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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Report For Duty.swf

This is the info page for
Flash #26081

(Click the ID number above for more basic data on this flash file.)


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LEVEL 1: ALPHA ZERO

Mission: Attention, Soldier! Since you’re a newbie,
we’re gonna go easy on you. Find 4 Soldiers and report to the helicopter.

NEXT

Current Rank:
Private

4 Soldiers needed
in 60 seconds

LEVEL 2: DESERT SUN

Mission: This level’s hot – like desert hot. Find 6 of your men and
report to the helipad before you burn up like a fried egg!

Current Rank:
Private First Class

6 Soldiers needed
in 1 minute 10 seconds

LEVEL 3:  SNOWBOUND

Mission: Do you want to go skiing, Soldier? Well, too bad because
you have a mission to complete. Find 8 of your men and report for duty.

Current Rank:
Specialist

8 Soldiers needed
in 1 minute 20 seconds

Mission: If you think this game is easy, quit now because you’re never
going to make it till the end unless you show these missions some respect!
Find 10 Soldiers and report to the helipad!

LEVEL 4:  BRAVO NINE

Current Rank:
Corporal

10 Soldiers needed
in 1 minute 30 seconds

LEVEL 5:  PAPA NOVEMBER

Mission: This next mission will make you want to go crying back to your
mommy, provided she hasn’t disowned you for being such a wuss.
You have to find 12 Soldiers, Soldier. Now move it!

Current Rank:
Sergeant

12 Soldiers needed
in 1 minute 40 seconds

LEVEL 6: SNOW SUMMIT

Mission: This time you have to find 14 Soldiers. And make sure you don’t
pick-up any snowmen – they’ll melt in your jeep!

Current Rank:
Staff Sergeant

14 Soldiers needed
in 1 minute 50 seconds

LEVEL 7: COBRA SNAKE

Mission: Do you smell that? It’s the smell of you failing this mission if you
do not hurry up and move it. 16 of your men are waiting for you right now!

Current Rank:
Sergeant First Class

16 Soldiers needed
in 2 minutes

LEVEL 8: SAND STORM

Mission: We heard you hate sand in your eyes, which is great because that’s
exactly what you’re going to get in this mission if you don’t
find 18 of your men and report to the helipad.

Current Rank:
Master Sergeant

18 Soldiers needed
in 2 minutes 10 seconds

LEVEL 9: COLD MOUNTAIN

Mission: Listen up, Soldier! If you complete this mission,
then you can complete anything. Now move out.

Current Rank:
First Sergeant

20 Soldiers needed
in 2 minutes 10 seconds

00

00/00

1:00

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.com

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Attention, Soldier!

It’s time for you to Report for Duty!

Your mission is to drive around your Army base and round up members of your army squad. But hurry up! You have to take them to the helipad in time or else the helicopter will lift off without you!

Remember: There are 9 missions, and you can only fit 4 Soldiers in your jeep at one time! If you finish all the missions in time you’ll be promoted to the Sergeant Major!

HOW TO DRIVE:
Use the W, A, S, & D buttons or ARROW KEYS on your keyboard to drive your jeep. To pick up a Soldier, simply drive near them.

Loading...

lose

win round

<a href="http://www.liquidgeneration.com/Media/Games/Action_Arcade/Action/Report_For_Duty/" target="_blank"><img src="http://www.liquidgeneration.com/content/extras/corporal.jpg" border="0"> <br>Click Here to Report For Duty at LiquidGeneration.com</a>

<a href="http://www.liquidgeneration.com/Media/Games/Action_Arcade/Action/Report_For_Duty/" target="_blank"><img src="http://www.liquidgeneration.com/content/extras/sergeantfirstclass.jpg" border="0"> <br>Click Here to Report For Duty at LiquidGeneration.com</a>

<a href="http://www.liquidgeneration.com/Media/Games/Action_Arcade/Action/Report_For_Duty/" target="_blank"><img src="http://www.liquidgeneration.com/content/extras/sergeantmajor.jpg" border="0"> <br>Click Here to Report For Duty at LiquidGeneration.com</a>

ActionScript [AS1/AS2]

