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Endless War 2.swf

This is the info page for
Flash #25978

(Click the ID number above for more basic data on this flash file.)


Text
To comlete mission you have to get to
blinking mark 'This Way'. To do it you
probably should kill all the enemies. You
have 3 types of weapons - primary gun, pistol
and knife. You can drop ([G] key) primary
gun or pistol and pick up another gun, just
walking over it. Also you can shot through
thin walls and barricades when you stand
near it. There are some friendly units in all
officer missions (and some another too)
they'll fight for you. Press [Q] key to order
them to go to mouse position, if they'll meet
an enemy moving there they'll attack him
automatcally. See Controls for another info.

100%

100

100

kickback:

00

100

1000

Pancor Jackhammer

Triple Flamethrower

10

10

999

9999

/

War. War never changes.

It just has no ending.

Endless
War

PLAY!

PLAY!

Hostage situation

Rank: GIGN officer

Gun: FAMAS Assault rifle

Some bad guys captured hostages
and probably killed them. You
have to seek the revenge.

MEDIUM

Illegal deal

Rank: SAS officer

Gun: FN F2000 Assault rifle

We got information about some
outlaws trying to escape with
drugs. You have to arrest them (or
kill 'em if they don't want to go to
prison).

Long range

Rank: Alpha Squad officer

Gun: AN 94 Assault rifle

That god damn terrorists are
coming from everywhere! We've
got to stop 'em!

HARD

A trip to countryside

Rank: Army Special Forces officer

Gun: GROZA Heavy assault rifle

Terrorists attacked too suddenly
and captured the village! We have
to get it back.

Outbreak

Rank: UN forces officer

Gun: FN P-90 SMG

Some armed and dangerous
outlaws rushed into embassy.
Eliminate them!

Hot coffie

Rank: Police officer

Gun: Spectre M4 SMG and M79
granade launcher

Damn! Some mad bikers rushed
into our favorite bar, crashed
everything and shot some girls.
Let's stop 'em!

Carnage in brothel

Rank: GSG-9 officer

Gun: Heckler-Koch CAWS shotgun

Mad punks killed everybody at
that night club. They must be
punished!

Hit the hitman

Rank: SWAT officer

Gun: Mikor MGL Mk.4 grenade
launcher

We've located the man, who
murdered our minister. Shoot to
kill.

Bunker

Rank: Intelligence squad officer

Gun: Pecheneg light machinegun

You found the base of
international terrorists. It's time to
show 'em who rules here!

Surrounded

Rank: Russian Marine

Gun: Kord 14.5 mm Heavy
machinegun

That fucking terrorists trying to
get to a secret nuclear object
without your permit. They must
pay!

PLAY!

PLAY!

Bad deal

Rank: Drug dealer

Gun: M4/M203 carabine

Our partners betrayed us! They took
our drugs and our money, and police
already surrounded us. We've got to
escape.

Trapped in train

Rank: Gangster

Gun: Steyr AUG

We always knew that subway isn't the
best way to run, because a train cannot
turn left or right. Police blocked us, but
we wouldn't surrender.

Lucky Bastard

Rank: Syndicate member

Gun: Fn-FAL Paratrooper

SWAT and GSG-9 came to arrest us in
our own cafe! We must escape.

EASY

Crossfire

Rank: Middle East terrorist

Gun: Galil assault rifle

Let's kill that UN troops!!! For what?
What matter?

Way from tomb

Rank: Saboteur

Gun: Bison SMG

Army located your hideout. So, you
should to escape as fast as possible.

Robbery

Rank: Robber

Gun: Heckler-Koch UMP SMG

This is the most stupid bank I've ever
seen! It has no money, but guard
system is great! Police surrounded us,
so we should hurry.

Night Party

Rank: Punk

Gun: USAS 12 auto shotgun

The party was great, but, because of
too loud music and some shots our
neighbours called police.

Freeway

Rank: Biker

Gun: MM-1 grenade launcher

You know how any pursuit begins: at
the begining it's just two cops, but soon
they'll call for SWAT and army!

Ruins

Rank: Terrorist - leader

Gun: M249 Para light machinegun

Army blocked us in some kind of old
building. So, what should we do?

Hunter And Hunted

Rank: Hitman

Gun: AWM Sniper rifle

I got to assasinate high ranked SWAT
officer. But there are too many of
them. Maybe I still can find my target.

PLAY!

PLAY!

Hot Day

Rank: NCR Ranger

Gun: Pancor Jackhammer

Whoooa!!! That raiders got lots of
flamethrowers and they're ready to
burn me!

This campaign dedicated to PC game Fallout by Interplay

Vault Under Assault

Rank: Enclave trooper

Gun: Gauss PPK 12 SMG

We found another one Vault with
survivors for our experiments. But
there's a 'little' problem: Super
Mutans want to capture the Vault too!

My Enemy's Enemy

Rank: Chosen One

Gun: B O Z A R sniper rifle

Just another one encounter. There're
lots of Super Mutants and Enclave
troopers, but they'll kill each other if
you help them.

New Californian Republic

Rank: NCR Sheriff

Gun: Gauss Rifle

Super Mutants rushed into our city!
We'll punish 'em!

The last mutant

Rank: Super Mutant

Gun: Avenger minigun

That bastard Chosen One from Vault
13 came to our cathedral and killed
everyone! I'm shocked!

Unexpected attack

Rank: Raider

Gun: Flamethrower

Why all that rangers hate outlaws like
me so much? Maybe I shold teach
them a lesson.

PLAY!

PLAY!

Gaveyard

Boss: Fanatic

Gun: Rusty Fork

I live again! That zombie want
me to be dead forever, but I've
got a old fork as my only weapon,
and I still have some FRAG
grenades!

This campaign dedicated to PC game Blood by Monolith

Cathedral

Boss: Priest

Gun: Colt Anaconda

It's time to meet their leaders
and seek revenge.

Demon Hunter

Boss: Demon

Gun: Tommygun

That creature from HELL looks
rather dangerous, but I'm
dangerous too!!!

Even Death may die...

Boss: DEATH

Gun: Napalm Launcher

At last! All that beasts shall die,
I'll burn 'em to the ground!
hehehe.....

FAQ:
Who is Author?
-Vitaly Zaborov (zaborov@mail.ru)
Where can I get downloadable version?
-at your Temporary Internet Files folder!
This is Endless War 2 where can I play the first part?
-HERE
And there are some thing you should know:

How to throw a hand grenade

How to command your troops

What for all the alternate attacks needed

Guns encyclopedia

NEXT

All hand grenades will fly to cursor position also, any hand grenades
can bounce when they hit a wall.

BACK

Then wait a little...

TUTORIAL

enemies were here

And the way is free!

The only order you can give to your squad is to go to mouse position.

If they'll meet enemies, they'll attack them.

And they'll probably die...

But you'll win!

Enemies can't use alt. attacks, but in your hands it's a deadly weapon!

BEFORE:

AFTER:

Army knife
This weapon is undroppable, because it's
your last hope.
Caliber: None
Kickback: None
Max. kickback: None
Fire rate: 3 slashes/sec.
Damage: 80
Clip: None
Ammo: None
Alt. attack: None

HE grenade
This grenade hurts anyone in small area
and can hit through walls.
Caliber: None
Kickback: None
Max. kickback: None
Fire rate: None
Damage: 150
Clip: None
Ammo: 6
Alt. attack: None

FRAG grenade
This grenade blows shooting 36 fragments.
It can hurt in a large area.
Caliber: None
Kickback: None
Max. kickback: None
Fire rate: None
Damage: 250 per each fragment
Clip: None
Ammo: 3
Alt. attack: None

Beretta 93R
Standart CT pistol. It can shoot bursts
and might become usable at long range.
Caliber: 9 mm
Kickback: 10
Max. kickback: 12
Fire rate: 4.3 shots/sec
Damage: 45
Clip: 20
Ammo: 40
Alt. attack: Burst x3

Stechkin APS
Standart Russian Army pistol. It can shoot
in full-auto mode as alt. attack.
Caliber: 9 mm
Kickback: 7
Max. kickback: 20
Fire rate: 5 shots/sec
Damage: 35
Clip: 15
Ammo: 30
Alt. attack: Full-auto 10 shots/sec

Glock 18
Good Austrian pistol. You'd better shoot
bursts in close range.
Caliber: 9 mm
Kickback: 10
Max. kickback: 22
Fire rate: 5 shots/sec
Damage: 40
Clip: 18
Ammo: 36
Alt. attack: Burst x3

Micro UZI
Beware, it needs only 1 second to make
clip empty.
Caliber: 9 mm
Kickback: 6
Max. kickback: 30
Fire rate: 20 shots/sec
Damage: 25
Clip: 20
Ammo: 60
Alt. attack: Burst x5

M-79 grenade launcher
Police ussually uses this grenade launcher
as secondary weapon.
Caliber: 40 mm HE
Kickback: 10
Max. kickback: 25
Fire rate: none
Damage: 150
Clip: 1
Ammo: 9
Alt. attack: none

M4/M203 Carabine
Good rapidly carabine with grenade
launcher. Effective in close combat.
Caliber: .223
Kickback: 5
Max. kickback: 20
Fire rate: 15 shots/sec.
Damage: 53
Clip: 30
Ammo: 90
Alt. attack: Grenades, HE

GROZA heavy assault rifle
Rather effective powerful rifle with
grenade launcher, that shots FRAG grenades
Caliber: 7.62x39 mm
Kickback: 6
Max. kickback: 20
Fire rate: 10 shots/sec.
Damage: 70
Clip: 30
Ammo: 90
Alt. attack: Grenades, FRAG

Steyr AUG
Very effective mid and long range assault
rifle but it has no grenade launcher.
Caliber: .223
Kickback: 4
Max. kickback: 15
Fire rate: 15 shots/sec.
Damage: 60
Clip: 30
Ammo: 90
Alt. attack: Burst x3

AN 94 assault rifle
Deadly at long range, but weak in close
combat.
Caliber: 5.45x39 mm
Kickback: 5
Max. kickback: 15
Fire rate: 10 shots/sec.
Damage: 50
Clip: 30
Ammo: 90
Alt. attack: Burst x2

FN-FAL Paratrooper
Great long and short range assault rifle,
but its kikback is too powerful.
Caliber: .308
Kickback: 8
Max. kickback: 34
Fire rate: 10 shots/sec.
Damage: 85
Clip: 20
Ammo: 60
Alt. attack: Burst x3

FAMAS
Rather good universal assault rifle, but
I've seen better guns.
Caliber: .223
Kickback: 5
Max. kickback: 12
Fire rate: 10 shots/sec.
Damage: 55
Clip: 25
Ammo: 100
Alt. attack: Burst x3

Galil
Rather effective Israel assault rifle. It
shots bursts as primary attack.
Caliber: .223
Kickback: 5
Max. kickback: 25
Fire rate: 10 shots/sec.
Damage: 55
Clip: 33
Ammo: 99
Alt. attack: Grenades, HE

FN F-2000
Newest Belgium assault rifle, it has whole
4 grenades in grenade launcher!
Caliber: .223
Kickback: 4
Max. kickback: 12
Fire rate: 15 shots/sec.
Damage: 60
Clip: 30
Ammo: 90
Alt. attack: Grenades, HE

FN P-90 SMG
Very rapid and deadly gun for close
combat.
Caliber: 5.7 mm
Kickback: 3
Max. kickback: 15
Fire rate: 15 shots/sec.
Damage: 25
Clip: 50
Ammo: 100
Alt. attack: Burst x5

Bison SMG
It's not too rapid, but rather powerful
SMG.
Caliber: 9 mm
Kickback: 5
Max. kickback: 15
Fire rate: 10 shots/sec.
Damage: 45
Clip: 45
Ammo: 90
Alt. attack: Burst x5

Heckler&Koch UMP
This gun is rather powerful for SMG, but
too slow.
Caliber: .45
Kickback: 5
Max. kickback: 15
Fire rate: 7.5 shots/sec.
Damage: 55
Clip: 25
Ammo: 75
Alt. attack: Burst x3

Spectre M4
Good Italian SMG - radid, small has a big
clip...
Caliber: 9 mm
Kickback: 3
Max. kickback: 15
Fire rate: 15 shots/sec.
Damage: 35
Clip: 50
Ammo: 100
Alt. attack: Burst x4

Heckler&Koch CAWS
Great German/American shotgun! It kills
with 2 shots in close range!
Caliber: .00
Kickback: 15
Max. kickback: 30
Fire rate: 4.2 shots/sec.
Damage: 40x5
Clip: 10
Ammo: 30
Alt. attack: Burst x3

USAS 12
This automatic shotgun is the best friend
of any outlaw!
Caliber: .12
Kickback: 10
Max. kickback: 40
Fire rate: 15 shots/sec.
Damage: 20x5
Clip: 18
Ammo: 60
Alt. attack: Burst x3

Mikor MGL Mk.1
This semi-automatic 40-mm grenade launcher
can bring hell to everywhere.
Caliber: 40 mm HE
Kickback: 10
Max. kickback: 25
Fire rate: 5 shots/sec.
Damage: 150
Clip: 6
Ammo: 18
Alt. attack: none

MM-1 grenade launcher
And this semi-automatic 40-mm grenade
launcher can bring hell to everywhere too!
Caliber: 40 mm HE
Kickback: 18
Max. kickback: 25
Fire rate: 2 shots/sec.
Damage: 150
Clip: 10
Ammo: 20
Alt. attack: none

Pecheneg Light Machinegun
This great machinegun is rapid and
powerful.
Caliber: 7.62x54 mm
Kickback: 6
Max. kickback: 15
Fire rate: 15 shots/sec.
Damage: 90
Clip: 80
Ammo: 80
Alt. attack: none

M-249 Para Light Machinegun
This machinegun is rapid, but not too
powerful.
Caliber: .223
Kickback: 4
Max. kickback: 30
Fire rate: 15 shots/sec.
Damage: 60
Clip: 100
Ammo: 100
Alt. attack: none

Kord 14.5 mm Heavy Machinegun
Have you ever seen a 14.5 mm bullet? This
machinegun is some kind of artillery!
Caliber: 14.5 mm
Kickback: 12
Max. kickback: 20
Fire rate: 10 shots/sec.
Damage: 700 - kills anyone with one shot
Clip: 50
Ammo: 50
Alt. attack: Burst x5

Arctic Warfare Magnum sniper rifle
I expect you've seen this rifle in CS. It
also known as "Elaphant rifle".
Caliber: .50
Kickback: 27
Max. kickback: 30
Fire rate: 1.2 shots/sec.
Damage: 600 - kills anyone with one shot
Clip: 5
Ammo: 10
Alt. attack: none

Desert Eagle
This is a great pwerful pistol. It might
become even better than some rifles.
Caliber: .50 AE
Kickback: 15
Max. kickback: 30
Fire rate: 3.75 shots/sec.
Damage: 75
Clip: 9
Ammo: 18
Alt. attack: none

Pancor Jackhammer
This is a very good shotgun, its alternate
attack shots all 8 ammo with one burst.
Caliber: .12
Kickback: 12
Max. kickback: 35
Fire rate: 7.5 shots/sec.
Damage: 20x5
Clip: 8
Ammo: 32
Alt. attack: Burst x8

Gauss PPK - 12 SMG
This is the best SMG in the game. It has
brutual damage and can hit several enemies
Caliber: 2 mm EC
Kickback: 7
Max. kickback: 20
Fire rate: 10 shots/sec.
Damage: 80
Clip: 40
Ammo: 80
Alt. attack: Burst x5

BOZAR sniper rifle
It's not even a sniper rifle, because it
shots 15 bullets as primary attack.
Caliber: .223
Kickback: 20
Max. kickback: 40
Fire rate: 1.5 shots/sec.
Damage: 65x15
Clip: 30
Ammo: 90
Alt. attack: none

Gauss Rifle
If you played Fallout 2 you should know
this gun. It's a deadly long-range rifle.
Caliber: 2 mm EC
Kickback: 17
Max. kickback: 20
Fire rate: 2.5 shots/sec.
Damage: 150
Clip: 20
Ammo: 60
Alt. attack: Burst x3

Avenger Minigun
Good damage, but this gun is a really
great ammo eater.
Caliber: .308
Kickback: 3
Max. kickback: 10
Fire rate: 60 shots/sec.
Damage: 60
Clip: 250
Ammo: 500
Alt. attack: none

Flamethrower
This is a really HOT gun. Should I explain
what it does in close combat?
Caliber: Gasoline
Kickback: Kickback? Here?
Max. kickback: None
Fire rate: 15 shots/sec.
Damage: 40
Clip: 50
Ammo: 100
Alt. attack: none

Fire axe
It's a cool powerful weapon for close
combat.
Caliber: none
Kickback: none
Max. kickback: none
Fire rate: 3 slashes/sec.
Damage: 150
Clip: none
Ammo: none
Alt. attack: none

Rusty fork
This not very powerful long-range melee
weapon.
Caliber: none
Kickback: none
Max. kickback: none
Fire rate: 3 slashes/sec.
Damage: 120
Clip: none
Ammo: none
Alt. attack: none

Death's scythe
This instrument is designed for slaying.
It kills with one hit.
Caliber: none
Kickback: none
Max. kickback: none
Fire rate: 3 slashes/sec.
Damage: 500
Clip: none
Ammo: none
Alt. attack: none

Colt Anaconda
This is a great powerful handgun, but its
clip too small.
Caliber: .50 AE
Kickback: 15
Max. kickback: 30
Fire rate: 5 shots/sec.
Damage: 85
Clip: 6
Ammo: 18
Alt. attack: none

TommyGun M1A1
Old good gun. Its alternate attack is a
slashing burst
Caliber: .45
Kickback: 6
Max. kickback: 15
Fire rate: 15 shots/sec.
Damage: 42
Clip: 50
Ammo: 100
Alt. attack: Burst x15

Napalm Launcher
This weapon can burn everyone. It also has
triple flamethrower as alt. attack.
Caliber: Gasoline
Kickback: 13
Max. kickback: 20
Fire rate: 3 shots/sec.
Damage: 40
Clip: 80
Ammo: 160
Alt. attack: Flamethrower x3

Counter-Terror
Campaign

Terrorists
Campaign

Post-Nuclear
Campaign

Blood-Game
Campaign

Options

Readme

e-mail me

ActionScript [AS1/AS2]

