly carabine with grenade launcher. Effective in close combat. Caliber: .223 Kickback: 5 Max. kickback: 20 Fire rate: 15 shots/sec. Damage: 53 Clip: 30 Ammo: 90 Alt. attack: Grenades, HE |
GROZA heavy assault rifle Rather effective powerful rifle with grenade launcher, that shots FRAG grenades Caliber: 7.62x39 mm Kickback: 6 Max. kickback: 20 Fire rate: 10 shots/sec. Damage: 70 Clip: 30 Ammo: 90 Alt. attack: Grenades, FRAG |
Steyr AUG Very effective mid and long range assault rifle but it has no grenade launcher. Caliber: .223 Kickback: 4 Max. kickback: 15 Fire rate: 15 shots/sec. Damage: 60 Clip: 30 Ammo: 90 Alt. attack: Burst x3 |
AN 94 assault rifle Deadly at long range, but weak in close combat. Caliber: 5.45x39 mm Kickback: 5 Max. kickback: 15 Fire rate: 10 shots/sec. Damage: 50 Clip: 30 Ammo: 90 Alt. attack: Burst x2 |
FN-FAL Paratrooper Great long and short range assault rifle, but its kikback is too powerful. Caliber: .308 Kickback: 8 Max. kickback: 34 Fire rate: 10 shots/sec. Damage: 85 Clip: 20 Ammo: 60 Alt. attack: Burst x3 |
FAMAS Rather good universal assault rifle, but I've seen better guns. Caliber: .223 Kickback: 5 Max. kickback: 12 Fire rate: 10 shots/sec. Damage: 55 Clip: 25 Ammo: 100 Alt. attack: Burst x3 |
Galil Rather effective Israel assault rifle. It shots bursts as primary attack. Caliber: .223 Kickback: 5 Max. kickback: 25 Fire rate: 10 shots/sec. Damage: 55 Clip: 33 Ammo: 99 Alt. attack: Grenades, HE |
FN F-2000 Newest Belgium assault rifle, it has whole 4 grenades in grenade launcher! Caliber: .223 Kickback: 4 Max. kickback: 12 Fire rate: 15 shots/sec. Damage: 60 Clip: 30 Ammo: 90 Alt. attack: Grenades, HE |
FN P-90 SMG Very rapid and deadly gun for close combat. Caliber: 5.7 mm Kickback: 3 Max. kickback: 15 Fire rate: 15 shots/sec. Damage: 25 Clip: 50 Ammo: 100 Alt. attack: Burst x5 |
Bison SMG It's not too rapid, but rather powerful SMG. Caliber: 9 mm Kickback: 5 Max. kickback: 15 Fire rate: 10 shots/sec. Damage: 45 Clip: 45 Ammo: 90 Alt. attack: Burst x5 |
Heckler&Koch UMP This gun is rather powerful for SMG, but too slow. Caliber: .45 Kickback: 5 Max. kickback: 15 Fire rate: 7.5 shots/sec. Damage: 55 Clip: 25 Ammo: 75 Alt. attack: Burst x3 |
Spectre M4 Good Italian SMG - radid, small has a big clip... Caliber: 9 mm Kickback: 3 Max. kickback: 15 Fire rate: 15 shots/sec. Damage: 35 Clip: 50 Ammo: 100 Alt. attack: Burst x4 |
Heckler&Koch CAWS Great German/American shotgun! It kills with 2 shots in close range! Caliber: .00 Kickback: 15 Max. kickback: 30 Fire rate: 4.2 shots/sec. Damage: 40x5 Clip: 10 Ammo: 30 Alt. attack: Burst x3 |
USAS 12 This automatic shotgun is the best friend of any outlaw! Caliber: .12 Kickback: 10 Max. kickback: 40 Fire rate: 15 shots/sec. Damage: 20x5 Clip: 18 Ammo: 60 Alt. attack: Burst x3 |
Mikor MGL Mk.1 This semi-automatic 40-mm grenade launcher can bring hell to everywhere. Caliber: 40 mm HE Kickback: 10 Max. kickback: 25 Fire rate: 5 shots/sec. Damage: 150 Clip: 6 Ammo: 18 Alt. attack: none |
MM-1 grenade launcher And this semi-automatic 40-mm grenade launcher can bring hell to everywhere too! Caliber: 40 mm HE Kickback: 18 Max. kickback: 25 Fire rate: 2 shots/sec. Damage: 150 Clip: 10 Ammo: 20 Alt. attack: none |
Pecheneg Light Machinegun This great machinegun is rapid and powerful. Caliber: 7.62x54 mm Kickback: 6 Max. kickback: 15 Fire rate: 15 shots/sec. Damage: 90 Clip: 80 Ammo: 80 Alt. attack: none |
M-249 Para Light Machinegun This machinegun is rapid, but not too powerful. Caliber: .223 Kickback: 4 Max. kickback: 30 Fire rate: 15 shots/sec. Damage: 60 Clip: 100 Ammo: 100 Alt. attack: none |
Kord 14.5 mm Heavy Machinegun Have you ever seen a 14.5 mm bullet? This machinegun is some kind of artillery! Caliber: 14.5 mm Kickback: 12 Max. kickback: 20 Fire rate: 10 shots/sec. Damage: 700 - kills anyone with one shot Clip: 50 Ammo: 50 Alt. attack: Burst x5 |
Arctic Warfare Magnum sniper rifle I expect you've seen this rifle in CS. It also known as "Elaphant rifle". Caliber: .50 Kickback: 27 Max. kickback: 30 Fire rate: 1.2 shots/sec. Damage: 600 - kills anyone with one shot Clip: 5 Ammo: 10 Alt. attack: none |
Desert Eagle This is a great pwerful pistol. It might become even better than some rifles. Caliber: .50 AE Kickback: 15 Max. kickback: 30 Fire rate: 3.75 shots/sec. Damage: 75 Clip: 9 Ammo: 18 Alt. attack: none |
Pancor Jackhammer This is a very good shotgun, its alternate attack shots all 8 ammo with one burst. Caliber: .12 Kickback: 12 Max. kickback: 35 Fire rate: 7.5 shots/sec. Damage: 20x5 Clip: 8 Ammo: 32 Alt. attack: Burst x8 |
Gauss PPK - 12 SMG This is the best SMG in the game. It has brutual damage and can hit several enemies Caliber: 2 mm EC Kickback: 7 Max. kickback: 20 Fire rate: 10 shots/sec. Damage: 80 Clip: 40 Ammo: 80 Alt. attack: Burst x5 |
BOZAR sniper rifle It's not even a sniper rifle, because it shots 15 bullets as primary attack. Caliber: .223 Kickback: 20 Max. kickback: 40 Fire rate: 1.5 shots/sec. Damage: 65x15 Clip: 30 Ammo: 90 Alt. attack: none |
Gauss Rifle If you played Fallout 2 you should know this gun. It's a deadly long-range rifle. Caliber: 2 mm EC Kickback: 17 Max. kickback: 20 Fire rate: 2.5 shots/sec. Damage: 150 Clip: 20 Ammo: 60 Alt. attack: Burst x3 |
Avenger Minigun Good damage, but this gun is a really great ammo eater. Caliber: .308 Kickback: 3 Max. kickback: 10 Fire rate: 60 shots/sec. Damage: 60 Clip: 250 Ammo: 500 Alt. attack: none |
Flamethrower This is a really HOT gun. Should I explain what it does in close combat? Caliber: Gasoline Kickback: Kickback? Here? Max. kickback: None Fire rate: 15 shots/sec. Damage: 40 Clip: 50 Ammo: 100 Alt. attack: none |
Fire axe It's a cool powerful weapon for close combat. Caliber: none Kickback: none Max. kickback: none Fire rate: 3 slashes/sec. Damage: 150 Clip: none Ammo: none Alt. attack: none |
Rusty fork This not very powerful long-range melee weapon. Caliber: none Kickback: none Max. kickback: none Fire rate: 3 slashes/sec. Damage: 120 Clip: none Ammo: none Alt. attack: none |
Death's scythe This instrument is designed for slaying. It kills with one hit. Caliber: none Kickback: none Max. kickback: none Fire rate: 3 slashes/sec. Damage: 500 Clip: none Ammo: none Alt. attack: none |
Colt Anaconda This is a great powerful handgun, but its clip too small. Caliber: .50 AE Kickback: 15 Max. kickback: 30 Fire rate: 5 shots/sec. Damage: 85 Clip: 6 Ammo: 18 Alt. attack: none |
TommyGun M1A1 Old good gun. Its alternate attack is a slashing burst Caliber: .45 Kickback: 6 Max. kickback: 15 Fire rate: 15 shots/sec. Damage: 42 Clip: 50 Ammo: 100 Alt. attack: Burst x15 |
Napalm Launcher This weapon can burn everyone. It also has triple flamethrower as alt. attack. Caliber: Gasoline Kickback: 13 Max. kickback: 20 Fire rate: 3 shots/sec. Damage: 40 Clip: 80 Ammo: 160 Alt. attack: Flamethrower x3 |
Counter-Terror Campaign |
Terrorists Campaign |
Post-Nuclear Campaign |
Blood-Game Campaign |
Options |
Readme |
e-mail me |
ActionScript [AS1/AS2]
Frame 1function Point(xx, yy) { this.X = xx; this.Y = yy; } function Line(x1, y1, x2, y2) { this.beg = new Point(x1, y1); this.end = new Point(x2, y2); } function Wall() { } function Wall_h() { } function Wall_v() { } function znak(num) { if (znak < 0) { return(-1); } return(1); } function setSound() { _root.shotSound = new Sound(_root); _root.shotSound.attachSound("shot.wav"); _root.shotSound.stop(); _root.lawSound = new Sound(_root); _root.lawSound.attachSound("law.wav"); _root.lawSound.stop(); _root.shotgunSound = new Sound(_root); _root.shotgunSound.attachSound("shotgun.wav"); _root.shotgunSound.stop(); _root.subbarrelSound = new Sound(_root); _root.subbarrelSound.attachSound("subbarrel.wav"); _root.subbarrelSound.stop(); _root.dieSound = new Sound(_root); _root.dieSound.attachSound("die.wav"); _root.dieSound.stop(); } function Man() { } function Soldier() { this.constr(); this.team = null; this.weapon = null; this.min_kick = _global.DIFFICULTLY; this.kick = this.min_kick; this.attacking = null; this.gox = this._x; this.goy = this._y; } function Player() { this.constr(); this.team = 1; this.currAction = null; this.weapon = this.weap_3; this.kurok = false; this.min_kick = 0; _root.addYou(); } function Weapon() { this._type = null; this.link = null; this.plus = null; this.cal = null; this.kickback = null; this.max_kick = null; this.fire_rate = null; this.damage = null; this.ammo = null; this.clip = null; this.max_clip = null; this.melee = null; this.alternate = null; this.alt_rate = null; this.alt_treat = null; this.alt_use = null; this.alt_clip = null; this.alt_maxclip = null; this.alt_ammo = null; this.alt_type = null; this.description = null; this.alt_description = null; } function LAW() { this._type = "rifle"; this.link = "LAW"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 30; this.max_kick = 40; this.fire_rate = 1; this.damage = 0; this.ammo = 3; this.treat = 1; this.max_clip = 1; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Light AT Weapon"; } function FLY() { this._type = "rifle"; this.link = "FLY"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 0; this.max_kick = 40; this.fire_rate = 1; this.damage = 0; this.ammo = 5; this.treat = 1; this.max_clip = 1; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "AT system 'Fly'"; } function PKM() { this._type = "rifle"; this.link = "PKM"; this.plus = 1; this.cal = "7.62x54 mm"; this.kickback = 6; this.max_kick = 25; this.fire_rate = 3; this.damage = 100; this.ammo = 100; this.treat = 1; this.max_clip = 100; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "PKM"; } function M60() { this._type = "rifle"; this.link = "M60"; this.plus = 1; this.cal = ".308"; this.kickback = 4; this.max_kick = 30; this.fire_rate = 3; this.damage = 90; this.ammo = 100; this.treat = 1; this.max_clip = 200; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "M60 machinegun"; } function PPD() { this._type = "rifle"; this.link = "PPD"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 4; this.max_kick = 30; this.fire_rate = 3; this.damage = 80; this.ammo = 60; this.treat = 1; this.max_clip = 60; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "PPD machinegun"; } function MG_36() { this._type = "rifle"; this.link = "MG_36"; this.plus = 1; this.cal = "7.92x48 mm"; this.kickback = 5; this.max_kick = 30; this.fire_rate = 3; this.damage = 85; this.ammo = 80; this.treat = 1; this.max_clip = 40; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "MG 38 machinegun"; } function Browning_30() { this._type = "rifle"; this.link = "Browning_30"; this.plus = 1; this.cal = ".30"; this.kickback = 6; this.max_kick = 40; this.fire_rate = 3; this.damage = 120; this.ammo = 100; this.treat = 1; this.max_clip = 100; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Browning .30 cal"; } function AK_47() { this._type = "rifle"; this.link = "AK_47"; this.plus = 1; this.cal = "7.62x39 mm"; this.kickback = 7; this.max_kick = 28; this.fire_rate = 3; this.damage = 70; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 0; this.alt_use = false; this.description = "AK 47"; this.alt_description = "Bayonet thrust"; } function M_16() { this._type = "rifle"; this.link = "M_16"; this.plus = 1; this.cal = ".223"; this.kickback = 5; this.max_kick = 20; this.fire_rate = 3; this.damage = 55; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "M 16 rifle"; this.alt_description = "Burst"; } function SVD() { this._type = "rifle"; this.link = "SVD"; this.plus = 1; this.cal = "7.62x54 mm"; this.kickback = 18; this.max_kick = 25; this.fire_rate = 8; this.damage = 130; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "SVD Sniper rifle"; } function M50() { this._type = "rifle"; this.link = "M50"; this.plus = 1; this.cal = ".50"; this.kickback = 30; this.max_kick = 60; this.fire_rate = 15; this.damage = 500; this.ammo = 16; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "M50 Sniper rifle"; } function PPH_41() { this._type = "rifle"; this.link = "PPH_41"; this.plus = 1; this.cal = "7.62x17 mm"; this.kickback = 5; this.max_kick = 18; this.fire_rate = 3; this.damage = 40; this.ammo = 72; this.treat = 1; this.max_clip = 72; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "PPH-41 SMG"; } function SKS() { this._type = "rifle"; this.link = "SKS"; this.plus = 1; this.cal = "7.62x39 mm"; this.kickback = 10; this.max_kick = 25; this.fire_rate = 8; this.damage = 70; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "SKS carabine"; } function StG_42() { this._type = "rifle"; this.link = "StG_42"; this.plus = 1; this.cal = "7.92x48 mm"; this.kickback = 10; this.max_kick = 30; this.fire_rate = 7; this.damage = 78; this.ammo = 45; this.treat = 1; this.max_clip = 15; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "StG. 42 rifle"; } function Garand_M1() { this._type = "rifle"; this.link = "Garand_M1"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 6; this.max_kick = 20; this.fire_rate = 5; this.damage = 70; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Garand M1"; } function UZI() { this._type = "smg"; this.link = "UZI"; this.plus = 1; this.cal = ".45"; this.kickback = 6; this.max_kick = 25; this.fire_rate = 2; this.damage = 35; this.ammo = 84; this.treat = 1; this.max_clip = 28; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "MAC 10"; } function MP5() { this._type = "smg"; this.link = "MP5"; this.plus = 1; this.cal = "9 mm"; this.kickback = 3; this.max_kick = 20; this.fire_rate = 2; this.damage = 45; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 12; this.alt_treat = 3; this.alt_use = false; this.description = "MP-5 Navy"; this.alt_description = "Burst"; } function MP_40() { this._type = "smg"; this.link = "MP_40"; this.plus = 1; this.cal = "9 mm"; this.kickback = 4; this.max_kick = 25; this.fire_rate = 3; this.damage = 35; this.ammo = 96; this.treat = 1; this.max_clip = 32; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "MP-40"; } function Thompson() { this._type = "smg"; this.link = "Thompson"; this.plus = 1; this.cal = ".45"; this.kickback = 6; this.max_kick = 15; this.fire_rate = 2; this.damage = 42; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Thompson M1A1"; } function SPAS_12() { this._type = "rifle"; this.link = "SPAS_12"; this.plus = 1; this.cal = ".12"; this.kickback = 12; this.max_kick = 30; this.fire_rate = 6; this.damage = 20; this.ammo = 35; this.treat = 1; this.max_clip = 7; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "SPAS-12"; } function Benelli_M3() { this._type = "shotgun"; this.link = "Benelli_M3"; this.plus = 1; this.cal = ".12"; this.kickback = 14; this.max_kick = 20; this.fire_rate = 13; this.damage = 25; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Benelli M3 Super 90"; } function DB() { this._type = "rifle"; this.link = "DB"; this.plus = 1; this.cal = ".12"; this.kickback = 8; this.max_kick = 30; this.fire_rate = 8; this.damage = 20; this.ammo = 20; this.treat = 1; this.max_clip = 2; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 2; this.alt_use = false; this.description = "Double Barrel Shotgun"; this.alt_description = "Double shot"; } function HK_28() { this._type = "shotgun"; this.link = "HK_28"; this.plus = 1; this.cal = ".12"; this.kickback = 17; this.max_kick = 30; this.fire_rate = 15; this.damage = 20; this.ammo = 32; this.treat = 2; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "H&K 28"; } function Browning_1921() { this._type = "shotgun"; this.link = "Browning_1921"; this.plus = 1; this.cal = ".12"; this.kickback = 16; this.max_kick = 30; this.fire_rate = 15; this.damage = 20; this.ammo = 32; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Remington M192"; } function PM() { this._type = "pistol"; this.link = "PM"; this.plus = 2; this.cal = "9 mm"; this.kickback = 9; this.max_kick = 12; this.fire_rate = 8; this.damage = 40; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Makarov"; } function Beretta() { this._type = "pistol"; this.link = "Beretta"; this.plus = 2; this.cal = "9 mm"; this.kickback = 10; this.max_kick = 20; this.fire_rate = 8; this.damage = 45; this.ammo = 30; this.treat = 1; this.max_clip = 15; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Beretta 92F"; } function TT_33() { this._type = "pistol"; this.link = "TT_33"; this.plus = 2; this.cal = "7.62x17 mm"; this.kickback = 10; this.max_kick = 22; this.fire_rate = 8; this.damage = 35; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Tokarev TT-33"; } function Colt_1917() { this._type = "pistol"; this.link = "Colt_1917"; this.plus = 2; this.cal = ".45"; this.kickback = 12; this.max_kick = 25; this.fire_rate = 8; this.damage = 40; this.ammo = 28; this.treat = 1; this.max_clip = 7; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Colt 1911"; } function WALTER() { this._type = "pistol"; this.link = "WALTER"; this.plus = 2; this.cal = "9 mm"; this.kickback = 9; this.max_kick = 15; this.fire_rate = 6; this.damage = 25; this.ammo = 36; this.treat = 1; this.max_clip = 12; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Walter P38"; } function Knife() { this._type = "knife"; this.link = "Knife"; this.plus = 3; this.cal = "none"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 10; this.damage = 80; this.ammo = 0; this.radius = 10; this.treat = 0; this.max_clip = 1; this.clip = 1; this.melee = true; this.alternate = false; this.description = "Army Knife"; } function RocketLauncher() { this._type = "rifle"; this.link = "RocketLauncher"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 13; this.max_kick = 20; this.fire_rate = 10; this.damage = 0; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Rocket Launcher"; } function SuperShotgun() { this._type = "rifle"; this.link = "SuperShotgun"; this.plus = 1; this.cal = ".12"; this.kickback = 8; this.max_kick = 20; this.fire_rate = 6; this.damage = 30; this.ammo = 84; this.treat = 3; this.max_clip = 42; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Super Shotgun"; } function Minigun() { this._type = "smg"; this.link = "Minigun"; this.plus = 1; this.cal = ".308"; this.kickback = 3; this.max_kick = 10; this.fire_rate = 1; this.damage = 60; this.ammo = 500; this.treat = 2; this.max_clip = 250; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Avenger Minigun"; } function GROZA() { this._type = "rifle"; this.link = "GROZA"; this.plus = 1; this.cal = "7.62x39 mm"; this.kickback = 6; this.max_kick = 20; this.fire_rate = 3; this.damage = 70; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 6; this.alt_treat = 1; this.alt_use = true; this.alt_maxclip = 1; this.alt_clip = this.alt_maxclip; this.alt_ammo = 2; this.alt_type = "FRAG"; this.description = "GROZA"; } function AUG() { this._type = "smg"; this.link = "AUG"; this.plus = 1; this.cal = ".223"; this.kickback = 4; this.max_kick = 15; this.fire_rate = 2; this.damage = 60; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "Steyr AUG"; this.alt_description = "Burst"; } function M4() { this._type = "smg"; this.link = "M4"; this.plus = 1; this.cal = ".223"; this.kickback = 5; this.max_kick = 20; this.fire_rate = 2; this.damage = 53; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 6; this.alt_treat = 1; this.alt_use = true; this.alt_maxclip = 1; this.alt_clip = this.alt_maxclip; this.alt_ammo = 6; this.alt_type = "HE"; this.description = "M4/M203 carabine"; } function AN94() { this._type = "rifle"; this.link = "AN94"; this.plus = 1; this.cal = "5.45x39 mm"; this.kickback = 5; this.max_kick = 15; this.fire_rate = 3; this.damage = 50; this.ammo = 90; this.treat = 1; this.max_clip = 45; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 7; this.alt_treat = 2; this.alt_use = false; this.description = "AN-94"; this.alt_description = "Burst"; } function FNFAL() { this._type = "rifle"; this.link = "FNFAL"; this.plus = 1; this.cal = ".308"; this.kickback = 8; this.max_kick = 34; this.fire_rate = 3; this.damage = 85; this.ammo = 60; this.treat = 1; this.max_clip = 20; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "FN-FAL Paratrooper"; this.alt_description = "Burst"; } function FAMAS() { this._type = "rifle"; this.link = "FAMAS"; this.plus = 1; this.cal = ".223"; this.kickback = 5; this.max_kick = 12; this.fire_rate = 3; this.damage = 55; this.ammo = 100; this.treat = 1; this.max_clip = 25; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 11; this.alt_treat = 3; this.alt_use = false; this.description = "FAMAS"; this.alt_description = "Burst"; } function Galil() { this._type = "rifle"; this.link = "Galil"; this.plus = 1; this.cal = ".223"; this.kickback = 5; this.max_kick = 25; this.fire_rate = 9; this.damage = 55; this.ammo = 99; this.treat = 3; this.max_clip = 33; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 6; this.alt_treat = 1; this.alt_use = true; this.alt_maxclip = 1; this.alt_clip = this.alt_maxclip; this.alt_ammo = 6; this.alt_type = "HE"; this.description = "Galil"; } function F2000() { this._type = "rifle"; this.link = "F2000"; this.plus = 1; this.cal = ".223"; this.kickback = 4; this.max_kick = 12; this.fire_rate = 2; this.damage = 60; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 1; this.alt_use = true; this.alt_maxclip = 4; this.alt_clip = this.alt_maxclip; this.alt_ammo = 12; this.alt_type = "HE"; this.description = "FN-F2000"; } function TommyGun() { this._type = "smg"; this.link = "TommyGun"; this.plus = 1; this.cal = ".45"; this.kickback = 6; this.max_kick = 15; this.fire_rate = 2; this.damage = 42; this.ammo = 100; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 30; this.alt_treat = 15; this.alt_use = false; this.description = "TommyGun M1A1"; this.alt_description = "Burst"; } function FNP90() { this._type = "smg"; this.link = "FNP90"; this.plus = 1; this.cal = "5.7"; this.kickback = 3; this.max_kick = 15; this.fire_rate = 2; this.damage = 25; this.ammo = 100; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 5; this.alt_use = false; this.description = "FN-P90"; this.alt_description = "Burst"; } function BIZON() { this._type = "smg"; this.link = "BIZON"; this.plus = 1; this.cal = "9 mm"; this.kickback = 5; this.max_kick = 15; this.fire_rate = 3; this.damage = 45; this.ammo = 90; this.treat = 1; this.max_clip = 45; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 5; this.alt_use = false; this.description = "Bison SMG"; this.alt_description = "Burst"; } function UMP() { this._type = "smg"; this.link = "UMP"; this.plus = 1; this.cal = ".45"; this.kickback = 5; this.max_kick = 15; this.fire_rate = 4; this.damage = 55; this.ammo = 75; this.treat = 1; this.max_clip = 25; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "H&K UMP .45"; this.alt_description = "Burst"; } function PPK_12() { this._type = "smg"; this.link = "PPK_12"; this.plus = 1; this.cal = "2 mm"; this.kickback = 7; this.max_kick = 20; this.fire_rate = 3; this.damage = 80; this.ammo = 80; this.treat = 1; this.max_clip = 40; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 5; this.alt_use = false; this.description = "Gauss PPK-12 SMG"; this.alt_description = "Burst"; } function CAWS() { this._type = "rifle"; this.link = "CAWS"; this.plus = 1; this.cal = ".00"; this.kickback = 15; this.max_kick = 30; this.fire_rate = 7; this.damage = 40; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 25; this.alt_treat = 3; this.alt_use = false; this.description = "H&K CAWS"; this.alt_description = "Burst"; } function Jackhammer() { this._type = "rifle"; this.link = "Jackhammer"; this.plus = 1; this.cal = ".12"; this.kickback = 12; this.max_kick = 35; this.fire_rate = 4; this.damage = 20; this.ammo = 32; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 1; this.alt_treat = this.max_clip; this.alt_use = false; this.description = "Pancor Jackhammer"; this.alt_description = "Burst"; } function USAS_12() { this._type = "rifle"; this.link = "USAS_12"; this.plus = 1; this.cal = ".12"; this.kickback = 10; this.max_kick = 40; this.fire_rate = 2; this.damage = 15; this.ammo = 36; this.treat = 1; this.max_clip = 18; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "USAS 12"; this.alt_description = "Burst"; } function Glock18() { this._type = "pistol"; this.link = "Glock18"; this.plus = 2; this.cal = "9 mm"; this.kickback = 10; this.max_kick = 22; this.fire_rate = 6; this.damage = 40; this.ammo = 36; this.treat = 1; this.max_clip = 18; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 3; this.alt_use = false; this.description = "Glock 18"; this.alt_description = "Burst"; } function Beretta93R() { this._type = "pistol"; this.link = "Beretta93R"; this.plus = 2; this.cal = "9 mm"; this.kickback = 10; this.max_kick = 12; this.fire_rate = 7; this.damage = 45; this.ammo = 40; this.treat = 1; this.max_clip = 20; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 24; this.alt_treat = 3; this.alt_use = false; this.description = "Beretta 93R"; this.alt_description = "Burst"; } function APS() { this._type = "pistol"; this.link = "APS"; this.plus = 2; this.cal = "9 mm"; this.kickback = 7; this.max_kick = 20; this.fire_rate = 6; this.damage = 35; this.ammo = 30; this.treat = 1; this.max_clip = 15; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 3; this.alt_treat = 1; this.alt_use = false; this.description = "Stechkin APS"; this.alt_description = "Full auto"; } function DesertEagle() { this._type = "pistol"; this.link = "DesertEagle"; this.plus = 2; this.cal = ".50 AE"; this.kickback = 15; this.max_kick = 30; this.fire_rate = 8; this.damage = 75; this.ammo = 18; this.treat = 1; this.max_clip = 9; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Desert Eagle"; } function Anaconda() { this._type = "pistol"; this.link = "Anaconda"; this.plus = 2; this.cal = ".50 AE"; this.kickback = 15; this.max_kick = 30; this.fire_rate = 6; this.damage = 85; this.ammo = 18; this.treat = 1; this.max_clip = 6; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Colt Anaconda"; } function microUZI() { this._type = "pistol"; this.link = "microUZI"; this.plus = 2; this.cal = "9 mm"; this.kickback = 6; this.max_kick = 30; this.fire_rate = 3; this.damage = 25; this.ammo = 60; this.treat = 2; this.max_clip = 20; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 10; this.alt_treat = 5; this.alt_use = false; this.description = "Micro UZI"; this.alt_description = "Burst"; } function Spectre() { this._type = "pistol"; this.link = "Spectre"; this.plus = 1; this.cal = "9 mm"; this.kickback = 3; this.max_kick = 15; this.fire_rate = 2; this.damage = 35; this.ammo = 100; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 12; this.alt_treat = 4; this.alt_use = false; this.description = "Spectre M4"; this.alt_description = "Burst"; } function HE() { this._type = "grenade"; this.link = "HE"; this.plus = 4; this.cal = "HE"; this.kickback = 0; this.max_kick = 0; this.fire_rate = 30; this.damage = 150; this.ammo = 0; this.treat = 1; this.max_clip = 6; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "HE grenade"; } function FRAG() { this._type = "grenade"; this.link = "FRAG"; this.plus = 4; this.cal = "FRAG"; this.kickback = 0; this.max_kick = 0; this.fire_rate = 30; this.damage = 150; this.ammo = 0; this.treat = 1; this.max_clip = 3; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "FRAG grenade"; } function Bozar() { this._type = "rifle"; this.link = "Bozar"; this.plus = 1; this.cal = ".223"; this.kickback = 20; this.max_kick = 40; this.fire_rate = 20; this.damage = 65; this.ammo = 90; this.treat = 15; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "[ B O Z A R ]"; } function AWM() { this._type = "shotgun"; this.link = "AWM"; this.plus = 1; this.cal = ".50"; this.kickback = 27; this.max_kick = 30; this.fire_rate = 25; this.damage = 600; this.ammo = 10; this.treat = 1; this.max_clip = 5; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Arctic Warfare Magnum"; } function M249() { this._type = "rifle"; this.link = "M249"; this.plus = 1; this.cal = ".223"; this.kickback = 4; this.max_kick = 30; this.fire_rate = 2; this.damage = 60; this.ammo = 100; this.treat = 1; this.max_clip = 100; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "M-249 Para"; } function Pecheneg() { this._type = "rifle"; this.link = "Pecheneg"; this.plus = 1; this.cal = "7.62x54 mm"; this.kickback = 6; this.max_kick = 15; this.fire_rate = 2; this.damage = 90; this.ammo = 80; this.treat = 1; this.max_clip = 80; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Pecheneg MG"; } function Kord() { this._type = "rifle"; this.link = "Kord"; this.plus = 1; this.cal = "14.5x109 mm"; this.kickback = 12; this.max_kick = 20; this.fire_rate = 3; this.damage = 700; this.ammo = 50; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 25; this.alt_treat = 5; this.alt_use = false; this.description = "Kord 14.5 mm"; this.alt_description = "Burst"; } function MM1() { this._type = "rifle"; this.link = "MM1"; this.plus = 1; this.cal = "40 mm"; this.kickback = 18; this.max_kick = 25; this.fire_rate = 15; this.damage = 0; this.ammo = 20; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.alt_type = "HE"; this.description = "MM-1"; } function Mikor() { this._type = "rifle"; this.link = "Mikor"; this.plus = 1; this.cal = "40 mm"; this.kickback = 10; this.max_kick = 25; this.fire_rate = 6; this.damage = 0; this.ammo = 18; this.treat = 1; this.max_clip = 6; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.alt_type = "HE"; this.description = "Mikor MGL Mk.1"; } function M79() { this._type = "rifle"; this.link = "M79"; this.plus = 2; this.cal = "40 mm"; this.kickback = 10; this.max_kick = 25; this.fire_rate = 6; this.damage = 0; this.ammo = 9; this.treat = 1; this.max_clip = 1; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.alt_type = "HE"; this.description = "M79"; } function Flamethrower() { this._type = "smg"; this.link = "Flamethrower"; this.plus = 1; this.cal = "Gasoline"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 2; this.damage = 40; this.ammo = 100; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Flamethrower"; } function NapalmLauncher() { this._type = "rifle"; this.link = "NapalmLauncher"; this.plus = 1; this.cal = "Gasoline"; this.kickback = 13; this.max_kick = 20; this.fire_rate = 10; this.damage = 0; this.ammo = 160; this.treat = 40; this.max_clip = 80; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 2; this.alt_treat = 2; this.alt_use = false; this.description = "Napalm Launcher"; this.alt_description = "Triple Flamethrower"; } function GaussRifle() { this._type = "rifle"; this.link = "GaussRifle"; this.plus = 1; this.cal = "2 mm"; this.kickback = 17; this.max_kick = 20; this.fire_rate = 12; this.damage = 150; this.ammo = 60; this.treat = 1; this.max_clip = 20; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 30; this.alt_treat = 3; this.alt_use = false; this.description = "Gauuss Rifle"; this.alt_description = "Burst"; } function Fork() { this._type = "rifle"; this.link = "Fork"; this.plus = 1; this.cal = "none"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 15; this.damage = 120; this.ammo = 0; this.radius = 30; this.treat = 0; this.max_clip = 1; this.clip = 1; this.melee = true; this.alternate = false; this.description = "Rusty fork"; } function Axe() { this._type = "knife"; this.link = "Axe"; this.plus = 1; this.cal = "none"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 20; this.damage = 150; this.ammo = 0; this.radius = 30; this.treat = 0; this.max_clip = 1; this.clip = 1; this.melee = true; this.alternate = false; this.description = "Fire Axe"; } function Scythe() { this._type = "knife"; this.link = "Scythe"; this.plus = 1; this.cal = "none"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 20; this.damage = 500; this.ammo = 0; this.radius = 40; this.treat = 0; this.max_clip = 1; this.clip = 1; this.melee = true; this.alternate = false; this.description = "Death's Scythe"; } function Bullet() { this.damage = 10; this.line = null; } function OldBullet() { this.speed = 30; this.damage = null; } function Gauss() { this.damage = 10; this.line = null; } function Rocket() { this.speed = 20; this.moving = true; } function Napalm() { this.speed = 20; this.radius = 110; this.moving = true; } function Grenade() { this.speed = 15; this.moving = true; this.dst = null; this.type_expl = "HE"; } function HandGrenade() { this.speed = 10; this.moving = true; this.dst = null; this.type_expl = "HE"; } function Dropped() { this.holder.attachMovie(this.key.link + "_gr", "key", 1); } function NextLevel() { } function Cursor() { } function Flame() { this._visible = false; this.owner = this._parent._parent._parent._parent; } function Fire() { if (this._parent.HP > 