| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229923 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2598 · P5196 |
![]() | This is the info page for Flash #25991 |
Controls |
When you're outside you control SpongeBob with the arrowkeys. When you're in front of the entrance of a building you can enter by pressing the arrow up key. In the beginning you can't enter all buildings. |
Back |
Next |
Inside buildings you can interact with objects by clicking them. Objects you can interact with are easy to spot. In the beginning you can't interact with all objects. You can leave a building by pressing the arrow down key. |
Some objects and persons can't be interacted with in the beginning. You can buy objects, if you have enough money, by clicking them. Sometimes nothing happens because you haven't got enough money or because you've already bought it. |
When you're inside a building you'll see your inventory at the bottom of your screen. While watching briefings or other movies you continue by clicking the little hand on top of the game screen. |
When you're in a fight scene you can hit your opponent by pressing the spacebar. You have to be faaaast! |
There is a hidden link to a secret jellyfishing game, SpongeBoarding! Here you control SpongeBob with the arrowkeys and you can let him jump with the spacebar. Try to catch all the jellyfishes! |
I'm Ready! |
I hope you'll enjoy the game! Please leave a review with your comments. If you find any bugs please report them to me at sbspgamedesigner@hotmail.com. Thanks, Rufus (The Game), Sandaking (Music) and Porkchopboi (Backgrounds) |
Help me! |
If you want to help me, just click the banner. You don't have to buy anything just going there is enough, thanks! |
Mr. Crabs : Owner of the Krusty Crab |
Squidward : "Friend" of SpongeBob |
Eat : Money -20 - Charm +1 - Health -20 |
Health |
Knowl |
Strength |
00 |
00 |
Money |
Charm |
00000 |
00 |
00 |
Day |
Mission |
00 |
Active |
0 |
000 |
000 |
Armor |
0 |
Big Hand |
Diamond |
0 |
Some Stuff |
0 |
License |
0 |
Clubcard |
0 |
0 |
Clarinet |
Fishingnet |
0 |
Energy |
000 |
Armor : Money -500 - Armor = 100 |
Big Hand : Money -1000 |
Big Hand : Money -200 |
Fishingnet : Money -200 |
Patrick : Best friend of SpongeBob |
Sandy : Friend of SpongeBob |
Study : Money -20 - Knowl +1 - Health -20 |
Sleep : Day +1 - Health & Energy =100 |
Sleep : Day +1 - Health =100 |
Gary : SpongeBob's Pet |
Fitness : Strength +1 - Money -20 - Health -20 |
Johny : Not so friendly fish |
Diamond : Money -1000 |
Clarinet : Money -1000 |
Work : Health -50 - Money+100*Charm |
Plankton : Evil creature |
Pearl : Daughter of Mr. Crabs |
Hi SpongeBob, how are you today? |
I'm ready to work Mr Krabs! |
Well I forgot to tell you but you don't have to make Krabby Patties today! |
But.. what do I have to do then? |
I want you to do some small jobs for me because I'm.. ehr.. busy! |
Of course Mr Krabs, just tell me what to do! |
I borrowed Patrick some stuff he needed to build up his own store.. But now I need that stuff myself so can you return it to me? |
Aye aye Mr Krabs! |
Mission 1 : Patrick - Talk to Patrick - Money you earn = Strength x 10 |
Thanks SpongeBob, I'm suprised it went that well! |
No problem Mr Krabs, what will my next mission be? |
There's a big fish called Johny training in the gym.. He dumped my daughter Pearl, I want you to teach him a lesson!! |
Peace of cake Mr Krabs! |
Good SpongeBob, but I think you'll need some protection and don't forget to buy I fighting license at Plankton's in his Chum Bucket! |
Aye aye! |
There goes our hero, the bravest sponge in the world.. I'll put that on his grave.. |
Not funny |
Mission 2 : Johny - Buy a fighting license from Plankton - Buy a Karate Hand at Patrick's - Fight with Johny! - Money you earn = Strength x 20 |
Thanks SpongeBob, that was very brave of you! |
No problem Mr Krabs, so what do I have to do next? |
Sandy is a very smart girl and she could really help me with the bookkeping of the Krusty Crab.. But she just refuses to work here.. |
I want you to convince here that she should work here.. But remember, she only listens to really smart people.. You think you can handle that? |
Of course! I'm ready, I'm ready, I'm ready! |
I hate it when he does that |
Mission 3 : Sandy - Become extremely smart - Talk to Sandy - Money you earn = Strength x 50 |
Thanks SpongeBob, Sandy just went by to tell me she'll work here! |
No problem Mr Krabs, always a pleasure! |
Plankton ows me a lot of money but he refuses to pay me back! |
SpongeBob I want you to get my money back! |
Sure Mr Krabs! |
Farewell SpongeBob, you've always been a good friend.. |
Shut up |
Mission 4 : Plankton - Get the money - Money = Strength x 100 |
SpongeBob! I'm very impressed! |
Thanks Mr Krabs what will my next mission be? |
My daughter, Pearl, is dancing in the Bikini Club, she hopes to fiend a new boyfriend there... |
But it's I think it's to dangerous there so I want you to make sure she stops dancing there! You can trade something with Squidward for a clubcard.. |
I'll do my best sir! |
Mission 5 : Pearl - Become charming - Buy a nice present for Pearl - Trade with Squidward - Money = Strength x 200 |
Thanks SpongeBob, my daughter came home a few minutes ago! |
No problem Mr Krabs! |
Yeah, you know you don't have to do these small jobs anymore.. |
But.. What do I have to do then? |
Well.. You'll be making Krabby Patties again! Do you think you're ready to start now? |
I'm ready, I'm ready, I'm Ready! |
Episode 1 Completed! This was the first episode of my SpongeBob trilogy, if you've found any bugs please email me at sbspgamedesigner@hotmail.com. Thanks for playing, Rufus |
Hi there SpongeBob |
Hi Patrick I'd like to buy a fishingnet! |
Here you go! |
Hi Sandy, what are you doing in Squidward's house? |
Hi SpongeBob, I'm here to study some of his interesting books.. And you? |
Please go work for Mr Krabs, you could really help him improve his business.. And that would be better for whole Bikini Bottom's Economy! |
Okey SpongeBob, since you've become that smart I'll do it! |
Hi SpongeBob |
Hi Pearl, your father wants me to get you out of here. He says it's too dangerous for a girl like you to be here! |
But SpongeBob I want to find a new boyfriend! |
Maybe this diamond will change your mind?! |
WOW! I'm leaving right away!! |
Thanks Pearl! |
Hi SpongeBob can I help you? |
I would like to buy a clarinet! |
Here you go, the cheapest I've got! |
Hi SpongeBob, what do you want? |
One REAL diamond please! |
Here you go SpongeBob, the realest one I've got! |
Hi Patrick I'd like to buy a Karate Hand! |
Hi SpongeBob, how can I help you? |
Hi Patrick, I'm here because Mr Krabs send me.. He borrowed you stuff to build up your store, but now he wants me to bring it back.. |
ZZZZZZZZZZzzzzzzzzz........ |
Patrick? |
ZZZZZZzzzzzz... ZZZZzzzzzz.... |
PATRICK?! |
Huh? What's happening?! |
Calm down! Nothing's happening.. |
Then why are you yelling like that? |
Because Mr Krabs send me.. He borrowed you stuff to build up your store, but now he wants me to bring it back.. |
Fine I'll take it myself! |
Hi SpongeBob what will it be? |
Hi Plankton I'd like to buy a Fighting License |
Here you go, it's the last one I've got! |
Thanks for the Clarinet SpongeBob, here´s you´re clubcard.. You can now enter the Bikini Club! |
Thanks Squidward, you´re a real good friend! |
Hi Patrick I'd like to buy an Armor Helmet |
Krabby Patty - 1 Charm point earned! - 25 Energy lost - 20 Coins lost |
Fitness 1 Strength point earned! |
Study - 1 Knowledge point earned! - 25 Energy points lost - 20 Coins lost |
Work - You earned some money! - 50 Energy points lost |
Sleep - You're health is fully restored! - You're energy is fully restored! - 1 Day has passed |
ZzzZzZzZzzzZzZzz.. |
Johny VS SpongeBob |
Fight! |
Kennis |
Kracht |
00 |
00 |
Geld |
00000 |
00 |
00 |
Dag |
Missie |
00 |
Actief |
0 |
Johny |
000 |
000 |
000 |
Armor |
0 |
Karate H |
Diamant |
0 |
Koffer |
0 |
0 |
Clubpas |
0 |
0 |
Visnet |
0 |
VS |
SpongeB |
Victory You've won! You've really teached him a lesson! |
Game Over You lose! You'll just have to try harder next time! |
Plankton VS SpongeBob |
00 |
00 |
00000 |
00 |
00 |
00 |