Frame 1
txtPercentage = "---"; txtAmountLoaded = "---"; txtTimeRemaining = "---"; startTime = getTimer(); currentLoaded = 0; minutesleft = 0; secondsLeftDisplay = 0;
Frame 2
tBytesLoaded = _root.getBytesLoaded(); tBytesTotal = _root.getBytesTotal(); tBytesRemaining = tBytesTotal - tBytesLoaded; kilobytesRemaining = tBytesRemaining / 1024; currentTimer = getTimer(); elapsedTime = currentTimer - startTime; if (elapsedTime > 1000) { amountLoaded = tBytesLoaded - currentLoaded; amountLoadedInKilobytes = amountLoaded / 1024; currentLoaded = tBytesLoaded; kilobytesPerSecond = amountLoadedInKilobytes; secondsRemaining = Math.round(kilobytesRemaining / kilobytesPerSecond); trace("secondsRemaining = " + secondsRemaining); minutesleft = Math.floor(secondsRemaining / 60); trace("minutesleft = " + minutesleft); secondsLeftDisplay = secondsRemaining - (minutesleft * 60); if (secondsLeftDisplay < 10) { secondsLeftDisplay = "0" + secondsLeftDisplay; } startTime = getTimer(); } tRoundedTotal = Math.floor(tBytesTotal / 1024); tRoundedLoaded = Math.floor(tBytesLoaded / 1024); if (minutesleft < 0) { txtTimeRemaining = "Time Left: " + secondsLeftDisplay; } else { txtTimeRemaining = (("Time Left: " + minutesleft) + ":") + secondsLeftDisplay; } txtPercent = Math.round((tBytesLoaded / tBytesTotal) * 100); loader.gotoAndStop(txtPercent); txtAmountLoaded = ((tRoundedLoaded + "k/") + tRoundedTotal) + "k"; txtPercentage = txtPercent + "% loaded";
Frame 3
if (_root.getBytesLoaded() >= _root.getBytesTotal()) { gotoAndPlay ("introStartFrame"); } else { gotoAndPlay ("loadingFrame"); }
Frame 89
var myGameClass = (new com.games.reportforduty.ReportForDuty(this)); myGameClass.init(); play();
Frame 118
stop();
Frame 135
stop();
Frame 149
stop();
Symbol 393 MovieClip [__Packages.com.games.reportforduty.ReportForDuty] Frame 0
class com.games.reportforduty.ReportForDuty { var rootMC, myStatTracker, _tryAgain, _allowedToPlayCrashingNoise, forwardPressed, _crashSoundTimerStartTime, _crashSoundTimerElapsedTime, _crashSoundTimerLimit, _cycleTimerLimit, myGameStateManager, myLevelManager, soundManager_mc, cycleMessage, _soldierAllowedToSpawn, myKeyboardManager, myTimerClass, myCar, myMap, myUI, numberSoldiersCollected, _requiredSoldiersCollected, _messageTimerStartTime, _activeMessage, level, __get__gameLevel; function ReportForDuty (aMovieClip) { trace("ReportForDuty"); rootMC = aMovieClip; com.events.EventDispatcher.initialize(this); var _local2 = new com.utilities.StatTracker(); myStatTracker = _local2; myStatTracker.__set__setTrackingEnabled(true); myStatTracker.submitStat("/games/sponsored/army/reportforduty/sessionstarted"); } function addEventListener() { } function removeEventListener() { } function dispatchEvent() { } function init() { trace("init"); initDepths(); createClasses(); initClasses(); _tryAgain = false; _allowedToPlayCrashingNoise = true; forwardPressed = false; _crashSoundTimerStartTime = getTimer(); (_crashSoundTimerElapsedTime);// not popped _crashSoundTimerLimit = 900; _cycleTimerLimit = 2000; } function initDepths() { trace("initDepths"); depths_obj.gameStateManagerDepth = 10; depths_obj.mapDepth = 20; depths_obj.carDepth = 30; depths_obj.UIDepth = 40; depths_obj.transitionDepth = 50; } function createClasses() { trace("createClasses"); var _local4 = new com.managers.GameStateManager(rootMC, depths_obj.gameStateManagerDepth); myGameStateManager = _local4; myGameStateManager.addEventListener("onIntroGameStateTick", this); myGameStateManager.addEventListener("onInstructionsGameStateTick", this); myGameStateManager.addEventListener("onSetupGameStateTick", this); myGameStateManager.addEventListener("onRoundSetupStateTick", this); myGameStateManager.addEventListener("onMainGameStateTick", this); myGameStateManager.addEventListener("onLoseGameStateTick", this); myGameStateManager.addEventListener("onWinGameStateTick", this); var _local5 = new com.managers.LevelManager(); myLevelManager = _local5; trace("soundManager_mc = " + soundManager_mc); var _local2 = rootMC.createEmptyMovieClip("soundManagerMC", 1); trace("soundManagerMCthing = " + _local2); _local2._visible = false; trace("soundManagerMCthing = " + _local2); var _local3 = new com.managers.SoundManager(_local2); trace("theSoundManager_mc = " + _local3); soundManager_mc = _local3; trace("soundManager_mc = " + soundManager_mc); soundManager_mc.addSound("loseBuzz"); soundManager_mc.addSound("menu_select_two"); soundManager_mc.addSound("win_music"); soundManager_mc.addSound("jeep_hit1.aiff"); soundManager_mc.addSound("jeep_hit2.aiff"); soundManager_mc.addSound("jeep_hit3.aiff"); soundManager_mc.addSound("Humvee_rev_engine.wav"); soundManager_mc.addSound("Humvee_idle.wav"); soundManager_mc.addSound("Humvee_driving_loop.wav"); soundManager_mc.addSound("Army_Pickup-1.aiff"); soundManager_mc.addSound("Army_Pickup-2.aiff"); soundManager_mc.addSound("Army_Pickup-3.aiff"); soundManager_mc.addSound("Boxing_Bell2.wav"); } function initClasses() { trace("initClasses"); myGameStateManager.init(); } function setupGame() { trace("setupGame"); myGameStateManager.__set__setGameState("GS_ROUND_SETUP_"); if (_tryAgain) { } else { myLevelManager.init(); } } function setupInstructionsState() { trace("setupInstructionsState"); myStatTracker.submitStat("/games/sponsored/army/reportforduty/instructionspressed"); rootMC.gotoAndStop("instructions"); myGameStateManager.__set__setGameState("GS_GAME_INSTRUCTIONS_"); } function setupPlayState() { trace("setupPlayState"); myStatTracker.submitStat("/games/sponsored/army/reportforduty/playpressed"); rootMC.gotoAndStop("playFrame"); soundManager_mc.playSound("menu_select_two", 0, 1); soundManager_mc.setSoundVolume("menu_select_two", 0, 1); myGameStateManager.__set__setGameState("GS_GAME_SETUP_"); } function setupRound() { trace("setupRound"); rootMC.gotoAndStop("playFrame"); cycleMessage = false; _soldierAllowedToSpawn = true; if (_tryAgain) { _tryAgain = false; } else { myLevelManager.incrementLevel(); } rootMC.level_text.text = myLevelManager.getGameLevel; myStatTracker.submitStat("/games/sponsored/army/reportforduty/roundreached_" + myLevelManager.__get__getGameLevel()); var _local2 = new com.managers.KeyboardManager(); myKeyboardManager = _local2; rootMC.attachMovie("TransitionMC", "transition_mc", depths_obj.transitionDepth, {_x:275, _y:200}); rootMC.transition_mc.gotoAndPlay("level" + myLevelManager.__get__getGameLevel()); myGameStateManager.__set__setGameState("GS_PAUSE_"); } function doneWithTransition() { var _local9 = new com.games.reportforduty.TimerClass(); myTimerClass = _local9; myTimerClass.init(myLevelManager.__get__getGameLevel()); myTimerClass.guySpawnInit(myLevelManager.__get__getGameLevel()); var _local12 = new com.games.reportforduty.Car(rootMC, depths_obj.carDepth); myCar = _local12; if (((myLevelManager.__get__getGameLevel() == 1) || (myLevelManager.__get__getGameLevel() == 4)) || (myLevelManager.__get__getGameLevel() == 7)) { } else { myCar.__get__getCarClip()._rotation = 180; } var _local10 = new com.games.reportforduty.Map(rootMC, myLevelManager.__get__getGameLevel()); myMap = _local10; myMap.init(depths_obj.mapDepth, myLevelManager.__get__getGameLevel()); var _local11 = new com.games.reportforduty.UIClass(rootMC, depths_obj.UIDepth); myUI = _local11; var _local6 = myMap.__get__getMapClip(); var _local8 = _local6.jeep_spawn_mc._x; var _local7 = _local6.jeep_spawn_mc._y; var _local5 = 275 - _local8; var _local4 = 200 - _local7; myMap.__get__getMapClip()._x = _local5; myMap.__get__getMapClip()._y = _local4; numberSoldiersCollected = 0; _requiredSoldiersCollected = 4 + ((myLevelManager.__get__getGameLevel() - 1) * 2); trace("_requiredSoldiersCollected = " + _requiredSoldiersCollected); myUI.updateLevel(myLevelManager.__get__getGameLevel()); myUI.updateSoldiers(0, _requiredSoldiersCollected); myUI.updateTime(myTimerClass.__get__getTimeLeft()); myUI.updatePrompt(""); myUI.setupRadar(myLevelManager.__get__getGameLevel()); soundManager_mc.playSound("Humvee_idle.wav", 0, 999); soundManager_mc.setSoundVolume("Humvee_idle.wav", 50); myUI.__get__getUIClip().radar_mc.map_info_mc._x = _local5; myUI.__get__getUIClip().radar_mc.map_info_mc._y = _local4; var _local3 = 8; var _local2 = 1; while (_local2 < (_local3 + 1)) { myUI.__get__getUIClip().radar_mc.map_info_mc["spawn_" + _local2]._visible = myMap.__get__getMapClip()["soldier_pad_" + _local2].soldier_mc._visible; _local2++; } rootMC.transition_mc.removeMovieClip(); myGameStateManager.__set__setGameState("GS_GAME_"); } function setupWinRoundState() { trace("setupWinState"); cleanUpStage(); myStatTracker.submitStat("/games/sponsored/army/reportforduty/roundpassed_" + myLevelManager.__get__getGameLevel()); if (myLevelManager.__get__getGameLevel() == 9) { trace("You beat the game!"); setupWinState(); } else { trace("setting up win round state"); if (myLevelManager.__get__getGameLevel() == 3) { rootMC.gotoAndStop("winGame"); rootMC.end_game_screen.gotoAndStop(1); } else if (myLevelManager.__get__getGameLevel() == 6) { rootMC.gotoAndStop("winGame"); rootMC.end_game_screen.gotoAndStop(2); } else { rootMC.gotoAndStop("winRoundFrame"); } soundManager_mc.playSound("win_music", 0, 1); myGameStateManager.