0) { this._parent.burning = true; this._parent.burnSound.start(0, 2); } } function Slash() { this._visible = false; this.owner = this._parent._parent._parent._parent; } Point.prototype = new Object(); Point.prototype.write = function () { return(((("(" + this.X) + ", ") + this.Y) + ")"); }; Point.prototype.dist = function (pt) { return(Math.sqrt(((this.X - pt.X) * (this.X - pt.X)) + ((this.Y - pt.Y) * (this.Y - pt.Y)))); }; Line.prototype = new Object(); Line.prototype.isVertical = function () { return((this.beg.X - this.end.X) == 0); }; Line.prototype.isHorizontal = function () { return((this.beg.X - this.end.X) == 0); }; Line.prototype.inArea = function (pt) { return((((Math.round(pt.X) >= Math.round(Math.min(this.beg.X, this.end.X))) && (Math.round(pt.X) <= Math.round(Math.max(this.beg.X, this.end.X)))) && (Math.round(pt.Y) >= Math.round(Math.min(this.beg.Y, this.end.Y)))) && (Math.round(pt.Y) <= Math.round(Math.max(this.beg.Y, this.end.Y)))); }; Line.prototype.cantBeCrossedWith = function (line) { var _local10 = Math.max(this.beg.X, this.end.X); var _local8 = Math.max(this.beg.Y, this.end.Y); var _local9 = Math.max(line.beg.X, line.end.X); var _local7 = Math.max(line.beg.Y.line.end.Y); var _local6 = Math.min(this.beg.X, this.end.X); var _local4 = Math.min(this.beg.Y, this.end.Y); var _local5 = Math.min(line.beg.X, line.end.X); var _local3 = Math.min(line.beg.Y, line.end.Y); return((((_local10 < _local5) || (_local9 < _local6)) || (_local8 < _local3)) || (_local7 < _local4)); }; Line.prototype.cross = function (line) { if (!this.cantBeCrossedWith(line)) { var _local2 = new Point(); if (!line.isVertical()) { var _local4 = (line.beg.Y - line.end.Y) / (line.beg.X - line.end.X); } if (!this.isVertical()) { var _local5 = (this.beg.Y - this.end.Y) / (this.beg.X - this.end.X); } if (_local4 == _local5) { return(null); } var _local6 = line.beg.Y - (_local4 * line.beg.X); var _local7 = this.beg.Y - (_local5 * this.beg.X); if (line.isVertical() && (!this.isVertical())) { _local2.X = line.beg.X; _local2.Y = (_local5 * line.beg.X) + _local7; } else if ((!line.isVertical()) && (this.isVertical())) { _local2.X = this.beg.X; _local2.Y = (_local4 * this.beg.X) + _local6; } else { _local2.X = (_local7 - _local6) / (_local4 - _local5); _local2.Y = (_local4 * _local2.X) + _local6; } if (line.inArea(_local2) && (this.inArea(_local2))) { return(new Point(_local2.X, _local2.Y)); } } return(null); }; Line.prototype.write = function () { return((this.beg.write() + " - ") + this.end.write()); }; Line.prototype.wall = function () { var _local3 = null; var _local5 = null; var _local6 = null; var _local7 = 20000; var _local4 = 0; while (_local4 < _global.walls.length) { _local3 = _global.walls[_local4].cross(this); if (_local3 != null) { _local6 = Math.sqrt(((_local3.X - this.beg.X) * (_local3.X - this.beg.X)) + ((_local3.Y - this.beg.Y) * (_local3.Y - this.beg.Y))); if ((_local5 == null) || (_local6 < _local7)) { _local5 = _local3; _local7 = _local6; } } _local4++; } return(_local5); }; Wall.prototype = new MovieClip(); Wall.prototype.onLoad = function () { var _local4 = {x:0, y:0}; var _local3 = {x:80, y:80}; this.localToGlobal(_local4); this.localToGlobal(_local3); _global.walls[_global.walls.length] = new Line(_local4.x, _local4.y, _local3.x, _local3.y); this._visible = _global.WALLS_VISIBLE; }; Object.registerClass("Wall", Wall); Wall_h.prototype = new MovieClip(); Wall_h.prototype.onLoad = function () { var _local4 = {x:0, y:0}; var _local3 = {x:80, y:0}; this.localToGlobal(_local4); this.localToGlobal(_local3); _global.walls[_global.walls.length] = new Line(_local4.x, _local4.y, _local3.x, _local3.y); this._visible = _global.WALLS_VISIBLE; }; Object.registerClass("Wall_h", Wall_h); Wall_v.prototype = new MovieClip(); Wall_v.prototype.onLoad = function () { var _local4 = {x:0, y:0}; var _local3 = {x:0, y:80}; this.localToGlobal(_local4); this.localToGlobal(_local3); _global.walls[_global.walls.length] = new Line(_local4.x, _local4.y, _local3.x, _local3.y); this._visible = _global.WALLS_VISIBLE; }; Object.registerClass("Wall_v", Wall_v); setDefaults = function () { _global.times = 0; _global.WALLS_VISIBLE = false; _global.CHANGE_WEAPONS = true; _global.KEYBOARD_SENSIVITY = 800; _global.BLOW_RADIUS = 80; _global.BLOW_DAMAGE = 120; _global.HE_DAMAGE = 150; _global.FRAG_DAMAGE = 250; _global.hold_time = 0; _global.d_blood = 101; _global.down_depth = 8001; _global.d_creature = 65001; _global.free_depth = 65536; _global.hero = 1; _root.vehicle = null; }; loadDefaults = function () { var _local2 = SharedObject.getLocal("EndlessWar2"); var _local3 = false; for (var _local4 in _local2.data) { _local3 = true; break; } if (_local3) { _global.BLOOD = _local2.data.BLOOD; _global.SHELLS = _local2.data.SHELLS; _global.CORPSES = _local2.data.CORPSES; _global.DIFFICULTLY = _local2.data.DIFFICULTLY; _global.OLD_BULLETS = _local2.data.OLD_BULLETS; _global.SAVED_QUALITY = _local2.data.SAVED_QUALITY; } else { _global.BLOOD = true; _global.SHELLS = true; _global.CORPSES = true; _global.DIFFICULTLY = 2; _global.OLD_BULLETS = false; _global.SAVED_QUALITY = "MEDIUM"; } }; saveDefaults = function () { var _local2 = SharedObject.getLocal("EndlessWar2"); _local2.data.BLOOD = _global.BLOOD; _local2.data.SHELLS = _global.SHELLS; _local2.data.CORPSES = _global.CORPSES; _local2.data.DIFFICULTLY = _global.DIFFICULTLY; _local2.data.OLD_BULLETS = _global.OLD_BULLETS; _local2.data.SAVED_QUALITY = _global.SAVED_QUALITY; _local2.flush(); }; min = function (a, b) { if (a > b) { return(b); } return(a); }; max = function (a, b) { if (b > a) { return(b); } return(a); }; d = function (dice) { return(Math.floor(Math.random() * dice) + 1); }; xdy = function (x, y) { temp = 0; ijk = 1; while (ijk <= x) { temp = temp + d(y); ijk++; } return(temp); }; percent = function (x) { return(d(100) <= x); }; degToRad = function (deg) { rad = (Math.PI * deg) / 180; return(rad); }; radToDeg = function (rad) { deg = (rad * 180) / Math.PI; return(deg); }; plot = function (deg, radius) { radians = degToRad(deg); yCoor = radius * Math.sin(radians); xCoor = radius * Math.cos(radians); p = new Object({x:xCoor, y:yCoor}); return(p); }; degs = function (degree) { degree = Math.floor(((degree + 22.5) % 360) / 45); return(degree * 45); }; theDistance = function (obj1, obj2) { return(Math.sqrt(((obj1._x - obj2._x) * (obj1._x - obj2._x)) + ((obj1._y - obj2._y) * (obj1._y - obj2._y)))); }; thatDistance = function (obj1, obj2, x, y) { return(Math.sqrt((((obj1._x + x) - obj2._x) * ((obj1._x + x) - obj2._x)) + (((obj1._y + y) - obj2._y) * ((obj1._y + y) - obj2._y)))); }; addVehicle = function (x, y, rot, car) { _root.attachMovie(car, "hero" + _global.hero, _global.d_creature, {_x:x, _y:y, _rotation:rot}); _root.vehicle = _root["hero" + _global.hero]; _global.d_creature++; _global.hero++; }; addPlayer = function (x, y, rot, skin, gun, pistol, melee, gren, subtype) { _root.attachMovie("Player", "hero0", _global.d_creature, {_x:x, _y:y, _rotation:rot}); _root.hero0.sideView(skin); _root.hero0.setGun(gun, pistol, melee, gren); if (subtype != "no") { _root.hero0[subtype](); } _global.d_creature++; }; addSoldier = function (x, y, rot, skin, gun, pistol, melee, gren, subtype, go_x, go_y, team) { _root.attachMovie("Hero", "hero" + _global.hero, _global.d_creature, {_x:x, _y:y, _rotation:rot}); _root["hero" + _global.hero].team = team; _root["hero" + _global.hero].sideView(skin); _root["hero" + _global.hero].setGun(gun, pistol, melee, gren); if (go_x != 0) { _root["hero" + _global.hero].gox = go_x; } if (go_y != 0) { _root["hero" + _global.hero].goy = go_y; } if (subtype != "no") { _root["hero" + _global.hero][subtype](); } _global.d_creature++; _global.hero++; }; addOldBullet = function (x, y, rot, dmg) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() == null) { _root.attachMovie("OldBullet", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot}); _root["bullet_" + _global.free_depth].damage = dmg; } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addBullet = function (x1, y1, rot, dmg) { if (_global.OLD_BULLETS) { addOldBullet(x1, y1, rot, dmg); return(undefined); } var _local5 = x1 + (1000 * Math.cos(degToRad(rot - 90))); var _local3 = y1 + (1000 * Math.sin(degToRad(rot - 90))); var _local9 = new Line(x1, y1, _local5, _local3); var _local7 = _local9.wall(); if (_local7 != null) { _local5 = _local7.X; _local3 = _local7.Y; } _root.attachMovie("Bullet", "bullet_" + _global.free_depth, _global.free_depth, {_x:x1, _y:y1}); _root["bullet_" + _global.free_depth].damage = dmg; _root["bullet_" + _global.free_depth].line = new Line(x1, y1, _local5, _local3); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addGauss = function (x1, y1, rot, dmg) { var _local4 = x1 + (1000 * Math.cos(degToRad(rot - 90))); var _local3 = y1 + (1000 * Math.sin(degToRad(rot - 90))); var _local8 = new Line(x1, y1, _local4, _local3); var _local5 = _local8.wall(); if (_local5 != null) { _local4 = _local5.X; _local3 = _local5.Y; } _root.attachMovie("Gauss", "bullet_" + _global.free_depth, _global.free_depth, {_x:x1, _y:y1}); _root["bullet_" + _global.free_depth].damage = dmg; _root["bullet_" + _global.free_depth].line = new Line(x1, y1, _local4, _local3); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addRocket = function (x, y, rot, error) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Rocket", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1)}); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addNapalm = function (x, y, rot, error) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Napalm", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1)}); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addFlame = function (x, y, rot, dmg) { var _local4 = x + (80 * Math.cos(degToRad(rot - 90))); var _local3 = y + (80 * Math.sin(degToRad(rot - 90))); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() == null) { _root.attachMovie("Flame", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot}); _root["bullet_" + _global.free_depth].damage = dmg; } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addGrenade = function (x, y, rot, error, dx, dy, type) { var _local4 = x + (70 * Math.cos(degToRad(rot - 90))); var _local3 = y + (70 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Grenade", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1)}); var _local6 = new Line(x, y, _local4, _local3); _root["bullet_" + _global.free_depth].dst = new Point(dx, dy); _root["bullet_" + _global.free_depth].type_expl = type; if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addHandGrenade = function (x, y, rot, dx, dy, type) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("HandGrenade", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot}); var _local6 = new Line(x, y, _local4, _local3); _root["bullet_" + _global.free_depth].dst = Math.sqrt(((dx - _local4) * (dx - _local4)) + ((dy - _local3) * (dy - _local3))); _root["bullet_" + _global.free_depth].type_expl = type; if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addShell = function (x, y, rot) { var _local4 = (x + (20 * Math.cos(degToRad(rot)))) + d(5); var _local3 = (y + (20 * Math.sin(degToRad(rot)))) + d(5); _root.attachMovie("Shell", "shell_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + (d(41) - 21)}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addDroppedGun = function (x, y, rot, item) { var _local4 = x + (90 * Math.cos(degToRad(rot - 90))); var _local3 = y + (90 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Dropped", "wpn_" + _global.down_depth, _global.down_depth, {_x:_local4, _y:_local3, _rotation:rot, key:item}); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); }; addBlood = function (x, y) { _root.attachMovie("Blood_" + d(3), "bl_" + _global.free_depth, _global.free_depth, {_x:x, _y:y, _xscale:200, _yscale:200, _rotation:d(360)}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; hitToCreature = function () { var _local3 = 1; while (_local3 < _global.hero) { if (_root["hero" + _local3].hitTest(_root._xmouse + _root._x, _root._ymouse + _root._y, true) && (_root["hero" + _local3].HP > 0)) { return(true); } _local3++; } return(false); }; drawBlood = function (xx, yy) { _level2.attachMovie("BloodFountain" + d(2), "eff" + _global.d_effect, _global.d_effect, {_x:xx, _y:yy + (d(11) - 6)}); if (_global.d_effect < 45000) { _global.d_effect++; } else { _global.d_effect = 36001; } }; buildGrid = function () { delete _global.GRID; _global.GRID = new Array(800 / _global.OPTIONS.grid_item); var _local4 = 0; while (_local4 < _global.GRID.length) { _global.GRID[_local4] = new Array(600 / _global.OPTIONS.grid_item); var _local3 = 0; while (_local3 < _global.GRID[_local4].length) { _global.GRID[_local4][_local3] = _root.ar.hitTest((_local4 * _global.OPTIONS.grid_item) + (_global.OPTIONS.grid_item / 2), (_local3 * _global.OPTIONS.grid_item) + (_global.OPTIONS.grid_item / 2), true); _local3++; } _local4++; } }; unloadMap = function () { var _local3 = 0; while (_local3 < _global.hero) { _root["hero" + _local3].removeMovieClip(); _local3++; } _global.hero = 1; _local3 = 65536; while (_local3 < _global.free_depth) { _root["bl_" + _local3].removeMovieClip(); _root["shell_" + _local3].removeMovieClip(); _local3++; } _local3 = 8001; while (_local3 < _global.down_depth) { _root["wpn_" + _local3].removeMovieClip(); _local3++; } _root.scr.removeMovieClip(); _global.d_blood = 101; _global.down_depth = 8001; _global.d_creature = 65002; _global.free_depth = 65536; _root.attachMovie("ArrowCursor", "_cursor", 150000, {_x:_xmouse, _y:_ymouse}); _root._quality = "HIGH"; }; loadMap = function (map) { delete eval (_global.walls()); _global.walls = new Array(); _root.attachMovie("BattleCursor", "_cursor", 150000, {_x:_xmouse, _y:_ymouse}); _root.attachMovie("Screen", "scr", 149000, {_x:0, _y:600}); _root.gotoAndStop(map + 3); _root.attachMovie("map_" + map, "walls", 11, {_x:0, _y:0}); _root._quality = _global.SAVED_QUALITY; }; gameLoad = function (map) { unloadMap(); _root.WhatToLoad = map; _root.gotoAndPlay(34); }; toMenu = function () { gotoAndStop (1); }; toEngine = function () { gotoAndPlay (1); }; addYou = function () { _root.attachMovie("YOU", "you", 100001, {_x:_root.hero0._x, _y:_root.hero0._y}); }; _root.onEnterFrame = function () { if (_global.times >= 30) { _global.times = 0; } else { _global.times++; } }; Man.prototype = new MovieClip(); Man.prototype.constr = function () { this.setSound(); this.MAX_HP = 100; this.HP = 100; this.hp_mod = 1; this.AC = 100; this.leg_r.gotoAndPlay(8); this.puzo = 14; this.step = 3; this.burning = false; this.weap_1 = null; this.weap_2 = null; this.weap_3 = null; this.weap_4 = null; this.currAction = null; this.kick = 0; this.ch_weap = 0; this.shot_timer = 0; this.ln1 = null; this.ln2 = null; }; Man.prototype.stdFrame = function () { if (this.kick > this.min_kick) { this.kick--; } if (this.shot_timer > 0) { this.shot_timer--; } }; Man.prototype.sideView = function (skin) { this.hands.hend_r.attachMovie("Hand_R_" + skin, "hr", 1); this.hands.hand_r.attachMovie("Hand_L_" + skin, "hl", 1); this.body.forma.attachMovie("Uniform_" + skin, "fr", 1); this.body.kaska.attachMovie("Helm_" + skin, "ks", 1); }; Man.prototype.setGun = function (gun, pist, melee, gren) { grenade = new _root[gren](); grenade.equip(this); mlee = new _root[melee](); mlee.equip(this); pistol = new _root[pist](); pistol.equip(this); rifle = new _root[gun](); rifle.equip(this); }; Man.prototype.stdLoad = function (tm, side, rang) { this.team = tm; var _local2 = Number(this._name.substr(4)); this.swapDepths(); this.sideView(side, rang); }; Man.prototype.lineHit = function (line) { var _local3 = this.ln1.cross(line); var _local2 = this.ln2.cross(line); return((_local3 != null) || (_local2 != null)); }; Man.prototype.lineCross = function (line) { var _local2 = this.ln1.cross(line); var _local3 = this.ln2.cross(line); if (_local2 != null) { return(_local2); } return(_local3); }; Man.prototype.getLines = function (x, y) { this.ln1 = new Line((this._x + x) - 10, (this._y + y) - 10, (this._x + x) + 10, (this._y + y) + 10); this.ln2 = new Line((this._x + x) - 10, (this._y + y) + 10, (this._x + x) + 10, (this._y + y) - 10); }; Man.prototype.canGo = function (x, y) { this.getLines(x, y); var _local4 = true; var _local3 = 0; while (_local3 < _global.walls.length) { if (this.lineHit(_global.walls[_local3])) { _local4 = false; break; } _local3++; } return(_local4 && (this.notHit(x, y))); }; Man.prototype.reloadNow = function () { this.hands.gotoAndPlay("reload"); }; Man.prototype.changeWeapons = function (link) { this.ch_weap = link; this.weapon = link; this.hands.gotoAndPlay("change"); if (this._name == "hero0") { _root.scr.gun_txt.text = link.description; if (link.alt_use) { _root.scr.gotoAndStop(2); } else { _root.scr.gotoAndStop(1); if (link.alternate) { _root.scr.alt_descr_txt.text = link.alt_description; } else { _root.scr.alt_descr_txt.text = ""; } } } }; Man.prototype.getShot = function (damage) { if (this.HP > 0) { var _local3 = Math.floor((0.7 * (this.AC / 100)) * damage); this.HP = this.HP - (damage - _local3); if (this.HP < 0) { this.HP = 0; } this.AC = this.AC - Math.floor(_local3 / 2); if (this.AC < 0) { this.AC = 0; } _root.addBlood(this._x, this._y); } }; Man.prototype.getKicked = function () { if ((this.kick + this.weapon.kickback) < this.weapon.max_kick) { this.kick = this.kick + this.weapon.kickback; } else { this.kick = this.weapon.max_kick; } }; Man.prototype.kickMore = function (num) { if (this.kick < this.weapon.max_kick) { this.kick = this.kick + num; } else { this.kick = this.weapon.max_kick; } }; Man.prototype.plusClip = function () { if ((this.weapon.ammo + this.weapon.clip) >= this.weapon.max_clip) { this.weapon.ammo = this.weapon.ammo + (this.weapon.clip - this.weapon.max_clip); this.weapon.clip = this.weapon.max_clip; } else { this.weapon.clip = this.weapon.clip + this.weapon.ammo; this.weapon.ammo = 0; } }; Man.prototype.plusAltClip = function () { if ((this.weapon.alt_ammo + this.weapon.alt_clip) >= this.weapon.alt_maxclip) { this.weapon.alt_ammo = this.weapon.alt_ammo + (this.weapon.alt_clip - this.weapon.alt_maxclip); this.weapon.alt_clip = this.weapon.alt_maxclip; } else { this.weapon.alt_clip = this.weapon.alt_clip + this._parent.weapon.alt_ammo; this.weapon.alt_ammo = 0; } }; Man.prototype.setSound = function () { this.shotSound = new Sound(this); this.shotSound.attachSound("shot.wav"); this.shotSound.stop(); this.lawSound = new Sound(this); this.lawSound.attachSound("law.wav"); this.lawSound.stop(); this.shotgunSound = new Sound(this); this.shotgunSound.attachSound("shotgun.wav"); this.shotgunSound.stop(); this.subbarrelSound = new Sound(this); this.subbarrelSound.attachSound("subbarrel.wav"); this.subbarrelSound.stop(); this.burnSound = new Sound(this); this.burnSound.attachSound("burn.wav"); this.burnSound.stop(); this.dieSound = new Sound(this); this.dieSound.attachSound("die.wav"); this.dieSound.stop(); }; Man.prototype.addShell = function (err) { _root.addShell(this._x, this._y, this._rotation); }; Man.prototype.addBullet = function (err) { var _local4 = this._x + ((this.puzo + 20) * Math.cos(degToRad(this._rotation - 90))); var _local3 = this._y + ((this.puzo + 20) * Math.sin(degToRad(this._rotation - 90))); var _local5 = new Line(this._x, this._y, _local4, _local3); if (_local5.wall() == null) { _root.addBullet(_local4, _local3, this._rotation + err, this.weapon.damage); } }; Man.prototype.addGauss = function (err) { var _local4 = this._x + ((this.puzo + 20) * Math.cos(degToRad(this._rotation - 90))); var _local3 = this._y + ((this.puzo + 20) * Math.sin(degToRad(this._rotation - 90))); var _local5 = new Line(this._x, this._y, _local4, _local3); if (_local5.wall() == null) { _root.addGauss(_local4, _local3, this._rotation + err, this.weapon.damage); } }; Man.prototype.addRocket = function (err) { _root.addRocket(this._x, this._y, this._rotation, err); }; Man.prototype.addNapalm = function (err) { _root.addNapalm(this._x, this._y, this._rotation, err); }; Man.prototype.addFlame = function (rot) { _root.addFlame(this._x, this._y, rot, this.weapon.damage); }; Man.prototype.shot = function () { this.shotSound.start(); this.addBullet((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.gauss = function () { this.shotSound.start(); this.addGauss((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.shotgun = function () { this.shotgunSound.start(); var _local3 = (Math.random() * (2 * this.kick)) - this.kick; var _local2 = -2; while (_local2 <= 2) { this.addBullet(_local2 + _local3); _local2++; } }; Man.prototype.doubleBarrel = function () { this.shotgunSound.start(); var _local3 = (Math.random() * (2 * this.kick)) - this.kick; var _local2 = -2; while (_local2 <= 2.5) { this.addBullet(_local2 + _local3); _local2 = _local2 + 0.5; } }; Man.prototype.rocket = function () { this.lawSound.start(); this.addRocket((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.napalm = function () { this.lawSound.start(); this.addNapalm((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.grenade = function () { this.subbarrelSound.start(); this.addGrenade((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.knifeSlash = function (rad, dmg) { var _local4 = 0; while (_local4 < _global.hero) { if (("hero" + _local4) != this._name) { if (theDistance(this, _root["hero" + _local4]) <= ((rad + this.puzo) + _root["hero" + _local4].puzo)) { _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; _root["hero" + _local4].getShot(dmg); } } _local4++; } }; Man.prototype.tSuperMutant = function () { this.MAX_HP = 200; this.HP = 200; this.hp_mod = 2; this.step = 2; }; Man.prototype.tEnclave = function () { this.MAX_HP = 300; this.HP = 300; this.hp_mod = 3; }; Man.prototype.tZombie = function () { this.MAX_HP = 500; this.HP = 500; this.hp_mod = 4; this.step = 1; this.AC = 0; }; Man.prototype.tChosenOne = function () { this.MAX_HP = 150; this.HP = 150; this.hp_mod = 1.5; this.step = 4; }; Man.prototype.tDemon = function () { this.MAX_HP = 700; this.HP = 700; this.hp_mod = 7; this.step = 5; }; Man.prototype.tDeath = function () { this.MAX_HP = 300; this.HP = 200; this.hp_mod = 5; this.step = 10; }; Soldier.prototype = new Man(); Soldier.prototype.turn = function (deg) { deg = deg - 90; while (deg < -180) { deg = deg + 360; } while (deg > 180) { deg = deg - 360; } var _local2 = this._rotation; while (_local2 < -180) { _local2 = _local2 + 360; } while (_local2 > 180) { _local2 = _local2 - 360; } var _local4 = deg - _local2; if (Math.abs(_local4) > 180) { if (deg > _local2) { _local4 = _local4 - 360; } else { _local4 = _local4 + 360; } } if (_local4 < -6) { this._rotation = this._rotation - 10; } else if (_local4 > 6) { this._rotation = this._rotation + 10; } else { this._rotation = deg; return(true); } return(false); }; Soldier.prototype.goto = function (x, y) { var _local4 = radToDeg(Math.atan2(this._y - this.goy, this._x - this.gox)); var _local2 = null; var _local3 = 0; while (_local3 <= 60) { _local2 = plot(_local4 + _local3, this.step); if (this.canGo(-_local2.x, -_local2.y)) { this._x = this._x - _local2.x; this._y = this._y - _local2.y; this.turn(radToDeg(Math.atan2(_local2.y, _local2.x))); return(true); } _local2 = plot(_local4 - _local3, this.step); if (this.canGo(-_local2.x, -_local2.y)) { this._x = this._x - _local2.x; this._y = this._y - _local2.y; this.turn(radToDeg(Math.atan2(_local2.y, _local2.x))); return(true); } _local3 = _local3 + 10; } return(false); }; Soldier.prototype.moveOn = function (range) { if ((Math.abs(this._x - this.gox) > range) || (Math.abs(this._y - this.goy) > range)) { this.leg_l.play(); this.leg_r.play(); if (!this.goto(this.gox, this.goy)) { this.gox = this._x; this.goy = this._y; } } else { this.leg_l.stop(); this.leg_r.stop(); } }; Soldier.prototype.onEnterFrame = function () { if (this.HP > 0) { this.stdFrame(); this.findEnemy(); this.attack(); this.panic(); this.moveOn(this.puzo); } this.isDead(); }; Soldier.prototype.atkRange = function () { return(_root.theDistance(this, this.attacking) <= ((this.weapon.radius + this.puzo) + this.attacking.puzo)); }; Soldier.prototype.attack = function () { if (this.attacking.HP <= 0) { this.attacking = null; } if (this.attacking != null) { if (this.turn(radToDeg(Math.atan2(this._y - this.attacking._y, this._x - this.attacking._x)))) { if (((_global.times % this.weapon.fire_rate) == 0) && (this.hands._currentframe < 70)) { if (this.weapon.melee && (!this.atkRange())) { this.gox = this.attacking._x; this.goy = this.attacking._y; } else { this.fireNow(); } } } if ((_global.times == 0) && (!this.inSight())) { this.gox = this.attacking._x; this.goy = this.attacking._y; this.attacking = null; this.hands.weapon.wpn.gotoAndStop(1); } else if (!this.weapon.melee) { this.gox = this._x; this.goy = this._y; } } }; Soldier.prototype.panic = function () { if ((this.burning && (this.gox == this._x)) && (this.goy == this._y)) { var _local4 = _root.d(_global.hero) - 1; if (_root["hero" + _local4] == this) { _local4--; } this.gox = _root["hero" + _local4]._x; this.goy = _root["hero" + _local4]._y; } }; Soldier.prototype.inSight = function () { var _local5 = new Line(this.attacking._x, this.attacking._y, this._x, this._y); var _local3 = 0; while (_local3 < _global.walls.length) { var _local4 = _global.walls[_local3].cross(_local5); if (_local4 != null) { return(false); } _local3++; } return(true); }; Soldier.prototype.fireNow = function () { if ((this.weapon.clip - this.weapon.treat) >= 0) { this.hands.weapon.wpn.gotoAndPlay(2); this.weapon.clip = this.weapon.clip - this.weapon.treat; } else if (this.weapon.ammo > 0) { this.hands.gotoAndPlay("reload"); } else if (this.weapon == this.weap_1) { this.changeWeapons(this.weap_4); } else if (this.weapon == this.weap_4) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } }; Soldier.prototype.isDead = function () { if ((this.HP <= 0) && (this._currentframe == 1)) { this.weapon.drop(); this.hands.weapon.wpn.removeMovieClip(); this.gotoAndPlay("death"); this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 8000) ? 1 : -6000); } }; Soldier.prototype.notHit = function (x, y) { var _local4 = 0; while (_local4 < _global.hero) { if (((("hero" + _local4) != this._name) && (_root["hero" + _local4].HP > 0)) && (_root.thatDistance(this, _root["hero" + _local4], x, y) < this.puzo)) { return(false); } _local4++; } return(true); }; Soldier.prototype.findEnemy = function () { if ((this.HP > 0) && (_global.times == 0)) { if (this.attacking == null) { var _local4 = 0; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].team != this.team)) { this.attacking = _root["hero" + _local4]; if (this.inSight()) { return(undefined); } this.attacking = null; } _local4++; } } else if (this.attacking.HP < 0) { this.attacking = null; } } }; Soldier.prototype.addGrenade = function (err) { _root.addGrenade(this._x, this._y, this._rotation, err, this.attacking._x, this.attacking._y, this.weapon.alt_type); }; Soldier.prototype.throwIt = function () { _root.addHandGrenade(this._x, this._y, this._rotation, this.attacking._x, this.attacking._y, this.weapon.link); }; Object.registerClass("Hero", Soldier); Player.prototype = new Man(); Player.prototype.turn = function () { this._rotation = 90 + _root.radToDeg(Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x)); }; Player.prototype.moveOn = function (range) { var _local3 = 0; var _local2 = 0; if (Key.isDown(87)) { _local2 = _local2 - this.step; } if (Key.isDown(83)) { _local2 = _local2 + this.step; } if (Key.isDown(65)) { _local3 = _local3 - this.step; } if (Key.isDown(68)) { _local3 = _local3 + this.step; } if (((_local3 != 0) || (_local2 != 0)) && (this.canGo(_local3, _local2))) { this._x = this._x + _local3; this._y = this._y + _local2; this.leg_l.play(); this.leg_r.play(); } else { this.leg_l.stop(); this.leg_r.stop(); } }; Player.prototype.onEnterFrame = function () { if (this.HP > 0) { this.turn(); this.stdFrame(); this.attack(); this.moveOn(); this.anotherKeys(); } this.lookCheats(); this.writeAll(); this.isDead(); }; Player.prototype.onMouseDown = function () { this.kurok = true; }; Player.prototype.onMouseUp = function () { this.kurok = false; }; Player.prototype.attack = function () { if (Key.isDown(82)) { this.reloadNow(); } if (this.kurok) { if ((this.shot_timer == 0) && (this.hands._currentframe < 70)) { this.shot_timer = this.weapon.fire_rate; this.fireNow(); } } else if (Key.isDown(32)) { if ((this.weapon.alternate && (this.shot_timer == 0)) && (this.hands._currentframe < 70)) { this.shot_timer = this.weapon.alt_rate; this.fireAlt(); } } }; Player.prototype.fireNow = function () { if (this.weapon.clip >= this.weapon.treat) { this.hands.weapon.wpn.gotoAndPlay(2); this.weapon.clip = this.weapon.clip - this.weapon.treat; } else if (this.weapon.ammo > 0) { this.reloadNow(); } }; Player.prototype.fireAlt = function () { if (this.weapon.alternate) { if (this.weapon.alt_use) { if (this.weapon.alt_clip >= this.weapon.alt_treat) { this.hands.weapon.wpn.gotoAndPlay("alt"); this.weapon.alt_clip = this.weapon.alt_clip - this.weapon.alt_treat; } else if (this.weapon.alt_ammo > 0) { this.reloadNow(); } } else if (this.weapon.clip >= this.weapon.alt_treat) { this.hands.weapon.wpn.gotoAndPlay("alt"); this.weapon.clip = this.weapon.clip - this.weapon.alt_treat; } else if (this.weapon.ammo > 0) { this.reloadNow(); } } }; Player.prototype.isDead = function () { if ((this.HP <= 0) && (this._currentframe == 1)) { this.weapon.drop(); this.gotoAndPlay("death"); _root.attachMovie("again_question", "again", 100001, {_x:400, _y:300}); } }; Player.prototype.notHit = function (x, y) { var _local4 = 1; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root.thatDistance(this, _root["hero" + _local4], x, y) < this.puzo)) { return(false); } _local4++; } return(true); }; Player.prototype.writeAll = function () { _root._cursor.ammo_txt.text = this.weapon.ammo; _root._cursor.clip_txt.text = this.weapon.clip; _root.scr.ammo_txt.text = this.weapon.ammo; _root.scr.clip_txt.text = this.weapon.clip; _root.scr.alt_ammo_txt.text = this.weapon.alt_ammo; _root.scr.alt_clip_txt.text = this.weapon.alt_clip; if (this.HP > 0) { _root.scr.HP_bar._xscale = this.HP / this.hp_mod; _root.scr.hp_txt.text = this.HP; } else { _root.scr.HP_bar._xscale = 0; _root.scr.hp_txt.text = "0"; } _root.scr.AC_bar._xscale = this.AC; _root.scr.ac_txt.text = this.AC; _root.scr.kick_txt.text = this.kick; _root.scr.KICK_bar._yscale = this.kick * 2; _root._cursor.kick_bar._xscale = 100 + ((this.kick / 30) * 100); _root._cursor.kick_bar._yscale = 100 + ((this.kick / 30) * 100); }; Player.prototype.anotherKeys = function () { if ((Key.isDown(71) && (this.weapon.plus != 3)) && ((getTimer() - _global.hold_time) > _global.KEYBOARD_SENSIVITY)) { _global.hold_time = getTimer(); var _local5 = this.weapon.plus; this["weap_" + _local5].drop(); this["weap_" + _local5] = null; this.weapon = null; switch (_local5) { case 1 : if (this.weap_2 != null) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } break; case 2 : if (this.weap_1 != null) { this.changeWeapons(this.weap_1); } else { this.changeWeapons(this.weap_3); } break; case 4 : if (this.weap_1 != null) { this.changeWeapons(this.weap_1); } else if (this.weap_2 != null) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } } } if ((Key.isDown(49) && (this.weapon.plus != 1)) && (this.weap_1 != null)) { this.changeWeapons(this.weap_1); } else if ((Key.isDown(50) && (this.weapon.plus != 2)) && (this.weap_2 != null)) { this.changeWeapons(this.weap_2); } else if (Key.isDown(51) && ((this.weapon.plus != 3) & (this.weap_3 != null))) { this.changeWeapons(this.weap_3); } else if (Key.isDown(52) && ((this.weapon.plus != 4) & (this.weap_4 != null))) { this.changeWeapons(this.weap_4); } if (Key.isDown(81)) { var _local4 = 1; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].team == this.team)) { _root["hero" + _local4].gox = _root._xmouse; _root["hero" + _local4].goy = _root._ymouse; } _local4++; } } }; Player.prototype.lookCheats = function () { if (_global.times == 0) { if ((Key.isDown(77) && (Key.isDown(80))) && (Key.isDown(89))) { this.weapon.drop(); var _local3 = new SuperShotgun(); _local3.equip(this); } if ((Key.isDown(90) && (Key.isDown(76))) && (Key.isDown(84))) { this.weapon.drop(); var _local3 = new Minigun(); _local3.equip(this); } if ((Key.isDown(88) && (Key.isDown(72))) && (Key.isDown(73))) { this.weapon.drop(); var _local3 = new RocketLauncher(); _local3.equip(this); } } }; Player.prototype.addGrenade = function (err) { _root.addGrenade(this._x, this._y, this._rotation, err, _root._xmouse, _root._ymouse, this.weapon.alt_type); }; Player.prototype.throwIt = function () { _root.addHandGrenade(this._x, this._y, this._rotation, _root._xmouse, _root._ymouse, this.weapon.link); }; Object.registerClass("Player", Player); Weapon.prototype = new Object(); Weapon.prototype.equip = function (character) { this.owner = character; character["weap_" + this.plus] = this; if (_global.CHANGE_WEAPONS) { character.changeWeapons(this); } if (character._name == "hero0") { if (this.alt_use) { _root.scr.gotoAndStop(2); } else { _root.scr.gotoAndStop(1); if (this.alternate) { _root.scr.alt_descr_txt.text = this.alt_description; } else { _root.scr.alt_descr_txt.text = ""; } } } }; Weapon.prototype.drop = function () { addDroppedGun(this.owner._x, this.owner._y, this.owner._rotation, this); }; LAW.prototype = new Weapon(); FLY.prototype = new Weapon(); PKM.prototype = new Weapon(); M60.prototype = new Weapon(); PPD.prototype = new Weapon(); MG_36.prototype = new Weapon(); Browning_30.prototype = new Weapon(); AK_47.prototype = new Weapon(); M_16.prototype = new Weapon(); SVD.prototype = new Weapon(); M50.prototype = new Weapon(); PPH_41.prototype = new Weapon(); SKS.prototype = new Weapon(); StG_42.prototype = new Weapon(); Garand_M1.prototype = new Weapon(); UZI.prototype = new Weapon(); MP5.prototype = new Weapon(); MP_40.prototype = new Weapon(); Thompson.prototype = new Weapon(); SPAS_12.prototype = new Weapon(); Benelli_M3.prototype = new Weapon(); DB.prototype = new Weapon(); HK_28.prototype = new Weapon(); Browning_1921.prototype = new Weapon(); PM.prototype = new Weapon(); Beretta.prototype = new Weapon(); TT_33.prototype = new Weapon(); Colt_1917.prototype = new Weapon(); WALTER.prototype = new Weapon(); Knife.prototype = new Weapon(); RocketLauncher.prototype = new Weapon(); SuperShotgun.prototype = new Weapon(); Minigun.prototype = new Weapon(); GROZA.prototype = new Weapon(); AUG.prototype = new Weapon(); M4.prototype = new Weapon(); AN94.prototype = new Weapon(); FNFAL.prototype = new Weapon(); FAMAS.prototype = new Weapon(); Galil.prototype = new Weapon(); F2000.prototype = new Weapon(); TommyGun.prototype = new Weapon(); FNP90.prototype = new Weapon(); BIZON.prototype = new Weapon(); UMP.prototype = new Weapon(); PPK_12.prototype = new Weapon(); CAWS.prototype = new Weapon(); Jackhammer.prototype = new Weapon(); USAS_12.prototype = new Weapon(); Glock18.prototype = new Weapon(); Beretta93R.prototype = new Weapon(); APS.prototype = new Weapon(); DesertEagle.prototype = new Weapon(); Anaconda.prototype = new Weapon(); microUZI.prototype = new Weapon(); Spectre.prototype = new Weapon(); HE.prototype = new Weapon(); FRAG.prototype = new Weapon(); Bozar.prototype = new Weapon(); AWM.prototype = new Weapon(); M249.prototype = new Weapon(); Pecheneg.prototype = new Weapon(); Kord.prototype = new Weapon(); MM1.prototype = new Weapon(); Mikor.prototype = new Weapon(); M79.prototype = new Weapon(); Flamethrower.prototype = new Weapon(); NapalmLauncher.prototype = new Weapon(); GaussRifle.prototype = new Weapon(); Fork.prototype = new Weapon(); Axe.prototype = new Weapon(); Scythe.prototype = new Weapon(); Bullet.prototype = new MovieClip(); Bullet.prototype.hit = function () { var _local7 = 20000; var _local6 = 0; var _local5 = null; var _local8 = null; var _local9 = null; var _local4 = 0; while (_local4 < _global.hero) { if (_root["hero" + _local4].HP > 0) { _root["hero" + _local4].getLines(0, 0); _local5 = _root["hero" + _local4].lineCross(this.line, 0, 0); if (_local5 != null) { _local6 = Math.sqrt(((this._x - _local5.X) * (this._x - _local5.X)) + ((this._y - _local5.Y) * (this._y - _local5.Y))); if (_local6 < _local7) { _local7 = _local6; _local8 = _local5; _local9 = _local4; } } } _local4++; } if (_local8 != null) { _root["hero" + _local9].getShot(this.damage); this.line.end.X = _local8.X; this.line.end.Y = _local8.Y; } this.lineStyle(1, 16776960, 100); this.moveTo(0, 0); this.lineTo(this.line.end.X - this._x, this.line.end.Y - this._y); }; Object.registerClass("Bullet", Bullet); OldBullet.prototype = new MovieClip(); OldBullet.prototype.onEnterFrame = function () { if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (800 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local5 = plot(this._rotation - 90, this.speed); var _local6 = new Line(this._x, this._y, this._x + _local5.x, this._y + _local5.y); var _local7 = _local6.wall(); if (_local7 == null) { this._x = this._x + _local5.x; this._y = this._y + _local5.y; } else { this.removeMovieClip(); } var _local4 = 0; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].hitTest(this._x, this._y, false))) { _root["hero" + _local4].getShot(this.damage); this.removeMovieClip(); } _local4++; } }; Object.registerClass("OldBullet", OldBullet); Gauss.prototype = new MovieClip(); Gauss.prototype.hit = function () { this.lineStyle(2, 6711039, 50); this.moveTo(0, 0); this.lineTo(this.line.end.X - this._x, this.line.end.Y - this._y); var _local4 = 0; while (_local4 < _global.hero) { _root["hero" + _local4].getLines(0, 0); if (_root["hero" + _local4].lineHit(this.line, 0, 0)) { _root["hero" + _local4].getShot(this.damage); } _local4++; } }; Object.registerClass("Gauss", Gauss); Rocket.prototype = new MovieClip(); Rocket.prototype.blow = function () { this.moving = false; this.gotoAndPlay(2); }; Rocket.prototype.explode = function () { var _local5 = 15; while (_local5 <= 345) { _root.addBullet(this._x, this._y, this._rotation + _local5, _global.FRAG_DAMAGE); _local5 = _local5 + 30; } var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= _global.BLOW_RADIUS) { _root["hero" + _local4].getShot(_global.HE_DAMAGE); _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; } _local4++; } }; Rocket.prototype.onEnterFrame = function () { if (this.moving) { this.XBOCT._height = this.XBOCT._height + 10; if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (800 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local6 = plot(this._rotation - 90, this.speed); var _local7 = new Line(this._x, this._y, this._x + _local6.x, this._y + _local6.y); var _local8 = _local7.wall(); if (_local8 == null) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } else { this.blow(); return(undefined); } var _local5 = 0; while (_local5 < _global.hero) { if ((_root["hero" + _local5].HP > 0) && (_root["hero" + _local5].hitTest(this._x, this._y, false))) { _root["hero" + _local5].HP = 0; var _local4 = 0; while (_local4 < 8) { _root.addBlood(this._x, this._y); _local4++; } this.blow(); } _local5++; } } }; Object.registerClass("Rocket", Rocket); Napalm.prototype = new MovieClip(); Napalm.prototype.blow = function () { this.moving = false; this.gotoAndPlay(2); }; Napalm.prototype.explode = function () { var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= this.radius) { _root["hero" + _local4].attachMovie("Fire", "fire", 1); } _local4++; } }; Napalm.prototype.onEnterFrame = function () { if (this.moving) { this.XBOCT._height = this.XBOCT._height + 10; if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (800 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local6 = plot(this._rotation - 90, this.speed); var _local7 = new Line(this._x, this._y, this._x + _local6.x, this._y + _local6.y); var _local8 = _local7.wall(); if (_local8 == null) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } else { this.blow(); return(undefined); } var _local5 = 0; while (_local5 < _global.hero) { if ((_root["hero" + _local5].HP > 0) && (_root["hero" + _local5].hitTest(this._x, this._y, false))) { _root["hero" + _local5].attachMovie("Fire", "fire", 1); var _local4 = 0; while (_local4 < 8) { _root.addBlood(this._x, this._y); _local4++; } this.blow(); } _local5++; } } }; Object.registerClass("Napalm", Napalm); Grenade.prototype = new MovieClip(); Grenade.prototype.blow = function () { this.moving = false; this.gotoAndPlay(2); }; Grenade.prototype.HEexplode = function () { var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= _global.BLOW_RADIUS) { _root["hero" + _local4].getShot(_global.HE_DAMAGE); _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; } _local4++; } }; Grenade.prototype.FRAGexplode = function () { var _local4 = 5; while (_local4 <= 355) { _root.addBullet(this._x, this._y, this._rotation + _local4, _global.FRAG_DAMAGE); _local4 = _local4 + 10; } }; Grenade.prototype.onEnterFrame = function () { if (this.moving) { if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (800 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local6 = plot(this._rotation - 90, this.speed); var _local7 = new Line(this._x, this._y, this._x + _local6.x, this._y + _local6.y); var _local8 = _local7.wall(); if (_local8 == null) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } else { this.blow(); return(undefined); } if (Math.sqrt(((this._x - this.dst.X) * (this._x - this.dst.X)) + ((this._y - this.dst.Y) * (this._y - this.dst.Y))) <= this.speed) { this.blow(); return(undefined); } } var _local5 = 0; while (_local5 < _global.hero) { if ((_root["hero" + _local5].HP > 0) && (_root["hero" + _local5].hitTest(this._x, this._y, false))) { _root["hero" + _local5].HP = 0; var _local4 = 0; while (_local4 < 8) { _root.addBlood(this._x, this._y); _local4++; } this.blow(); } _local5++; } }; Object.registerClass("Grenade", Grenade); HandGrenade.prototype = new MovieClip(); HandGrenade.prototype.blow = function () { this._rotation = 0; this.moving = false; this.gotoAndPlay("blow"); }; HandGrenade.prototype.HEexplode = function () { var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= _global.BLOW_RADIUS) { var _local5 = Math.floor((0.7 * (_root["hero" + _local4].AC / 100)) * _global.HE_DAMAGE); _root["hero" + _local4].HP = _root["hero" + _local4].HP - (_global.HE_DAMAGE - _local5); _root["hero" + _local4].AC = _root["hero" + _local4].AC - Math.floor(_local5 / 2); _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; _root.addBlood(_root["hero" + _local4]._x, _root["hero" + _local4]._y); } _local4++; } }; HandGrenade.prototype.FRAGexplode = function () { var _local4 = 5; while (_local4 <= 355) { _root.addBullet(this._x, this._y, this._rotation + _local4, _global.FRAG_DAMAGE); _local4 = _local4 + 10; } }; HandGrenade.prototype.onEnterFrame = function () { if (this.moving) { if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (800 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local10 = plot(this._rotation - 90, this.speed); var _local8 = new Line(this._x, this._y, this._x + _local10.x, this._y + _local10.y); var _local5 = null; var _local6 = null; var _local7 = -1; var _local4 = 0; while (_local4 < _global.walls.length) { _local5 = _global.walls[_local4].cross(_local8); if ((_local5 != null) && ((_local6 == null) || (Math.abs(_local5.X - this.beg.x) < Math.abs(_local6.X - this.beg.x)))) { _local6 = _local5; _local7 = _local4; } _local4++; } if (_local6 == null) { this._x = this._x + _local10.x; this._y = this._y + _local10.y; } else { var _local9 = Math.atan2(_global.walls[_local7].beg.Y - _global.walls[_local7].end.Y, _global.walls[_local7].beg.X - _global.walls[_local7].end.X); _local9 = radToDeg(_local9); var _local11 = this._rotation - _local9; this._rotation = znak(_local9) * ((180 - _local11) + _local9); } this.dst = this.dst - this.speed; if (this.dst < 0) { this.blow(); } } }; Object.registerClass("HandGrenade", HandGrenade); Dropped.prototype = new MovieClip(); Dropped.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0)) { if (hero0["weap_" + this.key.plus] == null) { this.key.equip(hero0); this.removeMovieClip(); } else { if (hero0["weap_" + this.key.plus].alt_type == this.key.alt_type) { hero0["weap_" + this.key.plus].alt_ammo = hero0["weap_" + this.key.plus].alt_ammo + (this.key.alt_ammo + this.key.alt_clip); this.key.alt_ammo = 0; this.key.alt_clip = 0; } if ((hero0["weap_" + this.key.plus].cal == this.key.cal) && (this.key.cal != "none")) { hero0["weap_" + this.key.plus].ammo = hero0["weap_" + this.key.plus].ammo + (this.key.ammo + this.key.clip); this.removeMovieClip(); } } } }; Object.registerClass("Dropped", Dropped); Soviet_Partisan = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Partisan"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new DB(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Private"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new SKS(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Sergant"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new PPH_41(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Mashinegunner"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new PPD(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Officer"); var _local2 = new TT_33(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Private"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new StG_42(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Sergant"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new MP_40(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_SS = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "SS"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new HK_28(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Mashinegunner"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new MG_36(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Officer"); var _local2 = new WALTER(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Private"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Garand_M1(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Corporal = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Corporal"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Thompson(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Sergant"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Browning_1921(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Mashinegunner"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Browning_30(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Officer"); var _local2 = new Colt_1917(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Rebel = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Rebel"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new UZI(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Private"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new AK_47(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Sergant"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new Benelli_M3(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Mashinegunner"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new PKM(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Officer"); var _local2 = new PM(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Sniper = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Sniper"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new SVD(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Specialist = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Specialist"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new FLY(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Private"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new M_16(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Sergant"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new SPAS_12(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Mashinegunner"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new M60(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_AT = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "AT"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new LAW(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Officer"); var _local2 = new Beretta(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Sniper = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Sniper"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new M50(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Delta = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Delta"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new MP5(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; getPistol = function (campain) { switch (campain) { case "American" : return("Colt_1917"); case "Soviet" : return("TT_33"); case "German" : return("WALTER"); case "USA" : return("Beretta"); case "Vietnam" : return("PM"); } }; getAmericanGun = function (rank) { switch (rank) { case "Private" : return("Garand_M1"); case "Corporal" : return("Thompson"); case "Sergant" : return("Browning_1921"); case "Masinegunner" : return("Browning_30"); case "Officer" : return(null); } }; getSovietGun = function (rank) { switch (rank) { case "Partisan" : return("DB"); case "Private" : return("SKS"); case "Sergant" : return("PPH_41"); case "Masinegunner" : return("PPD"); case "Officer" : return(null); } }; getGermanGun = function (rank) { switch (rank) { case "Private" : return("StG_42"); case "Sergant" : return("MP_40"); case "SS" : return("HK_28"); case "Masinegunner" : return("MG_36"); case "Officer" : return(null); } }; getUSAGun = function (rank) { switch (rank) { case "Private" : return("M_16"); case "Sergant" : return("SPAS_12"); case "AT" : return("LAW"); case "Masinegunner" : return("M60"); case "Sniper" : return("M50"); case "Officer" : return(null); case "Delta" : return("MP5"); } }; getVietnamGun = function (rank) { switch (rank) { case "Rebel" : return("UZI"); case "Private" : return("AK_47"); case "Sergant" : return("Benelli_M3"); case "Masinegunner" : return("PKM"); case "Sniper" : return("SVD"); case "Officer" : return(null); case "Specialist" : return("FLY"); } }; getCTGun = function (rank) { switch (rank) { case "Specnaz" : return("GROZA"); case "Alpha" : return("AN94"); case "SAS" : return("F2000"); case "GIGN" : return("FAMAS"); case "GSG-9" : return("CAWS"); case "UNSF" : return("FNP90"); case "Machenegunner" : return("Pecheneg"); case "RUSmarine" : return("Kord"); case "Police" : return("Mikor"); } }; getTerrorGun = function (rank) { switch (rank) { case "Gangsta" : return("M4"); case "Commander" : return("AUG"); case "Mafia" : return("FNFAL"); case "Terrorist" : return("Galil"); case "DrugDealer" : return("USAS_12"); case "Scout" : return("BIZON"); case "Robber" : return("UMP"); case "Hitman" : return("AWM"); case "Leader" : return("M249"); case "Outlaw" : return("MM1"); } }; getFalloutGun = function (rank) { switch (rank) { case "Ranger" : return("Jackhammer"); case "Enclave" : return("PPK_12"); case "ChosenOne" : return("Bozar"); case "Sheriff" : return("GaussRifle"); case "SuperMutant" : return("Minigun"); case "Raider" : return("Flamethrower"); } }; getBloodGun = function (rank) { switch (rank) { case "Pyromaniak" : return("NapalmLauncher"); case "Fanatic" : return("TommyGun"); } }; getGun = function (side, rank) { return(_root[("get" + side) + "Gun"](rank)); }; getAmericanUniform = function (mission) { switch (mission) { case 0 : return("Private"); case 1 : return("Corporal"); case 2 : return("Sergant"); case 3 : return("Mashinegunner"); case 4 : return("Officer"); } }; getSovietUniform = function (mission) { switch (mission) { case 0 : return("Partisan"); case 1 : return("Private"); case 2 : return("Sergant"); case 3 : return("Mashinegunner"); case 4 : return("Officer"); } }; getGermanUniform = function (mission) { switch (mission) { case 0 : return("Private"); case 1 : return("Sergant"); case 2 : return("SS"); case 3 : return("Mashinegunner"); case 4 : return("Officer"); } }; getUSAUniform = function (mission) { switch (mission) { case 0 : return("Private"); case 1 : return("Sergant"); case 2 : return("AT"); case 3 : return("Mashinegunner"); case 4 : return("Sniper"); case 5 : return("Officer"); case 6 : return("Delta"); } }; getVietnamUniform = function (mission) { switch (mission) { case 0 : return("Rebel"); case 1 : return("Private"); case 2 : return("Sergant"); case 3 : return("Mashinegunner"); case 4 : return("Sniper"); case 5 : return("Officer"); case 6 : return("Specialist"); } }; getUniform = function (campain, mission) { return(_root[("get" + campain) + "Uniform"](mission)); }; NextLevel.prototype = new MovieClip(); NextLevel.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0._x, _root.hero0._y, false)) { _root.attachMovie("Congratulations", "win", 100011, {_x:400, _y:300}); } }; Object.registerClass("NextLevel", NextLevel); Cursor.prototype = new MovieClip(); Cursor.prototype.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); }; Object.registerClass("ArrowCursor", Cursor); Object.registerClass("BattleCursor", Cursor); Mouse.hide(); _root.attachMovie("ArrowCursor", "_cursor", 150000); Flame.prototype = new MovieClip(); Flame.prototype.onEnterFrame = function () { if ((_global.times % 2) == 0) { var _local4 = 0; while (_local4 < _global.hero) { if (this.hitTest(_root["hero" + _local4]._x, _root["hero" + _local4]._y, true)) { var _local5 = new Line(_root["hero" + _local4]._x, _root["hero" + _local4]._y, this.owner._x, this.owner._y); var _local6 = _local5.wall(); if (_local6 == null) { if (_root["hero" + _local4].AC > 80) { _root["hero" + _local4].getShot(10); } else { _root["hero" + _local4].getShot(10); _root["hero" + _local4].attachMovie("Fire", "fire", 1); } } } _local4++; } } }; Object.registerClass("Flame", Flame); Object.registerClass("FlameTriple", Flame); Fire.prototype = new MovieClip(); Fire.prototype.onEnterFrame = function () { if ((_global.times % 3) == 0) { this._parent.getShot(5); if (this._parent.HP <= 0) { this.removeMovieClip(); } } }; Object.registerClass("Fire", Fire); Slash.prototype = new MovieClip(); Slash.prototype.hit = function (dmg) { var _local4 = 0; while (_local4 < _global.hero) { if (("hero" + _local4) != this.owner._name) { if (this.hitTest(_root["hero" + _local4])) { var _local5 = new Line(_root["hero" + _local4]._x, _root["hero" + _local4]._y, this.owner._x, this.owner._y); var _local6 = _local5.wall(); if (_local6 == null) { if (dmg == undefined) { _root["hero" + _local4].getShot(this.owner.weapon.damage); } else { _root["hero" + _local4].getShot(dmg); } } } } _local4++; } }; Object.registerClass("Slash", Slash); fscommand ("showmenu", false); fscommand ("fullscreen", true); _global.walls = new Array(); _root.setDefaults(); _root.loadDefaults();Instance of Symbol 55 MovieClip in Frame 1onClipEvent (load) { this.num = 0.01; }Frame 2MOVIE_PLAYED = false;Frame 3stop();Instance of Symbol 1448 MovieClip in Frame 4//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 4//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 4//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 4//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 4//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 4//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 4//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 4//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 4//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 4//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 4//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 4//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 4//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 5//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 5//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 5//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 5//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 5//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 5//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 5//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 5//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 5//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 5//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 5//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 5//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 5//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 5//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 6//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 7//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 7//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 7//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 7//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 7//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 7//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 7//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 7//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 8//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 8//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 8//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 8//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 8//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 8//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 8//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 8//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 9//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 9//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 9//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 9//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 9//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 9//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 9//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 9//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 9//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 9//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 9//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 9//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 9//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 10//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 10//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 10//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 10//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 10//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 10//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 10//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 10//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 10//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 10//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 10//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 10//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 11//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 11//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 370; go_y = 310; }Instance of Symbol 1448 MovieClip in Frame 11//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 11//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Hitman"; gun = "AWM"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 11//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 370; go_y = 250; }Instance of Symbol 1448 MovieClip in Frame 11//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 450; go_y = 310; }Instance of Symbol 1448 MovieClip in Frame 11//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 450; go_y = 250; }Instance of Symbol 1448 MovieClip in Frame 11//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 520; go_y = 280; }Instance of Symbol 1448 MovieClip in Frame 11//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 11//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 11//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 11//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_FSB"; gun = "Pecheneg"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "CT_FSB"; gun = "Pecheneg"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 12//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 13//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_Marine"; gun = "Kord"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 13//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 13//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 13//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 13//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 13//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 13//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 13//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 13//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 13//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 13//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 13//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 13//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 14//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 15//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 16//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 16//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 16//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 16//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 16//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 16//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 16//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 16//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 16//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 16//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 16//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 16//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 16//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 16//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 16//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 17//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 18//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 18//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 18//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_FSB"; gun = "Pecheneg"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 18//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_FSB"; gun = "Pecheneg"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 18//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 18//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 18//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 18//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 18//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 18//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 18//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 18//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 18//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 18//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 18//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 19//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 20//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 20//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 20//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 20//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 20//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 20//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 20//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 20//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 21//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 21//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 21//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 21//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 21//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 21//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 21//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 21//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 21//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 21//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 21//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 21//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 21//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 21//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Marine"; gun = "Kord"; melee = "Knife"; pistol = "FRAG"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 22//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Hitman"; gun = "AWM"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 23//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 24//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 25//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 26//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 26//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }Instance of Symbol 1448 MovieClip in Frame 26//component parameters onClipEvent (construct) { who = "Soldier"; team = 3; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 26//component parameters onClipEvent (construct) { who = "Soldier"; team = 3; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 26//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 26//component parameters onClipEvent (construct) { who = "Soldier"; team = 3; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 26//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 26//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 26//component parameters onClipEvent (construct) { who = "Soldier"; team = 3; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 26//component parameters onClipEvent (construct) { who = "Soldier"; team = 3; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 26//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 26//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 26//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 26//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 26//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 27//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_Sheriff"; gun = "GaussRifle"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }Instance of Symbol 1448 MovieClip in Frame 27//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 27//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 27//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 27//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 27//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 27//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 27//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 27//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 27//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 27//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 27//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 27//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 27//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 28//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 29//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Sheriff"; gun = "GaussRifle"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 30//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Blood_MainHero"; gun = "Fork"; melee = "Knife"; pistol = "no"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 30//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 30//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 30//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 30//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 30//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 30//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 30//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 30//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 30//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 30//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 30//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 30//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 31//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Blood_MainHero"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 31//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 31//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 31//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 31//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 31//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 31//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 31//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 31//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 31//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 31//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 31//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 32//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Blood_MainHero"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 32//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 32//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 32//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Demon"; gun = "NapalmLauncher"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "tDemon"; }Instance of Symbol 1448 MovieClip in Frame 32//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 32//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 32//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 32//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 32//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 32//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 32//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 33//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Blood_MainHero"; gun = "NapalmLauncher"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 33//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Death"; gun = "Scythe"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tDeath"; }Instance of Symbol 1448 MovieClip in Frame 33//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 33//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }Instance of Symbol 1448 MovieClip in Frame 33//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Death"; gun = "Scythe"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tDeath"; }Instance of Symbol 1448 MovieClip in Frame 33//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Death"; gun = "Scythe"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tDeath"; }Instance of Symbol 1448 MovieClip in Frame 33//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 33//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 33//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 33//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Instance of Symbol 1448 MovieClip in Frame 33//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }Frame 34_root.loadMap(WhatToLoad);Symbol 3 MovieClip [Smoke] Frame 45this.unloadMovie();Symbol 7 MovieClip [Options] Frame 1stop();Symbol 55 MovieClip Frame 1_root.stop(); this.onEnterFrame = function () { var _local3 = _root.getBytesLoaded() / _root.getBytesTotal(); this.bar._x = _local3 * 700; this.percent_txt.text = Math.floor(_local3 * 100) + " %"; if (_local3 >= 1) { _root.gotoAndStop(3); } };Symbol 552 MovieClip [Flamethrower] Frame 1stop();Symbol 552 MovieClip [Flamethrower] Frame 2this._parent._parent.play(); this._parent._parent._parent.getKicked();Symbol 566 MovieClip [Minigun] Frame 1stop(); this.barrels.gotoAndStop(1);Symbol 566 MovieClip [Minigun] Frame 2this._parent._parent.play(); this.barrels.play(); this._parent._parent._parent.getKicked(); this._parent._parent._parent.shot(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell();Symbol 574 MovieClip [NapalmLauncher] Frame 1stop();Symbol 574 MovieClip [NapalmLauncher] Frame 2this._parent._parent.play(); this._parent._parent._parent.napalm(); this._parent._parent._parent.getKicked();Symbol 574 MovieClip [NapalmLauncher] Frame 4gotoAndStop (1);Symbol 576 MovieClip [RocketLauncher] Frame 1stop();Symbol 576 MovieClip [RocketLauncher] Frame 2this._parent._parent.play(); this._parent._parent._parent.rocket(); this._parent._parent._parent.getKicked();Symbol 578 MovieClip [SuperShotgun] Frame 1stop();Symbol 578 MovieClip [SuperShotgun] Frame 2this._parent._parent.play(); var i = 0; while (i < 3) { this._parent._parent._parent.shotgun(); this._parent._parent._parent.getKicked(); i++; } this._parent._parent._parent.addShell();Symbol 594 MovieClip [AK_47] Frame 1stop();Symbol 594 MovieClip [AK_47] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 594 MovieClip [AK_47] Frame 4gotoAndStop (1);Symbol 594 MovieClip [AK_47] Frame 12this.slash.hit(120);Symbol 596 MovieClip [AN94] Frame 1stop();Symbol 596 MovieClip [AN94] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 596 MovieClip [AN94] Frame 3gotoAndStop (1);Symbol 596 MovieClip [AN94] Frame 4this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 596 MovieClip [AN94] Frame 5this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);Symbol 598 MovieClip [Anaconda] Frame 1stop();Symbol 598 MovieClip [Anaconda] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 598 MovieClip [Anaconda] Frame 3gotoAndStop (1);Symbol 600 MovieClip [APS] Frame 1stop();Symbol 600 MovieClip [APS] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 600 MovieClip [APS] Frame 3gotoAndStop (1);Symbol 600 MovieClip [APS] Frame 4this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(8);Symbol 602 MovieClip [AUG] Frame 1stop();Symbol 602 MovieClip [AUG] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 602 MovieClip [AUG] Frame 3gotoAndStop (1);Symbol 602 MovieClip [AUG] Frame 4this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 602 MovieClip [AUG] Frame 5this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 602 MovieClip [AUG] Frame 6this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 604 MovieClip [AWM] Frame 1stop();Symbol 604 MovieClip [AWM] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 606 MovieClip [Benelli_M3] Frame 1stop();Symbol 606 MovieClip [Benelli_M3] Frame 2this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 608 MovieClip [Beretta] Frame 1stop();Symbol 608 MovieClip [Beretta] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 610 MovieClip [Beretta93R] Frame 1stop();Symbol 610 MovieClip [Beretta93R] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 610 MovieClip [Beretta93R] Frame 3gotoAndStop (1);Symbol 610 MovieClip [Beretta93R] Frame 4this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(4);Symbol 610 MovieClip [Beretta93R] Frame 7this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(4);Symbol 610 MovieClip [Beretta93R] Frame 10this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(4);Symbol 612 MovieClip [BIZON] Frame 1stop();Symbol 612 MovieClip [BIZON] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 612 MovieClip [BIZON] Frame 4gotoAndStop (1);Symbol 612 MovieClip [BIZON] Frame 5this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(4);Symbol 612 MovieClip [BIZON] Frame 6this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);Symbol 612 MovieClip [BIZON] Frame 7this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);Symbol 612 MovieClip [BIZON] Frame 8this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);Symbol 612 MovieClip [BIZON] Frame 9this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);Symbol 614 MovieClip [Bozar] Frame 1stop();Symbol 614 MovieClip [Bozar] Frame 2this._parent._parent.play(); this._parent._parent._parent.kickMore(2); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();Symbol 614 MovieClip [Bozar] Frame 3this._parent._parent._parent.kickMore(2); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();Symbol 614 MovieClip [Bozar] Frame 4this._parent._parent._parent.kickMore(2); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();Symbol 614 MovieClip [Bozar] Frame 5this._parent._parent._parent.kickMore(2); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();Symbol 614 MovieClip [Bozar] Frame 6this._parent._parent._parent.kickMore(2); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();Symbol 614 MovieClip [Bozar] Frame 8gotoAndStop (1);Symbol 616 MovieClip [Browning_30] Frame 1stop();Symbol 616 MovieClip [Browning_30] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 618 MovieClip [Browning_1921] Frame 1stop();Symbol 618 MovieClip [Browning_1921] Frame 2this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 620 MovieClip [CAWS] Frame 1stop();Symbol 620 MovieClip [CAWS] Frame 2this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 620 MovieClip [CAWS] Frame 4gotoAndStop (1);Symbol 620 MovieClip [CAWS] Frame 5this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);Symbol 620 MovieClip [CAWS] Frame 8this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);Symbol 620 MovieClip [CAWS] Frame 11this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);Symbol 622 MovieClip [Colt_1917] Frame 1stop();Symbol 622 MovieClip [Colt_1917] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 624 MovieClip [DB] Frame 1stop();Symbol 624 MovieClip [DB] Frame 2this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell();Symbol 624 MovieClip [DB] Frame 4gotoAndStop (1);Symbol 624 MovieClip [DB] Frame 5this._parent._parent.play(); this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(20);Symbol 624 MovieClip [DB] Frame 6gotoAndStop (1);Symbol 626 MovieClip [DesertEagle] Frame 1stop();Symbol 626 MovieClip [DesertEagle] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 626 MovieClip [DesertEagle] Frame 3gotoAndStop (1);Symbol 628 MovieClip [F2000] Frame 1stop();Symbol 628 MovieClip [F2000] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 628 MovieClip [F2000] Frame 3gotoAndStop (1);Symbol 628 MovieClip [F2000] Frame 4this._parent._parent._parent.grenade();Symbol 630 MovieClip [FAMAS] Frame 1stop();Symbol 630 MovieClip [FAMAS] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 630 MovieClip [FAMAS] Frame 4gotoAndStop (1);Symbol 630 MovieClip [FAMAS] Frame 5this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);Symbol 630 MovieClip [FAMAS] Frame 6this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);Symbol 630 MovieClip [FAMAS] Frame 7this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(13);Symbol 632 MovieClip [FLY] Frame 1stop();Symbol 632 MovieClip [FLY] Frame 2this._parent._parent.play(); this._parent._parent._parent.rocket(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 634 MovieClip [FNFAL] Frame 1stop();Symbol 634 MovieClip [FNFAL] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 634 MovieClip [FNFAL] Frame 3gotoAndStop (1);Symbol 634 MovieClip [FNFAL] Frame 4this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);Symbol 634 MovieClip [FNFAL] Frame 6this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);Symbol 634 MovieClip [FNFAL] Frame 8this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);Symbol 636 MovieClip [FNP90] Frame 1stop();Symbol 636 MovieClip [FNP90] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 636 MovieClip [FNP90] Frame 3gotoAndStop (1);Symbol 636 MovieClip [FNP90] Frame 4this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 636 MovieClip [FNP90] Frame 5this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 636 MovieClip [FNP90] Frame 6this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 636 MovieClip [FNP90] Frame 7this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 636 MovieClip [FNP90] Frame 8this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 638 MovieClip [Galil] Frame 1stop();Symbol 638 MovieClip [Galil] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 638 MovieClip [Galil] Frame 4this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 638 MovieClip [Galil] Frame 6this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 638 MovieClip [Galil] Frame 8gotoAndStop (1);Symbol 638 MovieClip [Galil] Frame 9this._parent._parent._parent.grenade();Symbol 640 MovieClip [Garand_M1] Frame 1stop();Symbol 640 MovieClip [Garand_M1] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 642 MovieClip [GaussRifle] Frame 1stop();Symbol 642 MovieClip [GaussRifle] Frame 2this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 642 MovieClip [GaussRifle] Frame 4gotoAndStop (1);Symbol 642 MovieClip [GaussRifle] Frame 5this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(9);Symbol 642 MovieClip [GaussRifle] Frame 8this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(9);Symbol 642 MovieClip [GaussRifle] Frame 11this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(9);Symbol 644 MovieClip [Glock18] Frame 1stop();Symbol 644 MovieClip [Glock18] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 644 MovieClip [Glock18] Frame 3gotoAndStop (1);Symbol 644 MovieClip [Glock18] Frame 4this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(5);Symbol 644 MovieClip [Glock18] Frame 5this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(5);Symbol 644 MovieClip [Glock18] Frame 6this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(5);Symbol 646 MovieClip [GROZA] Frame 1stop();Symbol 646 MovieClip [GROZA] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 646 MovieClip [GROZA] Frame 4gotoAndStop (1);Symbol 646 MovieClip [GROZA] Frame 5this._parent._parent._parent.grenade();Symbol 648 MovieClip [HK_28] Frame 1stop();Symbol 648 MovieClip [HK_28] Frame 2this._parent._parent.play(); this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell();Symbol 650 MovieClip [Jackhammer] Frame 1stop();Symbol 650 MovieClip [Jackhammer] Frame 2this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 650 MovieClip [Jackhammer] Frame 4gotoAndStop (1);Symbol 650 MovieClip [Jackhammer] Frame 5this._parent._parent.play(); this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);Symbol 650 MovieClip [Jackhammer] Frame 6this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);Symbol 650 MovieClip [Jackhammer] Frame 7this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);Symbol 650 MovieClip [Jackhammer] Frame 8this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);Symbol 652 MovieClip [Knife] Frame 1stop();Symbol 652 MovieClip [Knife] Frame 2this._parent._parent.play();Symbol 652 MovieClip [Knife] Frame 6this.slash.hit();Symbol 654 MovieClip [LAW] Frame 1stop();Symbol 654 MovieClip [LAW] Frame 2this._parent._parent.play(); this._parent._parent._parent.rocket(); this._parent._parent._parent.getKicked();Symbol 656 MovieClip [M_16] Frame 1stop();Symbol 656 MovieClip [M_16] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 656 MovieClip [M_16] Frame 4gotoAndStop (1);Symbol 656 MovieClip [M_16] Frame 5this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 656 MovieClip [M_16] Frame 7this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 656 MovieClip [M_16] Frame 8this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 658 MovieClip [M4] Frame 1stop();Symbol 658 MovieClip [M4] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 658 MovieClip [M4] Frame 3gotoAndStop (1);Symbol 658 MovieClip [M4] Frame 4this._parent._parent._parent.grenade();Symbol 660 MovieClip [M50] Frame 1stop();Symbol 660 MovieClip [M50] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 662 MovieClip [M60] Frame 1stop();Symbol 662 MovieClip [M60] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 664 MovieClip [M79] Frame 1stop();Symbol 664 MovieClip [M79] Frame 2this._parent._parent.play(); this._parent._parent._parent.grenade(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 664 MovieClip [M79] Frame 4gotoAndStop (1);Symbol 666 MovieClip [M249] Frame 1stop();Symbol 666 MovieClip [M249] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 668 MovieClip [MG_36] Frame 1stop();Symbol 668 MovieClip [MG_36] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 670 MovieClip [microUZI] Frame 1stop();Symbol 670 MovieClip [microUZI] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 670 MovieClip [microUZI] Frame 3this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 670 MovieClip [microUZI] Frame 4gotoAndStop (1);Symbol 670 MovieClip [microUZI] Frame 5this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);Symbol 670 MovieClip [microUZI] Frame 6this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);Symbol 670 MovieClip [microUZI] Frame 7this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);Symbol 670 MovieClip [microUZI] Frame 8this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);Symbol 670 MovieClip [microUZI] Frame 9this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);Symbol 672 MovieClip [Mikor] Frame 1stop();Symbol 672 MovieClip [Mikor] Frame 2this._parent._parent.play(); this._parent._parent._parent.grenade(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 672 MovieClip [Mikor] Frame 4gotoAndStop (1);Symbol 674 MovieClip [MM1] Frame 1stop();Symbol 674 MovieClip [MM1] Frame 2this._parent._parent.play(); this._parent._parent._parent.grenade(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 674 MovieClip [MM1] Frame 4gotoAndStop (1);Symbol 676 MovieClip [MP_40] Frame 1stop();Symbol 676 MovieClip [MP_40] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 678 MovieClip [Spectre] Frame 1stop();Symbol 678 MovieClip [Spectre] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 678 MovieClip [Spectre] Frame 3gotoAndStop (1);Symbol 678 MovieClip [Spectre] Frame 4this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 678 MovieClip [Spectre] Frame 5this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 678 MovieClip [Spectre] Frame 6this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 680 MovieClip [Pecheneg] Frame 1stop();Symbol 680 MovieClip [Pecheneg] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 682 MovieClip [PKM] Frame 1stop();Symbol 682 MovieClip [PKM] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 684 MovieClip [PM] Frame 1stop();Symbol 684 MovieClip [PM] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 686 MovieClip [PPD] Frame 1stop();Symbol 686 MovieClip [PPD] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 688 MovieClip [PPH_41] Frame 1stop();Symbol 688 MovieClip [PPH_41] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 690 MovieClip [PPK_12] Frame 1stop();Symbol 690 MovieClip [PPK_12] Frame 2this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 690 MovieClip [PPK_12] Frame 4gotoAndStop (1);Symbol 690 MovieClip [PPK_12] Frame 5this._parent._parent.play(); this._parent._parent._parent.kickMore(7); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell();Symbol 690 MovieClip [PPK_12] Frame 7this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 690 MovieClip [PPK_12] Frame 9this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 690 MovieClip [PPK_12] Frame 11this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 690 MovieClip [PPK_12] Frame 13this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);Symbol 692 MovieClip [SKS] Frame 1stop();Symbol 692 MovieClip [SKS] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 694 MovieClip [SPAS_12] Frame 1stop();Symbol 694 MovieClip [SPAS_12] Frame 2this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 696 MovieClip [StG_42] Frame 1stop();Symbol 696 MovieClip [StG_42] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 698 MovieClip [SVD] Frame 1stop();Symbol 698 MovieClip [SVD] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 700 MovieClip [Thompson] Frame 1stop();Symbol 700 MovieClip [Thompson] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 705 MovieClip [TommyGun] Frame 1stop();Symbol 705 MovieClip [TommyGun] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 705 MovieClip [TommyGun] Frame 3gotoAndStop (1);Symbol 705 MovieClip [TommyGun] Frame 4this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-7); this._parent._parent._parent.addShell();Symbol 705 MovieClip [TommyGun] Frame 6this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-5); this._parent._parent._parent.addShell();Symbol 705 MovieClip [TommyGun] Frame 8this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-3); this._parent._parent._parent.addShell();Symbol 705 MovieClip [TommyGun] Frame 10this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-1); this._parent._parent._parent.addShell();Symbol 705 MovieClip [TommyGun] Frame 12this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-1); this._parent._parent._parent.addShell();Symbol 705 MovieClip [TommyGun] Frame 14this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(3); this._parent._parent._parent.addShell();Symbol 705 MovieClip [TommyGun] Frame 16this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(5); this._parent._parent._parent.addShell();Symbol 705 MovieClip [TommyGun] Frame 18this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(7); this._parent._parent._parent.addShell();Symbol 705 MovieClip [TommyGun] Frame 20this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(5); this._parent._parent._parent.addShell();Symbol 705 MovieClip [TommyGun] Frame 22this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(3); this._parent._parent._parent.addShell();Symbol 705 MovieClip [TommyGun] Frame 24this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(1); this._parent._parent._parent.addShell();Symbol 705 MovieClip [TommyGun] Frame 26this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-1); this._parent._parent._parent.addShell();Symbol 705 MovieClip [TommyGun] Frame 28this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-3); this._parent._parent._parent.addShell();Symbol 705 MovieClip [TommyGun] Frame 30this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-5); this._parent._parent._parent.addShell();Symbol 705 MovieClip [TommyGun] Frame 32this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-7); this._parent._parent._parent.addShell();Symbol 707 MovieClip [TT_33] Frame 1stop();Symbol 707 MovieClip [TT_33] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 709 MovieClip [UMP] Frame 1stop();Symbol 709 MovieClip [UMP] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 709 MovieClip [UMP] Frame 4gotoAndStop (1);Symbol 709 MovieClip [UMP] Frame 5this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 709 MovieClip [UMP] Frame 6this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();Symbol 709 MovieClip [UMP] Frame 7this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);Symbol 711 MovieClip [USAS_12] Frame 1stop();Symbol 711 MovieClip [USAS_12] Frame 2this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 711 MovieClip [USAS_12] Frame 3gotoAndStop (1);Symbol 711 MovieClip [USAS_12] Frame 4this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(7);Symbol 711 MovieClip [USAS_12] Frame 5this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(7);Symbol 711 MovieClip [USAS_12] Frame 6this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(7);Symbol 713 MovieClip [UZI] Frame 1stop();Symbol 713 MovieClip [UZI] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 715 MovieClip [WALTER] Frame 1stop();Symbol 715 MovieClip [WALTER] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 840 MovieClip [MP5] Frame 1stop();Symbol 840 MovieClip [MP5] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 840 MovieClip [MP5] Frame 3gotoAndStop (1);Symbol 840 MovieClip [MP5] Frame 5this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 840 MovieClip [MP5] Frame 6this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 840 MovieClip [MP5] Frame 7this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 840 MovieClip [MP5] Frame 8this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);Symbol 842 MovieClip [Kord] Frame 1stop();Symbol 842 MovieClip [Kord] Frame 2this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();Symbol 842 MovieClip [Kord] Frame 4gotoAndStop (1);Symbol 842 MovieClip [Kord] Frame 5this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);Symbol 842 MovieClip [Kord] Frame 7this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);Symbol 842 MovieClip [Kord] Frame 9this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);Symbol 842 MovieClip [Kord] Frame 11this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);Symbol 842 MovieClip [Kord] Frame 13this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);Symbol 847 MovieClip [Fork] Frame 1stop();Symbol 847 MovieClip [Fork] Frame 2this._parent._parent.play();Symbol 847 MovieClip [Fork] Frame 8this.slash.hit();Symbol 851 MovieClip [Axe] Frame 1stop();Symbol 851 MovieClip [Axe] Frame 2this._parent._parent.play();Symbol 851 MovieClip [Axe] Frame 6this.slash.hit();Symbol 856 MovieClip [Scythe] Frame 1stop();Symbol 856 MovieClip [Scythe] Frame 2this._parent._parent.play();Symbol 856 MovieClip [Scythe] Frame 6this.slash.hit();Symbol 861 MovieClip [Bullet] Frame 1this.hit();Symbol 861 MovieClip [Bullet] Frame 3this.removeMovieClip();Symbol 864 MovieClip [Dropped] Frame 30stop();Symbol 872 MovieClip [FRAG] Frame 1stop();Symbol 872 MovieClip [FRAG] Frame 2this._parent._parent.play();Symbol 874 MovieClip [Gauss] Frame 1this.hit();Symbol 874 MovieClip [Gauss] Frame 3this.removeMovieClip();Symbol 890 MovieClip [Grenade] Frame 1stop();Symbol 890 MovieClip [Grenade] Frame 2this[this.type_expl + "explode"]();Symbol 890 MovieClip [Grenade] Frame 19this.removeMovieClip();Symbol 902 MovieClip [HandGrenade] Frame 135this[this.type_expl + "explode"]();Symbol 902 MovieClip [HandGrenade] Frame 152this.removeMovieClip();Symbol 904 MovieClip [HE] Frame 1stop();Symbol 904 MovieClip [HE] Frame 2this._parent._parent.play();Symbol 917 MovieClip [Napalm] Frame 1stop();Symbol 917 MovieClip [Napalm] Frame 2this.explode();Symbol 917 MovieClip [Napalm] Frame 19this.removeMovieClip();Symbol 927 MovieClip [Rocket] Frame 1stop();Symbol 927 MovieClip [Rocket] Frame 2this.explode();Symbol 927 MovieClip [Rocket] Frame 19this.removeMovieClip();Symbol 928 MovieClip [Shell] Frame 25if (_global.SHELLS) { this.swapDepths(_global.down_depth); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }Symbol 933 MovieClip [Blood_1] Frame 15if (_global.BLOOD) { this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }Symbol 938 MovieClip [Blood_2] Frame 15if (_global.BLOOD) { this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }Symbol 943 MovieClip [Blood_3] Frame 15if (_global.BLOOD) { this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }Symbol 971 MovieClip [Screen] Frame 1stop();Symbol 974 MovieClip [YOU] Frame 1this.onEnterFrame = function () { this._x = _root.hero0._x; this._y = _root.hero0._y; this._alpha--; };Symbol 974 MovieClip [YOU] Frame 100this.removeMovieClip();Symbol 977 Buttonon (release) { _root.gameLoad(_root._currentframe - 3); _root.again.removeMovieClip(); }Symbol 978 Buttonon (release) { _root.unloadMap(); _root.gotoAndStop(3); _root.again.removeMovieClip(); }Symbol 988 Buttonon (release) { _root.unloadMap(); _root.gotoAndStop(3); _root.win.removeMovieClip(); }Symbol 1002 MovieClip Frame 4gotoAndStop ("rifle");Symbol 1002 MovieClip Frame 7gotoAndStop ("smg");Symbol 1002 MovieClip Frame 22gotoAndStop ("shotgun");Symbol 1002 MovieClip Frame 24gotoAndStop ("pistol");Symbol 1002 MovieClip Frame 55this._parent.throwIt(); gotoAndStop ("grenade");Symbol 1002 MovieClip Frame 70gotoAndStop ("knife");Symbol 1002 MovieClip Frame 89weapon.attachMovie(this._parent.ch_weap.link, "wpn", 1);Symbol 1002 MovieClip Frame 109gotoAndStop(this._parent.ch_weap._type);Symbol 1002 MovieClip Frame 199this._parent.plusClip(); this._parent.plusAltClip(); this.gotoAndStop(this._parent.weapon._type);Symbol 1013 MovieClip [Hero] Frame 1stop();Symbol 1013 MovieClip [Hero] Frame 30if (_global.CORPSES) { stop(); } else { this.removeMovieClip(); }Symbol 1019 MovieClip [Player] Frame 1stop();Symbol 1019 MovieClip [Player] Frame 45stop();Symbol 1028 Buttonon (release) { this._parent.play(); }Symbol 1044 MovieClip Frame 1if (!_root.MOVIE_PLAYED) { this._parent.stop(); } _root.MOVIE_PLAYED = true;Symbol 1044 MovieClip Frame 225this._parent.play();Symbol 1054 Buttonon (release) { _root.loadMap(_currentframe - 1); }Symbol 1055 Buttonon (press) { gotoAndStop (2); }Symbol 1056 Buttonon (press) { gotoAndStop (4); }Symbol 1057 Buttonon (press) { gotoAndStop (3); }Symbol 1058 Buttonon (press) { gotoAndStop (5); }Symbol 1059 Buttonon (press) { gotoAndStop (6); }Symbol 1060 Buttonon (press) { gotoAndStop (7); }Symbol 1061 Buttonon (press) { gotoAndStop (8); }Symbol 1062 Buttonon (press) { gotoAndStop (9); }Symbol 1063 Buttonon (press) { gotoAndStop (10); }Symbol 1064 Buttonon (press) { gotoAndStop (11); }Symbol 1127 Buttonon (release) { _root.loadMap(_currentframe - 1); }Symbol 1129 Buttonon (press) { gotoAndStop (12); }Symbol 1130 Buttonon (press) { gotoAndStop (14); }Symbol 1131 Buttonon (press) { gotoAndStop (13); }Symbol 1132 Buttonon (press) { gotoAndStop (15); }Symbol 1133 Buttonon (press) { gotoAndStop (16); }Symbol 1134 Buttonon (press) { gotoAndStop (17); }Symbol 1135 Buttonon (press) { gotoAndStop (18); }Symbol 1136 Buttonon (press) { gotoAndStop (19); }Symbol 1137 Buttonon (press) { gotoAndStop (20); }Symbol 1138 Buttonon (press) { gotoAndStop (21); }Symbol 1198 Buttonon (release) { _root.loadMap(_currentframe - 1); }Symbol 1200 Buttonon (press) { gotoAndStop (22); }Symbol 1201 Buttonon (press) { gotoAndStop (24); }Symbol 1202 Buttonon (press) { gotoAndStop (23); }Symbol 1203 Buttonon (press) { gotoAndStop (25); }Symbol 1204 Buttonon (press) { gotoAndStop (26); }Symbol 1205 Buttonon (press) { gotoAndStop (27); }Symbol 1245 Buttonon (release) { _root.loadMap(_currentframe - 1); }Symbol 1247 Buttonon (press) { gotoAndStop (28); }Symbol 1248 Buttonon (press) { gotoAndStop (30); }Symbol 1249 Buttonon (press) { gotoAndStop (29); }Symbol 1250 Buttonon (press) { gotoAndStop (31); }Symbol 1278 Buttonon (release) { gotoAndStop ("HandGrenade"); }Symbol 1279 Buttonon (release) { gotoAndStop ("Orders"); }Symbol 1280 Buttonon (release) { gotoAndStop ("Alternate"); }Symbol 1281 Buttonon (release) { getURL ("http://www.newgrounds.com/portal/view/252216"); }Symbol 1282 Buttonon (release) { gotoAndStop ("Guns"); }Symbol 1292 Buttonon (release) { nextFrame(); }Symbol 1298 Buttonon (release) { prevFrame(); }Symbol 1304 Buttonon (release) { gotoAndStop ("Tutorial"); }Symbol 1401 MovieClip Frame 1stop();Symbol 1402 Buttonon (rollOver) { missions.gotoAndStop("CT"); }Symbol 1403 Buttonon (rollOver) { missions.gotoAndStop("Terror"); }Symbol 1404 Buttonon (rollOver) { missions.gotoAndStop("Fallout"); }Symbol 1405 Buttonon (rollOver) { missions.gotoAndStop("Blood"); }Symbol 1406 Buttonon (release) { gotoAndStop (3); }Symbol 1407 Buttonon (rollOver) { missions.gotoAndStop("Tutorial"); }Symbol 1408 Buttonon (release) { getURL ("mailto:zaborov@mail.ru", "_blank"); }Symbol 1424 MovieClip Frame 1gotoAndStop(_global.SAVED_QUALITY);Symbol 1424 MovieClip Frame 2_global.SAVED_QUALITY = "MEDIUM";Symbol 1424 MovieClip Frame 3_global.SAVED_QUALITY = "HIGH";Symbol 1424 MovieClip Frame 4_global.SAVED_QUALITY = "LOW";Symbol 1430 MovieClip Frame 1switch (_global.DIFFICULTLY) { case 0 : gotoAndStop (3); break; case 2 : gotoAndStop (2); break; case 5 : gotoAndStop (4); break; case 8 : gotoAndStop (5); }Symbol 1430 MovieClip Frame 2_global.DIFFICULTLY = 2;Symbol 1430 MovieClip Frame 3_global.DIFFICULTLY = 0;Symbol 1430 MovieClip Frame 4_global.DIFFICULTLY = 5;Symbol 1430 MovieClip Frame 5_global.DIFFICULTLY = 8;Symbol 1433 MovieClip Frame 1this.onRelease = function () { _global[val] = !_global[val]; if (_global[val]) { gotoAndStop (3); } else { gotoAndStop (2); } }; if (_global[val]) { gotoAndStop (3); } else { gotoAndStop (2); }Symbol 1433 MovieClip Frame 2_global[val] = false;Symbol 1433 MovieClip Frame 3_global[val] = true;Symbol 1434 Buttonon (release) { _root.saveDefaults(); gotoAndStop (2); }Symbol 1435 Buttonon (release) { opt_graph.gotoAndStop("HIGH"); }Symbol 1436 Buttonon (release) { opt_graph.gotoAndStop("MEDIUM"); }Symbol 1437 Buttonon (release) { opt_graph.gotoAndStop("LOW"); }Symbol 1439 Buttonon (release) { opt_diff.gotoAndStop("too_easy"); }Symbol 1440 Buttonon (release) { opt_diff.gotoAndStop("easy"); }Symbol 1441 Buttonon (release) { opt_diff.gotoAndStop("medium"); }Symbol 1442 Buttonon (release) { opt_diff.gotoAndStop("hard"); }Symbol 1444 MovieClip Frame 2stop();Symbol 1444 MovieClip Frame 3stop();Instance of Symbol 1433 MovieClip in Symbol 1444 MovieClip Frame 3//component parameters onClipEvent (construct) { val = "OLD_BULLETS"; }Instance of Symbol 1433 MovieClip in Symbol 1444 MovieClip Frame 3//component parameters onClipEvent (construct) { val = "BLOOD"; }Instance of Symbol 1433 MovieClip in Symbol 1444 MovieClip Frame 3//component parameters onClipEvent (construct) { val = "SHELLS"; }Instance of Symbol 1433 MovieClip in Symbol 1444 MovieClip Frame 3//component parameters onClipEvent (construct) { val = "CORPSES"; }Symbol 1448 MovieClip Frame 1if (who == "Player") { _root.addPlayer(this._x, this._y, this._rotation, skin, gun, pistol, melee, gren, subtype); } else { _root.addSoldier(this._x, this._y, this._rotation, skin, gun, pistol, melee, gren, subtype, go_x, go_y, team); } this.removeMovieClip(); this.unloadMovie();