0 |
Plankton |
000 |
000 |
000 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
ActionScript [AS1/AS2]
Frame 1knowledge = "1"; energy = "100"; strength = "1"; charm = "1"; cash = "2500"; health = "100"; handgun = "0"; fishnet = "0"; day = "1"; armani = "0"; jewel = "0"; mission = "0"; active = "0"; koffer = "0"; license = "0"; clubpas = "0"; enemy = "100"; armor = "0"; clarinet = "0"; stop();Frame 2if (player1.hittest(next)) { gotoAndPlay (4); }Instance of Symbol 67 MovieClip "player1" in Frame 2onClipEvent (load) { moveSpeed = 10; } onClipEvent (enterFrame) { if (Key.isDown(39)) { gotoAndStop (2); this._x = this._x + moveSpeed; _root.sc.nextFrame(); } else if (Key.isDown(37)) { gotoAndStop (3); this._x = this._x - moveSpeed; _root.sc.prevFrame(); } } onClipEvent (enterFrame) { if (this._x > 525) { this._x = 524; } } onClipEvent (enterFrame) { if (this._x < 24) { this._x = 25; } }Frame 3gotoAndPlay (2);Frame 4if (player2.hittest(next)) { gotoAndPlay (6); } if (player2.hittest(prev)) { gotoAndPlay (2); }Instance of Symbol 67 MovieClip "player2" in Frame 4onClipEvent (load) { moveSpeed = 10; } onClipEvent (enterFrame) { if (Key.isDown(39)) { gotoAndStop (2); this._x = this._x + moveSpeed; _root.sc.nextFrame(); } else if (Key.isDown(37)) { gotoAndStop (3); this._x = this._x - moveSpeed; _root.sc.prevFrame(); } } onClipEvent (enterFrame) { if (this._x > 525) { this._x = 524; } } onClipEvent (enterFrame) { if (this._x < 24) { this._x = 25; } }Frame 5gotoAndPlay (4);Frame 6if (player3.hittest(next)) { gotoAndPlay (8); } if (player3.hittest(prev)) { gotoAndPlay (4); }Instance of Symbol 67 MovieClip "player3" in Frame 6onClipEvent (load) { moveSpeed = 10; } onClipEvent (enterFrame) { if (Key.isDown(39)) { gotoAndStop (2); this._x = this._x + moveSpeed; _root.sc.nextFrame(); } else if (Key.isDown(37)) { gotoAndStop (3); this._x = this._x - moveSpeed; _root.sc.prevFrame(); } } onClipEvent (enterFrame) { if (this._x > 525) { this._x = 524; } } onClipEvent (enterFrame) { if (this._x < 24) { this._x = 25; } }Frame 7gotoAndPlay (6);Frame 8if (player4.hittest(next)) { gotoAndPlay (10); } if (player4.hittest(prev)) { gotoAndPlay (6); }Instance of Symbol 67 MovieClip "player4" in Frame 8onClipEvent (load) { moveSpeed = 10; } onClipEvent (enterFrame) { if (Key.isDown(39)) { gotoAndStop (2); this._x = this._x + moveSpeed; _root.sc.nextFrame(); } else if (Key.isDown(37)) { gotoAndStop (3); this._x = this._x - moveSpeed; _root.sc.prevFrame(); } } onClipEvent (enterFrame) { if (this._x > 525) { this._x = 524; } } onClipEvent (enterFrame) { if (this._x < 24) { this._x = 25; } }Frame 9gotoAndPlay (8);Frame 10if (player5.hittest(next)) { gotoAndPlay (12); } if (player5.hittest(prev)) { gotoAndPlay (8); }Instance of Symbol 67 MovieClip "player5" in Frame 10onClipEvent (load) { moveSpeed = 10; } onClipEvent (enterFrame) { if (Key.isDown(39)) { gotoAndStop (2); this._x = this._x + moveSpeed; _root.sc.nextFrame(); } else if (Key.isDown(37)) { gotoAndStop (3); this._x = this._x - moveSpeed; _root.sc.prevFrame(); } } onClipEvent (enterFrame) { if (this._x > 525) { this._x = 524; } } onClipEvent (enterFrame) { if (this._x < 24) { this._x = 25; } }Frame 11gotoAndPlay (10);Frame 12if (player6.hittest(next)) { gotoAndPlay (14); } if (player6.hittest(prev)) { gotoAndPlay (10); }Instance of Symbol 67 MovieClip "player6" in Frame 12onClipEvent (load) { moveSpeed = 10; } onClipEvent (enterFrame) { if (Key.isDown(39)) { gotoAndStop (2); this._x = this._x + moveSpeed; _root.sc.nextFrame(); } else if (Key.isDown(37)) { gotoAndStop (3); this._x = this._x - moveSpeed; _root.sc.prevFrame(); } } onClipEvent (enterFrame) { if (this._x > 525) { this._x = 524; } } onClipEvent (enterFrame) { if (this._x < 24) { this._x = 25; } }Frame 13gotoAndPlay (12);Frame 14if (player7.hittest(prev)) { gotoAndPlay (12); }Instance of Symbol 67 MovieClip "player7" in Frame 14onClipEvent (load) { moveSpeed = 10; } onClipEvent (enterFrame) { if (Key.isDown(39)) { gotoAndStop (2); this._x = this._x + moveSpeed; _root.sc.nextFrame(); } else if (Key.isDown(37)) { gotoAndStop (3); this._x = this._x - moveSpeed; _root.sc.prevFrame(); } } onClipEvent (enterFrame) { if (this._x > 525) { this._x = 524; } } onClipEvent (enterFrame) { if (this._x < 24) { this._x = 25; } }Frame 15gotoAndPlay (14);Frame 45stopAllSounds();Frame 46stop();Frame 47if (health < 1) { gotoAndStop (76); } if (enemy < 1) { gotoAndPlay (74); }Frame 54if (armor > 24) { armor = Number(armor) - 25; } else if (armor < 1) { health = Number(health) - 20; }Frame 62gotoAndPlay (47);Frame 63enemy = Number(enemy) - 10;Frame 73gotoAndPlay (47);Frame 74stopAllSounds();Frame 75stop();Frame 77stopAllSounds();Frame 78stop();Frame 79if (health < 1) { gotoAndStop (106); } if (enemy < 1) { gotoAndPlay (104); }Frame 84if (armor > 24) { armor = Number(armor) - 25; } else if (armor < 1) { health = Number(health) - 25; }Frame 92gotoAndPlay (79);Frame 93enemy = Number(enemy) - 10;Frame 103gotoAndPlay (79);Frame 104stopAllSounds();Frame 105stop();Symbol 19 Buttonon (release) { prevFrame(); }Symbol 21 Buttonon (release) { nextFrame(); }Symbol 50 Buttonon (release) { getURL ("http://www.cooleringtones.com", "_blank"); }Symbol 51 Buttonon (release) { _root.gotoAndStop("bhome"); }Symbol 52 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }Symbol 52 MovieClip Frame 2gotoAndPlay (1);Symbol 52 MovieClip Frame 3stop();Symbol 53 MovieClip Frame 1stop();Symbol 56 MovieClip Frame 1stop();Symbol 60 Buttonon (keyPress "<Up>") { if (player1.hittest(inside)) { gotoAndStop (16); } }Symbol 66 MovieClip Frame 39gotoAndPlay (1);Symbol 67 MovieClip Frame 2stop();Symbol 67 MovieClip Frame 3stop();Symbol 70 Buttonon (keyPress "<Up>") { if (player2.hittest(inside)) { gotoAndStop (17); } }Symbol 73 Buttonon (keyPress "<Up>") { if (player3.hittest(inside)) { gotoAndStop (18); } }Symbol 76 Buttonon (keyPress "<Up>") { if (player4.hittest(inside)) { gotoAndStop (19); } }Symbol 78 Buttonon (keyPress "<Up>") { if (player5.hittest(inside)) { gotoAndStop (20); } }Symbol 80 Buttonon (keyPress "<Up>") { if (player6.hittest(inside)) { gotoAndStop (21); } }Symbol 88 Buttonon (release) { if (fishnet > 0) { getURL ("http://www.newgrounds.com/portal/view.php?id=143327 ", "_blank"); } }Symbol 89 Buttonon (keyPress "<Up>") { if (player7.hittest(inside)) { if (clubpas > 0) { gotoAndStop (22); } } }Symbol 95 Buttonon (keyPress "<Down>") { gotoAndPlay (2); }Symbol 100 Buttonon (release) { if (mission < 1) { if (active < 1) { mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (23); } } } on (release) { if (mission < 2) { if (mission > 0) { if (active < 1) { cash = Number(cash) + (Number(strength) * 10); koffer = Number(koffer) - 1; mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (24); } } } } on (release) { if (mission < 3) { if (mission > 1) { if (active < 1) { cash = Number(cash) + (Number(strength) * 20); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (25); } } } } on (release) { if (mission < 4) { if (mission > 2) { if (active < 1) { cash = Number(cash) + (Number(strength) * 50); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (26); } } } } on (release) { if (mission < 5) { if (mission > 3) { if (active < 1) { cash = Number(cash) + (Number(strength) * 100); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (27); } } } } on (release) { if (mission < 6) { if (mission > 4) { if (active < 1) { gotoAndStop (28); } } } }Symbol 104 Buttonon (release) { if (mission < 6) { if (mission > 4) { if (active > 0) { if (clubpas < 1) { if (clarinet > 0) { clubpas = Number(clubpas) + 1; gotoAndStop (37); } } } } } }Symbol 110 Buttonon (release) { if (cash > 19) { if (charm < 10) { if (energy > 24) { cash = Number(cash) - 20; charm = Number(charm) + 1; energy = Number(energy) - 25; gotoAndStop (39); } } } }Symbol 151 Buttonon (release) { if (cash > 499) { if (armor < 100) { armor = 100; cash = Number(cash) - 500; gotoAndStop (38); } } }Symbol 152 Buttonon (keyPress "<Down>") { gotoAndPlay (4); }Symbol 157 Buttonon (release) { if (cash > 199) { if (handgun < 1) { if (license > 0) { cash = Number(cash) - 200; handgun = Number(handgun) + 1; _root.gotoAndStop("gothandgun"); } } } }Symbol 161 Buttonon (release) { if (cash > 199) { if (fishnet < 1) { cash = Number(cash) - 200; fishnet = Number(handgun) + 1; _root.gotoAndStop("gotfishnet"); } } }Symbol 165 Buttonon (release) { if (mission < 2) { if (active > 0) { if (koffer < 1) { koffer = Number(koffer) + 1; active = Number(active) - 1; gotoAndStop (35); } } } }Symbol 168 Buttonon (keyPress "<Down>") { gotoAndPlay (6); }Symbol 173 Buttonon (release) { if (mission > 2) { if (mission < 4) { if (knowledge > 9) { if (active > 0) { active = Number(active) - 1; gotoAndStop (30); } } } } }Symbol 177 Buttonon (release) { if (cash > 19) { if (knowledge < 10) { if (energy > 24) { cash = Number(cash) - 20; knowledge = Number(knowledge) + 1; energy = Number(energy) - 25; gotoAndStop (41); } } } }Symbol 186 Buttonon (release) { health = 100; energy = 100; day = Number(day) + 1; gotoAndStop (43); }Symbol 187 Buttonon (keyPress "<Down>") { gotoAndPlay (8); }Symbol 196 Buttonon (release) { if (cash > 19) { if (strength < 10) { if (energy > 24) { cash = Number(cash) - 20; strength = Number(strength) + 1; energy = Number(energy) - 25; gotoAndStop (40); } } } }Symbol 201 Buttonon (release) { if (handgun > 0) { if (mission > 1) { if (mission < 3) { if (active > 0) { gotoAndPlay (45); } } } } }Symbol 202 Buttonon (keyPress "<Down>") { gotoAndPlay (10); }Symbol 208 Buttonon (release) { if (cash > 999) { if (jewel < 1) { cash = Number(cash) - 1000; jewel = Number(jewel) + 1; _root.gotoAndStop("gotjewel"); } } }Symbol 213 Buttonon (release) { if (cash > 999) { if (clarinet < 1) { cash = Number(cash) - 1000; clarinet = Number(clarinet) + 1; _root.gotoAndStop("gotklarinet"); } } }Symbol 219 Buttonon (release) { if (energy > 49) { if (charm > 0) { energy = Number(energy) - 50; cash = Number(cash) + (Number(charm) * 100); gotoAndStop (42); } } }Symbol 223 Buttonon (release) { if (mission < 3) { if (mission > 1) { if (active > 0) { if (license < 1) { if (cash > 999) { license = Number(license) + 1; cash = Number(cash) - 1000; gotoAndStop (36); } } } } } } on (release) { if (mission < 5) { if (mission > 3) { if (active > 0) { enemy = 100; gotoAndPlay (77); } } } }Symbol 224 Buttonon (keyPress "<Down>") { gotoAndPlay (12); }Symbol 234 Buttonon (release) { if (jewel > 0) { if (charm > 9) { active = Number(active) - 1; gotoAndStop (31); } } }Symbol 235 Buttonon (keyPress "<Down>") { gotoAndPlay (14); }Symbol 237 Buttonon (release) { if (mission < 1) { if (active < 1) { mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } on (release) { if (mission < 2) { if (mission > 0) { if (active < 1) { cash = Number(cash) + (Number(strength) * 10); koffer = Number(koffer) - 1; mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 3) { if (mission > 1) { if (active < 1) { cash = Number(cash) + (Number(strength) * 20); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 4) { if (mission > 2) { if (active < 1) { cash = Number(cash) + (Number(strength) * 50); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 5) { if (mission > 3) { if (active < 1) { cash = Number(cash) + (Number(strength) * 100); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 6) { if (mission > 4) { if (active < 1) { gotoAndStop (1); } } } }Symbol 238 Buttonon (release) { if (mission < 6) { if (mission > 4) { if (active > 0) { if (clubpas < 1) { if (clarinet > 0) { clubpas = Number(clubpas) + 1; gotoAndStop (1); } } } } } }Symbol 239 Buttonon (release) { if (cash > 19) { if (charm < 10) { if (health > 20) { cash = Number(cash) - 20; charm = Number(charm) + 1; health = Number(health) - 20; gotoAndStop (1); } } } }Symbol 248 Buttonon (release) { nextFrame(); }Symbol 269 Buttonon (release) { _root.gotoAndStop("bbar"); }Symbol 270 MovieClip Frame 1stop();Symbol 272 Buttonon (release) { gotoAndStop (16); }Symbol 273 Buttonon (release) { if (mission < 1) { if (active < 1) { mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } on (release) { if (mission < 2) { if (mission > 0) { if (active < 1) { cash = Number(cash) + (Number(strength) * 10); koffer = Number(koffer) - 1; mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 3) { if (mission > 1) { if (active < 1) { cash = Number(cash) + (Number(strength) * 20); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 4) { if (mission > 2) { if (active < 1) { cash = Number(cash) + (Number(strength) * 50); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 5) { if (mission > 3) { if (active < 1) { cash = Number(cash) + (Number(strength) * 100); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 6) { if (mission > 4) { if (active < 1) { gotoAndStop (1); } } } }Symbol 274 Buttonon (release) { if (mission < 6) { if (mission > 4) { if (active > 0) { if (clubpas < 1) { if (clarinet > 0) { clubpas = Number(clubpas) + 1; gotoAndStop (1); } } } } } }Symbol 275 Buttonon (release) { if (cash > 19) { if (charm < 10) { if (health > 20) { cash = Number(cash) - 20; charm = Number(charm) + 1; health = Number(health) - 20; gotoAndStop (1); } } } }Symbol 286 MovieClip Frame 1stop();Symbol 287 Buttonon (release) { if (mission < 1) { if (active < 1) { mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } on (release) { if (mission < 2) { if (mission > 0) { if (active < 1) { cash = Number(cash) + (Number(strength) * 10); koffer = Number(koffer) - 1; mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 3) { if (mission > 1) { if (active < 1) { cash = Number(cash) + (Number(strength) * 20); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 4) { if (mission > 2) { if (active < 1) { cash = Number(cash) + (Number(strength) * 50); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 5) { if (mission > 3) { if (active < 1) { cash = Number(cash) + (Number(strength) * 100); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 6) { if (mission > 4) { if (active < 1) { gotoAndStop (1); } } } }Symbol 288 Buttonon (release) { if (mission < 6) { if (mission > 4) { if (active > 0) { if (clubpas < 1) { if (clarinet > 0) { clubpas = Number(clubpas) + 1; gotoAndStop (1); } } } } } }Symbol 289 Buttonon (release) { if (cash > 19) { if (charm < 10) { if (health > 20) { cash = Number(cash) - 20; charm = Number(charm) + 1; health = Number(health) - 20; gotoAndStop (1); } } } }Symbol 298 MovieClip Frame 1stop();Symbol 299 Buttonon (release) { if (mission < 1) { if (active < 1) { mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } on (release) { if (mission < 2) { if (mission > 0) { if (active < 1) { cash = Number(cash) + (Number(strength) * 10); koffer = Number(koffer) - 1; mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 3) { if (mission > 1) { if (active < 1) { cash = Number(cash) + (Number(strength) * 20); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 4) { if (mission > 2) { if (active < 1) { cash = Number(cash) + (Number(strength) * 50); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 5) { if (mission > 3) { if (active < 1) { cash = Number(cash) + (Number(strength) * 100); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 6) { if (mission > 4) { if (active < 1) { gotoAndStop (1); } } } }Symbol 300 Buttonon (release) { if (mission < 6) { if (mission > 4) { if (active > 0) { if (clubpas < 1) { if (clarinet > 0) { clubpas = Number(clubpas) + 1; gotoAndStop (1); } } } } } }Symbol 301 Buttonon (release) { if (cash > 19) { if (charm < 10) { if (health > 20) { cash = Number(cash) - 20; charm = Number(charm) + 1; health = Number(health) - 20; gotoAndStop (1); } } } }Symbol 311 MovieClip Frame 1stop();Symbol 312 Buttonon (release) { if (mission < 1) { if (active < 1) { mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } on (release) { if (mission < 2) { if (mission > 0) { if (active < 1) { cash = Number(cash) + (Number(strength) * 10); koffer = Number(koffer) - 1; mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 3) { if (mission > 1) { if (active < 1) { cash = Number(cash) + (Number(strength) * 20); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 4) { if (mission > 2) { if (active < 1) { cash = Number(cash) + (Number(strength) * 50); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 5) { if (mission > 3) { if (active < 1) { cash = Number(cash) + (Number(strength) * 100); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 