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Worms Level 1.swf

This is the info page for
Flash #25982

(Click the ID number above for more basic data on this flash file.)


Text
The game is loading

Game loaded

by louissi

Thank you for playing this game! please leave a review !!!

?

Controls
Right- move forward
Left- use your sword (do not hold)
Mouse: aim and shoot
Shift- Reload
Story:
Zombies are everywhere! You have to
get out of those sewers alive. So...
move forward and defend yourself.

M

100

12

5

x

ActionScript [AS1/AS2]

Frame 1
_root.stop(); Mouse.hide();
Instance of Symbol 4 MovieClip in Frame 1
onClipEvent (load) { this.swapDepths(2000); } onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; _rotation = (_rotation + 6); }
Instance of Symbol 4 MovieClip in Frame 1
onClipEvent (load) { this.swapDepths(2001); } onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; _rotation = (_rotation - 10); }
Frame 2
chargeur = 8; health = 100; _quality = "MEDIUM"; win = 0; ammo = 12; Mouse.hide();
Instance of Symbol 26 MovieClip "decor" in Frame 2
onClipEvent (enterFrame) { if (this._x <= -565) { this._x = 0; } }
Instance of Symbol 35 MovieClip "worm" in Frame 2
onClipEvent (load) { _root.speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(39)) { play(); _root.decor._x = _root.decor._x - _root.speed; _root.bouge = 1; } else { _root.bouge = 0; } }
Instance of Symbol 117 MovieClip "zombie" in Frame 2
onClipEvent (load) { _x = (random(10000) + 600); _y = 280; sit = 0; speed = random(4) + 3; health = 4; } onClipEvent (enterFrame) { distance = _x - _root.worm._x; if (_root.bouge == 1) { _x = (_x - _root.speed); } if ((distance < 600) and (sit == 0)) { sit = 1; } if (sit == 1) { _x = (_x - speed); } if ((distance < 100) and (sit == 1)) { sit = 2; gotoAndPlay (33); } if (sit == 2) { speed = 10; _x = (_x - speed); } if (health <= 0) { sit = 3; health = 1; } if ((sit >= 3) and (sit < 5)) { if (_root.sword == 1) { gotoAndPlay (42); sit = sit + 2; } else { gotoAndPlay (17); sit = sit + 1; } } if (this.hitTest(_root.balle._x, _root.balle._y, true) and (_root.balle.sit == 0)) { _root.balle.sit = 2; } if (_root.health <= 0) { removeMovieClip(this); } if (_root.win == 2) { removeMovieClip(this); } if (_x < -200) { removeMovieClip(this); } }
Instance of Symbol 121 MovieClip in Frame 2
onClipEvent (load) { zdepth = 0; bdepth = 100; nbzombies = 40; nbbats = 30; } onClipEvent (enterFrame) { while (nbzombies > 0) { _root.zombie.duplicateMovieClip("zombie" + zdepth, zdepth); zdepth = zdepth + 1; nbzombies = nbzombies - 1; } while (nbbats > 0) { _root.bat.duplicateMovieClip("bat" + bdepth, bdepth); bdepth = bdepth + 1; nbbats = nbbats - 1; } }
Instance of Symbol 123 MovieClip in Frame 2
onClipEvent (load) { _x = 10800; } onClipEvent (enterFrame) { if (_root.bouge == 1) { _x = (_x - _root.speed); } if ((_x < 200) and (_root.win == 0)) { _root.win = 1; } }
Instance of Symbol 178 MovieClip "gun" in Frame 2