__set__setGameState("GS_END_OF_ROUND_"); } } function setupWinState() { trace("setupWinState"); rootMC.gotoAndStop("winGame"); rootMC.end_game_screen.gotoAndStop(3); cleanUpStage(); myGameStateManager.__set__setGameState("GS_WIN_"); } function cleanUpStage() { trace("cleanUpStage"); myCar.cleanMeUp(); myMap.cleanMeUp(); myUI.cleanMeUp(); soundManager_mc.stopSound("Humvee_driving_loop.wav", 0, 999); soundManager_mc.stopSound("Humvee_rev_engine.wav", 0, 1); soundManager_mc.stopSound("Humvee_idle.wav", 0, 999); myKeyboardManager = null; } function nextRoundPrompt() { trace("setupWinState"); soundManager_mc.stopSound("win_music"); setupRound(); } function setupLoseState() { trace("setupLoseState"); rootMC.gotoAndStop("loseFrame"); cleanUpStage(); _tryAgain = true; soundManager_mc.playSound("loseBuzz", 0, 1); soundManager_mc.setSoundVolume("setSoundVolume", 50); myGameStateManager.__set__setGameState("GS_LOSE_"); } function setupPlayAgainState() { trace("setupPlayAgainState"); myStatTracker.submitStat("/games/sponsored/army/reportforduty/playagainpressed"); rootMC.gotoAndStop("playFrame"); myGameStateManager.__set__setGameState("GS_GAME_SETUP_"); } function exampleEvent() { var _local2 = new com.events.Event(this, "onExampleEvent"); _local2.data = new Object(); _local2.data.butts = true; dispatchEvent(_local2); } function STAGE_BUTTON_Instructions() { trace("STAGE_BUTTON_Instructions"); setupInstructionsState(); } function STAGE_BUTTON_GO_TO_SITE() { trace("STAGE_BUTTON_GO_TO_SITE"); getURL ("http://www.goarmy.com/", "_blank"); myStatTracker.submitStat("/games/sponsored/army/reportforduty/clickedsitebutton"); } function STAGE_BUTTON_Play() { trace("STAGE_BUTTON_Play"); setupPlayState(); } function STAGE_BUTTON_WinRound() { trace("STAGE_BUTTON_WinRound"); setupWinRoundState(); } function STAGE_BUTTON_NextRound() { trace("STAGE_BUTTON_NextRound"); myStatTracker.submitStat("/games/sponsored/army/reportforduty/nextroundpressed"); nextRoundPrompt(); } function STAGE_BUTTON_Lose() { trace("STAGE_BUTTON_Lose"); setupLoseState(); } function STAGE_BUTTON_PlayAgain() { trace("STAGE_BUTTON_PlayAgain"); setupPlayAgainState(); } function onSomeEvent(aEvent) { } function onIntroGameStateTick(aEvent) { } function onInstructionsGameStateTick(aEvent) { } function onSetupGameStateTick(aEvent) { setupGame(); } function onRoundSetupStateTick(aEvent) { setupRound(); } function onMainGameStateTick(aEvent) { if (myKeyboardManager.getKeyDown(87) || (myKeyboardManager.getKeyDown(38))) { if (!returnIfCrashing()) { myCar.speedUp(); if (forwardPressed == false) { soundManager_mc.playSound("Humvee_driving_loop.wav", 0, 999); soundManager_mc.setSoundVolume("Humvee_driving_loop.wav", 50); soundManager_mc.playSound("Humvee_rev_engine.wav", 0, 1); soundManager_mc.setSoundVolume("Humvee_rev_engine.wav", 50); forwardPressed = true; } } else { myCar.stopCar(); } } else { soundManager_mc.stopSound("Humvee_driving_loop.wav", 0, 999); soundManager_mc.stopSound("Humvee_rev_engine.wav", 0, 1); forwardPressed = false; } if (myKeyboardManager.getKeyDown(65) || (myKeyboardManager.getKeyDown(37))) { myCar.rotateLeft(); } if (myKeyboardManager.getKeyDown(83) || (myKeyboardManager.getKeyDown(40))) { if (!returnIfBackCrashing()) { myCar.slowDown(); } else { myCar.stopCar(); } returnIfBackCrashing(); } if (myKeyboardManager.getKeyDown(68) || (myKeyboardManager.getKeyDown(39))) { myCar.rotateRight(); } rootMC.rotation_txt.text = myCar.getCarRotation; var _local5 = myCar.__get__getCarRotation() / 180; rootMC.ratio_txt.text = _local5; var _local3 = Math.sin(myCar.__get__getCarRotation() * (Math.PI/180)) * myCar.__get__getTravelSpeed(); var _local2 = (Math.cos(myCar.__get__getCarRotation() * (Math.PI/180)) * myCar.__get__getTravelSpeed()) * -1; rootMC.xMath_txt.text = _local3; rootMC.yMath_txt.text = _local2; myMap.moveMe(_local3, _local2); myUI.moveRadar(_local3, _local2); if (returnIfCrashing()) { myCar.stopCar(); } if (returnIfBackCrashing()) { myCar.stopCar(); } myCar.coast(); checkSoldierCollect(); checkHelipadFinish(); checkTimeLeft(); checkForSpawn(); var _local6 = getTimer() - _crashSoundTimerStartTime; if (_local6 > _crashSoundTimerLimit) { _allowedToPlayCrashingNoise = true; } if (cycleMessage) { var _local4 = getTimer() - _messageTimerStartTime; if (_local4 > _cycleTimerLimit) { if (_activeMessage == "Return") { myUI.updatePrompt("No more room in Jeep!"); _activeMessage = "No"; } else if (_activeMessage == "No") { myUI.updatePrompt("Return to Helipad for drop off!"); _activeMessage = "Return"; } _messageTimerStartTime = getTimer(); } } } function checkTimeLeft() { myTimerClass.tickTimer(); var _local2 = Math.ceil(myTimerClass.__get__getTimeLeft() / 1000); myUI.updateTime(_local2); rootMC.time_left_txt.text = myTimerClass.getTimeLeft; if (myTimerClass.__get__getTimeLeft() <= 0) { trace("YOU LOSE!"); setupLoseState(); } } function checkForSpawn() { if (_soldierAllowedToSpawn) { myTimerClass.tickSpawnTimer(); if (myTimerClass.__get__getSpawnTimeLeft() <= 0) { var _local2 = com.utilities.MyRandom.roll(1, 8); myMap.setupNewSoldier(_local2); myUI.__get__getUIClip().radar_mc.map_info_mc["spawn_" + _local2]._visible = true; myTimerClass.resetSpawnTimer(); } } } function checkSoldierCollect() { var _local3 = 0; while (_local3 < 9) { var _local7 = myMap.__get__getMapClip(); var _local4 = _local7["soldier_pad_" + _local3]; var _local5 = myCar.__get__getCarClip().jeep_mc.hit_point_mc; var _local2 = new Object(); _local2.x = _local5._x; _local2.y = _local5._y; myCar.__get__getCarClip().jeep_mc.localToGlobal(_local2); var _local9 = _local2.x; var _local8 = _local2.y; if (_local4.hitTest(_local9, _local8, true)) { trace("hitting a soldier pad"); if (myCar.__get__getCurrentSoldierNumber() < 4) { if (_local4.soldier_mc._visible) { _local4.soldier_mc._visible = false; myUI.__get__getUIClip().radar_mc.map_info_mc["spawn_" + _local3]._visible = false; myCar.addSolider(); if ((numberSoldiersCollected + myCar.__get__getCurrentSoldierNumber()) >= _requiredSoldiersCollected) { trace("YOU HAVE ALL THE SOLIDERS YOU NEED!"); myMap.hideAllSoliders(); myUI.__get__getUIClip().radar_mc.map_info_mc.spawn_1._visible = false; myUI.__get__getUIClip().radar_mc.map_info_mc.spawn_2._visible = false; myUI.__get__getUIClip().radar_mc.map_info_mc.spawn_3._visible = false; myUI.__get__getUIClip().radar_mc.map_info_mc.spawn_4._visible = false; myUI.__get__getUIClip().radar_mc.map_info_mc.spawn_5._visible = false; myUI.__get__getUIClip().radar_mc.map_info_mc.spawn_6._visible = false; myUI.__get__getUIClip().radar_mc.map_info_mc.spawn_7._visible = false; myUI.__get__getUIClip().radar_mc.map_info_mc.spawn_8._visible = false; _soldierAllowedToSpawn = false; } var _local6 = com.utilities.MyRandom.roll(1, 3); switch (_local6) { case 1 : soundManager_mc.playSound("Army_Pickup-1.aiff", 0, 1); break; case 2 : soundManager_mc.playSound("Army_Pickup-2.aiff", 0, 1); break; case 3 : soundManager_mc.playSound("Army_Pickup-3.aiff", 0, 1); } } } else { if (_allowedToPlayCrashingNoise) { soundManager_mc.playSound("loseBuzz", 0, 1); soundManager_mc.setSoundVolume("loseBuzz", 50); _allowedToPlayCrashingNoise = false; _crashSoundTimerStartTime = getTimer(); } if (cycleMessage == false) { cycleMessage = true; myUI.updatePrompt("No more room in Jeep!"); _activeMessage = "No"; _messageTimerStartTime = getTimer(); } } } _local3++; } } function checkHelipadFinish() { var _local6 = myMap.__get__getMapClip(); var _local5 = _local6.jeep_spawn_mc; var _local4 = myCar.__get__getCarClip().jeep_mc.hit_point_mc; var _local2 = new Object(); _local2.x = _local4._x; _local2.y = _local4._y; myCar.__get__getCarClip().jeep_mc.localToGlobal(_local2); var _local8 = _local2.x; var _local7 = _local2.y; if (_local5.hitTest(_local8, _local7, true)) { if (myCar.__get__getCurrentSoldierNumber() > 0) { trace("more then one solider in the car"); cycleMessage = false; soundManager_mc.playSound("Boxing_Bell2.wav", 0, 1); numberSoldiersCollected = numberSoldiersCollected + myCar.emptyCar(); trace("numberSoldiersCollected = " + numberSoldiersCollected); myUI.updateSoldiers(numberSoldiersCollected, _requiredSoldiersCollected); if (numberSoldiersCollected >= _requiredSoldiersCollected) { setupWinRoundState(); } else { var _local3 = _requiredSoldiersCollected - numberSoldiersCollected; if (_local3 > 1) { myUI.updatePrompt(("You need " + _local3) + " more Soldiers!"); } else { myUI.updatePrompt(("You need " + _local3) + " more Soldier!"); } } } } } function returnIfCrashing() { var _local3 = false; var _local4 = myCar.__get__getCarClip().jeep_mc.hit_point_mc; var _local5 = myMap.__get__getMapClip().collision_mc; var _local2 = new Object(); _local2.x = _local4._x; _local2.y = _local4._y; myCar.