6) { if (mission > 4) { if (active < 1) { gotoAndStop (1); } } } }Symbol 313 Buttonon (release) { if (mission < 6) { if (mission > 4) { if (active > 0) { if (clubpas < 1) { if (clarinet > 0) { clubpas = Number(clubpas) + 1; gotoAndStop (1); } } } } } }Symbol 314 Buttonon (release) { if (cash > 19) { if (charm < 10) { if (health > 20) { cash = Number(cash) - 20; charm = Number(charm) + 1; health = Number(health) - 20; gotoAndStop (1); } } } }Symbol 322 MovieClip Frame 1stop();Symbol 323 Buttonon (release) { if (mission < 1) { if (active < 1) { mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } on (release) { if (mission < 2) { if (mission > 0) { if (active < 1) { cash = Number(cash) + (Number(strength) * 10); koffer = Number(koffer) - 1; mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 3) { if (mission > 1) { if (active < 1) { cash = Number(cash) + (Number(strength) * 20); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 4) { if (mission > 2) { if (active < 1) { cash = Number(cash) + (Number(strength) * 50); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 5) { if (mission > 3) { if (active < 1) { cash = Number(cash) + (Number(strength) * 100); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 6) { if (mission > 4) { if (active < 1) { gotoAndStop (1); } } } }Symbol 324 Buttonon (release) { if (mission < 6) { if (mission > 4) { if (active > 0) { if (clubpas < 1) { if (clarinet > 0) { clubpas = Number(clubpas) + 1; gotoAndStop (1); } } } } } }Symbol 325 Buttonon (release) { if (cash > 19) { if (charm < 10) { if (health > 20) { cash = Number(cash) - 20; charm = Number(charm) + 1; health = Number(health) - 20; gotoAndStop (1); } } } }Symbol 334 MovieClip Frame 1stop();Symbol 336 Buttonon (release) { if (cash > 499) { if (armor < 100) { armor = 100; cash = Number(cash) - 500; gotoAndStop (1); } } }Symbol 337 Buttonon (release) { if (mission < 2) { if (active > 0) { if (koffer < 1) { koffer = Number(koffer) + 1; active = Number(active) - 1; gotoAndStop (1); } } } }Symbol 342 Buttonon (release) { _root.gotoAndStop("bgunshop"); }Symbol 343 MovieClip Frame 1stop();Symbol 345 Buttonon (release) { if (mission > 2) { if (mission < 4) { if (knowledge > 9) { active = Number(active) - 1; gotoAndStop (1); } } } }Symbol 346 Buttonon (release) { if (cash > 19) { if (knowledge < 10) { if (health > 24) { cash = Number(cash) - 20; knowledge = Number(knowledge) + 1; health = Number(health) - 25; gotoAndStop (1); } } } }Symbol 356 Buttonon (release) { _root.gotoAndStop("bschool"); }Symbol 357 MovieClip Frame 1stop();Symbol 368 Buttonon (release) { if (jewel > 0) { if (charm > 9) { gotoAndStop (1); } } }Symbol 377 Buttonon (release) { _root.gotoAndStop("bclub"); }Symbol 378 MovieClip Frame 1stop();Symbol 380 Buttonon (release) { if (health > 50) { if (charm > 0) { health = Number(health) - 50; cash = Number(cash) + (Number(charm) * 100); } } }Symbol 390 Buttonon (release) { _root.gotoAndStop("bsupermarket"); }Symbol 391 MovieClip Frame 1stop();Symbol 400 MovieClip Frame 1stop();Symbol 401 Buttonon (release) { if (cash > 499) { if (armor < 100) { armor = 100; cash = Number(cash) - 500; gotoAndStop (1); } } }Symbol 402 Buttonon (release) { if (mission < 2) { if (active > 0) { if (koffer < 1) { koffer = Number(koffer) + 1; active = Number(active) - 1; gotoAndStop (1); } } } }Symbol 405 MovieClip Frame 1stop();Symbol 406 Buttonon (release) { if (cash > 499) { if (armor < 100) { armor = 100; cash = Number(cash) - 500; gotoAndStop (1); } } }Symbol 407 Buttonon (release) { if (mission < 2) { if (active > 0) { if (koffer < 1) { koffer = Number(koffer) + 1; active = Number(active) - 1; gotoAndStop (1); } } } }Symbol 427 MovieClip Frame 1stop();Symbol 436 MovieClip Frame 1stop();Symbol 437 Buttonon (release) { if (mission < 1) { if (active < 1) { mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } on (release) { if (mission < 2) { if (mission > 0) { if (active < 1) { cash = Number(cash) + (Number(strength) * 10); koffer = Number(koffer) - 1; mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 3) { if (mission > 1) { if (active < 1) { cash = Number(cash) + (Number(strength) * 20); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 4) { if (mission > 2) { if (active < 1) { cash = Number(cash) + (Number(strength) * 50); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 5) { if (mission > 3) { if (active < 1) { cash = Number(cash) + (Number(strength) * 100); mission = Number(mission) + 1; active = Number(active) + 1; gotoAndStop (1); } } } } on (release) { if (mission < 6) { if (mission > 4) { if (active < 1) { gotoAndStop (1); } } } }Symbol 438 Buttonon (release) { if (cash > 19) { if (charm < 10) { if (health > 20) { cash = Number(cash) - 20; charm = Number(charm) + 1; health = Number(health) - 20; gotoAndStop (1); } } } }Symbol 443 Buttonon (release) { if (mission < 6) { if (mission > 4) { if (active > 0) { if (clubpas < 1) { if (clarinet > 0) { clubpas = Number(clubpas) + 1; gotoAndStop (1); } } } } } }Symbol 445 Buttonon (release) { _root.gotoAndStop("bbar"); }Symbol 446 MovieClip Frame 1stop();Symbol 447 Buttonon (release) { if (cash > 499) { if (armor < 100) { armor = 100; cash = Number(cash) - 500; gotoAndStop (1); } } }Symbol 448 Buttonon (release) { if (mission < 2) { if (active > 0) { if (koffer < 1) { koffer = Number(koffer) + 1; active = Number(active) - 1; gotoAndStop (1); } } } }Symbol 451 MovieClip Frame 1stop();Symbol 454 Buttonon (release) { gotoAndStop (16); }Symbol 457 Buttonon (release) { gotoAndStop (20); }Symbol 460 Buttonon (release) { gotoAndStop (18); }Symbol 463 Buttonon (release) { gotoAndStop (21); }Symbol 467 Buttonon (release) { gotoAndStop (19); }Symbol 472 Buttonon (release) { gotoAndPlay (47); }Symbol 509 Buttonon (keyPress "<Space>") { gotoAndPlay (63); }Symbol 524 Buttonon (release) { active = Number(active) - 1; gotoAndStop (20); }Symbol 527 Buttonon (release) { stopAllSounds(); gotoAndPlay (1); }Symbol 531 Buttonon (release) { gotoAndPlay (79); }Symbol 532 Buttonon (release) { if (health > 50) { if (charm > 0) { health = Number(health) - 50; cash = Number(cash) + (Number(charm) * 100); gotoAndStop (42); } } }Symbol 553 Buttonon (keyPress "<Space>") { gotoAndPlay (93); }Symbol 566 Buttonon (release) { active = Number(active) - 1; gotoAndStop (21); }
Library Items
Symbol 1 Bitmap | Used by:2 77 | |
Symbol 2 Graphic | Uses:1 | Used by:53 |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:3 | Used by:5 |
Symbol 5 MovieClip | Uses:4 | Used by:53 |
Symbol 6 Bitmap | Used by:7 | |
Symbol 7 Graphic | Uses:6 | Used by:53 |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:8 | Used by:52 |
Symbol 10 Graphic | Used by:52 | |
Symbol 11 Graphic | Used by:52 | |
Symbol 12 Font | Used by:13 17 20 33 36 268 285 297 310 321 333 453 456 459 462 465 471 523 526 | |
Symbol 13 Text | Uses:12 | Used by:52 |
Symbol 14 Font | Used by:15 23 25 27 29 31 34 37 268 285 297 310 321 333 453 456 459 462 465 466 470 523 526 530 | |
Symbol 15 Text | Uses:14 | Used by:52 |
Symbol 16 Graphic | Used by:19 21 51 269 454 457 460 463 467 472 524 527 531 566 | |
Symbol 17 Text | Uses:12 | Used by:19 269 454 457 460 463 467 524 527 566 |
Symbol 18 Graphic | Used by:19 21 51 269 454 457 460 463 467 472 524 527 531 566 | |
Symbol 19 Button | Uses:16 17 18 | Used by:52 |
Symbol 20 Text | Uses:12 | Used by:21 51 |
Symbol 21 Button | Uses:16 20 18 | Used by:52 |
Symbol 22 Graphic | Used by:52 | |
Symbol 23 Text | Uses:14 | Used by:52 |
Symbol 24 Graphic | Used by:52 | |
Symbol 25 Text | Uses:14 | Used by:52 |
Symbol 26 Graphic | Used by:52 | |
Symbol 27 Text | Uses:14 | Used by:52 |
Symbol 28 Graphic | Used by:52 | |
Symbol 29 Text | Uses:14 | Used by:52 |
Symbol 30 Graphic | Used by:52 | |
Symbol 31 Text | Uses:14 | Used by:52 |
Symbol 32 Graphic | Used by:52 | |
Symbol 33 Text | Uses:12 | Used by:52 |
Symbol 34 Text | Uses:14 | Used by:52 |
Symbol 35 Graphic | Used by:52 | |
Symbol 36 Text | Uses:12 | Used by:52 |
Symbol 37 Text | Uses:14 | Used by:52 |
Symbol 38 Bitmap | Used by:39 | |
Symbol 39 Graphic | Uses:38 | Used by:48 50 |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:40 | Used by:48 |
Symbol 42 Bitmap | Used by:43 | |