Library Items
Symbol 1 ShapeTweening | Used by:3 | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip [Smoke] | Uses:1 2 | |
Symbol 4 Graphic | Used by:7 | |
Symbol 5 Font | Used by:6 1051 1053 1122 1124 1195 1197 1242 1244 | |
Symbol 6 EditableText | Uses:5 | Used by:7 |
Symbol 7 MovieClip [Options] | Uses:4 6 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip [Wall] | Uses:8 | Used by:14 15 16 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 41 42 43 |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip [Wall_h] | Uses:10 | Used by:14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip [Wall_v] | Uses:12 | Used by:14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 |
Symbol 14 MovieClip [map_1] | Uses:9 11 13 | |
Symbol 15 MovieClip [map_2] | Uses:11 13 9 | |
Symbol 16 MovieClip [map_3] | Uses:9 13 11 | |
Symbol 17 MovieClip [map_4] | Uses:11 13 | |
Symbol 18 MovieClip [map_5] | Uses:11 13 9 | |
Symbol 19 MovieClip [map_6] | Uses:11 13 9 | |
Symbol 20 MovieClip [map_7] | Uses:11 13 9 | |
Symbol 21 MovieClip [map_8] | Uses:11 13 9 | |
Symbol 22 MovieClip [map_9] | Uses:11 13 9 | |
Symbol 23 MovieClip [map_10] | Uses:11 13 9 | |
Symbol 24 MovieClip [map_11] | Uses:11 13 9 | |
Symbol 25 MovieClip [map_12] | Uses:11 13 9 | |
Symbol 26 MovieClip [map_13] | Uses:11 13 9 | |
Symbol 27 MovieClip [map_14] | Uses:11 13 9 | |
Symbol 28 MovieClip [map_15] | Uses:11 13 9 | |
Symbol 29 MovieClip [map_16] | Uses:11 13 9 | |
Symbol 30 MovieClip [map_17] | Uses:11 13 9 | |
Symbol 31 MovieClip [map_18] | Uses:11 13 9 | |
Symbol 32 MovieClip [map_19] | Uses:11 13 9 | |
Symbol 33 MovieClip [map_20] | Uses:11 13 9 | |
Symbol 34 MovieClip [map_21] | Uses:11 13 9 | |
Symbol 35 MovieClip [map_22] | Uses:11 13 9 | |
Symbol 36 MovieClip [map_23] | Uses:11 13 9 | |
Symbol 37 MovieClip [map_24] | Uses:11 13 9 | |
Symbol 38 MovieClip [map_25] | Uses:11 13 9 | |
Symbol 39 MovieClip [map_26] | Uses:11 13 9 | |
Symbol 40 MovieClip [map_27] | Uses:11 13 | |
Symbol 41 MovieClip [map_28] | Uses:11 13 9 | |
Symbol 42 MovieClip [map_29] | Uses:11 13 9 | |
Symbol 43 MovieClip [map_30] | Uses:11 13 9 | |
Symbol 44 Graphic | Used by:46 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip [NextLevel] | Uses:44 45 | Used by:Timeline |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip [ArrowCursor] | Uses:47 | Used by:1021 |
Symbol 49 Graphic | Used by:55 | |
Symbol 50 Font | Used by:51 | |
Symbol 51 EditableText | Uses:50 | Used by:55 |
Symbol 52 Graphic | Used by:55 | |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:53 | Used by:55 |
Symbol 55 MovieClip | Uses:49 51 52 54 | Used by:Timeline |
Symbol 56 Graphic | Used by:1021 | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip [Hand_L_Fallout_Ranger] | Uses:57 | Used by:1021 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip [Hand_R_Fallout_Ranger] | Uses:59 | Used by:1021 |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip [Uniform_Fallout_Ranger] | Uses:61 | Used by:1021 |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip [Helm_Fallout_Ranger] | Uses:63 | Used by:1021 |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip [Hand_L_CT_Alpha] | Uses:65 | Used by:1021 |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip [Hand_R_CT_Alpha] | Uses:67 | Used by:1021 |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip [Uniform_CT_Alpha] | Uses:69 | Used by:1021 |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip [Helm_CT_Alpha] | Uses:71 | Used by:1021 |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip [Hand_L_CT_BDB] | Uses:73 | Used by:1021 |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip [Hand_R_CT_BDB] | Uses:75 | Used by:1021 |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip [Uniform_CT_BDB] | Uses:77 | Used by:1021 |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip [Helm_CT_BDB] | Uses:79 | Used by:1021 |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip [Hand_L_CT_GIGN] | Uses:81 | Used by:1021 |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip [Hand_R_CT_GIGN] | Uses:83 | Used by:1021 |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip [Uniform_CT_GIGN] | Uses:85 | Used by:1021 |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 MovieClip [Helm_CT_GIGN] | Uses:87 | Used by:1021 |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip [Hand_L_CT_GSG] | Uses:89 | Used by:1021 |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip [Hand_R_CT_GSG] | Uses:91 | Used by:1021 |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip [Uniform_CT_GSG] | Uses:93 | Used by:1021 |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip [Helm_CT_GSG] | Uses:95 | Used by:1021 |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip [Hand_L_CT_SAS] | Uses:97 | Used by:1021 1401 |
Symbol 99 Graphic | Used by:100 | |
Symbol 100 MovieClip [Hand_R_CT_SAS] | Uses:99 | Used by:1021 1401 |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip [Uniform_CT_SAS] | Uses:101 | Used by:1021 1401 |
Symbol 103 Graphic | Used by:104 | |
Symbol 104 MovieClip [Helm_CT_SAS] | Uses:103 | Used by:1021 1401 |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip [Hand_L_Terror_Commander] | Uses:105 | Used by:1021 |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip [Hand_R_Terror_Commander] | Uses:107 | Used by:1021 |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 MovieClip [Uniform_Terror_Commander] | Uses:109 | Used by:1021 |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip [Helm_Terror_Commander] | Uses:111 | Used by:1021 |
Symbol 113 Graphic | Used by:114 | |
Symbol 114 MovieClip [Hand_L_Terror_Drug] | Uses:113 | Used by:1021 |
Symbol 115 Graphic | Used by:116 | |
Symbol 116 MovieClip [Hand_R_Terror_Drug] | Uses:115 | Used by:1021 |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip [Uniform_Terror_Drug] | Uses:117 | Used by:1021 |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip [Helm_Terror_Drug] | Uses:119 | Used by:1021 |
Symbol 121 Graphic | Used by:122 | |
Symbol 122 MovieClip [Hand_L_Terror_Mafia] | Uses:121 | Used by:1021 |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 MovieClip [Hand_R_Terror_Mafia] | Uses:123 | Used by:1021 |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip [Uniform_Terror_Mafia] | Uses:125 | Used by:1021 |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip [Helm_Terror_Mafia] | Uses:127 | Used by:1021 |
Symbol 129 Graphic | Used by:130 | |
Symbol 130 MovieClip [Hand_L_USA_Private] | Uses:129 | Used by:1021 |
Symbol 131 Graphic | Used by:132 | |
Symbol 132 MovieClip [Hand_R_USA_Private] | Uses:131 | Used by:1021 |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip [Uniform_USA_Private] | Uses:133 | Used by:1021 |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip [Helm_USA_Private] | Uses:135 | Used by:1021 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip [Hand_L_USA_Sergant] | Uses:137 | Used by:1021 |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip [Hand_R_USA_Sergant] | Uses:139 | Used by:1021 |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip [Uniform_USA_Sergant] | Uses:141 | Used by:1021 |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 MovieClip [Helm_USA_Sergant] | Uses:143 | Used by:1021 |
Symbol 145 Graphic | Used by:146 | |
Symbol 146 MovieClip [Hand_L_USA_AT] | Uses:145 | Used by:1021 |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip [Hand_R_USA_AT] | Uses:147 | Used by:1021 |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip [Uniform_USA_AT] | Uses:149 | Used by:1021 |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip [Helm_USA_AT] | Uses:151 | Used by:1021 |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip [Hand_L_USA_Mashinegunner] | Uses:153 | Used by:1021 |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip [Hand_R_USA_Mashinegunner] | Uses:155 | Used by:1021 |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip [Uniform_USA_Mashinegunner] | Uses:157 | Used by:1021 |
Symbol 159 Graphic | Used by:160 | |
Symbol 160 MovieClip [Helm_USA_Mashinegunner] | Uses:159 | Used by:1021 |
Symbol 161 Graphic | Used by:162 | |
Symbol 162 MovieClip [Hand_L_USA_Sniper] | Uses:161 | Used by:1021 |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip [Hand_R_USA_Sniper] | Uses:163 | Used by:1021 |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip [Uniform_USA_Sniper] | Uses:165 | Used by:1021 |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip [Helm_USA_Sniper] | Uses:167 | Used by:1021 |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip [Hand_L_USA_Officer] | Uses:169 | Used by:1021 |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip [Hand_R_USA_Officer] | Uses:171 | Used by:1021 |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip [Uniform_USA_Officer] | Uses:173 | Used by:1021 |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip [Helm_USA_Officer] | Uses:175 | Used by:1021 |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip [Hand_L_USA_Delta] | Uses:177 | Used by:1021 |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip [Hand_R_USA_Delta] | Uses:179 | Used by:1021 |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip [Uniform_USA_Delta] | Uses:181 | Used by:1021 |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip [Helm_USA_Delta] | Uses:183 | Used by:1021 |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip [Hand_L_Vietnam_Rebel] | Uses:185 | Used by:1021 |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 MovieClip [Hand_R_Vietnam_Rebel] | Uses:187 | Used by:1021 |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 MovieClip [Uniform_Vietnam_Rebel] | Uses:189 | Used by:1021 |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip [Helm_Vietnam_Rebel] | Uses:191 | Used by:1021 |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip [Hand_L_Vietnam_Private] | Uses:193 | Used by:1021 |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip [Hand_R_Vietnam_Private] | Uses:195 | Used by:1021 |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip [Uniform_Vietnam_Private] | Uses:197 | Used by:1021 |
Symbol 199 Graphic | Used by:200 | |
Symbol 200 MovieClip [Helm_Vietnam_Private] | Uses:199 | Used by:1021 |
Symbol 201 Graphic | Used by:202 | |
Symbol 202 MovieClip [Hand_L_Vietnam_Sergant] | Uses:201 | Used by:1021 |
Symbol 203 Graphic | Used by:204 | |
Symbol 204 MovieClip [Hand_R_Vietnam_Sergant] | Uses:203 | Used by:1021 |
Symbol 205 Graphic | Used by:206 | |
Symbol 206 MovieClip [Uniform_Vietnam_Sergant] | Uses:205 | Used by:1021 |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 MovieClip [Helm_Vietnam_Sergant] | Uses:207 | Used by:1021 |
Symbol 209 Graphic | Used by:210 | |
Symbol 210 MovieClip [Hand_L_Vietnam_Mashinegunner] | Uses:209 | Used by:1021 |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip [Hand_R_Vietnam_Mashinegunner] | Uses:211 | Used by:1021 |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip [Uniform_Vietnam_Mashinegunner] | Uses:213 | Used by:1021 |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 MovieClip [Helm_Vietnam_Mashinegunner] | Uses:215 | Used by:1021 |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip [Hand_L_Vietnam_Sniper] | Uses:217 | Used by:1021 |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip [Hand_R_Vietnam_Sniper] | Uses:219 | Used by:1021 |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip [Uniform_Vietnam_Sniper] | Uses:221 | Used by:1021 |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip [Helm_Vietnam_Sniper] | Uses:223 | Used by:1021 |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip [Hand_L_Vietnam_Officer] | Uses:225 | Used by:1021 |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 MovieClip [Hand_R_Vietnam_Officer] | Uses:227 | Used by:1021 |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip [Uniform_Vietnam_Officer] | Uses:229 | Used by:1021 |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 MovieClip [Helm_Vietnam_Officer] | Uses:231 | Used by:1021 |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip [Hand_L_Vietnam_Specialist] | Uses:233 | Used by:1021 |
Symbol 235 Graphic | Used by:236 | |
Symbol 236 MovieClip [Hand_R_Vietnam_Specialist] | Uses:235 | Used by:1021 |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 MovieClip [Uniform_Vietnam_Specialist] | Uses:237 | Used by:1021 |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip [Helm_Vietnam_Specialist] | Uses:239 | Used by:1021 |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip [Hand_L_American_Private] | Uses:241 | Used by:1021 |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip [Hand_R_American_Private] | Uses:243 | Used by:1021 |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip [Uniform_American_Private] | Uses:245 | Used by:1021 |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip [Helm_American_Private] | Uses:247 | Used by:1021 |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 MovieClip [Hand_L_American_Corporal] | Uses:249 | Used by:1021 |
Symbol 251 Graphic | Used by:252 | |
Symbol 252 MovieClip [Hand_R_American_Corporal] | Uses:251 | Used by:1021 |
Symbol 253 Graphic | Used by:254 | |
Symbol 254 MovieClip [Uniform_American_Corporal] | Uses:253 | Used by:1021 |
Symbol 255 Graphic | Used by:256 | |
Symbol 256 MovieClip [Helm_American_Corporal] | Uses:255 | Used by:1021 |
Symbol 257 Graphic | Used by:258 | |
Symbol 258 MovieClip [Hand_L_American_Sergant] | Uses:257 | Used by:1021 |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 MovieClip [Hand_R_American_Sergant] | Uses:259 | Used by:1021 |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 MovieClip [Uniform_American_Sergant] | Uses:261 | Used by:1021 |
Symbol 263 Graphic | Used by:264 | |
Symbol 264 MovieClip [Helm_American_Sergant] | Uses:263 | Used by:1021 |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip [Hand_L_American_Mashinegunner] | Uses:265 | Used by:1021 |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip [Hand_R_American_Mashinegunner] | Uses:267 | Used by:1021 |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip [Uniform_American_Mashinegunner] | Uses:269 | Used by:1021 |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip [Helm_American_Mashinegunner] | Uses:271 | Used by:1021 |
Symbol 273 Graphic | Used by:274 | |
Symbol 274 MovieClip [Hand_L_American_Officer] | Uses:273 | Used by:1021 |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip [Hand_R_American_Officer] | Uses:275 | Used by:1021 |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 MovieClip [Uniform_American_Officer] | Uses:277 | Used by:1021 |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip [Helm_American_Officer] | Uses:279 | Used by:1021 |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip [Hand_L_German_Private] | Uses:281 | Used by:1021 |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip [Hand_R_German_Private] | Uses:283 | Used by:1021 |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip [Uniform_German_Private] | Uses:285 | Used by:1021 |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip [Helm_German_Private] | Uses:287 | Used by:1021 |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip [Hand_L_German_Sergant] | Uses:289 | Used by:1021 |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip [Hand_R_German_Sergant] | Uses:291 | Used by:1021 |
Symbol 293 Graphic | Used by:294 | |
Symbol 294 MovieClip [Uniform_German_Sergant] | Uses:293 | Used by:1021 |
Symbol 295 Graphic | Used by:297 | |
Symbol 296 Graphic | Used by:297 305 313 | |
Symbol 297 MovieClip [Helm_German_Sergant] | Uses:295 296 | Used by:1021 |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip [Hand_L_German_SS] | Uses:298 | Used by:1021 |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 MovieClip [Hand_R_German_SS] | Uses:300 | Used by:1021 |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 MovieClip [Uniform_German_SS] | Uses:302 | Used by:1021 |
Symbol 304 Graphic | Used by:305 | |
Symbol 305 MovieClip [Helm_German_SS] | Uses:304 296 | Used by:1021 |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip [Hand_L_German_Mashinegunner] | Uses:306 | Used by:1021 |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip [Hand_R_German_Mashinegunner] | Uses:308 | Used by:1021 |
Symbol 310 Graphic | Used by:311 | |
Symbol 311 MovieClip [Uniform_German_Mashinegunner] | Uses:310 | Used by:1021 |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip [Helm_German_Mashinegunner] | Uses:312 296 | Used by:1021 |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip [Hand_L_German_Officer] | Uses:314 | Used by:1021 |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip [Hand_R_German_Officer] | Uses:316 | Used by:1021 |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip [Uniform_German_Officer] | Uses:318 | Used by:1021 |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 MovieClip [Helm_German_Officer] | Uses:320 | Used by:1021 |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip [Hand_L_Soviet_Partisan] | Uses:322 | Used by:1021 |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip [Hand_R_Soviet_Partisan] | Uses:324 | Used by:1021 |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip [Uniform_Soviet_Partisan] | Uses:326 | Used by:1021 |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip [Helm_Soviet_Partisan] | Uses:328 | Used by:1021 |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 MovieClip [Hand_L_Soviet_Private] | Uses:330 | Used by:1021 |
Symbol 332 Graphic | Used by:333 | |
Symbol 333 MovieClip [Hand_R_Soviet_Private] | Uses:332 | Used by:1021 |
Symbol 334 Graphic | Used by:335 | |
Symbol 335 MovieClip [Uniform_Soviet_Private] | Uses:334 | Used by:1021 |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip [Helm_Soviet_Private] | Uses:336 | Used by:1021 |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 MovieClip [Hand_L_Soviet_Sergant] | Uses:338 | Used by:1021 |
Symbol 340 Graphic | Used by:341 | |
Symbol 341 MovieClip [Hand_R_Soviet_Sergant] | Uses:340 | Used by:1021 |
Symbol 342 Graphic | Used by:343 | |
Symbol 343 MovieClip [Uniform_Soviet_Sergant] | Uses:342 | Used by:1021 |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 MovieClip [Helm_Soviet_Sergant] | Uses:344 | Used by:1021 |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 MovieClip [Hand_L_Soviet_Mashinegunner] | Uses:346 | Used by:1021 |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip [Hand_R_Soviet_Mashinegunner] | Uses:348 | Used by:1021 |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 MovieClip [Uniform_Soviet_Mashinegunner] | Uses:350 | Used by:1021 |
Symbol 352 Graphic | Used by:353 | |
Symbol 353 MovieClip [Helm_Soviet_Mashinegunner] | Uses:352 | Used by:1021 |
Symbol 354 Graphic | Used by:355 | |
Symbol 355 MovieClip [Hand_L_Soviet_Officer] | Uses:354 | Used by:1021 |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip [Hand_R_Soviet_Officer] | Uses:356 | Used by:1021 |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip [Uniform_Soviet_Officer] | Uses:358 | Used by:1021 |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip [Helm_Soviet_Officer] | Uses:360 | Used by:1021 |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip [Hand_L_Terror_Punk] | Uses:362 | Used by:1021 |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip [Hand_R_Terror_Punk] | Uses:364 | Used by:1021 |
Symbol 366 Graphic | Used by:367 | |
Symbol 367 MovieClip [Uniform_Terror_Punk] | Uses:366 | Used by:1021 |
Symbol 368 Graphic | Used by:369 | |
Symbol 369 MovieClip [Helm_Terror_Punk] | Uses:368 | Used by:1021 |
Symbol 370 Graphic | Used by:371 | |
Symbol 371 MovieClip [Hand_L_Terror_Scout] | Uses:370 | Used by:1021 1401 |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip [Hand_R_Terror_Scout] | Uses:372 | Used by:1021 1401 |
Symbol 374 Graphic | Used by:375 | |
Symbol 375 MovieClip [Uniform_Terror_Scout] | Uses:374 | Used by:1021 1401 |
Symbol 376 Graphic | Used by:377 | |
Symbol 377 MovieClip [Helm_Terror_Scout] | Uses:376 | Used by:1021 1401 |
Symbol 378 Graphic | Used by:379 | |
Symbol 379 MovieClip [Hand_L_Terror_Robber] | Uses:378 | Used by:1021 |
Symbol 380 Graphic | Used by:381 | |
Symbol 381 MovieClip [Hand_R_Terror_Robber] | Uses:380 | Used by:1021 |
Symbol 382 Graphic | Used by:383 | |
Symbol 383 MovieClip [Uniform_Terror_Robber] | Uses:382 | Used by:1021 |
Symbol 384 Graphic | Used by:385 | |
Symbol 385 MovieClip [Helm_Terror_Robber] | Uses:384 | Used by:1021 |
Symbol 386 Graphic | Used by:387 | |
Symbol 387 MovieClip [Hand_L_Fallout_Enclave] | Uses:386 | Used by:1021 |
Symbol 388 Graphic | Used by:389 | |
Symbol 389 MovieClip [Hand_R_Fallout_Enclave] | Uses:388 | Used by:1021 |
Symbol 390 Graphic | Used by:391 | |
Symbol 391 MovieClip [Uniform_Fallout_Enclave] | Uses:390 | Used by:1021 |
Symbol 392 Graphic | Used by:393 | |
Symbol 393 MovieClip [Helm_Fallout_Enclave] | Uses:392 | Used by:1021 |
Symbol 394 Graphic | Used by:395 | |
Symbol 395 MovieClip [Hand_L_CT_Police] | Uses:394 | Used by:1021 |
Symbol 396 Graphic | Used by:397 | |
Symbol 397 MovieClip [Hand_R_CT_Police] | Uses:396 | Used by:1021 |
Symbol 398 Graphic | Used by:399 | |
Symbol 399 MovieClip [Uniform_CT_Police] | Uses:398 | Used by:1021 |
Symbol 400 Graphic | Used by:401 | |
Symbol 401 MovieClip [Helm_CT_Police] | Uses:400 | Used by:1021 |
Symbol 402 Graphic | Used by:403 | |
Symbol 403 MovieClip [Hand_L_Terror_Hitman] | Uses:402 | Used by:1021 |
Symbol 404 Graphic | Used by:405 | |
Symbol 405 MovieClip [Hand_R_Terror_Hitman] | Uses:404 | Used by:1021 |
Symbol 406 Graphic | Used by:407 | |
Symbol 407 MovieClip [Uniform_Terror_Hitman] | Uses:406 | Used by:1021 |
Symbol 408 Graphic | Used by:409 | |
Symbol 409 MovieClip [Helm_Terror_Hitman] | Uses:408 | Used by:1021 |
Symbol 410 Graphic | Used by:411 | |
Symbol 411 MovieClip [Hand_L_Fallout_ChosenOne] | Uses:410 | Used by:1021 |
Symbol 412 Graphic | Used by:413 | |
Symbol 413 MovieClip [Hand_R_Fallout_ChosenOne] | Uses:412 | Used by:1021 |
Symbol 414 Graphic | Used by:415 | |
Symbol 415 MovieClip [Uniform_Fallout_ChosenOne] | Uses:414 | Used by:1021 |
Symbol 416 Graphic | Used by:417 | |
Symbol 417 MovieClip [Helm_Fallout_ChosenOne] | Uses:416 | Used by:1021 |
Symbol 418 Graphic | Used by:419 | |
Symbol 419 MovieClip [Hand_L_Terror_Leader] | Uses:418 | Used by:1021 1401 |
Symbol 420 Graphic | Used by:421 | |
Symbol 421 MovieClip [Hand_R_Terror_Leader] | Uses:420 | Used by:1021 1401 |
Symbol 422 Graphic | Used by:423 | |
Symbol 423 MovieClip [Uniform_Terror_Leader] | Uses:422 | Used by:1021 1401 |
Symbol 424 Graphic | Used by:425 | |
Symbol 425 MovieClip [Helm_Terror_Leader] | Uses:424 | Used by:1021 1401 |
Symbol 426 Graphic | Used by:427 | |
Symbol 427 MovieClip [Hand_L_CT_FSB] | Uses:426 | Used by:1021 |
Symbol 428 Graphic | Used by:429 | |
Symbol 429 MovieClip [Hand_R_CT_FSB] | Uses:428 | Used by:1021 |
Symbol 430 Graphic | Used by:431 | |
Symbol 431 MovieClip [Uniform_CT_FSB] | Uses:430 | Used by:1021 |
Symbol 432 Graphic | Used by:433 | |
Symbol 433 MovieClip [Helm_CT_FSB] | Uses:432 | Used by:1021 |
Symbol 434 Graphic | Used by:435 | |
Symbol 435 MovieClip [Hand_L_Terror_Biker] | Uses:434 | Used by:1021 |
Symbol 436 Graphic | Used by:437 | |
Symbol 437 MovieClip [Hand_R_Terror_Biker] | Uses:436 | Used by:1021 |
Symbol 438 Graphic | Used by:439 | |
Symbol 439 MovieClip [Uniform_Terror_Biker] | Uses:438 | Used by:1021 |
Symbol 440 Graphic | Used by:441 | |
Symbol 441 MovieClip [Helm_Terror_Biker] | Uses:440 | Used by:1021 |
Symbol 442 Graphic | Used by:443 | |
Symbol 443 MovieClip [Hand_L_CT_SWAT] | Uses:442 | Used by:1021 |
Symbol 444 Graphic | Used by:445 | |
Symbol 445 MovieClip [Hand_R_CT_SWAT] | Uses:444 | Used by:1021 |
Symbol 446 Graphic | Used by:447 | |
Symbol 447 MovieClip [Uniform_CT_SWAT] | Uses:446 | Used by:1021 |
Symbol 448 Graphic | Used by:449 | |
Symbol 449 MovieClip [Helm_CT_SWAT] | Uses:448 | Used by:1021 |
Symbol 450 Graphic | Used by:451 | |
Symbol 451 MovieClip [Hand_L_Fallout_Sheriff] | Uses:450 | Used by:1021 |
Symbol 452 Graphic | Used by:453 | |
Symbol 453 MovieClip [Hand_R_Fallout_Sheriff] | Uses:452 | Used by:1021 |
Symbol 454 Graphic | Used by:455 | |
Symbol 455 MovieClip [Uniform_Fallout_Sheriff] | Uses:454 | Used by:1021 |
Symbol 456 Graphic | Used by:457 | |
Symbol 457 MovieClip [Helm_Fallout_Sheriff] | Uses:456 | Used by:1021 |
Symbol 458 Graphic | Used by:459 | |
Symbol 459 MovieClip [Hand_L_Fallout_SuperMutant] | Uses:458 | Used by:1021 |
Symbol 460 Graphic | Used by:461 | |
Symbol 461 MovieClip [Hand_R_Fallout_SuperMutant] | Uses:460 | Used by:1021 |
Symbol 462 Graphic | Used by:463 | |
Symbol 463 MovieClip [Uniform_Fallout_SuperMutant] | Uses:462 | Used by:1021 |
Symbol 464 Graphic | Used by:465 | |
Symbol 465 MovieClip [Helm_Fallout_SuperMutant] | Uses:464 | Used by:1021 |
Symbol 466 Graphic | Used by:467 | |
Symbol 467 MovieClip [Hand_L_Fallout_Raider] | Uses:466 | Used by:1021 |
Symbol 468 Graphic | Used by:469 | |
Symbol 469 MovieClip [Hand_R_Fallout_Raider] | Uses:468 | Used by:1021 |
Symbol 470 Graphic | Used by:471 | |
Symbol 471 MovieClip [Uniform_Fallout_Raider] | Uses:470 | Used by:1021 |
Symbol 472 Graphic | Used by:473 | |
Symbol 473 MovieClip [Helm_Fallout_Raider] | Uses:472 | Used by:1021 |
Symbol 474 Graphic | Used by:475 | |
Symbol 475 MovieClip [Hand_L_Blood_Demon] | Uses:474 | Used by:1021 |
Symbol 476 Graphic | Used by:477 | |
Symbol 477 MovieClip [Hand_R_Blood_Demon] | Uses:476 | Used by:1021 |
Symbol 478 Graphic | Used by:479 | |
Symbol 479 MovieClip [Uniform_Blood_Demon] | Uses:478 | Used by:1021 |
Symbol 480 Graphic | Used by:481 | |
Symbol 481 MovieClip [Helm_Blood_Demon] | Uses:480 | Used by:1021 |
Symbol 482 Graphic | Used by:483 | |
Symbol 483 MovieClip [Hand_L_Blood_Priest] | Uses:482 | Used by:1021 |
Symbol 484 Graphic | Used by:485 | |
Symbol 485 MovieClip [Hand_R_Blood_Priest] | Uses:484 | Used by:1021 |
Symbol 486 Graphic | Used by:487 | |
Symbol 487 MovieClip [Uniform_Blood_Priest] | Uses:486 | Used by:1021 |
Symbol 488 Graphic | Used by:489 | |
Symbol 489 MovieClip [Helm_Blood_Priest] | Uses:488 | Used by:1021 |
Symbol 490 Graphic | Used by:491 | |
Symbol 491 MovieClip [Hand_L_Terror_MidEast] | Uses:490 | Used by:1021 |
Symbol 492 Graphic | Used by:493 | |
Symbol 493 MovieClip [Hand_R_Terror_MidEast] | Uses:492 | Used by:1021 |
Symbol 494 Graphic | Used by:495 | |
Symbol 495 MovieClip [Uniform_Terror_MidEast] | Uses:494 | Used by:1021 |
Symbol 496 Graphic | Used by:497 | |
Symbol 497 MovieClip [Helm_Terror_MidEast] | Uses:496 | Used by:1021 |
Symbol 498 Graphic | Used by:499 | |
Symbol 499 MovieClip [Hand_L_CT_UN] | Uses:498 | Used by:1021 |
Symbol 500 Graphic | Used by:501 | |
Symbol 501 MovieClip [Hand_R_CT_UN] | Uses:500 | Used by:1021 |
Symbol 502 Graphic | Used by:503 | |
Symbol 503 MovieClip [Uniform_CT_UN] | Uses:502 | Used by:1021 |
Symbol 504 Graphic | Used by:505 | |
Symbol 505 MovieClip [Helm_CT_UN] | Uses:504 | Used by:1021 |
Symbol 506 Graphic | Used by:507 | |
Symbol 507 MovieClip [Hand_L_Blood_Zombie] | Uses:506 | Used by:1021 |
Symbol 508 Graphic | Used by:509 | |
Symbol 509 MovieClip [Hand_R_Blood_Zombie] | Uses:508 | Used by:1021 |
Symbol 510 Graphic | Used by:511 | |
Symbol 511 MovieClip [Uniform_Blood_Zombie] | Uses:510 | Used by:1021 |
Symbol 512 Graphic | Used by:513 | |
Symbol 513 MovieClip [Helm_Blood_Zombie] | Uses:512 | Used by:1021 |
Symbol 514 Graphic | Used by:515 | |
Symbol 515 MovieClip [Hand_L_Blood_MainHero] | Uses:514 | Used by:1021 |
Symbol 516 Graphic | Used by:517 | |
Symbol 517 MovieClip [Hand_R_Blood_MainHero] | Uses:516 | Used by:1021 |
Symbol 518 Graphic | Used by:519 | |
Symbol 519 MovieClip [Uniform_Blood_MainHero] | Uses:518 | Used by:1021 |
Symbol 520 Graphic | Used by:521 | |
Symbol 521 MovieClip [Helm_Blood_MainHero] | Uses:520 | Used by:1021 |
Symbol 522 Graphic | Used by:523 | |
Symbol 523 MovieClip [Hand_L_Blood_Fanatic] | Uses:522 | Used by:1021 |
Symbol 524 Graphic | Used by:525 | |
Symbol 525 MovieClip [Hand_R_Blood_Fanatic] | Uses:524 | Used by:1021 |
Symbol 526 Graphic | Used by:527 | |
Symbol 527 MovieClip [Uniform_Blood_Fanatic] | Uses:526 | Used by:1021 |
Symbol 528 Graphic | Used by:529 | |
Symbol 529 MovieClip [Helm_Blood_Fanatic] | Uses:528 | Used by:1021 |
Symbol 530 Graphic | Used by:531 | |
Symbol 531 MovieClip [Hand_L_Blood_Death] | Uses:530 | Used by:1021 |
Symbol 532 Graphic | Used by:533 | |
Symbol 533 MovieClip [Hand_R_Blood_Death] | Uses:532 | Used by:1021 |
Symbol 534 Graphic | Used by:535 | |
Symbol 535 MovieClip [Uniform_Blood_Death] | Uses:534 | Used by:1021 |
Symbol 536 Graphic | Used by:537 | |
Symbol 537 MovieClip [Helm_Blood_Death] | Uses:536 | Used by:1021 |
Symbol 538 Graphic | Used by:539 | |
Symbol 539 MovieClip [Hand_L_CT_Marine] | Uses:538 | Used by:1021 |
Symbol 540 Graphic | Used by:541 | |
Symbol 541 MovieClip [Hand_R_CT_Marine] | Uses:540 | Used by:1021 |
Symbol 542 Graphic | Used by:543 | |