Frame 1
function Point(xx, yy) { this.X = xx; this.Y = yy; } function Line(x1, y1, x2, y2) { this.beg = new Point(x1, y1); this.end = new Point(x2, y2); } function Wall() { } function Wall_h() { } function Wall_v() { } function znak(num) { if (znak < 0) { return(-1); } return(1); } function setSound() { _root.shotSound = new Sound(_root); _root.shotSound.attachSound("shot.wav"); _root.shotSound.stop(); _root.lawSound = new Sound(_root); _root.lawSound.attachSound("law.wav"); _root.lawSound.stop(); _root.shotgunSound = new Sound(_root); _root.shotgunSound.attachSound("shotgun.wav"); _root.shotgunSound.stop(); _root.subbarrelSound = new Sound(_root); _root.subbarrelSound.attachSound("subbarrel.wav"); _root.subbarrelSound.stop(); _root.dieSound = new Sound(_root); _root.dieSound.attachSound("die.wav"); _root.dieSound.stop(); } function Man() { } function Soldier() { this.constr(); this.team = null; this.weapon = null; this.min_kick = _global.DIFFICULTLY; this.kick = this.min_kick; this.attacking = null; this.gox = this._x; this.goy = this._y; } function Player() { this.constr(); this.team = 1; this.currAction = null; this.weapon = this.weap_3; this.kurok = false; this.min_kick = 0; _root.addYou(); } function Weapon() { this._type = null; this.link = null; this.plus = null; this.cal = null; this.kickback = null; this.max_kick = null; this.fire_rate = null; this.damage = null; this.ammo = null; this.clip = null; this.max_clip = null; this.melee = null; this.alternate = null; this.alt_rate = null; this.alt_treat = null; this.alt_use = null; this.alt_clip = null; this.alt_maxclip = null; this.alt_ammo = null; this.alt_type = null; this.description = null; this.alt_description = null; } function LAW() { this._type = "rifle"; this.link = "LAW"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 30; this.max_kick = 40; this.fire_rate = 1; this.damage = 0; this.ammo = 3; this.treat = 1; this.max_clip = 1; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Light AT Weapon"; } function FLY() { this._type = "rifle"; this.link = "FLY"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 0; this.max_kick = 40; this.fire_rate = 1; this.damage = 0; this.ammo = 5; this.treat = 1; this.max_clip = 1; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "AT system 'Fly'"; } function PKM() { this._type = "rifle"; this.link = "PKM"; this.plus = 1; this.cal = "7.62x54 mm"; this.kickback = 6; this.max_kick = 25; this.fire_rate = 3; this.damage = 100; this.ammo = 100; this.treat = 1; this.max_clip = 100; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "PKM"; } function M60() { this._type = "rifle"; this.link = "M60"; this.plus = 1; this.cal = ".308"; this.kickback = 4; this.max_kick = 30; this.fire_rate = 3; this.damage = 90; this.ammo = 100; this.treat = 1; this.max_clip = 200; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "M60 machinegun"; } function PPD() { this._type = "rifle"; this.link = "PPD"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 4; this.max_kick = 30; this.fire_rate = 3; this.damage = 80; this.ammo = 60; this.treat = 1; this.max_clip = 60; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "PPD machinegun"; } function MG_36() { this._type = "rifle"; this.link = "MG_36"; this.plus = 1; this.cal = "7.92x48 mm"; this.kickback = 5; this.max_kick = 30; this.fire_rate = 3; this.damage = 85; this.ammo = 80; this.treat = 1; this.max_clip = 40; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "MG 38 machinegun"; } function Browning_30() { this._type = "rifle"; this.link = "Browning_30"; this.plus = 1; this.cal = ".30"; this.kickback = 6; this.max_kick = 40; this.fire_rate = 3; this.damage = 120; this.ammo = 100; this.treat = 1; this.max_clip = 100; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Browning .30 cal"; } function AK_47() { this._type = "rifle"; this.link = "AK_47"; this.plus = 1; this.cal = "7.62x39 mm"; this.kickback = 7; this.max_kick = 28; this.fire_rate = 3; this.damage = 70; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 0; this.alt_use = false; this.description = "AK 47"; this.alt_description = "Bayonet thrust"; } function M_16() { this._type = "rifle"; this.link = "M_16"; this.plus = 1; this.cal = ".223"; this.kickback = 5; this.max_kick = 20; this.fire_rate = 3; this.damage = 55; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "M 16 rifle"; this.alt_description = "Burst"; } function SVD() { this._type = "rifle"; this.link = "SVD"; this.plus = 1; this.cal = "7.62x54 mm"; this.kickback = 18; this.max_kick = 25; this.fire_rate = 8; this.damage = 130; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "SVD Sniper rifle"; } function M50() { this._type = "rifle"; this.link = "M50"; this.plus = 1; this.cal = ".50"; this.kickback = 30; this.max_kick = 60; this.fire_rate = 15; this.damage = 500; this.ammo = 16; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "M50 Sniper rifle"; } function PPH_41() { this._type = "rifle"; this.link = "PPH_41"; this.plus = 1; this.cal = "7.62x17 mm"; this.kickback = 5; this.max_kick = 18; this.fire_rate = 3; this.damage = 40; this.ammo = 72; this.treat = 1; this.max_clip = 72; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "PPH-41 SMG"; } function SKS() { this._type = "rifle"; this.link = "SKS"; this.plus = 1; this.cal = "7.62x39 mm"; this.kickback = 10; this.max_kick = 25; this.fire_rate = 8; this.damage = 70; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "SKS carabine"; } function StG_42() { this._type = "rifle"; this.link = "StG_42"; this.plus = 1; this.cal = "7.92x48 mm"; this.kickback = 10; this.max_kick = 30; this.fire_rate = 7; this.damage = 78; this.ammo = 45; this.treat = 1; this.max_clip = 15; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "StG. 42 rifle"; } function Garand_M1() { this._type = "rifle"; this.link = "Garand_M1"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 6; this.max_kick = 20; this.fire_rate = 5; this.damage = 70; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Garand M1"; } function UZI() { this._type = "smg"; this.link = "UZI"; this.plus = 1; this.cal = ".45"; this.kickback = 6; this.max_kick = 25; this.fire_rate = 2; this.damage = 35; this.ammo = 84; this.treat = 1; this.max_clip = 28; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "MAC 10"; } function MP5() { this._type = "smg"; this.link = "MP5"; this.plus = 1; this.cal = "9 mm"; this.kickback = 3; this.max_kick = 20; this.fire_rate = 2; this.damage = 45; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 12; this.alt_treat = 3; this.alt_use = false; this.description = "MP-5 Navy"; this.alt_description = "Burst"; } function MP_40() { this._type = "smg"; this.link = "MP_40"; this.plus = 1; this.cal = "9 mm"; this.kickback = 4; this.max_kick = 25; this.fire_rate = 3; this.damage = 35; this.ammo = 96; this.treat = 1; this.max_clip = 32; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "MP-40"; } function Thompson() { this._type = "smg"; this.link = "Thompson"; this.plus = 1; this.cal = ".45"; this.kickback = 6; this.max_kick = 15; this.fire_rate = 2; this.damage = 42; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Thompson M1A1"; } function SPAS_12() { this._type = "rifle"; this.link = "SPAS_12"; this.plus = 1; this.cal = ".12"; this.kickback = 12; this.max_kick = 30; this.fire_rate = 6; this.damage = 20; this.ammo = 35; this.treat = 1; this.max_clip = 7; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "SPAS-12"; } function Benelli_M3() { this._type = "shotgun"; this.link = "Benelli_M3"; this.plus = 1; this.cal = ".12"; this.kickback = 14; this.max_kick = 20; this.fire_rate = 13; this.damage = 25; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Benelli M3 Super 90"; } function DB() { this._type = "rifle"; this.link = "DB"; this.plus = 1; this.cal = ".12"; this.kickback = 8; this.max_kick = 30; this.fire_rate = 8; this.damage = 20; this.ammo = 20; this.treat = 1; this.max_clip = 2; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 2; this.alt_use = false; this.description = "Double Barrel Shotgun"; this.alt_description = "Double shot"; } function HK_28() { this._type = "shotgun"; this.link = "HK_28"; this.plus = 1; this.cal = ".12"; this.kickback = 17; this.max_kick = 30; this.fire_rate = 15; this.damage = 20; this.ammo = 32; this.treat = 2; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "H&K 28"; } function Browning_1921() { this._type = "shotgun"; this.link = "Browning_1921"; this.plus = 1; this.cal = ".12"; this.kickback = 16; this.max_kick = 30; this.fire_rate = 15; this.damage = 20; this.ammo = 32; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Remington M192"; } function PM() { this._type = "pistol"; this.link = "PM"; this.plus = 2; this.cal = "9 mm"; this.kickback = 9; this.max_kick = 12; this.fire_rate = 8; this.damage = 40; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Makarov"; } function Beretta() { this._type = "pistol"; this.link = "Beretta"; this.plus = 2; this.cal = "9 mm"; this.kickback = 10; this.max_kick = 20; this.fire_rate = 8; this.damage = 45; this.ammo = 30; this.treat = 1; this.max_clip = 15; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Beretta 92F"; } function TT_33() { this._type = "pistol"; this.link = "TT_33"; this.plus = 2; this.cal = "7.62x17 mm"; this.kickback = 10; this.max_kick = 22; this.fire_rate = 8; this.damage = 35; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Tokarev TT-33"; } function Colt_1917() { this._type = "pistol"; this.link = "Colt_1917"; this.plus = 2; this.cal = ".45"; this.kickback = 12; this.max_kick = 25; this.fire_rate = 8; this.damage = 40; this.ammo = 28; this.treat = 1; this.max_clip = 7; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Colt 1911"; } function WALTER() { this._type = "pistol"; this.link = "WALTER"; this.plus = 2; this.cal = "9 mm"; this.kickback = 9; this.max_kick = 15; this.fire_rate = 6; this.damage = 25; this.ammo = 36; this.treat = 1; this.max_clip = 12; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Walter P38"; } function Knife() { this._type = "knife"; this.link = "Knife"; this.plus = 3; this.cal = "none"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 10; this.damage = 80; this.ammo = 0; this.radius = 10; this.treat = 0; this.max_clip = 1; this.clip = 1; this.melee = true; this.alternate = false; this.description = "Army Knife"; } function RocketLauncher() { this._type = "rifle"; this.link = "RocketLauncher"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 13; this.max_kick = 20; this.fire_rate = 10; this.damage = 0; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Rocket Launcher"; } function SuperShotgun() { this._type = "rifle"; this.link = "SuperShotgun"; this.plus = 1; this.cal = ".12"; this.kickback = 8; this.max_kick = 20; this.fire_rate = 6; this.damage = 30; this.ammo = 84; this.treat = 3; this.max_clip = 42; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Super Shotgun"; } function Minigun() { this._type = "smg"; this.link = "Minigun"; this.plus = 1; this.cal = ".308"; this.kickback = 3; this.max_kick = 10; this.fire_rate = 1; this.damage = 60; this.ammo = 500; this.treat = 2; this.max_clip = 250; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Avenger Minigun"; } function GROZA() { this._type = "rifle"; this.link = "GROZA"; this.plus = 1; this.cal = "7.62x39 mm"; this.kickback = 6; this.max_kick = 20; this.fire_rate = 3; this.damage = 70; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 6; this.alt_treat = 1; this.alt_use = true; this.alt_maxclip = 1; this.alt_clip = this.alt_maxclip; this.alt_ammo = 2; this.alt_type = "FRAG"; this.description = "GROZA"; } function AUG() { this._type = "smg"; this.link = "AUG"; this.plus = 1; this.cal = ".223"; this.kickback = 4; this.max_kick = 15; this.fire_rate = 2; this.damage = 60; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "Steyr AUG"; this.alt_description = "Burst"; } function M4() { this._type = "smg"; this.link = "M4"; this.plus = 1; this.cal = ".223"; this.kickback = 5; this.max_kick = 20; this.fire_rate = 2; this.damage = 53; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 6; this.alt_treat = 1; this.alt_use = true; this.alt_maxclip = 1; this.alt_clip = this.alt_maxclip; this.alt_ammo = 6; this.alt_type = "HE"; this.description = "M4/M203 carabine"; } function AN94() { this._type = "rifle"; this.link = "AN94"; this.plus = 1; this.cal = "5.45x39 mm"; this.kickback = 5; this.max_kick = 15; this.fire_rate = 3; this.damage = 50; this.ammo = 90; this.treat = 1; this.max_clip = 45; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 7; this.alt_treat = 2; this.alt_use = false; this.description = "AN-94"; this.alt_description = "Burst"; } function FNFAL() { this._type = "rifle"; this.link = "FNFAL"; this.plus = 1; this.cal = ".308"; this.kickback = 8; this.max_kick = 34; this.fire_rate = 3; this.damage = 85; this.ammo = 60; this.treat = 1; this.max_clip = 20; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "FN-FAL Paratrooper"; this.alt_description = "Burst"; } function FAMAS() { this._type = "rifle"; this.link = "FAMAS"; this.plus = 1; this.cal = ".223"; this.kickback = 5; this.max_kick = 12; this.fire_rate = 3; this.damage = 55; this.ammo = 100; this.treat = 1; this.max_clip = 25; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 11; this.alt_treat = 3; this.alt_use = false; this.description = "FAMAS"; this.alt_description = "Burst"; } function Galil() { this._type = "rifle"; this.link = "Galil"; this.plus = 1; this.cal = ".223"; this.kickback = 5; this.max_kick = 25; this.fire_rate = 9; this.damage = 55; this.ammo = 99; this.treat = 3; this.max_clip = 33; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 6; this.alt_treat = 1; this.alt_use = true; this.alt_maxclip = 1; this.alt_clip = this.alt_maxclip; this.alt_ammo = 6; this.alt_type = "HE"; this.description = "Galil"; } function F2000() { this._type = "rifle"; this.link = "F2000"; this.plus = 1; this.cal = ".223"; this.kickback = 4; this.max_kick = 12; this.fire_rate = 2; this.damage = 60; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 1; this.alt_use = true; this.alt_maxclip = 4; this.alt_clip = this.alt_maxclip; this.alt_ammo = 12; this.alt_type = "HE"; this.description = "FN-F2000"; } function TommyGun() { this._type = "smg"; this.link = "TommyGun"; this.plus = 1; this.cal = ".45"; this.kickback = 6; this.max_kick = 15; this.fire_rate = 2; this.damage = 42; this.ammo = 100; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 30; this.alt_treat = 15; this.alt_use = false; this.description = "TommyGun M1A1"; this.alt_description = "Burst"; } function FNP90() { this._type = "smg"; this.link = "FNP90"; this.plus = 1; this.cal = "5.7"; this.kickback = 3; this.max_kick = 15; this.fire_rate = 2; this.damage = 25; this.ammo = 100; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 5; this.alt_use = false; this.description = "FN-P90"; this.alt_description = "Burst"; } function BIZON() { this._type = "smg"; this.link = "BIZON"; this.plus = 1; this.cal = "9 mm"; this.kickback = 5; this.max_kick = 15; this.fire_rate = 3; this.damage = 45; this.ammo = 90; this.treat = 1; this.max_clip = 45; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 5; this.alt_use = false; this.description = "Bison SMG"; this.alt_description = "Burst"; } function UMP() { this._type = "smg"; this.link = "UMP"; this.plus = 1; this.cal = ".45"; this.kickback = 5; this.max_kick = 15; this.fire_rate = 4; this.damage = 55; this.ammo = 75; this.treat = 1; this.max_clip = 25; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "H&K UMP .45"; this.alt_description = "Burst"; } function PPK_12() { this._type = "smg"; this.link = "PPK_12"; this.plus = 1; this.cal = "2 mm"; this.kickback = 7; this.max_kick = 20; this.fire_rate = 3; this.damage = 80; this.ammo = 80; this.treat = 1; this.max_clip = 40; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 5; this.alt_use = false; this.description = "Gauss PPK-12 SMG"; this.alt_description = "Burst"; } function CAWS() { this._type = "rifle"; this.link = "CAWS"; this.plus = 1; this.cal = ".00"; this.kickback = 15; this.max_kick = 30; this.fire_rate = 7; this.damage = 40; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 25; this.alt_treat = 3; this.alt_use = false; this.description = "H&K CAWS"; this.alt_description = "Burst"; } function Jackhammer() { this._type = "rifle"; this.link = "Jackhammer"; this.plus = 1; this.cal = ".12"; this.kickback = 12; this.max_kick = 35; this.fire_rate = 4; this.damage = 20; this.ammo = 32; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 1; this.alt_treat = this.max_clip; this.alt_use = false; this.description = "Pancor Jackhammer"; this.alt_description = "Burst"; } function USAS_12() { this._type = "rifle"; this.link = "USAS_12"; this.plus = 1; this.cal = ".12"; this.kickback = 10; this.max_kick = 40; this.fire_rate = 2; this.damage = 15; this.ammo = 36; this.treat = 1; this.max_clip = 18; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "USAS 12"; this.alt_description = "Burst"; } function Glock18() { this._type = "pistol"; this.link = "Glock18"; this.plus = 2; this.cal = "9 mm"; this.kickback = 10; this.max_kick = 22; this.fire_rate = 6; this.damage = 40; this.ammo = 36; this.treat = 1; this.max_clip = 18; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 3; this.alt_use = false; this.description = "Glock 18"; this.alt_description = "Burst"; } function Beretta93R() { this._type = "pistol"; this.link = "Beretta93R"; this.plus = 2; this.cal = "9 mm"; this.kickback = 10; this.max_kick = 12; this.fire_rate = 7; this.damage = 45; this.ammo = 40; this.treat = 1; this.max_clip = 20; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 24; this.alt_treat = 3; this.alt_use = false; this.description = "Beretta 93R"; this.alt_description = "Burst"; } function APS() { this._type = "pistol"; this.link = "APS"; this.plus = 2; this.cal = "9 mm"; this.kickback = 7; this.max_kick = 20; this.fire_rate = 6; this.damage = 35; this.ammo = 30; this.treat = 1; this.max_clip = 15; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 3; this.alt_treat = 1; this.alt_use = false; this.description = "Stechkin APS"; this.alt_description = "Full auto"; } function DesertEagle() { this._type = "pistol"; this.link = "DesertEagle"; this.plus = 2; this.cal = ".50 AE"; this.kickback = 15; this.max_kick = 30; this.fire_rate = 8; this.damage = 75; this.ammo = 18; this.treat = 1; this.max_clip = 9; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Desert Eagle"; } function Anaconda() { this._type = "pistol"; this.link = "Anaconda"; this.plus = 2; this.cal = ".50 AE"; this.kickback = 15; this.max_kick = 30; this.fire_rate = 6; this.damage = 85; this.ammo = 18; this.treat = 1; this.max_clip = 6; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Colt Anaconda"; } function microUZI() { this._type = "pistol"; this.link = "microUZI"; this.plus = 2; this.cal = "9 mm"; this.kickback = 6; this.max_kick = 30; this.fire_rate = 3; this.damage = 25; this.ammo = 60; this.treat = 2; this.max_clip = 20; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 10; this.alt_treat = 5; this.alt_use = false; this.description = "Micro UZI"; this.alt_description = "Burst"; } function Spectre() { this._type = "pistol"; this.link = "Spectre"; this.plus = 1; this.cal = "9 mm"; this.kickback = 3; this.max_kick = 15; this.fire_rate = 2; this.damage = 35; this.ammo = 100; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 12; this.alt_treat = 4; this.alt_use = false; this.description = "Spectre M4"; this.alt_description = "Burst"; } function HE() { this._type = "grenade"; this.link = "HE"; this.plus = 4; this.cal = "HE"; this.kickback = 0; this.max_kick = 0; this.fire_rate = 30; this.damage = 150; this.ammo = 0; this.treat = 1; this.max_clip = 6; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "HE grenade"; } function FRAG() { this._type = "grenade"; this.link = "FRAG"; this.plus = 4; this.cal = "FRAG"; this.kickback = 0; this.max_kick = 0; this.fire_rate = 30; this.damage = 150; this.ammo = 0; this.treat = 1; this.max_clip = 3; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "FRAG grenade"; } function Bozar() { this._type = "rifle"; this.link = "Bozar"; this.plus = 1; this.cal = ".223"; this.kickback = 20; this.max_kick = 40; this.fire_rate = 20; this.damage = 65; this.ammo = 90; this.treat = 15; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "[ B O Z A R ]"; } function AWM() { this._type = "shotgun"; this.link = "AWM"; this.plus = 1; this.cal = ".50"; this.kickback = 27; this.max_kick = 30; this.fire_rate = 25; this.damage = 600; this.ammo = 10; this.treat = 1; this.max_clip = 5; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Arctic Warfare Magnum"; } function M249() { this._type = "rifle"; this.link = "M249"; this.plus = 1; this.cal = ".223"; this.kickback = 4; this.max_kick = 30; this.fire_rate = 2; this.damage = 60; this.ammo = 100; this.treat = 1; this.max_clip = 100; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "M-249 Para"; } function Pecheneg() { this._type = "rifle"; this.link = "Pecheneg"; this.plus = 1; this.cal = "7.62x54 mm"; this.kickback = 6; this.max_kick = 15; this.fire_rate = 2; this.damage = 90; this.ammo = 80; this.treat = 1; this.max_clip = 80; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Pecheneg MG"; } function Kord() { this._type = "rifle"; this.link = "Kord"; this.plus = 1; this.cal = "14.5x109 mm"; this.kickback = 12; this.max_kick = 20; this.fire_rate = 3; this.damage = 700; this.ammo = 50; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 25; this.alt_treat = 5; this.alt_use = false; this.description = "Kord 14.5 mm"; this.alt_description = "Burst"; } function MM1() { this._type = "rifle"; this.link = "MM1"; this.plus = 1; this.cal = "40 mm"; this.kickback = 18; this.max_kick = 25; this.fire_rate = 15; this.damage = 0; this.ammo = 20; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.alt_type = "HE"; this.description = "MM-1"; } function Mikor() { this._type = "rifle"; this.link = "Mikor"; this.plus = 1; this.cal = "40 mm"; this.kickback = 10; this.max_kick = 25; this.fire_rate = 6; this.damage = 0; this.ammo = 18; this.treat = 1; this.max_clip = 6; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.alt_type = "HE"; this.description = "Mikor MGL Mk.1"; } function M79() { this._type = "rifle"; this.link = "M79"; this.plus = 2; this.cal = "40 mm"; this.kickback = 10; this.max_kick = 25; this.fire_rate = 6; this.damage = 0; this.ammo = 9; this.treat = 1; this.max_clip = 1; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.alt_type = "HE"; this.description = "M79"; } function Flamethrower() { this._type = "smg"; this.link = "Flamethrower"; this.plus = 1; this.cal = "Gasoline"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 2; this.damage = 40; this.ammo = 100; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Flamethrower"; } function NapalmLauncher() { this._type = "rifle"; this.link = "NapalmLauncher"; this.plus = 1; this.cal = "Gasoline"; this.kickback = 13; this.max_kick = 20; this.fire_rate = 10; this.damage = 0; this.ammo = 160; this.treat = 40; this.max_clip = 80; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 2; this.alt_treat = 2; this.alt_use = false; this.description = "Napalm Launcher"; this.alt_description = "Triple Flamethrower"; } function GaussRifle() { this._type = "rifle"; this.link = "GaussRifle"; this.plus = 1; this.cal = "2 mm"; this.kickback = 17; this.max_kick = 20; this.fire_rate = 12; this.damage = 150; this.ammo = 60; this.treat = 1; this.max_clip = 20; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 30; this.alt_treat = 3; this.alt_use = false; this.description = "Gauuss Rifle"; this.alt_description = "Burst"; } function Fork() { this._type = "rifle"; this.link = "Fork"; this.plus = 1; this.cal = "none"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 15; this.damage = 120; this.ammo = 0; this.radius = 30; this.treat = 0; this.max_clip = 1; this.clip = 1; this.melee = true; this.alternate = false; this.description = "Rusty fork"; } function Axe() { this._type = "knife"; this.link = "Axe"; this.plus = 1; this.cal = "none"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 20; this.damage = 150; this.ammo = 0; this.radius = 30; this.treat = 0; this.max_clip = 1; this.clip = 1; this.melee = true; this.alternate = false; this.description = "Fire Axe"; } function Scythe() { this._type = "knife"; this.link = "Scythe"; this.plus = 1; this.cal = "none"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 20; this.damage = 500; this.ammo = 0; this.radius = 40; this.treat = 0; this.max_clip = 1; this.clip = 1; this.melee = true; this.alternate = false; this.description = "Death's Scythe"; } function Bullet() { this.damage = 10; this.line = null; } function OldBullet() { this.speed = 30; this.damage = null; } function Gauss() { this.damage = 10; this.line = null; } function Rocket() { this.speed = 20; this.moving = true; } function Napalm() { this.speed = 20; this.radius = 110; this.moving = true; } function Grenade() { this.speed = 15; this.moving = true; this.dst = null; this.type_expl = "HE"; } function HandGrenade() { this.speed = 10; this.moving = true; this.dst = null; this.type_expl = "HE"; } function Dropped() { this.holder.attachMovie(this.key.link + "_gr", "key", 1); } function NextLevel() { } function Cursor() { } function Flame() { this._visible = false; this.owner = this._parent._parent._parent._parent; } function Fire() { if (this._parent.HP > 0) { this._parent.burning = true; this._parent.burnSound.start(0, 2); } } function Slash() { this._visible = false; this.owner = this._parent._parent._parent._parent; } Point.prototype = new Object(); Point.prototype.write = function () { return(((("(" + this.X) + ", ") + this.Y) + ")"); }; Point.prototype.dist = function (pt) { return(Math.sqrt(((this.X - pt.X) * (this.X - pt.X)) + ((this.Y - pt.Y) * (this.Y - pt.Y)))); }; Line.prototype = new Object(); Line.prototype.isVertical = function () { return((this.beg.X - this.end.X) == 0); }; Line.prototype.isHorizontal = function () { return((this.beg.X - this.end.X) == 0); }; Line.prototype.inArea = function (pt) { return((((Math.round(pt.X) >= Math.round(Math.min(this.beg.X, this.end.X))) && (Math.round(pt.X) <= Math.round(Math.max(this.beg.X, this.end.X)))) && (Math.round(pt.Y) >= Math.round(Math.min(this.beg.Y, this.end.Y)))) && (Math.round(pt.Y) <= Math.round(Math.max(this.beg.Y, this.end.Y)))); }; Line.prototype.cantBeCrossedWith = function (line) { var _local10 = Math.max(this.beg.X, this.end.X); var _local8 = Math.max(this.beg.Y, this.end.Y); var _local9 = Math.max(line.beg.X, line.end.X); var _local7 = Math.max(line.beg.Y.line.end.Y); var _local6 = Math.min(this.beg.X, this.end.X); var _local4 = Math.min(this.beg.Y, this.end.Y); var _local5 = Math.min(line.beg.X, line.end.X); var _local3 = Math.min(line.beg.Y, line.end.Y); return((((_local10 < _local5) || (_local9 < _local6)) || (_local8 < _local3)) || (_local7 < _local4)); }; Line.prototype.cross = function (line) { if (!this.cantBeCrossedWith(line)) { var _local2 = new Point(); if (!line.isVertical()) { var _local4 = (line.beg.Y - line.end.Y) / (line.beg.X - line.end.X); } if (!this.isVertical()) { var _local5 = (this.beg.Y - this.end.Y) / (this.beg.X - this.end.X); } if (_local4 == _local5) { return(null); } var _local6 = line.beg.Y - (_local4 * line.beg.X); var _local7 = this.beg.Y - (_local5 * this.beg.X); if (line.isVertical() && (!this.isVertical())) { _local2.X = line.beg.X; _local2.Y = (_local5 * line.beg.X) + _local7; } else if ((!line.isVertical()) && (this.isVertical())) { _local2.X = this.beg.X; _local2.Y = (_local4 * this.beg.X) + _local6; } else { _local2.X = (_local7 - _local6) / (_local4 - _local5); _local2.Y = (_local4 * _local2.X) + _local6; } if (line.inArea(_local2) && (this.inArea(_local2))) { return(new Point(_local2.X, _local2.Y)); } } return(null); }; Line.prototype.write = function () { return((this.beg.write() + " - ") + this.end.write()); }; Line.prototype.wall = function () { var _local3 = null; var _local5 = null; var _local6 = null; var _local7 = 20000; var _local4 = 0; while (_local4 < _global.walls.length) { _local3 = _global.walls[_local4].cross(this); if (_local3 != null) { _local6 = Math.sqrt(((_local3.X - this.beg.X) * (_local3.X - this.beg.X)) + ((_local3.Y - this.beg.Y) * (_local3.Y - this.beg.Y))); if ((_local5 == null) || (_local6 < _local7)) { _local5 = _local3; _local7 = _local6; } } _local4++; } return(_local5); }; Wall.prototype = new MovieClip(); Wall.prototype.onLoad = function () { var _local4 = {x:0, y:0}; var _local3 = {x:80, y:80}; this.localToGlobal(_local4); this.localToGlobal(_local3); _global.walls[_global.walls.length] = new Line(_local4.x, _local4.y, _local3.x, _local3.y); this._visible = _global.WALLS_VISIBLE; }; Object.registerClass("Wall", Wall); Wall_h.prototype = new MovieClip(); Wall_h.prototype.onLoad = function () { var _local4 = {x:0, y:0}; var _local3 = {x:80, y:0}; this.localToGlobal(_local4); this.localToGlobal(_local3); _global.walls[_global.walls.length] = new Line(_local4.x, _local4.y, _local3.x, _local3.y); this._visible = _global.WALLS_VISIBLE; }; Object.registerClass("Wall_h", Wall_h); Wall_v.prototype = new MovieClip(); Wall_v.prototype.onLoad = function () { var _local4 = {x:0, y:0}; var _local3 = {x:0, y:80}; this.localToGlobal(_local4); this.localToGlobal(_local3); _global.walls[_global.walls.length] = new Line(_local4.x, _local4.y, _local3.x, _local3.y); this._visible = _global.WALLS_VISIBLE; }; Object.registerClass("Wall_v", Wall_v); setDefaults = function () { _global.times = 0; _global.WALLS_VISIBLE = false; _global.CHANGE_WEAPONS = true; _global.KEYBOARD_SENSIVITY = 800; _global.BLOW_RADIUS = 80; _global.BLOW_DAMAGE = 120; _global.HE_DAMAGE = 150; _global.FRAG_DAMAGE = 250; _global.hold_time = 0; _global.d_blood = 101; _global.down_depth = 8001; _global.d_creature = 65001; _global.free_depth = 65536; _global.hero = 1; _root.vehicle = null; }; loadDefaults = function () { var _local2 = SharedObject.getLocal("EndlessWar2"); var _local3 = false; for (var _local4 in _local2.data) { _local3 = true; break; } if (_local3) { _global.BLOOD = _local2.data.BLOOD; _global.SHELLS = _local2.data.SHELLS; _global.CORPSES = _local2.data.CORPSES; _global.DIFFICULTLY = _local2.data.DIFFICULTLY; _global.OLD_BULLETS = _local2.data.OLD_BULLETS; _global.SAVED_QUALITY = _local2.data.SAVED_QUALITY; } else { _global.BLOOD = true; _global.SHELLS = true; _global.CORPSES = true; _global.DIFFICULTLY = 2; _global.OLD_BULLETS = false; _global.SAVED_QUALITY = "MEDIUM"; } }; saveDefaults = function () { var _local2 = SharedObject.getLocal("EndlessWar2"); _local2.data.BLOOD = _global.BLOOD; _local2.data.SHELLS = _global.SHELLS; _local2.data.CORPSES = _global.CORPSES; _local2.data.DIFFICULTLY = _global.DIFFICULTLY; _local2.data.OLD_BULLETS = _global.OLD_BULLETS; _local2.data.SAVED_QUALITY = _global.SAVED_QUALITY; _local2.flush(); }; min = function (a, b) { if (a > b) { return(b); } return(a); }; max = function (a, b) { if (b > a) { return(b); } return(a); }; d = function (dice) { return(Math.floor(Math.random() * dice) + 1); }; xdy = function (x, y) { temp = 0; ijk = 1; while (ijk <= x) { temp = temp + d(y); ijk++; } return(temp); }; percent = function (x) { return(d(100) <= x); }; degToRad = function (deg) { rad = (Math.PI * deg) / 180; return(rad); }; radToDeg = function (rad) { deg = (rad * 180) / Math.PI; return(deg); }; plot = function (deg, radius) { radians = degToRad(deg); yCoor = radius * Math.sin(radians); xCoor = radius * Math.cos(radians); p = new Object({x:xCoor, y:yCoor}); return(p); }; degs = function (degree) { degree = Math.floor(((degree + 22.5) % 360) / 45); return(degree * 45); }; theDistance = function (obj1, obj2) { return(Math.sqrt(((obj1._x - obj2._x) * (obj1._x - obj2._x)) + ((obj1._y - obj2._y) * (obj1._y - obj2._y)))); }; thatDistance = function (obj1, obj2, x, y) { return(Math.sqrt((((obj1._x + x) - obj2._x) * ((obj1._x + x) - obj2._x)) + (((obj1._y + y) - obj2._y) * ((obj1._y + y) - obj2._y)))); }; addVehicle = function (x, y, rot, car) { _root.attachMovie(car, "hero" + _global.hero, _global.d_creature, {_x:x, _y:y, _rotation:rot}); _root.vehicle = _root["hero" + _global.hero]; _global.d_creature++; _global.hero++; }; addPlayer = function (x, y, rot, skin, gun, pistol, melee, gren, subtype) { _root.attachMovie("Player", "hero0", _global.d_creature, {_x:x, _y:y, _rotation:rot}); _root.hero0.sideView(skin); _root.hero0.setGun(gun, pistol, melee, gren); if (subtype != "no") { _root.hero0[subtype](); } _global.d_creature++; }; addSoldier = function (x, y, rot, skin, gun, pistol, melee, gren, subtype, go_x, go_y, team) { _root.attachMovie("Hero", "hero" + _global.hero, _global.d_creature, {_x:x, _y:y, _rotation:rot}); _root["hero" + _global.hero].team = team; _root["hero" + _global.hero].sideView(skin); _root["hero" + _global.hero].setGun(gun, pistol, melee, gren); if (go_x != 0) { _root["hero" + _global.hero].gox = go_x; } if (go_y != 0) { _root["hero" + _global.hero].goy = go_y; } if (subtype != "no") { _root["hero" + _global.hero][subtype](); } _global.d_creature++; _global.hero++; }; addOldBullet = function (x, y, rot, dmg) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() == null) { _root.attachMovie("OldBullet", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot}); _root["bullet_" + _global.free_depth].damage = dmg; } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addBullet = function (x1, y1, rot, dmg) { if (_global.OLD_BULLETS) { addOldBullet(x1, y1, rot, dmg); return(undefined); } var _local5 = x1 + (1000 * Math.cos(degToRad(rot - 90))); var _local3 = y1 + (1000 * Math.sin(degToRad(rot - 90))); var _local9 = new Line(x1, y1, _local5, _local3); var _local7 = _local9.wall(); if (_local7 != null) { _local5 = _local7.X; _local3 = _local7.Y; } _root.attachMovie("Bullet", "bullet_" + _global.free_depth, _global.free_depth, {_x:x1, _y:y1}); _root["bullet_" + _global.free_depth].damage = dmg; _root["bullet_" + _global.free_depth].line = new Line(x1, y1, _local5, _local3); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addGauss = function (x1, y1, rot, dmg) { var _local4 = x1 + (1000 * Math.cos(degToRad(rot - 90))); var _local3 = y1 + (1000 * Math.sin(degToRad(rot - 90))); var _local8 = new Line(x1, y1, _local4, _local3); var _local5 = _local8.wall(); if (_local5 != null) { _local4 = _local5.X; _local3 = _local5.Y; } _root.attachMovie("Gauss", "bullet_" + _global.free_depth, _global.free_depth, {_x:x1, _y:y1}); _root["bullet_" + _global.free_depth].damage = dmg; _root["bullet_" + _global.free_depth].line = new Line(x1, y1, _local4, _local3); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addRocket = function (x, y, rot, error) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Rocket", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1)}); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addNapalm = function (x, y, rot, error) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Napalm", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1)}); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addFlame = function (x, y, rot, dmg) { var _local4 = x + (80 * Math.cos(degToRad(rot - 90))); var _local3 = y + (80 * Math.sin(degToRad(rot - 90))); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() == null) { _root.attachMovie("Flame", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot}); _root["bullet_" + _global.free_depth].damage = dmg; } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addGrenade = function (x, y, rot, error, dx, dy, type) { var _local4 = x + (70 * Math.cos(degToRad(rot - 90))); var _local3 = y + (70 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Grenade", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1)}); var _local6 = new Line(x, y, _local4, _local3); _root["bullet_" + _global.free_depth].dst = new Point(dx, dy); _root["bullet_" + _global.free_depth].type_expl = type; if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addHandGrenade = function (x, y, rot, dx, dy, type) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("HandGrenade", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot}); var _local6 = new Line(x, y, _local4, _local3); _root["bullet_" + _global.free_depth].dst = Math.sqrt(((dx - _local4) * (dx - _local4)) + ((dy - _local3) * (dy - _local3))); _root["bullet_" + _global.free_depth].type_expl = type; if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addShell = function (x, y, rot) { var _local4 = (x + (20 * Math.cos(degToRad(rot)))) + d(5); var _local3 = (y + (20 * Math.sin(degToRad(rot)))) + d(5); _root.attachMovie("Shell", "shell_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + (d(41) - 21)}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addDroppedGun = function (x, y, rot, item) { var _local4 = x + (90 * Math.cos(degToRad(rot - 90))); var _local3 = y + (90 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Dropped", "wpn_" + _global.down_depth, _global.down_depth, {_x:_local4, _y:_local3, _rotation:rot, key:item}); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); }; addBlood = function (x, y) { _root.attachMovie("Blood_" + d(3), "bl_" + _global.free_depth, _global.free_depth, {_x:x, _y:y, _xscale:200, _yscale:200, _rotation:d(360)}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; hitToCreature = function () { var _local3 = 1; while (_local3 < _global.hero) { if (_root["hero" + _local3].hitTest(_root._xmouse + _root._x, _root._ymouse + _root._y, true) && (_root["hero" + _local3].HP > 0)) { return(true); } _local3++; } return(false); }; drawBlood = function (xx, yy) { _level2.attachMovie("BloodFountain" + d(2), "eff" + _global.d_effect, _global.d_effect, {_x:xx, _y:yy + (d(11) - 6)}); if (_global.d_effect < 45000) { _global.d_effect++; } else { _global.d_effect = 36001; } }; buildGrid = function () { delete _global.GRID; _global.GRID = new Array(800 / _global.OPTIONS.grid_item); var _local4 = 0; while (_local4 < _global.GRID.length) { _global.GRID[_local4] = new Array(600 / _global.OPTIONS.grid_item); var _local3 = 0; while (_local3 < _global.GRID[_local4].length) { _global.GRID[_local4][_local3] = _root.ar.hitTest((_local4 * _global.OPTIONS.grid_item) + (_global.OPTIONS.grid_item / 2), (_local3 * _global.OPTIONS.grid_item) + (_global.OPTIONS.grid_item / 2), true); _local3++; } _local4++; } }; unloadMap = function () { var _local3 = 0; while (_local3 < _global.hero) { _root["hero" + _local3].removeMovieClip(); _local3++; } _global.hero = 1; _local3 = 65536; while (_local3 < _global.free_depth) { _root["bl_" + _local3].removeMovieClip(); _root["shell_" + _local3].removeMovieClip(); _local3++; } _local3 = 8001; while (_local3 < _global.down_depth) { _root["wpn_" + _local3].removeMovieClip(); _local3++; } _root.scr.removeMovieClip(); _global.d_blood = 101; _global.down_depth = 8001; _global.d_creature = 65002; _global.free_depth = 65536; _root.attachMovie("ArrowCursor", "_cursor", 150000, {_x:_xmouse, _y:_ymouse}); _root._quality = "HIGH"; }; loadMap = function (map) { delete eval (_global.walls()); _global.walls = new Array(); _root.attachMovie("BattleCursor", "_cursor", 150000, {_x:_xmouse, _y:_ymouse}); _root.attachMovie("Screen", "scr", 149000, {_x:0, _y:600}); _root.gotoAndStop(map + 3); _root.attachMovie("map_" + map, "walls", 11, {_x:0, _y:0}); _root._quality = _global.SAVED_QUALITY; }; gameLoad = function (map) { unloadMap(); _root.WhatToLoad = map; _root.gotoAndPlay(34); }; toMenu = function () { gotoAndStop (1); }; toEngine = function () { gotoAndPlay (1); }; addYou = function () { _root.attachMovie("YOU", "you", 100001, {_x:_root.hero0._x, _y:_root.hero0._y}); }; _root.onEnterFrame = function () { if (_global.times >= 30) { _global.times = 0; } else { _global.times++; } }; Man.prototype = new MovieClip(); Man.prototype.constr = function () { this.setSound(); this.MAX_HP = 100; this.HP = 100; this.hp_mod = 1; this.AC = 100; this.leg_r.gotoAndPlay(8); this.puzo = 14; this.step = 3; this.burning = false; this.weap_1 = null; this.weap_2 = null; this.weap_3 = null; this.weap_4 = null; this.currAction = null; this.kick = 0; this.ch_weap = 0; this.shot_timer = 0; this.ln1 = null; this.ln2 = null; }; Man.prototype.stdFrame = function () { if (this.kick > this.min_kick) { this.kick--; } if (this.shot_timer > 0) { this.shot_timer--; } }; Man.prototype.sideView = function (skin) { this.hands.hend_r.attachMovie("Hand_R_" + skin, "hr", 1); this.hands.hand_r.attachMovie("Hand_L_" + skin, "hl", 1); this.body.forma.attachMovie("Uniform_" + skin, "fr", 1); this.body.kaska.attachMovie("Helm_" + skin, "ks", 1); }; Man.prototype.setGun = function (gun, pist, melee, gren) { grenade = new _root[gren](); grenade.equip(this); mlee = new _root[melee](); mlee.equip(this); pistol = new _root[pist](); pistol.equip(this); rifle = new _root[gun](); rifle.equip(this); }; Man.prototype.stdLoad = function (tm, side, rang) { this.team = tm; var _local2 = Number(this._name.substr(4)); this.swapDepths(); this.sideView(side, rang); }; Man.prototype.lineHit = function (line) { var _local3 = this.ln1.cross(line); var _local2 = this.ln2.cross(line); return((_local3 != null) || (_local2 != null)); }; Man.prototype.lineCross = function (line) { var _local2 = this.ln1.cross(line); var _local3 = this.ln2.cross(line); if (_local2 != null) { return(_local2); } return(_local3); }; Man.prototype.getLines = function (x, y) { this.ln1 = new Line((this._x + x) - 10, (this._y + y) - 10, (this._x + x) + 10, (this._y + y) + 10); this.ln2 = new Line((this._x + x) - 10, (this._y + y) + 10, (this._x + x) + 10, (this._y + y) - 10); }; Man.prototype.canGo = function (x, y) { this.getLines(x, y); var _local4 = true; var _local3 = 0; while (_local3 < _global.walls.length) { if (this.lineHit(_global.walls[_local3])) { _local4 = false; break; } _local3++; } return(_local4 && (this.notHit(x, y))); }; Man.prototype.reloadNow = function () { this.hands.gotoAndPlay("reload"); }; Man.prototype.changeWeapons = function (link) { this.ch_weap = link; this.weapon = link; this.hands.gotoAndPlay("change"); if (this._name == "hero0") { _root.scr.gun_txt.text = link.description; if (link.alt_use) { _root.scr.gotoAndStop(2); } else { _root.scr.gotoAndStop(1); if (link.alternate) { _root.scr.alt_descr_txt.text = link.alt_description; } else { _root.scr.alt_descr_txt.text = ""; } } } }; Man.prototype.getShot = function (damage) { if (this.HP > 0) { var _local3 = Math.floor((0.7 * (this.AC / 100)) * damage); this.HP = this.HP - (damage - _local3); if (this.HP < 0) { this.HP = 0; } this.AC = this.AC - Math.floor(_local3 / 2); if (this.AC < 0) { this.AC = 0; } _root.addBlood(this._x, this._y); } }; Man.prototype.getKicked = function () { if ((this.kick + this.weapon.kickback) < this.weapon.max_kick) { this.kick = this.kick + this.weapon.kickback; } else { this.kick = this.weapon.max_kick; } }; Man.prototype.kickMore = function (num) { if (this.kick < this.weapon.max_kick) { this.kick = this.kick + num; } else { this.kick = this.weapon.max_kick; } }; Man.prototype.plusClip = function () { if ((this.weapon.ammo + this.weapon.clip) >= this.weapon.max_clip) { this.weapon.ammo = this.weapon.ammo + (this.weapon.clip - this.weapon.max_clip); this.weapon.clip = this.weapon.max_clip; } else { this.weapon.clip = this.weapon.clip + this.weapon.ammo; this.weapon.ammo = 0; } }; Man.prototype.plusAltClip = function () { if ((this.weapon.alt_ammo + this.weapon.alt_clip) >= this.weapon.alt_maxclip) { this.weapon.alt_ammo = this.weapon.alt_ammo + (this.weapon.alt_clip - this.weapon.alt_maxclip); this.weapon.alt_clip = this.weapon.alt_maxclip; } else { this.weapon.alt_clip = this.weapon.alt_clip + this._parent.weapon.alt_ammo; this.weapon.alt_ammo = 0; } }; Man.prototype.setSound = function () { this.shotSound = new Sound(this); this.shotSound.attachSound("shot.wav"); this.shotSound.stop(); this.lawSound = new Sound(this); this.lawSound.attachSound("law.wav"); this.lawSound.stop(); this.shotgunSound = new Sound(this); this.shotgunSound.attachSound("shotgun.wav"); this.shotgunSound.stop(); this.subbarrelSound = new Sound(this); this.subbarrelSound.attachSound("subbarrel.wav"); this.subbarrelSound.stop(); this.burnSound = new Sound(this); this.burnSound.attachSound("burn.wav"); this.burnSound.stop(); this.dieSound = new Sound(this); this.dieSound.attachSound("die.wav"); this.dieSound.stop(); }; Man.prototype.addShell = function (err) { _root.addShell(this._x, this._y, this._rotation); }; Man.prototype.addBullet = function (err) { var _local4 = this._x + ((this.puzo + 20) * Math.cos(degToRad(this._rotation - 90))); var _local3 = this._y + ((this.puzo + 20) * Math.sin(degToRad(this._rotation - 90))); var _local5 = new Line(this._x, this._y, _local4, _local3); if (_local5.wall() == null) { _root.addBullet(_local4, _local3, this._rotation + err, this.weapon.damage); } }; Man.prototype.addGauss = function (err) { var _local4 = this._x + ((this.puzo + 20) * Math.cos(degToRad(this._rotation - 90))); var _local3 = this._y + ((this.puzo + 20) * Math.sin(degToRad(this._rotation - 90))); var _local5 = new Line(this._x, this._y, _local4, _local3); if (_local5.wall() == null) { _root.addGauss(_local4, _local3, this._rotation + err, this.weapon.damage); } }; Man.prototype.addRocket = function (err) { _root.addRocket(this._x, this._y, this._rotation, err); }; Man.prototype.addNapalm = function (err) { _root.addNapalm(this._x, this._y, this._rotation, err); }; Man.prototype.addFlame = function (rot) { _root.addFlame(this._x, this._y, rot, this.weapon.damage); }; Man.prototype.shot = function () { this.shotSound.start(); this.addBullet((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.gauss = function () { this.shotSound.start(); this.addGauss((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.shotgun = function () { this.shotgunSound.start(); var _local3 = (Math.random() * (2 * this.kick)) - this.kick; var _local2 = -2; while (_local2 <= 2) { this.addBullet(_local2 + _local3); _local2++; } }; Man.prototype.doubleBarrel = function () { this.shotgunSound.start(); var _local3 = (Math.random() * (2 * this.kick)) - this.kick; var _local2 = -2; while (_local2 <= 2.5) { this.addBullet(_local2 + _local3); _local2 = _local2 + 0.5; } }; Man.prototype.rocket = function () { this.lawSound.start(); this.addRocket((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.napalm = function () { this.lawSound.start(); this.addNapalm((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.grenade = function () { this.subbarrelSound.start(); this.addGrenade((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.knifeSlash = function (rad, dmg) { var _local4 = 0; while (_local4 < _global.hero) { if (("hero" + _local4) != this._name) { if (theDistance(this, _root["hero" + _local4]) <= ((rad + this.puzo) + _root["hero" + _local4].puzo)) { _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; _root["hero" + _local4].getShot(dmg); } } _local4++; } }; Man.prototype.tSuperMutant = function () { this.MAX_HP = 200; this.HP = 200; this.hp_mod = 2; this.step = 2; }; Man.prototype.tEnclave = function () { this.MAX_HP = 300; this.HP = 300; this.hp_mod = 3; }; Man.prototype.tZombie = function () { this.MAX_HP = 500; this.HP = 500; this.hp_mod = 4; this.step = 1; this.AC = 0; }; Man.prototype.tChosenOne = function () { this.MAX_HP = 150; this.HP = 150; this.hp_mod = 1.5; this.step = 4; }; Man.prototype.tDemon = function () { this.MAX_HP = 700; this.HP = 700; this.hp_mod = 7; this.step = 5; }; Man.prototype.tDeath = function () { this.MAX_HP = 300; this.HP = 200; this.hp_mod = 5; this.step = 10; }; Soldier.prototype = new Man(); Soldier.prototype.turn = function (deg) { deg = deg - 90; while (deg < -180) { deg = deg + 360; } while (deg > 180) { deg = deg - 360; } var _local2 = this._rotation; while (_local2 < -180) { _local2 = _local2 + 360; } while (_local2 > 180) { _local2 = _local2 - 360; } var _local4 = deg - _local2; if (Math.abs(_local4) > 180) { if (deg > _local2) { _local4 = _local4 - 360; } else { _local4 = _local4 + 360; } } if (_local4 < -6) { this._rotation = this._rotation - 10; } else if (_local4 > 6) { this._rotation = this._rotation + 10; } else { this._rotation = deg; return(true); } return(false); }; Soldier.prototype.goto = function (x, y) { var _local4 = radToDeg(Math.atan2(this._y - this.goy, this._x - this.gox)); var _local2 = null; var _local3 = 0; while (_local3 <= 60) { _local2 = plot(_local4 + _local3, this.step); if (this.canGo(-_local2.x, -_local2.y)) { this._x = this._x - _local2.x; this._y = this._y - _local2.y; this.turn(radToDeg(Math.atan2(_local2.y, _local2.x))); return(true); } _local2 = plot(_local4 - _local3, this.step); if (this.canGo(-_local2.x, -_local2.y)) { this._x = this._x - _local2.x; this._y = this._y - _local2.y; this.turn(radToDeg(Math.atan2(_local2.y, _local2.x))); return(true); } _local3 = _local3 + 10; } return(false); }; Soldier.prototype.moveOn = function (range) { if ((Math.abs(this._x - this.gox) > range) || (Math.abs(this._y - this.goy) > range)) { this.leg_l.play(); this.leg_r.play(); if (!this.goto(this.gox, this.goy)) { this.gox = this._x; this.goy = this._y; } } else { this.leg_l.stop(); this.leg_r.stop(); } }; Soldier.prototype.onEnterFrame = function () { if (this.HP > 0) { this.stdFrame(); this.findEnemy(); this.attack(); this.panic(); this.moveOn(this.puzo); } this.isDead(); }; Soldier.prototype.atkRange = function () { return(_root.theDistance(this, this.attacking) <= ((this.weapon.radius + this.puzo) + this.attacking.puzo)); }; Soldier.prototype.attack = function () { if (this.attacking.HP <= 0) { this.attacking = null; } if (this.attacking != null) { if (this.turn(radToDeg(Math.atan2(this._y - this.attacking._y, this._x - this.attacking._x)))) { if (((_global.times % this.weapon.fire_rate) == 0) && (this.hands._currentframe < 70)) { if (this.weapon.melee && (!this.atkRange())) { this.gox = this.attacking._x; this.goy = this.attacking._y; } else { this.fireNow(); } } } if ((_global.times == 0) && (!this.inSight())) { this.gox = this.attacking._x; this.goy = this.attacking._y; this.attacking = null; this.hands.weapon.wpn.gotoAndStop(1); } else if (!this.weapon.melee) { this.gox = this._x; this.goy = this._y; } } }; Soldier.prototype.panic = function () { if ((this.burning && (this.gox == this._x)) && (this.goy == this._y)) { var _local4 = _root.d(_global.hero) - 1; if (_root["hero" + _local4] == this) { _local4--; } this.gox = _root["hero" + _local4]._x; this.goy = _root["hero" + _local4]._y; } }; Soldier.prototype.inSight = function () { var _local5 = new Line(this.attacking._x, this.attacking._y, this._x, this._y); var _local3 = 0; while (_local3 < _global.walls.length) { var _local4 = _global.walls[_local3].cross(_local5); if (_local4 != null) { return(false); } _local3++; } return(true); }; Soldier.prototype.fireNow = function () { if ((this.weapon.clip - this.weapon.treat) >= 0) { this.hands.weapon.wpn.gotoAndPlay(2); this.weapon.clip = this.weapon.clip - this.weapon.treat; } else if (this.weapon.ammo > 0) { this.hands.gotoAndPlay("reload"); } else if (this.weapon == this.weap_1) { this.changeWeapons(this.weap_4); } else if (this.weapon == this.weap_4) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } }; Soldier.prototype.isDead = function () { if ((this.HP <= 0) && (this._currentframe == 1)) { this.weapon.drop(); this.hands.weapon.wpn.removeMovieClip(); this.gotoAndPlay("death"); this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 8000) ? 1 : -6000); } }; Soldier.prototype.notHit = function (x, y) { var _local4 = 0; while (_local4 < _global.hero) { if (((("hero" + _local4) != this._name) && (_root["hero" + _local4].HP > 0)) && (_root.thatDistance(this, _root["hero" + _local4], x, y) < this.puzo)) { return(false); } _local4++; } return(true); }; Soldier.prototype.findEnemy = function () { if ((this.HP > 0) && (_global.times == 0)) { if (this.attacking == null) { var _local4 = 0; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].team != this.team)) { this.attacking = _root["hero" + _local4]; if (this.inSight()) { return(undefined); } this.attacking = null; } _local4++; } } else if (this.attacking.HP < 0) { this.attacking = null; } } }; Soldier.prototype.addGrenade = function (err) { _root.addGrenade(this._x, this._y, this._rotation, err, this.attacking._x, this.attacking._y, this.weapon.alt_type); }; Soldier.prototype.throwIt = function () { _root.addHandGrenade(this._x, this._y, this._rotation, this.attacking._x, this.attacking._y, this.weapon.link); }; Object.registerClass("Hero", Soldier); Player.prototype = new Man(); Player.prototype.turn = function () { this._rotation = 90 + _root.radToDeg(Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x)); }; Player.prototype.moveOn = function (range) { var _local3 = 0; var _local2 = 0; if (Key.isDown(87)) { _local2 = _local2 - this.step; } if (Key.isDown(83)) { _local2 = _local2 + this.step; } if (Key.isDown(65)) { _local3 = _local3 - this.step; } if (Key.isDown(68)) { _local3 = _local3 + this.step; } if (((_local3 != 0) || (_local2 != 0)) && (this.canGo(_local3, _local2))) { this._x = this._x + _local3; this._y = this._y + _local2; this.leg_l.play(); this.leg_r.play(); } else { this.leg_l.stop(); this.leg_r.stop(); } }; Player.prototype.onEnterFrame = function () { if (this.HP > 0) { this.turn(); this.stdFrame(); this.attack(); this.moveOn(); this.anotherKeys(); } this.lookCheats(); this.writeAll(); this.isDead(); }; Player.prototype.onMouseDown = function () { this.kurok = true; }; Player.prototype.onMouseUp = function () { this.kurok = false; }; Player.prototype.attack = function () { if (Key.isDown(82)) { this.reloadNow(); } if (this.kurok) { if ((this.shot_timer == 0) && (this.hands._currentframe < 70)) { this.shot_timer = this.weapon.fire_rate; this.fireNow(); } } else if (Key.isDown(32)) { if ((this.weapon.alternate && (this.shot_timer == 0)) && (this.hands._currentframe < 70)) { this.shot_timer = this.weapon.alt_rate; this.fireAlt(); } } }; Player.prototype.fireNow = function () { if (this.weapon.clip >= this.weapon.treat) { this.hands.weapon.wpn.gotoAndPlay(2); this.weapon.clip = this.weapon.clip - this.weapon.treat; } else if (this.weapon.ammo > 0) { this.reloadNow(); } }; Player.prototype.fireAlt = function () { if (this.weapon.alternate) { if (this.weapon.alt_use) { if (this.weapon.alt_clip >= this.weapon.alt_treat) { this.hands.weapon.wpn.gotoAndPlay("alt"); this.weapon.alt_clip = this.weapon.alt_clip - this.weapon.alt_treat; } else if (this.weapon.alt_ammo > 0) { this.reloadNow(); } } else if (this.weapon.clip >= this.weapon.alt_treat) { this.hands.weapon.wpn.gotoAndPlay("alt"); this.weapon.clip = this.weapon.clip - this.weapon.alt_treat; } else if (this.weapon.ammo > 0) { this.reloadNow(); } } }; Player.prototype.isDead = function () { if ((this.HP <= 0) && (this._currentframe == 1)) { this.weapon.drop(); this.gotoAndPlay("death"); _root.attachMovie("again_question", "again", 100001, {_x:400, _y:300}); } }; Player.prototype.notHit = function (x, y) { var _local4 = 1; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root.thatDistance(this, _root["hero" + _local4], x, y) < this.puzo)) { return(false); } _local4++; } return(true); }; Player.prototype.writeAll = function () { _root._cursor.ammo_txt.text = this.weapon.ammo; _root._cursor.clip_txt.text = this.weapon.clip; _root.scr.ammo_txt.text = this.weapon.ammo; _root.scr.clip_txt.text = this.weapon.clip; _root.scr.alt_ammo_txt.text = this.weapon.alt_ammo; _root.scr.alt_clip_txt.text = this.weapon.alt_clip; if (this.HP > 0) { _root.scr.HP_bar._xscale = this.HP / this.hp_mod; _root.scr.hp_txt.text = this.HP; } else { _root.scr.HP_bar._xscale = 0; _root.scr.hp_txt.text = "0"; } _root.scr.AC_bar._xscale = this.AC; _root.scr.ac_txt.text = this.AC; _root.scr.kick_txt.text = this.kick; _root.scr.KICK_bar._yscale = this.kick * 2; _root._cursor.kick_bar._xscale = 100 + ((this.kick / 30) * 100); _root._cursor.kick_bar._yscale = 100 + ((this.kick / 30) * 100); }; Player.prototype.anotherKeys = function () { if ((Key.isDown(71) && (this.weapon.plus != 3)) && ((getTimer() - _global.hold_time) > _global.KEYBOARD_SENSIVITY)) { _global.hold_time = getTimer(); var _local5 = this.weapon.plus; this["weap_" + _local5].drop(); this["weap_" + _local5] = null; this.weapon = null; switch (_local5) { case 1 : if (this.weap_2 != null) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } break; case 2 : if (this.weap_1 != null) { this.changeWeapons(this.weap_1); } else { this.changeWeapons(this.weap_3); } break; case 4 : if (this.weap_1 != null) { this.changeWeapons(this.weap_1); } else if (this.weap_2 != null) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } } } if ((Key.isDown(49) && (this.weapon.plus != 1)) && (this.weap_1 != null)) { this.changeWeapons(this.weap_1); } else if ((Key.isDown(50) && (this.weapon.plus != 2)) && (this.weap_2 != null)) { this.changeWeapons(this.weap_2); } else if (Key.isDown(51) && ((this.weapon.plus != 3) & (this.weap_3 != null))) { this.changeWeapons(this.weap_3); } else if (Key.isDown(52) && ((this.weapon.plus != 4) & (this.weap_4 != null))) { this.changeWeapons(this.weap_4); } if (Key.isDown(81)) { var _local4 = 1; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].team == this.team)) { _root["hero" + _local4].gox = _root._xmouse; _root["hero" + _local4].goy = _root._ymouse; } _local4++; } } }; Player.prototype.lookCheats = function () { if (_global.times == 0) { if ((Key.isDown(77) && (Key.isDown(80))) && (Key.isDown(89))) { this.weapon.drop(); var _local3 = new SuperShotgun(); _local3.equip(this); } if ((Key.isDown(90) && (Key.isDown(76))) && (Key.isDown(84))) { this.weapon.drop(); var _local3 = new Minigun(); _local3.equip(this); } if ((Key.isDown(88) && (Key.isDown(72))) && (Key.isDown(73))) { this.weapon.drop(); var _local3 = new RocketLauncher(); _local3.equip(this); } } }; Player.prototype.addGrenade = function (err) { _root.addGrenade(this._x, this._y, this._rotation, err, _root._xmouse, _root._ymouse, this.weapon.alt_type); }; Player.prototype.throwIt = function () { _root.addHandGrenade(this._x, this._y, this._rotation, _root._xmouse, _root._ymouse, this.weapon.link); }; Object.registerClass("Player", Player); Weapon.prototype = new Object(); Weapon.prototype.equip = function (character) { this.owner = character; character["weap_" + this.plus] = this; if (_global.CHANGE_WEAPONS) { character.changeWeapons(this); } if (character._name == "hero0") { if (this.alt_use) { _root.scr.gotoAndStop(2); } else { _root.scr.gotoAndStop(1); if (this.alternate) { _root.scr.alt_descr_txt.text = this.alt_description; } else { _root.scr.alt_descr_txt.text = ""; } } } }; Weapon.prototype.drop = function () { addDroppedGun(this.owner._x, this.owner._y, this.owner._rotation, this); }; LAW.prototype = new Weapon(); FLY.prototype = new Weapon(); PKM.prototype = new Weapon(); M60.prototype = new Weapon(); PPD.prototype = new Weapon(); MG_36.prototype = new Weapon(); Browning_30.prototype = new Weapon(); AK_47.prototype = new Weapon(); M_16.prototype = new Weapon(); SVD.prototype = new Weapon(); M50.prototype = new Weapon(); PPH_41.prototype = new Weapon(); SKS.prototype = new Weapon(); StG_42.prototype = new Weapon(); Garand_M1.prototype = new Weapon(); UZI.prototype = new Weapon(); MP5.prototype = new Weapon(); MP_40.prototype = new Weapon(); Thompson.prototype = new Weapon(); SPAS_12.prototype = new Weapon(); Benelli_M3.prototype = new Weapon(); DB.prototype = new Weapon(); HK_28.prototype = new Weapon(); Browning_1921.prototype = new Weapon(); PM.prototype = new Weapon(); Beretta.prototype = new Weapon(); TT_33.prototype = new Weapon(); Colt_1917.prototype = new Weapon(); WALTER.prototype = new Weapon(); Knife.prototype = new Weapon(); RocketLauncher.prototype = new Weapon(); SuperShotgun.prototype = new Weapon(); Minigun.prototype = new Weapon(); GROZA.prototype = new Weapon(); AUG.prototype = new Weapon(); M4.prototype = new Weapon(); AN94.prototype = new Weapon(); FNFAL.prototype = new Weapon(); FAMAS.prototype = new Weapon(); Galil.prototype = new Weapon(); F2000.prototype = new Weapon(); TommyGun.prototype = new Weapon(); FNP90.prototype = new Weapon(); BIZON.prototype = new Weapon(); UMP.prototype = new Weapon(); PPK_12.prototype = new Weapon(); CAWS.prototype = new Weapon(); Jackhammer.prototype = new Weapon(); USAS_12.prototype = new Weapon(); Glock18.prototype = new Weapon(); Beretta93R.prototype = new Weapon(); APS.prototype = new Weapon(); DesertEagle.prototype = new Weapon(); Anaconda.prototype = new Weapon(); microUZI.prototype = new Weapon(); Spectre.prototype = new Weapon(); HE.prototype = new Weapon(); FRAG.prototype = new Weapon(); Bozar.prototype = new Weapon(); AWM.prototype = new Weapon(); M249.prototype = new Weapon(); Pecheneg.prototype = new Weapon(); Kord.prototype = new Weapon(); MM1.prototype = new Weapon(); Mikor.prototype = new Weapon(); M79.prototype = new Weapon(); Flamethrower.prototype = new Weapon(); NapalmLauncher.prototype = new Weapon(); GaussRifle.prototype = new Weapon(); Fork.prototype = new Weapon(); Axe.prototype = new Weapon(); Scythe.prototype = new Weapon(); Bullet.prototype = new MovieClip(); Bullet.prototype.hit = function () { var _local7 = 20000; var _local6 = 0; var _local5 = null; var _local8 = null; var _local9 = null; var _local4 = 0; while (_local4 < _global.hero) { if (_root["hero" + _local4].HP > 0) { _root["hero" + _local4].getLines(0, 0); _local5 = _root["hero" + _local4].lineCross(this.line, 0, 0); if (_local5 != null) { _local6 = Math.sqrt(((this._x - _local5.X) * (this._x - _local5.X)) + ((this._y - _local5.Y) * (this._y - _local5.Y))); if (_local6 < _local7) { _local7 = _local6; _local8 = _local5; _local9 = _local4; } } } _local4++; } if (_local8 != null) { _root["hero" + _local9].getShot(this.damage); this.line.end.X = _local8.X; this.line.end.Y = _local8.Y; } this.lineStyle(1, 16776960, 100); this.moveTo(0, 0); this.lineTo(this.line.end.X - this._x, this.line.end.Y - this._y); }; Object.registerClass("Bullet", Bullet); OldBullet.prototype = new MovieClip(); OldBullet.prototype.onEnterFrame = function () { if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (800 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local5 = plot(this._rotation - 90, this.speed); var _local6 = new Line(this._x, this._y, this._x + _local5.x, this._y + _local5.y); var _local7 = _local6.wall(); if (_local7 == null) { this._x = this._x + _local5.x; this._y = this._y + _local5.y; } else { this.removeMovieClip(); } var _local4 = 0; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].hitTest(this._x, this._y, false))) { _root["hero" + _local4].getShot(this.damage); this.removeMovieClip(); } _local4++; } }; Object.registerClass("OldBullet", OldBullet); Gauss.prototype = new MovieClip(); Gauss.prototype.hit = function () { this.lineStyle(2, 6711039, 50); this.moveTo(0, 0); this.lineTo(this.line.end.X - this._x, this.line.end.Y - this._y); var _local4 = 0; while (_local4 < _global.hero) { _root["hero" + _local4].getLines(0, 0); if (_root["hero" + _local4].lineHit(this.line, 0, 0)) { _root["hero" + _local4].getShot(this.damage); } _local4++; } }; Object.registerClass("Gauss", Gauss); Rocket.prototype = new MovieClip(); Rocket.prototype.blow = function () { this.moving = false; this.gotoAndPlay(2); }; Rocket.prototype.explode = function () { var _local5 = 15; while (_local5 <= 345) { _root.addBullet(this._x, this._y, this._rotation + _local5, _global.FRAG_DAMAGE); _local5 = _local5 + 30; } var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= _global.BLOW_RADIUS) { _root["hero" + _local4].getShot(_global.HE_DAMAGE); _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; } _local4++; } }; Rocket.prototype.onEnterFrame = function () { if (this.moving) { this.XBOCT._height = this.XBOCT._height + 10; if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (800 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local6 = plot(this._rotation - 90, this.speed); var _local7 = new Line(this._x, this._y, this._x + _local6.x, this._y + _local6.y); var _local8 = _local7.wall(); if (_local8 == null) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } else { this.blow(); return(undefined); } var _local5 = 0; while (_local5 < _global.hero) { if ((_root["hero" + _local5].HP > 0) && (_root["hero" + _local5].hitTest(this._x, this._y, false))) { _root["hero" + _local5].HP = 0; var _local4 = 0; while (_local4 < 8) { _root.addBlood(this._x, this._y); _local4++; } this.blow(); } _local5++; } } }; Object.registerClass("Rocket", Rocket); Napalm.prototype = new MovieClip(); Napalm.prototype.blow = function () { this.moving = false; this.gotoAndPlay(2); }; Napalm.prototype.explode = function () { var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= this.radius) { _root["hero" + _local4].attachMovie("Fire", "fire", 1); } _local4++; } }; Napalm.prototype.onEnterFrame = function () { if (this.moving) { this.XBOCT._height = this.XBOCT._height + 10; if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (800 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local6 = plot(this._rotation - 90, this.speed); var _local7 = new Line(this._x, this._y, this._x + _local6.x, this._y + _local6.y); var _local8 = _local7.wall(); if (_local8 == null) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } else { this.blow(); return(undefined); } var _local5 = 0; while (_local5 < _global.hero) { if ((_root["hero" + _local5].HP > 0) && (_root["hero" + _local5].hitTest(this._x, this._y, false))) { _root["hero" + _local5].attachMovie("Fire", "fire", 1); var _local4 = 0; while (_local4 < 8) { _root.addBlood(this._x, this._y); _local4++; } this.blow(); } _local5++; } } }; Object.registerClass("Napalm", Napalm); Grenade.prototype = new MovieClip(); Grenade.prototype.blow = function () { this.moving = false; this.gotoAndPlay(2); }; Grenade.prototype.HEexplode = function () { var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= _global.BLOW_RADIUS) { _root["hero" + _local4].getShot(_global.HE_DAMAGE); _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; } _local4++; } }; Grenade.prototype.FRAGexplode = function () { var _local4 = 5; while (_local4 <= 355) { _root.addBullet(this._x, this._y, this._rotation + _local4, _global.FRAG_DAMAGE); _local4 = _local4 + 10; } }; Grenade.prototype.onEnterFrame = function () { if (this.moving) { if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (800 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local6 = plot(this._rotation - 90, this.speed); var _local7 = new Line(this._x, this._y, this._x + _local6.x, this._y + _local6.y); var _local8 = _local7.wall(); if (_local8 == null) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } else { this.blow(); return(undefined); } if (Math.sqrt(((this._x - this.dst.X) * (this._x - this.dst.X)) + ((this._y - this.dst.Y) * (this._y - this.dst.Y))) <= this.speed) { this.blow(); return(undefined); } } var _local5 = 0; while (_local5 < _global.hero) { if ((_root["hero" + _local5].HP > 0) && (_root["hero" + _local5].hitTest(this._x, this._y, false))) { _root["hero" + _local5].HP = 0; var _local4 = 0; while (_local4 < 8) { _root.addBlood(this._x, this._y); _local4++; } this.blow(); } _local5++; } }; Object.registerClass("Grenade", Grenade); HandGrenade.prototype = new MovieClip(); HandGrenade.prototype.blow = function () { this._rotation = 0; this.moving = false; this.gotoAndPlay("blow"); }; HandGrenade.prototype.HEexplode = function () { var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= _global.BLOW_RADIUS) { var _local5 = Math.floor((0.7 * (_root["hero" + _local4].AC / 100)) * _global.HE_DAMAGE); _root["hero" + _local4].HP = _root["hero" + _local4].HP - (_global.HE_DAMAGE - _local5); _root["hero" + _local4].AC = _root["hero" + _local4].AC - Math.floor(_local5 / 2); _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; _root.addBlood(_root["hero" + _local4]._x, _root["hero" + _local4]._y); } _local4++; } }; HandGrenade.prototype.FRAGexplode = function () { var _local4 = 5; while (_local4 <= 355) { _root.addBullet(this._x, this._y, this._rotation + _local4, _global.FRAG_DAMAGE); _local4 = _local4 + 10; } }; HandGrenade.prototype.onEnterFrame = function () { if (this.moving) { if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (800 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local10 = plot(this._rotation - 90, this.speed); var _local8 = new Line(this._x, this._y, this._x + _local10.x, this._y + _local10.y); var _local5 = null; var _local6 = null; var _local7 = -1; var _local4 = 0; while (_local4 < _global.walls.length) { _local5 = _global.walls[_local4].cross(_local8); if ((_local5 != null) && ((_local6 == null) || (Math.abs(_local5.X - this.beg.x) < Math.abs(_local6.X - this.beg.x)))) { _local6 = _local5; _local7 = _local4; } _local4++; } if (_local6 == null) { this._x = this._x + _local10.x; this._y = this._y + _local10.y; } else { var _local9 = Math.atan2(_global.walls[_local7].beg.Y - _global.walls[_local7].end.Y, _global.walls[_local7].beg.X - _global.walls[_local7].end.X); _local9 = radToDeg(_local9); var _local11 = this._rotation - _local9; this._rotation = znak(_local9) * ((180 - _local11) + _local9); } this.dst = this.dst - this.speed; if (this.dst < 0) { this.blow(); } } }; Object.registerClass("HandGrenade", HandGrenade); Dropped.prototype = new MovieClip(); Dropped.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0)) { if (hero0["weap_" + this.key.plus] == null) { this.key.equip(hero0); this.removeMovieClip(); } else { if (hero0["weap_" + this.key.plus].alt_type == this.key.alt_type) { hero0["weap_" + this.key.plus].alt_ammo = hero0["weap_" + this.key.plus].alt_ammo + (this.key.alt_ammo + this.key.alt_clip); this.key.alt_ammo = 0; this.key.alt_clip = 0; } if ((hero0["weap_" + this.key.plus].cal == this.key.cal) && (this.key.cal != "none")) { hero0["weap_" + this.key.plus].ammo = hero0["weap_" + this.key.plus].ammo + (this.key.ammo + this.key.clip); this.removeMovieClip(); } } } }; Object.registerClass("Dropped", Dropped); Soviet_Partisan = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Partisan"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new DB(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Private"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new SKS(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Sergant"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new PPH_41(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Mashinegunner"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new PPD(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Officer"); var _local2 = new TT_33(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Private"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new StG_42(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Sergant"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new MP_40(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_SS = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "SS"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new HK_28(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Mashinegunner"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new MG_36(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Officer"); var _local2 = new WALTER(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Private"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Garand_M1(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Corporal = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Corporal"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Thompson(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Sergant"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Browning_1921(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Mashinegunner"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Browning_30(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Officer"); var _local2 = new Colt_1917(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Rebel = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Rebel"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new UZI(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Private"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new AK_47(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Sergant"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new Benelli_M3(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Mashinegunner"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new PKM(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Officer"); var _local2 = new PM(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Sniper = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Sniper"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new SVD(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Specialist = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Specialist"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new FLY(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Private"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new M_16(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Sergant"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new SPAS_12(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Mashinegunner"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new M60(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_AT = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "AT"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new LAW(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Officer"); var _local2 = new Beretta(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Sniper = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Sniper"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new M50(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Delta = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Delta"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new MP5(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; getPistol = function (campain) { switch (campain) { case "American" : return("Colt_1917"); case "Soviet" : return("TT_33"); case "German" : return("WALTER"); case "USA" : return("Beretta"); case "Vietnam" : return("PM"); } }; getAmericanGun = function (rank) { switch (rank) { case "Private" : return("Garand_M1"); case "Corporal" : return("Thompson"); case "Sergant" : return("Browning_1921"); case "Masinegunner" : return("Browning_30"); case "Officer" : return(null); } }; getSovietGun = function (rank) { switch (rank) { case "Partisan" : return("DB"); case "Private" : return("SKS"); case "Sergant" : return("PPH_41"); case "Masinegunner" : return("PPD"); case "Officer" : return(null); } }; getGermanGun = function (rank) { switch (rank) { case "Private" : return("StG_42"); case "Sergant" : return("MP_40"); case "SS" : return("HK_28"); case "Masinegunner" : return("MG_36"); case "Officer" : return(null); } }; getUSAGun = function (rank) { switch (rank) { case "Private" : return("M_16"); case "Sergant" : return("SPAS_12"); case "AT" : return("LAW"); case "Masinegunner" : return("M60"); case "Sniper" : return("M50"); case "Officer" : return(null); case "Delta" : return("MP5"); } }; getVietnamGun = function (rank) { switch (rank) { case "Rebel" : return("UZI"); case "Private" : return("AK_47"); case "Sergant" : return("Benelli_M3"); case "Masinegunner" : return("PKM"); case "Sniper" : return("SVD"); case "Officer" : return(null); case "Specialist" : return("FLY"); } }; getCTGun = function (rank) { switch (rank) { case "Specnaz" : return("GROZA"); case "Alpha" : return("AN94"); case "SAS" : return("F2000"); case "GIGN" : return("FAMAS"); case "GSG-9" : return("CAWS"); case "UNSF" : return("FNP90"); case "Machenegunner" : return("Pecheneg"); case "RUSmarine" : return("Kord"); case "Police" : return("Mikor"); } }; getTerrorGun = function (rank) { switch (rank) { case "Gangsta" : return("M4"); case "Commander" : return("AUG"); case "Mafia" : return("FNFAL"); case "Terrorist" : return("Galil"); case "DrugDealer" : return("USAS_12"); case "Scout" : return("BIZON"); case "Robber" : return("UMP"); case "Hitman" : return("AWM"); case "Leader" : return("M249"); case "Outlaw" : return("MM1"); } }; getFalloutGun = function (rank) { switch (rank) { case "Ranger" : return("Jackhammer"); case "Enclave" : return("PPK_12"); case "ChosenOne" : return("Bozar"); case "Sheriff" : return("GaussRifle"); case "SuperMutant" : return("Minigun"); case "Raider" : return("Flamethrower"); } }; getBloodGun = function (rank) { switch (rank) { case "Pyromaniak" : return("NapalmLauncher"); case "Fanatic" : return("TommyGun"); } }; getGun = function (side, rank) { return(_root[("get" + side) + "Gun"](rank)); }; getAmericanUniform = function (mission) { switch (mission) { case 0 : return("Private"); case 1 : return("Corporal"); case 2 : return("Sergant"); case 3 : return("Mashinegunner"); case 4 : return("Officer"); } }; getSovietUniform = function (mission) { switch (mission) { case 0 : return("Partisan"); case 1 : return("Private"); case 2 : return("Sergant"); case 3 : return("Mashinegunner"); case 4 : return("Officer"); } }; getGermanUniform = function (mission) { switch (mission) { case 0 : return("Private"); case 1 : return("Sergant"); case 2 : return("SS"); case 3 : return("Mashinegunner"); case 4 : return("Officer"); } }; getUSAUniform = function (mission) { switch (mission) { case 0 : return("Private"); case 1 : return("Sergant"); case 2 : return("AT"); case 3 : return("Mashinegunner"); case 4 : return("Sniper"); case 5 : return("Officer"); case 6 : return("Delta"); } }; getVietnamUniform = function (mission) { switch (mission) { case 0 : return("Rebel"); case 1 : return("Private"); case 2 : return("Sergant"); case 3 : return("Mashinegunner"); case 4 : return("Sniper"); case 5 : return("Officer"); case 6 : return("Specialist"); } }; getUniform = function (campain, mission) { return(_root[("get" + campain) + "Uniform"](mission)); }; NextLevel.prototype = new MovieClip(); NextLevel.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0._x, _root.hero0._y, false)) { _root.attachMovie("Congratulations", "win", 100011, {_x:400, _y:300}); } }; Object.registerClass("NextLevel", NextLevel); Cursor.prototype = new MovieClip(); Cursor.prototype.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); }; Object.registerClass("ArrowCursor", Cursor); Object.registerClass("BattleCursor", Cursor); Mouse.hide(); _root.attachMovie("ArrowCursor", "_cursor", 150000); Flame.prototype = new MovieClip(); Flame.prototype.onEnterFrame = function () { if ((_global.times % 2) == 0) { var _local4 = 0; while (_local4 < _global.hero) { if (this.hitTest(_root["hero" + _local4]._x, _root["hero" + _local4]._y, true)) { var _local5 = new Line(_root["hero" + _local4]._x, _root["hero" + _local4]._y, this.owner._x, this.owner._y); var _local6 = _local5.wall(); if (_local6 == null) { if (_root["hero" + _local4].AC > 80) { _root["hero" + _local4].getShot(10); } else { _root["hero" + _local4].getShot(10); _root["hero" + _local4].attachMovie("Fire", "fire", 1); } } } _local4++; } } }; Object.registerClass("Flame", Flame); Object.registerClass("FlameTriple", Flame); Fire.prototype = new MovieClip(); Fire.prototype.onEnterFrame = function () { if ((_global.times % 3) == 0) { this._parent.getShot(5); if (this._parent.HP <= 0) { this.removeMovieClip(); } } }; Object.registerClass("Fire", Fire); Slash.prototype = new MovieClip(); Slash.prototype.hit = function (dmg) { var _local4 = 0; while (_local4 < _global.hero) { if (("hero" + _local4) != this.owner._name) { if (this.hitTest(_root["hero" + _local4])) { var _local5 = new Line(_root["hero" + _local4]._x, _root["hero" + _local4]._y, this.owner._x, this.owner._y); var _local6 = _local5.wall(); if (_local6 == null) { if (dmg == undefined) { _root["hero" + _local4].getShot(this.owner.weapon.damage); } else { _root["hero" + _local4].getShot(dmg); } } } } _local4++; } }; Object.registerClass("Slash", Slash); fscommand ("showmenu", false); fscommand ("fullscreen", true); _global.walls = new Array(); _root.setDefaults(); _root.loadDefaults();
Instance of Symbol 55 MovieClip in Frame 1
onClipEvent (load) { this.num = 0.01; }
Frame 2
MOVIE_PLAYED = false;
Frame 3
stop();
Instance of Symbol 1448 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 4
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 5
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 6
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 7
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 370; go_y = 310; }
Instance of Symbol 1448 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Hitman"; gun = "AWM"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 370; go_y = 250; }
Instance of Symbol 1448 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 450; go_y = 310; }
Instance of Symbol 1448 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 450; go_y = 250; }
Instance of Symbol 1448 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 520; go_y = 280; }
Instance of Symbol 1448 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_FSB"; gun = "Pecheneg"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "CT_FSB"; gun = "Pecheneg"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "CT_Marine"; gun = "Kord"; melee = "Knife"; pistol = "APS"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Drug"; gun = "M4"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Commander"; gun = "AUG"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Mafia"; gun = "FNFAL"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_UN"; gun = "FNP90"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_MidEast"; gun = "Galil"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Scout"; gun = "BIZON"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_FSB"; gun = "Pecheneg"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_FSB"; gun = "Pecheneg"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Alpha"; gun = "AN94"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Robber"; gun = "UMP"; melee = "Knife"; pistol = "Glock18"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Punk"; gun = "USAS_12"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Biker"; gun = "MM1"; melee = "Knife"; pistol = "microUZI"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Police"; gun = "Spectre"; melee = "Knife"; pistol = "M79"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_Marine"; gun = "Kord"; melee = "Knife"; pistol = "FRAG"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Terror_Leader"; gun = "M249"; melee = "Knife"; pistol = "Glock18"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_BDB"; gun = "GROZA"; melee = "Knife"; pistol = "APS"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Terror_Hitman"; gun = "AWM"; melee = "Knife"; pistol = "microUZI"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SWAT"; gun = "Mikor"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_SAS"; gun = "F2000"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GIGN"; gun = "FAMAS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "CT_GSG"; gun = "CAWS"; melee = "Knife"; pistol = "Beretta93R"; gren = "HE"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 25
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1448 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 3; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 3; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 3; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 3; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 3; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 26
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_Sheriff"; gun = "GaussRifle"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1448 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 1; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 27
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_SuperMutant"; gun = "Minigun"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tSuperMutant"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_ChosenOne"; gun = "Bozar"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tChosenOne"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 28
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Enclave"; gun = "PPK_12"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tEnclave"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Fallout_Raider"; gun = "Flamethrower"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Ranger"; gun = "Jackhammer"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 29
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Fallout_Sheriff"; gun = "GaussRifle"; melee = "Knife"; pistol = "DesertEagle"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Blood_MainHero"; gun = "Fork"; melee = "Knife"; pistol = "no"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 30
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Blood_MainHero"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 31
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Blood_MainHero"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Fanatic"; gun = "no"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Demon"; gun = "NapalmLauncher"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "tDemon"; }
Instance of Symbol 1448 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 32
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Blood_MainHero"; gun = "NapalmLauncher"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Death"; gun = "Scythe"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tDeath"; }
Instance of Symbol 1448 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Priest"; gun = "TommyGun"; melee = "Knife"; pistol = "Anaconda"; gren = "no"; go_x = 0; go_y = 0; subtype = "no"; }
Instance of Symbol 1448 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Death"; gun = "Scythe"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tDeath"; }
Instance of Symbol 1448 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Death"; gun = "Scythe"; melee = "Knife"; pistol = "Anaconda"; gren = "FRAG"; go_x = 0; go_y = 0; subtype = "tDeath"; }
Instance of Symbol 1448 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Instance of Symbol 1448 MovieClip in Frame 33
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Blood_Zombie"; gun = "Axe"; melee = "Knife"; pistol = "no"; gren = "no"; go_x = 0; go_y = 0; subtype = "tZombie"; }
Frame 34
_root.loadMap(WhatToLoad);
Symbol 3 MovieClip [Smoke] Frame 45
this.unloadMovie();
Symbol 7 MovieClip [Options] Frame 1
stop();
Symbol 55 MovieClip Frame 1
_root.stop(); this.onEnterFrame = function () { var _local3 = _root.getBytesLoaded() / _root.getBytesTotal(); this.bar._x = _local3 * 700; this.percent_txt.text = Math.floor(_local3 * 100) + " %"; if (_local3 >= 1) { _root.gotoAndStop(3); } };
Symbol 552 MovieClip [Flamethrower] Frame 1
stop();
Symbol 552 MovieClip [Flamethrower] Frame 2
this._parent._parent.play(); this._parent._parent._parent.getKicked();
Symbol 566 MovieClip [Minigun] Frame 1
stop(); this.barrels.gotoAndStop(1);
Symbol 566 MovieClip [Minigun] Frame 2
this._parent._parent.play(); this.barrels.play(); this._parent._parent._parent.getKicked(); this._parent._parent._parent.shot(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell();
Symbol 574 MovieClip [NapalmLauncher] Frame 1
stop();
Symbol 574 MovieClip [NapalmLauncher] Frame 2
this._parent._parent.play(); this._parent._parent._parent.napalm(); this._parent._parent._parent.getKicked();