Symbol 43 Graphic | Uses:42 | Used by:48 |
Symbol 44 Bitmap | Used by:45 | |
Symbol 45 Graphic | Uses:44 | Used by:48 |
Symbol 46 Bitmap | Used by:47 | |
Symbol 47 Graphic | Uses:46 | Used by:48 |
Symbol 48 MovieClip | Uses:39 41 43 45 47 | Used by:50 |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 Button | Uses:48 49 39 | Used by:52 |
Symbol 51 Button | Uses:16 20 18 | Used by:52 |
Symbol 52 MovieClip | Uses:9 10 11 13 15 19 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 50 51 | Used by:53 |
Symbol 53 MovieClip | Uses:2 5 7 52 | Used by:Timeline |
Symbol 54 Sound | Used by:Timeline | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:55 | Used by:Timeline |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 Button | Uses:57 | Used by:Timeline |
Symbol 59 Graphic | Used by:60 70 73 76 78 80 89 | |
Symbol 60 Button | Uses:59 | Used by:Timeline |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:Timeline |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:63 | Used by:67 |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:65 | Used by:67 |
Symbol 67 MovieClip | Uses:64 66 | Used by:Timeline |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:68 | Used by:Timeline |
Symbol 70 Button | Uses:59 | Used by:Timeline |
Symbol 71 Bitmap | Used by:72 90 | |
Symbol 72 Graphic | Uses:71 | Used by:Timeline |
Symbol 73 Button | Uses:59 | Used by:Timeline |
Symbol 74 Bitmap | Used by:75 79 | |
Symbol 75 Graphic | Uses:74 | Used by:Timeline |
Symbol 76 Button | Uses:59 | Used by:Timeline |
Symbol 77 Graphic | Uses:1 | Used by:Timeline |
Symbol 78 Button | Uses:59 | Used by:Timeline |
Symbol 79 Graphic | Uses:74 | Used by:Timeline |
Symbol 80 Button | Uses:59 | Used by:Timeline |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:Timeline |
Symbol 83 Graphic | Used by:85 88 | |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:83 84 | Used by:86 |
Symbol 86 MovieClip | Uses:85 | Used by:88 |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 Button | Uses:86 87 83 | Used by:Timeline |
Symbol 89 Button | Uses:59 | Used by:Timeline |
Symbol 90 Graphic | Uses:71 | Used by:Timeline |
Symbol 91 Bitmap | Used by:92 236 251 | |
Symbol 92 Graphic | Uses:91 | Used by:Timeline |
Symbol 93 Graphic | Used by:95 152 168 187 202 224 235 | |
Symbol 94 Graphic | Used by:95 152 168 187 202 224 235 | |
Symbol 95 Button | Uses:93 94 | Used by:Timeline |
Symbol 96 Graphic | Used by:100 237 273 287 299 312 323 437 | |
Symbol 97 Graphic | Used by:100 237 273 287 299 312 323 437 | |
Symbol 98 Font | Used by:99 103 108 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 150 155 156 160 164 176 184 185 190 195 200 207 212 217 222 233 245 258 259 260 261 262 263 265 277 278 279 280 281 282 283 284 291 292 293 294 295 296 303 304 305 306 307 308 309 316 317 318 319 320 327 328 329 330 331 332 339 340 341 348 353 354 355 366 369 371 373 375 376 384 386 389 394 396 399 404 409 410 416 417 418 419 420 421 422 423 426 430 432 435 442 444 450 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 | |
Symbol 99 Text | Uses:98 | Used by:100 237 273 287 299 312 323 437 |
Symbol 100 Button | Uses:96 97 99 | Used by:Timeline |
Symbol 101 Graphic | Used by:104 238 274 288 300 313 324 443 | |
Symbol 102 Graphic | Used by:104 238 274 288 300 313 324 443 | |
Symbol 103 Text | Uses:98 | Used by:104 238 274 288 300 313 324 443 |
Symbol 104 Button | Uses:101 102 103 | Used by:Timeline |
Symbol 105 Graphic | Used by:110 239 275 289 301 314 325 438 | |
Symbol 106 Graphic | Used by:110 239 275 289 301 314 325 438 | |
Symbol 107 Graphic | Used by:110 157 177 196 219 239 275 289 301 314 325 346 380 438 532 | |
Symbol 108 Text | Uses:98 | Used by:110 239 275 289 301 314 325 438 |
Symbol 109 Sound | Used by:110 177 186 196 219 239 275 289 301 314 325 346 380 438 532 | |
Symbol 110 Button | Uses:105 106 107 108 109 | Used by:Timeline |
Symbol 111 Graphic | Used by:Timeline | |
Symbol 112 Text | Uses:98 | Used by:Timeline |
Symbol 113 Text | Uses:98 | Used by:Timeline |
Symbol 114 Text | Uses:98 | Used by:Timeline |
Symbol 115 EditableText | Uses:98 | Used by:Timeline |
Symbol 116 EditableText | Uses:98 | Used by:Timeline |
Symbol 117 Text | Uses:98 | Used by:Timeline |
Symbol 118 Text | Uses:98 | Used by:Timeline |
Symbol 119 EditableText | Uses:98 | Used by:Timeline |
Symbol 120 EditableText | Uses:98 | Used by:Timeline |
Symbol 121 EditableText | Uses:98 | Used by:Timeline |
Symbol 122 Text | Uses:98 | Used by:Timeline |
Symbol 123 Text | Uses:98 | Used by:Timeline |
Symbol 124 EditableText | Uses:98 | Used by:Timeline |
Symbol 125 Text | Uses:98 | Used by:Timeline |
Symbol 126 EditableText | Uses:98 | Used by:Timeline |
Symbol 127 EditableText | Uses:98 | Used by:Timeline |
Symbol 128 EditableText | Uses:98 | Used by:Timeline |
Symbol 129 Text | Uses:98 | Used by:Timeline |
Symbol 130 EditableText | Uses:98 | Used by:Timeline |
Symbol 131 Text | Uses:98 | Used by:Timeline |
Symbol 132 Text | Uses:98 | Used by:Timeline |
Symbol 133 EditableText | Uses:98 | Used by:Timeline |
Symbol 134 Text | Uses:98 | Used by:Timeline |
Symbol 135 EditableText | Uses:98 | Used by:Timeline |
Symbol 136 Text | Uses:98 | Used by:Timeline |
Symbol 137 EditableText | Uses:98 | Used by:Timeline |
Symbol 138 Text | Uses:98 | Used by:Timeline |
Symbol 139 EditableText | Uses:98 | Used by:Timeline |
Symbol 140 EditableText | Uses:98 | Used by:Timeline |
Symbol 141 Text | Uses:98 | Used by:Timeline |
Symbol 142 Text | Uses:98 | Used by:Timeline |
Symbol 143 EditableText | Uses:98 | Used by:Timeline |
Symbol 144 Text | Uses:98 | Used by:Timeline |
Symbol 145 EditableText | Uses:98 | Used by:Timeline |
Symbol 146 Bitmap | Used by:147 335 | |
Symbol 147 Graphic | Uses:146 | Used by:Timeline |
Symbol 148 Graphic | Used by:151 336 401 406 447 | |
Symbol 149 Graphic | Used by:151 336 401 406 447 | |
Symbol 150 Text | Uses:98 | Used by:151 336 401 406 447 |
Symbol 151 Button | Uses:148 149 150 | Used by:Timeline |
Symbol 152 Button | Uses:93 94 | Used by:Timeline |
Symbol 153 Graphic | Used by:157 | |
Symbol 154 Graphic | Used by:157 | |
Symbol 155 Text | Uses:98 | Used by:157 |
Symbol 156 Text | Uses:98 | Used by:157 |
Symbol 157 Button | Uses:153 154 155 107 156 | Used by:343 405 427 451 Timeline |
Symbol 158 Graphic | Used by:161 | |
Symbol 159 Graphic | Used by:161 | |
Symbol 160 Text | Uses:98 | Used by:161 |
Symbol 161 Button | Uses:158 159 160 | Used by:343 405 427 451 Timeline |
Symbol 162 Graphic | Used by:165 337 402 407 448 | |
Symbol 163 Graphic | Used by:165 337 402 407 448 | |
Symbol 164 Text | Uses:98 | Used by:165 337 402 407 448 |
Symbol 165 Button | Uses:162 163 164 | Used by:Timeline |
Symbol 166 Bitmap | Used by:167 344 | |
Symbol 167 Graphic | Uses:166 | Used by:Timeline |
Symbol 168 Button | Uses:93 94 | Used by:Timeline |
Symbol 169 Graphic | Used by:173 345 | |
Symbol 170 Graphic | Used by:173 345 | |
Symbol 171 Font | Used by:172 | |
Symbol 172 Text | Uses:171 | Used by:173 345 |
Symbol 173 Button | Uses:169 170 172 | Used by:Timeline |
Symbol 174 Graphic | Used by:177 346 | |
Symbol 175 Graphic | Used by:177 346 | |
Symbol 176 Text | Uses:98 | Used by:177 346 |
Symbol 177 Button | Uses:174 175 107 176 109 | Used by:Timeline |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:Timeline |
Symbol 180 Graphic | Used by:186 | |
Symbol 181 Graphic | Used by:186 | |
Symbol 182 Graphic | Used by:186 | |
Symbol 183 Graphic | Used by:186 | |
Symbol 184 Text | Uses:98 | Used by:186 |
Symbol 185 Text | Uses:98 | Used by:186 |
Symbol 186 Button | Uses:180 181 182 183 184 185 109 | Used by:Timeline |
Symbol 187 Button | Uses:93 94 | Used by:Timeline |
Symbol 188 Graphic | Used by:191 | |
Symbol 189 Graphic | Used by:191 | |
Symbol 190 Text | Uses:98 | Used by:191 |
Symbol 191 Button | Uses:188 189 190 | Used by:Timeline |
Symbol 192 Graphic | Used by:Timeline | |
Symbol 193 Graphic | Used by:196 | |
Symbol 194 Graphic | Used by:196 | |
Symbol 195 Text | Uses:98 | Used by:196 |
Symbol 196 Button | Uses:193 194 107 195 109 | Used by:Timeline |
Symbol 197 Graphic | Used by:201 | |
Symbol 198 Graphic | Used by:201 | |
Symbol 199 Graphic | Used by:201 | |
Symbol 200 Text | Uses:98 | Used by:201 |