Symbol 543 MovieClip [Uniform_CT_Marine] | Uses:542 | Used by:1021 |
Symbol 544 Graphic | Used by:545 | |
Symbol 545 MovieClip [Helm_CT_Marine] | Uses:544 | Used by:1021 |
Symbol 546 Graphic | Used by:552 | |
Symbol 547 Graphic | Used by:549 | |
Symbol 548 Graphic | Used by:549 | |
Symbol 549 MovieClip | Uses:547 548 | Used by:552 574 917 |
Symbol 550 Graphic | Used by:551 | |
Symbol 551 MovieClip [Flame] | Uses:550 | Used by:552 1021 |
Symbol 552 MovieClip [Flamethrower] | Uses:546 549 551 | Used by:1021 |
Symbol 553 Graphic | Used by:566 | |
Symbol 554 Graphic | Used by:557 | |
Symbol 555 Graphic | Used by:557 | |
Symbol 556 Graphic | Used by:557 | |
Symbol 557 MovieClip | Uses:554 555 556 | Used by:566 |
Symbol 558 Graphic | Used by:566 | |
Symbol 559 Graphic | Used by:561 | |
Symbol 560 Graphic | Used by:561 | |
Symbol 561 MovieClip | Uses:559 560 | Used by:566 578 594 596 598 600 602 604 606 608 610 612 616 618 622 624 626 630 634 636 640 642 644 648 656 660 662 666 668 670 676 678 680 682 684 686 688 690 692 694 696 698 700 705 707 709 713 715 840 1021 |
Symbol 562 Graphic | Used by:565 624 | |
Symbol 563 Graphic | Used by:565 624 | |
Symbol 564 Graphic | Used by:565 | |
Symbol 565 MovieClip | Uses:562 563 564 | Used by:566 604 614 620 628 638 646 650 658 711 842 1401 |
Symbol 566 MovieClip [Minigun] | Uses:553 557 558 561 565 | Used by:1021 |
Symbol 567 Graphic | Used by:574 | |
Symbol 568 Graphic | Used by:571 | |
Symbol 569 Graphic | Used by:571 | |
Symbol 570 Graphic | Used by:571 | |
Symbol 571 MovieClip | Uses:568 569 570 | Used by:574 576 628 632 638 646 654 658 664 672 674 |
Symbol 572 Graphic | Used by:573 | |
Symbol 573 MovieClip [FlameTriple] | Uses:572 | Used by:574 1021 |
Symbol 574 MovieClip [NapalmLauncher] | Uses:567 571 549 573 | Used by:1021 |
Symbol 575 Graphic | Used by:576 | |
Symbol 576 MovieClip [RocketLauncher] | Uses:575 571 | Used by:1021 |
Symbol 577 Graphic | Used by:578 | |
Symbol 578 MovieClip [SuperShotgun] | Uses:577 561 | Used by:1021 |
Symbol 579 Graphic | Used by:580 | |
Symbol 580 MovieClip [Flamethrower_gr] | Uses:579 | Used by:1021 1401 |
Symbol 581 Graphic | Used by:582 | |
Symbol 582 MovieClip [Minigun_gr] | Uses:581 | Used by:1021 1401 |
Symbol 583 Graphic | Used by:584 | |
Symbol 584 MovieClip [NapalmLauncher_gr] | Uses:583 | Used by:1021 1401 |
Symbol 585 Graphic | Used by:586 | |
Symbol 586 MovieClip [RocketLauncher_gr] | Uses:585 | Used by:1021 |
Symbol 587 Graphic | Used by:588 | |
Symbol 588 MovieClip [SuperShotgun_gr] | Uses:587 | Used by:1021 |
Symbol 589 Graphic | Used by:594 | |
Symbol 590 Graphic | Used by:594 | |
Symbol 591 Graphic | Used by:592 | |
Symbol 592 MovieClip [Slash] | Uses:591 | Used by:594 652 847 851 856 1021 |
Symbol 593 Graphic | Used by:594 | |
Symbol 594 MovieClip [AK_47] | Uses:589 561 590 592 593 | Used by:1021 |
Symbol 595 Graphic | Used by:596 | |
Symbol 596 MovieClip [AN94] | Uses:595 561 | Used by:1021 |
Symbol 597 Graphic | Used by:598 | |
Symbol 598 MovieClip [Anaconda] | Uses:597 561 | Used by:1021 |
Symbol 599 Graphic | Used by:600 | |
Symbol 600 MovieClip [APS] | Uses:599 561 | Used by:1021 |
Symbol 601 Graphic | Used by:602 | |
Symbol 602 MovieClip [AUG] | Uses:601 561 | Used by:1021 |
Symbol 603 Graphic | Used by:604 | |
Symbol 604 MovieClip [AWM] | Uses:603 565 561 | Used by:1021 |
Symbol 605 Graphic | Used by:606 | |
Symbol 606 MovieClip [Benelli_M3] | Uses:605 561 | Used by:1021 |
Symbol 607 Graphic | Used by:608 | |
Symbol 608 MovieClip [Beretta] | Uses:607 561 | Used by:1021 |
Symbol 609 Graphic | Used by:610 | |
Symbol 610 MovieClip [Beretta93R] | Uses:609 561 | Used by:1021 |
Symbol 611 Graphic | Used by:612 | |
Symbol 612 MovieClip [BIZON] | Uses:611 561 | Used by:1021 |
Symbol 613 Graphic | Used by:614 | |
Symbol 614 MovieClip [Bozar] | Uses:613 565 | Used by:1021 |
Symbol 615 Graphic | Used by:616 | |
Symbol 616 MovieClip [Browning_30] | Uses:615 561 | Used by:1021 |
Symbol 617 Graphic | Used by:618 | |
Symbol 618 MovieClip [Browning_1921] | Uses:617 561 | Used by:1021 |
Symbol 619 Graphic | Used by:620 | |
Symbol 620 MovieClip [CAWS] | Uses:619 565 | Used by:1021 |
Symbol 621 Graphic | Used by:622 | |
Symbol 622 MovieClip [Colt_1917] | Uses:621 561 | Used by:1021 |
Symbol 623 Graphic | Used by:624 | |
Symbol 624 MovieClip [DB] | Uses:623 561 562 563 | Used by:1021 |
Symbol 625 Graphic | Used by:626 | |
Symbol 626 MovieClip [DesertEagle] | Uses:625 561 | Used by:1021 |
Symbol 627 Graphic | Used by:628 | |
Symbol 628 MovieClip [F2000] | Uses:627 565 571 | Used by:1021 |
Symbol 629 Graphic | Used by:630 | |
Symbol 630 MovieClip [FAMAS] | Uses:629 561 | Used by:1021 |
Symbol 631 Graphic | Used by:632 | |
Symbol 632 MovieClip [FLY] | Uses:631 571 | Used by:1021 |
Symbol 633 Graphic | Used by:634 | |
Symbol 634 MovieClip [FNFAL] | Uses:633 561 | Used by:1021 |
Symbol 635 Graphic | Used by:636 | |
Symbol 636 MovieClip [FNP90] | Uses:635 561 | Used by:1021 |
Symbol 637 Graphic | Used by:638 | |
Symbol 638 MovieClip [Galil] | Uses:637 565 571 | Used by:1021 |
Symbol 639 Graphic | Used by:640 | |
Symbol 640 MovieClip [Garand_M1] | Uses:639 561 | Used by:1021 |
Symbol 641 Graphic | Used by:642 | |
Symbol 642 MovieClip [GaussRifle] | Uses:641 561 | Used by:1021 |
Symbol 643 Graphic | Used by:644 | |
Symbol 644 MovieClip [Glock18] | Uses:643 561 | Used by:1021 |
Symbol 645 Graphic | Used by:646 | |
Symbol 646 MovieClip [GROZA] | Uses:645 565 571 | Used by:1021 |
Symbol 647 Graphic | Used by:648 | |
Symbol 648 MovieClip [HK_28] | Uses:647 561 | Used by:1021 |
Symbol 649 Graphic | Used by:650 | |
Symbol 650 MovieClip [Jackhammer] | Uses:649 565 | Used by:1021 |
Symbol 651 Graphic | Used by:652 | |
Symbol 652 MovieClip [Knife] | Uses:651 592 | Used by:1021 |
Symbol 653 Graphic | Used by:654 | |
Symbol 654 MovieClip [LAW] | Uses:653 571 | Used by:1021 |
Symbol 655 Graphic | Used by:656 | |
Symbol 656 MovieClip [M_16] | Uses:655 561 | Used by:1021 |
Symbol 657 Graphic | Used by:658 1401 | |
Symbol 658 MovieClip [M4] | Uses:657 565 571 | Used by:1021 |
Symbol 659 Graphic | Used by:660 | |
Symbol 660 MovieClip [M50] | Uses:659 561 | Used by:1021 |
Symbol 661 Graphic | Used by:662 | |
Symbol 662 MovieClip [M60] | Uses:661 561 | Used by:1021 |
Symbol 663 Graphic | Used by:664 | |
Symbol 664 MovieClip [M79] | Uses:663 571 | Used by:1021 |
Symbol 665 Graphic | Used by:666 | |
Symbol 666 MovieClip [M249] | Uses:665 561 | Used by:1021 |
Symbol 667 Graphic | Used by:668 | |
Symbol 668 MovieClip [MG_36] | Uses:667 561 | Used by:1021 |
Symbol 669 Graphic | Used by:670 | |
Symbol 670 MovieClip [microUZI] | Uses:669 561 | Used by:1021 |
Symbol 671 Graphic | Used by:672 | |
Symbol 672 MovieClip [Mikor] | Uses:671 571 | Used by:1021 |
Symbol 673 Graphic | Used by:674 | |
Symbol 674 MovieClip [MM1] | Uses:673 571 | Used by:1021 |
Symbol 675 Graphic | Used by:676 | |
Symbol 676 MovieClip [MP_40] | Uses:675 561 | Used by:1021 |
Symbol 677 Graphic | Used by:678 | |
Symbol 678 MovieClip [Spectre] | Uses:677 561 | Used by:1021 |
Symbol 679 Graphic | Used by:680 | |
Symbol 680 MovieClip [Pecheneg] | Uses:679 561 | Used by:1021 |
Symbol 681 Graphic | Used by:682 | |
Symbol 682 MovieClip [PKM] | Uses:681 561 | Used by:1021 |
Symbol 683 Graphic | Used by:684 | |
Symbol 684 MovieClip [PM] | Uses:683 561 | Used by:1021 |
Symbol 685 Graphic | Used by:686 | |
Symbol 686 MovieClip [PPD] | Uses:685 561 | Used by:1021 |
Symbol 687 Graphic | Used by:688 | |
Symbol 688 MovieClip [PPH_41] | Uses:687 561 | Used by:1021 |
Symbol 689 Graphic | Used by:690 | |
Symbol 690 MovieClip [PPK_12] | Uses:689 561 | Used by:1021 |
Symbol 691 Graphic | Used by:692 | |
Symbol 692 MovieClip [SKS] | Uses:691 561 | Used by:1021 |
Symbol 693 Graphic | Used by:694 | |
Symbol 694 MovieClip [SPAS_12] | Uses:693 561 | Used by:1021 |
Symbol 695 Graphic | Used by:696 | |
Symbol 696 MovieClip [StG_42] | Uses:695 561 | Used by:1021 |
Symbol 697 Graphic | Used by:698 | |
Symbol 698 MovieClip [SVD] | Uses:697 561 | Used by:1021 |
Symbol 699 Graphic | Used by:700 | |
Symbol 700 MovieClip [Thompson] | Uses:699 561 | Used by:1021 |
Symbol 701 Graphic | Used by:705 | |
Symbol 702 Graphic | Used by:705 | |
Symbol 703 Graphic | Used by:705 | |
Symbol 704 Graphic | Used by:705 | |
Symbol 705 MovieClip [TommyGun] | Uses:701 561 702 703 704 | Used by:1021 |
Symbol 706 Graphic | Used by:707 | |
Symbol 707 MovieClip [TT_33] | Uses:706 561 | Used by:1021 |
Symbol 708 Graphic | Used by:709 | |
Symbol 709 MovieClip [UMP] | Uses:708 561 | Used by:1021 |
Symbol 710 Graphic | Used by:711 | |
Symbol 711 MovieClip [USAS_12] | Uses:710 565 | Used by:1021 |
Symbol 712 Graphic | Used by:713 | |
Symbol 713 MovieClip [UZI] | Uses:712 561 | Used by:1021 |
Symbol 714 Graphic | Used by:715 | |
Symbol 715 MovieClip [WALTER] | Uses:714 561 | Used by:1021 |
Symbol 716 Graphic | Used by:717 | |
Symbol 717 MovieClip [AK_47_gr] | Uses:716 | Used by:1021 |
Symbol 718 Graphic | Used by:719 | |
Symbol 719 MovieClip [AN94_gr] | Uses:718 | Used by:1021 1401 |
Symbol 720 Graphic | Used by:721 | |
Symbol 721 MovieClip [Anaconda_gr] | Uses:720 | Used by:1021 1401 |
Symbol 722 Graphic | Used by:723 | |
Symbol 723 MovieClip [APS_gr] | Uses:722 | Used by:1021 1401 |
Symbol 724 Graphic | Used by:725 | |
Symbol 725 MovieClip [AUG_gr] | Uses:724 | Used by:1021 1401 |
Symbol 726 Graphic | Used by:727 | |
Symbol 727 MovieClip [AWM_gr] | Uses:726 | Used by:1021 1401 |
Symbol 728 Graphic | Used by:729 | |
Symbol 729 MovieClip [Benelli_M3_gr] | Uses:728 | Used by:1021 |
Symbol 730 Graphic | Used by:731 | |
Symbol 731 MovieClip [Beretta_gr] | Uses:730 | Used by:1021 |
Symbol 732 Graphic | Used by:733 | |
Symbol 733 MovieClip [Beretta93R_gr] | Uses:732 | Used by:1021 1401 |
Symbol 734 Graphic | Used by:735 | |
Symbol 735 MovieClip [BIZON_gr] | Uses:734 | Used by:1021 1401 |
Symbol 736 Graphic | Used by:737 | |
Symbol 737 MovieClip [Bozar_gr] | Uses:736 | Used by:1021 1401 |
Symbol 738 Graphic | Used by:739 | |
Symbol 739 MovieClip [Browning_30_gr] | Uses:738 | Used by:1021 |
Symbol 740 Graphic | Used by:741 | |
Symbol 741 MovieClip [Browning_1921_gr] | Uses:740 | Used by:1021 |
Symbol 742 Graphic | Used by:743 | |
Symbol 743 MovieClip [CAWS_gr] | Uses:742 | Used by:1021 1401 |
Symbol 744 Graphic | Used by:745 | |
Symbol 745 MovieClip [Colt_1917_gr] | Uses:744 | Used by:1021 |
Symbol 746 Graphic | Used by:747 | |
Symbol 747 MovieClip [DB_gr] | Uses:746 | Used by:1021 |
Symbol 748 Graphic | Used by:749 | |
Symbol 749 MovieClip [DesertEagle_gr] | Uses:748 | Used by:1021 1401 |
Symbol 750 Graphic | Used by:751 | |
Symbol 751 MovieClip [F2000_gr] | Uses:750 | Used by:1021 1401 |
Symbol 752 Graphic | Used by:753 | |
Symbol 753 MovieClip [FAMAS_gr] | Uses:752 | Used by:1021 1401 |
Symbol 754 Graphic | Used by:755 | |
Symbol 755 MovieClip [FLY_gr] | Uses:754 | Used by:1021 |
Symbol 756 Graphic | Used by:757 | |
Symbol 757 MovieClip [FNFAL_gr] | Uses:756 | Used by:1021 1401 |
Symbol 758 Graphic | Used by:759 | |
Symbol 759 MovieClip [FNP90_gr] | Uses:758 | Used by:1021 1401 |
Symbol 760 Graphic | Used by:761 | |
Symbol 761 MovieClip [Galil_gr] | Uses:760 | Used by:1021 1401 |
Symbol 762 Graphic | Used by:763 | |
Symbol 763 MovieClip [Garand_M1_gr] | Uses:762 | Used by:1021 |
Symbol 764 Graphic | Used by:765 | |
Symbol 765 MovieClip [GaussRifle_gr] | Uses:764 | Used by:1021 1401 |
Symbol 766 Graphic | Used by:767 | |
Symbol 767 MovieClip [Glock18_gr] | Uses:766 | Used by:1021 1401 |
Symbol 768 Graphic | Used by:769 | |
Symbol 769 MovieClip [GROZA_gr] | Uses:768 | Used by:1021 1401 |
Symbol 770 Graphic | Used by:771 | |
Symbol 771 MovieClip [HK_28_gr] | Uses:770 | Used by:1021 |
Symbol 772 Graphic | Used by:773 | |
Symbol 773 MovieClip [Jackhammer_gr] | Uses:772 | Used by:1021 1401 |
Symbol 774 Graphic | Used by:775 | |
Symbol 775 MovieClip [Knife_gr] | Uses:774 | Used by:1021 1401 |
Symbol 776 Graphic | Used by:778 | |
Symbol 777 Graphic | Used by:778 842 | |
Symbol 778 MovieClip [Kord_gr] | Uses:776 777 | Used by:1021 1401 |
Symbol 779 Graphic | Used by:780 | |
Symbol 780 MovieClip [LAW_gr] | Uses:779 | Used by:1021 |
Symbol 781 Graphic | Used by:782 | |
Symbol 782 MovieClip [M_16_gr] | Uses:781 | Used by:1021 |
Symbol 783 Graphic | Used by:784 | |
Symbol 784 MovieClip [M4_gr] | Uses:783 | Used by:1021 1401 |
Symbol 785 Graphic | Used by:786 | |
Symbol 786 MovieClip [M50_gr] | Uses:785 | Used by:1021 |
Symbol 787 Graphic | Used by:788 | |
Symbol 788 MovieClip [M60_gr] | Uses:787 | Used by:1021 |
Symbol 789 Graphic | Used by:790 | |
Symbol 790 MovieClip [M79_gr] | Uses:789 | Used by:1021 1401 |
Symbol 791 Graphic | Used by:792 | |
Symbol 792 MovieClip [M249_gr] | Uses:791 | Used by:1021 1401 |
Symbol 793 Graphic | Used by:794 | |
Symbol 794 MovieClip [MG_36_gr] | Uses:793 | Used by:1021 |
Symbol 795 Graphic | Used by:796 | |
Symbol 796 MovieClip [microUZI_gr] | Uses:795 | Used by:1021 1401 |
Symbol 797 Graphic | Used by:798 | |
Symbol 798 MovieClip [Mikor_gr] | Uses:797 | Used by:1021 1401 |
Symbol 799 Graphic | Used by:800 | |
Symbol 800 MovieClip [MM1_gr] | Uses:799 | Used by:1021 1401 |
Symbol 801 Graphic | Used by:802 | |
Symbol 802 MovieClip [MP_40_gr] | Uses:801 | Used by:1021 |
Symbol 803 Graphic | Used by:804 | |
Symbol 804 MovieClip [MP5_gr] | Uses:803 | Used by:1021 |
Symbol 805 Graphic | Used by:806 | |
Symbol 806 MovieClip [Pecheneg_gr] | Uses:805 | Used by:1021 1401 |
Symbol 807 Graphic | Used by:808 | |
Symbol 808 MovieClip [PKM_gr] | Uses:807 | Used by:1021 |
Symbol 809 Graphic | Used by:810 | |
Symbol 810 MovieClip [PM_gr] | Uses:809 | Used by:1021 |
Symbol 811 Graphic | Used by:812 | |
Symbol 812 MovieClip [PPD_gr] | Uses:811 | Used by:1021 |
Symbol 813 Graphic | Used by:814 | |
Symbol 814 MovieClip [PPH_41_gr] | Uses:813 | Used by:1021 |
Symbol 815 Graphic | Used by:816 | |
Symbol 816 MovieClip [PPK_12_gr] | Uses:815 | Used by:1021 1401 |
Symbol 817 Graphic | Used by:818 | |
Symbol 818 MovieClip [SKS_gr] | Uses:817 | Used by:1021 |
Symbol 819 Graphic | Used by:820 | |
Symbol 820 MovieClip [SPAS_12_gr] | Uses:819 | Used by:1021 |
Symbol 821 Graphic | Used by:822 | |
Symbol 822 MovieClip [StG_42_gr] | Uses:821 | Used by:1021 |
Symbol 823 Graphic | Used by:824 | |
Symbol 824 MovieClip [SVD_gr] | Uses:823 | Used by:1021 |
Symbol 825 Graphic | Used by:826 | |
Symbol 826 MovieClip [Thompson_gr] | Uses:825 | Used by:1021 |
Symbol 827 Graphic | Used by:828 | |
Symbol 828 MovieClip [TommyGun_gr] | Uses:827 | Used by:1021 1401 |
Symbol 829 Graphic | Used by:830 | |
Symbol 830 MovieClip [TT_33_gr] | Uses:829 | Used by:1021 |
Symbol 831 Graphic | Used by:832 | |
Symbol 832 MovieClip [UMP_gr] | Uses:831 | Used by:1021 1401 |
Symbol 833 Graphic | Used by:834 | |
Symbol 834 MovieClip [USAS_12_gr] | Uses:833 | Used by:1021 1401 |
Symbol 835 Graphic | Used by:836 | |
Symbol 836 MovieClip [UZI_gr] | Uses:835 | Used by:1021 |
Symbol 837 Graphic | Used by:838 | |
Symbol 838 MovieClip [WALTER_gr] | Uses:837 | Used by:1021 |
Symbol 839 Graphic | Used by:840 | |
Symbol 840 MovieClip [MP5] | Uses:839 561 | Used by:1021 |
Symbol 841 Graphic | Used by:842 | |
Symbol 842 MovieClip [Kord] | Uses:841 777 565 | Used by:1021 |
Symbol 843 Graphic | Used by:844 | |
Symbol 844 MovieClip [Fork_gr] | Uses:843 | Used by:1021 1401 |
Symbol 845 Graphic | Used by:847 | |
Symbol 846 Graphic | Used by:847 | |
Symbol 847 MovieClip [Fork] | Uses:845 592 846 | Used by:1021 |
Symbol 848 Graphic | Used by:849 | |
Symbol 849 MovieClip [Axe_gr] | Uses:848 | Used by:1021 1401 |
Symbol 850 Graphic | Used by:851 | |
Symbol 851 MovieClip [Axe] | Uses:850 592 | Used by:1021 |
Symbol 852 Graphic | Used by:853 | |
Symbol 853 MovieClip [Spectre_gr] | Uses:852 | Used by:1021 1401 |
Symbol 854 Graphic | Used by:856 | |
Symbol 855 Graphic | Used by:856 | |
Symbol 856 MovieClip [Scythe] | Uses:854 592 855 | Used by:1021 |
Symbol 857 Graphic | Used by:858 | |
Symbol 858 MovieClip [Scythe_gr] | Uses:857 | Used by:1021 1401 |
Symbol 859 Graphic | Used by:860 | |
Symbol 860 MovieClip [Bolt] | Uses:859 | Used by:1021 |
Symbol 861 MovieClip [Bullet] | Used by:1021 | |
Symbol 862 Graphic | Used by:864 | |
Symbol 863 MovieClip | Used by:864 | |
Symbol 864 MovieClip [Dropped] | Uses:862 863 | Used by:1021 |
Symbol 865 Graphic | Used by:866 928 | |
Symbol 866 MovieClip [Dropped_Shell] | Uses:865 | Used by:1021 |
Symbol 867 Graphic | Used by:870 | |
Symbol 868 Graphic | Used by:870 | |
Symbol 869 Graphic | Used by:870 | |
Symbol 870 MovieClip [Fire] | Uses:867 868 869 | Used by:1021 |
Symbol 871 Graphic | Used by:872 873 | |
Symbol 872 MovieClip [FRAG] | Uses:871 | Used by:1021 |
Symbol 873 MovieClip [FRAG_gr] | Uses:871 | Used by:1021 1401 |
Symbol 874 MovieClip [Gauss] | Used by:1021 | |
Symbol 875 Graphic | Used by:890 927 | |
Symbol 876 Graphic | Used by:879 | |
Symbol 877 Graphic | Used by:879 | |
Symbol 878 Graphic | Used by:879 | |
Symbol 879 MovieClip | Uses:876 877 878 | Used by:890 |
Symbol 880 Graphic | Used by:890 902 917 927 1042 | |
Symbol 881 Sound | Used by:890 902 917 927 1042 | |
Symbol 882 Graphic | Used by:890 | |
Symbol 883 Graphic | Used by:890 | |
Symbol 884 Graphic | Used by:890 | |
Symbol 885 Graphic | Used by:890 | |
Symbol 886 Graphic | Used by:890 | |
Symbol 887 Graphic | Used by:890 902 1042 | |
Symbol 888 Graphic | Used by:890 902 1042 | |
Symbol 889 Graphic | Used by:890 902 1042 | |
Symbol 890 MovieClip [Grenade] | Uses:875 879 880 881 882 883 884 885 886 887 888 889 | Used by:1021 |
Symbol 891 Graphic | Used by:902 | |
Symbol 892 Graphic | Used by:902 | |
Symbol 893 Graphic | Used by:902 | |
Symbol 894 Graphic | Used by:902 | |
Symbol 895 Graphic | Used by:902 | |
Symbol 896 Graphic | Used by:902 | |
Symbol 897 Graphic | Used by:902 | |
Symbol 898 Graphic | Used by:902 | |
Symbol 899 Graphic | Used by:902 | |
Symbol 900 Graphic | Used by:902 | |
Symbol 901 Graphic | Used by:902 | |
Symbol 902 MovieClip [HandGrenade] | Uses:891 892 893 894 895 896 880 881 897 898 899 900 901 887 888 889 | Used by:1021 |
Symbol 903 Graphic | Used by:904 905 | |
Symbol 904 MovieClip [HE] | Uses:903 | Used by:1021 |
Symbol 905 MovieClip [HE_gr] | Uses:903 | Used by:1021 1401 |
Symbol 906 Graphic | Used by:907 | |
Symbol 907 MovieClip | Uses:906 | Used by:917 |
Symbol 908 Graphic | Used by:917 | |
Symbol 909 Graphic | Used by:917 | |
Symbol 910 Graphic | Used by:917 | |
Symbol 911 Graphic | Used by:917 | |
Symbol 912 Graphic | Used by:917 | |
Symbol 913 Graphic | Used by:917 | |
Symbol 914 Graphic | Used by:917 927 | |
Symbol 915 Graphic | Used by:917 927 | |
Symbol 916 Graphic | Used by:917 927 | |
Symbol 917 MovieClip [Napalm] | Uses:907 908 549 880 881 909 910 911 912 913 914 915 916 | Used by:1021 |
Symbol 918 Graphic | Used by:919 | |
Symbol 919 MovieClip [OldBullet] | Uses:918 | Used by:1021 |
Symbol 920 Graphic | Used by:921 | |
Symbol 921 MovieClip | Uses:920 | Used by:927 |
Symbol 922 Graphic | Used by:927 | |
Symbol 923 Graphic | Used by:927 | |
Symbol 924 Graphic | Used by:927 | |
Symbol 925 Graphic | Used by:927 | |
Symbol 926 Graphic | Used by:927 | |
Symbol 927 MovieClip [Rocket] | Uses:921 875 880 881 922 923 924 925 926 914 915 916 | Used by:1021 |
Symbol 928 MovieClip [Shell] | Uses:865 | Used by:1021 |
Symbol 929 ShapeTweening | Used by:933 | |
Symbol 930 ShapeTweening | Used by:933 | |
Symbol 931 ShapeTweening | Used by:933 | |
Symbol 932 Graphic | Used by:933 | |
Symbol 933 MovieClip [Blood_1] | Uses:929 930 931 932 | Used by:1021 |
Symbol 934 ShapeTweening | Used by:938 | |
Symbol 935 ShapeTweening | Used by:938 | |
Symbol 936 ShapeTweening | Used by:938 | |
Symbol 937 Graphic | Used by:938 | |
Symbol 938 MovieClip [Blood_2] | Uses:934 935 936 937 | Used by:1021 |
Symbol 939 ShapeTweening | Used by:943 | |
Symbol 940 ShapeTweening | Used by:943 | |
Symbol 941 ShapeTweening | Used by:943 | |
Symbol 942 Graphic | Used by:943 | |
Symbol 943 MovieClip [Blood_3] | Uses:939 940 941 942 | Used by:1021 |
Symbol 944 Graphic | Used by:971 | |
Symbol 945 Font | Used by:946 947 958 961 962 969 970 1073 1085 1157 | |
Symbol 946 EditableText | Uses:945 | Used by:971 |
Symbol 947 EditableText | Uses:945 | Used by:971 |
Symbol 948 Graphic | Used by:971 | |
Symbol 949 Graphic | Used by:971 | |
Symbol 950 Graphic | Used by:951 | |
Symbol 951 MovieClip | Uses:950 | Used by:971 |
Symbol 952 Graphic | Used by:953 | |
Symbol 953 MovieClip | Uses:952 | Used by:971 |
Symbol 954 Font | Used by:955 | |
Symbol 955 EditableText | Uses:954 | Used by:971 |
Symbol 956 Graphic | Used by:957 | |
Symbol 957 MovieClip | Uses:956 | Used by:971 |
Symbol 958 EditableText | Uses:945 | Used by:971 |
Symbol 959 Graphic | Used by:971 | |
Symbol 960 Graphic | Used by:971 986 | |
Symbol 961 EditableText | Uses:945 | Used by:971 |
Symbol 962 EditableText | Uses:945 | Used by:971 |
Symbol 963 Font | Used by:964 967 1305 1308 | |
Symbol 964 EditableText | Uses:963 | Used by:971 |
Symbol 965 Font | Used by:966 | |
Symbol 966 EditableText | Uses:965 | Used by:971 |
Symbol 967 EditableText | Uses:963 | Used by:971 |
Symbol 968 Graphic | Used by:971 | |
Symbol 969 EditableText | Uses:945 | Used by:971 |
Symbol 970 EditableText | Uses:945 | Used by:971 |
Symbol 971 MovieClip [Screen] | Uses:944 946 947 948 949 951 953 955 957 958 959 960 961 962 964 966 967 968 969 970 | Used by:1021 |
Symbol 972 Graphic | Used by:973 | |
Symbol 973 MovieClip | Uses:972 | Used by:974 |
Symbol 974 MovieClip [YOU] | Uses:973 | Used by:1021 |
Symbol 975 Graphic | Used by:979 | |
Symbol 976 Graphic | Used by:977 978 988 1028 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1200 1201 1202 1203 1204 1205 1247 1248 1249 1250 1281 1435 1436 1437 1439 1440 1441 1442 | |
Symbol 977 Button | Uses:976 | Used by:979 |
Symbol 978 Button | Uses:976 | Used by:979 |
Symbol 979 MovieClip [again_question] | Uses:975 977 978 | Used by:1021 |
Symbol 980 Font | Used by:981 982 985 | |
Symbol 981 EditableText | Uses:980 | Used by:986 |
Symbol 982 EditableText | Uses:980 | Used by:986 |
Symbol 983 Graphic | Used by:984 | |
Symbol 984 MovieClip | Uses:983 | Used by:986 |
Symbol 985 EditableText | Uses:980 | Used by:986 |
Symbol 986 MovieClip [BattleCursor] | Uses:981 982 984 985 960 | Used by:1021 |
Symbol 987 Graphic | Used by:989 | |
Symbol 988 Button | Uses:976 | Used by:989 |
Symbol 989 MovieClip [Congratulations] | Uses:987 988 | Used by:1021 |
Symbol 990 Graphic | Used by:991 | |
Symbol 991 MovieClip | Uses:990 | Used by:994 |
Symbol 992 Graphic | Used by:993 | |
Symbol 993 MovieClip | Uses:992 | Used by:994 |
Symbol 994 MovieClip | Uses:991 993 | Used by:1013 1019 |
Symbol 995 MovieClip | Used by:1002 | |
Symbol 996 MovieClip | Used by:1002 | |
Symbol 997 MovieClip | Used by:1002 | |
Symbol 998 Sound | Used by:1002 | |
Symbol 999 Sound | Used by:1002 | |
Symbol 1000 Sound | Used by:1002 | |
Symbol 1001 Sound | Used by:1002 | |
Symbol 1002 MovieClip | Uses:995 996 997 998 999 1000 1001 | Used by:1013 1019 |
Symbol 1003 MovieClip | Used by:1005 | |
Symbol 1004 MovieClip | Used by:1005 | |
Symbol 1005 MovieClip | Uses:1003 1004 | Used by:1013 1019 |
Symbol 1006 ShapeTweening | Used by:1013 | |
Symbol 1007 ShapeTweening | Used by:1013 | |
Symbol 1008 ShapeTweening | Used by:1013 | |
Symbol 1009 Graphic | Used by:1013 | |
Symbol 1010 Graphic | Used by:1013 | |
Symbol 1011 Graphic | Used by:1013 | |
Symbol 1012 Graphic | Used by:1013 | |
Symbol 1013 MovieClip [Hero] | Uses:994 1002 1005 1006 1007 1008 1009 1010 1011 1012 | Used by:1021 |
Symbol 1014 ShapeTweening | Used by:1019 | |
Symbol 1015 ShapeTweening | Used by:1019 | |
Symbol 1016 ShapeTweening | Used by:1019 | |
Symbol 1017 Sound [die.wav] | Used by:1019 Timeline | |
Symbol 1018 Graphic | Used by:1019 | |
Symbol 1019 MovieClip [Player] | Uses:994 1002 1005 1014 1015 1016 1017 1018 | Used by:1021 |
Symbol 1020 Graphic | Used by:1021 | |
Symbol 1021 MovieClip | Uses:56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140 142 144 146 148 150 152 154 156 158 160 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196 198 200 202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 262 264 266 268 270 272 274 276 278 280 282 284 286 288 290 292 294 297 299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 389 391 393 395 397 399 401 403 405 407 409 411 413 415 417 419 421 423 425 427 429 431 433 435 437 439 441 443 445 447 449 451 453 455 457 459 461 463 465 467 469 471 473 475 477 479 481 483 485 487 489 491 493 495 497 499 501 503 505 507 509 511 513 515 517 519 521 523 525 527 529 531 533 535 537 539 541 543 545 552 566 574 576 578 580 582 584 586 588 594 596 598 600 602 604 606 608 610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 642 644 646 648 650 652 654 656 658 660 662 664 666 668 670 672 674 676 678 680 682 684 686 688 690 692 694 696 698 700 705 707 709 711 713 715 717 719 721 723 725 727 729 731 733 735 737 739 741 743 745 747 749 751 753 755 757 759 761 763 765 767 769 771 773 775 778 780 782 784 786 788 790 792 794 796 798 800 802 804 806 808 810 812 814 816 818 820 822 824 826 828 830 832 834 836 838 840 842 844 847 849 851 853 856 858 561 860 861 864 866 870 551 872 873 874 890 902 904 905 917 919 927 928 573 933 938 943 971 592 974 979 48 986 989 1013 1019 1020 | Used by:Timeline |
Symbol 1022 Sound [subbarrel.wav] | Used by:Timeline | |
Symbol 1023 Sound [burn.wav] | Used by:Timeline | |
Symbol 1024 Sound [shotgun.wav] | Used by:Timeline | |
Symbol 1025 Sound [law.wav] | Used by:Timeline | |
Symbol 1026 Sound [shot.wav] | Used by:Timeline | |
Symbol 1027 Graphic | Used by:1044 | |
Symbol 1028 Button | Uses:976 | Used by:1044 |
Symbol 1029 Font | Used by:1030 1031 | |
Symbol 1030 EditableText | Uses:1029 | Used by:1044 |
Symbol 1031 EditableText | Uses:1029 | Used by:1044 |
Symbol 1032 ShapeTweening | Used by:1044 | |
Symbol 1033 ShapeTweening | Used by:1044 | |
Symbol 1034 Font | Used by:1035 | |
Symbol 1035 Text | Uses:1034 | Used by:1044 |
Symbol 1036 Graphic | Used by:1044 | |
Symbol 1037 Graphic | Used by:1042 | |
Symbol 1038 Graphic | Used by:1042 | |
Symbol 1039 Graphic | Used by:1042 | |
Symbol 1040 Graphic | Used by:1042 | |
Symbol 1041 Graphic | Used by:1042 | |
Symbol 1042 MovieClip | Uses:880 881 1037 1038 1039 1040 1041 887 888 889 | Used by:1044 |
Symbol 1043 Graphic | Used by:1044 | |
Symbol 1044 MovieClip | Uses:1027 1028 1030 1031 1032 1033 1035 1036 1042 1043 | Used by:1444 |
Symbol 1045 Graphic | Used by:1444 | |
Symbol 1046 Graphic | Used by:1401 | |
Symbol 1047 Graphic | Used by:1401 | |
Symbol 1048 Graphic | Used by:1401 | |
Symbol 1049 Graphic | Used by:1401 | |
Symbol 1050 Graphic | Used by:1054 | |
Symbol 1051 EditableText | Uses:5 | Used by:1054 |
Symbol 1052 Graphic | Used by:1054 | |
Symbol 1053 EditableText | Uses:5 | Used by:1054 |
Symbol 1054 Button | Uses:1050 1051 1052 1053 | Used by:1401 |
Symbol 1055 Button | Uses:976 | Used by:1401 |
Symbol 1056 Button | Uses:976 | Used by:1401 |
Symbol 1057 Button | Uses:976 | Used by:1401 |
Symbol 1058 Button | Uses:976 | Used by:1401 |
Symbol 1059 Button | Uses:976 | Used by:1401 |
Symbol 1060 Button | Uses:976 | Used by:1401 |
Symbol 1061 Button | Uses:976 | Used by:1401 |
Symbol 1062 Button | Uses:976 | Used by:1401 |
Symbol 1063 Button | Uses:976 | Used by:1401 |
Symbol 1064 Button | Uses:976 | Used by:1401 |
Symbol 1065 Font | Used by:1066 1075 1080 1087 1092 1097 1102 1107 1112 1117 | |
Symbol 1066 Text | Uses:1065 | Used by:1401 |
Symbol 1067 Font | Used by:1068 1069 1076 1077 1081 1082 1088 1089 1093 1094 1098 1099 1103 1104 1108 1109 1113 1114 1118 1119 | |
Symbol 1068 Text | Uses:1067 | Used by:1401 |
Symbol 1069 Text | Uses:1067 | Used by:1401 |
Symbol 1070 Font | Used by:1071 1078 1083 1090 1095 1100 1105 1110 1115 1120 | |
Symbol 1071 Text | Uses:1070 | Used by:1401 |
Symbol 1072 Graphic | Used by:1401 | |
Symbol 1073 Text | Uses:945 | Used by:1401 |
Symbol 1074 Graphic | Used by:1401 | |
Symbol 1075 Text | Uses:1065 | Used by:1401 |
Symbol 1076 Text | Uses:1067 | Used by:1401 |
Symbol 1077 Text | Uses:1067 | Used by:1401 |
Symbol 1078 Text | Uses:1070 | Used by:1401 |
Symbol 1079 Graphic | Used by:1401 | |
Symbol 1080 Text | Uses:1065 | Used by:1401 |
Symbol 1081 Text | Uses:1067 | Used by:1401 |
Symbol 1082 Text | Uses:1067 | Used by:1401 |
Symbol 1083 Text | Uses:1070 | Used by:1401 |
Symbol 1084 Graphic | Used by:1401 | |
Symbol 1085 Text | Uses:945 | Used by:1401 |
Symbol 1086 Graphic | Used by:1401 | |
Symbol 1087 Text | Uses:1065 | Used by:1401 |
Symbol 1088 Text | Uses:1067 | Used by:1401 |
Symbol 1089 Text | Uses:1067 | Used by:1401 |
Symbol 1090 Text | Uses:1070 | Used by:1401 |
Symbol 1091 Graphic | Used by:1401 | |
Symbol 1092 Text | Uses:1065 | Used by:1401 |
Symbol 1093 Text | Uses:1067 | Used by:1401 |
Symbol 1094 Text | Uses:1067 | Used by:1401 |
Symbol 1095 Text | Uses:1070 | Used by:1401 |
Symbol 1096 Graphic | Used by:1401 | |
Symbol 1097 Text | Uses:1065 | Used by:1401 |
Symbol 1098 Text | Uses:1067 | Used by:1401 |
Symbol 1099 Text | Uses:1067 | Used by:1401 |
Symbol 1100 Text | Uses:1070 | Used by:1401 |
Symbol 1101 Graphic | Used by:1401 | |
Symbol 1102 Text | Uses:1065 | Used by:1401 |
Symbol 1103 Text | Uses:1067 | Used by:1401 |
Symbol 1104 Text | Uses:1067 | Used by:1401 |
Symbol 1105 Text | Uses:1070 | Used by:1401 |
Symbol 1106 Graphic | Used by:1401 | |
Symbol 1107 Text | Uses:1065 | Used by:1401 |
Symbol 1108 Text | Uses:1067 | Used by:1401 |
Symbol 1109 Text | Uses:1067 | Used by:1401 |
Symbol 1110 Text | Uses:1070 | Used by:1401 |
Symbol 1111 Graphic | Used by:1401 | |
Symbol 1112 Text | Uses:1065 | Used by:1401 |
Symbol 1113 Text | Uses:1067 | Used by:1401 |
Symbol 1114 Text | Uses:1067 | Used by:1401 |
Symbol 1115 Text | Uses:1070 | Used by:1401 |
Symbol 1116 Graphic | Used by:1401 | |
Symbol 1117 Text | Uses:1065 | Used by:1401 |
Symbol 1118 Text | Uses:1067 | Used by:1401 |
Symbol 1119 Text | Uses:1067 | Used by:1401 |
Symbol 1120 Text | Uses:1070 | Used by:1401 |
Symbol 1121 Graphic | Used by:1401 | |
Symbol 1122 EditableText | Uses:5 | Used by:1127 |
Symbol 1123 Graphic | Used by:1127 | |
Symbol 1124 EditableText | Uses:5 | Used by:1127 |
Symbol 1125 Graphic | Used by:1127 | |
Symbol 1126 Graphic | Used by:1127 | |
Symbol 1127 Button | Uses:1122 1123 1124 1125 1126 | Used by:1401 |
Symbol 1128 Graphic | Used by:1401 | |
Symbol 1129 Button | Uses:976 | Used by:1401 |
Symbol 1130 Button | Uses:976 | Used by:1401 |
Symbol 1131 Button | Uses:976 | Used by:1401 |
Symbol 1132 Button | Uses:976 | Used by:1401 |
Symbol 1133 Button | Uses:976 | Used by:1401 |
Symbol 1134 Button | Uses:976 | Used by:1401 |
Symbol 1135 Button | Uses:976 | Used by:1401 |
Symbol 1136 Button | Uses:976 | Used by:1401 |
Symbol 1137 Button | Uses:976 | Used by:1401 |
Symbol 1138 Button | Uses:976 | Used by:1401 |
Symbol 1139 Font | Used by:1140 1147 1152 1159 1164 1169 1174 1179 1184 1189 | |
Symbol 1140 Text | Uses:1139 | Used by:1401 |
Symbol 1141 Font | Used by:1142 1143 1148 1149 1153 1154 1160 1161 1165 1166 1170 1171 1175 1176 1180 1181 1185 1186 1190 1191 | |
Symbol 1142 Text | Uses:1141 | Used by:1401 |
Symbol 1143 Text | Uses:1141 | Used by:1401 |
Symbol 1144 Font | Used by:1145 1150 1155 1162 1167 1172 1177 1182 1187 1192 | |
Symbol 1145 Text | Uses:1144 | Used by:1401 |
Symbol 1146 Graphic | Used by:1401 | |
Symbol 1147 Text | Uses:1139 | Used by:1401 |
Symbol 1148 Text | Uses:1141 | Used by:1401 |
Symbol 1149 Text | Uses:1141 | Used by:1401 |
Symbol 1150 Text | Uses:1144 | Used by:1401 |
Symbol 1151 Graphic | Used by:1401 | |
Symbol 1152 Text | Uses:1139 | Used by:1401 |
Symbol 1153 Text | Uses:1141 | Used by:1401 |
Symbol 1154 Text | Uses:1141 | Used by:1401 |
Symbol 1155 Text | Uses:1144 | Used by:1401 |
Symbol 1156 Graphic | Used by:1401 | |
Symbol 1157 Text | Uses:945 | Used by:1401 |
Symbol 1158 Graphic | Used by:1401 | |
Symbol 1159 Text | Uses:1139 | Used by:1401 |
Symbol 1160 Text | Uses:1141 | Used by:1401 |
Symbol 1161 Text | Uses:1141 | Used by:1401 |
Symbol 1162 Text | Uses:1144 | Used by:1401 |
Symbol 1163 Graphic | Used by:1401 | |
Symbol 1164 Text | Uses:1139 | Used by:1401 |
Symbol 1165 Text | Uses:1141 | Used by:1401 |
Symbol 1166 Text | Uses:1141 | Used by:1401 |
Symbol 1167 Text | Uses:1144 | Used by:1401 |
Symbol 1168 Graphic | Used by:1401 | |
Symbol 1169 Text | Uses:1139 | Used by:1401 |
Symbol 1170 Text | Uses:1141 | Used by:1401 |
Symbol 1171 Text | Uses:1141 | Used by:1401 |
Symbol 1172 Text | Uses:1144 | Used by:1401 |
Symbol 1173 Graphic | Used by:1401 | |
Symbol 1174 Text | Uses:1139 | Used by:1401 |
Symbol 1175 Text | Uses:1141 | Used by:1401 |
Symbol 1176 Text | Uses:1141 | Used by:1401 |