Symbol 574 MovieClip [NapalmLauncher] Frame 4
gotoAndStop (1);
Symbol 576 MovieClip [RocketLauncher] Frame 1
stop();
Symbol 576 MovieClip [RocketLauncher] Frame 2
this._parent._parent.play(); this._parent._parent._parent.rocket(); this._parent._parent._parent.getKicked();
Symbol 578 MovieClip [SuperShotgun] Frame 1
stop();
Symbol 578 MovieClip [SuperShotgun] Frame 2
this._parent._parent.play(); var i = 0; while (i < 3) { this._parent._parent._parent.shotgun(); this._parent._parent._parent.getKicked(); i++; } this._parent._parent._parent.addShell();
Symbol 594 MovieClip [AK_47] Frame 1
stop();
Symbol 594 MovieClip [AK_47] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 594 MovieClip [AK_47] Frame 4
gotoAndStop (1);
Symbol 594 MovieClip [AK_47] Frame 12
this.slash.hit(120);
Symbol 596 MovieClip [AN94] Frame 1
stop();
Symbol 596 MovieClip [AN94] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 596 MovieClip [AN94] Frame 3
gotoAndStop (1);
Symbol 596 MovieClip [AN94] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 596 MovieClip [AN94] Frame 5
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 598 MovieClip [Anaconda] Frame 1
stop();
Symbol 598 MovieClip [Anaconda] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 598 MovieClip [Anaconda] Frame 3
gotoAndStop (1);
Symbol 600 MovieClip [APS] Frame 1
stop();
Symbol 600 MovieClip [APS] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 600 MovieClip [APS] Frame 3
gotoAndStop (1);
Symbol 600 MovieClip [APS] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(8);
Symbol 602 MovieClip [AUG] Frame 1
stop();
Symbol 602 MovieClip [AUG] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 602 MovieClip [AUG] Frame 3
gotoAndStop (1);
Symbol 602 MovieClip [AUG] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 602 MovieClip [AUG] Frame 5
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 602 MovieClip [AUG] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 604 MovieClip [AWM] Frame 1
stop();
Symbol 604 MovieClip [AWM] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 606 MovieClip [Benelli_M3] Frame 1
stop();
Symbol 606 MovieClip [Benelli_M3] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 608 MovieClip [Beretta] Frame 1
stop();
Symbol 608 MovieClip [Beretta] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 610 MovieClip [Beretta93R] Frame 1
stop();
Symbol 610 MovieClip [Beretta93R] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 610 MovieClip [Beretta93R] Frame 3
gotoAndStop (1);
Symbol 610 MovieClip [Beretta93R] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(4);
Symbol 610 MovieClip [Beretta93R] Frame 7
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(4);
Symbol 610 MovieClip [Beretta93R] Frame 10
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(4);
Symbol 612 MovieClip [BIZON] Frame 1
stop();
Symbol 612 MovieClip [BIZON] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 612 MovieClip [BIZON] Frame 4
gotoAndStop (1);
Symbol 612 MovieClip [BIZON] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(4);
Symbol 612 MovieClip [BIZON] Frame 6
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 612 MovieClip [BIZON] Frame 7
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 612 MovieClip [BIZON] Frame 8
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 612 MovieClip [BIZON] Frame 9
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 614 MovieClip [Bozar] Frame 1
stop();
Symbol 614 MovieClip [Bozar] Frame 2
this._parent._parent.play(); this._parent._parent._parent.kickMore(2); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();
Symbol 614 MovieClip [Bozar] Frame 3
this._parent._parent._parent.kickMore(2); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();
Symbol 614 MovieClip [Bozar] Frame 4
this._parent._parent._parent.kickMore(2); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();
Symbol 614 MovieClip [Bozar] Frame 5
this._parent._parent._parent.kickMore(2); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();
Symbol 614 MovieClip [Bozar] Frame 6
this._parent._parent._parent.kickMore(2); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();
Symbol 614 MovieClip [Bozar] Frame 8
gotoAndStop (1);
Symbol 616 MovieClip [Browning_30] Frame 1
stop();
Symbol 616 MovieClip [Browning_30] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 618 MovieClip [Browning_1921] Frame 1
stop();
Symbol 618 MovieClip [Browning_1921] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 620 MovieClip [CAWS] Frame 1
stop();
Symbol 620 MovieClip [CAWS] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 620 MovieClip [CAWS] Frame 4
gotoAndStop (1);
Symbol 620 MovieClip [CAWS] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 620 MovieClip [CAWS] Frame 8
this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 620 MovieClip [CAWS] Frame 11
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 622 MovieClip [Colt_1917] Frame 1
stop();
Symbol 622 MovieClip [Colt_1917] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 624 MovieClip [DB] Frame 1
stop();
Symbol 624 MovieClip [DB] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell();
Symbol 624 MovieClip [DB] Frame 4
gotoAndStop (1);
Symbol 624 MovieClip [DB] Frame 5
this._parent._parent.play(); this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(20);
Symbol 624 MovieClip [DB] Frame 6
gotoAndStop (1);
Symbol 626 MovieClip [DesertEagle] Frame 1
stop();
Symbol 626 MovieClip [DesertEagle] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 626 MovieClip [DesertEagle] Frame 3
gotoAndStop (1);
Symbol 628 MovieClip [F2000] Frame 1
stop();
Symbol 628 MovieClip [F2000] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 628 MovieClip [F2000] Frame 3
gotoAndStop (1);
Symbol 628 MovieClip [F2000] Frame 4
this._parent._parent._parent.grenade();
Symbol 630 MovieClip [FAMAS] Frame 1
stop();
Symbol 630 MovieClip [FAMAS] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 630 MovieClip [FAMAS] Frame 4
gotoAndStop (1);
Symbol 630 MovieClip [FAMAS] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 630 MovieClip [FAMAS] Frame 6
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 630 MovieClip [FAMAS] Frame 7
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(13);
Symbol 632 MovieClip [FLY] Frame 1
stop();
Symbol 632 MovieClip [FLY] Frame 2
this._parent._parent.play(); this._parent._parent._parent.rocket(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 634 MovieClip [FNFAL] Frame 1
stop();
Symbol 634 MovieClip [FNFAL] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 634 MovieClip [FNFAL] Frame 3
gotoAndStop (1);
Symbol 634 MovieClip [FNFAL] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 634 MovieClip [FNFAL] Frame 6
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 634 MovieClip [FNFAL] Frame 8
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 636 MovieClip [FNP90] Frame 1
stop();
Symbol 636 MovieClip [FNP90] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 636 MovieClip [FNP90] Frame 3
gotoAndStop (1);
Symbol 636 MovieClip [FNP90] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 636 MovieClip [FNP90] Frame 5
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 636 MovieClip [FNP90] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 636 MovieClip [FNP90] Frame 7
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 636 MovieClip [FNP90] Frame 8
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 638 MovieClip [Galil] Frame 1
stop();
Symbol 638 MovieClip [Galil] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 638 MovieClip [Galil] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 638 MovieClip [Galil] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 638 MovieClip [Galil] Frame 8
gotoAndStop (1);
Symbol 638 MovieClip [Galil] Frame 9
this._parent._parent._parent.grenade();
Symbol 640 MovieClip [Garand_M1] Frame 1
stop();
Symbol 640 MovieClip [Garand_M1] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 642 MovieClip [GaussRifle] Frame 1
stop();
Symbol 642 MovieClip [GaussRifle] Frame 2
this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 642 MovieClip [GaussRifle] Frame 4
gotoAndStop (1);
Symbol 642 MovieClip [GaussRifle] Frame 5
this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(9);
Symbol 642 MovieClip [GaussRifle] Frame 8
this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(9);
Symbol 642 MovieClip [GaussRifle] Frame 11
this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(9);
Symbol 644 MovieClip [Glock18] Frame 1
stop();
Symbol 644 MovieClip [Glock18] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 644 MovieClip [Glock18] Frame 3
gotoAndStop (1);
Symbol 644 MovieClip [Glock18] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(5);
Symbol 644 MovieClip [Glock18] Frame 5
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(5);
Symbol 644 MovieClip [Glock18] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(5);
Symbol 646 MovieClip [GROZA] Frame 1
stop();
Symbol 646 MovieClip [GROZA] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 646 MovieClip [GROZA] Frame 4
gotoAndStop (1);
Symbol 646 MovieClip [GROZA] Frame 5
this._parent._parent._parent.grenade();
Symbol 648 MovieClip [HK_28] Frame 1
stop();
Symbol 648 MovieClip [HK_28] Frame 2
this._parent._parent.play(); this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell();
Symbol 650 MovieClip [Jackhammer] Frame 1
stop();
Symbol 650 MovieClip [Jackhammer] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 650 MovieClip [Jackhammer] Frame 4
gotoAndStop (1);
Symbol 650 MovieClip [Jackhammer] Frame 5
this._parent._parent.play(); this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 650 MovieClip [Jackhammer] Frame 6
this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 650 MovieClip [Jackhammer] Frame 7
this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 650 MovieClip [Jackhammer] Frame 8
this._parent._parent._parent.doubleBarrel(); this._parent._parent._parent.addShell(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 652 MovieClip [Knife] Frame 1
stop();
Symbol 652 MovieClip [Knife] Frame 2
this._parent._parent.play();
Symbol 652 MovieClip [Knife] Frame 6
this.slash.hit();
Symbol 654 MovieClip [LAW] Frame 1
stop();
Symbol 654 MovieClip [LAW] Frame 2
this._parent._parent.play(); this._parent._parent._parent.rocket(); this._parent._parent._parent.getKicked();
Symbol 656 MovieClip [M_16] Frame 1
stop();
Symbol 656 MovieClip [M_16] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 656 MovieClip [M_16] Frame 4
gotoAndStop (1);
Symbol 656 MovieClip [M_16] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 656 MovieClip [M_16] Frame 7
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 656 MovieClip [M_16] Frame 8
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 658 MovieClip [M4] Frame 1
stop();
Symbol 658 MovieClip [M4] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 658 MovieClip [M4] Frame 3
gotoAndStop (1);
Symbol 658 MovieClip [M4] Frame 4
this._parent._parent._parent.grenade();
Symbol 660 MovieClip [M50] Frame 1
stop();
Symbol 660 MovieClip [M50] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 662 MovieClip [M60] Frame 1
stop();
Symbol 662 MovieClip [M60] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 664 MovieClip [M79] Frame 1
stop();
Symbol 664 MovieClip [M79] Frame 2
this._parent._parent.play(); this._parent._parent._parent.grenade(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 664 MovieClip [M79] Frame 4
gotoAndStop (1);
Symbol 666 MovieClip [M249] Frame 1
stop();
Symbol 666 MovieClip [M249] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 668 MovieClip [MG_36] Frame 1
stop();
Symbol 668 MovieClip [MG_36] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 670 MovieClip [microUZI] Frame 1
stop();
Symbol 670 MovieClip [microUZI] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 670 MovieClip [microUZI] Frame 3
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 670 MovieClip [microUZI] Frame 4
gotoAndStop (1);
Symbol 670 MovieClip [microUZI] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 670 MovieClip [microUZI] Frame 6
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 670 MovieClip [microUZI] Frame 7
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 670 MovieClip [microUZI] Frame 8
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 670 MovieClip [microUZI] Frame 9
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 672 MovieClip [Mikor] Frame 1
stop();
Symbol 672 MovieClip [Mikor] Frame 2
this._parent._parent.play(); this._parent._parent._parent.grenade(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 672 MovieClip [Mikor] Frame 4
gotoAndStop (1);
Symbol 674 MovieClip [MM1] Frame 1
stop();
Symbol 674 MovieClip [MM1] Frame 2
this._parent._parent.play(); this._parent._parent._parent.grenade(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 674 MovieClip [MM1] Frame 4
gotoAndStop (1);
Symbol 676 MovieClip [MP_40] Frame 1
stop();
Symbol 676 MovieClip [MP_40] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 678 MovieClip [Spectre] Frame 1
stop();
Symbol 678 MovieClip [Spectre] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 678 MovieClip [Spectre] Frame 3
gotoAndStop (1);
Symbol 678 MovieClip [Spectre] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 678 MovieClip [Spectre] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 678 MovieClip [Spectre] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 680 MovieClip [Pecheneg] Frame 1
stop();
Symbol 680 MovieClip [Pecheneg] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 682 MovieClip [PKM] Frame 1
stop();
Symbol 682 MovieClip [PKM] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 684 MovieClip [PM] Frame 1
stop();
Symbol 684 MovieClip [PM] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 686 MovieClip [PPD] Frame 1
stop();
Symbol 686 MovieClip [PPD] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 688 MovieClip [PPH_41] Frame 1
stop();
Symbol 688 MovieClip [PPH_41] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 690 MovieClip [PPK_12] Frame 1
stop();
Symbol 690 MovieClip [PPK_12] Frame 2
this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 690 MovieClip [PPK_12] Frame 4
gotoAndStop (1);
Symbol 690 MovieClip [PPK_12] Frame 5
this._parent._parent.play(); this._parent._parent._parent.kickMore(7); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell();
Symbol 690 MovieClip [PPK_12] Frame 7
this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 690 MovieClip [PPK_12] Frame 9
this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 690 MovieClip [PPK_12] Frame 11
this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 690 MovieClip [PPK_12] Frame 13
this._parent._parent.play(); this._parent._parent._parent.gauss(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(10);
Symbol 692 MovieClip [SKS] Frame 1
stop();
Symbol 692 MovieClip [SKS] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 694 MovieClip [SPAS_12] Frame 1
stop();
Symbol 694 MovieClip [SPAS_12] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 696 MovieClip [StG_42] Frame 1
stop();
Symbol 696 MovieClip [StG_42] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 698 MovieClip [SVD] Frame 1
stop();
Symbol 698 MovieClip [SVD] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 700 MovieClip [Thompson] Frame 1
stop();
Symbol 700 MovieClip [Thompson] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 705 MovieClip [TommyGun] Frame 1
stop();
Symbol 705 MovieClip [TommyGun] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 705 MovieClip [TommyGun] Frame 3
gotoAndStop (1);
Symbol 705 MovieClip [TommyGun] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-7); this._parent._parent._parent.addShell();
Symbol 705 MovieClip [TommyGun] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-5); this._parent._parent._parent.addShell();
Symbol 705 MovieClip [TommyGun] Frame 8
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-3); this._parent._parent._parent.addShell();
Symbol 705 MovieClip [TommyGun] Frame 10
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-1); this._parent._parent._parent.addShell();
Symbol 705 MovieClip [TommyGun] Frame 12
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-1); this._parent._parent._parent.addShell();
Symbol 705 MovieClip [TommyGun] Frame 14
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(3); this._parent._parent._parent.addShell();
Symbol 705 MovieClip [TommyGun] Frame 16
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(5); this._parent._parent._parent.addShell();
Symbol 705 MovieClip [TommyGun] Frame 18
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(7); this._parent._parent._parent.addShell();
Symbol 705 MovieClip [TommyGun] Frame 20
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(5); this._parent._parent._parent.addShell();
Symbol 705 MovieClip [TommyGun] Frame 22
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(3); this._parent._parent._parent.addShell();
Symbol 705 MovieClip [TommyGun] Frame 24
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(1); this._parent._parent._parent.addShell();
Symbol 705 MovieClip [TommyGun] Frame 26
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-1); this._parent._parent._parent.addShell();
Symbol 705 MovieClip [TommyGun] Frame 28
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-3); this._parent._parent._parent.addShell();
Symbol 705 MovieClip [TommyGun] Frame 30
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-5); this._parent._parent._parent.addShell();
Symbol 705 MovieClip [TommyGun] Frame 32
this._parent._parent.play(); this._parent._parent._parent.shotSound.start(); this._parent._parent._parent.addBullet(-7); this._parent._parent._parent.addShell();
Symbol 707 MovieClip [TT_33] Frame 1
stop();
Symbol 707 MovieClip [TT_33] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 709 MovieClip [UMP] Frame 1
stop();
Symbol 709 MovieClip [UMP] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 709 MovieClip [UMP] Frame 4
gotoAndStop (1);
Symbol 709 MovieClip [UMP] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 709 MovieClip [UMP] Frame 6
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell();
Symbol 709 MovieClip [UMP] Frame 7
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(3);
Symbol 711 MovieClip [USAS_12] Frame 1
stop();
Symbol 711 MovieClip [USAS_12] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 711 MovieClip [USAS_12] Frame 3
gotoAndStop (1);
Symbol 711 MovieClip [USAS_12] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(7);
Symbol 711 MovieClip [USAS_12] Frame 5
this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(7);
Symbol 711 MovieClip [USAS_12] Frame 6
this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(7);
Symbol 713 MovieClip [UZI] Frame 1
stop();
Symbol 713 MovieClip [UZI] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 715 MovieClip [WALTER] Frame 1
stop();
Symbol 715 MovieClip [WALTER] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 840 MovieClip [MP5] Frame 1
stop();
Symbol 840 MovieClip [MP5] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 840 MovieClip [MP5] Frame 3
gotoAndStop (1);
Symbol 840 MovieClip [MP5] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 840 MovieClip [MP5] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 840 MovieClip [MP5] Frame 7
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 840 MovieClip [MP5] Frame 8
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 842 MovieClip [Kord] Frame 1
stop();
Symbol 842 MovieClip [Kord] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 842 MovieClip [Kord] Frame 4
gotoAndStop (1);
Symbol 842 MovieClip [Kord] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 842 MovieClip [Kord] Frame 7
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 842 MovieClip [Kord] Frame 9
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 842 MovieClip [Kord] Frame 11
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 842 MovieClip [Kord] Frame 13
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 847 MovieClip [Fork] Frame 1
stop();
Symbol 847 MovieClip [Fork] Frame 2
this._parent._parent.play();
Symbol 847 MovieClip [Fork] Frame 8
this.slash.hit();
Symbol 851 MovieClip [Axe] Frame 1
stop();
Symbol 851 MovieClip [Axe] Frame 2
this._parent._parent.play();
Symbol 851 MovieClip [Axe] Frame 6
this.slash.hit();
Symbol 856 MovieClip [Scythe] Frame 1
stop();
Symbol 856 MovieClip [Scythe] Frame 2
this._parent._parent.play();
Symbol 856 MovieClip [Scythe] Frame 6
this.slash.hit();
Symbol 861 MovieClip [Bullet] Frame 1
this.hit();
Symbol 861 MovieClip [Bullet] Frame 3
this.removeMovieClip();
Symbol 864 MovieClip [Dropped] Frame 30
stop();
Symbol 872 MovieClip [FRAG] Frame 1
stop();
Symbol 872 MovieClip [FRAG] Frame 2
this._parent._parent.play();
Symbol 874 MovieClip [Gauss] Frame 1
this.hit();
Symbol 874 MovieClip [Gauss] Frame 3
this.removeMovieClip();
Symbol 890 MovieClip [Grenade] Frame 1
stop();
Symbol 890 MovieClip [Grenade] Frame 2
this[this.type_expl + "explode"]();
Symbol 890 MovieClip [Grenade] Frame 19
this.removeMovieClip();
Symbol 902 MovieClip [HandGrenade] Frame 135
this[this.type_expl + "explode"]();
Symbol 902 MovieClip [HandGrenade] Frame 152
this.removeMovieClip();
Symbol 904 MovieClip [HE] Frame 1
stop();
Symbol 904 MovieClip [HE] Frame 2
this._parent._parent.play();
Symbol 917 MovieClip [Napalm] Frame 1
stop();
Symbol 917 MovieClip [Napalm] Frame 2
this.explode();
Symbol 917 MovieClip [Napalm] Frame 19
this.removeMovieClip();
Symbol 927 MovieClip [Rocket] Frame 1
stop();
Symbol 927 MovieClip [Rocket] Frame 2
this.explode();
Symbol 927 MovieClip [Rocket] Frame 19
this.removeMovieClip();
Symbol 928 MovieClip [Shell] Frame 25
if (_global.SHELLS) { this.swapDepths(_global.down_depth); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }
Symbol 933 MovieClip [Blood_1] Frame 15
if (_global.BLOOD) { this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }
Symbol 938 MovieClip [Blood_2] Frame 15
if (_global.BLOOD) { this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }
Symbol 943 MovieClip [Blood_3] Frame 15
if (_global.BLOOD) { this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }
Symbol 971 MovieClip [Screen] Frame 1
stop();
Symbol 974 MovieClip [YOU] Frame 1
this.onEnterFrame = function () { this._x = _root.hero0._x; this._y = _root.hero0._y; this._alpha--; };
Symbol 974 MovieClip [YOU] Frame 100
this.removeMovieClip();
Symbol 977 Button
on (release) { _root.gameLoad(_root._currentframe - 3); _root.again.removeMovieClip(); }
Symbol 978 Button
on (release) { _root.unloadMap(); _root.gotoAndStop(3); _root.again.removeMovieClip(); }
Symbol 988 Button
on (release) { _root.unloadMap(); _root.gotoAndStop(3); _root.win.removeMovieClip(); }
Symbol 1002 MovieClip Frame 4
gotoAndStop ("rifle");
Symbol 1002 MovieClip Frame 7
gotoAndStop ("smg");
Symbol 1002 MovieClip Frame 22
gotoAndStop ("shotgun");
Symbol 1002 MovieClip Frame 24
gotoAndStop ("pistol");
Symbol 1002 MovieClip Frame 55
this._parent.throwIt(); gotoAndStop ("grenade");
Symbol 1002 MovieClip Frame 70
gotoAndStop ("knife");
Symbol 1002 MovieClip Frame 89
weapon.attachMovie(this._parent.ch_weap.link, "wpn", 1);
Symbol 1002 MovieClip Frame 109
gotoAndStop(this._parent.ch_weap._type);
Symbol 1002 MovieClip Frame 199
this._parent.plusClip(); this._parent.plusAltClip(); this.gotoAndStop(this._parent.weapon._type);
Symbol 1013 MovieClip [Hero] Frame 1
stop();
Symbol 1013 MovieClip [Hero] Frame 30
if (_global.CORPSES) { stop(); } else { this.removeMovieClip(); }
Symbol 1019 MovieClip [Player] Frame 1
stop();
Symbol 1019 MovieClip [Player] Frame 45
stop();
Symbol 1028 Button
on (release) { this._parent.play(); }
Symbol 1044 MovieClip Frame 1
if (!_root.MOVIE_PLAYED) { this._parent.stop(); } _root.MOVIE_PLAYED = true;
Symbol 1044 MovieClip Frame 225
this._parent.play();
Symbol 1054 Button
on (release) { _root.loadMap(_currentframe - 1); }
Symbol 1055 Button
on (press) { gotoAndStop (2); }
Symbol 1056 Button
on (press) { gotoAndStop (4); }
Symbol 1057 Button
on (press) { gotoAndStop (3); }
Symbol 1058 Button
on (press) { gotoAndStop (5); }
Symbol 1059 Button
on (press) { gotoAndStop (6); }
Symbol 1060 Button
on (press) { gotoAndStop (7); }
Symbol 1061 Button
on (press) { gotoAndStop (8); }
Symbol 1062 Button
on (press) { gotoAndStop (9); }
Symbol 1063 Button
on (press) { gotoAndStop (10); }
Symbol 1064 Button
on (press) { gotoAndStop (11); }
Symbol 1127 Button
on (release) { _root.loadMap(_currentframe - 1); }
Symbol 1129 Button
on (press) { gotoAndStop (12); }
Symbol 1130 Button
on (press) { gotoAndStop (14); }
Symbol 1131 Button
on (press) { gotoAndStop (13); }
Symbol 1132 Button
on (press) { gotoAndStop (15); }
Symbol 1133 Button
on (press) { gotoAndStop (16); }
Symbol 1134 Button
on (press) { gotoAndStop (17); }
Symbol 1135 Button
on (press) { gotoAndStop (18); }
Symbol 1136 Button
on (press) { gotoAndStop (19); }
Symbol 1137 Button
on (press) { gotoAndStop (20); }
Symbol 1138 Button
on (press) { gotoAndStop (21); }
Symbol 1198 Button
on (release) { _root.loadMap(_currentframe - 1); }
Symbol 1200 Button
on (press) { gotoAndStop (22); }
Symbol 1201 Button
on (press) { gotoAndStop (24); }
Symbol 1202 Button
on (press) { gotoAndStop (23); }
Symbol 1203 Button
on (press) { gotoAndStop (25); }
Symbol 1204 Button
on (press) { gotoAndStop (26); }
Symbol 1205 Button
on (press) { gotoAndStop (27); }
Symbol 1245 Button
on (release) { _root.loadMap(_currentframe - 1); }
Symbol 1247 Button
on (press) { gotoAndStop (28); }
Symbol 1248 Button
on (press) { gotoAndStop (30); }
Symbol 1249 Button
on (press) { gotoAndStop (29); }
Symbol 1250 Button
on (press) { gotoAndStop (31); }
Symbol 1278 Button
on (release) { gotoAndStop ("HandGrenade"); }
Symbol 1279 Button
on (release) { gotoAndStop ("Orders"); }
Symbol 1280 Button
on (release) { gotoAndStop ("Alternate"); }
Symbol 1281 Button
on (release) { getURL ("http://www.newgrounds.com/portal/view/252216"); }
Symbol 1282 Button
on (release) { gotoAndStop ("Guns"); }
Symbol 1292 Button
on (release) { nextFrame(); }
Symbol 1298 Button
on (release) { prevFrame(); }
Symbol 1304 Button
on (release) { gotoAndStop ("Tutorial"); }
Symbol 1401 MovieClip Frame 1
stop();
Symbol 1402 Button
on (rollOver) { missions.gotoAndStop("CT"); }
Symbol 1403 Button
on (rollOver) { missions.gotoAndStop("Terror"); }
Symbol 1404 Button
on (rollOver) { missions.gotoAndStop("Fallout"); }
Symbol 1405 Button
on (rollOver) { missions.gotoAndStop("Blood"); }
Symbol 1406 Button
on (release) { gotoAndStop (3); }
Symbol 1407 Button
on (rollOver) { missions.gotoAndStop("Tutorial"); }
Symbol 1408 Button
on (release) { getURL ("mailto:zaborov@mail.ru", "_blank"); }
Symbol 1424 MovieClip Frame 1
gotoAndStop(_global.SAVED_QUALITY);
Symbol 1424 MovieClip Frame 2
_global.SAVED_QUALITY = "MEDIUM";
Symbol 1424 MovieClip Frame 3
_global.SAVED_QUALITY = "HIGH";
Symbol 1424 MovieClip Frame 4
_global.SAVED_QUALITY = "LOW";
Symbol 1430 MovieClip Frame 1
switch (_global.DIFFICULTLY) { case 0 : gotoAndStop (3); break; case 2 : gotoAndStop (2); break; case 5 : gotoAndStop (4); break; case 8 : gotoAndStop (5); }
Symbol 1430 MovieClip Frame 2
_global.DIFFICULTLY = 2;
Symbol 1430 MovieClip Frame 3
_global.DIFFICULTLY = 0;
Symbol 1430 MovieClip Frame 4
_global.DIFFICULTLY = 5;
Symbol 1430 MovieClip Frame 5
_global.DIFFICULTLY = 8;
Symbol 1433 MovieClip Frame 1
this.onRelease = function () { _global[val] = !_global[val]; if (_global[val]) { gotoAndStop (3); } else { gotoAndStop (2); } }; if (_global[val]) { gotoAndStop (3); } else { gotoAndStop (2); }
Symbol 1433 MovieClip Frame 2
_global[val] = false;
Symbol 1433 MovieClip Frame 3
_global[val] = true;
Symbol 1434 Button
on (release) { _root.saveDefaults(); gotoAndStop (2); }
Symbol 1435 Button
on (release) { opt_graph.gotoAndStop("HIGH"); }
Symbol 1436 Button
on (release) { opt_graph.gotoAndStop("MEDIUM"); }
Symbol 1437 Button
on (release) { opt_graph.gotoAndStop("LOW"); }
Symbol 1439 Button
on (release) { opt_diff.gotoAndStop("too_easy"); }
Symbol 1440 Button
on (release) { opt_diff.gotoAndStop("easy"); }
Symbol 1441 Button
on (release) { opt_diff.gotoAndStop("medium"); }
Symbol 1442 Button
on (release) { opt_diff.gotoAndStop("hard"); }
Symbol 1444 MovieClip Frame 2
stop();
Symbol 1444 MovieClip Frame 3
stop();
Instance of Symbol 1433 MovieClip in Symbol 1444 MovieClip Frame 3
//component parameters onClipEvent (construct) { val = "OLD_BULLETS"; }
Instance of Symbol 1433 MovieClip in Symbol 1444 MovieClip Frame 3
//component parameters onClipEvent (construct) { val = "BLOOD"; }
Instance of Symbol 1433 MovieClip in Symbol 1444 MovieClip Frame 3
//component parameters onClipEvent (construct) { val = "SHELLS"; }
Instance of Symbol 1433 MovieClip in Symbol 1444 MovieClip Frame 3
//component parameters onClipEvent (construct) { val = "CORPSES"; }
Symbol 1448 MovieClip Frame 1
if (who == "Player") { _root.addPlayer(this._x, this._y, this._rotation, skin, gun, pistol, melee, gren, subtype); } else { _root.addSoldier(this._x, this._y, this._rotation, skin, gun, pistol, melee, gren, subtype, go_x, go_y, team); } this.removeMovieClip(); this.unloadMovie();