__get__getCarClip().jeep_mc.localToGlobal(_local2); var _local8 = _local2.x; var _local6 = _local2.y; if (_local5.hitTest(_local8, _local6, true)) { _local3 = true; if (_allowedToPlayCrashingNoise) { var _local7 = com.utilities.MyRandom.roll(1, 3); switch (_local7) { case 1 : soundManager_mc.playSound("jeep_hit1.aiff", 0, 1); soundManager_mc.setSoundVolume("jeep_hit1.aiff", 50); break; case 2 : soundManager_mc.playSound("jeep_hit2.aiff", 0, 1); soundManager_mc.setSoundVolume("jeep_hit2.aiff", 50); break; case 3 : soundManager_mc.playSound("jeep_hit3.aiff", 0, 1); soundManager_mc.setSoundVolume("jeep_hit3.aiff", 50); } _allowedToPlayCrashingNoise = false; _crashSoundTimerStartTime = getTimer(); } } return(_local3); } function returnIfBackCrashing() { var _local3 = false; var _local4 = myCar.__get__getCarClip().jeep_mc.rear_hit_point_mc; var _local5 = myMap.__get__getMapClip().collision_mc; var _local2 = new Object(); _local2.x = _local4._x; _local2.y = _local4._y; myCar.__get__getCarClip().jeep_mc.localToGlobal(_local2); var _local8 = _local2.x; var _local6 = _local2.y; if (_local5.hitTest(_local8, _local6, true)) { _local3 = true; if (_allowedToPlayCrashingNoise) { var _local7 = com.utilities.MyRandom.roll(1, 3); switch (_local7) { case 1 : soundManager_mc.playSound("jeep_hit1.aiff", 0, 1); soundManager_mc.setSoundVolume("jeep_hit1.aiff", 50); break; case 2 : soundManager_mc.playSound("jeep_hit2.aiff", 0, 1); soundManager_mc.setSoundVolume("jeep_hit2.aiff", 50); break; case 3 : soundManager_mc.playSound("jeep_hit3.aiff", 0, 1); soundManager_mc.setSoundVolume("jeep_hit3.aiff", 50); } _allowedToPlayCrashingNoise = false; _crashSoundTimerStartTime = getTimer(); } } return(_local3); } function onLoseGameStateTick(aEvent) { } function onWinGameStateTick(aEvent) { } function get getGameLevel() { return(level); } function set gameLevel(level_inc) { level = level_inc; //return(__get__gameLevel()); } var depths_obj = new Object(); }
Symbol 394 MovieClip [__Packages.com.managers.GameStateManager] Frame 0
class com.managers.GameStateManager { var gameEnterframeEngineClipDepth, rootMC, gameState, __get__setGameState; function GameStateManager (aRootMC, aDepth) { gameEnterframeEngineClipDepth = aDepth; rootMC = aRootMC; com.events.EventDispatcher.initialize(this); } function addEventListener() { } function removeEventListener() { } function dispatchEvent() { } function init() { rootMC.createEmptyMovieClip("gameEngineEnterframe_MC", gameEnterframeEngineClipDepth); rootMC.gameEngineEnterframe_MC.ref = this; rootMC.gameEngineEnterframe_MC.onEnterFrame = function () { this.ref.gameEngineLoop(); }; gameState = GS_INTRO_; } function gameEngineLoop() { if (gameState == GS_INTRO_) { var _local2 = new com.events.Event(this, "onIntroGameStateTick"); dispatchEvent(_local2); } else if (gameState == GS_GAME_INSTRUCTIONS_) { var _local2 = new com.events.Event(this, "onInstructionsGameStateTick"); dispatchEvent(_local2); } else if (gameState == GS_GAME_SETUP_) { var _local2 = new com.events.Event(this, "onSetupGameStateTick"); dispatchEvent(_local2); } else if (gameState == GS_ROUND_SETUP_) { var _local2 = new com.events.Event(this, "onRoundSetupStateTick"); dispatchEvent(_local2); } else if (gameState == GS_GAME_) { var _local2 = new com.events.Event(this, "onMainGameStateTick"); dispatchEvent(_local2); } else if (gameState == GS_END_OF_ROUND_) { var _local2 = new com.events.Event(this, "onEndOfRoundGameStateTick"); dispatchEvent(_local2); } else if (gameState == GS_LOSE_ROUND_) { var _local2 = new com.events.Event(this, "onLoseRoundGameStateTick"); dispatchEvent(_local2); } else if (gameState == GS_SETUP_BONUS_ROUND_) { var _local2 = new com.events.Event(this, "onSetupBonusRoundGameStateTick"); dispatchEvent(_local2); } else if (gameState == GS_BONUS_ROUND_) { var _local2 = new com.events.Event(this, "onBonusRoundGameStateTick"); dispatchEvent(_local2); } else if (gameState == GS_END_OF_BONUS_ROUND_) { var _local2 = new com.events.Event(this, "onEndOfBonusRoundGameStateTick"); dispatchEvent(_local2); } else if (gameState == GS_LOSE_) { var _local2 = new com.events.Event(this, "onLoseGameStateTick"); dispatchEvent(_local2); } else if (gameState == GS_WIN_) { var _local2 = new com.events.Event(this, "onWinGameStateTick"); dispatchEvent(_local2); } else if (gameState == GS_PAUSE_) { var _local2 = new com.events.Event(this, "onPauseGameStateTick"); dispatchEvent(_local2); } } function set setGameState(aGameState) { trace("setting gameState to " + aGameState); gameState = this[aGameState]; //return(__get__setGameState()); } function get getGameState() { return(gameState); } var GS_SETUP_ = 1; var GS_INTRO_ = 2; var GS_GAME_INSTRUCTIONS_ = 13; var GS_GAME_SETUP_ = 3; var GS_ROUND_SETUP_ = 4; var GS_GAME_ = 5; var GS_END_OF_ROUND_ = 6; var GS_LOSE_ROUND_ = 12; var GS_SETUP_BONUS_ROUND_ = 7; var GS_BONUS_ROUND_ = 8; var GS_END_OF_BONUS_ROUND_ = 9; var GS_LOSE_ = 10; var GS_PAUSE_ = 11; var GS_WIN_ = 14; }
Symbol 395 MovieClip [__Packages.com.events.EventDispatcher] Frame 0
class com.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (isTracing_boolean == true) { trace(("@@EventDispatcher.initialize (" + object) + ")"); } if (_fEventDispatcher == undefined) { _fEventDispatcher = new com.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions.eventObj.type == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (isTracing_boolean == true) { trace((("@@" + this) + ".dispatchEvent() type: ") + eventObj.type); } if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { if (isTracing_boolean == true) { trace(((((("@@" + this) + ".addEventListener (") + event) + ",") + handler) + ")"); } var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { if (isTracing_boolean == true) { trace(((((("@@" + this) + ".removeEventListener (") + event) + ",") + handler) + ")"); } var _local3 = "__q_" + event; _removeEventListener(this[_local3], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; static var isTracing_boolean = false; }
Symbol 396 MovieClip [__Packages.com.events.Event] Frame 0
class com.events.Event extends Object { var target, type; function Event (aTarget_obj, aType_str) { super(); target = aTarget_obj; type = aType_str; } }
Symbol 397 MovieClip [__Packages.com.managers.LevelManager] Frame 0
class com.managers.LevelManager { var level, stage, __get__gameLevel, __get__gameStage; function LevelManager () { com.events.EventDispatcher.initialize(this); } function addEventListener() { } function removeEventListener() { } function dispatchEvent() { } function init() { trace("LevelManager init"); level = 0; stage = 0; } function resetLevel() { var _local2 = level; var _local3 = stage; if (_local2 < 4) { level = 1; } else if ((_local2 > 3) and (_local2 < 7)) { level = 4; } else if ((_local2 < 6) and (_local2 < 9)) { level = 7; } } function incrementLevel() { level++; } function incrementStage() { stage++; } function exampleEvent() { var _local2 = new com.events.Event(this, "onExampleEvent"); _local2.data = new Object(); _local2.data.butts = true; dispatchEvent(_local2); } function onSomeEvent(aEvent) { } function get getGameLevel() { return(level); } function get getGameStage() { return(stage); } function set gameLevel(aLevel) { level = aLevel; //return(__get__gameLevel()); } function set gameStage(aStage) { stage = aStage; //return(__get__gameStage()); } }
Symbol 398 MovieClip [__Packages.com.managers.KeyboardManager] Frame 0
class com.managers.KeyboardManager { var ref, level, __get__gameLevel; function KeyboardManager () { com.events.EventDispatcher.initialize(this); myListener.onKeyUp = onKeyUpEventFunction; myListener.onKeyDown = onKeyDownEventFunction; myListener.ref = this; Key.addListener(myListener); } function addEventListener() { } function removeEventListener() { } function dispatchEvent() { } function init() { } function onKeyUpEventFunction() { var _local2 = new com.events.Event(this, "onKeyUpEvent"); _local2.data = new Object(); _local2.data.keyDownNumber = Key.getCode(); ref.dispatchEvent(_local2); } function onKeyDownEventFunction() { trace(("You pressed " + Key.getCode()) + " key."); var _local2 = new com.events.Event(this, "onKeyDownEvent"); _local2.data = new Object(); _local2.data.keyDownNumber = Key.getCode(); ref.dispatchEvent(_local2); } function exampleEvent() { var _local2 = new com.events.Event(this, "onExampleEvent"); _local2.data = new Object(); _local2.data.butts = true; dispatchEvent(_local2); } function onSomeEvent(aEvent) { } function getKeyDown(aKeyNumber) { return(Key.isDown(aKeyNumber)); } function get getGameLevel() { return(level); } function set gameLevel(level_inc) { level = level_inc; //return(__get__gameLevel()); } var myListener = new Object(); }
Symbol 399 MovieClip [__Packages.com.games.reportforduty.Car] Frame 0