Symbol 1177 Text | Uses:1144 | Used by:1401 |
Symbol 1178 Graphic | Used by:1401 | |
Symbol 1179 Text | Uses:1139 | Used by:1401 |
Symbol 1180 Text | Uses:1141 | Used by:1401 |
Symbol 1181 Text | Uses:1141 | Used by:1401 |
Symbol 1182 Text | Uses:1144 | Used by:1401 |
Symbol 1183 Graphic | Used by:1401 | |
Symbol 1184 Text | Uses:1139 | Used by:1401 |
Symbol 1185 Text | Uses:1141 | Used by:1401 |
Symbol 1186 Text | Uses:1141 | Used by:1401 |
Symbol 1187 Text | Uses:1144 | Used by:1401 |
Symbol 1188 Graphic | Used by:1401 | |
Symbol 1189 Text | Uses:1139 | Used by:1401 |
Symbol 1190 Text | Uses:1141 | Used by:1401 |
Symbol 1191 Text | Uses:1141 | Used by:1401 |
Symbol 1192 Text | Uses:1144 | Used by:1401 |
Symbol 1193 Graphic | Used by:1401 | |
Symbol 1194 Graphic | Used by:1198 | |
Symbol 1195 EditableText | Uses:5 | Used by:1198 |
Symbol 1196 Graphic | Used by:1198 | |
Symbol 1197 EditableText | Uses:5 | Used by:1198 |
Symbol 1198 Button | Uses:1194 1195 1196 1197 | Used by:1401 |
Symbol 1199 Graphic | Used by:1401 | |
Symbol 1200 Button | Uses:976 | Used by:1401 |
Symbol 1201 Button | Uses:976 | Used by:1401 |
Symbol 1202 Button | Uses:976 | Used by:1401 |
Symbol 1203 Button | Uses:976 | Used by:1401 |
Symbol 1204 Button | Uses:976 | Used by:1401 |
Symbol 1205 Button | Uses:976 | Used by:1401 |
Symbol 1206 Font | Used by:1207 1216 1221 1226 1231 1236 | |
Symbol 1207 Text | Uses:1206 | Used by:1401 |
Symbol 1208 Font | Used by:1209 1210 1217 1218 1222 1223 1227 1228 1232 1233 1237 1238 | |
Symbol 1209 Text | Uses:1208 | Used by:1401 |
Symbol 1210 Text | Uses:1208 | Used by:1401 |
Symbol 1211 Font | Used by:1212 1219 1224 1229 1234 1239 | |
Symbol 1212 Text | Uses:1211 | Used by:1401 |
Symbol 1213 Font | Used by:1214 1258 1283 1284 1285 1286 1287 1295 1301 1309 1317 1324 1330 1337 1348 1349 1355 | |
Symbol 1214 Text | Uses:1213 | Used by:1401 |
Symbol 1215 Graphic | Used by:1401 | |
Symbol 1216 Text | Uses:1206 | Used by:1401 |
Symbol 1217 Text | Uses:1208 | Used by:1401 |
Symbol 1218 Text | Uses:1208 | Used by:1401 |
Symbol 1219 Text | Uses:1211 | Used by:1401 |
Symbol 1220 Graphic | Used by:1401 | |
Symbol 1221 Text | Uses:1206 | Used by:1401 |
Symbol 1222 Text | Uses:1208 | Used by:1401 |
Symbol 1223 Text | Uses:1208 | Used by:1401 |
Symbol 1224 Text | Uses:1211 | Used by:1401 |
Symbol 1225 Graphic | Used by:1401 | |
Symbol 1226 Text | Uses:1206 | Used by:1401 |
Symbol 1227 Text | Uses:1208 | Used by:1401 |
Symbol 1228 Text | Uses:1208 | Used by:1401 |
Symbol 1229 Text | Uses:1211 | Used by:1401 |
Symbol 1230 Graphic | Used by:1401 | |
Symbol 1231 Text | Uses:1206 | Used by:1401 |
Symbol 1232 Text | Uses:1208 | Used by:1401 |
Symbol 1233 Text | Uses:1208 | Used by:1401 |
Symbol 1234 Text | Uses:1211 | Used by:1401 |
Symbol 1235 Graphic | Used by:1401 | |
Symbol 1236 Text | Uses:1206 | Used by:1401 |
Symbol 1237 Text | Uses:1208 | Used by:1401 |
Symbol 1238 Text | Uses:1208 | Used by:1401 |
Symbol 1239 Text | Uses:1211 | Used by:1401 |
Symbol 1240 Graphic | Used by:1401 | |
Symbol 1241 Graphic | Used by:1245 1401 | |
Symbol 1242 EditableText | Uses:5 | Used by:1245 |
Symbol 1243 Graphic | Used by:1245 | |
Symbol 1244 EditableText | Uses:5 | Used by:1245 |
Symbol 1245 Button | Uses:1241 1242 1243 1244 | Used by:1401 |
Symbol 1246 Graphic | Used by:1401 | |
Symbol 1247 Button | Uses:976 | Used by:1401 |
Symbol 1248 Button | Uses:976 | Used by:1401 |
Symbol 1249 Button | Uses:976 | Used by:1401 |
Symbol 1250 Button | Uses:976 | Used by:1401 |
Symbol 1251 Font | Used by:1252 1260 1265 1270 | |
Symbol 1252 Text | Uses:1251 | Used by:1401 |
Symbol 1253 Font | Used by:1254 1255 1261 1262 1266 1267 1271 1272 | |
Symbol 1254 Text | Uses:1253 | Used by:1401 |
Symbol 1255 Text | Uses:1253 | Used by:1401 |
Symbol 1256 Font | Used by:1257 1263 1268 1273 | |
Symbol 1257 Text | Uses:1256 | Used by:1401 |
Symbol 1258 Text | Uses:1213 | Used by:1401 |
Symbol 1259 Graphic | Used by:1401 | |
Symbol 1260 Text | Uses:1251 | Used by:1401 |
Symbol 1261 Text | Uses:1253 | Used by:1401 |
Symbol 1262 Text | Uses:1253 | Used by:1401 |
Symbol 1263 Text | Uses:1256 | Used by:1401 |
Symbol 1264 Graphic | Used by:1401 | |
Symbol 1265 Text | Uses:1251 | Used by:1401 |
Symbol 1266 Text | Uses:1253 | Used by:1401 |
Symbol 1267 Text | Uses:1253 | Used by:1401 |
Symbol 1268 Text | Uses:1256 | Used by:1401 |
Symbol 1269 Graphic | Used by:1401 | |
Symbol 1270 Text | Uses:1251 | Used by:1401 |
Symbol 1271 Text | Uses:1253 | Used by:1401 |
Symbol 1272 Text | Uses:1253 | Used by:1401 |
Symbol 1273 Text | Uses:1256 | Used by:1401 |
Symbol 1274 Graphic | Used by:1401 | |
Symbol 1275 Graphic | Used by:1278 1279 1280 1282 | |
Symbol 1276 Graphic | Used by:1278 1279 1280 1282 | |
Symbol 1277 Graphic | Used by:1278 1279 1280 1282 | |
Symbol 1278 Button | Uses:1275 1276 1277 | Used by:1401 |
Symbol 1279 Button | Uses:1275 1276 1277 | Used by:1401 |
Symbol 1280 Button | Uses:1275 1276 1277 | Used by:1401 |
Symbol 1281 Button | Uses:976 | Used by:1401 |
Symbol 1282 Button | Uses:1275 1276 1277 | Used by:1401 |
Symbol 1283 Text | Uses:1213 | Used by:1401 |
Symbol 1284 Text | Uses:1213 | Used by:1401 |
Symbol 1285 Text | Uses:1213 | Used by:1401 |
Symbol 1286 Text | Uses:1213 | Used by:1401 |
Symbol 1287 Text | Uses:1213 | Used by:1401 |
Symbol 1288 Graphic | Used by:1401 | |
Symbol 1289 Graphic | Used by:1292 | |
Symbol 1290 Font | Used by:1291 1297 | |
Symbol 1291 EditableText | Uses:1290 | Used by:1292 |
Symbol 1292 Button | Uses:1289 1291 | Used by:1401 |
Symbol 1293 Graphic | Used by:1401 | |
Symbol 1294 Graphic | Used by:1401 | |
Symbol 1295 Text | Uses:1213 | Used by:1401 |
Symbol 1296 Graphic | Used by:1298 | |
Symbol 1297 EditableText | Uses:1290 | Used by:1298 |
Symbol 1298 Button | Uses:1296 1297 | Used by:1401 |
Symbol 1299 Graphic | Used by:1401 | |
Symbol 1300 Graphic | Used by:1401 | |
Symbol 1301 Text | Uses:1213 | Used by:1401 |
Symbol 1302 Graphic | Used by:1304 1402 1403 1404 1405 1406 1407 1408 1434 | |
Symbol 1303 Graphic | Used by:1304 1402 1403 1404 1405 1406 1407 1408 1434 | |
Symbol 1304 Button | Uses:1302 1303 | Used by:1401 |
Symbol 1305 Text | Uses:963 | Used by:1401 |
Symbol 1306 Graphic | Used by:1401 | |
Symbol 1307 Graphic | Used by:1401 | |
Symbol 1308 Text | Uses:963 | Used by:1401 |
Symbol 1309 Text | Uses:1213 | Used by:1401 |
Symbol 1310 Graphic | Used by:1401 | |
Symbol 1311 Graphic | Used by:1401 | |
Symbol 1312 Graphic | Used by:1401 | |
Symbol 1313 Graphic | Used by:1401 | |
Symbol 1314 Graphic | Used by:1401 | |
Symbol 1315 Graphic | Used by:1401 | |
Symbol 1316 Graphic | Used by:1401 | |
Symbol 1317 Text | Uses:1213 | Used by:1401 |
Symbol 1318 Graphic | Used by:1401 | |
Symbol 1319 Graphic | Used by:1401 | |
Symbol 1320 Graphic | Used by:1401 | |
Symbol 1321 Graphic | Used by:1401 | |
Symbol 1322 Graphic | Used by:1401 | |
Symbol 1323 Graphic | Used by:1401 | |
Symbol 1324 Text | Uses:1213 | Used by:1401 |
Symbol 1325 Graphic | Used by:1401 | |
Symbol 1326 Graphic | Used by:1401 | |
Symbol 1327 Graphic | Used by:1401 | |
Symbol 1328 Graphic | Used by:1401 | |
Symbol 1329 Graphic | Used by:1401 | |
Symbol 1330 Text | Uses:1213 | Used by:1401 |
Symbol 1331 Graphic | Used by:1401 | |
Symbol 1332 Graphic | Used by:1401 | |
Symbol 1333 Graphic | Used by:1401 | |
Symbol 1334 Graphic | Used by:1401 | |
Symbol 1335 Graphic | Used by:1401 | |
Symbol 1336 Graphic | Used by:1401 | |
Symbol 1337 Text | Uses:1213 | Used by:1401 |
Symbol 1338 Graphic | Used by:1401 | |
Symbol 1339 Graphic | Used by:1401 | |
Symbol 1340 Graphic | Used by:1401 | |
Symbol 1341 Graphic | Used by:1401 | |
Symbol 1342 Graphic | Used by:1401 | |
Symbol 1343 Graphic | Used by:1401 | |
Symbol 1344 Graphic | Used by:1401 | |
Symbol 1345 Graphic | Used by:1401 | |
Symbol 1346 Graphic | Used by:1401 | |
Symbol 1347 Graphic | Used by:1401 | |
Symbol 1348 Text | Uses:1213 | Used by:1401 |
Symbol 1349 Text | Uses:1213 | Used by:1401 |
Symbol 1350 Graphic | Used by:1401 | |
Symbol 1351 Graphic | Used by:1401 | |
Symbol 1352 Graphic | Used by:1401 | |
Symbol 1353 Graphic | Used by:1401 | |
Symbol 1354 Graphic | Used by:1401 | |
Symbol 1355 Text | Uses:1213 | Used by:1401 |
Symbol 1356 Graphic | Used by:1401 | |
Symbol 1357 Font | Used by:1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1387 1388 1389 1390 1391 1392 1393 1395 1396 1397 1398 1399 1400 | |
Symbol 1358 Text | Uses:1357 | Used by:1401 |
Symbol 1359 Text | Uses:1357 | Used by:1401 |
Symbol 1360 Text | Uses:1357 | Used by:1401 |
Symbol 1361 Text | Uses:1357 | Used by:1401 |
Symbol 1362 Text | Uses:1357 | Used by:1401 |
Symbol 1363 Text | Uses:1357 | Used by:1401 |
Symbol 1364 Text | Uses:1357 | Used by:1401 |
Symbol 1365 Text | Uses:1357 | Used by:1401 |
Symbol 1366 Text | Uses:1357 | Used by:1401 |
Symbol 1367 Text | Uses:1357 | Used by:1401 |
Symbol 1368 Text | Uses:1357 | Used by:1401 |
Symbol 1369 Text | Uses:1357 | Used by:1401 |
Symbol 1370 Text | Uses:1357 | Used by:1401 |
Symbol 1371 Text | Uses:1357 | Used by:1401 |
Symbol 1372 Text | Uses:1357 | Used by:1401 |
Symbol 1373 Text | Uses:1357 | Used by:1401 |
Symbol 1374 Text | Uses:1357 | Used by:1401 |
Symbol 1375 Text | Uses:1357 | Used by:1401 |
Symbol 1376 Text | Uses:1357 | Used by:1401 |
Symbol 1377 Text | Uses:1357 | Used by:1401 |
Symbol 1378 Text | Uses:1357 | Used by:1401 |
Symbol 1379 Text | Uses:1357 | Used by:1401 |
Symbol 1380 Text | Uses:1357 | Used by:1401 |
Symbol 1381 Text | Uses:1357 | Used by:1401 |
Symbol 1382 Text | Uses:1357 | Used by:1401 |
Symbol 1383 Text | Uses:1357 | Used by:1401 |
Symbol 1384 Text | Uses:1357 | Used by:1401 |
Symbol 1385 Text | Uses:1357 | Used by:1401 |
Symbol 1386 Graphic | Used by:1401 | |
Symbol 1387 Text | Uses:1357 | Used by:1401 |
Symbol 1388 Text | Uses:1357 | Used by:1401 |
Symbol 1389 Text | Uses:1357 | Used by:1401 |
Symbol 1390 Text | Uses:1357 | Used by:1401 |
Symbol 1391 Text | Uses:1357 | Used by:1401 |
Symbol 1392 Text | Uses:1357 | Used by:1401 |
Symbol 1393 Text | Uses:1357 | Used by:1401 |
Symbol 1394 Graphic | Used by:1401 | |
Symbol 1395 Text | Uses:1357 | Used by:1401 |
Symbol 1396 Text | Uses:1357 | Used by:1401 |
Symbol 1397 Text | Uses:1357 | Used by:1401 |
Symbol 1398 Text | Uses:1357 | Used by:1401 |
Symbol 1399 Text | Uses:1357 | Used by:1401 |
Symbol 1400 Text | Uses:1357 | Used by:1401 |
Symbol 1401 MovieClip | Uses:1046 1047 1048 1049 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1066 1068 1069 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1140 1142 1143 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1198 1199 1200 1201 1202 1203 1204 1205 1207 1209 1210 1212 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1245 1246 1247 1248 1249 1250 1252 1254 1255 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1292 1293 98 100 102 104 371 373 375 377 419 421 423 425 1294 1295 1298 1299 1300 1301 1304 1305 1306 1307 1308 1241 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 565 1337 1338 1339 1340 657 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1358 775 1359 905 1360 873 1361 733 1362 723 1363 767 1364 796 1365 790 1366 784 1367 769 1368 725 1369 719 1370 757 1371 753 1372 761 1373 751 1374 759 1375 735 1376 832 1377 853 1378 743 1379 834 1380 798 1381 800 1382 806 1383 792 1384 778 1385 727 1386 1387 749 1388 773 1389 816 1390 737 1391 765 1392 582 1393 580 1394 1395 849 1396 844 1397 858 1398 721 1399 828 1400 584 | Used by:1444 |
Symbol 1402 Button | Uses:1302 1303 | Used by:1444 |
Symbol 1403 Button | Uses:1302 1303 | Used by:1444 |
Symbol 1404 Button | Uses:1302 1303 | Used by:1444 |
Symbol 1405 Button | Uses:1302 1303 | Used by:1444 |
Symbol 1406 Button | Uses:1302 1303 | Used by:1444 |
Symbol 1407 Button | Uses:1302 1303 | Used by:1444 |
Symbol 1408 Button | Uses:1302 1303 | Used by:1444 |
Symbol 1409 Font | Used by:1410 1411 1412 1413 1414 1415 1416 | |
Symbol 1410 Text | Uses:1409 | Used by:1444 |
Symbol 1411 Text | Uses:1409 | Used by:1444 |
Symbol 1412 Text | Uses:1409 | Used by:1444 |
Symbol 1413 Text | Uses:1409 | Used by:1444 |
Symbol 1414 Text | Uses:1409 | Used by:1444 |
Symbol 1415 Text | Uses:1409 | Used by:1444 |
Symbol 1416 Text | Uses:1409 | Used by:1444 |
Symbol 1417 Graphic | Used by:1420 | |
Symbol 1418 Graphic | Used by:1420 | |
Symbol 1419 Graphic | Used by:1420 | |
Symbol 1420 Button | Uses:1417 1418 1419 | Used by:1444 |
Symbol 1421 Graphic | Used by:1444 | |
Symbol 1422 Graphic | Used by:1424 | |
Symbol 1423 Graphic | Used by:1424 | |
Symbol 1424 MovieClip | Uses:1422 1423 | Used by:1444 |
Symbol 1425 Graphic | Used by:1430 | |
Symbol 1426 Graphic | Used by:1430 | |
Symbol 1427 Graphic | Used by:1430 | |
Symbol 1428 Graphic | Used by:1430 | |
Symbol 1429 Graphic | Used by:1430 | |
Symbol 1430 MovieClip | Uses:1425 1426 1427 1428 1429 | Used by:1444 |
Symbol 1431 Graphic | Used by:1433 | |
Symbol 1432 Graphic | Used by:1433 | |
Symbol 1433 MovieClip | Uses:1431 1432 | Used by:1444 |
Symbol 1434 Button | Uses:1302 1303 | Used by:1444 |
Symbol 1435 Button | Uses:976 | Used by:1444 |
Symbol 1436 Button | Uses:976 | Used by:1444 |
Symbol 1437 Button | Uses:976 | Used by:1444 |
Symbol 1438 Graphic | Used by:1444 | |
Symbol 1439 Button | Uses:976 | Used by:1444 |
Symbol 1440 Button | Uses:976 | Used by:1444 |
Symbol 1441 Button | Uses:976 | Used by:1444 |
Symbol 1442 Button | Uses:976 | Used by:1444 |
Symbol 1443 Graphic | Used by:1444 | |
Symbol 1444 MovieClip | Uses:1044 1045 1401 1402 1403 1404 1405 1406 1407 1408 1410 1411 1412 1413 1414 1415 1416 1420 1421 1424 1430 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 | Used by:Timeline |
Symbol 1445 Bitmap | Used by:1446 | |
Symbol 1446 Graphic | Uses:1445 | Used by:Timeline |
Symbol 1447 Graphic | Used by:1448 | |
Symbol 1448 MovieClip | Uses:1447 | Used by:Timeline |
Symbol 1449 Bitmap | Used by:1450 | |
Symbol 1450 Graphic | Uses:1449 | Used by:Timeline |
Symbol 1451 Bitmap | Used by:1452 | |
Symbol 1452 Graphic | Uses:1451 | Used by:Timeline |
Symbol 1453 Bitmap | Used by:1454 | |
Symbol 1454 Graphic | Uses:1453 | Used by:Timeline |
Symbol 1455 Bitmap | Used by:1456 | |
Symbol 1456 Graphic | Uses:1455 | Used by:Timeline |
Symbol 1457 Bitmap | Used by:1458 | |
Symbol 1458 Graphic | Uses:1457 | Used by:Timeline |
Symbol 1459 Bitmap | Used by:1460 | |
Symbol 1460 Graphic | Uses:1459 | Used by:Timeline |
Symbol 1461 Bitmap | Used by:1462 | |
Symbol 1462 Graphic | Uses:1461 | Used by:Timeline |
Symbol 1463 Bitmap | Used by:1464 | |
Symbol 1464 Graphic | Uses:1463 | Used by:Timeline |
Symbol 1465 Bitmap | Used by:1466 | |
Symbol 1466 Graphic | Uses:1465 | Used by:Timeline |
Symbol 1467 Bitmap | Used by:1468 | |
Symbol 1468 Graphic | Uses:1467 | Used by:Timeline |
Symbol 1469 Bitmap | Used by:1470 | |
Symbol 1470 Graphic | Uses:1469 | Used by:Timeline |
Symbol 1471 Bitmap | Used by:1472 | |
Symbol 1472 Graphic | Uses:1471 | Used by:Timeline |
Symbol 1473 Bitmap | Used by:1474 | |
Symbol 1474 Graphic | Uses:1473 | Used by:Timeline |
Symbol 1475 Bitmap | Used by:1476 | |
Symbol 1476 Graphic | Uses:1475 | Used by:Timeline |
Symbol 1477 Bitmap | Used by:1478 | |
Symbol 1478 Graphic | Uses:1477 | Used by:Timeline |
Symbol 1479 Bitmap | Used by:1480 | |
Symbol 1480 Graphic | Uses:1479 | Used by:Timeline |
Symbol 1481 Bitmap | Used by:1482 | |
Symbol 1482 Graphic | Uses:1481 | Used by:Timeline |
Symbol 1483 Bitmap | Used by:1484 | |
Symbol 1484 Graphic | Uses:1483 | Used by:Timeline |
Symbol 1485 Bitmap | Used by:1486 | |
Symbol 1486 Graphic | Uses:1485 | Used by:Timeline |
Symbol 1487 Bitmap | Used by:1488 | |
Symbol 1488 Graphic | Uses:1487 | Used by:Timeline |
Symbol 1489 Bitmap | Used by:1490 | |
Symbol 1490 Graphic | Uses:1489 | Used by:Timeline |
Symbol 1491 Bitmap | Used by:1492 | |
Symbol 1492 Graphic | Uses:1491 | Used by:Timeline |
Symbol 1493 Bitmap | Used by:1494 | |
Symbol 1494 Graphic | Uses:1493 | Used by:Timeline |
Symbol 1495 Bitmap | Used by:1496 | |
Symbol 1496 Graphic | Uses:1495 | Used by:Timeline |
Symbol 1497 Bitmap | Used by:1498 | |
Symbol 1498 Graphic | Uses:1497 | Used by:Timeline |
Symbol 1499 Bitmap | Used by:1500 | |
Symbol 1500 Graphic | Uses:1499 | Used by:Timeline |
Symbol 1501 Bitmap | Used by:1502 | |
Symbol 1502 Graphic | Uses:1501 | Used by:Timeline |
Symbol 1503 Bitmap | Used by:1504 | |
Symbol 1504 Graphic | Uses:1503 | Used by:Timeline |
Symbol 1505 Bitmap | Used by:1506 | |
Symbol 1506 Graphic | Uses:1505 | Used by:Timeline |
Instance Names
"percent_txt" | Symbol 55 MovieClip Frame 1 | Symbol 51 EditableText |
"bar" | Symbol 55 MovieClip Frame 1 | Symbol 54 MovieClip |
"barrels" | Symbol 566 MovieClip [Minigun] Frame 1 | Symbol 557 MovieClip |
"slash" | Symbol 594 MovieClip [AK_47] Frame 5 | Symbol 592 MovieClip [Slash] |
"slash" | Symbol 652 MovieClip [Knife] Frame 1 | Symbol 592 MovieClip [Slash] |
"slash" | Symbol 847 MovieClip [Fork] Frame 1 | Symbol 592 MovieClip [Slash] |
"slash" | Symbol 851 MovieClip [Axe] Frame 1 | Symbol 592 MovieClip [Slash] |
"slash" | Symbol 856 MovieClip [Scythe] Frame 1 | Symbol 592 MovieClip [Slash] |
"holder" | Symbol 864 MovieClip [Dropped] Frame 1 | Symbol 863 MovieClip |
"XBOCT" | Symbol 917 MovieClip [Napalm] Frame 1 | Symbol 907 MovieClip |
"XBOCT" | Symbol 927 MovieClip [Rocket] Frame 1 | Symbol 921 MovieClip |
"hp_txt" | Symbol 971 MovieClip [Screen] Frame 1 | Symbol 946 EditableText |
"ac_txt" | Symbol 971 MovieClip [Screen] Frame 1 | Symbol 947 EditableText |
"HP_bar" | Symbol 971 MovieClip [Screen] Frame 1 | Symbol 951 MovieClip |
"AC_bar" | Symbol 971 MovieClip [Screen] Frame 1 | Symbol 953 MovieClip |
"KICK_bar" | Symbol 971 MovieClip [Screen] Frame 1 | Symbol 957 MovieClip |
"kick_txt" | Symbol 971 MovieClip [Screen] Frame 1 | Symbol 958 EditableText |
"clip_txt" | Symbol 971 MovieClip [Screen] Frame 1 | Symbol 961 EditableText |
"ammo_txt" | Symbol 971 MovieClip [Screen] Frame 1 | Symbol 962 EditableText |
"gun_txt" | Symbol 971 MovieClip [Screen] Frame 1 | Symbol 964 EditableText |
"FRAMERATE" | Symbol 971 MovieClip [Screen] Frame 1 | Symbol 966 EditableText |
"alt_descr_txt" | Symbol 971 MovieClip [Screen] Frame 1 | Symbol 967 EditableText |
"alt_clip_txt" | Symbol 971 MovieClip [Screen] Frame 2 | Symbol 969 EditableText |
"alt_ammo_txt" | Symbol 971 MovieClip [Screen] Frame 2 | Symbol 970 EditableText |
"clip_txt" | Symbol 986 MovieClip [BattleCursor] Frame 1 | Symbol 981 EditableText |
"ammo_txt" | Symbol 986 MovieClip [BattleCursor] Frame 1 | Symbol 982 EditableText |
"kick_bar" | Symbol 986 MovieClip [BattleCursor] Frame 1 | Symbol 984 MovieClip |
"nogi" | Symbol 994 MovieClip Frame 1 | Symbol 991 MovieClip |
"forma" | Symbol 994 MovieClip Frame 1 | Symbol 993 MovieClip |
"cl_foot" | Symbol 994 MovieClip Frame 8 | Symbol 991 MovieClip |
"cl_leg" | Symbol 994 MovieClip Frame 8 | Symbol 993 MovieClip |
"hend_r" | Symbol 1002 MovieClip Frame 1 | Symbol 995 MovieClip |
"hand_r" | Symbol 1002 MovieClip Frame 1 | Symbol 996 MovieClip |
"weapon" | Symbol 1002 MovieClip Frame 1 | Symbol 997 MovieClip |
"forma" | Symbol 1005 MovieClip Frame 1 | Symbol 1003 MovieClip |
"kaska" | Symbol 1005 MovieClip Frame 1 | Symbol 1004 MovieClip |
"leg_l" | Symbol 1013 MovieClip [Hero] Frame 1 | Symbol 994 MovieClip |
"leg_r" | Symbol 1013 MovieClip [Hero] Frame 1 | Symbol 994 MovieClip |
"hands" | Symbol 1013 MovieClip [Hero] Frame 1 | Symbol 1002 MovieClip |
"body" | Symbol 1013 MovieClip [Hero] Frame 1 | Symbol 1005 MovieClip |
"leg_l" | Symbol 1019 MovieClip [Player] Frame 1 | Symbol 994 MovieClip |
"leg_r" | Symbol 1019 MovieClip [Player] Frame 1 | Symbol 994 MovieClip |
"hands" | Symbol 1019 MovieClip [Player] Frame 1 | Symbol 1002 MovieClip |
"body" | Symbol 1019 MovieClip [Player] Frame 1 | Symbol 1005 MovieClip |
"missions" | Symbol 1444 MovieClip Frame 2 | Symbol 1401 MovieClip |
"opt_graph" | Symbol 1444 MovieClip Frame 3 | Symbol 1424 MovieClip |
"opt_diff" | Symbol 1444 MovieClip Frame 3 | Symbol 1430 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$fn$8KIucrhoet9aJVu/yjYHN/." |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "Options" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "map_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "map_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "map_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "map_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "map_5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "map_6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "map_7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "map_8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "map_9" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "map_10" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "map_11" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "map_12" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "map_13" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "map_14" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "map_15" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "map_16" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "map_17" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "map_18" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "map_19" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "map_20" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "map_21" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "map_22" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "map_23" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "map_24" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "map_25" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "map_26" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "map_27" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "map_28" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "map_29" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Wall_h" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "Wall_v" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Wall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 43 as "map_30" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "ArrowCursor" |
ExportAssets (56) | Timeline Frame 2 | Symbol 58 as "Hand_L_Fallout_Ranger" |
ExportAssets (56) | Timeline Frame 2 | Symbol 60 as "Hand_R_Fallout_Ranger" |
ExportAssets (56) | Timeline Frame 2 | Symbol 62 as "Uniform_Fallout_Ranger" |
ExportAssets (56) | Timeline Frame 2 | Symbol 64 as "Helm_Fallout_Ranger" |
ExportAssets (56) | Timeline Frame 2 | Symbol 66 as "Hand_L_CT_Alpha" |
ExportAssets (56) | Timeline Frame 2 | Symbol 68 as "Hand_R_CT_Alpha" |
ExportAssets (56) | Timeline Frame 2 | Symbol 70 as "Uniform_CT_Alpha" |
ExportAssets (56) | Timeline Frame 2 | Symbol 72 as "Helm_CT_Alpha" |
ExportAssets (56) | Timeline Frame 2 | Symbol 74 as "Hand_L_CT_BDB" |
ExportAssets (56) | Timeline Frame 2 | Symbol 76 as "Hand_R_CT_BDB" |
ExportAssets (56) | Timeline Frame 2 | Symbol 78 as "Uniform_CT_BDB" |
ExportAssets (56) | Timeline Frame 2 | Symbol 80 as "Helm_CT_BDB" |
ExportAssets (56) | Timeline Frame 2 | Symbol 82 as "Hand_L_CT_GIGN" |
ExportAssets (56) | Timeline Frame 2 | Symbol 84 as "Hand_R_CT_GIGN" |
ExportAssets (56) | Timeline Frame 2 | Symbol 86 as "Uniform_CT_GIGN" |
ExportAssets (56) | Timeline Frame 2 | Symbol 88 as "Helm_CT_GIGN" |
ExportAssets (56) | Timeline Frame 2 | Symbol 90 as "Hand_L_CT_GSG" |
ExportAssets (56) | Timeline Frame 2 | Symbol 92 as "Hand_R_CT_GSG" |
ExportAssets (56) | Timeline Frame 2 | Symbol 94 as "Uniform_CT_GSG" |
ExportAssets (56) | Timeline Frame 2 | Symbol 96 as "Helm_CT_GSG" |
ExportAssets (56) | Timeline Frame 2 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 106 as "Hand_L_Terror_Commander" |
ExportAssets (56) | Timeline Frame 2 | Symbol 108 as "Hand_R_Terror_Commander" |
ExportAssets (56) | Timeline Frame 2 | Symbol 110 as "Uniform_Terror_Commander" |
ExportAssets (56) | Timeline Frame 2 | Symbol 112 as "Helm_Terror_Commander" |
ExportAssets (56) | Timeline Frame 2 | Symbol 114 as "Hand_L_Terror_Drug" |
ExportAssets (56) | Timeline Frame 2 | Symbol 116 as "Hand_R_Terror_Drug" |
ExportAssets (56) | Timeline Frame 2 | Symbol 118 as "Uniform_Terror_Drug" |
ExportAssets (56) | Timeline Frame 2 | Symbol 120 as "Helm_Terror_Drug" |
ExportAssets (56) | Timeline Frame 2 | Symbol 122 as "Hand_L_Terror_Mafia" |
ExportAssets (56) | Timeline Frame 2 | Symbol 124 as "Hand_R_Terror_Mafia" |
ExportAssets (56) | Timeline Frame 2 | Symbol 126 as "Uniform_Terror_Mafia" |
ExportAssets (56) | Timeline Frame 2 | Symbol 128 as "Helm_Terror_Mafia" |
ExportAssets (56) | Timeline Frame 2 | Symbol 130 as "Hand_L_USA_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 132 as "Hand_R_USA_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 134 as "Uniform_USA_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 136 as "Helm_USA_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 138 as "Hand_L_USA_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 140 as "Hand_R_USA_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 142 as "Uniform_USA_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 144 as "Helm_USA_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 146 as "Hand_L_USA_AT" |
ExportAssets (56) | Timeline Frame 2 | Symbol 148 as "Hand_R_USA_AT" |
ExportAssets (56) | Timeline Frame 2 | Symbol 150 as "Uniform_USA_AT" |
ExportAssets (56) | Timeline Frame 2 | Symbol 152 as "Helm_USA_AT" |
ExportAssets (56) | Timeline Frame 2 | Symbol 154 as "Hand_L_USA_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 156 as "Hand_R_USA_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 158 as "Uniform_USA_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 160 as "Helm_USA_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 162 as "Hand_L_USA_Sniper" |
ExportAssets (56) | Timeline Frame 2 | Symbol 164 as "Hand_R_USA_Sniper" |
ExportAssets (56) | Timeline Frame 2 | Symbol 166 as "Uniform_USA_Sniper" |
ExportAssets (56) | Timeline Frame 2 | Symbol 168 as "Helm_USA_Sniper" |
ExportAssets (56) | Timeline Frame 2 | Symbol 170 as "Hand_L_USA_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 172 as "Hand_R_USA_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 174 as "Uniform_USA_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 176 as "Helm_USA_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 178 as "Hand_L_USA_Delta" |
ExportAssets (56) | Timeline Frame 2 | Symbol 180 as "Hand_R_USA_Delta" |
ExportAssets (56) | Timeline Frame 2 | Symbol 182 as "Uniform_USA_Delta" |
ExportAssets (56) | Timeline Frame 2 | Symbol 184 as "Helm_USA_Delta" |
ExportAssets (56) | Timeline Frame 2 | Symbol 186 as "Hand_L_Vietnam_Rebel" |
ExportAssets (56) | Timeline Frame 2 | Symbol 188 as "Hand_R_Vietnam_Rebel" |
ExportAssets (56) | Timeline Frame 2 | Symbol 190 as "Uniform_Vietnam_Rebel" |
ExportAssets (56) | Timeline Frame 2 | Symbol 192 as "Helm_Vietnam_Rebel" |
ExportAssets (56) | Timeline Frame 2 | Symbol 194 as "Hand_L_Vietnam_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 196 as "Hand_R_Vietnam_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 198 as "Uniform_Vietnam_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 200 as "Helm_Vietnam_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 202 as "Hand_L_Vietnam_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 204 as "Hand_R_Vietnam_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 206 as "Uniform_Vietnam_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 208 as "Helm_Vietnam_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 210 as "Hand_L_Vietnam_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 212 as "Hand_R_Vietnam_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 214 as "Uniform_Vietnam_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 216 as "Helm_Vietnam_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 218 as "Hand_L_Vietnam_Sniper" |
ExportAssets (56) | Timeline Frame 2 | Symbol 220 as "Hand_R_Vietnam_Sniper" |
ExportAssets (56) | Timeline Frame 2 | Symbol 222 as "Uniform_Vietnam_Sniper" |
ExportAssets (56) | Timeline Frame 2 | Symbol 224 as "Helm_Vietnam_Sniper" |
ExportAssets (56) | Timeline Frame 2 | Symbol 226 as "Hand_L_Vietnam_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 228 as "Hand_R_Vietnam_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 230 as "Uniform_Vietnam_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 232 as "Helm_Vietnam_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 234 as "Hand_L_Vietnam_Specialist" |
ExportAssets (56) | Timeline Frame 2 | Symbol 236 as "Hand_R_Vietnam_Specialist" |
ExportAssets (56) | Timeline Frame 2 | Symbol 238 as "Uniform_Vietnam_Specialist" |
ExportAssets (56) | Timeline Frame 2 | Symbol 240 as "Helm_Vietnam_Specialist" |
ExportAssets (56) | Timeline Frame 2 | Symbol 242 as "Hand_L_American_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 244 as "Hand_R_American_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 246 as "Uniform_American_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 248 as "Helm_American_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 250 as "Hand_L_American_Corporal" |
ExportAssets (56) | Timeline Frame 2 | Symbol 252 as "Hand_R_American_Corporal" |
ExportAssets (56) | Timeline Frame 2 | Symbol 254 as "Uniform_American_Corporal" |
ExportAssets (56) | Timeline Frame 2 | Symbol 256 as "Helm_American_Corporal" |
ExportAssets (56) | Timeline Frame 2 | Symbol 258 as "Hand_L_American_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 260 as "Hand_R_American_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 262 as "Uniform_American_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 264 as "Helm_American_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 266 as "Hand_L_American_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 268 as "Hand_R_American_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 270 as "Uniform_American_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 272 as "Helm_American_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 274 as "Hand_L_American_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 276 as "Hand_R_American_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 278 as "Uniform_American_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 280 as "Helm_American_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 282 as "Hand_L_German_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 284 as "Hand_R_German_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 286 as "Uniform_German_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 288 as "Helm_German_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 290 as "Hand_L_German_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 292 as "Hand_R_German_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 294 as "Uniform_German_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 297 as "Helm_German_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 299 as "Hand_L_German_SS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 301 as "Hand_R_German_SS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 303 as "Uniform_German_SS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 305 as "Helm_German_SS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 307 as "Hand_L_German_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 309 as "Hand_R_German_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 311 as "Uniform_German_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 313 as "Helm_German_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 315 as "Hand_L_German_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 317 as "Hand_R_German_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 319 as "Uniform_German_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 321 as "Helm_German_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 323 as "Hand_L_Soviet_Partisan" |
ExportAssets (56) | Timeline Frame 2 | Symbol 325 as "Hand_R_Soviet_Partisan" |
ExportAssets (56) | Timeline Frame 2 | Symbol 327 as "Uniform_Soviet_Partisan" |
ExportAssets (56) | Timeline Frame 2 | Symbol 329 as "Helm_Soviet_Partisan" |
ExportAssets (56) | Timeline Frame 2 | Symbol 331 as "Hand_L_Soviet_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 333 as "Hand_R_Soviet_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 335 as "Uniform_Soviet_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 337 as "Helm_Soviet_Private" |