onClipEvent (enterFrame) { _rotation = (Math.atan2(_root._ymouse - _y, _root._xmouse - _x) / (Math.PI/180)); if (Key.isDown(37)) { gotoAndPlay (47); } _root.onMouseDown = function () { if (_root.ammo > 0) { play(); } }; if (_root.chargeur > 0) { if (Key.isDown(16)) { gotoAndPlay (13); } } }
Instance of Symbol 186 MovieClip "balle" in Frame 2
onClipEvent (load) { _rotation = _root.gun._rotation; _x = (_root.gun._x + (70 * Math.cos((Math.PI/180) * _rotation))); _y = (_root.gun._y + (70 * Math.sin((Math.PI/180) * _rotation))); sit = 0; this.swapDepths(10000); } onClipEvent (enterFrame) { if (sit == 0) { progressx = 40 * Math.cos((Math.PI/180) * _rotation); progressy = 40 * Math.sin((Math.PI/180) * _rotation); _x = (_x + progressx); _y = (_y + progressy); if (_root.limits.hitTest(this._x, this._y, true)) { sit = 1; } } if (sit == 1) { this.gotoAndPlay(3); _rotation = 0; sit = "none"; } if (sit == 2) { this.gotoAndPlay(10); _rotation = (_rotation - 90); sit = "none"; } }
Instance of Symbol 221 MovieClip "bat" in Frame 2
onClipEvent (load) { _x = (random(10000) + 600); _y = 140; sit = 0; speed = random(3) + 3; saut = 10; damaged = 0; } onClipEvent (enterFrame) { distance = _x - _root.worm._x; if (_root.bouge == 1) { _x = (_x - _root.speed); } if ((distance < 600) and (sit == 0)) { sit = 1; } if (sit == 1) { _x = (_x - speed); } if ((distance < 100) and (sit == 1)) { sit = 2; } if (((distance < 10) and (damaged == 0)) and (sit == 2)) { _root.health = _root.health - 5; damaged = 1; } if (sit == 2) { gotoAndStop (2); _rotation = (_rotation - 1); _x = (_x - speed); _y = (_y + saut); saut = saut / 1.2; } if (this.hitTest(_root.damage._x, _root.damage._y, false) and (sit == 1)) { sit = 3; } if ((sit >= 3) and (sit < 5)) { gotoAndPlay (31); sit = sit + 1; } if (this.hitTest(_root.balle._x, _root.balle._y, true) and (_root.balle.sit == 0)) { _root.balle.sit = 2; } if (_root.health <= 0) { removeMovieClip(this); } if (_root.win == 2) { removeMovieClip(this); } if (_x < -200) { removeMovieClip(this); } }
Frame 3
if (health <= 0) { gotoAndPlay (5); } if (win == 1) { gotoAndPlay (6); }
Frame 4
gotoAndPlay (3);
Frame 5
stop();
Frame 6
stop(); win = 2;
Symbol 11 Button
on (press) { _root.play(); }
Symbol 13 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 13 MovieClip Frame 2
gotoAndPlay (1);
Symbol 23 MovieClip Frame 10
stop();
Symbol 35 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 1
if (sit == 3) { gotoAndPlay (16); }
Instance of Symbol 39 MovieClip "zombie_head" in Symbol 117 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.damage.hitTest(this)) { _root.damage._x = -200; this._parent.health = this._parent.health - 2; } }
Symbol 117 MovieClip Frame 14
gotoAndPlay (1);
Symbol 117 MovieClip Frame 30
stop();
Symbol 117 MovieClip Frame 40
_root.health = _root.health - 15; stop();
Symbol 117 MovieClip Frame 56
stop();
Symbol 135 MovieClip Frame 1
gotoAndStop(random(6));
Symbol 178 MovieClip Frame 1
stop(); sword = 0; _root.sword = 0;
Symbol 178 MovieClip Frame 2
_root.ammo = _root.ammo - 1;
Symbol 178 MovieClip Frame 4