class com.games.reportforduty.Car { var rootMC, rotationSpeed, _travelSpeed, _maxTravelSpeed, _rotationAccel, _maxRotationAccel, _currentSoldierNumber, __myLevel, __get__gameLevel, __get__setTravelSpeed; function Car (aStageMC, aDepth) { trace("Car"); com.events.EventDispatcher.initialize(this); rootMC = aStageMC; rootMC.attachMovie("CarMC", "car_mc", aDepth, {_x:275, _y:200}); rotationSpeed = 3; _travelSpeed = 0; _maxTravelSpeed = 6; _rotationAccel = 0; _maxRotationAccel = 6; rootMC.car_mc.jeep_mc.soldier_in_jeep_1._visible = false; rootMC.car_mc.jeep_mc.soldier_in_jeep_2._visible = false; rootMC.car_mc.jeep_mc.soldier_in_jeep_3._visible = false; rootMC.car_mc.jeep_mc.soldier_in_jeep_4._visible = false; rootMC.car_mc.jeep_mc.hit_point_mc._visible = false; rootMC.car_mc.jeep_mc.rear_hit_point_mc._visible = false; _currentSoldierNumber = 0; } function addEventListener() { } function removeEventListener() { } function dispatchEvent() { } function init() { } function addSolider() { trace("addSolider"); _currentSoldierNumber++; rootMC.car_mc.jeep_mc["soldier_in_jeep_" + _currentSoldierNumber]._visible = true; } function emptyCar() { trace("addSolider"); var _local2 = _currentSoldierNumber; _currentSoldierNumber = 0; rootMC.car_mc.jeep_mc.soldier_in_jeep_1._visible = false; rootMC.car_mc.jeep_mc.soldier_in_jeep_2._visible = false; rootMC.car_mc.jeep_mc.soldier_in_jeep_3._visible = false; rootMC.car_mc.jeep_mc.soldier_in_jeep_4._visible = false; return(_local2); } function cleanMeUp() { trace("cleanMeUp( - car"); rootMC.car_mc.removeMovieClip(); } function rotateLeft() { _rotationAccel = _rotationAccel + 2; if (_rotationAccel >= _maxRotationAccel) { _rotationAccel = _maxRotationAccel; } rootMC.car_mc._rotation = rootMC.car_mc._rotation - (rotationSpeed + _rotationAccel); } function rotateRight() { _rotationAccel = _rotationAccel + 2; if (_rotationAccel >= _maxRotationAccel) { _rotationAccel = _maxRotationAccel; } rootMC.car_mc._rotation = rootMC.car_mc._rotation + (rotationSpeed + _rotationAccel); } function speedUp() { _travelSpeed = _travelSpeed + 1; if (_travelSpeed >= _maxTravelSpeed) { _travelSpeed = _maxTravelSpeed; } } function slowDown() { _travelSpeed = _travelSpeed - 1; if (_travelSpeed <= ((_maxTravelSpeed / 2) * -1)) { _travelSpeed = (_maxTravelSpeed / 2) * -1; } } function coast() { if (_travelSpeed > 0) { _travelSpeed = _travelSpeed - 0.1; } if (_travelSpeed < 0) { _travelSpeed = _travelSpeed + 0.1; } if (_rotationAccel > 0) { _rotationAccel = _rotationAccel - 1; } } function stopCar() { _travelSpeed = 0; } function exampleEvent() { var _local2 = new com.events.Event(this, "onExampleEvent"); _local2.data = new Object(); _local2.data.butts = true; dispatchEvent(_local2); } function onSomeEvent(aEvent) { } function get getGameLevel() { return(__myLevel); } function get getCarRotation() { return(rootMC.car_mc._rotation); } function get getTravelSpeed() { return(_travelSpeed); } function get getCarClip() { return(rootMC.car_mc); } function get getCurrentSoldierNumber() { return(_currentSoldierNumber); } function set gameLevel(aLevel) { __myLevel = aLevel; //return(__get__gameLevel()); } function set setTravelSpeed(aSpeed) { _travelSpeed = aSpeed; //return(__get__setTravelSpeed()); } }
Symbol 400 MovieClip [__Packages.com.games.reportforduty.Map] Frame 0
class com.games.reportforduty.Map { var _rootMC, _Y_speed, _Max_Y_speed, _X_speed, _Max_X_speed, _mapClip, _spawnLocations, __myLevel; function Map (aMC, aLevel) { trace("Map"); _rootMC = aMC; _Y_speed = 0.25; _Max_Y_speed = 1; _X_speed = 0.25; _Max_X_speed = 1; com.events.EventDispatcher.initialize(this); } function addEventListener() { } function removeEventListener() { } function dispatchEvent() { } function init(aDepth, aLevel) { _rootMC.attachMovie("MapMC", "map_mc", aDepth); _mapClip = _rootMC.map_mc; var _local8 = 0; switch (aLevel) { case 1 : _local8 = 1; break; case 2 : _local8 = 2; break; case 3 : _local8 = 3; break; case 4 : _local8 = 1; break; case 5 : _local8 = 2; break; case 6 : _local8 = 3; break; case 7 : _local8 = 1; break; case 8 : _local8 = 2; break; case 9 : _local8 = 3; } _mapClip.gotoAndStop(_local8); _spawnLocations = []; var _local15 = 8; var _local3 = 1; while (_local3 < (_local15 + 1)) { var _local2 = _mapClip["spawn_" + _local3]; var _local7 = _local2._x; var _local5 = _local2._y; var _local6 = [_local7, _local5]; _spawnLocations.push(_local6); _local2._visible = false; _local3++; } var _local16 = 8; _local3 = 1; while (_local3 < (_local16 + 1)) { var _local4 = _spawnLocations.splice(0, 1); var _local9 = _local4[0][0]; var _local10 = _local4[0][1]; _mapClip.attachMovie("SoldierPad", "soldier_pad_" + _local3, _local3, {_x:_local9, _y:_local10}); _mapClip["soldier_pad_" + _local3].parking_spot_mc.gotoAndStop(_local8); _mapClip["soldier_pad_" + _local3].soldier_mc._visible = false; _local3++; } var _local14 = aLevel + 1; if (_local14 > 8) { _local14 = 8; } _local3 = 1; while (_local3 < (_local14 + 1)) { var _local13 = com.utilities.MyRandom.roll(1, _spawnLocations.length) - 1; _mapClip["soldier_pad_" + _local3].soldier_mc._visible = true; _local3++; } _mapClip.collision_mc._visible = false; } function setupNewSoldier(aNumber) { if (!_mapClip["soldier_pad_" + aNumber].soldier_mc._visible) { _mapClip["soldier_pad_" + aNumber].soldier_mc._visible = true; } } function hideAllSoliders() { var _local3 = 8; var _local2 = 1; while (_local2 < (_local3 + 1)) { _mapClip["soldier_pad_" + _local2].soldier_mc._visible = false; _local2++; } } function cleanMeUp() { _rootMC.map_mc.removeMovieClip(); } function moveMe(aX, aY) { _rootMC.map_mc._x = _rootMC.map_mc._x + aX; _rootMC.map_mc._y = _rootMC.map_mc._y + aY; } function exampleEvent() { var _local2 = new com.events.Event(this, "onExampleEvent"); _local2.data = new Object(); _local2.data.butts = true; dispatchEvent(_local2); } function onSomeEvent(aEvent) { } function get getGameLevel() { return(__myLevel); } function get getMapClip() { return(_mapClip); } function set gameLevel(aLevel) { __myLevel = aLevel; } function set set_X_speed(aSpeed) { _X_speed = aSpeed; } function set set_Y_speed(aSpeed) { _Y_speed = aSpeed; } }
Symbol 401 MovieClip [__Packages.com.games.reportforduty.TimerClass] Frame 0
class com.games.reportforduty.TimerClass { var _timeLeft, _roundTime, _startTime, _spawnTime, _spawnStartTime, _spawnTimeLeft, __myLevel, __get__gameLevel; function TimerClass () { trace("TimerClass"); com.events.EventDispatcher.initialize(this); } function addEventListener() { } function removeEventListener() { } function dispatchEvent() { } function init(aRound) { _timeLeft = (_roundTime = 50000 + (10000 * aRound)); _startTime = getTimer(); } function guySpawnInit(aRound) { _spawnTime = 8000 - (aRound * 325); if (_spawnTime < 1000) { _spawnTime = 1000; } _spawnStartTime = getTimer(); } function tickTimer() { var _local2 = getTimer(); var _local3 = _local2 - _startTime; _timeLeft = _roundTime - _local3; } function tickSpawnTimer() { var _local2 = getTimer(); var _local3 = _local2 - _spawnStartTime; _spawnTimeLeft = _spawnTime - _local3; } function resetSpawnTimer() { _spawnStartTime = getTimer(); } function exampleEvent() { var _local2 = new com.events.Event(this, "onExampleEvent"); _local2.data = new Object(); _local2.data.butts = true; dispatchEvent(_local2); } function onSomeEvent(aEvent) { } function get getGameLevel() { return(__myLevel); } function get getTimeLeft() { return(_timeLeft); } function get getSpawnTimeLeft() { return(_spawnTimeLeft); } function set gameLevel(aLevel) { __myLevel = aLevel; //return(__get__gameLevel()); } }
Symbol 402 MovieClip [__Packages.com.games.reportforduty.UIClass] Frame 0
class com.games.reportforduty.UIClass { var rootMC, _UIClip, __myLevel, __get__gameLevel; function UIClass (aStageMC, aDepth) { trace("UIClass"); rootMC = aStageMC; rootMC.attachMovie("UIMC", "ui_mc", aDepth, {_x:0, _y:290}); _UIClip = rootMC.ui_mc; com.events.EventDispatcher.initialize(this); } function addEventListener() { } function removeEventListener() { } function dispatchEvent() { } function init() { } function exampleEvent() { var _local2 = new com.events.Event(this, "onExampleEvent"); _local2.data = new Object(); _local2.data.butts = true; dispatchEvent(_local2); } function setupRadar(aNumber) { trace("setupRadar"); var _local2; switch (aNumber) { case 1 : _local2 = 1; break; case 2 : _local2 = 2; break; case 3 : _local2 = 3; break; case 4 : _local2 = 1; break; case 5 : _local2 = 2; break; case 6 : _local2 = 3; break; case 7 : _local2 = 1; break; case 8 : _local2 = 2; break; case 9 : _local2 = 3; } _UIClip.radar_mc.gotoAndStop(_local2); } function moveRadar(aX, aY) { _UIClip.radar_mc.map_info_mc._x = _UIClip.radar_mc.map_info_mc._x + aX; _UIClip.radar_mc.map_info_mc._y = _UIClip.radar_mc.map_info_mc._y + aY; } function cleanMeUp() { trace("cleanMeUp( - car"); _UIClip.removeMovieClip(); } function updateLevel(aLevel) { _UIClip.level_txt.text = aLevel; } function updateSoldiers(aSoldiersNeeded, aSoldiersLeft) { _UIClip.soldiers_txt.text = (aSoldiersNeeded + "/") + aSoldiersLeft; } function updateTime(aTime) { var _local4 = ""; var _local3 = Math.floor(aTime / 60); var _local2 = aTime - (_local3 * 60); if (_local2 < 10) { _local2 = "0" + String(_local2); } if (_local3 < 1) { } _local4 = (_local3 + ":") + _local2; _UIClip.time_txt.text = _local4; } function updatePrompt(aText) { _UIClip.prompt_txt.text = ""; _UIClip.stage_prompt_mc.gotoAndPlay(2); _UIClip.stage_prompt_mc.screen_prompt_txt.text = aText; } function onSomeEvent(aEvent) { } function get getGameLevel() { return(__myLevel); } function get getUIClip() { return(_UIClip); } function set gameLevel(aLevel) { __myLevel = aLevel; //return(__get__gameLevel()); } }