Library Items

Symbol 1 ShapeTweeningUsed by:3
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip [Smoke]Uses:1 2
Symbol 4 GraphicUsed by:7
Symbol 5 FontUsed by:6 1051 1053 1122 1124 1195 1197 1242 1244
Symbol 6 EditableTextUses:5Used by:7
Symbol 7 MovieClip [Options]Uses:4 6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [Wall]Uses:8Used by:14 15 16 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 41 42 43
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [Wall_h]Uses:10Used by:14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [Wall_v]Uses:12Used by:14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
Symbol 14 MovieClip [map_1]Uses:9 11 13
Symbol 15 MovieClip [map_2]Uses:11 13 9
Symbol 16 MovieClip [map_3]Uses:9 13 11
Symbol 17 MovieClip [map_4]Uses:11 13
Symbol 18 MovieClip [map_5]Uses:11 13 9
Symbol 19 MovieClip [map_6]Uses:11 13 9
Symbol 20 MovieClip [map_7]Uses:11 13 9
Symbol 21 MovieClip [map_8]Uses:11 13 9
Symbol 22 MovieClip [map_9]Uses:11 13 9
Symbol 23 MovieClip [map_10]Uses:11 13 9
Symbol 24 MovieClip [map_11]Uses:11 13 9
Symbol 25 MovieClip [map_12]Uses:11 13 9
Symbol 26 MovieClip [map_13]Uses:11 13 9
Symbol 27 MovieClip [map_14]Uses:11 13 9
Symbol 28 MovieClip [map_15]Uses:11 13 9
Symbol 29 MovieClip [map_16]Uses:11 13 9
Symbol 30 MovieClip [map_17]Uses:11 13 9
Symbol 31 MovieClip [map_18]Uses:11 13 9
Symbol 32 MovieClip [map_19]Uses:11 13 9
Symbol 33 MovieClip [map_20]Uses:11 13 9
Symbol 34 MovieClip [map_21]Uses:11 13 9
Symbol 35 MovieClip [map_22]Uses:11 13 9
Symbol 36 MovieClip [map_23]Uses:11 13 9
Symbol 37 MovieClip [map_24]Uses:11 13 9
Symbol 38 MovieClip [map_25]Uses:11 13 9
Symbol 39 MovieClip [map_26]Uses:11 13 9
Symbol 40 MovieClip [map_27]Uses:11 13
Symbol 41 MovieClip [map_28]Uses:11 13 9
Symbol 42 MovieClip [map_29]Uses:11 13 9
Symbol 43 MovieClip [map_30]Uses:11 13 9
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [NextLevel]Uses:44 45Used by:Timeline
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [ArrowCursor]Uses:47Used by:1021
Symbol 49 GraphicUsed by:55
Symbol 50 FontUsed by:51
Symbol 51 EditableTextUses:50Used by:55
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClipUses:49 51 52 54Used by:Timeline
Symbol 56 GraphicUsed by:1021
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [Hand_L_Fallout_Ranger]Uses:57Used by:1021
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [Hand_R_Fallout_Ranger]Uses:59Used by:1021
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [Uniform_Fallout_Ranger]Uses:61Used by:1021
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [Helm_Fallout_Ranger]Uses:63Used by:1021
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [Hand_L_CT_Alpha]Uses:65Used by:1021
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [Hand_R_CT_Alpha]Uses:67Used by:1021
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip [Uniform_CT_Alpha]Uses:69Used by:1021
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [Helm_CT_Alpha]Uses:71Used by:1021
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClip [Hand_L_CT_BDB]Uses:73Used by:1021
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip [Hand_R_CT_BDB]Uses:75Used by:1021
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip [Uniform_CT_BDB]Uses:77Used by:1021
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip [Helm_CT_BDB]Uses:79Used by:1021
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClip [Hand_L_CT_GIGN]Uses:81Used by:1021
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip [Hand_R_CT_GIGN]Uses:83Used by:1021
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClip [Uniform_CT_GIGN]Uses:85Used by:1021
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip [Helm_CT_GIGN]Uses:87Used by:1021
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [Hand_L_CT_GSG]Uses:89Used by:1021
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [Hand_R_CT_GSG]Uses:91Used by:1021
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [Uniform_CT_GSG]Uses:93Used by:1021
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [Helm_CT_GSG]Uses:95Used by:1021
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClip [Hand_L_CT_SAS]Uses:97Used by:1021 1401
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClip [Hand_R_CT_SAS]Uses:99Used by:1021 1401
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip [Uniform_CT_SAS]Uses:101Used by:1021 1401
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClip [Helm_CT_SAS]Uses:103Used by:1021 1401
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClip [Hand_L_Terror_Commander]Uses:105Used by:1021
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [Hand_R_Terror_Commander]Uses:107Used by:1021
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [Uniform_Terror_Commander]Uses:109Used by:1021
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [Helm_Terror_Commander]Uses:111Used by:1021
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClip [Hand_L_Terror_Drug]Uses:113Used by:1021
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClip [Hand_R_Terror_Drug]Uses:115Used by:1021
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip [Uniform_Terror_Drug]Uses:117Used by:1021
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClip [Helm_Terror_Drug]Uses:119Used by:1021
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClip [Hand_L_Terror_Mafia]Uses:121Used by:1021
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClip [Hand_R_Terror_Mafia]Uses:123Used by:1021
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [Uniform_Terror_Mafia]Uses:125Used by:1021
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [Helm_Terror_Mafia]Uses:127Used by:1021
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClip [Hand_L_USA_Private]Uses:129Used by:1021
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClip [Hand_R_USA_Private]Uses:131Used by:1021
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClip [Uniform_USA_Private]Uses:133Used by:1021
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClip [Helm_USA_Private]Uses:135Used by:1021
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClip [Hand_L_USA_Sergant]Uses:137Used by:1021
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [Hand_R_USA_Sergant]Uses:139Used by:1021
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [Uniform_USA_Sergant]Uses:141Used by:1021
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [Helm_USA_Sergant]Uses:143Used by:1021
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip [Hand_L_USA_AT]Uses:145Used by:1021
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClip [Hand_R_USA_AT]Uses:147Used by:1021
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClip [Uniform_USA_AT]Uses:149Used by:1021
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClip [Helm_USA_AT]Uses:151Used by:1021
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [Hand_L_USA_Mashinegunner]Uses:153Used by:1021
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [Hand_R_USA_Mashinegunner]Uses:155Used by:1021
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [Uniform_USA_Mashinegunner]Uses:157Used by:1021
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [Helm_USA_Mashinegunner]Uses:159Used by:1021
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [Hand_L_USA_Sniper]Uses:161Used by:1021
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClip [Hand_R_USA_Sniper]Uses:163Used by:1021
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip [Uniform_USA_Sniper]Uses:165Used by:1021
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClip [Helm_USA_Sniper]Uses:167Used by:1021
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClip [Hand_L_USA_Officer]Uses:169Used by:1021
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClip [Hand_R_USA_Officer]Uses:171Used by:1021
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClip [Uniform_USA_Officer]Uses:173Used by:1021
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [Helm_USA_Officer]Uses:175Used by:1021
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClip [Hand_L_USA_Delta]Uses:177Used by:1021
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [Hand_R_USA_Delta]Uses:179Used by:1021
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClip [Uniform_USA_Delta]Uses:181Used by:1021
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [Helm_USA_Delta]Uses:183Used by:1021
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip [Hand_L_Vietnam_Rebel]Uses:185Used by:1021
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClip [Hand_R_Vietnam_Rebel]Uses:187Used by:1021
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClip [Uniform_Vietnam_Rebel]Uses:189Used by:1021
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClip [Helm_Vietnam_Rebel]Uses:191Used by:1021
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClip [Hand_L_Vietnam_Private]Uses:193Used by:1021
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClip [Hand_R_Vietnam_Private]Uses:195Used by:1021
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClip [Uniform_Vietnam_Private]Uses:197Used by:1021
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClip [Helm_Vietnam_Private]Uses:199Used by:1021
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClip [Hand_L_Vietnam_Sergant]Uses:201Used by:1021
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClip [Hand_R_Vietnam_Sergant]Uses:203Used by:1021
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClip [Uniform_Vietnam_Sergant]Uses:205Used by:1021
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClip [Helm_Vietnam_Sergant]Uses:207Used by:1021
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClip [Hand_L_Vietnam_Mashinegunner]Uses:209Used by:1021
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClip [Hand_R_Vietnam_Mashinegunner]Uses:211Used by:1021
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClip [Uniform_Vietnam_Mashinegunner]Uses:213Used by:1021
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClip [Helm_Vietnam_Mashinegunner]Uses:215Used by:1021
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClip [Hand_L_Vietnam_Sniper]Uses:217Used by:1021
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClip [Hand_R_Vietnam_Sniper]Uses:219Used by:1021
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClip [Uniform_Vietnam_Sniper]Uses:221Used by:1021
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClip [Helm_Vietnam_Sniper]Uses:223Used by:1021
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip [Hand_L_Vietnam_Officer]Uses:225Used by:1021
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClip [Hand_R_Vietnam_Officer]Uses:227Used by:1021
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClip [Uniform_Vietnam_Officer]Uses:229Used by:1021
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClip [Helm_Vietnam_Officer]Uses:231Used by:1021
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClip [Hand_L_Vietnam_Specialist]Uses:233Used by:1021
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClip [Hand_R_Vietnam_Specialist]Uses:235Used by:1021
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClip [Uniform_Vietnam_Specialist]Uses:237Used by:1021
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClip [Helm_Vietnam_Specialist]Uses:239Used by:1021
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClip [Hand_L_American_Private]Uses:241Used by:1021
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClip [Hand_R_American_Private]Uses:243Used by:1021
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClip [Uniform_American_Private]Uses:245Used by:1021
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClip [Helm_American_Private]Uses:247Used by:1021
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClip [Hand_L_American_Corporal]Uses:249Used by:1021
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClip [Hand_R_American_Corporal]Uses:251Used by:1021
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClip [Uniform_American_Corporal]Uses:253Used by:1021
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClip [Helm_American_Corporal]Uses:255Used by:1021
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClip [Hand_L_American_Sergant]Uses:257Used by:1021
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClip [Hand_R_American_Sergant]Uses:259Used by:1021
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClip [Uniform_American_Sergant]Uses:261Used by:1021
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClip [Helm_American_Sergant]Uses:263Used by:1021
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClip [Hand_L_American_Mashinegunner]Uses:265Used by:1021
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClip [Hand_R_American_Mashinegunner]Uses:267Used by:1021
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClip [Uniform_American_Mashinegunner]Uses:269Used by:1021
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClip [Helm_American_Mashinegunner]Uses:271Used by:1021
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClip [Hand_L_American_Officer]Uses:273Used by:1021
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClip [Hand_R_American_Officer]Uses:275Used by:1021
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClip [Uniform_American_Officer]Uses:277Used by:1021
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClip [Helm_American_Officer]Uses:279Used by:1021
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClip [Hand_L_German_Private]Uses:281Used by:1021
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClip [Hand_R_German_Private]Uses:283Used by:1021
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClip [Uniform_German_Private]Uses:285Used by:1021
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClip [Helm_German_Private]Uses:287Used by:1021
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClip [Hand_L_German_Sergant]Uses:289Used by:1021
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClip [Hand_R_German_Sergant]Uses:291Used by:1021
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClip [Uniform_German_Sergant]Uses:293Used by:1021
Symbol 295 GraphicUsed by:297
Symbol 296 GraphicUsed by:297 305 313
Symbol 297 MovieClip [Helm_German_Sergant]Uses:295 296Used by:1021
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClip [Hand_L_German_SS]Uses:298Used by:1021
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClip [Hand_R_German_SS]Uses:300Used by:1021
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClip [Uniform_German_SS]Uses:302Used by:1021
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClip [Helm_German_SS]Uses:304 296Used by:1021
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClip [Hand_L_German_Mashinegunner]Uses:306Used by:1021
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClip [Hand_R_German_Mashinegunner]Uses:308Used by:1021
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClip [Uniform_German_Mashinegunner]Uses:310Used by:1021
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClip [Helm_German_Mashinegunner]Uses:312 296Used by:1021
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClip [Hand_L_German_Officer]Uses:314Used by:1021
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClip [Hand_R_German_Officer]Uses:316Used by:1021
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClip [Uniform_German_Officer]Uses:318Used by:1021
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClip [Helm_German_Officer]Uses:320Used by:1021
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClip [Hand_L_Soviet_Partisan]Uses:322Used by:1021
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClip [Hand_R_Soviet_Partisan]Uses:324Used by:1021
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClip [Uniform_Soviet_Partisan]Uses:326Used by:1021
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClip [Helm_Soviet_Partisan]Uses:328Used by:1021
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClip [Hand_L_Soviet_Private]Uses:330Used by:1021
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClip [Hand_R_Soviet_Private]Uses:332Used by:1021
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClip [Uniform_Soviet_Private]Uses:334Used by:1021
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClip [Helm_Soviet_Private]Uses:336Used by:1021
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClip [Hand_L_Soviet_Sergant]Uses:338Used by:1021
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClip [Hand_R_Soviet_Sergant]Uses:340Used by:1021
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClip [Uniform_Soviet_Sergant]Uses:342Used by:1021
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClip [Helm_Soviet_Sergant]Uses:344Used by:1021
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClip [Hand_L_Soviet_Mashinegunner]Uses:346Used by:1021
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClip [Hand_R_Soviet_Mashinegunner]Uses:348Used by:1021
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClip [Uniform_Soviet_Mashinegunner]Uses:350Used by:1021
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClip [Helm_Soviet_Mashinegunner]Uses:352Used by:1021
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClip [Hand_L_Soviet_Officer]Uses:354Used by:1021
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClip [Hand_R_Soviet_Officer]Uses:356Used by:1021
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClip [Uniform_Soviet_Officer]Uses:358Used by:1021
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClip [Helm_Soviet_Officer]Uses:360Used by:1021
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClip [Hand_L_Terror_Punk]Uses:362Used by:1021
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClip [Hand_R_Terror_Punk]Uses:364Used by:1021
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClip [Uniform_Terror_Punk]Uses:366Used by:1021
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClip [Helm_Terror_Punk]Uses:368Used by:1021
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClip [Hand_L_Terror_Scout]Uses:370Used by:1021 1401
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClip [Hand_R_Terror_Scout]Uses:372Used by:1021 1401
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClip [Uniform_Terror_Scout]Uses:374Used by:1021 1401
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClip [Helm_Terror_Scout]Uses:376Used by:1021 1401
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClip [Hand_L_Terror_Robber]Uses:378Used by:1021
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClip [Hand_R_Terror_Robber]Uses:380Used by:1021
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClip [Uniform_Terror_Robber]Uses:382Used by:1021
Symbol 384 GraphicUsed by:385
Symbol 385 MovieClip [Helm_Terror_Robber]Uses:384Used by:1021
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClip [Hand_L_Fallout_Enclave]Uses:386Used by:1021
Symbol 388 GraphicUsed by:389
Symbol 389 MovieClip [Hand_R_Fallout_Enclave]Uses:388Used by:1021
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClip [Uniform_Fallout_Enclave]Uses:390Used by:1021
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClip [Helm_Fallout_Enclave]Uses:392Used by:1021
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClip [Hand_L_CT_Police]Uses:394Used by:1021
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClip [Hand_R_CT_Police]Uses:396Used by:1021
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClip [Uniform_CT_Police]Uses:398Used by:1021
Symbol 400 GraphicUsed by:401
Symbol 401 MovieClip [Helm_CT_Police]Uses:400Used by:1021
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClip [Hand_L_Terror_Hitman]Uses:402Used by:1021
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClip [Hand_R_Terror_Hitman]Uses:404Used by:1021
Symbol 406 GraphicUsed by:407
Symbol 407 MovieClip [Uniform_Terror_Hitman]Uses:406Used by:1021
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClip [Helm_Terror_Hitman]Uses:408Used by:1021
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClip [Hand_L_Fallout_ChosenOne]Uses:410Used by:1021
Symbol 412 GraphicUsed by:413
Symbol 413 MovieClip [Hand_R_Fallout_ChosenOne]Uses:412Used by:1021
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClip [Uniform_Fallout_ChosenOne]Uses:414Used by:1021
Symbol 416 GraphicUsed by:417
Symbol 417 MovieClip [Helm_Fallout_ChosenOne]Uses:416Used by:1021
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClip [Hand_L_Terror_Leader]Uses:418Used by:1021 1401
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClip [Hand_R_Terror_Leader]Uses:420Used by:1021 1401
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClip [Uniform_Terror_Leader]Uses:422Used by:1021 1401
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClip [Helm_Terror_Leader]Uses:424Used by:1021 1401
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClip [Hand_L_CT_FSB]Uses:426Used by:1021
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClip [Hand_R_CT_FSB]Uses:428Used by:1021
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClip [Uniform_CT_FSB]Uses:430Used by:1021
Symbol 432 GraphicUsed by:433
Symbol 433 MovieClip [Helm_CT_FSB]Uses:432Used by:1021
Symbol 434 GraphicUsed by:435
Symbol 435 MovieClip [Hand_L_Terror_Biker]Uses:434Used by:1021
Symbol 436 GraphicUsed by:437
Symbol 437 MovieClip [Hand_R_Terror_Biker]Uses:436Used by:1021
Symbol 438 GraphicUsed by:439
Symbol 439 MovieClip [Uniform_Terror_Biker]Uses:438Used by:1021
Symbol 440 GraphicUsed by:441
Symbol 441 MovieClip [Helm_Terror_Biker]Uses:440Used by:1021
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClip [Hand_L_CT_SWAT]Uses:442Used by:1021
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClip [Hand_R_CT_SWAT]Uses:444Used by:1021
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClip [Uniform_CT_SWAT]Uses:446Used by:1021
Symbol 448 GraphicUsed by:449
Symbol 449 MovieClip [Helm_CT_SWAT]Uses:448Used by:1021
Symbol 450 GraphicUsed by:451
Symbol 451 MovieClip [Hand_L_Fallout_Sheriff]Uses:450Used by:1021
Symbol 452 GraphicUsed by:453
Symbol 453 MovieClip [Hand_R_Fallout_Sheriff]Uses:452Used by:1021
Symbol 454 GraphicUsed by:455
Symbol 455 MovieClip [Uniform_Fallout_Sheriff]Uses:454Used by:1021
Symbol 456 GraphicUsed by:457
Symbol 457 MovieClip [Helm_Fallout_Sheriff]Uses:456Used by:1021
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClip [Hand_L_Fallout_SuperMutant]Uses:458Used by:1021
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClip [Hand_R_Fallout_SuperMutant]Uses:460Used by:1021
Symbol 462 GraphicUsed by:463
Symbol 463 MovieClip [Uniform_Fallout_SuperMutant]Uses:462Used by:1021
Symbol 464 GraphicUsed by:465
Symbol 465 MovieClip [Helm_Fallout_SuperMutant]Uses:464Used by:1021
Symbol 466 GraphicUsed by:467
Symbol 467 MovieClip [Hand_L_Fallout_Raider]Uses:466Used by:1021
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClip [Hand_R_Fallout_Raider]Uses:468Used by:1021
Symbol 470 GraphicUsed by:471
Symbol 471 MovieClip [Uniform_Fallout_Raider]Uses:470Used by:1021
Symbol 472 GraphicUsed by:473
Symbol 473 MovieClip [Helm_Fallout_Raider]Uses:472Used by:1021
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClip [Hand_L_Blood_Demon]Uses:474Used by:1021
Symbol 476 GraphicUsed by:477
Symbol 477 MovieClip [Hand_R_Blood_Demon]Uses:476Used by:1021
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClip [Uniform_Blood_Demon]Uses:478Used by:1021
Symbol 480 GraphicUsed by:481
Symbol 481 MovieClip [Helm_Blood_Demon]Uses:480Used by:1021
Symbol 482 GraphicUsed by:483
Symbol 483 MovieClip [Hand_L_Blood_Priest]Uses:482Used by:1021
Symbol 484 GraphicUsed by:485
Symbol 485 MovieClip [Hand_R_Blood_Priest]Uses:484Used by:1021
Symbol 486 GraphicUsed by:487
Symbol 487 MovieClip [Uniform_Blood_Priest]Uses:486Used by:1021
Symbol 488 GraphicUsed by:489
Symbol 489 MovieClip [Helm_Blood_Priest]Uses:488Used by:1021
Symbol 490 GraphicUsed by:491
Symbol 491 MovieClip [Hand_L_Terror_MidEast]Uses:490Used by:1021
Symbol 492 GraphicUsed by:493
Symbol 493 MovieClip [Hand_R_Terror_MidEast]Uses:492Used by:1021
Symbol 494 GraphicUsed by:495
Symbol 495 MovieClip [Uniform_Terror_MidEast]Uses:494Used by:1021
Symbol 496 GraphicUsed by:497
Symbol 497 MovieClip [Helm_Terror_MidEast]Uses:496Used by:1021
Symbol 498 GraphicUsed by:499
Symbol 499 MovieClip [Hand_L_CT_UN]Uses:498Used by:1021
Symbol 500 GraphicUsed by:501
Symbol 501 MovieClip [Hand_R_CT_UN]Uses:500Used by:1021
Symbol 502 GraphicUsed by:503
Symbol 503 MovieClip [Uniform_CT_UN]Uses:502Used by:1021
Symbol 504 GraphicUsed by:505
Symbol 505 MovieClip [Helm_CT_UN]Uses:504Used by:1021
Symbol 506 GraphicUsed by:507
Symbol 507 MovieClip [Hand_L_Blood_Zombie]Uses:506Used by:1021
Symbol 508 GraphicUsed by:509
Symbol 509 MovieClip [Hand_R_Blood_Zombie]Uses:508Used by:1021
Symbol 510 GraphicUsed by:511
Symbol 511 MovieClip [Uniform_Blood_Zombie]Uses:510Used by:1021
Symbol 512 GraphicUsed by:513
Symbol 513 MovieClip [Helm_Blood_Zombie]Uses:512Used by:1021
Symbol 514 GraphicUsed by:515
Symbol 515 MovieClip [Hand_L_Blood_MainHero]Uses:514Used by:1021
Symbol 516 GraphicUsed by:517
Symbol 517 MovieClip [Hand_R_Blood_MainHero]Uses:516Used by:1021
Symbol 518 GraphicUsed by:519
Symbol 519 MovieClip [Uniform_Blood_MainHero]Uses:518Used by:1021
Symbol 520 GraphicUsed by:521
Symbol 521 MovieClip [Helm_Blood_MainHero]Uses:520Used by:1021
Symbol 522 GraphicUsed by:523
Symbol 523 MovieClip [Hand_L_Blood_Fanatic]Uses:522Used by:1021
Symbol 524 GraphicUsed by:525
Symbol 525 MovieClip [Hand_R_Blood_Fanatic]Uses:524Used by:1021
Symbol 526 GraphicUsed by:527
Symbol 527 MovieClip [Uniform_Blood_Fanatic]Uses:526Used by:1021
Symbol 528 GraphicUsed by:529
Symbol 529 MovieClip [Helm_Blood_Fanatic]Uses:528Used by:1021
Symbol 530 GraphicUsed by:531
Symbol 531 MovieClip [Hand_L_Blood_Death]Uses:530Used by:1021
Symbol 532 GraphicUsed by:533
Symbol 533 MovieClip [Hand_R_Blood_Death]Uses:532Used by:1021
Symbol 534 GraphicUsed by:535
Symbol 535 MovieClip [Uniform_Blood_Death]Uses:534Used by:1021
Symbol 536 GraphicUsed by:537
Symbol 537 MovieClip [Helm_Blood_Death]Uses:536Used by:1021
Symbol 538 GraphicUsed by:539
Symbol 539 MovieClip [Hand_L_CT_Marine]Uses:538Used by:1021
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClip [Hand_R_CT_Marine]Uses:540Used by:1021
Symbol 542 GraphicUsed by:543
Symbol 543 MovieClip [Uniform_CT_Marine]Uses:542Used by:1021
Symbol 544 GraphicUsed by:545
Symbol 545 MovieClip [Helm_CT_Marine]Uses:544Used by:1021
Symbol 546 GraphicUsed by:552
Symbol 547 GraphicUsed by:549
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClipUses:547 548Used by:552 574 917
Symbol 550 GraphicUsed by:551
Symbol 551 MovieClip [Flame]Uses:550Used by:552 1021
Symbol 552 MovieClip [Flamethrower]Uses:546 549 551Used by:1021
Symbol 553 GraphicUsed by:566
Symbol 554 GraphicUsed by:557
Symbol 555 GraphicUsed by:557
Symbol 556 GraphicUsed by:557
Symbol 557 MovieClipUses:554 555 556Used by:566
Symbol 558 GraphicUsed by:566
Symbol 559 GraphicUsed by:561
Symbol 560 GraphicUsed by:561
Symbol 561 MovieClipUses:559 560Used by:566 578 594 596 598 600 602 604 606 608 610 612 616 618 622 624 626 630 634 636 640 642 644 648 656 660 662 666 668 670 676 678 680 682 684 686 688 690 692 694 696 698 700 705 707 709 713 715 840 1021
Symbol 562 GraphicUsed by:565 624
Symbol 563 GraphicUsed by:565 624
Symbol 564 GraphicUsed by:565
Symbol 565 MovieClipUses:562 563 564Used by:566 604 614 620 628 638 646 650 658 711 842 1401
Symbol 566 MovieClip [Minigun]Uses:553 557 558 561 565Used by:1021
Symbol 567 GraphicUsed by:574
Symbol 568 GraphicUsed by:571
Symbol 569 GraphicUsed by:571
Symbol 570 GraphicUsed by:571
Symbol 571 MovieClipUses:568 569 570Used by:574 576 628 632 638 646 654 658 664 672 674
Symbol 572 GraphicUsed by:573
Symbol 573 MovieClip [FlameTriple]Uses:572Used by:574 1021
Symbol 574 MovieClip [NapalmLauncher]Uses:567 571 549 573Used by:1021
Symbol 575 GraphicUsed by:576
Symbol 576 MovieClip [RocketLauncher]Uses:575 571Used by:1021
Symbol 577 GraphicUsed by:578
Symbol 578 MovieClip [SuperShotgun]Uses:577 561Used by:1021
Symbol 579 GraphicUsed by:580
Symbol 580 MovieClip [Flamethrower_gr]Uses:579Used by:1021 1401
Symbol 581 GraphicUsed by:582
Symbol 582 MovieClip [Minigun_gr]Uses:581Used by:1021 1401
Symbol 583 GraphicUsed by:584
Symbol 584 MovieClip [NapalmLauncher_gr]Uses:583Used by:1021 1401
Symbol 585 GraphicUsed by:586
Symbol 586 MovieClip [RocketLauncher_gr]Uses:585Used by:1021
Symbol 587 GraphicUsed by:588
Symbol 588 MovieClip [SuperShotgun_gr]Uses:587Used by:1021
Symbol 589 GraphicUsed by:594
Symbol 590 GraphicUsed by:594
Symbol 591 GraphicUsed by:592
Symbol 592 MovieClip [Slash]Uses:591Used by:594 652 847 851 856 1021
Symbol 593 GraphicUsed by:594
Symbol 594 MovieClip [AK_47]Uses:589 561 590 592 593Used by:1021
Symbol 595 GraphicUsed by:596
Symbol 596 MovieClip [AN94]Uses:595 561Used by:1021
Symbol 597 GraphicUsed by:598
Symbol 598 MovieClip [Anaconda]Uses:597 561Used by:1021
Symbol 599 GraphicUsed by:600
Symbol 600 MovieClip [APS]Uses:599 561Used by:1021
Symbol 601 GraphicUsed by:602
Symbol 602 MovieClip [AUG]Uses:601 561Used by:1021
Symbol 603 GraphicUsed by:604
Symbol 604 MovieClip [AWM]Uses:603 565 561Used by:1021
Symbol 605 GraphicUsed by:606
Symbol 606 MovieClip [Benelli_M3]Uses:605 561Used by:1021
Symbol 607 GraphicUsed by:608
Symbol 608 MovieClip [Beretta]Uses:607 561Used by:1021
Symbol 609 GraphicUsed by:610
Symbol 610 MovieClip [Beretta93R]Uses:609 561Used by:1021
Symbol 611 GraphicUsed by:612
Symbol 612 MovieClip [BIZON]Uses:611 561Used by:1021
Symbol 613 GraphicUsed by:614
Symbol 614 MovieClip [Bozar]Uses:613 565Used by:1021
Symbol 615 GraphicUsed by:616
Symbol 616 MovieClip [Browning_30]Uses:615 561Used by:1021
Symbol 617 GraphicUsed by:618
Symbol 618 MovieClip [Browning_1921]Uses:617 561Used by:1021
Symbol 619 GraphicUsed by:620
Symbol 620 MovieClip [CAWS]Uses:619 565Used by:1021
Symbol 621 GraphicUsed by:622
Symbol 622 MovieClip [Colt_1917]Uses:621 561Used by:1021
Symbol 623 GraphicUsed by:624
Symbol 624 MovieClip [DB]Uses:623 561 562 563Used by:1021
Symbol 625 GraphicUsed by:626
Symbol 626 MovieClip [DesertEagle]Uses:625 561Used by:1021
Symbol 627 GraphicUsed by:628
Symbol 628 MovieClip [F2000]Uses:627 565 571Used by:1021
Symbol 629 GraphicUsed by:630
Symbol 630 MovieClip [FAMAS]Uses:629 561Used by:1021
Symbol 631 GraphicUsed by:632
Symbol 632 MovieClip [FLY]Uses:631 571Used by:1021
Symbol 633 GraphicUsed by:634
Symbol 634 MovieClip [FNFAL]Uses:633 561Used by:1021
Symbol 635 GraphicUsed by:636
Symbol 636 MovieClip [FNP90]Uses:635 561Used by:1021
Symbol 637 GraphicUsed by:638
Symbol 638 MovieClip [Galil]Uses:637 565 571Used by:1021
Symbol 639 GraphicUsed by:640
Symbol 640 MovieClip [Garand_M1]Uses:639 561Used by:1021
Symbol 641 GraphicUsed by:642
Symbol 642 MovieClip [GaussRifle]Uses:641 561Used by:1021
Symbol 643 GraphicUsed by:644
Symbol 644 MovieClip [Glock18]Uses:643 561Used by:1021
Symbol 645 GraphicUsed by:646
Symbol 646 MovieClip [GROZA]Uses:645 565 571Used by:1021
Symbol 647 GraphicUsed by:648
Symbol 648 MovieClip [HK_28]Uses:647 561Used by:1021
Symbol 649 GraphicUsed by:650
Symbol 650 MovieClip [Jackhammer]Uses:649 565Used by:1021
Symbol 651 GraphicUsed by:652
Symbol 652 MovieClip [Knife]Uses:651 592Used by:1021
Symbol 653 GraphicUsed by:654
Symbol 654 MovieClip [LAW]Uses:653 571Used by:1021
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Symbol 660 MovieClip [M50]Uses:659 561Used by:1021
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Instance Names