this._rotation = this._rotation - 2; _root.balle._rotation = _root.gun._rotation; _root.balle._x = _root.gun._x + (70 * Math.cos((Math.PI/180) * _rotation)); _root.balle._y = _root.gun._y + (70 * Math.sin((Math.PI/180) * _rotation)); _root.balle.sit = 0; _root.balle.gotoAndStop(1);
Symbol 178 MovieClip Frame 11
gotoAndPlay (1);
Symbol 178 MovieClip Frame 16
_root.chargeur = _root.chargeur - 1; _root.ammo = 12;
Symbol 178 MovieClip Frame 45
gotoAndPlay (1);
Symbol 178 MovieClip Frame 48
sword = 1; _root.sword = 1;
Symbol 178 MovieClip Frame 59
_root.damage._x = _root.gun._x + (120 * Math.cos((Math.PI/180) * _rotation)); _root.damage._y = (_root.gun._y + (120 * Math.sin((Math.PI/180) * _rotation))) - 50;
Symbol 178 MovieClip Frame 60
_root.damage._x = _root.gun._x + (130 * Math.cos((Math.PI/180) * _rotation)); _root.damage._y = (_root.gun._y + (130 * Math.sin((Math.PI/180) * _rotation))) - 40;
Symbol 178 MovieClip Frame 61
_root.damage._x = _root.gun._x + (140 * Math.cos((Math.PI/180) * _rotation)); _root.damage._y = (_root.gun._y + (140 * Math.sin((Math.PI/180) * _rotation))) - 30;
Symbol 178 MovieClip Frame 62
_root.damage._x = _root.gun._x + (150 * Math.cos((Math.PI/180) * _rotation)); _root.damage._y = (_root.gun._y + (150 * Math.sin((Math.PI/180) * _rotation))) - 20;
Symbol 178 MovieClip Frame 63
_root.damage._x = _root.gun._x + (150 * Math.cos((Math.PI/180) * _rotation)); _root.damage._y = _root.gun._y + (150 * Math.sin((Math.PI/180) * _rotation));
Symbol 178 MovieClip Frame 64
_root.damage._x = -400;
Symbol 178 MovieClip Frame 78
sword = 0; _root.sword = 0;
Symbol 186 MovieClip Frame 1
gotoAndPlay (2);
Symbol 186 MovieClip Frame 2
stop();
Symbol 186 MovieClip Frame 5
stop();
Symbol 186 MovieClip Frame 11
_root.damage._x = this._x; _root.damage._y = this._y;
Symbol 186 MovieClip Frame 15
stop();
Instance of Symbol 189 MovieClip in Symbol 196 MovieClip Frame 1
onClipEvent (enterFrame) { _xscale = _root.health; }
Symbol 212 MovieClip Frame 7
stop();
Symbol 221 MovieClip Frame 1
if (sit == 3) { gotoAndPlay (30); }
Symbol 221 MovieClip Frame 15
gotoAndPlay (1);
Symbol 221 MovieClip Frame 65
stop();
Symbol 223 MovieClip Frame 1
if (this._x != -200) { pabo = 1; }
Symbol 223 MovieClip Frame 6
if (pabo == 1) { this._x = -200; } gotoAndPlay (1);
Symbol 226 MovieClip Frame 21
stop();
Symbol 230 Button
on (press) { _root.gotoAndPlay(1); }

Library Items

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Instance Names

"decor"Frame 2Symbol 26 MovieClip
"worm"Frame 2Symbol 35 MovieClip
"zombie"Frame 2Symbol 117 MovieClip
"gun"Frame 2Symbol 178 MovieClip
"balle"Frame 2Symbol 186 MovieClip
"limits"Frame 2Symbol 198 MovieClip
"bat"Frame 2Symbol 221 MovieClip
"damage"Frame 2Symbol 223 MovieClip
"bar"Symbol 13 MovieClip Frame 1Symbol 6 MovieClip
"zombie_head"Symbol 117 MovieClip Frame 1Symbol 39 MovieClip

Labels

"loaded"Symbol 13 MovieClip Frame 3

Dynamic Text Variables

_root.healthSymbol 191 EditableText"100"
_root.ammoSymbol 193 EditableText"12"
_root.chargeurSymbol 194 EditableText"5"




http://swfchan.com/6/25982/info.shtml
Created: 23/5 -2019 05:28:52 Last modified: 23/5 -2019 05:28:52 Server time: 22/12 -2024 13:32:27