Symbol 403 MovieClip [__Packages.com.managers.SoundManager] Frame 0
class com.managers.SoundManager extends MovieClip { var thisMC, sounds_array, globalSound_snd, theSoundClipMC; function SoundManager (aSoundRef) { super(); thisMC = aSoundRef; sounds_array = new Array(); } function init() { } function addSound(aSoundLinkage_str) { globalSound_snd = new Sound(this); var _local6 = ("sndHolder_" + String(sounds_array.length)) + "_mc"; var _local4 = thisMC.getNextHighestDepth(); var _local5 = thisMC.createEmptyMovieClip(_local6, _local4); theSoundClipMC = _local5; var _local3 = MovieClip(theSoundClipMC); var _local2 = new Sound(_local3); _local2.attachSound(aSoundLinkage_str); sounds_array.push(_local3); var _local7 = new com.managers.SoundDataObject(aSoundLinkage_str, _local2); sounds_array.push(_local7); } function getSound(aSoundLinkage_str) { var _local2; var _local6 = sounds_array.length; _local2 = 0; while (_local2 < _local6) { var _local3 = sounds_array[_local2]; var _local5 = _local3.__get__name(); if (aSoundLinkage_str == _local5) { var _local4 = _local3.__get__sound(); return(_local4); } _local2++; } } function playSound(aSoundLinkage_str, aOffset_num, aLoopCount_num) { trace((((("playSound = " + aSoundLinkage_str) + " ") + aOffset_num) + " ") + aLoopCount_num); stopSound(aSoundLinkage_str); var _local2 = getSound(aSoundLinkage_str); _local2.start(aOffset_num, aLoopCount_num); trace("tSound_snd = " + _local2); } function stopSound(aSoundLinkage_str) { var _local2 = getSound(aSoundLinkage_str); _local2.stop(aSoundLinkage_str); } function setSoundVolume(aSoundLinkage_str, aVolume_num) { var _local2 = getSound(aSoundLinkage_str); _local2.setVolume(aVolume_num); } function getSoundVolume(aSoundLinkage_str) { var _local2 = getSound(aSoundLinkage_str); return(_local2.getVolume()); } function tweenSoundVolume(aSoundLinkage_str, aTargetVolume_num, aNumberOfFrames) { trace(((((("*****tweenSoundVolume(" + aSoundLinkage_str) + ",") + aTargetVolume_num) + ",") + aNumberOfFrames) + ")"); trace("aSoundLinkage_str = " + aSoundLinkage_str); trace("aTargetVolume_num = " + aTargetVolume_num); trace("aNumberOfFrames = " + aNumberOfFrames); var _local3 = getSoundVolume(aSoundLinkage_str); trace("tCurrentVolume = " + _local3); if (_local3 == undefined) { trace("tCurrentVolume == undefined"); } else { var _local5 = aTargetVolume_num; trace("tTargetVolume = " + _local5); var _local6 = Math.abs(_local3 - _local5); if (_local6 < aNumberOfFrames) { _local6 = aNumberOfFrames; } trace("tDifference = " + _local6); var _local8 = 1; if (_local3 < _local5) { _local8 = 1; } else if (_local3 > _local5) { _local8 = -1; } else { trace("tCurrentVolume == tTargetVolume"); } var _local7 = _local6 / aNumberOfFrames; trace("tUnModChangePerFrame = " + _local7); if (_local7 < 1) { trace("tUnModChangePerFrame<1"); _local7 = 1; } var _local13 = _local7 * _local8; trace("tChangePerFrame = " + _local13); var _local12 = ("tweenHolder_" + aSoundLinkage_str) + "_mc"; trace("tSoundTweenHolderName_str = " + _local12); trace("this = " + this); var _local11 = thisMC.getNextHighestDepth(); trace("tNextDepth = " + _local11); var _local14 = thisMC.createEmptyMovieClip(_local12, _local11); trace("soundMCTweenThing = " + _local14); var _local2 = MovieClip(_local14); trace("tTweenMCThing = " + _local2); _local2.ref = this; _local2.targetVolume = _local5; _local2.modNumber = _local8; _local2.soundLinkage = aSoundLinkage_str; _local2.changePerFrame = _local13; _local2.onEnterFrame = function () { trace("this.soundLinkage " + this.soundLinkage); var _local2 = this.ref.getSoundVolume(this.soundLinkage); trace((("this = " + this) + "tCurrentSoundVolume ") + _local2); if (this.modNumber > 0) { trace("done: this.modNumber<0"); trace("this.modNumber>0"); if (_local2 > this.targetVolume) { trace("tCurrentSoundVolume>this.targetVolume"); this.onEnterFrame = null; } } else if (this.modNumber < 0) { trace("done: this.modNumber<0"); if (_local2 < this.targetVolume) { trace("tCurrentSoundVolume<this.targetVolume"); this.onEnterFrame = null; } } else { trace("this.modNumber == 0 in Sound Manager, something is broken"); } trace("tCurrentSoundVolume = " + _local2); var _local3 = _local2 + this.changePerFrame; trace("tNewSoundVolume = " + _local3); this.ref.setSoundVolume(aSoundLinkage_str, _local3); }; } trace("*****tweenSoundVolume end"); } function setGlobalVolume(aVolume_num) { globalSound_snd.setVolume(aVolume_num); } }
Symbol 404 MovieClip [__Packages.com.managers.SoundDataObject] Frame 0
class com.managers.SoundDataObject extends Object { var name_str, sound_snd; function SoundDataObject (aSoundName_str, aSound_snd) { super(); name_str = aSoundName_str; sound_snd = aSound_snd; } function get sound() { return(sound_snd); } function get name() { return(name_str); } }
Symbol 405 MovieClip [__Packages.com.utilities.StatTracker] Frame 0
class com.utilities.StatTracker { var _trackingEnabled, __get__setTrackingEnabled; function StatTracker () { trace("StatTracker"); _trackingEnabled = false; } function init() { } function submitStat(aString) { if (_trackingEnabled) { var _local2 = ("javascript:urchinTracker('/flashtracking" + aString) + "');"; trace("tUrchinString = " + _local2); getURL (_local2); } } function set setTrackingEnabled(aBoolean) { trace("setTrackingEnabled = " + aBoolean); _trackingEnabled = aBoolean; //return(__get__setTrackingEnabled()); } }
Symbol 406 MovieClip [__Packages.com.utilities.MyRandom] Frame 0
class com.utilities.MyRandom { function MyRandom () { } static function roll(minVal, maxVal) { return(minVal + Math.floor(Math.random() * ((maxVal + 1) - minVal))); } }
Symbol 85 Button
on (press) { gotoAndPlay ("continue1"); _root.myGameClass.soundManager_mc.playSound("menu_select_one", 0, 1); }
Symbol 87 Button
on (release) { getURL ("http://www.goarmy.com/", "_blank"); }
Symbol 97 Button
on (press) { gotoAndPlay ("continue2"); _root.myGameClass.soundManager_mc.playSound("menu_select_one", 0, 1); }
Symbol 106 Button
on (press) { gotoAndPlay ("continue3"); _root.myGameClass.soundManager_mc.playSound("menu_select_one", 0, 1); }
Symbol 112 Button
on (press) { gotoAndPlay ("continue4"); _root.myGameClass.soundManager_mc.playSound("menu_select_one", 0, 1); }
Symbol 120 Button
on (press) { gotoAndPlay ("continue5"); _root.myGameClass.soundManager_mc.playSound("menu_select_one", 0, 1); }
Symbol 127 Button
on (press) { gotoAndPlay ("continue6"); _root.myGameClass.soundManager_mc.playSound("menu_select_one", 0, 1); }
Symbol 134 Button
on (press) { gotoAndPlay ("continue7"); _root.myGameClass.soundManager_mc.playSound("menu_select_one", 0, 1); }
Symbol 141 Button
on (press) { gotoAndPlay ("continue8"); _root.myGameClass.soundManager_mc.playSound("menu_select_one", 0, 1); }
Symbol 148 Button
on (press) { gotoAndPlay ("continue9"); _root.myGameClass.soundManager_mc.playSound("menu_select_one", 0, 1); }
Symbol 153 MovieClip [TransitionMC] Frame 14
stop();
Symbol 153 MovieClip [TransitionMC] Frame 34
_root.myGameClass.doneWithTransition();
Symbol 153 MovieClip [TransitionMC] Frame 52
stop();
Symbol 153 MovieClip [TransitionMC] Frame 72
_root.myGameClass.doneWithTransition();
Symbol 153 MovieClip [TransitionMC] Frame 90
stop();
Symbol 153 MovieClip [TransitionMC] Frame 110
_root.myGameClass.doneWithTransition();
Symbol 153 MovieClip [TransitionMC] Frame 123
stop();
Symbol 153 MovieClip [TransitionMC] Frame 143
_root.myGameClass.doneWithTransition();
Symbol 153 MovieClip [TransitionMC] Frame 161
stop();
Symbol 153 MovieClip [TransitionMC] Frame 181
_root.myGameClass.doneWithTransition();
Symbol 153 MovieClip [TransitionMC] Frame 199
stop();
Symbol 153 MovieClip [TransitionMC] Frame 219
_root.myGameClass.doneWithTransition();
Symbol 153 MovieClip [TransitionMC] Frame 232
stop();
Symbol 153 MovieClip [TransitionMC] Frame 252
_root.myGameClass.doneWithTransition();
Symbol 153 MovieClip [TransitionMC] Frame 270
stop();
Symbol 153 MovieClip [TransitionMC] Frame 290
_root.myGameClass.doneWithTransition();
Symbol 153 MovieClip [TransitionMC] Frame 308
stop();
Symbol 153 MovieClip [TransitionMC] Frame 328
_root.myGameClass.doneWithTransition();
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 70
stop();
Symbol 178 MovieClip Frame 1
stop();
Symbol 322 Button
on (press) { play(); }
Symbol 333 Button
on (press) { play(); myGameClass.soundManager_mc.playSound("menu_select_one", 0, 1); }
Symbol 334 Button
on (press) { myGameClass.STAGE_BUTTON_Play(); }
Symbol 338 Button
on (release) { myGameClass.STAGE_BUTTON_GO_TO_SITE(); }
Symbol 350 Button
on (press) { myGameClass.STAGE_BUTTON_Lose(); }
Symbol 352 Button
on (press) { myGameClass.STAGE_BUTTON_WinRound(); }
Symbol 360 Button
on (press) { _root.myGameClass.STAGE_BUTTON_NextRound(); }
Symbol 361 MovieClip Frame 18
stop();
Symbol 365 Button
on (press) { _root.myGameClass.STAGE_BUTTON_PlayAgain(); }
Symbol 366 MovieClip Frame 18
stop();
Symbol 376 Button
on (press) { _root.myGameClass.STAGE_BUTTON_NextRound(); }
Symbol 384 Button
on (press) { _root.myGameClass.STAGE_BUTTON_NextRound(); }
Symbol 389 Button
on (press) { _root.myGameClass.STAGE_BUTTON_PlayAgain(); }