Symbol 201 Button | Uses:197 198 199 200 | Used by:Timeline |
Symbol 202 Button | Uses:93 94 | Used by:Timeline |
Symbol 203 Graphic | Used by:Timeline | |
Symbol 204 Graphic | Used by:391 400 436 Timeline | |
Symbol 205 Graphic | Used by:208 | |
Symbol 206 Graphic | Used by:208 | |
Symbol 207 Text | Uses:98 | Used by:208 |
Symbol 208 Button | Uses:205 206 207 | Used by:391 400 436 Timeline |
Symbol 209 Graphic | Used by:213 | |
Symbol 210 Graphic | Used by:213 | |
Symbol 211 Graphic | Used by:213 | |
Symbol 212 Text | Uses:98 | Used by:213 |
Symbol 213 Button | Uses:209 210 211 212 | Used by:391 400 436 Timeline |
Symbol 214 Graphic | Used by:391 400 436 Timeline | |
Symbol 215 Graphic | Used by:219 380 532 | |
Symbol 216 Graphic | Used by:219 380 532 | |
Symbol 217 Text | Uses:98 | Used by:219 380 532 |
Symbol 218 Graphic | Used by:219 380 532 | |
Symbol 219 Button | Uses:215 216 107 217 218 109 | Used by:Timeline |
Symbol 220 Graphic | Used by:223 | |
Symbol 221 Graphic | Used by:223 | |
Symbol 222 Text | Uses:98 | Used by:223 |
Symbol 223 Button | Uses:220 221 222 | Used by:Timeline |
Symbol 224 Button | Uses:93 94 | Used by:Timeline |
Symbol 225 Graphic | Used by:Timeline | |
Symbol 226 Graphic | Used by:378 Timeline | |
Symbol 227 Graphic | Used by:378 Timeline | |
Symbol 228 Graphic | Used by:378 Timeline | |
Symbol 229 Graphic | Used by:378 Timeline | |
Symbol 230 Graphic | Used by:234 368 | |
Symbol 231 Graphic | Used by:234 368 | |
Symbol 232 Graphic | Used by:234 368 | |
Symbol 233 Text | Uses:98 | Used by:234 368 |
Symbol 234 Button | Uses:230 231 232 233 | Used by:Timeline |
Symbol 235 Button | Uses:93 94 | Used by:Timeline |
Symbol 236 Graphic | Uses:91 | Used by:270 286 298 311 322 334 446 |
Symbol 237 Button | Uses:96 97 99 | Used by:270 |
Symbol 238 Button | Uses:101 102 103 | Used by:270 |
Symbol 239 Button | Uses:105 106 107 108 109 | Used by:270 |
Symbol 240 Graphic | Used by:243 363 | |
Symbol 241 Graphic | Used by:243 | |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip | Uses:240 241 242 | Used by:270 286 298 311 322 334 343 382 405 427 446 451 |
Symbol 244 Graphic | Used by:270 | |
Symbol 245 Text | Uses:98 | Used by:270 |
Symbol 246 Graphic | Used by:248 342 356 377 390 445 | |
Symbol 247 Graphic | Used by:248 342 356 377 390 445 | |
Symbol 248 Button | Uses:246 247 | Used by:270 286 298 311 322 334 343 357 378 391 400 405 427 436 446 451 |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 Button | Uses:249 | Used by:270 286 298 311 322 334 343 357 391 400 405 427 436 446 451 |
Symbol 251 Graphic | Uses:91 | Used by:270 286 298 311 322 334 446 |
Symbol 252 Graphic | Used by:257 | |
Symbol 253 Graphic | Used by:256 | |
Symbol 254 Graphic | Used by:256 | |
Symbol 255 Graphic | Used by:256 | |
Symbol 256 MovieClip | Uses:253 254 255 | Used by:257 425 |
Symbol 257 MovieClip | Uses:252 256 | Used by:270 286 298 311 322 334 343 357 378 391 400 405 427 436 446 451 |
Symbol 258 Text | Uses:98 | Used by:270 |
Symbol 259 Text | Uses:98 | Used by:270 |
Symbol 260 Text | Uses:98 | Used by:270 |
Symbol 261 Text | Uses:98 | Used by:270 |
Symbol 262 Text | Uses:98 | Used by:270 |
Symbol 263 Text | Uses:98 | Used by:270 |
Symbol 264 Graphic | Used by:270 | |
Symbol 265 Text | Uses:98 | Used by:270 |
Symbol 266 Graphic | Used by:270 | |
Symbol 267 Graphic | Used by:270 286 298 311 322 334 | |
Symbol 268 Text | Uses:12 14 | Used by:270 |
Symbol 269 Button | Uses:16 17 18 | Used by:270 286 298 311 322 334 |
Symbol 270 MovieClip | Uses:236 237 238 239 243 244 245 248 250 251 257 258 259 260 261 262 263 264 265 266 267 268 269 | Used by:Timeline |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 Button | Uses:271 | Used by:Timeline |
Symbol 273 Button | Uses:96 97 99 | Used by:286 |
Symbol 274 Button | Uses:101 102 103 | Used by:286 |
Symbol 275 Button | Uses:105 106 107 108 109 | Used by:286 |
Symbol 276 Graphic | Used by:286 | |
Symbol 277 Text | Uses:98 | Used by:286 |
Symbol 278 Text | Uses:98 | Used by:286 |
Symbol 279 Text | Uses:98 | Used by:286 |
Symbol 280 Text | Uses:98 | Used by:286 |
Symbol 281 Text | Uses:98 | Used by:286 |
Symbol 282 Text | Uses:98 | Used by:286 |
Symbol 283 Text | Uses:98 | Used by:286 |
Symbol 284 Text | Uses:98 | Used by:286 |
Symbol 285 Text | Uses:12 14 | Used by:286 |
Symbol 286 MovieClip | Uses:236 273 274 275 243 276 277 248 250 251 257 278 279 280 281 282 283 284 267 285 269 | Used by:Timeline |
Symbol 287 Button | Uses:96 97 99 | Used by:298 |
Symbol 288 Button | Uses:101 102 103 | Used by:298 |
Symbol 289 Button | Uses:105 106 107 108 109 | Used by:298 |
Symbol 290 Graphic | Used by:298 | |
Symbol 291 Text | Uses:98 | Used by:298 |
Symbol 292 Text | Uses:98 | Used by:298 |
Symbol 293 Text | Uses:98 | Used by:298 |
Symbol 294 Text | Uses:98 | Used by:298 |
Symbol 295 Text | Uses:98 | Used by:298 |
Symbol 296 Text | Uses:98 | Used by:298 |
Symbol 297 Text | Uses:12 14 | Used by:298 |
Symbol 298 MovieClip | Uses:236 287 288 289 243 290 291 248 250 251 257 292 293 294 295 296 267 297 269 | Used by:Timeline |
Symbol 299 Button | Uses:96 97 99 | Used by:311 |
Symbol 300 Button | Uses:101 102 103 | Used by:311 |
Symbol 301 Button | Uses:105 106 107 108 109 | Used by:311 |
Symbol 302 Graphic | Used by:311 | |
Symbol 303 Text | Uses:98 | Used by:311 |
Symbol 304 Text | Uses:98 | Used by:311 |
Symbol 305 Text | Uses:98 | Used by:311 |
Symbol 306 Text | Uses:98 | Used by:311 |
Symbol 307 Text | Uses:98 | Used by:311 |
Symbol 308 Text | Uses:98 | Used by:311 |
Symbol 309 Text | Uses:98 | Used by:311 |
Symbol 310 Text | Uses:12 14 | Used by:311 |
Symbol 311 MovieClip | Uses:236 299 300 301 243 302 303 248 250 251 257 304 305 306 307 308 309 267 310 269 | Used by:Timeline |
Symbol 312 Button | Uses:96 97 99 | Used by:322 |
Symbol 313 Button | Uses:101 102 103 | Used by:322 |
Symbol 314 Button | Uses:105 106 107 108 109 | Used by:322 |
Symbol 315 Graphic | Used by:322 | |
Symbol 316 Text | Uses:98 | Used by:322 |
Symbol 317 Text | Uses:98 | Used by:322 |
Symbol 318 Text | Uses:98 | Used by:322 |
Symbol 319 Text | Uses:98 | Used by:322 |
Symbol 320 Text | Uses:98 | Used by:322 |
Symbol 321 Text | Uses:12 14 | Used by:322 |
Symbol 322 MovieClip | Uses:236 312 313 314 243 315 316 248 250 251 257 317 318 319 320 267 321 269 | Used by:Timeline |
Symbol 323 Button | Uses:96 97 99 | Used by:334 |
Symbol 324 Button | Uses:101 102 103 | Used by:334 |
Symbol 325 Button | Uses:105 106 107 108 109 | Used by:334 |
Symbol 326 Graphic | Used by:334 | |
Symbol 327 Text | Uses:98 | Used by:334 |
Symbol 328 Text | Uses:98 | Used by:334 |
Symbol 329 Text | Uses:98 | Used by:334 |
Symbol 330 Text | Uses:98 | Used by:334 |
Symbol 331 Text | Uses:98 | Used by:334 |
Symbol 332 Text | Uses:98 | Used by:334 |
Symbol 333 Text | Uses:12 14 | Used by:334 |
Symbol 334 MovieClip | Uses:236 323 324 325 243 326 327 248 250 251 257 328 329 330 331 332 267 333 269 | Used by:Timeline |
Symbol 335 Graphic | Uses:146 | Used by:343 405 427 451 |
Symbol 336 Button | Uses:148 149 150 | Used by:343 |
Symbol 337 Button | Uses:162 163 164 | Used by:343 |
Symbol 338 Graphic | Used by:343 | |
Symbol 339 Text | Uses:98 | Used by:343 405 451 |
Symbol 340 Text | Uses:98 | Used by:343 |
Symbol 341 Text | Uses:98 | Used by:343 405 451 |
Symbol 342 Button | Uses:246 247 | Used by:343 405 427 451 |
Symbol 343 MovieClip | Uses:335 336 157 161 337 257 243 338 339 248 250 340 341 342 | Used by:Timeline |
Symbol 344 Graphic | Uses:166 | Used by:357 |
Symbol 345 Button | Uses:169 170 172 | Used by:357 |
Symbol 346 Button | Uses:174 175 107 176 109 | Used by:357 |
Symbol 347 Graphic | Used by:357 | |
Symbol 348 Text | Uses:98 | Used by:357 |
Symbol 349 Graphic | Used by:352 | |
Symbol 350 Graphic | Used by:352 | |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 MovieClip | Uses:349 350 351 | Used by:357 |
Symbol 353 Text | Uses:98 | Used by:357 |
Symbol 354 Text | Uses:98 | Used by:357 |
Symbol 355 Text | Uses:98 | Used by:357 |
Symbol 356 Button | Uses:246 247 | Used by:357 |
Symbol 357 MovieClip | Uses:344 345 346 257 347 348 248 250 352 353 354 355 356 | Used by:Timeline |
Symbol 358 Graphic | Used by:378 | |
Symbol 359 Graphic | Used by:364 | |