"percent_txt"Symbol 55 MovieClip Frame 1Symbol 51 EditableText
"bar"Symbol 55 MovieClip Frame 1Symbol 54 MovieClip
"barrels"Symbol 566 MovieClip [Minigun] Frame 1Symbol 557 MovieClip
"slash"Symbol 594 MovieClip [AK_47] Frame 5Symbol 592 MovieClip [Slash]
"slash"Symbol 652 MovieClip [Knife] Frame 1Symbol 592 MovieClip [Slash]
"slash"Symbol 847 MovieClip [Fork] Frame 1Symbol 592 MovieClip [Slash]
"slash"Symbol 851 MovieClip [Axe] Frame 1Symbol 592 MovieClip [Slash]
"slash"Symbol 856 MovieClip [Scythe] Frame 1Symbol 592 MovieClip [Slash]
"holder"Symbol 864 MovieClip [Dropped] Frame 1Symbol 863 MovieClip
"XBOCT"Symbol 917 MovieClip [Napalm] Frame 1Symbol 907 MovieClip
"XBOCT"Symbol 927 MovieClip [Rocket] Frame 1Symbol 921 MovieClip
"hp_txt"Symbol 971 MovieClip [Screen] Frame 1Symbol 946 EditableText
"ac_txt"Symbol 971 MovieClip [Screen] Frame 1Symbol 947 EditableText
"HP_bar"Symbol 971 MovieClip [Screen] Frame 1Symbol 951 MovieClip
"AC_bar"Symbol 971 MovieClip [Screen] Frame 1Symbol 953 MovieClip
"KICK_bar"Symbol 971 MovieClip [Screen] Frame 1Symbol 957 MovieClip
"kick_txt"Symbol 971 MovieClip [Screen] Frame 1Symbol 958 EditableText
"clip_txt"Symbol 971 MovieClip [Screen] Frame 1Symbol 961 EditableText
"ammo_txt"Symbol 971 MovieClip [Screen] Frame 1Symbol 962 EditableText
"gun_txt"Symbol 971 MovieClip [Screen] Frame 1Symbol 964 EditableText
"FRAMERATE"Symbol 971 MovieClip [Screen] Frame 1Symbol 966 EditableText
"alt_descr_txt"Symbol 971 MovieClip [Screen] Frame 1Symbol 967 EditableText
"alt_clip_txt"Symbol 971 MovieClip [Screen] Frame 2Symbol 969 EditableText
"alt_ammo_txt"Symbol 971 MovieClip [Screen] Frame 2Symbol 970 EditableText
"clip_txt"Symbol 986 MovieClip [BattleCursor] Frame 1Symbol 981 EditableText
"ammo_txt"Symbol 986 MovieClip [BattleCursor] Frame 1Symbol 982 EditableText
"kick_bar"Symbol 986 MovieClip [BattleCursor] Frame 1Symbol 984 MovieClip
"nogi"Symbol 994 MovieClip Frame 1Symbol 991 MovieClip
"forma"Symbol 994 MovieClip Frame 1Symbol 993 MovieClip
"cl_foot"Symbol 994 MovieClip Frame 8Symbol 991 MovieClip
"cl_leg"Symbol 994 MovieClip Frame 8Symbol 993 MovieClip
"hend_r"Symbol 1002 MovieClip Frame 1Symbol 995 MovieClip
"hand_r"Symbol 1002 MovieClip Frame 1Symbol 996 MovieClip
"weapon"Symbol 1002 MovieClip Frame 1Symbol 997 MovieClip
"forma"Symbol 1005 MovieClip Frame 1Symbol 1003 MovieClip
"kaska"Symbol 1005 MovieClip Frame 1Symbol 1004 MovieClip
"leg_l"Symbol 1013 MovieClip [Hero] Frame 1Symbol 994 MovieClip
"leg_r"Symbol 1013 MovieClip [Hero] Frame 1Symbol 994 MovieClip
"hands"Symbol 1013 MovieClip [Hero] Frame 1Symbol 1002 MovieClip
"body"Symbol 1013 MovieClip [Hero] Frame 1Symbol 1005 MovieClip
"leg_l"Symbol 1019 MovieClip [Player] Frame 1Symbol 994 MovieClip
"leg_r"Symbol 1019 MovieClip [Player] Frame 1Symbol 994 MovieClip
"hands"Symbol 1019 MovieClip [Player] Frame 1Symbol 1002 MovieClip
"body"Symbol 1019 MovieClip [Player] Frame 1Symbol 1005 MovieClip
"missions"Symbol 1444 MovieClip Frame 2Symbol 1401 MovieClip
"opt_graph"Symbol 1444 MovieClip Frame 3Symbol 1424 MovieClip
"opt_diff"Symbol 1444 MovieClip Frame 3Symbol 1430 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$fn$8KIucrhoet9aJVu/yjYHN/."
ExportAssets (56)Timeline Frame 1Symbol 3 as "Smoke"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Options"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 14 as "map_1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 15 as "map_2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 16 as "map_3"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 17 as "map_4"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 18 as "map_5"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 19 as "map_6"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 20 as "map_7"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 21 as "map_8"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 22 as "map_9"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 23 as "map_10"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 24 as "map_11"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 25 as "map_12"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 26 as "map_13"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 27 as "map_14"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 28 as "map_15"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 29 as "map_16"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 30 as "map_17"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 31 as "map_18"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 32 as "map_19"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 33 as "map_20"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 34 as "map_21"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 35 as "map_22"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 36 as "map_23"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 37 as "map_24"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 38 as "map_25"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 39 as "map_26"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 40 as "map_27"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 41 as "map_28"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "map_29"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 43 as "map_30"
ExportAssets (56)Timeline Frame 1Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 1Symbol 48 as "ArrowCursor"
ExportAssets (56)Timeline Frame 2Symbol 58 as "Hand_L_Fallout_Ranger"
ExportAssets (56)Timeline Frame 2Symbol 60 as "Hand_R_Fallout_Ranger"
ExportAssets (56)Timeline Frame 2Symbol 62 as "Uniform_Fallout_Ranger"
ExportAssets (56)Timeline Frame 2Symbol 64 as "Helm_Fallout_Ranger"
ExportAssets (56)Timeline Frame 2Symbol 66 as "Hand_L_CT_Alpha"
ExportAssets (56)Timeline Frame 2Symbol 68 as "Hand_R_CT_Alpha"
ExportAssets (56)Timeline Frame 2Symbol 70 as "Uniform_CT_Alpha"
ExportAssets (56)Timeline Frame 2Symbol 72 as "Helm_CT_Alpha"
ExportAssets (56)Timeline Frame 2Symbol 74 as "Hand_L_CT_BDB"
ExportAssets (56)Timeline Frame 2Symbol 76 as "Hand_R_CT_BDB"
ExportAssets (56)Timeline Frame 2Symbol 78 as "Uniform_CT_BDB"
ExportAssets (56)Timeline Frame 2Symbol 80 as "Helm_CT_BDB"
ExportAssets (56)Timeline Frame 2Symbol 82 as "Hand_L_CT_GIGN"
ExportAssets (56)Timeline Frame 2Symbol 84 as "Hand_R_CT_GIGN"
ExportAssets (56)Timeline Frame 2Symbol 86 as "Uniform_CT_GIGN"
ExportAssets (56)Timeline Frame 2Symbol 88 as "Helm_CT_GIGN"
ExportAssets (56)Timeline Frame 2Symbol 90 as "Hand_L_CT_GSG"
ExportAssets (56)Timeline Frame 2Symbol 92 as "Hand_R_CT_GSG"
ExportAssets (56)Timeline Frame 2Symbol 94 as "Uniform_CT_GSG"
ExportAssets (56)Timeline Frame 2Symbol 96 as "Helm_CT_GSG"
ExportAssets (56)Timeline Frame 2Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 2Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 2Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 2Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 2Symbol 106 as "Hand_L_Terror_Commander"
ExportAssets (56)Timeline Frame 2Symbol 108 as "Hand_R_Terror_Commander"
ExportAssets (56)Timeline Frame 2Symbol 110 as "Uniform_Terror_Commander"
ExportAssets (56)Timeline Frame 2Symbol 112 as "Helm_Terror_Commander"
ExportAssets (56)Timeline Frame 2Symbol 114 as "Hand_L_Terror_Drug"
ExportAssets (56)Timeline Frame 2Symbol 116 as "Hand_R_Terror_Drug"
ExportAssets (56)Timeline Frame 2Symbol 118 as "Uniform_Terror_Drug"
ExportAssets (56)Timeline Frame 2Symbol 120 as "Helm_Terror_Drug"
ExportAssets (56)Timeline Frame 2Symbol 122 as "Hand_L_Terror_Mafia"
ExportAssets (56)Timeline Frame 2Symbol 124 as "Hand_R_Terror_Mafia"
ExportAssets (56)Timeline Frame 2Symbol 126 as "Uniform_Terror_Mafia"
ExportAssets (56)Timeline Frame 2Symbol 128 as "Helm_Terror_Mafia"
ExportAssets (56)Timeline Frame 2Symbol 130 as "Hand_L_USA_Private"
ExportAssets (56)Timeline Frame 2Symbol 132 as "Hand_R_USA_Private"
ExportAssets (56)Timeline Frame 2Symbol 134 as "Uniform_USA_Private"
ExportAssets (56)Timeline Frame 2Symbol 136 as "Helm_USA_Private"
ExportAssets (56)Timeline Frame 2Symbol 138 as "Hand_L_USA_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 140 as "Hand_R_USA_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 142 as "Uniform_USA_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 144 as "Helm_USA_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 146 as "Hand_L_USA_AT"
ExportAssets (56)Timeline Frame 2Symbol 148 as "Hand_R_USA_AT"
ExportAssets (56)Timeline Frame 2Symbol 150 as "Uniform_USA_AT"
ExportAssets (56)Timeline Frame 2Symbol 152 as "Helm_USA_AT"
ExportAssets (56)Timeline Frame 2Symbol 154 as "Hand_L_USA_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 156 as "Hand_R_USA_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 158 as "Uniform_USA_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 160 as "Helm_USA_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 162 as "Hand_L_USA_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 164 as "Hand_R_USA_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 166 as "Uniform_USA_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 168 as "Helm_USA_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 170 as "Hand_L_USA_Officer"
ExportAssets (56)Timeline Frame 2Symbol 172 as "Hand_R_USA_Officer"
ExportAssets (56)Timeline Frame 2Symbol 174 as "Uniform_USA_Officer"
ExportAssets (56)Timeline Frame 2Symbol 176 as "Helm_USA_Officer"
ExportAssets (56)Timeline Frame 2Symbol 178 as "Hand_L_USA_Delta"
ExportAssets (56)Timeline Frame 2Symbol 180 as "Hand_R_USA_Delta"
ExportAssets (56)Timeline Frame 2Symbol 182 as "Uniform_USA_Delta"
ExportAssets (56)Timeline Frame 2Symbol 184 as "Helm_USA_Delta"
ExportAssets (56)Timeline Frame 2Symbol 186 as "Hand_L_Vietnam_Rebel"
ExportAssets (56)Timeline Frame 2Symbol 188 as "Hand_R_Vietnam_Rebel"
ExportAssets (56)Timeline Frame 2Symbol 190 as "Uniform_Vietnam_Rebel"
ExportAssets (56)Timeline Frame 2Symbol 192 as "Helm_Vietnam_Rebel"
ExportAssets (56)Timeline Frame 2Symbol 194 as "Hand_L_Vietnam_Private"
ExportAssets (56)Timeline Frame 2Symbol 196 as "Hand_R_Vietnam_Private"
ExportAssets (56)Timeline Frame 2Symbol 198 as "Uniform_Vietnam_Private"
ExportAssets (56)Timeline Frame 2Symbol 200 as "Helm_Vietnam_Private"
ExportAssets (56)Timeline Frame 2Symbol 202 as "Hand_L_Vietnam_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 204 as "Hand_R_Vietnam_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 206 as "Uniform_Vietnam_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 208 as "Helm_Vietnam_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 210 as "Hand_L_Vietnam_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 212 as "Hand_R_Vietnam_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 214 as "Uniform_Vietnam_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 216 as "Helm_Vietnam_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 218 as "Hand_L_Vietnam_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 220 as "Hand_R_Vietnam_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 222 as "Uniform_Vietnam_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 224 as "Helm_Vietnam_Sniper"
ExportAssets (56)Timeline Frame 2Symbol 226 as "Hand_L_Vietnam_Officer"
ExportAssets (56)Timeline Frame 2Symbol 228 as "Hand_R_Vietnam_Officer"
ExportAssets (56)Timeline Frame 2Symbol 230 as "Uniform_Vietnam_Officer"
ExportAssets (56)Timeline Frame 2Symbol 232 as "Helm_Vietnam_Officer"
ExportAssets (56)Timeline Frame 2Symbol 234 as "Hand_L_Vietnam_Specialist"
ExportAssets (56)Timeline Frame 2Symbol 236 as "Hand_R_Vietnam_Specialist"
ExportAssets (56)Timeline Frame 2Symbol 238 as "Uniform_Vietnam_Specialist"
ExportAssets (56)Timeline Frame 2Symbol 240 as "Helm_Vietnam_Specialist"
ExportAssets (56)Timeline Frame 2Symbol 242 as "Hand_L_American_Private"
ExportAssets (56)Timeline Frame 2Symbol 244 as "Hand_R_American_Private"
ExportAssets (56)Timeline Frame 2Symbol 246 as "Uniform_American_Private"
ExportAssets (56)Timeline Frame 2Symbol 248 as "Helm_American_Private"
ExportAssets (56)Timeline Frame 2Symbol 250 as "Hand_L_American_Corporal"
ExportAssets (56)Timeline Frame 2Symbol 252 as "Hand_R_American_Corporal"
ExportAssets (56)Timeline Frame 2Symbol 254 as "Uniform_American_Corporal"
ExportAssets (56)Timeline Frame 2Symbol 256 as "Helm_American_Corporal"
ExportAssets (56)Timeline Frame 2Symbol 258 as "Hand_L_American_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 260 as "Hand_R_American_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 262 as "Uniform_American_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 264 as "Helm_American_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 266 as "Hand_L_American_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 268 as "Hand_R_American_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 270 as "Uniform_American_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 272 as "Helm_American_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 274 as "Hand_L_American_Officer"
ExportAssets (56)Timeline Frame 2Symbol 276 as "Hand_R_American_Officer"
ExportAssets (56)Timeline Frame 2Symbol 278 as "Uniform_American_Officer"
ExportAssets (56)Timeline Frame 2Symbol 280 as "Helm_American_Officer"
ExportAssets (56)Timeline Frame 2Symbol 282 as "Hand_L_German_Private"
ExportAssets (56)Timeline Frame 2Symbol 284 as "Hand_R_German_Private"
ExportAssets (56)Timeline Frame 2Symbol 286 as "Uniform_German_Private"
ExportAssets (56)Timeline Frame 2Symbol 288 as "Helm_German_Private"
ExportAssets (56)Timeline Frame 2Symbol 290 as "Hand_L_German_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 292 as "Hand_R_German_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 294 as "Uniform_German_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 297 as "Helm_German_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 299 as "Hand_L_German_SS"
ExportAssets (56)Timeline Frame 2Symbol 301 as "Hand_R_German_SS"
ExportAssets (56)Timeline Frame 2Symbol 303 as "Uniform_German_SS"
ExportAssets (56)Timeline Frame 2Symbol 305 as "Helm_German_SS"
ExportAssets (56)Timeline Frame 2Symbol 307 as "Hand_L_German_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 309 as "Hand_R_German_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 311 as "Uniform_German_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 313 as "Helm_German_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 315 as "Hand_L_German_Officer"
ExportAssets (56)Timeline Frame 2Symbol 317 as "Hand_R_German_Officer"
ExportAssets (56)Timeline Frame 2Symbol 319 as "Uniform_German_Officer"
ExportAssets (56)Timeline Frame 2Symbol 321 as "Helm_German_Officer"
ExportAssets (56)Timeline Frame 2Symbol 323 as "Hand_L_Soviet_Partisan"
ExportAssets (56)Timeline Frame 2Symbol 325 as "Hand_R_Soviet_Partisan"
ExportAssets (56)Timeline Frame 2Symbol 327 as "Uniform_Soviet_Partisan"
ExportAssets (56)Timeline Frame 2Symbol 329 as "Helm_Soviet_Partisan"
ExportAssets (56)Timeline Frame 2Symbol 331 as "Hand_L_Soviet_Private"
ExportAssets (56)Timeline Frame 2Symbol 333 as "Hand_R_Soviet_Private"
ExportAssets (56)Timeline Frame 2Symbol 335 as "Uniform_Soviet_Private"
ExportAssets (56)Timeline Frame 2Symbol 337 as "Helm_Soviet_Private"
ExportAssets (56)Timeline Frame 2Symbol 339 as "Hand_L_Soviet_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 341 as "Hand_R_Soviet_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 343 as "Uniform_Soviet_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 345 as "Helm_Soviet_Sergant"
ExportAssets (56)Timeline Frame 2Symbol 347 as "Hand_L_Soviet_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 349 as "Hand_R_Soviet_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 351 as "Uniform_Soviet_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 353 as "Helm_Soviet_Mashinegunner"
ExportAssets (56)Timeline Frame 2Symbol 355 as "Hand_L_Soviet_Officer"
ExportAssets (56)Timeline Frame 2Symbol 357 as "Hand_R_Soviet_Officer"
ExportAssets (56)Timeline Frame 2Symbol 359 as "Uniform_Soviet_Officer"
ExportAssets (56)Timeline Frame 2Symbol 361 as "Helm_Soviet_Officer"
ExportAssets (56)Timeline Frame 2Symbol 363 as "Hand_L_Terror_Punk"
ExportAssets (56)Timeline Frame 2Symbol 365 as "Hand_R_Terror_Punk"
ExportAssets (56)Timeline Frame 2Symbol 367 as "Uniform_Terror_Punk"
ExportAssets (56)Timeline Frame 2Symbol 369 as "Helm_Terror_Punk"
ExportAssets (56)Timeline Frame 2Symbol 371 as "Hand_L_Terror_Scout"
ExportAssets (56)Timeline Frame 2Symbol 373 as "Hand_R_Terror_Scout"
ExportAssets (56)Timeline Frame 2Symbol 375 as "Uniform_Terror_Scout"
ExportAssets (56)Timeline Frame 2Symbol 377 as "Helm_Terror_Scout"
ExportAssets (56)Timeline Frame 2Symbol 379 as "Hand_L_Terror_Robber"
ExportAssets (56)Timeline Frame 2Symbol 381 as "Hand_R_Terror_Robber"
ExportAssets (56)Timeline Frame 2Symbol 383 as "Uniform_Terror_Robber"
ExportAssets (56)Timeline Frame 2Symbol 385 as "Helm_Terror_Robber"
ExportAssets (56)Timeline Frame 2Symbol 387 as "Hand_L_Fallout_Enclave"
ExportAssets (56)Timeline Frame 2Symbol 389 as "Hand_R_Fallout_Enclave"
ExportAssets (56)Timeline Frame 2Symbol 391 as "Uniform_Fallout_Enclave"
ExportAssets (56)Timeline Frame 2Symbol 393 as "Helm_Fallout_Enclave"
ExportAssets (56)Timeline Frame 2Symbol 395 as "Hand_L_CT_Police"
ExportAssets (56)Timeline Frame 2Symbol 397 as "Hand_R_CT_Police"
ExportAssets (56)Timeline Frame 2Symbol 399 as "Uniform_CT_Police"
ExportAssets (56)Timeline Frame 2Symbol 401 as "Helm_CT_Police"
ExportAssets (56)Timeline Frame 2Symbol 403 as "Hand_L_Terror_Hitman"
ExportAssets (56)Timeline Frame 2Symbol 405 as "Hand_R_Terror_Hitman"
ExportAssets (56)Timeline Frame 2Symbol 407 as "Uniform_Terror_Hitman"
ExportAssets (56)Timeline Frame 2Symbol 409 as "Helm_Terror_Hitman"
ExportAssets (56)Timeline Frame 2Symbol 411 as "Hand_L_Fallout_ChosenOne"
ExportAssets (56)Timeline Frame 2Symbol 413 as "Hand_R_Fallout_ChosenOne"
ExportAssets (56)Timeline Frame 2Symbol 415 as "Uniform_Fallout_ChosenOne"
ExportAssets (56)Timeline Frame 2Symbol 417 as "Helm_Fallout_ChosenOne"
ExportAssets (56)Timeline Frame 2Symbol 419 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 2Symbol 421 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 2Symbol 423 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 2Symbol 425 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 2Symbol 427 as "Hand_L_CT_FSB"
ExportAssets (56)Timeline Frame 2Symbol 429 as "Hand_R_CT_FSB"
ExportAssets (56)Timeline Frame 2Symbol 431 as "Uniform_CT_FSB"
ExportAssets (56)Timeline Frame 2Symbol 433 as "Helm_CT_FSB"
ExportAssets (56)Timeline Frame 2Symbol 435 as "Hand_L_Terror_Biker"
ExportAssets (56)Timeline Frame 2Symbol 437 as "Hand_R_Terror_Biker"
ExportAssets (56)Timeline Frame 2Symbol 439 as "Uniform_Terror_Biker"
ExportAssets (56)Timeline Frame 2Symbol 441 as "Helm_Terror_Biker"
ExportAssets (56)Timeline Frame 2Symbol 443 as "Hand_L_CT_SWAT"
ExportAssets (56)Timeline Frame 2Symbol 445 as "Hand_R_CT_SWAT"
ExportAssets (56)Timeline Frame 2Symbol 447 as "Uniform_CT_SWAT"
ExportAssets (56)Timeline Frame 2Symbol 449 as "Helm_CT_SWAT"
ExportAssets (56)Timeline Frame 2Symbol 451 as "Hand_L_Fallout_Sheriff"
ExportAssets (56)Timeline Frame 2Symbol 453 as "Hand_R_Fallout_Sheriff"
ExportAssets (56)Timeline Frame 2Symbol 455 as "Uniform_Fallout_Sheriff"
ExportAssets (56)Timeline Frame 2Symbol 457 as "Helm_Fallout_Sheriff"
ExportAssets (56)Timeline Frame 2Symbol 459 as "Hand_L_Fallout_SuperMutant"
ExportAssets (56)Timeline Frame 2Symbol 461 as "Hand_R_Fallout_SuperMutant"
ExportAssets (56)Timeline Frame 2Symbol 463 as "Uniform_Fallout_SuperMutant"
ExportAssets (56)Timeline Frame 2Symbol 465 as "Helm_Fallout_SuperMutant"
ExportAssets (56)Timeline Frame 2Symbol 467 as "Hand_L_Fallout_Raider"
ExportAssets (56)Timeline Frame 2Symbol 469 as "Hand_R_Fallout_Raider"
ExportAssets (56)Timeline Frame 2Symbol 471 as "Uniform_Fallout_Raider"
ExportAssets (56)Timeline Frame 2Symbol 473 as "Helm_Fallout_Raider"
ExportAssets (56)Timeline Frame 2Symbol 475 as "Hand_L_Blood_Demon"
ExportAssets (56)Timeline Frame 2Symbol 477 as "Hand_R_Blood_Demon"
ExportAssets (56)Timeline Frame 2Symbol 479 as "Uniform_Blood_Demon"
ExportAssets (56)Timeline Frame 2Symbol 481 as "Helm_Blood_Demon"
ExportAssets (56)Timeline Frame 2Symbol 483 as "Hand_L_Blood_Priest"
ExportAssets (56)Timeline Frame 2Symbol 485 as "Hand_R_Blood_Priest"
ExportAssets (56)Timeline Frame 2Symbol 487 as "Uniform_Blood_Priest"
ExportAssets (56)Timeline Frame 2Symbol 489 as "Helm_Blood_Priest"
ExportAssets (56)Timeline Frame 2Symbol 491 as "Hand_L_Terror_MidEast"
ExportAssets (56)Timeline Frame 2Symbol 493 as "Hand_R_Terror_MidEast"
ExportAssets (56)Timeline Frame 2Symbol 495 as "Uniform_Terror_MidEast"
ExportAssets (56)Timeline Frame 2Symbol 497 as "Helm_Terror_MidEast"
ExportAssets (56)Timeline Frame 2Symbol 499 as "Hand_L_CT_UN"
ExportAssets (56)Timeline Frame 2Symbol 501 as "Hand_R_CT_UN"
ExportAssets (56)Timeline Frame 2Symbol 503 as "Uniform_CT_UN"
ExportAssets (56)Timeline Frame 2Symbol 505 as "Helm_CT_UN"
ExportAssets (56)Timeline Frame 2Symbol 507 as "Hand_L_Blood_Zombie"
ExportAssets (56)Timeline Frame 2Symbol 509 as "Hand_R_Blood_Zombie"
ExportAssets (56)Timeline Frame 2Symbol 511 as "Uniform_Blood_Zombie"
ExportAssets (56)Timeline Frame 2Symbol 513 as "Helm_Blood_Zombie"
ExportAssets (56)Timeline Frame 2Symbol 515 as "Hand_L_Blood_MainHero"
ExportAssets (56)Timeline Frame 2Symbol 517 as "Hand_R_Blood_MainHero"
ExportAssets (56)Timeline Frame 2Symbol 519 as "Uniform_Blood_MainHero"
ExportAssets (56)Timeline Frame 2Symbol 521 as "Helm_Blood_MainHero"
ExportAssets (56)Timeline Frame 2Symbol 523 as "Hand_L_Blood_Fanatic"
ExportAssets (56)Timeline Frame 2Symbol 525 as "Hand_R_Blood_Fanatic"
ExportAssets (56)Timeline Frame 2Symbol 527 as "Uniform_Blood_Fanatic"
ExportAssets (56)Timeline Frame 2Symbol 529 as "Helm_Blood_Fanatic"
ExportAssets (56)Timeline Frame 2Symbol 531 as "Hand_L_Blood_Death"
ExportAssets (56)Timeline Frame 2Symbol 533 as "Hand_R_Blood_Death"
ExportAssets (56)Timeline Frame 2Symbol 535 as "Uniform_Blood_Death"
ExportAssets (56)Timeline Frame 2Symbol 537 as "Helm_Blood_Death"
ExportAssets (56)Timeline Frame 2Symbol 539 as "Hand_L_CT_Marine"
ExportAssets (56)Timeline Frame 2Symbol 541 as "Hand_R_CT_Marine"
ExportAssets (56)Timeline Frame 2Symbol 543 as "Uniform_CT_Marine"
ExportAssets (56)Timeline Frame 2Symbol 545 as "Helm_CT_Marine"
ExportAssets (56)Timeline Frame 2Symbol 551 as "Flame"
ExportAssets (56)Timeline Frame 2Symbol 551 as "Flame"
ExportAssets (56)Timeline Frame 2Symbol 551 as "Flame"
ExportAssets (56)Timeline Frame 2Symbol 552 as "Flamethrower"
ExportAssets (56)Timeline Frame 2Symbol 566 as "Minigun"
ExportAssets (56)Timeline Frame 2Symbol 573 as "FlameTriple"
ExportAssets (56)Timeline Frame 2Symbol 573 as "FlameTriple"
ExportAssets (56)Timeline Frame 2Symbol 574 as "NapalmLauncher"
ExportAssets (56)Timeline Frame 2Symbol 576 as "RocketLauncher"
ExportAssets (56)Timeline Frame 2Symbol 578 as "SuperShotgun"
ExportAssets (56)Timeline Frame 2Symbol 580 as "Flamethrower_gr"
ExportAssets (56)Timeline Frame 2Symbol 582 as "Minigun_gr"
ExportAssets (56)Timeline Frame 2Symbol 584 as "NapalmLauncher_gr"
ExportAssets (56)Timeline Frame 2Symbol 586 as "RocketLauncher_gr"
ExportAssets (56)Timeline Frame 2Symbol 588 as "SuperShotgun_gr"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 594 as "AK_47"
ExportAssets (56)Timeline Frame 2Symbol 596 as "AN94"
ExportAssets (56)Timeline Frame 2Symbol 598 as "Anaconda"
ExportAssets (56)Timeline Frame 2Symbol 600 as "APS"
ExportAssets (56)Timeline Frame 2Symbol 602 as "AUG"
ExportAssets (56)Timeline Frame 2Symbol 604 as "AWM"
ExportAssets (56)Timeline Frame 2Symbol 606 as "Benelli_M3"
ExportAssets (56)Timeline Frame 2Symbol 608 as "Beretta"
ExportAssets (56)Timeline Frame 2Symbol 610 as "Beretta93R"
ExportAssets (56)Timeline Frame 2Symbol 612 as "BIZON"
ExportAssets (56)Timeline Frame 2Symbol 614 as "Bozar"
ExportAssets (56)Timeline Frame 2Symbol 616 as "Browning_30"
ExportAssets (56)Timeline Frame 2Symbol 618 as "Browning_1921"
ExportAssets (56)Timeline Frame 2Symbol 620 as "CAWS"
ExportAssets (56)Timeline Frame 2Symbol 622 as "Colt_1917"
ExportAssets (56)Timeline Frame 2Symbol 624 as "DB"
ExportAssets (56)Timeline Frame 2Symbol 626 as "DesertEagle"
ExportAssets (56)Timeline Frame 2Symbol 628 as "F2000"
ExportAssets (56)Timeline Frame 2Symbol 630 as "FAMAS"
ExportAssets (56)Timeline Frame 2Symbol 632 as "FLY"
ExportAssets (56)Timeline Frame 2Symbol 634 as "FNFAL"
ExportAssets (56)Timeline Frame 2Symbol 636 as "FNP90"
ExportAssets (56)Timeline Frame 2Symbol 638 as "Galil"
ExportAssets (56)Timeline Frame 2Symbol 640 as "Garand_M1"
ExportAssets (56)Timeline Frame 2Symbol 642 as "GaussRifle"
ExportAssets (56)Timeline Frame 2Symbol 644 as "Glock18"
ExportAssets (56)Timeline Frame 2Symbol 646 as "GROZA"
ExportAssets (56)Timeline Frame 2Symbol 648 as "HK_28"
ExportAssets (56)Timeline Frame 2Symbol 650 as "Jackhammer"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 652 as "Knife"
ExportAssets (56)Timeline Frame 2Symbol 654 as "LAW"
ExportAssets (56)Timeline Frame 2Symbol 656 as "M_16"
ExportAssets (56)Timeline Frame 2Symbol 658 as "M4"
ExportAssets (56)Timeline Frame 2Symbol 660 as "M50"
ExportAssets (56)Timeline Frame 2Symbol 662 as "M60"
ExportAssets (56)Timeline Frame 2Symbol 664 as "M79"
ExportAssets (56)Timeline Frame 2Symbol 666 as "M249"
ExportAssets (56)Timeline Frame 2Symbol 668 as "MG_36"
ExportAssets (56)Timeline Frame 2Symbol 670 as "microUZI"
ExportAssets (56)Timeline Frame 2Symbol 672 as "Mikor"
ExportAssets (56)Timeline Frame 2Symbol 674 as "MM1"
ExportAssets (56)Timeline Frame 2Symbol 676 as "MP_40"
ExportAssets (56)Timeline Frame 2Symbol 678 as "Spectre"
ExportAssets (56)Timeline Frame 2Symbol 680 as "Pecheneg"
ExportAssets (56)Timeline Frame 2Symbol 682 as "PKM"
ExportAssets (56)Timeline Frame 2Symbol 684 as "PM"
ExportAssets (56)Timeline Frame 2Symbol 686 as "PPD"
ExportAssets (56)Timeline Frame 2Symbol 688 as "PPH_41"
ExportAssets (56)Timeline Frame 2Symbol 690 as "PPK_12"
ExportAssets (56)Timeline Frame 2Symbol 692 as "SKS"
ExportAssets (56)Timeline Frame 2Symbol 694 as "SPAS_12"
ExportAssets (56)Timeline Frame 2Symbol 696 as "StG_42"
ExportAssets (56)Timeline Frame 2Symbol 698 as "SVD"
ExportAssets (56)Timeline Frame 2Symbol 700 as "Thompson"
ExportAssets (56)Timeline Frame 2Symbol 705 as "TommyGun"
ExportAssets (56)Timeline Frame 2Symbol 707 as "TT_33"
ExportAssets (56)Timeline Frame 2Symbol 709 as "UMP"
ExportAssets (56)Timeline Frame 2Symbol 711 as "USAS_12"
ExportAssets (56)Timeline Frame 2Symbol 713 as "UZI"
ExportAssets (56)Timeline Frame 2Symbol 715 as "WALTER"
ExportAssets (56)Timeline Frame 2Symbol 717 as "AK_47_gr"
ExportAssets (56)Timeline Frame 2Symbol 719 as "AN94_gr"
ExportAssets (56)Timeline Frame 2Symbol 721 as "Anaconda_gr"
ExportAssets (56)Timeline Frame 2Symbol 723 as "APS_gr"
ExportAssets (56)Timeline Frame 2Symbol 725 as "AUG_gr"
ExportAssets (56)Timeline Frame 2Symbol 727 as "AWM_gr"
ExportAssets (56)Timeline Frame 2Symbol 729 as "Benelli_M3_gr"
ExportAssets (56)Timeline Frame 2Symbol 731 as "Beretta_gr"
ExportAssets (56)Timeline Frame 2Symbol 733 as "Beretta93R_gr"
ExportAssets (56)Timeline Frame 2Symbol 735 as "BIZON_gr"
ExportAssets (56)Timeline Frame 2Symbol 737 as "Bozar_gr"
ExportAssets (56)Timeline Frame 2Symbol 739 as "Browning_30_gr"
ExportAssets (56)Timeline Frame 2Symbol 741 as "Browning_1921_gr"
ExportAssets (56)Timeline Frame 2Symbol 743 as "CAWS_gr"
ExportAssets (56)Timeline Frame 2Symbol 745 as "Colt_1917_gr"
ExportAssets (56)Timeline Frame 2Symbol 747 as "DB_gr"
ExportAssets (56)Timeline Frame 2Symbol 749 as "DesertEagle_gr"
ExportAssets (56)Timeline Frame 2Symbol 751 as "F2000_gr"
ExportAssets (56)Timeline Frame 2Symbol 753 as "FAMAS_gr"
ExportAssets (56)Timeline Frame 2Symbol 755 as "FLY_gr"
ExportAssets (56)Timeline Frame 2Symbol 757 as "FNFAL_gr"
ExportAssets (56)Timeline Frame 2Symbol 759 as "FNP90_gr"
ExportAssets (56)Timeline Frame 2Symbol 761 as "Galil_gr"
ExportAssets (56)Timeline Frame 2Symbol 763 as "Garand_M1_gr"
ExportAssets (56)Timeline Frame 2Symbol 765 as "GaussRifle_gr"
ExportAssets (56)Timeline Frame 2Symbol 767 as "Glock18_gr"
ExportAssets (56)Timeline Frame 2Symbol 769 as "GROZA_gr"
ExportAssets (56)Timeline Frame 2Symbol 771 as "HK_28_gr"
ExportAssets (56)Timeline Frame 2Symbol 773 as "Jackhammer_gr"
ExportAssets (56)Timeline Frame 2Symbol 775 as "Knife_gr"
ExportAssets (56)Timeline Frame 2Symbol 778 as "Kord_gr"
ExportAssets (56)Timeline Frame 2Symbol 780 as "LAW_gr"
ExportAssets (56)Timeline Frame 2Symbol 782 as "M_16_gr"
ExportAssets (56)Timeline Frame 2Symbol 784 as "M4_gr"
ExportAssets (56)Timeline Frame 2Symbol 786 as "M50_gr"
ExportAssets (56)Timeline Frame 2Symbol 788 as "M60_gr"
ExportAssets (56)Timeline Frame 2Symbol 790 as "M79_gr"
ExportAssets (56)Timeline Frame 2Symbol 792 as "M249_gr"
ExportAssets (56)Timeline Frame 2Symbol 794 as "MG_36_gr"
ExportAssets (56)Timeline Frame 2Symbol 796 as "microUZI_gr"
ExportAssets (56)Timeline Frame 2Symbol 798 as "Mikor_gr"
ExportAssets (56)Timeline Frame 2Symbol 800 as "MM1_gr"
ExportAssets (56)Timeline Frame 2Symbol 802 as "MP_40_gr"
ExportAssets (56)Timeline Frame 2Symbol 804 as "MP5_gr"
ExportAssets (56)Timeline Frame 2Symbol 806 as "Pecheneg_gr"
ExportAssets (56)Timeline Frame 2Symbol 808 as "PKM_gr"
ExportAssets (56)Timeline Frame 2Symbol 810 as "PM_gr"
ExportAssets (56)Timeline Frame 2Symbol 812 as "PPD_gr"
ExportAssets (56)Timeline Frame 2Symbol 814 as "PPH_41_gr"
ExportAssets (56)Timeline Frame 2Symbol 816 as "PPK_12_gr"
ExportAssets (56)Timeline Frame 2Symbol 818 as "SKS_gr"
ExportAssets (56)Timeline Frame 2Symbol 820 as "SPAS_12_gr"
ExportAssets (56)Timeline Frame 2Symbol 822 as "StG_42_gr"
ExportAssets (56)Timeline Frame 2Symbol 824 as "SVD_gr"
ExportAssets (56)Timeline Frame 2Symbol 826 as "Thompson_gr"
ExportAssets (56)Timeline Frame 2Symbol 828 as "TommyGun_gr"
ExportAssets (56)Timeline Frame 2Symbol 830 as "TT_33_gr"
ExportAssets (56)Timeline Frame 2Symbol 832 as "UMP_gr"
ExportAssets (56)Timeline Frame 2Symbol 834 as "USAS_12_gr"
ExportAssets (56)Timeline Frame 2Symbol 836 as "UZI_gr"
ExportAssets (56)Timeline Frame 2Symbol 838 as "WALTER_gr"
ExportAssets (56)Timeline Frame 2Symbol 840 as "MP5"
ExportAssets (56)Timeline Frame 2Symbol 842 as "Kord"
ExportAssets (56)Timeline Frame 2Symbol 844 as "Fork_gr"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 847 as "Fork"
ExportAssets (56)Timeline Frame 2Symbol 849 as "Axe_gr"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 851 as "Axe"
ExportAssets (56)Timeline Frame 2Symbol 853 as "Spectre_gr"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 856 as "Scythe"
ExportAssets (56)Timeline Frame 2Symbol 858 as "Scythe_gr"
ExportAssets (56)Timeline Frame 2Symbol 860 as "Bolt"
ExportAssets (56)Timeline Frame 2Symbol 861 as "Bullet"
ExportAssets (56)Timeline Frame 2Symbol 864 as "Dropped"
ExportAssets (56)Timeline Frame 2Symbol 866 as "Dropped_Shell"
ExportAssets (56)Timeline Frame 2Symbol 870 as "Fire"
ExportAssets (56)Timeline Frame 2Symbol 551 as "Flame"
ExportAssets (56)Timeline Frame 2Symbol 872 as "FRAG"
ExportAssets (56)Timeline Frame 2Symbol 873 as "FRAG_gr"
ExportAssets (56)Timeline Frame 2Symbol 874 as "Gauss"
ExportAssets (56)Timeline Frame 2Symbol 890 as "Grenade"
ExportAssets (56)Timeline Frame 2Symbol 902 as "HandGrenade"
ExportAssets (56)Timeline Frame 2Symbol 904 as "HE"
ExportAssets (56)Timeline Frame 2Symbol 905 as "HE_gr"
ExportAssets (56)Timeline Frame 2Symbol 917 as "Napalm"
ExportAssets (56)Timeline Frame 2Symbol 919 as "OldBullet"
ExportAssets (56)Timeline Frame 2Symbol 927 as "Rocket"
ExportAssets (56)Timeline Frame 2Symbol 928 as "Shell"
ExportAssets (56)Timeline Frame 2Symbol 573 as "FlameTriple"
ExportAssets (56)Timeline Frame 2Symbol 933 as "Blood_1"
ExportAssets (56)Timeline Frame 2Symbol 938 as "Blood_2"
ExportAssets (56)Timeline Frame 2Symbol 943 as "Blood_3"
ExportAssets (56)Timeline Frame 2Symbol 971 as "Screen"
ExportAssets (56)Timeline Frame 2Symbol 592 as "Slash"
ExportAssets (56)Timeline Frame 2Symbol 974 as "YOU"
ExportAssets (56)Timeline Frame 2Symbol 979 as "again_question"
ExportAssets (56)Timeline Frame 2Symbol 48 as "ArrowCursor"
ExportAssets (56)Timeline Frame 2Symbol 986 as "BattleCursor"
ExportAssets (56)Timeline Frame 2Symbol 989 as "Congratulations"
ExportAssets (56)Timeline Frame 2Symbol 1013 as "Hero"
ExportAssets (56)Timeline Frame 2Symbol 1017 as "die.wav"
ExportAssets (56)Timeline Frame 2Symbol 1019 as "Player"
ExportAssets (56)Timeline Frame 2Symbol 1022 as "subbarrel.wav"
ExportAssets (56)Timeline Frame 2Symbol 1023 as "burn.wav"
ExportAssets (56)Timeline Frame 2Symbol 1024 as "shotgun.wav"
ExportAssets (56)Timeline Frame 2Symbol 1025 as "law.wav"
ExportAssets (56)Timeline Frame 2Symbol 1017 as "die.wav"
ExportAssets (56)Timeline Frame 2Symbol 1026 as "shot.wav"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 371 as "Hand_L_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 373 as "Hand_R_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 375 as "Uniform_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 377 as "Helm_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 419 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 421 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 423 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 425 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 371 as "Hand_L_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 373 as "Hand_R_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 375 as "Uniform_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 377 as "Helm_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 419 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 421 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 423 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 425 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 371 as "Hand_L_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 373 as "Hand_R_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 375 as "Uniform_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 377 as "Helm_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 419 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 421 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 423 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 425 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 371 as "Hand_L_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 373 as "Hand_R_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 375 as "Uniform_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 377 as "Helm_Terror_Scout"
ExportAssets (56)Timeline Frame 3Symbol 419 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 421 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 423 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 425 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 419 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 421 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 423 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 425 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 419 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 421 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 423 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 425 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 419 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 421 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 423 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 425 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 419 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 421 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 423 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 425 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 419 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 421 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 423 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 425 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 419 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 421 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 423 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 425 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 419 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 421 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 423 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 425 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 419 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 421 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 423 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 425 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 419 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 421 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 423 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 425 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 419 as "Hand_L_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 421 as "Hand_R_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 423 as "Uniform_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 425 as "Helm_Terror_Leader"
ExportAssets (56)Timeline Frame 3Symbol 98 as "Hand_L_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 100 as "Hand_R_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 102 as "Uniform_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 104 as "Helm_CT_SAS"
ExportAssets (56)Timeline Frame 3Symbol 775 as "Knife_gr"
ExportAssets (56)Timeline Frame 3Symbol 905 as "HE_gr"
ExportAssets (56)Timeline Frame 3Symbol 873 as "FRAG_gr"
ExportAssets (56)Timeline Frame 3Symbol 733 as "Beretta93R_gr"
ExportAssets (56)Timeline Frame 3Symbol 723 as "APS_gr"
ExportAssets (56)Timeline Frame 3Symbol 767 as "Glock18_gr"
ExportAssets (56)Timeline Frame 3Symbol 796 as "microUZI_gr"
ExportAssets (56)Timeline Frame 3Symbol 790 as "M79_gr"
ExportAssets (56)Timeline Frame 3Symbol 784 as "M4_gr"
ExportAssets (56)Timeline Frame 3Symbol 769 as "GROZA_gr"
ExportAssets (56)Timeline Frame 3Symbol 725 as "AUG_gr"
ExportAssets (56)Timeline Frame 3Symbol 719 as "AN94_gr"
ExportAssets (56)Timeline Frame 3Symbol 757 as "FNFAL_gr"
ExportAssets (56)Timeline Frame 3Symbol 753 as "FAMAS_gr"
ExportAssets (56)Timeline Frame 3Symbol 761 as "Galil_gr"
ExportAssets (56)Timeline Frame 3Symbol 751 as "F2000_gr"
ExportAssets (56)Timeline Frame 3Symbol 759 as "FNP90_gr"
ExportAssets (56)Timeline Frame 3Symbol 735 as "BIZON_gr"
ExportAssets (56)Timeline Frame 3Symbol 832 as "UMP_gr"
ExportAssets (56)Timeline Frame 3Symbol 853 as "Spectre_gr"
ExportAssets (56)Timeline Frame 3Symbol 743 as "CAWS_gr"
ExportAssets (56)Timeline Frame 3Symbol 834 as "USAS_12_gr"
ExportAssets (56)Timeline Frame 3Symbol 798 as "Mikor_gr"
ExportAssets (56)Timeline Frame 3Symbol 800 as "MM1_gr"
ExportAssets (56)Timeline Frame 3Symbol 806 as "Pecheneg_gr"
ExportAssets (56)Timeline Frame 3Symbol 792 as "M249_gr"
ExportAssets (56)Timeline Frame 3Symbol 778 as "Kord_gr"
ExportAssets (56)Timeline Frame 3Symbol 727 as "AWM_gr"
ExportAssets (56)Timeline Frame 3Symbol 749 as "DesertEagle_gr"
ExportAssets (56)Timeline Frame 3Symbol 773 as "Jackhammer_gr"
ExportAssets (56)Timeline Frame 3Symbol 816 as "PPK_12_gr"
ExportAssets (56)Timeline Frame 3Symbol 737 as "Bozar_gr"
ExportAssets (56)Timeline Frame 3Symbol 765 as "GaussRifle_gr"
ExportAssets (56)Timeline Frame 3Symbol 582 as "Minigun_gr"
ExportAssets (56)Timeline Frame 3Symbol 580 as "Flamethrower_gr"
ExportAssets (56)Timeline Frame 3Symbol 849 as "Axe_gr"
ExportAssets (56)Timeline Frame 3Symbol 844 as "Fork_gr"
ExportAssets (56)Timeline Frame 3Symbol 858 as "Scythe_gr"
ExportAssets (56)Timeline Frame 3Symbol 721 as "Anaconda_gr"
ExportAssets (56)Timeline Frame 3Symbol 828 as "TommyGun_gr"
ExportAssets (56)Timeline Frame 3Symbol 584 as "NapalmLauncher_gr"
ExportAssets (56)Timeline Frame 4Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 5Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 6Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 7Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 8Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 9Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 10Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 11Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 12Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 13Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 14Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 14Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 15Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 16Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 17Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 18Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 19Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 20Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 21Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 22Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 23Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 24Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 25Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 26Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 27Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 28Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 29Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 30Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 31Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 32Symbol 46 as "NextLevel"
ExportAssets (56)Timeline Frame 33Symbol 46 as "NextLevel"