Library Items

Symbol 1 Font [*myCopyPasteText]Used by:80 81 82 88 91 95 96 98 101 104 105 107 110 111 113 114 117 118 119 121 124 125 126 128 131 132 133 135 138 139 140 142 145 146 147 149 152 344 345 346
Symbol 2 Sound [loop3]
Symbol 3 Sound [clickSound]
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:5 6Used by:Timeline
Symbol 8 FontUsed by:9 11 12
Symbol 9 EditableTextUses:8Used by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 EditableTextUses:8Used by:Timeline
Symbol 12 EditableTextUses:8Used by:Timeline
Symbol 393 MovieClip [__Packages.com.games.reportforduty.ReportForDuty]
Symbol 394 MovieClip [__Packages.com.managers.GameStateManager]
Symbol 395 MovieClip [__Packages.com.events.EventDispatcher]
Symbol 396 MovieClip [__Packages.com.events.Event]
Symbol 397 MovieClip [__Packages.com.managers.LevelManager]
Symbol 398 MovieClip [__Packages.com.managers.KeyboardManager]
Symbol 399 MovieClip [__Packages.com.games.reportforduty.Car]
Symbol 400 MovieClip [__Packages.com.games.reportforduty.Map]
Symbol 401 MovieClip [__Packages.com.games.reportforduty.TimerClass]
Symbol 402 MovieClip [__Packages.com.games.reportforduty.UIClass]
Symbol 403 MovieClip [__Packages.com.managers.SoundManager]
Symbol 404 MovieClip [__Packages.com.managers.SoundDataObject]
Symbol 405 MovieClip [__Packages.com.utilities.StatTracker]
Symbol 406 MovieClip [__Packages.com.utilities.MyRandom]
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Symbol 16 EditableTextUses:14Used by:178
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Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 MovieClipUses:18 20 24 22Used by:26
Symbol 26 MovieClip [CarMC]Uses:25Used by:178
Symbol 27 BitmapUsed by:28
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Symbol 29 BitmapUsed by:30
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Symbol 49 GraphicUsed by:50
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Symbol 52 GraphicUsed by:60
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Symbol 58 MovieClipUses:54Used by:59
Symbol 59 MovieClipUses:40 58Used by:60
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Symbol 70 MovieClipUses:69Used by:71
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Symbol 149 TextUses:1Used by:153
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:153
Symbol 152 TextUses:1Used by:153
Symbol 153 MovieClip [TransitionMC]Uses:73 75 76 77 79 80 81 84 85 87 88 90 91 92 94 95 96 97 98 100 101 103 104 105 106 107 109 110 111 112 113 114 116 117 118 119 120 121 123 124 125 126 127 128 130 131 132 133 134 135 137 138 139 140 141 142 144 145 146 147 148 149 151 152Used by:178
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:164
Symbol 156 FontUsed by:157 158 159 160 162
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Symbol 160 EditableTextUses:156Used by:164
Symbol 161 GraphicUsed by:163
Symbol 162 EditableTextUses:156Used by:163
Symbol 163 MovieClipUses:161 162Used by:164
Symbol 164 MovieClip [UIMC]Uses:155 157 158 159 160 60 163Used by:178
Symbol 165 Sound [Army_Pickup-1.aiff]Used by:178
Symbol 166 Sound [Army_Pickup-2.aiff]Used by:178
Symbol 167 Sound [Army_Pickup-3.aiff]Used by:178
Symbol 168 Sound [Humvee_driving_loop.wav]Used by:178
Symbol 169 Sound [Humvee_idle.wav]Used by:178
Symbol 170 Sound [Humvee_rev_engine.wav]Used by:178
Symbol 171 Sound [jeep_hit1.aiff]Used by:178
Symbol 172 Sound [jeep_hit2.aiff]Used by:178
Symbol 173 Sound [jeep_hit3.aiff]Used by:178
Symbol 174 Sound [loseBuzz]Used by:178
Symbol 175 Sound [menu_select_two]Used by:178
Symbol 176 Sound [win_music]Used by:178
Symbol 177 Sound [Boxing_Bell2.wav]Used by:178
Symbol 178 MovieClipUses:15 16 26 51 60 71 153 164 165 166 167 168 169 170 171 172 173 174 175 176 177Used by:Timeline
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Symbol 356 GraphicUses:355Used by:361
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Symbol 358 GraphicUses:357Used by:361
Symbol 359 GraphicUsed by:360 365
Symbol 360 ButtonUses:359Used by:361
Symbol 361 MovieClipUses:354 356 358 360Used by:Timeline
Symbol 362 SoundUsed by:366
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:366
Symbol 365 ButtonUses:359Used by:366
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Symbol 369 EditableTextUses:14Used by:392
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Symbol 390 BitmapUsed by:391
Symbol 391 GraphicUses:390Used by:392
Symbol 392 MovieClipUses:368 369 376 378 379 384 386 387 389 391Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"loader"Frame 1Symbol 7 MovieClip
"rotation_txt"Frame 89Symbol 309 EditableText
"time_left_txt"Frame 89Symbol 311 EditableText
"end_game_screen"Frame 186Symbol 392 MovieClip
"hit_point_mc"Symbol 25 MovieClip Frame 1Symbol 20 MovieClip
"rear_hit_point_mc"Symbol 25 MovieClip Frame 1Symbol 20 MovieClip
"soldier_in_jeep_1"Symbol 25 MovieClip Frame 1Symbol 24 MovieClip
"soldier_in_jeep_2"Symbol 25 MovieClip Frame 1Symbol 24 MovieClip
"soldier_in_jeep_3"Symbol 25 MovieClip Frame 1Symbol 24 MovieClip
"soldier_in_jeep_4"Symbol 25 MovieClip Frame 1Symbol 24 MovieClip
"jeep_mc"Symbol 26 MovieClip [CarMC] Frame 1Symbol 25 MovieClip
"jeep_spawn_mc"Symbol 51 MovieClip [MapMC] Frame 1Symbol 37 MovieClip
"spawn_4"Symbol 51 MovieClip [MapMC] Frame 1Symbol 40 MovieClip
"spawn_1"Symbol 51 MovieClip [MapMC] Frame 1Symbol 40 MovieClip
"spawn_3"Symbol 51 MovieClip [MapMC] Frame 1Symbol 40 MovieClip
"spawn_5"Symbol 51 MovieClip [MapMC] Frame 1Symbol 40 MovieClip
"spawn_7"Symbol 51 MovieClip [MapMC] Frame 1Symbol 40 MovieClip
"spawn_8"Symbol 51 MovieClip [MapMC] Frame 1Symbol 40 MovieClip
"spawn_6"Symbol 51 MovieClip [MapMC] Frame 1Symbol 40 MovieClip
"spawn_2"Symbol 51 MovieClip [MapMC] Frame 1Symbol 40 MovieClip
"collision_mc"Symbol 51 MovieClip [MapMC] Frame 1Symbol 42 MovieClip
"spawn_3"Symbol 51 MovieClip [MapMC] Frame 2Symbol 40 MovieClip
"spawn_2"Symbol 51 MovieClip [MapMC] Frame 2Symbol 40 MovieClip
"spawn_1"Symbol 51 MovieClip [MapMC] Frame 2Symbol 40 MovieClip
"spawn_7"Symbol 51 MovieClip [MapMC] Frame 2Symbol 40 MovieClip
"spawn_6"Symbol 51 MovieClip [MapMC] Frame 2Symbol 40 MovieClip
"spawn_8"Symbol 51 MovieClip [MapMC] Frame 2Symbol 40 MovieClip
"spawn_5"Symbol 51 MovieClip [MapMC] Frame 2Symbol 40 MovieClip
"collision_mc"Symbol 51 MovieClip [MapMC] Frame 2Symbol 46 MovieClip
"spawn_4"Symbol 51 MovieClip [MapMC] Frame 3Symbol 40 MovieClip
"spawn_8"Symbol 51 MovieClip [MapMC] Frame 3Symbol 40 MovieClip