Symbol 360 Graphic | Used by:363 | |
Symbol 361 Graphic | Used by:363 | |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip | Uses:360 361 362 240 | Used by:364 |
Symbol 364 MovieClip | Uses:359 363 | Used by:378 |
Symbol 365 Graphic | Used by:378 | |
Symbol 366 Text | Uses:98 | Used by:378 |
Symbol 367 Graphic | Used by:378 | |
Symbol 368 Button | Uses:230 231 232 233 | Used by:378 |
Symbol 369 Text | Uses:98 | Used by:378 |
Symbol 370 Graphic | Used by:378 | |
Symbol 371 Text | Uses:98 | Used by:378 |
Symbol 372 Graphic | Used by:378 | |
Symbol 373 Text | Uses:98 | Used by:378 |
Symbol 374 Graphic | Used by:378 | |
Symbol 375 Text | Uses:98 | Used by:378 |
Symbol 376 Text | Uses:98 | Used by:378 |
Symbol 377 Button | Uses:246 247 | Used by:378 |
Symbol 378 MovieClip | Uses:358 226 227 228 229 364 365 366 248 367 368 257 369 370 371 372 373 374 375 376 377 | Used by:Timeline |
Symbol 379 Graphic | Used by:391 | |
Symbol 380 Button | Uses:215 216 107 217 218 109 | Used by:391 400 436 |
Symbol 381 Graphic | Used by:382 | |
Symbol 382 MovieClip | Uses:381 243 | Used by:391 400 436 |
Symbol 383 Graphic | Used by:391 | |
Symbol 384 Text | Uses:98 | Used by:391 |
Symbol 385 Graphic | Used by:391 | |
Symbol 386 Text | Uses:98 | Used by:391 |
Symbol 387 Graphic | Used by:391 | |
Symbol 388 Graphic | Used by:391 | |
Symbol 389 Text | Uses:98 | Used by:391 |
Symbol 390 Button | Uses:246 247 | Used by:391 400 436 |
Symbol 391 MovieClip | Uses:379 204 208 213 214 380 382 383 384 248 250 385 257 386 387 388 389 390 | Used by:Timeline |
Symbol 392 Graphic | Used by:400 | |
Symbol 393 Graphic | Used by:400 | |
Symbol 394 Text | Uses:98 | Used by:400 |
Symbol 395 Graphic | Used by:400 | |
Symbol 396 Text | Uses:98 | Used by:400 |
Symbol 397 Graphic | Used by:400 | |
Symbol 398 Graphic | Used by:400 | |
Symbol 399 Text | Uses:98 | Used by:400 |
Symbol 400 MovieClip | Uses:392 204 208 213 214 380 382 393 394 248 250 395 257 396 397 398 399 390 | Used by:Timeline |
Symbol 401 Button | Uses:148 149 150 | Used by:405 |
Symbol 402 Button | Uses:162 163 164 | Used by:405 |
Symbol 403 Graphic | Used by:405 | |
Symbol 404 Text | Uses:98 | Used by:405 |
Symbol 405 MovieClip | Uses:335 401 157 161 402 257 243 403 339 248 250 404 341 342 | Used by:Timeline |
Symbol 406 Button | Uses:148 149 150 | Used by:427 |
Symbol 407 Button | Uses:162 163 164 | Used by:427 |
Symbol 408 Graphic | Used by:427 | |
Symbol 409 Text | Uses:98 | Used by:427 |
Symbol 410 Text | Uses:98 | Used by:427 |
Symbol 411 Graphic | Used by:415 | |
Symbol 412 Graphic | Used by:414 | |
Symbol 413 Graphic | Used by:414 | |
Symbol 414 MovieClip | Uses:412 413 | Used by:415 |
Symbol 415 MovieClip | Uses:411 414 | Used by:427 |
Symbol 416 Text | Uses:98 | Used by:427 |
Symbol 417 Text | Uses:98 | Used by:427 |
Symbol 418 Text | Uses:98 | Used by:427 |
Symbol 419 Text | Uses:98 | Used by:427 |
Symbol 420 Text | Uses:98 | Used by:427 |
Symbol 421 Text | Uses:98 | Used by:427 |
Symbol 422 Text | Uses:98 | Used by:427 |
Symbol 423 Text | Uses:98 | Used by:427 |
Symbol 424 Graphic | Used by:425 | |
Symbol 425 MovieClip | Uses:424 256 | Used by:427 |
Symbol 426 Text | Uses:98 | Used by:427 |
Symbol 427 MovieClip | Uses:335 406 157 161 407 257 243 408 409 248 250 410 415 416 417 418 419 420 421 422 423 425 426 342 | Used by:Timeline |
Symbol 428 Graphic | Used by:436 | |
Symbol 429 Graphic | Used by:436 | |
Symbol 430 Text | Uses:98 | Used by:436 |
Symbol 431 Graphic | Used by:436 | |
Symbol 432 Text | Uses:98 | Used by:436 |
Symbol 433 Graphic | Used by:436 | |
Symbol 434 Graphic | Used by:436 | |
Symbol 435 Text | Uses:98 | Used by:436 |
Symbol 436 MovieClip | Uses:428 204 208 213 214 380 382 429 430 248 250 431 257 432 433 434 435 390 | Used by:Timeline |
Symbol 437 Button | Uses:96 97 99 | Used by:446 |
Symbol 438 Button | Uses:105 106 107 108 109 | Used by:446 |
Symbol 439 Graphic | Used by:440 | |
Symbol 440 MovieClip | Uses:439 | Used by:446 |
Symbol 441 Graphic | Used by:446 | |
Symbol 442 Text | Uses:98 | Used by:446 |
Symbol 443 Button | Uses:101 102 103 | Used by:446 |
Symbol 444 Text | Uses:98 | Used by:446 |
Symbol 445 Button | Uses:246 247 | Used by:446 |
Symbol 446 MovieClip | Uses:236 437 438 440 243 441 442 248 250 251 443 257 444 445 | Used by:Timeline |
Symbol 447 Button | Uses:148 149 150 | Used by:451 |
Symbol 448 Button | Uses:162 163 164 | Used by:451 |
Symbol 449 Graphic | Used by:451 | |
Symbol 450 Text | Uses:98 | Used by:451 |
Symbol 451 MovieClip | Uses:335 447 157 161 448 257 243 449 339 248 250 450 341 342 | Used by:Timeline |
Symbol 452 Graphic | Used by:Timeline | |
Symbol 453 Text | Uses:12 14 | Used by:Timeline |
Symbol 454 Button | Uses:16 17 18 | Used by:Timeline |
Symbol 455 Graphic | Used by:Timeline | |
Symbol 456 Text | Uses:12 14 | Used by:Timeline |
Symbol 457 Button | Uses:16 17 18 | Used by:Timeline |
Symbol 458 Graphic | Used by:Timeline | |
Symbol 459 Text | Uses:12 14 | Used by:Timeline |
Symbol 460 Button | Uses:16 17 18 | Used by:Timeline |
Symbol 461 Graphic | Used by:Timeline | |
Symbol 462 Text | Uses:12 14 | Used by:Timeline |
Symbol 463 Button | Uses:16 17 18 | Used by:Timeline |
Symbol 464 Graphic | Used by:Timeline | |
Symbol 465 Text | Uses:12 14 | Used by:Timeline |
Symbol 466 Text | Uses:14 | Used by:Timeline |
Symbol 467 Button | Uses:16 17 18 | Used by:Timeline |
Symbol 468 Graphic | Used by:Timeline | |
Symbol 469 Graphic | Used by:Timeline | |
Symbol 470 Text | Uses:14 | Used by:Timeline |
Symbol 471 Text | Uses:12 | Used by:472 531 |
Symbol 472 Button | Uses:16 471 18 | Used by:Timeline |
Symbol 473 Sound | Used by:Timeline | |
Symbol 474 Graphic | Used by:Timeline | |
Symbol 475 Graphic | Used by:Timeline | |
Symbol 476 Text | Uses:98 | Used by:Timeline |
Symbol 477 Text | Uses:98 | Used by:Timeline |
Symbol 478 EditableText | Uses:98 | Used by:Timeline |
Symbol 479 EditableText | Uses:98 | Used by:Timeline |
Symbol 480 Text | Uses:98 | Used by:Timeline |
Symbol 481 EditableText | Uses:98 | Used by:Timeline |
Symbol 482 EditableText | Uses:98 | Used by:Timeline |
Symbol 483 EditableText | Uses:98 | Used by:Timeline |
Symbol 484 Text | Uses:98 | Used by:Timeline |
Symbol 485 Text | Uses:98 | Used by:Timeline |
Symbol 486 EditableText | Uses:98 | Used by:Timeline |
Symbol 487 Text | Uses:98 | Used by:Timeline |
Symbol 488 EditableText | Uses:98 | Used by:Timeline |
Symbol 489 Text | Uses:98 | Used by:Timeline |
Symbol 490 EditableText | Uses:98 | Used by:Timeline |
Symbol 491 EditableText | Uses:98 | Used by:Timeline |
Symbol 492 EditableText | Uses:98 | Used by:Timeline |
Symbol 493 Text | Uses:98 | Used by:Timeline |
Symbol 494 EditableText | Uses:98 | Used by:Timeline |
Symbol 495 Text | Uses:98 | Used by:Timeline |
Symbol 496 Text | Uses:98 | Used by:Timeline |
Symbol 497 EditableText | Uses:98 | Used by:Timeline |
Symbol 498 Text | Uses:98 | Used by:Timeline |
Symbol 499 EditableText | Uses:98 | Used by:Timeline |
Symbol 500 EditableText | Uses:98 | Used by:Timeline |
Symbol 501 Text | Uses:98 | Used by:Timeline |
Symbol 502 EditableText | Uses:98 | Used by:Timeline |
Symbol 503 EditableText | Uses:98 | Used by:Timeline |
Symbol 504 Text | Uses:98 | Used by:Timeline |
Symbol 505 EditableText | Uses:98 | Used by:Timeline |
Symbol 506 Text | Uses:98 | Used by:Timeline |
Symbol 507 Text | Uses:98 | Used by:Timeline |
Symbol 508 Graphic | Used by:509 553 | |
Symbol 509 Button | Uses:508 | Used by:Timeline |
Symbol 510 Graphic | Used by:Timeline | |
Symbol 511 Graphic | Used by:Timeline | |
Symbol 512 Sound | Used by:Timeline | |
Symbol 513 Graphic | Used by:Timeline | |
Symbol 514 Graphic | Used by:Timeline | |
Symbol 515 Graphic | Used by:Timeline | |
Symbol 516 Graphic | Used by:Timeline | |
Symbol 517 Graphic | Used by:Timeline | |
Symbol 518 Graphic | Used by:Timeline | |
Symbol 519 Sound | Used by:Timeline | |
Symbol 520 Graphic | Used by:Timeline | |
Symbol 521 Graphic | Used by:Timeline | |
Symbol 522 Graphic | Used by:Timeline | |
Symbol 523 Text | Uses:12 14 | Used by:Timeline |
Symbol 524 Button | Uses:16 17 18 | Used by:Timeline |
Symbol 525 Graphic | Used by:Timeline | |
Symbol 526 Text | Uses:12 14 | Used by:Timeline |
Symbol 527 Button | Uses:16 17 18 | Used by:Timeline |