ExportAssets (56) | Timeline Frame 2 | Symbol 339 as "Hand_L_Soviet_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 341 as "Hand_R_Soviet_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 343 as "Uniform_Soviet_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 345 as "Helm_Soviet_Sergant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 347 as "Hand_L_Soviet_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 349 as "Hand_R_Soviet_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 351 as "Uniform_Soviet_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 353 as "Helm_Soviet_Mashinegunner" |
ExportAssets (56) | Timeline Frame 2 | Symbol 355 as "Hand_L_Soviet_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 357 as "Hand_R_Soviet_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 359 as "Uniform_Soviet_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 361 as "Helm_Soviet_Officer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 363 as "Hand_L_Terror_Punk" |
ExportAssets (56) | Timeline Frame 2 | Symbol 365 as "Hand_R_Terror_Punk" |
ExportAssets (56) | Timeline Frame 2 | Symbol 367 as "Uniform_Terror_Punk" |
ExportAssets (56) | Timeline Frame 2 | Symbol 369 as "Helm_Terror_Punk" |
ExportAssets (56) | Timeline Frame 2 | Symbol 371 as "Hand_L_Terror_Scout" |
ExportAssets (56) | Timeline Frame 2 | Symbol 373 as "Hand_R_Terror_Scout" |
ExportAssets (56) | Timeline Frame 2 | Symbol 375 as "Uniform_Terror_Scout" |
ExportAssets (56) | Timeline Frame 2 | Symbol 377 as "Helm_Terror_Scout" |
ExportAssets (56) | Timeline Frame 2 | Symbol 379 as "Hand_L_Terror_Robber" |
ExportAssets (56) | Timeline Frame 2 | Symbol 381 as "Hand_R_Terror_Robber" |
ExportAssets (56) | Timeline Frame 2 | Symbol 383 as "Uniform_Terror_Robber" |
ExportAssets (56) | Timeline Frame 2 | Symbol 385 as "Helm_Terror_Robber" |
ExportAssets (56) | Timeline Frame 2 | Symbol 387 as "Hand_L_Fallout_Enclave" |
ExportAssets (56) | Timeline Frame 2 | Symbol 389 as "Hand_R_Fallout_Enclave" |
ExportAssets (56) | Timeline Frame 2 | Symbol 391 as "Uniform_Fallout_Enclave" |
ExportAssets (56) | Timeline Frame 2 | Symbol 393 as "Helm_Fallout_Enclave" |
ExportAssets (56) | Timeline Frame 2 | Symbol 395 as "Hand_L_CT_Police" |
ExportAssets (56) | Timeline Frame 2 | Symbol 397 as "Hand_R_CT_Police" |
ExportAssets (56) | Timeline Frame 2 | Symbol 399 as "Uniform_CT_Police" |
ExportAssets (56) | Timeline Frame 2 | Symbol 401 as "Helm_CT_Police" |
ExportAssets (56) | Timeline Frame 2 | Symbol 403 as "Hand_L_Terror_Hitman" |
ExportAssets (56) | Timeline Frame 2 | Symbol 405 as "Hand_R_Terror_Hitman" |
ExportAssets (56) | Timeline Frame 2 | Symbol 407 as "Uniform_Terror_Hitman" |
ExportAssets (56) | Timeline Frame 2 | Symbol 409 as "Helm_Terror_Hitman" |
ExportAssets (56) | Timeline Frame 2 | Symbol 411 as "Hand_L_Fallout_ChosenOne" |
ExportAssets (56) | Timeline Frame 2 | Symbol 413 as "Hand_R_Fallout_ChosenOne" |
ExportAssets (56) | Timeline Frame 2 | Symbol 415 as "Uniform_Fallout_ChosenOne" |
ExportAssets (56) | Timeline Frame 2 | Symbol 417 as "Helm_Fallout_ChosenOne" |
ExportAssets (56) | Timeline Frame 2 | Symbol 419 as "Hand_L_Terror_Leader" |
ExportAssets (56) | Timeline Frame 2 | Symbol 421 as "Hand_R_Terror_Leader" |
ExportAssets (56) | Timeline Frame 2 | Symbol 423 as "Uniform_Terror_Leader" |
ExportAssets (56) | Timeline Frame 2 | Symbol 425 as "Helm_Terror_Leader" |
ExportAssets (56) | Timeline Frame 2 | Symbol 427 as "Hand_L_CT_FSB" |
ExportAssets (56) | Timeline Frame 2 | Symbol 429 as "Hand_R_CT_FSB" |
ExportAssets (56) | Timeline Frame 2 | Symbol 431 as "Uniform_CT_FSB" |
ExportAssets (56) | Timeline Frame 2 | Symbol 433 as "Helm_CT_FSB" |
ExportAssets (56) | Timeline Frame 2 | Symbol 435 as "Hand_L_Terror_Biker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 437 as "Hand_R_Terror_Biker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 439 as "Uniform_Terror_Biker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 441 as "Helm_Terror_Biker" |
ExportAssets (56) | Timeline Frame 2 | Symbol 443 as "Hand_L_CT_SWAT" |
ExportAssets (56) | Timeline Frame 2 | Symbol 445 as "Hand_R_CT_SWAT" |
ExportAssets (56) | Timeline Frame 2 | Symbol 447 as "Uniform_CT_SWAT" |
ExportAssets (56) | Timeline Frame 2 | Symbol 449 as "Helm_CT_SWAT" |
ExportAssets (56) | Timeline Frame 2 | Symbol 451 as "Hand_L_Fallout_Sheriff" |
ExportAssets (56) | Timeline Frame 2 | Symbol 453 as "Hand_R_Fallout_Sheriff" |
ExportAssets (56) | Timeline Frame 2 | Symbol 455 as "Uniform_Fallout_Sheriff" |
ExportAssets (56) | Timeline Frame 2 | Symbol 457 as "Helm_Fallout_Sheriff" |
ExportAssets (56) | Timeline Frame 2 | Symbol 459 as "Hand_L_Fallout_SuperMutant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 461 as "Hand_R_Fallout_SuperMutant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 463 as "Uniform_Fallout_SuperMutant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 465 as "Helm_Fallout_SuperMutant" |
ExportAssets (56) | Timeline Frame 2 | Symbol 467 as "Hand_L_Fallout_Raider" |
ExportAssets (56) | Timeline Frame 2 | Symbol 469 as "Hand_R_Fallout_Raider" |
ExportAssets (56) | Timeline Frame 2 | Symbol 471 as "Uniform_Fallout_Raider" |
ExportAssets (56) | Timeline Frame 2 | Symbol 473 as "Helm_Fallout_Raider" |
ExportAssets (56) | Timeline Frame 2 | Symbol 475 as "Hand_L_Blood_Demon" |
ExportAssets (56) | Timeline Frame 2 | Symbol 477 as "Hand_R_Blood_Demon" |
ExportAssets (56) | Timeline Frame 2 | Symbol 479 as "Uniform_Blood_Demon" |
ExportAssets (56) | Timeline Frame 2 | Symbol 481 as "Helm_Blood_Demon" |
ExportAssets (56) | Timeline Frame 2 | Symbol 483 as "Hand_L_Blood_Priest" |
ExportAssets (56) | Timeline Frame 2 | Symbol 485 as "Hand_R_Blood_Priest" |
ExportAssets (56) | Timeline Frame 2 | Symbol 487 as "Uniform_Blood_Priest" |
ExportAssets (56) | Timeline Frame 2 | Symbol 489 as "Helm_Blood_Priest" |
ExportAssets (56) | Timeline Frame 2 | Symbol 491 as "Hand_L_Terror_MidEast" |
ExportAssets (56) | Timeline Frame 2 | Symbol 493 as "Hand_R_Terror_MidEast" |
ExportAssets (56) | Timeline Frame 2 | Symbol 495 as "Uniform_Terror_MidEast" |
ExportAssets (56) | Timeline Frame 2 | Symbol 497 as "Helm_Terror_MidEast" |
ExportAssets (56) | Timeline Frame 2 | Symbol 499 as "Hand_L_CT_UN" |
ExportAssets (56) | Timeline Frame 2 | Symbol 501 as "Hand_R_CT_UN" |
ExportAssets (56) | Timeline Frame 2 | Symbol 503 as "Uniform_CT_UN" |
ExportAssets (56) | Timeline Frame 2 | Symbol 505 as "Helm_CT_UN" |
ExportAssets (56) | Timeline Frame 2 | Symbol 507 as "Hand_L_Blood_Zombie" |
ExportAssets (56) | Timeline Frame 2 | Symbol 509 as "Hand_R_Blood_Zombie" |
ExportAssets (56) | Timeline Frame 2 | Symbol 511 as "Uniform_Blood_Zombie" |
ExportAssets (56) | Timeline Frame 2 | Symbol 513 as "Helm_Blood_Zombie" |
ExportAssets (56) | Timeline Frame 2 | Symbol 515 as "Hand_L_Blood_MainHero" |
ExportAssets (56) | Timeline Frame 2 | Symbol 517 as "Hand_R_Blood_MainHero" |
ExportAssets (56) | Timeline Frame 2 | Symbol 519 as "Uniform_Blood_MainHero" |
ExportAssets (56) | Timeline Frame 2 | Symbol 521 as "Helm_Blood_MainHero" |
ExportAssets (56) | Timeline Frame 2 | Symbol 523 as "Hand_L_Blood_Fanatic" |
ExportAssets (56) | Timeline Frame 2 | Symbol 525 as "Hand_R_Blood_Fanatic" |
ExportAssets (56) | Timeline Frame 2 | Symbol 527 as "Uniform_Blood_Fanatic" |
ExportAssets (56) | Timeline Frame 2 | Symbol 529 as "Helm_Blood_Fanatic" |
ExportAssets (56) | Timeline Frame 2 | Symbol 531 as "Hand_L_Blood_Death" |
ExportAssets (56) | Timeline Frame 2 | Symbol 533 as "Hand_R_Blood_Death" |
ExportAssets (56) | Timeline Frame 2 | Symbol 535 as "Uniform_Blood_Death" |
ExportAssets (56) | Timeline Frame 2 | Symbol 537 as "Helm_Blood_Death" |
ExportAssets (56) | Timeline Frame 2 | Symbol 539 as "Hand_L_CT_Marine" |
ExportAssets (56) | Timeline Frame 2 | Symbol 541 as "Hand_R_CT_Marine" |
ExportAssets (56) | Timeline Frame 2 | Symbol 543 as "Uniform_CT_Marine" |
ExportAssets (56) | Timeline Frame 2 | Symbol 545 as "Helm_CT_Marine" |
ExportAssets (56) | Timeline Frame 2 | Symbol 551 as "Flame" |
ExportAssets (56) | Timeline Frame 2 | Symbol 551 as "Flame" |
ExportAssets (56) | Timeline Frame 2 | Symbol 551 as "Flame" |
ExportAssets (56) | Timeline Frame 2 | Symbol 552 as "Flamethrower" |
ExportAssets (56) | Timeline Frame 2 | Symbol 566 as "Minigun" |
ExportAssets (56) | Timeline Frame 2 | Symbol 573 as "FlameTriple" |
ExportAssets (56) | Timeline Frame 2 | Symbol 573 as "FlameTriple" |
ExportAssets (56) | Timeline Frame 2 | Symbol 574 as "NapalmLauncher" |
ExportAssets (56) | Timeline Frame 2 | Symbol 576 as "RocketLauncher" |
ExportAssets (56) | Timeline Frame 2 | Symbol 578 as "SuperShotgun" |
ExportAssets (56) | Timeline Frame 2 | Symbol 580 as "Flamethrower_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 582 as "Minigun_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 584 as "NapalmLauncher_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 586 as "RocketLauncher_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 588 as "SuperShotgun_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 594 as "AK_47" |
ExportAssets (56) | Timeline Frame 2 | Symbol 596 as "AN94" |
ExportAssets (56) | Timeline Frame 2 | Symbol 598 as "Anaconda" |
ExportAssets (56) | Timeline Frame 2 | Symbol 600 as "APS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 602 as "AUG" |
ExportAssets (56) | Timeline Frame 2 | Symbol 604 as "AWM" |
ExportAssets (56) | Timeline Frame 2 | Symbol 606 as "Benelli_M3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 608 as "Beretta" |
ExportAssets (56) | Timeline Frame 2 | Symbol 610 as "Beretta93R" |
ExportAssets (56) | Timeline Frame 2 | Symbol 612 as "BIZON" |
ExportAssets (56) | Timeline Frame 2 | Symbol 614 as "Bozar" |
ExportAssets (56) | Timeline Frame 2 | Symbol 616 as "Browning_30" |
ExportAssets (56) | Timeline Frame 2 | Symbol 618 as "Browning_1921" |
ExportAssets (56) | Timeline Frame 2 | Symbol 620 as "CAWS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 622 as "Colt_1917" |
ExportAssets (56) | Timeline Frame 2 | Symbol 624 as "DB" |
ExportAssets (56) | Timeline Frame 2 | Symbol 626 as "DesertEagle" |
ExportAssets (56) | Timeline Frame 2 | Symbol 628 as "F2000" |
ExportAssets (56) | Timeline Frame 2 | Symbol 630 as "FAMAS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 632 as "FLY" |
ExportAssets (56) | Timeline Frame 2 | Symbol 634 as "FNFAL" |
ExportAssets (56) | Timeline Frame 2 | Symbol 636 as "FNP90" |
ExportAssets (56) | Timeline Frame 2 | Symbol 638 as "Galil" |
ExportAssets (56) | Timeline Frame 2 | Symbol 640 as "Garand_M1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 642 as "GaussRifle" |
ExportAssets (56) | Timeline Frame 2 | Symbol 644 as "Glock18" |
ExportAssets (56) | Timeline Frame 2 | Symbol 646 as "GROZA" |
ExportAssets (56) | Timeline Frame 2 | Symbol 648 as "HK_28" |
ExportAssets (56) | Timeline Frame 2 | Symbol 650 as "Jackhammer" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 652 as "Knife" |
ExportAssets (56) | Timeline Frame 2 | Symbol 654 as "LAW" |
ExportAssets (56) | Timeline Frame 2 | Symbol 656 as "M_16" |
ExportAssets (56) | Timeline Frame 2 | Symbol 658 as "M4" |
ExportAssets (56) | Timeline Frame 2 | Symbol 660 as "M50" |
ExportAssets (56) | Timeline Frame 2 | Symbol 662 as "M60" |
ExportAssets (56) | Timeline Frame 2 | Symbol 664 as "M79" |
ExportAssets (56) | Timeline Frame 2 | Symbol 666 as "M249" |
ExportAssets (56) | Timeline Frame 2 | Symbol 668 as "MG_36" |
ExportAssets (56) | Timeline Frame 2 | Symbol 670 as "microUZI" |
ExportAssets (56) | Timeline Frame 2 | Symbol 672 as "Mikor" |
ExportAssets (56) | Timeline Frame 2 | Symbol 674 as "MM1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 676 as "MP_40" |
ExportAssets (56) | Timeline Frame 2 | Symbol 678 as "Spectre" |
ExportAssets (56) | Timeline Frame 2 | Symbol 680 as "Pecheneg" |
ExportAssets (56) | Timeline Frame 2 | Symbol 682 as "PKM" |
ExportAssets (56) | Timeline Frame 2 | Symbol 684 as "PM" |
ExportAssets (56) | Timeline Frame 2 | Symbol 686 as "PPD" |
ExportAssets (56) | Timeline Frame 2 | Symbol 688 as "PPH_41" |
ExportAssets (56) | Timeline Frame 2 | Symbol 690 as "PPK_12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 692 as "SKS" |
ExportAssets (56) | Timeline Frame 2 | Symbol 694 as "SPAS_12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 696 as "StG_42" |
ExportAssets (56) | Timeline Frame 2 | Symbol 698 as "SVD" |
ExportAssets (56) | Timeline Frame 2 | Symbol 700 as "Thompson" |
ExportAssets (56) | Timeline Frame 2 | Symbol 705 as "TommyGun" |
ExportAssets (56) | Timeline Frame 2 | Symbol 707 as "TT_33" |
ExportAssets (56) | Timeline Frame 2 | Symbol 709 as "UMP" |
ExportAssets (56) | Timeline Frame 2 | Symbol 711 as "USAS_12" |
ExportAssets (56) | Timeline Frame 2 | Symbol 713 as "UZI" |
ExportAssets (56) | Timeline Frame 2 | Symbol 715 as "WALTER" |
ExportAssets (56) | Timeline Frame 2 | Symbol 717 as "AK_47_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 719 as "AN94_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 721 as "Anaconda_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 723 as "APS_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 725 as "AUG_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 727 as "AWM_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 729 as "Benelli_M3_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 731 as "Beretta_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 733 as "Beretta93R_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 735 as "BIZON_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 737 as "Bozar_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 739 as "Browning_30_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 741 as "Browning_1921_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 743 as "CAWS_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 745 as "Colt_1917_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 747 as "DB_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 749 as "DesertEagle_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 751 as "F2000_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 753 as "FAMAS_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 755 as "FLY_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 757 as "FNFAL_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 759 as "FNP90_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 761 as "Galil_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 763 as "Garand_M1_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 765 as "GaussRifle_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 767 as "Glock18_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 769 as "GROZA_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 771 as "HK_28_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 773 as "Jackhammer_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 775 as "Knife_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 778 as "Kord_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 780 as "LAW_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 782 as "M_16_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 784 as "M4_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 786 as "M50_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 788 as "M60_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 790 as "M79_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 792 as "M249_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 794 as "MG_36_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 796 as "microUZI_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 798 as "Mikor_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 800 as "MM1_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 802 as "MP_40_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 804 as "MP5_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 806 as "Pecheneg_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 808 as "PKM_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 810 as "PM_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 812 as "PPD_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 814 as "PPH_41_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 816 as "PPK_12_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 818 as "SKS_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 820 as "SPAS_12_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 822 as "StG_42_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 824 as "SVD_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 826 as "Thompson_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 828 as "TommyGun_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 830 as "TT_33_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 832 as "UMP_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 834 as "USAS_12_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 836 as "UZI_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 838 as "WALTER_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 840 as "MP5" |
ExportAssets (56) | Timeline Frame 2 | Symbol 842 as "Kord" |
ExportAssets (56) | Timeline Frame 2 | Symbol 844 as "Fork_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 847 as "Fork" |
ExportAssets (56) | Timeline Frame 2 | Symbol 849 as "Axe_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 851 as "Axe" |
ExportAssets (56) | Timeline Frame 2 | Symbol 853 as "Spectre_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 856 as "Scythe" |
ExportAssets (56) | Timeline Frame 2 | Symbol 858 as "Scythe_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 860 as "Bolt" |
ExportAssets (56) | Timeline Frame 2 | Symbol 861 as "Bullet" |
ExportAssets (56) | Timeline Frame 2 | Symbol 864 as "Dropped" |
ExportAssets (56) | Timeline Frame 2 | Symbol 866 as "Dropped_Shell" |
ExportAssets (56) | Timeline Frame 2 | Symbol 870 as "Fire" |
ExportAssets (56) | Timeline Frame 2 | Symbol 551 as "Flame" |
ExportAssets (56) | Timeline Frame 2 | Symbol 872 as "FRAG" |
ExportAssets (56) | Timeline Frame 2 | Symbol 873 as "FRAG_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 874 as "Gauss" |
ExportAssets (56) | Timeline Frame 2 | Symbol 890 as "Grenade" |
ExportAssets (56) | Timeline Frame 2 | Symbol 902 as "HandGrenade" |
ExportAssets (56) | Timeline Frame 2 | Symbol 904 as "HE" |
ExportAssets (56) | Timeline Frame 2 | Symbol 905 as "HE_gr" |
ExportAssets (56) | Timeline Frame 2 | Symbol 917 as "Napalm" |
ExportAssets (56) | Timeline Frame 2 | Symbol 919 as "OldBullet" |
ExportAssets (56) | Timeline Frame 2 | Symbol 927 as "Rocket" |
ExportAssets (56) | Timeline Frame 2 | Symbol 928 as "Shell" |
ExportAssets (56) | Timeline Frame 2 | Symbol 573 as "FlameTriple" |
ExportAssets (56) | Timeline Frame 2 | Symbol 933 as "Blood_1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 938 as "Blood_2" |
ExportAssets (56) | Timeline Frame 2 | Symbol 943 as "Blood_3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 971 as "Screen" |
ExportAssets (56) | Timeline Frame 2 | Symbol 592 as "Slash" |
ExportAssets (56) | Timeline Frame 2 | Symbol 974 as "YOU" |
ExportAssets (56) | Timeline Frame 2 | Symbol 979 as "again_question" |
ExportAssets (56) | Timeline Frame 2 | Symbol 48 as "ArrowCursor" |
ExportAssets (56) | Timeline Frame 2 | Symbol 986 as "BattleCursor" |
ExportAssets (56) | Timeline Frame 2 | Symbol 989 as "Congratulations" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1013 as "Hero" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1017 as "die.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1019 as "Player" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1022 as "subbarrel.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1023 as "burn.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1024 as "shotgun.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1025 as "law.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1017 as "die.wav" |
ExportAssets (56) | Timeline Frame 2 | Symbol 1026 as "shot.wav" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 371 as "Hand_L_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 373 as "Hand_R_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 375 as "Uniform_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 377 as "Helm_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 419 as "Hand_L_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 421 as "Hand_R_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 423 as "Uniform_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 425 as "Helm_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 371 as "Hand_L_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 373 as "Hand_R_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 375 as "Uniform_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 377 as "Helm_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 419 as "Hand_L_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 421 as "Hand_R_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 423 as "Uniform_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 425 as "Helm_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 371 as "Hand_L_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 373 as "Hand_R_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 375 as "Uniform_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 377 as "Helm_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 419 as "Hand_L_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 421 as "Hand_R_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 423 as "Uniform_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 425 as "Helm_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 371 as "Hand_L_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 373 as "Hand_R_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 375 as "Uniform_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 377 as "Helm_Terror_Scout" |
ExportAssets (56) | Timeline Frame 3 | Symbol 419 as "Hand_L_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 421 as "Hand_R_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 423 as "Uniform_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 425 as "Helm_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 419 as "Hand_L_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 421 as "Hand_R_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 423 as "Uniform_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 425 as "Helm_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 419 as "Hand_L_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 421 as "Hand_R_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 423 as "Uniform_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 425 as "Helm_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 419 as "Hand_L_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 421 as "Hand_R_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 423 as "Uniform_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 425 as "Helm_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 419 as "Hand_L_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 421 as "Hand_R_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 423 as "Uniform_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 425 as "Helm_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 419 as "Hand_L_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 421 as "Hand_R_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 423 as "Uniform_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 425 as "Helm_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 419 as "Hand_L_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 421 as "Hand_R_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 423 as "Uniform_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 425 as "Helm_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 419 as "Hand_L_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 421 as "Hand_R_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 423 as "Uniform_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 425 as "Helm_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 419 as "Hand_L_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 421 as "Hand_R_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 423 as "Uniform_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 425 as "Helm_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 419 as "Hand_L_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 421 as "Hand_R_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 423 as "Uniform_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 425 as "Helm_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 419 as "Hand_L_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 421 as "Hand_R_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 423 as "Uniform_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 425 as "Helm_Terror_Leader" |
ExportAssets (56) | Timeline Frame 3 | Symbol 98 as "Hand_L_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "Hand_R_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 102 as "Uniform_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 104 as "Helm_CT_SAS" |
ExportAssets (56) | Timeline Frame 3 | Symbol 775 as "Knife_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 905 as "HE_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 873 as "FRAG_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 733 as "Beretta93R_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 723 as "APS_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 767 as "Glock18_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 796 as "microUZI_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 790 as "M79_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 784 as "M4_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 769 as "GROZA_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 725 as "AUG_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 719 as "AN94_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 757 as "FNFAL_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 753 as "FAMAS_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 761 as "Galil_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 751 as "F2000_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 759 as "FNP90_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 735 as "BIZON_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 832 as "UMP_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 853 as "Spectre_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 743 as "CAWS_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 834 as "USAS_12_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 798 as "Mikor_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 800 as "MM1_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 806 as "Pecheneg_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 792 as "M249_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 778 as "Kord_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 727 as "AWM_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 749 as "DesertEagle_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 773 as "Jackhammer_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 816 as "PPK_12_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 737 as "Bozar_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 765 as "GaussRifle_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 582 as "Minigun_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 580 as "Flamethrower_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 849 as "Axe_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 844 as "Fork_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 858 as "Scythe_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 721 as "Anaconda_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 828 as "TommyGun_gr" |
ExportAssets (56) | Timeline Frame 3 | Symbol 584 as "NapalmLauncher_gr" |
ExportAssets (56) | Timeline Frame 4 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 5 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 6 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 7 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 8 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 9 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 10 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 11 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 12 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 13 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 14 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 14 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 15 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 16 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 17 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 18 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 19 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 20 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 21 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 22 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 23 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 24 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 25 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 26 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 27 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 28 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 29 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 30 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 31 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 32 | Symbol 46 as "NextLevel" |
ExportAssets (56) | Timeline Frame 33 | Symbol 46 as "NextLevel" |
Labels
"alt" | Symbol 574 MovieClip [NapalmLauncher] Frame 5 |
"alt" | Symbol 594 MovieClip [AK_47] Frame 5 |
"alt" | Symbol 596 MovieClip [AN94] Frame 4 |
"alt" | Symbol 600 MovieClip [APS] Frame 4 |
"alt" | Symbol 602 MovieClip [AUG] Frame 4 |
"alt" | Symbol 610 MovieClip [Beretta93R] Frame 4 |
"alt" | Symbol 612 MovieClip [BIZON] Frame 5 |
"alt" | Symbol 620 MovieClip [CAWS] Frame 5 |
"alt" | Symbol 624 MovieClip [DB] Frame 5 |
"alt" | Symbol 628 MovieClip [F2000] Frame 4 |
"alt" | Symbol 630 MovieClip [FAMAS] Frame 5 |
"alt" | Symbol 634 MovieClip [FNFAL] Frame 4 |
"alt" | Symbol 636 MovieClip [FNP90] Frame 4 |
"alt" | Symbol 638 MovieClip [Galil] Frame 9 |
"alt" | Symbol 642 MovieClip [GaussRifle] Frame 5 |
"alt" | Symbol 644 MovieClip [Glock18] Frame 4 |
"alt" | Symbol 646 MovieClip [GROZA] Frame 5 |
"alt" | Symbol 650 MovieClip [Jackhammer] Frame 5 |
"alt" | Symbol 656 MovieClip [M_16] Frame 5 |
"alt" | Symbol 658 MovieClip [M4] Frame 4 |
"alt" | Symbol 670 MovieClip [microUZI] Frame 5 |
"alt" | Symbol 678 MovieClip [Spectre] Frame 4 |
"alt" | Symbol 690 MovieClip [PPK_12] Frame 5 |
"alt" | Symbol 705 MovieClip [TommyGun] Frame 4 |
"alt" | Symbol 709 MovieClip [UMP] Frame 5 |
"alt" | Symbol 711 MovieClip [USAS_12] Frame 4 |
"alt" | Symbol 840 MovieClip [MP5] Frame 4 |
"alt" | Symbol 842 MovieClip [Kord] Frame 5 |
"blow" | Symbol 902 MovieClip [HandGrenade] Frame 45 |
"rifle" | Symbol 1002 MovieClip Frame 1 |
"smg" | Symbol 1002 MovieClip Frame 5 |
"shotgun" | Symbol 1002 MovieClip Frame 8 |
"pistol" | Symbol 1002 MovieClip Frame 23 |
"grenade" | Symbol 1002 MovieClip Frame 25 |
"knife" | Symbol 1002 MovieClip Frame 56 |
"change" | Symbol 1002 MovieClip Frame 71 |
"reload" | Symbol 1002 MovieClip Frame 110 |
"death" | Symbol 1013 MovieClip [Hero] Frame 2 |
"death" | Symbol 1019 MovieClip [Player] Frame 2 |
"CT" | Symbol 1401 MovieClip Frame 2 |
"Terror" | Symbol 1401 MovieClip Frame 12 |
"Fallout" | Symbol 1401 MovieClip Frame 22 |
"Blood" | Symbol 1401 MovieClip Frame 28 |
"Tutorial" | Symbol 1401 MovieClip Frame 32 |
"HandGrenade" | Symbol 1401 MovieClip Frame 33 |
"Orders" | Symbol 1401 MovieClip Frame 36 |
"Alternate" | Symbol 1401 MovieClip Frame 40 |
"Guns" | Symbol 1401 MovieClip Frame 42 |
"MEDIUM" | Symbol 1424 MovieClip Frame 2 |
"HIGH" | Symbol 1424 MovieClip Frame 3 |
"LOW" | Symbol 1424 MovieClip Frame 4 |
"medium" | Symbol 1430 MovieClip Frame 2 |
"hard" | Symbol 1430 MovieClip Frame 3 |
"easy" | Symbol 1430 MovieClip Frame 4 |
"too_easy" | Symbol 1430 MovieClip Frame 5 |
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