"spawn_6"Symbol 51 MovieClip [MapMC] Frame 3Symbol 40 MovieClip
"collision_mc"Symbol 51 MovieClip [MapMC] Frame 3Symbol 50 MovieClip
"spawn_4"Symbol 55 MovieClip Frame 1Symbol 40 MovieClip
"spawn_1"Symbol 55 MovieClip Frame 1Symbol 40 MovieClip
"spawn_3"Symbol 55 MovieClip Frame 1Symbol 40 MovieClip
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"spawn_7"Symbol 55 MovieClip Frame 1Symbol 40 MovieClip
"spawn_8"Symbol 55 MovieClip Frame 1Symbol 40 MovieClip
"spawn_6"Symbol 55 MovieClip Frame 1Symbol 40 MovieClip
"spawn_2"Symbol 55 MovieClip Frame 1Symbol 40 MovieClip
"spawn_3"Symbol 57 MovieClip Frame 1Symbol 40 MovieClip
"spawn_2"Symbol 57 MovieClip Frame 1Symbol 40 MovieClip
"spawn_1"Symbol 57 MovieClip Frame 1Symbol 40 MovieClip
"spawn_7"Symbol 57 MovieClip Frame 1Symbol 40 MovieClip
"spawn_6"Symbol 57 MovieClip Frame 1Symbol 40 MovieClip
"spawn_8"Symbol 57 MovieClip Frame 1Symbol 40 MovieClip
"spawn_5"Symbol 57 MovieClip Frame 1Symbol 40 MovieClip
"spawn_4"Symbol 57 MovieClip Frame 1Symbol 40 MovieClip
"spawn_3"Symbol 59 MovieClip Frame 1Symbol 40 MovieClip
"spawn_2"Symbol 59 MovieClip Frame 1Symbol 40 MovieClip
"spawn_4"Symbol 59 MovieClip Frame 1Symbol 40 MovieClip
"spawn_1"Symbol 59 MovieClip Frame 1Symbol 40 MovieClip
"spawn_8"Symbol 59 MovieClip Frame 1Symbol 40 MovieClip
"spawn_6"Symbol 59 MovieClip Frame 1Symbol 40 MovieClip
"spawn_7"Symbol 59 MovieClip Frame 1Symbol 40 MovieClip
"spawn_5"Symbol 59 MovieClip Frame 1Symbol 40 MovieClip
"map_info_mc"Symbol 60 MovieClip [RadarMC] Frame 1Symbol 55 MovieClip
"map_info_mc"Symbol 60 MovieClip [RadarMC] Frame 2Symbol 57 MovieClip
"map_info_mc"Symbol 60 MovieClip [RadarMC] Frame 3Symbol 59 MovieClip
"parking_spot_mc"Symbol 71 MovieClip [SoldierPad] Frame 1Symbol 65 MovieClip
"soldier_mc"Symbol 71 MovieClip [SoldierPad] Frame 1Symbol 70 MovieClip
"screen_prompt_txt"Symbol 163 MovieClip Frame 1Symbol 162 EditableText
"level_txt"Symbol 164 MovieClip [UIMC] Frame 1Symbol 157 EditableText
"soldiers_txt"Symbol 164 MovieClip [UIMC] Frame 1Symbol 158 EditableText
"time_txt"Symbol 164 MovieClip [UIMC] Frame 1Symbol 159 EditableText
"prompt_txt"Symbol 164 MovieClip [UIMC] Frame 1Symbol 160 EditableText
"radar_mc"Symbol 164 MovieClip [UIMC] Frame 1Symbol 60 MovieClip [RadarMC]
"stage_prompt_mc"Symbol 164 MovieClip [UIMC] Frame 1Symbol 163 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "*myCopyPasteText"
ExportAssets (56)Timeline Frame 1Symbol 2 as "loop3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "clickSound"
ExportAssets (56)Timeline Frame 4Symbol 393 as "__Packages.com.games.reportforduty.ReportForDuty"
ExportAssets (56)Timeline Frame 4Symbol 394 as "__Packages.com.managers.GameStateManager"
ExportAssets (56)Timeline Frame 4Symbol 395 as "__Packages.com.events.EventDispatcher"
ExportAssets (56)Timeline Frame 4Symbol 396 as "__Packages.com.events.Event"
ExportAssets (56)Timeline Frame 4Symbol 397 as "__Packages.com.managers.LevelManager"
ExportAssets (56)Timeline Frame 4Symbol 398 as "__Packages.com.managers.KeyboardManager"
ExportAssets (56)Timeline Frame 4Symbol 399 as "__Packages.com.games.reportforduty.Car"
ExportAssets (56)Timeline Frame 4Symbol 400 as "__Packages.com.games.reportforduty.Map"
ExportAssets (56)Timeline Frame 4Symbol 401 as "__Packages.com.games.reportforduty.TimerClass"
ExportAssets (56)Timeline Frame 4Symbol 402 as "__Packages.com.games.reportforduty.UIClass"
ExportAssets (56)Timeline Frame 4Symbol 403 as "__Packages.com.managers.SoundManager"
ExportAssets (56)Timeline Frame 4Symbol 404 as "__Packages.com.managers.SoundDataObject"
ExportAssets (56)Timeline Frame 4Symbol 405 as "__Packages.com.utilities.StatTracker"
ExportAssets (56)Timeline Frame 4Symbol 406 as "__Packages.com.utilities.MyRandom"
ExportAssets (56)Timeline Frame 12Symbol 26 as "CarMC"
ExportAssets (56)Timeline Frame 12Symbol 51 as "MapMC"
ExportAssets (56)Timeline Frame 12Symbol 60 as "RadarMC"
ExportAssets (56)Timeline Frame 12Symbol 71 as "SoldierPad"
ExportAssets (56)Timeline Frame 12Symbol 153 as "TransitionMC"
ExportAssets (56)Timeline Frame 12Symbol 164 as "UIMC"
ExportAssets (56)Timeline Frame 12Symbol 165 as "Army_Pickup-1.aiff"
ExportAssets (56)Timeline Frame 12Symbol 166 as "Army_Pickup-2.aiff"
ExportAssets (56)Timeline Frame 12Symbol 167 as "Army_Pickup-3.aiff"
ExportAssets (56)Timeline Frame 12Symbol 168 as "Humvee_driving_loop.wav"
ExportAssets (56)Timeline Frame 12Symbol 169 as "Humvee_idle.wav"
ExportAssets (56)Timeline Frame 12Symbol 170 as "Humvee_rev_engine.wav"
ExportAssets (56)Timeline Frame 12Symbol 171 as "jeep_hit1.aiff"
ExportAssets (56)Timeline Frame 12Symbol 172 as "jeep_hit2.aiff"
ExportAssets (56)Timeline Frame 12Symbol 173 as "jeep_hit3.aiff"
ExportAssets (56)Timeline Frame 12Symbol 174 as "loseBuzz"
ExportAssets (56)Timeline Frame 12Symbol 175 as "menu_select_two"
ExportAssets (56)Timeline Frame 12Symbol 176 as "win_music"
ExportAssets (56)Timeline Frame 12Symbol 177 as "Boxing_Bell2.wav"

Labels

"loadingFrame"Frame 2
"introStartFrame"Frame 4
"genesis"Frame 89
"instructions"Frame 156
"playFrame"Frame 164
"winRoundFrame"Frame 172
"loseFrame"Frame 179
"winGame"Frame 186
"level1"Symbol 153 MovieClip [TransitionMC] Frame 3
"continue1"Symbol 153 MovieClip [TransitionMC] Frame 15
"level2"Symbol 153 MovieClip [TransitionMC] Frame 41
"continue2"Symbol 153 MovieClip [TransitionMC] Frame 53
"level3"Symbol 153 MovieClip [TransitionMC] Frame 80
"continue3"Symbol 153 MovieClip [TransitionMC] Frame 91
"level4"Symbol 153 MovieClip [TransitionMC] Frame 112
"continue4"Symbol 153 MovieClip [TransitionMC] Frame 124
"level5"Symbol 153 MovieClip [TransitionMC] Frame 150
"continue5"Symbol 153 MovieClip [TransitionMC] Frame 162
"level6"Symbol 153 MovieClip [TransitionMC] Frame 189
"continue6"Symbol 153 MovieClip [TransitionMC] Frame 200
"level7"Symbol 153 MovieClip [TransitionMC] Frame 221
"continue7"Symbol 153 MovieClip [TransitionMC] Frame 233
"level8"Symbol 153 MovieClip [TransitionMC] Frame 259
"continue8"Symbol 153 MovieClip [TransitionMC] Frame 271
"level9"Symbol 153 MovieClip [TransitionMC] Frame 298
"continue9"Symbol 153 MovieClip [TransitionMC] Frame 309

Dynamic Text Variables

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txtAmountLoadedSymbol 11 EditableText"0% loaded"
txtTimeRemainingSymbol 12 EditableText"0% loaded"




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Created: 23/5 -2019 02:32:29 Last modified: 23/5 -2019 02:32:29 Server time: 23/12 -2024 00:38:12