Symbol 528 Graphic | Used by:Timeline | |
Symbol 529 Graphic | Used by:Timeline | |
Symbol 530 Text | Uses:14 | Used by:Timeline |
Symbol 531 Button | Uses:16 471 18 | Used by:Timeline |
Symbol 532 Button | Uses:215 216 107 217 218 109 | Used by:Timeline |
Symbol 533 Graphic | Used by:Timeline | |
Symbol 534 Graphic | Used by:Timeline | |
Symbol 535 EditableText | Uses:98 | Used by:Timeline |
Symbol 536 EditableText | Uses:98 | Used by:Timeline |
Symbol 537 EditableText | Uses:98 | Used by:Timeline |
Symbol 538 EditableText | Uses:98 | Used by:Timeline |
Symbol 539 EditableText | Uses:98 | Used by:Timeline |
Symbol 540 EditableText | Uses:98 | Used by:Timeline |
Symbol 541 EditableText | Uses:98 | Used by:Timeline |
Symbol 542 Text | Uses:98 | Used by:Timeline |
Symbol 543 EditableText | Uses:98 | Used by:Timeline |
Symbol 544 EditableText | Uses:98 | Used by:Timeline |
Symbol 545 EditableText | Uses:98 | Used by:Timeline |
Symbol 546 EditableText | Uses:98 | Used by:Timeline |
Symbol 547 EditableText | Uses:98 | Used by:Timeline |
Symbol 548 EditableText | Uses:98 | Used by:Timeline |
Symbol 549 EditableText | Uses:98 | Used by:Timeline |
Symbol 550 EditableText | Uses:98 | Used by:Timeline |
Symbol 551 EditableText | Uses:98 | Used by:Timeline |
Symbol 552 EditableText | Uses:98 | Used by:Timeline |
Symbol 553 Button | Uses:508 | Used by:Timeline |
Symbol 554 Graphic | Used by:Timeline | |
Symbol 555 Graphic | Used by:Timeline | |
Symbol 556 Graphic | Used by:Timeline | |
Symbol 557 Graphic | Used by:Timeline | |
Symbol 558 Graphic | Used by:Timeline | |
Symbol 559 Graphic | Used by:Timeline | |
Symbol 560 Graphic | Used by:Timeline | |
Symbol 561 Graphic | Used by:Timeline | |
Symbol 562 Graphic | Used by:Timeline | |
Symbol 563 Graphic | Used by:Timeline | |
Symbol 564 Graphic | Used by:Timeline | |
Symbol 565 Graphic | Used by:Timeline | |
Symbol 566 Button | Uses:16 17 18 | Used by:Timeline |
Symbol 567 Graphic | Used by:Timeline |
Instance Names
"next" | Frame 2 | Symbol 56 MovieClip |
"inside" | Frame 2 | Symbol 58 Button |
"player1" | Frame 2 | Symbol 67 MovieClip |
"prev" | Frame 4 | Symbol 69 MovieClip |
"player2" | Frame 4 | Symbol 67 MovieClip |
"player3" | Frame 6 | Symbol 67 MovieClip |
"player4" | Frame 8 | Symbol 67 MovieClip |
"player5" | Frame 10 | Symbol 67 MovieClip |
"player6" | Frame 12 | Symbol 67 MovieClip |
"player7" | Frame 14 | Symbol 67 MovieClip |
"knowledge" | Frame 16 | Symbol 115 EditableText |
"strength" | Frame 16 | Symbol 116 EditableText |
"cash" | Frame 16 | Symbol 119 EditableText |
"charm" | Frame 16 | Symbol 120 EditableText |
"day" | Frame 16 | Symbol 121 EditableText |
"mission" | Frame 16 | Symbol 124 EditableText |
"active" | Frame 16 | Symbol 126 EditableText |
"armor" | Frame 16 | Symbol 128 EditableText |
"handgun" | Frame 16 | Symbol 130 EditableText |
"jewel" | Frame 16 | Symbol 133 EditableText |
"koffer" | Frame 16 | Symbol 135 EditableText |
"license" | Frame 16 | Symbol 137 EditableText |
"clubpas" | Frame 16 | Symbol 139 EditableText |
"clarinet" | Frame 16 | Symbol 140 EditableText |
"fishnet" | Frame 16 | Symbol 143 EditableText |
"gotfishnet" | Frame 29 | Symbol 343 MovieClip |
"knowledge" | Frame 47 | Symbol 478 EditableText |
"strength" | Frame 47 | Symbol 479 EditableText |
"cash" | Frame 47 | Symbol 481 EditableText |
"charm" | Frame 47 | Symbol 482 EditableText |
"day" | Frame 47 | Symbol 483 EditableText |
"mission" | Frame 47 | Symbol 486 EditableText |
"active" | Frame 47 | Symbol 488 EditableText |
"armor" | Frame 47 | Symbol 492 EditableText |
"handgun" | Frame 47 | Symbol 494 EditableText |
"jewel" | Frame 47 | Symbol 497 EditableText |
"koffer" | Frame 47 | Symbol 499 EditableText |
"license" | Frame 47 | Symbol 500 EditableText |
"clubpas" | Frame 47 | Symbol 502 EditableText |
"clarinet" | Frame 47 | Symbol 503 EditableText |
"fishnet" | Frame 47 | Symbol 505 EditableText |
"knowledge" | Frame 79 | Symbol 535 EditableText |
"strength" | Frame 79 | Symbol 536 EditableText |
"cash" | Frame 79 | Symbol 537 EditableText |
"charm" | Frame 79 | Symbol 538 EditableText |
"day" | Frame 79 | Symbol 539 EditableText |
"mission" | Frame 79 | Symbol 540 EditableText |
"active" | Frame 79 | Symbol 541 EditableText |
"armor" | Frame 79 | Symbol 545 EditableText |
"handgun" | Frame 79 | Symbol 546 EditableText |
"jewel" | Frame 79 | Symbol 547 EditableText |
"koffer" | Frame 79 | Symbol 548 EditableText |
"license" | Frame 79 | Symbol 549 EditableText |
"clubpas" | Frame 79 | Symbol 550 EditableText |
"clarinet" | Frame 79 | Symbol 551 EditableText |
"fishnet" | Frame 79 | Symbol 552 EditableText |
"bar" | Symbol 52 MovieClip Frame 1 | Symbol 9 MovieClip |
"circle" | Symbol 67 MovieClip Frame 1 | Symbol 64 MovieClip |
"circle" | Symbol 67 MovieClip Frame 2 | Symbol 66 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$6C$WV3byR5wude8TdHHOJSe50." |
Labels
"begin!!!!" | Frame 1 |
"bar" | Frame 2 |
"gunshop" | Frame 4 |
"school" | Frame 6 |
"home" | Frame 8 |
"gym" | Frame 10 |
"supermarket" | Frame 12 |
"club" | Frame 14 |
"bbar" | Frame 16 |
"bgunshop" | Frame 17 |
"bschool" | Frame 18 |
"bhome" | Frame 19 |
"bgym" | Frame 20 |
"bsupermarket" | Frame 21 |
"bclub" | Frame 22 |
"MB1" | Frame 23 |
"MB2" | Frame 24 |
"MB3" | Frame 25 |
"MB4" | Frame 26 |
"MB5" | Frame 27 |
"Outro" | Frame 28 |
"gotfishnet" | Frame 29 |
"FS1" | Frame 30 |
"FS2" | Frame 31 |
"gotklarinet" | Frame 32 |
"gotjewel" | Frame 33 |
"gothandgun" | Frame 34 |
"gotkoffer" | Frame 35 |
"gotlicense" | Frame 36 |
"gotclubpas" | Frame 37 |
"gotarmor" | Frame 38 |
"Sdrank" | Frame 39 |
"Sgym" | Frame 40 |
"Sschool" | Frame 41 |
"Swerk" | Frame 42 |
"Ssleep" | Frame 43 |
"fightstart" | Frame 45 |
"fight1" | Frame 47 |
"fight1hit" | Frame 63 |
"youwon" | Frame 74 |
"youlose" | Frame 76 |
"fightstart2" | Frame 77 |
"fight2" | Frame 79 |
"fight2hit" | Frame 93 |
"youwon2" | Frame 104 |
"youlose2" | Frame 106 |
"Loaded" | Symbol 52 MovieClip Frame 3 |
Dynamic Text Variables
knowledge | Symbol 115 EditableText | "00" |
strength | Symbol 116 EditableText | "00" |
cash | Symbol 119 EditableText | "00000" |
charm | Symbol 120 EditableText | "00" |
day | Symbol 121 EditableText | "00" |
mission | Symbol 124 EditableText | "00" |
active | Symbol 126 EditableText | "0" |
_root.health | Symbol 127 EditableText | "000" |
armor | Symbol 128 EditableText | "000" |
handgun | Symbol 130 EditableText | "0" |
jewel | Symbol 133 EditableText | "0" |
koffer | Symbol 135 EditableText | "0" |
license | Symbol 137 EditableText | "0" |
clubpas | Symbol 139 EditableText | "0" |
clarinet | Symbol 140 EditableText | "0" |
fishnet | Symbol 143 EditableText | "0" |
_root.energy | Symbol 145 EditableText | "000" |
knowledge | Symbol 478 EditableText | "00" |
strength | Symbol 479 EditableText | "00" |
cash | Symbol 481 EditableText | "00000" |
charm | Symbol 482 EditableText | "00" |
day | Symbol 483 EditableText | "00" |
mission | Symbol 486 EditableText | "00" |
active | Symbol 488 EditableText | "0" |
enemy | Symbol 490 EditableText | "000" |
_root.health | Symbol 491 EditableText | "000" |
armor | Symbol 492 EditableText | "000" |
handgun | Symbol 494 EditableText | "0" |
jewel | Symbol 497 EditableText | "0" |
koffer | Symbol 499 EditableText | "0" |
license | Symbol 500 EditableText | "0" |
clubpas | Symbol 502 EditableText | "0" |
clarinet | Symbol 503 EditableText | "0" |
fishnet | Symbol 505 EditableText | "0" |
knowledge | Symbol 535 EditableText | "00" |
strength | Symbol 536 EditableText | "00" |
cash | Symbol 537 EditableText | "00000" |
charm | Symbol 538 EditableText | "00" |
day | Symbol 539 EditableText | "00" |
mission | Symbol 540 EditableText | "00" |
active | Symbol 541 EditableText | "0" |
enemy | Symbol 543 EditableText | "000" |
_root.health | Symbol 544 EditableText | "000" |
armor | Symbol 545 EditableText | "000" |
handgun | Symbol 546 EditableText | "0" |
jewel | Symbol 547 EditableText | "0" |
koffer | Symbol 548 EditableText | "0" |
license | Symbol 549 EditableText | "0" |
clubpas | Symbol 550 EditableText | "0" |
clarinet | Symbol 551 EditableText | "0" |
fishnet | Symbol 552 EditableText | "0" |
|