Labels

"alt"Symbol 574 MovieClip [NapalmLauncher] Frame 5
"alt"Symbol 594 MovieClip [AK_47] Frame 5
"alt"Symbol 596 MovieClip [AN94] Frame 4
"alt"Symbol 600 MovieClip [APS] Frame 4
"alt"Symbol 602 MovieClip [AUG] Frame 4
"alt"Symbol 610 MovieClip [Beretta93R] Frame 4
"alt"Symbol 612 MovieClip [BIZON] Frame 5
"alt"Symbol 620 MovieClip [CAWS] Frame 5
"alt"Symbol 624 MovieClip [DB] Frame 5
"alt"Symbol 628 MovieClip [F2000] Frame 4
"alt"Symbol 630 MovieClip [FAMAS] Frame 5
"alt"Symbol 634 MovieClip [FNFAL] Frame 4
"alt"Symbol 636 MovieClip [FNP90] Frame 4
"alt"Symbol 638 MovieClip [Galil] Frame 9
"alt"Symbol 642 MovieClip [GaussRifle] Frame 5
"alt"Symbol 644 MovieClip [Glock18] Frame 4
"alt"Symbol 646 MovieClip [GROZA] Frame 5
"alt"Symbol 650 MovieClip [Jackhammer] Frame 5
"alt"Symbol 656 MovieClip [M_16] Frame 5
"alt"Symbol 658 MovieClip [M4] Frame 4
"alt"Symbol 670 MovieClip [microUZI] Frame 5
"alt"Symbol 678 MovieClip [Spectre] Frame 4
"alt"Symbol 690 MovieClip [PPK_12] Frame 5
"alt"Symbol 705 MovieClip [TommyGun] Frame 4
"alt"Symbol 709 MovieClip [UMP] Frame 5
"alt"Symbol 711 MovieClip [USAS_12] Frame 4
"alt"Symbol 840 MovieClip [MP5] Frame 4
"alt"Symbol 842 MovieClip [Kord] Frame 5
"blow"Symbol 902 MovieClip [HandGrenade] Frame 45
"rifle"Symbol 1002 MovieClip Frame 1
"smg"Symbol 1002 MovieClip Frame 5
"shotgun"Symbol 1002 MovieClip Frame 8
"pistol"Symbol 1002 MovieClip Frame 23
"grenade"Symbol 1002 MovieClip Frame 25
"knife"Symbol 1002 MovieClip Frame 56
"change"Symbol 1002 MovieClip Frame 71
"reload"Symbol 1002 MovieClip Frame 110
"death"Symbol 1013 MovieClip [Hero] Frame 2
"death"Symbol 1019 MovieClip [Player] Frame 2
"CT"Symbol 1401 MovieClip Frame 2
"Terror"Symbol 1401 MovieClip Frame 12
"Fallout"Symbol 1401 MovieClip Frame 22
"Blood"Symbol 1401 MovieClip Frame 28
"Tutorial"Symbol 1401 MovieClip Frame 32
"HandGrenade"Symbol 1401 MovieClip Frame 33
"Orders"Symbol 1401 MovieClip Frame 36
"Alternate"Symbol 1401 MovieClip Frame 40
"Guns"Symbol 1401 MovieClip Frame 42
"MEDIUM"Symbol 1424 MovieClip Frame 2
"HIGH"Symbol 1424 MovieClip Frame 3
"LOW"Symbol 1424 MovieClip Frame 4
"medium"Symbol 1430 MovieClip Frame 2
"hard"Symbol 1430 MovieClip Frame 3
"easy"Symbol 1430 MovieClip Frame 4
"too_easy"Symbol 1430 MovieClip Frame 5




http://swfchan.com/6/25978/info.shtml
Created: 23/5 -2019 05:31:26 Last modified: 23/5 -2019 05:31:26 Server time: 22/12 -2024 13:49:44